// creator  : weidu.exe (version 23100)
// argument : FEAR.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~FEAR~

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from: 2.0
  SAY #22365 /* ~The thieves rule the Docks, me friend.  Just you be wary, now.~ */
  IF ~~ THEN JOURNAL #23524 /* ~~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #22366 /* ~Theshal~ */
  IF ~~ THEN DO ~SetGlobal("Fear","GLOBAL",1)~ EXIT
END

IF ~Global("Fear","GLOBAL",1)
Global("Awake","GLOBAL",0)~ THEN BEGIN 2 // from:
  SAY #22367 /* ~Theshal~ */
  IF ~~ THEN GOTO 0
END

IF ~Global("Fear","GLOBAL",1)
Global("Awake","GLOBAL",1)~ THEN BEGIN 3 // from:
  SAY #22368 /* ~Well, now, I thought that the Docks be gettin' bad, but with one o' the black harlots showin' her face, here... now I knows it's far worse.~ */
  IF ~~ THEN DO ~SetGlobal("Fear","GLOBAL",2)
AddexperienceParty(2000)
DestroySelf()
~ EXIT
END
