// creator  : weidu.exe (version 23100)
// argument : NARCIL.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~NARCIL~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #18354 /* ~I will not.  I refuse to agree to your terms.~ */
  IF ~~ THEN REPLY #18356 /* ~I have no desire to upset the Cowled Wizards.  I suppose I must agree to perform this task of yours, if that is how it must be.~ */ GOTO 1
  IF ~~ THEN REPLY #18358 /* ~Yes?  I see that you have come before me, but I do not spy the murderer in your possession.  What is amiss?~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #18359 /* ~They have dispatched an agent to investigate my activities, something I don't appreciate. This insult must be punished by killing the Cowled agent.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #18366 /* ~Well done.  An inconvenience that needed to be dealt with.  I've another mission for you then, one that does not necessarily involve any bloodshed at all.~ */
  IF ~~ THEN REPLY #18376 /* ~He is in a cabin in the Umar Hills area, hiding out.~ */ GOTO 3
  IF ~~ THEN REPLY #18383 /* ~I see.  I shall return to my search, then.~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #18384 /* ~Be alert, laddies! We've got company.  Ho, prisoners! Ye've come to th' wrong place, I tell ye true! Ilyich and 'is boys'll stop you!~ [DWARF03] */
  IF ~~ THEN DO ~CreateCreature("JELLYGR",[3777.2859])
CreateCreature("JELLYGR",[3777.2859])
CreateCreature("JELLYGR",[3777.2859])
CreateCreature("JELLYGR",[3777.2859])
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 2.1
  SAY #18388 /* ~I am no bounty hunter.  I refuse to continue with this task.  Find someone else to perform your dirty work.~ */
  IF ~~ THEN DO ~CreateCreature("JELLMU",[3777.2859])
CreateCreature("JELLMU",[3777.2859])
Enemy()
~ EXIT
END
