// creator  : weidu.exe (version 23100)
// argument : DELNOB02.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~DELNOB02~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~CheckStatLT(LastTalkedToBy,15,42)
RandomNum(4,4)~ THEN BEGIN 0 // from:
  SAY #29005 /* ~Oh, dear, not another street ruffian.  Darling, we did remember to offer a donation to Ilmater, correct?  This is not a small legion of beggars to take retribution, yes?~ */
  IF ~~ THEN EXIT
END

IF ~CheckStatGT(LastTalkedToBy,14,42)
RandomNum(4,4)~ THEN BEGIN 1 // from:
  SAY #29022 /* ~Why, hello there... so nice to see someone of decent culture in this little horrid inn.  Too bad we have no servants with us to host you properly.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,1)~ THEN BEGIN 2 // from:
  SAY #29023 /* ~I cannot wait until our coachman arrives to take us away from here!  Robbed and left in an area where there have been murders!  Of all things!~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,2)~ THEN BEGIN 3 // from:
  SAY #29025 /* ~Ah... if you are one of the servants, I would like a cup of elven wine, please.  And perhaps a bit of pheasant, too... I'm feeling peckish.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,3)~ THEN BEGIN 4 // from:
  SAY #29027 /* ~I wish someone would do something about those horrid men on the second floor!  They leered at me so it was terrifying!~ */
  IF ~~ THEN EXIT
END
