// creator  : weidu.exe (version 23600)
// argument : X#DYNA.DLG
// game     : .
// source   : ./override/X#DYNA.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~X#DYNA~

IF ~~ THEN BEGIN 0 // from:
  SAY #57311 /* ~*mutters* Of all foul places one could set up a meeting 'tis definitely the most-~ */
  IF ~~ THEN GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #57312 /* ~<CHARNAME>???!!!~ */
  IF ~~ THEN REPLY #57313 /* ~Shit.~ */ GOTO 6
  IF ~~ THEN REPLY #57314 /* ~Please, do not ask what I am doing. Do not be disillusioned with me on the account of your intelligence.~ */ GOTO 7
  IF ~~ THEN REPLY #57315 /* ~It's... It's not what it looks like! I have been... forced! Drugged! Tied up!~ */ GOTO 8
  IF ~~ THEN REPLY #57316 /* ~Dear, it's one of Edwin's schemes to separate us. Would you want him to win?~ */ GOTO 9
  IF ~~ THEN REPLY #57317 /* ~Dynaheir... er... Meet my aunt Meggy!~ */ EXTERN ~X#MADR~ 3
END

IF ~~ THEN BEGIN 2 // from: X#BHET:2.0
  SAY #57311 /* ~*mutters* Of all foul places one could set up a meeting 'tis definitely the most-~ */
  IF ~~ THEN GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #57312 /* ~<CHARNAME>???!!!~ */
  IF ~~ THEN REPLY #57313 /* ~Shit.~ */ GOTO 6
  IF ~~ THEN REPLY #57314 /* ~Please, do not ask what I am doing. Do not be disillusioned with me on the account of your intelligence.~ */ GOTO 7
  IF ~~ THEN REPLY #57315 /* ~It's... It's not what it looks like! I have been... forced! Drugged! Tied up!~ */ GOTO 8
  IF ~~ THEN REPLY #57316 /* ~Dear, it's one of Edwin's schemes to separate us. Would you want him to win?~ */ GOTO 9
  IF ~~ THEN REPLY #57319 /* ~Dynaheir... er... Meet my aunt Betty!~ */ EXTERN ~X#BHET~ 3
END

IF ~~ THEN BEGIN 4 // from:
  SAY #57311 /* ~*mutters* Of all foul places one could set up a meeting 'tis definitely the most-~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.0
  SAY #57312 /* ~<CHARNAME>???!!!~ */
  IF ~~ THEN REPLY #57313 /* ~Shit.~ */ GOTO 6
  IF ~~ THEN REPLY #57314 /* ~Please, do not ask what I am doing. Do not be disillusioned with me on the account of your intelligence.~ */ GOTO 7
  IF ~~ THEN REPLY #57315 /* ~It's... It's not what it looks like! I have been... forced! Drugged! Tied up!~ */ GOTO 8
  IF ~~ THEN REPLY #57316 /* ~Dear, it's one of Edwin's schemes to separate us. Would you want him to win?~ */ GOTO 9
  IF ~~ THEN REPLY #57319 /* ~Dynaheir... er... Meet my aunt Betty!~ */ EXTERN ~X#SVEET~ 3
END

IF ~~ THEN BEGIN 6 // from: 5.0 3.0 1.0
  SAY #57321 /* ~Thou flea-eaten lewdster! *Dynaheir storms away, slamming the door shut behind her.*~ */
  IF ~~ THEN DO ~ActionOverride("dynacutscene",EscapeArea())
SetGlobal("X#DynaheirRomanceInactive","GLOBAL",1)
ActionOverride(Player1,LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("edwin",LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("edwin",LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("X#MADR",DestroySelf())
ActionOverride("X#BHET",DestroySelf())
ActionOverride("X#SVEET",DestroySelf())
~ EXIT
END

IF ~~ THEN BEGIN 7 // from: 5.1 3.1 1.1
  SAY #57322 /* ~'Tis a night that breaks illusions. Not thine, but mine.~ */
  IF ~~ THEN DO ~ActionOverride("dynacutscene",EscapeArea())
SetGlobal("X#DynaheirRomanceInactive","GLOBAL",1)
ActionOverride(Player1,LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("edwin",LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("dynacutscene",DestroySelf())
ActionOverride("X#MADR",DestroySelf())
ActionOverride("X#BHET",DestroySelf())
ActionOverride("X#SVEET",DestroySelf())
~ EXIT
END

IF ~~ THEN BEGIN 8 // from: 5.2 3.2 1.2
  SAY #57323 /* ~*dryly* Do not make a clown of thyself. 'Tis not fitting for a hero of the Sword Coast.~ */
  IF ~~ THEN DO ~ActionOverride("dynacutscene",EscapeArea())
SetGlobal("X#DynaheirRomanceInactive","GLOBAL",1)
ActionOverride(Player1,LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("edwin",LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("dynacutscene",DestroySelf())
ActionOverride("X#MADR",DestroySelf())
ActionOverride("X#BHET",DestroySelf())
ActionOverride("X#SVEET",DestroySelf())
~ EXIT
END

IF ~~ THEN BEGIN 9 // from: 5.3 3.3 1.3
  SAY #57324 /* ~*dryly* Yes, if thou art the prize.~ */
  IF ~~ THEN DO ~ActionOverride("dynacutscene",EscapeArea())
SetGlobal("X#DynaheirRomanceInactive","GLOBAL",1)
ActionOverride(Player1,LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("edwin",LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("dynacutscene",DestroySelf())
ActionOverride("X#MADR",DestroySelf())
ActionOverride("X#BHET",DestroySelf())
ActionOverride("X#SVEET",DestroySelf())
~ EXIT
END

IF ~~ THEN BEGIN 10 // from:
  SAY #57323 /* ~*dryly* Do not make a clown of thyself. 'Tis not fitting for a hero of the Sword Coast.~ */
  IF ~~ THEN DO ~ActionOverride("dynacutscene",EscapeArea())
SetGlobal("X#DynaheirRomanceInactive","GLOBAL",1)
ActionOverride(Player1,LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("edwin",LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("dynacutscene",DestroySelf())
ActionOverride("X#MADR",DestroySelf())
ActionOverride("X#BHET",DestroySelf())
ActionOverride("X#SVEET",DestroySelf())
~ EXIT
END

IF ~~ THEN BEGIN 11 // from: X#BHET:3.0
  SAY #57323 /* ~*dryly* Do not make a clown of thyself. 'Tis not fitting for a hero of the Sword Coast.~ */
  IF ~~ THEN DO ~ActionOverride("dynacutscene",EscapeArea())
SetGlobal("X#DynaheirRomanceInactive","GLOBAL",1)
ActionOverride(Player1,LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("edwin",LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("dynacutscene",DestroySelf())
ActionOverride("X#MADR",DestroySelf())
ActionOverride("X#BHET",DestroySelf())
ActionOverride("X#SVEET",DestroySelf())
~ EXIT
END

IF ~~ THEN BEGIN 12 // from:
  SAY #57323 /* ~*dryly* Do not make a clown of thyself. 'Tis not fitting for a hero of the Sword Coast.~ */
  IF ~~ THEN DO ~ActionOverride("dynacutscene",EscapeArea())
SetGlobal("X#DynaheirRomanceInactive","GLOBAL",1)
ActionOverride(Player1,LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("edwin",LeaveAreaLUA("AR0114","",[734.619],SE))
ActionOverride("dynacutscene",DestroySelf())
ActionOverride("X#MADR",DestroySelf())
ActionOverride("X#BHET",DestroySelf())
ActionOverride("X#SVEET",DestroySelf())
~ EXIT
END
