// creator  : weidu.exe (version 23100)
// argument : SLAVE2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SLAVE2~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #2 /* Triggers after states #: 1 even though they appear after this state */
~True()
~ THEN BEGIN 0 // from:
  SAY #4415 /* ~Ettin~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 1 // from:
  SAY #6398 /* ~Very well. I shall hear what you have to say.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from:
  SAY #9080 /* ~Trying to make me repentant for the ways of the storm will prove no more fruitful than whistling down the wind.~ */
  IF ~~ THEN EXIT
END
