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Question on Long swords vs bastard swords.

Ok so Im looking at these 2 weapons here.

Long Sword +1 THACO +1 1d8+1 (Slashing) Speed 4
Bastard Sword +1 THACO +1 2d4+1 (Slashing) Speed 7

So basically 1 question.

For the bastard sword, does the +1 slashing damage get accounted for twice? I mean the 2d4 means 2 dice rolls between 1-4 right? So does that +1 get added onto each of the 2 rolls of the dice? Or does it happen only once.

Reason I ask, is because if it applied twice, wouldnt that make the bastard sword better than the long sword?

1d8 is basically 2d4 right? Since both have the same chance of doing damage between 1-8. But the +1 damage for the Long sword would only apply once, but it would apply twice for the bastard sword, thereby making it better?

Just trying to understand the stats a little bit better.

(This is for Shar-Teel btw)

Comments

  • WowoWowo Member Posts: 2,064
    For the average damage of the weapon add up all of the possible outcomes of the dice and then divide by the number of rolls.

    1d8 is average 4.5
    2d4 is average 5

    Bastard sword is better but slightly slower when determining what point in the round it attacks but attack speed has no impact on the amount of times you can attack in a round.
    JuliusBorisov
  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    Wonder what would emerge from extensive testing with early-game Non-magical Long Swords vs. Bastard Swords. Do they have the same likelihood of breakage because of the Iron Crisis??
    Blackravenlolien
  • JarrakulJarrakul Member Posts: 2,029
    Probably? Of course, if your bastard sword breaks, all you have to do is go kill a hobgoblin.
    DreadKhanBlackravenEadwyn_G8keeper
  • DreadKhanDreadKhan Member Posts: 3,857
    Jarrakul said:

    Probably? Of course, if your bastard sword breaks, all you have to do is go kill a hobgoblin.

    Bandits drop longswords, for the record.

    You're ****ed for battleaxes though.
    BlackravenJuliusBorisov
  • SmilingSwordSmilingSword Member Posts: 827
    edited February 2015
    DreadKhan said:

    Jarrakul said:

    Probably? Of course, if your bastard sword breaks, all you have to do is go kill a hobgoblin.

    Bandits drop longswords, for the record.

    You're ****ed for battleaxes though.
    You can a get a battle axe +1 in the beregost smithy for 37GP or something close to that depending on rep.
    It's a throwing axe, so no duel wielding.
    Also it's 1D6 as opposed to the normal 1D8.
  • JarrakulJarrakul Member Posts: 2,029
    It's 1d6+2, though, if I recall correctly, while an actual battleaxe +1 would be 1d8+1. Both of those have the same average, so if you're not dual-wielding, it's just as good.
  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    The Battleaxe+1, which in Vanilla BG1 is in Feldepost Inn, costs 1950 GP with Rep12 and 18Charisma. But it is possible to score free non-magical axes by 'flipping' Kagain.
  • ChnapyChnapy Member Posts: 360
    Yeah, the horn of beruel or whatever is its name in English is great. 1d6+2, +1 to thac0, 10 gold each (but you'll have to buy a stack of 5). And if you're really desperate, you can even throw it!
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