// creator  : weidu.exe (version 23100)
// argument : INSPECT.DLG
// game		 : .
// source	 : ./override/INSPECT.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~INSPECT~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #25800 /* ~Greetings, citizens. I trust you'll be keeping your weapons at your sides. I should hate to have to run you by the garrison if anything should happen.~ [INSPEC02] */
  IF ~ReputationGT(LastTalkedToBy,12)
~ THEN REPLY #25809 /* ~No need for that, sir. We're not here looking for trouble.~ */ GOTO 1
  IF ~~ THEN REPLY #25810 /* ~I'm sure there are more important things than me for you to worry about.~ */ GOTO 2
  IF ~~ THEN REPLY #25811 /* ~What are you implying? I don't take kindly to intimidation.~ */ GOTO 3
  IF ~ReputationLT(LastTalkedToBy,7)
~ THEN REPLY #25815 /* ~No need, I'm not looking for a confrontation today.~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #25813 /* ~I am sure, but I extend the warning even so. It is not so much your conduct that I am worried about, but that with all your gear you will look a rich target.~ */
  IF ~!IsValidForPartyDialog("Minsc")
!IsValidForPartyDialog("Korgan")~ THEN GOTO 5
  IF ~IsValidForPartyDialog("Minsc")~ THEN EXTERN ~MINSCJ~ 109
  IF ~!IsValidForPartyDialog("Minsc")
IsValidForPartyDialog("Korgan")~ THEN EXTERN ~KORGANJ~ 85
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #25955 /* ~Without question, but I'm making it my business to warn everybody on the street tonight. With all your gear you might look a rich target to the wrong person.~ */
  IF ~!IsValidForPartyDialog("Minsc")
!IsValidForPartyDialog("Korgan")~ THEN GOTO 5
  IF ~IsValidForPartyDialog("Minsc")~ THEN EXTERN ~MINSCJ~ 109
  IF ~!IsValidForPartyDialog("Minsc")
IsValidForPartyDialog("Korgan")~ THEN EXTERN ~KORGANJ~ 85
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #25956 /* ~Keep your temper or I'll run you in. I'm not taking any chances with anyone, there's been too much death around here as it is.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 0.3
  SAY #25957 /* ~Make sure it stays that way. I recognize your face from somewhere, and I don't like it. There's been too much death already, and I'll not have you causing more.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: MINSCJ:109.0 KORGANJ:85.0 4.0 3.0 2.0 1.0
  SAY #25962 /* ~I'm warning everyone, so as to get the word out that there are guards on the streets. We've had a... a string of killings, and I don't want any more happening.~ */
  IF ~~ THEN REPLY #25963 /* ~What, a couple of fools die in a bar fight or something?~ */ GOTO 6
  IF ~~ THEN REPLY #25964 /* ~People die all the time. This is a dangerous age we live in.~ */ GOTO 7
  IF ~~ THEN REPLY #25965 /* ~Bandits or such, no doubt. I have had my fair share of attacks as well.~ */ GOTO 8
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #25966 /* ~That is no less a crime than anywhere else, but no, the deaths are even more pointless than that. Murder, but not like any I've seen before.~ */
  IF ~~ THEN GOTO 9
END

IF ~~ THEN BEGIN 7 // from: 5.1
  SAY #25967 /* ~Dangerous enough for people that look for trouble, but when innocents... This is different. Murder, unlike any I've seen in years.~ */
  IF ~~ THEN GOTO 9
END

IF ~~ THEN BEGIN 8 // from: 5.2
  SAY #25968 /* ~Bandits I can understand; they are easy enough to figure out. What's happening here is... it's murder, but not like I've ever seen.~ */
  IF ~~ THEN GOTO 9
END

IF ~~ THEN BEGIN 9 // from: 8.0 7.0 6.0
  SAY #25969 /* ~There's a disgustingly sick person out there and I simply don't have the manpower to protect everyone. He's been killing paupers, sometimes in the alley where they sleep.~ [INSPEC06] */
  IF ~~ THEN REPLY #25970 /* ~Sounds like a fine start on reclaiming the streets from the beggars.~ */ GOTO 10
  IF ~~ THEN REPLY #25971 /* ~Why would someone prey on the poor? What could they have to take?~ */ GOTO 11
  IF ~~ THEN REPLY #25972 /* ~I have nothing to worry about. I have nothing in common with such people.~ */ GOTO 12
END

IF ~~ THEN BEGIN 10 // from: 9.0
  SAY #25973 /* ~Such a remark I would expect from the killer himself. No, I doubt even you would stoop to the crimes of this... this creature.~ */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 11 // from: 9.1
  SAY #25974 /* ~Nothing. They have nothing to take. He kills them and that is all. Not only is it pointless, but he does it in as painful a way as possible. It's... it's sick.~ */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 12 // from: 9.2
  SAY #25975 /* ~He kills when the opportunity comes up. Recent victims were poor, but one was middle-class. Do not dismiss this. You do not want to end up a victim.~ */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 13 // from: 12.0 11.0 10.0
  SAY #25976 /* ~He flays them... alive. There has been blood all over the area. Little Faraji, a local urchin, found the latest victim. I hate to think of a child seeing that.~ */
  IF ~!IsValidForPartyDialog("Aerie")
!IsValidForPartyDialog("Nalia")
!IsValidForPartyDialog("Jaheira")~ THEN GOTO 14
  IF ~IsValidForPartyDialog("Aerie")~ THEN EXTERN ~AERIEJ~ 74
  IF ~!IsValidForPartyDialog("Aerie")
IsValidForPartyDialog("Nalia")~ THEN EXTERN ~NALIAJ~ 244
  IF ~!IsValidForPartyDialog("Aerie")
!IsValidForPartyDialog("Nalia")
IsValidForPartyDialog("Jaheira")~ THEN EXTERN ~JAHEIRAJ~ 375
END

IF ~~ THEN BEGIN 14 // from: NALIAJ:244.0 JAHEIRAJ:375.0 13.0
  SAY #25977 /* ~Enough of this. I must go about my rounds. If you find any information about the murders, be sure to let me know. Don't go looking for trouble though.~ */
  IF ~~ THEN DO ~SetGlobal("knowsmurders","GLOBAL",1)~ GOTO 46
END

IF WEIGHT #2 /* Triggers after states #: 30 even though they appear after this state */
~True()
~ THEN BEGIN 15 // from:
  SAY #25978 /* ~Ah, it is you. I don't suppose you've heard anything about our killer? Not that I want you poking around, but you might have heard the odd thing.~ */
  IF ~~ THEN REPLY #25979 /* ~Haven't heard a thing. Sorry to disappoint you.~ */ GOTO 16
  IF ~Global("TalkedToCragmoon","GLOBAL",1)
~ THEN REPLY #25980 /* ~I talked with a small boy that seemed to think a Missus Cragmoon did it.~ */ GOTO 17
  IF ~PartyHasItem("MISC5G")
Global("TalkedToHooker2","GLOBAL",0)
~ THEN REPLY #25981 /* ~A beggar found a piece of thick leather by one of the crime scenes.~ */ GOTO 21
  IF ~!PartyHasItem("MISC5G")
Global("TalkedToHooker2","GLOBAL",1)
~ THEN REPLY #25982 /* ~I talked to a 'professional' woman that smelled tannin on the murderer.~ */ GOTO 24
  IF ~Global("MerchantHide","GLOBAL",1)
Global("TalkedToHooker2","GLOBAL",1)
~ THEN REPLY #25990 /* ~There was tannin on the killer and elephant hide was found near the scene.~ */ GOTO 28
  IF ~InPartySlot(LastTalkedToBy,0)
GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #45880 /* ~I'm afraid not. But I've a question... a friend of mine was taken by the Cowled Wizards. Know where she might be?~ */ GOTO 47
  IF ~Global("chapter","GLOBAL",2)
Global("ShadowWork","GLOBAL",1)~ THEN REPLY #46133 /* ~I'm wondering something first. I need gold to rescue an old friend... is there a reward for capturing this murderer?~ */ GOTO 53
  IF ~Global("ShadowWork","GLOBAL",0)~ THEN REPLY #46136 /* ~I'm wondering something... might there be a reward for finding this murderer you speak of?~ */ GOTO 53
  IF ~GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #45881 /* ~No.  But I'm wondering if you can tell me about the war between the thieves' guilds.~ */ GOTO 51
END

IF ~~ THEN BEGIN 16 // from: 15.0
  SAY #25983 /* ~No disappointment from me. Been pretty quiet around here, which means he hasn't struck again. I haven't caught him, but at least no one has been hurt.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 17 // from: 15.1
  SAY #25984 /* ~Oh, that's just children-talk. She's a bit older, a bit eccentric, so they say she's a witch. You know how kids are. Pay it no mind.~ */
  IF ~~ THEN REPLY #25985 /* ~Whatever you say. Just thought I'd tell you what I know.~ */ GOTO 20
  IF ~~ THEN REPLY #25986 /* ~Ah, but I talked to her. Turns out she IS a witch like they say. She's a mage.~ */ GOTO 18
END

IF ~~ THEN BEGIN 18 // from: 17.1
  SAY #25987 /* ~Old Missus Cragmoon? Hmm, she hides it well. Alright, I guess I'll let the Cowled Wizards know just to be safe. They'll make sure she's on the up and up.~ */
  IF ~~ THEN GOTO 19
END

IF ~~ THEN BEGIN 19 // from: 18.0
  SAY #25988 /* ~I hate dealing with those people, but if word got out I knew she was a spellcaster and didn't say, it would be my job. Thanks, I guess. They'll check it out.~ */
  IF ~~ THEN DO ~SetGlobal("TurnCragmoon","GLOBAL",1)
SetGlobalTimer("CragmoonAttack","GLOBAL",TWO_DAYS)
ActionOverride("Cragmoon",EscapeArea())
~ EXIT
END

IF ~~ THEN BEGIN 20 // from: 17.0
  SAY #25989 /* ~She's harmless. Keep an ear out for anything else though.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 21 // from: 15.2
  SAY #25991 /* ~Interesting, but not of much help. Lots of people carry or wear leather.~ */
  IF ~Global("MerchantHide","GLOBAL",1)
~ THEN REPLY #25992 /* ~A merchant told me it was elephant hide.~ */ GOTO 22
  IF ~~ THEN REPLY #25993 /* ~Well, I tried.~ */ GOTO 27
END

IF ~~ THEN BEGIN 22 // from: 21.0
  SAY #25994 /* ~Elephant hide, you say? Could be from the circus then. Their tamer might have had contact with elephants. I'll have him questioned at the garrison.~ */
  IF ~~ THEN REPLY #25998 /* ~It might have belonged to a tanner. They would have exotic leathers.~ */ GOTO 26
  IF ~~ THEN REPLY #25999 /* ~Good. Better safe than sorry.~ */ GOTO 23
END

IF ~~ THEN BEGIN 23 // from: 22.1
  SAY #25995 /* ~I agree. Won't be too good for the circus, but they've had none too few problems anyway. I'll have him checked out. Keep your ears perked for anything else.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 24 // from: 15.3
  SAY #25996 /* ~So you think it was Rejiek the tanner? I know of no one else that would have such a substance. Still, it's not much to go on. Something else could smell like it.~ */
  IF ~~ THEN GOTO 25
END

IF ~~ THEN BEGIN 25 // from: 24.0
  SAY #25997 /* ~I'll need more evidence if I'm to accuse an established businessman of a crime like this. Thanks, but keep looking if you can. Keep out of trouble though.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 26 // from: 22.0
  SAY #26000 /* ~True, though I would be more suspicious of a transient like the circus tamer. I'd need more to go on if I was planning to accuse a permanent businessman.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 27 // from: 21.1
  SAY #26001 /* ~Keep an ear open and let me know if you find anything useful.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 28 // from: 15.4
  SAY #26002 /* ~I see. Likely only a tanner would have such things. The fluid is of little use to the average citizen, and I know of no one else that might have elephant hide.~ */
  IF ~~ THEN GOTO 29
END

IF ~~ THEN BEGIN 29 // from: 28.0
  SAY #26003 /* ~I'll make a personal trip to the tanner's and check this out. Thank you again. Perhaps we can work together again sometime.~ [INSPEC08] */
  IF ~!IsValidForPartyDialog("Jaheira")
!IsValidForPartyDialog("Aerie")
!IsValidForPartyDialog("Yoshimo")~ THEN DO ~SetGlobal("ToldInspector","GLOBAL",1)
EscapeArea()
~ UNSOLVED_JOURNAL #34277 /* ~Solve the 'skinner' murders in the Bridge District.

I informed the lieutenant that the murderer had tannin on him as well as the elephant hide, and the lieutenant decided that the tanner must be responsible for the murders and left to check the matter out.  He went by himself... I certainly hope that the lieutenant will be alright.~ */ EXIT
  IF ~IsValidForPartyDialog("Jaheira")~ THEN DO ~SetGlobal("ToldInspector","GLOBAL",1)
EscapeArea()~ UNSOLVED_JOURNAL #34277 /* ~Solve the 'skinner' murders in the Bridge District.

I informed the lieutenant that the murderer had tannin on him as well as the elephant hide, and the lieutenant decided that the tanner must be responsible for the murders and left to check the matter out.  He went by himself... I certainly hope that the lieutenant will be alright.~ */ EXTERN ~JAHEIRAJ~ 376
  IF ~!IsValidForPartyDialog("Jaheira")
IsValidForPartyDialog("Aerie")~ THEN DO ~SetGlobal("ToldInspector","GLOBAL",1)
EscapeArea()~ UNSOLVED_JOURNAL #34277 /* ~Solve the 'skinner' murders in the Bridge District.

I informed the lieutenant that the murderer had tannin on him as well as the elephant hide, and the lieutenant decided that the tanner must be responsible for the murders and left to check the matter out.  He went by himself... I certainly hope that the lieutenant will be alright.~ */ EXTERN ~AERIEJ~ 76
  IF ~!IsValidForPartyDialog("Jaheira")
!IsValidForPartyDialog("Aerie")
IsValidForPartyDialog("Yoshimo")~ THEN DO ~SetGlobal("ToldInspector","GLOBAL",1)
EscapeArea()~ UNSOLVED_JOURNAL #34277 /* ~Solve the 'skinner' murders in the Bridge District.

I informed the lieutenant that the murderer had tannin on him as well as the elephant hide, and the lieutenant decided that the tanner must be responsible for the murders and left to check the matter out.  He went by himself... I certainly hope that the lieutenant will be alright.~ */ EXTERN ~YOSHJ~ 55
END

IF WEIGHT #1 ~Global("TannerExposed","GLOBAL",1)
~ THEN BEGIN 30 // from:
  SAY #26004 /* ~I see you are back. Have you heard anything that might help me in finding the crazy that has been killing people?~ */
  IF ~Dead("Tanner")
~ THEN REPLY #26005 /* ~I did more than that. I have killed him! It was Rejiek Hidesman!~ */ GOTO 31
  IF ~!Dead("Tanner")
~ THEN REPLY #26006 /* ~I have found out who it is! It was the tanner, Rejiek!~ */ DO ~EraseJournalEntry(34247)
EraseJournalEntry(34249)
EraseJournalEntry(34265)
EraseJournalEntry(34266)
EraseJournalEntry(34267)
EraseJournalEntry(34269)
EraseJournalEntry(34271)
EraseJournalEntry(34276)
EraseJournalEntry(34277)
EraseJournalEntry(34281)
EraseJournalEntry(34287)~ SOLVED_JOURNAL #47575 /* ~Solve the 'skinner' murders in the Bridge District.

While I was not able to catch the murderer Rejiek Hidesman, I did stop his reign of terror in Athkatla.  The lieutenant who was investigating the murders, Aegisfield, has been informed of my success in tracking the man down.  Hopefully, this is where it ends.~ */ GOTO 40
  IF ~!Dead("Tanner")
~ THEN REPLY #26007 /* ~I have exposed the evil bastard! It was Rejiek Hidesman!~ */ DO ~EraseJournalEntry(34247)
EraseJournalEntry(34249)
EraseJournalEntry(34265)
EraseJournalEntry(34266)
EraseJournalEntry(34267)
EraseJournalEntry(34269)
EraseJournalEntry(34271)
EraseJournalEntry(34276)
EraseJournalEntry(34277)
EraseJournalEntry(34281)
EraseJournalEntry(34287)~ SOLVED_JOURNAL #47575 /* ~Solve the 'skinner' murders in the Bridge District.

While I was not able to catch the murderer Rejiek Hidesman, I did stop his reign of terror in Athkatla.  The lieutenant who was investigating the murders, Aegisfield, has been informed of my success in tracking the man down.  Hopefully, this is where it ends.~ */ GOTO 40
END

IF ~~ THEN BEGIN 31 // from: 30.0
  SAY #26008 /* ~It was Rejiek? And you've killed him? I knew him as a quiet man, what evidence did you have of this?~ */
  IF ~PartyHasItem("MISC5J")
Global("TalkedToHooker2","GLOBAL",0)
~ THEN REPLY #26009 /* ~A beggar found leather by one of the crime scenes!~ */ GOTO 35
  IF ~Global("TalkedToHooker2","GLOBAL",1)
~ THEN REPLY #26010 /* ~A woman smelled tannin on the killer!~ */ GOTO 36
  IF ~PartyHasItem("MISC5G")
Global("TalkedToHooker2","GLOBAL",1)
~ THEN REPLY #26011 /* ~There was leather hide found, and tannin was smelled on the killer!~ */ GOTO 37
  IF ~~ THEN REPLY #26012 /* ~Gut feeling! I knew it was him!~ */ GOTO 32
END

IF ~~ THEN BEGIN 32 // from: 31.3
  SAY #26013 /* ~Gut feeling?! This is not the frontier! You cannot lynch a man on a gut feeling! You are guilty of murder!~ */
  IF ~~ THEN REPLY #26014 /* ~Relax. We found some of the missing skin in his home. He was guilty alright!~ */ GOTO 33
  IF ~~ THEN REPLY #26015 /* ~I got the job done! Besides, we found some of the victims' skin in his home!~ */ GOTO 33
END

IF ~~ THEN BEGIN 33 // from: 36.1 36.0 35.1 35.0 32.1 32.0
  SAY #26016 /* ~Well, I guess I owe you. The killings are over so people will be happy, but don't expect a great increase in respect. Commoners are not fond of vigilante law.~ */
  IF ~~ THEN GOTO 34
END

IF ~~ THEN BEGIN 34 // from: 33.0
  SAY #26017 /* ~You got lucky; if he had not been guilty you would be in serious trouble. I'll reward and thank you, but you may not like being known as a brutal bounty hunter.~ */
  IF ~~ THEN DO ~AddexperienceParty(45000)
ActionOverride("Faraji",EscapeArea())
SetGlobal("MurdersSolved","GLOBAL",1)
GiveGoldForce(500)
ReputationInc(-1)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 35 // from: 31.0
  SAY #26018 /* ~Who doesn't have leather? That's not enough! You are murderers!~ */
  IF ~~ THEN REPLY #26019 /* ~It was rare leather! Besides, we saw the remains of his victims in his home!~ */ GOTO 33
  IF ~~ THEN REPLY #26020 /* ~We took care of business! His home was full of his victims!~ */ GOTO 33
END

IF ~~ THEN BEGIN 36 // from: 31.1
  SAY #26022 /* ~Lots of things could smell like that! You are a murderer!~ */
  IF ~~ THEN REPLY #26023 /* ~There were remains in his home! We got the right man!~ */ GOTO 33
  IF ~~ THEN REPLY #26024 /* ~I am a hero! We killed a great evil! There were even victims in his home!~ */ GOTO 33
END

IF ~~ THEN BEGIN 37 // from: 31.2
  SAY #26021 /* ~Neither of which is conclusive evidence. Lots of people have leather and a smell could be anything! You killed a man over this?~ */
  IF ~~ THEN REPLY #26025 /* ~There were remains in his home. We got the right man. We were careful.~ */ GOTO 38
  IF ~~ THEN REPLY #26026 /* ~And he deserved it! There were remains in his home!~ */ GOTO 38
END

IF ~~ THEN BEGIN 38 // from: 37.1 37.0
  SAY #26027 /* ~I see. Perhaps there was no other way then. It could have been disastrous, but you seem to have done a good job checking him out.~ */
  IF ~~ THEN GOTO 39
END

IF ~~ THEN BEGIN 39 // from: 38.0
  SAY #26028 /* ~Here is a reward, and the thanks of the guard. I'm sure the locals with think a bit higher of you after this as well. Take care.~ [INSPEC07] */
  IF ~~ THEN DO ~AddexperienceParty(45000)
ActionOverride("Faraji",EscapeArea())
SetGlobal("MurdersSolved","GLOBAL",1)
GiveGoldForce(500)
ReputationInc(1)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 40 // from: 30.2 30.1
  SAY #26029 /* ~It was the tanner? You've exposed him? What was your evidence of this?~ */
  IF ~Global("TalkedToHooker2","GLOBAL",1)
Global("MerchantHide","GLOBAL",1)~ THEN REPLY #26030 /* ~Tannin and leather on the scene. His home held other victims too.~ */ GOTO 43
  IF ~Global("TalkedToHooker2","GLOBAL",1)
Global("MerchantHide","GLOBAL",0)
~ THEN REPLY #26031 /* ~There was tannin smelled at the scene. His house held victims too.~ */ GOTO 45
  IF ~Global("TalkedToHooker2","GLOBAL",0)
Global("MerchantHide","GLOBAL",1)
~ THEN REPLY #26032 /* ~There was elephant leather at the scene. His home also held victims.~ */ GOTO 45
  IF ~~ THEN REPLY #26033 /* ~I just knew it was him. Sure enough, there were victims in his home.~ */ GOTO 41
END

IF ~~ THEN BEGIN 41 // from: 40.3
  SAY #26034 /* ~You just knew? Well, if you exposed him I guess it turned out for the best. People may not think much of your methods, but you got the job done.~ */
  IF ~~ THEN GOTO 42
END

IF ~~ THEN BEGIN 42 // from: 41.0
  SAY #26035 /* ~I take it that he is not dead? I'll have patrols try and find him, but be careful. No telling what he might try to do to you. Here is a reward. Thanks again.~ */
  IF ~~ THEN DO ~AddexperienceParty(45000)
ActionOverride("Faraji",EscapeArea())
SetGlobal("MurdersSolved","GLOBAL",1)
GiveGoldForce(500)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 43 // from: 40.0
  SAY #26036 /* ~Sounds like you did some excellent work. I am grateful; we're short on men to investigate crimes where the poor suffer. You will be well liked around here.~ */
  IF ~~ THEN GOTO 44
END

IF ~~ THEN BEGIN 44 // from: 45.0 43.0
  SAY #26037 /* ~Here is a reward for your trouble, though it's probably not over yet. I'll have the guard try and spot Rejiek, but who knows what he will do. I thank you again.~ */
  IF ~~ THEN DO ~AddexperienceParty(45000)
ActionOverride("Faraji",EscapeArea())
SetGlobal("MurdersSolved","GLOBAL",1)
GiveGoldForce(500)
ReputationInc(1)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 45 // from: 40.2 40.1
  SAY #26038 /* ~Well, that evidence alone would not have allowed me to act against a businessman, but it seems to have served you well. The locals will appreciate that they are safe.~ */
  IF ~~ THEN GOTO 44
END

IF ~~ THEN BEGIN 46 // from: 14.0
  SAY #26113 /* ~I have enough problems with walkers and beggars. Old Rampah was damn near killed, and a street woman in the area, Rose, was plain lucky. Don't be like them.~ */
  IF ~!IsValidForPartyDialog("Edwin")
!IsValidForPartyDialog("Yoshimo")~ THEN DO ~SetGlobal("TalkedToInspector","GLOBAL",1)
~ UNSOLVED_JOURNAL #34247 /* ~Solve the 'skinner' murders in the Bridge District.

The lieutenant mentioned that there was a series of grisly murders occurring in the Bridge District.  Someone is murdering the poor in the streets and removing their skins in a hideous fashion.  He mentioned that a child, Faraji, saw the most recent victim... and also mentioned a beggar, Rampah, and a courtesan, Rose, as being involved in his investigation somehow.~ */ EXIT
  IF ~IsValidForPartyDialog("Edwin")~ THEN DO ~SetGlobal("TalkedToInspector","GLOBAL",1)~ UNSOLVED_JOURNAL #34247 /* ~Solve the 'skinner' murders in the Bridge District.

The lieutenant mentioned that there was a series of grisly murders occurring in the Bridge District.  Someone is murdering the poor in the streets and removing their skins in a hideous fashion.  He mentioned that a child, Faraji, saw the most recent victim... and also mentioned a beggar, Rampah, and a courtesan, Rose, as being involved in his investigation somehow.~ */ EXTERN ~EDWINJ~ 59
  IF ~!IsValidForPartyDialog("Edwin")
IsValidForPartyDialog("Yoshimo")~ THEN DO ~SetGlobal("TalkedToInspector","GLOBAL",1)~ UNSOLVED_JOURNAL #34247 /* ~Solve the 'skinner' murders in the Bridge District.

The lieutenant mentioned that there was a series of grisly murders occurring in the Bridge District.  Someone is murdering the poor in the streets and removing their skins in a hideous fashion.  He mentioned that a child, Faraji, saw the most recent victim... and also mentioned a beggar, Rampah, and a courtesan, Rose, as being involved in his investigation somehow.~ */ EXTERN ~YOSHJ~ 54
END

IF ~~ THEN BEGIN 47 // from: 15.5
  SAY #45882 /* ~The Cowled Wizards keep their own counsel on that matter, I'm afraid.  They keep their own prison, I imagine, but its location is kept a secret.~ */
  IF ~~ THEN GOTO 48
END

IF ~~ THEN BEGIN 48 // from: 47.0
  SAY #45883 /* ~If your friend was taken it must have been for using magic in the city. A clear crime, though not worthy of indefinite imprisonment, in my opinion.~ */
  IF ~~ THEN GOTO 49
END

IF ~~ THEN BEGIN 49 // from: 48.0
  SAY #45884 /* ~But the Cowled Wizards keep their own opinions on that, too. My only suggestion is to speak to my own superiors at the main building in the Government district.~ */
  IF ~~ THEN GOTO 50
END

IF ~~ THEN BEGIN 50 // from: 49.0
  SAY #45885 /* ~Either Chief Inspector Brega or Magistrate Bylanna Ianulin may help, but even they have limited influence over the Cowled Wizards.  It's just the way it is.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 51 // from: 15.8
  SAY #45886 /* ~Hmph.  I, myself, am more worried about innocents being killed rather than rogues going and killing each other.  Although it is no less a violation of the law.~ */
  IF ~~ THEN GOTO 52
END

IF ~~ THEN BEGIN 52 // from: 51.0
  SAY #45887 /* ~All I can do is tell you to be careful, especially in the Docks district.  This rival guild and the Shadow Thieves are at war, and it will get bloodier before it's over.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 53 // from: 15.7 15.6
  SAY #46134 /* ~Hmph, I am hardly one to promote vigilantism in the city, but I suppose the answer would be yes. There would be a reward if you uncovered the murderer.~ */
  IF ~~ THEN GOTO 54
END

IF ~~ THEN BEGIN 54 // from: 53.0
  SAY #46135 /* ~But I want evidence, not more deaths on my hands.  If you can't aid my search with a bit of tact, I would rather you kept out of it altogether, understood?~ */
  IF ~~ THEN EXIT
END
