// creator  : weidu.exe (version 23100)
// argument : CASSON.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~CASSON~

IF ~Global("TremainMove","GLOBAL",2)
~ THEN BEGIN 0 // from:
  SAY #12674 /* ~I am unsure if I am even able to aid you.  Do you know how to unlock the glass door of your cage?~ */
  IF ~~ THEN EXTERN ~TREMAI~ 13
END

IF ~~ THEN BEGIN 1 // from:
  SAY #12675 /* ~You seem too eager and I trust too little to let you out.  You will stay where you are.~ */
  IF ~~ THEN DO ~~ EXTERN ~TREMAI~ 14
END

IF ~~ THEN BEGIN 2 // from:
  SAY #12676 /* ~Ah!  Thou hast come once again to prey upon me, my 'Master'!!~ [SILLL01] */
  IF ~~ THEN DO ~~ EXTERN ~TREMAI~ 15
END

IF ~~ THEN BEGIN 3 // from:
  SAY #12677 /* ~I am not your master, dear lady.  Is there aught that I can do for you?~ */
  IF ~~ THEN DO ~~ EXTERN ~TREMAI~ 16
END

IF ~~ THEN BEGIN 4 // from:
  SAY #12678 /* ~Tell me who you are and what you are doing here!~ */
  IF ~~ THEN DO ~SetGlobal("TremainMove","GLOBAL",3)
ActionOverride("Tremain",MoveToPoint([486.465]))
ActionOverride("Tremain",DestroySelf())
MoveToPoint([486.465])
DestroySelf()
~ EXIT
END
