// creator  : weidu.exe (version 23600)
// argument : NESTOR.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~NESTOR~

IF ~  True()
~ THEN BEGIN 0 // from:
  SAY #18337 /* ~Go no further! You are with the party of <CHARNAME>, are you not?~ */
  IF ~~ THEN REPLY #18339 /* ~That we are and a goodly party it is, sir. How may we help you?~ */ GOTO 1
  IF ~~ THEN REPLY #18341 /* ~I've never heard of such a person. Why do you seek them?~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #18343 /* ~By surrendering yourselves and not dragging this out any longer than is necessary. Your evil ways have brought a fair bounty upon your heads and I am here to collect it in the service of these woods.~ */
  IF ~~ THEN DO ~CreateCreature("CAVENE",[4361.1455],S)
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #18349 /* ~They are a band of uncivilized cut-throats and murderers. A bounty has been placed on their heads and they have been rumored to be heading this way. I would advise you to be wary of anyone matching their description...~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #18352 /* ~Wait! My bears have sensed an evil about you that I had failed to see... Your devious ways stop here, <CHARNAME>!~ */
  IF ~~ THEN DO ~CreateCreature("CAVENE",[4361.1455],S)
Enemy()
~ EXIT
END
