// creator  : weidu.exe (version 23100)
// argument : _GIRBA3.DLG
// game		 : .
// source	 : ./override/_GIRBA3.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_GIRBA3~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #80151 /* ~I'm going to use magic when I get older.  It's beautiful.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #1 ~NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #80152 /* ~I feel safe with the giant walls around the city.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 4 even though they appear after this state */
~True()
~ THEN BEGIN 2 // from:
  SAY #80153 /* ~The guards are nice, but they sometimes do bad things to bad people.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #75387 /* ~Leave me alone!  You're mean!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 4 // from:
  SAY #80154 /* ~You don't smell half as bad as most 'venturers.~ */
  IF ~~ THEN EXIT
END
