// creator  : weidu.exe (version 23100)
// argument : GIRL2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~GIRL2~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #17693 /* ~(gasp)  My... my thanks to you, kind <SIRMAAM> for saving our lives.  That monster surely would have killed us!~ */
  IF ~~ THEN REPLY #17694 /* ~True enough.  You are free now, so I suggest you flee while you can.~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #17695 /* ~Y-yes, <SIRMAAM>.  I don't know where we will go.  Scornubel is so far away...  But anything is better than fighting just so those evil men can laugh at us!~ */
  IF ~~ THEN REPLY #17696 /* ~Why did the slavers have so many children here?~ */ GOTO 2
  IF ~PartyGoldGT(99)~ THEN REPLY #17697 /* ~Here, child.  Here is 100 gold pieces... see if that can't get you and some of these other children back to where you came from.~ */ DO ~TakePartyGold(100)~ GOTO 3
  IF ~~ THEN REPLY #17699 /* ~Never mind that, child, just run!~ */ GOTO 4
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #17700 /* ~I'm, I'm not sure.  I think one of them said that the merchant in Calimport didn't want us anymore.  We were worthless, they said.  I... I think they would have killed us all if you hadn't saved us!~ */
  IF ~PartyGoldGT(99)~ THEN REPLY #17703 /* ~Well, here is 100 gold pieces, child.  Perhaps that will enable some of you to return to your homes.~ */ DO ~TakePartyGold(100)~ GOTO 3
  IF ~~ THEN REPLY #17704 /* ~I see.  Well, you are free, now, so run while you can!~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 2.0 1.1
  SAY #17701 /* ~Oh!  Oh, you are too kind, <SIRMAAM>.  This, this just might get some of us back home.  Thank you, truly.~ */
  IF ~~ THEN REPLY #17705 /* ~Indeed.  You are free, now... go, while you can!~ */ GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 2.1 1.2
  SAY #17702 /* ~O-okay!  Thank you again, <SIRMAAM>!  I am sure the Lady of Joy will smile on you!~ */
  IF ~!IsValidForPartyDialog("Aerie")
!IsValidForPartyDialog("Anomen")
!IsValidForPartyDialog("Jaheira")~ THEN DO ~SetGlobal("FreeSlaves","GLOBAL",1)
AddexperienceParty(3500)
ReputationInc(1)
EscapeArea()
~ EXIT
  IF ~IsValidForPartyDialog("Aerie")~ THEN DO ~SetGlobal("FreeSlaves","GLOBAL",1)
AddexperienceParty(3500)
ReputationInc(1)
EscapeArea()
~ EXTERN ~AERIEJ~ 53
  IF ~!IsValidForPartyDialog("Aerie")
IsValidForPartyDialog("Anomen")~ THEN DO ~SetGlobal("FreeSlaves","GLOBAL",1)
AddexperienceParty(3500)
ReputationInc(1)
EscapeArea()
~ EXTERN ~ANOMENJ~ 179
  IF ~!IsValidForPartyDialog("Aerie")
!IsValidForPartyDialog("Anomen")
IsValidForPartyDialog("Jaheira")~ THEN DO ~SetGlobal("FreeSlaves","GLOBAL",1)
AddexperienceParty(3500)
ReputationInc(1)
EscapeArea()~ EXTERN ~JAHEIRAJ~ 349
END

IF ~~ THEN BEGIN 5 // from: 3.0
  SAY #48460 /* ~O-okay!  Thank you again, <SIRMAAM>!  I am sure the Lady of Joy will smile on you!~ */
  IF ~!IsValidForPartyDialog("Nalia")
!IsValidForPartyDialog("Yoshimo")
!IsValidForPartyDialog("Korgan")~ THEN DO ~SetGlobal("FreeSlaves","GLOBAL",1)
AddexperienceParty(3500)
ReputationInc(1)
EscapeArea()~ EXIT
  IF ~IsValidForPartyDialog("Nalia")~ THEN DO ~SetGlobal("FreeSlaves","GLOBAL",1)
AddexperienceParty(3500)
ReputationInc(1)
EscapeArea()~ EXTERN ~NALIAJ~ 226
  IF ~!IsValidForPartyDialog("Nalia")
IsValidForPartyDialog("Yoshimo")~ THEN DO ~SetGlobal("FreeSlaves","GLOBAL",1)
AddexperienceParty(3500)
ReputationInc(1)
EscapeArea()~ EXTERN ~YOSHJ~ 38
  IF ~!IsValidForPartyDialog("Nalia")
!IsValidForPartyDialog("Yoshimo")
IsValidForPartyDialog("Korgan")~ THEN DO ~SetGlobal("FreeSlaves","GLOBAL",1)
AddexperienceParty(3500)
ReputationInc(1)
EscapeArea()~ EXTERN ~KORGANJ~ 57
END
