In playing around with some things in the game, I made a few discoveries.
First, that the "ordinary" mage robes (Traveler, Knave, and Adventurer) don't seem all that magical; they give minor situational bonuses to saves and AC, but these bonuses are barely useful enough to warrant an armor slot, much less require an identify spell.
That's not what this thread is about, though.
This thread is about an observation I made a few weeks ago, which was that if you change your character's armor, leather, and metal colors using Shadowkeeper or some other character/save editor, you only
see those changes while wearing no armor at all. As soon as you put on any piece of armor, the armor you're wearing overrides what your character's natural colors are.
I don't like that.
So I did a few things. The first thing I did was remove all of the color effects from the "ordinary" mage robes listed above. Now, when you put on your adventurer's robe, the trim and straps will remain brown-ish if you haven't changed these colors for your character; and if you have, these changes will be reflected accordingly.
The second thing I did, because my first change made all of these robes identical, was to change the visual "Armor Level" for each robe. Previously all "ordinary" robes used Armor Level 3, which is the avatar with the cape and the shoulder pads. I've made the following changes:Traveler's Robe
: Now uses Armor Level 2 (the high color, no cape look)Adventurer's Robe
: Continues to use Armor Level 3 (Shoulder-guards and cape)Knave's Robe
: Now uses Armor Level 4 (cape, shoulder-guards, and hood)
The result is three distinct mage armors, all of which display the mage's natural colors for armor, leather, and metal.
So that's the first big thing here.What's the Second big thing?
When I gave the Knave's Robe a hooded appearance, I realized that this left the Archmage robes looking somewhat lackluster. So I set about a much more involved process to make these robes look truly unique. Here's what I did:
a color effect to each of these robes that overrides
the wearer's Major and Minor clothing colors. Yes, this means that you will always look the same when wearing a given archmage robe (this has no effect on your character's feedback circle).
I also modified the existing colors to make a clearer distinction between "Good", "Neutral", and "Evil" archmage robes. Now, Good wears white and gold; Evil wears black and red and gold; and Neutral wears grey. They all continue to use the hooded appearance.UPDATE (2013-03-06)
Attached you can find all of the above components, as well as my "uncolored" armor, helmets, and shields components. Briefly:
- All non-magical helmets and shields have had their color effects removed
- Non-magical Leather Armor (Leat01), Chain Mail (Chan01), and Plate Mail (Plat01) have had their color effects removed
- Many of the guards and soldiers running around in the game have been recolored to make better use of the uncolored armors, helmets, and shields.
It's all in the zip file, broken up into folders depending on which pieces you want. No WeiDU business here, so just grab what you want and drop it in your override folder.
First, the minor robes, in order from left to right: Traveler, Adventurer, Knave. (Screenshots taken with Canderous as the PC to show a baseline of what they look like on the player's unaltered character.)
Next, the Archmage robes: Good, Neutral, Evil.
Finally, the armors. I have Dorn, Jaheira, and Minsc standing in a row, to show off their (new, unique) armor colors.