Search
-
Floating Ioun stone?
In my recent BG EET install, there's apparently mod that's making equipped Ioun stones float/orbit around a character's head. I don't want this behavior, as it gets annoying and causes bugs sometimes. I'm wondering if someone could help me figure out what mod I've installed that could be responsible for this? Or is there… -
[HOW TO] Install mods on iOS devices (NO Jailbreak)
WARNING: the following procedure requires a Mac/PC with iTunes v12.6.5 installed or the tool iMazing! * As the title says, you first need to download a special (old) version of iTunes (more info here). You can download it here (This version of iTunes is not compatible with macOS Mojave or later...). As an alternative, you… -
#16145 Mage in the secret illithid lair should attack when the party is spotted
ar0711.are defines actor 6 as a mage : hlmagre.cre - (NI numbers starting at 0) hlmage.cre uses a single script, mage12a in the override slot. Unfortunately it is superseded by the are code (actor) defining ds57525 (display string "Must destroy!") as the override script. As a result the mage runs no combat script. As all… -
[Dupe #16133] [LINUX] [STEAM] Wrong description for hasardeur-class in the Linux-Version of the game
Hello ! I come from germany, so i apologize if my english is not perfect. I have reconfigured one of my two computers to linux ubuntu 14.04 LTS I have installed BG:EE v1.3.2053 via Steam, so it is the linux-version of the game WITHOUT using the program called WINE. Now i noticed some bugs with the hasardeur-class --> 1.)… -
#16101 EigthNearest references should be EighthNearest
Is there any reason why you want to continue using a different spelling for the following Object.ids entries: 57 EigthNearestEnemyOfType and incidentally (I suppose it is not effective) 67 EigthNearestMyGroupOfType as opposed to EighthNearest in all other occurences. As far as I know these objects are not used by the… -
#16133 [Linux] - Wild Mage should have correct class strings.
* Launch the game. * Press Baldur's Gate ⇒ Single Player ⇒ New Game ⇒ Create * Male ⇒ Human ⇒ Mage. * Note that Wild Mage, the button at the bottom, is listed as 'Mage'. * Select the bottom button, labelled 'Mage'. Observed The Wild Mage button displays 'Mage' (incorrect) and there is no class description to the right… -
#16195 Character generation should enforce weapon proficiency rules
-
Re: [MOD] Balduran's Seatower - Early Access Open Beta!
-
Re: [v3.6] Epic Thieving: More Benefits from High Thieving Skills
Hey. I like the idea of this mod and would like to incorperate it into my EET modlist which i install using "Project Infinity". When i install all components of this mod i get an error message from the mod "Hidden Gameplay Options 4.4" (Install all Hidden Gameplay Options at once / Improved Cheat Menu). It says the… -
Re: [MOD] Shades of the Sword Coast
Carsa is on a loop in the Gullykin Temple. Loops between Firewine 'Crazy Carsa' and Firewine 'Carsa saved/moving to Gullykin' states. Will eventually disappear if I select Carsa suicide options in crazy Carsa mode. Might have something to do with Carsa being polymorphed before being charmed, but polymorph was…