// creator  : weidu.exe (version 23100)
// argument : PPSAEM.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PPSAEM~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF ~~ THEN BEGIN 0 // from: PPBODHI3:0.0
  SAY #43631 /* ~Why, Mistress Bodhi, you speak of our relations as though they have been unkind to you. I sincerely hope that's not the case.~ [PPSAEM09] */
  IF ~~ THEN EXTERN ~PPBODHI3~ 1
END

IF ~~ THEN BEGIN 1 // from: PPBODHI3:1.0
  SAY #43633 /* ~I would not dream of taking any such offense to you, Mistress Bodhi. You are a delight to work with in all things.~ [PPSAEM10] */
  IF ~~ THEN EXTERN ~PPBODHI3~ 2
END

IF ~~ THEN BEGIN 2 // from: PPBODHI3:2.0
  SAY #43635 /* ~Again I sense a hesitation in your voice, Mistress Bodhi, such that I must seriously consider reexamining the way in which I conduct myself.~ */
  IF ~~ THEN EXTERN ~PPBODHI3~ 3
END

IF ~~ THEN BEGIN 3 // from: PPBODHI3:3.0
  SAY #43637 /* ~Distress and woe! I had best make well and sure that your cargo reaches the isle safely, lest your opinion of me lower to positively subterranean levels.~ */
  IF ~~ THEN EXTERN ~PPBODHI3~ 4
END

IF ~~ THEN BEGIN 4 // from: PPBODHI3:4.0
  SAY #43641 /* ~It changes with whim and a gust of the wind. Never do I seem to affix the nameplate with proper resin. For now, "Galante" will suffice.~ */
  IF ~~ THEN GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.0
  SAY #43642 /* ~As for the journey, I trust m'lady will be spending the bulk of it below decks? I know your ever-alabaster skin finds the sunlight and moving water to be an irritant most caustic.~ */
  IF ~~ THEN EXTERN ~PPBODHI3~ 5
END

IF ~~ THEN BEGIN 6 // from: PPBODHI3:5.0
  SAY #43653 /* ~Of course, Mistress Bodhi, of course. <CHARNAME>, being inexperienced with the sea as you are, I suggest you pay careful heed to my words.~ */
  IF ~~ THEN REPLY #43655 /* ~Then speak and be done with it. I wish to be underway as soon as possible.~ */ EXTERN ~PPBODHI3~ 6
  IF ~~ THEN REPLY #43656 /* ~You are the captain, and I shall listen attentively to your warnings.~ */ EXTERN ~PPBODHI3~ 7
  IF ~~ THEN REPLY #43657 /* ~Bodhi? Am I to be subservient to this foppish milksop?~ */ EXTERN ~PPBODHI3~ 6
END

IF ~~ THEN BEGIN 7 // from: 8.0
  SAY #43654 /* ~The journey shall be swift, for I have a good ship and a fine crew, veterans both, and well seasoned. You may scarcely notice the passing of the voyage.~ */
  IF ~~ THEN GOTO 9
END

IF ~~ THEN BEGIN 8 // from: PPBODHI3:7.0 PPBODHI3:6.0
  SAY #43659 /* ~Cowards all, I should say. No stomach for the vivid taste of adventure. A touch sour to the palate, perhaps, but ripened by the gold you have paid.~ */
  IF ~~ THEN GOTO 7
END

IF ~~ THEN BEGIN 9 // from: 7.0
  SAY #43668 /* ~That is not to say there are not dangers. A sudden squall or hidden reef could prove deadly, though we are more likely to encounter pirates of ill repute.~ */
  IF ~~ THEN EXTERN ~PPBODHI3~ 8
END

IF ~~ THEN BEGIN 10 // from: PPBODHI3:8.0
  SAY #43670 /* ~Mistress Bodhi, you do me great harm. To suggest I would stoop to such behavior is a grievous falsehood, the very stuff of fantasy.~ */
  IF ~~ THEN EXTERN ~PPBODHI3~ 9
END

IF ~~ THEN BEGIN 11 // from: PPBODHI3:9.0
  SAY #43673 /* ~Er, of course. A stalwart captain is always prepared for any eventuality.~ */
  IF ~~ THEN REPLY #43674 /* ~Then we are ready and should set sail at once.~ */ EXTERN ~PPBODHI3~ 11
  IF ~~ THEN REPLY #43675 /* ~Then I trust the trip will be uneventful. I will hold you to that promise of safety.~ */ EXTERN ~PPBODHI3~ 10
END

IF ~~ THEN BEGIN 12 // from: PPBODHI3:11.0 PPBODHI3:10.0
  SAY #43677 /* ~I am not sure I approve of the tone of this discourse. Best that we direct our thoughts to the voyage ahead and set our sails. More shall be said on arrival.~ */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 13 // from: 12.0
  SAY #43678 /* ~Hold fast, the journey begins.~ */
  IF ~~ THEN DO ~StartCutSceneMode()
StartCutScene("Cut41c")~ EXIT
END

IF WEIGHT #1 /* Triggers after states #: 60 even though they appear after this state */
~Global("ThiefGroup","GLOBAL",2)
Global("AsylumPlot","GLOBAL",1)~ THEN BEGIN 14 // from:
  SAY #43683 /* ~We have arrived, and in good time, I might add. Congratulatory remarks for all the crew, and to our visitors for their delightful company.~ [PPSAEM02] */
  IF ~!IsValidForPartyDialog("Nalia")
!IsValidForPartyDialog("Jan")
!IsValidForPartyDialog("Yoshimo")
!IsValidForPartyDialog("Korgan")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",2)
SetGlobalTimer("SaemonHasArrived","GLOBAL",600)
~ JOURNAL #20633 /* ~Chapter 4

Now that I have completed the tasks that Bodhi set out for me, which included the disruption of the Shadow Thieves and the assassination of the Shadowmaster, Aran Linvail himself, she has made several things quite a bit clearer.

Irenicus, the mage who kidnapped me, is Bodhi's brother.  She says she did not support his abduction of me, which was apparently done because I am a Child of Bhaal.  What Imoen and I perceived as torture was actually the mage trying to discover and activate "my true potential"... whether I wished to or not.
Bodhi wants to find her brother and gain access to the knowledge that he possesses, and for my aid she will turn over whatever information he has about me.  She will accompany me beyond this point, as Irenicus and Imoen are held at the same place: a fortress asylum called Spellhold on a remote island far from Amn.  The gold I gave her has been used to book passage with a privateer named Saemon Havarian.  Once I am at the island I will need to find a way into the asylum... although I do not know how Bodhi will participate, herself.  Soon I will have the answers I seek...~ */ FLAGS 128 EXTERN ~PPBODHI3~ 12
  IF ~IsValidForPartyDialog("Yoshimo")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",2)
SetGlobalTimer("SaemonHasArrived","GLOBAL",600)
~ JOURNAL #20633 /* ~Chapter 4

Now that I have completed the tasks that Bodhi set out for me, which included the disruption of the Shadow Thieves and the assassination of the Shadowmaster, Aran Linvail himself, she has made several things quite a bit clearer.

Irenicus, the mage who kidnapped me, is Bodhi's brother.  She says she did not support his abduction of me, which was apparently done because I am a Child of Bhaal.  What Imoen and I perceived as torture was actually the mage trying to discover and activate "my true potential"... whether I wished to or not.
Bodhi wants to find her brother and gain access to the knowledge that he possesses, and for my aid she will turn over whatever information he has about me.  She will accompany me beyond this point, as Irenicus and Imoen are held at the same place: a fortress asylum called Spellhold on a remote island far from Amn.  The gold I gave her has been used to book passage with a privateer named Saemon Havarian.  Once I am at the island I will need to find a way into the asylum... although I do not know how Bodhi will participate, herself.  Soon I will have the answers I seek...~ */ FLAGS 128 EXTERN ~YOSHJ~ 92
  IF ~IsValidForPartyDialog("Nalia")
!IsValidForPartyDialog("Yoshimo")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",2)
SetGlobalTimer("SaemonHasArrived","GLOBAL",600)
~ JOURNAL #20633 /* ~Chapter 4

Now that I have completed the tasks that Bodhi set out for me, which included the disruption of the Shadow Thieves and the assassination of the Shadowmaster, Aran Linvail himself, she has made several things quite a bit clearer.

Irenicus, the mage who kidnapped me, is Bodhi's brother.  She says she did not support his abduction of me, which was apparently done because I am a Child of Bhaal.  What Imoen and I perceived as torture was actually the mage trying to discover and activate "my true potential"... whether I wished to or not.
Bodhi wants to find her brother and gain access to the knowledge that he possesses, and for my aid she will turn over whatever information he has about me.  She will accompany me beyond this point, as Irenicus and Imoen are held at the same place: a fortress asylum called Spellhold on a remote island far from Amn.  The gold I gave her has been used to book passage with a privateer named Saemon Havarian.  Once I am at the island I will need to find a way into the asylum... although I do not know how Bodhi will participate, herself.  Soon I will have the answers I seek...~ */ FLAGS 128 EXTERN ~NALIAJ~ 272
  IF ~!IsValidForPartyDialog("Nalia")
IsValidForPartyDialog("Jan")
!IsValidForPartyDialog("Yoshimo")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",2)
SetGlobalTimer("SaemonHasArrived","GLOBAL",600)
~ JOURNAL #20633 /* ~Chapter 4

Now that I have completed the tasks that Bodhi set out for me, which included the disruption of the Shadow Thieves and the assassination of the Shadowmaster, Aran Linvail himself, she has made several things quite a bit clearer.

Irenicus, the mage who kidnapped me, is Bodhi's brother.  She says she did not support his abduction of me, which was apparently done because I am a Child of Bhaal.  What Imoen and I perceived as torture was actually the mage trying to discover and activate "my true potential"... whether I wished to or not.
Bodhi wants to find her brother and gain access to the knowledge that he possesses, and for my aid she will turn over whatever information he has about me.  She will accompany me beyond this point, as Irenicus and Imoen are held at the same place: a fortress asylum called Spellhold on a remote island far from Amn.  The gold I gave her has been used to book passage with a privateer named Saemon Havarian.  Once I am at the island I will need to find a way into the asylum... although I do not know how Bodhi will participate, herself.  Soon I will have the answers I seek...~ */ FLAGS 128 EXTERN ~JANJ~ 150
  IF ~!IsValidForPartyDialog("Nalia")
!IsValidForPartyDialog("Jan")
!IsValidForPartyDialog("Yoshimo")
IsValidForPartyDialog("Korgan")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",2)
SetGlobalTimer("SaemonHasArrived","GLOBAL",600)
~ JOURNAL #20633 /* ~Chapter 4

Now that I have completed the tasks that Bodhi set out for me, which included the disruption of the Shadow Thieves and the assassination of the Shadowmaster, Aran Linvail himself, she has made several things quite a bit clearer.

Irenicus, the mage who kidnapped me, is Bodhi's brother.  She says she did not support his abduction of me, which was apparently done because I am a Child of Bhaal.  What Imoen and I perceived as torture was actually the mage trying to discover and activate "my true potential"... whether I wished to or not.
Bodhi wants to find her brother and gain access to the knowledge that he possesses, and for my aid she will turn over whatever information he has about me.  She will accompany me beyond this point, as Irenicus and Imoen are held at the same place: a fortress asylum called Spellhold on a remote island far from Amn.  The gold I gave her has been used to book passage with a privateer named Saemon Havarian.  Once I am at the island I will need to find a way into the asylum... although I do not know how Bodhi will participate, herself.  Soon I will have the answers I seek...~ */ FLAGS 128 EXTERN ~KORGANJ~ 117
END

IF ~~ THEN BEGIN 15 // from: PPBODHI3:12.0
  SAY #43776 /* ~Yes, well, I thought they might be pirates, so I merely displayed a series of lights that mirrored their own. I wished to appear as though I was one of their own.~ */
  IF ~~ THEN EXTERN ~PPBODHI3~ 13
END

IF ~~ THEN BEGIN 16 // from: PPBODHI3:19.0 PPBODHI3:13.0
  SAY #43778 /* ~Ah, well, one must always be prepared for such elements upon the sea. Fortunately they are short of wit, though long of blade.~ */
  IF ~~ THEN GOTO 17
END

IF ~~ THEN BEGIN 17 // from: 16.0
  SAY #43779 /* ~Regardless, you are now safely at your destination, and I shall cheerfully take my leave of you. It has been a pleasure, Mistress Bodhi.~ */
  IF ~~ THEN REPLY #43780 /* ~I shall need a guide about town. Perhaps you would accompany us for a while?~ */ EXTERN ~PPBODHI3~ 14
  IF ~~ THEN REPLY #43781 /* ~Good, I am glad to see you go. I do not trust you in the slightest.~ */ EXTERN ~PPBODHI3~ 17
  IF ~~ THEN REPLY #43782 /* ~Fare thee well, then. I bid you safe travels.~ */ EXTERN ~PPBODHI3~ 17
END

IF ~~ THEN BEGIN 18 // from: PPBODHI3:17.0 PPBODHI3:14.0
  SAY #43784 /* ~Of... of course, Mistress Bodhi, it had merely slipped my mind for the moment.~ */
  IF ~~ THEN EXTERN ~PPBODHI3~ 15
END

IF WEIGHT #2 /* Triggers after states #: 60 even though they appear after this state */
~Global("ThiefGroup","GLOBAL",2)
Global("AsylumPlot","GLOBAL",2)~ THEN BEGIN 19 // from:
  SAY #43790 /* ~Mistress Bodhi does have a way of making her words cut you with their very vowels, hmm? A heart of gold, though only because it has been ripped from her chest and gilded such.~ */
  IF ~~ THEN REPLY #43792 /* ~If you feel that way, why did you help us? Your tone is very different now.~ */ DO ~SetGlobal("AsylumPlot","GLOBAL",3)~ GOTO 20
  IF ~~ THEN REPLY #43793 /* ~You insult her? Guide me as you should or I will tell her what you said.~ */ DO ~SetGlobal("AsylumPlot","GLOBAL",3)~ GOTO 21
  IF ~~ THEN REPLY #43794 /* ~How do you know of her? You do not seem like her usual lackeys.~ */ DO ~SetGlobal("AsylumPlot","GLOBAL",3)~ GOTO 22
  IF ~~ THEN REPLY #43819 /* ~I agree, but I must ally with her to achieve my goal. A necessary evil.~ */ DO ~SetGlobal("AsylumPlot","GLOBAL",3)~ GOTO 24
END

IF ~~ THEN BEGIN 20 // from: 19.0
  SAY #43820 /* ~Proper respect must be given to ensure future prospects. She knows well how I feel, and I doubt she trusts me anymore than I do her.~ */
  IF ~~ THEN GOTO 25
END

IF ~~ THEN BEGIN 21 // from: 19.1
  SAY #43822 /* ~She would not care. Words are mere playthings to her, she does not feel their sting as we might. I am another matter, however, and would ask you to change your tone.~ */
  IF ~~ THEN GOTO 25
END

IF ~~ THEN BEGIN 22 // from: 19.2
  SAY #43824 /* ~I met her some years ago, when I was in the unfortunate position of being held by the constabulary of Zazesspur. She effected my release in exchange for a favor.~ */
  IF ~~ THEN GOTO 23
END

IF ~~ THEN BEGIN 23 // from: 22.0
  SAY #43825 /* ~I have worked with her and her brother on occasion since then, though I am mostly left to my own meanderings. I have been well paid for helping you.~ */
  IF ~~ THEN GOTO 26
END

IF ~~ THEN BEGIN 24 // from: 19.3
  SAY #43827 /* ~Mistress Bodhi is a delicious evil, one that I am better for having known. I merely mention her coldness to test your own thoughts.~ */
  IF ~~ THEN GOTO 26
END

IF ~~ THEN BEGIN 25 // from: 21.0 20.0
  SAY #43830 /* ~I merely broached the subject to test your own perceptions, to see if they are to my liking. They will do. The payment for my service was such that I worried about your nature.~ */
  IF ~~ THEN GOTO 26
END

IF ~~ THEN BEGIN 26 // from: 25.0 24.0 23.0
  SAY #43833 /* ~Enough of this for now, I must carry out my duties and see to your entrenchment within the town.~ */
  IF ~~ THEN GOTO 27
END

IF ~~ THEN BEGIN 27 // from: 26.0
  SAY #43835 /* ~Step close, for there are ne'er-do-wells at each turn. The tavern is the surest place to find what you need.~ */
  IF ~~ THEN DO ~SaveGame(0)
SetGlobal("AsylumPlot","GLOBAL",4)
SetGlobal("TourMove","AR1600",1)
~ EXIT
END

IF WEIGHT #3 /* Triggers after states #: 60 even though they appear after this state */
~Global("AsylumPlot","GLOBAL",4)~ THEN BEGIN 28 // from:
  SAY #43836 /* ~Herein you shall find what you need. I will go no further, lest I be recognized and harm your efforts. The Vulgar Monkey Tavern should hold what you are looking for.~ [PPSAEM11] */
  IF ~~ THEN GOTO 29
END

IF ~~ THEN BEGIN 29 // from: 28.0
  SAY #43838 /* ~I shall return to my ship and leave you to whatever trials you must face. My best advice is to be polite to all you meet here.~ [PPSAEM12] */
  IF ~~ THEN REPLY #43851 /* ~Bodhi said you were to guide me in this city. You risk her anger with your laziness.~ */ GOTO 30
  IF ~~ THEN REPLY #43852 /* ~Good. I do not wish you near me. I can handle this place by myself.~ */ GOTO 33
  IF ~~ THEN REPLY #43853 /* ~Is that all the help you can give? I do not know this place at all.~ */ GOTO 31
END

IF ~~ THEN BEGIN 30 // from: 29.0
  SAY #43861 /* ~Do not think of my actions as such, as it is another matter entirely. Laziness is but one of my motivators.~ */
  IF ~~ THEN GOTO 31
END

IF ~~ THEN BEGIN 31 // from: 30.0 29.2
  SAY #43863 /* ~I have a name about this town, that is not spoken in polite company. My presence would prove more hindrance than help.~ */
  IF ~~ THEN GOTO 32
END

IF ~~ THEN BEGIN 32 // from: 33.0 31.0
  SAY #43864 /* ~Wise thought dictates I return to my vessel, and scan the horizon for... anything that might prove troublesome. The vantage from my hammock is the best, I think.~ */
  IF ~!IsValidForPartyDialog("HaerDalis")
!IsValidForPartyDialog("Edwin")
!IsValidForPartyDialog("Jaheira")~ THEN GOTO 34
  IF ~IsValidForPartyDialog("HaerDalis")~ THEN EXTERN ~HAERDAJ~ 105
  IF ~!IsValidForPartyDialog("HaerDalis")
IsValidForPartyDialog("Edwin")~ THEN EXTERN ~EDWINJ~ 101
  IF ~!IsValidForPartyDialog("HaerDalis")
!IsValidForPartyDialog("Edwin")
IsValidForPartyDialog("Jaheira")~ THEN EXTERN ~JAHEIRAJ~ 455
END

IF ~~ THEN BEGIN 33 // from: 29.1
  SAY #43865 /* ~You will have to, my independent friend. My presence would be more hindrance than help, regardless.~ */
  IF ~~ THEN GOTO 32
END

IF ~~ THEN BEGIN 34 // from: 32.0
  SAY #43871 /* ~Speak with Sanik inside. He has little love for me, but there is scant about this town that does not pass his notice.~ */
  IF ~~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",5)
MoveToPointNoInterrupt([875.2406])~ UNSOLVED_JOURNAL #7235 /* ~Getting Inside the Asylum

Saemon Havarian showed me to a tavern, saying that I can find out what I need to know from a man named Sanik within.  Saemon would not go further, fearing his reputation would only prove a hindrance. He has returned to his ship.~ */ EXIT
END

IF WEIGHT #4 /* Triggers after states #: 60 even though they appear after this state */
~Global("AsylumPlot","GLOBAL",5)
Global("SaemNoBodhi","GLOBAL",0)~ THEN BEGIN 35 // from:
  SAY #43884 /* ~Having trouble? Haha! I should've thought that those in Mistress Bodhi's employ would be more adept at caring for their own needs.~ [PPSAEM13] */
  IF ~~ THEN REPLY #43885 /* ~I have no need of your assistance. Continue with your lounging.~ */ GOTO 36
  IF ~~ THEN REPLY #43886 /* ~I am having trouble finding a way into the asylum. Any thoughts?~ */ GOTO 37
END

IF ~~ THEN BEGIN 36 // from: 37.0 35.0
  SAY #43888 /* ~I intend no other.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 37 // from: 35.1
  SAY #43889 /* ~I really cannot shed any light upon this problem, beyond sending you to Sanik as I have already done. Have you spoken with him? He is in the tavern.~ */
  IF ~~ THEN REPLY #43890 /* ~Thanks, I will try to speak with him. Return to your lounging.~ */ GOTO 36
  IF ~~ THEN REPLY #43891 /* ~He was of no help. Have you any other advice?~ */ GOTO 38
END

IF ~~ THEN BEGIN 38 // from: 37.1
  SAY #43893 /* ~There is little I could do, even if I was of the predisposition to do it. I will tell you what I know, though it is no more that what Sanik would say.~ */
  IF ~~ THEN GOTO 39
END

IF ~~ THEN BEGIN 39 // from: 38.0
  SAY #43894 /* ~I have heard that the Pirate Lord has had people admitted to the asylum before. If you proved your insanity to him, he might extend you the service.~ */
  IF ~~ THEN GOTO 40
END

IF ~~ THEN BEGIN 40 // from: 39.0
  SAY #43895 /* ~There is a representative of the Cowled Wizards here as well. I know that he comes and goes whenever he pleases, so he must have a key or some such.~ */
  IF ~~ THEN GOTO 41
END

IF ~~ THEN BEGIN 41 // from: 40.0
  SAY #43897 /* ~That is all that I can say. If you have other concerns you will have to address them yourself.~ */
  IF ~~ THEN DO ~SetGlobal("SpokeSaemon","GLOBAL",1)~ UNSOLVED_JOURNAL #16541 /* ~Getting Inside the Asylum

At a loss for what to do next, I have spoken to Saemon on the ship for some ideas on how to get inside the asylum.  With some prodding, Saemon mentioned that the Pirate Lord has been known to commit people from time to time.  He also said there was a Cowled Wizard representative about, who might have a key.~ */ EXIT
END

IF ~~ THEN BEGIN 42 // from: PPARAN2:0.0
  SAY #43898 /* ~Though a silence more symbolic than anything, as you may well find my men a boisterous lot at all hours. I encourage general revelry.~ [PPSAEM07] */
  IF ~~ THEN EXTERN ~PPARAN2~ 1
END

IF ~~ THEN BEGIN 43 // from: PPARAN2:1.0
  SAY #43901 /* ~Never a fear nor worry should cross your thoughts this eve, m'Lord. I have traveled this sea a good many times, and I foresee no troubles.~ [PPSAEM08] */
  IF ~~ THEN EXTERN ~PPARAN2~ 2
END

IF ~~ THEN BEGIN 44 // from: PPARAN2:2.0
  SAY #43903 /* ~Ahh, the name changes as do the winds, mainly as I never seem to affix the plate with the proper resin. She is the Galante for now, until whim takes me elsewhere.~ */
  IF ~~ THEN GOTO 45
END

IF ~~ THEN BEGIN 45 // from: 44.0
  SAY #43904 /* ~As for the voyage, heed my words, <CHARNAME>, as there are dangers to the sea you may not be aware of.~ */
  IF ~~ THEN REPLY #43905 /* ~I am all ears, captain. Yours is the voice of experience and I will listen.~ */ GOTO 47
  IF ~~ THEN REPLY #43906 /* ~Speak if you must but keep it brief! We should sat sail as soon as possible!~ */ EXTERN ~PPARAN2~ 3
  IF ~~ THEN REPLY #43907 /* ~Aran, are you entrusting my safety to this foppish oaf? I do not trust his smile.~ */ EXTERN ~PPARAN2~ 3
END

IF ~~ THEN BEGIN 46 // from: PPARAN2:3.0
  SAY #43909 /* ~Cowards for captains, all of them. Certainly there are dangers, but your gold has removed much of fear's sting. One must consider all options however.~ */
  IF ~~ THEN GOTO 47
END

IF ~~ THEN BEGIN 47 // from: 46.0 45.0
  SAY #43911 /* ~A sudden squall or hidden reef could prove deadly to the unwary, though we are more likely to encounter pirates of ill repute.~ */
  IF ~~ THEN EXTERN ~PPARAN2~ 4
END

IF ~~ THEN BEGIN 48 // from: PPARAN2:4.0
  SAY #43913 /* ~Protection? I was not aware of any such plans. The captain should be consulted on all such matters.~ */
  IF ~~ THEN EXTERN ~PPARAN2~ 5
END

IF ~~ THEN BEGIN 49 // from: PPARAN2:6.0
  SAY #43916 /* ~Of course.~ */
  IF ~~ THEN EXTERN ~PPSIME~ 0
END

IF ~~ THEN BEGIN 50 // from: PPSIME:0.0
  SAY #43918 /* ~As clear as clear could be, m'lady, though I am not sure I approve of your tone. I assure you, nothing untoward will happen during our crossing.~ */
  IF ~~ THEN EXTERN ~PPARAN2~ 7
END

IF ~~ THEN BEGIN 51 // from: PPARAN2:7.0
  SAY #43920 /* ~Then we are fully staffed and ready to sail. Best that we get underway as soon as possible. Disembark, m'lord, and we shall away.~ */
  IF ~~ THEN GOTO 52
END

IF ~~ THEN BEGIN 52 // from: 51.0
  SAY #43921 /* ~Hold fast, the journey begins.~ */
  IF ~~ THEN DO ~StartCutSceneMode()
StartCutScene("Cut41d")~ EXIT
END

IF WEIGHT #5 /* Triggers after states #: 60 even though they appear after this state */
~Global("ThiefGroup","GLOBAL",1)
Global("AsylumPlot","GLOBAL",1)~ THEN BEGIN 53 // from:
  SAY #43922 /* ~We have arrived, and in good time, I might add. Congratulatory remarks for all the crew, and to our visitors for their delightful company.~ [PPSAEM02] */
  IF ~!IsValidForPartyDialog("Nalia")
!IsValidForPartyDialog("Jan")
!IsValidForPartyDialog("Yoshimo")
!IsValidForPartyDialog("Korgan")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",2)~ JOURNAL #20632 /* ~Chapter 4

I have completed the tasks that Aran Linvail set out for me, including destroying the rival guild that Bodhi had set up and forcing the vampire herself to flight, and now the Shadowmaster has enlightened me about several things.

The Shadow Thieves were the ones who attacked Irenicus in the dungeon that I awoke in.  They had heard about my kidnapping, but not thought much of it... but then Bodhi's guild appeared and many of the Shadow Thieves began to disappear.  They managed to track down Irenicus' dungeon and linked it to Bodhi... and I was witness to their subsequent disastrous assault.
Aran feels partly responsible for Imoen's kidnapping, and told me that she and Irenicus were taken to the same place: an island asylum for mages called Spellhold.  The gold I supplied was used to book passage to the isle, and it is there that I will find the answers I seek.  Aran warns me, though, that the asylum is a veritable fortress meant to contain insane wizards and other 'deviants'... and even gaining entry will be a feat unto itself.  Regardless, passage with a privateer named Saemon Havarian has been booked and I am on my way...~ */ FLAGS 128 EXTERN ~PPSIME~ 1
  IF ~IsValidForPartyDialog("Nalia")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",2)~ JOURNAL #20632 /* ~Chapter 4

I have completed the tasks that Aran Linvail set out for me, including destroying the rival guild that Bodhi had set up and forcing the vampire herself to flight, and now the Shadowmaster has enlightened me about several things.

The Shadow Thieves were the ones who attacked Irenicus in the dungeon that I awoke in.  They had heard about my kidnapping, but not thought much of it... but then Bodhi's guild appeared and many of the Shadow Thieves began to disappear.  They managed to track down Irenicus' dungeon and linked it to Bodhi... and I was witness to their subsequent disastrous assault.
Aran feels partly responsible for Imoen's kidnapping, and told me that she and Irenicus were taken to the same place: an island asylum for mages called Spellhold.  The gold I supplied was used to book passage to the isle, and it is there that I will find the answers I seek.  Aran warns me, though, that the asylum is a veritable fortress meant to contain insane wizards and other 'deviants'... and even gaining entry will be a feat unto itself.  Regardless, passage with a privateer named Saemon Havarian has been booked and I am on my way...~ */ FLAGS 128 EXTERN ~NALIAJ~ 272
  IF ~!IsValidForPartyDialog("Nalia")
IsValidForPartyDialog("Jan")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",2)~ JOURNAL #20632 /* ~Chapter 4

I have completed the tasks that Aran Linvail set out for me, including destroying the rival guild that Bodhi had set up and forcing the vampire herself to flight, and now the Shadowmaster has enlightened me about several things.

The Shadow Thieves were the ones who attacked Irenicus in the dungeon that I awoke in.  They had heard about my kidnapping, but not thought much of it... but then Bodhi's guild appeared and many of the Shadow Thieves began to disappear.  They managed to track down Irenicus' dungeon and linked it to Bodhi... and I was witness to their subsequent disastrous assault.
Aran feels partly responsible for Imoen's kidnapping, and told me that she and Irenicus were taken to the same place: an island asylum for mages called Spellhold.  The gold I supplied was used to book passage to the isle, and it is there that I will find the answers I seek.  Aran warns me, though, that the asylum is a veritable fortress meant to contain insane wizards and other 'deviants'... and even gaining entry will be a feat unto itself.  Regardless, passage with a privateer named Saemon Havarian has been booked and I am on my way...~ */ FLAGS 128 EXTERN ~JANJ~ 150
  IF ~!IsValidForPartyDialog("Nalia")
!IsValidForPartyDialog("Jan")
IsValidForPartyDialog("Yoshimo")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",2)~ JOURNAL #20632 /* ~Chapter 4

I have completed the tasks that Aran Linvail set out for me, including destroying the rival guild that Bodhi had set up and forcing the vampire herself to flight, and now the Shadowmaster has enlightened me about several things.

The Shadow Thieves were the ones who attacked Irenicus in the dungeon that I awoke in.  They had heard about my kidnapping, but not thought much of it... but then Bodhi's guild appeared and many of the Shadow Thieves began to disappear.  They managed to track down Irenicus' dungeon and linked it to Bodhi... and I was witness to their subsequent disastrous assault.
Aran feels partly responsible for Imoen's kidnapping, and told me that she and Irenicus were taken to the same place: an island asylum for mages called Spellhold.  The gold I supplied was used to book passage to the isle, and it is there that I will find the answers I seek.  Aran warns me, though, that the asylum is a veritable fortress meant to contain insane wizards and other 'deviants'... and even gaining entry will be a feat unto itself.  Regardless, passage with a privateer named Saemon Havarian has been booked and I am on my way...~ */ FLAGS 128 EXTERN ~YOSHJ~ 92
  IF ~!IsValidForPartyDialog("Nalia")
!IsValidForPartyDialog("Jan")
!IsValidForPartyDialog("Yoshimo")
IsValidForPartyDialog("Korgan")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",2)~ JOURNAL #20632 /* ~Chapter 4

I have completed the tasks that Aran Linvail set out for me, including destroying the rival guild that Bodhi had set up and forcing the vampire herself to flight, and now the Shadowmaster has enlightened me about several things.

The Shadow Thieves were the ones who attacked Irenicus in the dungeon that I awoke in.  They had heard about my kidnapping, but not thought much of it... but then Bodhi's guild appeared and many of the Shadow Thieves began to disappear.  They managed to track down Irenicus' dungeon and linked it to Bodhi... and I was witness to their subsequent disastrous assault.
Aran feels partly responsible for Imoen's kidnapping, and told me that she and Irenicus were taken to the same place: an island asylum for mages called Spellhold.  The gold I supplied was used to book passage to the isle, and it is there that I will find the answers I seek.  Aran warns me, though, that the asylum is a veritable fortress meant to contain insane wizards and other 'deviants'... and even gaining entry will be a feat unto itself.  Regardless, passage with a privateer named Saemon Havarian has been booked and I am on my way...~ */ FLAGS 128 EXTERN ~KORGANJ~ 117
END

IF ~~ THEN BEGIN 54 // from: PPSIME:1.0
  SAY #43924 /* ~Yes, well, I thought they might be pirates, so I merely displayed a series of lights that mirrored their own. I wished to appear as though I was one of their own.~ */
  IF ~~ THEN EXTERN ~PPSIME~ 2
END

IF ~~ THEN BEGIN 55 // from: PPSIME:2.0
  SAY #43926 /* ~It merely proves how short of wit they can be. One must always be a step ahead of their adversaries.~ */
  IF ~!IsValidForPartyDialogue("YOSHIMO")~ THEN DO ~SetAreaRestFlag(0)~ GOTO 56
  IF ~IsValidForPartyDialogue("YOSHIMO")~ THEN DO ~SetAreaRestFlag(0)~ EXTERN ~YOSHJ~ 107
END

IF ~~ THEN BEGIN 56 // from: 61.0 55.0
  SAY #43927 /* ~Regardless, we have arrived. I leave you to your mission, whatever it may be. It has been a pleasure sailing in your company, but now, I take my leave.~ */
  IF ~~ THEN DO ~StartCutSceneMode()
StartCutScene("Cut41e")~ EXIT
END

IF WEIGHT #6 /* Triggers after states #: 60 even though they appear after this state */
~Global("ThiefGroup","GLOBAL",1)
Global("AsylumPlot","GLOBAL",2)~ THEN BEGIN 57 // from:
  SAY #43934 /* ~I fear I cannot allow you to leave my presence just yet. While I must admit to a certain fondness for you all, I have little choice in what I must do.~ [PPSAEM14] */
  IF ~~ THEN REPLY #43935 /* ~I do not like the tone of your voice. What do you intend?~ */ DO ~SetAreaRestFlag(1)~ GOTO 58
  IF ~~ THEN REPLY #43936 /* ~Save your words! I did not trust you from the start! I am ready for your treachery!~ */ DO ~SetAreaRestFlag(1)~ GOTO 58
  IF ~~ THEN REPLY #43937 /* ~What? Why such an obvious ambush? You have my gold already.~ */ DO ~SetAreaRestFlag(1)~ GOTO 58
END

IF ~~ THEN BEGIN 58 // from: 57.2 57.1 57.0
  SAY #43938 /* ~My apologies, as I said. This was not my intention at all, but one must do what good business dictates.~ [PPSAEM15] */
  IF ~!IsValidForPartyDialogue("YOSHIMO")~ THEN GOTO 59
  IF ~IsValidForPartyDialogue("YOSHIMO")~ THEN EXTERN ~YOSHJ~ 108
END

IF ~~ THEN BEGIN 59 // from: 62.0 58.0
  SAY #43939 /* ~You will recognize those that face you now. I do hope they make short work of this encounter; I have no tolerance for violence, really.~ */
  IF ~!IsValidForPartyDialog("Minsc")
!IsValidForPartyDialog("Keldorn")
!IsValidForPartyDialog("Mazzy")
!IsValidForPartyDialog("Anomen")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",3)
CreateCreature("ppvalen",[790.2031],12)
CreateCreature("ppparis",[599.2212],12)
CreateCreature("ppdel",[542.2326],12)
ReallyForceSpell(Myself,DRYAD_TELEPORT)~ UNSOLVED_JOURNAL #15794 /* ~Getting Inside the Asylum

Saemon Havarian brought us to the island safely enough, but after we disembarked we were ambushed by vampires.  Saemon seemed regretful for the necessity, but it was despicable nevertheless.~ */ EXIT
  IF ~IsValidForPartyDialog("Minsc")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",3)
CreateCreature("ppvalen",[790.2031],12)
CreateCreature("ppparis",[599.2212],12)
CreateCreature("ppdel",[542.2326],12)
ReallyForceSpell(Myself,DRYAD_TELEPORT)~ UNSOLVED_JOURNAL #15794 /* ~Getting Inside the Asylum

Saemon Havarian brought us to the island safely enough, but after we disembarked we were ambushed by vampires.  Saemon seemed regretful for the necessity, but it was despicable nevertheless.~ */ EXTERN ~MINSCJ~ 159
  IF ~!IsValidForPartyDialog("Minsc")
IsValidForPartyDialog("Keldorn")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",3)
CreateCreature("ppvalen",[790.2031],12)
CreateCreature("ppparis",[599.2212],12)
CreateCreature("ppdel",[542.2326],12)
ReallyForceSpell(Myself,DRYAD_TELEPORT)~ UNSOLVED_JOURNAL #15794 /* ~Getting Inside the Asylum

Saemon Havarian brought us to the island safely enough, but after we disembarked we were ambushed by vampires.  Saemon seemed regretful for the necessity, but it was despicable nevertheless.~ */ EXTERN ~KELDORJ~ 191
  IF ~!IsValidForPartyDialog("Minsc")
!IsValidForPartyDialog("Keldorn")
IsValidForPartyDialog("Mazzy")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",3)
CreateCreature("ppvalen",[790.2031],12)
CreateCreature("ppparis",[599.2212],12)
CreateCreature("ppdel",[542.2326],12)
ReallyForceSpell(Myself,DRYAD_TELEPORT)~ UNSOLVED_JOURNAL #15794 /* ~Getting Inside the Asylum

Saemon Havarian brought us to the island safely enough, but after we disembarked we were ambushed by vampires.  Saemon seemed regretful for the necessity, but it was despicable nevertheless.~ */ EXTERN ~MAZZYJ~ 168
  IF ~!IsValidForPartyDialog("Minsc")
!IsValidForPartyDialog("Keldorn")
!IsValidForPartyDialog("Mazzy")
IsValidForPartyDialog("Anomen")~ THEN DO ~SetGlobal("AsylumPlot","GLOBAL",3)
CreateCreature("ppvalen",[790.2031],12)
CreateCreature("ppparis",[599.2212],12)
CreateCreature("ppdel",[542.2326],12)
ReallyForceSpell(Myself,DRYAD_TELEPORT)~ UNSOLVED_JOURNAL #15794 /* ~Getting Inside the Asylum

Saemon Havarian brought us to the island safely enough, but after we disembarked we were ambushed by vampires.  Saemon seemed regretful for the necessity, but it was despicable nevertheless.~ */ EXTERN ~ANOMENJ~ 261
END

IF WEIGHT #0 ~Global("Attacked","LOCALS",1)
~ THEN BEGIN 60 // from:
  SAY #47429 /* ~Don't be stupid <CHARNAME>; I'm in no mood for a fight.  I'll give you some time to regain your senses.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 61 // from:
  SAY #58660 /* ~I have done what I can, as Captain, and as compatriot.  I can do no more.~ */
  IF ~~ THEN GOTO 56
END

IF ~~ THEN BEGIN 62 // from:
  SAY #58662 /* ~I stress to you, sir, that I have done what I must, just as you will continue to do.  You will continue, do you hear?  That is all that I know.~ */
  IF ~~ THEN GOTO 59
END
