// creator  : weidu.exe (version 23600)
// argument : GALTOK.DLG
// game     : .
// source   : ./override/GALTOK.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~GALTOK~

IF ~  True()
~ THEN BEGIN 0 // from:
  SAY #18652 /* ~Hey... wait... please wait. You've gotta help me, they're after me. They'll be here soon.~ */
  IF ~~ THEN REPLY #18653 /* ~Calm down. Tell us what's going on and we'll see if we can help you.~ */ GOTO 2
  IF ~~ THEN REPLY #18655 /* ~Get outta here, gnome. We don't need you bothering us.~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.1
  SAY #18656 /* ~No one will help me. *sob*~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.0
  SAY #18657 /* ~They're kobolds, dozens of them. They captured me and stripped me down. The dirty imps tortured me for no other reason other than to hear me scream, but I got away. They'll be here soon. We have to run, get out of here.~ */
  IF ~~ THEN GOTO 3
  IF ~Global("X#VicGal","GLOBAL",0)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#VicGal","GLOBAL",1)~ EXTERN ~VICONJ~ 109
END

IF ~~ THEN BEGIN 3 // from: 4.0 2.0
  SAY #18658 /* ~Oh, no, it's too late. They're here!~ */
  IF ~~ THEN DO ~CreateCreature("KOBOLD",[3284.2631],S)
CreateCreature("KOBOLD",[3284.2631],S)
CreateCreature("KOBOLD",[3284.2631],S)
CreateCreature("KOBOLD",[3284.2631],S)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #47424 /* ~You... You black-hearted fiend!~ */
  IF ~~ THEN GOTO 3
END
