// creator  : weidu.exe (version 23100)
// argument : WILKID02.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~WILKID02~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~RandomNum(4,1)
~ THEN BEGIN 0 // from:
  SAY #29110 /* ~My mommy died giving me birth, and my daddy died in the war.  They left me all alone... an' I was sent here.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,2)
~ THEN BEGIN 1 // from:
  SAY #29111 /* ~It's not so bad, here.  Sister Venenna treats us real nice.  We even got little sweetcakes yesterday, and they were real good!~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,3)
~ THEN BEGIN 2 // from:
  SAY #29112 /* ~Sister Venenna always complains that the merchants don't give enough.  None of them ever like it when we go outside.~ */
  IF ~~ THEN EXIT
END

IF ~RandomNum(4,4)
~ THEN BEGIN 3 // from:
  SAY #29113 /* ~Sniff!  <SIRMAAM>?  Please could I beg a gold piece of you?  Please, please?~ */
  IF ~PartyGoldGT(0)
~ THEN REPLY #29114 /* ~Certainly, child, here you go.~ */ DO ~TakePartyGold(1)
~ GOTO 4
  IF ~~ THEN REPLY #29116 /* ~I'm afraid I can afford to give you nothing.~ */ GOTO 5
  IF ~~ THEN REPLY #29118 /* ~Begone, boy!  I'll not suffer beggars!~ */ GOTO 6
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #29115 /* ~You are most kind!  Ilmater's blessing on you, <SIRMAAM>!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 3.1
  SAY #29117 /* ~Yes, <SIRMAAM>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: 3.2
  SAY #29119 /* ~... I... I'm sorry... I just want my mommy...~ */
  IF ~~ THEN EXIT
END
