// creator  : weidu.exe (version 23100)
// argument : CRTHF03.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~CRTHF03~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #45361 /* ~They're breaking up! Tell your neighbors! Aulava and Tiiro! It finally happened!~ */
  IF ~~ THEN REPLY #45362 /* ~What are you yelling about, sir? Who are Aulava and Tiiro?~ */ DO ~SetGlobal("crothfCreate","GLOBAL",1)~ GOTO 1
  IF ~~ THEN REPLY #45363 /* ~Cease your screaming! You are not helping my nerves with your shouts!~ */ DO ~SetGlobal("crothfCreate","GLOBAL",1)~ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.1 0.0
  SAY #45364 /* ~You are not from here if you are not excited by my words. Disregard them if they mean nothing to you. I will tell those that do care.~ */
  IF ~~ THEN REPLY #45365 /* ~That won't be me. I don't care at all.~ */ GOTO 2
  IF ~~ THEN REPLY #45366 /* ~I will listen intently if you will tell.~ */ GOTO 4
  IF ~~ THEN REPLY #45367 /* ~So fill me in. I am interested in many things. Perhaps you need my help?~ */ GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #45368 /* ~I don't care one whit whether you care about what I care... Why am I wasting my time on you? Goodbye.~ */
  IF ~~ THEN DO ~SetGlobal("BonnieClyde","GLOBAL",0)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 4.0 1.2
  SAY #45369 /* ~Don't you go meddling! We don't need any strangers going near those two! The best thing for their families is if they stop seeing each other.~ */
  IF ~~ THEN REPLY #45373 /* ~Don't worry, I didn't mean any harm. I was just curious.~ */ GOTO 5
  IF ~~ THEN REPLY #45374 /* ~The families are conspiring to keep them apart? Why?~ */ GOTO 5
  IF ~~ THEN REPLY #45375 /* ~A romance that threatens to set families at each other's throats? How classic.~ */ GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 1.1
  SAY #45370 /* ~It's not something that should concern an outsider. You're not one of those nosey adventuring types, are you?~ */
  IF ~~ THEN GOTO 3
END

IF ~~ THEN BEGIN 5 // from: 3.2 3.1 3.0
  SAY #45376 /* ~You don't know anything about it, and I suggest you keep it that way. We don't want to draw attention to this.~ */
  IF ~~ THEN GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #45377 /* ~It would be a shame to involve the guards in this. They're good kids, just misguided. You stay out of it.~ */
  IF ~~ THEN DO ~SetGlobal("BonnieClyde","GLOBAL",1)
EscapeArea()
~ EXIT
END

IF ~NumTimesTalkedTo(1)
~ THEN BEGIN 7 // from:
  SAY #45427 /* ~You! You are <CHARNAME> aren't you! I warned you! I told you not to get involved!~ */
  IF ~~ THEN REPLY #45428 /* ~Slow down, I'm sure we can work out whatever is wrong.~ */ GOTO 8
  IF ~~ THEN REPLY #45429 /* ~Stop right there! I don't take kindly to people yelling at me!~ */ GOTO 8
END

IF ~~ THEN BEGIN 8 // from: 7.1 7.0
  SAY #45430 /* ~You had to go sticking your nose in where it didn't belong, didn't you! They were splitting up! They were finally listening to their parents!~ */
  IF ~~ THEN GOTO 9
END

IF ~~ THEN BEGIN 9 // from: 8.0
  SAY #45431 /* ~But you had to encourage them! Aulava and Tiiro have dedicated everything they do to you!  We tried to keep it quiet, but you encouraged them!~ */
  IF ~~ THEN REPLY #45433 /* ~They were just a couple of kids in love. What's the harm?~ */ GOTO 10
  IF ~~ THEN REPLY #45434 /* ~I'm not sorry at all if their little relationship is embarrassing for the families.~ */ GOTO 10
  IF ~~ THEN REPLY #45435 /* ~They knew what they wanted. I just gave an encouraging word or two.~ */ GOTO 10
END

IF ~~ THEN BEGIN 10 // from: 9.2 9.1 9.0
  SAY #45432 /* ~Your little matchmaking endeavor has got a dozen people robbed and beaten! At least one house has been set alight as well!~ */
  IF ~~ THEN GOTO 11
END

IF ~~ THEN BEGIN 11 // from: 10.0
  SAY #45436 /* ~They are a bad influence on each other, see? A bad seed in two parts. When they are together they just don't stop to think.~ */
  IF ~~ THEN GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 11.0
  SAY #45437 /* ~We weren't keeping their relationship quiet, we were trying to stop people from reporting them to the guards for torching Maunu's barn!~ */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 13 // from: 12.0
  SAY #45438 /* ~They didn't seem at all odd to you? A little too... driven? They didn't mention the trouble they get into? They aren't shy about it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 14 // from:
  SAY #45439 /* ~They certainly aren't shy about saying who got them back together. Your name is mud around here.~ */
  IF ~~ THEN REPLY #45440 /* ~They seemed like they were in love. That was the most important thing.~ */ GOTO 15
  IF ~~ THEN REPLY #45441 /* ~I didn't push them into anything! They knew what they wanted.~ */ GOTO 17
END

IF ~~ THEN BEGIN 15 // from: 14.0
  SAY #45442 /* ~The most important thing? You don't know them. You don't know their parents. How could you claim to know what was best?~ */
  IF ~~ THEN GOTO 16
END

IF ~~ THEN BEGIN 16 // from: 17.0 15.0
  SAY #45443 /* ~They're lost causes now. Wild as animals. If you ever seem them again, do yourself a favor and kill them. A bad seed in two parts, I tell you!~ */
  IF ~~ THEN DO ~SetGlobal("TakenBlame","GLOBAL",1)
ReputationInc(-1)
SetGlobal("TiiroSpawn","GLOBAL",1)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 17 // from: 14.1
  SAY #45444 /* ~They wanted to run wild for as long as they could, causing as much destruction as they could. They wanted to be outlaws like the stories of old.~ */
  IF ~~ THEN GOTO 16
END
