// creator  : weidu.exe (version 23100)
// argument : CHANTH.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~CHANTH~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #8523 /* ~Mazzy, I know little of you.  I've the tiniest inkling we've met, or perhaps it was another of your diminutive people.  You all look the same to me, I'm afraid.~ */
  IF ~~ THEN REPLY #16637 /* ~I do need the rest, actually, so I will stay.  Here is the 50 gold pieces so your mistress will not be angry with you.~ */ EXIT
  IF ~~ THEN REPLY #16638 /* ~Yes, I think I would still like to.  Here is my 50 gold pieces.~ */ DO ~StartStore("tem0132",LastTalkedToBy())~ EXIT
  IF ~Global("HelpJalantha","GLOBAL",1)
Global("TalkedToUlbright","GLOBAL",0)
~ THEN REPLY #16639 /* ~No, of course not.  Farewell to you.~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from:
  SAY #8524 /* ~Well, I could use some of that wisdom right now, Keldorn. Have you the freedom to travel with me for a while?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.2
  SAY #16642 /* ~Really?  Why is that?~ */
  IF ~PartyGoldGT(499)
~ THEN REPLY #16643 /* ~Oh, I apologize.  Please excuse me.~ */ GOTO 5
  IF ~ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
~ THEN REPLY #16645 /* ~It, it is not for me to... I mean, my <LADYLORD>, I am only a --~ */ GOTO 3
  IF ~ReactionLT(LastTalkedToBy,FRIENDLY_LOWER)
~ THEN REPLY #16646 /* ~Bernard~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 2.1
  SAY #16647 /* ~Silence!  You are not to speak!  And as for you, my <LADYLORD>, if you wish to deal with my escorts, you must speak to me first.  Is that clear?~ */
  IF ~~ THEN DO ~SetGlobal("TalkedToUlbright","GLOBAL",1)
GiveItem("BOOK08",LastTalkedToBy)
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 2.2
  SAY #16648 /* ~Bernard
~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 2.0
  SAY #16649 /* ~I am but a simple slave, my <LADYLORD>.  You must speak to Madame Nin, not I.~ */
  IF ~~ THEN DO ~SetGlobal("TalkedToUlbright","GLOBAL",1)
GiveItem("BOOK08",LastTalkedToBy)
~ EXIT
END
