// creator  : weidu.exe (version 23100)
// argument : MINSC25A.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MINSC25A~

IF ~Global("MinscSummoned","GLOBAL",1)~ THEN BEGIN 0 // from:
  SAY #65582 /* ~Eh?  Where have you brought us, Boo?  I am duly impressed by your show of great powers, but a little forewarning would have been nice.  No matter!  Wherever evil treads, Minsc treads louder!~ [MINS2501] */
  IF ~~ THEN REPLY #65585 /* ~Hey!  Over here, brainiac.~ */ DO ~SetGlobal("MinscSummoned","GLOBAL",2)~ GOTO 1
  IF ~~ THEN REPLY #65587 /* ~It's good to see you again, Minsc.~ */ DO ~SetGlobal("MinscSummoned","GLOBAL",2)~ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.1 0.0
  SAY #65588 /* ~Ooo!  Look who you have found, Boo, with your unerring sense of hamster direction!  It is our good friend, <CHARNAME>!  A reunion of heroes!  May all that is evil quiver before us like so much rancid jelly!~ [MINS2502] */
  IF ~~ THEN REPLY #65589 /* ~Fine, fine.  A reunion.  Just keep your bellowing to a minimum.~ */ GOTO 2
  IF ~~ THEN REPLY #65590 /* ~It's good to have you back!  I trust Boo is well?~ */ GOTO 3
  IF ~~ THEN REPLY #65591 /* ~You don't seem very surprised to be here.~ */ GOTO 4
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #65592 /* ~Boo's nose twitches at your derision.  See?  Look at him twitch!  If you are not careful, Boo will take us elsewhere to fight evil.  I cannot control him when he gets like this!~ */
  IF ~~ THEN REPLY #65593 /* ~(sigh)  Fine, fine.  Get in the party and let's go.~ */ DO ~JoinParty()~ EXIT
  IF ~~ THEN REPLY #65595 /* ~I'm sorry, Minsc.  And Boo.  I trust everything has been all right with you two?~ */ GOTO 3
  IF ~~ THEN REPLY #65596 /* ~Wait here for awhile, then.  I'll, uh, leave you two alone.~ */ GOTO 5
END

IF ~~ THEN BEGIN 3 // from: 2.1 1.1
  SAY #65597 /* ~Boo is healthy and eager to resume the battle!  It is why he has brought me here, no doubt.  To team up with you again and send evil men scampering all weasel-like into what holes they can find!~ */
  IF ~~ THEN REPLY #65600 /* ~Sounds good.  Let's go.~ */ DO ~JoinParty()~ EXIT
  IF ~~ THEN REPLY #65601 /* ~Alright... wait here awhile and I'll deal with you later.~ */ GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 1.2
  SAY #65602 /* ~Why would I be surprised?  Boo points and I follow!  Boo is the navigator and I am the ship!  Boo is the sword arm and I am the sword!  Well, I have a mighty sword arm, too, but you get the picture.~ */
  IF ~~ THEN REPLY #65603 /* ~Sure do.  Let's go, Minsc.~ */ DO ~JoinParty()~ EXIT
  IF ~~ THEN REPLY #65604 /* ~Just wait here and I'll deal with you later.~ */ GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.1 3.1 2.2
  SAY #65605 /* ~Very well.  Boo and I will scour the area for evil.  It cannot hide from us!  Do you hear that, evil?!  We are coming for you!~ */
  IF ~~ THEN DO ~MoveToPointNoInterrupt([1631.1204])
Face(0)~ EXIT
END

IF ~Global("MinscSummoned","GLOBAL",2)~ THEN BEGIN 6 // from:
  SAY #65606 /* ~Minsc at Boo stand at the ready... heeya!~ [MINS2517] */
  IF ~~ THEN REPLY #65607 /* ~Alright, then, let's go.~ */ DO ~JoinParty()~ EXIT
  IF ~~ THEN REPLY #65608 /* ~Wait here for awhile longer.~ */ GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 6.1
  SAY #65609 /* ~Good, good!  Boo thought he was smelling nuts, earlier.  It is something that bears further investigation.~ */
  IF ~~ THEN EXIT
END
