// creator  : weidu.exe (version 23100)
// argument : _OCELLI.DLG
// game		 : .
// source	 : ./override/_OCELLI.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_OCELLI~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #79265 /* ~Have you heard? The question of declaring war on Amn is being put before the Duke's Council!~ */
  IF ~~ THEN REPLY #79266 /* ~Oh no! What do you think their decision will be?~ */ GOTO 1
  IF ~~ THEN REPLY #79267 /* ~I wish to hear as little of this city's politics as I can. Go bring your news to a more willing audience.~ */ GOTO 2
  IF ~Global("X#DynaOcelli","GLOBAL",0)
InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#DynaOcelli","GLOBAL",1)~ EXTERN ~_DYNAHJ~ 75
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #79268 /* ~The Dukes are too set in their ways, too comfortable there. This is all just part of their cat and mouse game with Amn to negotiate a better deal on the iron trade... Still, the suggestion of war has only been that until now: a suggestion, not an eventuality brought to the table to be considered...~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #79269 /* ~Well, at least you didn't shoot the messenger.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
