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[BG:EE KIT MOD] HEXBLADE

DarkDoggDarkDogg Member Posts: 598
edited September 2014 in BG:EE Mods
Hi friends.
Here's my version of the Hexblade kit (Bard kit).

Image and video hosting by TinyPic


HEXBLADE: Combining the dynamic powers of martial prowess and arcane might, the hexblade presents a deadly challenge to opponents unused to such a foe. The hexblade balances talents in combat and arcane spellcasting. Though a capable melee combatant, the hexblade relies on opportunistic use of her spells and special abilities to augment this role in the group. A hexblade with the proper skill selection can make a fine leader for a group comfortable with her style.

Advantages:
- The Hexblade's song does not help allies. Instead, it curses every opponent within 30 feet, they must save once per round to avoid falling under its effects:
- Hexblade's Curse at 1st level: Enemies must save vs. Spell with a +2 bonus or takes a -2 penalty on attacks, saves and armor class rolls.
- Greater Hexblade's Curse of Lethargy at 15th level: Enemies must save vs. Spell with a +2 bonus or takes a -4 penalty on attacks, saves and armor class rolls, and must save vs. Spell or be slowed.
- Dire Hexblade's Curse of Lethargy and Silence at 20th level: Enemies must save vs. Spell with a +2 bonus or takes a -6 penalty on attacks, saves and armor class rolls, must save vs. Spell at +2 or be silenced, and must save vs. Spell or be slowed.

- Gains +2 THAC0 bonus at 6th level, and an additional +2 bounus at 12th and 18th levels.
- May achieve Specialization (two slots) only with the following weapons: long sword, short sword, katana, scimitar, dagger.
- May allocate two slots only in Single-Weapon Style.
- Hit Die: d8

Disadvantages:
- May not scribe spells into their spellbooks as Bards do. Instead Hexblades learn a small amount of spell with levels. May not cast magic spells from scrolls.
- Alignment restricted to Neutral Evil.
- Only has one half the normal Lore value.
- May not Pick Pockets.




Source:
http://dndtools.eu/classes/hexblade/
http://nwn2customcontent.wikidot.com/hexblade
http://nwn2-realms-of-trinity.wikia.com/wiki/Hexblade
http://nwn2db.com/library/classes/?185


Link v1.2:
https://www.mediafire.com/?3oal6976jgo9064

Post edited by DarkDogg on
KamigoroshiDreadKhanLuthfordGotural
«1

Comments

  • DarkDoggDarkDogg Member Posts: 598
    edited September 2014
    If you have some installation problems with the "Backup" folder.
    Try to download this file and place the unzipped "Backup" folder into the "Hexy" folder before installation.

  • ThelsThels Member Posts: 1,332
    I'm quite surprised that you went with the Bard as the base class, as the 3.5 Hexblade is very much a warrior class, with the same spell progression as Paladins and Rangers. Ranger as the kit's base class might make more sense. Then again, I have no idea how hard it is to convert divine spells to arcane spells, etc, so that might be the reason you picked Bard as the base class?

  • DarkDoggDarkDogg Member Posts: 598
    Thels said:

    I'm quite surprised that you went with the Bard as the base class, as the 3.5 Hexblade is very much a warrior class, with the same spell progression as Paladins and Rangers. Ranger as the kit's base class might make more sense. Then again, I have no idea how hard it is to convert divine spells to arcane spells, etc, so that might be the reason you picked Bard as the base class?

    I wanted him to be a fighter first and all his spells would be placed to his innate abilities. 22 Innate abilities (16 (4x4) + 6 Bhall spells) + all 3 hexblade curses + 1 Aura + 1 Hex spell - too much IMO. I've tried to enable the spell button and the wizard spell book with my custom spell table in the fighter class - no luck. Same for the ranger. Its pretty easy to add some magic spells to the priest spellbook, but still all priest spells will be availible too. Not good. Hexblade is 100% not a paladin kit class, so paladins are out. So there's the Bard left. With his hex curse on the bard's song this hexblade looking nice. Give him some hit and damage bonus and ** in weapons and he'll be a better fighter than all the ranger's kits. Still all wizard spells are availible, but they are not really OP - 5 lvl and below. Still, he can cast spells from the scrolls - a big downside.
    If I figure out how to edit the spell progression table I'll definately make him a warrior class with a custom spell table + I'll edit my Palemaster too (less spells per day). I've already asked some experienced modders about that issue - it's quite impossible or complicated right now.

    I have some ideas to add some fighter epic abilities to the hexblade, need some testing.

  • ThelsThels Member Posts: 1,332
    Ah, I didn't know that you couldn't remove the existing spells from a class. Yeah, that definitely rules Paladin/Ranger out, as their current spells really don't befit a Hexblade. If only you could blank out their current spells somehow... It really wouldn't be an issue if his spells were divine, not arcane.

    So +2 attack is compensation for the poorer THAC0? I can see that. But the +2 damage... Or is that compensation for lacking percentile strength?

  • RoarRoar Member Posts: 41
    There is one bladesinger kit on the forums now, any luck if you use the existing kit as a template?

    I think the ideas with your mods are fantastic! Though I'm going to use this kit with scales of balance to give 1.5 attacks with 2 pips in weapon specialization too, can't stand one attack per round.

  • DarkDoggDarkDogg Member Posts: 598
    Thels said:


    So +2 attack is compensation for the poorer THAC0? I can see that. But the +2 damage... Or is that compensation for lacking percentile strength?

    Do you really think it's a good idea to use the fighters thac0 progression table? It's easy to do, but isn't it too much?
    And the damage bonus is for his STR loss, a Bard can only reach 18- STR, like you've said.

  • DarkDoggDarkDogg Member Posts: 598
    Roar said:

    There is one bladesinger kit on the forums now, any luck if you use the existing kit as a template?

    I think the ideas with your mods are fantastic! Though I'm going to use this kit with scales of balance to give 1.5 attacks with 2 pips in weapon specialization too, can't stand one attack per round.

    Let me guess, the bladesinger is a fighter class that casts his spells from the innate abilities? =)
    I've seen this before and did it for my fighter kit, like 1 lvl spells, 2 lvl spells, 3 lvl spells etc. not from the wizard spellsbook, but from the innate abilities. Honestly it looks pretty shitty, so I've decided to make the hexblade a bard kit...
    What I want is to use the priests spellbook as a custom template for new wizard spells, so you don't need to scribe them from scrolls, but learn with levels, like the Sorc do. And its quite impossible do to it for me. Maybe a more experienced BG modder will do such a thing in the future.
    But thanks for the hint, I definately should take a look.

    +
    Do you really think I shoud add a +1 bonus to the attack speed factor?

  • RoarRoar Member Posts: 41
    edited September 2014
    +1 attack is great, +1 speed factor.. not so much..

    Bard kit as a template is good enough.. wat do u think of the idea of letting thac0 remain bard level but introduce a 'pact weapon' concept? Similar to 4e hexblade flavour.

    My idea is at beginning of game, u will be prompted to select a pact weapon and your pact weapon will define your class. Afterall the hexblade has a 'blade' in its name. Just throwing ideas around =)

    DarkDogg
  • ThelsThels Member Posts: 1,332
    I don't know about 4th, but 3.5 hexblades use the same BaB as barbarians/fighters/paladins/rangers, so it would make sense to use that instead of +2 attack.

    The damage is tricky. What if you give him the Gauntlets of Ogre Power? The bonuses would stack. Would it be possible to give him a spell that gives him Str 18/xx for a couple of minutes?

    Of course, you could consider that giving Charname the Gauntlets means you're not giving it to an NPC, so perhaps it evens out...

    DarkDogg
  • subtledoctorsubtledoctor Member Posts: 11,369
    DarkDogg said:

    Do you really think it's a good idea to use the fighters thac0 progression table? It's easy to do, but isn't it too much?

    Looks nice, good job. I would maybe, instead of the +2 thac0/damage right off the bat (which makes them better than pure fighters at first, which is weird) I would maybe just do +1 thac0 at levels 5, 10, 15, and 20.

    (A class with all these powers shouldn't be on the pure fighter's thac0 table, and remember that a bard will advance substantially faster than other classes.)

    DarkDogg
  • DarkDoggDarkDogg Member Posts: 598
    Thanks guys for the ideas. I'm preparing an update soon. I agree, +2 bonus on attack and damage was my mistake, I'll fix it, he'll get thac0 bonus with levels, also he'll get the fighters weapon APR prof.
    + I'll try a thing about his spellbook, so he could cast only limited spells (not all wizard spells). I have an idea how to do this.

  • KamigoroshiKamigoroshi Member Posts: 5,156
    Come to think of it, will the Hexblade also have access to the Bard's stronghold in BG2:EE?
    It just feels kind of weird that the owner of an establishment for entertainment curses his guests whenever he's on the stage. Chances are that spectators won't be having as much fun as if watching, say, an Jester.

    DreadKhan
  • DarkDoggDarkDogg Member Posts: 598
    edited September 2014
    Ok, i've updated the kit...
    But still this damn kit can learn new spells from scrolls.
    Tried few things, but no luck.

    Hexblade has now fighters APR, his own special spells, no dmg bonus, but more thac0 bonus and etc.

    DreadKhan
  • subtledoctorsubtledoctor Member Posts: 11,369
    edited September 2014
    You could play around with the unusability flags. If you gave it the same usabilities as a fighter, it shouldn't be able to use scrolls. Or any other bard items! It would have far-reaching consequences that you'd have to figure out, but for this kit it might work.

    DreadKhan
  • ThelsThels Member Posts: 1,332
    edited September 2014
    Luthford said:

    image

    Hey, your party leader is the same avatar as in my playthrough!

    Though I also like the image you used for the Hexblade. Do you mind if I potentially use that down the line, and if so, do you have a link to it?

    Luthford
  • LuthfordLuthford Member Posts: 1,265
    edited September 2014
    Yeah the party leader is a Blackguard with editet shar tell portrait XD
    I spent some hours to find that image for the hexblade.. but i don't remember the link! I'll try to post here the bmp files.

  • ThelsThels Member Posts: 1,332
    Thanks a lot. :)

    I tried looking for the original pic on google, just so I could crop an L version as well, but I couldn't find the original, only weirdly modified versions and versions with sparkly eyes and cloak. Oh well, it's not like we see the L version an awful lot. :P

    As for the Hexblade, in 3.x it uses the same BaB (3.x THAC0) progression as the other warrior classes (Barbarian/Fighter/Paladin/Ranger), but of course the 3.x Fighter gains a lot of bonus feats, so it balances out. They still get a benefit out of being able to grandmaster, and of course lower XP requirements, but I can see how you think it won't weigh up to the Hexblade's powers.

    But if you're giving him THAC0 bonuses, wouldn't it be easier to just give him the warrior THAC0 progression?

  • subtledoctorsubtledoctor Member Posts: 11,369
    edited September 2014
    No, thac0.2da just looks at the base class and applies the that row of the table. So a bard would use rogues' thac0, and the only way to "just give him warrior thac0 progression" is to apply thac0 bonuses at certain levels. In other words, same difference.

    Of course because this is 2e and fighters don't get any feats; and because this kit uses the very quick rogues' XP table, bringing it up to speed with the fighter's thac0 would be way overkill. A bonus every 5 levels or so would split the difference nicely, along with APR bonuses - say, +.5 APR at level 10, and/or allowing it to get APR bonuses for specialization.

  • ThelsThels Member Posts: 1,332
    Oh, yeah, the faster XP bonuses, forgot about those. Still sounds like a Ranger would fit better to me :P

    But yeah, I might actually check this out when I do an evil playthrough. I want my character to be something iconic, and since I probably want to pick up Dorn, I don't want to play a Blackguard myself.

  • DarkersunDarkersun Member Posts: 397
    edited September 2014
    I like the idea that it is a Bard Kit, having the curse as a song or rhyme is perfect.
    - can you please change the alignment, 3.5 says its any nongood (so all neutral alignments should be fine).
    (But thats just me like to play chaotic neutral etc.)
    - is it possible to have him cast in Light armor?

    Awesome work so far, this is one of my most liked Kits/Class. Thank you.

    DarkDogg
  • DarkDoggDarkDogg Member Posts: 598
    edited September 2014
    Darkersun said:

    I like the idea that it is a Bard Kit, having the curse as a song or rhyme is perfect.
    - can you please change the alignment, 3.5 says its any nongood (so all neutral alignments should be fine).
    (But thats just me like to play chaotic neutral etc.)
    - is it possible to have him cast in Light armor?

    Awesome work so far, this is one of my most liked Kits/Class. Thank you.

    Thanks!
    Yeah. I also think the Hexblade is either a "vanilla" pro-fighter class like the barbarian class or he better fits the Bard role. I don't agree that a Hexblade is a Ranger kit...
    1. I'll fix the alignment issue in the next update. Why only NE option? I did it just because of the familiar...
    2. It's a bit tricky here. Technically you can write the Armor spell into your spellbook, even if the scroll is colored red... Theoretically- no, the hexblade can't cast any armors, just some dmg. reduct. spells.
    Also I'll edit some existing spells.

    I'll add a spell-list in the next update (availible hexblade spells).

  • DarkersunDarkersun Member Posts: 397
    I'm not sure if this is a joke or my sentence was really bad (I'm not a native English speaking person)
    What I mean was, can he cast spells while wearing armor? ;) (is that even possible or is it hardcoded)

  • subtledoctorsubtledoctor Member Posts: 11,369
    edited September 2014
    Other mods have options for spellcasting in armor (Item Revisions has a component, Full Plate and Packing Steel does it I think, BG2Tweaks might as well) so no need to reinvent the wheel.

    Also FWIW just because it's in the bard base class doesn't mean people have to think of it as an actual bard. It's just what fits best mechanically. Eg I have a priest kit in my mod, a priest of Milil. Per PnP it is supposed to have some bard abilities, and no turn undead. So I just made it a 'bard' kit and added some priest spells to the spellbook.

    RAM021
  • DarkersunDarkersun Member Posts: 397
    You are right subtledoctor. I use them anyway ;) I was just reading that he can cast in armor and thought about it.

  • LuthfordLuthford Member Posts: 1,265
    Hi @DarkDogg‌! any progress with the scrolls learning spells?!

  • RoarRoar Member Posts: 41
    is this mod compatible w bg2ee? im getting weird spell descriptions for the hexblade spell list.

  • RoarRoar Member Posts: 41
    @darkdogg any chance of fixing the spell descriptions and list for bg2ee?

  • kensaikensai Member Posts: 228
    edited October 2014
    DarkDogg said:


    Let me guess, the bladesinger is a fighter class that casts his spells from the innate abilities? =)
    I've seen this before and did it for my fighter kit, like 1 lvl spells, 2 lvl spells, 3 lvl spells etc. not from the wizard spellsbook, but from the innate abilities.

    I too, can't see other way to add casting abilities to a fighter class, only innates is an answer for me.
    Maybe more experienced modders can advice a different solution?
    Kit seems intresting i'll try it later and compare it with blackguard.

    A new bladesinger kit, interesting...

    Post edited by kensai on
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