// creator  : weidu.exe (version 23100)
// argument : VULOVA.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~VULOVA~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #35084 /* ~What? Who are you? I demand to know what you are doing in here!~ */
  IF ~~ THEN REPLY #35085 /* ~Fine. I am here to kill you and to blame your murder on the Shadow Thieves.~ */ GOTO 1
  IF ~~ THEN REPLY #35086 /* ~Nothing. Sorry to have disturbed you. I'll be going now.~ */ GOTO 2
  IF ~~ THEN REPLY #35087 /* ~I have been sent to kill you, but if you hide yourself for a time I may not have to.~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #35088 /* ~Wh-what? But... my guards! They will stop you!~ */
  IF ~~ THEN REPLY #35090 /* ~Not likely. They haven't stopped me yet. Consider your options here.~ */ GOTO 4
  IF ~~ THEN REPLY #35091 /* ~No one will stop me! You die now!~ */ GOTO 6
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #35094 /* ~Good that you are. I should hate to have you killed for simple trespassing.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #35096 /* ~What? What are you talking about? Guards! Expel this fool!~ */
  IF ~~ THEN REPLY #35097 /* ~That's not likely to happen. They haven't stopped me yet. You have no options.~ */ GOTO 4
  IF ~~ THEN REPLY #35098 /* ~Fine! You will die here and now!~ */ GOTO 6
END

IF ~~ THEN BEGIN 4 // from: 3.0 1.0
  SAY #35101 /* ~My... options... ? Please! Please don't kill me! I have a wife and two...~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.0
  SAY #35102 /* ~Three! Three children! Oh, and they are beautiful! And they love their father! And they have shining futures! Please don't kill me! Oh please!~ */
  IF ~~ THEN REPLY #35122 /* ~Calm down. I won't kill you. You hide for awhile, perhaps in some other town.~ */ GOTO 7
  IF ~~ THEN REPLY #35123 /* ~Pathetic. No, I'm sorry, but I've no other choice.~ */ GOTO 6
  IF ~~ THEN REPLY #35124 /* ~Worthless worm! You will die here and now!~ */ GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 5.2 5.1 3.1 1.1
  SAY #35104 /* ~No! Guards! To my side! Please!~ */
  IF ~~ THEN DO ~Shout(89)
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 7 // from: 5.0
  SAY #35125 /* ~Thank you ever so much! You won't regret this! You won't!~ */
  IF ~~ THEN GOTO 8
END

IF ~~ THEN BEGIN 8 // from: 7.0
  SAY #35126 /* ~Guards! Kill them while I run! Now!~ */
  IF ~~ THEN DO ~Shout(89)
SetGlobal("FailedBodhi2","GLOBAL",1)
EscapeArea()
~ UNSOLVED_JOURNAL #22930 /* ~Perform Bodhi's tasks to receive her aid.

I decided to give the merchant Vulova a chance to run and hide somewhere, instead of being forced to kill him.  He was ungrateful enough to sic his guards on me, but at least he's gone.  Now all that remains is to return to Bodhi and hope that she's fooled by my ruse.~ */ EXIT
END
