// creator  : weidu.exe (version 23100)
// argument : JUGJUG01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~JUGJUG01~

IF ~NumTimesTalkedTo(0)
!Dead("jugjer01")
!StateCheck("jugjer01",STATE_SLEEPING)
Global("JuggernautAlive","GLOBAL",1)
~ THEN BEGIN 0 // from:
  SAY #33781 /* ~... Mmm... mmmMMMWWaarrRR?~ */
  IF ~~ THEN EXTERN ~JUGJER01~ 27
END

IF ~~ THEN BEGIN 1 // from: JUGJER01:27.0
  SAY #33783 /* ~RRRAAAUUGH!!~ */
  IF ~~ THEN DO ~Enemy()
~ EXTERN ~JUGJER01~ 28
END
