// creator  : weidu.exe (version 23100)
// argument : _JOPI.DLG
// game		 : .
// source	 : ./override/_JOPI.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_JOPI~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #78359 /* ~I can't stan' the way the roads are cut off these days! Me uncle's in Baldur's Gate an' I can't get there to see 'im.~ */
  IF ~~ THEN REPLY #78360 /* ~How come the roads are cut off?~ */ GOTO 1
  IF ~~ THEN REPLY #78361 /* ~What does your uncle do?~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #78362 /* ~Where you been these past few months? The roads are crawling with brigands and bandits after every scrap o' iron you got on ye. Surely you must have fled some on your trip here... lest you came by the west road, that is.~ */
  IF ~~ THEN REPLY #78363 /* ~Well, for your sake and mine, I hope the roads clear up soon. I'll see you around.~ */ GOTO 2
  IF ~~ THEN REPLY #78364 /* ~Why is the west road still open?~ */ GOTO 3
  IF ~Global("X#GarJop","GLOBAL",0)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#GarJop","GLOBAL",1)~ EXTERN ~_GARRIJ~ 82
END

IF ~~ THEN BEGIN 2 // from: 1.0 _GARRIJ:82.0
  SAY #78365 /* ~Well, I sure ain't going nowheres.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.1 _GARRIJ:82.1
  SAY #78366 /* ~If there's ever a book shortage, that road to Candlekeep will be the most dangerous of them all, I assure you. But these folks are after metal so they're sticking mainly to the larger trade routes between Baldur's Gate and Amn... An' guess what: this here inn is smack dab in the middle o' it all.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.1
  SAY #78367 /* ~'E's a mage and a crotchety ol' one at that. Goes by the name of Ragefast though as kids we always called him Grumpleskin! Har, if he ever caught us at it, he'd cast barkskin on us so we'd wander around all brown-skinned and green-haired and funny-lookin' for a few hours.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
