// creator  : weidu.exe (version 23100)
// argument : FOOLS.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~FOOLS~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #2 /* Triggers after states #: 1 2 even though they appear after this state */
~True()
~ THEN BEGIN 0 // from:
  SAY #19560 /* ~Oy, now, my palsy leg's actin' up, it is.  I can hardly walk, can I?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~Dead("GORPEL")
~ THEN BEGIN 1 // from:
  SAY #19612 /* ~I'll not be robbed by the likes of you.~ */
  IF ~~ THEN DO ~ActionOverride("FARLUCK",EscapeArea())
ActionOverride("TURPIN",EscapeArea())
ActionOverride("NELIK",EscapeArea())
~ EXIT
END

IF WEIGHT #1 ~Dead("GRETEK")
Dead("PARGUS")
Dead("WILF")
Dead("NADER")
Dead("ARLIN")
Dead("CATURAK")
~ THEN BEGIN 2 // from:
  SAY #19613 /* ~Alright, here, I don't want a fight.~ */
  IF ~~ THEN DO ~ActionOverride("FARLUCK",EscapeArea())
ActionOverride("TURPIN",EscapeArea())
ActionOverride("NELIK",EscapeArea())
ActionOverride("GORPEL",EscapeArea())
~ EXIT
END
