// creator  : weidu.exe (version 23100)
// argument : BEAST.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BEAST~

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #16891 /* ~Eh?  I don't recognize you?  Who are you?~ */
  IF ~Global("TalkedToHendak","AR0406",1)
~ THEN REPLY #16894 /* ~I am here to free the gladiators from their cells.  Hand over the keys!~ */ GOTO 1
  IF ~~ THEN REPLY #16892 /* ~I am one of Lehtinan's guests.  What is this place?~ */ GOTO 2
  IF ~~ THEN REPLY #16893 /* ~It doesn't matter who I am.  Who are you?~ */ GOTO 7
  IF ~~ THEN REPLY #16895 /* ~Perhaps I'll just leave, excuse me.~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 3.0 2.0 0.0
  SAY #16896 /* ~Fool!  You'll never escape here alive!  Come, Tabitha!  Come... open the cages!  Aid your master!~ */
  IF ~~ THEN DO ~OpenDoor("DOOR19")
OpenDoor("DOOR20")
OpenDoor("DOOR21")
OpenDoor("DOOR22")
OpenDoor("DOOR23")
OpenDoor("DOOR24")
ActionOverride("Tabitha",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #16897 /* ~Hmph!  This is where the creatures for the pit fights are kept, and I am their keeper.  You are not allowed in here.  Your smell will upset and disturb my darling Tabitha.  Leave at once!~ */
  IF ~~ THEN REPLY #16900 /* ~Your 'Tabitha' should not only be upset, it should be put to death!  As should you!~ */ GOTO 1
  IF ~~ THEN REPLY #16901 /* ~I'll go where I like, so watch your tone with me.~ */ GOTO 5
  IF ~~ THEN REPLY #16902 /* ~Very well, then, I'll be on my way.~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 7.0
  SAY #16898 /* ~But I'm afraid your smell will upset my darling Tabitha, so you are going to have to leave now.~ */
  IF ~~ THEN REPLY #16904 /* ~I'll do more than upset your Tabitha, I'll destroy all of your creatures to end this wanton cruelty!~ */ GOTO 1
  IF ~~ THEN REPLY #16905 /* ~Do not attempt to order me around, elf, or you will anger me.~ */ GOTO 5
  IF ~~ THEN REPLY #16906 /* ~Very well, I'll be going now.~ */ GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 3.2 2.2 0.3
  SAY #16899 /* ~Yes, out you go, before you upset my Tabitha even more.  Out, out!~ */
  IF ~~ THEN DO ~SetGlobalTimer("BeastMaster","AR0406",5)
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.1 2.1
  SAY #16903 /* ~Bah!  I have had enough of your insolence!  It is time to feed my Tabitha anyway!  Come... open the cages... attack!!~ */
  IF ~~ THEN DO ~OpenDoor("DOOR19")
OpenDoor("DOOR20")
OpenDoor("DOOR21")
OpenDoor("DOOR22")
OpenDoor("DOOR23")
OpenDoor("DOOR24")
ActionOverride("Tabitha",Enemy())
Enemy()
~ EXIT
END

IF ~True()
~ THEN BEGIN 6 // from:
  SAY #16907 /* ~Insolent!  Did I not tell you to leave?!  Bah!  It is time to feed my Tabitha, now, anyway.  Come... open the cages... attack!~ */
  IF ~~ THEN DO ~OpenDoor("DOOR19")
OpenDoor("DOOR20")
OpenDoor("DOOR21")
OpenDoor("DOOR22")
OpenDoor("DOOR23")
OpenDoor("DOOR24")
ActionOverride("Tabitha",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 7 // from: 0.2
  SAY #23727 /* ~I am the keeper of the creatures that fight in the pit.  My wild ones do well... our record is excellent, especially my lovely Tabitha, here.  Isn't that right, my precious?~ */
  IF ~~ THEN GOTO 3
END
