// creator  : weidu.exe (version 23100)
// argument : BMINSC25.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BMINSC25~

IF ~~ THEN BEGIN 0 // from: BJAN25:0.0
  SAY #67994 /* ~Such a thing would be a nightmare indeed - Minsc could not even fit into your tiny clothes!  I have no wish to walk naked through these strange lands...~ [MINS2513] */
  IF ~~ THEN EXTERN ~BJAN25~ 1
END

IF ~~ THEN BEGIN 1 // from: BJAN25:1.0
  SAY #68003 /* ~What is this?  The puny gnome speaks with the wrath and rage of a Rashemeni warrior!  Boo, I am confused...~ */
  IF ~~ THEN EXTERN ~BJAN25~ 2
END

IF ~~ THEN BEGIN 2 // from: BJAN25:2.0
  SAY #68005 /* ~Can this be true?  Am I but the sneaky little Jan inside Minsc's great, big body? ... No! This is not right!  Minsc is not Jan... Minsc is Minsc!  Minsc is Minsc, Boo is Boo and you are a naughty, naughty gnome!~ */
  IF ~~ THEN EXTERN ~BJAN25~ 3
END

IF ~~ THEN BEGIN 3 // from: BJAN25:3.0
  SAY #68021 /* ~Your trick may have worked, tiny one, had Boo not saved me from my confusion.  Boo thinks, therefore I am.  Remember that before you tempt my wrath by trying to steal my hamster again!~ */
  IF ~~ THEN EXIT
END

IF ~InParty("Korgan")
See("Korgan")
!StateCheck("Korgan",STATE_SLEEPING)
Global("ExpBMinsc1","LOCALS",0)~ THEN BEGIN 4 // from:
  SAY #68060 /* ~Korgaaan... Korgan, Korgan: Boo tells me that you have been staring at him.  I fear your gaze is making him quite angry... you see how his tiny body trembles with the fury?~ [MINS2503] */
  IF ~~ THEN DO ~SetGlobal("ExpBMinsc1","LOCALS",1)~ EXTERN ~BKORGA25~ 4
END

IF ~~ THEN BEGIN 5 // from: BKORGA25:4.0
  SAY #68062 /* ~Minsc knows you are just joking.  If Boo was in your belly he might forget the 'miniature' part of his giant space hamster size.  Ho-ho!  That would be a messy end to your jests!~ */
  IF ~~ THEN EXIT
END

IF ~InParty("Keldorn")
See("Keldorn")
!StateCheck("Keldorn",STATE_SLEEPING)
Global("ExpBMinsc2","LOCALS",0)~ THEN BEGIN 6 // from:
  SAY #68067 /* ~Keldorn, yet again Boo and I are in awe with how deeply you plant the bootprint of justice on the villainous buttocks we encounter so often! Heh!~ [MINS2504] */
  IF ~~ THEN DO ~SetGlobal("ExpBMinsc2","LOCALS",1)~ EXTERN ~BKELDO25~ 4
END

IF ~~ THEN BEGIN 7 // from: BKELDO25:4.0
  SAY #68073 /* ~And hamsters!  Let us not forget Boo and his furry fury.~ */
  IF ~~ THEN EXIT
END

IF ~InParty("Jan")
See("Jan")
!StateCheck("Jan",STATE_SLEEPING)
Global("ExpBMinsc3","LOCALS",0)~ THEN BEGIN 8 // from:
  SAY #68076 /* ~Boo?  Boo... where are you?~ [MINS2505] */
  IF ~~ THEN DO ~SetGlobal("ExpBMinsc3","LOCALS",1)~ EXTERN ~BJAN25~ 9
END

IF ~~ THEN BEGIN 9 // from: BJAN25:9.0
  SAY #68085 /* ~You! The tiny, tricky gnome!  Minsc knows it was you who stole Boo! You cannot fool Minsc!  What is that bulge moving about within your trousers?~ */
  IF ~~ THEN EXTERN ~BJAN25~ 10
END

IF ~~ THEN BEGIN 10 // from: BJAN25:10.0
  SAY #68089 /* ~I hear Boo's frenzied squeaking!  Ho-ho!  He is growing angry, little man.  Release Boo from your drawers lest his sharp teeth nibble on your naughty bits in his outrage!~ */
  IF ~~ THEN EXTERN ~BJAN25~ 11
END

IF ~~ THEN BEGIN 11 // from: BJAN25:11.0
  SAY #68102 /* ~Ah, Minsc and Boo together again!  Jan, you are not worthy of having a miniaturized giant space hamster scampering loose in your pants.~ */
  IF ~~ THEN EXTERN ~BJAN25~ 12
END

IF ~~ THEN BEGIN 12 // from: BAERIE25:7.0
  SAY #68136 /* ~This is because Rasheman is a very far ways away.  Once Boo kept track for me of the number of steps I have taken since beginning my dajemma, but Boo has since forgotten.~ [MINS2511] */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 13 // from: 12.0
  SAY #68138 /* ~Boo claims that the number is very large.  Larger, maybe, than the number of butts that Minsc has deservedly kicked along the way.  I find this hard to believe, even though Boo is usually very reliable in these matters.~ */
  IF ~~ THEN EXTERN ~BAERIE25~ 8
END

IF ~~ THEN BEGIN 14 // from: BAERIE25:8.0
  SAY #68143 /* ~It is a wonderful place with many fields.  It could only be better, maybe, if every ranger of the Berserker Lodge had his very own hamster.  Just think of the implications!~ */
  IF ~~ THEN EXTERN ~BAERIE25~ 9
END

IF ~~ THEN BEGIN 15 // from: BAERIE25:9.0
  SAY #68145 /* ~Yes, Dynaheir was a good Rashemeni witch.  But I am not so certain that the witches have need of their own hamsters.  Dynaheir never approved of Boo... she used to glare at Boo so it frightened him sometimes.~ */
  IF ~~ THEN EXTERN ~BAERIE25~ 10
END

IF ~~ THEN BEGIN 16 // from: BANOME25:4.1
  SAY #68148 /* ~Rodent?! What do you imply about my hamster?~ */
  IF ~~ THEN EXTERN ~BCERND25~ 14
END

IF ~InParty("Aerie")
See("Aerie")
!StateCheck("Aerie",STATE_SLEEPING)
Global("MinscWitch","GLOBAL",1)
Global("ExpBMinsc4","LOCALS",0)~ THEN BEGIN 17 // from:
  SAY #68164 /* ~Aerie!  Boo has been mulling over a question for you.  Never have I seen a hamster concentrate so!  He has been so very quiet I thought perhaps I rolled over on him last night, which caused me great concern.~ [MINS2506] */
  IF ~~ THEN DO ~SetGlobal("ExpBMinsc4","LOCALS",1)~ EXTERN ~BAERIE25~ 15
END

IF ~~ THEN BEGIN 18 // from: BAERIE25:15.0
  SAY #68168 /* ~But Boo's question is of such a personal nature... well, the thought of it makes me blush right down to my buttocks.~ */
  IF ~~ THEN EXTERN ~BAERIE25~ 16
END

IF ~~ THEN BEGIN 19 // from: BAERIE25:16.0
  SAY #68170 /* ~You are very insightful!  Such bottling could lead to all sorts of un-hamster-like explosions!  Well... Boo wonders why you do not perform all your duties, since you are our witch?~ */
  IF ~~ THEN EXTERN ~BAERIE25~ 17
END

IF ~~ THEN BEGIN 20 // from: BAERIE25:17.0
  SAY #68171 /* ~Well... a Rashemeni witch accompanies a ranger on his dajemma and teaches him the lore of herbs, among other things.  Well... Minsc and Boo have discovered a need of some of this lore, maybe.~ */
  IF ~~ THEN GOTO 21
END

IF ~~ THEN BEGIN 21 // from: 20.0
  SAY #68175 /* ~After frolicking in a bush that we now consider to be of suspicious nature, both Boo and I have contracted the Calimshite Itch in rather... private places.  A salve would be most joyously anticipated!~ */
  IF ~~ THEN EXTERN ~BAERIE25~ 18
END

IF ~~ THEN BEGIN 22 // from: BAERIE25:18.0
  SAY #68180 /* ~Many thanks, Aerie!  Soon, maybe, Boo can return his little mind to thoughts of butt-kicking instead of butt-itching, and I for one shall be very relieved!~ */
  IF ~~ THEN EXIT
END

IF ~InParty("Anomen")
See("Anomen")
!StateCheck("Anomen",STATE_SLEEPING)
Alignment("Anomen",MASK_GOOD)
Global("ExpBMinsc5","LOCALS",0)~ THEN BEGIN 23 // from:
  SAY #68313 /* ~So, Anomen, Boo and I had a question about the lodge you seem to hold above all else.~ [MINS2507] */
  IF ~~ THEN DO ~SetGlobal("ExpBMinsc5","LOCALS",1)~ EXTERN ~BANOME25~ 24
END

IF ~~ THEN BEGIN 24 // from: BANOME25:24.0
  SAY #68377 /* ~Yes, that is the one. You view it with as much respect as I give the Ice Dragon Berserker Lodge of my homeland. If they are similar in their intent, we might seek to join.~ */
  IF ~~ THEN EXTERN ~BANOME25~ 25
END

IF ~~ THEN BEGIN 25 // from: BANOME25:25.0
  SAY #68382 /* ~Yes.~ */
  IF ~~ THEN EXTERN ~BANOME25~ 26
END

IF ~~ THEN BEGIN 26 // from: BANOME25:26.0
  SAY #68385 /* ~Yes.~ */
  IF ~~ THEN EXTERN ~BANOME25~ 27
END

IF ~~ THEN BEGIN 27 // from: BANOME25:27.0
  SAY #68389 /* ~Boo understands the tone of your rejection, though he is confused as to why organizations of good intent must always ride atop the *ahem* pole of righteousness.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 28 // from: BIMOEN25:33.0
  SAY #68498 /* ~What? Well, an admirable decision but Boo is not for sale.~ [MINS2512] */
  IF ~~ THEN EXTERN ~BIMOEN25~ 34
END

IF ~~ THEN BEGIN 29 // from: BIMOEN25:34.0
  SAY #68500 /* ~OH! Well then, by all means! And yes, very little requirements. Food, shelter, and perhaps the little wheel. I have heard nothing but good things about the little wheel.~ */
  IF ~~ THEN EXTERN ~BIMOEN25~ 35
END

IF ~~ THEN BEGIN 30 // from: BIMOEN25:35.0
  SAY #68502 /* ~Of course. Boo is special among his kind, and quite resilient. Have I mentioned he is a miniature giant space hamster? I'm sure I have.~ */
  IF ~~ THEN EXTERN ~BIMOEN25~ 36
END

IF ~InParty("HaerDalis")
See("HaerDalis")
!StateCheck("HaerDalis",STATE_SLEEPING)
Global("ExpBMinsc6","LOCALS",0)~ THEN BEGIN 31 // from:
  SAY #69000 /* ~Haer'Dalis, are you laughing at Boo and I? You are smiling after many of our battles.~ [MINS2508] */
  IF ~~ THEN DO ~SetGlobal("ExpBMinsc6","LOCALS",1)~ EXTERN ~BHAERD25~ 54
END

IF ~~ THEN BEGIN 32 // from: BHAERD25:54.0
  SAY #69006 /* ~Uh... but mostly evil, right?~ */
  IF ~~ THEN EXTERN ~BHAERD25~ 55
END

IF ~~ THEN BEGIN 33 // from: BHAERD25:55.0
  SAY #69012 /* ~Boo, I think this bard is a little off in the head, no?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 34 // from: BNALIA25:54.0
  SAY #69228 /* ~Boo and I always are having time to speak with our friends, yes no Boo?~ [MINS2514] */
  IF ~~ THEN EXTERN ~BNALIA25~ 55
END

IF ~~ THEN BEGIN 35 // from: BNALIA25:55.0
  SAY #69230 /* ~And now you would like a hamster.~ */
  IF ~~ THEN EXTERN ~BNALIA25~ 56
END

IF ~~ THEN BEGIN 36 // from: BNALIA25:56.0
  SAY #69232 /* ~Just a guess.~ */
  IF ~~ THEN EXTERN ~BNALIA25~ 57
END

IF ~~ THEN BEGIN 37 // from: BNALIA25:57.0
  SAY #69234 /* ~As you wish, but I couldn't imagine a Minsc without a Boo. We are two peas in a pool, two fists in a face, two feet on the floor, and too much for most villainy.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 38 // from: BVICON25:34.0
  SAY #69241 /* ~Eh... Boo, was that a compliment?~ [MINS2516] */
  IF ~~ THEN EXTERN ~BVICON25~ 35
END

IF ~~ THEN BEGIN 39 // from: BVICON25:35.0
  SAY #69243 /* ~Boo? He is young by the standards of his miniature giant cohorts.~ */
  IF ~~ THEN EXTERN ~BVICON25~ 36
END

IF ~~ THEN BEGIN 40 // from: BVICON25:36.0
  SAY #69246 /* ~I believe he takes offense to the term 'rodent'.~ */
  IF ~~ THEN EXTERN ~BVICON25~ 37
END

IF ~~ THEN BEGIN 41 // from: BVICON25:37.0
  SAY #69248 /* ~You know, try as he might, Boo just doesn't get your kind of humor.~ */
  IF ~~ THEN EXIT
END

IF ~See(Player1)
!StateCheck(Player1,STATE_SLEEPING)
Global("ExpBMinsc7","LOCALS",0)~ THEN BEGIN 42 // from:
  SAY #69249 /* ~Eh, you know, with all that has been going on, Boo and I are having some trouble keeping our feet on the ground.~ [MINS2509] */
  IF ~~ THEN REPLY #69250 /* ~What kind of trouble?~ */ DO ~SetGlobal("ExpBMinsc7","LOCALS",1)~ GOTO 44
  IF ~~ THEN REPLY #69251 /* ~These strange times confuse us all.~ */ DO ~SetGlobal("ExpBMinsc7","LOCALS",1)~ GOTO 45
  IF ~~ THEN REPLY #69252 /* ~Live with it, Minsc. I need you strong.~ */ DO ~SetGlobal("ExpBMinsc7","LOCALS",1)~ GOTO 43
END

IF ~~ THEN BEGIN 43 // from: 42.2
  SAY #69253 /* ~You will see no slacking in the sword arm of Minsc, but no matter the running start, I cannot cut through the heavens.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 44 // from: 42.0
  SAY #69254 /* ~Well, with all this talk of gods, where will Minsc and Boo fit in. Swords have little effect on the heavens.~ */
  IF ~~ THEN REPLY #69256 /* ~I see your point. Your usefulness to me is decreasing.~ */ GOTO 47
  IF ~~ THEN REPLY #69257 /* ~Minsc, nothing can withstand the might of your righteous fury.~ */ GOTO 46
  IF ~~ THEN REPLY #69258 /* ~You stand as inspiration. You are practically the avatar of buttkicking.~ */ GOTO 48
END

IF ~~ THEN BEGIN 45 // from: 42.1
  SAY #69255 /* ~Oh, I am not confused. Clarity is ever my stalwart companion, but where do Minsc and Boo fit when we are battling gods?~ */
  IF ~~ THEN REPLY #69259 /* ~I see your point. Your usefulness to me is decreasing.~ */ GOTO 47
  IF ~~ THEN REPLY #69260 /* ~Minsc, nothing can withstand the might of your righteous fury.~ */ GOTO 46
  IF ~~ THEN REPLY #69261 /* ~You stand as inspiration. Hell, you are practically the avatar of buttkicking.~ */ GOTO 48
END

IF ~~ THEN BEGIN 46 // from: 45.1 44.1
  SAY #69262 /* ~Nothing that *stands* can withstand it, but floaty specters of evil gods incarnate may as well be made of the hot air they spew.~ */
  IF ~~ THEN REPLY #69267 /* ~Well, you may be right. Perhaps there's no place for a swordsman in the fights of tomorrow.~ */ GOTO 47
  IF ~~ THEN REPLY #69268 /* ~It's all about belief, Minsc. Do you believe you can kick their tails?~ */ GOTO 48
END

IF ~~ THEN BEGIN 47 // from: 46.0 45.0 44.0
  SAY #69263 /* ~As motivational speeches go, that was not one of your best. Look, Boo shrivels with insecurity. I mean, he's a hamster, just how small do you think he can safely get!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 48 // from: 46.1 45.2 44.2
  SAY #69265 /* ~Well, I *believe* that I can stick a thumb in the eye of evil no matter what head it is moored to. Perhaps that is enough. We shall have to see.~ */
  IF ~~ THEN EXIT
END

IF ~InParty("Sarevok")
See("Sarevok")
!StateCheck("Sarevok",STATE_SLEEPING)
Global("ExpBMinsc8","LOCALS",0)~ THEN BEGIN 49 // from:
  SAY #69276 /* ~Eh, so, 'Sarevok', if that is your real name, what do you remember of our previous battles?~ [MINS2510] */
  IF ~~ THEN DO ~SetGlobal("ExpBMinsc8","LOCALS",1)~ EXTERN ~BSAREV25~ 86
END

IF ~~ THEN BEGIN 50 // from: BSAREV25:86.0
  SAY #69282 /* ~I am not completely convinced that you are who you say you are, standing there saying you are.~ */
  IF ~~ THEN EXTERN ~BSAREV25~ 89
END

IF ~~ THEN BEGIN 51 // from: BSAREV25:89.0
  SAY #69291 /* ~Boo agrees. You are welcome beside us if you effectively apply the boots of goodness.~ */
  IF ~~ THEN EXTERN ~BSAREV25~ 92
END

IF ~~ THEN BEGIN 52 // from: BSAREV25:92.0
  SAY #69300 /* ~A fine choice of mentor, but again, you do not seem like a 'Sarevok' to me. Too much 'humble', not enough 'RAAAAGH, feel my unholy rage."~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 53 // from: BSAREV25:94.0
  SAY #69302 /* ~Boo has an uncanny judge of character, but you... you give him trouble.~ [MINS2515] */
  IF ~~ THEN EXTERN ~BSAREV25~ 95
END

IF ~~ THEN BEGIN 54 // from: BSAREV25:96.0 BSAREV25:95.1
  SAY #69310 /* ~Food storage aside, Boo controls himself far better than you do. Do you see him ranting about mere glances? Let's look.~ */
  IF ~~ THEN EXTERN ~BSAREV25~ 97
END

IF ~~ THEN BEGIN 55 // from: BSAREV25:97.0
  SAY #69312 /* ~There, you see? No rant. In fact, right now we see him snuffing about for a comfy place to sleep. Admirable restraint.~ */
  IF ~~ THEN EXTERN ~BSAREV25~ 98
END

IF ~~ THEN BEGIN 56 // from: BSAREV25:98.0
  SAY #69314 /* ~Ah, finally a calming look across your face. Boo's handiwork, no doubt. Doesn't that feel better?~ */
  IF ~~ THEN EXTERN ~BSAREV25~ 99
END

IF ~~ THEN BEGIN 57 // from: BAERIE25:159.3
  SAY #69922 /* ~Congratulations, <CHARNAME>.  Soon this tiny one will be planting his wee feet into the backside of evil, just like his daddy!  We should give him a tiny sword to wave at the villains as we battle!  Oh... Boo says that may not be such a good idea.~ */
  IF ~~ THEN EXTERN ~BAERIE25~ 161
  IF ~InParty("Valygar")
See("Valygar")
!StateCheck("Valygar",STATE_SLEEPING)~ THEN EXTERN ~BVALYG25~ 65
  IF ~InParty("HaerDalis")
See("HaerDalis")
!StateCheck("HaerDalis",STATE_SLEEPING)~ THEN EXTERN ~BHAERD25~ 60
END
