kjeron
kjeron
Reactions
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Re: [Help] Issue with dual-classed characters' sprites
I tried dual-classing a non-standard animation, and this is what happened: Only the 2nd character(class) of the animation was altered when dual-classing to create the new animation. 0x4001 -> 0x42… (View Post)2 -
Re: The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran
@JuliusBorisov The 206(Immunity to Spell) effects that are still being dispelled, are no longer necessary in the EE. They each apply to a different area-effect spell. I think it was the v2.0 update t… (View Post)7 -
Re: The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran
@JuliusBorisov Tested in 2.3, not beta. v2.5b has a partial fix. The dispel was moved up above most effects so that it works properly. It is still preceeded by a few opcode 206 effects, though they m… (View Post)2 -
Re: The Adventurer's Lounge: Guidance and Support for No Reload Challengers- Newbie or Veteran
The potion is dispelling itself, the only effect listed after the dispel is the portrait icon and spellstate. It's never worked as described (removing up to 5th level effects), it just blindly dispel… (View Post)5 -
Re: Enable Dual-classing into Kits (now with Proficiency Fix)
I found the problem, Cleric and Fighter duals require a different approach than the Thief duals, because internally they become a Fighter/Mage or Cleric/Mage, while the other is a Mage/Thief - i.e. o… (View Post)4
