// creator  : weidu.exe (version 23100)
// argument : AMARCH02.DLG
// game		 : .
// source	 : ./DATA/25DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~AMARCH02~ 1 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)~ THEN BEGIN 0 // from:
  SAY #66723 /* ~Can't you see I'm busy?  My archers need to stay in top form!~ [AMARCH08] */
  IF ~~ THEN REPLY #66724 /* ~So this is some type of training exercise?~ */ GOTO 2
  IF ~~ THEN REPLY #66725 /* ~I was just wondering what you were doing.~ */ GOTO 8
  IF ~~ THEN REPLY #66726 /* ~I don't like your tone!~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.2
  SAY #66727 /* ~My tone wasn't meant to please you.  So just button your lip and try and stay out of the way or my archers might turn you into a pin cushion.~ [AMARCH09] */
  IF ~~ THEN REPLY #66728 /* ~Sorry... I was just wondering what you were doing.~ */ GOTO 3
  IF ~~ THEN REPLY #66729 /* ~Fine.  I'll just be going then.~ */ GOTO 7
  IF ~~ THEN REPLY #66730 /* ~Now you're threatening me?  Do you know who I am?~ */ GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.2 0.0
  SAY #66731 /* ~I can't be wasting my time yapping with some slack-jawed yokel.~ [AMARCH10] */
  IF ~~ THEN GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 9.0 2.0 1.0
  SAY #66732 /* ~My archers need to practice, and I need to keep summoning monsters so they have a target to aim at.~ */
  IF ~~ THEN REPLY #66733 /* ~That's barbaric - what kind of sadistic monster are you?~ */ GOTO 4
  IF ~~ THEN REPLY #66734 /* ~Isn't that kind of dangerous?  What if the monsters break free?~ */ GOTO 4
  IF ~~ THEN REPLY #66735 /* ~Mind if I join in?~ */ GOTO 4
  IF ~~ THEN REPLY #66736 /* ~Oh, I see.  Well, I guess I'll be going then.~ */ GOTO 7
END

IF ~~ THEN BEGIN 4 // from: 3.2 3.1 3.0
  SAY #66737 /* ~This is a private session... no one asked you to stick your nose in.  Now quit bothering me!~ */
  IF ~~ THEN REPLY #66738 /* ~I'm not done with my questions yet!~ */ GOTO 5
  IF ~~ THEN REPLY #66739 /* ~Fine.  I'll be going.~ */ GOTO 7
END

IF ~~ THEN BEGIN 5 // from: 6.1 4.0
  SAY #66740 /* ~That's it!  I'm sick of your annoying interruptions...  we've got a new target, men!  Fire!~ */
  IF ~~ THEN DO ~Enemy()
ActionOverride("AMARCH02",Enemy())
ActionOverride("AMARCH03",Enemy())
ActionOverride("AMARCH04",Enemy())
ActionOverride("AMARCH05",Enemy())
ActionOverride("AMARCH06",Enemy())~ EXIT
END

IF ~NumTimesTalkedToGT(0)~ THEN BEGIN 6 // from:
  SAY #66741 /* ~You again?  I warned you not to bother us any more!~ */
  IF ~~ THEN REPLY #66742 /* ~Sorry.  I'll be going.~ */ GOTO 7
  IF ~~ THEN REPLY #66743 /* ~But I just want to ask you a few questions.~ */ GOTO 5
  IF ~~ THEN REPLY #73052 /* ~I just wanted to know what you were doing.~ */ GOTO 8
END

IF ~~ THEN BEGIN 7 // from: 8.1 6.0 4.1 3.3 1.1
  SAY #66744 /* ~Good.  Don't come back - my archers aren't above using a <RACE> for target practice!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 8 // from: 6.2 0.1
  SAY #73051 /* ~What does it look like we're doing?  Preparing for war!  Now leave us to it and begone!~ */
  IF ~~ THEN REPLY #73053 /* ~War?  War against whom?~ */ GOTO 9
  IF ~~ THEN REPLY #73054 /* ~Alright, I'll leave you alone, then.~ */ GOTO 7
END

IF ~~ THEN BEGIN 9 // from: 8.0
  SAY #73055 /* ~What do I look like, a recruiting officer?  An information clerk?  We're set to face off against the most dangerous of foes... drow, mind flayers, dragons, you name it!~ */
  IF ~~ THEN GOTO 3
END
