// creator  : weidu.exe (version 23100)
// argument : JUGDAR01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~JUGDAR01~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #33673 /* ~Oh... greetings to you, stranger.  (sigh)~ */
  IF ~~ THEN REPLY #33674 /* ~Who are you?~ */ GOTO 1
  IF ~~ THEN REPLY #33675 /* ~Why the long face?~ */ GOTO 2
  IF ~!Global("villagesaved","GLOBAL",1)~ THEN REPLY #33676 /* ~What do you know about the killings around here?~ */ GOTO 5
  IF ~~ THEN REPLY #33677 /* ~I'll be on my way.~ */ GOTO 6
END

IF ~~ THEN BEGIN 1 // from: 16.0 0.0
  SAY #33678 /* ~My name is Daar and I... I am no one of importance, I suppose.  At least, nobody important enough that my love's father might vaguely consider allowing me to court her.  (sigh)~ */
  IF ~~ THEN REPLY #33679 /* ~No?  Why not?~ */ GOTO 2
  IF ~!Global("villagesaved","GLOBAL",1)~ THEN REPLY #33680 /* ~Do you know anything about these murders in the area?~ */ GOTO 5
  IF ~~ THEN REPLY #33681 /* ~Well, I should go.~ */ GOTO 6
END

IF ~~ THEN BEGIN 2 // from: 16.1 5.0 1.0 0.1
  SAY #33682 /* ~My love is Colette, and her father is a wizard of no small power... and possessed of considerable bias against me.~ */
  IF ~~ THEN DO ~SetGlobal("TalkedToDaar","GLOBAL",1)
~ GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #33683 /* ~His name is Jermien... and I understand he intends to use Colette as a bargaining tool for some wizardly endeavour of his own.  Against her will, I imagine... although I've had no chance to ask her opinion.~ */
  IF ~~ THEN GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #33684 /* ~I know she wants to go with me, I know it!  But her father will have none of it!  He intends to go to great lengths to keep us apart!  Oh, woe is me...~ */
  IF ~~ THEN REPLY #33685 /* ~Perhaps I could speak to him for you.~ */ GOTO 7
  IF ~~ THEN REPLY #33686 /* ~I could remove her father from the equation... for a price.~ */ GOTO 9
  IF ~~ THEN REPLY #33687 /* ~Don't be such a wimp!  Go and take her!  And if he puts up a show of resistance, kill him!~ */ GOTO 9
  IF ~~ THEN REPLY #33688 /* ~I'll be on my way, then.~ */ GOTO 6
END

IF ~~ THEN BEGIN 5 // from: 16.2 1.1 0.2
  SAY #33689 /* ~Oh, only a little.  I have not been in the village for very long.  It's my understanding that the wolves have become very active, yes?  All I can think about is my Colette...~ */
  IF ~~ THEN REPLY #33690 /* ~What's this about your Colette?~ */ GOTO 2
  IF ~~ THEN REPLY #33691 /* ~I'll be going, then.~ */ GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 16.3 5.1 4.3 1.2 0.3
  SAY #33692 /* ~Well met, then, stranger.  May you fare better than I.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from: 4.0
  SAY #33693 /* ~It would be of no use, I am sure.  And I do not wish to use violence in such an endeavour... I do not appreciate its taste, and no doubt Jermien would crush me with magic.~ */
  IF ~~ THEN GOTO 8
END

IF ~~ THEN BEGIN 8 // from: 9.0 7.0
  SAY #33694 /* ~You are kind to offer your assistance, but there is no helping me, I think.  Leave me to my sorrow, please.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 9 // from: 4.2 4.1
  SAY #33695 /* ~I... I have no wish to use violence, my <LADYLORD>.  Jermien loves his daughter, in his own way, and I've no right.  But less harsh methods are not likely to work, either.~ */
  IF ~~ THEN GOTO 8
END

IF ~~ THEN BEGIN 10 // from: JUGJER01:30.0
  SAY #33789 /* ~Colette?!  Colette, what has happened?!~ */
  IF ~~ THEN EXTERN ~JUGCOL01~ 2
END

IF ~~ THEN BEGIN 11 // from: JUGCOL01:3.0
  SAY #33794 /* ~Indeed.  Thank you, Jermien.  I shall take excellent care of Colette, you can be sure.  Come, my love... let's not waste this chance.~ */
  IF ~~ THEN DO ~SetGlobal("ColetteLeave","GLOBAL",1)
ActionOverride("Jermien",Wait(4))
ActionOverride("Jermien",StartDialogueNoSet([PC]))
ActionOverride("Colette",EscapeArea())
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 12 // from: JUGCOL01:4.0
  SAY #33797 /* ~Colette?!  Colette, what has happened?!~ */
  IF ~~ THEN EXTERN ~JUGCOL01~ 5
END

IF ~~ THEN BEGIN 13 // from: JUGCOL01:6.0
  SAY #33801 /* ~Shush, my love.  There is no more that needs to be said.~ */
  IF ~~ THEN GOTO 15
END

IF ~~ THEN BEGIN 14 // from: JUGCOL01:5.0
  SAY #33799 /* ~I never meant your father any harm, my love.  But his pride killed him in the end.  Come... let us away from here, and I will protect you in his stead.~ */
  IF ~~ THEN EXTERN ~JUGCOL01~ 6
END

IF ~~ THEN BEGIN 15 // from: 13.0
  SAY #33804 /* ~My thanks to you, my <PRO_LADYLORD>... whoever you are.  Without your aid, the creature would have certainly killed Colette, as well.  I wish you well.~ */
  IF ~~ THEN DO ~SetGlobal("ColetteLeave","GLOBAL",1)
EraseJournalEntry(2052)
AddexperienceParty(500)
ActionOverride("Colette",EscapeArea())
EscapeArea()
~ SOLVED_JOURNAL #7144 /* ~The Juggernaut Golem activated.

The Cowled Wizard Jermien used the mimic's blood I brought him to activate his juggernaut golem... only to have his creation turn on him and kill him.  I was able to dispatch it before it killed Jermien's daughter, Collette, who left sadly with her beau, Daar.~ */ EXIT
END

IF ~!NumTimesTalkedTo(0)~ THEN BEGIN 16 // from:
  SAY #37361 /* ~Hello again, stranger.  (sigh)~ */
  IF ~~ THEN REPLY #37362 /* ~Who are you again?~ */ GOTO 1
  IF ~~ THEN REPLY #37363 /* ~Still upset, eh?  Why's that?~ */ GOTO 2
  IF ~!Global("villagesaved","GLOBAL",1)~ THEN REPLY #37364 /* ~What can you tell me about the murders around here?~ */ GOTO 5
  IF ~~ THEN REPLY #37365 /* ~I'll be on my way.~ */ GOTO 6
END
