// creator  : weidu.exe (version 23600)
// argument : FTOBE3.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~FTOBE3~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 7 even though they appear after this state */
~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #8077 /* ~How dare you come into my home uninvited! Back in my adventuring days, such an affront would get you a sword in the backside! If 'twere not for social convention I'd give you a right proper thrashing!~ */
  IF ~  ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
~ THEN REPLY #8084 /* ~There is no need for that. You are obviously experienced at taking care of yourself, and I wouldn't dream of attacking you.~ */ GOTO 1
  IF ~  ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN REPLY #8085 /* ~There is no need for that. You are obviously experienced at taking care of yourself, and I wouldn't dream of attacking you.~ */ GOTO 2
  IF ~  ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
~ THEN REPLY #8086 /* ~It is certain that would be a fight you would lose, milady. Be thankful I've no interest in testing your resolve. I'll be going now.~ */ GOTO 3
  IF ~  ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN REPLY #8087 /* ~It is certain that would be a fight you would lose, milady. Be thankful I've no interest in testing your resolve. I'll be going now.~ */ GOTO 4
  IF ~~ THEN REPLY #8088 /* ~Empty words from a frightened lass! I'll take whatever I feel like taking, and best you not try to stop me!~ */ GOTO 5
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #8078 /* ~For someone who goes about breaking into houses, you certainly "appear" to have half a brain. Best that you use it and leave.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #8079 /* ~Quite obviously you expected to find some helpless waif to rob. Get out. The very sight of you makes me sick.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #8080 /* ~Yes, slink back to whatever hole you crawled from. I hope to never see you darken my door again!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.3
  SAY #8081 /* ~False bravado as you turn tail. How pathetic. Get out of my house.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 0.4
  SAY #8082 /* ~I wouldn't dream of dirtying my hands on the likes of you, but if you so much as touch a single coin in my coffers I'll have the guards here so fast you'll be three planes down before you know you're dead!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 /* Triggers after states #: 7 even though they appear after this state */
~  True()
~ THEN BEGIN 6 // from:
  SAY #8083 /* ~I'm no more patient now than when you first burgled in here. Turn and leave, lest you regret it for the rest of your very short life!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 7 // from:
  SAY #8089 /* ~Perhaps you are not the weak-kneed fool I thought you were, but that changes nothing. I have nothing that should interest you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 8 // from:
  SAY #9065 /* ~Lost your chance with me, you did! Get lost!~ */
  IF ~~ THEN EXIT
END
