// creator  : weidu.exe (version 23600)
// argument : HAFFG2.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~HAFFG2~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #7843 /* ~Oh, welcome to you. A pity my son is not here to meet you. It would be most exciting for him.~ */
  IF ~  ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)
~ THEN REPLY #7853 /* ~Why would he find interest in us, little mother?~ */ GOTO 1
  IF ~  ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)
~ THEN REPLY #7854 /* ~Why would he find interest in us, little mother?~ */ GOTO 2
  IF ~  ReactionLT(LastTalkedToBy(Myself),FRIENDLY_LOWER)
~ THEN REPLY #7855 /* ~Keep the little whelp away from me. I have no wish to spend my days babysitting your little urchin.~ */ GOTO 3
  IF ~  ReactionGT(LastTalkedToBy(Myself),NEUTRAL_UPPER)
~ THEN REPLY #7856 /* ~Keep the little whelp away from me. I have no wish to spend my days babysitting your little urchin.~ */ GOTO 4
  IF ~~ THEN REPLY #7857 /* ~It is best that he is not here while I rob his home of its possessions.~ */ GOTO 5
  IF ~  ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)
~ THEN REPLY #7858 /* ~I fear I would have little time to spend in his company. I only meant to stop by for a moment.~ */ GOTO 6
  IF ~  ReactionLT(LastTalkedToBy(Myself),NEUTRAL_LOWER)
~ THEN REPLY #7859 /* ~I fear I would have little time to spend in his company. I only meant to stop by for a moment.~ */ GOTO 7
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #7844 /* ~Oh, it is most exciting for any halfling to meet those with the spirit of Littleman in them. You might be a tad... eccentric for leaving the comforts of a well stocked hearth, but I'm sure your escapades are exhilarating... if you are in to that sort of thing. Please come back anytime you wish.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #7845 /* ~It's an oddity among many of our young folk that they see the essence of the great wandered Littleman in the deeds of people like you. I personally see little appeal in leaving hearth and home. Stay as you will, but try not to encourage the children too much.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #7846 /* ~Hmph! And I should not like to see him exposed to such manners! It's certain you do not spend much time amongst the small folk. None who knew our ways would be so rude. You are welcome to return when you learn a little civility.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.3
  SAY #7847 /* ~A shame, really. It would be good to see how a life sleeping on a cold dungeon floor makes one irritable and unsociable. I pity you in many ways. Stay as you will, but at least try to be nice.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 0.4
  SAY #7848 /* ~Goodness! How can you be such a boldfaced scoundrel? Such an intrusion is unheard of in the company halflings prefer to keep. The theft alone is but a mere inconvenience, but your inconsiderate attitude... It's almost more than a civil woman can bear. Please leave me.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: 0.5
  SAY #7849 /* ~Such is the pull of the wandering way. It's a desire we have all heard much of through the tales of Littleman, though I must confess I cannot truly understand it. It's so much more comfortable spending the nights with family by the hearth. Fare thee well on your journeys.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from: 0.6
  SAY #7850 /* ~Such is the madness of Littleman. What compels sane people to wander about the wood away from family is beyond me. Good luck to you all the same though.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 8 // from:
  SAY #7851 /* ~Welcome again. I would have thought you had moved on by now. It's a pleasure you have not, though.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 9 // from:
  SAY #7852 /* ~I am surprised to see you again. Has not the wanderers call seized your logic once again? By Dallillia, I hope none of the children follow when you go.~ */
  IF ~~ THEN EXIT
END

IF ~  StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 10 // from:
  SAY #7860 /* ~Perhaps you'd care to stay a little while and relate some tales. I've always been fond of heroic stories, though I'd never wish to live one.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 11 // from:
  SAY #9293 /* ~You've outstayed your welcome!~ */
  IF ~~ THEN EXIT
END
