// creator  : weidu.exe (version 23100)
// argument : CORSON.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~CORSON~

IF ~Dead("OSMADI")
~ THEN BEGIN 0 // from:
  SAY #19542 /* ~ I best be paid well for this...~ [KORGAN27] */
  IF ~~ THEN REPLY #19544 /* ~Where can I find Kalah?~ */ GOTO 1
  IF ~~ THEN REPLY #19546 /* ~I've come to see the circus, not some half-dressed tart spouting dire warnings!~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #19547 /* ~I need nothing else at this time, thank you.~ */
  IF ~~ THEN REPLY #19548 /* ~Who is Kalah?~ */ GOTO 2
  IF ~~ THEN REPLY #19549 /* ~ Aye, that be soundin' right.~ [KORGAN29] */ GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 1.0 0.1
  SAY #19550 /* ~ Aye, I'll do as ye wish... fer now.~ [KORGAN30] */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.1
  SAY #19551 /* ~ An' later I'll split yer gut open.  Heh heh.~ [KORGAN31] */
  IF ~~ THEN REPLY #19552 /* ~ Aye, the dwarf'll bloody do it.~ [KORGAN32] */ GOTO 5
  IF ~~ THEN REPLY #19553 /* ~ Fine.~ [KORGAN33] */ GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 3.1
  SAY #19555 /* ~ It be nay the decision I'd make...~ [KORGAN34] */
  IF ~~ THEN REPLY #19556 /* ~ I'll do as ye tell, but only if there be a good amount of coin awaitin'!~ [KORGAN35] */ GOTO 5
  IF ~~ THEN REPLY #19557 /* ~ A skullbreaker!~ [KORGAN36] */ GOTO 6
END

IF ~~ THEN BEGIN 5 // from: 4.0 3.0
  SAY #19558 /* ~ Next swing.~ [KORGAN37] */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 6 // from: 4.1
  SAY #19559 /* ~Kalah will destroy you!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END
