// creator  : weidu.exe (version 23600)
// argument : OGRECO.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~OGRECO~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #15754 /* ~You no bother now, me eat. We fight after me fat-happy.~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #15753 /* ~Me fight now then! Make you dessert! Pound you to pudding! Mmm, pudding.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END
