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How to use custom portraits (BG1, BG:EE, BG2, BG2:EE, IWD, IWD:EE, IWD2)

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Comments

  • OnoxOnox Member Posts: 23
    If you have a portrait of wrong dimensions but that you don't want to crop, you can also create another image of the appropriate size with borders surrounding the original portrait.

    For instance : you found a nice 900 × 1200 px portrait, which does not have the same ratio as 330 / 210. Open it with GIMP, create a new file of size 900 × (330 / 210) = 900 × 1414 px. Then, select everything in your original portrait and copy it to the new file. When you do this, GIMP will automatically center the image (vertically aligned in this case, with gaps below and over the portrait). Then in the Layers window, right-click "Floating Selection (Paster Layer)" and select "To new layer". You may then fill the Background layer with anything you like, a colour or pattern (I don't recommend keeping a white background, it's too distracting in the game). Then, scale the image and export as explained in the first post.

  • smeagolheartsmeagolheart Member Posts: 7,088
    Can't use wildcards
    F*.BMP,2?

  • BillyYankBillyYank Member Posts: 2,738
    edited December 2016

    Can't use wildcards
    F*.BMP,2?

    Nope. That's why I wrote this:
    Portrait Utility

    Post edited by BillyYank on
  • ArtonaArtona Member Posts: 1,044


    Was the name of Viconia's portrait file changed with the SoD? Because I put those in my "Portrait" folder, but it won't show up. I did the same with Safana and Neera and it works fine, so I don't know why that cursed drow lady is refusing to cooperate again ;).

  • smeagolheartsmeagolheart Member Posts: 7,088
  • DurendalDurendal Member Posts: 31
    Ever since the 2.0 patch my portraits don't always work. It's seemingly random as to whether or not they decide to show up. The large portrait will work, but 9/10 times the medium one for the sidebar is blank. If I can get the medium portrait to show up in a save game, however, it continues to work for the rest of that game.

    All of my portraits still work fine with IWD:EE.

    Baptor
  • GrundvargGrundvarg Member Posts: 10
    ok so I am on a Dell laptop with Windows 10 on it and I am not the Administrator on it but I have the Admin PW.
    When I went to upload portraits there is no My Documents only a Documents File and it does not ave a Baldurs Gate EE folder either.
    I made one and a Portraits file but it did not work ... Is there a fix for this?

  • smallersmaller Member Posts: 22
    Thank you all very much for the info in this thread!

  • GawainBSGawainBS Member Posts: 501
    edited July 2017
    I've re-installed BGII:EE, but the game doesn't recognise my portraits folder. I've created it under
    C:\Users\XXX\Documents\Baldur's Gate II - Enhanced Edition\Portraits
    I haven't touched the images themselves since the days of Classic BG.

    Can anyone help me out, please?

  • BillyYankBillyYank Member Posts: 2,738
    In IWD:EE, the size of the large portrait is 420x660.

    Also, in the EE's, you can put your portraits in the Override folder instead of the portraits folder. If you're amending the Portraits table with a M_*.lua file, you need to put the portrait files in override or browsing them won't work correctly.

    JuliusBorisov
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 18,822
    Kilivitz said:

    After years of being horribly outdated, the original post has finally been updated and it's better than ever. The instructions are current and encompass both original and EE games.

    Happy adventuring.

    Oh, wow, @Kilivitz ! Thanks for this!

    Can you include information about this bug into the OP?

    Kilivitz
  • KilivitzKilivitz Member Posts: 1,456

    Can you include information about this bug into the OP?

    Done.
    BillyYank said:

    In IWD:EE, the size of the large portrait is 420x660.

    Is there anywhere in the UI where portraits are actually displayed in those dimensions? It seems counterproductive asking people to have such big image files if 210x330 is the biggest size displayed.
    BillyYank said:

    Also, in the EE's, you can put your portraits in the Override folder instead of the portraits folder. If you're amending the Portraits table with a M_*.lua file, you need to put the portrait files in override or browsing them won't work correctly.

    I think using M_*.lua files to separate custom portraits by gender, include names for portrait selector mods, etc. deserves its own guide. I'm pretty sure anyone who knows enough to delve into that doesn't really need this basic guide.

    JuliusBorisov
  • BillyYankBillyYank Member Posts: 2,738
    Kilivitz said:

    Is there anywhere in the UI where portraits are actually displayed in those dimensions? It seems counterproductive asking people to have such big image files if 210x330 is the biggest size displayed.

    Yes, in the character screen. Take a screenshot of the char screen in IWD and one of the BG's and compare the sizes.

    JuliusBorisov
  • KilivitzKilivitz Member Posts: 1,456
    Well I just did that and it turns out not only it's not 420x660, but the portraits in the BG2 record screen are actually larger, at 180x279 as opposed to 168x268 in IWD. Check it out:




    The largest instance of the portrait is still the portrait selection menu, where it's displayed at 210x330 in both games:




    Screenshots were taken in the latest build as well.

    lefreutmashedtatersJuliusBorisov
  • mashedtatersmashedtaters Member Posts: 2,125
    I thought that’s what was going on... bummer.

  • stargazerbstargazerb Member Posts: 55
    I need help with trying to get a 24 bit bmp created on mac. The file is the right dimensions and the filename is fine. I'm using GIMP to export it as 24 bit bmp, which it says it does. The game doesn't recognize it. I've tried preview which also doesn't work, but I'm at a total loss as to why GIMP isn't working or otherwise why the game won't accept it.

    Any one have any ideas? I'm open to using a different program altogether if anyone has a recommendation.

    Thanks

  • BillyYankBillyYank Member Posts: 2,738
    You could try just opening it and saving in a viewer or converter. I've had the occasional portrait made in PaintShopPro fail, then I saved it in IrfanView and it was fine.

    stargazerbJuliusBorisov
  • GusindaGusinda Member Posts: 1,558
    Hi @stargazerb, I use GIMP no probs (although on PC) to export to BMP, would you be able to upload a pic and I can give it a go on my game/system to see if the problem is the picture itself?

    Gus

    JuliusBorisovstargazerb
  • stargazerbstargazerb Member Posts: 55
    Actually...I think that solved the problem. I just opened it in preview and saved it, and now the portraits load. Thank you B)

    GusindaJuliusBorisovlolien
  • DhariusDharius Member Posts: 336
    How to we tag portraits as female-only, or male-only? At the moment my custom portraits are all in a big bunch for both sexes, and that doesn't seem practical to me.

  • BillyYankBillyYank Member Posts: 2,738
    edited January 7
    Dharius said:

    How to we tag portraits as female-only, or male-only? At the moment my custom portraits are all in a big bunch for both sexes, and that doesn't seem practical to me.

    There's a table in the game called "portraits" that has two columns for the name and gender number. The name is the filename without the L or M, and the gender is 1=male and 2=female. To add portraits to that table, create a file named M_(something).lua, where (something) is 6 letters or less. For example M_myport.lua.

    In that file, put the following:
    function addPortrait(name, gender)
    	table.insert(portraits, {name, gender})
    end
    
    addPortrait('FAnn01', 2)
    addPortrait('FAnn02', 2)
    addPortrait('MHaCl02', 1)
    addPortrait('MHaCl03', 1)
    Put one addPortrait line per portrait and put this in your override folder. This works best if you put your portraits in the override folder instead of the portraits folder.

    I name all my portrait files with an M or F as the first letter, so I wrote a PowerShell script to create the M_ file automatically.

  • taran_wanderertaran_wanderer Member Posts: 3
    Accidentally posted this in an old thread, however after reading through this thread I'm still having issues:


    Ran across an issue on Mac that I haven't seen in this or the other forum posts.

    My M sized portraits show up fine on the character creation screen, and they also appear on the screen when the "reform party" option is selected... but they do NOT show up on the sidebar.

    I've followed the custom portrait instructions very carefully, and I think I did it right since I can see the M portraits elsewhere. I don't know why they don't show up in the sidebar however.

    Anyone else encountered this?

  • taran_wanderertaran_wanderer Member Posts: 3

    Accidentally posted this in an old thread, however after reading through this thread I'm still having issues:


    Ran across an issue on Mac that I haven't seen in this or the other forum posts.

    My M sized portraits show up fine on the character creation screen, and they also appear on the screen when the "reform party" option is selected... but they do NOT show up on the sidebar.

    I've followed the custom portrait instructions very carefully, and I think I did it right since I can see the M portraits elsewhere. I don't know why they don't show up in the sidebar however.

    Anyone else encountered this?

    I finally resolved it. In my case, I had to make the M portraits the same size as the L portraits, 330 x 210, in order for them to show up on the sidebar.

  • daniel111daniel111 Member Posts: 1
    edited May 25
    I literally couldn't do it despite trying everything but ended up clicking of edit on one of portraits in the Portrait file (already in the game) which load up paint, I then clicked on edit with paint 3D (shown near the top right of paint) which allow paist and paisted my image in front of the shown image and saved it saving all changes (as well as when leaving 3d paint) AND IT WORKED LOL

  • ElrandirElrandir Member Posts: 1,584
    edited June 17
    The small portraits seem to have borked entirely for me. I've tried renaming, I've tried adjusting the size, they don't have 8 characters, all characters are uppercase, one portrait ends in L while the other ends in M, they're all bmp files, etc. etc. Large portraits show up, but I cannot for the life of me get the small portraits to show up. Any ideas or help?

    Edit: Whether or not I've figured it out, I seem to have gotten it working. Converting to 24bit bmp seems to have done the trick, although it was supposedly converted to that in the first place. But best not to look a gift horse in the mouth, I suppose.

    Post edited by Elrandir on
    GusindaJuliusBorisov
  • BillyYankBillyYank Member Posts: 2,738
    Elrandir wrote: »
    The small portraits seem to have borked entirely for me. I've tried renaming, I've tried adjusting the size, they don't have 8 characters, all characters are uppercase, one portrait ends in L while the other ends in M, they're all bmp files, etc. etc. Large portraits show up, but I cannot for the life of me get the small portraits to show up. Any ideas or help?

    Edit: Whether or not I've figured it out, I seem to have gotten it working. Converting to 24bit bmp seems to have done the trick, although it was supposedly converted to that in the first place. But best not to look a gift horse in the mouth, I suppose.

    I've seen that too. Often when a portrait is showing as black, I just pull it up in Irfanview and hit save. Then it shows up, even though I haven't made any changes.

    JuliusBorisovElrandir
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