// creator  : weidu.exe (version 23100)
// argument : THIEFM.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~THIEFM~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #0 ~RandomNum(5,1)
~ THEN BEGIN 0 // from:
  SAY #14170 /* ~It is a pity it is not of more use.  It might survive the plow more often if it was.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #1 ~false()~ THEN BEGIN 1 // from:
  SAY #14190 /* ~Foolish thing if there really is a guild competin' with the Shadow Thieves.  Don't they know the Shadow Thieves almost run the city?~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #2 ~RandomNum(5,2)
~ THEN BEGIN 2 // from:
  SAY #14191 /* ~The wands are locked onto the pedestals and you would do well to search out the keys and take down the wands before walking through the hall. Again I say, farewell!~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #3 ~RandomNum(5,3)
~ THEN BEGIN 3 // from:
  SAY #14192 /* ~I wonder when the Shadow Thieves are gonna nip those fools who are runnin' against 'em.  It'll happen, you watch.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #4 ~RandomNum(5,4)
~ THEN BEGIN 4 // from:
  SAY #14193 /* ~Your words are very uncharacteristic for a fellow druid. Do you hold your service to nature in as high a regard as you should?~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #6 /* Triggers after states #: 6 even though they appear after this state */
~RandomNum(5,5)
~ THEN BEGIN 5 // from:
  SAY #14194 /* ~A section of unspoiled forest will feed far more creatures in the long term, after a farm is exhausted and the people are hungry.  Balance keeps the land lush.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #5 ~false()~ THEN BEGIN 6 // from:
  SAY #14195 /* ~Nature's bounty might be appreciated more if it was accessible to the common man.~ */
  IF ~~ THEN DO ~~ EXIT
END
