// creator  : weidu.exe (version 23100)
// argument : RUMORP.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~RUMORP~

IF ~False()~ THEN BEGIN 0 // from:
  SAY #33977 /* ~There's always been talk about a link between this isle and some dark underground city, but then, what do you expect on an isle of braggarts and madmen?~ */
  IF ~~ THEN EXIT
END

IF ~False()~ THEN BEGIN 1 // from:
  SAY #33978 /* ~Ask anyone around, they'll tell you that they don't mind livin' under Spellhold.  Of course, they ain't the ones dragged off to be healed there.~ */
  IF ~~ THEN EXIT
END

IF ~False()~ THEN BEGIN 2 // from:
  SAY #33980 /* ~Spellhold ain't no place to heal.  Seen mage after mage go in, as well as a whole lot of 'difficult' people,  but ain't seen a one of them come back out.~ */
  IF ~~ THEN EXIT
END

IF ~False()~ THEN BEGIN 3 // from:
  SAY #33982 /* ~There's been a few wrecks lately.  The last was an old sea vet that knew the water well and true.   It's as if the seas just took him on a whim.~ */
  IF ~~ THEN EXIT
END

IF ~False()~ THEN BEGIN 4 // from:
  SAY #33983 /* ~Desharik leads here, and does it well enough... though the occasional rival gets sent to Spellhold.   A bit too concerned about his own goals, but who isn't?~ */
  IF ~~ THEN EXIT
END

IF ~False()~ THEN BEGIN 5 // from:
  SAY #33984 /* ~Spellhold weren't first built as a jail, but that ain't stopped them locking people up in it.  Enchanted through and through... it takes mages to hold mages.~ */
  IF ~~ THEN EXIT
END

IF ~False()~ THEN BEGIN 6 // from:
  SAY #33985 /* ~Talk to Madame Galvena if you're looking for recreation in town, though you have to be into that sort of thing. Not everyone in her employ is there by choice.~ */
  IF ~~ THEN EXIT
END
