// creator  : weidu.exe (version 23100)
// argument : PIRGRD01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PIRGRD01~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)
See("pirprv01")
!Dead("pirprv01")~ THEN BEGIN 0 // from:
  SAY #48276 /* ~Stand here, sailor!~ */
  IF ~~ THEN EXTERN ~PIRPRV01~ 0
END

IF ~~ THEN BEGIN 1 // from: PIRPRV01:0.0
  SAY #48278 /* ~Save it. Your time on this life is over.~ */
  IF ~~ THEN EXTERN ~PIRPRV01~ 1
END

IF ~~ THEN BEGIN 2 // from: PIRPRV01:1.0
  SAY #48280 /* ~Executioner!~ */
  IF ~~ THEN DO ~StartCutSceneMode()
CreateCreatureObjectOffscreen("pirexe01",Myself,0,0,0)
ActionOverride("pirexe01",MoveToPoint([2673.1303]))
Wait(3)
ActionOverride("pirprv01",StartDialogueNoSet([PC]))~ EXIT
END

IF ~~ THEN BEGIN 3 // from: PIRPRV01:2.0
  SAY #48283 /* ~Are you ready?~ */
  IF ~~ THEN EXTERN ~PIREXE01~ 0
END

IF ~~ THEN BEGIN 4 // from: PIRPRV01:3.0
  SAY #48289 /* ~Do your duty, executioner!~ */
  IF ~~ THEN EXTERN ~PIRPRV01~ 4
END

IF ~Dead("pirprv01")~ THEN BEGIN 5 // from:
  SAY #48291 /* ~Well done, man! I'll meet you in the Vulgar Monkey.~ */
  IF ~~ THEN EXTERN ~PIREXE01~ 1
END

IF ~True()~ THEN BEGIN 6 // from:
  SAY #61289 /* ~Stay out of my business, bub.~ */
  IF ~~ THEN EXIT
END
