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BG1NPC v24-Beta

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Comments

  • SpotSpot Member Posts: 12
    Did the mod's portraits break for you guys too with the latest update? Tried reinstaling it but to no avail.

  • jasteyjastey Member Posts: 1,880
    Spot wrote: »
    Did the mod's portraits break for you guys too with the latest update? Tried reinstaling it but to no avail.

    @Spot would you give more info as to what exactly went wrong and what you mean by break? Which game are you on, which version of bg1npc were you using?

  • jasteyjastey Member Posts: 1,880
    jmerry wrote: »
    - Kivan's spear (Elven Spear of Entanglement): The issue is that BGEE Kivan isn't proficient with spears. He's specialized with halberds instead, and that means he can't use his spear effectively (and neither can any other standard NPC companion; only Coran can even equip it, and he doesn't have spear proficiency either). Change it to use halberd proficiency, much like Xan's moonblade uses dagger proficiency?
    @jmerry you know it took me until *now* to understand that you are suggesting to change the proficiency the weapon comes with, not change Kivan's pips? :o

    Wise_Grimwald
  • ThelsThels Member Posts: 1,374
    Thanks for the new update @jastey !

    Question, though. Is it possible to somehow use the old "Send NPCs to Inn" component with the newest version of the rest of this mod? Perhaps by importing it into the tp2 file, and copying over the related data?

    Or would that lead into too much of a buggy mess?

  • jasteyjastey Member Posts: 1,880
    @Thels I haven't looked into it. I guess it's possible to reinsert it, just make sure all needed setup.tra lines are provided, as well.

  • IseweinIsewein Member Posts: 370
    edited January 1
    Why was that component removed? I know the Tweak Pack offers a similar component, but it's less customised for the individual NPCs than Dorotea's old one I think (e.g. Montaron & Xzar waiting at the Low Lantern).

    ThacoBellWise_Grimwald
  • jasteyjastey Member Posts: 1,880
    The main reason was to remove doubled and incompatible components across mods. The decision did not take individual differences into account.
    There is also the possibility to offer the BG1NPC version in the Tweak Anthology component as an alternative. It's a matter of time this wasn't done yet.

  • IseweinIsewein Member Posts: 370
    Well I'd say when in doubt it's better to preserve old content in simply add a warning for incompatibilities... or if really necessary comment them out in the code I guess, rather than just deprecate them altogether. But that's just me, I like little touches like that better than the streamlined approach. :)

    ThacoBellWise_Grimwald
  • ThelsThels Member Posts: 1,374
    edited January 3
    Yeah, I don't really mind if the component is in the NPC Project or in the Tweaks Pack.

    However, people run the NPC Project because they want to give more character to the NPCs. The NPC Project's "Send to Inn" module had character. Rather than standing forever where they were last dismissed, NPCs would return to locations of their own choosing!

    The "Send to Inn" module that's incorporated into Tweaks is way more gamey in nature. You can just send all the NPCs to almost all over the map based on your own convenience, regardless of the personality of the NPC, except NPCs only know about inns that you as the player has visited, regardless of the NPC having been in the party at that time. That just feels way too gamey.

    It's been over two years since the "Send to Inn" module has been removed from NPC Project because it would be included in the Tweaks Anthology. There have been 3 new releases of Tweaks since. I don't think @CamDawg has plans to include the module, unfortunately?

    IseweinThacoBell
  • jasteyjastey Member Posts: 1,880
    edited January 3
    @Thels this is a hobby of people who do the mods in their free time. Have patience or do it yourself is the answer if you want something implemented. This is not forgotten, but people have own lives.
    EDIT: And it wasn't removed from BG1NPC "to be included" into Tweaks Anthology, but because there is a similar component in TA. Adding it as an install choice was an idea that came up later. I'm not sure CamDawg knows about it yet, to be honest. It doesn't ncessarily have to be him doing it.

  • IseweinIsewein Member Posts: 370
    Of course, I understand. :) It was just a suggestion that I thought wouldn't be that much additional work, seeing as it was available before. I might be wrong there, though. Thank you for all your efforts!

    Wise_Grimwald
  • jasteyjastey Member Posts: 1,880
    Integrating this into Tweaks Anthology will happen some day. It was not bad will if it didn't so far. I apologize in case I sounded annoyed.

  • ThelsThels Member Posts: 1,374
    I understand that this is just a hobby, and people need time to implement things. It just seems though, that after several years have passed without any news, there's a chance the intention is simply not there?

    Or do you mean that implementing it into Tweaks is a new suggestion, and not a planned idea back when the module was removed from this mod?

    Overall, I'm just a little sad that a cool feature was removed from this mod, because a much less cooler feature was implemented in a different mod. :(

    As always, thanks for your hard work @jastey !

    jasteyWise_Grimwald
  • jasteyjastey Member Posts: 1,880
    @Thels the intention is there, I agree that it's hard to understand why it takes years. The problem is lack of free time and man power in combination with too much projects. On top for this one specifically, I don't think @CamDawg is actually aware this was discussed plus he's not active currently, @AstroBryGuy is not active, either, so that leaves me. I have it on my list but there is about 30+ other jobs on that, too, and the tweak is not of highest priority.
    But priorisation of adopted projects (like BG1NPC maintenance) shifts sometimes depending on someone phrasing interest for something, so feel free to ask about the sending-to-inn tweak occasionally.

    Wise_Grimwald
  • ThelsThels Member Posts: 1,374
    @jastey Would it make more sense to add the module to Tweaks Anthology or back to the NPC Project?

    I could look at how it was implemented in earlier versions of the NPC Project, and see if I can update those changes back into the NPC Project, and then make a pull request.

    However, if you insist on not having the module in the NPC Project, I wouldn't know where to start on Tweaks.

  • jasteyjastey Member Posts: 1,880
    @Thels I thank you for the offer. I see the final solution with the BG1NPC tweak inside TA, though. So integrating them temporarily back into BG1NPC would mean more work overall.

  • KeeptruckingKeeptrucking Member Posts: 4
    Will BG1NPC work properly if I install it partway through my playthrough of BG:EE, or do I need to start a new game?

    Thanks for any help.

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