// creator  : weidu.exe (version 23100)
// argument : CELOGAN.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~CELOGAN~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF ~~ THEN BEGIN 0 // from: 37.0
  SAY #7580 /* ~Yours is a decent face however, and I bear you no ill will. My name is Lord Logan Coprith, and I am the High Merchant of this place.~ */
  IF ~~ THEN REPLY #7648 /* ~May I ask why you are High Merchant? You look more used to armor than finances.~ */ GOTO 4
  IF ~~ THEN REPLY #7649 /* ~Tell me, what trouble plagues your town? I help those in need on occasion.~ */ GOTO 10
  IF ~~ THEN REPLY #7650 /* ~I see. I suppose I should solve your little problem? Is that what you imply?~ */ GOTO 8
  IF ~~ THEN REPLY #7669 /* ~I don't have time to speak to you right now. My apologies, but I will return later.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 38.0
  SAY #7623 /* ~We have had a troubled season, and strangers of indeterminate nature are a potential threat until they prove otherwise. I am Lord Logan Coprith, High Merchant.~ */
  IF ~~ THEN REPLY #7652 /* ~You seem more a fighting man. How did you come by the title of High Merchant?~ */ GOTO 4
  IF ~~ THEN REPLY #7653 /* ~I am called <GABBER>. You spoke of trouble? Is there anything I can do?~ */ GOTO 10
  IF ~~ THEN REPLY #7654 /* ~I care little, but if people look my way suspiciously I have no recourse but to help.~ */ GOTO 12
  IF ~~ THEN REPLY #7655 /* ~And what does 'proving otherwise' involve? Must I watch my back in dark corners?~ */ GOTO 42
  IF ~~ THEN REPLY #7667 /* ~I don't have time to speak to you right now. My apologies, but I will return later.~ */ GOTO 3
END

IF WEIGHT #0 ~NumTimesTalkedTo(0)
!Dead("cefald01")
ReputationLT(LastTalkedToBy,8)
~ THEN BEGIN 2 // from:
  SAY #7625 /* ~I greet you with weapons ready, for I distrust your manner. We are wary of strangers, especially ones equipped as you. I am Lord Logan Coprith, High Merchant.~ */
  IF ~~ THEN REPLY #7656 /* ~And I am <CHARNAME>. You seem more a military man than a 'High Merchant'.~ */ GOTO 5
  IF ~CheckStatGT(LastTalkedToBy,14,CHR)~ THEN REPLY #7657 /* ~My reputation is undeserved. Tell me what is wrong and perhaps I can help you.~ */ GOTO 10
  IF ~~ THEN REPLY #7658 /* ~Must I prove myself to you? Very well. Tell me your troubles and I will rescue you.~ */ GOTO 12
  IF ~~ THEN REPLY #7659 /* ~And I am Lord Indifferent. I don't show reverence when insulted at a glance.~ */ GOTO 16
  IF ~~ THEN REPLY #7668 /* ~I don't have time to speak to you right now. My apologies, but I will return later.~ */ GOTO 3
  IF ~CheckStatLT(LastTalkedToBy,15,CHR)~ THEN REPLY #7741 /* ~My reputation is undeserved. Tell me your troubles here. Perhaps I can help.~ */ GOTO 8
END

IF ~~ THEN BEGIN 3 // from: 2.4 1.4 0.3
  SAY #7681 /* ~It will be as though we have never met.~ */
  IF ~~ THEN DO ~SetNumTimesTalkedTo(0)~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 1.0 0.0
  SAY #7687 /* ~I spent much of my career in the military, but other duties called me here. My family was influential and it fell to them to provide a mayor for Trademeet.~ */
  IF ~~ THEN GOTO 39
END

IF ~~ THEN BEGIN 5 // from: 2.0
  SAY #7688 /* ~It fell to my family to provide a leader, and I have done my best. You will find our guards the finest of the area, ready to protect all those that are deserving.~ */
  IF ~~ THEN REPLY #7689 /* ~I see. Have you already decided if I am deserving or not? Don't keep me in suspense.~ */ GOTO 6
  IF ~CheckStatGT(LastTalkedToBy,14,CHR)~ THEN REPLY #7690 /* ~You will have no trouble from me, but if the dangers of the road have made my name a touch unsavory I will not apologize.~ */ GOTO 7
  IF ~CheckStatLT(LastTalkedToBy,15,CHR)~ THEN REPLY #7691 /* ~You will have no trouble from me, but if the dangers of the road have made my name a touch unsavory I will not apologize.~ */ GOTO 8
  IF ~~ THEN REPLY #7693 /* ~That was a threat, was it not? What if I should decide to take offense?~ */ GOTO 9
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #7694 /* ~I have decided that you shall be watched, but otherwise extended every courtesy. We are not above such social graces, but times have made them difficult.~ */
  IF ~~ THEN REPLY #7695 /* ~Yes, yes, trouble around every corner. I assure you I shall lose no sleep over the matter. Good bye.~ */ GOTO 14
  IF ~~ THEN REPLY #7696 /* ~And what exactly has been going on? Perhaps I can help and earn a bit of respect in the process.~ */ GOTO 10
END

IF ~~ THEN BEGIN 7 // from: 5.1
  SAY #7697 /* ~Strength of character is to be admired, and you are welcome while you behave. We are under siege, but have not forgotten to give strangers due respect.~ */
  IF ~~ THEN REPLY #7699 /* ~I thank you. Perhaps I can be of assistance after all. What is the nature of your troubles?~ */ GOTO 10
  IF ~~ THEN REPLY #7703 /* ~Admirable, though I still sense that you do not find my company to your liking. I'll be leaving soon enough.~ */ GOTO 14
END

IF ~~ THEN BEGIN 8 // from: 5.2 2.5 0.2
  SAY #7704 /* ~You have not the charisma to make such a statement. You reek of arrogance. You may not be behind our current troubles, but I will watch you nonetheless.~ */
  IF ~~ THEN REPLY #7705 /* ~That is your right. Perhaps I could look into your troubles to demonstrate my trustworthiness?~ */ GOTO 10
  IF ~~ THEN REPLY #7706 /* ~Then watch as I leave. I will not suffer your judgement, or that of any other. I leave you to your problems.~ */ GOTO 14
END

IF ~~ THEN BEGIN 9 // from: 5.3
  SAY #7707 /* ~Take offense or not, you will obey the laws of decency while here. We are spread thin from the siege, but my guards can still handle such as you.~ */
  IF ~~ THEN REPLY #7708 /* ~Then I shall pose no problem. In fact, I shall do what I can to help. What troubles you?~ */ GOTO 10
  IF ~~ THEN REPLY #7709 /* ~I will not stand for threats. If this be the courtesy you show strangers then it is best that I leave.~ */ GOTO 14
END

IF ~~ THEN BEGIN 10 // from: 39.0 28.0 16.1 15.1 13.0 12.0 9.0 8.0 7.0 6.1 2.1 1.1 0.1
  SAY #7720 /* ~Trademeet has been here for generations, but now we are harassed from the strangest of sources. It has been a very difficult time for the local merchants.~ [CELOGA06] */
  IF ~~ THEN GOTO 40
END

IF ~~ THEN BEGIN 11 // from: 41.0
  SAY #7721 /* ~Druids, belonging to a group that has long been peaceful. The people apparently captured one. Had I not locked him up they would have quartered him in the street.~ */
  IF ~~ THEN REPLY #7722 /* ~What is wrong? You have a scapegoat; torture him until the incidents stop.~ */ GOTO 17
  IF ~~ THEN REPLY #7723 /* ~And has he confessed, or have the people condemned him for being a druid?~ */ GOTO 18
  IF ~~ THEN REPLY #7724 /* ~I do not understand. You have your captive; the bargaining should be academic.~ */ GOTO 19
  IF ~~ THEN REPLY #7727 /* ~So am I to help question this druid, or would you have me hunt his fellows?~ */ GOTO 20
END

IF ~~ THEN BEGIN 12 // from: 2.2 1.2
  SAY #7728 /* ~I do not like the indifferent way you offer your services. If you don't wish to hear what is troubling my town then tell me now.~ */
  IF ~~ THEN REPLY #7729 /* ~I will help if I can. Speak your mind that I might know what I must do.~ */ GOTO 10
  IF ~~ THEN REPLY #7730 /* ~I do not. Perhaps it would be best if I simply left.~ */ GOTO 14
END

IF ~~ THEN BEGIN 13 // from: 42.0
  SAY #7731 /* ~As it is, a scapegoat for the peoples' fears has already been found. I am not happy with this solution, and could use some help if you are willing.~ */
  IF ~~ THEN REPLY #7732 /* ~You had best give me the full story. I would know what I am going to get into.~ */ GOTO 10
  IF ~~ THEN REPLY #7733 /* ~No, I really have no interest in your troubles.~ */ GOTO 14
END

IF ~~ THEN BEGIN 14 // from: 16.0 15.0 13.1 12.1 9.1 8.1 7.1 6.0
  SAY #7734 /* ~Very well then. I do not foresee an immediate end to this situation so if you reconsider come and speak with me again.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #9 /* Triggers after states #: 32 37 38 76 77 83 92 95 even though they appear after this state */
~!Dead("cefald01")
Global("loganrefused","GLOBAL",0)
Global("loganjob1","GLOBAL",0)~ THEN BEGIN 15 // from:
  SAY #7735 /* ~Do you wish to hear my request for help now? Answer affirmative and I shall explain what has been happening to disrupt the trade of the local merchants.~ */
  IF ~~ THEN REPLY #7739 /* ~No, I have no time for this as yet.~ */ GOTO 14
  IF ~~ THEN REPLY #7740 /* ~Speak on, and I shall see what I can do, if anything.~ */ GOTO 10
END

IF ~~ THEN BEGIN 16 // from: 2.3
  SAY #7742 /* ~Very well, though any insults to follow will now be based on your insolent manner. Will you continue your posturing, or do you intend to try and help?~ */
  IF ~~ THEN REPLY #7743 /* ~Keep your problems to yourself, I'm leaving.~ */ GOTO 14
  IF ~~ THEN REPLY #7744 /* ~Enough of these games. Tell what you need done and I shall see if I can assist.~ */ GOTO 10
END

IF ~~ THEN BEGIN 17 // from: 11.0
  SAY #7785 /* ~I do not stoop to such tactics, even in the darkest of times. Such methods have no place here. Doubly so because I do not believe he is responsible.~ */
  IF ~~ THEN GOTO 43
END

IF ~~ THEN BEGIN 18 // from: 11.1
  SAY #7786 /* ~That is my dilemma. He claims he is here to investigate the druids, and I believe him. Unfortunately many of our citizens already believe him guilty.~ */
  IF ~~ THEN GOTO 45
END

IF ~~ THEN BEGIN 19 // from: 11.2
  SAY #7789 /* ~One would think so, but he is not guilty, of this I am sure. I can tell these things. He says he has been sent to investigate the druids himself.~ */
  IF ~~ THEN GOTO 46
END

IF ~~ THEN BEGIN 20 // from: 11.3
  SAY #7791 /* ~Something like that, though it is more complicated. He is not guilty, of this I am sure. He says he has been sent to investigate his fellow druids.~ */
  IF ~~ THEN GOTO 46
END

IF ~~ THEN BEGIN 21 // from: 46.0 45.0 44.0
  SAY #7792 /* ~What I would have you do is escort him to his task, or see to it yourselves, whichever you prefer.  I would seem to be collaborating if my men or I were to help him, and alone he may not make it out of town. Will you help?~ [CELOGA07] */
  IF ~~ THEN REPLY #7795 /* ~I will speak with him and see if I can help. If there is anything I can do, I will do it.~ */ DO ~SetGlobal("PlayerToldOfCerndPlot","LOCALS",1)
~ GOTO 22
  IF ~~ THEN REPLY #7796 /* ~Very well, though if we are challenged by any townsfolk it will be their deaths.~ */ DO ~SetGlobal("PlayerToldOfCerndPlot","LOCALS",1)
~ GOTO 23
  IF ~~ THEN REPLY #7797 /* ~I will decide only when I have spoken with this man.~ */ DO ~SetGlobal("PlayerToldOfCerndPlot","LOCALS",1)
~ GOTO 24
  IF ~OR(2)
!Global("chapter","GLOBAL",2)
!Global("ShadowWork","GLOBAL",1)~ THEN REPLY #7798 /* ~I will help, but I must ask what I stand to gain. Ample payment should be given.~ */ DO ~SetGlobal("PlayerToldOfCerndPlot","LOCALS",1)
~ GOTO 25
  IF ~Global("chapter","GLOBAL",2)
Global("ShadowWork","GLOBAL",1)~ THEN REPLY #7799 /* ~I need to gather a large amount of coin to rescue a friend being held by the Cowled Wizards... so I would like a reward.~ */ DO ~SetGlobal("PlayerToldOfCerndPlot","LOCALS",1)
~ GOTO 25
  IF ~~ THEN REPLY #7801 /* ~I have no interest in this. I must refuse for now.~ */ DO ~SetGlobal("PlayerToldOfCerndPlot","LOCALS",1)
~ JOURNAL #54929 /* ~Animal Trouble in Trademeet: Refused Lord Logan.

High Merchant Lord Logan Coprith says Trademeet is under siege by animal attacks, and that the townsfolk suspect druids of organizing it. A druid named Cernd was captured, but Lord Logan does not believe he is responsible. He asked that I speak with Cernd, or possibly escort him out of town. I refused.~ */ GOTO 27
END

IF ~~ THEN BEGIN 22 // from: 28.1 21.0
  SAY #7804 /* ~I thank you. I will allow you to pass so you might speak with him. He may leave under promise of your care. Keep me apprised of the situation.~ */
  IF ~~ THEN DO ~SetGlobal("loganjob1","GLOBAL",1)
EraseJournalEntry(54929)~ UNSOLVED_JOURNAL #54930 /* ~Animal Trouble in Trademeet: Asked to escort Cernd.

High Merchant Lord Logan Coprith says Trademeet is under siege by animal attacks. A druid named Cernd was apprehended by townsfolk, but Lord Logan does not believe him responsible. I am to escort him out of town, or at least talk to him. Cernd is in the town jail.~ */ EXIT
END

IF ~~ THEN BEGIN 23 // from: 21.1
  SAY #7806 /* ~Those that attack will have taken their lives into their own hands. Do what you must, but I will not tolerate the killing of innocents. Keep that in mind.~ */
  IF ~~ THEN GOTO 47
END

IF ~~ THEN BEGIN 24 // from: 26.1 25.0 21.2
  SAY #7809 /* ~Fair enough. You may pass and speak with him. He may also leave under promise of your care. Good luck.~ */
  IF ~~ THEN DO ~SetGlobal("loganjob1","GLOBAL",1)
EraseJournalEntry(54929)~ UNSOLVED_JOURNAL #54930 /* ~Animal Trouble in Trademeet: Asked to escort Cernd.

High Merchant Lord Logan Coprith says Trademeet is under siege by animal attacks. A druid named Cernd was apprehended by townsfolk, but Lord Logan does not believe him responsible. I am to escort him out of town, or at least talk to him. Cernd is in the town jail.~ */ EXIT
END

IF ~~ THEN BEGIN 25 // from: 21.4 21.3
  SAY #7810 /* ~We are a merchant town. If the attacks are stopped it will be a return to business and profits. Many of the merchants would be grateful if such were to happen.~ */
  IF ~~ THEN REPLY #7811 /* ~That will suffice for now. I will speak with this druid.~ */ GOTO 24
  IF ~~ THEN REPLY #7812 /* ~That is no guarantee. Take up a collection or something; offer a real reward.~ */ GOTO 26
END

IF ~~ THEN BEGIN 26 // from: 25.1
  SAY #7813 /* ~There will be no donations; the people already think they have their culprit. Once they know the truth they will be more generous. That is all I have to offer.~ */
  IF ~~ THEN REPLY #7814 /* ~It is not enough. You will have to find the answers to your problems yourself.~ */ JOURNAL #54929 /* ~Animal Trouble in Trademeet: Refused Lord Logan.

High Merchant Lord Logan Coprith says Trademeet is under siege by animal attacks, and that the townsfolk suspect druids of organizing it. A druid named Cernd was captured, but Lord Logan does not believe he is responsible. He asked that I speak with Cernd, or possibly escort him out of town. I refused.~ */ GOTO 27
  IF ~~ THEN REPLY #7815 /* ~That will have to suffice then. I will speak with this druid.~ */ GOTO 24
END

IF ~~ THEN BEGIN 27 // from: 28.2 26.0 21.5
  SAY #7820 /* ~As you wish, though if you were to reconsider, I do not see an end to this situation coming any time soon.~ */
  IF ~~ THEN DO ~SetGlobal("loganrefused","GLOBAL",1)~ EXIT
END

IF WEIGHT #10 /* Triggers after states #: 32 37 38 76 77 83 92 95 even though they appear after this state */
~!Dead("cefald01")
Global("loganrefused","GLOBAL",1)
Global("loganjob1","GLOBAL",0)~ THEN BEGIN 28 // from:
  SAY #7821 /* ~Have you reconsidered? We could still use your help, even if some of the other citizens do not think so.~ */
  IF ~~ THEN REPLY #7822 /* ~What exactly was the trouble again? Could you repeat what you said earlier?~ */ GOTO 10
  IF ~Global("PlayerToldOfCerndPlot","LOCALS",1)
~ THEN REPLY #7824 /* ~I will speak with this druid. Let me pass.~ */ GOTO 22
  IF ~~ THEN REPLY #7825 /* ~Sorry, but I still have no interest.~ */ GOTO 27
END

IF WEIGHT #11 /* Triggers after states #: 32 37 38 76 77 83 92 95 even though they appear after this state */
~!Dead("cefald01")
Global("loganjob1","GLOBAL",1)
Global("TalkedToCernd","GLOBAL",0)
~ THEN BEGIN 29 // from:
  SAY #7826 /* ~See to it that you speak with the prisoner soon. The people are itching for a burning.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #12 /* Triggers after states #: 32 37 38 76 77 83 92 95 even though they appear after this state */
~!Dead("cefald01")
Global("TalkedToCernd","GLOBAL",1)~ THEN BEGIN 30 // from:
  SAY #7827 /* ~Anything you can do to help that druid will also help us. See to it that he succeeds. I thank you for your efforts.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #13 /* Triggers after states #: 32 37 38 76 77 83 92 95 even though they appear after this state */
~Dead("cefald01")
Global("druidreward","LOCALS",0)
Global("GrovePoisoned","GLOBAL",0)
~ THEN BEGIN 31 // from:
  SAY #7828 /* ~We are in your debt for whatever you did. I thank you, and Trademeet thanks you.  Not only have the attacks stopped but we have received reparations from the remaining druids.~ [CeLoga08] */
  IF ~Global("busyajob","GLOBAL",0)
!Dead("trgeni01")
Global("geniesgone","GLOBAL",0)~ THEN DO ~SetGlobal("druidreward","LOCALS",1)
SetGlobal("loganjob1","GLOBAL",2)
EraseJournalEntry(54895)
EraseJournalEntry(54924)
EraseJournalEntry(54925)
EraseJournalEntry(54926)
EraseJournalEntry(54927)
EraseJournalEntry(54928)
EraseJournalEntry(54929)
EraseJournalEntry(54930)
EraseJournalEntry(54946)
EraseJournalEntry(54947)
EraseJournalEntry(54948)
EraseJournalEntry(54949)
EraseJournalEntry(54951)
EraseJournalEntry(54950)
EraseJournalEntry(54952)
EraseJournalEntry(55128)
EraseJournalEntry(55203)
EraseJournalEntry(55232)
EraseJournalEntry(55265)
EraseJournalEntry(55291)
EraseJournalEntry(55497)
EraseJournalEntry(55499)
EraseJournalEntry(55503)
EraseJournalEntry(55504)
EraseJournalEntry(55505)
EraseJournalEntry(49258)
EraseJournalEntry(55506)
EraseJournalEntry(55507)
EraseJournalEntry(55508)
AddXPObject(Player1,18000)
AddXPObject(Player2,18000)
AddXPObject(Player3,18000)
AddXPObject(Player4,18000)
AddXPObject(Player5,18000)
AddXPObject(Player6,18000)~ GOTO 50
  IF ~Global("busyajob","GLOBAL",1)
!Dead("trgeni01")
Global("geniesgone","GLOBAL",0)~ THEN DO ~SetGlobal("druidreward","LOCALS",1)
SetGlobal("loganjob1","GLOBAL",2)
EraseJournalEntry(54895)
EraseJournalEntry(54924)
EraseJournalEntry(54925)
EraseJournalEntry(54926)
EraseJournalEntry(54927)
EraseJournalEntry(54928)
EraseJournalEntry(54929)
EraseJournalEntry(54930)
EraseJournalEntry(54946)
EraseJournalEntry(54947)
EraseJournalEntry(54948)
EraseJournalEntry(54949)
EraseJournalEntry(54951)
EraseJournalEntry(54950)
EraseJournalEntry(54952)
EraseJournalEntry(55128)
EraseJournalEntry(55203)
EraseJournalEntry(55232)
EraseJournalEntry(55265)
EraseJournalEntry(55291)
EraseJournalEntry(55497)
EraseJournalEntry(55499)
EraseJournalEntry(55503)
EraseJournalEntry(55504)
EraseJournalEntry(55505)
EraseJournalEntry(49258)
EraseJournalEntry(55506)
EraseJournalEntry(55507)
EraseJournalEntry(55508)
AddXPObject(Player1,18000)
AddXPObject(Player2,18000)
AddXPObject(Player3,18000)
AddXPObject(Player4,18000)
AddXPObject(Player5,18000)
AddXPObject(Player6,18000)~ GOTO 51
  IF ~OR(2)
Dead("trgeni01")
Global("geniesgone","GLOBAL",1)~ THEN DO ~SetGlobal("druidreward","LOCALS",1)
SetGlobal("loganjob1","GLOBAL",2)
SetGlobal("loganjob2","GLOBAL",2)
EraseJournalEntry(54895)
EraseJournalEntry(54924)
EraseJournalEntry(54925)
EraseJournalEntry(54926)
EraseJournalEntry(54927)
EraseJournalEntry(54928)
EraseJournalEntry(54929)
EraseJournalEntry(54930)
EraseJournalEntry(54946)
EraseJournalEntry(54947)
EraseJournalEntry(54948)
EraseJournalEntry(54949)
EraseJournalEntry(54951)
EraseJournalEntry(54950)
EraseJournalEntry(54952)
EraseJournalEntry(55128)
EraseJournalEntry(55203)
EraseJournalEntry(55232)
EraseJournalEntry(55265)
EraseJournalEntry(55291)
EraseJournalEntry(55497)
EraseJournalEntry(55499)
EraseJournalEntry(55503)
EraseJournalEntry(55504)
EraseJournalEntry(55505)
EraseJournalEntry(49258)
EraseJournalEntry(55506)
EraseJournalEntry(55507)
EraseJournalEntry(55508)
AddXPObject(Player1,18000)
AddXPObject(Player2,18000)
AddXPObject(Player3,18000)
AddXPObject(Player4,18000)
AddXPObject(Player5,18000)
AddXPObject(Player6,18000)~ GOTO 72
END

IF WEIGHT #7 /* Triggers after states #: 37 38 77 83 92 95 even though they appear after this state */
~NumTimesTalkedTo(0)
Dead("cefald01")
~ THEN BEGIN 32 // from:
  SAY #7829 /* ~Hail and hello! Excuse my jovial manner but we have been celebrating. Trademeet was under siege not long ago, and now the attacks have simply stopped.~ */
  IF ~~ THEN DO ~AddXPObject(Player1,5000)
AddXPObject(Player2,5000)
AddXPObject(Player3,5000)
AddXPObject(Player4,5000)
AddXPObject(Player5,5000)
AddXPObject(Player6,5000)~ GOTO 48
END

IF ~~ THEN BEGIN 33 // from: 49.0
  SAY #7830 /* ~I kept him for his own safety, but now I'm not sure what to do with him. Perhaps you could escort him out of town? Either that or just see that he knows he can go.~ */
  IF ~~ THEN REPLY #7833 /* ~I took care of your problem. A shadow druid took over the local grove.~ */ GOTO 34
  IF ~~ THEN REPLY #7834 /* ~Perhaps he would travel with me. I have developed an appreciation of druids.~ */ GOTO 35
  IF ~~ THEN REPLY #7835 /* ~I have no interest in helping this prisoner of yours.~ */ GOTO 36
END

IF ~~ THEN BEGIN 34 // from: 33.0
  SAY #7836 /* ~You seem honest enough, though I have no way of proving it. I extend the thanks of the town if it is true, though I am still left with this Cernd fellow inside.~ */
  IF ~~ THEN REPLY #7839 /* ~I will speak with him. No doubt he would like to be elsewhere.~ */ DO ~GiveGoldForce(1000)~ GOTO 35
  IF ~~ THEN REPLY #7840 /* ~I have no interest in him.~ */ DO ~GiveGoldForce(1000)~ GOTO 36
END

IF ~~ THEN BEGIN 35 // from: 34.0 33.1
  SAY #7837 /* ~Perhaps he might. You shall have to ask him. I leave you to it. Other concerns of the town must still be dealt with.~ */
  IF ~~ THEN DO ~SetGlobal("unlock2009","GLOBAL",1)
SetGlobal("druidreward","LOCALS",1)
EraseJournalEntry(54895)
EraseJournalEntry(54924)
EraseJournalEntry(54925)
EraseJournalEntry(54927)
EraseJournalEntry(54928)
EraseJournalEntry(54929)
EraseJournalEntry(54930)~ SOLVED_JOURNAL #54935 /* ~Animal Trouble in Trademeet: Saved the day?

I helped Trademeet without knowing it. With Faldorn dead, animals have stopped attacking the town. A druid named Cernd remains a prisoner, but Lord Logan Coprith asked that I tell him he is free to go. Perhaps this Cernd will accompany me.~ */ EXIT
END

IF ~~ THEN BEGIN 36 // from: 34.1 33.2
  SAY #7838 /* ~Then I shall free him. A pity you will not meet him; he's interesting, and keen on traveling.  Farewell. Other concerns of the town must still be dealt with.~ */
  IF ~~ THEN DO ~SetGlobal("CerndGone","GLOBAL",1)
SetGlobal("druidreward","LOCALS",1)
EraseJournalEntry(54895)
EraseJournalEntry(54924)
EraseJournalEntry(54925)
EraseJournalEntry(54927)
EraseJournalEntry(54928)
EraseJournalEntry(54929)
EraseJournalEntry(54930)
SetGlobal("unlock2009","GLOBAL",1)~ JOURNAL #54936 /* ~Animal Trouble in Trademeet: Saved the day?

I helped Trademeet without even knowing it. With Faldorn dead, animals have stopped attacking the town. A druid named Cernd remained a prisoner, but upon my refusal to talk to him, Lord Logan set him free. No loss to me, though Logan did say that Cernd was big on traveling...~ */ EXIT
END

IF WEIGHT #1 ~NumTimesTalkedTo(0)
!Dead("cefald01")
ReputationGT(LastTalkedToBy,14)~ THEN BEGIN 37 // from:
  SAY #42529 /* ~Hail, good people, I welcome you to Trademeet. Mind not the worried stares of our citizens while you are here. Strangers are not easily trusted these days.~ */
  IF ~~ THEN GOTO 0
END

IF WEIGHT #2 ~NumTimesTalkedTo(0)
!Dead("cefald01")
ReputationLT(LastTalkedToBy,15)
ReputationGT(LastTalkedToBy,7)~ THEN BEGIN 38 // from:
  SAY #42534 /* ~Hail, I welcome you to Trademeet. I trust you will not earn the worried stares you have received so far?~ [CELOGA02] */
  IF ~~ THEN GOTO 1
END

IF ~~ THEN BEGIN 39 // from: 4.0
  SAY #42551 /* ~Perhaps finances are not my best skill, but the guard has benefited from my discipline and I have improved security. There is only so much that can be done, however.~ */
  IF ~~ THEN GOTO 10
END

IF ~~ THEN BEGIN 40 // from: 10.0
  SAY #42558 /* ~The very land is against us. Animals attack, and even the foliage strangles. It began subtle, but now we suspect a dark mind behind it.~ */
  IF ~~ THEN GOTO 41
END

IF ~~ THEN BEGIN 41 // from: 40.0
  SAY #42568 /* ~Until recently we did not know where to place blame, but now the people have found a target. The last group attacked saw several figures directing the chaos.~ */
  IF ~~ THEN GOTO 11
END

IF ~~ THEN BEGIN 42 // from: 1.3
  SAY #42575 /* ~Hardly. Tensions have just made people quick to judge. If you had appeared a tenday ago you would have found your welcome colder still.~ */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 43 // from: 17.0
  SAY #42580 /* ~He claims to be investigating the druids himself, and I can tell that he speaks the truth. He remains in custody more for his own protection. 
~ */
  IF ~~ THEN GOTO 44
END

IF ~~ THEN BEGIN 44 // from: 43.0
  SAY #42581 /* ~I don't know how much longer I can keep him safe. Many of the merchants have called for a burning, and have challenged my attempts to stop them.~ */
  IF ~~ THEN GOTO 21
END

IF ~~ THEN BEGIN 45 // from: 18.0
  SAY #42587 /* ~Nothing less than a public burning will satisfy an angry mob. This druid remains behind bars as much for his own protection as anything else.~ */
  IF ~~ THEN GOTO 21
END

IF ~~ THEN BEGIN 46 // from: 20.0 19.0
  SAY #42624 /* ~Many of our citizens have already made up their minds on the matter however, and he remains behind bars if only to avoid a public burning.~ */
  IF ~~ THEN GOTO 21
END

IF ~~ THEN BEGIN 47 // from: 23.0
  SAY #42635 /* ~I will allow you to pass so you can speak with the druid. He may leave under promise of your care. Thank you again.~ */
  IF ~~ THEN DO ~SetGlobal("loganjob1","GLOBAL",1)
EraseJournalEntry(54929)~ UNSOLVED_JOURNAL #54930 /* ~Animal Trouble in Trademeet: Asked to escort Cernd.

High Merchant Lord Logan Coprith says Trademeet is under siege by animal attacks. A druid named Cernd was apprehended by townsfolk, but Lord Logan does not believe him responsible. I am to escort him out of town, or at least talk to him. Cernd is in the town jail.~ */ EXIT
END

IF ~~ THEN BEGIN 48 // from: 32.0
  SAY #42659 /* ~We thought druids to be behind our troubles, but we have had a few gifts of reparation from them now and all has been smoothed over.~ */
  IF ~~ THEN GOTO 49
END

IF ~~ THEN BEGIN 49 // from: 48.0
  SAY #42661 /* ~Would you do me a favor? The merchants captured a druid believing him linked to the attacks. I never believed he was guilty, and now it seems our troubles are over.~ */
  IF ~~ THEN GOTO 33
END

IF ~~ THEN BEGIN 50 // from: 31.0
  SAY #43210 /* ~I wish it were within my power to offer you a reward more suitable than this, but Trademeet has another problem we have not been able to solve, exactly.~ */
  IF ~~ THEN DO ~GiveGoldForce(2000)~ GOTO 54
END

IF ~~ THEN BEGIN 51 // from: 31.1
  SAY #43211 /* ~I wish I could offer a more substantial reward... but you understand our situation with the Dao genies.  The Guildmistress said you would look into the problem.~ */
  IF ~~ THEN DO ~GiveGoldForce(2000)~ GOTO 52
END

IF ~~ THEN BEGIN 52 // from: 51.0
  SAY #43212 /* ~Normally we would have addressed this situation, but between the vanishing of Waukeen and the druid problems, we couldn't do anything.  Now it is too late.~ */
  IF ~~ THEN GOTO 53
END

IF ~~ THEN BEGIN 53 // from: 52.0
  SAY #43213 /* ~If you could, indeed, help us with these genies, I am sure all of the merchants of Trademeet would be extraordinarily grateful.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 54 // from: 65.0 50.0
  SAY #43214 /* ~You see, Trademeet was once favored by the goddess of trade, Waukeen.  We were a place of fairness, where one would not fear for his life or possessions.~ */
  IF ~~ THEN GOTO 55
END

IF ~~ THEN BEGIN 55 // from: 54.0
  SAY #43215 /* ~And it was so, I assure you.  Waukeen herself has disappeared; we have no patron goddess and things have, ah, deteriorated.  Thieves have come... and worse.~ */
  IF ~~ THEN GOTO 56
END

IF ~~ THEN BEGIN 56 // from: 55.0
  SAY #43216 /* ~A group of Dao genies from Calimshan arrived while we were enmeshed in the druid business.  They and their gold were welcome enough at first...~ */
  IF ~~ THEN GOTO 57
END

IF ~~ THEN BEGIN 57 // from: 56.0
  SAY #43217 /* ~But in only weeks they have taken all business and put a stop to it.  They are hunting a rakshasa named Ihtafeer, and insist that she is present in the town.~ */
  IF ~~ THEN GOTO 58
END

IF ~~ THEN BEGIN 58 // from: 57.0
  SAY #43218 /* ~The genies will allow no trade to occur until Ihtafeer is found and her head given to them.  Why... why they have chosen this particular tactic, I am unsure.~ */
  IF ~~ THEN GOTO 59
END

IF ~~ THEN BEGIN 59 // from: 58.0
  SAY #43219 /* ~Without proper trade, however, the merchants are penniless.  Soon, the food resources will dry up, as well, so something must be done... and done soon.~ */
  IF ~~ THEN GOTO 60
END

IF ~~ THEN BEGIN 60 // from: 59.0
  SAY #43220 /* ~I didn't think that you could deal with the druids so easily; perhaps... perhaps you might be able to look into this for us, as well?~ */
  IF ~~ THEN REPLY #43221 /* ~I will do what I can to help.~ */ GOTO 61
  IF ~OR(2)
!Global("chapter","GLOBAL",2)
!Global("ShadowWork","GLOBAL",1)~ THEN REPLY #43222 /* ~What kind of reward might I be looking at for this?~ */ GOTO 62
  IF ~Global("chapter","GLOBAL",2)
Global("ShadowWork","GLOBAL",1)~ THEN REPLY #46098 /* ~I need to gather a large amount of gold to rescue a friend, so I'd be interested to know if you're offering a reward.~ */ GOTO 62
  IF ~~ THEN REPLY #43224 /* ~No, I'm not interested in doing anything else right now.~ */ GOTO 63
END

IF ~~ THEN BEGIN 61 // from: 64.0 62.0 60.0
  SAY #43225 /* ~You are too kind, my <PRO_LADYLORD>.  Guildmistress Busya in the next room can tell you more about what needs to be done.~ */
  IF ~~ THEN DO ~SetGlobal("loganjob2","GLOBAL",1)~ UNSOLVED_JOURNAL #10103 /* ~Dealing with the Trademeet Genies.

The druid grove quieted, Lord Logan has another problem.  A group of genies have taken over trade until they get what they want.  He has sent me to talk Guildmistress Busya, found within his house, for more information.~ */ EXIT
END

IF ~~ THEN BEGIN 62 // from: 60.2 60.1
  SAY #43226 /* ~I have little to offer, but Guildmistress Busya of the Merchant Guild may offer more.  She knows what must be done and can offer a reward, I am sure.~ */
  IF ~~ THEN REPLY #43227 /* ~Alright, then.  I will help, if I can.~ */ GOTO 61
  IF ~~ THEN REPLY #43228 /* ~I have no time to help you.~ */ GOTO 63
END

IF ~~ THEN BEGIN 63 // from: 62.1 60.3
  SAY #43229 /* ~That is too bad.  If you change your mind, please seek Guildmistress Busya just outside my office.  She will be most interested in hiring someone, I am sure.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #14 /* Triggers after states #: 76 77 83 92 95 even though they appear after this state */
~Dead("cefald01")
Global("loganjob2","GLOBAL",0)
Global("druidreward","LOCALS",1)
!Dead("trfued01")
!Dead("trfued05")~ THEN BEGIN 64 // from:
  SAY #43230 /* ~Greetings, <CHARNAME>, I trust all is going well?  I wish I had more time to speak, but the genie problem is taking all of my attention.~ */
  IF ~!Dead("trgeni01")
Global("zahraajob","GLOBAL",0)~ THEN REPLY #43231 /* ~I have decided to help you, if I can.~ */ GOTO 61
  IF ~!Dead("trgeni01")
Global("zahraajob","GLOBAL",0)~ THEN REPLY #43232 /* ~Tell me what the problem is, again?~ */ GOTO 65
  IF ~Dead("trgeni01")~ THEN REPLY #43319 /* ~I have taken care of the problem for you... I have destroyed all of the genies.~ */ GOTO 69
  IF ~Global("zahraajob","GLOBAL",2)~ THEN REPLY #43320 /* ~I have taken care of the problem for you... I have convinced the genies to leave.  They will bother you no further.~ */ GOTO 69
  IF ~Global("zahraajob","GLOBAL",1)~ THEN REPLY #43321 /* ~I have actually spoken to the genies and agreed to find their rakshasa for them.  If I do, they have agreed to leave.~ */ GOTO 68
  IF ~~ THEN REPLY #43233 /* ~Very well... I'll leave you to it, then.~ */ GOTO 66
END

IF ~~ THEN BEGIN 65 // from: 64.1
  SAY #43234 /* ~The problem?  Well... it is a bit of a long story, of course, but if you wish it told again I have nothing against it.~ */
  IF ~~ THEN GOTO 54
END

IF ~~ THEN BEGIN 66 // from: 64.5
  SAY #43235 /* ~Thank you.  I shall speak with you another time.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #15 /* Triggers after states #: 76 77 83 92 95 even though they appear after this state */
~Dead("cefald01")
Global("loganjob2","GLOBAL",1)
Global("druidreward","LOCALS",1)
!Dead("trfued01")
!Dead("trfued05")~ THEN BEGIN 67 // from:
  SAY #43236 /* ~Ah, you have returned!  Have you dealt with the genies, yet, <CHARNAME>?~ */
  IF ~Global("zahraajob","GLOBAL",1)~ THEN REPLY #43237 /* ~I have agreed to find this Ihtafeer for the Dao and return her head to them.~ */ GOTO 68
  IF ~Global("zahraajob","GLOBAL",2)~ THEN REPLY #43238 /* ~Yes, I have.  I found this Ihtafeer they were looking for and brought her head to them.  They have decided to leave, now.~ */ GOTO 69
  IF ~Dead("trgeni01")~ THEN REPLY #43239 /* ~Yes.  It was difficult, but I have destroyed all of the Dao genies.~ */ GOTO 69
  IF ~!Dead("trgeni01")
Global("zahraajob","GLOBAL",0)~ THEN REPLY #43240 /* ~No, I haven't as of yet.~ */ GOTO 71
  IF ~!Dead("trgeni01")
Global("zahraajob","GLOBAL",0)~ THEN REPLY #43328 /* ~No, I haven't... and I don't have the time to do this anymore.~ */ DO ~SetGlobal("loganjob2","GLOBAL",0)~ GOTO 73
END

IF ~~ THEN BEGIN 68 // from: 67.0 64.4
  SAY #43241 /* ~Ah, is that so?  I was unaware the genies could be reasoned with.  Well, I hope you find this rakshasa soon, <CHARNAME>, food stores are getting low.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 69 // from: 67.2 67.1 64.3 64.2
  SAY #43242 /* ~Excellent news!  What a wonder you are... you have come into our town and delivered us from what I had thought to be insurmountable problems!~ */
  IF ~~ THEN DO ~SetGlobal("loganjob2","GLOBAL",2)~ GOTO 70
END

IF ~~ THEN BEGIN 70 // from: 72.0 69.0
  SAY #43243 /* ~I trust the Guildmistress showered you with rewards... and if not, she should!  I, for one, think it is high time to give you the hero's welcome you deserve!~ */
  IF ~~ THEN DO ~EraseJournalEntry(6583)
EraseJournalEntry(6584)
EraseJournalEntry(6585)
EraseJournalEntry(10103)
EraseJournalEntry(10125)
EraseJournalEntry(23341)
ClearAllActions()
StartCutSceneMode()
StartCutScene("Cut37a")
~ SOLVED_JOURNAL #16335 /* ~Dealing with the Trademeet Genies.

I solved the problem with the Dao genies, pleasing Lord Logan greatly.  He promised a hero's welcome, and suggested that I collect a reward from Guildmistress Busya, if I have not already.~ */ EXIT
END

IF ~~ THEN BEGIN 71 // from: 67.3
  SAY #43244 /* ~Then I pray that you do so quickly.  Trademeet is as lost as if it were swallowed whole by that Shadow Druid's plot if these genies are not stopped.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 72 // from: 31.2
  SAY #43272 /* ~In addition, you solved our problem with the djinn and restored prosperity to the merchants of my town, a problem I thought to be nearly insurmountable!~ */
  IF ~~ THEN DO ~GiveGoldForce(2000)~ GOTO 70
END

IF ~~ THEN BEGIN 73 // from: 67.4
  SAY #43329 /* ~Hmm, that is disappointing, but I am sure you have your reasons.  I shall try another way to deal with them.  If you change your mind, come and see me again.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #17 /* Triggers after states #: 76 77 83 88 92 95 even though they appear after this state */
~Global("feudplot","GLOBAL",0)
OR(2)
Dead("trfued01")
Dead("trfued05")
ReputationGT(LastTalkedToBy,14)~ THEN BEGIN 74 // from:
  SAY #43706 /* ~You are responsible for the death of the head of one of Trademeet's finest families!  No matter what they might have done, you are unwelcome here.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #18 /* Triggers after states #: 76 77 83 88 92 95 even though they appear after this state */
~Global("feudplot","GLOBAL",0)
OR(2)
Dead("trfued01")
Dead("trfued05")
ReputationLT(LastTalkedToBy,15)~ THEN BEGIN 75 // from:
  SAY #43707 /* ~We do not condone murder here, especially of members of our fine noble families!  Men!  Arrest them now!~ */
  IF ~~ THEN DO ~CreateCreature("trgrd01",[793.554],12)
CreateCreature("trgrd02",[1031.632],12)
ActionOverride("trgrd01",Enemy())
ActionOverride("trgrd02",Enemy())
Shout(89)
Enemy()~ EXIT
END

IF WEIGHT #8 /* Triggers after states #: 77 83 92 95 even though they appear after this state */
~OR(2)
Global("feudplot","GLOBAL",1)
Global("feudplot","GLOBAL",3)
OR(2)
Dead("trfued01")
Dead("trfued05")~ THEN BEGIN 76 // from:
  SAY #43826 /* ~Regardless of the feud between the Alibakkars and Lurraxols, I do not appreciate murder.  For all you have done, I will not arrest you... but you are not welcome here.~ */
  IF ~~ THEN DO ~SetGlobal("LoganLeaveFeudDead","GLOBAL",1)~ EXIT
END

IF WEIGHT #3 ~Global("feudplot","GLOBAL",2)
Global("logan1","GLOBAL",0)
Dead("trfued01")
Dead("trfued05")
~ THEN BEGIN 77 // from:
  SAY #43828 /* ~Hold in the name of order!  I demand that you desist at once!!~ */
  IF ~~ THEN DO ~SetGlobal("logan1","GLOBAL",1)~ GOTO 78
END

IF ~~ THEN BEGIN 78 // from: 77.0
  SAY #43831 /* ~Ah... I see that this has already ended.  (sigh)  It is much as I thought it would be, truly.  I tried to warn you, <CHARNAME>, but you did not listen to me.~ */
  IF ~~ THEN GOTO 79
END

IF ~~ THEN BEGIN 79 // from: 78.0
  SAY #43832 /* ~And now both of our most noble families are dead simply because they could not accept the fact they descended from the same family.  How very unfortunate.~ */
  IF ~~ THEN GOTO 82
END

IF WEIGHT #19 /* Triggers after states #: 83 88 92 95 even though they appear after this state */
~Dead("cefald01")
Global("geniesgone","GLOBAL",1)
Global("feudplot","GLOBAL",2)~ THEN BEGIN 80 // from:
  SAY #43834 /* ~Greetings again, <CHARNAME>.  I trust that your journeys go well?  Remember that you are always welcome in Trademeet.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #20 /* Triggers after states #: 83 88 92 95 even though they appear after this state */
~Global("feudplot","GLOBAL",1)
!Dead("trfued01")
!Dead("trfued05")
Global("Loganmantle","GLOBAL",0)~ THEN BEGIN 81 // from:
  SAY #43837 /* ~Greetings again, <CHARNAME>.  Lady Lilith and Lord Skarmaen are not annoying you overmuch, I hope?  Again, I urge you to be cautious.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 82 // from: 79.0
  SAY #47089 /* ~I am sorry you got mixed up in this matter.  You could have prevented the carnage, but I do not blame you for it.  I shall... send men to clean this up.  Good day.~ */
  IF ~~ THEN DO ~EraseJournalEntry(6592)
EraseJournalEntry(7021)
EraseJournalEntry(7264)
EraseJournalEntry(10119)
EscapeArea()
~ SOLVED_JOURNAL #10620 /* ~The Dueling Families of Trademeet

Both noble families ended up fighting each other, as well as me, to possess the Mantle of Waukeen... and in the end, they all died for it.  Lord Logan was disappointed, but he did not blame me for the resulting carnage.~ */ EXIT
END

IF WEIGHT #4 ~Global("OpenedAR2000Tomb","GLOBAL",1)
~ THEN BEGIN 83 // from:
  SAY #47090 /* ~A moment of your time, <CHARNAME>.  I understand that you have... taken a commission from a noble family to enter the tomb and retrieve something from it.~ */
  IF ~~ THEN DO ~SetGlobal("OpenedAR2000Tomb","GLOBAL",2)
~ GOTO 84
END

IF ~~ THEN BEGIN 84 // from: 83.0
  SAY #47091 /* ~I have no objection.  The tomb has been a sore point for far too long, and if anyone can do something about that, I am sure you are the one.~ */
  IF ~~ THEN GOTO 85
END

IF ~~ THEN BEGIN 85 // from: 84.0
  SAY #47092 /* ~But I am concerned about what you may retrieve.  The mantle... it belongs to an ancestor of two families, although each is sure to claim it as theirs alone.~ */
  IF ~~ THEN GOTO 86
END

IF ~~ THEN BEGIN 86 // from: 85.0
  SAY #47093 /* ~This can end only in bloodshed.  I cannot offer the gold that the nobles have, but in the name of peace I ask that you bring the mantle to me once it is found.~ */
  IF ~~ THEN GOTO 87
END

IF ~~ THEN BEGIN 87 // from: 86.0
  SAY #47094 /* ~I will not force you to, however... perhaps things are not as bad as I fear.  But I shall leave your actions to your conscience.~ */
  IF ~~ THEN DO ~SetGlobal("Loganmantle","GLOBAL",1)
EscapeArea()
~ UNSOLVED_JOURNAL #7021 /* ~The Dueling Families of Trademeet

Before I entered the tomb, Lord Logan approached me and asked that I give the Mantle of Waukeen to him once I retrieve it... for the sake of peace, if nothing else.  He is not going to force me, however.~ */ EXIT
END

IF WEIGHT #16 /* Triggers after states #: 92 95 even though they appear after this state */
~Global("feudplot","GLOBAL",1)
!Dead("trfued01")
!Dead("trfued05")
Global("Loganmantle","GLOBAL",1)~ THEN BEGIN 88 // from:
  SAY #47095 /* ~Greetings, <CHARNAME>, how goes the... quest in the tomb?  Do you bring the mantle to me, so that this feud of the Lurraxols and the Alibakkars may be ended?~ */
  IF ~~ THEN REPLY #47096 /* ~No, I do not have the mantle with me.~ */ GOTO 89
  IF ~PartyHasItem("misc8l")~ THEN REPLY #47097 /* ~I have the mantle, but I cannot give it to you, Lord Logan.~ */ GOTO 90
  IF ~PartyHasItem("misc8l")~ THEN REPLY #47098 /* ~Yes, I have the mantle... take it so that my involvement with these families is done.~ */ DO ~TakePartyItem("misc8l")~ GOTO 91
END

IF ~~ THEN BEGIN 89 // from: 88.0
  SAY #47099 /* ~Ah, I see.  I pray that you will be able to retrieve it, <CHARNAME>.  Trademeet has seen enough bloodshed; we do not need these nobles adding to it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 90 // from: 88.1
  SAY #47100 /* ~I... see.  As you wish, <CHARNAME>.  You have done enough for my town that I am forced to trust your instincts.  I simply hope that nothing ill comes of this.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 91 // from: 88.2
  SAY #47101 /* ~Thank you.  Here is some coin... I know it is not as much as you might have received from those families.  Still... it is the right thing to do.  Thank you.~ */
  IF ~~ THEN DO ~EraseJournalEntry(6592)
EraseJournalEntry(7021)
EraseJournalEntry(7264)
EraseJournalEntry(10119)
SetGlobal("loganmantle","GLOBAL",2)
SetGlobal("feudplot","GLOBAL",2)
GiveGoldForce(250)
ReputationInc(1)
AddExperienceParty(8000)~ SOLVED_JOURNAL #7020 /* ~The Dueling Families of Trademeet

I recovered the Mantle of Waukeen from the tomb in Trademeet and gave it to Lord Logan instead of either of the families that wanted it.  The reward was not as much, and both families are bound to be upset, but it was probably the right thing to do.~ */ EXIT
END

IF WEIGHT #5 ~Dead("cefald01")
//Global("TalkedToCernd","GLOBAL",1)
Global("LoganMad","GLOBAL",0)
Global("GrovePoisoned","GLOBAL",1)
~ THEN BEGIN 92 // from:
  SAY #50665 /* ~By Torm, <CHARNAME>! I have just received word! What have you done?? Are you mad?~ */
  IF ~~ THEN REPLY #50667 /* ~What seems to be the problem, Lord Coprith?~ */ GOTO 93
  IF ~~ THEN REPLY #56478 /* ~I've taken care of your druid problem. They won't be bothering you again.~ */ GOTO 93
END

IF ~~ THEN BEGIN 93 // from: 92.1 92.0
  SAY #57686 /* ~You've committed a vile crime against nature!  I NEVER asked for such a base act!  The druids might have been friends, but never again!~ */
  IF ~~ THEN DO ~ReputationInc(-1)~ GOTO 94
END

IF ~~ THEN BEGIN 94 // from: 93.0
  SAY #57691 /* ~Begone from my sight, before I have you arrested!  You are no longer welcome here!!~ */
  IF ~~ THEN DO ~SetGlobal("LoganMad","GLOBAL",1)~ EXIT
END

IF WEIGHT #6 ~Dead("cefald01")
//Global("TalkedToCernd","GLOBAL",1)
Global("LoganMad","GLOBAL",1)
Global("GrovePoisoned","GLOBAL",1)
~ THEN BEGIN 95 // from:
  SAY #57693 /* ~I said you were unwelcome here, <CHARNAME>, and I meant it.  Do not test my patience further.~ */
  IF ~~ THEN EXIT
END
