// creator  : weidu.exe (version 23100)
// argument : _DOPDUR2.DLG
// game		 : .
// source	 : ./override/_DOPDUR2.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_DOPDUR2~

IF ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #84120 /* ~Mmm, Islanne. Your hair is down, my love...~ */
  IF ~~ THEN DO ~DialogueInterrupt(FALSE)
SetDialogue("")
Face(9)
Wait(3)
ForceSpellPoint([1630.1224],QUICK_TELEPORT)
Face(11)
Wait(2)
DialogueInterrupt(TRUE)
StartDialogue("_DOPDUR2",Player1)
~ EXIT
END

IF ~NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #84121 /* ~The torches gutter and darkness falls. 'Tis time we slept, my sweetling...~ */
  IF ~~ THEN DO ~DialogueInterrupt(FALSE)
SetDialogue("")
SetGlobal("dopdur2","GLOBAL",1)
Wait(3)
ForceSpellPoint([1793.1126],QUICK_TELEPORT)
Face(14)
Wait(2)
DialogueInterrupt(TRUE)
StartDialogue("_DOPDUR2",Player1)
~ EXIT
END

IF ~NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #84122 /* ~Islanne, my love, my love, my love, my thsss, my thssssss...~ */
  IF ~~ THEN DO ~ReallyForceSpell(Myself,WIZARD_FIREBALL)
ReallyForceSpell(Myself,DOPPLEGANGER_CHANGE_DEFAULT)
~ EXIT
END
