// creator  : weidu.exe (version 23100)
// argument : AJANTJ.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~AJANTJ~

IF ~HappinessLT(Myself,0)
~ THEN BEGIN 0 // from:
  SAY #16621 /* ~If that is true, then I shall do everything in my power to aid you and free these slaves.~ */
  IF ~~ THEN DO ~SetGlobal("AjantisLeave","GLOBAL",1)
LeaveParty()
Enemy()
~ EXIT
END

IF ~True()
~ THEN BEGIN 1 // from:
  SAY #16623 /* ~That is terrible, but there is little I can do to help you at the moment.~ */
  IF ~~ THEN DO ~LeaveParty()
SetDialog("AjantP")
~ EXIT
END
