// creator  : weidu.exe (version 23100)
// argument : HOMELESS.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~HOMELESS~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #24843 /* ~I wonder if me home be in there?~ */
  IF ~~ THEN REPLY #24844 /* ~Huh?  What do you mean?~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #24845 /* ~Well, now, this thing just went and appeared over me little home.  I wonder if me home be inside?  Maybe we should take a hammer and chisel and open it up and see.~ */
  IF ~~ THEN REPLY #24846 /* ~Has nobody tried that?~ */ GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #24847 /* ~No, I don't think... oh, yes.  I reckon someone did do just that a couple o' weeks ago.  Zapped into a pile o' ashes quicker than ye could blink.~ */
  IF ~~ THEN GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #24848 /* ~On second thought, mebbe I won't be hammerin' away at it anytime soon.  Sure does miss me home, though.~ */
  IF ~~ THEN EXIT
END

IF ~True()~ THEN BEGIN 4 // from:
  SAY #24849 /* ~Well, this is a puzzle, it is.  Me home has t' be in there, somewhere.~ */
  IF ~~ THEN EXIT
END
