// creator  : weidu.exe (version 23600)
// argument : NARRAT2.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~NARRAT2~

IF ~  True()
~ THEN BEGIN 0 // from:
  SAY #20691 /* ~has fallen! The battle is won!~ */
  IF ~~ THEN GOTO 2
END

IF ~  False()
~ THEN BEGIN 1 // from:
  SAY #1604 /* ~has fallen! His followers are fleeing the battle!~ */
  IF ~~ THEN GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.0 0.0
  SAY #20702 /* ~A final save game has been made in the Final Save slot. All player generated characters have been exported (Char1, and so on).~ */
  IF ~~ THEN DO ~StartCutSceneMode()
AddexperienceParty(15000)
Kill("Sarevok")
EndCutSceneMode()
~ EXIT
END
