// creator  : weidu.exe (version 23100)
// argument : SLSLAVE.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SLSLAVE~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 4 even though they appear after this state */
~!Dead("SlumsSlaver2")
!Dead("SlumsSlaver3")
See("slamng01")
See([PC])
Global("SlaverBribe","AR0400",0)
~ THEN BEGIN 0 // from:
  SAY #19751 /* ~G-guard!  Guard!  Help me, please!~ */
  IF ~~ THEN EXTERN ~SLAMNG01~ 0
END

IF ~~ THEN BEGIN 1 // from: SLAVER3:0.0
  SAY #19763 /* ~What?  Are you not going to uphold the law?!~ */
  IF ~~ THEN EXTERN ~SLAMNG01~ 2
END

IF ~~ THEN BEGIN 2 // from: SLAMNG01:2.0
  SAY #19767 /* ~N-no!  You cannot do this!~ */
  IF ~~ THEN EXTERN ~SLAVER2~ 1
END

IF ~~ THEN BEGIN 3 // from: SLAVER2:1.0
  SAY #19769 /* ~You!  You there!  By Helm, please help me!~ */
  IF ~~ THEN DO ~SetGlobal("SlaverBribe","AR0400",1)
~ EXTERN ~SLAVER2~ 2
END

IF WEIGHT #0 ~Dead("SlumsSlaver2")
Dead("SlumsSlaver3")
~ THEN BEGIN 4 // from:
  SAY #19774 /* ~The blessing of Helm upon you!  Thank you for saving me from the life of a slave!~ */
  IF ~~ THEN DO ~AddExperienceParty(5500)
EscapeArea()
~ EXIT
END

IF WEIGHT #2 ~True()
~ THEN BEGIN 5 // from:
  SAY #19778 /* ~Save me!  Help me, please!~ */
  IF ~~ THEN DO ~SetGlobal("SlaveHelp","GLOBAL",1)
~ EXIT
END
