// creator  : weidu.exe (version 23100)
// argument : PALKNI05.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PALKNI05~

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #34005 /* ~Beasts! Curs! Your terror ends here!~ */
  IF ~~ THEN REPLY #34006 /* ~Can't we talk about this?~ */ GOTO 1
  IF ~~ THEN REPLY #34007 /* ~No! Yours is the evil that will be crushed here today!~ */ GOTO 2
  IF ~~ THEN REPLY #34008 /* ~Wait! I would speak at you!~ */ GOTO 3
  IF ~~ THEN REPLY #34009 /* ~You'll be dead before my words are through echoing in your head, monster!~ */ GOTO 4
  IF ~~ THEN REPLY #34015 /* ~You are awfully eloquent for a beast of your size. We should talk a moment.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #34010 /* ~There will be no talk! We shall not deal with monsters that have no concept of honor! No more words! Attack!~ */
  IF ~~ THEN DO ~SetGlobal("PaladinsStartBattle","GLOBAL",1)~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #34011 /* ~Brave words from one so foul, but you cannot win in the face of our divine righteousness!~ */
  IF ~~ THEN DO ~SetGlobal("PaladinsStartBattle","GLOBAL",1)~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.4 0.2
  SAY #34012 /* ~No more words! Your lies will taint this land no longer; your crimes will trouble the people not a second more!~ */
  IF ~~ THEN DO ~SetGlobal("PaladinsStartBattle","GLOBAL",1)~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.3
  SAY #34013 /* ~You would call me a monster?! You have nerve for such a beast! Fight, and know that your death is inevitable!~ */
  IF ~~ THEN DO ~SetGlobal("PaladinsStartBattle","GLOBAL",1)~ EXIT
END
