// creator  : weidu.exe (version 23100)
// argument : SUELF2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SUELF2~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from: SUELF1:0.0
  SAY #54416 /* ~Yes, thank you!  We thought for sure those horrible creatures would kill us!  They... they slaughtered all of the priestesses...~ */
  IF ~~ THEN EXTERN ~SUELF1~ 1
END

IF ~~ THEN BEGIN 1 // from: SUELF1:1.0
  SAY #54418 /* ~Oh!  But not Demin!  The high priestess... she's still alive!  I saw her earlier, battling these creatures!  You must save her!~ */
  IF ~Global("TalkedToDemin","GLOBAL",1)
!Dead("Sudemin")~ THEN REPLY #54419 /* ~Do not worry about Demin, I have already rescued her.~ */ GOTO 2
  IF ~Dead("Sudemin")~ THEN REPLY #54420 /* ~I'm afraid that it's too late, Demin is dead.~ */ EXTERN ~SUELF1~ 2
  IF ~!Global("TalkedToDemin","GLOBAL",1)~ THEN REPLY #54421 /* ~Where can I find this Demin?~ */ EXTERN ~SUELF1~ 3
  IF ~~ THEN REPLY #54422 /* ~Never mind that... Elhan is at the gates of the city, evacuating everyone.  Go there and you'll be safe.~ */ GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #54423 /* ~Oh, that is wonderful news!  If... if only someone could stop these creatures, now...~ */
  IF ~~ THEN REPLY #54424 /* ~Elhan is evacuating everyone at the gates.  I suggest you go there now.~ */ GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.0 1.3 SUELF1:3.0 SUELF1:2.0
  SAY #54425 /* ~Yes, of course, we'll go there right now!~ */
  IF ~~ THEN DO ~ActionOverride("suelf1",EscapeArea())
EscapeArea()~ EXIT
END

IF ~Global("ElvenAvatar","GLOBAL",0)
Dead("golcla01")
NumDeadGT("golsto01",1)
Dead("suelf1")~ THEN BEGIN 4 // from:
  SAY #54439 /* ~I... I thank you for saving my life.  These... these creatures came with... the Exile.  He is killing us all!~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.0
  SAY #54440 /* ~They broke into the temple and killed all the acolytes!  It... it was horrifying!  I barely escaped, and I... I'm not sure if anyone else...~ */
  IF ~~ THEN GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #54441 /* ~Oh!  Demin, the high priestess!  She yet lives!  I saw her in the southwest part of the city!  She may yet be there... you must save her!!~ */
  IF ~Global("TalkedToDemin","GLOBAL",1)
!Dead("Sudemin")~ THEN REPLY #54443 /* ~I have already saved Demin.  Elhan is at the gates evacuating everyone... go there and you should be safe.~ */ UNSOLVED_JOURNAL #15748 /* ~Getting Inside the Palace in Suldanessellar

One of the local elves told me that he saw High Priestess Demin battling creatures in the southwestern portion of the city.  Perhaps she has retreated into one of the buildings there.~ */ GOTO 7
  IF ~Dead("Sudemin")~ THEN REPLY #54444 /* ~I am afraid Demin is dead.  Elhan is at the gates evacuating everyone... go there and you should be safe.~ */ UNSOLVED_JOURNAL #15748 /* ~Getting Inside the Palace in Suldanessellar

One of the local elves told me that he saw High Priestess Demin battling creatures in the southwestern portion of the city.  Perhaps she has retreated into one of the buildings there.~ */ GOTO 7
  IF ~!Global("TalkedToDemin","GLOBAL",1)~ THEN REPLY #54445 /* ~Never mind that now.  Elhan is at the gates evacuating people.  Go there and you should be safe.~ */ UNSOLVED_JOURNAL #15748 /* ~Getting Inside the Palace in Suldanessellar

One of the local elves told me that he saw High Priestess Demin battling creatures in the southwestern portion of the city.  Perhaps she has retreated into one of the buildings there.~ */ GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 6.2 6.1 6.0
  SAY #54442 /* ~I... I will go.  Thank you again.~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END
