// creator  : weidu.exe (version 23600)
// argument : HALFG2.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~HALFG2~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #7810 /* ~Hello hello hello. It's Bunsen's home you have entered, and welcome you are! Please, rest your somewhat less-than-hairy feet by my hearth.~ */
  IF ~  ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)
~ THEN REPLY #7819 /* ~Are you always this courteous to strangers that walk into your home? It hardly seems safe to me.~ */ GOTO 1
  IF ~  ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)
~ THEN REPLY #7820 /* ~Are you always this courteous to strangers that walk into your home? It hardly seems safe to me.~ */ GOTO 4
  IF ~  ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)
~ THEN REPLY #7821 /* ~Spare me your smiles, shorty. I merely came in to see if you had anything worth taking. You are foolish to leave your burrow unlocked.~ */ GOTO 2
  IF ~  ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)
~ THEN REPLY #7822 /* ~Spare me your smiles, shorty. I merely came in to see if you had anything worth taking. You are foolish to leave your burrow unlocked.~ */ GOTO 5
  IF ~  ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)
~ THEN REPLY #7823 /* ~My apologies, but the door was unlocked and I thought your burrow deserted. I did not mean to intrude upon your home.~ */ GOTO 3
  IF ~  ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)
~ THEN REPLY #7824 /* ~My apologies, but the door was unlocked and I thought your burrow deserted. I did not mean to intrude upon your home.~ */ GOTO 6
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #7811 /* ~You have been away from the small folk for some time if you have to ask that question. It is the highest of virtues to extend familial amenity to friends we have not met yet. You are welcome to stay as you wish, in the spirit of Cyrrollalee and all she stands for.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.2
  SAY #7812 /* ~Such manners! I can think of no other in the history of this village to have insulted me so! As much as Cyrrollalee demands welcome hospitality, at least a small measure of gratitude is expected in return. You are not welcome in my burrow, and I think you will find the same is true among my neighbors if you continue to act as such.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.4
  SAY #7813 /* ~Deserted? I think you will find that even if an owner were to stray from his hearth for years, friends and neighbors would keep his home warm and welcoming for his return. If a stranger felt the need to use it in the meantime, I could see no one with cause to object. No need for you to apologize. If my home seemed deserted that simply means that I must strive all the more to present a welcoming friendly face. Cyrrollalee would settle for nothing less.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.1
  SAY #7814 /* ~I wager you will not find a member of the small folk who locks their doors against visitors, known or not. It's common courtesy to extend welcome to whomever calls, regardless of their demeanor. You are welcome to stay a bit if you will, but it is rather late in the day.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 0.3
  SAY #7815 /* ~If I possessed something you required, I doubt you would need but ask. Material goods are of little import to the small folk when compared to the value of a secure hearth. Such a rude presentation will get you naught but glares however. Do not tarry long in my home. You are not welcome.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: 0.5
  SAY #7816 /* ~Any insult from your entry is forgiven by your courtesy. The door is always open to friendly folk, regardless of their... parentage. Stay a while if you wish.~ */
  IF ~~ THEN EXIT
END

IF ~  ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)
~ THEN BEGIN 7 // from:
  SAY #7817 /* ~Hello again. A pleasure as it was before.~ */
  IF ~~ THEN EXIT
END

IF ~  ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)
~ THEN BEGIN 8 // from:
  SAY #7818 /* ~I see you have returned. I trust you will stay no longer than last we met?~ */
  IF ~~ THEN EXIT
END

IF ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 9 // from:
  SAY #7826 /* ~Well friend, why don't you join me by the hearth; I have an extra pipe that you could use. I have a feeling though, that you adventuring types never have time for relaxation.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 10 // from:
  SAY #9294 /* ~Not to be rude, but I'd rather you left immediately.~ */
  IF ~~ THEN EXIT
END
