// creator  : weidu.exe (version 23100)
// argument : _HOUSG3.DLG
// game		 : .
// source	 : ./override/_HOUSG3.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_HOUSG3~

IF ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #79297 /* ~You there!  What are you doing in the estate of Entar Silvershield.~ */
  IF ~ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
~ THEN REPLY #79276 /* ~We're here because we have dealings to discuss with Entar Silvershield.  My associates and I have come all the way from Waterdeep.  Perhaps you could leave us to our business now?~ */ GOTO 1
  IF ~ReactionLT(LastTalkedToBy,FRIENDLY_LOWER)
~ THEN REPLY #79276 /* ~We're here because we have dealings to discuss with Entar Silvershield.  My associates and I have come all the way from Waterdeep.  Perhaps you could leave us to our business now?~ */ GOTO 2
  IF ~~ THEN REPLY #79279 /* ~I am an art collector.  I am here to collect some marble statuettes that I purchased a week past.  My companions are here to help me carry them out.~ */ GOTO 3
  IF ~~ THEN REPLY #79277 /* ~We're members of the Flaming Fist.  There has been some worry about the security of Entar's estate.  We're here to insure his safety.~ */ GOTO 3
  IF ~~ THEN REPLY #46392 /* ~I don't know.~ */ GOTO 4
  IF ~  OR(2)
Global("X#KagainCaravan","GLOBAL",5)
PartyHasItem("X#SILSH")
~ THEN REPLY #101290 /* ~We bring news for Lord and Lady Silvershield. We believe that we have found news of their son. Any chance this pin is one of yours?~ */ GOTO 7
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #79298 /* ~All right then, carry on.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #79299 /* ~We haven't heard of this.  You look more like thieves to me, and you'll be treated as such.~ */
  IF ~~ THEN DO ~Shout(99)
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.3 0.2
  SAY #79300 /* ~Your lies won't save you robbers!  Defend yourselves!~ */
  IF ~~ THEN DO ~Shout(99)
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.4
  SAY #79301 /* ~You don't know!?  You're obviously all crazies that need to be put down.~ */
  IF ~~ THEN DO ~Shout(99)
Enemy()
~ EXIT
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 5 // from:
  SAY #79302 /* ~I'm a mercenary.  My job isn't to be smart, it's to guard this estate.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from:
  SAY #75642 /* ~You're not welcome here!  Get out or be thrown out!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from: 0.5
  SAY #101291 /* ~I see that you have the household Sigil. Please go to meet Lady Silvershield directly. You can find her upstairs.~ */
  IF ~~ THEN EXIT
END
