// creator  : weidu.exe (version 23100)
// argument : _YESLIJ.DLG
// game		 : .
// source	 : ./override/_YESLIJ.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_YESLIJ~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #25 /* Triggers after states #: 2 3 4 8 13 36 37 38 39 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#JCleanYeslick","GLOBAL",1)
~ THEN BEGIN 0 // from:
  SAY #86963 /* ~Fine, I'll be leaving the likes of you, then. This party's been just another prison for me.~ */
  IF ~~ THEN DO ~LeaveParty()
EscapeArea()
~ EXIT
END

IF WEIGHT #26 /* Triggers after states #: 2 3 4 8 13 36 37 38 39 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#JCleanYeslick","GLOBAL",1)
~ THEN BEGIN 1 // from:
  SAY #86962 /* ~You've been good to me, friends.  Bust some heads, will you?~ */
  IF ~~ THEN DO ~LeaveParty()
SetDialogue("_YESLIP")
~ EXIT
END

IF WEIGHT #23 /* Triggers after states #: 4 8 13 36 37 38 39 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~GlobalTimerExpired("Yeslick","GLOBAL")
Global("MineFlood","GLOBAL",0)
~ THEN BEGIN 2 // from:
  SAY #86965 /* ~I'd sooner be back in my cell if you merely wish to stroll about with no purpose.  We must flood the mine to dampen the plans of the Throne!~ */
  IF ~~ THEN DO ~SetGlobalTimer("Yeslick","GLOBAL",FIVE_DAYS)
SetGlobal("MineFlood","GLOBAL",1)
~ EXIT
END

IF WEIGHT #24 /* Triggers after states #: 4 8 13 36 37 38 39 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~False()
~ THEN BEGIN 3 // from:
  SAY #86966 /* ~I cannot waste any more time on your pointless meandering.  If you will not try to destroy the Iron Throne mine, then I shall have to set off on my own.~ */
  IF ~~ THEN DO ~LeaveParty()
EscapeArea()
~ EXIT
END

IF WEIGHT #16 /* Triggers after states #: 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YEPC1","LOCALS",2)
~ THEN BEGIN 4 // from:
  SAY #97358 /* ~That'll teach ye not ta wipe yer feet, ye scum! *spit* Aye... this be the place.~ */
  IF ~~ THEN REPLY #97359 /* ~What place is that?~ */ DO ~SetGlobal("X#YEPC1","LOCALS",3)
~ GOTO 5
  IF ~~ THEN REPLY #97360 /* ~Which way now, Yeslick?~ */ DO ~SetGlobal("X#YEPC1","LOCALS",3)
~ GOTO 6
  IF ~~ THEN REPLY #97361 /* ~You say a whole clan of Dwarves lived here? This place is tiny!~ */ DO ~SetGlobal("X#YEPC1","LOCALS",3)
~ GOTO 7
END

IF ~~ THEN BEGIN 5 // from: 7.0 4.0
  SAY #97362 /* ~This be the guardrooms. I trained me militia here, long ago... willin' lads, good wi' an axe, all o' em. I expect the Throne've stuffed it wi' hobgoblins an' scum like that, so watch yer step.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: 7.1 4.1
  SAY #97363 /* ~The way to Davaeorn be ta the South, through the forges... but up North were the armouries, s'might be worth a look ta see if the Throne ain't looted it outright.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from: 4.2
  SAY #97364 /* ~Aye, now, mebbe. When the water came in, many o' the mine supports were washed away, bringin' down the passageways ta the livin' quarters n' the main hold. The cursed Throne've opened up what they needed and left the rest blocked up wi' rock.~ */
  IF ~~ THEN REPLY #97365 /* ~So... where are we, exactly? ~ */ GOTO 5
  IF ~~ THEN REPLY #97366 /* ~Which way now?~ */ GOTO 6
END

IF WEIGHT #17 /* Triggers after states #: 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YEPC2","LOCALS",2)
~ THEN BEGIN 8 // from:
  SAY #97367 /* ~Nay...! How could they... those pigbellied swill-eatin' lowborn swine-tongues're goin' ta th' Abyss fer this!~ */
  IF ~~ THEN REPLY #97368 /* ~What's wrong? ~ */ DO ~SetGlobal("X#YEPC2","LOCALS",3)
~ GOTO 9
  IF ~~ THEN REPLY #97369 /* ~Woah there, calm down...~ */ DO ~SetGlobal("X#YEPC2","LOCALS",3)
~ GOTO 10
  IF ~~ THEN REPLY #97370 /* ~Then what are we waiting for?~ */ DO ~SetGlobal("X#YEPC2","LOCALS",3)
~ EXIT
END

IF ~~ THEN BEGIN 9 // from: 8.0
  SAY #97371 /* ~What's wrong? What's wrong?!? Look around ye! The scum've taken me shrine... Clangeddin's shrine... an' they've given it to Mad Cyric! O' all the filth ta track into me home, ta bring the Mad God's worship in here... they're gonna pay, ye mark me words. They're all gonna bloody pay!~ */
  IF ~~ THEN REPLY #97372 /* ~Isn't there anything we can do here? ~ */ GOTO 11
  IF ~~ THEN REPLY #97373 /* ~Then we'd best move on... and *make* them pay.~ */ GOTO 12
END

IF ~~ THEN BEGIN 10 // from: 8.1
  SAY #97374 /* ~Calm down? How can I calm down faced wi' this? The scum've taken me shrine... Clangeddin's shrine... an' they've given it to Mad Cyric! O' all the filth ta track into me home, ta bring the Mad God's worship in here... they're gonna pay, ye mark me words. They're all gonna bloody pay!~ */
  IF ~~ THEN REPLY #97372 /* ~Isn't there anything we can do here? ~ */ GOTO 11
  IF ~~ THEN REPLY #97373 /* ~Then we'd best move on... and *make* them pay.~ */ GOTO 12
END

IF ~~ THEN BEGIN 11 // from: 10.0 9.0
  SAY #97375 /* ~Nay... consecratin' this shrine'd take a lot longer than we have, an' I'd need all sorts o' special holy widgets ta do it, too. Not ta mention we'd need at least a week wi' a scrubbin' brush an' some incense or what-have-you ta get rid o' the stink o' Cyric. By Clangeddin, what a mess!~ */
  IF ~~ THEN REPLY #97376 /* ~Then we'd better move on, right? ~ */ GOTO 12
  IF ~~ THEN REPLY #97377 /* ~We will make them pay for this blasphemy, Yeslick... never fear.~ */ GOTO 12
  IF ~~ THEN REPLY #97378 /* ~All this religion is making my head hurt. Come on, let's kill some more.~ */ GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 11.2 11.1 11.0 10.1 9.1
  SAY #97379 /* ~Aye... Aye! DAVAEORN! Yer death is comin'!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #18 /* Triggers after states #: 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YEPC5","LOCALS",2)
~ THEN BEGIN 13 // from:
  SAY #97380 /* ~Aye, it be grand ta be out o' that cell... grand ta be on the road ta findin' vengeance fer me kin.~ */
  IF ~  !Race(Player1,DWARF)
~ THEN REPLY #97381 /* ~It seems sad to me you only think of your family in terms of avenging them.~ */ DO ~SetGlobal("X#YEPC5","LOCALS",3)
~ GOTO 17
  IF ~  Race(Player1,DWARF)
~ THEN REPLY #97381 /* ~It seems sad to me you only think of your family in terms of avenging them.~ */ DO ~SetGlobal("X#YEPC5","LOCALS",3)
~ GOTO 15
  IF ~~ THEN REPLY #97382 /* ~Is that all you live for, Yeslick? ~ */ DO ~SetGlobal("X#YEPC5","LOCALS",3)
~ GOTO 18
  IF ~~ THEN REPLY #97383 /* ~I'm glad you're with us, grim though you are.~ */ DO ~SetGlobal("X#YEPC5","LOCALS",3)
~ GOTO 20
  IF ~~ THEN REPLY #97384 /* ~Oh, shut up, old dwarf.~ */ DO ~SetGlobal("X#YEPC5","LOCALS",3)
~ GOTO 28
  IF ~~ THEN REPLY #97385 /* ~Nice to be appreciated. I'm glad we got you out when we did.~ */ DO ~SetGlobal("X#YEPC5","LOCALS",3)
~ GOTO 14
END

IF ~~ THEN BEGIN 14 // from: 13.5
  SAY #97386 /* ~I can only thank ye fer that. I swore I'd hold on fer as long as I could, but... I worried I did not know how long that could be. This old dwarf's not as young as he used ta be. An' if Rieltar's bullies'd had their way, ol' Yeslick'd have gone ta meet his kin with nothin' but sorrow ta give 'em. An' I'll be damned if'n that's gonna happen!~ */
  IF ~  !Race(Player1,DWARF)
~ THEN REPLY #97387 /* ~Why are you so bound to this path of vengeance for the long dead?~ */ GOTO 17
  IF ~  Race(Player1,DWARF)
~ THEN REPLY #97387 /* ~Why are you so bound to this path of vengeance for the long dead?~ */ GOTO 15
  IF ~~ THEN REPLY #97388 /* ~In the meantime, can't you just enjoy life a bit more? All this talk of vengeance is... depressing. ~ */ GOTO 18
  IF ~~ THEN REPLY #97389 /* ~Well, you can't ask for a more devoted member of the family.~ */ GOTO 19
  IF ~~ THEN REPLY #97390 /* ~That's all you have to look forward to? A bad death or a good death?~ */ GOTO 20
END

IF ~~ THEN BEGIN 15 // from: 14.1 13.1
  SAY #97391 /* ~As it was told in the first sagas handed down from the Gods themselves, so has it ever been, <CHARNAME>. Pay homage ta clan an' hold, work an' fight an' die together - an' avenge the slights ta yer kin. It's the way o' th' dwarves. Ye don't break yer trust an' ye rely on the trust o' others ta see ye through.~ */
  IF ~~ THEN GOTO 16
END

IF ~~ THEN BEGIN 16 // from: 15.0
  SAY #97392 /* ~But... surely, as one o' us, ye know this?~ */
  IF ~~ THEN REPLY #97393 /* ~I know it well. I just wish it were not so.~ */ GOTO 20
  IF ~~ THEN REPLY #97394 /* ~Yes... my foster father taught me a little of the customs of our race.~ */ GOTO 32
  IF ~~ THEN REPLY #97395 /* ~Um... I grew up in a monastery of Oghma, Yeslick. The only dwarf there was Reevor, and he was just the quartermaster.~ */ GOTO 33
  IF ~~ THEN REPLY #97396 /* ~Is there nothing else you live for?~ */ GOTO 18
END

IF ~~ THEN BEGIN 17 // from: 14.0 13.0
  SAY #97391 /* ~As it was told in the first sagas handed down from the Gods themselves, so has it ever been, <CHARNAME>. Pay homage ta clan an' hold, work an' fight an' die together - an' avenge the slights ta yer kin. It's the way o' th' dwarves. Ye don't break yer trust an' ye rely on the trust o' others ta see ye through.~ */
  IF ~~ THEN REPLY #97396 /* ~Is there nothing else you live for?~ */ GOTO 18
  IF ~~ THEN REPLY #97397 /* ~Are all dwarf families as close as yours?~ */ GOTO 19
  IF ~~ THEN REPLY #97398 /* ~That's as morbid as it gets. Are all Dwarves so grim?~ */ GOTO 20
END

IF ~~ THEN BEGIN 18 // from: 17.0 16.3 14.2 13.2
  SAY #97399 /* ~Oh, don't get me wrong now, I like Faerun lookin' nice as it does, an' food an' ale is welcome, an' comfy beddin'... but I got a grudge ta pay. I guess somethin' like that can weigh on yer mind, aye?~ */
  IF ~~ THEN REPLY #97400 /* ~You can't think about your family all the time, Yeslick. It'll drive you mad.~ */ GOTO 19
  IF ~~ THEN REPLY #97401 /* ~Things will turn out alright in the end. I trust in that. ~ */ GOTO 22
  IF ~~ THEN REPLY #97402 /* ~Yes... I know that too well.~ */ GOTO 24
END

IF ~~ THEN BEGIN 19 // from: 18.0 17.1 14.3
  SAY #97403 /* ~Not jus' me family, <CHARNAME>... me *clan*. We were one big community, aye? Workin' together an' livin' together. I ain't no human or halfling or flighty elf, as can only remember a mere hundred names in me head or so. I remember 'em *all*. An' if ye asks if I wishes they hadn't o' died, then I'd say 'yea'. *sigh* But that were a good century ago...~ */
  IF ~~ THEN REPLY #97404 /* ~It was a great tragedy that befell them, Yeslick. I'm sorry.~ */ GOTO 20
  IF ~~ THEN REPLY #97405 /* ~My own tragedies have been more recent, unfortunately.~ */ GOTO 24
END

IF ~~ THEN BEGIN 20 // from: 19.0 17.2 16.0 14.4 13.3
  SAY #97406 /* ~Way o' th' world, <PRO_GIRLBOY>. Way o'th'world. We dwarves, we stand tall an' proud, unmovin' an' unbreakable as a mountain... but even the mountain'll get rained on, an' tunneled through, an' worn down ta stone-dust in time. 'Tis all we can do ta stand defiant in the face o' fortune... an' take what it gives out.~ */
  IF ~~ THEN REPLY #97407 /* ~You honestly think the dwarves are dying out? There is always hope, Yeslick.~ */ GOTO 22
  IF ~~ THEN REPLY #97408 /* ~That's not bravery. That's foolishness... or arrogance.~ */ GOTO 28
  IF ~~ THEN REPLY #97409 /* ~I suppose I can understand that. I've been rained on enough lately.~ */ GOTO 21
END

IF ~~ THEN BEGIN 21 // from: 20.2
  SAY #97410 /* ~Ye sound as though yer world has fallen in... listen ta me, <CHARNAME>. Where there's life, there's will, sworn word, an' yer god... an' all three can hold ye ta yer road, no matter how yer heart quakes. Trust in this, <PRO_GIRLBOY> - there may be no hope, but ol' Yeslick is not goin' ta his grave until his kin rest easy.~ */
  IF ~~ THEN REPLY #97411 /* ~We just have to keep going until things get better or we die? Gods, that's a dreary outlook. ~ */ GOTO 22
  IF ~~ THEN REPLY #97412 /* ~That's what I must do, too.~ */ GOTO 24
  IF ~~ THEN REPLY #97413 /* ~Have you never considered that you're just putting pretty words on a suicidal folly? ~ */ GOTO 28
END

IF ~~ THEN BEGIN 22 // from: 21.0 20.0 18.1
  SAY #97414 /* ~Mebbe. Mebbe not. *sigh*. But then, I s'pose it can only go down from here!~ */
  IF ~~ THEN REPLY #97415 /* ~Down?~ */ GOTO 23
  IF ~~ THEN REPLY #97416 /* ~What did you say?~ */ GOTO 23
  IF ~~ THEN REPLY #97417 /* ~Are we really *that* bad?~ */ GOTO 23
END

IF ~~ THEN BEGIN 23 // from: 22.2 22.1 22.0
  SAY #97418 /* ~Wha... ? Oh, wait... sorry. Fer me, down's good.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 24 // from: 32.1 32.0 21.1 19.1 18.2
  SAY #97419 /* ~Death, truly? Even... murder? So young, an' already ye're nursin' a grudge against yer clan?~ */
  IF ~~ THEN REPLY #97420 /* ~Yes. My foster father was slain... and I want the head of the man who killed him.~ */ GOTO 25
  IF ~~ THEN REPLY #97421 /* ~I saw my foster father killed... I still don't know why. I need answers.~ */ GOTO 25
  IF ~~ THEN REPLY #68762 /* ~I don't want to talk about it.~ */ EXIT
  IF ~~ THEN REPLY #97422 /* ~I care nothing for my 'clan', dwarf. I just want to find out who tried to kill *me*.~ */ GOTO 28
END

IF ~~ THEN BEGIN 25 // from: 24.1 24.0
  SAY #97423 /* ~I'm grieved ta learn o' it. I say this ta you, then, <CHARNAME>. You help me find Rieltar an' his thugs an' let me take payment in his blood, an' I'll swear, in th' name o' Clangeddin Twin-axes, in th' name o' Moradin Soulforger, an' I invoke Lady Truesilver ta witness me blood-oath here, that I'll help ye find this man... an' I'll do everythin' I can ta make sure he does not go unpunished. Deal?~ */
  IF ~~ THEN REPLY #97424 /* ~I accept.~ */ EXIT
  IF ~~ THEN REPLY #97425 /* ~Deal.~ */ EXIT
  IF ~~ THEN REPLY #70083 /* ~No.~ */ GOTO 26
END

IF ~~ THEN BEGIN 26 // from: 25.2
  SAY #97426 /* ~Hoi! Now jus' stop a minute. This is no flight o' fancy I'm givin' ye, <PRO_GIRLBOY>, this is me word o' honor! The word o' a dwarf! How can ye turn that down?~ */
  IF ~~ THEN REPLY #97427 /* ~I'm sorry for any disrespect, Yeslick. I'm honored... and I accept.~ */ EXIT
  IF ~~ THEN REPLY #97428 /* ~You're right, I can't. Thank you. *shake hands*.~ */ EXIT
  IF ~~ THEN REPLY #97429 /* ~I don't need dwarvish platitudes. The answer is no.~ */ GOTO 28
  IF ~~ THEN REPLY #97430 /* ~I cannot accept. No disrespect, but... this is my fight.~ */ GOTO 27
END

IF ~~ THEN BEGIN 27 // from: 26.3
  SAY #97431 /* ~So be it, then. But I owe ye a debt still... an' I'll repay it, whether ye wants it or no.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 28 // from: 34.3 32.2 26.2 24.3 21.2 20.1 13.4
  SAY #97432 /* ~Hoi! I'll be askin' fer yer apology for that there slight. Hmph.~ */
  IF ~~ THEN REPLY #97433 /* ~I ask forgiveness. I did not mean to speak out of turn.~ */ EXIT
  IF ~~ THEN REPLY #97434 /* ~I'm... sorry, Yeslick. I don't know what came over me.~ */ EXIT
  IF ~  ReputationGT(Player1,14)
~ THEN REPLY #97435 /* ~Apology? Not a chance.~ */ GOTO 29
  IF ~  ReputationGT(Player1,6)
ReputationLT(Player1,15)
~ THEN REPLY #97435 /* ~Apology? Not a chance.~ */ GOTO 30
  IF ~  ReputationLT(Player1,7)
~ THEN REPLY #97435 /* ~Apology? Not a chance.~ */ GOTO 31
END

IF ~~ THEN BEGIN 29 // from: 28.2
  SAY #97436 /* ~I... I would have hoped ye'd have had a bit more respect in yer, <CHARNAME>. So be it, then.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 30 // from: 28.3
  SAY #97437 /* ~Gah... no respect in ye. Ye need ta change yer way o' lookin' at the world, <PRO_GIRLBOY>, believe me.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 31 // from: 28.4
  SAY #97438 /* ~Gah! I'd expected as much from one such as ye! I'm not takin' such from a common blaggard. I'll find me vengeance by meself, an' no thanks ta ye!~ */
  IF ~~ THEN DO ~LeaveParty()
SetLeavePartyDialogueFile()
ChangeAIScript("",DEFAULT)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 32 // from: 33.0 16.1
  SAY #97439 /* ~Ah! Good on 'im, then. He sounds like a man who knew what was what. Who was he, then, this sage?~ */
  IF ~~ THEN REPLY #97440 /* ~His name was Gorion... a good man, who did not deserve his death. ~ */ GOTO 24
  IF ~~ THEN REPLY #97441 /* ~He was called Gorion. A powerful wizard who lost his life saving mine.~ */ GOTO 24
  IF ~~ THEN REPLY #97442 /* ~His name was Gorion, for what it's worth. An old fool who threw his life away.~ */ GOTO 28
END

IF ~~ THEN BEGIN 33 // from: 16.2
  SAY #97443 /* ~Ye know nothing o' yer heritage, <PRO_GIRLBOY>?!? That's... that's tragedy! Ye do know how ta *speak* Dwarvish, surely?~ */
  IF ~~ THEN REPLY #97444 /* ~Yes... a bit. My foster father taught me a little, at least. ~ */ GOTO 32
  IF ~~ THEN REPLY #97445 /* ~Er... no.~ */ GOTO 34
END

IF ~~ THEN BEGIN 34 // from: 33.1
  SAY #97446 /* ~By Clangeddin! Right - there's nowt for it, then. Ye'll have ta learn, <CHARNAME> - an' learn fast, cos' ol' Yeslick's gonna be yer teacher. If'n there's one good thing I can do afore I die, it's ta make sure the old ways an' the sagas an' the oaths are not forgotten. What say ye?~ */
  IF ~~ THEN REPLY #97447 /* ~I'll try my best to learn... thank you, Yeslick!~ */ GOTO 35
  IF ~~ THEN REPLY #97448 /* ~Wow... sure, I'll listen.~ */ GOTO 35
  IF ~~ THEN REPLY #97449 /* ~Not *another* tutor... oh, very well.~ */ GOTO 35
  IF ~~ THEN REPLY #97450 /* ~Keep your lessons, old man! ~ */ GOTO 28
END

IF ~~ THEN BEGIN 35 // from: 34.2 34.1 34.0
  SAY #97451 /* ~Aye, good! Now pay attention: I'll start wi' th' basics. In the beginnin'...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #19 /* Triggers after states #: 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YECO2","LOCALS",2)
~ THEN BEGIN 36 // from:
  SAY #97452 /* ~So how does ye plan on killin' a wyvern, then, elf? I hope ye're not plannin' on singin' at one.~ */
  IF ~~ THEN DO ~SetGlobal("X#YECO2","LOCALS",3)
~ EXTERN ~_BCORAN~ 350
END

IF WEIGHT #20 /* Triggers after states #: 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YEIM1","LOCALS",1)
~ THEN BEGIN 37 // from:
  SAY #97458 /* ~Zzz... huh? Wha... what? I'm awake! I just nodded off fer a second there - oh, it's ye, Imoen. What are ye wantin' at this hour?~ */
  IF ~~ THEN DO ~SetGlobal("X#YEIM1","LOCALS",2)
~ EXTERN ~_BIMOEN~ 381
END

IF WEIGHT #21 /* Triggers after states #: 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YEIM2","LOCALS",1)
~ THEN BEGIN 38 // from:
  SAY #97472 /* ~I'm guessin' ye found the saga o' Lord Fargrim a bit heavy goin', lass...~ */
  IF ~~ THEN DO ~SetGlobal("X#YEIM2","LOCALS",2)
~ EXTERN ~_BIMOEN~ 386
END

IF WEIGHT #22 /* Triggers after states #: 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YEKA4","GLOBAL",1)
~ THEN BEGIN 39 // from:
  SAY #97487 /* ~I can stand ye no longer, Kagain! Draw yer weapon, an' we'll settle this here an' now! By Clangeddin's will, either ye die or I die!~ */
  IF ~~ THEN DO ~SetGlobal("X#YEKA4","GLOBAL",2)
~ EXTERN ~_BKAGAI~ 257
END

IF WEIGHT #27 /* Triggers after states #: 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YeKaFight","GLOBAL",1)
Dead("kagain")
~ THEN BEGIN 40 // from:
  SAY #97730 /* ~That'll teach ye, ye gold-lovin' lout-fer-hire! Make yer excuses ta Clangeddin! Aye... I call all Dwarves me brothers, but I'll not miss him. Come on, <CHARNAME>. Let the jackals have him.~ */
  IF ~~ THEN DO ~SetGlobal("X#YeKaFight","GLOBAL",2)
~ EXIT
END

IF WEIGHT #28 /* Triggers after states #: 48 49 57 59 60 61 64 66 67 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YeKaFight","GLOBAL",1)
Global("X#YeslickLeave","GLOBAL",1)
Dead("kagain")
~ THEN BEGIN 41 // from:
  SAY #97731 /* ~That'll teach ye, ye gold-lovin' lout-fer-hire! Make yer excuses ta Clangeddin! Now... if ye'll excuse me, 'comrades', I gots me a grudge or two more ta settle yet. Outta me way!~ */
  IF ~~ THEN DO ~SetGlobal("X#YeKaFight","GLOBAL",2)
LeaveParty()
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 42 // from: _SHARTJ:150.1 _RIELTA:21.1 _RIELTA:20.1 _RIELTA:19.1 _RIELTA:18.1 _RIELTA:17.1 _RIELTA:16.1 _RIELTA:0.1
  SAY #99293 /* ~Manners, is it? Like the manners that ye're not s'posed to enter a dwarf's home if he doesn't invite ye in? Or the good nature to not trample over the graves of his kin? How about the common courtesy ta not lock him away and torture him fer days, Rieltar? Are those the manners that make ye? Are they, ye filth?~ */
  IF ~~ THEN EXTERN ~_RIELTA~ 10
END

IF ~~ THEN BEGIN 43 // from: _RIELTA:10.0
  SAY #99295 /* ~Me safety's not what I'm thinkin' of, scum! I say ye draw steel now, and by Clangeddin's will get cut down like the dog ye are! At them, <CHARNAME>!~ */
  IF ~~ THEN REPLY #99296 /* ~No, Yeslick! This isn't the way to avenge anything!~ */ DO ~SetGlobal("Criminal","GLOBAL",1)
SetGlobal("X#YWMRFTFT","GLOBAL",1)
~ GOTO 44
  IF ~~ THEN REPLY #99297 /* ~We're with you, Yeslick!~ */ DO ~SetGlobal("Criminal","GLOBAL",1)
SetGlobal("X#YWMRFTFT","GLOBAL",1)
~ GOTO 74
END

IF ~~ THEN BEGIN 44 // from: 71.1 71.0 43.0
  SAY #99298 /* ~Ye... nay... but...~ */
  IF ~~ THEN GOTO 45
END

IF ~~ THEN BEGIN 45 // from: 44.0
  SAY #68655 /* ~I...~ */
  IF ~~ THEN GOTO 46
END

IF ~~ THEN BEGIN 46 // from: 45.0
  SAY #99299 /* ~*sigh* Ye speak the truth, ye do... much as it grieves me ta say so. Rieltar... ye'll see me again, an' then yer time will come.~ */
  IF ~~ THEN EXTERN ~_RIELTA~ 11
END

IF ~~ THEN BEGIN 47 // from: _RIELTA:11.0
  SAY #99301 /* ~Gah! If I'm not gonna break his skull, praps we'd best find the masters o' this place an' get him arrested, or thrown out - that might jus' make our lives that little bit easier.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #7 /* Triggers after states #: 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YWDID","GLOBAL",1)
~ THEN BEGIN 48 // from:
  SAY #99307 /* ~An' the cruel bastard goes down! One line o' the grudge I owe the Throne... but not the last, not by a long shot. Come, let's search this place. Davaeorn had masters, an' those masters have an appointment wi' a warhammer I'd hate fer them ta miss.~ */
  IF ~~ THEN DO ~SetGlobal("X#YWDID","GLOBAL",2)
~ EXIT
END

IF WEIGHT #8 /* Triggers after states #: 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YeslickPartyFreeSlaves","GLOBAL",1)
~ THEN BEGIN 49 // from:
  SAY #99308 /* ~Hold a moment. If'n we can, I would have us free the Throne's slaves afore we let free the water again. We should go back ta me cell... someone there can help us, I reckon.~ */
  IF ~~ THEN REPLY #99309 /* ~There's a chance to free these poor souls? Then we shall.~ */ DO ~SetGlobal("X#YeslickPartyFreeSlaves","GLOBAL",2)
SetGlobalTimer("X#YeslickReminderFloodTime","GLOBAL",ONE_DAY)
~ EXIT
  IF ~~ THEN REPLY #99310 /* ~I was forgetting... thank you for reminding me, Yeslick. To the lower levels!~ */ DO ~SetGlobal("X#YeslickPartyFreeSlaves","GLOBAL",2)
SetGlobalTimer("X#YeslickReminderFloodTime","GLOBAL",ONE_DAY)
~ EXIT
  IF ~~ THEN REPLY #99311 /* ~Someone in the cells? Well... hm, if you're sure.~ */ DO ~SetGlobal("X#YeslickPartyFreeSlaves","GLOBAL",2)
SetGlobalTimer("X#YeslickReminderFloodTime","GLOBAL",ONE_DAY)
~ EXIT
  IF ~~ THEN REPLY #99312 /* ~It would involve bribery, Yeslick - but we have not the money. We cannot.~ */ DO ~SetGlobal("X#YeslickPartyFreeSlaves","GLOBAL",2)
SetGlobalTimer("X#YeslickReminderFloodTime","GLOBAL",ONE_DAY)
~ GOTO 50
  IF ~~ THEN REPLY #99313 /* ~Bribery was the method suggested, I think - and I'm not coughing up cash for such pointless charity.~ */ DO ~SetGlobal("X#YeslickPartyFreeSlaves","GLOBAL",2)
SetGlobalTimer("X#YeslickReminderFloodTime","GLOBAL",ONE_DAY)
~ GOTO 51
  IF ~~ THEN REPLY #99314 /* ~We can't save them, Yeslick.~ */ DO ~SetGlobal("X#YeslickPartyFreeSlaves","GLOBAL",2)
SetGlobalTimer("X#YeslickReminderFloodTime","GLOBAL",ONE_DAY)
~ GOTO 52
END

IF ~~ THEN BEGIN 50 // from: 49.3
  SAY #99315 /* ~Aye, but that's easily solved! Davaeorn musta had a hoard o' gold or somethin' nearby... I'll bet if we find that, there'll be enough coin ta barter fer the freedom o' all these poor souls!~ */
  IF ~~ THEN REPLY #99316 /* ~Even so... I say we cannot free them.~ */ GOTO 52
  IF ~~ THEN REPLY #99317 /* ~Oh, very well! We'll go and see this prisoner you mention. Lead on, then...~ */ EXIT
  IF ~~ THEN REPLY #99318 /* ~I see nothing in these pathetic slaves worth the gold it would cost to save them.~ */ GOTO 55
END

IF ~~ THEN BEGIN 51 // from: 49.4
  SAY #99319 /* ~Ye canna be serious... I can hear yer jinglin' moneybags from here! How can ye not be willin' ta part with it ta save the lives o' these poor souls?~ */
  IF ~~ THEN REPLY #99316 /* ~Even so... I say we cannot free them.~ */ GOTO 52
  IF ~~ THEN REPLY #99317 /* ~Oh, very well! We'll go and see this prisoner you mention. Lead on, then...~ */ EXIT
  IF ~~ THEN REPLY #99318 /* ~I see nothing in these pathetic slaves worth the gold it would cost to save them.~ */ GOTO 55
END

IF ~~ THEN BEGIN 52 // from: 51.0 50.0 49.5
  SAY #99320 /* ~But... how can we flood the mine if we do not free all these men?~ */
  IF ~~ THEN REPLY #99321 /* ~This is the only working iron mine from Baldur's Gate to Nashkel, Yeslick... if we flood it, we could leave the Sword Coast starved of iron, even if the Throne do come back.~ */ GOTO 53
  IF ~~ THEN REPLY #99322 /* ~As long as we get out fine, I see no problem...~ */ GOTO 55
  IF ~~ THEN REPLY #99323 /* ~Oh, very well! We'll go and see this prisoner you mention, if it means so much.~ */ EXIT
END

IF ~~ THEN BEGIN 53 // from: 52.0
  SAY #99324 /* ~This ain't just some mine we're talkin' about here, this is the tomb o' me clan! I ain't jus' fought an' shed blood fer it ta be mined again! Ain't no-one goin' ta mine here, not ever, no more, no matter how short o' iron we get, ye understands?~ */
  IF ~~ THEN REPLY #99325 /* ~I'm sorry for my thoughtlessness, Yeslick. If you insist, then... lead on.~ */ EXIT
  IF ~~ THEN REPLY #99326 /* ~Apologies for your clan's undoubted suffering, Yeslick, but we need this place open and minable!~ */ GOTO 54
END

IF ~~ THEN BEGIN 54 // from: 53.1
  SAY #99327 /* ~Ye cannot bend? Neither can I. Me honor demands I defend it, come what may. I'll free the slaves meself, then, an' when the Throne come ta me clan's restin' place again I'll slay them all, too... Go on, get goin', get out. I got heads ta bust.~ */
  IF ~~ THEN DO ~LeaveParty()
ChangeAIScript("",DEFAULT)
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 55 // from: 52.1 51.2 50.2
  SAY #99328 /* ~I won't stand fer it! Not in me clan's tomb! Ye'll hep me free 'em, or so help me, I'll...~ */
  IF ~~ THEN REPLY #99329 /* ~Oh, alright, if it'll stop your grumbling. Let's go see this prisoner, then.~ */ EXIT
  IF ~~ THEN REPLY #99330 /* ~Let them all drown, for all I care.~ */ GOTO 56
  IF ~~ THEN REPLY #99331 /* ~You want a fight, dwarf, I'll gladly give you one!~ */ DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 56 // from: 55.1
  SAY #99332 /* ~Ye're just as bad as the Throne! I'll not have it... if ye won't free them, then I'll do it meself, ye hear? An' may Clangeddin have mercy on yer souls!~ */
  IF ~~ THEN DO ~LeaveParty()
ChangeAIScript("",DEFAULT)
EscapeArea()
~ EXIT
END

IF WEIGHT #9 /* Triggers after states #: 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YeslickReminderFlood","GLOBAL",1)
~ THEN BEGIN 57 // from:
  SAY #99333 /* ~Are we not goin' ta save the slaves, then? The Throne still have me mine!~ */
  IF ~~ THEN REPLY #99334 /* ~Yes, we're going!~ */ DO ~SetGlobal("X#YeslickReminderFlood","GLOBAL",2)
SetGlobalTimer("X#YeslickReminderFlood2","GLOBAL",TWO_DAYS)
~ EXIT
  IF ~~ THEN REPLY #99335 /* ~No. We will not.~ */ DO ~SetGlobal("X#YeslickReminderFlood","GLOBAL",2)
SetGlobalTimer("X#YeslickReminderFlood2","GLOBAL",TWO_DAYS)
~ GOTO 58
END

IF ~~ THEN BEGIN 58 // from: 57.1
  SAY #99336 /* ~*sigh* Ye cannot bend? Neither can I. Me honor demands I defend the tomb o' me clan, come what may. I'll save 'em by meself, an' when the Throne comes ta me clan's restin' place again I'll slay them all, too... Go on, get goin'.~ */
  IF ~~ THEN DO ~LeaveParty()
ChangeAIScript("",DEFAULT)
EscapeArea()
~ EXIT
END

IF WEIGHT #10 /* Triggers after states #: 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YeslickReminderFlood","GLOBAL",3)
~ THEN BEGIN 59 // from:
  SAY #99337 /* ~Damn you! Me clan's tomb stands full o' sufferin' and ye dawdle! I'll not stand fer it! I'm goin' back ta defend it, no matter what ye think!~ */
  IF ~~ THEN DO ~SetGlobal("X#YeslickReminderFlood","GLOBAL",4)
LeaveParty()
ChangeAIScript("",DEFAULT)
EscapeArea()
~ EXIT
END

IF WEIGHT #11 /* Triggers after states #: 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YITPFTMWFTS","GLOBAL",1)
~ THEN BEGIN 60 // from:
  SAY #99338 /* ~Ye're just as bad as the Throne! I'll not have it... Clangeddin have mercy on yer souls!~ */
  IF ~~ THEN DO ~SetGlobal("X#YITPFTMWFTS","GLOBAL",2)
LeaveParty()
ChangeAIScript("",DEFAULT)
Enemy()
~ EXIT
END

IF WEIGHT #12 /* Triggers after states #: 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YeslickDemandsFlooding","GLOBAL",1)
~ THEN BEGIN 61 // from:
  SAY #99339 /* ~Wait! We must return, and flood the mine! With it drowned once more, we can flush out the Throne rats and seal me clan's tomb off ta boot! Davaeorn had the key... with haste, quickly!~ */
  IF ~~ THEN REPLY #99321 /* ~This is the only working iron mine from Baldur's Gate to Nashkel, Yeslick... if we flood it, we could leave the Sword Coast starved of iron, even if the Throne do come back.~ */ DO ~SetGlobal("X#YeslickDemandsFlooding","GLOBAL",2)
SetGlobalTimer("X#YeslickFloodTime","GLOBAL",ONE_DAY)
~ GOTO 62
  IF ~~ THEN REPLY #99340 /* ~There's a way to flood the mine? Lead on!~ */ DO ~SetGlobal("X#YeslickDemandsFlooding","GLOBAL",2)
SetGlobalTimer("X#YeslickFloodTime","GLOBAL",ONE_DAY)
~ EXIT
  IF ~~ THEN REPLY #99341 /* ~I almost forgot... thank you for reminding me, Yeslick.~ */ DO ~SetGlobal("X#YeslickDemandsFlooding","GLOBAL",2)
SetGlobalTimer("X#YeslickFloodTime","GLOBAL",ONE_DAY)
~ EXIT
END

IF ~~ THEN BEGIN 62 // from: 61.0
  SAY #99324 /* ~This ain't just some mine we're talkin' about here, this is the tomb o' me clan! I ain't jus' fought an' shed blood fer it ta be mined again! Ain't no-one goin' ta mine here, not ever, no more, no matter how short o' iron we get, ye understands?~ */
  IF ~~ THEN REPLY #99325 /* ~I'm sorry for my thoughtlessness, Yeslick. If you insist, then... lead on.~ */ EXIT
  IF ~~ THEN REPLY #99326 /* ~Apologies for your clan's undoubted suffering, Yeslick, but we need this place open and minable!~ */ GOTO 63
END

IF ~~ THEN BEGIN 63 // from: 62.1
  SAY #99342 /* ~Ye cannot bend? Neither can I. Me honor demands I defend it, come what may. When the Throne comes ta me clan's restin' place again I'll slay them all too... Go on, get goin'.~ */
  IF ~~ THEN DO ~LeaveParty()
ChangeAIScript("",DEFAULT)
EscapeArea()
~ EXIT
END

IF WEIGHT #13 /* Triggers after states #: 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YeslickDemandsFlooding","GLOBAL",3)
~ THEN BEGIN 64 // from:
  SAY #99343 /* ~Are we not goin' ta flood me mine, then? The Throne could come back an' take it fer themselves at any moment!~ */
  IF ~~ THEN REPLY #99334 /* ~Yes, we're going!~ */ DO ~SetGlobal("X#YeslickDemandsFlooding","GLOBAL",4)
SetGlobalTimer("X#YeslickFloodTime2","GLOBAL",FOUR_DAYS)
~ EXIT
  IF ~~ THEN REPLY #99335 /* ~No. We will not.~ */ DO ~SetGlobal("X#YeslickDemandsFlooding","GLOBAL",4)
SetGlobalTimer("X#YeslickFloodTime2","GLOBAL",FOUR_DAYS)
~ GOTO 65
END

IF ~~ THEN BEGIN 65 // from: 64.1
  SAY #99344 /* ~*sigh* Ye cannot bend? Neither can I. Me honor demands I defend the tomb o' me clan, come what may. An' when the Throne comes ta me clan's restin' place again I'll slay them all too... Go on, get goin'.~ */
  IF ~~ THEN DO ~LeaveParty()
ChangeAIScript("",DEFAULT)
EscapeArea()
~ EXIT
END

IF WEIGHT #14 /* Triggers after states #: 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YeslickDemandsFlooding","GLOBAL",5)
~ THEN BEGIN 66 // from:
  SAY #99345 /* ~Damn you! Me clan's tomb stands open and ye dawdle! I'll not stand fer it! I'm goin' back ta defend it, no matter what ye think!~ */
  IF ~~ THEN DO ~SetGlobal("X#YeslickDemandsFlooding","GLOBAL",6)
LeaveParty()
ChangeAIScript("",DEFAULT)
EscapeArea()
~ EXIT
END

IF WEIGHT #15 /* Triggers after states #: 69 75 77 81 88 105 109 even though they appear after this state */
~  Global("X#YeslickLiturgy","GLOBAL",1)
~ THEN BEGIN 67 // from:
  SAY #99346 /* ~Let me stand awhile in silence to remember my kin. Let them rest in peace in their watery grave, with the Iron Throne dogs not disturbing 'em.~ */
  IF ~~ THEN GOTO 68
END

IF ~~ THEN BEGIN 68 // from: 67.0
  SAY #99347 /* ~That was deftly done, <CHARNAME>, 'twas.~ */
  IF ~~ THEN DO ~SetGlobal("X#YeslickLiturgy","GLOBAL",2)
~ EXIT
END

IF WEIGHT #2 /* Triggers after states #: 105 109 even though they appear after this state */
~  Global("X#YUCTBGFTFT","GLOBAL",1)
~ THEN BEGIN 69 // from:
  SAY #99348 /* ~Ah, the city of Balduran's Gate. About as bustlin' a city as ye gets hereabouts... an' somewhere within, Rieltar waits fer me hammer. 'Tis good.~ */
  IF ~~ THEN DO ~SetGlobal("X#YUCTBGFTFT","GLOBAL",2)
~ EXIT
END

IF ~~ THEN BEGIN 70 // from:
  SAY #99349 /* ~Clangeddin demands vengeance, <CHARNAME>! For Clan Orothiar!~ */
  IF ~~ THEN REPLY #99350 /* ~This is not the way! We will not fight these men as they stand unawares! We are not assassins!~ */ GOTO 71
  IF ~~ THEN REPLY #99351 /* ~We are in a monastery, Yeslick! To spill blood here is a crime for which we'll all hang!~ */ GOTO 71
  IF ~~ THEN REPLY #99352 /* ~This was my home once... I would see as little blood spilt here as possible.~ */ GOTO 71
END

IF ~~ THEN BEGIN 71 // from: 70.2 70.1 70.0
  SAY #99353 /* ~But... if we let them go now, they'll hire more assassins, an' guards, and our job will be so much the harder - an' my clan lies restless every day this scum goes unpunished!~ */
  IF ~~ THEN REPLY #99354 /* ~Yes... yes, our job will be harder. And no doubt Rieltar here will hire every bounty hunter and lowlife in the Realms to fight us. Because he's evil. And we're not. And we'll *still* win, do you hear me?~ */ GOTO 44
  IF ~~ THEN REPLY #99355 /* ~Your clan would not want to see you throw away the honor you have in their name, Yeslick. They - and we - can wait for this man's death.~ */ GOTO 44
  IF ~~ THEN REPLY #99356 /* ~Don't lose yourself to your anger, Yeslick!~ */ GOTO 72
  IF ~~ THEN REPLY #99357 /* ~If you fight him, you're on your own!~ */ GOTO 73
  IF ~~ THEN REPLY #99358 /* ~By the gods, you're right! Who needs all that? Prepare to die, Rieltar!~ */ GOTO 74
END

IF ~~ THEN BEGIN 72 // from: 71.2
  SAY #99359 /* ~I'd rather kill in the heat o' battle than in cold blood like *this* scum! Vengeance is here, Rieltar! FOR CLAN OROTHIAR!~ */
  IF ~~ THEN DO ~SetGlobal("X#YRACTH","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 73 // from: 71.3
  SAY #99360 /* ~Ye... ye will not aid me? I... thought better of ye than this, <CHARNAME>, but so be it! Vengeance is here, Rieltar! FOR CLAN OROTHIAR!~ */
  IF ~~ THEN DO ~LeaveParty()
ChangeAIScript("",DEFAULT)
SetGlobal("X#IRWAS","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 74 // from: 71.4 43.1
  SAY #99361 /* ~Aye! Vengeance is here, Rieltar! FOR CLAN OROTHIAR!~ */
  IF ~~ THEN DO ~SetGlobal("X#YRACTH","GLOBAL",1)
~ EXIT
END

IF WEIGHT #3 /* Triggers after states #: 105 109 even though they appear after this state */
~  Global("X#YKRBTK","GLOBAL",1)
~ THEN BEGIN 75 // from:
  SAY #99362 /* ~*spit* Rot in yer own hell, merchant scum! Praise be to Clangeddin, me job's done, me grudges paid in full... an' no thanks ta ye, <CHARNAME>, none o' ye!~ */
  IF ~~ THEN REPLY #99363 /* ~What you have done is murder, Yeslick, pure and simple.~ */ DO ~SetGlobal("X#YKRBTK","GLOBAL",2)
~ GOTO 76
  IF ~~ THEN REPLY #99364 /* ~What are you complaining about? You handled yourself pretty well on your own.~ */ DO ~SetGlobal("X#YKRBTK","GLOBAL",2)
~ GOTO 76
  IF ~~ THEN REPLY #99365 /* ~Yeah, yeah, whatever. Now get back in line, we're moving on.~ */ DO ~SetGlobal("X#YKRBTK","GLOBAL",2)
~ GOTO 76
END

IF ~~ THEN BEGIN 76 // from: 75.2 75.1 75.0
  SAY #99366 /* ~Perhaps. But *I* am goin', see? Me grudge is paid, I gots no more reason to hang around cowards an' yellow swine like ye!~ */
  IF ~~ THEN DO ~LeaveParty()
ChangeAIScript("",DEFAULT)
EscapeArea()
~ EXIT
END

IF WEIGHT #4 /* Triggers after states #: 105 109 even though they appear after this state */
~  Global("X#YRACTH","GLOBAL",3)
~ THEN BEGIN 77 // from:
  SAY #99367 /* ~*spit* Rot in yer own hell, merchant scum! Praise be to Clangeddin, me job's done, me grudges paid in full... and Rieltar lays there with his brain-pan open to the air! I thank ye, <CHARNAME>, all of ye, fer this...~ */
  IF ~~ THEN REPLY #99368 /* ~I'm glad we found justice for you, Yeslick. We'd better go, though.~ */ DO ~SetGlobal("X#YRACTH","GLOBAL",4)
~ GOTO 78
  IF ~~ THEN REPLY #99369 /* ~I hope this passes as justice wherever you'll end up, Yeslick. It feels like murder to me.~ */ DO ~SetGlobal("X#YRACTH","GLOBAL",4)
~ GOTO 79
  IF ~~ THEN REPLY #99370 /* ~You maniac! We'll be lucky if we get out of the keep now, let alone the gates!~ */ DO ~SetGlobal("X#YRACTH","GLOBAL",4)
~ GOTO 80
END

IF ~~ THEN BEGIN 78 // from: 77.0
  SAY #99371 /* ~Aye, it would do no good for any of us if we all ended up in a cell again.. come on, let's find the masters o' this place and tell 'em why we did this.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 79 // from: 77.1
  SAY #99372 /* ~Murder? Nay, justice this is, <CHARNAME>. This criminal tortured and killed and ruined fer nothin' more than gold. I'll sleep easy at night knowin' he's dead. Ye should too. Now, I think we'd best let th' heads o' this monastery what we've done, an' why, before the monks have time to disagree!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 80 // from: 77.2
  SAY #99373 /* ~What... what did ye think I was gonna do, <CHARNAME>? Bid him a good day? Shake the monster's hand? Ye thought he'd not recognise me if I did? This scum would have killed us all without a second thought, if we stood against him! Best we finished it now, than wade through a tide of assassins all the way to Baldur's Gate! Come on, we'd better tell the heads o' this place what we've done an' why, eh?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #5 /* Triggers after states #: 105 109 even though they appear after this state */
~  Global("X#YChapter7","GLOBAL",1)
~ THEN BEGIN 81 // from:
  SAY #99374 /* ~Ye find out, at last, whose hand did the deed o' th' killin' o Gorion, <CHARNAME>. Let us make haste, an' find this wretch who shares yer blood! Yer Clan calls for vengeance!~ */
  IF ~~ THEN REPLY #99375 /* ~But if he is my brother... what do dwarven laws say about killing one's own brother?~ */ DO ~SetGlobal("X#YChapter7","GLOBAL",2)
~ GOTO 82
  IF ~~ THEN REPLY #99376 /* ~My 'clan' is no longer a simple matter of blood, Yeslick.~ */ DO ~SetGlobal("X#YChapter7","GLOBAL",2)
~ GOTO 83
  IF ~~ THEN REPLY #99377 /* ~You did not know Gorion. He would not have wanted me to kill in his name.~ */ DO ~SetGlobal("X#YChapter7","GLOBAL",2)
~ GOTO 84
  IF ~~ THEN REPLY #99378 /* ~Vengeance be damned. If he is the one who would stand in my way, then he will die.~ */ DO ~SetGlobal("X#YChapter7","GLOBAL",2)
~ GOTO 86
  IF ~~ THEN REPLY #99379 /* ~Right you are, Yeslick. Onward!~ */ DO ~SetGlobal("X#YChapter7","GLOBAL",2)
~ EXIT
END

IF ~~ THEN BEGIN 82 // from: 81.0
  SAY #99380 /* ~In answer ta that, I reckon the letter o' dwarf law an' saga states: 'It don't matter if ye kill yer brother if he was an evil clan-killin' dishonorable bastard'. Don't ye worry about that, <CHARNAME>. We'll kill him, an' all who stand between us an' him... an' we'll let the Gods sort 'em out afterwards.~ */
  IF ~~ THEN REPLY #99381 /* ~Then that's what we'll do!~ */ EXIT
  IF ~~ THEN REPLY #99382 /* ~No... Gorion would not want me to kill a man in his name, no matter the circumstances.~ */ GOTO 84
  IF ~~ THEN REPLY #99383 /* ~We'll just have to see what happens.~ */ EXIT
END

IF ~~ THEN BEGIN 83 // from: 81.1
  SAY #99384 /* ~Twaddle, <PRO_GIRLBOY>. Ye may have the blood o' a god in yer veins, true... an' p'raps Gorion weren't yer true family, after all. Blood may be thicker'n water, but by all that's sacred, he raised ye, armed ye with what knowledge he could, an' fought for ye. He kept his oaths ta ye, even if ye never heard him speak 'em. Honor is the tie that binds, an' that's what needs avengin', <CHARNAME>!~ */
  IF ~~ THEN REPLY #99385 /* ~You speak the truth. So be it, then.~ */ EXIT
  IF ~~ THEN REPLY #99386 /* ~No. Gorion would not have wanted me ta kill in his name.~ */ GOTO 84
  IF ~~ THEN REPLY #99387 /* ~We'll just have to do what he must.~ */ EXIT
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 84 // from: 83.1 82.1 81.2
  SAY #99388 /* ~So says ye... I wonder what the man himself would say if he could. Well, then, if this Sarevok is the monster we all fear, an' he holds the Sword Coast in 'is grip, an' he is the centre of all this evil, <CHARNAME>... what then? Should he not deserve ta die?~ */
  IF ~~ THEN REPLY #99389 /* ~The only thing that matters now is our heritage. He wants the crown of the God of Murder - he'll have to fight me for it!~ */ GOTO 86
  IF ~~ THEN REPLY #99390 /* ~Yes... if he is the one who has done all this, then we shall kill him - and send him to the Abyss!~ */ GOTO 86
  IF ~~ THEN REPLY #99391 /* ~You or I cannot judge that, Yeslick. If I do kill him, I will kill him because I must... not because I want to.~ */ GOTO 85
  IF ~~ THEN REPLY #99392 /* ~It's not about killing. It's about saving the lives of others, Yeslick.~ */ GOTO 85
END

IF ~~ THEN BEGIN 85 // from: 84.3 84.2
  SAY #99393 /* ~Ye think so...? Well, my way is Clangeddin's way, but... it seems ye've learned a lot on yer travels, <CHARNAME>. Remember this, then... ol' Yeslick is here, an' he's proud o' ye. I'll be by yer side when the final stroke needs ta fall.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 86 // from: 84.1 84.0 81.3
  SAY #99394 /* ~Your voice is changed, <PRO_GIRLBOY>... an' I see a fey light in yer eyes when ye speak o' such things. Is that power all ye care about, now? I'd expected better. Beware... mortals were not meant ta covet such things, an' all those who have done have come ta bad ends... or gotten what they wished, an' suffered fer it.~ */
  IF ~~ THEN REPLY #99395 /* ~I... I'm sorry. I only mean to stop Sarevok from fulfilling the prophecies. But the taint is in me... I do not know what will happen.~ */ GOTO 87
  IF ~~ THEN REPLY #99396 /* ~I think this is my destiny, Yeslick, whether I like it or not. If it is, I will not shie from it.~ */ GOTO 87
  IF ~~ THEN REPLY #99397 /* ~Your wisdom is nothing but temerity. I will take what I can - I will not let this chance pass me by!~ */ GOTO 87
END

IF ~~ THEN BEGIN 87 // from: 86.2 86.1 86.0
  SAY #99398 /* ~*sigh* So be it. Remember this, then, <CHARNAME>, as ye go ta the fight... ol' Yeslick is here, an' he'll do what's best fer ye. No matter what that may be...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #6 /* Triggers after states #: 105 109 even though they appear after this state */
~  Global("X#YWITLLODT","GLOBAL",1)
~ THEN BEGIN 88 // from:
  SAY #99399 /* ~By Clangeddin... I... I never thought to see...~ */
  IF ~~ THEN REPLY #99400 /* ~Are you alright, Yeslick?~ */ DO ~SetGlobal("X#YWITLLODT","GLOBAL",2)
~ GOTO 89
  IF ~~ THEN REPLY #99401 /* ~What? What do you see, Yeslick? Danger?~ */ DO ~SetGlobal("X#YWITLLODT","GLOBAL",2)
~ GOTO 90
  IF ~~ THEN REPLY #99402 /* ~Some of us are trying to concentrate here, Yeslick. Be quiet.~ */ DO ~SetGlobal("X#YWITLLODT","GLOBAL",2)
~ GOTO 91
END

IF ~~ THEN BEGIN 89 // from: 88.0
  SAY #99403 /* ~Aye, aye, I'm alright. It's this place that's not. It stinks of sorrow... it's everywhere. It's like an open grave. I never thought ta see a place that so reminds me of me home.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 90 // from: 88.1
  SAY #99404 /* ~Danger? Nay... I can see more'n that. The workmanship o' the passages, excellent... the carvings on the walls, craftworthy... the bones on the floor, dwarven... and the sorrow. It's everywhere, this place stinks of it. Like an open grave. This place... reminds me o' home.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 91 // from: 88.2
  SAY #99405 /* ~Oi, oi, keep yer hair on. Just more o' the old dwarf's nonsense, don't you worry 'bout it. Keep walkin'.~ */
  IF ~~ THEN REPLY #99406 /* ~Just stay alert, old dwarf! Ok?~ */ GOTO 92
  IF ~~ THEN REPLY #99407 /* ~I'm sorry, Yeslick. Places like this put me on edge.~ */ GOTO 93
END

IF ~~ THEN BEGIN 92 // from: 91.0
  SAY #99408 /* ~Just ye keep yer own eyes on the path ahead, aye? I'll see ta me own, thank yer very much. *grumble*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 93 // from: 91.1
  SAY #99409 /* ~*sigh* I can understand that, <CHARNAME>. This place stinks o' sorrow. S'like an open grave. This place... reminds me o' me home.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 94 // from:
  SAY #103232 /* ~One name o' ours ye know, at least, mage - Yeslick Orothiar I am, an' it sickens me ta think that ye're goin' ta share the same grave as me kin. Prepare fer the Abyss, Davaeorn!~ */
  IF ~~ THEN EXTERN ~_DAVAEO~ 24
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_VICONJ~ 168
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 333
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DAVAEO~ 23
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 151
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SHARTJ~ 157
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 565
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
!Class("imoen",MAGE_ALL)
~ THEN EXTERN ~_IMOEN2~ 406
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DYNAHJ~ 173
  IF ~  InParty("yeslick")
InMyArea("yeslick")
!StateCheck("yeslick",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DAVAEO~ 22
END

IF ~~ THEN BEGIN 95 // from: _OGRMA2:0.3
  SAY #103476 /* ~Ye sick fiend... ye've made a pain-house out o' me home! DIE, YE FILTH!~ */
  IF ~~ THEN REPLY #85961 /* ~Uhhh, that's quite the handiwork, all right.  We'll be leaving now.~ */ EXTERN ~_OGRMA2~ 1
  IF ~~ THEN REPLY #85962 /* ~We've been given orders that you are to release the prisoners.  Please do so now.~ */ EXTERN ~_OGRMA2~ 2
  IF ~~ THEN REPLY #85963 /* ~You disgusting animal.  Unlike the pathetic slave that you've tortured, we can fight back!~ */ EXTERN ~_OGRMA2~ 3
END

IF ~~ THEN BEGIN 96 // from:
  SAY #103476 /* ~Ye sick fiend... ye've made a pain-house out o' me home! DIE, YE FILTH!~ */
  IF ~~ THEN REPLY #85961 /* ~Uhhh, that's quite the handiwork, all right.  We'll be leaving now.~ */ EXTERN ~_OGRMA2~ 1
  IF ~~ THEN REPLY #85962 /* ~We've been given orders that you are to release the prisoners.  Please do so now.~ */ EXTERN ~_OGRMA2~ 2
  IF ~~ THEN REPLY #85963 /* ~You disgusting animal.  Unlike the pathetic slave that you've tortured, we can fight back!~ */ EXTERN ~_OGRMA2~ 3
END

IF ~~ THEN BEGIN 97 // from:
  SAY #103476 /* ~Ye sick fiend... ye've made a pain-house out o' me home! DIE, YE FILTH!~ */
  IF ~~ THEN REPLY #85961 /* ~Uhhh, that's quite the handiwork, all right.  We'll be leaving now.~ */ EXTERN ~_OGRMA2~ 1
  IF ~~ THEN REPLY #85962 /* ~We've been given orders that you are to release the prisoners.  Please do so now.~ */ EXTERN ~_OGRMA2~ 2
  IF ~~ THEN REPLY #85963 /* ~You disgusting animal.  Unlike the pathetic slave that you've tortured, we can fight back!~ */ EXTERN ~_OGRMA2~ 3
END

IF ~~ THEN BEGIN 98 // from:
  SAY #105144 /* ~Aye, lad. What d’ye want to know?~ */
  IF ~~ THEN EXTERN ~_AJANTJ~ 974
END

IF ~~ THEN BEGIN 99 // from:
  SAY #105146 /* ~Eh... me clan mostly lived in the great mine, lad. We didn't travel much, what wi’ th’ Cloakwood all round. No need, anyhow.~ */
  IF ~~ THEN EXTERN ~_AJANTJ~ 975
END

IF ~~ THEN BEGIN 100 // from:
  SAY #105148 /* ~Oh... aye, sure there were. Ain’t strange at all, there ain’t no better way to get t’know a maiden than to work alongside her on a project. Happened a lot.~ */
  IF ~~ THEN EXTERN ~_AJANTJ~ 976
END

IF ~~ THEN BEGIN 101 // from:
  SAY #105150 /* ~Aye, and I ain’t gonna say it were a bad thing, neither. When ye’re down in th’ darkness, ye trust the one next to ye wi’ yer life. Th’ minin’ props they build, th’ strokes they make, either followin’ yer lead or lettin’ em lead ye. When ye work in th’ mines, ye form bonds, lad, be they jus’ friendships or more, bonds fer life... *sighs* Well, let’s not dwell on thoughts like tha’. I know why ye’re askin’...~ */
  IF ~~ THEN EXTERN ~_AJANTJ~ 977
END

IF ~~ THEN BEGIN 102 // from:
  SAY #105152 /* ~Aye, to learn about me people, eh? *winks*~ */
  IF ~~ THEN EXTERN ~_AJANTJ~ 978
END

IF ~~ THEN BEGIN 103 // from:
  SAY #105154 /* ~Let me tell ye this, me friend: if ye mine a diamond, count yer blessings, fer if ye cut an' polish her right, she'll be a thing to gladden yer heart, aye. But jus' let her collect dust, she'll stop gleaming fer ye soon enough!~ */
  IF ~~ THEN EXTERN ~_AJANTJ~ 979
END

IF ~~ THEN BEGIN 104 // from:
  SAY #105156 /* ~Ye will understand, lad. I’m sure ye will.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~  Global("X#DYYERE","GLOBAL",1)
~ THEN BEGIN 105 // from:
  SAY #110347 /* ~Come, lass, sit straight fer a moment. Ye been folding that scroll every which way fer the one and twentieth time already. Ye make me old eyes go blurry.~ */
  IF ~~ THEN DO ~SetGlobal("X#DYYERE","GLOBAL",2)
RealSetGlobalTimer("X#DYReactionTime","GLOBAL",DYROM_TIMER)
~ EXTERN ~_BDYNAH~ 322
  IF ~  OR(2)
InParty("kivan")
InParty("coran")
~ THEN DO ~SetGlobal("X#DYYERE","GLOBAL",2)
RealSetGlobalTimer("X#DYReactionTime","GLOBAL",DYROM_TIMER)
~ GOTO 106
END

IF ~~ THEN BEGIN 106 // from: 105.1
  SAY #110348 /* ~Worse than when that elf shoots his bow, mark me words.~ */
  IF ~~ THEN EXTERN ~_BDYNAH~ 322
END

IF ~~ THEN BEGIN 107 // from:
  SAY #110350 /* ~If ye are restless lass, mayhap ye care to hear a tale of old? Of Thorm Stoutshield, known also as the Stubborn Thorm, and the craven wyrm who could not fly?~ */
  IF ~~ THEN EXTERN ~_BDYNAH~ 323
END

IF ~~ THEN BEGIN 108 // from:
  SAY #110352 /* ~Ye go now, lass, ye go. No need ta get sick. *He stirs the coals with a stick and mutters.* Morrow is ever wiser than the even...~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF WEIGHT #1 ~  Global("X#DYYERE","GLOBAL",3)
~ THEN BEGIN 109 // from:
  SAY #110353 /* ~Z-z-Z... What's that?! Wyverns?!~ */
  IF ~~ THEN GOTO 110
END

IF ~~ THEN BEGIN 110 // from: 109.0
  SAY #110354 /* ~Oh, it be ye, lass. First on yer feet? Are ye sick in truth then?~ */
  IF ~~ THEN DO ~SetGlobal("X#DYYERE","GLOBAL",4)
RealSetGlobalTimer("X#DYReactionTime","GLOBAL",DYROM_TIMER)
~ EXTERN ~_BDYNAH~ 324
END

IF ~~ THEN BEGIN 111 // from:
  SAY #110356 /* ~Let me look at ye then... Aye, lass, the paleness ye had yestereve is all gone. Ye look a veritable poppy flower. I'd better give ye somethin' against fevers.~ */
  IF ~~ THEN EXTERN ~_BDYNAH~ 325
END

IF ~~ THEN BEGIN 112 // from:
  SAY #110358 /* ~Aye... love'd do that ta ye lassie. A proper thing fer ye youngsters. Well, when ye an' the laddie need a priest, ye know whe'e ta find one.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #29 ~  IsGabber(Player1)
~ THEN BEGIN 113 // from:
  SAY #116444 /* ~*The sturdy dwarf walks purposely onward, armoured and dignified. You think that it might be a good time to chat with Yeslick for a bit, and maybe learn a bit more of him.*~ [X#BLANKD] */
  IF ~~ THEN REPLY #116445 /* ~*You decide that you cannot be bothered, lest you learn things you do not want to know about Yeslick.*~ */ EXIT
  IF ~  Global("X#YECHdone","GLOBAL",1)
RandomNum(4,1)
~ THEN REPLY #116446 /* ~So, Yeslick, can you tell me more about yourself?~ */ GOTO 134
  IF ~  Global("X#YECHdone","GLOBAL",1)
RandomNum(4,2)
~ THEN REPLY #116446 /* ~So, Yeslick, can you tell me more about yourself?~ */ GOTO 135
  IF ~  Global("X#YECHdone","GLOBAL",1)
RandomNum(4,3)
~ THEN REPLY #116446 /* ~So, Yeslick, can you tell me more about yourself?~ */ GOTO 136
  IF ~  Global("X#YECHdone","GLOBAL",1)
RandomNum(4,4)
~ THEN REPLY #116446 /* ~So, Yeslick, can you tell me more about yourself?~ */ GOTO 137
  IF ~  !Global("X#YECHdone","GLOBAL",1)
RandomNum(5,1)
~ THEN REPLY #116447 /* ~*You ask Yeslick lots of personal questions.*~ */ GOTO 131
  IF ~  !Global("X#YECHdone","GLOBAL",1)
RandomNum(5,2)
~ THEN REPLY #116447 /* ~*You ask Yeslick lots of personal questions.*~ */ GOTO 134
  IF ~  !Global("X#YECHdone","GLOBAL",1)
RandomNum(5,3)
~ THEN REPLY #116447 /* ~*You ask Yeslick lots of personal questions.*~ */ GOTO 135
  IF ~  !Global("X#YECHdone","GLOBAL",1)
RandomNum(5,4)
~ THEN REPLY #116447 /* ~*You ask Yeslick lots of personal questions.*~ */ GOTO 136
  IF ~  !Global("X#YECHdone","GLOBAL",1)
RandomNum(5,5)
~ THEN REPLY #116447 /* ~*You ask Yeslick lots of personal questions.*~ */ GOTO 137
  IF ~  !Global("X#YECHdone","GLOBAL",1)
CheckStatGT(Player1,15,INT)
RandomNum(2,1)
~ THEN REPLY #116448 /* ~*You proceed with asking inquisitive questions about Yeslick's past.* ~ */ GOTO 131
  IF ~  !Global("X#YECHdone","GLOBAL",1)
CheckStatGT(Player1,15,INT)
RandomNum(2,2)
~ THEN REPLY #116448 /* ~*You proceed with asking inquisitive questions about Yeslick's past.* ~ */ GOTO 134
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,1)
~ THEN REPLY #116448 /* ~*You proceed with asking inquisitive questions about Yeslick's past.* ~ */ GOTO 131
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,2)
~ THEN REPLY #116448 /* ~*You proceed with asking inquisitive questions about Yeslick's past.* ~ */ GOTO 134
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,3)
~ THEN REPLY #116448 /* ~*You proceed with asking inquisitive questions about Yeslick's past.* ~ */ GOTO 135
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,4)
~ THEN REPLY #116448 /* ~*You proceed with asking inquisitive questions about Yeslick's past.* ~ */ GOTO 136
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,5)
~ THEN REPLY #116448 /* ~*You proceed with asking inquisitive questions about Yeslick's past.* ~ */ GOTO 137
  IF ~  !Global("X#YECHdone","GLOBAL",1)
CheckStatGT(Player1,15,WIS)
RandomNum(2,1)
~ THEN REPLY #116449 /* ~*You talk about Yeslick's problems and hopes, in a friendly and kind manner, in hopes of making Yeslick confide in you.*~ */ GOTO 131
  IF ~  !Global("X#YECHdone","GLOBAL",1)
CheckStatGT(Player1,15,WIS)
RandomNum(2,2)
~ THEN REPLY #116449 /* ~*You talk about Yeslick's problems and hopes, in a friendly and kind manner, in hopes of making Yeslick confide in you.*~ */ GOTO 135
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,1)
~ THEN REPLY #116449 /* ~*You talk about Yeslick's problems and hopes, in a friendly and kind manner, in hopes of making Yeslick confide in you.*~ */ GOTO 131
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,2)
~ THEN REPLY #116449 /* ~*You talk about Yeslick's problems and hopes, in a friendly and kind manner, in hopes of making Yeslick confide in you.*~ */ GOTO 134
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,3)
~ THEN REPLY #116449 /* ~*You talk about Yeslick's problems and hopes, in a friendly and kind manner, in hopes of making Yeslick confide in you.*~ */ GOTO 135
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,4)
~ THEN REPLY #116449 /* ~*You talk about Yeslick's problems and hopes, in a friendly and kind manner, in hopes of making Yeslick confide in you.*~ */ GOTO 136
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,5)
~ THEN REPLY #116449 /* ~*You talk about Yeslick's problems and hopes, in a friendly and kind manner, in hopes of making Yeslick confide in you.*~ */ GOTO 137
  IF ~  !Global("X#YECHdone","GLOBAL",1)
CheckStatGT(Player1,15,CHR)
RandomNum(2,1)
~ THEN REPLY #116450 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Yeslick into telling you more about himself.* ~ */ GOTO 131
  IF ~  !Global("X#YECHdone","GLOBAL",1)
CheckStatGT(Player1,15,CHR)
RandomNum(2,2)
~ THEN REPLY #116450 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Yeslick into telling you more about himself.* ~ */ GOTO 136
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,1)
~ THEN REPLY #116450 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Yeslick into telling you more about himself.* ~ */ GOTO 131
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,2)
~ THEN REPLY #116450 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Yeslick into telling you more about himself.* ~ */ GOTO 134
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,3)
~ THEN REPLY #116450 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Yeslick into telling you more about himself.* ~ */ GOTO 136
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,4)
~ THEN REPLY #116450 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Yeslick into telling you more about himself.* ~ */ GOTO 135
  IF ~  !Global("X#YECHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,5)
~ THEN REPLY #116450 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Yeslick into telling you more about himself.* ~ */ GOTO 137
  IF ~  RandomNum(8,1)
~ THEN REPLY #116451 /* ~Are you all right, Yeslick? You look tired.~ */ GOTO 115
  IF ~  RandomNum(8,2)
~ THEN REPLY #116451 /* ~Are you all right, Yeslick? You look tired.~ */ GOTO 116
  IF ~  RandomNum(8,3)
~ THEN REPLY #116451 /* ~Are you all right, Yeslick? You look tired.~ */ GOTO 117
  IF ~  RandomNum(8,4)
~ THEN REPLY #116451 /* ~Are you all right, Yeslick? You look tired.~ */ GOTO 118
  IF ~  RandomNum(8,5)
~ THEN REPLY #116451 /* ~Are you all right, Yeslick? You look tired.~ */ GOTO 119
  IF ~  RandomNum(8,6)
~ THEN REPLY #116451 /* ~Are you all right, Yeslick? You look tired.~ */ GOTO 120
  IF ~  RandomNum(8,7)
~ THEN REPLY #116451 /* ~Are you all right, Yeslick? You look tired.~ */ GOTO 121
  IF ~  RandomNum(8,8)
~ THEN REPLY #116451 /* ~Are you all right, Yeslick? You look tired.~ */ GOTO 122
  IF ~  RandomNum(8,1)
~ THEN REPLY #116452 /* ~Could you say a prayer to Clangeddin for us?~ */ GOTO 123
  IF ~  RandomNum(8,2)
~ THEN REPLY #116452 /* ~Could you say a prayer to Clangeddin for us?~ */ GOTO 124
  IF ~  RandomNum(8,3)
~ THEN REPLY #116452 /* ~Could you say a prayer to Clangeddin for us?~ */ GOTO 125
  IF ~  RandomNum(8,4)
~ THEN REPLY #116452 /* ~Could you say a prayer to Clangeddin for us?~ */ GOTO 126
  IF ~  RandomNum(8,5)
~ THEN REPLY #116452 /* ~Could you say a prayer to Clangeddin for us?~ */ GOTO 127
  IF ~  RandomNum(8,6)
~ THEN REPLY #116452 /* ~Could you say a prayer to Clangeddin for us?~ */ GOTO 128
  IF ~  RandomNum(8,7)
~ THEN REPLY #116452 /* ~Could you say a prayer to Clangeddin for us?~ */ GOTO 129
  IF ~  RandomNum(8,8)
~ THEN REPLY #116452 /* ~Could you say a prayer to Clangeddin for us?~ */ GOTO 130
  IF ~~ THEN REPLY #116453 /* ~Yeslick, your voice is... strange.~ */ GOTO 114
END

IF ~~ THEN BEGIN 114 // from: 113.47
  SAY #100238 /* ~*coughs*~ */
  IF ~~ THEN DO ~SetName(9493)
SetPlayerSound(Myself,87857,INITIAL_MEETING)
SetPlayerSound(Myself,87858,MORALE)
SetPlayerSound(Myself,87859,HAPPY)
SetPlayerSound(Myself,87860,UNHAPPY_ANNOYED)
SetPlayerSound(Myself,87861,UNHAPPY_SERIOUS)
SetPlayerSound(Myself,87862,UNHAPPY_BREAKING_POINT)
SetPlayerSound(Myself,87863,LEADER)
SetPlayerSound(Myself,87864,TIRED)
SetPlayerSound(Myself,87865,BORED)
SetPlayerSound(Myself,87866,BATTLE_CRY1)
SetPlayerSound(Myself,87866,BATTLE_CRY2)
SetPlayerSound(Myself,87866,BATTLE_CRY3)
SetPlayerSound(Myself,87866,BATTLE_CRY4)
SetPlayerSound(Myself,87866,BATTLE_CRY5)
SetPlayerSound(Myself,87867,DAMAGE)
SetPlayerSound(Myself,87868,DYING)
SetPlayerSound(Myself,87869,HURT)
SetPlayerSound(Myself,87870,AREA_FOREST)
SetPlayerSound(Myself,87871,AREA_CITY)
SetPlayerSound(Myself,87872,AREA_DUNGEON)
SetPlayerSound(Myself,87873,AREA_DAY)
SetPlayerSound(Myself,87874,AREA_NIGHT)
SetPlayerSound(Myself,87875,SELECT_COMMON1)
SetPlayerSound(Myself,87876,SELECT_COMMON2)
SetPlayerSound(Myself,87877,SELECT_COMMON3)
SetPlayerSound(Myself,87875,SELECT_COMMON4)
SetPlayerSound(Myself,87876,SELECT_COMMON5)
SetPlayerSound(Myself,87877,SELECT_COMMON6)
SetPlayerSound(Myself,87878,SELECT_ACTION1)
SetPlayerSound(Myself,87879,SELECT_ACTION2)
SetPlayerSound(Myself,87880,SELECT_ACTION3)
SetPlayerSound(Myself,87878,SELECT_ACTION4)
SetPlayerSound(Myself,87879,SELECT_ACTION5)
SetPlayerSound(Myself,87880,SELECT_ACTION6)
SetPlayerSound(Myself,87878,SELECT_ACTION7)
SetPlayerSound(Myself,87884,INTERACTION1)
SetPlayerSound(Myself,87885,INTERACTION2)
SetPlayerSound(Myself,87886,INTERACTION3)
SetPlayerSound(Myself,87887,INTERACTION4)
SetPlayerSound(Myself,87888,INTERACTION5)
SetPlayerSound(Myself,87889,INSULT)
SetPlayerSound(Myself,87890,COMPLIMENT1)
SetPlayerSound(Myself,87891,SPECIAL1)
SetPlayerSound(Myself,87892,REACT_TO_DIE_GENERAL)
SetPlayerSound(Myself,87893,REACT_TO_DIE_SPECIFIC)
SetPlayerSound(Myself,87894,RESPONSE_TO_COMPLIMENT1)
SetPlayerSound(Myself,87895,RESPONSE_TO_INSULT1)
SetPlayerSound(Myself,87896,RESPONSE_TO_INSULT2)
SetPlayerSound(Myself,87875,DIALOG_DEFAULT)
SetPlayerSound(Myself,87875,SELECT_RARE1)
SetPlayerSound(Myself,87876,SELECT_RARE2)
SetPlayerSound(Myself,116454,EXISTANCE5)
~ EXIT
END

IF ~~ THEN BEGIN 115 // from: 113.31
  SAY #116455 /* ~These old bones are creakin', but they be not breakin' yet! Lead on, friend.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 116 // from: 113.32
  SAY #116456 /* ~Ye think ye'd be better than me, cuz ye're young an' all. Well, listen to what I have ta say: no dwarf is measured by his age. I am mebbe old, but I'm not dead.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 117 // from: 113.33
  SAY #116457 /* ~'Tis a fine venture, aye.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 118 // from: 113.34
  SAY #116458 /* ~I'd like to stretch my legs a bit, 'tis true. But this dwarf will fight yet!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 119 // from: 113.35
  SAY #116459 /* ~Nay, nay. Lead on, <GIRLBOY>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 120 // from: 113.36
  SAY #116460 /* ~Gah, jus' an ol' wound. Nothin' ta worry 'bout.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 121 // from: 113.37
  SAY #116461 /* ~Ye'd better watch yerself, <GIRLBOY>. 'Tis a dangerous life ye lead.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 122 // from: 113.38
  SAY #116462 /* ~An' tired I am! By Clangeddin, 'tis time fer rest!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 123 // from: 113.39
  SAY #116463 /* ~Aye, aye, <GIRLBOY>. 'Tis good ta know ye 'ave some respect fer Clangeddin.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 124 // from: 113.40
  SAY #116464 /* ~Clangeddin is a noble god and pure, aye. I'll ask him ta guide yer steps.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 125 // from: 113.41
  SAY #116465 /* ~I owe yer that, I guess. Aye, I'll do that.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 126 // from: 113.42
  SAY #116466 /* ~This be not the righ' time, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 127 // from: 113.43
  SAY #116467 /* ~'Tis a dangerous path ye tread. I say this ta you, if ye treads with care, an' do no evil, I'll help ye, an' Clangeddin will. But if not… *sigh* I'll pray fer ye, anyways.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 128 // from: 113.44
  SAY #116468 /* ~Give me a moment, then. 'Tis a thing I'd need ta do alone.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 129 // from: 113.45
  SAY #116469 /* ~Aye, 'tis a decent request ye made. I'll pray fer all of you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 130 // from: 113.46
  SAY #116470 /* ~When we stop fer the night, I will. 'Tis not prudent ta do it here.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 131 // from: 113.26 113.24 113.19 113.17 113.12 113.10 113.5
  SAY #116471 /* ~I've been in prison for a considerable time. I really don't know what's been happening on the surface. All I can tell ye is this: whatever those Iron Throne crooks are up to, it's not good, not good at all.~ */
  IF ~~ THEN GOTO 132
END

IF ~~ THEN BEGIN 132 // from: 131.0
  SAY #116472 /* ~Aye, it grieves me t' see the mines come t' ruin. Me kin is all dead now, but once, <PRO_GIRLBOY>, the Cloakwood Mine of Orothiars was a fare settlement. I meself were an apprentice smith till my seventieth year. Aye... we fought wyverns that even then nested in Cloakwood, and me valour were noticed by old Torgrim, priest of Alaghor. He took me in as an acolyte, and since I taught Calggedin's word eve' since and took over Torgrim's duties on his passing.~ */
  IF ~~ THEN GOTO 133
END

IF ~~ THEN BEGIN 133 // from: 132.0
  SAY #116473 /* ~But it's all gone under water by the ill blow of fate. I meself consecrated the mine to serve as a permanent watery grave-site for me kin, leaving it there as a monument to the memory of me family. A handful survived back then, and a handful is no clan. I did well enough for meself in Sembia afterwards, but for the Iron Throne banditry tricking me.~ */
  IF ~~ THEN DO ~SetGlobal("X#YECHdone","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 134 // from: 113.27 113.20 113.13 113.11 113.6 113.1
  SAY #116474 /* ~Aye, friendships last when gold is long gone. 'Tis good to talk heart to heart, but now is not a good time, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 135 // from: 113.29 113.21 113.18 113.14 113.7 113.2
  SAY #116475 /* ~We do good! 'Tis as my clan was, long ago.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 136 // from: 113.28 113.25 113.22 113.15 113.8 113.3
  SAY #116476 /* ~Ye be a curious fellow, <CHARNAME>. Wait ye till the even, and I tell ye all such stories of me clan and me kin as ye wish t' hear.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 137 // from: 113.30 113.23 113.16 113.9 113.4
  SAY #116476 /* ~Ye be a curious fellow, <CHARNAME>. Wait ye till the even, and I tell ye all such stories of me clan and me kin as ye wish t' hear.~ */
  IF ~~ THEN EXIT
END
