// creator  : weidu.exe (version 23100)
// argument : AMMONK03.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~AMMONK03~

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #67253 /* ~Ah, Saemon, you have done well... delivering the Bhaalspawn as you promised.  I assume they have been drugged.  We do not want any trouble, after all.~ [3AMONK08] */
  IF ~~ THEN EXTERN ~AMSAEMON~ 44
END

IF ~~ THEN BEGIN 1 // from: AMSAEMON:44.0
  SAY #67256 /* ~I knew Balthazar was a fool to trust you, Saemon!~ [3AMONK09] */
  IF ~~ THEN DO ~ClearAllActions()
StartCutSceneMode()
ActionOverride("amsaemon",EscapeArea())
Wait(2)
SetGlobal("SaemonDisguise","GLOBAL",3)
Enemy()
EndCutSceneMode()
~ EXIT
END
