// creator  : weidu.exe (version 23100)
// argument : MONKD2.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MONKD2~

IF ~~ THEN BEGIN 0 // from:
  SAY #3283 /* ~No, he is my hamster.  You talk in circles, Cernd, but that's okay.  Boo runs in them.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 1 // from:
  SAY #3284 /* ~Oh... of course, <CHARNAME>.  I didn't mean to bother you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from:
  SAY #8970 /* ~Well, you sure sound like his other guests. He doesn't like to be disturbed, but I will tell him you are here. Maybe you are just late for the party, or whatever.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #8971 /* ~Good man, good man, you go now and get him.~ */
  IF ~~ THEN EXIT
END
