// creator  : weidu.exe (version 23100)
// argument : _CUTSILK.DLG
// game		 : .
// source	 : ./override/_CUTSILK.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_CUTSILK~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #575 /* ~Here they are now:  Feldepost's thugs.  Strike when I tell you to.~ */
  IF ~~ THEN EXTERN ~_MERSIL~ 0
END

IF ~~ THEN BEGIN 1 // from:
  SAY #75007 /* ~Don't try to threaten me!  I won't be easy prey for you to beat on, I've brought friends!~ */
  IF ~~ THEN EXTERN ~_MERSIL~ 1
END

IF ~~ THEN BEGIN 2 // from:
  SAY #75008 /* ~Shut up!  There'll be no weaseling out of this one.  STRIKE NOW!  Kill them all!~ */
  IF ~~ THEN REPLY #75009 /* ~They're as good as dead!~ */ DO ~ActionOverride("merchant1",Enemy())
ActionOverride("merchant2",Enemy())
ActionOverride("merchant3",Enemy())
~ GOTO 3
  IF ~~ THEN REPLY #75010 /* ~Stop this madness, we won't murder those who are obviously innocent men.~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #75011 /* ~Don't let even one of them live!~ */
  IF ~~ THEN EXTERN ~_GARRIC~ 5
END

IF ~~ THEN BEGIN 4 // from: 2.1
  SAY #75012 /* ~Our deal is off!  In any case, you're probably too cowardly to be any good in a fight.  I'll deal with them myself, after I deal with you!~ */
  IF ~~ THEN DO ~SetGlobal("AttackedSilke","GLOBAL",1)
Enemy()
SetDialogue("_SILKE")
~ EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #75013 /* ~Your sniveling altruism has always made me sick, Garrick.  Shut up and stay out of my way.~ */
  IF ~~ THEN DO ~SetDialogue("_SILKE")
~ EXIT
END
