// creator  : weidu.exe (version 23600)
// argument : SSUNGU.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~SSUNGU~

IF ~~ THEN BEGIN 0 // from:
  SAY #1000 /* ~You are not allowed entry to this building.~ */
  IF ~~ THEN REPLY #1006 /* ~We're here to see Jhasso~ */ GOTO 1
  IF ~~ THEN REPLY #1007 /* ~Why not?~ */ GOTO 2
  IF ~~ THEN REPLY #1008 /* ~Okay, see you later.~ */ EXIT
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #1001 /* ~In that case, please wait here while I inform him of your arrival.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #1002 /* ~Because this isn't a public building, imbecile. Off with you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #1003 /* ~What are you doing here? Intruders! We have intruders!~ */
  IF ~~ THEN GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #1004 /* ~If you surrender, we will peaceably escort you from the premises.~ */
  IF ~~ THEN REPLY #1009 /* ~We're not surrendering without a fight.~ */ EXIT
  IF ~~ THEN REPLY #1010 /* ~That sounds fine to us. We surrender.~ */ EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #1005 /* ~Kill them? But that's against the law.~ */
  IF ~~ THEN EXTERN ~DOPPSM~ 6
END

IF ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 6 // from:
  SAY #6388 /* ~I'm just a hired guard, it's not my job to know much. Sorry buddy.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from:
  SAY #9085 /* ~Get out or be thrown out!~ */
  IF ~~ THEN EXIT
END
