Struggling with an idea.
Since the begining (Icewind Dale original) a tank in my party always was a paladin.
Since "Heart of Winter" it didn't change, but I started to play in Heart of Fury mode (always).
Now, in EE, there's a somewhat different in-game mechanic.
So, I've got an idea to take washed party, but to take somewhat may be more efficient (in different ways) as a tank (to play from the beggining in HoF mode).
2. Half-orc cleric/thief (it's annoying to play IWD without thief, and half-orc race give it a 19 STR).
3 and 4: elf rangers ("Archer" kits) as damagers.
5 and 6: pure bard and skald (identifying, pickpocketing, spells and MUSIC)
So, my two candidates for a tank:
1. Dual class fighter-to-mage with 5 stars in axes (for +2: defender and +2 throwing axe), who can wear shimmering sash and (maybe) shield ring. 18/00 STR and, of course, spells such as reflected image, mirror image, blur, stone skin, protection from normal weapons, etc.
2. Half-orc fighter/cleric presumably neutral (for bone merrow belt, ring of dwarven bone, giving star, baleful armor, etc.)
So, no shimmering sash (but boots of many paths), no shield ring (but boots of the fox), no axe +2: defender (but giving star).
STR and CON for 19
Spells: animate dead, armor of faith, drawupon holy might, storm shell, defensive harmony, entropy shield, physical mirror, etc.
Please, share some thoughts, towards this delema of mine.