// creator  : weidu.exe (version 23100)
// argument : _COKSMTH.DLG
// game		 : .
// source	 : ./override/_COKSMTH.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_COKSMTH~

IF ~True()
~ THEN BEGIN 0 // from:
  SAY #86324 /* ~Move along friends, nothing to see here. Just a humble woodsman doing a little spelunking.~ */
  IF ~~ THEN REPLY #86325 /* ~This is an odd place to meet a woodsman. Are you not afraid of those baby wyverns behind you?~ */ GOTO 1
  IF ~~ THEN REPLY #86326 /* ~Have you seen any bandits or otherwise untrustworthy people around?~ */ GOTO 2
  IF ~~ THEN REPLY #86327 /* ~What are you doing here? Tell me now, before I kill you!~ */ GOTO 3
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 77
  IF ~Global("X#COKSMTH0","GLOBAL",0)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH0","GLOBAL",1)~ GOTO 7
  IF ~Global("X#COKSMTH0","GLOBAL",0)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH0","GLOBAL",1)~ EXTERN ~_CORANJ~ 290
  IF ~Global("X#COKSMTH0","GLOBAL",0)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH0","GLOBAL",1)~ EXTERN ~_CORANJ~ 291
  IF ~Global("X#COKSMTH0","GLOBAL",0)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH0","GLOBAL",1)~ EXTERN ~_CORANJ~ 293
  IF ~Global("X#COKSMTH0","GLOBAL",0)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH0","GLOBAL",1)~ GOTO 11
  IF ~Global("X#COKSMTH0","GLOBAL",0)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH0","GLOBAL",1)~ EXTERN ~_CORANJ~ 299
  IF ~Global("X#COKSMTH0","GLOBAL",0)
InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH0","GLOBAL",1)~ EXTERN ~_JAHEIJ~ 303
END

IF ~~ THEN BEGIN 1 // from: _CORANJ:306.0 _CORANJ:305.0 _CORANJ:304.0 _CORANJ:303.0 _CORANJ:302.0 _CORANJ:301.0 _CORANJ:300.0 _CORANJ:299.0 _CORANJ:298.0 _CORANJ:297.0 _CORANJ:296.0 _CORANJ:295.0 _CORANJ:294.0 _CORANJ:293.0 _CORANJ:292.0 _CORANJ:291.0 _CORANJ:290.0 16.0 15.0 14.0 13.0 12.0 11.0 10.0 9.0 8.0 7.0 0.0
  SAY #86328 /* ~You just don't know the subtleties of wood and wood-related activities. These creatures are docile and... and it is worth the risk. Um... even the darkest of caves can be a rewarding experience for the woodsman that knows how to handle himself. Why... um... subterranean trees can yield the best material for carving... ahhh... ornamental... things.~ */
  IF ~~ THEN REPLY #86329 /* ~Subterranean trees? Are you quite sure you know what you're talking about?~ */ GOTO 4
  IF ~~ THEN REPLY #86330 /* ~Alrighty then, I shall leave you to your work. Far be it from me to get between a man and his wood... so to speak.~ */ GOTO 5
  IF ~~ THEN REPLY #86331 /* ~I think you are lying to me! Give one reason why I shouldn't kill you!~ */ GOTO 3
  IF ~Global("X#COKSMTH1","GLOBAL",0)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH1","GLOBAL",1)~ GOTO 17
  IF ~Global("X#COKSMTH1","GLOBAL",0)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH1","GLOBAL",1)~ EXTERN ~_VICONJ~ 153
  IF ~Global("X#COKSMTH1","GLOBAL",0)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH1","GLOBAL",1)~ EXTERN ~_GARRIJ~ 175
END

IF ~~ THEN BEGIN 2 // from: _CORANJ:306.1 _CORANJ:305.1 _CORANJ:304.1 _CORANJ:303.1 _CORANJ:302.1 _CORANJ:301.1 _CORANJ:300.1 _CORANJ:299.1 _CORANJ:298.1 _CORANJ:297.1 _CORANJ:296.1 _CORANJ:295.1 _CORANJ:294.1 _CORANJ:293.1 _CORANJ:292.1 _CORANJ:291.1 _CORANJ:290.1 16.1 15.1 14.1 13.1 12.1 11.1 10.1 9.1 8.1 7.1 0.1
  SAY #86332 /* ~Bandits? Why would you be looking for bandits? Not that I've seen any, of course. It's been pretty quiet around here. Just my wyverns and... I mean, just THESE wyverns and me. Nothing out of the ordinary at all. Are you implying something?~ */
  IF ~~ THEN REPLY #86333 /* ~Nothing at all. I'll be on my way.~ */ GOTO 5
  IF ~~ THEN REPLY #86334 /* ~Do your actions not seem odd to you?~ */ GOTO 6
END

IF ~~ THEN BEGIN 3 // from: _FALDOJ:77.0 _CORANJ:306.2 _CORANJ:305.2 _CORANJ:304.2 _CORANJ:303.2 _CORANJ:302.2 _CORANJ:301.2 _CORANJ:300.2 _CORANJ:299.2 _CORANJ:298.2 _CORANJ:297.2 _CORANJ:296.2 _CORANJ:295.2 _CORANJ:294.2 _CORANJ:293.2 _CORANJ:292.2 _CORANJ:291.2 _CORANJ:290.2 19.2 18.2 17.2 16.2 15.2 14.2 13.2 12.2 11.2 10.2 9.2 8.2 7.2 1.2 0.2
  SAY #86335 /* ~I see that you have no use for beating around the bush. Well, so be it. I cast aside my master woodsman facade. You have interrupted my little wyvern-training session and likely set my schedule back by days. I have worked long and hard to gain their trust, but if I they are to be ready for duty at the mine I shall have to placate these beasts with meat! Fight, for you shall die if you lose!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~Global("X#COKSMTH3","GLOBAL",0)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH3","GLOBAL",1)~ GOTO 20
  IF ~Global("X#COKSMTH3","GLOBAL",0)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH3","GLOBAL",1)~ EXTERN ~_MINSCJ~ 165
  IF ~Global("X#COKSMTH3","GLOBAL",0)
InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH3","GLOBAL",1)~ GOTO 22
  IF ~Global("X#COKSMTH3","GLOBAL",0)
InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH3","GLOBAL",1)~ EXTERN ~_BRANWJ~ 83
END

IF ~~ THEN BEGIN 4 // from: 19.0 18.0 17.0 1.0
  SAY #86336 /* ~Certainly! Have I given cause for you to doubt me? Of course not! Everything is just as it should be. There is nothing untoward about me or my wyver... I mean, there is nothing untoward about THESE wyverns. Are you implying something?~ */
  IF ~~ THEN REPLY #86333 /* ~Nothing at all. I'll be on my way.~ */ GOTO 5
  IF ~~ THEN REPLY #86334 /* ~Do your actions not seem odd to you?~ */ GOTO 6
END

IF ~~ THEN BEGIN 5 // from: 19.1 18.1 17.1 4.0 2.0 1.1
  SAY #86337 /* ~A pity you had not made that decision before you entered my little sanctuary. I suspect by your questions that you have doubts about my identity, and I cannot let you leave if you are going to tell others of me. I cannot have more interruptions. You have already set back my little training session just by being here. If I am to have these beasts ready to serve in the mines I must sooth them with meat, meat that you will provide!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~Global("X#COKSMTH5","GLOBAL",0)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH5","GLOBAL",1)~ GOTO 26
  IF ~Global("X#COKSMTH5","GLOBAL",0)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH5","GLOBAL",1)~ EXTERN ~_MINSCJ~ 168
  IF ~Global("X#COKSMTH5","GLOBAL",0)
InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH5","GLOBAL",1)~ GOTO 28
  IF ~Global("X#COKSMTH5","GLOBAL",0)
InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH5","GLOBAL",1)~ EXTERN ~_BRANWJ~ 84
END

IF ~~ THEN BEGIN 6 // from: 4.1 2.1
  SAY #86338 /* ~Um... not at all. It is not uncommon for... for a woodsman to seek the comfort of natural caverns and... and... oh to blazes with it! I can tell by your questions that you suspect me of lying and I tire of this ruse! No, I am not a simple woodsman! I am training these beasts to serve as guards, and now that you have interrupted me I shall never have them ready for the mine. Your presence has agitated them; they will be unmanageable for days now! Perhaps... perhaps I can placate them with meat. Your meat!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~Global("X#COKSMTH6","GLOBAL",0)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH6","GLOBAL",1)~ GOTO 32
  IF ~Global("X#COKSMTH6","GLOBAL",0)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH6","GLOBAL",1)~ EXTERN ~_MINSCJ~ 171
  IF ~Global("X#COKSMTH6","GLOBAL",0)
InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH6","GLOBAL",1)~ GOTO 34
  IF ~Global("X#COKSMTH6","GLOBAL",0)
InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#COKSMTH6","GLOBAL",1)~ EXTERN ~_BRANWJ~ 85
END

IF ~~ THEN BEGIN 7 // from: 0.4
  SAY #103132 /* ~For some time. My... er... spelunking takes time...~ */
  IF ~~ THEN REPLY #86325 /* ~This is an odd place to meet a woodsman. Are you not afraid of those baby wyverns behind you?~ */ GOTO 1
  IF ~~ THEN REPLY #86326 /* ~Have you seen any bandits or otherwise untrustworthy people around?~ */ GOTO 2
  IF ~~ THEN REPLY #86327 /* ~What are you doing here? Tell me now, before I kill you!~ */ GOTO 3
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 77
END

IF ~~ THEN BEGIN 8 // from: _CORANJ:290.4
  SAY #103132 /* ~For some time. My... er... spelunking takes time...~ */
  IF ~~ THEN REPLY #86325 /* ~This is an odd place to meet a woodsman. Are you not afraid of those baby wyverns behind you?~ */ GOTO 1
  IF ~~ THEN REPLY #86326 /* ~Have you seen any bandits or otherwise untrustworthy people around?~ */ GOTO 2
  IF ~~ THEN REPLY #86327 /* ~What are you doing here? Tell me now, before I kill you!~ */ GOTO 3
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 77
END

IF ~~ THEN BEGIN 9 // from: _CORANJ:292.4 _CORANJ:291.4
  SAY #103132 /* ~For some time. My... er... spelunking takes time...~ */
  IF ~~ THEN REPLY #86325 /* ~This is an odd place to meet a woodsman. Are you not afraid of those baby wyverns behind you?~ */ GOTO 1
  IF ~~ THEN REPLY #86326 /* ~Have you seen any bandits or otherwise untrustworthy people around?~ */ GOTO 2
  IF ~~ THEN REPLY #86327 /* ~What are you doing here? Tell me now, before I kill you!~ */ GOTO 3
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 77
END

IF ~~ THEN BEGIN 10 // from: _CORANJ:295.4 _CORANJ:294.4 _CORANJ:293.4
  SAY #103132 /* ~For some time. My... er... spelunking takes time...~ */
  IF ~~ THEN REPLY #86325 /* ~This is an odd place to meet a woodsman. Are you not afraid of those baby wyverns behind you?~ */ GOTO 1
  IF ~~ THEN REPLY #86326 /* ~Have you seen any bandits or otherwise untrustworthy people around?~ */ GOTO 2
  IF ~~ THEN REPLY #86327 /* ~What are you doing here? Tell me now, before I kill you!~ */ GOTO 3
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 77
END

IF ~~ THEN BEGIN 11 // from: 0.8
  SAY #103128 /* ~A huntsman, yes. But I have no interest in these... wyverns. I am here for... er... caves.~ */
  IF ~~ THEN REPLY #86325 /* ~This is an odd place to meet a woodsman. Are you not afraid of those baby wyverns behind you?~ */ GOTO 1
  IF ~~ THEN REPLY #86326 /* ~Have you seen any bandits or otherwise untrustworthy people around?~ */ GOTO 2
  IF ~~ THEN REPLY #86327 /* ~What are you doing here? Tell me now, before I kill you!~ */ GOTO 3
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 77
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN GOTO 12
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 298
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 297
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 296
END

IF ~~ THEN BEGIN 12 // from: _CORANJ:298.4 _CORANJ:297.4 _CORANJ:296.4 11.4
  SAY #103132 /* ~For some time. My... er... spelunking takes time...~ */
  IF ~~ THEN REPLY #86325 /* ~This is an odd place to meet a woodsman. Are you not afraid of those baby wyverns behind you?~ */ GOTO 1
  IF ~~ THEN REPLY #86326 /* ~Have you seen any bandits or otherwise untrustworthy people around?~ */ GOTO 2
  IF ~~ THEN REPLY #86327 /* ~What are you doing here? Tell me now, before I kill you!~ */ GOTO 3
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 77
END

IF ~~ THEN BEGIN 13 // from: _CORANJ:299.8
  SAY #103128 /* ~A huntsman, yes. But I have no interest in these... wyverns. I am here for... er... caves.~ */
  IF ~~ THEN REPLY #86325 /* ~This is an odd place to meet a woodsman. Are you not afraid of those baby wyverns behind you?~ */ GOTO 1
  IF ~~ THEN REPLY #86326 /* ~Have you seen any bandits or otherwise untrustworthy people around?~ */ GOTO 2
  IF ~~ THEN REPLY #86327 /* ~What are you doing here? Tell me now, before I kill you!~ */ GOTO 3
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 77
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN GOTO 14
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 302
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 301
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 300
END

IF ~~ THEN BEGIN 14 // from: _CORANJ:302.4 _CORANJ:301.4 _CORANJ:300.4 _CORANJ:299.4 13.4
  SAY #103132 /* ~For some time. My... er... spelunking takes time...~ */
  IF ~~ THEN REPLY #86325 /* ~This is an odd place to meet a woodsman. Are you not afraid of those baby wyverns behind you?~ */ GOTO 1
  IF ~~ THEN REPLY #86326 /* ~Have you seen any bandits or otherwise untrustworthy people around?~ */ GOTO 2
  IF ~~ THEN REPLY #86327 /* ~What are you doing here? Tell me now, before I kill you!~ */ GOTO 3
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 77
END

IF ~~ THEN BEGIN 15 // from: _CORANJ:303.8
  SAY #103128 /* ~A huntsman, yes. But I have no interest in these... wyverns. I am here for... er... caves.~ */
  IF ~~ THEN REPLY #86325 /* ~This is an odd place to meet a woodsman. Are you not afraid of those baby wyverns behind you?~ */ GOTO 1
  IF ~~ THEN REPLY #86326 /* ~Have you seen any bandits or otherwise untrustworthy people around?~ */ GOTO 2
  IF ~~ THEN REPLY #86327 /* ~What are you doing here? Tell me now, before I kill you!~ */ GOTO 3
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 77
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN GOTO 16
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 306
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 305
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 304
END

IF ~~ THEN BEGIN 16 // from: _CORANJ:306.4 _CORANJ:305.4 _CORANJ:304.4 _CORANJ:303.4 15.4
  SAY #103132 /* ~For some time. My... er... spelunking takes time...~ */
  IF ~~ THEN REPLY #86325 /* ~This is an odd place to meet a woodsman. Are you not afraid of those baby wyverns behind you?~ */ GOTO 1
  IF ~~ THEN REPLY #86326 /* ~Have you seen any bandits or otherwise untrustworthy people around?~ */ GOTO 2
  IF ~~ THEN REPLY #86327 /* ~What are you doing here? Tell me now, before I kill you!~ */ GOTO 3
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 77
END

IF ~~ THEN BEGIN 17 // from: 1.3
  SAY #103135 /* ~Um... No, really, it's a little known, uh, field of study... Been kept mostly hush-hush for, ah, conservation purposes.~ */
  IF ~~ THEN REPLY #86329 /* ~Subterranean trees? Are you quite sure you know what you're talking about?~ */ GOTO 4
  IF ~~ THEN REPLY #86330 /* ~Alrighty then, I shall leave you to your work. Far be it from me to get between a man and his wood... so to speak.~ */ GOTO 5
  IF ~~ THEN REPLY #86331 /* ~I think you are lying to me! Give one reason why I shouldn't kill you!~ */ GOTO 3
END

IF ~~ THEN BEGIN 18 // from:
  SAY #103135 /* ~Um... No, really, it's a little known, uh, field of study... Been kept mostly hush-hush for, ah, conservation purposes.~ */
  IF ~~ THEN REPLY #86329 /* ~Subterranean trees? Are you quite sure you know what you're talking about?~ */ GOTO 4
  IF ~~ THEN REPLY #86330 /* ~Alrighty then, I shall leave you to your work. Far be it from me to get between a man and his wood... so to speak.~ */ GOTO 5
  IF ~~ THEN REPLY #86331 /* ~I think you are lying to me! Give one reason why I shouldn't kill you!~ */ GOTO 3
END

IF ~~ THEN BEGIN 19 // from:
  SAY #103135 /* ~Um... No, really, it's a little known, uh, field of study... Been kept mostly hush-hush for, ah, conservation purposes.~ */
  IF ~~ THEN REPLY #86329 /* ~Subterranean trees? Are you quite sure you know what you're talking about?~ */ GOTO 4
  IF ~~ THEN REPLY #86330 /* ~Alrighty then, I shall leave you to your work. Far be it from me to get between a man and his wood... so to speak.~ */ GOTO 5
  IF ~~ THEN REPLY #86331 /* ~I think you are lying to me! Give one reason why I shouldn't kill you!~ */ GOTO 3
END

IF ~~ THEN BEGIN 20 // from: 3.1
  SAY #103139 /* ~Not bad boots... Hmm, I wonder if my trainees would leave them, after they are done eating your corpse?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 21 // from:
  SAY #103139 /* ~Not bad boots... Hmm, I wonder if my trainees would leave them, after they are done eating your corpse?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 22 // from: 3.3
  SAY #103137 /* ~*laughs unkindly* Nobody laughs at my students!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN GOTO 23
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MINSCJ~ 166
END

IF ~~ THEN BEGIN 23 // from: 22.1
  SAY #103139 /* ~Not bad boots... Hmm, I wonder if my trainees would leave them, after they are done eating your corpse?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 24 // from: _BRANWJ:83.3
  SAY #103137 /* ~*laughs unkindly* Nobody laughs at my students!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN GOTO 25
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MINSCJ~ 167
END

IF ~~ THEN BEGIN 25 // from: 24.1 _BRANWJ:83.1
  SAY #103139 /* ~Not bad boots... Hmm, I wonder if my trainees would leave them, after they are done eating your corpse?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 26 // from: 5.1
  SAY #103139 /* ~Not bad boots... Hmm, I wonder if my trainees would leave them, after they are done eating your corpse?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 27 // from:
  SAY #103139 /* ~Not bad boots... Hmm, I wonder if my trainees would leave them, after they are done eating your corpse?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 28 // from: 5.3
  SAY #103137 /* ~*laughs unkindly* Nobody laughs at my students!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN GOTO 29
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MINSCJ~ 169
END

IF ~~ THEN BEGIN 29 // from: 28.1
  SAY #103139 /* ~Not bad boots... Hmm, I wonder if my trainees would leave them, after they are done eating your corpse?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 30 // from: _BRANWJ:84.3
  SAY #103137 /* ~*laughs unkindly* Nobody laughs at my students!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN GOTO 31
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MINSCJ~ 170
END

IF ~~ THEN BEGIN 31 // from: 30.1 _BRANWJ:84.1
  SAY #103139 /* ~Not bad boots... Hmm, I wonder if my trainees would leave them, after they are done eating your corpse?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 32 // from: 6.1
  SAY #103139 /* ~Not bad boots... Hmm, I wonder if my trainees would leave them, after they are done eating your corpse?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 33 // from:
  SAY #103139 /* ~Not bad boots... Hmm, I wonder if my trainees would leave them, after they are done eating your corpse?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 34 // from: 6.3
  SAY #103137 /* ~*laughs unkindly* Nobody laughs at my students!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN GOTO 35
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MINSCJ~ 172
END

IF ~~ THEN BEGIN 35 // from: 34.1
  SAY #103139 /* ~Not bad boots... Hmm, I wonder if my trainees would leave them, after they are done eating your corpse?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END

IF ~~ THEN BEGIN 36 // from: _BRANWJ:85.3
  SAY #103137 /* ~*laughs unkindly* Nobody laughs at my students!~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN GOTO 37
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MINSCJ~ 173
END

IF ~~ THEN BEGIN 37 // from: 36.1 _BRANWJ:85.1
  SAY #103139 /* ~Not bad boots... Hmm, I wonder if my trainees would leave them, after they are done eating your corpse?~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
END
