// creator  : weidu.exe (version 23600)
// argument : MUTAMI.DLG
// game     : .
// source   : ./override/MUTAMI.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~MUTAMI~

IF ~  True()
~ THEN BEGIN 0 // from:
  SAY #18314 /* ~Greetingssss, I am Mutamin. I hope you enjoy the artwork my pretty lizards have sculpted. They sculpt with their eyessss. They sculpt when nasty travelers come by, yesssss. I don't like nasty travelers. They should keep to the roads.~ */
  IF ~~ THEN REPLY #18315 /* ~Is it just me, or is the world filled with wackos? Okay, Mr. Psycho Gnome, I hope you don't take this the wrong way, but we're really not interested in your rock garden.~ */ GOTO 1
  IF ~~ THEN REPLY #18317 /* ~You murdering psychopath! Your lizards have killed people, and we're not about to let them keep on killing.~ */ GOTO 1
  IF ~~ THEN REPLY #18318 /* ~Um. Well, it was really nice talking to you, but we have to go.~ */ GOTO 1
  IF ~Global("X#MUTAMI0","GLOBAL",0)
InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#MUTAMI0","GLOBAL",1)~ EXTERN ~KIVANJ~ 393
  IF ~Global("X#MUTAMI0","GLOBAL",0)
InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#MUTAMI0","GLOBAL",1)~ EXTERN ~SHARTJ~ 186
  IF ~Global("X#MUTAMI0","GLOBAL",0)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#MUTAMI0","GLOBAL",1)~ EXTERN ~GARRIJ~ 232
END

IF ~~ THEN BEGIN 1 // from: 0.2 0.1 0.0
  SAY #18319 /* ~You will go nowhere! You will join the beautiful work of art that standssss before you. You will become a piece of the art... forever.~ */
  IF ~~ THEN DO ~ActionOverride("BASILMUT",Enemy())
Enemy()
~ EXIT
END
