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A new screenshot approaches!

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  • MornmagorMornmagor Member Posts: 1,160
    edited September 2012
    The UI is fine, i like it, although i would not care even if it was pink! I am more interested in the other visuals.

    To be honest, i can't understand anything through screenies, but gimme the option to use BG1 sprites and i'm a happy panda o/

    Other than that, all's well.

    Be sure to stay tuned folks, and enjoy the next screenshots, where you can see Phillip Daigle eating breakfast, lunch and dinner, battling dragons, ogres as well as handing cookies to gnolls while pretending to hit them with kung-fu panda moves (as he does on screen while posing as Rasaad)! Shame on you for making Dorn and Andrew the Great do all the work!
  • PhillipDaiglePhillipDaigle Member Posts: 654
    haha, "eat breakfast"

    more like "starve until noon"

    otherwise my physique will never match that of Rasaad
  • O_BruceO_Bruce Member Posts: 2,790
    Needs some tweaks. Plus inactive icons are looking bit off.
  • DeeDee Member Posts: 10,447
    I don't think that's a magic missile.

    I think that's a wild surge about to obliterate the entire party by accident. :)
  • WonKoWonKo Member Posts: 72
    Looks promising. Something seems a bit off about the portraits of the new NPCs.

    I think the skin tone of the EE NPCs seems a bit glaring in comparison to the rest of the party. Though its quite possibly because they are unfamiliar and therefore stand out to my eye.
  • GarmGarm Member Posts: 67
    Overall I like the new GUI (mainly the color palette), but I don't like a few things:
    1 - The chat window seems too narrow.
    2 - The portraits should have a little separation between them like in the original GUI.
    3 - The new portraits, even though are brilliantly draw, don't mix very well with the old ones.
  • SpaceInvaderSpaceInvader Member Posts: 2,125
    Rhulqdahr said:

    Koson said:

    The screenshot itself looks great, despite the unfortunate use of BG2 sprites (I still hope it will be possible to revert to the original ones, maybe in a future DLC).
    Two things I'm not very pleased about:
    - why that blue background for the UI and the brown/gold icons? It's strident and clashy and looks worse than the old background / icons;
    - the portraits for the new NPCs look watered down compared to the original ones which are more sharp and colorful. Not possible to make them more alike thematically? We do know Neera, Rasaad and Dorn joined the fun with BGEE, there's no need for their portraits to yell it at us from the side of the screen at every glance.

    No need to discuss about the new UI colors I think, that's probably the most subjective issue. Personally I like them. The overall impression is rather good, but there are some details that I frankly don't like:

    - portraits look kind of strange without some additional borders (they were present in the original UI). IMO they are too close together now and everyone knows that Xzar doesn't like when others touch him or are too close to him;

    - there is no border where the bottom bar of the UI connects with the right side bar thus making it look, again, strange. That's because the stone pattern of the bottom bar differs slightly from the pattern of the right side bar;

    - the dialogue window is a bit smaller than the original when minimized, now we can't even see two full lines of text but one and about two thirds of the second one.

    As I said, overall it looks very promising, just needs some minor tweaks. Also a question: I noticed that the font in the dialogue window is different, will it be possible to choose a font from a set of available fonts and/or pick the original ones?

    @PhillipDaigle please consider to make those little changes
  • NWN_babaYagaNWN_babaYaga Member Posts: 732
    thanks for the screenshot guys:) (but the rain is still the same:D)
  • bigdogchrisbigdogchris Member Posts: 1,336
    edited September 2012
    @PhillipDaigle

    Thank you! I have a few questions.

    The 4 icons in the lower right I see are for AI and Select All party members, but what are the other two? Specifically, the rectangle with finger and the magnifying glass. I take it one is for search and the other is a touch screen button, as this is an iPad version? If so, will the PC version not have those buttons?

    Is the larger button next to the text window to make the window larger? Two lines of text is rather small.

    Also ,do you have any screenshots of the character records?
  • ShapiroKeatsDarkMageShapiroKeatsDarkMage Member Posts: 2,428
    The game has really nice look!
  • Space_hamsterSpace_hamster Member Posts: 950
    I hope we can play with the info window extended...I like seeing the dice rolls. =)
  • JorkanJorkan Member Posts: 74
    This is good stuff. Is it me or does the play screen looked zoomed out vs. regular BG? If so, this feature is worth a repurchase alone.
  • KholdstareKholdstare Member Posts: 160
    Ooh! I'm liking the the current look. I can't wait to see the finished product.
  • g314g314 Member Posts: 201
    I still hope BG1-style UI backgrounds will still be retained.

    image

    image

    image
  • g314g314 Member Posts: 201
    @bigdogchris, I think the 4 lower right buttons should be:

    1. Select All
    2. TAB key from ToB (probably for tablets)
    3. AI on/off
    4. ???
  • LaflammeLaflamme Member Posts: 54
    @g314 4. Select tool (for tablets)
  • The_New_RomanceThe_New_Romance Member Posts: 839
    One thing that should definitely be looked into is the colour saturation of the new NPC portraits. Neera is way to bright, Dorn is practically black-and-white, both stand out terribly. Rasaad actually fits in quite nicely, though his skin colour is also way off in comparison to the well-saturated original portraits. I don't think it should be too difficult to change that, so please consider it (if the artist has nothing against it).

    The UI itself... well. It's okay, but it looks unfinished, like it was done by a fan community who lost interest halfway along the road. It needs tweaking, but I guess it's at least a fundament on which to improve.
  • MeraMera Member Posts: 133
    Overall, it looks pretty cool. Most shocking thing is missing borders between portraits. It also feels like the combat log window is too small (width speaking).
  • byrne20byrne20 Member Posts: 503
    I think it looks awesome :) Quality work to all the devs :)
  • AurenRavidelAurenRavidel Member Posts: 139
    edited September 2012
    Looking good! Nice to see the three new npcs tagging along, too.
    neur0 said:

    Andrew the great = Andre the giant's baby brother.

    Does he have the same great comedic timing?

    "No more rhyming now, I mean it!"

    "...does anybody want a peanut?"

  • PhillipDaiglePhillipDaigle Member Posts: 654
    I am sure he doesn't mean us any harm.

    He's really very short on charm.
  • KnettgummiKnettgummi Member Posts: 152
    I'm curious if the new UI code will allow the GUI overlay to be modded... Could someone with some skills be able to implement, say, an IWD2 style "single-bar" overlay?

    Keeping the large sidebar buttons seems reasonable for iPad gameplay, but the old school layout is very superfluous when you have a keyboard and you don't really need the on-screen buttons. There's a pretty big amount of completely unused space on the GUI bars as of the new screenshot -- if the contents of the bottom bar were aligned to the left, it would easily be possible to fit the character portraits on that bar as well. This would completely eliminate the need for both of the sidebars and open up a lot more screen space for those beautiful backgrounds, all the while making the overlay less visually intrusive.

    I would always hide the left column when playing BG2, and I'd love to be able to free up even more space. The IWD2 GUI overlay was a great improvement over the earlier IE games, IMO.
  • pklooppkloop Member Posts: 113
    Looks good to me :-)
    More screenshots please @PhilipDaigle
    TIA!
  • Jean_LucJean_Luc Member Posts: 228
    Don't really have anything to add except echo the desire for portrait borders and a larger dialogue window.
  • JorkanJorkan Member Posts: 74
    edited September 2012
    One thing that can be done to mesh the new portraits with the old is to set the top and bottom of each characters head to the same elevation in each portrait window (as compared to the elevations of the originals)
  • bigdogchrisbigdogchris Member Posts: 1,336
    edited September 2012
    Click the screenshot to go to full view, then press F11 to put your browser into fullscreen mode. Once the UI fades away, zoom into the photo. Fits my 16:9 1080p monitor perfectly, giving me a very good idea of what the game is going to look like on my computer in full screen, looks great!
  • Space_hamsterSpace_hamster Member Posts: 950
    We need a 'zoomed in' screenshot. ;)
  • zarffynzarffyn Member Posts: 175

    Click the screenshot to go to full view, then press F11 to put your browser into fullscreen mode. Once the UI fades away, zoom into the photo. Fits my 16:9 1080p monitor perfectly, giving me a very good idea of what the game is going to look like on my computer in full screen, looks great!

    Excellent idea. That does give a pretty good idea.

    There's obviously still some tweaking going on, but overall, I like it very much!
  • actionjezus6actionjezus6 Member Posts: 12
    edited September 2012
    First time I feel it's compulsory for me to give some feedback. So here I go:

    At first I felt really underwhelmed by the new UI but now I feel somewhat >>ok<< about it. I feel it will be very handy but, but, but…
    The thing is – I do like most of the interface, I am not bothered with absence of portrait borders, I can live with small dialogue window (although I would like a bigger one) etc. And I do think that it’s a good, solid step forward from the old UI. Technically.
    However aesthetically speaking the new UI is just terrible for me. I dislike mixing bluish rock with gold, I just cannot stand gold colour shininess in screenshot presented and making the UI borders gold is a kiss of death for me.
    I admit – the old UI was also very heavy on gold but it was low-keyed and now it’s just… shinny.
    I understand that colour scheme is matter of taste, but since everybody will have different opinion about it, why not stay with something that we were at least used to?
    When dealing with project like this, it’s obvious that even little changes will upset ‘hardcore fans’ - and I find this particular change in UI very bold. Too bold as for my taste.
    I think that at least tempering down colours would be in order.
    I’m writing this as, I hope, constructive criticism.

    Tl;dr: Good job on technical aspects but please please please make the colour scheme at least less garish.
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