// creator  : weidu.exe (version 23100)
// argument : POGHM5.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~POGHM5~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #2 /* Triggers after states #: 1 even though they appear after this state */
~True()
~ THEN BEGIN 0 // from:
  SAY #94 /* ~I am justice and I don't care who you serve, you will die for the innocents you have slain!~ */
  IF ~~ THEN REPLY #15577 /* ~I sometimes have a bauble or two of such a quality in my wares, but not often.~ */ DO ~StartStore("tem2601",LastTalkedToBy())~ EXIT
  IF ~~ THEN REPLY #15578 /* ~Yes, certainly, can I see what you have for sale?~ */ EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 1 // from:
  SAY #6364 /* ~It appears that we have been tricked into killing these knights!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from:
  SAY #9108 /* ~In truth, when the Order sees my worth, I'll no longer need to travel with lowly folk such as you there, halfling.~ [ANOMEN52] */
  IF ~~ THEN EXIT
END
