// creator  : weidu.exe (version 23100)
// argument : DBEGGAR2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~DBEGGAR2~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #22598 /* ~If it pleases ye, me <LADYLORD>, could ye spare a coin for a beggar in most dire need?~ */
  IF ~PartyGoldGT(0)~ THEN REPLY #22599 /* ~Yes, of course.  Here you go.~ */ DO ~TakePartyGold(1)~ GOTO 1
  IF ~~ THEN REPLY #22600 /* ~I'm sorry, I cannot spare what little I have.~ */ GOTO 2
  IF ~~ THEN REPLY #22601 /* ~Get away, beggar!  I've had enough of your kind!~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #22602 /* ~Oh, ye're a kind soul.  A pearl to ye.~ */
  IF ~!IfValidForPartyDialogue("VICONIA")
!IfValidForPartyDialogue("MINSC")
!IfValidForPartyDialogue("ANOMEN")~ THEN EXIT
  IF ~IfValidForPartyDialogue("VICONIA")~ THEN EXTERN ~VICONIJ~ 52
  IF ~!IfValidForPartyDialogue("VICONIA")
IfValidForPartyDialogue("MINSC")~ THEN EXTERN ~MINSCJ~ 110
  IF ~!IfValidForPartyDialogue("VICONIA")
!IfValidForPartyDialogue("MINSC")
IfValidForPartyDialogue("ANOMEN")~ THEN EXTERN ~ANOMENJ~ 202
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #22603 /* ~Oh, 'tis alright.  We're all in need, I s'pose.  Simply thought a finely dressed <LADYLORD> like yerself might spare a simple coin, is all.~ */
  IF ~!IfValidForPartyDialogue("AERIE")
!IfValidForPartyDialogue("VICONIA")
!IfValidForPartyDialogue("NALIA")~ THEN EXIT
  IF ~IfValidForPartyDialogue("AERIE")~ THEN EXTERN ~AERIEJ~ 75
  IF ~!IfValidForPartyDialogue("AERIE")
IfValidForPartyDialogue("VICONIA")~ THEN EXTERN ~VICONIJ~ 51
  IF ~!IfValidForPartyDialogue("AERIE")
!IfValidForPartyDialogue("VICONIA")
IfValidForPartyDialogue("NALIA")~ THEN EXTERN ~NALIAJ~ 245
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #22604 /* ~Oh, ye're a harsh one, ye are.  Very well, I'll be goin'.~ */
  IF ~PartyGoldGT(0)
CheckStatGT(LastTalkedToBy(),8,39)~ THEN REPLY #22605 /* ~Hey!  You just picked my pocket!  Come back here!~ */ DO ~TakePartyGold(1)~ GOTO 5
  IF ~~ THEN REPLY #22606 /* ~Ah, fine.  Off you go.~ */ GOTO 4
  IF ~CheckStatGT(LastTalkedToBy(),8,39)~ THEN REPLY #22607 /* ~Pick my pocket, will you?!  Prepare to die, thief!~ */ GOTO 6
END

IF ~~ THEN BEGIN 4 // from: 3.1
  SAY #22629 /* ~Hrrrrmm... (grumble)~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.0
  SAY #22630 /* ~I did no such thing!~ */
  IF ~~ THEN DO ~RunAwayFrom(LastTalkedToBy,60)~ EXIT
END

IF ~~ THEN BEGIN 6 // from: 7.0 3.2
  SAY #22631 /* ~Aiiieee!!  Murderer!  Murderer!!~ */
  IF ~~ THEN DO ~RunAwayFrom(LastTalkedToBy,150)~ EXIT
END

IF ~NumTimesTalkedToGT(0)~ THEN BEGIN 7 // from:
  SAY #48958 /* ~Hrrmm...?  What are ye doin' marchin' about with all yer fancy swords and armor?  Ye're plannin' to kill somebody, aren't ye?!~ */
  IF ~~ THEN GOTO 6
END
