// creator  : weidu.exe (version 23100)
// argument : ARDROU.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~ARDROU~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #15515 /* ~Too bad!  Kalah does not suffer fools gladly.  You shall answer whether you are ready to or not.  You understand, yes?~ */
  IF ~~ THEN JOURNAL #15801 /* ~Getting Inside the Asylum

The courtesan is willing to help me get inside if I promise to kill Lady Galvena and free all of the courtesans that the woman holds here against their will.~ */ EXIT
END

IF ~GlobalLT("WorgsDead","GLOBAL",3)
~ THEN BEGIN 1 // from:
  SAY #15516 /* ~Ha ha!  Again you amuse me, little mortal.  Oh, surely is Kalah most pleased by this.  Regardless, you shall answer my riddle...  You understand, yes?~ */
  IF ~~ THEN EXIT
END

IF ~Global("WorgsDead","GLOBAL",3)
~ THEN BEGIN 2 // from:
  SAY #15517 /* ~Corgeig Axehand~ */
  IF ~~ THEN DO ~GivePartyGold(60)
AddexperienceParty(500)
ReputationInc(1)
IncrementGlobal("WorgsDead","GLOBAL",1)
~ JOURNAL #16677 /* ~Getting Inside the Asylum

A moment of hesitation and all is lost.  I think I actually had Desharik going, there, with my performance of insanity... all until I stopped to consider whether or not I really wanted to enter the asylum this way.  Desharik grew suspicious and refused, and now I will have to find another way within.~ */ EXIT
END

IF ~false()~ THEN BEGIN 3 // from:
  SAY #15518 /* ~Corgeig Axehand~ */
  IF ~~ THEN EXIT
END

IF ~false()~ THEN BEGIN 4 // from:
  SAY #15519 /* ~Good business to you!  I have not seen you ere today.  Have I the fortune of meeting a stranger to the City of Coin?~ */
  IF ~~ THEN EXIT
END
