// creator  : weidu.exe (version 23100)
// argument : SHOP4.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SHOP4~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #15992 /* ~'Allo!  You are lookink vor somezing, ja?  Do you be needink assistance, ja?  Enge can beink helpink you.~ */
  IF ~~ THEN REPLY #15993 /* ~Excuse me?  What was that?~ */ GOTO 2
  IF ~~ THEN REPLY #16003 /* ~Errr... alright.  Show me what you have in stock.~ */ GOTO 3
  IF ~~ THEN REPLY #16004 /* ~No thanks, I'll be on my way.~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 4.1 2.1 0.2
  SAY #16005 /* ~Ah, gut, ja.  Very gut, ja.  You comink again, ja?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.0
  SAY #16006 /* ~Enge can helpink you!  Kommen sie, I vill be showink you everythink.  You be likink, Enge knows.~ */
  IF ~~ THEN REPLY #16009 /* ~Very well, show me everythink... er, I mean, show me what you have.~ */ GOTO 3
  IF ~~ THEN REPLY #16010 /* ~No thanks, I'll be on my way.~ */ GOTO 1
END

IF ~~ THEN BEGIN 3 // from: 4.0 2.0 0.1
  SAY #16008 /* ~Ah, gut!  Ve be havink much fruit, yes?  But you no be wantink fruit, I be sure!  I show you vat else I be havink!  Come!  I show!~ */
  IF ~~ THEN EXIT
END

IF ~True()
~ THEN BEGIN 4 // from:
  SAY #16011 /* ~'Allo you again!  Enge is wavink 'allo!  You be wantink to see everythink, ja?~ */
  IF ~~ THEN REPLY #16012 /* ~Yes, show me what you have.~ */ GOTO 3
  IF ~~ THEN REPLY #16013 /* ~No, I'm not interested.~ */ GOTO 1
END
