// creator  : weidu.exe (version 23100)
// argument : BBRANW.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BBRANW~

IF ~InteractingWith("Sharteel")
RandomNum(2,1)
~ THEN BEGIN 0 // from:
  SAY #14409 /* ~Oh, excuse me.  A pearl to you and a good day.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~InteractingWith("Sharteel")
~ THEN BEGIN 1 // from:
  SAY #14410 /* ~I've no wish to speak with you, woman.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~InteractingWith("Tiax")
RandomNum(10,1)
~ THEN BEGIN 2 // from: BTIAX:13.0
  SAY #14411 /* ~How rude!~ */
  IF ~~ THEN DO ~~ EXTERN ~BTIAX~ 4
END

IF ~~ THEN BEGIN 3 // from: BTIAX:10.0
  SAY #14412 /* ~Yes, I'm trying to find a decent inn or tavern.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~~ THEN BEGIN 4 // from: BTIAX:11.0
  SAY #14413 /* ~Well, I don't know if I would call it decent, but the Copper Coronet is a common destination.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~InteractingWith("Tiax")
~ THEN BEGIN 5 // from:
  SAY #14515 /* ~Isaea Roenall~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~~ THEN BEGIN 6 // from: BTIAX:12.0
  SAY #14628 /* ~I suppose, though life without ambition is quite contrary to what people are used to.~ */
  IF ~~ THEN DO ~~ EXTERN ~BTIAX~ 13
END

IF ~~ THEN BEGIN 7 // from:
  SAY #14629 /* ~It knows no other life. Perhaps it wishes to be something else, but has nothing to compare itself to.~ */
  IF ~~ THEN DO ~~ EXIT
END
