// creator  : weidu.exe (version 23100)
// argument : BSHOP01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BSHOP01~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #25842 /* ~Ahhh... perhaps you might have an interest in perusing some stolen goods, hm?  Perfectly good items... cheap prices...'win-win' situation?~ */
  IF ~~ THEN REPLY #25843 /* ~Sure, let me see what you have.~ */ GOTO 1
  IF ~Global("knowsmurders","GLOBAL",1)
Global("MurdersSolved","GLOBAL",0)~ THEN REPLY #25847 /* ~What do you know about the murders in this area?~ */ GOTO 3
  IF ~~ THEN REPLY #45794 /* ~Could I ask you a few questions, perhaps?~ */ GOTO 4
  IF ~~ THEN REPLY #25844 /* ~No, I'm not interested.~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 3.0 0.0
  SAY #25845 /* ~Alright, then... let's just move a few steps, here, so we can't be easily overseen...~ */
  IF ~!IsValidForPartyDialog("Keldorn")~ THEN DO ~StartStore("bshop01",LastTalkedToBy())
~ EXIT
  IF ~IsValidForPartyDialog("Keldorn")~ THEN EXTERN ~KELDORJ~ 121
END

IF ~~ THEN BEGIN 2 // from: 0.3
  SAY #25846 /* ~Your loss, my <LADYLORD>... if you decide to say anything about me, though, there will be trouble...~ */
  IF ~!IsValidForPartyDialog("Anomen")~ THEN EXIT
  IF ~IsValidForPartyDialog("Anomen")~ THEN EXTERN ~ANOMENJ~ 195
END

IF ~~ THEN BEGIN 3 // from: 0.1
  SAY #25848 /* ~Heh... more than I want to... but less than some.  Apparently, the creature eats the skin from his victims and then leaves them for dead... but that's all I know.~ */
  IF ~~ THEN REPLY #25849 /* ~Very well, then... let me see your wares...~ */ GOTO 1
  IF ~~ THEN REPLY #25850 /* ~I'll be on my way, then.~ */ EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.2
  SAY #45795 /* ~Nope.  Answerin' questions only leads one into trouble.  At least, that's been my experience.  Excuse me, then, if I go stand somewhere else.~ */
  IF ~~ THEN DO ~RunAwayFrom(LastTalkedToBy,30)~ EXIT
END
