// creator  : weidu.exe (version 23100)
// argument : _PROST7.DLG
// game		 : .
// source	 : ./override/_PROST7.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_PROST7~

IF ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #79657 /* ~'Ere fool!  Step back a bit!  You're crowding me.~ */
  IF ~~ THEN EXIT
END

IF ~NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #79658 /* ~I don't much care if you're happy to see me, as long as that's a pouch of coins.~ */
  IF ~~ THEN EXIT
END

IF ~NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #79659 /* ~Don't ye go messin' wit these other hedge dollies.  They don't know the business like I do.~ */
  IF ~~ THEN EXIT
END

IF ~True()
~ THEN BEGIN 3 // from:
  SAY #79660 /* ~Hey!  Don't be scarin' away the marks, ye dirty cullyboys!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #79661 /* ~Guards!  Ye fools have let thieves into our midst!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #79662 /* ~Guards!  Quickly!  Murder!~ */
  IF ~~ THEN EXIT
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 6 // from:
  SAY #79636 /* ~All I can tell you, lover, is to watch for Slythe and Krystin.  They're crazy.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from:
  SAY #79631 /* ~Get near me again and I'll have your nethers on a platter!~ */
  IF ~~ THEN EXIT
END
