// creator  : weidu.exe (version 23600)
// argument : BBRANW.DLG
// game     : .
// source   : ./override/BBRANW.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~BBRANW~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #48 /* Triggers after states #: 13 18 21 27 30 33 36 38 43 48 51 55 57 61 64 67 69 71 73 76 79 82 86 92 96 99 104 107 109 112 114 117 120 123 125 128 130 133 137 140 143 146 151 155 157 311 315 325 even though they appear after this state */
~  InteractingWith("Sharteel")
RandomNum(2,1)
~ THEN BEGIN 0 // from:
  SAY #14409 /* ~Shar-Teel seems to have more spine than a lot of the men in this party.~ [BRANW27] */
  IF ~~ THEN EXIT
END

IF WEIGHT #49 /* Triggers after states #: 13 18 21 27 30 33 36 38 43 48 51 55 57 61 64 67 69 71 73 76 79 82 86 92 96 99 104 107 109 112 114 117 120 123 125 128 130 133 137 140 143 146 151 155 157 311 315 325 even though they appear after this state */
~  InteractingWith("Sharteel")
~ THEN BEGIN 1 // from:
  SAY #14410 /* ~You are valiant of action, Shar-Teel. A pity your spirit is mismatched.~ [BRANW28] */
  IF ~~ THEN EXIT
END

IF WEIGHT #50 /* Triggers after states #: 13 18 21 27 30 33 36 38 43 48 51 55 57 61 64 67 69 71 73 76 79 82 86 92 96 99 104 107 109 112 114 117 120 123 125 128 130 133 137 140 143 146 151 155 157 311 315 325 even though they appear after this state */
~  InteractingWith("Tiax")
RandomNum(10,1)
~ THEN BEGIN 2 // from: BTIAX:13.0
  SAY #14411 /* ~Stay well clear of me, you foul speakin' heretic!~ [BRANW29] */
  IF ~~ THEN EXTERN ~BTIAX~ 4
END

IF ~~ THEN BEGIN 3 // from: BTIAX:10.0
  SAY #14412 /* ~Tempus would guide your wayward soul, if you let him.~ [BRANW30] */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: BTIAX:11.0
  SAY #14413 /* ~May Tempus someday show you the error of your ways.~ [BRANW31] */
  IF ~~ THEN EXIT
END

IF WEIGHT #51 /* Triggers after states #: 13 18 21 27 30 33 36 38 43 48 51 55 57 61 64 67 69 71 73 76 79 82 86 92 96 99 104 107 109 112 114 117 120 123 125 128 130 133 137 140 143 146 151 155 157 311 315 325 even though they appear after this state */
~  InteractingWith("Tiax")
~ THEN BEGIN 5 // from:
  SAY #14515 /* ~Stay well clear of me, you foul speakin' heretic!~ [BRANW29] */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: BTIAX:12.0
  SAY #14628 /* ~May Tempus someday show you the error of your ways.~ [BRANW31] */
  IF ~~ THEN EXTERN ~BTIAX~ 13
END

IF ~~ THEN BEGIN 7 // from:
  SAY #14629 /* ~Stay well clear of me, you foul speakin' heretic!~ [BRANW29] */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 8 // from: ALORAJ:18.32 BAJANT:111.32
  SAY #36213 /* ~It is about time we raised a tankard to Tempus, in celebration of our glorious deeds.~ */
  IF ~~ THEN EXIT
  IF ~  InParty("yeslick")
InMyArea("yeslick")
!StateCheck("yeslick",CD_STATE_NOTVALID)
~ THEN EXTERN ~BYESLI~ 26
  IF ~  InParty("montaron")
InParty("xzar")
~ THEN EXTERN ~BXZAR~ 18
  IF ~  InParty("montaron")
InParty("xzar")
~ THEN EXTERN ~BMONTA~ 19
  IF ~  InParty("xzar")
InMyArea("xzar")
!StateCheck("xzar",CD_STATE_NOTVALID)
~ THEN EXTERN ~BXZAR~ 17
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~BXANNN~ 6
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~BVICON~ 28
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
~ THEN EXTERN ~BTIAX~ 18
  IF ~  InParty("skie")
InMyArea("skie")
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN EXTERN ~BSKIE~ 13
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN EXTERN ~BSHART~ 16
  IF ~  InParty("safana")
InMyArea("safana")
!StateCheck("safana",CD_STATE_NOTVALID)
~ THEN EXTERN ~BSAFAN~ 13
  IF ~  InParty("quayle")
InMyArea("quayle")
!StateCheck("quayle",CD_STATE_NOTVALID)
~ THEN EXTERN ~BQUAYL~ 10
  IF ~  InParty("montaron")
InMyArea("montaron")
!StateCheck("montaron",CD_STATE_NOTVALID)
~ THEN EXTERN ~BMONTA~ 18
  IF ~  InParty("dynaheir")
InParty("minsc")
~ THEN EXTERN ~BMINSC~ 10
  IF ~  InParty("dynaheir")
InParty("minsc")
~ THEN EXTERN ~BDYNAH~ 22
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~BMINSC~ 9
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~BKIVAN~ 16
  IF ~  !InParty("jaheira")
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~BKHALI~ 17
  IF ~  InParty("kagain")
InMyArea("kagain")
!StateCheck("kagain",CD_STATE_NOTVALID)
~ THEN EXTERN ~BKAGAI~ 26
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
!InParty("khalid")
~ THEN EXTERN ~BJAHEI~ 11
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~BJAHEI~ 10
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~BKHALI~ 16
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~BJAHEI~ 9
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN EXTERN ~BIMOEN~ 8
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN EXTERN ~BGARRI~ 12
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~BFALDO~ 10
  IF ~  InParty("eldoth")
InParty("skie")
~ THEN EXTERN ~BELDOT~ 30
  IF ~  InParty("eldoth")
InParty("skie")
~ THEN EXTERN ~BSKIE~ 12
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~BELDOT~ 29
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
~ THEN EXTERN ~BEDWIN~ 21
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~BDYNAH~ 21
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~BCORAN~ 15
END

IF ~~ THEN BEGIN 9 // from: BALORA:147.0
  SAY #36526 /* ~Thank you, girl.~ */
  IF ~~ THEN EXTERN ~BALORA~ 148
END

IF ~~ THEN BEGIN 10 // from: BALORA:148.0
  SAY #36528 /* ~No, halfling, 'tis not Talos I worship. I serve the mighty Tempus, the Lord of Battles.~ */
  IF ~~ THEN EXTERN ~BALORA~ 149
END

IF ~~ THEN BEGIN 11 // from: BALORA:149.0
  SAY #36530 /* ~Hmmm... I'd like to see what would happen if you told a priest of Cyric that his god is the same as Mystra or Lathander.~ */
  IF ~~ THEN EXTERN ~BALORA~ 150
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
~ THEN GOTO 12
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
~ THEN EXTERN ~BTIAX~ 21
END

IF ~~ THEN BEGIN 12 // from: 11.1 BTIAX:21.1
  SAY #36532 /* ~Be quiet, heretic! Hmmm... here's your chance, girl.~ */
  IF ~~ THEN EXTERN ~BALORA~ 150
END

IF WEIGHT #3 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("ajantis")
Global("P#Branwen_Ajantis1","LOCALS",0)
!See([ENEMY])
See("ajantis")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN BEGIN 13 // from:
  SAY #36579 /* ~Tell me, Ajantis, could your broad and mighty shoulders not benefit from a gentler touch than the swipe of a foe's bastard sword?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Ajantis1","LOCALS",1)
~ EXTERN ~BAJANT~ 118
END

IF ~~ THEN BEGIN 14 // from: BAJANT:118.0
  SAY #36581 /* ~Perhaps a little loosening of your battered frame's tensions is in order? Tempus has granted me the skill to heal as well as harm... In many ways, that would doubtless surprise one such as you.~ */
  IF ~~ THEN EXTERN ~BAJANT~ 119
END

IF ~~ THEN BEGIN 15 // from: BAJANT:119.0
  SAY #36583 /* ~We have a saying where I come from, Ajantis...~ */
  IF ~~ THEN EXTERN ~BAJANT~ 120
END

IF ~~ THEN BEGIN 16 // from: BAJANT:120.0
  SAY #36584 /* ~"Fight hard. Relax harder."~ */
  IF ~~ THEN GOTO 17
  IF ~  InParty("safana")
InMyArea("safana")
!StateCheck("safana",CD_STATE_NOTVALID)
~ THEN EXTERN ~BSAFAN~ 14
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~BELDOT~ 45
END

IF ~~ THEN BEGIN 17 // from: 16.0 BELDOT:45.0 BSAFAN:14.0
  SAY #36587 /* ~If it does not offend, may I say that you seem to be skipping the second part... Have you nothing in life besides "righteousness"? Surely you get bored of it occasionally?~ */
  IF ~~ THEN EXTERN ~BAJANT~ 121
END

IF WEIGHT #4 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  Global("P#Branwen_Ajantis2","LOCALS",0)
CombatCounter(0)
InParty("ajantis")
!See([ENEMY])
See("ajantis")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN BEGIN 18 // from:
  SAY #36589 /* ~If, if I may ask something of you, sir paladin...~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Ajantis2","LOCALS",1)
~ EXTERN ~BAJANT~ 122
END

IF ~~ THEN BEGIN 19 // from: BAJANT:122.0
  SAY #36591 /* ~I am grateful for that. Tell me, Ajantis... What do you think of me?~ */
  IF ~~ THEN EXTERN ~BAJANT~ 123
END

IF ~~ THEN BEGIN 20 // from: BAJANT:123.0
  SAY #36593 /* ~My thanks to you, Ajantis. I fear that... Well, I have not always been respected as such. In... other lands... not all deign to look with respect upon a woman who is called to be a servant of the Foehammer. The respect you grant me is a rare thing, and you have my gratitude for it.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #5 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  Global("P#Branwen_Alora1","LOCALS",0)
CombatCounter(0)
InParty("alora")
!See([ENEMY])
See("alora")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("alora",CD_STATE_NOTVALID)
~ THEN BEGIN 21 // from:
  SAY #36594 /* ~Aloraaaaa!~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Alora1","LOCALS",1)
~ EXTERN ~BALORA~ 151
END

IF ~~ THEN BEGIN 22 // from: BALORA:151.0
  SAY #36596 /* ~Shed no false tears in my direction, halfling. What did you do with my lucky pebble?!~ */
  IF ~~ THEN EXTERN ~BALORA~ 152
END

IF ~~ THEN BEGIN 23 // from: BALORA:152.0
  SAY #36598 /* ~YES! MY LUCKY PEBBLE. Hand it over *immediately*, and mayhap Tempus shall forgive your impertinence.~ */
  IF ~~ THEN EXTERN ~BALORA~ 153
END

IF ~~ THEN BEGIN 24 // from: BALORA:154.0
  SAY #36601 /* ~*flushes* Uh... nevermind.~ */
  IF ~~ THEN EXTERN ~BALORA~ 155
END

IF ~~ THEN BEGIN 25 // from: BALORA:155.0
  SAY #36603 /* ~'Tis surprising you don't feel sorry for the rabbit.~ */
  IF ~~ THEN EXTERN ~BALORA~ 156
END

IF ~~ THEN BEGIN 26 // from: BALORA:156.0
  SAY #36605 /* ~*dryly* Your secret shall be held close to my heart, fear not.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #6 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  Global("P#Branwen_Alora2","LOCALS",0)
CombatCounter(0)
InParty("alora")
!See([ENEMY])
See("alora")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("alora",CD_STATE_NOTVALID)
~ THEN BEGIN 27 // from:
  SAY #36606 /* ~Stop trying to snatch my hammers in the middle of our frays, Alora.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Alora2","LOCALS",1)
~ EXTERN ~BALORA~ 157
END

IF ~~ THEN BEGIN 28 // from: BALORA:157.0
  SAY #36608 /* ~Child, they have no substance to any other but their wielder and those who I deem worthy of pounding into a fine paste!~ */
  IF ~~ THEN EXTERN ~BALORA~ 158
END

IF ~~ THEN BEGIN 29 // from: BALORA:158.0
  SAY #36610 /* ~*she smirks* 'Tis fun for ME!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #7 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("coran")
Global("P#Branwen_Coran1","LOCALS",0)
!See([ENEMY])
See("coran")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN BEGIN 30 // from:
  SAY #36611 /* ~By the icicles of Auril, how did you ever become so quick of hand and heel?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Coran1","LOCALS",1)
~ EXTERN ~BCORAN~ 26
END

IF ~~ THEN BEGIN 31 // from: BCORAN:26.0
  SAY #36613 /* ~'Tis true that your kind are known for such, but you seem to be somewhat more... gifted...~ */
  IF ~~ THEN EXTERN ~BCORAN~ 27
END

IF ~~ THEN BEGIN 32 // from: BCORAN:27.0
  SAY #36615 /* ~Hm. 'Tis what I get for gorging on greasy meats in my youth, I suppose.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #8 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("dynaheir")
InParty("minsc")
Global("P#Branwen_Dynaheir1","LOCALS",0)
!See([ENEMY])
See("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN BEGIN 33 // from:
  SAY #36616 /* ~I have a question for you... a somewhat awkward one, I shall admit... May we step a few paces back from the others for a moment, Dynaheir?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Dynaheir1","LOCALS",1)
~ EXTERN ~BDYNAH~ 27
END

IF ~~ THEN BEGIN 34 // from: BDYNAH:27.0
  SAY #36618 /* ~'Tis concerning your companion, Minsc. Why have you not tried to have his mind restored to him? You like that flea-bitten rat no more than I, surely.~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 28
END

IF ~~ THEN BEGIN 35 // from: BDYNAH:29.0
  SAY #36621 /* ~Of course, Dynaheir. In truth, I shall handle him as gently as a wetnurse with her charge.~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 30
END

IF WEIGHT #9 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("dynaheir")
Global("P#Branwen_Dynaheir2","LOCALS",0)
!See([ENEMY])
See("dynaheir")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN BEGIN 36 // from:
  SAY #36623 /* ~Do you never tire of slaying foes with the wiggling of your fingers? Yes, yes, there are flames and lightnings colored as rainbows and Tempus knows what else, but surely such things, grand as they appear, lack the sheer joy of crushing the ribs of your foe with your might until the shattered pieces pierce his heart...~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Dynaheir2","LOCALS",1)
~ EXTERN ~BDYNAH~ 31
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("P#Branwen_Dynaheir2","LOCALS",1)
~ EXTERN ~BMINSC~ 22
END

IF ~~ THEN BEGIN 37 // from: BDYNAH:31.0
  SAY #36626 /* ~No... In my homeland, we have no snakes that go aloft to the trees.~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 32
END

IF WEIGHT #10 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("edwin")
Global("P#Branwen_Edwin1","LOCALS",0)
!See([ENEMY])
See("edwin")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("edwin",CD_STATE_NOTVALID)
LevelGT("edwin",4)
~ THEN BEGIN 38 // from:
  SAY #36628 /* ~Mageling, about-~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Edwin1","LOCALS",1)
~ EXTERN ~BEDWIN~ 40
END

IF ~~ THEN BEGIN 39 // from: BEDWIN:40.0
  SAY #36630 /* ~Very well, then... Edwin. About your fondness for calling up all manner of fell and loathsome beasts to aid us in battle... I would prefer that you cease it. It belittles a warrior to fight beside such as mere gnolls and hobgoblins.~ */
  IF ~~ THEN GOTO 40
END

IF ~~ THEN BEGIN 40 // from: 39.0
  SAY #36631 /* ~If you wish to aid in battle you would do much better to take up that hefty staff of yours and smite a skull or two.~ */
  IF ~~ THEN EXTERN ~BEDWIN~ 41
END

IF ~~ THEN BEGIN 41 // from: BEDWIN:41.0
  SAY #36633 /* ~'Tis my hope that you are not including myself in that category, wizard.~ */
  IF ~~ THEN EXTERN ~BEDWIN~ 42
END

IF ~~ THEN BEGIN 42 // from: BEDWIN:42.0
  SAY #36635 /* ~Bah! For that remark, 'twill be a fortnight at least before my hands deign to taint themselves by sealing up holes in your arrogant hide!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #11 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("edwin")
Global("P#Branwen_Edwin2","LOCALS",0)
!See([ENEMY])
See("edwin")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("edwin",CD_STATE_NOTVALID)
~ THEN BEGIN 43 // from:
  SAY #36636 /* ~Is your self split in twain, Edwin?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Edwin2","LOCALS",1)
~ EXTERN ~BEDWIN~ 43
END

IF ~~ THEN BEGIN 44 // from: BEDWIN:43.0
  SAY #36638 /* ~I ask only because you are heard to speak to yourself so oft, and I have heard tales of men who do so that believe they are many in one body. Do you debate philosophy with yourself, perchance?~ */
  IF ~~ THEN EXTERN ~BEDWIN~ 44
END

IF ~~ THEN BEGIN 45 // from: BEDWIN:44.0
  SAY #36640 /* ~Your favorite color, is it pink in the dewy evenings and red in the morn? Or perchance one of you is a zoo keeper? 'Twould explain the constant mutterings of apes.~ */
  IF ~~ THEN EXTERN ~BEDWIN~ 45
END

IF ~~ THEN BEGIN 46 // from: BEDWIN:45.0
  SAY #36642 /* ~Pray tell, when you rise from slumber and step left, are you a man, but a woman if your step is to the right side? These eyes cannot help but spy something of a feminine care for the beauty of the body in you...~ */
  IF ~~ THEN EXTERN ~BEDWIN~ 46
END

IF ~~ THEN BEGIN 47 // from: BEDWIN:46.0
  SAY #36644 /* ~Ah, but you have no appreciation of fine humor, Edwin!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #12 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("eldoth")
Global("P#Branwen_Eldoth1","LOCALS",0)
!See([ENEMY])
See("eldoth")
!Dead("eldoth")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
~ THEN BEGIN 48 // from:
  SAY #36645 /* ~I have been pondering... 'tis truly fitting to your personality, these "special" arrows of yours, Eldoth...~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Eldoth1","LOCALS",1)
~ EXTERN ~BELDOT~ 46
END

IF ~~ THEN BEGIN 49 // from: BELDOT:46.0
  SAY #36647 /* ~They share much of your venom. Do not think I fail to see it, coated in honey though it be.~ */
  IF ~~ THEN EXTERN ~BELDOT~ 47
END

IF ~~ THEN BEGIN 50 // from: BELDOT:47.0
  SAY #36649 /* ~I wonder, then, how you would feel if I challenged you to have us use each other's sorting methods on the other. Who do you think would win?~ */
  IF ~~ THEN EXTERN ~BELDOT~ 48
END

IF WEIGHT #13 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("eldoth")
Global("P#Branwen_Eldoth2","LOCALS",0)
!See([ENEMY])
See("eldoth")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN BEGIN 51 // from:
  SAY #36651 /* ~One more glance like that my way, foolish bardling, and I shall drive a hammer down your gullet.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Eldoth2","LOCALS",1)
~ EXTERN ~BELDOT~ 49
END

IF ~~ THEN BEGIN 52 // from: BELDOT:49.0
  SAY #36653 /* ~*flustered and outraged* That... That is not so! Tempus has graced me with MANY talents that I use every day... Such as... as...~ */
  IF ~~ THEN EXTERN ~BELDOT~ 50
END

IF ~~ THEN BEGIN 53 // from: BELDOT:50.0
  SAY #36655 /* ~*quieter* Such as...~ */
  IF ~~ THEN EXTERN ~BELDOT~ 51
END

IF ~~ THEN BEGIN 54 // from: BELDOT:51.0
  SAY #36657 /* ~*suddenly turns and walks off, cursing under her breath*~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #14 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("faldorn")
Global("P#Branwen_Faldorn1","LOCALS",0)
!See([ENEMY])
See("faldorn")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN BEGIN 55 // from:
  SAY #36658 /* ~Must you always weep blood over things that bleed sap, woodsie girl? By Tempus, such things were put on this earth to be tools for all greater living things, from squirrels to man. Denying them their proper place in the cycle of things is foolishness.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Faldorn1","LOCALS",1)
~ EXTERN ~BFALDO~ 17
END

IF ~~ THEN BEGIN 56 // from: BFALDO:17.0
  SAY #36660 /* ~I see now why you protect the plants with such fervor; obviously you were birthed from within the brambles of a thorn bush.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #15 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("faldorn")
Global("P#Branwen_Faldorn2","LOCALS",0)
!See([ENEMY])
See("faldorn")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN BEGIN 57 // from:
  SAY #36661 /* ~*Branwen stares calmly at Faldorn.*~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Faldorn2","LOCALS",1)
~ EXTERN ~BFALDO~ 18
END

IF ~~ THEN BEGIN 58 // from: BFALDO:18.0
  SAY #36663 /* ~We could flip a coin, perhaps.~ */
  IF ~~ THEN EXTERN ~BFALDO~ 19
END

IF ~~ THEN BEGIN 59 // from: BFALDO:19.0
  SAY #36665 /* ~When you can change into a wolf?! By Tempus' sword and shield, I think not. Mayhap <CHARNAME> should decide which of us is to have a leave-taking and which is to stay.~ */
  IF ~~ THEN EXTERN ~BFALDO~ 20
END

IF ~~ THEN BEGIN 60 // from: BFALDO:20.0
  SAY #36667 /* ~You have the audacity to try to shovel coal in my mouth and tell me 'tis chocolate? I'll take you any time, anywhere, and hand your empty head to you. But only on equal terms.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #16 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("garrick")
Global("P#Branwen_Garrick1","LOCALS",0)
!See([ENEMY])
InMyArea("garrick")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN BEGIN 61 // from:
  SAY #36668 /* ~Dear minstrel, your strummings warm the hearts and soothe the souls of our band well, but I am not sure if the heat of battle is the place for them.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Garrick1","LOCALS",1)
~ EXTERN ~BGARRI~ 20
END

IF ~~ THEN BEGIN 62 // from: BGARRI:21.0
  SAY #36671 /* ~Perhaps, but I wager you would do more good still to let our egos tend to themselves and join in the fray with a shining blade of your own.~ */
  IF ~~ THEN EXTERN ~BGARRI~ 22
END

IF ~~ THEN BEGIN 63 // from: BGARRI:22.0
  SAY #36673 /* ~Hah! With that attitude I doubt you're either.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #17 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("garrick")
Global("P#Branwen_Garrick2","LOCALS",0)
!See([ENEMY])
InMyArea("garrick")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN BEGIN 64 // from:
  SAY #36674 /* ~Ho, there, Garrick! Give us a song of valiant deeds and mighty heroes!~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Garrick2","LOCALS",1)
~ EXTERN ~BGARRI~ 23
END

IF ~~ THEN BEGIN 65 // from: BGARRI:24.0
  SAY #36677 /* ~*blushes and scowls* Don't be silly, Garrick! I ask for a battle hymn and you give me a love song? In any case, I prefer men with less... stringy musculatures. Oh, I'm sorry, 'twas not my intent to wound your feelings, dear bard.~ */
  IF ~~ THEN EXTERN ~BGARRI~ 25
END

IF ~~ THEN BEGIN 66 // from: BGARRI:26.0
  SAY #36680 /* ~Very pleasant.~ */
  IF ~~ THEN EXTERN ~BGARRI~ 27
END

IF WEIGHT #18 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("imoen")
Global("P#Branwen_Imoen1","LOCALS",0)
!See([ENEMY])
InMyArea("imoen")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN BEGIN 67 // from:
  SAY #36682 /* ~It is rare for me to find one more fleet of foot even than I, Imoen. I must admit, 'tis a pleasure merely to watch you move with all the grace of a hunting cat.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Imoen1","LOCALS",1)
~ EXTERN ~BIMOEN~ 24
END

IF ~~ THEN BEGIN 68 // from: BIMOEN:24.0
  SAY #36684 /* ~Oh, don't worry. I'm sure the next ogre will drop some pretty baubles for you to wear as trophies or sell for better weaponry, as you please.~ */
  IF ~~ THEN EXTERN ~BIMOEN~ 25
END

IF WEIGHT #19 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("jaheira")
Global("P#Branwen_Jaheira1","LOCALS",0)
!See([ENEMY])
InMyArea("jaheira")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN BEGIN 69 // from:
  SAY #36686 /* ~I have spoken with the woodsie folk before, and you seem more martial than most of them, Jaheira. What brought you to the decision to be more forthright in battle rather than hide behind spells of tangling vines and animal companions like the rest of your order?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Jaheira1","LOCALS",1)
~ EXTERN ~BJAHEI~ 19
END

IF ~~ THEN BEGIN 70 // from: BJAHEI:21.0
  SAY #36691 /* ~*shrugs* Methinks if the tools are as equal as you say, then you should not complain of the next mageling who uses the restless dead for allies.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #20 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("jaheira")
Global("P#Branwen_Jaheira2","LOCALS",0)
!See([ENEMY])
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN BEGIN 71 // from:
  SAY #36692 /* ~Jaheira, dear, I've noticed you've been limiting your choices of weaponry somewhat despite your obvious martial skill. Scimitars are cavalry weapons, and quarterstaves and clubs are cheap sticks for peasants. Why don't you purchase a nice solid mace at the next town?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Jaheira2","LOCALS",1)
~ EXTERN ~BJAHEI~ 22
END

IF ~~ THEN BEGIN 72 // from: BJAHEI:22.0
  SAY #36694 /* ~Your oaths haven't stopped you from wearing plate mail, I've noticed...~ */
  IF ~~ THEN EXTERN ~BJAHEI~ 23
END

IF WEIGHT #21 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("kagain")
Global("P#Branwen_Kagain1","LOCALS",0)
!See([ENEMY])
See("kagain")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("kagain",CD_STATE_NOTVALID)
~ THEN BEGIN 73 // from:
  SAY #36696 /* ~You have such a gleam in your eye when the slain are being scavenged, greybeard, yet I see no such excitement in your heart when the battle is afoot and the corpses have yet to fall. Even with orcs... where is the bloodlust your kind are so renowned for against their bitter foes?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Kagain1","LOCALS",1)
~ GOTO 74
END

IF ~~ THEN BEGIN 74 // from: 73.0
  SAY #36697 /* ~'Twould be pleasant to behold your soul's fire lit by something other than the gleam of coin.~ */
  IF ~~ THEN EXTERN ~BKAGAI~ 49
END

IF ~~ THEN BEGIN 75 // from: BKAGAI:49.0
  SAY #36699 /* ~I...~ */
  IF ~~ THEN EXTERN ~BKAGAI~ 50
END

IF WEIGHT #22 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  Global("P#Branwen_Kagain2","LOCALS",0)
CombatCounter(0)
InParty("kagain")
!See([ENEMY])
See("kagain")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("kagain",CD_STATE_NOTVALID)
~ THEN BEGIN 76 // from:
  SAY #36701 /* ~Kagain, why do you complain over your aching bones so often? I have seen you prick your thumb and the puncture vanish completely by an hour's time later. Surely one with such a miraculous constitution need not worry about old age?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Kagain2","LOCALS",1)
~ EXTERN ~BKAGAI~ 51
END

IF ~~ THEN BEGIN 77 // from: BKAGAI:51.0
  SAY #36703 /* ~Hmm. A pity. I must admit, these weaknesses of yours do somewhat limit various... activities... I had in mind to relieve you of your self-pitying moaning. I find your robustness quite intriguing. However, if you can't take excitement, then I suppose there is nothing to be done.~ */
  IF ~~ THEN EXTERN ~BKAGAI~ 52
  IF ~  InParty("safana")
InMyArea("safana")
!StateCheck("safana",CD_STATE_NOTVALID)
~ THEN EXTERN ~BSAFAN~ 15
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN EXTERN ~BGARRI~ 28
END

IF ~~ THEN BEGIN 78 // from: BKAGAI:52.0
  SAY #36707 /* ~I am sure you are, greybeard. Let your words suit your actions and whine a little less frequently, hmm?~ */
  IF ~~ THEN EXTERN ~BKAGAI~ 53
END

IF WEIGHT #23 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  Global("P#Branwen_Khalid1","LOCALS",0)
CombatCounter(0)
InParty("khalid")
!See([ENEMY])
InMyArea("khalid")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN BEGIN 79 // from:
  SAY #36709 /* ~The skill with which you wield your weapons brings a smile to my lips, elven one.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Khalid1","LOCALS",1)
~ EXTERN ~BKHALI~ 24
END

IF ~~ THEN BEGIN 80 // from: BKHALI:24.0
  SAY #36711 /* ~Indeed, Tempus has surely blessed you with great natural ability. I trust you are thankful for your gifts?~ */
  IF ~~ THEN EXTERN ~BKHALI~ 25
END

IF ~~ THEN BEGIN 81 // from: BKHALI:26.0
  SAY #36714 /* ~*smiles slightly* Your words speak truth, comrade. I confess that oft I focus on praise of my lord of battles too much, and forget that the efforts of those not divine count for much, as well. Thank you for reminding me.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #24 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("khalid")
Global("P#Branwen_Khalid2","LOCALS",0)
!See([ENEMY])
InMyArea("khalid")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN BEGIN 82 // from:
  SAY #36715 /* ~Khalid, you are a most valiant warrior.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Khalid2","LOCALS",1)
~ EXTERN ~BKHALI~ 27
END

IF ~~ THEN BEGIN 83 // from: BKHALI:27.0
  SAY #36717 /* ~I don't mean to pry. However...~ */
  IF ~~ THEN EXTERN ~BKHALI~ 28
END

IF ~~ THEN BEGIN 84 // from: BKHALI:28.0
  SAY #36718 /* ~Why are you married to that harridan of a druid? You are fit, you are brave, intelligent, and kind as well. My apologies, but in my sight 'tis not fitting for you to be constantly badgered and ordered around by one so obviously your lesser.~ */
  IF ~~ THEN EXTERN ~BKHALI~ 29
END

IF ~~ THEN BEGIN 85 // from: BKHALI:30.0
  SAY #36722 /* ~*pauses for a long moment* You're... right... Khalid. Tempus forgive me, but I've allowed my personal animosity to color my sight of a woman who fights as bravely as you or I, and not only in the martial arenas. I will try to keep a closer watch over my tongue from now on.~ */
  IF ~~ THEN EXTERN ~BKHALI~ 31
END

IF WEIGHT #25 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("kivan")
Global("P#Branwen_Kivan1","LOCALS",0)
!See([ENEMY])
InMyArea("kivan")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN BEGIN 86 // from:
  SAY #36724 /* ~The winds whisper in mine ear that you seek blood out of more personal reasons than most warriors, Kivan. Would you care to clarify their mutterings?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Kivan1","LOCALS",1)
~ EXTERN ~BKIVAN~ 17
END

IF ~~ THEN BEGIN 87 // from: BKIVAN:17.0
  SAY #36726 /* ~Come now, noble ranger. Lend me your sorrows that we might purge them together in the glory of battle. Would it help if I offered the solace of my bosom?~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 18
END

IF ~~ THEN BEGIN 88 // from: BKIVAN:18.0
  SAY #36728 /* ~*narrows her eyes* This priestess offers her humble apologies if she has offended you. She meant the remark only in jest.~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 19
END

IF ~~ THEN BEGIN 89 // from: BKIVAN:19.0
  SAY #36730 /* ~Say no more, elfling! I understand your meaning well enough, there is no need to recount a memory that obviously pains you so. In pain your beloved was struck down... and for my part, I swear to it that in pain those who struck her down shall pay an equal return.~ */
  IF ~~ THEN GOTO 90
END

IF ~~ THEN BEGIN 90 // from: 89.0
  SAY #36731 /* ~Tempus always grants his might to those who would seek to avenge the defenseless, and whatever your spear sees fit to pierce in righteousness, my hammers will likewise crash down upon with the fury of all the slain who cry for justice.~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 20
END

IF ~~ THEN BEGIN 91 // from: BKIVAN:20.0
  SAY #36733 /* ~Mayhap you think my heart is as hard as the stone I once was? You yourself are cloaked in less than charitable expressions, Kivan. Let us recognize that all that is without is not all that is within, and be good to one another.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #26 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("kivan")
Global("P#Branwen_Kivan2","LOCALS",0)
!See([ENEMY])
InMyArea("kivan")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN BEGIN 92 // from:
  SAY #36734 /* ~So.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Kivan2","LOCALS",1)
~ EXTERN ~BKIVAN~ 21
END

IF ~~ THEN BEGIN 93 // from: BKIVAN:21.0
  SAY #36736 /* ~Would you... care for a ration? The jerky is... quite good.~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 22
END

IF ~~ THEN BEGIN 94 // from: BKIVAN:22.0
  SAY #36738 /* ~Very well, more for me. *She starts gulping down various edibles noisily.*~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 23
END

IF ~~ THEN BEGIN 95 // from: BKIVAN:23.0
  SAY #36740 /* ~Oh, I beg your pardon, Kivan. Do elvish stomachs not occasionally grumble for sustenance? *She tosses a strip of dried meat at him good-naturedly.* Eat, ranger. You need your strength for brooding.~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 24
END

IF WEIGHT #27 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  Global("P#Branwen_Minsc1","LOCALS",0)
CombatCounter(0)
InParty("minsc")
!See([ENEMY])
See("minsc")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN BEGIN 96 // from:
  SAY #36745 /* ~It's truly a wonderful sight to see you in combat, Minsc. You humble the rest of our companions with the courage with which you plunge into the fray. I heartily approve.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Minsc1","LOCALS",1)
~ EXTERN ~BMINSC~ 23
END

IF ~~ THEN BEGIN 97 // from: BMINSC:23.0
  SAY #36747 /* ~Oh, I'm sure. Perhaps you could use those muscles of yours to impress me in other ways sometime, hmm?~ */
  IF ~~ THEN EXTERN ~BMINSC~ 24
  IF ~  InParty("montaron")
InMyArea("montaron")
!StateCheck("montaron",CD_STATE_NOTVALID)
~ THEN EXTERN ~BMONTA~ 20
END

IF ~~ THEN BEGIN 98 // from: BMINSC:24.0
  SAY #36750 /* ~*sigh* That's not what I... oh, neverMIND, Minsc.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #28 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("montaron")
Global("P#Branwen_Montaron1","LOCALS",0)
!See([ENEMY])
See("montaron")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("montaron",CD_STATE_NOTVALID)
~ THEN BEGIN 99 // from:
  SAY #36751 /* ~So, tell me, Master Montaron, is it pleasant being the toady of a madman?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Montaron1","LOCALS",1)
~ EXTERN ~BMONTA~ 21
END

IF ~~ THEN BEGIN 100 // from: BMONTA:21.0
  SAY #36753 /* ~What is it that troubles you?~ */
  IF ~~ THEN EXTERN ~BMONTA~ 22
END

IF ~~ THEN BEGIN 101 // from: BMONTA:22.0
  SAY #30787 /* ~Go on.~ */
  IF ~~ THEN EXTERN ~BMONTA~ 23
END

IF ~~ THEN BEGIN 102 // from: BMONTA:23.0
  SAY #36756 /* ~Absolutely not! Have you no sense of honor, of, of respect?~ */
  IF ~~ THEN EXTERN ~BMONTA~ 24
END

IF ~~ THEN BEGIN 103 // from: BMONTA:24.0
  SAY #36758 /* ~You lie! Torture is an end - and a joy - to you in itself.~ */
  IF ~~ THEN EXTERN ~BMONTA~ 25
END

IF WEIGHT #29 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("quayle")
Global("P#Branwen_Quayle1","LOCALS",0)
!See([ENEMY])
See("quayle")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("quayle",CD_STATE_NOTVALID)
~ THEN BEGIN 104 // from:
  SAY #36760 /* ~Truly, I am grateful for your company, Quayle.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Quayle1","LOCALS",1)
~ EXTERN ~BQUAYL~ 11
END

IF ~~ THEN BEGIN 105 // from: BQUAYL:11.0 BXANNN:19.0
  SAY #36763 /* ~No, little one, actually I am gladdened for another reason.~ */
  IF ~~ THEN EXTERN ~BQUAYL~ 12
END

IF ~~ THEN BEGIN 106 // from: BQUAYL:12.0
  SAY #36765 /* ~Your company is good for me, because we are nothing alike. Every instant I spend in your company, I think to myself: "Branwen, whatever your failings, at least you are not like HIM", and my heart is filled with joy.~ */
  IF ~~ THEN EXTERN ~BQUAYL~ 13
END

IF WEIGHT #30 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("quayle")
Global("P#Branwen_Quayle2","LOCALS",0)
!See([ENEMY])
See("quayle")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("quayle",CD_STATE_NOTVALID)
~ THEN BEGIN 107 // from:
  SAY #36767 /* ~Born with the pride of a giant and the stature of a shrub. It must be a hard life for you.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Quayle2","LOCALS",1)
~ EXTERN ~BQUAYL~ 14
END

IF ~~ THEN BEGIN 108 // from: BQUAYL:14.0
  SAY #36769 /* ~...what?~ */
  IF ~~ THEN EXTERN ~BQUAYL~ 15
END

IF WEIGHT #31 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("safana")
Global("P#Branwen_Safana1","GLOBAL",0)
!See([ENEMY])
See("safana")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("safana",CD_STATE_NOTVALID)
!AreaType(CITY)
~ THEN BEGIN 109 // from:
  SAY #36771 /* ~Your frame is a little flimsier than I'd expect from one so obviously interested in activities of a... ah, physical nature. Yet your fingers seem dextrous enough, and you are fleet of foot. Would you care for a friendly competition, Safana?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Safana1","GLOBAL",1)
~ EXTERN ~BSAFAN~ 16
END

IF ~~ THEN BEGIN 110 // from: BSAFAN:16.0
  SAY #36773 /* ~Let us find some poor lonely male in the next town, and each of us give him a proper relaxation of his shoulder and back muscles and then inquire as to which of us was the better at the deed. Fifty gold to the winner, shall we say?~ */
  IF ~~ THEN EXTERN ~BSAFAN~ 17
END

IF ~~ THEN BEGIN 111 // from: BSAFAN:17.0
  SAY #36775 /* ~Is it not obvious? Surely eyes as perceptive as yours have noticed we are two mirror images in the sight of gods and men. I would like to see which of us is considered more attractive by the men... a frail, dainty slip of a girl who sweet talks all within reach, or a strong yet gentle woman who knows how to apply her strength of arm properly.~ */
  IF ~~ THEN EXTERN ~BSAFAN~ 18
END

IF WEIGHT #32 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
Global("P#Branwen_Safana1","GLOBAL",1)
Global("P#Branwen_SafanaSex","LOCALS",0)
InParty("safana")
OR(2)
Global("P#BranMatch","GLOBAL",0)
Global("P#BranwenRomanceActive","GLOBAL",3)
!See([ENEMY])
See("safana")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("safana",CD_STATE_NOTVALID)
~ THEN BEGIN 112 // from:
  SAY #36777 /* ~A tie is *not* what I had in mind...~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_SafanaSex","LOCALS",1)
~ GOTO 113
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("P#Branwen_SafanaSex","LOCALS",1)
~ EXTERN ~BGARRI~ 29
END

IF ~~ THEN BEGIN 113 // from: 112.0 BGARRI:29.0
  SAY #36779 /* ~Bah. I KNEW I should have made it a contest in wrestling. What say you, Safana? A hundred gold to the victor?~ */
  IF ~~ THEN EXTERN ~BSAFAN~ 19
END

IF WEIGHT #33 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("safana")
Global("P#Branwen_Safana2","LOCALS",0)
!See([ENEMY])
See("safana")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("safana",CD_STATE_NOTVALID)
~ THEN BEGIN 114 // from:
  SAY #36782 /* ~What brought a girl such as yourself to the adventuring life, if your inheritance was so drowned in riches?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Safana2","LOCALS",1)
~ EXTERN ~BSAFAN~ 20
END

IF ~~ THEN BEGIN 115 // from: BSAFAN:20.0
  SAY #36784 /* ~Yes... I too prefer to be on the move. There is great misery to be had in stagnating, still and decaying within as a stilled babe in the mother's womb.~ */
  IF ~~ THEN EXTERN ~BSAFAN~ 21
END

IF ~~ THEN BEGIN 116 // from: BSAFAN:21.0
  SAY #36786 /* ~Hmph.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #34 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("sharteel")
Global("P#Branwen_SharTeel1","LOCALS",0)
!See([ENEMY])
See("sharteel")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN BEGIN 117 // from:
  SAY #36787 /* ~Ho, Shar-Teel! What made you see fit to kick that stray mongrel?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_SharTeel1","LOCALS",1)
~ EXTERN ~BSHART~ 21
END

IF ~~ THEN BEGIN 118 // from: BMONTA:26.0 BSHART:21.0
  SAY #36790 /* ~Ah... Shar-Teel, dear... Make no mistake, your enthusiasm for the beauty of conflict is equalled by my own heart, but a wise warrior knows to pick her enemies with care. It was a mere stray, for Tempus' sake! Do you also go about shooting male birds from the sky and slaying male swine in their pens?~ */
  IF ~~ THEN EXTERN ~BSHART~ 22
END

IF ~~ THEN BEGIN 119 // from: BSHART:22.0
  SAY #36792 /* ~I must disagree. There is no point to a blow when the enemy cannot defend against it, or even perceive it.~ */
  IF ~~ THEN EXTERN ~BSHART~ 23
END

IF WEIGHT #35 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("sharteel")
Global("P#Branwen_SharTeel2","LOCALS",0)
!See([ENEMY])
See("sharteel")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN BEGIN 120 // from:
  SAY #36794 /* ~Shar-Teel, while I find your valor in the face of the enemy most admirable, I must confess I find the disdain with which you view the men of our war party... less than pleasant. Are not all who fight well and bravely worthy of respect, regardless of chances of birth?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_SharTeel2","LOCALS",1)
~ EXTERN ~BSHART~ 24
END

IF ~~ THEN BEGIN 121 // from: BSHART:24.0
  SAY #36796 /* ~Rarely. But when such unpleasantness shows its ugly face, I think you will find I am amiable to beating the vileness out of them properly. There is a reason why I prefer blunt weapons over sharp: the foolish are more likely to flee and repent afterwards.~ */
  IF ~~ THEN EXTERN ~BSHART~ 25
END

IF ~~ THEN BEGIN 122 // from: BSAFAN:22.0 BSHART:25.0
  SAY #36799 /* ~While I prefer to reserve skewering for well-cooked slices of chicken. They are so much more kind to the gullet.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #36 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("sharteel")
Global("P#Branwen_SharTeel3","LOCALS",0)
!See([ENEMY])
See("sharteel")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN BEGIN 123 // from:
  SAY #36800 /* ~I admire your courage and fearlessness, Shar-Teel, but I cannot understand your insistence on following the path of Loki. Honor in battle is as important as courage, and yet you embrace one while completely dismissing the other. Why would you travel such a hateful path?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_SharTeel3","LOCALS",1)
~ EXTERN ~BSHART~ 26
END

IF ~~ THEN BEGIN 124 // from: BAJANT:124.0 BMINSC:25.0 BSHART:27.0 BSHART:26.0
  SAY #36805 /* ~A warrior without honor is nothing more than a murdering animal. Should you ever see the folly of your views, Tempus will gladly accept you into his service, but until then you are more butcher than champion. I shall pray that you understand before it is too late...~ */
  IF ~~ THEN EXTERN ~BSHART~ 28
END

IF WEIGHT #37 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("skie")
Global("P#Branwen_Skie1","LOCALS",0)
!See([ENEMY])
See("skie")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN BEGIN 125 // from:
  SAY #36808 /* ~Skie, no offense is meant, but would you stop being so... so...~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Skie1","LOCALS",1)
~ EXTERN ~BSKIE~ 14
END

IF ~~ THEN BEGIN 126 // from: BSKIE:14.0
  SAY #36810 /* ~So... disgustingly PRANCY? This is a mission for blood and valour, after all, not a mere picnic in the woods.~ */
  IF ~~ THEN EXTERN ~BSKIE~ 15
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN EXTERN ~BGARRI~ 30
END

IF ~~ THEN BEGIN 127 // from: BSKIE:15.0
  SAY #36813 /* ~Ugh. Cease, you make me sick with your foolishness.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #38 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("skie")
Global("P#Branwen_Skie2","LOCALS",0)
!See([ENEMY])
See("skie")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("skie",CD_STATE_NOTVALID)
~ THEN BEGIN 128 // from:
  SAY #36814 /* ~Why is your skin always so soft and smelling of flowers?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Skie2","LOCALS",1)
~ EXTERN ~BSKIE~ 16
END

IF ~~ THEN BEGIN 129 // from: BSKIE:16.0
  SAY #36816 /* ~Um... lo... shun? What is this strange potion you speak of? I have not heard of such things before.~ */
  IF ~~ THEN EXTERN ~BSKIE~ 17
END

IF WEIGHT #39 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("tiax")
Global("P#Branwen_Tiax1","LOCALS",0)
!See([ENEMY])
See("tiax")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("tiax",CD_STATE_NOTVALID)
~ THEN BEGIN 130 // from:
  SAY #36819 /* ~Yes, yes, tell me once again of the "glory" of Cyric and yourself. By all means...~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Tiax1","LOCALS",1)
~ EXTERN ~BTIAX~ 22
END

IF ~~ THEN BEGIN 131 // from: BTIAX:22.0
  SAY #36821 /* ~Ugh, by the frost of Auril. 'Twas meant in mockery, you pint-sized fool.~ */
  IF ~~ THEN EXTERN ~BTIAX~ 23
  IF ~  InParty("quayle")
InMyArea("quayle")
!StateCheck("quayle",CD_STATE_NOTVALID)
~ THEN EXTERN ~BQUAYL~ 18
  IF ~  InParty("quayle")
InMyArea("quayle")
!StateCheck("quayle",CD_STATE_NOTVALID)
~ THEN EXTERN ~BQUAYL~ 17
END

IF ~~ THEN BEGIN 132 // from: BTIAX:23.0
  SAY #36825 /* ~*presses her hands to her ears and begins singing, albeit badly* Lalalalala, a hymn to Tempus this is, lalalalalala, may he cause your nethers to freeze, lalalalala, and then fall off bit by bit...~ */
  IF ~~ THEN EXTERN ~BTIAX~ 24
END

IF WEIGHT #40 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("tiax")
Global("P#Branwen_Tiax2","LOCALS",0)
!See([ENEMY])
See("tiax")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("tiax",CD_STATE_NOTVALID)
~ THEN BEGIN 133 // from:
  SAY #36827 /* ~Typically, <CHARNAME>, when the warriors of Tempus meet the foul servants of Cyric, the Cyricists are inevitably butchered. There is no honorable way to deal with their wickedness save battle, for any other relations will merely lead to your betrayal. This is a lesson you would do well to learn.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Tiax2","LOCALS",1)
~ EXTERN ~BTIAX~ 25
END

IF ~~ THEN BEGIN 134 // from: BTIAX:25.0
  SAY #36829 /* ~Silence, madman! Your presence is an eyesore, and will inevitably lead to disaster for us all. The sooner <CHARNAME> allows me to purge you from the group, the better.~ */
  IF ~~ THEN EXTERN ~BTIAX~ 26
END

IF ~~ THEN BEGIN 135 // from: BQUAYL:19.0 BTIAX:26.0
  SAY #36832 /* ~If not for <CHARNAME>, I would throttle the life out of you! By Tempus, but I'm tempted to do so anyway! Stay away from me, or I swear we shall come to blows.~ */
  IF ~~ THEN EXIT
  IF ~  InParty("quayle")
InMyArea("quayle")
!StateCheck("quayle",CD_STATE_NOTVALID)
~ THEN GOTO 136
  IF ~  InParty("quayle")
InMyArea("quayle")
!StateCheck("quayle",CD_STATE_NOTVALID)
~ THEN EXTERN ~BQUAYL~ 20
END

IF ~~ THEN BEGIN 136 // from: 135.1 BQUAYL:20.1
  SAY #36834 /* ~*Both* of you...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #41 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("viconia")
Global("P#Branwen_Viccy1","LOCALS",0)
!See([ENEMY])
See("viconia")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN BEGIN 137 // from:
  SAY #36835 /* ~Viconia, why does a priestess of such an infamously martial race sink to begging for help from wandering strangers, no better than a fairytale princess trapped in a tower? Have you no ability to defend yourself? No self-respect?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Viccy1","LOCALS",1)
~ EXTERN ~BVICON~ 29
END

IF ~~ THEN BEGIN 138 // from: BVICON:29.0
  SAY #36837 /* ~I WISH people would stop speaking of that singularly unfortunate incident!~ */
  IF ~~ THEN EXTERN ~BVICON~ 30
END

IF ~~ THEN BEGIN 139 // from: BVICON:30.0
  SAY #36839 /* ~I can't help but notice your sword arm is a little... lacking, Viconia. Would you like me to train you in the more intensive arts of battle?~ */
  IF ~~ THEN EXTERN ~BVICON~ 31
END

IF WEIGHT #42 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("xan")
Global("P#Branwen_Xan1","LOCALS",0)
!See([ENEMY])
See("xan")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN BEGIN 140 // from:
  SAY #36841 /* ~Of all the bookworms, you are surely the least useful of the lot, Xan! Even the others can at least give us the mighty roar of flames. You are good for nothing more than the dishonorable, useless clouding of minds and I will make no secret of it that the sooner you are gone from my sight, the better.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Xan1","LOCALS",1)
~ EXTERN ~BXANNN~ 20
END

IF ~~ THEN BEGIN 141 // from: BXANNN:20.0
  SAY #36843 /* ~Eh? What was that? Why are you whispering so... oh. Oh my. Look at that most handsome toad sitting there on the rock!~ */
  IF ~~ THEN GOTO 142
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN EXTERN ~BIMOEN~ 28
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN EXTERN ~BIMOEN~ 27
END

IF ~~ THEN BEGIN 142 // from: 141.0 BIMOEN:28.0 BIMOEN:27.0
  SAY #36846 /* ~I'm usually disgusted by them, but for some reason the scales and bumps seem less like slimy pimples with this one, and so much more like dignified ridges of emerald... Oh, wait, come back, little toadling! I will not hurt you, I just wish to hug you to my breast and treat you with the respect that such a glorious specimen of toad-dom such as yourself deserves...~ */
  IF ~~ THEN EXTERN ~BXANNN~ 21
END

IF WEIGHT #43 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("xan")
Global("P#Branwen_Xan2","LOCALS",0)
!See([ENEMY])
See("xan")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN BEGIN 143 // from:
  SAY #36848 /* ~Why do you persist in being so morose, mageling? Draw up those floppy robes of yours and give us a merry jig on the corpses of our enemies! You've nothing to be gloomy about.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Xan2","LOCALS",1)
~ EXTERN ~BXANNN~ 22
END

IF ~~ THEN BEGIN 144 // from: BXANNN:22.0
  SAY #36850 /* ~I'd much rather break another's, thank you.~ */
  IF ~~ THEN EXTERN ~BXANNN~ 23
END

IF ~~ THEN BEGIN 145 // from: BXANNN:23.0
  SAY #36852 /* ~Oh, yes, of course, I was just, ah, jesting in return, naturally.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #44 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("xzar")
Global("P#Branwen_Xzar1","LOCALS",0)
!See([ENEMY])
See("xzar")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("xzar",CD_STATE_NOTVALID)
~ THEN BEGIN 146 // from:
  SAY #36853 /* ~Pardon me, mageli-~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Xzar1","LOCALS",1)
~ EXTERN ~BXZAR~ 19
END

IF ~~ THEN BEGIN 147 // from: BXZAR:19.0
  SAY #36855 /* ~*She starts slightly in surprise.* By the gods, man, I merely tapped your shoulder!~ */
  IF ~~ THEN EXTERN ~BXZAR~ 20
END

IF ~~ THEN BEGIN 148 // from: BXZAR:20.0
  SAY #36857 /* ~Um. I did not mean to trouble you, mageling. I weren't aware that you... ah... preferred the company of your own kind. *mutters to herself* Though I suppose that does explain about Montaron... *louder* But in any case, I wasn't intending to offer. I reserve those for rewards for a select few of noble stance.~ */
  IF ~~ THEN EXTERN ~BXZAR~ 21
END

IF ~~ THEN BEGIN 149 // from: BXZAR:21.0
  SAY #36859 /* ~I merely wondered why you are so much less stringy about the arms and legs than most of your profession. Did you have cause to lift especially heavy books as an apprentice?~ */
  IF ~~ THEN EXTERN ~BXZAR~ 22
END

IF ~~ THEN BEGIN 150 // from: BXZAR:22.0
  SAY #36861 /* ~*shudders* Mayhap the others shall remind me not to ask you anything. Ever again.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #45 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("xzar")
Global("P#Branwen_Xzar2","LOCALS",0)
!See([ENEMY])
See("xzar")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("xzar",CD_STATE_NOTVALID)
~ THEN BEGIN 151 // from:
  SAY #36862 /* ~Methinks you enjoy my use of the slain for allies somewhat too well, necromancer. Would it kill *you* to stop salivating quite so freely?~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Xzar2","LOCALS",1)
~ EXTERN ~BXZAR~ 23
END

IF ~~ THEN BEGIN 152 // from: BXZAR:23.0
  SAY #36864 /* ~But only when absolutely necessary! 'Tis their just punishment to serve after their rightful defeat on the field of battle, but from the way you regard such acts, I think you would not mind treating all the dead the same, whether innocent or sinful!~ */
  IF ~~ THEN EXTERN ~BXZAR~ 24
END

IF ~~ THEN BEGIN 153 // from: BXZAR:24.0
  SAY #36866 /* ~I see. Are you prepared to abandon your vile ways - and your equally vile masters - in order to learn the adoration of my Lord Tempus?~ */
  IF ~~ THEN EXTERN ~BXZAR~ 25
END

IF ~~ THEN BEGIN 154 // from: BXZAR:25.0
  SAY #36868 /* ~Very well. Clear your mind of all distraction. Then open your heart to the spirit of Tempus, that it may be strong in the next affray. Then, with a battle as yet undecided, focus the will of Tempus upon the slain and pray for their revivification upon the side of right...~ */
  IF ~~ THEN EXTERN ~BXZAR~ 26
END

IF WEIGHT #46 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
InParty("yeslick")
Global("P#Branwen_Yeslick1","LOCALS",0)
!See([ENEMY])
See("yeslick")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck("yeslick",CD_STATE_NOTVALID)
~ THEN BEGIN 155 // from:
  SAY #36870 /* ~Ho, dwarven one! Ten gold that I get the next four hobgoblins we spy.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Yeslick1","LOCALS",1)
~ EXTERN ~BYESLI~ 27
END

IF ~~ THEN BEGIN 156 // from: BYESLI:27.0
  SAY #36872 /* ~Done and done, Yeslick. 'Twill be a pleasure to down a brew at your expense.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #47 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  CombatCounter(0)
HPPercentLT("yeslick",60)
InParty("yeslick")
Global("P#Branwen_Yeslick2","LOCALS",0)
!See([ENEMY])
See("yeslick")
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(Player1,CD_STATE_NOTVALID)
!StateCheck("yeslick",CD_STATE_NOTVALID)
~ THEN BEGIN 157 // from:
  SAY #36873 /* ~Need a little help there, comrade? You look a little wheezy; perhaps your age has finally caught up with you. Stand down, and I will double for myself and you as well in the next few battles.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Yeslick2","LOCALS",1)
~ EXTERN ~BYESLI~ 28
END

IF ~~ THEN BEGIN 158 // from: BYESLI:28.0
  SAY #36875 /* ~*smirks teasingly* Such large words from such a person of small stature. Let's just see you back them up.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 159 // from: BCORAN:45.0
  SAY #37055 /* ~I'll spare none of my time on such folly. I am warrior born, not a concubine.~ */
  IF ~~ THEN EXTERN ~BCORAN~ 46
END

IF ~~ THEN BEGIN 160 // from: BCORAN:46.0
  SAY #37057 /* ~Tempus sees my fury in battle and my bravery! That is how I shall find his favor.~ */
  IF ~~ THEN EXTERN ~BCORAN~ 47
END

IF ~~ THEN BEGIN 161 // from: BCORAN:47.0
  SAY #37059 /* ~The Lord of Battle cares not for my appearance! Battleguards of Tempus are regarded for valorous deeds.~ */
  IF ~~ THEN EXTERN ~BCORAN~ 48
END

IF ~~ THEN BEGIN 162 // from: DYNAHJ:66.0
  SAY #37453 /* ~Ah, yes, well, um, mageling, that is to say-~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 42
END

IF ~~ THEN BEGIN 163 // from: BDYNAH:42.0
  SAY #37455 /* ~Yes, ah, Dynaheir. Have you considered sharpening your, ah, battle skills somewhat? Truly, if it were not for your Minsc, there have been times when you would have been sliced near to shreds, and surely the gnoll incident is not beyond your recall-~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 43
END

IF ~~ THEN BEGIN 164 // from: BDYNAH:43.0
  SAY #37457 /* ~My apologies, ma- um, Dynaheir, but I truly think 'twould be best if you spent just a little more time working on your archery, at least. Tempus has shown me that you cannot always depend on magic, nor on your comrade, stalwart though he be.~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 44
END

IF ~~ THEN BEGIN 165 // from: BDYNAH:44.0
  SAY #37459 /* ~No, Dynaheir, you do not understand! Tempus has *shown* me these things. 'Twas in a dream I had of late. I know it sounds like the foolishness of children barely out of swaddling clothes, but 'twas so very vivid! I dreamt of Minsc in rage yet helpless, of creatures arrogant and cruel that laughed as your mighty spells rolled off them as droplets off the back of a water fowl.~ */
  IF ~~ THEN GOTO 166
END

IF ~~ THEN BEGIN 166 // from: 165.0
  SAY #37460 /* ~I know you do not place your faith where I do, but I cannot believe Tempus would send me this dream if there were no meaning to it. Please do take caution, Dynaheir. Though I find your methods of battle less than perfect, I have no wish to see you harmed.~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 45
END

IF ~~ THEN BEGIN 167 // from: BDYNAH:53.0
  SAY #37476 /* ~I serve Tempus and no other path gladdens my soul. Once you have chosen the right thing, the rest comes easy. Was that not your case too, Dynaheir?~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 54
END

IF ~~ THEN BEGIN 168 // from: BDYNAH:54.0
  SAY #37478 /* ~Sacrifices? What do you mean?~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 55
END

IF ~~ THEN BEGIN 169 // from: BDYNAH:55.0
  SAY #37480 /* ~Your fate was sealed by others and you never protested?~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 56
END

IF ~~ THEN BEGIN 170 // from: BEDWIN:67.0
  SAY #37717 /* ~What is that you say, Edwin?~ */
  IF ~~ THEN EXTERN ~BEDWIN~ 68
END

IF ~~ THEN BEGIN 171 // from: BEDWIN:68.0
  SAY #37719 /* ~Tempus endows each and every one of his children as he sees fit. Why should strength of spirit and faith not be doubled by strength of body?~ */
  IF ~~ THEN EXTERN ~BEDWIN~ 69
END

IF ~~ THEN BEGIN 172 // from: BELDOT:102.0
  SAY #37966 /* ~Begging your pardon?~ */
  IF ~~ THEN EXTERN ~BELDOT~ 103
END

IF ~~ THEN BEGIN 173 // from: BELDOT:103.0
  SAY #37968 /* ~But of course, though the meaning does escape me.~ */
  IF ~~ THEN EXTERN ~BELDOT~ 104
END

IF ~~ THEN BEGIN 174 // from: BELDOT:104.0
  SAY #37970 /* ~Do you mock? Do you make jest, bard?~ */
  IF ~~ THEN EXTERN ~BELDOT~ 105
END

IF ~~ THEN BEGIN 175 // from: BELDOT:105.0
  SAY #37972 /* ~What? What do you-~ */
  IF ~~ THEN EXTERN ~BELDOT~ 106
END

IF ~~ THEN BEGIN 176 // from: BFALDO:56.0
  SAY #38263 /* ~‘Tis the way of the Uthgardt barbarians, alright. But you are not one of us, Faldorn.~ */
  IF ~~ THEN EXTERN ~BFALDO~ 57
END

IF ~~ THEN BEGIN 177 // from: BFALDO:57.0
  SAY #38265 /* ~Born - yes, but you were not raised by the tribe, in our tradition. You are not a valorous male warrior, nor are you a woman who'd make a good wife for a warrior.~ */
  IF ~~ THEN EXTERN ~BFALDO~ 58
END

IF ~~ THEN BEGIN 178 // from: BFALDO:58.0
  SAY #38267 /* ~When barbarians raid cities, they do not cry to the Oak Father, like you. They call to Tempus and Auril, and to their forefathers. They will not have you back, druid and servant of Silvanus.~ */
  IF ~~ THEN GOTO 179
END

IF ~~ THEN BEGIN 179 // from: 178.0
  SAY #38268 /* ~No more than the Sea Wolf will have me, until I'm the priestess of Tempus and a fighter in my own right.~ */
  IF ~~ THEN EXTERN ~BFALDO~ 59
END

IF ~~ THEN BEGIN 180 // from: BFALDO:60.0
  SAY #38271 /* ~Our foes were worthy, and Tempus gave us victory! You might be a weirdling and a beastling, but you have Black Raven's blood in you! Have a drink of proper mead, Faldorn!~ */
  IF ~~ THEN EXTERN ~BFALDO~ 61
END

IF ~~ THEN BEGIN 181 // from: BFALDO:61.0
  SAY #38273 /* ~Tempus, the Lord of All Battles, gives strength to the arms of our warriors, and spirit to our magelings and such. What did our fight have to do with Silvanus?~ */
  IF ~~ THEN EXTERN ~BFALDO~ 62
END

IF ~~ THEN BEGIN 182 // from: BFALDO:62.0
  SAY #38275 /* ~Let's drink to that then! Glory to the victorious! Woe to the defeated!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 183 // from: BFALDO:63.0
  SAY #38277 /* ~Wonderful? ‘Tis like dying slowly and endlessly! ‘Tis worse than undeath!~ */
  IF ~~ THEN EXTERN ~BFALDO~ 64
END

IF ~~ THEN BEGIN 184 // from: BFALDO:65.0
  SAY #38280 /* ~Why don't you go and look into a basilisk's orbs, Faldorn? Mayhap you will succeed where I have failed.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 185 // from: BGARRI:74.0
  SAY #38691 /* ~Of course, Garrick. Go ahead.~ */
  IF ~~ THEN EXTERN ~BGARRI~ 75
END

IF ~~ THEN BEGIN 186 // from: BGARRI:75.0
  SAY #38693 /* ~A good story? Maybe we should ask a basilisk or mage to petrify you and see how you like it...~ */
  IF ~~ THEN EXTERN ~BGARRI~ 76
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~BXANNN~ 54
END

IF ~~ THEN BEGIN 187 // from: BGARRI:76.0
  SAY #38696 /* ~Good. I would far rather be remembered by my many deeds dedicated to Tempus than by my period as a statue.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 188 // from: BIMOEN:115.0
  SAY #39270 /* ~If you really wish to know why healing is a vital component of warfare, dear child, perhaps you would like me to withhold it from you for a while, until you figure it out?~ */
  IF ~~ THEN EXTERN ~BIMOEN~ 116
END

IF ~~ THEN BEGIN 189 // from: BIMOEN:117.0
  SAY #39273 /* ~Child, please. No more horrid jokes. My ears are still getting used to being able to hear things again after having been stone for so long, be kind to them.~ */
  IF ~~ THEN EXTERN ~BIMOEN~ 118
END

IF ~~ THEN BEGIN 190 // from: BKAGAI:100.0
  SAY #39942 /* ~Really? You surprise me. I had thought your interest in conflict to be purely mercenary.~ */
  IF ~~ THEN EXTERN ~BKAGAI~ 101
END

IF ~~ THEN BEGIN 191 // from: BKAGAI:101.0
  SAY #39944 /* ~Bah! Tempus will not be served with a mere utensil. One worships with striving, daring and pain.~ */
  IF ~~ THEN EXTERN ~BKAGAI~ 102
END

IF ~~ THEN BEGIN 192 // from: BKAGAI:102.0
  SAY #39946 /* ~An ‘edge' would be blasphemy! My Lord Tempus requires all that is in one. To ask for more, simply to spare oneself - that would be abominable!~ */
  IF ~~ THEN EXTERN ~BKAGAI~ 103
END

IF ~~ THEN BEGIN 193 // from: BKHALI:113.0
  SAY #40184 /* ~No, but the striving, the determination of the warrior – that is applicable in any circumstance.~ */
  IF ~~ THEN EXTERN ~BKHALI~ 114
END

IF ~~ THEN BEGIN 194 // from: BKHALI:114.0
  SAY #40186 /* ~Even among so-called civilized people, what is called ‘cooperation' is normally the many surrendering their wills to one determined leader. As for friendship, there is no more true friendship in this world than between battle-mates.~ */
  IF ~~ THEN EXTERN ~BKHALI~ 115
END

IF ~~ THEN BEGIN 195 // from: BKHALI:115.0
  SAY #40188 /* ~Ah, well, you are the married one. I leave it to you to say to what extent ‘love' is also an exercise of the will.~ */
  IF ~~ THEN EXTERN ~BKHALI~ 116
END

IF ~~ THEN BEGIN 196 // from: BKHALI:116.0
  SAY #40190 /* ~Would you? Hmm. I was about to say ‘How droll', but you are perhaps not such a simpleton after all.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 197 // from:
  SAY #40699 /* ~'Tis my opinion that you need a potion to help you sleep peacefully. Now it's handy.~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 76
END

IF ~~ THEN BEGIN 198 // from: BKIVAN:76.0
  SAY #40701 /* ~Whatever you do, 'tis no good if you moan.~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 77
END

IF ~~ THEN BEGIN 199 // from: BKIVAN:77.0
  SAY #40703 /* ~I thought elves do not sleep. How can you dream then?~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 78
END

IF ~~ THEN BEGIN 200 // from: BKIVAN:79.0
  SAY #40706 /* ~Nevermind, just drink one of those before doing whatever you need to do to keep on going, and I am Auril, if you won't be better for it.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 201 // from: BKIVAN:108.0
  SAY #40773 /* ~'Twas truth you have heard. Northeim Isles rise from the cold sea, as castles here in the South, pink and gray and speckled with shining crystals.~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 109
END

IF ~~ THEN BEGIN 202 // from: BKIVAN:109.0
  SAY #40775 /* ~The cliffs are as unyielding as the warriors of my land. They sail the sea in longboats, their prows and sails painted red, the color of blood and honor.~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 110
END

IF ~~ THEN BEGIN 203 // from: BKIVAN:110.0
  SAY #40777 /* ~Perchance you have heard songs of the Northerners?~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 111
END

IF ~~ THEN BEGIN 204 // from: BMINSC:159.0
  SAY #41183 /* ~Bless you, Minsc.~ */
  IF ~~ THEN EXTERN ~BMINSC~ 160
END

IF ~~ THEN BEGIN 205 // from: BMINSC:160.0
  SAY #41185 /* ~That wasn't what I meant, Minsc. But since you bring it up, why do you not embrace the strength that can be provided only by faith? Your so-called "witch" is hardly a fit comparison to myself in the heat of battle.~ */
  IF ~~ THEN GOTO 206
END

IF ~~ THEN BEGIN 206 // from: 205.0
  SAY #41186 /* ~Surely 'tis plain that the might of a blessed mace proves itself superior on the field of battle to a mere... what is it the mages call it... "magic missile?" *snorts amusedly*~ */
  IF ~~ THEN EXTERN ~BMINSC~ 161
END

IF ~~ THEN BEGIN 207 // from: BMINSC:161.0
  SAY #41188 /* ~BY TEMPUS' SHIELD, WILL YOU PEOPLE NEVER CEASE BRINGING THAT UP?!~ */
  IF ~~ THEN EXTERN ~BMINSC~ 162
END

IF ~~ THEN BEGIN 208 // from: BMINSC:162.0
  SAY #41190 /* ~By the gods, you tempt me!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 209 // from: BMONTA:107.0
  SAY #41437 /* ~Do not waste speech with me, coward.~ */
  IF ~~ THEN EXTERN ~BMONTA~ 108
END

IF ~~ THEN BEGIN 210 // from: BMONTA:108.0
  SAY #41439 /* ~I have watched you make devious ways behind good foes and dispatch them unawares. Tempus sees all battle-hearts and knows the valour of each.~ */
  IF ~~ THEN EXTERN ~BMONTA~ 109
END

IF ~~ THEN BEGIN 211 // from: BMONTA:109.0
  SAY #41441 /* ~My arms and divinely appointed gifts are not shy of battle, but... no. None such as you could understand.~ */
  IF ~~ THEN EXTERN ~BMONTA~ 110
END

IF ~~ THEN BEGIN 212 // from: BQUAYL:119.0
  SAY #41644 /* ~It was not exactly my choice that it happened - and I thank Tempus that <CHARNAME> found and released me.~ */
  IF ~~ THEN EXTERN ~BQUAYL~ 120
END

IF ~~ THEN BEGIN 213 // from: BQUAYL:120.0
  SAY #41646 /* ~Do you mock my faith, gnome?~ */
  IF ~~ THEN EXTERN ~BQUAYL~ 121
END

IF ~~ THEN BEGIN 214 // from: BQUAYL:121.0
  SAY #41648 /* ~Your logic, I fear, is flawed.~ */
  IF ~~ THEN EXTERN ~BQUAYL~ 122
END

IF ~~ THEN BEGIN 215 // from: BQUAYL:123.0
  SAY #41651 /* ~No... What?~ */
  IF ~~ THEN EXTERN ~BQUAYL~ 124
END

IF ~~ THEN BEGIN 216 // from: BQUAYL:125.0
  SAY #41654 /* ~I'm fairly sure I understood most of what you just said. Regardless of the words, though, your tone makes itself clear enough. Yap elsewhere, little dog. I've no interest in being your pride's footstool.~ */
  IF ~~ THEN EXTERN ~BQUAYL~ 126
END

IF ~~ THEN BEGIN 217 // from: BQUAYL:126.0
  SAY #41656 /* ~Meta-what?~ */
  IF ~~ THEN EXTERN ~BQUAYL~ 127
END

IF ~~ THEN BEGIN 218 // from: BSAFAN:94.0
  SAY #41924 /* ~Another remarkable tale from you, Safana? I trust it will be a little more believable than the story of the shipwreck.~ */
  IF ~~ THEN EXTERN ~BSAFAN~ 95
END

IF ~~ THEN BEGIN 219 // from: BSAFAN:95.0
  SAY #41926 /* ~I do like the sound of this. Tempus has taught us many such inspirational tales to guide us in our daily lives.~ */
  IF ~~ THEN EXTERN ~BSAFAN~ 96
END

IF ~~ THEN BEGIN 220 // from: BSAFAN:97.0
  SAY #41929 /* ~I can only hope that honor won out in this case, for love can be fleeting, while honor is the rock on which a soul finds purchase.~ */
  IF ~~ THEN EXTERN ~BSAFAN~ 98
END

IF ~~ THEN BEGIN 221 // from: BSHART:103.0
  SAY #42249 /* ~'Tis of no consequence. Tempus tests all his faithful. ~ */
  IF ~~ THEN EXTERN ~BSHART~ 104
END

IF ~~ THEN BEGIN 222 // from: BSHART:104.0
  SAY #42251 /* ~I could not defeat the elders in battle, I'm afraid, or I might indeed have challenged them for my right to stay.~ */
  IF ~~ THEN EXTERN ~BSHART~ 105
END

IF ~~ THEN BEGIN 223 // from: BSHART:105.0
  SAY #42253 /* ~By Auril's breath, I have never heard such wickedness! Only the spawn of Loki fight in such underhanded ways! I am a servant of Tempus, a warrior, not a murderer!~ */
  IF ~~ THEN EXTERN ~BSHART~ 106
END

IF ~~ THEN BEGIN 224 // from: BSKIE:152.0
  SAY #42541 /* ~I am a priestess of Tempus, and I have seen many battles, if that is what you mean.~ */
  IF ~~ THEN EXTERN ~BSKIE~ 153
END

IF ~~ THEN BEGIN 225 // from: BSKIE:153.0
  SAY #42543 /* ~I am always willing to help out a fellow comrade in arms. Take out your weapon.~ */
  IF ~~ THEN EXTERN ~BSKIE~ 154
END

IF ~~ THEN BEGIN 226 // from: BSKIE:154.0
  SAY #42545 /* ~Skie, it's a sword you're holding, not a lollipop. Any cowardly brigand would be able to disarm you in a second!~ */
  IF ~~ THEN EXTERN ~BSKIE~ 155
END

IF ~~ THEN BEGIN 227 // from: BSKIE:155.0
  SAY #42547 /* ~Tighten your grip on your sword. Now, let's do a simple thrust. Put your right foot forward and thrust your sword along the line of your foot.~ */
  IF ~~ THEN EXTERN ~BSKIE~ 156
END

IF ~~ THEN BEGIN 228 // from: BSKIE:156.0
  SAY #42549 /* ~It is a sword, not a throwing dagger, Skie. Did I not tell you to tighten your grip?~ */
  IF ~~ THEN EXTERN ~BSKIE~ 157
END

IF ~~ THEN BEGIN 229 // from: BSKIE:157.0
  SAY #42551 /* ~There wasn't enough force behind the throw for the sword to piece my armor, and that's something else you can work on. Now, I'm going to pretend to attack you to test your defenses.~ */
  IF ~~ THEN EXTERN ~BSKIE~ 158
END

IF ~~ THEN BEGIN 230 // from: BSKIE:158.0
  SAY #42553 /* ~What?! I didn't even raise my weapon yet!~ */
  IF ~~ THEN EXTERN ~BSKIE~ 159
END

IF ~~ THEN BEGIN 231 // from: BSKIE:159.0
  SAY #42555 /* ~Girl, you're as white as a sheet! Who taught you to fight in the first place? Did you have any training at all?~ */
  IF ~~ THEN EXTERN ~BSKIE~ 160
END

IF ~~ THEN BEGIN 232 // from: BSKIE:160.0
  SAY #42557 /* ~*sighs* It seems I have my work cut out for me.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 233 // from: BTIAX:159.0
  SAY #42997 /* ~Your kind always whines in the face of any hardship. A Cyricist with a backbone is a rare breed indeed; most would rather wallow away their meaningless existences in the lap of luxury, manipulating from the background, never experiencing the joy of battle or the invigorating feel of one's mace impacting against an enemy's skull. Cowards, all of them.~ */
  IF ~~ THEN EXTERN ~BTIAX~ 160
END

IF ~~ THEN BEGIN 234 // from: BTIAX:160.0
  SAY #42999 /* ~I call you coward because you ARE a coward. Your wicked god is proof enough of that; you would rather plant a knife in an enemy's back, rather than face them in battle. Tempus teaches that such tactics are for muggers and traitors, not warriors born and bred for war!~ */
  IF ~~ THEN EXTERN ~BTIAX~ 161
END

IF ~~ THEN BEGIN 235 // from: BTIAX:161.0
  SAY #43001 /* ~That is also why Cyric is lost to his lunacy while Tempus still wields his power with clarity and focus. Cyric's wicked ways backfired on him, costing him everything, while Tempus' honor remains unstained, his power unrivalled. You shall learn one day, far too late, that your god has made you weak while mine has made me strong. Now away with you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 236 // from: BTIAX:162.0
  SAY #43003 /* ~I don't care. Be quiet.~ */
  IF ~~ THEN EXTERN ~BTIAX~ 163
END

IF ~~ THEN BEGIN 237 // from: BTIAX:163.0
  SAY #43005 /* ~Hear me now, for it is the only time I shall bother to grace you with my attention long enough to say it. I care not what little delusions bubble in that stewpot head of yours, fool. Be quiet.~ */
  IF ~~ THEN EXTERN ~BTIAX~ 164
END

IF ~~ THEN BEGIN 238 // from: BTIAX:164.0
  SAY #43007 /* ~*smack!*~ */
  IF ~~ THEN EXTERN ~BTIAX~ 165
END

IF ~~ THEN BEGIN 239 // from: BTIAX:165.0
  SAY #43007 /* ~*smack!*~ */
  IF ~~ THEN EXTERN ~BTIAX~ 166
END

IF ~~ THEN BEGIN 240 // from: BTIAX:166.0
  SAY #43010 /* ~*smack, smack, smack!*.~ */
  IF ~~ THEN EXTERN ~BTIAX~ 167
END

IF ~~ THEN BEGIN 241 // from: BTIAX:167.0
  SAY #43012 /* ~Had enough?~ */
  IF ~~ THEN EXTERN ~BTIAX~ 168
END

IF ~~ THEN BEGIN 242 // from: BTIAX:168.0
  SAY #27886 /* ~Good.~ */
  IF ~~ THEN EXTERN ~BTIAX~ 169
END

IF ~~ THEN BEGIN 243 // from: BVICON:154.0
  SAY #43272 /* ~You speak to me of battle, drow? 'Tis rather unsettling to me that you see fit to group the talent of a warrior bold with the fearsome tactics of your kindred.~ */
  IF ~~ THEN EXTERN ~BVICON~ 155
END

IF ~~ THEN BEGIN 244 // from: BVICON:155.0
  SAY #43274 /* ~I know you meant good by your words, but I simply cannot draw honor from comparison to such notoriously cowardly ways.~ */
  IF ~~ THEN EXTERN ~BVICON~ 156
END

IF ~~ THEN BEGIN 245 // from: BVICON:157.0
  SAY #43277 /* ~All strong warriors revel in the heat of battle. There is nothing nobler.~ */
  IF ~~ THEN EXTERN ~BVICON~ 158
END

IF ~~ THEN BEGIN 246 // from: BVICON:158.0
  SAY #43279 /* ~On the field of battle, both parties know full well that their lives hang in the balance. They have placed them there willingly. 'Tis a sort of bravery that Tempus smiles upon, as do I.~ */
  IF ~~ THEN EXTERN ~BVICON~ 159
END

IF ~~ THEN BEGIN 247 // from: BVICON:159.0
  SAY #43281 /* ~None are as virtuous as the valor felt on the battlefield.~ */
  IF ~~ THEN EXTERN ~BVICON~ 160
END

IF ~~ THEN BEGIN 248 // from: BVICON:160.0
  SAY #43283 /* ~Cowardice reigns in the dealings of your kind, Viconia. Your games, your cloak-and-dagger... 'tis shameful! Battle, along with victory, is the only righteous end one may strive for!~ */
  IF ~~ THEN EXTERN ~BVICON~ 161
END

IF ~~ THEN BEGIN 249 // from: BVICON:161.0
  SAY #43285 /* ~In a war of virtues, thou art unarmed.~ */
  IF ~~ THEN EXTERN ~BVICON~ 162
END

IF ~~ THEN BEGIN 250 // from: BVICON:162.0
  SAY #43287 /* ~Do not mock me! 'Tis solely for the continued success of this group that I shall let your insult pass!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 251 // from: BXANNN:184.0
  SAY #43680 /* ~I have yet to see any more efficient solutions to life's problems, oh depressive elf. Mayhap ‘tis possible for you to charm all those who would wish us harm into being our friends, instead? Corpses can't be dispelled.~ */
  IF ~~ THEN EXTERN ~BXANNN~ 185
END

IF ~~ THEN BEGIN 252 // from: BXZAR:155.0
  SAY #43960 /* ~Do not cease your lowing. It is far less odious than your usual discourse.~ */
  IF ~~ THEN EXTERN ~BXZAR~ 156
END

IF ~~ THEN BEGIN 253 // from: BXZAR:156.0
  SAY #43962 /* ~Tell me when ‘tis due, and I'll dispatch you to the knacker's with good cheer.~ */
  IF ~~ THEN EXTERN ~BXZAR~ 157
END

IF ~~ THEN BEGIN 254 // from: BXZAR:157.0
  SAY #43964 /* ~Then you have committed the simple error of identifying yourself with a cow's head as opposed to her nether quarters.~ */
  IF ~~ THEN EXTERN ~BXZAR~ 158
END

IF ~~ THEN BEGIN 255 // from: BYESLI:131.0
  SAY #44293 /* ~Foolish? What... is this you spout, dwarven one? Tempus is no more foolish than he is cowardly! I believed your Clangeddin as like to my Lord of Battles, how can you say...~ */
  IF ~~ THEN EXTERN ~BYESLI~ 132
END

IF ~~ THEN BEGIN 256 // from: BYESLI:132.0
  SAY #44295 /* ~It is not mindless slaughter, Yeslick! Tempus teaches us there is only one law; and it ensures the strongest survive! There will always be War, and there will always be those that fight. We must measure our strength against them... again and again, until the end. Only that is victory.~ */
  IF ~~ THEN EXTERN ~BYESLI~ 133
END

IF ~~ THEN BEGIN 257 // from: BTIAX:284.0 BYESLI:133.0
  SAY #44298 /* ~Nonsense. With Tempus' blessing, it will never be.~ */
  IF ~~ THEN EXTERN ~BYESLI~ 134
END

IF ~~ THEN BEGIN 258 // from: BAJANT:254.7 BCORAN:367.7 BDYNAH:281.7 BEDWIN:313.7 BELDOT:371.7 BFALDO:334.7 BGARRI:290.7 BIMOEN:395.7 BJAHEI:301.7 BKAGAI:272.7 BKHALI:272.7 BKIVAN:308.7 BMINSC:350.7 BMONTA:268.7 BQUAYL:279.7 BSAFAN:237.7 BSKIE:388.7 BXANNN:291.7 BXZAR:283.7 BYESLI:252.7
  SAY #47807 /* ~You are eager to give Tempus his tribute? This is good!~ */
  IF ~~ THEN REPLY #47775 /* ~Are you questioning my word? Many have died for much lesser offences.~ */ EXTERN ~X#KARRIS~ 10
  IF ~~ THEN REPLY #47811 /* ~Ahh, well... perhaps he is not worth protecting after all. I lied. I know the whereabouts of Belgin.~ */ EXTERN ~X#KARRIS~ 14
  IF ~~ THEN REPLY #47812 /* ~Well, that puts things in a different light. Belgin sought us out to help, because we know that Telliax is alive.~ */ EXTERN ~X#KARRIS~ 15
  IF ~~ THEN REPLY #47813 /* ~This is getting frustrating. You know, I don't think this conversation is making headway. I will discuss this with you later.~ */ EXTERN ~X#KARRIS~ 13
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
~ THEN EXTERN ~BALORA~ 259
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN EXTERN ~BSHART~ 254
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~BVICON~ 267
END

IF ~~ THEN BEGIN 259 // from: BAJANT:255.6 BCORAN:368.6 BDYNAH:282.6 BEDWIN:314.6 BELDOT:372.6 BFALDO:335.6 BGARRI:291.6 BIMOEN:396.6 BJAHEI:302.6 BKAGAI:273.6 BKHALI:273.6 BKIVAN:309.6 BMINSC:351.6 BMONTA:269.6 BQUAYL:280.6 BSAFAN:238.6 BSKIE:389.6 BXANNN:292.6 BXZAR:284.6 BYESLI:253.6
  SAY #47835 /* ~Small men and petty schemes. There is no glory here.~ */
  IF ~~ THEN REPLY #47838 /* ~Farewell, Karris. May your adventures be as successful as mine have been.~ */ DO ~SetGlobal("X#TiaxQuest","GLOBAL",5)
SetGlobal("X#KarrisPlacement","GLOBAL",2)
~ JOURNAL #47783 /* ~Tiax and Karris

I proved to Karris's party that Tiax is alive and well. He's heading back to Amn, and Belgin should be safe. Belgin is waiting for us at the inn, so we had best go find him and claim our reward.~ */ EXIT
  IF ~  !Dead("x#belgin")
~ THEN REPLY #47839 /* ~Well, this was fun. Not exactly what I had in mind, but we at least get to go find out what Belgin thinks this was worth. May your adventures be as successful as mine have been.~ */ DO ~SetGlobal("X#TiaxQuest","GLOBAL",5)
SetGlobal("X#KarrisPlacement","GLOBAL",2)
~ JOURNAL #47783 /* ~Tiax and Karris

I proved to Karris's party that Tiax is alive and well. He's heading back to Amn, and Belgin should be safe. Belgin is waiting for us at the inn, so we had best go find him and claim our reward.~ */ EXIT
  IF ~~ THEN REPLY #47840 /* ~Hey, Karris, stop where you are. That was way too little reward. Perhaps you would care to empty your pockets immediately? Otherwise, we will be forced to destroy you.~ */ EXTERN ~X#KARRIS~ 10
  IF ~  Dead("x#belgin")
~ THEN REPLY #47841 /* ~Well, that went well. We kill the twerp, then clear his name, and walk away smelling like roses.~ */ DO ~SetGlobal("X#TiaxQuest","GLOBAL",5)
SetGlobal("X#KarrisPlacement","GLOBAL",2)
~ JOURNAL #47842 /* ~I told Karris's party that Tiax is alive and well. He's heading back to Amn, and Belgin would be safe, if it weren't for the detail that his new job is pushing up daisies.~ */ EXIT
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN EXTERN ~BSHART~ 255
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~BVICON~ 268
END

IF ~~ THEN BEGIN 260 // from: BAJANT:263.0
  SAY #52773 /* ~There is no need to trouble yourself, Ajantis. Mere formalities do not matter to me.~ */
  IF ~~ THEN EXTERN ~BAJANT~ 264
END

IF ~~ THEN BEGIN 261 // from: BAJANT:264.0
  SAY #52775 /* ~My spirit is guarded by the Lord of Battles, and he knows better. If Tempus has not admonished me for my decision, then idle whisperings behind my back do not worry me.~ */
  IF ~~ THEN EXTERN ~BAJANT~ 265
END

IF ~~ THEN BEGIN 262 // from: BCORAN:374.0
  SAY #52778 /* ~Not that I ever wanted your ilk, but I doubt you are truly lost to me. Women involved with other men hold a special place in your heart.~ */
  IF ~~ THEN EXTERN ~BCORAN~ 375
END

IF ~~ THEN BEGIN 263 // from: BCORAN:375.0
  SAY #52780 /* ~As close as makes no difference.~ */
  IF ~~ THEN EXTERN ~BCORAN~ 376
END

IF ~~ THEN BEGIN 264 // from: BCORAN:376.0
  SAY #52782 /* ~A charitable man, you are. ~ */
  IF ~~ THEN EXTERN ~BCORAN~ 377
END

IF ~~ THEN BEGIN 265 // from: BCORAN:377.0
  SAY #52784 /* ~Why, not only are you a fount of handsomeness, dexterous and witty, but a spiritual man besides! 'Tis a shame I must decline your proffers.~ */
  IF ~~ THEN EXTERN ~BCORAN~ 378
END

IF ~~ THEN BEGIN 266 // from: BEDWIN:339.0
  SAY #52787 /* ~Mind your own affairs, mageling. ~ */
  IF ~~ THEN EXTERN ~BEDWIN~ 340
END

IF ~~ THEN BEGIN 267 // from: BEDWIN:340.0
  SAY #52789 /* ~Were it that your fires and lightning bolts had been as quick as your tongue, wizard, you may have gained a touch of respect. As it is, you are more hindrance than help in our journeys.~ */
  IF ~~ THEN EXTERN ~BEDWIN~ 341
END

IF ~~ THEN BEGIN 268 // from: BEDWIN:341.0
  SAY #52791 /* ~Then I do not doubt that you'll soon be dismissed. ~ */
  IF ~~ THEN EXTERN ~BEDWIN~ 342
END

IF ~~ THEN BEGIN 269 // from: BFALDO:340.0
  SAY #52794 /* ~<CHARNAME> is valiant, strong of spirit and easy on the eyes.~ */
  IF ~~ THEN EXTERN ~BFALDO~ 341
END

IF ~~ THEN BEGIN 270 // from: BFALDO:341.0
  SAY #52796 /* ~Yes, 'tis true. But above all - ~ */
  IF ~~ THEN EXTERN ~BFALDO~ 342
END

IF ~~ THEN BEGIN 271 // from: BFALDO:342.0
  SAY #52798 /* ~What? ~ */
  IF ~~ THEN EXTERN ~BFALDO~ 343
END

IF ~~ THEN BEGIN 272 // from: BFALDO:343.0
  SAY #52800 /* ~Listen to what I was about to say, Faldorn: above all, I took <CHARNAME> as my mate, because my heart chose him, and he loved me in return. Yours just.. didn't.~ */
  IF ~~ THEN EXTERN ~BFALDO~ 344
END

IF ~~ THEN BEGIN 273 // from: BFALDO:344.0
  SAY #52802 /* ~Perhaps you are more of a human than you let on, Faldorn. ~ */
  IF ~~ THEN EXTERN ~BFALDO~ 345
END

IF ~~ THEN BEGIN 274 // from: BFALDO:345.0
  SAY #52804 /* ~Be at ease: there is no danger of you ever being taken for one, Faldorn. And, just in case you decide to reassert your wild nature - choose another alpha-male. This one is mine. ~ */
  IF ~~ THEN EXTERN ~BFALDO~ 346
END

IF ~~ THEN BEGIN 275 // from: BGARRI:301.0
  SAY #52807 /* ~Absolutely not. 'Tis private, and I'll not have anybody slandering our names along the Sword Coast in a vulgar and base manner.~ */
  IF ~~ THEN EXTERN ~BGARRI~ 302
END

IF ~~ THEN BEGIN 276 // from: BGARRI:302.0
  SAY #52809 /* ~'Tis my greatest desire, dear bard, but I wish to be memorized as <CHARNAME>'s stalwart companion, not as a mere dalliance. And much as I appreciate your writing skill, the latter 'twill surely be.~ */
  IF ~~ THEN EXTERN ~BGARRI~ 303
END

IF ~~ THEN BEGIN 277 // from: BIMOEN:400.0
  SAY #52812 /* ~Why does it surprise you?~ */
  IF ~~ THEN EXTERN ~BIMOEN~ 401
END

IF ~~ THEN BEGIN 278 // from: BIMOEN:401.0
  SAY #52814 /* ~*blushes* Yes, well... let's get going, shall we?~ */
  IF ~~ THEN EXTERN ~BIMOEN~ 402
END

IF ~~ THEN BEGIN 279 // from: BIMOEN:402.0
  SAY #52816 /* ~Imoen...~ */
  IF ~~ THEN EXTERN ~BIMOEN~ 403
END

IF ~~ THEN BEGIN 280 // from: BIMOEN:403.0
  SAY #52818 /* ~Imoen, child, let me go!~ */
  IF ~~ THEN EXTERN ~BIMOEN~ 404
END

IF ~~ THEN BEGIN 281 // from: BIMOEN:404.0
  SAY #52820 /* ~*sigh* All right. I do care for <CHARNAME>.~ */
  IF ~~ THEN EXTERN ~BIMOEN~ 405
END

IF ~~ THEN BEGIN 282 // from: BIMOEN:405.0
  SAY #27871 /* ~Whatever.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 283 // from: BKHALI:280.0
  SAY #52823 /* ~Thank you, Khalid. I confess, I have been walking as if in the bright sunshine lately.~ */
  IF ~~ THEN EXTERN ~BKHALI~ 281
END

IF ~~ THEN BEGIN 284 // from: BKHALI:281.0
  SAY #52825 /* ~It shows clearly, does it not? Yes, 'twas <CHARNAME> I was thinking of.~ */
  IF ~~ THEN EXTERN ~BKHALI~ 282
END

IF ~~ THEN BEGIN 285 // from: BKHALI:282.0
  SAY #52827 /* ~Thank you again, my friend. ~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #52 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  Global("P#Branwen_Kivan1RORE1","LOCALS",0)
Global("P#BranwenRomanceActive","GLOBAL",2)
CombatCounter(0)
!See([ENEMY])
InParty("kivan")
InMyArea("kivan")
!StateCheck("branwen",CD_STATE_NOTVALID)
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN BEGIN 286 // from:
  SAY #52828 /* ~Kivan, I seek advice from you.~ */
  IF ~~ THEN DO ~SetGlobal("P#Branwen_Kivan1RORE1","LOCALS",1)
~ EXTERN ~BKIVAN~ 316
END

IF ~~ THEN BEGIN 287 // from: BKIVAN:316.0
  SAY #52830 /* ~Your wife... did her presence inspire you in battle?~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 317
END

IF ~~ THEN BEGIN 288 // from: BKIVAN:318.0
  SAY #52833 /* ~'Tis in my mind a nagging and pestilent thought which poisons my love for <CHARNAME>. "A warrior's passion should lie on the battlefield only", it says.~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 319
END

IF ~~ THEN BEGIN 289 // from: BKIVAN:319.0
  SAY #52835 /* ~*sigh* Mayhap you're right. 'Tis foolish to become an easy prey for all-devouring doubts, in any case.~ */
  IF ~~ THEN EXTERN ~BKIVAN~ 320
END

IF ~~ THEN BEGIN 290 // from: BSAFAN:243.0
  SAY #52838 /* ~Do you honestly think I became impassioned with <CHARNAME> only to have his ear?~ */
  IF ~~ THEN EXTERN ~BSAFAN~ 244
END

IF ~~ THEN BEGIN 291 // from: BSHART:259.0
  SAY #52841 /* ~Is it jealousy I hear, Shar-Teel? No, I suppose you'd look at nobody but a Loki-spawn and butcher, with arms soaked with blood up to his elbows.~ */
  IF ~~ THEN EXTERN ~BSHART~ 260
END

IF ~~ THEN BEGIN 292 // from: BSHART:260.0
  SAY #52843 /* ~<CHARNAME> is nothing like these men. Had your hatred not blinded you, you could have noticed it yourself.~ */
  IF ~~ THEN EXTERN ~BSHART~ 261
END

IF ~~ THEN BEGIN 293 // from: BXANNN:309.0
  SAY #49936 /* ~Eh?~ */
  IF ~~ THEN EXTERN ~BXANNN~ 310
END

IF ~~ THEN BEGIN 294 // from: BXANNN:310.0
  SAY #52847 /* ~How so, elfling? ~ */
  IF ~~ THEN EXTERN ~BXANNN~ 311
END

IF ~~ THEN BEGIN 295 // from: BXANNN:311.0
  SAY #52849 /* ~Bah! Speaking of morale, elfling, I am quite sure I am not the one lowering it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 296 // from: BXZAR:290.0
  SAY #52851 /* ~You flatter yourself, mageling. 'Tis pity I feel when I look at you. No woman will ever spend as much as a minute with you, let alone a night.~ */
  IF ~~ THEN EXTERN ~BXZAR~ 291
END

IF ~~ THEN BEGIN 297 // from: BXZAR:291.0
  SAY #52853 /* ~By Tempus, you are truly insane! ~ */
  IF ~~ THEN EXTERN ~BXZAR~ 292
END

IF ~~ THEN BEGIN 298 // from: BXZAR:292.0
  SAY #52855 /* ~*groan* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 299 // from: BMINSC:362.0
  SAY #52857 /* ~Yes, good Minsc. 'Tis unfortunate you had a head injury, otherwise, I'm sure, many a maiden would fall for your might and muscle. In fact, I myself...~ */
  IF ~~ THEN REPLY #52858 /* ~I heard that, Branwen!~ */ GOTO 300
  IF ~~ THEN REPLY #52859 /* ~You yourself... what? Do continue. ~ */ GOTO 300
  IF ~~ THEN REPLY #52273 /* ~*remain silent*~ */ GOTO 300
END

IF ~~ THEN BEGIN 300 // from: 299.2 299.1 299.0
  SAY #52860 /* ~'Tis nothing. I cannot help but feel strongly for the great and gentle spirit crushed by a mere blow to the head. Do not hold my earlier words close to the heart, friend Minsc.~ */
  IF ~~ THEN EXTERN ~BMINSC~ 363
END

IF ~~ THEN BEGIN 301 // from: BJAHEI:305.3 BKHALI:283.3 BKIVAN:321.3 CORANJ:761.3
  SAY #53190 /* ~By Tempus' axe! You two do need to be quieter. Minsc is not the only one who cannot find sleep till the very last "Oh, <CHARNAME>".~ */
  IF ~~ THEN EXTERN ~BMINSC~ 367
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN EXTERN ~BAJANT~ 266
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN EXTERN ~BIMOEN~ 419
END

IF WEIGHT #53 /* Triggers after states #: 311 315 325 even though they appear after this state */
~  InParty("coran")
InMyArea("coran")
CombatCounter(0)
!See([ENEMY])
!StateCheck("branwen",CD_STATE_NOTVALID)
!StateCheck("coran",CD_STATE_NOTVALID)
Global("P#CoRomReaction","GLOBAL",1)
Global("P#CoranMatch","GLOBAL",1)
!Global("P#CoranRomanceInactive","GLOBAL",1)
GlobalGT("P#CoranLover","GLOBAL",0)
Global("P#CRBR1","LOCALS",0)
~ THEN BEGIN 302 // from:
  SAY #53302 /* ~You show a warrior's temperament, Coran, but your appetite does not match it.~ */
  IF ~~ THEN DO ~SetGlobal("P#CRBR1","LOCALS",1)
~ EXTERN ~BCORAN~ 404
END

IF ~~ THEN BEGIN 303 // from: BCORAN:404.0
  SAY #53304 /* ~Bah, the more the merrier. There can be lean days ahead.~ */
  IF ~~ THEN EXTERN ~BCORAN~ 405
END

IF ~~ THEN BEGIN 304 // from: BCORAN:405.0
  SAY #53306 /* ~Ha! That's fighter's talk! A rasher of bacon and mead to wash it down is the feast for the likes of us! Drink to Tempus with me, Coran!~ */
  IF ~~ THEN EXTERN ~BCORAN~ 406
END

IF ~~ THEN BEGIN 305 // from: BCORAN:406.0
  SAY #53308 /* ~Ye sly dog! *Laughs and pushes Coran with her elbow.* I'll wink if I'm joking, elf.~ */
  IF ~~ THEN GOTO 306
END

IF ~~ THEN BEGIN 306 // from: 305.0
  SAY #53309 /* ~Now, to Tempus, and to victory!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 307 // from: BDYNAH:391.0
  SAY #57207 /* ~Are you mocking me, mageling?~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 392
END

IF ~~ THEN BEGIN 308 // from: BDYNAH:393.1 BDYNAH:392.1
  SAY #57210 /* ~And Eldoth convinced Skie that she was delivered, as well.~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 394
END

IF ~~ THEN BEGIN 309 // from: BDYNAH:394.0
  SAY #57212 /* ~That rotten profiteer Zeke called me a Northern Princess to attract the attention of fools, but a Princess I am not!~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 395
END

IF ~~ THEN BEGIN 310 // from: BDYNAH:395.0
  SAY #57214 /* ~And if I do, what business is it of yours, Dynaheir? Unless of course you 'harbor' some...~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 396
END

IF WEIGHT #0 ~  Global("X#DYBRConflict","GLOBAL",4)
~ THEN BEGIN 311 // from:
  SAY #57216 /* ~Curse you for a fool, Dynaheir, with your foolish talk of <CHARNAME>!~ */
  IF ~~ THEN DO ~SetGlobal("X#DYBRConflict","GLOBAL",5)
RealSetGlobalTimer("X#DYBRConflictTime","GLOBAL",DYROM_TIMER)
~ EXTERN ~BDYNAH~ 397
END

IF ~~ THEN BEGIN 312 // from: BDYNAH:397.0
  SAY #57218 /* ~Bah, mageling, I have no liking for sugarcoating garlic. Ever heard the saying that the apple your rival is reaching for is always the sweetest one on the tree?~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 398
END

IF ~~ THEN BEGIN 313 // from: BDYNAH:398.0
  SAY #57220 /* ~Aye, and I do not like it a single bit!~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 399
END

IF ~~ THEN BEGIN 314 // from: BDYNAH:399.0
  SAY #57222 /* ~Shall we toss a coin, Dynaheir?~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 400
END

IF WEIGHT #1 ~  Global("X#DYBRConflict","GLOBAL",6)
~ THEN BEGIN 315 // from:
  SAY #57224 /* ~Our foes had been cut asunder
Dogs ravage their entrails now
Crows pluck away their eyes
Their bones will turn to dust!~ */
  IF ~~ THEN GOTO 316
END

IF ~~ THEN BEGIN 316 // from: 315.0
  SAY #57225 /* ~PRAISE TEMPUS! PRAISE VICTORY!~ */
  IF ~~ THEN DO ~SetGlobal("X#DYBRConflict","GLOBAL",7)
RealSetGlobalTimer("X#DYBRConflictTime","GLOBAL",DYROM_TIMER)
~ EXTERN ~BDYNAH~ 401
END

IF ~~ THEN BEGIN 317 // from: BDYNAH:401.0
  SAY #57227 /* ~Discreet?! 'Tis the greatest joy for a warrior to drive her enemies before her till they are annihilated! I want to shout to the whole world that I am victorious, and they are dead!~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 402
END

IF ~~ THEN BEGIN 318 // from: BDYNAH:402.0
  SAY #57229 /* ~*snort* And is there something wrong with it?~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 403
END

IF ~~ THEN BEGIN 319 // from: BDYNAH:403.0
  SAY #57231 /* ~And the magic finger-wiggling is? Perhaps you count on being rescued by <CHARNAME> every time you get yourself cornered, but I refuse to! I fight, and I take pride in it!~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 404
END

IF ~~ THEN BEGIN 320 // from: BDYNAH:404.0
  SAY #57233 /* ~*disgustedly* Gah!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 321 // from: BDYNAH:405.0
  SAY #57235 /* ~Who won?~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 406
END

IF ~~ THEN BEGIN 322 // from: BDYNAH:406.0
  SAY #57237 /* ~'Twas me today, then. Yesterday 'twas you... Should we share? In some tribes, I heard 'tis done.~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 407
END

IF ~~ THEN BEGIN 323 // from: BDYNAH:407.0
  SAY #57239 /* ~The coin, then?~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 408
END

IF ~~ THEN BEGIN 324 // from: BDYNAH:408.0
  SAY #57241 /* ~O, go ahead, put ye nose up in the air! I hope you put it up so high that you faint. Or break your neck.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 ~  Global("X#DYBRConflict","GLOBAL",10)
~ THEN BEGIN 325 // from:
  SAY #57242 /* ~Dynaheir, I'll go for heads.~ */
  IF ~~ THEN DO ~SetGlobal("X#DYBRConflict","GLOBAL",11)
RealSetGlobalTimer("X#DYBRConflictTime","GLOBAL",DYROM_TIMER)
~ EXTERN ~BDYNAH~ 409
END

IF ~~ THEN BEGIN 326 // from: BDYNAH:409.0
  SAY #57244 /* ~*Branwen tosses the coin.*~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 410
END

IF ~~ THEN BEGIN 327 // from: BDYNAH:410.0
  SAY #57246 /* ~Auril's icicles! In my purse, of course.~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 411
END

IF ~~ THEN BEGIN 328 // from: BDYNAH:411.0
  SAY #57248 /* ~What kind of an answer is that if the coin stands on its rib?!~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 412
END

IF ~~ THEN BEGIN 329 // from: BDYNAH:413.0
  SAY #57251 /* ~My honor dictates that I do the same, Dynaheir. There is no glory in a handed down victory.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 330 // from: BDYNAH:414.0
  SAY #57253 /* ~Not entirely. For we both now shun <CHARNAME>.~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 415
END

IF ~~ THEN BEGIN 331 // from: BDYNAH:415.0
  SAY #57254 /* ~The way I see it, Dynaheir, in war and in love 'tis all too easy to lose one's honor.~ */
  IF ~~ THEN EXTERN ~BDYNAH~ 416
END

IF WEIGHT #54 ~  Global("X#XABRRE1","LOCALS",0)
CombatCounter(0)
!See([ENEMY])
InParty("xan")
See("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
!StateCheck("branwen",CD_STATE_NOTVALID)
Global("X#XARomanceActive","GLOBAL",2)
!Global("X#XARomanceInactive","GLOBAL",1)
~ THEN BEGIN 332 // from:
  SAY #59713 /* ~Now that you have started courting <CHARNAME>, mageling, I hope your complaining stops, and you become a true ally in battle!~ */
  IF ~~ THEN DO ~SetGlobal("X#XABRRE1","LOCALS",1)
~ EXTERN ~BXANNN~ 360
END

IF ~~ THEN BEGIN 333 // from: BXANNN:360.0
  SAY #59714 /* ~Ah, stop your lamenting!~ */
  IF ~~ THEN EXTERN ~BXANNN~ 361
END

IF ~~ THEN BEGIN 334 // from: BXANNN:361.0
  SAY #59716 /* ~By the Frostmaiden! You are hopeless, mageling! What <CHARNAME> sees in you I do not know!~ */
  IF ~~ THEN EXTERN ~BXANNN~ 362
END

IF ~~ THEN BEGIN 335 // from: BAJANT:313.15 BAJANT:312.15 BAJANT:311.15 BCORAN:475.15 BCORAN:474.15 BCORAN:473.15 BDYNAH:428.15 BDYNAH:427.15 BDYNAH:426.15 BDYNAH:425.15 BDYNAH:424.15 BDYNAH:423.15 BEDWIN:359.15 BEDWIN:358.15 BEDWIN:357.15 BELDOT:395.15 BELDOT:394.15 BELDOT:393.15 BFALDO:366.15 BFALDO:365.15 BFALDO:364.15 BGARRI:312.15 BGARRI:311.15 BGARRI:310.15 BIMOEN:426.15 BIMOEN:425.15 BIMOEN:424.15 BJAHEI:321.15 BJAHEI:320.15 BJAHEI:319.15 BKAGAI:285.15 BKAGAI:284.15 BKAGAI:283.15 BKHALI:296.15 BKHALI:295.15 BKHALI:294.15 BKIVAN:353.15 BKIVAN:352.15 BKIVAN:351.15 BMINSC:414.15 BMINSC:413.15 BMINSC:412.15 BMONTA:284.15 BMONTA:283.15 BMONTA:282.15 BQUAYL:294.15 BQUAYL:293.15 BQUAYL:292.15 BSAFAN:258.15 BSAFAN:257.15 BSAFAN:256.15 BSKIE:410.15 BSKIE:409.15 BSKIE:408.15 BXANNN:430.15 BXANNN:429.15 BXANNN:428.15 BXZAR:302.15 BXZAR:301.15 BXZAR:300.15 BYESLI:260.15 BYESLI:259.15 BYESLI:258.15
  SAY #60279 /* ~Fools. Do you think you can cheat the god of valor? Pay the minstrel what you will, but you pay gold for brass.~ */
  IF ~~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~X#LP1REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 282
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 281
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 280
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 278
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 277
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 276
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 308
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 307
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 306
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 302
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 301
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 300
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
Global("P#BranwenRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ GOTO 337
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
Global("P#BranwenRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ GOTO 336
END

IF ~~ THEN BEGIN 336 // from: BAJANT:313.14 BAJANT:312.14 BAJANT:311.14 335.14 BCORAN:475.14 BCORAN:474.14 BCORAN:473.14 BDYNAH:428.14 BDYNAH:427.14 BDYNAH:426.14 BDYNAH:425.14 BDYNAH:424.14 BDYNAH:423.14 BEDWIN:359.14 BEDWIN:358.14 BEDWIN:357.14 BELDOT:395.14 BELDOT:394.14 BELDOT:393.14 BFALDO:366.14 BFALDO:365.14 BFALDO:364.14 BGARRI:312.14 BGARRI:311.14 BGARRI:310.14 BIMOEN:426.14 BIMOEN:425.14 BIMOEN:424.14 BJAHEI:321.14 BJAHEI:320.14 BJAHEI:319.14 BKAGAI:285.14 BKAGAI:284.14 BKAGAI:283.14 BKHALI:296.14 BKHALI:295.14 BKHALI:294.14 BKIVAN:353.14 BKIVAN:352.14 BKIVAN:351.14 BMINSC:414.14 BMINSC:413.14 BMINSC:412.14 BMONTA:284.14 BMONTA:283.14 BMONTA:282.14 BQUAYL:294.14 BQUAYL:293.14 BQUAYL:292.14 BSAFAN:258.14 BSAFAN:257.14 BSAFAN:256.14 BSKIE:410.14 BSKIE:409.14 BSKIE:408.14 BXANNN:430.14 BXANNN:429.14 BXANNN:428.14 BXZAR:302.14 BXZAR:301.14 BXZAR:300.14 BYESLI:260.14 BYESLI:259.14 BYESLI:258.14
  SAY #60280 /* ~Do not be misled, <CHARNAME>. Only valorous deeds will rank our actions among the great. This bard offers only the mockery of fame.~ */
  IF ~~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~X#LP1REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 282
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 281
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 280
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 278
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 277
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 276
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 308
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 307
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 306
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 302
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 301
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 300
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
Global("P#BranwenRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ GOTO 337
END

IF ~~ THEN BEGIN 337 // from: BAJANT:313.13 BAJANT:312.13 BAJANT:311.13 336.13 335.13 BCORAN:475.13 BCORAN:474.13 BCORAN:473.13 BDYNAH:428.13 BDYNAH:427.13 BDYNAH:426.13 BDYNAH:425.13 BDYNAH:424.13 BDYNAH:423.13 BEDWIN:359.13 BEDWIN:358.13 BEDWIN:357.13 BELDOT:395.13 BELDOT:394.13 BELDOT:393.13 BFALDO:366.13 BFALDO:365.13 BFALDO:364.13 BGARRI:312.13 BGARRI:311.13 BGARRI:310.13 BIMOEN:426.13 BIMOEN:425.13 BIMOEN:424.13 BJAHEI:321.13 BJAHEI:320.13 BJAHEI:319.13 BKAGAI:285.13 BKAGAI:284.13 BKAGAI:283.13 BKHALI:296.13 BKHALI:295.13 BKHALI:294.13 BKIVAN:353.13 BKIVAN:352.13 BKIVAN:351.13 BMINSC:414.13 BMINSC:413.13 BMINSC:412.13 BMONTA:284.13 BMONTA:283.13 BMONTA:282.13 BQUAYL:294.13 BQUAYL:293.13 BQUAYL:292.13 BSAFAN:258.13 BSAFAN:257.13 BSAFAN:256.13 BSKIE:410.13 BSKIE:409.13 BSKIE:408.13 BXANNN:430.13 BXANNN:429.13 BXANNN:428.13 BXZAR:302.13 BXZAR:301.13 BXZAR:300.13 BYESLI:260.13 BYESLI:259.13 BYESLI:258.13
  SAY #60281 /* ~Spend your money where you will. But you will gain no glory by it.~ */
  IF ~~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~X#LP1REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 282
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 281
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 280
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 278
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 277
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 276
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 308
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 307
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 306
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 302
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 301
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 300
END

IF ~~ THEN BEGIN 338 // from: BAJANT:316.15 BAJANT:315.15 BAJANT:314.15 BCORAN:478.15 BCORAN:477.15 BCORAN:476.15 BDYNAH:434.15 BDYNAH:433.15 BDYNAH:432.15 BDYNAH:431.15 BDYNAH:430.15 BDYNAH:429.15 BEDWIN:362.15 BEDWIN:361.15 BEDWIN:360.15 BELDOT:398.15 BELDOT:397.15 BELDOT:396.15 BFALDO:369.15 BFALDO:368.15 BFALDO:367.15 BGARRI:315.15 BGARRI:314.15 BGARRI:313.15 BIMOEN:429.15 BIMOEN:428.15 BIMOEN:427.15 BJAHEI:325.15 BJAHEI:324.15 BJAHEI:323.15 BKAGAI:288.15 BKAGAI:287.15 BKAGAI:286.15 BKHALI:299.15 BKHALI:298.15 BKHALI:297.15 BKIVAN:356.15 BKIVAN:355.15 BKIVAN:354.15 BMINSC:417.15 BMINSC:416.15 BMINSC:415.15 BMONTA:287.15 BMONTA:286.15 BMONTA:285.15 BQUAYL:297.15 BQUAYL:296.15 BQUAYL:295.15 BSAFAN:261.15 BSAFAN:260.15 BSAFAN:259.15 BSKIE:413.15 BSKIE:412.15 BSKIE:411.15 BXANNN:433.15 BXANNN:432.15 BXANNN:431.15 BXZAR:305.15 BXZAR:304.15 BXZAR:303.15 BYESLI:263.15 BYESLI:262.15 BYESLI:261.15
  SAY #60279 /* ~Fools. Do you think you can cheat the god of valor? Pay the minstrel what you will, but you pay gold for brass.~ */
  IF ~~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~X#LP2REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 285
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 284
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 283
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 281
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 280
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 279
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 312
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 311
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 310
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 305
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 304
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 303
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
Global("P#BranwenRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ GOTO 340
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
Global("P#BranwenRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ GOTO 339
END

IF ~~ THEN BEGIN 339 // from: BAJANT:316.14 BAJANT:315.14 BAJANT:314.14 338.14 BCORAN:478.14 BCORAN:477.14 BCORAN:476.14 BDYNAH:434.14 BDYNAH:433.14 BDYNAH:432.14 BDYNAH:431.14 BDYNAH:430.14 BDYNAH:429.14 BEDWIN:362.14 BEDWIN:361.14 BEDWIN:360.14 BELDOT:398.14 BELDOT:397.14 BELDOT:396.14 BFALDO:369.14 BFALDO:368.14 BFALDO:367.14 BGARRI:315.14 BGARRI:314.14 BGARRI:313.14 BIMOEN:429.14 BIMOEN:428.14 BIMOEN:427.14 BJAHEI:325.14 BJAHEI:324.14 BJAHEI:323.14 BKAGAI:288.14 BKAGAI:287.14 BKAGAI:286.14 BKHALI:299.14 BKHALI:298.14 BKHALI:297.14 BKIVAN:356.14 BKIVAN:355.14 BKIVAN:354.14 BMINSC:417.14 BMINSC:416.14 BMINSC:415.14 BMONTA:287.14 BMONTA:286.14 BMONTA:285.14 BQUAYL:297.14 BQUAYL:296.14 BQUAYL:295.14 BSAFAN:261.14 BSAFAN:260.14 BSAFAN:259.14 BSKIE:413.14 BSKIE:412.14 BSKIE:411.14 BXANNN:433.14 BXANNN:432.14 BXANNN:431.14 BXZAR:305.14 BXZAR:304.14 BXZAR:303.14 BYESLI:263.14 BYESLI:262.14 BYESLI:261.14
  SAY #60280 /* ~Do not be misled, <CHARNAME>. Only valorous deeds will rank our actions among the great. This bard offers only the mockery of fame.~ */
  IF ~~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~X#LP2REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 285
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 284
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 283
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 281
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 280
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 279
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 312
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 311
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 310
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 305
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 304
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 303
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
Global("P#BranwenRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ GOTO 340
END

IF ~~ THEN BEGIN 340 // from: BAJANT:316.13 BAJANT:315.13 BAJANT:314.13 339.13 338.13 BCORAN:478.13 BCORAN:477.13 BCORAN:476.13 BDYNAH:434.13 BDYNAH:433.13 BDYNAH:432.13 BDYNAH:431.13 BDYNAH:430.13 BDYNAH:429.13 BEDWIN:362.13 BEDWIN:361.13 BEDWIN:360.13 BELDOT:398.13 BELDOT:397.13 BELDOT:396.13 BFALDO:369.13 BFALDO:368.13 BFALDO:367.13 BGARRI:315.13 BGARRI:314.13 BGARRI:313.13 BIMOEN:429.13 BIMOEN:428.13 BIMOEN:427.13 BJAHEI:325.13 BJAHEI:324.13 BJAHEI:323.13 BKAGAI:288.13 BKAGAI:287.13 BKAGAI:286.13 BKHALI:299.13 BKHALI:298.13 BKHALI:297.13 BKIVAN:356.13 BKIVAN:355.13 BKIVAN:354.13 BMINSC:417.13 BMINSC:416.13 BMINSC:415.13 BMONTA:287.13 BMONTA:286.13 BMONTA:285.13 BQUAYL:297.13 BQUAYL:296.13 BQUAYL:295.13 BSAFAN:261.13 BSAFAN:260.13 BSAFAN:259.13 BSKIE:413.13 BSKIE:412.13 BSKIE:411.13 BXANNN:433.13 BXANNN:432.13 BXANNN:431.13 BXZAR:305.13 BXZAR:304.13 BXZAR:303.13 BYESLI:263.13 BYESLI:262.13 BYESLI:261.13
  SAY #60281 /* ~Spend your money where you will. But you will gain no glory by it.~ */
  IF ~~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~X#LP2REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 285
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 284
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 283
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 281
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 280
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 279
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 312
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 311
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 310
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 305
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 304
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 303
END

IF ~~ THEN BEGIN 341 // from: BAJANT:319.15 BAJANT:318.15 BAJANT:317.15 BCORAN:481.15 BCORAN:480.15 BCORAN:479.15 BDYNAH:440.15 BDYNAH:439.15 BDYNAH:438.15 BDYNAH:437.15 BDYNAH:436.15 BDYNAH:435.15 BEDWIN:365.15 BEDWIN:364.15 BEDWIN:363.15 BELDOT:401.15 BELDOT:400.15 BELDOT:399.15 BFALDO:372.15 BFALDO:371.15 BFALDO:370.15 BGARRI:318.15 BGARRI:317.15 BGARRI:316.15 BIMOEN:432.15 BIMOEN:431.15 BIMOEN:430.15 BJAHEI:329.15 BJAHEI:328.15 BJAHEI:327.15 BKAGAI:291.15 BKAGAI:290.15 BKAGAI:289.15 BKHALI:302.15 BKHALI:301.15 BKHALI:300.15 BKIVAN:359.15 BKIVAN:358.15 BKIVAN:357.15 BMINSC:420.15 BMINSC:419.15 BMINSC:418.15 BMONTA:290.15 BMONTA:289.15 BMONTA:288.15 BQUAYL:300.15 BQUAYL:299.15 BQUAYL:298.15 BSAFAN:264.15 BSAFAN:263.15 BSAFAN:262.15 BSKIE:416.15 BSKIE:415.15 BSKIE:414.15 BXANNN:436.15 BXANNN:435.15 BXANNN:434.15 BXZAR:308.15 BXZAR:307.15 BXZAR:306.15 BYESLI:266.15 BYESLI:265.15 BYESLI:264.15
  SAY #60279 /* ~Fools. Do you think you can cheat the god of valor? Pay the minstrel what you will, but you pay gold for brass.~ */
  IF ~~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~X#LP3REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 288
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 287
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 286
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 284
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 283
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 282
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 316
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 315
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 314
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 308
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 307
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 306
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
Global("P#BranwenRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ GOTO 343
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
Global("P#BranwenRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ GOTO 342
END

IF ~~ THEN BEGIN 342 // from: BAJANT:319.14 BAJANT:318.14 BAJANT:317.14 341.14 BCORAN:481.14 BCORAN:480.14 BCORAN:479.14 BDYNAH:440.14 BDYNAH:439.14 BDYNAH:438.14 BDYNAH:437.14 BDYNAH:436.14 BDYNAH:435.14 BEDWIN:365.14 BEDWIN:364.14 BEDWIN:363.14 BELDOT:401.14 BELDOT:400.14 BELDOT:399.14 BFALDO:372.14 BFALDO:371.14 BFALDO:370.14 BGARRI:318.14 BGARRI:317.14 BGARRI:316.14 BIMOEN:432.14 BIMOEN:431.14 BIMOEN:430.14 BJAHEI:329.14 BJAHEI:328.14 BJAHEI:327.14 BKAGAI:291.14 BKAGAI:290.14 BKAGAI:289.14 BKHALI:302.14 BKHALI:301.14 BKHALI:300.14 BKIVAN:359.14 BKIVAN:358.14 BKIVAN:357.14 BMINSC:420.14 BMINSC:419.14 BMINSC:418.14 BMONTA:290.14 BMONTA:289.14 BMONTA:288.14 BQUAYL:300.14 BQUAYL:299.14 BQUAYL:298.14 BSAFAN:264.14 BSAFAN:263.14 BSAFAN:262.14 BSKIE:416.14 BSKIE:415.14 BSKIE:414.14 BXANNN:436.14 BXANNN:435.14 BXANNN:434.14 BXZAR:308.14 BXZAR:307.14 BXZAR:306.14 BYESLI:266.14 BYESLI:265.14 BYESLI:264.14
  SAY #60280 /* ~Do not be misled, <CHARNAME>. Only valorous deeds will rank our actions among the great. This bard offers only the mockery of fame.~ */
  IF ~~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~X#LP3REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 288
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 287
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 286
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 284
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 283
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 282
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 316
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 315
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 314
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 308
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 307
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 306
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
Global("P#BranwenRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ GOTO 343
END

IF ~~ THEN BEGIN 343 // from: BAJANT:319.13 BAJANT:318.13 BAJANT:317.13 342.13 341.13 BCORAN:481.13 BCORAN:480.13 BCORAN:479.13 BDYNAH:440.13 BDYNAH:439.13 BDYNAH:438.13 BDYNAH:437.13 BDYNAH:436.13 BDYNAH:435.13 BEDWIN:365.13 BEDWIN:364.13 BEDWIN:363.13 BELDOT:401.13 BELDOT:400.13 BELDOT:399.13 BFALDO:372.13 BFALDO:371.13 BFALDO:370.13 BGARRI:318.13 BGARRI:317.13 BGARRI:316.13 BIMOEN:432.13 BIMOEN:431.13 BIMOEN:430.13 BJAHEI:329.13 BJAHEI:328.13 BJAHEI:327.13 BKAGAI:291.13 BKAGAI:290.13 BKAGAI:289.13 BKHALI:302.13 BKHALI:301.13 BKHALI:300.13 BKIVAN:359.13 BKIVAN:358.13 BKIVAN:357.13 BMINSC:420.13 BMINSC:419.13 BMINSC:418.13 BMONTA:290.13 BMONTA:289.13 BMONTA:288.13 BQUAYL:300.13 BQUAYL:299.13 BQUAYL:298.13 BSAFAN:264.13 BSAFAN:263.13 BSAFAN:262.13 BSKIE:416.13 BSKIE:415.13 BSKIE:414.13 BXANNN:436.13 BXANNN:435.13 BXANNN:434.13 BXZAR:308.13 BXZAR:307.13 BXZAR:306.13 BYESLI:266.13 BYESLI:265.13 BYESLI:264.13
  SAY #60281 /* ~Spend your money where you will. But you will gain no glory by it.~ */
  IF ~~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~X#LP3REP~ 7
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 288
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 287
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Global("X#AloraRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BALORA~ 286
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 284
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 283
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
Global("X#SharTeelRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BSHART~ 282
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 316
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 315
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
Global("X#ViconiaRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BVICON~ 314
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",2)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 308
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",1)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 307
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
Global("X#TiaxRep","GLOBAL",0)
~ THEN DO ~IncrementGlobal("P#BranwenRep","GLOBAL",1)
~ EXTERN ~BTIAX~ 306
END
