// creator  : weidu.exe (version 23100)
// argument : _STONE.DLG
// game		 : .
// source	 : ./override/_STONE.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_STONE~

IF ~RandomNum(3,1)
NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #83906 /* ~Questions have I for you. None but kin of clan may pass. State your knowledge of the history. Answer true and the way is clear; answer false and feel the sorrow. There is no second chance, neither for true nor false. Do you wish to answer now?~ */
  IF ~~ THEN REPLY #83907 /* ~Pose your questions, golem.~ */ GOTO 3
  IF ~~ THEN REPLY #83908 /* ~Perhaps later.~ */ GOTO 7
END

IF ~RandomNum(3,2)
NumberOfTimesTalkedTo(0)
~ THEN BEGIN 1 // from:
  SAY #83906 /* ~Questions have I for you. None but kin of clan may pass. State your knowledge of the history. Answer true and the way is clear; answer false and feel the sorrow. There is no second chance, neither for true nor false. Do you wish to answer now?~ */
  IF ~~ THEN REPLY #83907 /* ~Pose your questions, golem.~ */ GOTO 4
  IF ~~ THEN REPLY #83908 /* ~Perhaps later.~ */ GOTO 7
END

IF ~RandomNum(3,3)
NumberOfTimesTalkedTo(0)
~ THEN BEGIN 2 // from:
  SAY #83906 /* ~Questions have I for you. None but kin of clan may pass. State your knowledge of the history. Answer true and the way is clear; answer false and feel the sorrow. There is no second chance, neither for true nor false. Do you wish to answer now?~ */
  IF ~~ THEN REPLY #83907 /* ~Pose your questions, golem.~ */ GOTO 5
  IF ~~ THEN REPLY #83908 /* ~Perhaps later.~ */ GOTO 7
END

IF ~~ THEN BEGIN 3 // from: 0.0
  SAY #83909 /* ~If you count Durlag, son of Bolhur 'Thunderaxe,' as your kin, you will know well the family that built this place. The eldest son of Durlag, the pride of the clan: what is his name?~ */
  IF ~~ THEN REPLY #83910 /* ~Mielder~ */ GOTO 8
  IF ~~ THEN REPLY #83911 /* ~Crang~ */ GOTO 8
  IF ~~ THEN REPLY #21312 /* ~Fuernebol~ */ GOTO 8
  IF ~~ THEN REPLY #83912 /* ~Griel~ */ GOTO 8
  IF ~~ THEN REPLY #11728 /* ~Kiel~ */ GOTO 6
  IF ~~ THEN REPLY #83913 /* ~Argent~ */ GOTO 8
  IF ~~ THEN REPLY #83914 /* ~Ferendale~ */ GOTO 8
  IF ~~ THEN REPLY #83915 /* ~Krield~ */ GOTO 8
END

IF ~~ THEN BEGIN 4 // from: 1.0
  SAY #83916 /* ~If you count Durlag, son of Bolhur 'Thunderaxe,' as your kin, you will know well the family that built this place. The youngest son of Durlag, the future of the clan: what is his name?~ */
  IF ~~ THEN REPLY #11728 /* ~Kiel~ */ GOTO 8
  IF ~~ THEN REPLY #83917 /* ~Dernegone~ */ GOTO 8
  IF ~~ THEN REPLY #83918 /* ~Feldernath~ */ GOTO 8
  IF ~~ THEN REPLY #83919 /* ~Grenthal~ */ GOTO 8
  IF ~~ THEN REPLY #83920 /* ~Ishnael~ */ GOTO 8
  IF ~~ THEN REPLY #21312 /* ~Fuernebol~ */ GOTO 6
  IF ~~ THEN REPLY #83921 /* ~Briel~ */ GOTO 8
  IF ~~ THEN REPLY #83922 /* ~Fuerlag~ */ GOTO 8
END

IF ~~ THEN BEGIN 5 // from: 2.0
  SAY #83923 /* ~If you count Durlag, son of Bolhur 'Thunderaxe,' as your kin, you will know well the family that built this place. The mother of the sons, the matron of the clan: what is her name?~ */
  IF ~~ THEN REPLY #83924 /* ~Shaelle~ */ GOTO 8
  IF ~~ THEN REPLY #83925 /* ~Ishmella~ */ GOTO 8
  IF ~~ THEN REPLY #83926 /* ~Arlena~ */ GOTO 8
  IF ~~ THEN REPLY #83927 /* ~Durlass~ */ GOTO 8
  IF ~~ THEN REPLY #21302 /* ~Islanne~ */ GOTO 6
  IF ~~ THEN REPLY #83928 /* ~Furnellbol~ */ GOTO 8
  IF ~~ THEN REPLY #83929 /* ~Kiella~ */ GOTO 8
  IF ~~ THEN REPLY #83930 /* ~Gisella~ */ GOTO 8
END

IF ~~ THEN BEGIN 6 // from: 5.4 4.5 3.4
  SAY #83931 /* ~Your answer satisfies. Another question remains. Durlag, builder of the home, founder of the clan, had a name not from his father but his own deeds. The tower was built with the fortunes of hordes, but the last name of Durlag came from the fortune of battle.  With axe and fire he cleansed the land of beasts he loved to fight, when axe alone would not suffice. I ask the second name of Durlag.~ */
  IF ~~ THEN REPLY #39678 /* ~Dragonslayer~ */ GOTO 9
  IF ~~ THEN REPLY #83932 /* ~Flindkiller~ */ GOTO 9
  IF ~~ THEN REPLY #83933 /* ~Slayer of Vampires~ */ GOTO 9
  IF ~~ THEN REPLY #83934 /* ~Ogreslayer~ */ GOTO 9
  IF ~~ THEN REPLY #83935 /* ~Drowkiller~ */ GOTO 9
  IF ~~ THEN REPLY #83936 /* ~Giantkiller~ */ GOTO 9
  IF ~~ THEN REPLY #83937 /* ~Beholdermaster~ */ GOTO 9
  IF ~~ THEN REPLY #83938 /* ~Trollkiller~ */ GOTO 10
END

IF ~~ THEN BEGIN 7 // from: 2.1 1.1 0.1
  SAY #83939 /* ~The door from this place remains closed until the answers are given.~ */
  IF ~~ THEN DO ~SetNumTimesTalkedTo(0)
~ EXIT
END

IF ~~ THEN BEGIN 8 // from: 5.7 5.6 5.5 5.3 5.2 5.1 5.0 4.7 4.6 4.4 4.3 4.2 4.1 4.0 3.7 3.6 3.5 3.3 3.2 3.1 3.0
  SAY #83940 /* ~Your answer is unsatisfactory.~ */
  IF ~~ THEN DO ~SetNumTimesTalkedTo(0)
ForceSpell([PC],WIZARD_FIREBALL)
~ EXIT
END

IF ~~ THEN BEGIN 9 // from: 10.7 10.6 10.5 10.4 10.3 10.2 10.1 6.6 6.5 6.4 6.3 6.2 6.1 6.0
  SAY #83941 /* ~Your answer is unsatisfactory. You must learn further.  You must learn the history.~ */
  IF ~~ THEN DO ~SetNumTimesTalkedTo(0)
~ EXIT
END

IF ~~ THEN BEGIN 10 // from: 6.7
  SAY #83942 /* ~Your answer satisfies. A question remains. The father of this place formed the clan that fell in times of treachery. False faces claimed the future, and clanless became Durlag. This he shared with his own father, a wanderer that lived by the strength of his weapon. The second name of Bolher is what I ask you. Sense most common is all you need for this answer.~ */
  IF ~~ THEN REPLY #83943 /* ~Thunderaxe~ */ GOTO 12
  IF ~~ THEN REPLY #83944 /* ~Demonslayer~ */ GOTO 9
  IF ~~ THEN REPLY #83945 /* ~Battleaxe~ */ GOTO 9
  IF ~~ THEN REPLY #83946 /* ~Thunderhammer~ */ GOTO 9
  IF ~~ THEN REPLY #83947 /* ~Stonebreaker~ */ GOTO 9
  IF ~~ THEN REPLY #83948 /* ~Steadyhammer~ */ GOTO 9
  IF ~~ THEN REPLY #83938 /* ~Trollkiller~ */ GOTO 9
  IF ~~ THEN REPLY #83949 /* ~Wulfhunter~ */ GOTO 9
END

IF ~True()
~ THEN BEGIN 11 // from:
  SAY #83950 /* ~Durlag knows the penalty for speaking once more to the guardian. You are not he.~ */
  IF ~~ THEN DO ~ForceSpell([PC],WIZARD_FIREBALL)
~ EXIT
END

IF ~~ THEN BEGIN 12 // from: 10.0
  SAY #83951 /* ~Your answer satisfies. Here is the key to what you need. Here is the secret for what comes. The bones will walk where flesh cannot. The ward will walk the bones.~ */
  IF ~~ THEN DO ~SetGlobal("DurStatue","GLOBAL",1)
~ EXIT
END
