// creator  : weidu.exe (version 23100)
// argument : QUINN.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~QUINN~

IF ~~ THEN BEGIN 0 // from:
  SAY #15118 /* ~Peony~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~Global("HelpQuinn","GLOBAL",0)
~ THEN BEGIN 1 // from:
  SAY #15119 /* ~About bleedin' time.  And don' be findin' yer way back.~ */
  IF ~~ THEN DO ~SetGlobal("HelpQuinn","GLOBAL",1)~ JOURNAL #15743 /* ~Idle hands in Imnesvale.

Well, I bought the three kids in Imnesvale what I promised them, and they've run off to enjoy it.  Hopefully, they don't get into too much trouble... and here's to hoping their parents don't get wind of this.~ */ EXIT
END

IF ~PartyHasItem("DAGG06")
Global("HelpQuinn","GLOBAL",1)~ THEN BEGIN 2 // from:
  SAY #15122 /* ~Vakola~ */
  IF ~~ THEN DO ~TakePartyItem("DAGG06")
GiveItemCreate("MISC32",LastTalkedToBy)
SetGlobal("HelpQuinn","GLOBAL",2)
AddexperienceParty(950)
ReputationInc(1)
~ EXIT
END

IF ~Global("HelpQuinn","GLOBAL",1)~ THEN BEGIN 3 // from:
  SAY #15123 /* ~Vakola~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 4 // from:
  SAY #15124 /* ~Perhaps I could go inside, then, if you don't mind?~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~True()
~ THEN BEGIN 5 // from:
  SAY #15125 /* ~I may do that.  Farewell.~ */
  IF ~~ THEN DO ~~ EXIT
END
