// creator  : weidu.exe (version 23100)
// argument : TREVIL03.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TREVIL03~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #50918 /* ~NO! How could you do this!!?? The Grove has been poisoned and the Spirit will die! The Land is doomed!~ */
  IF ~~ THEN GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #50947 /* ~Why has such a thing come to pass??? It was not Faldorn's savage leadership alone! It was YOUR choice to perform the evil act!~ */
  IF ~~ THEN REPLY #51009 /* ~The druids under Faldorn's leadership tried to destroy an entire settlement. They got what they deserved.~ */ GOTO 2
  IF ~~ THEN REPLY #51010 /* ~Perhaps destroying the life of the Grove was a bit heavy-handed. What else was I to do?~ */ GOTO 2
END

IF ~~ THEN BEGIN 2 // from: 1.1 1.0
  SAY #51012 /* ~Faldorn, though her methods were flawed, wanted only to stop the invasions. You needed only to kill Faldorn to bring balance back. Yet you chose to poison the very land itself?!~ */
  IF ~~ THEN GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #51015 /* ~All is ruined! Chaos reigns and the Land dies! I cannot allow this crime to go unpunished! <CHARNAME>, spawn of Murder, death is your sentence for this travesty!~ */
  IF ~~ THEN DO ~CreateCreatureObjectEffect("TREVIL04","SPANISUM",Player1)
CreateCreatureObjectEffect("TREVIL04","SPANISUM",Player1)
CreateCreatureObjectEffect("TREVIL05","SPANISUM",Player1)
CreateCreatureObjectEffect("TREVIL05","SPANISUM",Player1)
Enemy()
~ EXIT
END
