// creator  : weidu.exe (version 23600)
// argument : GRETEK.DLG
// game     : .
// source   : ./override/GRETEK.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~GRETEK~

IF ~  True()
~ THEN BEGIN 0 // from:
  SAY #19561 /* ~Clear the way for Gretek and the Maulers of Undermountain!~ */
  IF ~~ THEN REPLY #19562 /* ~If you truly be Maulers of Undermountain, you can clear your own way. I don't sweep the streets before common braggarts.~ */ GOTO 1
  IF ~~ THEN REPLY #19563 /* ~Yes, of course. We were, uh, just leaving...~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #19564 /* ~No one stands between the Maulers and their ale! Ready your weapons, men, we have some garbage to pick up!~ */
  IF ~~ THEN DO ~Shout(99)
ActionOverride("PARGUS",Enemy())
ActionOverride("WILF",Enemy())
ActionOverride("NADER",Enemy())
ActionOverride("ARLIN",Enemy())
ActionOverride("CATURAK",Enemy())
Enemy()
~ EXIT
  IF ~Global("X#VicGret","GLOBAL",0)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#VicGret","GLOBAL",1)~ EXTERN ~VICONJ~ 112
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #19565 /* ~Hah, look at them run! It is as I always thought—Baldur's Gate is nothing more than a city of mewling babes! Have at them, men, and let them remember the night the Maulers came to town!~ */
  IF ~~ THEN DO ~ActionOverride("PARGUS",Enemy())
ActionOverride("WILF",Enemy())
ActionOverride("NADER",Enemy())
ActionOverride("ARLIN",Enemy())
ActionOverride("CATURAK",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #47430 /* ~No woman threatens the Maulers of Undermountain! Have at them!~ */
  IF ~~ THEN DO ~Shout(99)
ActionOverride("PARGUS",Enemy())
ActionOverride("WILF",Enemy())
ActionOverride("NADER",Enemy())
ActionOverride("ARLIN",Enemy())
ActionOverride("CATURAK",Enemy())
Enemy()
~ EXIT
END
