// creator  : weidu.exe (version 23600)
// argument : PARDA1.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~PARDA1~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 3 even though they appear after this state */
~  True()
~ THEN BEGIN 0 // from:
  SAY #9708 /* ~<CHARNAME>, you cut yourself above the brow, there— What is wrong, child? Something in your eyes tells me that something is very wrong indeed.~ */
  IF ~~ THEN REPLY #9709 /* ~Oh, Parda! There was a man in there, he smelled like the stables, and he— and he tried to kill me, it was horrible...~ */ GOTO 1
  IF ~~ THEN REPLY #9710 /* ~It's— It's nothing Parda. One of the cats didn't like me petting it. I'm all right, really...~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #9711 /* ~Hurry then, child. Equip yourself at the Inn and go join Gorion on the steps of the library... I had a sense something like this might happen.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #9712 /* ~Mm, yes, well... Get what you need from the Inn then, for Gorion is desperate for you to be off.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF WEIGHT #0 ~  NumInPartyGT(1)
~ THEN BEGIN 3 // from:
  SAY #20641 /* ~All of you should watch yourselves carefully. There have been some strange men asking about <CHARNAME>.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
