// creator  : weidu.exe (version 23100)
// argument : FTOWN5.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~FTOWN5~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
RandomNum(4,1)~ THEN BEGIN 0 // from:
  SAY #14350 /* ~What are ye doin' in me home?  Did ye think th' bleedin' door belonged to ye?  Out!  Out, ye bleedin' noddy!~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
RandomNum(4,2)~ THEN BEGIN 1 // from:
  SAY #14352 /* ~I'll be jibbered if I'm going to allow uninvited guests to messy up my floors.  Out ye go, then.~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
RandomNum(4,3)~ THEN BEGIN 2 // from:
  SAY #14355 /* ~You can take yourself and your ugly countenance back through the door ye weren't invited in.~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
RandomNum(4,4)~ THEN BEGIN 3 // from:
  SAY #14357 /* ~Ach, I've certainly no need for visitors like ye.  What does ye want?~ */
  IF ~~ THEN REPLY #14358 /* ~I was actually looking for a place to spend the night.~ */ GOTO 4
  IF ~~ THEN REPLY #14361 /* ~Can you tell me anything about the stores nearby?~ */ GOTO 6
  IF ~~ THEN REPLY #14363 /* ~Well, you can stand still and hold your sharp tongue while I rob you blind.~ */ GOTO 7
  IF ~~ THEN REPLY #14365 /* ~Actually, I was just on my way out.~ */ GOTO 8
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #14359 /* ~Well, ye won't be spendin' the night here, I can tell ye that.  Get ye to the slums, ye can spend your nights at the Copper Coronet, more like.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 6.0 4.0
  SAY #14360 /* ~Now out ye go.  Out, out, now.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: 3.1
  SAY #14362 /* ~Well, there's several if ye would look, first, and not just barge into houses demandin' directions.  Someone like ye should be tryin' the Adventure Mart, methinks.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 7 // from: 3.2
  SAY #14364 /* ~Aiie!  I knew it!  Thieves!  Thieves!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 8 // from: 3.3
  SAY #14366 /* ~Good enough, then, out ye go.~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
RandomNum(4,1)~ THEN BEGIN 9 // from:
  SAY #14368 /* ~Good business to ye.  I don't remember invitin' ye in, however.~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
RandomNum(4,2)~ THEN BEGIN 10 // from:
  SAY #14369 /* ~Good business to ye, strangers.  Might I ask what ye are doin' in me home?~ */
  IF ~~ THEN REPLY #14371 /* ~I was actually looking for a place to spend the night.~ */ GOTO 12
  IF ~~ THEN REPLY #14373 /* ~Can you tell me anything about the stores nearby?~ */ GOTO 13
  IF ~~ THEN REPLY #14375 /* ~I was just about to help myself to your belongings, madam.  Please step aside.~ */ GOTO 14
  IF ~~ THEN REPLY #14377 /* ~I was just on my way out, thank you.~ */ GOTO 15
END

IF ~NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
RandomNum(4,3)~ THEN BEGIN 11 // from:
  SAY #14370 /* ~Aye, now, ye may be strangers, but ye look a friendly enough sort.  Is there somethin' I can do for ye?~ */
  IF ~~ THEN REPLY #14372 /* ~I was actually looking for a place to spend the night.~ */ GOTO 12
  IF ~~ THEN REPLY #14374 /* ~Can you tell me anything about the stores nearby?~ */ GOTO 13
  IF ~~ THEN REPLY #14376 /* ~I was just about to help myself to your belongings, madam.  Please step aside.~ */ GOTO 14
  IF ~~ THEN REPLY #14378 /* ~I was just on my way out, thank you.~ */ GOTO 15
END

IF ~~ THEN BEGIN 12 // from: 11.0 10.0
  SAY #14379 /* ~I would offer to put ye up if I could, but I've a full house.  'Tis a dismal place, but ye could always stay at the Copper Coronet.  Rooms there are cheap enough, I hear.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 13 // from: 11.1 10.1
  SAY #14380 /* ~There's a few places ye could go to shop for things.  Hardy folk like yourselves might wish to try the Adventurer's Mart, I think.  If ye looks on yer map, it's over in the western Promenade.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 14 // from: 11.2 10.2
  SAY #14382 /* ~What?  By the Watcher!  Thieves!  Thieves in me home!!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 15 // from: 11.3 10.3
  SAY #14383 /* ~Fair enough, then.  A pearl for ye and your journeys.~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
RandomNum(4,4)~ THEN BEGIN 16 // from:
  SAY #14385 /* ~Ye may seem like fair company, but I'm quite busy.~ */
  IF ~~ THEN EXIT
END

IF ~ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN BEGIN 17 // from:
  SAY #14517 /* ~Ach, leave or I'll be calling the guard on ye!~ */
  IF ~~ THEN EXIT
END

IF ~ReactionGT(LastTalkedToBy,HOSTILE_UPPER)~ THEN BEGIN 18 // from:
  SAY #14518 /* ~Ye seem good enough, but ye're wearin' on me patience.~ */
  IF ~~ THEN EXIT
END
