// creator  : weidu.exe (version 23100)
// argument : _HOUSG1.DLG
// game		 : .
// source	 : ./override/_HOUSG1.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_HOUSG1~

IF ~NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #75637 /* ~I advise you to be on your best behavior while in this house.  I will be watching you VERY closely.~ */
  IF ~~ THEN EXTERN ~_HOUSG2~ 0
END

IF ~NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #75644 /* ~Best you watch your step in here stranger.  A word from Mr. Halimstad and you are gut like a trout.~ */
  IF ~~ THEN EXTERN ~_HOUSG2~ 1
END

IF ~NumberOfTimesTalkedTo(2)
~ THEN BEGIN 2 // from:
  SAY #75645 /* ~Halt, scum!  You make a false move while here and I'll run you through!~ */
  IF ~~ THEN EXTERN ~_HOUSG2~ 2
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 3 // from:
  SAY #75641 /* ~I stand here all day.  As if I know anything.  There's the bandits, and the iron shortage, but that's common knowledge.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #75642 /* ~You're not welcome here!  Get out or be thrown out!~ */
  IF ~~ THEN EXIT
END
