// creator  : weidu.exe (version 23100)
// argument : SLSHOP02.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SLSHOP02~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #19979 /* ~Why, hello my good <LADYLORD>!  You look like a connoisseur of fine wares with a keen eye, as well.  I might have a few trinkets to interest one such as you.~ */
  IF ~~ THEN REPLY #19980 /* ~Let me see what you have, then.~ */ GOTO 1
  IF ~~ THEN REPLY #19981 /* ~These trinkets of yours wouldn't be stolen, would they?~ */ GOTO 2
  IF ~~ THEN REPLY #19982 /* ~I've no interest, sorry.~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 3.0 0.0
  SAY #19983 /* ~I see my eye for a potential customer has not failed me.  Here, let me show you some of the goods I have acquired... just for you.~ */
  IF ~~ THEN DO ~StartStore("slshop02",LastTalkedToBy())
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #19984 /* ~Ah, 'stolen' is such a relative concept, my <LADYLORD>.  It is better to say that these trinkets have found their way through various means into a market that redistributes them.~ */
  IF ~~ THEN GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #19985 /* ~Some articles may be missed, aye, but others may not.  Alas, I can only turn a blind eye and simply offer them at a fair and low price to my customers.~ */
  IF ~~ THEN REPLY #19986 /* ~Ha!  Very well, then, let me see what you have.~ */ GOTO 1
  IF ~~ THEN REPLY #19987 /* ~Well, I'm not interested.  Excuse me.~ */ GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 3.1 0.2
  SAY #19988 /* ~What is this?  My eye has failed to discover a customer of distinction?  Alas!  Seek me out when you desire products of taste and quality, my <LADYLORD>.~ */
  IF ~~ THEN EXIT
END
