// creator  : weidu.exe (version 23100)
// argument : _FLAM7.DLG
// game		 : .
// source	 : ./override/_FLAM7.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_FLAM7~

IF ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #84882 /* ~Who are you!?  You shouldn't be here; leave immediately.~ */
  IF ~~ THEN REPLY #84883 /* ~We're inspectors, sent to investigate the palace.  We've heard that there are spies about.~ */ GOTO 1
  IF ~~ THEN REPLY #84884 /* ~We're relatives of the Grand Dukes, so let us pass.~ */ GOTO 2
  IF ~~ THEN REPLY #84885 /* ~We won't be going anywhere except through you!~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #84886 /* ~Sorry, not even inspectors are allowed past us.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #84887 /* ~You lie!  You must be robbers or worse!~ */
  IF ~~ THEN DO ~SendTrigger("flamingfist7",1)
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #84888 /* ~We'll see about that.~ */
  IF ~~ THEN DO ~SendTrigger("flamingfist7",1)
~ EXIT
END

IF ~RandomNum(2,1)
~ THEN BEGIN 4 // from:
  SAY #84889 /* ~Gosh!  I don't know why we were so obtuse.  Obviously you can pass.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(2,2)
~ THEN BEGIN 5 // from:
  SAY #84890 /* ~Sorry, I can't even let a good friend into the treasury.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from:
  SAY #75349 /* ~You're not welcome here!~ */
  IF ~~ THEN EXIT
END
