// creator  : weidu.exe (version 23100)
// argument : PLSHKN01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PLSHKN01~

IF ~Dead("plshfg01")
Dead("plshfg02")
Dead("plshom01")
CombatCounter(0)~ THEN BEGIN 0 // from:
  SAY #36855 /* ~I must thank you for your assistance here today. Things might have been much worse if you had not come along, though they are bad enough now.~ */
  IF ~!Dead("Elotte")
!Dead("plshkn02")~ THEN GOTO 1
  IF ~Dead("Elotte")
!Dead("plshkn02")~ THEN GOTO 2
  IF ~!Dead("Elotte")
Dead("plshkn02")~ THEN GOTO 3
  IF ~Dead("Elotte")
Dead("plshkn02")~ THEN GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #36885 /* ~Thank Grimjaws we are all unscathed, and that these fell creatures have received their due.  Elotte will be a fine knight come time, and Shamus is more than capable.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #36886 /* ~Thank the Wounded One for saving Shamus today,  I feared his wounds too grave. Elotte however... I will weep for her. She would have made a fine knight.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #36887 /* ~The Just God has seen to it that Elotte survive.  A fine knight she will be, in time. And Shamus... I shall take his name into battle with me.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 0.3
  SAY #36888 /* ~I must take solace in the teachings of the Maimed God, for I share his pain. Elotte and Shamus... They shall be missed by all that knew them.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.0 3.0 2.0 1.0
  SAY #36889 /* ~And you, our allies when all was dark, where do you call home? You have the bearing of our Order, but I know you not. I am quite used to knowing everyone.~ */
  IF ~~ THEN REPLY #36890 /* ~I am <CHARNAME>, and I am new to the Order. I wish I could have helped more.~ */ GOTO 6
  IF ~~ THEN REPLY #36891 /* ~No time for pleasantries. I must return to the Order and report of this event.~ */ GOTO 7
  IF ~~ THEN REPLY #36892 /* ~Perhaps you are getting as forgetful as you are weak in your old age.~ */ GOTO 8
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #36893 /* ~You have come away alive. There will be other battles. The fallen will be mourned, while the living fight on. If I cried for all I missed, I should be awash in tears.~ */
  IF ~~ THEN GOTO 9
END

IF ~~ THEN BEGIN 7 // from: 5.1
  SAY #36894 /* ~We must reflect on what we have done. Action without thought is mere instinct, and there is no righteousness in that.  You will learn this in the Order. Go if you must.~ */
  IF ~~ THEN DO ~ActionOverride("elotte",EscapeArea())
ActionOverride("plshkn02",EscapeArea())
EscapeArea()
~ GOTO 9
END

IF ~~ THEN BEGIN 8 // from: 5.2
  SAY #36895 /* ~Perhaps, though I know enough to respect my elders... as you should.  Then they might show respect if they have to bury you.~ */
  IF ~~ THEN GOTO 9
END

IF ~~ THEN BEGIN 9 // from: 8.0 7.0 6.0
  SAY #36896 /* ~I must speak of these villainous events to the Order... to mourn the losses and exalt the successes. This is the hardest part of the journey. Fear it, young one.~ */
  IF ~~ THEN DO ~ActionOverride("elotte",EscapeArea())
ActionOverride("plshkn02",EscapeArea())
EscapeArea()
~ EXIT
END
