// creator  : weidu.exe (version 23100)
// argument : TOUR1.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TOUR1~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)
!Dead("KalahIllusion")
!Dead("Tour2")
!StateCheck("Tour2",STATE_SLEEPING)
See("Tour2")~ THEN BEGIN 0 // from:
  SAY #14595 /* ~Well, now this is a bloody disappointment, isn't it?  My wife and I come all the way from Trademeet to see this circus and we can't even go in because of some kind of problem.  Outrageous!~ */
  IF ~~ THEN EXTERN ~TOUR2~ 0
END

IF ~~ THEN BEGIN 1 // from: TOUR2:0.0
  SAY #14605 /* ~Mind you, it wasn't a complete loss.  There was that rather showy display of magic when that wizard blew his top, earlier.  That was rather invigorating, that was.~ */
  IF ~~ THEN EXTERN ~TOUR2~ 1
END

IF ~~ THEN BEGIN 2 // from: TOUR2:1.0
  SAY #14610 /* ~Well, what a bloody surprise.  This from a woman who screams murder at the sight of a squirrel.~ */
  IF ~~ THEN EXTERN ~TOUR2~ 2
END

IF ~~ THEN BEGIN 3 // from: TOUR2:2.0
  SAY #14613 /* ~I really don't think he was aiming at US, dear.~ */
  IF ~~ THEN EXTERN ~TOUR2~ 3
END

IF ~~ THEN BEGIN 4 // from: TOUR2:3.0
  SAY #14615 /* ~Well, I'm not exactly looking forward to spending the whole ride cooped up with her, now, am I?~ */
  IF ~~ THEN EXTERN ~TOUR2~ 4
END

IF ~~ THEN BEGIN 5 // from: TOUR2:4.0
  SAY #14617 /* ~Yes, dear.~ */
  IF ~~ THEN EXIT
END

IF ~True()
!Dead("KalahIllusion")
!Dead("Tour2")
!StateCheck("Tour2",STATE_SLEEPING)
See("Tour2")~ THEN BEGIN 6 // from:
  SAY #14618 /* ~(sigh)  This Circus still hasn't opened.  The bloody wife is too stubborn to just move on, as well.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from: TOUR2:5.0
  SAY #14620 /* ~Calm yourself, dear.  The children lost interest over an hour ago.  Perhaps we should go home?~ */
  IF ~~ THEN EXTERN ~TOUR2~ 6
END

IF ~~ THEN BEGIN 8 // from: TOUR2:6.0
  SAY #14622 /* ~(sigh)  Women.~ */
  IF ~~ THEN EXTERN ~TOUR2~ 7
END

IF ~Dead("KalahIllusion")
!Dead("Tour2")
!StateCheck("Tour2",STATE_SLEEPING)
See("Tour2")~ THEN BEGIN 9 // from:
  SAY #19639 /* ~We're mighty grateful for everything you've done, my <LADYLORD>.~ */
  IF ~~ THEN EXTERN ~TOUR2~ 9
END

IF ~OR(3)
Dead("tour2")
StateCheck("tour2",STATE_SLEEPING)
!See("tour2")~ THEN BEGIN 10 // from:
  SAY #58500 /* ~Please leave me be.  It is not bad enough that we are strangers to this town, now my wife is gone as well.~ */
  IF ~~ THEN EXIT
END
