// creator  : weidu.exe (version 23100)
// argument : _BOYBE2.DLG
// game		 : .
// source	 : ./override/_BOYBE2.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_BOYBE2~

IF ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #75720 /* ~Ahh!  You scared me!  I wasn't takin' anything!  Honest!  I was just checking out the house, that's all.  Someone's got to watch over the place, 'cuz I am SURE they will come back.  The Greycarts only went to Baldur's Gate to visit and they should be back already.  I'm gonna wait right here 'til they do.~ */
  IF ~~ THEN EXIT
END

IF ~NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #75721 /* ~Nice house huh?  My buddy is Dason Greycart, and he says his daddy makes good money as a merchant.  Not so much nowadays, I guess.  Especially if he don't come back soon.  He's got customers here waitin' for him.  I'll wait right here and help him unload, like I always do.~ */
  IF ~~ THEN EXIT
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 2 // from:
  SAY #75722 /* ~There should be some good money hidden away in this house.  Just tear the place apart, I'm sure you'll find something.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #75387 /* ~Leave me alone!  You're mean!~ */
  IF ~~ THEN EXIT
END
