// creator  : weidu.exe (version 23100)
// argument : _GNARL.DLG
// game		 : .
// source	 : ./override/_GNARL.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_GNARL~

IF ~NumberOfTimesTalkedTo(0)
!Dead("hairtooth")
~ THEN BEGIN 0 // from:
  SAY #86812 /* ~Stop!  You go nowhere!  This our bridge, you pay to walk it!~ [_GNARL01] */
  IF ~~ THEN EXTERN ~_HAIRTO~ 0
END

IF ~~ THEN BEGIN 1 // from: _HAIRTO:1.0
  SAY #86821 /* ~100 gold for all heads, or lose heads!  Pretty good deal!~ */
  IF ~PartyGoldGT(99)
~ THEN REPLY #86822 /* ~Okay, 100 gold is a little more reasonable.  I'll pay you that and be on my way.~ */ DO ~TakePartyGold(100)
~ GOTO 3
  IF ~~ THEN REPLY #86823 /* ~Still too much, I think.  I'd rather just take a long route around.~ */ GOTO 4
END

IF ~~ THEN BEGIN 2 // from: _HAIRTO:2.0
  SAY #86824 /* ~No!  They pay 200 gold pretty quick!  Maybe got more gold!  Maybe rich!~ */
  IF ~~ THEN EXTERN ~_HAIRTO~ 5
END

IF ~~ THEN BEGIN 3 // from: 1.0
  SAY #86825 /* ~You got smart head, so you keep head!~ */
  IF ~~ THEN DO ~AddexperienceParty(250)
~ EXTERN ~_HAIRTO~ 3
END

IF ~~ THEN BEGIN 4 // from: 1.1
  SAY #86826 /* ~Your head so dumb you not miss it!~ */
  IF ~~ THEN EXTERN ~_HAIRTO~ 4
END

IF ~True()
~ THEN BEGIN 5 // from:
  SAY #86827 /* ~You wait too long, now we kill you anyway!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END
