// creator  : weidu.exe (version 23100)
// argument : SARCPT01.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SARCPT01~

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #64594 /* ~Countess Santele, I know this is difficult for you.  But you have to make a positive identification.~ [SARCPT07] */
  IF ~~ THEN DO ~SetGlobal("INFORMPLOTCUTACTIVE","GLOBAL",1)
~ EXTERN ~SARCNT01~ 0
END

IF ~~ THEN BEGIN 1 // from: SARMAT01:0.0
  SAY #64595 /* ~You are certain, Countess?  There is no mistake?~ [SARCPT08] */
  IF ~~ THEN EXTERN ~SARCNT01~ 1
END

IF ~~ THEN BEGIN 2 // from: SARKIS01:1.0
  SAY #64596 /* ~You make no demands of me, Kiser Jhaeri!  I fulfill my duties as I see fit!  Men, take Mateo away.  And escort the Countess to her quarters.~ [SARCPT09] */
  IF ~~ THEN EXTERN ~SARCNT01~ 2
END

IF ~~ THEN BEGIN 3 // from: SARKIS01:2.0
  SAY #64597 /* ~You are free to go, Kiser.  Get out of my sight - I'm in no mood to see your unscrupulous face right now!~ [SARCPT10] */
  IF ~~ THEN EXTERN ~SARKIS01~ 3
END

IF ~True()
~ THEN BEGIN 4 // from:
  SAY #64598 /* ~What?  Oh, you must be the ones Melissan told me about.  Just what our town needs - more Bhaalspawn.  *Sigh*.  My name is Captain Samand, and I'm a very busy man right now.~ [SARCPT11] */
  IF ~~ THEN REPLY #64607 /* ~I need to ask you a few questions.~ */ GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 24.3 10.0 9.0 8.0 7.0 4.0
  SAY #64599 /* ~Well, you better make it quick.  I can't stay for long - I must see to the defense of the walls.~ */
  IF ~Global("InformerPlot","GLOBAL",0)
~ THEN REPLY #64600 /* ~Why did your soldiers drag that young man away?~ */ GOTO 11
  IF ~!Dead("gromnir")
~ THEN REPLY #64601 /* ~I'd like to ask you a few questions about Gromnir.~ */ GOTO 6
  IF ~~ THEN REPLY #64602 /* ~What can you tell me about Melissan?~ */ GOTO 8
  IF ~!Dead("gromnir")
~ THEN REPLY #64603 /* ~Do you know some way I can get into the castle to see Gromnir?~ */ GOTO 9
  IF ~~ THEN REPLY #64604 /* ~Is there anywhere in town I can go to replenish my supplies, or maybe get some healing?~ */ GOTO 10
  IF ~Global("InformerPlot","GLOBAL",1)
~ THEN REPLY #64682 /* ~I think I've heard enough.  I'll be going now.~ */ GOTO 25
END

IF ~~ THEN BEGIN 6 // from: 5.1
  SAY #64605 /* ~Gromnir isn't much of a soldier, abandoning the city like he did.  And as a ruler, he's even more of a tyrant than Count Santele.~ */
  IF ~~ THEN GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 6.0
  SAY #64608 /* ~The townsfolk are better off since Il-Khan locked himself in that castle.  Me and my soldiers have served as the Saradush militia for years; we don't need Gromnir's help to defend the town.~ */
  IF ~~ THEN REPLY #64612 /* ~I have some more questions.~ */ GOTO 5
END

IF ~~ THEN BEGIN 8 // from: 5.2
  SAY #64616 /* ~Saradush would have been better off if she had never brought all those Bhaalspawn here.  Sure, she tries to help during the siege, but it's too little, too late.  The damage is already done.~ */
  IF ~~ THEN REPLY #64618 /* ~I need to ask you another question.~ */ GOTO 5
END

IF ~~ THEN BEGIN 9 // from: 5.3
  SAY #64621 /* ~The only way in I know of is straight through the front gates - but those are locked up tight.  Sorry, Bhaalspawn, but you're stuck out here with the rest of us.~ */
  IF ~~ THEN REPLY #64624 /* ~Can I ask you another question?~ */ GOTO 5
END

IF ~~ THEN BEGIN 10 // from: 5.4
  SAY #64625 /* ~Go to the Tankard Tree; the bartender there can set you up with anything you need.  Or the Temple of Waukeen, if you're the religious type.~ */
  IF ~~ THEN REPLY #64626 /* ~Can I ask you another question?~ */ GOTO 5
END

IF ~~ THEN BEGIN 11 // from: 5.0
  SAY #64628 /* ~That?  Oh... a most unpleasant matter.  A few days ago someone opened a secret gate into the town.  Saradush could easily have been overrun.   We just discovered the traitor was a young man named Mateo.~ */
  IF ~~ THEN REPLY #64629 /* ~You don't sound convinced.~ */ GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 11.0
  SAY #64630 /* ~There's no doubt in my mind that *someone* betrayed us.  The enemy came through a small sewer outlet that was protected by both a locked iron grate and several powerful magical wards.~ */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 13 // from: 12.0
  SAY #64631 /* ~There is no way to open that entrance from the outside.  But Mateo is a faithful soldier, not the type of man to betray Saradush.~ */
  IF ~~ THEN REPLY #64632 /* ~Maybe he didn't.  Are there any other suspects?~ */ GOTO 14
END

IF ~~ THEN BEGIN 14 // from: 13.0
  SAY #64633 /* ~An alarm was raised and my soldiers arrived only a few moments after the gate was opened.  We found three people in the area: Mateo, Ardic Santele, and the merchant Kiser Jhaeri.~ */
  IF ~~ THEN GOTO 15
END

IF ~~ THEN BEGIN 15 // from: 14.0
  SAY #64634 /* ~When we began our investigations, I strongly suspected Kiser.  He's a greedy, self-serving weasel who would sell his own mother if the price was right.~ */
  IF ~~ THEN REPLY #64636 /* ~What changed your mind?~ */ GOTO 16
  IF ~~ THEN REPLY #64637 /* ~Oh, I get it.  It had to be the merchant, right?  Not one of your own precious soldiers.~ */ GOTO 16
  IF ~~ THEN REPLY #64639 /* ~So why did you arrest Mateo?~ */ GOTO 16
END

IF ~~ THEN BEGIN 16 // from: 15.2 15.1 15.0
  SAY #64640 /* ~We didn't get a chance to complete our investigations.  Ardic, the son of the Countess Santele, disappeared.  He was our primary witness.~ */
  IF ~~ THEN REPLY #64642 /* ~Perhaps Ardic himself is the culprit, did you consider this?~ */ GOTO 17
  IF ~~ THEN REPLY #64643 /* ~But somehow you still made an arrest.~ */ GOTO 19
END

IF ~~ THEN BEGIN 17 // from: 16.0
  SAY #64641 /* ~No, not Ardic.  Someone who didn't know better might think Ardic was taking revenge for Gromnir's banishment of his father.  But the Count was nothing but a cruel, violent bastard.  Gromnir did Ardic and the Countess a favor, and Ardic bears no ill will towards the town.~ */
  IF ~~ THEN REPLY #64671 /* ~Still, his disappearance is pretty suspicious.~ */ GOTO 18
END

IF ~~ THEN BEGIN 18 // from: 17.0
  SAY #64644 /* ~No, it isn't. Ardic was taking his regular shift manning the battlements; he wouldn't be the first taken by an enemy arrow or some foul spell.  Or maybe Mateo murdered him.~ */
  IF ~~ THEN REPLY #64672 /* ~Why do you suspect Mateo now?~ */ GOTO 19
END

IF ~~ THEN BEGIN 19 // from: 18.0 16.1
  SAY #64645 /* ~Our attention was focused on the vile Kiser Jhaeri, but had no proof.  Then the Countess told us that Ardic, her son, had implicated Mateo before he disappeared.~ */
  IF ~~ THEN REPLY #64647 /* ~That's a pretty weak case, if you ask me.~ */ GOTO 21
  IF ~~ THEN REPLY #64648 /* ~Maybe Ardic and the Countess are behind this, seeking revenge on Gromnir for banishing the Count.~ */ GOTO 20
  IF ~~ THEN REPLY #64651 /* ~How do you know the Countess is telling the truth?~ */ GOTO 21
END

IF ~~ THEN BEGIN 20 // from: 19.1
  SAY #64653 /* ~I doubt it.  Both Ardic and the Countess hated the Count.  He had a short temper and a heavy hand.  If Gromnir hadn't banished him... well, who can say.~ */
  IF ~~ THEN REPLY #64654 /* ~But you are still convicting Mateo solely on hearsay.~ */ GOTO 21
END

IF ~~ THEN BEGIN 21 // from: 20.0 19.2 19.0
  SAY #64656 /* ~If you knew the Countess, you would know her word is beyond reproach.  And she has nothing to gain from a lie:  Mateo was Ardic's closest friend.  Accusing him was very traumatic for her.~ */
  IF ~~ THEN GOTO 22
END

IF ~~ THEN BEGIN 22 // from: 21.0
  SAY #64657 /* ~Still, I have to admit this does not sit well in my gullet.  I was so sure Kiser Jhaeri was the culprit.  To discover it was one of my own men... I'm shocked.~ */
  IF ~~ THEN REPLY #64658 /* ~So now you just sit back and wait for the executioner?~ */ GOTO 23
  IF ~~ THEN REPLY #64659 /* ~Seems like you want to wrap this up with a quick execution.~ */ GOTO 23
  IF ~~ THEN REPLY #64661 /* ~Mind if I come to watch the traitor's execution?~ */ GOTO 23
END

IF ~~ THEN BEGIN 23 // from: 22.2 22.1 22.0
  SAY #64662 /* ~Mateo will not be executed, not while we are under siege. The defense of Saradush is my first concern... but if I had more time, I would investigate further.  I just want to find the truth.~ */
  IF ~~ THEN REPLY #64664 /* ~Perhaps I could delve deeper into this matter for you.~ */ DO ~SetGlobal("InformerPlot","GLOBAL",1)
~ GOTO 24
  IF ~~ THEN REPLY #64665 /* ~Sounds like you want someone to investigate this matter further, Captain.~ */ DO ~SetGlobal("InformerPlot","GLOBAL",1)
~ GOTO 24
  IF ~~ THEN REPLY #64666 /* ~You want the truth?  You can't handle the truth!~ */ DO ~SetGlobal("InformerPlot","GLOBAL",1)
~ GOTO 24
END

IF ~~ THEN BEGIN 24 // from: 23.2 23.1 23.0
  SAY #64668 /* ~If you wish to investigate further, I will not stand in your way.  Speak to Mateo in his cell.  The jailer will let you see him.~ */
  IF ~~ THEN REPLY #64675 /* ~Thank you for the information.  I shall be going now.~ */ GOTO 25
  IF ~~ THEN REPLY #64676 /* ~I will go visit Mateo in the jail at once.  I will right this injustice!~ */ GOTO 25
  IF ~~ THEN REPLY #64677 /* ~Forget it.  Mateo is on his own.~ */ GOTO 25
  IF ~~ THEN REPLY #64678 /* ~I still need to ask you some other questions.~ */ GOTO 5
END

IF ~~ THEN BEGIN 25 // from: 24.2 24.1 24.0 5.5
  SAY #64680 /* ~What you do is your own concern.  I must away to aid in the defense of Saradush.~ */
  IF ~~ THEN DO ~StartCutSceneMode()
MoveToPoint([553.212])
Unlock("Secret1")
OpenDoor("Secret1")
MoveToPoint([658.398])
EndCutSceneMode()
DestroySelf()
~ UNSOLVED_JOURNAL #65015 /* ~Betrayal at the Gates

Captain Samand informed me of a plot to let the enemy into Saradush through a secret gate in the wall.  On the testimony of Countess Santele the traitor, a young man named Mateo, has been taken to the Militia Headquarters.  The Captain originally suspected a vile merchant named Kiser Jhaeri, and he suggested I go speak to Mateo at the Militia Headquarters if I wish to investigate this further.~ */ EXIT
END
