Did the mod's portraits break for you guys too with the latest update? Tried reinstaling it but to no avail.
@Spot would you give more info as to what exactly went wrong and what you mean by break? Which game are you on, which version of bg1npc were you using?
- Kivan's spear (Elven Spear of Entanglement): The issue is that BGEE Kivan isn't proficient with spears. He's specialized with halberds instead, and that means he can't use his spear effectively (and neither can any other standard NPC companion; only Coran can even equip it, and he doesn't have spear proficiency either). Change it to use halberd proficiency, much like Xan's moonblade uses dagger proficiency?
@jmerry you know it took me until *now* to understand that you are suggesting to change the proficiency the weapon comes with, not change Kivan's pips?
The new version comes with an Italian translation by @Coland and some bugfixes.
Changelog:
- Italian translation added by Coland.
- Corrected morning after dialogue for Ajatnis romance: should not trigger next lovetalk in addition.
- Fixed reference to Imoen's script name for EET in "x#bgreplace_bgee.d".
- Shar_teel will also notice falling of a ranger/paladin if the PC meets the same requirements for CHA/STR as for romance (both greater than 10).
- Kivan's dialogue after the Montaron-Ender incident will not loop.
- Added OUTDOOR check to Jaheira's dialogue about nature.
- Coran's romance should not be blocked if Xan's broke after being committed.
- Boomerang Dagger +2 for BG:EE is now EET version (not old BGII).
- typo correction(s).
- Added Dynamic Install Order categories to bg1npc.ini to support ALIEN's Project Infinity.
Question, though. Is it possible to somehow use the old "Send NPCs to Inn" component with the newest version of the rest of this mod? Perhaps by importing it into the tp2 file, and copying over the related data?
Why was that component removed? I know the Tweak Pack offers a similar component, but it's less customised for the individual NPCs than Dorotea's old one I think (e.g. Montaron & Xzar waiting at the Low Lantern).
The main reason was to remove doubled and incompatible components across mods. The decision did not take individual differences into account.
There is also the possibility to offer the BG1NPC version in the Tweak Anthology component as an alternative. It's a matter of time this wasn't done yet.
Well I'd say when in doubt it's better to preserve old content in simply add a warning for incompatibilities... or if really necessary comment them out in the code I guess, rather than just deprecate them altogether. But that's just me, I like little touches like that better than the streamlined approach.
Yeah, I don't really mind if the component is in the NPC Project or in the Tweaks Pack.
However, people run the NPC Project because they want to give more character to the NPCs. The NPC Project's "Send to Inn" module had character. Rather than standing forever where they were last dismissed, NPCs would return to locations of their own choosing!
The "Send to Inn" module that's incorporated into Tweaks is way more gamey in nature. You can just send all the NPCs to almost all over the map based on your own convenience, regardless of the personality of the NPC, except NPCs only know about inns that you as the player has visited, regardless of the NPC having been in the party at that time. That just feels way too gamey.
It's been over two years since the "Send to Inn" module has been removed from NPC Project because it would be included in the Tweaks Anthology. There have been 3 new releases of Tweaks since. I don't think @CamDawg has plans to include the module, unfortunately?
@Thels this is a hobby of people who do the mods in their free time. Have patience or do it yourself is the answer if you want something implemented. This is not forgotten, but people have own lives.
EDIT: And it wasn't removed from BG1NPC "to be included" into Tweaks Anthology, but because there is a similar component in TA. Adding it as an install choice was an idea that came up later. I'm not sure CamDawg knows about it yet, to be honest. It doesn't ncessarily have to be him doing it.
Of course, I understand. It was just a suggestion that I thought wouldn't be that much additional work, seeing as it was available before. I might be wrong there, though. Thank you for all your efforts!
I understand that this is just a hobby, and people need time to implement things. It just seems though, that after several years have passed without any news, there's a chance the intention is simply not there?
Or do you mean that implementing it into Tweaks is a new suggestion, and not a planned idea back when the module was removed from this mod?
Overall, I'm just a little sad that a cool feature was removed from this mod, because a much less cooler feature was implemented in a different mod.
@Thels the intention is there, I agree that it's hard to understand why it takes years. The problem is lack of free time and man power in combination with too much projects. On top for this one specifically, I don't think @CamDawg is actually aware this was discussed plus he's not active currently, @AstroBryGuy is not active, either, so that leaves me. I have it on my list but there is about 30+ other jobs on that, too, and the tweak is not of highest priority.
But priorisation of adopted projects (like BG1NPC maintenance) shifts sometimes depending on someone phrasing interest for something, so feel free to ask about the sending-to-inn tweak occasionally.
@jastey Would it make more sense to add the module to Tweaks Anthology or back to the NPC Project?
I could look at how it was implemented in earlier versions of the NPC Project, and see if I can update those changes back into the NPC Project, and then make a pull request.
However, if you insist on not having the module in the NPC Project, I wouldn't know where to start on Tweaks.
@Thels I thank you for the offer. I see the final solution with the BG1NPC tweak inside TA, though. So integrating them temporarily back into BG1NPC would mean more work overall.
Comments
@Spot would you give more info as to what exactly went wrong and what you mean by break? Which game are you on, which version of bg1npc were you using?
The new version comes with an Italian translation by @Coland and some bugfixes.
Changelog:
- Italian translation added by Coland.
- Corrected morning after dialogue for Ajatnis romance: should not trigger next lovetalk in addition.
- Fixed reference to Imoen's script name for EET in "x#bgreplace_bgee.d".
- Shar_teel will also notice falling of a ranger/paladin if the PC meets the same requirements for CHA/STR as for romance (both greater than 10).
- Kivan's dialogue after the Montaron-Ender incident will not loop.
- Added OUTDOOR check to Jaheira's dialogue about nature.
- Coran's romance should not be blocked if Xan's broke after being committed.
- Boomerang Dagger +2 for BG:EE is now EET version (not old BGII).
- typo correction(s).
- Added Dynamic Install Order categories to bg1npc.ini to support ALIEN's Project Infinity.
Question, though. Is it possible to somehow use the old "Send NPCs to Inn" component with the newest version of the rest of this mod? Perhaps by importing it into the tp2 file, and copying over the related data?
Or would that lead into too much of a buggy mess?
There is also the possibility to offer the BG1NPC version in the Tweak Anthology component as an alternative. It's a matter of time this wasn't done yet.
However, people run the NPC Project because they want to give more character to the NPCs. The NPC Project's "Send to Inn" module had character. Rather than standing forever where they were last dismissed, NPCs would return to locations of their own choosing!
The "Send to Inn" module that's incorporated into Tweaks is way more gamey in nature. You can just send all the NPCs to almost all over the map based on your own convenience, regardless of the personality of the NPC, except NPCs only know about inns that you as the player has visited, regardless of the NPC having been in the party at that time. That just feels way too gamey.
It's been over two years since the "Send to Inn" module has been removed from NPC Project because it would be included in the Tweaks Anthology. There have been 3 new releases of Tweaks since. I don't think @CamDawg has plans to include the module, unfortunately?
EDIT: And it wasn't removed from BG1NPC "to be included" into Tweaks Anthology, but because there is a similar component in TA. Adding it as an install choice was an idea that came up later. I'm not sure CamDawg knows about it yet, to be honest. It doesn't ncessarily have to be him doing it.
Or do you mean that implementing it into Tweaks is a new suggestion, and not a planned idea back when the module was removed from this mod?
Overall, I'm just a little sad that a cool feature was removed from this mod, because a much less cooler feature was implemented in a different mod.
As always, thanks for your hard work @jastey !
But priorisation of adopted projects (like BG1NPC maintenance) shifts sometimes depending on someone phrasing interest for something, so feel free to ask about the sending-to-inn tweak occasionally.
I could look at how it was implemented in earlier versions of the NPC Project, and see if I can update those changes back into the NPC Project, and then make a pull request.
However, if you insist on not having the module in the NPC Project, I wouldn't know where to start on Tweaks.
Thanks for any help.