// creator  : weidu.exe (version 23100)
// argument : FULADY.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~FULADY~

IF ~True()~ THEN BEGIN 0 // from:
  SAY #46178 /* ~Oh, Lord de'Arnise did fraternize with some... colorful company, I must say. Not what I would expect from a gentleman's funeral.~ */
  IF ~InParty("Nalia")
See("Nalia")
!Dead("Nalia")
!StateCheck("Nalia",STATE_SLEEPING)
Global("SpokeLadyNalia","GLOBAL",0)~ THEN GOTO 1
  IF ~OR(5)
!InParty("Nalia")
!See("Nalia")
Dead("Nalia")
StateCheck("Nalia",STATE_SLEEPING)
Global("SpokeLadyNalia","GLOBAL",1)~ THEN GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #46179 /* ~Oh, Nalia, I have heard how you have been in dreadful straits since your father's death. I can only imagine the horrors you have endured.~ */
  IF ~~ THEN EXTERN ~NALIAJ~ 208
END

IF ~~ THEN BEGIN 2 // from:
  SAY #46180 /* ~But my dear, the wandering like a gypsy, the company you have had to keep... Isaea has painted quite the unsavory picture.~ */
  IF ~~ THEN EXTERN ~NALIAJ~ 209
END

IF ~~ THEN BEGIN 3 // from:
  SAY #46183 /* ~Of course, my dear. I wish you peace.~ */
  IF ~~ THEN DO ~SetGlobal("LadySpokeNalia","GLOBAL",1)~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.1
  SAY #46184 /* ~I'm rather glad I came. This is turning into quite the place to be seen.~ */
  IF ~~ THEN EXIT
END
