// creator  : weidu.exe (version 23100)
// argument : BRANWP.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BRANWP~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #3 /* Triggers after states #: 3 4 5 even though they appear after this state */
~True()
~ THEN BEGIN 0 // from:
  SAY #15448 /* ~Take what time you need. It shall be worth the wait to see the look on your face when Kalah is done toying with you.~ */
  IF ~~ THEN REPLY #15449 /* ~I shall take you to the next part of our little game. Are you ready to go?~ */ DO ~~ GOTO 1
  IF ~~ THEN REPLY #15450 /* ~I am ready.~ */ DO ~~ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #15451 /* ~I can afford nothing for you, I am afraid.~ */
  IF ~~ THEN DO ~JoinParty()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #15452 /* ~I wonder if Hendak is going to be fighting today?  The slaves have been of such poor quality until they found him, certainly.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #0 ~false()~ THEN BEGIN 3 // from:
  SAY #15425 /* ~Fine, fine, we have much lost time to make up for.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #1 ~false()~ THEN BEGIN 4 // from:
  SAY #15426 /* ~It might be best if you waited here for a time. You still look a bit on the weak side.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF WEIGHT #2 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 5 // from:
  SAY #16631 /* ~I do need the rest, actually, so I will stay.  Here is the 50 gold pieces so your mistress will not be angry with you.~ */
  IF ~~ THEN DO ~~ EXIT
END
