// creator  : weidu.exe (version 23600)
// argument : RASHAD.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~RASHAD~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #2180 /* ~Who are you? What are you doing here?~ */
  IF ~~ THEN REPLY #2186 /* ~We know who you are.~ */ GOTO 1
  IF ~  Global("EltanPoison","GLOBAL",1)
~ THEN REPLY #2187 /* ~Surrender yourself now. We know you have been poisoning the Duke,~ */ GOTO 1
  IF ~~ THEN REPLY #2188 /* ~We're here to protect the Duke.~ */ GOTO 2
  IF ~~ THEN REPLY #2189 /* ~We're not sure why we're here.~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.1 0.0
  SAY #2181 /* ~So, you've figured out the truth, meat. It will do you little good. GUARDS! Before my guards get here, I should be able to deal with you myself.~ */
  IF ~~ THEN DO ~ApplySpell(Myself,DOPPLEGANGER_CHANGE_DEFAULT)
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.3 0.2
  SAY #2182 /* ~Stupid primates. It was your last mistake to come here. GUARDS! Let us see how your vaunted skills perform against one who was born an assassin.~ */
  IF ~~ THEN DO ~ApplySpell(Myself,DOPPLEGANGER_CHANGE_DEFAULT)
~ EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #2183 /* ~What are you doing following me, meat?! If you thought I was to be easy prey, you are gravely mistaken.~ */
  IF ~  Global("TalkedToScar","GLOBAL",1)
~ THEN DO ~ApplySpell(Myself,DOPPLEGANGER_CHANGE_DEFAULT)
~ GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #2184 /* ~So you are the group that has been causing so much trouble. You must be sorry to hear how your friend Scar died. He screamed quite deliciously before he died. I'm sure you'll do the same.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 5 // from:
  SAY #2185 /* ~You haven't won. There are more of us... many more. You will die, meat.~ */
  IF ~~ THEN DO ~Kill(Myself)
~ EXIT
END
