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PC & party can't use bows
Hey, playing a modded game and my toons can't use bows. It's not because I don't have arrows or because the AI script is preferring melee weapon use. Can use slings, have not tried crossbows. Using canon party and its mostly Imoen who is impacted by this issue, especially since I set her up with a thief Sharpshooter kit.… -
Multikit Zerker/Conjure/SwashBcklr Cant Cast Spells
Issue: Multikit Berserker/Conjurer/Swashbuckler can not cast spells ( magic button is greyed out). Enchanter is able to cast spells (magic button is not greyed out). F/M/C is able to cast spells (magic button is not greyed out). Druid is able to cast spells (magic button is not greyed out). F/M is able to cast spells… -
Modification to increase visual range for all units.
I found these interesting informations on the wiki in the Game Terminology section https://baldursgate.fandom.com/wiki/Game_Terminology : "Range The actual casting range is governed by creature’s visual range, which is 448 units (pixels) radius by default, as per opcode (.EFF) 262. The unit numbers can be seen by using IE… -
Re: [MOD] EEex (v0.10.2-alpha)
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Re: Advice on order of installing mods (heavy moded BG:EE)
Hello, In general, when installing multiple mods, it matters which order you install them in. A rough guide is: * GUI mods (on the Enhanced Edition) * Mods which add new quests and similar game content * Mods which add new joinable characters * Mods which change the spell or item systems * Mods which add new kits or class… -
Re: Advice on order of installing mods (heavy moded BG:EE)
Hello, A lot to unpack. First things first: In general, when installing multiple mods, it matters which order you install them in. A rough guide is: GUI mods (on the Enhanced Edition) Mods which add new quests and similar game content Mods which add new joinable characters Mods which change the spell or item systems Mods… -
Re: [MOD] Shades of the Sword Coast
Carsa is on a loop in the Gullykin Temple. Loops between Firewine 'Crazy Carsa' and Firewine 'Carsa saved/moving to Gullykin' states. Will eventually disappear if I select Carsa suicide options in crazy Carsa mode. Might have something to do with Carsa being polymorphed before being charmed, but polymorph was… -
Re: [v1.3] Bardic Wonders, a kit and item pack for bards
There seems to be an issue with one of the spells provided by the Item portion in this mod. For some reason, Druids have lost access to a 7th level spell: I went into Near Infinity to see what the culprit was, and saw this: Looking up the change log in WeIDU for SPPR738.SPL gives the following: Here is my complete WeiDU… -
Re: [MOD] Trials of the Luremaster for BG2:EE
I'm currently playing 3.1 from an install made a few weeks ago. There seems to be some several major scripting issues, most noticeable with Beholders only using physical attacks and Glabrezu not attacking at all. I'm not sure if this has been rectified in most recent updates or not, but I thought I should mention it… -
Re: [MOD] Shades of the Sword Coast