// creator  : weidu.exe (version 23100)
// argument : SCBUTLER.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SCBUTLER~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #27936 /* ~Yes <SIRMAAM>? May I be of some assistance to you? Have you business with the Jysstevs?~ */
  IF ~GlobalGT("SculptorPlot","GLOBAL",0)
Global("Sarles","LOCALS",0)~ THEN REPLY #27937 /* ~Not with them as such. I had heard that the artist Sarles was here?~ */ DO ~SetGlobal("Sarles","LOCALS",1)
~ GOTO 3
  IF ~~ THEN REPLY #27938 /* ~No, I'm sorry, I don't have a reason to speak with you.~ */ GOTO 2
  IF ~~ THEN REPLY #28390 /* ~The Jysstevs? Might I ask what business they are in?~ */ GOTO 1
  IF ~OR(2)
Global("JanLissaPlot","GLOBAL",8)
Global("JanLissaPlot","GLOBAL",9)
Global("SCLjyss","GLOBAL",0)
!Dead("SCLJYSS")~ THEN REPLY #60889 /* ~I need to speak with Lady Jysstev, actually.~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 0.2
  SAY #28391 /* ~No, you may not. Their affairs are their own, and unannounced guests are not privy to them. Now, did you have a purpose here?~ */
  IF ~~ THEN REPLY #28392 /* ~No, I'm sorry, I don't have a reason to speak with you.~ */ GOTO 2
  IF ~GlobalGT("SculptorPlot","GLOBAL",0)
Global("Sarles","LOCALS",0)~ THEN REPLY #28393 /* ~I'm sorry, but I had heard that the artist known as Sarles was here.~ */ DO ~SetGlobal("Sarles","LOCALS",1)~ GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 1.0 0.1
  SAY #28397 /* ~No trouble at all. The door is back the way you came.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.1 0.0
  SAY #28412 /* ~SIR Sarles is a guest at the moment. No doubt you are from some church or another? (sigh) You are expected. Try not to track your dirt about too much.~ */
  IF ~~ THEN DO ~SetGlobal("SarlesSpawn","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.3
  SAY #60890 /* ~Hmph.  Well, you may talk with the Lady if you wish, but if she decides to throw you out on your ear I will certainly call the guards.~ */
  IF ~~ THEN EXIT
END
