jmerry
jmerry
Reactions
-
Re: The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran
The Fallen Solars are indeed Insane-only. Ascension Melissan's summoned help: When she arrives: Two fallen solars at Insane difficulty. Once the Five are dead: Five Gates at Insane difficulty, three … (View Post)7 -
Re: Can you learn all the spells in one character? (Intelligence question)
The way spell learning works in these games, in detail ... Clerics, druids, paladins, and rangers automatically know all of the spells they can ever cast. There's no need to worry about learning spel… (View Post)4 -
Re: Did you know?
In the EE, breaking sanctuary is a specific flag that spells can have. Generally, spells that harm enemies get it. Some of the less intuitive bits: - While the initial True Seeing spell breaks sanctu… (View Post)7 -
Re: No Reload Trilogy Survivable PC - What Kit?
You mentioned the tweaked Dwarven Defender/Cleric combination ... if I were playing that with a theme of "survivability", it's possible to reach immunity to nearly all forms of damage. Assu… (View Post)3 -
Re: Highest damaging hit attainable
More damage: Mage-Thief 9 dual class, using Polymorph Self ogre form. You won't have enough mage levels to cast from spell slots, but Sorcerous Sundries has 20 copies of the scroll. 4d6+1 weapon dama… (View Post)Post edited by jmerry on3
