// creator  : weidu.exe (version 23100)
// argument : CONNOL.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~CONNOL~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #19489 /* ~ Ye'd best change yer tune, fer me axe is itching fer a swing or two an' I be nay likely to stop it!~ [KORGAN05] */
  IF ~~ THEN REPLY #19522 /* ~ (mumble) Bloody forests.  (mumble) Bloody tree-huggers an' daisy-eaters.  Burn 'em all...~ [KORGAN16] */ GOTO 1
  IF ~~ THEN REPLY #19533 /* ~ Be quick with it!~ [KORGAN21] */ GOTO 2
  IF ~~ THEN REPLY #19619 /* ~As ye wish!~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #19523 /* ~Thank you for the information. Farewell.~ */
  IF ~~ THEN REPLY #19832 /* ~If we're in such danger, how did you get free?~ */ GOTO 2
  IF ~~ THEN REPLY #19833 /* ~How did you get free in the first place?~ */ GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 1.0 0.1
  SAY #19534 /* ~ What d'ye want, groundling?~ [KORGAN22] */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.1 0.2
  SAY #19622 /* ~Th' smartest thing ye've done all yer life!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
