// creator  : weidu.exe (version 23100)
// argument : LESTER.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~LESTER~

IF ~NumTimesTalkedTo(0)
!Dead("mourner1")
!StateCheck("mourner1",STATE_SLEEPING)~ THEN BEGIN 0 // from:
  SAY #26533 /* ~Cheap sweater?  I'll have you know that that belonged to your grandfather, you ungrateful git!~ [LESTER01] */
  IF ~~ THEN DO ~SetGlobal("LesterDialogue","GLOBAL",1)~ EXTERN ~MOURNER1~ 3
END

IF ~~ THEN BEGIN 1 // from: MOURNER1:3.0
  SAY #26540 /* ~Call me a fiend, will ya?  Why, I've never seen such a cheap funeral in my life!  You sold my clothes and kept the casket closed!  You picked the flowers this mornin' from near the swamp!~ [LESTER02] */
  IF ~~ THEN GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #26542 /* ~And you gave a drunken priest of Talos a few coppers to slur some lines of profanity to pass for a eulogy!  The outrage!  The sheer outrage!!~ */
  IF ~~ THEN EXTERN ~MOURNER1~ 4
END

IF ~~ THEN BEGIN 3 // from: MOURNER1:4.0
  SAY #26546 /* ~Aaahh!  The indignity!  The insufferable indignity!!  You miserable wretch of a nephew!!~ */
  IF ~~ THEN EXTERN ~MOURNER1~ 5
END

IF ~~ THEN BEGIN 4 // from: MOURNER1:5.0
  SAY #26551 /* ~Oh, I'll go back, all right... but not before I kill you, you disgusting piece of filth!  Prepare to die, Nevin!!~ */
  IF ~~ THEN EXTERN ~MOURNER1~ 6
END

IF ~Dead("mourner1")~ THEN BEGIN 5 // from:
  SAY #26557 /* ~There!  Stupid git didn't deserve more than a sweater and a kick in the rump, anyway!  Hmph!!  Now... I wonder where my Calimshite darling went off to... always time for one last quickie...~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END
