// creator  : weidu.exe (version 23100)
// argument : WILKID01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~WILKID01~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~RandomNum(4,1)
~ THEN BEGIN 0 // from:
  SAY #29095 /* ~My mommy and daddy died a long time ago, when I was a little baby.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,2)
~ THEN BEGIN 1 // from:
  SAY #29098 /* ~You look like you've got a lot of wealth, <SIRMAAM>.  You aren't here to find a new son, are you?~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,3)
~ THEN BEGIN 2 // from:
  SAY #29099 /* ~I can hardly ever sleep well... I have bad dreams in the night.  But sometimes Ilmater comes to me and comforts me and I sleep real good.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,4)
~ THEN BEGIN 3 // from:
  SAY #29102 /* ~Gosh, <SIRMAAM>... could you... afford a little gold piece?  I am so hungry and it's hours until we eat...~ */
  IF ~PartyGoldGT(0)
~ THEN REPLY #29103 /* ~Certainly, child, here you go.~ */ DO ~TakePartyGold(1)
~ GOTO 4
  IF ~~ THEN REPLY #29104 /* ~I'm afraid I can afford to give you nothing.~ */ GOTO 5
  IF ~~ THEN REPLY #29105 /* ~Begone, boy!  I'll not suffer beggars!~ */ GOTO 6
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #29107 /* ~Oh, thank you!  Thank you!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.1
  SAY #29108 /* ~Yes, <SIRMAAM>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: 3.2
  SAY #29109 /* ~... I... yes, <SIRMAAM>... I'm s-sorry...~ */
  IF ~~ THEN EXIT
END
