// creator  : weidu.exe (version 23100)
// argument : SARKIS02.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SARKIS02~

IF ~True()~ THEN BEGIN 0 // from:
  SAY #72485 /* ~If you got business you better go upstairs and talk to Kiser.  There's nothing to see down here.~ */
  IF ~~ THEN REPLY #72487 /* ~What are you doing down here in Kiser's basement?~ */ GOTO 1
  IF ~~ THEN REPLY #72489 /* ~I guess I'll be going then.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #72486 /* ~What are we doing here?  Uh... we're standing guard.  What's it look like?~ */
  IF ~~ THEN REPLY #72488 /* ~But this place is empty... there's nothing to guard.~ */ GOTO 2
  IF ~~ THEN REPLY #72490 /* ~You can't be very good at your job... not if Kiser's stuck you down here.~ */ GOTO 2
  IF ~~ THEN REPLY #72491 /* ~Alrighty, then.  I guess I'll be on my way.~ */ GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 1.1 1.0
  SAY #72492 /* ~Look... Kiser gives the orders.  We just follow them.  He wants us in the basement so that's where we go.  Get it?~ */
  IF ~~ THEN GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.0 1.2 0.1
  SAY #72493 /* ~So get back on upstairs.  Kiser doesn't want anyone snooping around his basement!~ */
  IF ~~ THEN EXIT
END
