// creator  : weidu.exe (version 23100)
// argument : _GALTOK.DLG
// game		 : .
// source	 : ./override/_GALTOK.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_GALTOK~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #77281 /* ~Hey... wait... please wait.  You've gotta help me, they're after me.  They'll be here soon.~ */
  IF ~~ THEN REPLY #77282 /* ~Calm down.  Tell us what's going on and we'll see if we can help you.~ */ GOTO 2
  IF ~~ THEN REPLY #77283 /* ~Get outta here gnome, we don't need you bothering us.~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.1
  SAY #77284 /* ~No one will help me... (sob)...~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.0
  SAY #77285 /* ~They're kobolds: dozens of them!  They captured me northwest of here, stripped me down, stole and hid my clothes, my weapons, my wand, and my gold!  Then the dirty imps tortured me for no other reason other than to hear me scream!  But... I got away... they'll be here soon... we have to run... get out of here!~ */
  IF ~~ THEN GOTO 3
  IF ~Global("X#VicGal","GLOBAL",0)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#VicGal","GLOBAL",1)~ EXTERN ~_VICONJ~ 101
END

IF ~~ THEN BEGIN 3 // from: 4.0 2.0
  SAY #77286 /* ~Oh no... it's too late: they're here!~ */
  IF ~~ THEN DO ~CreateCreature("_KOBOLD",[3284.2631],0)
CreateCreature("_KOBOLD",[3284.2631],0)
CreateCreature("_KOBOLD",[3284.2631],0)
CreateCreature("_KOBOLD",[3284.2631],0)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #100775 /* ~You... You black-hearted fiend!~ */
  IF ~~ THEN GOTO 3
END
