// creator  : weidu.exe (version 23600)
// argument : PILAR.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~PILAR~

IF ~  False()
~ THEN BEGIN 0 // from:
  SAY #15507 /* ~Unless you're willing to buy a gal some ale, you're not welcome here.~ */
  IF ~~ THEN EXIT
END

IF ~  False()
~ THEN BEGIN 1 // from:
  SAY #15508 /* ~Travelers are you? Takes one to know one, I guess... I don't know if you're heading that way but, if you ever end up in Baldur's Gate, keep your eyes open for Gheldehar, an old gnomish cleric. Trickier than an old wyrm, that one. He's still got an old ring of mine which I'd love to have back, actually. Oh, and in case you didn't catch it... that was a subtle hint.~ */
  IF ~~ THEN JOURNAL #15800 /* ~Over a frothy ale at the Friendly Arm Inn, Pilar the half-elf has warned me of Gheldehar, an old gnomish cleric in Baldur's Gate. He still has an old ring of hers and, if I could ever get it back to her, she has promised to make the journey worth my while.~ */ EXIT
END

IF ~  False()
~ THEN BEGIN 2 // from:
  SAY #15509 /* ~Thanks for the ale, sucker.~ */
  IF ~~ THEN EXIT
END

IF ~  False()
~ THEN BEGIN 3 // from:
  SAY #15510 /* ~Been to Baldur's Gate yet? Watch your back for Gheldehar when you do...~ */
  IF ~~ THEN EXIT
END

IF ~  False()
~ THEN BEGIN 4 // from:
  SAY #15511 /* ~Thanks for your help! Just let me put this ring on. It's been so long...~ */
  IF ~~ THEN DO ~AddexperienceParty(100)
~ EXIT
END

IF ~  False()
~ THEN BEGIN 5 // from:
  SAY #15512 /* ~You've done well. Here, let me give you another in return.~ */
  IF ~~ THEN DO ~AddexperienceParty(500)
ReputationInc(1)
~ EXIT
END

IF ~  False()
~ THEN BEGIN 6 // from:
  SAY #15513 /* ~Very well, then. Let acts of folly betray the fool.~ */
  IF ~~ THEN EXIT
END
