// creator  : weidu.exe (version 23100)
// argument : AMMONK01.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~AMMONK01~

IF ~~ THEN BEGIN 0 // from: AMCLER01:0.0
  SAY #66653 /* ~Balthazar is concerned with greater matters, old man.~ [1AMONK07] */
  IF ~~ THEN EXTERN ~AMCLER01~ 1
END

IF ~~ THEN BEGIN 1 // from: AMCLER01:1.0
  SAY #66655 /* ~You have no idea of the events that the Monastery has set in motion.  Go back to your prayers and leave me alone.~ [1AMONK08] */
  IF ~~ THEN EXTERN ~AMCLER01~ 2
END

IF ~~ THEN BEGIN 2 // from: AMCLER01:2.0
  SAY #66661 /* ~You make no demands of me or the Monastery!  Balthazar cares nothing about this pathetic town - go beg your dead god to feed these people!~ [1AMONK09] */
  IF ~~ THEN EXTERN ~AMCLER01~ 3
END

IF ~~ THEN BEGIN 3 // from: AMCLER01:3.0
  SAY #66670 /* ~You dare attack me, old man?  Your death shall be quick and painful!~ [1AMONK10] */
  IF ~~ THEN DO ~SetGlobal("AMTemplePlotFight","AR5500",1)
ActionOverride("CUTSPY",DestroySelf())
~ EXIT
END
