// creator  : weidu.exe (version 23600)
// argument : MINSCP.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~MINSCP~

IF ~  HappinessLT(Myself,UNHAPPY_ANGRY_BOUNDARY)
!InParty("Dynaheir")
~ THEN BEGIN 0 // from:
  SAY #16130 /* ~Boo and I were about to leave anyway! I have never seen such behavior in all my days! And you claim to be heroes? Good riddance!~ */
  IF ~~ THEN DO ~SetGlobal("KickedOut","LOCALS",1)
EscapeArea()
~ EXIT
END

IF ~  HappinessLT(Myself,UNHAPPY_ANGRY_BOUNDARY)
InParty("Dynaheir")
~ THEN BEGIN 1 // from:
  SAY #16131 /* ~Boo and I were about to leave anyway! I have never seen such behavior in all my days! And you claim to be heroes? Good riddance! Come Dynaheir, I will not feel good about your safety until we are away from here.~ */
  IF ~~ THEN DO ~SetGlobal("KickedOut","LOCALS",1)
ChangeAIScript("",DEFAULT)
ActionOverride("Dynaheir",ChangeAIScript("",DEFAULT))
ActionOverride("Dynaheir",LeaveParty())
ActionOverride("Dynaheir",EscapeArea())
LeaveParty()
EscapeArea()
~ EXIT
END

IF ~  !HappinessLT(Myself,UNHAPPY_ANGRY_BOUNDARY)
Global("KickedOut","LOCALS",0)
!InParty("Dynaheir")
~ THEN BEGIN 2 // from:
  SAY #16132 /* ~I am truly saddened that you wish Minsc and Boo to leave. If you have any need for a stout blade, and an even stouter man to swing it, do not hesitate to call on me.~ */
  IF ~~ THEN DO ~SetGlobal("KickedOut","LOCALS",1)
ChangeAIScript("",DEFAULT)
~ EXIT
END

IF ~  !HappinessLT(Myself,UNHAPPY_ANGRY_BOUNDARY)
Global("KickedOut","LOCALS",0)
InParty("Dynaheir")
~ THEN BEGIN 3 // from:
  SAY #16133 /* ~I am truly saddened that you wish Minsc and Boo to leave. If you have any need for a stout blade, and an even stouter man to swing it, do not hesitate to call on me. Let's go, Dynaheir. You are safe with me regardless.~ */
  IF ~~ THEN DO ~SetGlobal("KickedOut","LOCALS",1)
ChangeAIScript("",DEFAULT)
ActionOverride("Dynaheir",ChangeAIScript("",DEFAULT))
ActionOverride("Dynaheir",LeaveParty())
ActionOverride("Dynaheir",SetDialogue("DYNAHP"))
~ EXIT
END

IF ~  !HappinessLT(Myself,UNHAPPY_ANGRY_BOUNDARY)
Global("KickedOut","LOCALS",1)
!Dead("Dynaheir")
BeenInParty("Dynaheir")
~ THEN BEGIN 4 // from:
  SAY #16134 /* ~I knew you would return! Rejoin with Minsc and Boo, and we shall once more charge headlong into adventure and glory!~ */
  IF ~~ THEN REPLY #16140 /* ~I have no desire to put my head in that kind of jeopardy. Perhaps another time.~ */ GOTO 6
  IF ~~ THEN REPLY #16141 /* ~It has been quite the boring trip without you. Welcome back.~ */ GOTO 7
END

IF ~  !HappinessLT(Myself,UNHAPPY_ANGRY_BOUNDARY)
Global("KickedOut","LOCALS",1)
OR(2)
Dead("Dynaheir")
!BeenInParty("Dynaheir")
~ THEN BEGIN 5 // from:
  SAY #16135 /* ~I knew you would return! Rejoin with Minsc and Boo, and we shall once more charge headlong into adventure and glory!~ */
  IF ~~ THEN REPLY #16139 /* ~I have no desire to put my head in that kind of jeopardy. Perhaps another time.~ */ GOTO 6
  IF ~~ THEN REPLY #16142 /* ~It has been quite the boring trip without you. Welcome back.~ */ GOTO 8
END

IF ~~ THEN BEGIN 6 // from: 5.0 4.0
  SAY #16136 /* ~If that is your wish, but adventure will not wait forever, not unless you tie it down and sit on it for good measure. Minsc knows.~ */
  IF ~~ THEN DO ~SetGlobal("KickedOut","LOCALS",1)
ActionOverride("Dynaheir",ChangeAIScript("",DEFAULT))
ActionOverride("Dynaheir",LeaveParty())
ActionOverride("Dynaheir",SetDialogue("DynahP"))
~ EXIT
END

IF ~~ THEN BEGIN 7 // from: 4.1
  SAY #16137 /* ~Let evil beware, lest it get a righteous boot betwixt the eyes! Dynaheir need not worry for her safety while Minsc lives!~ */
  IF ~~ THEN DO ~SetGlobal("KickedOut","LOCALS",0)
ActionOverride("Dynaheir",JoinParty())
JoinParty()
~ EXIT
END

IF ~~ THEN BEGIN 8 // from: 5.1
  SAY #16138 /* ~Let evil beware, lest it get a righteous boot betwixt the eyes! Onward!~ */
  IF ~~ THEN DO ~SetGlobal("KickedOut","LOCALS",0)
JoinParty()
~ EXIT
END
