// creator  : weidu.exe (version 23100)
// argument : DOCSOL03.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~DOCSOL03~

IF ~Global("GuardSeesPC","LOCALS",0)~ THEN BEGIN 0 // from:
  SAY #58462 /* ~So, heh... I seen this old halfling lady, right?  An' she's struggling with this cutpurse, trying to take back her bag, right?  An' so she calls out to me for help!  (snicker)~ */
  IF ~~ THEN EXTERN ~DOCSOL02~ 0
END

IF ~~ THEN BEGIN 1 // from: DOCSOL02:0.0
  SAY #58464 /* ~So I yawns, right?  An' then I says to her: "Hey, lady, this is the *docks*, an' I'm not about to..."  Hey.  Hey you!  Who let you in here?~ */
  IF ~~ THEN DO ~SetGlobal("GuardSeesPC","LOCALS",1)~ EXTERN ~DOCSOL02~ 1
END

IF ~Global("GuardSeesPC","LOCALS",1)
GlobalTimerExpired("GuardSeesAgain","GLOBAL")~ THEN BEGIN 2 // from:
  SAY #58466 /* ~So I was down by the docks the other day, right?  Watching one of 'em big barges from Calimport unload?  An' you know what I sees?~ */
  IF ~~ THEN EXTERN ~DOCSOL02~ 2
END

IF ~~ THEN BEGIN 3 // from: DOCSOL02:2.0
  SAY #58468 /* ~I sees 'em taking people off their ship... slaves, of course... so I tells 'em they needs a 'license', right? An' of course they... hey! Hey! Are you still here?!~ */
  IF ~~ THEN DO ~SetGlobal("GuardSeesPC","LOCALS",2)~ EXTERN ~DOCSOL02~ 3
END

IF ~Global("GuardSeesPC","LOCALS",2)
GlobalTimerExpired("GuardSeesAgain","GLOBAL")~ THEN BEGIN 4 // from:
  SAY #58470 /* ~So I meets up with Isaea Roenall the other day, right?  An' you know what he tells me?~ */
  IF ~~ THEN EXTERN ~DOCSOL02~ 4
END

IF ~~ THEN BEGIN 5 // from: DOCSOL02:4.0
  SAY #58472 /* ~Yeah, I did. Turns out he's not so bad. Even told me about a juicy little... hey! Are you *still* here? If I have to tell you one more time to get lost...!~ */
  IF ~~ THEN DO ~SetGlobal("GuardSeesPC","LOCALS",3)~ EXTERN ~DOCSOL02~ 5
END

IF ~Global("GuardSeesPC","LOCALS",3)
GlobalTimerExpired("GuardSeesAgain","GLOBAL")~ THEN BEGIN 6 // from:
  SAY #58474 /* ~So you knows I went down to the government building the other day, right?  You knows who I literally bumps into?~ */
  IF ~~ THEN EXTERN ~DOCSOL02~ 6
END

IF ~~ THEN BEGIN 7 // from: DOCSOL02:6.0
  SAY #58476 /* ~Naw, I avoids him like the plague. No, I bumps into this Cowled Wizard, of all things, an he tells me he's got this deal... hey! Are you still here?!~ */
  IF ~~ THEN EXTERN ~DOCSOL02~ 7
END

IF ~~ THEN BEGIN 8 // from: DOCSOL02:7.0
  SAY #58478 /* ~Naaw, let 'em go.  Look at 'em... gussied up in armor an' such.  They're not worth the trouble.  'Sides... they got more important places to be, I'm sure.~ */
  IF ~~ THEN EXTERN ~DOCSOL02~ 8
END

IF ~~ THEN BEGIN 9 // from: DOCSOL02:8.0
  SAY #58480 /* ~It's not worth it.  We gots a sweet deal here, why make trouble?  Come on... we can go down to the port for a 'patrol', eh?  Heh heh...~ */
  IF ~~ THEN DO ~Global("GuardSeesPC","LOCALS",4)
ActionOverride("docsol02",EscapeArea())
EscapeArea()~ EXIT
END

IF ~True()~ THEN BEGIN 10 // from:
  SAY #58481 /* ~Get lost, <GIRLBOY>.  You're not welcome here in the barracks.  Likely to get bloody arrested, you are.~ */
  IF ~~ THEN EXIT
END
