// creator  : weidu.exe (version 23100)
// argument : CLARDI01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~CLARDI01~

IF ~Global("Cuckold","GLOBAL",8)
~ THEN BEGIN 0 // from:
  SAY #35607 /* ~Excuse me, but Acolyte Vilon said I should speak with you. He seemed to think you might have something to say to me.~ */
  IF ~~ THEN REPLY #35609 /* ~Yes? What is it you would like guidance on? I have wisdom for all who follow Talos.~ */ GOTO 1
  IF ~~ THEN REPLY #35610 /* ~I've done my charity for today. Take a walk.~ */ GOTO 1
  IF ~~ THEN REPLY #35611 /* ~If you've something to confess, I'm listening.~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.2 0.1 0.0
  SAY #35614 /* ~No, I really don't think you understand. My name is Inspector Ardis, and I work for the city guard. Vilon and I have had an... understanding in the past.~ */
  IF ~~ THEN GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #35631 /* ~I overlook certain... aspects of your church's activities, in exchange for information about some of your less important followers. I ask again, did you have something to say to me?~ */
  IF ~~ THEN REPLY #35632 /* ~I will not speak of events that were told to me in confidence! Go away!~ */ GOTO 3
  IF ~~ THEN REPLY #35633 /* ~Oh, then you should know about Glinden. He's a murderer. Is there a reward?~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #35634 /* ~Very well, though this is a bit of a change. The system has proven profitable in the past, but suit yourself. Goodbye.~ */
  IF ~~ THEN DO ~SetGlobal("Cuckold","GLOBAL",9)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 2.1
  SAY #35637 /* ~Ah, I see we will get along fine then. Glinden, eh? A merchant isn't he? Shameful. I wonder what drove him to it? Yes, there shall be a reward. I will have it given to the church. No doubt you will see a share.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.0
  SAY #35640 /* ~Thank you kindly. I'll be in the government district if you want to speak further about other matters to come. Yes, we'll get along just fine.~ */
  IF ~~ THEN DO ~SetGlobal("Cuckold","GLOBAL",10)
SetGlobal("Clardi01Move","GLOBAL",1)
EscapeAreaMove("AR1002",986,543,2)
~ UNSOLVED_JOURNAL #55582 /* ~Cleric Stronghold: a profitable day.

Inspector Ardis suggested that we might have a beneficial relationship if I supplied him with the names of people that commit crimes. I started with Glinden, whom I had provoked into killing his own wife. Ardis said he could be found in the Government district if I had anything else to tell him.~ */ EXIT
END

IF ~!Global("Challenge","GLOBAL",3)
Global("Clardi01Move","GLOBAL",1)
~ THEN BEGIN 6 // from:
  SAY #35647 /* ~And what would you have me do for you, young Stormlord? This had better be important.~ */
  IF ~~ THEN REPLY #35650 /* ~Sorry to have bothered you.~ */ GOTO 7
  IF ~!Global("Tattlemurder","GLOBAL",8)
!Global("Tattlemurder","GLOBAL",9)
PartyHasItem("MISC7F")
Dead("cltiva01")
~ THEN REPLY #36121 /* ~We had a murderer among the flock. Here is his head. I trust there is a reward?~ */ DO ~TakePartyItem("MISC7F")
~ GOTO 8
  IF ~!Global("Tattlemurder","GLOBAL",8)
!Global("Tattlemurder","GLOBAL",9)
!Dead("cltiva01")
~ THEN REPLY #36122 /* ~One among us is a murderer. Ti'Vael, the dwarf. I trust there will be a reward?~ */ GOTO 10
END

IF ~~ THEN BEGIN 7 // from: 11.0 6.0
  SAY #35652 /* ~Please be sure you actually have a point in coming to see me. Our relationship is not exactly the most socially acceptable.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 8 // from: 6.1
  SAY #36128 /* ~Well, I'm not accustomed to getting such presents like this. I will have it looked into, and should a reward be appropriate, I will have it delivered to the temple.~ */
  IF ~~ THEN DO ~SetGlobal("Tattlemurder","GLOBAL",9)
~ GOTO 9
END

IF ~~ THEN BEGIN 9 // from: 10.0 8.0
  SAY #36130 /* ~I knew we would have a beneficial friendship. Now get out of here before people start to talk.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 10 // from: 6.2
  SAY #36134 /* ~Hold on now, I won't hand over a reward just like that. I will have this Ti'Vael investigated and then, if a reward is warranted, I will have it sent by the church. They will compensate you.~ */
  IF ~~ THEN DO ~SetGlobal("Tattlemurder","GLOBAL",8)
~ GOTO 9
END

IF ~Global("Challenge","GLOBAL",3)
Global("Clardi01Move","GLOBAL",1)
~ THEN BEGIN 11 // from:
  SAY #36254 /* ~What is it you would speak with me about? Got another tip for the guards? Perhaps we could do each other a favor?~ */
  IF ~~ THEN REPLY #36255 /* ~Nothing. Sorry to have bothered you.~ */ GOTO 7
  IF ~!Dead("clcoti01")~ THEN REPLY #36256 /* ~A follower killed an innocent girl! The fiend's name is Cotirso! You can find him at the temple!~ */ GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 11.1
  SAY #36257 /* ~I see. This follower didn't happen to wrong you in some way, did he? Have you been 'encouraged' to report him? Should I gag him on arrest to avoid hearing what he might say?~ */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 13 // from: 12.0
  SAY #36258 /* ~No matter. I will get the praises of my superiors for bringing him in, and you will be heralded at your temple for sowing chaos and securing profit from it. I told you our relationship would be beneficial.~ */
  IF ~~ THEN GOTO 14
END

IF ~~ THEN BEGIN 14 // from: 13.0
  SAY #36259 /* ~I'll have some men pick this Cotirso up immediately. Go now, before someone thinks our meeting is suspicious.~ */
  IF ~~ THEN DO ~SetGlobal("Challenge","GLOBAL",7)
SetGlobal("SPRITE_IS_DEADclcoti01","GLOBAL",1)
~ EXIT
END
