// creator  : weidu.exe (version 23100)
// argument : TRGRD03.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TRGRD03~

IF ~NumTimesTalkedTo(0)
!Dead("cefald01")
~ THEN BEGIN 0 // from:
  SAY #42703 /* ~Hold!  Trademeet is not a safe area for visitors, at the moment!  Unless you have business, strangers, I suggest you return whence you came!~ */
  IF ~~ THEN REPLY #42704 /* ~Wait a minute... what has occurred, here?  Why have all these animals been slaughtered?~ */ GOTO 1
  IF ~Global("TMAcceptance","GLOBAL",0)~ THEN REPLY #42705 /* ~Why?  Is there something going on that I should know about?~ */ GOTO 5
  IF ~Global("TMAcceptance","GLOBAL",1)~ THEN REPLY #42706 /* ~I do have business... I have been told about these animal attacks and have been asked to help.~ */ GOTO 7
  IF ~~ THEN REPLY #42707 /* ~I'll travel where I like, and am not about to be stopped by you or anyone.~ */ GOTO 11
  IF ~~ THEN REPLY #42708 /* ~Very well, I'll be going, then.~ */ UNSOLVED_JOURNAL #54928 /* ~Problems in Trademeet?

The Militia Captain in Trademeet was most confrontational. Apparently something has made the town very suspicious of strangers.~ */ GOTO 12
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #42709 /* ~We do not fight woodland creatures just to sharpen our skills!  I am the Trademeet militia captain, and our town has been besieged for weeks by these creatures.~ */
  IF ~~ THEN GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 6.0 1.0
  SAY #42710 /* ~They come in waves, and we can barely stop them with arms alone.  We can't even explain it... it is as if the beasts wish to drive us out of our homes.~ */
  IF ~~ THEN GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #42711 /* ~No one is safe in Trademeet, many are panicking.  They blame the druids, and no druid -- or any outsider-- is welcome within the town at the moment.~ */
  IF ~~ THEN GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #42712 /* ~So heed my warning when I say it again.  Turn about if you've no business here.  This is a dangerous place for you, strangers.~ */
  IF ~~ THEN REPLY #42720 /* ~I'd prefer to go in, anyway.  I can handle myself.~ */ GOTO 13
  IF ~~ THEN REPLY #42721 /* ~Perhaps I can be of some help to you in solving this problem.~ */ GOTO 7
  IF ~Class(Player1,DRUID_ALL)
See(PLAYER1)
!StateCheck(PLAYER1,STATE_SLEEPING)~ THEN REPLY #42731 /* ~I am a druid, myself... I can hardly believe that nature would turn against you without reason!~ */ GOTO 16
  IF ~Class(Player1,RANGER_ALL)
See(PLAYER1)
!StateCheck(PLAYER1,STATE_SLEEPING)~ THEN REPLY #42732 /* ~I am a ranger, myself... I can hardly believe that nature would turn against you without reason!~ */ GOTO 16
  IF ~~ THEN REPLY #42722 /* ~Very well, I'll be going, then.~ */ UNSOLVED_JOURNAL #54927 /* ~Animal Trouble in Trademeet: Not interested.

The Militia Captain in Trademeet says that the town is under sustained attack by animals.  Local Druids are suspected. I said I was not interested in helping at this time. She suggested I leave.~ */ GOTO 12
END

IF ~~ THEN BEGIN 5 // from: 19.1 11.0 0.1
  SAY #42714 /* ~You think we slaughter forest animals merely for sport?  Mmm, I guess you could not know.  I am the captain of the Trademeet militia.  Our town is under siege.~ */
  IF ~~ THEN GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #42715 /* ~We have been under attack by deadly woodland creatures for weeks.  They assault us repeatedly... as if nature herself has turned against us.~ */
  IF ~~ THEN GOTO 2
END

IF ~~ THEN BEGIN 7 // from: 20.0 18.0 17.1 14.1 4.1 0.2
  SAY #42716 /* ~Help would be a welcome relief at this point, although I am unsure what you can do to assist us.  We fight against a revolt of nature, herself, in this place.~ */
  IF ~~ THEN GOTO 8
END

IF ~~ THEN BEGIN 8 // from: 7.0
  SAY #42717 /* ~But if you are serious, go ahead and enter the town.  Seek out the home of the High Merchant, Lord Logan Coprith.  He can tell you more than I.~ */
  IF ~~ THEN GOTO 9
END

IF ~~ THEN BEGIN 9 // from: 8.0
  SAY #42718 /* ~But beware, strangers.  The townsfolk are suspicious of outsiders.  They blame druids for their miseries, and see strangers as druid servants and spies.~ */
  IF ~~ THEN GOTO 10
END

IF ~~ THEN BEGIN 10 // from: 9.0
  SAY #42719 /* ~I, myself, am reserving judgement on that point... but I will take any help that we can get.  I welcome you to Trademeet, for what it's worth.~ */
  IF ~~ THEN DO ~EraseJournalEntry(54927)
EraseJournalEntry(54928)
~ UNSOLVED_JOURNAL #54925 /* ~Animal Trouble in Trademeet: Met with militia.

The Trademeet Militia Captain was relieved that I wished to help stop the attacks the town has suffered. She directed me to High Merchant Lord Logan Coprith. She warned that the scared townsfolk are suspicious of outsiders, especially Druids.~ */ EXIT
END

IF ~~ THEN BEGIN 11 // from: 17.0 14.0 0.3
  SAY #42723 /* ~With that kind of attitude you're going to stir up trouble.  We've enough problems as it is.  Outsiders aren't welcome here, so listen to me and begone.~ */
  IF ~~ THEN REPLY #42724 /* ~Why?  What kind of trouble are you talking about?~ */ GOTO 5
  IF ~~ THEN REPLY #42726 /* ~I might be able to help, have you considered that?~ */ GOTO 18
  IF ~~ THEN REPLY #42727 /* ~Don't tell me what to do.  As I said, I go where I like.~ */ GOTO 19
  IF ~~ THEN REPLY #42728 /* ~Fine, I'm going.~ */ UNSOLVED_JOURNAL #54927 /* ~Animal Trouble in Trademeet: Not interested.

The Militia Captain in Trademeet says that the town is under sustained attack by animals.  Local Druids are suspected. I said I was not interested in helping at this time. She suggested I leave.~ */ GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 19.3 17.2 14.2 11.3 4.4 0.4
  SAY #42729 /* ~Smart decision.  Once this problem has been solved, everyone will be more than welcome back, I'm sure.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 13 // from: 4.0
  SAY #42733 /* ~It's not you I'm worried about, <PRO_SIRMAAM> -- it's the townsfolk becoming upset at a stranger's presence and doing something they might later regret.~ */
  IF ~~ THEN GOTO 14
END

IF ~~ THEN BEGIN 14 // from: 13.0
  SAY #42734 /* ~I don't want the trouble.  Not now, with all these other problems we can barely deal with.  So get back to where you came from, that's all I'm going to say.~ */
  IF ~~ THEN REPLY #42735 /* ~I'm not going to be ordered about... if I want to go into town, I will do it with or without your permission.~ */ GOTO 11
  IF ~~ THEN REPLY #42736 /* ~Perhaps I can be of some help to you.~ */ GOTO 7
  IF ~~ THEN REPLY #42737 /* ~Very well.  I'll go, then.~ */ UNSOLVED_JOURNAL #54927 /* ~Animal Trouble in Trademeet: Not interested.

The Militia Captain in Trademeet says that the town is under sustained attack by animals.  Local Druids are suspected. I said I was not interested in helping at this time. She suggested I leave.~ */ GOTO 12
END

IF ~~ THEN BEGIN 15 // from:
  SAY #42738 /* ~I'm sure there is a reason... but it isn't anything we've done.  Trademeet is a peaceful town where business is conducted fairly... blessed by Waukeen herself!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 16 // from: 4.3 4.2
  SAY #42739 /* ~We've always gotten along just fine with you forest folk... there happens to be a druid grove near here, and there's never been a problem.  Until now, that is.~ */
  IF ~~ THEN GOTO 17
END

IF ~~ THEN BEGIN 17 // from: 16.0
  SAY #42740 /* ~Saying stuff like that in town will cause trouble.  We've already arrested one druid just to keep him safe from the crowds... I don't need any more problems.~ */
  IF ~~ THEN REPLY #42741 /* ~Well, I intend to look into this, for myself... so stand out of my way.~ */ GOTO 11
  IF ~~ THEN REPLY #42742 /* ~Perhaps I could be of some help to you.~ */ GOTO 7
  IF ~~ THEN REPLY #42743 /* ~Fine, I will go, then.~ */ UNSOLVED_JOURNAL #54927 /* ~Animal Trouble in Trademeet: Not interested.

The Militia Captain in Trademeet says that the town is under sustained attack by animals.  Local Druids are suspected. I said I was not interested in helping at this time. She suggested I leave.~ */ GOTO 12
END

IF ~~ THEN BEGIN 18 // from: 19.2 11.1
  SAY #42744 /* ~Hmmm... you might cause more harm, but I won't turn you away.  You look like adventurers... just the kind of folk we need right now, if you mean what you say.~ */
  IF ~~ THEN REPLY #42745 /* ~Yes, I mean it.  I'll help if I'm able.~ */ GOTO 7
  IF ~~ THEN REPLY #42746 /* ~I'll help if there's sufficient reward in it for me.~ */ GOTO 20
  IF ~~ THEN REPLY #42747 /* ~No, I doubt I have the time, really, to help you out.~ */ GOTO 21
END

IF ~~ THEN BEGIN 19 // from: 11.2
  SAY #42748 /* ~No... you won't. My resources may be limited by these attacks, but I won't let a group of bandits enter my town unopposed.  Back off and turn about, <PRO_SIRMAAM>.~ */
  IF ~~ THEN REPLY #42749 /* ~Greater men than you have tried and failed to do the same thing.~ */ GOTO 22
  IF ~~ THEN REPLY #42753 /* ~Tell me about these attacks of yours.~ */ GOTO 5
  IF ~~ THEN REPLY #42754 /* ~Perhaps I could help... have you thought of that?~ */ GOTO 18
  IF ~~ THEN REPLY #42755 /* ~No need to raise your hackles... I'll go.~ */ UNSOLVED_JOURNAL #54927 /* ~Animal Trouble in Trademeet: Not interested.

The Militia Captain in Trademeet says that the town is under sustained attack by animals.  Local Druids are suspected. I said I was not interested in helping at this time. She suggested I leave.~ */ GOTO 12
END

IF ~~ THEN BEGIN 20 // from: 18.1
  SAY #42756 /* ~I don't know what kind of reward the mayor is offering, but that's a possibility.  The town would be grateful to be rid of this menace, that much I know.~ */
  IF ~~ THEN GOTO 7
END

IF ~~ THEN BEGIN 21 // from: 18.2
  SAY #42757 /* ~Then be on your way, <PRO_SIRMAAM>, and don't come to Trademeet until we've got this whole thing sorted out.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #54927 /* ~Animal Trouble in Trademeet: Not interested.

The Militia Captain in Trademeet says that the town is under sustained attack by animals.  Local Druids are suspected. I said I was not interested in helping at this time. She suggested I leave.~ */ EXIT
END

IF ~~ THEN BEGIN 22 // from: 19.0
  SAY #42758 /* ~My duty is still to stop you, brigand.  Put up your sword, then, and let's get this over with.~ */
  IF ~~ THEN DO ~Shout(151)
Enemy()~ UNSOLVED_JOURNAL #54926 /* ~Animal Trouble in Trademeet: Unnecessary violence.

I have fought the Militia Captain in Trademeet. I don't know the nature of the animal attacks they have been suffering, or if their suspicions against druids are justified, but this battle will certainly not help the situation.~ */ EXIT
END

IF ~Global("LoganJob","GLOBAL",0)
!Dead("cefald01")
~ THEN BEGIN 23 // from:
  SAY #42759 /* ~Greetings again, <PRO_SIRMAAM>.  The town is still under siege by the forest beasts, so I trust you'll keep a low profile.  One wrong move here could be your last.~ */
  IF ~~ THEN EXIT
END

IF ~Global("LoganJob","GLOBAL",1)
!Dead("cefald01")
~ THEN BEGIN 24 // from:
  SAY #42761 /* ~Greetings, <PRO_SIRMAAM>.  The High Merchant tells me you've agreed to help us.  I wish you luck... anything that brings relief to Trademeet is welcomed by me.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("cefald01")
Global("geniesgone","GLOBAL",0)
~ THEN BEGIN 25 // from:
  SAY #42762 /* ~Ah, it is you!  You must have solved our problem with the animals, since they've suddenly stopped attacking!  It is good to know that heroes still exist.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("cefald01")
Global("geniesgone","GLOBAL",1)
~ THEN BEGIN 26 // from:
  SAY #42764 /* ~You have done much for us, my <PRO_LADYLORD>.  You've made my job much easier and restored peace to the town... I hope you always feel welcome here.~ */
  IF ~~ THEN EXIT
END
