// creator  : weidu.exe (version 23600)
// argument : GHELDE.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~GHELDE~

IF ~  False()
~ THEN BEGIN 0 // from:
  SAY #15499 /* ~Take your piety elsewhere, fools. It has no place here.~ */
  IF ~~ THEN EXIT
END

IF ~  False()
~ THEN BEGIN 1 // from:
  SAY #15500 /* ~An old "friend" of mine took too close of a liking to some boots of mine. Her name's Pilar and she's probably hiding out at the Friendly Arm Inn, if I know her right. I don't care how you have to do it but I must have those boots back.~ */
  IF ~~ THEN JOURNAL #15797 /* ~I stumbled across a dirty little gnome called Gheldehar in an alleyway today. He claims that Pilar, an old "friend" currently staying at the Friendly Arm Inn, has stolen his boots, and he would like to have them returned. As Gheldehar didn't seem to care how I may acquire them, I suspect his use of the term "friend" was little more than window-dressing.~ */ EXIT
END

IF ~  False()
~ THEN BEGIN 2 // from:
  SAY #15501 /* ~I see you don't have my boots with you. Do not test my patience as I do not take well to enemies.~ */
  IF ~~ THEN EXIT
END

IF ~  False()
~ THEN BEGIN 3 // from:
  SAY #15502 /* ~My boots... Just let me put these on for a moment...~ */
  IF ~~ THEN EXIT
END

IF ~  False()
~ THEN BEGIN 4 // from:
  SAY #15503 /* ~Your service has been exemplary. Here is 90 gold pieces for a rainy day...~ */
  IF ~~ THEN DO ~AddexperienceParty(400)
~ EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #15504 /* ~Ah, my boots. You have done well. In payment, allow me heal some of your wounds.~ */
  IF ~~ THEN DO ~AddexperienceParty(400)
~ EXIT
END

IF ~  False()
~ THEN BEGIN 6 // from:
  SAY #15505 /* ~Your ongoing visits are less than discreet. I urge you to discontinue them at once.~ */
  IF ~~ THEN EXIT
END

IF ~  False()
~ THEN BEGIN 7 // from:
  SAY #15506 /* ~Feeling brave, are we?~ */
  IF ~~ THEN EXIT
END
