// creator  : weidu.exe (version 23600)
// argument : HUNTER.DLG
// game     : .
// source   : ./override/HUNTER.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~HUNTER~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 8 even though they appear after this state */
~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #4682 /* ~Hey there, city folks! So what in the name of Lathander takes you so far from home?~ */
  IF ~~ THEN REPLY #4683 /* ~We are adventurers.~ */ GOTO 1
  IF ~~ THEN REPLY #4684 /* ~Why don't you tell us about yourself first?~ */ GOTO 2
  IF ~~ THEN REPLY #4685 /* ~We're a band of ravening lunatics. Bwahahahahaha!~ */ GOTO 3
  IF ~~ THEN REPLY #4686 /* ~We're farmers.~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #4687 /* ~Ye're adventurers? I used to have an uncle who thought of himself as some kind a hero. He had the sword, shield, the whole bit. But he got himself killed, see? He was going off ta kill some sort of beastie with all of his buddies, but something went terribly wrong. I guess this beastie figured out he was coming and set up a trap for him and his friends. So anyhow, there are him and his buddies, trudging through the wilderness on their way to the monster's lair. Then all of a sudden, BAM! SMACK! The monster leaps out and starts ripping off arms and legs. When my pops found his brother, there was nothing left but a big pile of rotting meat.~ */
  IF ~~ THEN REPLY #4689 /* ~That... was a real cool story. You wouldn't by any chance have any advice for us? Some sort of adventuring advice?~ */ GOTO 5
  IF ~~ THEN REPLY #4690 /* ~We have to get going now. Bye!~ */ EXIT
  IF ~~ THEN REPLY #4691 /* ~That was the most lame-arse story I think I've ever had the displeasure of listening to. Go away, old man.~ */ GOTO 6
  IF ~Global("X#GarHun","GLOBAL",0)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#GarHun","GLOBAL",1)~ EXTERN ~GARRIJ~ 71
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #4692 /* ~Well sure! My name's Ted, and I'm a big game hunter. Right now I'm hunting for bear. Ya know a bear's pretty valuable, what with its pelt and meat. Hell! You could even sell its teeth for some sort of profit. Actually, I better get a move on, I don't want to be out after dark, with all those bandits and all.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #4693 /* ~I think I'll be leaving now.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.3
  SAY #4694 /* ~I'm not stupid ya know! I might look stupid, but stupid I ain't! Ye're fer sure not farming folk. I think I'll be leaving now.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: GARRIJ:71.0 1.0
  SAY #4719 /* ~Oh, yeah! I have lots of advice about adventurin'. If ya wants to get rich, the best place to go would probably be the ruins at Firewine Bridge. If you want some action, why don't you give back some of that trouble those bandits have been dishin' out on the Coast Way?~ */
  IF ~~ THEN DO ~EscapeArea()
~ UNSOLVED_JOURNAL #27118 /* ~The Firewine Ruins
A hunter we met suggested that we search out the Firewine Bridge ruins for adventure.~ */ EXIT
END

IF ~~ THEN BEGIN 6 // from: GARRIJ:71.2 1.2
  SAY #4729 /* ~Well, there was no need to be rude!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 7 // from:
  SAY #6261 /* ~Sorry, but I have to be gittin' back to my wife and children.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 8 // from:
  SAY #6262 /* ~Hey! Since you guys are such good friends and all, why don't I tell you about some great adventuring sights. The Firewine Bridge is supposed to be loaded up with treasure, you should check it out.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 9 // from:
  SAY #9246 /* ~Get away from me! I wouldn't trust you as far as I can spit!
~ */
  IF ~~ THEN EXIT
END
