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The Adventures of Tilly Wigglebottom (4th page re-start)

typo_tillytypo_tilly Member Posts: 5,702
Current run begins on page 4. :)

My original run files were wiped so I'm picking up again, with slightly harder rules to follow.

----
Hey I'm either going to make a cleric or cleric/mage - with intelligence of 9. (role-playing, mind)

I've done a bit of forum searching but came up empty, although I know this has been asked before:
In BG:EE, does intelligence limit the spell levels a mage is able to reach? Or only the number of spells allowed per spell level?

Post edited by typo_tilly on
AristilliusCrevsDaaklolien
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Comments

  • MenthroMenthro Member Posts: 85
    Yes and yes.
    I believe that at 9 int you can only cast up to level 4 spells.

  • ShinShin Member Posts: 2,338
    Never found conclusive proof of this either. There's nothing (afaik) in the game documentation about intelligence affecting the maximum spell level achievable. Easy enough to test inside the game though, just create a mage with low int and use the console to award a large amount of exp.

  • MenthroMenthro Member Posts: 85
    Shin said:

    Never found conclusive proof of this either. There's nothing (afaik) in the game documentation about intelligence affecting the maximum spell level achievable. Easy enough to test inside the game though, just create a mage with low int and use the console to award a large amount of exp.

    True, but then again who has tried? What is the lowest int you can give to a mage though before it wont allow you to decrease it further or select the mage class? Or is their a lowest one? @[email protected] I just had a thought of a 3 int mage casting magic missile with his fingers up his nose....

  • typo_tillytypo_tilly Member Posts: 5,702
    Right. Well, something to test out for sure on game day. :)

    Level 4 mage spells and a significant drain on my cleric levelling... I like to role-play, but even I have my limits. XD

    lolien
  • DogmatixDogmatix Member Posts: 25
    edited November 2012
    Well, if your character has low intelligence, spell learning percentage is very low and spell book might look rather "thin", but you can learn spells from all levels (In BG1 up to level 5 with pure mage, don't remember how mage/cleric goes).

    Some more editing: Oh yeah, and this site might be of assistance to you: http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats#Intelligence

    typo_tilly
  • MenthroMenthro Member Posts: 85
    Whelp, I stand corrected. Thanks for it!

  • alannahsmithalannahsmith Member Posts: 142
    Good to know. Thanks all :) I was wondering this myself, but was too scared to ask :P

  • typo_tillytypo_tilly Member Posts: 5,702
    Thanks for checking that out, @elminster. :) I didn't think there was a limit in-game. (I still gave the tome of intelligence to Imoen, though!)

    I'm wondering if this is something they've fixed in BG:EE. It's not a huge thing, but I could understand if they limited spell levels by intelligence scores.

    lolien
  • elminsterelminster Member, Developer Posts: 15,982
    tilly said:

    Thanks for checking that out, @elminster. :) I didn't think there was a limit in-game. (I still gave the tome of intelligence to Imoen, though!)

    I'm wondering if this is something they've fixed in BG:EE. It's not a huge thing, but I could understand if they limited spell levels by intelligence scores.

    They won't have fixed it.

  • DogmatixDogmatix Member Posts: 25
    I am pretty sure the spell mechanics is the same as it was in the original game... No need to change something everybody loved. :)

  • DogmatixDogmatix Member Posts: 25
    edited November 2012
    @tilly: If you are looking to create the worst spellcaster in the game, why don't you consider mage/cleric/fighter etc? Besides having not very spells, they suffer from having even lower levels than normal multiclasses. But I guess they are rather versatile.. :)

    Edit: Oh, and I checked, multiclassed mages can't get level 5 spells in Baldur's gate 1.. http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Progression_Charts (XP cap for entire character is 161000)

  • Pluc082Pluc082 Member Posts: 80
    Is that the same for Wisdom and Cleric spells? I remembered in the BG2 manuel a quote saying the level 6 ans 7 spells for Cleric need 17 and 18 wisdoms.

  • salierisalieri Member Posts: 245
    Menthro said:

    Whelp, I stand corrected. Thanks for it!

    Whelp? Bit rude...

  • elminsterelminster Member, Developer Posts: 15,982
    edited November 2012
    Pluc082 said:

    Is that the same for Wisdom and Cleric spells? I remembered in the BG2 manuel a quote saying the level 6 ans 7 spells for Cleric need 17 and 18 wisdoms.

    No you don't. You can get level 7 spells as a cleric/druid with only 9 wisdom. While we are on the same topic you won't suffer from spell failures with a low wisdom either.

    Greater wisdom just gives greater lore and more spells for druids/clerics.

    lolien
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Pluc082 said:

    Is that the same for Wisdom and Cleric spells? I remembered in the BG2 manuel a quote saying the level 6 ans 7 spells for Cleric need 17 and 18 wisdoms.

    No, for Clerics, they can get quite a few bonus spells for having high wisdom, see:
    http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats#Wisdom

    Given the amount of Wisdom-increasing tomes in the game, its quite possible for your Cleric/Druid to get lots of bonus spells

    elminsterDogmatixlolien
  • salierisalieri Member Posts: 245

    @salieri, "whelp" is a a version of "well" used as an interjection in some American dialects of English.

    EDIT: You actually hear it in one of the Icewind Dale character voice sets: "Whelp, it looks like I'm gonna have to go on a killing spree."

    Really? Is that borne out by the subtitling? I always heard it simply as 'well'. Still, it seems a strange word to use considering how easily it can be mistaken for a pejorative.

  • Pluc082Pluc082 Member Posts: 80

    No, for Clerics, they can get quite a few bonus spells for having high wisdom, see:
    http://www.playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Races_and_Stats#Wisdom

    Given the amount of Wisdom-increasing tomes in the game, its quite possible for your Cleric/Druid to get lots of bonus spells

    Nice this website thanks!

    typo_tillybooinyoureyes
  • typo_tillytypo_tilly Member Posts: 5,702
    :D playithardcore is a great website for planning!

    @salieri, I didn't take "whelp" as an pejorative - only accent. Pretty sure it's okay. :)


    mm, yes my cleric spells will be fine and dandy! :) I gave myself a wisdom of 12 and I'll find at least 2 tomes throughout the game. I'm pretty sure I would be able to kick Garrick's butt in a spell casting contest. Quayle, on the other hand, has me beat in intelligence and wisdom (*shudders at the thought*). I would've liked higher wisdom, but I can't justify a common sense score above a 2 of 6. XD

    From the manual descriptions I broke each attribute into 3 sub-sections out of 6. n.n

    INT = 9
    memory 4
    reasoning 3
    learning ability 2

    WIS = 12
    enlightenment 5
    judgement 5
    common sense 2

    Humility above all else! ^_^ I feel like I'm playing the shepherd in Ultima Quest of the Avatar again :D Now I just need to find Dupre and Shamino to hide behind. ;)

    Ah I'm rambling. Just so excited! n_n n_n

    booinyoureyesReadingRambololien
  • MenthroMenthro Member Posts: 85
    edited November 2012
    salieri said:

    @salieri, "whelp" is a a version of "well" used as an interjection in some American dialects of English.

    EDIT: You actually hear it in one of the Icewind Dale character voice sets: "Whelp, it looks like I'm gonna have to go on a killing spree."

    Really? Is that borne out by the subtitling? I always heard it simply as 'well'. Still, it seems a strange word to use considering how easily it can be mistaken for a pejorative.
    I apologize, I will remove this word from my vocabulary as soon as possible! But seriously, it wasn't meant to refer to anyone as a small dog or puppy. Trust me.

    Fredjo
  • AlexDeLargeAlexDeLarge Member Posts: 273
    I really wish they would have implemented this feature in BG:EE. Right now, as it stands, Intelligence is not a very important ability to max out for Mages, seeing as u can drink potions of genius when learning spells for 100% success rate.

    Oxford_Guy
  • typo_tillytypo_tilly Member Posts: 5,702

    I really wish they would have implemented this feature in BG:EE. Right now, as it stands, Intelligence is not a very important ability to max out for Mages, seeing as u can drink potions of genius when learning spells for 100% success rate.

    *nods* Maybe if we push the issue in the bug or feature request forum, they'll eventually get around to matching the game to d&d tables?

    @Menthro
    Aw come on - I love puppies X3
    And I didn't even think of it. Now your original quote is that much the cuter. ;)

  • Oxford_GuyOxford_Guy Member Posts: 3,729

    I really wish they would have implemented this feature in BG:EE. Right now, as it stands, Intelligence is not a very important ability to max out for Mages, seeing as u can drink potions of genius when learning spells for 100% success rate.

    I agree in theory, though this might cause game balance issues with the current stats for arcane-casting NPCs, so would require substantial testing and possibly modification of Int stats for arcane-casting NPCs. Also, would this affect Bards too?

  • MenthroMenthro Member Posts: 85
    @tilly

    Now I'm just terrified of typing anymore in case I use another word that seems off....

  • typo_tillytypo_tilly Member Posts: 5,702
    Ah don't worry about it. I just said "anal" in another thread! That's not a word everyone enjoys to hear, but they'll get over it. XD

  • AlexDeLargeAlexDeLarge Member Posts: 273
    edited November 2012

    I really wish they would have implemented this feature in BG:EE. Right now, as it stands, Intelligence is not a very important ability to max out for Mages, seeing as u can drink potions of genius when learning spells for 100% success rate.

    I agree in theory, though this might cause game balance issues with the current stats for arcane-casting NPCs, so would require substantial testing and possibly modification of Int stats for arcane-casting NPCs. Also, would this affect Bards too?
    Haven't really thought about bards, since i never play them. But if a fighter with 18/00 is SUBSTANTIALLY better than a fighter with 14 str, i don't think a mage with 18 int should be almost the same as one with 14 int. It would also give a bit more depth to the Tome of intelligence found in BG1, since Imoen might need it the most in order to cast lvl 9 spells later on.

    My suggestion would be to keep Intelligence as it is right now for Easy and Normal difficulties, but change it to how it is in D&D tables from Core Rules and upward, with the bolded warning in the description that you will not be able to cast level 9 spells with 18 starting intelligence!

    Menthro
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