// creator  : weidu.exe (version 23100)
// argument : PACE.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PACE~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #23295 /* ~Hello, well met, and welcome to our little place. Not much to see, eh? Never you mind, because good company will fill any room. What can little Pace do for you?~ */
  IF ~~ THEN REPLY #23310 /* ~Nothing much. I was just curious. Care to give me a tour?~ */ GOTO 1
  IF ~~ THEN REPLY #23311 /* ~You seem a happy chap. Been with the Harpers long?~ */ GOTO 2
  IF ~~ THEN REPLY #42530 /* ~Perhaps you could tell me something about the Shadow Thieves in the city.~ */ GOTO 12
  IF ~GlobalLT("chapter","GLOBAL",4)
~ THEN REPLY #42531 /* ~I'm searching for a friend of mine who has been captured by the Cowled Wizards... do you know anything of them?~ */ GOTO 15
  IF ~~ THEN REPLY #23313 /* ~A bit young, aren't you? For this type of work, I mean.~ */ GOTO 4
  IF ~~ THEN REPLY #23312 /* ~Ahh, leave me be.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 15.0 14.0 0.0
  SAY #23314 /* ~There's not much else to see. The rest pales in comparison to the main room. I prefer the simpler surroundings of the old glade, but Galvarey knows best.~ */
  IF ~~ THEN REPLY #23315 /* ~What about upstairs? Could I see up there?~ */ GOTO 7
  IF ~~ THEN REPLY #23316 /* ~This is not your usual kind of base? Don't you need a permanent home of some sorts to plan in?~ */ GOTO 8
  IF ~GlobalLT("chapter","GLOBAL",4)
~ THEN REPLY #42547 /* ~I'm searching for a friend of mine who has been captured by the Cowled Wizards... do you know anything of them?~ */ GOTO 15
  IF ~~ THEN REPLY #42549 /* ~Perhaps you could tell me something about the Shadow Thieves in the city.~ */ GOTO 12
  IF ~~ THEN REPLY #23317 /* ~Ahh, I see I'm not going to get anything out of you. Goodbye.~ */ GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 15.1 14.1 0.1
  SAY #23328 /* ~Quite some time, though I am still relatively new. I do what I can.~ */
  IF ~~ THEN REPLY #23342 /* ~And what do you do? You don't look much like a strong workhorse kind of man.~ */ GOTO 4
  IF ~~ THEN REPLY #23343 /* ~Care to let me see the place then? How about upstairs?~ */ GOTO 7
  IF ~GlobalLT("chapter","GLOBAL",4)
~ THEN REPLY #42548 /* ~I'm searching for a friend of mine who has been captured by the Cowled Wizards... do you know anything of them?~ */ GOTO 15
  IF ~~ THEN REPLY #42550 /* ~Perhaps you could tell me something about the Shadow Thieves in the city.~ */ GOTO 12
  IF ~~ THEN REPLY #23344 /* ~Interesting. Well, I'll be off.~ */ GOTO 9
END

IF ~~ THEN BEGIN 3 // from: 1.4 0.5
  SAY #23329 /* ~Well, if that is what you wish. Mind you don't step on the toes of the more experienced members. They don't tolerate such attitude for long.~ */
  IF ~!IsValidForPartyDialog("Korgan")
!IsValidForPartyDialog("Minsc")~ THEN EXIT
  IF ~IsValidForPartyDialog("Korgan")~ THEN EXTERN ~KORGANJ~ 87
  IF ~!IsValidForPartyDialog("Korgan")
IsValidForPartyDialog("Minsc")~ THEN EXTERN ~MINSCJ~ 116
END

IF ~~ THEN BEGIN 4 // from: 15.3 14.3 2.0 0.4
  SAY #23330 /* ~What type of work? The Harpers do many things. Why, some of these old guys can spin a scheme to make your head spin. It's a wonder, it is...~ */
  IF ~!IsValidForPartyDialog("HaerDalis")
!IsValidForPartyDialog("Jan")
!IsValidForPartyDialog("Edwin")~ THEN GOTO 6
  IF ~IsValidForPartyDialog("HaerDalis")~ THEN EXTERN ~HAERDAJ~ 81
  IF ~!IsValidForPartyDialog("HaerDalis")
IsValidForPartyDialog("Jan")~ THEN EXTERN ~JANJ~ 114
  IF ~!IsValidForPartyDialog("HaerDalis")
!IsValidForPartyDialog("Jan")
IsValidForPartyDialog("Edwin")~ THEN EXTERN ~EDWINJ~ 68
END

IF ~True()
~ THEN BEGIN 5 // from:
  SAY #23331 /* ~I don't have much else to say. Best you move along.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: 10.0 8.0 7.2 4.0
  SAY #23334 /* ~... Sorry, Berinvar is giving me a rather nasty look. I'd better let you get on your way.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from: 2.1 1.0
  SAY #23335 /* ~Sure, I don't see why no... err... actually that probably wouldn't be a good idea. It wouldn't be safe for you because... you're not recognized as a Harper.~ */
  IF ~~ THEN REPLY #23360 /* ~Recognized? You mean the amulets you seem to all be wearing?~ */ GOTO 10
  IF ~~ THEN REPLY #23361 /* ~I thought you a secret organization of sorts. You need to be recognized?~ */ GOTO 11
  IF ~~ THEN REPLY #23362 /* ~Why is it not safe?~ */ GOTO 6
END

IF ~~ THEN BEGIN 8 // from: 1.1
  SAY #23336 /* ~Oh, we're quite good at thinking on our feet. Usually we set up, do the job and move on before anyone knows it. We would have done that here but... ehh...~ */
  IF ~~ THEN GOTO 6
END

IF ~~ THEN BEGIN 9 // from: 15.4 14.4 2.4
  SAY #23345 /* ~Good talking to you. Be... be careful, friend.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 10 // from: 7.0
  SAY #23363 /* ~What... yes... yes, these are the symbols that show we are Harpers. Ehh, one second.~ */
  IF ~OR(4)
Dead("Jaheira")
!InParty("Jaheira")
!See("Jaheira")
StateCheck("Jaheira",STATE_SLEEPING)~ THEN UNSOLVED_JOURNAL #47866 /* ~Find out what happened to Montaron.

In conversation with the Harpers, it was mentioned that the second floor is protected by guardians of some nature... who would not recognize me as a Harper and were very dangerous.~ */ GOTO 6
  IF ~!Dead("Jaheira")
InParty("Jaheira")
See("Jaheira")
!StateCheck("Jaheira",STATE_SLEEPING)~ THEN JOURNAL #47866 /* ~Find out what happened to Montaron.

In conversation with the Harpers, it was mentioned that the second floor is protected by guardians of some nature... who would not recognize me as a Harper and were very dangerous.~ */ FLAGS 128 EXTERN ~JAHEIRAJ~ 394
END

IF ~~ THEN BEGIN 11 // from: 7.1
  SAY #23364 /* ~Well, under certain circumstances we... uh... oh, look, Berinvar wants to speak with you. I'd better let you get going.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 12 // from: 15.2 2.3 1.3 0.2
  SAY #42532 /* ~Well, that's a big subject.  I'm sure you already know plenty, right?  They have a big influence in the city... too much, maybe... and they run the Docks.~ */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 13 // from: 12.0
  SAY #42533 /* ~There's some trouble, too, between them and some new group.  Rival guild, maybe, although they can't match the Shadow Thieves in sheer size.~ */
  IF ~~ THEN GOTO 14
END

IF ~~ THEN BEGIN 14 // from: 13.0
  SAY #42535 /* ~But, who knows?  Maybe one'll destroy the other.  One thing's for sure, we're going to look into it and make sure it turns out the way it's s'posed to.~ */
  IF ~~ THEN REPLY #42536 /* ~I see.  Care to give me a tour of the place?~ */ GOTO 1
  IF ~~ THEN REPLY #42537 /* ~Hmm.  Been with the Harpers long?~ */ GOTO 2
  IF ~GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #42538 /* ~I'm searching for a friend of mine who has been captured by the Cowled Wizards... do you know anything of them?~ */ GOTO 15
  IF ~~ THEN REPLY #42539 /* ~A bit young, aren't you? For this type of work, I mean.~ */ GOTO 4
  IF ~~ THEN REPLY #42540 /* ~I see.  Well, I'll be going then.~ */ GOTO 9
END

IF ~~ THEN BEGIN 15 // from: 14.2 2.2 1.2 0.3
  SAY #42541 /* ~Hm.  Big organization of wizards with their hands in everything.  Not my field, though... Meronia could probably tell you a lot more about them.~ */
  IF ~~ THEN REPLY #42542 /* ~I see.  Care to give me a tour of the place?~ */ GOTO 1
  IF ~~ THEN REPLY #42543 /* ~Been with the Harpers long?~ */ GOTO 2
  IF ~GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #42544 /* ~Perhaps, then, you could tell me something about the Shadow Thieves in the city.~ */ GOTO 12
  IF ~~ THEN REPLY #42545 /* ~A bit young, aren't you? For this type of work, I mean.~ */ GOTO 4
  IF ~~ THEN REPLY #42546 /* ~I see.  Well, I'll be going then.~ */ GOTO 9
END
