// creator  : weidu.exe (version 23600)
// argument : AMNIS2.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~AMNIS2~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #3216 /* ~What are you doing here! This is the Amnish military barracks. Unless you have a very good reason for being here, it would be prudent for you to leave.~ */
  IF ~~ THEN REPLY #3219 /* ~Ah, sorry, we'll be leaving now.~ */ EXIT
  IF ~~ THEN REPLY #3220 /* ~We're here to join the Amnish army.~ */ GOTO 1
  IF ~~ THEN REPLY #3221 /* ~We just wanted to have a look around.~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.1
  SAY #3217 /* ~We don't need any new recruits. Now leave!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.2
  SAY #3218 /* ~You've had your look. Now get out!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 /* Triggers after states #: 4 even though they appear after this state */
~  True()
~ THEN BEGIN 3 // from:
  SAY #3222 /* ~Get out now, or we'll take you out by force if need be.~ */
  IF ~~ THEN DO ~SetGlobalTimer("Amnish2","GLOBAL",10)
~ EXIT
END

IF WEIGHT #1 ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 4 // from:
  SAY #5749 /* ~I'm only a guard. I don't think I have much to tell you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #8908 /* ~I'll box your ears if you step an inch closer!~ */
  IF ~~ THEN EXIT
END
