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Compare:Swashbuckler, Fighter/Thief, Bounty Hunter, Shadowdancer, Assassin, Cleric/Thief, Mage/Thief

vladpenvladpen Member Posts: 88
Every party needs a thief, and the question of which thief to include is interesting. The choice depends on how you intend to use your thief.

1. Swashbuckler. I find him useful as a baseline for comparison. He gets no penalties to thief skills; he merely sacrifices the ability to backstab in order to become a better fighter. He can be a stealthy scout who handles traps and locks and can also contribute in battle. He is the least tactical kit (no special abilities, loses backstab), but can handle all the environmental obstacles as well as a regular thief.

2. Fighter/Thief. If you want a Swashbuckler that doesn't lose backstab but instead sacrifices some thief skills.

3. Regular Thief. If you want to both retain backstab and maximize thief skills, then you remain a squishy plain Thief. 25 skill points per level (40 at level 1).

With the other three kits, you remain a squishy Thief while emphasizing a particular play style at the cost of some thief skills:

4. Bounty Hunter. If you love traps.

5. Shadowdancer. If you like to solo enemies with stealth and backstab combos. He can't do anything else though--he loses the ability to set traps, and his thief skills need to go into stealth since Hide in Plain Sight has a huge penalty (correction: no, it doesn't, thanks @Gotural), and two different skills contribute to hiding. He's not a party thief.

6. Assassin. If you like to do a lot of surprise damage to start off a fight (including disabling Mages with poison) before your allies charge in. He gets the least number of thief skills (15 per level).

7 & 8. The Cleric/Thief and the Mage/Thief. These feel closer to being Cleric and Mage than Thief. What are some interesting synergies? Buffs that merely compensate for not being Fighter/Thief aren't interesting.
Post edited by vladpen on

Comments

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,724
    I'd like to add that a F/M/T can also be a option. Although this character is behind in terms of levels, due to a chance to use fighter THACO and arcane buffs this character can be a wonderful backstabber. Magic skills work for invisibility and dispelling it.

    A viable option in small parties and can also serve well as a backstabber even in a full party.

    Also, regarding an Assassin, the Poison Weapon should be mentioned. It's one of the strongest abilities in both games and works wonders agains spellcasters.
  • GoturalGotural Member Posts: 1,229
    vladpen said:

    Hide in Plain Sight has a huge penalty

    Hide in Plain Sight doesn't suffer any special penalties compared to regular stealth.

    IMO the strongest Thief in a party is the F/M/T. Even with the triple class progression, you will soon enough have more skill points than you can spend (especially if Elf with 19 Dex). He can be a strong archer, a total beast in melee and he is by far the best backstabber.

    The 2E AD&D rules are a bit misleading, the Assassin for example is a bad backstabber because he cannot specialize in any weapons, he will have a poor THAC0 aswell, but Poison Weapon is so powerful it compensates.

    The Swashbuckler is still a bad Fighter until HLA (UAI) levels.
  • vladpenvladpen Member Posts: 88
    edited May 2015
    I'm talking without much experience with the kits, I'm just trying to organize this in my head.

    Assassin is a particular kind of backstabber. His role is that of a disabler, he can start the fight with a tactical advantage by poisoning your target of choice with a poison that interrupts spellcasting.

    The Shadowdancer is also a backstabber, even though his backstab is penalized; his method is to repeatedly strike and vanish. This doesn't help a party as much as what the Assassin does, but this tactic makes it easier to solo.

    Assassin and Shadowdancer don't do the most backstab damage, but their job relies on surprise attack. This is why I think of them as professional backstabbers.

    By contrast, the Bounty Hunter wouldn't lose much by losing backstab.

    Can one buy affordable poisons to apply to one's weapons that do similar things as the Assassin poison?
    Post edited by vladpen on
  • WowoWowo Member Posts: 2,064
    I'll argue strongly that Gnome Illusionist/Thief multi is the best thief.

    Let's break it down:
    Thief skills:
    - 25/level (compared to kits)
    - gnome race (40 bonus points compared to 50 for elf after +1 dex is included)
    - 2 class multi (compared to 3 class)

    Backstabbing:
    - Project Image 750k sooner than triple class
    - x5 backstab 1.54m sooner than triple class
    - Mage spells for invisibility type spells

    Melee offense:
    - Polymorph self (sword spider) and later Shapechange gives powerful forms which overcome APR limitations of non-fighter multis
    - minor sequencer: shocking grasp removes natural weapon so you can use equipped weapon (celestial fury or staff of the ram)

    Spell offense:
    - illusionist specialty gives almost as many spells as a pure class Mage while maintaining access to thief HLAs (one less 9th level spell at xp cap)

    Defense:
    - spell defenses give the best defense in the game with appropriate application
    - gnome saves can eventually give blanket immunity to many effects

    There's really nothing the class combination doesn't do very well if not the best out of the available options.
  • DreadKhanDreadKhan Member Posts: 3,857
    Assassin to cleric high level dual I'm pretty sure is the best backstabber in terms of sheer damage, without relying on abusing Mislead or similar silliness.

    Anyways, you left out the Stalker... its the opposite of the swashbuckler, very limited thief skills, but gets some backstab, and will have better THAC0.

    Gnome I/T is very solid, and is more versatile imho than any other build.
  • reedmilfamreedmilfam Member Posts: 2,808
    Stalker isn't a thief. If you only want to backstab, they're an excellent choice, because you get fighter THAC0. Problem is that they're rangers, with the ranger's slow XP progression. I haven't mapped it out, but suspect you'd almost be as good off with a pure fighter. The almost is there because (pretty sure of this) they get 2 pips in 2-weapon fighting, just like the other ranger buddies.
  • lnstructor_lnstructor_ Member Posts: 76
    Do you have control over what goes into your F4-F5-F6-F12 skill bar while playing Cleric-Theif?
  • vladpenvladpen Member Posts: 88

    Do you have control over what goes into your F4-F5-F6-F12 skill bar while playing Cleric-Theif?

    No, but you can do something like assign the `T` key to Actions -> Thieving.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Assassin 's poison weapon works with any attack, not just backstab. So do not sell them short!

    Shadowdancer 's abilities are primarily defensive; you have a get out of jail free card for any situation.
  • gorgonzolagorgonzola Member Posts: 3,864
    vladpen said:


    1. Swashbuckler. I find him useful as a baseline for comparison. He gets no penalties to thief skills; he merely sacrifices the ability to backstab in order to become a better fighter. ...........................

    2. Fighter/Thief. If you want a Swashbuckler that doesn't lose backstab but instead sacrifices some thief skills.

    Thac0 is important and Swashbuckler gets fighter's thac0. And being single class he levels faster, so has better thac0 than F/T for most of the game.
    But F/T gets 1.5 APR more when reaches lev 13.
    The F/T will do a lot more damage, will be a much better mlee fighter. Even with HLA, when the swashie can perform 10apr, he can do it only for a limited number of rounds/day, way before that level the F/T can have 9apr for long periods of time if there is a mage that cast IH on him. But probably the swashie will have better AC, as he gets a bonus every 5 levels. But he has to wait HLA level to equip the shields and armors that the F/T can equip from the start, when defense is better than backstabbing according to the tactical situation (ie fighting enemies immune to backstab), so probably the F/T is the more resilient for a great part of the game.

    There is much more difference than sacrificing backstab to have a faster skills increase.

  • vladpenvladpen Member Posts: 88


    Thac0 is important and Swashbuckler gets fighter's thac0. And being single class he levels faster, so has better thac0 than F/T for most of the game.
    But F/T gets 1.5 APR more when reaches lev 13.
    The F/T will do a lot more damage, will be a much better mlee fighter. Even with HLA, when the swashie can perform 10apr, he can do it only for a limited number of rounds/day, way before that level the F/T can have 9apr for long periods of time if there is a mage that cast IH on him. But probably the swashie will have better AC, as he gets a bonus every 5 levels. But he has to wait HLA level to equip the shields and armors that the F/T can equip from the start, when defense is better than backstabbing according to the tactical situation (ie fighting enemies immune to backstab), so probably the F/T is the more resilient for a great part of the game.

    Obviously their combat skills are not identical, but you're saying they're not even comparable? Why does F/T do a lot more damage--because of the 1.5 APR at lev 13?, that's a pretty high level for a multiclass, what level is a Swashbuckler with the same number of experience points?
  • Grond0Grond0 Member Posts: 7,318
    edited November 2016
    vladpen said:

    Obviously their combat skills are not identical, but you're saying they're not even comparable? Why does F/T do a lot more damage--because of the 1.5 APR at lev 13?, that's a pretty high level for a multiclass, what level is a Swashbuckler with the same number of experience points?

    A L13 fighter multi-class requires 2.5m XP and would have a basic THAC0 of 8. A swashbuckler with the same XP would be L21 and have a basic THAC0 of 6. That's actually a bit mis-leading though as that XP level maximises the THAC0 benefit to the swashie - at most levels the F/T THAC0 would be slightly better than the swashie.

    The F/T does get a big benefit from APR - at level 13 there's +1 from fighter levels 7 & 13 and also there's likely to be a 0.5 from weapon proficiency (swashies can specialise in thief weapons, but still don't get the bonus APR from that). That advantage will be partly countered by the higher damage of the swashie and there is the possibility of using whirlwind at higher levels (though that worsens THAC0). However, other than at the highest levels a F/T has a clear offensive fighting advantage (and at the highest levels benefits from more HLAs - both in number and choice). Whether the defensive benefits of a swashie and better thief skills offset that will depend on your gameplay style.
  • gorgonzolagorgonzola Member Posts: 3,864
    edited November 2016
    @ThacoBell you are correct, in vanilla Swahbuckler has rogue thac0, but gets 1 more thac0 point every 5 levels.
    @vladpen fighter lev 13 is at 1.25M xp so a F/T needs 2.5M xp that is quite a lot, at the same xp a rogue is lev 20, but at 128K xp a F/T is lev 7 fighter so has 1 apr more than the Swashbuckler, and that is early.
    And as ThacoBell pointed out swashie's thac0 is worst, and as rogue he gets less proficiency points, so he has to wait more to dual weld efficiently, the F/M can DW a +1apr weapon in off hand very early, probably at the moment he get his first +1apr weapon. The Swashie needs 1.32M xp to have enough pips to have specialization for the main hand, proficiency in the off hand, 2 pips in DW and 1 pip for a ranged weapon.

    If you don't like to use backstab (I personally like it a lot, but is perfectly possible to play a strong thief without backstabbing) the Swasbuckler is certainly a very good fighting thief, that can fight well and add a lot to the party, setting traps, detecting illusions and pickpoketing.
    But in mlee the F/T is simply better, more apr, better thac0 and DW earlier. There is a trade off, he gets thieving points slower so has to focus on few thieving abilities, find traps, open locks and then spend the rest of the points to hide successfully, better fighter but worst thief. The more damage is all in the better apr, 2 against 1 when he reach lev7, 4 against 1 when he finds the first +apr weapon, 4 against 3 when finally the Swashie can DW, 4.5 against 3 at ToB levels, and in the better thac0, as he will miss less often.

    I am not saying that F/T is better than Swashbuckler, they are booth good, I just say that as mlee fighter he is better.
  • ThacoBellThacoBell Member Posts: 12,235
    Swashbuckler is best kit.
  • gorgonzolagorgonzola Member Posts: 3,864
    Probably you are right, and it can be used in crazy strong dual, both starting from thief and having a fighter that can have basic thieving skills and thac0 and AC bonuses on top, or starting from fighter7 and having a substantially unnerfed swashbuckler with better HP, apr and GM potential.
    But also single class is really good, my point is only that, mlee wise, a fighter is better, even a multi fighter.
  • vladpenvladpen Member Posts: 88

    can be used in crazy strong dual, both starting from thief and having a fighter that can have basic thieving skills and thac0 and AC bonuses on top, or starting from fighter7 and having a substantially unnerfed swashbuckler

    You can't dual into a kit.
  • gorgonzolagorgonzola Member Posts: 3,864
    Correct, it is possible, but only with EEkeeper, sorry :blush:
  • Grond0Grond0 Member Posts: 7,318


    But in mlee the F/T is simply better, more apr, better thac0 and DW earlier. There is a trade off, he gets thieving points slower so has to focus on few thieving abilities, find traps, open locks and then spend the rest of the points to hide successfully, better fighter but worst thief. The more damage is all in the better apr, 2 against 1 when he reach lev7, 4 against 1 when he finds the first +apr weapon, 4 against 3 when finally the Swashie can DW, 4.5 against 3 at ToB levels, and in the better thac0, as he will miss less often.

    I am not saying that F/T is better than Swashbuckler, they are booth good, I just say that as mlee fighter he is better.

    I agree there's a trade-off, but I don't agree with the conclusion that the F/T is necessarily a better melee fighter. As referred to in my earlier post the swashie actually has better THAC0 at a number of levels and overall there's little to choose between them on that. On dual wielding there's no reason at all for the swashie to wait to put a proficiency point into the off-hand weapon before DW, so in practice there's limited difference from that. The F/T does have a clear APR advantage, but that's offset by the greater damage per hit for the swashie and the reduced damage taken as a result of his AC advantage. Which class is better at fighting will be a function of how you play the character and which part of the whole game you want to prioritise - for instance the F/T has the ability to put on plate and act as a clearly superior tank in BG1, but the swashie is a better tank in ToB.
  • gorgonzolagorgonzola Member Posts: 3,864
    Grond0 said:

    Which class is better at fighting will be a function of how you play the character and which part of the whole game you want to prioritise

    that is true, probably the F/T has his peak of power in SoA, as he can get STR enhancing items and weapons with good enchantment level, and the added damage get multiplied by the number of attacks. He can also explore and backstab the mages than flee and weld a full plate and a good shield to be a really good tank.
    In BG1 the equipment don't add so much to the damage, and the 1 damage every 5 levels is more important, in ToB the swashie gets UAI on top of his bonus AC.
    Grond0 said:

    On dual wielding there's no reason at all for the swashie to wait to put a proficiency point into the off-hand weapon before DW, so in practice there's limited difference from that.

    I don't understand what you mean. I was assuming that to DW successfully is required to have at least 2 points in DW, to avoid penalization in the main hand, and I gave specialization in the main hand weapon for granted. I was also assuming that proficiency in a ranged weapon is needed, but this is a playstyle choice, the choice to don't use ranged weapons is perfectly viable. That is a total of 5 pips, and is good if a +1apr weapon is used in off hand, but the OH penalization is strong, it will not hit often. Getting the 3rd pip in DW and/or proficiency in the OH weapon that weapon will hit better, but that is 6 or 7 proficiency points, a rogue has to reach a quite high level to have them, a F/T gets them earlier. That is why I say that a F/T can DW effectively earlier. But I play mainly BG2 and don't own SOD, is possible that importing from SOD the SoA level is boosted enough that a swashie can have enough pips earlier and be ready as soon as a +1apr weapon is available.

  • Grond0Grond0 Member Posts: 7,318


    I don't understand what you mean. I was assuming that to DW successfully is required to have at least 2 points in DW, to avoid penalization in the main hand, and I gave specialization in the main hand weapon for granted. I was also assuming that proficiency in a ranged weapon is needed, but this is a playstyle choice, the choice to don't use ranged weapons is perfectly viable. That is a total of 5 pips, and is good if a +1apr weapon is used in off hand, but the OH penalization is strong, it will not hit often. Getting the 3rd pip in DW and/or proficiency in the OH weapon that weapon will hit better, but that is 6 or 7 proficiency points, a rogue has to reach a quite high level to have them, a F/T gets them earlier. That is why I say that a F/T can DW effectively earlier. But I play mainly BG2 and don't own SOD, is possible that importing from SOD the SoA level is boosted enough that a swashie can have enough pips earlier and be ready as soon as a +1apr weapon is available.

    Sorry for being unclear. I agree that proficiency in a missile weapon would be useful, but meant that it would certainly be worth a swashie dual-wielding a +1 APR weapon without having any proficiency in that, i.e. 2 pips in main weapon, 2 in DW, 1 in missile (requiring 440k XP). I agree that would mean hits with the off-hand weapon would be much less likely and that effectively gives an APR advantage to the F/T. As I said before which is preferable depends on how you play. Personally I think the F/T does have the advantage for most of the game, but that turns round in ToB. Therefore if you find most of the game easy, but ToB difficult then the swashie would make sense. If you find getting through the early stages of BG1 a problem then a F/T is the better option ...
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited November 2016
    Grond0 said:


    But in mlee the F/T is simply better, more apr, better thac0 and DW earlier. There is a trade off, he gets thieving points slower so has to focus on few thieving abilities, find traps, open locks and then spend the rest of the points to hide successfully, better fighter but worst thief. The more damage is all in the better apr, 2 against 1 when he reach lev7, 4 against 1 when he finds the first +apr weapon, 4 against 3 when finally the Swashie can DW, 4.5 against 3 at ToB levels, and in the better thac0, as he will miss less often.

    I am not saying that F/T is better than Swashbuckler, they are booth good, I just say that as mlee fighter he is better.

    I agree there's a trade-off, but I don't agree with the conclusion that the F/T is necessarily a better melee fighter. As referred to in my earlier post the swashie actually has better THAC0 at a number of levels and overall there's little to choose between them on that. On dual wielding there's no reason at all for the swashie to wait to put a proficiency point into the off-hand weapon before DW, so in practice there's limited difference from that. The F/T does have a clear APR advantage, but that's offset by the greater damage per hit for the swashie and the reduced damage taken as a result of his AC advantage. Which class is better at fighting will be a function of how you play the character and which part of the whole game you want to prioritise - for instance the F/T has the ability to put on plate and act as a clearly superior tank in BG1, but the swashie is a better tank in ToB.
    Swashmages (Swashbuckler->Mage) are probably the best solo class right now for ToB-levels, because they can DW Firetooth+3 and the Scarlet Ninjato+3 for 4 APR (4.5 with the Warrior-classes only gauntlets of Super Specialisation or however they're called), buff with Improved Haste, Tenser's, and use items to get better stats to match a Fighter's combat prowess. Oh, and they can cast spells (!) and use thieving abilities. My ToB/endgame level 26->40 Swashmage gets 270 hp buffed with just Tenser's and Netheril's headgear, besides having 9 APR when buffed with full equipment. A level 40 Fighter with 21 CON gets 277 hp, and has the same APR when buffed with Improved Haste (which they can't cast). Fighters deal around 3 damage more per hit (both with same STR, here Grand-mastery makes the damage difference I think) if the Swashbuckler class is of lower level like my 26->40 Swashmage (39->40 is probably strongest character in the whole game hands down), but that's not such a big tradeoff considering you can 1) Attack while Timestop is active 2) Blast them with spells.
    Grond0 said:

    Personally I think the F/T does have the advantage for most of the game, but that turns round in ToB. Therefore if you find most of the game easy, but ToB difficult then the swashie would make sense. If you find getting through the early stages of BG1 a problem then a F/T is the better option ...

    Swashbucklers have fairly good BG1 if you play them as if you were playing a Kensai (that deals less damage) that can also abuse of ranged weapons. They're not ideal for BG1 since they have no way to boost their melee power like in BG2, but they can still go through the (vanilla) game without many difficulties (I mean BG1 is hard until you get the Wand of Sleep and good AC, and you don't really need the 2nd one). Their SoA is pretty harsh tho... You have to metagame the hell out of it, and getting your Thief levels back sometimes is hard as well (you can still abuse of wands to make it way easier) until you match the levels of your enemies (it's usually the best to dual-class before getting the reward of big quests or killing a very powerful monster (I remember dual-classing when I had Bodhi at Near Death, then killing her and getting level 8 out of that).
  • PentiumDPentiumD Member Posts: 62
    edited December 2016
    I dual class Swashbuckler low level, Level 3 to a cleric cause i have 2x Points in Dual Weapons which i can recover when i reach level 4. And its helps the cleric in melee dps.
  • CaikeighCaikeigh Member Posts: 5
    Want a small party? Or even to solo the game? Or do you just hate every Thief NPC available? Then I think a Mage/Thief multiclass (or I guess the Thief->Mage dual) can be a great combo.

    M/T is not the melee powerhouse of a F/T or Swashbuckler or Blade, nor is it a super-OP pairing in general, but it's still really fun. Lots of ways to play, but to me, they're more of a supportive tactical ranged attacker, clearing out traps and opening locks, buffing up, then hurling damage from the shadows of the back line.

    - Knock and Invisibility naturally support your Thief abilities, affording you the opportunity to spend your skill points differently, or just give you a boost when they're failing.

    - Your weapon choices open up a bit from single Mage, allowing combos like Elf + bow for Thac0 bonuses. I think it's best suited to ranged weapons, but...

    - If you prefer backstabbing, there's plenty of spells and summons to distract the enemy and set yourself up. Again, Invisibility is great here, and in BG2 you'll get Mislead, allowing multiple backstabs. Also, Polymorph forms can backstab.

    - If you like traps, luring enemies into a thief trap + Skull Trap = win.

    - If the M/T is your protagonist, there's Find Familiar (you can get it as a scroll shortly after Nashkel mine). Half of the familiar's HP gets added to your own, giving a nice little boost to a class group with otherwise pitiful health (not counting F/T).
    - Plus (albeit not a big plus) with careful alignment selection, you can get a Familiar who further supports your abilities. (For example, Fairy Dragon, the CG familiar, gets Invisibility 10' and can even tank tough spells like petrify thanks to immunities. A couple of the pets can pickpocket and sneak, allowing them to scout etc. if you don't want your Thief PC to bother with it. Or just pick one that looks cool.)


    Like I said, not the omgwtf strongest in the game, but Mage/Thief has its place. :)
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