// creator  : weidu.exe (version 23600)
// argument : GORD.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~GORD~

IF ~  True()
~ THEN BEGIN 0 // from:
  SAY #18579 /* ~Hmm, more adventurers eh? I'd leave while you still can if I were you. I've heard awful stories about what's been happening to those that go deeper into the mines.~ */
  IF ~~ THEN REPLY #18580 /* ~Why? What have you heard?~ */ GOTO 1
  IF ~~ THEN REPLY #18581 /* ~Oh, we'll be all right, but thanks for your concern.~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #18582 /* ~Well, my friend Ruffie barely escaped with his life he did. Little demons jumped out of the very walls and chased him down. He'd be dead now if it weren't for the guards that came running. 'Course, them guards are dead now. Old Ruffie's around here somewhere. You ask him what he saw and he'll tell ya.~ */
  IF ~~ THEN DO ~EscapeArea()
~ UNSOLVED_JOURNAL #26922 /* ~Investigating the Nashkel Mines
The miners talk of evil creatures in the lower levels.~ */ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #18583 /* ~Hmph. No concern of mine if you go and get yerself killed.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
END
