// creator  : weidu.exe (version 23100)
// argument : _HOUSG6.DLG
// game		 : .
// source	 : ./override/_HOUSG6.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_HOUSG6~

IF ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #79448 /* ~Frightfully sorry, but this room is off limits for the time being.  No offence intended, you understand.  It's just that we've a rather nervous guest who insists that their room be kept under strictest lock and key.  Frightfully sorry, but you cannot pass.~ */
  IF ~~ THEN EXIT
END

IF ~NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #79449 /* ~I am afraid I shall have to ask you to step back.  Please do so, as I can only give so many warnings before I must enforce my request.  I must also remind you that the city guard always sides with house security in matters such as this, so any disturbance here will surely bring them out to assist.~ */
  IF ~~ THEN EXIT
END

IF ~NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #79450 /* ~You have all of a few seconds to step back!  I cannot allow entry, and if you persist I shall be forced to apply my blade!  Please do not force the issue!~ */
  IF ~~ THEN EXIT
END

IF ~NumberOfTimesTalkedTo(3)
~ THEN BEGIN 3 // from:
  SAY #79451 /* ~I have little alternative!  Defend yourself!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #79452 /* ~You have one chance to leave this instant.  Hesitate and you lose your head.~ */
  IF ~~ THEN EXIT
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 5 // from:
  SAY #79453 /* ~Enter as you please, good friend!  I trust that you'll be no trouble.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from:
  SAY #75642 /* ~You're not welcome here!  Get out or be thrown out!~ */
  IF ~~ THEN EXIT
END
