// creator  : weidu.exe (version 23100)
// argument : ELEARB07.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~ELEARB07~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #47955 /* ~I have no test to give you in this place. That you are here at all is problematic, though it does show some measure of ingenuity on your part.~ */
  IF ~~ THEN GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #47956 /* ~Indicate when you are finished. Since I have no idea how you should be tested here, I leave it to you to decide when you should leave. After this comes Judgement.~ */
  IF ~~ THEN REPLY #47957 /* ~I am ready to leave.~ */ GOTO 2
  IF ~~ THEN REPLY #47958 /* ~I am not ready to leave just yet.~ */ GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 4.0 1.0
  SAY #47959 /* ~Then we shall proceed to your evaluation.~ */
  IF ~~ THEN DO ~StateOverrideFlag(TRUE)
CreateVisualEffectObject("SPCLOUD1",Player1)
CreateVisualEffectObject("SPCLOUD1",Player2)
CreateVisualEffectObject("SPCLOUD1",Player3)
CreateVisualEffectObject("SPCLOUD1",Player4)
CreateVisualEffectObject("SPCLOUD1",Player5)
CreateVisualEffectObject("SPCLOUD1",Player6)
FadeToColor([20.0],0)
Wait(1)
ActionOverride(Player1,LeaveAreaLUAPanic("AR1508","",[586.437],8))
ActionOverride(Player1,LeaveAreaLUA("AR1508","",[586.437],8))
ActionOverride(Player2,LeaveAreaLUA("AR1508","",[669.465],8))
ActionOverride(Player3,LeaveAreaLUA("AR1508","",[513.454],8))
ActionOverride(Player4,LeaveAreaLUA("AR1508","",[590.518],8))
ActionOverride(Player5,LeaveAreaLUA("AR1508","",[658.577],8))
ActionOverride(Player6,LeaveAreaLUA("AR1508","",[705.518],8))
ActionOverride(Player1,CreateVisualEffectObject("SPCLOUD1",Myself))
ActionOverride(Player1,FadeFromColor([20.0],0))
ActionOverride(Player2,CreateVisualEffectObject("SPCLOUD1",Myself))
ActionOverride(Player3,CreateVisualEffectObject("SPCLOUD1",Myself))
ActionOverride(Player4,CreateVisualEffectObject("SPCLOUD1",Myself))
ActionOverride(Player5,CreateVisualEffectObject("SPCLOUD1",Myself))
ActionOverride(Player6,CreateVisualEffectObject("SPCLOUD1",Myself))
ActionOverride(Player1,StateOverrideFlag(FALSE))
ActionOverride(Player1,MultiplayerSync())
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 4.1 1.1
  SAY #47960 /* ~As you would.~ */
  IF ~~ THEN EXIT
END

IF ~True()
~ THEN BEGIN 4 // from:
  SAY #47961 /* ~Are you through just yet? We must proceed to judgement.~ */
  IF ~~ THEN REPLY #47962 /* ~I am ready to leave.~ */ GOTO 2
  IF ~~ THEN REPLY #47963 /* ~I am not ready to leave.~ */ GOTO 3
END
