// creator  : weidu.exe (version 23100)
// argument : TRTHF02.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TRTHF02~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~Global("geniesgone","GLOBAL",0)~ THEN BEGIN 0 // from:
  SAY #43874 /* ~Aye... ye looks like a reasonable sort.  With all o' the goods here in Trademeet squandered by th' genies, perhaps you'd be interested in acquirin' some goods from a less... legitimate... source, yes?~ */
  IF ~~ THEN REPLY #44254 /* ~What do you mean, 'squandered by the genies'?~ */ GOTO 1
  IF ~~ THEN REPLY #44255 /* ~I thought Trademeet only had fair business dealings.~ */ GOTO 3
  IF ~~ THEN REPLY #44256 /* ~Sure, let me see what you have.~ */ GOTO 4
  IF ~~ THEN REPLY #44257 /* ~No, thanks.~ */ GOTO 5
  IF ~!Class(LastTalkedToBy,"THIEF")~ THEN REPLY #44258 /* ~Begone with you, thief, lest I call the guard!~ */ GOTO 6
END

IF ~~ THEN BEGIN 1 // from: 3.0 0.0
  SAY #44259 /* ~Well... heh... have ye nay tried to buy anythin' from the local merchants?  Ye'll find them a little low on their stock, my friend.~ */
  IF ~~ THEN GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #44260 /* ~All legitimate sources o' goods have been bribed by them genies to supply them, alone.  Loaded with gold, them genies... wish I could get me hands on it all...~ */
  IF ~~ THEN REPLY #44261 /* ~I thought there was only fair business in Trademeet.~ */ GOTO 3
  IF ~~ THEN REPLY #44262 /* ~Well, let me see what you have, then.~ */ GOTO 4
  IF ~~ THEN REPLY #44263 /* ~I'll be on my way.~ */ GOTO 5
END

IF ~~ THEN BEGIN 3 // from: 2.0 0.1
  SAY #44264 /* ~Hm.  May have been that way once, here, but that was when Waukeen was still alive, aye?  With her gone, anythin's fair game in Trademeet.~ */
  IF ~~ THEN REPLY #44265 /* ~What did you mean 'squandered by the genies'?~ */ GOTO 1
  IF ~~ THEN REPLY #44266 /* ~I see.  Let me see what you have, then.~ */ GOTO 4
  IF ~~ THEN REPLY #44267 /* ~I'm on my way, then.~ */ GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 3.1 2.1 0.2
  SAY #44268 /* ~Good, good.  Always on th' lookout for reasonable customers, I am...~ */
  IF ~~ THEN DO ~StartStore("trthf02",LastTalkedToBy())~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.2 2.2 0.3
  SAY #44269 /* ~As ye wish, then.  Try an' buy from the genies, if that's yer pleasure.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: 8.2 0.4
  SAY #44270 /* ~No need t' be hasty... I'll leave ye well enough alone...~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END

IF ~Global("geniesgone","GLOBAL",1)~ THEN BEGIN 7 // from:
  SAY #44271 /* ~Hmph.  Now that th' bloody genies are up an' gone, me business has more than halved.  Ah, well, I suppose it was either that or th' folk, here, got starved out of house an' home, aye?~ */
  IF ~~ THEN GOTO 8
END

IF ~~ THEN BEGIN 8 // from: 7.0
  SAY #44272 /* ~So what about it, friend?  Ye be wishin' to buy some not-so-legitimate goods from a down on 'is luck Shadow Thief, hmm?~ */
  IF ~~ THEN REPLY #44273 /* ~Sure, let me see what you have.~ */ GOTO 9
  IF ~~ THEN REPLY #44274 /* ~No, thanks.~ */ GOTO 10
  IF ~Class(LastTalkedToBy,"THIEF")~ THEN REPLY #44275 /* ~Begone from my sight, thief, lest I call the guard!~ */ GOTO 6
END

IF ~~ THEN BEGIN 9 // from: 8.0
  SAY #44276 /* ~Excellent!  Perhaps I am not done for just yet!~ */
  IF ~~ THEN DO ~StartStore("trthf02",LastTalkedToBy())~ EXIT
END

IF ~~ THEN BEGIN 10 // from: 8.1
  SAY #44277 /* ~Well, I figured as much.  So be it.~ */
  IF ~~ THEN EXIT
END
