// creator  : weidu.exe (version 23100)
// argument : BAJANT.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BAJANT~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~false()~ THEN BEGIN 0 // from:
  SAY #14398 /* ~Bunkin~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #1 ~InParty([0.0.0.0.0.0.MASK_EVIL])
InParty("Xan")
See("Xan")
RandomNum(2,1)
~ THEN BEGIN 1 // from:
  SAY #14399 /* ~Excuse me, but I'm not about to speak to a strange <LADYLORD>.~ */
  IF ~~ THEN DO ~~ EXTERN ~BXANNN~ 4
END

IF WEIGHT #2 ~InParty([0.0.0.0.0.0.MASK_EVIL])
InParty("Xan")
See("Xan")
RandomNum(2,2)
~ THEN BEGIN 2 // from:
  SAY #14400 /* ~I'm so sad that services were cancelled this morning at the Lathander church.  It seems that one of their acolytes has disappeared.  How dreadful!~ */
  IF ~~ THEN DO ~~ EXTERN ~BXANNN~ 3
END

IF WEIGHT #4 /* Triggers after states #: 4 even though they appear after this state */
~InParty([0.0.0.0.0.0.MASK_EVIL])
~ THEN BEGIN 3 // from:
  SAY #14401 /* ~My sister was fleeced only a few minutes after leaving her home yesterday.  What is the city coming to?~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #3 ~InParty([0.0.0.0.0.0.MASK_EVIL])
RandomNum(10,1)
~ THEN BEGIN 4 // from:
  SAY #14402 /* ~Good business to you, my <LADYLORD>.  I don't recognize you.  Are you new to Athkatla?~ */
  IF ~~ THEN DO ~Attack([0.0.0.0.0.0.MASK_EVIL])
~ EXIT
END
