// creator  : weidu.exe (version 23100)
// argument : NOBLEM3.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~NOBLEM3~ 2 // non-zero flags may indicate non-pausing dialogue
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
!Dead("noblew3")~ THEN BEGIN 0 // from:
  SAY #15050 /* ~Ah, good day to you.  I am Lord Dermod Ophal, and this is my wife, Lady Shareen.  We... we have... we...  hmmm.  (What do you think, my dear?)~ */
  IF ~~ THEN EXTERN ~NOBLEW3~ 1
END

IF ~~ THEN BEGIN 1 // from: NOBLEW3:1.0
  SAY #15052 /* ~(Indeed.  Cormyrian, perhaps?)~ */
  IF ~~ THEN EXTERN ~NOBLEW3~ 2
END

IF ~~ THEN BEGIN 2 // from: NOBLEW3:2.0
  SAY #15054 /* ~(Waterdeep, perchance?)~ */
  IF ~~ THEN EXTERN ~NOBLEW3~ 3
END

IF ~~ THEN BEGIN 3 // from: NOBLEW3:3.0
  SAY #15056 /* ~(Well you don't think they're Amnish, do you, sweet?)~ */
  IF ~~ THEN EXTERN ~NOBLEW3~ 4
END

IF ~~ THEN BEGIN 4 // from: NOBLEW3:4.0
  SAY #15058 /* ~(Well, then, why am I speaking to them?)~ */
  IF ~~ THEN EXTERN ~NOBLEW3~ 5
END

IF WEIGHT #2 /* Triggers after states #: 7 even though they appear after this state */
~ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN BEGIN 5 // from: NOBLEW3:5.0
  SAY #15060 /* ~Excuse us, but we've decided to snub you.~ */
  IF ~~ THEN EXTERN ~NOBLEW3~ 6
END

IF WEIGHT #3 /* Triggers after states #: 7 even though they appear after this state */
~ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
!Dead("noblew3")~ THEN BEGIN 6 // from:
  SAY #15062 /* ~Excuse us, but we've decided to snub you.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #1 ~NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,NUETRAL_LOWER)
!Dead("Noblew3")
~ THEN BEGIN 7 // from:
  SAY #15063 /* ~I am a relative of one of the great families.  You are obviously too common for me to address, much less converse with.~ */
  IF ~~ THEN EXIT
END
