// creator  : weidu.exe (version 23600)
// argument : DANDAL.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~DANDAL~

IF ~  True()
~ THEN BEGIN 0 // from:
  SAY #18660 /* ~You there, stop!~ */
  IF ~~ THEN GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #18661 /* ~Sorry to bother you, but you should be aware of the danger you're in right now. There are monsters about, dog-headed ones. I'd advise that you return to Nashkel where it's safe.~ */
  IF ~~ THEN REPLY #18664 /* ~Thank you, we appreciate the warning.~ */ GOTO 2
  IF ~~ THEN REPLY #18665 /* ~Actually, we're adventurers. We're here to help out. Perhaps you could tell us about what's been going on in the region.~ */ GOTO 3
END

IF ~~ THEN BEGIN 2 // from: 3.1 1.0
  SAY #18666 /* ~Good day to you.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.1
  SAY #18667 /* ~We could sure use some more fighting men. If you want to know where to go, just go to the northwest. Up there is the mines. Emerson may tell you that he don't need any adventurers, but you don't listen to him. We need as many men as we can get.~ */
  IF ~~ THEN REPLY #18670 /* ~Anything else?~ */ GOTO 4
  IF ~~ THEN REPLY #18671 /* ~Thanks for the help.~ */ GOTO 2
END

IF ~~ THEN BEGIN 4 // from: 3.0
  SAY #18673 /* ~Well ya, there's this crazy guy. I think he calls himself Prism. He's been making a sculpture in a cliff side. Kind of a kook if you ask me. I'll see you later then.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
