// creator  : weidu.exe (version 23100)
// argument : _BARUK.DLG
// game		 : .
// source	 : ./override/_BARUK.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_BARUK~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #86766 /* ~You on Bar'uk's land! Bar'uk says "Go Away!" so go!~ */
  IF ~~ THEN REPLY #86767 /* ~Who is this Bar'uk and what is he going to do about it?~ */ GOTO 1
  IF ~~ THEN REPLY #86768 /* ~We're just passing through and won't be any bother. You have our word.~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #86769 /* ~Me be Bar'uk and you make me angry! Attack them!~ */
  IF ~~ THEN DO ~CreateCreature("_KOBCOMM",[766.988],0)
CreateCreature("_KOBCOMM",[776.998],0)
CreateCreature("_KOBCOMM",[756.978],0)
CreateCreature("_KOBCOMM",[746.988],0)
CreateCreature("_KOBCOMM",[736.988],0)
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #86770 /* ~Your word mean nothing to Bar'uk! Kill them!~ */
  IF ~~ THEN DO ~CreateCreature("_KOBCOMM",[766.988],0)
CreateCreature("_KOBCOMM",[776.998],0)
CreateCreature("_KOBCOMM",[756.978],0)
CreateCreature("_KOBCOMM",[746.988],0)
CreateCreature("_KOBCOMM",[736.988],0)
Enemy()
~ EXIT
END
