Hi friends. Here's my version of the Hexblade kit (Bard kit).
HEXBLADE: Combining the dynamic powers of martial prowess and arcane might, the hexblade presents a deadly challenge to opponents unused to such a foe. The hexblade balances talents in combat and arcane spellcasting. Though a capable melee combatant, the hexblade relies on opportunistic use of her spells and special abilities to augment this role in the group. A hexblade with the proper skill selection can make a fine leader for a group comfortable with her style.
Advantages: - The Hexblade's song does not help allies. Instead, it curses every opponent within 30 feet, they must save once per round to avoid falling under its effects: - Hexblade's Curse at 1st level: Enemies must save vs. Spell with a +2 bonus or takes a -2 penalty on attacks, saves and armor class rolls. - Greater Hexblade's Curse of Lethargy at 15th level: Enemies must save vs. Spell with a +2 bonus or takes a -4 penalty on attacks, saves and armor class rolls, and must save vs. Spell or be slowed. - Dire Hexblade's Curse of Lethargy and Silence at 20th level: Enemies must save vs. Spell with a +2 bonus or takes a -6 penalty on attacks, saves and armor class rolls, must save vs. Spell at +2 or be silenced, and must save vs. Spell or be slowed.
- Gains +2 THAC0 bonus at 6th level, and an additional +2 bounus at 12th and 18th levels. - May achieve Specialization (two slots) only with the following weapons: long sword, short sword, katana, scimitar, dagger. - May allocate two slots only in Single-Weapon Style. - Hit Die: d8
Disadvantages: - May not scribe spells into their spellbooks as Bards do. Instead Hexblades learn a small amount of spell with levels. May not cast magic spells from scrolls. - Alignment restricted to Neutral Evil. - Only has one half the normal Lore value. - May not Pick Pockets.