// creator  : weidu.exe (version 23100)
// argument : _MTBE9.DLG
// game		 : .
// source	 : ./override/_MTBE9.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_MTBE9~

IF ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #75358 /* ~Welcome my dear, you are early I... excuse me.  Indeed I was expecting visitors, but none such as you.  Begone, before my company arrives.  I should not tolerate the mood being ruined by a band of miscreants.~ */
  IF ~~ THEN EXIT
END

IF ~NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #75359 /* ~You again?!  You have certainly taken an unhealthy interest in my personal affairs.  I should like you to make a hasty exit and not return, lest I be forced into drastic actions.~ */
  IF ~~ THEN EXIT
END

IF ~NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #75360 /* ~I can tolerate no more of your incursions!  Dispose of these nosey vermin!~ */
  IF ~~ THEN DO ~CreateCreature("_MERC",[339.330],0)
CreateCreature("_MERC",[431.310],0)
CreateCreature("_MERC",[372.348],0)
CreateCreature("_MERC",[391.365],0)
CreateCreature("_MERC",[427.348],0)
CreateCreature("_MERC",[457.334],0)
~ EXIT
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 3 // from:
  SAY #75363 /* ~I hate this whole climate of fear that the bandits have place us in.  I tell you, one day I'm gonna do something about it!  You're my friend, why don't you do something about it!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #74940 /* ~Get out of my sight!  I'll do nothing for you!~ */
  IF ~~ THEN EXIT
END
