// creator  : weidu.exe (version 23100)
// argument : AEEXTORT.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~AEEXTORT~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from: AEMERCH:0.0
  SAY #42970 /* ~You'll pay you will, or yous get a face full of fist. That's pretty clear, isn't it?~ */
  IF ~~ THEN EXTERN ~AEMERCH~ 1
END

IF ~~ THEN BEGIN 1 // from: AEMERCH:1.0
  SAY #42972 /* ~I ain't letting you go anywhere. You pay up or I starts to smashing.~ */
  IF ~~ THEN REPLY #42974 /* ~You'll do nothing of the sort! Leave that merchant be!~ */ GOTO 2
  IF ~~ THEN REPLY #42975 /* ~Well, this should be fun to watch.~ */ DO ~SetGlobal("AemerchLeave","GLOBAL",1)
~ GOTO 2
  IF ~~ THEN REPLY #42976 /* ~Fight! Kill him!~ */ DO ~SetGlobal("AemerchLeave","GLOBAL",1)
~ GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.2 1.1 1.0
  SAY #42977 /* ~Huh? Who are you? Get lost, this don't matter to you none.~ */
  IF ~~ THEN REPLY #42978 /* ~I say that it does. Leave that merchant alone or I shall be forced to harm you.~ */ GOTO 3
  IF ~~ THEN REPLY #42979 /* ~I'm not doing a thing. It's amusing, so I'm going to watch.~ */ DO ~SetGlobal("AemerchLeave","GLOBAL",1)
~ GOTO 5
  IF ~~ THEN REPLY #42980 /* ~It matters if you do it wrong. Go on, kill him. Hurry up about it!~ */ DO ~SetGlobal("AemerchLeave","GLOBAL",1)
~ GOTO 8
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #42981 /* ~What? You don't need to go threatening me. I wasn't gonna hurt him. I was just threatening.~ */
  IF ~~ THEN EXTERN ~AEMERCH~ 2
END

IF ~~ THEN BEGIN 4 // from: AEMERCH:2.0
  SAY #42982 /* ~What? No, I didn't mean... I'm leaving. I don't want no trouble.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXTERN ~AEMERCH~ 3
END

IF ~~ THEN BEGIN 5 // from: 2.1
  SAY #42984 /* ~What? Well, ok, but you stay back. Don't want to fight you too.~ */
  IF ~~ THEN EXTERN ~AEMERCH~ 4
END

IF ~~ THEN BEGIN 6 // from: AEMERCH:4.0
  SAY #42986 /* ~They's the kind that don't mind me threatening you. Now hands over your gold.~ */
  IF ~~ THEN EXTERN ~AEMERCH~ 5
END

IF ~~ THEN BEGIN 7 // from: AEMERCH:5.0
  SAY #42989 /* ~Heh, today is a good day.~ */
  IF ~~ THEN DO ~ActionOverride("Aemerch",EscapeArea())
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 8 // from: 2.2
  SAY #42990 /* ~What? But I didn't wanna... I don't mean to...~ */
  IF ~~ THEN EXTERN ~AEMERCH~ 6
END

IF ~~ THEN BEGIN 9 // from: AEMERCH:6.0
  SAY #42992 /* ~Today ain't a good day at all, no sir.~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END
