Android Update: Beta Test for Baldur's Gate, Baldur's Gate II, and Icewind Dale
Fixed Forum Compiled List, Pt 2
This thread is intended to account for the plethora of fixes that are listed in the
as having been fixed by the BGEE devs and/ or Beta team. It will be a comprehensive list that organizes all of it into one tally for easier perusal.
I'll update this OP as the Fixed forum continues to populate...
Note that where mods are mentioned either permission by the original author was given to use the content or (most often) the mod was only used for pointing the way to the issue itself, and the solution was determined independently with the specific requirements of BGEE in mind.
Also note that this is not a comprehensive list of all things fixed in BGEE, just a tracking of all fixes that get fully processed through the Beta Testing team. After all the official baldursgate.com site
Over 400 issues from the original game have been found and fixed.
LE LISTE (Part 2): Dudleyville: - Flesh Golem resting XP exploit replaced by carrion crawlers. - Tazok can no longer be killed at the bandit camp to reappear later during final battle. - Thalantyr goes hostile by attacking his golems. Kelddath goes hostile by attacking his sirines. - Elminster encounter in Chap 4, FAI, now occurs. - Container 5 (a potion) in AR2012 (werewolf warrens) lootable and no longer broken. - Having party members involved in combat can no longer cause them to be left behind when sailing to Werewolf Island. - Edwin now successfully gives gold reward for killing Dynaheir. - If you kill Firebead Elvenhair in Candlekeep, he no longer shows up in Beregost. - If Resar is killed before completing Narlen's quest, Biff will no longer show up to replace him. - If Aldeth Sashenstar is killed in BG City, his son Dabron no longer shows up to state his lines about Aldeth having been killed in the Cloakwood Forest. - Shandalar can no longer be pickpocketed of his Wardstone, so players can no longer get sent to Ice Island without it. - Treasure piles formerly inaccessible in Durlag's are now accessible. - Durlag's: 1. Grael no longer stands content in a pool of acid taking damage. 2. Helmed Horrors can no longer be attacked through a 4th-level-down closed door. - Invalid shield and helm in a Durlag chest have been replaced by valid versions. - Viconia no longer attacks her Flaming Fist attacker if he's been reduced to a corpse. - Once her son is rescued from the worgs, Ardrou will now speak her intended gratitude lines. - Flag assignment changed to no longer flag Nashkel Carnival tents improperly. - Xvarts, Hobgobs, Ogres given proper alignment designations. - Ranger stealth (Move Silently) now set properly to 21% at 2nd lvl. - Fuller's dialog has now been fixed so that comments regarding Hull now show up. - Invalid music references addressed for BD1 and BL1 sounds. - Several script errors (typos in references) now corrected. (Actually these are also from EasyTutu) - Three Old Kegs Noblewoman Exploit. EasyTutu: - Davaeorn's race changed from ankheg to human. - Greenstone Amulet (AMUL17) protections now all work. - Bandit camp now cannot be prevented from showing up if going down the stairs too fast after killing Tranzig. - Brage's corpse can no longer be pickpocketed from him to get quest rewards for both possible endings. - There is no longer a Rep penalty for killing Laskal. - Resar is now an actual mage rather than just a pompous quarterstaff wielder. - It's no longer possible to miss the trigger for Chapter 7 if you emerge from the Candlekeep catacombs. - You can no longer miss getting the Chap 3 trigger due to BG2 engine issues. - Several issues have been resolved that were preventing Scar from giving his quest reward. - Nemphre, Arkion, Ordulinian and Petrine now use unique items for their quests. - Missing reference in LIIA's dialog can prevent proper endgame sequence. BGT: - Bassilus' SHOUT.BCS script no longer causes the child Footy to go hostile along with the undead. - Cult assassin SHOUT.BCS no longer causes Ulgoth's Beard commoners to go hostile. - Charleston Nib's workers now actually listen to him. - Dreppin's greedy ways have been corrected. - Firebead is less senile now. - Dradeel dialogue fixes. - You can now only talk about Dradeel's story after listening to it. - Daese's wlfwere form now has the correct tooltip. - Angelo now kills people that are actually alive. ToBEx: 1. AddKit and AddSuperKit both now include Wild Mage and Barbarian. 2. Half-attacks now occur every other round as expected. 4. Enemies that are equipped with a shield are now able to switch from melee weapon to a one-handed missile weapon. 5. Removes exploit of removing NPC from party and re-recruiting to refresh special abilities. 7. Starting a store with CLUAConsole no longer crashes the game. 10. Attacks per round bonuses now stack properly rather than drop after +5. 11. Hostile creatures affected by Sleep can now be woken by a successful attack. 12. Multiple accumulations of Blindness spells no longer make the -10 THACO penalty cumulative. 13. Items that confer a Casting Level Bonus (Effect 191) now factored properly into the actual casting. 14. Charisma scores lower than 1 no longer wrap to 25: instant death. 15. Constitution scores lower than 1 no longer wrap to 25: instant death. 18. Opcode 106 to remove drunkenness now functions properly. 19. Killing enemy with magic fire damage no longer crashes game. 20. Magic cold damage now evokes unique cold damage sound (and better animation). 22. Dexterity scores lower than 1 no longer wrap to 25: instant death. 24. Disintegrate no longer creates a memory drain when applied in-game. 25. Dispel chance v enemy spellcaster now correctly calculated per caster levels of caster and enemy. 26. Fatigue modifier scores no longer wrap to 100 when their net value is negative. 29. Intelligence scores lower than 1 no longer wrap to 25: instant death. 30. Drunkenness modifier no longer wraps to 100 with negative values. 31. Invisibility (Effect 30) now can be permanent with with Timing Mode 1 and set to Parameter 2 (Improved Inviso). 34. Magic Resistance modifier values capped so that out-of-bounds values no longer wrap up or down. 35. Morale break values capped so that out-of-bounds values no longer wrap up or down. 36. Open locks modifier values capped so that out-of-bounds values no longer wrap up or down. 37. Pickpocket modifier values capped so that out-of-bounds values no longer wrap up or down. 40. Reputation modifier values capped so that out-of-bounds values no longer wrap up or down. 41 (33). Net values below -20 no longer wrap to 20 for Save Vs Death Modifier. 41 (34). Net values below -20 no longer wrap to 20 for Save Vs Wands Modifier. 41 (35). Net values below -20 no longer wrap to 20 for Save Vs Polymorph Modifier. 41 (36). Net values below -20 no longer wrap to 20 for Save Vs Breath Weapon Modifier. 41 (37). Net values below -20 no longer wrap to 20 for Save Vs Spells Modifier. 42. Stealth values capped so that out-of-bounds values no longer wrap up or down. 43. Strength extra modifier now yields a plain 18 when values are negative rather than wrapping to 100. 44. Strength scores lower than 1 no longer wrap to 25: instant death. 45. Wisdom scores lower than 1 no longer wrap to 25: instant death. 60. Wildmage and Barbarian kits now recognized properly with Trigger Kit(). 77. Immortal dead doppelgangers.
Post edited by Balquo on
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