// creator  : weidu.exe (version 23100)
// argument : THUMB.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~THUMB~

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #23429 /* ~It's a cold an' dreary day when the Thumb can't extend a bit o' hospitality to his guests.  Come, enter and be welcome at the Sea's Bounty.  An' don't be mindin' the hook, here... it be a little present from me sea-farin' days.~ [THUMB01] */
  IF ~~ THEN REPLY #23431 /* ~I take it your name is Thumb?~ */ GOTO 1
  IF ~~ THEN REPLY #23433 /* ~What manner of place is this?~ */ GOTO 2
  IF ~~ THEN REPLY #23438 /* ~Let me guess... you were a pirate captain once?~ */ GOTO 3
  IF ~Global("HiddenJob","GLOBAL",1)
Global("ThumbSeeker","GLOBAL",0)
~ THEN REPLY #34461 /* ~I am a Seeker.~ */ DO ~SetGlobal("ThumbSeeker","GLOBAL",1)
~ GOTO 7
  IF ~~ THEN REPLY #23435 /* ~I'd like a drink.~ */ GOTO 4
  IF ~~ THEN REPLY #23436 /* ~I've got to be going, now.~ */ GOTO 5
END

IF ~~ THEN BEGIN 1 // from: 3.0 2.0 0.0
  SAY #23452 /* ~It be more proper to be callin' me 'the' Thumb.  Thumb alone just don't be soundin' right.  Named after the hook, here, naturally...~ */
  IF ~~ THEN REPLY #23454 /* ~What manner of place is this?~ */ GOTO 2
  IF ~~ THEN REPLY #23455 /* ~Let me guess... you were a pirate captain once?~ */ GOTO 3
  IF ~~ THEN REPLY #23456 /* ~I'd like a drink.~ */ GOTO 4
  IF ~~ THEN REPLY #23457 /* ~I've got to be going, now.~ */ GOTO 5
END

IF ~~ THEN BEGIN 2 // from: 3.1 1.0 0.1
  SAY #23460 /* ~Well, call me an idjit but I always thought I had meself a tavern here.  Got some rooms upstairs if ye need.  Beats sleepin' it off in the street.~ */
  IF ~~ THEN REPLY #23466 /* ~I take it your name is Thumb?~ */ GOTO 1
  IF ~~ THEN REPLY #23467 /* ~Let me guess... you were a pirate captain once?~ */ GOTO 3
  IF ~~ THEN REPLY #23468 /* ~I'd like a drink.~ */ GOTO 4
  IF ~~ THEN REPLY #23469 /* ~I've got to be going, now.~ */ GOTO 5
END

IF ~~ THEN BEGIN 3 // from: 2.1 1.1 0.2
  SAY #23470 /* ~The Thumb were ne'er a pirate!  Sailed the exotic merchant routes in the west... retired here after I met the wee beastie now mounted o'er me bed.~ */
  IF ~~ THEN REPLY #23567 /* ~I take it your name is Thumb?~ */ GOTO 1
  IF ~~ THEN REPLY #23568 /* ~What manner of place is this?~ */ GOTO 2
  IF ~~ THEN REPLY #23569 /* ~I'd like a drink.~ */ GOTO 4
  IF ~~ THEN REPLY #23570 /* ~I've got to be going, now.~ */ GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 6.0 3.2 2.2 1.2 0.4
  SAY #23572 /* ~Wouldn't we all, mate?  I be havin' all the finest sorts o' mead and ale... an' if I end up havin t' toss ye in a room upstairs, it costs ye extra.~ */
  IF ~~ THEN DO ~StartStore("thumb",LastTalkedToBy())
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 6.2 3.3 2.3 1.3 0.5
  SAY #23574 /* ~The Thumb would tip 'is hat to ye, but I nearly took me eye out doin' that, so ye'll have t' forgive the lack.  Come back again... the Sea's Bounty welcomes all.~ */
  IF ~~ THEN EXIT
END

IF ~True()~ THEN BEGIN 6 // from:
  SAY #23579 /* ~Ah, if it don't be a familiar face.  Ye have returned to the Sea's Bounty, and the Thumb does bid ye welcome.  Does ye have a bit o' thirst, aye?~ */
  IF ~~ THEN REPLY #23581 /* ~Yes, I'd like a drink.~ */ GOTO 4
  IF ~Global("HiddenJob","GLOBAL",1)
Global("ThumbSeeker","GLOBAL",0)
~ THEN REPLY #34724 /* ~I am a Seeker.~ */ DO ~SetGlobal("ThumbSeeker","GLOBAL",1)
~ GOTO 7
  IF ~~ THEN REPLY #23583 /* ~No, actually, I'll be leaving again.~ */ GOTO 5
END

IF ~~ THEN BEGIN 7 // from: 6.1 0.3
  SAY #34462 /* ~So you've found something, mate? These blokes'd be interested in it. Go to the Five Flagons tavern in the Bridge District, in a room on the second floor.~ */
  IF ~~ THEN GOTO 8
END

IF ~~ THEN BEGIN 8 // from: 7.0
  SAY #34463 /* ~The blokes that want to hear what ye can tell them are in there.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #34725 /* ~Jan returns home to help his former love, Lissa.

The innkeep at the Sea's Bounty directed me to the Five Flagons Inn in the Bridge District... on the second floor, my two targets are in a room where they will wait to hear from me.~ */ EXIT
END
