// creator  : weidu.exe (version 23100)
// argument : CAMITIS.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~CAMITIS~

IF ~~ THEN BEGIN 0 // from: AMSI:8.0
  SAY #26624 /* ~That ain't why we're mad, you little rock-gnawing fool! You were supposed to kill them sacks, not dump them!~ */
  IF ~~ THEN EXTERN ~AMSI~ 9
END

IF ~~ THEN BEGIN 1 // from: AMSI:9.0
  SAY #26626 /* ~So drown 'em! Whack 'em with a stick! I don't care! What kind of...~ */
  IF ~~ THEN EXTERN ~RETI~ 0
END

IF ~~ THEN BEGIN 2 // from:
  SAY #26629 /* ~Not before I kill this little rat-stink! Not before!~ */
  IF ~~ THEN DO ~StartCutSceneMode()
SetInterrupt(FALSE)
DialogueInterrupt(FALSE)
AttackOneRound("amsi")
Kill("amsi")
SetGlobal("CamRetiEscape","GLOBAL",1)
SetGlobalTimer("CamitisRun","LOCALS",5)
EscapeAreaObjectMove("AR0500","TRAN0500",1550,3627,13)
SetInterrupt(TRUE)
EndCutSceneMode()
~ EXIT
END

IF ~False()~ THEN BEGIN 3 // from:
  SAY #26690 /* ~Should ha' done the deed when ye had the chance. Now we'll settle the score with you!~ */
  IF ~~ THEN EXIT
END

IF ~Dead("Amsi")
~ THEN BEGIN 4 // from:
  SAY #37844 /* ~We heard you killin' our brethren outside! Damn your filthy blades for cuttin' that fool down! I'll do you right for that!~ */
  IF ~~ THEN DO ~Enemy()
~ EXTERN ~RETI~ 2
END
