// creator  : weidu.exe (version 23600)
// argument : ISLSIR.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~ISLSIR~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #21505 /* ~Halt, land-dwellers. Who gave you leave to approach my home?~ */
  IF ~~ THEN REPLY #21507 /* ~The strength of my steel gave me leave. We have come to retrieve a fisherman named Evan, whom you have lured here with your foul magic.~ */ DO ~SetGlobal("IslSir","GLOBAL",1)
~ GOTO 1
  IF ~~ THEN REPLY #21508 /* ~Sorry, I thought this was the local tavern.~ */ DO ~SetGlobal("IslSir","GLOBAL",1)
~ GOTO 9
  IF ~~ THEN REPLY #21509 /* ~I am <CHARNAME> and these are my companions. Perhaps you could explain what happened to that fellow behind you.~ */ DO ~SetGlobal("IslSir","GLOBAL",1)
~ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 9.0 0.0
  SAY #21510 /* ~You are not of his kind, why do you care about this beast?~ */
  IF ~~ THEN REPLY #21513 /* ~Your questions are insulting. Give us the body or die.~ */ GOTO 8
  IF ~~ THEN REPLY #21515 /* ~We are here to bring that man home to his family, witch. What have you done to him?~ */ GOTO 3
  IF ~~ THEN REPLY #21516 /* ~You're right. We aren't from the island. We came to find this man, or at least his body, at the request of his brother, Evalt. He appears to be dead. Perhaps you could explain the events that led to his death.~ */ GOTO 4
END

IF ~  Global("IslSir","GLOBAL",1)
~ THEN BEGIN 2 // from:
  SAY #21511 /* ~I will no longer consort with such as you. Leave me to my solitude.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.1
  SAY #21518 /* ~You accuse me of foul play? I fought to defend myself from this monster. I will defend myself from you if need be.~ */
  IF ~~ THEN REPLY #21520 /* ~The evidence of your foul play lies on the rocks beside you, blue-skinned wench. You will pay for your crimes.~ */ GOTO 8
  IF ~~ THEN REPLY #21522 /* ~How can you claim self-defense when it was you who lured him here with your song in the first place?~ */ GOTO 5
  IF ~~ THEN REPLY #21523 /* ~Perhaps we spoke out of turn. If you killed him in self-defense, then we only wish to retrieve the body and leave you be.~ */ GOTO 6
END

IF ~~ THEN BEGIN 4 // from: 9.1 1.2 0.2
  SAY #21524 /* ~I doubt that you would understand. Nevertheless, I will attempt to explain. I am a sirine, and as such must mate with a human male. My song lures them to me and the males are most happy to oblige. Normally, both parties will benefit from the exchange. It is my time to mate so I lured this fisherman to me. He attacked me and tried to force himself upon me. When my song no longer affected him, I took more drastic measures. This monster deserved to die. Perhaps even land-dwellers can understand that.~ */
  IF ~~ THEN REPLY #21526 /* ~You did what you had to do. We would have done no less. We wish only to retrieve the body and leave you be.~ */ GOTO 6
  IF ~~ THEN REPLY #21528 /* ~A likely story, murderess. Your lies are useless against me.~ */ GOTO 8
  IF ~~ THEN REPLY #21529 /* ~You lured that man to you by magic. Obviously your magic failed and he fought to be free of your spells. I shall avenge his death, temptress.~ */ GOTO 7
END

IF ~~ THEN BEGIN 5 // from: 3.1
  SAY #21531 /* ~He is a beast. He had to die.~ */
  IF ~~ THEN REPLY #21532 /* ~You did what you had to do. We would have done no less. We wish only to retrieve the body and leave you be.~ */ GOTO 6
  IF ~~ THEN REPLY #21534 /* ~A likely story, murderess. Your lies are useless against me.~ */ GOTO 8
  IF ~~ THEN REPLY #21535 /* ~You lured that man to you by magic. Obviously your magic failed and he fought to be free of your spells. I shall avenge his death, temptress.~ */ GOTO 7
END

IF ~~ THEN BEGIN 6 // from: 5.0 4.0 3.2
  SAY #21537 /* ~Well-spoken, land-dweller. You may have the monster's corpse if such is your wish.~ */
  IF ~~ THEN DO ~SetGlobal("IslSir","GLOBAL",1)
AddexperienceParty(2000)
GiveItem("MISC1E",Player1)
~ EXIT
END

IF ~~ THEN BEGIN 7 // from: 5.2 4.2
  SAY #21538 /* ~Can you not sense what the man was? If you consort with such then the sea cries for your death, as well.~ */
  IF ~~ THEN DO ~CreateCreature("SIRINE_B",[318.2010],S)
CreateCreature("SIRINE_B",[387.1870],S)
CreateCreature("SIRINE_B",[813.803],S)
CreateCreature("SIRINE_B",[735.738],S)
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 8 // from: 5.1 4.1 3.0 1.0
  SAY #21539 /* ~You bestow an injustice upon me. I did not wish to kill you, but you forced my hand.~ */
  IF ~~ THEN DO ~CreateCreature("SIRINE_B",[318.2010],S)
CreateCreature("SIRINE_B",[387.1870],S)
CreateCreature("SIRINE_B",[813.803],S)
CreateCreature("SIRINE_B",[735.738],S)
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 9 // from: 0.1
  SAY #22848 /* ~Do not play games with me, fool. What do you seek?~ */
  IF ~~ THEN REPLY #22849 /* ~We have come to retrieve a fisherman named Evan, whom you have lured here with your foul magic.~ */ GOTO 1
  IF ~~ THEN REPLY #22850 /* ~I am <CHARNAME> and these are my companions. Perhaps you could explain what happened to that fellow behind you.~ */ GOTO 4
END
