// creator  : weidu.exe (version 23600)
// argument : IMOENP.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~IMOENP~

IF ~  !HappinessLT(Myself,UNHAPPY_ANGRY_BOUNDARY)
Global("KickedOut","LOCALS",0)
~ THEN BEGIN 0 // from:
  SAY #16408 /* ~Just... just like that? But we are friends and everything! Been friends for years! I guess... I guess I'll just wait till you need me again, because you will! Just wait and see!~ */
  IF ~~ THEN DO ~SetGlobal("KickedOut","LOCALS",1)
ChangeAIScript("",DEFAULT)
~ EXIT
END

IF ~  HappinessLT(Myself,UNHAPPY_ANGRY_BOUNDARY)
~ THEN BEGIN 1 // from:
  SAY #16411 /* ~Well, good! You've changed since we were friends anyway. Not nearly as much fun now. Should have stayed in Candlekeep, instead of wasting time with you gulley pennies.~ */
  IF ~~ THEN DO ~EscapeArea()
SetGlobal("KickedOut","LOCALS",1)
ChangeAIScript("",DEFAULT)
~ EXIT
END

IF ~  !HappinessLT(Myself,UNHAPPY_ANGRY_BOUNDARY)
Global("KickedOut","LOCALS",1)
~ THEN BEGIN 2 // from:
  SAY #16412 /* ~You old rumjake fool! I knew you'd be back! Let's get back to traveling the good road, eh?~ */
  IF ~~ THEN REPLY #16413 /* ~Sorry kiddo, but I don't need your company just yet.~ */ GOTO 3
  IF ~~ THEN REPLY #16414 /* ~Sorry to have kept you waiting. Let's get going.~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #16415 /* ~Oh, fine! I'll just pester about around here until you realize you can't live without little Imoen. You know you will.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 2.1
  SAY #16416 /* ~You bet! We'll nick ourselves a whole purse o' fun before the night is through!~ */
  IF ~~ THEN DO ~SetGlobal("KickedOut","LOCALS",0)
JoinParty()
~ EXIT
END
