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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of TEN THOUSAND Trials"



  • monicomonico Member Posts: 399
    @Grond0 : does your cleric/ranger use druidic spells from above lvl3 ?

  • Grond0Grond0 Member Posts: 5,711
    @monico - no. Although you can easily change it in the LUA file if you want, we've accepted the default position.

  • monicomonico Member Posts: 399
    I don’t think I have access to the LUA file on iPad, but I was just wondering for your character

  • monicomonico Member Posts: 399
    Think I want to try a smaller group next time, just not sure what yet.
    2 party group : PC wild mage + neera :smiley:

  • Corey_RussellCorey_Russell Member Posts: 720
    monico wrote: »
    Think I want to try a smaller group next time, just not sure what yet.
    2 party group : PC wild mage + neera :smiley:

    Too much running in that kind of group. I want to take it easy on my mouse hand.

  • EnuhalEnuhal Member Posts: 498
    @Alesia_BH Good morning and welcome back :smile: I'm currently on a break myself, mostly in just-reading mode, but I will certainly follow your new PoE attempts!

  • Grond0Grond0 Member Posts: 5,711
    Neverused wrote: »
    Note to solo-reloaders: there's a Maze trap in the area somewhere. Probably you all know this already, but I'd hate to see a run get that far to die to a silly no-save trap like that.

    And don't forget to carry around a PfM scroll to dispel the maze effect in case you do get caught somewhere.

  • monicomonico Member Posts: 399
    edited January 23
    Blackraven wrote: »
    Imoen has been taken by the cowled ones, and Promise has taken a pause to think about quest order and the best party for this challenge. Most people seem to play this mode with custom parties, but I want NPCS. Any suggestions for a SCS/LoB party are welcome...

    Impressive, I only tackle LoB with solo (relying on summons and/or stealth to avoid fights) or custom parties.

    Depending on playstyle, I'd recommand:
    - either vast use of summons (a bit boring though), Cernd and his Fire Elementals would be a good asset ;
    - debilitating/crowd control spells (slow, hold, webs, etc.), sadly there are no specialist NPC mage who could specialize in such CC spells (enchantment mainly, but also alteration for Slow or Polymorph Other). Still, Aerie or Edwin could cover this area (especially Aerie at high level with sequencers filled with Malisons, Doom, and CC spells)
    - the easiest LoB run I had was focusing on high ranged DPR, but it was with a custom party specially created with this in mind. DPR was so high that it felt like normal non-LoB gameplay. Not needing repositioning between each felled enemy was also very important for better damage output and field control.

    With a mix of the above in mind, I'd say: Cernd, Aerie, Mazzy (ranged), Keldorn or Anomen to tank (Korgan would be better but doesn't fit RP-wise). Last spot would probably be DPS, Valygar (good scout too) or Rasaad (although I hate that NPC and it would take a long time to make him good) maybe?

    EDIT: there's no thief in the party composition I suggested, maybe Nalia->Imoen as a last spot ? But that's a bit arcane-heavy, not much melee DPS.

  • Grond0Grond0 Member Posts: 5,711
    Blackraven wrote: »
    Grond0 wrote: »
    while the Crew paid to make up some more boots of speed. I don't think I've done that before and the transition seemed to be bugged: first Carlo took two lots of mysterious 10 HPs damage and then the boots transformed themselves into boots of grounding - I've no idea what was going on there.
    Roach Handymonk turns the boots and a half of speed into a pair of boots called either "boots of speed" or "paws of the cheetah". Only the latter are actual boots of speed, while the former are faulty boots that cause the wearer to run around for a bit and take some damage. I wasn't aware that they could become boots of grounding. Usually when I see they're "boots of speed", I just sell them right away.

    Thanks @Blackraven - I hadn't considered the possibility that the transformation might not always succeed. ;)

  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 813
    edited January 24

    @StummvonBordwehr, congrats for making it past Belhifet!
    - Was Corwin wearing mundane hide armor in your endgame, or is that a suit of armor I've overlooked thus far?
    - You said you had Caelar retreat to receive healing from Rasaad. In case you weren't aware, note that Greater Restoration can be cast from afar, so next time you can just keep Caelar fighting (just don't wait too long with reading the GR scrolls).

    Thanks @Blackraven. Its always good to have you posting - your posts are always a treat and I Treasure your time spend on feedback. Thank you on both accounts.

    As you mentioned in a prior post, party playing is something I rarely do. But it has been rewarding and I have been learning a lot. I do have tendency to guard my charname rigorously - and the rest of the part not so much... so the process is educational for me - even though my NPC’s did die a lot....

    In the fight Corwin did have a regular hide armour and a RoP (or cloak) +2. I always favour saving throws over ac - which is a double edged sword. The ac and saving throws where both boosted by a potion (or 2?) of invulnerability. So the lesser amour and ac was a minor problem (most of the time).

    The reason why I pulled Caelar out of the fight was because she was heavily injured, and I needed her to pull out to stay alive. Rasaad had to run after Caelar to get the spell casting started.

    In the end the fight was successful. I did manage full concentration in the beginning. But when Belhifet turned badly damage, I let down the guard and lost 2 party members. Lesson learned: playing no reload requires full concentration (as if it wasn’t obvious...).

    Ps. Corwins favoured enemy in the unmodded game is skeleton - not demonic/fell alas

    Post edited by StummvonBordwehr on
  • monicomonico Member Posts: 399
    @Grond0 : I am very interested in your Wizard Slayer. My first attempt at no-reload was with a WS (random rolls for stats/race etc.) and I found it quite interesting.
    What weapons do you prefer/recommand ?
    I ended up with darts and it was quite interesting with the high APR and special darts, but I guess bows would be very good too (arrows of dispelling/explosion in BG1/SoD), or even crossbow with the crossbow of speed + magical bolts

    What melee weapons would you recommend for a full saga run (no mods) ? And lastly, are there special recommendations to play a WS effectively ? The drawbacks seem so stringent that I don't see much versality in gameplay.

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