// creator  : weidu.exe (version 23100)
// argument : _ARGHAI.DLG
// game		 : .
// source	 : ./override/_ARGHAI.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_ARGHAI~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #77005 /* ~Your iron or your life... No, your iron AND your life... Yeah, that one's better.~ */
  IF ~~ THEN REPLY #77006 /* ~What do you want with our iron?~ */ GOTO 1
  IF ~~ THEN REPLY #77007 /* ~You don't really want to kill us, do you?~ */ GOTO 2
  IF ~Global("X#ARGHAI","GLOBAL",0)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#ARGHAI","GLOBAL",1)~ EXTERN ~_VICONJ~ 151
  IF ~Global("X#ARGHAI","GLOBAL",0)
InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#ARGHAI","GLOBAL",1)~ EXTERN ~_BRANWJ~ 82
END

IF ~~ THEN BEGIN 1 // from: _BRANWJ:82.0 0.0
  SAY #77008 /* ~Ours no good! Crumble like elf-bones and make our Clan into laughingstock! Ha ha, big joke... We kill you quick, no pain. Just take iron.~ */
  IF ~~ THEN DO ~CreateCreature("_OGREHA",[1351.1078],0)
CreateCreature("_OGREHA",[1351.1078],0)
CreateCreature("_OGREHA",[1351.1078],0)
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: _BRANWJ:82.1 0.1
  SAY #77009 /* ~Yeah, we kill you. Maybe eat you later, once iron smelted.~ */
  IF ~~ THEN DO ~CreateCreature("_OGREHA",[1351.1078],0)
CreateCreature("_OGREHA",[1351.1078],0)
CreateCreature("_OGREHA",[1351.1078],0)
Enemy()
~ EXIT
END
