// creator  : weidu.exe (version 23100)
// argument : BINNKEEP.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BINNKEEP~ 2 // non-zero flags may indicate non-pausing dialogue
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 7 even though they appear after this state */
~True()
~ THEN BEGIN 0 // from:
  SAY #28395 /* ~If there's something that ye be wantin', say so quickly.  Delosar's be a busy place and I be always short-staffed... I have little time even for ye.~ */
  IF ~~ THEN REPLY #28396 /* ~Do you have any entertainment here?~ */ GOTO 1
  IF ~~ THEN REPLY #28398 /* ~Why are you short-staffed?~ */ GOTO 2
  IF ~~ THEN REPLY #28394 /* ~I would like to see what you have available.~ */ GOTO 3
  IF ~Global("knowsmurders","GLOBAL",1)
Global("MurdersSolved","GLOBAL",0)~ THEN REPLY #28410 /* ~What do you know about all the murders in this area?~ */ GOTO 6
  IF ~InPartySlot(LastTalkedToBy,0)
GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #45782 /* ~I friend of mine has been taken captive by the Cowled Wizards... do you know where they keep their prisoners?~ */ GOTO 14
  IF ~GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #45783 /* ~What do you know about the war between the thieves' guilds?~ */ GOTO 15
  IF ~~ THEN REPLY #28399 /* ~Oh, never mind.~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #28400 /* ~Does it be seemin' like I has entertainment, aye?  This here be a drinkin' hole and nothing other.  If ye be wantin' to see flouncy actors and singin', ye should head t' the Five Flagons.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #28401 /* ~That's a good question.  Th' guards who come here sometimes cause problems... but usually I be drivin' off me wenches with me quick temper.  Now get lost.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #28402 /* ~Fine, fine.  But if ye drinks too much and gets into trouble with th' guard, don't come cryin' to me.  An' if ye falls down drunk, I be throwin' ye out to the road...~ */
  IF ~~ THEN DO ~StartStore("Binnkeep",LastTalkedToBy())
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.6
  SAY #28403 /* ~Then why does ye be botherin' me?!  Off ye go!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 1.0
  SAY #28404 /* ~I hear that the halfling fellow went a built a bloody theater out of his cellar.  all th' power to 'im, but most folk I know are only interested in drink.  Good thing 'at is, too.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: 0.3
  SAY #28411 /* ~How in the abyss should I be knowin' about that?  The killin's go on in the streets... go ask people out there what they seen. No killin' in here!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~InParty("Jan")
See("Jan")
!StateCheck("Jan",STATE_SLEEPING)
Global("Jan","LOCALS",0)
~ THEN BEGIN 7 // from:
  SAY #28413 /* ~You!  Out of my inn, you no good, vile little thief!~ */
  IF ~~ THEN DO ~SetGlobal("Jan","LOCALS",1)
~ EXTERN ~JANJ~ 65
END

IF ~~ THEN BEGIN 8 // from:
  SAY #28415 /* ~Of course I mean you, you fiendish little troll!  I'll have your head if ye comes in here any further!~ */
  IF ~~ THEN EXTERN ~JANJ~ 66
END

IF ~~ THEN BEGIN 9 // from:
  SAY #28417 /* ~Out!  OUT!!~ */
  IF ~~ THEN EXTERN ~JANJ~ 67
END

IF ~~ THEN BEGIN 10 // from:
  SAY #28419 /* ~That... your goods do NOT work!!  You stole my money, you did!~ */
  IF ~~ THEN EXTERN ~JANJ~ 68
END

IF ~~ THEN BEGIN 11 // from:
  SAY #28421 /* ~Yes!~ */
  IF ~~ THEN EXTERN ~JANJ~ 69
END

IF ~~ THEN BEGIN 12 // from:
  SAY #28423 /* ~Uh...~ */
  IF ~~ THEN EXTERN ~JANJ~ 70
END

IF ~~ THEN BEGIN 13 // from:
  SAY #28426 /* ~Er... alright... fair enough... on yer way, then...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 14 // from: 0.4
  SAY #45784 /* ~Do I look like someone who could answer that for you?  If they got ahold of some fool magician, those wizards could skin 'im alive and I wouldn't care less.  Now get outta here.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 15 // from: 0.5
  SAY #45785 /* ~Hmph.  That's a story that would take more time than I have t' tell.  But I s'pose I can spare you a little.~ */
  IF ~~ THEN GOTO 16
END

IF ~~ THEN BEGIN 16 // from: 15.0
  SAY #45786 /* ~Some guild's sprung up as o' late.  Spreadin' gold around like there's no end to it, recruitin' whoever they can lay their hands on.  Assassins, thieves, fighters, you name it.~ */
  IF ~~ THEN GOTO 17
END

IF ~~ THEN BEGIN 17 // from: 16.0
  SAY #45787 /* ~I've even seen a couple of 'em recruiting here.  Silent-like.  Very sure o' themselves.  Seen one of 'em give a fella a bag full of gold, too.  Must've been at least a thousand pieces.~ */
  IF ~~ THEN GOTO 18
END

IF ~~ THEN BEGIN 18 // from: 17.0
  SAY #45788 /* ~This new guild ain't in it for the gold.  They already GOT the gold.  Must be in it for the power...~ */
  IF ~~ THEN GOTO 19
END

IF ~~ THEN BEGIN 19 // from: 18.0
  SAY #45789 /* ~So that means it's gonna come down to a fight, y'see.  Heard some of it's started already.  An' that means it's gonna be bad fer all o' us normal folk.~ */
  IF ~~ THEN GOTO 20
END

IF ~~ THEN BEGIN 20 // from: 19.0
  SAY #45790 /* ~If ye're smart, you'll keep yer head outta either of them guilds and your feet off o' the streets at night.  'Cause there'll be blood spilled a'plenty, trust me.~ */
  IF ~~ THEN GOTO 21
END

IF ~~ THEN BEGIN 21 // from: 20.0
  SAY #45791 /* ~So, I've warned ye now and done my bit.  Now, unless ye're plannin' on actually orderin' somethin' and not just takin' up my time, get a move on.  I gots things t' do.~ */
  IF ~~ THEN EXIT
END
