// creator  : weidu.exe (version 23100)
// argument : _HALFFG.DLG
// game		 : .
// source	 : ./override/_HALFFG.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_HALFFG~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 11 even though they appear after this state */
~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #77807 /* ~Welcome to you, it's good to meet you finally.  I have heard much ado about your visit to our little village.~ */
  IF ~ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)
~ THEN REPLY #77808 /* ~Why should there be such a ruckus?  Are visitors so uncommon here?~ */ GOTO 1
  IF ~ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)
~ THEN REPLY #77808 /* ~Why should there be such a ruckus?  Are visitors so uncommon here?~ */ GOTO 2
  IF ~ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)
~ THEN REPLY #77809 /* ~I suppose I am quite the news, eh?  Never seen the like of my little group in such a backwater little dump before?~ */ GOTO 3
  IF ~ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)
~ THEN REPLY #77809 /* ~I suppose I am quite the news, eh?  Never seen the like of my little group in such a backwater little dump before?~ */ GOTO 4
  IF ~ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)
~ THEN REPLY #77810 /* ~No doubt they have all warned of my coming?  Well no matter; I shall take what I wish and there is nothing you can do.~ */ GOTO 5
  IF ~ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)
~ THEN REPLY #77810 /* ~No doubt they have all warned of my coming?  Well no matter; I shall take what I wish and there is nothing you can do.~ */ GOTO 6
  IF ~ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)
~ THEN REPLY #77811 /* ~It is flattering that I am such a widespread topic, though I will not be here much longer.  Much as I should like to stay, I must be moving on shortly.~ */ GOTO 7
  IF ~ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)
~ THEN REPLY #77811 /* ~It is flattering that I am such a widespread topic, though I will not be here much longer.  Much as I should like to stay, I must be moving on shortly.~ */ GOTO 8
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #77812 /* ~Oh no, we get quite the traffic as far as merchants and caravans go.  It's just the wandering adventurer that raises the eyebrows.  No doubt you shall feel like quite the spectacle during your stay, but it's only because the small folk admire the spirit of Littleman that you possess.  He was our greatest wanderer in all of halfling history.  You are an oddity, but also to be admired.  Welcome to you, and enjoy your stay.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #77813 /* ~Visitors are not uncommon.  Only those that are... unique enough to have cast off hearth and home to follow the wandering life.  Not many a small folk can understand why anyone would leave their homes and not seek new ones.  I fancy they shall not know whether to call you daft or just... ehh... eccentric.  Either way, most will still welcome you to their homes.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #77814 /* ~On the contrary, it's most surprising how many fools we see traipsing off to the Firewine ruins to make their "fortunes."  You shall certainly be no different that the many others who have come before.  We stand ready to bandage your broken body when you return.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.3
  SAY #77815 /* ~It's not that we have not seen your like, rather that we find it sad you are likely to die because of your bravado.  Many have come to the Firewine, but less have left intact.  May the experience of Brandobaris guide your path, as you will certainly need it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 0.4
  SAY #77816 /* ~We have seen your like before.  Rest assured that anything you are ALLOWED to steal you most likely would have been given had you displayed some common courtesy.  We are peaceful and polite, but not stupid.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: 0.5
  SAY #77817 /* ~Sigh.  A shame to see one such as yourself travel the thieving path.  More so because you do it so rudely.  There is much entertainment in a dashing "liberator of goods," but a common thief is no one's friend.  Take what your will, but you will be punished accordingly.  It's your choice.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from: 0.6
  SAY #77818 /* ~A pity.  Many of our younger brethren would likely regale in a few tales of your adventures.  Confidentially, a few of our elders are retired wanderers not unlike yourselves.  You'll not go without welcome should you return.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 8 // from: 0.7
  SAY #77819 /* ~Perhaps it is for the best.  While Littleman is a great icon of freedom to our people, the wandering lifestyle is still basically unhealthy.  It's best that our young'ns are not exposed to your type too long.  No offence intended.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 9 // from:
  SAY #77820 /* ~Good to see you again.  I am pleased you are more or less still alive.  Often we see an adventurer twice, but he is decidedly less talkative the second time around.  Dying will do that to you.  A hazard of the lifestyle, I guess.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 10 // from:
  SAY #77821 /* ~You are still alive!  Err... no offence meant.  It's just that more often than not we never see an adventurer twice, unless he be boxed and burial bound.  It's no comment on your abilities, but I never expected to make your acquaintance again.  I wish you luck on your further travels.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 11 // from:
  SAY #77822 /* ~As your friend I would tell you NOT to go to the Firewine bridge; but, knowing your inclination, I will point out its location here on your map.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 12 // from:
  SAY #75471 /* ~You've outstayed your welcome!~ */
  IF ~~ THEN EXIT
END
