// creator  : weidu.exe (version 23100)
// argument : PIRMUR02.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~PIRMUR02~

IF ~~ THEN BEGIN 0 // from: PPSANIK:7.0
  SAY #53467 /* ~Hello Sanik! The Lady Galvena sends her greeting. She dislikes being crossed.~ */
  IF ~~ THEN EXTERN ~PPSANIK~ 0
END

IF ~~ THEN BEGIN 1 // from: PPSANIK:0.0
  SAY #53475 /* ~Free? Hardly. The Lady will not brook her property being stolen. You shall pay for your theft.~ */
  IF ~~ THEN EXTERN ~PPSANIK~ 1
END

IF ~~ THEN BEGIN 2 // from: PPSANIK:1.0
  SAY #53492 /* ~Hah! A romantic? Perhaps your death will serve some bard well.~ */
  IF ~~ THEN DO ~StartCutSceneMode()
StartCutScene("cut45a")
~ UNSOLVED_JOURNAL #10933 /* ~Getting Inside the Asylum

I spoke to Sanik, a merchant who used to supply the asylum with components and provisions.  He mentioned that he would not be doing that anymore, as he was leaving town quickly.  Before he could tell me of a way inside, a man claiming to be sent by one Lady Galvena killed him.~ */ EXIT
END

IF ~Dead("ppsanik")~ THEN BEGIN 3 // from:
  SAY #56588 /* ~As for you, being friends of Galvena's enemy makes you her enemy too. Die fools!~ */
  IF ~~ THEN DO ~SetGlobal("AssasinAttacks","GLOBAL",1)
SetGlobal("SpawnAssasin","ar1602",2)
Enemy()~ EXIT
END
