My original run files were wiped so I'm picking up again, with slightly harder rules to follow.
---- Hey I'm either going to make a cleric or cleric/mage - with intelligence of 9. (role-playing, mind)
I've done a bit of forum searching but came up empty, although I know this has been asked before: In BG:EE, does intelligence limit the spell levels a mage is able to reach? Or only the number of spells allowed per spell level?
Never found conclusive proof of this either. There's nothing (afaik) in the game documentation about intelligence affecting the maximum spell level achievable. Easy enough to test inside the game though, just create a mage with low int and use the console to award a large amount of exp.
Never found conclusive proof of this either. There's nothing (afaik) in the game documentation about intelligence affecting the maximum spell level achievable. Easy enough to test inside the game though, just create a mage with low int and use the console to award a large amount of exp.
True, but then again who has tried? What is the lowest int you can give to a mage though before it wont allow you to decrease it further or select the mage class? Or is their a lowest one? @[email protected] I just had a thought of a 3 int mage casting magic missile with his fingers up his nose....
Well, if your character has low intelligence, spell learning percentage is very low and spell book might look rather "thin", but you can learn spells from all levels (In BG1 up to level 5 with pure mage, don't remember how mage/cleric goes).
Thanks for checking that out, @elminster. I didn't think there was a limit in-game. (I still gave the tome of intelligence to Imoen, though!)
I'm wondering if this is something they've fixed in BG:EE. It's not a huge thing, but I could understand if they limited spell levels by intelligence scores.
Thanks for checking that out, @elminster. I didn't think there was a limit in-game. (I still gave the tome of intelligence to Imoen, though!)
I'm wondering if this is something they've fixed in BG:EE. It's not a huge thing, but I could understand if they limited spell levels by intelligence scores.
I'll think about the cleric/mage for sure then. Low ability to scribe spells and only 6-7 spells per level will definitely give me something to think about. Even if they decided to limit spell levels in the future... I could still get up to level 5 in-game. That may be enough.
Move over Quayle!... step aside, Garrick... Because now Tilly Wigglebottom is going to be the worst caster in the game! ^w^
@tilly: If you are looking to create the worst spellcaster in the game, why don't you consider mage/cleric/fighter etc? Besides having not very spells, they suffer from having even lower levels than normal multiclasses. But I guess they are rather versatile..
XD nooo I'm not _trying_ to create the worst spellcaster in the game. On a whim, I'm using my real-life stats! I just happen to be rubbish at most everything... n_n'
And if my stats are laughably low, I simple must have a silly character name and role-play silly.
Wigglebottom just rolls of the tongue, eh? ^_~
And I think it's cutesy. c:
or slutty - but NOBODY say that >:(
hm no, no fighter classes for me! And 3 classes is almost too much -_-... though, I'd be tempted to do a cleric/mage/thief if that were an option. I just would stick to hide and detect illusion skills.
EDIT - *grins* This is going to be a great playthrough. XD
Is that the same for Wisdom and Cleric spells? I remembered in the BG2 manuel a quote saying the level 6 ans 7 spells for Cleric need 17 and 18 wisdoms.
Is that the same for Wisdom and Cleric spells? I remembered in the BG2 manuel a quote saying the level 6 ans 7 spells for Cleric need 17 and 18 wisdoms.
No you don't. You can get level 7 spells as a cleric/druid with only 9 wisdom. While we are on the same topic you won't suffer from spell failures with a low wisdom either.
Greater wisdom just gives greater lore and more spells for druids/clerics.
Is that the same for Wisdom and Cleric spells? I remembered in the BG2 manuel a quote saying the level 6 ans 7 spells for Cleric need 17 and 18 wisdoms.
@salieri, "whelp" is a a version of "well" used as an interjection in some American dialects of English.
EDIT: You actually hear it in one of the Icewind Dale character voice sets: "Whelp, it looks like I'm gonna have to go on a killing spree."
Really? Is that borne out by the subtitling? I always heard it simply as 'well'. Still, it seems a strange word to use considering how easily it can be mistaken for a pejorative.
@salieri, I didn't take "whelp" as an pejorative - only accent. Pretty sure it's okay.
mm, yes my cleric spells will be fine and dandy! I gave myself a wisdom of 12 and I'll find at least 2 tomes throughout the game. I'm pretty sure I would be able to kick Garrick's butt in a spell casting contest. Quayle, on the other hand, has me beat in intelligence and wisdom (*shudders at the thought*). I would've liked higher wisdom, but I can't justify a common sense score above a 2 of 6. XD
From the manual descriptions I broke each attribute into 3 sub-sections out of 6. n.n
INT = 9 memory 4 reasoning 3 learning ability 2
WIS = 12 enlightenment 5 judgement 5 common sense 2
Humility above all else! ^_^ I feel like I'm playing the shepherd in Ultima Quest of the Avatar again Now I just need to find Dupre and Shamino to hide behind.
@salieri, "whelp" is a a version of "well" used as an interjection in some American dialects of English.
EDIT: You actually hear it in one of the Icewind Dale character voice sets: "Whelp, it looks like I'm gonna have to go on a killing spree."
Really? Is that borne out by the subtitling? I always heard it simply as 'well'. Still, it seems a strange word to use considering how easily it can be mistaken for a pejorative.
I apologize, I will remove this word from my vocabulary as soon as possible! But seriously, it wasn't meant to refer to anyone as a small dog or puppy. Trust me.
I really wish they would have implemented this feature in BG:EE. Right now, as it stands, Intelligence is not a very important ability to max out for Mages, seeing as u can drink potions of genius when learning spells for 100% success rate.
I really wish they would have implemented this feature in BG:EE. Right now, as it stands, Intelligence is not a very important ability to max out for Mages, seeing as u can drink potions of genius when learning spells for 100% success rate.
*nods* Maybe if we push the issue in the bug or feature request forum, they'll eventually get around to matching the game to d&d tables?
@Menthro Aw come on - I love puppies X3 And I didn't even think of it. Now your original quote is that much the cuter.
I really wish they would have implemented this feature in BG:EE. Right now, as it stands, Intelligence is not a very important ability to max out for Mages, seeing as u can drink potions of genius when learning spells for 100% success rate.
I agree in theory, though this might cause game balance issues with the current stats for arcane-casting NPCs, so would require substantial testing and possibly modification of Int stats for arcane-casting NPCs. Also, would this affect Bards too?
I really wish they would have implemented this feature in BG:EE. Right now, as it stands, Intelligence is not a very important ability to max out for Mages, seeing as u can drink potions of genius when learning spells for 100% success rate.
I agree in theory, though this might cause game balance issues with the current stats for arcane-casting NPCs, so would require substantial testing and possibly modification of Int stats for arcane-casting NPCs. Also, would this affect Bards too?
Haven't really thought about bards, since i never play them. But if a fighter with 18/00 is SUBSTANTIALLY better than a fighter with 14 str, i don't think a mage with 18 int should be almost the same as one with 14 int. It would also give a bit more depth to the Tome of intelligence found in BG1, since Imoen might need it the most in order to cast lvl 9 spells later on.
My suggestion would be to keep Intelligence as it is right now for Easy and Normal difficulties, but change it to how it is in D&D tables from Core Rules and upward, with the bolded warning in the description that you will not be able to cast level 9 spells with 18 starting intelligence!
Comments
I believe that at 9 int you can only cast up to level 4 spells.
Level 4 mage spells and a significant drain on my cleric levelling... I like to role-play, but even I have my limits. XD
Some more editing: Oh yeah, and this site might be of assistance to you: http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats#Intelligence
However I just tested it in ToB at max level and with 9 intelligence my wild mage could cast level 9 spells (5 of them specifically).
I'm wondering if this is something they've fixed in BG:EE. It's not a huge thing, but I could understand if they limited spell levels by intelligence scores.
I'll think about the cleric/mage for sure then.
Move over Quayle!... step aside, Garrick... Because now Tilly Wigglebottom is going to be the worst caster in the game! ^w^
Edit: Oh, and I checked, multiclassed mages can't get level 5 spells in Baldur's gate 1.. http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts (XP cap for entire character is 161000)
And if my stats are laughably low, I simple must have a silly character name and role-play silly.
Wigglebottom just rolls of the tongue, eh? ^_~
And I think it's cutesy. c:
or slutty - but NOBODY say that >:(
hm no, no fighter classes for me! And 3 classes is almost too much -_-... though, I'd be tempted to do a cleric/mage/thief if that were an option. I just would stick to hide and detect illusion skills.
EDIT - *grins* This is going to be a great playthrough. XD
EDIT: You actually hear it in one of the Icewind Dale character voice sets: "Whelp, it looks like I'm gonna have to go on a killing spree."
Greater wisdom just gives greater lore and more spells for druids/clerics.
http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats#Wisdom
Given the amount of Wisdom-increasing tomes in the game, its quite possible for your Cleric/Druid to get lots of bonus spells
@salieri, I didn't take "whelp" as an pejorative - only accent. Pretty sure it's okay.
mm, yes my cleric spells will be fine and dandy!
From the manual descriptions I broke each attribute into 3 sub-sections out of 6. n.n
INT = 9
memory 4
reasoning 3
learning ability 2
WIS = 12
enlightenment 5
judgement 5
common sense 2
Humility above all else! ^_^ I feel like I'm playing the shepherd in Ultima Quest of the Avatar again
Ah I'm rambling. Just so excited! n_n n_n
@Menthro
Aw come on - I love puppies X3
And I didn't even think of it. Now your original quote is that much the cuter.
Now I'm just terrified of typing anymore in case I use another word that seems off....
My suggestion would be to keep Intelligence as it is right now for Easy and Normal difficulties, but change it to how it is in D&D tables from Core Rules and upward, with the bolded warning in the description that you will not be able to cast level 9 spells with 18 starting intelligence!