// creator  : weidu.exe (version 23100)
// argument : ALAR.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~ALAR~

IF ~False()~ THEN BEGIN 0 // from:
  SAY #3418 /* ~Strangers are not permitted here.~ */
  IF ~~ THEN REPLY #3419 /* ~My comrades... fallen... my last breaths are of rage.~ */ GOTO 1
  IF ~~ THEN REPLY #3421 /* ~Andorian~ */ GOTO 2
  IF ~~ THEN REPLY #3423 /* ~Andorian~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #3425 /* ~Stanet~ */
  IF ~~ THEN GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #3457 /* ~This passage leads below to a small cellar of no interest.~ */
  IF ~~ THEN REPLY #3458 /* ~This thin bar vibrates softly in your hand.  It looks as if it could be used as either a key or a lever.~ */ GOTO 4
  IF ~~ THEN REPLY #3483 /* ~Hear ye! Hear ye!~ */ GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.1 1.0 0.2
  SAY #3485 /* ~Gaius~ */
  IF ~~ THEN REPLY #3487 /* ~Blessed Bolt~ */ GOTO 5
  IF ~~ THEN REPLY #3491 /* ~This is a crossbow bolt that has been permanently enchanted with the spell 'Bless'.  The enchantment will remain until it is fired out of a crossbow at which time the magic will fade.  It has been fabled that if a Rakshasa is struck with this bolt it will die instantly.

STATISTICS:

Damage:  1D8 + 1
THAC0:  +1
Damage type:  missile (piercing)
Weight:  0
Launcher:  Crossbow~ */ GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 9.1 8.2 7.1 5.2 3.1 2.0
  SAY #3520 /* ~Are you sure you wish to overwrite this exported character?~ */
  IF ~~ THEN DO ~SetGlobal("TalkedToAlar","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.0
  SAY #3524 /* ~The sightless shall rise again! Aaagh!~ */
  IF ~~ THEN REPLY #3586 /* ~There is nothing to calm my anger now... my business is ruined.  My failure ends with my death.~ */ GOTO 6
  IF ~~ THEN REPLY #3587 /* ~CTRL-~ */ GOTO 7
  IF ~~ THEN REPLY #3629 /* ~Player 1 is the winner.  Now you die.~ */ GOTO 4
END

IF ~~ THEN BEGIN 6 // from: 11.0 5.0
  SAY #3661 /* ~Player 2 is the winner.  Now you die.~ */
  IF ~~ THEN REPLY #3684 /* ~Player 3 is the winner.  Now you die.~ */ GOTO 8
  IF ~~ THEN REPLY #3691 /* ~Player 4 is the winner.  Now you die.~ */ GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 8.0 6.1 5.1
  SAY #3722 /* ~Player 5 is the winner.  Now you die.~ */
  IF ~~ THEN REPLY #3733 /* ~Player 6 is the winner.  Now you die.~ */ GOTO 9
  IF ~~ THEN REPLY #3740 /* ~Sahuagin Scribe's Notes~ */ GOTO 4
END

IF ~~ THEN BEGIN 8 // from: 11.2 6.0
  SAY #3764 /* ~Sahuagin Scribe's Notes~ */
  IF ~~ THEN REPLY #3769 /* ~This scroll seems to be a collection of stories about Great Wars of the Sahuagin. They mention planned offensives against land dwellers all along the Sword Coast as well as tales of past offensives. The Sahuagin appear to be a particularly warlike race, constantly planning full-fledged invasions of the shores but rarely following through due to incessant infighting. The events that you have seen in this particular settlement would seem to bear that out. An interesting insight into Sahuagin culture.~ */ GOTO 7
  IF ~~ THEN REPLY #3772 /* ~This scroll seems to be a collection of stories about Great Wars of the Sahuagin. They mention planned offensives against land dwellers all along the Sword Coast as well as tales of past offensives. The Sahuagin appear to be a particularly warlike race, constantly planning full-fledged invasions of the shores but rarely following through due to incessant infighting. The events that you have seen in this particular settlement would seem to bear that out. An interesting insight into Sahuagin culture.~ */ GOTO 10
  IF ~~ THEN REPLY #3797 /* ~Kruin~ */ GOTO 4
END

IF ~~ THEN BEGIN 9 // from: 7.0
  SAY #3798 /* ~Kruin~ */
  IF ~~ THEN REPLY #3799 /* ~Set Snare Succeeded~ */ GOTO 11
  IF ~~ THEN REPLY #3800 /* ~Waukeen Temple~ */ GOTO 4
END

IF ~~ THEN BEGIN 10 // from: 8.1
  SAY #3801 /* ~Martial Staff +3~ */
  IF ~~ THEN DO ~SetGlobal("TalkedToAlar","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 11 // from: 9.0
  SAY #3802 /* ~~ */
  IF ~~ THEN REPLY #3803 /* ~Sunray~ */ GOTO 6
  IF ~~ THEN REPLY #3804 /* ~Lightning Strike~ */ GOTO 12
  IF ~~ THEN REPLY #3805 /* ~<DAMAGER> did <AMOUNT> damage to <DAMAGEE>~ */ GOTO 8
END

IF ~~ THEN BEGIN 12 // from: 11.1
  SAY #3806 /* ~Charm Fire Elemental~ */
  IF ~~ THEN DO ~SetGlobal("Dusty","GLOBAL",1)
~ UNSOLVED_JOURNAL #34735 /* ~~ */ EXIT
END

IF ~Global("Dusty","GLOBAL",1)
~ THEN BEGIN 13 // from:
  SAY #3808 /* ~Charm Air Elemental~ */
  IF ~~ THEN EXIT
END

IF ~False()~ THEN BEGIN 14 // from:
  SAY #3809 /* ~Charm Earth Elemental~ */
  IF ~~ THEN EXIT
END

IF ~Global("TalkedToAlar","GLOBAL",1)
~ THEN BEGIN 15 // from:
  SAY #3895 /* ~Fireball-Lightning~ */
  IF ~~ THEN REPLY #3899 /* ~Summon Shambling Mound~ */ EXIT
  IF ~~ THEN REPLY #3915 /* ~Aim~ */ EXIT
END
