// creator  : weidu.exe (version 23100)
// argument : MUGGER2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MUGGER2~

IF ~NumTimesTalkedTo(0)
!Dead("SlumsMugger4")
!StateCheck("SlumsMugger4",STATE_SLEEPING)~ THEN BEGIN 0 // from:
  SAY #19525 /* ~Get 'im, Hugo!  I wants 'is purse, I does!~ */
  IF ~~ THEN EXTERN ~MUGGER4~ 0
END

IF ~Dead("SlumsVictim")
!Dead("SlumsMugger4")
!StateCheck("SlumsMugger4",STATE_SLEEPING)
CombatCounter(0)~ THEN BEGIN 1 // from:
  SAY #19741 /* ~Does ye got it?  Aye?~ */
  IF ~~ THEN EXTERN ~MUGGER4~ 1
END

IF ~~ THEN BEGIN 2 // from: MUGGER4:1.0
  SAY #19743 /* ~Then let's begone!  Come, Hugo, run!~ */
  IF ~~ THEN DO ~SetGlobal("SlumsMugging","AR0400",0)
EscapeArea()
~ EXTERN ~MUGGER4~ 2
END
