// creator  : weidu.exe (version 23100)
// argument : TUTH.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TUTH~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #17438 /* ~That is a lot to ask, Hendak.  What might we get in return for such a task?~ */
  IF ~~ THEN REPLY #17439 /* ~I cannot help you at the moment, Hendak.  Perhaps another time.~ */ GOTO 1
  IF ~~ THEN REPLY #17440 /* ~I've no interest in such a task.  Find somebody else.~ */ GOTO 3
  IF ~~ THEN REPLY #17444 /* ~Excuse me, but I am still in the room. What is it you intend?~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #17441 /* ~But you were to see <CHARNAME> as <PRO_HESHE> is, not as you expected <PRO_HIMHER> to be! I was to bring them here so...~ */
  IF ~~ THEN EXIT
END

IF ~True()
~ THEN BEGIN 2 // from:
  SAY #17442 /* ~You were to bring them here so that we might have them here, nothing more. The course of action was always clear.~ */
  IF ~~ THEN DO ~ActionOverride("Kestor",Enemy())
ActionOverride("Rieltar",Enemy())
ActionOverride("Bruno",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.1
  SAY #17443 /* ~Excuse me, but I am still in the room. What is it you intend?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.2
  SAY #17445 /* ~I take it I can expect more of this horrible treatment?~ */
  IF ~~ THEN EXIT
END
