// creator  : weidu.exe (version 23600)
// argument : SAILJOS.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~SAILJOS~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #19629 /* ~What do ya do wit' a drunken sailor?
What do ya do wit' a drunken sailor?
What do ya do wit' a drunken sailor,
Er-lye in the marnin'?~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #19630 /* ~Put 'im in the lockup 'til 'e's sober!
Put 'im in the lockup 'til 'e's sober!
Put 'im in the lockup 'til 'e's sober,
Er-lye in the marnin'!~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #19631 /* ~Strap 'im to the anchor an' throw 'im over!
Strap 'im to the anchor an' throw 'im over!
Strap 'im to the anchor an' throw 'im over,
Er-lye in the marnin'!~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(3)
~ THEN BEGIN 3 // from:
  SAY #19632 /* ~Strip 'im to 'is skivvies an' piss all over!
Strip 'im to 'is skivvies an' piss all over!
Strip 'im to 'is skivvies an' piss all over,
Er-lye in the marnin'!~ */
  IF ~~ THEN EXIT
END

IF ~  True()
~ THEN BEGIN 4 // from:
  SAY #19633 /* ~Stuff 'im in a crate an' send 'im to 'is mother!
Stuff 'im in a crate an' send 'im to 'is mother!
Stuff 'im in a crate an' send 'im to 'is mother
Er-lye in the marnin'!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
