// creator  : weidu.exe (version 23100)
// argument : QUENAS.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~QUENAS~

IF ~Global("Baldurian","GLOBAL",2)
~ THEN BEGIN 0 // from:
  SAY #10581 /* ~Too high of level for Color Spray~ */
  IF ~~ THEN REPLY #10582 /* ~That is too bad.  I refuse to allow you to push me aside, regardless of your sullen mood or overbearing demeanor.  You will listen to me, <CHARNAME>.~ */ GOTO 1
  IF ~~ THEN REPLY #10585 /* ~It was his wife and townsfolk that drove me out.  Like a succubus I have whored my way to Amn, taking what favors I could gather through sweat and passion.~ */ GOTO 2
  IF ~~ THEN REPLY #10586 /* ~(sigh)  I... I cast my white flag before you.  I can struggle no more.  You have... you have defeated me.~ [VICONI92] */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 8.1 3.0 0.0
  SAY #10584 /* ~I have lied to you, <CHARNAME>, lies upon lies.  My tale of the farmer in Beregost?  A lie.  I laid with him many times, seducing him to get the things I needed.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #10587 /* ~What are you talking about?  Defeated you?~ */
  IF ~~ THEN REPLY #10609 /* ~I enjoyed pleasing you as much as I enjoyed myself.  I hope I stack up well enough against these Drow males of yours.~ */ GOTO 5
  IF ~~ THEN REPLY #10611 /* ~Hobgoblin Warrior~ */ GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.1 0.2
  SAY #10589 /* ~Squire Melvin~ */
  IF ~~ THEN REPLY #10597 /* ~I owe you... so much.  You are safe harbor in a storm of terrifying power.  I begin to feel that I need you... and this enthralls me and enrages me all at once...~ */ GOTO 1
  IF ~~ THEN REPLY #10598 /* ~If you will have me, I shall not push you away again... stay with me tonight, <CHARNAME>, let us be together in earnest.  Let me savor the unfamiliar fear that goes with this trust.~ */ GOTO 4
  IF ~~ THEN REPLY #10599 /* ~Yes, perhaps it is for the best.  Aluve' mrann d'ssinss.  I shall bother you no more.~ */ GOTO 4
  IF ~~ THEN REPLY #10600 /* ~Sir Sarles~ */ GOTO 4
  IF ~~ THEN REPLY #10601 /* ~Qar Jysstev~ */ GOTO 4
  IF ~~ THEN REPLY #10602 /* ~This will never work out.  I think it's best that this relationship doesn't continue, Viconia.~ */ GOTO 7
  IF ~~ THEN REPLY #10603 /* ~I don't think this is the right time for this, Viconia.~ */ GOTO 4
  IF ~~ THEN REPLY #10604 /* ~Alright, Viconia.  I will stay with you.~ */ GOTO 4
  IF ~~ THEN REPLY #10606 /* ~Hmm... this isn't a lead-up to another round of verbal abuse, is it?~ */ GOTO 7
END

IF ~~ THEN BEGIN 4 // from: 3.7 3.6 3.4 3.3 3.2 3.1
  SAY #10605 /* ~A good morning to you.  Or, at least, as close to morning as we come with these strange hours that we keep.  I trust your exertions were... worthwhile?~ [VICONI93] */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 5 // from: 2.0
  SAY #10610 /* ~Qar Jysstev~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~True()
~ THEN BEGIN 6 // from:
  SAY #10612 /* ~Lady Jysstev~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from: 3.8 3.5
  SAY #10613 /* ~Lady Jysstev~ */
  IF ~~ THEN REPLY #10616 /* ~I cannot believe that such blasphemy is allowed to exist and to thrive, here!  The city is doomed, I swear!~ */ DO ~GiveItem("CLCK05",LastTalkedToBy)
~ GOTO 9
  IF ~ReactionGT(LastTalkedToBy(),HOSTILE_UPPER)
~ THEN REPLY #10617 /* ~This is a terrible, terrible thing that has occurred.  Why do they listen to him?  Why?~ */ DO ~GiveItem("CLCK05",LastTalkedToBy)
~ GOTO 8
  IF ~ReactionLT(LastTalkedToBy(),NEUTRAL_LOWER)
~ THEN REPLY #10622 /* ~Jerlia the Ore Merchant~ */ DO ~GiveItem("CLCK05",LastTalkedToBy)
~ GOTO 10
END

IF ~~ THEN BEGIN 8 // from: 7.1
  SAY #10618 /* ~This is so dreadful!  Will they go and pluck out their eyes?  Why would anyone do such a thing?  What power does this strange, new god have?!~ */
  IF ~~ THEN REPLY #10624 /* ~If you need to find a specific house in a city, just check the flags on your map screen.~ */ JOURNAL #10627 /* ~~ */ GOTO 9
  IF ~~ THEN REPLY #10625 /* ~Very worthwhile, indeed.~ */ JOURNAL #10627 /* ~~ */ GOTO 1
END

IF ~~ THEN BEGIN 9 // from: 8.0 7.0
  SAY #10619 /* ~Jerlia the Ore Merchant~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 10 // from: 7.2
  SAY #10623 /* ~Before you can use a weapon's special abilities, you must first identify it.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
