// creator  : weidu.exe (version 23100)
// argument : KPCAPT01.DLG
// game		 : .
// source	 : ./override/KPCAPT01.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~KPCAPT01~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 50 even though they appear after this state */
~NumTimesTalkedTo(0)
!Dead("Torgal")
CheckStatGT(LastTalkedToBy,14,CHR)
!Dead("Nalia")
~ THEN BEGIN 0 // from:
  SAY #39771 /* ~Aye, now... so you're the <MANWOMAN> whom Mistress Nalia has brought to help us, eh?  Well, you've got your work cut out for you, sure enough.~ */
  IF ~~ THEN REPLY #39772 /* ~And just who might you be?~ */ GOTO 1
  IF ~~ THEN REPLY #39773 /* ~Why?  What exactly happened here at the keep?~ */ GOTO 3
  IF ~~ THEN REPLY #39774 /* ~Do you know how I might get access to the keep?~ */ GOTO 8
  IF ~~ THEN REPLY #39775 /* ~Well, I'll be going, then.~ */ GOTO 47
END

IF ~~ THEN BEGIN 1 // from: 30.0 15.0 14.0 10.0 7.0 0.0
  SAY #39776 /* ~I am Captain Arat, garrison commander under Lord de'Arnise... until the trolls drove us out.  Those you see here are all that survived.~ */
  IF ~~ THEN GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #39778 /* ~(sigh)  Mistress Nalia may be all the family has left.  I tried to find Lord de'Arnise and his sister, but I could not.  Nalia may be the last.~ */
  IF ~~ THEN REPLY #39779 /* ~Can you tell me what, exactly, happened here?~ */ GOTO 3
  IF ~~ THEN REPLY #39780 /* ~Do you know how I might gain access to the keep?~ */ GOTO 8
  IF ~~ THEN REPLY #39781 /* ~Why?  What will happen if Nalia dies?~ */ GOTO 12
  IF ~~ THEN REPLY #39782 /* ~Well, I'll be on my way, then.~ */ GOTO 47
END

IF ~~ THEN BEGIN 3 // from: 30.1 15.1 14.1 13.0 10.1 2.0 0.1
  SAY #39783 /* ~Has Mistress Nalia not told you?  We were beset by trolls and yuan-ti two tendays ago... had tunneling beasts with them, so we were attacked from above and below.~ */
  IF ~~ THEN GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #39784 /* ~'Twas little that could be done, truly enough.  We fought room to room, barricading ourselves in when need be.  To the last man we fought, practically.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.0
  SAY #39785 /* ~Once Lord de'Arnise disappeared, it was hopeless.  I tried to find him, but there was naught to be done.  Leading what few soldiers remained out was battle enough.~ */
  IF ~~ THEN GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #39786 /* ~The trolls and those yuan-ti have shut the keep up tight.  I'm hoping they will merely demand ransom for our Lord... but my hope has been quickly dwindling.~ */
  IF ~~ THEN GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 6.0
  SAY #39787 /* ~If you can do as Mistress Nalia asks and rid the castle of the vermin, we'd be mighty grateful.  As would Lord de'Arnise... if he still lives, within.~ */
  IF ~~ THEN REPLY #39788 /* ~Who might you be, that you are leading these men?~ */ GOTO 1
  IF ~~ THEN REPLY #39789 /* ~Do you know how I might gain access to the keep?~ */ GOTO 8
  IF ~~ THEN REPLY #39790 /* ~Well, I'll be on my way, then.~ */ GOTO 47
END

IF ~~ THEN BEGIN 8 // from: 30.2 15.2 14.2 13.1 7.1 2.1 0.2
  SAY #39791 /* ~Nalia has told you of the secret entrance, has she not?  'Tis to the north of the palisade, here, hidden in the wall of the keep behind some bushes.~ */
  IF ~~ THEN GOTO 9
END

IF ~~ THEN BEGIN 9 // from: 8.0
  SAY #39793 /* ~Lord de'Arnise knows of it... I've been watching to see if he escapes and uses it to flee.  But I've not enough men, here, to attempt any kind of rescue.~ */
  IF ~~ THEN GOTO 10
END

IF ~~ THEN BEGIN 10 // from: 9.0
  SAY #39794 /* ~The trolls and yuan-ti have shut up the gate... the secret entrance is the only way in.  Best be careful.  If they know about it, there'll be no end of trouble for you.~ */
  IF ~~ THEN REPLY #39795 /* ~And just who might you be, then?~ */ GOTO 1
  IF ~~ THEN REPLY #39796 /* ~What, exactly, has happened, here?~ */ GOTO 3
  IF ~~ THEN REPLY #39797 /* ~I'll be on my way, then.~ */ GOTO 47
END

IF ~~ THEN BEGIN 11 // from: NALIAJ:177.0 49.1
  SAY #39798 /* ~Just be sure you've acid or fire at your disposal. Trolls will not fall to anything else. May the gods go with you.~ */
  IF ~~ THEN DO ~SetGlobal("GiveFlameArr","AR1300",1)~ JOURNAL #20986 /* ~The de'Arnise Keep has been invaded.

I've been told that to kill a troll you must use fire against them when they fall down.  Otherwise they'll get up again.~ */ FLAGS 128 EXIT
END

IF ~~ THEN BEGIN 12 // from: 2.2
  SAY #39799 /* ~Pfeh!  Then the land will fall to the family Roenall.  Despite her objections, the Mistress Nalia is betrothed to a Roenall, and they will use that to lay claim.~ */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 13 // from: 12.0
  SAY #39800 /* ~I've no wish to work for them, however.  They be a family of a distinctly cruel bent.  I could not take it, after serving an honorable man for so many years.~ */
  IF ~~ THEN REPLY #39801 /* ~What can you tell me about what's happened, here?~ */ GOTO 3
  IF ~~ THEN REPLY #39802 /* ~How do I gain access to the keep, then?~ */ GOTO 8
  IF ~~ THEN REPLY #39803 /* ~Well, I'll be on my way.~ */ GOTO 47
END

IF WEIGHT #2 /* Triggers after states #: 50 even though they appear after this state */
~NumTimesTalkedTo(0)
!Dead("Torgal")
CheckStatLT(LastTalkedToBy,15,CHR)
!Dead("Nalia")
~ THEN BEGIN 14 // from:
  SAY #39804 /* ~Hmph.  So you be the vagabonds Mistress Nalia has brought to aid us.  Hehhh... I suppose we cannot be choosy now.  I hope the young lass knows you better than I.~ */
  IF ~~ THEN REPLY #39805 /* ~And just who are you?~ */ GOTO 1
  IF ~~ THEN REPLY #39806 /* ~What do you know about what's gone on here?~ */ GOTO 3
  IF ~~ THEN REPLY #39807 /* ~There's a way into the keep... where is it?~ */ GOTO 8
  IF ~~ THEN REPLY #39808 /* ~If I'm here to help, then you'd best keep your snide comments to yourself.~ */ GOTO 15
  IF ~~ THEN REPLY #39809 /* ~I'll be going.~ */ GOTO 16
END

IF ~~ THEN BEGIN 15 // from: 14.3
  SAY #39810 /* ~Aye.  True enough.  You have my apology, <SIRMAAM>.  But I'll trust you plenty more if you actually do decide to aid us.~ */
  IF ~~ THEN REPLY #39811 /* ~Just who are you, then?~ */ GOTO 1
  IF ~~ THEN REPLY #39812 /* ~What can you tell me about what's happened?~ */ GOTO 3
  IF ~~ THEN REPLY #39813 /* ~Where is the way into the keep?~ */ GOTO 8
  IF ~~ THEN REPLY #39814 /* ~I'll be going, then.~ */ GOTO 16
END

IF ~~ THEN BEGIN 16 // from: 30.3 15.3 14.4
  SAY #39815 /* ~As you wish.  Anything you could do would be appreciated. Make sure you have acid or fire at your disposal, though. Trolls will not fall to anything else.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 50 even though they appear after this state */
~!Dead("Torgal")
Dead("Nalia")
InPartyAllowDead("Nalia")
~ THEN BEGIN 17 // from:
  SAY #39816 /* ~The Mistress Nalia is dead?  Surely you can take her to be raised? Please do so, for without any knowledge of her father's fate, her survival is most vital.~ */
  IF ~~ THEN REPLY #39817 /* ~I'll do that after I've finished this business in the keep.~ */ GOTO 18
  IF ~~ THEN REPLY #39818 /* ~Very well... but raising her from the dead isn't cheap.~ */ GOTO 20
  IF ~~ THEN REPLY #39819 /* ~Why?  Why is it so vital?~ */ GOTO 21
  IF ~~ THEN REPLY #39835 /* ~It doesn't sound like it'd be worth the trouble.~ */ GOTO 24
  IF ~~ THEN REPLY #39821 /* ~I'll do that right now, then.~ */ GOTO 23
END

IF ~~ THEN BEGIN 18 // from: 22.0 20.0 17.0
  SAY #39822 /* ~As you say, then. Had she told you of the way into the keep?   The secret entrance lies in the wall north of the palisade here, hidden behind some bushes.~ */
  IF ~~ THEN GOTO 19
END

IF ~~ THEN BEGIN 19 // from: 18.0
  SAY #39823 /* ~If you could do what you can, then do so... we would all appreciate such assistance.  But return quickly, good <MANWOMAN>, for much is at stake.~ */
  IF ~~ THEN GOTO 55
END

IF ~~ THEN BEGIN 20 // from: 17.1
  SAY #39824 /* ~That is true.  I've no coin to offer... but the Lord de'Arnise has coin a'plenty.  If he be dead, the Mistress Nalia can reward you herself, once the keep be retaken.~ */
  IF ~~ THEN REPLY #39826 /* ~Then I shall complete these business with the keep... and raise her afterwards.~ */ GOTO 18
  IF ~~ THEN REPLY #39827 /* ~Why is it so vital she be raised?~ */ GOTO 21
  IF ~~ THEN REPLY #39837 /* ~It doesn't sound like it's worth the trouble.~ */ GOTO 24
  IF ~~ THEN REPLY #39828 /* ~I shall go right now, then.~ */ GOTO 23
END

IF ~~ THEN BEGIN 21 // from: 20.1 17.2
  SAY #39829 /* ~Why?  Aside from the fact that she is a young innocent, she is dear to the heart of my Lord.  And if he be dead, she is the last of her family true.~ */
  IF ~~ THEN GOTO 22
END

IF ~~ THEN BEGIN 22 // from: 21.0
  SAY #39831 /* ~Despite her wishes, Nalia be betrothed to the Roenall family... a wealthy house renowned for their cruelty.  I've no desire to work for such as them.~ */
  IF ~~ THEN REPLY #39832 /* ~I will finish this business with the keep first, then, and raise her later.~ */ GOTO 18
  IF ~~ THEN REPLY #39838 /* ~That's too bad, because raising her sounds like too much trouble.~ */ GOTO 24
  IF ~~ THEN REPLY #39833 /* ~I'll go and do that right now, then.~ */ GOTO 23
END

IF ~~ THEN BEGIN 23 // from: 22.2 20.3 17.4
  SAY #39834 /* ~Go, then... and return quickly, for much is at stake.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 24 // from: 22.1 20.2 17.3
  SAY #39836 /* ~You've a heart of stone.  She be a young innocent, and the last of her line.  I shall take her body to place in her family's tomb... once we gain access to it.~ */
  IF ~~ THEN DO ~ActionOverride("Nalia",LeaveParty())
~ GOTO 25
END

IF ~~ THEN BEGIN 25 // from: 24.0
  SAY #39839 /* ~If you've no wish to aid her, nor us, then begone... there be too much at stake here to deal further with the likes of you.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #4 /* Triggers after states #: 50 even though they appear after this state */
~!Dead("Torgal")
Dead("Nalia")
!InPartyAllowDead("Nalia")
~ THEN BEGIN 26 // from:
  SAY #39840 /* ~It is a tragedy the young lass be dead.  Her father will be grieved to discover it, if he yet lives.  Might you... finish the task that Mistress Nalia bade you?~ */
  IF ~~ THEN REPLY #39841 /* ~Yes, I will see what I can do.~ */ GOTO 27
  IF ~~ THEN REPLY #39842 /* ~No, I've other things to do.~ */ GOTO 29
END

IF ~~ THEN BEGIN 27 // from: 26.0
  SAY #39843 /* ~I am relieved... perhaps the lass was right to go to you.  Go, then... the secret entrance lies to the north of the palisade, here, hidden behind some bushes.~ */
  IF ~~ THEN GOTO 28
END

IF ~~ THEN BEGIN 28 // from: 27.0
  SAY #39844 /* ~Go within and pay a terrible vengeance upon the creatures for the lass.  Find the Lord de'Arnise and Lady Delcia, if you can.  May the gods go with you.~ */
  IF ~~ THEN GOTO 55
END

IF ~~ THEN BEGIN 29 // from: 26.1
  SAY #39845 /* ~Then begone.  If you'll no longer help the lass or her family, I've no time to deal with your ilk.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #5 /* Triggers after states #: 50 even though they appear after this state */
~!Dead("Torgal")
!Dead("Nalia")
~ THEN BEGIN 30 // from:
  SAY #39846 /* ~You have not finished the task, as of yet, I see... is there something more that you need of me, good <MANWOMAN>?~ */
  IF ~~ THEN REPLY #39847 /* ~I want to know who you might be.~ */ GOTO 1
  IF ~~ THEN REPLY #39848 /* ~I would like to know about all that's happened.~ */ GOTO 3
  IF ~~ THEN REPLY #39849 /* ~Tell me where the entrance to the keep is, again.~ */ GOTO 8
  IF ~~ THEN REPLY #39850 /* ~No, thank you.~ */ GOTO 16
END

IF WEIGHT #6 /* Triggers after states #: 50 even though they appear after this state */
~Name("Nalia",LastTalkedToBy)
!Dead("Torgal")
~ THEN BEGIN 31 // from:
  SAY #39851 /* ~A terrible business, this, my lady Nalia.  I... I did all I could to find your father.  I hope he remains well, within.~ */
  IF ~~ THEN EXTERN ~NALIAJ~ 152
END

IF ~~ THEN BEGIN 32 // from: NALIAJ:152.0
  SAY #39854 /* ~I am worried about your father, not regaining my post... but I hope you are correct. Take care within, Miss Nalia. Trolls can only be dispatched with fire or acid.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #7 /* Triggers after states #: 50 even though they appear after this state */
~Name("Nalia",LastTalkedToBy)
Dead("Torgal")
~ THEN BEGIN 33 // from:
  SAY #39855 /* ~It is... it is very sad that this has happened to your father.  I... I shall serve wherever I am required, my Lady.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #8 /* Triggers after states #: 50 even though they appear after this state */
~Dead("Torgal")
Dead("Nalia")
!InPartyAllowDead("Nalia")
~ THEN BEGIN 34 // from:
  SAY #39856 /* ~You have destroyed the soldiers and performed your task... but with the Lady Nalia dead, you have only delivered us to the Roenall family who will take this keep.~ */
  IF ~~ THEN GOTO 35
END

IF ~~ THEN BEGIN 35 // from: 34.0
  SAY #39857 /* ~I... I hope that the Lord died well.  And that he shall rest in peace with his daughter and wife at his side.  Fare you well, good <MANWOMAN>.~ */
  IF ~~ THEN DO ~SetGlobal("NaliaKeepPlot","GLOBAL",2)
~ EXIT
END

IF WEIGHT #9 /* Triggers after states #: 50 even though they appear after this state */
~Dead("Torgal")
Dead("Nalia")
InPartyAllowDead("Nalia")
~ THEN BEGIN 36 // from:
  SAY #39858 /* ~The Mistress Nalia is dead?  And her father, too?  Then... you must take her quickly to be raised.  She must be restored, it is most vital!~ */
  IF ~~ THEN REPLY #39859 /* ~Why is it so vital?~ */ GOTO 37
  IF ~~ THEN REPLY #39861 /* ~Raising the dead is not cheap, you know.~ */ GOTO 41
  IF ~~ THEN REPLY #39862 /* ~Forget it... I've done what I came here to do.  You raise her.~ */ GOTO 42
  IF ~~ THEN REPLY #39860 /* ~Very well... I will do so immediately.~ */ GOTO 44
END

IF ~~ THEN BEGIN 37 // from: 41.0 36.0
  SAY #39863 /* ~Why?  Aside from the fact that she is a young innocent, she was dear to the heart of my Lord.  And as he is dead, she is the last of her family true.~ */
  IF ~~ THEN GOTO 38
END

IF ~~ THEN BEGIN 38 // from: 37.0
  SAY #39864 /* ~My Lord... betrothed her to the youngest of the Roenall family.  The Mistress Nalia did not approve, but the betrothal exists, yet.~ */
  IF ~~ THEN GOTO 39
END

IF ~~ THEN BEGIN 39 // from: 38.0
  SAY #39865 /* ~If the Lady is not restored, the Roenall will use the betrothal to take the keep away.  They are... a cruel family.  I would not wish to serve under such people.~ */
  IF ~~ THEN GOTO 40
END

IF ~~ THEN BEGIN 40 // from: 39.0
  SAY #39866 /* ~Perhaps Lady Nalia has different ideas, I know not... but she will have to be raised for us to find out.~ */
  IF ~~ THEN REPLY #39867 /* ~Raising the dead isn't cheap, you know.~ */ GOTO 41
  IF ~~ THEN REPLY #39868 /* ~Very well... I will go and do this now.~ */ GOTO 44
  IF ~~ THEN REPLY #39869 /* ~Forget it... I've no need to involve myself in any more of this matter.  Raise her yourself.~ */ GOTO 42
END

IF ~~ THEN BEGIN 41 // from: 40.0 36.1
  SAY #39870 /* ~You are correct.  But if you did not find the coin within the keep, I have none to give you.  I am sure that Lady Nalia would repay you had she the ability to speak.~ */
  IF ~~ THEN REPLY #39871 /* ~Why is it so vital she be raised?~ */ GOTO 37
  IF ~~ THEN REPLY #39872 /* ~Very well... I'll go and get her raised.~ */ GOTO 44
  IF ~~ THEN REPLY #39873 /* ~Forget it... raise her yourself, I've other things to do, now.~ */ GOTO 42
END

IF ~~ THEN BEGIN 42 // from: 41.2 40.2 36.2
  SAY #39874 /* ~You've a heart of stone, then.  I'll take her 'troublesome' body from you, then, and... somehow... we shall raise the money to restore her.~ */
  IF ~~ THEN DO ~ActionOverride("Nalia",LeaveParty())
~ GOTO 43
END

IF ~~ THEN BEGIN 43 // from: 42.0
  SAY #39875 /* ~If you've no further desire to help, then begone.  There is much we need to do.  For freeing the keep, at least, I thank you...~ */
  IF ~~ THEN DO ~EraseJournalEntry(5083)
EraseJournalEntry(5825)
EraseJournalEntry(6549)
EraseJournalEntry(6576)
EraseJournalEntry(7025)
EraseJournalEntry(7079)
EraseJournalEntry(7262)
EraseJournalEntry(9920)
EraseJournalEntry(10073)
EraseJournalEntry(10074)
EraseJournalEntry(11648)
EraseJournalEntry(16002)
EraseJournalEntry(16336)
EraseJournalEntry(16354)
EraseJournalEntry(16542)
EraseJournalEntry(20986)
EraseJournalEntry(23395)
EraseJournalEntry(23489)
EraseJournalEntry(23491)
EraseJournalEntry(40131)
EraseJournalEntry(42371)
EraseJournalEntry(49487)
SetGlobal("NaliaKeepPlot","GLOBAL",2)~ SOLVED_JOURNAL #16338 /* ~The de'Arnise Keep has been cleared.

With Lord de'Arnise dead, it is up to his family to raise Nalia on their own.  For my own part, I have completed the quest and routed the trolls from the keep.  They were thankful for that much, at least.~ */ EXIT
END

IF ~~ THEN BEGIN 44 // from: 41.1 40.1 36.3
  SAY #39876 /* ~I am most thankful!  Please do so quickly before a Roenall decides to come and claim this place as their own!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #23489 /* ~The de'Arnise Keep has been invaded.

With both Lord de'Arnise and Nalia dead, none of her family are left to carry on the keep... and without one of them alive, killing TorGal and routing his forces was a pointless victory.  Fortunately, Nalia's body remains in my possession and I have been asked to raise her as soon as possible.~ */ EXIT
END

IF WEIGHT #10 /* Triggers after states #: 50 even though they appear after this state */
~Dead("Torgal")
!Dead("Nalia")
~ THEN BEGIN 45 // from:
  SAY #39877 /* ~You have my sincere thanks for all you have done.  The Lady Nalia shall reward you suitably.  It is... sad, however, that my poor Lord died during this attack.~ */
  IF ~~ THEN GOTO 46
END

IF ~~ THEN BEGIN 46 // from: 45.0
  SAY #39878 /* ~I feel most sorry for the lass.  If you are good friends, I trust you will keep her occupied before the funeral.~ */
  IF ~~ THEN REPLY #42398 /* ~I was wondering... do you know anything of the Cowled Wizards?  I have a friend who is being held by them.~ */ GOTO 52
  IF ~~ THEN REPLY #42399 /* ~Have you ever heard of a wizard named Irenicus, perhaps?~ */ GOTO 54
  IF ~~ THEN REPLY #42400 /* ~I'll be on my way, then.~ */ GOTO 51
END

IF ~~ THEN BEGIN 47 // from: 13.2 10.2 7.2 2.3 0.3
  SAY #39959 /* ~If you enter the castle, there is one way that my men and I can assist you.  If you lower the drawbridge from inside, we can draw out the enemy and engage them...~ */
  IF ~~ THEN GOTO 56
END

IF ~~ THEN BEGIN 48 // from: 56.0
  SAY #39960 /* ~That will give you the time to search for Lord de'Arnise and Lady Delcia.  I suggest you get to the courtyard and open the drawbridge as soon as possible.~ */
  IF ~~ THEN GOTO 49
END

IF ~~ THEN BEGIN 49 // from: 48.0
  SAY #39961 /* ~It's an offer, anyway... I dislike the idea of sitting out here while someone else goes within and takes all the risks.  But you are free to do as you wish.~ */
  IF ~IsValidForPartyDialog("Nalia")
~ THEN UNSOLVED_JOURNAL #49487 /* ~The de'Arnise Keep has been invaded.

Captain Arat has said that he and his men will draw off as many of the enemy as they can if I can but open the drawbridge. The wheel to open the bridge will most likely lie on the keep's wall directly above the bridge.~ */ EXTERN ~NALIAJ~ 177
  IF ~!IsValidForPartyDialog("Nalia")
~ THEN UNSOLVED_JOURNAL #49487 /* ~The de'Arnise Keep has been invaded.

Captain Arat has said that he and his men will draw off as many of the enemy as they can if I can but open the drawbridge. The wheel to open the bridge will most likely lie on the keep's wall directly above the bridge.~ */ GOTO 11
END

IF WEIGHT #0 ~!Dead("Torgal")
G("BridgeOpen",1)
Global("TrollsDead","LOCALS",0)
~ THEN BEGIN 50 // from:
  SAY #40305 /* ~Good work opening the bridge. My people will engage them as long as possible. I hope we will draw enough of them out. Destroy TorGal for us, we beg of you!~ */
  IF ~~ THEN DO ~SetGlobal("TrollsDead","LOCALS",1)
EraseJournalEntry(49487)~ SOLVED_JOURNAL #49488 /* ~The de'Arnise Keep has been invaded.

I have opened the drawbridge to the keep and, as promised, Captain Arat and his soldiers have engaged many of the enemy. This should make penetrating the keep a bit easier.~ */ EXIT
END

IF ~~ THEN BEGIN 51 // from: 54.1 53.1 46.2
  SAY #42401 /* ~Best of luck to you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 52 // from: 54.0 46.0
  SAY #42402 /* ~Then you're unlikely to find this friend.  The Cowled Wizards don't give anything up, and nobody knows where to find them... except those who can't talk.~ */
  IF ~~ THEN GOTO 53
END

IF ~~ THEN BEGIN 53 // from: 52.0
  SAY #42403 /* ~But that's unlikely to deter you, aye?  I'm sorry... I don't really know anything about them that might help you.~ */
  IF ~~ THEN REPLY #42404 /* ~Have you heard of a wizard named Irenicus, perhaps?~ */ GOTO 54
  IF ~~ THEN REPLY #42405 /* ~I'll be on my way, then.~ */ GOTO 51
END

IF ~~ THEN BEGIN 54 // from: 53.0 46.1
  SAY #42406 /* ~No.  Magic-users aren't to be trusted... I don't know why Mistress Nalia dabbles in those arts, myself.~ */
  IF ~~ THEN REPLY #42407 /* ~Do you know anything of the Cowled Wizards?  I have a friend who is being held by them.~ */ GOTO 52
  IF ~~ THEN REPLY #42408 /* ~I'll be going, then.~ */ GOTO 51
END

IF ~~ THEN BEGIN 55 // from: 28.0 19.0
  SAY #47194 /* ~And be sure you've fire or acid at your hand. Trolls cannot be dispatched by any other means.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #23395 /* ~The de'Arnise Keep has been invaded.

Even though Nalia is dead, I've agreed to assist Captain Arat in retaking the keep.  A secret entrance lies north of the palisade in the castle wall, and I should go within and find word of Lord de'Arnise or Lady Delcia and return.  There are apparently yuan-ti and trolls within, and the trolls can only be permanently killed with fire or acid.~ */ EXIT
END

IF ~~ THEN BEGIN 56 // from: 47.0
  SAY #49228 /* ~The deeper you get within the keep, the more trolls and yuan-ti you'll find.  Open the bridge and we will engage them. It may be your only chance.~ */
  IF ~~ THEN GOTO 48
END
