Whether a buried chest, untouched haunted ruins, or a sleeping dragon's hoard, treasure is often a way to adventure. And why not? More gold gets you better weapons and armour and wondrous, magical items. Even those who spurn mere gold will say nothing against looting a powerful shield from a dead man's arm. And what about antagonists? Why do brigands rob the country folk – and why was your party hired to defeat them? Why has a lord been found dead in his home with an expensive family heirloom gone – and where will you start looking to find the assassin? Treasure is one of many reasons for the party to leave the tavern.
It's also shiny.
In this issue, we interview Luke Rideout about the upcoming Dice, Camera, Action! DLC pack, take a look at what makes loot in the BG games work so well, and talk about the role of loot in literature. We also examine the NWN persistent worlds Salvation and Age of Magic about loot on their servers, and we present a comprehensive BG:EE loot price sheet! Considering playing Red Dead Redemption 2? Read our review of the game and album. Additionally, we review the classic book Treasure Island by Robert Louis Stevenson, and follow that up appropriately with a review of Down in the Dark, a pirate-themed power metal album by Blazon Stone.
Let us know if you see anything familiar in the cover. A little reference to our first issue
. We're celebrating two years and thirteen issues of the Wild Surge!
If you have any recommendations for topics or if you'd like to write an article, post here or in the issue thread
or send @deltago
or myself a message.
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