// creator  : weidu.exe (version 23100)
// argument : _MTOWFR.DLG
// game		 : .
// source	 : ./override/_MTOWFR.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_MTOWFR~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 13 even though they appear after this state */
~RandomNum(17,1)
GlobalLT("Chapter","GLOBAL",4)
~ THEN BEGIN 0 // from:
  SAY #78279 /* ~Travelers, huh?  You're the first group to come into town all day.  Not many have braved the roads since all the trouble started up.  We've seen only ten new faces in the last month.  Found a lot of bodies, unfortunately.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 /* Triggers after states #: 13 even though they appear after this state */
~RandomNum(17,2)
GlobalLT("Chapter","GLOBAL",3)
~ THEN BEGIN 1 // from:
  SAY #78280 /* ~Damn it, my plow broke apart like it had rusted out in a single overnight.  How's a man supposed to get any work done and make his living? Can't keep prices down if I have to plant everything by hand.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #75153 /* ~Troubles in the region

Iron in this region seems to deteriorate for no known reason.~ */ EXIT
END

IF WEIGHT #3 /* Triggers after states #: 13 even though they appear after this state */
~RandomNum(17,3)
GlobalLT("Chapter","GLOBAL",3)
~ THEN BEGIN 2 // from:
  SAY #78281 /* ~All those new tools I bought turned brittle as clay.  I'm starting to believe the tales about this faulty iron that's been being sold.  We're going to be in a sorry state when all our old tools and weapons wear out.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #75153 /* ~Troubles in the region

Iron in this region seems to deteriorate for no known reason.~ */ EXIT
END

IF WEIGHT #4 /* Triggers after states #: 13 even though they appear after this state */
~RandomNum(17,4)
~ THEN BEGIN 3 // from:
  SAY #78282 /* ~I'm moving out soon, what with all the rumors about Amn going about.  I hear they have an army down in Nashkel.  Gonna use the Friendly Arm to launch against the Gate, I hear.  Hopefully I'm gone by then.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #5 /* Triggers after states #: 13 even though they appear after this state */
~RandomNum(17,5)
~ THEN BEGIN 4 // from:
  SAY #78283 /* ~You don't go believing every little thing being bandied about.  A lot of it is just people getting worried 'bout nothing.  Those gossips in Beregost are always coming up with new rumors to tell travelers.  Us here at the Friendly Arm, we should have more sense.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #18 /* Triggers after states #: 6 7 8 9 10 11 12 13 15 16 17 18 21 even though they appear after this state */
~GlobalGT("Chapter","GLOBAL",2)
~ THEN BEGIN 5 // from:
  SAY #78284 /* ~Aren't you the one who came by a while back?  I heard you've been cleanin' house down south.  Good on you.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #6 /* Triggers after states #: 13 even though they appear after this state */
~RandomNum(17,6)
~ THEN BEGIN 6 // from:
  SAY #78285 /* ~I think it's those Zhentarim who've been causing all the problems round these parts.  Amn don't have a real reason to invade, so it don't make any sense thinking they are behind it.  Zhents don't need a reason though, and a lot of clues point to them too.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #7 /* Triggers after states #: 13 even though they appear after this state */
~RandomNum(17,7)
GlobalLT("Chapter","GLOBAL",3)
~ THEN BEGIN 7 // from:
  SAY #78286 /* ~Lots of work in Nashkel I hears, but I says no 'cause I ain't going down no mine. You gotta be a fool to work underground at the best of times, but you would be completely crazy to do it now.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #8 /* Triggers after states #: 13 even though they appear after this state */
~RandomNum(17,8)
GlobalLT("Chapter","GLOBAL",4)
~ THEN BEGIN 8 // from:
  SAY #78287 /* ~'Taint even safe to travel to Nashkel no more. I've been stuck here for weeks upon weeks. Nothing to do but sit and drink. Not that I'd do much different anywhere else, but I'd like to have the option.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #9 /* Triggers after states #: 13 even though they appear after this state */
~RandomNum(17,9)
GlobalLT("Chapter","GLOBAL",3)
~ THEN BEGIN 9 // from:
  SAY #78288 /* ~Now I canna even afford a sword to do the fools work o' adventuring. Weapons ain't cheap like they used to be, and chances are they would break pretty quick too. Something seems to be wrong with the metal.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #10 /* Triggers after states #: 13 even though they appear after this state */
~RandomNum(17,10)
~ THEN BEGIN 10 // from:
  SAY #78289 /* ~I'm in no mood to speak with you. Get out of me face.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #11 /* Triggers after states #: 13 even though they appear after this state */
~RandomNum(17,11)
~ THEN BEGIN 11 // from:
  SAY #78290 /* ~I've troubles enough without strangers in my face. If I want to chat I'll come see you first thing, but for now I just want to be left alone.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #12 /* Triggers after states #: 13 even though they appear after this state */
~RandomNum(17,12)
~ THEN BEGIN 12 // from:
  SAY #78291 /* ~Unless you're buying the drinks I'd suggest you leave me be. I ain't got nothing to say to you.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 13 // from:
  SAY #74855 /* ~Sorry buddy, but I'm just simple folk, and don't know anything about politics and such.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 14 // from:
  SAY #74910 /* ~I'll box your ears if you step an inch closer!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #13 ~RandomNum(17,13)
GlobalLT("Chapter","GLOBAL",3)
~ THEN BEGIN 15 // from:
  SAY #78292 /* ~I had me a friend that asked one o' them smarty-pants mages why they didn't just conjure great walls o' iron out o' the air.  That there mage looked my friend square in the eyes, and asked him how secure he'd feel if the guard were outfitted in weapons and armor that was dispellable with nary a wink.  I hate magic.  Makes me nervous.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #14 ~RandomNum(17,14)
GlobalLT("Chapter","GLOBAL",3)
~ THEN BEGIN 16 // from:
  SAY #78293 /* ~The iron crisis has taken everybody off guard. Why plan for a shortage when the resource is nearly unlimited? I guess we're paying for it now. I guarantee that if we survive through this it will never happen again. People will be hoarding metal for months.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #15 ~RandomNum(17,15)
GlobalLT("Chapter","GLOBAL",3)
~ THEN BEGIN 17 // from:
  SAY #78294 /* ~My father's farm is at a standstill.  One by one his tools break, and replacements are priced incredibly high. If we don't get a good stock of ore before harvest, crops will be rotting in the fields. Can't manage a farm with your bare hands.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #17 /* Triggers after states #: 21 even though they appear after this state */
~RandomNum(17,17)
~ THEN BEGIN 18 // from:
  SAY #78295 /* ~Hey there, newcomer.  You'll do fine here at the Friendly Arm, as long as you don't get on the bad side of Bentley and Gellana.  Just a friendly bit of advice fer the bunch of you.~ */
  IF ~~ THEN REPLY #78296 /* ~We don't intend to get on anyone's bad side.~ */ GOTO 19
  IF ~~ THEN REPLY #78297 /* ~Who are these people, Bentley and Gellana?~ */ GOTO 20
END

IF ~~ THEN BEGIN 19 // from: 18.0
  SAY #78298 /* ~That's good fella, I'm glad yer not the troublemaking kind that mercenaries usually turn out to be.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 20 // from: 18.1
  SAY #78299 /* ~Gellana and Bentley are husband and wife.  They've run the Friendly Arm for as long as anyone can remember.  Bentley likes to tend the bar in the inn, while his wife Gellana is the high priestess at the temple to Garl Glittergold.  They're real good people.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #16 ~RandomNum(17,16)
GlobalLT("Chapter","GLOBAL",3)
~ THEN BEGIN 21 // from:
  SAY #78300 /* ~Used to be a bandit, I was. More money there than in the mines at Nashkel, that's fer sure. Probably less danger, too, from the sounds of it.~ */
  IF ~~ THEN REPLY #78301 /* ~You were a bandit, were you?~ */ GOTO 22
  IF ~~ THEN REPLY #78302 /* ~What's so dangerous about the Nashkel mines?~ */ GOTO 23
END

IF ~~ THEN BEGIN 22 // from: 21.0
  SAY #78303 /* ~That I was and I ain't afraid to say it, neither. But those bandits out there now, they're different, I tell ya. They've got a mean streak in 'em and their minds set on taking over the whole area... Most of my old pals have gone missin' and I don't like it one bit. That's why I'm holed up, here. I've been good to Bentley and Gellana in the past so now it's their turn to look after me.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 23 // from: 21.1
  SAY #78304 /* ~Well, if you believed every tale you heard, you'd have to say the King of the Nine Hells, himself, were down at the bottom of it, smoking a pipe and making the place comfortable... To be honest, I don't know what's down there. All I know is that a lot of the folks who work in that infernal place don't ever make it back up to the surface.~ */
  IF ~~ THEN EXIT
END
