// creator  : weidu.exe (version 23600)
// argument : FALDOJ.DLG
// game     : .
// source   : ./override/FALDOJ.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~FALDOJ~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #12 /* Triggers after states #: 6 7 19 30 50 55 61 68 69 70 71 72 even though they appear after this state */
~  HappinessLT(Myself,-290)
~ THEN BEGIN 0 // from:
  SAY #16692 /* ~I have no patience for your weaknesses. If I want action, I guess I'll have to make my own.~ */
  IF ~~ THEN DO ~LeaveParty()
EscapeArea()
~ EXIT
END

IF WEIGHT #13 /* Triggers after states #: 6 7 19 30 50 55 61 68 69 70 71 72 even though they appear after this state */
~  False()
~ THEN BEGIN 1 // from:
  SAY #16693 /* ~Very well, but do not forget what I have taught you, friends: Walk with rage against all who threaten the Great Mother.~ */
  IF ~~ THEN DO ~LeaveParty()
SetDialogue("FaldoP")
~ EXIT
END

IF ~~ THEN BEGIN 2 // from:
  SAY #30391 /* ~Leave me out of your gossip.~ */
  IF ~~ THEN EXTERN ~DORNJ~ 98
END

IF ~~ THEN BEGIN 3 // from:
  SAY #30538 /* ~Me? I have no interest in idle gossâ€”~ */
  IF ~~ THEN EXTERN ~DORNJ~ 149
END

IF ~~ THEN BEGIN 4 // from:
  SAY #30391 /* ~Leave me out of your gossip.~ */
  IF ~~ THEN EXTERN ~DORNJ~ 189
END

IF ~~ THEN BEGIN 5 // from:
  SAY #30538 /* ~Me? I have no interest in idle gossâ€”~ */
  IF ~~ THEN EXTERN ~DORNJ~ 240
END

IF WEIGHT #11 /* Triggers after states #: 7 19 30 50 55 61 68 69 70 71 72 even though they appear after this state */
~  Global("X#BlanketTalk","GLOBAL",1)
~ THEN BEGIN 6 // from:
  SAY #38232 /* ~Jaheira, I will fold my blanket however I want to fold it, thank you very much.~ */
  IF ~~ THEN DO ~SetGlobal("X#FAJA1","LOCALS",1)
SetGlobal("X#BlanketTalk","GLOBAL",2)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",SIX_HOURS)
~ EXTERN ~BJAHEI~ 59
END

IF WEIGHT #8 /* Triggers after states #: 50 55 61 68 69 70 71 72 even though they appear after this state */
~  Global("X#FaFriendTalk","GLOBAL",2)
~ THEN BEGIN 7 // from:
  SAY #44617 /* ~Here they stand, the dirty bastions of civilization! GRRR! Hurry, <CHARNAME>, I cannot listen to the moans of the Great Mother as the criminal miners rip open her loins, spilling her unborn and her innards for much longer, without losing my mind!~ */
  IF ~~ THEN REPLY #44618 /* ~Excuse me, Faldorn... I feel sick. Can... can you be less descriptive in the future?~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",3)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 8
  IF ~~ THEN REPLY #44619 /* ~All I can hear is the wind...~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",3)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 9
  IF ~~ THEN REPLY #44620 /* ~Erm... we *were* moving at a good pace, and we *only* stopped, so we could listen to your small speech.~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",3)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 10
  IF ~~ THEN REPLY #44621 /* ~Step it up, people! Onward, to punish the heretics!~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",3)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 12
  IF ~~ THEN REPLY #44622 /* ~Yeah, yeah... Well, ye can marvel in punishing miners. I'll pick up the loot. But we both will enjoy the slaughter part, methinks.~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",3)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 13
  IF ~~ THEN REPLY #44623 /* ~Faldorn, I have no problem with mining in general, but my goal is to investigate the Iron Throne. Since you seemed a valuable ally and wanted to do... something similar... I agreed to this alliance. Try not to disgust me with your blind hatreds, since I am still in charge here, and will leave you on your own whenever it pleases me.~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",3)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 14
END

IF ~~ THEN BEGIN 8 // from: 7.0
  SAY #44624 /* ~If you cannot stomach my words, how are you going to aid me in cutting asunder my enemies?~ */
  IF ~~ THEN REPLY #44625 /* ~Well, you'd laugh, but unleashing havoc and destruction is way easier on my stomach than hearing out your... speeches.~ */ GOTO 15
  IF ~~ THEN REPLY #44626 /* ~You are right. I should have toughened up after killing so many...~ */ GOTO 15
  IF ~~ THEN REPLY #44627 /* ~I can stomach your words, but I cannot stomach your intentions. While I understand your outrage with the offenses caused to the Nature- ~ */ GOTO 9
END

IF ~~ THEN BEGIN 9 // from: 8.2 7.1
  SAY #44628 /* ~Silence, townling! If you do not wish to hearken, LOOK!~ */
  IF ~~ THEN GOTO 11
END

IF ~~ THEN BEGIN 10 // from: 7.2
  SAY #44629 /* ~I am strong, but I needed to relieve my heart of the horror that flooded it. *Look*!~ */
  IF ~~ THEN GOTO 11
END

IF ~~ THEN BEGIN 11 // from: 14.0 13.0 10.0 9.0
  SAY #44630 /* ~Look at these piles of gore seeping with acidic fluids! They were earth's own liver and stomach, before they were broken! The Great Mother made ore the color of bleeding flesh for a reason... And the torturers will never stop! They will grind her whole body into a stinking mess without pity. They will burn her green children, only to produce cruel steel to continue killing!~ */
  IF ~~ THEN REPLY #44631 /* ~In a way, it feels like poetic justice that the buyer of an iron sword most often dies on the iron sword. Maybe... maybe there is balance to it?~ */ GOTO 16
  IF ~~ THEN REPLY #44632 /* ~You have convinced me! Let us attack!~ */ GOTO 12
  IF ~~ THEN REPLY #44633 /* ~Yeah, it's an ugly sight. But one needs iron, you know. ~ */ GOTO 17
END

IF ~~ THEN BEGIN 12 // from: 17.2 17.1 17.0 16.2 16.1 16.0 15.0 11.1 7.3
  SAY #44634 /* ~Grrr! Today we fight for Silvanus and for the Great Mother! My pack, may your strength never fail you!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 13 // from: 7.4
  SAY #44635 /* ~Grrr! Dare you think about the loot when the Great Mother is abused! *Look*!~ */
  IF ~~ THEN GOTO 11
END

IF ~~ THEN BEGIN 14 // from: 7.5
  SAY #44636 /* ~Open your eyes, townling, and open them wide, before I cut your veins to see if it is blood that flows through you, or dwarven piss! *Look*!~ */
  IF ~~ THEN GOTO 11
END

IF ~~ THEN BEGIN 15 // from: 8.1 8.0
  SAY #44637 /* ~That's because the stupid monks tried to reign in and twist your natural beastly rage with their false teachings! I will show you the right way for a <PRO_RACE> to live, but now we have no time left! Let us go!~ */
  IF ~~ THEN GOTO 12
END

IF ~~ THEN BEGIN 16 // from: 11.0
  SAY #44638 /* ~Balance can never be achieved by destruction alone, you dolt. Now, quit bandying words and attack the mines!~ */
  IF ~~ THEN REPLY #44639 /* ~Arguing with you is like rolling a boulder up to the top of the mountain: useless and can well kill you for all your efforts. Let us just go.~ */ GOTO 12
  IF ~~ THEN REPLY #44640 /* ~You are right, of course.~ */ GOTO 12
  IF ~~ THEN REPLY #44641 /* ~*roll your eyes* Whatever you say...~ */ GOTO 12
  IF ~~ THEN REPLY #44642 /* ~I have no desire to listen to the lies you spout, druid. ~ */ GOTO 18
END

IF ~~ THEN BEGIN 17 // from: 11.2
  SAY #44643 /* ~You are *that* stupid, eh? Or did the monks twist you into Nature's Enemy? I thought you had the right instincts... ~ */
  IF ~~ THEN REPLY #44639 /* ~Arguing with you is like rolling a boulder up to the top of the mountain: useless and can well kill you for all your efforts. Let us just go.~ */ GOTO 12
  IF ~~ THEN REPLY #44644 /* ~I do indeed! *shake your head* Stupid misconceptions! We shall charge Nature's offenders! NOW!~ */ GOTO 12
  IF ~~ THEN REPLY #44641 /* ~*roll your eyes* Whatever you say...~ */ GOTO 12
  IF ~~ THEN REPLY #44642 /* ~I have no desire to listen to the lies you spout, druid. ~ */ GOTO 18
END

IF ~~ THEN BEGIN 18 // from: 17.3 16.3
  SAY #44645 /* ~Grrr! Then do not listen! But do not be standing here like an oak tree, only much skinnier, uglier and absolutely useless. Let us do what the Great Mother wants us to do, and flap our tongues later!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #9 /* Triggers after states #: 50 55 61 68 69 70 71 72 even though they appear after this state */
~  Global("X#FaFriendTalk","GLOBAL",4)
~ THEN BEGIN 19 // from:
  SAY #44646 /* ~*approvingly* There is a beast hidden in you, <CHARNAME>, but which one?~ */
  IF ~~ THEN REPLY #44647 /* ~Then you are blind, druid. <PRO_RACE> is what I am, and I daresay it is quite plain.~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",5)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 20
  IF ~~ THEN REPLY #44648 /* ~Phew, beast! I am no beast, Faldorn.~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",5)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 21
  IF ~~ THEN REPLY #44649 /* ~Beast? I think I'd rather be a plant... Sitting there all day, thinking quietly, with nobody but wind to bother you... *sigh wistfully* Wonderful life!~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",5)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 22
  IF ~~ THEN REPLY #44650 /* ~Hmm... now that I think about it, it must be a wolf.~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",5)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 23
  IF ~~ THEN REPLY #44651 /* ~Har-har... I'd help ya to figure that out! ‘Tis a bear!~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",5)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 24
  IF ~~ THEN REPLY #44652 /* ~I have heard myself compared to a fox before... when they thought I was out of the earshot...~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",5)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 25
  IF ~~ THEN REPLY #44653 /* ~That must *surely* be a sign of a *true* druid, to see a beastly feat in everyone. 'Tis a pity you were not blessed with such a talent.~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",5)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 26
END

IF ~~ THEN BEGIN 20 // from: 22.1 19.0
  SAY #44654 /* ~Grrreat! Of course! <PRO_RACE>s are beasts like any other! Grrreat answer!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 21 // from: 26.3 19.1
  SAY #44655 /* ~What! You think of beasts as lesser? Fool <PRO_RACE>! Oh! I HAVE it! You are simply a <PRO_RACE>! <PRO_RACE>s are beasts like any other, so there is no point to look for another beast similar to you in <PRO_HISHER> mannerism.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 22 // from: 19.2
  SAY #44656 /* ~Yes, yes, that's true. *Faldorn's face darkens.* Unless, of course, farrrrrmers come with their plows and gluttonous herds, or evil woodcutters mark you as their victim. ~ */
  IF ~~ THEN REPLY #44657 /* ~All things must die. Is it really much better dying from a disease, or hit by an arrow, than in a cow's mouth, or in the fires of a furnace?~ */ EXIT
  IF ~~ THEN REPLY #44658 /* ~Then I am glad that I am a <PRO_RACE>, and can defend myself!~ */ GOTO 20
  IF ~~ THEN REPLY #44659 /* ~Hmmm... now that I think about it, I'd rather be a wolf.~ */ GOTO 23
  IF ~~ THEN REPLY #44660 /* ~Har-har... A bear, then! Bears are big...~ */ GOTO 24
  IF ~~ THEN REPLY #44661 /* ~Well... if it has to be a beast... I have heard myself compared to a fox before... when they thought I was out of the earshot...~ */ GOTO 25
  IF ~~ THEN REPLY #44653 /* ~That must *surely* be a sign of a *true* druid, to see a beastly feat in everyone. 'Tis a pity you were not blessed with such a talent.~ */ GOTO 26
END

IF ~~ THEN BEGIN 23 // from: 22.2 19.3
  SAY #44662 /* ~Wolves! Now I know why I feel akin to you. I have a blood brother, a he-wolf. The smartest and wariest beast, a stealthy stalker and a dangerous foe. We can run as a pack one day, if you wish.~ */
  IF ~  Class(Player1,DRUID_ALL)
~ THEN REPLY #44663 /* ~We will hunt together, blood sister, when I take on my animal form.~ */ GOTO 27
  IF ~~ THEN REPLY #44664 /* ~That might be an interesting experience... perhaps, we'd even howl at the full moon together.~ */ GOTO 27
  IF ~~ THEN REPLY #44665 /* ~Nay, Faldorn, I would not want to do that.~ */ GOTO 28
  IF ~~ THEN REPLY #44666 /* ~Erm... I will think about it, alright?~ */ GOTO 28
END

IF ~~ THEN BEGIN 24 // from: 22.3 19.4
  SAY #44667 /* ~A <PRO_HESHE>-bear is good to have in a party. Great size and great strength, deceptively bulky, but often quicker than a smaller beast. GRRR! I am glad we hunt together, <BROTHERSISTER> bear!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 25 // from: 22.4 19.5
  SAY #44668 /* ~*looks at you attentively* Yes, yes, those who did call you that had a good eye, if poor brain, to gossip about you so carelessly.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 26 // from: 22.5 19.6
  SAY #44669 /* ~Grrr! YOU! YOU! *pauses for a second* I know. You are a mocking bird!~ */
  IF ~~ THEN REPLY #44670 /* ~Right. Now that you have resolved this highly important issue, can we please move onto something mundane, such as our current quest?~ */ GOTO 29
  IF ~~ THEN REPLY #44671 /* ~*sigh and roll your eyes* Very well. Can we move, already?~ */ EXIT
  IF ~~ THEN REPLY #44672 /* ~*sarcastically* How *very* fascinating!~ */ GOTO 29
  IF ~~ THEN REPLY #44673 /* ~Faldorn, I am not some stupid beast, *Or* bird!~ */ GOTO 21
END

IF ~~ THEN BEGIN 27 // from: 23.1 23.0
  SAY #44674 /* ~Wooouh-ouuugh-ooooooooo!!!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 28 // from: 23.3 23.2
  SAY #44675 /* ~You do not know what you are missing!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 29 // from: 26.2 26.0
  SAY #44676 /* ~*nods to herself* Yes... a mocking bird.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #10 /* Triggers after states #: 50 55 61 68 69 70 71 72 even though they appear after this state */
~  Global("X#FaFriendTalk","GLOBAL",6)
~ THEN BEGIN 30 // from:
  SAY #44677 /* ~I was luckier than you in my fostering. It must feel terrible, discovering how many lies you were taught by *civilized* monks.~ */
  IF ~~ THEN REPLY #44678 /* ~Are you an orphan, too, Faldorn? ~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",7)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 31
  IF ~~ THEN REPLY #44679 /* ~Uhm... you grew up in a druid's grove or something like that, right? ~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",7)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 32
  IF ~~ THEN REPLY #44680 /* ~Gorion was the *best* parent a child could wish for. And he never lied to me... unless you count not telling the truth as lying... ~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",7)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 33
  IF ~~ THEN REPLY #44681 /* ~Of course. But now I can think for myself, finally!~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",7)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 34
  IF ~~ THEN REPLY #44682 /* ~BAH! I am bloody *happy* that I am not some barbarian, given away as an offering! ~ */ DO ~SetGlobal("X#FaFriendTalk","GLOBAL",7)
SetGlobal("X#FaFriendCheck","GLOBAL",0)
RealSetGlobalTimer("X#FaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 35
END

IF ~~ THEN BEGIN 31 // from: 30.0
  SAY #44683 /* ~Nobody is an orphan! The Great Mother cares for all of her children. As for the woman who birthed me, I do not know. The tribe offered me to the druids, when I was a newborn. ~ */
  IF ~~ THEN REPLY #44684 /* ~But why?~ */ GOTO 36
  IF ~~ THEN REPLY #44685 /* ~How touching. Now let us go, Faldorn.~ */ EXIT
  IF ~~ THEN REPLY #44686 /* ~You should tell this story more often. Maybe it will compel people to take better care of their kids, once they know how you came to grow into such a... druid.~ */ GOTO 32
  IF ~~ THEN REPLY #44687 /* ~Yes, yes, I remember the story now.~ */ GOTO 32
END

IF ~~ THEN BEGIN 32 // from: 31.3 31.2 30.1
  SAY #44688 /* ~I pity all the children who are forced by their heretical parents to live in the cities. GRRR! It's just like caging cubs!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 33 // from: 30.2
  SAY #44689 /* ~Of course he lied! Otherwise you wouldn't be looking so wistfully at the houses and city walls. Besides, all townlings are liars, and their words are just as murky and twisted as the streets of their cities. GRRR! Only those who live in the wilds speak their mind openly!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 34 // from: 30.3
  SAY #44690 /* ~Ah! You are not as hopeless as the rest of the townlings. I feel good about us hunting together.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 35 // from: 30.4
  SAY #44691 /* ~Har! You are a typical townling, then, seeing everything in a perverted way. See, you always had this stigma of ‘base-born', ‘nameless', ‘kinless' or ‘some whore's get' attached to you. While I ran freely, knowing well that the Great Mother welcomes me, no matter who sired me.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 36 // from: 31.0
  SAY #44692 /* ~My tribe's land was hit by drought and frost for a few years. The prey became scarce, and the streams went dry. Tempus, Auril and spirits of the ancestors did not listen to my people's pleas. Then the tribe elders decided to give a newborn as an offering to the druids. ~ */
  IF ~~ THEN REPLY #44693 /* ~But why *you*? Where you a shaman's daughter or something? ~ */ GOTO 37
  IF ~~ THEN REPLY #44694 /* ~*shake your head* Barbarians. Did it help with the rains?~ */ GOTO 38
  IF ~~ THEN REPLY #44695 /* ~I see. Well, we have to move now.~ */ EXIT
END

IF ~~ THEN BEGIN 37 // from: 36.0
  SAY #44696 /* ~Maybe. Or maybe I was the only one born that winter? Maybe my mother died in a childbed, or she was heavy with me when a stronger man killed her previous husband and took her to be his wife, and didn't want another's cub? I know not, and it's not important.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 38 // from: 36.1
  SAY #44697 /* ~Yes. Silvanus was pleased that the Black Raven brought a vessel for the spirit of Kador the Burner, the famous druid who fell to the Nature's enemies and sent rains. Kador's spirit now lives in me... I just know it!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #14 /* Triggers after states #: 50 55 61 68 69 70 71 72 even though they appear after this state */
~  Global("X#FaMines","GLOBAL",2)
~ THEN BEGIN 39 // from:
  SAY #45337 /* ~<CHARNAME>, Archdruid Amarande has given clear instruction. We must make haste.~ */
  IF ~~ THEN REPLY #45338 /* ~As I recall, you were supposed to lead us to a mine.~ */ DO ~SetGlobal("X#FaMines","GLOBAL",3)
~ GOTO 40
  IF ~~ THEN REPLY #45339 /* ~Make haste to what?~ */ DO ~SetGlobal("X#FaMines","GLOBAL",3)
~ GOTO 41
  IF ~~ THEN REPLY #45340 /* ~My time is my own. You will not place demands on it.~ */ DO ~SetGlobal("X#FaMines","GLOBAL",3)
~ GOTO 42
  IF ~~ THEN REPLY #45341 /* ~Of course! After all, we must follow the vague instructions of every unwashed lunatic we encounter!~ */ DO ~SetGlobal("X#FaMines","GLOBAL",3)
~ GOTO 43
END

IF ~~ THEN BEGIN 40 // from: 39.0
  SAY #45342 /* ~Yes, yes, I will lead you there. The mine is a gaping wound in the Great Mother, but it is also the source of the imbalance that troubles this region.~ */
  IF ~  GlobalLT("Chapter","GLOBAL",3)
~ THEN REPLY #45343 /* ~Do you mean the Nashkel Mines?~ */ GOTO 44
  IF ~  !GlobalLT("Chapter","GLOBAL",3)
~ THEN REPLY #45343 /* ~Do you mean the Nashkel Mines?~ */ GOTO 45
  IF ~~ THEN REPLY #45344 /* ~What, exactly, are you talking about?~ */ GOTO 46
  IF ~~ THEN REPLY #45345 /* ~Where does it lie?~ */ GOTO 47
  IF ~  !Class(Player1,DRUID_ALL)
~ THEN REPLY #45346 /* ~Faldorn, I will give the orders, here, not the Archdruid.~ */ GOTO 48
END

IF ~~ THEN BEGIN 41 // from: 39.1
  SAY #45347 /* ~The mines! They are a gaping wound in the Great Mother, but also the source of the imbalance that troubles this region.~ */
  IF ~  GlobalLT("Chapter","GLOBAL",3)
~ THEN REPLY #45343 /* ~Do you mean the Nashkel Mines?~ */ GOTO 44
  IF ~  !GlobalLT("Chapter","GLOBAL",3)
~ THEN REPLY #45343 /* ~Do you mean the Nashkel Mines?~ */ GOTO 45
  IF ~~ THEN REPLY #45344 /* ~What, exactly, are you talking about?~ */ GOTO 46
  IF ~~ THEN REPLY #45345 /* ~Where does it lie?~ */ GOTO 47
  IF ~  !Class(Player1,DRUID_ALL)
~ THEN REPLY #45348 /* ~MAKE time, <CHARNAME>. It's an innocent life we are talking about!~ */ GOTO 48
END

IF ~~ THEN BEGIN 42 // from: 39.2
  SAY #45349 /* ~Fool! The mine is a gaping wound in the Great Mother, but it is also the source of the imbalance that troubles this region.~ */
  IF ~  GlobalLT("Chapter","GLOBAL",3)
~ THEN REPLY #45343 /* ~Do you mean the Nashkel Mines?~ */ GOTO 44
  IF ~  !GlobalLT("Chapter","GLOBAL",3)
~ THEN REPLY #45343 /* ~Do you mean the Nashkel Mines?~ */ GOTO 45
  IF ~~ THEN REPLY #45344 /* ~What, exactly, are you talking about?~ */ GOTO 46
  IF ~~ THEN REPLY #45345 /* ~Where does it lie?~ */ GOTO 47
  IF ~  !Class(Player1,DRUID_ALL)
~ THEN REPLY #45348 /* ~MAKE time, <CHARNAME>. It's an innocent life we are talking about!~ */ GOTO 48
END

IF ~~ THEN BEGIN 43 // from: 39.3
  SAY #45350 /* ~How dare you mock the wisdom of the Archdruid?! The mine is a gaping wound in the Great Mother, but it is also the source of the imbalance that troubles this region.~ */
  IF ~  GlobalLT("Chapter","GLOBAL",3)
~ THEN REPLY #45343 /* ~Do you mean the Nashkel Mines?~ */ GOTO 44
  IF ~  !GlobalLT("Chapter","GLOBAL",3)
~ THEN REPLY #45343 /* ~Do you mean the Nashkel Mines?~ */ GOTO 45
  IF ~~ THEN REPLY #45344 /* ~What, exactly, are you talking about?~ */ GOTO 46
  IF ~~ THEN REPLY #45345 /* ~Where does it lie?~ */ GOTO 47
  IF ~  !Class(Player1,DRUID_ALL)
~ THEN REPLY #45348 /* ~MAKE time, <CHARNAME>. It's an innocent life we are talking about!~ */ GOTO 48
  IF ~~ THEN REPLY #45351 /* ~I don't really care.~ */ GOTO 49
END

IF ~~ THEN BEGIN 44 // from: 43.0 42.0 41.0 40.0
  SAY #45352 /* ~No, although they must be cleansed before we can purge the evil threatening Cloakwood. Once that is done, we can gather the information we need to pursue Archdruid Amarande's quest.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 45 // from: 43.1 42.1 41.1 40.1
  SAY #45353 /* ~No, that boil has been lanced. Nor are they the only mines rending Her flesh. We must look further, seek information. The mines the Archdruid spoke of lie elsewhere, and it is our quest to find them.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 46 // from: 43.2 42.2 41.2 40.2
  SAY #45354 /* ~Archdruid Amarande would have us cleanse the mines that lie near Cloakwood. First, we must seek wisdom to divine their location. Let us go about our tasks and gather information. That will lead us to our goal.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 47 // from: 43.3 42.3 41.3 40.3
  SAY #45355 /* ~Somewhere not far from Cloakwood, but we must first seek wisdom to divine their location. Let us go about our tasks and gather information. That will lead us to our goal.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 48 // from: 43.4 42.4 41.4 40.4
  SAY #45356 /* ~Grrrr! You will serve that Balance whether you will it or no! Even as we go about our tasks, we will be led to fulfil this quest.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 49 // from: 43.5
  SAY #45357 /* ~Even so, you will still serve the balance. As we go about our tasks, we will be led to fulfil this quest.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~  Global("X#FalBear","GLOBAL",1)
~ THEN BEGIN 50 // from:
  SAY #45358 /* ~Listen, you imbecile townling! Bears only attack if you jump on them. Walk carefully, and we would not have to assassinate the poor beasts.~ */
  IF ~~ THEN REPLY #45359 /* ~Yes, ma'am.~ */ DO ~SetGlobal("X#FalBear","GLOBAL",2)
~ EXIT
  IF ~~ THEN REPLY #45360 /* ~I was just hunting, Faldorn. Natural-like. How could Shadow Druids possibly be against it?~ */ DO ~SetGlobal("X#FalBear","GLOBAL",2)
~ GOTO 51
  IF ~~ THEN REPLY #45361 /* ~I have no time for tip-toeing around bears, Faldorn!~ */ DO ~SetGlobal("X#FalBear","GLOBAL",2)
~ GOTO 52
  IF ~~ THEN REPLY #45362 /* ~I just like killing bears. Makes me feel so  superior to the dumb beasts.~ */ DO ~SetGlobal("X#FalBear","GLOBAL",2)
~ GOTO 53
  IF ~~ THEN REPLY #45363 /* ~Why don't you keep watch, Faldorn? Then you can warn us in time, and we'd avoid slaying innocent beasts.~ */ DO ~SetGlobal("X#FalBear","GLOBAL",2)
~ GOTO 54
END

IF ~~ THEN BEGIN 51 // from: 50.1
  SAY #45364 /* ~Ignorance is no excuse! You eat what you kill, <CHARNAME>. Next time you shoot a bear, I will make you swallow it whole!~ */
  IF ~~ THEN REPLY #45365 /* ~*grin* See that you do, druid, see that you do.~ */ DO ~SetGlobal("X#FalBear","GLOBAL",3)
~ EXIT
  IF ~~ THEN REPLY #45366 /* ~Please, be reasonable... well, as reasonable as you *can*. We stalk through the forest. Sometimes we disturb a beast and have to kill it... I have no time for tip-toeing around bears, Faldorn!~ */ GOTO 52
  IF ~~ THEN REPLY #45363 /* ~Why don't you keep watch, Faldorn? Then you can warn us in time, and we'd avoid slaying innocent beasts.~ */ GOTO 54
END

IF ~~ THEN BEGIN 52 // from: 51.1 50.2
  SAY #45348 /* ~MAKE time, <CHARNAME>. It's an innocent life we are talking about!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 53 // from: 50.3
  SAY #45367 /* ~You are only pretending to be Nature's friend! I will not shame myself by guiding you through the forest!~ */
  IF ~~ THEN DO ~LeaveParty()
SetLeavePartyDialogueFile()
ChangeAIScript("",DEFAULT)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 54 // from: 51.2 50.4
  SAY #45368 /* ~Well spoken, <CHARNAME>. *nods* So be it.~ */
  IF ~~ THEN DO ~SetGlobal("X#FalBear","GLOBAL",3)
~ EXIT
END

IF WEIGHT #1 ~  Global("X#FalBear","GLOBAL",4)
~ THEN BEGIN 55 // from:
  SAY #45369 /* ~I warned you!~ */
  IF ~~ THEN GOTO 56
END

IF ~~ THEN BEGIN 56 // from: 55.0
  SAY #45370 /* ~Where are you going? The carcass is right here. Sit down and have your dinner!~ */
  IF ~~ THEN REPLY #45371 /* ~Uhm... Faldorn, I am sorry about the bear, but you cannot really expect me to eat this one?~ */ DO ~SetGlobal("X#FalBear","GLOBAL",5)
~ GOTO 57
  IF ~~ THEN REPLY #45372 /* ~Alright. Hey, everyone, set up the camp! We are having a feast!~ */ DO ~SetGlobal("X#FalBear","GLOBAL",5)
~ GOTO 58
  IF ~  Gender(Player1,MALE)
~ THEN REPLY #45373 /* ~Only if you fry it for me, cookie...~ */ DO ~SetGlobal("X#FalBear","GLOBAL",5)
~ GOTO 57
  IF ~~ THEN REPLY #45374 /* ~I'm not going to obey some crazy kid with twigs in her hair!~ */ DO ~SetGlobal("X#FalBear","GLOBAL",5)
~ GOTO 60
END

IF ~~ THEN BEGIN 57 // from: 56.2 56.0
  SAY #45375 /* ~You will eat it, and you will eat it raw!~ */
  IF ~~ THEN REPLY #45372 /* ~Alright. Hey, everyone, set up the camp! We are having a feast!~ */ DO ~SetGlobal("X#FalBear","GLOBAL",5)
~ GOTO 58
  IF ~~ THEN REPLY #45374 /* ~I'm not going to obey some crazy kid with twigs in her hair!~ */ DO ~SetGlobal("X#FalBear","GLOBAL",5)
~ GOTO 60
END

IF ~~ THEN BEGIN 58 // from: 57.0 56.1
  SAY #45376 /* ~Grr! It was supposed to be a lesson, not an excuse for burning more trees...~ */
  IF ~~ THEN GOTO 59
END

IF ~~ THEN BEGIN 59 // from: 58.0
  SAY #45377 /* ~But what can one expect from a townling? Grr!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 60 // from: 57.1 56.3
  SAY #45378 /* ~You have exhausted my good will! Defend yourself, Nature's enemy!~ */
  IF ~~ THEN DO ~LeaveParty()
SetLeavePartyDialogueFile()
ChangeAIScript("",DEFAULT)
Enemy()
~ EXIT
END

IF WEIGHT #2 ~  Global("X#FaldornFergus","GLOBAL",1)
~ THEN BEGIN 61 // from:
  SAY #45379 /* ~Grr!~ */
  IF ~~ THEN REPLY #45380 /* ~I take it, you do not approve? Heh, I can see why. The air is so thick with love, one can brew a potion out of it!~ */ DO ~SetGlobal("X#FaldornFergus","GLOBAL",2)
~ GOTO 62
  IF ~~ THEN REPLY #45381 /* ~Keep your 'grrs' to yourself!~ */ DO ~SetGlobal("X#FaldornFergus","GLOBAL",2)
~ EXIT
END

IF ~~ THEN BEGIN 62 // from: 61.0
  SAY #45382 /* ~HA! Take it from the druid, <CHARNAME>, there is no such thing as love elixir! Since the whole *love* thing was invented by civilized folk to substitute for their natural urges, which they thought 'inappropriate'! Only a charlatan would claim to induce that which does NOT exist!~ */
  IF ~  Gender(Player1,MALE)
~ THEN REPLY #45383 /* ~Well, one of those days you should show me how to do it the RIGHT 'natural' way. *wink*~ */ GOTO 63
  IF ~~ THEN REPLY #45384 /* ~If love did not exist, Faldorn, it was well worth inventing it. Not that you'd understand.~ */ EXIT
  IF ~~ THEN REPLY #45385 /* ~Yes, yes, I know - mating is what *you* dream of on starry nights...~ */ GOTO 64
  IF ~~ THEN REPLY #45386 /* ~Illuminating. Now let's go.~ */ EXIT
  IF ~  Gender(Player1,MALE)
~ THEN REPLY #45387 /* ~When I look at a certain lady... I'd settle for a lust elixir, Faldorn...~ */ GOTO 65
  IF ~  Gender(Player1,FEMALE)
~ THEN REPLY #45388 /* ~When I look at a certain man... I'd settle for a lust elixir, Faldorn...~ */ GOTO 65
END

IF ~~ THEN BEGIN 63 // from: 62.0
  SAY #45389 /* ~I'll call for mates when the time comes, like every other bitch. Fight for me then. Words now will do you no good.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 64 // from: 62.2
  SAY #45390 /* ~Dream? *she howls* What am I - a townling?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 65 // from: 62.5 62.4
  SAY #45391 /* ~One part powder of cassia, three damiana leaves, one part lotus petals-~ */
  IF ~~ THEN GOTO 66
END

IF ~~ THEN BEGIN 66 // from: 65.0
  SAY #45392 /* ~Argh, forget it. If you ever need one - I'll do it for you. Moon teas, brewed improperly, can leave a person forever cold...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 67 // from: JAHEIJ:308.3
  SAY #45393 /* ~No, you aren't! You are a beast-torturer! The wrath of Shadow Druids have found you!~ */
  IF ~~ THEN EXTERN ~COKSMTH~ 3
END

IF WEIGHT #3 ~  Global("X#FaldornM400","GLOBAL",1)
~ THEN BEGIN 68 // from:
  SAY #45394 /* ~Beautiful land... if only it was uninhabited! Grr! It smells foul!~ */
  IF ~~ THEN DO ~SetGlobal("X#FaldornM400","GLOBAL",2)
~ EXIT
END

IF WEIGHT #4 ~  Global("X#FASTFWR","GLOBAL",1)
~ THEN BEGIN 69 // from:
  SAY #45395 /* ~Ruins. *nods approvingly* That's the state I'd like to see all the civilizations in. The sooner the forest claims this land back, the better.~ */
  IF ~~ THEN DO ~SetGlobal("X#FASTFWR","GLOBAL",2)
~ EXIT
END

IF WEIGHT #5 ~  Global("X#FaldornAn10","AR1400",1)
~ THEN BEGIN 70 // from:
  SAY #45396 /* ~Grr! Do not dare to slay one more! That last one, it was with a babe, I swear!~ */
  IF ~~ THEN DO ~SetGlobal("X#FaldornAn10","AR1400",2)
~ EXIT
END

IF WEIGHT #6 ~  Global("X#FaldornAn11","AR1400",1)
~ THEN BEGIN 71 // from:
  SAY #45397 /* ~Can't you count, you fool?! Another innocent death here, and I will off you for your rape of the Great Mother!~ */
  IF ~~ THEN DO ~SetGlobal("X#FaldornAn11","AR1400",2)
~ EXIT
END

IF WEIGHT #7 ~  Global("X#FaldornAn12","AR1400",1)
~ THEN BEGIN 72 // from:
  SAY #45398 /* ~You are defiling nature, townling. I can stomach it no more. I can't stand against you, but nor will I aid you further till you come to your senses. Find me in my grove, if you change your ways.~ */
  IF ~~ THEN DO ~SetGlobal("X#FaldornAn12","AR1400",2)
LeaveParty()
SetLeavePartyDialogueFile()
ChangeAIScript("",DEFAULT)
ActionOverride("faldorn",LeaveAreaLUA("AR1600","",[670.2900],SWW))
~ EXIT
END

IF ~~ THEN BEGIN 73 // from:
  SAY #45399 /* ~Blind fool! I will not let you kill a druid to defend on a word of some mageling!~ */
  IF ~~ THEN DO ~ActionOverride("voltine",Enemy())
LeaveParty()
SetLeavePartyDialogueFile()
ChangeAIScript("",DEFAULT)
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 74 // from:
  SAY #45404 /* ~You are among friends, Corsone. Well done! Apart from pretending, that is.~ */
  IF ~~ THEN EXTERN ~CORSON~ 8
END

IF ~~ THEN BEGIN 75 // from:
  SAY #45406 /* ~-and shadows dance.~ */
  IF ~~ THEN EXTERN ~CORSON~ 9
END

IF ~~ THEN BEGIN 76 // from:
  SAY #45408 /* ~Walk to the West, brother, and you'll come to my grove. Tell the tale of your accomplishments there, and you will find yourself among friends.~ */
  IF ~~ THEN EXTERN ~CORSON~ 10
END

IF ~~ THEN BEGIN 77 // from:
  SAY #45410 /* ~Do not look at me, <CHARNAME>! I *wish* I could claim such a deed! But I did not kill the pseudo-druids here!~ */
  IF ~~ THEN REPLY #19538 /* ~What are you talking about? We've killed no one. I think you're a little addled in the head, perhaps you should calm down so that we can figure out who really killed your "brothers."~ */ EXTERN ~OSMADI~ 1
  IF ~~ THEN REPLY #19540 /* ~We killed your brothers. We admit it freely. We drank their blood and ate their spleens.~ */ EXTERN ~OSMADI~ 2
END

IF ~~ THEN BEGIN 78 // from: GORION3:0.1
  SAY #45411 /* ~*snorts* There is nothing magical about poisons like that. You take a leaf of durman-flower and -~ */
  IF ~~ THEN EXTERN ~TETHTO3~ 0
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 79
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~GORION3~ 2
END

IF ~~ THEN BEGIN 79 // from: 78.1 GORION3:2.1
  SAY #45413 /* ~Grr! Mages! A druid would have recognized the difference between a magical potion and a natural brew!~ */
  IF ~~ THEN EXTERN ~TETHTO3~ 0
END

IF ~~ THEN BEGIN 80 // from: IZEFIA:1.1
  SAY #45414 /* ~I promise you that the poor cubs would feast on his corpse!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~IZEFIA~ 7
END

IF ~~ THEN BEGIN 81 // from: IZEFIA:8.0
  SAY #45417 /* ~It saddens me to report that the cruel man had perverted the nature of wyverns, and they have attacked us who came to deliver them from thralldom.~ */
  IF ~~ THEN EXTERN ~IZEFIA~ 9
END

IF ~~ THEN BEGIN 82 // from: IZEFIA:9.0
  SAY #45419 /* ~He was returned to the Great Mother, so she could remold him into a natural being.~ */
  IF ~~ THEN EXTERN ~IZEFIA~ 10
END

IF ~~ THEN BEGIN 83 // from: IZEFIA:13.0
  SAY #45340 /* ~My time is my own. You will not place demands on it.~ */
  IF ~~ THEN EXTERN ~IZEFIA~ 14
END

IF ~~ THEN BEGIN 84 // from:
  SAY #45422 /* ~Archdruid Amarande, I will lead them into the mines.~ */
  IF ~~ THEN EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~AMARAN~ 7
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~AMARAN~ 6
END

IF ~~ THEN BEGIN 85 // from:
  SAY #45432 /* ~I abhor having to leave peaceful forests and having to walk into the desecrated bowels of the Great Mother. But I will do what I must to purge the parasites from the mines, and I will see the Iron Throne punished for what they have done!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~LASKAL~ 6
END

IF ~~ THEN BEGIN 86 // from:
  SAY #45434 /* ~Glad you recognized me! I have not been away yet... and you already refer to me in the third person!~ */
  IF ~~ THEN EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~TAKIYAH~ 7
END

IF ~~ THEN BEGIN 87 // from:
  SAY #45436 /* ~To kill the cat? To kill the cat?! To kill that tormented poor hunter, locked in the stone bag of the city?! Grr! Do not even think of doing it, <CHARNAME>!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26880 /* ~Petrine's Cat
I visited Bheren of Baldur's Gate in his house today. He has offered me the proverbial cloak off his back in exchange for the death of a rather bothersome cat...~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~BHEREN~ 6
END

IF ~~ THEN BEGIN 88 // from: FAHRIN:1.1
  SAY #45438 /* ~Grr! Wisdom cannot be imparted from a scroll! It is a natural thing, not an oatmeal recipe!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #27056 /* ~Fahrington's Scroll
Fahrington, a strange priest in the Wood of Sharp Teeth, has had his scroll of wisdom stolen by a tasloi heading east. I felt sorry for the poor man, as he does seem to be in desperate need of it.~ */ EXIT
END

IF ~~ THEN BEGIN 89 // from: FAHRIN:2.1
  SAY #45438 /* ~Grr! Wisdom cannot be imparted from a scroll! It is a natural thing, not an oatmeal recipe!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #27057 /* ~Fahrington's Scroll
Fahrington, a strange priest in the Wood of Sharp Teeth, has had his scroll of wisdom stolen. He appears to know the area well, and suspects that it has fallen into the claws of an ettercap to the east.~ */ EXIT
END

IF ~~ THEN BEGIN 90 // from:
  SAY #45439 /* ~*sniffs* You stink unnatural-like, worse than townlings with their perfume. Stay in the woods, boy, take my advice.~ */
  IF ~~ THEN REPLY #6476 /* ~Sorry child, but I have little time for such a trifling matter. Find your doggie yourself. And quit your bawling.~ */ EXTERN ~ALBERT~ 4
  IF ~~ THEN REPLY #6477 /* ~Have you no parents here to help thee? It's dangerous to be out alone.~ */ EXTERN ~ALBERT~ 2
  IF ~~ THEN REPLY #6478 /* ~Certainly, little one. I would be glad to aid you. How will I recognize him?~ */ EXTERN ~ALBERT~ 5
END

IF ~~ THEN BEGIN 91 // from:
  SAY #45440 /* ~Grr! And Kethalem teaches that madness is peculiar to the interbred families!~ */
  IF ~~ THEN REPLY #18469 /* ~Why would an xvart, a kobold, and a tasloi be wandering around calling themselves Larry, Darryl, and Darryl?~ */ EXTERN ~LARRY~ 1
  IF ~~ THEN REPLY #18472 /* ~Larry, Darryl, and Darryl?! Hey, can I get your autographs?~ */ EXTERN ~LARRY~ 2
END

IF ~~ THEN BEGIN 92 // from:
  SAY #45440 /* ~Grr! And Kethalem teaches that madness is peculiar to the interbred families!~ */
  IF ~~ THEN REPLY #5129 /* ~Okay, okay! We'll take Samuel to the Temple of Wisdom at the Friendly Arm Inn.~ */ EXTERN ~LENA~ 5
  IF ~~ THEN REPLY #5130 /* ~We'll take him to the Temple of Wisdom, but only for a price.~ */ EXTERN ~LENA~ 4
  IF ~~ THEN REPLY #5131 /* ~Sorry, girl, we just don't have time for this.~ */ EXIT
END

IF ~~ THEN BEGIN 93 // from: JAHEIJ:172.6 KHALIJ:31.6
  SAY #49423 /* ~Grr! It's long past time that Nature's fury found you, necromancer! Show whose side you are on, <CHARNAME>!~ */
  IF ~~ THEN REPLY #49428 /* ~Leave her be. She's not hurting anyone.~ */ DO ~SetGlobal("X#XzarDryad","GLOBAL",1)
~ EXTERN ~XZARJ~ 211
  IF ~~ THEN REPLY #49429 /* ~Yeah! Let's do it!~ */ DO ~SetGlobal("X#XzarDryad","GLOBAL",2)
~ EXTERN ~DRYAD~ 19
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~DYNAHJ~ 130
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN EXTERN ~AJANTJ~ 199
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~MINSCJ~ 118
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 293
END

IF ~~ THEN BEGIN 94 // from: JAHEIJ:173.6 KHALIJ:32.6
  SAY #49423 /* ~Grr! It's long past time that Nature's fury found you, necromancer! Show whose side you are on, <CHARNAME>!~ */
  IF ~~ THEN REPLY #49428 /* ~Leave her be. She's not hurting anyone.~ */ DO ~SetGlobal("X#XzarDryad","GLOBAL",1)
~ EXTERN ~XZARJ~ 215
  IF ~~ THEN REPLY #49429 /* ~Yeah! Let's do it!~ */ DO ~SetGlobal("X#XzarDryad","GLOBAL",2)
~ EXTERN ~DRYAD~ 19
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~DYNAHJ~ 131
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN EXTERN ~AJANTJ~ 200
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~MINSCJ~ 119
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 294
END

IF ~~ THEN BEGIN 95 // from: JAHEIJ:174.6 KHALIJ:33.6
  SAY #49423 /* ~Grr! It's long past time that Nature's fury found you, necromancer! Show whose side you are on, <CHARNAME>!~ */
  IF ~~ THEN REPLY #49428 /* ~Leave her be. She's not hurting anyone.~ */ DO ~SetGlobal("X#XzarDryad","GLOBAL",1)
~ EXTERN ~XZARJ~ 218
  IF ~~ THEN REPLY #49429 /* ~Yeah! Let's do it!~ */ DO ~SetGlobal("X#XzarDryad","GLOBAL",2)
~ EXTERN ~DRYAD~ 19
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~DYNAHJ~ 132
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN EXTERN ~AJANTJ~ 201
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~MINSCJ~ 120
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 295
END

IF ~~ THEN BEGIN 96 // from: JAHEIJ:206.6 JAHEIJ:205.6
  SAY #49585 /* ~Hear me, Amarande! Talk to them, if only for a moment. I'll lead them to destroy the mines. Once Jaheira has seen the wounds the Great Mother had suffered there, she will be more amenable to our cause.~ */
  IF ~~ THEN DO ~SetGlobal("X#AmarantheAndarthe","GLOBAL",2)
Enemy()
~ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~AMARAN~ 20
  IF ~  OR(2)
Global("X#MarethaResBeadAlive","GLOBAL",2)
Global("X#MarethaResBeadDead","GLOBAL",2)
~ THEN EXTERN ~AMARAN~ 16
  IF ~  Global("X#MarethaResBeadAlive","GLOBAL",0)
Global("X#MarethaResBeadDead","GLOBAL",0)
~ THEN EXTERN ~AMARAN~ 15
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 97
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~AMARAN~ 14
END

IF ~~ THEN BEGIN 97 // from: 96.4 JAHEIJ:206.4 JAHEIJ:205.4
  SAY #49587 /* ~That is my call, and my decision.~ */
  IF ~~ THEN DO ~SetGlobal("X#AmarantheAndarthe","GLOBAL",2)
Enemy()
~ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~AMARAN~ 20
  IF ~  OR(2)
Global("X#MarethaResBeadAlive","GLOBAL",2)
Global("X#MarethaResBeadDead","GLOBAL",2)
~ THEN EXTERN ~AMARAN~ 16
  IF ~  Global("X#MarethaResBeadAlive","GLOBAL",0)
Global("X#MarethaResBeadDead","GLOBAL",0)
~ THEN EXTERN ~AMARAN~ 15
END

IF ~~ THEN BEGIN 98 // from: JAHEIJ:207.4
  SAY #49585 /* ~Hear me, Amarande! Talk to them, if only for a moment. I'll lead them to destroy the mines. Once Jaheira has seen the wounds the Great Mother had suffered there, she will be more amenable to our cause.~ */
  IF ~~ THEN EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~AMARAN~ 19
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 99
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~AMARAN~ 18
END

IF ~~ THEN BEGIN 99 // from: 98.2 JAHEIJ:207.2
  SAY #49587 /* ~That is my call, and my decision.~ */
  IF ~~ THEN EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~AMARAN~ 19
END

IF ~~ THEN BEGIN 100 // from:
  SAY #49597 /* ~Not all of us are traitorous weaklings! <CHARNAME>! You have promised to help me, not wipe away my brethren!~ */
  IF ~~ THEN REPLY #49598 /* ~Umm... that's a tough one. I would prefer to avoid bloodshed, if I could. How about I promise to destroy the mines east of here in exchange for the return of Beador and Maretha? Do we have a deal?~ */ DO ~SetGlobal("X#JaheiraQuest","GLOBAL",3)
~ GOTO 101
  IF ~  CheckStatGT(Player1,15,CHR)
~ THEN REPLY #49599 /* ~Faldorn! The true enemy is not these pathetic weaklings who dare to call themselves druids! Look, they waste their time hunting the weak and useless, instead of going for the true offenders - the MINERS! They have betrayed the Great Mother! Let's kill them for that!~ */ DO ~SetGlobal("X#JaheiraQuest","GLOBAL",3)
~ GOTO 102
  IF ~  !CheckStatGT(Player1,15,CHR)
~ THEN REPLY #49599 /* ~Faldorn! The true enemy is not these pathetic weaklings who dare to call themselves druids! Look, they waste their time hunting the weak and useless, instead of going for the true offenders - the MINERS! They have betrayed the Great Mother! Let's kill them for that!~ */ DO ~SetGlobal("X#JaheiraQuest","GLOBAL",3)
~ GOTO 103
  IF ~~ THEN REPLY #49600 /* ~Your 'brethren' are too evil for my taste. If you want to side with them, you are going to die by my sword as well! Choose now!~ */ DO ~SetGlobal("X#JaheiraQuest","GLOBAL",3)
~ GOTO 104
  IF ~~ THEN REPLY #49601 /* ~Faldorn, I am choosing the lives of two innocents over some stupid ideals you serve. Fight me for that, if you wish.~ */ DO ~SetGlobal("X#JaheiraQuest","GLOBAL",3)
~ GOTO 104
END

IF ~~ THEN BEGIN 101 // from: 100.0
  SAY #49602 /* ~Grrr! I hate deals! But the need to destroy the mines is more pressing than killing off some imbeciles. Listen, this <PRO_MANWOMAN>'s offer is worth considering.~ */
  IF ~~ THEN EXTERN ~X#SHDRG~ 3
END

IF ~~ THEN BEGIN 102 // from: 100.1
  SAY #49603 /* ~GRRR! You speak truth! Return to the Great Mother, you traitors!~ */
  IF ~~ THEN EXTERN ~X#SHDRG~ 2
END

IF ~~ THEN BEGIN 103 // from: 100.2
  SAY #49604 /* ~You are trying to trick me! You die for that!~ */
  IF ~~ THEN EXTERN ~X#SHDRG~ 4
END

IF ~~ THEN BEGIN 104 // from: 100.4 100.3
  SAY #49605 /* ~Then I shall fight you, you worthless weakling! For the Great Mother!~ */
  IF ~~ THEN EXTERN ~X#SHDRG~ 4
END

IF ~~ THEN BEGIN 105 // from: JAHEIJ:227.4
  SAY #49640 /* ~Wait, Andarthe! She and this group are on our side for now! I lead them to destroy the mines, as Amarande, himself, decreed. Once she has seen the wounds the Great Mother had suffered there, she will be more amendable to our cause.~ */
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN REPLY #49641 /* ~*cough* But, as a payment for our participation, we request Maretha to go free.~ */ DO ~SetGlobal("X#JaheiraHealsB","GLOBAL",7)
SetGlobal("X#JaheiraQuest","GLOBAL",4)
~ EXTERN ~X#ANDART~ 3
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN REPLY #49642 /* ~Drop this nonsense, Faldorn. We are not siding with your bunch of brutes. I came here to free your prisoner and to destroy your cult!~ */ DO ~SetGlobal("X#JaheiraHealsB","GLOBAL",7)
SetGlobal("X#JaheiraQuest","GLOBAL",4)
~ EXTERN ~X#ANDART~ 4
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN REPLY #49643 /* ~I am so bloody tired of all this. I am just going to kill whoever steps in my way and let Silvanus sort you out.~ */ DO ~SetGlobal("X#JaheiraHealsB","GLOBAL",7)
SetGlobal("X#JaheiraQuest","GLOBAL",4)
~ EXTERN ~X#ANDART~ 4
  IF ~  !InParty("faldorn")
InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN REPLY #49644 /* ~It will be your death, Andarthe.~ */ DO ~SetGlobal("X#JaheiraHealsB","GLOBAL",7)
SetGlobal("X#JaheiraQuest","GLOBAL",4)
SetGlobal("X#JaheiraQuestAAttack","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 106 // from: JAHEIJ:228.4
  SAY #49640 /* ~Wait, Andarthe! She and this group are on our side for now! I lead them to destroy the mines, as Amarande, himself, decreed. Once she has seen the wounds the Great Mother had suffered there, she will be more amendable to our cause.~ */
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN REPLY #49641 /* ~*cough* But, as a payment for our participation, we request Maretha to go free.~ */ DO ~SetGlobal("X#JQBeadorDead","GLOBAL",4)
SetGlobal("X#JaheiraQuest","GLOBAL",4)
~ EXTERN ~X#ANDART~ 5
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN REPLY #49642 /* ~Drop this nonsense, Faldorn. We are not siding with your bunch of brutes. I came here to free your prisoner and to destroy your cult!~ */ DO ~SetGlobal("X#JQBeadorDead","GLOBAL",4)
SetGlobal("X#JaheiraQuest","GLOBAL",4)
~ EXTERN ~X#ANDART~ 6
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN REPLY #49643 /* ~I am so bloody tired of all this. I am just going to kill whoever steps in my way and let Silvanus sort you out.~ */ DO ~SetGlobal("X#JQBeadorDead","GLOBAL",4)
SetGlobal("X#JaheiraQuest","GLOBAL",4)
~ EXTERN ~X#ANDART~ 6
  IF ~  !InParty("faldorn")
InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN REPLY #49644 /* ~It will be your death, Andarthe.~ */ DO ~SetGlobal("X#JaheiraHealsB","GLOBAL",7)
SetGlobal("X#JaheiraQuest","GLOBAL",4)
SetGlobal("X#JaheiraQuestAAttack","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 107 // from:
  SAY #49808 /* ~Your brother trusted a *thing* made by a smith's hand more than his kin's judgment. The arrogant fool deserved his death.~ */
  IF ~~ THEN DO ~AddexperienceParty(800)
ApplySpellRES("OHMISC90",Myself)
TakePartyItem("MISC90")
EraseJournalEntry(27486)
EscapeArea()
~ SOLVED_JOURNAL #27487 /* ~Spiders in the Cloakwood
For recovering Chelak's corpse from Centeol's lair, Tiber gave us the sword known as Spider's Bane.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~TIBER~ 13
END

IF ~~ THEN BEGIN 108 // from:
  SAY #49808 /* ~Your brother trusted a *thing* made by a smith's hand more than his kin's judgment. The arrogant fool deserved his death.~ */
  IF ~~ THEN DO ~AddexperienceParty(800)
ApplySpellRES("OHMISC90",Myself)
TakePartyItem("MISC90")
EraseJournalEntry(27486)
EscapeArea()
~ SOLVED_JOURNAL #27487 /* ~Spiders in the Cloakwood
For recovering Chelak's corpse from Centeol's lair, Tiber gave us the sword known as Spider's Bane.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~TIBER~ 15
END

IF ~~ THEN BEGIN 109 // from:
  SAY #49806 /* ~Grr! Carry a message to your mother - keep the cubs away from the temptations of the man-made world, and they'd be safe.~ */
  IF ~~ THEN DO ~AddexperienceParty(800)
ApplySpellRES("OHMISC90",Myself)
TakePartyItem("MISC90")
EraseJournalEntry(27486)
EscapeArea()
~ SOLVED_JOURNAL #27487 /* ~Spiders in the Cloakwood
For recovering Chelak's corpse from Centeol's lair, Tiber gave us the sword known as Spider's Bane.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~TIBER~ 17
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 110
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~TIBER~ 16
END

IF ~~ THEN BEGIN 110 // from: 109.2
  SAY #49808 /* ~Your brother trusted a *thing* made by a smith's hand more than his kin's judgment. The arrogant fool deserved his death.~ */
  IF ~~ THEN DO ~AddexperienceParty(800)
ApplySpellRES("OHMISC90",Myself)
TakePartyItem("MISC90")
EraseJournalEntry(27486)
EscapeArea()
~ SOLVED_JOURNAL #27487 /* ~Spiders in the Cloakwood
For recovering Chelak's corpse from Centeol's lair, Tiber gave us the sword known as Spider's Bane.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~TIBER~ 17
END

IF ~~ THEN BEGIN 111 // from:
  SAY #49806 /* ~Grr! Carry a message to your mother - keep the cubs away from the temptations of the man-made world, and they'd be safe.~ */
  IF ~~ THEN DO ~AddexperienceParty(800)
ApplySpellRES("OHMISC90",Myself)
TakePartyItem("MISC90")
EraseJournalEntry(27486)
EscapeArea()
~ SOLVED_JOURNAL #27487 /* ~Spiders in the Cloakwood
For recovering Chelak's corpse from Centeol's lair, Tiber gave us the sword known as Spider's Bane.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~TIBER~ 20
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 112
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~TIBER~ 19
END

IF ~~ THEN BEGIN 112 // from: 111.2
  SAY #49808 /* ~Your brother trusted a *thing* made by a smith's hand more than his kin's judgment. The arrogant fool deserved his death.~ */
  IF ~~ THEN DO ~AddexperienceParty(800)
ApplySpellRES("OHMISC90",Myself)
TakePartyItem("MISC90")
EraseJournalEntry(27486)
EscapeArea()
~ SOLVED_JOURNAL #27487 /* ~Spiders in the Cloakwood
For recovering Chelak's corpse from Centeol's lair, Tiber gave us the sword known as Spider's Bane.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~TIBER~ 20
END

IF ~~ THEN BEGIN 113 // from:
  SAY #49806 /* ~Grr! Carry a message to your mother - keep the cubs away from the temptations of the man-made world, and they'd be safe.~ */
  IF ~~ THEN DO ~AddexperienceParty(800)
ApplySpellRES("OHMISC90",Myself)
TakePartyItem("MISC90")
EraseJournalEntry(27486)
EscapeArea()
~ SOLVED_JOURNAL #27487 /* ~Spiders in the Cloakwood
For recovering Chelak's corpse from Centeol's lair, Tiber gave us the sword known as Spider's Bane.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~TIBER~ 23
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 114
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~TIBER~ 22
END

IF ~~ THEN BEGIN 114 // from: 113.2
  SAY #49808 /* ~Your brother trusted a *thing* made by a smith's hand more than his kin's judgment. The arrogant fool deserved his death.~ */
  IF ~~ THEN DO ~AddexperienceParty(800)
ApplySpellRES("OHMISC90",Myself)
TakePartyItem("MISC90")
EraseJournalEntry(27486)
EscapeArea()
~ SOLVED_JOURNAL #27487 /* ~Spiders in the Cloakwood
For recovering Chelak's corpse from Centeol's lair, Tiber gave us the sword known as Spider's Bane.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~TIBER~ 23
END

IF ~~ THEN BEGIN 115 // from:
  SAY #49837 /* ~What?! How dare you?! This noble beast was worth ten of your kind! Perhaps I can even the score by sending you after the wolf!~ */
  IF ~~ THEN EXTERN ~THALAN~ 56
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~THALAN~ 55
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 30
END

IF ~~ THEN BEGIN 116 // from:
  SAY #49837 /* ~What?! How dare you?! This noble beast was worth ten of your kind! Perhaps I can even the score by sending you after the wolf!~ */
  IF ~~ THEN EXTERN ~THALAN~ 58
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~THALAN~ 57
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 32
END

IF ~~ THEN BEGIN 117 // from:
  SAY #49835 /* ~Always remember that because of you a wolf has died.~ */
  IF ~~ THEN EXTERN ~THALAN~ 60
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~THALAN~ 59
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 34
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 118
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 33
END

IF ~~ THEN BEGIN 118 // from: 117.3
  SAY #49837 /* ~What?! How dare you?! This noble beast was worth ten of your kind! Perhaps I can even the score by sending you after the wolf!~ */
  IF ~~ THEN EXTERN ~THALAN~ 60
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~THALAN~ 59
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 34
END

IF ~~ THEN BEGIN 119 // from: GARRIJ:168.5
  SAY #49835 /* ~Always remember that because of you a wolf has died.~ */
  IF ~~ THEN EXTERN ~THALAN~ 62
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~THALAN~ 61
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 36
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 120
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 35
END

IF ~~ THEN BEGIN 120 // from: 119.3 GARRIJ:168.3
  SAY #49837 /* ~What?! How dare you?! This noble beast was worth ten of your kind! Perhaps I can even the score by sending you after the wolf!~ */
  IF ~~ THEN EXTERN ~THALAN~ 62
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~THALAN~ 61
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 36
END

IF ~~ THEN BEGIN 121 // from: GARRIJ:169.5
  SAY #49835 /* ~Always remember that because of you a wolf has died.~ */
  IF ~~ THEN EXTERN ~THALAN~ 65
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~THALAN~ 64
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 38
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 122
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 37
END

IF ~~ THEN BEGIN 122 // from: 121.3 GARRIJ:169.3
  SAY #49837 /* ~What?! How dare you?! This noble beast was worth ten of your kind! Perhaps I can even the score by sending you after the wolf!~ */
  IF ~~ THEN EXTERN ~THALAN~ 65
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~THALAN~ 64
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 38
END

IF ~~ THEN BEGIN 123 // from: GARRIJ:171.5 GARRIJ:170.5
  SAY #49835 /* ~Always remember that because of you a wolf has died.~ */
  IF ~~ THEN EXTERN ~THALAN~ 68
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~THALAN~ 67
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 40
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 124
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 39
END

IF ~~ THEN BEGIN 124 // from: 123.3 GARRIJ:171.3 GARRIJ:170.3
  SAY #49837 /* ~What?! How dare you?! This noble beast was worth ten of your kind! Perhaps I can even the score by sending you after the wolf!~ */
  IF ~~ THEN EXTERN ~THALAN~ 68
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~THALAN~ 67
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 40
END

IF ~~ THEN BEGIN 125 // from:
  SAY #49863 /* ~If you shared the beach with them as a normal beast would, and not tried to take more than your share of the sea bounty with your nets out and sell in this rotten city, you'd not have been chased away!~ */
  IF ~~ THEN DO ~SetGlobal("HelpCordyr","GLOBAL",1)
~ UNSOLVED_JOURNAL #26919 /* ~Cordyr and the Sirines
A fisherman named Cordyr tells of a pair of sirines in his fishing grounds, near where the Cloud Peaks meet the sea.~ */ EXIT
  IF ~  InParty("safana")
InMyArea("safana")
!StateCheck("safana",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~CORANJ~ 305
  IF ~  InParty("safana")
InMyArea("safana")
!StateCheck("safana",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~SAFANJ~ 41
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~CORANJ~ 304
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~JAHEIJ~ 316
END

IF ~~ THEN BEGIN 126 // from:
  SAY #49863 /* ~If you shared the beach with them as a normal beast would, and not tried to take more than your share of the sea bounty with your nets out and sell in this rotten city, you'd not have been chased away!~ */
  IF ~~ THEN DO ~SetGlobal("HelpCordyr","GLOBAL",1)
~ UNSOLVED_JOURNAL #26919 /* ~Cordyr and the Sirines
A fisherman named Cordyr tells of a pair of sirines in his fishing grounds, near where the Cloud Peaks meet the sea.~ */ EXIT
  IF ~  InParty("safana")
InMyArea("safana")
!StateCheck("safana",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~CORANJ~ 307
  IF ~  InParty("safana")
InMyArea("safana")
!StateCheck("safana",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~SAFANJ~ 42
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~CORANJ~ 306
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~JAHEIJ~ 317
END

IF ~~ THEN BEGIN 127 // from:
  SAY #49863 /* ~If you shared the beach with them as a normal beast would, and not tried to take more than your share of the sea bounty with your nets out and sell in this rotten city, you'd not have been chased away!~ */
  IF ~~ THEN DO ~SetGlobal("HelpCordyr","GLOBAL",1)
~ UNSOLVED_JOURNAL #26919 /* ~Cordyr and the Sirines
A fisherman named Cordyr tells of a pair of sirines in his fishing grounds, near where the Cloud Peaks meet the sea.~ */ EXIT
  IF ~  InParty("safana")
InMyArea("safana")
!StateCheck("safana",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~CORANJ~ 309
  IF ~  InParty("safana")
InMyArea("safana")
!StateCheck("safana",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~SAFANJ~ 43
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~CORANJ~ 308
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~JAHEIJ~ 318
END

IF ~~ THEN BEGIN 128 // from:
  SAY #49871 /* ~Grr! Your eyes are death! Cold gaze, cold! Stay back, you fools.~ */
  IF ~~ THEN REPLY #18916 /* ~Get away from me, you psycho. I'm just here to enjoy a beer.~ */ EXTERN ~DESRET~ 1
  IF ~~ THEN REPLY #18917 /* ~What's your name, woman, and what's this whole "entropy" crap you're going on about?~ */ EXTERN ~DESRET~ 2
END

IF ~~ THEN BEGIN 129 // from:
  SAY #49871 /* ~Grr! Your eyes are death! Cold gaze, cold! Stay back, you fools.~ */
  IF ~~ THEN REPLY #18916 /* ~Get away from me, you psycho. I'm just here to enjoy a beer.~ */ EXTERN ~DESRET~ 1
  IF ~~ THEN REPLY #18917 /* ~What's your name, woman, and what's this whole "entropy" crap you're going on about?~ */ EXTERN ~DESRET~ 2
END

IF ~~ THEN BEGIN 130 // from:
  SAY #49871 /* ~Grr! Your eyes are death! Cold gaze, cold! Stay back, you fools.~ */
  IF ~~ THEN REPLY #18916 /* ~Get away from me, you psycho. I'm just here to enjoy a beer.~ */ EXTERN ~DESRET~ 1
  IF ~~ THEN REPLY #18917 /* ~What's your name, woman, and what's this whole "entropy" crap you're going on about?~ */ EXTERN ~DESRET~ 2
END

IF ~~ THEN BEGIN 131 // from:
  SAY #49871 /* ~Grr! Your eyes are death! Cold gaze, cold! Stay back, you fools.~ */
  IF ~~ THEN REPLY #18916 /* ~Get away from me, you psycho. I'm just here to enjoy a beer.~ */ EXTERN ~DESRET~ 1
  IF ~~ THEN REPLY #18917 /* ~What's your name, woman, and what's this whole "entropy" crap you're going on about?~ */ EXTERN ~DESRET~ 2
END

IF ~~ THEN BEGIN 132 // from:
  SAY #49881 /* ~We'd all be better off to avoid company of town-minded men for some time... not all of us are as fortunate as you, and may take their leave straight away.~ */
  IF ~~ THEN DO ~DialogueInterrupt(FALSE)
GiveItem("CLCK07",LastTalkedToBy)
AddexperienceParty(2000)
EraseJournalEntry(26806)
EraseJournalEntry(26808)
EraseJournalEntry(26809)
SetGlobal("AbelaNotExists","GLOBAL",1)
ForceSpell(Myself,DRYAD_TELEPORT)
~ SOLVED_JOURNAL #26807 /* ~The Captive Nymph
Abela is free from her confinement at last.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~ABELA~ 20
END

IF ~~ THEN BEGIN 133 // from:
  SAY #49881 /* ~We'd all be better off to avoid company of town-minded men for some time... not all of us are as fortunate as you, and may take their leave straight away.~ */
  IF ~~ THEN DO ~DialogueInterrupt(FALSE)
GiveItem("CLCK07",LastTalkedToBy)
AddexperienceParty(2000)
EraseJournalEntry(26806)
EraseJournalEntry(26808)
EraseJournalEntry(26809)
SetGlobal("AbelaNotExists","GLOBAL",1)
ForceSpell(Myself,DRYAD_TELEPORT)
~ SOLVED_JOURNAL #26807 /* ~The Captive Nymph
Abela is free from her confinement at last.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~ABELA~ 22
END

IF ~~ THEN BEGIN 134 // from:
  SAY #49881 /* ~We'd all be better off to avoid company of town-minded men for some time... not all of us are as fortunate as you, and may take their leave straight away.~ */
  IF ~~ THEN DO ~DialogueInterrupt(FALSE)
GiveItem("CLCK07",LastTalkedToBy)
AddexperienceParty(2000)
EraseJournalEntry(26806)
EraseJournalEntry(26808)
EraseJournalEntry(26809)
SetGlobal("AbelaNotExists","GLOBAL",1)
ForceSpell(Myself,DRYAD_TELEPORT)
~ SOLVED_JOURNAL #26807 /* ~The Captive Nymph
Abela is free from her confinement at last.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~ABELA~ 24
END

IF ~~ THEN BEGIN 135 // from:
  SAY #49930 /* ~I will slay you for your affront to nature, pale townling!~ */
  IF ~~ THEN EXTERN ~DAVAEO~ 10
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~VICONJ~ 170
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 332
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DAVAEO~ 9
END

IF ~~ THEN BEGIN 136 // from:
  SAY #49930 /* ~I will slay you for your affront to nature, pale townling!~ */
  IF ~~ THEN EXTERN ~DAVAEO~ 12
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~VICONJ~ 171
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 333
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DAVAEO~ 11
END

IF ~~ THEN BEGIN 137 // from:
  SAY #49930 /* ~I will slay you for your affront to nature, pale townling!~ */
  IF ~~ THEN EXTERN ~DAVAEO~ 14
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~VICONJ~ 172
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 334
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DAVAEO~ 13
END

IF ~~ THEN BEGIN 138 // from: IMOEN2:408.4
  SAY #49930 /* ~I will slay you for your affront to nature, pale townling!~ */
  IF ~~ THEN EXTERN ~DAVAEO~ 16
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~VICONJ~ 173
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 335
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DAVAEO~ 15
END

IF ~~ THEN BEGIN 139 // from: IMOEN2:409.4
  SAY #49930 /* ~I will slay you for your affront to nature, pale townling!~ */
  IF ~~ THEN EXTERN ~DAVAEO~ 18
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~VICONJ~ 174
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 336
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DAVAEO~ 17
END

IF ~~ THEN BEGIN 140 // from: IMOEN2:410.4
  SAY #49930 /* ~I will slay you for your affront to nature, pale townling!~ */
  IF ~~ THEN EXTERN ~DAVAEO~ 21
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~VICONJ~ 175
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 337
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DAVAEO~ 20
END

IF ~~ THEN BEGIN 141 // from: IMOEN2:411.4
  SAY #49930 /* ~I will slay you for your affront to nature, pale townling!~ */
  IF ~~ THEN EXTERN ~DAVAEO~ 24
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~VICONJ~ 176
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 338
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DAVAEO~ 23
END

IF ~~ THEN BEGIN 142 // from: GERDE:0.2
  SAY #49944 /* ~GRRR! Luckily ankhegs do not have the limit for killing hunters. Stupid townling! Ankhegs do not destroy land, it's the farmers who do with their cruel plows and gluttonous beasts!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #27125 /* ~Ankheg Culling
I am assisting the ranger, Gerde, in her attempt to manage the ankheg population on the plains south of Baldur's Gate. From where I stand at her side, I can see them swarming, coming to the surface roughly fifty yards to our left. On Gerde's instructions, however, I am not to exceed my quota of four kills.~ */ EXIT
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~JAHEIJ~ 350
END

IF ~~ THEN BEGIN 143 // from: GERDE:6.2
  SAY #49944 /* ~GRRR! Luckily ankhegs do not have the limit for killing hunters. Stupid townling! Ankhegs do not destroy land, it's the farmers who do with their cruel plows and gluttonous beasts!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #27125 /* ~Ankheg Culling
I am assisting the ranger, Gerde, in her attempt to manage the ankheg population on the plains south of Baldur's Gate. From where I stand at her side, I can see them swarming, coming to the surface roughly fifty yards to our left. On Gerde's instructions, however, I am not to exceed my quota of four kills.~ */ EXIT
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~JAHEIJ~ 351
END

IF ~~ THEN BEGIN 144 // from: GERDE:7.2 KIVANJ:344.2
  SAY #49944 /* ~GRRR! Luckily ankhegs do not have the limit for killing hunters. Stupid townling! Ankhegs do not destroy land, it's the farmers who do with their cruel plows and gluttonous beasts!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #27125 /* ~Ankheg Culling
I am assisting the ranger, Gerde, in her attempt to manage the ankheg population on the plains south of Baldur's Gate. From where I stand at her side, I can see them swarming, coming to the surface roughly fifty yards to our left. On Gerde's instructions, however, I am not to exceed my quota of four kills.~ */ EXIT
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~JAHEIJ~ 352
END

IF ~~ THEN BEGIN 145 // from: GERDE:8.2 KIVANJ:345.2
  SAY #49944 /* ~GRRR! Luckily ankhegs do not have the limit for killing hunters. Stupid townling! Ankhegs do not destroy land, it's the farmers who do with their cruel plows and gluttonous beasts!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #27125 /* ~Ankheg Culling
I am assisting the ranger, Gerde, in her attempt to manage the ankheg population on the plains south of Baldur's Gate. From where I stand at her side, I can see them swarming, coming to the surface roughly fifty yards to our left. On Gerde's instructions, however, I am not to exceed my quota of four kills.~ */ EXIT
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~JAHEIJ~ 353
END

IF ~~ THEN BEGIN 146 // from: KEVIN:1.2
  SAY #49951 /* ~We should release the beast, not slaughter it! It did not come to this wretched place out of its own volition!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~KEVIN~ 3
END

IF ~~ THEN BEGIN 147 // from: KEVIN:4.2
  SAY #49951 /* ~We should release the beast, not slaughter it! It did not come to this wretched place out of its own volition!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~KEVIN~ 5
END

IF ~~ THEN BEGIN 148 // from: KEVIN:6.2
  SAY #49951 /* ~We should release the beast, not slaughter it! It did not come to this wretched place out of its own volition!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~KEVIN~ 7
END

IF ~~ THEN BEGIN 149 // from: FARMBR:6.2
  SAY #49972 /* ~Do not invoke the Great Mother's name! You and your like had corrupted her, used her kindness, and perverted her very essence. The Great Mother favoring farmers... how foul is that! Soon, very soon, the Shadow Druids will cure her from this evil sorcery.~ */
  IF ~~ THEN DO ~SetGlobal("BrunQuest","GLOBAL",1)
~ UNSOLVED_JOURNAL #27066 /* ~Farmer Brun's Missing Son
I was north of the Friendly Arm when a farmer named Brun asked me to help find his son, Nathan. He is worried that bandits may have waylaid the boy. I shall start looking to the west of their farm, as Brun said he saw some strange tracks in that direction.~ */ EXIT
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~DYNAHJ~ 205
END

IF ~~ THEN BEGIN 150 // from:
  SAY #50081 /* ~Grr! Let us do the dung beetles' work this once, <CHARNAME>!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
END

IF ~~ THEN BEGIN 151 // from:
  SAY #50080 /* ~Your trade is an affront to Nature, necromancer! On the other hand, the stench from the sewers is so foul that the bodies must be rotting there. I care not that they poison the city's water supply, but they pollute the Sea of Swords itself.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 152
END

IF ~~ THEN BEGIN 152 // from: 151.1
  SAY #50081 /* ~Grr! Let us do the dung beetles' work this once, <CHARNAME>!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
END

IF ~~ THEN BEGIN 153 // from:
  SAY #50080 /* ~Your trade is an affront to Nature, necromancer! On the other hand, the stench from the sewers is so foul that the bodies must be rotting there. I care not that they poison the city's water supply, but they pollute the Sea of Swords itself.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 154
END

IF ~~ THEN BEGIN 154 // from: 153.1
  SAY #50081 /* ~Grr! Let us do the dung beetles' work this once, <CHARNAME>!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
END

IF ~~ THEN BEGIN 155 // from:
  SAY #50080 /* ~Your trade is an affront to Nature, necromancer! On the other hand, the stench from the sewers is so foul that the bodies must be rotting there. I care not that they poison the city's water supply, but they pollute the Sea of Swords itself.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 156
END

IF ~~ THEN BEGIN 156 // from: 155.1
  SAY #50081 /* ~Grr! Let us do the dung beetles' work this once, <CHARNAME>!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
END

IF ~~ THEN BEGIN 157 // from:
  SAY #50080 /* ~Your trade is an affront to Nature, necromancer! On the other hand, the stench from the sewers is so foul that the bodies must be rotting there. I care not that they poison the city's water supply, but they pollute the Sea of Swords itself.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 158
END

IF ~~ THEN BEGIN 158 // from: 157.1
  SAY #50081 /* ~Grr! Let us do the dung beetles' work this once, <CHARNAME>!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
END

IF ~~ THEN BEGIN 159 // from:
  SAY #50080 /* ~Your trade is an affront to Nature, necromancer! On the other hand, the stench from the sewers is so foul that the bodies must be rotting there. I care not that they poison the city's water supply, but they pollute the Sea of Swords itself.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 160
END

IF ~~ THEN BEGIN 160 // from: 159.1
  SAY #50081 /* ~Grr! Let us do the dung beetles' work this once, <CHARNAME>!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
END

IF ~~ THEN BEGIN 161 // from: JAHEIJ:389.2
  SAY #50080 /* ~Your trade is an affront to Nature, necromancer! On the other hand, the stench from the sewers is so foul that the bodies must be rotting there. I care not that they poison the city's water supply, but they pollute the Sea of Swords itself.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 162
END

IF ~~ THEN BEGIN 162 // from: 161.1 JAHEIJ:389.1
  SAY #50081 /* ~Grr! Let us do the dung beetles' work this once, <CHARNAME>!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
END

IF ~~ THEN BEGIN 163 // from: JAHEIJ:390.2
  SAY #50080 /* ~Your trade is an affront to Nature, necromancer! On the other hand, the stench from the sewers is so foul that the bodies must be rotting there. I care not that they poison the city's water supply, but they pollute the Sea of Swords itself.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 164
END

IF ~~ THEN BEGIN 164 // from: 163.1 JAHEIJ:390.1
  SAY #50081 /* ~Grr! Let us do the dung beetles' work this once, <CHARNAME>!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
END

IF ~~ THEN BEGIN 165 // from: JAHEIJ:391.2
  SAY #50080 /* ~Your trade is an affront to Nature, necromancer! On the other hand, the stench from the sewers is so foul that the bodies must be rotting there. I care not that they poison the city's water supply, but they pollute the Sea of Swords itself.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 166
END

IF ~~ THEN BEGIN 166 // from: 165.1 JAHEIJ:391.1
  SAY #50081 /* ~Grr! Let us do the dung beetles' work this once, <CHARNAME>!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #26853 /* ~A Corpse for Arkion
A necromancer named Arkion is in need of corpses and has singled me out for the task of finding one. According to him, the sewers are the best place for that sort of thing. If I were to decide to procure one for him, I can find him again in his house just south of the Elfsong Tavern.~ */ EXIT
END

IF ~~ THEN BEGIN 167 // from:
  SAY #50154 /* ~Grr, I wish your name had imprinted one of the trees' virtues on you - their sage quietude.~ */
  IF ~~ THEN REPLY #11468 /* ~Actually, I was just interested in directions.~ */ EXTERN ~MAPLE~ 3
  IF ~~ THEN REPLY #11469 /* ~You have problems? How do you think I FEEL?! HUH? <CHARNAME>! What were they THINKING?! HUH? HA HUH?! WHAT?!~ */ EXTERN ~MAPLE~ 2
  IF ~~ THEN REPLY #11470 /* ~So, your parents were very fond of trees?~ */ EXTERN ~MAPLE~ 1
END

IF ~~ THEN BEGIN 168 // from: GARRIJ:204.3
  SAY #50154 /* ~Grr, I wish your name had imprinted one of the trees' virtues on you - their sage quietude.~ */
  IF ~~ THEN REPLY #11468 /* ~Actually, I was just interested in directions.~ */ EXTERN ~MAPLE~ 3
  IF ~~ THEN REPLY #11469 /* ~You have problems? How do you think I FEEL?! HUH? <CHARNAME>! What were they THINKING?! HUH? HA HUH?! WHAT?!~ */ EXTERN ~MAPLE~ 2
  IF ~~ THEN REPLY #11470 /* ~So, your parents were very fond of trees?~ */ EXTERN ~MAPLE~ 1
END

IF ~~ THEN BEGIN 169 // from:
  SAY #50155 /* ~A townling is badmouthing a servant of nature? Death to him! Wait, why are you in town, druid? Are you one of those perverted druids who teach us that cities - Never mind for now. First to killing the mage!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #27226 /* ~Laerta and Louise
Voltine, a shape-changing druid, claims that Gervisse is a malevolent voyeur. While I got off to a bad start with Voltine, I sense she is the one telling the truth.~ */ EXIT
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~VOLTIN~ 12
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~JAHEIJ~ 414
END

IF ~~ THEN BEGIN 170 // from:
  SAY #50159 /* ~<CHARNAME>! It's a wolf chasing a chicken... we should not intervene in the cycle of life... WAIT A MINUTE! It's TALKING! Abhorrent humans! Could not leave poor chick to his clucking! Tell me creature who - NO! Do not *tell* me anything! I would not encourage you to act in an unnatural way!~ */
  IF ~~ THEN EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 42
END

IF ~~ THEN BEGIN 171 // from:
  SAY #50159 /* ~<CHARNAME>! It's a wolf chasing a chicken... we should not intervene in the cycle of life... WAIT A MINUTE! It's TALKING! Abhorrent humans! Could not leave poor chick to his clucking! Tell me creature who - NO! Do not *tell* me anything! I would not encourage you to act in an unnatural way!~ */
  IF ~~ THEN EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~MELICA~ 43
END

IF ~~ THEN BEGIN 172 // from:
  SAY #50169 /* ~Here, <CHARNAME>, here is another awful consequence of civilization! A wild beast finishes his kill and eats it! But "cultured" beings satisfy their hunger by slaughtering enslaved cows and pigs - so their natural instinct to kill for food gets perverted into a desire to murder and cause pain!~ */
  IF ~~ THEN REPLY #3804 /* ~Uh, that's quite the handiwork, all right. We'll be leaving now.~ */ EXTERN ~OGRMA2~ 1
  IF ~~ THEN REPLY #3805 /* ~We've been given orders that you are to release the prisoners. Please do so now.~ */ EXTERN ~OGRMA2~ 2
  IF ~~ THEN REPLY #3806 /* ~You disgusting animal. Unlike the pathetic slave that you've tortured, we can fight back!~ */ EXTERN ~OGRMA2~ 3
  IF ~  InParty("yeslick")
InMyArea("yeslick")
!StateCheck("yeslick",CD_STATE_NOTVALID)
~ THEN EXTERN ~YESLIJ~ 102
END

IF ~~ THEN BEGIN 173 // from: IMOEN2:448.4
  SAY #50169 /* ~Here, <CHARNAME>, here is another awful consequence of civilization! A wild beast finishes his kill and eats it! But "cultured" beings satisfy their hunger by slaughtering enslaved cows and pigs - so their natural instinct to kill for food gets perverted into a desire to murder and cause pain!~ */
  IF ~~ THEN REPLY #3804 /* ~Uh, that's quite the handiwork, all right. We'll be leaving now.~ */ EXTERN ~OGRMA2~ 1
  IF ~~ THEN REPLY #3805 /* ~We've been given orders that you are to release the prisoners. Please do so now.~ */ EXTERN ~OGRMA2~ 2
  IF ~~ THEN REPLY #3806 /* ~You disgusting animal. Unlike the pathetic slave that you've tortured, we can fight back!~ */ EXTERN ~OGRMA2~ 3
  IF ~  InParty("yeslick")
InMyArea("yeslick")
!StateCheck("yeslick",CD_STATE_NOTVALID)
~ THEN EXTERN ~YESLIJ~ 103
END

IF ~~ THEN BEGIN 174 // from:
  SAY #50194 /* ~Or with boulders... yes, boulders are good.~ */
  IF ~~ THEN DO ~IncrementGlobal("DrizztGnolls","GLOBAL",1)
EscapeArea()
~ JOURNAL #26998 /* ~Troubles in the Region
While exploring the coast I met a strange looking elf by the name of Drizzt Do'Urden. He asked for my help in killing some gnolls, but it was not worth my effort. He seemed capable enough anyway, and I have no time to be making friends.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRIZZT~ 26
END

IF ~~ THEN BEGIN 175 // from:
  SAY #50194 /* ~Or with boulders... yes, boulders are good.~ */
  IF ~~ THEN DO ~IncrementGlobal("DrizztGnolls","GLOBAL",1)
EscapeArea()
~ JOURNAL #26998 /* ~Troubles in the Region
While exploring the coast I met a strange looking elf by the name of Drizzt Do'Urden. He asked for my help in killing some gnolls, but it was not worth my effort. He seemed capable enough anyway, and I have no time to be making friends.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRIZZT~ 28
END

IF ~~ THEN BEGIN 176 // from:
  SAY #50192 /* ~Grrr! The drow's scimitars are pretty and sharp, but the Emerald Ray scimitar is what I want. That's the proper weapon for a druid. Did I tell you that it was forged from Kador the Burner's sickle? Kador was a famous Shadow Druid... if only I had it!~ */
  IF ~~ THEN DO ~IncrementGlobal("DrizztGnolls","GLOBAL",1)
EscapeArea()
~ JOURNAL #26998 /* ~Troubles in the Region
While exploring the coast I met a strange looking elf by the name of Drizzt Do'Urden. He asked for my help in killing some gnolls, but it was not worth my effort. He seemed capable enough anyway, and I have no time to be making friends.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRIZZT~ 30
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 177
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRIZZT~ 29
END

IF ~~ THEN BEGIN 177 // from: 176.2
  SAY #50194 /* ~Or with boulders... yes, boulders are good.~ */
  IF ~~ THEN DO ~IncrementGlobal("DrizztGnolls","GLOBAL",1)
EscapeArea()
~ JOURNAL #26998 /* ~Troubles in the Region
While exploring the coast I met a strange looking elf by the name of Drizzt Do'Urden. He asked for my help in killing some gnolls, but it was not worth my effort. He seemed capable enough anyway, and I have no time to be making friends.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRIZZT~ 30
END

IF ~~ THEN BEGIN 178 // from:
  SAY #50192 /* ~Grrr! The drow's scimitars are pretty and sharp, but the Emerald Ray scimitar is what I want. That's the proper weapon for a druid. Did I tell you that it was forged from Kador the Burner's sickle? Kador was a famous Shadow Druid... if only I had it!~ */
  IF ~~ THEN DO ~IncrementGlobal("DrizztGnolls","GLOBAL",1)
EscapeArea()
~ JOURNAL #26998 /* ~Troubles in the Region
While exploring the coast I met a strange looking elf by the name of Drizzt Do'Urden. He asked for my help in killing some gnolls, but it was not worth my effort. He seemed capable enough anyway, and I have no time to be making friends.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRIZZT~ 33
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 179
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRIZZT~ 32
END

IF ~~ THEN BEGIN 179 // from: 178.2
  SAY #50194 /* ~Or with boulders... yes, boulders are good.~ */
  IF ~~ THEN DO ~IncrementGlobal("DrizztGnolls","GLOBAL",1)
EscapeArea()
~ JOURNAL #26998 /* ~Troubles in the Region
While exploring the coast I met a strange looking elf by the name of Drizzt Do'Urden. He asked for my help in killing some gnolls, but it was not worth my effort. He seemed capable enough anyway, and I have no time to be making friends.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRIZZT~ 33
END

IF ~~ THEN BEGIN 180 // from:
  SAY #50192 /* ~Grrr! The drow's scimitars are pretty and sharp, but the Emerald Ray scimitar is what I want. That's the proper weapon for a druid. Did I tell you that it was forged from Kador the Burner's sickle? Kador was a famous Shadow Druid... if only I had it!~ */
  IF ~~ THEN DO ~IncrementGlobal("DrizztGnolls","GLOBAL",1)
EscapeArea()
~ JOURNAL #26998 /* ~Troubles in the Region
While exploring the coast I met a strange looking elf by the name of Drizzt Do'Urden. He asked for my help in killing some gnolls, but it was not worth my effort. He seemed capable enough anyway, and I have no time to be making friends.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRIZZT~ 36
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN GOTO 181
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRIZZT~ 35
END

IF ~~ THEN BEGIN 181 // from: 180.2
  SAY #50194 /* ~Or with boulders... yes, boulders are good.~ */
  IF ~~ THEN DO ~IncrementGlobal("DrizztGnolls","GLOBAL",1)
EscapeArea()
~ JOURNAL #26998 /* ~Troubles in the Region
While exploring the coast I met a strange looking elf by the name of Drizzt Do'Urden. He asked for my help in killing some gnolls, but it was not worth my effort. He seemed capable enough anyway, and I have no time to be making friends.~ */ EXIT
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRIZZT~ 36
END

IF ~~ THEN BEGIN 182 // from:
  SAY #50319 /* ~Grr! Lead us, dryad, and I swear that the enemies of nature will be destroyed!~ */
  IF ~~ THEN REPLY #5005 /* ~Only the basest villains would take advantage of a gentle forest spirit! Lead on, and I will deal with them!~ */ EXTERN ~DRYAD~ 3
  IF ~~ THEN REPLY #5006 /* ~What is one more tree? I have more important tasks!~ */ EXTERN ~DRYAD~ 9
  IF ~~ THEN REPLY #5007 /* ~What is my payment for helping you? I don't take risks for free you know.~ */ DO ~SetGlobal("AskedDryad","GLOBAL",1)
~ EXTERN ~DRYAD~ 1
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRYAD~ 28
END

IF ~~ THEN BEGIN 183 // from:
  SAY #50319 /* ~Grr! Lead us, dryad, and I swear that the enemies of nature will be destroyed!~ */
  IF ~~ THEN REPLY #5005 /* ~Only the basest villains would take advantage of a gentle forest spirit! Lead on, and I will deal with them!~ */ EXTERN ~DRYAD~ 3
  IF ~~ THEN REPLY #5006 /* ~What is one more tree? I have more important tasks!~ */ EXTERN ~DRYAD~ 9
  IF ~~ THEN REPLY #5007 /* ~What is my payment for helping you? I don't take risks for free you know.~ */ DO ~SetGlobal("AskedDryad","GLOBAL",1)
~ EXTERN ~DRYAD~ 1
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRYAD~ 30
END

IF ~~ THEN BEGIN 184 // from:
  SAY #50319 /* ~Grr! Lead us, dryad, and I swear that the enemies of nature will be destroyed!~ */
  IF ~~ THEN REPLY #5005 /* ~Only the basest villains would take advantage of a gentle forest spirit! Lead on, and I will deal with them!~ */ EXTERN ~DRYAD~ 3
  IF ~~ THEN REPLY #5006 /* ~What is one more tree? I have more important tasks!~ */ EXTERN ~DRYAD~ 9
  IF ~~ THEN REPLY #5007 /* ~What is my payment for helping you? I don't take risks for free you know.~ */ DO ~SetGlobal("AskedDryad","GLOBAL",1)
~ EXTERN ~DRYAD~ 1
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRYAD~ 32
END

IF ~~ THEN BEGIN 185 // from:
  SAY #50319 /* ~Grr! Lead us, dryad, and I swear that the enemies of nature will be destroyed!~ */
  IF ~~ THEN REPLY #5005 /* ~Only the basest villains would take advantage of a gentle forest spirit! Lead on, and I will deal with them!~ */ EXTERN ~DRYAD~ 3
  IF ~~ THEN REPLY #5006 /* ~What is one more tree? I have more important tasks!~ */ EXTERN ~DRYAD~ 9
  IF ~~ THEN REPLY #5007 /* ~What is my payment for helping you? I don't take risks for free you know.~ */ DO ~SetGlobal("AskedDryad","GLOBAL",1)
~ EXTERN ~DRYAD~ 1
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRYAD~ 35
END

IF ~~ THEN BEGIN 186 // from: GARRIJ:237.4
  SAY #50319 /* ~Grr! Lead us, dryad, and I swear that the enemies of nature will be destroyed!~ */
  IF ~~ THEN REPLY #5005 /* ~Only the basest villains would take advantage of a gentle forest spirit! Lead on, and I will deal with them!~ */ EXTERN ~DRYAD~ 3
  IF ~~ THEN REPLY #5006 /* ~What is one more tree? I have more important tasks!~ */ EXTERN ~DRYAD~ 9
  IF ~~ THEN REPLY #5007 /* ~What is my payment for helping you? I don't take risks for free you know.~ */ DO ~SetGlobal("AskedDryad","GLOBAL",1)
~ EXTERN ~DRYAD~ 1
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~DRYAD~ 38
END

IF WEIGHT #15 ~  IsGabber(Player1)
~ THEN BEGIN 187 // from:
  SAY #33911 /* ~*Faldorn has seemed if not more placid, then at least not quite so wild; perhaps now would be a good time to learn something of her.*~ [X#BLANK] */
  IF ~~ THEN REPLY #33912 /* ~*You decide that you cannot be bothered, lest you learn things you do not want to know about Faldorn.*~ */ EXIT
  IF ~  Global("X#FACHdone","GLOBAL",1)
RandomNum(4,1)
~ THEN REPLY #33913 /* ~So, Faldorn, can you tell me more about yourself?~ */ GOTO 191
  IF ~  Global("X#FACHdone","GLOBAL",1)
RandomNum(4,2)
~ THEN REPLY #33913 /* ~So, Faldorn, can you tell me more about yourself?~ */ GOTO 192
  IF ~  Global("X#FACHdone","GLOBAL",1)
RandomNum(4,3)
~ THEN REPLY #33913 /* ~So, Faldorn, can you tell me more about yourself?~ */ GOTO 193
  IF ~  Global("X#FACHdone","GLOBAL",1)
RandomNum(4,4)
~ THEN REPLY #33913 /* ~So, Faldorn, can you tell me more about yourself?~ */ GOTO 194
  IF ~  !Global("X#FACHdone","GLOBAL",1)
RandomNum(5,1)
~ THEN REPLY #33914 /* ~*You ask Faldorn lots of personal questions.*~ */ GOTO 189
  IF ~  !Global("X#FACHdone","GLOBAL",1)
RandomNum(5,2)
~ THEN REPLY #33914 /* ~*You ask Faldorn lots of personal questions.*~ */ GOTO 191
  IF ~  !Global("X#FACHdone","GLOBAL",1)
RandomNum(5,3)
~ THEN REPLY #33914 /* ~*You ask Faldorn lots of personal questions.*~ */ GOTO 192
  IF ~  !Global("X#FACHdone","GLOBAL",1)
RandomNum(5,4)
~ THEN REPLY #33914 /* ~*You ask Faldorn lots of personal questions.*~ */ GOTO 193
  IF ~  !Global("X#FACHdone","GLOBAL",1)
RandomNum(5,5)
~ THEN REPLY #33914 /* ~*You ask Faldorn lots of personal questions.*~ */ GOTO 194
  IF ~  !Global("X#FACHdone","GLOBAL",1)
CheckStatGT(Player1,15,INT)
RandomNum(2,1)
~ THEN REPLY #33915 /* ~*You proceed with asking inquisitive questions about Faldorn's past.* ~ */ GOTO 189
  IF ~  !Global("X#FACHdone","GLOBAL",1)
CheckStatGT(Player1,15,INT)
RandomNum(2,2)
~ THEN REPLY #33915 /* ~*You proceed with asking inquisitive questions about Faldorn's past.* ~ */ GOTO 191
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,1)
~ THEN REPLY #33915 /* ~*You proceed with asking inquisitive questions about Faldorn's past.* ~ */ GOTO 189
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,2)
~ THEN REPLY #33915 /* ~*You proceed with asking inquisitive questions about Faldorn's past.* ~ */ GOTO 191
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,3)
~ THEN REPLY #33915 /* ~*You proceed with asking inquisitive questions about Faldorn's past.* ~ */ GOTO 192
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,4)
~ THEN REPLY #33915 /* ~*You proceed with asking inquisitive questions about Faldorn's past.* ~ */ GOTO 193
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,5)
~ THEN REPLY #33915 /* ~*You proceed with asking inquisitive questions about Faldorn's past.* ~ */ GOTO 194
  IF ~  !Global("X#FACHdone","GLOBAL",1)
CheckStatGT(Player1,15,WIS)
RandomNum(2,1)
~ THEN REPLY #33916 /* ~*You talk about Faldorn's problems and hopes, in a friendly and kind manner, in hopes of making Faldorn confide in you.*~ */ GOTO 189
  IF ~  !Global("X#FACHdone","GLOBAL",1)
CheckStatGT(Player1,15,WIS)
RandomNum(2,2)
~ THEN REPLY #33916 /* ~*You talk about Faldorn's problems and hopes, in a friendly and kind manner, in hopes of making Faldorn confide in you.*~ */ GOTO 192
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,1)
~ THEN REPLY #33916 /* ~*You talk about Faldorn's problems and hopes, in a friendly and kind manner, in hopes of making Faldorn confide in you.*~ */ GOTO 189
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,2)
~ THEN REPLY #33916 /* ~*You talk about Faldorn's problems and hopes, in a friendly and kind manner, in hopes of making Faldorn confide in you.*~ */ GOTO 191
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,3)
~ THEN REPLY #33916 /* ~*You talk about Faldorn's problems and hopes, in a friendly and kind manner, in hopes of making Faldorn confide in you.*~ */ GOTO 192
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,4)
~ THEN REPLY #33916 /* ~*You talk about Faldorn's problems and hopes, in a friendly and kind manner, in hopes of making Faldorn confide in you.*~ */ GOTO 193
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,5)
~ THEN REPLY #33916 /* ~*You talk about Faldorn's problems and hopes, in a friendly and kind manner, in hopes of making Faldorn confide in you.*~ */ GOTO 194
  IF ~  !Global("X#FACHdone","GLOBAL",1)
CheckStatGT(Player1,15,CHR)
RandomNum(2,1)
~ THEN REPLY #33917 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Faldorn into telling you more about herself.* ~ */ GOTO 189
  IF ~  !Global("X#FACHdone","GLOBAL",1)
CheckStatGT(Player1,15,CHR)
RandomNum(2,2)
~ THEN REPLY #33917 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Faldorn into telling you more about herself.* ~ */ GOTO 193
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,1)
~ THEN REPLY #33917 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Faldorn into telling you more about herself.* ~ */ GOTO 189
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,2)
~ THEN REPLY #33917 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Faldorn into telling you more about herself.* ~ */ GOTO 191
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,3)
~ THEN REPLY #33917 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Faldorn into telling you more about herself.* ~ */ GOTO 193
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,4)
~ THEN REPLY #33917 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Faldorn into telling you more about herself.* ~ */ GOTO 192
  IF ~  !Global("X#FACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,5)
~ THEN REPLY #33917 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Faldorn into telling you more about herself.* ~ */ GOTO 194
  IF ~  OR(2)
Global("FLOODED","GLOBAL",1)
Global("FLOODED","GLOBAL",2)
RandomNum(4,1)
~ THEN REPLY #33918 /* ~Any advice on our current situation from the shady department?~ */ GOTO 208
  IF ~  OR(2)
Global("FLOODED","GLOBAL",1)
Global("FLOODED","GLOBAL",2)
RandomNum(4,2)
~ THEN REPLY #33918 /* ~Any advice on our current situation from the shady department?~ */ GOTO 207
  IF ~  OR(2)
Global("FLOODED","GLOBAL",1)
Global("FLOODED","GLOBAL",2)
RandomNum(4,3)
~ THEN REPLY #33918 /* ~Any advice on our current situation from the shady department?~ */ GOTO 206
  IF ~  OR(2)
Global("FLOODED","GLOBAL",1)
Global("FLOODED","GLOBAL",2)
RandomNum(4,4)
~ THEN REPLY #33918 /* ~Any advice on our current situation from the shady department?~ */ GOTO 205
  IF ~  Global("FLOODED","GLOBAL",0)
RandomNum(2,1)
~ THEN REPLY #33918 /* ~Any advice on our current situation from the shady department?~ */ GOTO 210
  IF ~  Global("FLOODED","GLOBAL",0)
RandomNum(2,2)
~ THEN REPLY #33918 /* ~Any advice on our current situation from the shady department?~ */ GOTO 209
  IF ~  AreaType(FOREST)
RandomNum(5,1)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 215
  IF ~  AreaType(FOREST)
RandomNum(5,2)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 214
  IF ~  AreaType(FOREST)
RandomNum(5,3)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 213
  IF ~  AreaType(FOREST)
RandomNum(5,4)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 212
  IF ~  AreaType(FOREST)
RandomNum(5,5)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 211
  IF ~  AreaType(CITY)
RandomNum(8,1)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 237
  IF ~  AreaType(CITY)
RandomNum(8,2)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 235
  IF ~  AreaType(CITY)
RandomNum(8,3)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 226
  IF ~  AreaType(CITY)
RandomNum(8,4)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 225
  IF ~  AreaType(CITY)
RandomNum(8,5)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 224
  IF ~  AreaType(CITY)
RandomNum(8,6)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 223
  IF ~  AreaType(CITY)
RandomNum(8,7)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 222
  IF ~  AreaType(CITY)
RandomNum(8,8)
~ THEN REPLY #33919 /* ~So, Faldorn, what are you thinking about?~ */ GOTO 216
  IF ~  RandomNum(6,1)
~ THEN REPLY #33920 /* ~You have a very pretty name for a barbarian girl raised by the Shadow Druids, Faldorn.~ */ GOTO 195
  IF ~  RandomNum(6,2)
~ THEN REPLY #33920 /* ~You have a very pretty name for a barbarian girl raised by the Shadow Druids, Faldorn.~ */ GOTO 198
  IF ~  RandomNum(6,3)
~ THEN REPLY #33920 /* ~You have a very pretty name for a barbarian girl raised by the Shadow Druids, Faldorn.~ */ GOTO 199
  IF ~  RandomNum(6,4)
~ THEN REPLY #33920 /* ~You have a very pretty name for a barbarian girl raised by the Shadow Druids, Faldorn.~ */ GOTO 200
  IF ~  RandomNum(6,5)
~ THEN REPLY #33920 /* ~You have a very pretty name for a barbarian girl raised by the Shadow Druids, Faldorn.~ */ GOTO 201
  IF ~  RandomNum(6,6)
~ THEN REPLY #33920 /* ~You have a very pretty name for a barbarian girl raised by the Shadow Druids, Faldorn.~ */ GOTO 204
  IF ~~ THEN REPLY #33921 /* ~Faldorn, your voice is... strange.~ */ GOTO 188
END

IF ~~ THEN BEGIN 188 // from: 187.56
  SAY #32236 /* ~*coughs*~ */
  IF ~~ THEN DO ~SetName(14323)
SetPlayerSound(Myself,33922,INITIAL_MEETING)
SetPlayerSound(Myself,3738,MORALE)
SetPlayerSound(Myself,3739,HAPPY)
SetPlayerSound(Myself,3741,UNHAPPY_ANNOYED)
SetPlayerSound(Myself,3742,UNHAPPY_SERIOUS)
SetPlayerSound(Myself,3743,UNHAPPY_BREAKING_POINT)
SetPlayerSound(Myself,3744,LEADER)
SetPlayerSound(Myself,3745,TIRED)
SetPlayerSound(Myself,3746,BORED)
SetPlayerSound(Myself,33923,BATTLE_CRY1)
SetPlayerSound(Myself,33923,BATTLE_CRY2)
SetPlayerSound(Myself,33923,BATTLE_CRY3)
SetPlayerSound(Myself,33923,BATTLE_CRY4)
SetPlayerSound(Myself,33923,BATTLE_CRY5)
SetPlayerSound(Myself,33924,DAMAGE)
SetPlayerSound(Myself,33925,DYING)
SetPlayerSound(Myself,3747,HURT)
SetPlayerSound(Myself,3748,AREA_FOREST)
SetPlayerSound(Myself,3749,AREA_CITY)
SetPlayerSound(Myself,33926,AREA_DUNGEON)
SetPlayerSound(Myself,33927,AREA_DAY)
SetPlayerSound(Myself,33928,AREA_NIGHT)
SetPlayerSound(Myself,3750,SELECT_COMMON1)
SetPlayerSound(Myself,3751,SELECT_COMMON2)
SetPlayerSound(Myself,3752,SELECT_COMMON3)
SetPlayerSound(Myself,3750,SELECT_COMMON4)
SetPlayerSound(Myself,3751,SELECT_COMMON5)
SetPlayerSound(Myself,3752,SELECT_COMMON6)
SetPlayerSound(Myself,3753,SELECT_ACTION1)
SetPlayerSound(Myself,3754,SELECT_ACTION2)
SetPlayerSound(Myself,33929,SELECT_ACTION3)
SetPlayerSound(Myself,3753,SELECT_ACTION4)
SetPlayerSound(Myself,3754,SELECT_ACTION5)
SetPlayerSound(Myself,33929,SELECT_ACTION6)
SetPlayerSound(Myself,3753,SELECT_ACTION7)
SetPlayerSound(Myself,3760,INTERACTION1)
SetPlayerSound(Myself,3761,INTERACTION2)
SetPlayerSound(Myself,3762,INTERACTION3)
SetPlayerSound(Myself,3763,INTERACTION4)
SetPlayerSound(Myself,3765,INTERACTION5)
SetPlayerSound(Myself,3773,INSULT)
SetPlayerSound(Myself,3770,COMPLIMENT1)
SetPlayerSound(Myself,3771,COMPLIMENT2)
SetPlayerSound(Myself,3774,REACT_TO_DIE_GENERAL)
SetPlayerSound(Myself,3775,REACT_TO_DIE_SPECIFIC)
SetPlayerSound(Myself,3768,RESPONSE_TO_COMPLIMENT1)
SetPlayerSound(Myself,3766,RESPONSE_TO_INSULT1)
SetPlayerSound(Myself,33930,RESPONSE_TO_INSULT2)
SetPlayerSound(Myself,3750,DIALOG_DEFAULT)
SetPlayerSound(Myself,3750,SELECT_RARE1)
SetPlayerSound(Myself,3751,SELECT_RARE2)
SetPlayerSound(Myself,33931,EXISTANCE5)
~ EXIT
END

IF ~~ THEN BEGIN 189 // from: 187.26 187.24 187.19 187.17 187.12 187.10 187.5
  SAY #33932 /* ~I am Faldorn, a member of the Shadow Druids. I'm the spawn of a Black Raven Uthgardt woman, and my tribe gave me to the Shadow Druids as an offering.~ */
  IF ~~ THEN GOTO 190
END

IF ~~ THEN BEGIN 190 // from: 189.0
  SAY #33933 /* ~The Shadow Druids are a druidic sect that believes in the destruction of civilization. I have come to this region of the world to sow disorder among those druid sects that are too weak to share our vision.~ */
  IF ~~ THEN DO ~SetGlobal("X#FACHdone","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 191 // from: 187.27 187.20 187.13 187.11 187.6 187.1
  SAY #33934 /* ~The Great Mother suffers, and you want to chat? Grr!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 192 // from: 187.29 187.21 187.18 187.14 187.7 187.2
  SAY #33935 /* ~Cities are the worst offence to nature. We should burn Baldur's Gate, <CHARNAME>, that's what I am thinking...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 193 // from: 187.28 187.25 187.22 187.15 187.8 187.3
  SAY #33936 /* ~I have more important things on my mind right now. Unless you agree now to kill these farmers?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 194 // from: 187.30 187.23 187.16 187.9 187.4
  SAY #33937 /* ~Every <PRO_MANWOMAN> has a beast in <PRO_HIMHER>. Yours is a magpie.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 195 // from: 187.50
  SAY #33938 /* ~It means 'given by the raven' in my people's tongue. When they left me as an offering to the druids, that's how they called me, and that's how I was called in the grove often enough.~ */
  IF ~~ THEN REPLY #33939 /* ~Often enough? Not always?~ */ GOTO 196
  IF ~~ THEN REPLY #33940 /* ~Ah, very fitting indeed.~ */ EXIT
  IF ~~ THEN REPLY #33941 /* ~So what is your real name, then? Do you know?~ */ GOTO 197
END

IF ~~ THEN BEGIN 196 // from: 195.0
  SAY #33942 /* ~We'd call each other by name that was appropriate at the moment of speaking: nothing is static in nature. I was called Stinking Pup, Magpie, Woolftooth, Grrrl... many names.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 197 // from: 195.2
  SAY #33943 /* ~My people don't name their children, until it is clear that they'll live. And I was given away before I was a year old.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 198 // from: 187.51
  SAY #33944 /* ~Pretty? *cringes*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 199 // from: 187.52
  SAY #33945 /* ~It's another plague of civilization to give everything a name and dwell on it. Names change nothing of the nature of living things. They are irrelevant!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 200 // from: 187.53
  SAY #33946 /* ~It's good enough, but human's artificial tongues do not have the beauty of a bird's song or a wolf's howl... ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 201 // from: 187.54
  SAY #33947 /* ~Pretty and useless: it reminds me of the dyes that the city women put on their faces. It does not help them hide, heal or catch prey or anything like that. It just spots their skin.~ */
  IF ~~ THEN REPLY #33948 /* ~O, but it does help them to catch their prey, all right. Husbands.~ */ GOTO 202
  IF ~~ THEN REPLY #33949 /* ~Uhm, yes.~ */ EXIT
  IF ~~ THEN REPLY #33950 /* ~I do not see a connection you are suggesting, to be honest...~ */ GOTO 203
END

IF ~~ THEN BEGIN 202 // from: 201.0
  SAY #33951 /* ~A! So it's a mating ritual! I thought so, but it looked too stupid even for the townlings. Spraying would have been much more effective.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 203 // from: 201.2
  SAY #33952 /* ~Names, face paints - it's all superficial and doesn't change nature of things a single bit.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 204 // from: 187.55
  SAY #33953 /* ~I don't see why townlings insist on calling each other by names. It makes me feel different from other human females. How stupid is that - we are all the same species! What is the point of pretending that calling me 'Faldorn' makes me stand out? As well give every blade of grass a name.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 205 // from: 187.34
  SAY #33954 /* ~I was thinking that the animals do not rebel while the humans take their lands, because they have no pack leader. You are a strong predator. You should lead their counterattack against the cities and towns!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 206 // from: 187.33
  SAY #33955 /* ~Let us put Beregost, Nashkel, Gullykin, Candlekeep and Baldur's Gate to the torch. Then this coast can finally breathe easy, healed from the infection of civilization.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 207 // from: 187.32
  SAY #33956 /* ~Those bandits started to spoil the iron. We need to continue on with this, after we destroy the Iron Throne. Then the townlings would fall without their cruel metal.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 208 // from: 187.31
  SAY #33957 /* ~We need to avenge the many hurts that the Great Mother took from the abominations. Let's destroy the Iron Throne!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 209 // from: 187.36
  SAY #33958 /* ~Grr! Destroy the Cloakwood mine! Then burn Gullykin.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 210 // from: 187.35
  SAY #33959 /* ~The Cloakwood is wailing in pain under the miner's picks and shovels, and you are asking me, what to do? ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 211 // from: 187.41
  SAY #33960 /* ~One day, we Shadow Druids will reclaim all of the lands for the forest.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 212 // from: 187.40
  SAY #33961 /* ~Grr! Your voice is louder than that of a moose in heat. Listen to the forest, if you want to learn something good. If you don't, dare not to distract me from my studies again!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 213 // from: 187.39
  SAY #33962 /* ~The moon will be full in two nights. Oh, how I will howl! If you don't lead the pack back to the stone streets and stinking cages of the cities, that is.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 214 // from: 187.38
  SAY #33963 /* ~We are finally home!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 215 // from: 187.37
  SAY #33964 /* ~*Breathes in deeply and stretches widely.* Is that not worth living for? Is not that worth dying for?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 216 // from: 187.49
  SAY #33965 /* ~Grr! Stupid cobblestones. Stupid houses. Stupid noise. Grr! Stupid dust- *She goes on muttering under her nose. It is quite obvious that she won't stop, until you get her back to the forest.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 217 // from: 218.2
  SAY #33966 /* ~The Great Mother knows all and orders all, townling.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 218 // from: 219.1
  SAY #33967 /* ~If the Great Mother would call upon me to serve her in this way, and you are the strongest male in our pack, I will howl for you when I am fertile.~ */
  IF ~~ THEN REPLY #33968 /* ~Woman, have you no decency? Ah, why am I even asking...~ */ EXIT
  IF ~~ THEN REPLY #33969 /* ~You do that, Faldorn, you do that.~ */ EXIT
  IF ~~ THEN REPLY #33970 /* ~That's too many ifs for my taste, Faldorn. How about we give it a go next time we stop, and don't let the mom know?~ */ GOTO 217
END

IF ~~ THEN BEGIN 219 // from: 221.1
  SAY #33971 /* ~Grr! I am a woman full grown! I can bear cubs and-~ */
  IF ~~ THEN REPLY #33972 /* ~Yes, yes, of course.~ */ EXIT
  IF ~  Gender(Player1,MALE)
~ THEN REPLY #33973 /* ~Oh? That's an interesting line of thought.~ */ GOTO 218
  IF ~~ THEN REPLY #33974 /* ~I tried! Gods see, I tried. But I cannot stand it any longer! Your skills are valuable, but my sanity is still more precious! Leave.~ */ GOTO 227
END

IF ~~ THEN BEGIN 220 // from: 221.0
  SAY #33975 /* ~Grr! You are right. The leaders first, then we can burn the rest of the critters. Unless, of course, we can burn them all-~ */
  IF ~~ THEN REPLY #33976 /* ~*quickly* No we can't. Let's move.~ */ EXIT
  IF ~~ THEN REPLY #33974 /* ~I tried! Gods see, I tried. But I cannot stand it any longer! Your skills are valuable, but my sanity is still more precious! Leave.~ */ GOTO 227
END

IF ~~ THEN BEGIN 221 // from: 222.1
  SAY #33977 /* ~Why you are apologizing to these townlings?~ */
  IF ~~ THEN REPLY #33978 /* ~We... we can't offend them right now, Faldorn. Not before our quest is done, at any rate. Killing all the evil Iron Throne Leaders? Remember?~ */ GOTO 220
  IF ~~ THEN REPLY #33979 /* ~Stop throwing this tantrum! You are an adult... sort of.~ */ GOTO 219
  IF ~~ THEN REPLY #33980 /* ~No, I cannot stand it any longer! Your skills are valuable, but my sanity is still more precious! Leave.~ */ GOTO 227
END

IF ~~ THEN BEGIN 222 // from: 187.48
  SAY #33981 /* ~*starts shouting to the passer-by's* The wrath of the Shadow Druids will fall upon you, the Great Mother's traitors!~ */
  IF ~~ THEN REPLY #33982 /* ~Er... carry on, carry on...~ */ EXIT
  IF ~~ THEN REPLY #33983 /* ~I am sorry... Sorry! She is a bit wild, but not all that bad once you get to know her... Sorry, ma'am. *pull Faldorn along*~ */ GOTO 221
  IF ~~ THEN REPLY #33980 /* ~No, I cannot stand it any longer! Your skills are valuable, but my sanity is still more precious! Leave.~ */ GOTO 227
END

IF ~~ THEN BEGIN 223 // from: 187.47
  SAY #33984 /* ~Leave me alone! I hate being in the middle of civilization and do nothing to correct it!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 224 // from: 187.46
  SAY #33985 /* ~Rot and filth... This place is nothing but rot and filth! Grr!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 225 // from: 187.45
  SAY #33986 /* ~I was thinking that with their greedy digging and building, the town dwellers would soon enough bury themselves under their own garbage. If only they did not spoil healthy woodlands with their filth piles!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 226 // from: 187.44
  SAY #33987 /* ~I pity these city vermin, since they are deprived of Nature's bliss. Let us hope that someone would be along soon to turn them loose or return to the Great Mother's embrace.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 227 // from: 237.2 235.2 234.2 233.2 231.1 228.1 222.2 221.2 220.1 219.2
  SAY #33988 /* ~Weakling fool. But that's for the best - I have no desire to waddle knee-deep in this excrement of civilization. *looks around darkly* I will be back, I swear! With a torch. GRRRRR!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 228 // from: 233.0
  SAY #33989 /* ~I am going to save this plant! And you better not bar my way, townling!~ */
  IF ~~ THEN REPLY #33990 /* ~Er... carry on, then.~ */ EXIT
  IF ~~ THEN REPLY #33980 /* ~No, I cannot stand it any longer! Your skills are valuable, but my sanity is still more precious! Leave.~ */ GOTO 227
END

IF ~~ THEN BEGIN 229 // from: 234.1 233.1
  SAY #33991 /* ~It is better to die free than to live in captivity, townling.~ */
  IF ~~ THEN GOTO 230
END

IF ~~ THEN BEGIN 230 // from: 229.0
  SAY #33992 /* ~What cruelty moved these horrid people to bring you so far from home? Oh, they will suffer for it! I promise you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 231 // from: 234.0
  SAY #33993 /* ~What kind of a druid would I be, if I did not try to save at least one?!~ */
  IF ~~ THEN REPLY #33994 /* ~Er... carry on then.~ */ EXIT
  IF ~~ THEN REPLY #33995 /* ~A *sane* one! I cannot stand it any longer! Your skills are valuable, but my sanity is still more precious! Leave.~ */ GOTO 227
END

IF ~~ THEN BEGIN 232 // from: 235.1
  SAY #33996 /* ~*Faldorn breaks the pot apart with her club. The look on her face terrifies everyone who'd intervene into grave silence. As the passer-bys stare, Faldorn coos to the plant, while wrapping its roots into her spare tunic.*~ */
  IF ~~ THEN GOTO 233
END

IF ~~ THEN BEGIN 233 // from: 232.0
  SAY #33997 /* ~You poor thing! Just wait till we get to the forest...~ */
  IF ~~ THEN REPLY #33998 /* ~Faldorn, *what* are you doing?! I trust that even you won't drag it to the forest! Or any other... er, victim.~ */ GOTO 228
  IF ~~ THEN REPLY #33999 /* ~It's not native to this climes, Faldorn. It will die during the winter...~ */ GOTO 229
  IF ~~ THEN REPLY #33980 /* ~No, I cannot stand it any longer! Your skills are valuable, but my sanity is still more precious! Leave.~ */ GOTO 227
END

IF ~~ THEN BEGIN 234 // from: 235.0
  SAY #34000 /* ~*Her face grim, Faldorn moves toward the plant.* I am going to liberate the poor thing!~ */
  IF ~~ THEN REPLY #34001 /* ~Faldorn, *what* are you doing?! You can't relocate all the potted plants... besides, they will still be staying in this town. I trust that even you won't drag them all to the forest!~ */ GOTO 231
  IF ~~ THEN REPLY #33999 /* ~It's not native to this climes, Faldorn. It will die during the winter...~ */ GOTO 229
  IF ~~ THEN REPLY #33980 /* ~No, I cannot stand it any longer! Your skills are valuable, but my sanity is still more precious! Leave.~ */ GOTO 227
END

IF ~~ THEN BEGIN 235 // from: 187.43
  SAY #34002 /* ~*squints at a flower pot* What is this travesty?!~ */
  IF ~~ THEN REPLY #34003 /* ~A flower pot with a flower in it. Geranium, if I am not mistaken.~ */ GOTO 234
  IF ~~ THEN REPLY #34004 /* ~*Pretend to study something across the street.*~ */ GOTO 232
  IF ~~ THEN REPLY #33980 /* ~No, I cannot stand it any longer! Your skills are valuable, but my sanity is still more precious! Leave.~ */ GOTO 227
END

IF ~~ THEN BEGIN 236 // from: 237.0
  SAY #34005 /* ~Fool! Fire is a great creator, no less than the other four elements. Where wildfire rolled across the forest in the next year flowers will bloom. And then the grasses will take over, then the new thicket...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 237 // from: 187.42
  SAY #34006 /* ~This land is blighted. Let us be away from here if you have no guts to cleanse it with fire.~ */
  IF ~~ THEN REPLY #34007 /* ~But Faldorn, fire destroys... everything!~ */ GOTO 236
  IF ~~ THEN REPLY #34008 /* ~Uhm, forget that I asked.~ */ EXIT
  IF ~~ THEN REPLY #34009 /* ~No, I cannot stand it any longer! Your skills are valuable but my sanity is still more precious! Leave.~ */ GOTO 227
END
