// creator  : weidu.exe (version 23600)
// argument : DENFUCK.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~DENFUCK~

IF ~~ THEN BEGIN 0 // from:
  SAY #18147 /* ~Good day, travelers. Mmm, Edwin, I did not expect to see you so soon. I hope your... business has been attended to, Edwin, for if it hasn't, then you should do so soon. I think that Zulkir Nevron would be most disappointed if he were to hear that you failed. That is all that really needs to be said. Good day again, and goodbye.~ */
  IF ~~ THEN EXIT
END

IF ~  True()
~ THEN BEGIN 1 // from:
  SAY #18149 /* ~It is so sad to have met you this fine day. Normally, we would be quite ecstatic to have visitors, but in these troubled times we really do desire privacy. We just can't afford to have anyone knowing that we're here. That is why you must die.~ */
  IF ~~ THEN REPLY #18152 /* ~Just wait a moment! We won't bother you, just let us go on our way, and you'll never see us again.~ */ GOTO 2
  IF ~~ THEN REPLY #18155 /* ~We're not scared of a bunch of posturing red-robed freaks!~ */ GOTO 3
  IF ~~ THEN REPLY #18157 /* ~Please don't kill us. We don't want to die.~ */ GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.2 1.0
  SAY #18158 /* ~Sorry, but the Red Wizards of Thay are not known for their magnanimous nature. We're going to have to kill you.~ */
  IF ~~ THEN DO ~ActionOverride("BRENDAN",Enemy())
ActionOverride("LASALA",Enemy())
ActionOverride("DIANA",Enemy())
Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 1.1
  SAY #18159 /* ~A group of arrogant whelps! This is such a reward, and will make your deaths all the more sweet.~ */
  IF ~~ THEN DO ~ActionOverride("BRENDAN",Enemy())
ActionOverride("LASALA",Enemy())
ActionOverride("DIANA",Enemy())
Enemy()
~ EXIT
END
