// creator  : weidu.exe (version 23100)
// argument : PNASHK.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PNASHK~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #3 /* Triggers after states #: 3 4 even though they appear after this state */
~RandomNum(3,1)
~ THEN BEGIN 0 // from:
  SAY #357 /* ~I don't believe you! He would not do that! Get out and never come here again! I would rather die fighting alone than let you set foot in my home again!~ */
  IF ~~ THEN JOURNAL #5826 /* ~Rescue Garren's child from Firkraag.

I have freed Garren's child, who fled the dungeon quickly.  Now, unless I choose to face Firkraag himself, I should return to Garren's cabin, as well.  My mission here, at least, has been completed.~ */ EXIT
END

IF WEIGHT #4 /* Triggers after states #: 3 4 even though they appear after this state */
~RandomNum(3,2)
~ THEN BEGIN 1 // from:
  SAY #358 /* ~I see. I suppose... he could not refuse. I... pity his weakness. There... is much left to do. You must still find my father. He will have defended this place to the last.~ */
  IF ~~ THEN JOURNAL #5827 /* ~There's a WHAT in their chicken?

I purchased a Beljuril gem from a farmer in Imnesvale who had hidden it from thieves inside one of his chickens.~ */ EXIT
END

IF WEIGHT #5 /* Triggers after states #: 3 4 even though they appear after this state */
~RandomNum(3,3)
~ THEN BEGIN 2 // from:
  SAY #359 /* ~Gold Destroyed!~ */
  IF ~~ THEN JOURNAL #5828 /* ~Investigate the deaths in the Umar Hills.

After the disappearance of the two spirits, Amuana appeared and rewarded me with a wardstone that she claims will render whoever holds it and all with them invisible to the Shade Lord's guardian... which she says to be a Shadow Dragon.  She warned me to be careful not to drop the stone or attack the dragon and I would be safe, then thanked me and disappeared.~ */ EXIT
END

IF WEIGHT #2 /* Triggers after states #: 4 even though they appear after this state */
~ReactionLT(LastTalkedToBy(),NEUTRAL_LOWER)
~ THEN BEGIN 3 // from:
  SAY #360 /* ~Weakened~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 4 // from:
  SAY #6359 /* ~What is the delay? This must be dealt with quickly! Go, and do not return without them.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #9114 /* ~You have not and I've no wish to hear it.~ */
  IF ~~ THEN EXIT
END
