// creator  : weidu.exe (version 23100)
// argument : MOURNER4.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MOURNER4~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from: MOURNER3:0.0
  SAY #26534 /* ~He was a most excellent butler.~ */
  IF ~~ THEN EXTERN ~MOURNER3~ 1
END

IF ~~ THEN BEGIN 1 // from: MOURNER3:1.0
  SAY #26537 /* ~Jeeves, dear.~ */
  IF ~~ THEN EXTERN ~MOURNER3~ 2
END

IF ~~ THEN BEGIN 2 // from: MOURNER3:2.0
  SAY #26541 /* ~Don't get excited dear! Your heart shouldn't have to put up with such poor service. Try not to think about it.~ */
  IF ~~ THEN EXTERN ~MOURNER3~ 3
END

IF ~~ THEN BEGIN 3 // from: MOURNER3:3.0
  SAY #26548 /* ~We should get back, dear. The new Jeeves is waiting with lunch.~ */
  IF ~~ THEN EXTERN ~MOURNER3~ 4
END

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 4 // from:
  SAY #26550 /* ~Excuse me, friend. Jeeves has passed away and Arthur here is getting quite misty.~ */
  IF ~~ THEN EXIT
END
