// creator  : weidu.exe (version 23600)
// argument : MONKDE.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~MONKDE~

IF ~~ THEN BEGIN 0 // from:
  SAY #3273 /* ~I heard the commotion! What the...? Kobolds? It is very strange, very strange indeed!~ */
  IF ~~ THEN REPLY #3274 /* ~Why do you say that? What do monks know of monsters?~ */ GOTO 2
  IF ~~ THEN REPLY #3275 /* ~They are but a couple of wandering creatures. Nothing of concern.~ */ GOTO 1
  IF ~~ THEN REPLY #3276 /* ~They are dead. I need to know nothing more than that!~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 0.1
  SAY #3277 /* ~If you say so, but ask yourself this: If they be wandering monsters, WHERE did they wander FROM? Kobolds never stray far from their clans, and there are NO clans in the area. What e'er your enemy be, they are not always what they seem. Good eve to you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.0
  SAY #3278 /* ~Monks know a great deal. The keep be full of tomes dedicated to the subject. For instance, kobolds are known social creatures. That means they prefer to travel and live in large communities. There are no such communities around, neither have there been any in this area for nigh on a hundred years. What does that tell you?~ */
  IF ~~ THEN REPLY #3279 /* ~Bah! Book learnin' is no substitute for firsthand experience! I know they die at the end of a blade, and that is enough!~ */ GOTO 4
  IF ~~ THEN REPLY #3280 /* ~It tells me there is something odd about monsters that wander so far afield of where they should be.~ */ GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.1
  SAY #3281 /* ~Indeed. It would seem there may be more to fear here than meets the eye. I wish you luck and good fortune.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 2.0 0.2
  SAY #3282 /* ~Hmm. Killing is the easy part to understand. It's what brought it into being in the first place that's the hard part to grasp. Luck be with you, for you will need it.~ */
  IF ~~ THEN EXIT
END
