// creator  : weidu.exe (version 23600)
// argument : MTBE9.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~MTBE9~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #8147 /* ~Welcome my dear, you are early I— Excuse me. Indeed I was expecting visitors, but none such as you. Begone, before my company arrives. I should not tolerate the mood being ruined by a band of miscreants.~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #8148 /* ~You again?! You have certainly taken an unhealthy interest in my personal affairs. I should like you to make a hasty exit and not return, lest I be forced into drastic actions.~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #8149 /* ~I can tolerate no more of your incursions! Dispose of these nosy vermin!~ */
  IF ~~ THEN DO ~CreateCreature("MERC",[339.330],S)
CreateCreature("MERC",[431.310],S)
CreateCreature("MERC",[372.348],S)
CreateCreature("MERC",[391.365],S)
CreateCreature("MERC",[427.348],S)
CreateCreature("MERC",[457.334],S)
~ EXIT
END

IF ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 3 // from:
  SAY #8150 /* ~I hate this whole climate of fear that the bandits have placed us in. I tell you, one day I'm gonna do something about it! You're my friend, why don't you do something about it?!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #9048 /* ~Get out of my sight! I'll do nothing for you!~ */
  IF ~~ THEN EXIT
END
