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[(BG2) bug] action IDS fixes

CamDawgCamDawg Member, Developer Posts: 3,394
edited November 2012 in Fixed
Subtle, but spotted by Wounded_Lion, is the error with BashDoor in action.ids:
// Fix the BashDoor() entry in ACTION.IDS (Wounded_Lion)
COPY_EXISTING ~action.ids~ ~override~
REPLACE_TEXTUALLY ~BashDoor(0:Object)~ ~BashDoor(O:Object)~
REPLACE_TEXTUALLY ~SetMoraleAI(I:Morale\*MoraleAI)~ ~SetMoraleAI(I:Morale*)~
BUT_ONLY_IF_IT_CHANGES
That's a zero-to-letter-oh change to fix this action.

I also noticed that actsleep.ids is lacking its full complement of actions available in ToB, so:
APPEND ~actsleep.ids~ ~342 DisplayStringHeadDead(O:Object*,I:StrRef*)
345 SetSequence(I:Sequence*SEQ)
346 DisplayStringNoNameHead(O:Object*,I:StrRef*)
347 SetEncounterProbability(S:FromArea*,S:ToArea*,I:Probability*)
348 SetupWish(I:Column*,I:Count*)
349 SetupWishObject(O:Creature*,I:Count*)
350 LeaveAreaLUAEntry(S:Area*,S:Entry*,P:Point*,I:Face*)
351 LeaveAreaLUAPanicEntry(S:Area*,S:Entry*,P:Point*,I:Face*)~

Post edited by Tanthalas on
CuvcmorganAndreaColomboCrevsDaak

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