// creator  : weidu.exe (version 23100)
// argument : BAMNG02.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BAMNG02~ 2 // non-zero flags may indicate non-pausing dialogue
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #2 /* Triggers after states #: 4 5 even though they appear after this state */
~RandomNum(4,1)
~ THEN BEGIN 0 // from:
  SAY #28444 /* ~(hic)  Don' mind me, there... citishen...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 4 5 even though they appear after this state */
~RandomNum(4,2)
~ THEN BEGIN 1 // from:
  SAY #28445 /* ~I... <hic>  I... I am the law!  <hic>  I think...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #4 /* Triggers after states #: 4 5 even though they appear after this state */
~RandomNum(4,3)
~ THEN BEGIN 2 // from:
  SAY #28446 /* ~Ahhhhh, you thinksh I caresh about your problemsh?  Naaaaah.  Jush give me some coinsh and I'll be on my waysh...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #5 /* Triggers after states #: 4 5 even though they appear after this state */
~RandomNum(4,4)
~ THEN BEGIN 3 // from:
  SAY #28448 /* ~(hic)  You're under arresht!  Yesshir...  (hic)  Ash soon ash the inn shtops shpinning...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~InParty("Jaheira")
See("Jaheira")
!StateCheck("Jaheira",STATE_SLEEPING)
RandomNum(2,1)
Global("bamng02Jaheira","GLOBAL",0)
~ THEN BEGIN 4 // from:
  SAY #28449 /* ~You!  <hic>  You're comin' wish me... to me room... or you're under arresht...  <hic>~ */
  IF ~~ THEN DO ~SetGlobal("bamng02Jaheira","GLOBAL",1)
~ EXTERN ~JAHEIRAJ~ 287
END

IF WEIGHT #1 ~InParty("Nalia")
See("Nalia")
!StateCheck("Nalia",STATE_SLEEPING)
RandomNum(2,1)
Global("bamng02Nalia","GLOBAL",0)
~ THEN BEGIN 5 // from:
  SAY #28451 /* ~Heeey, baby!  <hic>  Ye knowsh what?  I am the law!~ */
  IF ~~ THEN DO ~SetGlobal("bamng02Nalia","GLOBAL",1)
~ EXTERN ~NALIAJ~ 129
END
