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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of TEN THOUSAND Trials"

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  • OtherguyOtherguy Member Posts: 157
    Just realized improved Bodhi will probably kill me. I've used PfMW when fighting her Before. I quickly found out that AC and other defensive spells just doesn't cut it. Also only +3 weapons can hit her so ranged is a tad limited. Any advice on how to manage her? She seems to go through summons at an alarming rate and regens kind of fast.
  • GoturalGotural Member Posts: 1,229
    @Otherguy Last time I fight Bodhi, I already had HLAs since the Underdark portion of the game.

    Improved Bodhi can, as far as I know, see through invisibility. Hexxat entered the place stealthed, Bodhi saw her, she retreated to my party with the vampire following her. Korgan, Dorn and my Blackguard activated GWW and she died in 3 seconds.

    During that time Edwin was distracting everyone else in the room with a Project Image casting only defensive spells.

    Don't forget to use Protection from Negative Plan to protect from Level Drain!
  • OtherguyOtherguy Member Posts: 157
    Sorry for the slightly OT questions. But the chapter 3 Bodhi is for me the troublesome one, before HLAs and huge damage output. I've used PfMW on my tank since I tend to play F/M variants or FM, my other tanks even wielding improved mace of disruption and rocking an AC at -12 (16 with impr invis) with mirror image just gets shredded due to con drain. Getting her to leave due to loss of health is my goal. Who should be my tank? Jan and Nalia with PfMW?
  • GoturalGotural Member Posts: 1,229
    @Neverused You should continue with Benoni. Bugs or problems with your setup shouldn't disqualify your run, especially if you were in total control.
  • NeverusedNeverused Member Posts: 803
    Haha, well it doesn't seem to matter in any case; the run ended almost one half-day later due to an SCS Genie's instantaneous Flesh to Stone. My only protection I was running was Spell Turning, and the second that ran out...

    I think I've had it with the "smarter X" components of SCS for anything story based ; while others can apparently handle stuff like that, and I know theoretically the counters (I reloaded and easily won after resting and meta-gaming in a set of Pro. from Petrification,) I can't seem to keep both immersion and difficulty. Back to BG1, it seems, and I think I'll roll up another custom party with another pacifist Skald.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,724
    Btw, there're new https://forums.beamdog.com/discussion/48165/testers-wanted-tweaks-is-dead-long-live-tweaks#latest - I'm thinking about adding some components into my IWDEE run:

    Friendly Random Drops, option 3 - Exchange with Merchants - This component will have the normal random drops when you travel through the world, but adds a merchant in Kuldahar and one in Lonelywood (if HoW is installed). These merchants will allow you to exchange your items for another item in the table--for a commission, of course.

    Game ends when the main character dies - By default, in IWD-in-BG2 - as with the original IWD - the game ends only when the whole party is killed. If you install this component, the game instead behaves like Baldur's Gate: if your main character dies, it's game over.

    Also: IWD-style proficiencies (yay, @CamDawg !) as a part of Alter Weapon Proficiency System:
    Bastard swords and two-handed swords are combined into the Great Sword proficiency.
    Long swords, katanas, scimitars, wakizashis, and ninja-tos are combined into the Large Sword proficiency.
    The Flail/Morningstar proficiency is renamed Flail proficiency and morningstars are moved into the Mace proficiency.
    Darts, and slings are combined in the Missile Weapon proficiency.
    Long and short bows are combined in the the Bow proficiency.

    http://camagna.net/g3mirror/readme-cdtweaks.html
  • CamDawgCamDawg Member, Developer Posts: 3,438
    The IWD-style proficiencies 'yay' should really be directed at @DavidW, since he did the lion's share of the work to get it into IWD-in-BG2. From there it was a much easier path to generalize it to other games.
  • OtherguyOtherguy Member Posts: 157
    Rock gets to sleep for the first time, just played for a few minutes here and there and figured I could check how far he could go without rest. He escaped Irenicus, did the circus, solved the bridge district murders but escaped from the bone golem and assassins, killed suna seni, saved renfeld and completed the harper quest, Jan died to a horror cast by xzars apprentice but was not gibbed. When jaheira left I figured I should take my first nap.

    Note to self, it's pretty stupid to do much more than Irenicus and the circus without resting, at least if you plan to fight mages..
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I tried to start a new run but found goblins in Chateau Irenicus where there should have been SCS Duergar. Very frustrating.

    @Demivrgvs: I have a problem installing IR. I encountered a problem earlier in which all of SCS' tactical components got spontaneously uninstalled, and WeiDu got stuck in a 2-hour loop when I tried to re- or uninstall it, so I uninstalled the game and all my mods to start over completely.

    When I started adding in the mods again, SR installed fine, but IR got stuck at Store Revisions. Attached is the debug file. What went wrong?
  • DemivrgvsDemivrgvs Member Posts: 315
    @semiticgod it installed fine the previous time right? It seems to fail because of ar0702.are (Ribald's Store), did you installed something which may have altered that file? Please PM me your weidu.log or install order and I'll try to track down the issue. Very strange though because hundreds of beta testers never run into something like this... :(
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @Demivrgvs: This is all there is.

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v30
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6024 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal and Shadows of Amn get HLAs (very challenging and not really recommended!): v30
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 11
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 11
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 11
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 11
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Spell Deflection blocks AoE spells: v4 Beta 11
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #70 // Update Spellbooks of Joinable NPCs: v4 Beta 11
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 8

    For some reason, the only thing that I could not uninstall when making my (hopefully but somehow apparently not) clean install, was those two components from Strategems.

    Could I just delete AR0702 and try again?
  • lroumenlroumen Member Posts: 2,508
    You have many partial mages in that group. It would have been a lot of planning with the low amount of scrolls you will find. I take 2 mages at most, preferably 1 mage plus bard (because bards are great). I suggest taking no more than one triple class if at all. And druids are nearly mandatory, it is so much fun to use their spells.

    Will you start a new iwd game?
  • MusignyMusigny Member Posts: 1,027
    bengoshi said:

    It’s been a little bit quiet here lately!

    I hope Chaen by @Otherguy , Xyrwenys by @GemHound , Bardin by @Blackraven (in ToB!), Jurs by @Musigny , Valos by @semiticgod , Scarlett by @Pteran , Yami by @Gotural (a nightmare mode + Tactics!) and of course The Merrie Men of Easthaven by @BillyYank are still somewhere there, fighting the bad guys and helping the good ones!

    Jurs and Imoen will come back.
    I wanted to work on the Tactics mod a little bit and I ended up working a lot on it until mid February. For every hour of code you spend at least 5 hours on testing and it kills your pleasure to play (reason why I play BGEE instead of BG2EE even if I used to prefer BG2). I still have a lot of things to do.
    After this BG overdose (actually without playing), I had a short pause. I am currently playing PoE, I have done act I, act II, white march I and most of act III. I am about to play the white march II part. Off-topic but I have been pleased with all the new stronghold enhancements even if there are a few new bugs. (The battle of Yenwood was cool perhaps it can inspire Beamdog...)
  • MusignyMusigny Member Posts: 1,027
    Gotural said:

    But what really prevented me from continuing was when my F/M/T got imprisonned by the Lich in the Docks despite being under the effect of Enrage (my character is kitted Berserker). This really killed my desire to play, even if it was a bug or a scripted spell and I should probably reload.

    In Tactics for EE and the original mod, the way the spell is cast cannot lead to the situation you described (the spell is cast as interruptible and even if it was forced, this would not bypass your protection). Moreover the script casts the spell only if the target is detected as non protected by a berserk state.
    I may check whether the debuff spell removes such a protection but what's for sure is that when the spell was cast on you, you were non longer protected.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,724
    @semiticgod I'm surprised at the behavior of your PC, to say the least. The only guess I have is to check whether you are really installing the mods into the folder of your game you're telling about - because there's a chance you can have several folders of the game, and just keep installing the mods to the wrong folder. The Steam version can mess with folders a bit.
    lroumen said:


    Will you start a new iwd game?

    I won't give up easily.

    I've decided to roll a new group for IWDEE, with the focus on those who can fight and tank. To me, that was the main problem with the failed attempt. Only a druid and a specialist mage are here again, this time an Enchanter. 4 others are fighters of some sort.

    Also, although it was a hard decision, I went with a Paladin instead of a Bard.

    The mod setup is the same.

    I took the rolls as they came, without any adjusting.

    [spoiler=Freyja]

    image

    [/spoiler]

    18/57 STR and 18 CON, a Paladin is the main character, a good thing that IWD gives a lot of abilities to a pally. The only weak point is DEX, but spells will cover it.

    [spoiler=Loki]

    image

    [/spoiler]

    18 DEX, 18 CON and 17 INT for the main tank is an excellent roll, low STR can be compensated with spells. This time, a tank is not a triple class, so I hope he'll be quite reliable.

    [spoiler=Tyr]

    image

    [/spoiler]

    19 CON, 17 DEX and 16 WIS for another tank - a fighter/cleric. But of course, this character will need STR boosting too. Both tanks are shorties.

    [spoiler=Ullr]

    image

    [/spoiler]

    No triple classes here, an elven fighter/thief with 19 DEX and 17 STR should cover the archer/backstabber role, the only role I can't drop in any of my parties. He'll also cover other thieving abilities.

    [spoiler=Sygun]

    image

    [/spoiler]

    A druid has 18 WIS and maximum CON. Although 2 points of CON are not needed, but I took the roll because of WIS.

    [spoiler=Nott]

    image

    [/spoiler]

    An enchanter in IWDEE, just like a conjurer, has Invocation as an opposed school, and the fighter/illusionist will cover it. I hope -2 penalty to saving throws against all enchantment/charm spells will be of a great use.

    So, only 1,5 arcane casters now, with 4 (instead of 2) characters able to fight in melee and hold the line. Good CON scores on almost everyone. Good morning, Easthaven, here we go!
  • lroumenlroumen Member Posts: 2,508
    I just started an iwd game too.
    Bard, berzerker (to be dualed to druid at level 4-5ish), dragon disciple, assassin, barbarian, cleric of tempus (roleplayish).
    So 2-3 tankish characters, a singer, a backstabber and a melee sorceress (with her pseudo dragon pet who will get into the fray).

    Will update soon. Easthaven city is just not exciting. The first exciting but is the orcs, which I am standing in front of.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    @semiticgod , That problem sounds to me like either a Windows Update problem, or a security system problem, where your computer security has gotten an update without your knowledge that is stopping SCS from altering a file. Are you sure that changes haven't been made to your computer recently that are affecting permissions?

    @bengoshi , Kudos to you for "picking yourself up, dusting yourself off, and trying, trying again." If you eventually succeed at an IWD insane difficulty run with Tweaks "main character death ends the run" installed, I do believe you will win the distinction of being the first person ever to succeed at doing that. :)

    Maybe you will start a new challenge trend, for all the veteran Infinity Engine players out there who are jaded and/or bored, and need a new frontier to conquer.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,724
    @Grond0 have finally found his way to this forum and now is reporting about a https://forums.beamdog.com/discussion/48302/no-reload-melee-sorcerer-run#latest :smiley:
  • Grond0Grond0 Member Posts: 7,317
    Thanks @bengoshi. If I'd found this thread before looking at an older 'no-reload challenge' I might have posted here. Maybe next time ...
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