// creator  : weidu.exe (version 23100)
// argument : BNOBLE2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BNOBLE2~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from: BNOBLE1:0.0
  SAY #26281 /* ~My dear Lord Feveron... if you insist on demeaning the peasants as they approach us, you will upset them all.  I have no wish to start another riot.~ */
  IF ~~ THEN EXTERN ~BNOBLE1~ 1
END

IF ~~ THEN BEGIN 1 // from: BNOBLE1:1.0
  SAY #26286 /* ~No, my lord.  I am afraid I must insist.  We have business here, remember?  I am afraid you simply must apologize.~ */
  IF ~~ THEN EXTERN ~BNOBLE1~ 2
END

IF ~~ THEN BEGIN 2 // from: BNOBLE1:2.0
  SAY #26288 /* ~There, now, was that so hard?~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
!Dead("bnoble1")
!StateCheck("bnoble1",STATE_SLEEPING)~ THEN BEGIN 3 // from:
  SAY #26291 /* ~Hmmm.  What do you think, my Lord Feveron?  Is this the one we were supposed to come here and see?~ */
  IF ~~ THEN EXTERN ~BNOBLE1~ 3
END

IF ~~ THEN BEGIN 4 // from: BNOBLE1:3.0
  SAY #26293 /* ~Yes, that is true.  Dusty and sweaty, each and every one of them.  It does upset my delicate nature to be so near to them, sometimes.~ */
  IF ~~ THEN EXTERN ~BNOBLE1~ 4
END

IF ~~ THEN BEGIN 5 // from: BNOBLE1:4.0
  SAY #26297 /* ~Oh, thank you, darling... it is so kind of you to say such.~ */
  IF ~~ THEN EXTERN ~BNOBLE1~ 5
END

IF ~~ THEN BEGIN 6 // from: BNOBLE1:5.0
  SAY #26299 /* ~Oh, yes, I had almost forgotten.  Thank you, Lord Feveron.  Mmm... go away, peasant.  Shoo!  Shoo!~ */
  IF ~~ THEN EXIT
END

IF ~True()
~ THEN BEGIN 7 // from:
  SAY #26302 /* ~Eek!  The commoner is speaking to me again!  What should I do?  Shoo... shoo, shoo!~ */
  IF ~~ THEN EXIT
END
