// creator  : weidu.exe (version 23100)
// argument : FFHUNT.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~FFHUNT~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #2 /* Triggers after states #: 1 5 even though they appear after this state */
~NumTimesTalkedTo(0)
Global("Captured","GLOBAL",0)
~ THEN BEGIN 0 // from:
  SAY #15194 /* ~~ */
  IF ~~ THEN REPLY #15204 /* ~I'll not associate with one who smells like he slipped into a vat of spirits.  Excuse me.~ */ DO ~~ GOTO 2
  IF ~~ THEN REPLY #15205 /* ~ Truly, your actions lack virtue!  Change your ways quickly or suffer my wrath!~ [ANOMEN06] */ DO ~~ GOTO 3
  IF ~~ THEN REPLY #15206 /* ~ Enough!  I can take no more of this company!  From here on, we are as enemies!~ [ANOMEN07] */ DO ~~ GOTO 4
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 1 // from:
  SAY #15207 /* ~ You have obviously given considerable thought to the future of this group.  I accept the charge gladly.~ [ANOMEN08] */
  IF ~~ THEN JOURNAL #11755 /* ~Getting Inside the Asylum

I got inside the guildhouse by hiring one of the courtesans... and with another hundred gold convinced the courtesan to remain quiet while I had a look around.~ */ EXIT
END

IF ~~ THEN BEGIN 2 // from: 4.0 3.0 0.0
  SAY #15211 /* ~Conjure Fire Elemental~ */
  IF ~~ THEN DO ~StartCutSceneMode()
SetGlobal("Captured","GLOBAL",1)
StartCutScene("Capcut01")
~ JOURNAL #11754 /* ~~ */ EXIT
END

IF ~~ THEN BEGIN 3 // from: 4.1 0.1
  SAY #15213 /* ~ Why do we pace about when there is evil to be fought?!  There is no glory in watching the grass grow.~ [ANOMEN10] */
  IF ~~ THEN REPLY #11751 /* ~Where can I find this statue?  And who is this djinni?~ */ GOTO 2
  IF ~~ THEN REPLY #11752 /* ~You desire release from this non-death? How can I help you?~ */ GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 0.2
  SAY #15215 /* ~ Righteousness shall prevail!~ [ANOMEN12] */
  IF ~~ THEN REPLY #15218 /* ~~ [ANOMEN15] */ DO ~~ GOTO 2
  IF ~~ THEN REPLY #15219 /* ~ I need speedy assistance, my friend, or I shall not be able to fight on!~ [ANOMEN16] */ DO ~~ GOTO 3
END

IF WEIGHT #1 ~false()~ THEN BEGIN 5 // from: 3.1
  SAY #15220 /* ~ These trees and glades hide horrors of all manner... watch your backs!~ [ANOMEN17] */
  IF ~~ THEN DO ~Shout(1)
Enemy()
~ JOURNAL #11753 /* ~~ */ EXIT
END
