// creator  : weidu.exe (version 23100)
// argument : TRAVIN.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TRAVIN~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #37497 /* ~'Ere you, what do you want? Can't a man walk the streets at night without bein' bothered? Get off.~ */
  IF ~OR(2)
Global("StealingPlot","GLOBAL",1)
Global("StealingPlot","GLOBAL",3)
~ THEN REPLY #37498 /* ~Oh, but I think you and I should talk. Is your name Travin, by chance?~ */ DO ~SetGlobal("BorinallSpawn","GLOBAL",1)
~ GOTO 1
  IF ~OR(2)
Global("StealingPlot","GLOBAL",1)
Global("StealingPlot","GLOBAL",3)
~ THEN REPLY #37499 /* ~I think you are the one that has done something to bother me. You Travin?~ */ DO ~SetGlobal("BorinallSpawn","GLOBAL",1)
~ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.1 0.0
  SAY #37500 /* ~W-what of it? You... you from them Talassans? I gots what you be looking for, but only for a price.~ */
  IF ~~ THEN REPLY #37501 /* ~Of course. Tell me what your fee is and I'll make sure you get it.~ */ GOTO 2
  IF ~OR(5)
Class(Player1,CLERIC)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,CLERIC_MAGE)
Class(Player1,CLERIC_THIEF)
Class(Player1,FIGHTER_MAGE_CLERIC)
Alignment(Player1,MASK_EVIL)
~ THEN REPLY #37502 /* ~Talos sends me to take what is to be his. Give it to me now or suffer!~ */ GOTO 4
  IF ~OR(5)
Class(Player1,CLERIC)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,CLERIC_MAGE)
Class(Player1,CLERIC_THIEF)
Class(Player1,FIGHTER_MAGE_CLERIC)
Alignment(Player1,MASK_GOOD)
~ THEN REPLY #37503 /* ~I am the coming light of justice, a servant of Lathander in this matter!~ */ GOTO 5
END

IF ~~ THEN BEGIN 2 // from: 1.0
  SAY #37504 /* ~I ain't gonna wait for payment. Now or never, that was the deal. 400 gold or no ring.~ */
  IF ~PartyGoldGT(399)
~ THEN REPLY #37505 /* ~Fine. Here you go. Now, I will take the ring, please.~ */ DO ~TakePartyGold(400)
SetGlobal("PaidMiddle","GLOBAL",1)
~ GOTO 3
  IF ~~ THEN REPLY #37506 /* ~You will hand it over now or I will have your head on a platter! I command it!~ */ GOTO 4
  IF ~~ THEN REPLY #37507 /* ~I was not told of this large price. Are you lying to me? Do you wish to anger the gods?~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #37508 /* ~Thank you. Now, go to the red brick house with red shingles on the roof of the Copper Coronet and speak with Borinall. He will give you the ring.~ */
  IF ~~ THEN REPLY #37509 /* ~What?! You don't have it with you?! I smell a scam! Hand it over now!~ */ UNSOLVED_JOURNAL #46838 /* ~Another mission for the temple.

The thief, Travin, has directed me above the Copper Coronet in the Slums District, saying there is a house with red brick wall and red slate shingles.  There I will find someone named Borinall who has the ring I seek.~ */ GOTO 6
  IF ~~ THEN REPLY #37510 /* ~Very well, though if it is not there, I will find you, and I will slice you stem to stern.~ */ UNSOLVED_JOURNAL #46838 /* ~Another mission for the temple.

The thief, Travin, has directed me above the Copper Coronet in the Slums District, saying there is a house with red brick wall and red slate shingles.  There I will find someone named Borinall who has the ring I seek.~ */ GOTO 7
END

IF ~~ THEN BEGIN 4 // from: 2.2 2.1 1.1
  SAY #37511 /* ~Hey, can't blame me for trying to make a buck. Go to the red brick house on the roof of the Copper Coronet.  Speak to Borinall, he's the man. I'm just the contact.~ */
  IF ~~ THEN REPLY #37523 /* ~Good. Now leave, and consider how close you have come to death.~ */ UNSOLVED_JOURNAL #46838 /* ~Another mission for the temple.

The thief, Travin, has directed me above the Copper Coronet in the Slums District, saying there is a house with red brick wall and red slate shingles.  There I will find someone named Borinall who has the ring I seek.~ */ GOTO 8
  IF ~OR(5)
Class(Player1,CLERIC)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,CLERIC_MAGE)
Class(Player1,CLERIC_THIEF)
Class(Player1,FIGHTER_MAGE_CLERIC)
Alignment(Player1,MASK_EVIL)
~ THEN REPLY #37524 /* ~Good boy. Now die as Talos rips his due from your soul!~ */ UNSOLVED_JOURNAL #46838 /* ~Another mission for the temple.

The thief, Travin, has directed me above the Copper Coronet in the Slums District, saying there is a house with red brick wall and red slate shingles.  There I will find someone named Borinall who has the ring I seek.~ */ GOTO 9
  IF ~OR(5)
Class(Player1,CLERIC)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,CLERIC_MAGE)
Class(Player1,CLERIC_THIEF)
Class(Player1,FIGHTER_MAGE_CLERIC)
Alignment(Player1,MASK_GOOD)
~ THEN REPLY #37525 /* ~Good little man, now die as Lathander wreaks his vengeance on your soul!~ */ UNSOLVED_JOURNAL #46838 /* ~Another mission for the temple.

The thief, Travin, has directed me above the Copper Coronet in the Slums District, saying there is a house with red brick wall and red slate shingles.  There I will find someone named Borinall who has the ring I seek.~ */ GOTO 10
END

IF ~~ THEN BEGIN 5 // from: 1.2
  SAY #37512 /* ~Wh... oh... I didn't do it! I'm just a messenger! I'll tell you where to go! There's a house with red slate shingles on the roof of the Copper Coronet. Talk to Borinall!~ */
  IF ~~ THEN REPLY #37513 /* ~If you are lying you will suffer the vengeance of the Morninglord!~ */ UNSOLVED_JOURNAL #46838 /* ~Another mission for the temple.

The thief, Travin, has directed me above the Copper Coronet in the Slums District, saying there is a house with red brick wall and red slate shingles.  There I will find someone named Borinall who has the ring I seek.~ */ GOTO 7
  IF ~~ THEN REPLY #37514 /* ~Very good. Now, repent your sins in service to the less fortunate. Your soul will thank you.~ */ UNSOLVED_JOURNAL #46838 /* ~Another mission for the temple.

The thief, Travin, has directed me above the Copper Coronet in the Slums District, saying there is a house with red brick wall and red slate shingles.  There I will find someone named Borinall who has the ring I seek.~ */ GOTO 8
END

IF ~~ THEN BEGIN 6 // from: 3.0
  SAY #37520 /* ~I... I don't have it, I swear. I'm just the contact! Talk to Borinall, he'll give it to you. Honest!~ */
  IF ~~ THEN REPLY #37529 /* ~Good, now return my gold and reflect on how close you have come to death!~ */ GOTO 11
  IF ~OR(5)
Class(Player1,CLERIC)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,CLERIC_MAGE)
Class(Player1,CLERIC_THIEF)
Class(Player1,FIGHTER_MAGE_CLERIC)
Alignment(Player1,MASK_EVIL)
~ THEN REPLY #37530 /* ~Good boy. Now die as Talos rips his due from your soul!~ */ GOTO 9
  IF ~OR(5)
Class(Player1,CLERIC)
Class(Player1,FIGHTER_CLERIC)
Class(Player1,CLERIC_MAGE)
Class(Player1,CLERIC_THIEF)
Class(Player1,FIGHTER_MAGE_CLERIC)
Alignment(Player1,MASK_GOOD)
~ THEN REPLY #37531 /* ~Good little man, now die as Lathander wreaks his vengeance on your soul!~ */ GOTO 10
END

IF ~~ THEN BEGIN 7 // from: 5.0 3.1
  SAY #37521 /* ~No need for that. I'm just a middleman trying to make a buck. Go on.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 8 // from: 5.1 4.0
  SAY #37522 /* ~Y-yes, of course. I am very, very sorry. Very sorry.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 9 // from: 6.1 4.1
  SAY #37527 /* ~What? I've done as you asked! Damn it! I knew I shouldn't have got in the middle of a deal with Talassans! You'll not have me!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 10 // from: 6.2 4.2
  SAY #37528 /* ~What? But I did as you... Damn it! I knew I shouldn't have taken a job stealing from a church! Too dangerous by far! You'll not take me!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 11 // from: 6.0
  SAY #37532 /* ~No way, it's mine, fair and square. Damn, I knew I shouldn't have ripped off a church. Fanatics are dangerous! I'm gettin' out of here!~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
