// creator  : weidu.exe (version 23100)
// argument : BOYBE2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BOYBE2~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #8198 /* ~Look, it matters not. I've no patience for your complaining today. Silence yourself and fall back into line.~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #8200 /* ~In short, I've bettered myself in every way so that I might someday be Judged worthy of knighthood.~ */
  IF ~~ THEN EXIT
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 2 // from:
  SAY #8201 /* ~As you will. I will remain here for now. Such beauty...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #8948 /* ~Dead? But... Igarol... Fennecia, what happened. Tell me.~ */
  IF ~~ THEN EXIT
END
