// creator  : weidu.exe (version 23100)
// argument : MOURNER3.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MOURNER3~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)
!Dead("mourner4")
!StateCheck("mourner4",STATE_SLEEPING)~ THEN BEGIN 0 // from:
  SAY #26532 /* ~Alas poor Jeeves! I knew him well, dear.~ */
  IF ~~ THEN EXTERN ~MOURNER4~ 0
END

IF ~~ THEN BEGIN 1 // from: MOURNER4:0.0
  SAY #26535 /* ~Not at all like the Jysstev's butler -- what was his name?~ */
  IF ~~ THEN EXTERN ~MOURNER4~ 1
END

IF ~~ THEN BEGIN 2 // from: MOURNER4:1.0
  SAY #26538 /* ~Ah, yes. Jeeves... Our Jeeves was a much finer butler than their Jeeves. And their carriage driver, Anthony -- don't get me started!~ */
  IF ~~ THEN EXTERN ~MOURNER4~ 2
END

IF ~~ THEN BEGIN 3 // from: MOURNER4:2.0
  SAY #26544 /* ~The quality of his toadying was severely lacking! Not like old Jeeves here. He was the most obsequious groveler that I have ever had the pleasure of being fawned over by.~ */
  IF ~~ THEN EXTERN ~MOURNER4~ 3
END

IF ~~ THEN BEGIN 4 // from: MOURNER4:3.0
  SAY #26549 /* ~Let us stay for a few minutes more. Old Jeevesy would have wanted it that way.~ */
  IF ~~ THEN EXIT
END
