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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of TEN THOUSAND Trials"

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  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Magic Missile sequencers are another good way of giving the War Hulk some short term bonuses. A War Hulk dual classed to thief could build it up for some crazy backstabs, and dualing to cleric with SCS v32 installed would let the War Hulk become immune to the berserk effect, almost negating the disadvantages of the rage bonuses.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Flashburn Sword Dancers can't use katanas because they share Shapeshifter item restrictions to forbid armor but still allow shields, unlike Kensais. Apparently the game flags katanas as unusable for Shapeshifters despite them already being forbidden for druids, so Sword Dancers get locked out. This is a bug, so it would be fine to manually remove the usability flag to permit katanas.

    I can fix it in a future update, but I think the fix I have in mind would make Sword Dancer/Thieves unable to wear armor even with UAI.
  • RaduzielRaduziel Member Posts: 4,714
    semiticgod wrote: »
    @Flashburn Sword Dancers can't use katanas because they share Shapeshifter item restrictions to forbid armor but still allow shields, unlike Kensais. Apparently the game flags katanas as unusable for Shapeshifters despite them already being forbidden for druids, so Sword Dancers get locked out. This is a bug, so it would be fine to manually remove the usability flag to permit katanas.

    I can fix it in a future update, but I think the fix I have in mind would make Sword Dancer/Thieves unable to wear armor even with UAI.

    Forget usability flag and use Opcode 319 instead - will give you an item by item agency.

    DoF has tons of examples of how to restrict weapons, armors and shields - this can be expanded even to helmets.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Raduziel: Does UAI bypass opcode 319?
  • RaduzielRaduziel Member Posts: 4,714
    edited July 2019
    semiticgod wrote: »
    @Raduziel: Does UAI bypass opcode 319?

    That's a helluva question. I think so, but I need to test.

    Edit: I've read the opposite.
    Post edited by Raduziel on
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Flashburn: I've tried to fix the bugs for both the War Hulk and Sword Dancer kits, and uploaded the new versions for each kit.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    ATweaks is truly vicious, @Flashburn. It's sad to see such a huge setback to a promising run from something as unreasonable as a no-save vorpal effect. If you plan on continuing, best of luck operating without your War Hulk tank.

    How balanced or unbalanced have you found the three kits thus far?
  • FlashburnFlashburn Member Posts: 1,847
    semiticgod wrote: »
    ATweaks is truly vicious, @Flashburn. It's sad to see such a huge setback to a promising run from something as unreasonable as a no-save vorpal effect. If you plan on continuing, best of luck operating without your War Hulk tank.
    I retried the fight by entering the room and having everyone quaff a Potion of Clarity, then went straight for Tahazzar who died in 2 seconds. The rest was just simple cleanup.
    semiticgod wrote: »
    How balanced or unbalanced have you found the three kits thus far?
    The Sword Dancer gets surprisingly strong when it uses certain weapons. I preferred to use weapons that did extra damage over time like Pitchwife +5 and Water's Talon +4, but it could easily perform disabling functions by equipping other things that have on-hit effects. The Sword Dancer is not especially hard to hit nor is it tough, but it can escape from combat easily to heal.

    The new War Hulk that does percentage-based damage is fine. I didn't really notice much of a difference from the version that does flat damage bonuses, but I think it's capable of doing more damage at high levels and high rage. I hope the bug with Unstoppable was fixed, though I think the War Hulk was also responsible for not adding extra half-attacks at levels 7 and 13. It's the only thing I can think of that could cause it, kit-wise. If it isn't, then I have no idea.

    The Kensai is fun as long as the enemy isn't immune to criticals. If they are, it's almost pointless not to activate Defensive Fighting. It reminds me of playing a very lightly armored Weapon Master from Neverwinter Nights because their crit rate eventually gets to the point where half their attacks are criticals. Ki Focus is also a great trump card because it guarantees hits. The Kensai's AC is pretty bad but it can be fixed with the right items and Perfect Defense can turn them into super AC-tanks.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Flashburn: I tweaked the Unstoppable spell but am unsure if it works as intended now. I don't think the War Hulk kit could be preventing APR gains from levels 7 and 13 on other characters, since that APR gain is due to a single entry in one 2da file, and WeiDU patches entries separately when creating and editing kits.
  • coredumpedcoredumped Member Posts: 8
    Hello again,

    decided to start a new run with a thief (still undecided on whether to go Assassin or Bounty Hunter) and have been reading a lot of reports from you guys on your runs.
    I am however lacking knowledge regarding which items to get/prioritise. I've gathered from a lot of the stuff I've read here some items which become staples, but I'm pretty sure that I've missed others. And there's also the question if a particular item would be good or not for a given class.

    Is there some place where this sort of info is centralised? I'dd find it very useful as I believe others who want to attempt this would.
  • Corey_RussellCorey_Russell Member Posts: 998
    @coredumped

    Well for sure you want the stealth boots as an assassin. You didn't say if solo or not. If you have a party it kind of doesn't matter on priorities, but if solo, a very good investment for thieves is the sleep wand from Thalantyr. It's usable by almost any class, as long as you are smart enough. If solo, shield amulet is also a good investment for a thief, as using that allows using leather and a protection ring. Since thieves have Thac0 issues, getting magical melee/ranged weapons definitely help, and magical ammo could be quite useful as well.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    coredumped wrote: »
    I am however lacking knowledge regarding which items to get/prioritise. I've gathered from a lot of the stuff I've read here some items which become staples, but I'm pretty sure that I've missed others. And there's also the question if a particular item would be good or not for a given class.
    There's two that you might want to prioritise that are not related to any class in particular. The Ring of Free Action and the Greenstone Amulet. If you have SCS installed, pickpocketing other Thieves will worth you very useful Invisibility Potions. Killing them also works but they might use it.

    In vanilla BG1, stuff like the Whistling Sword or the Heart of the Golem are a must for Thieves, particularly because of how easy it is to get them, but, to be honest, your first priority as a Thief should be levelling up.
    For BG2, you want the Ring of Air Control, and a good magical weapon ASAP. Luckily for you, Suni Sena will give you one arguably of the best short swords in the entire game, so you don't exactly need to worry much about that.
  • coredumpedcoredumped Member Posts: 8
    @Borgo @Enuhal Thanks!
    Given your suggestions I will give the claw a try. It is now on the list, along with the cloak of displacement and amulet of missiles (not quite sure how I will manage the gold to get these, will have to find a way). Would also love to have the ring of invisibility, but again, I doubt I will be able to afford it.
    Regarding the red wizards, I'm a bit afraid as I remember that fight can go poorly very easily. I still have a potion of invisibility however, so I might give it a go.

    I was not aware of the oils of speed in the Temple of Gond, it's nice to know, thanks!
  • ussnorwayussnorway Member Posts: 341
    Let sleeping Dragons Die!
    Dorn was happy to see me after I busted up the camp... he pretended not to recognise me to save face in front of the others but I could tell

    we agreed to grab a 7 legged sider (don't ask) and the Dragon was near by so we got a two-for
    scfr2lw4ddt9.pngvr9u4bk8l5ab.png

  • StromaelStromael Member Posts: 195
    Another fantastic write up, @CharlestonianTemplar. Just wanted to point out you've still got "Silas" as character name in the party summary list at the end, not sure if it's an error, but I thought his name was Dispenser. :wink:
  • ArthasArthas Member Posts: 1,091
    Flashburn wrote: »
    Melee Combat Specialists
    This is why being good-aligned never pays off in the long run and is why my CHARNAMEs are usually neutral or evil. There are only three fights that I will back down from in the entire series unless I can win by having an overwhelming advantage:
    1) The huge crusader fight in Dragonspear's basement.
    2) Tahazzar's group.
    3) The demon wraith further in on level 3 of Watcher's Keep.

    Sorry can you explain better this part? Both why charname has to be evil, and why you think these three encounters are really bad for a no-reload.
  • ArthasArthas Member Posts: 1,091
    Flashburn wrote: »
    Melee Combat Specialists
    This is why being good-aligned never pays off in the long run and is why my CHARNAMEs are usually neutral or evil. There are only three fights that I will back down from in the entire series unless I can win by having an overwhelming advantage:
    1) The huge crusader fight in Dragonspear's basement.
    2) Tahazzar's group.
    3) The demon wraith further in on level 3 of Watcher's Keep.

    Sorry can you explain better this part? Both why charname has to be evil, and why you think these three encounters are really bad for a no-reload.
  • CharlestonianTemplarCharlestonianTemplar Member Posts: 855
    edited July 2019
    Stromael wrote: »
    Another fantastic write up, @CharlestonianTemplar. Just wanted to point out you've still got "Silas" as character name in the party summary list at the end, not sure if it's an error, but I thought his name was Dispenser. :wink:

    Ha! Thank you. I've looked at that for weeks and not seen it. :blush:

    I'm writing a thesis for seminary write now, and it's so frustrating when I overlook something simple like that - the eyes fill in what they know should be there. Ugh. Thanks again.
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