// creator  : weidu.exe (version 23100)
// argument : SLAMNG01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SLAMNG01~ 1 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from: SLSLAVE:0.0
  SAY #19760 /* ~What's this I see?~ */
  IF ~~ THEN EXTERN ~SLAVER2~ 0
END

IF ~~ THEN BEGIN 1 // from: SLAVER2:0.0
  SAY #19762 /* ~Right, then.  Move along, citizens.~ */
  IF ~~ THEN EXTERN ~SLAVER3~ 0
END

IF ~~ THEN BEGIN 2 // from: SLSLAVE:1.0
  SAY #19764 /* ~I see no wrongdoing, here.  As I said, move along.~ */
  IF ~~ THEN DO ~EscapeArea()~ EXTERN ~SLSLAVE~ 2
END

IF ~RandomNum(3,1)~ THEN BEGIN 3 // from:
  SAY #19790 /* ~I haven't seen anything.  Move along, citizen.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(3,2)~ THEN BEGIN 4 // from:
  SAY #19791 /* ~There's nothing going on in the slums.~ */
  IF ~IsValidForPartyDialog("Keldorn")~ THEN EXTERN ~KELDORJ~ 90
  IF ~!IsValidForPartyDialog("Keldorn")
IsValidForPartyDialog("Yoshimo")~ THEN EXTERN ~YOSHJ~ 29
  IF ~!IsValidForPartyDialog("Keldorn")
!IsValidForPartyDialog("Yoshimo")~ THEN EXIT
END

IF ~RandomNum(3,3)~ THEN BEGIN 5 // from:
  SAY #19797 /* ~Keep your business to yourself, citizen.~ */
  IF ~IsValidForPartyDialog("Keldorn")~ THEN EXTERN ~KELDORJ~ 90
  IF ~!IsValidForPartyDialog("Keldorn")
IsValidForPartyDialog("Yoshimo")~ THEN EXTERN ~YOSHJ~ 29
  IF ~!IsValidForPartyDialog("Keldorn")
!IsValidForPartyDialog("Yoshimo")~ THEN EXIT
END
