// creator  : weidu.exe (version 23100)
// argument : _HALFG3.DLG
// game		 : .
// source	 : ./override/_HALFG3.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_HALFG3~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 9 even though they appear after this state */
~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #77891 /* ~It's a quiet day and you have found me at home, strangers.  Can I assist ye in any fashion?~ */
  IF ~ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)
~ THEN REPLY #77892 /* ~My apologies for disturbing your humble burrow, but I was unaware anyone was within.~ */ GOTO 1
  IF ~ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)
~ THEN REPLY #77892 /* ~My apologies for disturbing your humble burrow, but I was unaware anyone was within.~ */ GOTO 4
  IF ~ReactionLT(LastTalkedToBy(Myself),FRIENDLY_LOWER)
~ THEN REPLY #77893 /* ~You can assist me to your valuables, and be quick about it!~ */ GOTO 2
  IF ~ReactionGT(LastTalkedToBy(Myself),NEUTRAL_UPPER)
~ THEN REPLY #77893 /* ~You can assist me to your valuables, and be quick about it!~ */ GOTO 5
  IF ~ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)
~ THEN REPLY #77894 /* ~It is amazing how trusting you small folk are.  With your door left open you are an easy mark for thieves.~ */ GOTO 3
  IF ~ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)
~ THEN REPLY #77894 /* ~It is amazing how trusting you small folk are.  With your door left open you are an easy mark for thieves.~ */ GOTO 6
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #77895 /* ~That is only because the homes of our village are kept warm and inviting whether the owner is in or not.  No need to apologize, you would be welcome regardless.  Little to excite you wandering types here though, just a simple day spent by the hearth.  It's all the treasure I seek or need.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.2
  SAY #77896 /* ~I shall do no such thing.  My meager possessions are but replaceable trinkets, but your manner is most distasteful.  Likely you would get nothing but a polite request to leave if you approached any of my brethren in the same manner.  I'll not show you the door, but it's only because you found it once already on your own.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.4
  SAY #77897 /* ~Who would have the gall to steal from the small folk?  None but the basest of villains, or rudest of fools.  All others are welcome in hearth and home.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.1
  SAY #77898 /* ~I cannot see how you would make that mistake, though I cannot understand many of the things that passes between the wanderers ears.  Still, the spirit of Littleman is in all of you and you are welcome here for a while at least.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 0.3
  SAY #77899 /* ~It's certainly a grievous mistake you have made in insulting my home and hearth with threats of thievery.  Being the generous sort that I am I will give you the opportunity to leave.  Return and it shall be as though we have never met, and hopefully the second time around shall be more enjoyable.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: 0.5
  SAY #77900 /* ~I think you will find that friendly but wary eyes take careful care to watch over the burrows of our village.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 /* Triggers after states #: 9 even though they appear after this state */
~ReactionGT(LastTalkedToBy(Myself),NEUTRAL_UPPER)
~ THEN BEGIN 7 // from:
  SAY #77901 /* ~Again we meet.  I do so enjoy our little chats.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 9 even though they appear after this state */
~ReactionLT(LastTalkedToBy(Myself),FRIENDLY_LOWER)
~ THEN BEGIN 8 // from:
  SAY #77902 /* ~Once again I find you in mine home.  If you retain your manners you are welcome.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 9 // from:
  SAY #77870 /* ~Well friend, why don't you join me by the hearth; I have an extra pipe that you could use.  I have a feeling though, that you adventuring types never have time for relaxation.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 10 // from:
  SAY #75335 /* ~Not to be rude, but I'd rather you left immediately.~ */
  IF ~~ THEN EXIT
END
