// creator  : weidu.exe (version 23100)
// argument : MOOK.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MOOK~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #5703 /* ~'Tis a grand eve to be sittin' on the docks, rank with the smell of fish guts. You must be <CHARNAME>, the one that Aran was gonna send.~ */
  IF ~~ THEN REPLY #5704 /* ~That I am. You must be Mook.~ */ GOTO 1
  IF ~~ THEN REPLY #5705 /* ~I have no wish to speak with you, Leave me be.~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #5706 /* ~I am. Bloody fine to have some backup. I've heard a bit about you. Been makin' a name for yourself as an adventurer.~ */
  IF ~~ THEN REPLY #5707 /* ~Enough socializing. Let us get down to business. What is the situation?~ */ GOTO 3
  IF ~~ THEN REPLY #5708 /* ~Thanks. I do my best.~ */ GOTO 4
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #5709 /* ~Watch your mouth around a lady. You must not be the people Aran sent. He doesn't suffer the rude ones t' live.~ */
  IF ~~ THEN DO ~SetNumTimesTalkedTo(0)
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 8.0 4.0 1.0
  SAY #5710 /* ~The situation is that I've seen the same man pass by four times. He looked a bit different each time but I knew it was the man.~ */
  IF ~~ THEN REPLY #5711 /* ~How did you know?~ */ GOTO 5
  IF ~~ THEN REPLY #5712 /* ~Did you notice anything else odd about him? He could live here.~ */ GOTO 6
  IF ~~ THEN REPLY #5713 /* ~It's nothing to worry about. I'll tell you if I see something important.~ */ GOTO 7
END

IF ~~ THEN BEGIN 4 // from: 1.1
  SAY #5714 /* ~Aren't you a bit too heroic to be guarding shipments for Aran?~ */
  IF ~~ THEN REPLY #5715 /* ~Enough socializing. Let us get down to business. What is the situation?~ */ GOTO 3
  IF ~~ THEN REPLY #5716 /* ~'Tis merely a path on the road to another heroic feat.~ */ GOTO 8
END

IF ~~ THEN BEGIN 5 // from: 3.0
  SAY #5717 /* ~I'm trained to know, <GABBER>. I've been watching him from the shadows here all day.~ */
  IF ~~ THEN REPLY #5718 /* ~Did you notice anything else odd about him? He may live here.~ */ GOTO 6
  IF ~~ THEN REPLY #5719 /* ~It's nothing to worry about. I'll tell you if I see something important.~ */ GOTO 7
END

IF ~~ THEN BEGIN 6 // from: 5.0 3.1
  SAY #5720 /* ~He was casing the area and studying me. Now that you're here to stay with the product, I should be able to learn something from him next time he passes.~ */
  IF ~~ THEN REPLY #5721 /* ~It doesn't sound very suspicious.~ */ GOTO 7
  IF ~~ THEN REPLY #5722 /* ~That sounds like an excellent plan.~ */ GOTO 9
END

IF ~~ THEN BEGIN 7 // from: 6.0 5.1 3.2
  SAY #5723 /* ~If you say so. I suppose we should wait for those people to return.~ */
  IF ~~ THEN DO ~ClearAllActions()
StartCutSceneMode()
StartCutScene("cut74a")
~ EXIT
END

IF ~~ THEN BEGIN 8 // from: 4.1
  SAY #5724 /* ~I'm glad I could play a part in your little drama.~ */
  IF ~~ THEN REPLY #5725 /* ~Could you tell me what the situation is?~ */ GOTO 3
END

IF ~~ THEN BEGIN 9 // from: 6.1
  SAY #5726 /* ~If this is the man we want, it shouldn't be too long until he shows up again.~ */
  IF ~~ THEN DO ~ClearAllActions()
StartCutSceneMode()
StartCutScene("cut74a")~ EXIT
END

IF ~Global("MookMove","AR0300",0)
~ THEN BEGIN 10 // from:
  SAY #5727 /* ~We've got our answer. Here he comes again. He looks different at night. Kind of creepy. Wait here. I'll find out what's going on.~ */
  IF ~~ THEN DO ~SetGlobal("MookMove","AR0300",1)
StartCutSceneMode()
StartCutScene("cut73b")
~ EXIT
END

IF ~Global("MookMove","AR0300",1)
!Dead("lassal")
!StateCheck("lassal",STATE_SLEEPING)~ THEN BEGIN 11 // from:
  SAY #5729 /* ~Hail, friend! 'Tis a fine evening for a stroll, no?~ */
  IF ~~ THEN EXTERN ~LASSAL~ 0
END

IF ~~ THEN BEGIN 12 // from: LASSAL:0.0
  SAY #5730 /* ~Who is it that speaks to me like an old acquaintance?~ */
  IF ~~ THEN EXTERN ~LASSAL~ 1
END

IF ~~ THEN BEGIN 13 // from: LASSAL:1.0
  SAY #5731 /* ~Have you? What might your purpose be?~ */
  IF ~~ THEN EXTERN ~LASSAL~ 2
END

IF ~~ THEN BEGIN 14 // from: LASSAL:2.0
  SAY #5732 /* ~You're welcome to your opinion. Perhaps I choose to stay right where I am.~ */
  IF ~~ THEN EXTERN ~LASSAL~ 3
END

IF ~~ THEN BEGIN 15 // from: LASSAL:3.0
  SAY #5733 /* ~To me <CHARNAME>! Treachery is afoot!~ */
  IF ~~ THEN DO ~StartCutSceneMode()
StartCutScene("cut73c")~ EXIT
END

IF ~True()~ THEN BEGIN 16 // from:
  SAY #39704 /* ~Just keep quiet and wait.~ */
  IF ~~ THEN EXIT
END
