// creator  : weidu.exe (version 23100)
// argument : MOOKFT02.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MOOKFT02~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~False()~ THEN BEGIN 0 // from:
  SAY #35065 /* ~Get on with you. I ain't getting distracted talking to you. Gotta protect the shipment or it's our arses in a sling.~ */
  IF ~~ THEN REPLY #35066 /* ~Sorry, I'll leave you to your duty.~ */ GOTO 1
  IF ~~ THEN REPLY #35067 /* ~What's in the shipment anyway? What is so valuable that they need you?~ */ GOTO 2
  IF ~~ THEN REPLY #35068 /* ~Expecting trouble?~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #35069 /* ~Good. I ain't gonna blow this.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #35070 /* ~Don't know and I don't care. Ain't my business. I just guard who and what I'm told to.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #35071 /* ~Only from you if you don't stop yapping. Get on.~ */
  IF ~~ THEN EXIT
END
