// creator  : weidu.exe (version 23100)
// argument : _OGRMA2.DLG
// game		 : .
// source	 : ./override/_OGRMA2.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_OGRMA2~

IF ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #85960 /* ~So have you come to look at my handiwork.  Rather impressive, ain't it?  The guy to the left of me screamed quite a while before he finally expired.  HA ha ha ha.~ */
  IF ~~ THEN REPLY #85961 /* ~Uhhh, that's quite the handiwork, all right.  We'll be leaving now.~ */ GOTO 1
  IF ~~ THEN REPLY #85962 /* ~We've been given orders that you are to release the prisoners.  Please do so now.~ */ GOTO 2
  IF ~~ THEN REPLY #85963 /* ~You disgusting animal.  Unlike the pathetic slave that you've tortured, we can fight back!~ */ GOTO 3
  IF ~Global("X#OGRMA20","GLOBAL",0)
InParty("yeslick")
InMyArea("yeslick")
!StateCheck("yeslick",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#OGRMA20","GLOBAL",1)~ EXTERN ~_YESLIJ~ 95
  IF ~Global("X#OGRMA20","GLOBAL",0)
InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#OGRMA20","GLOBAL",1)~ EXTERN ~_FALDOJ~ 182
  IF ~Global("X#OGRMA20","GLOBAL",0)
InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#OGRMA20","GLOBAL",1)~ EXTERN ~_IMOEN2~ 443
END

IF ~~ THEN BEGIN 1 // from: _YESLIJ:97.0 _YESLIJ:96.0 _YESLIJ:95.0 0.0
  SAY #85964 /* ~Sure, though I'm rather disappointed that you didn't have the time to look over the artwork I've created here.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: _YESLIJ:97.1 _YESLIJ:96.1 _YESLIJ:95.1 0.1
  SAY #85965 /* ~I don't think you got any such orders.  No, I think you're not even supposed to be here.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: _YESLIJ:97.2 _YESLIJ:96.2 _YESLIJ:95.2 0.2
  SAY #85966 /* ~Take your best shot.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #74933 /* ~[no text]~ */
  IF ~~ THEN EXIT
END
