// creator  : weidu.exe (version 23100)
// argument : SUELF5.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SUELF5~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from: SUELF4:0.0
  SAY #54463 /* ~N-no... no, Vilanas, it's not monsters.  It's... it's just strangers.~ */
  IF ~~ THEN GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #54464 /* ~P-please, <PRO_SIRMAAM>, can... can you help us?  Mother and Father, they... they told us to wait inside.  They went outside, and... and we heard such strange noises...~ */
  IF ~~ THEN EXTERN ~SUELF4~ 1
END

IF ~~ THEN BEGIN 2 // from: SUELF4:1.0
  SAY #54466 /* ~Noooo!  (sob!)  No, Vilanas, that's not true!  You... you've seen them, haven't you, <PRO_SIRMAAM>?  You've seen them, right?~ */
  IF ~~ THEN REPLY #54471 /* ~I haven't seen them... but that doesn't mean they are dead, child.  Come... you should go to the city gates.  It is safe there.~ */ EXTERN ~SUELF4~ 2
  IF ~~ THEN REPLY #54472 /* ~Yes.  Yes, I've seen them.  They're at the city gates... you should go there right now, children.~ */ GOTO 4
  IF ~~ THEN REPLY #54473 /* ~No, and they are most likely dead.  Now is the time for you to be strong.  You must go to the gates... it will be safe for you there.~ */ GOTO 5
  IF ~~ THEN REPLY #54475 /* ~Begone, sniveling brats!  Get to the gate!  NOW!!~ */ EXTERN ~SUELF4~ 4
END

IF ~~ THEN BEGIN 3 // from: SUELF4:2.0
  SAY #54477 /* ~(sob!)  They... (sob!)  They might not be, Vilanas.  Come... come on.  (sob!)  Th-thank you, <PRO_SIRMAAM>...~ */
  IF ~~ THEN DO ~ActionOverride("Suelf4",EscapeArea())
EscapeArea()~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 2.1
  SAY #54479 /* ~Do... do you hear that, Vilanas?  (sob!)  They're okay!~ */
  IF ~~ THEN EXTERN ~SUELF4~ 3
END

IF ~~ THEN BEGIN 5 // from: 2.2
  SAY #54483 /* ~(sob!)  I... (sob!)  Y-yes, <PRO_SIRMAAM>.  I... we'll try to be strong...~ */
  IF ~~ THEN DO ~ActionOverride("Suelf4",EscapeArea())
EscapeArea()~ EXIT
END

IF ~~ THEN BEGIN 6 // from: SUELF4:4.0
  SAY #54486 /* ~AAAAHH!!  RUN, VILANAS!!~ */
  IF ~~ THEN DO ~ActionOverride("Suelf4",EscapeArea())
EscapeArea()~ EXIT
END

IF ~~ THEN BEGIN 7 // from: SUELF4:5.0
  SAY #54489 /* ~No, Vilanas, it's okay!  The... the spirit guardians are here... they're driving all the bad creatures away!~ */
  IF ~~ THEN EXTERN ~SUELF4~ 6
END

IF ~~ THEN BEGIN 8 // from: SUELF4:6.0
  SAY #54493 /* ~Well... the guardians are here, now.  M-maybe... maybe we can go and find them!  Let's go and find them!~ */
  IF ~~ THEN DO ~ActionOverride("Suelf4",EscapeArea())
EscapeArea()~ EXIT
END
