// creator  : weidu.exe (version 23100)
// argument : FIRMAG01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~FIRMAG01~ 1 // non-zero flags may indicate non-pausing dialogue

IF ~Global("Firmag01Move","GLOBAL",1)
~ THEN BEGIN 0 // from:
  SAY #49302 /* ~Come then, fool, and let me prove my worth to the beast I serve!~ */
  IF ~~ THEN REPLY #49303 /* ~Could we not talk about this?~ */ GOTO 1
  IF ~~ THEN REPLY #49304 /* ~You will not survive this meeting!~ */ GOTO 2
  IF ~~ THEN REPLY #49305 /* ~I seek the release of your prisoner. I will offer more than your current master.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #49310 /* ~There is nothing to discuss! I will make my fortune here or die! Watch me, Lord Firkraag! Watch!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #49311 /* ~You speak too soon, fool! I make my fortune here or gladly take death. See my devotion, Firkraag!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #49312 /* ~You cannot fathom the payment a dragon might offer for loyalty! Fight, that Lord Firkraag will see my devotion!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END
