// creator  : weidu.exe (version 23600)
// argument : JASE.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~JASE~

IF ~  True()
~ THEN BEGIN 0 // from:
  SAY #18066 /* ~Don't you be getting any closer or I'll have Mom come and give you the belt!~ */
  IF ~~ THEN REPLY #18067 /* ~Relax, kid, I don't want to hurt you.~ */ GOTO 1
  IF ~~ THEN REPLY #18068 /* ~Ahh, beat it, child. I've got no time for your whining.~ */ GOTO 2
  IF ~~ THEN REPLY #18069 /* ~As you would have it. I did not want to frighten you.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #18070 /* ~Oh, sure! That's what that other group of bandits said, and then they went and attacked a caravan I just saw leave. They were a bunch of liars, probably just like you. Get lost!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #18071 /* ~Big dummies. If my buddy Albert were here, he'd turn you inside out or somethin'. His mom lets him go wherever he wants, 'cuz he's tough. He'd smack you good!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #18072 /* ~Maybe you're not so mean, but that don't mean nothing! Them other bandits didn't seem mean, until they attacked old man Brill. Stupid bandits and their stupid iron. Leave me!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
