// creator  : weidu.exe (version 23100)
// argument : _SHELLI.DLG
// game		 : .
// source	 : ./override/_SHELLI.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_SHELLI~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #76893 /* ~Leave me be.  I'm pickin' fruit for mommy.  Every little bit helps, she says, so I'm gonna help.~ */
  IF ~~ THEN REPLY #76894 /* ~Do your parents know where you are?~ */ GOTO 1
  IF ~~ THEN REPLY #76895 /* ~Isn't it dangerous for you to be out here?~ */ GOTO 2
  IF ~~ THEN REPLY #76896 /* ~Little brat shouldn't be out in the woods alone.  Go on, get!~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #76897 /* ~Momma thinks I'm playin' at Betsie Finkle's house, but her grandma smells funny so I never go over there.  I just told momma I was there so she wouldn't worry.  I'll pick some fruit or berries or whatever, and momma can make pies to sell or something.  I'm safe, cuz I'm small and quick.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
  IF ~Global("X#VicShelli","GLOBAL",0)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#VicShelli","GLOBAL",1)~ EXTERN ~_VICONJ~ 120
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #76898 /* ~Yeah, I s'pose.  I'm fast though, and town is only a little ways away.  I was chased by a gibberling once, but Bunky's dad is a guard and he smacked that grass monkey like it had never been hit before.  They keep clear of town.  Bandits don't go for kids much, neither.  They only hit ya if you're packing ore to town.  I gotta get back to pickin', ok?~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #76899 /* ~Tough bunch o' jerks, huh?  Think you can push me around just cuz you're big?  Well when I'm growed up I'll smack you so hard you'll starve to death doing cartwheels!  Just you wait!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: _VICONJ:120.1
  SAY #100804 /* ~Eep.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
