// creator  : weidu.exe (version 23100)
// argument : SEWERC.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SEWERC~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #2 /* Triggers after states #: 2 even though they appear after this state */
~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #8526 /* ~Anomen, please remain calm.  What I say I say for your benefit.  You are turning away from your god, Helm, and slipping down the path of evil.  I cannot let you do this.  Put aside your bitterness, Anomen, and talk to me.~ [KELDOR54] */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 2 even though they appear after this state */
~True()
~ THEN BEGIN 1 // from:
  SAY #8527 /* ~So the Radiant Heart is sort of a retirement home for paladins who have passed their prime, is that it?~ */
  IF ~~ THEN REPLY #8529 /* ~Come, I have no baggage beyond what I carry with me now.~ */ GOTO 3
  IF ~~ THEN REPLY #8530 /* ~Viconia, I'm not about to stoop to dignify your sordid taunts.~ */ GOTO 4
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 2 // from:
  SAY #8528 /* ~Thank you, Keldorn. It has been enlightening.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.0
  SAY #8531 /* ~Yoshimo, I must admit something to you, and don't think me too brusque, but there's something in your easy banter and casual manner that I find fraudulent.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 1.1
  SAY #9084 /* ~Eventually they will become a foolhardy exercise.  Bones will grow weary in time.  I know it will happen, and when that time comes there will be little choice.~ */
  IF ~~ THEN EXIT
END
