// creator  : weidu.exe (version 23600)
// argument : X#XZGU01.DLG
// game     : .
// source   : ./override/X#XZGU01.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~X#XZGU01~

IF ~  Global("X#XzarNags","GLOBAL",11)
~ THEN BEGIN 0 // from:
  SAY #49406 /* ~Iron, eh? I believe, <PRO_SIRMAAM>, it's me duty to ask yer to turn out yer belongings.~ */
  IF ~~ THEN REPLY #49407 /* ~Is it your duty to harass innocent citizens over the ravings of an obvious lunatic, officer?~ */ DO ~SetGlobal("X#XzarNags","GLOBAL",12)
~ GOTO 1
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #49408 /* ~Not normally, no. But iron's a tetchy subject these days. And you're a shifty-looking lot what I never seen before. So I believe I'm going to insist.~ */
  IF ~~ THEN REPLY #49409 /* ~I'll see you in the Nine Hells first!~ */ DO ~TakePartyItem("X#XZRING")
DestroyItem("X#XZRING")
ActionOverride("X#XZGU01",Enemy())
ActionOverride("X#XZGU02",Enemy())
ActionOverride("X#XZGU03",Enemy())
ActionOverride("xzar",LeaveParty())
ActionOverride("xzar",Enemy())
ActionOverride("montaron",LeaveParty())
ActionOverride("montaron",Enemy())
GiveGoldForce(-200)
~ EXIT
  IF ~~ THEN REPLY #49410 /* ~Oh, very well. This madman is disputing my ownership of this ring, but it's innocent enough, as you can see for yourself.~ */ DO ~DestroyItem("X#XZRING")
ActionOverride("xzar",MoveToObject("X#XZGU01"))
~ EXTERN ~XZARJ~ 184
END

IF ~~ THEN BEGIN 2 // from: XZARJ:185.0
  SAY #49413 /* ~Whew! I believe I'm going to leave this little affair out of me report tonight. That feller's still in the city tomorrow, someone else can have the pleasure.~ */
  IF ~~ THEN REPLY #49414 /* ~I believe that is a wise decision, sir.~ */ DO ~ActionOverride("X#XZGU01",EscapeArea())
ActionOverride("X#XZGU02",EscapeArea())
ActionOverride("X#XZGU03",EscapeArea())
~ EXIT
END
