// creator  : weidu.exe (version 23100)
// argument : PIRPIR04.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PIRPIR04~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~RandomNum(4,1)
Global("Drunk","LOCALS",0)~ THEN BEGIN 0 // from:
  SAY #48086 /* ~Uhhhghh... Sally? S'at you? Where's th' monkey...~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,2)
Global("Drunk","LOCALS",0)~ THEN BEGIN 1 // from:
  SAY #48087 /* ~I'se the b'y that burns the boat
And I'se the b'y who loots her...
Mmmm... looting...~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,3)
Global("Drunk","LOCALS",0)~ THEN BEGIN 2 // from:
  SAY #48088 /* ~Are ya talkin' to me?~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,4)
Global("Drunk","LOCALS",0)~ THEN BEGIN 3 // from:
  SAY #48089 /* ~Excuse me there, Lerta, I'm feelin' a wee bit woozy.~ */
  IF ~~ THEN DO ~SetGlobal("Drunk","LOCALS",1)~ EXIT
END

IF ~RandomNum(3,1)
Global("Drunk","LOCALS",1)~ THEN BEGIN 4 // from:
  SAY #48090 /* ~Rrrrrrrrrrr... snort...~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(3,2)
Global("Drunk","LOCALS",1)~ THEN BEGIN 5 // from:
  SAY #48091 /* ~Nnng... nargh Ma, I didn't loot Da's wagon!.. zzzzzz.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(3,3)
Global("Drunk","LOCALS",1)~ THEN BEGIN 6 // from:
  SAY #48092 /* ~Zzzz... Aye, Captain, I'll put him in the hold 'til he' sober... zzzzz...~ */
  IF ~~ THEN EXIT
END
