// creator  : weidu.exe (version 23100)
// argument : MARLOWE.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MARLOWE~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #4 /* Triggers after states #: 37 38 49 53 even though they appear after this state */
~Global("TalkedToMarlowe","GLOBAL",0)
!ReputationLT(LastTalkedToBy,8)
!CheckStatLT(LastTalkedToBy,9,CHR)~ THEN BEGIN 0 // from:
  SAY #73501 /* ~Excuse me, I... I do not mean to be rude... but you *are* one of the strangers that all the locals have been talking about, aren't you?  An adventurer from the north?~ */
  IF ~~ THEN DO ~SetGlobal("TalkedToMarlowe","GLOBAL",1)~ GOTO 2
END

IF WEIGHT #5 /* Triggers after states #: 37 38 49 53 even though they appear after this state */
~Global("TalkedToMarlowe","GLOBAL",0)
OR(2)
ReputationLT(LastTalkedToBy,8)
CheckStatLT(LastTalkedToBy,9,CHR)~ THEN BEGIN 1 // from:
  SAY #73503 /* ~P-please do not hurt me!  I... I only approach you because I have heard of your great power, stranger.  You... you *are* an adventurer from the north, yes?~ */
  IF ~~ THEN DO ~SetGlobal("TalkedToMarlowe","GLOBAL",1)~ GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.0 0.0
  SAY #73506 /* ~Yes, yes of course you are.  Anyone can see that you are an extraordinary <MANWOMAN>, please forgive me.~ */
  IF ~Global("KnowMarlowe","GLOBAL",1)~ THEN REPLY #73507 /* ~And you must be the man the boy by the graveyard spoke of.~ */ GOTO 3
  IF ~Global("KnowMarlowe","GLOBAL",0)~ THEN GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #73508 /* ~You have heard of me?  Yes, I suppose this is a very small town.  And very remote, I thought... remote enough so that no-one would find me here.  How wrong I was!~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 2.1
  SAY #73509 /* ~It is very fortunate that such a powerful person such as yourself has come to this remote town.  I thought Amkethran would be remote enough so that no-one would find me here, but I was wrong!~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.0 3.0
  SAY #73510 /* ~I would not bother you, stranger, but I am in terrible peril!  I need your aid!  I beg you for a boon, my <LADYLORD>, or I and my daughter both shall surely perish!~ */
  IF ~~ THEN REPLY #73511 /* ~What kind of peril are you talking about?~ */ GOTO 6
  IF ~Global("KnowMarlowe","GLOBAL",1)~ THEN REPLY #73512 /* ~The boy mentioned undead in the graveyard.  Does that have something to do with it?~ */ GOTO 6
  IF ~~ THEN REPLY #73513 /* ~What do I care if you die?  Leave me be.~ */ GOTO 7
  IF ~~ THEN REPLY #73514 /* ~I might help you... for a price.~ */ GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 7.1 5.3 5.1 5.0
  SAY #73515 /* ~I... cannot speak more of this, here.  Please come to my home on top of the cliff, my <LADYLORD>, I beg you!  We can speak freely there!~ */
  IF ~~ THEN REPLY #73520 /* ~No, tell me now.  I've no interest in following you anywhere.~ */ GOTO 9
  IF ~~ THEN REPLY #73521 /* ~Forget it.  My interest in this has dwindled.  Leave me alone.~ */ GOTO 8
  IF ~~ THEN REPLY #73522 /* ~Very well.  Where is this home of yours?~ */ GOTO 10
END

IF ~~ THEN BEGIN 7 // from: 5.2
  SAY #73516 /* ~Please, my <LADYLORD>, I beg you!  There is no-one else I can turn to!  I... there would be... a reward, if that interests you...~ */
  IF ~~ THEN REPLY #73517 /* ~It doesn't.  I have my own problems.~ */ GOTO 8
  IF ~~ THEN REPLY #73518 /* ~Perhaps.  Tell me more.~ */ GOTO 6
END

IF ~~ THEN BEGIN 8 // from: 7.0 6.1
  SAY #73519 /* ~I... I see.  Of course, of course.  Should you... change your mind, please come to my home atop the east cliff.  My name is Marlowe, and I... I shall leave you alone.  Excuse me.~ */
  IF ~~ THEN DO ~EraseJournalEntry(73477)
EscapeAreaMove("AR5507",294,221,0)~ UNSOLVED_JOURNAL #73526 /* ~Marlowe in Trouble

I have encountered a man by the name of Marlowe, who claims he is in great danger and asked me to meet him in his home atop the east cliff in Amkethran.  He seems quite desperate.~ */ EXIT
END

IF ~~ THEN BEGIN 9 // from: 6.0
  SAY #73523 /* ~I wish I could, my <LADYLORD>.  But I feel his presence everywhere, here.  My name is Marlowe... if you come to my home on the east cliff, I can tell you more.  I... hope to see you there.~ */
  IF ~~ THEN DO ~EraseJournalEntry(73477)
EscapeAreaMove("AR5507",294,221,0)
EscapeAreaMove("AR5507",294,221,0)~ UNSOLVED_JOURNAL #73526 /* ~Marlowe in Trouble

I have encountered a man by the name of Marlowe, who claims he is in great danger and asked me to meet him in his home atop the east cliff in Amkethran.  He seems quite desperate.~ */ EXIT
END

IF ~~ THEN BEGIN 10 // from: 6.2
  SAY #73524 /* ~It is atop the east cliff, my <LADYLORD>.  It is a simple dwelling but... safe, for the moment.  My name is Marlowe... please meet me there and I shall explain everything, I swear.~ */
  IF ~~ THEN DO ~EraseJournalEntry(73477)
EscapeAreaMove("AR5507",294,221,0)
EscapeAreaMove("AR5507",294,221,0)~ UNSOLVED_JOURNAL #73526 /* ~Marlowe in Trouble

I have encountered a man by the name of Marlowe, who claims he is in great danger and asked me to meet him in his home atop the east cliff in Amkethran.  He seems quite desperate.~ */ EXIT
END

IF WEIGHT #6 /* Triggers after states #: 37 38 49 53 even though they appear after this state */
~Global("TalkedToMarlowe","GLOBAL",1)
Global("MarloweJob","GLOBAL",0)
Global("LichJob","GLOBAL",0)
AreaCheck("AR5507")~ THEN BEGIN 11 // from:
  SAY #73527 /* ~Welcome to my humble accommodations, my <LADYLORD>.  Will you hear out my tale?~ */
  IF ~~ THEN REPLY #73528 /* ~Go ahead.~ */ GOTO 16
  IF ~~ THEN REPLY #73529 /* ~No.  I've got better things to do.~ */ GOTO 13
  IF ~~ THEN REPLY #73530 /* ~Actually, I came here to kill you, Marlowe.  No offense, I just do that sort of thing.~ */ GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 11.2
  SAY #73531 /* ~What?!  But... but I have nothing, my <LADYLORD>!  I am helpless before you, as is my sick daughter!  Please do not do this!~ */
  IF ~~ THEN REPLY #73532 /* ~Alright, alright.  Go on with your story, then.~ */ GOTO 16
  IF ~~ THEN REPLY #73533 /* ~Actually, it's fun, regardless.~ */ GOTO 15
  IF ~~ THEN REPLY #73566 /* ~Fine, but I have better things to do than listen to you.~ */ GOTO 23
END

IF ~~ THEN BEGIN 13 // from: 11.1
  SAY #73535 /* ~Please, my <LADYLORD>... my daughter is near death, and I shall surely be next.  Is there nothing I can do to persuade you to help us?~ */
  IF ~~ THEN REPLY #73536 /* ~A reward would be nice.~ */ GOTO 14
  IF ~~ THEN REPLY #73537 /* ~Perhaps.  Tell me your story and I'll consider it.~ */ GOTO 16
  IF ~~ THEN REPLY #73538 /* ~No, there isn't.~ */ GOTO 23
END

IF ~~ THEN BEGIN 14 // from: 13.0
  SAY #73540 /* ~I have very little to offer, but there still may be... rewards, of a sort.  May I explain?~ */
  IF ~~ THEN REPLY #73541 /* ~'Of a sort'?  I don't like the sound of that.  I'm out of here.~ */ GOTO 23
  IF ~~ THEN REPLY #73542 /* ~Fine, go on.~ */ GOTO 16
END

IF ~~ THEN BEGIN 15 // from: 12.1
  SAY #73550 /* ~Oh, no!  What have I done, bringing you here?!  Someone help me!!~ */
  IF ~~ THEN DO ~SetGlobal("MallaDead","GLOBAL",1)
EraseJournalEntry(73526)
Enemy()~ EXIT
END

IF ~~ THEN BEGIN 16 // from: 14.1 13.1 12.0 11.0
  SAY #73551 /* ~As I said before, my name is Marlowe... I hail from Calimshan to the south, where I was a merchant.  A successful one.  I... suppose that is where I first came into contact with Vongoethe.~ */
  IF ~~ THEN REPLY #73552 /* ~Vongoethe?  Who is that?~ */ DO ~SetGlobal("TalkedToMarlowe","GLOBAL",2)~ GOTO 17
END

IF ~~ THEN BEGIN 17 // from: 16.0
  SAY #73553 /* ~A lich, my <LADYLORD>.  A powerful one.  In Calimshan, there are many strange wonders of magic, and Vongoethe is not out of place.  It is he who has chased us here, hunting us mercilessly.~ */
  IF ~~ THEN REPLY #73554 /* ~Why would a lich be hunting you?~ */ GOTO 18
END

IF ~~ THEN BEGIN 18 // from: 17.0
  SAY #73555 /* ~Vongoethe desired my poor Malla, my daughter.  She is the young woman here on the bed.  A... a good girl, a virgin and pure of heart.  He desired her soul, he said, so I fled Calimshan with her.~ */
  IF ~~ THEN GOTO 19
END

IF ~~ THEN BEGIN 19 // from: 18.0
  SAY #73556 /* ~But he caught up to us, nevertheless.  And somehow he has taken her soul despite my efforts!  She... she lies near death, and there is nothing the local priestess can do to help her.~ */
  IF ~~ THEN GOTO 20
END

IF ~~ THEN BEGIN 20 // from: 19.0
  SAY #73557 /* ~I know Vongoethe is in the cavern that serves as a graveyard in this place.  I told the monks about him... but they sealed off the cavern rather than somehow getting my daughter's soul back, as I had hoped.~ */
  IF ~~ THEN GOTO 21
END

IF ~~ THEN BEGIN 21 // from: 20.0
  SAY #73558 /* ~Malla is the world to me, my <LADYLORD>!  And I do not know how much longer Vongoethe will remain trapped in that cavern... he could already be loose!  He will kill me and keep Malla's soul, I am sure of it!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #73724 /* ~The Graveyard Lich

I talked to Marlowe at his home.  He told me that he was a merchant from Calimshan, and that a lich by the name of Vongoethe desired his daughter so much that Marlowe and his daughter were forced to flee.  Apparently, the lich has finally caught up to them, here, and has stolen his daughter's soul.  She will die soon if it is not returned.~ */ GOTO 22
END

IF WEIGHT #7 /* Triggers after states #: 37 38 49 53 even though they appear after this state */
~Global("TalkedToMarlowe","GLOBAL",2)
Global("MarloweJob","GLOBAL",0)
Global("LichJob","GLOBAL",0)
Global("TalkedToLich","GLOBAL",0)
AreaCheck("AR5507")~ THEN BEGIN 22 // from: 27.0 25.0 24.0 21.0
  SAY #73559 /* ~I beg you, my <LADYLORD>... please help us!~ */
  IF ~~ THEN REPLY #73560 /* ~How do you propose I get inside the graveyard if it's sealed?~ */ GOTO 24
  IF ~~ THEN REPLY #73561 /* ~Just how dangerous is this Vongoethe?~ */ GOTO 25
  IF ~~ THEN REPLY #73562 /* ~Tell me why I should help you, Marlowe.~ */ GOTO 26
  IF ~~ THEN REPLY #73563 /* ~Very well, I will do what I can.~ */ GOTO 28
  IF ~~ THEN REPLY #73564 /* ~No, I've other things to do.~ */ GOTO 23
END

IF ~~ THEN BEGIN 23 // from: 22.4 14.0 13.2 12.2
  SAY #73565 /* ~(sigh)  Then there is no hope.  I pray that you will change your mind before it is too late, my <LADYLORD>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 24 // from: 22.0
  SAY #73567 /* ~I... paid the guard, there, what little money I have left.  I had thought to... try and get Malla's soul, myself.  But the guard will let in whoever I ask him to.~ */
  IF ~~ THEN GOTO 22
END

IF ~~ THEN BEGIN 25 // from: 22.1
  SAY #73568 /* ~I cannot judge such things as the powers of archmages or monsters.  I imagine that you have more than enough power to stand up to one such as Vongoethe, but I do not know.~ */
  IF ~~ THEN GOTO 22
END

IF ~~ THEN BEGIN 26 // from: 22.2
  SAY #73569 /* ~I am not the best of men, my <LADYLORD>.  I would not plead for myself, but I do plead for Malla!  Look at her... she does not deserve such a terrible fate such as this.~ */
  IF ~~ THEN GOTO 27
END

IF ~~ THEN BEGIN 27 // from: 26.0
  SAY #73570 /* ~I have no coin left to offer you.  I have bankrupted myself in trying to flee the lich's reach.  But... Vongoethe, himself, is a powerful wizard.  Surely he has items that would interest you, that you could take from him!~ */
  IF ~~ THEN GOTO 22
END

IF ~~ THEN BEGIN 28 // from: 22.3
  SAY #73571 /* ~Thank you, my <LADYLORD>!  Thank you!  I will tell the guard immediately to let you into the cavern!  Please... help Malla as quickly as you can!~ */
  IF ~~ THEN DO ~SetGlobal("MarloweJob","GLOBAL",1)~ UNSOLVED_JOURNAL #73725 /* ~The Graveyard Lich

I have agreed to seek out Vongoethe in the graveyard cavern on the north side of town.  The guard outside will allow me to pass through the magical seal.~ */ EXIT
END

IF WEIGHT #8 /* Triggers after states #: 37 38 49 53 even though they appear after this state */
~Global("MarloweJob","GLOBAL",1)
!Dead("amlich01")
AreaCheck("AR5507")~ THEN BEGIN 29 // from:
  SAY #73638 /* ~Have you been successful, my <LADYLORD>?  Have you seen Vongoethe?~ */
  IF ~~ THEN REPLY #73639 /* ~No, not yet.~ */ GOTO 30
  IF ~Global("TalkedToLich","GLOBAL",1)~ THEN REPLY #73640 /* ~I have spoken to the lich, yes.  He had some... interesting things to say about you.~ */ GOTO 31
  IF ~Global("LichJob","GLOBAL",1)~ THEN REPLY #73641 /* ~Yes.  He agreed to restore your daughter... if I bring you to him.~ */ GOTO 31
  IF ~Global("LichJob","GLOBAL",1)~ THEN REPLY #73642 /* ~Yes.  I killed the lich and I, ah... need you to come with me to the cavern.~ */ GOTO 32
END

IF ~~ THEN BEGIN 30 // from: 29.0
  SAY #73643 /* ~Then I shall wait here with Malla.  Please hurry, my <LADYLORD>!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 31 // from: 32.1 29.2 29.1
  SAY #73644 /* ~I... I see.~ */
  IF ~~ THEN REPLY #73645 /* ~So what Vongoethe said was true?~ */ GOTO 34
  IF ~~ THEN REPLY #73650 /* ~So you lied to me?!~ */ GOTO 34
END

IF ~~ THEN BEGIN 32 // from: 29.3
  SAY #73646 /* ~You need me to come to the cavern?  What for?  Do you not have Malla's soul?~ */
  IF ~~ THEN REPLY #73647 /* ~No, I don't.  I need your help to find it there.~ */ GOTO 33
  IF ~~ THEN REPLY #73648 /* ~No, forget what I said.  The lich is not dead... he wants me to bring you to him.~ */ GOTO 31
END

IF ~~ THEN BEGIN 33 // from: 32.0
  SAY #73649 /* ~Oh.  That's... marvelous news, then!  Of course I shall go with you!  Let us go now, my <LADYLORD>... Malla's life hangs in the balance!~ */
  IF ~~ THEN DO ~SetGlobal("LichJob","GLOBAL",2)
ClearAllActions()
StartCutSceneMode()
StartCutScene("Marlowe1")~ EXIT
END

IF ~~ THEN BEGIN 34 // from: 31.1 31.0
  SAY #73651 /* ~Yes.  I'm... not proud of what I've done.  I didn't tell you the truth because I didn't think you would help me.  My wife died because I was too frightened to pay the price of my deal.~ */
  IF ~~ THEN GOTO 35
END

IF ~~ THEN BEGIN 35 // from: 34.0
  SAY #73652 /* ~But I... I cannot let what happened to my wife happen to Malla.  Everything I did, I did it for her... for her future.  And now the fortune's all gone, anyway, spent on hiding and running from Vongoethe.~ */
  IF ~~ THEN GOTO 36
END

IF ~~ THEN BEGIN 36 // from: 35.0
  SAY #73653 /* ~I would never forgive myself if Malla died.  Perhaps it is best if I end this now.  Please, my <LADYLORD>, let us... let us go to Vongoethe now and have this done with.~ */
  IF ~~ THEN DO ~SetGlobal("LichJob","GLOBAL",3)
ClearAllActions()
StartCutSceneMode()
StartCutScene("Marlowe1")~ EXIT
END

IF WEIGHT #0 ~Dead("malla01")
!Dead("amlich01")
AreaCheck("AR5507")
!See([ENEMY])~ THEN BEGIN 37 // from:
  SAY #73656 /* ~What have you done?!  Malla is dead, dead!!  Nooo!!~ */
  IF ~~ THEN DO ~SetGlobal("PCKilledMalla","GLOBAL",1)
SetGlobal("MarloweJob","GLOBAL",0)
Enemy()
EscapeArea()~ EXIT
END

IF WEIGHT #1 ~Dead("malla01")
Dead("amlich01")
AreaCheck("AR5507")
!See([ENEMY])~ THEN BEGIN 38 // from:
  SAY #73657 /* ~So my daughter is dead.  Poor Malla... she paid the price for my cowardice.  I...  I made the deal with the lich, offering my soul, to make a better future for us.  But I was too frightened to pay the price and now everything is gone.~ */
  IF ~~ THEN GOTO 39
END

IF ~~ THEN BEGIN 39 // from: 38.0
  SAY #73658 /* ~I lied to you, my <LADYLORD>.  I didn't think you would help me if you knew the truth.  For that, and so much more... I am sorry.~ */
  IF ~~ THEN REPLY #73659 /* ~You as well as murdered your daughter, coward.  And you shall pay for your crime!~ */ GOTO 40
  IF ~~ THEN REPLY #73660 /* ~You lied to me, fool!  You will pay for that!!~ */ GOTO 40
  IF ~~ THEN REPLY #73661 /* ~Get out.  I don't want to see your face another minute.~ */ GOTO 41
  IF ~~ THEN REPLY #73662 /* ~And you'll have to live with what you've done, now.~ */ GOTO 41
  IF ~~ THEN REPLY #73663 /* ~Hey, at least you're alive!  Look on the bright side.~ */ GOTO 42
END

IF ~~ THEN BEGIN 40 // from: 39.1 39.0
  SAY #73664 /* ~Yes, I shall pay.  Forgive me... Malla... Alhanna... forgive me.~ */
  IF ~~ THEN DO ~Kill(Myself)~ EXIT
END

IF ~~ THEN BEGIN 41 // from: 39.3 39.2
  SAY #73665 /* ~Thank you... for your mercy, my <LADYLORD>.  I... I shall leave, now.~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END

IF ~~ THEN BEGIN 42 // from: 39.4
  SAY #73666 /* ~The bright side?  I have killed my own wife and daughter for my pride.  Good-bye, my <LADYLORD>... I shall leave, now.~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END

IF ~~ THEN BEGIN 43 // from:
  SAY #73671 /* ~Wh-what?!  You... you're alive?!  My <LADYLORD>... you tricked me?~ */
  IF ~~ THEN EXTERN ~AMLICH01~ 24
END

IF ~~ THEN BEGIN 44 // from:
  SAY #73673 /* ~Y-yes.  Yes, I suppose it is.  I have lost everything you gave me, now... I... do not wish my daughter to pay for my mistake, as well.  I could not live with that.  She will be restored, then?~ */
  IF ~~ THEN EXTERN ~AMLICH01~ 25
END

IF ~~ THEN BEGIN 45 // from:
  SAY #73675 /* ~My <PRO_LADYLORD>...?  You... you will restore Malla, will you not?  I beg you, do not let her die because of me!  I have earned my fate, and more.  She has not.~ */
  IF ~~ THEN REPLY #73676 /* ~Yes, I will restore her.~ */ GOTO 46
  IF ~~ THEN REPLY #73677 /* ~I'll think about it.~ */ GOTO 47
  IF ~~ THEN REPLY #73678 /* ~I don't care what happens to your daughter.  You did this, yourself.~ */ GOTO 47
END

IF ~~ THEN BEGIN 46 // from: 45.0
  SAY #73679 /* ~Thank you, my <LADYLORD>.  I... I am ready, Vongoethe.~ */
  IF ~~ THEN DO ~ActionOverride("amlich01",GiveItemCreate("amsoul01",Player1,0,0,0))~ EXTERN ~AMLICH01~ 26
END

IF ~~ THEN BEGIN 47 // from: 45.2 45.1
  SAY #73680 /* ~I see.  Then... there is nothing more to say.  Forgive me, Malla.  Vongoethe, I... I am ready.~ */
  IF ~~ THEN DO ~ActionOverride("amlich01",GiveItemCreate("amsoul01",Player1,0,0,0))~ EXTERN ~AMLICH01~ 26
END

IF ~~ THEN BEGIN 48 // from:
  SAY #73691 /* ~Yes.  Yes, we meet again.~ */
  IF ~~ THEN EXTERN ~AMLICH01~ 29
END

IF WEIGHT #2 ~GlobalGT("LichJob","GLOBAL",2)
Dead("amlich01")
AreaCheck("AR5509")
CombatCounter(0)
GlobalLT("MarloweJob","GLOBAL",3)~ THEN BEGIN 49 // from:
  SAY #73699 /* ~You... you saved me...~ */
  IF ~~ THEN REPLY #73700 /* ~I did, though you hardly deserve it.~ */ DO ~SetGlobal("MarloweJob","GLOBAL",3)~ GOTO 50
  IF ~~ THEN REPLY #73701 /* ~I couldn't let that evil creature get its way.~ */ DO ~SetGlobal("MarloweJob","GLOBAL",3)~ GOTO 50
  IF ~~ THEN REPLY #73702 /* ~Yeah, yeah, yeah.  Don't get all excited.~ */ DO ~SetGlobal("MarloweJob","GLOBAL",3)~ GOTO 50
END

IF ~~ THEN BEGIN 50 // from: 49.2 49.1 49.0
  SAY #73703 /* ~And... what of Malla?  You hold the receptacle for her soul... will you not use it to restore her?~ */
  IF ~~ THEN REPLY #73705 /* ~Take it and restore your daughter, Marlowe.  And think carefully on what you have done.~ */ DO ~AddXP2DA("PLOT14A")
ReputationInc(1)~ GOTO 51
  IF ~~ THEN REPLY #73706 /* ~I suppose.  Take it and get out of my face, cretin.~ */ DO ~AddXP2DA("PLOT14A")
ReputationInc(1)~ GOTO 51
  IF ~~ THEN REPLY #73707 /* ~No way!  It's mine and I'm keeping it.  Tough luck.~ */ GOTO 52
  IF ~~ THEN REPLY #73708 /* ~You killed your daughter yourself.  The stone is mine.~ */ GOTO 52
END

IF ~~ THEN BEGIN 51 // from: 50.1 50.0
  SAY #73709 /* ~You are... most gracious, my <LADYLORD>.  I... I thank you, more than I can ever say!~ */
  IF ~~ THEN DO ~EraseJournalEntry(73477)
EraseJournalEntry(73526)
EraseJournalEntry(73724)
EraseJournalEntry(73725)
EraseJournalEntry(73727)
EraseJournalEntry(73728)
SetGlobal("MallaGone","GLOBAL",1)
TakePartyItem("amsoul01")
EscapeArea()~ SOLVED_JOURNAL #73731 /* ~The Graveyard Lich

I stopped the lich from getting what he wanted, and saved Marlowe in the process.  I gave him his daughter's soul so that she might be restored... and hopefully he will learn his lesson from all of this.~ */ EXIT
END

IF ~~ THEN BEGIN 52 // from: 50.3 50.2
  SAY #73710 /* ~You are a cruel, cruel <PRO_MANWOMAN>, my <LADYLORD>.  I would trade my own life for Malla's, if I could.  And yet it is my fault, regardless.  I... I shall leave you, then.~ */
  IF ~~ THEN DO ~EraseJournalEntry(73477)
EraseJournalEntry(73526)
EraseJournalEntry(73724)
EraseJournalEntry(73725)
EraseJournalEntry(73727)
EraseJournalEntry(73728)
SetGlobal("MallaDead","GLOBAL",1)
AddXP2DA("PLOT14C")
ReputationInc(-2)
EscapeArea()~ SOLVED_JOURNAL #73732 /* ~The Graveyard Lich

I stopped the lich from getting what he wanted, and saved Marlowe in the process.  His daughter's soul-stone is mine, however, and should serve him as a lesson for the future, I would think.~ */ EXIT
END

IF WEIGHT #3 ~OR(2)
Detect(NearestEnemyOf(Myself))
Detect([ENEMY])
!Allegiance(Myself,ENEMY)~ THEN BEGIN 53 // from:
  SAY #73743 /* ~Ahhhhh!  P-please... save me!!~ */
  IF ~~ THEN EXIT
END
