// creator  : weidu.exe (version 23100)
// argument : POGHM4.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~POGHM4~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #2 /* Triggers after states #: 2 even though they appear after this state */
~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #3344 /* ~What else could you have done?  It's not your fault it turned out as it did, Aerie.~ */
  IF ~~ THEN REPLY #3345 /* ~That was noble of you, if foolish.~ */ EXIT
  IF ~~ THEN REPLY #3346 /* ~You were an idiot to take such a risk for a child.  I suppose you paid for it, however.~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.1
  SAY #3347 /* ~Yes... I suppose now is not the time for talk.  Forgive me.~ */
  IF ~~ THEN DO ~GiveItem("POTN08",LastTalkedToBy)
~ EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 2 // from:
  SAY #6362 /* ~My name is <CHARNAME>. What do you imply, friend? What did you see?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 ~True()
~ THEN BEGIN 3 // from:
  SAY #6363 /* ~The Night's Gift +5~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #9109 /* ~Never will I heed a lowly halfling!  Hold your tongue lest I cut it from your cursed mouth.~ */
  IF ~~ THEN EXIT
END
