// creator  : weidu.exe (version 23100)
// argument : CALDO.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~CALDO~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 7 even though they appear after this state */
~NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
~ THEN BEGIN 0 // from:
  SAY #704 /* ~After paying the thousand-gold-piece consulting fee and vomiting in the proffered bucket, the witch gave Cletus an herbal tea, which he was to drink twice per day for a score of days.~ */
  IF ~~ THEN REPLY #5044 /* ~My stepfather was killed by a man who was looking to kill me. I was alone with no place to call home when I started on this road.~ */ GOTO 6
  IF ~~ THEN REPLY #5045 /* ~It's really none of your business.~ */ GOTO 5
  IF ~~ THEN REPLY #5046 /* ~As you wish. I was merely curious.~ */ GOTO 2
END

IF WEIGHT #2 /* Triggers after states #: 7 even though they appear after this state */
~NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,FRIENDLY_LOWER)
ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
~ THEN BEGIN 1 // from:
  SAY #705 /* ~Drinking it everyday on schedule, yet failing to notice any change in his condition, Cletus began to worry.  Upon finishing his final cup of tea Cletus vomited.~ */
  IF ~~ THEN REPLY #5047 /* ~Tell me more about this man who killed your stepfather.~ */ GOTO 6
  IF ~~ THEN REPLY #5048 /* ~Why do you want to know?~ */ GOTO 5
  IF ~~ THEN REPLY #5049 /* ~This is not something that I wish to discuss with you.~ */ GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.2 0.2
  SAY #706 /* ~No need to force your ridiculously high standards onto poor, deceased Cletus.~ */
  IF ~~ THEN EXTERN ~KRUMM~ 3
END

IF WEIGHT #3 /* Triggers after states #: 7 even though they appear after this state */
~NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN BEGIN 3 // from:
  SAY #707 /* ~Actually, he's not dead.  I made that part up.  Well, needless to say, Cletus was somewhat angry so he went back to confront the witch.  She had, of course, taken the money and left town.  But in her haste to escape the vomiting wrath of Cletus Bifflelips, the witch left her belongings behind.~ */
  IF ~~ THEN EXTERN ~KRUMM~ 0
END

IF ~~ THEN BEGIN 4 // from:
  SAY #708 /* ~Cletus, at the height of his anger, swiped her entire collection of novels written by noted folklorist, Nalia de Bouche.  I'll be the first to admit that revenge was not Cletus' forte.~ */
  IF ~~ THEN DO ~ActionOverride("Krumm",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 1.1 0.1
  SAY #709 /* ~Well, they can't all be gems.  'Tis one of my favorites, however.~ */
  IF ~~ THEN EXTERN ~KRUMM~ 1
END

IF ~~ THEN BEGIN 6 // from: 1.0 0.0
  SAY #710 /* ~All this traveling is beginning to wear on me... I can't remember the last time I walked so much in a single day.  Hah... it's something my Aunt should try, I think, instead of being hauled about in her gilded carriage.~ [NALIA53] */
  IF ~~ THEN EXTERN ~KRUMM~ 2
END

IF WEIGHT #0 ~Dead("CDryad")
~ THEN BEGIN 7 // from:
  SAY #711 /* ~I don't think that I could be very much like a person named Cletus.~ */
  IF ~~ THEN DO ~ActionOverride("Krumm",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 8 // from:
  SAY #5052 /* ~Very well. His name was Sarevok. He was obsessed with the power of our father and wished to kill me to prevent me from taking it.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #4 ~True()
~ THEN BEGIN 9 // from:
  SAY #6074 /* ~Ye'd be best served wrappin' a tourniquet about yer hamhole, bladdergas, to stop the flow of idiocy from that hole in yer face.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 10 // from:
  SAY #11801 /* ~I know not... days... years... it is all the same and my mind cannot grasp it. All alone.~ */
  IF ~~ THEN DO ~ActionOverride("KRUMM",EscapeArea())
ActionOverride("CDRYAD",Enemy())
EscapeArea()
~ EXIT
END
