// creator  : weidu.exe (version 23100)
// argument : SVLAST.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SVLAST~

IF ~false()~ THEN BEGIN 0 // from:
  SAY #14889 /* ~No need, my lady.  Can you tell me where I am?~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 1 // from:
  SAY #14890 /* ~I'm a friend of the girl who was taken away with the wizard.  Do you know who took them and where they went?~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 2 // from:
  SAY #14891 /* ~It is not.  Did you see what happened?~ */
  IF ~~ THEN DO ~~ JOURNAL #15713 /* ~Finding Irenicus in Hell

The demon's sword, 'Blackrazor', was obviously the key which allowed me to free the genie from its enslavement here in Hell.  I surrendered the item to the creature so that it might be free, and the genie was quite grateful.  I doubt I have any need of such a sword, anyway.~ */ EXIT
END

IF ~false()~ THEN BEGIN 3 // from:
  SAY #14893 /* ~Do as you will.  I'll be on my way.~ */
  IF ~~ THEN DO ~AddexperienceParty(500)
~ JOURNAL #15703 /* ~Getting Inside the Asylum

The barkeep intimated that Sanik might have told what he knew to the woman he intended to take from Galvena's and marry, Claire... although she likely remains within Lady Galvena's clutches.  I would have to find her to ask any questions of her, no doubt.~ */ EXIT
END

IF ~false()~ THEN BEGIN 4 // from:
  SAY #14894 /* ~Fie and good riddance, then.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 5 // from:
  SAY #14895 /* ~Yes?  Is there something I can help you with, my <LADYLORD>?~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 6 // from:
  SAY #14896 /* ~Not to be a bother, but could you tell me if you know who the wizard is who was taken away?~ */
  IF ~~ THEN DO ~~ EXIT
END
