// creator  : weidu.exe (version 23100)
// argument : _SAMANT.DLG
// game		 : .
// source	 : ./override/_SAMANT.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_SAMANT~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #76344 /* ~Who are you?  What are you doing in my room?~ */
  IF ~~ THEN REPLY #76345 /* ~We're hired killers.  We're here to kill you, now just be silent and we'll quietly slit your throat.~ */ GOTO 1
  IF ~~ THEN REPLY #76346 /* ~We're adventurers, just arrived in town recently.  So what's your name?~ */ GOTO 3
  IF ~~ THEN REPLY #76347 /* ~Sorry for bothering you, we'll be out of your room right away.~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #76348 /* ~You're here to kill me!  JAMIE!!  They're here to kill me!  Get out of the closet Jamie.  Save me!!!~ */
  IF ~~ THEN DO ~CreateCreature("_JAMIE",[365.530],0)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.2
  SAY #76354 /* ~Hmmph!  Good, and don't come back!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.1
  SAY #76355 /* ~Adventurers!  Wow, have you come to clear out the mines at Nashkel?  I hear there's all sorts of monsters there.~ */
  IF ~~ THEN REPLY #76356 /* ~Monsters at the mines, eh?  Well perhaps we'll have to check that out.  Thanks.~ */ GOTO 4
  IF ~~ THEN REPLY #76357 /* ~We're not here to talk about monsters, we're here to see you.  What's your name?~ */ GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #76358 /* ~Maybe I'll see you later.  Bye.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.1
  SAY #76359 /* ~Well... my name's Samantha.  I... uh... I wonder why you would want to see me; I'm nothing special.~ */
  IF ~~ THEN REPLY #76360 /* ~You got that one right.  See you later.~ */ GOTO 6
  IF ~~ THEN REPLY #76361 /* ~You're a very pretty woman, Samantha.  We've heard talk about you all over town.  We just wanted to come up here and see if it was true.~ */ GOTO 7
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #76362 /* ~Why you rude... get out of my room!  Get out!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from: 5.1
  SAY #76363 /* ~That's really nice of you to say, but I know why you're really up here, and you won't get away with it!  JAMIE!!  Get out of the closet.  It's not mom and dad, it's a bunch of brigands.  They're gonna hurt me.  Haaaalp!!!~ */
  IF ~~ THEN DO ~CreateCreature("_JAMIE",[365.530],0)
EscapeArea()
~ EXIT
  IF ~Global("X#DynaheirSamanta","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN DO ~SetGlobal("X#DynaheirSamanta","GLOBAL",1)~ EXTERN ~_DYNAHJ~ 90
END

IF ~~ THEN BEGIN 8 // from:
  SAY #99674 /* ~Haalp meeee!~ */
  IF ~~ THEN DO ~CreateCreature("_JAMIE",[365.530],0)
EscapeArea()
~ EXIT
END
