// creator  : weidu.exe (version 23100)
// argument : ULF.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~ULF~

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #22059 /* ~Murder is not what I was expecting.~ */
  IF ~~ THEN REPLY #22070 /* ~Anishai~ */ GOTO 1
  IF ~ReactionGT(LastTalkedToBy,9)~ THEN REPLY #22071 /* ~Anishai~ */ GOTO 4
  IF ~ReactionLT(LastTalkedToBy,10)~ THEN REPLY #22073 /* ~Black Market Thief~ */ GOTO 5
  IF ~~ THEN REPLY #22074 /* ~Black Market Thief~ */ GOTO 6
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #22060 /* ~I should hope not. Return here when you are done. I will be waiting.~ */
  IF ~~ THEN DO ~Shout(99)
Enemy()
ActionOverride("leaggu1",Enemy())
ActionOverride("leaggu1",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu2",Enemy())
ActionOverride("leaggu2",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu3",Enemy())
ActionOverride("leaggu3",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu4",Enemy())
ActionOverride("leaggu4",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu5",Enemy())
ActionOverride("leaggu5",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu6",Enemy())
ActionOverride("leaggu6",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu7",Enemy())
ActionOverride("leaggu7",AttackReevaluate(LastTalkedToBy("ulf"),8)
~ EXIT
END

IF ~~ THEN BEGIN 2 // from:
  SAY #22061 /* ~Lost one point of intelligence~ */
  IF ~~ THEN DO ~Shout(99)
Enemy()
ActionOverride("leaggu1",Enemy())
ActionOverride("leaggu1",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu2",Enemy())
ActionOverride("leaggu2",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu3",Enemy())
ActionOverride("leaggu3",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu4",Enemy())
ActionOverride("leaggu4",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu5",Enemy())
ActionOverride("leaggu5",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu6",Enemy())
ActionOverride("leaggu6",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu7",Enemy())
ActionOverride("leaggu7",AttackReevaluate(LastTalkedToBy("ulf"),8)~ EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #22062 /* ~And make your next visit earlier. I do not enjoy the sunlight. I have... very delicate skin.~ */
  IF ~~ THEN DO ~Shout(99)
Enemy()
ActionOverride("leaggu1",Enemy())
ActionOverride("leaggu1",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu2",Enemy())
ActionOverride("leaggu2",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu3",Enemy())
ActionOverride("leaggu3",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu4",Enemy())
ActionOverride("leaggu4",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu5",Enemy())
ActionOverride("leaggu5",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu6",Enemy())
ActionOverride("leaggu6",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu7",Enemy())
ActionOverride("leaggu7",AttackReevaluate(LastTalkedToBy("ulf"),8)~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 6.1 0.1
  SAY #22063 /* ~Then send flowers and wish him well.  What were you expecting? They are thieves and assassins; we must be uncompromising.  Do you wish to do the deed or not?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 0.2
  SAY #22066 /* ~Gorvin~ */
  IF ~~ THEN DO ~Shout(99)
Enemy()
ActionOverride("leaggu1",Enemy())
ActionOverride("leaggu1",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu2",Enemy())
ActionOverride("leaggu2",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu3",Enemy())
ActionOverride("leaggu3",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu4",Enemy())
ActionOverride("leaggu4",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu5",Enemy())
ActionOverride("leaggu5",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu6",Enemy())
ActionOverride("leaggu6",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu7",Enemy())
ActionOverride("leaggu7",AttackReevaluate(LastTalkedToBy("ulf"),8)~ EXIT
END

IF ~~ THEN BEGIN 6 // from: 0.3
  SAY #22067 /* ~Gorvin~ */
  IF ~~ THEN REPLY #22075 /* ~I will do it. I will not change my mind again.~ */ GOTO 7
  IF ~~ THEN REPLY #22076 /* ~I cannot do this.~ */ GOTO 4
  IF ~~ THEN REPLY #22077 /* ~Gorch~ */ GOTO 8
END

IF ~~ THEN BEGIN 7 // from: 6.0
  SAY #22068 /* ~Zyntris~ */
  IF ~~ THEN DO ~Shout(99)
Enemy()
ActionOverride("leaggu1",Enemy())
ActionOverride("leaggu1",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu2",Enemy())
ActionOverride("leaggu2",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu3",Enemy())
ActionOverride("leaggu3",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu4",Enemy())
ActionOverride("leaggu4",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu5",Enemy())
ActionOverride("leaggu5",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu6",Enemy())
ActionOverride("leaggu6",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu7",Enemy())
ActionOverride("leaggu7",AttackReevaluate(LastTalkedToBy("ulf"),8)~ EXIT
END

IF ~~ THEN BEGIN 8 // from: 6.2
  SAY #22069 /* ~Zyntris~ */
  IF ~~ THEN DO ~Shout(99)
Enemy()
ActionOverride("leaggu1",Enemy())
ActionOverride("leaggu1",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu2",Enemy())
ActionOverride("leaggu2",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu3",Enemy())
ActionOverride("leaggu3",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu4",Enemy())
ActionOverride("leaggu4",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu5",Enemy())
ActionOverride("leaggu5",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu6",Enemy())
ActionOverride("leaggu6",AttackReevaluate(LastTalkedToBy("ulf"),8)
ActionOverride("leaggu7",Enemy())
ActionOverride("leaggu7",AttackReevaluate(LastTalkedToBy("ulf"),8)~ EXIT
END

IF ~True()~ THEN BEGIN 9 // from:
  SAY #22078 /* ~Gorch~ */
  IF ~~ THEN EXIT
END
