// creator  : weidu.exe (version 23100)
// argument : DELNOB01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~DELNOB01~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #28996 /* ~I would never come to this soddish place, but our goods have been stolen!  We are waiting for our servant to come with the carriage.~ */
  IF ~~ THEN EXIT
END

IF ~CheckStatLT(LastTalkedToBy,15,42)~ THEN BEGIN 1 // from:
  SAY #28997 /* ~Ew... a commoner peasant!  Out, out at once!!~ */
  IF ~~ THEN EXIT
END

IF ~CheckStatGT(LastTalkedToBy,14,42)~ THEN BEGIN 2 // from:
  SAY #28999 /* ~Excuse me, my <LADYLORD>... but this IS our room you are intruding into?  I would request that you leave.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #29001 /* ~Hmm... you wouldn't be the room service, would you?~ */
  IF ~~ THEN EXIT
END
