// creator  : weidu.exe (version 23100)
// argument : MERCH2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MERCH2~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #2 /* Triggers after states #: 1 even though they appear after this state */
~True()
~ THEN BEGIN 0 // from:
  SAY #3629 /* ~Player 1 is the winner.  Now you die.~ */
  IF ~~ THEN REPLY #15290 /* ~I appreciate it.  Tell me, Garroll, do you know anything going on in the slums?  Anything you might be able to tell me of?~ */ DO ~StartStore("sto4901",LastTalkedToBy())~ EXIT
  IF ~~ THEN REPLY #15291 /* ~No, thank you.  I'm not interested.~ */ DO ~~ EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 1 // from:
  SAY #6298 /* ~Mace of Disruption +2~ */
  IF ~~ THEN JOURNAL #7082 /* ~~ */ EXIT
END

IF ~~ THEN BEGIN 2 // from:
  SAY #9165 /* ~Oh, yes. A book on the virtues of erotic love.  "Sins of the Flesh Golem",  it was called.  Excellent sales in the paladin's spouse market.~ */
  IF ~~ THEN EXIT
END
