// creator  : weidu.exe (version 23600)
// argument : DOROTEA.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~DOROTEA~

IF ~~ THEN BEGIN 0 // from:
  SAY #28552 /* ~We should kill that one last, Senjak. Such good manners.~ [DN8] */
  IF ~~ THEN REPLY #28553 /* ~What treachery is this?~ */ EXTERN ~SENJACK~ 2
  IF ~~ THEN REPLY #28554 /* ~You're welcome to try, elf!~ */ EXTERN ~SENJACK~ 2
END

IF ~~ THEN BEGIN 1 // from:
  SAY #28555 /* ~You should listen to Senjak, friend. Perhaps you have noticed our associates, who are even now aiming their arrows at your hearts. Raise a hand against us, and they'll cut you down.~ [DN10] */
  IF ~~ THEN REPLY #28556 /* ~If I die, I will at least take you with me.~ */ DO ~SetGlobal("senjack_dialog","OH1000",1)
StartCutSceneMode()
StartCutScene("CUTDN1B")
~ EXIT
  IF ~  CheckStatGT(Player1,15,INT)
~ THEN REPLY #28557 /* ~Perhaps we could negotiate?~ */ DO ~SetGlobal("senjack_dialog","OH1000",1)
StartCutSceneMode()
StartCutScene("CUTDN1B")
~ EXIT
  IF ~  CheckStatLT(Player1,16,INT)
~ THEN REPLY #28558 /* ~Take what you wish then, and choke on it!~ */ DO ~SetGlobal("senjack_dialog","OH1000",1)
StartCutSceneMode()
StartCutScene("CUTDN1B")
~ EXIT
END

IF ~~ THEN BEGIN 2 // from:
  SAY #28559 /* ~I'm happy to see you Dorn. Leaving you behind to take the blame was all Simmeon's idea, he's the one you want, not us.~ [DN13] */
  IF ~~ THEN EXTERN ~DORN~ 4
END

IF ~~ THEN BEGIN 3 // from:
  SAY #28560 /* ~Senjak was the first to agree with Simmeon—he always hated you... but you know I didn't feel the same way.~ [DN16] */
  IF ~~ THEN EXTERN ~SENJACK~ 5
END

IF ~~ THEN BEGIN 4 // from: DORN:5.0
  SAY #28561 /* ~It didn't have to be this way. We've beaten you before, Dorn. We'll do it again! Attack!~ [DN17B] */
  IF ~~ THEN DO ~SetGlobal("senjack_combat","OH1000",1)
~ EXIT
END
