Skitia wrote: »
Vienxay is now at 1.56:
-Adds Crossmod to Sirene and Aura.
-Fixes some spelling/grammar issues found in her final quest confrontation.
Caedwyr wrote: »
Having a good amount of crossmod is always appreciated as it makes the NPC more of a default NPC that you always install rather than a NPC you only install if you are specifically planning on having as part of the group.
Shadow Twin (Shadowmage HLA)
Shadow Maze (Shadowmage HLA)
Shadow Form (Shadowmage HLA)
Improved Slippery Mind (Refinements Mage/Thief HLA Slippery Mind, renamed for the Shadowmage kit)
Extra Level 6 Spell
Extra Level 7 Spell
Extra Level 8 Spell
Summon Planetar (mutually exclusive for Summon Dark Planetar, Good/Neutral only)
Summon Dark Planetar (mutually exclusive for Summon Planetar, Evil/Neutral only)
Slippery MindThe mind has many possible forms of defense against outer attacks: a mage can shield his mind by powerful arcane incantations, thieves can conceal their thoughts as to make it difficult for others to control them. A Mage-Thief has both of these capabilities, and this special combination of skills renders him capable of becoming completely immune to all mind affecting spells and effects like Charm or Confusion. Note that spells and supernatural abilities directly affecting the nervous system can still harm the character.
Me at gibberlings3 wrote:
General comments on custom kits and Refinements method of assigning HLAs. Tagged subtledoctor
Right now with the default installation method (no .ini edits), installing Refinements on top of any mod which adds a custom kit stands a very high chance of breaking the HLAs in some way, especially if the kit has its own HLAs. This is because Refinements appears to check what base class the character belongs to and then adds all the Refinements HLAs for that base class to the kit. In the case of multiclasses it adds all the HLAs for each base class to the multiclass character. I would argue that this is not the intended/optimal behaviour.
My suggestion is that the generic approach when dealing with custom kits is that Refinements update any base game HLAs with the Refinements version, but doesn't necessarily add the whole set of the Refinements version of HLAs for that class. This is from what I recall, closer to original behaviour. You can also of course go on a kit by kit basis and develop custom HLA lists for when Refinements detects the kit as being installed, but it means that Refinements plays nicer with any custom kit.