// creator  : weidu.exe (version 23100)
// argument : GIRL1.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~GIRL1~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #17689 /* ~Eeeeek!  Who are you?  You aren't here to hurt me, too, are you?~ */
  IF ~~ THEN REPLY #17690 /* ~No, child.  I am here to let you free.  Quickly, now.~ */ GOTO 1
  IF ~~ THEN REPLY #17691 /* ~Don't be daft, girl.  You're free, so get moving!~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.1 0.0
  SAY #17692 /* ~Oh... oh!  (sob!)  I'm free?  Oh, thank you, <SIRMAAM>, thank you!~ */
  IF ~~ THEN DO ~AddexperienceParty(2500)
EscapeArea()
~ EXIT
END
