// creator  : weidu.exe (version 23100)
// argument : SENGUA02.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SENGUA02~

IF ~Global("SendaiCutScene1","GLOBAL",1)~ THEN BEGIN 0 // from: SENDAI:2.0
  SAY #67448 /* ~Forgive me mistress.  An intruder has entered our underground complex, and the sentries have not yet reported back.~ [SENGUA07] */
  IF ~~ THEN DO ~SetGlobal("SendaiCutScene1","GLOBAL",2)~ EXTERN ~SENDAI~ 3
END

IF ~Global("SendaiCutScene2","GLOBAL",1)~ THEN BEGIN 1 // from:
  SAY #67451 /* ~Mistress!  Your plan has failed... your servants have been slaughtered, and the invader continues to advance!~ [SENGUA09] */
  IF ~~ THEN DO ~SetGlobal("SendaiCutScene2","GLOBAL",2)~ EXTERN ~SENDAI~ 4
END

IF ~~ THEN BEGIN 2 // from: SENDAI:4.0
  SAY #67453 /* ~I swear it is true, mistress.  And... forgive me, mistress, but... there is something else...~ [SENGUA10] */
  IF ~~ THEN EXTERN ~SENDAI~ 5
END

IF ~~ THEN BEGIN 3 // from: SENDAI:5.0
  SAY #67455 /* ~I have learned that the intruder is a B... B... Bhaalspawn.  We are under assault from Gorion's ward!~ [SENGUA11] */
  IF ~~ THEN EXTERN ~SENDAI~ 6
END

IF ~~ THEN BEGIN 4 // from: SENDAI:6.0
  SAY #67457 /* ~Y.. y-yes, mistress.  W-what are your orders?~ [SENGUA12] */
  IF ~~ THEN EXTERN ~SENDAI~ 7
END

IF ~~ THEN BEGIN 5 // from: SENDAI:3.0
  SAY #67463 /* ~Yes, Mistress Sendai.  It shall be as you command.~ [SENGUA08] */
  IF ~~ THEN DO ~StartCutSceneMode()
StartCutScene("cut236c")~ EXIT
END
