// creator  : weidu.exe (version 23100)
// argument : SLAVER2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SLAVER2~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~~ THEN BEGIN 0 // from: SLAMNG01:0.0
  SAY #19766 /* ~You ain't seen nothin'.

(A sack of coin is handed to the guard.)~ */
  IF ~~ THEN EXTERN ~SLAMNG01~ 1
END

IF ~~ THEN BEGIN 1 // from: SLSLAVE:2.0
  SAY #19768 /* ~Quiet!  Or ye'll be squished, bug!~ */
  IF ~~ THEN EXTERN ~SLSLAVE~ 3
END

IF ~~ THEN BEGIN 2 // from: SLSLAVE:3.0
  SAY #19770 /* ~I says quiet!~ */
  IF ~!IsValidForPartyDialog("Keldorn")
!IsValidForPartyDialog("Minsc")
!IsValidForPartyDialog("Jaheira")
!IsValidForPartyDialog("Yoshimo")~ THEN EXIT
  IF ~IsValidForPartyDialog("Keldorn")~ THEN EXTERN ~KELDORJ~ 93
  IF ~!IsValidForPartyDialog("Keldorn")
IsValidForPartyDialog("Minsc")~ THEN EXTERN ~MINSCJ~ 72
  IF ~!IsValidForPartyDialog("Keldorn")
!IsValidForPartyDialog("Minsc")
IsValidForPartyDialog("Jaheira")~ THEN EXTERN ~JAHEIRAJ~ 318
  IF ~!IsValidForPartyDialog("Keldorn")
!IsValidForPartyDialog("Minsc")
!IsValidForPartyDialog("Jaheira")
IsValidForPartyDialog("Yoshimo")~ THEN EXTERN ~YOSHJ~ 30
END

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 3 // from:
  SAY #19779 /* ~Get lost.  It be none o' yer business.~ */
  IF ~~ THEN EXIT
END
