// creator  : weidu.exe (version 23100)
// argument : _BARDOL.DLG
// game		 : .
// source	 : ./override/_BARDOL.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_BARDOL~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #76188 /* ~Identify yourselves!~ */
  IF ~~ THEN REPLY #76189 /* ~We are the party of <CHARNAME>, seeking a place to rest between adventures.~ */ GOTO 1
  IF ~~ THEN REPLY #76190 /* ~I am <CHARNAME> and this is my band of fellow adventurers. I hear that this is a troubled region as of late. Allow me to put ourselves at your disposal during our stay here.~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #76191 /* ~There be an inn here but consider yourself warned: tensions run high right now. Cause any trouble and you'll have worn out your welcome.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #76192 /* ~If you're seeking to resolve troubles, welcome. If you're seeking to cause them, kindly take it elsewhere... Things are not good here, <CHARNAME>.~ */
  IF ~~ THEN REPLY #76193 /* ~You'll have no trouble from us, I assure you.~ */ GOTO 3
  IF ~~ THEN REPLY #76194 /* ~What things aren't good? All I have heard are rumors and vague suspicions.~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #76195 /* ~I should hope not... For your sake and mine...~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 2.1
  SAY #76196 /* ~Aye, what IS good around here, anymore? Our iron is rotten and there is talk of demons in the mines. The lower levels have been all but abandoned until this crisis passes. And then there is the question of Commander Brage... Ack, they have stripped him of that title but I use it yet... He killed his wife and children in a rage one night and all who saw him. Then he tore himself away and headed for the hills. He is out there still and still we mourn, as much for him as for those he's taken... Fie on you, now! You have brought tears to the eyes of a soldier!~ */
  IF ~~ THEN DO ~EscapeArea()
~ UNSOLVED_JOURNAL #76197 /* ~Troubles in the region

Apparently the iron coming out of the Nashkel mine is "rotten," and there are "demons" in the lower levels.  Furthermore, a member of the guard named Brage went on a murderous rampage and is still loose.  Nashkel is a troubled city indeed.~ */ EXIT
  IF ~Global("X#BARDOL4","GLOBAL",0)
InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BARDOL4","GLOBAL",1)~ GOTO 5
  IF ~Global("X#BARDOL4","GLOBAL",0)
InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BARDOL4","GLOBAL",1)~ EXTERN ~_KIVANJ~ 395
  IF ~Global("X#BARDOL4","GLOBAL",0)
InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BARDOL4","GLOBAL",1)~ GOTO 7
  IF ~Global("X#BARDOL4","GLOBAL",0)
InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BARDOL4","GLOBAL",1)~ EXTERN ~_SHARTJ~ 194
END

IF ~~ THEN BEGIN 5 // from: 4.1
  SAY #103578 /* ~Aye, we've troubles enough. Curse the madness that took him.~ */
  IF ~~ THEN DO ~EscapeArea()
~ UNSOLVED_JOURNAL #76197 /* ~Troubles in the region

Apparently the iron coming out of the Nashkel mine is "rotten," and there are "demons" in the lower levels.  Furthermore, a member of the guard named Brage went on a murderous rampage and is still loose.  Nashkel is a troubled city indeed.~ */ EXIT
END

IF ~~ THEN BEGIN 6 // from:
  SAY #103578 /* ~Aye, we've troubles enough. Curse the madness that took him.~ */
  IF ~~ THEN DO ~EscapeArea()
~ UNSOLVED_JOURNAL #76197 /* ~Troubles in the region

Apparently the iron coming out of the Nashkel mine is "rotten," and there are "demons" in the lower levels.  Furthermore, a member of the guard named Brage went on a murderous rampage and is still loose.  Nashkel is a troubled city indeed.~ */ EXIT
END

IF ~~ THEN BEGIN 7 // from: 4.3
  SAY #103576 /* ~I doubt anyone will tell you anything at all.~ */
  IF ~~ THEN DO ~EscapeArea()
~ UNSOLVED_JOURNAL #76197 /* ~Troubles in the region

Apparently the iron coming out of the Nashkel mine is "rotten," and there are "demons" in the lower levels.  Furthermore, a member of the guard named Brage went on a murderous rampage and is still loose.  Nashkel is a troubled city indeed.~ */ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 8
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 396
END

IF ~~ THEN BEGIN 8 // from: 7.1
  SAY #103578 /* ~Aye, we've troubles enough. Curse the madness that took him.~ */
  IF ~~ THEN DO ~EscapeArea()
~ UNSOLVED_JOURNAL #76197 /* ~Troubles in the region

Apparently the iron coming out of the Nashkel mine is "rotten," and there are "demons" in the lower levels.  Furthermore, a member of the guard named Brage went on a murderous rampage and is still loose.  Nashkel is a troubled city indeed.~ */ EXIT
END

IF ~~ THEN BEGIN 9 // from:
  SAY #103576 /* ~I doubt anyone will tell you anything at all.~ */
  IF ~~ THEN DO ~EscapeArea()
~ UNSOLVED_JOURNAL #76197 /* ~Troubles in the region

Apparently the iron coming out of the Nashkel mine is "rotten," and there are "demons" in the lower levels.  Furthermore, a member of the guard named Brage went on a murderous rampage and is still loose.  Nashkel is a troubled city indeed.~ */ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 10
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 397
END

IF ~~ THEN BEGIN 10 // from: 9.1
  SAY #103578 /* ~Aye, we've troubles enough. Curse the madness that took him.~ */
  IF ~~ THEN DO ~EscapeArea()
~ UNSOLVED_JOURNAL #76197 /* ~Troubles in the region

Apparently the iron coming out of the Nashkel mine is "rotten," and there are "demons" in the lower levels.  Furthermore, a member of the guard named Brage went on a murderous rampage and is still loose.  Nashkel is a troubled city indeed.~ */ EXIT
END
