// creator  : weidu.exe (version 23100)
// argument : DROTH.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~DROTH~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 6 even though they appear after this state */
~NumTimesTalkedTo(0)
!Dead("Shoal")
~ THEN BEGIN 0 // from:
  SAY #2001 /* ~No, we haven't. We will devour you if you don't tell us what we need to know.~ */
  IF ~~ THEN EXTERN ~SHOAL~ 10
END

IF ~~ THEN BEGIN 1 // from:
  SAY #2002 /* ~Let us stop this charade. I'm only here to ask you a few questions.~ */
  IF ~~ THEN EXTERN ~SHOAL~ 11
END

IF ~~ THEN BEGIN 2 // from:
  SAY #2003 /* ~I'll tell you nothing. Here, hold this for me.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #2004 /* ~If I must.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #2005 /* ~I will not. Answer my questions.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #2006 /* ~That boy's full of questions, true, true, true. Are you hungry? Methinks I've got some sausages under me bed.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF WEIGHT #0 ~NumTimesTalkedTo(0)
Dead("Shoal")
~ THEN BEGIN 6 // from:
  SAY #11763 /* ~How long have you been in this... state?~ */
  IF ~~ THEN EXIT
END
