// creator  : weidu.exe (version 23600)
// argument : IRON12.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~IRON12~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #7588 /* ~Hey, no one's supposed to be down here. State your business, 'fore I have to give you the beats.~ */
  IF ~  ReactionLT(LastTalkedToBy,FRIENDLY_LOWER)
~ THEN REPLY #7594 /* ~Don't get so excited! We're just checking out some wares that we bought from the Iron Throne.~ */ GOTO 1
  IF ~  ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
~ THEN REPLY #7595 /* ~Don't get so excited! We're just checking out some wares that we bought from the Iron Throne.~ */ GOTO 2
  IF ~  ReactionLT(LastTalkedToBy,FRIENDLY_LOWER)
~ THEN REPLY #7596 /* ~We're new recruits. We were told to have a look around, so that's what we're doing.~ */ GOTO 3
  IF ~  ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
~ THEN REPLY #7597 /* ~We're new recruits. We were told to have a look around, so that's what we're doing.~ */ GOTO 4
  IF ~~ THEN REPLY #7598 /* ~Eat steel, scum!~ */ DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #7589 /* ~I wasn't told, and I think ye're lying.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #7590 /* ~Okay, carry on then.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #7591 /* ~Lying scum! There aren't any new recruits.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.3
  SAY #7592 /* ~Well, if that's true, ye're still not supposed ta be in the basements. Git outta here.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 5 // from:
  SAY #7599 /* ~Hey, buddy, take as long as you want down here. It's all been rather lax since the two bosses left.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from:
  SAY #9222 /* ~You're not welcome here! You'll pay with your life!~ */
  IF ~~ THEN EXIT
END
