// creator  : weidu.exe (version 23600)
// argument : DOPDUR1.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~DOPDUR1~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #20808 /* ~Ah, Fuernebol, my son. Trade your bow for a lute and play something mournful for your father, will ye?~ */
  IF ~~ THEN DO ~DialogueInterrupt(FALSE)
SetDialogue("")
Face(NE)
Wait(3)
ForceSpellPoint([1029.897],QUICK_TELEPORT)
Face(E)
Wait(2)
DialogueInterrupt(TRUE)
StartDialogue("dopdur1",Player1)
~ EXIT
END

IF ~  NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #20809 /* ~Why do ye hesitate, my child? 'Tis your father's face beneath this beard.~ */
  IF ~~ THEN DO ~DialogueInterrupt(FALSE)
SetDialogue("")
SetGlobal("dopdur1","GLOBAL",1)
Wait(3)
ForceSpellPoint([1145.850],QUICK_TELEPORT)
Face(NE)
Wait(2)
DialogueInterrupt(TRUE)
StartDialogue("dopdur1",Player1)
~ EXIT
END

IF ~  NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #20810 /* ~Augh! Fire upon your very father, would ye, dwarfling? Thsss, don't make me laugh!~ */
  IF ~~ THEN DO ~ReallyForceSpellPoint([1145.850],WIZARD_STINKING_CLOUD)
ReallyForceSpell(Myself,DOPPLEGANGER_CHANGE_DEFAULT)
ChangeAIScript("MoveP1",OVERRIDE)
~ EXIT
END
