// creator  : weidu.exe (version 23100)
// argument : UNUSED.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~UNUSED~

IF ~Global("TalkedToPlayer1","LOCALS",0)
InPartySlot(LastTalkedToBy,0)
~ THEN BEGIN 0 // from: 5.2 4.1
  SAY #17830 /* ~ It shall be done... and done well.~ [ANOMEN34] */
  IF ~~ THEN REPLY #17835 /* ~ Long live the Most Noble Order of the Radiant Heart, for I draw from the pool of right and strike in their name!~ [ANOMEN36] */ DO ~SetGlobal("TalkedToPlayer1","LOCALS",1)
~ GOTO 1
  IF ~~ THEN REPLY #17836 /* ~ Take that!~ [ANOMEN37] */ DO ~SetGlobal("TalkedToPlayer1","LOCALS",1)
~ GOTO 2
  IF ~~ THEN REPLY #17837 /* ~ Rrrgh!!!~ [ANOMEN38] */ DO ~SetGlobal("TalkedToPlayer1","LOCALS",1)
~ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 2.1 0.0
  SAY #17838 /* ~ My weapon has no effect!~ [ANOMEN39] */
  IF ~~ THEN REPLY #17839 /* ~ I can carry no more. What was given is now upon the ground.~ [ANOMEN40] */ GOTO 2
  IF ~~ THEN REPLY #17834 /* ~ The light shall prevail!~ [ANOMEN35] */ GOTO 3
  IF ~~ THEN REPLY #38746 /* ~ I have made the pinch and none are the wiser.~ [NALIA40] */ GOTO 6
END

IF ~~ THEN BEGIN 2 // from: 1.0 0.1
  SAY #17841 /* ~~ */
  IF ~~ THEN REPLY #17843 /* ~~ */ GOTO 3
  IF ~~ THEN REPLY #17847 /* ~~ */ GOTO 1
  IF ~~ THEN REPLY #38752 /* ~We dared not approach.~ [CSCOW707] */ GOTO 6
END

IF ~~ THEN BEGIN 3 // from: 2.0 1.1 0.2
  SAY #17844 /* ~ I have lost my focus.
~ [ANOMEN43] */
  IF ~!IsValidForPartyDialog("Imoen")
~ THEN DO ~Shout(99)
Enemy()
~ EXIT
  IF ~IsValidForPartyDialog("Imoen")
~ THEN EXTERN ~IMOENJ~ 57
END

IF ~Global("TalkedToPlayer1","LOCALS",0)
Global("TalkedToImoen","LOCALS",0)
~ THEN BEGIN 4 // from:
  SAY #38737 /* ~ I am not accustomed to such loads. I have had to drop something.~ [NALIA39] */
  IF ~~ THEN DO ~SetGlobal("TalkedToImoen","LOCALS",1)
~ EXTERN ~IMOENJ~ 58
  IF ~IsValidForPartyDialog(Player1)~ THEN DO ~SetGlobal("TalkedToPlayer1","LOCALS",1)
SetGlobal("TalkedToImoen","LOCALS",1)
~ GOTO 0
END

IF ~NumTimesTalkedTo(0)
Global("TalkedToPlayer1","LOCALS",0)
Global("TalkedToImoen","LOCALS",0)
~ THEN BEGIN 5 // from:
  SAY #38738 /* ~Silence, child. Allow the fool to make his judgement.~ [DPJON146] */
  IF ~!IsValidForPartyDialog("Imoen")
!IsValidForPartyDialog(Player1)
~ THEN GOTO 8
  IF ~IsValidForPartyDialog("Imoen")
!IsValidForPartyDialog(Player1)
~ THEN DO ~SetGlobal("TalkedToImoen","LOCALS",1)
~ EXTERN ~IMOENJ~ 58
  IF ~IsValidForPartyDialog(Player1)
~ THEN DO ~SetGlobal("TalkedToPlayer1","LOCALS",1)
~ GOTO 0
END

IF ~~ THEN BEGIN 6 // from: 2.2 1.2
  SAY #38747 /* ~ I am hidden from any that would see.~ [NALIA41] */
  IF ~!IsValidForPartyDialog("Imoen")
~ THEN DO ~Shout(99)
Enemy()
~ EXIT
  IF ~IsValidForPartyDialog("Imoen")
~ THEN DO ~SetGlobal("TalkedToImoen","LOCALS",1)
~ EXTERN ~IMOENJ~ 57
END

IF ~~ THEN BEGIN 7 // from:
  SAY #38756 /* ~ The trap is set. Watch your step.~ [NALIA43] */
  IF ~~ THEN DO ~Shout(99)
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 8 // from: 5.0
  SAY #38763 /* ~ You will defile no more!~ [SUAVAT03] */
  IF ~~ THEN DO ~Shout(99)
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 9 // from:
  SAY #38776 /* ~ Accept your deserved retribution.~ [SUAVAT04] */
  IF ~~ THEN EXTERN ~IMOENJ~ 59
END

IF ~~ THEN BEGIN 10 // from:
  SAY #38778 /* ~~ [SUAVAT06] */
  IF ~~ THEN GOTO 11
END

IF ~~ THEN BEGIN 11 // from: 10.0
  SAY #38781 /* ~ You'll find no better prices in Amn. I guarantee it.~ [MALMER01] */
  IF ~~ THEN EXTERN ~IMOENJ~ 60
END

IF ~~ THEN BEGIN 12 // from:
  SAY #38783 /* ~ Have a look at my wares, I trust you'll find them all in satisfactory condition.~ [MALMER02] */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 13 // from: 12.0
  SAY #38784 /* ~ Well, you look like the sort who has more than two gold pieces to rub together!~ [MALMER03] */
  IF ~~ THEN EXTERN ~IMOENJ~ 61
END

IF ~~ THEN BEGIN 14 // from:
  SAY #38786 /* ~~ [MALMER05] */
  IF ~~ THEN DO ~Shout(99)
Enemy()
~ EXIT
END
