// creator  : weidu.exe (version 23100)
// argument : _POGHM4.DLG
// game		 : .
// source	 : ./override/_POGHM4.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_POGHM4~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 2 even though they appear after this state */
~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #86135 /* ~So are you sick?  You look rather healthy to me, but you never can tell.  Do you need any potions or such things?~ */
  IF ~~ THEN REPLY #86136 /* ~No need, sorry for bothering you.~ */ EXIT
  IF ~~ THEN REPLY #86137 /* ~Yes, that would be nice of you.~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.1
  SAY #86138 /* ~All right then, take this potion.~ */
  IF ~~ THEN DO ~GiveItem("_POTN08",LastTalkedToBy)
~ EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 2 // from:
  SAY #78676 /* ~Good friend, would you like me to give you a sermon on the wisdom of Oghma?  No, well perhaps another time.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 ~True()
~ THEN BEGIN 3 // from:
  SAY #86139 /* ~I am very busy with my patients, I'll have to ask that you give me some room.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #78677 /* ~It would be wise for you to leave.  Now.~ */
  IF ~~ THEN EXIT
END
