Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

New Premium Module: Tyrants of the Moonsea! Read More
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

[v1.98] Shadow Magic

1171819202123»

Comments

  • FlashburnFlashburn Member Posts: 1,743
    On v1.98, the BG1EE quests and encounters component installs on EET, but Kryn Darkflame and his apprentices are nowhere to be found. They aren't even in the game's files according to NearInfinity.

  • AionZAionZ Member Posts: 3,034
    @Flashburn

    Goddamnit. Fixed with a mini-update.

    Flashburn
  • GorumaGoruma Member Posts: 8
    Sadly I failed to tweak that download (from your website, btw) into a functional solution for Android BG - SoD. But the idea is cool. Shar's chosen in their independence war against Mystra and her faked-wizard-tyrant Elminster, to spin it in my own rabble rouser prose... ;) I will be content with simply doing it in a pen & paper version, with roleplayers around my own age.

    Still you did create a very well-rounded package, I just cannot afford to purchase an oldschool Windows PC to ever run it (deleted by now).

    Seriously: Good work, nice idea, and not your fault, that things can go buggy & glitchy in the night...

  • FlashburnFlashburn Member Posts: 1,743
    Sigil of Misfortune does not bypass magic resistance despite its description saying it does.

  • Necromanx2Necromanx2 Member Posts: 1,087
    @AionZ, I tried making an Elf Ftr/Mg and Ftr/Mg/Thf multi-class with the shadow adept (Shade Warrior and Shadow Enforcer) in BGEE. When the game starts, they lose the mage spells, but then the shadow spell selection does not launch (can't pick spells). Also, the bonus and penalties don't get applied (no day light penalty).

  • kimmuryielkimmuryiel Member Posts: 54
    I noticed a problem that you CANNOT install the Shadow Adept if you have preciously installed the Warlock (even if you uninstall the Warlock). However, you can install the Warlock even if you install the Shadow Adept first. Any idea why it might be like that?

  • LupusSolusLupusSolus Member Posts: 183
    I am not sure if this is being worked on but I want to report a bug with Essence Drain, which does nothing when it is cast, either by pets or the caster.

  • SwalziSwalzi Member Posts: 1
    edited October 2019
    I can confirm as of v1.98, Essence Drain doesn't work for all spell levels. I just installed the mod and to find out it didn't work at a crucial moment then died for it made me laugh. This spell can be easily fixed by the user through the DLTCEP utility:

    0) Load chitin.key if it hasn't been set up.
    1) Click "Spells" under Edit selection
    2) Click "Load Spell" and type "Essence Drain"
    3) Go to "Extended Effects" tab
    4) Under Pick Effect, edit "1 Protection: Immunity Spell"
    5) Set type to 43 (source) from 0 (default).
    6) Repeat process for the next four spell levels in the "Extended Header" which is still located in "Extended Effects".
    7) Save and drain the life force of your enemies.

    I compared the "protection: immunity spell" to Larloch's Minor Drain spell to get the desired effect. This spell is pretty sweet and I test a few of the other awesome spells. The few I tested all work except Essence Drain.


    Will this mod support Lefreut's enhanced UI (BG1EE Skin) in the future? It works, but the red X's didn't show up in the spell selection UI, which confused me playing the mod for the first time while testing. Thanks.

  • seraglioseraglio Member Posts: 103
    I can't get the mod to install. This looks like the pertinent bit:

    Processing 1 dialogues/scripts ...
    Adding C0SAORB to internal list of available DLGs
    [C0SAORB.DLG] saved 4 states, 16 trans, 1 strig, 12 ttrig, 15 actions
    Compiling 1 dialogue file ...
    Processing 1 dialogues/scripts ...
    Extending game scripts ...
    [shadowadept/scripts/baldur.baf] loaded, 9729 bytes
    [./override/SPECIFIC.IDS] loaded, 429 bytes

    [shadowadept/scripts/baldur.baf] PARSE ERROR at line 9 column 1-4
    Near Text: THEN
    [NextTriggerObject] not found in TRIGGER.IDS for TriggerOverride; missing ToBEx?

    [shadowadept/scripts/baldur.baf] ERROR at line 9 column 1-4
    Near Text: THEN
    Parsing.Parse_error
    ERROR: parsing [shadowadept/scripts/baldur.baf]: Parsing.Parse_error
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    Any ideas?

  • seraglioseraglio Member Posts: 103
    I think I fixed it.

    I had to add the following lines to trigger.ids

    0x40E0 NextTriggerObject(O:Object*)
    0x4102 HaveKnownSpellRES(S:Spell*)
    0x40FE ClassLevelGT(O:Object*,I:Category*CLASSCAT,I:Value*)
    0x40EA OriginalClass(O:Object*,I:Class*CLASS)
    0x40E2 CheckSpellState(O:Object*,I:State*splstate)
    0x40E6 IsWeaponRanged(O:Object*)
    0x40F8 CanEquipRanged()
    0x40EC WeaponEffectiveVs(O:Object*,I:Hand*HAND)
    0x40F2 WeaponCanDamage(O:Object*,I:Hand*HAND)
    0x40E7 ButtonDisabled(I:Button*BUTTON)


    I have no idea why my trigger.ids file lacks lines that are indicated as default in IEDSP.

  • Necromanx2Necromanx2 Member Posts: 1,087
    @AionZ, in BGEE using 1.98 and created a Shadow Adept. Has 18INT, 10WIS, 10CHA and all my saves have a +6 penalty.

  • saber0saber0 Member Posts: 77
    hey i downloaded this mod but everytime I load a game I get this
    [string "BGEE.lua"]:1843: attempt to index global 'mageBookStrings' (a nil value)
    message and the classes don't work
    any ideas?

  • kjeronkjeron Member Posts: 2,137
    saber0 wrote: »
    hey i downloaded this mod but everytime I load a game I get this
    [string "BGEE.lua"]:1843: attempt to index global 'mageBookStrings' (a nil value)
    message and the classes don't work
    any ideas?
    Outdated game version? (v2.3 or earlier)

    saber0
  • saber0saber0 Member Posts: 77
    yes I think,
    anyway around that?
    @kjeron

  • SatrhanSatrhan Member Posts: 32
    I'm considering trying another monk playthrough of the game, and I'm curious how the shadow monk plays, compared to a dark moon monk?
    Apart from the disadvantages mentioned, does he get the usual immunities other monks get?
    For the backstabs, does he need to have a suitable weapon equipped, or can he do it with his fists?
    One of the updates mentions the channeling time decreases with level, what is the progression on this?

  • Necromanx2Necromanx2 Member Posts: 1,087
    edited February 23
    @AionZ is there a way to get the shadow scrolls from BGEE to work in BG2EE? I tried to EEKeeper them in for my Shadow Adept, but it doesn't work.
    I have played through BGEE and acquired and used all the scrolls, but because of the mod kits not being able to load into BG2EE from a save game, I am forced to EEKeeper a new build to match the BGEE character. Only thing I can't do is add the extra spells that the scrolls give me.

    Post edited by Necromanx2 on
Sign In or Register to comment.