// creator  : weidu.exe (version 23100)
// argument : PPSAIL02.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PPSAIL02~

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #58617 /* ~(hic!)  Ey?  Who's this?  Some landlubbin' strangers!~ */
  IF ~~ THEN GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #58618 /* ~(hic!)  Hah!  (hic!)  C'mon, fellers!  Let's show 'em who's boss!~ */
  IF ~~ THEN DO ~Enemy()~ EXIT
END

IF ~HPPercentLT(Myself,25)~ THEN BEGIN 2 // from:
  SAY #58620 /* ~A'right, a'right!  (hic!)  I be bloody sorry, already!  Here... take me bloody purse, just don't hurt me!!~ */
  IF ~~ THEN REPLY #58623 /* ~Fine.  Now get lost and consider this a lesson learned.~ */ DO ~GiveGoldForce(255)
AddExperienceParty(2000)
SetGlobal("RunSailor","AR1600",1)
ActionOverride("ppsail03",EscapeArea())
EscapeArea()~ EXIT
  IF ~~ THEN REPLY #58624 /* ~I don't need your purse.  Just don't pull this on anyone else in the future.~ */ DO ~AddExperienceParty(5000)
SetGlobal("RunSailor","AR1600",1)
ActionOverride("ppsail03",EscapeArea())
EscapeArea()~ EXIT
  IF ~~ THEN REPLY #58625 /* ~You should have thought of that before, fool!~ */ DO ~Panic()~ EXIT
END
