// creator  : weidu.exe (version 23100)
// argument : _DOPDUR1.DLG
// game		 : .
// source	 : ./override/_DOPDUR1.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_DOPDUR1~

IF ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #83748 /* ~Ah, Fuernebol, my son. Trade your bow for a lute and play something mournful for your father, will ye?~ */
  IF ~~ THEN DO ~DialogueInterrupt(FALSE)
SetDialogue("")
Face(10)
Wait(3)
ForceSpellPoint([1029.897],QUICK_TELEPORT)
Face(12)
Wait(2)
DialogueInterrupt(TRUE)
StartDialogue("_DOPDUR1",Player1)
~ EXIT
END

IF ~NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #83749 /* ~Why do ye hesitate, my child? 'Tis your father's face beneath this beard.~ */
  IF ~~ THEN DO ~DialogueInterrupt(FALSE)
SetDialogue("")
SetGlobal("dopdur1","GLOBAL",1)
Wait(3)
ForceSpellPoint([1145.850],QUICK_TELEPORT)
Face(10)
Wait(2)
DialogueInterrupt(TRUE)
StartDialogue("_DOPDUR1",Player1)
~ EXIT
END

IF ~NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #83750 /* ~Augh! ... Fire upon your very father, would ye, dwarfling? Thsss, don't make me laugh!~ */
  IF ~~ THEN DO ~ReallyForceSpell(Myself,WIZARD_STINKING_CLOUD)
ReallyForceSpell(Myself,DOPPLEGANGER_CHANGE_DEFAULT)
ChangeAIScript("_MOVEP1",OVERRIDE)
~ EXIT
END
