// creator  : weidu.exe (version 23100)
// argument : GARKID01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~GARKID01~

IF ~NumTimesTalkedTo(0)
!Class(Player1,PALADIN_ALL)
!See("garren")
Global("Kidnap","GLOBAL",0)~ THEN BEGIN 0 // from:
  SAY #34079 /* ~You have brought happiness to my father again. It has been some time since he has been able to help anyone in need. Please, do not disappoint him.~ */
  IF ~~ THEN REPLY #34140 /* ~He has been kind to me so far. I would not wish him harm.~ */ GOTO 1
  IF ~~ THEN REPLY #34141 /* ~He has taken a risk in helping me. It is up to him what happens next.~ */ GOTO 2
  IF ~~ THEN REPLY #34142 /* ~If his offer to help lands him in trouble, so be it. It is not my concern.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #34154 /* ~I am glad. He is a trusting sort. That is why Lord Jierdan Firkraag was able to usurp his lands. My father languishes while Jierdan lives the high-life.~ */
  IF ~~ THEN GOTO 4
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #34155 /* ~He thinks you are a safe bet, though he was wrong before about Lord Jierdan Firkraag. I don't want him to be wrong again. He has to feel better about his life.~ */
  IF ~~ THEN GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #34175 /* ~It should be your concern. Please, we've had enough trouble from selfish people. Lord Jierdan Firkraag took advantage, and I will not have you do it too.~ */
  IF ~~ THEN GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 3.0 2.0 1.0
  SAY #34177 /* ~You could do much to bolster my father's spirit. Bringing that Firkraag to task would help a lot. Please, if not for my father, then for yourself.~ */
  IF ~~ THEN DO ~SetGlobal("SpawnJum","GLOBAL",1)
RestParty()~ EXIT
END

IF ~NumTimesTalkedTo(0)
InPartySlot(LastTalkedToBy,0)
Class(Player1,PALADIN_ALL)
Gender(Player1,MALE)
!See("garren")
Global("Kidnap","GLOBAL",0)~ THEN BEGIN 5 // from:
  SAY #34184 /* ~My lord, your presence is a boon to my heart. You are just as I pictured a Bringer of Light. Your shining spirit will guide us, even in your time of darkness.~ */
  IF ~~ THEN GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #34192 /* ~I cannot imagine the horror, having had your will usurped in the trickery my father described. I know you will prevail though. Your spirit must surely be boundless.~ */
  IF ~~ THEN GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 6.0
  SAY #34193 /* ~I am sorry, I did not mean to gush, but I was raised on tales of paladins and chivalry. To meet one in person is exhilarating. You are as impressive as any storybook.~ */
  IF ~~ THEN REPLY #34195 /* ~You will find the tales more epic than fact. I do not feel very heroic right now.~ */ GOTO 8
  IF ~~ THEN REPLY #34196 /* ~Your words are flattering, to be sure, but I am undeserving.~ */ GOTO 8
  IF ~~ THEN REPLY #34197 /* ~I thank you. I do try to be a model for others to emulate, even in times of trial.~ */ GOTO 8
  IF ~~ THEN REPLY #34199 /* ~Your image of me is from a fairytale. There is no glory in what I endure now.~ */ GOTO 8
END

IF ~~ THEN BEGIN 8 // from: 7.3 7.2 7.1 7.0
  SAY #34200 /* ~Even now you should not despair. A true paladin takes heart in his suffering, knowing that others take strength in his example. Remember what you are to people.~ */
  IF ~~ THEN REPLY #34202 /* ~You see things through inexperienced eyes, m'lady. I only wish it were so.~ */ GOTO 9
  IF ~~ THEN REPLY #34203 /* ~Few will take strength from a dishonored paladin. There is little I can do.~ */ GOTO 10
  IF ~~ THEN REPLY #34204 /* ~I am not a simple storybook character. My situation is much more complicated.~ */ GOTO 11
END

IF ~~ THEN BEGIN 9 // from: 8.0
  SAY #34206 /* ~But it can be. You are a champion of light, despite your trials. Your sweet sorrow will strengthen your faith. I do not wish to stoop to theatrics, but it is warranted.~ */
  IF ~~ THEN GOTO 12
END

IF ~~ THEN BEGIN 10 // from: 8.1
  SAY #34208 /* ~There is nothing you can do to sway opinion, save acting as your heart directs. As a champion of light, you can do no other. I may be melodramatic, but it is still true.~ */
  IF ~~ THEN GOTO 12
END

IF ~~ THEN BEGIN 11 // from: 8.2
  SAY #34209 /* ~Only as complicated as you make it. Your battle against darkness is not measured in people's opinions. You go on because of faith. Sorry for my theatrics, but it is true.~ */
  IF ~~ THEN GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 11.0 10.0 9.0
  SAY #34212 /* ~I wish I could restore your name and spirit with will alone, but that is something you must do. All the stories of paladins I have read speak of such trials.~ */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 13 // from: 12.0
  SAY #34213 /* ~You have all that you need from a classical standpoint: trials to survive, evils to eradicate, and innocence to protect. Wait, perhaps that is it. Have you a betrothed?~ */
  IF ~~ THEN REPLY #34214 /* ~No, m'lady, I have not established such a relationship.~ */ GOTO 14
  IF ~~ THEN REPLY #34215 /* ~Yes, I suppose that I have.~ */ GOTO 15
  IF ~~ THEN REPLY #34216 /* ~A quaint notion. You are not suggesting that you would fit the role are you?~ */ GOTO 16
END

IF ~~ THEN BEGIN 14 // from: 13.0
  SAY #34219 /* ~Then that is all you are missing. A paladin needs tragic love to inspire him. Go forth knowing that you smite evil in my name. If, of course, it's all right with you.~ */
  IF ~~ THEN GOTO 17
END

IF ~~ THEN BEGIN 15 // from: 13.1
  SAY #34221 /* ~Then consider ours a tragic affection that will never be realized. Just as the tales of courtly love are all about unrequited romance.~ */
  IF ~~ THEN GOTO 17
END

IF ~~ THEN BEGIN 16 // from: 13.2
  SAY #34222 /* ~It is not my decision, though it would certainly be a paladin-like thing to do. You could 'play the role' if it would make you feel more like your old self.~ */
  IF ~~ THEN GOTO 17
END

IF ~~ THEN BEGIN 17 // from: 16.0 15.0 14.0
  SAY #34223 /* ~It is a time-honored tradition, or so the books say. I just want to restore some grandeur to your position. You shoulder the weight that others might walk unencumbered.~ */
  IF ~~ THEN REPLY #34224 /* ~I will take great comfort in your faith.~ */ GOTO 18
  IF ~~ THEN REPLY #34225 /* ~A hollow gesture, though well intentioned.~ */ GOTO 18
END

IF ~~ THEN BEGIN 18 // from: 17.1 17.0
  SAY #34226 /* ~You will prevail. Of this I am sure.~ */
  IF ~~ THEN DO ~SetGlobal("SpawnJum","GLOBAL",1)
RestParty()~ EXIT
END

IF ~~ THEN BEGIN 19 // from: GARJUM:0.0
  SAY #34250 /* ~Slow down, Jum, you'll alarm our guests. What is wrong?~ */
  IF ~~ THEN EXTERN ~GARJUM~ 1
END

IF ~~ THEN BEGIN 20 // from: GARJUM:4.0 GARJUM:3.0 GARJUM:2.0
  SAY #34259 /* ~Now, Jum, I can help if need be.  We also have our guest, so I doubt there will be trouble.  A fine opportunity and I'm sure he'll take care of everything.~ */
  IF ~~ THEN DO ~StartCutSceneMode()
StartCutScene("cut21b")
~ EXIT
END

IF ~~ THEN BEGIN 21 // from:
  SAY #34351 /* ~I'm sure you will take care of everything.~ */
  IF ~~ THEN EXIT
END

IF ~Global("Kidnap","GLOBAL",3)
Global("GarKidReleased","GLOBAL",0)~ THEN BEGIN 22 // from:
  SAY #34355 /* ~I knew you would come! Free me and we shall take flight!  I... think the locks are magical. The mage that brought me had a sort of key, but I don't know how to get it.~ */
  IF ~~ THEN GOTO 28
END

IF ~Global("GarKidReleased","GLOBAL",1)
Global("Kidnap","GLOBAL",3)~ THEN BEGIN 23 // from:
  SAY #34356 /* ~Thank you! Now, before I pass out from fear, l must escape this place.  Meet me back at my father's cabin.~ */
  IF ~~ THEN DO ~AddExperienceParty(23750)
SetGlobal("Kidnap","GLOBAL",4)
EscapeAreaMove("ar1204",439,327,13)~ UNSOLVED_JOURNAL #5826 /* ~Rescue Garren's child from Firkraag.

I have freed Garren's child, who fled the dungeon quickly.  Now, unless I choose to face Firkraag himself, I should return to Garren's cabin, as well.  My mission here, at least, has been completed.~ */ EXIT
END

IF ~Global("Kidnap","GLOBAL",4)
Dead("firkra02")~ THEN BEGIN 24 // from:
  SAY #34358 /* ~I cannot believe that it is over! You have done the unimaginable! My rescue, and the destruction of Firkraag... it is astounding!~ */
  IF ~Class(Player1,PALADIN)
~ THEN GOTO 26
  IF ~!Class(Player1,PALADIN)
~ THEN GOTO 27
END

IF ~Global("Kidnap","GLOBAL",4)
!Dead("firkra02")~ THEN BEGIN 25 // from:
  SAY #34360 /* ~We are safe once again, but for how long? Something is... unfinished in this. A powerful danger lurks in the dark. I shall sleep restless from now on, I think.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 26 // from: 24.0
  SAY #34363 /* ~Your honor is no doubt restored in full! Such an epic, I knew you had it in you! You shall be the Bringer of Light in my storybooks now.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 27 // from: 24.1
  SAY #34364 /* ~You have gone above and beyond the call, I think. An epic battle that will be remembered for ages. I thank you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 28 // from: 22.0
  SAY #40645 /* ~Noble pursuits are well and good, but I can't let you throw yourself at Firkraag. Please, do not risk your life needlessly. Get the key from the mage and we can flee.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #7085 /* ~Rescue Garren's child from Firkraag.

I have encountered Garren's child locked within a cell.  The cell has a magical lock, apparently, and the key for it may be on a mage somewhere nearby.  Garren's child also warned me that Firkraag is extremely dangerous and that it is not necessary for me to confront him... if I can, getting the key and freeing Garren's child will be enough.~ */ EXIT
END
