// creator  : weidu.exe (version 23100)
// argument : RAHVIN.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~RAHVIN~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #19800 /* ~Come on, <CHARNAME>, don't make me think of it.  He did the same to you, I think. I heard you screaming like it, anyway.~ */
  IF ~~ THEN REPLY #19803 /* ~Is 'ere somethin' specific ye want?~ */ GOTO 3
  IF ~~ THEN REPLY #19804 /* ~Who were those people who went into this building?~ */ GOTO 2
  IF ~~ THEN REPLY #19805 /* ~That man with those men was crying for help!~ */ GOTO 1
  IF ~~ THEN REPLY #19806 /* ~No, not really.~ */ GOTO 5
END

IF ~~ THEN BEGIN 1 // from: 0.2
  SAY #19807 /* ~Yeah, me too, but my head hurts the most.  Yours too by the sound of the screaming.  We just have to get out of here.~ */
  IF ~~ THEN DO ~ActionOverride("GORF",Enemy())
ActionOverride("HASEO",Enemy())
ActionOverride("SHALDRISSA",Enemy())
ActionOverride("CARSTON",Enemy())
ActionOverride("WUDEI",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #19808 /* ~Smart.~ */
  IF ~~ THEN REPLY #19811 /* ~We'll go, but I must know who is behind this.~ */ GOTO 4
  IF ~~ THEN REPLY #19812 /* ~I'll not let a little headache get in my way.~ */ GOTO 5
END

IF ~~ THEN BEGIN 3 // from: 0.0
  SAY #19813 /* ~But that man was crying for help!~ */
  IF ~~ THEN DO ~ActionOverride("GORF",Enemy())
ActionOverride("HASEO",Enemy())
ActionOverride("SHALDRISSA",Enemy())
ActionOverride("CARSTON",Enemy())
ActionOverride("WUDEI",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 2.0
  SAY #19820 /* ~I heard you. A headache is no excuse for poor planning though.~ */
  IF ~~ THEN DO ~ActionOverride("GORF",Enemy())
ActionOverride("HASEO",Enemy())
ActionOverride("SHALDRISSA",Enemy())
ActionOverride("CARSTON",Enemy())
ActionOverride("WUDEI",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 2.1 0.3
  SAY #19821 /* ~We'll get out and then figure out what's going on.~ */
  IF ~~ THEN DO ~ActionOverride("GORF",Enemy())
ActionOverride("HASEO",Enemy())
ActionOverride("SHALDRISSA",Enemy())
ActionOverride("CARSTON",Enemy())
ActionOverride("WUDEI",Enemy())
Enemy()
~ EXIT
END
