// creator  : weidu.exe (version 23600)
// argument : NOBL14.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~NOBL14~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #8303 /* ~Dark, dank, and oh so squalid. Mother would absolutely erupt if she saw me here. Such filth and degradation... I love it!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #1 ~  NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #8304 /* ~Dear and bother! I rather think my purse has been pinched. Not entirely unpleasant, but still...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 3 even though they appear after this state */
~  NumTimesTalkedToGT(1)
~ THEN BEGIN 2 // from:
  SAY #8305 /* ~Ooo, you look to be an entire theme party all to yourselves. I'll have to come back when I can afford you all.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 3 // from:
  SAY #8306 /* ~Good friend, we should go about this brothel and try out everything it has to offer.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #9142 /* ~Approach me not! I'll ruffle you up, I will!~ */
  IF ~~ THEN EXIT
END
