// creator  : weidu.exe (version 23100)
// argument : NOBLEM1.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~NOBLEM1~ 2 // non-zero flags may indicate non-pausing dialogue
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #6 /* Triggers after states #: 2 3 4 5 6 7 even though they appear after this state */
~ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
RandomNum(2,1)~ THEN BEGIN 0 // from:
  SAY #14971 /* ~Get away from me, peasant!  I'll not be chummied by the likes of you!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #7 /* Triggers after states #: 2 3 4 5 6 7 even though they appear after this state */
~ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
RandomNum(2,2)~ THEN BEGIN 1 // from:
  SAY #14975 /* ~Bah!  I'll not lower myself to deal with one who is so obviously base!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~See("Viconia")
InParty("Viconia")
!StateCheck("Viconia",STATE_SLEEPING)
RandomNum(2,1)
Global("noblem1viconia","AR0700",0)
~ THEN BEGIN 2 // from:
  SAY #14978 /* ~What is this?  A member of the dark elves brazenly wandering the streets?!  Outrageous!~ */
  IF ~~ THEN DO ~SetGlobal("noblem1viconia","AR0700",1)~ EXTERN ~VICONIJ~ 2
END

IF WEIGHT #1 ~See("Jaheira")
InParty("Jaheira")
!StateCheck("Jaheira",STATE_SLEEPING)
RandomNum(2,1)
Global("noblem1jaheira","AR0700",0)
~ THEN BEGIN 3 // from:
  SAY #14980 /* ~Such a... lovely specimen of the elven race you have there.  Might she be available, hm?~ */
  IF ~~ THEN DO ~SetGlobal("noblem1jaheira","AR0700",1)~ EXTERN ~JAHEIRAJ~ 97
END

IF WEIGHT #2 ~ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
RandomNum(4,1)~ THEN BEGIN 4 // from:
  SAY #14986 /* ~Such a terrible thing, isn't it?  I've been told on good authority that numerous acolytes have been going missing.  Dreadful!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 ~ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
RandomNum(4,2)~ THEN BEGIN 5 // from:
  SAY #14987 /* ~People such as yourselves might wish to go to the Copper Coronet.  Rabble collect there often to discuss, ah, whatever it is that you discuss.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #4 ~ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
RandomNum(4,3)~ THEN BEGIN 6 // from:
  SAY #14988 /* ~It's an excellent thing that the Council has imposed more taxes upon the poor.  We simply must resolve this nuisance problem of all the crime.  It makes the city look absolutely dreadful!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #5 ~ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
RandomNum(4,4)~ THEN BEGIN 7 // from:
  SAY #14989 /* ~Such an awful thing with that wizard.  Look at the mess he has created in the Promenade.  They should simply collect all the wizards in Athkatla and ship them all back to Thay!~ */
  IF ~~ THEN EXIT
END
