// creator  : weidu.exe (version 23100)
// argument : _OUBLEK.DLG
// game		 : .
// source	 : ./override/_OUBLEK.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_OUBLEK~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 24 even though they appear after this state */
~NumberOfTimesTalkedTo(0)
InParty([0.0.0.0.0.MALE])
~ THEN BEGIN 0 // from:
  SAY #76030 /* ~No, say not another word.  I would not think of making you wait but a moment for your just reward.  When council told me that they had procured GREYWOLF to rid the woods of the bandit Tonquin, I knew we could expect swift justice.  I would not have predicted success this quickly, but who else could it be striding into town looking... ah... looking as you do.  Please accept this meager sum of 200 gold pieces, as well as the heartfelt thanks of all of Nashkel.~ */
  IF ~~ THEN REPLY #76031 /* ~Uhhh... YES!  Yes, I would be Greywolf.  That's me all right.  None other than Greywolf himself.  I'll take that reward because... of what... I did!  I'm Greywolf and I deserve it!  Thank you.~ */ DO ~SetGlobal("Greywolf","GLOBAL",1)
~ GOTO 2
  IF ~~ THEN REPLY #76032 /* ~You must have made some mistake.  I am not this man called Greywolf.  Keep your money, it's not mine to take.~ */ DO ~SetGlobal("Greywolf","GLOBAL",0)
~ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.1
  SAY #76033 /* ~You are not Greywolf the bounty hunter?  Oh sweet Helm, I almost gave 200 gold pieces to a complete stranger!?  The Captain best not hear of this; he'd have my hide.  Thanks be for your honesty, stranger, there are those who would not have done as such.~ */
  IF ~~ THEN DO ~ReputationInc(1)
~ SOLVED_JOURNAL #76034 /* ~Oublek the bounty officer

A man in Nashkel named Oublek mistook me for a bounty hunter named Greywolf.  I cost myself a little gold, but prevented him from making an expensive mistake.  Only good things can come of it.~ */ EXIT
  IF ~Global("X#DynaheirOublek1","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#DynaheirOublek1","GLOBAL",1)~ EXTERN ~_DYNAHJ~ 91
END

IF ~~ THEN BEGIN 2 // from: 0.0
  SAY #76035 /* ~Excellent doing business with you, Greywolf.  We shall not hesitate to call upon you if any other thieving miscreants make their presence known.~ */
  IF ~~ THEN DO ~GivePartyGold(200)
~ SOLVED_JOURNAL #76036 /* ~Oublek the bounty officer

Some stooge in Nashkel has mistaken me for a bounty hunter named Greywolf.  A foolish mistake that was very profitable for me.~ */ EXIT
  IF ~Global("X#AjantisNotGreywolf","GLOBAL",0)
InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
Global("X#AjantisNotGreywolf","GLOBAL",0)
~ THEN DO ~SetGlobal("X#AjantisNotGreywolf","GLOBAL",1)~ EXTERN ~_AJANTJ~ 87
  IF ~Global("X#DynaheirOublek2","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#DynaheirOublek2","GLOBAL",1)~ EXTERN ~_DYNAHJ~ 92
END

IF ~~ THEN BEGIN 3 // from:
  SAY #76037 /* ~Well!  The elusive Brage is caught at last!  I don't imagine it will take long to sort out your punishment, eh murderer?!  And you who've brought him, you've done us a great service and earned your 1,000 gold.  We may retain your assistance in the future, though I don't think Greywolf would like it.  Still, results are what matter.  Come on Brage, you know the way.~ */
  IF ~~ THEN DO ~AddexperienceParty(200)
GiveGoldForce(1000)
SetGlobal("OublekBounty1","GLOBAL",1)
~ SOLVED_JOURNAL #76038 /* ~The tale of Captain Brage

The business with the Nashkel Captain of the Guard was certainly a tragic and confusing story.  For better or worse, Brage has been dealt with.~ */ EXIT
  IF ~Global("X#OUBLEK3","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#OUBLEK3","GLOBAL",1)~ GOTO 33
  IF ~Global("X#OUBLEK3","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#OUBLEK3","GLOBAL",1)~ EXTERN ~_DYNAHJ~ 149
  IF ~Global("X#OUBLEK3","GLOBAL",0)
InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#OUBLEK3","GLOBAL",1)~ GOTO 35
  IF ~Global("X#OUBLEK3","GLOBAL",0)
InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#OUBLEK3","GLOBAL",1)~ EXTERN ~_AJANTJ~ 230
END

IF ~~ THEN BEGIN 4 // from: 9.1
  SAY #76039 /* ~A 300 gold bounty for the emeralds!  Well, you'll make quite a name for yourself among the bounty hunters if you keep this up.  Whether it is for better or worse, I do not know.~ */
  IF ~~ THEN DO ~AddexperienceParty(200)
GivePartyGold(300)
TakePartyItem("_MISC43")
TakePartyItem("_MISC43")
SetGlobal("OublekBounty2","GLOBAL",1)
~ SOLVED_JOURNAL #76040 /* ~Prism the sculptor

Prism's story was a sad tale indeed.  A shame it could not have had a better ending.  Ah well, I profit in the end: 300 gold bounty for the emeralds he stole.~ */ EXIT
  IF ~Global("X#DynaheirOublek4","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#DynaheirOublek4","GLOBAL",1)~ EXTERN ~_DYNAHJ~ 93
END

IF ~~ THEN BEGIN 5 // from: 10.0
  SAY #76041 /* ~You'll have no reward here, you thievin' scoundrel!  The Captain chewed my head off over you!  It's only because you did us this service that I don't have you thrown in the stocks!  Get out of my sight!~ */
  IF ~~ THEN SOLVED_JOURNAL #76042 /* ~Payment denied!

I have received no payment for my actions as a bounty hunter.  The quick 200 I made from Oublek's mistake has now cost me a tidy sum.~ */ EXIT
END

IF ~~ THEN BEGIN 6 // from: 11.3 10.3
  SAY #76043 /* ~I have neither time nor will to deal with you today.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from:
  SAY #76044 /* ~Nashkel has precious little patience for those who would cheat others of their hard-earned livelihood.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 8 // from: 9.0
  SAY #76045 /* ~Ahhh, the elusive Brage.  Dead as he should be!  No matter, it would have been a short trial and he'd have been executed anyway.  Now as a last indignity he'll be put in an unmarked grave like some common thief.  A great loss to the guard to be sure, but there's no room for those who don't respect the law.  You've earned your 250 gold on this one.~ */
  IF ~~ THEN DO ~AddexperienceParty(500)
GivePartyGold(250)
TakePartyItem("_MISC65")
SetGlobal("OublekBounty1","GLOBAL",1)
~ SOLVED_JOURNAL #76038 /* ~The tale of Captain Brage

The business with the Nashkel Captain of the Guard was certainly a tragic and confusing story.  For better or worse, Brage has been dealt with.~ */ EXIT
  IF ~Global("X#GarOub","GLOBAL",0)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#GarOub","GLOBAL",1)~ EXTERN ~_GARRIJ~ 98
END

IF WEIGHT #2 /* Triggers after states #: 24 even though they appear after this state */
~Global("Greywolf","GLOBAL",0)
~ THEN BEGIN 9 // from:
  SAY #76046 /* ~Ahh, my fine and honest friend.  What can I do for you today?~ */
  IF ~PartyHasItem("_MISC65")
~ THEN REPLY #11108 /* ~I've come to turn in a bounty, and collect the reward that is duly mine.~ */ GOTO 8
  IF ~PartyHasItem("_MISC43")
Global("OublekBounty2","GLOBAL",0)
~ THEN REPLY #11108 /* ~I've come to turn in a bounty, and collect the reward that is duly mine.~ */ GOTO 4
  IF ~~ THEN REPLY #76047 /* ~What do you do here, exactly?~ */ GOTO 11
  IF ~Global("OublekBounty1","GLOBAL",0)
Global("OublekBounty2","GLOBAL",1)
~ THEN REPLY #76048 /* ~What bounties are currently unclaimed?~ */ GOTO 26
  IF ~!PartyHasItem("_MISC65")
!PartyHasItem("_MISC43")
~ THEN REPLY #11108 /* ~I've come to turn in a bounty, and collect the reward that is duly mine.~ */ GOTO 15
  IF ~Global("OublekBounty1","GLOBAL",1)
Global("OublekBounty2","GLOBAL",0)
~ THEN REPLY #76048 /* ~What bounties are currently unclaimed?~ */ GOTO 27
  IF ~Global("OublekBounty1","GLOBAL",0)
Global("OublekBounty2","GLOBAL",0)
~ THEN REPLY #76048 /* ~What bounties are currently unclaimed?~ */ GOTO 28
  IF ~Global("OublekBounty1","GLOBAL",1)
Global("OublekBounty2","GLOBAL",1)
~ THEN REPLY #76048 /* ~What bounties are currently unclaimed?~ */ GOTO 29
END

IF WEIGHT #3 /* Triggers after states #: 24 even though they appear after this state */
~Global("Greywolf","GLOBAL",1)
~ THEN BEGIN 10 // from:
  SAY #76049 /* ~Best you state your business and go!~ */
  IF ~Global("BroughtBounty","GLOBAL",0)
~ THEN REPLY #11108 /* ~I've come to turn in a bounty, and collect the reward that is duly mine.~ */ DO ~SetGlobal("BroughtBounty","GLOBAL",1)
~ GOTO 5
  IF ~PartyHasItem("_MISC65")
Global("BroughtBounty","GLOBAL",1)
~ THEN REPLY #11108 /* ~I've come to turn in a bounty, and collect the reward that is duly mine.~ */ GOTO 14
  IF ~ReactionGT(LastTalkedToBy(Myself),NEUTRAL_UPPER)
~ THEN REPLY #76047 /* ~What do you do here, exactly?~ */ GOTO 11
  IF ~ReactionLT(LastTalkedToBy(Myself),FRIENDLY_LOWER)
~ THEN REPLY #76047 /* ~What do you do here, exactly?~ */ GOTO 6
  IF ~Global("OublekBounty1","GLOBAL",0)
Global("OublekBounty2","GLOBAL",1)
~ THEN REPLY #76048 /* ~What bounties are currently unclaimed?~ */ GOTO 26
  IF ~!PartyHasItem("_MISC65")
!PartyHasItem("_MISC43")
Global("BroughtBounty","GLOBAL",1)
~ THEN REPLY #11108 /* ~I've come to turn in a bounty, and collect the reward that is duly mine.~ */ GOTO 15
  IF ~Global("OublekBounty1","GLOBAL",1)
Global("OublekBounty2","GLOBAL",0)
~ THEN REPLY #76048 /* ~What bounties are currently unclaimed?~ */ GOTO 27
  IF ~Global("OublekBounty1","GLOBAL",0)
Global("OublekBounty2","GLOBAL",0)
~ THEN REPLY #76048 /* ~What bounties are currently unclaimed?~ */ GOTO 28
  IF ~Global("OublekBounty1","GLOBAL",1)
Global("OublekBounty2","GLOBAL",1)
~ THEN REPLY #76048 /* ~What bounties are currently unclaimed?~ */ GOTO 29
  IF ~PartyHasItem("_MISC43")
Global("BroughtBounty","GLOBAL",1)
~ THEN REPLY #11108 /* ~I've come to turn in a bounty, and collect the reward that is duly mine.~ */ GOTO 14
END

IF ~~ THEN BEGIN 11 // from: 10.2 9.2
  SAY #76050 /* ~Me?  Why, I am what binds the guard to the public!  A vital relations link, I am.  Indispensable.~ */
  IF ~~ THEN REPLY #76051 /* ~I see.  And would I get that same response if I spoke with your commanding officer?~ */ GOTO 13
  IF ~ReactionGT(LastTalkedToBy,NEUTRAL_UPPER)
~ THEN REPLY #76052 /* ~How COULD I have thought otherwise?  Of COURSE you are.~ */ GOTO 18
  IF ~ReactionLT(LastTalkedToBy,FRIENDLY_LOWER)
ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
~ THEN REPLY #76052 /* ~How COULD I have thought otherwise?  Of COURSE you are.~ */ GOTO 17
  IF ~ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN REPLY #76052 /* ~How COULD I have thought otherwise?  Of COURSE you are.~ */ GOTO 6
  IF ~~ THEN REPLY #76053 /* ~A more fanciful load of horse droppings I have never heard in my life!~ */ GOTO 12
  IF ~False()
~ THEN REPLY #76052 /* ~How COULD I have thought otherwise?  Of COURSE you are.~ */ GOTO 19
END

IF ~~ THEN BEGIN 12 // from: 11.4
  SAY #76054 /* ~What?  How dare you question my duly appointed, middle management power!  I'll... I'll...~ */
  IF ~~ THEN REPLY #76055 /* ~Drown me in paperwork?  Begone stooge, you are beneath my notice.~ */ GOTO 17
  IF ~ReactionGT(LastTalkedToBy(Myself),NEUTRAL_UPPER)
~ THEN REPLY #76056 /* ~There is no need to get your shorts in a knot.  I was merely jesting with you.~ */ GOTO 21
  IF ~ReactionLT(LastTalkedToBy(Myself),FRIENDLY_LOWER)
~ THEN REPLY #76056 /* ~There is no need to get your shorts in a knot.  I was merely jesting with you.~ */ GOTO 20
  IF ~~ THEN REPLY #76057 /* ~My sincerest apologies.  I don't know what came over me.~ */ GOTO 22
END

IF ~~ THEN BEGIN 13 // from: 11.0
  SAY #76058 /* ~I fail to see how this is relevant to anything.  Please return when you have something worth my time.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 14 // from: 10.9 10.1
  SAY #76059 /* ~Well, it is good to see you attempting to earn honest gold, even if it is through the unsavory task of bounty hunting.  I shall pay you, though less that the posted amount.  We shall store the extra in case you decide to... alter the facts in any further dealings.~ */
  IF ~~ THEN DO ~AddexperienceParty(500)
GivePartyGold(150)
TakePartyItem("_MISC65")
TakePartyItem("_MISC43")
SetGlobal("OublekBounty1","GLOBAL",1)
SetGlobal("OublekBounty2","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 15 // from: 10.5 9.4
  SAY #76060 /* ~It would seem you have nothing that is on our list of wanted items.  Please don't waste my time so.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 16 // from:
  SAY #76061 /* ~Well, you have certainly earned your reward.  A pleasure doing business with you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 17 // from: 12.0 11.2
  SAY #76062 /* ~Hrmph!  If you insist on being confrontational I have nothing more to say to you.  Come back when you have something worth my attention.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 18 // from: 11.1
  SAY #76063 /* ~Indeed.  Eh... what's so funny?  No matter.  It is just SO refreshing to speak with someone who understands my position.  See you again soon.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 19 // from: 11.5
  SAY #76064 /* ~I enjoy this conversation every time we have it, though I fear the money is not available to award you extra yet again.  Farewell.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 20 // from: 12.2
  SAY #76065 /* ~You have not the charm to carry this irreverent attitude.  Mayhaps your insults should cost ye a portion of your earnings.  I think a portion of the bounties you retrieve will do nicely.  I may not be truly important, but I an not to be dismissed.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 21 // from: 12.1
  SAY #76066 /* ~I have little time for this "humor."  Please leave, and do not return until my mood has improved.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 22 // from: 12.3
  SAY #76067 /* ~Neither do I know what I have done to deserve your ridicule.  I accept your apology, but when next we meet please try to be more agreeable.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 23 // from:
  SAY #76068 /* ~I apologize, but I have many matters at hand.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 24 // from:
  SAY #76069 /* ~Friends!  I can tell you quite a bit about the goings on in the region.  For one, there has been a lot of trouble along the Coast Way.  Bandits have been attacking caravans, but strangely, they have been stealing iron, rather than gold or other valuables.  On a curiously similar vein, the iron mines of Nashkel have been the source of some mischief.  Someone, or something has been killing the miners who delve there.  There are many rumors as to the significance of these events, chief of which is that Amn is trying to shake up the region before embarking on an invasion of Baldur's Gate.  I can't say whether any of this holds any validity.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 25 // from:
  SAY #76070 /* ~My doors are no longer open to the likes of you!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 26 // from: 10.4 9.3
  SAY #76071 /* ~Our wayward Captain of the guard is still on the loose.  Brage be his name, and I suggest you keep your blade at the ready if you choose to tackle him.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 27 // from: 10.6 9.5
  SAY #76072 /* ~A bit of nonsense from a local artist named Prism.  Made off with a couple of emeralds, he did.  There is a reward for the return of the gems.  Prism's fate is of less importance.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #76073 /* ~Prism the sculptor

A local artist named Prism has stolen some emeralds.  There is a large reward for the return of the gems.~ */ EXIT
END

IF ~~ THEN BEGIN 28 // from: 10.7 9.6
  SAY #76074 /* ~Our captain of the guard is still on the loose. Keep your blade ready if you get anywhere near him. Very dangerous, he is. There is also a bit of foolishness with a local artist named Prism. Stole a couple of emeralds, he did. We seek their return, though Prism's fate is of little concern.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #76073 /* ~Prism the sculptor

A local artist named Prism has stolen some emeralds.  There is a large reward for the return of the gems.~ */ EXIT
END

IF ~~ THEN BEGIN 29 // from: 10.8 9.7
  SAY #76075 /* ~There are no new bounties at this time.  Off with you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 30 // from:
  SAY #99677 /* ~Did you say something? Never mind... have a good <DAYNIGHT>.~ */
  IF ~~ THEN DO ~GivePartyGold(200)
~ SOLVED_JOURNAL #76036 /* ~Oublek the bounty officer

Some stooge in Nashkel has mistaken me for a bounty hunter named Greywolf.  A foolish mistake that was very profitable for me.~ */ EXIT
  IF ~Global("X#AjantisNotGreywolf","GLOBAL",0)
InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
Global("X#AjantisNotGreywolf","GLOBAL",0)
~ THEN DO ~SetGlobal("X#AjantisNotGreywolf","GLOBAL",1)~ EXTERN ~_AJANTJ~ 87
END

IF ~~ THEN BEGIN 31 // from:
  SAY #99679 /* ~Hm, perhaps, but you did the right thing returning them to their lawful owner.~ */
  IF ~~ THEN DO ~AddexperienceParty(200)
GivePartyGold(300)
TakePartyItem("_MISC43")
TakePartyItem("_MISC43")
SetGlobal("OublekBounty2","GLOBAL",1)
~ SOLVED_JOURNAL #76040 /* ~Prism the sculptor

Prism's story was a sad tale indeed.  A shame it could not have had a better ending.  Ah well, I profit in the end: 300 gold bounty for the emeralds he stole.~ */ EXIT
END

IF ~~ THEN BEGIN 32 // from:
  SAY #100138 /* ~For poor Brage, this was about as "nice" as it could have been.~ */
  IF ~~ THEN DO ~AddexperienceParty(500)
GivePartyGold(250)
TakePartyItem("_MISC65")
SetGlobal("OublekBounty1","GLOBAL",1)
~ SOLVED_JOURNAL #76038 /* ~The tale of Captain Brage

The business with the Nashkel Captain of the Guard was certainly a tragic and confusing story.  For better or worse, Brage has been dealt with.~ */ EXIT
END

IF ~~ THEN BEGIN 33 // from: 3.1
  SAY #103046 /* ~You've surrendered him to lawful justice. The people of this town will sleep easier knowing he's no longer a threat.~ */
  IF ~~ THEN DO ~AddexperienceParty(200)
GiveGoldForce(1000)
SetGlobal("OublekBounty1","GLOBAL",1)
~ SOLVED_JOURNAL #76038 /* ~The tale of Captain Brage

The business with the Nashkel Captain of the Guard was certainly a tragic and confusing story.  For better or worse, Brage has been dealt with.~ */ EXIT
END

IF ~~ THEN BEGIN 34 // from:
  SAY #103046 /* ~You've surrendered him to lawful justice. The people of this town will sleep easier knowing he's no longer a threat.~ */
  IF ~~ THEN DO ~AddexperienceParty(200)
GiveGoldForce(1000)
SetGlobal("OublekBounty1","GLOBAL",1)
~ SOLVED_JOURNAL #76038 /* ~The tale of Captain Brage

The business with the Nashkel Captain of the Guard was certainly a tragic and confusing story.  For better or worse, Brage has been dealt with.~ */ EXIT
END

IF ~~ THEN BEGIN 35 // from: 3.3
  SAY #103044 /* ~But justice is served, and the town thanks you.~ */
  IF ~~ THEN DO ~AddexperienceParty(200)
GiveGoldForce(1000)
SetGlobal("OublekBounty1","GLOBAL",1)
~ SOLVED_JOURNAL #76038 /* ~The tale of Captain Brage

The business with the Nashkel Captain of the Guard was certainly a tragic and confusing story.  For better or worse, Brage has been dealt with.~ */ EXIT
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN GOTO 36
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DYNAHJ~ 150
END

IF ~~ THEN BEGIN 36 // from: 35.1
  SAY #103046 /* ~You've surrendered him to lawful justice. The people of this town will sleep easier knowing he's no longer a threat.~ */
  IF ~~ THEN DO ~AddexperienceParty(200)
GiveGoldForce(1000)
SetGlobal("OublekBounty1","GLOBAL",1)
~ SOLVED_JOURNAL #76038 /* ~The tale of Captain Brage

The business with the Nashkel Captain of the Guard was certainly a tragic and confusing story.  For better or worse, Brage has been dealt with.~ */ EXIT
END

IF ~~ THEN BEGIN 37 // from:
  SAY #103044 /* ~But justice is served, and the town thanks you.~ */
  IF ~~ THEN DO ~AddexperienceParty(200)
GiveGoldForce(1000)
SetGlobal("OublekBounty1","GLOBAL",1)
~ SOLVED_JOURNAL #76038 /* ~The tale of Captain Brage

The business with the Nashkel Captain of the Guard was certainly a tragic and confusing story.  For better or worse, Brage has been dealt with.~ */ EXIT
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN GOTO 38
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DYNAHJ~ 151
END

IF ~~ THEN BEGIN 38 // from: 37.1
  SAY #103046 /* ~You've surrendered him to lawful justice. The people of this town will sleep easier knowing he's no longer a threat.~ */
  IF ~~ THEN DO ~AddexperienceParty(200)
GiveGoldForce(1000)
SetGlobal("OublekBounty1","GLOBAL",1)
~ SOLVED_JOURNAL #76038 /* ~The tale of Captain Brage

The business with the Nashkel Captain of the Guard was certainly a tragic and confusing story.  For better or worse, Brage has been dealt with.~ */ EXIT
END
