// creator  : weidu.exe (version 23100)
// argument : PICK1.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PICK1~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #22325 /* ~Oh, excuse me, m'<LADYLORD>.  I be so clumsy, it seems!~ */
  IF ~~ THEN REPLY #22327 /* ~Hey!  Watch where your hands are going!~ */ GOTO 1
  IF ~~ THEN REPLY #22330 /* ~Prepare to die, thief!~ */ GOTO 2
  IF ~~ THEN REPLY #22331 /* ~Beat it, halfling!~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #22332 /* ~I didn't do anything!  Honest, I didn't do anything!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #22334 /* ~Aiiiiee!  Have mercy!  Have mercy!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #22335 /* ~Oh, er, yes... of course!~ */
  IF ~~ THEN EXIT
END

IF ~True()
~ THEN BEGIN 4 // from:
  SAY #22336 /* ~Dum-de-dum-de-dum.  Oh... have we met?~ */
  IF ~~ THEN EXIT
END
