// creator  : weidu.exe (version 23100)
// argument : BRUS2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BRUS2~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 2 even though they appear after this state */
~True()
~ THEN BEGIN 0 // from:
  SAY #41598 /* ~Hoy!  You'd be the one I's watchin' for, aye?  Uncle Gaelan told me to give you a bit o' help to find some work.  Listen up, eh!~ */
  IF ~Class(Player1,FIGHTER_ALL)~ THEN GOTO 4
  IF ~Class(Player1,BARD_ALL)~ THEN GOTO 5
  IF ~Class(Player1,CLERIC_ALL)~ THEN GOTO 7
  IF ~Class(Player1,THIEF_ALL)~ THEN GOTO 8
  IF ~Class(Player1,RANGER_ALL)~ THEN GOTO 9
  IF ~Class(Player1,PALADIN_ALL)~ THEN GOTO 10
  IF ~Class(Player1,MAGE_ALL)~ THEN GOTO 11
  IF ~Class(Player1,DRUID_ALL)~ THEN GOTO 12
END

IF ~~ THEN BEGIN 1 // from: 11.1 10.0 9.1 8.1 7.1 5.1 4.0
  SAY #41599 /* ~Okay, then... make sure to stay close, 'cause I don't have time to wait for ya.~ */
  IF ~~ THEN DO ~ClearAllActions()
StartCutSceneMode()
SetGlobal("BrusShow2","GLOBAL",2)
FadeToColor([20.0],0)
Wait(1)
MoveViewPoint([2528.2392],0)
JumpToPoint([2528.2293])
ActionOverride(Player1,JumpToPoint([2528.2392]))
ActionOverride(Player2,JumpToPoint([2587.2394]))
ActionOverride(Player3,JumpToPoint([2626.2374]))
ActionOverride(Player4,JumpToPoint([2576.2452]))
ActionOverride(Player5,JumpToPoint([2467.2455]))
ActionOverride(Player6,JumpToPoint([2591.2443]))
Wait(2)
FadeFromColor([20.0],0)
Wait(2)
OpenDoor("Door0406a")
StartDialogueNoSet(Player1)
~ EXIT
END

IF WEIGHT #0 ~Global("BrusShow2","GLOBAL",2)
~ THEN BEGIN 2 // from:
  SAY #41606 /* ~Here ye be.  I'm sure ye can find the rest of yer way from here, aye?  Off ye go.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 12.1 11.2 10.1 9.2 8.2 7.2 5.2 4.1
  SAY #47112 /* ~Suit yerself, I s'pose.  I gots better things to do, 'at's fer sure!~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.0
  SAY #60917 /* ~There's this girl, Nalia, in the Copper Coronet, she says her land's been invaded. A big strong fighter like yerself might be of use. Do you want me to show you to the Copper Coronet?~ */
  IF ~~ THEN REPLY #60918 /* ~Yes. I'll see what troubles this Nalia has.~ */ GOTO 1
  IF ~~ THEN REPLY #60919 /* ~I'll be fine on my own.~ */ GOTO 3
END

IF ~~ THEN BEGIN 5 // from: 0.1
  SAY #60920 /* ~If you go to the Bridge District, there's this place called the Five Flagons. They gots some sort of play goin' on there. You're a bard, eh? Maybe you'd want to check it out. Do you want me to show you the way to the edge of the Slums?~ */
  IF ~~ THEN REPLY #60921 /* ~Certainly, I will seek out the Five Flagons and watch the play.~ */ GOTO 6
  IF ~~ THEN REPLY #60962 /* ~I'd prefer it if you took me to the nearest tavern, actually.~ */ GOTO 1
  IF ~~ THEN REPLY #60922 /* ~I'll be fine on my own.~ */ GOTO 3
END

IF ~~ THEN BEGIN 6 // from: 12.0 11.0 9.0 8.0 7.0 5.0
  SAY #60923 /* ~Okay, then... make sure to stay close, 'cause I don't have time to wait for ya.~ */
  IF ~~ THEN DO ~StartCutSceneMode()
SetGlobal("BrusShow2","GLOBAL",2)
FadeToColor([20.0],0)
Wait(1)
MoveViewPoint([763.2887],0)
JumpToPoint([1013.2994])
ActionOverride(Player1,JumpToPoint([920.2991]))
ActionOverride(Player2,JumpToPoint([862.2992]))
ActionOverride(Player3,JumpToPoint([891.2948]))
ActionOverride(Player4,JumpToPoint([811.2939]))
ActionOverride(Player5,JumpToPoint([860.2892]))
ActionOverride(Player6,JumpToPoint([763.2887]))
ActionOverride(Player1,Face(14))
ActionOverride(Player2,Face(14))
ActionOverride(Player3,Face(14))
ActionOverride(Player4,Face(14))
ActionOverride(Player5,Face(14))
ActionOverride(Player6,Face(14))
Wait(2)
FadeFromColor([20.0],0)
Face(6)
Wait(2)
StartDialogueNoSet(Player1)
~ EXIT
END

IF ~~ THEN BEGIN 7 // from: 0.2
  SAY #60958 /* ~Yer a cleric of some kind, ain't ye?  Well, they says there's troubles with some cult in the Temple District.  Maybe that's the sorta thing ye'd be interested in.  I can takes ye to the edge o' the slums, if ye likes.~ */
  IF ~~ THEN REPLY #60959 /* ~Certainly.  Let me see what is occurring in the Temple District.~ */ GOTO 6
  IF ~~ THEN REPLY #60961 /* ~I'd prefer it if you took me to the nearest tavern, actually.~ */ GOTO 1
  IF ~~ THEN REPLY #60960 /* ~I'm sure I'll be fine on my own.~ */ GOTO 3
END

IF ~~ THEN BEGIN 8 // from: 0.3
  SAY #60963 /* ~The Shadow Thieves are lookin' for someone like ye to help 'em out.  Don't know much about it... but if ye goes to the Docks District, I'm sure someone like ye could find out.  If ye likes, I can takes ye to the edge of the slums, aye?~ */
  IF ~~ THEN REPLY #60964 /* ~Sure, I'll go to the Docks and check it out.~ */ GOTO 6
  IF ~~ THEN REPLY #60965 /* ~Actually, I'd rather you take me to the nearest tavern.~ */ GOTO 1
  IF ~~ THEN REPLY #60966 /* ~Never mind, I'll be fine on my own.~ */ GOTO 3
END

IF ~~ THEN BEGIN 9 // from: 0.4
  SAY #60967 /* ~I hears there's this kid wanderin' in the Government District... he's talkin' about some village in the hills bein' killed off by monsters or somethin'.  Anyways... yer a ranger and ye can go wanderin' in the forest to found out about it, no doubt.  Want me to takes ye to the edge of the slums?~ */
  IF ~~ THEN REPLY #60968 /* ~Sure, I'll see if I can find this boy and hear his story.~ */ GOTO 6
  IF ~~ THEN REPLY #60969 /* ~Actually, I'd rather go to the nearest tavern.~ */ GOTO 1
  IF ~~ THEN REPLY #60970 /* ~Never mind... I can find my own way.~ */ GOTO 3
END

IF ~~ THEN BEGIN 10 // from: 0.5
  SAY #60971 /* ~Yer some noble type, right?  Hmmm... I hears there's this rich feller lookin' to hire a hero like you to clear the monsters offa his land.  He's in the Copper Coronet... some Lord Jierdan or other.  I could takes ye there, if ye likes.~ */
  IF ~~ THEN REPLY #60972 /* ~Certainly.  I'll see what this Lord Jierdan has to say.~ */ GOTO 1
  IF ~~ THEN REPLY #60973 /* ~Never mind... I'll find my own way.~ */ GOTO 3
END

IF ~~ THEN BEGIN 11 // from: 0.6
  SAY #60974 /* ~Yer a mage or somethin', right?  Well... me boys tell me there's this feller named Madeen in the Government District... he's workin' fer the Cowled Wizards and offering some job.  I could takes ye to the edge of the slums if ye wants to check it out.~ */
  IF ~~ THEN REPLY #60975 /* ~Certainly.  I'll look for this Madeen in the Government District.~ */ GOTO 6
  IF ~~ THEN REPLY #60976 /* ~Actually, I'd prefer to go to the nearest tavern.~ */ GOTO 1
  IF ~~ THEN REPLY #60977 /* ~Never mind... I can find my own way.~ */ GOTO 3
END

IF ~~ THEN BEGIN 12 // from: 0.7
  SAY #60978 /* ~There's some feller in the City Gate District by the name of Flydian... says he's got some problem with animals or druids or somethin'.  That's up yer alley, ain't it?  I could takes ye to the edge of the slums if ye wish..~ */
  IF ~~ THEN REPLY #60979 /* ~Certainly.  I'd like to speak to this Flydian.~ */ GOTO 6
  IF ~~ THEN REPLY #60980 /* ~Never mind... I can find my own way.~ */ GOTO 3
END
