// creator  : weidu.exe (version 23100)
// argument : KORGA25A.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~KORGA25A~

IF ~Global("KorganSummoned","GLOBAL",1)~ THEN BEGIN 0 // from:
  SAY #65433 /* ~Dang and bloody blast it!  I swear I be thrice-damned the way ye yank me about from one place to the bloody next e'er since we met!  What does ye want now?!~ [KORG2501] */
  IF ~~ THEN REPLY #65440 /* ~I need you to join the party, Korgan.~ */ DO ~SetGlobal("KorganSummoned","GLOBAL",2)~ GOTO 3
  IF ~~ THEN REPLY #65441 /* ~Keep your temper reined in, dwarf.~ */ DO ~SetGlobal("KorganSummoned","GLOBAL",2)~ GOTO 2
  IF ~~ THEN REPLY #65443 /* ~I'll tell you what I want and you'll do as I say... or you'll be stuck here.~ */ DO ~SetGlobal("KorganSummoned","GLOBAL",2)~ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 2.0 0.2
  SAY #65444 /* ~Threats, is it?  Har har har!  Now I remember why I liked ye.  Well, if there's to be an adventure with gold an' loot to be pillaged, then me axe be bloody ready for ye.  That good enough for ye, groundling?~ */
  IF ~~ THEN REPLY #65448 /* ~It is.  Join up and let's go.~ */ GOTO 4
  IF ~~ THEN REPLY #65451 /* ~Fine.  Wait here for awhile and I'll deal with you later.~ */ GOTO 5
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #65452 /* ~Me temper shall go where it pleases... and me axe will bloody well follow.  If ye want me axe put anywhere but in yer skull, groundling, ye'll keep out of me way.  Got it?~ */
  IF ~~ THEN REPLY #65454 /* ~You cross me, dwarf, and you'll be stuck in this plane without a way out.  Got it?~ */ GOTO 1
  IF ~~ THEN REPLY #65456 /* ~Fine, fine.  Let's just go.~ */ GOTO 4
  IF ~~ THEN REPLY #65457 /* ~As you say.  Just wait here awhile and I'll deal with you later.~ */ GOTO 5
END

IF ~~ THEN BEGIN 3 // from: 0.0
  SAY #65458 /* ~Oh?  Needs me axe, does ye?  Fair enough.  So long as there's ample reward behind yer silver tongue.  Ye does a fair amount o' killing, anyway, as I recall... enough t' catch me fancy, if ye knows what I mean.  Har har!~ */
  IF ~~ THEN REPLY #65460 /* ~Fine, let's just go.~ */ GOTO 4
  IF ~~ THEN REPLY #65462 /* ~Alright.  Wait here awhile and I'll deal with you later.~ */ GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 6.0 3.0 2.1 1.0
  SAY #65464 /* ~Good.  I were tryin' to round up a new group o' fellows back in Amn, an' it were not going me way.  Two mouthy candidates killed an' all I got to show fer it is a bloody headache and an itchy axe.  Let's go kill something, aye?~ */
  IF ~~ THEN DO ~JoinParty()~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.1 2.2 1.1
  SAY #65466 /* ~You wants me to wait in this pulsating dung-hole, does ye?  Aye, I'll do it.  Leave me here too long an' I'll start chopping me way out, I'm warning ye.~ */
  IF ~~ THEN DO ~MoveToPointNoInterrupt([2555.1560])
Face(6)~ EXIT
END

IF ~Global("KorganSummoned","GLOBAL",2)~ THEN BEGIN 6 // from:
  SAY #65470 /* ~What is it then?  Speak up!~ [KORG2518] */
  IF ~~ THEN REPLY #65471 /* ~It's time to go.  Come along.~ */ GOTO 4
  IF ~~ THEN REPLY #65472 /* ~Just continue waiting here awhile.~ */ GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 6.1
  SAY #65473 /* ~Then why did ye bloody well bother me again?!  Shove off and come back when ye have a point to it.~ */
  IF ~~ THEN EXIT
END
