// creator  : weidu.exe (version 23100)
// argument : _BRILLA.DLG
// game		 : .
// source	 : ./override/_BRILLA.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_BRILLA~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 9 even though they appear after this state */
~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #79304 /* ~Excuse me, but I don't know any of you.  Perhaps you could tell me what you're doing in my room.~ */
  IF ~ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
~ THEN REPLY #79305 /* ~Sorry, we must have wandered a little too much.  We're business associates of Entar.  We just arrived from Waterdeep this morning.  Perhaps we could inquire as to your identity?~ */ GOTO 1
  IF ~ReactionLT(LastTalkedToBy,FRIENDLY_LOWER)
~ THEN REPLY #79305 /* ~Sorry, we must have wandered a little too much.  We're business associates of Entar.  We just arrived from Waterdeep this morning.  Perhaps we could inquire as to your identity?~ */ GOTO 2
  IF ~ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
~ THEN REPLY #79306 /* ~We're members of the Flaming Fist.  We think that Entar may be in danger, and we've been sent by the other Grand Dukes to insure his safety.~ */ GOTO 3
  IF ~ReactionLT(LastTalkedToBy,FRIENDLY_LOWER)
~ THEN REPLY #79306 /* ~We're members of the Flaming Fist.  We think that Entar may be in danger, and we've been sent by the other Grand Dukes to insure his safety.~ */ GOTO 4
  IF ~~ THEN REPLY #79307 /* ~We're rogues, here to rob you blind.~ */ GOTO 5
  IF ~ReactionLT(LastTalkedToBy,FRIENDLY_LOWER)
Gender(LastTalkedToBy,MALE)
~ THEN REPLY #79308 /* ~I've come here, fair lady, to see you!  I have heard tales of your beauty ever since I first came to Baldur's Gate.  At first I considered such talk exaggerated, but now I see that I was wrong.  If you would only grant me a kiss to remember you by, I would be on my way and bother you no more.~ */ GOTO 6
  IF ~ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
Gender(LastTalkedToBy,MALE)
~ THEN REPLY #79308 /* ~I've come here, fair lady, to see you!  I have heard tales of your beauty ever since I first came to Baldur's Gate.  At first I considered such talk exaggerated, but now I see that I was wrong.  If you would only grant me a kiss to remember you by, I would be on my way and bother you no more.~ */ GOTO 7
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
OR(3)
!InParty("skie")
!InMyArea("skie")
StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 166
  IF ~  OR(2)
Global("X#KagainCaravan","GLOBAL",5)
PartyHasItem("X#SILSH")
~ THEN REPLY #101260 /* ~Madam, I bring grave news. In my travels, I came across a raided caravan... and the body of a young man, dressed in Silvershield colors. The bandits who killed him had this clasp.~ */ GOTO 42
  IF ~Global("X#BRILLA0","GLOBAL",0)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN DO ~SetGlobal("X#BRILLA0","GLOBAL",1)~ EXTERN ~_CORANJ~ 331
  IF ~Global("X#BRILLA0","GLOBAL",0)
InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BRILLA0","GLOBAL",1)~ EXTERN ~_SKIEJ~ 91
  IF ~Global("X#BRILLA0","GLOBAL",0)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
OR(3)
!InParty("skie")
!InMyArea("skie")
StateCheck("skie",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BRILLA0","GLOBAL",1)~ EXTERN ~_ELDOTJ~ 80
END

IF ~~ THEN BEGIN 1 // from: _ELDOTJ:80.0 _CORANJ:333.0 _CORANJ:332.0 _CORANJ:331.0 0.0
  SAY #79309 /* ~Why, I am Brilla!  The wife of Entar Silvershield.  Now leave my room immediately before I tell my husband how indiscreet you have been in your wanderings.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: _ELDOTJ:80.1 _CORANJ:333.1 _CORANJ:332.1 _CORANJ:331.1 0.1
  SAY #79310 /* ~You're all obviously thieves and miscreants, come to have your way with me.  GUARDS!~ */
  IF ~~ THEN DO ~CreateCreature("_GUARD",[1482.933],0)
CreateCreature("_GUARD",[1482.933],0)
CreateCreature("_GUARD",[1482.933],0)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: _ELDOTJ:80.2 _CORANJ:333.2 _CORANJ:332.2 _CORANJ:331.2 0.2
  SAY #79311 /* ~My husband!  In danger!  Oh dear me, I wish he would tell me these things.  Just carry on whatever you were doing.~ */
  IF ~~ THEN EXIT
  IF ~Global("X#EdwinBrilla1","GLOBAL",0)
InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#EdwinBrilla1","GLOBAL",1)~ EXTERN ~_EDWINJ~ 84
END

IF ~~ THEN BEGIN 4 // from: _ELDOTJ:80.3 _CORANJ:333.3 _CORANJ:332.3 _CORANJ:331.3 0.3
  SAY #79310 /* ~You're all obviously thieves and miscreants, come to have your way with me.  GUARDS!~ */
  IF ~~ THEN DO ~CreateCreature("_GUARD",[1482.933],0)
CreateCreature("_GUARD",[1482.933],0)
CreateCreature("_GUARD",[1482.933],0)
EscapeArea()
~ EXIT
  IF ~Global("X#SkieBrilla3","GLOBAL",0)
InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#SkieBrilla3","GLOBAL",1)~ EXTERN ~_SKIEJ~ 66
END

IF ~~ THEN BEGIN 5 // from: _ELDOTJ:80.4 _CORANJ:333.4 _CORANJ:332.4 _CORANJ:331.4 0.4
  SAY #79312 /* ~You won't steal anything!  GUARDS!~ */
  IF ~~ THEN DO ~CreateCreature("_GUARD",[1482.933],0)
CreateCreature("_GUARD",[1482.933],0)
CreateCreature("_GUARD",[1482.933],0)
EscapeArea()
~ EXIT
  IF ~Global("X#SkieBrilla4","GLOBAL",0)
InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#SkieBrilla4","GLOBAL",1)~ EXTERN ~_SKIEJ~ 72
END

IF ~~ THEN BEGIN 6 // from: _ELDOTJ:80.5 _CORANJ:333.5 _CORANJ:332.5 _CORANJ:331.5 0.5
  SAY #79313 /* ~Kiss a lout like you?!  Unlikely!  GUARDS!~ */
  IF ~~ THEN DO ~CreateCreature("_GUARD",[1482.933],0)
CreateCreature("_GUARD",[1482.933],0)
CreateCreature("_GUARD",[1482.933],0)
EscapeArea()
~ EXIT
  IF ~Global("X#SkieBrilla5","GLOBAL",0)
InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#SkieBrilla5","GLOBAL",1)~ EXTERN ~_SKIEJ~ 78
END

IF ~~ THEN BEGIN 7 // from: _ELDOTJ:80.6 _CORANJ:333.6 _CORANJ:332.6 _CORANJ:331.6 0.6
  SAY #79314 /* ~You've really heard such things?  Well dear me, I didn't know I was the gossip of the town.  But now that I think of it, there are few who can match my charm and wit.  Why of course I'd grant you a kiss.  <Smack>  Why - <giggle> - you're quite fresh aren't you!  Tongue and all!~ */
  IF ~~ THEN EXIT
  IF ~Global("X#BRILLA7","GLOBAL",0)
InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BRILLA7","GLOBAL",1)~ GOTO 51
  IF ~Global("X#BRILLA7","GLOBAL",0)
InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BRILLA7","GLOBAL",1)~ EXTERN ~_SKIEJ~ 93
  IF ~Global("X#BRILLA7","GLOBAL",0)
InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BRILLA7","GLOBAL",1)~ EXTERN ~_EDWINJ~ 136
END

IF WEIGHT #2 /* Triggers after states #: 9 even though they appear after this state */
~NumberOfTimesTalkedTo(1)
~ THEN BEGIN 8 // from:
  SAY #79315 /* ~What are you still doing here?  If my husband finds you here, he'll be furious.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 9 // from:
  SAY #79316 /* ~Why, I'm so happy to have such wondrously interesting people visit me.  I would be so happy if all of you would join me for tea.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 10 // from:
  SAY #75006 /* ~Lost your chance with me, you did!  Get lost!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 11 // from:
  SAY #98833 /* ~Wha... Skie? What are you doing?~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 17
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 51
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 71
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 70
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 16
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 15
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 14
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 69
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 13
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 68
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 12
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 67
END

IF ~~ THEN BEGIN 12 // from: 11.11
  SAY #98835 /* ~Hmph, dressed like a sewer rat, and with your pack on your shoulders? Hardly, dear - you're running away, aren't you? ~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 17
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 51
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 71
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 70
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 16
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 15
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 14
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 69
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 13
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 68
END

IF ~~ THEN BEGIN 13 // from: 12.9 11.9
  SAY #98837 /* ~Hmmm... tell him? Why, of course not! This is indeed a delightful turn of events...~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 17
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 51
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 71
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 70
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 16
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 15
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 14
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 69
END

IF ~~ THEN BEGIN 14 // from: 13.7 12.7 11.7
  SAY #98839 /* ~My dear, you are but a pampered little rich girl. You whine when you break a *nail*. Do you really think you'll be able to survive in the big bad world? A finer example of goblin bait I've never seen.~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 17
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 51
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 71
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 70
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 16
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 15
END

IF ~~ THEN BEGIN 15 // from: 14.6 13.6 12.6 11.6
  SAY #98840 /* ~And when you do eventually fall by the road side, *I* will be the one sitting on top of the Silvershield fortune.~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 17
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 51
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 71
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 70
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 16
END

IF ~~ THEN BEGIN 16 // from: 15.5 14.5 13.5 12.5 11.5
  SAY #98841 /* ~Now you run along - though... maybe, you could leave your friend, hmm... ? *smiles at Eldoth*~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 17
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 51
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 71
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 70
END

IF ~~ THEN BEGIN 17 // from: _ELDOTJ:51.1 16.1 15.1 14.1 13.1 12.1 11.1
  SAY #98845 /* ~TeeHee! If I ever need a humorist to brighten a dull evening, I know now where to apply. Take good care, sweetie! *Skie snarls and drags Eldoth from the room.*~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
END

IF ~~ THEN BEGIN 18 // from:
  SAY #98833 /* ~Wha... Skie? What are you doing?~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 24
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 52
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 77
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 76
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 23
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 22
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 21
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 75
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 20
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 74
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 19
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 73
END

IF ~~ THEN BEGIN 19 // from: 18.11
  SAY #98835 /* ~Hmph, dressed like a sewer rat, and with your pack on your shoulders? Hardly, dear - you're running away, aren't you? ~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 24
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 52
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 77
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 76
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 23
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 22
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 21
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 75
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 20
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 74
END

IF ~~ THEN BEGIN 20 // from: 19.9 18.9
  SAY #98837 /* ~Hmmm... tell him? Why, of course not! This is indeed a delightful turn of events...~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 24
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 52
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 77
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 76
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 23
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 22
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 21
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 75
END

IF ~~ THEN BEGIN 21 // from: 20.7 19.7 18.7
  SAY #98839 /* ~My dear, you are but a pampered little rich girl. You whine when you break a *nail*. Do you really think you'll be able to survive in the big bad world? A finer example of goblin bait I've never seen.~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 24
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 52
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 77
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 76
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 23
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 22
END

IF ~~ THEN BEGIN 22 // from: 21.6 20.6 19.6 18.6
  SAY #98840 /* ~And when you do eventually fall by the road side, *I* will be the one sitting on top of the Silvershield fortune.~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 24
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 52
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 77
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 76
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 23
END

IF ~~ THEN BEGIN 23 // from: 22.5 21.5 20.5 19.5 18.5
  SAY #98841 /* ~Now you run along - though... maybe, you could leave your friend, hmm... ? *smiles at Eldoth*~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 24
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 52
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 77
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 76
END

IF ~~ THEN BEGIN 24 // from: _ELDOTJ:52.1 23.1 22.1 21.1 20.1 19.1 18.1
  SAY #98845 /* ~TeeHee! If I ever need a humorist to brighten a dull evening, I know now where to apply. Take good care, sweetie! *Skie snarls and drags Eldoth from the room.*~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
END

IF ~~ THEN BEGIN 25 // from:
  SAY #98833 /* ~Wha... Skie? What are you doing?~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 31
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 53
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 83
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 82
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 30
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 29
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 28
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 81
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 27
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 80
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 26
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 79
END

IF ~~ THEN BEGIN 26 // from: 25.11
  SAY #98835 /* ~Hmph, dressed like a sewer rat, and with your pack on your shoulders? Hardly, dear - you're running away, aren't you? ~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 31
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 53
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 83
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 82
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 30
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 29
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 28
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 81
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 27
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 80
END

IF ~~ THEN BEGIN 27 // from: 26.9 25.9
  SAY #98837 /* ~Hmmm... tell him? Why, of course not! This is indeed a delightful turn of events...~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 31
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 53
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 83
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 82
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 30
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 29
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 28
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 81
END

IF ~~ THEN BEGIN 28 // from: 27.7 26.7 25.7
  SAY #98839 /* ~My dear, you are but a pampered little rich girl. You whine when you break a *nail*. Do you really think you'll be able to survive in the big bad world? A finer example of goblin bait I've never seen.~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 31
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 53
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 83
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 82
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 30
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 29
END

IF ~~ THEN BEGIN 29 // from: 28.6 27.6 26.6 25.6
  SAY #98840 /* ~And when you do eventually fall by the road side, *I* will be the one sitting on top of the Silvershield fortune.~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 31
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 53
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 83
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 82
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 30
END

IF ~~ THEN BEGIN 30 // from: 29.5 28.5 27.5 26.5 25.5
  SAY #98841 /* ~Now you run along - though... maybe, you could leave your friend, hmm... ? *smiles at Eldoth*~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 31
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 53
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 83
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 82
END

IF ~~ THEN BEGIN 31 // from: _ELDOTJ:53.1 30.1 29.1 28.1 27.1 26.1 25.1
  SAY #98845 /* ~TeeHee! If I ever need a humorist to brighten a dull evening, I know now where to apply. Take good care, sweetie! *Skie snarls and drags Eldoth from the room.*~ */
  IF ~~ THEN DO ~ActionOverride("brilla",EscapeArea())
~ EXIT
END

IF ~~ THEN BEGIN 32 // from: _CORANJ:167.0
  SAY #100724 /* ~Was it all over the town? Oh...~ */
  IF ~~ THEN EXTERN ~_CORANJ~ 168
END

IF ~~ THEN BEGIN 33 // from: _CORANJ:168.0
  SAY #40562 /* ~Wh-what?!~ */
  IF ~~ THEN EXTERN ~_CORANJ~ 169
END

IF ~~ THEN BEGIN 34 // from: _CORANJ:169.0
  SAY #100727 /* ~Thank you kindly...~ */
  IF ~~ THEN EXTERN ~_CORANJ~ 170
END

IF ~~ THEN BEGIN 35 // from: _CORANJ:170.0
  SAY #100729 /* ~Certainly...~ */
  IF ~~ THEN GOTO 36
END

IF ~~ THEN BEGIN 36 // from: 35.0
  SAY #100730 /* ~Wait! I think I know you! I saw you at Lady's Berayat's Estate, the very evening when her diamond-and-star sapphire necklace went missing...~ */
  IF ~~ THEN GOTO 37
END

IF ~~ THEN BEGIN 37 // from: 36.0
  SAY #100731 /* ~*giggles* Serves her right too, the way she was parading it at every occasion!~ */
  IF ~~ THEN EXTERN ~_CORANJ~ 171
END

IF ~~ THEN BEGIN 38 // from: _CORANJ:171.0
  SAY #100733 /* ~You were awfully friendly with her...~ */
  IF ~~ THEN EXTERN ~_CORANJ~ 172
END

IF ~~ THEN BEGIN 39 // from: _CORANJ:172.0
  SAY #100735 /* ~*giggles* But you said you have never seen me before, Elf?~ */
  IF ~~ THEN EXTERN ~_CORANJ~ 173
END

IF ~~ THEN BEGIN 40 // from: _CORANJ:173.0
  SAY #100737 /* ~How romantic!~ */
  IF ~~ THEN EXTERN ~_CORANJ~ 174
END

IF ~~ THEN BEGIN 41 // from: _CORANJ:174.0
  SAY #100739 /* ~I will be waiting...~ */
  IF ~~ THEN DO ~GiveItemCreate("_RING18","coran",1,0,0)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 42 // from: _ELDOTJ:80.8 _CORANJ:333.8 _CORANJ:332.8 _CORANJ:331.8 0.8
  SAY #101261 /* ~Then Eddard is dead? That is grievous news. Give me that pin - I shall keep it in memory of my dear, dear step-son... ~ */
  IF ~~ THEN DO ~SetGlobal("X#KagainCaravan","GLOBAL",6)
TakePartyItem("X#SILSH")
DestroyItem("X#SILSH")
AddexperienceParty(3000)
ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 50
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 72
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 90
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 89
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 49
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 48
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 47
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 88
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 46
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 87
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 45
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 86
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 44
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 43
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BSKIE~ 390
END

IF ~~ THEN BEGIN 43 // from: _BSKIE:390.14 42.14
  SAY #101263 /* ~Hush, girl.~ */
  IF ~~ THEN DO ~SetGlobal("X#KagainCaravan","GLOBAL",6)
TakePartyItem("X#SILSH")
DestroyItem("X#SILSH")
AddexperienceParty(3000)
ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 50
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 72
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 90
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 89
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 49
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 48
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 47
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 88
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 46
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 87
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 45
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 86
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 44
END

IF ~~ THEN BEGIN 44 // from: _BSKIE:390.13 43.13 42.13
  SAY #98833 /* ~Wha... Skie? What are you doing?~ */
  IF ~~ THEN DO ~SetGlobal("X#KagainCaravan","GLOBAL",6)
TakePartyItem("X#SILSH")
DestroyItem("X#SILSH")
AddexperienceParty(3000)
ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 50
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 72
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 90
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 89
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 49
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 48
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 47
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 88
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 46
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 87
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 45
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 86
END

IF ~~ THEN BEGIN 45 // from: _BSKIE:390.11 44.11 43.11 42.11
  SAY #101264 /* ~Hmph, dressed like a sewer rat, and with your pack on your shoulders? Hardly, dear - You're running away, aren't you? ~ */
  IF ~~ THEN DO ~SetGlobal("X#KagainCaravan","GLOBAL",6)
TakePartyItem("X#SILSH")
DestroyItem("X#SILSH")
AddexperienceParty(3000)
ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 50
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 72
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 90
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 89
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 49
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 48
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 47
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 88
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 46
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 87
END

IF ~~ THEN BEGIN 46 // from: _BSKIE:390.9 45.9 44.9 43.9 42.9
  SAY #98837 /* ~Hmmm... tell him? Why, of course not! This is indeed a delightful turn of events...~ */
  IF ~~ THEN DO ~SetGlobal("X#KagainCaravan","GLOBAL",6)
TakePartyItem("X#SILSH")
DestroyItem("X#SILSH")
AddexperienceParty(3000)
ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 50
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 72
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 90
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 89
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 49
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 48
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 47
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 88
END

IF ~~ THEN BEGIN 47 // from: _BSKIE:390.7 46.7 45.7 44.7 43.7 42.7
  SAY #101266 /* ~My dear, you are but a pampered little rich girl. You whine when you break a *nail*. Do you really think you'll be able to survive in the big bad world? A finer example of goblin bait, I've never seen.~ */
  IF ~~ THEN DO ~SetGlobal("X#KagainCaravan","GLOBAL",6)
TakePartyItem("X#SILSH")
DestroyItem("X#SILSH")
AddexperienceParty(3000)
ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 50
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 72
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 90
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 89
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 49
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN GOTO 48
END

IF ~~ THEN BEGIN 48 // from: _BSKIE:390.6 47.6 46.6 45.6 44.6 43.6 42.6
  SAY #101267 /* ~And when you do eventually fall by the road side, just like your brother, *I* will be the one sitting on top of the Silvershield fortune.~ */
  IF ~~ THEN DO ~SetGlobal("X#KagainCaravan","GLOBAL",6)
TakePartyItem("X#SILSH")
DestroyItem("X#SILSH")
AddexperienceParty(3000)
ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 50
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 72
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 90
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 89
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 49
END

IF ~~ THEN BEGIN 49 // from: _BSKIE:390.5 48.5 47.5 46.5 45.5 44.5 43.5 42.5
  SAY #101268 /* ~Now you run along - though... maybe you could leave your friend, hmm? *smiles at Eldoth* ~ */
  IF ~~ THEN DO ~SetGlobal("X#KagainCaravan","GLOBAL",6)
TakePartyItem("X#SILSH")
DestroyItem("X#SILSH")
AddexperienceParty(3000)
ActionOverride("brilla",EscapeArea())
~ EXIT
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN GOTO 50
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 72
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 90
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SKIEJ~ 89
END

IF ~~ THEN BEGIN 50 // from: _ELDOTJ:72.1 _BSKIE:390.1 49.1 48.1 47.1 46.1 45.1 44.1 43.1 42.1
  SAY #101271 /* ~Tee-hee! If I ever need a humorist to brighten a dull evening, I know now where to apply. Take good care, sweetie! *Skie snarls and drags Eldoth from the room.*~ */
  IF ~~ THEN DO ~SetGlobal("X#KagainCaravan","GLOBAL",6)
TakePartyItem("X#SILSH")
DestroyItem("X#SILSH")
AddexperienceParty(3000)
ActionOverride("brilla",EscapeArea())
~ EXIT
END

IF ~~ THEN BEGIN 51 // from: 7.1
  SAY #103188 /* ~A coin for your effort, my good <PRO_MANWOMAN>...~ */
  IF ~~ THEN DO ~GiveGoldForce(1)
~ EXIT
END

IF ~~ THEN BEGIN 52 // from:
  SAY #103188 /* ~A coin for your effort, my good <PRO_MANWOMAN>...~ */
  IF ~~ THEN DO ~GiveGoldForce(1)
~ EXIT
END

IF ~~ THEN BEGIN 53 // from: _EDWINJ:136.1
  SAY #103188 /* ~A coin for your effort, my good <PRO_MANWOMAN>...~ */
  IF ~~ THEN DO ~GiveGoldForce(1)
~ EXIT
END
