// creator  : weidu.exe (version 23100)
// argument : PIRCOR04.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PIRCOR04~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~!Global("SanikPlot","GLOBAL",1)
!Global("SanikPlot","GLOBAL",2)
Gender(LastTalkedToBy,MALE)
RandomNum(3,1)
!Dead("pirmur01")~ THEN BEGIN 0 // from:
  SAY #54119 /* ~'Allo, darling.  Sure you wouldn't fancy joinin' me in me chambers for a bit of fun an' all that?  The boys say I've hands that will melt away yer worries!~ */
  IF ~~ THEN EXIT
END

IF ~!Global("SanikPlot","GLOBAL",1)
!Global("SanikPlot","GLOBAL",2)
Gender(LastTalkedToBy,MALE)
RandomNum(3,2)
!Dead("pirmur01")~ THEN BEGIN 1 // from:
  SAY #54120 /* ~'Cor, a man like you could use a girl to keep ye company, aye?  Just a few coins an' I'm all yours!~ */
  IF ~~ THEN EXIT
END

IF ~!Global("SanikPlot","GLOBAL",1)
!Global("SanikPlot","GLOBAL",2)
Gender(LastTalkedToBy,MALE)
RandomNum(3,3)
!Dead("pirmur01")~ THEN BEGIN 2 // from:
  SAY #54121 /* ~Come now, me dear... ye don't want Galvena t' whip me fer not making me quota, aye?  Just one night of pleasure fer ye an I'm in the clear, t' boot!~ */
  IF ~~ THEN EXIT
END

IF ~Gender(LastTalkedToBy,FEMALE)
RandomNum(2,1)
!Global("SanikPlot","GLOBAL",2)
!Dead("pirmur01")~ THEN BEGIN 3 // from:
  SAY #54122 /* ~Oh, move on, then.  There are girls who'd appreciate some time with ye, but I ain't one of 'em.~ */
  IF ~~ THEN EXIT
END

IF ~Gender(LastTalkedToBy,FEMALE)
RandomNum(2,2)
!Global("SanikPlot","GLOBAL",2)
!Dead("pirmur01")~ THEN BEGIN 4 // from:
  SAY #54123 /* ~You wouldn't happen t' know of a decent man who's in need of a bit o' company, would ye?  Send 'im to me, aye?~ */
  IF ~~ THEN EXIT
END

IF ~Gender(LastTalkedToBy,MALE)
Global("SanikPlot","GLOBAL",1)
Global("MedallionSearch","AR1600",0)
!Dead("pirmur01")~ THEN BEGIN 5 // from:
  SAY #54124 /* ~A fine day to ye!  Would ye care for a decent night o' pleasure in me arms?  'Tis only a meager cost, for so much, aye?~ */
  IF ~~ THEN REPLY #54125 /* ~Actually, I'm looking for a girl named Claire.  Perhaps you know her?~ */ GOTO 6
  IF ~~ THEN REPLY #54247 /* ~I might be up for that.  What do you have in mind?~ */ GOTO 44
  IF ~~ THEN REPLY #54248 /* ~I'd prefer to know how to get into your guildhouse.  I have business to discuss with Lady Galvena.~ */ GOTO 32
END

IF ~~ THEN BEGIN 6 // from: 44.1 40.3 38.1 36.2 34.2 32.1 31.1 5.0
  SAY #54126 /* ~Aye, I know who ye're talking about, sir.  But I'm not one to go on gabbin' about things I shouldn't.  Miss Galvena wouldn't permit it.~ */
  IF ~CheckStatLT(LastTalkedToBy,15,CHR)~ THEN REPLY #54127 /* ~Lady Galvena is nowhere about to hear you, and I'll not be the one to tell her.~ */ GOTO 7
  IF ~CheckStatGT(LastTalkedToBy,14,CHR)~ THEN REPLY #54239 /* ~Lady Galvena won't know you said anything... you can trust me, friend.~ */ GOTO 43
  IF ~~ THEN REPLY #54240 /* ~Alright, then.  You mentioned something about a good time... what did you have in mind?~ */ GOTO 44
  IF ~~ THEN REPLY #54245 /* ~Then tell me how to get inside your guildhouse.  There are things I would like to discuss with Lady Galvena.~ */ GOTO 32
  IF ~~ THEN REPLY #54246 /* ~Perhaps some gold might make you more willing to talk?~ */ GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 6.4 6.0
  SAY #54128 /* ~Well... I suppose I could tell ye about the lass, but it means me hide an' more if this be found out.  Pay me 200 gp, sir, an' it'll be worth me while.~ */
  IF ~CheckStatLT(LastTalkedToBy,15,CHR)~ THEN REPLY #54129 /* ~200 gp?!  That's an outrageous amount!~ */ GOTO 8
  IF ~CheckStatGT(LastTalkedToBy,14,CHR)~ THEN REPLY #54234 /* ~200 gp?!  That's an outrageous amount!~ */ GOTO 43
  IF ~PartyGoldGT(199)~ THEN REPLY #54236 /* ~Very well... take it and tell me what happened to Claire.~ */ DO ~TakePartyGold(200)~ GOTO 9
  IF ~~ THEN REPLY #54237 /* ~I'm afraid I don't have that much.~ */ GOTO 31
  IF ~~ THEN REPLY #54238 /* ~How about I smash your skull in if you don't tell me, and be quick about it!~ */ GOTO 41
END

IF ~~ THEN BEGIN 8 // from: 7.0
  SAY #54130 /* ~Hmph.  I could lose me tongue fer speakin' of such things, an' ye wish to haggle about it?  It be 200 gp or it be nothing, sir.  Take yer pick.~ */
  IF ~PartyGoldGT(199)~ THEN REPLY #54131 /* ~Here is 200 gp, then.  What happened to Claire?~ */ DO ~TakePartyGold(200)~ GOTO 9
  IF ~~ THEN REPLY #54179 /* ~I'm afraid I don't have that much.~ */ GOTO 31
  IF ~~ THEN REPLY #54231 /* ~Tell me what I want to know or you'll have more things to worry about than just losing your tongue.~ */ GOTO 41
  IF ~~ THEN REPLY #54232 /* ~Tell me about the guildhouse, then.  Is there a way I can get inside?~ */ GOTO 32
  IF ~~ THEN REPLY #54233 /* ~Forget it.  I'll be going.~ */ GOTO 35
END

IF ~~ THEN BEGIN 9 // from: 43.0 8.0 7.2
  SAY #54132 /* ~Claire's boyo was determined to take 'er away, see?  He told off Miss Galvena, said he were takin' Claire to a better place and that were all there was to it.~ */
  IF ~~ THEN DO ~SetGlobal("AskedAboutClaire","LOCALS",1)~ GOTO 10
END

IF ~~ THEN BEGIN 10 // from: 9.0
  SAY #54133 /* ~Poor Claire believed 'im, too... believed that Miss Galvena might not do anythin' about it.  Miss Galvena doesn't let none of us go, ye can be sure of that.~ */
  IF ~~ THEN GOTO 11
END

IF ~~ THEN BEGIN 11 // from: 10.0
  SAY #54134 /* ~Claire were waitin' outside the guildhouse fer her boyo to come, but Miss Galvena had him killed, an' she took Claire inside the guildhouse an' locked her up..~ */
  IF ~~ THEN GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 11.0
  SAY #54135 /* ~I don't claim t' know what Miss Galvena's going to do to Claire, but 'tis a terrible thing, t' be sure.  No one stands up t' Miss Galvena an' gets away with it.~ */
  IF ~~ THEN REPLY #54136 /* ~How do I get into the guildhouse, then?  I need to speak to her.~ */ UNSOLVED_JOURNAL #23530 /* ~Getting Inside the Asylum

I convinced one of the courtesans to tell me what happened to Claire.  It seems Lady Galvena was not very impressed with the fact that Sanik was going to leave with her, and after having Sanik killed she had Claire locked up within the Guildhouse.~ */ GOTO 13
  IF ~~ THEN REPLY #54174 /* ~I plan on standing up to her.  I'll kill her, if I get the chance.~ */ UNSOLVED_JOURNAL #23530 /* ~Getting Inside the Asylum

I convinced one of the courtesans to tell me what happened to Claire.  It seems Lady Galvena was not very impressed with the fact that Sanik was going to leave with her, and after having Sanik killed she had Claire locked up within the Guildhouse.~ */ GOTO 29
END

IF ~~ THEN BEGIN 13 // from: 42.0 40.0 39.2 30.1 12.0
  SAY #54137 /* ~If ye wants to be walkin' around the guildhouse, ye'll need a medallion.  All o' Miss Galvena's courtesan masters wear them.  'Tis how the guards recognize 'em.~ */
  IF ~~ THEN REPLY #54138 /* ~Wait a minute... wouldn't they know that I didn't work for Lady Galvena anyway, medallion or no?~ */ GOTO 14
  IF ~~ THEN REPLY #54173 /* ~How would I get one of these medallions?~ */ GOTO 15
END

IF ~~ THEN BEGIN 14 // from: 13.0
  SAY #54139 /* ~Miss Galvena be hirin' new masters all the time.  Ye could bluff yer way past the guards if ye had a medallion.  Them guards won't care enough to check.~ */
  IF ~~ THEN REPLY #54140 /* ~So how do I get one of these medallions, then?~ */ GOTO 15
END

IF ~~ THEN BEGIN 15 // from: 14.0 13.1
  SAY #54141 /* ~Aye, now, that's tough.  All o' the courtesan masters have one, but they mostly stays in the guildhouse.   Chremy be out an' about, I think.  Ye could get his.~ */
  IF ~~ THEN REPLY #54142 /* ~Who is Chremy?~ */ UNSOLVED_JOURNAL #20367 /* ~Getting Inside the Asylum

The courtesan told me that the best way to move about secretly or bluff my way past the guards would be to hold a medallion that the courtesan masters wear.  The only one outside of the guild right now is Chremy, one of the crueler masters who is watching a girl named Ginia.~ */ GOTO 16
  IF ~Dead("pirpir05")~ THEN REPLY #54171 /* ~Ah, him... I already killed him, actually.~ */ UNSOLVED_JOURNAL #20367 /* ~Getting Inside the Asylum

The courtesan told me that the best way to move about secretly or bluff my way past the guards would be to hold a medallion that the courtesan masters wear.  The only one outside of the guild right now is Chremy, one of the crueler masters who is watching a girl named Ginia.~ */ GOTO 17
  IF ~PartyHasItem("MISCAN")~ THEN REPLY #54172 /* ~I remember him.  You mean a medallion like this?~ */ UNSOLVED_JOURNAL #20367 /* ~Getting Inside the Asylum

The courtesan told me that the best way to move about secretly or bluff my way past the guards would be to hold a medallion that the courtesan masters wear.  The only one outside of the guild right now is Chremy, one of the crueler masters who is watching a girl named Ginia.~ */ GOTO 19
END

IF ~~ THEN BEGIN 16 // from: 15.0
  SAY #54143 /* ~He be one of the crueler masters, he is.  I hear he's been watchin' the new lass, Ginia.  Poor girl.  Chremy doesn't trust her a wink, an' she's done nothin'.~ */
  IF ~Dead("pirpir05")~ THEN REPLY #54144 /* ~I remember him.  I killed him already.~ */ GOTO 17
  IF ~PartyHasItem("MISCAN")~ THEN REPLY #54169 /* ~I remember him.  Are you talking about this medallion?~ */ GOTO 19
  IF ~~ THEN REPLY #54170 /* ~So if I find this Chremy and take his medallion, I should be able to get inside?~ */ GOTO 18
END

IF ~~ THEN BEGIN 17 // from: 16.0 15.1
  SAY #54145 /* ~Hmph.  It be no more than he deserved, really.  Does ye have his medallion, then?~ */
  IF ~!PartyHasItem("MISCAN")~ THEN REPLY #54146 /* ~No, I don't.  If I go and find the medallion, then, will it allow me to get inside?~ */ GOTO 18
  IF ~PartyHasItem("MISCAN")~ THEN REPLY #54148 /* ~I think so.  Is this it?~ */ GOTO 19
END

IF ~~ THEN BEGIN 18 // from: 17.0 16.2
  SAY #54147 /* ~Aye. Track 'im down.  Ye may want to come back to me, an' I'll tell ye if it's the right one.  Never know how much jewelry a nasher like Chremy'll have, aye?~ */
  IF ~~ THEN DO ~SetGlobal("MedallionSearch","AR1600",1)~ JOURNAL #10671 /* ~Getting Inside the Asylum

Once I find Chremy, the courtesan suggested I should return so the medallion could be verified.~ */ FLAGS 128 EXIT
END

IF ~~ THEN BEGIN 19 // from: 45.0 17.1 16.1 15.2
  SAY #54149 /* ~Aye, that be it, sure enough.~ */
  IF ~Global("FreeCourtesan","LOCALS",1)~ THEN GOTO 20
  IF ~Global("FreeCourtesan","LOCALS",0)~ THEN GOTO 23
END

IF ~~ THEN BEGIN 20 // from: 19.0
  SAY #54150 /* ~Now... ye can use that to bluff yer way past the guards or I can take ye up to me room.  That way, ye starts from within.  Yer choice, sir.~ */
  IF ~~ THEN REPLY #54151 /* ~I think I'll go in on my own.~ */ GOTO 21
  IF ~~ THEN REPLY #54153 /* ~Alright... take me inside, then.~ */ GOTO 22
END

IF ~~ THEN BEGIN 21 // from: 20.0
  SAY #54152 /* ~As ye wish, sir.  Good luck to ye.~ */
  IF ~~ THEN DO ~SetGlobal("SanikPlot","GLOBAL",2)~ EXIT
END

IF ~~ THEN BEGIN 22 // from: 36.0 34.0 33.0 30.0 28.0 26.0 20.1
  SAY #54154 /* ~Right-o.  Follow me, then, me dear.  It isn't far from here... your friends can come too, if they like to watch.~ */
  IF ~~ THEN DO ~SetGlobal("SanikPlot","GLOBAL",2)
SetGlobal("InsideGuild","LOCALS",1)
StartCutSceneMode()
StartCutScene("cut46b")~ EXIT
END

IF ~~ THEN BEGIN 23 // from: 19.1
  SAY #54155 /* ~All ye needs to do, now, is take it to the guards at the door.  They should let you in, I thinks, without too much trouble.~ */
  IF ~~ THEN REPLY #54156 /* ~Fine.  I'll do that... thanks.~ */ GOTO 24
  IF ~~ THEN REPLY #54158 /* ~Wait a minute... why don't you take me up to your room?  That way I only have to deal with guards on the inside.~ */ GOTO 25
END

IF ~~ THEN BEGIN 24 // from: 25.2 23.0
  SAY #54157 /* ~Right then.  Remember, sir... I had nothing to do with ye.~ */
  IF ~~ THEN DO ~SetGlobal("SanikPlot","GLOBAL",2)
~ EXIT
END

IF ~~ THEN BEGIN 25 // from: 23.1
  SAY #54159 /* ~Take ye up to me room?  Ahhh... I don't want to involve meself anymore than I needs to.  If Miss Galvena finds out, it's me death!~ */
  IF ~PartyGoldGT(99)~ THEN REPLY #54160 /* ~How about 100 gp?  Will that change your mind?~ */ GOTO 26
  IF ~~ THEN REPLY #54165 /* ~I will deal with Lady Galvena... you won't have to worry about her anymore, if that's the only problem.~ */ GOTO 28
  IF ~~ THEN REPLY #54167 /* ~Fine, then.  I'll go inside on my own.~ */ GOTO 24
  IF ~~ THEN REPLY #54168 /* ~Look, take me up there or I'll do much worse than Lady Galvena.~ */ GOTO 26
END

IF ~~ THEN BEGIN 26 // from: 25.3 25.0
  SAY #54161 /* ~Look, sir... I'll take ye up, if ye wish.  But only if ye uses all yer skills to deal with Miss Galvena.  Permanent-like.  Ye'll be doin' a lot of people a favor.~ */
  IF ~~ THEN REPLY #54162 /* ~I can do that.  Take me upstairs and I'll deal with Lady Galvena once my business is done.~ */ DO ~SetGlobal("FreeCourtesan","LOCALS",1)~ UNSOLVED_JOURNAL #15801 /* ~Getting Inside the Asylum

The courtesan is willing to help me get inside if I promise to kill Lady Galvena and free all of the courtesans that the woman holds here against their will.~ */ GOTO 22
  IF ~~ THEN REPLY #54163 /* ~Forget it.  I have more important things to do.~ */ UNSOLVED_JOURNAL #15801 /* ~Getting Inside the Asylum

The courtesan is willing to help me get inside if I promise to kill Lady Galvena and free all of the courtesans that the woman holds here against their will.~ */ GOTO 27
END

IF ~~ THEN BEGIN 27 // from: 26.1
  SAY #54164 /* ~Then ye be on yer own, sir.  I'll involve meself no more.  An' remember... I've nothing to do with ye.~ */
  IF ~~ THEN DO ~SetGlobal("SanikPlot","GLOBAL",2)~ EXIT
END

IF ~~ THEN BEGIN 28 // from: 25.1
  SAY #54166 /* ~Ye would do that?  Ehhh... I'd be willing to risk a lot to be free of her, sure enough.  Very well, then, sir... I'll bring ye to me room inside.~ */
  IF ~~ THEN DO ~SetGlobal("FreeCourtesan","LOCALS",1)~ UNSOLVED_JOURNAL #15801 /* ~Getting Inside the Asylum

The courtesan is willing to help me get inside if I promise to kill Lady Galvena and free all of the courtesans that the woman holds here against their will.~ */ GOTO 22
END

IF ~~ THEN BEGIN 29 // from: 12.1
  SAY #54175 /* ~Aye?  I'd be willing to take a chance on that.  I'd give a lot t' be free o' Miss Galvena.  I can maybe help ye get inside the guildhouse, I think.~ */
  IF ~~ THEN DO ~SetGlobal("FreeCourtesan","LOCALS",1)~ UNSOLVED_JOURNAL #15801 /* ~Getting Inside the Asylum

The courtesan is willing to help me get inside if I promise to kill Lady Galvena and free all of the courtesans that the woman holds here against their will.~ */ GOTO 30
END

IF ~~ THEN BEGIN 30 // from: 29.0
  SAY #54176 /* ~I can get ye into me room, but once ye leaves, ye'll be dealin' with the guards.  If ye want to move about secret-like, I can help ye with that, as well.~ */
  IF ~~ THEN REPLY #54177 /* ~I don't care about being seen.  I just need to get inside.~ */ UNSOLVED_JOURNAL #10670 /* ~Getting Inside the Asylum

The courtesan offered to get me inside by pretending I was a customer... but cannot help me deal with the guards within.  That part will be up to me.~ */ GOTO 22
  IF ~~ THEN REPLY #54178 /* ~Tell me how to go about the guildhouse secretly, then.~ */ UNSOLVED_JOURNAL #10670 /* ~Getting Inside the Asylum

The courtesan offered to get me inside by pretending I was a customer... but cannot help me deal with the guards within.  That part will be up to me.~ */ GOTO 13
END

IF ~~ THEN BEGIN 31 // from: 42.1 40.1 39.3 36.1 34.1 33.3 8.1 7.3
  SAY #54180 /* ~Then we don't have any business t' discuss, sir.  I can't help ye.  Best ye be on yer way, for I haves a long day ahead o' me.~ */
  IF ~~ THEN REPLY #54181 /* ~All I want is to get inside the guildhouse.  Is there no way of doing that?~ */ GOTO 32
  IF ~~ THEN REPLY #54229 /* ~How about we discuss something else, then.  Do you know someone named Claire, perhaps?~ */ GOTO 6
  IF ~~ THEN REPLY #54230 /* ~Fine, then, I'll go.~ */ GOTO 35
END

IF ~~ THEN BEGIN 32 // from: 44.2 36.3 34.3 31.0 8.3 6.3 5.2
  SAY #54182 /* ~The guildhouse be fer guildfolk only.  Hire me, sir, and I could take ye up to me room within.  Ye wouldn't be wanderin' about, but ye'd be inside.~ */
  IF ~~ THEN REPLY #54183 /* ~And how much would hiring you cost?~ */ GOTO 33
  IF ~~ THEN REPLY #54204 /* ~Actually, I'm more interested in discussing a girl named Claire.  Perhaps you know her?~ */ GOTO 6
  IF ~CheckStatLT(LastTalkedToBy,15,CHR)~ THEN REPLY #54205 /* ~Are you sure?  Is there no other way in?~ */ GOTO 38
  IF ~CheckStatGT(LastTalkedToBy,14,CHR)~ THEN REPLY #54228 /* ~Are you sure?  Is there no other way in?~ */ GOTO 39
END

IF ~~ THEN BEGIN 33 // from: 44.0 40.2 38.0 32.0
  SAY #54184 /* ~Well, heh... I be a girl o' no mean skill, if ye know what I mean.  For 100 gp, I could show ye a pleasant time ye won't soon forget, m'lord.~ */
  IF ~PartyGoldGT(99)~ THEN REPLY #54185 /* ~Fine.  Here's 100 gp.  Let's go to your room in the guildhouse, then.~ */ DO ~TakePartyGold(100)~ GOTO 22
  IF ~CheckStatLT(LastTalkedToBy,16,CHR)~ THEN REPLY #54186 /* ~100 gp?!  That's an outrageous sum!~ */ GOTO 34
  IF ~CheckStatGT(LastTalkedToBy,15,CHR)~ THEN REPLY #54194 /* ~100 gp is an awfully large sum.  Is there no way to pay less?~ */ GOTO 36
  IF ~~ THEN REPLY #54201 /* ~I'm afraid I don't have that much on me.~ */ GOTO 31
  IF ~~ THEN REPLY #54202 /* ~How about instead of me crushing your skull you just take me to your room in the guildhouse, alright?~ */ GOTO 37
END

IF ~~ THEN BEGIN 34 // from: 33.1
  SAY #54187 /* ~Well, that's the charge, luv.  I charge ye much less an' Miss Galvena would take it all, an' then where would I be?~ */
  IF ~PartyGoldGT(99)~ THEN REPLY #54188 /* ~Fine.  100 gp it is.  Let's go to your room in the guildhouse.~ */ DO ~TakePartyGold(100)~ GOTO 22
  IF ~~ THEN REPLY #54189 /* ~I'm afraid I don't have that much.~ */ GOTO 31
  IF ~~ THEN REPLY #54190 /* ~Let's talk about something else, then.  Do you know someone named Claire?~ */ GOTO 6
  IF ~~ THEN REPLY #54191 /* ~All I really want is to get inside the guildhouse.  Is there no way to do that?~ */ GOTO 32
  IF ~~ THEN REPLY #54192 /* ~Forget it, then.~ */ GOTO 35
END

IF ~~ THEN BEGIN 35 // from: 63.1 38.4 36.4 34.4 31.2 8.4
  SAY #54193 /* ~On yer way, then.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 36 // from: 33.2
  SAY #54195 /* ~Aye, maybe, fer a handsome face like yers.  50 gp, then... but I can go no lower.  I haves t' pay Miss Galvena, ye know.~ */
  IF ~PartyGoldGT(49)~ THEN REPLY #54196 /* ~Very well.  50 gp it is.  Let's go to your room in the guildhouse.~ */ DO ~TakePartyGold(50)~ GOTO 22
  IF ~~ THEN REPLY #54197 /* ~I'm afraid I don't have that much.~ */ GOTO 31
  IF ~~ THEN REPLY #54198 /* ~Let's talk about something else, then.  Do you know someone named Claire?~ */ GOTO 6
  IF ~~ THEN REPLY #54199 /* ~All I really want is to get inside the guildhouse.  Is there no way to do that?~ */ GOTO 32
  IF ~~ THEN REPLY #54200 /* ~Forget it, then.~ */ GOTO 35
END

IF ~~ THEN BEGIN 37 // from: 33.4
  SAY #54203 /* ~Hmph.  I don't go fer any o' that rough trade, sir.  Best take that kind o' talk elsewhere, lest ye run head-first into Miss Galvena's men.  Now bugger off.~ */
  IF ~~ THEN DO ~RunAwayFrom(LastTalkedToBy,45)~ EXIT
END

IF ~~ THEN BEGIN 38 // from: 32.2
  SAY #54206 /* ~O' course not!  Either ye comes in as a customer, or not at all.  Miss Galvena watches us like a hawk, she does... I'm not sticking me neck out fer nothing.~ */
  IF ~~ THEN REPLY #54207 /* ~Fine, then.  How much does it cost for me to be a customer?~ */ GOTO 33
  IF ~~ THEN REPLY #54208 /* ~How about we talk about something else, then.  Do you know someone named Claire?~ */ GOTO 6
  IF ~~ THEN REPLY #54209 /* ~I really need to get inside.  Would some gold change your mind?~ */ GOTO 39
  IF ~~ THEN REPLY #54226 /* ~Tell me how to get inside or you're going to regret it.~ */ GOTO 41
  IF ~~ THEN REPLY #54227 /* ~Forget it, then.  Thanks for nothing.~ */ GOTO 35
END

IF ~~ THEN BEGIN 39 // from: 38.2 32.3
  SAY #54210 /* ~Well... there might be a way in for ye, if ye're so determined.  But Miss Galvena would have me killed if she found out.  Pay me 200 gp an' it'll be worth me while.~ */
  IF ~CheckStatLT(LastTalkedToBy,15,CHR)~ THEN REPLY #54211 /* ~200 gp?!  That's an outlandish amount!~ */ GOTO 40
  IF ~CheckStatGT(LastTalkedToBy,14,CHR)~ THEN REPLY #54219 /* ~200 gp?!  That's an outlandish amount!~ */ GOTO 42
  IF ~PartyGoldGT(199)~ THEN REPLY #54223 /* ~Here's 200 gp, then.  Tell me how to get in.~ */ DO ~TakePartyGold(200)~ GOTO 13
  IF ~~ THEN REPLY #54224 /* ~I'm afraid I don't have that much.~ */ GOTO 31
  IF ~~ THEN REPLY #54225 /* ~Tell me how to get inside or you're going to regret it.~ */ GOTO 41
END

IF ~~ THEN BEGIN 40 // from: 39.0
  SAY #54212 /* ~Ye thinks I wish to part with me tongue?  I've no wish to anger Miss Galvena, miss... ye wants me t' say anything, it's 200 gp and that be all there is to it.~ */
  IF ~PartyGoldGT(199)~ THEN REPLY #54213 /* ~Fine.  Here's 200 gp.  Tell me how to get in.~ */ DO ~TakePartyGold(200)~ GOTO 13
  IF ~~ THEN REPLY #54214 /* ~I'm afraid I don't have that much.~ */ GOTO 31
  IF ~~ THEN REPLY #54215 /* ~Maybe I could go in with you... how much do you charge?~ */ GOTO 33
  IF ~~ THEN REPLY #54216 /* ~Let's talk about something else, then.  Do you know someone named Claire?~ */ GOTO 6
  IF ~~ THEN REPLY #54217 /* ~Tell me what I want to know or you'll lose more than your tongue.~ */ GOTO 41
END

IF ~~ THEN BEGIN 41 // from: 40.4 39.4 38.3 8.2 7.4
  SAY #54218 /* ~As opposed to what?  As opposed to what Miss Galvena will have done t' me fer sayin' anything?  Hmph.  Do as ye wish, then, sir, 'cause I'll have none of it.~ */
  IF ~~ THEN DO ~RunAwayFrom(LastTalkedToBy,30)~ EXIT
END

IF ~~ THEN BEGIN 42 // from: 39.1
  SAY #54220 /* ~Ahhh, all I be worried about, really, is Miss Galvena findin' out, sir.  Does ye promise not to tell anyone I said anythin'?~ */
  IF ~~ THEN REPLY #54221 /* ~I promise.~ */ GOTO 13
  IF ~~ THEN REPLY #54222 /* ~I'm not promising anything.~ */ GOTO 31
END

IF ~~ THEN BEGIN 43 // from: 7.1 6.1
  SAY #54235 /* ~Well... ye seems like a fine sort.  An' Sune knows it be an awful thing what Miss Galvena has done to the lass.  Fine, I'll tell ye what happened to Claire.~ */
  IF ~~ THEN GOTO 9
END

IF ~~ THEN BEGIN 44 // from: 63.0 6.2 5.1
  SAY #54241 /* ~I could take ye up to me chambers in the guildhouse, sir, and show ye the skills that makes me in such demand.  Fer just a small fee, mind ye.~ */
  IF ~~ THEN REPLY #54242 /* ~What kind of 'small fee' are we talking about?~ */ GOTO 33
  IF ~~ THEN REPLY #54243 /* ~Perhaps you could tell me about someone named Claire, instead.  Maybe you know her?~ */ GOTO 6
  IF ~~ THEN REPLY #54244 /* ~Is there some way I could get into the guildhouse on my own?  I have business to discuss with Lady Galvena.~ */ GOTO 32
END

IF ~Gender(LastTalkedToBy,MALE)
Global("SanikPlot","GLOBAL",1)
Global("MedallionSearch","AR1600",1)
!Dead("pirmur01")~ THEN BEGIN 45 // from:
  SAY #54249 /* ~Ah!  So... does ye have the medallion, then, sir?~ */
  IF ~PartyHasItem("MISCAN")~ THEN REPLY #54250 /* ~I think so... is this it?~ */ GOTO 19
  IF ~!PartyHasItem("MISCAN")~ THEN REPLY #54251 /* ~No, not yet.~ */ GOTO 46
END

IF ~~ THEN BEGIN 46 // from: 45.1
  SAY #54252 /* ~Well, then I'll just have t' wait here until ye gets it, I suppose.  Don't worry, sir... I haven't much else to do, heh.~ */
  IF ~~ THEN EXIT
END

IF ~Global("SanikPlot","GLOBAL",2)
Gender(LastTalkedToBy,MALE)
Global("FreeCourtesan","LOCALS",1)
!Dead("pirmur01")
Global("InsideGuild","LOCALS",1)~ THEN BEGIN 47 // from:
  SAY #54253 /* ~So... I been thinking, sir... the guards won't likely let ye peep around, even with yer medallion.  Lady Galvena don't let her courtesan masters do much, really.~ */
  IF ~~ THEN DO ~SetGlobal("FreeCourtesan","LOCALS",2)~ GOTO 48
END

IF ~~ THEN BEGIN 48 // from: 47.0
  SAY #54254 /* ~Miss Galvena gives us a draught... a potion... that we're supposed to be usin' on customers with a, ah, weighty purse.  Put 'em to sleep, ye understand?~ */
  IF ~~ THEN GOTO 49
END

IF ~~ THEN BEGIN 49 // from: 48.0
  SAY #54255 /* ~If ye doesn't wish to fight, ye could take the draught to the cook, perhaps.  Convince 'im to put it in the food... and knock everyone out.  Make it easy.~ */
  IF ~~ THEN REPLY #54256 /* ~How am I supposed to convince the cook to do this?~ */ GOTO 50
  IF ~~ THEN REPLY #54261 /* ~Alright, then... give me the potion.~ */ DO ~GiveItemCreate("MISCAS",LastTalkedToBy,0,0,0)~ GOTO 51
  IF ~~ THEN REPLY #54262 /* ~No need.  I intend to fight.~ */ GOTO 51
END

IF ~~ THEN BEGIN 50 // from: 49.0
  SAY #54257 /* ~I've no idea, sir.  'Twas just a thought.  Does ye wish the draught anyway?~ */
  IF ~~ THEN REPLY #54258 /* ~Sure.  I'll see what I can do.~ */ DO ~GiveItemCreate("MISCAS",LastTalkedToBy,0,0,0)~ GOTO 51
  IF ~~ THEN REPLY #54260 /* ~No, no need.  I intend to fight.~ */ GOTO 51
END

IF ~~ THEN BEGIN 51 // from: 50.1 50.0 49.2 49.1
  SAY #54259 /* ~As ye wish, sir.  Good luck to ye... if ye can truly free me an' the others, we'll be surely grateful to ye.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #23504 /* ~Getting Inside the Asylum

Once we got inside the guildhouse, the courtesan warned me that I still wouldn't be able to wander about too much, even with the medallion.  I was offered a sleeping draught, which could put the entire household to sleep if put into the food... although the courtesan had no idea how the cook might be convinced to do so.~ */ EXIT
END

IF ~Global("SanikPlot","GLOBAL",2)
Gender(LastTalkedToBy,MALE)
Global("FreeCourtesan","LOCALS",2)
!Dead("pirmur01")
Global("InsideGuild","LOCALS",1)~ THEN BEGIN 52 // from:
  SAY #54263 /* ~Good luck to ye.  I've got me hopes pinned on ye, sir.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("pirmur01")~ THEN BEGIN 53 // from:
  SAY #54264 /* ~Ye... ye've freed us from Miss Galvena?  I barely dared t' think it possible, m'<LADYLORD>!  Thank ye, truly.~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END

IF ~Global("SanikPlot","GLOBAL",2)
Gender(LastTalkedToBy,MALE)
Global("FreeCourtesan","LOCALS",0)
!Dead("pirmur01")
Global("InsideGuild","LOCALS",1)~ THEN BEGIN 54 // from:
  SAY #54265 /* ~Alright, sir.  We're here.~ */
  IF ~Global("AskedAboutClaire","LOCALS",0)~ THEN REPLY #54266 /* ~Alright.  I'm going to go and take a look around the building.  Not a word out of you.~ */ DO ~SetGlobal("FreeCourtesan","GLOBAL",3)~ GOTO 55
  IF ~Global("AskedAboutClaire","LOCALS",1)~ THEN REPLY #54277 /* ~Fine. Now tell me where I can find Claire.~ */ DO ~SetGlobal("FreeCourtesan","GLOBAL",3)~ GOTO 59
  IF ~Global("AskedAboutClaire","LOCALS",0)~ THEN REPLY #54278 /* ~Fine. Now tell me where I can find Claire.~ */ DO ~SetGlobal("FreeCourtesan","GLOBAL",3)~ GOTO 58
  IF ~Global("AskedAboutClaire","LOCALS",1)~ THEN REPLY #54279 /* ~Good. Stay here. I must find Lady Galvena and, if the Lady is cooperative, Claire.~ */ DO ~SetGlobal("FreeCourtesan","GLOBAL",3)~ GOTO 59
END

IF ~~ THEN BEGIN 55 // from: 54.0
  SAY #54267 /* ~What?!  Ye can't leave me room, sir.  One step out o' the door, an' I'll call the guards on ye!!~ */
  IF ~~ THEN REPLY #54268 /* ~Go ahead and call them.  You'll join them if you do.~ */ GOTO 56
  IF ~~ THEN REPLY #54270 /* ~Do as you wish.  I only needed to get inside.~ */ GOTO 56
  IF ~PartyGoldGT(99)~ THEN REPLY #54271 /* ~Here... how about 100 gp?  Will that shut you up?~ */ DO ~TakePartyGold(100)~ GOTO 57
  IF ~~ THEN REPLY #54273 /* ~I'm only here to find and speak to Claire.  It should not take long.~ */ GOTO 58
END

IF ~~ THEN BEGIN 56 // from: 55.1 55.0
  SAY #54269 /* ~GUARDS!!  GUARDS!!~ */
  IF ~~ THEN DO ~SetGlobal("GalvenaHostile","GLOBAL",1)
CreateCreature("pirmur11",[200.420],6)
CreateCreature("pirmur11",[242.456],6)
EscapeArea()~ UNSOLVED_JOURNAL #6934 /* ~Getting Inside the Asylum

I got inside the guildhouse through the hiring of one of the courtesans... and at their hue and cry the entire guild has been roused.  Time to fight.~ */ EXIT
END

IF ~~ THEN BEGIN 57 // from: 55.2
  SAY #54272 /* ~Aye.  For 100 gold, I'll just go and, ah, fall asleep... so t' speak.  I've no idea what ye plan t' do about the guards, sir, but that's yer business.  Off ye go.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #11755 /* ~Getting Inside the Asylum

I got inside the guildhouse by hiring one of the courtesans... and with another hundred gold convinced the courtesan to remain quiet while I had a look around.~ */ EXIT
END

IF ~~ THEN BEGIN 58 // from: 55.3 54.2
  SAY #54274 /* ~Claire?  Is that what this be all about?  Hmph.  Well, I don't know how ye plan to pass the guards but I've no objection to ye trying to help the poor lass.~ */
  IF ~~ THEN GOTO 59
END

IF ~~ THEN BEGIN 59 // from: 58.0 54.3 54.1
  SAY #54275 /* ~Claire should be in the cell at the end of the hall.  The guards won't let ye in, there... and I have no idea where the key might be except with Miss Galvena.~ */
  IF ~~ THEN GOTO 60
END

IF ~~ THEN BEGIN 60 // from: 59.0
  SAY #54276 /* ~If yer plannin' on shedding blood, though, ye'll excuse me if I hide under the bed and pray ye kills Miss Galvena while yer at it.  Good luck...~ */
  IF ~~ THEN UNSOLVED_JOURNAL #16558 /* ~Getting Inside the Asylum

I got into the guildhouse by hiring a courtesan... and upon realizing that I might free Claire, the courtesan was willing enough to tell me that the girl was held at the end of the hall.  The key, however, is likely on Lady Galvena's person or in her room... and the guards certainly won't let me just wander about.~ */ EXIT
END

IF ~Global("SanikPlot","GLOBAL",2)
Gender(LastTalkedToBy,MALE)
Global("FreeCourtesan","LOCALS",3)
!Dead("pirmur01")
Global("InsideGuild","LOCALS",1)~ THEN BEGIN 61 // from:
  SAY #54280 /* ~Away with ye.  I'm hidin' here, an' I'll thank ye to leave me out o' yer business any further.~ */
  IF ~~ THEN EXIT
END

IF ~Global("SanikPlot","GLOBAL",2)
Gender(LastTalkedToBy,FEMALE)
Global("InsideGuild","LOCALS",1)~ THEN BEGIN 62 // from:
  SAY #54281 /* ~Leave me be, miss.~ */
  IF ~~ THEN EXIT
END

IF ~Global("SanikPlot","GLOBAL",2)
Gender(LastTalkedToBy,MALE)
Global("FreeCourtesan","LOCALS",0)
!Dead("pirmur01")~ THEN BEGIN 63 // from:
  SAY #56693 /* ~I've done all that I can for you.~ */
  IF ~~ THEN REPLY #56694 /* ~I need you to take me inside.~ */ GOTO 44
  IF ~~ THEN REPLY #56695 /* ~Thank you, then. Goodbye.~ */ GOTO 35
END
