// creator  : weidu.exe (version 23100)
// argument : ABYDEM01.DLG
// game		 : .
// source	 : ./override/ABYDEM01.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~ABYDEM01~ 1 // non-zero flags may indicate non-pausing dialogue

IF ~True()~ THEN BEGIN 0 // from:
  SAY #48478 /* ~Despair, mortal, for you have disturbed my rest.~ */
  IF ~~ THEN DO ~ReallyForceSpell(Myself,RED_PILLAR_VISUAL)
CreateCreature("imp01",[1217.1897],2)
CreateCreature("imp01",[1030.2269],9)
CreateCreature("imp01",[932.1837],0)
CreateCreature("impqua01",[780.1918],15)
CreateCreature("impqua01",[1289.2230],7)
CreateCreature("mepfir01",[1179.2257],7)
CreateCreature("mepfir01",[1345.2081],4)
Enemy()~ EXIT
END
