// creator  : weidu.exe (version 23100)
// argument : STGUARD3.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~STGUARD3~ 2 // non-zero flags may indicate non-pausing dialogue
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #2 /* Triggers after states #: 3 4 even though they appear after this state */
~RandomNum(3,1)
~ THEN BEGIN 0 // from:
  SAY #21334 /* ~You're here to talk to Renal, aren't you?  So talk to him.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 3 4 even though they appear after this state */
~RandomNum(3,2)
~ THEN BEGIN 1 // from:
  SAY #21335 /* ~I'm one of the Bloodscalp's personal guards.  Don't mess with him and you won't have to mess with me.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #4 /* Triggers after states #: 3 4 even though they appear after this state */
~RandomNum(3,3)
~ THEN BEGIN 2 // from:
  SAY #21336 /* ~Don't waste your breath, I've got nothing special to say.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~CheckStatGT(LastTalkedToBy,15,42)
~ THEN BEGIN 3 // from:
  SAY #21337 /* ~Pleased to meet you.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #1 ~CheckStatLT(LastTalkedToBy,16,42)
~ THEN BEGIN 4 // from:
  SAY #21338 /* ~Back off, fool.~ */
  IF ~~ THEN EXIT
END
