// creator  : weidu.exe (version 23100)
// argument : OSMADI.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~OSMADI~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #19536 /* ~Thank you for the information. Farewell.~ */
  IF ~~ THEN REPLY #19538 /* ~I've come to see the circus, not some half-dressed tart spouting dire warnings!~ */ GOTO 1
  IF ~~ THEN REPLY #19540 /* ~ Bark yer orders, already.~ [KORGAN25] */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #19537 /* ~ Eh?~ [KORGAN24] */
  IF ~~ THEN DO ~CreateCreature("CORSONE",[4677.625])
CreateCreature("BEARCA",[4371.625])
CreateCreature("BEARCA",[4122.648])
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #19541 /* ~ What gives?~ [KORGAN26] */
  IF ~~ THEN DO ~CreateCreature("CORSONE",[4677.625])
CreateCreature("BEARCA",[4371.625])
CreateCreature("BEARCA",[4122.648])
Enemy()
~ EXIT
END
