// creator  : weidu.exe (version 23100)
// argument : KESTOR.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~KESTOR~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #17430 /* ~Nothing for me, thanks.~ */
  IF ~~ THEN EXIT
  IF ~~ THEN REPLY #17431 /* ~They have many children, yet, that they retain as slaves.  I would ask of you to rid the city of this infestation once and for all.~ */ GOTO 1
  IF ~~ THEN REPLY #17432 /* ~That is, unless the lady would like something special.~ */ GOTO 3
  IF ~~ THEN REPLY #17433 /* ~Thank you, but no. Tonight I am fine as I am.~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 0.1
  SAY #17434 /* ~Suit yourself. What of the rest of you?~ */
  IF ~~ THEN EXIT
END

IF ~True()
~ THEN BEGIN 2 // from:
  SAY #17435 /* ~I'll see what's on tap, thank you.~ */
  IF ~~ THEN DO ~ActionOverride("Bruno",Enemy())
ActionOverride("Rieltar",Enemy())
ActionOverride("Tuth",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #17436 /* ~Nothing for me, thanks.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.3
  SAY #17437 /* ~More slavers in the city?  Very well, we shall do what we can.~ */
  IF ~~ THEN EXIT
END
