// creator  : weidu.exe (version 23100)
// argument : NOBL10.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~NOBL10~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #8106 /* ~I feared Shadow Druids were to take this land and was sent from the north to investigate, but now I hear I am no longer needed?~ */
  IF ~~ THEN REPLY #8112 /* ~Staff of Fire +2~ */ GOTO 1
  IF ~~ THEN REPLY #8113 /* ~Staff of the Magi~ */ GOTO 2
  IF ~~ THEN REPLY #8114 /* ~You look to be a wandering sort, would you consent to my joining with you?  I can best keep watch o'er the land if I am traveling through it.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #8107 /* ~That is true. We saw the trouble brewing in this place and decided to take action.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #8108 /* ~It seems you were not needed at all. Go on your way. This place is in capable hands.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #8109 /* ~You have heard correctly. You are free to go if you have no other business here.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 6 even though they appear after this state */
~ReactionGT(HOSTILE_UPPER)
~ THEN BEGIN 4 // from:
  SAY #8110 /* ~Staff of Air +2~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #4 /* Triggers after states #: 6 even though they appear after this state */
~ReactionLT(NEUTRAL_LOWER)
~ THEN BEGIN 5 // from:
  SAY #8111 /* ~Staff of Earth +2~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #1 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 6 // from:
  SAY #8115 /* ~Certainly, I would be glad to have you. Come, we must be off.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from:
  SAY #9146 /* ~Aye, I find pleasure in the feel of an inquisitive thief's neck-bone breakin' between me hands.~ [KORGAN68] */
  IF ~~ THEN EXIT
END
