// creator  : weidu.exe (version 23100)
// argument : DINK.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~DINK~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #18641 /* ~ In Torm's name, I shall serve.~ [KELDOR31] */
  IF ~~ THEN REPLY #18642 /* ~Haha! Hold... what was that sound?~ [CSCOW703] */ GOTO 1
  IF ~~ THEN REPLY #18643 /* ~You two!! The new prisoner, he's escaped!!~ [CSCOW301] */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #18644 /* ~What!!  When?  Where is he?~ [CSCOW704] */
  IF ~~ THEN DO ~GiveItem("DAGG07",LastTalkedToBy)
EscapeArea()
~ JOURNAL #10933 /* ~Getting Inside the Asylum

I spoke to Sanik, a merchant who used to supply the asylum with components and provisions.  He mentioned that he would not be doing that anymore, as he was leaving town quickly.  Before he could tell me of a way inside, a man claiming to be sent by one Lady Galvena killed him.~ */ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #18645 /* ~He's in the lower... Gods, no! He comes!  He's here!~ [CSCOW302] */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~False()
~ THEN BEGIN 3 // from:
  SAY #18647 /* ~Hello, little one.  You and I have a great deal to do.~ [DPJON150] */
  IF ~~ THEN EXIT
END
