// creator  : weidu.exe (version 23100)
// argument : BTIAX.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BTIAX~

IF ~~ THEN BEGIN 0 // from: BQUAYL:0.0
  SAY #14495 /* ~Aye, now, is that a rat yer carryin' there, fella?  He looks nice an' plump.  How's about two coppers for 'im?~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~~ THEN BEGIN 1 // from: BQUAYL:5.0
  SAY #14496 /* ~No!  Boo is NOT for eating!  Boo is mighty and wise and probably quite stringy.  Er, and he is my companion!~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~~ THEN BEGIN 2 // from: BQUAYL:7.0
  SAY #14497 /* ~Ach, I'll not be bothered by the likes of you.~ */
  IF ~~ THEN DO ~~ EXTERN ~BQUAYL~ 2
END

IF ~~ THEN BEGIN 3 // from: BQUAYL:9.0
  SAY #14498 /* ~Daleson~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~~ THEN BEGIN 4 // from: BQUAYL:1.0 BBRANW:2.0
  SAY #14499 /* ~Lady Delcia Caan~ */
  IF ~~ THEN DO ~SetGlobal("Tiaxfight","GLOBAL",1)
~ EXTERN ~BQUAYL~ 3
END

IF ~~ THEN BEGIN 5 // from: BQUAYL:6.0
  SAY #14605 /* ~Mind you, it wasn't a complete loss.  There was that rather showy display of magic when that wizard blew his top, earlier.  That was rather invigorating, that was.~ */
  IF ~~ THEN DO ~~ EXTERN ~BQUAYL~ 1
END

IF ~InteractingWith("Quayle")
RandomNum(6,1)
~ THEN BEGIN 6 // from:
  SAY #14619 /* ~I don't care what happened to close down this Circus.  We came from out of town to see it and we're not leaving until these guards let us in!~ */
  IF ~~ THEN DO ~~ EXTERN ~BQUAYL~ 8
END

IF ~InteractingWith("Quayle")
RandomNum(6,2)
~ THEN BEGIN 7 // from:
  SAY #14620 /* ~Calm yourself, dear.  The children lost interest over an hour ago.  Perhaps we should go home?~ */
  IF ~~ THEN DO ~~ EXTERN ~BQUAYL~ 9
END

IF ~~ THEN BEGIN 8 // from: BQUAYL:8.0
  SAY #14623 /* ~I heard that, Harrold!  NOT ANOTHER WORD!~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~InteractingWith("Quayle")
RandomNum(6,3)
~ THEN BEGIN 9 // from:
  SAY #14624 /* ~The next words I want to hear will come from those guards letting us in.~ */
  IF ~~ THEN DO ~~ EXTERN ~BQUAYL~ 2
END

IF ~InteractingWith("Branwen")
RandomNum(2,1)
~ THEN BEGIN 10 // from:
  SAY #14625 /* ~As you will, though if you throw enough rocks the birds will forever avoid your feeders.~ */
  IF ~~ THEN DO ~~ EXTERN ~BBRANW~ 3
END

IF ~InteractingWith("Branwen")
RandomNum(2,2)
~ THEN BEGIN 11 // from:
  SAY #14626 /* ~They know their role in the greater scheme and live peacefully as such.  When was the last time you saw a stag lament that it was a stag?~ */
  IF ~~ THEN DO ~~ EXTERN ~BBRANW~ 4
END

IF ~InteractingWith("Branwen")
~ THEN BEGIN 12 // from:
  SAY #14627 /* ~Right before the bear closed in and killed it, I would imagine.~ */
  IF ~~ THEN DO ~~ EXTERN ~BBRANW~ 6
END

IF ~~ THEN BEGIN 13 // from: BBRANW:6.0
  SAY #14630 /* ~There is peace in knowing you are part of something greater.  The bear may eat the stag, but the bear's waste and, ultimately, its corpse will feed the land.~ */
  IF ~~ THEN DO ~~ EXTERN ~BBRANW~ 2
END

IF ~InteractingWith("Quayle")
RandomNum(6,4)
~ THEN BEGIN 14 // from:
  SAY #16369 /* ~Please leave me alone.  I've had enough of this nonsense.~ */
  IF ~~ THEN DO ~~ EXTERN ~BQUAYL~ 0
END

IF ~InteractingWith("Quayle")
RandomNum(6,5)
~ THEN BEGIN 15 // from:
  SAY #16370 /* ~Poor baby!  Poor little <PRO_GIRLBOY>!  Going to run home to yer mother, aye?  Oh, yes, ye are a scary one!  Ha ha!~ */
  IF ~~ THEN DO ~~ EXTERN ~BQUAYL~ 5
END

IF ~InteractingWith("Quayle")
RandomNum(6,6)
~ THEN BEGIN 16 // from:
  SAY #16371 /* ~Please leave me alone, I'll deal with you no further.~ */
  IF ~~ THEN DO ~~ EXTERN ~BQUAYL~ 6
END

IF ~InteractingWith("Quayle")
~ THEN BEGIN 17 // from:
  SAY #16372 /* ~I've nearly had enough of your foolishness.  Continue to bait me and you'll be missing more than your pride.~ */
  IF ~~ THEN DO ~~ EXTERN ~BQUAYL~ 7
END
