// creator  : weidu.exe (version 23100)
// argument : TRKID02.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TRKID02~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~!Dead("cefald01")
InParty("Cernd")
See("Cernd")~ THEN BEGIN 0 // from:
  SAY #44436 /* ~That's that nasty druid that my daddy said they were gonna burn!  Yer gonna pay, nasty druid!!~ */
  IF ~~ THEN EXIT
END

IF ~!Dead("cefald01")
OR(2)
!See("Cernd")
!InParty("Cernd")~ THEN BEGIN 1 // from:
  SAY #44437 /* ~You... you're in league with them druids!  There's gonna be a burnin' and you're gonna pay, you are!~ */
  IF ~~ THEN DO ~RunAwayFrom(LastTalkedToBy,75)~ EXIT
END

IF ~Dead("cefald01")
RandomNum(4,1)~ THEN BEGIN 2 // from:
  SAY #44438 /* ~Nyah, nyah!  Betcha can't catch me!!~ */
  IF ~~ THEN DO ~RunAwayFrom(LastTalkedToBy,100)~ EXIT
END

IF ~Dead("cefald01")
RandomNum(4,2)~ THEN BEGIN 3 // from:
  SAY #44439 /* ~Ahhh!  Yer those people with the swords an' stuff!!  Ahhh!!~ */
  IF ~~ THEN DO ~RunAwayFrom(LastTalkedToBy,100)~ EXIT
END

IF ~Dead("cefald01")
RandomNum(4,3)~ THEN BEGIN 4 // from:
  SAY #44440 /* ~My daddy says yer gonna kill everyone!  Yahhhh!!~ */
  IF ~~ THEN DO ~RunAwayFrom(LastTalkedToBy,100)~ EXIT
END

IF ~Dead("cefald01")
RandomNum(4,4)~ THEN BEGIN 5 // from:
  SAY #44441 /* ~Run away!  Run away!  Ha ha ha!!~ */
  IF ~~ THEN DO ~RunAwayFrom(LastTalkedToBy,100)~ EXIT
END
