// creator  : weidu.exe (version 23100)
// argument : AMWENC01.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~AMWENC01~ 4 // non-zero flags may indicate non-pausing dialogue

IF ~RandomNum(4,1)
!Dead("balth01")~ THEN BEGIN 0 // from:
  SAY #67119 /* ~I wish I could stop for a chat, but these mercenaries keep me far busier than I like.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,2)
!Dead("balth01")~ THEN BEGIN 1 // from:
  SAY #67120 /* ~You don't seem like the rest of these soldiers the monks have hired... thank the gods, I certainly need no more of them!~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,3)
!Dead("balth01")~ THEN BEGIN 2 // from:
  SAY #67121 /* ~If you have an order, you'll have to give it to Zakee.  I'm too busy right now, sorry.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,4)
!Dead("balth01")~ THEN BEGIN 3 // from:
  SAY #67122 /* ~Keep your hands and smart remarks to yourself.  The Zephir's for washing the desert out of your throat and taking the weariness out of tired bones, that's all.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("balth")~ THEN BEGIN 4 // from:
  SAY #73966 /* ~I... I... excuse me, my <LADYLORD>.  Please don't hurt me!~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END
