// creator  : weidu.exe (version 23100)
// argument : BSHOP02.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BSHOP02~ 2 // non-zero flags may indicate non-pausing dialogue
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 5 even though they appear after this state */
~True()
~ THEN BEGIN 0 // from:
  SAY #25851 /* ~Hallo to you, my <LADYLORD>.  I have a small amount of goods that I sell out of my cart, here... some of which you might be interested in.~ */
  IF ~~ THEN REPLY #25852 /* ~It's not stolen merchandise, is it?~ */ GOTO 1
  IF ~~ THEN REPLY #25853 /* ~Sure... let me see what you have.~ */ GOTO 3
  IF ~Global("knowsmurders","GLOBAL",1)
Global("MurdersSolved","GLOBAL",0)~ THEN REPLY #25854 /* ~I'd like to know what you've heard about the murders in this area.~ */ GOTO 2
  IF ~Global("InteractHaerDalis","LOCALS",1)
!Name("HaerDalis",LastTalkedToBy)~ THEN REPLY #48758 /* ~So... what's your deal with Haer'Dalis, anyway?~ */ GOTO 7
  IF ~~ THEN REPLY #25855 /* ~No, I'm not interested.~ */ GOTO 4
END

IF ~~ THEN BEGIN 1 // from: 2.0 0.0
  SAY #25856 /* ~Not at all.  I assure you that my goods are quite legitimate... unlike many other things in the area of the docks, more than likely.~ */
  IF ~~ THEN REPLY #25857 /* ~Alright, then... let me see what you have.~ */ GOTO 3
  IF ~~ THEN REPLY #25858 /* ~What do you know about the murders in this area?~ */ GOTO 2
  IF ~~ THEN REPLY #25859 /* ~I'll be on my way.~ */ GOTO 4
END

IF ~~ THEN BEGIN 2 // from: 1.1 0.2
  SAY #25860 /* ~Not much, I'm afraid.  It is a terrible thing, however, and it makes me frightened to even step out of doors at night.  The guards have not been able to do much about it, it seems.~ */
  IF ~~ THEN REPLY #25861 /* ~So... these items of yours... are they stolen?~ */ GOTO 1
  IF ~~ THEN REPLY #25862 /* ~Let me see what kind of stock you have, then.~ */ GOTO 3
  IF ~~ THEN REPLY #25863 /* ~I'll be on my way.~ */ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 2.1 1.0 0.1
  SAY #25864 /* ~As you wish.~ */
  IF ~~ THEN DO ~StartStore("bshop02",LastTalkedToBy())
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 2.2 1.2 0.4
  SAY #25865 /* ~A farewell to you, then, my <LADYLORD>... perhaps another time.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~IsValidForPartyDialog("HaerDalis")
Global("InteractHaerDalis","LOCALS",0)~ THEN BEGIN 5 // from:
  SAY #48756 /* ~Well, I'll be... if it isn't Haer'Dalis, himself!  I haven't seen you about in the Bridge for quite some time, come to think of it!~ */
  IF ~~ THEN DO ~SetGlobal("InteractHaerDalis","LOCALS",1)~ EXTERN ~HAERDAJ~ 66
END

IF ~~ THEN BEGIN 6 // from:
  SAY #48757 /* ~So... were you looking for your usual, then, my good actor friend?~ */
  IF ~~ THEN EXTERN ~HAERDAJ~ 67
END

IF ~~ THEN BEGIN 7 // from: 0.3
  SAY #48759 /* ~Eh... well, that's between he and I, my <LADYLORD>, and I'll thank you not to ask me about it further.~ */
  IF ~!IsValidForPartyDialog("HaerDalis")~ THEN EXIT
  IF ~IsValidForPartyDialog("HaerDalis")~ THEN EXTERN ~HAERDAJ~ 68
END
