// creator  : weidu.exe (version 23100)
// argument : SKIEP.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SKIEP~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~False()~ THEN BEGIN 0 // from:
  SAY #16147 /* ~I've never had anything against gambling.  What do you know about that?~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #1 ~False()~ THEN BEGIN 1 // from:
  SAY #16148 /* ~What sorts of... other things are you referring to?  I'm interested.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #2 ~False()~ THEN BEGIN 2 // from:
  SAY #16149 /* ~I see.  No, I'd rather see what regular services you have available.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #3 ~False()~ THEN BEGIN 3 // from:
  SAY #16150 /* ~No one is disputing that, but I do have obligations outside the group. I will return when I am able.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #5 /* Triggers after states #: 9 even though they appear after this state */
~!Dead("Eldoth")
~ THEN BEGIN 4 // from:
  SAY #16151 /* ~None of these things interest me.~ */
  IF ~~ THEN REPLY #16156 /* ~Monster Summoning IV~ */ DO ~~ GOTO 6
  IF ~~ THEN REPLY #16158 /* ~Monster Summoning V~ */ DO ~~ GOTO 7
END

IF WEIGHT #6 /* Triggers after states #: 9 even though they appear after this state */
~Dead("Eldoth")
~ THEN BEGIN 5 // from:
  SAY #16152 /* ~Go over to the fellow by the door on the far wall and tell him I said to let you in. Talk to Frankie or perhaps Madame Nin if you wish to... partake. And enjoy. (hurrm)~ */
  IF ~~ THEN REPLY #16157 /* ~Perhaps 50 gold pieces will improve my appearance?~ */ DO ~~ GOTO 6
  IF ~~ THEN REPLY #16159 /* ~Monster Summoning VI~ */ DO ~~ GOTO 8
END

IF ~~ THEN BEGIN 6 // from: 5.0 4.0
  SAY #16153 /* ~I have been asked to bring you, and we must go soon.  They will allow us to pass the wards of the door, but I must be with you, and I must be conscious.~ */
  IF ~~ THEN DO ~ActionOverride("Eldoth",LeaveParty())
ActionOverride("Eldoth",SetDialog("EldotP"))
~ EXIT
END

IF ~~ THEN BEGIN 7 // from: 4.1
  SAY #16154 /* ~(hurrrm)  Nay.  Why should I trust you?  You look like trouble.  I've no need for trouble, here.~ */
  IF ~~ THEN DO ~ActionOverride("Eldoth",JoinParty())
JoinParty()
~ EXIT
END

IF ~~ THEN BEGIN 8 // from: 5.1
  SAY #16155 /* ~I will not trouble you.  You have no need to worry.~ */
  IF ~~ THEN DO ~JoinParty()
~ EXIT
END

IF WEIGHT #4 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 9 // from:
  SAY #16766 /* ~And hello to you, young man.  What might your name be?~ */
  IF ~~ THEN DO ~~ EXIT
END
