// creator  : weidu.exe (version 23100)
// argument : FTOWN6.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~FTOWN6~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
RandomNum(3,1)~ THEN BEGIN 0 // from:
  SAY #14351 /* ~Eeek!  You frightened me!  Get out!  Out of my house!~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
RandomNum(3,2)~ THEN BEGIN 1 // from:
  SAY #14353 /* ~You certainly don't look like anything I want in my house.~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
RandomNum(3,3)~ THEN BEGIN 2 // from:
  SAY #14497 /* ~Ach, I'll not be bothered by the likes of you.~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
RandomNum(3,1)~ THEN BEGIN 3 // from:
  SAY #14384 /* ~You look like a good enough sort, but I'm expecting my husband home anon, if you will excuse me.~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
RandomNum(3,2)~ THEN BEGIN 4 // from:
  SAY #14500 /* ~Aye, now, you may be strangers, but you look a friendly enough sort.  Is there something I can do for you?~ */
  IF ~~ THEN REPLY #14502 /* ~I was actually looking for a place to spend the night.~ */ GOTO 5
  IF ~~ THEN REPLY #14503 /* ~Can you tell me anything about the stores nearby?~ */ GOTO 6
  IF ~~ THEN REPLY #14504 /* ~I was just about to help myself to your belongings, madam.  Please step aside.~ */ GOTO 7
  IF ~~ THEN REPLY #14505 /* ~I was just on my way out, thank you.~ */ GOTO 8
END

IF ~~ THEN BEGIN 5 // from: 4.0
  SAY #14507 /* ~You seem like good enough folk, but this is not an inn, naturally.  You might wish to stay in the Copper Coronet in the slums.~ */
  IF ~~ THEN GOTO 8
END

IF ~~ THEN BEGIN 6 // from: 4.1
  SAY #14509 /* ~If I were you, I would try the Adventurer's Mart.  They would likely have what you want.~ */
  IF ~~ THEN GOTO 8
END

IF ~~ THEN BEGIN 7 // from: 4.2
  SAY #14510 /* ~Ayeii!  Thieves!  Thieves!!~ */
  IF ~~ THEN DO ~Enemy()
Wait(1)
CreateCreatureObject("AMNCEN1",Myself,0,0,0)
CreateCreatureObject("AMNLEG1",Myself,0,0,0)
CreateCreatureObject("AMNLEG1",Myself,0,0,0)
CreateCreatureObject("AMNLEG1",Myself,0,0,0)
CreateCreatureObject("COWENF1",Myself,0,0,0)~ EXIT
END

IF ~~ THEN BEGIN 8 // from: 6.0 5.0 4.3
  SAY #14511 /* ~A good journey to you, then.~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
RandomNum(3,3)~ THEN BEGIN 9 // from:
  SAY #14512 /* ~Pardon me, I wasn't expecting company.  You'll have to excuse me, as I'm very busy.~ */
  IF ~~ THEN EXIT
END

IF ~ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)
~ THEN BEGIN 10 // from:
  SAY #14513 /* ~Excuse me, but didn't I ask you to leave?~ */
  IF ~~ THEN EXIT
END

IF ~ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
~ THEN BEGIN 11 // from:
  SAY #14514 /* ~Mmm, oh, are you still here?~ */
  IF ~~ THEN EXIT
END
