// creator  : weidu.exe (version 23100)
// argument : _SAILJOS.DLG
// game		 : .
// source	 : ./override/_SAILJOS.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_SAILJOS~

IF ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #81656 /* ~What do ya do wit' a drunken sailor?
What do ya do wit' a drunken sailor?
What do ya do wit' a drunken sailor,
Er-lye in the marnin'?~ */
  IF ~~ THEN EXIT
END

IF ~NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #81657 /* ~Put 'im in the lockup til 'e's sober!
Put 'im in the lockup til 'e's sober!
Put 'im in the lockup til 'e's sober,
Er-lye in the marnin'!~ */
  IF ~~ THEN EXIT
END

IF ~NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #81658 /* ~Strap 'im to the anchor an' throw 'im over!
Strap 'im to the anchor an' throw 'im over!
Strap 'im to the anchor an' throw 'im over,
Er-lye in the marnin'!~ */
  IF ~~ THEN EXIT
END

IF ~NumberOfTimesTalkedTo(3)
~ THEN BEGIN 3 // from:
  SAY #81659 /* ~Strip 'im to 'is skivvies an' piss all over!
Strip 'im to 'is skivvies an' piss all over!
Strip 'im to 'is skivvies an' piss all over,
Er-lye in the marnin'!~ */
  IF ~~ THEN EXIT
END

IF ~True()
~ THEN BEGIN 4 // from:
  SAY #81660 /* ~Stuff 'im in a crate an' send 'im to 'is mother!
Stuff 'im in a crate an' send 'im to 'is mother!
Stuff 'im in a crate an' send 'im to 'is mother
Er-lye in the marnin'!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
