Since the sorcerer doesn't have a clabxxxx.2da of its own, is there a way to assign a custom one to it? I tried creating clabso02.2da, editing the DD's entry in kitlist.2da to point to it and hoping the sorc would default to clabso01.2da, but that didn't work. So any way to do this?
Failing that, what's a good way to add special abilities to the class on level up? The only thing that comes to mind is via dplayer3.bcs scripts, but it only works with the party AI enabled. Is there a better way?