// creator  : weidu.exe (version 23100)
// argument : NEEBER.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~NEEBER~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #44348 /* ~Hello there!  You're adventurers, aren't you?  I want to be an adventurer!~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(1)~ THEN BEGIN 1 // from:
  SAY #44349 /* ~Where'd you get that cloak?  I want one!~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #44350 /* ~I like that sword!  Do you have to sharpen it?~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(3)
~ THEN BEGIN 3 // from:
  SAY #44351 /* ~Can you sign my shirt?~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(4)
~ THEN BEGIN 4 // from:
  SAY #44352 /* ~Are you gonna kill the druids?  Can I watch?~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(5)
~ THEN BEGIN 5 // from:
  SAY #44353 /* ~I killed a rabid rabbit!  I'm experienced, now!~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(6)
~ THEN BEGIN 6 // from:
  SAY #44354 /* ~Have you been many places?  Mind if I tag along?~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(7)
~ THEN BEGIN 7 // from:
  SAY #44355 /* ~People say I ask too many questions.  Do you think so, too?~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(8)
~ THEN BEGIN 8 // from:
  SAY #44356 /* ~What's a cleric?~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(9)
~ THEN BEGIN 9 // from:
  SAY #44357 /* ~Do you have to study spells?  Can I see one?~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(10)
~ THEN BEGIN 10 // from:
  SAY #44358 /* ~We should go find Waukeen!  That'd be a great adventure!~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(11)
~ THEN BEGIN 11 // from:
  SAY #44359 /* ~Have you ever seen a dragon?  WOW!!~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(12)
~ THEN BEGIN 12 // from:
  SAY #44360 /* ~I want to see Athkatla!  I hear the streets are made of gold!~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(13)
~ THEN BEGIN 13 // from:
  SAY #44361 /* ~I wanna go to the Underdark!  I've heard there's cool stuff there!~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(14)
~ THEN BEGIN 14 // from:
  SAY #44362 /* ~Have you killed the genies?  I can go tell them that you're gonna!~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(15)
~ THEN BEGIN 15 // from:
  SAY #44363 /* ~You aren't going to throw rocks at me, now, are you?~ */
  IF ~~ THEN EXIT
END

IF ~True()
~ THEN BEGIN 16 // from:
  SAY #44364 /* ~You've been really nice to me. I'll give you some rocks that other people threw at me. You just gotta promise not to throw 'em. Here.~ */
  IF ~~ THEN DO ~GiveItemCreate("BULL03",LastTalkedToBy,5,0,0)
AddXPObject(Player1,1000)
AddXPObject(Player2,1000)
AddXPObject(Player3,1000)
AddXPObject(Player4,1000)
AddXPObject(Player5,1000)
AddXPObject(Player6,1000)
EscapeArea()~ EXIT
END
