// creator  : weidu.exe (version 23100)
// argument : BAYARD.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BAYARD~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #24024 /* ~I suppose that will have to do. How did you come to be here?~ */
  IF ~~ THEN REPLY #24032 /* ~What information can you give us about this 'Shade Lord'?~ */ GOTO 1
  IF ~~ THEN REPLY #24033 /* ~How did you come to be alone? What happened to your companions?~ */ GOTO 2
  IF ~~ THEN REPLY #24034 /* ~We fought our way through this ruin to find the Shade Lord at his altar.  My party confronted and attacked him to no avail, my dead companions turned into shades, themselves.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #24025 /* ~I do not believe you, trickster!~ */
  IF ~~ THEN REPLY #24038 /* ~We could use a valiant sword arm, if you wish to join us.~ */ GOTO 4
  IF ~~ THEN REPLY #24039 /* ~I think not. You can stay in your cage where you belong.~ */ GOTO 5
  IF ~~ THEN REPLY #24040 /* ~Thank you for your assistance. Should you ever need a brave companion, I reside in Trademeet with my family. Ask for me at the tavern. I am well known. Fare thee well.~ */ GOTO 6
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #24026 /* ~I imply that you will become unwilling minions of the Shade Lord, just like my former companions.~ */
  IF ~~ THEN REPLY #24041 /* ~Have you had a change of heart? Will you release me now?~ [MAZZY73] */ GOTO 4
  IF ~~ THEN REPLY #24042 /* ~No. You are one halfling who will not roam free.~ */ GOTO 5
  IF ~~ THEN REPLY #24043 /* ~Yes, you are free to go.~ */ GOTO 6
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #24027 /* ~What happened to them?~ */
  IF ~~ THEN REPLY #24044 /* ~We have indeed defeated him. Did your journey home go well?~ */ GOTO 4
  IF ~~ THEN REPLY #24045 /* ~The creature is dead, no thanks to you.~ */ GOTO 5
  IF ~~ THEN REPLY #24046 /* ~I am pleased to travel with you.~ */ GOTO 6
END

IF ~~ THEN BEGIN 4 // from: 8.0 6.0 3.0 2.0 1.0
  SAY #24047 /* ~The journey went well, though the thought of my slain companions weighed heavy on me. It is good to know that you've avenged their foul end.~ */
  IF ~~ THEN GOTO 7
END

IF ~~ THEN BEGIN 5 // from: 7.0 6.1 3.1 2.1 1.1
  SAY #24048 /* ~It is done, though the vengeance is empty. Patrick and my companions had to serve in death as slaves to the Shade Lord.~ [MAZZY77] */
  IF ~~ THEN GOTO 8
END

IF ~~ THEN BEGIN 6 // from: 8.1 7.1 3.2 2.2 1.2
  SAY #24049 /* ~Aye, it would. This altar was once a place of light, so shall it be again. Let us make this a memorial for these fine and noble friends.~ */
  IF ~~ THEN REPLY #24053 /* ~So you have returned. I have trouble seeing why you would do so. Your callous disregard for my sister's life does not endear you to me.~ */ GOTO 4
  IF ~~ THEN REPLY #24054 /* ~Then do so.~ */ GOTO 5
  IF ~~ THEN REPLY #24055 /* ~Heartless wretch!~ */ GOTO 9
END

IF ~~ THEN BEGIN 7 // from: 4.0
  SAY #24050 /* ~You've a spiteful soul, <CHARNAME>. I'll go no further in this group. Leave me be. I have important work to accomplish and I'll not have it soiled with your presence.~ */
  IF ~~ THEN REPLY #24056 /* ~We came to apologize for being insensitive. I came to ask you to rejoin my party.~ */ GOTO 5
  IF ~~ THEN REPLY #24057 /* ~It matters not to me if I endear myself to you.~ */ GOTO 6
  IF ~~ THEN REPLY #24058 /* ~Hello, I am Festule the Alchemist.  I hear your friend is fighting Gorf the Squisher. I'm sure she's strong, but without help she will surely be squished.~ */ GOTO 9
END

IF ~~ THEN BEGIN 8 // from: 5.0
  SAY #24052 /* ~Only the finest are meant to survive. These brave companions of yours didn't survive because they were weak.~ */
  IF ~~ THEN REPLY #24059 /* ~Try hearing this: 'MIND YOUR OWN BUSINESS'!~ */ GOTO 4
  IF ~~ THEN REPLY #24060 /* ~Exactly what kind of assistance would she need?~ */ GOTO 6
  IF ~~ THEN REPLY #24061 /* ~As you will. I was only being friendly.~ */ GOTO 9
END

IF ~~ THEN BEGIN 9 // from: 8.2 7.2 6.2
  SAY #24062 /* ~Well, as it happens, I traffic in pharmaceuticals.  Your miniature warrior could use a bit of chemical assistance.~ */
  IF ~~ THEN REPLY #24066 /* ~No! Of course not! But Gorf, on the other hand...~ */ GOTO 11
  IF ~Global("Therella","GLOBAL",1)
~ THEN REPLY #24067 /* ~I see. What did you have in mind?~ */ GOTO 10
  IF ~~ THEN REPLY #24068 /* ~Surely you don't suggest that we cheat?~ */ GOTO 11
  IF ~~ THEN REPLY #24069 /* ~I'm not interested, scum! Get out of my sight before I get the urge to rough you up.~ */ GOTO 13
  IF ~~ THEN REPLY #24070 /* ~No!  But suppose a turnip farmer off to market is beset by a bandit. This farmer hurls turnips at the bandit's groin. You wouldn't call that cheating.~ */ GOTO 14
END

IF ~~ THEN BEGIN 10 // from: 9.1
  SAY #24063 /* ~I hardly think that I should drug poor Mazzy!~ */
  IF ~~ THEN DO ~EscapeArea()
~ JOURNAL #24115 /* ~Of course I do. How can I prove it to you?~ */ GOTO 12
END

IF ~~ THEN BEGIN 11 // from: 9.2 9.0
  SAY #24071 /* ~No, I suppose not.~ */
  IF ~~ THEN GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 14.0 13.0 11.0 10.0
  SAY #24072 /* ~Yes, I would. As they say 'It is better to die than to save your life with turnip'.~ */
  IF ~~ THEN DO ~EscapeArea()
~ JOURNAL #24114 /* ~Thanks... wait... you don't really mean it.~ */ EXIT
END

IF ~~ THEN BEGIN 13 // from: 9.3
  SAY #24073 /* ~Some unsavory alchemists make drugs that duplicate the feeling of drunkenness.  Dropped in mead it makes the recipient instantly drunk...~ */
  IF ~~ THEN GOTO 12
END

IF ~~ THEN BEGIN 14 // from: 9.4
  SAY #24074 /* ~Go on.~ */
  IF ~~ THEN GOTO 12
END
