// creator  : weidu.exe (version 23600)
// argument : POGHM4.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~POGHM4~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 2 even though they appear after this state */
~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #3344 /* ~So are you sick? You look rather healthy to me, but you never can tell. Do you need any potions or such things?~ */
  IF ~~ THEN REPLY #3345 /* ~No need, sorry for bothering you.~ */ EXIT
  IF ~~ THEN REPLY #3346 /* ~Yes, that would be nice of you.~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.1
  SAY #3347 /* ~All right then, take this potion.~ */
  IF ~~ THEN DO ~GiveItem("POTN08",LastTalkedToBy)
~ EXIT
END

IF WEIGHT #0 ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 2 // from:
  SAY #6362 /* ~Good friend, would you like me to give you a sermon on the wisdom of Oghma? No, well perhaps another time.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 ~  True()
~ THEN BEGIN 3 // from:
  SAY #6363 /* ~I am very busy with my patients, I'll have to ask that you give me some room.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #9109 /* ~It would be wise for you to leave. Now.~ */
  IF ~~ THEN EXIT
END
