// creator  : weidu.exe (version 23100)
// argument : PRISS.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PRISS~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from: RUMAR:1.0
  SAY #24954 /* ~(giggle!)  She sure is, my sweetums!  (giggle!)~ */
  IF ~~ THEN EXTERN ~RUMAR~ 2
END

IF ~~ THEN BEGIN 1 // from: RUMAR:3.0
  SAY #24961 /* ~(giggle!)  Uh-huh...  (giggle!)~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: RUMAR:4.0
  SAY #24963 /* ~(giggle!)  No, never!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: RUMAR:5.0
  SAY #24965 /* ~(giggle!)  You're so silly, Rumie!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: RUMAR:7.0
  SAY #24971 /* ~No!  You can't have him!  He's mine!~ [PRISSX01] */
  IF ~~ THEN EXTERN ~TIANA~ 10
END

IF ~~ THEN BEGIN 5 // from:
  SAY #24974 /* ~Wench?!  WENCH?!!  Listen here, you old harpy-- !!~ */
  IF ~~ THEN EXTERN ~TIANA~ 11
END

IF ~~ THEN BEGIN 6 // from: RUMAR:11.0
  SAY #24984 /* ~I... I'm alright, Rumie.  The witch didn't hurt me too bad.~ */
  IF ~~ THEN EXTERN ~RUMAR~ 12
END

IF ~~ THEN BEGIN 7 // from: RUMAR:12.0
  SAY #24986 /* ~Sorry, nothing.  We're getting married, Rumie... NOW.~ */
  IF ~~ THEN DO ~SetGlobal("RumarDidSpeak","AR0406",1)
ActionOverride("Rumar",EscapeAreaObject("Tran0400"))
EscapeAreaObject("Tran0400")
~ EXIT
END

IF ~True()~ THEN BEGIN 8 // from:
  SAY #8722 /* ~(giggle!)  Uh... you should probably talk to Rumie, here.  OK?~ */
  IF ~~ THEN EXIT
END
