// creator  : weidu.exe (version 23100)
// argument : KORGA25P.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~KORGA25P~

IF ~Global("KickedOut","LOCALS",0)
Alignment("Korgan",CHAOTIC_EVIL)~ THEN BEGIN 0 // from:
  SAY #65476 /* ~Either I be bloody out or I be bloody in!  Make up yer girlish mind!  I got better things to do with me axe.~ [KORG2521] */
  IF ~~ THEN REPLY #65477 /* ~Stay with the group, then.~ */ DO ~SetGlobal("KickedOut","LOCALS",0)
JoinParty()~ EXIT
  IF ~AreaCheck("AR4500")~ THEN REPLY #65478 /* ~Just wait here for awhile.~ */ DO ~SetGlobal("KickedOut","LOCALS",1)
MoveToPointNoInterrupt([2555.1560])
Face(6)~ GOTO 1
  IF ~!AreaCheck("AR4500")
!AreaCheck("AR4000")
!AreaCheck("AR6200")~ THEN REPLY #65479 /* ~I'll send you back to the pocket plane.  Wait for me there.~ */ DO ~SetGlobal("KickedOut","LOCALS",1)
CreateVisualEffectObject("SPDIMNDR",Myself)
Wait(2)
MoveBetweenAreas("AR4500",[2555.1560],6)
~ EXIT
  IF ~!AreaCheck("AR4500")
!AreaCheck("AR4000")
!AreaCheck("AR6200")~ THEN REPLY #70968 /* ~Just wait here for awhile.~ */ DO ~SetGlobal("KickedOut","LOCALS",1)~ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.3 0.1
  SAY #65480 /* ~Because that's what Korgan is bloody good for, eh?  Standin' around and sharpenin' his axe.  Fine, fine, get off and go do what ye has to, then.~ */
  IF ~~ THEN EXIT
END

IF ~Global("KickedOut","LOCALS",0)
Alignment("Korgan",CHAOTIC_GOOD)~ THEN BEGIN 2 // from:
  SAY #65485 /* ~Aye?  Does ye wish me to wait about?  I can do it... though I hates to be left out of a bloody good fight.~ [KORG2522] */
  IF ~~ THEN REPLY #65486 /* ~No, stay with the group.~ */ DO ~SetGlobal("KickedOut","LOCALS",0)
JoinParty()~ EXIT
  IF ~!AreaCheck("AR4000")~ THEN REPLY #65487 /* ~Yes, just wait here for awhile.~ */ DO ~SetGlobal("KickedOut","LOCALS",1)~ GOTO 3
  IF ~!AreaCheck("AR4500")
!AreaCheck("AR4000")~ THEN REPLY #65488 /* ~I'll send you back to the pocket plane... wait for me there.~ */ DO ~SetGlobal("KickedOut","LOCALS",1)~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 2.1
  SAY #65489 /* ~Aye, alright, if ye thinks it be right.  Don't get bloody chopped up, aye?  Heh heh.~ */
  IF ~~ THEN EXIT
END

IF ~Global("KickedOut","LOCALS",1)~ THEN BEGIN 4 // from:
  SAY #65491 /* ~Time for me axe to be put back into action, aye?~ [KORG2523] */
  IF ~~ THEN REPLY #65493 /* ~Yes, let's go.~ */ DO ~SetGlobal("KickedOut","LOCALS",0)
JoinParty()~ EXIT
  IF ~~ THEN REPLY #65494 /* ~Actually, just wait here for awhile longer.~ */ GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.1
  SAY #65496 /* ~Then why did ye bloody well bother me again?!  Shove off and come back when ye have a point to it.~ */
  IF ~~ THEN EXIT
END
