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  • lebrumlebrum Member Posts: 7
    Hence why there is shadowkeeper ect. I know some people feel like that is cheating but, to each his own. Currently playing through BG:EE with an evil drow archer (love shadowkeeper). However does kinda irk me when they bend the rules for their pet NPCs.
  • SharnSharn Member Posts: 188
    edited November 2013
    The biggest problem with Edwin's amulet is that it cant be taken from him even on death and neck slot items, in both games, as well as boots are completely unexciting.

    The best amulet's in BG2 and TOB are the amulet of power, which is a good item but not on par with Edwin's, its also class retricted and of the Master Harper, which is TOB only and not far behind Edwins Amulet, but only for rogues, a chunk of its bonus is lost as a thief will likely have maxed their skills by the time its available. Boots are even worse off, they are situationally useful at best other then boots of speed. It would be nice if there where other useful options for both categories, it would also be nice to take Edwin's amulet, even if you have to kill him for it.
  • onanonan Member Posts: 223
    Sharn said:

    The biggest problem with Edwin's amulet is that it cant be taken from him even on death and neck slot items, in both games, as well as boots are completely unexciting.

    The best amulet's in BG2 and TOB are the amulet of power, which is a good item but not on par with Edwin's, its also class retricted and of the Master Harper, which is TOB only and not far behind Edwins Amulet, but only for rogues, a chunk of its bonus is lost as a thief will likely have maxed their skills by the time its available. Boots are even worse off, they are situationally useful at best other then boots of speed. It would be nice if there where other useful options for both categories, it would also be nice to take Edwin's amulet, even if you have to kill him for it.

    I like Xan's moonblade myself :)

  • ryuken87ryuken87 Member Posts: 563
    I don't have a problem at all with NPCs having non-standard abilities, stats, etc. It adds flavour and after all, throughout the games there are opportunities to acquire additional stats, who is to say Kagain didn't find his own con tome?

    The only thing I'll say is that Edwin's amulet is a bit much. One extra spell per level would have been really powerful, two is a bit silly. Add that to the fact that the only spell of great worth Conjurers miss out on throughout the whole saga is True Sight which can easily be covered by the party and you have a needlessly powerful character with three more spells/level than a vanilla mage with little disadvantage (not that that ever stopped me taking him!)
  • SchneidendSchneidend Member Posts: 3,190
    @Fardragon is right. Selective use of magic items is a standard fantasy trope. It honestly makes me wonder why I can't recall any rules for it in 3E or Pathfinder's rather comprehensive magic item creation rules.
  • EudaemoniumEudaemonium Member Posts: 3,199
    ryuken87 said:

    I don't have a problem at all with NPCs having non-standard abilities, stats, etc. It adds flavour and after all, throughout the games there are opportunities to acquire additional stats, who is to say Kagain didn't find his own con tome?

    The only thing I'll say is that Edwin's amulet is a bit much. One extra spell per level would have been really powerful, two is a bit silly. Add that to the fact that the only spell of great worth Conjurers miss out on throughout the whole saga is True Sight which can easily be covered by the party and you have a needlessly powerful character with three more spells/level than a vanilla mage with little disadvantage (not that that ever stopped me taking him!)

    Edwin's amulet only gives him 1 bonus spell, the other bonus spell is from being a Conjurer. He gets a total of 1 more spell per level than a Conjurer Charname.
  • ryuken87ryuken87 Member Posts: 563

    ryuken87 said:

    I don't have a problem at all with NPCs having non-standard abilities, stats, etc. It adds flavour and after all, throughout the games there are opportunities to acquire additional stats, who is to say Kagain didn't find his own con tome?

    The only thing I'll say is that Edwin's amulet is a bit much. One extra spell per level would have been really powerful, two is a bit silly. Add that to the fact that the only spell of great worth Conjurers miss out on throughout the whole saga is True Sight which can easily be covered by the party and you have a needlessly powerful character with three more spells/level than a vanilla mage with little disadvantage (not that that ever stopped me taking him!)

    Edwin's amulet only gives him 1 bonus spell, the other bonus spell is from being a Conjurer. He gets a total of 1 more spell per level than a Conjurer Charname.
    @Eudaemonium
    In BG2 it gives two bonus spells. I've no idea what original BG1 was so maybe it got a nerf in the EE? (And maybe it'll get nerfed in 2EE too?)

  • EudaemoniumEudaemonium Member Posts: 3,199
    ryuken87 said:

    Edwin's amulet only gives him 1 bonus spell, the other bonus spell is from being a Conjurer. He gets a total of 1 more spell per level than a Conjurer Charname.

    Eudaemonium
    In BG2 it gives two bonus spells. I've no idea what original BG1 was so maybe it got a nerf in the EE? (And maybe it'll get nerfed in 2EE too?)

    So he started with 4 spells each level? I'm pretty sure he's always started with three. (base mage, specialist, red wizard bonus). If he got another one that would imply he was a zulkir (rulers of Thay: get *another* bonus spell).
  • KidCarnivalKidCarnival Member Posts: 3,747

    ryuken87 said:

    Edwin's amulet only gives him 1 bonus spell, the other bonus spell is from being a Conjurer. He gets a total of 1 more spell per level than a Conjurer Charname.

    Eudaemonium
    In BG2 it gives two bonus spells. I've no idea what original BG1 was so maybe it got a nerf in the EE? (And maybe it'll get nerfed in 2EE too?)

    So he started with 4 spells each level? I'm pretty sure he's always started with three. (base mage, specialist, red wizard bonus). If he got another one that would imply he was the rightful king of Westeros: gets *another* bonus spell).
    Fixed that.

  • FardragonFardragon Member Posts: 4,511
    Edwin only ever got one bonus spell per level from his amulet (3 spells at level 1).
  • ryuken87ryuken87 Member Posts: 563
    Reading around he only ever got one bonus spell in BG1 but two in BG2.
  • GemHoundGemHound Member Posts: 801
    The Bhaalspawn has abilities it's class cannot always have.
  • ComplyOrDieComplyOrDie Member Posts: 41
    I'm playing with a mod that makes some npcs available early. On my first ever evil run after 12 years, I discover tiax's special ability. Downright broken for early game haha. Seriously the abilities add amazing flavour!
  • ComplyOrDieComplyOrDie Member Posts: 41
    edited November 2013
    Sorry double.
  • GemHoundGemHound Member Posts: 801
    edited November 2013
    Summon Ghast... You bet that would be broken if he was available earlier.
  • sunset00sunset00 Member Posts: 310
    edited November 2013
    (that's what's making them feel special and unique/fun to discover too, hey!) :)

    ps; you forgot the Pit's Master too btw (and also Haer'Dalis whole race..that likes Aerie too, damn!), etc..
    im(h)o.. ;)
  • SharnSharn Member Posts: 188
    Fardragon said:



    It's one of the standard rules of magic that many of the most powerful items only function for certain individuals.

    It's what makes it magic, and not science.


    I would be fine if the item was only usable by Edwin, but the item only exists in his neck slot and disappears with his death. There would of course be one type of character that could make use of the item, and only if they hold on to it until very high levels. Mostly my problem is the fact that necklace items in BG2 and TOB are mostly garbage and there are only two that actually make a difference by equipping them, and certainly not the difference that Edwin's makes. Actually, if his unique item where a ring the whole thing would be moot, as he would actually be giving up a valuable slot to have his benefit.
  • scriverscriver Member Posts: 2,072
    Just like Imoens unremoveable girdle in Irenicus' Dungeon is just there to make sure her death-preventing-scripts kick in at the right moment.
  • EudaemoniumEudaemonium Member Posts: 3,199
    scriver said:

    Just like Imoens unremoveable girdle in Irenicus' Dungeon is just there to make sure her death-preventing-scripts kick in at the right moment.

    OMG! Why can't I kill Imoen and take her girdle to become totally immortal!
  • GemHoundGemHound Member Posts: 801
    @scriver
    Odd. I've had Imoen die in Irenicus' Dungeon before. she somehow ended up on the surface regardless though.
  • metalmunkimetalmunki Member Posts: 67
    I never liked Imoen, so you can imagine my annoyance that she became an even bigger part of the plot in the second game. I much prefer to roll with a whole new band for each game.
  • EudaemoniumEudaemonium Member Posts: 3,199

    I never liked Imoen, so you can imagine my annoyance that she became an even bigger part of the plot in the second game. I much prefer to roll with a whole new band for each game.

    Just console yourself that she died tragically in Spellhold. At least she will in my game.
  • scriverscriver Member Posts: 2,072
    GemHound said:

    @scriver
    Odd. I've had Imoen die in Irenicus' Dungeon before. she somehow ended up on the surface regardless though.

    It's possible it only triggers her "no I have to get out of here" dialogue and forces her out of the party but leaves her killable if you do enough damage before it or during the few seconds after it before she disappears.
  • MornmagorMornmagor Member Posts: 1,160
    Oh i'm fine with them, as long as they match their character, or have a role-playing aspect.

    We have special abilities too, and especially in BG2, well, i don't wanna spoil anyone who hasn't seen it yet, but... we are more special than anyone else.
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  • ArcalianArcalian Member Posts: 359
    Now I'm playing with POWER!

    Also, I wanna Sorcerer/Monk for my Charname. Well, one of my Charnames. You know what I mean.
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