// creator  : weidu.exe (version 23100)
// argument : SHANK.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SHANK~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from:
  SAY #26333 /* ~No, it is YOU that shall never have her!  She loves me!~ [SHANKX01] */
  IF ~~ THEN EXTERN ~CARBOS~ 1
END

IF ~~ THEN BEGIN 1 // from:
  SAY #26344 /* ~Yes, that sounds most wonderful.  Shall we start now?~ */
  IF ~~ THEN EXTERN ~CARBOS~ 3
END

IF ~~ THEN BEGIN 2 // from:
  SAY #26348 /* ~Certainly!~ */
  IF ~~ THEN EXTERN ~BUBBLES~ 1
END

IF ~Dead("Carbos")
!Dead("Bubbles")
!StateCheck("Bubbles",STATE_SLEEPING)
Global("spoke","LOCALS",0)~ THEN BEGIN 3 // from:
  SAY #26354 /* ~Most excellent!  I have defeated the loathsome Carbos!  Come, my beloved Bubbles... let us go!~ */
  IF ~~ THEN EXTERN ~BUBBLES~ 2
END

IF ~~ THEN BEGIN 4 // from:
  SAY #26358 /* ~Bubbles!  But... but Bubbles!!  But I love you, my chicken pot pie!  Come back!~ */
  IF ~~ THEN DO ~SetGlobal("spoke","LOCALS",1)
ActionOverride("Bubbles",MoveToPoint([1076.2318]))
ActionOverride("Bubbles",EscapeArea())
Wait(4)
MoveToPoint([1076.2318])
EscapeArea()
~ EXIT
END
