// creator  : weidu.exe (version 23100)
// argument : IRON11.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~IRON11~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #4427 /* ~Strangely, the magic rolls off of Jon... causing him some mild discomfort but no lasting effects~ */
  IF ~~ THEN REPLY #4428 /* ~Right to the point, eh? That's fine with me. You are a very capable person, and I wish to propose a trade of services.~ [ARAN07] */ GOTO 1
  IF ~~ THEN REPLY #4429 /* ~I propose that you give me what I have coming already. I have paid.~ */ DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #4430 /* ~It sounds good, though I must see to Imoen. What do you propose as a deal?~ */
  IF ~~ THEN REPLY #4431 /* ~Dart +5~ */ GOTO 2
  IF ~~ THEN REPLY #4432 /* ~This is your familiar, a dust mephit currently safe within your backpack.  The dust mephit is not strong in combat, but it is slightly resistant to magical attack, immune to fire, and has the ability to cast the spells 'Glitterdust' and 'Glass Dust' to assist its master.

Abilities:
Armor Class: 2, Attack Base Damage: 1D6, regenerates 1 HP/6 seconds when injured
Resistances: Magic=10%, Fire/Magical Fire=100%, Slashing/Crushing/Missile Damage=50%
Special abilities:  Cast Glitterdust 2 times per day, Glass Dust 1 time per day, movement rate: 10~ */ GOTO 4
  IF ~~ THEN REPLY #4433 /* ~This is your familiar, a fairy dragon, currently curled up and safe within your backpack.  The mischievous fairy dragon is fairly resistant to magic, immune to fire and electricity... and has the ability to both protect and obscure itself with illusionary magic of its own.

Abilities:
Armor Class: 0, Attack Base Damage: 1D6+1 electrical
Resistances: Magic=32%, Electricity=125%, Fire/Magical Fire=100%
Special abilities:  Can cast Mirror Image and Invisibility 10' Radius, movement rate=10~ */ GOTO 4
  IF ~~ THEN REPLY #4434 /* ~This is your familiar, a ferret, currently curled up and safe in your backpack.  The ferret is an incredibly quick and agile animal, hard to hit and magically made resistant to spells.  The ferret's uncanny ability to get into almost anything unseen makes it a handy pickpocket.

Abilities:
Armor Class: -4, Attack Base Damage: 1D6
Resistances: Magic=50%
Special abilities:  Pick Pockets=85%, Hide in Shadows/Move Silently=50%, Detect Traps=25%, Open Locks=15%.~ */ GOTO 3
  IF ~~ THEN REPLY #4435 /* ~This is your familiar, an imp, currently grumpy yet safe within your backpack.  The imp is an unusual creature that is fairly quick and quite resistant to magical spells... and has the ability to cast its own spells on behalf of its master.

Abilities:
Armor Class: -2, Attack Base Damage: 1D6, regenerates 1 HP/6 seconds when injured
Resistances: Magic=25%, Fire/Magical Fire=100%, Cold/Magic Cold=100%, Slashing/Crushing/Missile Damage=50%
Special abilities:  Can cast the Polymorph Self spell, movement rate: 10~ */ GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.4 1.0
  SAY #4436 /* ~This is your familiar, a quasit, currently grumpy yet safe within your backpack.  The quasit is a small, infernal creature that is fairly quick, quite resistant to magical spells and immune to fire, cold and electricity... and has the ability to cast its own spells on behalf of its master.

Abilities:
Armor Class: -2, Attack Base Damage: 1D3, regenerates 1 HP/6 seconds when injured
Resistances: Magic=25%, Fire/Magical Fire=100%, Cold/Magical Cold=100%, Electricity=100%
Special abilities:  Can cast Horror and Blur, movement rate=10~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.3
  SAY #4437 /* ~This is your familiar, a pseudo-dragon, currently curled up and safe within your backpack.  The lizard-like creature is quite intelligent and fairly well-armored and quick... it does not do much damage in combat, but has a better THAC0 than many other familiars.  It is also quite resistant to magical spells, and can cast Blur.

Abilities:
Armor Class: 0, Attack Base Damage: 1D6, THAC0: 13
Resistances: Magic=50%
Special abilities: Can cast Blur, movement rate: 10, regenerates 1 HP/6 seconds when injured

In the Throne Of Bhaal areas, when this familiar's magical claws strike an enemy, they must save vs. death with a -1 penalty or be rendered unconscious for 120 seconds.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 1.2 1.1
  SAY #4438 /* ~This is your familiar, a rabbit, currently curled up and safe within your backpack.  The rabbit might not be one's first choice for a familiar, but this creature is incredibly quick and difficult to hit in combat... and has been augumented by magic to become quite resistant to physical harm as well as spells and elemental damage.  The rabbit also has a keen nose for sniffing out traps on behalf of its master.

Abilities:
Armor Class: 1, Attack Base Damage: 1D6+1 fire
Resistances: Fire/Magical Fire=125%, Cold/Magical Cold=75%, Acid=75%, Electricity=75%
Special abilities:  Detect Traps=55%, Hide in Shadows/Move Silently=40%, Pick Pockets=30%, Open Locks=15%~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 5 // from:
  SAY #6263 /* ~The past hardly matters.  The company you currently keep now limits your use.  No matter, I shall make this transaction as quick and bloodless as possible.~ */
  IF ~~ THEN JOURNAL #7034 /* ~Mazzy has challenged Gorf the Squisher.

I have convinced Bunkin, Gorf's 'girlfriend', to put Festule's potion into his drink, leading her to think that it will make him nicer.  This should make him less of a threat to Mazzy.~ */ EXIT
END

IF ~~ THEN BEGIN 6 // from:
  SAY #9223 /* ~Not when the priests are there to hear it.~ */
  IF ~~ THEN EXIT
END
