// creator  : weidu.exe (version 23100)
// argument : KENT.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~KENT~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #20529 /* ~Coward! You would hide behind a hostage like this? Fight like an honorable...~ */
  IF ~~ THEN REPLY #20530 /* ~Alright, no one do anything rash. Let's just talk this through.~ */ GOTO 1
  IF ~~ THEN REPLY #20532 /* ~An honorable what? Bandit? Do ye have a clue what will be happening here, buddy boy? We're here to steal ye blind, and ye wish me to do that 'honorably?' Fine. Hand over yer valuables... SIR!~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #20533 /* ~Yes, lets do just that. I'll start. Ye'll be handing over what valuables ye have -and we've heard ye have a lot- and then we'll be going on our way.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #20534 /* ~We get what we want and ye get... well, perhaps we just get what we want. That's good enough for me.~ */
  IF ~~ THEN REPLY #20536 /* ~No matter. Ye turn over whatever valuables you might be carrying -we've heard ye've got some nice trinkets- and soon you'll be on your way.~ */ GOTO 3
  IF ~~ THEN REPLY #20537 /* ~Not good enough. Leave her be. I'll be your hostage.~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #20539 /* ~I'm not going to let a fool like you threaten me. You want a fight? You've got one!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 2.1
  SAY #20540 /* ~Please, no. This is all I have in the world. If you take my things I'll be destitute again. Please.~ */
  IF ~~ THEN DO ~EscapeArea()
~ JOURNAL #20542 /* ~Riddle of the Imps

There was some kind of specter in the chest that held the drow treasure, which killed the opener rather viciously before fleeing.  Perhaps I should have played the imps' game when they offered it.~ */ EXIT
END
