// creator  : weidu.exe (version 23100)
// argument : RNGWLF03.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~RNGWLF03~

IF ~Global("SpawnAnathHuman","GLOBAL",0)~ THEN BEGIN 0 // from:
  SAY #41466 /* ~You will not steal my vengeance!~ */
  IF ~~ THEN DO ~SetGlobal("SpawnAnathHuman","GLOBAL",1)
MoveToPointNoInterrupt([613.646])
EscapeArea()~ EXIT
END

IF ~Global("SpawnAnathHuman","GLOBAL",1)~ THEN BEGIN 1 // from:
  SAY #41467 /* ~<CHARNAME>, it's a trap! Use the mirror... to the left of the crystal, there... to gather what light is left and avenge my pack!~ */
  IF ~~ THEN DO ~Kill(MYSELF)~ UNSOLVED_JOURNAL #9704 /* ~Investigate the deaths in the Umar Hills.

Anath's dying words said to use a glass to gather 'what light is left' to avenge her pack.  A hint, perhaps, to use something remaining from the old temple of Amaunator?~ */ EXIT
END
