// creator  : weidu.exe (version 23600)
// argument : OGRMA2.DLG
// game     : .
// source   : ./override/OGRMA2.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~OGRMA2~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #3803 /* ~So, have you come to look at my handiwork? Rather impressive, ain't it? The guy to the left of me screamed quite a while before he finally expired. HA ha ha ha.~ */
  IF ~~ THEN REPLY #3804 /* ~Uh, that's quite the handiwork, all right. We'll be leaving now.~ */ GOTO 1
  IF ~~ THEN REPLY #3805 /* ~We've been given orders that you are to release the prisoners. Please do so now.~ */ GOTO 2
  IF ~~ THEN REPLY #3806 /* ~You disgusting animal. Unlike the pathetic slave that you've tortured, we can fight back!~ */ GOTO 3
  IF ~Global("X#OGRMA20","GLOBAL",0)
InParty("yeslick")
InMyArea("yeslick")
!StateCheck("yeslick",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#OGRMA20","GLOBAL",1)~ EXTERN ~YESLIJ~ 101
  IF ~Global("X#OGRMA20","GLOBAL",0)
InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#OGRMA20","GLOBAL",1)~ EXTERN ~FALDOJ~ 172
  IF ~Global("X#OGRMA20","GLOBAL",0)
InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#OGRMA20","GLOBAL",1)~ EXTERN ~IMOEN2~ 448
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #3807 /* ~Sure, though I'm rather disappointed that you didn't have the time to look over the artwork I've created here.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #3808 /* ~I don't think you got any such orders. No, I think you're not even supposed to be here.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #3809 /* ~Take your best shot.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 4 // from:
  SAY #6327 /* ~[no text]~ */
  IF ~~ THEN EXIT
END
