// creator  : weidu.exe (version 23100)
// argument : AMFEM01.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~AMFEM01~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~RandomNum(5,1)
!ReputationLT(LastTalkedToBy,7)~ THEN BEGIN 0 // from:
  SAY #67178 /* ~Oh dear... there's been talk that all these mercenaries are here to protect us from a horde of drow led by a Bhaalspawn!  Isn't that a horrible thought?~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(5,2)
!ReputationLT(LastTalkedToBy,7)~ THEN BEGIN 1 // from:
  SAY #67179 /* ~When will Balthazar stop bringing in mercenaries and start bringing in supplies for the town?~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(5,3)
!ReputationLT(LastTalkedToBy,7)~ THEN BEGIN 2 // from:
  SAY #67180 /* ~I hear Esamon's smugglers are running a black market from a cave on the outskirts of town.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(5,4)
!ReputationLT(LastTalkedToBy,7)~ THEN BEGIN 3 // from:
  SAY #71680 /* ~I'm told undead have been coming out of the graveyard cavern.  The monks should do something about them!~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(5,5)
!ReputationLT(LastTalkedToBy,7)~ THEN BEGIN 4 // from:
  SAY #71681 /* ~How can we be going to war?  Against who?  This makes no sense!~ */
  IF ~~ THEN EXIT
END

IF ~ReputationLT(LastTalkedToBy,7)~ THEN BEGIN 5 // from:
  SAY #73788 /* ~Ah!  P-please don't hurt me!~ */
  IF ~~ THEN DO ~ApplySpellRES("runrun",Myself)
RunAwayFrom(LastTalkedToBy,45)
~ EXIT
END
