// creator  : weidu.exe (version 23600)
// argument : OSMADI.DLG
// game     : .
// source   : ./override/OSMADI.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~OSMADI~

IF ~  True()
~ THEN BEGIN 0 // from:
  SAY #19536 /* ~Arrogant fools! You return to the very slaughter for which you were responsible. Your blood will soak the ground before I allow any of you to leave! I will avenge the deaths of my brothers!~ */
  IF ~~ THEN REPLY #19538 /* ~What are you talking about? We've killed no one. I think you're a little addled in the head, perhaps you should calm down so that we can figure out who really killed your "brothers."~ */ GOTO 1
  IF ~~ THEN REPLY #19540 /* ~We killed your brothers. We admit it freely. We drank their blood and ate their spleens.~ */ GOTO 2
  IF ~Global("X#FaldornOsmadi","GLOBAL",0)
InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#FaldornOsmadi","GLOBAL",1)~ EXTERN ~FALDOJ~ 77
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #19537 /* ~You think your excuses can work on me! I know what you are, what all of you are! Let the wrath of Malar destroy you and your faithless companions.~ */
  IF ~~ THEN DO ~CreateCreature("CORSONE",[4677.625],S)
CreateCreature("BEARCA",[4371.625],S)
CreateCreature("BEARCA",[4122.648],S)
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #19541 /* ~You'll pay for your crimes! The wrath of Malar will strike you down.~ */
  IF ~~ THEN DO ~CreateCreature("CORSONE",[4677.625],S)
CreateCreature("BEARCA",[4371.625],S)
CreateCreature("BEARCA",[4122.648],S)
Enemy()
~ EXIT
  IF ~Global("X#ImoenOsmadi1","GLOBAL",0)
InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#ImoenOsmadi1","GLOBAL",1)~ EXTERN ~IMOEN2~ 214
END

IF ~~ THEN BEGIN 3 // from:
  SAY #47047 /* ~You'll pay!~ */
  IF ~~ THEN DO ~CreateCreature("CORSONE",[4677.625],S)
CreateCreature("BEARCA",[4371.625],S)
CreateCreature("BEARCA",[4122.648],S)
Enemy()
~ EXIT
END
