// creator  : weidu.exe (version 23100)
// argument : FTOWN7.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~FTOWN7~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~See("HaerDalis")
InParty("HaerDalis")
!StateCheck("HaerDalis",STATE_SLEEPING)
RandomNum(2,1)
Global("ftown7haerdalis","AR0406",0)
~ THEN BEGIN 0 // from:
  SAY #15319 /* ~Mmmm, I saw you playing the other day.  Perhaps you would... like to sit down for a while with me?~ */
  IF ~~ THEN DO ~SetGlobal("ftown7haerdalis","AR0406",1)~ EXTERN ~HAERDAJ~ 31
END

IF ~See("Viconia")
InParty("Viconia")
!StateCheck("Viconia",STATE_SLEEPING)
RandomNum(2,1)
Global("ftown7viconia","AR0406",0)
~ THEN BEGIN 1 // from:
  SAY #15323 /* ~Such lovely dark skin, my dear.  However do you get it to look like that?~ */
  IF ~~ THEN DO ~SetGlobal("ftown7viconia","AR0406",1)~ EXTERN ~VICONIJ~ 4
END

IF ~See("Cernd")
InParty("Cernd")
!StateCheck("Cernd",STATE_SLEEPING)
RandomNum(2,1)
Global("ftown7cernd","AR0406",0)
~ THEN BEGIN 2 // from:
  SAY #15344 /* ~Ah, Master Cernd?  How do you fare?~ */
  IF ~~ THEN DO ~SetGlobal("ftown7cernd","AR0406",1)~ EXTERN ~CERNDJ~ 73
END

IF ~See("Anomen")
InParty("Anomen")
!StateCheck("Anomen",STATE_SLEEPING)
RandomNum(2,1)
Global("ftown7anomen","AR0406",0)
~ THEN BEGIN 3 // from:
  SAY #15346 /* ~Why, hello there.  You seem a mighty fine sort.  Mind if I --~ */
  IF ~~ THEN DO ~SetGlobal("ftown7anomen","AR0406",1)~ EXTERN ~ANOMENJ~ 116
END

IF ~RandomNum(4,1)~ THEN BEGIN 4 // from:
  SAY #15348 /* ~Huh, there's not much interesting here, there is.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,2)~ THEN BEGIN 5 // from:
  SAY #15349 /* ~How about buying a girl a drink, aye?~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,3)~ THEN BEGIN 6 // from:
  SAY #15350 /* ~I wish my husband would finish with his amusements in the back.  I tire of waiting.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,4)~ THEN BEGIN 7 // from:
  SAY #15351 /* ~I can't believe I was actually pickpocketed outside.  I didn't even notice!  The guard should do something about it.~ */
  IF ~~ THEN EXIT
END
