// creator  : weidu.exe (version 23100)
// argument : SLSHOP01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SLSHOP01~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #19966 /* ~Ay, now, big 'un... would ye be a mite interested in buyin' a few wares at th' barest prices in Athkatla?~ */
  IF ~~ THEN REPLY #19967 /* ~Certainly.  Let me see what you have.~ */ GOTO 1
  IF ~~ THEN REPLY #19968 /* ~These items of yours wouldn't be stolen, would they?~ */ GOTO 2
  IF ~~ THEN REPLY #19971 /* ~Perhaps could I ask a few questions of you, first?~ */ GOTO 3
  IF ~~ THEN REPLY #19969 /* ~Not interested.~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 7.0 3.0 2.0 0.0
  SAY #19970 /* ~Now 'at's th' spirit!~ */
  IF ~~ THEN DO ~StartStore("slshop01",LastTalkedToBy())
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #19972 /* ~If ye has t' ask, then p'raps ye already knows th' answer, aye?~ */
  IF ~~ THEN REPLY #19973 /* ~Very well.  Let me look at what you have for sale, then.~ */ GOTO 1
  IF ~~ THEN REPLY #19974 /* ~Then I have no interest in your goods.~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #19975 /* ~Oy'm not here t' chat, big 'un.  Oy might be movin' on pretty soon.  If ye has a question, makes it quick... an' then buys something, aye?~ */
  IF ~~ THEN REPLY #19976 /* ~Alright, let me look at what you have to sell.~ */ GOTO 1
  IF ~GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #45563 /* ~A friend of mine has been taken captive by the Cowled Wizards.  Do you know where they keep their prisoners?~ */ GOTO 5
  IF ~GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #45564 /* ~I've heard that the Shadow Thieves are at war.  Do you know anything about that?~ */ GOTO 8
  IF ~~ THEN REPLY #19977 /* ~No, I'm not interested.~ */ GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 7.3 3.3 2.1 0.3
  SAY #19978 /* ~Well 'en.  It's a rare mate who don't worry none about th' care o' his pocketbook.  Another time, aye?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 7.1 3.1
  SAY #45565 /* ~Hm.  'Tis a tough question, yer askin'.  The wizards keep such a thing close to their breasts, they do.  Can ye imagine if everyone knew where sorcerous criminals be kept, aye?~ */
  IF ~~ THEN GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #45566 /* ~But if anyone could be helpin' ye with that, it'd be the Shadow Thieves, themselves.  They could pry the secrets from a dead roach, if ye're willin' to pay the price, heh...~ */
  IF ~~ THEN GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 9.0 6.0
  SAY #45567 /* ~Now... ye got more questions, or am I sellin' ye somethin'?  Prices are low, mate, and 'tis a limited time offer, if ye takes me meanin'.~ */
  IF ~~ THEN REPLY #45568 /* ~Alright, let me look at what you have to sell.~ */ GOTO 1
  IF ~GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #45569 /* ~A friend of mine has been taken captive by the Cowled Wizards.  Do you know where they keep their prisoners?~ */ GOTO 5
  IF ~GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #45570 /* ~I've heard that the Shadow Thieves are at war.  Do you know anything about that?~ */ GOTO 8
  IF ~~ THEN REPLY #45571 /* ~No, I'm not interested.~ */ GOTO 4
END

IF ~~ THEN BEGIN 8 // from: 7.2 3.2
  SAY #45572 /* ~I heard some fool woman has been gatherin' together all th' survivin' thieves that won't work under the guild...  She'll be dead soon enough, I reckons.~ */
  IF ~~ THEN GOTO 9
END

IF ~~ THEN BEGIN 9 // from: 8.0
  SAY #45573 /* ~But I don't know much else.  Heh... mayhap if ye're of a mind, why don't ye go an' ask the Bloodscalp, himself?  He be only off in th' Docks, not far from here.~ */
  IF ~~ THEN GOTO 7
END
