// creator  : weidu.exe (version 23100)
// argument : SLUMF2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SLUMF2~ 2 // non-zero flags may indicate non-pausing dialogue
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #2 /* Triggers after states #: 5 6 even though they appear after this state */
~RandomNum(5,1)~ THEN BEGIN 0 // from:
  SAY #14444 /* ~That Lehtinan is a bad sort.  Me husband says he gots all sort of things goin' on in back of the Copper Coronet.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 5 6 even though they appear after this state */
~RandomNum(5,2)~ THEN BEGIN 1 // from:
  SAY #14439 /* ~I had everythin' but me bloomers robbed from me last week.  I'd get out of this city, if I could.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #4 /* Triggers after states #: 5 6 even though they appear after this state */
~RandomNum(5,3)~ THEN BEGIN 2 // from:
  SAY #14442 /* ~That Lehtinan is a bad sort, he is.  I hears he hires assassins at his bar, he does.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #5 /* Triggers after states #: 5 6 even though they appear after this state */
~RandomNum(5,4)~ THEN BEGIN 3 // from:
  SAY #14434 /* ~If they spent as much time arrestin' all the thieves in the city as they did the wizards, maybe there'd be some coin for us poor folk, aye?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #6 /* Triggers after states #: 5 6 even though they appear after this state */
~RandomNum(5,5)~ THEN BEGIN 4 // from:
  SAY #14433 /* ~One mud puddle in the entire street and me child has to go splashin' in it, special-like.  I'll tan 'is hide!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~See("Keldorn")
InParty("Keldorn")
!StateCheck("Keldorn",STATE_SLEEPING)
RandomNum(2,1)
Global("slumf2keldorn","AR0400",0)
~ THEN BEGIN 5 // from:
  SAY #14554 /* ~Oh, me stars, ye aren't a true knight, is ye?~ */
  IF ~~ THEN DO ~SetGlobal("slumf2keldorn","AR0400",1)~ EXTERN ~KELDORJ~ 54
END

IF WEIGHT #1 ~See("Mazzy")
InParty("Mazzy")
!StateCheck("Mazzy",STATE_SLEEPING)
RandomNum(2,2)
Global("slumf2mazzy","AR0400",0)~ THEN BEGIN 6 // from:
  SAY #14556 /* ~Aye, now, I didn't know they made little warriors in yer size.  Yer just a little scrapper, aren't ye?~ */
  IF ~~ THEN DO ~SetGlobal("slumf2mazzy","AR0400",1)~ EXTERN ~MAZZYJ~ 67
END
