// creator  : weidu.exe (version 23100)
// argument : _IRONM2.DLG
// game		 : .
// source	 : ./override/_IRONM2.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_IRONM2~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #79954 /* ~What are the likes of you doing in the dining chambers?  Dismiss yourselves immediately before I have you thrown out.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #1 ~NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #79955 /* ~I don't understand why you insist on smelling up the room.  All of you should go and bathe.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 3 even though they appear after this state */
~True()
~ THEN BEGIN 2 // from:
  SAY #79956 /* ~Stop bothering me, you ill-mannered lout.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 3 // from:
  SAY #79957 /* ~Good fellow, why don't you take these 25 gold pieces and run along.  Have some fun.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #77102 /* ~Get away from me!  I wouldn't trust you as far as I can spit!~ */
  IF ~~ THEN EXIT
END
