// creator  : weidu.exe (version 23600)
// argument : SENDAI.DLG
// game     : .
// source   : ./override/SENDAI.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~SENDAI~

IF ~  True()
~ THEN BEGIN 0 // from:
  SAY #18357 /* ~Travelers from the north, halt! You trespass quite deep into Amnish territory. Perhaps you have come to spy upon our supposed troop buildup. It's quite funny, the stupid notions you northern barbarians can get stuck in your heads.~ */
  IF ~~ THEN REPLY #18360 /* ~Are you saying that Amn does not threaten Baldur's Gate?~ */ GOTO 1
  IF ~~ THEN REPLY #18361 /* ~I am tired of being insulted by every pompous idiot that I come across. Draw steel!~ */ GOTO 2
  IF ~~ THEN REPLY #18362 /* ~Who are you, and what do you want?~ */ GOTO 3
  IF ~Global("X#ShartSendai1","GLOBAL",0)
InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#ShartSendai1","GLOBAL",1)~ EXTERN ~SHARTJ~ 146
END

IF ~~ THEN BEGIN 1 // from: 0.0 SHARTJ:146.0
  SAY #18363 /* ~Of course not. Our mighty nation has better things to do than attack some self-important barbarian city. Anyhow, take our advice, and go back from whence you came.~ */
  IF ~~ THEN REPLY #18367 /* ~Before you go, who are you that you would roam about the Cloud Peaks? It is a very dangerous place at this time of year.~ */ GOTO 3
  IF ~~ THEN REPLY #18370 /* ~We will be going nowhere. We have as much right to be here as you do.~ */ GOTO 2
  IF ~~ THEN REPLY #18371 /* ~Goodbye. May your travels be safe.~ */ GOTO 4
END

IF ~~ THEN BEGIN 2 // from: 5.1 3.1 1.1 0.1 SHARTJ:147.1 SHARTJ:146.1
  SAY #18373 /* ~Why, it seems that we have stumbled upon some berserkers. I had suspected as much when I caught your scent a few moments ago, but your behavior clinches it. Delgod! Alexander! Let us make short work of these peasants.~ */
  IF ~~ THEN DO ~ActionOverride("DELGOD",Enemy())
ActionOverride("ALEXANDER",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.0 0.2 SHARTJ:146.2
  SAY #18374 /* ~I am Sendai, of the noble merchant house of Argrims, foremost family in Amn. Delgod, Alexander and I have come out here to hunt game. Though perhaps you would make for better sport. I assume you would have no problem with this?~ */
  IF ~~ THEN REPLY #18378 /* ~What kind of monster would hunt his fellow human like a wild animal?~ */ GOTO 5
  IF ~~ THEN REPLY #18380 /* ~Those are fighting words missy, and I think you'll soon regret you ever said them.~ */ GOTO 2
  IF ~Global("X#ShartSendai2","GLOBAL",0)
InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#ShartSendai2","GLOBAL",1)~ EXTERN ~SHARTJ~ 147
END

IF ~~ THEN BEGIN 4 // from: 5.0 1.2
  SAY #18381 /* ~Goodbye, peasants. I wish you luck on your journeys, you'll probably need it.~ */
  IF ~~ THEN DO ~ActionOverride("DELGOD",EscapeArea())
ActionOverride("ALEXANDER",EscapeArea())
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.0 SHARTJ:147.0
  SAY #18382 /* ~Of course I was not serious. What I said, I did in jest. You with your barbarian mentality would of course misconstrue my meaning.~ */
  IF ~~ THEN REPLY #18385 /* ~Sure, lady. We'll be going now.~ */ GOTO 4
  IF ~~ THEN REPLY #18386 /* ~Well, perhaps you won't misconstrue this. Draw steel!~ */ GOTO 2
END
