// creator  : weidu.exe (version 23100)
// argument : FLAM2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~FLAM2~

IF ~NumTimesTalkedTo(0)
!Dead("Viconia")
~ THEN BEGIN 0 // from:
  SAY #537 /* ~If you believe that he should be free you are welcome to come down to the guardhouse and pay his fine.~ */
  IF ~~ THEN EXTERN ~VICONI~ 3
END

IF ~~ THEN BEGIN 1 // from:
  SAY #538 /* ~How much is the fine and where is this guardhouse?~ */
  IF ~~ THEN REPLY #545 /* ~What is your point?~ */ GOTO 4
  IF ~~ THEN REPLY #546 /* ~Look, my gnomish friend. I'm really too busy to chit-chat right now. Perhaps another time.~ */ GOTO 3
END

IF ~~ THEN BEGIN 2 // from:
  SAY #539 /* ~You have brought this doom upon yourselves, lawbreakers.~ */
  IF ~~ THEN REPLY #548 /* ~There goes a truly evil man. Uncle Scratchy seems like a saint in comparison. Regardless, it seems that I'm once again out of the black market. At least until I scrounge up a fortune to set up my business and have Trax's superiors well bribed. Do you be needing a hand in your party?~ [JANJAN64] */ GOTO 4
  IF ~~ THEN REPLY #549 /* ~A fast mouth, a handy shot with a crossbow and all this illegal machinery that I invented.~ */ GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.1 1.1
  SAY #540 /* ~The fine shall be 800gp. The guardhouse is located on the opposite side of this square.~ */
  IF ~~ THEN EXTERN ~VICONI~ 4
END

IF ~~ THEN BEGIN 4 // from: 2.0 1.0
  SAY #541 /* ~(snicker)~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 5 // from:
  SAY #6932 /* ~Edwin!  You scared me, imagine that... Oh, you wouldn't believe how silly you look... Now what--what do you want?~ [AERIE63] */
  IF ~~ THEN JOURNAL #6937 /* ~~ */ EXIT
END

IF ~True()
~ THEN BEGIN 6 // from:
  SAY #9010 /* ~We have him! Oh, my child... I must take him to a safe place. I will go to the Druid Grove. Perhaps you will meet me there? Once he is established in their care I might travel again for a time. I shall see...~ [CERND70] */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
