// creator  : weidu.exe (version 23100)
// argument : KPSOLD02.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~KPSOLD02~ 1 // non-zero flags may indicate non-pausing dialogue
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 5 even though they appear after this state */
~!Name("Nalia",LastTalkedToBy)
Global("NaliaKeepPlot","GLOBAL",0)
RandomNum(4,1)~ THEN BEGIN 0 // from:
  SAY #39879 /* ~I can barely believe that we got out of the keep alive!  So... so many of my fellow guardsmen were killed... slaughtered...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 /* Triggers after states #: 5 even though they appear after this state */
~!Name("Nalia",LastTalkedToBy)
Global("NaliaKeepPlot","GLOBAL",0)
RandomNum(4,2)~ THEN BEGIN 1 // from:
  SAY #39880 /* ~The trolls were so strong!  And more often than not, even after we would strike one down, they would get back up again!  You... you have to use fire... or acid... to kill them once and for all...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 5 even though they appear after this state */
~!Name("Nalia",LastTalkedToBy)
Global("NaliaKeepPlot","GLOBAL",0)
RandomNum(4,3)~ THEN BEGIN 2 // from:
  SAY #39881 /* ~I cannot believe that the lord and his sister still live within... they must be dead, they must!  And... perhaps that would be a mercy...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #4 /* Triggers after states #: 5 even though they appear after this state */
~!Name("Nalia",LastTalkedToBy)
Global("NaliaKeepPlot","GLOBAL",0)
RandomNum(4,4)~ THEN BEGIN 3 // from:
  SAY #39882 /* ~Why have the trolls chosen to attack us?  Why here?  It makes no sense... what do they want?!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #5 /* Triggers after states #: 5 even though they appear after this state */
~!Name("Nalia",LastTalkedToBy)
Global("NaliaKeepPlot","GLOBAL",1)
~ THEN BEGIN 4 // from:
  SAY #39883 /* ~We are grateful for all that you have done... you have destroyed the beasts that have murdered our Lord.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~Name("Nalia",LastTalkedToBy)~ THEN BEGIN 5 // from:
  SAY #39884 /* ~I am at your command, Mistress Nalia.~ */
  IF ~~ THEN EXIT
END
