// creator  : weidu.exe (version 23100)
// argument : SEVPAT03.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SEVPAT03~ 1 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from: SEVPAT04:0.0
  SAY #47432 /* ~A good jest, says Smelly!  A good jest, he says!~ */
  IF ~~ THEN EXTERN ~SEVPAT04~ 1
END

IF ~~ THEN BEGIN 1 // from: SEVPAT04:1.0
  SAY #47434 /* ~Papa!  Papa!  Smelly is threatening me again, he is!  Threatening!~ */
  IF ~~ THEN EXTERN ~SEVPAT02~ 0
END

IF ~~ THEN BEGIN 2 // from: SEVPAT04:4.0
  SAY #47453 /* ~OooOOOps!  Smelly's getting mad, papa!  Smelly's getting mad!~ */
  IF ~~ THEN EXTERN ~SEVPAT04~ 5
END

IF ~~ THEN BEGIN 3 // from: SEVPAT04:5.0
  SAY #47460 /* ~Papa!  Papa!  Smelly be threatening me again!  Threatening!~ */
  IF ~~ THEN EXTERN ~SEVPAT02~ 1
END

IF ~Global("tookBarisinsult","GLOBAL",1)~ THEN BEGIN 4 // from:
  SAY #47474 /* ~Heeheehee!  I stole somethings from Smelly, I did!~ */
  IF ~~ THEN EXTERN ~SEVPAT04~ 8
END

IF ~~ THEN BEGIN 5 // from: SEVPAT04:8.0
  SAY #47476 /* ~Pooky stole Smelly's brains while he sleeping!  Heeheehee!  Smelly won't miss 'em!~ */
  IF ~~ THEN EXTERN ~SEVPAT04~ 7
END
