// creator  : weidu.exe (version 23600)
// argument : KIRIAN.DLG
// game     : .
// source   : ./override/KIRIAN.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~KIRIAN~

IF ~  True()
~ THEN BEGIN 0 // from:
  SAY #18490 /* ~Hey, Lindin, look over here, we've run across some travelers.~ */
  IF ~~ THEN GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #18495 /* ~Hey there, my name's Kirian. Me and my buds are an adventuring band. You look to be the same, except (*snicker*) a little worse for wear. Still learning the ropes of the business, eh?~ */
  IF ~~ THEN REPLY #18496 /* ~What are you talking about, little girl? We've much more experience than the ragtag band of yours you call an adventuring party.~ */ GOTO 4
  IF ~~ THEN REPLY #18501 /* ~Watch your mouth, lest I smash it.~ */ GOTO 3
  IF ~~ THEN REPLY #18503 /* ~Ya, ya, say what you want, we'll be going now.~ */ GOTO 2
  IF ~Global("X#ImoenKirian1","GLOBAL",0)
InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN DO ~SetGlobal("X#ImoenKirian1","GLOBAL",1)~ EXTERN ~IMOEN2~ 186
  IF ~Global("X#ImoenKirian2","GLOBAL",0)
InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN DO ~SetGlobal("X#ImoenKirian2","GLOBAL",1)~ EXTERN ~IMOEN2~ 187
END

IF ~~ THEN BEGIN 2 // from: IMOEN2:407.1 IMOEN2:187.2 IMOEN2:186.2 8.1 7.1 6.1 4.1 3.1 1.2
  SAY #18505 /* ~Ha ha, look at the losers run, too scared that they'd get their butts whupped.~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",EscapeArea())
ActionOverride("BAERIN",EscapeArea())
ActionOverride("PETER",EscapeArea())
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: IMOEN2:407.0 IMOEN2:187.1 IMOEN2:186.1 8.0 7.0 6.0 4.0 1.1
  SAY #18511 /* ~That sounds like a challenge! Hey, Baerin, Peter, Lindin! I think these little pipsqueaks think they can take us. Boy oh boy, you just moved into the big time. We're not some small-town hick adventurers, we're Waterdhavian, born and bred. Maybe you want to rethink your earlier statements?~ */
  IF ~~ THEN REPLY #18515 /* ~I think you psychopaths need a good lesson, and we'll be the ones to administer it to you.~ */ GOTO 5
  IF ~~ THEN REPLY #18517 /* ~Look, we don't want any trouble. So we'll just be on our way and pretend that none of this happened.~ */ GOTO 2
END

IF ~~ THEN BEGIN 4 // from: IMOEN2:187.0 IMOEN2:186.0 1.0
  SAY #18520 /* ~Really? Come on now, let's be real. Look at yourselves. The bunch of you have about as much style as a pack of gibberlings. The way you hold yourselves, pathetic. All you are is a bunch of hicks who slapped on some armor and weapons and decided that they could be adventurers. It's real sad.~ */
  IF ~~ THEN REPLY #18523 /* ~SAD! I'll show you sad, you arrogant little girl. You've had it coming since we started talking. Draw steel, bitch!~ */ GOTO 3
  IF ~~ THEN REPLY #18524 /* ~We don't want any trouble, just let us alone.~ */ GOTO 2
  IF ~Global("X#KIRIAN3","GLOBAL",0)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#KIRIAN3","GLOBAL",1)~ GOTO 6
  IF ~Global("X#KIRIAN3","GLOBAL",0)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#KIRIAN3","GLOBAL",1)~ EXTERN ~VICONJ~ 165
  IF ~Global("X#KIRIAN3","GLOBAL",0)
InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#KIRIAN3","GLOBAL",1)~ EXTERN ~IMOEN2~ 407
END

IF ~~ THEN BEGIN 5 // from: 3.0
  SAY #18525 /* ~Ohh, and what kind of lesson is that going to be? Are you going to paddle my rump with a big bad sword? HEY GUYS! Let's take these chimps out.~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~Global("X#KIRIAN5","GLOBAL",0)
InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#KIRIAN5","GLOBAL",1)~ GOTO 9
  IF ~Global("X#KIRIAN5","GLOBAL",0)
InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#KIRIAN5","GLOBAL",1)~ EXTERN ~KIVANJ~ 323
  IF ~Global("X#KIRIAN5","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#KIRIAN5","GLOBAL",1)~ GOTO 11
  IF ~Global("X#KIRIAN5","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#KIRIAN5","GLOBAL",1)~ EXTERN ~DYNAHJ~ 167
  IF ~Global("X#KIRIAN5","GLOBAL",0)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#KIRIAN5","GLOBAL",1)~ GOTO 15
  IF ~Global("X#KIRIAN5","GLOBAL",0)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#KIRIAN5","GLOBAL",1)~ EXTERN ~CORANJ~ 541
  IF ~Global("X#KIRIAN5","GLOBAL",0)
InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#KIRIAN5","GLOBAL",1)~ GOTO 21
  IF ~Global("X#KIRIAN5","GLOBAL",0)
InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#KIRIAN5","GLOBAL",1)~ EXTERN ~SHARTJ~ 155
END

IF ~~ THEN BEGIN 6 // from: 4.2
  SAY #49915 /* ~Ha! Listen to this, guys! The dark-skinned one actually believes in the Underdark!~ */
  IF ~~ THEN REPLY #18523 /* ~SAD! I'll show you sad, you arrogant little girl. You've had it coming since we started talking. Draw steel, bitch!~ */ GOTO 3
  IF ~~ THEN REPLY #18524 /* ~We don't want any trouble, just let us alone.~ */ GOTO 2
END

IF ~~ THEN BEGIN 7 // from:
  SAY #49915 /* ~Ha! Listen to this, guys! The dark-skinned one actually believes in the Underdark!~ */
  IF ~~ THEN REPLY #18523 /* ~SAD! I'll show you sad, you arrogant little girl. You've had it coming since we started talking. Draw steel, bitch!~ */ GOTO 3
  IF ~~ THEN REPLY #18524 /* ~We don't want any trouble, just let us alone.~ */ GOTO 2
END

IF ~~ THEN BEGIN 8 // from: IMOEN2:407.2
  SAY #49915 /* ~Ha! Listen to this, guys! The dark-skinned one actually believes in the Underdark!~ */
  IF ~~ THEN REPLY #18523 /* ~SAD! I'll show you sad, you arrogant little girl. You've had it coming since we started talking. Draw steel, bitch!~ */ GOTO 3
  IF ~~ THEN REPLY #18524 /* ~We don't want any trouble, just let us alone.~ */ GOTO 2
END

IF ~~ THEN BEGIN 9 // from: 5.1
  SAY #49923 /* ~Yours, you mean.~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 10 // from: KIVANJ:323.1
  SAY #49923 /* ~Yours, you mean.~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 11 // from: 5.3
  SAY #49921 /* ~Let's show 'em what we've got!~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 12
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 324
END

IF ~~ THEN BEGIN 12 // from: 11.1 KIVANJ:324.1
  SAY #49923 /* ~Yours, you mean.~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 13 // from:
  SAY #49921 /* ~Let's show 'em what we've got!~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 14
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 325
END

IF ~~ THEN BEGIN 14 // from: 13.1 KIVANJ:325.1
  SAY #49923 /* ~Yours, you mean.~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 15 // from: 5.5
  SAY #49919 /* ~How do you feel about being killed by them?~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 17
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 326
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN GOTO 16
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~DYNAHJ~ 168
END

IF ~~ THEN BEGIN 16 // from: 15.3
  SAY #49921 /* ~Let's show 'em what we've got!~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 17
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 326
END

IF ~~ THEN BEGIN 17 // from: 16.1 15.1 KIVANJ:326.1
  SAY #49923 /* ~Yours, you mean.~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 18 // from:
  SAY #49919 /* ~How do you feel about being killed by them?~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 20
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 327
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN GOTO 19
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~DYNAHJ~ 169
END

IF ~~ THEN BEGIN 19 // from: 18.3
  SAY #49921 /* ~Let's show 'em what we've got!~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 20
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 327
END

IF ~~ THEN BEGIN 20 // from: 19.1 18.1 KIVANJ:327.1
  SAY #49923 /* ~Yours, you mean.~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 21 // from: 5.7
  SAY #49917 /* ~Let's see how you like yours.~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 24
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 328
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN GOTO 23
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~DYNAHJ~ 170
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN GOTO 22
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~CORANJ~ 542
END

IF ~~ THEN BEGIN 22 // from: 21.5
  SAY #49919 /* ~How do you feel about being killed by them?~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 24
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 328
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN GOTO 23
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~DYNAHJ~ 170
END

IF ~~ THEN BEGIN 23 // from: 22.3 21.3
  SAY #49921 /* ~Let's show 'em what we've got!~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 24
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 328
END

IF ~~ THEN BEGIN 24 // from: 23.1 22.1 21.1 KIVANJ:328.1
  SAY #49923 /* ~Yours, you mean.~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 25 // from:
  SAY #49917 /* ~Let's see how you like yours.~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 28
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 329
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN GOTO 27
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~DYNAHJ~ 171
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN GOTO 26
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~CORANJ~ 543
END

IF ~~ THEN BEGIN 26 // from: 25.5
  SAY #49919 /* ~How do you feel about being killed by them?~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 28
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 329
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN GOTO 27
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~DYNAHJ~ 171
END

IF ~~ THEN BEGIN 27 // from: 26.3 25.3
  SAY #49921 /* ~Let's show 'em what we've got!~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN GOTO 28
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~KIVANJ~ 329
END

IF ~~ THEN BEGIN 28 // from: 27.1 26.1 25.1 KIVANJ:329.1
  SAY #49923 /* ~Yours, you mean.~ */
  IF ~~ THEN DO ~ActionOverride("LINDIN",Enemy())
ActionOverride("BAERIN",Enemy())
ActionOverride("PETER",Enemy())
Enemy()
~ EXIT
END
