// creator  : weidu.exe (version 23100)
// argument : NOBL6.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~NOBL6~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #7795 /* ~I will speak with him and see if I can help. If there is anything I can do, I will do it.~ */
  IF ~ReactionGT(LastTalkedToBy(),HOSTILE_UPPER)
~ THEN REPLY #7803 /* ~Phantom Blade~ */ GOTO 1
  IF ~ReactionLT(LastTalkedToBy(),NEUTRAL_LOWER)
~ THEN REPLY #7804 /* ~I thank you. I will allow you to pass so you might speak with him. He may leave under promise of your care. Keep me apprised of the situation.~ */ GOTO 2
  IF ~ReactionGT(LastTalkedToBy(),HOSTILE_UPPER)
~ THEN REPLY #7805 /* ~Spear +2~ */ GOTO 3
  IF ~ReactionLT(LastTalkedToBy(),NEUTRAL_LOWER)
~ THEN REPLY #7806 /* ~Those that attack will have taken their lives into their own hands. Do what you must, but I will not tolerate the killing of innocents. Keep that in mind.~ */ GOTO 4
  IF ~~ THEN REPLY #7807 /* ~Spear +3~ */ GOTO 5
  IF ~~ THEN REPLY #7808 /* ~Tenser's Transformation (Alteration) 
Level: 6
Range: 0
Duration: 1 round/ level
Casting Time: 6
Area of Effect: Caster
Saving Throw: None

Tenser's transformation is a sight guaranteed to astound any creature not aware of its power.  For when the wizard casts the spell, he undergoes a startling transformation.  The size and strength of the wizard increase to heroic proportions, so he becomes a formidable fighting machine.  The spell causes the caster to become a berserk fighter.
          The wizard's hit points double, and all damage he sustains comes first from the magical points gained.  The armor class of the wizard is 4 better than he possessed prior casting the spell, up to a maximum armor class of -10.
          All attacks are as a fighter of the same level as the wizard (i.e. the wizard uses the combat values normally reserved for fighters).  As well, each attack is made at +2, and each successful hit in combat inflicts an additional 2 points of damage.  The effect lasts for the duration or until dispelled.

NOTE: This spell does not give the caster any extra attacks, and all magical abilities (both cast and innate) are unusable in the transformed state.~ */ GOTO 6
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #7796 /* ~Very well, though if we are challenged by any townsfolk it will be their deaths.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #7797 /* ~I will decide only when I have spoken with this man.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #7798 /* ~I will help, but I must ask what I stand to gain. Ample payment should be given.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 0.3
  SAY #7799 /* ~I need to gather a large amount of coin to rescue a friend being held by the Cowled Wizards... so I would like a reward.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 5 // from: 0.4
  SAY #7800 /* ~Necaradan's Crossbow +3~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from: 0.5
  SAY #7801 /* ~I have no interest in this. I must refuse for now.~ */
  IF ~~ THEN EXIT
END

IF ~True()
~ THEN BEGIN 7 // from:
  SAY #7802 /* ~Phantom Blade~ */
  IF ~~ THEN EXIT
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 8 // from:
  SAY #7809 /* ~Fair enough. You may pass and speak with him. He may also leave under promise of your care. Good luck.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 9 // from:
  SAY #9136 /* ~No master have I save my own conscience.  I merely wish to know why life is such a burden to you.~ */
  IF ~~ THEN EXIT
END
