// creator  : weidu.exe (version 23100)
// argument : IGOLFLE1.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~IGOLFLE1~ 1 // non-zero flags may indicate non-pausing dialogue

IF ~True()~ THEN BEGIN 0 // from:
  SAY #52272 /* ~The golem stares straight ahead. It does not appear to see or hear you. You suspect that the golem is inactive.~ */
  IF ~~ THEN EXIT
END
