// creator  : weidu.exe (version 23100)
// argument : NOBLEW3.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~NOBLEW3~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)
!Dead("noblem3")~ THEN BEGIN 0 // from:
  SAY #15049 /* ~Excuse me, but it is impertinent to speak to a lady of class when she is accompanied by her husband.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1 // from: NOBLEM3:0.0
  SAY #15051 /* ~(I think far too light to be Calimshite.)~ */
  IF ~~ THEN EXTERN ~NOBLEM3~ 1
END

IF ~~ THEN BEGIN 2 // from: NOBLEM3:1.0
  SAY #15053 /* ~(Nonsense, not nearly enough class.)~ */
  IF ~~ THEN EXTERN ~NOBLEM3~ 2
END

IF ~~ THEN BEGIN 3 // from: NOBLEM3:2.0
  SAY #15055 /* ~(Not nearly civilized enough to be from Waterdeep, darling.  Now you're just being silly.)~ */
  IF ~~ THEN EXTERN ~NOBLEM3~ 3
END

IF ~~ THEN BEGIN 4 // from: NOBLEM3:3.0
  SAY #15057 /* ~(Certainly not.  They don't look half so wealthy as to be Amnish.)~ */
  IF ~~ THEN EXTERN ~NOBLEM3~ 4
END

IF ~~ THEN BEGIN 5 // from: NOBLEM3:4.0
  SAY #15059 /* ~(Agreed.  Shhh!  They'll hear us!)~ */
  IF ~~ THEN EXTERN ~NOBLEM3~ 5
END

IF ~~ THEN BEGIN 6 // from: NOBLEM3:5.0
  SAY #15061 /* ~Yes, we have.  Good business, then, and good day.~ */
  IF ~~ THEN EXIT
END
