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elminster said:@Bengoshi @Cahir Since you seem to be the more active commentators on here I wanted to get your thoughts on this (though anyone is free to chime in).Thanks a lot! I'm always ready to help:)So I'm working on the Bassilus additional quest thing. Basically the general questline for it will be as follows (warning; pretty serious spoilers)1) You can talk to Kelddath Ormlyr in the town hall about Bassilus (you can also hear about him as usual from the commoners and anywhere else you might have heard of him). Fine and adequate order of things 2) You kill Bassilus and pick up his journal. An interesting idea 3) You return to Kelddath to figure out what it all means (you don't necessarily have to though if you can figure out what it is saying). Absolutely natural order of things 4) You travel to the Mountain of Skulls. Exciting staff 5) You explore the region you find yourself in. This includes finding horribly disfigured bodies (with very descriptive causes of death) and fighting a number of Cyric's followers (largely clerics with a few assassins). You also see very strange things in this area. Things that make you wonder what is happening. Eventually right before entering the stronghold you find Tynnos Argrim. Who you then kill. Exciting staff 6) You enter into the stronghold. Exciting staff 7) You find yourself in what looks like the first floor of the friendly arm inn. As you approach the front of the tavern you notice however that even after clicking on them the commoners around you pay you no heed. Its almost as though they don't even know you are there. At the counter you see a man glowing in purple and black. Its Cyric (or at least you think its Cyric). Tension! 8) You can choose to talk to "Cyric" or not at this point. He basically just gives you very cryptic responses meant to mess with you a bit (and some of your responses will be based on your wisdom and intelligence scores, as they will determine whether or not you can comprehend what is happening to you). You can also optionally choose to go up a set of stairs nearby.9) If you go up the stairs you find yourself in a similar looking room. Yet everyone here has been replaced with a blurry, ghostly figure and the map itself appears as a map would during a dream cutscene (sepia coloured). "Cyric" is no longer present at the counter, and in his place a ghostly form of Bentley Mirrorshade is present. None of these ghosts seem to pay you any mind.10) You leave this strange place (you can talk to the ghosts first if you so choose) via the same stairs you came from (there is no exit to the outside world here). This brings you back to the inn floor you initially entered (the one where "Cyric" is present). 8-10 look fine! 11) If you still have Bassilus's journal with you then "Cyric" then tells you that everyone here deserves to die. He says that he will give you a magical item of great power if you choose to kill them all. If you don't have his journal on you and you talk to him you will instead find yourself suddenly appearing in AR5200 (the area you leave from to get to the stronghold).If you do have the journal however you can either a) kill each and every one commoner here (and then talk to Cyric about it).b) leaveIf you kill named individuals they will still be considered to be dead if you ever travel to the friendly arm inn again.12) When you leave from the stronghold, assuming you still had the journal when you left, you'll notice that it has disappeared from your inventory. In its place is a strange rod like device (which from what you can tell has been depleted). On the device are the markings of bassilus which detail how he got to Beregost. Its as though Bassilus had been sketching his journey onto this device, with the assumption that what he was holding was a journal.13) Players who chose to kill everyone can return to the Friendly Arm Inn. Upon arriving there they will be greeted by someone exclaiming how a horribly tragedy has taken place in the inn. Everyone on the first floor of the inn, including Bentley, have been killed. The circumstances of their death are equally a mystery to most, as it is if they simply died suddenly with no clear cause.Gellana is absolutely devastated of course and many in the keep are questioning just exactly who was responsible (many suspect it was necromancers at work). 11-13 and the whole quest: An unexpected couse of the events. I would still add to the end of the quest some kind of an explanation for the player that this thing can not be ever tried again. Without it, I think we cannot fully understand why such a great power couldn't be used by other forces on the Sword Coast, by Sarevok for example. One of options can include a severe penalty to stats - such as the Rod of Terror does
@Bengoshi @Cahir Since you seem to be the more active commentators on here I wanted to get your thoughts on this (though anyone is free to chime in).Thanks a lot! I'm always ready to help:)So I'm working on the Bassilus additional quest thing. Basically the general questline for it will be as follows (warning; pretty serious spoilers)
Shin said: WithinAmnesia said:@Elminister
I think he's likely to check this thread anyway, but you know you're not spelling his nickname right, right?