// creator  : weidu.exe (version 23100)
// argument : DOPDUR2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~DOPDUR2~

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #20811 /* ~Oh!  He has no eyes!  How awful!~ */
  IF ~~ THEN DO ~DialogInterrupt(FALSE)
SetDialog("")
Face(9)
Wait(3)
ForceSpellPoint([1630.1224],QUICK_TELEPORT)
Face(11)
Wait(2)
DialogInterrupt(TRUE)
StartDialog("dopdur2",Player1)
~ EXIT
END

IF ~NumTimesTalkedTo(1)~ THEN BEGIN 1 // from:
  SAY #20812 /* ~Come and witness the glory that is the Unseeing Eye!  Put out your eyes and swim in the rapture of holy blindness!~ */
  IF ~~ THEN DO ~DialogInterrupt(FALSE)
SetDialog("")
SetGlobal("dopdur2","GLOBAL",1)
Wait(3)
ForceSpellPoint([1793.1126],QUICK_TELEPORT)
Face(14)
Wait(2)
DialogInterrupt(TRUE)
StartDialog("dopdur2",Player1)
~ EXIT
END

IF ~NumTimesTalkedTo(2)~ THEN BEGIN 2 // from:
  SAY #20813 /* ~This is... most disturbing, <CHARNAME>.  Nature itself curls back from this vileness.  Something must be done!~ */
  IF ~~ THEN DO ~ReallyForceSpell(Myself,WIZARD_FIREBALL)
ReallyForceSpell(Myself,DOPPLEGANGER_CHANGE_DEFAULT)
~ EXIT
END
