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[mod] giving NPCs classkits [tool version: alpha 6 | MOD version: 1.7]

tommytommy Member Posts: 401
edited March 2013 in General Modding
hey guys i want to give some of the NPCs in the game a classkits, but im not familiar with all of the NPCs. So are there any suggestions/wishes?

just to say that, for the moment i will not give them a kit which comes throught an other mod (it would be to difficult to check if a spezial mod is installed or not)
So it would be great if you all can seperate this wishes from the regular one

update:
-the version "alpha 6" of the tool is out
-the version 1.7 of the mods is out

- all mods come at level 1 whith different xp
- all NPCs have a 0 xp mod
- all NPCs have a Default Class mod (NPC at default class on Level 1 whith differnt xp)

------------------------------------------------------
- Notes for using
---------------------
for your own safety, save the game before you enter the area where the joinable NPC is waiting (a house is a sepperate area)

if you found an NPC, please make a short check of Level/HP/Spells and skills

the "meet NPC whith 0 Exp" mod will also work if "NO MODDING" is selected

If you found a failure in the mods itself, please tell me which mod is installed, which Level the NPC has and where the failure is.

The tool itself isnt finished yet:
-Mac support will be added
-fast NPC mod creation function will be added
-the beta version of the tool, will make the NPCs Mods compatible with other Mods

------------------------------------------------------
- Current available mods:
-----------------------

Ajantis(Paladin):
->Paladin: Cavalier
->Paladin: Inquisitor

Alora(thief):
->thief: Swashbuckler
->thief: bounty hunter

Coran(fighter/thief):
->thief: bounty hunter

Dynahir(Mage: Invoker):
->Sourcerer
->Sourcerer: Dragon Discipline

Eldoth(bard):
->bard: blade
->bard: Skald

Faldorn(druid):
->druid: Avanger
->druid: Totemic Druid

Garrick(bard):
->bard: jester

Imoen(Thief)->all thief classcits

Kagain(fighter):
->fighter: bererker
->fighter: wizard slayer
->fighter: Dwarfen Defender

Khalid(fighter):
->fighter/Mage
->fighter: wizzard slayer

Kivan(Ranger):
->Ranger: Archer

Minsc(Ranger):
->ranger: beastmaster
->fighter: berserker
->Barbarian

Montaron(fighter/thief):
->thief: assassin
->fighter/thief: assassin

Neera(Mage: Wild Mage)
->Sourcerer
->Sourcerer: Dragon Discipline

Rasaad(Monk):
->Monk: Sun Soul Monk

Skie(thief):
->Thief: Swashbuckler

Safana(thief):
->thief: bounty hunter
->thief: Assassin

Shar-Teel(fighter):
->fighter: kensai
->fighter: Wizard Slayer
->fighter: berserker

Viconia(Cleric):
->Multiclass: Fighter/Cleric

Post edited by tommy on
KirinaldoKasNifftleeho730GreenstoneGhostCowCrevsDaakJuliusBorisov
«1345

Comments

  • leeho730leeho730 Member Posts: 285
    edited December 2012
    Ajantis - Cavalier
    Faldorn - Avenger
    Kivan - Archer
    Safana - Bounty Hunter
    Garrick - Jester (Listen to his so-called ballad in BG2!)
    Eldoth - Blade

    Alora - Swashbuckler or Bounty Hunter?
    Shar-Teel - Kensai? (She did want one-on-one melee before joining the party... and those watching Anime would understand the formula that scanty clothes = better AC)
    Kagain - Berserker? (He's lawful evil though...) Wizard Slayer?
    Skie - Swashbuckler?
    Minsc - Beastmaster? He sure loves his hamster...

    Branwen - Battleguards, a specialty priest of Tempus ( (http://www.nj-pbem.com/data/Gods/humangods/Tempus.htm)

    Requirements: Strength 14, Wisdom 12
    Alignments: Chaotic (CG, CN, CE)

    - Berserker rage once a day
    - Extra 1/2 attack at 7th level and again at 13th level
    - Can reach specialization in any melee weapons and styles
    - Receive constitution bonus for HP as if she was the warrior of the same level


    - cannot use missile weapons
    - must be of chaotic alignment

    Post edited by leeho730 on
  • RiolathelRiolathel Member Posts: 330
    just because you're adding class kits to NPCs doesn't mean EVERY npc needs a kit..

    Kagain should be a plain fighter because he is best at soaking up damage. Skie would be a regular thief. Minsc is obviously a barbarian/beserker. Khalid (not listed) would be a better choice for wizard slayer.

    Fafnir
  • gesellegeselle Member Posts: 325
    Minsc is a rashemi ranger, who are berserkers, too. So minsc is fine.
    Skie is a spoiled kid, she would never be a swashbuckler etc.
    Shar-Teel loves bloodshed and most likely has been trained in warfare from her father, making her a fighter or berserker.
    Alora is a burglar/regular thief, so no bounty hunter and not a swashbuckler
    Kagain fights for profit, and lacks the general attitude of a bloodthirsty maniac, so I'd stick with fighter.
    Ajantis as a cavalier would be fine, even though he is just a squire from the order of the radiant heart.
    Faldorn being a shadow druid would fit the avenger theme.
    Can't tell anything about Safana, even though it is mentioned that she escaped from home with a pirate, where she might have learned to fight.
    Kivan could stay a ranger, just because he is an elf doesn't mean he must be an archer.

    DJKajuru
  • neoespritneoesprit Member Posts: 196
    I do not agree with some of your choices, plus you forgot some PCs ^^

    Kivan - Archer, definitely
    Dynaheir - should be a Sorceress (she is a Rashemani sorceress after all)
    Safana - Bounty Hunter
    Garrick - Jester yep !
    Eldoth - Blade or just thief... not sure about him
    Alora - just plain thief
    Shar teel - Fighter
    Kagain - Fighter (although there was a mod at one time that added a kit for dwarf fighter ^^)
    Skie - Thief
    Minsc - BERSERKER (never understood why Bioware made him a ranger...)
    Branwen - Battlepriest of tempus (the kit exists in Divine Remix but no yet compatible)
    Viconia - Nightcloak of Shar (the kit exists in Divine Remix but no yet compatible)
    Yeslick - Priest of Clangedin (do not exist, so I'll make him a plain cleric rather than fighter / cleric)
    Khalid - fighter / wizard (he's an elf !)
    Montaron - Assassin
    Coran - Bounty Hunter
    Ajantis - Cavalier


  • tommytommy Member Posts: 401
    edited December 2012
    just to say that, for the moment i will not give them a kit which comes throught an other mod (it would be to difficult to check if a spezial mod is installed or not)

    So it would be great if you all can seperate this wishes from the regular one

    Edit: i have add the current wishlist to the starting post

    Post edited by tommy on
  • leeho730leeho730 Member Posts: 285
    edited December 2012
    geselle said:

    Can't tell anything about Safana, even though it is mentioned that she escaped from home with a pirate, where she might have learned to fight.

    Hmmm..... Perhaps Safana as a swashbuckler as well?

    It might be considered cheating, but it is definitely doable to add a kit to multi-class characters... Like Coran as a Fighter/Bounty Hunter and Montaron as a Fighter/Assassin.

    Xavioria
  • tommytommy Member Posts: 401
    edited December 2012
    yes its possible, but when i doing this i will use the regular rules.
    That means:
    -only humans can to that
    -a kit can only be the first class (so the non kit class will be the current class)

    edit: i have included Montaron as a Fighter/Assassin

    Post edited by tommy on
  • DrEastDrEast Member Posts: 113
    Can I point out that Imoen's personality is a perfect fit for a Swashbuckler?

  • tommytommy Member Posts: 401
    imoen will get all 3 Thief classkits

  • SelvanSelvan Member Posts: 24
    May I suggest to do a mod that ask user which class-kit he prefer to assign each NPC?
    That's better idea I think ;)
    Everyone has individual view about each NPC ;)

    HaHaCharade
  • neoespritneoesprit Member Posts: 196
    Selvan said:

    May I suggest to do a mod that ask user which class-kit he prefer to assign each NPC?
    That's better idea I think ;)
    Everyone has individual view about each NPC ;)

    this quite a good idea @Selvan. This should not be too difficult I think. It's just a matter of copying existent kit to PC's and weidu's does that fairly easy if I remember well. It's just a matter of time to code all the choices for each PCs ^^

  • tommytommy Member Posts: 401
    edited December 2012
    Selvan said:

    May I suggest to do a mod that ask user which class-kit he prefer to assign each NPC?
    That's better idea I think ;)
    Everyone has individual view about each NPC ;)

    hey guys, sorry to say that, but....if you have read carefully you would know, that this is what i want to do ;)

    or no i think i missunderstand a little bit. Give the user acces to ALL classes has some problems, because some skills need do be changend manuell (HP, weapon professions, spells and skills) and that isnt that easy

    Status update:
    the installer is mostly finished and can handle an nearly unlited number of character mods. When i have the time i will start in the evening with the classchaging mods.

    here is a little screenshot to get a feeling for the tool
    image

    Post edited by tommy on
    Ogaburan
  • DazzuDazzu Member Posts: 923
    Ajantis: Cavalier
    Faldorn: Avenger
    Khalid: Fighter/Mage
    Garrick: Jester
    Eldoth: Skald
    Montaron: Fighter/Assassin
    Alora: Burglar (A kit provided by a kitpack. I forget which)
    Shar-teel: Wizard Slayer or Berserker
    Kivan: Archer or Stalker
    Skie: Swashbuckler
    Safana: Bounty Hunter or Assassin


    Branwn/Viconia/Tiax - Divine Remixes priest kits for Tempus, Shar and Cyric. Tiax would still maintain his thief class.

    The most important thing IMHO is to avoid kit overlap... this include overlap with those in BG2. Sure Shar-teel COULD be a Berserker, but we already used Korgan for that. Let's give Wizard Slayer a try!

  • PhyraxPhyrax Member Posts: 198
    edited December 2012
    Dynaheir a sorceror: I would take her in my party together with Minc, instead of sending her to retrieve Khalid's body from the Ankheg cave!

    SirK8
  • tommytommy Member Posts: 401
    today (in the next 12hours), i will release a first version of the tool

  • MERLANCEMERLANCE Member Posts: 390
    Eldoth needs a special bard kit, I'm thinking "douche". Hes not a Skald, a Jester, or a Blade.

    HaHaCharade
  • neoespritneoesprit Member Posts: 196
    edited December 2012
    Divine remix is not usable for now, but there's a good alternative here (http://forum.baldursgate.com/discussion/12326/mod-for-giving-npcs-classkits#latest) for the cleric kits =)

    By the way your tool looks promising !

  • tommytommy Member Posts: 401
    edited December 2012
    while im at modding and looking into khalid and i found that he was originally a Fighter/Mage and they havent reset his lore bonus, so he start width a really hight value as a fighter.

    Post edited by tommy on
  • tommytommy Member Posts: 401
    edited December 2012
    here comes the first version of the tool:

    for your own safety, save the game before the NPC joins you the first time

    if you found an NPC, please make a short check of Level/HP/Spells/skills and safety throws

    the "meeting NPC at Level 1" mod will also work if "NO MODDING" is selected

    If you found a failure in the mods itself, please tell me which mod is installed, which Level the NPC has and where the failure is.

    The tool itself isnt finished yet:
    -not all information are displayed in the list
    -mod descriptions will be added
    -Mac support will be added
    -and some smaller changes have to be done

    Post edited by tommy on
    mlnevese
  • DazzuDazzu Member Posts: 923
    MERLANCE said:

    Eldoth needs a special bard kit, I'm thinking "douche". Hes not a Skald, a Jester, or a Blade.

    I actually remember someone proposing the idea for a Charlatan bard kit with Eldoth in mind. I'd say it's a close enough fit.

    Xavioria
  • tommytommy Member Posts: 401
    edited December 2012
    i will keep new classkits in mind, but new classkits will take some time and are not so easy to controll with npc mods. So currently i will concentrate on the tool itself and NPC mods with existing classes/kits

    Edit: currently i have detect a problem with the portrait changing: the .bmp Format i use wasnt supported by BG:EE (i have opend a bugreport for this, so hopefully it gets fixed soon)

    Post edited by tommy on
  • tommytommy Member Posts: 401
    edited December 2012
    i have fixed the problem with the portraits

    Post edited by tommy on
  • tommytommy Member Posts: 401
    edited December 2012
    tool version alpha 3 is out

    Post edited by tommy on
  • tommytommy Member Posts: 401
    its is the little download button, just under the number of downloads

  • neoespritneoesprit Member Posts: 196
    tommy said:

    its is the little download button, just under the number of downloads

    I know it was Firefox that wouldn't let me DL. I used IE and it worked.

  • tommytommy Member Posts: 401
    I use Firefox too and never had problems. Maybe you have a install a popup blocker plugin?

  • tommytommy Member Posts: 401
    edited December 2012
    i would be happy to here, if the mods work correctly. Mostly i want to hear about
    Dynaheir->Sourcerer kit
    Khalid->both kits
    Minsc->Berserker kit

    Edit: i am currently rewriting all Spellcasting mods

    Post edited by tommy on
  • tommytommy Member Posts: 401
    edited December 2012
    version alpha 4 and mod version 1.1 is out:
    Khalids - Fighter/Mage MOD fixed (no spells)
    Dynahirs - Sourcerer MOD fixed (no spells)
    Minsc - Berserker MOD fixed (no class change)

    @all whould you like to get NPCs always at Level 1 only with different exp Points, so that you can Level Up them by yourself?

    Post edited by tommy on
    SirK8
  • IchigoRXCIchigoRXC Member Posts: 1,001
    edited December 2012
    @tommy I myself loved Lvl1 NPCS because you could change their class and kit as well as getting them starting at level 1, so for me that is a resounding yes for Level 1 NPCS :)
    So yeah, Level 1 NPC's with their exp value similar to CHARNAMES upon joining :)

    Edited: Clarity.

    Post edited by IchigoRXC on
    SirK8Xavioria
«1345
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