// creator  : weidu.exe (version 23600)
// argument : PHLYDI2.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~PHLYDI2~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #16842 /* ~Oh! Why hello. Have you seen my book? Wait. No, you found that already, didn't you? Oh, I just don't know anymore. You haven't been around lately, have you...~ */
  IF ~~ THEN REPLY #16843 /* ~No, I haven't been back since Gorion died...~ */ GOTO 1
  IF ~~ THEN REPLY #16844 /* ~Never change, Phlydia. We love you just the way you are.~ */ GOTO 2
  IF ~~ THEN REPLY #16845 /* ~No, I've been out investigating the iron crisis.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #16846 /* ~Gorion! Why yes, of course! I'm sorry, I've made a boor of myself again... Gorion was a good and wise sage and he obviously raised you with better manners than I would have been able to.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #16847 /* ~Why, that's enough to make an old woman blush. Gorion sure raised a charmer in you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #16848 /* ~Iron crisis? We have an iron crisis? Quick, someone had better notify the Gatewarden!~ */
  IF ~~ THEN EXIT
END

IF ~  True()
~ THEN BEGIN 4 // from:
  SAY #16851 /* ~My book... Do I have it or don't I?~ */
  IF ~~ THEN EXIT
END
