// creator  : weidu.exe (version 23100)
// argument : ELEARB09.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~ELEARB09~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #47967 /* ~Amongst the strangest of environments you appear quite sane. I begin to question the point of the tasks.~ */
  IF ~~ THEN GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #47968 /* ~I can only do as directed and you shall be judged accordingly, but I begin to wonder how the builders would fare in their own evaluations.~ */
  IF ~~ THEN GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #47969 /* ~There is no point to my musings; I can act only as directed. Should the directors return I will have words for them. For now, judgement.~ */
  IF ~~ THEN DO ~StateOverrideFlag(TRUE)
CreateVisualEffectObject("SPCLOUD1",Player1)
CreateVisualEffectObject("SPCLOUD1",Player2)
CreateVisualEffectObject("SPCLOUD1",Player3)
CreateVisualEffectObject("SPCLOUD1",Player4)
CreateVisualEffectObject("SPCLOUD1",Player5)
CreateVisualEffectObject("SPCLOUD1",Player6)
FadeToColor([20.0],0)
Wait(1)
ActionOverride(Player1,LeaveAreaLUAPanic("AR1508","",[586.437],8))
ActionOverride(Player1,LeaveAreaLUA("AR1508","",[586.437],8))
ActionOverride(Player2,LeaveAreaLUA("AR1508","",[669.465],8))
ActionOverride(Player3,LeaveAreaLUA("AR1508","",[513.454],8))
ActionOverride(Player4,LeaveAreaLUA("AR1508","",[590.518],8))
ActionOverride(Player5,LeaveAreaLUA("AR1508","",[658.577],8))
ActionOverride(Player6,LeaveAreaLUA("AR1508","",[705.518],8))
ActionOverride(Player1,CreateVisualEffectObject("SPCLOUD1",Myself))
ActionOverride(Player1,FadeFromColor([20.0],0))
ActionOverride(Player2,CreateVisualEffectObject("SPCLOUD1",Myself))
ActionOverride(Player3,CreateVisualEffectObject("SPCLOUD1",Myself))
ActionOverride(Player4,CreateVisualEffectObject("SPCLOUD1",Myself))
ActionOverride(Player5,CreateVisualEffectObject("SPCLOUD1",Myself))
ActionOverride(Player6,CreateVisualEffectObject("SPCLOUD1",Myself))
ActionOverride(Player1,StateOverrideFlag(FALSE))
ActionOverride(Player1,MultiplayerSync())
~ EXIT
END
