// creator  : weidu.exe (version 23600)
// argument : GANTOL.DLG
// game     : .
// source   : ./override/GANTOL.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~GANTOL~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #2952 /* ~ZzzzzzzZZZZzzzzzzzZZZzzzz...~ */
  IF ~~ THEN GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #2953 /* ~Zzz... *cough* Wha...? Who's...? Who's there?~ */
  IF ~~ THEN REPLY #2954 /* ~Your death if you don't keep still and quiet! I'll take my fill and you will live another day!~ */ GOTO 2
  IF ~~ THEN REPLY #2955 /* ~Meow-w-w.~ */ GOTO 4
  IF ~~ THEN REPLY #2956 /* ~The jig's up! Out, we must get out!~ */ GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 10.0 7.0 5.0 1.0
  SAY #2957 /* ~You arrogant whelp! I've faced worse than you in my bedclothes before, and damned if I'll let you touch a stitch of what is mine! Guards! Intruders about to die! Bring mops!~ */
  IF ~~ THEN DO ~CreateCreature("GANTOL2",[246.433],S)
DestroySelf()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 10.1 7.1 5.1 1.2
  SAY #2958 /* ~What in blazes?! I'm invaded by cowards!~ */
  IF ~~ THEN DO ~CreateCreature("GANTOL2",[246.433],S)
DestroySelf()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 1.1
  SAY #2959 /* ~*grumble* Blasted cat. Hrmph. *snork* Zzzzzz...~ */
  IF ~~ THEN EXIT
END

IF ~  !InParty("branwen")
NumberOfTimesTalkedTo(1)
~ THEN BEGIN 5 // from:
  SAY #2960 /* ~Zzzz... Wha... Wait a minute. I don't own a cat. Who's there?~ */
  IF ~~ THEN REPLY #2963 /* ~Your death if you don't keep still and quiet! I'll take my fill and you will live another day!~ */ GOTO 2
  IF ~~ THEN REPLY #2964 /* ~The jig's up! Out, we must get out!~ */ GOTO 3
  IF ~~ THEN REPLY #2965 /* ~I'm a stray, go back to sleep. Shhhhhhhhhh.~ */ GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 5.2
  SAY #2961 /* ~*YAWN*... that makes sense... g'nite kitty.... Zzzzzz...~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(2)
~ THEN BEGIN 7 // from:
  SAY #2962 /* ~Zzzz... *grumble* Noisiest talking cat I ever heard... Wha...? What did I just say? Noisiest talking ca... Guards! Guards!~ */
  IF ~~ THEN REPLY #2966 /* ~Your death if you don't keep still and quiet! I'll take my fill and you will live another day!~ */ GOTO 2
  IF ~~ THEN REPLY #2967 /* ~The jig's up! Out, we must get out!~ */ GOTO 3
END

IF ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 8 // from:
  SAY #6415 /* ~I'm kind of tired right now, friends. I really don't know anything that would help you much at all.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 9 // from:
  SAY #9072 /* ~I'll learn you some respect! You'll not leave here walking!~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(1)
InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN BEGIN 10 // from:
  SAY #45181 /* ~Zzzzz... wha... wait a minute. I don't own a cat. Who's there?~ */
  IF ~~ THEN REPLY #45182 /* ~Your death, if you don't keep still and quiet! I'll take my fill, and you will live another day!~ */ GOTO 2
  IF ~~ THEN REPLY #2967 /* ~The jig's up! Out, we must get out!~ */ GOTO 3
  IF ~~ THEN REPLY #45183 /* ~I'm a stray, go back to sleep. Shhhhhhhhhh...~ */ EXTERN ~BRANWJ~ 47
END
