// creator  : weidu.exe (version 23100)
// argument : MOURNER2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MOURNER2~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~RandomNum(5,1)~ THEN BEGIN 0 // from:
  SAY #26561 /* ~My husband is dead.  I would thank you to leave me well enough alone.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(5,2)~ THEN BEGIN 1 // from:
  SAY #26562 /* ~He was a good man, he was.  (sniff!)  Just stubborn... refused to give up his coin pouch to a thief.  Stubborn fool.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(5,3)~ THEN BEGIN 2 // from:
  SAY #26563 /* ~Murdered by thieves.  (sniff!)  A common enough cry in Athkatla and no way for me to seek vengeance.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(5,4)~ THEN BEGIN 3 // from:
  SAY #26564 /* ~Must you pester a poor widow with your questions?~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(5,5)~ THEN BEGIN 4 // from:
  SAY #26565 /* ~I can't...  (sniff!)  I can't take it anymore!~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END
