// creator  : weidu.exe (version 23100)
// argument : KELDO25P.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~KELDO25P~

IF ~Global("KickedOut","LOCALS",0)~ THEN BEGIN 0 // from:
  SAY #65416 /* ~I trust your tactical decisions, my friend.  If you feel we must part ways for the moment, then I will go.~ [KELD2517] */
  IF ~~ THEN REPLY #65421 /* ~No, stay with the party for now.~ */ DO ~SetGlobal("KickedOut","GLOBAL",0)
JoinParty()~ EXIT
  IF ~AreaCheck("AR4500")~ THEN REPLY #65423 /* ~Just wait here for awhile, Keldorn.~ */ DO ~SetGlobal("KickedOut","LOCALS",1)
MoveToPointNoInterrupt([1561.1475])
Face(2)~ GOTO 1
  IF ~!AreaCheck("AR4500")
!AreaCheck("AR4000")
!AreaCheck("AR6200")~ THEN REPLY #65424 /* ~I'll send you to the pocket plane... wait there for me.~ */ DO ~SetGlobal("KickedOut","LOCALS",1)
CreateVisualEffectObject("SPDIMNDR",Myself)
Wait(2)
MoveBetweenAreas("AR4500",[1561.1475],2)
~ EXIT
  IF ~!AreaCheck("AR4500")
!AreaCheck("AR4000")
!AreaCheck("AR6200")~ THEN REPLY #70963 /* ~Just wait here for awhile, Keldorn.~ */ DO ~SetGlobal("KickedOut","LOCALS",1)~ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.3 0.1
  SAY #65425 /* ~Aye, I shall do as you ask.  Stay safe, my friend... and do not be gone too long.~ */
  IF ~~ THEN EXIT
END

IF ~Global("KickedOut","LOCALS",1)~ THEN BEGIN 2 // from:
  SAY #65428 /* ~Is it time for us to go?  Call it the vanity of an old veteran, if you will, but I have the sense that great danger lies ahead for us, yet.~ */
  IF ~~ THEN REPLY #65429 /* ~Yes, let's go.~ */ DO ~SetGlobal("KickedOut","LOCALS",0)
JoinParty()~ EXIT
  IF ~~ THEN REPLY #65430 /* ~Continue waiting here awhile yet.~ */ GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.1
  SAY #65431 /* ~If you feel it must be so.  Take care, then, my friend.~ */
  IF ~~ THEN EXIT
END
