// creator  : weidu.exe (version 23100)
// argument : MERSIL.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MERSIL~

IF ~~ THEN BEGIN 0 // from:
  SAY #786 /* ~I'll take your offer, and damn those that stand in our way. I'll see this place run proper.~ */
  IF ~~ THEN EXTERN ~CUTSILK~ 1
END

IF ~~ THEN BEGIN 1 // from:
  SAY #787 /* ~I cannot accept. There are others that would suit it better, I am sure. I am sorry.~ */
  IF ~~ THEN EXTERN ~CUTSILK~ 2
END

IF ~~ THEN BEGIN 2 // from:
  SAY #788 /* ~I accept. It will be an honor to guide this place through its troubles.~ */
  IF ~~ THEN EXIT
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 3 // from:
  SAY #6300 /* ~These are the prisoners from the disturbance at Waukeen's Promenade.~ [CSCOW701] */
  IF ~~ THEN EXIT
END

IF ~Global("TalkedToMerchant","GLOBAL",0)
Global("SilkeFightOver","GLOBAL",1)
~ THEN BEGIN 4 // from:
  SAY #6301 /* ~I don't believe you.~ */
  IF ~~ THEN DO ~SetGlobal("TalkedToMerchant","GLOBAL",1)
GiveItemCreate("POTN24",LastTalkedToBy,1,0,0)
ActionOverride("Merchant1",EscapeAreaDestroy(5))
ActionOverride("Merchant2",EscapeAreaDestroy(5))
ActionOverride("Merchant3",EscapeAreaDestroy(5))
~ EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #9161 /* ~Virtue, eh knighty?~ [JANJAN45] */
  IF ~~ THEN EXIT
END
