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Arthas said:Will this be compatible with non-ee edition?
Will this be compatible with non-ee edition?
Arthas said:When it will be out
When it will be out
ADD_JOURNAL @1112 @1113 @1115 @1116 @1117 @1118 @1119 @1120 @1121 @1122 @1123 @1124 @1125 @1126 @1127 @1128 USING ~k9EveOfWar\Lang\English\k9journa.tra~
@1124=~The Council Advisors
We encounted Laspeera Inthré and managed to scare her off. Hopefully Baskor Tranth will now agree to follow through with our earlier request of him.~
@1125=~The Council Advisors
We weren't able to convince Laspeera Inthré to leave and instead killed her. Hopefully something good can come from this slaughter. Baskor Tranth will no doubt want to learn of this news.~
@1126=~The Council Advisors
We chose not to convince Laspeera Inthré to leave and instead killed her. Baskor Tranth will no doubt want to learn of this news.~
@1127=~The Council Advisors
As agreed upon in exchange for addressing the Laspeera problem we've gotten Baskor to agreed to advise Beregost's Town Council.~
@1128=~The Council Advisors
In exchange for giving up the location of Baskor Tranth we were able to convince Laspeera Inthré to serve as an advisor to Beregost.~
swit wrote: »
crashes related to strings are always caused by wrong characters encoding. Make sure that your TRA files are using UTF-8 (without BOM). ANSI or any other encoding = crash when the engine parses the string (so right after starting the game when it comes to journal entries)
swit wrote: »
Grammarsalad, in Notepad++ you can check it in encoding menu
If you're from one of the European countries creating a new file in windows notepad will most likely result in file with ANSI encoding, which crashes the engine, so you need to manually convert it to UTF-8 (or use HANDLE_CHARSETS weidu function). Keep in mind that vanilla engine actually epxects ANSI encoding, not UTF-8, that's why mods working on old and EE engine at the same time use HANDLE_CHARSETS function.