// creator  : weidu.exe (version 23100)
// argument : NARRAT2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~NARRAT2~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #20691 /* ~Who is this Unseeing One?~ */
  IF ~~ THEN GOTO 2
END

IF ~False()~ THEN BEGIN 1 // from:
  SAY #1604 /* ~I'm looking for a man that might be a Harper. Do you know where Harpers might gather around here?~ */
  IF ~~ THEN GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.0 0.0
  SAY #20702 /* ~Excuse me, I must be going.~ */
  IF ~~ THEN DO ~StartCutSceneMode()
AddexperienceParty(15000)
ActionOverride(Player1,Kill("Sarevok"))
~ EXIT
END
