// creator  : weidu.exe (version 23100)
// argument : DREPPI2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~DREPPI2~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #16854 /* ~Where is this Imnesvale?  Perhaps I will check out the situation, myself.~ */
  IF ~~ THEN REPLY #16856 /* ~If I decided to go to your village, boy, what would be the reward for ridding it of this menace?~ */ DO ~~ GOTO 1
  IF ~~ THEN REPLY #16857 /* ~If I decided to go to your village, boy, what would be the reward for ridding it of this menace?~ */ DO ~~ GOTO 4
  IF ~~ THEN REPLY #16858 /* ~If I decided to go to your village, boy, what would be the reward for ridding it of this menace?~ */ DO ~~ GOTO 5
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #16859 /* ~If I decided to go to your village, boy, what would be the reward for ridding it of this menace?~ */
  IF ~~ THEN REPLY #16860 /* ~Well, I might go to this village if I have the time, but I can't do anything for you at the moment.~ */ DO ~~ GOTO 2
  IF ~~ THEN REPLY #16861 /* ~Well, I might go to this village if I have the time, but I can't do anything for you at the moment.~ */ DO ~~ GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #16862 /* ~Well, I might go to this village if I have the time, but I can't do anything for you at the moment.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.1
  SAY #16863 /* ~Well, I might go to this village if I have the time, but I can't do anything for you at the moment.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.1
  SAY #16864 /* ~I don't think I can help you, boy.  Best be on your way.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 0.2
  SAY #16865 /* ~I don't think I can help you, boy.  Best be on your way.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~True()
~ THEN BEGIN 6 // from:
  SAY #16866 /* ~I don't think I can help you, boy.  Best be on your way.~ */
  IF ~~ THEN DO ~~ EXIT
END
