// creator  : weidu.exe (version 23100)
// argument : ARNTRA01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~ARNTRA01~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #39151 /* ~(pant)  Alright... alright then.  Are you ready for another match?~ */
  IF ~~ THEN EXTERN ~ARNTRA02~ 0
END

IF ~~ THEN BEGIN 1 // from: ARNTRA02:0.0
  SAY #39153 /* ~And risk Pelanna catching us?  Not on your life.  Ready or not, then, let's begin!~ */
  IF ~~ THEN DO ~SetGlobalTimer("TraineeFightEnd","GLOBAL",20)
SetGlobal("TraineeFight","AR0307",1)
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: ARNTRA02:1.0
  SAY #39156 /* ~Well, you should be more careful which spells you choose to rely on.  And besides, sometimes the sword is just faster.~ */
  IF ~~ THEN EXTERN ~ARNTRA02~ 2
END

IF ~~ THEN BEGIN 3 // from: ARNTRA02:2.0
  SAY #39158 /* ~Heh... well, you never know.  She could be listening from the shadows, right?  Nothing wrong with a few extra brownie points, if you know what I mean.~ */
  IF ~~ THEN EXTERN ~ARNTRA02~ 3
END

IF ~~ THEN BEGIN 4 // from: ARNTRA02:3.0
  SAY #39161 /* ~Well, we'll see, heh.~ */
  IF ~~ THEN DO ~ActionOverride("arntra02",EscapeArea())
EscapeArea()
~ EXIT
END

IF ~True()
~ THEN BEGIN 5 // from:
  SAY #39163 /* ~Sorry, my friend... Pelanna has us training together, at the moment.  She'd murder us if she saw us chatting.  Perhaps another time?~ */
  IF ~~ THEN EXIT
END
