// creator  : weidu.exe (version 23100)
// argument : WCUST01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~WCUST01~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~RandomNum(3,1)
!Dead("wcust02")
!StateCheck("wcust02",STATE_SLEEPING)
See("wcust02")
~ THEN BEGIN 0 // from:
  SAY #28797 /* ~So I said to the Baron, 'Honestly, sir! You must learn to control yourself!"~ */
  IF ~~ THEN EXTERN ~WCUST02~ 0
END

IF ~~ THEN BEGIN 1 // from:
  SAY #28805 /* ~Well, yes. I couldn't let that ogre push people about like serfs.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(3,2)
!Dead("wcust02")
!StateCheck("wcust02",STATE_SLEEPING)
See("wcust02")~ THEN BEGIN 2 // from:
  SAY #28808 /* ~My dear, do you not find the crowds about Waukeen's quite overwhelming this year?~ */
  IF ~~ THEN EXTERN ~WCUST02~ 1
END

IF ~~ THEN BEGIN 3 // from: WCUST02:1.0
  SAY #28813 /* ~I shall have to have a word with the Council. The commoners can do their shopping at night. I know that Lord Ophal agrees.~ */
  IF ~~ THEN EXTERN ~WCUST02~ 2
END

IF ~~ THEN BEGIN 4 // from: WCUST02:2.0
  SAY #28815 /* ~I use it for the common good, my dear.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(3,3)
!Dead("wcust02")
!StateCheck("wcust02",STATE_SLEEPING)
See("wcust02")~ THEN BEGIN 5 // from:
  SAY #28817 /* ~Why don't you stop by the manor tonight? I could show you my collection of Sunistic statuary.~ */
  IF ~~ THEN EXTERN ~WCUST02~ 3
END

IF ~~ THEN BEGIN 6 // from: WCUST02:3.0
  SAY #28818 /* ~Oh, I don't see any reason to interrupt their plans. Why don't you come alone.~ */
  IF ~~ THEN EXTERN ~WCUST02~ 4
END

IF ~~ THEN BEGIN 7 // from: WCUST02:4.0
  SAY #28825 /* ~With the Countess away, you shall be MOST welcome at my manor.~ */
  IF ~~ THEN EXIT
END

IF ~True()~ THEN BEGIN 8 // from:
  SAY #61182 /* ~Leave me be!~ */
  IF ~~ THEN EXIT
END
