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Ark_Tolei

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Ark_Tolei
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  • Invisibility=Counterspell. If you cast invisibility on the target of a spellcast before the spell is complete, it cancels the spell, wasting both the spell itself, and the round. Invisibility casts much faster than early game killers like lightnin…
  • At some point I'll be convinced to at least try SCS, but given its emphasis on weakening every class that doesn't have arcane spells at its disposal, You may be misinformed, SCS doesn't really do that. Some components boost casters to make them b…
  • Definitely understand the concerns about such AI behavior. The solution is obviously a more differentiated script, which is exactly what SCS does. Lack of SCS has been exactly what turned me off of IWD after like 2.5 playthroughs, and it's also what…
  • @Ark_Tolei: you were playing on LoB though. It's my understanding that AI in SoD varies depending on difficulty setting. You picked the highest difficulty(actually you picked beyond highest difficulty); obviously it's going to be stupidly unfair req…
  • *(following and congregating round invisible characters no matter where they are on the map)* is an unfortunate bug (and not only SoD-related) and shouldn't be used as an argument while evaluating the AI enhancement. As it's a bug, it's not intended…
  • This poll should have an option for "the AI is not improved in SoD". Siege of Dragonspear uses Heart of Winter AI, which is terrible and broken. Invis your protagonist, aggro packs of enemies, then proceed to aoe them from out of LoS with the re…
  • Insane has no increase in hp for enemies, and in fact has no impact on the individual enemies at all. Certain encounters have more enemies, though I've never seen it be relevant in bg1, which has minimal scaling either by level or difficulty settin…
  • So it's been a couple months and I figure I should probably update this. Finishing all the content in the game has taken longer than I expected, and the total runtime is probably approaching 80-90 hours, with ToTSC done and only the return to baldu…
  • I'm getting close to finishing my full clear of BG1. I've done just about all the pre-ToTSC content and just finished the 2nd basement level of Durlag's tower. and it's been pretty good so far. The start was slow since I didn't allow myself to g…
  • I explain the problem in this post https://forums.beamdog.com/discussion/49808/legacy-of-bhaal-mode-workaround/p1 There's an easy workaround for the difficulty getting reset, but any time you reload the enemies are going to get messed up in the zon…
  • Update on a possible LoB mode lockdown: 1. Load Baldur's Gate 2. Start a new game in LoB 3. Load your LoB-save This wont break any of your new Quicksaves/permasaves until you leave the game or load any non-LoB saves. If you load the game client ag…
  • @SpaceInvader There is nothing unreasonable about expecting commercial products to function as advertised, and to seek like minded individuals to commiserate with when that doesn't happen. I haven't posted much here since establishing the boundar…
  • The stat gain isn't comparable to IWD2, where a level 1 party is unmissable by enemies, and can only hit on a natural 20 themselves. It's a direct parallel of IWD1, which has a significantly more mild HoF mode, but the actual game design makes it m…
  • I just confirmed on my end that both bugs are still present in BG1. If a hotfix exists, it isn't universally applied. I also found another interesting thing. Apparently if a creature loads with fatal damage already dealt it becomes a corpse wit…
  • Probably the cheesiest tactic I've utilized is in IWD. If you make the person who was in the top party slot at game creation (swapping party slots after that doesn't influence this) invisible, and then aggro enemies and make them lose sight of your…
  • If the difficulty slides from insane to hard then I would just need to put it back on insane and save the game and then reload it and hope that it doesn't reset to hard mode again but that is still pretty undependable. Thanks to a user on this for…
  • An excellent series. You're certainly knowledgeable about the game mechanics and intricacies; even more so than many modders out there. It's obvious you've played through the original game numerous times and can now offer discerning insights. I ma…
  • The black pits should actually be pretty much completely immune to the game breaking bug, since you'll never have a save file with enemies loaded. It's a decent suggestion for people who are interested in the difficulty just for its own sake, but i…
  • Use exclusively ranged weapons until you have at least plate armor, except when facing enemies that have ranged weapons themselves. For those enemies charge with a character using your best armor and a large shield, and have everyone else use range…
  • well in the meantime if you use EE keeper you can go into their creature file and just take away their damage resistance although, I don't know if that will affect what would happen if they "explode" from chunking damage or not It isn't a major …
  • Would you consider joining my debate team? I'll require a 10 point argumentative essay explaining the benefits of debate as a general concept, as well as your team's particular merits. Also flight tickets from Singapore for the meetings
  • There are a couple bugs. Long story short, if you see the slider you're no longer in LoB mode, there doesn't appear to be a way to revert to LoB, but it's relatively easy to prevent if you know how. Anytime you load up a LoB save after either exit…
  • because the creatures you're intended to fight are in buildings and thus not loaded until you encounter them. Haven't tested it, but I've heard reports that buildings are not a safe buffer. The entire map will be affected, so only a true "world ma…
  • You might be able to use the console to transport to another map, save, and then transport back again. This is a great idea. A good zone to transport to would probably be either Lion's Way (AR2700 according to gamefaqs) or potentially one of the …
  • SCS? I'm not using any mods atm, but maybe in a future run I'll do SCS. I figured I'd do a vanilla LoB run before I make my life even scarier.
  • It isn't just a priority thing, Tansheron. Some of these bugs were either misreported or unreported completely. The difficulty setting code has clearly been changed dramatically, resulting in a host of separate bugs whose expressions are similar.…
  • It's not like they're stripping you and checking your actual sex. Pretending to be a boy/girl to evade capture is the oldest trick in the book. This would likely only work if you got rid of all the equipment you had when you left candlekeep, got n…
  • Generally I play mages as tanks or relegate them to the sidelines where they only meaningfully participate in particularly difficult fights. I get alot of work out of my slings. General utility involves spellcaster interruption, occasional CC, and…
  • Good luck Ark - I hope you are able to get LOB mode working. All of my efforts have failed so far as any sort of reload sets the difficulty back to insane. My friends and I have decided to set the game aside until this is fixed but I'll be checkin…
  • I started livestreaming a full run (BG into SoD) but it's on hold until Legacy of Bhaal mode is fixed or I can find a consistent workaround. Update: solution found [hopefully], we're back in action. I refuse to kill an ogre with only 40 hitpoints…
  • So for SOD (I can't speak for BG:EE, things are different), once you set LoB mode it's supposed to STAY LOB mode permanently, you don't even have the difficulty slider anymore on your options area to switch out. Once LOB, always LOB. If you are g…
  • I'd like to mention that the rats are not at all indicative of what you can expect in Legacy of Bhaal mode. I put in a feature request to fix them, because the 5 rats have more effective hitpoints than the final fight of the game. Each rat has abo…
  • Thanks Chaos, that's exactly what I was looking to find out.
  • I'm pretty sure I've identified the precise process through which LoB mode is breaking. Link here. https://forums.beamdog.com/discussion/49808/legacy-of-bhaal-mode-workaround#latest
  • Strangely enough none of them are actually commenting on the issue I just described, or if they are they aren't recognizing the symptoms correctly. The difficulty setting doesn't appear to be changing, it's being applied inconsistently to creatures…
  • Update is live for windows version on steam, downloading now.
  • Consider yourselves honored, mortals, for I have come to aid your selfie quest with not one, but two gods within a single framed picture. It seems that one is distracted by a shiny object in the distance, however. Know Thy Selfie (Spoiler) W…
  • The differences are marginal enough that RP flavor takes precedence. If you want a mechanical reason to justify your decision, with any of the fighter types a pure elf has fewer HP than a half elf, without getting any extra AC out of the deal, whic…
  • Intelligence defines memory recall, but it should be noted that int/wis are intertwined stats, and cha is dependent on both. Having 3 wis and 18 int is a ludicrous proposition, as is the reverse, because a degree of one is required for the other, e…
  • I just finished up a HoF run in preparation for this, and I'll be starting up a F/M/C run on Legacy of Bhaal once the patch hits. I have Aldrea created and ready for action. I was waffling between her and a F/M/T run for a long time, and I even ha…
  • RDD's have unique tanking advantages that a Sorc has no way to replicate, as well as a few conveniences if you intend to save resources. I'll save you all that math, but suffice to say, despite having fewer casts of their protection spells, a RDD h…
  • I'm not 100% sure this is the correct place to report this, but the Neo Orog Avengers you fight when Kuldahar is attacked are referred to simply as Neo Orogs in the combat log, but Neo Orog Avengers in the text above their heads.
  • If you don't mind being cheesy you can always use invisibility 10' radius to counter the scripted approach cheese your opponents get. The enemies will stack on whoever your first slot character was at game start, and you can just aoe them down from…
  • Have fun lego!
  • I'm sorry but if you're using enough healing potions that you have to purchase them you are having a difficult run. That tacks inventory management time on as well, so the increased damage isn't even saving you time. In addition, it means that if …
  • Having a Cavalier dramatically improves the healing capacity of the party over a lone archer, while being less personally tanky than the DD. It would synergize less effectively with a bard due to the lack of mitigation, and it would likely supply e…
  • The relative worth of a character in the "average" party is irrelevant in all discussions. Only the party they are actually in matters, and this thread is meant to be about a bard or sorceror kit that synergises with a dwarven defender, an archer, …
  • Damage mitigation mechanics are kinda my bag so incoming mathomancy. War Chant of the Sith and Skald song function inherently differently and each has a set of optimal parameters. A party with hit negation abilities (mirror image, stoneskin, etc.)…
  • Thanks for making one of my favorite games even better. I hadn't gotten around to picking up IWD:EE yet because I haven't had time to come back to the infinity engine games since my most recent run of BG2, but I just spontaneously bought it in resp…
  • Glad to hear you were able to reproduce it Gate, thanks for looking into it. Will you guys be needing the highlight videos anymore? I'm planning to remove them once they've served their purpose.