// creator  : weidu.exe (version 23100)
// argument : SARGRD02.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SARGRD02~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~!Dead("gromnir")
~ THEN BEGIN 0 // from:
  SAY #65797 /* ~Gromnir is a coward!  We could use his men to help repel the invaders, but instead he's locked himself up inside the castle and his soldiers terrorize our citizens!~ */
  IF ~~ THEN EXIT
END

IF ~Dead("gromnir")
~ THEN BEGIN 1 // from:
  SAY #65798 /* ~Even if Saradush falls, I get some satisfaction knowing I've outlived that coward Gromnir!~ */
  IF ~~ THEN EXIT
END
