// creator  : weidu.exe (version 23100)
// argument : SEVPAT02.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SEVPAT02~ 1 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from: SEVPAT03:1.0
  SAY #47435 /* ~Calm yourself, Pooky.  As for you, you barbarian knucklehead... threaten my familiar once again and you'll spend the rest of the evening as a toad, am I understood?~ */
  IF ~~ THEN EXTERN ~SEVPAT04~ 2
END

IF ~~ THEN BEGIN 1 // from: SEVPAT03:3.0
  SAY #47455 /* ~Calm yourself, Pooky.  As for you, you barbarian knucklehead... threaten my familiar once again and you'll spend the rest of the evening as a toad, am I understood?~ */
  IF ~~ THEN EXTERN ~SEVPAT04~ 6
END

IF ~Global("tookBarisinsult","GLOBAL",1)~ THEN BEGIN 2 // from:
  SAY #47468 /* ~You'd best be on your way, as Mencar suggests.  I am Sorcerous Amon of the Purple Brotherhood, and I stand behind my dwarven comrade... and I am not to be treated lightly.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("sevpat03")
Global("Sevpat03Died","LOCALS",0)
~ THEN BEGIN 3 // from:
  SAY #47471 /* ~GAAaaaAAAHHhhhHH!!  P-POOKY!!  M-my... my heart... it feels as if it has been ripped from my chest!!  NnnooooOOOOO!!!~ */
  IF ~~ THEN DO ~SetGlobal("Sevpat03Died","LOCALS",1)
~ EXIT
END
