// creator  : weidu.exe (version 23100)
// argument : _MERCHG.DLG
// game		 : .
// source	 : ./override/_MERCHG.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_MERCHG~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 5 even though they appear after this state */
~ReactionLT(LastTalkedToBy,FRIENDLY_LOWER)
~ THEN BEGIN 0 // from:
  SAY #80772 /* ~Greetings, sir.  I hope your stay at the consortium is profitable.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 /* Triggers after states #: 5 even though they appear after this state */
~ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
~ THEN BEGIN 1 // from:
  SAY #80773 /* ~Hello, sir.  If I'm not being too forward, might I suggest something?~ */
  IF ~~ THEN REPLY #80774 /* ~Sure, continue.~ */ GOTO 3
  IF ~~ THEN REPLY #80775 /* ~Shut up, guard!~ */ GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.1
  SAY #80776 /* ~Yes, sir!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.0
  SAY #80777 /* ~If I've guessed correctly, you're here to investigate Zorl and Irlentree.  I think you should contact my superior Brandilar.  He might be able to help you.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 5 even though they appear after this state */
~True()
~ THEN BEGIN 4 // from:
  SAY #80778 /* ~Nothing to see here sir!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 5 // from:
  SAY #80779 /* ~If I were you friend, I'd go talk with Brandilar.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from:
  SAY #75349 /* ~You're not welcome here!~ */
  IF ~~ THEN EXIT
END
