// creator  : weidu.exe (version 23100)
// argument : SKIE.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SKIE~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #5 /* Triggers after states #: 9 10 11 12 13 even though they appear after this state */
~InParty("Eldoth")
NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #1499 /* ~Enough of this! It is time for you to die, Ployer! You are simply too irredeemable to live!~ */
  IF ~~ THEN EXTERN ~ELDOTJ~ 7
END

IF WEIGHT #6 /* Triggers after states #: 9 10 11 12 13 even though they appear after this state */
~!InParty("Eldoth")
NumTimesTalkedTo(0)
~ THEN BEGIN 1 // from:
  SAY #1500 /* ~Enough of this! It is time for you to die, Ployer! You are simply too irredeemable to live!~ */
  IF ~~ THEN REPLY #1508 /* ~I feel... weak, but better. I...(cough!)... I thank you for helping me through this. You have earned my gratitude and... ehh... and I should really get a full day of rest.~ [JAHEIRC8] */ GOTO 2
  IF ~~ THEN REPLY #1510 /* ~We will get to an inn as soon as we can. With the curse gone you should heal normally.~ */ GOTO 4
  IF ~~ THEN REPLY #1511 /* ~Yes, whatever you wish. Just as long as there are no more of these fools in your past.~ */ GOTO 4
  IF ~~ THEN REPLY #1512 /* ~Just move. I don't want to stay still too long; who knows who you've angered in the past.~ */ GOTO 4
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #1501 /* ~Enough of this! It is time for you to die, Ployer! You are simply too irredeemable to live!~ */
  IF ~~ THEN DO ~CreateCreature("GUARD",[701.1285])
CreateCreature("GUARD",[701.1285])
CreateCreature("GUARD",[701.1285])
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #1502 /* ~She may be ill, but I am not! You WILL end this curse, and you WILL leave her be! Am I understood?!~ */
  IF ~~ THEN REPLY #1515 /* ~Like him?  No.  Well, perhaps, though he was certainly one of the more wretched.  I doubt we'll see any more like him, though we'll never want for enemies.~ */ GOTO 4
  IF ~~ THEN REPLY #1516 /* ~(YAWN)... I'm... I live to see the earth mother's dawn once more? Then... then you have succeeded. Excellent. And Ployer? What of him?~ */ GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 3.0 1.3 1.2 1.1
  SAY #1503 /* ~She may be ill, but I am not! You WILL end this curse, and you WILL leave her be! Am I understood?!~ */
  IF ~~ THEN DO ~CreateCreature("GUARD",[701.1285])
CreateCreature("GUARD",[701.1285])
CreateCreature("GUARD",[701.1285])
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.1
  SAY #1504 /* ~She may be ill, but I am not! You WILL end this curse, and you WILL leave her be! Am I understood?!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from:
  SAY #1505 /* ~Stop this! What is it you want? Perhaps we can bargain...~ */
  IF ~~ THEN REPLY #1513 /* ~Ahh, yes, I'm the one with enemies we need to worry about. Do you even believe that yourself? Don't make me lau... ow... laugh.~ */ GOTO 8
  IF ~~ THEN REPLY #1514 /* ~I certainly hope so.  Such weakness...  I swear, if I meet his like again I'll not let the courts spare him. I'll... I'll be better after a night's rest.~ */ GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 6.1
  SAY #1506 /* ~Stop this! What is it you want? Perhaps we can bargain...~ */
  IF ~~ THEN DO ~JoinParty()
~ EXIT
END

IF ~~ THEN BEGIN 8 // from: 6.0
  SAY #1507 /* ~Stop this! What is it you want? Perhaps we can bargain...~ */
  IF ~~ THEN EXTERN ~ELDOTJ~ 9
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 9 // from:
  SAY #6396 /* ~Darkmail +3~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #1 ~False()~ THEN BEGIN 10 // from:
  SAY #16143 /* ~Companionship?  That sounds interesting.  Tell me more.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #2 ~False()~ THEN BEGIN 11 // from:
  SAY #16144 /* ~I've never had anything against gambling.  What do you know about that?~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #3 ~False()~ THEN BEGIN 12 // from:
  SAY #16145 /* ~What sorts of... other things are you referring to?  I'm interested.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #4 ~False()~ THEN BEGIN 13 // from:
  SAY #16146 /* ~Companionship?  That sounds interesting.  Tell me more.~ */
  IF ~~ THEN DO ~~ EXIT
END
