// creator  : weidu.exe (version 23100)
// argument : FARTHIN.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~FARTHIN~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF ~~ THEN BEGIN 0 // from:
  SAY #1786 /* ~What is going on here?  Who are these... oh, hello Nalia. My deepest sympathies to you this day. Your father was a fine man.~ */
  IF ~~ THEN EXTERN ~NALIAJ~ 102
END

IF ~~ THEN BEGIN 1 // from:
  SAY #1788 /* ~Stop this 'Lord Roenall' business. I'll not have such formalities. 'Farthington' is my name among friends, 'Farthy' if out of sight of the missus. Hrmph heh?~ */
  IF ~~ THEN EXTERN ~NALIAJ~ 103
END

IF ~~ THEN BEGIN 2 // from:
  SAY #1790 /* ~Yes well, OH!  Is it true your home has been overrun by barbarians?  My guards will have you home and safe in no time... there are none finer!~ */
  IF ~~ THEN EXTERN ~NALIAJ~ 105
END

IF ~~ THEN BEGIN 3 // from:
  SAY #1792 /* ~Yes, well... OH! Isaea says you abandoned your home to wander as a peasant.  Really, if your estate needs guards or accountants I would be happy to...~ */
  IF ~~ THEN EXTERN ~NALIAJ~ 104
END

IF ~~ THEN BEGIN 4 // from:
  SAY #1795 /* ~Of course, a fine tradition. I know many a name that was started in that way... the Curstwerds of Muraan, for example.  I'm glad to see you follow...~ */
  IF ~~ THEN EXTERN ~ISAEA~ 7
END

IF ~~ THEN BEGIN 5 // from:
  SAY #1798 /* ~Quite, quite. All my best, my dear.~ */
  IF ~~ THEN EXTERN ~NALIAJ~ 106
END

IF WEIGHT #2 /* Triggers after states #: 8 10 even though they appear after this state */
~OR(5)
!Name("Nalia",LastTalkedToBy)
Dead("Nalia")
!InParty("Nalia")
!See("Nalia")
StateCheck("Nalia",STATE_SLEEPING)
RandomNum(2,2)~ THEN BEGIN 6 // from:
  SAY #1809 /* ~A fine girl, that Nalia. Good head on her shoulders. Never understood what she saw in Isaea. Fetch me a drink, will you?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 8 10 even though they appear after this state */
~NumTimesTalkedToGT(0)
Name("Nalia",LastTalkedToBy)
!Dead("Nalia")
InParty("Nalia")
See("Nalia")
!StateCheck("Nalia",STATE_SLEEPING)~ THEN BEGIN 7 // from:
  SAY #1810 /* ~Get yourself some rest, my dear. You've had quite a shock and a bumpy ride. We'll get it sorted out in good time.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~Name("Nalia",LastTalkedToBy)
!Dead("Nalia")
InParty("Nalia")
See("Nalia")
!StateCheck("Nalia",STATE_SLEEPING)
NumTimesTalkedTo(0)~ THEN BEGIN 8 // from:
  SAY #46160 /* ~Nalia, my dear, I must reiterate what a shame it is your father is no longer with us. He was a fine man, despite his eccentricities.~ */
  IF ~~ THEN EXTERN ~NALIAJ~ 205
END

IF ~~ THEN BEGIN 9 // from:
  SAY #46162 /* ~Yes, well, mutual respect, despite our little spats. That was the key to his success. My sympathies again, Nalia.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #1 ~OR(5)
!Name("Nalia",LastTalkedToBy)
Dead("Nalia")
!InParty("Nalia")
!See("Nalia")
StateCheck("Nalia",STATE_SLEEPING)
RandomNum(2,1)~ THEN BEGIN 10 // from:
  SAY #46163 /* ~Lord de'Arnise certain kept varied company. I recognize very few people, least of all yourself. If you would excuse me...~ */
  IF ~~ THEN EXIT
END
