Items of the Planes will eventually be a mod that changes the various weapons and gear available in Planescape: Torment in a manner akin to Item Revision for the Baldur's Gate series of games. The hope is that with this mod, combat will become a bit more balanced, rather than just a nuisance between dialog menus.
At this point, I have some ideas that I'd like feedback on.
Weapon design in Planescape is all over the place. Items of the same class have vastly different mechanical numbers attached (e.g. there are punch daggers that deal 1d2 damage all the way to 4d4). Absolute first order of business is establishing a baseline for all weapons of a given "type".
The types are defined as follows:
- Axes: d8 slashing damage; usable by Fighters
- Clubs: d6 crushing damage; usable by Fighters and Thieves
- Hammers: d8 crushing damage; usable by Fighters and Priests*
- Maces: d6 crushing/piercing damage; usable by Fighters and Priests*
- Daggers: d4 slashing/piercing damage;; usable by Fighters, Mages, and Thieves
- Punch Daggers: d3 piercing damage; +1 Attack per Round; usable by Fighters and Thieves
- Gauntlets: d3 crushing damage, +1 Attack per Round; usable by everyone.
Maces would now be grouped with Hammers rather than Clubs for the purposes of Proficiency.
Expectation vs. Reality
Did you know that Vhailor's Axe actually receives no bonuses against Chaotic enemies, despite the description claiming "[t]he considerable damage it causes to an opponent is doubled if the axe strikes a guilty or chaotic creature"? Did you also know that The Justifier, despite explicitly stating that it was "designed to aid the followers of good and maim the followers of evil" has no alignment restriction, nor any damage bonus against Evil enemies. These kinds of inconsistencies are present in dozens of items present in the game. No longer. Any description of the enchantments of the item will accurately describe what the item does (perhaps with slight tweaks to the description or the actual effect).
For example, Vhailor's Axe "Final Judgment" would now have the Axiomatic property (+2 to damage vs. non-lawful; +2 more damage [+4 total] vs. chaotic), while his armor would grant him the effects of a permanent Protection from Chaos (+2 to AC and saves vs. chaotic creatures) effect.
The Planes of Balance
Mage items in Planescape Torment are comically overpowered. The best in slot Mage-exclusive earring gives 2 1st level spell slots and +2 Armor Class; the best Thief exclusive earring gives +10% bonus to Stealth. The former is better than all other earrings, while hte latter can't even rival the mediocre faction earrings. Mages in Planescape can actually get more AC than Fighters through combination of the Mage-exclusive Magus Guard + Ring Zero + Ring of Thex (which, in addition to a total base AC of -3, provides +20 Max HP, +3 Int, +1 spell slot per level, and +2 to all saves).
Having made my point, part of this mod would seek to normalize balance within item groups, and make sure that Fighters, Mages and Thieves all have gear of equivalent power available to them.
With all of this, I'd love any input or ideas people might have. I have some item designs that I have already sketched out, but if you have a particularly creative idea for an item, feel free to let me know. I'll try to post some of my designs soon so that people can provide feedback.