// creator  : weidu.exe (version 23600)
// argument : GIRBA2.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~GIRBA2~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #8836 /* ~I spent the whole week with Dad. I wish travel were safer; he's kind of boring to play with.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #1 ~  NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #8837 /* ~People aren't smiling as much as they used to. Everybody should cheer up.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 3 even though they appear after this state */
~  True()
~ THEN BEGIN 2 // from:
  SAY #8838 /* ~Some of the girls are saving up for swords, but I think they're silly. I want a bow.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 3 // from:
  SAY #8839 /* ~Can you give me a dolly?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #9024 /* ~Leave me alone! You're mean!~ */
  IF ~~ THEN EXIT
END
