// creator  : weidu.exe (version 23100)
// argument : WIVEN.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~WIVEN~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #18880 /* ~Attacked?  Here?!  By Helm, no, I did not know that.  It wasn't those awful wizards, again, was it?  Oh, this is terrible!~ */
  IF ~~ THEN REPLY #18881 /* ~I... I suppose so.  What do you wish to know?~ */ GOTO 5
  IF ~~ THEN REPLY #18882 /* ~Can you tell me where I might find Valygar?~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.1
  SAY #18883 /* ~Can you tell me where I might find Valygar?~ */
  IF ~~ THEN REPLY #18884 /* ~Can you tell me where I might find Valygar?~ */ GOTO 3
  IF ~~ THEN REPLY #18886 /* ~What happened between Valygar and the Cowled Wizards?~ */ GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.1
  SAY #18887 /* ~Nothing, really.  Excuse me.~ */
  IF ~~ THEN DO ~TakePartyGold(200000)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.0
  SAY #18888 /* ~Welcome to Corthala Manor.  Is there something I can help you with, my <LADYLORD>?~ */
  IF ~~ THEN REPLY #18890 /* ~Yes... Valygar told me that you would know how to get ahold of him.~ */ GOTO 5
  IF ~~ THEN REPLY #18891 /* ~Yes... Valygar told me that you would know how to get ahold of him.~ */ GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 5.1 3.1
  SAY #18892 /* ~Yes, actually.  Valygar said he would be here... do you know where he is?~ */
  IF ~~ THEN DO ~TakePartyGold(200000)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.0 0.0
  SAY #18894 /* ~No, thank you.  I'll be leaving.~ */
  IF ~~ THEN REPLY #18895 /* ~Actually, no.  I can find my own way around.~ */ GOTO 6
  IF ~~ THEN REPLY #18896 /* ~When wholly consumed, this potion restores 27 hit points to the person.  The effect is instantaneous and the potion is destroyed in the process.

Usable By:
 All~ */ GOTO 4
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #18897 /* ~Er... yes.  You are the <LADYLORD> <CHARNAME>, is it?  The master is... expecting you.  He is upstairs, for the moment.~ */
  IF ~~ THEN DO ~CreateCreature("DIRK",[307.580])
CreateCreature("MEAKIN",[737.402])
CreateCreature("SATH",[437.364])
Enemy()
~ EXIT
END
