// creator  : weidu.exe (version 23100)
// argument : BFISHW1.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BFISHW1~ 2 // non-zero flags may indicate non-pausing dialogue
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #5 /* Triggers after states #: 3 4 5 6 7 even though they appear after this state */
~RandomNum(3,1)
~ THEN BEGIN 0 // from:
  SAY #26257 /* ~I be tellin' ye... I knows me husband says he be fishin' all day... but I think for certain he's at the Five Flagons!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #6 /* Triggers after states #: 3 4 5 6 7 even though they appear after this state */
~RandomNum(3,2)
~ THEN BEGIN 1 // from:
  SAY #26258 /* ~I can clean and gut a fish faster than ye can blink... ye can find our goods down at th' market every day, you can.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #7 /* Triggers after states #: 3 4 5 6 7 even though they appear after this state */
~RandomNum(3,3)
~ THEN BEGIN 2 // from:
  SAY #26259 /* ~Helm watch over us!  I was just hangin' the bloody laundry and where does ye think me kids have gone?  Vanished!  When I get ahold of 'em...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~Global("MurdersSolved","GLOBAL",0)
RandomNum(3,1)
~ THEN BEGIN 3 // from:
  SAY #26260 /* ~You be careful in these parts, I be warning ye!  There be a murderer on the loose!~ */
  IF ~~ THEN DO ~SetGlobal("knowsmurders","GLOBAL",1)~ EXIT
END

IF WEIGHT #1 ~Global("MurdersSolved","GLOBAL",1)
RandomNum(3,1)
~ THEN BEGIN 4 // from:
  SAY #26261 /* ~So... you be the one that solved the murders, aye?  What... you be lookin' fer applause?  I be too busy.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 ~Global("InteractYoshimo","LOCALS",0)
IsValidForPartyDialog("Yoshimo")
RandomNum(2,1)
~ THEN BEGIN 5 // from:
  SAY #26262 /* ~What are ye looking at?!  Keep yer eyeballs in yer head or ye'll feel my rolling pin, sure enough!~ */
  IF ~~ THEN DO ~SetGlobal("InteractYoshimo","LOCALS",1)
~ EXTERN ~YOSHJ~ 17
END

IF WEIGHT #3 ~Global("InteractJan","LOCALS",0)
IsValidForPartyDialog("Jan")
RandomNum(2,1)~ THEN BEGIN 6 // from:
  SAY #48700 /* ~I see you there, gnome!  You and your ilk are nothing but drunken garbage, keepin' me husband away all hours of the night with yer tales!  Begone!~ */
  IF ~~ THEN DO ~SetGlobal("InteractJan","LOCALS",1)~ EXTERN ~JANJ~ 105
END

IF WEIGHT #4 ~Global("InteractKeldorn","LOCALS",0)
IsValidForPartyDialog("Keldorn")
RandomNum(2,1)~ THEN BEGIN 7 // from:
  SAY #48705 /* ~You there!  Struttin' around in yer fancy armor!  Why doesn't ye go do something useful and gather up all the street thieves and cutpurses, eh?!~ */
  IF ~~ THEN DO ~SetGlobal("InteractKeldorn","LOCALS",1)~ EXTERN ~KELDORJ~ 118
END
