// creator  : weidu.exe (version 23100)
// argument : SENGUA01.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SENGUA01~

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #67340 /* ~This is private property.  What are you doing here?~ */
  IF ~~ THEN REPLY #67341 /* ~I'm just passing through.~ */ GOTO 1
  IF ~~ THEN REPLY #67342 /* ~I'm looking for a Bhaalspawn named Sendai.~ */ GOTO 3
  IF ~~ THEN REPLY #67343 /* ~Who are you?~ */ GOTO 2
  IF ~~ THEN REPLY #67349 /* ~I don't answer to you!  I go where I want, when I want.~ */ GOTO 1
  IF ~Global("GraveInfo","AR6100",1)~ THEN REPLY #67361 /* ~Do you know anything about the fresh graves I stumbled across in the forest?~ */ GOTO 14
END

IF ~~ THEN BEGIN 1 // from: 7.2 7.0 5.2 2.2 2.0 0.3 0.0
  SAY #67344 /* ~Look, I don't want no trouble or nothing.  I'm just a poor woodcutter trying to make a living.  Just do the neighborly thing and move along.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.2
  SAY #67345 /* ~My name is none of your business, stranger.  This is my land, and I don't like people prowling around in my woods.~ */
  IF ~~ THEN REPLY #67346 /* ~Sorry, I'm just passing through.~ */ GOTO 1
  IF ~~ THEN REPLY #67347 /* ~Actually, I was told there might be a Bhaalspawn named Sendai in these parts.~ */ GOTO 3
  IF ~~ THEN REPLY #67348 /* ~I go where I want, when I want!~ */ GOTO 1
END

IF ~~ THEN BEGIN 3 // from: 7.1 2.1 0.1
  SAY #67350 /* ~A Bhaalspawn?  Huh... I don't know nothing about that.  But when I was over chopping firewood by the clearing to the west of here I thought I caught a glimpse of some funny looking elves.~ */
  IF ~~ THEN DO ~SetGlobal("Ambush1","AR6100",1)~ UNSOLVED_JOURNAL #67464 /* ~Sendai's Lair

I have come seeking my Bhaalspawn enemy, but have found only a simple woodsman.  However, he has mentioned strange occurrences on his property that may be worth investigating.~ */ GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #67351 /* ~Could have been my imagination, though.  I ain't never seen elves with black skin before.  And they were only there for a second before they vanished.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.0
  SAY #67352 /* ~I don't normally like strangers in my woods, but if you want to check out my story, I guess that would be okay.  Look for the wood carts in the south west clearing of this forest.~ */
  IF ~~ THEN REPLY #67353 /* ~Thank you.  I'll go investigate your story.~ */ GOTO 6
  IF ~Global("GraveInfo","AR6100",1)~ THEN REPLY #67355 /* ~Do you know anything about that fresh grave I stumbled across in the forest?~ */ GOTO 14
  IF ~~ THEN REPLY #67356 /* ~So you're all alone out here, eh?  Hand over everything of value and I'll let you live!~ */ GOTO 1
  IF ~Global("GraveInfo","AR6100",2)~ THEN REPLY #67422 /* ~I have a few more questions I want to ask you about that grave in the woods.~ */ GOTO 16
END

IF ~~ THEN BEGIN 6 // from: 5.0
  SAY #67360 /* ~Hope you find what you're looking for.~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedToGT(0)
Global("Ambush1","AR6100",0)~ THEN BEGIN 7 // from:
  SAY #67367 /* ~You again?  Guess you ain't gonna give me no peace.  What do you want now, stranger?~ */
  IF ~~ THEN REPLY #67368 /* ~Nothing.  I'm just passing through.~ */ GOTO 1
  IF ~~ THEN REPLY #67369 /* ~I'm actually looking for a Bhaalspawn named Sendai.~ */ GOTO 3
  IF ~~ THEN REPLY #67371 /* ~So you're all alone out here?  Maybe I should kill you and loot your cabin!~ */ GOTO 1
  IF ~Global("GraveInfo","AR6100",1)~ THEN REPLY #67406 /* ~I have some questions about that fresh grave out in the woods.~ */ GOTO 14
  IF ~Global("GraveInfo","AR6100",2)~ THEN REPLY #67409 /* ~I'm still curious about that fresh grave in the woods.~ */ GOTO 16
END

IF ~Global("Ambush1","AR6100",1)~ THEN BEGIN 8 // from:
  SAY #67373 /* ~What's the matter?  You didn't understand my directions?  Just head to the southwest corner of the forest.  That's where I saw them dark elves.~ */
  IF ~~ THEN REPLY #67414 /* ~Thank you. I'll go there.~ */ GOTO 18
  IF ~Global("GraveInfo","AR6100",1)~ THEN REPLY #67415 /* ~Actually, I wanted to ask you about that grave I stumbled across.~ */ GOTO 14
  IF ~Global("GraveInfo","AR6100",2)~ THEN REPLY #67416 /* ~I hate to bring it up again, but I want some more information on that grave out in the woods.~ */ GOTO 16
END

IF ~Global("Ambush1","AR6100",2)~ THEN BEGIN 9 // from:
  SAY #67376 /* ~Now what do you want, stranger?~ */
  IF ~~ THEN REPLY #67378 /* ~I found those Drow... but I didn't find Sendai.~ */ GOTO 10
  IF ~Global("GraveInfo","AR6100",1)~ THEN REPLY #67380 /* ~Actually, I want to ask you about that freshly dug grave out in your woods.~ */ GOTO 14
  IF ~Global("GraveInfo","AR6100",2)~ THEN REPLY #67411 /* ~I have some more questions I want to ask you about that grave.~ */ GOTO 16
END

IF ~~ THEN BEGIN 10 // from: 9.0
  SAY #67384 /* ~Drow?  Is that what them dark elves is called?  Drow... sounds creepy.  You know, come to think of it there's been some other creepy stuff I noticed lately.~ */
  IF ~~ THEN DO ~SetGlobal("Ambush1","AR6100",3)~ GOTO 11
END

IF ~~ THEN BEGIN 11 // from: 10.0
  SAY #67385 /* ~I was visiting my wife's grave just north of here when I thought I heard some strange voices.  It almost seemed like they was talking right inside my head!  But when I looked around I saw nothing.~ */
  IF ~~ THEN REPLY #67386 /* ~Why didn't you mention this earlier?~ */ GOTO 12
  IF ~~ THEN REPLY #67387 /* ~Well, I guess I'll go investigate the graves.~ */ GOTO 13
END

IF ~~ THEN BEGIN 12 // from: 11.0
  SAY #67389 /* ~I just remembered it now.  At the time I figured it was the wind, or my imagination.  But now that I think about it seems like there might be something out there worth investigating.~ */
  IF ~~ THEN GOTO 13
END

IF ~Global("Ambush1","AR6100",3)~ THEN BEGIN 13 // from: 12.0 11.1
  SAY #67390 /* ~Just look for the grave site directly north of the cabin.  It's just up the path a ways.  I bet you'll find what you're looking for there.~ */
  IF ~~ THEN REPLY #67418 /* ~Thank you.  I'll go there now.~ */ GOTO 18
  IF ~Global("GraveInfo","AR6100",1)~ THEN REPLY #67419 /* ~Actually, I saw the grave earlier. It seems like it was freshly dug.~ */ GOTO 14
END

IF ~~ THEN BEGIN 14 // from: 13.1 9.1 8.1 7.3 5.1 0.4
  SAY #67391 /* ~The grave?  That's where I buried my dear, beloved wife.  She passed away recently, and now it's just me and my animals.  I don't like to talk about it, you understand.~ */
  IF ~~ THEN REPLY #67392 /* ~I'm sorry. I had no idea.~ */ DO ~SetGlobal("GraveInfo","AR6100",2)~ GOTO 15
  IF ~~ THEN REPLY #67393 /* ~What happened to your wife?~ */ DO ~SetGlobal("GraveInfo","AR6100",2)~ GOTO 15
  IF ~~ THEN REPLY #67394 /* ~That's funny... there seemed to be signs of a struggle around the grave.~ */ DO ~SetGlobal("GraveInfo","AR6100",2)~ GOTO 15
END

IF ~~ THEN BEGIN 15 // from: 14.2 14.1 14.0
  SAY #67395 /* ~Please, it's too painful for me to discuss.  I beg you, never mention this again.~ */
  IF ~~ THEN REPLY #67397 /* ~Very well.  I will leave you to your grief.~ */ GOTO 17
  IF ~~ THEN REPLY #67399 /* ~Okay, just don't think about it.  I don't want you getting all weepy on me.~ */ GOTO 17
  IF ~~ THEN REPLY #67400 /* ~Please, just tell me what happened to your wife.  It might be important.~ */ GOTO 16
END

IF ~~ THEN BEGIN 16 // from: 15.2 9.2 8.2 7.4 5.3
  SAY #67402 /* ~What is it you surfacers say? 'Curiosity killed the cat'?  Here's your answer, little kitty - the woodcutter's body lies beneath!  By Sendai's will, you shall join him!~ */
  IF ~~ THEN DO ~Enemy()
SetGlobal("DrowRevealed","AR6100",1)
EraseJournalEntry(67464)~ EXIT
END

IF ~~ THEN BEGIN 17 // from: 15.1 15.0
  SAY #67413 /* ~I cannot talk right now *sob*... I need a minute to collect myself.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 18 // from: 13.0 8.0
  SAY #67417 /* ~Hope you find what you're looking for.~ */
  IF ~~ THEN EXIT
END

IF ~Global("Ambush1","AR6100",4)~ THEN BEGIN 19 // from:
  SAY #67423 /* ~You yet live?  Bah!  My underlings are pathetic and weak and Sendai would have them killed, regardless!  Very well - I will finish what they could not!~ */
  IF ~~ THEN DO ~Enemy()
EraseJournalEntry(67464)
SetGlobal("DrowRevealed","AR6100",1)~ FLAGS 128 EXIT
END
