// creator  : weidu.exe (version 23600)
// argument : BANMER.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~BANMER~

IF ~~ THEN BEGIN 0 // from:
  SAY #1937 /* ~What's the meaning of this? We've got a schedule to keep!~ */
  IF ~~ THEN REPLY #1938 /* ~Everyone please stop where they are and don't move! Drop your weapons and gold, and this will all be over quick!~ */ GOTO 1
  IF ~  CheckStatLT(LastTalkedToBy,10,STR)
~ THEN REPLY #1939 /* ~All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!~ */ GOTO 2
  IF ~  ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN REPLY #1940 /* ~Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.~ */ GOTO 5
  IF ~  CheckStatGT(LastTalkedToBy,14,STR)
~ THEN REPLY #1947 /* ~All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!~ */ GOTO 3
  IF ~  ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
~ THEN REPLY #1948 /* ~Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 1.0 0.0
  SAY #1941 /* ~Well, which is it? If I drop my weapons like you said, I'm gonna be in motion. Likewise, if'n I stay still I can't rightly disarm. Straighten yerself out and come at that again. This time like ya mean it.~ */
  IF ~~ THEN REPLY #1949 /* ~Everyone please stop where they are and don't move! Drop your weapons and gold, and this will all be over quick!~ */ GOTO 1
  IF ~  CheckStatLT(LastTalkedToBy,10,STR)
~ THEN REPLY #1950 /* ~All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!~ */ GOTO 2
  IF ~  CheckStatGT(LastTalkedToBy,14,STR)
~ THEN REPLY #1951 /* ~All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!~ */ GOTO 3
  IF ~  ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN REPLY #1952 /* ~Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.~ */ GOTO 5
  IF ~  ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
~ THEN REPLY #1953 /* ~Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.~ */ GOTO 4
END

IF ~~ THEN BEGIN 2 // from: 1.1 0.1
  SAY #1942 /* ~I don't think you've got the muscle to back up those threats, so why don't you just git along 'fore we put a hurtin' on you.~ */
  IF ~  ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN REPLY #1954 /* ~Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.~ */ GOTO 5
  IF ~  ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
~ THEN REPLY #1955 /* ~Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.~ */ GOTO 4
  IF ~  Global("JoinedBandits","GLOBAL",1)
~ THEN REPLY #1956 /* ~Then I leave you to pass, and I will do my best to see that the real bandits do not attack you.~ */ EXIT
  IF ~~ THEN REPLY #1957 /* ~Then you will all taste my blade. Die you will, all of you!~ */ EXIT
  IF ~  Global("JoinedBandits","GLOBAL",2)
~ THEN REPLY #1958 /* ~Then I leave you to pass, and I will do my best to see that the real bandits do not attack you.~ */ EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.2 0.3
  SAY #1943 /* ~N-no need to get all riled up, we'll do as ye say.~ */
  IF ~~ THEN JOURNAL #6443 /* ~I have bloodlessly relieved a caravan of its wares, and am sure to be in good standing for it.~ */ EXIT
END

IF ~~ THEN BEGIN 4 // from: 2.1 1.4 0.4
  SAY #1944 /* ~How do we know this is on the level? Seems to me that we're the only ones that suffer in this deal.~ */
  IF ~~ THEN REPLY #1959 /* ~You will just have to trust me. It's but a minor inconvenience to lose a few trinkets when your life is at stake.~ */ GOTO 5
  IF ~~ THEN REPLY #1960 /* ~How about if you keep your gold, and we pitch in ours in its place. Just pretend to give it to us and they'll never know the difference.~ */ GOTO 6
END

IF ~~ THEN BEGIN 5 // from: 4.0 2.0 1.3 0.2
  SAY #1945 /* ~Such a crock I've never heard before! This is all just a big scam to get all our goods without any effort. Well I'll tell ya right now, it ain't gonna be that easy. Put your sword where your mouth is or get out of our way!~ */
  IF ~~ THEN REPLY #1961 /* ~Then you will all taste my blade. Die you will, all of you!~ */ EXIT
  IF ~  Global("JoinedBandits","GLOBAL",1)
~ THEN REPLY #1962 /* ~Then I leave you to pass, and I will do my best to see that the real bandits do not attack you.~ */ EXIT
  IF ~  Global("JoinedBandits","GLOBAL",2)
~ THEN REPLY #1963 /* ~Then I leave you to pass, and I will do my best to see that the real bandits do not attack you.~ */ EXIT
END

IF ~~ THEN BEGIN 6 // from: 4.1
  SAY #1946 /* ~Ha ha ha' this is too ridiculous to be made up. Bandits trying to fool other bandits by robbing themselves! Go ahead and take what you will, for as you say, what have we to lose?~ */
  IF ~~ THEN JOURNAL #6443 /* ~I have bloodlessly relieved a caravan of its wares, and am sure to be in good standing for it.~ */ EXIT
END

IF ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 7 // from:
  SAY #5778 /* ~What should I know, I'm just a merchant trying to make some money. What I do know is that these roads are too dangerous to travel on anymore. Here, take whatever you need.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 8 // from:
  SAY #8931 /* ~Why not just go charm some help, because you'll get none from me!~ */
  IF ~~ THEN EXIT
END
