// creator  : weidu.exe (version 23600)
// argument : WILTON.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~WILTON~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 2 even though they appear after this state */
~  NumberOfTimesTalkedTo(0)
Global("GaveAnkheg","GLOBAL",1)
~ THEN BEGIN 0 // from:
  SAY #106 /* ~Stop a second there, young'n, 'cuz I heard what you gone and done for old Brun. It made me ashamed that I didn't try to help him myself. Good to know there's still someone willin' to go the extra mile, even for a stranger. I want you to have this heirloom of mine, because of what you did. Now my heirs didn't loom so big, but you ought to get more use out o' it than my mantle does. Folks like you make a jaded old man think there's still decent people out there.~ */
  IF ~~ THEN DO ~GiveItem("CLCK03",LastTalkedToBy)
~ JOURNAL #5833 /* ~A man named Wilton gave me a reward for helping that old farmer, Brun. What goes around, comes around I guess.~ */ EXIT
END

IF ~~ THEN BEGIN 1 // from:
  SAY #6431 /* ~Sorry, young'n, but I got a lot of farming to do.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 2 // from:
  SAY #6432 /* ~Only thing exciting happenin' 'round these parts are the bandit raids. I'll warn ya now friend: I wouldn't try to mess with them bandits, I hear they're a real nasty bunch.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #9036 /* ~Leave me be. I got nothin' for you.~ */
  IF ~~ THEN EXIT
END
