// creator  : weidu.exe (version 23600)
// argument : HOUSG2.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~HOUSG2~

IF ~~ THEN BEGIN 0 // from: HOUSG1:0.0
  SAY #8119 /* ~Aye, we've our eyes on you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1 // from: HOUSG1:1.0
  SAY #8120 /* ~Hehe, like a trout.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: HOUSG1:2.0
  SAY #8121 /* ~Better listen to him. He's just not right in the head. Hehe.~ */
  IF ~~ THEN EXIT
END

IF ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 3 // from:
  SAY #8126 /* ~I stand here all day. As if I know anything. There's the bandits, and the iron shortage, but that's common knowledge.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #9249 /* ~You're not welcome here! Get out or be thrown out!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #112 /* ~Heh heh.~ */
  IF ~~ THEN EXIT
END
