// creator  : weidu.exe (version 23600)
// argument : BOYBE2.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~BOYBE2~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #8198 /* ~Ahh! You scared me! I wasn't takin' anything! Honest! I was just checking out the house, that's all. Someone's got to watch over the place, 'cuz I am SURE they will come back. The Greycarts only went to Baldur's Gate to visit and they should be back already. I'm gonna wait right here till they do.~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #8200 /* ~Nice house, huh? My buddy is Dason Greycart, and he says his daddy makes good money as a merchant. Not so much nowadays, I guess. Especially if he don't come back soon. He's got customers here waitin' for him. I'll wait right here and help him unload, like I always do.~ */
  IF ~~ THEN EXIT
END

IF ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 2 // from:
  SAY #8201 /* ~There should be some good money hidden away in this house. Just tear the place apart, I'm sure you'll find something.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #8948 /* ~Leave me alone! You're mean!~ */
  IF ~~ THEN EXIT
END
