// creator  : weidu.exe (version 23100)
// argument : JAERTOF.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~JAERTOF~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #20524 /* ~Pssst... psssst. Hey. Hey there.~ */
  IF ~~ THEN DO ~DestroyItem("MINHP1")~ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #20525 /* ~RISE AND SHINE! Oh, I hope I didn't disturb ye. My, but yer a bunch of sound sleepers. Did'nay hear the approach of us wee little bandits and now look at the mess yer in.~ */
  IF ~~ THEN EXTERN ~JAHEIRAJ~ 333
END

IF ~~ THEN BEGIN 2 // from: JAHEIRAJ:333.0
  SAY #20526 /* ~Uh uhh, stay right where ye are. Wipe the sleep from yer eyes and ye'll see me little friend, a sharp little number right at this here lassie's throat. I would'nay want to... SLIP.~ */
  IF ~~ THEN REPLY #20529 /* ~Coward! You would hide behind a hostage like this? Fight like an honorable...~ */ GOTO 3
  IF ~~ THEN REPLY #20530 /* ~Alright, no one do anything rash. Let's just talk this through.~ */ GOTO 4
  IF ~~ THEN REPLY #20531 /* ~Don't! Don't you harm a hair on her head!~ */ GOTO 6
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #20532 /* ~An honorable what? Bandit? Do ye have a clue what will be happening here, buddy boy? We're here to steal ye blind, and ye wish me to do that 'honorably?' Fine. Hand over yer valuables... SIR!~ */
  IF ~~ THEN GOTO 7
END

IF ~~ THEN BEGIN 4 // from: 2.1
  SAY #20533 /* ~Yes, lets do just that. I'll start. Ye'll be handing over what valuables ye have -and we've heard ye have a lot- and then we'll be going on our way.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 7.0 4.0
  SAY #20534 /* ~We get what we want and ye get... well, perhaps we just get what we want. That's good enough for me.~ */
  IF ~~ THEN REPLY #20537 /* ~Not good enough. Leave her be. I'll be your hostage.~ */ GOTO 8
  IF ~~ THEN REPLY #20538 /* ~Fine, fine, take what you wish. Just let her go.~ */ GOTO 10
  IF ~~ THEN REPLY #20539 /* ~I'm not going to let a fool like you threaten me. You want a fight? You've got one!~ */ GOTO 13
  IF ~~ THEN REPLY #20540 /* ~Please, no. This is all I have in the world. If you take my things I'll be destitute again. Please.~ */ GOTO 17
END

IF ~~ THEN BEGIN 6 // from: 2.2
  SAY #20535 /* ~Or ye'll hunt us down across the Realms and exact yer bloody revenge. Yes, yes, I know. Can't say's I blame ye; she is a fine lass.~ */
  IF ~~ THEN GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 6.0 3.0
  SAY #20536 /* ~No matter. Ye turn over whatever valuables you might be carrying -we've heard ye've got some nice trinkets- and soon you'll be on your way.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 8 // from: 5.0
  SAY #20541 /* ~Well, I see we've done and come to the self-sacrifice portion of our little stage play. I wonder what our little lassie has to say about such a proposition? Speak, girl.~ */
  IF ~~ THEN EXTERN ~JAHEIRAJ~ 194
END

IF ~~ THEN BEGIN 9 // from: JAHEIRAJ:194.0
  SAY #20544 /* ~I think I got the gist of it there, lassie. Well now, she does not seem to think much of yer plan. What say ye now, valiant one?~ */
  IF ~~ THEN REPLY #20545 /* ~I say take me instead of her. Look, I am not at the ready. I am standing here defenseless. Let's make this easy.~ */ GOTO 15
  IF ~~ THEN REPLY #20546 /* ~I say I'm about done talking! If you want a fight, you've got one!~ */ GOTO 13
  IF ~~ THEN REPLY #20547 /* ~I say take what you want. Just let her be.~ */ GOTO 10
  IF ~~ THEN REPLY #20548 /* ~I say please, oh please don't take my gear! It's all I own! Please, I beg of you!~ */ GOTO 17
END

IF ~~ THEN BEGIN 10 // from: 9.2 5.1
  SAY #20549 /* ~Well, yer certainly being reasonable about all of this. Mind you, I'll just keep a grip on the lassie here until my boys have finished their work. Stand still, will you?~ */
  IF ~~ THEN DO ~ClearAllActions()
StartCutSceneMode()
StartCutScene("Cut13a")
~ EXIT
END

IF ~NumTimesTalkedTo(1)
~ THEN BEGIN 11 // from:
  SAY #20550 /* ~Now then, with this unpleasant business out of the way it's time for some more unpleasant business. I'm sorry, but its for the best.  Well, the best for us.~ */
  IF ~~ THEN EXTERN ~JAHEIRAJ~ 195
END

IF ~~ THEN BEGIN 12 // from: JAHEIRAJ:195.0
  SAY #20552 /* ~Hush now, lassie. Yes, I stand before ye a liar.  Go figure.  Now we'll just finish ye and... hold still ye... OW!! Me hand!~ */
  IF ~~ THEN EXTERN ~JAHEIRAJ~ 196
END

IF ~~ THEN BEGIN 13 // from: 9.1 5.2
  SAY #20554 /* ~Oh, for shame. That was simply a mistake, especially for the little lassie. Oops, there goes my shaky wrist. Aw, that has got to sting.~ */
  IF ~~ THEN DO ~ReallyForceSpell("Jaheira",FIFTY_PERCENT_DAMAGE)
Wait(1)
SetGlobal("JaheiraBanditPlot","GLOBAL",3)
ActionOverride("Jaheira",StartDialogueNoSet(Player1))
~ EXIT
END

IF ~~ THEN BEGIN 14 // from: JAHEIRAJ:197.0
  SAY #20556 /* ~"Gllgghh" indeed! Now for the rest of you!~ */
  IF ~~ THEN DO ~SetGlobal("BanditsSlit","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 15 // from: 9.0
  SAY #20557 /* ~Yes, let's make this very easy indeed! Kracer, take the shot!~ */
  IF ~~ THEN DO ~ReallyForceSpell(Player1,FIFTY_PERCENT_DAMAGE_ARROW)
Wait(1)
SetGlobal("JaheiraBanditPlot","GLOBAL",5)
ActionOverride("Jaheira",StartDialogueNoSet(Player1))
~ EXIT
END

IF ~~ THEN BEGIN 16 // from: JAHEIRAJ:198.0
  SAY #20559 /* ~Druids are so much fun when they curse. To the dance, me fellows!~ */
  IF ~~ THEN DO ~SetGlobal("BanditsSacrifice","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 17 // from: 9.3 5.3
  SAY #20560 /* ~Eughh, should I let ye polish me boots while you're down on your knees? Ye have the spine of a noble, that is for certain. What the... hold still, lassie!~ */
  IF ~~ THEN EXTERN ~JAHEIRAJ~ 199
END

IF ~~ THEN BEGIN 18 // from: JAHEIRAJ:199.0
  SAY #20562 /* ~Hands off me scabbard, lassie, that's hardly ladylike. OW!~ */
  IF ~~ THEN DO ~ActionOverride("Jaheira",ReallyForceSpell("Ertof",FIFTY_PERCENT_DAMAGE))
Wait(1)
SetGlobal("JaheiraBanditPlot","GLOBAL",7)
ActionOverride("Jaheira",StartDialogueNoSet(Player1))
~ EXIT
END
