// creator  : weidu.exe (version 23100)
// argument : CUSTOM.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~CUSTOM~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #16759 /* ~Oh... er... well, that is, I...~ */
  IF ~!IsValidForPartyDialog("Korgan")
!IsValidForPartyDialog("Yoshimo")~ THEN DO ~SetGlobal("MadamUpset","GLOBAL",1)
EscapeArea()~ EXIT
  IF ~IsValidForPartyDialog("Korgan")~ THEN EXTERN ~KORGANJ~ 40
  IF ~!IsValidForPartyDialog("Korgan")
IsValidForPartyDialog("Yoshimo")~ THEN EXTERN ~YOSHJ~ 31
END

IF ~~ THEN BEGIN 1 // from:
  SAY #39173 /* ~Ah!  Er... no, no, no... that's not me... or him... or... er...~ */
  IF ~~ THEN DO ~SetGlobal("MadamUpset","GLOBAL",1)
EscapeArea()~ EXIT
END
