// creator  : weidu.exe (version 23100)
// argument : OGRMA2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~OGRMA2~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #3803 /* ~Sunray~ */
  IF ~~ THEN REPLY #3804 /* ~Lightning Strike~ */ GOTO 1
  IF ~~ THEN REPLY #3805 /* ~<DAMAGER> did <AMOUNT> damage to <DAMAGEE>~ */ GOTO 2
  IF ~~ THEN REPLY #3806 /* ~Charm Fire Elemental~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #3807 /* ~Cure Medium Wounds (Necromancy) 
Level: 3
Sphere: Healing 
Range: Touch 
Duration: Permanent 
Casting Time: 5 
Area of Effect: Creature touched 
Saving Throw: None 

When casting this spell and laying his hand upon a creature, the priest causes 14 points of wound or other injury damage to the creature's body to be healed. This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin.  
Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will heal - or can be cured - just as any normal injury. 
~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #3808 /* ~Charm Air Elemental~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #3809 /* ~Charm Earth Elemental~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #6327 /* ~I do not believe that we have to do anything. We thought that they were ogres when we killed them.~ */
  IF ~~ THEN EXIT
END
