// creator  : weidu.exe (version 23100)
// argument : COHRVALE.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~COHRVALE~ 1 // non-zero flags may indicate non-pausing dialogue

IF ~True()~ THEN BEGIN 0 // from:
  SAY #29836 /* ~Out of my way, you there!~ [COHRVA01] */
  IF ~~ THEN EXTERN ~BREGG~ 0
END

IF ~~ THEN BEGIN 1 // from: BREGG:0.0
  SAY #29842 /* ~Shut your mouth, dwarf! As for you, I said get your stinking hide out of my way!~ [COHRVA02] */
  IF ~~ THEN REPLY #29843 /* ~Keep barking, dog. Just watch that your little keeper doesn't yank on your leash too hard.~ */ GOTO 2
  IF ~~ THEN REPLY #29845 /* ~Are you speaking to me?~ */ GOTO 3
  IF ~~ THEN REPLY #29849 /* ~I'm not looking for trouble. I'll move.~ */ GOTO 4
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #29851 /* ~Those foul words will be your last! Ye'll die this day!~ */
  IF ~~ THEN DO ~Enemy()~ EXTERN ~BREGG~ 1
END

IF ~~ THEN BEGIN 3 // from: 1.1
  SAY #29853 /* ~Speaking no longer, idiot, but killing! Taste Cohrvale's steel and remember your impudence in the Hells!~ */
  IF ~~ THEN DO ~Enemy()~ EXTERN ~BREGG~ 1
END

IF ~~ THEN BEGIN 4 // from: 1.2
  SAY #29855 /* ~Not fast enough! Cohrvale will teach ye a lesson in respect. The price of my school is your life!~ */
  IF ~~ THEN DO ~Enemy()~ EXTERN ~BREGG~ 1
END
