// creator  : weidu.exe (version 23100)
// argument : UDVICTIM.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~UDVICTIM~ 1 // non-zero flags may indicate non-pausing dialogue
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 3 even though they appear after this state */
~RandomNum(4,1)~ THEN BEGIN 0 // from:
  SAY #52494 /* ~P-please... no more!  (groan)  I beg of you!  I... I have done nothing to offend y-you, h-have I?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 /* Triggers after states #: 3 even though they appear after this state */
~RandomNum(4,2)~ THEN BEGIN 1 // from:
  SAY #52495 /* ~I... I'll be a b-b-better slave!  Really I will!  J-just... d-don't do this!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 3 even though they appear after this state */
~RandomNum(4,3)~ THEN BEGIN 2 // from:
  SAY #52496 /* ~No!  No!!  I d-don't want to d-die!  Don't p-press the button!!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~RandomNum(4,4)~ THEN BEGIN 3 // from:
  SAY #52497 /* ~(groan)  Ooohhhh... oooohhh, nooo, no...~ */
  IF ~~ THEN EXIT
END
