// creator  : weidu.exe (version 23100)
// argument : TRTAVP03.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TRTAVP03~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~!Dead("cefald01")
See("Cernd")
InParty("Cernd")~ THEN BEGIN 0 // from:
  SAY #44391 /* ~Llira's patience!  You bring that... that... DRUID... in here?!~ */
  IF ~~ THEN EXIT
END

IF ~!Dead("cefald01")
OR(2)
!See("Cernd")
!InParty("Cernd")~ THEN BEGIN 1 // from:
  SAY #44392 /* ~I came here to listen to Alenina's music, and that be all.  It is one of few pleasures we have, with the town practically under siege.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("cefald01")
RandomNum(5,1)~ THEN BEGIN 2 // from:
  SAY #44393 /* ~You are one of the adventurers that dealt with the druids, yes?  I am thankful, then.  Perhaps the streets will be safer now when I return to my home.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("cefald01")
RandomNum(5,2)~ THEN BEGIN 3 // from:
  SAY #44394 /* ~Trademeet will not be safe for long anyway, I think.  You have heard of the Sythillisian Empire, yes?  My cousin tells me we will be overrun by ogres and orcs within a month or so.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("cefald01")
RandomNum(5,3)~ THEN BEGIN 4 // from:
  SAY #44395 /* ~There are far more things to fear in the forest beside the druids alone.  Be cautious, my <PRO_LADYLORD>.  I am told such things as werewolves and giants wander the land, lately.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("cefald01")
RandomNum(5,4)~ THEN BEGIN 5 // from:
  SAY #44396 /* ~A good friend of mine recently went to buy a potion from the witch who lives near the druid grove... and she hasn't come back.  I do hope she was not attacked by the animals.~ */
  IF ~~ THEN EXIT
END

IF ~Dead("cefald01")
RandomNum(5,5)~ THEN BEGIN 6 // from:
  SAY #44397 /* ~My husband is in the militia, and he told me they found someone in the town with his skin flayed from his bones... you do not think an animal was responsible for that, do you?~ */
  IF ~~ THEN EXIT
END
