// creator  : weidu.exe (version 23100)
// argument : PPALT.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PPALT~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #51517 /* ~Come to me... Kurtulmak find focus in the crystal... feast from here... feast on your bones!~ */
  IF ~!Dead("ppaltk1")~ THEN EXTERN ~PPALTK1~ 0
  IF ~!Dead("ppaltk2")
Dead("ppaltk1")~ THEN EXTERN ~PPALTK2~ 0
  IF ~Dead("ppaltk1")
Dead("ppaltk2")~ THEN GOTO 1
END

IF ~~ THEN BEGIN 1 // from: PPALTK2:0.0 PPALTK1:0.1 0.2
  SAY #51761 /* ~Focus... but not fully formed! Protect me! Protect or we are shattered once again and again! Call forth the Guardians!~ */
  IF ~~ THEN DO ~DialogueInterrupt(FALSE)
CreateVisualEffect("SPANISUM",[1959.1001])
CreateVisualEffect("SPANISUM",[2154.1214])
CreateVisualEffect("SPANISUM",[1963.1354])
CreateVisualEffect("SPANISUM",[1748.1205])
Wait(1)
CreateCreature("PPGUARD1",[1959.1001],0)
CreateCreature("PPGUARD2",[2154.1214],4)
CreateCreature("PPGUARD3",[1963.1354],8)
CreateCreature("PPGUARD4",[1748.1205],12)
ActionOverride("ppaltk1",Enemy())
ActionOverride("ppaltk2",Enemy())
~ EXIT
END
