// creator  : weidu.exe (version 23100)
// argument : _ALDETH.DLG
// game		 : .
// source	 : ./override/_ALDETH.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_ALDETH~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 26 even though they appear after this state */
~NumberOfTimesTalkedTo(0)
ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
GlobalLT("Chapter","GLOBAL",5)
~ THEN BEGIN 0 // from:
  SAY #80543 /* ~Oh, I apologize for my rudeness, I mistook you for someone else.  Let me introduce myself, I am Aldeth Sashenstar.  You must understand that at the moment I'm under a terrible amount of stress.  You see my dear fellows, there is a group of uncouth savages that has declared their intention of killing my friends and I.  I've been holed up in this cabin for several days, and have lacked the wherewithal to try and make an escape.  Perhaps you kind sirs would help a fellow in trouble?~ */
  IF ~~ THEN REPLY #80544 /* ~Yes, we would.~ */ GOTO 4
  IF ~~ THEN REPLY #80546 /* ~No, we don't have the time.~ */ GOTO 3
END

IF WEIGHT #2 /* Triggers after states #: 26 even though they appear after this state */
~NumberOfTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,FRIENDLY_LOWER)
ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
GlobalLT("Chapter","GLOBAL",5)
~ THEN BEGIN 1 // from:
  SAY #80547 /* ~What purpose have you wandering this far into Cloakwood?  Are you looking to earn some money?  If you are I would be willing to pay a considerable amount for your assistance.  I am Aldeth Sashenstar, a noble from the city of Baldur's Gate, perhaps you have heard of me?  No matter, I am looking for some good strong men who could defend me against a band of savages. These ruffians have been threatening my companions and I with bodily harm.  Would you be interested?~ */
  IF ~~ THEN REPLY #80544 /* ~Yes, we would.~ */ GOTO 4
  IF ~~ THEN REPLY #80546 /* ~No, we don't have the time.~ */ GOTO 3
END

IF WEIGHT #3 /* Triggers after states #: 26 even though they appear after this state */
~NumberOfTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
GlobalLT("Chapter","GLOBAL",5)
~ THEN BEGIN 2 // from:
  SAY #80548 /* ~Whoever you are, get away from here.  We do not need any more miscreants to cause trouble here.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.1 0.1
  SAY #80549 /* ~Well I'm sorry that you feel that way.  You're probably as insensitive as those hoodlums out in the wood.  Learn some manners, brute.~ [_ALDET04] */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 1.0 0.0
  SAY #80550 /* ~Good men!  I'm glad you had the sense of decency to help a man in my situation.  Let me explain my predicament.  My friends and I come here every year to do some sport hunting.  This year however, a group of woodland savages threatened us with bodily harm if we did not stop our hunting trip.  Being civilized men we realized that it's well within our rights to hunt where we damn well please.  After a few more days of hunting the crass woodmen lost all pretense of humanity and murdered Elban, one of my oldest friends.  I'm sure that they plan to attack our cottage here, so we had best be prepared.~ */
  IF ~~ THEN DO ~SetGlobal("HelpAldeth","GLOBAL",1)
ClearAllActions()
StartCutScene("_LDCUT01")
~ UNSOLVED_JOURNAL #80545 /* ~Aldeth Sashenstar

I have agreed to help Aldeth Sashenstar, a noble from Baldur's Gate, to fight off a band of savages.~ */ EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #80577 /* ~Do not listen to these slavering wild men, my dear fellows; they lie as befits the uncultured barbarians that they are.~ */
  IF ~~ THEN REPLY #80578 /* ~Sorry, Aldeth, but we're siding with the druids.  They have this great Aloe-Vera balm they are giving away samples of, and my armor has been chafing a bit, ya know?~ */ GOTO 6
  IF ~~ THEN REPLY #80579 /* ~Don't you think you're being rather harsh, Seniyad?  We can't just let you murder Aldeth.  Come now, why don't we come to a peaceful solution?~ */ EXTERN ~_SENIYA~ 1
  IF ~Global("X#VicAld","GLOBAL",0)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#VicAld","GLOBAL",1)~ EXTERN ~_VICONJ~ 74
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #80580 /* ~What!?! Have you gone mad, throwing your lot in with a band of madmen.  You treacherous savages, you will suffer for your foolishness!  I will deal with Seniyad after I kill you!~ */
  IF ~~ THEN DO ~EndCutSceneMode()
Enemy()
~ EXIT
END

IF WEIGHT #4 /* Triggers after states #: 26 even though they appear after this state */
~GlobalGT("KilledDruids","GLOBAL",3)
Global("HelpAldeth","GLOBAL",1)
GlobalLT("Chapter","GLOBAL",5)
~ THEN BEGIN 7 // from:
  SAY #80581 /* ~I give you my gratitude for the aid you have given us.  If you ever travel to Baldur's Gate, come to the Merchants' League and I will aid you in any way I can.  Take now this small token of my appreciation.~ */
  IF ~~ THEN DO ~SetGlobal("AldethMove","GLOBAL",1)
GiveItem("_POTN09",LastTalkedToBy)
AddexperienceParty(2000)
EraseJournalEntry(80545)
EscapeArea()
~ SOLVED_JOURNAL #88918 /* ~Aldeth Sashenstar

I succeeded in fighting off the druids who were threatening Aldeth Sashenstar.  He was grateful, and invited me to visit him at his merchant house in Baldur's Gate one day.~ */ EXIT
END

IF ~~ THEN BEGIN 8 // from:
  SAY #74933 /* ~[no text]~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #5 /* Triggers after states #: 26 even though they appear after this state */
~Global("Chapter","GLOBAL",5)
Global("AldethMove","GLOBAL",1)
~ THEN BEGIN 9 // from:
  SAY #80582 /* ~It is so pleasant to see your faces once again.  Don't you recognize me? It is I, Aldeth Sashenstar.  I am so glad to have met you, especially at a time like this.  I need to speak with you privately; will you listen to what I have to say?~ */
  IF ~~ THEN REPLY #80583 /* ~Of course we'll listen.  What is it that you have to say?~ */ GOTO 11
  IF ~~ THEN REPLY #80584 /* ~Sorry, we have important matters on our hands, we don't have time for anything else.~ */ GOTO 10
  IF ~Global("X#SkieAldeth","GLOBAL",0)
InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#SkieAldeth","GLOBAL",1)~ EXTERN ~_SKIEJ~ 46
END

IF ~~ THEN BEGIN 10 // from: _ELDOTJ:28.1 13.1 12.0 11.0 9.1
  SAY #80585 /* ~I thought you were men of nobility, I must have been mistaken.  Well, there is little I can do but try and find someone who is up to the task.  I'll be here some while more, so if you deign on changing your mind then speak to me again.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 11 // from: _ELDOTJ:28.0 9.0
  SAY #80586 /* ~Thank you so much, my friends. This should suffice for privacy.  I'm sorry for all of this hiding and skulking but there are dire events afoot.  You know that I am one of the principal shareholders of the Merchants' Consortium.  Well, I share ownership of the company with two others: Irlentree and Zorl Miyar, two very distinguished gentlemen.  When I returned from my hunting trip (thanks to you, I might add) I found that my two partners had gone under some profound changes, nothing physical or overt, but something far more sinister.~ */
  IF ~~ THEN REPLY #80587 /* ~Ahhh, look Aldeth, you might be our friend and all, and you might have problems, but our problems are bigger.  We're sorry, but we can't help you right now.~ */ GOTO 10
  IF ~~ THEN REPLY #80588 /* ~Well go on, what's so sinister?~ */ GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 11.1
  SAY #80589 /* ~It's... as if my partners had become wholly different people while I was gone.  They almost take an active interest in squandering our company's resources on frivolous and stupid ideas.  If they continue on this course the company will be in shambles in but a few weeks.  I know you have already helped me once, but I ask for your assistance again.  I have no other recourse.~ */
  IF ~~ THEN REPLY #80590 /* ~Sounds a little out of our league; I think you should perhaps find someone else more suited to the job.~ */ GOTO 10
  IF ~~ THEN REPLY #80591 /* ~What do you want us to do?~ */ GOTO 13
END

IF ~~ THEN BEGIN 13 // from: 12.1
  SAY #80592 /* ~Come into the Merchant Consortium estate with me.  I will explain that you are old friends of mine, and will quarter all of you in the guest chambers.  From there, if you could just investigate my partners, perhaps using magic or any of the other skills you possess.  Learn as much as you can during your visit and then report back to me after your done.  It should only take a couple of days.~ */
  IF ~~ THEN REPLY #80593 /* ~Sounds like an easy job, we'll do it.~ */ GOTO 25
  IF ~~ THEN REPLY #80595 /* ~Doesn't sound like too hard of a job, why don't you do it yourself?~ */ GOTO 10
END

IF WEIGHT #6 /* Triggers after states #: 26 even though they appear after this state */
~Global("Chapter","GLOBAL",5)
Global("AldethMove","GLOBAL",2)
GlobalLT("AldethDopple","GLOBAL",6)
~ THEN BEGIN 14 // from:
  SAY #80596 /* ~Hello.  How have things been faring?  Have you learned anything?~ */
  IF ~~ THEN REPLY #80597 /* ~We've been doing fine, but we haven't learned anything unusual as of yet.~ */ GOTO 15
  IF ~~ THEN REPLY #80598 /* ~We would have to agree that something is unusual about your partners.~ */ GOTO 16
  IF ~Global("ZorlParty","GLOBAL",1)
~ THEN REPLY #80599 /* ~Nothing much, but why are you having your anniversary party at a time like this?~ */ GOTO 17
END

IF ~~ THEN BEGIN 15 // from: 14.0
  SAY #80600 /* ~That is unfortunate; well keep trying, I will see you again.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 16 // from: 14.1
  SAY #80601 /* ~That is good to hear, I was beginning to wonder if I had just become a paranoid delusional.  Well, keep up on your investigations.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 17 // from: 14.2
  SAY #80602 /* ~What?  It's not my anniversary.~ */
  IF ~~ THEN REPLY #80603 /* ~Well, perhaps we should go see what all of this is about.~ */ GOTO 18
  IF ~~ THEN REPLY #80604 /* ~I don't like the sounds of this; I think we should leave here as soon as possible.~ */ GOTO 19
  IF ~~ THEN REPLY #80605 /* ~Perhaps we should call the commander of your guard.  I think it's time for us to face this down.~ */ GOTO 20
END

IF ~~ THEN BEGIN 18 // from: 17.0
  SAY #80606 /* ~I agree, why don't you see what this foolishness is about.  Go talk to the commander of my guard.  His name is Brandilar, if you have not met him yet.~ */
  IF ~~ THEN DO ~SetGlobal("TalkToBrandilar","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 19 // from: 17.1
  SAY #80607 /* ~I did not think you would be so faint of heart.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 20 // from: 17.2
  SAY #80608 /* ~That sounds like the proper thing to do; why don't you go see Brandilar, the captain of the guard.~ */
  IF ~~ THEN DO ~SetGlobal("TalkToBrandilar","GLOBAL",1)
~ EXIT
END

IF WEIGHT #7 /* Triggers after states #: 26 even though they appear after this state */
~Global("Chapter","GLOBAL",7)
~ THEN BEGIN 21 // from:
  SAY #80609 /* ~Salutations, my dear fellows.  It has been some time since I've seen you last.  Troubled times have descended upon our beautiful city, perhaps we should retire to the antechamber and discuss things.~ */
  IF ~~ THEN REPLY #80610 /* ~Sorry, we don't have time to talk right now, we'll see you later.~ */ EXIT
  IF ~~ THEN REPLY #80611 /* ~Sounds good to us.~ */ DO ~CreateCreature("_FLAMAL",[281.450],0)
CreateCreature("_FFHUNT",[221.425],0)
CreateCreature("_FFHUNT",[468.293],0)
CreateCreature("_FFHUNT",[503.269],0)
~ GOTO 22
END

IF ~~ THEN BEGIN 22 // from: 21.1
  SAY #80616 /* ~So tell me about this rumor that you murdered the leaders of the Iron Throne.~ */
  IF ~~ THEN REPLY #80617 /* ~There's not much to tell.~ */ EXTERN ~_FLAMAL~ 0
  IF ~~ THEN REPLY #80618 /* ~We were framed. Someone else killed them.~ */ EXTERN ~_FLAMAL~ 0
  IF ~~ THEN REPLY #80619 /* ~We murdered the sons of bitches.~ */ EXTERN ~_FLAMAL~ 0
END

IF ~~ THEN BEGIN 23 // from:
  SAY #80620 /* ~I'm sorry, but a gentleman cannot harbor known criminals.  It would have been a smear upon my honor.~ */
  IF ~~ THEN REPLY #80621 /* ~You backstabbing excuse for a manure pile, your honor is the least of your concerns.~ */ JOURNAL #80622 /* ~Aldeth Sashenstar has betrayed us to the Flaming Fist!~ */ EXIT
  IF ~~ THEN REPLY #80623 /* ~We surrender.~ */ JOURNAL #80622 /* ~Aldeth Sashenstar has betrayed us to the Flaming Fist!~ */ EXTERN ~_FLAMAL~ 1
END

IF WEIGHT #10 /* Triggers after states #: 26 27 28 even though they appear after this state */
~Global("HelpAldeth","GLOBAL",0)
~ THEN BEGIN 24 // from:
  SAY #80624 /* ~I don't think that I have anything to say to you!  Why don't you leave me be!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 25 // from: 13.0
  SAY #80625 /* ~Then just follow me into the Merchants' Consortium.  You may begin the investigation as soon as you get inside.  I shall be waiting for any reports of your progress on the second floor.~ */
  IF ~~ THEN DO ~SetGlobal("AldethMove","GLOBAL",2)
MoveToPoint([3244.2519])
OpenDoor("door0127")
DestroySelf()
~ UNSOLVED_JOURNAL #80594 /* ~Investigating the Merchant Consortium

At the behest of Aldeth Sashenstar, I have agreed to investigate the strange goings-on within the Merchant Consortium's estate.  When I am ready to report my findings, I should find Aldeth on the second floor.~ */ EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 26 // from:
  SAY #80626 /* ~I am Aldeth Sashenstar.  Along with my partners, Zorl and Irlentree, I run the Merchants' Consortium in Baldur's Gate.  I am a very rich man.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #8 ~Global("Chapter","GLOBAL",5)
Global("HelpAldeth","GLOBAL",1)
GlobalGT("AldethDopple","GLOBAL",5)
~ THEN BEGIN 27 // from:
  SAY #80627 /* ~I must thank you for saving my consortium!  I will reward all of you greatly for what you have done for me.  I hope what I give you now is reward enough.  This sword is a family heirloom, and could be useful if you were ever to run into those shapeshifting creatures again.  Know that if ever you are in trouble, you can come to the consortium.~ */
  IF ~~ THEN DO ~EraseJournalEntry(80594)
EraseJournalEntry(80838)
EraseJournalEntry(80849)
EraseJournalEntry(80853)
EraseJournalEntry(80789)
EraseJournalEntry(80799)
GiveItem("_SW1H03",LastTalkedToBy)
GivePartyGold(100)
SetGlobal("HelpAldeth","GLOBAL",2)
AddexperienceParty(5000)
~ SOLVED_JOURNAL #88941 /* ~Investigating the Merchant Consortium

I have purged the Merchant Consortium of its doppelganger infestation, and reported the news to Aldeth Sashenstar.  He expressed sincere thanks, and rewarded me with a family heirloom: a sword for destroying shapeshifting creatures.  That would have been nice to have *before* I undertook this little job for him!~ */ EXIT
END

IF WEIGHT #9 ~Global("Chapter","GLOBAL",5)
Global("HelpAldeth","GLOBAL",2)
~ THEN BEGIN 28 // from:
  SAY #80630 /* ~I'm sorry, but I have much to do in rebuilding my shattered consortium.  Perhaps we will meet again.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 29 // from:
  SAY #102855 /* ~Y-yes, thank you for your assistance, strangers... If you ever travel to Baldur's Gate, come to the Merchants' League, and I will aid you in any way I can. Take now this small token of my appreciation.~ */
  IF ~  Global("X#JaheiraQuestHelpAldeth","GLOBAL",1)
~ THEN DO ~SetGlobal("X#JaheiraQuest","GLOBAL",2)
SetGlobal("AldethMove","GLOBAL",1)
AddexperienceParty(1000)
GiveItemCreate("_POTN09",Player1,1,0,0)
EraseJournalEntry(80545)
AddJournalEntry(102856,QUEST_DONE)
ActionOverride("aldeth",EscapeArea())
~ UNSOLVED_JOURNAL #102857 /* ~Shadows in Cloakwood

We have accepted a quest to help the druids of Cloakwood. Seniyad, an old acquaintance of Jaheira, sent us to find out what has happened to Beador and Maretha. We think that the leader of the Shadow Druids in Cloakwood, Amarande, has a new partner, Andarthe. Beador and Maretha may have fallen into the clutches of one of these Shadow Archdruids. We may need to bypass the Treefort of the Shadow Druids, and find the island where they hold their secret meetings.~ */ EXIT
  IF ~  Global("X#JaheiraQuestKillAldeth","GLOBAL",1)
~ THEN DO ~SetGlobal("X#JaheiraQuest","GLOBAL",2)
AddexperienceParty(500)
EraseJournalEntry(80545)
AddJournalEntry(102858,QUEST_DONE)
~ UNSOLVED_JOURNAL #102857 /* ~Shadows in Cloakwood

We have accepted a quest to help the druids of Cloakwood. Seniyad, an old acquaintance of Jaheira, sent us to find out what has happened to Beador and Maretha. We think that the leader of the Shadow Druids in Cloakwood, Amarande, has a new partner, Andarthe. Beador and Maretha may have fallen into the clutches of one of these Shadow Archdruids. We may need to bypass the Treefort of the Shadow Druids, and find the island where they hold their secret meetings.~ */ EXIT
END

IF ~~ THEN BEGIN 30 // from:
  SAY #102860 /* ~Would you raise my hopes of rescue, only to hand me back over to these uncouth savages? You are despicable beyond description, and I warn you, betray me, and I will make sure that you won't survive this encounter!~ */
  IF ~~ THEN REPLY #102861 /* ~Err... I don't know what came over me, there. Of course I misspoke, Jaheira. Let us... help your friends with all haste.~ */ EXTERN ~_JAHEIJ~ 189
  IF ~~ THEN REPLY #102862 /* ~Ah, shut up, you nagging forest wench. We do as I say, and for now my words are - return to your place in formation and keep quiet.~ */ EXTERN ~_JAHEIJ~ 190
  IF ~~ THEN REPLY #102863 /* ~Jaheira, I understand your concern, but we cannot afford any distractions now. We could return and help your friends later.~ */ EXTERN ~_JAHEIJ~ 192
END

IF ~~ THEN BEGIN 31 // from:
  SAY #102866 /* ~That is exactly what I will do, you uncouth brute. Next year I am going to the Wood of Sharp Teeth, instead of Cloakwood. I am sure it could not be worse than this trip!~ */
  IF ~  Global("X#JaheiraQuestHelpAldeth","GLOBAL",1)
~ THEN DO ~SetGlobal("X#JaheiraQuest","GLOBAL",2)
SetGlobal("AldethMove","GLOBAL",1)
AddexperienceParty(1000)
EraseJournalEntry(80545)
AddJournalEntry(102867,QUEST_DONE)
ActionOverride("aldeth",EscapeArea())
~ UNSOLVED_JOURNAL #102857 /* ~Shadows in Cloakwood

We have accepted a quest to help the druids of Cloakwood. Seniyad, an old acquaintance of Jaheira, sent us to find out what has happened to Beador and Maretha. We think that the leader of the Shadow Druids in Cloakwood, Amarande, has a new partner, Andarthe. Beador and Maretha may have fallen into the clutches of one of these Shadow Archdruids. We may need to bypass the Treefort of the Shadow Druids, and find the island where they hold their secret meetings.~ */ EXIT
  IF ~  Global("X#JaheiraQuestKillAldeth","GLOBAL",1)
~ THEN DO ~SetGlobal("X#JaheiraQuest","GLOBAL",2)
AddexperienceParty(500)
EraseJournalEntry(80545)
AddJournalEntry(102858,QUEST_DONE)
~ UNSOLVED_JOURNAL #102857 /* ~Shadows in Cloakwood

We have accepted a quest to help the druids of Cloakwood. Seniyad, an old acquaintance of Jaheira, sent us to find out what has happened to Beador and Maretha. We think that the leader of the Shadow Druids in Cloakwood, Amarande, has a new partner, Andarthe. Beador and Maretha may have fallen into the clutches of one of these Shadow Archdruids. We may need to bypass the Treefort of the Shadow Druids, and find the island where they hold their secret meetings.~ */ EXIT
END

IF ~~ THEN BEGIN 32 // from:
  SAY #102871 /* ~I warned you, traitor! Now you will be punished! For Baldur's Gate!~ */
  IF ~  Global("X#JaheiraQuestHelpAldeth","GLOBAL",1)
~ THEN DO ~SetGlobal("X#JaheiraQuest","GLOBAL",10)
ActionOverride("jaheira",LeaveParty())
ActionOverride("jaheira",EscapeArea())
ActionOverride("khalid",LeaveParty())
ActionOverride("khalid",EscapeArea())
ActionOverride("seniyad",Shout(1))
ActionOverride("seniyad",Enemy())
~ EXIT
  IF ~  Global("X#JaheiraQuestKillAldeth","GLOBAL",1)
~ THEN DO ~SetGlobal("X#JaheiraQuest","GLOBAL",10)
ActionOverride("jaheira",LeaveParty())
ActionOverride("jaheira",EscapeArea())
ActionOverride("khalid",LeaveParty())
ActionOverride("khalid",EscapeArea())
~ EXTERN ~_SENIYA~ 29
  IF ~  !Dead("aldeth")
Global("X#JaheiraQuestHelpAldeth","GLOBAL",1)
~ THEN EXTERN ~_SENIYA~ 21
END

IF ~~ THEN BEGIN 33 // from:
  SAY #102866 /* ~That is exactly what I will do, you uncouth brute. Next year I am going to the Wood of Sharp Teeth, instead of Cloakwood. I am sure it could not be worse than this trip!~ */
  IF ~  Global("X#SenBeador","GLOBAL",1)
Global("X#JaheiraQuestHelpAldeth","GLOBAL",1)
~ THEN DO ~SetGlobal("X#JaheiraQuest","GLOBAL",2)
SetGlobal("AldethMove","GLOBAL",1)
AddexperienceParty(1000)
EraseJournalEntry(80545)
AddJournalEntry(102867,QUEST_DONE)
ActionOverride("aldeth",EscapeArea())
~ UNSOLVED_JOURNAL #102857 /* ~Shadows in Cloakwood

We have accepted a quest to help the druids of Cloakwood. Seniyad, an old acquaintance of Jaheira, sent us to find out what has happened to Beador and Maretha. We think that the leader of the Shadow Druids in Cloakwood, Amarande, has a new partner, Andarthe. Beador and Maretha may have fallen into the clutches of one of these Shadow Archdruids. We may need to bypass the Treefort of the Shadow Druids, and find the island where they hold their secret meetings.~ */ EXIT
  IF ~  Global("X#SenBeador","GLOBAL",1)
Global("X#JaheiraQuestKillAldeth","GLOBAL",1)
~ THEN DO ~SetGlobal("X#JaheiraQuest","GLOBAL",2)
AddexperienceParty(500)
EraseJournalEntry(80545)
AddJournalEntry(102858,QUEST_DONE)
~ UNSOLVED_JOURNAL #102857 /* ~Shadows in Cloakwood

We have accepted a quest to help the druids of Cloakwood. Seniyad, an old acquaintance of Jaheira, sent us to find out what has happened to Beador and Maretha. We think that the leader of the Shadow Druids in Cloakwood, Amarande, has a new partner, Andarthe. Beador and Maretha may have fallen into the clutches of one of these Shadow Archdruids. We may need to bypass the Treefort of the Shadow Druids, and find the island where they hold their secret meetings.~ */ EXIT
  IF ~  !Global("X#SenBeador","GLOBAL",1)
~ THEN EXTERN ~_SENIYA~ 25
END

IF ~~ THEN BEGIN 34 // from:
  SAY #102871 /* ~I warned you, traitor! Now you will be punished! For Baldur's Gate!~ */
  IF ~  Global("X#JaheiraQuestHelpAldeth","GLOBAL",1)
~ THEN DO ~SetGlobal("X#JaheiraQuest","GLOBAL",10)
ActionOverride("jaheira",LeaveParty())
ActionOverride("jaheira",EscapeArea())
ActionOverride("khalid",LeaveParty())
ActionOverride("khalid",EscapeArea())
ActionOverride("seniyad",Shout(1))
ActionOverride("seniyad",Enemy())
~ EXIT
  IF ~  Global("X#JaheiraQuestKillAldeth","GLOBAL",1)
~ THEN DO ~SetGlobal("X#JaheiraQuest","GLOBAL",10)
ActionOverride("jaheira",LeaveParty())
ActionOverride("jaheira",EscapeArea())
ActionOverride("khalid",LeaveParty())
ActionOverride("khalid",EscapeArea())
~ EXTERN ~_SENIYA~ 29
  IF ~  !Dead("aldeth")
Global("X#JaheiraQuestHelpAldeth","GLOBAL",1)
~ THEN EXTERN ~_SENIYA~ 24
END

IF ~~ THEN BEGIN 35 // from:
  SAY #102855 /* ~Y-yes, thank you for your assistance, strangers... If you ever travel to Baldur's Gate, come to the Merchants' League, and I will aid you in any way I can. Take now this small token of my appreciation.~ */
  IF ~  Global("X#JaheiraQuestHelpAldeth","GLOBAL",1)
~ THEN DO ~SetGlobal("X#SenBeador","GLOBAL",1)
SetGlobal("X#JaheiraQuest","GLOBAL",2)
SetGlobal("AldethMove","GLOBAL",1)
AddexperienceParty(1000)
GiveItemCreate("_POTN09",Player1,1,0,0)
EraseJournalEntry(80545)
AddJournalEntry(102856,QUEST_DONE)
ActionOverride("aldeth",EscapeArea())
~ UNSOLVED_JOURNAL #102857 /* ~Shadows in Cloakwood

We have accepted a quest to help the druids of Cloakwood. Seniyad, an old acquaintance of Jaheira, sent us to find out what has happened to Beador and Maretha. We think that the leader of the Shadow Druids in Cloakwood, Amarande, has a new partner, Andarthe. Beador and Maretha may have fallen into the clutches of one of these Shadow Archdruids. We may need to bypass the Treefort of the Shadow Druids, and find the island where they hold their secret meetings.~ */ EXIT
  IF ~  Global("X#JaheiraQuestKillAldeth","GLOBAL",1)
~ THEN DO ~SetGlobal("X#SenBeador","GLOBAL",1)
SetGlobal("X#JaheiraQuest","GLOBAL",2)
AddexperienceParty(500)
EraseJournalEntry(80545)
AddJournalEntry(102858,QUEST_DONE)
~ UNSOLVED_JOURNAL #102857 /* ~Shadows in Cloakwood

We have accepted a quest to help the druids of Cloakwood. Seniyad, an old acquaintance of Jaheira, sent us to find out what has happened to Beador and Maretha. We think that the leader of the Shadow Druids in Cloakwood, Amarande, has a new partner, Andarthe. Beador and Maretha may have fallen into the clutches of one of these Shadow Archdruids. We may need to bypass the Treefort of the Shadow Druids, and find the island where they hold their secret meetings.~ */ EXIT
END
