// creator  : weidu.exe (version 23100)
// argument : ABAZIGAL.DLG
// game		 : .
// source	 : ./override/ABAZIGAL.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~ABAZIGAL~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 3 even though they appear after this state */
~True()~ THEN BEGIN 0 // from:
  SAY #67682 /* ~Welcome.  I have watched your progress with great interest.  For a lesser creature you are quite amusing.~ [ABAZIG08] */
  IF ~~ THEN REPLY #67684 /* ~Vile Bhaalspawn!  I shall wipe your taint from the earth!~ */ GOTO 1
  IF ~~ THEN REPLY #67685 /* ~Lesser creature?  Maybe you'll change your tune after I end your miserable life.~ */ GOTO 1
  IF ~~ THEN REPLY #67686 /* ~Hope you're amused when I 'progress' my blade through your heart, Abazigal!~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.2 0.1 0.0
  SAY #67683 /* ~Save your taunts.  You are not worthy of having Bhaal's blood within you! Only a dragon is worthy of containing the Lord of Murder's immortal essence!~ [ABAZIG09] */
  IF ~~ THEN REPLY #67687 /* ~A dragon?  From what I hear, you're nothing but a mongrel half-breed.~ */ GOTO 2
  IF ~~ THEN REPLY #67688 /* ~You sound like your son Draconis.  I enjoyed killing him, too.~ */ GOTO 2
  IF ~~ THEN REPLY #67689 /* ~I look forward to cleansing the Realms of your evil existence, Abazigal.~ */ GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.2 1.1 1.0
  SAY #67690 /* ~Those insolent words shall be your last!~ [ABAZIG10] */
  IF ~~ THEN DO ~Enemy()~ EXIT
END

IF WEIGHT #0 ~Global("Death","LOCALS",1)
~ THEN BEGIN 3 // from:
  SAY #67691 /* ~NO!  It cannot be... the grand flames of my existence, snuffed out by this pathetic fool!  But know this, your victory is flawed.~ [ABAZIG11] */
  IF ~!Dead("Sendai")
~ THEN GOTO 4
  IF ~Dead("Sendai")
~ THEN GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #67692 /* ~Know this even as I die... the return of our father is inevitable.  Though I fall, the others will ensure Bhaal is reborn!~ [ABAZIG12] */
  IF ~~ THEN DO ~ClearAllActions()
StartCutSceneMode()
EraseJournalEntry(67718)
EraseJournalEntry(72245)
SetGlobal("Enclave","GLOBAL",1)
//DestroyItem("BHAALHP1")
AddXP2DA("ABAZIGAL")
Wait(1)
EndCutSceneMode()
Kill(Myself)
~ SOLVED_JOURNAL #67719 /* ~Abazigal's Enclave

The half-dragon Bhaalspawn is dead, and I have taken another step on the road of my destiny... though where the journey will ultimately end I cannot say.~ */ EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.1
  SAY #67693 /* ~Know this even as I die, fool!  You have been used and misled.  Witness the truth to which you have been so blind!~ [ABAZIG13] */
  IF ~~ THEN DO ~ClearAllActions()
StartCutSceneMode()
SetGlobal("Enclave","GLOBAL",2)
//DestroyItem("BHAALHP1")
Wait(1)
AddXP2DA("ABAZIGAL")
EraseJournalEntry(67718)
EraseJournalEntry(72245)
EraseJournalEntry(67464)
EraseJournalEntry(67465)
StartCutScene("cut240a")
Kill(Myself)
~ UNSOLVED_JOURNAL #67720 /* ~Assault on the Enclaves

Both Sendai and Abazigal are dead, but I have been shown a disturbing vision:  Balthazar and Melissan locked in fierce combat.  The disappearance of Lady Melissan is suddenly not so strange, and I cannot help but wonder at the depths of Balthazar's involvement with the Five.
To find answers I must somehow find a way into the monastery and confront Balthazar... though I suspect one of us will not survive the encounter.

~ */ EXIT
END
