// creator  : weidu.exe (version 23100)
// argument : GIRBA2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~GIRBA2~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #8836 /* ~Perhaps 'his' war died.  That does not mean other conflicts won't arise.  Perhaps I ramble on; if you wish I'll stop bothering you.
~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #1 ~NumTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #8837 /* ~No, no.  Tell me,  what have you been up to since all the trouble with Sarevok happened?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #4 /* Triggers after states #: 3 even though they appear after this state */
~True()
~ THEN BEGIN 2 // from:
  SAY #8838 /* ~Stop bothering me, Viconia. You're right, you do ramble on.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 3 // from:
  SAY #8839 /* ~I see you are no different from these other surface-dwellers.  I shall remember this insult, jaluk.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #9024 /* ~I suppose... You don't move though. Lot's of guests come today, so maybe you are guests too. First ones to use the door though.~ */
  IF ~~ THEN EXIT
END
