// creator  : weidu.exe (version 23600)
// argument : SHANDAL2.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~SHANDAL2~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #4 /* Triggers after states #: 25 26 30 31 even though they appear after this state */
~  NumberOfTimesTalkedTo(0)
Dead("Helshara")
Dead("Ithmeera")
Dead("Delorna")
~ THEN BEGIN 0 // from:
  SAY #23564 /* ~I know you. Oh, yes, don't think I don't. You who dare to show your face here!~ */
  IF ~~ THEN REPLY #23566 /* ~You have me at a disadvantage, sir. You claim to know me, but I am not acquainted with you.~ */ GOTO 1
  IF ~~ THEN REPLY #23567 /* ~You sound a little too threatening for my liking! Watch your tone, and identify yourself!~ */ GOTO 2
  IF ~~ THEN REPLY #23568 /* ~And you would be... who, exactly? I can't say I've had the pleasure.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #23569 /* ~Spare me your false pretensions and manners, I see through them as I see through light and day! And save your disgusting innocence and ignorance! You know me well and true, though we have not met in person to personal manner! My name, most foul whelp, is Shandalar! Yes, I see the dim lights of recognition in your eyes! Like a bolt from the sky, though I get ahead of myself. You did slaughter that which I held most dear! For shaaame!~ */
  IF ~~ THEN REPLY #23570 /* ~Shandalar... Shandalar... No, it doesn't ring any bells for me. Perhaps if you told me what it is I'm supposed to have done?~ */ GOTO 3
  IF ~~ THEN REPLY #23571 /* ~Shandalar, eh? If you have an accusation, make it quick! I have no tolerance for innuendo or veiled threats!~ */ GOTO 2
  IF ~~ THEN REPLY #23572 /* ~State your case plain and save us both some time. I have done many things, your accusations fall amidst many.~ */ GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 3.0 1.1 0.1
  SAY #23573 /* ~I expected such bravado from you. Such is the mind of they that would prove their mettle by slaughtering three simple children! You have participated in the murder of the daughters of Shandalar and, surprisingly enough, I consider that a verrry naughty act! What have you to say for yourself in defense? State why I should not make interesting little noisemakers from your vertebrae and sell them to bugbear children!~ */
  IF ~~ THEN REPLY #23579 /* ~Your daughters were more than mere "simple children." They were in Oberan's Estate because you thought them able to defend themselves. If you did not wish to risk losing them, you should have guarded the Halruaan skyship components yourself.~ */ GOTO 5
  IF ~~ THEN REPLY #23580 /* ~I still have no idea who you are. You must have me confused with someone else entirely. I have done nothing against you or your children. Honest.~ */ GOTO 4
  IF ~~ THEN REPLY #23581 /* ~I shall tell you why: Because it was a matter of business and nothing personal. I was hired to prevent a deal that you orchestrated, and was forced to remove the opposition.~ */ GOTO 6
END

IF ~~ THEN BEGIN 3 // from: 1.2 1.0 0.2
  SAY #23574 /* ~You will not insult me so! That you cannot remember the incident is doubly infuriating! To have snuffed out the lights of my life and not even recall the deed is the height of indignity! Shandalar accuses, and you WILL admit!~ */
  IF ~~ THEN REPLY #23575 /* ~I grow weary of this, old man. You had best change your tone before I get angry!~ */ GOTO 2
  IF ~~ THEN REPLY #23576 /* ~Shandalar? Oh dear. Shandalar of Ulgoth's Beard? Shandalar that makes his home in a Halruaan skyship? Shandalar that charged his daughters to guard the components of such a skyship pending their sale? I've... uh... never heard of you... or your daughters.~ */ GOTO 4
  IF ~~ THEN REPLY #23577 /* ~Shandalar? I know of you. You were to sell the components of a skyship and I prevented it. Granted I did so at the cost of your daughters' lives, but you were the one that charged them with the task of guarding the items I sought. Why put them in harm's way if you were not prepared to lose them?~ */ GOTO 5
  IF ~~ THEN REPLY #23578 /* ~I know you. I was involved in the killing of your daughters in Baldur's Gate. Regrettable, but business is business.~ */ GOTO 6
END

IF ~~ THEN BEGIN 4 // from: 3.1 2.1
  SAY #23582 /* ~Your pitiful attempts and lies are as transparent to me as the nature of existence. No, wait, that's still fairly opaque. But YOU, you I see clearly for I see true! Do you really believe that one versed in magic such as me could not identify those responsible for the deaths of his children? You have a long road of repentance ahead of you, and no one is offering a ride! I send you! I send you on a pitiable errand! The means of your return will be found if you look, but do not expect the way to be easy! If you do well, I might yet decide not to invert your faces! Away, away, AWAY! And bring me back a lovely souvenir! A cloak perhaps!~ */
  IF ~~ THEN DO ~SetGlobal("KillDaughter","GLOBAL",1)
GiveItem("MISC2H",LastTalkedToBy)
ActionOverride(Player1,LeaveAreaLUAPanic("AR1008","",[553.492],E))
ActionOverride(Player1,LeaveAreaLUA("AR1008","",[553.492],E))
ActionOverride(Player2,LeaveAreaLUA("AR1008","",[512.496],E))
ActionOverride(Player3,LeaveAreaLUA("AR1008","",[473.497],E))
ActionOverride(Player4,LeaveAreaLUA("AR1008","",[441.489],E))
ActionOverride(Player5,LeaveAreaLUA("AR1008","",[398.486],E))
ActionOverride(Player6,LeaveAreaLUA("AR1008","",[354.469],E))
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.2 2.0
  SAY #23583 /* ~Your argument falls short of becoming a reason not to kill you! I suppose it is my fault and not the thief's if I am burgled in my home? After all, it is not his fault that I amassed wealth and dared to "display" it in mine home. In a mob rule you might have a chance, but I am but a mob of one! Shandalar spits at you and condemns with the same breath! You will perform a duty to me as part of penance, and if you succeed, you will be a measure closer to repayment! I send you! I send you and you may not return without a lovely souvenir! A cloak, perhaps!~ */
  IF ~~ THEN DO ~SetGlobal("KillDaughter","GLOBAL",1)
GiveItem("MISC2H",LastTalkedToBy)
ActionOverride(Player1,LeaveAreaLUAPanic("AR1008","",[553.492],E))
ActionOverride(Player1,LeaveAreaLUA("AR1008","",[553.492],E))
ActionOverride(Player2,LeaveAreaLUA("AR1008","",[512.496],E))
ActionOverride(Player3,LeaveAreaLUA("AR1008","",[473.497],E))
ActionOverride(Player4,LeaveAreaLUA("AR1008","",[441.489],E))
ActionOverride(Player5,LeaveAreaLUA("AR1008","",[398.486],E))
ActionOverride(Player6,LeaveAreaLUA("AR1008","",[354.469],E))
~ EXIT
END

IF ~~ THEN BEGIN 6 // from: 3.3 2.2
  SAY #23584 /* ~There, you see? Was that so hard to admit? I'm sure you will agree it is better to maintain a level of honesty in all of one's dealings. Now that that is out of the way, I have a task that you WILL perform. Oh, you are still to be punished, but you will have the satisfaction of knowing that you purged your conscience ahead of time. Much more rehabilitating. You are to do me a service. I will send you where you must go, and you must return with the item I need. A simple cloak is your target, but do NOT wear it! You have already abused too much of what is mine. Go now!~ */
  IF ~~ THEN DO ~SetGlobal("KillDaughter","GLOBAL",1)
GiveItem("MISC2H",LastTalkedToBy)
ActionOverride(Player1,LeaveAreaLUAPanic("AR1008","",[553.492],E))
ActionOverride(Player1,LeaveAreaLUA("AR1008","",[553.492],E))
ActionOverride(Player2,LeaveAreaLUA("AR1008","",[512.496],E))
ActionOverride(Player3,LeaveAreaLUA("AR1008","",[473.497],E))
ActionOverride(Player4,LeaveAreaLUA("AR1008","",[441.489],E))
ActionOverride(Player5,LeaveAreaLUA("AR1008","",[398.486],E))
ActionOverride(Player6,LeaveAreaLUA("AR1008","",[354.469],E))
~ EXIT
END

IF WEIGHT #5 /* Triggers after states #: 25 26 30 31 even though they appear after this state */
~  NumberOfTimesTalkedTo(0)
ReputationLT(LastTalkedToBy,6)
~ THEN BEGIN 7 // from:
  SAY #23585 /* ~Halt! You who are not worthy to walk here will stand and listen! I am Shandalar, and this town is in my protections! Such as you must prove your intent well and true, and show that you are to be allowed the same rights to life as those more responsible!~ */
  IF ~~ THEN REPLY #23586 /* ~I will welcome your challenges, Shandalar. I may be of questionable karma, but I am willing to prove my worth. You say you protect this place? Well, you need not fear such as me.~ */ GOTO 8
  IF ~~ THEN REPLY #23587 /* ~I ain't going to hurt nobody. Why don't you go bother some candy-snatchers and leave me to my own business?~ */ GOTO 9
  IF ~~ THEN REPLY #23588 /* ~Who are you to judge my worthiness? I will not be told where I can or cannot go! If you wish to challenge this, then do so. Save your words for someone else!~ */ GOTO 11
  IF ~~ THEN REPLY #23589 /* ~What business is it of yours where I go? If I present a danger then I am sure the local constabulary will deal with me as it sees fit, or try to at any rate. Regardless, why am I to be your concern?~ */ GOTO 9
END

IF ~~ THEN BEGIN 8 // from: 7.0
  SAY #23590 /* ~So you say, but your actions have branded you less than desirable. Do you even have the will to try and restrain your ways while here, or are you a lost cause and just content with it? I shall determine, and judge as I see fit, for none else here have the power to do so. You will perform a task for me. I will send you where you must go, and you will return with the item I need. A simple cloak is your target, but do NOT wear it! It is mine and you will know the punishment before you get a second chance.~ */
  IF ~~ THEN REPLY #23593 /* ~And if I refuse this task?~ */ GOTO 12
  IF ~~ THEN REPLY #23594 /* ~This item, why do you not get it yourself?~ */ GOTO 13
  IF ~~ THEN REPLY #23595 /* ~Take your judgments and your morals and get out of here before I decide to take offense.~ */ GOTO 14
END

IF ~~ THEN BEGIN 9 // from: 7.3 7.1
  SAY #23596 /* ~Because your business is unsavory and I don't like it. Your actions have branded you, and I must determine if such a brand is accurate and deserved. Cows are branded, but there is not the will behind it. Likewise, perhaps you are of good intent but are just inept. Thus is my quandary.~ */
  IF ~~ THEN GOTO 10
END

IF ~~ THEN BEGIN 10 // from: 9.0
  SAY #23597 /* ~You will do a task for me, and prove your worth. Success means I may not kill you outright. Failure means I will not have to deal with you again anyway. I seek a simple cloak of mine. You will retrieve it and then you may return. Do not wear it, as it is mine and you will not survive.~ */
  IF ~~ THEN REPLY #23598 /* ~And if I refuse this task?~ */ GOTO 12
  IF ~~ THEN REPLY #23599 /* ~This item, why do you not get it yourself?~ */ GOTO 13
  IF ~~ THEN REPLY #23600 /* ~Take your judgments and your morals and get out of here before I decide to take offense.~ */ GOTO 14
END

IF ~~ THEN BEGIN 11 // from: 7.2
  SAY #23601 /* ~I have already challenged, and you have answered as a spoiled child. It is as I expected, but before you get your candy today you must do something for me. I propose a task that you must complete. If you are of worth, perhaps you will survive and I shall not kill you outright. Perhaps you won't survive and I will not have to worry about it. Perhaps I will forget you there, so do be polite.~ */
  IF ~~ THEN REPLY #23602 /* ~And if I refuse this task?~ */ GOTO 12
  IF ~~ THEN REPLY #23603 /* ~This item, why do you not get it yourself?~ */ GOTO 13
  IF ~~ THEN REPLY #23604 /* ~Take your judgments and your morals and get out of here before I decide to take offense.~ */ GOTO 14
END

IF ~~ THEN BEGIN 12 // from: 11.0 10.0 8.0
  SAY #23605 /* ~You presume to have a choice where you do not. Silly you. Silly silly you. You will go now. Take this item as a passage back. This wardstone will be your savior once you have what I require. Goodbye, good luck, and good riddance.~ */
  IF ~~ THEN DO ~SetGlobal("Evilsh","GLOBAL",1)
GiveItem("MISC2H",LastTalkedToBy)
ActionOverride(Player1,LeaveAreaLUAPanic("AR1008","",[553.492],E))
ActionOverride(Player1,LeaveAreaLUA("AR1008","",[553.492],E))
ActionOverride(Player2,LeaveAreaLUA("AR1008","",[512.496],E))
ActionOverride(Player3,LeaveAreaLUA("AR1008","",[473.497],E))
ActionOverride(Player4,LeaveAreaLUA("AR1008","",[441.489],E))
ActionOverride(Player5,LeaveAreaLUA("AR1008","",[398.486],E))
ActionOverride(Player6,LeaveAreaLUA("AR1008","",[354.469],E))
~ EXIT
END

IF ~~ THEN BEGIN 13 // from: 11.1 10.1 8.1
  SAY #23606 /* ~Because I am busy. Because I have better things to do. Because it is menial, dangerous, tiresome, a chore... you choose whichever reason makes you happy and full of cheer. You will do this regardless, and you will do so now. Here is a wardtoken that will return you once the chore is done and you have the item. Do be quick about it.~ */
  IF ~~ THEN DO ~SetGlobal("Evilsh","GLOBAL",1)
GiveItem("MISC2H",LastTalkedToBy)
ActionOverride(Player1,LeaveAreaLUAPanic("AR1008","",[553.492],E))
ActionOverride(Player1,LeaveAreaLUA("AR1008","",[553.492],E))
ActionOverride(Player2,LeaveAreaLUA("AR1008","",[512.496],E))
ActionOverride(Player3,LeaveAreaLUA("AR1008","",[473.497],E))
ActionOverride(Player4,LeaveAreaLUA("AR1008","",[441.489],E))
ActionOverride(Player5,LeaveAreaLUA("AR1008","",[398.486],E))
ActionOverride(Player6,LeaveAreaLUA("AR1008","",[354.469],E))
~ EXIT
END

IF ~~ THEN BEGIN 14 // from: 11.2 10.2 8.2
  SAY #23607 /* ~Who are you to speak of offense? Your very aura offends. You will do this, and you will do it now. Here is wardtoken that will return you once the task is done. Be grateful I remembered to give it to you.~ */
  IF ~~ THEN DO ~SetGlobal("Evilsh","GLOBAL",1)
GiveItem("MISC2H",LastTalkedToBy)
ActionOverride(Player1,LeaveAreaLUAPanic("AR1008","",[553.492],E))
ActionOverride(Player1,LeaveAreaLUA("AR1008","",[553.492],E))
ActionOverride(Player2,LeaveAreaLUA("AR1008","",[512.496],E))
ActionOverride(Player3,LeaveAreaLUA("AR1008","",[473.497],E))
ActionOverride(Player4,LeaveAreaLUA("AR1008","",[441.489],E))
ActionOverride(Player5,LeaveAreaLUA("AR1008","",[398.486],E))
ActionOverride(Player6,LeaveAreaLUA("AR1008","",[354.469],E))
~ EXIT
END

IF WEIGHT #6 /* Triggers after states #: 25 26 30 31 even though they appear after this state */
~  NumberOfTimesTalkedTo(0)
ReputationGT(LastTalkedToBy,5)
~ THEN BEGIN 15 // from:
  SAY #23610 /* ~I know of you. You are of an odd countenance, and I can count pretty darn high, too. I have need of you... what say you to this?~ */
  IF ~~ THEN REPLY #23611 /* ~I do not know who you are. Introduce yourself, and we shall see if I can help you.~ */ GOTO 16
  IF ~~ THEN REPLY #23612 /* ~I have no time for you, old man. Whoever you are, I'd ask you to kindly get out of my way!~ */ GOTO 17
  IF ~~ THEN REPLY #23613 /* ~I do not know what to say. I do not know you are what you intend. Speak your mind and then I will decide.~ */ GOTO 18
END

IF ~~ THEN BEGIN 16 // from: 15.0
  SAY #23614 /* ~I am Shandalar, and I am the default benefactor of this place. My home is here, as are my major interests. I take interest in whoever comes this way, and you are very interesting indeed. I should like you to perform a task for me. A small thing, really, but something I do not have time for myself. I need for you to go to... another place and retrieve an item of mine. Very simple, and if you succeed, I will think all the better of you. What say you to this?~ */
  IF ~~ THEN REPLY #23635 /* ~Why do you need me for this task when you seem more than capable?~ */ GOTO 19
  IF ~~ THEN REPLY #23636 /* ~I will do as you ask. When will this need to be done, and where will I be going?~ */ GOTO 20
  IF ~~ THEN REPLY #23637 /* ~I do not go out of my way for charity. Make it worth my while or I will take it out of your hide.~ */ GOTO 21
  IF ~~ THEN REPLY #23638 /* ~Will there be suitable reward for this task?~ */ GOTO 22
END

IF ~~ THEN BEGIN 17 // from: 15.1
  SAY #23620 /* ~Such rudeness to your extremely powerful elders will only serve to get you roasted on a lightning spit while diseased gibberlings suckle your toes... But I digress, just a touch. I would ask a task of you, and now I think it all the more appropriate that you accept. I will judge the measure of you, and see what your respectable veneer has paneled over. You will retrieve a cloak for me, one that was left in a rather unfortunate place. When you have found it you will be returned. I think you will agree this is a menial chore.~ */
  IF ~~ THEN REPLY #23640 /* ~Why do you need me for this task when you seem more than capable?~ */ GOTO 19
  IF ~~ THEN REPLY #23641 /* ~I will do as you ask. When will this need to be done, and where will I be going?~ */ GOTO 20
  IF ~~ THEN REPLY #23643 /* ~I do not go out of my way for charity. Make it worth my while or I will take it out of your hide.~ */ GOTO 21
  IF ~~ THEN REPLY #23644 /* ~Will there be suitable reward for this task?~ */ GOTO 22
END

IF ~~ THEN BEGIN 18 // from: 15.2
  SAY #23625 /* ~Sensible. You may truly be as you appear, but I still must test to assure your nature. I would ask a task of you, that you retrieve an item I lost some time ago. You will be sent from this place to another place, and when you have succeeded, you will be allowed to return. Simple enough in my mind, though most things are, these days. The item is a cloak I have... misplaced. Your retrieving it will ease the burden of a busy evening. What say you?~ */
  IF ~~ THEN REPLY #23630 /* ~Why do you need me for this task when you seem more than capable?~ */ GOTO 19
  IF ~~ THEN REPLY #23631 /* ~I will do as you ask. When will this need to be done, and where will I be going?~ */ GOTO 20
  IF ~~ THEN REPLY #23632 /* ~I do not go out of my way for charity. Make it worth my while or I will take it out of your hide.~ */ GOTO 21
  IF ~~ THEN REPLY #23633 /* ~Will there be suitable reward for this task?~ */ GOTO 22
END

IF ~~ THEN BEGIN 19 // from: 18.0 17.0 16.0
  SAY #23645 /* ~I have other things that call my attentions, so it is more convenient that you go. Besides, I know you not and this serves as a good measure of you. Already I know you are more interested in the "why" and not so much the profit. Will you do this?~ */
  IF ~~ THEN REPLY #23649 /* ~Not right now, I need time to prepare.~ */ GOTO 23
  IF ~~ THEN REPLY #23650 /* ~Yes, I will. I'm ready now.~ */ GOTO 24
END

IF ~~ THEN BEGIN 20 // from: 18.1 17.1 16.1
  SAY #23647 /* ~Splendid. You will be leaving immediately. As for where you will be going, the location is a bit indeterminate. You will understand when you arrive. Are you ready to go now?~ */
  IF ~~ THEN REPLY #23656 /* ~No, I need time to prepare.~ */ GOTO 23
  IF ~~ THEN REPLY #23657 /* ~Yes, I can leave right now.~ */ GOTO 24
END

IF ~~ THEN BEGIN 21 // from: 18.2 17.2 16.2
  SAY #23659 /* ~Now you see, I knew this was a good idea. Already I have a clearer picture of your worth, and I have not even sent you on the task yet. The profit will be directly related to your performance. In essence, anything you scrounge above and beyond my needs is yours. Sufficient?~ */
  IF ~~ THEN REPLY #23662 /* ~Yes, I'm ready to go right now.~ */ GOTO 24
  IF ~~ THEN REPLY #23664 /* ~No, I need time to think it over.~ */ GOTO 23
END

IF ~~ THEN BEGIN 22 // from: 18.3 17.3 16.3
  SAY #23665 /* ~Most certainly. There will be your life and all that you scrounge. Anything beyond what I asked for is yours. Sufficient?~ */
  IF ~~ THEN REPLY #23666 /* ~Yes, I'll go right now.~ */ GOTO 24
  IF ~~ THEN REPLY #23667 /* ~No, I need time to think it over.~ */ GOTO 23
END

IF ~~ THEN BEGIN 23 // from: 25.1 22.1 21.1 20.0 19.0
  SAY #23668 /* ~Do not take long. This task needs attention soon.~ */
  IF ~~ THEN DO ~SetGlobal("Waitsh","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 24 // from: 25.0 22.0 21.0 20.1 19.1
  SAY #23669 /* ~You are on your way, then. When you have located my cloak, return to where you arrived and this ward token will effect your release... er... your passage back. Off you go now.~ */
  IF ~~ THEN DO ~SetGlobal("Goodsh","GLOBAL",1)
SetGlobal("Waitsh","GLOBAL",2)
GiveItem("MISC2H",LastTalkedToBy)
ActionOverride(Player1,LeaveAreaLUAPanic("AR1008","",[553.492],E))
ActionOverride(Player1,LeaveAreaLUA("AR1008","",[553.492],E))
ActionOverride(Player2,LeaveAreaLUA("AR1008","",[512.496],E))
ActionOverride(Player3,LeaveAreaLUA("AR1008","",[473.497],E))
ActionOverride(Player4,LeaveAreaLUA("AR1008","",[441.489],E))
ActionOverride(Player5,LeaveAreaLUA("AR1008","",[398.486],E))
ActionOverride(Player6,LeaveAreaLUA("AR1008","",[354.469],E))
~ EXIT
END

IF WEIGHT #0 ~  Global("Waitsh","GLOBAL",1)
~ THEN BEGIN 25 // from:
  SAY #23670 /* ~Are you ready for your task now? My cloak must be found relatively quickly.~ */
  IF ~~ THEN REPLY #23671 /* ~Yes, I will leave right now.~ */ GOTO 24
  IF ~~ THEN REPLY #23672 /* ~No, I need further time to prepare.~ */ GOTO 23
END

IF WEIGHT #1 ~  Global("Goodsh","GLOBAL",1)
PartyHasItem("CLCK22")
~ THEN BEGIN 26 // from:
  SAY #23673 /* ~You return! Excellent! And you are little the worse for wear, in a relative sense. An excellent measure of your worth, I think. You have proven yourself quite capable. I will just relieve you of that item and be on my way.~ */
  IF ~~ THEN REPLY #23675 /* ~What was that place? There are people still trapped on that island.~ */ GOTO 27
  IF ~~ THEN REPLY #23677 /* ~A pleasure doing business. It was a profitable venture.~ */ GOTO 28
  IF ~~ THEN REPLY #23679 /* ~I do not appreciate doing your dirty work. That was more a prison than anything else!~ */ GOTO 29
END

IF ~~ THEN BEGIN 27 // from: 26.0
  SAY #23680 /* ~It is an odd place, to be sure. Teleportations are affected most drastically in effect trapping the occasional passing mage. Those that are there will find their way off in time. Those that are not there anymore have found their own way off. I think you will agree that the ones that you met were not inclined to work together and effect their own release. An excellent judge of character in a supposedly natural phenomenon, wouldn't you say? I must be off. Fare ye well.~ */
  IF ~~ THEN DO ~TakePartyItem("CLCK22")
TakePartyItem("MISC2H")
AddexperienceParty(500)
ForceSpell(Myself,DRYAD_TELEPORT)
~ EXIT
END

IF ~~ THEN BEGIN 28 // from: 26.1
  SAY #23682 /* ~I am sure it was. The place tends to snag the occasional passing mage teleporting across the Trackless Sea. Such people are never ill-equipped, though all their gadgets weigh them down quite a bit. If they were more inclined to leave such things behind, they might find their release from that place a bit easier. Passive resistance is best when the very ground seems to drag magic to it. That is why you were needed to retrieve my cloak. I must be going now. Pleasure knowing.~ */
  IF ~~ THEN DO ~TakePartyItem("CLCK22")
TakePartyItem("MISC2H")
AddexperienceParty(500)
ForceSpell(Myself,DRYAD_TELEPORT)
~ EXIT
END

IF ~~ THEN BEGIN 29 // from: 26.2
  SAY #23683 /* ~And what if it was? It is not of my making. I myself was once a resident for a time. It tends to snag passing teleporting mages from time to time. I left my magics and gadgets and was able to use some minor incantations to escape. Passive resistance is more successful when the very ground seems to drag magic to it. The others might find their release if they lose the anger and attachment to their toys. Ah, I will not argue this with you, the place was not of my making. You have done well enough. Goodbye.~ */
  IF ~~ THEN DO ~TakePartyItem("CLCK22")
TakePartyItem("MISC2H")
AddexperienceParty(500)
ForceSpell(Myself,DRYAD_TELEPORT)
~ EXIT
END

IF WEIGHT #2 ~  Global("Evilsh","GLOBAL",1)
PartyHasItem("CLCK22")
~ THEN BEGIN 30 // from:
  SAY #23684 /* ~You return. You are proven capable, at least in this respect. Certainly you have the will to change your personal ways as well. We are square and fair, for the moment. I cannot guarantee that we will remain so, however, as your kind is to be scrutinized closely. Rather a nonexistent short-term memory as well, I'm afraid. You have done me a favor, now do yourself one. Behave yourself until you are of positive standing in the community. Begone.~ */
  IF ~~ THEN DO ~TakePartyItem("CLCK22")
TakePartyItem("MISC2H")
AddexperienceParty(500)
ForceSpell(Myself,DRYAD_TELEPORT)
~ EXIT
END

IF WEIGHT #3 ~  Global("KillDaughter","GLOBAL",1)
PartyHasItem("CLCK22")
~ THEN BEGIN 31 // from:
  SAY #23685 /* ~You return. I cannot say I am totally pleased with that, but you have done me a service, nonetheless. You may live, but we are still not square and fair. Cross my path again and the deaths of my daughters will be the fuel that drives my anger! You wouldn't like me when I'm angry. For now, I am satisfied, but only for now. Leave me now.~ */
  IF ~~ THEN DO ~TakePartyItem("CLCK22")
TakePartyItem("MISC2H")
AddexperienceParty(500)
ForceSpell(Myself,DRYAD_TELEPORT)
~ EXIT
END
