// creator  : weidu.exe (version 23100)
// argument : SETHLE.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SETHLE~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~Global("TirdirGravekeeper","GLOBAL",0)
~ THEN BEGIN 0 // from:
  SAY #9736 /* ~Ain't got time to talk to ye. If'n you want to have somethin' buried you go get the permits and such. Beat it.~ */
  IF ~~ THEN EXIT
END

IF ~Global("TirdirGravekeeper","GLOBAL",1)
~ THEN BEGIN 1 // from:
  SAY #9740 /* ~You got business here, or you just like walkin' on the graves?~ */
  IF ~~ THEN REPLY #9743 /* ~Just taking a stroll. Didn't mean to bother you.~ */ GOTO 2
  IF ~~ THEN REPLY #9745 /* ~Busy day for you? Find yourself a little rushed?~ */ GOTO 4
  IF ~~ THEN REPLY #9747 /* ~What in all the hells is going on here! I demand answers!~ */ GOTO 6
END

IF ~~ THEN BEGIN 2 // from: 4.1 1.0
  SAY #9751 /* ~'At's alright then. You just watch your step and such.~ */
  IF ~~ THEN GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #9752 /* ~Hey, you look like you're a bit important. Like you're a bit tough and such. You got any... ah... special things you need taken care of?~ */
  IF ~~ THEN REPLY #9754 /* ~What are you suggesting? Something against the law?~ */ GOTO 5
  IF ~~ THEN REPLY #9755 /* ~Like perhaps burying people alive? Are you paid well for this service?~ */ GOTO 7
  IF ~~ THEN REPLY #9756 /* ~I will play this game no longer! I know what you have been doing!~ */ GOTO 6
END

IF ~~ THEN BEGIN 4 // from: 1.1
  SAY #9757 /* ~A little. Why you ask that, friend?~ */
  IF ~~ THEN REPLY #9761 /* ~Thought you might have cut a few corners, like burying a man alive!~ */ GOTO 6
  IF ~~ THEN REPLY #9762 /* ~No reason, really. Just making small talk. Nice day for a stroll.~ */ GOTO 2
END

IF ~~ THEN BEGIN 5 // from: 3.0
  SAY #9763 /* ~No, no, forget I said anything. Good day to you, <SIRMAAM>.~ */
  IF ~~ THEN REPLY #9764 /* ~Good day.~ */ EXIT
  IF ~~ THEN REPLY #9765 /* ~I know what you are up to here!~ */ GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 7.0 5.1 4.0 3.2 1.2
  SAY #9766 /* ~I don't know what you are talkin'... I... I ain't done anything wrong! I'm just a simple gravekeeper, ain't no crime here!~ */
  IF ~~ THEN REPLY #9768 /* ~Don't toy with me! I'll plant you in one of your own graves!~ */ GOTO 8
  IF ~~ THEN REPLY #9769 /* ~Well, perhaps we should let the guards determine that. I'll go find some.~ */ GOTO 8
END

IF ~~ THEN BEGIN 7 // from: 3.1
  SAY #9767 /* ~Yeah, yeah pretty goo... I mean... No! No, nothing like that here!~ */
  IF ~~ THEN GOTO 6
END

IF ~~ THEN BEGIN 8 // from: 6.1 6.0
  SAY #9770 /* ~Oooh, this is getting complicated! I didn't do anything! Almost nothing! He would have killed me if I hadn't helped!~ */
  IF ~~ THEN REPLY #9772 /* ~Tell me everything about the man that was buried alive!~ */ GOTO 9
  IF ~~ THEN REPLY #26518 /* ~Talk or it will be the end of you!~ */ GOTO 9
END

IF ~~ THEN BEGIN 9 // from: 8.1 8.0
  SAY #26520 /* ~I don't know nothing! I just lets them bury what they want when I fill in the graves! It's a man in red what's I see! He's the one. He pays gold and I turn my head! You want him!~ */
  IF ~~ THEN REPLY #26523 /* ~Where is he now? Tell me!~ */ GOTO 10
  IF ~~ THEN REPLY #26524 /* ~You must see him to get payment. Where do you meet?~ */ GOTO 10
END

IF ~~ THEN BEGIN 10 // from: 9.1 9.0
  SAY #26527 /* ~I don't know where he is, he comes here. Look, I help you. I think I see him sometimes by Bridge District. There I help good! You're not going to tell anyone, are you? Are you?~ */
  IF ~~ THEN REPLY #26529 /* ~Pathetic creature! Run away, far away, and don't you ever come back!~ */ GOTO 11
  IF ~~ THEN REPLY #26530 /* ~I will not let this slide. The guards will hear of this!~ */ GOTO 11
  IF ~~ THEN REPLY #26531 /* ~This would be too horrible a truth to get out. I'm just going to kill you so it stops!~ */ GOTO 11
END

IF ~~ THEN BEGIN 11 // from: 10.2 10.1 10.0
  SAY #26536 /* ~Nooo! Gotta run! Gotta get away!~ */
  IF ~~ THEN DO ~SetGlobal("TalkedToSethle","GLOBAL",1)
EscapeArea()
~ UNSOLVED_JOURNAL #34307 /* ~Find the kidnappers who buried Tirdir.

The gravekeeper, Sethle, made a habit of looking the other way when the kidnappers buried people alive here.  The man in red was his contact, but Sethle could only say that he is sometimes in the Bridge District.~ */ EXIT
END
