// creator  : weidu.exe (version 23100)
// argument : TTSER1.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TTSER1~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 2 even though they appear after this state */
~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #39196 /* ~Hey there!  Wasn't that easy?  What I'm going to do now is Turn Hostile.  My circle will turn red, and then you can Left-Click on me to attack.~ [TTSER101] */
  IF ~~ THEN GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #39199 /* ~All right then!  Let's go... hit me if you can!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF WEIGHT #0 ~Global("Hit","LOCALS",1)
~ THEN BEGIN 2 // from:
  SAY #39200 /* ~Well done, that was a good hit.  Belt will talk with you now.~ [TTSER102] */
  IF ~~ THEN DO ~SetGlobal("Hit","LOCALS",0)
SetGlobal("TutorialLesson","GLOBAL",3)
EscapeArea()
~ EXIT
END
