Blucher
Blucher
Reactions
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Re: Are fully voice acted dialogs such a good idea?
I think of voice acting as salt on a food dish: a little enhances the flavor, but too much spoils everything. (View Post)6 -
Re: Problem with stealth in Black Pits
It's almost certainly intended. I've noticed a lot of little AI tricks in the enemy scripts. (Though I've only played the BG2 Black Pits, up to the first(?) drow fight.) I had to give up with my solo… (View Post)1 -
Re: Entertaining party to have with the npc project?
When I set up the framework of collaboration in the BG1NPC Project, I picked out (IMO) the best (at the the time) people to be the "character czar/ina" for each NPC. (The original plan was … (View Post)Post edited by Blucher on7 -
Re: Grand Master of Darts?
The high strength dart-throwing fighter was a rather (in)famous "build" in AD&D2. In 2nd Edition, all missile weapons benefitted from high strength damage adjustments (with the exceptio… (View Post)2 -
Re: Question about npc project.
That is what it means. If you haven't installed an earlier version of the BG1NPC Project, then you don't need to do anything special. (View Post)2