// creator  : weidu.exe (version 23100)
// argument : CREDUS.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~CREDUS~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 9 even though they appear after this state */
~True()
~ THEN BEGIN 0 // from:
  SAY #17446 /* ~I take it I can expect more of this horrible treatment?~ */
  IF ~~ THEN REPLY #17447 /* ~You presume to judge me? What are you to me? Nothing! Enough of this, I would know what you intend!~ */ GOTO 1
  IF ~~ THEN REPLY #17448 /* ~You presume to judge me? What are you to me? Nothing! Enough of this, I would know what you intend!~ */ GOTO 6
  IF ~~ THEN REPLY #17449 /* ~I am sorry, <CHARNAME>, this was not my intent at all! I thought...~ */ GOTO 7
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #17450 /* ~Indeed, Galvarey, what is it you intend? This is not as we had discussed...~ */
  IF ~~ THEN REPLY #17451 /* ~You thought you would bring him here and I would determine he presented no danger? My dear, your emotions have clouded your duty.~ */ GOTO 2
  IF ~~ THEN REPLY #17452 /* ~My... what!? You are questioning me!? You subject him to this... this witch hunt and you think I am the one that is to be questioned?~ */ GOTO 3
  IF ~~ THEN REPLY #17453 /* ~Well, your mood confirms it.  My dear, as a Harper... as a DRUID, how can you allow <PRO_HIMHER> to walk around freely?  Think of the effects on balance!~ */ GOTO 4
  IF ~~ THEN REPLY #17454 /* ~And what if they will restore the balance? What if <PRO_HISHER> intent is good?~ */ GOTO 5
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #17455 /* ~It is simply not worth the risk. No, there is no choice in the matter. <CHARNAME>, You are to be... confined.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.1
  SAY #17456 /* ~No, but you only needed to know enough to bring them here. Extraneous information would have endangered the mission. As Harpers we...~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 1.2
  SAY #17457 /* ~As Harpers we respect others!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 1.3
  SAY #17458 /* ~We have a greater duty to maintain the balance. How can you, as a Harper... as a DRUID sanction the freedom of this person. What will they do to the balance?~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 6 // from: 0.1
  SAY #17459 /* ~It is as good as death and you know it, Galvarey!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 7 // from: 0.2
  SAY #17460 /* ~Nothing so barbaric. Imprisonment to contain the chaos <PRO_HESHE> might sow, either intentionally or unwittingly. It is a humane solution.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF WEIGHT #2 /* Triggers after states #: 9 even though they appear after this state */
~False()~ THEN BEGIN 8 // from:
  SAY #17461 /* ~Sounds monstrous to me! I will not have it! You'll never get me in any cell!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~Global("JoinedBandits","GLOBAL",0)
~ THEN BEGIN 9 // from:
  SAY #17462 /* ~And where am I to be locked away? I hope someplace with a view?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END
