// creator  : weidu.exe (version 23100)
// argument : _CASSON.DLG
// game		 : .
// source	 : ./override/_CASSON.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_CASSON~

IF ~Global("TremainMove","GLOBAL",2)
~ THEN BEGIN 0 // from:
  SAY #80211 /* ~*cough*... wha... ?~ */
  IF ~~ THEN EXTERN ~_TREMAI~ 13
END

IF ~~ THEN BEGIN 1 // from:
  SAY #80212 /* ~Father, I... what's going on?~ */
  IF ~~ THEN EXTERN ~_TREMAI~ 14
END

IF ~~ THEN BEGIN 2 // from:
  SAY #80213 /* ~What... but... but it wasn't my faul...~ */
  IF ~~ THEN EXTERN ~_TREMAI~ 15
END

IF ~~ THEN BEGIN 3 // from:
  SAY #80214 /* ~But I... we... I'm sorr...~ */
  IF ~~ THEN EXTERN ~_TREMAI~ 16
END

IF ~~ THEN BEGIN 4 // from:
  SAY #80215 /* ~But... I... aww...~ */
  IF ~~ THEN DO ~SetGlobal("TremainMove","GLOBAL",3)
ActionOverride("tremain",MoveToPoint([486.465]))
ActionOverride("tremain",DestroySelf())
MoveToPoint([486.465])
DestroySelf()
~ EXIT
END
