// creator  : weidu.exe (version 23600)
// argument : X#KETH.DLG
// game     : .
// source   : ./override/X#KETH.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~X#KETH~

IF ~~ THEN BEGIN 0 // from: X#SAHA01:0.0
  SAY #48948 /* ~In... in your... *he coughs up blood* innards. Open... open your white guts, and you will find it.~ */
  IF ~~ THEN EXTERN ~X#SAHA01~ 1
END

IF ~  Global("X#KivanSea","GLOBAL",6)
~ THEN BEGIN 1 // from:
  SAY #48951 /* ~If I have my forfeited life back, I shall use it for one purpose only - killing this sea-monster!~ */
  IF ~~ THEN DO ~MoveGlobalObject("kivan","X#keth")
ActionOverride("seasnake",JumpToPoint([911.1409]))
~ EXTERN ~KIVANJ~ 291
END

IF ~~ THEN BEGIN 2 // from:
  SAY #48953 /* ~I guessed. But what do I need my life for, if I have killed my own companions on the lie of the traitor?~ */
  IF ~~ THEN GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #48954 /* ~Do you know what she is? She is a malenti! A vicious, merciless malenti! They look like sea elves, but they are Sahuagin in truth.~ */
  IF ~~ THEN GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #48955 /* ~Sahuagin use them as spies, so they threw this... witch in with us. Every day she told me that it would be her to fight the last of us, landfolk, and she looked so weak... I thought that I would be the last man standing and let her kill me when we must fight. Perhaps Sahuagin then would spare her life, until their next catch. And meanwhile... meanwhile she might get help from her kin and escape.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.0
  SAY #48956 /* ~Only it was a lie - and I understood it only today, when I saw her among them.~ */
  IF ~~ THEN GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #48957 /* ~What cruel game did you play, Seasnake?~ */
  IF ~~ THEN EXTERN ~X#IHTIA~ 22
END

IF ~~ THEN BEGIN 7 // from: X#IHTIA:22.0
  SAY #48959 /* ~*spits at her* What is one life if you have destroyed ten to do so? No, eleven... for I do not want to live after what I have done.~ */
  IF ~~ THEN EXTERN ~KIVANJ~ 292
END

IF ~~ THEN BEGIN 8 // from:
  SAY #48961 /* ~It must be the blood of my comrades flowing into my eyes that blinds me.~ */
  IF ~~ THEN EXTERN ~X#IHTIA~ 23
END

IF ~~ THEN BEGIN 9 // from: X#IHTIA:23.0
  SAY #48963 /* ~*He laughs bitterly.* Seawater. Yes, it is. Curse the sea and the monsters that live under it! I want you dead, Snake.~ */
  IF ~~ THEN EXTERN ~X#IHTIA~ 24
END

IF ~~ THEN BEGIN 10 // from: X#IHTIA:25.0
  SAY #48966 /* ~I... I am sorry.~ */
  IF ~~ THEN EXTERN ~X#IHTIA~ 26
END

IF ~~ THEN BEGIN 11 // from: X#IHTIA:26.0
  SAY #48968 /* ~I... I think I will never again come close to the sea. There are... some items in the stern of the ship that may be of interest to you, adventurers.~ */
  IF ~~ THEN GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 11.0
  SAY #48969 /* ~Forgive me for being so abrupt, but I must get away from the cruel sea.~ */
  IF ~~ THEN DO ~SetGlobal("X#KivanSea","GLOBAL",7)
EscapeArea()
ActionOverride("seasnake",DestroySelf())
~ EXIT
END
