// creator  : weidu.exe (version 23100)
// argument : _BALORA.DLG
// game		 : .
// source	 : ./override/_BALORA.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_BALORA~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #36 /* Triggers after states #: 15 18 22 26 29 33 36 40 42 45 49 52 59 64 67 70 72 77 78 82 89 94 98 101 109 113 118 120 124 127 130 134 136 141 147 261 even though they appear after this state */
~  Global("X#BIOAL1","LOCALS",0)
InteractingWith("edwin")
RandomNum(2,1)
~ THEN BEGIN 0 // from:
  SAY #87157 /* ~So you're a mage?  I knew a mage once but he was pretty stuffy.  You're not like that.~ [_ALORA27] */
  IF ~~ THEN DO ~SetGlobal("X#BIOAL1","LOCALS",1)
~ EXTERN ~_BEDWIN~ 3
END

IF WEIGHT #37 /* Triggers after states #: 15 18 22 26 29 33 36 40 42 45 49 52 59 64 67 70 72 77 78 82 89 94 98 101 109 113 118 120 124 127 130 134 136 141 147 261 even though they appear after this state */
~  Global("X#BIOAL2","LOCALS",0)
InteractingWith("edwin")
~ THEN BEGIN 1 // from:
  SAY #87158 /* ~Smile more often, Edwin.  It looks good on you.~ [_ALORA28] */
  IF ~~ THEN DO ~SetGlobal("X#BIOAL2","LOCALS",1)
~ EXTERN ~_BEDWIN~ 4
END

IF ~~ THEN BEGIN 2 // from: _BEDWIN:15.0 _BEDWIN:4.0 _BEDWIN:3.0
  SAY #87159 /* ~Everyone is basically decent, once you get them to unwrinkle their faces.~ [_ALORA29] */
  IF ~~ THEN EXIT
END

IF WEIGHT #38 /* Triggers after states #: 15 18 22 26 29 33 36 40 42 45 49 52 59 64 67 70 72 77 78 82 89 94 98 101 109 113 118 120 124 127 130 134 136 141 147 261 even though they appear after this state */
~  Global("X#BIOAL3","LOCALS",0)
InteractingWith("garrick")
See("eldoth")
~ THEN BEGIN 3 // from:
  SAY #87160 /* ~Play your song again, Garrick.  That one I like.  Please?~ [_ALORA30] */
  IF ~~ THEN DO ~SetGlobal("X#BIOAL3","LOCALS",1)
~ EXTERN ~_BELDOT~ 4
END

IF WEIGHT #39 /* Triggers after states #: 15 18 22 26 29 33 36 40 42 45 49 52 59 64 67 70 72 77 78 82 89 94 98 101 109 113 118 120 124 127 130 134 136 141 147 261 even though they appear after this state */
~  Global("X#BIOAL4","LOCALS",0)
InteractingWith("minsc")
~ THEN BEGIN 4 // from:
  SAY #87195 /* ~Awww!  It's just the cutest little hamsty-wamsty!  Who's a fuzzy Boo?~ [_ALORA31] */
  IF ~~ THEN DO ~SetGlobal("X#BIOAL4","LOCALS",1)
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: _BEDWIN:12.0
  SAY #87159 /* ~Everyone is basically decent, once you get them to unwrinkle their faces.~ [_ALORA29] */
  IF ~~ THEN EXTERN ~_BEDWIN~ 13
END

IF ~~ THEN BEGIN 6 // from: _BEDWIN:14.0
  SAY #87158 /* ~Smile more often, Edwin.  It looks good on you.~ [_ALORA28] */
  IF ~~ THEN EXTERN ~_BEDWIN~ 15
END

IF ~~ THEN BEGIN 7 // from: _BAJANT:13.0
  SAY #89180 /* ~Heh, what? But that's how I survive. Yes... I will die... die if I do not steal, Ajantis!~ */
  IF ~~ THEN EXTERN ~_BAJANT~ 14
END

IF ~~ THEN BEGIN 8 // from: _BAJANT:14.0
  SAY #89182 /* ~Oh... Ajantis, how do you feel if you do not eat for a day?~ */
  IF ~~ THEN EXTERN ~_BAJANT~ 15
END

IF ~~ THEN BEGIN 9 // from: _BAJANT:15.0
  SAY #89184 /* ~Huh, I dunno 'bout eating faith, but I tell ye that if I go without stealing for a day, my poor little hands will cramp, and I'll have those dizzy spells...~ */
  IF ~~ THEN GOTO 10
END

IF ~~ THEN BEGIN 10 // from: 9.0
  SAY #89185 /* ~I feel awful, Ajantis, truly awful...~ */
  IF ~~ THEN EXTERN ~_BAJANT~ 16
END

IF ~~ THEN BEGIN 11 // from: _BEDWIN:16.1 _BAJANT:16.1
  SAY #89188 /* ~*sniffs* Oh, Edwin, you are ever so understanding...~ */
  IF ~~ THEN EXTERN ~_BAJANT~ 17
END

IF ~~ THEN BEGIN 12 // from: _BAJANT:17.0
  SAY #89190 /* ~Rid of it? Hmm... you see, Ajantis, I know in advance, I just know that no priest can heal my... affliction. It's a curse! A divine punishment imposed on me by... by err... the big bearded lady! Yeah! It was her who cursed me! I laughed at her at the fair, and this happened to me! *cries* Whyyyyy?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 13 // from: _BIMOEN:12.0
  SAY #89467 /* ~Catch!~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 13
END

IF ~~ THEN BEGIN 14 // from: _BIMOEN:13.0
  SAY #89469 /* ~Heh, I took him from your pack while you were sleeping.~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 14
END

IF WEIGHT #1 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("ajantis")
!Class(Player1,PALADIN)
Global("X#AlAJ1","LOCALS",0)
!See([ENEMY])
See("ajantis")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN BEGIN 15 // from:
  SAY #89471 /* ~Ajantis, isn’t it? Wow, I've never met a paladin before!~ */
  IF ~~ THEN DO ~SetGlobal("X#AlAJ1","LOCALS",1)
~ EXTERN ~_BAJANT~ 112
END

IF ~~ THEN BEGIN 16 // from: _BAJANT:112.0
  SAY #89473 /* ~Yep. If you don’t mind me saying, though, you seem a little serious. Anyone who can’t have a bit of fun is pretty boring, in my book! Are other paladins like that?~ */
  IF ~~ THEN EXTERN ~_BAJANT~ 113
END

IF ~~ THEN BEGIN 17 // from: _BAJANT:113.0
  SAY #89475 /* ~Sure you are. You really need to lighten up a bit!~ */
  IF ~~ THEN EXTERN ~_BAJANT~ 114
END

IF WEIGHT #2 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("ajantis")
Global("X#AlAJ1","LOCALS",1)
Global("X#AlAJ2","LOCALS",0)
!See([ENEMY])
See("ajantis")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN BEGIN 18 // from:
  SAY #89477 /* ~So what's it like being a big, brave knight, Ajantis?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlAJ2","LOCALS",1)
~ EXTERN ~_BAJANT~ 115
END

IF ~~ THEN BEGIN 19 // from: _BAJANT:115.0
  SAY #89479 /* ~He-he, you just can't think of the right words, can you?~ */
  IF ~~ THEN EXTERN ~_BAJANT~ 116
END

IF ~~ THEN BEGIN 20 // from: _BAJANT:116.0
  SAY #89481 /* ~How do old paladins teach the new paladins what they're supposed to do, then?~ */
  IF ~~ THEN EXTERN ~_BAJANT~ 117
END

IF ~~ THEN BEGIN 21 // from: _BAJANT:117.0
  SAY #89483 /* ~He-he, sure.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
Alignment("coran",CHAOTIC_NEUTRAL)
Global("P#Briel_Stay","GLOBAL",2)
InParty("coran")
Global("X#AlCO1","LOCALS",0)
!See([ENEMY])
See("coran")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN BEGIN 22 // from:
  SAY #89484 /* ~So you're an elf, Coran?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlCO1","LOCALS",1)
~ EXTERN ~_BCORAN~ 16
END

IF ~~ THEN BEGIN 23 // from: _BCORAN:16.0
  SAY #89486 /* ~Come on, not all humans are ugly!~ */
  IF ~~ THEN EXTERN ~_BCORAN~ 17
END

IF ~~ THEN BEGIN 24 // from: _BCORAN:17.0
  SAY #89488 /* ~Or a halfling?~ */
  IF ~~ THEN EXTERN ~_BCORAN~ 18
END

IF ~~ THEN BEGIN 25 // from: _BCORAN:18.0
  SAY #89490 /* ~*blushing* Umm, err, t-thanks.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #4 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
Global("X#AlCO1","LOCALS",1)
Alignment("coran",CHAOTIC_NEUTRAL)
Global("P#Briel_Stay","GLOBAL",2)
Global("X#AlCO2","LOCALS",0)
InParty("coran")
!See([ENEMY])
See("coran")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN BEGIN 26 // from:
  SAY #89491 /* ~You know, Coran, the attitude of your kin towards other races...~ */
  IF ~~ THEN DO ~SetGlobal("X#AlCO2","LOCALS",1)
~ EXTERN ~_BCORAN~ 19
END

IF ~~ THEN BEGIN 27 // from: _BCORAN:19.0
  SAY #89493 /* ~But don't you remember, you once told me how you found most non-elves to be ugly...~ */
  IF ~~ THEN EXTERN ~_BCORAN~ 20
END

IF ~~ THEN BEGIN 28 // from: _BCORAN:20.0
  SAY #89495 /* ~Urgh... even with something like beholders?~ */
  IF ~~ THEN EXTERN ~_BCORAN~ 21
END

IF WEIGHT #5 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
Alignment("coran",CHAOTIC_GOOD)
Global("P#CoranHasBaby","GLOBAL",1)
Global("X#AlCO3","LOCALS",0)
InParty("coran")
!See([ENEMY])
See("coran")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN BEGIN 29 // from:
  SAY #89497 /* ~So, when are you going to make all your relatives happy and bring Namara to Tethyr? ~ */
  IF ~~ THEN DO ~SetGlobal("X#AlCO3","LOCALS",1)
~ EXTERN ~_BCORAN~ 22
END

IF ~~ THEN BEGIN 30 // from: _BCORAN:22.0
  SAY #89499 /* ~Huh, why? ~ */
  IF ~~ THEN EXTERN ~_BCORAN~ 23
END

IF ~~ THEN BEGIN 31 // from: _BCORAN:23.0
  SAY #89501 /* ~She sure looks elfin enough to me!~ */
  IF ~~ THEN EXTERN ~_BCORAN~ 24
END

IF ~~ THEN BEGIN 32 // from: _BCORAN:24.0
  SAY #89503 /* ~Oh my! Who would think like that? They sound really horrible!~ */
  IF ~~ THEN EXTERN ~_BCORAN~ 25
END

IF WEIGHT #6 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("dynaheir")
Global("X#AlDY1","LOCALS",0)
!See([ENEMY])
See("dynaheir")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN BEGIN 33 // from:
  SAY #89505 /* ~You know, Miss Dynaheir, it must be exciting to hurl all that magic around.~ */
  IF ~~ THEN DO ~SetGlobal("X#AlDY1","LOCALS",1)
~ EXTERN ~_BDYNAH~ 23
END

IF ~~ THEN BEGIN 34 // from: _BDYNAH:23.0
  SAY #89507 /* ~Err, yeah. Hey, maybe you could teach me how to cast a magic missile or two?~ */
  IF ~~ THEN EXTERN ~_BDYNAH~ 24
END

IF ~~ THEN BEGIN 35 // from: _BDYNAH:24.0
  SAY #89509 /* ~Oh. Well, I don't really have time for that, I guess. I'll just have to stick to sneakin' and stuff.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #7 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("dynaheir")
InParty("minsc")
Global("X#AlDY2","LOCALS",0)
!See([ENEMY])
See("dynaheir")
See("minsc")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("dynaheir",CD_STATE_NOTVALID)
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN BEGIN 36 // from:
  SAY #89510 /* ~Say, Dynaheir, you and Minsc are pretty close, eh?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlDY2","LOCALS",1)
~ EXTERN ~_BDYNAH~ 25
END

IF ~~ THEN BEGIN 37 // from: _BDYNAH:25.0
  SAY #89512 /* ~Has he always been this... umm, funny?~ */
  IF ~~ THEN EXTERN ~_BDYNAH~ 26
END

IF ~~ THEN BEGIN 38 // from: _BMINSC:11.0
  SAY #89515 /* ~Go on, tell us a joke!~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 12
END

IF ~~ THEN BEGIN 39 // from: _BMINSC:12.0
  SAY #89517 /* ~So? What's the joke?~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 13
END

IF WEIGHT #8 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("edwin")
Global("X#AlED1","LOCALS",0)
!See([ENEMY])
See("edwin")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("edwin",CD_STATE_NOTVALID)
~ THEN BEGIN 40 // from:
  SAY #89519 /* ~So you're a mage? I knew a mage once, but he was pretty stuffy. You're not like that.~ */
  IF ~~ THEN DO ~SetGlobal("X#AlED1","LOCALS",1)
~ EXTERN ~_BEDWIN~ 22
END

IF ~~ THEN BEGIN 41 // from: _BEDWIN:22.0
  SAY #89521 /* ~Everyone is basically decent, once you get them to unwrinkle their faces.~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 23
END

IF WEIGHT #9 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("edwin")
Global("X#ALED2","LOCALS",0)
!See([ENEMY])
See("edwin")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("edwin",CD_STATE_NOTVALID)
~ THEN BEGIN 42 // from:
  SAY #89523 /* ~Smile more often, Edwin. It looks good on you.~ */
  IF ~~ THEN DO ~SetGlobal("X#ALED2","LOCALS",1)
~ EXTERN ~_BEDWIN~ 24
END

IF ~~ THEN BEGIN 43 // from: _BEDWIN:24.0
  SAY #89525 /* ~Hey, you're too nice to be intimidating!~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 25
END

IF ~~ THEN BEGIN 44 // from: _BEDWIN:25.0
  SAY #89527 /* ~I'd like to get to know you, Edwin!~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 26
END

IF WEIGHT #10 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("edwin")
Global("X#AlED3","LOCALS",0)
!See([ENEMY])
See("edwin")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("edwin",CD_STATE_NOTVALID)
~ THEN BEGIN 45 // from:
  SAY #89529 /* ~Hey, Edwin, I hope you've been keeping up with your studies in creative casting?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlED3","LOCALS",1)
~ EXTERN ~_BEDWIN~ 27
END

IF ~~ THEN BEGIN 46 // from: _BEDWIN:27.0
  SAY #89531 /* ~Weeellllll... in that case, maybe I could ask you a teeny-weeny little favour?~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 28
END

IF ~~ THEN BEGIN 47 // from: _BEDWIN:28.0
  SAY #89533 /* ~I was just wondering... could you teach me some magic tricks? Please? Please?!!~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 29
END

IF ~~ THEN BEGIN 48 // from: _BEDWIN:29.0
  SAY #89535 /* ~Are you saying I'm too dumb to be able to cast a spell? *pouts*~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #11 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("edwin")
Global("X#AlED4","LOCALS",0)
!See([ENEMY])
See("edwin")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("edwin",CD_STATE_NOTVALID)
~ THEN BEGIN 49 // from:
  SAY #89536 /* ~Edwin... I like you, but it seems you always want to make yourself feel so... so superior to everyone else. Why don't you just, you know, be nice to people?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlED4","LOCALS",1)
~ EXTERN ~_BEDWIN~ 30
END

IF ~~ THEN BEGIN 50 // from: _BEDWIN:30.0
  SAY #89538 /* ~Can't you just... I dunno, sink to their level or something? Sometimes?~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 31
END

IF ~~ THEN BEGIN 51 // from: _BEDWIN:31.0
  SAY #89540 /* ~Do you think I'm a fool, then?~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 32
END

IF WEIGHT #12 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("edwin")
Global("X#AlED5","LOCALS",0)
!See([ENEMY])
See("edwin")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("edwin",CD_STATE_NOTVALID)
~ THEN BEGIN 52 // from:
  SAY #89542 /* ~Edwin? Edwin!~ */
  IF ~~ THEN DO ~SetGlobal("X#AlED5","LOCALS",1)
~ EXTERN ~_BEDWIN~ 33
END

IF ~~ THEN BEGIN 53 // from: _BEDWIN:33.0
  SAY #89544 /* ~Have you seen my Lucky Rabbit's foot?~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 34
END

IF ~~ THEN BEGIN 54 // from: _BEDWIN:34.0
  SAY #89546 /* ~You sure? I had it just a few moments ago. Did you take it?~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 35
END

IF ~~ THEN BEGIN 55 // from: _BEDWIN:35.0
  SAY #89548 /* ~I really, really need it! I accidentally broke a mirror two years ago, and I still have to ward off five years of bad luck!~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 36
END

IF ~~ THEN BEGIN 56 // from: _BEDWIN:36.0
  SAY #89550 /* ~Oh, no... oh, no! It has to be here! It has to be!~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 37
END

IF ~~ THEN BEGIN 57 // from: _BEDWIN:37.0
  SAY #89552 /* ~Eddie! Look! It's there! You're sitting on it!~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 38
END

IF ~~ THEN BEGIN 58 // from: _BEDWIN:38.0
  SAY #89554 /* ~Thanks for finding it for me! *kisses Edwin on the cheek*~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 39
END

IF WEIGHT #13 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("eldoth")
Global("X#AlEL1","LOCALS",0)
!See([ENEMY])
See("eldoth")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN BEGIN 59 // from:
  SAY #89556 /* ~Eldoth, your songs. They're always so... so...~ */
  IF ~~ THEN DO ~SetGlobal("X#AlEL1","LOCALS",1)
~ EXTERN ~_BELDOT~ 31
END

IF ~~ THEN BEGIN 60 // from: _BELDOT:31.0
  SAY #89558 /* ~No, that's not it...~ */
  IF ~~ THEN EXTERN ~_BELDOT~ 32
END

IF ~~ THEN BEGIN 61 // from: _BELDOT:32.0
  SAY #89560 /* ~No... they're... they're just awful!~ */
  IF ~~ THEN EXTERN ~_BELDOT~ 33
END

IF ~~ THEN BEGIN 62 // from: _BELDOT:33.0
  SAY #89562 /* ~It's the words... must you always sing about death, hatred and betrayal?~ */
  IF ~~ THEN EXTERN ~_BELDOT~ 34
END

IF ~~ THEN BEGIN 63 // from: _BELDOT:34.0
  SAY #89564 /* ~Hatred and betrayal are certainties to you?~ */
  IF ~~ THEN EXTERN ~_BELDOT~ 35
END

IF WEIGHT #14 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("eldoth")
Global("X#AlEL2","LOCALS",0)
!See([ENEMY])
See("eldoth")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN BEGIN 64 // from:
  SAY #89566 /* ~Have you ever... have you ever written a nice song, Eldoth?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlEL2","LOCALS",1)
~ EXTERN ~_BELDOT~ 36
END

IF ~~ THEN BEGIN 65 // from: _BELDOT:36.0
  SAY #89568 /* ~You know... about love, truth, justice... and things like that.~ */
  IF ~~ THEN EXTERN ~_BELDOT~ 37
END

IF ~~ THEN BEGIN 66 // from: _BGARRI:13.2 _BELDOT:39.2 _BELDOT:38.2 _BELDOT:37.2
  SAY #89573 /* ~Well, I'm a person, and I want to hear Garrick's songs!~ */
  IF ~~ THEN EXIT
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BELDOT~ 40
END

IF WEIGHT #15 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("faldorn")
Global("X#AlFA1","LOCALS",0)
!See([ENEMY])
See("faldorn")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN BEGIN 67 // from:
  SAY #89575 /* ~Do you really want to kill everyone, Faldorn?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlFA1","LOCALS",1)
~ EXTERN ~_BFALDO~ 11
END

IF ~~ THEN BEGIN 68 // from: _BFALDO:11.0
  SAY #89577 /* ~But I thought that the Shadow Druids wanted to get rid of all the humans, and the dwarves, and the halflings... so that all the animals and plants could live in peace, or something. ~ */
  IF ~~ THEN EXTERN ~_BFALDO~ 12
END

IF ~~ THEN BEGIN 69 // from: _BFALDO:14.0
  SAY #89581 /* ~Oh! Okay then. I, um... I guess I'll speak to you later. ~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #16 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("faldorn")
Global("X#AlFA2","LOCALS",0)
!See([ENEMY])
See("faldorn")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN BEGIN 70 // from:
  SAY #89582 /* ~Faldorn... I was just wondering... if there were no civilization, where would everyone live?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlFA2","LOCALS",1)
~ EXTERN ~_BFALDO~ 15
END

IF ~~ THEN BEGIN 71 // from: _BFALDO:15.0
  SAY #89584 /* ~And I suppose they wouldn't even be able to cut down branches to use as shelter or anything like that?~ */
  IF ~~ THEN EXTERN ~_BFALDO~ 16
END

IF WEIGHT #17 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("garrick")
Global("X#AlGA1","LOCALS",0)
!See([ENEMY])
See("garrick")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN BEGIN 72 // from:
  SAY #89586 /* ~Ooh! What was that song, Garrick? It was wonderful! So moving...~ */
  IF ~~ THEN DO ~SetGlobal("X#AlGA1","LOCALS",1)
~ EXTERN ~_BGARRI~ 15
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AlGA1","LOCALS",1)
~ GOTO 74
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AlGA1","LOCALS",1)
~ EXTERN ~_BELDOT~ 43
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AlGA1","LOCALS",1)
~ GOTO 73
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AlGA1","LOCALS",1)
~ EXTERN ~_BELDOT~ 42
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AlGA1","LOCALS",1)
~ EXTERN ~_BGARRI~ 14
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AlGA1","LOCALS",1)
~ EXTERN ~_BELDOT~ 41
END

IF ~~ THEN BEGIN 73 // from: _BGARRI:14.3 _BELDOT:42.3 _BELDOT:41.3 72.3
  SAY #89590 /* ~Well I like Garrick's music!~ */
  IF ~~ THEN EXTERN ~_BGARRI~ 15
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 74
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BELDOT~ 43
END

IF ~~ THEN BEGIN 74 // from: _BGARRI:14.1 _BELDOT:43.1 _BELDOT:42.1 _BELDOT:41.1 73.1 72.1
  SAY #89592 /* ~Hey! Let us be! So what was this song, Garrick?~ */
  IF ~~ THEN EXTERN ~_BGARRI~ 15
END

IF ~~ THEN BEGIN 75 // from: _BGARRI:15.0
  SAY #89594 /* ~Heh, don't worry about it, Garrick.~ */
  IF ~~ THEN EXTERN ~_BGARRI~ 16
END

IF ~~ THEN BEGIN 76 // from: _BGARRI:16.0
  SAY #89596 /* ~He-he! You're funny, Garrick!~ */
  IF ~~ THEN EXTERN ~_BGARRI~ 17
END

IF WEIGHT #18 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("garrick")
Global("X#AlGA2","LOCALS",0)
!See([ENEMY])
See("garrick")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN BEGIN 77 // from:
  SAY #89598 /* ~Play your song again, Garrick. That one I like. Please?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlGA2","LOCALS",1)
~ EXIT
  IF ~  OR(3)
!InParty("eldoth")
!InMyArea("eldoth")
StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AlGA2","LOCALS",1)
~ EXTERN ~_BGARRI~ 19
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AlGA2","LOCALS",1)
~ EXTERN ~_BGARRI~ 18
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AlGA2","LOCALS",1)
~ EXTERN ~_BELDOT~ 44
END

IF WEIGHT #19 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("imoen")
Global("X#AlIM1","LOCALS",0)
!See([ENEMY])
See("imoen")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN BEGIN 78 // from:
  SAY #89602 /* ~Hey, Imoen, <CHARNAME> really keeps us on our toes, huh?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlIM1","LOCALS",1)
~ EXTERN ~_BIMOEN~ 15
END

IF ~~ THEN BEGIN 79 // from: _BIMOEN:15.0
  SAY #89604 /* ~How long have you known <PRO_HIMHER>, anyway?~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 16
END

IF ~~ THEN BEGIN 80 // from: _BIMOEN:16.0
  SAY #89606 /* ~And you've been friends all this time?~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 17
END

IF ~~ THEN BEGIN 81 // from: _BIMOEN:17.0
  SAY #89608 /* ~I haven't seen any of my childhood friends for ages. In fact, I haven't had any real friends *at all* in ages.~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 18
END

IF WEIGHT #20 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("imoen")
Global("X#AlIM2","LOCALS",0)
!See([ENEMY])
See("imoen")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN BEGIN 82 // from:
  SAY #89610 /* ~Hey there, Immy! Hey, wait... stand next to me a minute... yeah, I was right, we could be sisters!~ */
  IF ~~ THEN DO ~SetGlobal("X#AlIM2","LOCALS",1)
~ EXTERN ~_BIMOEN~ 19
END

IF ~~ THEN BEGIN 83 // from: _BIMOEN:19.0
  SAY #89612 /* ~Oh, we've got lots in common! *giggles* We're both girls!~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 20
END

IF ~~ THEN BEGIN 84 // from: _BIMOEN:20.0
  SAY #89614 /* ~We're both adventurers!~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 21
END

IF ~~ THEN BEGIN 85 // from: _BIMOEN:21.0
  SAY #89616 /* ~We're both thieves...~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 22
END

IF ~~ THEN BEGIN 86 // from: _BIMOEN:22.0
  SAY #89618 /* ~You really think so? Well then, look what I found here! My, my, my... Could it be a stuffed bunny?~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 23
END

IF ~~ THEN BEGIN 87 // from: _BIMOEN:23.0
  SAY #89620 /* ~He-he, don't worry, Immy. You can have him back now... but maybe you'd better keep a closer eye your stuff next time!~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 24
END

IF ~~ THEN BEGIN 88 // from: _BIMOEN:24.0
  SAY #89622 /* ~And don't you forget it. *winks*~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #21 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("jaheira")
Global("X#AlJA1","LOCALS",0)
!See([ENEMY])
See("jaheira")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN BEGIN 89 // from:
  SAY #89623 /* ~Missus Jaheira?.~ */
  IF ~~ THEN DO ~SetGlobal("X#AlJA1","LOCALS",1)
~ EXTERN ~_BJAHEI~ 12
END

IF ~~ THEN BEGIN 90 // from: _BJAHEI:12.0
  SAY #89625 /* ~Okay, Jaheira... how come you're so serious all the time?~ */
  IF ~~ THEN EXTERN ~_BJAHEI~ 13
END

IF ~~ THEN BEGIN 91 // from: _BJAHEI:13.0
  SAY #89627 /* ~So when this is all over, you'll actually let your hair down a bit?~ */
  IF ~~ THEN EXTERN ~_BJAHEI~ 14
END

IF ~~ THEN BEGIN 92 // from: _BJAHEI:14.0
  SAY #89629 /* ~You know, have a bit of fun. Drinking, dancing and... stuff.~ */
  IF ~~ THEN EXTERN ~_BJAHEI~ 15
END

IF ~~ THEN BEGIN 93 // from: _BJAHEI:15.0
  SAY #89631 /* ~I was only asking.~ */
  IF ~~ THEN EXIT
  IF ~  InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BKHALI~ 19
  IF ~  InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BJAHEI~ 16
  IF ~  InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BKHALI~ 18
END

IF WEIGHT #22 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("kagain")
Global("X#AlKA1","LOCALS",0)
!See([ENEMY])
See("kagain")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("kagain",CD_STATE_NOTVALID)
~ THEN BEGIN 94 // from:
  SAY #89635 /* ~So, Kagain, you like big axes, then?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlKA1","LOCALS",1)
~ EXTERN ~_BKAGAI~ 27
END

IF ~~ THEN BEGIN 95 // from: _BKAGAI:27.0
  SAY #89637 /* ~Oh, nothing. It's just that... nah, never mind.~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 28
END

IF ~~ THEN BEGIN 96 // from: _BKAGAI:28.0
  SAY #89638 /* ~No, really. It's nothing.~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 29
END

IF ~~ THEN BEGIN 97 // from: _BKAGAI:29.0
  SAY #89640 /* ~But I didn't say anything!~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 30
END

IF WEIGHT #23 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("kagain")
Global("X#AlKA1","LOCALS",1)
Global("X#AlKA2","LOCALS",0)
!See([ENEMY])
See("kagain")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("kagain",CD_STATE_NOTVALID)
~ THEN BEGIN 98 // from:
  SAY #89642 /* ~Cheer up, Kagain!~ */
  IF ~~ THEN DO ~SetGlobal("X#AlKA2","LOCALS",1)
~ EXTERN ~_BKAGAI~ 31
END

IF ~~ THEN BEGIN 99 // from: _BKAGAI:31.0
  SAY #89643 /* ~You're always so grumpy. You should try smiling for once!~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 32
END

IF ~~ THEN BEGIN 100 // from: _BKAGAI:32.0
  SAY #89645 /* ~Really! I'm not that kind of Halfling!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #24 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("kagain")
Global("X#AlKA2","LOCALS",1)
Global("X#AlKA3","LOCALS",0)
!See([ENEMY])
See("kagain")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("kagain",CD_STATE_NOTVALID)
~ THEN BEGIN 101 // from:
  SAY #89646 /* ~*giggles*~ */
  IF ~~ THEN DO ~SetGlobal("X#AlKA3","LOCALS",1)
~ EXTERN ~_BKAGAI~ 33
END

IF ~~ THEN BEGIN 102 // from: _BKAGAI:33.0
  SAY #89648 /* ~*giggles* Oh no, it isn't that. There's something I wanted to ask you.~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 34
END

IF ~~ THEN BEGIN 103 // from: _BKAGAI:34.0
  SAY #89650 /* ~What would you do if you saw me drowning in a lake?~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 35
END

IF ~~ THEN BEGIN 104 // from: _BKAGAI:35.0
  SAY #89652 /* ~No, no, no! Don't be grouchy! *giggles* Come on, what would you do?~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 36
END

IF ~~ THEN BEGIN 105 // from: _BKAGAI:36.0
  SAY #89654 /* ~No, no, no, no, no! I mean, would you jump into the water like the dashing hunky dwarf that you are to rescue little old me?~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 37
END

IF ~~ THEN BEGIN 106 // from: _BKAGAI:37.0
  SAY #89656 /* ~And then you drag me to the shore where you give me mouth to mouth!~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 38
END

IF ~~ THEN BEGIN 107 // from: _BKAGAI:38.0
  SAY #89658 /* ~So you WILL give me mouth to mouth then? *winks*~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 39
END

IF ~~ THEN BEGIN 108 // from: _BKAGAI:39.0
  SAY #89660 /* ~*sings* Ha, ha, you love me!!!~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 40
END

IF WEIGHT #25 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("kagain")
Global("X#AlKA3","LOCALS",1)
Global("X#AlKA4","LOCALS",0)
!See([ENEMY])
See("kagain")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("kagain",CD_STATE_NOTVALID)
~ THEN BEGIN 109 // from:
  SAY #89662 /* ~Kagain?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlKA4","LOCALS",1)
~ EXTERN ~_BKAGAI~ 41
END

IF ~~ THEN BEGIN 110 // from: _BKAGAI:41.0
  SAY #89664 /* ~I was just wondering... Kagain, do ye... erm, I mean *you* love me or not?~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 42
END

IF ~~ THEN BEGIN 111 // from: _BKAGAI:42.0
  SAY #89666 /* ~Methinks thou doth protest too much... which means that you *do* love me, but that you are not prepared to admit it yet!~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 43
END

IF ~~ THEN BEGIN 112 // from: _BKAGAI:43.0
  SAY #89668 /* ~*sings* Kagain loves me, Kagain loves me, Kagain loves me!~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 44
END

IF WEIGHT #26 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("kagain")
Global("X#AlKA4","LOCALS",1)
Global("X#AlKA5","LOCALS",0)
!See([ENEMY])
See("kagain")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("kagain",CD_STATE_NOTVALID)
~ THEN BEGIN 113 // from:
  SAY #89670 /* ~Oh, it's gonna be so great! We're gonna buy a cute little burrow and have lots of longbearded kids!~ */
  IF ~~ THEN DO ~SetGlobal("X#AlKA5","LOCALS",1)
~ EXTERN ~_BKAGAI~ 45
END

IF ~~ THEN BEGIN 114 // from: _BKAGAI:45.0
  SAY #89672 /* ~I was just thinking about our future... how about we settle down in Gullykin, or even the Sunset Mountains? I could take up the job of homemaker, like a good little halfling, and you'll get a job as town mercenary or something... Hey, do half-halfling and half-dwarf girls get beards?~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 46
END

IF ~~ THEN BEGIN 115 // from: _BKAGAI:46.0
  SAY #89674 /* ~Hey! I'm ready to give up adventuring for you!~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 47
END

IF ~~ THEN BEGIN 116 // from: _BKAGAI:47.0
  SAY #89676 /* ~Well, if you're going to be so nasty about it, you can forget it! The wedding's off!~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 48
END

IF ~~ THEN BEGIN 117 // from: _BKAGAI:48.0
  SAY #89678 /* ~*sticks out her tongue*~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #27 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("khalid")
InParty("jaheira")
Global("X#AlKH1","LOCALS",0)
!See([ENEMY])
See("khalid")
See("jaheira")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("khalid",CD_STATE_NOTVALID)
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN BEGIN 118 // from:
  SAY #89679 /* ~Khalid, how come you always let Jaheira boss you around?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlKH1","LOCALS",1)
~ EXTERN ~_BKHALI~ 20
END

IF ~~ THEN BEGIN 119 // from: _BKHALI:20.0
  SAY #89681 /* ~*giggles* You do it all the time!~ */
  IF ~~ THEN EXTERN ~_BKHALI~ 21
END

IF WEIGHT #28 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("minsc")
Global("X#AlMI1","LOCALS",0)
!See([ENEMY])
See("minsc")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN BEGIN 120 // from:
  SAY #89686 /* ~Awww! It's just the cutest little hamsty-wamsty! Who's a fuzzy Boo?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlMI1","LOCALS",1)
~ EXTERN ~_BMINSC~ 14
END

IF ~~ THEN BEGIN 121 // from: _BMINSC:14.0
  SAY #89688 /* ~Hey, I'm not *that* small!~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 15
END

IF ~~ THEN BEGIN 122 // from: _BMINSC:15.0
  SAY #89690 /* ~Really? Do you know where I can get one of my own?~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 16
END

IF ~~ THEN BEGIN 123 // from: _BMINSC:16.0
  SAY #89692 /* ~Thanks, Minsc!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #29 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("minsc")
Global("X#AlMI2","LOCALS",0)
!See([ENEMY])
See("minsc")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN BEGIN 124 // from:
  SAY #89693 /* ~Minsc, can I stroke Boo?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlMI2","LOCALS",1)
~ EXTERN ~_BMINSC~ 17
END

IF ~~ THEN BEGIN 125 // from: _BMINSC:17.0
  SAY #89695 /* ~Can I hold him?~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 18
END

IF ~~ THEN BEGIN 126 // from: _BMINSC:18.0
  SAY #89697 /* ~What's the problem? Can't he, I dunno, teleport back to you or something?~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 19
END

IF WEIGHT #30 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("minsc")
Global("X#AlMI3","LOCALS",0)
!See([ENEMY])
See("minsc")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN BEGIN 127 // from:
  SAY #89699 /* ~Say, Minsc... if I promise I won't try to steal Boo, will you let me hold him? Please?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlMI3","LOCALS",1)
~ EXTERN ~_BMINSC~ 20
END

IF ~~ THEN BEGIN 128 // from: _BMINSC:20.0
  SAY #89701 /* ~You don't trust me? *pouts* Why not?~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 21
END

IF ~~ THEN BEGIN 129 // from: _BMINSC:21.0
  SAY #89703 /* ~What? Oh, erm, how did that get there? Heh heh... I'm sorry. Thieves' reflex, I guess. Here's Boo back... fuzzy Boo... fuzzy, wuzzy, wuzzy Boo...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #31 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("sharteel")
Global("X#AlSH1","LOCALS",0)
!See([ENEMY])
See("sharteel")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("sharteel",CD_STATE_NOTVALID)
AreaType(CITY)
~ THEN BEGIN 130 // from:
  SAY #89704 /* ~Isn't the city beautiful, Shar-Teel? So many people a-hustling and a-bustling from place to place! Even at night, it's more alive than anywhere in the wilderness! I can't think of any better place for an adventure!~ */
  IF ~~ THEN DO ~SetGlobal("X#AlSH1","LOCALS",1)
~ EXTERN ~_BSHART~ 17
END

IF ~~ THEN BEGIN 131 // from: _BSHART:17.0
  SAY #89706 /* ~Wowz-louise, what a grouch! Why are you always so mean to everyone?~ */
  IF ~~ THEN EXTERN ~_BSHART~ 18
END

IF ~~ THEN BEGIN 132 // from: _BSHART:18.0
  SAY #89708 /* ~I'll show you, I will! I'm as good at thievery as any halfling can be, in a pinch! Which can come in handy for other uses, as well...~ */
  IF ~~ THEN EXTERN ~_BSHART~ 19
END

IF ~~ THEN BEGIN 133 // from: _BSHART:19.0
  SAY #89710 /* ~Oooohhhh, I *knew* you were ticklish! I made Shar-Teel smile and laugh! Happy day!~ */
  IF ~~ THEN EXTERN ~_BSHART~ 20
END

IF WEIGHT #32 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("tiax")
Global("X#AlTI1","LOCALS",0)
!See([ENEMY])
See("tiax")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("tiax",CD_STATE_NOTVALID)
AreaType(FOREST)
~ THEN BEGIN 134 // from:
  SAY #89712 /* ~Look, Tiax, aren’t all the trees and flowers and stuff pretty?~ */
  IF ~~ THEN DO ~SetGlobal("X#AlTI1","LOCALS",1)
~ EXTERN ~_BTIAX~ 19
END

IF ~~ THEN BEGIN 135 // from: _BTIAX:19.0
  SAY #89714 /* ~Holy kittie cacophony! Why would you want to do that?!~ */
  IF ~~ THEN EXTERN ~_BTIAX~ 20
END

IF WEIGHT #33 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("xan")
Global("X#AlXA1","LOCALS",0)
!See([ENEMY])
See("xan")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN BEGIN 136 // from:
  SAY #89716 /* ~You know, Xan, you have a rather dreary outlook on life.~ */
  IF ~~ THEN DO ~SetGlobal("X#AlXA1","LOCALS",1)
~ EXTERN ~_BXANNN~ 7
END

IF ~~ THEN BEGIN 137 // from: _BXANNN:7.0
  SAY #89718 /* ~Oh, I don't know. There's got to be something. Anything!~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 8
END

IF ~~ THEN BEGIN 138 // from: _BXANNN:8.0
  SAY #80046 /* ~Yes?~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 9
END

IF ~~ THEN BEGIN 139 // from: _BXANNN:9.0
  SAY #89721 /* ~He-he!~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 10
END

IF ~~ THEN BEGIN 140 // from: _BXANNN:10.0
  SAY #89722 /* ~'An end'! 'No 'end'!~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 11
END

IF WEIGHT #34 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("xan")
Global("X#AlXA2","LOCALS",0)
!See([ENEMY])
See("xan")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN BEGIN 141 // from:
  SAY #89724 /* ~Xan! Hey, Xan! Cheer up, misery guts!~ */
  IF ~~ THEN DO ~SetGlobal("X#AlXA2","LOCALS",1)
~ EXTERN ~_BXANNN~ 12
END

IF ~~ THEN BEGIN 142 // from: _BXANNN:12.0
  SAY #89725 /* ~You need to turn that frown upside down!~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 13
END

IF ~~ THEN BEGIN 143 // from: _BXANNN:13.0
  SAY #89727 /* ~Well, life itself, for one thing.~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 14
END

IF ~~ THEN BEGIN 144 // from: _BXANNN:14.0
  SAY #89729 /* ~Puppies?~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 15
END

IF ~~ THEN BEGIN 145 // from: _BXANNN:15.0
  SAY #89731 /* ~Yes... ummm, but what about all the good stuff that comes before that? Like love?~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 16
END

IF ~~ THEN BEGIN 146 // from: _BXANNN:16.0
  SAY #89733 /* ~Uh, death?~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 17
END

IF WEIGHT #35 /* Triggers after states #: 261 even though they appear after this state */
~  CombatCounter(0)
InParty("branwen")
Global("X#AlBR1","LOCALS",0)
!See([ENEMY])
See("branwen")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN BEGIN 147 // from:
  SAY #89735 /* ~Wow! You sure are tough, Branwen.~ */
  IF ~~ THEN DO ~SetGlobal("X#AlBR1","LOCALS",1)
~ EXTERN ~_BBRANW~ 9
END

IF ~~ THEN BEGIN 148 // from: _BBRANW:9.0
  SAY #89737 /* ~You seem to like fighting almost as much as you like praying to your god... err, which one was it again? Talos?~ */
  IF ~~ THEN EXTERN ~_BBRANW~ 10
END

IF ~~ THEN BEGIN 149 // from: _BBRANW:10.0
  SAY #89739 /* ~Oh, right. Sorry, all these human gods seem the same to me.~ */
  IF ~~ THEN EXTERN ~_BBRANW~ 11
END

IF ~~ THEN BEGIN 150 // from: _BTIAX:21.0 _BBRANW:12.0 _BBRANW:11.0
  SAY #89743 /* ~Err... I don't think I will...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 151 // from: _BBRANW:21.0
  SAY #89810 /* ~Eep! *Alora tries to look innocent.*~ */
  IF ~~ THEN EXTERN ~_BBRANW~ 22
END

IF ~~ THEN BEGIN 152 // from: _BBRANW:22.0
  SAY #89812 /* ~Oh, well, ya see, it just caught my eye and... uh, wait a flicker. Lucky pebble?~ */
  IF ~~ THEN EXTERN ~_BBRANW~ 23
END

IF ~~ THEN BEGIN 153 // from: _BBRANW:23.0
  SAY #89814 /* ~Err, I haven't borrowed any pebble from you... Okay, one time maybe I tried to get a closer look at your funny little hammers, but my hands went right through them anyway...~ */
  IF ~~ THEN GOTO 154
END

IF ~~ THEN BEGIN 154 // from: 153.0
  SAY #89815 /* ~So, ya lost your lucky pebble, huh? Why's it lucky? There's a lot of pebbles around here... It'll take you a long time to find it. Maybe I can help!~ */
  IF ~~ THEN EXTERN ~_BBRANW~ 24
END

IF ~~ THEN BEGIN 155 // from: _BBRANW:24.0
  SAY #89817 /* ~No, really, it's cute! I have a lucky rabbit's foot.~ */
  IF ~~ THEN EXTERN ~_BBRANW~ 25
END

IF ~~ THEN BEGIN 156 // from: _BBRANW:25.0
  SAY #89819 /* ~Oh... well... *whispers* It's fake, but don't tell anyone, okay?~ */
  IF ~~ THEN EXTERN ~_BBRANW~ 26
END

IF ~~ THEN BEGIN 157 // from: _BBRANW:27.0
  SAY #89822 /* ~Awww... but they're so shiny and, and blue!~ */
  IF ~~ THEN EXTERN ~_BBRANW~ 28
END

IF ~~ THEN BEGIN 158 // from: _BBRANW:28.0
  SAY #89824 /* ~Poo, that's no fun.~ */
  IF ~~ THEN EXTERN ~_BBRANW~ 29
END

IF ~~ THEN BEGIN 159 // from: _BCORAN:39.0
  SAY #90256 /* ~Nope. How ‘bout yours?~ */
  IF ~~ THEN EXTERN ~_BCORAN~ 40
END

IF ~~ THEN BEGIN 160 // from: _BCORAN:40.0
  SAY #90258 /* ~Oh, that’s when that wizard caught you with his wife and you had to flee the Gate?~ */
  IF ~~ THEN EXTERN ~_BCORAN~ 41
END

IF ~~ THEN BEGIN 161 // from: _BCORAN:41.0
  SAY #90260 /* ~Aye, a bit, every now and then, but I think the further I am from them, the fonder I am of them. Funny, huh?~ */
  IF ~~ THEN EXTERN ~_BCORAN~ 42
END

IF ~~ THEN BEGIN 162 // from: _BCORAN:42.0
  SAY #90262 /* ~Heh, Namara is a *baby*, Coran. I’d worry about her too, if she started living on her own at that age...~ */
  IF ~~ THEN EXTERN ~_BCORAN~ 43
END

IF ~~ THEN BEGIN 163 // from: _BCORAN:43.0
  SAY #90264 /* ~Coran, are you feverish?~ */
  IF ~~ THEN EXTERN ~_BCORAN~ 44
END

IF ~~ THEN BEGIN 164 // from: _BDYNAH:49.0
  SAY #90678 /* ~Dynaheir, have you ever been in love?~ */
  IF ~~ THEN EXTERN ~_BDYNAH~ 50
END

IF ~~ THEN BEGIN 165 // from: _BDYNAH:50.0
  SAY #90680 /* ~But of course I am! I am always in love! How can one not be in love!~ */
  IF ~~ THEN EXTERN ~_BDYNAH~ 51
END

IF ~~ THEN BEGIN 166 // from: _BDYNAH:51.0
  SAY #90682 /* ~You are too stuffy! Or is it a part of Wychlaran's training? Are you allowed to fall in love with a man? Can you marry?~ */
  IF ~~ THEN EXTERN ~_BDYNAH~ 52
END

IF ~~ THEN BEGIN 167 // from: _BDYNAH:52.0
  SAY #90684 /* ~Heh, you *are* stuffy!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 168 // from: _BEDWIN:62.0
  SAY #90917 /* ~Huh, Edwin, of course! It is so sweet of you to hint that I need to go chat with someone else, but then sweet is what you are, though you strive to hide it. Everyone is so friendly in our small company!~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 63
END

IF ~~ THEN BEGIN 169 // from: _BEDWIN:63.0
  SAY #90919 /* ~Oh! You must mean all that ‘red-cloaked pervy hobbit fancier’ stuff I keep hearing? Right? But I assure you that's nonsense. Huh, that doesn’t mean you don’t like me, right? Right?~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 64
  IF ~  InParty("montaron")
InMyArea("montaron")
!StateCheck("montaron",CD_STATE_NOTVALID)
~ THEN GOTO 170
END

IF ~~ THEN BEGIN 170 // from: 169.1
  SAY #90920 /* ~And Monty says he will kill you if you try anything...~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 64
END

IF ~~ THEN BEGIN 171 // from: _BEDWIN:64.0
  SAY #90922 /* ~I am NOT a child! I am a halfling! A woman grown in halfling standards! And I am very tall for my age!~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 65
END

IF ~~ THEN BEGIN 172 // from: _BEDWIN:65.0
  SAY #90924 /* ~Now, Edwin, isn't that better?~ */
  IF ~~ THEN EXTERN ~_BEDWIN~ 66
END

IF ~~ THEN BEGIN 173 // from: _BELDOT:96.0
  SAY #91165 /* ~You say that like it’s a bad thing. What’s wrong with trusting people?~ */
  IF ~~ THEN EXTERN ~_BELDOT~ 97
END

IF ~~ THEN BEGIN 174 // from: _BELDOT:97.0
  SAY #91167 /* ~Oh, poo! I just explore, that’s all. And trusting people is just a matter of liking them. If you like other people, they’ll like you back, you know.~ */
  IF ~~ THEN EXTERN ~_BELDOT~ 98
END

IF ~~ THEN BEGIN 175 // from: _BELDOT:98.0
  SAY #91169 /* ~Then you must have a very odd way of liking people. How about your Lady Skie? She seems awfully nice. You like *her*, don’t you?~ */
  IF ~~ THEN EXTERN ~_BELDOT~ 99
END

IF ~~ THEN BEGIN 176 // from: _BELDOT:99.0
  SAY #91171 /* ~But you don’t say you *like* her. Does that mean you don’t trust her, either?~ */
  IF ~~ THEN EXTERN ~_BELDOT~ 100
END

IF ~~ THEN BEGIN 177 // from: _BELDOT:100.0
  SAY #91173 /* ~Teehee. That’s cute.~ */
  IF ~~ THEN EXTERN ~_BELDOT~ 101
END

IF ~~ THEN BEGIN 178 // from: _BFALDO:52.0
  SAY #91465 /* ~Oh, I like living in the city! Like, you wake up in the morning, go to the market, pick a purse or two, then get ice cream! Or maybe cream pie! Or cotton candy! You can't get cotton candy in the forest, I'll tell you!~ */
  IF ~~ THEN EXTERN ~_BFALDO~ 53
END

IF ~~ THEN BEGIN 179 // from: _BFALDO:53.0
  SAY #91467 /* ~Huh, I like nuts and berries just as well. Like, cranberries and raspberries... The world is such a sweet place!~ */
  IF ~~ THEN EXTERN ~_BFALDO~ 54
END

IF ~~ THEN BEGIN 180 // from: _BFALDO:54.0
  SAY #91469 /* ~Don't be so sour, Faldorn. Tarts and cakes are no evil. Oh, I think I see the problem now! You need something sweet, that’s it! Here, have a try! I have some sugar-frosted strawberries in my backpack.~ */
  IF ~~ THEN EXTERN ~_BFALDO~ 55
END

IF ~~ THEN BEGIN 181 // from: _BFALDO:55.0
  SAY #91471 /* ~*giggles* Now, that's much better! Evil tarts, heh.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 182 // from: _BGARRI:71.0
  SAY #91893 /* ~I don't steal, silly. I just like collecting things. What's the use of something being in a stuffy museum, or some noble's jewelry being in a box and never worn?~ */
  IF ~~ THEN EXTERN ~_BGARRI~ 72
END

IF ~~ THEN BEGIN 183 // from: _BGARRI:72.0
  SAY #91895 /* ~Exactly! Wouldn't you rather you and I shared some nice cake and wine I found, than a fat old merchant?~ */
  IF ~~ THEN EXTERN ~_BGARRI~ 73
END

IF ~~ THEN BEGIN 184 // from: _BGARRI:73.0 _BCORAN:236.0
  SAY #91898 /* ~There you go, see. Now stop being a sourpuss and smile!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 185 // from: _BIMOEN:68.2
  SAY #91988 /* ~Hey, and me too!~ */
  IF ~~ THEN EXTERN ~_BGARRI~ 116
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BSKIE~ 68
END

IF ~~ THEN BEGIN 186 // from: _BIMOEN:112.0
  SAY #92471 /* ~Too right! Yep you would have made a decent halfling, Imoen, not as good as me, of course, but decent.~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 113
END

IF ~~ THEN BEGIN 187 // from: _BIMOEN:113.0
  SAY #92473 /* ~Such as?~ */
  IF ~~ THEN GOTO 188
END

IF ~~ THEN BEGIN 188 // from: 187.0
  SAY #92474 /* ~Huh? Where'd Mr. Cuddles go?~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 114
END

IF ~~ THEN BEGIN 189 // from: _BIMOEN:114.0
  SAY #92476 /* ~*jumping up and down trying to grab it* Hey! Give Mr. Cuddles back! He's afraid of heights!~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 115
END

IF ~~ THEN BEGIN 190 // from: _BIMOEN:115.0
  SAY #92478 /* ~Look what you did to poor Mr. Cuddles! Dropping him on the dirty ground!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 191 // from: _BSKIE:87.4 _BSKIE:86.4 _BQUAYL:76.4 _BQUAYL:75.4 _BQUAYL:74.4 _BQUAYL:73.4 _BMINSC:71.4 _BMINSC:70.4 _BIMOEN:250.4 _BIMOEN:249.4 _BIMOEN:248.4 _BGARRI:195.4 _BELDOT:275.4 _BCORAN:262.4 _BCORAN:261.4 _BCORAN:260.4
  SAY #92748 /* ~Tee-hee. Don't worry, Quayle, I'll keep it a secret. *giggles* Maybe.~ */
  IF ~~ THEN EXTERN ~_BIMOEN~ 251
  IF ~  InParty("kagain")
InMyArea("kagain")
!StateCheck("kagain",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BKAGAI~ 88
  IF ~  InParty("kagain")
InMyArea("kagain")
!StateCheck("kagain",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BQUAYL~ 77
  IF ~  InParty("kagain")
InMyArea("kagain")
!StateCheck("kagain",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BKAGAI~ 87
END

IF ~~ THEN BEGIN 192 // from: _BKAGAI:97.0
  SAY #93145 /* ~Oooh, not *quite* yet. There’s so much more to see – and do – in the city.~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 98
END

IF ~~ THEN BEGIN 193 // from: _BKAGAI:98.0
  SAY #93147 /* ~Really? I had a dream once where I picked a dandelion, blew it away, and it played the most lovely music.~ */
  IF ~~ THEN EXTERN ~_BKAGAI~ 99
END

IF ~~ THEN BEGIN 194 // from: _BKAGAI:99.0
  SAY #93149 /* ~You poor man. I promise not to dream out loud around you, all right?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 195 // from: _BKHALI:109.0
  SAY #93386 /* ~Hey, it’s always summer here, uncle Khalid. Or hadn’t you noticed?~ */
  IF ~~ THEN EXTERN ~_BKHALI~ 110
END

IF ~~ THEN BEGIN 196 // from: _BKHALI:110.0
  SAY #93388 /* ~Hehe, you just seem like someone's uncle. Why not mine?~ */
  IF ~~ THEN EXTERN ~_BKHALI~ 111
END

IF ~~ THEN BEGIN 197 // from: _BKHALI:111.0
  SAY #93390 /* ~Okay, but c’mon, uncle Khalid, cheer up while you're at it! Why try to *make* gloom where you find none?~ */
  IF ~~ THEN EXTERN ~_BKHALI~ 112
END

IF ~~ THEN BEGIN 198 // from: _BKIVAN:98.0
  SAY #93966 /* ~Huh, training, of course.~ */
  IF ~~ THEN EXTERN ~_BKIVAN~ 99
END

IF ~~ THEN BEGIN 199 // from: _BKIVAN:99.0
  SAY #93968 /* ~But not a longsword? That's soooo unfair! Sooo unfair! *starts sobbing*~ */
  IF ~~ THEN EXTERN ~_BKIVAN~ 100
END

IF ~~ THEN BEGIN 200 // from: _BKIVAN:100.0
  SAY #93970 /* ~Stop babying me! You are becoming just like my parents: "Alora, do not cry! Alora, do not go there! Alora do not touch this!" I am a woman grown, not some dull-witted child!~ */
  IF ~~ THEN EXTERN ~_BKIVAN~ 101
END

IF ~~ THEN BEGIN 201 // from: _BKIVAN:101.0
  SAY #93972 /* ~You weren't? Oh, sweet! Now, can I look at the sword? It has those funny little letters on it and I thought it's Elvish. Like in a book. Huh, I've never read Elvish before on a sword. It's so much more fun!~ */
  IF ~~ THEN EXTERN ~_BKIVAN~ 102
END

IF ~~ THEN BEGIN 202 // from: _BKIVAN:103.0
  SAY #93975 /* ~Oh, that can be a very grown-up thing to do, Kivan.~ */
  IF ~~ THEN EXTERN ~_BKIVAN~ 104
END

IF ~~ THEN BEGIN 203 // from: _BKIVAN:104.0
  SAY #93977 /* ~Take, for example, a very sad guy who has as much fun in his life as a basilisk watching itself in a looking glass. So if somebody puts a smile on that guy's face, that would be a mature thing to do, no?~ */
  IF ~~ THEN EXTERN ~_BKIVAN~ 105
END

IF ~~ THEN BEGIN 204 // from: _BKIVAN:105.0
  SAY #93979 /* ~And that's where tickling kicks in! Nobody can resist smiling if...~ */
  IF ~~ THEN EXTERN ~_BKIVAN~ 106
END

IF ~~ THEN BEGIN 205 // from: _BMINSC:143.0
  SAY #94369 /* ~Say, Minsc, how come you never became a ranger yourself?~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 144
END

IF ~~ THEN BEGIN 206 // from: _BMINSC:144.0
  SAY #94371 /* ~Don't be silly, you're still so young! Shouldn't you, I dunno, still be training and stuff?~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 145
END

IF ~~ THEN BEGIN 207 // from: _BMINSC:145.0
  SAY #94373 /* ~Oh, so Dynaheir's your mentor then, right?~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 146
END

IF ~~ THEN BEGIN 208 // from: _BMINSC:147.0
  SAY #94376 /* ~But... but I could say I'm training myself in the way of magic, but that doesn't make it true, you know! You have to actually study... as boring as it sounds.~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 148
END

IF ~~ THEN BEGIN 209 // from: _BMINSC:150.0
  SAY #94379 /* ~So, after you are done learning, you will be a ranger?~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 151
END

IF ~~ THEN BEGIN 210 // from: _BMINSC:152.0
  SAY #94381 /* ~Hehe, sure. And I'm Mystra, goddess of magic!~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 153
END

IF ~~ THEN BEGIN 211 // from: _BMINSC:154.0
  SAY #94384 /* ~Woah... Minsc, I didn't know you could be so quiet! No offense, but you seem a bit too... well, *big* to be able to go sneaking around.~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 155
END

IF ~~ THEN BEGIN 212 // from: _BMINSC:155.0
  SAY #94386 /* ~Wow! You trained with a thief?~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 156
END

IF ~~ THEN BEGIN 213 // from: _BMINSC:156.0
  SAY #94388 /* ~Oh, really? Trained you in ranger stuff then, right?~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 157
END

IF ~~ THEN BEGIN 214 // from: _BMINSC:157.0
  SAY #94390 /* ~Hey, I like that stuff, too! Doesn't mean I want to be a ranger, though...~ */
  IF ~~ THEN EXTERN ~_BMINSC~ 158
END

IF ~~ THEN BEGIN 215 // from: _BMONTA:101.0
  SAY #94634 /* ~Of course, I do. Several, in fact.~ */
  IF ~~ THEN EXTERN ~_BMONTA~ 102
END

IF ~~ THEN BEGIN 216 // from: _BMONTA:102.0
  SAY #94636 /* ~I've always thought of myself as more of a kitten than anything birdy.~ */
  IF ~~ THEN EXTERN ~_BMONTA~ 103
END

IF ~~ THEN BEGIN 217 // from: _BMONTA:103.0
  SAY #94638 /* ~Well, since *you* brought it up, have you been with <CHARNAME> long?~ */
  IF ~~ THEN EXTERN ~_BMONTA~ 104
END

IF ~~ THEN BEGIN 218 // from: _BMONTA:104.0
  SAY #94640 /* ~Oooo! Tell me about it. Have you seen much hardship? Much... danger?~ */
  IF ~~ THEN EXTERN ~_BMONTA~ 105
END

IF ~~ THEN BEGIN 219 // from: _BMONTA:105.0
  SAY #94642 /* ~You mean others have been too poor to continue?~ */
  IF ~~ THEN EXTERN ~_BMONTA~ 106
END

IF ~~ THEN BEGIN 220 // from: _BMONTA:106.0
  SAY #94644 /* ~Oh. I... I'm sorry.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 221 // from: _BQUAYL:112.0
  SAY #94840 /* ~Lost something, Quayle?~ */
  IF ~~ THEN EXTERN ~_BQUAYL~ 113
END

IF ~~ THEN BEGIN 222 // from: _BQUAYL:113.0
  SAY #94842 /* ~What is it exactly you've lost?~ */
  IF ~~ THEN EXTERN ~_BQUAYL~ 114
END

IF ~~ THEN BEGIN 223 // from: _BQUAYL:114.0
  SAY #94844 /* ~Would it possibly be this pair of well-used nose hair clippers?~ */
  IF ~~ THEN EXTERN ~_BQUAYL~ 115
END

IF ~~ THEN BEGIN 224 // from: _BQUAYL:115.0
  SAY #94846 /* ~*laughs* So it is!~ */
  IF ~~ THEN EXTERN ~_BQUAYL~ 116
END

IF ~~ THEN BEGIN 225 // from: _BQUAYL:117.0 _BQUAYL:116.0 _BGARRI:218.0
  SAY #94850 /* ~Is that why I saw you use them to trim your nose hair last night?~ */
  IF ~~ THEN EXTERN ~_BQUAYL~ 118
END

IF ~~ THEN BEGIN 226 // from: _BFALDO:287.1
  SAY #94912 /* ~Oh, come on, Faldorn! Towns are nice!~ */
  IF ~~ THEN EXTERN ~_BFALDO~ 288
END

IF ~~ THEN BEGIN 227 // from: _BSHART:97.0
  SAY #95450 /* ~Come on now, grumpypuss! Turn that frown upside down, and smile a bit for me!~ */
  IF ~~ THEN EXTERN ~_BSHART~ 98
END

IF ~~ THEN BEGIN 228 // from: _BSHART:98.0
  SAY #95452 /* ~Oh, come on, there HAS to be something that would bring a smile to that sour look on your face! Kitty cats? Candy? Sunshine? Just think of one of your favorite things, and suddenly you won't feel so bad!~ */
  IF ~~ THEN EXTERN ~_BSHART~ 99
END

IF ~~ THEN BEGIN 229 // from: _BSHART:99.0
  SAY #95454 /* ~I knew it! I knew it! What are you thinking of?~ */
  IF ~~ THEN EXTERN ~_BSHART~ 100
END

IF ~~ THEN BEGIN 230 // from: _BSHART:101.0
  SAY #95457 /* ~Errmmm... I'm feeling a little sick... I'll just leave you alone for now...~ */
  IF ~~ THEN EXTERN ~_BSHART~ 102
END

IF ~~ THEN BEGIN 231 // from: _BSKIE:139.0
  SAY #95729 /* ~Oh, a while. I really like living here. Buildings are tall, and people tend to look up all the time, so they never notice who has her hands in their pockets. *winks*~ */
  IF ~~ THEN EXTERN ~_BSKIE~ 140
END

IF ~~ THEN BEGIN 232 // from: _BSKIE:140.0
  SAY #95731 /* ~Bah! War! It's good for nothing, if you ask me. But then, nobody ever takes a halfling seriously... well, 'cept other halflings, of course. Anyway, it's not a good time for pickpockets. People are bound to be wanting us to do more than just spend a few months in a cell if we're caught.~ */
  IF ~~ THEN EXTERN ~_BSKIE~ 141
END

IF ~~ THEN BEGIN 233 // from: _BSKIE:142.0 _BSKIE:141.0
  SAY #95734 /* ~Hey, don't worry about me. I'm cute! Watch me flash my pearlies and, ummm, stuff!~ */
  IF ~~ THEN EXTERN ~_BSKIE~ 143
END

IF ~~ THEN BEGIN 234 // from: _BSKIE:144.0
  SAY #95737 /* ~*giggles* Yep, especially when there is somethin' nice in the locked chest.~ */
  IF ~~ THEN EXTERN ~_BSKIE~ 145
END

IF ~~ THEN BEGIN 235 // from: _BSKIE:145.0
  SAY #95739 /* ~You ate yourself sick to celebrate, didn't you? *giggles*~ */
  IF ~~ THEN EXTERN ~_BSKIE~ 146
END

IF ~~ THEN BEGIN 236 // from: _BSKIE:147.0
  SAY #95742 /* ~T-that sounds more dangerous than fun, Skie. Just think about those dark corridors, those brown walls dripping with filthy water, the smell of... cookies!!!~ */
  IF ~~ THEN EXTERN ~_BSKIE~ 148
END

IF ~~ THEN BEGIN 237 // from: _BSKIE:148.0
  SAY #95744 /* ~*giggles* I just remembered I still had some cookies in my pack! Would you like some?~ */
  IF ~~ THEN EXTERN ~_BSKIE~ 149
END

IF ~~ THEN BEGIN 238 // from: _BSKIE:149.0
  SAY #95746 /* ~*giggles* Buy?~ */
  IF ~~ THEN EXTERN ~_BSKIE~ 150
END

IF ~~ THEN BEGIN 239 // from: _BSKIE:150.0
  SAY #95748 /* ~Errm, well, gotta run...~ */
  IF ~~ THEN EXTERN ~_BSKIE~ 151
END

IF ~~ THEN BEGIN 240 // from: _BSKIE:151.0
  SAY #95750 /* ~Teehee! Tell your cook not to let the cookies cool in the open window again, or someone could sneak in and swipe them!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 241 // from: _BTIAX:151.0
  SAY #96195 /* ~Silly Tiax! You need to stop and smell the flowers. Stop rushing things! World conquest can wait; we have a super fun adventure ahead of us, and it'll be far better than being trapped in a stuffy ol' throne room.~ */
  IF ~~ THEN EXTERN ~_BTIAX~ 152
END

IF ~~ THEN BEGIN 242 // from: _BTIAX:152.0
  SAY #96197 /* ~What a terrible thought! Tiax, why can't you just be content with the things we have? World conquest doesn't mean much if it makes you a sourpuss in the process.~ */
  IF ~~ THEN EXTERN ~_BTIAX~ 153
END

IF ~~ THEN BEGIN 243 // from: _BTIAX:154.0
  SAY #96200 /* ~What? Oh, I was just thinking. Tiax, you and I should go on a heist sometime. I bet pullin' the sneak on some dandy ol' nobleman's house would be just the thing to lighten you up!~ */
  IF ~~ THEN EXTERN ~_BTIAX~ 155
END

IF ~~ THEN BEGIN 244 // from: _BTIAX:156.0
  SAY #96203 /* ~Ouch, Tiax, you're making my stomach queasy with that kind of talk. What I think you need is a big hug to make you feel better and get those nasty ol' thoughts out of your head!~ */
  IF ~~ THEN EXTERN ~_BTIAX~ 157
END

IF ~~ THEN BEGIN 245 // from: _BTIAX:157.0
  SAY #96205 /* ~Oh, come on, Tiax! It's just a hug! Now, don't you feel better?~ */
  IF ~~ THEN EXTERN ~_BTIAX~ 158
END

IF ~~ THEN BEGIN 246 // from: _BTIAX:158.0
  SAY #96207 /* ~Ooops, I guess that didn't help much. Next time I'll have to give you a big kiss on the lips! That'll make you less of a sourpuss!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 247 // from: _BXANNN:180.0
  SAY #96885 /* ~Because it's fun to skip! Come on, Xan, try it! You'll see!~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 181
END

IF ~~ THEN BEGIN 248 // from: _BXANNN:181.0
  SAY #96887 /* ~Come on, smile! Here, smell this flower, and let positive energy flow in.~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 182
END

IF ~~ THEN BEGIN 249 // from: _BXANNN:182.0
  SAY #96889 /* ~Xan, I WILL tickle you if I have to. You will smile.~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 183
END

IF ~~ THEN BEGIN 250 // from: _BXZAR:151.0
  SAY #97165 /* ~Wh-what kind of story do you want to hear?~ */
  IF ~~ THEN EXTERN ~_BXZAR~ 152
END

IF ~~ THEN BEGIN 251 // from: _BXZAR:152.0
  SAY #97167 /* ~That’s awful! I... I don’t think I like you!~ */
  IF ~~ THEN EXTERN ~_BXZAR~ 153
END

IF ~~ THEN BEGIN 252 // from: _BXZAR:153.0
  SAY #97169 /* ~We’re not like THAT! And I won’t say what we are like; *you* clearly wouldn’t understand.~ */
  IF ~~ THEN EXTERN ~_BXZAR~ 154
END

IF ~~ THEN BEGIN 253 // from: _BYESLI:126.0
  SAY #97495 /* ~Aw, c'mon, Yeslick! There's this *huge* big world out there, and I want to see as much of it as possible!~ */
  IF ~~ THEN EXTERN ~_BYESLI~ 127
END

IF ~~ THEN BEGIN 254 // from: _BYESLI:127.0
  SAY #97497 /* ~Oh, um, sorry. I forgot you're...~ */
  IF ~~ THEN EXTERN ~_BYESLI~ 128
END

IF ~~ THEN BEGIN 255 // from: _BYESLI:128.0
  SAY #97498 /* ~Um... I forgot that ye're - I mean, you're, well... old.~ */
  IF ~~ THEN EXTERN ~_BYESLI~ 129
END

IF ~~ THEN BEGIN 256 // from: _BYESLI:129.0
  SAY #97500 /* ~Well, you sit down for a bit and 'gaze', then! Me, I'm going to race myself! Wheee!~ */
  IF ~~ THEN EXTERN ~_BYESLI~ 130
END

IF ~~ THEN BEGIN 257 // from: _BMONTA:259.3
  SAY #100351 /* ~Well, they are filthy and dirty creatures. They try taking our land from us, and then they're just evil. Do you really need any more reasons?~ */
  IF ~~ THEN EXIT
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
~ THEN GOTO 258
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BIMOEN~ 395
END

IF ~~ THEN BEGIN 258 // from: _BMONTA:259.1 _BIMOEN:395.1 257.1
  SAY #100353 /* ~It goes back a ways, Imoen. I don't think I'm the halfling you should be asking about this. I'm sorry.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 259 // from: _BYESLI:252.4 _BXZAR:283.4 _BXANNN:291.4 _BVICON:267.4 _BSKIE:388.4 _BSHART:254.4 _BSAFAN:237.4 _BQUAYL:279.4 _BMONTA:268.4 _BMINSC:350.4 _BKIVAN:308.4 _BKHALI:272.4 _BKAGAI:272.4 _BJAHEI:301.4 _BIMOEN:396.4 _BGARRI:290.4 _BFALDO:334.4 _BELDOT:371.4 _BEDWIN:313.4 _BDYNAH:281.4 _BCORAN:367.4 _BBRANW:258.4 _BAJANT:254.4
  SAY #101153 /* ~Oooh, he sounds like he means it!~ */
  IF ~~ THEN REPLY #101118 /* ~Are you questioning my word? Many have died for much lesser offences.~ */ EXTERN ~X#KARRIS~ 10
  IF ~~ THEN REPLY #101154 /* ~Ahh, well... perhaps he is not worth protecting after all. I lied. I know the whereabouts of Belgin.~ */ EXTERN ~X#KARRIS~ 14
  IF ~~ THEN REPLY #101155 /* ~Well, that puts things in a different light. Belgin sought us out to help, because we know that Telliax is alive.~ */ EXTERN ~X#KARRIS~ 15
  IF ~~ THEN REPLY #101156 /* ~This is getting frustrating. You know, I don't think this conversation is making headway. I will discuss this with you later.~ */ EXTERN ~X#KARRIS~ 13
END

IF ~~ THEN BEGIN 260 // from: _BXANNN:308.4 _BSAFAN:242.4 _BMONTA:276.4 _BKHALI:275.4 _BJAHEI:304.4 _BEDWIN:338.4 _BDYNAH:317.4 _BCORAN:373.4 _BAJANT:256.4
  SAY #102522 /* ~Ooohh, we just won! Death may be stalking us, but we have won every contest so far. Let's go finish this!~ */
  IF ~~ THEN EXTERN ~_BDYNAH~ 318
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BKIVAN~ 315
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BIMOEN~ 400
  IF ~  InParty("yeslick")
InMyArea("yeslick")
!StateCheck("yeslick",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BYESLI~ 254
END

IF WEIGHT #0 ~  Global("P#CRAL1","GLOBAL",1)
~ THEN BEGIN 261 // from:
  SAY #106478 /* ~Wee! *whispers* Coran is cute, eh?~ */
  IF ~~ THEN REPLY #106479 /* ~*blush* Yes, he is.~ */ DO ~SetGlobal("P#CRAL1","GLOBAL",2)
~ GOTO 262
  IF ~~ THEN REPLY #106480 /* ~It’s his agility that attracts me, rather than his pretty face. *Push Alora with your elbow and wink at her.* If ye take my meaning.~ */ DO ~SetGlobal("P#CRAL1","GLOBAL",2)
~ GOTO 263
  IF ~~ THEN REPLY #106481 /* ~Alora! I am not interested in talking about Coran! Not at all.~ */ DO ~SetGlobal("P#CRAL1","GLOBAL",2)
~ GOTO 262
  IF ~~ THEN REPLY #106482 /* ~I think...I think he likes me.~ */ DO ~SetGlobal("P#CRAL1","GLOBAL",2)
~ GOTO 264
END

IF ~~ THEN BEGIN 262 // from: 261.2 261.0
  SAY #106483 /* ~Tee-hee! Someone’s got hots for Coran! Whee! <CHARNAME> likes Coran!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 263 // from: 261.1
  SAY #106484 /* ~Oi, ma’am, sure I do! But, huh, he is so agile that in fact, no woman can hold ‘im.~ */
  IF ~~ THEN REPLY #106485 /* ~Ah, I will. You’ll see.~ */ GOTO 265
  IF ~~ THEN REPLY #106486 /* ~So what? It’s not like I want him for marriage or somethin’.~ */ GOTO 266
  IF ~  Race(Player1,ELF)
~ THEN REPLY #106487 /* ~No HUMAN woman, mind you. *smile mysteriously*~ */ GOTO 268
  IF ~~ THEN REPLY #106488 /* ~You are right. *sigh*~ */ GOTO 269
  IF ~~ THEN REPLY #106489 /* ~Well, you put your finger right on it. I’d better not fall for his cheap charms.~ */ EXIT
END

IF ~~ THEN BEGIN 264 // from: 261.3
  SAY #106490 /* ~Whee! And I think he’s head over heels. *giggles* Too bad that he’s head over heels every other week o’ so.~ */
  IF ~~ THEN REPLY #106491 /* ~Ah, I will make him drop this habit. You’ll see.~ */ GOTO 265
  IF ~~ THEN REPLY #106486 /* ~So what? It’s not like I want him for marriage or somethin’.~ */ GOTO 266
  IF ~  Race(Player1,ELF)
~ THEN REPLY #106492 /* ~With a HUMAN woman, mind you. *smile mysteriously*~ */ GOTO 268
  IF ~~ THEN REPLY #106488 /* ~You are right. *sigh*~ */ GOTO 269
  IF ~~ THEN REPLY #106489 /* ~Well, you put your finger right on it. I’d better not fall for his cheap charms.~ */ EXIT
END

IF ~~ THEN BEGIN 265 // from: 264.0 263.0
  SAY #106493 /* ~Huh... *drops her eyes* Of course...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 266 // from: 264.1 263.1
  SAY #106494 /* ~It’s alrighty then. Perfect match, no illusions and all that.~ */
  IF ~~ THEN GOTO 267
END

IF ~~ THEN BEGIN 267 // from: 266.0
  SAY #106495 /* ~Strange, eh? I’d swear, ye were after more than a flingy. But what does a halfling knows of <PRO_RACE>s?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 268 // from: 264.2 263.2
  SAY #106496 /* ~Elvish thing, huh? Alrighty then.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 269 // from: 264.3 263.3
  SAY #106497 /* ~*Throws a hug around <CHARNAME>.* Nay, nay, no sighing in me presence! Say, wanna do cartwheels? That’s always put men out of me mind!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #40 ~  Global("X#ALRDY1","LOCALS",0)
TimeOfDay(MORNING)
CombatCounter(0)
!See([ENEMY])
InParty("dynaheir")
See("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
!Global("X#DynaheirRomanceInactive","GLOBAL",1)
GlobalGT("X#DYLoveTalk","GLOBAL",34)
~ THEN BEGIN 270 // from:
  SAY #110586 /* ~Whoa! I say 'buns' when I smell cinnamon! So, miss Dynaheir, one is never too old for a bit of lovin', eh?~ [ALORA99] */
  IF ~~ THEN DO ~SetGlobal("X#ALRDY1","LOCALS",1)
~ EXTERN ~_BDYNAH~ 389
END

IF ~~ THEN BEGIN 271 // from: _BDYNAH:389.0
  SAY #110588 /* ~Tee-hee! Love's no boiling kettle o' fish to hold it with mittens!~ */
  IF ~~ THEN EXTERN ~_BDYNAH~ 390
END

IF ~~ THEN BEGIN 272 // from: _BDYNAH:390.0
  SAY #110590 /* ~O, yeah. Now would be as good a time as any for a luncheon. *She winks and giggles.* Since ya have <CHARNAME>'s ear, and all...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #41 ~  Global("X#XAALRE1","LOCALS",0)
CombatCounter(0)
!See([ENEMY])
InParty("xan")
See("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
!StateCheck("alora",CD_STATE_NOTVALID)
OR(2)
Global("X#XARomanceActive","GLOBAL",2)
Global("X#XARomanceActive","GLOBAL",1)
!Global("X#XARomanceInactive","GLOBAL",1)
~ THEN BEGIN 273 // from:
  SAY #113085 /* ~Oh, Xan, what are you doing? Sketching?~ */
  IF ~~ THEN DO ~SetGlobal("X#XAALRE1","LOCALS",1)
~ EXTERN ~_BXANNN~ 356
END

IF ~~ THEN BEGIN 274 // from: _BXANNN:356.0
  SAY #113087 /* ~*makes a nimble movement, grasping the scroll, and grins* Hey, I am a rogue, remember? You've no chance against an expert! Now, let's see...~ */
  IF ~~ THEN GOTO 275
END

IF ~~ THEN BEGIN 275 // from: 274.0
  SAY #113088 /* ~*Alora steps back and unfolds the scroll, still giggling. Then she starts to glow pink, crimson, and finally, cherry red.* Holy cow! Um, I, er...~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 357
END

IF ~~ THEN BEGIN 276 // from: _BXANNN:358.3
  SAY #113091 /* ~Imoen? Imoen, come here! I've got something very special to tell you!~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 359
  IF ~  !InParty("jaheira")
!InParty("imoen")
~ THEN GOTO 278
  IF ~  InParty("jaheira")
!InParty("imoen")
~ THEN GOTO 277
END

IF ~~ THEN BEGIN 277 // from: _BXANNN:358.2 276.2
  SAY #113092 /* ~Jaheeeeira! Jaheira, I've got something very special to tell you!~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 359
  IF ~  !InParty("jaheira")
!InParty("imoen")
~ THEN GOTO 278
END

IF ~~ THEN BEGIN 278 // from: _BXANNN:358.1 277.1 276.1
  SAY #113093 /* ~<CHARNAME>? <CHARNAME>, did you know that- ~ */
  IF ~~ THEN EXTERN ~_BXANNN~ 359
END

IF ~~ THEN BEGIN 279 // from: _BXANNN:359.0
  SAY #113095 /* ~*sigh* Awww, you're no fun at all.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 280 // from: _BYESLI:260.3 _BYESLI:259.3 _BYESLI:258.3 _BXZAR:302.3 _BXZAR:301.3 _BXZAR:300.3 _BXANNN:430.3 _BXANNN:429.3 _BXANNN:428.3 _BVICON:308.3 _BVICON:307.3 _BVICON:306.3 _BTIAX:303.3 _BTIAX:302.3 _BTIAX:301.3 _BSKIE:410.3 _BSKIE:409.3 _BSKIE:408.3 _BSHART:278.3 _BSHART:277.3 _BSHART:276.3 _BSAFAN:258.3 _BSAFAN:257.3 _BSAFAN:256.3 _BQUAYL:294.3 _BQUAYL:293.3 _BQUAYL:292.3 _BMONTA:284.3 _BMONTA:283.3 _BMONTA:282.3 _BMINSC:414.3 _BMINSC:413.3 _BMINSC:412.3 _BKIVAN:353.3 _BKIVAN:352.3 _BKIVAN:351.3 _BKHALI:296.3 _BKHALI:295.3 _BKHALI:294.3 _BKAGAI:285.3 _BKAGAI:284.3 _BKAGAI:283.3 _BJAHEI:321.3 _BJAHEI:320.3 _BJAHEI:319.3 _BIMOEN:427.3 _BIMOEN:426.3 _BIMOEN:425.3 _BGARRI:312.3 _BGARRI:311.3 _BGARRI:310.3 _BFALDO:366.3 _BFALDO:365.3 _BFALDO:364.3 _BELDOT:395.3 _BELDOT:394.3 _BELDOT:393.3 _BEDWIN:359.3 _BEDWIN:358.3 _BEDWIN:357.3 _BDYNAH:428.3 _BDYNAH:427.3 _BDYNAH:426.3 _BDYNAH:425.3 _BDYNAH:424.3 _BDYNAH:423.3 _BCORAN:475.3 _BCORAN:474.3 _BCORAN:473.3 _BBRANW:337.3 _BBRANW:336.3 _BBRANW:335.3 _BAJANT:313.3 _BAJANT:312.3 _BAJANT:311.3
  SAY #113903 /* ~I don't know, <CHARNAME>... sounds kinda nasty, if you ask me.~ */
  IF ~~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ EXTERN ~X#LP1REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ GOTO 282
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ GOTO 281
END

IF ~~ THEN BEGIN 281 // from: _BYESLI:260.2 _BYESLI:259.2 _BYESLI:258.2 _BXZAR:302.2 _BXZAR:301.2 _BXZAR:300.2 _BXANNN:430.2 _BXANNN:429.2 _BXANNN:428.2 _BVICON:308.2 _BVICON:307.2 _BVICON:306.2 _BTIAX:303.2 _BTIAX:302.2 _BTIAX:301.2 _BSKIE:410.2 _BSKIE:409.2 _BSKIE:408.2 _BSHART:278.2 _BSHART:277.2 _BSHART:276.2 _BSAFAN:258.2 _BSAFAN:257.2 _BSAFAN:256.2 _BQUAYL:294.2 _BQUAYL:293.2 _BQUAYL:292.2 _BMONTA:284.2 _BMONTA:283.2 _BMONTA:282.2 _BMINSC:414.2 _BMINSC:413.2 _BMINSC:412.2 _BKIVAN:353.2 _BKIVAN:352.2 _BKIVAN:351.2 _BKHALI:296.2 _BKHALI:295.2 _BKHALI:294.2 _BKAGAI:285.2 _BKAGAI:284.2 _BKAGAI:283.2 _BJAHEI:321.2 _BJAHEI:320.2 _BJAHEI:319.2 _BIMOEN:427.2 _BIMOEN:426.2 _BIMOEN:425.2 _BGARRI:312.2 _BGARRI:311.2 _BGARRI:310.2 _BFALDO:366.2 _BFALDO:365.2 _BFALDO:364.2 _BELDOT:395.2 _BELDOT:394.2 _BELDOT:393.2 _BEDWIN:359.2 _BEDWIN:358.2 _BEDWIN:357.2 _BDYNAH:428.2 _BDYNAH:427.2 _BDYNAH:426.2 _BDYNAH:425.2 _BDYNAH:424.2 _BDYNAH:423.2 _BCORAN:475.2 _BCORAN:474.2 _BCORAN:473.2 _BBRANW:337.2 _BBRANW:336.2 _BBRANW:335.2 280.2 _BAJANT:313.2 _BAJANT:312.2 _BAJANT:311.2
  SAY #113904 /* ~Who cares what people say about us, as long as we're having fun!~ */
  IF ~~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ EXTERN ~X#LP1REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ GOTO 282
END

IF ~~ THEN BEGIN 282 // from: _BYESLI:260.1 _BYESLI:259.1 _BYESLI:258.1 _BXZAR:302.1 _BXZAR:301.1 _BXZAR:300.1 _BXANNN:430.1 _BXANNN:429.1 _BXANNN:428.1 _BVICON:308.1 _BVICON:307.1 _BVICON:306.1 _BTIAX:303.1 _BTIAX:302.1 _BTIAX:301.1 _BSKIE:410.1 _BSKIE:409.1 _BSKIE:408.1 _BSHART:278.1 _BSHART:277.1 _BSHART:276.1 _BSAFAN:258.1 _BSAFAN:257.1 _BSAFAN:256.1 _BQUAYL:294.1 _BQUAYL:293.1 _BQUAYL:292.1 _BMONTA:284.1 _BMONTA:283.1 _BMONTA:282.1 _BMINSC:414.1 _BMINSC:413.1 _BMINSC:412.1 _BKIVAN:353.1 _BKIVAN:352.1 _BKIVAN:351.1 _BKHALI:296.1 _BKHALI:295.1 _BKHALI:294.1 _BKAGAI:285.1 _BKAGAI:284.1 _BKAGAI:283.1 _BJAHEI:321.1 _BJAHEI:320.1 _BJAHEI:319.1 _BIMOEN:427.1 _BIMOEN:426.1 _BIMOEN:425.1 _BGARRI:312.1 _BGARRI:311.1 _BGARRI:310.1 _BFALDO:366.1 _BFALDO:365.1 _BFALDO:364.1 _BELDOT:395.1 _BELDOT:394.1 _BELDOT:393.1 _BEDWIN:359.1 _BEDWIN:358.1 _BEDWIN:357.1 _BDYNAH:428.1 _BDYNAH:427.1 _BDYNAH:426.1 _BDYNAH:425.1 _BDYNAH:424.1 _BDYNAH:423.1 _BCORAN:475.1 _BCORAN:474.1 _BCORAN:473.1 _BBRANW:337.1 _BBRANW:336.1 _BBRANW:335.1 281.1 280.1 _BAJANT:313.1 _BAJANT:312.1 _BAJANT:311.1
  SAY #113905 /* ~I have a better idea. Let's take the money, and throw a big party, and then *everyone* will like us!~ */
  IF ~~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ EXTERN ~X#LP1REP~ 7
END

IF ~~ THEN BEGIN 283 // from: _BYESLI:263.3 _BYESLI:262.3 _BYESLI:261.3 _BXZAR:305.3 _BXZAR:304.3 _BXZAR:303.3 _BXANNN:433.3 _BXANNN:432.3 _BXANNN:431.3 _BVICON:312.3 _BVICON:311.3 _BVICON:310.3 _BTIAX:306.3 _BTIAX:305.3 _BTIAX:304.3 _BSKIE:413.3 _BSKIE:412.3 _BSKIE:411.3 _BSHART:281.3 _BSHART:280.3 _BSHART:279.3 _BSAFAN:261.3 _BSAFAN:260.3 _BSAFAN:259.3 _BQUAYL:297.3 _BQUAYL:296.3 _BQUAYL:295.3 _BMONTA:287.3 _BMONTA:286.3 _BMONTA:285.3 _BMINSC:417.3 _BMINSC:416.3 _BMINSC:415.3 _BKIVAN:356.3 _BKIVAN:355.3 _BKIVAN:354.3 _BKHALI:299.3 _BKHALI:298.3 _BKHALI:297.3 _BKAGAI:288.3 _BKAGAI:287.3 _BKAGAI:286.3 _BJAHEI:325.3 _BJAHEI:324.3 _BJAHEI:323.3 _BIMOEN:430.3 _BIMOEN:429.3 _BIMOEN:428.3 _BGARRI:315.3 _BGARRI:314.3 _BGARRI:313.3 _BFALDO:369.3 _BFALDO:368.3 _BFALDO:367.3 _BELDOT:398.3 _BELDOT:397.3 _BELDOT:396.3 _BEDWIN:362.3 _BEDWIN:361.3 _BEDWIN:360.3 _BDYNAH:434.3 _BDYNAH:433.3 _BDYNAH:432.3 _BDYNAH:431.3 _BDYNAH:430.3 _BDYNAH:429.3 _BCORAN:478.3 _BCORAN:477.3 _BCORAN:476.3 _BBRANW:340.3 _BBRANW:339.3 _BBRANW:338.3 _BAJANT:316.3 _BAJANT:315.3 _BAJANT:314.3
  SAY #113903 /* ~I don't know, <CHARNAME>... sounds kinda nasty, if you ask me.~ */
  IF ~~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ EXTERN ~X#LP2REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ GOTO 285
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ GOTO 284
END

IF ~~ THEN BEGIN 284 // from: _BYESLI:263.2 _BYESLI:262.2 _BYESLI:261.2 _BXZAR:305.2 _BXZAR:304.2 _BXZAR:303.2 _BXANNN:433.2 _BXANNN:432.2 _BXANNN:431.2 _BVICON:312.2 _BVICON:311.2 _BVICON:310.2 _BTIAX:306.2 _BTIAX:305.2 _BTIAX:304.2 _BSKIE:413.2 _BSKIE:412.2 _BSKIE:411.2 _BSHART:281.2 _BSHART:280.2 _BSHART:279.2 _BSAFAN:261.2 _BSAFAN:260.2 _BSAFAN:259.2 _BQUAYL:297.2 _BQUAYL:296.2 _BQUAYL:295.2 _BMONTA:287.2 _BMONTA:286.2 _BMONTA:285.2 _BMINSC:417.2 _BMINSC:416.2 _BMINSC:415.2 _BKIVAN:356.2 _BKIVAN:355.2 _BKIVAN:354.2 _BKHALI:299.2 _BKHALI:298.2 _BKHALI:297.2 _BKAGAI:288.2 _BKAGAI:287.2 _BKAGAI:286.2 _BJAHEI:325.2 _BJAHEI:324.2 _BJAHEI:323.2 _BIMOEN:430.2 _BIMOEN:429.2 _BIMOEN:428.2 _BGARRI:315.2 _BGARRI:314.2 _BGARRI:313.2 _BFALDO:369.2 _BFALDO:368.2 _BFALDO:367.2 _BELDOT:398.2 _BELDOT:397.2 _BELDOT:396.2 _BEDWIN:362.2 _BEDWIN:361.2 _BEDWIN:360.2 _BDYNAH:434.2 _BDYNAH:433.2 _BDYNAH:432.2 _BDYNAH:431.2 _BDYNAH:430.2 _BDYNAH:429.2 _BCORAN:478.2 _BCORAN:477.2 _BCORAN:476.2 _BBRANW:340.2 _BBRANW:339.2 _BBRANW:338.2 283.2 _BAJANT:316.2 _BAJANT:315.2 _BAJANT:314.2
  SAY #113904 /* ~Who cares what people say about us, as long as we're having fun!~ */
  IF ~~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ EXTERN ~X#LP2REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ GOTO 285
END

IF ~~ THEN BEGIN 285 // from: _BYESLI:263.1 _BYESLI:262.1 _BYESLI:261.1 _BXZAR:305.1 _BXZAR:304.1 _BXZAR:303.1 _BXANNN:433.1 _BXANNN:432.1 _BXANNN:431.1 _BVICON:312.1 _BVICON:311.1 _BVICON:310.1 _BTIAX:306.1 _BTIAX:305.1 _BTIAX:304.1 _BSKIE:413.1 _BSKIE:412.1 _BSKIE:411.1 _BSHART:281.1 _BSHART:280.1 _BSHART:279.1 _BSAFAN:261.1 _BSAFAN:260.1 _BSAFAN:259.1 _BQUAYL:297.1 _BQUAYL:296.1 _BQUAYL:295.1 _BMONTA:287.1 _BMONTA:286.1 _BMONTA:285.1 _BMINSC:417.1 _BMINSC:416.1 _BMINSC:415.1 _BKIVAN:356.1 _BKIVAN:355.1 _BKIVAN:354.1 _BKHALI:299.1 _BKHALI:298.1 _BKHALI:297.1 _BKAGAI:288.1 _BKAGAI:287.1 _BKAGAI:286.1 _BJAHEI:325.1 _BJAHEI:324.1 _BJAHEI:323.1 _BIMOEN:430.1 _BIMOEN:429.1 _BIMOEN:428.1 _BGARRI:315.1 _BGARRI:314.1 _BGARRI:313.1 _BFALDO:369.1 _BFALDO:368.1 _BFALDO:367.1 _BELDOT:398.1 _BELDOT:397.1 _BELDOT:396.1 _BEDWIN:362.1 _BEDWIN:361.1 _BEDWIN:360.1 _BDYNAH:434.1 _BDYNAH:433.1 _BDYNAH:432.1 _BDYNAH:431.1 _BDYNAH:430.1 _BDYNAH:429.1 _BCORAN:478.1 _BCORAN:477.1 _BCORAN:476.1 _BBRANW:340.1 _BBRANW:339.1 _BBRANW:338.1 284.1 283.1 _BAJANT:316.1 _BAJANT:315.1 _BAJANT:314.1
  SAY #113905 /* ~I have a better idea. Let's take the money, and throw a big party, and then *everyone* will like us!~ */
  IF ~~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ EXTERN ~X#LP2REP~ 7
END

IF ~~ THEN BEGIN 286 // from: _BYESLI:266.3 _BYESLI:265.3 _BYESLI:264.3 _BXZAR:308.3 _BXZAR:307.3 _BXZAR:306.3 _BXANNN:436.3 _BXANNN:435.3 _BXANNN:434.3 _BVICON:316.3 _BVICON:315.3 _BVICON:314.3 _BTIAX:309.3 _BTIAX:308.3 _BTIAX:307.3 _BSKIE:416.3 _BSKIE:415.3 _BSKIE:414.3 _BSHART:284.3 _BSHART:283.3 _BSHART:282.3 _BSAFAN:264.3 _BSAFAN:263.3 _BSAFAN:262.3 _BQUAYL:300.3 _BQUAYL:299.3 _BQUAYL:298.3 _BMONTA:290.3 _BMONTA:289.3 _BMONTA:288.3 _BMINSC:420.3 _BMINSC:419.3 _BMINSC:418.3 _BKIVAN:359.3 _BKIVAN:358.3 _BKIVAN:357.3 _BKHALI:302.3 _BKHALI:301.3 _BKHALI:300.3 _BKAGAI:291.3 _BKAGAI:290.3 _BKAGAI:289.3 _BJAHEI:329.3 _BJAHEI:328.3 _BJAHEI:327.3 _BIMOEN:433.3 _BIMOEN:432.3 _BIMOEN:431.3 _BGARRI:318.3 _BGARRI:317.3 _BGARRI:316.3 _BFALDO:372.3 _BFALDO:371.3 _BFALDO:370.3 _BELDOT:401.3 _BELDOT:400.3 _BELDOT:399.3 _BEDWIN:365.3 _BEDWIN:364.3 _BEDWIN:363.3 _BDYNAH:440.3 _BDYNAH:439.3 _BDYNAH:438.3 _BDYNAH:437.3 _BDYNAH:436.3 _BDYNAH:435.3 _BCORAN:481.3 _BCORAN:480.3 _BCORAN:479.3 _BBRANW:343.3 _BBRANW:342.3 _BBRANW:341.3 _BAJANT:319.3 _BAJANT:318.3 _BAJANT:317.3
  SAY #113903 /* ~I don't know, <CHARNAME>... sounds kinda nasty, if you ask me.~ */
  IF ~~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ EXTERN ~X#LP3REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ GOTO 288
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ GOTO 287
END

IF ~~ THEN BEGIN 287 // from: _BYESLI:266.2 _BYESLI:265.2 _BYESLI:264.2 _BXZAR:308.2 _BXZAR:307.2 _BXZAR:306.2 _BXANNN:436.2 _BXANNN:435.2 _BXANNN:434.2 _BVICON:316.2 _BVICON:315.2 _BVICON:314.2 _BTIAX:309.2 _BTIAX:308.2 _BTIAX:307.2 _BSKIE:416.2 _BSKIE:415.2 _BSKIE:414.2 _BSHART:284.2 _BSHART:283.2 _BSHART:282.2 _BSAFAN:264.2 _BSAFAN:263.2 _BSAFAN:262.2 _BQUAYL:300.2 _BQUAYL:299.2 _BQUAYL:298.2 _BMONTA:290.2 _BMONTA:289.2 _BMONTA:288.2 _BMINSC:420.2 _BMINSC:419.2 _BMINSC:418.2 _BKIVAN:359.2 _BKIVAN:358.2 _BKIVAN:357.2 _BKHALI:302.2 _BKHALI:301.2 _BKHALI:300.2 _BKAGAI:291.2 _BKAGAI:290.2 _BKAGAI:289.2 _BJAHEI:329.2 _BJAHEI:328.2 _BJAHEI:327.2 _BIMOEN:433.2 _BIMOEN:432.2 _BIMOEN:431.2 _BGARRI:318.2 _BGARRI:317.2 _BGARRI:316.2 _BFALDO:372.2 _BFALDO:371.2 _BFALDO:370.2 _BELDOT:401.2 _BELDOT:400.2 _BELDOT:399.2 _BEDWIN:365.2 _BEDWIN:364.2 _BEDWIN:363.2 _BDYNAH:440.2 _BDYNAH:439.2 _BDYNAH:438.2 _BDYNAH:437.2 _BDYNAH:436.2 _BDYNAH:435.2 _BCORAN:481.2 _BCORAN:480.2 _BCORAN:479.2 _BBRANW:343.2 _BBRANW:342.2 _BBRANW:341.2 286.2 _BAJANT:319.2 _BAJANT:318.2 _BAJANT:317.2
  SAY #113904 /* ~Who cares what people say about us, as long as we're having fun!~ */
  IF ~~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ EXTERN ~X#LP3REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ GOTO 288
END

IF ~~ THEN BEGIN 288 // from: _BYESLI:266.1 _BYESLI:265.1 _BYESLI:264.1 _BXZAR:308.1 _BXZAR:307.1 _BXZAR:306.1 _BXANNN:436.1 _BXANNN:435.1 _BXANNN:434.1 _BVICON:316.1 _BVICON:315.1 _BVICON:314.1 _BTIAX:309.1 _BTIAX:308.1 _BTIAX:307.1 _BSKIE:416.1 _BSKIE:415.1 _BSKIE:414.1 _BSHART:284.1 _BSHART:283.1 _BSHART:282.1 _BSAFAN:264.1 _BSAFAN:263.1 _BSAFAN:262.1 _BQUAYL:300.1 _BQUAYL:299.1 _BQUAYL:298.1 _BMONTA:290.1 _BMONTA:289.1 _BMONTA:288.1 _BMINSC:420.1 _BMINSC:419.1 _BMINSC:418.1 _BKIVAN:359.1 _BKIVAN:358.1 _BKIVAN:357.1 _BKHALI:302.1 _BKHALI:301.1 _BKHALI:300.1 _BKAGAI:291.1 _BKAGAI:290.1 _BKAGAI:289.1 _BJAHEI:329.1 _BJAHEI:328.1 _BJAHEI:327.1 _BIMOEN:433.1 _BIMOEN:432.1 _BIMOEN:431.1 _BGARRI:318.1 _BGARRI:317.1 _BGARRI:316.1 _BFALDO:372.1 _BFALDO:371.1 _BFALDO:370.1 _BELDOT:401.1 _BELDOT:400.1 _BELDOT:399.1 _BEDWIN:365.1 _BEDWIN:364.1 _BEDWIN:363.1 _BDYNAH:440.1 _BDYNAH:439.1 _BDYNAH:438.1 _BDYNAH:437.1 _BDYNAH:436.1 _BDYNAH:435.1 _BCORAN:481.1 _BCORAN:480.1 _BCORAN:479.1 _BBRANW:343.1 _BBRANW:342.1 _BBRANW:341.1 287.1 286.1 _BAJANT:319.1 _BAJANT:318.1 _BAJANT:317.1
  SAY #113905 /* ~I have a better idea. Let's take the money, and throw a big party, and then *everyone* will like us!~ */
  IF ~~ THEN DO ~IncrementGlobal("X#AloraRep","GLOBAL",1)
~ EXTERN ~X#LP3REP~ 7
END
