// creator  : weidu.exe (version 23100)
// argument : BDOCK2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BDOCK2~ 1 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from: BMERCH1:1.0
  SAY #26319 /* ~You no nice!  We ogres no work!~ [BDOCX201] */
  IF ~~ THEN EXTERN ~BDOCK1~ 1
END

IF ~~ THEN BEGIN 1 // from: BMERCH1:2.0
  SAY #26323 /* ~No!  We no work!!~ */
  IF ~~ THEN EXTERN ~BDOCK1~ 2
END

IF ~Dead("bmerch1")
~ THEN BEGIN 2 // from:
  SAY #37827 /* ~Urrr... you... you <PRO_RACE> no attack?~ */
  IF ~~ THEN EXTERN ~BDOCK1~ 3
END

IF ~~ THEN BEGIN 3 // from: BDOCK1:4.0
  SAY #57531 /* ~We... we go, now.  We no work for fat human.  Gurgh be sick... me go get him better, now.~ */
  IF ~~ THEN DO ~ActionOverride("bdock1",EscapeArea())
EscapeArea()~ EXIT
END
