// creator  : weidu.exe (version 23100)
// argument : DRUFF1.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~DRUFF1~ 2 // non-zero flags may indicate non-pausing dialogue
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #4 /* Triggers after states #: 4 5 6 7 even though they appear after this state */
~RandomNum(4,1)~ THEN BEGIN 0 // from:
  SAY #22305 /* ~Is it a fight ye're lookin' for?  I don't like th' look o' ye.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #5 /* Triggers after states #: 4 5 6 7 even though they appear after this state */
~RandomNum(4,2)~ THEN BEGIN 1 // from:
  SAY #22306 /* ~Beat it, <GIRLBOY>.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #6 /* Triggers after states #: 4 5 6 7 even though they appear after this state */
~RandomNum(4,3)~ THEN BEGIN 2 // from:
  SAY #22307 /* ~You just got off th' bleedin' ship, aye?  Ye sure smells like it!  Haw ha!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #7 /* Triggers after states #: 4 5 6 7 even though they appear after this state */
~RandomNum(4,4)~ THEN BEGIN 3 // from:
  SAY #22308 /* ~Ye doesn't look like ye belongs in the docks, surely.  There's people here that'll rob ye blind quicker 'an looks at ye.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~IsValidForPartyDialog("Viconia")
RandomNum(2,1)
Global("druff1viconia","AR0500",0)~ THEN BEGIN 4 // from:
  SAY #22310 /* ~Whoo-hoo!  Look at th' dark one, there!  Aye, she be a looker!  How 'bout it, lovely one?~ */
  IF ~~ THEN DO ~SetGlobal("druff1viconia","AR0500",1)~ EXTERN ~VICONIJ~ 5
END

IF WEIGHT #1 ~IsValidForPartyDialog("Anomen")
RandomNum(2,2)
Global("druff1anomen","AR0500",0)~ THEN BEGIN 5 // from:
  SAY #22313 /* ~Ye're all a bunch o' bleeders, I bet.  Ha ha!~ */
  IF ~~ THEN DO ~SetGlobal("druff1anomen","AR0500",1)~ EXTERN ~ANOMENJ~ 118
END

IF WEIGHT #2 ~IsValidForPartyDialog("Edwin")
RandomNum(2,1)
Global("druff1edwin","AR0500",0)~ THEN BEGIN 6 // from:
  SAY #49229 /* ~Hah!  Look at th' mealy-faced one o'er there... ye looks like ye couldn't hold yer own in a tussle with a wet sack, robed one!~ */
  IF ~~ THEN DO ~SetGlobal("druff1edwin","AR0500",1)~ EXTERN ~EDWINJ~ 63
END

IF WEIGHT #3 ~IsValidForPartyDialog("Aerie")
RandomNum(2,2)
Global("druff1aerie","AR0500",0)~ THEN BEGIN 7 // from:
  SAY #49230 /* ~Ehhh, I've seen ye in the circus, haven't I, girlie?  How about it, then?  I've got three coppers for a roll in th' hay, hey?~ */
  IF ~~ THEN DO ~SetGlobal("druff1aerie","AR0500",1)~ EXTERN ~AERIEJ~ 81
END
