// creator  : weidu.exe (version 23100)
// argument : _XANJ.DLG
// game		 : .
// source	 : ./override/_XANJ.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_XANJ~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #62 /* Triggers after states #: 2 15 40 62 87 99 117 119 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#JCleanXan","GLOBAL",1)
~ THEN BEGIN 0 // from:
  SAY #86955 /* ~This whole mission has been a dismal failure from the very start. Consider my debt repaid, friends, as I certainly do.~ */
  IF ~~ THEN DO ~LeaveParty()
EscapeArea()
~ EXIT
END

IF WEIGHT #63 /* Triggers after states #: 2 15 40 62 87 99 117 119 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#JCleanXan","GLOBAL",1)
~ THEN BEGIN 1 // from:
  SAY #86956 /* ~While my stay with you was admittedly fruitless, it has, at least, been fun. I might even enjoy sharing another ill-fated adventure with you, should you ever require the use of my considerable talents.~ */
  IF ~~ THEN DO ~LeaveParty()
SetDialogue("_XANP")
~ EXIT
END

IF WEIGHT #56 /* Triggers after states #: 117 119 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XaFriendTalk","GLOBAL",1)
~ THEN BEGIN 2 // from:
  SAY #96667 /* ~The longer I wander in the insecure world, the more I miss the safety of Evereska. It is only another illusion, I know, but still...~ */
  IF ~~ THEN REPLY #96668 /* ~Yes, I feel the same. I was nearly killed in Candlekeep, and yet, I cannot stop thinking that once I return there, all my troubles will be over.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",2)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 3
  IF ~~ THEN REPLY #96669 /* ~You are right. It is an illusion. No place is secure, Xan. I grew up in the library locked away from the world, and even there the assassin found me. Castle walls, the blades of loyal soldiers, the mighty protection spells - all that can be overcome if someone wants to take you down.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",2)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 4
  IF ~~ THEN REPLY #96670 /* ~Xan, I am not going to offer you a silk handkerchief, so you could wipe your tears and fears away. In fact, if you will not shut up, I will gladly strangle you with it.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",2)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 5
  IF ~~ THEN REPLY #96671 /* ~The world is a dangerous place, but some people still manage to see their hair turning gray... let’s hope that we won’t die for long time yet, no matter where we are.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",2)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 6
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #96672 /* ~Young <CHARNAME>, nothing ever returns to what it once was. The world develops, and I fear to say that it grows worse and worse.~ */
  IF ~~ THEN REPLY #96673 /* ~That cannot be right! Surely it can only become *better* than now!~ */ GOTO 7
  IF ~~ THEN REPLY #96674 /* ~This world is falling apart, true. But perhaps the goal of existence is to improve it. It is quite rewarding to think that thousands of years after our passing peoples much kinder and nobler shall populate Toril, because we made an effort to better ourselves.~ */ GOTO 8
  IF ~~ THEN REPLY #96675 /* ~Xan, is there a single thing you are not fearful of?~ */ GOTO 9
END

IF ~~ THEN BEGIN 4 // from: 2.1
  SAY #96676 /* ~You are a wise person for someone so young and adventurous. I would consider you a sensible person, even, if only you tried harder to avoid endangering our lives unnecessarily. Many of those quests you engage us in are but a gate to the afterlife.~ */
  IF ~~ THEN REPLY #96677 /* ~Alas, Xan, there is no such a thing as a preventable danger.~ */ GOTO 10
  IF ~~ THEN REPLY #96678 /* ~Do not take me for a distraught roamer of the wilds, Xan. Yes, I shoot blindly sometimes, or take a pity on someone who needs help, but I am focused on my main task. I am doing what I can to find the one who sent assassins after me.~ */ GOTO 11
  IF ~~ THEN REPLY #96679 /* ~Xan, what I have said for me means that there is no other choice but to stand up and fight! And the more I do it, the more I grow to like it. Living dangerously is a thrill!~ */ GOTO 12
END

IF ~~ THEN BEGIN 5 // from: 2.2
  SAY #96680 /* ~*sighs* I have seen it in my dreams once... only it was not a handkerchief, but wisps of silk, and it was not you, but a giant eunuch from Chult. I was concerned for a while that the dream was prophetic.~ */
  IF ~~ THEN REPLY #96681 /* ~Of course it was! You are a lucky man, Xan, for you know how you are going to die. If I were you, I’d stop worrying for now. The one who is fated to be strangled will survive an orc’s mans arrow through the heart, or a gnoll’s blade through the liver.~ */ GOTO 7
  IF ~~ THEN REPLY #96682 /* ~And I thought I have disturbing dreams!~ */ GOTO 13
  IF ~~ THEN REPLY #96683 /* ~Close enough. Now, if you wanna live, SHUT UP!~ */ GOTO 14
END

IF ~~ THEN BEGIN 6 // from: 2.3
  SAY #96684 /* ~And hope, they say, dies last.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from: 5.0 3.0
  SAY #96685 /* ~*sighs* You would be surprised...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 8 // from: 3.1
  SAY #96686 /* ~Remember the story of Karsus? He wanted to better himself and become a god of magic. Alas, all he achieved was destroying Netheril Empire.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 9 // from: 3.2
  SAY #96687 /* ~I live, therefore I fear. I fear, therefore I live.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 10 // from: 4.0
  SAY #96688 /* ~Alas, you are right, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 11 // from: 4.1
  SAY #96689 /* ~Your efforts are admirable, if vain. He is surely a powerful man, and persistent.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 12 // from: 4.2
  SAY #96690 /* ~Your suicide mongery is sickening, <CHARNAME>. Excuse me, while I lament on joining my destiny with a maniac.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 13 // from: 5.1
  SAY #96691 /* ~Why must we be cursed with the ability to sleep? Is not reverie enough? Whilst some of my memories are somber, they are not quite as cruel as the imaginary happenings, which occur in dreams.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 14 // from: 5.2
  SAY #96692 /* ~You want me mute and deaf, I suppose, as your shouting is surely to destroy my hearing.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #57 /* Triggers after states #: 117 119 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XaFriendTalk","GLOBAL",3)
~ THEN BEGIN 15 // from:
  SAY #96693 /* ~*sighs* Go ahead, ask me why a mage carries a sword around.~ */
  IF ~~ THEN REPLY #96694 /* ~All right. Xan, why does a mage carry a sword around?~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",4)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 16
  IF ~~ THEN REPLY #96695 /* ~Xan, I know a little about the swords like yours. Moonblades adjust to his or her owner’s persona, be it a mage or a warrior.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",4)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 17
  IF ~~ THEN REPLY #96696 /* ~I have no desire to ask you about anything. I have had enough of your doomsaying.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",4)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 18
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96697 /* ~I grew up away from our kin, Xan, but I know our custom. I hail you, the defender of Elvendom and the wielder of the Moonblade.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",4)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 19
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96698 /* ~Xan, I am not ignorant in the ways of our people. The blood must really run thin in Evereska, if Moonblade chose to bond to *you*! ~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",4)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 20
  IF ~~ THEN REPLY #96699 /* ~So, you are a mage, huh? With a sword, huh? So what?~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",4)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 21
END

IF ~~ THEN BEGIN 16 // from: 15.0
  SAY #96700 /* ~*sighs* I knew that I would have no peace until I explained it to everyone. That, no doubt, will make my throat sore, and a mage with a sore throat is a dead mage...~ */
  IF ~~ THEN REPLY #96701 /* ~Oh, dear. Please, Xan, do rest your voice. I apologize for my untimely curiosity and vulgar insensitivity.~ */ GOTO 22
  IF ~  OR(3)
!InParty("edwin")
!InMyArea("edwin")
StateCheck("edwin",CD_STATE_NOTVALID)
~ THEN REPLY #51426 /* ~Why is that?~ */ GOTO 23
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
~ THEN REPLY #51426 /* ~Why is that?~ */ GOTO 24
  IF ~~ THEN REPLY #96702 /* ~Go on, Xan. Tell me about your sword.~ */ GOTO 25
END

IF ~~ THEN BEGIN 17 // from: 15.1
  SAY #96703 /* ~I can never decide if being versed in lore enhances or reduces the chances of our survival, <CHARNAME>. Alas, they are negligible currently, so it makes no difference.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 18 // from: 15.2
  SAY #96704 /* ~Doomsaying? So you remain ignorant of the dire peril we are in. May I advise you to put blinders on?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 19 // from: 15.3
  SAY #96705 /* ~It is... it is almost reassuring to be recognized my... my <PRO_BROTHERSISTER>.~ */
  IF ~~ THEN REPLY #96706 /* ~The Moonblade chooses heroes worthy to wield it, Xan. You are maybe a walking and talking collection of lamentations, but your heart must be noble and pure. I am honored to have you as my companion.~ */ GOTO 27
  IF ~~ THEN REPLY #96707 /* ~I have a theory, Xan. Moonblades are enchanted to kill their owners for major acts of cowardice, malice, brutality and dishonesty. Knowing you, I do not doubt that the blade chose you because it understood that you just do not have guts to do anything that would endanger your life. So, you are a hero against your own will, committing acts of bravery and self-sacrifice, while whining in terror. ~ */ GOTO 28
  IF ~  Gender(Player1,MALE)
~ THEN REPLY #96708 /* ~Trust me, Xan, meeting you is an unforgettable experience.~ */ GOTO 29
  IF ~  Gender(Player1,FEMALE)
~ THEN REPLY #96708 /* ~Trust me, Xan, meeting you is an unforgettable experience.~ */ GOTO 30
END

IF ~~ THEN BEGIN 20 // from: 15.4
  SAY #96709 /* ~You read a book once, then? Young fool, the ways of my kin cannot be learned in the library.~ */
  IF ~  Gender(Player1,MALE)
~ THEN REPLY #96710 /* ~So I am *not* of *your* kin. I am glad to hear it, Xan. Really glad.~ */ GOTO 31
  IF ~  Gender(Player1,FEMALE)
~ THEN REPLY #96710 /* ~So I am *not* of *your* kin. I am glad to hear it, Xan. Really glad.~ */ GOTO 32
  IF ~~ THEN REPLY #96711 /* ~I am sorry, Xan. I spoke out of line. Only, I have imagined the just and fair noble elven lords... erm... differently.~ */ GOTO 28
  IF ~~ THEN REPLY #96712 /* ~So you have the major flaws of *our* people - their arrogance and snobbism. A pity that it is not complimented with their redeeming treats. Bravery, noblesse, refinement - it’s just not in you. ~ */ GOTO 28
END

IF ~~ THEN BEGIN 21 // from: 15.5
  SAY #96713 /* ~"So what?", indeed.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 22 // from: 24.0 23.0 16.0
  SAY #96714 /* ~You have just demonstrated the main advantage of the words over the deeds. One can refute what was said on later occasion. On the contrary, the consequences of one’s actions are rarely that easily amendable, especially if they resulted in a fatality, as so many actions do nowadays.~ */
  IF ~~ THEN REPLY #96715 /* ~Xan! Your voice!~ */ GOTO 33
  IF ~~ THEN REPLY #96716 /* ~Maybe you can tell me about the sword, after all...~ */ GOTO 25
END

IF ~~ THEN BEGIN 23 // from: 16.1
  SAY #96717 /* ~Is it conceivable to you that a mute or a hoarse-voiced mage can cast the intricate spells, which require the uttermost precision of the voice modulations? Or are you a person strong of spirit, the sort who expects of a wizard to walk into the fray wielding a cruel dagger, and come out of it alive, if the cause is just?~ */
  IF ~~ THEN REPLY #96718 /* ~Oh, I get it. Please, Xan, do rest your voice. I apologize for my untimely curiosity and vulgar insensitivity.~ */ GOTO 22
  IF ~~ THEN REPLY #96719 /* ~But of course! Charge is the best kind of strategy! Or was it tactics? The Nine Hells! The bestest ever is what I mean!~ */ GOTO 34
  IF ~~ THEN REPLY #96720 /* ~Is that why you carry a sword, then? I mean, it’s better than a dagger.~ */ GOTO 25
END

IF ~~ THEN BEGIN 24 // from: 16.2
  SAY #96721 /* ~I suggest that you gag Edwin and send him into the fray, wielding a cruel dagger. That should demonstrate quite clearly the chances of a mute or a hoarse-voiced mage who cannot cast the intricate spells, requiring the uttermost precision of the voice modulations...~ */
  IF ~~ THEN REPLY #96718 /* ~Oh, I get it. Please, Xan, do rest your voice. I apologize for my untimely curiosity and vulgar insensitivity.~ */ GOTO 22
  IF ~~ THEN REPLY #96722 /* ~Why had not I think of that before? Charge is the best kind of strategy! Or was it tactics? The Nine Hells! The bestest ever is what I mean!~ */ GOTO 34
  IF ~~ THEN REPLY #96720 /* ~Is that why you carry a sword, then? I mean, it’s better than a dagger.~ */ GOTO 25
END

IF ~~ THEN BEGIN 25 // from: 24.2 23.2 22.1 16.3
  SAY #96723 /* ~This sword is one of the Moonblades, given to the elves by Seldarine. These sentinel weapons bond themselves to their wielders, no matter if they walk the path of a fighter, or the path of a sage. Moonblades belong to chosen leaders among Elves, those who can protect the Elvendom from goblins, orcs, drow and our other ancient enemies.~ */
  IF ~~ THEN GOTO 26
END

IF ~~ THEN BEGIN 26 // from: 25.0
  SAY #96724 /* ~They are passed from a worthy person to a worthy person in a family, and no man or woman of unclean spirit can wield one. The blade will kill a corrupted owner who misused its power.~ */
  IF ~~ THEN REPLY #96725 /* ~So, the Moonblades choose heroes worthy to wield it? You are maybe a walking and talking collection of lamentations, but your heart must be noble and pure, then. I am honored to have you as my companion.~ */ GOTO 27
  IF ~~ THEN REPLY #96726 /* ~I have a theory, Xan. I do not doubt that the blade chose you because it understood that you just do not have guts to do anything that would endanger your life. So, you are a hero against your own will, committing acts of bravery and self-sacrifice while whining in terror.~ */ GOTO 28
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #96727 /* ~Neat. I want to get one just like that!~ */ GOTO 35
  IF ~  Race(Player1,ELF)
Global("P#KnowBhaal","GLOBAL",1)
~ THEN REPLY #96727 /* ~Neat. I want to get one just like that!~ */ GOTO 36
  IF ~  Race(Player1,ELF)
!Global("P#KnowBhaal","GLOBAL",1)
~ THEN REPLY #96727 /* ~Neat. I want to get one just like that!~ */ GOTO 37
  IF ~~ THEN REPLY #96728 /* ~Can you tell me more about Moonblades? It sounds quite interesting.~ */ GOTO 38
END

IF ~~ THEN BEGIN 27 // from: 26.0 19.0
  SAY #96729 /* ~You are a <PRO_MANWOMAN> of honor and some leadership skill. Be our circumstances not quite so grave, I would have forecasted that our fellowship is bound to survive for at least another fortnight.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 28 // from: 26.1 20.3 20.2 19.1
  SAY #96730 /* ~I will have you know that my father, who has departed for Arvanaith, choose me amongst his six children as the heir to the blade, because of my service to the people of Evereska as a Greycloak. Moonblade confirmed his choice. Wisdom and caution take worthy causes longer way than suicidal rush you seem to consider "heroic".~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 29 // from: 19.2
  SAY #96731 /* ~And so was my meeting with you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 30 // from: 19.3
  SAY #96732 /* ~If brief. Dying under your eyes, <CHARNAME>, however, is the only consolation I will have, when I fall to our overbearing foes.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 31 // from: 20.0
  SAY #96733 /* ~I choose to end this conversation now, <CHARNAME>, for I feel that our cooperation is threatened by your hostility. Direct some of this venom at our foes: it might take down one or two, before the rest of them overwhelm us.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 32 // from: 20.1
  SAY #96734 /* ~And they asked him: "Who had bitten your soul?" And he answered: "A beautiful one, whom I never took for a snake."~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 33 // from: 22.0
  SAY #96735 /* ~I will save it then, <CHARNAME>, but you are deceiving yourself if you expect that my magic will win the next inevitable combat for you. Our position is hopeless.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 34 // from: 24.1 23.1
  SAY #96736 /* ~Not that I have ever doubted it, but now I rest assured that our cause is lost, and our lives are as valuable as a sand grain in Calimshan desert.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 35 // from: 26.2
  SAY #96737 /* ~<CHARNAME>, those blades are a gift for the ones who have elven blood in their veins only.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 36 // from: 26.3
  SAY #96738 /* ~With your precarious lineage, will you risk your life by closing your fingers around a Moonblade’s hilt, even if you happen to find one yet unclaimed and hidden? Though what are the chances to find one? I believe there are none.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 37 // from: 26.4
  SAY #96739 /* ~The records indicate that no more than 400 Moonblades were given to the elves, <CHARNAME>. Whoever your true parents were, they did not leave one to you. Some say that there are Moonblades yet unclaimed and hidden, but what are the chances to find one? I believe there are none. Also, Moonblades extinguish themselves, and the magic goes out of them if the family which held it produced no worthy heir.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 38 // from: 26.5
  SAY #96740 /* ~This banter delays the moment of our death, so I am too willing to continue. The records indicate that no more than 400 Moonblades were given to the elves, <CHARNAME>. Some say that there are Moonblades yet unclaimed and hidden... no doubt, forever.~ */
  IF ~~ THEN GOTO 39
END

IF ~~ THEN BEGIN 39 // from: 38.0
  SAY #96741 /* ~Also, Moonblades extinguish themselves, and the magic goes out of them if the family which held it produced no worthy heir. In this way many were lost, though some strong-headed fools believe that a Moonblade can be awoken by a deed of valor or self-sacrifice.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #58 /* Triggers after states #: 117 119 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XaFriendTalk","GLOBAL",9)
Global("X#XAPC3","LOCALS",0)
~ THEN BEGIN 40 // from:
  SAY #96742 /* ~I never suspected that I could end up as badly as cousin Erevain. He was an *adventurer*.~ */
  IF ~  ReputationGT(Player1,8)
~ THEN REPLY #96743 /* ~So, what has happened to him?~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",10)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 41
  IF ~  ReputationGT(Player1,8)
~ THEN REPLY #96744 /* ~At least there is one sane person in your family! Makes me feel better about Elvendom’s future.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",10)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 42
  IF ~  ReputationGT(Player1,8)
~ THEN REPLY #96745 /* ~Well, you are not my blood relative, but I think I learnt enough of you to understand what prompted Erevain to go away from home.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",10)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 43
  IF ~  !ReputationGT(Player1,8)
~ THEN DO ~SetGlobal("X#XaFriendTalk","GLOBAL",10)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ EXIT
END

IF ~~ THEN BEGIN 41 // from: 40.0
  SAY #96746 /* ~Cousin Erevain intended to see the world, before joining his family in Retreat. Evidently he traveled as far as Icewind Dale. *sighs*~ */
  IF ~~ THEN REPLY #96747 /* ~Oh, wow! He should have plenty of tales to tell!~ */ GOTO 44
  IF ~~ THEN REPLY #96748 /* ~You are sighing... Forgive me, if I am prying, but I have a feeling that something grave has happened to your cousin.~ */ GOTO 45
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #96749 /* ~Retreat?~ */ GOTO 46
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96749 /* ~Retreat?~ */ GOTO 47
END

IF ~~ THEN BEGIN 42 // from: 47.0 46.0 40.1
  SAY #96750 /* ~*sighs* Elvendom should learn a lesson from Erevain’s fate. A group of ragged mercenaries came to the Halfway Inn about fifty years ago. They brought back Erevain’s sword and diary. His... his body was found near Kuldahar path...~ */
  IF ~~ THEN REPLY #96751 /* ~It is a good, honorable death. Let us all meet an end like that, rather than toothless and helpless in a soiled bed, smelling the end for years, before passing away.~ */ GOTO 48
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96752 /* ~He has departed for Arvanaith, then...~ */ GOTO 49
  IF ~~ THEN REPLY #96753 /* ~I am sorry, Xan. I did not mean to bring back the sad memories.~ */ GOTO 50
  IF ~~ THEN REPLY #96754 /* ~Amazing. You actually *can* look gloomier than you sound!~ */ GOTO 53
END

IF ~~ THEN BEGIN 43 // from: 40.2
  SAY #96755 /* ~Do you, indeed? A group of ragged mercenaries came to the Halfway Inn about fifty years ago. They brought back Erevain’s sword and diary. I remember one passage quite vividly: "We are all doomed... I start to sound like cousin Xan." His... his body was found near Kuldahar path...~ */
  IF ~~ THEN REPLY #96751 /* ~It is a good, honorable death. Let us all meet an end like that, rather than toothless and helpless in a soiled bed, smelling the end for years, before passing away.~ */ GOTO 48
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96752 /* ~He has departed for Arvanaith, then...~ */ GOTO 49
  IF ~~ THEN REPLY #96753 /* ~I am sorry, Xan. I did not mean to bring back the sad memories.~ */ GOTO 50
  IF ~~ THEN REPLY #96754 /* ~Amazing. You actually *can* look gloomier than you sound!~ */ GOTO 53
END

IF ~~ THEN BEGIN 44 // from: 41.0
  SAY #96756 /* ~Erevain will tell no tales, <CHARNAME>. A group of ragged mercenaries came to the Halfway Inn about fifty years ago. They brought back Erevain’s sword and his diary. His... his body was found near Kuldahar path...~ */
  IF ~~ THEN REPLY #96751 /* ~It is a good, honorable death. Let us all meet an end like that, rather than toothless and helpless in a soiled bed, smelling the end for years, before passing away.~ */ GOTO 48
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96752 /* ~He has departed for Arvanaith, then...~ */ GOTO 49
  IF ~~ THEN REPLY #96753 /* ~I am sorry, Xan. I did not mean to bring back the sad memories.~ */ GOTO 50
  IF ~~ THEN REPLY #96754 /* ~Amazing. You actually *can* look gloomier than you sound!~ */ GOTO 53
END

IF ~~ THEN BEGIN 45 // from: 41.1
  SAY #96757 /* ~Is anything good ever happens in this world? A group of ragged mercenaries came to the Halfway Inn about fifty years ago. They brought back Erevain’s sword and diary. His... his body was found near Kuldahar path...~ */
  IF ~~ THEN REPLY #96758 /* ~Something good has to happen to someone, somewhere, Xan. Too bad that the peddler of happiness ever misses our abode.~ */ GOTO 51
  IF ~~ THEN REPLY #96751 /* ~It is a good, honorable death. Let us all meet an end like that, rather than toothless and helpless in a soiled bed, smelling the end for years, before passing away.~ */ GOTO 48
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96752 /* ~He has departed for Arvanaith, then...~ */ GOTO 49
  IF ~~ THEN REPLY #96753 /* ~I am sorry, Xan. I did not mean to bring back the sad memories.~ */ GOTO 50
  IF ~~ THEN REPLY #96754 /* ~Amazing. You actually *can* look gloomier than you sound!~ */ GOTO 53
END

IF ~~ THEN BEGIN 46 // from: 41.2
  SAY #96759 /* ~Oh, nothing of importance for your people. One morning you will wake up to realize that the elven lands on Faerun are empty and the elves are gone to Evermeet. Then you can rejoice and burn down our forests and cities, pillaging and dividing what was left behind betwixt yourselves.~ */
  IF ~~ THEN REPLY #96760 /* ~Oh, *that* Retreat! Never mind that, tell me what happened to Erevain.~ */ GOTO 42
  IF ~~ THEN REPLY #96761 /* ~I am definitely looking forward to it! No annoying bloody elves, whinnying about things - what else could a person want?~ */ GOTO 54
  IF ~~ THEN REPLY #96762 /* ~Your kin is leaving Faerun? Then why are you still here, Xan? I would think you would be on the first ship. Or are you afraid to die at sea?~ */ GOTO 52
END

IF ~~ THEN BEGIN 47 // from: 41.3
  SAY #96763 /* ~Your ignorance is disconcerting, but then again, what is not? If you do not learn of Retreat, you are doomed to be the last elf left on Faerun, <CHARNAME>. Our people are leaving this sorrowful land, and move to the island of Evermeet.~ */
  IF ~~ THEN REPLY #96764 /* ~Oh, *that* Retreat! Gorion used to call it Exodus... Never mind that, tell me what happened to Erevain.~ */ GOTO 42
  IF ~~ THEN REPLY #96765 /* ~I’ll tell you what is disconcerting: talking to you! And I am eager to be done with it.~ */ GOTO 53
  IF ~~ THEN REPLY #96766 /* ~Our kin is leaving Faerun? Than why are you still here, Xan? I would think you would be on the first ship. Or are you afraid to die at sea?~ */ GOTO 52
END

IF ~~ THEN BEGIN 48 // from: 45.1 44.0 43.0 42.0
  SAY #96767 /* ~You know nothing, silly <PRO_GIRLBOY>! An elf who died far from home, and in a violent way, may never enter the afterlife in Arvanaith. Only a fool can forsake the elven immortality for an adventure. ~ */
  IF ~~ THEN REPLY #96768 /* ~I did not know. I think... maybe it is better for you to go home, to Evereska. I will take care of the iron shortage, whoever caused it...~ */ GOTO 55
  IF ~~ THEN REPLY #96769 /* ~Which, coincidentally, makes you into a fool, friend Xan. Admit it, you do like the life of an adventure, despite your gloomy demeanor.~ */ GOTO 56
  IF ~~ THEN REPLY #96770 /* ~I pity Erevain, and I pity you, if that is the case. Yet duty and destiny are stronger than wishes. Face the inevitable with the bravery and noblesse befit to your kin.~ */ GOTO 57
END

IF ~~ THEN BEGIN 49 // from: 45.2 44.1 43.1 42.1
  SAY #96771 /* ~Do you know naught? An elf who died so far from home, and in a violent way, may never enter the afterlife in Arvanaith. Only a fool can forsake the elven immortality for an adventure. ~ */
  IF ~~ THEN REPLY #96772 /* ~Xan, why lead an endless, but blunt life here and in Arvanaith? My blood boils when I fight, and I will not trade it for anything! You, on another hand, may go home, Xan. I will find those who are responsible for the iron shortage myself.~ */ GOTO 55
  IF ~~ THEN REPLY #96773 /* ~Which, coincidentally, makes us both into fools, friend Xan. Admit it, mellonamin, you do like the life of an adventure, despite your gloomy demeanor.~ */ GOTO 56
  IF ~~ THEN REPLY #96774 /* ~I pity Erevain, I pity you, and I pity myself. Yet duty and destiny are stronger than wishes. Let us face the inevitable with the bravery and noblesse befit to our kin, Moonblade wielder.~ */ GOTO 57
END

IF ~~ THEN BEGIN 50 // from: 45.3 44.2 43.2 42.2
  SAY #96775 /* ~You did not. Under these grave circumstances, the memory of Erevain and what it foreshadows for myself are always on my mind. If you survive longer than I, which I doubt, promise me to bring the Moonblade back to Evereska.~ */
  IF ~~ THEN REPLY #96776 /* ~I promise, Xan. Do you have someone in particular in mind for me to pass it? A son? A daughter? A brother? A sister?~ */ GOTO 58
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96777 /* ~Xan, I will do what is required. But I will not deny that I will be tempted to lift it from your hands and fight on for the cause of goodness.~ */ GOTO 59
  IF ~~ THEN REPLY #96778 /* ~I think... maybe it is better for you to take it to Evereska yourself. I will look into the iron shortage, and find those who caused it...~ */ GOTO 55
  IF ~~ THEN REPLY #96779 /* ~‘Tis a decent thing to do, aye. I will do it, if the death won’t take me afore ye.~ */ GOTO 60
  IF ~~ THEN REPLY #96780 /* ~I have better things to do than go fetch things for snooty nobles.~ */ GOTO 61
END

IF ~~ THEN BEGIN 51 // from: 45.0
  SAY #96781 /* ~*sighs* A small hope of that. The more I travel, the more I grow convinced that the sun of our lives is lowering into the ocean of tears. Under these grave circumstances, the memory of Erevain, and what it foreshadows for myself, are always on my mind. If you survive longer than I, <CHARNAME>, which I doubt, promise me to bring the Moonblade back to Evereska.~ */
  IF ~~ THEN REPLY #96776 /* ~I promise, Xan. Do you have someone in particular in mind for me to pass it? A son? A daughter? A brother? A sister?~ */ GOTO 58
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96777 /* ~Xan, I will do what is required. But I will not deny that I will be tempted to lift it from your hands and fight on for the cause of goodness.~ */ GOTO 59
  IF ~~ THEN REPLY #96778 /* ~I think... maybe it is better for you to take it to Evereska yourself. I will look into the iron shortage, and find those who caused it...~ */ GOTO 55
  IF ~~ THEN REPLY #96779 /* ~‘Tis a decent thing to do, aye. I will do it, if the death won’t take me afore ye.~ */ GOTO 60
  IF ~~ THEN REPLY #96780 /* ~I have better things to do than go fetch things for snooty nobles.~ */ GOTO 61
END

IF ~~ THEN BEGIN 52 // from: 47.2 46.2
  SAY #96782 /* ~I have my duty to the Elvendom, <CHARNAME>. I am doomed to die fulfilling it, but it is mine to carry out for as long as I can. Speaking of my impending end, I have a request for you. If you survive longer than I, <CHARNAME>, which I doubt, promise me to bring the Moonblade back to Evereska.~ */
  IF ~~ THEN REPLY #96776 /* ~I promise, Xan. Do you have someone in particular in mind for me to pass it? A son? A daughter? A brother? A sister?~ */ GOTO 58
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96777 /* ~Xan, I will do what is required. But I will not deny that I will be tempted to lift it from your hands and fight on for the cause of goodness.~ */ GOTO 59
  IF ~~ THEN REPLY #96778 /* ~I think... maybe it is better for you to take it to Evereska yourself. I will look into the iron shortage, and find those who caused it...~ */ GOTO 55
  IF ~~ THEN REPLY #96779 /* ~‘Tis a decent thing to do, aye. I will do it, if the death won’t take me afore ye.~ */ GOTO 60
  IF ~~ THEN REPLY #96780 /* ~I have better things to do than go fetch things for snooty nobles.~ */ GOTO 61
END

IF ~~ THEN BEGIN 53 // from: 47.1 45.4 44.3 43.3 42.3
  SAY #96783 /* ~If only your blade was as sharp as your tongue, and as quick in the battle, we might have had a slim chance of living for another day...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 54 // from: 46.1
  SAY #96784 /* ~Step carefully. You have no right to speak of my people with disrespect. I...,I myself berate my kin oft enough, but when an outsider does it... I am likely to challenge you to a fight.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 55 // from: 52.2 51.2 50.2 49.0 48.0
  SAY #96785 /* ~It was not you that appointed me to the task I am carrying out. You have no authority to relieve me of it. If, against all odds, I shall return to Greycloak Hills, it will not be before I have done my duty.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 56 // from: 49.1 48.1
  SAY #96786 /* ~*Xan looks at you worriedly and walks away, fumbling a healing potion, for some reason.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 57 // from: 49.2 48.2
  SAY #96787 /* ~*sighs* We are all doomed, nonetheless.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 58 // from: 52.0 51.0 50.0
  SAY #96788 /* ~Whoever from my family still lives. The blade will choose afterwards.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 59 // from: 52.1 51.1 50.1
  SAY #96789 /* ~This way lies madness, <CHARNAME>. Many temptations are black, yet this one is white, and the road to the Nine Hells is paved with the white stones.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 60 // from: 52.3 51.3 50.3
  SAY #96790 /* ~I offer you my gratitude in advance, as, by apparent reason, I will not be able to do it after the fact.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 61 // from: 52.4 51.4 50.4
  SAY #96791 /* ~Suit yourself. It is not like I expected decency out of you. ~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #59 /* Triggers after states #: 117 119 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XaFriendTalk","GLOBAL",5)
~ THEN BEGIN 62 // from:
  SAY #96792 /* ~*sighs* Evereska... I could be gazing at the verdant valley of my homeland right now. Instead, I am making my way through dust, darkness and slime. It is ironic that I, who was born in the most beautiful place upon Toril, shall die in one of those dirty... holes, without a single ray of sun to shine upon me.~ */
  IF ~~ THEN REPLY #96793 /* ~Tough luck, Xan.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",6)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 63
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96794 /* ~Would not you prefer the moon to shine upon you at the hour of your death? You are a grey elf, after all.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",6)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 65
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #96794 /* ~Would not you prefer the moon to shine upon you at the hour of your death? You are a grey elf, after all.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",6)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 64
  IF ~~ THEN REPLY #96795 /* ~A half-rotten barn, full of horse dung, beats this place as far as aesthetics is concerned. I cannot believe that it somehow brought the fabled beauty of Evereska to your mind.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",6)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 66
  IF ~~ THEN REPLY #96796 /* ~Close your eyes, so not to see the revolting ankle-deep muck, pinch your nose shut, so not to smell it, and stuff something in your ears. Then you can imagine that you are in Evereska.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",6)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 67
END

IF ~~ THEN BEGIN 63 // from: 62.0
  SAY #96797 /* ~Long have I looked at it before leaving. I foresaw that I would not see the spires of the College of Magic and Arms, the high temples, and the Evereskan mountains again. *sighs* ~ */
  IF ~~ THEN REPLY #96796 /* ~Close your eyes, so not to see the revolting ankle-deep muck, pinch your nose shut, so not to smell it, and stuff something in your ears. Then you can imagine that you are in Evereska.~ */ GOTO 67
  IF ~~ THEN REPLY #96798 /* ~Keep talking, Xan. So, there is a College of Magic and Arms in Evereska, temples and mountains. What else?~ */ GOTO 68
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96799 /* ~Do you want a bet, Xan? This silver ring against your Moonblade that we shall walk Evereska’s streets together soon enough!~ */ GOTO 70
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #96799 /* ~Do you want a bet, Xan? This silver ring against your Moonblade that we shall walk Evereska’s streets together soon enough!~ */ GOTO 69
  IF ~~ THEN REPLY #96800 /* ~Xan, bleed your heart as long as you want, but do so in silence!~ */ GOTO 71
END

IF ~~ THEN BEGIN 64 // from: 62.2
  SAY #96801 /* ~At least if I die, I would not have to listen to the insults. My kin is not “grey”, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 65 // from: 62.1
  SAY #96802 /* ~Lle holma ve' edan... I shall translate for you – you smell like a human. Which is unsurprising, since one of them raised you. Now, I’d like to spend the last moments of my life as pleasantly as I can, so keep away from me. I wish to smell slime and listen to the sucking sound the mud makes.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 66 // from: 62.3
  SAY #96803 /* ~I find the contrast almost unbearable myself. *sighs* ~ */
  IF ~~ THEN REPLY #96804 /* ~Good. The more you suffer, the more you whine. And your whining makes me laugh.~ */ GOTO 72
  IF ~~ THEN REPLY #96805 /* ~Maybe you can tell me of some of the Evereska’s famous attractions? It will distract you from the grim reality for a bit.~ */ GOTO 68
  IF ~  Race(Player1,ELF)
~ THEN REPLY #96806 /* ~Ah, do not despair, Xan. We shall walk Evereska’s streets together soon enough. I promise you. I’d put this silver ring against your Moonblade on that!~ */ GOTO 76
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #96806 /* ~Ah, do not despair, Xan. We shall walk Evereska’s streets together soon enough. I promise you. I’d put this silver ring against your Moonblade on that!~ */ GOTO 77
  IF ~~ THEN REPLY #96796 /* ~Close your eyes, so not to see the revolting ankle-deep muck, pinch your nose shut, so not to smell it, and stuff something in your ears. Then you can imagine that you are in Evereska.~ */ GOTO 67
END

IF ~~ THEN BEGIN 67 // from: 66.4 63.0 62.4
  SAY #96807 /* ~What purpose will closing my ears serve?~ */
  IF ~~ THEN REPLY #96808 /* ~Not to hear me laughing when you slip and fall face-first in the dirt!~ */ GOTO 72
  IF ~~ THEN REPLY #96809 /* ~Not to hear yourself screaming when you stop deluding yourself.~ */ GOTO 73
  IF ~~ THEN REPLY #96810 /* ~For completeness.~ */ GOTO 74
  IF ~~ THEN REPLY #96811 /* ~I do not like the shape, that’s all.~ */ GOTO 75
  IF ~  Gender(Player1,FEMALE)
~ THEN REPLY #96812 /* ~Not to hear me approaching to kiss you, silly...~ */ GOTO 78
END

IF ~~ THEN BEGIN 68 // from: 66.1 63.1
  SAY #96813 /* ~There are palaces of noble families in grand styles, especially in the parts removed as far as possible from where non-elves are allowed...~ */
  IF ~~ THEN REPLY #96814 /* ~Oh... Do you mean that there are restricted areas in Evereska?~ */ GOTO 79
  IF ~~ THEN REPLY #96815 /* ~It must be beautiful!~ */ GOTO 80
  IF ~~ THEN REPLY #96816 /* ~And what else?~ */ GOTO 81
END

IF ~~ THEN BEGIN 69 // from: 63.3
  SAY #96817 /* ~Well, if by some miracle we will survive, I might be able to escort you through some parts of Evereska. But do not expect much welcome for a <PRO_RACE>.~ */
  IF ~~ THEN REPLY #96818 /* ~Oh... Do you mean that <PRO_RACE>s are not wanted in Evereska?~ */ GOTO 79
  IF ~~ THEN REPLY #96819 /* ~Until then, tell me more of the Evereska’s famous attractions. It will distract you from the grim reality for a bit.~ */ GOTO 81
  IF ~~ THEN REPLY #96820 /* ~Enough chatting for now. Let us keep out eyes and ears opened.~ */ GOTO 74
END

IF ~~ THEN BEGIN 70 // from: 63.2
  SAY #96821 /* ~Keep your ring, <CHARNAME>. It is too crudely done. Oh, if you only could see the work of Evereskan silversmiths. *sighs* You won’t find anything but the most basic of Evereskan work here. They sell a damsel’s ornamental silver-bladed dagger, or a belt knife sometimes to an outside trader, but no more than that. ~ */
  IF ~~ THEN REPLY #96822 /* ~I heard that they sell little of what is made in Evereska, and buy even less. That’s true, then.~ */ GOTO 80
  IF ~~ THEN REPLY #96823 /* ~Tell me more of the Evereska’s famous attractions. It will distract you from the grim reality for a bit. ~ */ GOTO 81
  IF ~~ THEN REPLY #96820 /* ~Enough chatting for now. Let us keep out eyes and ears opened.~ */ GOTO 74
END

IF ~~ THEN BEGIN 71 // from: 63.4
  SAY #96824 /* ~Silence? In this warren? Cannot you hear the steps of our foes in the dark, the wailing of the lost souls and the clicking of the undead’s bones? We will not go in silence, <CHARNAME>. This... this cacophony will be our requiem.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 72 // from: 67.0 66.0
  SAY #96825 /* ~Laugh, if you wish... it will add up beautifully to the sound of our foes’ steps in the dark, the wailing of the lost souls and the clicking of the undead’s bones. This... this cacophony will be our requiem.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 73 // from: 67.1
  SAY #96826 /* ~Why not. It will blend well with the sound of our foes’ steps in the dark, the wailing of the lost souls and the clicking of the undead’s bones. This... this cacophony will be our requiem.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 74 // from: 77.2 76.2 70.2 69.2 67.2
  SAY #96827 /* ~Oh... *sighs* It is hardly worth the effort of trying.~ [_XANNN23] */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 75 // from: 67.3
  SAY #96828 /* ~Do not think I will endure your insults indefinitely.~ [_XANNN34] */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 76 // from: 66.2
  SAY #96829 /* ~Well, if by some miracle we will survive, I will return to Evereska. You are welcome to come with me. You are an elf, so I should not have too many troubles in receiving a permit to allow you the entry, and escorting you around the city.~ */
  IF ~~ THEN REPLY #96822 /* ~I heard that they sell little of what is made in Evereska, and buy even less. That’s true, then.~ */ GOTO 83
  IF ~~ THEN REPLY #96819 /* ~Until then, tell me more of the Evereska’s famous attractions. It will distract you from the grim reality for a bit.~ */ GOTO 81
  IF ~~ THEN REPLY #96820 /* ~Enough chatting for now. Let us keep out eyes and ears opened.~ */ GOTO 74
END

IF ~~ THEN BEGIN 77 // from: 66.3
  SAY #96817 /* ~Well, if by some miracle we will survive, I might be able to escort you through some parts of Evereska. But do not expect much welcome for a <PRO_RACE>.~ */
  IF ~~ THEN REPLY #96830 /* ~Oh...Do you mean that <PRO_RACE>s are not wanted in Evereska?~ */ GOTO 79
  IF ~~ THEN REPLY #96819 /* ~Until then, tell me more of the Evereska’s famous attractions. It will distract you from the grim reality for a bit.~ */ GOTO 81
  IF ~~ THEN REPLY #96820 /* ~Enough chatting for now. Let us keep out eyes and ears opened.~ */ GOTO 74
END

IF ~~ THEN BEGIN 78 // from: 67.4
  SAY #96831 /* ~That... that is quite unexpected, my lady <CHARNAME>. You do have a nerve, to think of kisses with death looming over us all. Should the circumstances be different... *sighs* But they are not.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 79 // from: 77.0 69.0 68.0
  SAY #96832 /* ~Indeed, only those who have legitimate business within Evereska, and are of elven background, are admitted to the city. Harpers can enter as well, while dwarves, half-orcs and the like will not be admitted under usual circumstances.~ */
  IF ~~ THEN REPLY #96833 /* ~You know, I have changed my mind. I would never want to go to Evereska. It sounds too... unwelcoming.~ */ GOTO 84
  IF ~~ THEN REPLY #96834 /* ~Erm... how can one do any trade and such, if those are the rules?~ */ GOTO 85
  IF ~~ THEN REPLY #96835 /* ~Sounds like a very reasonable arrangement to me. With elves losing their lands continuously, it is natural that they maintain such a stronghold.~ */ GOTO 86
END

IF ~~ THEN BEGIN 80 // from: 70.0 68.1
  SAY #96836 /* ~Indeed. Alas, I am not so see it again...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 81 // from: 77.1 76.1 70.1 69.1 68.2
  SAY #96837 /* ~There are terraced gardens, and lawns full of blooming flowers, and the tall bluetop and duskwood trees, fountains and streams without count... musicians playing at will, and artisans displaying their craft under the skies...~ */
  IF ~~ THEN GOTO 82
END

IF ~~ THEN BEGIN 82 // from: 81.0
  SAY #96838 /* ~*sighs* But what is the point of recounting? The visions only burn my eyes, for they are unreal, a thing of memory. *sighs* let us return to the reality, <CHARNAME>. We are in the dark, and doomed to die in another instant.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 83 // from: 76.0
  SAY #96839 /* ~Indeed, we require nothing of the outside world, but the curiosities from the far away lands... For them we trade a minor scroll, or glasswork, or wine sometimes. Halfway Inn served us as a trading post for a few centuries. It is outside of the valley, and turned into a lively market place lately.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 84 // from: 79.0
  SAY #96840 /* ~It is not like you have much choice, <CHARNAME>. We are all doomed to die here.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 85 // from: 79.1
  SAY #96841 /* ~Halfway Inn served us as a trading post for a few centuries. It is outside of the valley, and turned into a lively market place lately. The merchant caravans come for artwork, minor magic items and such, while some in the city are curious to buy the curiosities from far-away lands.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 86 // from: 79.2
  SAY #96842 /* ~Still, it is all in vain. Sooner or later Evereska will be overrun. Already drow, Zhentarim, orcs and countless others try to break through our defenses. They hold for now, thank Corellon, but the future of this world does not include elves. Evereska will be lost like Myth Drannor, or abandoned.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #60 /* Triggers after states #: 117 119 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XaFriendTalk","GLOBAL",7)
~ THEN BEGIN 87 // from:
  SAY #96843 /* ~The mist is thickening. It reminds me the Greycloak Hills, where I dwelled before starting this ill-omened investigation. I wish we had at least one Walker of the Mists to guard our backs here.~ */
  IF ~~ THEN REPLY #96844 /* ~While we are on the subject, can you tell me what is truly going on in the Greycloak Hills? Is it true that the whole city of the Fallen Kingdom was discovered, full of the powerful Netherese magic and other treasure?~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",8)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 88
  IF ~~ THEN REPLY #96845 /* ~I thought you were from Evereska! Where are these Greycloak Hills?~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",8)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 89
  IF ~~ THEN REPLY #96846 /* ~The Walker of the Mists? Sounds like some monster, if you ask me.~ */ DO ~SetGlobal("X#XaFriendTalk","GLOBAL",8)
RealSetGlobalTimer("X#XaFriendTalkTime","GLOBAL",ONE_DAY)
~ GOTO 90
END

IF ~~ THEN BEGIN 88 // from: 94.0 90.0 89.0 87.0
  SAY #96847 /* ~This, <CHARNAME>, I cannot discuss with you.~ */
  IF ~~ THEN REPLY #96848 /* ~There are more rumors about what’s happening in the Greycloaks than eyes on a beholder! Sooner or later the truth will come out!~ */ GOTO 91
  IF ~~ THEN REPLY #96849 /* ~I guess I will just have to find out for myself.~ */ GOTO 92
  IF ~~ THEN REPLY #96850 /* ~*sigh* What about these Walkers? Are they some sort of a secret, as well? ~ */ GOTO 90
  IF ~~ THEN REPLY #96851 /* ~So much for trying to be polite!~ */ GOTO 93
END

IF ~~ THEN BEGIN 89 // from: 87.1
  SAY #96852 /* ~Greycloak Hills were once called Tomb Hills. They are located north of Evereskan Mountains, and were settled by the elves of Evereska to protect the borders from many banshees who lurked there.~ */
  IF ~~ THEN REPLY #96853 /* ~I remember hearing about it now. But rumors said that was not banshees, but the treasures of the Fallen Kingdom hidden in the tombs in those Hills that made the elves make the move.~ */ GOTO 88
  IF ~~ THEN REPLY #96854 /* ~I see. But why change the name? Did Tomb Hills sound too grim for the elves?~ */ GOTO 94
  IF ~~ THEN REPLY #96855 /* ~In short, something of no interest to anyone but the local population. ~ */ GOTO 95
END

IF ~~ THEN BEGIN 90 // from: 88.2 87.2
  SAY #96856 /* ~They are golems conjured from the magic mists surrounding the Hills, and each of them can crush our group effortlessly. Fortunately, they serve with the Greycloak’s patrols, not fight against us.~ */
  IF ~~ THEN REPLY #96857 /* ~Sounds like Greycloak Hills have powerful defense system. Hmmm... I wonder if the rumors of the great treasure found in Greycloaks are true.~ */ GOTO 88
  IF ~~ THEN REPLY #96858 /* ~Magic mist? What for? I understand a mage or a priest conjuring rain during drought, or a wizard who breaks up the clouds when he does not want his robes soaked... but a mist?~ */ GOTO 96
  IF ~~ THEN REPLY #96859 /* ~In short, something of no interest to anyone but the local population.~ */ GOTO 95
END

IF ~~ THEN BEGIN 91 // from: 98.0 88.0
  SAY #96860 /* ~Not from my lips, which will be sealed for good very soon, anyway.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 92 // from: 98.1 88.1
  SAY #96861 /* ~I advise you against it. A grave robber will find his own grave in the Greycloak Hills.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 93 // from: 98.2 88.3
  SAY #96862 /* ~I am sorry to be so abrupt. I spoke without thinking of Greyhome, but there is little I can tell to an outsider of it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 94 // from: 89.1
  SAY #96863 /* ~They are called so after the magical mists which surround the Greycloak Hills now, warding off the intruders and blocking certain forms of enchantments.~ */
  IF ~~ THEN REPLY #96857 /* ~Sounds like Greycloak Hills have powerful defense system. Hmmm... I wonder if the rumors of the great treasure found in Greycloaks are true.~ */ GOTO 88
  IF ~~ THEN REPLY #96859 /* ~In short, something of no interest to anyone but the local population.~ */ GOTO 95
  IF ~~ THEN REPLY #96864 /* ~And the Walkers of the Mists are...~ */ GOTO 97
END

IF ~~ THEN BEGIN 95 // from: 97.1 94.1 90.2 89.2
  SAY #96865 /* ~I wish you spoke the truth. Alas, the Greycloak Hills attract all sorts of elven enemies, and our job in defending Greyhome grows ever more difficult.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 96 // from: 90.1
  SAY #96866 /* ~The magical mist in the Greycloack Hills wards off the intruders and blocks certain enchantments. The mist here does naught but hides our foes... Be wary, <CHARNAME>, our doom is near.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 97 // from: 94.2
  SAY #96856 /* ~They are golems conjured from the magic mists surrounding the Hills, and each of them can crush our group effortlessly. Fortunately, they serve with the Greycloak’s patrols, not fight against us.~ */
  IF ~~ THEN REPLY #96857 /* ~Sounds like Greycloak Hills have powerful defense system. Hmmm... I wonder if the rumors of the great treasure found in Greycloaks are true.~ */ GOTO 98
  IF ~~ THEN REPLY #96859 /* ~In short, something of no interest to anyone but the local population.~ */ GOTO 95
END

IF ~~ THEN BEGIN 98 // from: 97.0
  SAY #96847 /* ~This, <CHARNAME>, I cannot discuss with you.~ */
  IF ~~ THEN REPLY #96848 /* ~There are more rumors about what’s happening in the Greycloaks than eyes on a beholder! Sooner or later the truth will come out!~ */ GOTO 91
  IF ~~ THEN REPLY #96849 /* ~I guess I will just have to find out for myself.~ */ GOTO 92
  IF ~~ THEN REPLY #96851 /* ~So much for trying to be polite!~ */ GOTO 93
END

IF WEIGHT #61 /* Triggers after states #: 117 119 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XAXZ2","LOCALS",1)
~ THEN BEGIN 99 // from:
  SAY #96867 /* ~I believe I understand you a little better now, after seeing the company you choose to keep.~ */
  IF ~~ THEN DO ~SetGlobal("X#XAXZ2","LOCALS",2)
~ EXTERN ~_BXZAR~ 107
END

IF ~~ THEN BEGIN 100 // from:
  SAY #98349 /* ~Things have a way of working out for the worst in this cradle of suffering.~ */
  IF ~~ THEN EXTERN ~X#RUMOR~ 19
END

IF ~~ THEN BEGIN 101 // from:
  SAY #98351 /* ~I did not mean Baldur’s Gate, you poor soul. I meant Toril.~ */
  IF ~~ THEN JOURNAL #98316 /* ~Tangled Web

It is possible that the events involving Entar Silvershield, Eltan and Scar are linked somehow. At least, that's the rumor about town.~ */ EXIT
END

IF ~~ THEN BEGIN 102 // from:
  SAY #98455 /* ~So, here we are, stranded on an iced speck in the middle of the ocean, with no food or proper shelter. Do you find it amusing, <CHARNAME>, that we are actually safer now than ever before? Or are you too busy planning how we should fight our way out of this safety, to our imminent doom?~ */
  IF ~~ THEN EXTERN ~_ANDRIS~ 2
END

IF ~~ THEN BEGIN 103 // from:
  SAY #98455 /* ~So, here we are, stranded on an iced speck in the middle of the ocean, with no food or proper shelter. Do you find it amusing, <CHARNAME>, that we are actually safer now than ever before? Or are you too busy planning how we should fight our way out of this safety, to our imminent doom?~ */
  IF ~~ THEN EXTERN ~_ANDRIS~ 2
END

IF ~~ THEN BEGIN 104 // from:
  SAY #98455 /* ~So, here we are, stranded on an iced speck in the middle of the ocean, with no food or proper shelter. Do you find it amusing, <CHARNAME>, that we are actually safer now than ever before? Or are you too busy planning how we should fight our way out of this safety, to our imminent doom?~ */
  IF ~~ THEN EXTERN ~_ANDRIS~ 5
END

IF ~~ THEN BEGIN 105 // from:
  SAY #98456 /* ~*sighs* I have a feeling that since the aforementioned ship is the only one available in this harbor, we are going to miss it... ~ */
  IF ~~ THEN REPLY #82799 /* ~Where is this ship?~ */ EXTERN ~_DRADEE2~ 1
  IF ~~ THEN REPLY #82800 /* ~What else have you discovered?~ */ EXTERN ~_DRADEE2~ 2
  IF ~~ THEN REPLY #82801 /* ~We have no need of your help, elf.~ */ EXTERN ~_DRADEE2~ 3
END

IF ~~ THEN BEGIN 106 // from:
  SAY #98457 /* ~What is Evereska, if not a larger Tower of Durlag? We cut ourselves away from the world, created traps and defenses - all illusions and phantoms of our own pride and short-sightedness... It is hopeless. My kin is doomed to die, just like Durlag’s clan, and nothing shall save us.~ */
  IF ~~ THEN REPLY #83985 /* ~Who are you? Are you Durlag himself?~ */ EXTERN ~_DURLAGT~ 1
  IF ~~ THEN REPLY #83986 /* ~Why do you taunt me, phantom? Who are you to do so?~ */ EXTERN ~_DURLAGT~ 2
  IF ~~ THEN REPLY #83987 /* ~Do you mean me harm? I will not yield to ghosts and spectres!~ */ EXTERN ~_DURLAGT~ 3
END

IF ~~ THEN BEGIN 107 // from:
  SAY #98458 /* ~Oh, I know that under our current circumstances it is quite silly to gloat... But I cannot resist to point out that I have mentioned on a number of occasions that dreaded monsters are known to inhabit mysterious underground ruins... which you are so eager to stick your head into, <CHARNAME>. Now, thanks to your insatiable desire to see if flame burns, we are about to be put to death by a demon knight! Such an honor...~ */
  IF ~~ THEN UNSOLVED_JOURNAL #83561 /* ~Durlag's Tower

Some hellish creature has apparently taken control of Durlag's Tower!  It was a skeletal figure in armor, and it cast fireballs as though they were second nature.  It was very powerful, whatever it was.~ */ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DEATH1~ 1
END

IF ~~ THEN BEGIN 108 // from:
  SAY #98460 /* ~And I have been looking for so long for an appropriate way to describe our misfortunate party... maid service to Death. Quite eloquent. A pity I will not live long enough to write it down in my “Account of the Journey to Suicide”.~ */
  IF ~~ THEN REPLY #84035 /* ~I don't know what you intend to do with this place, but you will not prevail! I will fight you to the last!~ */ EXTERN ~_DEATH2~ 7
  IF ~~ THEN REPLY #84036 /* ~Haughty fool, you have let slip that you need this place for a base. What are you planning here? Do not make me beat it out of you!~ */ EXTERN ~_DEATH2~ 8
  IF ~~ THEN REPLY #84037 /* ~No doubt the great treasures hidden throughout this place will fund whatever schemes you are planning. Surely there is more than enough to go around.~ */ EXTERN ~_DEATH2~ 9
  IF ~~ THEN REPLY #84038 /* ~Turn your blasted mirror on me then! Hide behind your magic for now, but I will be coming for you next!~ */ EXTERN ~_DEATH2~ 10
END

IF ~~ THEN BEGIN 109 // from:
  SAY #98461 /* ~And why, O seller of suicides, should we use your services? We are perfectly equipped to get ourselves killed as it is. Unless, of course, our eager-to-die-bravely <CHARNAME> thinks that adding the feeling of false security might bring our demise faster.~ */
  IF ~~ THEN EXTERN ~_IKE~ 1
END

IF ~~ THEN BEGIN 110 // from:
  SAY #98462 /* ~Just the fate I've been dreaming of all along - to guard a withered corpse for all eternity. Perhaps "no, thank you" would suffice? *sigh* I thought not.~ */
  IF ~~ THEN REPLY #83953 /* ~Back, foul creature! Your evil taint will not infect me!~ */ EXTERN ~_GRAEL~ 1
  IF ~~ THEN REPLY #83954 /* ~And just who might you be? Answer carefully, because they will be your last words.~ */ EXTERN ~_GRAEL~ 2
  IF ~~ THEN REPLY #83955 /* ~What manner of beast are you? Speak, poor creature.~ */ EXTERN ~_GRAEL~ 3
END

IF ~~ THEN BEGIN 111 // from:
  SAY #98463 /* ~*sigh* Thank you very much. Doom is just what we have most missed in this, ah, cursed place.~ */
  IF ~~ THEN DO ~TakePartyItem("_MISC1J")
SetGlobal("Avarice","GLOBAL",2)
AddexperienceParty(2000)
DestroySelf()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_AVARICE~ 4
END

IF ~~ THEN BEGIN 112 // from:
  SAY #98455 /* ~So, here we are, stranded on an iced speck in the middle of the ocean, with no food or proper shelter. Do you find it amusing, <CHARNAME>, that we are actually safer now than ever before? Or are you too busy planning how we should fight our way out of this safety, to our imminent doom?~ */
  IF ~~ THEN REPLY #84329 /* ~Who constructed such a place? What is its purpose?~ */ EXTERN ~_ANDRIS~ 6
  IF ~~ THEN REPLY #84330 /* ~Is there no means to escape? It must be possible.~ */ EXTERN ~_ANDRIS~ 7
  IF ~~ THEN REPLY #84331 /* ~And you've taken the role of island greeter? I think not. What do you want?~ */ EXTERN ~_ANDRIS~ 8
END

IF ~~ THEN BEGIN 113 // from:
  SAY #98455 /* ~So, here we are, stranded on an iced speck in the middle of the ocean, with no food or proper shelter. Do you find it amusing, <CHARNAME>, that we are actually safer now than ever before? Or are you too busy planning how we should fight our way out of this safety, to our imminent doom?~ */
  IF ~~ THEN REPLY #84329 /* ~Who constructed such a place? What is its purpose?~ */ EXTERN ~_ANDRIS~ 6
  IF ~~ THEN REPLY #84330 /* ~Is there no means to escape? It must be possible.~ */ EXTERN ~_ANDRIS~ 7
  IF ~~ THEN REPLY #84331 /* ~And you've taken the role of island greeter? I think not. What do you want?~ */ EXTERN ~_ANDRIS~ 8
END

IF ~~ THEN BEGIN 114 // from:
  SAY #98483 /* ~Gibbering Twelve - no, but the Gibbering Three might have...~ */
  IF ~~ THEN REPLY #83212 /* ~Excuse me? I've never heard of the Gibbering Twelve or, for that matter, this Unmanned fellow.~ */ EXTERN ~_DRADEE~ 4
  IF ~~ THEN REPLY #83213 /* ~What do you mean? We found your hut and came in through the door.~ */ EXTERN ~_DRADEE~ 5
  IF ~~ THEN REPLY #83214 /* ~What are you talking about and who are you?~ */ EXTERN ~_DRADEE~ 6
  IF ~~ THEN REPLY #83215 /* ~Are you intoxicated, sir?~ */ EXTERN ~_DRADEE~ 7
END

IF ~~ THEN BEGIN 115 // from: _QUAYLJ:15.4
  SAY #98483 /* ~Gibbering Twelve - no, but the Gibbering Three might have...~ */
  IF ~~ THEN REPLY #83212 /* ~Excuse me? I've never heard of the Gibbering Twelve or, for that matter, this Unmanned fellow.~ */ EXTERN ~_DRADEE~ 4
  IF ~~ THEN REPLY #83213 /* ~What do you mean? We found your hut and came in through the door.~ */ EXTERN ~_DRADEE~ 5
  IF ~~ THEN REPLY #83214 /* ~What are you talking about and who are you?~ */ EXTERN ~_DRADEE~ 6
  IF ~~ THEN REPLY #83215 /* ~Are you intoxicated, sir?~ */ EXTERN ~_DRADEE~ 7
END

IF ~~ THEN BEGIN 116 // from: _QUAYLJ:16.4
  SAY #98483 /* ~Gibbering Twelve - no, but the Gibbering Three might have...~ */
  IF ~~ THEN REPLY #83212 /* ~Excuse me? I've never heard of the Gibbering Twelve or, for that matter, this Unmanned fellow.~ */ EXTERN ~_DRADEE~ 4
  IF ~~ THEN REPLY #83213 /* ~What do you mean? We found your hut and came in through the door.~ */ EXTERN ~_DRADEE~ 5
  IF ~~ THEN REPLY #83214 /* ~What are you talking about and who are you?~ */ EXTERN ~_DRADEE~ 6
  IF ~~ THEN REPLY #83215 /* ~Are you intoxicated, sir?~ */ EXTERN ~_DRADEE~ 7
END

IF WEIGHT #54 /* Triggers after states #: 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XanMoonblade","GLOBAL",1)
~ THEN BEGIN 117 // from:
  SAY #99725 /* ~At long last I see again my enchanted sword. Do not delude yourself into thinking that it makes me invulnerable, <CHARNAME>. In this place and age, a Moonblade creates more problems for its wielder than it solves. *sigh*~ */
  IF ~~ THEN GOTO 118
END

IF ~~ THEN BEGIN 118 // from: 117.0
  SAY #99726 /* ~Are we waiting for more of Mulahey's cronies to come along? Let us be away from these gruesome caves... ~ */
  IF ~~ THEN DO ~SetGlobal("X#XanMoonblade","GLOBAL",2)
~ EXIT
END

IF WEIGHT #55 /* Triggers after states #: 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XanDurlagEntry","GLOBAL",1)
~ THEN BEGIN 119 // from:
  SAY #99727 /* ~So, we are to bid our last farewell to the sky, before we are to die inside of this... thing. Well, at least our grave will look *remarkable*.~ */
  IF ~~ THEN DO ~SetGlobal("X#XanDurlagEntry","GLOBAL",2)
~ EXIT
END

IF ~~ THEN BEGIN 120 // from: _PRIILMU:2.3
  SAY #99728 /* ~Seldarine, yet another kind of doom, which befalls the unsuspecting...~ */
  IF ~~ THEN REPLY #84994 /* ~And who is Sune?~ */ EXTERN ~_PRIILMU~ 4
  IF ~~ THEN REPLY #84995 /* ~And burn they should. Love is a pure chalice not to be tainted with the poisoned wine of passion.~ */ EXTERN ~_PRIILMU~ 5
  IF ~~ THEN REPLY #84996 /* ~And are there no shades of gray?~ */ EXTERN ~_PRIILMU~ 6
END

IF ~~ THEN BEGIN 121 // from:
  SAY #99729 /* ~While I have little trust for this individual, I would still heed his words, <CHARNAME>. The leaders of the Iron Throne are positioned too conveniently for my liking. It may well be a trap, for all we know.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KOVERA~ 10
END

IF ~~ THEN BEGIN 122 // from:
  SAY #99730 /* ~*sigh* I have expected this...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 123 // from: _TAMOKO:12.1
  SAY #99731 /* ~Perhaps you and your sibling are indeed equally doomed, <CHARNAME>, but this woman is doomed regardless. I fear that Sarevok's revenge for her betrayal will not be long in coming.~ */
  IF ~~ THEN DO ~SetGlobal("TamokoMove","GLOBAL",2)
EscapeArea()
~ UNSOLVED_JOURNAL #80497 /* ~Tamoko

I met Tamoko once again.  This time she tried to coerce me into promising to spare Sarevok's life.  It was a deal I would never make!  Sarevok will die by my hand, and there is not a power above or below that will stop it!~ */ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMOKO~ 27
END

IF ~~ THEN BEGIN 124 // from:
  SAY #99735 /* ~We are surely doomed, Coran. Accept it.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DOOMSAY~ 6
END

IF ~~ THEN BEGIN 125 // from:
  SAY #99735 /* ~We are surely doomed, Coran. Accept it.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DOOMSAY~ 7
END

IF ~~ THEN BEGIN 126 // from:
  SAY #99733 /* ~Didn't I tell you? We ARE doomed.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DOOMSAY~ 8
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 127
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 110
END

IF ~~ THEN BEGIN 127 // from: 126.2
  SAY #99735 /* ~We are surely doomed, Coran. Accept it.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DOOMSAY~ 8
END

IF ~~ THEN BEGIN 128 // from:
  SAY #99735 /* ~We are surely doomed, Coran. Accept it.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DOOMSAY~ 10
END

IF ~~ THEN BEGIN 129 // from:
  SAY #99735 /* ~We are surely doomed, Coran. Accept it.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DOOMSAY~ 11
END

IF ~~ THEN BEGIN 130 // from:
  SAY #99733 /* ~Didn't I tell you? We ARE doomed.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DOOMSAY~ 12
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 131
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 112
END

IF ~~ THEN BEGIN 131 // from: 130.2
  SAY #99735 /* ~We are surely doomed, Coran. Accept it.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DOOMSAY~ 12
END

IF ~~ THEN BEGIN 132 // from:
  SAY #99735 /* ~We are surely doomed, Coran. Accept it.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DOOMSAY~ 14
END

IF ~~ THEN BEGIN 133 // from:
  SAY #99735 /* ~We are surely doomed, Coran. Accept it.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DOOMSAY~ 15
END

IF ~~ THEN BEGIN 134 // from:
  SAY #99733 /* ~Didn't I tell you? We ARE doomed.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DOOMSAY~ 16
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 135
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 114
END

IF ~~ THEN BEGIN 135 // from: 134.2
  SAY #99735 /* ~We are surely doomed, Coran. Accept it.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DOOMSAY~ 16
END

IF ~~ THEN BEGIN 136 // from:
  SAY #99737 /* ~Life is indeed hollow and has no meaning, but should we embrace nothingness instead? I think not.~ */
  IF ~~ THEN DO ~ActionOverride("vayya",EscapeArea())
EscapeArea()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DESRET~ 4
END

IF ~~ THEN BEGIN 137 // from:
  SAY #99737 /* ~Life is indeed hollow and has no meaning, but should we embrace nothingness instead? I think not.~ */
  IF ~~ THEN DO ~ActionOverride("vayya",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DESRET~ 5
END

IF ~~ THEN BEGIN 138 // from:
  SAY #99739 /* ~Peculiar, that I can almost empathize with my captor, now that I am not in chains. Almost, but not quite, for if we do not overwhelm him quickly, he will doubtless summon hordes of kobolds. They infest this warren, like maggots infest moldy bread. We do not stand a chance against such odds. ~ */
  IF ~~ THEN REPLY #77403 /* ~Uh... Yes... fool, Tazok is... is most displeased with thee!  Reveal your treachery and mayhaps he will spare you!~ */ EXTERN ~_MULAHE~ 1
  IF ~~ THEN REPLY #77405 /* ~No one sent us, but thy head is in no less danger!  Reveal thy treachery, and mayhaps we will be merciful!~ */ EXTERN ~_MULAHE~ 2
END

IF ~~ THEN BEGIN 139 // from:
  SAY #99740 /* ~Tazok? If we shall get out of here alive, you would do well to remember this name, <CHARNAME>. Our chance for success is miniscule, but we must seek him out, if we are to continue this misfortunate investigation.~ */
  IF ~~ THEN EXTERN ~_MULAHE~ 6
END

IF ~~ THEN BEGIN 140 // from:
  SAY #99741 /* ~It is a wonder that this creature is interested in talking... I grow curious of what it might say; besides, it does delay our imminent death... somewhat.~ */
  IF ~~ THEN REPLY #86263 /* ~We want to know why you're so fat.~ */ EXTERN ~_CENTEO~ 3
  IF ~~ THEN REPLY #86264 /* ~How have you come to dwell here, in this dreary abode?~ */ EXTERN ~_CENTEO~ 6
  IF ~~ THEN REPLY #86265 /* ~What's your name?~ */ EXTERN ~_CENTEO~ 5
  IF ~~ THEN REPLY #86266 /* ~Could you tell us about the Iron Throne?~ */ EXTERN ~_CENTEO~ 4
END

IF ~~ THEN BEGIN 141 // from: _TENYA2:3.1
  SAY #99742 /* ~Why does everything we do turn out to be the same chase with death?~ */
  IF ~~ THEN DO ~SetGlobal("BOYBODY","GLOBAL",1)
GiveItemCreate("_MISC54",LastTalkedToBy,0,0,0)
Shout(2727)
EscapeArea()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TENYA2~ 12
END

IF ~~ THEN BEGIN 142 // from: _TENYA2:2.1
  SAY #99744 /* ~Resurrection and undeath are the two trapped doors, which those who sought immortality had stumbled upon and hailed them as hiding an escape route from death. One should never open those doors.~ */
  IF ~~ THEN DO ~SetGlobal("BOYBODY","GLOBAL",1)
GiveItemCreate("_MISC54",LastTalkedToBy,0,0,0)
EscapeArea()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TENYA2~ 13
END

IF ~~ THEN BEGIN 143 // from: _OGRMBA:0.1
  SAY #99746 /* ~I would have laughed at his description of us, if foreboding had not gripped my heart... I foresee that his next step would be to summon these flesh-loving pets of his.~ */
  IF ~~ THEN DO ~SetGlobal("Sewage","GLOBAL",1)
~ EXTERN ~_OGRMBA~ 1
END

IF ~~ THEN BEGIN 144 // from:
  SAY #99747 /* ~In the years past I often tried to find out what is mine foremost worry. You made it easier for me - I worry now most of all that when you fall dead, you should break the vial with the antidote, and thus our efforts would end up in vain.~ */
  IF ~~ THEN DO ~SetGlobal("PartyCured","GLOBAL",1)
AddexperienceParty(10000)
EraseJournalEntry(81926)
EraseJournalEntry(81266)
EraseJournalEntry(81282)
EraseJournalEntry(81287)
EraseJournalEntry(81293)
EraseJournalEntry(81568)
Enemy()
~ SOLVED_JOURNAL #88965 /* ~Marek and Lothander

My efforts to be rid of Marek's poison once and for all finally brought me back to the perpetrator himself.  He refused to yield the antidote, forcing me to fight for a chance at life.~ */ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MAREK~ 7
END

IF ~~ THEN BEGIN 145 // from: _VOLO:10.1
  SAY #99749 /* ~*sigh* I wish that all those fools, who dream of glory the adventures bring, stood right here. This is the reward for the blood, gore and wounds - and it is a measly one.~ */
  IF ~~ THEN DO ~SetGlobal("NashkellAdventures","GLOBAL",1)
~ JOURNAL #76439 /* ~Rumor from Volo: Many a story have I collected from across this great realm, though sometimes I am at a loss whether to believe them or not, due to their extraordinary circumstance.  Such a tale is this, wherein lies the story of a band of hearty adventurers moving amidst the shadows of the land, effecting change where it is needed.  I was enjoying the simple fare of the celebrations in Nashkel, when the strangest news hit the town.  It would seem the mines, long plagued by unexplained deaths, had been inundated by a horde of ill mannered kobolds, under the direction of a rather unscrupulous and hygienically suspect cleric of Cyric.  Dispatching the villain with appropriate brevity, the heroes freed the mine, and are the sole reason for the trickle of iron finally winding its way to the Gate now.  None seem to recall their names, but the consensus agrees they were great of stature, and cut an impressive figure across the plains.~ */ EXIT
END

IF ~~ THEN BEGIN 146 // from:
  SAY #99750 /* ~This... this does not fill me with confidence, au contraire... O, Corellon, but the stench of it... and the appearance...~ */
  IF ~~ THEN DO ~CreateCreature("_JELLMU",[3777.2859],0)
CreateCreature("_JELLMU",[3777.2859],0)
Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NARCIL~ 5
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 147
END

IF ~~ THEN BEGIN 147 // from: 146.2
  SAY #99751 /* ~I think I am going to be sick.~ */
  IF ~~ THEN DO ~CreateCreature("_JELLMU",[3777.2859],0)
CreateCreature("_JELLMU",[3777.2859],0)
Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NARCIL~ 5
END

IF ~~ THEN BEGIN 148 // from:
  SAY #99750 /* ~This... this does not fill me with confidence, au contraire... O, Corellon, but the stench of it... and the appearance...~ */
  IF ~~ THEN DO ~CreateCreature("_JELLYGR",[3777.2859],0)
CreateCreature("_JELLYGR",[3777.2859],0)
CreateCreature("_JELLYGR",[3777.2859],0)
CreateCreature("_JELLYGR",[3777.2859],0)
EscapeArea()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NARCIL~ 6
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 149
END

IF ~~ THEN BEGIN 149 // from: 148.2
  SAY #99751 /* ~I think I am going to be sick.~ */
  IF ~~ THEN DO ~CreateCreature("_JELLYGR",[3777.2859],0)
CreateCreature("_JELLYGR",[3777.2859],0)
CreateCreature("_JELLYGR",[3777.2859],0)
CreateCreature("_JELLYGR",[3777.2859],0)
EscapeArea()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NARCIL~ 6
END

IF ~~ THEN BEGIN 150 // from:
  SAY #99753 /* ~Cyricist? From all mad religious fanatics those are the worst kind... Fancy meeting them here... in the middle of nowhere. Just my ill luck, I suppose.~ */
  IF ~~ THEN DO ~ActionOverride("zeela",Enemy())
ActionOverride("telka",Enemy())
ActionOverride("maneira",Enemy())
Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_LAMALH~ 4
END

IF ~~ THEN BEGIN 151 // from: _SHVERT:0.3
  SAY #99755 /* ~That's what they call a good-looking corpse, I presume. <CHARNAME>, do pay attention - that's what comes out of living fast and dying young.~ */
  IF ~~ THEN REPLY #79527 /* ~Your flesh! It's all green and alive and... and crawling! What has done this to you?!~ */ EXTERN ~_SHVERT~ 1
  IF ~~ THEN REPLY #79528 /* ~Stand aside and grant me passage... I have no fear of ye.~ */ EXTERN ~_SHVERT~ 2
  IF ~~ THEN REPLY #79529 /* ~I have heard that foul things breed in these sewer airs and now I have seen it with my own eyes. Let me put you out of your misery, whatever you may be.~ */ EXTERN ~_SHVERT~ 3
END

IF ~~ THEN BEGIN 152 // from:
  SAY #99756 /* ~*sigh* Another case of misguided optimism. Look closely at this man, <CHARNAME>. Note that he thinks he is playing it safe, since he only has one enemy who is powerful enough to swallow him whole without chewing. Note this very well.~ */
  IF ~~ THEN REPLY #85752 /* ~The Iron Throne. Where can I find them?~ */ EXTERN ~_ENDER~ 6
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 153
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ENDER~ 24
END

IF ~~ THEN BEGIN 153 // from: 152.1
  SAY #99758 /* ~So gifted you are that you were nigh executed?~ */
  IF ~~ THEN REPLY #85752 /* ~The Iron Throne. Where can I find them?~ */ EXTERN ~_ENDER~ 6
END

IF ~~ THEN BEGIN 154 // from:
  SAY #99759 /* ~Yet another one of my kin, who is wasting his days in adventures on these wild roads, as if he is a near-sighted human. Is death so sweet, Kivan?~ */
  IF ~~ THEN EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVAN~ 14
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 155
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVAN~ 13
END

IF ~~ THEN BEGIN 155 // from: 154.2
  SAY #99761 /* ~Then why are you inviting it by trying to measure yourself up against the scum that pollutes these forests?~ */
  IF ~~ THEN EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVAN~ 14
END

IF ~~ THEN BEGIN 156 // from:
  SAY #99763 /* ~Is it too much to hope for that curses are not virulent? Or is this an omen of how we are bound to end up? I do not cherish the thought of forever wandering the defiled places of my kin's past glory seeking out the rest of you...~ */
  IF ~~ THEN UNSOLVED_JOURNAL #77714 /* ~Ghostly knights in Firewine

Some odd ghostly knights in the Firewine ruins said something about not being able to leave until "all are one."  Perhaps one of their number went missing ages ago?~ */ EXIT
END

IF ~~ THEN BEGIN 157 // from:
  SAY #99764 /* ~Escaping imprisonment and certain death by a narrow margin is becoming repetitive. Perhaps I will stay here, though I loathe to be locked away from the sun and the stars. This is not *too* bad, as far as prisons go. I have a foreboding feeling that the next one will be much worse, and permanent indeed, since nobody in his right mind can hope for *three* miraculous deliveries in a row.~ */
  IF ~~ THEN REPLY #80982 /* ~Please, we'll do whatever it takes... It's very important that we get out of here.~ */ EXTERN ~_NEB~ 7
  IF ~~ THEN REPLY #80983 /* ~I'd rather rot in this cell than be indebted to the likes of you.~ */ EXTERN ~_NEB~ 10
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NEB~ 19
END

IF ~~ THEN BEGIN 158 // from:
  SAY #99766 /* ~Less civilized than the inhabitants of this Keep? 'Tis a madmen's place, for how can one be called sane when he engages in a folly of preserving what is doomed to perish?~ */
  IF ~~ THEN DO ~SetGlobal("X#GainedEntryCandlekeep","GLOBAL",1)
RealSetGlobalTimer("X#InsideCandlekeep","GLOBAL",FORTY_MINUTES)
ClearAllActions()
StartCutScene("_H6CUT01")
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KEEPER~ 13
END

IF ~~ THEN BEGIN 159 // from:
  SAY #99768 /* ~A complete stranger dreaming of you can only forebode ill. Whether you chose to listen to the girl or not, you are doomed, <CHARNAME>, and so are we all with you.~ */
  IF ~~ THEN REPLY #85034 /* ~Dreams speak with wisdom the waking mind can rarely fathom. Tell me your dreams, woman, and warn me of my place in them.~ */ EXTERN ~_LANTAN~ 1
  IF ~~ THEN REPLY #85035 /* ~Stay back, hag, I want nothing of your witch's ravings!~ */ EXTERN ~_LANTAN~ 2
END

IF ~~ THEN BEGIN 160 // from:
  SAY #99769 /* ~*Sigh* A wise man once said: pity the land in need of heroes. I pity the heroes...~ */
  IF ~~ THEN DO ~EscapeArea()
~ UNSOLVED_JOURNAL #74845 /* ~Officer Vai

A girl named Chloe told us that someone named Officer Vai is waiting to speak with us at the Jovial Juggler in Beregost.~ */ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CHLOE~ 5
END

IF ~~ THEN BEGIN 161 // from:
  SAY #100606 /* ~Not a day goes by without our witnessing the burial of another poor soul destroyed by adventuring. *sighs* I foresee that the hour of our own funeral draws near.~ */
  IF ~~ THEN EXTERN ~_IMOEN2~ 336
  IF ~  InParty("montaron")
InMyArea("montaron")
!StateCheck("montaron",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BMONTA~ 260
  IF ~  InParty("xzar")
InMyArea("xzar")
!StateCheck("xzar",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BXZAR~ 273
  IF ~  InParty("kagain")
InMyArea("kagain")
!StateCheck("kagain",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BKAGAI~ 269
  IF ~  InParty("yeslick")
InMyArea("yeslick")
!StateCheck("yeslick",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BYESLI~ 251
END

IF ~~ THEN BEGIN 162 // from:
  SAY #100661 /* ~Coran... *sighs* CORAN!~ */
  IF ~~ THEN EXTERN ~_JESSUP~ 1
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 131
END

IF ~~ THEN BEGIN 163 // from:
  SAY #100665 /* ~*whispers* <CHARNAME>, being a Greycloak of Evereska... I do have a spare cloak... if you wish to borrow it one day...~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 8
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 133
END

IF WEIGHT #64 /* Triggers after states #: 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XanQuest1","GLOBAL",4)
~ THEN BEGIN 164 // from:
  SAY #101459 /* ~Eat grain and vegetables. In truth, though, with all the dangers that abound in the world, we all are doomed to die on a sword- ~ */
  IF ~~ THEN REPLY #101460 /* ~Ladies, I am grateful for you sparing my life, so I must say - I have been following Xan’s advice, and I had to have my armor adjusted in Beregost’s smithy a couple of times. Eating grains and vegetables really works!~ */ EXTERN ~X#CHOP~ 8
  IF ~  Gender(Player1,FEMALE)
~ THEN REPLY #101461 /* ~*sigh* Ah, I so admire your efforts, Chop-Chop. Do you think that vegetable and grain thing might work? Maybe you should give it a try next week.~ */ EXTERN ~X#CHOP~ 8
  IF ~~ THEN REPLY #101462 /* ~Oh, cut the crap, Xan. Release the gnome immediately, you monsters!~ */ DO ~SetGlobal("X#XanQuest1","GLOBAL",5)
ActionOverride("X#CHOP",Enemy())
ActionOverride("X#CRU11",Enemy())
~ EXIT
  IF ~~ THEN REPLY #101463 /* ~M’lady, I have no idea why you diet, since you look... erm... stunning as is, but Xan’s advice has merit. Follow it, and in no time you’d be as graceful as a dryad... only much taller, of course. No man would pass such a woman up!~ */ EXTERN ~X#CHOP~ 8
END

IF WEIGHT #65 /* Triggers after states #: 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XanQuest1","GLOBAL",10)
~ THEN BEGIN 165 // from:
  SAY #101464 /* ~<CHARNAME>, he is confusing you with cheap circus trickery!~ */
  IF ~~ THEN REPLY #101465 /* ~Well, one of those days, Xan, you should explain me how David did it.~ */ DO ~SetGlobal("X#XanQuest1","GLOBAL",11)
~ EXTERN ~X#DAVI~ 12
  IF ~~ THEN REPLY #101466 /* ~Wow! I know! The gnome *must* be a psionist, no doubt about that!~ */ DO ~SetGlobal("X#XanQuest1","GLOBAL",11)
~ EXTERN ~X#DAVI~ 12
  IF ~~ THEN REPLY #101467 /* ~Ha-ha, you do not think I am falling for that old trick! But good try, gnome. I am sure that peasants at the Nashkel Carnival will pay you good coin for your act.~ */ DO ~SetGlobal("X#XanQuest1","GLOBAL",11)
~ EXTERN ~X#DAVI~ 13
  IF ~~ THEN REPLY #101468 /* ~‘Twas most amazing, David. Now we must take our leave of thee. Fare thee well.~ */ DO ~SetGlobal("X#XanQuest1","GLOBAL",11)
~ EXTERN ~X#DAVI~ 13
END

IF ~~ THEN BEGIN 166 // from:
  SAY #101469 /* ~Oh, Seldarine...~ */
  IF ~~ THEN EXTERN ~X#DAVI~ 14
END

IF ~~ THEN BEGIN 167 // from:
  SAY #101471 /* ~I have been appreciated by a rugged gnome. Now I may die any time, knowing that I have achieved the highest destiny.~ */
  IF ~~ THEN EXTERN ~X#DAVI~ 15
END

IF ~~ THEN BEGIN 168 // from:
  SAY #101451 /* ~It is both amusing and pathetic that our doom should be averted by an ogre’s consideration for her waistline.~ */
  IF ~~ THEN GOTO 169
END

IF ~~ THEN BEGIN 169 // from: 168.0
  SAY #101452 /* ~*sighs* Ironically, she does not realize that eating gnomes would ultimately lead to her own demise. ~ */
  IF ~~ THEN EXTERN ~X#CHOP~ 11
END

IF ~~ THEN BEGIN 170 // from:
  SAY #101454 /* ~Eating fresh meat exclusively may make you thinner, ogre, but you will die faster. What’s the point of looking slender in your coffin?~ */
  IF ~~ THEN EXTERN ~X#CHOP~ 12
END

IF WEIGHT #66 /* Triggers after states #: 191 193 195 197 198 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("P#Rain","GLOBAL",5)
~ THEN BEGIN 171 // from:
  SAY #101508 /* ~The rain in this place... it tastes salty. The rain of tears... It would have consoled me that our death should not be unmourned, if it were not such a poor consolation...~ */
  IF ~~ THEN DO ~SetGlobal("P#Rain","GLOBAL",6)
~ EXIT
END

IF ~~ THEN BEGIN 172 // from:
  SAY #101509 /* ~The world is a haven of sorrows as is, but for some it is just not enough...~ */
  IF ~~ THEN EXTERN ~_CENTEO~ 17
END

IF ~~ THEN BEGIN 173 // from:
  SAY #101511 /* ~The moments of joy are but fleeting fireflies in the darkness...~ */
  IF ~~ THEN EXTERN ~_CENTEO~ 18
END

IF ~~ THEN BEGIN 174 // from:
  SAY #101513 /* ~I guessed that it might have been the case.~ */
  IF ~~ THEN EXTERN ~_CENTEO~ 19
END

IF ~~ THEN BEGIN 175 // from:
  SAY #101515 /* ~What madness did take you, woman? O, that was love... Of course, of course. How could I have forgotten?~ */
  IF ~~ THEN EXTERN ~_CENTEO~ 20
END

IF ~~ THEN BEGIN 176 // from:
  SAY #101517 /* ~Be careful with what you wish for, my lady. For while we might not be in a position to deliver the mortal blow to a foe as powerful as you and your minions, someone else might just do it.~ */
  IF ~~ THEN GOTO 177
END

IF ~~ THEN BEGIN 177 // from: 176.0
  SAY #101518 /* ~You wish to be dead because of the way you look and the spiders? What if I told you that the spell that is on you is a simple illusion in nature, and I could dispel it in an instant - would it make you... happy? Or would you perhaps realize that-~ */
  IF ~~ THEN EXTERN ~_CENTEO~ 21
END

IF ~~ THEN BEGIN 178 // from:
  SAY #101520 /* ~Woman, do not you understand that it will not make you happier?~ */
  IF ~~ THEN EXTERN ~_CENTEO~ 22
END

IF ~~ THEN BEGIN 179 // from:
  SAY #101522 /* ~Yes, and since the life is - oh, what's the point of arguing? Have your own body back.~ */
  IF ~~ THEN DO ~SetGlobal("P#SpeakUp","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 180 // from:
  SAY #101527 /* ~*sigh* Another good deed that did not go unpunished. I feel pity for this Jon, whoever he is, for there is no fury...~ */
  IF ~~ THEN DO ~CreateVisualEffectObject("SPFLESHS","centeol")
ActionOverride("centeol",DestroySelf())
SetGlobal("P#Rain","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 181 // from: 184.3 184.2 184.1 184.0 183.0 182.3 182.0
  SAY #101578 /* ~It is... settled, then. Flee with all speed, dear sisters, do not take this sliver of luck for more than it is - a mere exception for the rule.~ */
  IF ~~ THEN EXTERN ~X#SIENE~ 2
END

IF ~~ THEN BEGIN 182 // from:
  SAY #101588 /* ~How... how dare you! These are no whores, but honest elven maidens...~ */
  IF ~~ THEN REPLY #101589 /* ~Perhaps I have been too curt. I apologize.~ */ GOTO 181
  IF ~~ THEN REPLY #101590 /* ~It wouldn't take much to change this, eh? *grin unpleasantly*~ */ GOTO 183
  IF ~~ THEN REPLY #101591 /* ~Oh, forgive me... not whores, of course, but bed slaves.~ */ GOTO 183
  IF ~~ THEN REPLY #101592 /* ~Women... and not whores? Elves and their peculiarities... I am so tired of that! You can have it your way, Xan, but do not you dare to pester me again into do-gooding again. *spit on the ground*~ */ GOTO 181
END

IF ~~ THEN BEGIN 183 // from: 184.4 182.2 182.1
  SAY #101593 /* ~I warn you, you will only claim this ownership after you have stepped over my...*sighs heavily* corpse.~ */
  IF ~~ THEN REPLY #101598 /* ~All right, have it your way. Go, women, before I have changed my mind.~ */ GOTO 181
  IF ~~ THEN REPLY #101599 /* ~I do not think that stepping over your corpse is a necessary part of the deal. Simply turning you into one should suffice.~ */ GOTO 185
  IF ~~ THEN REPLY #101600 /* ~Ye want a fight? Then ye got a fight!~ */ GOTO 185
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BJAHEI~ 303
  IF ~  InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BKHALI~ 274
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BCORAN~ 369
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BKIVAN~ 310
END

IF ~~ THEN BEGIN 184 // from:
  SAY #101601 /* ~Xan of Evereska pays his debts. *bows formally* I will do your bidding, <CHARNAME>, if you set the women free.~ */
  IF ~  Gender(Player1,FEMALE)
~ THEN REPLY #101602 /* ~Ah, do not cringe, my sweet moonblade wielder. You might actually like the payment I have in mind for you. Go, silly women, before I have changed my mind.~ */ GOTO 181
  IF ~  Gender(Player1,FEMALE)
~ THEN REPLY #101603 /* ~Sounds promising, my dear... Very well, they are free to go.~ */ GOTO 181
  IF ~~ THEN REPLY #101604 /* ~It's a deal, then. The women are free to go.~ */ GOTO 181
  IF ~~ THEN REPLY #101605 /* ~It's a bargain, since I am guaranteed to get a service out of you, but you did not ask me to preserve the women's lives, once they are free... They will most probably just die on some orcs' swords... or in their bedrolls.~ */ GOTO 181
  IF ~~ THEN REPLY #101606 /* ~Nay, I changed me mind. 'Twill be much more profitable to sell 'em.~ */ GOTO 183
END

IF ~~ THEN BEGIN 185 // from: 183.2 183.1
  SAY #101607 /* ~*sigh* You leave me little choice. And I thought you were a friend...~ */
  IF ~~ THEN DO ~ActionOverride("X#Diala",Enemy())
ActionOverride("X#Minuw",Enemy())
ActionOverride("X#Siene",Enemy())
ActionOverride("xan",LeaveParty())
ActionOverride("xan",Enemy())
ActionOverride("kivan",LeaveParty())
ActionOverride("kivan",Enemy())
ActionOverride("coran",LeaveParty())
ActionOverride("coran",Enemy())
ActionOverride("xan",SetLeavePartyDialogueFile())
SetGlobal("X#XQXanFightsPC","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 186 // from:
  SAY #101608 /* ~Thank you, <CHARNAME>.~ */
  IF ~~ THEN DO ~SetGlobal("X#XQFriendlyArmsMoved","GLOBAL",1)
ActionOverride("X#Siene",EscapeArea())
ActionOverride("X#Minuw",EscapeArea())
ActionOverride("X#Diala",EscapeArea())
ActionOverride(Player1,LeaveAreaLUA("FW2302","",[653.730],12))
ActionOverride(Player1,SetMasterArea("FW2300"))
ActionOverride(Player2,LeaveAreaLUA("FW2302","",[677.760],12))
ActionOverride(Player3,LeaveAreaLUA("FW2302","",[713.784],12))
ActionOverride(Player4,LeaveAreaLUA("FW2302","",[745.758],12))
ActionOverride(Player5,LeaveAreaLUA("FW2302","",[721.733],12))
ActionOverride(Player6,LeaveAreaLUA("FW2302","",[686.710],12))
AddexperienceParty(1000)
~ EXIT
END

IF ~~ THEN BEGIN 187 // from:
  SAY #101609 /* ~It shall be as you say. *sigh* This, or you will find four burnt and mutilated corpses in the woods soon enough.~ */
  IF ~~ THEN GOTO 188
END

IF ~~ THEN BEGIN 188 // from: 187.0
  SAY #101610 /* ~Come, sisters. May the Seldarine guide us, for, alas, without some divine luck we are as good as dead.~ */
  IF ~~ THEN GOTO 189
END

IF ~~ THEN BEGIN 189 // from: 188.0
  SAY #101611 /* ~<CHARNAME>, I shall be awaiting you in the Friendly Arm Inn.~ */
  IF ~~ THEN DO ~SetGlobal("X#XQFriendlyArmsAlone","GLOBAL",1)
EscapeAreaMove("FW2302",790,660,13)
ActionOverride("X#Diala",EscapeArea())
ActionOverride("X#Minuw",EscapeArea())
ActionOverride("X#Siene",EscapeArea())
AddexperienceParty(1000)
~ EXIT
END

IF ~~ THEN BEGIN 190 // from:
  SAY #101612 /* ~*sigh* I fear you will have to manage on your own, ladies. Fare you well.~ */
  IF ~~ THEN EXTERN ~X#SIENE~ 3
END

IF WEIGHT #49 /* Triggers after states #: 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XQXanRewarded","GLOBAL",1)
~ THEN BEGIN 191 // from:
  SAY #101616 /* ~Wait! Please... I am feeling... odd...~ */
  IF ~~ THEN GOTO 192
END

IF ~~ THEN BEGIN 192 // from: 191.0
  SAY #101617 /* ~It... it seems that magical energies flow between me and the Moonblade. It happens when the blade acknowledges its new wielder... but what could I have done to deserve such an honor?~ */
  IF ~~ THEN DO ~SetGlobal("X#XQXanRewarded","GLOBAL",2)
ReallyForceSpell("xan",CLERIC_DRAW_UPON_HOLY_MIGHT)
AddXPObject("xan",10000)
~ EXIT
END

IF WEIGHT #50 /* Triggers after states #: 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  XPGT("xan",10000)
Global("X#XQXanPunished","GLOBAL",1)
~ THEN BEGIN 193 // from:
  SAY #101618 /* ~Wait! Please... I am feeling... weak...~ */
  IF ~~ THEN GOTO 194
END

IF ~~ THEN BEGIN 194 // from: 193.0
  SAY #101619 /* ~Moonblade... Oooh!~ */
  IF ~~ THEN DO ~SetGlobal("X#XQXanPunished","GLOBAL",2)
ReallyForceSpell("xan",CLERIC_CALL_LIGHTNING)
AddXPObject("xan",-10000)
~ EXIT
END

IF WEIGHT #51 /* Triggers after states #: 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  XPLT("xan",10001)
Global("X#XQXanPunished","GLOBAL",1)
~ THEN BEGIN 195 // from:
  SAY #101618 /* ~Wait! Please... I am feeling... weak...~ */
  IF ~~ THEN GOTO 196
END

IF ~~ THEN BEGIN 196 // from: 195.0
  SAY #101619 /* ~Moonblade... Oooh!~ */
  IF ~~ THEN DO ~SetGlobal("X#XQXanPunished","GLOBAL",2)
ReallyForceSpell("xan",CLERIC_CALL_LIGHTNING)
~ EXIT
END

IF WEIGHT #52 /* Triggers after states #: 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XQXanPunished","GLOBAL",3)
~ THEN BEGIN 197 // from:
  SAY #101620 /* ~*sigh* And so my just punishment comes to be. If I fail just one more time, my moonblade will go dormant - Seldarine's gift will be despoiled. Have you freed me for better or for worse, <CHARNAME>? Will I ever redeem myself in your company?~ */
  IF ~~ THEN DO ~SetGlobal("X#XQXanPunished","GLOBAL",4)
~ EXIT
END

IF WEIGHT #53 /* Triggers after states #: 298 309 317 328 343 358 370 385 393 408 423 439 456 463 474 481 493 507 525 558 585 624 640 654 670 680 691 706 710 719 729 737 743 755 760 765 771 821 870 879 897 915 922 938 965 966 972 973 974 even though they appear after this state */
~  Global("X#XQWhiteDoeAppeared","GLOBAL",2)
~ THEN BEGIN 198 // from:
  SAY #101629 /* ~*A white doe approaches Xan, looks at him attentively with its moist red eyes and touches his hand with its nose.*~ [X#BLANK] */
  IF ~~ THEN EXTERN ~_BXANNN~ 299
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BKIVAN~ 311
END

IF ~~ THEN BEGIN 199 // from:
  SAY #101651 /* ~Is it morally right to rob a merchant of his goods if the goods are people? My heart is saying yes, but that may rank us with the bandits we are hunting...~ */
  IF ~~ THEN GOTO 200
END

IF ~~ THEN BEGIN 200 // from: 199.0
  SAY #101652 /* ~The possible complications between the humans of Calimshan and Baldur's Gate would no doubt be blamed on elves... and through me, injustice and grief will befall my kin...~ */
  IF ~~ THEN GOTO 201
END

IF ~~ THEN BEGIN 201 // from: 200.0
  SAY #101653 /* ~*sigh* As badly outnumbered as we are, we will die on their swords, failing to free the women, and proving nothing but our own stupidity. I concur, <CHARNAME>. We will warn the Dukes of this party.~ */
  IF ~~ THEN GOTO 202
END

IF ~~ THEN BEGIN 202 // from: 201.0
  SAY #101654 /* ~*Xan turns to elven prisoners.* You have heard my liege <LADYLORD>. I will obey <PRO_HISHER> command, and the matter will be handled, as <PRO_HESHE> desires. Alas, I am powerless to help you on my own.~ */
  IF ~~ THEN EXTERN ~X#SKODD~ 4
END

IF ~~ THEN BEGIN 203 // from:
  SAY #101681 /* ~*sigh* Are we all ready?~ */
  IF ~  !Global("P#CoranRomanceInactive","GLOBAL",1)
Global("P#CoranMatch","GLOBAL",1)
~ THEN EXTERN ~_CORANJ~ 176
  IF ~  OR(2)
Global("P#CoranRomanceInactive","GLOBAL",1)
!Global("P#CoranMatch","GLOBAL",1)
~ THEN EXTERN ~X#SKODD~ 13
END

IF ~~ THEN BEGIN 204 // from: _WILLIA:10.22
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 96
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 79
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 275
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 78
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 274
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 95
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 360
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 94
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 245
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 97
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 93
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 208
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 151
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 92
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 108
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 91
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 116
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 136
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 115
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 90
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 359
END

IF ~~ THEN BEGIN 205 // from:
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 103
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 81
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 277
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 80
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 276
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 102
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 362
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 101
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 247
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 98
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 100
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 209
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 152
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 99
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 109
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 98
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 118
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 137
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 117
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 97
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 361
END

IF ~~ THEN BEGIN 206 // from:
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 110
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 83
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 279
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 82
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 278
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 109
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 364
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 108
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 249
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 99
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 107
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 210
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 153
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 106
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 110
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 105
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 121
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 138
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 120
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 104
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 363
END

IF ~~ THEN BEGIN 207 // from: _WILLIA:111.21
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 118
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 85
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 281
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 84
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 280
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 117
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 366
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 116
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 251
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 100
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 115
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 211
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 154
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 114
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 111
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 113
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 124
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 139
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 123
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 112
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 365
END

IF ~~ THEN BEGIN 208 // from: _WILLIA:10.26
  SAY #103011 /* ~<CHARNAME> in the buff, on a bearskin rug... Even with the look she is giving me now, which forebodes my imminent death, it is still a tantalizing thought.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 126
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 87
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 283
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 86
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 282
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 125
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 368
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 124
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 253
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 101
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 123
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 212
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 155
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 122
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 112
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 121
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 127
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 140
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 126
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 120
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 367
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN GOTO 209
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 252
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 125
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 119
END

IF ~~ THEN BEGIN 209 // from: 208.21 _WILLIA:119.21
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 126
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 87
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 283
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 86
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 282
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 125
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 368
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 124
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 253
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 101
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 123
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 212
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 155
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 122
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 112
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 121
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 127
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 140
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 126
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 120
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 367
END

IF ~~ THEN BEGIN 210 // from: _WILLIA:127.25
  SAY #103011 /* ~<CHARNAME> in the buff, on a bearskin rug... Even with the look she is giving me now, which forebodes my imminent death, it is still a tantalizing thought.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 135
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 89
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 285
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 88
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 284
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 134
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 370
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 133
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 255
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 102
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 132
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 213
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 156
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 131
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 113
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 130
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 130
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 141
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 129
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 129
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 369
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN GOTO 211
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 254
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 128
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 128
END

IF ~~ THEN BEGIN 211 // from: 210.21 _WILLIA:128.21 _WILLIA:127.21
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 135
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 89
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 285
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 88
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 284
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 134
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 370
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 133
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 255
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 102
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 132
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 213
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 156
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 131
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 113
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 130
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 130
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 141
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 129
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 129
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 369
END

IF ~~ THEN BEGIN 212 // from: _WILLIA:136.25
  SAY #103011 /* ~<CHARNAME> in the buff, on a bearskin rug... Even with the look she is giving me now, which forebodes my imminent death, it is still a tantalizing thought.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 144
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 91
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 287
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 90
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 286
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 143
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 372
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 142
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 257
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 103
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 141
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 214
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 157
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 140
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 114
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 139
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 133
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 142
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 132
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 138
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 371
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN GOTO 213
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 256
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 131
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 137
END

IF ~~ THEN BEGIN 213 // from: 212.21 _WILLIA:137.21 _WILLIA:136.21
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 144
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 91
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 287
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 90
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 286
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 143
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 372
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 142
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 257
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 103
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 141
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 214
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 157
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 140
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 114
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 139
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 133
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 142
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 132
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 138
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 371
END

IF ~~ THEN BEGIN 214 // from: _WILLIA:146.25 _WILLIA:145.25
  SAY #103011 /* ~<CHARNAME> in the buff, on a bearskin rug... Even with the look she is giving me now, which forebodes my imminent death, it is still a tantalizing thought.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 154
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 93
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 289
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 92
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 288
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 153
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 374
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 152
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 259
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 104
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 151
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 215
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 158
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 150
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 115
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 149
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 136
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 143
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 135
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 148
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 373
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN GOTO 215
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 258
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 134
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 147
END

IF ~~ THEN BEGIN 215 // from: 214.21 _WILLIA:147.21 _WILLIA:146.21 _WILLIA:145.21
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 154
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 93
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 289
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 92
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 288
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 153
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 374
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 152
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 259
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 104
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 151
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 215
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 158
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 150
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 115
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 149
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 136
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 143
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 135
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 148
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 373
END

IF ~~ THEN BEGIN 216 // from: _WILLIA:156.25 _WILLIA:155.25
  SAY #103011 /* ~<CHARNAME> in the buff, on a bearskin rug... Even with the look she is giving me now, which forebodes my imminent death, it is still a tantalizing thought.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 164
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 95
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 291
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 94
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 290
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 163
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 376
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 162
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 261
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 105
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 161
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 216
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 159
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 160
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 116
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 159
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 139
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 144
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 138
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 158
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 375
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN GOTO 217
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 260
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 137
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 157
END

IF ~~ THEN BEGIN 217 // from: 216.21 _WILLIA:157.21 _WILLIA:156.21 _WILLIA:155.21
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 164
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 95
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 291
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 94
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 290
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 163
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 376
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 162
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 261
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 105
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 161
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 216
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 159
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 160
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 116
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 159
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 139
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 144
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 138
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 158
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 375
END

IF ~~ THEN BEGIN 218 // from: _WILLIA:167.25 _WILLIA:166.25 _WILLIA:165.25
  SAY #103011 /* ~<CHARNAME> in the buff, on a bearskin rug... Even with the look she is giving me now, which forebodes my imminent death, it is still a tantalizing thought.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 175
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 97
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 293
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 96
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 292
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 174
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 378
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 173
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 263
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 106
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 172
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 217
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 160
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 171
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 117
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 170
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 142
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 145
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 141
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 169
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 377
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN GOTO 219
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 262
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 140
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 168
END

IF ~~ THEN BEGIN 219 // from: 218.21 _WILLIA:168.21 _WILLIA:167.21 _WILLIA:166.21 _WILLIA:165.21
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 175
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 97
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 293
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 96
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 292
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 174
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 378
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 173
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 263
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 106
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 172
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 217
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 160
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 171
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 117
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 170
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 142
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 145
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 141
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 169
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 377
END

IF ~~ THEN BEGIN 220 // from: _WILLIA:178.25 _WILLIA:177.25 _WILLIA:176.25
  SAY #103011 /* ~<CHARNAME> in the buff, on a bearskin rug... Even with the look she is giving me now, which forebodes my imminent death, it is still a tantalizing thought.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 186
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 99
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 295
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 98
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 294
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 185
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 380
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 184
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 265
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 107
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 183
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 219
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 161
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 182
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 118
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 181
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 145
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 146
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 144
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 180
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 379
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN GOTO 221
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 264
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 143
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 179
END

IF ~~ THEN BEGIN 221 // from: 220.21 _WILLIA:179.21 _WILLIA:178.21 _WILLIA:177.21 _WILLIA:176.21
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 186
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 99
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 295
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 98
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 294
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 185
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 380
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 184
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 265
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 107
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 183
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 219
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 161
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 182
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 118
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 181
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 145
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 146
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 144
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 180
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 379
END

IF ~~ THEN BEGIN 222 // from: _WILLIA:189.25 _WILLIA:188.25 _WILLIA:187.25
  SAY #103011 /* ~<CHARNAME> in the buff, on a bearskin rug... Even with the look she is giving me now, which forebodes my imminent death, it is still a tantalizing thought.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 197
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 101
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 297
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 100
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 296
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 196
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 382
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 195
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 267
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 108
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 194
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 222
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 162
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 193
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 119
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 192
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 148
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 147
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 147
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 191
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 381
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN GOTO 223
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 266
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 146
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 190
END

IF ~~ THEN BEGIN 223 // from: 222.21 _WILLIA:190.21 _WILLIA:189.21 _WILLIA:188.21 _WILLIA:187.21
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 197
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 101
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 297
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 100
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 296
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 196
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 382
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 195
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 267
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 108
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 194
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 222
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 162
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 193
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 119
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 192
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 148
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 147
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 147
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 191
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 381
END

IF ~~ THEN BEGIN 224 // from: _WILLIA:200.25 _WILLIA:199.25 _WILLIA:198.25
  SAY #103011 /* ~<CHARNAME> in the buff, on a bearskin rug... Even with the look she is giving me now, which forebodes my imminent death, it is still a tantalizing thought.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 208
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 103
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 299
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 102
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 298
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 207
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 384
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 206
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 269
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 109
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 205
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 226
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 163
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 204
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 120
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 203
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 151
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 148
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 150
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 202
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 383
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN GOTO 225
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 268
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 149
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 201
END

IF ~~ THEN BEGIN 225 // from: 224.21 _WILLIA:201.21 _WILLIA:200.21 _WILLIA:199.21 _WILLIA:198.21
  SAY #103015 /* ~Coran, will you stop that mumbling!~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 208
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 103
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 299
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 102
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 298
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 207
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 384
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 206
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 269
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 109
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 205
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 226
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 163
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 204
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 120
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 203
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 151
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 148
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 150
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 202
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 383
END

IF ~~ THEN BEGIN 226 // from: _WILLIA:8.2
  SAY #103042 /* ~Our chance of survival is meager as is, and it would only aggravate us all the worse if our leader decided to drop her weapons and attire in the middle of battle... Moreover, while <CHARNAME> is fair of face, I have very little confidence that her revealing herself in such a way would have a blinding effect on our enemies, such as from a spell that a dryad could place on her foes...~ */
  IF ~~ THEN REPLY #78835 /* ~Um, yes. I think I'll be going now.~ */ EXTERN ~_WILLIA~ 9
  IF ~~ THEN REPLY #78836 /* ~Keep your hazy recollections to yourselves, you old farts!~ */ EXTERN ~_WILLIA~ 1
END

IF ~~ THEN BEGIN 227 // from:
  SAY #103042 /* ~Our chance of survival is meager as is, and it would only aggravate us all the worse if our leader decided to drop her weapons and attire in the middle of battle... Moreover, while <CHARNAME> is fair of face, I have very little confidence that her revealing herself in such a way would have a blinding effect on our enemies, such as from a spell that a dryad could place on her foes...~ */
  IF ~~ THEN REPLY #78835 /* ~Um, yes. I think I'll be going now.~ */ EXTERN ~_WILLIA~ 9
  IF ~~ THEN REPLY #78836 /* ~Keep your hazy recollections to yourselves, you old farts!~ */ EXTERN ~_WILLIA~ 1
END

IF ~~ THEN BEGIN 228 // from:
  SAY #103042 /* ~Our chance of survival is meager as is, and it would only aggravate us all the worse if our leader decided to drop her weapons and attire in the middle of battle... Moreover, while <CHARNAME> is fair of face, I have very little confidence that her revealing herself in such a way would have a blinding effect on our enemies, such as from a spell that a dryad could place on her foes...~ */
  IF ~~ THEN REPLY #78835 /* ~Um, yes. I think I'll be going now.~ */ EXTERN ~_WILLIA~ 9
  IF ~~ THEN REPLY #78836 /* ~Keep your hazy recollections to yourselves, you old farts!~ */ EXTERN ~_WILLIA~ 1
END

IF ~~ THEN BEGIN 229 // from:
  SAY #103121 /* ~*sighs* At least we are likely to get a gravestone monument out of this one, in addition to the grave itself...~ */
  IF ~~ THEN DO ~SetGlobal("NADARIN","GLOBAL",1)
~ UNSOLVED_JOURNAL #81414 /* ~Basilisk on the loose

A basilisk has escaped from the ship that was carrying it, and is now petrifying everyone at a warehouse on the docks in Baldur's Gate.  If I can successfully dispose of it, Nadarin ought to be very grateful!~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NADARI~ 13
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BRANWJ~ 78
END

IF ~~ THEN BEGIN 230 // from:
  SAY #103121 /* ~*sighs* At least we are likely to get a gravestone monument out of this one, in addition to the grave itself...~ */
  IF ~~ THEN DO ~SetGlobal("NADARIN","GLOBAL",1)
~ UNSOLVED_JOURNAL #81414 /* ~Basilisk on the loose

A basilisk has escaped from the ship that was carrying it, and is now petrifying everyone at a warehouse on the docks in Baldur's Gate.  If I can successfully dispose of it, Nadarin ought to be very grateful!~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NADARI~ 14
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BRANWJ~ 79
END

IF ~~ THEN BEGIN 231 // from:
  SAY #103121 /* ~*sighs* At least we are likely to get a gravestone monument out of this one, in addition to the grave itself...~ */
  IF ~~ THEN DO ~SetGlobal("NADARIN","GLOBAL",1)
~ UNSOLVED_JOURNAL #81414 /* ~Basilisk on the loose

A basilisk has escaped from the ship that was carrying it, and is now petrifying everyone at a warehouse on the docks in Baldur's Gate.  If I can successfully dispose of it, Nadarin ought to be very grateful!~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NADARI~ 16
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BRANWJ~ 80
END

IF ~~ THEN BEGIN 232 // from:
  SAY #103121 /* ~*sighs* At least we are likely to get a gravestone monument out of this one, in addition to the grave itself...~ */
  IF ~~ THEN DO ~SetGlobal("NADARIN","GLOBAL",1)
~ UNSOLVED_JOURNAL #81414 /* ~Basilisk on the loose

A basilisk has escaped from the ship that was carrying it, and is now petrifying everyone at a warehouse on the docks in Baldur's Gate.  If I can successfully dispose of it, Nadarin ought to be very grateful!~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NADARI~ 18
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BRANWJ~ 81
END

IF ~~ THEN BEGIN 233 // from:
  SAY #103266 /* ~Allow me to introduce myself, Mayor. I would have done so earlier, but alas, I was rudely diverted from visiting your town by the kobolds. I am Xan of the Evereskan Greycloaks, sent by my people to investigate the iron shortage. ~ */
  IF ~~ THEN DO ~ReputationInc(1)
GivePartyGold(900)
AddexperienceParty(1000)
TakePartyItem("_MISC85")
TakePartyItem("_SCRL2W")
EraseJournalEntry(76222)
EscapeArea()
~ SOLVED_JOURNAL #76233 /* ~Troubles in the region

I successfully cleared the Nashkel mines, and was rewarded handsomely for my efforts: 900 gold from Berrun Ghastkill, and the thanks of the entire town.  Iron will slowly filter back to the coast now, though transporting it is still a treacherous business.  The bandits on the roads will have to be dealt with.~ */ EXIT
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BERRUN~ 40
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DYNAHJ~ 183
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BERRUN~ 39
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 345
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BERRUN~ 38
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 357
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BERRUN~ 37
END

IF ~~ THEN BEGIN 234 // from:
  SAY #103266 /* ~Allow me to introduce myself, Mayor. I would have done so earlier, but alas, I was rudely diverted from visiting your town by the kobolds. I am Xan of the Evereskan Greycloaks, sent by my people to investigate the iron shortage. ~ */
  IF ~~ THEN DO ~GivePartyGold(900)
AddexperienceParty(1000)
TakePartyItem("_MISC85")
TakePartyItem("_SCRL2W")
EraseJournalEntry(76222)
EscapeArea()
~ SOLVED_JOURNAL #76233 /* ~Troubles in the region

I successfully cleared the Nashkel mines, and was rewarded handsomely for my efforts: 900 gold from Berrun Ghastkill, and the thanks of the entire town.  Iron will slowly filter back to the coast now, though transporting it is still a treacherous business.  The bandits on the roads will have to be dealt with.~ */ EXIT
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BERRUN~ 60
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DYNAHJ~ 190
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BERRUN~ 59
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 350
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BERRUN~ 58
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 360
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BERRUN~ 57
END

IF ~~ THEN BEGIN 235 // from:
  SAY #103266 /* ~Allow me to introduce myself, Mayor. I would have done so earlier, but alas, I was rudely diverted from visiting your town by the kobolds. I am Xan of the Evereskan Greycloaks, sent by my people to investigate the iron shortage. ~ */
  IF ~~ THEN DO ~GivePartyGold(900)
AddexperienceParty(1000)
TakePartyItem("_MISC85")
TakePartyItem("_SCRL2W")
EraseJournalEntry(76222)
EscapeArea()
~ SOLVED_JOURNAL #76233 /* ~Troubles in the region

I successfully cleared the Nashkel mines, and was rewarded handsomely for my efforts: 900 gold from Berrun Ghastkill, and the thanks of the entire town.  Iron will slowly filter back to the coast now, though transporting it is still a treacherous business.  The bandits on the roads will have to be dealt with.~ */ EXIT
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BERRUN~ 80
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DYNAHJ~ 197
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BERRUN~ 79
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 355
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BERRUN~ 78
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 363
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BERRUN~ 77
END

IF ~~ THEN BEGIN 236 // from:
  SAY #103276 /* ~Ma'am, if you knew <CHARNAME> but a little longer, you would not even bother to ask... This robust champion has made it <PRO_HISHER> trade to challenge death. Do not doubt that <PRO_HESHE> would grab for this unique opportunity to finally be done with our lives... Ah, I am getting a sick feeling that I am going into the last fateful battle to sacrifice myself for the sake of killing a madman.~ */
  IF ~~ THEN REPLY #82298 /* ~No way lady, we want to remain among the living.~ */ DO ~SetGlobal("DukeThanks","GLOBAL",1)
~ EXTERN ~_LIIA~ 9
  IF ~~ THEN REPLY #82299 /* ~We have many personal reasons for wanting to hunt him down.  The only problem is trying to find him.~ */ DO ~SetGlobal("DukeThanks","GLOBAL",1)
~ EXTERN ~_LIIA~ 10
  IF ~  Dead("BHEREN")
~ THEN REPLY #99856 /* ~I will hunt Sarevok down, ma’am, but seeing that I could lose my life, I plead your Grace for one favour before I go. There is some unfinished business... a trivial thing. An orphan girl, Petrine and her cat, Angel need a proper guardian. I... I killed her uncle – a mean man who mistreated her, and yet she was left with no soul in the world to protect her. 'Tis a blood debt.~ */ DO ~SetGlobal("DukeThanks","GLOBAL",1)
~ EXTERN ~_LIIA~ 15
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_IMOEN2~ 409
END

IF ~~ THEN BEGIN 237 // from:
  SAY #103276 /* ~Ma'am, if you knew <CHARNAME> but a little longer, you would not even bother to ask... This robust champion has made it <PRO_HISHER> trade to challenge death. Do not doubt that <PRO_HESHE> would grab for this unique opportunity to finally be done with our lives... Ah, I am getting a sick feeling that I am going into the last fateful battle to sacrifice myself for the sake of killing a madman.~ */
  IF ~~ THEN REPLY #82298 /* ~No way lady, we want to remain among the living.~ */ DO ~SetGlobal("DukeThanks","GLOBAL",1)
~ EXTERN ~_LIIA~ 9
  IF ~~ THEN REPLY #82299 /* ~We have many personal reasons for wanting to hunt him down.  The only problem is trying to find him.~ */ DO ~SetGlobal("DukeThanks","GLOBAL",1)
~ EXTERN ~_LIIA~ 10
  IF ~  Dead("BHEREN")
~ THEN REPLY #99856 /* ~I will hunt Sarevok down, ma’am, but seeing that I could lose my life, I plead your Grace for one favour before I go. There is some unfinished business... a trivial thing. An orphan girl, Petrine and her cat, Angel need a proper guardian. I... I killed her uncle – a mean man who mistreated her, and yet she was left with no soul in the world to protect her. 'Tis a blood debt.~ */ DO ~SetGlobal("DukeThanks","GLOBAL",1)
~ EXTERN ~_LIIA~ 15
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_IMOEN2~ 410
END

IF ~~ THEN BEGIN 238 // from:
  SAY #103276 /* ~Ma'am, if you knew <CHARNAME> but a little longer, you would not even bother to ask... This robust champion has made it <PRO_HISHER> trade to challenge death. Do not doubt that <PRO_HESHE> would grab for this unique opportunity to finally be done with our lives... Ah, I am getting a sick feeling that I am going into the last fateful battle to sacrifice myself for the sake of killing a madman.~ */
  IF ~~ THEN REPLY #82298 /* ~No way lady, we want to remain among the living.~ */ DO ~SetGlobal("DukeThanks","GLOBAL",1)
~ EXTERN ~_LIIA~ 9
  IF ~~ THEN REPLY #82299 /* ~We have many personal reasons for wanting to hunt him down.  The only problem is trying to find him.~ */ DO ~SetGlobal("DukeThanks","GLOBAL",1)
~ EXTERN ~_LIIA~ 10
  IF ~  Dead("BHEREN")
~ THEN REPLY #99856 /* ~I will hunt Sarevok down, ma’am, but seeing that I could lose my life, I plead your Grace for one favour before I go. There is some unfinished business... a trivial thing. An orphan girl, Petrine and her cat, Angel need a proper guardian. I... I killed her uncle – a mean man who mistreated her, and yet she was left with no soul in the world to protect her. 'Tis a blood debt.~ */ DO ~SetGlobal("DukeThanks","GLOBAL",1)
~ EXTERN ~_LIIA~ 15
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_IMOEN2~ 411
END

IF ~~ THEN BEGIN 239 // from:
  SAY #103355 /* ~I like the sound of it not at all! <CHARNAME>, if I were a leader of this tragically weak company, I would have quoted a previous engagement to get us out of witnessing and, Corellon forbid, participating in any kind of experiments set by mad mages.~ */
  IF ~~ THEN REPLY #77544 /* ~I know enough about magical experimentation to know that I want no part of it. You are on your own, kind sir.~ */ EXTERN ~_NARCIL~ 1
  IF ~~ THEN REPLY #77545 /* ~What kind of experiment are you attempting?~ */ EXTERN ~_NARCIL~ 2
END

IF ~~ THEN BEGIN 240 // from:
  SAY #103355 /* ~I like the sound of it not at all! <CHARNAME>, if I were a leader of this tragically weak company, I would have quoted a previous engagement to get us out of witnessing and, Corellon forbid, participating in any kind of experiments set by mad mages.~ */
  IF ~~ THEN REPLY #77544 /* ~I know enough about magical experimentation to know that I want no part of it. You are on your own, kind sir.~ */ EXTERN ~_NARCIL~ 1
  IF ~~ THEN REPLY #77545 /* ~What kind of experiment are you attempting?~ */ EXTERN ~_NARCIL~ 2
END

IF ~~ THEN BEGIN 241 // from:
  SAY #103367 /* ~If I am not mistaken, we are about to be burdened with the accursed bloodied dagger this maniac has in his hands. Take it, <CHARNAME>, if you wish to seal our doom. Otherwise let us... just slowly back away from this man.~ */
  IF ~~ THEN REPLY #77499 /* ~Settle down sir, just settle down.  No one here is going to hurt you.  Tell me what your problem is.~ */ EXTERN ~_HENTOL~ 7
  IF ~ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
~ THEN REPLY #77500 /* ~Yeah!  You had better... give it back.  Right quick too!~ */ EXTERN ~_HENTOL~ 3
  IF ~ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN REPLY #77500 /* ~Yeah!  You had better... give it back.  Right quick too!~ */ EXTERN ~_HENTOL~ 4
  IF ~~ THEN REPLY #77501 /* ~Relax, you simpering fool.  I am just passing by.  You do not interest me in the least.~ */ EXTERN ~_HENTOL~ 5
  IF ~~ THEN REPLY #77502 /* ~I fear I do not have the time to assist you.~ */ EXTERN ~_HENTOL~ 6
END

IF ~~ THEN BEGIN 242 // from:
  SAY #103367 /* ~If I am not mistaken, we are about to be burdened with the accursed bloodied dagger this maniac has in his hands. Take it, <CHARNAME>, if you wish to seal our doom. Otherwise let us... just slowly back away from this man.~ */
  IF ~~ THEN REPLY #77499 /* ~Settle down sir, just settle down.  No one here is going to hurt you.  Tell me what your problem is.~ */ EXTERN ~_HENTOL~ 7
  IF ~ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
~ THEN REPLY #77500 /* ~Yeah!  You had better... give it back.  Right quick too!~ */ EXTERN ~_HENTOL~ 3
  IF ~ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN REPLY #77500 /* ~Yeah!  You had better... give it back.  Right quick too!~ */ EXTERN ~_HENTOL~ 4
  IF ~~ THEN REPLY #77501 /* ~Relax, you simpering fool.  I am just passing by.  You do not interest me in the least.~ */ EXTERN ~_HENTOL~ 5
  IF ~~ THEN REPLY #77502 /* ~I fear I do not have the time to assist you.~ */ EXTERN ~_HENTOL~ 6
END

IF ~~ THEN BEGIN 243 // from:
  SAY #103402 /* ~Art we well, O Chosen one? As usual, our lives hang by a thread pulled out of a cloak that Shaundakul tossed away, because it would not hold together any longer. We have not felt hope in so many days that yestereve I had to inquire of <CHARNAME> if <PRO_HESHE> could remind me of its proper spelling.~ */
  IF ~~ THEN REPLY #78238 /* ~Are you following me, old man?~ */ EXTERN ~_ELMIN3~ 1
  IF ~~ THEN REPLY #78239 /* ~And what have you heard? All good things, I hope.~ */ EXTERN ~_ELMIN3~ 2
  IF ~~ THEN REPLY #78240 /* ~I have no time to chat.~ */ EXTERN ~_ELMIN3~ 3
END

IF ~~ THEN BEGIN 244 // from:
  SAY #103402 /* ~Art we well, O Chosen one? As usual, our lives hang by a thread pulled out of a cloak that Shaundakul tossed away, because it would not hold together any longer. We have not felt hope in so many days that yestereve I had to inquire of <CHARNAME> if <PRO_HESHE> could remind me of its proper spelling.~ */
  IF ~~ THEN REPLY #78238 /* ~Are you following me, old man?~ */ EXTERN ~_ELMIN3~ 1
  IF ~~ THEN REPLY #78239 /* ~And what have you heard? All good things, I hope.~ */ EXTERN ~_ELMIN3~ 2
  IF ~~ THEN REPLY #78240 /* ~I have no time to chat.~ */ EXTERN ~_ELMIN3~ 3
END

IF ~~ THEN BEGIN 245 // from:
  SAY #103402 /* ~Art we well, O Chosen one? As usual, our lives hang by a thread pulled out of a cloak that Shaundakul tossed away, because it would not hold together any longer. We have not felt hope in so many days that yestereve I had to inquire of <CHARNAME> if <PRO_HESHE> could remind me of its proper spelling.~ */
  IF ~~ THEN REPLY #78238 /* ~Are you following me, old man?~ */ EXTERN ~_ELMIN3~ 1
  IF ~~ THEN REPLY #78239 /* ~And what have you heard? All good things, I hope.~ */ EXTERN ~_ELMIN3~ 2
  IF ~~ THEN REPLY #78240 /* ~I have no time to chat.~ */ EXTERN ~_ELMIN3~ 3
END

IF ~~ THEN BEGIN 246 // from:
  SAY #103402 /* ~Art we well, O Chosen one? As usual, our lives hang by a thread pulled out of a cloak that Shaundakul tossed away, because it would not hold together any longer. We have not felt hope in so many days that yestereve I had to inquire of <CHARNAME> if <PRO_HESHE> could remind me of its proper spelling.~ */
  IF ~~ THEN REPLY #78238 /* ~Are you following me, old man?~ */ EXTERN ~_ELMIN3~ 1
  IF ~~ THEN REPLY #78239 /* ~And what have you heard? All good things, I hope.~ */ EXTERN ~_ELMIN3~ 2
  IF ~~ THEN REPLY #78240 /* ~I have no time to chat.~ */ EXTERN ~_ELMIN3~ 3
END

IF ~~ THEN BEGIN 247 // from:
  SAY #103409 /* ~*sighs* Pleasure or surprise? Whatever might be the case. Everyone who meets <CHARNAME> nowadays needs to look at <PRO_HIMHER> for a while... for it is most likely the very last time <PRO_HESHE> will be seen alive...~ */
  IF ~~ THEN REPLY #85179 /* ~A pleasure I do not share. Leave me be, old man!~ */ EXTERN ~_ELMIN5~ 1
  IF ~~ THEN REPLY #85180 /* ~It is good to see you again. What brings you here?~ */ EXTERN ~_ELMIN5~ 3
END

IF ~~ THEN BEGIN 248 // from:
  SAY #103409 /* ~*sighs* Pleasure or surprise? Whatever might be the case. Everyone who meets <CHARNAME> nowadays needs to look at <PRO_HIMHER> for a while... for it is most likely the very last time <PRO_HESHE> will be seen alive...~ */
  IF ~~ THEN REPLY #85179 /* ~A pleasure I do not share. Leave me be, old man!~ */ EXTERN ~_ELMIN5~ 1
  IF ~~ THEN REPLY #85180 /* ~It is good to see you again. What brings you here?~ */ EXTERN ~_ELMIN5~ 3
END

IF ~~ THEN BEGIN 249 // from:
  SAY #103409 /* ~*sighs* Pleasure or surprise? Whatever might be the case. Everyone who meets <CHARNAME> nowadays needs to look at <PRO_HIMHER> for a while... for it is most likely the very last time <PRO_HESHE> will be seen alive...~ */
  IF ~~ THEN REPLY #85179 /* ~A pleasure I do not share. Leave me be, old man!~ */ EXTERN ~_ELMIN5~ 1
  IF ~~ THEN REPLY #85180 /* ~It is good to see you again. What brings you here?~ */ EXTERN ~_ELMIN5~ 3
END

IF ~~ THEN BEGIN 250 // from: _SHARTE:1.4
  SAY #103410 /* ~How charming. Either be sliced into leather bands by this... harpy, or suffer her company forever. Truly, the madness fills the Sword Coast to the brim and spills over from its peoples. And I am almost sure that some of the suicide mongers who accompany me are ready to jump at the offer...~ */
  IF ~~ THEN REPLY #21347 /* ~Not interested.~ */ EXTERN ~_SHARTE~ 6
  IF ~InParty([0.0.0.0.0.FEMALE])
InParty([0.0.0.0.0.MALE])
~ THEN REPLY #80611 /* ~Sounds good to us.~ */ EXTERN ~_SHARTE~ 2
  IF ~!InParty([0.0.0.0.0.FEMALE])
~ THEN REPLY #80611 /* ~Sounds good to us.~ */ EXTERN ~_SHARTE~ 3
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
~ THEN EXTERN ~_EDWINJ~ 178
END

IF ~~ THEN BEGIN 251 // from:
  SAY #103434 /* ~My under-qualified leader, why won't you give this mob the sweet-sounding name of Gevalenties Mordabintius Celebrantus?~ */
  IF ~~ THEN REPLY #77524 /* ~Lighten up, girl.  We're not going to tell you our name, so why don't you and your little amazons wander back to wherever you came from.~ */ EXTERN ~_LAMALH~ 1
  IF ~~ THEN REPLY #77525 /* ~Yes my name is <CHARNAME>, what of it?~ */ EXTERN ~_LAMALH~ 2
  IF ~~ THEN REPLY #77526 /* ~No, that isn't my name, I think you have the wrong person.~ */ EXTERN ~_LAMALH~ 3
END

IF ~~ THEN BEGIN 252 // from:
  SAY #103433 /* ~At least these particular ones do not look all that bright.~ */
  IF ~~ THEN REPLY #77524 /* ~Lighten up, girl.  We're not going to tell you our name, so why don't you and your little amazons wander back to wherever you came from.~ */ EXTERN ~_LAMALH~ 1
  IF ~~ THEN REPLY #77525 /* ~Yes my name is <CHARNAME>, what of it?~ */ EXTERN ~_LAMALH~ 2
  IF ~~ THEN REPLY #77526 /* ~No, that isn't my name, I think you have the wrong person.~ */ EXTERN ~_LAMALH~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 253
END

IF ~~ THEN BEGIN 253 // from: 252.3
  SAY #103434 /* ~My under-qualified leader, why won't you give this mob the sweet-sounding name of Gevalenties Mordabintius Celebrantus?~ */
  IF ~~ THEN REPLY #77524 /* ~Lighten up, girl.  We're not going to tell you our name, so why don't you and your little amazons wander back to wherever you came from.~ */ EXTERN ~_LAMALH~ 1
  IF ~~ THEN REPLY #77525 /* ~Yes my name is <CHARNAME>, what of it?~ */ EXTERN ~_LAMALH~ 2
  IF ~~ THEN REPLY #77526 /* ~No, that isn't my name, I think you have the wrong person.~ */ EXTERN ~_LAMALH~ 3
END

IF ~~ THEN BEGIN 254 // from:
  SAY #103432 /* ~*sigh* What kind of land is this where your name alone can cause you to be slaughtered by brutes?~ */
  IF ~~ THEN REPLY #77524 /* ~Lighten up, girl.  We're not going to tell you our name, so why don't you and your little amazons wander back to wherever you came from.~ */ EXTERN ~_LAMALH~ 1
  IF ~~ THEN REPLY #77525 /* ~Yes my name is <CHARNAME>, what of it?~ */ EXTERN ~_LAMALH~ 2
  IF ~~ THEN REPLY #77526 /* ~No, that isn't my name, I think you have the wrong person.~ */ EXTERN ~_LAMALH~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 256
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 255
END

IF ~~ THEN BEGIN 255 // from: 254.4
  SAY #103433 /* ~At least these particular ones do not look all that bright.~ */
  IF ~~ THEN REPLY #77524 /* ~Lighten up, girl.  We're not going to tell you our name, so why don't you and your little amazons wander back to wherever you came from.~ */ EXTERN ~_LAMALH~ 1
  IF ~~ THEN REPLY #77525 /* ~Yes my name is <CHARNAME>, what of it?~ */ EXTERN ~_LAMALH~ 2
  IF ~~ THEN REPLY #77526 /* ~No, that isn't my name, I think you have the wrong person.~ */ EXTERN ~_LAMALH~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 256
END

IF ~~ THEN BEGIN 256 // from: 255.3 254.3
  SAY #103434 /* ~My under-qualified leader, why won't you give this mob the sweet-sounding name of Gevalenties Mordabintius Celebrantus?~ */
  IF ~~ THEN REPLY #77524 /* ~Lighten up, girl.  We're not going to tell you our name, so why don't you and your little amazons wander back to wherever you came from.~ */ EXTERN ~_LAMALH~ 1
  IF ~~ THEN REPLY #77525 /* ~Yes my name is <CHARNAME>, what of it?~ */ EXTERN ~_LAMALH~ 2
  IF ~~ THEN REPLY #77526 /* ~No, that isn't my name, I think you have the wrong person.~ */ EXTERN ~_LAMALH~ 3
END

IF ~~ THEN BEGIN 257 // from:
  SAY #103432 /* ~*sigh* What kind of land is this where your name alone can cause you to be slaughtered by brutes?~ */
  IF ~~ THEN REPLY #77524 /* ~Lighten up, girl.  We're not going to tell you our name, so why don't you and your little amazons wander back to wherever you came from.~ */ EXTERN ~_LAMALH~ 1
  IF ~~ THEN REPLY #77525 /* ~Yes my name is <CHARNAME>, what of it?~ */ EXTERN ~_LAMALH~ 2
  IF ~~ THEN REPLY #77526 /* ~No, that isn't my name, I think you have the wrong person.~ */ EXTERN ~_LAMALH~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 259
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 258
END

IF ~~ THEN BEGIN 258 // from: 257.4
  SAY #103433 /* ~At least these particular ones do not look all that bright.~ */
  IF ~~ THEN REPLY #77524 /* ~Lighten up, girl.  We're not going to tell you our name, so why don't you and your little amazons wander back to wherever you came from.~ */ EXTERN ~_LAMALH~ 1
  IF ~~ THEN REPLY #77525 /* ~Yes my name is <CHARNAME>, what of it?~ */ EXTERN ~_LAMALH~ 2
  IF ~~ THEN REPLY #77526 /* ~No, that isn't my name, I think you have the wrong person.~ */ EXTERN ~_LAMALH~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 259
END

IF ~~ THEN BEGIN 259 // from: 258.3 257.3
  SAY #103434 /* ~My under-qualified leader, why won't you give this mob the sweet-sounding name of Gevalenties Mordabintius Celebrantus?~ */
  IF ~~ THEN REPLY #77524 /* ~Lighten up, girl.  We're not going to tell you our name, so why don't you and your little amazons wander back to wherever you came from.~ */ EXTERN ~_LAMALH~ 1
  IF ~~ THEN REPLY #77525 /* ~Yes my name is <CHARNAME>, what of it?~ */ EXTERN ~_LAMALH~ 2
  IF ~~ THEN REPLY #77526 /* ~No, that isn't my name, I think you have the wrong person.~ */ EXTERN ~_LAMALH~ 3
END

IF ~~ THEN BEGIN 260 // from:
  SAY #103440 /* ~O, Seldarine...~ */
  IF ~~ THEN EXTERN ~_MULAHE~ 12
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN EXTERN ~_GARRIJ~ 204
END

IF ~~ THEN BEGIN 261 // from:
  SAY #103440 /* ~O, Seldarine...~ */
  IF ~~ THEN EXTERN ~_MULAHE~ 13
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN EXTERN ~_GARRIJ~ 205
END

IF ~~ THEN BEGIN 262 // from:
  SAY #103444 /* ~It is a trap... mark my words, the fiend is luring us into some devious trap...~ */
  IF ~~ THEN REPLY #77410 /* ~As well you should!  Tell us what has been happening here, and you may yet leave alive!~ */ EXTERN ~_MULAHE~ 5
  IF ~~ THEN REPLY #77411 /* ~You die here today, foul beast!~ */ EXTERN ~_MULAHE~ 4
END

IF ~~ THEN BEGIN 263 // from: _VICONJ:208.2
  SAY #103444 /* ~It is a trap... mark my words, the fiend is luring us into some devious trap...~ */
  IF ~~ THEN REPLY #77410 /* ~As well you should!  Tell us what has been happening here, and you may yet leave alive!~ */ EXTERN ~_MULAHE~ 5
  IF ~~ THEN REPLY #77411 /* ~You die here today, foul beast!~ */ EXTERN ~_MULAHE~ 4
END

IF ~~ THEN BEGIN 264 // from:
  SAY #103445 /* ~*sigh* Saying "Have I not warned you?" is such a meager consolation, when one faces death.~ */
  IF ~~ THEN DO ~Enemy()
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
MoveToPoint([359.664])
Help()
~ EXIT
  IF ~Global("X#MinscTricked","GLOBAL",0)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#MinscTricked","GLOBAL",1)~ EXTERN ~_MINSCJ~ 67
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MULAHE~ 25
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BRANWJ~ 98
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MULAHE~ 24
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 383
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MULAHE~ 23
END

IF ~~ THEN BEGIN 265 // from:
  SAY #103538 /* ~All orders are doomed to fail sooner or later, but something tells me that your own doom will come even faster than ours, if <CHARNAME> makes such a decision.~ */
  IF ~~ THEN REPLY #86313 /* ~Enough of your lectures! Get out of my way!~ */ EXTERN ~_AMARAN~ 2
  IF ~GlobalLT("Chapter","GLOBAL",5)
~ THEN REPLY #86314 /* ~I seek those that have polluted this wood. They are barely worth of the title "bandit!"~ */ EXTERN ~_AMARAN~ 3
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_AMARAN~ 23
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_VICONJ~ 222
END

IF ~~ THEN BEGIN 266 // from: _SAREVO:11.2
  SAY #103552 /* ~Exhilarating! Finally, instead of 'you're all going to die' a villain gives us a choice: to kill or be killed. Wait! Have not we had it all along?~ */
  IF ~~ THEN DO ~SetGlobal("SarevokBehavior","GLOBAL",1)
EscapeArea()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SAREVO~ 27
END

IF ~~ THEN BEGIN 267 // from: _SAREVO:28.2
  SAY #103552 /* ~Exhilarating! Finally, instead of 'you're all going to die' a villain gives us a choice: to kill or be killed. Wait! Have not we had it all along?~ */
  IF ~~ THEN DO ~SetGlobal("SarevokBehavior","GLOBAL",1)
EscapeArea()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SAREVO~ 29
END

IF ~~ THEN BEGIN 268 // from: _VICONJ:223.2 _SAREVO:30.2
  SAY #103552 /* ~Exhilarating! Finally, instead of 'you're all going to die' a villain gives us a choice: to kill or be killed. Wait! Have not we had it all along?~ */
  IF ~~ THEN DO ~SetGlobal("SarevokBehavior","GLOBAL",1)
EscapeArea()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SAREVO~ 31
END

IF ~~ THEN BEGIN 269 // from: _OGRMBA:1.2
  SAY #103559 /* ~There is a satisfaction of sorts in saying 'I told you so!' Unfortunately, I do not have long to enjoy it: from what I have heard, monsters even on the surface have revolting table manners; how could one expect the ones of the sewers to engage into a pleasant prolonged conversation, before sitting to dinner?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_OGRMBA~ 3
END

IF ~~ THEN BEGIN 270 // from: _OGRMBA:4.2
  SAY #103559 /* ~There is a satisfaction of sorts in saying 'I told you so!' Unfortunately, I do not have long to enjoy it: from what I have heard, monsters even on the surface have revolting table manners; how could one expect the ones of the sewers to engage into a pleasant prolonged conversation, before sitting to dinner?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_OGRMBA~ 5
END

IF ~~ THEN BEGIN 271 // from: _OGRMBA:6.2
  SAY #103559 /* ~There is a satisfaction of sorts in saying 'I told you so!' Unfortunately, I do not have long to enjoy it: from what I have heard, monsters even on the surface have revolting table manners; how could one expect the ones of the sewers to engage into a pleasant prolonged conversation, before sitting to dinner?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_OGRMBA~ 7
END

IF ~~ THEN BEGIN 272 // from: _OGRMBA:8.2
  SAY #103559 /* ~There is a satisfaction of sorts in saying 'I told you so!' Unfortunately, I do not have long to enjoy it: from what I have heard, monsters even on the surface have revolting table manners; how could one expect the ones of the sewers to engage into a pleasant prolonged conversation, before sitting to dinner?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_OGRMBA~ 9
END

IF ~~ THEN BEGIN 273 // from: _OGRMBA:10.2
  SAY #103559 /* ~There is a satisfaction of sorts in saying 'I told you so!' Unfortunately, I do not have long to enjoy it: from what I have heard, monsters even on the surface have revolting table manners; how could one expect the ones of the sewers to engage into a pleasant prolonged conversation, before sitting to dinner?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_OGRMBA~ 11
END

IF ~~ THEN BEGIN 274 // from: _OGRMBA:12.2
  SAY #103559 /* ~There is a satisfaction of sorts in saying 'I told you so!' Unfortunately, I do not have long to enjoy it: from what I have heard, monsters even on the surface have revolting table manners; how could one expect the ones of the sewers to engage into a pleasant prolonged conversation, before sitting to dinner?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_OGRMBA~ 13
END

IF ~~ THEN BEGIN 275 // from:
  SAY #103562 /* ~The mention of it gave him back his reason; immediately he demanded it to be dealt out to him in a lawful fashion, for the reason that he had caused it... This man is almost as entangled with death as we are, <CHARNAME>.~ */
  IF ~!Dead("nalin")
~ THEN REPLY #76307 /* ~We'll see you back safe as we can, though I don't see how killing you will help those that have died.  We shall take you to the temple of Helm in hopes that you may be healed.~ */ EXTERN ~_BRAGE~ 4
  IF ~~ THEN REPLY #76308 /* ~There be a bounty on your head, Brage.  A bounty that says nothing of the rest of you!  I'll not take the chance that you'll lose your mind again!  Since they'll kill you anyway, you die here and now!~ */ EXTERN ~_BRAGE~ 5
END

IF ~~ THEN BEGIN 276 // from: _VICONJ:224.2
  SAY #103562 /* ~The mention of it gave him back his reason; immediately he demanded it to be dealt out to him in a lawful fashion, for the reason that he had caused it... This man is almost as entangled with death as we are, <CHARNAME>.~ */
  IF ~!Dead("nalin")
~ THEN REPLY #76307 /* ~We'll see you back safe as we can, though I don't see how killing you will help those that have died.  We shall take you to the temple of Helm in hopes that you may be healed.~ */ EXTERN ~_BRAGE~ 4
  IF ~~ THEN REPLY #76308 /* ~There be a bounty on your head, Brage.  A bounty that says nothing of the rest of you!  I'll not take the chance that you'll lose your mind again!  Since they'll kill you anyway, you die here and now!~ */ EXTERN ~_BRAGE~ 5
END

IF ~~ THEN BEGIN 277 // from:
  SAY #103564 /* ~I am leaving it to you to guess what his perplexed would-be savior got as a reward... and why I was reminded of this very story just now.~ */
  IF ~~ THEN REPLY #86843 /* ~The classic dilemma of the damsel in distress!  How could anyone decline?~ */ EXTERN ~_MINSC~ 5
  IF ~~ THEN REPLY #86844 /* ~It is not my problem.  I'll not risk my skin for a stranger's neck.~ */ EXTERN ~_MINSC~ 4
  IF ~~ THEN REPLY #86845 /* ~Excuse me, but are you speaking to a rodent?~ */ EXTERN ~_MINSC~ 2
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 393
END

IF ~~ THEN BEGIN 278 // from:
  SAY #103563 /* ~Had you heard the tale about a rescued djinni, <CHARNAME>? After a thousand years in his bottle the djinni vowed to serve whoever would release him for three and thirty years; but none came. After ten thousand years he vowed to fulfill three wishes of his rescuer. And after fifty thousand years he vowed to kill whoever would uncork the bottle.~ */
  IF ~~ THEN REPLY #86843 /* ~The classic dilemma of the damsel in distress!  How could anyone decline?~ */ EXTERN ~_MINSC~ 5
  IF ~~ THEN REPLY #86844 /* ~It is not my problem.  I'll not risk my skin for a stranger's neck.~ */ EXTERN ~_MINSC~ 4
  IF ~~ THEN REPLY #86845 /* ~Excuse me, but are you speaking to a rodent?~ */ EXTERN ~_MINSC~ 2
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 394
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN GOTO 279
END

IF ~~ THEN BEGIN 279 // from: 278.4
  SAY #103564 /* ~I am leaving it to you to guess what his perplexed would-be savior got as a reward... and why I was reminded of this very story just now.~ */
  IF ~~ THEN REPLY #86843 /* ~The classic dilemma of the damsel in distress!  How could anyone decline?~ */ EXTERN ~_MINSC~ 5
  IF ~~ THEN REPLY #86844 /* ~It is not my problem.  I'll not risk my skin for a stranger's neck.~ */ EXTERN ~_MINSC~ 4
  IF ~~ THEN REPLY #86845 /* ~Excuse me, but are you speaking to a rodent?~ */ EXTERN ~_MINSC~ 2
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 394
END

IF ~~ THEN BEGIN 280 // from:
  SAY #103570 /* ~<CHARNAME>, this sounds exactly like one of those stories where unwise and incapable adventurers summon great evil out of bravado. Usually a company of well-known heroes just happens nearby to subdue the unleashed demons and rescue the pathetic miscreants. Since I have no luck to speak of, I do not experience a burning desire to trust it and let such a tale to unfold before my very eyes. Besides, in this godsforsaken town *we* represent the 'well-known' heroes. Even the most optimistic moron can appreciate that we are not up to fighting ancient evils of even local importance. Let us be away.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN EXTERN ~_AERRAGH~ 7
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SHARTJ~ 193
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_AERRAGH~ 6
END

IF ~~ THEN BEGIN 281 // from:
  SAY #103573 /* ~Peculiar. You are going to end your life, because you think it is pointless, and I think life is pointless, because it is going to end...~ */
  IF ~~ THEN REPLY #86373 /* ~O.K.~ */ EXTERN ~_CHASE~ 1
  IF ~~ THEN REPLY #86374 /* ~No, by all the gods do not do such a thing!  There is so much to live for!~ */ EXTERN ~_CHASE~ 2
  IF ~~ THEN REPLY #86375 /* ~By all means, jump if you must.  More air for the rest of us.~ */ EXTERN ~_CHASE~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CHASE~ 8
END

IF ~~ THEN BEGIN 282 // from:
  SAY #103573 /* ~Peculiar. You are going to end your life, because you think it is pointless, and I think life is pointless, because it is going to end...~ */
  IF ~~ THEN REPLY #86373 /* ~O.K.~ */ EXTERN ~_CHASE~ 1
  IF ~~ THEN REPLY #86374 /* ~No, by all the gods do not do such a thing!  There is so much to live for!~ */ EXTERN ~_CHASE~ 2
  IF ~~ THEN REPLY #86375 /* ~By all means, jump if you must.  More air for the rest of us.~ */ EXTERN ~_CHASE~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CHASE~ 9
END

IF ~~ THEN BEGIN 283 // from:
  SAY #103606 /* ~From the look of the surrounding area, a deadly spider's attack is no surprise... Why did we venture into this ghastly cave?~ */
  IF ~~ THEN REPLY #86258 /* ~Send those spiders to their deaths; there aren't any arachnophobes here.~ */ EXTERN ~_CENTEO~ 1
  IF ~~ THEN REPLY #86259 /* ~Please let us live!  We've done nothing to you.~ */ EXTERN ~_CENTEO~ 1
  IF ~~ THEN REPLY #86260 /* ~Hey wait!  We've come here... to... to benefit from your divine wisdom.  Let us speak.~ */ EXTERN ~_CENTEO~ 2
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_VICONJ~ 236
END

IF ~~ THEN BEGIN 284 // from:
  SAY #103615 /* ~An ancient red will not burn us into a crisp, but we'd die of poison, instead. <CHARNAME>, have mercy on us, walk wide around this suicidal maniac... though then we risk forging this mighty stream. Under current weather conditions, it can only lead to influenza. Why, oh why did you choose this bridge?~ */
  IF ~~ THEN REPLY #88062 /* ~Yea.~ */ EXTERN ~_CORAN~ 5
  IF ~~ THEN REPLY #88063 /* ~Nay.~ */ EXTERN ~_CORAN~ 6
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORAN~ 21
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORAN~ 20
END

IF ~~ THEN BEGIN 285 // from: _SHARTJ:201.4
  SAY #103615 /* ~An ancient red will not burn us into a crisp, but we'd die of poison, instead. <CHARNAME>, have mercy on us, walk wide around this suicidal maniac... though then we risk forging this mighty stream. Under current weather conditions, it can only lead to influenza. Why, oh why did you choose this bridge?~ */
  IF ~~ THEN REPLY #88062 /* ~Yea.~ */ EXTERN ~_CORAN~ 5
  IF ~~ THEN REPLY #88063 /* ~Nay.~ */ EXTERN ~_CORAN~ 6
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORAN~ 23
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORAN~ 22
END

IF ~~ THEN BEGIN 286 // from:
  SAY #103685 /* ~This poor woman's tears make me think that nobody would mourn my passing. A wanderer, misunderstood by all and alien to all, I shall be cut down by a cruel blade while the passionless world looks the other way.~ */
  IF ~~ THEN REPLY #76394 /* ~Yup, and we're taking his ring as payment for telling you the bad news.  Bye now.~ */ EXTERN ~_FTOWN2~ 7
  IF ~~ THEN REPLY #76395 /* ~We're very sorry for your pain.  Here, have his ring to remember him with.~ */ DO ~TakePartyItem("_RINGJOS")
~ EXTERN ~_FTOWN2~ 8
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FTOWN2~ 14
END

IF ~~ THEN BEGIN 287 // from:
  SAY #103685 /* ~This poor woman's tears make me think that nobody would mourn my passing. A wanderer, misunderstood by all and alien to all, I shall be cut down by a cruel blade while the passionless world looks the other way.~ */
  IF ~~ THEN REPLY #76394 /* ~Yup, and we're taking his ring as payment for telling you the bad news.  Bye now.~ */ EXTERN ~_FTOWN2~ 7
  IF ~~ THEN REPLY #76395 /* ~We're very sorry for your pain.  Here, have his ring to remember him with.~ */ DO ~TakePartyItem("_RINGJOS")
~ EXTERN ~_FTOWN2~ 8
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FTOWN2~ 16
END

IF ~~ THEN BEGIN 288 // from:
  SAY #103685 /* ~This poor woman's tears make me think that nobody would mourn my passing. A wanderer, misunderstood by all and alien to all, I shall be cut down by a cruel blade while the passionless world looks the other way.~ */
  IF ~~ THEN REPLY #76394 /* ~Yup, and we're taking his ring as payment for telling you the bad news.  Bye now.~ */ EXTERN ~_FTOWN2~ 7
  IF ~~ THEN REPLY #76395 /* ~We're very sorry for your pain.  Here, have his ring to remember him with.~ */ DO ~TakePartyItem("_RINGJOS")
~ EXTERN ~_FTOWN2~ 8
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FTOWN2~ 18
END

IF ~~ THEN BEGIN 289 // from:
  SAY #103702 /* ~*sighs* And you have told me that it was my tender elven stomach. Oh, do not apologize for your mockery. Our deaths will wash away all the petty differences soon enough.~ */
  IF ~~ THEN REPLY #81265 /* ~Why don't we just kill you and take the antidote ourselves?~ */ EXTERN ~_LOTHAN~ 2
  IF ~~ THEN REPLY #81267 /* ~Okay, what do you want us to do?~ */ EXTERN ~_LOTHAN~ 4
  IF ~~ THEN REPLY #81268 /* ~Don't try to lie to us scum!~ */ EXTERN ~_LOTHAN~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_LOTHAN~ 17
END

IF ~~ THEN BEGIN 290 // from:
  SAY #103702 /* ~*sighs* And you have told me that it was my tender elven stomach. Oh, do not apologize for your mockery. Our deaths will wash away all the petty differences soon enough.~ */
  IF ~~ THEN REPLY #81265 /* ~Why don't we just kill you and take the antidote ourselves?~ */ EXTERN ~_LOTHAN~ 2
  IF ~~ THEN REPLY #81267 /* ~Okay, what do you want us to do?~ */ EXTERN ~_LOTHAN~ 4
  IF ~~ THEN REPLY #81268 /* ~Don't try to lie to us scum!~ */ EXTERN ~_LOTHAN~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_LOTHAN~ 19
END

IF ~~ THEN BEGIN 291 // from: _SKIEJ:207.4
  SAY #103702 /* ~*sighs* And you have told me that it was my tender elven stomach. Oh, do not apologize for your mockery. Our deaths will wash away all the petty differences soon enough.~ */
  IF ~~ THEN REPLY #81265 /* ~Why don't we just kill you and take the antidote ourselves?~ */ EXTERN ~_LOTHAN~ 2
  IF ~~ THEN REPLY #81267 /* ~Okay, what do you want us to do?~ */ EXTERN ~_LOTHAN~ 4
  IF ~~ THEN REPLY #81268 /* ~Don't try to lie to us scum!~ */ EXTERN ~_LOTHAN~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_LOTHAN~ 21
END

IF ~~ THEN BEGIN 292 // from: _SKIEJ:208.4
  SAY #103702 /* ~*sighs* And you have told me that it was my tender elven stomach. Oh, do not apologize for your mockery. Our deaths will wash away all the petty differences soon enough.~ */
  IF ~~ THEN REPLY #81265 /* ~Why don't we just kill you and take the antidote ourselves?~ */ EXTERN ~_LOTHAN~ 2
  IF ~~ THEN REPLY #81267 /* ~Okay, what do you want us to do?~ */ EXTERN ~_LOTHAN~ 4
  IF ~~ THEN REPLY #81268 /* ~Don't try to lie to us scum!~ */ EXTERN ~_LOTHAN~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_LOTHAN~ 24
END

IF ~~ THEN BEGIN 293 // from: _SKIEJ:209.4
  SAY #103702 /* ~*sighs* And you have told me that it was my tender elven stomach. Oh, do not apologize for your mockery. Our deaths will wash away all the petty differences soon enough.~ */
  IF ~~ THEN REPLY #81265 /* ~Why don't we just kill you and take the antidote ourselves?~ */ EXTERN ~_LOTHAN~ 2
  IF ~~ THEN REPLY #81267 /* ~Okay, what do you want us to do?~ */ EXTERN ~_LOTHAN~ 4
  IF ~~ THEN REPLY #81268 /* ~Don't try to lie to us scum!~ */ EXTERN ~_LOTHAN~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_LOTHAN~ 27
END

IF ~~ THEN BEGIN 294 // from: _SKIEJ:210.4
  SAY #103702 /* ~*sighs* And you have told me that it was my tender elven stomach. Oh, do not apologize for your mockery. Our deaths will wash away all the petty differences soon enough.~ */
  IF ~~ THEN REPLY #81265 /* ~Why don't we just kill you and take the antidote ourselves?~ */ EXTERN ~_LOTHAN~ 2
  IF ~~ THEN REPLY #81267 /* ~Okay, what do you want us to do?~ */ EXTERN ~_LOTHAN~ 4
  IF ~~ THEN REPLY #81268 /* ~Don't try to lie to us scum!~ */ EXTERN ~_LOTHAN~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_LOTHAN~ 31
END

IF ~~ THEN BEGIN 295 // from: _VICONJ:244.4 _SKIEJ:211.4
  SAY #103702 /* ~*sighs* And you have told me that it was my tender elven stomach. Oh, do not apologize for your mockery. Our deaths will wash away all the petty differences soon enough.~ */
  IF ~~ THEN REPLY #81265 /* ~Why don't we just kill you and take the antidote ourselves?~ */ EXTERN ~_LOTHAN~ 2
  IF ~~ THEN REPLY #81267 /* ~Okay, what do you want us to do?~ */ EXTERN ~_LOTHAN~ 4
  IF ~~ THEN REPLY #81268 /* ~Don't try to lie to us scum!~ */ EXTERN ~_LOTHAN~ 3
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_LOTHAN~ 35
END

IF ~~ THEN BEGIN 296 // from:
  SAY #103715 /* ~My death? You are late, then. I have been expecting our meeting every moment of every day since I have left my beautiful Evereska for these barbaric lands. But I suppose my expectations in this matter never counted...~ */
  IF ~~ THEN REPLY #75971 /* ~I surrender!  I don't wish a fight, just don't hurt me.~ */ EXTERN ~_NIMBUL~ 2
  IF ~~ THEN REPLY #75972 /* ~What?  I'm not surrendering to anything!~ */ EXTERN ~_NIMBUL~ 1
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SHARTJ~ 307
END

IF ~~ THEN BEGIN 297 // from:
  SAY #103715 /* ~My death? You are late, then. I have been expecting our meeting every moment of every day since I have left my beautiful Evereska for these barbaric lands. But I suppose my expectations in this matter never counted...~ */
  IF ~~ THEN REPLY #75971 /* ~I surrender!  I don't wish a fight, just don't hurt me.~ */ EXTERN ~_NIMBUL~ 2
  IF ~~ THEN REPLY #75972 /* ~What?  I'm not surrendering to anything!~ */ EXTERN ~_NIMBUL~ 1
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SHARTJ~ 308
END

IF WEIGHT #0 ~  Global("X#XADurKiss","GLOBAL",1)
~ THEN BEGIN 298 // from:
  SAY #111826 /* ~The boy was wiser than me. He shied away from your advances, while I... *sigh* Why do you keep dragging me about? You obviously have no lack of those who will gladly follow this suicidal route, with or without your urging!~ */
  IF ~~ THEN REPLY #111827 /* ~My advances?! He practically forced himself upon me!~ */ DO ~SetGlobal("X#XADurKiss","GLOBAL",2)
~ GOTO 299
  IF ~~ THEN REPLY #111828 /* ~Why do you sulk about it, Xan? It was a simple kiss, nothing more.~ */ DO ~SetGlobal("X#XADurKiss","GLOBAL",2)
~ GOTO 300
  IF ~~ THEN REPLY #111829 /* ~Xan, stop turning a village boy's attention into the world's greatest tragedy! Tomorrow, we'll be gone from this isle, and in a week, you won't even remember it!~ */ DO ~SetGlobal("X#XADurKiss","GLOBAL",2)
~ GOTO 301
  IF ~~ THEN REPLY #111830 /* ~Oh dear. Now you'll probably want a kiss, as well.~ */ DO ~SetGlobal("X#XADurKiss","GLOBAL",2)
~ GOTO 302
  IF ~  Global("X#XaRomanceActive","GLOBAL",1)
~ THEN REPLY #111831 /* ~Yes, I liked him! I enjoyed his kiss, and I wanted to travel with him instead of you! So what?~ */ DO ~SetGlobal("X#XADurKiss","GLOBAL",2)
~ GOTO 303
END

IF ~~ THEN BEGIN 299 // from: 298.0
  SAY #111832 /* ~<CHARNAME>, you are a bad liar. He was looking at you with naught but admiration, and had you refused, he would cry himself hoarse but would not dream of coming close to you without your consent. Come to think of it, I see a frightening resemblance to my own demeanor.~ */
  IF ~~ THEN GOTO 304
END

IF ~~ THEN BEGIN 300 // from: 298.1
  SAY #111833 /* ~I certainly do not 'sulk'! You are free to do whatever you wish, and it is apparently none of my business to speak to you of it.~ */
  IF ~~ THEN GOTO 304
END

IF ~~ THEN BEGIN 301 // from: 298.2
  SAY #111834 /* ~Yes, due to an unlucky encounter with one of your foes or another. Death does have this slight advantage of not having to worry about trivial matters. *sigh* You are right. Let us away from here.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 302 // from: 298.3
  SAY #111835 /* ~<CHARNAME>... such a child you are.~ */
  IF ~~ THEN GOTO 304
END

IF ~~ THEN BEGIN 303 // from: 298.4
  SAY #111836 /* ~Nothing. Nothing important whatsoever. I apologise for my unnecessary concern, and will not attempt it ever again.~ */
  IF ~~ THEN DO ~SetGlobal("X#XaRomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 304 // from: 302.0 300.0 299.0
  SAY #111837 /* ~*sigh* I should have kept my mouth shut at all times, it seems.~ */
  IF ~  Global("X#XaRomanceActive","GLOBAL",1)
~ THEN REPLY #111838 /* ~*grin* Jealous, are we?~ */ GOTO 305
  IF ~  Global("X#XaRomanceActive","GLOBAL",2)
~ THEN REPLY #111838 /* ~*grin* Jealous, are we?~ */ GOTO 306
  IF ~  Global("X#XaRomanceActive","GLOBAL",1)
~ THEN REPLY #111839 /* ~Jealousy does not become you, Xan.~ */ GOTO 305
  IF ~  Global("X#XaRomanceActive","GLOBAL",2)
~ THEN REPLY #111839 /* ~Jealousy does not become you, Xan.~ */ GOTO 306
  IF ~~ THEN REPLY #111840 /* ~Xan, I am sorry it has happened. I'll try to avoid such... encounters in the future.~ */ GOTO 307
  IF ~~ THEN REPLY #111841 /* ~No, but your concern was unnecessary. If anything, you should be grateful that I was kissed, not killed.~ */ GOTO 307
  IF ~  Global("X#XaRomanceActive","GLOBAL",1)
~ THEN REPLY #111842 /* ~Yes, you should. I am glad that you understand it.~ */ GOTO 308
END

IF ~~ THEN BEGIN 305 // from: 304.2 304.0
  SAY #111843 /* ~<CHARNAME>, I am not... *sigh* No, this hopeless, pointless, and above all, hurtful conversation will lead to nowhere. Let us away.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 306 // from: 304.3 304.1
  SAY #111844 /* ~Jealous? Yes... I would lie if I said that I was not. It is an unfamiliar sensation, however: a year ago I would have never recognized it for what it was, and now that I do, it is not a pleasant feeling. <CHARNAME>, <CHARNAME>... what have we gotten ourselves into?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 307 // from: 304.5 304.4
  SAY #111845 /* ~I... I am sorry, <CHARNAME>. I have been thinking of petty, trivial matters, while a bounty is still placed upon your head, not to mention that we are likely to perish on this cursed island. I shall try to put this incident behind, though it will probably be in vain: bad memories persist, while happy ones fade all too quickly.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 308 // from: 304.6
  SAY #111846 /* ~I see. I will not make such a mistake again.~ */
  IF ~~ THEN DO ~SetGlobal("X#XaRomanceInactive","GLOBAL",1)
~ EXIT
END

IF WEIGHT #1 ~  Global("X#XAFloatTalk1","GLOBAL",2)
~ THEN BEGIN 309 // from:
  SAY #111847 /* ~<CHARNAME>? What have you just done? How... how did you do that?~ */
  IF ~~ THEN REPLY #111848 /* ~Do what, precisely?~ */ DO ~SetGlobal("X#XAFloatTalk1","GLOBAL",3)
~ GOTO 312
  IF ~~ THEN REPLY #111849 /* ~You are a mage yourself. I thought the sight would not be unfamiliar to you.~ */ DO ~SetGlobal("X#XAFloatTalk1","GLOBAL",3)
~ GOTO 310
  IF ~~ THEN REPLY #111850 /* ~It's not important. Let's move on.~ */ DO ~SetGlobal("X#XAFloatTalk1","GLOBAL",3)
~ GOTO 311
END

IF ~~ THEN BEGIN 310 // from: 309.1
  SAY #111851 /* ~True, but not this particular spell.~ */
  IF ~~ THEN GOTO 312
END

IF ~~ THEN BEGIN 311 // from: 309.2
  SAY #111852 /* ~On the contrary, it is very important.~ */
  IF ~~ THEN GOTO 312
END

IF ~~ THEN BEGIN 312 // from: 311.0 310.0 309.0
  SAY #111853 /* ~The spells you cast now and again are not natural ones. I can feel that, and I assure you, it is a disturbing sensation. When you call forth this power, it chills me to the core, as if someone walks across my grave. Do you even know where these come from?~ */
  IF ~~ THEN REPLY #111854 /* ~No, I don't. But anything that helps me survive is good, isn't it?~ */ GOTO 313
  IF ~~ THEN REPLY #111855 /* ~I do not know, and I do not care. Relax, there's nothing wrong with me.~ */ GOTO 314
  IF ~~ THEN REPLY #111856 /* ~They come to me in dreams. I had the first one soon after Gorion's death. When I woke up, I discovered a new power within myself.~ */ GOTO 315
END

IF ~~ THEN BEGIN 313 // from: 312.0
  SAY #111857 /* ~You might survive, but will you remain yourself?~ */
  IF ~~ THEN GOTO 315
END

IF ~~ THEN BEGIN 314 // from: 312.1
  SAY #111858 /* ~<CHARNAME>, you scare me.~ */
  IF ~~ THEN GOTO 315
END

IF ~~ THEN BEGIN 315 // from: 314.0 313.0 312.2
  SAY #111859 /* ~It is more than strange, it borders on the uncanny. You do not know your parents; you have unaccountable powers; countless assassins pursue you like a beast. Who are you, <CHARNAME>? What are you?~ */
  IF ~~ THEN REPLY #111860 /* ~I... I do not know. Now you scare me.~ */ GOTO 316
  IF ~~ THEN REPLY #111861 /* ~Just... just leave me alone, Xan. I can't take this.~ */ GOTO 316
END

IF ~~ THEN BEGIN 316 // from: 315.1 315.0
  SAY #111862 /* ~I am sorry. *sigh* Still, these... powers alarm me, and I would implore you to refrain from using them, if not for my sake, then for yours. You may think that if you use them one more time, there will be no consequences; it is true. But if you continue, the change will become irrevocable. Either your body will wither before its time, or your mind will go to pieces. I may be wrong, of course, and these are a blessed gift of the gods, but I find it hard to believe. Refuse it; do not doom yourself.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 ~  Global("X#XALoveTalk","GLOBAL",2)
~ THEN BEGIN 317 // from:
  SAY #111863 /* ~The sky! Ah, it is a relief to gaze upon this unbounded infinity once more. This is much better than the frowning walls of my filthy cave. I can never repay you for allowing me to see it again.~ */
  IF ~~ THEN REPLY #111864 /* ~You are welcome. I am glad you're feeling better after everything you have gone through.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 318
  IF ~~ THEN REPLY #111865 /* ~I could never abide torture and slavery, Xan. Do not consider yourself indebted.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 319
  IF ~~ THEN REPLY #111866 /* ~Use your spells to my benefit. That is all I need from you.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 320
  IF ~~ THEN REPLY #111867 /* ~Will you cease your whining? I have more pressing matters on my mind.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 321
END

IF ~~ THEN BEGIN 318 // from: 317.0
  SAY #111868 /* ~*sigh* I am afraid I shall never be able put this experience away for good. Any sort of torture would pale before those bleak, empty weeks I had to endure. Not a single scrap of daylight, not a breath of a living wind; such an existence was worse than death. More than once, I wished to break my head against the wall. If not for your timely arrival, I would be dead already.~ */
  IF ~~ THEN REPLY #111869 /* ~I am sorry, Xan. I hope you will recover.~ */ GOTO 324
  IF ~~ THEN REPLY #111870 /* ~Yes, yes, this is very sad, but you must forget it, and move on.~ */ GOTO 325
  IF ~~ THEN REPLY #111871 /* ~Couldn't you get out by yourself?~ */ GOTO 326
END

IF ~~ THEN BEGIN 319 // from: 317.1
  SAY #111872 /* ~That was a noble statement, <CHARNAME>. But do you truly have the strength to oppose every slaver on Faerun? These things will never cease to exist. Evil is a hydra of many heads; chop one off and ten more will grow. Kobolds no longer roam Nashkel mines, but serfdom and peonage continue to maim hundreds. Humans use one another as chattels personal, and it will never end.~ */
  IF ~~ THEN REPLY #111873 /* ~Perhaps you are right.~ */ GOTO 322
  IF ~~ THEN REPLY #111874 /* ~The picture you draw is rather depressing. I think you underestimate humankind.~ */ GOTO 322
  IF ~~ THEN REPLY #111875 /* ~It will end, if I have my say in it.~ */ GOTO 327
END

IF ~~ THEN BEGIN 320 // from: 317.2
  SAY #111876 /* ~Then my help you will receive. I shall try to postpone your gruesome death for as long as I am able, though there is no doubt our doom is close at hand.~ */
  IF ~~ THEN GOTO 323
END

IF ~~ THEN BEGIN 321 // from: 317.3
  SAY #111877 /* ~I apologize for interrupting your thoughts. It will not happen again.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 322 // from: 319.1 319.0
  SAY #111878 /* ~I have been observing the political events along our borders for far too long to think otherwise, and my recent miseries have only corroborated my opinion.~ */
  IF ~~ THEN GOTO 323
END

IF ~~ THEN BEGIN 323 // from: 327.0 326.0 325.0 324.0 322.0 320.0
  SAY #111879 /* ~Regardless, Mulahey is dead, and I am fortunate to see the sky and walk the woods. Thank you, <CHARNAME>. *sigh* I almost want to believe it will last.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 324 // from: 318.0
  SAY #111880 /* ~I might, but what is the point? Our pitiful band will likely be captured again, and all too soon.~ */
  IF ~~ THEN GOTO 323
END

IF ~~ THEN BEGIN 325 // from: 318.1
  SAY #111881 /* ~Forget it? I try, but that is an unavailing struggle. The place will haunt me beyond the grave.~ */
  IF ~~ THEN GOTO 323
END

IF ~~ THEN BEGIN 326 // from: 318.2
  SAY #111882 /* ~Bound and weakened by starvation and torture? I am afraid my powers do not stretch that far.~ */
  IF ~~ THEN GOTO 323
END

IF ~~ THEN BEGIN 327 // from: 319.2
  SAY #111883 /* ~No, most likely you will die, as other so-called heroes have perished: gloriously and needlessly.~ */
  IF ~~ THEN GOTO 323
END

IF WEIGHT #3 ~  Global("X#XALoveTalk","GLOBAL",4)
~ THEN BEGIN 328 // from:
  SAY #111884 /* ~What caused you to leave your home, <CHARNAME>? You look too young to lead a life on the road. I cannot help but wonder about your reasons.~ */
  IF ~~ THEN REPLY #111885 /* ~I have no home, Xan. I grew up at Candlekeep, but its doors are closed to me now.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 329
  IF ~~ THEN REPLY #111886 /* ~Why do you think me unfit for adventuring? I am better at it than you, that much is certain.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 330
  IF ~~ THEN REPLY #111887 /* ~The life of adventure has always been my dream. I strive to fulfill myself, that's all.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 335
  IF ~~ THEN REPLY #111888 /* ~My reasons are my own, mage. I shall not discuss them with you.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 331
END

IF ~~ THEN BEGIN 329 // from: 328.0
  SAY #111889 /* ~Candlekeep? Are you sure? Ah, but of course you are. I do not doubt your words, but the library fortress is strictly regulated, and carefully guarded. Unless there've been special circumstances I am unaware of, I do not see how the monks could allow you to spend childhood there.~ */
  IF ~~ THEN REPLY #111890 /* ~My father persuaded the Keeper of the Tomes to let me stay. Gorion was a well-known sage, and had some influence on the monks. But it is not important now. He is dead, and they would not accept me back. There is nowhere else for me to go.~ */ GOTO 341
  IF ~~ THEN REPLY #111891 /* ~I feel uncomfortable discussing this. Please, leave me be.~ */ GOTO 337
  IF ~~ THEN REPLY #111892 /* ~*grin* I must have been charming as a child.~ */ GOTO 332
END

IF ~~ THEN BEGIN 330 // from: 328.1
  SAY #111893 /* ~I am sure you are. The fact that you are much younger than me speaks on your behalf, I presume. But I thought better of you than to take pride in such a thing, as if you were a drunken orc, knowing no better pastime than bashing heads of other savages.~ */
  IF ~~ THEN GOTO 335
END

IF ~~ THEN BEGIN 331 // from: 328.3
  SAY #111894 /* ~It would not matter in the long run, anyway. Young or old, we shall die, and all our memories will turn to dust. The past is irrelevant, as the present soon will be. I shall not bother you again.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 332 // from: 329.2
  SAY #111895 /* ~Oh, I do not doubt that. You are still... charming. But there must have been a deeper cause, was there not?~ */
  IF ~~ THEN REPLY #111896 /* ~Yes, there was. My father, Gorion, was a powerful mage, and known to Candlekeep monks. They let me stay for his sake. But several weeks ago, he suddenly decided to leave the fortress, and on the night of our flight, he was killed.~ */ GOTO 341
  IF ~~ THEN REPLY #111897 /* ~Xan, could we speak about it at a later time?~ */ GOTO 337
  IF ~~ THEN REPLY #111898 /* ~Even if there was one, that is not for you to know. Do I make myself clear?~ */ GOTO 333
END

IF ~~ THEN BEGIN 333 // from: 332.2
  SAY #111899 /* ~Perfectly clear. I shall not bother you again.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 334 // from: 335.0
  SAY #111900 /* ~I did not suspect you had a constitutional bias towards achieving suicide. There is no need to be rude: I shall not bother you again.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 335 // from: 330.0 328.2
  SAY #111901 /* ~Your self-delusion leads to nowhere. You may keep imagining yourself as a hero, a legend in the making, but eventually you will come to ashes and dust. Every adventurer is doomed, and doubly so if he is expecting to stay on the road until the end of his days. Do not make such a mistake.~ */
  IF ~~ THEN REPLY #111902 /* ~Ha! You are weak if you think so, mageling. I crave blood, I embrace danger, and soon, none shall stand before my might and power!~ */ GOTO 334
  IF ~~ THEN REPLY #111903 /* ~I have no choice in the matter. My father, Gorion, was killed. He was all the family I had, and I shall not rest until I have avenged him.~ */ GOTO 341
  IF ~~ THEN REPLY #111904 /* ~What should I be doing instead? Baking bread? Raising children? Gardening? My father is dead, Xan. Gorion is no more. The bounty hunters are after me. Adventuring is the only way for me to stay alive.~ */ GOTO 341
END

IF ~~ THEN BEGIN 336 // from: 337.0
  SAY #111905 /* ~My apologies; I shall not bother you again.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 337 // from: 332.1 329.1
  SAY #111906 /* ~Forgive me if I seem to pry, but I have sensed your distress. Is there anything I can do? It is a most unsettling experience to see a companion in pain, and I feel more of a burden, since I have caused it.~ */
  IF ~~ THEN REPLY #111907 /* ~Yes, you've caused it. Stay away from me, Enchanter; I'll tolerate no more of your spying.~ */ GOTO 336
  IF ~~ THEN REPLY #111908 /* ~All right, I shall tell you, if you so desire. I stayed at Candlekeep with my father, Gorion. Several weeks ago, he suddenly decided to leave, and we were ambushed in the night. Gorion was killed. Now I have no father, and no home.~ */ GOTO 341
  IF ~~ THEN REPLY #111909 /* ~Oh, you poor thing! We absolutely cannot have an unsettled mage trotting along with us... let me kiss you better.~ */ GOTO 340
END

IF ~~ THEN BEGIN 338 // from: 340.0
  SAY #111910 /* ~And so was I, to start this discussion. *sigh* I shall not bother you again.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 339 // from: 340.1
  SAY #111911 /* ~An... unrequited love it is, then. Excuse me.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 340 // from: 337.2
  SAY #111912 /* ~You would... kiss someone you barely know, and yet you evade a simple question? I do not know what to make of this.~ */
  IF ~~ THEN REPLY #111913 /* ~Nothing. Forget it, actually. I was a fool to suggest it in the first place.~ */ GOTO 338
  IF ~~ THEN REPLY #111914 /* ~*grin* But what if I am in love with you, Xan?~ */ GOTO 339
  IF ~~ THEN REPLY #111915 /* ~*sigh* I see no reason for your interest, but if you insist, I will answer. I stayed at Candlekeep with my father, Gorion. Several weeks ago, he suddenly decided to leave, and we were ambushed in the night. Gorion was killed. Now I have no father, and no home.~ */ GOTO 341
END

IF ~~ THEN BEGIN 341 // from: 340.2 337.1 335.2 335.1 332.0 329.0
  SAY #73644 /* ~I... I see.~ */
  IF ~~ THEN GOTO 342
END

IF ~~ THEN BEGIN 342 // from: 341.0
  SAY #111916 /* ~My condolences. I have heard the name: he was a powerful human mage, and a friend of Harpers, who are always welcome in Evereska. I know how hollow the words may sound; alas, I can do no more. You have saved my life, and I shall do my best to protect yours if the occasion arises. And I foresee it will be soon, for the number of our enemies does not decrease.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #4 ~  Global("X#XALoveTalk","GLOBAL",6)
~ THEN BEGIN 343 // from:
  SAY #111917 /* ~You look pensive. Though, of course, it is only natural for our current situation. Soon we will submit to overwhelming and violent numbers of our foes; that is when others' passing comes to mind. Do thoughts of Gorion weigh on you?~ */
  IF ~~ THEN REPLY #111918 /* ~Not as such. I am thinking of revenge I shall take. My father's murderer will pay for his crimes!~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 344
  IF ~~ THEN REPLY #111919 /* ~I... I miss him, yes. I guess I have not grown accustomed to his death, yet.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 345
  IF ~~ THEN REPLY #111920 /* ~They do. He was always there when I needed him, and now he lies in the woods, a vulture's food. It is hard to bear that I haven't even given him a proper burial.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 346
  IF ~~ THEN REPLY #111921 /* ~We were never close. Candlekeep was little more than a prison to me, and I am well out of it.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 347
  IF ~~ THEN REPLY #111922 /* ~I'd rather not speak of Gorion right now, Xan.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 348
END

IF ~~ THEN BEGIN 344 // from: 343.0
  SAY #111923 /* ~What is the point, <CHARNAME>? You will not bring Gorion back to life by slaying another. Even if you manage to find and kill the man, which I doubt, will it bring you any satisfaction?~ */
  IF ~~ THEN REPLY #111924 /* ~Perhaps not. But I loved Gorion, and I cannot allow his murderer to go free.~ */ GOTO 349
  IF ~~ THEN REPLY #111925 /* ~It will bring me satisfaction, Xan. A man has to pay for his crimes.~ */ GOTO 349
  IF ~~ THEN REPLY #111926 /* ~Do not try to talk me out of it, Xan! He will get what he deserves, if only for standing in my way!~ */ GOTO 350
END

IF ~~ THEN BEGIN 345 // from: 343.1
  SAY #111927 /* ~Sooner or later, you will be. I have lost my share of fallen companions, as well. After the initial shock passes, emotions dull and curb. The pain will be there, but you will get used to it.~ */
  IF ~~ THEN GOTO 351
END

IF ~~ THEN BEGIN 346 // from: 343.2
  SAY #111928 /* ~You may return there one day. The Fates twist and turn us like smoke in the wind, and often we run in circles.~ */
  IF ~~ THEN GOTO 351
END

IF ~~ THEN BEGIN 347 // from: 343.3
  SAY #111929 /* ~So, your upbringing was grey and cheerless. Regrettable, since now you have nothing to look back to. Alas, the future will only bring more grim and pointless battles, one of which will become the last.~ */
  IF ~~ THEN GOTO 352
END

IF ~~ THEN BEGIN 348 // from: 343.4
  SAY #111930 /* ~I quite understand. It was unwise of me to distract you, with grisly death awaiting us round every corner. I shall return to watching the road, though perhaps even now it is too late.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 349 // from: 344.1 344.0
  SAY #111931 /* ~I understand your desire, but it is not a wise one. If your mysterious enemy killed a powerful mage so easily, he would find you an easy target.~ */
  IF ~~ THEN GOTO 351
END

IF ~~ THEN BEGIN 350 // from: 344.2
  SAY #111932 /* ~I hope that you will be able to overcome your bloodlust in time. Do not strive to become a beast; nothing but ill would come of it.~ */
  IF ~~ THEN GOTO 351
END

IF ~~ THEN BEGIN 351 // from: 350.0 349.0 346.0 345.0
  SAY #111933 /* ~Gorion is dead, yes, but he has obviously been your foster father, since you are of different heritage. Your real parents might still be alive. Do you know who they were?~ */
  IF ~~ THEN REPLY #111934 /* ~Gorion never told me about them. I know I am an orphan, but little else beyond that.~ */ GOTO 353
  IF ~~ THEN REPLY #111935 /* ~No, not a clue.~ */ GOTO 353
  IF ~~ THEN REPLY #111936 /* ~Stop questioning me, already!~ */ GOTO 354
END

IF ~~ THEN BEGIN 352 // from: 347.0
  SAY #111937 /* ~Still... <CHARNAME>, I have been meaning to ask for a while. Was Gorion your foster father, perhaps, since you are of different heritage? If so, your real parents might still be alive. Do you know who they were?~ */
  IF ~~ THEN REPLY #111934 /* ~Gorion never told me about them. I know I am an orphan, but little else beyond that.~ */ GOTO 353
  IF ~~ THEN REPLY #111935 /* ~No, not a clue.~ */ GOTO 353
  IF ~~ THEN REPLY #111936 /* ~Stop questioning me, already!~ */ GOTO 354
END

IF ~~ THEN BEGIN 353 // from: 352.1 352.0 351.1 351.0
  SAY #111938 /* ~You were educated in the way of humans, away from our lands, and you never knew your parents' name? Indeed, this is a most unusual occurrence. If someone had told me this a year ago, I would have found it difficult to believe, but you are standing in front of me, too real for a cruel, nonsensical joke. Why would he deny you the privilege to know your people?~ */
  IF ~~ THEN REPLY #111939 /* ~I believe that Gorion wanted to ensure my safety. He died, protecting me, so he would not keep me in Candlekeep if it were safe for me to travel.~ */ GOTO 355
  IF ~~ THEN REPLY #111940 /* ~He was a well-known adventurer in his day, so he must have had powerful enemies. I think that was the reason we stayed within the fortress.~ */ GOTO 356
  IF ~~ THEN REPLY #111941 /* ~I honestly do not know.~ */ GOTO 357
END

IF ~~ THEN BEGIN 354 // from: 352.2 351.2
  SAY #111942 /* ~*wince* Your shouting was not necessary. I shall leave you be.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 355 // from: 353.0
  SAY #111943 /* ~This could well be the case.~ */
  IF ~~ THEN GOTO 357
END

IF ~~ THEN BEGIN 356 // from: 353.1
  SAY #111944 /* ~But if he loved you, he would do everything for your sake. Perhaps he was concerned about your own safety, not his.~ */
  IF ~~ THEN GOTO 357
END

IF ~~ THEN BEGIN 357 // from: 356.0 355.0 353.2
  SAY #111945 /* ~Judging by your words, you have spent your childhood in the atmosphere of utmost secrecy. That could only mean that a deadly peril threatened you, and whoever wanted your death would not stop until they saw your lifeless body. I fear you are doomed, <CHARNAME>, and everybody close to you is doomed, as well. I shall follow you, regardless, but I am certain your company will lead me to a shallow grave.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #5 ~  Global("X#XALoveTalk","GLOBAL",8)
~ THEN BEGIN 358 // from:
  SAY #111946 /* ~We are still alive! Strange, I expected us to die within a tenday, if not earlier. But your resourcefulness will never cease to amaze me, it seems. Quite an accomplishment for one so young.~ */
  IF ~~ THEN REPLY #111947 /* ~I do not think of myself as young.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 359
  IF ~~ THEN REPLY #111948 /* ~That sounded almost cheerful for you. What changed your outlook?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 361
  IF ~~ THEN REPLY #111949 /* ~Yes, you are quite safe with me, Xan. Let's move on, shall we?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 360
END

IF ~~ THEN BEGIN 359 // from: 358.0
  SAY #111950 /* ~But you are. It is not something to be ashamed of, <CHARNAME>. Believe me, it will pass away faster than you think... if you live that long, of course. And perhaps you will.~ */
  IF ~~ THEN GOTO 361
END

IF ~~ THEN BEGIN 360 // from: 358.2
  SAY #111951 /* ~As you wish. I may have been mistaken, and our recent progress is simply a rare stroke of luck. I shall try to enjoy my last moments of peace and quiet, in any case.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 361 // from: 359.0 358.1
  SAY #111952 /* ~I was sent to the Sword Coast to accomplish a mission I thought to be impossible. I still do, for the odds are not at all in our favour. But we go on, and that gives me a gleam of hope. It might happen that I will finish my task and live to see my home at Evereska once again.~ */
  IF ~~ THEN REPLY #111953 /* ~I am glad you think so.~ */ GOTO 364
  IF ~~ THEN REPLY #111954 /* ~Are you returning to Evereska once it is over?~ */ GOTO 362
  IF ~~ THEN REPLY #111955 /* ~What task are you speaking of?~ */ GOTO 363
END

IF ~~ THEN BEGIN 362 // from: 361.1
  SAY #111956 /* ~Yes, for a while. Until my superiors send me on another mission, in any case.~ */
  IF ~~ THEN GOTO 364
END

IF ~~ THEN BEGIN 363 // from: 361.2
  SAY #111957 /* ~I believe I have told you before, but I will repeat myself if you wish. From what I have learned so far, there is some sort of mercantile organization known as the Iron Throne that has been trying to cause turmoil along the Sword Coast. To what end, I cannot tell you, as I was captured before learning any more. I must determine their goals and report back, lest they endanger the whole region.~ */
  IF ~~ THEN GOTO 364
END

IF ~~ THEN BEGIN 364 // from: 363.0 362.0 361.0
  SAY #111958 /* ~However, I am loathe to think of returning to my ancient fortress home with the prospect of death looming over you. You are young, naive and inexperienced... and yet so capable. All my concepts of reality collapse when I look at you. I cannot abandon you to certain doom.~ */
  IF ~~ THEN REPLY #111959 /* ~Then don’t. I’ll be more than happy if you continue to travel with me.~ */ GOTO 365
  IF ~~ THEN REPLY #111960 /* ~You will likely be spared this choice. However capable I might be, I do not think it will end well.~ */ GOTO 366
  IF ~~ THEN REPLY #111961 /* ~Indeed? This is getting interesting.~ */ GOTO 367
  IF ~~ THEN REPLY #111962 /* ~Xan, please, stop right here!~ */ GOTO 369
END

IF ~~ THEN BEGIN 365 // from: 364.0
  SAY #111963 /* ~So will I, I suppose. But personal is not the same as important, they say. I will have to go back.~ */
  IF ~~ THEN GOTO 368
END

IF ~~ THEN BEGIN 366 // from: 364.1
  SAY #111964 /* ~*sigh* You are right, <CHARNAME>.~ */
  IF ~~ THEN GOTO 368
END

IF ~~ THEN BEGIN 367 // from: 364.2
  SAY #111965 /* ~*sigh* I have just made a fool of myself, it seems.~ */
  IF ~~ THEN GOTO 368
END

IF ~~ THEN BEGIN 368 // from: 367.0 366.0 365.0
  SAY #111966 /* ~But pay no attention to my ramblings. It was a bout of madness that came over me, I am sure: your beautiful and vulnerable naivety that I took close to heart. Or, rather, the fresh air sent my head spinning after Mulahey's fetid lair. *sigh* The thought of completing my mission is purely laughable. All hope is futile when enemies are pressing upon us from every direction. There is no end to this hopeless crusade.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 369 // from: 364.3
  SAY #111967 /* ~Of course. *sigh* I should not have started this conversation at all.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF WEIGHT #6 ~  Global("X#XALoveTalk","GLOBAL",10)
~ THEN BEGIN 370 // from:
  SAY #111968 /* ~It is time to rest, I see. I wish to say goodbyes, for it is possible neither of us will survive the night. Be it the hordes of the Underdark, or the legions of undead, they will creep upon us in the dark, pierce our unseeing eyes, and this reverie will turn out to be the last.~ */
  IF ~~ THEN REPLY #111969 /* ~*sigh* Not again!~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 374
  IF ~~ THEN REPLY #111970 /* ~I think that we are relatively safe and guarded here. But you can spend the night awake, if you want.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 371
  IF ~~ THEN REPLY #111971 /* ~Perhaps. But we need rest, regardless.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 372
  IF ~~ THEN REPLY #111972 /* ~Actually, I know of another solid and dependable way to die. Simply stop breathing and spare yourself the worry.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 373
END

IF ~~ THEN BEGIN 371 // from: 370.1
  SAY #111973 /* ~Then I will not be able to recite my spells, and doom will befall us in the morning. Guards or not, our lives are forfeit. We cannot deceive the Fates.~ */
  IF ~~ THEN GOTO 374
END

IF ~~ THEN BEGIN 372 // from: 370.2
  SAY #111974 /* ~Alas, we indeed have no other choice. Still, it is chilling to fall into reverie, knowing I may never return to the waking world.~ */
  IF ~~ THEN GOTO 374
END

IF ~~ THEN BEGIN 373 // from: 370.3
  SAY #111975 /* ~Cruel words, <CHARNAME>. I did not expect such of you. Perhaps it is indeed the time to finish the agony of my unnecessary existence, but I do not wish to discuss it with you any longer.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 374 // from: 372.0 371.0 370.0
  SAY #111976 /* ~It is the truth. We are most open to injury and death when we enter the reverie and reflect on the past. I often think how ironic it is, that I am most insecure while lingering on the moments spent in Evereska, my city and my home.~ */
  IF ~  Race(Player1,ELF)
~ THEN GOTO 375
  IF ~  !Race(Player1,ELF)
~ THEN GOTO 381
END

IF ~~ THEN BEGIN 375 // from: 374.0
  SAY #111977 /* ~Ah, the chance you will see it in the waking world is vanishingly small. But would you like to share my memories of it?~ */
  IF ~~ THEN REPLY #111978 /* ~Oh, yes. I am very curious.~ */ GOTO 380
  IF ~~ THEN REPLY #69176 /* ~What do you mean?~ */ GOTO 376
  IF ~~ THEN REPLY #61158 /* ~No, thank you.~ */ GOTO 377
END

IF ~~ THEN BEGIN 376 // from: 375.1
  SAY #111979 /* ~So, Gorion did not tell you. A sharing of minds is natural among our kin. Your mother communed with you before you were even born. Words cannot describe it; that is something you have to experience for yourself.~ */
  IF ~~ THEN GOTO 380
END

IF ~~ THEN BEGIN 377 // from: 375.2
  SAY #111980 /* ~Why, <CHARNAME>? Do you have so many memories that you would refuse a new experience? The notion of the mind being totally and permanently alone is alien to me, I admit. That is something I've always associated with other races. I understand you have grown up away from the community, of course, but if you deny yourself the spiritual awareness, you will gradually fade into a pared-down, deteriorated existence.~ */
  IF ~~ THEN REPLY #111981 /* ~Oh. I change my mind, then. I will gladly join you in your reverie.~ */ GOTO 380
  IF ~~ THEN REPLY #111982 /* ~I shall think on your words, but in the meantime, I would rather stay alone.~ */ GOTO 378
  IF ~~ THEN REPLY #111983 /* ~I should have made myself clearer. I do not wish to have anything in common with you and your memories.~ */ GOTO 379
END

IF ~~ THEN BEGIN 378 // from: 377.1
  SAY #111984 /* ~If you wish. You may find it difficult to shake yourself awake, however. I would help, but as I do not know whether I'll be alive then, I cannot promise anything. Rest well, <CHARNAME>.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 379 // from: 377.2
  SAY #111985 /* ~Yes, you were quite eloquent. I shall leave you be.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 380 // from: 377.0 376.0 375.0
  SAY #111986 /* ~Take my hand, and we shall walk among the ever-shifting sands of Anauroch and arched bridges of Evereskan Vale. You will see a majestic place, where the forest becomes one with the sky. My home... Sometimes I wish it were in my power to remain within the memory for good.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 381 // from: 374.1
  SAY #111987 /* ~But while I spend my nights in blissful reverie, yours are cursed with dreamless sleep and nightmares. It is painful even to think of it, to know that this ugly, cruel reality will haunt you, with no means of escape, till the day you die, which is not... no. No, I will not think of this. *sigh* If only I could take you to the world of my dreams, to let you into cherished lands of the People... But it is not possible, is it?~ */
  IF ~~ THEN REPLY #111988 /* ~I love this reality, Xan. And I have no thoughts of escaping.~ */ GOTO 382
  IF ~~ THEN REPLY #111989 /* ~I have happy dreams, as well. Don't worry, my nights are not as terrifying as you think.~ */ GOTO 383
  IF ~~ THEN REPLY #111990 /* ~*sigh* No, it's not. I'll have to live with this affliction for the rest of my life.~ */ GOTO 384
END

IF ~~ THEN BEGIN 382 // from: 381.0
  SAY #111991 /* ~You have not yet seen the horrors this reality may offer. I have, and neither the gift of reverie nor your cheerful attitude will ever make me forget it. But now is not the time and place to speak of such things. Good night, <CHARNAME>. Sleep well.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 383 // from: 381.1
  SAY #111992 /* ~I would like to believe it, but I saw your face on the night of Mulahey's demise. You were screaming, <CHARNAME>, screaming in your sleep, and I hated myself for being too weak to interfere. I... Never mind; it was pointless even to bring the subject up. Good night.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 384 // from: 381.2
  SAY #111993 /* ~I am sorry not to be of more help to you. If... if you find yourself unable to sleep, wake me up. I doubt my reverie will be pleasant, in any case.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF WEIGHT #7 ~  Global("X#XALoveTalk","GLOBAL",12)
~ THEN BEGIN 385 // from:
  SAY #111994 /* ~Congratulations, <CHARNAME>, we have lived through the night. Alas, a painless death in our sleep is something we could only hope for, if indeed we could choose. The reality is likely to drown us in sweat and blood all too soon, and in a much more gruesome manner.~ */
  IF ~~ THEN REPLY #111995 /* ~And here I thought you would cheer up after seeing your homeland in your reverie.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 388
  IF ~~ THEN REPLY #111996 /* ~Xan, I understand your depression, but that is too much.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 386
  IF ~~ THEN REPLY #111997 /* ~Yes, we are doomed, I know. Shall we hasten to meet our inescapable destiny?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 387
END

IF ~~ THEN BEGIN 386 // from: 385.1
  SAY #111998 /* ~I have no reasons to be light-hearted.~ */
  IF ~~ THEN GOTO 388
END

IF ~~ THEN BEGIN 387 // from: 385.2
  SAY #111999 /* ~This is an idle jest, <CHARNAME>. We will die, and soon, don't you realise that?~ */
  IF ~~ THEN GOTO 388
END

IF ~~ THEN BEGIN 388 // from: 387.0 386.0 385.0
  SAY #112000 /* ~Evereska will fall. All the might and magic I see every night will be for naught. The city is an island among the gathering armies, and eventually the darkness will flood it. I cherish the thought of returning home, but here, in the waking world, I know I will find only ruins and desolation. The puny mission I am striving to complete is a drop in the ocean compared to the perils my city will soon face. Over the years, I have seen the pressure increase, and now I am waiting for the blow to fall.~ */
  IF ~~ THEN REPLY #112001 /* ~Why are you here, then? You should return to Evereska and defend your home.~ */ GOTO 389
  IF ~~ THEN REPLY #112002 /* ~It may happen, but you should not blame yourself. You did all you could.~ */ GOTO 390
  IF ~~ THEN REPLY #112003 /* ~Of course, of course. Evereska will fall, the sky will explode, and the world will come to an end. Xan, do you ever expect anything good at all?~ */ GOTO 391
END

IF ~~ THEN BEGIN 389 // from: 388.0
  SAY #112004 /* ~I do not have a choice in the matter. I must proceed with my task, instead.~ */
  IF ~~ THEN GOTO 392
END

IF ~~ THEN BEGIN 390 // from: 388.1
  SAY #112005 /* ~I do not blame myself, it is pointless. But if you think I can close my heart to its fate, we do not understand each other at all.~ */
  IF ~~ THEN GOTO 392
END

IF ~~ THEN BEGIN 391 // from: 388.2
  SAY #112006 /* ~Many things. But all my hopes were doomed to be unfulfilled, and only made the disappointments more bitter. I do not expect victories any longer.~ */
  IF ~~ THEN GOTO 392
END

IF ~~ THEN BEGIN 392 // from: 391.0 390.0 389.0
  SAY #112007 /* ~I got used to the fact that nothing could help my city, but every morning the terror comes anew. And it is not alone: it now comes together with the thought of dying. Before meeting you, I was aware that one of my missions would become the last. Today, I know this one is. Sooner or later, my magic will fail, and the bounty hunters will wipe us out. We're all doomed.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #8 ~  Global("X#XALoveTalk","GLOBAL",14)
~ THEN BEGIN 393 // from:
  SAY #112008 /* ~I wish to apologize for starting our last conversation. It was inconsiderate of me to burden you with my trials: I pondered the prospect of my death, forgetting that you are our enemies' primary target.~ */
  IF ~~ THEN REPLY #112009 /* ~*sigh* Yes, Xan, I am wholly and completely doomed. Is that what you want to hear?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 394
  IF ~~ THEN REPLY #112010 /* ~Well, you were not far from truth in your suggestions. I doubt my mysterious opponent will spare the lives of my companions.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 395
  IF ~~ THEN REPLY #112011 /* ~I do not consider myself doomed, so I do not need your pity, Xan. Save it for yourself.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 396
  IF ~~ THEN REPLY #112012 /* ~It is quite all right. But we should really continue on.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 397
  IF ~~ THEN REPLY #112013 /* ~Never mind, I got used to your whining long ago. Just shut up and keep moving.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 398
END

IF ~~ THEN BEGIN 394 // from: 393.0
  SAY #112014 /* ~No, <CHARNAME>, you are simply being inconceivably naive and careless again.~ */
  IF ~~ THEN GOTO 399
END

IF ~~ THEN BEGIN 395 // from: 393.1
  SAY #112015 /* ~Yes, as I said before. Nevertheless, it is no excuse.~ */
  IF ~~ THEN GOTO 399
END

IF ~~ THEN BEGIN 396 // from: 393.2
  SAY #112016 /* ~Not pity, no. The feeling is humiliating and suggests superiority. Compassion, yes, but not pity. You do not deserve that.~ */
  IF ~~ THEN GOTO 399
END

IF ~~ THEN BEGIN 397 // from: 393.3
  SAY #112017 /* ~Another suicidal quest, I trust? *sigh* Lead on, it is not as if I have any alternative.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 398 // from: 393.4
  SAY #112018 /* ~So, I have been mistaken, and you are nothing but a spoilt child. I shall leave you be.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 399 // from: 396.0 395.0 394.0
  SAY #112019 /* ~I think you do not fully understand the danger you are in. Gorion has been sheltering you for as long as you remember, and now, after several lucky encounters, you probably think it will last. But believe me, you are not invincible.~ */
  IF ~~ THEN REPLY #112020 /* ~I am alive and well, and I don't think it is going to change. Everything will be all right, don't worry.~ */ GOTO 400
  IF ~~ THEN REPLY #112021 /* ~My enemies are on the losing side, and they will be dead soon. Don't overcomplicate things.~ */ GOTO 401
  IF ~~ THEN REPLY #112022 /* ~I am aware of the danger. But will musing on it bring a new perspective?~ */ GOTO 402
END

IF ~~ THEN BEGIN 400 // from: 399.0
  SAY #112023 /* ~I wish it were, but my experience tells me otherwise.~ */
  IF ~~ THEN GOTO 402
END

IF ~~ THEN BEGIN 401 // from: 399.1
  SAY #112024 /* ~<CHARNAME>, I certainly enjoy your mature and sophisticated approach, but there is a very real possibility we are on the losing side. You might consider that.~ */
  IF ~~ THEN GOTO 402
END

IF ~~ THEN BEGIN 402 // from: 401.0 400.0 399.2
  SAY #112025 /* ~We are all doomed, but you can delay the hour of your death by foreseeing the danger, and predicting your enemies' actions. If you do not rush into the fray, you will live a moment longer. Do not throw the opportunity away. Burying you in the wilderness is not something I look forward to.~ */
  IF ~~ THEN REPLY #112026 /* ~Then do not bury me in the wilderness. Bring my ashes to a market square!~ */ GOTO 403
  IF ~~ THEN REPLY #112027 /* ~Neither do I look forward to dying before my time. I am careful, Xan. Very careful.~ */ GOTO 404
  IF ~~ THEN REPLY #112028 /* ~The only ones you'll bury are my foes, Xan. And only if you want to.~ */ GOTO 405
  IF ~~ THEN REPLY #112029 /* ~And I am looking forward to it! You, standing solemnly in your purple mourning robes, saying my heartfelt eulogy in a trembling voice. Mayhap even an unbidden tear shall slide down your cheek on my cold, pale forehead... What a lovely, lovely scene!~ */ GOTO 406
END

IF ~~ THEN BEGIN 403 // from: 402.0
  SAY #112030 /* ~<CHARNAME>... you are cheerful beyond hope. But perhaps it is your best defence against the spiteful malice of this world, if not a lasting one.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 404 // from: 402.1
  SAY #112031 /* ~Then, perhaps, we shall live to see another day. A year ago, I would have said "we shall survive to the end of your quest", but now, alas, I know better.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 405 // from: 402.2
  SAY #112032 /* ~That may sound reassuring to you, but if anything, it only makes me more and more uneasy. *sigh* But it is pointless to continue this discussion. Let us move on.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 406 // from: 402.3
  SAY #112033 /* ~Purple is not suited for mourning. It is either black or midnight blue-~ */
  IF ~~ THEN GOTO 407
END

IF ~~ THEN BEGIN 407 // from: 406.0
  SAY #112034 /* ~*sigh* Make fun if you wish, but your gibes will not help you in the slightest. If you die, these things will cease to matter, and... and not to you alone.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #9 ~  Global("X#XALoveTalk","GLOBAL",16)
~ THEN BEGIN 408 // from:
  SAY #112035 /* ~How do you deal with the feeling that you can die any moment? Does it thrill you or frighten you?~ */
  IF ~~ THEN REPLY #112036 /* ~I am scared to death, Xan. But I march on, because I must.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 411
  IF ~~ THEN REPLY #112037 /* ~The thrill of battle intoxicates me, it always has. I love walking on the edge.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 412
  IF ~~ THEN REPLY #112038 /* ~Whatever I feel, I assure you, I'll never adopt your attitude.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 409
  IF ~~ THEN REPLY #112039 /* ~I am not in the mood to discuss it. Let's go.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 410
END

IF ~~ THEN BEGIN 409 // from: 408.2
  SAY #112040 /* ~It is your choice. Though I would rather see you adopting my attitude than cheerfully perishing in a drunken brawl somewhere. And that's not the worst that may happen.~ */
  IF ~~ THEN GOTO 413
END

IF ~~ THEN BEGIN 410 // from: 408.3
  SAY #112041 /* ~Onward, to futility? I think you have answered my question already. Your relentless desire to meet your fate speaks for itself.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 411 // from: 408.0
  SAY #112042 /* ~That is close to what I feel about the endless chain of our battles. It can break any man, given enough time. Were I alone, I would probably consider closing my eyes and waiting for death to come. But I have a mission, and companions I have sworn to protect.~ */
  IF ~~ THEN GOTO 413
END

IF ~~ THEN BEGIN 412 // from: 408.1
  SAY #112043 /* ~I had hoped you would abandon these childish notions by now, but hope springs eternal. *sigh* Death is not to be toyed with, <CHARNAME>, hasn't Gorion's passing taught you that? But I suppose I understand. You have been locked in Candlekeep for years, so the novelty of adventuring has not worn off for you, yet. I wish I remembered what it was like for me, but, alas, the feeling is long lost.~ */
  IF ~~ THEN GOTO 413
END

IF ~~ THEN BEGIN 413 // from: 412.0 411.0 409.0
  SAY #112044 /* ~I fear that soon the unceasing chase we have to endure would get to you, as well. You cannot yet imagine the years upon years of facing deadly perils, of narrowly escaping death at every turn. Eventually, you will be forced either to become a merciless killing machine, or to lose your will to live.~ */
  IF ~~ THEN REPLY #112045 /* ~Believe me, Xan, I will not. I am stronger than this.~ */ GOTO 414
  IF ~~ THEN REPLY #112046 /* ~It will not last forever. Once I deal with the Iron Throne, I shall be free to settle down, if I choose to do so.~ */ GOTO 417
  IF ~~ THEN REPLY #112047 /* ~A killing machine it is, then. At least, nobody will bother me with their incessant nagging and whining.~ */ GOTO 415
  IF ~~ THEN REPLY #112048 /* ~*sniff* I have lost it already. Life is so unbearable...~ */ GOTO 416
END

IF ~~ THEN BEGIN 414 // from: 413.0
  SAY #112049 /* ~So you say. Time will tell, I suppose, if indeed we have any.~ */
  IF ~~ THEN GOTO 417
END

IF ~~ THEN BEGIN 415 // from: 413.2
  SAY #112050 /* ~I, for one, will not. Not any longer. Excuse me.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 416 // from: 413.3
  SAY #112051 /* ~*sigh* It is. But lately, it seems almost plausible. I wonder if it is your company that turns my head, and mine that leads you to sadness?~ */
  IF ~~ THEN GOTO 417
END

IF ~~ THEN BEGIN 417 // from: 416.0 414.0 413.1
  SAY #112052 /* ~Perhaps... perhaps, in the future, you indeed may forsake this self-destructive course, and live a long, happy life, as you should.~ */
  IF ~~ THEN REPLY #112053 /* ~If I get a chance, I will.~ */ GOTO 418
  IF ~~ THEN REPLY #29498 /* ~We shall see.~ */ GOTO 419
  IF ~~ THEN REPLY #112054 /* ~Should I? No, Xan, I should walk the roads until I die, and I will.~ */ GOTO 420
  IF ~~ THEN REPLY #112055 /* ~That sounds strange, given that you’ve been adventuring... for how long? And you do not intend to settle down anytime soon, do you?~ */ GOTO 421
END

IF ~~ THEN BEGIN 418 // from: 417.0
  SAY #112056 /* ~*sigh* I envy you, I admit. Would that I could say the same of myself... but, alas, my course is set and certain.~ */
  IF ~~ THEN GOTO 421
END

IF ~~ THEN BEGIN 419 // from: 417.1
  SAY #112057 /* ~Indeed. Would that I could say the same of myself... but, alas, my course is set and certain.~ */
  IF ~~ THEN GOTO 421
END

IF ~~ THEN BEGIN 420 // from: 417.2
  SAY #112058 /* ~You will - die? Yes, <CHARNAME>, you will, for you are determined to do so, it seems. Still, you have a choice. Think on it, before throwing it away.~ */
  IF ~~ THEN GOTO 422
END

IF ~~ THEN BEGIN 421 // from: 419.0 418.0 417.3
  SAY #112059 /* ~A moonblade wielder cannot escape into quiet and solitude, however they might wish it. Even as I hold the sword in my hand, it judges each and every of my deeds, demanding that I continue to protect my land and my people. I am the champion of the lost cause, summoned forth to fight hopeless battles, left without a choice, and, indeed, without a future. *sigh* I am so tired of facing this side of life, and it alone...~ */
  IF ~~ THEN GOTO 422
END

IF ~~ THEN BEGIN 422 // from: 421.0 420.0
  SAY #112060 /* ~But enough of this. Come, <CHARNAME>, let us continue on our path of misery.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #10 ~  Global("X#XALoveTalk","GLOBAL",18)
~ THEN BEGIN 423 // from:
  SAY #112061 /* ~<CHARNAME>! <CHARNAME>, wake up!~ */
  IF ~~ THEN REPLY #112062 /* ~Mmmph... what?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 424
  IF ~~ THEN REPLY #112063 /* ~Xan, what is it? There's no need to sound so frantic.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 424
  IF ~~ THEN REPLY #112064 /* ~Good morning to you, too. What's wrong?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 424
  IF ~~ THEN REPLY #112065 /* ~Yes, I know, we lived to see another day. Isn't it great?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 424
END

IF ~~ THEN BEGIN 424 // from: 423.3 423.2 423.1 423.0
  SAY #112066 /* ~Thank... thank Corellon... you... you are alive. I had a very disturbing vision last night, a... a vision about you. You were so close... and then you dissolved into dust before my very eyes. I woke to find you lying pale with your eyes closed, and I thought the worst.~ */
  IF ~~ THEN REPLY #112067 /* ~Um... now that you see I am alive, could you please let go of me? It would be unfortunate if you broke me in two.~ */ GOTO 428
  IF ~~ THEN REPLY #112068 /* ~I had a nightmare, too. It is all a blur now: dark caverns, bottomless pits, rivers of blood, corpses of enemies... The life we lead leaves a mark, I presume.~ */ GOTO 425
  IF ~~ THEN REPLY #112069 /* ~Sometimes my dreams are akin to yours. I hear ghastly voice whispering "You will learn!" and wake up drenched in sweat.~ */ GOTO 430
  IF ~~ THEN REPLY #112070 /* ~Mmm... what are you saying? Your arms around me are so distracting I can think of nothing else. It's so warm and pleasant... I wouldn't mind if you woke me up every morning.~ */ GOTO 428
  IF ~~ THEN REPLY #112071 /* ~What was your vision about? It might be important.~ */ GOTO 426
END

IF ~~ THEN BEGIN 425 // from: 424.1
  SAY #112072 /* ~I think it may be more than this.~ */
  IF ~~ THEN GOTO 430
END

IF ~~ THEN BEGIN 426 // from: 424.4
  SAY #112073 /* ~It is too painful to relive, <CHARNAME>, even to you. Especially to you, for I am sure you have your own demons to battle, do you not?~ */
  IF ~~ THEN REPLY #112074 /* ~I do. I, too, had a nightmare last night.~ */ GOTO 430
  IF ~~ THEN REPLY #112075 /* ~Not as often as you probably do, but yes.~ */ GOTO 430
  IF ~~ THEN REPLY #112076 /* ~Never mind my demons, Xan. I wish to learn about yours.~ */ GOTO 427
END

IF ~~ THEN BEGIN 427 // from: 426.2
  SAY #112077 /* ~I... *sigh* Suffice is to say that I have seen you dying in front of me, time and again, until I could watch no longer. It was not a pleasurable experience, and neither was it an enlightening one. I am sorry, <CHARNAME>... let us talk another time.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 428 // from: 424.3 424.0
  SAY #112078 /* ~It was foolish of me, of course. I was overly concerned about your condition... but my arms are a poor shelter, I'm afraid. I apologize. How are you? Did you have a nightmare last night, as well?~ */
  IF ~~ THEN REPLY #112079 /* ~Yes, I did. An awful one.~ */ GOTO 430
  IF ~~ THEN REPLY #112080 /* ~No, but I have nightmares of a similar nature from time to time.~ */ GOTO 430
  IF ~~ THEN REPLY #112081 /* ~Do not belittle yourself, Xan. Your arms are a wonderful shelter - so slender, so beautiful. Look at those fingers - perfectly shaped and so sensitive, so... caring.~ */ GOTO 429
END

IF ~~ THEN BEGIN 429 // from: 428.2
  SAY #112082 /* ~<CHARNAME>... you remind me of the Rom woman, who tried to tell my fortune many years ago. She said I would pour poison into my goblet and drink it laughing, for I would love Murder above all else. It is good to know she was... wrong. But I was talking about your nightmares.~ */
  IF ~~ THEN GOTO 430
END

IF ~~ THEN BEGIN 430 // from: 429.0 428.1 428.0 426.1 426.0 425.0 424.2
  SAY #112083 /* ~If your nightmares are indeed the source of your eerie powers, they might give you the key to who you are. However, this way is too drastic and damaging. I do not know which is worse, shrinking from this path or embracing it.~ */
  IF ~  Race(Player1,ELF)
~ THEN GOTO 431
  IF ~  !Race(Player1,ELF)
~ THEN GOTO 435
END

IF ~~ THEN BEGIN 431 // from: 430.0
  SAY #112084 /* ~But I can help, albeit a little. Erecting a mental shield against your nightmares is beyond my current skill, but you may share my reverie from now on, if you want. Perhaps it will stop our dark visions. Or perhaps it will doom us together. Do you accept?~ */
  IF ~~ THEN REPLY #112085 /* ~Yes, I do. Thank you, Xan.~ */ GOTO 432
  IF ~~ THEN REPLY #112086 /* ~Not for the moment.~ */ GOTO 433
  IF ~~ THEN REPLY #112087 /* ~On second thought, I'd rather have the nightmares. Your daily whining is quite enough.~ */ GOTO 434
END

IF ~~ THEN BEGIN 432 // from: 431.0
  SAY #112088 /* ~Yes... I hope it will not happen again. My heart nearly stopped this morning... but enough of this. Let us go.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 433 // from: 431.1
  SAY #112089 /* ~Of course, <CHARNAME>. I hope that you will live to change your mind.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 434 // from: 431.2
  SAY #112090 /* ~Ah. So this is the way it is going to be. Very well, you shall not hear my whining again.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 435 // from: 430.1
  SAY #112091 /* ~I wish... <CHARNAME>, I am of no use to you, am I? While you cry in your sleep, my eyes are veiled with memories of home; while you dread your death, I revel in thoughts of the afterlife that awaits me, one of the People; you have five senses, while I sense things forever beyond your reach - how, of all things, can our... friendship be possible?~ */
  IF ~~ THEN REPLY #112092 /* ~But I care about you. And I find pleasure in talking to you. For me, it is enough.~ */ GOTO 436
  IF ~~ THEN REPLY #112093 /* ~It is possible, Xan. If you allow it to be.~ */ GOTO 437
  IF ~~ THEN REPLY #112094 /* ~Of course it's not! You are mad even to suggest such things.~ */ GOTO 438
END

IF ~~ THEN BEGIN 436 // from: 435.0
  SAY #112095 /* ~Thank you, <CHARNAME>. Perhaps... perhaps you are right.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 437 // from: 435.1
  SAY #112096 /* ~But will the bounty hunters allow it to be? Will Gorion's murderer go out of his way to let you enjoy my... attention? It is pointless, <CHARNAME>, utterly pointless.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 438 // from: 435.2
  SAY #112097 /* ~Yes, you are likely correct in this. I shall bother you no more.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF WEIGHT #11 ~  Global("X#XALoveTalk","GLOBAL",20)
~ THEN BEGIN 439 // from:
  SAY #112098 /* ~Have you ever thought about what would happen to us in the afterlife?~ */
  IF ~  Race(Player1,ELF)
~ THEN REPLY #112099 /* ~"To us", Xan? Was it a figure of speech, or did you actually imply we would enter it together?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 441
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #112099 /* ~"To us", Xan? Was it a figure of speech, or did you actually imply we would enter it together?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 442
  IF ~  Race(Player1,ELF)
~ THEN REPLY #112100 /* ~We will go to Arvandor, I suppose. I know little about it, however.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 446
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #112101 /* ~Yes, I have. Why?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 440
  IF ~  Race(Player1,ELF)
~ THEN REPLY #112102 /* ~I do not think it really matters. We'll be dead, and that says it all.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 443
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #112102 /* ~I do not think it really matters. We'll be dead, and that says it all.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 444
  IF ~~ THEN REPLY #112103 /* ~This is not the right time to talk about it, Xan.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 445
END

IF ~~ THEN BEGIN 440 // from: 439.3
  SAY #112104 /* ~I was thinking of the Blessed Realm, Arvandor, and I wished to speak of it with you, though you are not a Tel'Quess.~ */
  IF ~~ THEN GOTO 446
END

IF ~~ THEN BEGIN 441 // from: 439.0
  SAY #112105 /* ~We've a very real chance to die together, but, alas, that does not necessarily mean we'll enter Arvandor hand in hand.~ */
  IF ~~ THEN GOTO 446
END

IF ~~ THEN BEGIN 442 // from: 439.1
  SAY #112106 /* ~We've a very real chance to die together, but, alas, even if you were granted a rite of passage to Arvandor, we would not enter it hand in hand.~ */
  IF ~~ THEN GOTO 446
END

IF ~~ THEN BEGIN 443 // from: 439.4
  SAY #112107 /* ~But to us, death is only the beginning. Even if you live a few more centuries, your face will remain beautiful, because the communal spirit grants you longevity and eternal youth. It also grants you the rite of passage to Arvandor when you die. You've had the link to the Plane of Arvandor, the Elven Paradise, ever since you were born.~ */
  IF ~~ THEN GOTO 446
END

IF ~~ THEN BEGIN 444 // from: 439.5
  SAY #112108 /* ~It matters, <CHARNAME>. You are not one of the People, and however beautiful your soul is, there is a very real chance that you will never see the Plane of Arvandor. But I'd rather not think of this now.~ */
  IF ~~ THEN GOTO 446
END

IF ~~ THEN BEGIN 445 // from: 439.6
  SAY #112109 /* ~You are right. There is probably no point in discussing the very thing we are steadily moving to embrace. In any case, you are too young to seriously consider the matter. Let us move on.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 446 // from: 444.0 443.0 442.0 441.0 440.0 439.2
  SAY #112110 /* ~Arvandor... We carry a piece of paradise within our souls, always. But will it be heaven for me, when I bring my turmoil into this sacred place? Ah, but I will not. While you may find yourself entering your afterlife unhindered, I will linger behind for centuries to come.~ */
  IF ~~ THEN REPLY #51426 /* ~Why is that?~ */ GOTO 447
  IF ~~ THEN REPLY #112111 /* ~Of course you will. You're doomed.~ */ GOTO 448
  IF ~~ THEN REPLY #112112 /* ~Xan, I am not interested. Let us continue on.~ */ GOTO 449
END

IF ~~ THEN BEGIN 447 // from: 446.0
  SAY #112113 /* ~That's my pride and my curse. Are you familiar with the history of the moonblades? No, I do not suppose you are.~ */
  IF ~~ THEN GOTO 450
END

IF ~~ THEN BEGIN 448 // from: 446.1
  SAY #112114 /* ~That is exactly what I have meant, though I suspect you are trying to jest again. You are such a child at times. *sigh* I cannot travel to Arvandor immediately after my passing, because of the moonblade I own.~ */
  IF ~~ THEN GOTO 450
END

IF ~~ THEN BEGIN 449 // from: 446.2
  SAY #112115 /* ~*sigh* As you wish.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 450 // from: 448.0 447.0
  SAY #112116 /* ~The sword I wield has a cruel tale to tell. It has originally been forged to choose a royal family, but now it is only a symbol, albeit an important one. The blade is thousands of years old, and it has passed through many hands, eventually ending up in mine. The previous owners are not simply dead, but their spirits are trapped within the moonblade, a terrible price to pay for using its abilities. Only when the blade's magic is no more are they allowed to travel to Arvandor. A similar fate awaits me in the end.~ */
  IF ~~ THEN REPLY #112117 /* ~Can't you just get rid of it?~ */ GOTO 451
  IF ~~ THEN REPLY #112118 /* ~That's terrible! I am sorry, Xan.~ */ GOTO 452
  IF ~~ THEN REPLY #112119 /* ~It is your duty. Regretting it will only make it worse.~ */ GOTO 453
  IF ~~ THEN REPLY #112120 /* ~And good riddance, I say. Then you'd finally shut up.~ */ GOTO 454
END

IF ~~ THEN BEGIN 451 // from: 450.0
  SAY #112121 /* ~<CHARNAME>, a moonblade cannot be lost or abandoned. I nearly died when I became separated from it, due to Mulahey's courtesy. Besides, it is an object of honor, and I shall never give it up. No, I am afraid I am doomed to become one with it, and soon.~ */
  IF ~~ THEN GOTO 455
END

IF ~~ THEN BEGIN 452 // from: 450.1
  SAY #112122 /* ~As am I. There is no point on musing over it, however. What will come will come.~ */
  IF ~~ THEN GOTO 455
END

IF ~~ THEN BEGIN 453 // from: 450.2
  SAY #112123 /* ~But I do not have the heart to follow my duty, <CHARNAME>. It used to be my source of inspiration, but now there is nothing but sorrow and regret.~ */
  IF ~~ THEN GOTO 455
END

IF ~~ THEN BEGIN 454 // from: 450.3
  SAY #112124 /* ~Do these remarks bring you any satisfaction? No, I do not want to know. I do not want to hear your voice any longer.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 455 // from: 453.0 452.0 451.0
  SAY #112125 /* ~Sometimes I wonder what would have become of me, if I had never come by the blade. Perhaps my miseries started on the day I had acquired it. But that is a story for another time. Let us continue, <CHARNAME>, while we still can.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #12 ~  Global("X#XALoveTalk","GLOBAL",22)
~ THEN BEGIN 456 // from:
  SAY #112126 /* ~I have promised to tell you about the day I claimed my moonblade, as I recall. Do you wish to hear it?~ */
  IF ~~ THEN REPLY #112127 /* ~Yes, I'd like to hear this story.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 459
  IF ~~ THEN REPLY #112128 /* ~I have no time for it now, Xan.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 457
  IF ~~ THEN REPLY #112129 /* ~I think I can guess some of it. A previous owner named you as an heir, had he not?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 458
END

IF ~~ THEN BEGIN 457 // from: 456.1
  SAY #112130 /* ~Yes, there is always another battle to fight and another routine quest to complete. Will it ever stop, <CHARNAME>? No, I thought not.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 458 // from: 456.2
  SAY #112131 /* ~That is a custom among our kin, yes. However, in my case it was different.~ */
  IF ~~ THEN GOTO 459
END

IF ~~ THEN BEGIN 459 // from: 458.0 456.0
  SAY #112132 /* ~I rarely return to this memory, <CHARNAME>. In both the waking world and the reverie, I am trying to avoid it. But all things must be brought to the light sooner or later, however painful it is, or they will be forgotten. *sigh* I was very young then, perhaps even younger than you are now. The death of my sire was a terrible shock on its own, and the subsequent death of my sibling, who found his doom in Icewind Dale, added to it. After these events, I lost the will to live. Nothing was important, so when I realised that someone from my House had to step forward and claim the blade, I volunteered without thinking. Nevertheless, it was a terrifying experience, standing in a ray of blue fire and waiting for the uncertain death. You see, drawing the blade can easily result in the claimant's death, if the sword finds him unworthy. I have survived, but the reflection of this day haunts me, still.~ */
  IF ~~ THEN REPLY #112133 /* ~Hmph. So, the blade didn't kill you outright?~ */ GOTO 460
  IF ~~ THEN REPLY #112134 /* ~Why were you found worthy, I wonder?~ */ GOTO 462
  IF ~~ THEN REPLY #112135 /* ~That's horrible! I wish I could help you, any way I can.~ */ GOTO 461
END

IF ~~ THEN BEGIN 460 // from: 459.0
  SAY #112136 /* ~Your faith in my abilities is touching. No, it did not. For better or for worse, I am alive.~ */
  IF ~~ THEN GOTO 462
END

IF ~~ THEN BEGIN 461 // from: 459.2
  SAY #112137 /* ~You have already made me feel better by listening, and understanding. Thank you.~ */
  IF ~~ THEN GOTO 462
END

IF ~~ THEN BEGIN 462 // from: 461.0 460.0 459.1
  SAY #112138 /* ~I was already well versed in magic lore, and ready to protect Evereska to the last, with my life, if need be. I was also too young to commit any dark deeds to my name. Probably that affected the sword's decision. After all, a moonblade is only a semi-intelligent being, and I suppose a small child of a prominent House would claim it without any great risk to his health. But these are just my guesses; I will never know the true reason. *sigh* We should be moving, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #13 ~  Global("X#XALoveTalk","GLOBAL",24)
~ THEN BEGIN 463 // from:
  SAY #112139 /* ~*sigh* We're all doomed.~ [_XANNN17] */
  IF ~~ THEN REPLY #112140 /* ~What a fresh and original idea! Why, I wonder?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 469
  IF ~~ THEN REPLY #112141 /* ~Indeed. Would you repeat the passage about our macabre death once again?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 464
  IF ~~ THEN REPLY #112142 /* ~*sniff* Life is so hollow...~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 466
  IF ~~ THEN REPLY #112143 /* ~I don't think so. We have grown more skilful as of late, and both your magic and your blade protect me. Don't worry, things will work themselves out.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 465
END

IF ~~ THEN BEGIN 464 // from: 463.1
  SAY #112144 /* ~<CHARNAME>, I am serious, but it seems you would make fun of everything, even your own death, given the possibility.~ */
  IF ~~ THEN GOTO 469
END

IF ~~ THEN BEGIN 465 // from: 463.3
  SAY #112145 /* ~Yes, things will be perfect when we are lying in our graves. Death brings everything into balance.~ */
  IF ~~ THEN GOTO 469
END

IF ~~ THEN BEGIN 466 // from: 463.2
  SAY #112146 /* ~<CHARNAME>... I would never be able to understand you. Look at me. Do you jest?~ */
  IF ~~ THEN REPLY #112147 /* ~Of course I do! There is only one person in the world with your gloomy outlook.~ */ GOTO 467
  IF ~~ THEN REPLY #112148 /* ~No, I mean what I say, Xan. I want to die.~ */ GOTO 468
END

IF ~~ THEN BEGIN 467 // from: 466.0
  SAY #112149 /* ~It is as I suspected then. I wish you would grow up, but I suppose there is no point in wishing for the impossible.~ */
  IF ~~ THEN GOTO 469
END

IF ~~ THEN BEGIN 468 // from: 466.1
  SAY #112150 /* ~And spend an eternity of regret, alone with your sorrows? Be careful what you wish for, <CHARNAME>.~ */
  IF ~~ THEN GOTO 469
END

IF ~~ THEN BEGIN 469 // from: 468.0 467.0 465.0 464.0 463.0
  SAY #112151 /* ~We are trapped. No, I am. You will probably live through all this, while I will not. And if I do, what is the point? There will be the next mission, and others will follow, until my spirit finally finds itself where it belongs - confined in the moonblade I currently keep.~ */
  IF ~~ THEN REPLY #112152 /* ~A dreary fate, I agree. I am surprised you have the strength to go on.~ */ GOTO 470
  IF ~~ THEN REPLY #112153 /* ~It is unlikely, Xan. You are a capable wizard and thus have centuries at your disposal.~ */ GOTO 471
  IF ~~ THEN REPLY #112154 /* ~Why do you bring the subject up now? You have known it all along, haven't you?~ */ GOTO 472
END

IF ~~ THEN BEGIN 470 // from: 469.0
  SAY #112155 /* ~One could argue that existence is better than non-existence. I can feel wind in my hair, trees breathing under my fingers, a stream of running water deep below - it is better than pressing darkness and despair. And, of course, there is you.~ */
  IF ~~ THEN GOTO 473
END

IF ~~ THEN BEGIN 471 // from: 469.1
  SAY #112156 /* ~*sigh* <CHARNAME>... you are so young and naive you wring my heart. These centuries you are talking about are naught but phantoms. Life is a fragile thing. A stray arrow, a loose brick, a poisoned glass of wine, and you are dead. And I would not want this.~ */
  IF ~~ THEN GOTO 473
END

IF ~~ THEN BEGIN 472 // from: 469.2
  SAY #112157 /* ~I have, but much has changed. When I call to mind earlier days, I see myself calm and content with my fate. Duty was above all for me then; now it is different.~ */
  IF ~~ THEN GOTO 473
END

IF ~~ THEN BEGIN 473 // from: 472.0 471.0 470.0
  SAY #112158 /* ~All these years, I have travelled alone; now I have you as my companion and my friend. I am not sure if it is a right thing, however. I have grown attached to you; your safety is above everything for me, including my duty and my mission, and I fear it might be more than this. I am becoming more and more convinced I have committed a grave mistake. But I am rambling. Lead on, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #14 ~  Global("X#XALoveTalk","GLOBAL",26)
~ THEN BEGIN 474 // from:
  SAY #112159 /* ~As we move on, I begin to understand in earnest that the Fates have a twisted sense of humor. During my stay at the Academy of Magic, and later, I never had time to make any friends. It is ironic that I came to know you with my life coming to a close.~ */
  IF ~~ THEN REPLY #112160 /* ~Friends? What foolishness is this? You are here because you're useful, mage.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 475
  IF ~~ THEN REPLY #112161 /* ~Mmm... Xan, friends we are, but nothing more. I would not like you to think otherwise.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 476
  IF ~~ THEN REPLY #112162 /* ~Xan, it's not coming to a close, how many times do I have to tell you?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 477
  IF ~~ THEN REPLY #112163 /* ~I appreciate our friendship, regardless.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 480
  IF ~~ THEN REPLY #112164 /* ~Ironic indeed. Let's move forward and find out how it ends, shall we?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 478
  IF ~~ THEN REPLY #112165 /* ~An Academy of Magic?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 479
END

IF ~~ THEN BEGIN 475 // from: 474.0
  SAY #112166 /* ~I have been living under a complex set of delusions, it seems. Excuse me while I gather my belongings. I do not think I can be useful to you any longer.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
LeaveParty()
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 476 // from: 474.1
  SAY #112167 /* ~Ah, thank you, <CHARNAME>. I was on the verge of leaving the group, but you have reassured me. My friendship you have, but I shall keep to myself from now on, if you do not mind.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 477 // from: 474.2
  SAY #112168 /* ~No, of course not. I am going to live a long, normal life, become a King of Evermeet and have twelve children.~ */
  IF ~~ THEN GOTO 480
END

IF ~~ THEN BEGIN 478 // from: 474.4
  SAY #112169 /* ~Oh, I do not think we need to go anywhere to find out. But if you insist... Regardless, I wanted to complete the thought, first.~ */
  IF ~~ THEN GOTO 480
END

IF ~~ THEN BEGIN 479 // from: 474.5
  SAY #112170 /* ~The place is the main reason why Evereska yet stands. It provides the best training in magic and arms - to those whose presence there is approved by the Council or sponsored by their families. It is a quiet, sheltered place, unlike this living hell we are struggling through. I have spent decades there and would spend more, were it not for my Greycloak duties. But you have distracted me.~ */
  IF ~~ THEN GOTO 480
END

IF ~~ THEN BEGIN 480 // from: 479.0 478.0 477.0 474.3
  SAY #112171 /* ~Ironic does not equal good. Our relationship will not lead anywhere, there's too much death around. And when it happens... I do not know what I would do if anything happens to you, and if I die... Perhaps it would be better if I left, and soon.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #15 ~  Global("X#XALoveTalk","GLOBAL",28)
~ THEN BEGIN 481 // from:
  SAY #112172 /* ~Leave me alone, <CHARNAME>.~ */
  IF ~~ THEN REPLY #112173 /* ~I'm not even close to you. What started this?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 482
  IF ~~ THEN REPLY #112174 /* ~That was unexpected. Are you all right?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 483
  IF ~~ THEN REPLY #73970 /* ~As you wish.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 484
  IF ~~ THEN REPLY #112175 /* ~Perhaps it would be better if you left the party, then.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 485
END

IF ~~ THEN BEGIN 482 // from: 481.0
  SAY #112176 /* ~But you are close to me. You are close and getting closer, and it is harder to bear with every passing day.~ */
  IF ~~ THEN GOTO 486
END

IF ~~ THEN BEGIN 483 // from: 481.1
  SAY #112177 /* ~All right? I have never felt better! I am going to die, my city will be lying in ruins within years, my spirit is going to be trapped in a lump of enchanted metal for nearly an eternity - everything is perfect!~ */
  IF ~~ THEN GOTO 486
END

IF ~~ THEN BEGIN 484 // from: 481.2
  SAY #112178 /* ~Yes, I wish it.~ */
  IF ~~ THEN GOTO 492
END

IF ~~ THEN BEGIN 485 // from: 481.3
  SAY #112179 /* ~I shall do so. Goodbye, <CHARNAME>... and forgive me.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
LeaveParty()
EscapeArea()
RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 486 // from: 483.0 482.0
  SAY #112180 /* ~I want this torment to end, once and for all. You don't understand what I am talking about, do you? You have never been abducted and tortured; decades of aimless wandering do not wear you down; you have never loved anyone; you treat this life as an entertaining game. You don't even comprehend the notion of dying.~ */
  IF ~~ THEN REPLY #112181 /* ~You are hysterical. Calm down, Xan, I wouldn't like anyone stumbling upon us, let alone having another battle on our hands.~ */ GOTO 487
  IF ~~ THEN REPLY #112182 /* ~Hey, I am here to help. Don't snap at me.~ */ GOTO 488
  IF ~~ THEN REPLY #112183 /* ~I think I understand our situation perfectly, better than you do. You are afraid to live, afraid to feel joy or affection, aren't you? Why, "we are all doomed", so "what is the point"?~ */ GOTO 489
  IF ~~ THEN REPLY #112184 /* ~I did not love? And how, pray, did you come to this conclusion?~ */ GOTO 490
  IF ~~ THEN REPLY #112185 /* ~Fine. I'll leave you alone, if you wish.~ */ GOTO 491
END

IF ~~ THEN BEGIN 487 // from: 486.0
  SAY #112186 /* ~Ah, yes. Now you're rational and reasonable, and I am out of my mind. Fair enough.~ */
  IF ~~ THEN GOTO 492
END

IF ~~ THEN BEGIN 488 // from: 486.1
  SAY #112187 /* ~And you can help, by keeping a distance. Or are you a child who won't be parted from her favourite toy?~ */
  IF ~~ THEN GOTO 492
END

IF ~~ THEN BEGIN 489 // from: 486.2
  SAY #112188 /* ~Bravo, <CHARNAME>! I believe in a few months you will be able to enter Shar's priesthood; you sense hidden pains well enough to qualify.~ */
  IF ~~ THEN GOTO 492
END

IF ~~ THEN BEGIN 490 // from: 486.3
  SAY #112189 /* ~If you did, you would have... recognized it. I repeat my request: leave me alone.~ */
  IF ~~ THEN GOTO 492
END

IF ~~ THEN BEGIN 491 // from: 486.4
  SAY #112178 /* ~Yes, I wish it.~ */
  IF ~~ THEN GOTO 492
END

IF ~~ THEN BEGIN 492 // from: 491.0 490.0 489.0 488.0 487.0 484.0
  SAY #112190 /* ~I've had enough of these illusions of safety and power. I am tired from this endless torture of guessing whether we will be alive in the morning, whether I will be able to... no. There is no point in further discussion. Just leave me be.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF WEIGHT #16 ~  Global("X#XALoveTalk","GLOBAL",30)
~ THEN BEGIN 493 // from:
  SAY #112191 /* ~<CHARNAME>, is it possible for you to survive without my services?~ */
  IF ~~ THEN REPLY #112192 /* ~Yes, of course. I am experienced enough to survive on my own, if need be.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 494
  IF ~~ THEN REPLY #112193 /* ~Why do you ask? Do you want to leave the party?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 495
  IF ~~ THEN REPLY #112194 /* ~No, I don't think it is. Your blade, your magic and your help are invaluable. I don't know what I'd do without you.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 496
END

IF ~~ THEN BEGIN 494 // from: 493.0
  SAY #112195 /* ~This is good to hear. Then, I'll take my leave.~ */
  IF ~~ THEN REPLY #112196 /* ~What? Why?~ */ GOTO 497
  IF ~~ THEN REPLY #112197 /* ~Fine. See if I care.~ */ GOTO 498
END

IF ~~ THEN BEGIN 495 // from: 493.1
  SAY #112198 /* ~It is my intent, yes.~ */
  IF ~~ THEN REPLY #112199 /* ~But... I do not understand. Will you desert your friend in need?~ */ GOTO 497
  IF ~~ THEN REPLY #112200 /* ~Why? What are you going to do?~ */ GOTO 497
  IF ~~ THEN REPLY #112201 /* ~Then go. I will manage without you, I'm sure.~ */ GOTO 498
  IF ~~ THEN REPLY #112202 /* ~Please, do not do this! I need your help, I really do.~ */ GOTO 496
END

IF ~~ THEN BEGIN 496 // from: 495.3 493.2
  SAY #112203 /* ~My help? <CHARNAME>, it is worthless. I will not help you in your battles, for I have already lost the battle with myself. Don't make it worse: let me go.~ */
  IF ~~ THEN REPLY #112204 /* ~I do not understand you... what are you talking about? Why do you want to leave?~ */ GOTO 497
  IF ~~ THEN REPLY #112205 /* ~Stop talking in riddles! What is it?~ */ GOTO 497
  IF ~~ THEN REPLY #112206 /* ~Go, if you wish. I will not hold you.~ */ GOTO 498
END

IF ~~ THEN BEGIN 497 // from: 496.1 496.0 495.1 495.0 494.0
  SAY #112207 /* ~For the last few weeks, I was forcing myself to go on only because of you. It did not matter that you were probably doomed; nothing was important as long as you were alive. I will still defend you against anyone who wishes you harm, but I am not able to remain in your company any longer. I cannot stay, only to watch your death, or to have you witness mine, and to know that even in the afterlife, I am not likely to see you again for centuries on end. You are everything to me, but I shall leave, regardless. Forgive me.~ */
  IF ~~ THEN REPLY #112208 /* ~I think I understand. Leave, then, if you must.~ */ GOTO 498
  IF ~~ THEN REPLY #112209 /* ~But what exactly has changed?~ */ GOTO 499
  IF ~~ THEN REPLY #112210 /* ~You will leave? Even if I say that I feel the same?~ */ GOTO 500
  IF ~~ THEN REPLY #112211 /* ~Xan... I can't return your feelings. But please, don't leave. I do not lie when I say I need you.~ */ GOTO 505
END

IF ~~ THEN BEGIN 498 // from: 502.0 499.3 497.0 496.2 495.2 494.1
  SAY #112212 /* ~Yes, it will be better for both of us. Fare you well, <CHARNAME>.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
LeaveParty()
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 499 // from: 497.1
  SAY #112213 /* ~I cannot believe you are blind and deaf. Come here. *sigh* However sad and sorry this feeling is... no, I will not malign it. I feel for you, <CHARNAME>, everything that a man can feel for a woman. Affection, attraction, love, desire - but it will not end well. It cannot.~ */
  IF ~~ THEN REPLY #112214 /* ~What?! No, you're not going anywhere after this.~ */ GOTO 502
  IF ~~ THEN REPLY #112215 /* ~I... I could never hope you'd ever confess... I love you too, Xan.~ */ GOTO 500
  IF ~~ THEN REPLY #112216 /* ~*grin* That's quite a revelation. Who are you, and what have you done to Xan?~ */ GOTO 502
  IF ~~ THEN REPLY #112217 /* ~Xan, I am sorry, but I do not love you. Perhaps you indeed must leave.~ */ GOTO 498
  IF ~~ THEN REPLY #112211 /* ~Xan... I can't return your feelings. But please, don't leave. I do not lie when I say I need you.~ */ GOTO 505
END

IF ~~ THEN BEGIN 500 // from: 499.1 497.2
  SAY #112218 /* ~<CHARNAME>, you probably do not. It would be too good to be true. But if there is a slim chance that you do...~ */
  IF ~~ THEN GOTO 506
END

IF ~~ THEN BEGIN 501 // from: 502.3
  SAY #112219 /* ~I cannot, <CHARNAME>. I cannot switch my feelings at will. I wish you told me earlier... Goodbye.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
LeaveParty()
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 502 // from: 499.2 499.0
  SAY #112220 /* ~<CHARNAME>... you do not understand. I cannot go on. If it continues, you will be hurt. You will suffer when I die, and I won't have that. What is the point of shielding you from enemies, if I cannot protect you from myself? You have a chance to survive; you are capable and strong. When the Iron Throne is dealt with, you will be able to lead a normal life, while I will embrace another mission, and my trials will last beyond the grave, which is not far away. After I die, there is nothing, unless you'd like to keep the moonblade as a souvenir of sorts. I have seen our kin die of grief after one of the lovers has passed away, and the bond between them has been broken. It must not happen to you. Ever.~ */
  IF ~~ THEN REPLY #112221 /* ~I will try to forget you, then. Goodbye.~ */ GOTO 498
  IF ~~ THEN REPLY #112222 /* ~Believe me, you will hurt me more if you leave.~ */ GOTO 504
  IF ~~ THEN REPLY #112223 /* ~Can't you forget about the future, and stay with me, whatever happens?~ */ GOTO 503
  IF ~~ THEN REPLY #112224 /* ~It is not a problem, Xan. I do not love you, so nothing of the sort will happen if you stay.~ */ GOTO 501
  IF ~~ THEN REPLY #112211 /* ~Xan... I can't return your feelings. But please, don't leave. I do not lie when I say I need you.~ */ GOTO 505
END

IF ~~ THEN BEGIN 503 // from: 502.2
  SAY #112225 /* ~<CHARNAME>, you do not know what you are asking for. What you suggest is sheer madness...~ */
  IF ~~ THEN GOTO 506
END

IF ~~ THEN BEGIN 504 // from: 502.1
  SAY #112226 /* ~<CHARNAME>, you are young, you will recover. No, do not look at me so, I...~ */
  IF ~~ THEN GOTO 506
END

IF ~~ THEN BEGIN 505 // from: 502.4 499.4 497.3
  SAY #112227 /* ~You need me in the party, and the feelings of your pet magician do not matter. *sigh* Very well, if you wish me to be a silent and obedient shadow at your side, your wish is granted.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 506 // from: 504.0 503.0 500.0
  SAY #112228 /* ~...I shall stay. *sigh* I'll remain with you... if only to run my fingers through your hair once again. You have enchanted me stronger than any of my colleagues could. <CHARNAME>, if you only knew how it scares me...~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceActive","GLOBAL",2)
RealSetGlobalTimer("X#XaReactionTime","GLOBAL",XAROM_TIMER)
~ EXIT
END

IF WEIGHT #17 ~  Global("X#XALoveTalk","GLOBAL",32)
~ THEN BEGIN 507 // from:
  SAY #112229 /* ~Since we may fall to the wrath of our overwhelming foes any minute now, there is something I want to say to you, while I am still alive.~ */
  IF ~  Race(Player1,ELF)
~ THEN DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 508
  IF ~  !Race(Player1,ELF)
~ THEN DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 509
END

IF ~~ THEN BEGIN 508 // from: 507.0
  SAY #112230 /* ~You are as beautiful as hope, and just as elusive. Truly, you are the last ray of the bright glow of our people's twilight.~ */
  IF ~~ THEN REPLY #112231 /* ~Why, thank you, Xan. I hope that the sunset will last for another millennia... at the least.~ */ GOTO 510
  IF ~~ THEN REPLY #112232 /* ~No, I am not. I was raised by a human, and I know little of the elves. I am a stranger amongst my own, and a familiar amongst the foreigners.~ */ GOTO 512
  IF ~~ THEN REPLY #112233 /* ~It is a pity that we have so little time left. I wish we could continue this... discussion.~ */ GOTO 514
  IF ~~ THEN REPLY #112234 /* ~I do not have words to convince you, Xan, but there is hope... I promise, there is hope.~ */ GOTO 515
END

IF ~~ THEN BEGIN 509 // from: 514.0 513.1 511.1 507.1
  SAY #112235 /* ~The world is truly ending, if the most beautiful of women walks with a bounty upon her head, and none can avert her dark fate.~ */
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #112236 /* ~Are we talking about me?~ */ GOTO 516
  IF ~~ THEN REPLY #112237 /* ~Xan, I do not know if I can make you believe me, but I am sure that my fate is far brighter than you think. How can it not be, when I have such a companion as Xan of Evereska by my side?~ */ GOTO 518
  IF ~~ THEN REPLY #112238 /* ~Poor woman! We need to protect her! Why did you keep quiet about it? Is she... someone special to you?~ */ GOTO 519
  IF ~~ THEN REPLY #112239 /* ~You are right. My destiny is but a small sign of the world's demise.~ */ GOTO 524
  IF ~  Global("P#KnowBhaal","GLOBAL",1)
~ THEN REPLY #112240 /* ~My sins are known, Xan. I am my sire's daughter.~ */ GOTO 523
END

IF ~~ THEN BEGIN 510 // from: 508.0
  SAY #112241 /* ~Sunset that lasts a millennia would scorch Faerun...~ */
  IF ~~ THEN GOTO 511
END

IF ~~ THEN BEGIN 511 // from: 510.0
  SAY #112242 /* ~No, that is wrong, that is not what I wanted to say. The brighter the sun in its setting, the darker the night in its coming. So shine. Shine as long as you can. It is a better end to be scorched in your fires than to wither deprived of your light.~ */
  IF ~~ THEN REPLY #112243 /* ~Always looking at the bright side, aren't you, Xan?~ */ GOTO 520
  IF ~~ THEN REPLY #112244 /* ~Thank you... I think.~ */ GOTO 509
  IF ~~ THEN REPLY #112245 /* ~I am a ray, hope and sunset. You have a soul of a poet, Xan.~ */ GOTO 521
END

IF ~~ THEN BEGIN 512 // from: 508.1
  SAY #112246 /* ~The N'Tel'Quess who raised you never understood what disservice he did to you by locking you among his own kind. He thought that books might substitute for the bond with a community. He was wrong. Yet, you are more elven than you give yourself credit for.~ */
  IF ~~ THEN GOTO 513
END

IF ~~ THEN BEGIN 513 // from: 512.0
  SAY #112247 /* ~Do shine. Do shine as long as you can, for it is a better end to be scorched in your fires than to wither deprived of your light.~ */
  IF ~~ THEN REPLY #112243 /* ~Always looking at the bright side, aren't you, Xan?~ */ GOTO 520
  IF ~~ THEN REPLY #112244 /* ~Thank you... I think.~ */ GOTO 509
  IF ~~ THEN REPLY #112248 /* ~I am a ray, hope and twilight. You have a soul of a poet, Xan.~ */ GOTO 521
  IF ~~ THEN REPLY #112249 /* ~My foster father did all he could, Xan. Do not berate his efforts.~ */ GOTO 522
END

IF ~~ THEN BEGIN 514 // from: 508.2
  SAY #112250 /* ~Alas, we do not. Cruel enemies besiege us from all sides.~ */
  IF ~~ THEN GOTO 509
END

IF ~~ THEN BEGIN 515 // from: 508.3
  SAY #112251 /* ~There is none. Look for yourself: is not it a sure sign that the world is truly ending, if the most beautiful of women walks with a bounty upon her head, and none can avert her dark fate?~ */
  IF ~~ THEN REPLY #112237 /* ~Xan, I do not know if I can make you believe me, but I am sure that my fate is far brighter than you think. How can it not be, when I have such a companion as Xan of Evereska by my side?~ */ GOTO 518
  IF ~~ THEN REPLY #112238 /* ~Poor woman! We need to protect her! Why did you keep quiet about it? Is she... someone special to you?~ */ GOTO 519
  IF ~~ THEN REPLY #112239 /* ~You are right. My destiny is but a small sign of the world's demise.~ */ GOTO 524
  IF ~  Global("P#KnowBhaal","GLOBAL",1)
~ THEN REPLY #112240 /* ~My sins are known, Xan. I am my sire's daughter.~ */ GOTO 523
END

IF ~~ THEN BEGIN 516 // from: 509.0
  SAY #112252 /* ~Yes, <CHARNAME>... That, however, does not change the fact that it describes many other innocent prisoners of this sorrowful world.~ */
  IF ~~ THEN GOTO 517
END

IF ~~ THEN BEGIN 517 // from: 516.0
  SAY #112253 /* ~*sigh* Let us continue to pretend that we can defeat destiny.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 518 // from: 515.0 509.1
  SAY #112254 /* ~For what little it is worth, you have my sword and my magic at your disposal.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 519 // from: 515.1 509.2
  SAY #112255 /* ~No. Yes... No! Oh, this conversation is as hopeless an endeavor as any.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 520 // from: 513.0 511.0
  SAY #112256 /* ~It is the first time that I look at the bright side, and I fear that I am going blind already. Or mad. Knowing my bad luck, probably both.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 521 // from: 513.2 511.2
  SAY #112257 /* ~Seldarine, no! Those starry-eyed dreamers are not just the first ones to die; they also have an accursed gift of inspiring follies in others.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 522 // from: 513.3
  SAY #112258 /* ~Forgive me for showing disrespect to the man who is your father: he gave his life so you might live. But sometimes I am almost angry with him for placing such a burden on your shoulders. It is a debt that can never be repaid.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 523 // from: 515.3 509.4
  SAY #112259 /* ~It is not your sin, but that of the casual and frightening unfairness that abounds in this vale of sorrow.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 524 // from: 515.2 509.3
  SAY #112260 /* ~It is chilling to live in the last days.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #18 ~  Global("X#XALoveTalk","GLOBAL",34)
~ THEN BEGIN 525 // from:
  SAY #112261 /* ~Walk with me away from others, <CHARNAME>. *smiles sadly* I have never felt an urge to steal anything ever before... but a moment with you, alone, is a temptation I cannot fight.~ */
  IF ~~ THEN REPLY #112262 /* ~I have noticed that you are not the fighting type.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 526
  IF ~~ THEN REPLY #112263 /* ~Neither can I resist the temptation to be alone with you for a few moments.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 528
  IF ~~ THEN REPLY #112264 /* ~HELLO, EVERYONE! Xan and I want to be ALONE for a few minutes! Shoo, shoo!~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 529
  IF ~  Class(Player1,THIEF_ALL)
~ THEN REPLY #112265 /* ~Then allow me to steal you, my honest Xan. *grin* I bet that I can do it better than you can even dream of!~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 531
  IF ~~ THEN REPLY #112266 /* ~Keep resisting. It builds up character.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 532
END

IF ~~ THEN BEGIN 526 // from: 525.0
  SAY #112267 /* ~No, I do not love fighting. But what sane man does?~ */
  IF ~~ THEN REPLY #112268 /* ~Do not look for sane people in our midst. We are adventurers. We are different. So, do you want to steal me away from our companions for a few minutes, or not?~ */ GOTO 529
  IF ~~ THEN REPLY #112269 /* ~If you feel the need to tell me some deep, dark secret, you can talk to me right here. Everyone is used to ignoring your laments.~ */ GOTO 533
  IF ~~ THEN REPLY #112270 /* ~Oh, Xan... Is that why you are seeking my company? To make me feel guilty that I drag you around?~ */ GOTO 535
  IF ~~ THEN REPLY #112271 /* ~Let us just walk aside as you have asked. I do not want to pass up this opportunity for a private chat.~ */ GOTO 528
END

IF ~~ THEN BEGIN 527 // from: 534.2
  SAY #112272 /* ~If your next battle strategy is as clever and devious as this, we may continue to escape our end for another few hours.~ */
  IF ~~ THEN GOTO 528
END

IF ~~ THEN BEGIN 528 // from: 537.0 531.0 527.0 526.3 525.1
  SAY #112273 /* ~*after slipping away* Thank you, <CHARNAME>.~ */
  IF ~~ THEN REPLY #112274 /* ~*You wait for Xan to continue.*~ */ GOTO 540
END

IF ~~ THEN BEGIN 529 // from: 536.2 534.0 532.2 526.0 525.2
  SAY #112275 /* ~*He cringes.* I have changed my mind.~ */
  IF ~~ THEN GOTO 530
END

IF ~~ THEN BEGIN 530 // from: 529.0
  SAY #112276 /* ~Now, if you will excuse me, I must sort my spell components. That is, if we are to even attempt resisting the monsters no doubt lurking in the shadows over there.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 531 // from: 525.3
  SAY #112277 /* ~I am quite positive that your skills in this field, however inadequate to ensure our survival, still greatly surpass mine.~ */
  IF ~~ THEN GOTO 528
END

IF ~~ THEN BEGIN 532 // from: 525.4
  SAY #112278 /* ~Of course! Whatever made me hope that you might grant me a moment of your oh-so-precious time?!~ */
  IF ~~ THEN REPLY #112279 /* ~Perhaps you've guessed that I wanted to be alone with you, but was too shy to ask and made a stupid joke, instead.~ */ GOTO 537
  IF ~~ THEN REPLY #112280 /* ~I know not. But refrain from conceiving hopes of that nature in the future.~ */ GOTO 538
  IF ~~ THEN REPLY #112281 /* ~You, Xan, experienced an emotion called 'hope'? I feel I must grant your wish in celebration of the occasion.~ */ GOTO 529
END

IF ~~ THEN BEGIN 533 // from: 526.1
  SAY #112282 /* ~Ah, but the bitter pleasure of seeing once again just how inconsequential all my words and actions are!~ */
  IF ~~ THEN GOTO 534
END

IF ~~ THEN BEGIN 534 // from: 533.0
  SAY #112283 /* ~And how hopeless are all my designs.~ */
  IF ~~ THEN REPLY #112284 /* ~Xan, stop this ballad of woe! I will walk with you.~ */ GOTO 529
  IF ~~ THEN REPLY #112285 /* ~It is not true. I value your advice, but I am uncomfortable with the idea of a private conversation with you.~ */ GOTO 538
  IF ~~ THEN REPLY #112286 /* ~Xan, if you wish to speak to me in private, now is your chance, since everyone ran out of earshot, thanks to my clever diversion tactic!~ */ GOTO 527
END

IF ~~ THEN BEGIN 535 // from: 526.2
  SAY #112287 /* ~No, that was not my intention at all. Please, forgive me if I have made you uncomfortable with my frivolous demand.~ */
  IF ~~ THEN GOTO 536
END

IF ~~ THEN BEGIN 536 // from: 535.0
  SAY #112288 /* ~Whatever made me hope that you might grant me a moment of your oh-so-precious time?!~ */
  IF ~~ THEN REPLY #112279 /* ~Perhaps you've guessed that I wanted to be alone with you, but was too shy to ask and made a stupid joke, instead.~ */ GOTO 537
  IF ~~ THEN REPLY #112280 /* ~I know not. But refrain from conceiving hopes of that nature in the future.~ */ GOTO 538
  IF ~~ THEN REPLY #112281 /* ~You, Xan, experienced an emotion called 'hope'? I feel I must grant your wish in celebration of the occasion.~ */ GOTO 529
END

IF ~~ THEN BEGIN 537 // from: 536.0 532.0
  SAY #89186 /* ~Truly?~ */
  IF ~~ THEN REPLY #112289 /* ~Y-y-yes...~ */ GOTO 528
  IF ~~ THEN REPLY #112290 /* ~I would like nothing more than to converse with you, away from prying strangers and curious friends.~ */ GOTO 539
  IF ~~ THEN REPLY #112291 /* ~Gotcha! No, of course not. What I am, mad or somethin'?~ */ GOTO 538
END

IF ~~ THEN BEGIN 538 // from: 554.0 553.0 552.0 550.0 549.1 537.2 536.1 534.1 532.1
  SAY #112292 /* ~*Xan gives you a wounded look that speaks volumes. You can rest assured, he will not impose his attentions upon you again.*~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 539 // from: 537.1
  SAY #112293 /* ~This is a boon I dared not imagine. *after slipping a away* Thank you, <CHARNAME>.~ */
  IF ~~ THEN REPLY #112274 /* ~*You wait for Xan to continue.*~ */ GOTO 540
END

IF ~~ THEN BEGIN 540 // from: 539.0 528.0
  SAY #36347 /* ~...~ */
  IF ~  RandomNum(4,1)
~ THEN REPLY #112294 /* ~Xan? You were saying?~ */ GOTO 548
  IF ~  RandomNum(4,2)
~ THEN REPLY #112294 /* ~Xan? You were saying?~ */ GOTO 544
  IF ~  RandomNum(4,3)
~ THEN REPLY #112294 /* ~Xan? You were saying?~ */ GOTO 544
  IF ~  RandomNum(4,4)
~ THEN REPLY #112294 /* ~Xan? You were saying?~ */ GOTO 544
  IF ~~ THEN REPLY #36347 /* ~...~ */ GOTO 541
END

IF ~~ THEN BEGIN 541 // from: 540.4
  SAY #36347 /* ~...~ */
  IF ~  RandomNum(4,1)
~ THEN REPLY #112295 /* ~Xan? Er... I think you wanted to talk to me?~ */ GOTO 548
  IF ~  RandomNum(4,2)
~ THEN REPLY #112295 /* ~Xan? Er... I think you wanted to talk to me?~ */ GOTO 548
  IF ~  RandomNum(4,3)
~ THEN REPLY #112295 /* ~Xan? Er... I think you wanted to talk to me?~ */ GOTO 544
  IF ~  RandomNum(4,4)
~ THEN REPLY #112295 /* ~Xan? Er... I think you wanted to talk to me?~ */ GOTO 544
  IF ~~ THEN REPLY #36347 /* ~...~ */ GOTO 542
END

IF ~~ THEN BEGIN 542 // from: 541.4
  SAY #36347 /* ~...~ */
  IF ~  RandomNum(4,1)
~ THEN REPLY #112296 /* ~Xan, much as I enjoy our companionable silence, time is running short. Was there something you wanted to tell me?~ */ GOTO 548
  IF ~  RandomNum(4,2)
~ THEN REPLY #112296 /* ~Xan, much as I enjoy our companionable silence, time is running short. Was there something you wanted to tell me?~ */ GOTO 548
  IF ~  RandomNum(4,3)
~ THEN REPLY #112296 /* ~Xan, much as I enjoy our companionable silence, time is running short. Was there something you wanted to tell me?~ */ GOTO 548
  IF ~  RandomNum(4,4)
~ THEN REPLY #112296 /* ~Xan, much as I enjoy our companionable silence, time is running short. Was there something you wanted to tell me?~ */ GOTO 544
  IF ~~ THEN REPLY #36347 /* ~...~ */ GOTO 543
END

IF ~~ THEN BEGIN 543 // from: 542.4
  SAY #36347 /* ~...~ */
  IF ~~ THEN REPLY #112297 /* ~Oh, Xan, I see so much when I look into these sorrowful eyes of yours. Do not look so incautiously, or I might think something... something improper. Talk to me at least... please.~ */ GOTO 548
  IF ~~ THEN REPLY #36347 /* ~...~ */ GOTO 548
END

IF ~~ THEN BEGIN 544 // from: 542.3 541.3 541.2 540.3 540.2 540.1
  SAY #112298 /* ~I have something I want to tell you, but none of the words I know are right; as ever, I have is a pocketful of glass beads when I need diamonds.~ */
  IF ~~ THEN GOTO 545
END

IF ~~ THEN BEGIN 545 // from: 544.0
  SAY #112299 /* ~I am sorry to have caused the boredom that is plainly etched on your face. Let us... let us join the rest.~ */
  IF ~~ THEN REPLY #112300 /* ~Xan, you did not-~ */ GOTO 546
  IF ~~ THEN REPLY #112301 /* ~Wait, wait! I love glass beads! Wait... please.~ */ GOTO 546
  IF ~~ THEN REPLY #55109 /* ~Suit yourself.~ */ GOTO 546
  IF ~~ THEN REPLY #112302 /* ~And yet I have enjoyed our small sojourn. Perhaps it is true that silence can be more eloquent than words.~ */ GOTO 547
END

IF ~~ THEN BEGIN 546 // from: 545.2 545.1 545.0
  SAY #112303 /* ~It is no use. *Xan sounds like he means it. More than ever.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 547 // from: 545.3
  SAY #112304 /* ~Did you? Oh, <CHARNAME>... Perhaps I can try - I do not believe that I can succeed, but I can try.~ */
  IF ~~ THEN GOTO 548
END

IF ~~ THEN BEGIN 548 // from: 547.0 543.1 543.0 542.2 542.1 542.0 541.1 541.0 540.0
  SAY #112305 /* ~*Xan suddenly stops and closes his eyes. When he first speaks, the words tumble out, but gradually his speech slows and his voice quiets, becoming no more than a whisper.*~ */
  IF ~~ THEN GOTO 549
END

IF ~~ THEN BEGIN 549 // from: 548.0
  SAY #112306 /* ~<CHARNAME>... More and more often I find myself lamenting not my upcoming death, but the dread of dying without knowing how your lips taste.~ */
  IF ~~ THEN REPLY #112307 /* ~*lick your lips* Blood... sweat... smoke... Oh! Some of yesterday's sausage, too.~ */ GOTO 550
  IF ~~ THEN REPLY #112308 /* ~What?! All that tragic silence for some measly kiss?!~ */ GOTO 538
  IF ~~ THEN REPLY #112309 /* ~*You raise your hand to his face. Your fingers tremble visibly as you cup his cheek and lean his head towards yours.*~ */ GOTO 551
  IF ~~ THEN REPLY #112310 /* ~*Lift yourself on tip-toe and gently kiss Xan.*~ */ GOTO 553
END

IF ~~ THEN BEGIN 550 // from: 549.0
  SAY #112311 /* ~No, that cannot be... your lips, they will smell of clover and honeysuckle, they will taste like... like...~ */
  IF ~~ THEN REPLY #112312 /* ~Oh, brother. Kiss me already, you blabbering fool!~ */ GOTO 538
  IF ~~ THEN REPLY #112313 /* ~Like ashes and mud... taste for yourself, if you do not trust me.~ */ GOTO 554
  IF ~~ THEN REPLY #112309 /* ~*You raise your hand to his face. Your fingers tremble visibly as you cup his cheek and lean his head towards yours.*~ */ GOTO 551
  IF ~~ THEN REPLY #112310 /* ~*Lift yourself on tip-toe and gently kiss Xan.*~ */ GOTO 553
END

IF ~~ THEN BEGIN 551 // from: 554.2 554.1 550.2 549.2
  SAY #112314 /* ~*After what feels like eternity, Xan's lips find yours.*~ */
  IF ~~ THEN GOTO 552
END

IF ~~ THEN BEGIN 552 // from: 551.0
  SAY #112315 /* ~Like cream... it's just like cream...~ */
  IF ~~ THEN REPLY #112316 /* ~Now you can die in peace, I suppose.~ */ GOTO 538
  IF ~~ THEN REPLY #112317 /* ~Oh... I was expecting honey or sweet wine... but cream is good, too.~ */ GOTO 555
  IF ~~ THEN REPLY #112318 /* ~Never mind the taste! *grin happily* We've done it!~ */ GOTO 555
  IF ~~ THEN REPLY #112319 /* ~My world... my whole world has changed in an instant.~ */ GOTO 557
END

IF ~~ THEN BEGIN 553 // from: 554.3 550.3 549.3
  SAY #112320 /* ~Oh, <CHARNAME>... your lips are like cream...~ */
  IF ~~ THEN REPLY #112316 /* ~Now you can die in peace, I suppose.~ */ GOTO 538
  IF ~~ THEN REPLY #112317 /* ~Oh... I was expecting honey or sweet wine... but cream is good, too.~ */ GOTO 555
  IF ~~ THEN REPLY #112318 /* ~Never mind the taste! *grin happily* We've done it!~ */ GOTO 555
  IF ~~ THEN REPLY #112319 /* ~My world... my whole world has changed in an instant.~ */ GOTO 557
END

IF ~~ THEN BEGIN 554 // from: 550.1
  SAY #112321 /* ~You... you will not mind if I kiss you? Now? Just like that?~ */
  IF ~~ THEN REPLY #112322 /* ~*Lift your face up and howl madly.*~ */ GOTO 538
  IF ~~ THEN REPLY #112323 /* ~Just like that... I want it, Xan, I want you to kiss me.~ */ GOTO 551
  IF ~~ THEN REPLY #112309 /* ~*You raise your hand to his face. Your fingers tremble visibly as you cup his cheek and lean his head towards yours.*~ */ GOTO 551
  IF ~~ THEN REPLY #112310 /* ~*Lift yourself on tip-toe and gently kiss Xan.*~ */ GOTO 553
END

IF ~~ THEN BEGIN 555 // from: 553.2 553.1 552.2 552.1
  SAY #112324 /* ~*A look of concern reappears on Xan's face.* I should have been wiser than to do something as dangerous and unpredictable as kissing a woman.~ */
  IF ~~ THEN GOTO 556
END

IF ~~ THEN BEGIN 556 // from: 555.0
  SAY #112325 /* ~*whispers* Let us go, my gentle torment, let us go, my sweet misery.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 557 // from: 553.3 552.3
  SAY #112326 /* ~And so did mine. Perhaps we have wrought a small world were we can be safe together. Only you and I.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #19 ~  Global("X#XALoveTalk","GLOBAL",36)
~ THEN BEGIN 558 // from:
  SAY #112327 /* ~You said: "Smile, Xan!", and I tried. I tried so hard, <CHARNAME>, but I cannot.~ */
  IF ~~ THEN REPLY #112328 /* ~Why is that, Xan? Have I done something wrong?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 559
  IF ~~ THEN REPLY #112329 /* ~*Troubled, you lift your eyes to look into Xan's.*~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 560
  IF ~~ THEN REPLY #112330 /* ~Does not my love cure your sadness?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 561
  IF ~~ THEN REPLY #112331 /* ~You are in love, and you are loved - and still you found no joy. Is it indeed hopeless? Are my feelings in vain?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 562
END

IF ~~ THEN BEGIN 559 // from: 558.0
  SAY #112332 /* ~No, <CHARNAME>, you have done nothing wrong. You are perfect. The world is not.~ */
  IF ~~ THEN REPLY #112333 /* ~I do not understand where you are leading, Xan.~ */ GOTO 563
  IF ~~ THEN REPLY #112334 /* ~So, in this imperfect world even love is not enough to cure your sadness?~ */ GOTO 561
  IF ~~ THEN REPLY #112335 /* ~Xan, you are tired and speak nonsense.~ */ GOTO 565
END

IF ~~ THEN BEGIN 560 // from: 558.1
  SAY #112336 /* ~Do not look at me like that, <CHARNAME>; your eyes are so full of sorrow.~ */
  IF ~~ THEN REPLY #112337 /* ~That is how you look at me all the time. It breaks my heart.~ */ GOTO 566
  IF ~~ THEN REPLY #112338 /* ~I am sorry. I just wish I knew how to cure your sadness.~ */ GOTO 561
  IF ~~ THEN REPLY #112339 /* ~I did not know... I am sorry.~ */ GOTO 566
  IF ~~ THEN REPLY #112340 /* ~How should I look at you?~ */ GOTO 567
END

IF ~~ THEN BEGIN 561 // from: 560.1 559.1 558.2
  SAY #112341 /* ~It is as I have predicted: the love I feel for you only increases my torment. I cannot help but think of all the ways we could be parted by the forces that run this cruel world, and I am only a feeble man, one man, while our foes are many and mighty.~ */
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #112342 /* ~We will create our own world... we will better this one. Please, do not give up on me... on us.~ */ GOTO 568
  IF ~  Race(Player1,ELF)
~ THEN REPLY #112342 /* ~We will create our own world... we will better this one. Please, do not give up on me... on us.~ */ GOTO 573
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #112343 /* ~There is no force that can part us, Xan. Our love is stronger than fate.~ */ GOTO 574
  IF ~  Race(Player1,ELF)
~ THEN REPLY #112343 /* ~There is no force that can part us, Xan. Our love is stronger than fate.~ */ GOTO 575
  IF ~~ THEN REPLY #112344 /* ~Your forebodings were correct. I love you too much to see you turn into a madman. Let us forget about love and remain comrades in arms.~ */ GOTO 562
  IF ~~ THEN REPLY #112335 /* ~Xan, you are tired and speak nonsense.~ */ GOTO 565
  IF ~~ THEN REPLY #112345 /* ~We are through then, Xan. You do not have to endure my love any longer.~ */ GOTO 580
END

IF ~~ THEN BEGIN 562 // from: 566.0 564.4 561.4 558.3
  SAY #112346 /* ~I know now why a man does not choose to fall in love. The pain... the uncertainty... the madness of love can only be bestowed upon by merciless Hanali Celanil.~ */
  IF ~  !InParty("coran")
~ THEN REPLY #112347 /* ~Some think differently.~ */ GOTO 576
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN REPLY #112348 /* ~Some think differently. Just look at Coran! He enjoys the tiniest flutter of his heart and hunts down the thinnest shade of love in any girl who glances at him.~ */ GOTO 577
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #112349 /* ~But once bestowed upon, how can we resist? It is futile to defy the will of the powerful goddess.~ */ GOTO 578
  IF ~  Race(Player1,ELF)
~ THEN REPLY #112349 /* ~But once bestowed upon, how can we resist? It is futile to defy the will of the powerful goddess.~ */ GOTO 579
  IF ~~ THEN REPLY #112345 /* ~We are through then, Xan. You do not have to endure my love any longer.~ */ GOTO 580
  IF ~~ THEN REPLY #112335 /* ~Xan, you are tired and speak nonsense.~ */ GOTO 565
END

IF ~~ THEN BEGIN 563 // from: 567.0 559.0
  SAY #112350 /* ~Your every move, your every word imprints itself in my heart's memory. But at the same time I know for a certainty that this perfect memory will poison me once we are no longer together. Therefore I am afraid to enjoy your presence even if you are still with me.~ */
  IF ~~ THEN GOTO 564
END

IF ~~ THEN BEGIN 564 // from: 563.0
  SAY #112351 /* ~This world is too callous, too deceiving to let you last. Its malicious emptiness leaches perfection and dissolves it into nothingness.~ */
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #112352 /* ~We will create our own world... or we will better this one. Please, do not give up on me... on us.~ */ GOTO 568
  IF ~  Race(Player1,ELF)
~ THEN REPLY #112342 /* ~We will create our own world... we will better this one. Please, do not give up on me... on us.~ */ GOTO 573
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #112343 /* ~There is no force that can part us, Xan. Our love is stronger than fate.~ */ GOTO 574
  IF ~  Race(Player1,ELF)
~ THEN REPLY #112343 /* ~There is no force that can part us, Xan. Our love is stronger than fate.~ */ GOTO 575
  IF ~~ THEN REPLY #112344 /* ~Your forebodings were correct. I love you too much to see you turn into a madman. Let us forget about love and remain comrades in arms.~ */ GOTO 562
  IF ~~ THEN REPLY #112335 /* ~Xan, you are tired and speak nonsense.~ */ GOTO 565
  IF ~~ THEN REPLY #112345 /* ~We are through then, Xan. You do not have to endure my love any longer.~ */ GOTO 580
END

IF ~~ THEN BEGIN 565 // from: 577.3 576.3 564.5 562.5 561.5 559.2
  SAY #112353 /* ~I am tired... yes, I am so deathly tired. You will not forgive me, I know, but in time you will perhaps understand that I have done this for your benefit.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
LeaveParty()
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 566 // from: 560.2 560.0
  SAY #112354 /* ~I hurt you, the one I wish to save from even the slightest pain. I feel guilty and helpless.~ */
  IF ~~ THEN GOTO 562
END

IF ~~ THEN BEGIN 567 // from: 560.3
  SAY #112355 /* ~Perhaps it would be best if you did not look at me at all.~ */
  IF ~~ THEN GOTO 563
END

IF ~~ THEN BEGIN 568 // from: 564.0 561.0
  SAY #112356 /* ~You do not understand; our world will soon be in the shadow, as well. It approaches even as we speak.~ */
  IF ~~ THEN GOTO 569
END

IF ~~ THEN BEGIN 569 // from: 582.0 578.0 574.0 568.0
  SAY #112357 /* ~<CHARNAME>,I should have run from you. But I did not when I had a chance. Now I have doomed myself by loving a N'Tel'Quess. If I let this love become complete, if I bond to you, I will see you die all too soon, and die myself shortly after, spending my spirit in hopeless longing. And my other choice? Harnessing myself, holding back from being a whole with you... It feels like cheating. I could not stoop so low.~ */
  IF ~~ THEN GOTO 570
END

IF ~~ THEN BEGIN 570 // from: 569.0
  SAY #112358 /* ~More than that: I am part of the Elven Spirit, and you are not. The difference between us cannot be put into words, and worst of all, you are not even aware of it, being a N'Tel'Quess. Our passion will eventually wither and die without true spiritual union and understanding, and we shall be doomed to remain strangers to each other.~ */
  IF ~~ THEN GOTO 571
END

IF ~~ THEN BEGIN 571 // from: 570.0
  SAY #112359 /* ~It would be better if you loved a man of your own kin; it would be better if I did not love at all.~ */
  IF ~~ THEN GOTO 572
END

IF ~~ THEN BEGIN 572 // from: 571.0
  SAY #112360 /* ~I am so deathly tired. You will not forgive me, I know, but we cannot continue like this.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 573 // from: 579.0 564.1 561.1
  SAY #112361 /* ~Give me one reason why we should succeed where countless others have failed.~ */
  IF ~~ THEN REPLY #112362 /* ~I will be frank with you: if I cannot hold the man who loves me, and whom I love, I do not see the reason to keep fighting, to go on...~ */ GOTO 581
  IF ~~ THEN REPLY #112363 /* ~We love each other. And, therefore, we cannot come to any harm.~ */ GOTO 575
  IF ~~ THEN REPLY #112364 /* ~Because we are brilliant, young, and gorgeous!~ */ GOTO 575
  IF ~~ THEN REPLY #112345 /* ~We are through then, Xan. You do not have to endure my love any longer.~ */ GOTO 580
END

IF ~~ THEN BEGIN 574 // from: 564.2 561.2
  SAY #112365 /* ~My golden fool, there is such a force, and its name is Death.~ */
  IF ~~ THEN GOTO 569
END

IF ~~ THEN BEGIN 575 // from: 573.2 573.1 564.3 561.3
  SAY #112366 /* ~Nonsense, but when you say it, it sounds portentous. I will have to think about your words.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 576 // from: 562.0
  SAY #112367 /* ~They do not think! They are like moths attracted to candlelight. Oh, surely, the bards dress their folly into pretty words and make others believe that it is a noble pain. But there is nothing noble in rushing head first into the pyre.~ */
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #112368 /* ~But we have already jumped into the blaze. Now all we can do is to burn as brightly as we can.~ */ GOTO 582
  IF ~  Race(Player1,ELF)
~ THEN REPLY #112368 /* ~But we have already jumped into the blaze. Now all we can do is to burn as brightly as we can.~ */ GOTO 579
  IF ~~ THEN REPLY #112345 /* ~We are through then, Xan. You do not have to endure my love any longer.~ */ GOTO 580
  IF ~~ THEN REPLY #112335 /* ~Xan, you are tired and speak nonsense.~ */ GOTO 565
END

IF ~~ THEN BEGIN 577 // from: 562.1
  SAY #112369 /* ~Coran is a fool! Have you not noticed that he acts like a moth attracted to candlelight? Oh, surely he dresses up his folly in pretty words and makes others believe that it is a noble pain. But there is nothing noble in rushing head first into the pyre.~ */
  IF ~  !Race(Player1,ELF)
~ THEN REPLY #112368 /* ~But we have already jumped into the blaze. Now all we can do is to burn as brightly as we can.~ */ GOTO 582
  IF ~  Race(Player1,ELF)
~ THEN REPLY #112368 /* ~But we have already jumped into the blaze. Now all we can do is to burn as brightly as we can.~ */ GOTO 579
  IF ~~ THEN REPLY #112345 /* ~We are through then, Xan. You do not have to endure my love any longer.~ */ GOTO 580
  IF ~~ THEN REPLY #112335 /* ~Xan, you are tired and speak nonsense.~ */ GOTO 565
END

IF ~~ THEN BEGIN 578 // from: 562.2
  SAY #112370 /* ~That is what I am doing: not resisting, allowing love to run its course and to do what all creatures do eventually: die.~ */
  IF ~~ THEN GOTO 569
END

IF ~~ THEN BEGIN 579 // from: 577.1 576.1 562.3
  SAY #112371 /* ~Clever words, <CHARNAME>. You have always been clever, but clever words do not change the nature of things. We are courting disaster.~ */
  IF ~~ THEN GOTO 573
END

IF ~~ THEN BEGIN 580 // from: 581.2 577.2 576.2 573.3 564.6 562.4 561.6
  SAY #112372 /* ~You will not forgive me, I know, but in time you will perhaps understand that I have done this for your benefit.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 581 // from: 573.0
  SAY #112373 /* ~You are of the Tel'Quess, you cannot kill yourself!~ */
  IF ~~ THEN REPLY #112374 /* ~As you have reminded me often enough, there is no lack of those who would be glad to do it for me.~ */ GOTO 583
  IF ~~ THEN REPLY #112375 /* ~Watch me.~ */ GOTO 583
  IF ~~ THEN REPLY #112376 /* ~I guess I can't. Damnable heritage! It's only good at causing problems!~ */ GOTO 580
  IF ~~ THEN REPLY #112377 /* ~Xan, I love you...~ */ GOTO 584
END

IF ~~ THEN BEGIN 582 // from: 577.0 576.0
  SAY #112378 /* ~Do not you see that you burn twice as brightly and twice as quickly as I?~ */
  IF ~~ THEN GOTO 569
END

IF ~~ THEN BEGIN 583 // from: 581.1 581.0
  SAY #112379 /* ~Oh, Seldarine... My lifeblood spills before yours, <CHARNAME>. It cannot be otherwise.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 584 // from: 581.3
  SAY #112380 /* ~Why did you do that? Three simple words, and all my arguments are blown away. One cannot resist both Hanali Celanil and you.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #20 ~  Global("X#XALoveTalk","GLOBAL",38)
~ THEN BEGIN 585 // from:
  SAY #112381 /* ~*Xan regards you for a while in silence, studying every shadow and shade of your face, every line and shape of your body.* May I ask your name?~ */
  IF ~~ THEN REPLY #112382 /* ~Er... <CHARNAME>, obviously... but I assume that it was not what you meant.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",TWENTY_MINUTES)
~ GOTO 586
  IF ~~ THEN REPLY #112383 /* ~Is this a trick question, Xan?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",TWENTY_MINUTES)
~ GOTO 588
  IF ~~ THEN REPLY #112384 /* ~By the sea and stars! Has love finally driven you mad, Xan?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",TWENTY_MINUTES)
~ GOTO 588
  IF ~~ THEN REPLY #112385 /* ~Of course, oh mysterious stranger.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",TWENTY_MINUTES)
~ GOTO 590
  IF ~~ THEN REPLY #112386 /* ~The wine skin in your hands looks almost full... it does not take much to dull your senses, does it?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",TWENTY_MINUTES)
~ GOTO 591
  IF ~  CheckStatGT(Player1,15,INT)
~ THEN REPLY #112387 /* ~Do you mean my true name? My Elven birth-name? *smile cryptically* Guess.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",TWENTY_MINUTES)
~ GOTO 592
END

IF ~~ THEN BEGIN 586 // from: 585.0
  SAY #112388 /* ~No, it was not, though I would never get tired of saying <CHARNAME>: no arcane incantation can compare to its magic. There is a deeper mystery you carry within yourself, however.~ */
  IF ~~ THEN GOTO 587
END

IF ~~ THEN BEGIN 587 // from: 586.0
  SAY #112389 /* ~When an elf is born, he is given a secret name that is only known to parents and, later in life, to those closest to him. I thought that you might not have one, being raised among the N'Tel'Quess.~ */
  IF ~~ THEN REPLY #112390 /* ~No, I do not have one... I do not remember my mother. Gorion had always called me <CHARNAME>.~ */ GOTO 593
  IF ~~ THEN REPLY #112391 /* ~An interesting bit of lore... but would you love me any less if I did not have a 'special' Elven name?~ */ GOTO 595
  IF ~~ THEN REPLY #112392 /* ~How peculiar. What is yours, if I may ask?~ */ GOTO 597
  IF ~~ THEN REPLY #112393 /* ~Thank you for reminding me that I do not belong to your world.~ */ GOTO 598
END

IF ~~ THEN BEGIN 588 // from: 585.2 585.1
  SAY #112394 /* ~No, no... I was just thinking-~ */
  IF ~~ THEN GOTO 589
END

IF ~~ THEN BEGIN 589 // from: 591.0 588.0
  SAY #112395 /* ~You see, when an elf is born, he is given a secret name that is only known to parents, and, later in life, to those closest to him. But perhaps, you do not have one, being raised away from the Tel'Quess.~ */
  IF ~~ THEN REPLY #112390 /* ~No, I do not have one... I do not remember my mother. Gorion had always called me <CHARNAME>.~ */ GOTO 593
  IF ~~ THEN REPLY #112391 /* ~An interesting bit of lore... but would you love me any less if I did not have a 'special' Elven name?~ */ GOTO 595
  IF ~~ THEN REPLY #112392 /* ~How peculiar. What is yours, if I may ask?~ */ GOTO 597
  IF ~~ THEN REPLY #112393 /* ~Thank you for reminding me that I do not belong to your world.~ */ GOTO 598
END

IF ~~ THEN BEGIN 590 // from: 585.3
  SAY #112396 /* ~Is it Estel, which in the High Elven means "hope"?~ */
  IF ~~ THEN REPLY #112397 /* ~Er... no. My name is <CHARNAME>...~ */ GOTO 601
  IF ~~ THEN REPLY #112398 /* ~Estel? No, my name is not Estel... though I wish it were. It is very beautiful.~ */ GOTO 603
  IF ~~ THEN REPLY #70083 /* ~No.~ */ GOTO 604
  IF ~~ THEN REPLY #112399 /* ~Would you love me any less if I did not have a 'special' Elven birth-name?~ */ GOTO 595
END

IF ~~ THEN BEGIN 591 // from: 585.4
  SAY #112400 /* ~I am not drunk, <CHARNAME>.~ */
  IF ~~ THEN GOTO 589
END

IF ~~ THEN BEGIN 592 // from: 585.5
  SAY #112401 /* ~I cannot guess at it, for in a way, I am convinced that I know it. You will probably think me foolish, but in my heart I have called you Estel, which in the High Elven means "hope".~ */
  IF ~~ THEN REPLY #112397 /* ~Er... no. My name is <CHARNAME>...~ */ GOTO 601
  IF ~~ THEN REPLY #112398 /* ~Estel? No, my name is not Estel... though I wish it were. It is very beautiful.~ */ GOTO 603
  IF ~~ THEN REPLY #112402 /* ~You *are* foolish, Xan.~ */ GOTO 606
  IF ~~ THEN REPLY #112399 /* ~Would you love me any less if I did not have a 'special' Elven birth-name?~ */ GOTO 595
END

IF ~~ THEN BEGIN 593 // from: 602.1 589.0 587.0
  SAY #112403 /* ~I have a secret to tell you: You will probably think me foolish, but in my heart I have called you Estel, which in the High Elven means "hope".~ */
  IF ~~ THEN GOTO 594
END

IF ~~ THEN BEGIN 594 // from: 593.0
  SAY #112404 /* ~If... if you wish, I will make a gift of it. So you can take it as your true name.~ */
  IF ~~ THEN REPLY #112405 /* ~Thank you, Xan. It is a wonderful gift.~ */ GOTO 608
  IF ~~ THEN REPLY #112406 /* ~Does it give you any special power over me?~ */ GOTO 611
  IF ~~ THEN REPLY #112407 /* ~I am sorry, Xan, but I do not understand why I need a secret name. I am <CHARNAME>.~ */ GOTO 602
  IF ~~ THEN REPLY #112402 /* ~You *are* foolish, Xan.~ */ GOTO 606
  IF ~~ THEN REPLY #112408 /* ~I have to confess that I like <CHARNAME> better.~ */ GOTO 613
END

IF ~~ THEN BEGIN 595 // from: 592.3 590.3 589.1 587.1
  SAY #112409 /* ~Of course not. I would love you if you were nameless. It is only... Please, do not think me foolish, but in my heart I have called you Estel, which in the High Elven means "hope".~ */
  IF ~~ THEN GOTO 596
END

IF ~~ THEN BEGIN 596 // from: 595.0
  SAY #112404 /* ~If... if you wish, I will make a gift of it. So you can take it as your true name.~ */
  IF ~~ THEN REPLY #112405 /* ~Thank you, Xan. It is a wonderful gift.~ */ GOTO 608
  IF ~~ THEN REPLY #112406 /* ~Does it give you any special power over me?~ */ GOTO 611
  IF ~~ THEN REPLY #112407 /* ~I am sorry, Xan, but I do not understand why I need a secret name. I am <CHARNAME>.~ */ GOTO 602
  IF ~~ THEN REPLY #112402 /* ~You *are* foolish, Xan.~ */ GOTO 606
  IF ~~ THEN REPLY #112408 /* ~I have to confess that I like <CHARNAME> better.~ */ GOTO 613
END

IF ~~ THEN BEGIN 597 // from: 610.0 589.2 587.2
  SAY #112410 /* ~*Xan hesitates for a moment, then he covers your palm with his. His fingers tremble: by the look of him, you are participating in an important ritual.*~ */
  IF ~~ THEN REPLY #112411 /* ~No! Do not tell me. It seems to be something... something I am not ready for.~ */ GOTO 614
  IF ~~ THEN REPLY #112412 /* ~*You look at Xan, savoring the sensation...*~ */ GOTO 615
  IF ~~ THEN REPLY #112413 /* ~I know how important the true names are for our people, Xan...~ */ GOTO 615
END

IF ~~ THEN BEGIN 598 // from: 589.3 587.3
  SAY #112414 /* ~A! *Xan flinches.* No... please, do not grow cold. I did not mean it that way at all. <CHARNAME>, I would love you if you were nameless.~ */
  IF ~~ THEN GOTO 599
END

IF ~~ THEN BEGIN 599 // from: 598.0
  SAY #112415 /* ~It is only... Please, do not think me foolish, but in my heart I have called you Estel, which in the High Elven means "hope".~ */
  IF ~~ THEN GOTO 600
END

IF ~~ THEN BEGIN 600 // from: 599.0
  SAY #112404 /* ~If... if you wish, I will make a gift of it. So you can take it as your true name.~ */
  IF ~~ THEN REPLY #112405 /* ~Thank you, Xan. It is a wonderful gift.~ */ GOTO 608
  IF ~~ THEN REPLY #112406 /* ~Does it give you any special power over me?~ */ GOTO 611
  IF ~~ THEN REPLY #112407 /* ~I am sorry, Xan, but I do not understand why I need a secret name. I am <CHARNAME>.~ */ GOTO 602
  IF ~~ THEN REPLY #112402 /* ~You *are* foolish, Xan.~ */ GOTO 606
  IF ~~ THEN REPLY #112408 /* ~I have to confess that I like <CHARNAME> better.~ */ GOTO 613
END

IF ~~ THEN BEGIN 601 // from: 592.0 590.0
  SAY #112416 /* ~I thought that you might not have an Elven birth-name, being raised among the N'Tel'Quess.~ */
  IF ~~ THEN GOTO 602
END

IF ~~ THEN BEGIN 602 // from: 601.0 600.2 596.2 594.2
  SAY #112417 /* ~There is no hidden power in the true names, <CHARNAME>. However, they are a part of existence, it is what your very soul is called... and through it, you can understand the underpinnings of your own power. It is your talisman, which allows you to recognize who you are, and to find mentors and soul-companions on your quests.~ */
  IF ~~ THEN REPLY #112418 /* ~What if it is used for ill?~ */ GOTO 618
  IF ~~ THEN REPLY #112419 /* ~Even if I had a true name, it was lost when my mother died.~ */ GOTO 593
  IF ~~ THEN REPLY #112420 /* ~I have no use for this rubbish. True names, huh.~ */ GOTO 606
  IF ~~ THEN REPLY #112421 /* ~My name is <CHARNAME>, and I like it.~ */ GOTO 613
END

IF ~~ THEN BEGIN 603 // from: 592.1 590.1
  SAY #112422 /* ~Then I will call you Estel... Estel'amin sometimes, for you have truly become my hope.~ */
  IF ~~ THEN REPLY #112423 /* ~That would be lovely, Xan.~ */ EXIT
  IF ~~ THEN REPLY #112424 /* ~I have no use for this rubbish. Estel'amin, huh.~ */ GOTO 606
  IF ~~ THEN REPLY #112421 /* ~My name is <CHARNAME>, and I like it.~ */ GOTO 613
END

IF ~~ THEN BEGIN 604 // from: 590.2
  SAY #112425 /* ~You are rather abrupt - if I have given offence, please, forgive me. I love you deeply, <CHARNAME>, and I did not mean to force your trust. Perhaps you will accept this token of my devotion: I would like to reveal to you my true name.~ */
  IF ~~ THEN GOTO 605
END

IF ~~ THEN BEGIN 605 // from: 604.0
  SAY #112410 /* ~*Xan hesitates for a moment, then he covers your palm with his. His fingers tremble: by the look of him, you are participating in an important ritual.*~ */
  IF ~~ THEN REPLY #112411 /* ~No! Do not tell me. It seems to be something... something I am not ready for.~ */ GOTO 614
  IF ~~ THEN REPLY #112412 /* ~*You look at Xan, savoring the sensation...*~ */ GOTO 615
END

IF ~~ THEN BEGIN 606 // from: 610.2 603.1 602.2 600.3 596.3 594.3 592.2
  SAY #112426 /* ~When did I become so incautious as to expect anything but a rebuke from the woman I love?~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 607 // from: 617.1
  SAY #112427 /* ~I would very much like to hear you call me that.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 608 // from: 617.0 600.0 596.0 594.0
  SAY #112428 /* ~Allow me to say the Chant of Naming, and the name will become attached to you... like my heart.~ */
  IF ~~ THEN GOTO 609
END

IF ~~ THEN BEGIN 609 // from: 608.0
  SAY #112429 /* ~Thou art the lodestar between dark clouds,
Thou art the wind filling the lifeless sails,
Thou art the last thing a man would let go of
Thou art the only treasure I wish to possess
Estel of the swords 
Estel of the songs
Estel of the stars
Estel of calmness~ */
  IF ~~ THEN GOTO 610
END

IF ~~ THEN BEGIN 610 // from: 609.0
  SAY #112430 /* ~Estel'amin... my hope.~ */
  IF ~  !Global("X#XanTrueName","GLOBAL",1)
~ THEN REPLY #112431 /* ~How strange and wondrous. What is your true name, Xan... if I may ask?~ */ DO ~SetGlobal("X#CharTrueName","GLOBAL",1)
~ GOTO 597
  IF ~~ THEN REPLY #112432 /* ~Thank you, Xan.~ */ GOTO 622
  IF ~~ THEN REPLY #112424 /* ~I have no use for this rubbish. Estel'amin, huh.~ */ GOTO 606
END

IF ~~ THEN BEGIN 611 // from: 600.1 596.1 594.1
  SAY #112433 /* ~No. *sigh* <CHARNAME>, there is nothing to be afraid of - strange though it may sound, coming from my lips. Knowing a person's true name forges a sentimental connection, it is a symbol of love and trust. As a token of my devotion, I would like to reveal mine to you.~ */
  IF ~~ THEN GOTO 612
END

IF ~~ THEN BEGIN 612 // from: 611.0
  SAY #112410 /* ~*Xan hesitates for a moment, then he covers your palm with his. His fingers tremble: by the look of him, you are participating in an important ritual.*~ */
  IF ~~ THEN REPLY #112411 /* ~No! Do not tell me. It seems to be something... something I am not ready for.~ */ GOTO 614
  IF ~~ THEN REPLY #112412 /* ~*You look at Xan, savoring the sensation...*~ */ GOTO 615
END

IF ~~ THEN BEGIN 613 // from: 603.2 602.3 600.4 596.4 594.4
  SAY #112434 /* ~<CHARNAME> is a beautiful name... *whispers* Estel'amin...~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 614 // from: 620.0 612.0 605.0 597.0
  SAY #112426 /* ~When did I become so incautious as to expect anything but a rebuke from the woman I love?~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 615 // from: 620.1 612.1 605.1 597.2 597.1
  SAY #112435 /* ~My parents called me Tahlimil - 'bonded' or 'promised to the blade'.~ */
  IF ~~ THEN GOTO 616
END

IF ~~ THEN BEGIN 616 // from: 615.0
  SAY #112436 /* ~My father had the gift of foresight. He had a vision of the shining moonblade, lying by the side of the crib the night before I was born. He interpreted it to mean that I would take the blade when he was no more.~ */
  IF ~~ THEN GOTO 617
END

IF ~~ THEN BEGIN 617 // from: 616.0
  SAY #112437 /* ~I hoped for so long that he was mistaken...~ */
  IF ~  !Global("X#CharTrueName","GLOBAL",1)
~ THEN REPLY #112438 /* ~It is a powerful name and fitting, Xan... Tahlimil. Thank you for entrusting me with it. I... I would love to return the favor and accept the name you gave me. Estel.~ */ DO ~SetGlobal("X#XanTrueName","GLOBAL",1)
~ GOTO 608
  IF ~~ THEN REPLY #112439 /* ~It is a beautiful name.~ */ DO ~SetGlobal("X#XanTrueName","GLOBAL",1)
~ GOTO 607
  IF ~~ THEN REPLY #112440 /* ~I like Xan better! And I think that so do you: it does not link you with the moonblade, which is both your honor and your burden.~ */ DO ~SetGlobal("X#XanTrueName","GLOBAL",1)
~ GOTO 621
END

IF ~~ THEN BEGIN 618 // from: 602.0
  SAY #112441 /* ~For ill? No, it cannot be used for ill, though the feelings expressed by revealing it can. The connection that is forged by knowing an Elven true name is sentimental... a sign of love and trust. <CHARNAME>, in this world, full of dangers and uncertainties, one thing you can be sure of is that I am incapable of harming you.~ */
  IF ~~ THEN GOTO 619
END

IF ~~ THEN BEGIN 619 // from: 618.0
  SAY #112442 /* ~I shall not rush your trust: it is too beautiful, too fragile, to risk it. But as a token of my devotion, I would like to tell you my true name.~ */
  IF ~~ THEN GOTO 620
END

IF ~~ THEN BEGIN 620 // from: 619.0
  SAY #112443 /* ~*Xan hesitates for a moment, then he covers your palm with his. His fingers tremble. By the look of him, you are participating in an important ritual.*~ */
  IF ~~ THEN REPLY #112411 /* ~No! Do not tell me. It seems to be something... something I am not ready for.~ */ GOTO 614
  IF ~~ THEN REPLY #112412 /* ~*You look at Xan, savoring the sensation...*~ */ GOTO 615
END

IF ~~ THEN BEGIN 621 // from: 617.2
  SAY #112444 /* ~*quietly* It is a gift from my father, <CHARNAME>. Like the moonblade.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 622 // from: 610.1
  SAY #112445 /* ~*Xan lifts his eyes to you, an unusual cheer in his normally perturbed glance. He pours some wine on the ground to honor the Seldarine, and fills two goblets.*~ */
  IF ~~ THEN GOTO 623
END

IF ~~ THEN BEGIN 623 // from: 622.0
  SAY #112446 /* ~All of us must die, but first we live, Estel'amin. I drink for life, and for life with you.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF WEIGHT #21 ~  Global("X#XALoveTalk","GLOBAL",40)
~ THEN BEGIN 624 // from:
  SAY #112447 /* ~Estel’amin...~ */
  IF ~  Global("X#XanTrueName","GLOBAL",1)
~ THEN REPLY #112448 /* ~Tahlimil...~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 625
  IF ~~ THEN REPLY #112449 /* ~What is it, Xan?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 632
  IF ~~ THEN REPLY #112450 /* ~<CHARNAME> will do.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
~ GOTO 631
END

IF ~~ THEN BEGIN 625 // from: 624.0
  SAY #112451 /* ~I ought to feel exhilarated to hear you say that, I know. But for some odd reason, I feel like I have just been granted the last wish of the condemned. I still do not believe that we have... what we have. How close we are. How did it ever become possible?~ */
  IF ~~ THEN REPLY #112452 /* ~Is this a rhetorical question?~ */ GOTO 626
  IF ~~ THEN REPLY #112453 /* ~Because it was meant to be, why else?~ */ GOTO 627
  IF ~~ THEN REPLY #112454 /* ~I do not think it could happen in any other way. Not after I saw you for the first time.~ */ GOTO 628
  IF ~~ THEN REPLY #112455 /* ~Because we came to know each other, slowly... and came to love each other.~ */ GOTO 629
  IF ~~ THEN REPLY #112456 /* ~I do not know, but I am scared we may lose it in a blink of an eye.~ */ GOTO 630
END

IF ~~ THEN BEGIN 626 // from: 625.0
  SAY #112457 /* ~*sigh* Probably. But never mind; I’d rather speak of more... mundane things tonight.~ */
  IF ~~ THEN GOTO 632
END

IF ~~ THEN BEGIN 627 // from: 625.1
  SAY #112458 /* ~Ah, of course: you have grown amidst Alaundo’s works. I forgot that the denizens of Candlekeep set store by such things. But never mind; I’d rather speak of more... mundane things tonight.~ */
  IF ~~ THEN GOTO 632
END

IF ~~ THEN BEGIN 628 // from: 625.2
  SAY #112459 /* ~Ah, but our eyes did not meet across the crowded room, did they? That is, if you do not count kobolds for company. But never mind; I’d rather speak of more... mundane things tonight.~ */
  IF ~~ THEN GOTO 632
END

IF ~~ THEN BEGIN 629 // from: 625.3
  SAY #112460 /* ~But did we love, or did we come to realise we love? I have been reminiscing, and still I do not know. But never mind; I’d rather speak of more... mundane things tonight.~ */
  IF ~~ THEN GOTO 632
END

IF ~~ THEN BEGIN 630 // from: 625.4
  SAY #112461 /* ~It is not worth the trouble. You will keep going in circles until the thought drives you mad, and I should know. No, <CHARNAME>, do not think of death and loss tonight.~ */
  IF ~~ THEN GOTO 632
END

IF ~~ THEN BEGIN 631 // from: 624.2
  SAY #112462 /* ~Yes... <CHARNAME>...~ */
  IF ~~ THEN GOTO 632
END

IF ~~ THEN BEGIN 632 // from: 631.0 630.0 629.0 628.0 627.0 626.0 624.1
  SAY #112463 /* ~There is a question that has been lingering in the air too long. Though now I am about to utter the words, I feel dizzy, as if in a fever of some kind...~ */
  IF ~~ THEN GOTO 633
END

IF ~~ THEN BEGIN 633 // from: 632.0
  SAY #36347 /* ~...~ */
  IF ~~ THEN REPLY #112464 /* ~There is no harm in asking, Xan.~ */ GOTO 635
  IF ~~ THEN REPLY #112465 /* ~*grin* If it is another kiss you desire...~ */ GOTO 634
  IF ~~ THEN REPLY #112466 /* ~I have a very shrewd suspicion about what you’re going to ask...~ */ GOTO 635
  IF ~~ THEN REPLY #36347 /* ~...~ */ GOTO 635
END

IF ~~ THEN BEGIN 634 // from: 633.1
  SAY #112467 /* ~Oh, there is more to it, I’m afraid.~ */
  IF ~~ THEN GOTO 635
END

IF ~~ THEN BEGIN 635 // from: 634.0 633.3 633.2 633.0
  SAY #112468 /* ~I would share everything with you. My memories, my emotions, my life... or, rather, what little is left of it. I would stay with you... *sigh* yes, until I die. It was easy to guess, wasn't it? But I have to be sure you want it, as well. Will you have me? Will you have my joys and sorrows and give me yours in return? Will you allow me to forge the bond that will unite my world with yours? Will I have you in my arms tonight?~ */
  IF ~~ THEN REPLY #112469 /* ~You are doomed, Xan of Evereska, because the answer is "yes"!~ */ GOTO 639
  IF ~~ THEN REPLY #112470 /* ~Now, if I could answer only the last question...~ */ GOTO 636
  IF ~~ THEN REPLY #112471 /* ~I love you... and I want to be with you, as well.~ */ GOTO 639
  IF ~~ THEN REPLY #112472 /* ~You will. But will you restrain yourself until I am ready to be with you as a woman?~ */ GOTO 637
  IF ~~ THEN REPLY #112473 /* ~I am sorry, Xan. Such a commitment is not for me.~ */ GOTO 638
END

IF ~~ THEN BEGIN 636 // from: 635.1
  SAY #112474 /* ~...I wouldn't have asked you the previous ones. <CHARNAME>, be serious, for once.~ */
  IF ~~ THEN REPLY #112475 /* ~Yes, Xan. I will have you... if you will have me.~ */ GOTO 639
  IF ~~ THEN REPLY #112476 /* ~No, I cannot promise I will stay with you.~ */ GOTO 638
END

IF ~~ THEN BEGIN 637 // from: 635.3
  SAY #112477 /* ~<CHARNAME>... I have forgotten how unbelievably young you are. But even just holding you close is a miracle beyond belief. And surely not the one to last, but let's not go there tonight. Tonight... there is only you.~ */
  IF ~~ THEN DO ~SetGlobal("X#XanLover","GLOBAL",0)
RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 638 // from: 636.1 635.4
  SAY #112478 /* ~Then... then I can only wish you well. I should have left when I had the chance. Goodbye.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
LeaveParty()
EscapeArea()
RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 639 // from: 636.0 635.2 635.0
  SAY #112479 /* ~<CHARNAME>... you have stunned me into numb disbelief. But no. No more words tonight.~ */
  IF ~~ THEN DO ~SetGlobal("X#XanLover","GLOBAL",1)
RestParty()
~ EXIT
END

IF WEIGHT #22 ~  Global("X#XALoveTalk","GLOBAL",42)
~ THEN BEGIN 640 // from:
  SAY #112480 /* ~<CHARNAME>, your hair tickles worse than...~ */
  IF ~~ THEN GOTO 641
END

IF ~~ THEN BEGIN 641 // from: 640.0
  SAY #112481 /* ~Oh. I did not... realise... that it was real. You... are here... so close...~ */
  IF ~~ THEN REPLY #112482 /* ~Surprise!~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 642
  IF ~~ THEN REPLY #112483 /* ~You’ve forgotten where you’ve fallen asleep, haven’t you?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 643
  IF ~~ THEN REPLY #112484 /* ~Perfect. Now you have gone and spoilt a romantic moment!~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 644
  IF ~~ THEN REPLY #112485 /* ~And so are you. Did you rest well?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 645
END

IF ~~ THEN BEGIN 642 // from: 641.0
  SAY #112486 /* ~And a beautiful one at that.~ */
  IF ~~ THEN GOTO 646
END

IF ~~ THEN BEGIN 643 // from: 641.1
  SAY #112487 /* ~<CHARNAME>, your arms are impossible to forget. But yes, I feel as if my mind has been wiped clean after the last night. One cannot contain too much happiness in one’s memory, I fear.~ */
  IF ~~ THEN GOTO 646
END

IF ~~ THEN BEGIN 644 // from: 641.2
  SAY #112488 /* ~I am sorry, <CHARNAME>. After the last night, my memory keeps playing tricks upon me. For several moments, I could not remember where I was.~ */
  IF ~~ THEN GOTO 646
END

IF ~~ THEN BEGIN 645 // from: 641.3
  SAY #112489 /* ~Yes, Estel’amin. Though... I have to keep reminding myself that I am awake.~ */
  IF ~~ THEN GOTO 646
END

IF ~~ THEN BEGIN 646 // from: 645.0 644.0 643.0 642.0
  SAY #112490 /* ~I woke up and there was no past, no future, no death, no danger – only you, young, asleep and so inconceivably beautiful. But I had been telling you of your beauty endlessly, had I not?~ */
  IF ~~ THEN REPLY #112491 /* ~Let me think... no. But you had distinctly told me how doomed I was. Ten times so far.~ */ GOTO 647
  IF ~~ THEN REPLY #112492 /* ~I believe I've heard the word once or twice, yes.~ */ GOTO 648
  IF ~~ THEN REPLY #112493 /* ~Beautiful? I think any woman would pale next to your... enchanting looks.~ */ GOTO 649
END

IF ~~ THEN BEGIN 647 // from: 646.0
  SAY #112494 /* ~Shhh... not now.~ */
  IF ~~ THEN GOTO 650
END

IF ~~ THEN BEGIN 648 // from: 646.1
  SAY #112495 /* ~And now that you are finally in my arms, I would say it again and again.~ */
  IF ~~ THEN GOTO 650
END

IF ~~ THEN BEGIN 649 // from: 646.2
  SAY #112496 /* ~Not you, no. In any case, I have never thought of my appearance other than a part of my craft. If it pleases you, I am more than glad. But I was talking about yours.~ */
  IF ~~ THEN GOTO 650
END

IF ~~ THEN BEGIN 650 // from: 649.0 648.0 647.0
  SAY #112497 /* ~You are beautiful, so beautiful I can barely believe you are here, with me. I would give anything for this to last. Cool tips of your fingers... your hair... your face... I would drink in your image endlessly, if I could. But it is time to move on, isn't it? The dream is over.~ */
  IF ~~ THEN REPLY #112498 /* ~There will be another night... and another dream.~ */ GOTO 651
  IF ~~ THEN REPLY #112499 /* ~No, it's not. My foes can wait a day, I'm sure. Did you say "anything"?~ */ GOTO 652
  IF ~~ THEN REPLY #112500 /* ~Onward, to futility!~ */ GOTO 653
END

IF ~~ THEN BEGIN 651 // from: 650.0
  SAY #112501 /* ~I wish I had your confidence. However... I have you, and that alone is worth a universe. Come, I have memorized my spells well enough to guide us through the day.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 652 // from: 650.1
  SAY #112502 /* ~<CHARNAME>, I am sorely tempted, but we have to go. Come, I have memorized my spells well enough to guide us through the day.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 653 // from: 650.2
  SAY #112503 /* ~*groan* <CHARNAME>...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #23 ~  Global("X#XALoveTalk","GLOBAL",44)
~ THEN BEGIN 654 // from:
  SAY #112504 /* ~I keep thinking there is something I should tell you, something so very important, but I keep forgetting. Do you know the feeling?~ */
  IF ~~ THEN REPLY #112505 /* ~Yes, and very well.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 656
  IF ~~ THEN REPLY #71720 /* ~No, not really.~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 656
  IF ~~ THEN REPLY #112506 /* ~Three magic words?~ */ DO ~IncrementGlobal("X#XALoveTalk","GLOBAL",1)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 655
END

IF ~~ THEN BEGIN 655 // from: 654.2
  SAY #112507 /* ~Oh, but I've said these on more than one occasion, have I not? But of course, if it makes you happier: I love you.~ */
  IF ~~ THEN GOTO 656
END

IF ~~ THEN BEGIN 656 // from: 655.0 654.1 654.0
  SAY #112508 /* ~What could it be? There is nothing about me that you do not know, and as for you, I hope to discover all there is in my own time - if you allow me, that is.~ */
  IF ~~ THEN GOTO 657
END

IF ~~ THEN BEGIN 657 // from: 656.0
  SAY #112509 /* ~However... yes, perhaps it is best to mention it now. You know that we may not see tomorrow, do you? So, in case our enemies unceremoniously rob you of my company even today, I'd like to remind you - all that I own will become yours.~ */
  IF ~~ THEN REPLY #112510 /* ~Even your moonblade?~ */ GOTO 658
  IF ~~ THEN REPLY #112511 /* ~Including your estate in Evereska?~ */ GOTO 659
  IF ~~ THEN REPLY #112512 /* ~I don't want any of it, Xan. I just want to be with you.~ */ GOTO 660
  IF ~~ THEN REPLY #112513 /* ~Good news, I suppose.~ */ GOTO 661
END

IF ~~ THEN BEGIN 658 // from: 657.0
  SAY #112514 /* ~It does not 'belong' to anyone in the sense you are implying. But, broadly speaking - yes.~ */
  IF ~~ THEN GOTO 662
END

IF ~~ THEN BEGIN 659 // from: 657.1
  SAY #112515 /* ~Why, I suppose so. Or do you have any doubt?~ */
  IF ~~ THEN GOTO 662
END

IF ~~ THEN BEGIN 660 // from: 657.2
  SAY #112516 /* ~Thank you. I wish it were possible for more than a tenday, too, strange as it may sound. But as it is... ~ */
  IF ~~ THEN GOTO 662
END

IF ~~ THEN BEGIN 661 // from: 657.3
  SAY #112517 /* ~*sigh* Thrilling, I am sure.~ */
  IF ~~ THEN GOTO 662
END

IF ~~ THEN BEGIN 662 // from: 661.0 660.0 659.0 658.0
  SAY #112518 /* ~You are an outsider, and... there are complications. But, ironically enough, if I die, you will indeed be admitted to Evereska. Perhaps not permanently, but still, according to our lore, a moonblade wielder's last word is law.~ */
  IF ~~ THEN GOTO 663
END

IF ~~ THEN BEGIN 663 // from: 662.0
  SAY #112519 /* ~But I must ask you one thing. Whatever you do, do not try to claim my blade as I have done. You... you cannot imagine... Please, don't.~ */
  IF ~~ THEN REPLY #112520 /* ~Promise.~ */ GOTO 664
  IF ~~ THEN REPLY #112521 /* ~Why? Do you think I will prove to be unworthy?~ */ GOTO 665
  IF ~~ THEN REPLY #112522 /* ~My foes are many and strong, you know this. I might need it.~ */ GOTO 666
  IF ~~ THEN REPLY #112523 /* ~Shhh... it will be all right. You will not die, and we will be happy forever and ever.~ */ GOTO 667
  IF ~  Global("P#KnowBhaal","GLOBAL",1)
~ THEN REPLY #112524 /* ~I am a Child of Bhaal. How can I?~ */ GOTO 669
END

IF ~~ THEN BEGIN 664 // from: 663.0
  SAY #112525 /* ~Thank you. Although I admit that meeting you in my moonblade, after we are both dead and gone, has once seemed quite tempting to me, I would prefer to die knowing this burden is mine alone.~ */
  IF ~~ THEN GOTO 668
END

IF ~~ THEN BEGIN 665 // from: 663.1
  SAY #112526 /* ~That... was not my point. You may be more worthy than I - you probably are. But you do not deserve the suffering it provides. Selfish as it may be, I do not want even to think of it claiming your spirit.~ */
  IF ~~ THEN GOTO 668
END

IF ~~ THEN BEGIN 666 // from: 663.2
  SAY #112527 /* ~And do you need centuries of imprisonment, alone and torn, as well? <CHARNAME>, to anyone else I would say "be my guest", but to you - to you I cannot.~ */
  IF ~~ THEN GOTO 668
END

IF ~~ THEN BEGIN 667 // from: 663.3
  SAY #112528 /* ~My little dreamer... No, we will not, but it is so comforting when you say this - I do not want to think of anything else.~ */
  IF ~~ THEN GOTO 668
END

IF ~~ THEN BEGIN 668 // from: 669.0 667.0 666.0 665.0 664.0
  SAY #112529 /* ~But enough of my ramblings. We will talk later, when - if - there is time.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 669 // from: 663.4
  SAY #112530 /* ~*sigh* It is not impossible. It may even claim your spirit before Bhaal, who knows? And I - do forgive me - would not want to experiment.~ */
  IF ~~ THEN GOTO 668
END

IF WEIGHT #24 ~  Global("X#XALoveTalk","GLOBAL",46)
~ THEN BEGIN 670 // from:
  SAY #112531 /* ~We have come a long way together, have we not?~ */
  IF ~~ THEN REPLY #112532 /* ~I suppose.~ */ DO ~SetGlobal("X#XALoveTalk","GLOBAL",47)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 671
  IF ~~ THEN REPLY #112533 /* ~And I hope we still have a long way to go.~ */ DO ~SetGlobal("X#XALoveTalk","GLOBAL",47)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 673
  IF ~~ THEN REPLY #112534 /* ~Not really. To me, we've been together for mere days.~ */ DO ~SetGlobal("X#XALoveTalk","GLOBAL",47)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 674
END

IF ~~ THEN BEGIN 671 // from: 674.0 673.0 670.0
  SAY #112535 /* ~We are doomed. Yet, there is so much happiness...~ */
  IF ~~ THEN GOTO 672
END

IF ~~ THEN BEGIN 672 // from: 671.0
  SAY #112536 /* ~*sigh* Forgive me; I am distracting you yet again. Just know that I am with you, whatever might come. Looking back on past days, I see so much good, and yet I do not miss them, for we have today. And, why, perhaps even tomorrow...~ */
  IF ~~ THEN REPLY #112537 /* ~Indeed, who would have thought?~ */ GOTO 675
  IF ~~ THEN REPLY #112538 /* ~But eventually, we will die, won't we?~ */ GOTO 676
  IF ~~ THEN REPLY #112539 /* ~One would hope so.~ */ GOTO 677
  IF ~~ THEN REPLY #112540 /* ~And, most importantly, we have each other.~ */ GOTO 678
END

IF ~~ THEN BEGIN 673 // from: 670.1
  SAY #112541 /* ~I wish it were so. However... but you know what I am going to say, do you not?~ */
  IF ~~ THEN GOTO 671
END

IF ~~ THEN BEGIN 674 // from: 670.2
  SAY #112542 /* ~Yes... time does seem to run in your presence for me, as well.~ */
  IF ~~ THEN GOTO 671
END

IF ~~ THEN BEGIN 675 // from: 672.0
  SAY #112543 /* ~Not I. You are too beautiful.~ */
  IF ~~ THEN GOTO 679
END

IF ~~ THEN BEGIN 676 // from: 672.1
  SAY #112544 /* ~All things must end, <CHARNAME>. But perhaps not as quickly as one might expect. And in the meanwhile, I can think of quite a few ways to pass the time... as I am sure can you.~ */
  IF ~~ THEN GOTO 679
END

IF ~~ THEN BEGIN 677 // from: 672.2
  SAY #46420 /* ~I agree.~ */
  IF ~~ THEN GOTO 679
END

IF ~~ THEN BEGIN 678 // from: 672.3
  SAY #112545 /* ~And I can feel it. Your smile - your contentment - your joy... Ah, <CHARNAME>.~ */
  IF ~~ THEN GOTO 679
END

IF ~~ THEN BEGIN 679 // from: 678.0 677.0 676.0 675.0
  SAY #112546 /* ~If only we weren't doomed...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #25 ~  Global("X#XALoveTalk","GLOBAL",48)
~ THEN BEGIN 680 // from:
  SAY #112547 /* ~When I met you, I almost took you for a human - so set in their ways you were. But now, you are more elven than myself. Why is that, I wonder?~ */
  IF ~~ THEN REPLY #112548 /* ~Never trust a first impression. I know more of our people than you give me credit for.~ */ DO ~SetGlobal("X#XALoveTalk","GLOBAL",49)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 681
  IF ~~ THEN REPLY #112549 /* ~Why, you, of course. Our shared reverie, our bond, our communion...~ */ DO ~SetGlobal("X#XALoveTalk","GLOBAL",49)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 682
  IF ~~ THEN REPLY #24772 /* ~I do not know.~ */ DO ~SetGlobal("X#XALoveTalk","GLOBAL",49)
RealSetGlobalTimer("X#XALoveTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 683
END

IF ~~ THEN BEGIN 681 // from: 680.0
  SAY #112550 /* ~Oh, of that I have no doubt. I was in no state to make a good first impression on you, let alone of you, as you probably recall.~ */
  IF ~~ THEN GOTO 684
END

IF ~~ THEN BEGIN 682 // from: 680.1
  SAY #112551 /* ~I treasure them, too. It is such a bliss to fall into reverie next to you and drift on the waves of your memories...~ */
  IF ~~ THEN GOTO 684
END

IF ~~ THEN BEGIN 683 // from: 680.2
  SAY #112552 /* ~Neither do I, but it becomes you more than I care to admit. Very much, in fact...~ */
  IF ~~ THEN GOTO 684
END

IF ~~ THEN BEGIN 684 // from: 683.0 682.0 681.0
  SAY #112553 /* ~Yet, I dread to think how much you have lost by growing away. And I am a poor substitute - yes, I wield a moonblade, but I have been living in self-imposed exile for years, much as yourself.~ */
  IF ~~ THEN GOTO 685
END

IF ~~ THEN BEGIN 685 // from: 684.0
  SAY #112554 /* ~*sigh* But perhaps living among elves is not necessary, after all? We carry the Elven Spirit inside ourselves, and we are bonded - it is difficult to imagine anything more elven. And I never cared much for the company of others, in any case. But you - what of you, Estel'amin?~ */
  IF ~~ THEN REPLY #112555 /* ~For now, I do not have seem to have a choice.~ */ GOTO 686
  IF ~~ THEN REPLY #112556 /* ~I would prefer to know my people better, but I am content with you.~ */ GOTO 687
  IF ~~ THEN REPLY #112557 /* ~I think our little company is doing splendidly.~ */ GOTO 688
END

IF ~~ THEN BEGIN 686 // from: 685.0
  SAY #112558 /* ~True. Somehow, it feels to me that neither of us had much choice from the very beginning - we've made our choices long ago. But who knows... who knows indeed.~ */
  IF ~~ THEN GOTO 689
END

IF ~~ THEN BEGIN 687 // from: 685.1
  SAY #112559 /* ~As I am with you. Perhaps one day...~ */
  IF ~~ THEN GOTO 689
END

IF ~~ THEN BEGIN 688 // from: 685.2
  SAY #112560 /* ~In that despite all the risks we are taking, we are still alive, do you mean? Yes, indeed... nothing short of a miracle, I should add.~ */
  IF ~~ THEN GOTO 689
END

IF ~~ THEN BEGIN 689 // from: 688.0 687.0 686.0
  SAY #112561 /* ~Apart and alone, we are still elves. Still together. Still doomed... oh - never mind this now. We are still - ourselves. And very much in love. Sometimes, I suspect, too much so. *sigh* Corellon help me, for the gods are surely jealous beings, who think that nobody deserves too much happiness.~ */
  IF ~~ THEN GOTO 690
END

IF ~~ THEN BEGIN 690 // from: 689.0
  SAY #112562 /* ~And perhaps they are right. But here and now, we are happy, and nothing else matters. Come?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #26 ~  Global("X#XALoveTalk","GLOBAL",50)
~ THEN BEGIN 691 // from:
  SAY #112563 /* ~I've been looking at you, and I have become curious all of a sudden. Your journal... the account of the way to our inevitable demise, I doubt it not - does it say anything about me?~ */
  IF ~~ THEN REPLY #112564 /* ~Why, Xan, what would be the point, if we are all doomed?~ */ DO ~SetGlobal("X#XALoveTalk","GLOBAL",51)
~ GOTO 692
  IF ~~ THEN REPLY #112565 /* ~Yes, of course. Our flight from Candlekeep, Gorion's death, meeting you - it is all there.~ */ DO ~SetGlobal("X#XALoveTalk","GLOBAL",51)
~ GOTO 693
  IF ~~ THEN REPLY #112566 /* ~Not really. Mostly it is about places to go, people to kill... you know how it goes.~ */ DO ~SetGlobal("X#XALoveTalk","GLOBAL",51)
~ GOTO 693
  IF ~~ THEN REPLY #112567 /* ~Why, yes. Quite a lot, in fact.~ */ DO ~SetGlobal("X#XALoveTalk","GLOBAL",51)
~ GOTO 694
END

IF ~~ THEN BEGIN 692 // from: 691.0
  SAY #112568 /* ~Ah. You are determined to make fun, I see. But I suppose there is a point, after all - otherwise I wouldn't have bothered to start a journal of my own...~ */
  IF ~~ THEN REPLY #112569 /* ~Wait. Your journal? Do you have one?~ */ GOTO 696
  IF ~~ THEN REPLY #112570 /* ~What is it about?~ */ GOTO 696
  IF ~~ THEN REPLY #112571 /* ~Your journal? How come I've never seen it before?~ */ GOTO 696
END

IF ~~ THEN BEGIN 693 // from: 691.2 691.1
  SAY #112572 /* ~Ah, so you mostly write about events, do you not? Not so with me, I admit... but then again, my journal is mostly about a certain young lady who stands in front of me.~ */
  IF ~~ THEN REPLY #112573 /* ~That's interesting. Can I hear the details?~ */ GOTO 696
  IF ~~ THEN REPLY #112571 /* ~Your journal? How come I've never seen it before?~ */ GOTO 696
  IF ~~ THEN REPLY #112574 /* ~About me? Do tell!~ */ GOTO 696
END

IF ~~ THEN BEGIN 694 // from: 691.3
  SAY #112575 /* ~Oh? What exactly, I wonder... no, no, I'll be better off not asking. If there is anything I do need to know, you will tell me, I trust?~ */
  IF ~~ THEN REPLY #103907 /* ~Maybe.~ */ GOTO 695
  IF ~~ THEN REPLY #112576 /* ~But of course...~ */ GOTO 695
  IF ~~ THEN REPLY #112577 /* ~Do you keep a journal, then?~ */ GOTO 696
END

IF ~~ THEN BEGIN 695 // from: 694.1 694.0
  SAY #112578 /* ~*gulp* <CHARNAME>, you are making me rather uncomfortable by looking at me like that. Especially since I have an idea or two about your direction of thought.~ */
  IF ~~ THEN GOTO 696
END

IF ~~ THEN BEGIN 696 // from: 695.0 694.2 693.2 693.1 693.0 692.2 692.1 692.0
  SAY #112579 /* ~I do keep a journal, but - how shall I put it? It is not what you might imagine. I do not write regularly, and neither do I try to capture the recent happenings, or every little detail. It is just sometimes, when the fire is low, and you are resting, I look at you, and my hand starts its journey over the pages on its own.~ */
  IF ~~ THEN GOTO 697
END

IF ~~ THEN BEGIN 697 // from: 696.0
  SAY #112580 /* ~You matter to me. More than anything else, or anyone else. More than my duty and my life, even. And it pains me that, after we are both gone, there is nothing. But perhaps, one day someone will pick up a small leather-bound book, and...~ */
  IF ~~ THEN REPLY #112581 /* ~... read about you and me?~ */ GOTO 698
  IF ~~ THEN REPLY #112582 /* ~... turn pea-green with envy?~ */ GOTO 699
  IF ~~ THEN REPLY #112583 /* ~... smile, when he reads about our love?~ */ GOTO 701
  IF ~~ THEN REPLY #112584 /* ~... scream in horror and run away?~ */ GOTO 702
  IF ~~ THEN REPLY #112585 /* ~I admit I do not like the idea.~ */ GOTO 703
END

IF ~~ THEN BEGIN 698 // from: 697.0
  SAY #112586 /* ~He well might, yes. And, come to think of it, who wouldn't?~ */
  IF ~~ THEN GOTO 704
END

IF ~~ THEN BEGIN 699 // from: 697.1
  SAY #112587 /* ~Do you think so? There is nothing indecent whatsoever...~ */
  IF ~~ THEN GOTO 700
END

IF ~~ THEN BEGIN 700 // from: 699.0
  SAY #112588 /* ~Ah. But of course.~ */
  IF ~~ THEN GOTO 704
END

IF ~~ THEN BEGIN 701 // from: 697.2
  SAY #112589 /* ~And perhaps something in his smile will resemble the way you are smiling now...~ */
  IF ~~ THEN GOTO 704
END

IF ~~ THEN BEGIN 702 // from: 697.3
  SAY #112590 /* ~*chuckle* Mmm... why, this is possible, too.~ */
  IF ~~ THEN GOTO 704
END

IF ~~ THEN BEGIN 703 // from: 697.4
  SAY #112591 /* ~I will die earlier, melamin. My things will be yours to possess - or to destroy.~ */
  IF ~~ THEN GOTO 704
END

IF ~~ THEN BEGIN 704 // from: 703.0 702.0 701.0 700.0 698.0
  SAY #112592 /* ~But now, we should go and finish our task - to tell you the truth, I am tired of agonizing over who kills who. And then, we will perhaps lay our journals aside, and...~ */
  IF ~~ THEN GOTO 705
END

IF ~~ THEN BEGIN 705 // from: 704.0
  SAY #112593 /* ~*sigh* Sometimes I think this time will never come. But tonight... we may well try and look into the future where there are only us. You, and me, and whispers, and stars...~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #27 ~  Global("X#XAFloatTalk2","GLOBAL",1)
~ THEN BEGIN 706 // from:
  SAY #112594 /* ~I hate bringing you back to the ground, but I have a bad feeling about this. There is suspense in the air, a heavy gaze I can physically sense. I fear the Fates have not finished with us, yet.~ */
  IF ~~ THEN REPLY #112595 /* ~What can it be? Surely, we are on the way to victory, aren't we?~ */ DO ~SetGlobal("X#XAFloatTalk2","GLOBAL",2)
~ GOTO 707
  IF ~~ THEN REPLY #112596 /* ~Oh my... we are doomed.~ */ DO ~SetGlobal("X#XAFloatTalk2","GLOBAL",2)
~ GOTO 708
  IF ~~ THEN REPLY #112597 /* ~Are you sure? I think you worry too much.~ */ DO ~SetGlobal("X#XAFloatTalk2","GLOBAL",2)
~ GOTO 709
END

IF ~~ THEN BEGIN 707 // from: 706.0
  SAY #112598 /* ~I cannot say, but the feeling makes my hair stand on end. Walk with me, <CHARNAME>, perhaps it will pass.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 708 // from: 706.1
  SAY #112599 /* ~*sigh* I knew you would remind me of that. Yes, we are, and I am trying to forget it as hard as I can. Let us go, <CHARNAME>. There is no point in delaying the inevitable.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 709 // from: 706.2
  SAY #112600 /* ~One can be sure about such things. But my intuition has never steered me wrong before. I worry about what may come.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #28 ~  Global("X#XAFloatTalk3","GLOBAL",2)
~ THEN BEGIN 710 // from:
  SAY #112601 /* ~"...During the days of the Avatars, the Lord of Murder will spawn a score of mortal progeny. These offspring will be aligned good and evil, but chaos will flow through them all. When the Beast's bastard children come of age, they will bring havoc to the lands of the Sword Coast. One of these children must rise above the rest and claim their father's legacy. This inheritor will shape the history of the Sword Coast for centuries to come..." ~ */
  IF ~~ THEN GOTO 711
END

IF ~~ THEN BEGIN 711 // from: 710.0
  SAY #112602 /* ~"...The spawn of the Lord of Murder are fated to come into their inheritance through bloodshed and misery. It is the hope of their father that only one shall remain alive to inherit his legacy. I foresee that the children of Bhaal shall kill each other in a bloody massacre..." ~ */
  IF ~~ THEN GOTO 712
END

IF ~~ THEN BEGIN 712 // from: 711.0
  SAY #112603 /* ~A very eloquent description, don't you think? "Chaos shall be sown through their passage." I have borrowed the book from the library, seeing the doppelgangers would not need it. So, what is your choice? Would you prefer killing your siblings, or simply bringing death and destruction to the land?~ */
  IF ~~ THEN REPLY #112604 /* ~Stop it. Now.~ */ DO ~SetGlobal("X#XAFloatTalk3","GLOBAL",3)
~ GOTO 713
  IF ~  Global("X#XanLover","GLOBAL",1)
~ THEN REPLY #112605 /* ~I suppose another night of passion is out of the question, then?~ */ DO ~SetGlobal("X#XAFloatTalk3","GLOBAL",3)
~ GOTO 713
  IF ~~ THEN REPLY #112606 /* ~Xan, it's not my fault! Do you think I feel good about this?~ */ DO ~SetGlobal("X#XAFloatTalk3","GLOBAL",3)
~ GOTO 713
  IF ~~ THEN REPLY #112607 /* ~Yes! Yes, I am doomed. So run while you are still able!~ */ DO ~SetGlobal("X#XAFloatTalk3","GLOBAL",3)
~ GOTO 713
END

IF ~~ THEN BEGIN 713 // from: 712.3 712.2 712.1 712.0
  SAY #112608 /* ~...forgive me. That was a banal and shameful hysteria, and it will not happen again.~ */
  IF ~~ THEN REPLY #112609 /* ~I am counting on it. It is bad enough without you throwing fits over old prophecies.~ */ GOTO 714
  IF ~~ THEN REPLY #112610 /* ~I... accept your apology, I guess. Let us move on.~ */ GOTO 715
  IF ~~ THEN REPLY #112611 /* ~Bhaalspawn, ha! I am not afraid! My Father's throne will be mine!~ */ GOTO 716
  IF ~~ THEN REPLY #112612 /* ~You do not understand how it feels, do you? I am a Bhaalspawn! A monster! An abomination!~ */ GOTO 717
  IF ~~ THEN REPLY #112613 /* ~Never mind. I do not want you to stay with me any longer: it is too dangerous. Xan, you must go.~ */ GOTO 718
END

IF ~~ THEN BEGIN 714 // from: 713.0
  SAY #112614 /* ~To tell you the truth, I do not feel particularly well, either, however unexpected to you it may seem. *sigh* But of course, it's nothing compared to how you must feel. I... I suppose I still do not believe it. Will I find fangs and scales when I touch your cheek? Do you truly have no afterlife, only a cold nothingness? It must be a hell to you... no, I do not feel my words will help. Let us away.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 715 // from: 713.1
  SAY #112615 /* ~I fear you have not yet fully realised what your wretched heritage means, and for once, I have no desire to elaborate on the point. I would shut my eyes to the truth at all, but that is impossible. *sigh* Yes, <CHARNAME>, let us continue.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 716 // from: 713.2
  SAY #112616 /* ~I would rather see you on Bhaal's throne than as a pile of dust at my feet. But you speak of something you don't comprehend: either evil is inconceivable. Alas, you do not have much choice... no, I do not even want to think about it. Let us move on.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 717 // from: 713.3
  SAY #112617 /* ~<CHARNAME>, <CHARNAME>... beautiful... calm down. It will be all right... no, it won't, but I won't have you thinking otherwise. *sigh* For the moment, anyway. Here... I won't allow your sire's shadow to fill your mind. You are here... with me.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 718 // from: 713.4
  SAY #112618 /* ~No. It matters not what you are going to say. I would not abandon you if you were a daughter of Lloth herself, and you will not push me away, as I had tried to do. Let us continue.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #29 ~  Global("X#XAFloatTalk3","GLOBAL",4)
~ THEN BEGIN 719 // from:
  SAY #112619 /* ~*sigh* I've been dreading the moment all day. <CHARNAME>, what should I say now? That I'll die without you, Bhaalspawn or not? That for me, you'll never be a monster? That your face invokes desire, not repulsion?~ */
  IF ~  Race(Player1,ELF)
~ THEN REPLY #112620 /* ~You don't need to tell me that. If you want me tonight, I will be yours.~ */ DO ~SetGlobal("X#XAFloatTalk3","GLOBAL",5)
RealSetGlobalTimer("X#XAFloatTalk3Time","GLOBAL",1000)
~ GOTO 720
  IF ~~ THEN REPLY #112621 /* ~I know, Xan. I know. But it's still hard to... be a Bhaalspawn.~ */ DO ~SetGlobal("X#XAFloatTalk3","GLOBAL",5)
RealSetGlobalTimer("X#XAFloatTalk3Time","GLOBAL",1000)
~ GOTO 721
  IF ~~ THEN REPLY #112622 /* ~Others would disagree. I don't doubt Beshabans would welcome a chance to expose me to the cleansing fire.~ */ DO ~SetGlobal("X#XAFloatTalk3","GLOBAL",5)
RealSetGlobalTimer("X#XAFloatTalk3Time","GLOBAL",1000)
~ GOTO 722
  IF ~~ THEN REPLY #112623 /* ~I am fine, Xan. Let us rest.~ */ DO ~SetGlobal("X#XAFloatTalk3","GLOBAL",5)
RealSetGlobalTimer("X#XAFloatTalk3Time","GLOBAL",1000)
~ GOTO 728
END

IF ~~ THEN BEGIN 720 // from: 719.0
  SAY #112624 /* ~You misunderstand me. I am mortally afraid you will torment yourself about my possible reaction to your heritage, and my words were aimed to prevent it, not to force you into my bed. After today's events, it would be natural if you wanted solitude, though I'd be more than happy if you didn't.~ */
  IF ~~ THEN REPLY #112625 /* ~*grin* Happy? I would like to see you happy, for once.~ */ GOTO 723
  IF ~~ THEN REPLY #112626 /* ~I... I would like to be alone, I think. Gorion's letter... everything... it is too much for me.~ */ GOTO 724
END

IF ~~ THEN BEGIN 721 // from: 719.1
  SAY #112627 /* ~It may help you to know you are not alone in this. I'll support you every step of the way, whatever path you choose. Of course, there is a minor matter of our countless enemies and my own inevitable doom, but you know all about it already, don't you? *sigh* Hopefully my life will prolong yours somewhat: at least it would have some purpose, then.~ */
  IF ~~ THEN GOTO 725
END

IF ~~ THEN BEGIN 722 // from: 719.2
  SAY #112628 /* ~Cleansing fire? My powers do not lie in this barbaric department, but I would expose them to eternal sorrow, if a single hair... if anybody dares touch... as much as lay a finger...~ */
  IF ~~ THEN GOTO 725
END

IF ~~ THEN BEGIN 723 // from: 720.0
  SAY #112629 /* ~<CHARNAME>, do not wish for the impossible. But wait... does that mean you will stay?... It does, doesn't it? Well... swinging you off your feet is as close to happiness as I am ever likely to get. Hold on, you are not going down for quite a while.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 724 // from: 720.1
  SAY #112630 /* ~I wish he told you earlier. But it is done, and cannot be helped. *sigh* I love watching you in your reverie, but this night your face will be far from peaceful, I fear. As will mine.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 725 // from: 722.0 721.0
  SAY #112631 /* ~Enough. You will not think of this any more: you are shivering as it is. You are not a monster, and those who would think so are far away. Though I must have seen a pair of hostile eyes only an hour ago... *sigh* But I am sure that was only a hallucination. You are real, here, now, and if I could hold you and make this night even more real, I would. Will you allow me? I told you my arms were a poor shelter before, but an illusion of safety is better than none.~ */
  IF ~~ THEN REPLY #112632 /* ~It is an enchanting illusion... and I accept.~ */ GOTO 726
  IF ~  Race(Player1,ELF)
~ THEN REPLY #112633 /* ~Not tonight, Xan. But will you take me to review some of your old, happy memories again? That would distract me, and I want to be distracted.~ */ GOTO 727
  IF ~~ THEN REPLY #112634 /* ~I am sorry, Xan, but no. The day's events have been too overwhelming.~ */ GOTO 728
END

IF ~~ THEN BEGIN 726 // from: 725.0
  SAY #112635 /* ~Every time I try to respond with something appropriate, my head starts to spin so violently I am lost for words. Is it one of your divine powers? No, do not answer... let the magic remain.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 727 // from: 725.1
  SAY #112636 /* ~<CHARNAME>, you have not confused me with someone else, have you? My only happy memories are of meeting you, I fear. One might argue even that, given our current ordeal. Regardless, I shall try. Give me your hand...~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 728 // from: 725.2 719.3
  SAY #112637 /* ~*sigh* I shall return to my spellbook, then. May no nightmares haunt you tonight.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF WEIGHT #30 ~  Global("X#XAFloatTalk3","GLOBAL",6)
~ THEN BEGIN 729 // from:
  SAY #112638 /* ~I have been thinking about your heritage for quite some time now. Well, it is hardly a surprise; I am not able to dwell on anything else. My trials pale next to yours, though there is a certain advantage in your situation: it cannot get any worse. No, wait... *groan* What was I thinking? It can always get worse.~ */
  IF ~~ THEN REPLY #112639 /* ~And it will. You could as well say, "We are invincible!"~ */ DO ~SetGlobal("X#XAFloatTalk3","GLOBAL",7)
~ GOTO 730
  IF ~~ THEN REPLY #112640 /* ~Worse? Up to which point? It could only get worse if we were separated, abducted, tortured, forced to lose our memories and souls, and finally killed. Who would want to do that to us?~ */ DO ~SetGlobal("X#XAFloatTalk3","GLOBAL",7)
~ GOTO 731
  IF ~~ THEN REPLY #112641 /* ~Xan, I really do not want to think about this. Will you just kiss me and forget about my heritage for the time being?~ */ DO ~SetGlobal("X#XAFloatTalk3","GLOBAL",7)
~ GOTO 732
END

IF ~~ THEN BEGIN 730 // from: 729.0
  SAY #112642 /* ~No, <CHARNAME>, I believe it is your area of expertise.~ */
  IF ~~ THEN GOTO 733
END

IF ~~ THEN BEGIN 731 // from: 729.1
  SAY #112643 /* ~*sigh* <CHARNAME>, you would be surprised at how many of these... experimentalists are around.~ */
  IF ~~ THEN GOTO 733
END

IF ~~ THEN BEGIN 732 // from: 729.2
  SAY #112644 /* ~<CHARNAME>, I'll comply with your first request, but, alas, the second one is out of my hands...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 733 // from: 731.0 730.0
  SAY #112645 /* ~I am trying to keep the flippant tone for your sake, but it becomes harder to do. My hands are shaking so badly that it is almost impossible to concentrate on the simplest of spells, because the prospect of your death overshadows any other thought. I started to believe we were going to have decades, perhaps centuries together, but these were only illusions. The war Alaundo has prophesied will not leave you a single chance to survive, will it? Worse, it will destroy your spirit in the process. I hear your heartbeat through our link, but how long will it take until it ceases?~ */
  IF ~~ THEN REPLY #545 /* ~What is your point?~ */ GOTO 736
  IF ~~ THEN REPLY #112646 /* ~I do not think you can do anything to prevent my death. You'll have to accept this.~ */ GOTO 734
  IF ~~ THEN REPLY #112647 /* ~We are alive now, and we shall be alive tomorrow. Isn't it enough for you?~ */ GOTO 735
END

IF ~~ THEN BEGIN 734 // from: 733.1
  SAY #112648 /* ~And this helplessness is the worst thing I have ever felt. I have accepted the fact that destiny plays cruel tricks on me, throwing me around like an autumn leaf, but I cannot stand the same happening to you.~ */
  IF ~~ THEN GOTO 736
END

IF ~~ THEN BEGIN 735 // from: 733.2
  SAY #112649 /* ~<CHARNAME>, days and years will trickle between our hands so fast that a decade will seem but a moment.~ */
  IF ~~ THEN GOTO 736
END

IF ~~ THEN BEGIN 736 // from: 735.0 734.0 733.0
  SAY #112650 /* ~I want to protect you. I would give anything to place you beyond the marble walls of Evereska, or green depths of Suldanesselar, though even these will eventually crumble. But neither queen Ellesime nor the Hill Council would allow a Bhaalspawn to enter their realms. You are doomed to remain a wanderer, much as you are today. *sigh* Well, that gives me a perfect opportunity to shield you with my body... or some such. Lead on, <CHARNAME>, I do not doubt an occasion will present itself.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #31 ~  Global("X#XAFloatTalk4","GLOBAL",1)
~ THEN BEGIN 737 // from:
  SAY #112651 /* ~The end of our journey is close at hand. This could well be our last night together. You'll have to confront your brother in the near future, perhaps even tomorrow. That is not going to be the most pleasant of encounters, I'm sure. What are you going to do?~ */
  IF ~~ THEN REPLY #112652 /* ~I'll kill him without hesitation, of course.~ */ DO ~SetGlobal("X#XAFloatTalk4","GLOBAL",2)
~ GOTO 739
  IF ~~ THEN REPLY #112653 /* ~Do you mean Sarevok? Yes, he killed Gorion, and he will die.~ */ DO ~SetGlobal("X#XAFloatTalk4","GLOBAL",2)
~ GOTO 739
  IF ~~ THEN REPLY #112654 /* ~I... I do not think I want to kill him. But I seem to have no choice, as always.~ */ DO ~SetGlobal("X#XAFloatTalk4","GLOBAL",2)
~ GOTO 739
  IF ~~ THEN REPLY #112655 /* ~The bastard! He is not my brother and never has been.~ */ DO ~SetGlobal("X#XAFloatTalk4","GLOBAL",2)
~ GOTO 738
END

IF ~~ THEN BEGIN 738 // from: 737.3
  SAY #112656 /* ~But he is, <CHARNAME>. Blood is not water, and divine blood doubly so. You'll feel the connection sooner or later.~ */
  IF ~~ THEN GOTO 739
END

IF ~~ THEN BEGIN 739 // from: 738.0 737.2 737.1 737.0
  SAY #112657 /* ~You will doubtlessly be forced to kill him, I suppose. Your sire's essence has twisted him completely, and it leaves no chance for negotiation. I would say his "Koveras" disguise leaves an option that he is simply insane, but your foster father's letter and other signs of his corruption tell otherwise. He is a gifted individual, and a dangerous enemy. Still, he is your sibling. I... I would not wish his blood on your hands. It may inflict an injury upon your spirit, a wound from which you will never recover. But of course, the words "no choice" follow you around like a hungry vulture, and it never ends... Shall I ever hear "and they lived happily ever after"?~ */
  IF ~~ THEN REPLY #112658 /* ~"Until he was trapped in his own sword, and she faded into dust?" That would make quite a fairy tale, I think.~ */ GOTO 740
  IF ~~ THEN REPLY #112659 /* ~Do not think about that, Xan. Enjoy what we have.~ */ GOTO 741
  IF ~~ THEN REPLY #112660 /* ~Shall I ever hear "enough of this talk"?~ */ GOTO 742
END

IF ~~ THEN BEGIN 740 // from: 739.0
  SAY #112661 /* ~This is not something one stumbles upon every day, I agree. If only it was just a fairy tale... *sigh* No, I think you've had enough of my ramblings. Come here... I do not want anything else to trouble you tonight.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 741 // from: 739.1
  SAY #112662 /* ~Living for the moment is not something I ever wanted to do. On the other hand, who can say I've more than a moment at my disposal? *sigh* Never mind. Let's try to make it a pleasant moment, then.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 742 // from: 739.2
  SAY #112663 /* ~Your wish is my... oh. Yes. Enough of this talk.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF WEIGHT #32 ~  Global("X#XAFloatTalk5","GLOBAL",1)
~ THEN BEGIN 743 // from:
  SAY #112664 /* ~<CHARNAME>, before we die, I have another issue to speak to you about. Ironic as it may seem, it concerns our future.~ */
  IF ~~ THEN REPLY #112665 /* ~What future?~ */ DO ~SetGlobal("X#XAFloatTalk5","GLOBAL",2)
~ GOTO 745
  IF ~~ THEN REPLY #112666 /* ~Of course, Xan, what is it?~ */ DO ~SetGlobal("X#XAFloatTalk5","GLOBAL",2)
~ GOTO 749
  IF ~~ THEN REPLY #112667 /* ~Can't it wait? We are to meet Sarevok in a few minutes.~ */ DO ~SetGlobal("X#XAFloatTalk5","GLOBAL",2)
~ GOTO 744
END

IF ~~ THEN BEGIN 744 // from: 743.2
  SAY #112668 /* ~I am perfectly aware of that. We are standing on the edge of a precipice, and the rock under our feet is crumbling. But I think you must know what I have to say, before we wander into death's arms.~ */
  IF ~~ THEN GOTO 749
END

IF ~~ THEN BEGIN 745 // from: 743.0
  SAY #112669 /* ~Yes, that was exactly what I meant. You are insufferable, do you know that?~ */
  IF ~~ THEN REPLY #112670 /* ~No, it is you who is insufferable. I am mirroring you, that's all.~ */ GOTO 746
  IF ~~ THEN REPLY #112671 /* ~*grin* Am I stealing your lines?~ */ GOTO 747
  IF ~~ THEN REPLY #112672 /* ~No, I am simply reminding you of what is to come.~ */ GOTO 748
END

IF ~~ THEN BEGIN 746 // from: 745.0
  SAY #112673 /* ~Don't. It is easy to fall in love with a mirror, but I prefer you as you are.~ */
  IF ~~ THEN GOTO 749
END

IF ~~ THEN BEGIN 747 // from: 745.1
  SAY #112674 /* ~*sigh* You had already stolen everything of me there was to steal.~ */
  IF ~~ THEN GOTO 749
END

IF ~~ THEN BEGIN 748 // from: 745.2
  SAY #112675 /* ~My memory is as good as it ever was. I fail to see why I need another reminder. Yes, the finale is near, and it is possible that one or both of us will die. I only hope it would be me. The visions about you turning to dust are bad enough without looking forward to a practical demonstration.~ */
  IF ~~ THEN GOTO 749
END

IF ~~ THEN BEGIN 749 // from: 748.0 747.0 746.0 744.0 743.1
  SAY #112676 /* ~When... if... it is over, I will have to abandon you for a few weeks. A long time, I know, but I see no other way. I have to report on my mission... and ask my superiors' permission to leave. I am going to resign.~ */
  IF ~~ THEN REPLY #112677 /* ~Will they let you go?~ */ GOTO 750
  IF ~~ THEN REPLY #112678 /* ~Are you... are you going to travel with me after you return?~ */ GOTO 751
  IF ~~ THEN REPLY #112679 /* ~This is good to know. Still, we'll have to confront Sarevok first.~ */ GOTO 753
  IF ~~ THEN REPLY #112680 /* ~Can't I come with you?~ */ GOTO 752
END

IF ~~ THEN BEGIN 750 // from: 749.0
  SAY #112681 /* ~<CHARNAME>, I am not a member of the Black Network, as you probably recall. Greycloaks do not kill those who are no longer willing to participate.~ */
  IF ~~ THEN GOTO 753
END

IF ~~ THEN BEGIN 751 // from: 749.1
  SAY #112682 /* ~*sigh* <CHARNAME>... you do not think I'll stay at the Ducal palace and start teaching the guards magic, instead, do you? Yes, I am giving up my illustrious career to remain with you.~ */
  IF ~~ THEN GOTO 753
END

IF ~~ THEN BEGIN 752 // from: 749.3
  SAY #112683 /* ~I wish it were possible, but given your parentage, it is not.~ */
  IF ~~ THEN GOTO 753
END

IF ~~ THEN BEGIN 753 // from: 752.0 751.0 750.0 749.2
  SAY #112684 /* ~If we lose the battle, there is no future. But if we win, this short separation will mean nothing. It might be dangerous for you to stay in the city: too many suspect your true lineage. But wherever your mad destiny hurls you, wilderness, city or dungeon, I... I'll find you, and we'll walk together again. I promise. *sigh* That, or you might start looking for my dead body in a few months.~ */
  IF ~~ THEN GOTO 754
END

IF ~~ THEN BEGIN 754 // from: 753.0
  SAY #112685 /* ~And the last thing, before the darkness descends... I love you. From the Nashkel mines to the Undercity, to the grave and beyond, in the Dreamscape and in the Prime - I love you, and I always will. Come. It is time.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #33 ~  Global("X#XanLowRep","GLOBAL",1)
~ THEN BEGIN 755 // from:
  SAY #112686 /* ~<CHARNAME>, you have ventured on the dangerous path. If you continue in this manner, the Flaming Fist will soon hunt you, together with brigands and bounty hunters. We shall be doomed, and I have half a mind to say "deservedly".~ */
  IF ~~ THEN REPLY #112687 /* ~I know, Xan. Believe me, it will never happen again.~ */ DO ~SetGlobal("X#XanLowRep","GLOBAL",2)
RealSetGlobalTimer("X#XALowRepTalkTime","GLOBAL",ONE_DAY)
~ GOTO 756
  IF ~~ THEN REPLY #112688 /* ~So what? I shall crush them all!~ */ DO ~SetGlobal("X#XanLowRep","GLOBAL",2)
RealSetGlobalTimer("X#XALowRepTalkTime","GLOBAL",ONE_DAY)
~ GOTO 757
  IF ~~ THEN REPLY #112689 /* ~It's none of your business. Leave me be.~ */ DO ~SetGlobal("X#XanLowRep","GLOBAL",2)
RealSetGlobalTimer("X#XALowRepTalkTime","GLOBAL",ONE_DAY)
~ GOTO 758
  IF ~~ THEN REPLY #112690 /* ~That is the type of the person I am.~ */ DO ~SetGlobal("X#XanLowRep","GLOBAL",2)
RealSetGlobalTimer("X#XALowRepTalkTime","GLOBAL",ONE_DAY)
~ GOTO 759
END

IF ~~ THEN BEGIN 756 // from: 755.0
  SAY #112691 /* ~I hope so. It is your life to lead, but I would not like it to come to the bitter and abrupt end.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 757 // from: 755.1
  SAY #112692 /* ~*sigh* I doubt it. Think on my words, <CHARNAME>, before it is too late.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 758 // from: 755.2
  SAY #112693 /* ~Oh, I shall.~ */
  IF ~~ THEN DO ~SetGlobal("X#XaRomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 759 // from: 755.3
  SAY #112694 /* ~There are no "good" or "evil" types, <CHARNAME>. Only the deeds matter, and yours now are suicidal, to say the least.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #34 ~  Global("X#XanVeryLowRep","GLOBAL",1)
~ THEN BEGIN 760 // from:
  SAY #112695 /* ~Don't you have enough enemies already? Stop this madness, <CHARNAME>!~ */
  IF ~~ THEN REPLY #112696 /* ~What for? I am enjoying every second of it!~ */ DO ~SetGlobal("X#XanVeryLowRep","GLOBAL",2)
~ GOTO 761
  IF ~~ THEN REPLY #112697 /* ~Xan, I am really sorry. It will stop.~ */ DO ~SetGlobal("X#XanVeryLowRep","GLOBAL",2)
~ GOTO 762
  IF ~~ THEN REPLY #112698 /* ~Wait a little... two more corpses, and I am finished.~ */ DO ~SetGlobal("X#XanVeryLowRep","GLOBAL",2)
~ GOTO 763
  IF ~~ THEN REPLY #112699 /* ~If you don't like it, you are free to go.~ */ DO ~SetGlobal("X#XanVeryLowRep","GLOBAL",2)
~ GOTO 764
END

IF ~~ THEN BEGIN 761 // from: 760.0
  SAY #112700 /* ~I suppose I should be grateful that I am still alive, but I cannot take part in this any longer. Excuse me.~ */
  IF ~~ THEN DO ~SetGlobal("X#XaRomanceInactive","GLOBAL",1)
LeaveParty()
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 762 // from: 760.1
  SAY #112701 /* ~Will it? *sigh* Very well.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 763 // from: 760.2
  SAY #112702 /* ~<CHARNAME>, no! But... there is no point in telling you anything, is there? Goodbye.~ */
  IF ~~ THEN DO ~SetGlobal("X#XaRomanceInactive","GLOBAL",1)
LeaveParty()
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 764 // from: 760.3
  SAY #112703 /* ~I will. I see no hope in staying in your company, at any rate.~ */
  IF ~~ THEN DO ~SetGlobal("X#XaRomanceInactive","GLOBAL",1)
LeaveParty()
EscapeArea()
~ EXIT
END

IF WEIGHT #35 ~  Global("X#XanHighRep","GLOBAL",1)
~ THEN BEGIN 765 // from:
  SAY #112704 /* ~Every time we pass a town, you become its hero. Starving orphans, helpless citizens and innocent victims meet on your way with frightening frequency, as well. But still it is up to you, whether to risk your neck for people you barely know. You do. Why?~ */
  IF ~~ THEN REPLY #112705 /* ~Good deeds are their own reward, Xan.~ */ DO ~SetGlobal("X#XanHighRep","GLOBAL",2)
~ GOTO 766
  IF ~~ THEN REPLY #112706 /* ~Because I enjoy the admiration of the crowds, why else?~ */ DO ~SetGlobal("X#XanHighRep","GLOBAL",2)
~ GOTO 767
  IF ~~ THEN REPLY #112707 /* ~I have risked my neck for you, once, in Nashkel mines. Have you forgotten that?~ */ DO ~SetGlobal("X#XanHighRep","GLOBAL",2)
~ GOTO 768
  IF ~~ THEN REPLY #112708 /* ~I do not enjoy it, Xan. It just keeps happening.~ */ DO ~SetGlobal("X#XanHighRep","GLOBAL",2)
~ GOTO 769
  IF ~~ THEN REPLY #112709 /* ~You are a moonblade wielder, Xan, you must understand. I feel it is my duty to help people everywhere, much as you are obliged to defend Elves and Elvendom.~ */ DO ~SetGlobal("X#XanHighRep","GLOBAL",2)
~ GOTO 770
END

IF ~~ THEN BEGIN 766 // from: 765.0
  SAY #112710 /* ~*sigh* And never go unpunished, they say.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 767 // from: 765.1
  SAY #112711 /* ~It is tempting, yes. But there is also the amount of negative attention you receive. Eventually, the second will overweigh the first, the crowd will disperse before a single assassin, and he will only have to make a single shot to finish your life.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 768 // from: 765.2
  SAY #112712 /* ~You did not do so knowingly, but that is not the point. Except for the few, nobody of those you have saved would risk their life to save yours, while the number of your enemies increases with every rescued child or maiden. Nothing good will come of your "heroic" acts.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 769 // from: 765.3
  SAY #112713 /* ~Then it is a strange set of coincidences, indeed.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 770 // from: 765.4
  SAY #112714 /* ~I have nothing to say to this... except that I admire your dedication. But I fear it may cost you your life in the long run, as my duty will undoubtedly claim mine.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #36 ~  Global("X#XanFlirtEarly","GLOBAL",1)
~ THEN BEGIN 771 // from:
  SAY #112715 /* ~*Xan suddenly gives a sigh that sounds suspiciously like "Oh well, I might as well try it", and steps up to you. An odd glint in his eyes makes you wonder what he is going to do...*~ [X#BLANK] */
  IF ~  RandomNum(20,1)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 785
  IF ~  RandomNum(20,2)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 786
  IF ~  RandomNum(20,3)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 787
  IF ~  RandomNum(20,4)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 789
  IF ~  RandomNum(20,5)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 797
  IF ~  RandomNum(20,6)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 798
  IF ~  RandomNum(20,7)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 800
  IF ~  RandomNum(20,8)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 810
  IF ~  RandomNum(20,9)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 812
  IF ~  RandomNum(20,10)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 815
  IF ~  RandomNum(20,11)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 772
  IF ~  RandomNum(20,12)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 773
  IF ~  RandomNum(20,13)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 775
  IF ~  RandomNum(20,14)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 776
  IF ~  RandomNum(20,15)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 777
  IF ~  RandomNum(20,16)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 778
  IF ~  RandomNum(20,17)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 780
  IF ~  RandomNum(20,18)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 781
  IF ~  RandomNum(20,19)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 782
  IF ~  RandomNum(20,20)
~ THEN DO ~SetGlobal("X#XanFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtEarlyTime","GLOBAL",XAROM_TIMER)
~ GOTO 784
END

IF ~~ THEN BEGIN 772 // from: 771.10
  SAY #112716 /* ~*Xan is fumbling with his spellbook, opened on a page with a charm spell scribbled hastily in the middle. For some odd reason, his ears go bright red as he sees you approaching, and he hastily shoves the book into his backpack.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 773 // from: 771.11
  SAY #112717 /* ~*The distant breeze brings in the smells of the sea, invoking memories of Candlekeep. Xan looks at you and smiles wistfully.* They say that the voice of one's soul depends much on the place where their upbringing took place. Your soul's voice is the voice of the sea: never ceasing, murmuring, whispering, inviting mine own soul to wander in abysses of solitude - or to lose itself there. How many souls have perished in these journeys, <CHARNAME>?~ */
  IF ~~ THEN GOTO 774
END

IF ~~ THEN BEGIN 774 // from: 773.0
  SAY #112718 /* ~*Xan sighs and turns away, covering his eyes with the back of his hand and apparently aware that he has said too much.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 775 // from: 771.12
  SAY #112719 /* ~Have you noted the beauty of the places we have travelled through? The forests of the Sword Coast are surpassing the woods covering the Greycloak hills, even. I wish I could take you there, so you would see for yourself... but, alas, while the memories of my home are ever fresh and sharp, the road to Evereska remains long and dangerous. *sigh* It is indeed a pity.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 776 // from: 771.13
  SAY #112720 /* ~*Xan is drawing something on a page torn out of his spellbook. Judging by the wayward glances he throws at you now and then, you can easily guess the nature of this sketch.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 777 // from: 771.14
  SAY #112721 /* ~*He yawns, looking tired, and leans on the moonblade for support.* <CHARNAME>, I do not want to imply anything, but are we going to rest? It will be unfortunate if I die from exhaustion tonight. Unfortunate for me, of course.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 778 // from: 771.15
  SAY #112722 /* ~I have just been musing over the first meeting with you - and I am still unsure whether it was fortunate or otherwise. You have saved me from Mulahey, but our recent battles almost make me wish I stayed in that forsaken cave.~ */
  IF ~~ THEN GOTO 779
END

IF ~~ THEN BEGIN 779 // from: 778.0
  SAY #112723 /* ~And, of course, there is another reason... But I'd rather leave it unsaid.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 780 // from: 771.16
  SAY #112724 /* ~How long have you been on the road, <CHARNAME>? Weeks? Months? You almost seem more powerful and experienced than myself. I can hardly believe that... and it frightens me. Nobody I knew previously was capable of making such notable progress in so short a time.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 781 // from: 771.17
  SAY #112725 /* ~*Xan makes a step in your direction, but his shoes, soaked through after the last rain, give an unpleasant squelch. His silken robe is dripping wet, too, and together with his damp hair it creates a rather pitiful sight on the whole. Something must have shown in your face, for Xan flinches and sharply turns on his heel, pulling his cloak tighter around him as he walks.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 782 // from: 771.18
  SAY #112726 /* ~<CHARNAME>, if we are going to die anyway, will you-~ */
  IF ~~ THEN GOTO 783
END

IF ~~ THEN BEGIN 783 // from: 782.0
  SAY #112727 /* ~*Xan stops, looking very surprised at himself.* Never mind. The weirdest things come to my head these days.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 784 // from: 771.19
  SAY #112728 /* ~*sigh* These days, I am enjoying many things: my freedom, your company, our relative luck. But soon, it will end. It must - and shall.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 785 // from: 771.0
  SAY #112729 /* ~*His cool fingers briefly touch your neck, brushing away something you cannot see. It flashes past, and as you glance down, you see a twig lying on the ground. While you stare at it, Xan carefully rearranges your hair back in place and resumes walking.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 786 // from: 771.1
  SAY #112730 /* ~*Xan makes a motion to take your hand, but instead his fingers slowly slide along your wrist, leaving your skin to tingle and shiver.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 787 // from: 771.2
  SAY #112731 /* ~*His lips are framing words you cannot understand, and you frown as you struggle to guess their meaning. Then you realise that Xan is probably reciting some Elven poetry, and by the way his eyes travel over your face, you suspect it is not about your upcoming death, not at all.*~ */
  IF ~~ THEN GOTO 788
END

IF ~~ THEN BEGIN 788 // from: 787.0
  SAY #112732 /* ~*Noticing your gaze, he gives you an ironic bow and walks away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 789 // from: 771.3
  SAY #112733 /* ~Do you fear anything, <CHARNAME>?~ */
  IF ~~ THEN REPLY #89730 /* ~Death.~ */ GOTO 790
  IF ~~ THEN REPLY #112734 /* ~I fear you, Elf, and your questions.~ */ GOTO 791
  IF ~~ THEN REPLY #112735 /* ~I fear that nobody will ever love me.~ */ GOTO 792
  IF ~~ THEN REPLY #112736 /* ~I am scared that more of my companions will die.~ */ GOTO 793
  IF ~~ THEN REPLY #112737 /* ~I am afraid of my nightmares, and the voice within.~ */ GOTO 795
  IF ~~ THEN REPLY #112738 /* ~No, there's nothing.~ */ GOTO 796
END

IF ~~ THEN BEGIN 790 // from: 789.0
  SAY #112739 /* ~*Xan shudders, his hand instinctively grasping yours.* The way you've said it... <CHARNAME>, do not do that to me again.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 791 // from: 789.1
  SAY #112740 /* ~Do you? Then ask these questions to yourself. The knowledge of your fears will help you survive, if not for long.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 792 // from: 789.2
  SAY #112741 /* ~They say it is better to cross empty arms over an empty heart than risk the pain of a broken one.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 793 // from: 789.3
  SAY #112742 /* ~*There is a far-off expression on his face.* There is no better death than dying to save the one I...~ */
  IF ~~ THEN GOTO 794
END

IF ~~ THEN BEGIN 794 // from: 793.0
  SAY #112743 /* ~*Xan stops abruptly.* Yes, you are right: it may happen. And probably will.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 795 // from: 789.4
  SAY #112744 /* ~*Xan briefly squeezes your hand.* I understand. My own visions can be bad enough. Fortunately, your nightmares do not occur often... and will not, I hope.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 796 // from: 789.5
  SAY #112745 /* ~Nothing? It is strange, very much so. But you are young, the fear will come. As will... other feelings.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 797 // from: 771.4
  SAY #112746 /* ~*At precisely that moment, a strong gust of wind uncovers your head and sends your hair flying. Before you can do anything to push it back, Xan catches the whole mass in his palm. He stares at it for a long moment, forgetting himself completely, as he gently twists your tresses between his fingers. Then he grimaces briefly, and tucks the locks under your cloak.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 798 // from: 771.5
  SAY #112747 /* ~*You catch a look of unusual tenderness in his face. He struggles to say something, but sighs, passes a hand in front of his eyes with a frown, and turns away.* ~ */
  IF ~~ THEN GOTO 799
END

IF ~~ THEN BEGIN 799 // from: 798.0
  SAY #112748 /* ~*Before taking his place in the line, Xan looks around and gives you an ironical smile* No, <CHARNAME>, I was not going to say "we're all doomed", in case you were wondering.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 800 // from: 771.6
  SAY #112749 /* ~*Xan approaches you, twirling a brush in his hands and looking strangely hesitant.* <CHARNAME>, do you have anything against extra magical protection? I have some experience with magical wards, and I do believe they will help against your enemies, if applied on your skin properly.~ */
  IF ~~ THEN REPLY #112750 /* ~On my skin? Not in this lifetime.~ */ GOTO 801
  IF ~~ THEN REPLY #112751 /* ~No, thank you, Xan. I am protected well enough already.~ */ GOTO 801
  IF ~~ THEN REPLY #112752 /* ~Interesting. Let's try it.~ */ GOTO 802
END

IF ~~ THEN BEGIN 801 // from: 800.1 800.0
  SAY #112753 /* ~Yes, <CHARNAME>, as you say. *As Xan walks away, you clearly hear a sigh of relief.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 802 // from: 800.2
  SAY #112754 /* ~*For a second, the color drains off Xan's face, but then he composes himself. You allow him to steer you away from the group, where you settle down, with him sitting in front of you. Xan frowns, looking at the brush, and under his gaze, it flashes blue, yellow, and finally, pitch black. He shakes away the clinging drops and slowly draws his hand towards your collarbone.*~ */
  IF ~~ THEN GOTO 803
END

IF ~~ THEN BEGIN 803 // from: 802.0
  SAY #112755 /* ~*The touch of the brush is light and soft, though it stings your skin, ever so slightly, with whatever magical components are added to the paint. It glides along your collarbone in slow, delicate and rhythmical strokes, following some mysterious pattern. You cannot see what it is, but Xan obviously does, for his eyes are transfixed on the image, his lips are slightly parted, and you have not heard his breathing for quite some time, which might be only partially due to his artistic inspiration.*~ */
  IF ~~ THEN GOTO 804
END

IF ~~ THEN BEGIN 804 // from: 803.0
  SAY #112756 /* ~*The tip of the brush moves down again, tracing a line to your cleavage, and you feel Xan's fingers burning hot through the brush. The movements of his hand become slower and gentler, until they resemble caresses, not brush strokes, and your own breathing suddenly seems heavier.*~ */
  IF ~~ THEN GOTO 805
END

IF ~~ THEN BEGIN 805 // from: 804.0
  SAY #112757 /* ~*Whether your reaction is too much for him, or he is truly done with the patterns around your neckline, but Xan withdraws the brush, and the next moment, his other hand gently tilts your head upwards, as he starts to work on your neck once again. However, he only makes the situation worse, as his left arm now lies on the nape on your neck, supporting you, and his face is bent over yours.*~ */
  IF ~~ THEN GOTO 806
END

IF ~~ THEN BEGIN 806 // from: 805.0
  SAY #112758 /* ~*His eyes momentarily leave the tip of the brush and dart to your face. As your eyes meet, the brush falls from his fingers.*~ */
  IF ~~ THEN REPLY #112759 /* ~*You bend to pick it up.*~ */ GOTO 807
  IF ~~ THEN REPLY #112760 /* ~*You wrap your hands around his shoulders and kiss him on the lips.*~ */ GOTO 807
  IF ~~ THEN REPLY #112761 /* ~Xan, weren't you supposed to... paint runes?~ */ GOTO 807
  IF ~~ THEN REPLY #106092 /* ~*do nothing*~ */ GOTO 807
END

IF ~~ THEN BEGIN 807 // from: 806.3 806.2 806.1 806.0
  SAY #112762 /* ~*Before you are able to say or do anything, Xan sharply shakes his head.* Do not move. The wards are not yet complete; it can be dangerous.~ */
  IF ~~ THEN GOTO 808
END

IF ~~ THEN BEGIN 808 // from: 807.0
  SAY #112763 /* ~*Xan quickly picks the brush from his lap and resumes his work. However, this time his movements are swift and sharp, and his face betrays nothing but calm concentration. The wonderful feeling of being the center of his universe is gone; he is pensive and gloomy, his fingers are cold, and his lips are tightly closed.*~ */
  IF ~~ THEN GOTO 809
END

IF ~~ THEN BEGIN 809 // from: 808.0
  SAY #112764 /* ~*Soon, his work is complete. He sighs, helping you up.* <CHARNAME>, I was a fool to have suggested it in the first place. When magic and emotions collide, it is a disaster waiting to happen, and we have taken enough risks already. My... loss of concentration could cost you your life, were the circumstances different. I shall not endeavour it again.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 810 // from: 771.7
  SAY #112765 /* ~*He draws the moonblade out of its sheath, looks at it for a long moment, then turns his gaze to you... but says nothing.*~ */
  IF ~~ THEN GOTO 811
END

IF ~~ THEN BEGIN 811 // from: 810.0
  SAY #112766 /* ~*Then a shadow passes over his face, and Xan turns away with a sigh.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 812 // from: 771.8
  SAY #112767 /* ~*Xan looks over your garments, covered with blood and grime after the last battle, and his lips go white.* <CHARNAME>, may I ask you not to risk yourself needlessly?~ */
  IF ~~ THEN REPLY #112768 /* ~Xan, I am trying my best as it is.~ */ GOTO 813
  IF ~~ THEN REPLY #112769 /* ~No, you may not. Risk is my life, and I won't allow you to take it away.~ */ GOTO 814
END

IF ~~ THEN BEGIN 813 // from: 812.0
  SAY #112770 /* ~You are? Ah, but of course. That was a naive question of me to ask. It was absurd even to suggest you have any influence on the matter. But how I wish you had...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 814 // from: 812.1
  SAY #112771 /* ~<CHARNAME>, when you are dead, neither risk nor adventure will attract you in the slightest. And dead you will be, if you continue in this manner. One of these days, the blood on your cloak might well be yours.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 815 // from: 771.9
  SAY #112772 /* ~*The air is hot and steamy, and your brow is already covered with perspiration. Xan obviously has noticed that, for he mutters a spell, and a handful of ice cubes falls into his lap. He picks one of them and approaches you.* <CHARNAME>, may I?~ */
  IF ~~ THEN REPLY #112773 /* ~*Allow him to proceed.*~ */ GOTO 816
  IF ~~ THEN REPLY #112774 /* ~*Take the cube from his hands and trace it along your face.*~ */ GOTO 819
  IF ~~ THEN REPLY #112775 /* ~No, I am well enough, thank you.~ */ GOTO 820
END

IF ~~ THEN BEGIN 816 // from: 815.0
  SAY #112776 /* ~*He brushes a stray lock of hair from your eyes, and his fingers start massaging your forehead, tracing the ice cube along your temple. You close your eyes, reveling in cool, exquisite sensations of his fingertips on your skin, as they slowly move across the curves of your face. When they are done with your forehead, they start tracing your cheekbone, your eyebrow, the other temple, the roots of your hair, never missing a single spot.*~ */
  IF ~~ THEN GOTO 817
END

IF ~~ THEN BEGIN 817 // from: 816.0
  SAY #112777 /* ~*The ice starts to melt, and cold streamlets run down your face and neck, soothing your heated skin. You hear a subdued gasp, as the first drop disappears under your cloak, and his hand stops for a moment. Then his fingers resume their current course, but they move slower, and you can tell it costs Xan an effort to keep them steady.*~ */
  IF ~~ THEN GOTO 818
END

IF ~~ THEN BEGIN 818 // from: 817.0
  SAY #112778 /* ~*Eventually, the ice cube is gone. For a second, Xan's fingers linger on your face, but as you open your eyes, he withdraws, averting his gaze, and you see that his face is becoming more pained and grim with every moment.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 819 // from: 815.1
  SAY #112779 /* ~*Even if a horde of orcs overwhelmed you at the moment, Xan would not stop staring at you, it seems. As your fingers slowly move across your cheeks and jaw, he is completely mesmerized, and when you turn your attention to your neck, you see a very rewarding sight of his face turning bright, colorful pink.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 820 // from: 815.2
  SAY #112780 /* ~*Xan drops the cube, and reaches to stroke your hair, pushing the sweat-dampened locks away.* You are always welcome, <CHARNAME>. *sigh* Always.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #37 ~  Global("X#XanFlirtLate","GLOBAL",1)
~ THEN BEGIN 821 // from:
  SAY #112781 /* ~*Xan gives you a half-adoring, half-wistful look you are so familiar with. He does not stop at that, however...*~ [X#BLANK] */
  IF ~  RandomNum(20,1)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 840
  IF ~  RandomNum(20,2)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 845
  IF ~  RandomNum(20,3)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 851
  IF ~  RandomNum(20,4)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 853
  IF ~  RandomNum(20,5)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 858
  IF ~  RandomNum(20,6)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 860
  IF ~  RandomNum(20,7)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 864
  IF ~  RandomNum(20,8)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 865
  IF ~  RandomNum(20,9)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 867
  IF ~  RandomNum(20,10)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 868
  IF ~  RandomNum(20,11)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 822
  IF ~  RandomNum(20,12)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 823
  IF ~  RandomNum(20,13)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 825
  IF ~  RandomNum(20,14)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 827
  IF ~  RandomNum(20,15)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 830
  IF ~  RandomNum(20,16)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 832
  IF ~  RandomNum(20,17)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 834
  IF ~  RandomNum(20,18)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 837
  IF ~  RandomNum(20,19)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 838
  IF ~  RandomNum(20,20)
~ THEN DO ~SetGlobal("X#XanFlirtLate","GLOBAL",0)
RealSetGlobalTimer("X#XAFlirtLateTime","GLOBAL",XAROM_TIMER)
~ GOTO 839
END

IF ~~ THEN BEGIN 822 // from: 821.10
  SAY #112782 /* ~*Xan gently gathers the stray strands and wisps of your hair and tucks them behind your ears, twirling each hair slowly between his fingers as he does so. The sensations your body receives from his light, repetitive movements are almost making you purr.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 823 // from: 821.11
  SAY #112783 /* ~*His fingers drift tentatively along your arm in long smoothing strokes. The fingertips are barely touching your skin, but his touch sends mild shivers up your arms just the same.*~ */
  IF ~~ THEN GOTO 824
END

IF ~~ THEN BEGIN 824 // from: 823.0
  SAY #112784 /* ~*Xan is fully absorbed with your arm, but, noticing that you are doing the same, he hastily lets go.* I did not want to distract you. Some peril is surely awaiting us ahead; I do not doubt that it was the last pleasant moment we enjoyed.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 825 // from: 821.12
  SAY #112785 /* ~Lately, I complained that I was no longer able to tell the reality from the waking dream: deaths, battles and nightmares expected me at every corner. Now, however, this unfamiliar feeling of happiness makes me think I am already in Arvandor. Though this would, too, be a nightmare of a sort: Arvandor, while serene and safe, lacks you. Thus, should I by some unlikely chance wind up in the Blessed Realm, I would no longer be happy there.~ */
  IF ~~ THEN GOTO 826
END

IF ~~ THEN BEGIN 826 // from: 825.0
  SAY #112786 /* ~*Xan sighs and kisses your cheek.* But I am more than happy as it is, I suppose.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 827 // from: 821.13
  SAY #112787 /* ~<CHARNAME>, have you had any more nightmares recently?~ */
  IF ~~ THEN REPLY #112788 /* ~Yes, Xan. They never cease.~ */ GOTO 828
  IF ~~ THEN REPLY #112789 /* ~Not that I remember, no.~ */ GOTO 829
END

IF ~~ THEN BEGIN 828 // from: 827.0
  SAY #112790 /* ~*Xan swiftly crosses the distance between you and cradles your face in his palms.* My <CHARNAME>... why would your own mind torment you so?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 829 // from: 827.1
  SAY #112791 /* ~It might be the blood of Tel'Quessir in your veins that protects you. In any case, I hope you will not experience these horrors again.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 830 // from: 821.14
  SAY #112792 /* ~We met in strange times, don't you think? Bare years ago, the Time of Troubles left its bloody trail upon Toril. Now, the human Alaundo's prophecies are rumored to have started fulfilling. I wonder whether our meeting was foretold, as well?~ */
  IF ~~ THEN GOTO 831
END

IF ~~ THEN BEGIN 831 // from: 830.0
  SAY #112793 /* ~But no; I am probably giving myself too much credit.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 832 // from: 821.15
  SAY #112794 /* ~It is said that there are but two ways of love - love at first sight, and the slow fusion of two natures. Which is it that describes my own emotions? On one hand, I do not remember a moment when I have known you and yet not loved you; on the other hand, my feelings for you grow deeper with every passing day.~ */
  IF ~~ THEN GOTO 833
END

IF ~~ THEN BEGIN 833 // from: 832.0
  SAY #112795 /* ~*He traces a finger along your cheek, very gently.* I do not know why, and how, but I love you. Till death do us part.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 834 // from: 821.16
  SAY #112796 /* ~During my wanderings in human lands, I heard an old proverb: "work like you do not need money, love like you have never been hurt, and dance like no one is watching". I cannot call adventuring honest work, and neither can I say anything distinct about love... but will you dance with me tonight? The carpet of the fallen leaves, or the dusty floor of a tavern's parlor, it matters not.~ */
  IF ~~ THEN REPLY #112797 /* ~Of course! How can I miss such an opportunity!~ */ GOTO 835
  IF ~~ THEN REPLY #51410 /* ~Very well.~ */ GOTO 835
  IF ~~ THEN REPLY #112798 /* ~I do not wish to dance, Xan.~ */ GOTO 836
END

IF ~~ THEN BEGIN 835 // from: 834.1 834.0
  SAY #112799 /* ~*Xan silently squeezes your hand.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 836 // from: 834.2
  SAY #112800 /* ~*sigh* It is as I feared, then.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 837 // from: 821.17
  SAY #112801 /* ~Because of you, I have learned to appreciate the reality that surrounds us. But sometimes I think that we do not exist at all - that we are just phantoms in someone's cruel imagination. Though if I was to learn this fact with dead certainty, I think that it would reassure me immensely: at least it would make my suffering seem immaterial and insignificant.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 838 // from: 821.18
  SAY #112802 /* ~*With a light sigh, Xan takes your hand. His warm, clinging fingers twine amongst yours immediately, and you suddenly feel safer, as if you have just laid some of your troubles on his shoulders. A deep sigh that you hear a second later proves it well enough.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 839 // from: 821.19
  SAY #112803 /* ~*Xan leans down, and your lips meet in a soft, eager open-mouthed kiss. He kisses your eyes before stepping back awkwardly.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 840 // from: 821.0
  SAY #112804 /* ~*He slowly takes your hand, caressing your palm as he speaks.* I was a fool, <CHARNAME>. I thought myself hopelessly enamoured of Death, while in reality Death proved to be my worst rival: the one I will never be able to defeat however I try. What do we do? How shall we live, with love, but without hope?~ */
  IF ~~ THEN REPLY #112805 /* ~Yes, Death is near, but you have no other rivals. Be content with that.~ */ GOTO 841
  IF ~~ THEN REPLY #112806 /* ~You are your own worst rival, Xan. I have told you, time and again: where there's love, there is hope.~ */ GOTO 842
  IF ~~ THEN REPLY #112807 /* ~I remember that you've promised to die defending me. So, look at the bright side: if I die, you probably won't even see it!~ */ GOTO 843
  IF ~~ THEN REPLY #112808 /* ~*Kiss Xan on the lips, quickly and lightly.*~ */ GOTO 844
END

IF ~~ THEN BEGIN 841 // from: 840.0
  SAY #112809 /* ~*flinches* You have a rare gift of reminding me that it always can get worse. Normally it is the other way around... and I cannot say which one is best.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 842 // from: 840.1
  SAY #112810 /* ~Where there is you, there is hope, I agree. But when you are no longer, <CHARNAME>, what then?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 843 // from: 840.2
  SAY #112811 /* ~Your logic is impeccable. But, alas, it is still a small consolation.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 844 // from: 840.3
  SAY #112812 /* ~<CHARNAME>... you wield strong remedial powers indeed. But I beg of you, do not abuse it, or I shall lose the last morsels of sense I possess.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 845 // from: 821.1
  SAY #112813 /* ~*There is a bunch of yellow flowers in his hands, and for the last few minutes, Xan has been twisting it, winding the bare, slender stems together. You watch as they form a bouquet, a garland, and finally, a wreath.*~ */
  IF ~~ THEN REPLY #95387 /* ~*say nothing*~ */ GOTO 846
  IF ~~ THEN REPLY #112814 /* ~Xan, what are you going to do with it?~ */ GOTO 847
  IF ~~ THEN REPLY #112815 /* ~Is it... is it for me?~ */ GOTO 847
END

IF ~~ THEN BEGIN 846 // from: 845.0
  SAY #112816 /* ~*He raises his head and gives you a long, thoughtful look.*~ */
  IF ~~ THEN GOTO 847
END

IF ~~ THEN BEGIN 847 // from: 846.0 845.2 845.1
  SAY #112817 /* ~I thought the exercise would steer my thoughts clear of you, but all things bright and beautiful only bring your image back, it seems.~ */
  IF ~~ THEN GOTO 848
END

IF ~~ THEN BEGIN 848 // from: 847.0
  SAY #112818 /* ~*He looks back at the wreath, and you cannot help but notice that his fingers are caressing it with unusual fondness, and there is a very soft expression on his face.* Of course, if you want it, you need but say a word.~ */
  IF ~~ THEN REPLY #69482 /* ~I do.~ */ GOTO 849
  IF ~~ THEN REPLY #85008 /* ~Perhaps another time.~ */ GOTO 850
END

IF ~~ THEN BEGIN 849 // from: 848.0
  SAY #112819 /* ~*As he sets the wreath upon your head, Xan momentarily presses his cheek to your hair, drinking in its scent, and you hear him murmur something in Elven.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 850 // from: 848.1
  SAY #112820 /* ~Let us continue, then. *sigh* I shall do my best to find another distraction, though I have no doubt it will be for naught yet again.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 851 // from: 821.2
  SAY #112821 /* ~*He speaks as if to himself, his face remote and distant.* The world is doomed. Perhaps the faraway lands, the new lands will survive, but here and now, we are a living, breathing and already half-forgotten memory. The forests are receding. Where an Elven Lord of old allowed humans on his lands, now he has to fight for every inch of it. Take Cormanthyr, take Tethyr - there is no hope left! So why do I walk with you, why do I allow butterflies into my heart, why do I expect miracles?~ */
  IF ~~ THEN GOTO 852
END

IF ~~ THEN BEGIN 852 // from: 851.0
  SAY #112822 /* ~*Xan looks at you, shakes his head hopelessly, and walks away.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 853 // from: 821.3
  SAY #112823 /* ~<CHARNAME>, why me in particular? Why not one of the heedless, handsome youths from whom you might choose as and when you would?~ */
  IF ~~ THEN REPLY #112824 /* ~My choice accords with the moonblade's. I find worth in you.~ */ GOTO 854
  IF ~~ THEN REPLY #112825 /* ~Because I prefer the harder choice. That is my nature.~ */ GOTO 855
  IF ~~ THEN REPLY #112826 /* ~I love you; isn't it an answer enough?~ */ GOTO 856
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN REPLY #112827 /* ~Who? Coran? Or Ajantis? I had to take what was available.~ */ GOTO 857
END

IF ~~ THEN BEGIN 854 // from: 853.0
  SAY #112828 /* ~Oh, you certainly have a lot in common. Namely that I will die if separated from either of you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 855 // from: 853.1
  SAY #112829 /* ~*Xan presses your hand to his lips.* I will pray my thanks to Hanali Celanil for your preference, then.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 856 // from: 853.2
  SAY #112830 /* ~*Xan takes you into his arms, holding you so tight as though he is afraid you will disappear.* More than one can ever hope for.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 857 // from: 853.3
  SAY #112831 /* ~*A brief, pained grimace crosses his face.* Available? I... I see. *sigh* I have brought it upon myself, I suppose.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 858 // from: 821.4
  SAY #112832 /* ~<CHARNAME>, there are many things we cannot escape, and many things we must accept. But here, today- ~ */
  IF ~~ THEN GOTO 859
END

IF ~~ THEN BEGIN 859 // from: 858.0
  SAY #112833 /* ~*Xan leans in to kiss you, his fingers resting lightly behind your ears, and his lips barely touching yours.* You are with me, alive and well. That is all that matters to me now. And, perhaps, forever more.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 860 // from: 821.5
  SAY #112834 /* ~*His arm wraps around your waist, and another slides along your cheek.* <CHARNAME>, if you only knew how I longed to do this...~ */
  IF ~~ THEN REPLY #112835 /* ~Why, I know. What you don't know is how I longed to do this... *slip your arm around his waist*~ */ GOTO 861
  IF ~~ THEN REPLY #112836 /* ~*grin* You should have tried it earlier.~ */ GOTO 861
  IF ~~ THEN REPLY #112837 /* ~Xan! Not now, please.~ */ GOTO 863
END

IF ~~ THEN BEGIN 861 // from: 860.1 860.0
  SAY #112838 /* ~We were thinking along the same lines, it seems. But I could not risk it, not if it could hurt you... and myself.~ */
  IF ~~ THEN GOTO 862
END

IF ~~ THEN BEGIN 862 // from: 861.0
  SAY #112839 /* ~*Xan kisses your cheek* I am glad it did not.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 863 // from: 860.2
  SAY #112840 /* ~*He immediately withdraws.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 864 // from: 821.6
  SAY #112841 /* ~*Xan takes your hand in his and sighs.* There is high spring in the air, there is mirth and music, the leaves are light and laughing, and yet we are stumbling blindly to our deaths, instead of walking our road in peace and joy. <CHARNAME>... were we born millennia ago, when the People walked freely on their lands, everything might have been different.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 865 // from: 821.7
  SAY #112842 /* ~*He leans towards you, and a curtain of fine brown hair falls on your face, blocking out the light.* <CHARNAME>, you are beautiful-~ */
  IF ~~ THEN GOTO 866
END

IF ~~ THEN BEGIN 866 // from: 865.0
  SAY #112843 /* ~*His fingers pinch your nose slightly, wiping off a speck of dirt. You are half-expecting him to draw back, but instead, his hand slides along your cheek and down your neck, caressing the hollow of your throat with reckless, uncharacteristic daring. It stops there, his fingers lightly resting on your pulse; then he gives a sharp intake of breath and steps back.* And your beauty will be the death of me, it seems.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 867 // from: 821.8
  SAY #112844 /* ~*He gently takes your hand, his fingers intertwining with yours, and you walk arm in arm.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 868 // from: 821.9
  SAY #112845 /* ~*Xan takes you by the shoulders and draws you close, looking straight into your eyes.* <CHARNAME>, if this madness ever stops... if, by any miniscule and insignificant chance, we survive...~ */
  IF ~~ THEN GOTO 869
END

IF ~~ THEN BEGIN 869 // from: 868.0
  SAY #112846 /* ~*He takes a deep, shuddering breath and releases you.* No. It is hopeless even to think of such things. We are condemned to misery, and it is pointless to redouble it.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #38 ~  Global("X#XAFlirtTalk1","GLOBAL",1)
~ THEN BEGIN 870 // from:
  SAY #112847 /* ~*You wake up suddenly, an icy sensation crawling over you. The morning has not yet dawned, and your companions are still curled in their bedrolls, fast asleep. All of them, except Xan, who is nowhere to be seen.*~ [X#BLANK] */
  IF ~~ THEN REPLY #112848 /* ~*Go back to sleep.*~ */ DO ~SetGlobal("X#XAFlirtTalk1","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 871
  IF ~~ THEN REPLY #112849 /* ~*Get up, throw a cloak upon your shoulders and start looking for the elf.*~ */ DO ~SetGlobal("X#XAFlirtTalk1","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 872
END

IF ~~ THEN BEGIN 871 // from: 873.1 870.0
  SAY #112850 /* ~*An hour later, Xan staggers into the camp, pale and drawn. He shakes his head at your questions, and you move out in silence.*~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 872 // from: 870.1
  SAY #112851 /* ~*You find him lying spread-eagled near the camp, deep in reverie. His head is resting against the rough bark of a great tree, and his pose looks relaxed and natural. However, as you approach, you see that his breath is shallow and uneven, and tears are trickling down his face.* ~ */
  IF ~~ THEN GOTO 873
END

IF ~~ THEN BEGIN 873 // from: 872.0
  SAY #112852 /* ~*Xan's eyes are wide open, but his glassy look suggests he does not see you. As you stare, his frame twitches, his hands scrabble the grass hopelessly, and he moans in his vision, calling your name.*~ */
  IF ~~ THEN REPLY #112853 /* ~*Wake him up.*~ */ GOTO 874
  IF ~~ THEN REPLY #112854 /* ~*Go back to the camp.* ~ */ GOTO 871
END

IF ~~ THEN BEGIN 874 // from: 873.0
  SAY #112855 /* ~*He starts thrashing more and more violently, locked in his nightmare. His normally handsome face is now distorted with fear and alarm, and his eyes are dark with whatever terror his vision provides. As you kneel and grasp his shoulders, a strangled sob escapes his lips, and he tries to shield himself with his hands, pushing you away. His whole body trembles, his sobs turn into gasping cries, and you are barely able to hold him still.*~ */
  IF ~~ THEN GOTO 875
END

IF ~~ THEN BEGIN 875 // from: 874.0
  SAY #112856 /* ~*You redouble your efforts. Finally, Xan blinks, and the light of recognition slowly creeps into his eyes.* <CHARNAME>? <CHARNAME>... you are safe... you are alive...~ */
  IF ~~ THEN GOTO 876
END

IF ~~ THEN BEGIN 876 // from: 875.0
  SAY #112857 /* ~*He looks about to grasp you in his arms, but with a visible effort, he restrains himself, and simply reaches out to touch your face.* Thank... thank you. There were dark days when I screamed for release, when I wished to die in my sleep, but I never wanted to end like this, trapped in my own fears and leaving you here, alone, defenceless...~ */
  IF ~~ THEN GOTO 877
END

IF ~~ THEN BEGIN 877 // from: 876.0
  SAY #112858 /* ~*Suddenly Xan interrupts himself and looks at you with concern, his gaze travelling over your bare feet and hastily donned cloak.* <CHARNAME>, I have retreated here, away from the camp, so as not to disturb your rest. But I will not allow you to catch a cold because of me, not if there is the slimmest chance of risking your life!~ */
  IF ~~ THEN GOTO 878
END

IF ~~ THEN BEGIN 878 // from: 877.0
  SAY #112859 /* ~*Without further words, he picks you up, lifting you off the ground with surprising ease, and carries you all the way to your bedroll. As he puts you down, Xan whispers, sadly and bitterly, his voice as stinging as the salty softness of his cheek against yours.* Ever since I met you, my dreams and reality have become a tangled blur of cause and effect. I do not know if I can bear it much longer.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #39 ~  Global("X#XAFlirtTalk1","GLOBAL",3)
~ THEN BEGIN 879 // from:
  SAY #112860 /* ~*It is your watch, and you sit by the dying fire, warming your hands on the glowing coals.*~ [X#BLANK] */
  IF ~~ THEN GOTO 880
END

IF ~~ THEN BEGIN 880 // from: 879.0
  SAY #112861 /* ~*A hand lands on your shoulder. Xan's steps are light, but his robes get entangled in every bush and branch in a very distinctive way, making it impossible to mistake him for anyone else.* May I sit with you for a while? I am... afraid to rest just yet.~ */
  IF ~~ THEN REPLY #112862 /* ~Of course, Xan. What is it? More nightmares?~ */ DO ~SetGlobal("X#XAFlirtTalk1","GLOBAL",4)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 881
  IF ~~ THEN REPLY #82992 /* ~Please do.~ */ DO ~SetGlobal("X#XAFlirtTalk1","GLOBAL",4)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 884
  IF ~~ THEN REPLY #112863 /* ~As you wish, though I would prefer to sit alone.~ */ DO ~SetGlobal("X#XAFlirtTalk1","GLOBAL",4)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 882
  IF ~~ THEN REPLY #112864 /* ~Oh, do go away! I've had enough of your moaning.~ */ DO ~SetGlobal("X#XAFlirtTalk1","GLOBAL",4)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 883
END

IF ~~ THEN BEGIN 881 // from: 880.0
  SAY #112865 /* ~*He winces at your question.* <CHARNAME>, our very life is a nightmare. The dreams are but a pale reflection. *sigh* But you are correct.~ */
  IF ~~ THEN GOTO 884
END

IF ~~ THEN BEGIN 882 // from: 880.2
  SAY #112866 /* ~I will go, then. *sigh* It can well be our last night in this world, and I... never mind. *Xan retreats to his bedroll.*~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 883 // from: 880.3
  SAY #112867 /* ~What? I... yes. From now on, you will hear no more. *Xan disappears in the shadows.*~ */
  IF ~~ THEN DO ~RestParty()
SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 884 // from: 881.0 880.1
  SAY #112868 /* ~*He kneels next to you, and his gaze softens as he looks into your eyes.* I have been watching the fire playing in your hair. It is an enchanting sight. It springs out in radiance against any background... and yet something is missing. I wonder...~ */
  IF ~~ THEN GOTO 885
END

IF ~~ THEN BEGIN 885 // from: 884.0
  SAY #112869 /* ~*Xan hesitantly reaches out to stroke your hair, his expression thoughtful. Then his face lights up.* Yes. Now, if you would sit still for a moment- ~ */
  IF ~~ THEN GOTO 886
END

IF ~~ THEN BEGIN 886 // from: 885.0
  SAY #112870 /* ~*He props himself on one knee and starts undoing your hair, loosening it out of its braids. His finger accidentally traces your temple, and you notice that it is trembling slightly, as if he is afraid you will shake him off. His hands are skilful, however, and as they travel along your tresses in slow, circling gestures, your skin starts to shiver in delight.*~ */
  IF ~~ THEN GOTO 887
END

IF ~~ THEN BEGIN 887 // from: 886.0
  SAY #112871 /* ~*Soon, it is done, and your hair comes cascading down over your shoulders. Very gently, Xan picks a single strand from behind your ear, and starts brushing it along its length, slowly and carefully, working the worst tangles with his fingers. He repeats the process for every strand, until you literally feel your hair flowing around your face.*~ */
  IF ~~ THEN GOTO 888
END

IF ~~ THEN BEGIN 888 // from: 887.0
  SAY #112872 /* ~*Instead of braiding it again, however, he brings his hands to the nape of your neck and starts massaging it, his fingertips tracing every muscle and every knot. After a few minutes, his hands find their way upwards, moving in small, firm and deliberate circles, and soon, your skin begins to tingle with delight. You can barely hear Xan's breathing now; in fact, if not for his palms upon your head, you would not even know he is there.*~ */
  IF ~~ THEN GOTO 889
END

IF ~~ THEN BEGIN 889 // from: 888.0
  SAY #112873 /* ~*He continues caressing your head, and you slowly drift off to sleep, as his fingers circle over your temples. Then he runs his fingers downward once again, gathering your hair behind your neck, and starts weaving it into something you cannot yet see, but judging by the quickness and skill his fingers move with, it is going to be a promising sight.*~ */
  IF ~~ THEN GOTO 890
END

IF ~~ THEN BEGIN 890 // from: 889.0
  SAY #112874 /* ~*When he is done, Xan gently draws you close, until your head comes to rest on his chest, and begins to braid the locks on your forehead. As you look up, you see a faint smile playing on his lips, and his normally dark, melancholy face now looks very young and vulnerable, though his eyes are firmly fixed on the strand in his hands, not at you.*~ */
  IF ~~ THEN GOTO 891
END

IF ~~ THEN BEGIN 891 // from: 890.0
  SAY #112875 /* ~*Finally, it is over, and Xan slowly stands up, offering you his hand. You do not have a mirror, but one look at his face says it all.*~ */
  IF ~~ THEN REPLY #112876 /* ~Thank you. I'll take a closer look at it in the morning.~ */ GOTO 896
  IF ~~ THEN REPLY #112877 /* ~And here is your reward... *kiss Xan*~ */ GOTO 895
  IF ~~ THEN REPLY #112878 /* ~What about your own hair? Will you let me braid it for you?~ */ GOTO 892
END

IF ~~ THEN BEGIN 892 // from: 891.2
  SAY #112879 /* ~*Xan hastily shrinks back.* We are not in Evereska, <CHARNAME>, and neither are we upon Evermeet. I do not wish to become a standing target for gloating and taunts.~ */
  IF ~~ THEN REPLY #112880 /* ~Thank you, anyway. Good night.~ */ GOTO 896
  IF ~~ THEN REPLY #112881 /* ~A pity. Well, here is your reward, then. *kiss Xan*~ */ GOTO 895
  IF ~~ THEN REPLY #112882 /* ~Sorry, Xan, but the choice is no longer yours. *You snatch the brush from his hands and force him to sit down.*~ */ GOTO 893
END

IF ~~ THEN BEGIN 893 // from: 892.2
  SAY #112883 /* ~*Xan looks as if he is about to run away, but then stills under your ministrations, though his body stays tense and alert. His hair forms a small cloud around his head, light and soft, and thus is very difficult to manage, much as its owner. Eventually you set your mind on a small number of braids, beginning above the ear and continuing toward the back of the head. A few minutes later, your task is complete.* ~ */
  IF ~~ THEN GOTO 894
END

IF ~~ THEN BEGIN 894 // from: 893.0
  SAY #112884 /* ~*Xan gives you a mildly amused look.* The world has gone mad, it seems. *sigh* But I have to admit, it lightens my heart.~ */
  IF ~~ THEN GOTO 896
END

IF ~~ THEN BEGIN 895 // from: 892.1 891.1
  SAY #112885 /* ~*As your lips touch his, the look of adoration on Xan's face is swiftly replaced by the one of sheer agony.* No, <CHARNAME>. Your beauty... it is too much for a mortal man, and much more so for a man who is likely to die before the tenday is over. Do not change sweet remembrances into bitter, bitter recollections.~ */
  IF ~~ THEN GOTO 896
END

IF ~~ THEN BEGIN 896 // from: 895.0 894.0 892.0 891.0
  SAY #112886 /* ~Good... good night, <CHARNAME>. You may as well have your rest. I doubt I shall be able to dispose my mind to reverie, now. *Xan walks to the opposite side of the fire and sits on the ground, burying his head in his hands.*~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF WEIGHT #40 ~  Global("X#XAFlirtTalk2","GLOBAL",1)
~ THEN BEGIN 897 // from:
  SAY #112887 /* ~*A figure looms in the door frame. In a moment you recognize Xan.* ~ [X#BLANK] */
  IF ~~ THEN GOTO 898
END

IF ~~ THEN BEGIN 898 // from: 897.0
  SAY #112888 /* ~The lit rectangle of your door is more foreboding and forbidding than a magical portal, leading into the unknown danger.~ */
  IF ~~ THEN REPLY #112889 /* ~You are afraid, I know... and so am I. I look at a tallow candle every night, and tell myself that I shall put it out and sleep when a quarter is consumed. Then I wait till half is gone, and eventually none remains but a lake of hardened wax. I am afraid that all my candles will be spent in waiting for a man who'd never come.~ */ DO ~SetGlobal("X#XAFlirtTalk2","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 899
  IF ~~ THEN REPLY #112890 /* ~*grin* Xan, I am not a demon, sent to devour your acute mind and undulating body. Come and see.~ */ DO ~SetGlobal("X#XAFlirtTalk2","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 900
  IF ~~ THEN REPLY #112891 /* ~*In three steps, you cross the room and slip your hands around his neck.* No, Xan. There is no danger - only me.~ */ DO ~SetGlobal("X#XAFlirtTalk2","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 901
  IF ~~ THEN REPLY #112892 /* ~Oh, Xan, we're going to die anyway! What's the point of dallying about?~ */ DO ~SetGlobal("X#XAFlirtTalk2","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 904
  IF ~~ THEN REPLY #112893 /* ~There is nothing magical or dangerous in this room, Elf.~ */ DO ~SetGlobal("X#XAFlirtTalk2","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 906
  IF ~~ THEN REPLY #112894 /* ~Xan, I am tired. I wish only to rest.~ */ DO ~SetGlobal("X#XAFlirtTalk2","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 905
END

IF ~~ THEN BEGIN 899 // from: 898.0
  SAY #112895 /* ~Oh, <CHARNAME>, I am not afraid. Scared to death, yes. Mad with fear at the thought of something happening to you, yes. But afraid, no.~ */
  IF ~~ THEN GOTO 906
END

IF ~~ THEN BEGIN 900 // from: 898.1
  SAY #112896 /* ~You present a rather... disturbing image, <CHARNAME>.~ */
  IF ~~ THEN GOTO 906
END

IF ~~ THEN BEGIN 901 // from: 898.2
  SAY #112897 /* ~*Xan stands still as a statue as you press your face against the open collar of his robes, and only his pulse betrays him, beating wildly underneath the smooth skin of his neck. At last he shifts, very slowly, and kisses you on the corner of the mouth.*~ */
  IF ~~ THEN GOTO 902
END

IF ~~ THEN BEGIN 902 // from: 901.0
  SAY #112898 /* ~If I knew that I would receive such a warm welcome...~ */
  IF ~~ THEN GOTO 903
END

IF ~~ THEN BEGIN 903 // from: 902.0
  SAY #112899 /* ~*His kisses grow more insistent, and whatever was on his mind before is now gone. The door is closed, the candle is blown out, and you are alone with him... and the night.*~ */
  IF ~~ THEN GOTO 913
END

IF ~~ THEN BEGIN 904 // from: 898.3
  SAY #112900 /* ~*sigh* Were I not seeing a beautiful woman, I could have sworn you were a small, reckless child.~ */
  IF ~~ THEN GOTO 913
END

IF ~~ THEN BEGIN 905 // from: 898.5
  SAY #112901 /* ~*Xan silently edges away from the room and closes the door behind him.*~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 906 // from: 900.0 899.0 898.4
  SAY #112902 /* ~<CHARNAME>, your acceptance is more terrifying than outright dislike.~ */
  IF ~~ THEN GOTO 907
END

IF ~~ THEN BEGIN 907 // from: 906.0
  SAY #112903 /* ~*He hesitates for a moment, then closes the door and kneels by your bed, taking your arms in his.* ~ */
  IF ~~ THEN GOTO 908
END

IF ~~ THEN BEGIN 908 // from: 907.0
  SAY #112904 /* ~I... I keep having visions. I am alone with you on a beautiful glade - and we are ambushed by monsters. I join you in your reverie - and wake up next to your lifeless corpse. There are many more; you cannot even imagine the perils my eyes see.~ */
  IF ~~ THEN GOTO 909
END

IF ~~ THEN BEGIN 909 // from: 908.0
  SAY #112905 /* ~*Xan takes a deep breath and continues, his fingers slowly caressing your face.* There were always fears, <CHARNAME>. Fear of dying, fear of losing you, of hurting you, of dragging you into the void of my lonely, desolate existence... But now they are not simply that: they are live nightmares I cannot escape, and I dread my reverie every night. I am lost, Estel'amin, lost in darkness, and even the candles of your room are not able to drive it away.~ */
  IF ~~ THEN REPLY #112906 /* ~No? Perhaps this will... *kiss Xan*~ */ GOTO 913
  IF ~~ THEN REPLY #112907 /* ~But despite your fears, you have come. That means that you are able to overcome it, and slowly, you will.~ */ GOTO 910
  IF ~~ THEN REPLY #112908 /* ~Stop lingering on what may happen, Xan. Just live. For me.~ */ GOTO 911
  IF ~~ THEN REPLY #112909 /* ~Then go, and enjoy your nightmares. Obviously my company is not enough for you.~ */ GOTO 912
END

IF ~~ THEN BEGIN 910 // from: 909.1
  SAY #112910 /* ~How can I, <CHARNAME>? It can only get worse. *sigh* But you... it seems you are able to convince me of anything, from life eternal to our triumphant victory.~ */
  IF ~~ THEN GOTO 913
END

IF ~~ THEN BEGIN 911 // from: 909.2
  SAY #112911 /* ~I... I will try, <CHARNAME>. *sigh* At least, for tonight.~ */
  IF ~~ THEN GOTO 913
END

IF ~~ THEN BEGIN 912 // from: 909.3
  SAY #112912 /* ~*He looks at your distressed face for a moment, seemingly at a loss for what to say. Then he sighs and simply covers your mouth with his.*~ */
  IF ~~ THEN GOTO 913
END

IF ~~ THEN BEGIN 913 // from: 912.0 911.0 910.0 909.0 904.0 903.0
  SAY #112913 /* ~*Xan lowers his face to yours, and as your lips meet, you get the most peculiar feeling. It is as if the Magical Weave that envelops every living being on Toril has taken a closer look at the pair of you, and now it is blending Xan and you together in a tight cocoon, breaking mental, spiritual, emotional and physical barriers between you. A bond is forming, a link that unites your world with his, and as the pleasure builds, you are awashed with confused feelings that are only partly yours. Fear, guilt, grief, anxiety... they explode in your mind, only to disappear, replaced with other, very tender sensations.* ~ */
  IF ~~ THEN GOTO 914
END

IF ~~ THEN BEGIN 914 // from: 913.0
  SAY #112914 /* ~*The night is yours, to love and to be loved.*~ */
  IF ~~ THEN DO ~RestParty()
SetGlobal("X#XanLover","GLOBAL",1)
SetGlobal("X#XanFl3Lover","GLOBAL",1)
~ EXIT
END

IF WEIGHT #41 ~  Global("X#XAFlirtTalk2","GLOBAL",3)
~ THEN BEGIN 915 // from:
  SAY #112915 /* ~I heard that you were running short of candles, Estel'amin... So I brought you one.~ [X#BLANK] */
  IF ~~ THEN GOTO 916
END

IF ~~ THEN BEGIN 916 // from: 915.0
  SAY #112916 /* ~*You come awake to see Xan sitting at the foot of your bed, holding up a lit candle.*~ */
  IF ~~ THEN REPLY #112917 /* ~I could always buy another... but thank you, regardless.~ */ DO ~SetGlobal("X#XAFlirtTalk2","GLOBAL",4)
~ GOTO 920
  IF ~~ THEN REPLY #112918 /* ~Does it hold any special significance?~ */ DO ~SetGlobal("X#XAFlirtTalk2","GLOBAL",4)
~ GOTO 917
  IF ~~ THEN REPLY #112919 /* ~What have you brought it for?~ */ DO ~SetGlobal("X#XAFlirtTalk2","GLOBAL",4)
~ GOTO 918
  IF ~~ THEN REPLY #112920 /* ~I doubt I need candles any more, Xan. Not with you by my side.~ */ DO ~SetGlobal("X#XAFlirtTalk2","GLOBAL",4)
~ GOTO 919
END

IF ~~ THEN BEGIN 917 // from: 916.1
  SAY #112921 /* ~Yes, and then again, no. You do.~ */
  IF ~~ THEN GOTO 920
END

IF ~~ THEN BEGIN 918 // from: 916.2
  SAY #112922 /* ~You have an eye for symbols, <CHARNAME>, so I have decided to answer you in your own manner.~ */
  IF ~~ THEN GOTO 920
END

IF ~~ THEN BEGIN 919 // from: 916.3
  SAY #112923 /* ~*You are rewarded with a very deep and tender kiss.*~ */
  IF ~~ THEN GOTO 920
END

IF ~~ THEN BEGIN 920 // from: 919.0 918.0 917.0 916.0
  SAY #112924 /* ~You have reminded me that there are fears one is able to overcome. Then again, there are those one may not, but it is irrelevant now. Estel'amin, I wish to give you a promise, together with this candle. I... I feel you, now, as clearly as I feel myself. I know your fears as sharply as I know mine. And I promise: while you are here, with me, in reverie or in the waking world, you will not run out of candles, and whenever you have need of me, you will not find me wanting. If you do have need of me, that is.~ */
  IF ~~ THEN GOTO 921
END

IF ~~ THEN BEGIN 921 // from: 920.0
  SAY #112925 /* ~*Xan extinguishes the candle and looks at you with a slight smile.* I almost do not believe it, but I feel... hopeful.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #42 ~  Global("X#XAFlirtTalk3","GLOBAL",1)
~ THEN BEGIN 922 // from:
  SAY #112926 /* ~*Before your eyes flutter open, you feel yourself being lifted from your blankets.*~ [X#BLANK] */
  IF ~~ THEN GOTO 923
END

IF ~~ THEN BEGIN 923 // from: 922.0
  SAY #112927 /* ~Shhh... Estel'amin, it's me. The sunrise is near, and I do not want you to miss it. Not today.~ */
  IF ~~ THEN GOTO 924
END

IF ~~ THEN BEGIN 924 // from: 923.0
  SAY #112928 /* ~*Xan picks you up in his arms, your head resting against the tender skin of his shoulder, and carries you away from the camp. As he walks, his fingers are nimbly tracing lines along your cheeks and ears, bringing you awake. When you open your eyes, you see that the sky has already turned blue, and a pale pink line glimmers over the horizon.*~ */
  IF ~~ THEN GOTO 925
END

IF ~~ THEN BEGIN 925 // from: 924.0
  SAY #112929 /* ~*Finally, Xan stops in the middle of a small glade, and gently puts you down. You hear the sounds of arcane chanting, flowing from his lips in an ancient melody.*~ */
  IF ~~ THEN GOTO 926
END

IF ~~ THEN BEGIN 926 // from: 925.0
  SAY #112930 /* ~*For a moment, nothing happens. Then his feet slowly start to rise off the ground and into the air. While you gaze at the sight, Xan gathers you up once more, and next moment, both of you are gaining height, levitating higher and higher over the ground in a tight embrace.*~ */
  IF ~~ THEN GOTO 927
END

IF ~~ THEN BEGIN 927 // from: 926.0
  SAY #112931 /* ~*Some ancestral instincts of the People awake deep within you, and as the treetops sway under your feet, the first fear disappears, replaced by calm enjoyment of the ride, the morning and the slender figure in your arms. Xan is watching you in some trepidation, but as your face relaxes, he sighs in relief, momentarily burying his face in your hair, and murmurs your name against your skin.* ~ */
  IF ~~ THEN GOTO 928
END

IF ~~ THEN BEGIN 928 // from: 927.0
  SAY #112932 /* ~*The first glimmer of the sunrise lights the sky aflame, coloring your faces golden, and the light leaps from every wet blade of grass and leaf to meet it, erecting a golden dome around the pair of you. The sight is breathtaking, and the cool, solemn silence of the early morning makes it even more so.* ~ */
  IF ~~ THEN GOTO 929
END

IF ~~ THEN BEGIN 929 // from: 928.0
  SAY #112933 /* ~*Xan turns his face away from the sun, and his eyes shine as they look into yours.* <CHARNAME>, dream with me. Here, away from this world of misery, away from our foes and calamities, it is easier to imagine that some day, our trials shall be over. Some day, we shall be able to travel away from this sorrowful land, to where the gardens are full of blooming flowers, the streams run with singing water, and Elven blood runs strong and clear in people. Will you... will you step over the threshold of Hanali's temple with me, then? Will you become mine in the eyes of the whole darkening world? My... wife in the eyes of the People?~ */
  IF ~~ THEN REPLY #112934 /* ~Xan... of course I shall!~ */ DO ~SetGlobal("X#XAFlirtTalk3","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 930
  IF ~~ THEN REPLY #112935 /* ~*close your eyes* I see this dream coming true... some day.~ */ DO ~SetGlobal("X#XAFlirtTalk3","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 930
  IF ~~ THEN REPLY #112936 /* ~*sigh* It will never happen, and you know it.~ */ DO ~SetGlobal("X#XAFlirtTalk3","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 931
  IF ~~ THEN REPLY #112937 /* ~It's just a ceremony. I do not need it to be with you.~ */ DO ~SetGlobal("X#XAFlirtTalk3","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 932
END

IF ~~ THEN BEGIN 930 // from: 929.1 929.0
  SAY #112938 /* ~Then, Estel'amin, we share yet another dream.~ */
  IF ~~ THEN GOTO 933
END

IF ~~ THEN BEGIN 931 // from: 929.2
  SAY #112939 /* ~One miracle has already happened: I have found you. Perhaps a time will come for another.~ */
  IF ~~ THEN GOTO 933
END

IF ~~ THEN BEGIN 932 // from: 929.3
  SAY #112940 /* ~Neither do I. But it is an old and beautiful custom of the People... Ah, it matters not.~ */
  IF ~~ THEN GOTO 933
END

IF ~~ THEN BEGIN 933 // from: 932.0 931.0 930.0
  SAY #112941 /* ~*Xan leans to kiss you, but as he does, you see that his face is rapidly becoming pale, and beads of sweat run in streams down his forehead, as he fights to control the spell. Fear flickers in his eyes, and breaking away from your lips, he clutches your shoulders in an iron grip.*~ */
  IF ~~ THEN GOTO 934
END

IF ~~ THEN BEGIN 934 // from: 933.0
  SAY #112942 /* ~*Next moment, the wind swishes in your ears, and the tree-trunks swim in front of you, as you start descending. It is slow and careful, and the ground approaches steadily, but compared to the calm and glorious rise, it feels frightening, and out of control.*~ */
  IF ~~ THEN GOTO 935
END

IF ~~ THEN BEGIN 935 // from: 934.0
  SAY #112943 /* ~*Your bare feet touch the grass lightly. The forest around you is still drowned in blue shadows, unlike the shining, verdant canopy above, and the joy of flight is gone from your heart, replaced with emptiness. Xan lies on the ground with his eyes closed, looking thoroughly drained, crystalline drops of dew sparkling on his face together with sweat. Finally he opens his eyes, sad and regretful once more, and sighs bitterly.*~ */
  IF ~~ THEN GOTO 936
END

IF ~~ THEN BEGIN 936 // from: 935.0
  SAY #112944 /* ~So, we have been taught a lesson yet again. No, love cannot nest in the mind exhausted by the grim reality, and neither can it survive in these harsh lands. *sigh* Forget this morning, <CHARNAME>. Other occupations call - the endless fight for survival of our race, and your own everlasting quest. A hopeless enterprise, no doubt, but we should at least try. Come, let us away.~ */
  IF ~~ THEN GOTO 937
END

IF ~~ THEN BEGIN 937 // from: 936.0
  SAY #112945 /* ~*The sun rises once more, bathing you in waves of light, and the morning song of the birds fills the air, as you walk to the camp. The day begins.*~ */
  IF ~~ THEN DO ~StartMovie("FLYTHR03")
~ EXIT
END

IF WEIGHT #43 ~  Global("X#XAFlirtTalk4","GLOBAL",1)
~ THEN BEGIN 938 // from:
  SAY #112946 /* ~The Day Star is waking up, still gentle, picking her way among the lustrous clouds, unsure like a maiden crossing a cold stream. Everything is tender in the first light: the grass bejeweled by dew, singing water and the melting mist over it...~ [X#BLANK] */
  IF ~~ THEN REPLY #112947 /* ~Xan? Are you well?~ */ DO ~SetGlobal("X#XAFlirtTalk4","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 939
  IF ~~ THEN REPLY #91118 /* ~What was that?~ */ DO ~SetGlobal("X#XAFlirtTalk4","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 941
  IF ~~ THEN REPLY #112948 /* ~Why did you stop?~ */ DO ~SetGlobal("X#XAFlirtTalk4","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 942
END

IF ~~ THEN BEGIN 939 // from: 942.0 938.0
  SAY #112949 /* ~No, <CHARNAME>, I am not well. I am experiencing a peculiar tingling sensation in my chest and shortness of breath. I recognize the affliction I have not experienced since the day I claimed the moonblade.~ */
  IF ~~ THEN GOTO 940
END

IF ~~ THEN BEGIN 940 // from: 939.0
  SAY #112950 /* ~Happiness, for I can see the beauty of this world.~ */
  IF ~  !Global("X#Aubade","GLOBAL",1)
~ THEN REPLY #112951 /* ~And thus you were... doing what, exactly?~ */ GOTO 941
  IF ~~ THEN REPLY #112948 /* ~Why did you stop?~ */ GOTO 942
  IF ~~ THEN REPLY #112952 /* ~*smile widely* This world is beautiful and good, is it not?~ */ GOTO 943
END

IF ~~ THEN BEGIN 941 // from: 942.1 940.0 938.1
  SAY #112953 /* ~It was my attempt at an aubade - a morning-greeting song. Did you not know that our kin has a song for every imaginable nature phenomenon? A song for the gathering thunderclouds, a song for a drop of dew tarrying on the edge of a leaf, a song for the shooting stars, a song for the dawn, a song for the sunset, and for everything that happens in between.~ */
  IF ~~ THEN REPLY #112954 /* ~Oh, how wonderful! This world is beautiful and good, is it not?~ */ DO ~SetGlobal("X#Aubade","GLOBAL",1)
~ GOTO 943
  IF ~~ THEN REPLY #112955 /* ~I did not know that, Xan. But - your tone when you said that - it almost sounds like you scorn them...~ */ DO ~SetGlobal("X#Aubade","GLOBAL",1)
~ GOTO 944
  IF ~~ THEN REPLY #112956 /* ~An aubade? I heard that a song about lovers parting in the morning is an aubade, as well. I... I hope that it is not what you are trying to tell me.~ */ DO ~SetGlobal("X#Aubade","GLOBAL",1)
~ GOTO 946
  IF ~~ THEN REPLY #112957 /* ~An aubade? I heard that a song about lovers parting in the morning is an aubade, as well... Oh, Xan, please, not again! I am running out of patience with your attempts to break up with me.~ */ DO ~SetGlobal("X#Aubade","GLOBAL",1)
~ GOTO 948
END

IF ~~ THEN BEGIN 942 // from: 940.1 938.2
  SAY #112958 /* ~I was overwhelmed by my own aubade.~ */
  IF ~~ THEN REPLY #112947 /* ~Xan? Are you well?~ */ GOTO 939
  IF ~~ THEN REPLY #112959 /* ~Aubade?~ */ GOTO 941
  IF ~~ THEN REPLY #112960 /* ~*smile widely* This world is so beautiful and good, is it not?~ */ GOTO 943
END

IF ~~ THEN BEGIN 943 // from: 945.1 942.2 941.0 940.2
  SAY #112961 /* ~Beautiful does not equal good. A hunting tiger is beautiful.~ */
  IF ~~ THEN REPLY #112962 /* ~A natural predator is not evil! He kills for food.~ */ GOTO 950
  IF ~~ THEN REPLY #112963 /* ~So, do you see the world as a sort of a crouching tiger? Beautiful, but deadly?~ */ GOTO 951
  IF ~~ THEN REPLY #112964 /* ~The beauty of this world strengthens me, as I struggle with the evils that I face. How can our small troubles matter in the face of this... *You pass your hand through the air, taking in the waking woods and the brightening sky.*~ */ GOTO 952
  IF ~  ReputationGT(Player1,14)
!Alignment(Player1,MASK_EVIL)
~ THEN REPLY #112965 /* ~At least you agree that it is beautiful, if not good.~ */ GOTO 953
END

IF ~~ THEN BEGIN 944 // from: 941.1
  SAY #112966 /* ~Our people place too much importance on beauty, love, and laughter. It has become a vice. Addicted to them, they close their eyes to the grim reality, and dance to their graves.~ */
  IF ~~ THEN GOTO 945
END

IF ~~ THEN BEGIN 945 // from: 944.0
  SAY #112967 /* ~I swear not to succumb to it. I love you, but I will continue the endless fight for the survival of our race; I know that it is a hopeless enterprise, but I should at least try.~ */
  IF ~~ THEN REPLY #112968 /* ~I will help you, however I can. It is for your foresight and your strength that I love you. You are a visionary, Xan. One day, the world will understand it.~ */ GOTO 954
  IF ~~ THEN REPLY #112969 /* ~Grim reality? I thought you just praised the world for being beautiful and good.~ */ GOTO 943
  IF ~~ THEN REPLY #112970 /* ~So, I matter less to you than your cause? I don't think I like that.~ */ GOTO 955
END

IF ~~ THEN BEGIN 946 // from: 941.2
  SAY #112971 /* ~No. I do not think that I want to be parted from you. Warmth floods me when you pass me. I am afraid that I shall freeze solid and stop, if I am deprived of it. Every strand of my spirit that can love, loves you.~ */
  IF ~~ THEN GOTO 947
END

IF ~~ THEN BEGIN 947 // from: 946.0
  SAY #112972 /* ~You know, now... Could I perhaps ask how you feel about me? What is it that you love about me?~ */
  IF ~~ THEN REPLY #112973 /* ~How do I feel about you? I feel like a young girl who clutches a tiny kitten to her chest under the rain, knowing that it is the only dear thing she has in this world.~ */ GOTO 957
  IF ~~ THEN REPLY #112974 /* ~I love you, because of the poetic melancholy of our relationship. It is so romantic!~ */ GOTO 958
  IF ~~ THEN REPLY #112975 /* ~I always dreamed of being a soulmate to a moonblade wielder and a hero of Elvendom. My love will shape you into one.~ */ GOTO 959
  IF ~~ THEN REPLY #112976 /* ~It is for your foresight and your strength that I love you. You are a visionary, Xan. One day the world will understand it.~ */ GOTO 954
  IF ~~ THEN REPLY #112977 /* ~I love you like you love me: it is a necessity, not a choice.~ */ GOTO 962
  IF ~~ THEN REPLY #112978 /* ~It's your gorgeous body and pretty face.~ */ GOTO 963
  IF ~~ THEN REPLY #112979 /* ~Your quiet irony, your doubts, your hands - everything. I would never want to see it gone.~ */ GOTO 964
END

IF ~~ THEN BEGIN 948 // from: 941.3
  SAY #112980 /* ~You could not be further from the truth. I do not think that I want to be parted from you. Warmth floods me, when you pass me. I am afraid that I shall freeze solid and stop, if I am deprived of it. Every strand of my spirit that can love, loves you.~ */
  IF ~~ THEN GOTO 949
END

IF ~~ THEN BEGIN 949 // from: 948.0
  SAY #112972 /* ~You know, now... Could I perhaps ask how you feel about me? What is it that you love about me?~ */
  IF ~~ THEN REPLY #112973 /* ~How do I feel about you? I feel like a young girl who clutches a tiny kitten to her chest under the rain, knowing that it is the only dear thing she has in this world.~ */ GOTO 957
  IF ~~ THEN REPLY #112974 /* ~I love you, because of the poetic melancholy of our relationship. It is so romantic!~ */ GOTO 958
  IF ~~ THEN REPLY #112975 /* ~I always dreamed of being a soulmate to a moonblade wielder and a hero of Elvendom. My love will shape you into one.~ */ GOTO 959
  IF ~~ THEN REPLY #112976 /* ~It is for your foresight and your strength that I love you. You are a visionary, Xan. One day the world will understand it.~ */ GOTO 954
  IF ~~ THEN REPLY #112977 /* ~I love you like you love me: it is a necessity, not a choice.~ */ GOTO 962
  IF ~~ THEN REPLY #112978 /* ~It's your gorgeous body and pretty face.~ */ GOTO 963
  IF ~~ THEN REPLY #112979 /* ~Your quiet irony, your doubts, your hands - everything. I would never want to see it gone.~ */ GOTO 964
END

IF ~~ THEN BEGIN 950 // from: 943.0
  SAY #112981 /* ~True. But neither it is 'Good'.~ */
  IF ~~ THEN REPLY #112982 /* ~So, you see the world as a sort of a crouching tiger? Beautiful, but deadly?~ */ GOTO 951
  IF ~~ THEN REPLY #112964 /* ~The beauty of this world strengthens me, as I struggle with the evils that I face. How can our small troubles matter in the face of this... *You pass your hand through the air, taking in the waking woods and the brightening sky.*~ */ GOTO 952
  IF ~  ReputationGT(Player1,14)
!Alignment(Player1,MASK_EVIL)
~ THEN REPLY #112965 /* ~At least you agree that it is beautiful, if not good.~ */ GOTO 953
END

IF ~~ THEN BEGIN 951 // from: 950.0 943.1
  SAY #112983 /* ~Indeed. I do not believe in absolute Good or Evil, <CHARNAME>. Or should I better say that I do not believe in absolutes? Hades, for that matter I do not believe in Good or Evil itself. It cannot exist outside the small safety framework that our struggling helpless minds erected against the self-evident and frightening purposelessness of this world.~ */
  IF ~~ THEN REPLY #100533 /* ~I see...~ */ EXIT
  IF ~  ReputationGT(Player1,14)
!Alignment(Player1,MASK_EVIL)
~ THEN REPLY #112965 /* ~At least you agree that it is beautiful, if not good.~ */ GOTO 953
END

IF ~~ THEN BEGIN 952 // from: 950.1 943.2
  SAY #112984 /* ~And it is exactly why the eternal is not 'good'. Neither it is 'evil'. 'Good' and 'evil' exist only in the framework that our minds erect against the self-evident and frightening purposelessness of the world.~ */
  IF ~~ THEN REPLY #100533 /* ~I see...~ */ EXIT
  IF ~  ReputationGT(Player1,14)
!Alignment(Player1,MASK_EVIL)
~ THEN REPLY #112965 /* ~At least you agree that it is beautiful, if not good.~ */ GOTO 953
END

IF ~~ THEN BEGIN 953 // from: 952.1 951.1 950.2 943.3
  SAY #112985 /* ~Knowing you, being close to you allows me to see clearly: you are a small creature, both beautiful and good, but the world itself is vast and wasteful.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 954 // from: 956.3 949.3 947.3 945.0
  SAY #112986 /* ~Only in his hometown and in his own house is a prophet without honor.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 955 // from: 945.2
  SAY #112987 /* ~Second? Every strand of my spirit that can love, loves you.~ */
  IF ~~ THEN GOTO 956
END

IF ~~ THEN BEGIN 956 // from: 955.0
  SAY #112988 /* ~You know now... Could I perhaps ask how you feel about me? What is it that you love about me?~ */
  IF ~~ THEN REPLY #112973 /* ~How do I feel about you? I feel like a young girl who clutches a tiny kitten to her chest under the rain, knowing that it is the only dear thing she has in this world.~ */ GOTO 957
  IF ~~ THEN REPLY #112974 /* ~I love you, because of the poetic melancholy of our relationship. It is so romantic!~ */ GOTO 958
  IF ~~ THEN REPLY #112975 /* ~I always dreamed of being a soulmate to a moonblade wielder and a hero of Elvendom. My love will shape you into one.~ */ GOTO 959
  IF ~~ THEN REPLY #112976 /* ~It is for your foresight and your strength that I love you. You are a visionary, Xan. One day the world will understand it.~ */ GOTO 954
  IF ~~ THEN REPLY #112977 /* ~I love you like you love me: it is a necessity, not a choice.~ */ GOTO 962
  IF ~~ THEN REPLY #112978 /* ~It's your gorgeous body and pretty face.~ */ GOTO 963
  IF ~~ THEN REPLY #112979 /* ~Your quiet irony, your doubts, your hands - everything. I would never want to see it gone.~ */ GOTO 964
END

IF ~~ THEN BEGIN 957 // from: 956.0 949.0 947.0
  SAY #112989 /* ~I pity you for pitying me. You have invoked such a sorrowful image.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 958 // from: 956.1 949.1 947.1
  SAY #112990 /* ~*mournfully* You find my suffering poetic? There must have been an old crone in Candlekeep who filled your head with exalted dreams about our people! My poor confused girl...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 959 // from: 956.2 949.2 947.2
  SAY #112991 /* ~Then you love the aspect of me that causes me the greatest torment!~ */
  IF ~~ THEN GOTO 960
END

IF ~~ THEN BEGIN 960 // from: 959.0
  SAY #112992 /* ~Do not you see that paladin and goblin were both created by Ao? Both bleed, suffer and are doomed to die. Lloth is as immortal as Corellon. Where is the difference? Where is it? By whose foolish design I am to be a Hero? By whose foolish design am I to uphold Goodness and to oppose Evil?~ */
  IF ~~ THEN GOTO 961
END

IF ~~ THEN BEGIN 961 // from: 960.0
  SAY #112993 /* ~I beg you, do not act in such a way that the answer to this question becomes: "By my lover <CHARNAME>'s will".~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 962 // from: 956.4 949.4 947.4
  SAY #112994 /* ~Oh, <CHARNAME>... what are we to do?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 963 // from: 956.5 949.5 947.5
  SAY #112995 /* ~*gulps* I imagined many answers, but this was not among them.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 964 // from: 956.6 949.6 947.6
  SAY #112996 /* ~It will be. Soon. But not today. *sigh* Is it possible to die of happiness, I wonder?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #44 ~  Global("X#XAFlirtTalk5","GLOBAL",1)
~ THEN BEGIN 965 // from:
  SAY #112997 /* ~*Sleep comes unwillingly, though your body is aching for rest. You have a vague feeling that whatever dreams await you tonight, they will not be pleasant.*~ [X#BLANK] */
  IF ~~ THEN DO ~SetGlobal("X#XAFlirtTalk5","GLOBAL",2)
TextScreen("XANDREAM")
~ EXIT
END

IF WEIGHT #45 ~  Global("X#XAFlirtTalk6","GLOBAL",1)
~ THEN BEGIN 966 // from:
  SAY #112998 /* ~<CHARNAME>, while the others are still asleep, will you walk with me? There is a small miracle being born, and I wish to share it with you.~ [X#BLANK] */
  IF ~~ THEN REPLY #112999 /* ~But of course, Xan. Show me.~ */ DO ~SetGlobal("X#XAFlirtTalk6","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 967
  IF ~~ THEN REPLY #113000 /* ~I've no time for this.~ */ DO ~SetGlobal("X#XAFlirtTalk6","GLOBAL",2)
RealSetGlobalTimer("X#XaFlirtsTalkTime","GLOBAL",XAROM_TIMER)
~ GOTO 971
END

IF ~~ THEN BEGIN 967 // from: 966.0
  SAY #113001 /* ~*Without further ado, he leads you away across the camp, coming to halt in front of an expansive oak tree, tiered with an unbroken roof of dark-green foliage. Xan does not stop to regard it, but bends down, peering intently underneath, and you see it, too: among the high mosses and scattered fascicles of grass, several tender, pale purple blossoms, fragile as forms of tinted ice, are raising their heads to the bright, quiet morning sun.* ~ */
  IF ~~ THEN GOTO 968
END

IF ~~ THEN BEGIN 968 // from: 967.0
  SAY #113002 /* ~*Xan touches your hand and starts speaking quietly, never taking his gaze from the blossoms.* They have just risen from the dead. The faintest flame, subtle fragrance, and vulnerable fragility... it is rare to find such glory in these lands. I dared not pick it up and kill it, but if I could hold this raw beauty, at least for a moment, I would. *sigh* However, it is not more possible than possessing starlight, or the wisps of the wind. We are but guests and pale shadows here, and when we are gone, the eternity is not even likely to notice.~ */
  IF ~~ THEN GOTO 969
END

IF ~~ THEN BEGIN 969 // from: 968.0
  SAY #113003 /* ~But while we have this moment, this brief little space in infinity, I will not waste it. Perhaps I will die today, this hour, this moment. Or perhaps, just perhaps, I will live. But regardless of death and life and danger, I love you. You are more of a miracle than these flowers, if just as fugitive. I love you, <CHARNAME>.~ */
  IF ~~ THEN GOTO 970
END

IF ~~ THEN BEGIN 970 // from: 969.0
  SAY #113004 /* ~*sigh* But I have kept you long enough. Let us return and face the day... and pray that it will not turn out to be our last.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 971 // from: 966.1
  SAY #112115 /* ~*sigh* As you wish.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #46 ~  Global("X#XAAjantisBreak","GLOBAL",1)
~ THEN BEGIN 972 // from:
  SAY #113005 /* ~*You spot Ajantis and Xan having a very heated conversation. The way they abruptly fall into silence as you approach suggests that the source of their sudden animosity is you. The looks on their faces leads you to think they may well soon come to blows, and you realise that it cannot go on like this indefinitely.*~ [X#BLANK] */
  IF ~~ THEN REPLY #113006 /* ~*Having learned of the affection that Ajantis and Xan have for you, you decide that your heart greatly desires Ajantis. From that moment on, you tactfully exhibit your preference.*~ */ DO ~SetGlobal("X#XAAjantisBreak","GLOBAL",2)
SetGlobal("X#XaRomanceInactive","GLOBAL",1)
RestParty()
~ EXIT
  IF ~~ THEN REPLY #113007 /* ~*Having learned of the affection that Ajantis and Xan have for you, you decide that your heart greatly desires Xan. From that moment on, you tactfully exhibit your preference.*~ */ DO ~SetGlobal("X#XAAjantisBreak","GLOBAL",2)
SetGlobal("X#AjantisRomanceActive","GLOBAL",3)
RestParty()
~ EXIT
  IF ~~ THEN REPLY #113008 /* ~*Having learned of the affection that Ajantis and Xan have for you, you decide that your heart desires neither of your suitors. From that moment on, you tactfully exhibit your preference.*~ */ DO ~SetGlobal("X#XAAjantisBreak","GLOBAL",2)
SetGlobal("X#AjantisRomanceActive","GLOBAL",3)
SetGlobal("X#XaRomanceInactive","GLOBAL",1)
RestParty()
~ EXIT
END

IF WEIGHT #47 ~  Global("X#XACoranBreak","GLOBAL",1)
~ THEN BEGIN 973 // from:
  SAY #113009 /* ~*You spot Coran and Xan having a very heated conversation. The way they abruptly fall into silence as you approach suggests that the source of their sudden animosity is you. The looks on their faces lead you to think that they may well soon come to blows, and you realise that it cannot go on like this indefinitely.*~ [X#BLANK] */
  IF ~~ THEN REPLY #113010 /* ~*Having learned of the affection that Coran and Xan have for you, you decide that your heart greatly desires Coran. From that moment on, you tactfully exhibit your preference.*~ */ DO ~SetGlobal("X#XACoranBreak","GLOBAL",2)
SetGlobal("X#XaRomanceInactive","GLOBAL",1)
RestParty()
~ EXIT
  IF ~~ THEN REPLY #113011 /* ~*Having learned of the affection that Coran and Xan have for you, you decide that your heart greatly desires Xan. From that moment on, you tactfully exhibit your preference.*~ */ DO ~SetGlobal("X#XACoranBreak","GLOBAL",2)
SetGlobal("P#CoranRomanceInactive","GLOBAL",1)
RestParty()
~ EXIT
  IF ~~ THEN REPLY #113012 /* ~*Having learned of the affection that Coran and Xan have for you, you decide that your heart desires neither of your suitors. From that moment on, you tactfully exhibit your preference.*~ */ DO ~SetGlobal("X#XACoranBreak","GLOBAL",2)
SetGlobal("X#XaRomanceInactive","GLOBAL",1)
SetGlobal("P#CoranRomanceInactive","GLOBAL",1)
RestParty()
~ EXIT
END

IF WEIGHT #48 ~  Global("X#XABhaalBreak","GLOBAL",1)
~ THEN BEGIN 974 // from:
  SAY #113013 /* ~A Bhaalspawn? Oh, Seldarine... I was about to make the greatest mistake of my life.~ */
  IF ~~ THEN DO ~SetGlobal("X#XABhaalBreak","GLOBAL",2)
SetGlobal("X#XaRomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 975 // from:
  SAY #113036 /* ~Cheer me up? Bring me to my grave, most likely. *sigh* Eldoth, you could certainly do me a favour: go, and be killed in the next battle.~ */
  IF ~~ THEN EXTERN ~_BELDOT~ 391
END

IF ~~ THEN BEGIN 976 // from:
  SAY #113039 /* ~*sigh* <CHARNAME>, you are ever asking for miracles. But this one will not come to be. I would rather relieve you of the questionable benefit of my company than shake this scoundrel's hand - and I am unable to do either.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 977 // from:
  SAY #113166 /* ~*groan* Yes, <CHARNAME>, I am sure the sight of my torn and dirty robes in the Nashkel mines must have been tantalizing.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 978 // from:
  SAY #113167 /* ~<CHARNAME>... *sigh* Much as I appreciate my freedom, the company of this mad gnome severely reduces your chances to see me expressing my gratitude. Thus, if I were you, I would not bother with saving me at all - while he is here.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 979 // from:
  SAY #113168 /* ~You have reassured me. Perhaps things are not so bad, after all.~ */
  IF ~~ THEN EXTERN ~_BTIAX~ 300
END

IF ~~ THEN BEGIN 980 // from:
  SAY #113170 /* ~*raises an eyebrow* Why, thank you, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 981 // from:
  SAY #113182 /* ~*sigh* You are right. Still, I almost enjoy their presence in the group: they keep reminding me that things could be much, much worse.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 982 // from:
  SAY #113183 /* ~Mmmph... <CHARNAME>, stop it, or I will smile, too, and then where will we be?~ */
  IF ~~ THEN REPLY #113184 /* ~In trouble?~ */ GOTO 984
  IF ~~ THEN REPLY #113185 /* ~Doomed?~ */ GOTO 984
  IF ~~ THEN REPLY #113186 /* ~Oh, I have several very interesting ideas on this account...~ */ GOTO 985
  IF ~~ THEN REPLY #113187 /* ~I don't know, where?~ */ GOTO 986
END

IF ~~ THEN BEGIN 983 // from:
  SAY #113188 /* ~You are not, I assure you. *sigh* For one, I never had an allergy to your hair...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 984 // from: 982.1 982.0
  SAY #89734 /* ~Precisely.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 985 // from: 982.2
  SAY #113189 /* ~Oh? Shall we discuss it away from Minsc' ears, then?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 986 // from: 982.3
  SAY #113190 /* ~*sigh* Guess.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 987 // from:
  SAY #113219 /* ~If you enjoy this... person's company, I certainly agree.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 988 // from:
  SAY #115645 /* ~We are doomed, Wychlaran. It would be somewhat amusing to bet if it's a foe's cruel steel that destroys our pitiful party, or if we perish because our stomachs choose death over the daily rations of dry bread and hard cheese.~ */
  IF ~~ THEN EXTERN ~_DYNAHJ~ 1493
END

IF ~~ THEN BEGIN 989 // from:
  SAY #115647 /* ~A debilitating disease we contract from drinking water out of suspicious looking wells and streams?~ */
  IF ~~ THEN EXTERN ~_DYNAHJ~ 1494
END

IF ~~ THEN BEGIN 990 // from:
  SAY #115649 /* ~Small hope of that!~ */
  IF ~~ THEN EXTERN ~_DYNAHJ~ 1495
END

IF ~~ THEN BEGIN 991 // from:
  SAY #115651 /* ~A slip of a tongue, no more than that, my lady. I know that we have none.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #67 ~  IsGabber(Player1)
!Global("X#XaRomanceInactive","GLOBAL",1)
OR(2)
Global("X#XaRomanceActive","GLOBAL",1)
Global("X#XaRomanceActive","GLOBAL",2)
GlobalGT("X#XALoveTalk","GLOBAL",7)
GlobalLT("X#XALoveTalk","GLOBAL",28)
~ THEN BEGIN 992 // from:
  SAY #116034 /* ~*You regard your mournful companion, and for a moment, you get the urge to sigh yourself. Xan notices your attention, and his dark eyes flick towards your face with concern.* <CHARNAME>, what is it?~ [X#BLANK] */
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116035 /* ~Xan, how are you?~ */ GOTO 1085
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116035 /* ~Xan, how are you?~ */ GOTO 1086
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116035 /* ~Xan, how are you?~ */ GOTO 1087
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116035 /* ~Xan, how are you?~ */ GOTO 1088
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116035 /* ~Xan, how are you?~ */ GOTO 1033
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116035 /* ~Xan, how are you?~ */ GOTO 1034
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116035 /* ~Xan, how are you?~ */ GOTO 1035
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116035 /* ~Xan, how are you?~ */ GOTO 1036
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116036 /* ~*Smile at Xan*~ */ GOTO 1080
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116036 /* ~*Smile at Xan*~ */ GOTO 1081
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116036 /* ~*Smile at Xan*~ */ GOTO 1083
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116036 /* ~*Smile at Xan*~ */ GOTO 1084
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116036 /* ~*Smile at Xan*~ */ GOTO 1029
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116036 /* ~*Smile at Xan*~ */ GOTO 1030
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116036 /* ~*Smile at Xan*~ */ GOTO 1031
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116036 /* ~*Smile at Xan*~ */ GOTO 1032
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116037 /* ~*Take Xan's hand*~ */ GOTO 1075
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116037 /* ~*Take Xan's hand*~ */ GOTO 1077
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116037 /* ~*Take Xan's hand*~ */ GOTO 1078
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116037 /* ~*Take Xan's hand*~ */ GOTO 1079
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116037 /* ~*Take Xan's hand*~ */ GOTO 1022
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116037 /* ~*Take Xan's hand*~ */ GOTO 1024
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116037 /* ~*Take Xan's hand*~ */ GOTO 1026
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116037 /* ~*Take Xan's hand*~ */ GOTO 1027
  IF ~  Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,4)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1021
  IF ~  Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,1)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1069
  IF ~  Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,2)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1070
  IF ~  Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,3)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1072
  IF ~  !Class(Player1,PALADIN_ALL)
Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,4)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1020
  IF ~  !Class(Player1,PALADIN_ALL)
Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,1)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1069
  IF ~  !Class(Player1,PALADIN_ALL)
Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,2)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1070
  IF ~  !Class(Player1,PALADIN_ALL)
Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,3)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1072
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
Class(Player1,BARD_ALL)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,4)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1019
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
Class(Player1,BARD_ALL)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,1)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1069
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
Class(Player1,BARD_ALL)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,2)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1070
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
Class(Player1,BARD_ALL)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,3)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1072
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116039 /* ~*Walk by Xan's side for a while*~ */ GOTO 1065
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116039 /* ~*Walk by Xan's side for a while*~ */ GOTO 1066
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116039 /* ~*Walk by Xan's side for a while*~ */ GOTO 1067
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116039 /* ~*Walk by Xan's side for a while*~ */ GOTO 1068
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116039 /* ~*Walk by Xan's side for a while*~ */ GOTO 1015
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116039 /* ~*Walk by Xan's side for a while*~ */ GOTO 1016
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116039 /* ~*Walk by Xan's side for a while*~ */ GOTO 1017
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116039 /* ~*Walk by Xan's side for a while*~ */ GOTO 1018
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
!CheckStatGT(Player1,18,CHR)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(5,1)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1057
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
!CheckStatGT(Player1,18,CHR)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(5,2)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1059
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
!CheckStatGT(Player1,18,CHR)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(5,3)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1060
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
!CheckStatGT(Player1,18,CHR)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(5,4)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1011
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
!CheckStatGT(Player1,18,CHR)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(5,5)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1012
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
CheckStatGT(Player1,18,CHR)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(6,1)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1057
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
CheckStatGT(Player1,18,CHR)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(6,2)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1059
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
CheckStatGT(Player1,18,CHR)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(6,3)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1060
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
CheckStatGT(Player1,18,CHR)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(6,4)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1061
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
CheckStatGT(Player1,18,CHR)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(6,5)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1011
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
CheckStatGT(Player1,18,CHR)
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(6,6)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1012
  IF ~  Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,1)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1057
  IF ~  Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,2)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1059
  IF ~  Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,3)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1060
  IF ~  Global("P#CoranMatch","GLOBAL",1)
!Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,4)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1014
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,1)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1057
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,2)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1059
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,3)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1060
  IF ~  !Global("P#CoranMatch","GLOBAL",1)
Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,4)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1013
  IF ~  Global("P#CoranMatch","GLOBAL",1)
Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("coran")
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(5,1)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1057
  IF ~  Global("P#CoranMatch","GLOBAL",1)
Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("coran")
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(5,2)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1059
  IF ~  Global("P#CoranMatch","GLOBAL",1)
Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("coran")
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(5,3)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1060
  IF ~  Global("P#CoranMatch","GLOBAL",1)
Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("coran")
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(5,4)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1014
  IF ~  Global("P#CoranMatch","GLOBAL",1)
Global("X#AjantisRomanceActive","GLOBAL",1)
InParty("coran")
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(5,5)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1013
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116041 /* ~*Hug Xan*~ */ GOTO 1055
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116041 /* ~*Hug Xan*~ */ GOTO 1054
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116041 /* ~*Hug Xan*~ */ GOTO 1053
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116041 /* ~*Hug Xan*~ */ GOTO 1052
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116041 /* ~*Hug Xan*~ */ GOTO 1007
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116041 /* ~*Hug Xan*~ */ GOTO 1008
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116041 /* ~*Hug Xan*~ */ GOTO 1009
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116041 /* ~*Hug Xan*~ */ GOTO 1010
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116042 /* ~*Approach Xan from behind and put your hands around his waist*~ */ GOTO 1048
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116042 /* ~*Approach Xan from behind and put your hands around his waist*~ */ GOTO 1049
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116042 /* ~*Approach Xan from behind and put your hands around his waist*~ */ GOTO 1050
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116042 /* ~*Approach Xan from behind and put your hands around his waist*~ */ GOTO 1051
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116042 /* ~*Approach Xan from behind and put your hands around his waist*~ */ GOTO 1003
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116042 /* ~*Approach Xan from behind and put your hands around his waist*~ */ GOTO 1004
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116042 /* ~*Approach Xan from behind and put your hands around his waist*~ */ GOTO 1005
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116042 /* ~*Approach Xan from behind and put your hands around his waist*~ */ GOTO 1006
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116043 /* ~Why do you care about me?~ */ GOTO 1042
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116043 /* ~Why do you care about me?~ */ GOTO 1043
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116043 /* ~Why do you care about me?~ */ GOTO 1044
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116043 /* ~Why do you care about me?~ */ GOTO 1046
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116043 /* ~Why do you care about me?~ */ GOTO 999
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116043 /* ~Why do you care about me?~ */ GOTO 1000
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116043 /* ~Why do you care about me?~ */ GOTO 1001
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116043 /* ~Why do you care about me?~ */ GOTO 1002
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116044 /* ~Xan, who are we to one another? Friends, passing acquaintances, allies in battle?~ */ GOTO 1038
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116044 /* ~Xan, who are we to one another? Friends, passing acquaintances, allies in battle?~ */ GOTO 1039
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116044 /* ~Xan, who are we to one another? Friends, passing acquaintances, allies in battle?~ */ GOTO 1040
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116044 /* ~Xan, who are we to one another? Friends, passing acquaintances, allies in battle?~ */ GOTO 1041
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116044 /* ~Xan, who are we to one another? Friends, passing acquaintances, allies in battle?~ */ GOTO 994
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116044 /* ~Xan, who are we to one another? Friends, passing acquaintances, allies in battle?~ */ GOTO 996
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116044 /* ~Xan, who are we to one another? Friends, passing acquaintances, allies in battle?~ */ GOTO 997
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116044 /* ~Xan, who are we to one another? Friends, passing acquaintances, allies in battle?~ */ GOTO 998
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
InParty("eldoth")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,4)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1074
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
InParty("eldoth")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,1)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1069
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
InParty("eldoth")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,2)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1070
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
InParty("eldoth")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,3)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1072
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,4)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1073
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,1)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1069
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,2)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1070
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(4,3)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1072
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
!InParty("eldoth")
!InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(3,1)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1069
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
!InParty("eldoth")
!InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(3,2)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1070
  IF ~  !Class(Player1,PALADIN_ALL)
!Class(Player1,MAGE_ALL)
!Class(Player1,BARD_ALL)
!InParty("eldoth")
!InParty("ajantis")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(3,3)
~ THEN REPLY #116038 /* ~Is there anything I can do to cheer you up?~ */ GOTO 1072
  IF ~  GlobalLT("X#XALoveTalk","GLOBAL",26)
~ THEN REPLY #116045 /* ~Xan, I really, really think we should stay friends. Nothing more.~ */ GOTO 1037
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
~ THEN REPLY #116046 /* ~Xan, I like you very much, but, please, do not flirt with me any more.~ */ DO ~SetGlobal("X#DisableXaFlirts","GLOBAL",1)
~ EXIT
  IF ~~ THEN REPLY #116047 /* ~*Shake your head and turn away*~ */ EXIT
  IF ~~ THEN REPLY #116048 /* ~Xan, your voice is... strange.~ */ GOTO 993
END

IF ~~ THEN BEGIN 993 // from: 1212.95 1090.105 992.114
  SAY #100238 /* ~*coughs*~ */
  IF ~~ THEN DO ~SetName(9469)
SetPlayerSound(Myself,87615,INITIAL_MEETING)
SetPlayerSound(Myself,87616,MORALE)
SetPlayerSound(Myself,87617,HAPPY)
SetPlayerSound(Myself,87618,UNHAPPY_ANNOYED)
SetPlayerSound(Myself,87619,UNHAPPY_SERIOUS)
SetPlayerSound(Myself,87620,UNHAPPY_BREAKING_POINT)
SetPlayerSound(Myself,87621,LEADER)
SetPlayerSound(Myself,87622,TIRED)
SetPlayerSound(Myself,87623,BORED)
SetPlayerSound(Myself,87624,BATTLE_CRY1)
SetPlayerSound(Myself,87624,BATTLE_CRY2)
SetPlayerSound(Myself,87624,BATTLE_CRY3)
SetPlayerSound(Myself,87624,BATTLE_CRY4)
SetPlayerSound(Myself,87624,BATTLE_CRY5)
SetPlayerSound(Myself,87625,DAMAGE)
SetPlayerSound(Myself,87626,DYING)
SetPlayerSound(Myself,87627,HURT)
SetPlayerSound(Myself,87628,AREA_FOREST)
SetPlayerSound(Myself,87629,AREA_CITY)
SetPlayerSound(Myself,87630,AREA_DUNGEON)
SetPlayerSound(Myself,87631,AREA_DAY)
SetPlayerSound(Myself,87632,AREA_NIGHT)
SetPlayerSound(Myself,87633,SELECT_COMMON1)
SetPlayerSound(Myself,87634,SELECT_COMMON2)
SetPlayerSound(Myself,87635,SELECT_COMMON3)
SetPlayerSound(Myself,87633,SELECT_COMMON4)
SetPlayerSound(Myself,87634,SELECT_COMMON5)
SetPlayerSound(Myself,87635,SELECT_COMMON6)
SetPlayerSound(Myself,87636,SELECT_ACTION1)
SetPlayerSound(Myself,87637,SELECT_ACTION2)
SetPlayerSound(Myself,87638,SELECT_ACTION3)
SetPlayerSound(Myself,87636,SELECT_ACTION4)
SetPlayerSound(Myself,87637,SELECT_ACTION5)
SetPlayerSound(Myself,87638,SELECT_ACTION6)
SetPlayerSound(Myself,87636,SELECT_ACTION7)
SetPlayerSound(Myself,87643,INTERACTION1)
SetPlayerSound(Myself,87644,INTERACTION2)
SetPlayerSound(Myself,87645,INTERACTION3)
SetPlayerSound(Myself,87646,INTERACTION4)
SetPlayerSound(Myself,87647,INTERACTION5)
SetPlayerSound(Myself,87648,INSULT)
SetPlayerSound(Myself,87649,45)
SetPlayerSound(Myself,87650,COMPLIMENT1)
SetPlayerSound(Myself,87651,REACT_TO_DIE_GENERAL)
SetPlayerSound(Myself,87652,REACT_TO_DIE_SPECIFIC)
SetPlayerSound(Myself,87653,RESPONSE_TO_INSULT1)
SetPlayerSound(Myself,87654,RESPONSE_TO_INSULT2)
SetPlayerSound(Myself,87655,RESPONSE_TO_INSULT3)
SetPlayerSound(Myself,87633,DIALOG_DEFAULT)
SetPlayerSound(Myself,87633,SELECT_RARE1)
SetPlayerSound(Myself,87634,SELECT_RARE2)
SetPlayerSound(Myself,116049,EXISTANCE5)
~ EXIT
END

IF ~~ THEN BEGIN 994 // from: 992.96
  SAY #116050 /* ~Friends? *Xan gives you a twisted smile.* ~ */
  IF ~~ THEN GOTO 995
END

IF ~~ THEN BEGIN 995 // from: 994.0
  SAY #116051 /* ~*His face darkens.* Yes... friends... certainly.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 996 // from: 992.97
  SAY #116052 /* ~I hope to be of some help to you, yes. So, an 'ally in battle' it probably is.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 997 // from: 992.98
  SAY #116053 /* ~The word 'passing' reminds me of death, <CHARNAME>. I'd rather you did not use it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 998 // from: 992.99
  SAY #116054 /* ~Why do you even ask? Tonight, tomorrow, the day after - we shall die, whoever we are to each other.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 999 // from: 992.88
  SAY #116055 /* ~Because I... no, <CHARNAME>, this is not the time and place to speak of such things.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1000 // from: 992.89
  SAY #116056 /* ~Do I? *Xan appears to look nonchalant. But the quiet sadness in his eyes, never leaving yours, tells you all the answer you need.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1001 // from: 992.90
  SAY #116057 /* ~I have nobody else to care about, <CHARNAME>. Most of my family are now dead; those who still live are either upon Evermeet, far beyond my reach, or left behind in Evereska, under the questionable safety of her walls. It is my heart's greatest desire that you were somewhere safe, as well.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1002 // from: 992.91
  SAY #116058 /* ~*Xan gives you a formal bow.* I suppose I may give you a full account of these reasons... but then we shall be severely delayed, I fear.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1003 // from: 992.80
  SAY #116059 /* ~<CHARNAME>, are you quite sure that you are not a priestess of Sune, or a follower of her ways?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1004 // from: 992.81
  SAY #116060 /* ~*Xan absently leans against you, nearly causing you to fall. Noticing his mistake, he sharply turns around and looks at you with utmost horror.* Do forgive me, <CHARNAME>. These days, I am not myself.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1005 // from: 992.82
  SAY #116061 /* ~*Xan slowly turns around, placing himself in your arms, and brushes a stray lock of hair from your face.* Why are you so intent on chasing me? *sigh* Though I admit, I may as well ask myself the same question.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1006 // from: 992.83
  SAY #116062 /* ~*In a flash, Xan draws a Moonblade out of its sheath and whips around, his sword at the ready. As he sees it is you, his right arm falls to one side helplessly, his mouth half-open.* <CHARNAME>, you scared me senseless. Whatever happens, do not do this again.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1007 // from: 992.72
  SAY #116063 /* ~<CHARNAME>... *The gentleness with which Xan whispers your name is surprising. His hold is quite firm and while you are standing a foot apart, you feel the heat radiating from his skin. As Xan finally lets you out from his arms, his fingers brush your cheek, burning it, and his eyes seem to singe your face.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1008 // from: 992.73
  SAY #116064 /* ~*His embrace is warm, and it is strangely familiar to feel another elven body, so slight and alike your own, against yours. As Xan presses you more tightly, stroking your shoulders and whispering comforting words in your ear, you sense a new emotion - the call of your elven blood, of the heritage that lay hidden for so long. Its pull is exhilarating and troubling in the same time, for you were raised by human and among humans, and yet is somehow comforting. As you slip from under Xan's palms, you cannot help but feel you have just paid a short visit to the mysterious home of your own people, whose blood flows freely in your veins - Tel'Quessir.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1009 // from: 992.74
  SAY #116065 /* ~*You feel him shivering in your arms, and as you raise your head, you are startled by how grim, forlorn and feverish his face looks. Xan sighs as he notices your gaze.* I do not want to lose you. Not now, not in the nearest future, not ever. Like a child, I am clinging to a desperate hope. It seems that I shall never learn, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1010 // from: 992.75
  SAY #116066 /* ~*Xan is poring over his spellbook, and he frowns as he looks up.* <CHARNAME>, I am sorry, but I have a spell to prepare. If you will excuse me...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1011 // from: 992.53 992.47
  SAY #116067 /* ~*You give Xan a light peck on the cheek. He looks surprised, but says nothing. As you walk away, however, you hear a clearly audible sigh.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1012 // from: 992.54 992.48
  SAY #116068 /* ~May I ask you not to attempt it in the future? I am not set of stone, <CHARNAME>, though sometimes I wish I was.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1013 // from: 992.67 992.62
  SAY #116069 /* ~I would be more careful if I were you - your human friend, Ajantis, casts dark glances in your direction even now. It is best if you make you choices fast, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1014 // from: 992.66 992.58
  SAY #116070 /* ~<CHARNAME>, have you by any chance confused me with Coran? *Xan winces heavily as he turns away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1015 // from: 992.40
  SAY #116071 /* ~Do you seek company? I doubt mine is what you need at the moment; to tell you the truth, I see no point in conversation now.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1016 // from: 992.41
  SAY #116072 /* ~*As you walk up to him, Xan's face lights up considerably, and he continues his pace very close by your side.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1017 // from: 992.42
  SAY #116073 /* ~*Xan becomes entangled in his robes once again, and you have to wait until he frees himself. As he does, Xan raises his head, looking halfway between wary and angry, as if he is afraid you have approached him to have a laugh. Then his gaze falls at you, and he seems to bite whatever retort he was holding. Instead, he nods to you silently, and gestures for you to move on.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1018 // from: 992.43
  SAY #116074 /* ~*You continue walking side by side, so your arms almost meet. You notice that Xan's fingers are twisting strangely, caressing air, as if he wanted to take your hand. Next moment, however, he takes a wide, purposeful step to one side, and proceeds from there without looking at you.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1019 // from: 992.32
  SAY #116075 /* ~Would you... sing for me? I would dearly love to hear something fair among the bustle of the crowds and the dying monsters' howls. If you are willing, of course.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1020 // from: 992.28
  SAY #116076 /* ~You have undoubtedly learned a lot at Candlekeep. Would you share you spellbook with me? I do not expect you to have the spells beyond your and mine ability to cast, but still, there might be something there to sate my curiosity, and, if you insist - to raise my spirits.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1021 // from: 992.24
  SAY #116077 /* ~Oh, yes, there is. If you were a little more discreet about "stamping out Evil", "protecting the righteous" and "defending the innocent", you would have pleased me immensely.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1022 // from: 992.20
  SAY #116078 /* ~*His palm is cold and lifeless, like this of a dying person. Noticing your reaction, Xan smiles ironically.* As I am as good as dead already, there is no need to pretend otherwise.~ */
  IF ~~ THEN GOTO 1023
END

IF ~~ THEN BEGIN 1023 // from: 1022.0
  SAY #116079 /* ~*With a slight shudder, he wrenches his hand out of your grasp.* Or, perhaps, I am just cold and am imagining things. Though that does not lessen the fact that we are to die very soon.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1024 // from: 992.21
  SAY #116080 /* ~*He takes your hand in both of his, examining it.* Have you heard of this old superstition? Every man on Faerun has his fate written on his palms. Your likes and dislikes, your worries, your future, the date of your death...~ */
  IF ~~ THEN GOTO 1025
END

IF ~~ THEN BEGIN 1025 // from: 1024.0
  SAY #116081 /* ~*Xan drops your hand suddenly.* No. I do not want to know.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1026 // from: 992.22
  SAY #116082 /* ~*Xan stares at your hand in fascination, apparently having forgotten about everything and everybody else. For a few moments, he stands very still. Then he takes the proffered arm with a sigh and you move on, your palm enfolded securely in his.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1027 // from: 992.23
  SAY #116083 /* ~*Xan brings your hand to his lips and quickly kisses the tips of your fingers.* I am ever at your service, my lady <CHARNAME>. But wait... this phrase is a trite and trivial thing one of these ever-seeing Helmites would say.~ */
  IF ~~ THEN GOTO 1028
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN EXTERN ~_AJANTJ~ 1173
END

IF ~~ THEN BEGIN 1028 // from: 1027.0
  SAY #116085 /* ~My sincere apologies, <CHARNAME>; I do not know what came over me. Alas, your company and your influence are not entirely benevolent.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1029 // from: 992.12
  SAY #116086 /* ~*Xan arches an eyebrow.* What are you smiling about, <CHARNAME>? Our inevitable death, perhaps?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1030 // from: 992.13
  SAY #116087 /* ~I admit, I am at a loss as to what caused this amusement. I would have thought our recent miseries have caused a change in your outlook, have they not?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1031 // from: 992.14
  SAY #116088 /* ~Yes, <CHARNAME>, your smile is a beautiful sight. Is it what you wanted me to say?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1032 // from: 992.15
  SAY #116089 /* ~*smiles sadly* What I wouldn't have given to see you do it more often...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1033 // from: 992.4
  SAY #116090 /* ~I'll survive, I suppose. That is, if I do not fall on the battlefield today, which, I admit, is highly unlikely. ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1034 // from: 992.5
  SAY #116091 /* ~*Xan throws a sharp look at your features and immediately takes your palm.* I should be more worried about you. Your foster father is dead, your very home is forbidden, enemies waste no time in attacking you - I can only hope you will survive this. *sigh* Though all hope is pointless when one thinks of death, inevitable and unyielding.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1035 // from: 992.6
  SAY #116092 /* ~Why, I live, and I... *Xan suddenly flushes.* Never mind.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1036 // from: 992.7
  SAY #116093 /* ~Life is so hollow... I do not think I have any strength to go on. Or desire, for that matter.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1037 // from: 992.111
  SAY #116094 /* ~*Xan raises an eyebrow.* And so we are, <CHARNAME>. But I see that you wish for a more... quiet sort of friendship. Very well, I'll not bother you further.~ */
  IF ~~ THEN DO ~SetGlobal("X#XaRomanceInactive","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 1038 // from: 992.92
  SAY #116095 /* ~*sigh* Trust me, <CHARNAME>, you do not want to know the answer.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1039 // from: 992.93
  SAY #116096 /* ~I do not know, <CHARNAME>. Sometimes, I would like to pretend these questions do not exist at all. ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1040 // from: 992.94
  SAY #116097 /* ~*Xan shakes his head negatively.* We are doomed, <CHARNAME>. Both of us are, and that says it all.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1041 // from: 992.95
  SAY #116098 /* ~All three, I suppose. I would say there is something else, but it evades definition. *sigh* And perhaps it is for the best.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1042 // from: 992.84
  SAY #116099 /* ~Is it so easy to notice? Ah, but of course: I distract you much more often than I should. *sigh* There is no answer to your question, <CHARNAME>. One does not need a reason to care about another person - they simply do. *Xan gives you a small, sad smile, leans forward and kisses your cheek.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1043 // from: 992.85
  SAY #116100 /* ~<CHARNAME>, do you need logic and reason behind every movement of the soul? If there were, I'd be running away even now. I see no logic in staying with you, in dreading your death every moment - only blind folly. *sigh* Though they say there is no folly like the folly of... care.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1044 // from: 992.86
  SAY #116101 /* ~Why? I... I could try and remember how it started, I suppose. When I first met you, <CHARNAME>, I thought I came face to face with my past. Before the Moonblade was thrust into my hands, I, too, was unhindered by any troubles and fears, free of my duty and obligations, not yet scarred by endless missions, negotiations, treachery and other faults of the humankind... But these times are long gone, and now I can only see their reflections in your eyes. In a way, you are my home away from home - a beautiful reminder of what might have been...~ */
  IF ~~ THEN GOTO 1045
END

IF ~~ THEN BEGIN 1045 // from: 1044.0
  SAY #116102 /* ~*Xan stops abruptly, and his lips twist themselves into ironical smile.* You have a most peculiar trait, <CHARNAME>: when you ask a question of me, I cannot stop until my voice is hoarse. That alone is answer enough, don't you think?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1046 // from: 992.87
  SAY #116103 /* ~<CHARNAME>, you ask a question that has agitated the minds of thousands, and yet is left unanswered. That is- ~ */
  IF ~~ THEN GOTO 1047
END

IF ~~ THEN BEGIN 1047 // from: 1046.0
  SAY #116104 /* ~*To your delight, Xan flushes crimson and chokes in mid-word. It takes him nearly a minute to overcome a sudden coughing fit, and once he is able to speak again, he absolutely refuses to resume the conversation. Still, the prospect of teasing him about a thousand maidens, eager for his care, looks appealing...*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1048 // from: 992.76
  SAY #116105 /* ~*He deftly catches your palms and turns around, nearly throwing you off balance.* <CHARNAME>, your ambushes are certainly more pleasant than those of goblins and orcs, but one of these days, you will scare me to death. Not that anyone would mourn my passing, but I would still like to avoid it, if at all possible.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1049 // from: 992.77
  SAY #116106 /* ~*You take him by surprise, and for a moment, it seems you are both going to fall. Then Xan slowly regains his composure and reaches for your hands, taking them in his. He plants a quick kiss on your palm and walks away without saying a word.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1050 // from: 992.78
  SAY #116107 /* ~*As your hands wrap around his waist and your chin touches his shoulder, Xan's breathing stops altogether.* That was rather sudden of you, <CHARNAME>. Somehow, I suspect you were not checking on my spell components, were you? *sigh* But this better be left unknown.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1051 // from: 992.79
  SAY #116108 /* ~*Startled, Xan trips over the hem of his robes as he makes the next step, and the next moment both of you are on the ground, your arms still around him. As he tries to disentangle himself from the robes, you come face to face, so close that a soft wave of his brown hair touches your cheek, and his lips brush the tip of your nose. His breath and heartbeat mingling with yours, you say nothing for almost a minute. Finally, as both of you rise from the ground, his cheeks are flaming red, and he deliberately avoids your gaze.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1052 // from: 992.71
  SAY #116109 /* ~*Xan's palms rest on your shoulders lightly.* I wish I could grant you true safety, <CHARNAME>, not this illusion, brief and fleeting. But if this small comfort makes you feel better, you are welcome to ask for it whenever you want. *sigh* Provided I am alive at the time, of course.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1053 // from: 992.70
  SAY #116110 /* ~*Xan absently returns your brief embrace, then freezes as his eyes meet yours. You do not know what he sees there, but for once, his gloomy expression seems ready to crumble. Both of you stand still for a long moment, then he reluctantly lets go.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1054 // from: 992.69
  SAY #116111 /* ~*Xan stiffens, caught by your unexpected demand, but as you rest your head on his shoulder, his arms wrap around you, slowly and almost reverently. His warm breath fills your hair, his fingers gently stroke your arm, and as you look upward, you see an uncharacteristically content expression in his eyes. For the next few minutes, his foes and miseries are forgotten.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1055 // from: 992.68
  SAY #116112 /* ~*The air is chilly, and as you approach him, your body gives an involuntary shiver. In a single fluid movement, Xan unfastens his cloak and throws it over the pair of you, drawing you close. As you nestle against him, his arms slip under the garment and settle around your waist. The embrace feels too intimate, but you are so comfortable and warm that you choose to ignore the fact.*~ */
  IF ~~ THEN GOTO 1056
END

IF ~~ THEN BEGIN 1056 // from: 1055.0
  SAY #116113 /* ~*He does not, however, and after a few seconds, Xan awkwardly emerges from under the cloak and walks away, leaving it tightly wrapped around your shoulders.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1057 // from: 992.63 992.59 992.55 992.49 992.44
  SAY #116114 /* ~*As you approach Xan with a glint in your eye, his gaze returns to the road, and your lips only get to brush his cheek. He turns his head in surprise, his eyes scanning your face as intently as they were studying the horizon moments before. Then the uncomfortable moment passes, and he returns the caress, his features softening as his lips move across your forehead.*~ */
  IF ~~ THEN GOTO 1058
END

IF ~~ THEN BEGIN 1058 // from: 1057.0
  SAY #116115 /* ~*For the next few hours, Xan definitely looks less mournful than is normal for him.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1059 // from: 992.64 992.60 992.56 992.50 992.45
  SAY #116116 /* ~*You engage in a short, soft kiss, and after a few seconds, your lips part. Xan sighs, his face a mixture of longing and exasperation.* <CHARNAME>, are you determined to make my death as bitter as possible? If so, you are performing admirably. I realise it is futile even to ask, but I shall: stop tormenting me. I have ceased to discern reality from a waking dream as it is.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1060 // from: 992.65 992.61 992.57 992.51 992.46
  SAY #116117 /* ~*Xan pulls back before you can even touch him.* <CHARNAME>, I appreciate your sense of humor, but there is a line between joking and cruelty. Do not cross it. ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1061 // from: 992.52
  SAY #116118 /* ~*Your lips lock with his, and for a moment, Xan's eyes widen in shock. Then he starts to respond, and what may have been a brief kiss soon becomes a hot, ardent dance of skin against skin, as sensations overwhelm you. You are not aware of how you have found your way into his arms, or when exactly he has pulled you close, but now your whole being is melting into his, and the outside world ceases to exist. There is nothing but the soft fabric of his robes under your palms, his hands, running along your spine, and his lips, drinking hungrily of yours.* ~ */
  IF ~~ THEN GOTO 1062
END

IF ~~ THEN BEGIN 1062 // from: 1061.0
  SAY #116119 /* ~*A shudder passes through Xan's body, and he steps back, breaking the embrace. His hands momentarily rest upon your shoulders, both steadying you and preventing you from approaching; then he lets his arms fall. As you glance around, you see that your brief escapade remained unnoticed, but a single look at Xan's face - breathless, shaken and lost - tells you the worst is far from over.*~ */
  IF ~~ THEN GOTO 1063
END

IF ~~ THEN BEGIN 1063 // from: 1062.0
  SAY #116120 /* ~*He motions you to sit down next to him, and starts to speak, slowly and deliberately, choosing every word with great care.* <CHARNAME>, this has not happened. You were playing a joke, and I could not resist the temptation. I will carry the memory to my grave, but it must never again come to be in the waking word. I will not survive your death, then, and I do not want you to be hurt by mine. ~ */
  IF ~~ THEN GOTO 1064
END

IF ~~ THEN BEGIN 1064 // from: 1063.0
  SAY #116121 /* ~*Xan presses a finger to your lips, kisses your cheek and walks away. As your gaze follows him, you see that his shoulders are slumped loosely forward, like those of a drunken man, and his gait is unsteady.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1065 // from: 992.36
  SAY #116122 /* ~*You silently approach Xan, your strides falling into step with his. He continues walking as if he has not noticed, but as you move on, you see he is studying the incessant rhythm of your feet, and judging by the way his face relaxes, he finds the sight to his liking.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1066 // from: 992.37
  SAY #116123 /* ~*Xan gives you a quizzical look, but seeing you have nothing else in mind, he turns his gaze back on the road. However, you notice that he, too, slightly alters the direction of his steps, until you walk shoulder to shoulder.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1067 // from: 992.38
  SAY #116124 /* ~*As you come closer, his arm wraps around your shoulders, quickly and quietly. It feels nice, if unexpected, but the next moment he jerks it back with a wry smile, mutters a brief apology and retreats to the back of the group.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1068 // from: 992.39
  SAY #116125 /* ~*Xan is too immersed in his own thoughts to notice. Eventually he lags behind, and you are walking alone again.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1069 // from: 992.108 992.105 992.101 992.33 992.29 992.25
  SAY #116126 /* ~<CHARNAME>, I am flattered, but there is no need for you to exert yourself.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1070 // from: 992.109 992.106 992.102 992.34 992.30 992.26
  SAY #116127 /* ~*sigh* Have you suddenly become able to kill every monster on Faerun, erect an impenetrable wall around Evereska, and stay alive for at least a few centuries?~ */
  IF ~~ THEN GOTO 1071
END

IF ~~ THEN BEGIN 1071 // from: 1070.0
  SAY #116128 /* ~*As you think how to react to this unusual compliment, Xan steps up to you, taking your hand in his, and speaks, very quietly* Yes, <CHARNAME>, I want you to live. Today, tomorrow, the next year, the next century - I want you to go on, instead of perishing in yet another skirmish. But that is too much to wish for, isn't it? ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1072 // from: 992.110 992.107 992.103 992.35 992.31 992.27
  SAY #116129 /* ~The whole idea is pointless, <CHARNAME>. What is a moment of joy, compared to the horrors that await us ahead? *Xan sighs heavily, and turns away.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1073 // from: 992.104
  SAY #116130 /* ~Ask Ajantis to smite evil elsewhere, <CHARNAME>. His black and white views are not only depressing - they are grinding on my nerves. *Xan's hands start twitching nervously, and you can guess he has more than one reason to dislike Ajantis.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1074 // from: 992.100
  SAY #116131 /* ~<CHARNAME>, you will have my eternal gratitude, if you dispose of a certain bard. Preferably in a painful way, but I do not ask for much. Requesting Eldoth to seek his fortune in Icewind Dale would do, I suppose.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1075 // from: 992.16
  SAY #116132 /* ~*His long, slender fingers idly trace lines on your palm. Once, twice, again and again. Finally, you realise he is scribing the same set of patterns - your name. Xan has probably noticed your reaction, for he squeezes your hand and looks at you seriously.* ~ */
  IF ~~ THEN GOTO 1076
END

IF ~~ THEN BEGIN 1076 // from: 1075.0
  SAY #116133 /* ~You were looking troubled, <CHARNAME>. Whether you were thinking of Gorion or your latest nightmare, you needed words of consolation. And which words are suited better than your own name?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1077 // from: 992.17
  SAY #116134 /* ~<CHARNAME>, I hate to remind you of this, but in a few moments, we shall undoubtedly have another battle on our... hands. *Xan gently disentangles his hand.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1078 // from: 992.18
  SAY #116135 /* ~*Xan's grasp is delicate and tender, and would have been enjoyable if his arm was not trembling so badly. He tries to steady it, but to no avail. With a sigh, he lets go.* I am sorry, <CHARNAME>. Your hand feels so warm and real... I cannot bear to think that in a few days it may be such no longer. ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1079 // from: 992.19
  SAY #116136 /* ~*Without a word, Xan takes your hand, and you walk in comfortable silence.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1080 // from: 992.8
  SAY #116137 /* ~*The corners of Xan's mouth quirk up in return, but then he shakes his head.* I have nothing to smile about, <CHARNAME>. ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1081 // from: 992.9
  SAY #116138 /* ~*sigh* <CHARNAME>, there are enemies and dangers all around us, and yet you persist in treating our journey as a leisurely walk. You will smile even on a deathbed, it seems.~ */
  IF ~~ THEN GOTO 1082
END

IF ~~ THEN BEGIN 1082 // from: 1081.0
  SAY #116139 /* ~*As he turns away, you catch an almost inaudible whisper: "And death itself will hesitate and falter".* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1083 // from: 992.10
  SAY #116140 /* ~*Xan gives you a reluctant smile in return. It looks more like a grimace, but is strangely becoming just the same.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1084 // from: 992.11
  SAY #116141 /* ~*A dreamy expression on Xan's face clearly states he is enjoying the view, but then he flinches, and the emotion disappears under his habitual mask of sour melancholy.* Your smile reminded me of home, <CHARNAME>. If only beauty was not so fleeting and death so inevitable... *sigh* Never mind; I am rambling once again.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1085 // from: 992.0
  SAY #116142 /* ~Thriving, <CHARNAME>. As you can probably guess, slimy dungeons, drunkard's havens and bandit encampments have always thrilled me to no end.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1086 // from: 992.1
  SAY #116143 /* ~Well enough, <CHARNAME>. After Mulahey's treatment, any sort of existence is a benevolent one. I cannot say I enjoy our travels, but your company makes me oblivious to the many hardships we endure.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1087 // from: 992.2
  SAY #116144 /* ~Me? I am alive, for now, as you can well see. Though I suspect that you have released me from Mulahey's prison only for some other appalling fate.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1088 // from: 992.3
  SAY #116145 /* ~What do you wish to hear, <CHARNAME>? I have no desire to lull you down the path of false security. It is very probable both of us will die before the day is out. *sigh* Whatever I answer, soon it will become unimportant.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #68 ~  IsGabber(Player1)
!Global("X#XaRomanceInactive","GLOBAL",1)
OR(2)
Global("X#XaRomanceActive","GLOBAL",1)
Global("X#XaRomanceActive","GLOBAL",2)
GlobalGT("X#XALoveTalk","GLOBAL",27)
GlobalLT("X#XALoveTalk","GLOBAL",30)
~ THEN BEGIN 1089 // from:
  SAY #116146 /* ~*Xan shakes his head at your approach, looking tired and listless, and you have no choice but to indeed leave him alone.*~ [X#BLANKD] */
  IF ~~ THEN EXIT
END

IF WEIGHT #69 ~  IsGabber(Player1)
!Global("X#XaRomanceInactive","GLOBAL",1)
OR(2)
Global("X#XaRomanceActive","GLOBAL",1)
Global("X#XaRomanceActive","GLOBAL",2)
GlobalGT("X#XALoveTalk","GLOBAL",29)
~ THEN BEGIN 1090 // from:
  SAY #116147 /* ~*Xan, your soulmate, lover and comrade in arms, walks at your side. His expression is far from serene, but a change for the better is clearly evident.*~ [X#BLANKD] */
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116148 /* ~Xan, will you smile for me?~ */ GOTO 1208
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116148 /* ~Xan, will you smile for me?~ */ GOTO 1209
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116148 /* ~Xan, will you smile for me?~ */ GOTO 1210
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116148 /* ~Xan, will you smile for me?~ */ GOTO 1211
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116148 /* ~Xan, will you smile for me?~ */ GOTO 1144
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116148 /* ~Xan, will you smile for me?~ */ GOTO 1145
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116148 /* ~Xan, will you smile for me?~ */ GOTO 1146
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116148 /* ~Xan, will you smile for me?~ */ GOTO 1147
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1201
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1203
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1205
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1206
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1135
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1136
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1139
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116040 /* ~*Kiss Xan*~ */ GOTO 1142
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116149 /* ~*Embrace Xan*~ */ GOTO 1194
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116149 /* ~*Embrace Xan*~ */ GOTO 1196
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116149 /* ~*Embrace Xan*~ */ GOTO 1197
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116149 /* ~*Embrace Xan*~ */ GOTO 1199
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116149 /* ~*Embrace Xan*~ */ GOTO 1131
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116149 /* ~*Embrace Xan*~ */ GOTO 1132
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116149 /* ~*Embrace Xan*~ */ GOTO 1133
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116149 /* ~*Embrace Xan*~ */ GOTO 1134
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116150 /* ~Is something troubling you?~ */ GOTO 1190
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116150 /* ~Is something troubling you?~ */ GOTO 1191
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116150 /* ~Is something troubling you?~ */ GOTO 1192
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116150 /* ~Is something troubling you?~ */ GOTO 1193
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116150 /* ~Is something troubling you?~ */ GOTO 1126
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116150 /* ~Is something troubling you?~ */ GOTO 1127
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116150 /* ~Is something troubling you?~ */ GOTO 1128
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116150 /* ~Is something troubling you?~ */ GOTO 1130
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116151 /* ~Xan, you are a wonderful, wonderful person. Never change.~ */ GOTO 1185
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116151 /* ~Xan, you are a wonderful, wonderful person. Never change.~ */ GOTO 1187
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116151 /* ~Xan, you are a wonderful, wonderful person. Never change.~ */ GOTO 1188
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116151 /* ~Xan, you are a wonderful, wonderful person. Never change.~ */ GOTO 1189
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116151 /* ~Xan, you are a wonderful, wonderful person. Never change.~ */ GOTO 1122
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116151 /* ~Xan, you are a wonderful, wonderful person. Never change.~ */ GOTO 1123
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116151 /* ~Xan, you are a wonderful, wonderful person. Never change.~ */ GOTO 1124
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116151 /* ~Xan, you are a wonderful, wonderful person. Never change.~ */ GOTO 1125
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116152 /* ~Much has changed since our first meeting in Nashkel mines, don't you think?~ */ GOTO 1181
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116152 /* ~Much has changed since our first meeting in Nashkel mines, don't you think?~ */ GOTO 1182
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116152 /* ~Much has changed since our first meeting in Nashkel mines, don't you think?~ */ GOTO 1183
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116152 /* ~Much has changed since our first meeting in Nashkel mines, don't you think?~ */ GOTO 1184
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116152 /* ~Much has changed since our first meeting in Nashkel mines, don't you think?~ */ GOTO 1118
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116152 /* ~Much has changed since our first meeting in Nashkel mines, don't you think?~ */ GOTO 1119
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116152 /* ~Much has changed since our first meeting in Nashkel mines, don't you think?~ */ GOTO 1120
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116152 /* ~Much has changed since our first meeting in Nashkel mines, don't you think?~ */ GOTO 1121
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116153 /* ~*Sigh mournfully*~ */ GOTO 1175
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116153 /* ~*Sigh mournfully*~ */ GOTO 1176
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116153 /* ~*Sigh mournfully*~ */ GOTO 1179
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116153 /* ~*Sigh mournfully*~ */ GOTO 1180
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116153 /* ~*Sigh mournfully*~ */ GOTO 1114
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116153 /* ~*Sigh mournfully*~ */ GOTO 1115
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116153 /* ~*Sigh mournfully*~ */ GOTO 1116
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116153 /* ~*Sigh mournfully*~ */ GOTO 1117
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116154 /* ~*Massage Xan's shoulders soothingly*~ */ GOTO 1167
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116154 /* ~*Massage Xan's shoulders soothingly*~ */ GOTO 1168
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116154 /* ~*Massage Xan's shoulders soothingly*~ */ GOTO 1169
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116154 /* ~*Massage Xan's shoulders soothingly*~ */ GOTO 1171
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116154 /* ~*Massage Xan's shoulders soothingly*~ */ GOTO 1109
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116154 /* ~*Massage Xan's shoulders soothingly*~ */ GOTO 1110
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116154 /* ~*Massage Xan's shoulders soothingly*~ */ GOTO 1112
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116154 /* ~*Massage Xan's shoulders soothingly*~ */ GOTO 1113
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116155 /* ~*Ask Xan for a shoulder message*~ */ GOTO 1162
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116155 /* ~*Ask Xan for a shoulder message*~ */ GOTO 1163
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116155 /* ~*Ask Xan for a shoulder message*~ */ GOTO 1164
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116155 /* ~*Ask Xan for a shoulder message*~ */ GOTO 1166
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116155 /* ~*Ask Xan for a shoulder message*~ */ GOTO 1104
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116155 /* ~*Ask Xan for a shoulder message*~ */ GOTO 1105
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116155 /* ~*Ask Xan for a shoulder message*~ */ GOTO 1107
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116155 /* ~*Ask Xan for a shoulder message*~ */ GOTO 1108
  IF ~  OR(2)
!InParty("coran")
Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(7,1)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1157
  IF ~  OR(2)
!InParty("coran")
Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(7,2)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1159
  IF ~  OR(2)
!InParty("coran")
Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(7,3)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1160
  IF ~  OR(2)
!InParty("coran")
Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(7,4)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1161
  IF ~  OR(2)
!InParty("coran")
Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(7,5)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1100
  IF ~  OR(2)
!InParty("coran")
Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(7,6)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1101
  IF ~  OR(2)
!InParty("coran")
Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(7,7)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1102
  IF ~  InParty("coran")
!Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1157
  IF ~  InParty("coran")
!Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1159
  IF ~  InParty("coran")
!Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1160
  IF ~  InParty("coran")
!Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1161
  IF ~  InParty("coran")
!Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1100
  IF ~  InParty("coran")
!Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1101
  IF ~  InParty("coran")
!Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1102
  IF ~  InParty("coran")
!Dead("coran")
Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116156 /* ~*Stretch in front of Xan, providing him with a fine view*~ */ GOTO 1103
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116157 /* ~*Run your fingers through Xan's hair*~ */ GOTO 1152
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116157 /* ~*Run your fingers through Xan's hair*~ */ GOTO 1153
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116157 /* ~*Run your fingers through Xan's hair*~ */ GOTO 1154
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116157 /* ~*Run your fingers through Xan's hair*~ */ GOTO 1156
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116157 /* ~*Run your fingers through Xan's hair*~ */ GOTO 1096
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116157 /* ~*Run your fingers through Xan's hair*~ */ GOTO 1097
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116157 /* ~*Run your fingers through Xan's hair*~ */ GOTO 1098
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116157 /* ~*Run your fingers through Xan's hair*~ */ GOTO 1099
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,1)
~ THEN REPLY #116158 /* ~Xan, I love you.~ */ GOTO 1148
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,2)
~ THEN REPLY #116158 /* ~Xan, I love you.~ */ GOTO 1149
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,3)
~ THEN REPLY #116158 /* ~Xan, I love you.~ */ GOTO 1150
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,4)
~ THEN REPLY #116158 /* ~Xan, I love you.~ */ GOTO 1151
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,5)
~ THEN REPLY #116158 /* ~Xan, I love you.~ */ GOTO 1095
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,6)
~ THEN REPLY #116158 /* ~Xan, I love you.~ */ GOTO 1094
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,7)
~ THEN REPLY #116158 /* ~Xan, I love you.~ */ GOTO 1092
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
RandomNum(8,8)
~ THEN REPLY #116158 /* ~Xan, I love you.~ */ GOTO 1091
  IF ~  Global("X#DisableXaFlirts","GLOBAL",0)
~ THEN REPLY #116046 /* ~Xan, I like you very much, but, please, do not flirt with me any more.~ */ DO ~SetGlobal("X#DisableXaFlirts","GLOBAL",1)
~ EXIT
  IF ~~ THEN REPLY #116047 /* ~*Shake your head and turn away*~ */ EXIT
  IF ~~ THEN REPLY #116048 /* ~Xan, your voice is... strange.~ */ GOTO 993
END

IF ~~ THEN BEGIN 1091 // from: 1090.102
  SAY #116159 /* ~*Xan lifts you off your feet and spins you around, his normal gloominess lost in a blink. He lets out a very happy sigh as he puts you down.* And so do I, melamin.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1092 // from: 1090.101
  SAY #116160 /* ~*Instead of answering, Xan takes your face in his hands and kisses you. Slowly, tentatively at first, but soon it gets out of hand, nearly overthrowing you with intensity and passion as your arms wrap around each other, your hair mingles in the wind, and the world reels before your eyes.*~ */
  IF ~~ THEN GOTO 1093
END

IF ~~ THEN BEGIN 1093 // from: 1092.0
  SAY #116161 /* ~*When you break up, his voice rustles into your heated face* Amin mela lle, Estel'amin. While I breathe, I love.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1094 // from: 1090.100
  SAY #116162 /* ~I cannot help the feeling as well, <CHARNAME>... and neither do I want to suppress it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1095 // from: 1090.99
  SAY #116163 /* ~I did not want to tell you this. What was the point of uttering these words, I thought, when all it could do was to give you a worse torment in the end? But... I do love you, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1096 // from: 1090.91
  SAY #116164 /* ~*Quick as if he is in anticipating your desires, Xan catches your hand in the air and kisses it, instead.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1097 // from: 1090.92
  SAY #116165 /* ~*Xan jerks his head irritably.* <CHARNAME>, my hair does not deserve the horrible treatment you gave it last time. Leave it in peace, at least for today.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1098 // from: 1090.93
  SAY #116166 /* ~*You pick a strand of his hair and start twisting it with your fingers into the semblance of a braid. After repeating the process for the twentieth time, Xan's hairdo starts to remind you of the multitude of small brown snakes. You hope that he won't see himself in the mirror anytime soon.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1099 // from: 1090.94
  SAY #116167 /* ~*Xan closes his eyes gratefully, enjoying the caress.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1100 // from: 1090.83 1090.76
  SAY #116168 /* ~<CHARNAME>, I do not doubt you are beautiful. But is this the proper time?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1101 // from: 1090.84 1090.77
  SAY #116169 /* ~*Xan raises eyebrows and shakes his head.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1102 // from: 1090.85 1090.78
  SAY #116170 /* ~*He sighs and mutters something suspiciously like 'insufferable' under his breath.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1103 // from: 1090.86
  SAY #116171 /* ~*Ignoring Coran's approving whistle, Xan turns and walks away, his shoulders slumped and the tips of his pointy ears flaming. Obviously, he mistook Coran for the object of your attentions.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1104 // from: 1090.68
  SAY #116172 /* ~*His palms run lightly up your forearms, coming to a halt on your shoulders. Then his left hand starts kneading the base of your neck, while the right hand's fingers continue walking up and down your spine. Both of his hands move very slowly, as slowly as he was going to devote all the time in the world to you. After several minutes, however, Xan kisses your neck and quietly withdraws.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1105 // from: 1090.69
  SAY #116173 /* ~*Xan slides his hands up and over your collarbone and presses, very gently. His movements become slower and slower, until you begin to suspect something is going wrong.*~ */
  IF ~~ THEN GOTO 1106
END

IF ~~ THEN BEGIN 1106 // from: 1105.0
  SAY #116174 /* ~*You turn around, and see that his skin is nearly grey with exhaustion, deep shadows circle his eyes, and his head drops onto his shoulder; he is fast asleep.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1107 // from: 1090.70
  SAY #116175 /* ~Not now, <CHARNAME>: it is not wise to linger. I will gladly do it tonight, if you want me to. And if we are alive at the time, which I doubt, given the risks we take.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1108 // from: 1090.71
  SAY #116176 /* ~*Deep in his thoughts, Xan does not hear your question.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1109 // from: 1090.60
  SAY #116177 /* ~*You start softly, progressively massaging deeper, working on large, commonly sore areas of muscle. There is indeed a small amount of muscle there - probably fencing and the wielding of the Moonblade has taken its effect.* *After a minute of you stroking his soft, cool skin, Xan takes a deep breath and covers your palms with his, easily drawing you to the front. For nearly a minute, you rest yourself against him, calm and safe.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1110 // from: 1090.61
  SAY #116178 /* ~*For all you know, these hands and shoulders could belong to a woman, so soft and delicate they are. You are not fooled, however: you remember the ease with which he helped you lift the heavier loot, or indeed, raised you in the air.*~ */
  IF ~~ THEN GOTO 1111
END

IF ~~ THEN BEGIN 1111 // from: 1110.0
  SAY #116179 /* ~*As you stroke his arms, Xan's breathing becomes calmer, and he slowly falls asleep, swaying gently under your palms. You are forced to shake him awake to proceed.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1112 // from: 1090.62
  SAY #116180 /* ~*You work your way down from the back of his neck to his shoulders, but as soon as you lay your hands there, Xan abruptly turns to you, squeezing your palms.* My thanks, <CHARNAME>, but we have to move on.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1113 // from: 1090.63
  SAY #116181 /* ~<CHARNAME>, I cannot thank you enough for your offer, but I am unable to appreciate it fully. Not with our current situation, I am afraid.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1114 // from: 1090.52
  SAY #116182 /* ~*Xan absently sighs in return, looking, if possible, more subdued then ever.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1115 // from: 1090.53
  SAY #116183 /* ~*sigh* It must be my bad influence, I suppose. I am sorry, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1116 // from: 1090.54
  SAY #116184 /* ~<CHARNAME>, everything will... *sigh* Let us just go.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1117 // from: 1090.55
  SAY #116185 /* ~*sigh* So, it dawned on you, too, that life is hollow and pointless.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1118 // from: 1090.44
  SAY #116186 /* ~Perhaps, but we are still due to die any moment now.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1119 // from: 1090.45
  SAY #116187 /* ~*smiles sadly* Your company is indeed better than Mulahey's, <CHARNAME>, I give you that.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1120 // from: 1090.46
  SAY #116188 /* ~More and more of your enemies perish under our feet, that's true. You have become an unstoppable force... except that there are no invincible powers in this world.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1121 // from: 1090.47
  SAY #116189 /* ~Yes... and I admit, I was a fool not to recognize my feelings towards you for what they were. Melamin, meeting you was the most amazing experience in my life. I only wish it had happened earlier.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1122 // from: 1090.36
  SAY #116190 /* ~Why would you resort to flattery, I wonder?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1123 // from: 1090.37
  SAY #116191 /* ~That's quite an interesting problem you pose. Should I stay unchanged, or should your perception of me remain so? These are two different things, <CHARNAME>. Do think on it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1124 // from: 1090.38
  SAY #116192 /* ~I, too, would like to preserve you, the way I see you at the moment. Young, beautiful, free... but alas, these qualities invariably succumb to age, suffering and despair.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1125 // from: 1090.39
  SAY #116193 /* ~The change is inevitable. You know it as well as I do, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1126 // from: 1090.28
  SAY #116194 /* ~I have been thinking on our future - if indeed we have any. But there is only death there, yours or mine. Death, and darkness.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1127 // from: 1090.29
  SAY #116195 /* ~There is something, yes. <CHARNAME>, have you considered how many people guard the headquarters of the Iron Throne, the organization that is behind this entire turmoil? We shall have to confront them sooner or later, and, with our pitiful resources, we can do nothing but die.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1128 // from: 1090.30
  SAY #116196 /* ~I... I received ill tidings from Evereska, not long before I was captured, and now I am musing over the danger that threatens her. It is probable that it will be besieged, and eventually taken. Many will die, and if I am alive at the moment, I shall be doomed to become a man without a home, a vagabond in the eyes of my kin - not unlike you are now.~ */
  IF ~~ THEN GOTO 1129
END

IF ~~ THEN BEGIN 1129 // from: 1128.0
  SAY #116197 /* ~*sigh* But it was harsh of me to remind you of Gorion and Candlekeep yet again. I am sorry, <CHARNAME>; let us move on, lest we are ambushed even here.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1130 // from: 1090.31
  SAY #116198 /* ~You, <CHARNAME>, you and me. What else could captivate my thoughts?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1131 // from: 1090.20
  SAY #116199 /* ~*Xan neither sighs no protests when you find your way into his embrace, but he is still tense, and he lets his arms fall much earlier than you would have expected.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1132 // from: 1090.21
  SAY #116200 /* ~*Instead of taking you into his arms, Xan gives your face a single look and sweeps you off your feet, leaving your backpack on the ground. Completely oblivious to the startled looks of your companions, he rocks you in his arms slightly, like he would a child, and does not seem to think about your impeding doom at all.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1133 // from: 1090.22
  SAY #116201 /* ~My beautiful <CHARNAME>... *Xan sighs and buries his face in your hair.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1134 // from: 1090.23
  SAY #116202 /* ~*Xan holds you in a clinch for a few seconds, then places a quick kiss on your cheek and releases you, already muttering an incantation for a battle to come.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1135 // from: 1090.12
  SAY #116203 /* ~*As you bring your lips to his, Xan looks at you disbelievingly for a few moments, then closes his eyes, his lips trembling almost as violently as his fingers in your hair. As you part, a strange, sweet and bitter taste lingers in your mouth.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1136 // from: 1090.13
  SAY #116204 /* ~*You brush your lips against his, and their warmth starts to flood through you. Xan responds hesitantly at first, his eyes still on your surroundings, then his lips start to search yours more and more hungrily, until you hear a soft moan, though, lost in the kiss, you are unsure who produced it.* ~ */
  IF ~~ THEN GOTO 1137
END

IF ~~ THEN BEGIN 1137 // from: 1136.0
  SAY #116205 /* ~*His kisses wander from your mouth all over your face, travelling against your skin with agonizing slowness, burning on your neckline with such intensity that your heart starts to hammer. But then you shift slightly, and the moment is gone; Xan steps back, looking rather guilty.*~ */
  IF ~~ THEN GOTO 1138
END

IF ~~ THEN BEGIN 1138 // from: 1137.0
  SAY #116206 /* ~I do believe that we set out adventuring, not... else. Didn't we, <CHARNAME>? *sigh* Though now I am not so sure...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1139 // from: 1090.14
  SAY #116207 /* ~*Xan presses you very tightly against him, your body practically becoming one with his. As you lace your hands around his neck, he lowers his face to yours, his own still dark and serious.* ~ */
  IF ~~ THEN GOTO 1140
END

IF ~~ THEN BEGIN 1140 // from: 1139.0
  SAY #116208 /* ~*After a series of the short, soft, questing kisses, however, his expression changes entirely. You blink, opening your eyes, and see the face that could belong to your peer, if not your junior - so relaxed and vulnerable it looks. Xan sighs and shifts against you slightly, seemingly unwilling to let go.*~ */
  IF ~~ THEN GOTO 1141
END

IF ~~ THEN BEGIN 1141 // from: 1140.0
  SAY #116209 /* ~*Time is pressing, however, and soon you break apart - to move on.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1142 // from: 1090.15
  SAY #116210 /* ~*The scent of his hair, the taste of his lips, the soft feel of his hands at your waist - the multitude of sensations assaults you and keeps swirling in your mind long after the kiss is over, causing your head to spin at dizzying speed.* ~ */
  IF ~~ THEN GOTO 1143
END

IF ~~ THEN BEGIN 1143 // from: 1142.0
  SAY #116211 /* ~*Judging by the dreamy look of him, Xan does not think of the road, either.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1144 // from: 1090.4
  SAY #116212 /* ~*sigh* Should I sing and dance, as well? You cannot change one's nature, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1145 // from: 1090.5
  SAY #116213 /* ~*Xan smiles, slowly and cautiously, as if expecting something wicked to happen. In a moment, however, the smile is gone, and he is looking gloomy and distant again.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1146 // from: 1090.6
  SAY #116214 /* ~*Instead of honoring your request, Xan leans forward and kisses your brow.* I will, melamin. But there are things weighing heavily on my mind, still.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1147 // from: 1090.7
  SAY #116215 /* ~Why would you wish it, <CHARNAME>? I cannot change my demeanor against my will.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1148 // from: 1090.95
  SAY #116216 /* ~*Xan stares at you for a long moment, disbelief firmly etched on his face. Then he manages a smile.* It... takes time to get used to it, Estel'amin.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1149 // from: 1090.96
  SAY #116217 /* ~Estel'amin... thank you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1150 // from: 1090.97
  SAY #116218 /* ~*A spontaneous and tender kiss answers you without any words.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1151 // from: 1090.98
  SAY #116219 /* ~I thought it was futile to attempt to avoid death, but these words... your words... makes it all worthwhile.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1152 // from: 1090.87
  SAY #116220 /* ~*His normally beautiful hair is matted, and jumps around his face in haphazard curls. Your hand quickly gets lost in the tangles.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1153 // from: 1090.88
  SAY #116221 /* ~*Xan stops, allowing you to play with his soft, silky tresses, and regards you with a small smile.* I never suspected my hair was more important that our tasks and enemies. *sigh* I wish I had your view of things.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1154 // from: 1090.89
  SAY #116222 /* ~*His long, brown hair slides along your fingers with ease, so light that they seem weightless. It is hard to turn into a complete mess, but eventually, you leave no trace of the quaint, luxuriant strands. Instead, what piles on the top of Xan's head closely resembles a raven's nest.*~ */
  IF ~~ THEN GOTO 1155
END

IF ~~ THEN BEGIN 1155 // from: 1154.0
  SAY #116223 /* ~*Xan sourly stares at his reflection in a nearest puddle.* My thanks and great appreciation, <CHARNAME>. I always suspected that the list of my miseries was not complete.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1156 // from: 1090.90
  SAY #116224 /* ~*Xan frowns and extends his hand, preventing you from approaching.* I feel danger, <CHARNAME>. Whatever you have in mind must wait, I fear.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1157 // from: 1090.79 1090.72
  SAY #116225 /* ~*sigh* <CHARNAME>, you are a beautiful, insufferable, teasing and completely reckless child. I do not doubt the local brigands would be delighted at such a display, had they a chance to witness it.~ */
  IF ~~ THEN GOTO 1158
END

IF ~~ THEN BEGIN 1158 // from: 1157.0
  SAY #116226 /* ~*Xan sweeps you in his arms, throwing a cold glance around.* I, however, caution you against it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1159 // from: 1090.80 1090.73
  SAY #116227 /* ~*Xan is watching... unwilling, perhaps, but watching just the same. Definitely.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1160 // from: 1090.81 1090.74
  SAY #116228 /* ~*Xan's dark, slanted eyes widen in disbelief.* <CHARNAME>, what came over you?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1161 // from: 1090.82 1090.75
  SAY #116229 /* ~*Xan tries to speak, but his breath seems to have caught in his throat, and instead, he simply looks at you with fond, admiring eyes. Then his face darkens, and he abruptly turns away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1162 // from: 1090.64
  SAY #116230 /* ~*His strokes are soft and flowing, the flats of his hands caressing, slithering, and sliding all over your neck and shoulders in a very tender way. Then the pressure upon your skin increases, as Xan kneads your tired muscles with his quick and fluid fingers, setting your skin on fire. He continues to alter his movements, until revitalizing and relaxing strokes blend and merge in a harmonious way, as if he was playing a beautiful symphony on your skin. Your body is a grateful listener, and you experience several minutes of absolute bliss, before his palms slowly and reluctantly leave your skin.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1163 // from: 1090.65
  SAY #116231 /* ~<CHARNAME>, I would love to, but your presence is too intoxicating. I would not be able to concentrate on my magic afterwards. *Xan gives your shoulders a longing look, and you can tell it cost him a lot to say this.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1164 // from: 1090.66
  SAY #116232 /* ~*He glides his hands over your neck in opposite directions, one stroking up toward the neck and over the head, and the other moving down toward the base. Both of his hands rest quietly over these areas. Then Xan takes a small step forward and brings his lips to the back of your head.*~ */
  IF ~~ THEN GOTO 1165
END

IF ~~ THEN BEGIN 1165 // from: 1164.0
  SAY #116233 /* ~Estel'amin... do not abandon me. Do not turn to ashes, do not fall into darkness. However dismal and hollow this world is, I do not want you to leave it. *sigh* Not that my wishes ever mattered.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1166 // from: 1090.67
  SAY #116234 /* ~*Xan gives your surroundings a skeptical look, but proceeds at your request without a sigh of displeasure. For a short while, his long, slender fingers work on your muscles, varying the pressure, so that it is firmer as they move apart, and softer as they glide back toward each other. Then he takes your hand and motions you to move on.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1167 // from: 1090.56
  SAY #116235 /* ~*Xan gently takes your hand off his shoulder and kisses it.* <CHARNAME>, I appreciate your attempt, but... not here. *sigh* The death in your arms is not the worst that may happen to a man, but it is a death, regardless.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1168 // from: 1090.57
  SAY #116236 /* ~*Xan slides from under your hands and shakes his head tiredly.* Estel'amin, I fear I am doomed to collapse with exhaustion, and soon. Your efforts will be wasted, if you do not call a halt.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1169 // from: 1090.58
  SAY #116237 /* ~*You bring your hands to the base of his neck, and his shoulders relax, slouching slightly. His skin is soft and warm to the touch, and the scars left after Mulahey's tortures are now barely visible. He breathes lightly and evenly under your fingertips, apparently feeling at ease.*~ */
  IF ~~ THEN GOTO 1170
END

IF ~~ THEN BEGIN 1170 // from: 1169.0
  SAY #116238 /* ~*As you start working on his neck, Xan inclines his head, sighing softly, as a child would. The next moment, however, he sharply jerks his face up, as an odd sound emerges from the nearby bushes. It proves to be a false alarm, but the moment is lost, and with a brief kiss, he leaves your side.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1171 // from: 1090.59
  SAY #116239 /* ~*Xan's build is lithe and lean, but fragile, almost skinny, and for a moment, you cannot help feeling that your touch will break him in two. He is also slightly taller than you, and you have to raise your head to fully see the object of your work. A mass of his hair partly obscures the view, as well as the high collar of his cloak, and it takes some time to get these obstacles safely of the way.*~ */
  IF ~~ THEN GOTO 1172
END

IF ~~ THEN BEGIN 1172 // from: 1171.0
  SAY #116240 /* ~*Soon, however, you are able to proceed with you task. From the moment your fingertips come to rest on his shoulders, he stands absolutely still, neither moving nor breathing, and the only result you may feel is the increasing heat of his skin.*~ */
  IF ~~ THEN GOTO 1173
END

IF ~~ THEN BEGIN 1173 // from: 1172.0
  SAY #116241 /* ~*When you are finished, Xan turns around and traces a line along your face, very gently.* You are a miracle, <CHARNAME>. I have forgotten all about our... what was it? Misfortunes? ~ */
  IF ~~ THEN GOTO 1174
END

IF ~~ THEN BEGIN 1174 // from: 1173.0
  SAY #116242 /* ~*He gives you a sad, knowing smile.* But that does not get them out of our way, I am afraid. *sigh* Come, let us face them, as we probably should.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1175 // from: 1090.48
  SAY #116243 /* ~*Xan raises an eyebrow suspiciously, but says nothing.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1176 // from: 1090.49
  SAY #116244 /* ~<CHARNAME>? Are you all right?~ */
  IF ~~ THEN REPLY #116245 /* ~Fine. I just felt like... sighing.~ */ GOTO 1177
  IF ~~ THEN REPLY #116246 /* ~How can I be "all right", Xan? After everything that has happened?~ */ GOTO 1178
END

IF ~~ THEN BEGIN 1177 // from: 1176.0
  SAY #116247 /* ~Ah, I see. I shall leave you to your... sighing, then.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1178 // from: 1176.1
  SAY #116248 /* ~*Xan cradles you in his arms.* I am sorry not to be of more help, Estel'amin.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1179 // from: 1090.50
  SAY #116249 /* ~*Xan produces a long, masterful sigh in return, and tilts his head, regarding you with some amusement.* <CHARNAME>, it would do you no good. Stay yourself, not a younger version of me.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1180 // from: 1090.51
  SAY #116250 /* ~*Xan gives you a worried look and steps up to you, putting a comforting arm around your shoulders.* Estel'amin, how I wish to tell you that it will be all right...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1181 // from: 1090.40
  SAY #116251 /* ~Yes, <CHARNAME>. *sigh* Much has changed indeed.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1182 // from: 1090.41
  SAY #116252 /* ~To the point of impossible, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1183 // from: 1090.42
  SAY #116253 /* ~I cannot call the circumstances of our first meeting pleasant, but the subsequent events... *Xan leans in and finishes the thought with a slow, long and tender kiss.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1184 // from: 1090.43
  SAY #116254 /* ~*Xan looks at you wistfully.* It did, and I fear that next changes will not be for the better.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1185 // from: 1090.32
  SAY #116255 /* ~<CHARNAME>, even if I wanted to, I could not. We have very little time left for changes. *sigh* We are all doomed, you know.~ */
  IF ~~ THEN GOTO 1186
END

IF ~~ THEN BEGIN 1186 // from: 1185.0
  SAY #116256 /* ~*However, a small smile, hiding in the corner of his eyes, shows that he appreciates the thought.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1187 // from: 1090.33
  SAY #116257 /* ~*Xan's face contorts into a bitter grimace.* Why would you say such a thing? <CHARNAME>, I do not have the heart to follow my duty, I can do nothing to defend you or my home - I am only a feeble mockery of what a Moonblade wielder should be.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1188 // from: 1090.34
  SAY #116258 /* ~No, Estel'amin. You are. I will never be able to thank you enough for sharing your heart with me.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1189 // from: 1090.35
  SAY #116259 /* ~*sigh* There are still things I would like to change. Your terrible destiny, and mine - these are far from wonderful.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1190 // from: 1090.24
  SAY #116260 /* ~*sigh* <CHARNAME>, if I started to list my troubles, we would not be able to move on until next morning.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1191 // from: 1090.25
  SAY #116261 /* ~*Xan raises his head, and you see that his face is full of despair once again.* Hopeless, <CHARNAME>. It is all hopeless. We shall not survive. We would never make it to the end of your quest. I... *sigh* Please, leave me be for a while.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1192 // from: 1090.26
  SAY #116262 /* ~*He looks at you in some surprise.* It did... but now you have asked me, I do not remember what it was.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1193 // from: 1090.27
  SAY #116263 /* ~*Xan looks at you seriously.* I will manage, <CHARNAME>. My woes are nothing, compared to yours.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1194 // from: 1090.16
  SAY #116264 /* ~*He sighs as you step into his arms.* <CHARNAME>... I still cannot believe it is happening. I wish I would, before it is too late, and you are... no longer here. ~ */
  IF ~~ THEN GOTO 1195
END

IF ~~ THEN BEGIN 1195 // from: 1194.0
  SAY #116265 /* ~*Xan interrupts himself and brings you closer, grasping your shoulder blades so tightly it hurts.* No. Not if I can help it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1196 // from: 1090.17
  SAY #116266 /* ~*You place your head on Xan's chest and rub your cheek against his robes, which rustle softly under your touch. His hands gently slide up and down your arms, before settling around your waist, and as they do, his lips find your ear and start whispering some soft, tender nonsense. For a moment, you feel warm, contented and fully relaxed.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1197 // from: 1090.18
  SAY #116267 /* ~*Xan wraps an arm around your shoulders, the other one entwined in your hair.* Estel'amin, you have granted me a beautiful moment. A perfect moment. But it is not to last, is it?~ */
  IF ~~ THEN GOTO 1198
END

IF ~~ THEN BEGIN 1198 // from: 1197.0
  SAY #116268 /* ~*He kisses your forehead and lets you out of his arms with a heavy sigh.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1199 // from: 1090.19
  SAY #116269 /* ~*Your sudden assault catches him off guard. Xan stumbles and falls flat on his back, dragging you down with him.*~ */
  IF ~~ THEN GOTO 1200
END

IF ~~ THEN BEGIN 1200 // from: 1199.0
  SAY #116270 /* ~*When he finally catches his breath, your lover gives you an ironical smile.* <CHARNAME>, with you as my companion, who needs enemies?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1201 // from: 1090.8
  SAY #116271 /* ~*His lips are soft and moist, but somewhat reluctant, and he finishes the kiss much earlier than you have expected.*~ */
  IF ~~ THEN GOTO 1202
END

IF ~~ THEN BEGIN 1202 // from: 1201.0
  SAY #116272 /* ~<CHARNAME>, you have just interrupted a spell I was about to cast. In a very enjoyable and unusual way, I admit, but please, be more... careful next time.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1203 // from: 1090.9
  SAY #116273 /* ~*You never know how it will turn out, and this time is no exception. Your lips meet in a casual, almost friendly gesture, but within moments you are not able to breathe, as the kiss becomes deeper, more sensual, and your arms and lips get lost in one another.*~ */
  IF ~~ THEN GOTO 1204
END

IF ~~ THEN BEGIN 1204 // from: 1203.0
  SAY #116274 /* ~*After you break apart, it takes you several minutes to catch your breath.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1205 // from: 1090.10
  SAY #116275 /* ~*Xan returns your kiss, but his mind is elsewhere, and judging by a faint crease between his eyebrows, his thoughts are not pleasant ones.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1206 // from: 1090.11
  SAY #116276 /* ~*You are obviously not the only one intent on the idea, for in the next moment, Xan turns to you, catching you in his arms, and covers your cheeks, your forehead and eyebrows with kisses, never touching your lips.*~ */
  IF ~~ THEN GOTO 1207
END

IF ~~ THEN BEGIN 1207 // from: 1206.0
  SAY #116277 /* ~*When he pulls back, his flushed cheeks, a slightly dazed look in his eyes and the way his hair dangles over the face suggest that for a short while, he will not be able to concentrate on his magic at all.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1208 // from: 1090.0
  SAY #116278 /* ~*For once, your lover treats you with a genuine smile - a rare sight indeed.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1209 // from: 1090.1
  SAY #116279 /* ~Estel'amin, when this wretched day is over, and we have found a relatively safe place to rest, I will try. *sigh* But now is not the time and place for frivolities.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1210 // from: 1090.2
  SAY #116280 /* ~*A hesitant smile appears on his face, looking very much out of harmony with his gloomy, forlorn look. But it is a smile, nevertheless.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1211 // from: 1090.3
  SAY #116281 /* ~*Xan gives you a faint, sad smile you know so well.* For you, Estel'amin... anything.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #70 ~  IsGabber(Player1)
OR(3)
Global("X#XaRomanceInactive","GLOBAL",1)
Global("X#XaRomanceActive","GLOBAL",0)
GlobalLT("X#XALoveTalk","GLOBAL",9)
~ THEN BEGIN 1212 // from:
  SAY #116282 /* ~*Xan surveys the world melancholically and sighs. Perhaps a pleasant conversation will distract him from gloomy thoughts, and maybe you will learn something about him to boot.*~ [X#BLANKD] */
  IF ~~ THEN REPLY #116283 /* ~*You decide that you cannot be bothered, lest you learn things you do not want to know about Xan.*~ */ EXIT
  IF ~  Global("X#XACHdone","GLOBAL",1)
RandomNum(4,1)
~ THEN REPLY #116284 /* ~So, Xan, can you tell me more about yourself?~ */ GOTO 1280
  IF ~  Global("X#XACHdone","GLOBAL",1)
RandomNum(4,2)
~ THEN REPLY #116284 /* ~So, Xan, can you tell me more about yourself?~ */ GOTO 1281
  IF ~  Global("X#XACHdone","GLOBAL",1)
RandomNum(4,3)
~ THEN REPLY #116284 /* ~So, Xan, can you tell me more about yourself?~ */ GOTO 1282
  IF ~  Global("X#XACHdone","GLOBAL",1)
RandomNum(4,4)
~ THEN REPLY #116284 /* ~So, Xan, can you tell me more about yourself?~ */ GOTO 1283
  IF ~  !Global("X#XACHdone","GLOBAL",1)
RandomNum(5,1)
~ THEN REPLY #116285 /* ~*You ask Xan lots of personal questions.*~ */ GOTO 1279
  IF ~  !Global("X#XACHdone","GLOBAL",1)
RandomNum(5,2)
~ THEN REPLY #116285 /* ~*You ask Xan lots of personal questions.*~ */ GOTO 1280
  IF ~  !Global("X#XACHdone","GLOBAL",1)
RandomNum(5,3)
~ THEN REPLY #116285 /* ~*You ask Xan lots of personal questions.*~ */ GOTO 1281
  IF ~  !Global("X#XACHdone","GLOBAL",1)
RandomNum(5,4)
~ THEN REPLY #116285 /* ~*You ask Xan lots of personal questions.*~ */ GOTO 1282
  IF ~  !Global("X#XACHdone","GLOBAL",1)
RandomNum(5,5)
~ THEN REPLY #116285 /* ~*You ask Xan lots of personal questions.*~ */ GOTO 1283
  IF ~  !Global("X#XACHdone","GLOBAL",1)
CheckStatGT(Player1,15,INT)
RandomNum(2,1)
~ THEN REPLY #116286 /* ~*You proceed with asking inquisitive questions about Xan's past.* ~ */ GOTO 1279
  IF ~  !Global("X#XACHdone","GLOBAL",1)
CheckStatGT(Player1,15,INT)
RandomNum(2,2)
~ THEN REPLY #116286 /* ~*You proceed with asking inquisitive questions about Xan's past.* ~ */ GOTO 1280
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,1)
~ THEN REPLY #116286 /* ~*You proceed with asking inquisitive questions about Xan's past.* ~ */ GOTO 1279
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,2)
~ THEN REPLY #116286 /* ~*You proceed with asking inquisitive questions about Xan's past.* ~ */ GOTO 1280
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,3)
~ THEN REPLY #116286 /* ~*You proceed with asking inquisitive questions about Xan's past.* ~ */ GOTO 1281
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,4)
~ THEN REPLY #116286 /* ~*You proceed with asking inquisitive questions about Xan's past.* ~ */ GOTO 1282
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,5)
~ THEN REPLY #116286 /* ~*You proceed with asking inquisitive questions about Xan's past.* ~ */ GOTO 1283
  IF ~  !Global("X#XACHdone","GLOBAL",1)
CheckStatGT(Player1,15,WIS)
RandomNum(2,1)
~ THEN REPLY #116287 /* ~*You talk about Xan's problems and hopes, in a friendly and kind manner, in hopes of making Xan confide in you.*~ */ GOTO 1279
  IF ~  !Global("X#XACHdone","GLOBAL",1)
CheckStatGT(Player1,15,WIS)
RandomNum(2,2)
~ THEN REPLY #116287 /* ~*You talk about Xan's problems and hopes, in a friendly and kind manner, in hopes of making Xan confide in you.*~ */ GOTO 1281
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,1)
~ THEN REPLY #116287 /* ~*You talk about Xan's problems and hopes, in a friendly and kind manner, in hopes of making Xan confide in you.*~ */ GOTO 1279
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,2)
~ THEN REPLY #116287 /* ~*You talk about Xan's problems and hopes, in a friendly and kind manner, in hopes of making Xan confide in you.*~ */ GOTO 1280
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,3)
~ THEN REPLY #116287 /* ~*You talk about Xan's problems and hopes, in a friendly and kind manner, in hopes of making Xan confide in you.*~ */ GOTO 1281
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,4)
~ THEN REPLY #116287 /* ~*You talk about Xan's problems and hopes, in a friendly and kind manner, in hopes of making Xan confide in you.*~ */ GOTO 1282
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,5)
~ THEN REPLY #116287 /* ~*You talk about Xan's problems and hopes, in a friendly and kind manner, in hopes of making Xan confide in you.*~ */ GOTO 1283
  IF ~  !Global("X#XACHdone","GLOBAL",1)
CheckStatGT(Player1,15,CHR)
RandomNum(2,1)
~ THEN REPLY #116288 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Xan into telling you more about himself.* ~ */ GOTO 1279
  IF ~  !Global("X#XACHdone","GLOBAL",1)
CheckStatGT(Player1,15,CHR)
RandomNum(2,2)
~ THEN REPLY #116288 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Xan into telling you more about himself.* ~ */ GOTO 1282
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,1)
~ THEN REPLY #116288 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Xan into telling you more about himself.* ~ */ GOTO 1279
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,2)
~ THEN REPLY #116288 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Xan into telling you more about himself.* ~ */ GOTO 1280
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,3)
~ THEN REPLY #116288 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Xan into telling you more about himself.* ~ */ GOTO 1282
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,4)
~ THEN REPLY #116288 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Xan into telling you more about himself.* ~ */ GOTO 1281
  IF ~  !Global("X#XACHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,5)
~ THEN REPLY #116288 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Xan into telling you more about himself.* ~ */ GOTO 1283
  IF ~  RandomNum(4,1)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
OR(17)
AreaCheck("FW0500")
AreaCheck("FW0501")
AreaCheck("FW0502")
AreaCheck("FW0503")
AreaCheck("FW0504")
AreaCheck("FW0505")
AreaCheck("FW0506")
AreaCheck("FW0507")
AreaCheck("FW0508")
AreaCheck("FW0509")
AreaCheck("FW0510")
AreaCheck("FW0511")
AreaCheck("FW0512")
AreaCheck("FW0513")
AreaCheck("FW0514")
AreaCheck("FW0515")
AreaCheck("FW0516")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1278
  IF ~  RandomNum(4,2)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
OR(17)
AreaCheck("FW0500")
AreaCheck("FW0501")
AreaCheck("FW0502")
AreaCheck("FW0503")
AreaCheck("FW0504")
AreaCheck("FW0505")
AreaCheck("FW0506")
AreaCheck("FW0507")
AreaCheck("FW0508")
AreaCheck("FW0509")
AreaCheck("FW0510")
AreaCheck("FW0511")
AreaCheck("FW0512")
AreaCheck("FW0513")
AreaCheck("FW0514")
AreaCheck("FW0515")
AreaCheck("FW0516")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1277
  IF ~  RandomNum(4,3)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
OR(17)
AreaCheck("FW0500")
AreaCheck("FW0501")
AreaCheck("FW0502")
AreaCheck("FW0503")
AreaCheck("FW0504")
AreaCheck("FW0505")
AreaCheck("FW0506")
AreaCheck("FW0507")
AreaCheck("FW0508")
AreaCheck("FW0509")
AreaCheck("FW0510")
AreaCheck("FW0511")
AreaCheck("FW0512")
AreaCheck("FW0513")
AreaCheck("FW0514")
AreaCheck("FW0515")
AreaCheck("FW0516")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1276
  IF ~  RandomNum(4,4)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
OR(17)
AreaCheck("FW0500")
AreaCheck("FW0501")
AreaCheck("FW0502")
AreaCheck("FW0503")
AreaCheck("FW0504")
AreaCheck("FW0505")
AreaCheck("FW0506")
AreaCheck("FW0507")
AreaCheck("FW0508")
AreaCheck("FW0509")
AreaCheck("FW0510")
AreaCheck("FW0511")
AreaCheck("FW0512")
AreaCheck("FW0513")
AreaCheck("FW0514")
AreaCheck("FW0515")
AreaCheck("FW0516")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1275
  IF ~  OR(2)
Global("X#AjantisRomanceActive","GLOBAL",2)
Global("P#CoranLover","GLOBAL",1)
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1274
  IF ~  RandomNum(4,1)
Global("Chapter","GLOBAL",3)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1273
  IF ~  RandomNum(4,2)
Global("Chapter","GLOBAL",3)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1272
  IF ~  RandomNum(4,3)
Global("Chapter","GLOBAL",3)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1271
  IF ~  RandomNum(4,4)
Global("Chapter","GLOBAL",3)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1270
  IF ~  RandomNum(4,1)
Global("Chapter","GLOBAL",4)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1269
  IF ~  RandomNum(4,2)
Global("Chapter","GLOBAL",4)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1268
  IF ~  RandomNum(4,3)
Global("Chapter","GLOBAL",4)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1267
  IF ~  RandomNum(4,4)
Global("Chapter","GLOBAL",4)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1266
  IF ~  RandomNum(4,1)
OR(10)
AreaCheck("FW0100")
AreaCheck("FW0200")
AreaCheck("FW0300")
AreaCheck("FW0600")
AreaCheck("FW0700")
AreaCheck("FW0800")
AreaCheck("FW0900")
AreaCheck("FW1100")
AreaCheck("FW1200")
AreaCheck("FW1300")
Global("Chapter","GLOBAL",5)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1261
  IF ~  RandomNum(4,2)
OR(10)
AreaCheck("FW0100")
AreaCheck("FW0200")
AreaCheck("FW0300")
AreaCheck("FW0600")
AreaCheck("FW0700")
AreaCheck("FW0800")
AreaCheck("FW0900")
AreaCheck("FW1100")
AreaCheck("FW1200")
AreaCheck("FW1300")
Global("Chapter","GLOBAL",5)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1262
  IF ~  RandomNum(4,3)
OR(10)
AreaCheck("FW0100")
AreaCheck("FW0200")
AreaCheck("FW0300")
AreaCheck("FW0600")
AreaCheck("FW0700")
AreaCheck("FW0800")
AreaCheck("FW0900")
AreaCheck("FW1100")
AreaCheck("FW1200")
AreaCheck("FW1300")
Global("Chapter","GLOBAL",5)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1263
  IF ~  RandomNum(4,4)
OR(10)
AreaCheck("FW0100")
AreaCheck("FW0200")
AreaCheck("FW0300")
AreaCheck("FW0600")
AreaCheck("FW0700")
AreaCheck("FW0800")
AreaCheck("FW0900")
AreaCheck("FW1100")
AreaCheck("FW1200")
AreaCheck("FW1300")
Global("Chapter","GLOBAL",5)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1264
  IF ~  !AreaCheck("FW0100")
!AreaCheck("FW0200")
!AreaCheck("FW0300")
!AreaCheck("FW0600")
!AreaCheck("FW0700")
!AreaCheck("FW0800")
!AreaCheck("FW0900")
!AreaCheck("FW1100")
!AreaCheck("FW1200")
!AreaCheck("FW1300")
Global("Chapter","GLOBAL",5)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1265
  IF ~  RandomNum(4,1)
Global("Chapter","GLOBAL",6)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1257
  IF ~  RandomNum(4,2)
Global("Chapter","GLOBAL",6)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1258
  IF ~  RandomNum(4,3)
Global("Chapter","GLOBAL",6)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1259
  IF ~  RandomNum(4,4)
Global("Chapter","GLOBAL",6)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1260
  IF ~  RandomNum(4,1)
OR(2)
!Global("X#XaRomanceActive","GLOBAL",2)
Global("X#XaRomanceInactive","GLOBAL",1)
Global("Chapter","GLOBAL",7)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1252
  IF ~  RandomNum(4,2)
OR(2)
!Global("X#XaRomanceActive","GLOBAL",2)
Global("X#XaRomanceInactive","GLOBAL",1)
Global("Chapter","GLOBAL",7)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1255
  IF ~  RandomNum(4,3)
OR(2)
!Global("X#XaRomanceActive","GLOBAL",2)
Global("X#XaRomanceInactive","GLOBAL",1)
Global("Chapter","GLOBAL",7)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1254
  IF ~  RandomNum(4,4)
OR(2)
!Global("X#XaRomanceActive","GLOBAL",2)
Global("X#XaRomanceInactive","GLOBAL",1)
Global("Chapter","GLOBAL",7)
!Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
!AreaCheck("FW0500")
!AreaCheck("FW0501")
!AreaCheck("FW0502")
!AreaCheck("FW0503")
!AreaCheck("FW0504")
!AreaCheck("FW0505")
!AreaCheck("FW0506")
!AreaCheck("FW0507")
!AreaCheck("FW0508")
!AreaCheck("FW0509")
!AreaCheck("FW0510")
!AreaCheck("FW0511")
!AreaCheck("FW0512")
!AreaCheck("FW0513")
!AreaCheck("FW0514")
!AreaCheck("FW0515")
!AreaCheck("FW0516")
~ THEN REPLY #116289 /* ~Oh Prophet of Doom, I need thy wisdom! What do we do now?~ */ GOTO 1253
  IF ~  Global("X#XaRomanceInactive","GLOBAL",1)
OR(2)
Global("X#AjantisRomanceActive","GLOBAL",2)
Global("P#CoranLover","GLOBAL",1)
~ THEN REPLY #116290 /* ~Xan, I think that we are all going to die.~ */ GOTO 1251
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,1)
~ THEN REPLY #116290 /* ~Xan, I think that we are all going to die.~ */ GOTO 1250
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,2)
~ THEN REPLY #116290 /* ~Xan, I think that we are all going to die.~ */ GOTO 1249
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,3)
~ THEN REPLY #116290 /* ~Xan, I think that we are all going to die.~ */ GOTO 1248
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,4)
~ THEN REPLY #116290 /* ~Xan, I think that we are all going to die.~ */ GOTO 1247
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,5)
~ THEN REPLY #116290 /* ~Xan, I think that we are all going to die.~ */ GOTO 1246
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,6)
~ THEN REPLY #116290 /* ~Xan, I think that we are all going to die.~ */ GOTO 1245
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,7)
~ THEN REPLY #116290 /* ~Xan, I think that we are all going to die.~ */ GOTO 1244
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,8)
~ THEN REPLY #116290 /* ~Xan, I think that we are all going to die.~ */ GOTO 1243
  IF ~  Global("X#XaRomanceInactive","GLOBAL",1)
OR(2)
Global("X#AjantisRomanceActive","GLOBAL",2)
Global("P#CoranLover","GLOBAL",1)
~ THEN REPLY #116291 /* ~Once this business with the Iron Throne is over, will you travel with me?~ */ GOTO 1241
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,1)
~ THEN REPLY #116291 /* ~Once this business with the Iron Throne is over, will you travel with me?~ */ GOTO 1240
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,2)
~ THEN REPLY #116291 /* ~Once this business with the Iron Throne is over, will you travel with me?~ */ GOTO 1239
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,3)
~ THEN REPLY #116291 /* ~Once this business with the Iron Throne is over, will you travel with me?~ */ GOTO 1238
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,4)
~ THEN REPLY #116291 /* ~Once this business with the Iron Throne is over, will you travel with me?~ */ GOTO 1237
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,5)
~ THEN REPLY #116291 /* ~Once this business with the Iron Throne is over, will you travel with me?~ */ GOTO 1236
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,6)
~ THEN REPLY #116291 /* ~Once this business with the Iron Throne is over, will you travel with me?~ */ GOTO 1235
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,7)
~ THEN REPLY #116291 /* ~Once this business with the Iron Throne is over, will you travel with me?~ */ GOTO 1234
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,8)
~ THEN REPLY #116291 /* ~Once this business with the Iron Throne is over, will you travel with me?~ */ GOTO 1233
  IF ~  Global("X#XaRomanceInactive","GLOBAL",1)
OR(2)
Global("X#AjantisRomanceActive","GLOBAL",2)
Global("P#CoranLover","GLOBAL",1)
~ THEN REPLY #116292 /* ~Smile, Xan!~ */ GOTO 1232
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,1)
~ THEN REPLY #116292 /* ~Smile, Xan!~ */ GOTO 1231
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,2)
~ THEN REPLY #116292 /* ~Smile, Xan!~ */ GOTO 1230
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,3)
~ THEN REPLY #116292 /* ~Smile, Xan!~ */ GOTO 1229
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,4)
~ THEN REPLY #116292 /* ~Smile, Xan!~ */ GOTO 1228
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,5)
~ THEN REPLY #116292 /* ~Smile, Xan!~ */ GOTO 1227
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,6)
~ THEN REPLY #116292 /* ~Smile, Xan!~ */ GOTO 1226
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,7)
~ THEN REPLY #116292 /* ~Smile, Xan!~ */ GOTO 1225
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,8)
~ THEN REPLY #116292 /* ~Smile, Xan!~ */ GOTO 1224
  IF ~  Global("X#XaRomanceInactive","GLOBAL",1)
OR(2)
Global("X#AjantisRomanceActive","GLOBAL",2)
Global("P#CoranLover","GLOBAL",1)
~ THEN REPLY #116293 /* ~Does your equipment suit your taste and ability? Mayhap there is anything else we need to purchase?~ */ GOTO 1223
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,1)
~ THEN REPLY #116293 /* ~Does your equipment suit your taste and ability? Mayhap there is anything else we need to purchase?~ */ GOTO 1222
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,2)
~ THEN REPLY #116293 /* ~Does your equipment suit your taste and ability? Mayhap there is anything else we need to purchase?~ */ GOTO 1221
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,3)
~ THEN REPLY #116293 /* ~Does your equipment suit your taste and ability? Mayhap there is anything else we need to purchase?~ */ GOTO 1220
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,4)
~ THEN REPLY #116293 /* ~Does your equipment suit your taste and ability? Mayhap there is anything else we need to purchase?~ */ GOTO 1219
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,5)
~ THEN REPLY #116293 /* ~Does your equipment suit your taste and ability? Mayhap there is anything else we need to purchase?~ */ GOTO 1218
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,6)
~ THEN REPLY #116293 /* ~Does your equipment suit your taste and ability? Mayhap there is anything else we need to purchase?~ */ GOTO 1217
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,7)
~ THEN REPLY #116293 /* ~Does your equipment suit your taste and ability? Mayhap there is anything else we need to purchase?~ */ GOTO 1216
  IF ~  !Global("X#AjantisRomanceActive","GLOBAL",2)
!Global("P#CoranLover","GLOBAL",1)
RandomNum(8,8)
~ THEN REPLY #116293 /* ~Does your equipment suit your taste and ability? Mayhap there is anything else we need to purchase?~ */ GOTO 1215
  IF ~  Global("X#XARomanceInactive","GLOBAL",1)
OR(2)
Global("P#CoranRomanceInactive","GLOBAL",1)
Global("P#CoranMatch","GLOBAL",0)
OR(2)
Global("X#AjantisRomanceActive","GLOBAL",3)
Global("X#AjantisRomanceActive","GLOBAL",0)
Global("X#XanRomCutByOther","GLOBAL",1)
Race(Player1,ELF)
~ THEN REPLY #116294 /* ~Xan, I don't know what came over me. Would you accept my apology? I hate us being on such cold and distant terms.~ */ GOTO 1213
  IF ~  Global("X#XARomanceInactive","GLOBAL",1)
OR(2)
Global("P#CoranRomanceInactive","GLOBAL",1)
Global("P#CoranMatch","GLOBAL",0)
OR(2)
Global("X#AjantisRomanceActive","GLOBAL",3)
Global("X#AjantisRomanceActive","GLOBAL",0)
Global("X#XanRomCutByOther","GLOBAL",1)
!Race(Player1,ELF)
~ THEN REPLY #116294 /* ~Xan, I don't know what came over me. Would you accept my apology? I hate us being on such cold and distant terms.~ */ GOTO 1214
  IF ~~ THEN REPLY #116048 /* ~Xan, your voice is... strange.~ */ GOTO 993
END

IF ~~ THEN BEGIN 1213 // from: 1212.93
  SAY #116295 /* ~<CHARNAME>... it will not lead to anything good, are you aware of that? But I cannot resist your plea: it is rather hard to remain indifferent to your imploring eyes. *sigh* You'll be the death of me yet.~ */
  IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",0)
SetGlobal("X#XanRomCutByOther","GLOBAL",2)
~ EXIT
END

IF ~~ THEN BEGIN 1214 // from: 1212.94
  SAY #116296 /* ~But this is how it should be. I have always feared that being close to you was a mistake; you have only assertained my doubts. Do not feel guilty, <CHARNAME>: you have done wisely in showing me my proper place. Let us continue on our way and put this awkward conversation behind us. ~ */
  IF ~~ THEN DO ~SetGlobal("X#XanRomCutByOther","GLOBAL",2)
~ EXIT
END

IF ~~ THEN BEGIN 1215 // from: 1212.92
  SAY #116297 /* ~*Xan laughs bitterly.* Another Ring of Wizardry, a Staff of the Magi, and the Robe of Vecna, no less! No, it will not help me in the slightest. One who is doomed to die will perish regardless of these trinkets.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1216 // from: 1212.91
  SAY #116298 /* ~<CHARNAME>, if we do not rest now, any equipment will be useless in an hour's time. I shall collapse from exhaustion before you are able to buy a single scroll.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1217 // from: 1212.90
  SAY #116299 /* ~*Xan regards his spellbook with pursued lips.* Yes, <CHARNAME>, I am in dire need of some scrolls. I shall give you a full list... no. *sigh* They'll probably not have a tenth part of what I need, anyway. ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1218 // from: 1212.89
  SAY #116300 /* ~It does not suit me at all, but it is irrelevant. A day, a tenday, a month - and my gear will rot somewhere in the wilderness, and vultures will devour my corpse.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1219 // from: 1212.88
  SAY #116301 /* ~Thank you for your interest, <CHARNAME>, but I suggest you spend the coin on yourself: I am doomed, while you, perhaps, are not. Though your chances are slim indeed.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1220 // from: 1212.87
  SAY #116302 /* ~I am a Greycloak, <CHARNAME>. Discomfort and fatigue have always been my faithful companions. Buy whatever you will - it will not change.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1221 // from: 1212.86
  SAY #116303 /* ~Yes, I have run out of healing potions again, it seems. But do not bother to give me any; I have a premonition that some barbarian axe-wielder will chop my head off in the next battle.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1222 // from: 1212.85
  SAY #116304 /* ~What do you want to purchase? Another cursed claw? Or a potion that makes the drinker a gibbering idiot? No, thank you, <CHARNAME>. We have more than enough enemies without being threatened by our own belongings.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1223 // from: 1212.84
  SAY #116305 /* ~<CHARNAME>, I would gladly give up every piece of my equipment, if you would allow me to leave your company. *sigh* But you would not...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1224 // from: 1212.83
  SAY #116306 /* ~*Xan gives an indignant snort.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1225 // from: 1212.82
  SAY #116307 /* ~*He raises an eyebrow.* Should I?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1226 // from: 1212.81
  SAY #116308 /* ~There is no point, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1227 // from: 1212.80
  SAY #116309 /* ~Oh, very well... *Xan manages a forced smile, clearly irritated.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1228 // from: 1212.79
  SAY #116310 /* ~<CHARNAME>, stop distracting me or our group will lie dead before the end of the day. ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1229 // from: 1212.78
  SAY #94999 /* ~*sigh*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1230 // from: 1212.77
  SAY #116311 /* ~*Xan rolls his eyes and makes a point of walking as far from you as possible.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1231 // from: 1212.76
  SAY #116312 /* ~*Xan mutters something inaudible, of which only the word "doom" is distinguishable, and turns away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1232 // from: 1212.75
  SAY #116313 /* ~*sigh* They say that children are the cruelest beings on Toril... ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1233 // from: 1212.74
  SAY #116314 /* ~Once it is over, I shall be lying in a lonely, shallow, unmarked grave. If your travels continue, it shall be without me.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1234 // from: 1212.73
  SAY #116315 /* ~But would you want to travel? Adventuring is far from exciting, <CHARNAME>; if anything, it is draining and depressing. *sigh* You have a perfect example right in front of you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1235 // from: 1212.72
  SAY #116316 /* ~*Xan shakes his head.* I was made defender of Elvendom, not defender of <CHARNAME>. I am sorry, but once my task is over, so is our time together.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1236 // from: 1212.71
  SAY #116317 /* ~This is not what you wish to know. Ask yourself, instead: once it is over, will you be alive?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1237 // from: 1212.70
  SAY #116318 /* ~*Xan gives you a formal bow.* You have saved my life, and I am grateful to you. But I am a Moonblade wielder, and my first debt is to my people.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1238 // from: 1212.69
  SAY #116319 /* ~You would continue to travel in the company of a doomed man? I thought you were wiser than that, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1239 // from: 1212.68
  SAY #116320 /* ~Were I free of other obligations, there would be no other answer I could give. *sigh* However, I am a Greycloak of Evereska, and thus I cannot stay in these lands. My first duty is to protect my home.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1240 // from: 1212.67
  SAY #116321 /* ~Time will tell, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1241 // from: 1212.66
  SAY #116322 /* ~What for, <CHARNAME>? Does gloating at my misery bring you some perverted satisfaction? No, I shall return to Evereska, though I sincerely hope that I will be killed on my way there.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1242 // from:
  SAY #116323 /* ~Always, Estel'amin. Till death do us part.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1243 // from: 1212.65
  SAY #116324 /* ~Why state the obvious, <CHARNAME>?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1244 // from: 1212.64
  SAY #116325 /* ~Yes, we are. I would add "soon", if you do not mind.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1245 // from: 1212.63
  SAY #116326 /* ~So, you have finally realised it. Congratulations, <CHARNAME>, though I doubt the knowledge will do you any good.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1246 // from: 1212.62
  SAY #116327 /* ~*sigh* To die, to cease to exist, to depart to another Plane... Sometimes I think all these are but legends, and the truth is plain and simple: there is no afterlife, and no hope. ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1247 // from: 1212.61
  SAY #116328 /* ~*Xan looks past you, his gaze strangely empty.* Life is suffering. Death is release. Let us save our effort and just lay down and die.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1248 // from: 1212.60
  SAY #116329 /* ~A lonely death after a tawdry life. Yes, <CHARNAME>, there is no more than that.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1249 // from: 1212.59
  SAY #116330 /* ~<CHARNAME>, you are too young to indulge in such thoughts.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1250 // from: 1212.58
  SAY #116331 /* ~Eventually, yes. I shall do my best to delay this moment for you, however.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1251 // from: 1212.57
  SAY #116332 /* ~*Xan's laughter is almost hysterical.* Indeed? What a fabulous revelation! I gladly welcome it!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1252 // from: 1212.53
  SAY #116333 /* ~Why do you ask, <CHARNAME>? There is but one goal in front of you: Sarevok.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1253 // from: 1212.56
  SAY #116334 /* ~*sigh* I would advise you to run from this folly, but I suspect you will not even listen.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1254 // from: 1212.55
  SAY #116335 /* ~If you do not kill Sarevok, he will eventually come for you. On the other hand, if you confront him, you will likely die, and so will I. *sigh* I do not know what to advise you, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1255 // from: 1212.54
  SAY #116336 /* ~There is only one thing I can be sure of, now: we are all doomed.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1256 // from:
  SAY #116337 /* ~*Xan swiftly crosses the distance between you and cradles your face in his palms, whispering hotly between kisses* Do... not... go. Run away from this... accursed city, somewhere... where no one... is aware... of your heritage. Away... from Sarevok. Away from your... destiny.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1257 // from: 1212.49
  SAY #116338 /* ~*Xan looks at you seriously.* Your dreams, <CHARNAME>. Your nightmares. Gorion must have known something about the mystery of your origin. Search his room, ask his former friends, but find it!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1258 // from: 1212.50
  SAY #116339 /* ~Sarevok is probably here, together with the leaders of the Iron Throne. Shall we search for them?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1259 // from: 1212.51
  SAY #116340 /* ~You mentioned Gorion to me more than once. I would like to see his... former... chambers. Perhaps it will bring you some peace of mind, as well.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1260 // from: 1212.52
  SAY #116341 /* ~What... what did you say? I was admiring your former home, and I lost track of things. *sigh* It looks so peaceful, so safe... but I have a feeling that we are in for an unpleasant surprise. Either the scenery will change, or people here will show their true intent, and I have a foreboding it is far from friendly.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1261 // from: 1212.44
  SAY #116342 /* ~<CHARNAME>, who am I to question Elminster's advice? Do as he says: search for Scar, and eventually, for Duke Eltan.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1262 // from: 1212.45
  SAY #116343 /* ~I miss Evereska so... How long do we have to endure our stay in Baldur's Gate, <CHARNAME>?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1263 // from: 1212.46
  SAY #116344 /* ~We must proceed carefully. No doubt brigands and assassins are abound, here. I suggest you study the map of the city, and choose a relatively safe place to stay. *sigh* Though, of course, there is none.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1264 // from: 1212.47
  SAY #116345 /* ~Scar mentioned helping him; perhaps we should pay him a visit?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1265 // from: 1212.48
  SAY #116346 /* ~I thought you had some urgent errand in the city of Baldur's Gate, did you not?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1266 // from: 1212.43
  SAY #116347 /* ~*mutters* Spiders, druids, miners, slaves... no, <CHARNAME>, leave me be. I am tired as it is.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1267 // from: 1212.42
  SAY #116348 /* ~*sigh* Let us clean these mines as soon as possible. Until the Iron Throne is destroyed, I am doomed to follow at your tail, and I cannot say I enjoy every moment of it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1268 // from: 1212.41
  SAY #116349 /* ~It makes no difference where to perish. Cloakwood forest, Cloakwood caves, Cloakwood mines - we are doomed, regardless.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1269 // from: 1212.40
  SAY #116350 /* ~*shudder* I do not want to think about it; Nashkel mines were quite enough. <CHARNAME>, would you rather leave me in some burrow? Death by the claw of a wild beast is far preferable to what may await me in the depths.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1270 // from: 1212.39
  SAY #116351 /* ~Peldvale, or Larswood, <CHARNAME>. We should search in these places.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1271 // from: 1212.38
  SAY #116352 /* ~Are you determined to proceed? The bandits will wipe us out in a moment! *sigh* Oh, be it as it may. Nobody ever listens to me.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1272 // from: 1212.37
  SAY #116353 /* ~I do not know, <CHARNAME>. I am so overwhelmed by my unexpected freedom that even death does not sound so imminent. The feeling will pass, I know, but for now I would rather enjoy it, while I still can.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1273 // from: 1212.36
  SAY #116354 /* ~Before I was captured, I learned of some strange activity northeast of Friendly Arm Inn. Perhaps we shall find the brigands' nest there.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1274 // from: 1212.35
  SAY #116355 /* ~I am sorry, <CHARNAME>, but I can give you no advice. Ask someone else.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1275 // from: 1212.34
  SAY #116356 /* ~*Xan surveys your surroundings, his eyes wide.* I have made the biggest mistake in my life by agreeing to travel with you, it seems.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1276 // from: 1212.33
  SAY #116357 /* ~I am sure that Durlag protected his dwelling well. We shall have to break the wards he has undoubtedly placed here, if indeed you are determined to proceed. To do that, you will need a wardstone.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1277 // from: 1212.32
  SAY #116358 /* ~Watch for traps, <CHARNAME>. In the place such as this, there should be many, and I am not eager to experience their effects.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1278 // from: 1212.31
  SAY #116359 /* ~A dreary place you have lead us to, <CHARNAME>. I suggest we escape it as soon as mortally possible.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1279 // from: 1212.26 1212.24 1212.19 1212.17 1212.12 1212.10 1212.5
  SAY #116360 /* ~If you are interested, friend, I am a Greycloak from Evereska. It is my duty to watch over the political events of the human nations along our borders. From what I have learned so far, there is some sort of mercantile organization known as the Iron Throne that has been trying to cause turmoil along the Sword Coast. To what end, I could not tell you, as I was captured before learning any more.~ */
  IF ~~ THEN DO ~SetGlobal("X#XACHdone","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 1280 // from: 1212.27 1212.20 1212.13 1212.11 1212.6 1212.1
  SAY #116361 /* ~I am doomed, <CHARNAME>... that is all I can tell you about myself.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1281 // from: 1212.29 1212.21 1212.18 1212.14 1212.7 1212.2
  SAY #116362 /* ~<CHARNAME>, do not lessen our chances of survival by disturbing my concentration. Seldarine knows, they are measly enough. ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1282 // from: 1212.28 1212.25 1212.22 1212.15 1212.8 1212.3
  SAY #116363 /* ~I am glad that you have delivered me from dark warrens of the mine. I welcome the feel of moonlight on my face... and all the good smells of the wood. I am only saddened by the fact that death will irrevocably take it away from me soon enough.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1283 // from: 1212.30 1212.23 1212.16 1212.9 1212.4
  SAY #116361 /* ~I am doomed, <CHARNAME>... that is all I can tell you about myself.~ */
  IF ~~ THEN EXIT
END
