// creator  : weidu.exe (version 23100)
// argument : TRCAR03.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TRCAR03~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~!Dead("cefald01")
Global("geniesgone","GLOBAL",0)
RandomNum(4,1)~ THEN BEGIN 0 // from:
  SAY #47021 /* ~Hah!  Unless you've come to Trademeet for the view and maybe some watered-down ale, if you can afford it, there is nothing for you here.~ */
  IF ~~ THEN EXIT
END

IF ~!Dead("cefald01")
Global("geniesgone","GLOBAL",0)
RandomNum(4,2)~ THEN BEGIN 1 // from:
  SAY #47022 /* ~Between the attacks on the town by all the forest animals and these genies swallowing up all trade, there's nothing that can be done for this place.  You'd best begone.~ */
  IF ~~ THEN EXIT
END

IF ~!Dead("cefald01")
Global("geniesgone","GLOBAL",0)
RandomNum(4,3)~ THEN BEGIN 2 // from:
  SAY #47023 /* ~I was driving a caravan through the forest just west of here and we were attacked by a horde of bears.  Bears!  All that trouble an' then Raafee goes and sells everything to those genies.~ */
  IF ~~ THEN EXIT
END

IF ~!Dead("cefald01")
Global("geniesgone","GLOBAL",0)
RandomNum(4,4)~ THEN BEGIN 3 // from:
  SAY #47024 /* ~No need to talk to us.  We're just the caravan drivers, here.  If you have business, you'd best talk to Raafee.  He's the caravan master.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("cefald01")
Global("geniesgone","GLOBAL",0)
RandomNum(3,1)~ THEN BEGIN 4 // from:
  SAY #47025 /* ~Well, the animals are gone... that'll make the next trip a lot safer.  That is, if the caravan even comes back here.  With those genies about, I just don't know...~ */
  IF ~~ THEN EXIT
END

IF ~Dead("cefald01")
Global("geniesgone","GLOBAL",0)
RandomNum(3,2)~ THEN BEGIN 5 // from:
  SAY #47026 /* ~Until those genies are gone, no one in this town is truly safe.  I hear they're hoarding all the food that comes in, here.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("cefald01")
Global("geniesgone","GLOBAL",0)
RandomNum(3,3)~ THEN BEGIN 6 // from:
  SAY #47027 /* ~'Tis a pleasant enough place, now that the forest has stopped attacking.  Our caravans still aren't making a copper penny, though, thanks to those djinn.~ */
  IF ~~ THEN EXIT
END

IF ~!Dead("cefald01")
Global("geniesgone","GLOBAL",1)
~ THEN BEGIN 7 // from:
  SAY #47028 /* ~We should be heading out and returning very quickly with loaded wagons!  The merchant guild in town has charged us with buying all the supplies Trademeet can handle!  'Tis wonderful!~ */
  IF ~~ THEN EXIT
END

IF ~Dead("cefald01")
Global("geniesgone","GLOBAL",1)
RandomNum(2,1)~ THEN BEGIN 8 // from:
  SAY #47029 /* ~Business should return to normal very soon, now.  We caravan drivers have our livelihood back, now that those genies are gone.  Thanks to you, I hear.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("cefald01")
Global("geniesgone","GLOBAL",1)
RandomNum(2,2)~ THEN BEGIN 9 // from:
  SAY #47030 /* ~We'll keep on supplying the town, now... at least, until the Sythillisian Empire comes and invades the entire region.  But at least there's a chance.~ */
  IF ~~ THEN EXIT
END
