// creator  : weidu.exe (version 23100)
// argument : _GRETEK.DLG
// game		 : .
// source	 : ./override/_GRETEK.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_GRETEK~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #79421 /* ~Clear the way for Gretek and the Maulers of Undermountain!~ */
  IF ~~ THEN REPLY #79422 /* ~If you truly be Maulers of Undermountain, you can clear your own way. I don't sweep the streets before common braggarts.~ */ GOTO 1
  IF ~~ THEN REPLY #79423 /* ~Yes, of course. We were, uh, just leaving...~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #79424 /* ~No one stands between the Maulers and their ale! Ready your weapons, men, we have some garbage to pick up!~ */
  IF ~~ THEN DO ~ActionOverride("pargus",Enemy())
ActionOverride("wilf",Enemy())
ActionOverride("nader",Enemy())
ActionOverride("arlin",Enemy())
ActionOverride("caturak",Enemy())
Enemy()
~ EXIT
  IF ~Global("X#VicGret","GLOBAL",0)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#VicGret","GLOBAL",1)~ EXTERN ~_VICONJ~ 104
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #79425 /* ~Hah, look at them run! It is as I always thought: Baldur's Gate is nothing more than a city of mewling babes! Have at them, men, and let them remember the night the Maulers came to town!~ */
  IF ~~ THEN DO ~ActionOverride("pargus",Enemy())
ActionOverride("wilf",Enemy())
ActionOverride("nader",Enemy())
ActionOverride("arlin",Enemy())
ActionOverride("caturak",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #100781 /* ~No woman threatens the Maulers of Undermountain! Have at them!~ */
  IF ~~ THEN DO ~ActionOverride("pargus",Enemy())
ActionOverride("wilf",Enemy())
ActionOverride("nader",Enemy())
ActionOverride("arlin",Enemy())
ActionOverride("caturak",Enemy())
Enemy()
~ EXIT
END
