// creator  : weidu.exe (version 23100)
// argument : _DRASUS.DLG
// game		 : .
// source	 : ./override/_DRASUS.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_DRASUS~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #85786 /* ~Draw your daggers and spells and lets have at 'er!  You've crossed our employers and this is as far as you're going to go my friend.  Should've known that lazy bounty-hunting rabble wouldn't get the job done.  Never settle for second best, I always say!~ */
  IF ~~ THEN REPLY #85787 /* ~You had best step aside, if you know what's good for you!~ */ GOTO 1
  IF ~~ THEN REPLY #85788 /* ~You want to know what I always say?  "Always kill the mouthy one," that's what I always say.~ */ GOTO 2
  IF ~~ THEN REPLY #85789 /* ~I don't suppose you would care to talk this over?  There's no need for bloodshed.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #85790 /* ~I know exactly what is good for me!  It is good for us to kill you and get paid a large sum of gold!  I would say that is good.  My party members here think that is good.  Those are the votes that count!~ */
  IF ~~ THEN DO ~ActionOverride("rezdan",Enemy())
ActionOverride("kysus",Enemy())
ActionOverride("genthore",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #85791 /* ~HAW!  A good saying!  I will use your head for a puppet and make it say it over and over while we drink large amounts of mead!  Life is pretty good, you know?~ */
  IF ~~ THEN DO ~ActionOverride("rezdan",Enemy())
ActionOverride("kysus",Enemy())
ActionOverride("genthore",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #85792 /* ~No need for bloodshed?  There's an incredible need for bloodshed!  We've been looking forward to it all day!  You fight very well, so we are here to stop you.  You don't think they call us in to squash bugs, do you?~ */
  IF ~~ THEN DO ~ActionOverride("rezdan",Enemy())
ActionOverride("kysus",Enemy())
ActionOverride("genthore",Enemy())
Enemy()
~ EXIT
END
