// creator  : weidu.exe (version 23100)
// argument : BXZAR.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BXZAR~

IF ~InteractingWith("Montaron")
RandomNum(2,1)
~ THEN BEGIN 0 // from:
  SAY #14505 /* ~I was just on my way out, thank you.~ */
  IF ~~ THEN DO ~~ EXTERN ~BMONTA~ 0
END

IF ~InteractingWith("Montaron")
RandomNum(2,2)
~ THEN BEGIN 1 // from:
  SAY #14506 /* ~Lord Farthington Roenall~ */
  IF ~~ THEN DO ~~ EXTERN ~BMONTA~ 1
END

IF ~InteractingWith("Montaron")
~ THEN BEGIN 2 // from: BMONTA:0.0
  SAY #14507 /* ~You seem like good enough folk, but this is not an inn, naturally.  You might wish to stay in the Copper Coronet in the slums.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~~ THEN BEGIN 3 // from: BJAHEI:3.0
  SAY #14508 /* ~Lord Farthington Roenall~ */
  IF ~~ THEN DO ~~ EXTERN ~BJAHEI~ 4
END

IF ~~ THEN BEGIN 4 // from: BKHALI:4.0 BJAHEI:4.0
  SAY #14509 /* ~If I were you, I would try the Adventurer's Mart.  They would likely have what you want.~ */
  IF ~~ THEN DO ~SetGlobal("Xzarfight","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: BJAHEI:6.0
  SAY #14564 /* ~Rot yer skull, then, ye bleedin' kobold!~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~~ THEN BEGIN 6 // from: BKHALI:8.0
  SAY #14582 /* ~Aye, now?  Ye be back again, does ye?  Mayhap ye have another gold to spare, aye?~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~~ THEN BEGIN 7 // from: BKHALI:9.0
  SAY #14583 /* ~Wallace~ */
  IF ~~ THEN DO ~~ EXTERN ~BKHALI~ 4
END

IF ~~ THEN BEGIN 8 // from:
  SAY #14391 /* ~My poor son was leapt upon by footpads in the slums.  He survived, thank Helm, but I'll not be sending him there again.~ */
  IF ~~ THEN DO ~~ EXTERN ~BMONTA~ 2
END
