// creator  : weidu.exe (version 23100)
// argument : JANGIT01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~JANGIT01~

IF ~NumTimesTalkedTo(0)
!Dead("jangit02")
!StateCheck("jangit02",STATE_SLEEPING)
~ THEN BEGIN 0 // from:
  SAY #34464 /* ~Ho, Seeker. What information do you have of our prey?~ */
  IF ~~ THEN EXTERN ~JANGIT02~ 0
END

IF ~~ THEN BEGIN 1 // from: JANGIT02:0.0
  SAY #34466 /* ~You dare to betray the Githyanki, manling? Taste righteous death and know that your master will be next!~ */
  IF ~!IsValidForPartyDialog("HaerDalis")
!IsValidForPartyDialog("Edwin")~ THEN DO ~Enemy()~ EXIT
  IF ~IsValidForPartyDialog("HaerDalis")~ THEN DO ~Enemy()~ FLAGS 128 EXTERN ~HAERDAJ~ 133
  IF ~!IsValidForPartyDialog("HaerDalis")
IsValidForPartyDialog("Edwin")~ THEN DO ~Enemy()~ EXTERN ~EDWINJ~ 138
END
