// creator  : weidu.exe (version 23100)
// argument : _FTOBE3.DLG
// game		 : .
// source	 : ./override/_FTOBE3.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_FTOBE3~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 7 even though they appear after this state */
~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #75450 /* ~How dare you come into my home uninvited!  Back in my adventuring days, such an affront would get you a sword in the backside!  If 'twere not for social convention I'd give you a right proper thrashing!~ */
  IF ~ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
~ THEN REPLY #75451 /* ~There is no need for that.  You are obviously experienced at taking care of yourself, and I wouldn't dream of attacking you.~ */ GOTO 1
  IF ~ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN REPLY #75451 /* ~There is no need for that.  You are obviously experienced at taking care of yourself, and I wouldn't dream of attacking you.~ */ GOTO 2
  IF ~ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
~ THEN REPLY #75452 /* ~It is certain that would be a fight you would lose, milady.  Be thankful I've no interest in testing your resolve.  I'll be going now.~ */ GOTO 3
  IF ~ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN REPLY #75452 /* ~It is certain that would be a fight you would lose, milady.  Be thankful I've no interest in testing your resolve.  I'll be going now.~ */ GOTO 4
  IF ~~ THEN REPLY #75453 /* ~Empty words from a frightened lass!  I'll take whatever I feel like taking, and best you not try to stop me!~ */ GOTO 5
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #75454 /* ~For someone who goes about breaking into houses, you certainly "appear" to have half a brain.  Best that you use it and leave.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #75455 /* ~Quite obviously you expected to find some helpless waif to rob.  Get out.  The very sight of you makes me sick.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #75456 /* ~Yes, slink back to whatever hole you crawled from.  I hope to never see you darken my door again!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.3
  SAY #75457 /* ~False bravado as you turn tail.  How pathetic.  Get out of my house.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 0.4
  SAY #75458 /* ~I wouldn't dream of dirtying my hands on the likes of you, but if you so much as touch a single coin in my coffers I'll have the guards here so fast you'll be three planes down before you know you're dead!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 /* Triggers after states #: 7 even though they appear after this state */
~True()
~ THEN BEGIN 6 // from:
  SAY #75459 /* ~I'm no more patient now than when you first burgled in here.  Turn and leave, lest you regret it for the rest of your very short life!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 7 // from:
  SAY #75460 /* ~Perhaps you are not the weak-kneed fool I thought you were, but that changes nothing.  I have nothing that should interest you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 8 // from:
  SAY #75006 /* ~Lost your chance with me, you did!  Get lost!~ */
  IF ~~ THEN EXIT
END
