// creator  : weidu.exe (version 23100)
// argument : PIRCOM01.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PIRCOM01~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~RandomNum(5,1)~ THEN BEGIN 0 // from:
  SAY #54077 /* ~Bloody pirates... we used t' have a peaceful town, here, e'en in the middle of the Nelathir.  Pirates used t' fear Spellhold, you know... until they figured out the mages there don't give a rat's arse about us.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(5,2)~ THEN BEGIN 1 // from:
  SAY #54079 /* ~My sister's little girl got dragged away to work in that bloody festhall... and they won't let her go, even!  It's like she's a slave!!~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(5,3)~ THEN BEGIN 2 // from:
  SAY #54081 /* ~Would you believe this used to be a half-decent place?  Spellhold kept all these superstitious pirates away... at least until recent years.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(5,4)~ THEN BEGIN 3 // from:
  SAY #54082 /* ~(sigh)  Some pirates just came in our home two weeks ago and decreed it would make an excellent storehouse for their booty.  We've barely even room to move about anymore.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(5,5)~ THEN BEGIN 4 // from:
  SAY #54083 /* ~The only good thing about all these sailors is that my shop is doing brisk business... when it isn't being torn apart by a fight or simply looted, that is.~ */
  IF ~~ THEN EXIT
END
