// creator  : weidu.exe (version 23100)
// argument : _DEATH1.DLG
// game		 : .
// source	 : ./override/_DEATH1.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_DEATH1~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #83560 /* ~Hello mortals; Death welcomes you. Here is now the property of I, and all others will fall or flee. Tour is over and tower is closed! All who enter will perish; all who enter will suffer pain. So speak I, and listen well you will. Tour is over!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #83561 /* ~Durlag's Tower

Some hellish creature has apparently taken control of Durlag's Tower!  It was a skeletal figure in armor, and it cast fireballs as though they were second nature.  It was very powerful, whatever it was.~ */ EXIT
  IF ~Global("X#XANDNITE1","GLOBAL",0)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#XANDNITE1","GLOBAL",1)~ EXTERN ~_XANJ~ 107
END

IF ~~ THEN BEGIN 1 // from:
  SAY #98459 /* ~Your mouth you shall close!~ */
  IF ~~ THEN UNSOLVED_JOURNAL #83561 /* ~Durlag's Tower

Some hellish creature has apparently taken control of Durlag's Tower!  It was a skeletal figure in armor, and it cast fireballs as though they were second nature.  It was very powerful, whatever it was.~ */ EXIT
END
