// creator  : weidu.exe (version 23600)
// argument : BPKRANCO.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~BPKRANCO~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #29711 /* ~Hello, you seem like adventurers. Do you know an elf named Aluend the Illusionist?~ [BPPT101] */
  IF ~~ THEN REPLY #20673 /* ~Yes.~ */ GOTO 1
  IF ~~ THEN REPLY #20674 /* ~No.~ */ GOTO 1
  IF ~~ THEN REPLY #29712 /* ~I'm just going to leave.~ */ EXIT
END

IF ~~ THEN BEGIN 1 // from: 0.1 0.0
  SAY #29713 /* ~If you see him, could you give him this note?~ [BPPT102] */
  IF ~~ THEN REPLY #20673 /* ~Yes.~ */ DO ~GiveItemCreate("BPNOTE1",Player1,0,0,0)
~ EXTERN ~BPWYLLIA~ 0
  IF ~~ THEN REPLY #20674 /* ~No.~ */ EXTERN ~BPWYLLIA~ 0
  IF ~~ THEN REPLY #29712 /* ~I'm just going to leave.~ */ EXIT
END

IF ~~ THEN BEGIN 2 // from: BPSAMJOH:1.0 BPWYLLIA:1.0
  SAY #29714 /* ~What if they made the whole area for stabbing? Just put goblins in the rooms and let adventurers like us clear them out for fun.~ [BPPT109] */
  IF ~~ THEN EXTERN ~BPSAMJOH~ 2
END
