// creator  : weidu.exe (version 23600)
// argument : AJANTI.DLG
// game     : .
// source   : ./override/AJANTI.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~AJANTI~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #421 /* ~Halt! Be you friend or foe?~ */
  IF ~~ THEN REPLY #430 /* ~We're friends. Who are you?~ */ DO ~SetGlobal("NumberOfTalk","AR2900",1)
~ GOTO 1
  IF ~~ THEN REPLY #431 /* ~Until you tell us who you are, how should we know?~ */ GOTO 2
  IF ~~ THEN REPLY #432 /* ~When was the last time someone answered "foe," tin head? Why don't you tell us who the hell you are?~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #422 /* ~I am Ajantis, squire paladin of the Most Noble Order of the Radiant Heart, servant to Helm, son of the noble family of Ilvastarr. I am here to hunt down the vile brigands who assault those traveling these roads. What of you?~ */
  IF ~~ THEN REPLY #433 /* ~We share a similar goal. We too are after the bandits who have been raiding along the Coast Way. Why do you fight against these brigands, Ajantis?~ */ GOTO 6
  IF ~~ THEN REPLY #434 /* ~We are just travelers.~ */ GOTO 4
END

IF ~~ THEN BEGIN 2 // from: 12.2 3.2 0.1 DYNAHJ:96.2
  SAY #423 /* ~I am Ajantis, squire paladin to Lord Helm. I have come down from the city of Waterdeep to fight against the brigands that make these roads unsafe to travel. What of you?~ */
  IF ~~ THEN REPLY #435 /* ~We too want to put an end to the bandit raids.~ */ GOTO 5
  IF ~~ THEN REPLY #436 /* ~We're just travelers.~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #424 /* ~I have not come across such rude travelers in a long time. Off with you.~ */
  IF ~~ THEN REPLY #12133 /* ~Sorry we upset you, Mr. Garbage Can. We just want to ask you, is that your natural stench we smell or did you make a mess in your armor because our weapons scared you?~ */ GOTO 7
  IF ~~ THEN REPLY #12132 /* ~Too bad. Goodbye.~ */ DO ~EscapeArea()
~ EXIT
  IF ~~ THEN REPLY #12134 /* ~We apologize for our hasty words. Can we start over again?~ */ GOTO 2
  IF ~Global("X#DynaheirAjantis1","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#DynaheirAjantis1","GLOBAL",1)~ EXTERN ~DYNAHJ~ 96
END

IF ~~ THEN BEGIN 4 // from: 19.1 18.1 17.1 16.1 15.1 14.1 13.1 6.1 5.1 2.1 1.1 DYNAHJ:270.1
  SAY #425 /* ~Well then, I wish you safety in your travels, for the roads are very dangerous.~ */
  IF ~~ THEN REPLY #17793 /* ~Good luck on your travels.~ */ EXIT
  IF ~~ THEN REPLY #17794 /* ~Wait! Perhaps it would be better if we traveled together.~ */ GOTO 5
  IF ~Global("X#DynaheirAjantis2","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#DynaheirAjantis2","GLOBAL",1)~ EXTERN ~DYNAHJ~ 97
END

IF ~~ THEN BEGIN 5 // from: 4.1 2.0 DYNAHJ:97.1
  SAY #426 /* ~In that case, why do we not join forces against these contemptible lawbreakers?~ */
  IF ~~ THEN REPLY #440 /* ~Sounds good to us. We're always on the lookout for another sword arm.~ */ DO ~JoinParty()
~ EXIT
  IF ~~ THEN REPLY #441 /* ~Sorry, we don't have the need for another companion.~ */ GOTO 4
  IF ~Global("X#SharAjantisJoin1","GLOBAL",0)
InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#SharAjantisJoin1","GLOBAL",1)~ EXTERN ~SHARTJ~ 89
END

IF ~~ THEN BEGIN 6 // from: 1.0
  SAY #427 /* ~When I introduced myself, you perhaps heard when I referred to myself as a squire knight. I am on a quest to earn my right to be a full-fledged member of the Most Noble Order of the Radiant Heart. Perhaps we could join forces, for we both wish to see the end of this bandit threat.~ */
  IF ~~ THEN REPLY #442 /* ~Why not? We could use another warrior.~ */ DO ~JoinParty()
~ EXIT
  IF ~~ THEN REPLY #443 /* ~Sorry, but we're not interested.~ */ GOTO 4
  IF ~Global("X#AJANTI6","GLOBAL",0)
InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AJANTI6","GLOBAL",1)~ GOTO 14
  IF ~Global("X#AJANTI6","GLOBAL",0)
InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AJANTI6","GLOBAL",1)~ EXTERN ~SHARTJ~ 175
  IF ~Global("X#AJANTI6","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AJANTI6","GLOBAL",1)~ GOTO 16
  IF ~Global("X#AJANTI6","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#AJANTI6","GLOBAL",1)~ EXTERN ~DYNAHJ~ 270
END

IF ~~ THEN BEGIN 7 // from: 12.0 3.0 DYNAHJ:96.0
  SAY #428 /* ~I will not take these insults to my honor. Draw steel!~ */
  IF ~~ THEN REPLY #444 /* ~If that's the way you want it, you armor-plated buffoon, then prepare to meet your god.~ */ DO ~Enemy()
~ EXIT
  IF ~~ THEN REPLY #445 /* ~I thought great knights only attacked evil, not weary travelers such as us.~ */ GOTO 8
END

IF ~~ THEN BEGIN 8 // from: 7.1
  SAY #429 /* ~You... are correct. I apologize for my misbehavior. Goodbye and good riddance.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~  True()
~ THEN BEGIN 9 // from:
  SAY #5735 /* ~I cannot tarry for idle conversation. As a paladin, I must look after many tasks! If you wish to join me in my tasks, then just say the word. Otherwise, leave me be.~ */
  IF ~~ THEN REPLY #10882 /* ~We haven't changed our minds. We don't need another companion right now.~ */ EXIT
  IF ~~ THEN REPLY #10883 /* ~All right then, let's join forces.~ */ DO ~JoinParty()
~ EXIT
END

IF ~~ THEN BEGIN 10 // from:
  SAY #14724 /* ~Associating myself with you was beneath my honor. Now excuse me, as I must cleanse myself of this entire experience.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 11 // from:
  SAY #14730 /* ~But... but... we were a team, we were bound by... by honor! *sigh* Why is everything always so complicated?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 12 // from: DYNAHJ:96.3
  SAY #46331 /* ~But it is done. Begone!~ */
  IF ~~ THEN REPLY #12133 /* ~Sorry we upset you, Mr. Garbage Can. We just want to ask you, is that your natural stench we smell or did you make a mess in your armor because our weapons scared you?~ */ GOTO 7
  IF ~~ THEN REPLY #12132 /* ~Too bad. Goodbye.~ */ DO ~EscapeArea()
~ EXIT
  IF ~~ THEN REPLY #12134 /* ~We apologize for our hasty words. Can we start over again?~ */ GOTO 2
END

IF ~~ THEN BEGIN 13 // from:
  SAY #46451 /* ~Fair lady, you wound me with such bitter words.~ */
  IF ~~ THEN REPLY #440 /* ~Sounds good to us. We're always on the lookout for another sword arm.~ */ DO ~JoinParty()
~ EXIT
  IF ~~ THEN REPLY #441 /* ~Sorry, we don't have the need for another companion.~ */ GOTO 4
END

IF ~~ THEN BEGIN 14 // from: 6.2
  SAY #46451 /* ~Fair lady, you wound me with such bitter words.~ */
  IF ~~ THEN REPLY #442 /* ~Why not? We could use another warrior.~ */ DO ~JoinParty()
~ EXIT
  IF ~~ THEN REPLY #443 /* ~Sorry, but we're not interested.~ */ GOTO 4
END

IF ~~ THEN BEGIN 15 // from:
  SAY #46451 /* ~Fair lady, you wound me with such bitter words.~ */
  IF ~~ THEN REPLY #442 /* ~Why not? We could use another warrior.~ */ DO ~JoinParty()
~ EXIT
  IF ~~ THEN REPLY #443 /* ~Sorry, but we're not interested.~ */ GOTO 4
END

IF ~~ THEN BEGIN 16 // from: 6.4
  SAY #46107 /* ~Thank you!~ */
  IF ~~ THEN REPLY #442 /* ~Why not? We could use another warrior.~ */ DO ~JoinParty()
~ EXIT
  IF ~~ THEN REPLY #443 /* ~Sorry, but we're not interested.~ */ GOTO 4
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN GOTO 17
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN EXTERN ~SHARTJ~ 176
END

IF ~~ THEN BEGIN 17 // from: 16.2
  SAY #46451 /* ~Fair lady, you wound me with such bitter words.~ */
  IF ~~ THEN REPLY #442 /* ~Why not? We could use another warrior.~ */ DO ~JoinParty()
~ EXIT
  IF ~~ THEN REPLY #443 /* ~Sorry, but we're not interested.~ */ GOTO 4
END

IF ~~ THEN BEGIN 18 // from: DYNAHJ:270.4
  SAY #46107 /* ~Thank you!~ */
  IF ~~ THEN REPLY #442 /* ~Why not? We could use another warrior.~ */ DO ~JoinParty()
~ EXIT
  IF ~~ THEN REPLY #443 /* ~Sorry, but we're not interested.~ */ GOTO 4
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN GOTO 19
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN EXTERN ~SHARTJ~ 177
END

IF ~~ THEN BEGIN 19 // from: 18.2 DYNAHJ:270.2
  SAY #46451 /* ~Fair lady, you wound me with such bitter words.~ */
  IF ~~ THEN REPLY #442 /* ~Why not? We could use another warrior.~ */ DO ~JoinParty()
~ EXIT
  IF ~~ THEN REPLY #443 /* ~Sorry, but we're not interested.~ */ GOTO 4
END
