// creator  : weidu.exe (version 23100)
// argument : _HOUSG2.DLG
// game		 : .
// source	 : ./override/_HOUSG2.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_HOUSG2~

IF ~~ THEN BEGIN 0 // from: _HOUSG1:0.0
  SAY #75638 /* ~Aye, we've our eyes on you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1 // from: _HOUSG1:1.0
  SAY #75639 /* ~Hehe, like a trout.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: _HOUSG1:2.0
  SAY #75640 /* ~Better listen to him.  He's just not right in the head.  Hehe.~ */
  IF ~~ THEN EXIT
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 3 // from:
  SAY #75641 /* ~I stand here all day.  As if I know anything.  There's the bandits, and the iron shortage, but that's common knowledge.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #75642 /* ~You're not welcome here!  Get out or be thrown out!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #75643 /* ~Heh heh.~ */
  IF ~~ THEN EXIT
END
