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Are fighters kits able to utilize the fallen mechanism?
Is it possible for fighter kits to utilize the fallen mechanism? I've tired following the example posted in forums BACKUP "example/backup" AUTHOR CrevsDaak VERSION "v2.3.67.3" BEGIN "Example kit mod" INCLUDE "example/lib/fl#add_kit_ee.tpa" ADD_KIT ~7C#KIT~ ~7C#KIT 1 1 1 1 1 1 1 1~ ~7C#KIT 0 1 0 0 1 0 0 1 0 1 1 0 0 1 1 1 0… -
Please help with Tp2 AGAIN
I'm sorry to have to post yet ANOTHER issue I'm having, but I'm coming up with "a parsing error at line 22 column 1-3 near text SAY" Not quite sure what I did wrong there because all the language looks correct every time i look at it. If anyone is up to helping me out a bit, I would appreciate it. Also, IF people feel like… -
Thanks for helping with this mod
@CrevsDaak OKAY so here's the TP2, thanks for helping me out, I honestly hope it wasn't just a stupid oversight of mine BACKUP ~Lorethief/Backup~ AUTHOR ~Xavioria~ VERSION ~v1.3~ BEGIN ~Add Lorethief kit for Bards~ INCLUDE ~Lorethief/fl#add_kit_ee.tpa~ ADD_KIT ~RL#LRT~ ~RL#LRT 1 1 1 1 1 1 1 1~ ~RL#LRT 1 1 0 0 1 1 1 0 1 1… -
[How to] Making kit mods for the EE!
How to: Making kit mods for the Enhanced Editions! First, you'll need to a little about WeiDU and have some skills in using NearInfinity (or DLTCEP), I am not going to give an introduction to any of this things, I assume you do know how to make custom spells (.spl), items (.itm) and tinkering with effect (.eff) files and… -
[(BG2) bug] Chant fixes (0924)
As it stands, Chant is a glorified Bless since it was not affecting enemies. Since we essentially needs two sets of effects with different targets (one for allies, one for enemies) we have to resort to a pair of shell spells. COPY_EXISTING ~sppr203.spl~ ~override/sppr203d.spl~ ~sppr203.spl~ ~override/sppr203e.spl~ PATCH_IF… -
Re: [Mod][SoD] Road to Discovery ** SoD Spoiler! **
Road to Discovery updates to v0.5 Beta! The new version fixes the install error if Themed Tweaks was installed, updates component one from Themed Tweaks to the changes of v0.2, fixes and improved gameplay (conclusions of the PC will now be available as reply options to the officers instead of being set automatically by… -
Re: [mod] Tipps NPC for IWD EE
@Thrasymachus - I think you still misunderstand :) I do appreciate the report, I checked if I see the same problem there, but I do not, but it doesn't mean the problem isn't there. I am checking this and I hope that whatever this is, it's gonna be solved :) That is why I asked you to let me know if you try it out and… -
Re: MegaMod 3.13: Mazzy Romance, Clara NPC, Darkside Anomen, Flying Aerie, For The Evil, & more! (DONE)
Just to pipe in about PID's, PID's will not break other mods that have all their talks weighted at #-1 or below. However, there are other mods that have unweighted talks involving Mazzy (for example the Mazzy friendship) and if we add PID's for Mazzy it would break that other mod provided ours was installed before theirs… -
Re: General mod Questions thread
@Ratatoskr I'll let Ratatoskr give you the Clara selection thing since she's been working on that. But for PartyRested() I attached my save. The full script code is://Hexxat - Mazzy Conflict, both SOA and TOB - uses this file because starts after rest, not on rest or interrupted IF InParty("Mazzy")… -
Re: General mod Questions thread
For me PartyRested() won't do anything, even in the file of a person in the party. It won't set triggers, it won't start dialogues. But interestingly it will prevent things from triggering, so the game is recognizing it, I just have no way to set it off. However Jaheira's romance bandit scene, which relies on PartyRested()…