// creator  : weidu.exe (version 23100)
// argument : LLYNIS.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~LLYNIS~

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #27043 /* ~Aaah!  Oh... me pardons... I thought ye were that bloody ghost again...!~ */
  IF ~~ THEN REPLY #27044 /* ~Again?  You have been visited by a ghost before?~ */ GOTO 1
  IF ~Global("Littleman","GLOBAL",1)~ THEN REPLY #27045 /* ~Your name wouldn't be Llynis, would it?~ */ GOTO 2
  IF ~Global("Littleman","GLOBAL",0)~ THEN REPLY #27046 /* ~Who are you?~ */ GOTO 3
  IF ~~ THEN REPLY #27047 /* ~I'll be on my way.~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 13.0 3.0 0.0
  SAY #27048 /* ~Oh, aye... unfortunately.  A, uh... ghost is sometimes hauntin' me.  Terrible, frightenin' thing, that is.~ */
  IF ~~ THEN REPLY #27049 /* ~Why would a ghost be haunting you?~ */ GOTO 5
  IF ~Global("Littleman","GLOBAL",1)~ THEN REPLY #27050 /* ~Your name wouldn't be Llynis, would it?~ */ GOTO 2
  IF ~Global("Littleman","GLOBAL",0)~ THEN REPLY #27051 /* ~Just who are you, anyway?~ */ GOTO 3
  IF ~~ THEN REPLY #27052 /* ~I'll be on my way.~ */ GOTO 4
END

IF ~~ THEN BEGIN 2 // from: 13.1 1.1 0.1
  SAY #27053 /* ~Well... yes it is.  How did you know that?~ */
  IF ~~ THEN REPLY #27054 /* ~I have been sent by the ghost of the little boy you murdered to retrieve his stuffed bear.  Hand it over now!~ */ GOTO 6
  IF ~~ THEN REPLY #27055 /* ~I am here to avenge the murder of a little boy, thief!~ */ GOTO 8
  IF ~~ THEN REPLY #27056 /* ~This ghost you mentioned... it wouldn't be a little halfling boy by the name of Wellyn, would it?~ */ GOTO 8
  IF ~~ THEN REPLY #27058 /* ~No reason.  Excuse me, I'll be on my way.~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 13.2 1.2 0.2
  SAY #27060 /* ~I am a, er... merchant of fine goods, me <LADYLORD>.  Pleased t' meet ye.  Now, if ye'll excuse me... ye are in my room...~ */
  IF ~~ THEN REPLY #27061 /* ~You mentioned something about a ghost.  Have you been visited by one before?~ */ GOTO 1
  IF ~~ THEN REPLY #27062 /* ~I'll go where I like, when I like.  Don't push your luck.~ */ GOTO 9
  IF ~~ THEN REPLY #27063 /* ~Alright, alright.  I'm leaving.~ */ GOTO 4
END

IF ~~ THEN BEGIN 4 // from: 13.3 5.3 3.2 2.3 1.3 0.3
  SAY #27064 /* ~Next time don't be bloody sneakin' up on people when they're in their private rooms, by Mask!  Ye just about gave me a heart attack, ye did!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 1.0
  SAY #27065 /* ~Oh... er, I don't know.  Can't say for sure.  Excuse me, but this does be me private room... could ye please leave?~ */
  IF ~Global("Littleman","GLOBAL",1)~ THEN REPLY #27066 /* ~This ghost wouldn't be haunting you because it is a little boy you murdered and robbed, would it, hm?  Hand over his bear... now.~ */ GOTO 6
  IF ~Global("Littleman","GLOBAL",1)~ THEN REPLY #27067 /* ~I'll not leave until I've avenged the little halfling boy you murdered and robbed!!~ */ GOTO 8
  IF ~~ THEN REPLY #27068 /* ~I'll go where I want, when I want.~ */ GOTO 9
  IF ~~ THEN REPLY #27069 /* ~Alright, alright... I'm going.~ */ GOTO 4
END

IF ~~ THEN BEGIN 6 // from: 5.0 2.0
  SAY #27070 /* ~You're... you're here to retrieve his... bear?  I, uh... I think I have it around here, somewhere.  Yes... let me take a look... ah, yes.  Here it is.~ */
  IF ~~ THEN DO ~GiveItem("MISC5L",LastTalkedToBy)
~ GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 6.0
  SAY #27071 /* ~Give... give that to the little bloody bastard and tell him to stay away from me!~ */
  IF ~~ THEN REPLY #27072 /* ~You don't deserve to live, you murdering fiend!!~ */ GOTO 10
  IF ~~ THEN REPLY #27073 /* ~I'll spare your life... but don't let me catch you around here again!~ */ GOTO 11
  IF ~~ THEN REPLY #27074 /* ~You had better hope this is what the boy is looking for.~ */ GOTO 12
END

IF ~~ THEN BEGIN 8 // from: 5.1 2.2 2.1
  SAY #27075 /* ~What?!  How... how did you know about that?!  Well... you'll not take ME alive!!~ */
  IF ~~ THEN DO ~Enemy()~ EXIT
END

IF ~~ THEN BEGIN 9 // from: 5.2 3.1
  SAY #27076 /* ~Alright, alright, I'll not upset ye.  Just don't expect me t' spend all day blabbin' with ye.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 10 // from: 7.0
  SAY #27077 /* ~You can try to kill me, fool!!~ */
  IF ~~ THEN DO ~Enemy()~ EXIT
END

IF ~~ THEN BEGIN 11 // from: 7.1
  SAY #27082 /* ~Alright, alright... I'm going, I'm going... just let me collect me things, here...~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END

IF ~~ THEN BEGIN 12 // from: 7.2
  SAY #27083 /* ~Oh, it is, it is... I'll just collect me things and I'll be out o' yer hair...~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END

IF ~True()~ THEN BEGIN 13 // from:
  SAY #27088 /* ~Oh... it's you again... what is it ye want, now?~ */
  IF ~~ THEN REPLY #27089 /* ~You mentioned something about a ghost before.  You've seen one, then, have you?~ */ GOTO 1
  IF ~Global("Littleman","GLOBAL",1)~ THEN REPLY #27090 /* ~Your name is Llynis, right?~ */ GOTO 2
  IF ~Global("Littleman","GLOBAL",0)~ THEN REPLY #27091 /* ~Who are you, again?~ */ GOTO 3
  IF ~~ THEN REPLY #27092 /* ~Nothing.  I'll be on my way.~ */ GOTO 4
END
