// creator  : weidu.exe (version 23100)
// argument : MURDBOY1.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MURDBOY1~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~Global("TalkedToInspector","GLOBAL",1)
!Global("TurnCragmoon","GLOBAL",1)
!Global("TannerExposed","GLOBAL",1)~ THEN BEGIN 0 // from:
  SAY #26039 /* ~You got coins? I could buy some foods.~ */
  IF ~PartyGoldGT(1)
~ THEN REPLY #26040 /* ~Sure, have a couple of gold on me.~ */ DO ~TakePartyGold(2)
~ GOTO 2
  IF ~~ THEN REPLY #26041 /* ~Hey, brat, I'll give you ten gold if you answer a few questions.~ */ GOTO 3
  IF ~~ THEN REPLY #26042 /* ~I don't have anything for you, but maybe you can help me?~ */ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.2
  SAY #26043 /* ~No <SIRMAAM>, I don't have anything for you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.0
  SAY #26044 /* ~Two gold! You very nice! You need anything, you just ask Faraji! I help you!~ */
  IF ~~ THEN REPLY #26046 /* ~Actually, maybe you could tell me about the crimes in this area.~ */ GOTO 5
  IF ~~ THEN REPLY #26047 /* ~How about you tell me about the body you found? The guard said you saw it.~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 0.1
  SAY #26048 /* ~Ten gold? I dunno. Maybe you lying. You don't seem too nice. Ok, I talk to you. What do you want?~ */
  IF ~~ THEN REPLY #26049 /* ~Tell me about the body you found. The guard I talked to said you saw it.~ */ GOTO 4
  IF ~~ THEN REPLY #26050 /* ~Maybe you could talk about the crimes in the area?~ */ GOTO 5
END

IF ~~ THEN BEGIN 4 // from: 5.0 3.0 2.1
  SAY #26045 /* ~I... I found the body of... of old Bilver. He never hurt no one! He was all bloody an... an... Maybe other beggars know more. All I did was see him.~ */
  IF ~~ THEN REPLY #26052 /* ~Who do you think would want to hurt old Bilver?~ */ GOTO 6
  IF ~~ THEN REPLY #26054 /* ~Did he fight with anyone at all? Anyone hate him?~ */ GOTO 6
END

IF ~~ THEN BEGIN 5 // from: 3.1 2.0
  SAY #26051 /* ~There's no crimes here, not a one. Some people take stuff, but that's different. Nobody fights much, 'cept...'cept...~ */
  IF ~~ THEN GOTO 4
END

IF ~~ THEN BEGIN 6 // from: 4.1 4.0
  SAY #26053 /* ~I knows who it was, I do! I'm sure! It's that witch! She's the mean ol' Missus Cragmoon. Mean evil witch! She smacks you for stealin' cookies, that's how I know she's mean!~ */
  IF ~~ THEN GOTO 7
END

IF ~~ THEN BEGIN 7 // from: 6.0
  SAY #26055 /* ~You won't tell her I told, will you? I... I don't wanna be incarc'rated, or whatever she gonna do! You go talk to her, I'm leavin'!~ */
  IF ~~ THEN DO ~SetGlobal("TalkedToFaraji","GLOBAL",1)
EscapeArea()
~ UNSOLVED_JOURNAL #34266 /* ~Solve the 'skinner' murders in the Bridge District.

The boy, Faraji, claimed that the victim who was killed was a man by the name of Bilver, and that the fellow had no enemies to speak of.  The boy seemed sure that the person responsible was a 'witch' by the name of Missus Cragmoon and that I should go and speak to her... although her so-called crimes seem fairly innocent.~ */ EXIT
END

IF ~True()
~ THEN BEGIN 8 // from:
  SAY #26442 /* ~You got some coins? I don't need to talk to you if you gots no coins.~ */
  IF ~~ THEN EXIT
END

IF ~Global("TurnCragmoon","GLOBAL",1)~ THEN BEGIN 9 // from:
  SAY #37762 /* ~Ya got rid of that old witch, huh?  That's good.  No more icky cookies from her, no sir.~ */
  IF ~~ THEN EXIT
END
