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Baldur's Gate Reloaded = BG1+TotSC ->NWN2 conversion

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  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @the_spyder, thanks, but I know that. You didn't read quite carefully enough. There are NO healing kits in BGR. They don't exist, and any points put into healing skill are wasted.
  • IsairIsair Member Posts: 217
    @belgarathmth Thanks! He'll be in my party for the next playthrough - Prime candidate for the aforementioned Wizard/Eldritch Knight combo, Shame his Moonblade is no longer a short sword it would of mixed well with Swashbuckler levels - Makes more sense that it's a long sword now though.

    I encountered the same issue with him being killed by Kobolds, except they were random spawns once I'd killed Mulahey & entered Xan's subcave. When I reloaded I made a point of setting that spawn off & killing them before I went after Mulahey. I also think recruiting him is based on alignment rather than cha - As I had 18 cha at that time (which one would assume is enough). The reward for bridge/bear quest may also be based on alignment, even when I boosted my cha to 20 he still just gave me 50 gold.

    Something else of note - I just killed Drizzt, this isn't a bug but shouldn't his armor be base AC 5/max dex bonus 4 - light armor? Since it's mithril chainmail. I was looking foward to having my Warlock wear it.
    BelgarathMTH
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    Malicron said:

    @Lemernis, Imoen takes levels as a rogue unless you talk to her and run a dialogue sequence where you say "I've noticed your interest in wizard. (sic) Would you like to explore that further?"

    I've been afraid to click on that, because it ends up with her switching her class levels to wizard, and I don't want her to, and I'm not sure it can be taken back without messing with the mod settings in the toolset, which I don't really want to have to learn to do.

    Wait, so all of her levels in thief turn into wizard levels? WTF?! One, that's not even remotely how it worked in Baldur's Gate, two, it makes no logical sense, and three, it's not a necessity of the engine, as the dwarf (i forget his name) in the NWN2 original campaign can change class to monk while keeping his levels in fighter.
    Bad programing, that.
    I just saw this post, @Malicron. No, no. What I tried to say (apparently unclearly) was that I never even clicked on Imoen's dual-class-to-wizard dialogue because I was afraid she'd leave rogue leveling forever.

    My current understanding is that if you click on that dialogue, you have locked her into gaining wizard levels ever after from that point. (Unless you change the mod settings in the toolset). She doesn't lose her rogue levels to that point.

    What I was trying to express is that I want her being a rogue to the end of BGR, just as I always do in BG:EE.
    Malicron
  • BelgarathMTHBelgarathMTH Member Posts: 5,653

    @Flashburn - Yeah, I get that. I just don't want yet another account on yet another server that I might visit 2-3 times. Means my info is out there yet again. It just isn't worth it. Kind of the straw that breaks the camel's back syndrome. Besides, I can play BG in the Infinity engine. I guess that is enough.

    @the_spyder, are you really cutting off all future registrations with websites? And you're going to miss downloading BGR because you don't want to register with any more websites?

    The Nexus isn't really a "server" per se, it's just a host website for a community like this one, the Neverwinter Vaults, and a multitude of others.

    The reason websites want an email address, a user name, and a password, is to protect their users against bots. Giving the email address, which is the only personal info required, is a measure to verify that you are a legitimate private individual, and not a crook or a crooked organization.

    And you can even create an email address that exists solely for the purpose of interacting with whatever website. And you can make up different passwords for every website you want to interact with. (Maybe use a rolodex, if you're so concerned with security that you want to make up 1001 different user names and passwords for every individual website you interact with?)

    I would hate to see securtiy concerns stop an obvious D&D lover like you from enjoying something that you might really enjoy.
  • MalicronMalicron Member Posts: 629
    @belgarathmth
    Ah, much better! You had me worried for a second there. Thanks for clearing that up. In other news, I finally managed to get everything downloaded properly (for some reason the downloads kept ending prematurely) and it's working a treat! Set the camera to exploration mode, and it's like Baldur's Gate HD. I'm still sad at some of the class switching that had to be done, but oh well, I'll live.
    BelgarathMTH
  • WanderonWanderon Member Posts: 1,418
    @belgarathmth - re: stabilizing dying characters - in SOZ there is a level 1 (?) divine spell for that called stabilize - it's a mass effect that heals 1 hp and stops the loss of more hps but if there are no healing kits in BGR this spell might not be in either.
    BelgarathMTH
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    Wanderon said:

    @belgarathmth - re: stabilizing dying characters - in SOZ there is a level 1 (?) divine spell for that called stabilize - it's a mass effect that heals 1 hp and stops the loss of more hps but if there are no healing kits in BGR this spell might not be in either.

    @Wanderon, that's a great spell indeed, and it's named, appropriately enough, "Stabilize". Its claim to fame is that it is an AoE that stabilizes multiple bleeding-out allies within a huge AoE.

    Unfortunately, that would seem to confirm for me, that in BGR, you MUST have as many divine casters as possible. Divine casters are your lifelines, and nobody else can stabilize bleeding-out allies but them, since there are no fracking healing kits in BGR!!!!.

  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    LOL - well, my chronic restartitis kicked in almost as soon as I started my BGR Wizard 5/Eldritch Knight 5, and I had this bright idea that I wanted to be a Cleric 1 (for the free Earth and War domain Toughness and Weapon Focus:Spear feats for worshipping Lurue), Druid 5, and StormLord10.

    What made me stop wanting to be my Eldritch Knight was the fact that I couldn't stabilize my bleeding-out friends as that.

    So, I really just MUST have at least access to a Cure Minor Wounds spell.

    Meanwhile, I really love the spear as a weapon. As a real life left-hander, I really think that training as a pikeman might have been my only hope to become useful to the defense of a primitive society or military squad.

    (Left-handed people can roll their eyes and say goodbye to ever getting much use out of sword-and-board technique. Your sword is supposed to line up with the enemy shield, and vice-versa. For a left-handed person, your shield lines up with the enemy's shield, and weapon to weapon. That is comically useless unless the left-handed fighter intends to attempt to grapple and overwhelm the other guy by ramming shield against shield with superior weight behind!)

    So, anyway, as a Cleric 1/Druid ?/Stormlord ?, I will be able to cast Call Lightning, one of the best spells in NWN2, and also to imbue my trusty spear with lightning, as well as to be resistant to lightning. I will have my beloved kitty cat pet, although, since my Stormlord levels will make her too low level to survive in most phases of the game, I will rarely call her into battle.

    I will be able to (after taking the prerequisite Great Fortitude, Weapon Focus Spear, and Toughness feats, with a lot of help from that cleric 1), focus all my other feats on goodies like Spell Focus:Evocation, Spell Penetration, Greater Spell Penetration, etc., etc. This toon will focus his late build feat selection on really making that Donner and Blitzen strike home!

    I am having SO much fun with BGR!!
    alannahsmith
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited June 2013
    To the devs of BGR:

    I am having so much fun benefitting from your seven years' worth of free time, I feel guilty.

    Also, I would so much love to see a BGR conversion of Shadows of Amn see the light of day. I know that there is another team converting Dragon Age Origins to Shadows of Amn, but that version is having to approximate D&D by tweaking Dragon Age spell and melee skill trees. The 3D conversion is beautiful visually, but the skill tree possiblities for character building are, well, less than satisfying, since it's just NOT D&D.

    I wish I could donate money to help fund efforts by some independent team (hint, hint) on something like Kickstarter.

    Is the problem that you may not use Kickstarter to fund a project that has anything to do with licensed properties?

    Upon reflection, I guess that that is indeed the problem. Which means, people may not give you any money for any of your hard work using licensed properties to give people a 3D Baldur's Gate experience using the Neverwinter Nights 2 engine.

    I think that that is very, very, shortsighted on their parts, since your efforts are renewing interest in both the Neverwinter Nights 2 software, AND the Baldur's Gate software.

    Honestly, I would throw quite a bit of money to anybody who could give me Shadows of Amn in the Neverwinter Nights 2 engine. I can't possibly be alone in that. "If wishes were horses, beggars would ride...."
    Malicron
  • reedmilfamreedmilfam Member Posts: 2,808
    This didn't work for me at all. It broke the graphics (areas go dark or ghost white). Don't know what caused that, but it made me a little sad (because I was excited). Ah, well. I'm not computer savvy enough to figure it out.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @reedmilfam, we can help you, if you want help. The first thing that comes to mind for me is that you should go to Game Options, Video, and turn up the gamma slider several notches, and also to change your "Shadow" setting to "no environmental shadows".
  • MalicronMalicron Member Posts: 629
    @reedmilfam

    Might be stupid questions, but:

    1: Did NWN2 work before you installed BG:R?
    2: Did you follow the installation instructions?
    3: Was/is your game fully updated?
  • MalicronMalicron Member Posts: 629
    edited June 2013

    I would so much love to see a BGR conversion of Shadows of Amn see the light of day.

    This. So much this. But it's not going to happen; I asked the dev on one of his YouTube previews (www.youtube.com/watch?v=lgMOvR4oRpc, I'm Julian Linair), and he said he would not be continuing to Shadows of Amn. :(
  • ShadesShades Member Posts: 7

    Also, I would so much love to see a BGR conversion of Shadows of Amn see the light of day. I know that there is another team converting Dragon Age Origins to Shadows of Amn, but that version is having to approximate D&D by tweaking Dragon Age spell and melee skill trees. The 3D conversion is beautiful visually, but the skill tree possiblities for character building are, well, less than satisfying, since it's just NOT D&D.

    These are my thoughts as well, the DA: O system to me is a lot less fun to work with than D&D. There's just so much less variety and choice in terms of your character (not to mention that they'd have to somehow add in all the races that the DA universe doesn't have such as half-elves, halflings, gnomes and half-orcs). I would absolutely love to see BG2 in the NWN2 engine as well.

    That's very sad to hear that they won't be doing BG2, Malicron. I wonder if it's because of the DA one which would be a similar thing or maybe they just don't have the time anymore. Perhaps we'll get lucky and BGR will inspire someone else to pick up on converting BG2 to NWN2. Wishful thinking?
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited June 2013

    ...AGAINST TARNESH: Having Endure Elements on you, Imoen, Monty, and Xzar will protect everybody from his Combust spell. Between a wizard PC and Xzar, you should be able to cast it on four people, and it lasts twenty-four hours, so you don't have to worry about it wearing off just at the critical moment. Shield on your wizard PC will ensure that Tarnesh cannot get you with any of his Magic Missiles. Just be sure to cast it at the start of the battle and not before, because it lasts only seconds for a first level wizard...

    After about half a dozen deaths at Tarnesh's hands, I had Imoen run inside of FAI after backstabbing him. The whole party transitions, evidently. Tarnesh doesn't follow.

    Meanwhile outside three FAI guards were battling him on the steps.

    I went to recruit Khalid and Jaheira.

    When I returned outside Tarnesh had just died at the hands of the guards.

    It's an admittedly cheap way to get around him. I think I may take this, though, just in the interest of keeping the game moving.

    I was actually kind of hoping Tarnesh would follow my PC and Immy inside FAI; and then that Bentley would crack open a case of whupass on him.

    Edit: After quite a number of reloads I was able to have my main and Imoen get the kill on Tarnesh by stepping back outside and battling him.
    Post edited by Lemernis on
    BelgarathMTHMalicron
  • WanderonWanderon Member Posts: 1,418
    @belgarathmth - Cleric 1/Druid X/Stormlord X is an awesome build (assuming a race that doesn't end up with an experience penalty for the Cleric/druid levels being too far apart) -

    this thread led me to get and install NWN2 Complete from GOG (because 19.99 was a small price to pay vs finding and installing all my previously purchased components and updating them)

    Once installed I decided to start a campaign with each component while waiting to see some more feedback on BGR and for MOTB I went with an Aasimar Druid X/Stormlord 10 and he rocked the initial dungeon.

    Is there an experience cap on BGR? Do you know how far you will be able to level your Stormlord build?
  • reedmilfamreedmilfam Member Posts: 2,808
    @Malicron : yes to all questions. I don't know what caused it, but now the main game is also unplayable. It's fine; I'll try to re-install fresh (complete re-installation) and then see what happens.
  • the_spyderthe_spyder Member Posts: 5,018


    @belgarathmth - I haven't downloaded the mod so how am I supposed to know there are no health packs? Plus, they are on the standard random drop list. Are you sure they aren't in there somewhere?

    As for the site, I never said I was never going to sign up for another site, merely that I wasn't going to for one single download. And you are right that id and password are used to stop bots, but they are also used to sell to marketers.
  • MalicronMalicron Member Posts: 629
    edited June 2013
    @the_spyder
    Just make a burner e-mail. Easy as pie, and well worth the ten minutes to set up.

    @reedmilfam
    That's... very strange. Installing in the documents portion of NWN2 shouldn't be able to do that.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited June 2013
    @Wanderon, my understanding is that there is no xp cap, but that normal play will yield about 10 levels at the most. So, I'll probably end up cleric 1/druid 4/stormlord 5, and choose druid for the stormlord spell progression.

    @the_spyder, sorry, no offense was meant. I know you were offering help and advice, and I was trying to encourage you to try the mod. Again, I apologize.

    I keep making noise about the health packs because I'm hoping the devs will change that in the first patch. I'm hoping it was an oversight on their part that they forgot to put them at any merchants (haven't been to BG City yet, though), or in drops.

    And yes, unfortunately, healing packs seem to be out of the drop tables, which seem to have been set to lower than default to duplicate the feel of a low-level BG game. You're lucky to get a few gold pieces in drops from kobolds, hobgoblins, gnolls, and the like. Most of them are dropping shortswords, bows, and arrows.

    BTW, if I'm wrong, and somebody has found a merchant with health packs, I'd love to know where. Also, I've read that one or two people have seen them as an extremely rare drop, but that wouldn't really solve the issue of making the heal skill useful again.
  • the_spyderthe_spyder Member Posts: 5,018
    @belgarathmth - fair enough. it's all good.

    I agree that health packs are pretty integral to the NWN2 engine and exclusion of them when the skill exists seems like a significant oversight. Hopefully they will fix that. Unfortunately, they are pretty over powered for low level as they operate as potentially not just health potion, but also poison/disease cure items. Perhaps that is the reason for the exclusion? In any event, it's a conundrum.

    @Malicron - that's an idea and one to consider. I'll have to give it some thought.
  • MalicronMalicron Member Posts: 629
    @the_spyder
    I'd love to take credit for it, but belgarathmth suggested it earlier.
  • maneromanero Member Posts: 392
    1. I can't find Kivan in High Hedge. Where is he?
    2. Are social skills like intimidate, bluff, diplomacy useful in BGR?
  • WanderonWanderon Member Posts: 1,418
    Some mentioned Kivan not being available as early in BGR - after Nashkel mines maybe? I think it was posted earlier in this thread.
    BelgarathMTH
  • FlashburnFlashburn Member Posts: 1,847
    edited June 2013
    Kivan's only available after you clear the Nashkel Mines. He's in his usual spot.

    Also, dialogue skills are barely used, and even when they are, they're checked invisibly. It would probably be better to have good charisma instead of taking dialogue skills.
    BelgarathMTHlolien
  • SapphireIce101SapphireIce101 Member Posts: 866
    @belgarathmth - I'm going to defer to your wisdom here and ask: Can you use crafting skills in BGR?
  • maneromanero Member Posts: 392
    What makes Kivan so special that he isnt available at the begin? Could you tell me his stats etc?
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited June 2013
    @manero, Kivan's stats are STR 15 DEX 19 CON 10 INT 10 WIS 13 CHA 8. He comes as an archery specialist (Ranger combat style archer) with Point Blank Shot, Weapon Focus Longbow, and Rapid Shot. His favored enemies are "reptilian humanoids" ( I guess kobolds), and undead. I don't know why ogre isn't one of them. I also don't know why the devs decided not to spawn him until after the Nashkel Mines are done.

    @SapphireIce101, in Candlekeep, there are crafting tables with base crafting items for sale, and the guy says there are crafting tables in every major city.

    I haven't seen any alchemical reagents drop that can be distilled for essences. I haven't seen any recipe books either. But I also haven't played the whole game - I'm only up through the Nashkel Mines, rescuing Dynaheir, and exploring the south. I haven't even found Bassilus yet. So, I'm not an authority on anything about it by any stretch of the imagination.

    The devs have said that they are going to address itemization in the first patch. I don't think I'd build toward alchemy and Craft Wondrous Item until after the patch. I did read one post on the mod website complaining that the game seemed balanced for crafted magic weapons that there was no way to make.
    Post edited by BelgarathMTH on
  • MalicronMalicron Member Posts: 629
    Okay, my NWN2 is more or less unplayable. I keep getting what I can only describe as a slowdown, in with I get frame drops, the sound becomes distorted, and the game refuses to accept input. I'm on Windows 7, running an i5 processor, and an Intel chipset (I know, I know). Setting the graphics from high to low to anywhere in between seems to make no difference. My old computer, which was vastly inferior to my current one, played NWN2 just fine. Any ideas what might be going wrong?
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    edited June 2013
    @Malicron, oh dear. The only feedback I've gotten from the devs on some users experiencing permanent destabilization of NWN2 on their computers is a terse "Well, we can't do anything about end-users' computer problems."

    (@Shallina, cough, cough. She is actually the main dev who got the mod released, so I hope she doesn't see that little comment of mine, but she has been somewhat end-of-her-rope trite to some of the complaints about the mod. Again, I totally sympathize with the devs' emotional state, but still...)

    I actually was rather offended by that dev response to my Chicken Little cry of "The sky is falling!" for some users.

    Here's what I suggest: Do a complete uninstall of the entire NWN2 program. Then reinstall it, only NWN2, not MotB or SoZ. Update NWN2. Confirm that your NWN2 plays as it should, and then post publicly about whether it does or not.

    (Did your NWN2 vanilla OC ever work correctly on your computer? That is probably an important piece of info. The very, very first thing that anybody who wants to play BGR should do is to confirm without a doubt that fully-updated vanilla NWN2 works on their computer.)

    If, and only if, you can play a satisfying game of the vanilla NWN2 OC on your computer, then and only then install Mask of the Betrayer. Update it fully. Start playing it for a little while. Does it work as expected? If you can confirm that it does, then and only then post publicly that you know beyond all doubt that your computer runs MotB satisfactorily.

    Then, repeat this whole rigamarole for Storm of Zehir.

    I have to wonder, in fairness to the BGR devs, whether some of the end-users complaining that the BGR program has buggered their NWN2 installs, have never actually played NWN2 OC, Mask of the Betrayer, and Storm of Zehir, PRE BGR on their machines.

    If you can pass every test I just posted above, install BGR after that, and if it buggers your whole NWN2 install, then and only then, you should join me in crying "the sky is falling" about this download for certain most unfortunate end-users.

    After hearing from you and @Lemernis, I'm just grateful at this point that my particular machine has not experienced any of these weird NWN2-breaking Windows 7 bugs. (The term "bug" doesn't do it if this a real thing. "Monster" would be closer.)
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