// creator  : weidu.exe (version 23600)
// argument : FLAM7.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~FLAM7~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #7515 /* ~Who are you?! You shouldn't be here; leave immediately.~ */
  IF ~~ THEN REPLY #7520 /* ~We're inspectors, sent to investigate the palace. We've heard that there are spies about.~ */ GOTO 1
  IF ~~ THEN REPLY #7521 /* ~We're relatives of the Grand Dukes, so let us pass.~ */ GOTO 2
  IF ~~ THEN REPLY #7522 /* ~We won't be going anywhere except through you!~ */ GOTO 3
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #7516 /* ~Sorry, not even inspectors are allowed past us.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #7517 /* ~You lie! You must be robbers or worse!~ */
  IF ~~ THEN DO ~SendTrigger("FlamingFist7",1)
~ EXIT
END

IF ~~ THEN BEGIN 3 // from: 0.2
  SAY #7518 /* ~We'll see about that.~ */
  IF ~~ THEN DO ~SendTrigger("FlamingFist7",1)
~ EXIT
END

IF ~  RandomNum(2,1)
StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 4 // from:
  SAY #7519 /* ~Gosh! I don't know why we were so obtuse. Obviously, you can pass.~ */
  IF ~~ THEN EXIT
END

IF ~  RandomNum(2,2)
StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 5 // from:
  SAY #7523 /* ~Sorry, I can't even let a good friend into the treasury.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 6 // from:
  SAY #9008 /* ~You're not welcome here!~ */
  IF ~~ THEN EXIT
END
