// creator  : weidu.exe (version 23100)
// argument : THRALL.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~THRALL~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #39751 /* ~You have our thanks for destroying our collars.  If you are in search of the newest captives, you can find them in the northwest part of the complex.  Perhaps they will have a way to save us from this forsaken prison.~ */
  IF ~~ THEN EXIT
END
