// creator  : weidu.exe (version 23600)
// argument : HOUSG1.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~HOUSG1~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #8116 /* ~I advise you to be on your best behavior while in this house. I will be watching you VERY closely.~ */
  IF ~~ THEN EXTERN ~HOUSG2~ 0
END

IF ~  NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #8117 /* ~Best you watch your step in here, stranger. A word from Mr. Travenhurst, and you are gutted like a trout.~ */
  IF ~~ THEN EXTERN ~HOUSG2~ 1
END

IF ~  NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #8118 /* ~Halt scum! You make a false move while here and I'll run you through!~ */
  IF ~~ THEN EXTERN ~HOUSG2~ 2
END

IF ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 3 // from:
  SAY #8125 /* ~I stand here all day. As if I know anything. There's the bandits, and the iron shortage, but that's common knowledge.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #9252 /* ~You're not welcome here! Get out or be thrown out!~ */
  IF ~~ THEN EXIT
END
