// creator  : weidu.exe (version 23100)
// argument : TRCUT07.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TRCUT07~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #43681 /* ~Citizens of Trademeet!  We are gathered here today to honor the heroes of our small town, led by the <PRO_LADYLORD> <CHARNAME>.~ [CELOGA09] */
  IF ~~ THEN DO ~ReputationInc(1)~ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #43682 /* ~They have not only stopped the assault of nature upon us by removing the evil druid that had taken over our local grove, but have also spared us from the recent domination of the genies!~ [CELOGA10] */
  IF ~~ THEN GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #43684 /* ~You are once again free to walk the streets of Trademeet, and new caravans have already been hired to bring supplies to our local merchants.~ [CELOGA11] */
  IF ~~ THEN GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #43685 /* ~It is good to know that even though we do not have our beloved Waukeen looking out for us, we still have people like this who we can turn to in a time of need!~ [CELOGA12] */
  IF ~~ THEN GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #43686 /* ~From this day forth, I declare that these companions be known as the Heroes of Trademeet! Their likenesses shall be displayed on the fountain forever more!~ [CELOGA13] */
  IF ~~ THEN DO ~SetGlobal("MakeStatue","GLOBAL",1)~ EXTERN ~TRCUT01~ 0
END

IF ~~ THEN BEGIN 5 // from: TRCUT06:0.0
  SAY #43692 /* ~You will always be welcome here, no matter what your reputation might be elsewhere.  May the gods smile on you for all you have done.~ [CELOGA14] */
  IF ~~ THEN DO ~StartCutSceneMode()
StartCutScene("Cut37b")
~ EXIT
END

IF ~~ THEN BEGIN 6 // from: TRCUT06:0.1
  SAY #43693 /* ~You will always be welcome here.  You are a true hero who has shown true valiance to my people.  I thank you, and hope that the gods smile on your journeys.~ [CELOGA15] */
  IF ~~ THEN DO ~StartCutSceneMode()
StartCutScene("Cut37b")
~ EXIT
END

IF ~~ THEN BEGIN 7 // from: TRCUT06:0.2
  SAY #43694 /* ~You will always be welcome here.  Obviously, you are deserving of your glowing reputation as a true hero.  May the gods smile on your journeys.~ [CELOGA16] */
  IF ~~ THEN DO ~StartCutSceneMode()
StartCutScene("Cut37b")
~ EXIT
END

IF ~NumTimesTalkedTo(1)
~ THEN BEGIN 8 // from:
  SAY #43702 /* ~(sigh)  I am sorry they chose to involve you in their schemes.  The Lurraxols and the Alibakkars are old and powerful families here, and they have been feuding for generations.~ [CELOGA17] */
  IF ~~ THEN GOTO 9
END

IF ~~ THEN BEGIN 9 // from: 8.0
  SAY #43703 /* ~Be careful in your dealings with them, that's all I can say.  I have here a reward that the town merchants have gathered for you. Don't forget to go and see the statues that have been conjured in your image. They're in the center of town at the fountain.~ [CELOGA18] */
  IF ~~ THEN DO ~GiveGoldForce(10750)
AddXPObject(Player1,25250)
AddXPObject(Player2,25250)
AddXPObject(Player3,25250)
AddXPObject(Player4,25250)
AddXPObject(Player5,25250)
AddXPObject(Player6,25250)
ActionOverride("trcut01",EscapeArea())
ActionOverride("trcut02",EscapeArea())
ActionOverride("trcut03",EscapeArea())
ActionOverride("trcut04",EscapeArea())
ActionOverride("trcut05",EscapeArea())
ActionOverride("trcut06",EscapeArea())
EscapeArea()
~ UNSOLVED_JOURNAL #10119 /* ~The Dueling Families of Trademeet

During the reward ceremony held for me by Lord Logan, both Lady Lilith Lurraxol and Lord Skarmaen Alibakkar approached me separately, offering me employment and warning me against the other.  If I am interested, I should go and see one of them at their estate.  Lord Logan warned me afterwards of their feuding, saying I should steer clear of them for my own good.~ */ EXIT
END
