// creator  : weidu.exe (version 23600)
// argument : DOPDUR2.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~DOPDUR2~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #20811 /* ~Mmm, Islanne. Your hair is down, my love...~ */
  IF ~~ THEN DO ~DialogueInterrupt(FALSE)
SetDialogue("")
Face(NNE)
Wait(3)
ForceSpellPoint([1630.1224],QUICK_TELEPORT)
Face(NEE)
Wait(2)
DialogueInterrupt(TRUE)
StartDialogue("dopdur2",Player1)
~ EXIT
END

IF ~  NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #20812 /* ~The torches gutter and darkness falls. 'Tis time we slept, my sweetling...~ */
  IF ~~ THEN DO ~DialogueInterrupt(FALSE)
SetDialogue("")
SetGlobal("dopdur2","GLOBAL",1)
Wait(3)
ForceSpellPoint([1793.1126],QUICK_TELEPORT)
Face(SE)
Wait(2)
DialogueInterrupt(TRUE)
StartDialogue("dopdur2",Player1)
~ EXIT
END

IF ~  NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #20813 /* ~Islanne, my love, my love, my love, my thsss, my thssssss...~ */
  IF ~~ THEN DO ~ReallyForceSpellPoint([1793.1126],WIZARD_FIREBALL)
ReallyForceSpell(Myself,DOPPLEGANGER_CHANGE_DEFAULT)
~ EXIT
END
