// creator  : weidu.exe (version 23600)
// argument : ANDARS.DLG
// game     : .
// source   : ./override/ANDARS.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~ANDARS~

IF ~  True()
~ THEN BEGIN 0 // from:
  SAY #18749 /* ~There are two reasons I pound this pick against these rocks. Do you wish to hear them?~ */
  IF ~~ THEN REPLY #18751 /* ~Yes, I would.~ */ GOTO 1
  IF ~~ THEN REPLY #18753 /* ~I have no patience for the prattle of slaves, be they mine or mine enemy's.~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #18754 /* ~First, because I imagine this rock to be my captor's skull. Second, because the meager spark that leaps from my attempt is all the light I'll ever know again. If you be a new slave like I once was, you shall learn these simple truths soon enough.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
  IF ~Global("X#VicAnd","GLOBAL",0)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#VicAnd","GLOBAL",1)~ EXTERN ~VICONJ~ 83
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #18756 /* ~Then I have come upon a third...~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #47394 /* ~It doesn't help.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
