// creator  : weidu.exe (version 23100)
// argument : MOURNER5.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MOURNER5~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~Global("WellynPeace","GLOBAL",0)
!Dead("mourner6")
!StateCheck("mourner6",STATE_SLEEPING)
~ THEN BEGIN 0 // from:
  SAY #26596 /* ~Please... leave us alone.  There is nothing more that can be done for our poor Wellyn.~ */
  IF ~~ THEN EXTERN ~MOURNER6~ 0
END

IF ~~ THEN BEGIN 1 // from: MOURNER6:1.0
  SAY #26604 /* ~Calm yourself, my darling.  There is... nothing more that can be done for him.~ */
  IF ~~ THEN EXTERN ~MOURNER6~ 5
END

IF ~~ THEN BEGIN 2 // from: MOURNER6:2.0
  SAY #26609 /* ~Shhh.  Shhh, my sweet.  It will be all right.~ */
  IF ~~ THEN GOTO 3
  IF ~IsValidForPartyDialog("Mazzy")
Global("mourner5mazzy","AR0800",0)~ THEN DO ~SetGlobal("mourner5mazzy","AR0800",1)~ EXTERN ~MAZZYJ~ 84
  IF ~!IsValidForPartyDialog("Mazzy")
IsValidForPartyDialog("Cernd")
Global("mourner5cernd","AR0800",0)~ THEN DO ~SetGlobal("mourner5cernd","AR0800",1)~ EXTERN ~CERNDJ~ 78
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #26611 /* ~You, there... leave us alone.  Can't you see that my wife is upset?  Just... just leave us be.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: MAZZYJ:84.0
  SAY #26616 /* ~Yes... Arvoreen's blessing.~ */
  IF ~~ THEN EXTERN ~MOURNER6~ 3
END

IF ~~ THEN BEGIN 5 // from: MOURNER6:4.0
  SAY #26621 /* ~Thank you, sir.  That is... that is very kind of you to say.~ */
  IF ~~ THEN EXIT
END

IF ~Global("WellynPeace","GLOBAL",1)
!Dead("mourner6")
!StateCheck("mourner6",STATE_SLEEPING)
~ THEN BEGIN 6 // from: MOURNER6:7.0
  SAY #27095 /* ~Our... our little boy is at peace, now.  He appeared to us to say good-bye, and told us that you had rescued his bear.  I... I thank you, my <LADYLORD>, you are very kind.~ */
  IF ~~ THEN EXTERN ~MOURNER6~ 6
END
