// creator  : weidu.exe (version 23100)
// argument : FFACTOR3.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~FFACTOR3~

IF ~False()~ THEN BEGIN 0 // from:
  SAY #29901 /* ~Uh... here I am!  Here I am, my... uh... sweetums...~ [FFBIFF01] */
  IF ~~ THEN EXTERN ~FFACTOR2~ 1
END

IF ~~ THEN BEGIN 1 // from:
  SAY #29904 /* ~I've been... uh... across the sea, my fair... um... my fair one.  Y-yes, that's it. Across the sea and, uh...~ [FFBIFF02] */
  IF ~~ THEN EXTERN ~FFCROWD1~ 0
END

IF ~~ THEN BEGIN 2 // from:
  SAY #29906 /* ~Yes, that's it!  On the new lands.  Yes... um...~ [FFBIFF03] */
  IF ~~ THEN EXTERN ~FFCROWD2~ 0
END

IF ~~ THEN BEGIN 3 // from:
  SAY #29910 /* ~Well you should be so... um... confused?  (It is confused, right?)~ [FFBIFF04] */
  IF ~~ THEN EXTERN ~FFACTOR2~ 3
END

IF ~~ THEN BEGIN 4 // from:
  SAY #29912 /* ~Baffled!  Yes, well... you should look so baffled, my lord... um... Kirinaldo!  'Twas you who... who... who...~ [FFBIFF05] */
  IF ~~ THEN EXTERN ~FFCROWD4~ 0
END

IF ~~ THEN BEGIN 5 // from:
  SAY #29914 /* ~... who... um... which that... uh... in a way...~ [FFBIFF06] */
  IF ~~ THEN EXTERN ~FFACTOR2~ 4
END

IF ~~ THEN BEGIN 6 // from:
  SAY #29916 /* ~Eh?  What's that?~ [FFBIFF07] */
  IF ~~ THEN EXTERN ~FFACTOR1~ 2
END

IF ~~ THEN BEGIN 7 // from:
  SAY #29918 /* ~Uh... I forget... I'm just the understudy...~ [FFBIFF08] */
  IF ~~ THEN EXTERN ~FFCROWD5~ 0
END

IF ~~ THEN BEGIN 8 // from:
  SAY #29923 /* ~... Ooh... uh.. oh dear...~ [FFBIFF09] */
  IF ~~ THEN EXIT
END

IF ~False()~ THEN BEGIN 9 // from:
  SAY #29928 /* ~(sob!)  I really, really tried...  (sob!)~ */
  IF ~~ THEN EXIT
END
