// creator  : weidu.exe (version 23600)
// argument : PROST7.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~PROST7~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #8307 /* ~ 'Ere fool! Step back a bit! You're crowding me.~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #8308 /* ~I don't much care if you're happy to see me, as long as that's a pouch of coins.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from:
  SAY #8309 /* ~Don't ye go messin' wit' these other hedge dollies. They don't know the business like I do.~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(2)
~ THEN BEGIN 3 // from:
  SAY #8310 /* ~Hey! Don't be scarin' away the marks, ye dirty cully<GIRLBOY>s!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #8311 /* ~Guards! Ye fools have let thieves into our midst!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #8312 /* ~Guards! Quickly! Murder!~ */
  IF ~~ THEN EXIT
END

IF ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 6 // from:
  SAY #8313 /* ~All I can tell you, lover, is to watch for Slythe and Krystin. They're crazy.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from:
  SAY #9099 /* ~Get near me again and I'll have your nethers on a platter!~ */
  IF ~~ THEN EXIT
END
