// creator  : weidu.exe (version 23100)
// argument : DIANE.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~DIANE~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from:
  SAY #30904 /* ~Don't talk of such foolishness.  There is no way that my only daughter is going to abandon me in my old age!~ */
  IF ~~ THEN REPLY #30880 /* ~Your mother is right, you should remain with her.~ */ EXTERN ~BECKY~ 4
  IF ~~ THEN REPLY #30881 /* ~I don't need a kid following me around.~ */ EXTERN ~BECKY~ 3
  IF ~~ THEN REPLY #30939 /* ~Another companion as pretty as yourself is always welcome.~ */ EXTERN ~BECKY~ 5
END

IF ~~ THEN BEGIN 1 // from:
  SAY #30906 /* ~What ever did I do to raise a daughter that hates me so?  You would abandon me in my time of need?~ */
  IF ~~ THEN EXTERN ~BECKY~ 6
END

IF ~~ THEN BEGIN 2 // from:
  SAY #30916 /* ~Fine, go.  Go and get yourself killed by some hideous monster and see if I care.  But you'll never get your grandma's necklace.~ */
  IF ~~ THEN EXTERN ~BECKY~ 7
END

IF ~~ THEN BEGIN 3 // from:
  SAY #30919 /* ~Not if you leave me to pursue some foolish quest.  I'll have it buried with me when I die, which will be all too soon I fear.~ */
  IF ~~ THEN DO ~EscapeArea()~ EXTERN ~BECKY~ 8
END

IF ~~ THEN BEGIN 4 // from:
  SAY #31012 /* ~Please, stay away from my daughter.~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #31019 /* ~Typical adventurers, no respect for the common folk.~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END
