// creator  : weidu.exe (version 23600)
// argument : MTBE10.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~MTBE10~

IF ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 0 // from:
  SAY #8153 /* ~I'm sure Mr. Colquetle would find you the most enjoyable guest.~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 1 // from:
  SAY #8151 /* ~Who? Oh, forgive my disposition, but we were expecting some overdue friends. Mr. Colquetle will be most disappointed. Please do not bother him.~ */
  IF ~~ THEN EXIT
END

IF ~  NumberOfTimesTalkedTo(1)
~ THEN BEGIN 2 // from:
  SAY #8152 /* ~I doubt you will get much of a warm reception here. Mr. Colquetle is in quite a state.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #9056 /* ~You've made no friends here! Move along!~ */
  IF ~~ THEN EXIT
END
