// creator  : weidu.exe (version 23100)
// argument : _BRANWJ.DLG
// game		 : .
// source	 : ./override/_BRANWJ.DLG
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~_BRANWJ~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #35 /* Triggers after states #: 2 5 51 52 53 54 56 57 108 125 142 158 173 184 200 211 220 236 250 261 275 295 302 319 329 344 356 366 375 383 393 406 419 420 448 even though they appear after this state */
~  Global("X#JCleanBranwen","GLOBAL",1)
~ THEN BEGIN 0 // from:
  SAY #87139 /* ~You are no more honorable than the Loki spawn I left behind.~ */
  IF ~~ THEN DO ~LeaveParty()
EscapeArea()
~ EXIT
END

IF WEIGHT #36 /* Triggers after states #: 2 5 51 52 53 54 56 57 108 125 142 158 173 184 200 211 220 236 250 261 275 295 302 319 329 344 356 366 375 383 393 406 419 420 448 even though they appear after this state */
~  Global("X#JCleanBranwen","GLOBAL",1)
~ THEN BEGIN 1 // from:
  SAY #87138 /* ~We have fought well and we have fought bravely. Tempus willing, perhaps I will fight at your side again someday.~ */
  IF ~~ THEN DO ~LeaveParty()
SetDialogue("_BRANWP")
~ EXIT
END

IF WEIGHT #33 /* Triggers after states #: 51 52 53 54 56 57 108 125 142 158 173 184 200 211 220 236 250 261 275 295 302 319 329 344 356 366 375 383 393 406 419 420 448 even though they appear after this state */
~  Global("P#BrFriendTalk","GLOBAL",1)
~ THEN BEGIN 2 // from:
  SAY #89766 /* ~I must thank you again for rescuing me from that sorcerous imprisonment. Although I confess it stings my pride to be rendered helpless in such a manner, Tempus has reminded me that all warriors need aid from comrades-in-arms occasionally.~ */
  IF ~~ THEN REPLY #89767 /* ~That's all right, Branwen. It was a pleasure.~ */ DO ~SetGlobal("P#BrFriendTalk","GLOBAL",2)
RealSetGlobalTimer("P#BrFriendTalkTime","GLOBAL",18000)
~ GOTO 3
  IF ~~ THEN REPLY #89768 /* ~You wouldn't have been captured if you'd been stronger. I expect you to pull your own weight while you're in my party, so don't fall into that trap again while I'm around, understand?~ */ DO ~SetGlobal("P#BrFriendTalk","GLOBAL",2)
RealSetGlobalTimer("P#BrFriendTalkTime","GLOBAL",18000)
~ GOTO 4
END

IF ~~ THEN BEGIN 3 // from: 2.0
  SAY #89769 /* ~Not merely a pleasure on your part. Those scrolls are not dropped by every gibberling and goblin, and they are worth goodly coin besides. You have sacrificed for me, and I shall sacrifice of my blood and sweat for you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 4 // from: 2.1
  SAY #89770 /* ~*she scowls angrily* I... *she pauses, her expression melting to one of resignation* Of course. I will redeem myself in Tempus' eyes and your own with rains of crimson.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #34 /* Triggers after states #: 51 52 53 54 56 57 108 125 142 158 173 184 200 211 220 236 250 261 275 295 302 319 329 344 356 366 375 383 393 406 419 420 448 even though they appear after this state */
~  Global("P#BrFriendTalk","GLOBAL",3)
~ THEN BEGIN 5 // from:
  SAY #89771 /* ~<CHARNAME>, I desire a moment with you, if you... um, please.~ */
  IF ~~ THEN REPLY #89772 /* ~Yes, Branwen?~ */ DO ~SetGlobal("P#BrFriendTalk","GLOBAL",4)
RealSetGlobalTimer("P#BrFriendTalkTime","GLOBAL",18000)
~ GOTO 7
  IF ~~ THEN REPLY #89773 /* ~This whining tone of yours is uncharacteristic of you. I don't think I like it. How about you be quiet until you're back to normal?~ */ DO ~SetGlobal("P#BrFriendTalk","GLOBAL",4)
RealSetGlobalTimer("P#BrFriendTalkTime","GLOBAL",18000)
~ GOTO 6
END

IF ~~ THEN BEGIN 6 // from: 5.1
  SAY #89774 /* ~*growls* As you wish it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 7 // from: 5.0
  SAY #89775 /* ~Tell me, have you ever felt... doubts... about your calling in life? Not as a regular occurrence, surely. 'Twould be foolish of me to ask such of you, who obviously have been blessed with great inborn confidence as befits a warrior!~ */
  IF ~~ THEN GOTO 8
END

IF ~~ THEN BEGIN 8 // from: 7.0
  SAY #89776 /* ~*But* I speak of small, very brief pinpricks of... uncertainty... that come and go as a snowflake in the warm sun's rays.~ */
  IF ~~ THEN REPLY #89777 /* ~No. My chosen course has been steadfast as the very ground beneath our feet, and I have never wavered from it.~ */ GOTO 9
  IF ~~ THEN REPLY #89778 /* ~I can't really say. I guess I just don't think about things much. I prefer doing to brooding.~ */ GOTO 10
  IF ~~ THEN REPLY #89779 /* ~I'm afraid I am all too often plagued by such things. Every waking moment I question my decisions - the ones I have made, the ones I have yet to make. I fear my own autonomy, for it is fuelled by imperfection of mind and heart. There are so many mistakes to be made, so very, very easily.~ */ GOTO 11
  IF ~~ THEN REPLY #89780 /* ~Sometimes, yes.~ */ GOTO 13
END

IF ~~ THEN BEGIN 9 // from: 8.0
  SAY #89781 /* ~*she sighs faintly* I expected no less of you; your surety is as firm as the stone I once was. I envy you... a small amount... war leader...~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 10 // from: 8.1
  SAY #89782 /* ~Oh. Very well then, I shall trouble you no more with such airish thoughts.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 11 // from: 8.2
  SAY #89783 /* ~By Tempus, are you truly riddled so within and without with holes of self-doubt? I had not expected it of you. For one so strong, it is odd that your perceptions be so frayed. I must say, somewhat in shame, that you cheer me by comparison, <CHARNAME>!~ */
  IF ~~ THEN GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 11.0
  SAY #89784 /* ~I shall look on myself as more fortunate in the future, that my own doubts be only pins and not swords. Perhaps if you look to faith as have I, your soul will grow in stature.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 13 // from: 8.3
  SAY #89785 /* ~It relieves me somewhat to hear it from your lips. I confess I am not without my own "pins", as I find my heart is strong but not unyielding. I do not regret my choice, but oft when I look into the face of a dying foe, or tend to the repair of my weapons and armor, I feel as if it all seems somehow... without point or, or purpose.~ */
  IF ~~ THEN GOTO 14
END

IF ~~ THEN BEGIN 14 // from: 13.0
  SAY #89786 /* ~I have wondered now and again if such was normal, or was merely my lack of faith, a mark of shame that I should cut from my beating heart lest it disease me.~ */
  IF ~~ THEN REPLY #89787 /* ~It's a disease, alright. Those shards of doubt are small, but eat away into you like slivers of glass, smooth and sharp and impossible to pry out. They kill in the end. If there is to be hope for either of us, we must separate the wheat from the chaff within ourselves and purify our hearts and minds.~ */ GOTO 15
  IF ~~ THEN REPLY #89788 /* ~Doubt is a perfectly healthy thing to have. Don't worry, Branwen. Just because you doubt sometimes doesn't mean that is the whole of you, or that you must give in to those doubts.~ */ GOTO 16
  IF ~  InParty("tiax")
InMyArea("tiax")
!StateCheck("tiax",CD_STATE_NOTVALID)
~ THEN REPLY #89789 /* ~It's not only normal, it's healthy. I'd be immensely worried about anyone who had no doubts. I mean, have you taken a look at Tiax lately?!~ */ GOTO 17
  IF ~  InParty("xzar")
InMyArea("xzar")
!StateCheck("xzar",CD_STATE_NOTVALID)
~ THEN REPLY #89790 /* ~It's not only normal, it's healthy. I'd be immensely worried about anyone who had no doubts. I mean, have you taken a look at Xzar lately?!~ */ GOTO 17
END

IF ~~ THEN BEGIN 15 // from: 14.0
  SAY #89791 /* ~In truth, I had feared as much. Together we shall tend to each other's wounds and remove the bloody shards before time cuts us short. Tempus willing, we may both live to see each other pure and whole, as we were when newborn babes.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 16 // from: 14.1
  SAY #89792 /* ~If you say it, friend, then I will hold your words to my bosom as truth. Indeed, now that you speak of it, 'tis in my mind remembrance that for all my thoughts my actions in faith have not wavered nor even hesitated when the moment of truth presented itself. Thank you, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 17 // from: 14.3 14.2
  SAY #89793 /* ~Ha, indeed! Well said, friend. You have relieved my soul of a millstone, and I thank you most heartily.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 18 // from: _ELAINY1:52.1
  SAY #98376 /* ~This is foolishness. Why can she not pick her own weeds?~ */
  IF ~~ THEN DO ~SetGlobal("GottaGetFlowers","GLOBAL",1)
SetGlobal("WillHelpEscape","GLOBAL",1)
EraseJournalEntry(82559)
EraseJournalEntry(82578)
EraseJournalEntry(82580)
~ UNSOLVED_JOURNAL #82699 /* ~Flowers for Delainy

I have agreed to fetch some flowers for Delainy.  'Tis hardly what I would call work... I might have brought them to her anyway.  I think I am growing rather fond of the woman; she's not put off by my status as an 'outsider.'  The flowers she wishes grow outside the village walls, so I will search there for them.~ */ EXIT
END

IF ~~ THEN BEGIN 19 // from:
  SAY #98377 /* ~This one is quite bloodthirsty. Ah, it makes me long for home.~ */
  IF ~~ THEN DO ~SetGlobal("TalkedToKaroug","GLOBAL",1)
~ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KAROUG~ 15
END

IF ~~ THEN BEGIN 20 // from: _ELAINY1:61.2
  SAY #98474 /* ~The flimsy snakeling! You are the snake of the first water! Were it not belittling and dishonorable to chop you down over a man, you would lie in dregs and bloody tatters, crushed and writhing! Begone, and seek some other to becharm.~ */
  IF ~~ THEN DO ~SetGlobal("WillHelpEscape","GLOBAL",1)
EraseJournalEntry(82699)
EscapeArea()
SetGlobal("X#BranwenKiss","GLOBAL",1)
~ SOLVED_JOURNAL #82725 /* ~Flowers for Delainy

I delivered flowers to Delainy with a smile, and she rewarded me with a kiss.  Despite her affections, Delainy was quite rattled that I asked her to accompany me elsewhere... not so much because I asked, I think, but because she considered it.  Different worlds, as the poets say.  She will remain my friend among strangers.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
OR(2)
Global("P#BranwenRomanceActive","GLOBAL",1)
Global("P#BranwenRomanceActive","GLOBAL",2)
~ THEN DO ~SetGlobal("X#BranwenKiss","GLOBAL",1)
~ EXTERN ~_ELAINY1~ 69
END

IF ~~ THEN BEGIN 21 // from: _ELAINY1:70.2
  SAY #98474 /* ~The flimsy snakeling! You are the snake of the first water! Were it not belittling and dishonorable to chop you down over a man, you would lie in dregs and bloody tatters, crushed and writhing! Begone, and seek some other to becharm.~ */
  IF ~~ THEN DO ~SetGlobal("WillHelpEscape","GLOBAL",1)
EraseJournalEntry(82699)
EscapeArea()
SetGlobal("X#BranwenKiss","GLOBAL",1)
~ SOLVED_JOURNAL #82725 /* ~Flowers for Delainy

I delivered flowers to Delainy with a smile, and she rewarded me with a kiss.  Despite her affections, Delainy was quite rattled that I asked her to accompany me elsewhere... not so much because I asked, I think, but because she considered it.  Different worlds, as the poets say.  She will remain my friend among strangers.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
OR(2)
Global("P#BranwenRomanceActive","GLOBAL",1)
Global("P#BranwenRomanceActive","GLOBAL",2)
~ THEN DO ~SetGlobal("X#BranwenKiss","GLOBAL",1)
~ EXTERN ~_ELAINY1~ 71
END

IF ~~ THEN BEGIN 22 // from: _ELAINY1:72.2
  SAY #98474 /* ~The flimsy snakeling! You are the snake of the first water! Were it not belittling and dishonorable to chop you down over a man, you would lie in dregs and bloody tatters, crushed and writhing! Begone, and seek some other to becharm.~ */
  IF ~~ THEN DO ~SetGlobal("WillHelpEscape","GLOBAL",1)
EraseJournalEntry(82699)
EscapeArea()
SetGlobal("X#BranwenKiss","GLOBAL",1)
~ SOLVED_JOURNAL #82725 /* ~Flowers for Delainy

I delivered flowers to Delainy with a smile, and she rewarded me with a kiss.  Despite her affections, Delainy was quite rattled that I asked her to accompany me elsewhere... not so much because I asked, I think, but because she considered it.  Different worlds, as the poets say.  She will remain my friend among strangers.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
OR(2)
Global("P#BranwenRomanceActive","GLOBAL",1)
Global("P#BranwenRomanceActive","GLOBAL",2)
~ THEN DO ~SetGlobal("X#BranwenKiss","GLOBAL",1)
~ EXTERN ~_ELAINY1~ 73
END

IF ~~ THEN BEGIN 23 // from: _ELAINY1:63.2
  SAY #98474 /* ~The flimsy snakeling! You are the snake of the first water! Were it not belittling and dishonorable to chop you down over a man, you would lie in dregs and bloody tatters, crushed and writhing! Begone, and seek some other to becharm.~ */
  IF ~~ THEN DO ~SetGlobal("WillHelpEscape","GLOBAL",1)
EraseJournalEntry(82699)
EscapeArea()
SetGlobal("X#BranwenKiss","GLOBAL",1)
~ SOLVED_JOURNAL #82729 /* ~Flowers for Delainy

I thought that Delainy was interested in more than friendship, but she seems a little shy.  Perhaps I should take her away from here, and show her the sights on the mainland.  She is rather nice...~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
OR(2)
Global("P#BranwenRomanceActive","GLOBAL",1)
Global("P#BranwenRomanceActive","GLOBAL",2)
~ THEN DO ~SetGlobal("X#BranwenKiss","GLOBAL",1)
~ EXTERN ~_ELAINY1~ 75
END

IF ~~ THEN BEGIN 24 // from: _ELAINY1:76.2
  SAY #98474 /* ~The flimsy snakeling! You are the snake of the first water! Were it not belittling and dishonorable to chop you down over a man, you would lie in dregs and bloody tatters, crushed and writhing! Begone, and seek some other to becharm.~ */
  IF ~~ THEN DO ~SetGlobal("WillHelpEscape","GLOBAL",1)
EraseJournalEntry(82699)
EscapeArea()
SetGlobal("X#BranwenKiss","GLOBAL",1)
~ SOLVED_JOURNAL #82729 /* ~Flowers for Delainy

I thought that Delainy was interested in more than friendship, but she seems a little shy.  Perhaps I should take her away from here, and show her the sights on the mainland.  She is rather nice...~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
OR(2)
Global("P#BranwenRomanceActive","GLOBAL",1)
Global("P#BranwenRomanceActive","GLOBAL",2)
~ THEN DO ~SetGlobal("X#BranwenKiss","GLOBAL",1)
~ EXTERN ~_ELAINY1~ 77
END

IF ~~ THEN BEGIN 25 // from: _ELAINY1:78.2
  SAY #98474 /* ~The flimsy snakeling! You are the snake of the first water! Were it not belittling and dishonorable to chop you down over a man, you would lie in dregs and bloody tatters, crushed and writhing! Begone, and seek some other to becharm.~ */
  IF ~~ THEN DO ~SetGlobal("WillHelpEscape","GLOBAL",1)
EraseJournalEntry(82699)
EscapeArea()
SetGlobal("X#BranwenKiss","GLOBAL",1)
~ SOLVED_JOURNAL #82729 /* ~Flowers for Delainy

I thought that Delainy was interested in more than friendship, but she seems a little shy.  Perhaps I should take her away from here, and show her the sights on the mainland.  She is rather nice...~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
OR(2)
Global("P#BranwenRomanceActive","GLOBAL",1)
Global("P#BranwenRomanceActive","GLOBAL",2)
~ THEN DO ~SetGlobal("X#BranwenKiss","GLOBAL",1)
~ EXTERN ~_ELAINY1~ 79
END

IF ~~ THEN BEGIN 26 // from: _ELAINY1:64.3
  SAY #98474 /* ~The flimsy snakeling! You are the snake of the first water! Were it not belittling and dishonorable to chop you down over a man, you would lie in dregs and bloody tatters, crushed and writhing! Begone, and seek some other to becharm.~ */
  IF ~~ THEN DO ~SetGlobal("WillHelpEscape","GLOBAL",1)
EraseJournalEntry(82699)
EscapeArea()
SetGlobal("X#BranwenKiss","GLOBAL",1)
~ SOLVED_JOURNAL #82725 /* ~Flowers for Delainy

I delivered flowers to Delainy with a smile, and she rewarded me with a kiss.  Despite her affections, Delainy was quite rattled that I asked her to accompany me elsewhere... not so much because I asked, I think, but because she considered it.  Different worlds, as the poets say.  She will remain my friend among strangers.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
OR(2)
Global("P#BranwenRomanceActive","GLOBAL",1)
Global("P#BranwenRomanceActive","GLOBAL",2)
~ THEN DO ~SetGlobal("X#BranwenKiss","GLOBAL",1)
~ EXTERN ~_ELAINY1~ 81
END

IF ~~ THEN BEGIN 27 // from: _ELAINY1:82.2
  SAY #98474 /* ~The flimsy snakeling! You are the snake of the first water! Were it not belittling and dishonorable to chop you down over a man, you would lie in dregs and bloody tatters, crushed and writhing! Begone, and seek some other to becharm.~ */
  IF ~~ THEN DO ~SetGlobal("WillHelpEscape","GLOBAL",1)
EraseJournalEntry(82699)
EscapeArea()
SetGlobal("X#BranwenKiss","GLOBAL",1)
~ SOLVED_JOURNAL #82725 /* ~Flowers for Delainy

I delivered flowers to Delainy with a smile, and she rewarded me with a kiss.  Despite her affections, Delainy was quite rattled that I asked her to accompany me elsewhere... not so much because I asked, I think, but because she considered it.  Different worlds, as the poets say.  She will remain my friend among strangers.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
OR(2)
Global("P#BranwenRomanceActive","GLOBAL",1)
Global("P#BranwenRomanceActive","GLOBAL",2)
~ THEN DO ~SetGlobal("X#BranwenKiss","GLOBAL",1)
~ EXTERN ~_ELAINY1~ 83
END

IF ~~ THEN BEGIN 28 // from: _ELAINY1:84.2
  SAY #98474 /* ~The flimsy snakeling! You are the snake of the first water! Were it not belittling and dishonorable to chop you down over a man, you would lie in dregs and bloody tatters, crushed and writhing! Begone, and seek some other to becharm.~ */
  IF ~~ THEN DO ~SetGlobal("WillHelpEscape","GLOBAL",1)
EraseJournalEntry(82699)
EscapeArea()
SetGlobal("X#BranwenKiss","GLOBAL",1)
~ SOLVED_JOURNAL #82725 /* ~Flowers for Delainy

I delivered flowers to Delainy with a smile, and she rewarded me with a kiss.  Despite her affections, Delainy was quite rattled that I asked her to accompany me elsewhere... not so much because I asked, I think, but because she considered it.  Different worlds, as the poets say.  She will remain my friend among strangers.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
OR(2)
Global("P#BranwenRomanceActive","GLOBAL",1)
Global("P#BranwenRomanceActive","GLOBAL",2)
~ THEN DO ~SetGlobal("X#BranwenKiss","GLOBAL",1)
~ EXTERN ~_ELAINY1~ 85
END

IF ~~ THEN BEGIN 29 // from:
  SAY #98487 /* ~This is foolishness. Why can he not pick his own weeds?~ */
  IF ~~ THEN REPLY #82696 /* ~I will return as soon as possible.~ */ EXTERN ~_URLYLE1~ 52
  IF ~~ THEN REPLY #82697 /* ~I suppose this one is for free as well?~ */ EXTERN ~_URLYLE1~ 53
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_URLYLE1~ 71
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 46
END

IF ~~ THEN BEGIN 30 // from: _CORANJ:106.4
  SAY #98487 /* ~This is foolishness. Why can he not pick his own weeds?~ */
  IF ~~ THEN REPLY #82696 /* ~I will return as soon as possible.~ */ EXTERN ~_URLYLE1~ 52
  IF ~~ THEN REPLY #82697 /* ~I suppose this one is for free as well?~ */ EXTERN ~_URLYLE1~ 53
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_URLYLE1~ 72
  IF ~  InParty("faldorn")
InMyArea("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
~ THEN EXTERN ~_FALDOJ~ 47
END

IF ~~ THEN BEGIN 31 // from:
  SAY #98496 /* ~Stop yapping, dog. I have come to punish you for your treachery, for your sniveling ways! Tempus is with me!~ */
  IF ~~ THEN EXTERN ~_TRANZI~ 1
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TRANZI~ 15
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TRANZI~ 14
END

IF ~~ THEN BEGIN 32 // from:
  SAY #98499 /* ~No! <CHARNAME> gave you <PRO_HISHER> leave, but you don't have mine! Rise your weapons!~ */
  IF ~~ THEN EXTERN ~_TRANZI~ 13
END

IF ~~ THEN BEGIN 33 // from:
  SAY #98503 /* ~It's good to see SOMEONE is making a profit off of my misfortune. I suppose.~ */
  IF ~~ THEN DO ~EscapeArea()
~ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ZEKE~ 7
END

IF ~~ THEN BEGIN 34 // from: _ARDROU:3.1
  SAY #98504 /* ~Honestly, cannot you people take care of yourselves? Has the brat not been taught to hold a sword, at least? This display of abject cowardice against mere worgs is pathetic.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 35 // from:
  SAY #98505 /* ~This one has confidence in his bearing, but his hands do not bear the calluses of a skilled swordsman, and his eyes are dim and lazy. Let us show him what a true warrior is like in battle.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MEILUM~ 7
END

IF ~~ THEN BEGIN 36 // from:
  SAY #98507 /* ~I fail to see the need for such an act. Can we not simply slay all who dwell here and oppose us, and leave the place a tomb? Pah, we should bring ruin to our enemies with the fair and forthright might of our sword arms! Not by trickery and sabotage. *spits*~ */
  IF ~~ THEN EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MINEC2~ 13
END

IF ~~ THEN BEGIN 37 // from:
  SAY #98509 /* ~A man so cursed with madness as to be berserk? I almost envy him his clarity of vision.~ */
  IF ~~ THEN REPLY #76292 /* ~Yes, what kind of services do you provide?~ */ DO ~StartStore("_TEM4802",LastTalkedToBy(Myself))
~ UNSOLVED_JOURNAL #76293 /* ~The tale of Captain Brage

Nalin at the Temple of Helm in Nashkel seems to think that Brage might be under the influence of some evil force.  If I return Brage to the temple, he might not be killed for his crimes.~ */ EXIT
  IF ~~ THEN REPLY #54403 /* ~Nothing at the moment.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NALIN~ 7
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NALIN~ 6
END

IF ~~ THEN BEGIN 38 // from: _BREVLI:40.1 _BREVLI:39.1 _BREVLI:37.1 _BREVLI:17.1 _AJANTJ:71.1
  SAY #98512 /* ~Are we to be hired by this foul-smelling, weaselly little man to attempt petty theft?! Come now, this is beneath all of us!~ */
  IF ~~ THEN DO ~SetGlobal("HelpBrevlik","GLOBAL",1)
~ UNSOLVED_JOURNAL #85318 /* ~Larceny at the Hall of Wonders

We have agreed to steal a 'telescope' for a gnome named Brevlik.  The telescope is located at the Hall of Wonders.  Brevlik will be waiting for us at the Elfsong.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
OR(3)
!InParty("xan")
!InMyArea("xan")
StateCheck("xan",CD_STATE_NOTVALID)
OR(3)
!InParty("montaron")
!InMyArea("montaron")
StateCheck("montaron",CD_STATE_NOTVALID)
OR(3)
!InParty("viconia")
!InMyArea("viconia")
StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("HelpBrevlik","GLOBAL",1)
~ EXTERN ~_BREVLI~ 32
END

IF ~~ THEN BEGIN 39 // from: _BREVLI:40.2 _BREVLI:39.2 _BREVLI:37.2 _BREVLI:17.2 _AJANTJ:71.2
  SAY #98514 /* ~Are we to be hired by this foul-smelling, weaselly little man to attempt petty theft?! Come now, this is beneath all of us! Even Xan.~ */
  IF ~~ THEN DO ~SetGlobal("HelpBrevlik","GLOBAL",1)
~ UNSOLVED_JOURNAL #85318 /* ~Larceny at the Hall of Wonders

We have agreed to steal a 'telescope' for a gnome named Brevlik.  The telescope is located at the Hall of Wonders.  Brevlik will be waiting for us at the Elfsong.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
OR(3)
!InParty("montaron")
!InMyArea("montaron")
StateCheck("montaron",CD_STATE_NOTVALID)
OR(3)
!InParty("viconia")
!InMyArea("viconia")
StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("HelpBrevlik","GLOBAL",1)
~ EXTERN ~_BREVLI~ 33
END

IF ~~ THEN BEGIN 40 // from: _BREVLI:40.3 _BREVLI:39.3 _BREVLI:37.3 _BREVLI:17.3 _AJANTJ:71.3
  SAY #98515 /* ~Are we to be hired by this foul-smelling, weaselly little man to attempt petty theft?! Come now, this is beneath all of us! Even Montaron.~ */
  IF ~~ THEN DO ~SetGlobal("HelpBrevlik","GLOBAL",1)
~ UNSOLVED_JOURNAL #85318 /* ~Larceny at the Hall of Wonders

We have agreed to steal a 'telescope' for a gnome named Brevlik.  The telescope is located at the Hall of Wonders.  Brevlik will be waiting for us at the Elfsong.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
InParty("montaron")
InMyArea("montaron")
!StateCheck("montaron",CD_STATE_NOTVALID)
OR(3)
!InParty("xan")
!InMyArea("xan")
StateCheck("xan",CD_STATE_NOTVALID)
OR(3)
!InParty("viconia")
!InMyArea("viconia")
StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("HelpBrevlik","GLOBAL",1)
~ EXTERN ~_BREVLI~ 34
END

IF ~~ THEN BEGIN 41 // from: _BREVLI:40.4 _BREVLI:39.4 _BREVLI:37.4 _BREVLI:17.4 _AJANTJ:71.4
  SAY #98516 /* ~Are we to be hired by this foul-smelling, weaselly little man to attempt petty theft?! Come now, this is beneath all of us! Even Viconia.~ */
  IF ~~ THEN DO ~SetGlobal("HelpBrevlik","GLOBAL",1)
~ UNSOLVED_JOURNAL #85318 /* ~Larceny at the Hall of Wonders

We have agreed to steal a 'telescope' for a gnome named Brevlik.  The telescope is located at the Hall of Wonders.  Brevlik will be waiting for us at the Elfsong.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
OR(3)
!InParty("xan")
!InMyArea("xan")
StateCheck("xan",CD_STATE_NOTVALID)
OR(3)
!InParty("montaron")
!InMyArea("montaron")
StateCheck("montaron",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("HelpBrevlik","GLOBAL",1)
~ EXTERN ~_BREVLI~ 35
END

IF ~~ THEN BEGIN 42 // from:
  SAY #98517 /* ~<CHARNAME> here acts like a proper bandit. I suppose I should be grateful that <PRO_HESHE> accepted my services as a payment for un-petrification.~ */
  IF ~~ THEN DO ~ReputationInc(-1)
EscapeArea()
~ SOLVED_JOURNAL #77989 /* ~Tamah rescued

I rescued a fighter who had allowed herself to be petrified by a basilisk.  I demanded proper payment from the fool and she has given me her house.  It is next to a lake just south of Beregost.  She has no idea how long it has been deserted.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 9
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN GOTO 44
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 8
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN GOTO 43
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 7
END

IF ~~ THEN BEGIN 43 // from: 42.4
  SAY #98519 /* ~No, it was a dishonorable dog, a mage who traitorously turned me into cold stone.~ */
  IF ~~ THEN DO ~ReputationInc(-1)
EscapeArea()
~ SOLVED_JOURNAL #77989 /* ~Tamah rescued

I rescued a fighter who had allowed herself to be petrified by a basilisk.  I demanded proper payment from the fool and she has given me her house.  It is next to a lake just south of Beregost.  She has no idea how long it has been deserted.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 9
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN GOTO 44
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 8
END

IF ~~ THEN BEGIN 44 // from: 43.2 42.2
  SAY #98521 /* ~It's a thing of the past. The foul enchantment is dispelled, thanks to <CHARNAME>. Fare thee well, Tamah, and go with Tempus' blessings. It's as much as I can do for you.~ */
  IF ~~ THEN DO ~ReputationInc(-1)
EscapeArea()
~ SOLVED_JOURNAL #77989 /* ~Tamah rescued

I rescued a fighter who had allowed herself to be petrified by a basilisk.  I demanded proper payment from the fool and she has given me her house.  It is next to a lake just south of Beregost.  She has no idea how long it has been deserted.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 9
END

IF ~~ THEN BEGIN 45 // from:
  SAY #98522 /* ~<CHARNAME> has made it <PRO_HISHER> habit to turn stone to flesh, my good woman. For I was rescued by <PRO_HIMHER> from the same unnatural state.~ */
  IF ~~ THEN DO ~AddexperienceParty(300)
ReputationInc(1)
EscapeArea()
~ SOLVED_JOURNAL #77991 /* ~Tamah rescued

I rescued a young fighter that had fallen before a basilisk.  Her gratitude was reward enough.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 12
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN GOTO 47
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 11
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN GOTO 46
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 10
END

IF ~~ THEN BEGIN 46 // from: 45.4
  SAY #98519 /* ~No, it was a dishonorable dog, a mage who traitorously turned me into cold stone.~ */
  IF ~~ THEN DO ~AddexperienceParty(300)
ReputationInc(1)
EscapeArea()
~ SOLVED_JOURNAL #77991 /* ~Tamah rescued

I rescued a young fighter that had fallen before a basilisk.  Her gratitude was reward enough.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 12
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN GOTO 47
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 11
END

IF ~~ THEN BEGIN 47 // from: 46.2 45.2
  SAY #98523 /* ~It's a thing of the past. The foul enchantment is dispelled, thanks to <CHARNAME>. Fare thee well, Tamah, and go with Tempus' blessings.~ */
  IF ~~ THEN DO ~AddexperienceParty(300)
ReputationInc(1)
EscapeArea()
~ SOLVED_JOURNAL #77991 /* ~Tamah rescued

I rescued a young fighter that had fallen before a basilisk.  Her gratitude was reward enough.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 12
END

IF ~~ THEN BEGIN 48 // from:
  SAY #98524 /* ~Don't blame <CHARNAME> - <PRO_HESHE> must be acting out of habit: for I was rescued by him from the same unnatural state and I offered my services as a way to repay for <PRO_HISHER> kindness.~ */
  IF ~~ THEN DO ~EscapeArea()
~ SOLVED_JOURNAL #77993 /* ~Tamah rescued

I rescued a young fool that had fallen victim to a basilisk.  I suppose her gratitude is payment enough.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 15
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN GOTO 50
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 14
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN GOTO 49
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 13
END

IF ~~ THEN BEGIN 49 // from: 48.4
  SAY #98519 /* ~No, it was a dishonorable dog, a mage who traitorously turned me into cold stone.~ */
  IF ~~ THEN DO ~EscapeArea()
~ SOLVED_JOURNAL #77993 /* ~Tamah rescued

I rescued a young fool that had fallen victim to a basilisk.  I suppose her gratitude is payment enough.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 15
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN GOTO 50
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 14
END

IF ~~ THEN BEGIN 50 // from: 49.2 48.2
  SAY #98523 /* ~It's a thing of the past. The foul enchantment is dispelled, thanks to <CHARNAME>. Fare thee well, Tamah, and go with Tempus' blessings.~ */
  IF ~~ THEN DO ~EscapeArea()
~ SOLVED_JOURNAL #77993 /* ~Tamah rescued

I rescued a young fool that had fallen victim to a basilisk.  I suppose her gratitude is payment enough.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TAMAH~ 15
END

IF WEIGHT #27 /* Triggers after states #: 108 125 142 158 173 184 200 211 220 236 250 261 275 295 302 319 329 344 356 366 375 383 393 406 419 420 448 even though they appear after this state */
~  Global("P#BranTranzig","GLOBAL",1)
~ THEN BEGIN 51 // from:
  SAY #98525 /* ~The dishonorable dog is dead! Tempus, your will is done! Come, let's drink to Tempus and to victory, <CHARNAME>!~ */
  IF ~~ THEN DO ~SetGlobal("P#BranTranzig","GLOBAL",2)
~ EXIT
END

IF WEIGHT #28 /* Triggers after states #: 108 125 142 158 173 184 200 211 220 236 250 261 275 295 302 319 329 344 356 366 375 383 393 406 419 420 448 even though they appear after this state */
~  Global("P#BranInFW3500","GLOBAL",1)
~ THEN BEGIN 52 // from:
  SAY #98526 /* ~*shivers* There is a foul smell about this place... something cold and rank, and somehow... it seems familiar. Tempus, give us the fortitude to find the source.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranInFW3500","GLOBAL",2)
~ EXIT
END

IF WEIGHT #29 /* Triggers after states #: 108 125 142 158 173 184 200 211 220 236 250 261 275 295 302 319 329 344 356 366 375 383 393 406 419 420 448 even though they appear after this state */
~  Global("P#BranwenScalp","LOCALS",1)
~ THEN BEGIN 53 // from:
  SAY #98527 /* ~Ah, there's nothing like the smell of fresh blood to bring a tingle to the nose and a smile to the face. Scalps make good trophies. Ugh, this one could have stood to have washed his hair once a tenday.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenScalp","LOCALS",2)
~ EXIT
END

IF WEIGHT #30 /* Triggers after states #: 108 125 142 158 173 184 200 211 220 236 250 261 275 295 302 319 329 344 356 366 375 383 393 406 419 420 448 even though they appear after this state */
~  Global("P#BranwenIdol","LOCALS",1)
~ THEN BEGIN 54 // from:
  SAY #98528 /* ~At last, a battle worthy of my mettle! COME TO THY DOOM, FIEND! TEMPUS WILL SEE THY BLOOD BOIL!~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenIdol","LOCALS",2)
~ EXIT
END

IF ~~ THEN BEGIN 55 // from:
  SAY #98529 /* ~Arise, sluggard! If I must slink so low as to be a mere robber, I will not deprive my victims of a chance to retain their wealth fairly! DEFEND THYSELF!~ */
  IF ~~ THEN EXTERN ~_GANTOL~ 2
END

IF WEIGHT #31 /* Triggers after states #: 108 125 142 158 173 184 200 211 220 236 250 261 275 295 302 319 329 344 356 366 375 383 393 406 419 420 448 even though they appear after this state */
~  Global("P#BranwenSlayDwarfs","GLOBAL",1)
~ THEN BEGIN 56 // from:
  SAY #98530 /* ~Well, 'tis about TIME. This is more like it!~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenSlayDwarfs","GLOBAL",2)
~ EXIT
END

IF WEIGHT #32 /* Triggers after states #: 108 125 142 158 173 184 200 211 220 236 250 261 275 295 302 319 329 344 356 366 375 383 393 406 419 420 448 even though they appear after this state */
~  Global("P#BranwenDwarfInterject","GLOBAL",1)
~ THEN BEGIN 57 // from:
  SAY #98531 /* ~Riddles. I HATE riddles. Can't we just slay them all instead?~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenDwarfInterject","GLOBAL",2)
SetGlobal("P#BranDurlag","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 58 // from: _AJANTJ:194.1
  SAY #101785 /* ~Glorious battle for Tempus!~ */
  IF ~~ THEN EXTERN ~_GARRIJ~ 140
END

IF ~~ THEN BEGIN 59 // from:
  SAY #103007 /* ~Our prim and proper <CHARNAME> on a bearskin rug. A thought I will not forget anytime soon.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 164
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 95
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 291
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 94
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 290
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 163
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 376
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 162
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 261
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 105
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 161
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 216
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 159
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 160
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 116
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 159
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 139
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 144
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 138
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 158
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 375
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_XANJ~ 217
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 260
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 137
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 157
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_XANJ~ 216
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_WILLIA~ 156
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 75
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_WILLIA~ 155
END

IF ~~ THEN BEGIN 60 // from:
  SAY #103007 /* ~Our prim and proper <CHARNAME> on a bearskin rug. A thought I will not forget anytime soon.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 175
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 97
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 293
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 96
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 292
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 174
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 378
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 173
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 263
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 106
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 172
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 217
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 160
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 171
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 117
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 170
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 142
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 145
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 141
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 169
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 377
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_XANJ~ 219
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 262
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 140
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 168
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_XANJ~ 218
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_WILLIA~ 167
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 76
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_WILLIA~ 166
END

IF ~~ THEN BEGIN 61 // from: _AJANTJ:218.29
  SAY #103007 /* ~Our prim and proper <CHARNAME> on a bearskin rug. A thought I will not forget anytime soon.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 186
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 99
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 295
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 98
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 294
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 185
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 380
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 184
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 265
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 107
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 183
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 219
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 161
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 182
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 118
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 181
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 145
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 146
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 144
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 180
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 379
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_XANJ~ 221
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 264
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 143
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 179
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_XANJ~ 220
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_WILLIA~ 178
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 77
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_WILLIA~ 177
END

IF ~~ THEN BEGIN 62 // from: _AJANTJ:221.29 _AJANTJ:220.29
  SAY #103007 /* ~Our prim and proper <CHARNAME> on a bearskin rug. A thought I will not forget anytime soon.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 197
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 101
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 297
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 100
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 296
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 196
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 382
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 195
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 267
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 108
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 194
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 222
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 162
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 193
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 119
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 192
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 148
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 147
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 147
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 191
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 381
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_XANJ~ 223
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 266
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 146
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 190
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_XANJ~ 222
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_WILLIA~ 189
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 78
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_WILLIA~ 188
END

IF ~~ THEN BEGIN 63 // from: _AJANTJ:225.29 _AJANTJ:224.29 _AJANTJ:223.29
  SAY #103007 /* ~Our prim and proper <CHARNAME> on a bearskin rug. A thought I will not forget anytime soon.~ */
  IF ~~ THEN EXTERN ~_WILLIA~ 208
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 103
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 299
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InParty("khalid")
InMyArea("khalid")
!StateCheck("khalid",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KHALIJ~ 102
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 298
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 207
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 384
  IF ~  InParty("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 206
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 269
  IF ~  InParty("alora")
InMyArea("alora")
!StateCheck("alora",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_ALORAJ~ 109
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 205
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_AJANTJ~ 226
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_GARRIJ~ 163
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_WILLIA~ 204
  IF ~  InParty("edwin")
InMyArea("edwin")
!StateCheck("edwin",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
Alignment(Player1,MASK_EVIL)
~ THEN EXTERN ~_EDWINJ~ 120
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_WILLIA~ 203
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 151
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_DYNAHJ~ 148
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,MALE)
~ THEN EXTERN ~_MINSCJ~ 150
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 202
  IF ~  InParty("imoen")
InMyArea("imoen")
!StateCheck("imoen",CD_STATE_NOTVALID)
InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_IMOEN2~ 383
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_XANJ~ 225
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_CORANJ~ 268
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_MINSCJ~ 149
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_WILLIA~ 201
  IF ~  InParty("xan")
InMyArea("xan")
!StateCheck("xan",CD_STATE_NOTVALID)
Gender(Player1,FEMALE)
~ THEN EXTERN ~_XANJ~ 224
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_WILLIA~ 200
  IF ~  InParty("eldoth")
InMyArea("eldoth")
!StateCheck("eldoth",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ELDOTJ~ 79
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_WILLIA~ 199
END

IF ~~ THEN BEGIN 64 // from:
  SAY #103075 /* ~I like not the looks of this, <CHARNAME>. This one has a furtive manner, and I trust not the suspicious set of his face. He would not be so cautious 'less he had something to hide from Tempus' sight.~ */
  IF ~~ THEN DO ~MoveToPoint([1439.1313])
OpenDoor("door0151")
MoveToPoint([1456.1262])
DestroySelf()
~ UNSOLVED_JOURNAL #85174 /* ~Niklos's master

A youngster named Niklos gave me 50 gold to meet with his master.  I am to follow him to a nondescript building, and if I am asked for a password there, 'Fafhrd' should be my response.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NIKLOS~ 18
END

IF ~~ THEN BEGIN 65 // from:
  SAY #103075 /* ~I like not the looks of this, <CHARNAME>. This one has a furtive manner, and I trust not the suspicious set of his face. He would not be so cautious 'less he had something to hide from Tempus' sight.~ */
  IF ~~ THEN DO ~MoveToPoint([1439.1313])
OpenDoor("door0151")
MoveToPoint([1456.1262])
DestroySelf()
~ UNSOLVED_JOURNAL #85174 /* ~Niklos's master

A youngster named Niklos gave me 50 gold to meet with his master.  I am to follow him to a nondescript building, and if I am asked for a password there, 'Fafhrd' should be my response.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NIKLOS~ 20
END

IF ~~ THEN BEGIN 66 // from: _ALORAJ:110.2
  SAY #103075 /* ~I like not the looks of this, <CHARNAME>. This one has a furtive manner, and I trust not the suspicious set of his face. He would not be so cautious 'less he had something to hide from Tempus' sight.~ */
  IF ~~ THEN DO ~MoveToPoint([1439.1313])
OpenDoor("door0151")
MoveToPoint([1456.1262])
DestroySelf()
~ UNSOLVED_JOURNAL #85174 /* ~Niklos's master

A youngster named Niklos gave me 50 gold to meet with his master.  I am to follow him to a nondescript building, and if I am asked for a password there, 'Fafhrd' should be my response.~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NIKLOS~ 22
END

IF ~~ THEN BEGIN 67 // from:
  SAY #103078 /* ~Sea Wolf venerates Umberlee, <CHARNAME>. She rules the waves and sea winds from her flooded layer of the Abyss. She is worshipped out of fear, not adoration. Mariners throw gold and gems into the ocean when caught by the storms in hopes to appease the Bitch Queen. Her followers are as violent as their patron. It will be a good battle, <CHARNAME>, but if you ever plan to sail the seas... I know that you can fight men, but could you fight the tall waves?~ */
  IF ~~ THEN REPLY #85533 /* ~Your offer is fair.  Consider it done.~ */ EXTERN ~_SONNER~ 5
  IF ~~ THEN REPLY #85534 /* ~It's not worth my time, but with a little extra gold...~ */ EXTERN ~_SONNER~ 6
  IF ~~ THEN REPLY #85535 /* ~Sorry, but I'm not interested.~ */ EXTERN ~_JEBADO~ 4
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 287
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SONNER~ 34
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 286
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SONNER~ 33
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN EXTERN ~_GARRIJ~ 173
END

IF ~~ THEN BEGIN 68 // from: _EDWINJ:126.8
  SAY #103078 /* ~Sea Wolf venerates Umberlee, <CHARNAME>. She rules the waves and sea winds from her flooded layer of the Abyss. She is worshipped out of fear, not adoration. Mariners throw gold and gems into the ocean when caught by the storms in hopes to appease the Bitch Queen. Her followers are as violent as their patron. It will be a good battle, <CHARNAME>, but if you ever plan to sail the seas... I know that you can fight men, but could you fight the tall waves?~ */
  IF ~~ THEN REPLY #85533 /* ~Your offer is fair.  Consider it done.~ */ EXTERN ~_SONNER~ 5
  IF ~~ THEN REPLY #85534 /* ~It's not worth my time, but with a little extra gold...~ */ EXTERN ~_SONNER~ 6
  IF ~~ THEN REPLY #85535 /* ~Sorry, but I'm not interested.~ */ EXTERN ~_JEBADO~ 4
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 289
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SONNER~ 36
  IF ~  InParty("coran")
InMyArea("coran")
!StateCheck("coran",CD_STATE_NOTVALID)
~ THEN EXTERN ~_CORANJ~ 288
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SONNER~ 35
  IF ~  InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN EXTERN ~_GARRIJ~ 174
END

IF ~~ THEN BEGIN 69 // from:
  SAY #103090 /* ~If only that one were gifted to wield a blade half as well as he wields his tongue, he'd be truly a wondrous creature.~ */
  IF ~~ THEN DO ~AddexperienceParty(400)
EscapeArea()
~ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NOOBER~ 17
END

IF ~~ THEN BEGIN 70 // from:
  SAY #103090 /* ~If only that one were gifted to wield a blade half as well as he wields his tongue, he'd be truly a wondrous creature.~ */
  IF ~~ THEN DO ~AddexperienceParty(400)
EscapeArea()
~ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NOOBER~ 19
END

IF ~~ THEN BEGIN 71 // from:
  SAY #103090 /* ~If only that one were gifted to wield a blade half as well as he wields his tongue, he'd be truly a wondrous creature.~ */
  IF ~~ THEN DO ~AddexperienceParty(400)
EscapeArea()
~ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NOOBER~ 21
END

IF ~~ THEN BEGIN 72 // from: _ARDROU:0.8
  SAY #98504 /* ~Honestly, cannot you people take care of yourselves? Has the brat not been taught to hold a sword, at least? This display of abject cowardice against mere worgs is pathetic.~ */
  IF ~~ THEN EXTERN ~_ARDROU~ 15
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN EXTERN ~_AJANTJ~ 240
  IF ~  InParty("safana")
InMyArea("safana")
!StateCheck("safana",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SAFANJ~ 24
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 304
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_VICONJ~ 142
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ARDROU~ 14
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_VICONJ~ 141
END

IF ~~ THEN BEGIN 73 // from:
  SAY #98504 /* ~Honestly, cannot you people take care of yourselves? Has the brat not been taught to hold a sword, at least? This display of abject cowardice against mere worgs is pathetic.~ */
  IF ~~ THEN EXTERN ~_ARDROU~ 17
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN EXTERN ~_AJANTJ~ 241
  IF ~  InParty("safana")
InMyArea("safana")
!StateCheck("safana",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SAFANJ~ 25
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 305
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_VICONJ~ 144
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ARDROU~ 16
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_VICONJ~ 143
END

IF ~~ THEN BEGIN 74 // from: _EDWINJ:127.7
  SAY #98504 /* ~Honestly, cannot you people take care of yourselves? Has the brat not been taught to hold a sword, at least? This display of abject cowardice against mere worgs is pathetic.~ */
  IF ~~ THEN EXTERN ~_ARDROU~ 19
  IF ~  InParty("ajantis")
InMyArea("ajantis")
!StateCheck("ajantis",CD_STATE_NOTVALID)
~ THEN EXTERN ~_AJANTJ~ 242
  IF ~  InParty("safana")
InMyArea("safana")
!StateCheck("safana",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SAFANJ~ 26
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
~ THEN EXTERN ~_KIVANJ~ 306
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_VICONJ~ 146
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_ARDROU~ 18
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_VICONJ~ 145
END

IF ~~ THEN BEGIN 75 // from:
  SAY #103108 /* ~'Tis a valiant deed these two have attempted, though all for naught 'less we grant them aid. I respect their forthrightness; let us lend them our strength.~ */
  IF ~~ THEN REPLY #86246 /* ~Don't have the time, or the inclination.~ */ EXTERN ~_TIBER~ 1
  IF ~~ THEN REPLY #86247 /* ~We'll find your brother for you, don't worry.~ */ EXTERN ~_TIBER~ 3
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TIBER~ 10
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MINSCJ~ 163
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DYNAHJ~ 160
END

IF ~~ THEN BEGIN 76 // from:
  SAY #103108 /* ~'Tis a valiant deed these two have attempted, though all for naught 'less we grant them aid. I respect their forthrightness; let us lend them our strength.~ */
  IF ~~ THEN REPLY #86246 /* ~Don't have the time, or the inclination.~ */ EXTERN ~_TIBER~ 1
  IF ~~ THEN REPLY #86247 /* ~We'll find your brother for you, don't worry.~ */ EXTERN ~_TIBER~ 3
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TIBER~ 11
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MINSCJ~ 164
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN EXTERN ~_DYNAHJ~ 161
END

IF ~~ THEN BEGIN 77 // from:
  SAY #103122 /* ~A basilisk! Stonegazers, slayers with sight... I have known what it is like to be stone, and greatly desire to take vengeance for the memory out of the hide of this creature!~ */
  IF ~~ THEN DO ~SetGlobal("NADARIN","GLOBAL",1)
~ UNSOLVED_JOURNAL #81414 /* ~Basilisk on the loose

A basilisk has escaped from the ship that was carrying it, and is now petrifying everyone at a warehouse on the docks in Baldur's Gate.  If I can successfully dispose of it, Nadarin ought to be very grateful!~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NADARI~ 12
END

IF ~~ THEN BEGIN 78 // from:
  SAY #103122 /* ~A basilisk! Stonegazers, slayers with sight... I have known what it is like to be stone, and greatly desire to take vengeance for the memory out of the hide of this creature!~ */
  IF ~~ THEN DO ~SetGlobal("NADARIN","GLOBAL",1)
~ UNSOLVED_JOURNAL #81414 /* ~Basilisk on the loose

A basilisk has escaped from the ship that was carrying it, and is now petrifying everyone at a warehouse on the docks in Baldur's Gate.  If I can successfully dispose of it, Nadarin ought to be very grateful!~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NADARI~ 13
END

IF ~~ THEN BEGIN 79 // from: _ALORAJ:111.2
  SAY #103122 /* ~A basilisk! Stonegazers, slayers with sight... I have known what it is like to be stone, and greatly desire to take vengeance for the memory out of the hide of this creature!~ */
  IF ~~ THEN DO ~SetGlobal("NADARIN","GLOBAL",1)
~ UNSOLVED_JOURNAL #81414 /* ~Basilisk on the loose

A basilisk has escaped from the ship that was carrying it, and is now petrifying everyone at a warehouse on the docks in Baldur's Gate.  If I can successfully dispose of it, Nadarin ought to be very grateful!~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NADARI~ 14
END

IF ~~ THEN BEGIN 80 // from: _ALORAJ:112.2
  SAY #103122 /* ~A basilisk! Stonegazers, slayers with sight... I have known what it is like to be stone, and greatly desire to take vengeance for the memory out of the hide of this creature!~ */
  IF ~~ THEN DO ~SetGlobal("NADARIN","GLOBAL",1)
~ UNSOLVED_JOURNAL #81414 /* ~Basilisk on the loose

A basilisk has escaped from the ship that was carrying it, and is now petrifying everyone at a warehouse on the docks in Baldur's Gate.  If I can successfully dispose of it, Nadarin ought to be very grateful!~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NADARI~ 16
END

IF ~~ THEN BEGIN 81 // from: _ALORAJ:114.2 _ALORAJ:113.2
  SAY #103122 /* ~A basilisk! Stonegazers, slayers with sight... I have known what it is like to be stone, and greatly desire to take vengeance for the memory out of the hide of this creature!~ */
  IF ~~ THEN DO ~SetGlobal("NADARIN","GLOBAL",1)
~ UNSOLVED_JOURNAL #81414 /* ~Basilisk on the loose

A basilisk has escaped from the ship that was carrying it, and is now petrifying everyone at a warehouse on the docks in Baldur's Gate.  If I can successfully dispose of it, Nadarin ought to be very grateful!~ */ EXIT
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_NADARI~ 18
END

IF ~~ THEN BEGIN 82 // from: _ARGHAI:0.3
  SAY #103124 /* ~Give up all our iron?! I would sooner give up my maidenhead first!~ */
  IF ~~ THEN REPLY #77006 /* ~What do you want with our iron?~ */ EXTERN ~_ARGHAI~ 1
  IF ~~ THEN REPLY #77007 /* ~You don't really want to kill us, do you?~ */ EXTERN ~_ARGHAI~ 2
  IF ~  InParty("viconia")
InMyArea("viconia")
!StateCheck("viconia",CD_STATE_NOTVALID)
~ THEN EXTERN ~_VICONJ~ 152
END

IF ~~ THEN BEGIN 83 // from: _COKSMTH:3.4
  SAY #103136 /* ~Infant wyverns? Pathetic. I'd rather find an enemy more worthy of gutting, but as Tempus wills it.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_COKSMTH~ 25
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MINSCJ~ 167
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_COKSMTH~ 24
END

IF ~~ THEN BEGIN 84 // from: _COKSMTH:5.4
  SAY #103136 /* ~Infant wyverns? Pathetic. I'd rather find an enemy more worthy of gutting, but as Tempus wills it.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_COKSMTH~ 31
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MINSCJ~ 170
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_COKSMTH~ 30
END

IF ~~ THEN BEGIN 85 // from: _COKSMTH:6.4
  SAY #103136 /* ~Infant wyverns? Pathetic. I'd rather find an enemy more worthy of gutting, but as Tempus wills it.~ */
  IF ~~ THEN DO ~Enemy()
~ EXIT
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_COKSMTH~ 37
  IF ~  InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MINSCJ~ 173
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_COKSMTH~ 36
END

IF ~~ THEN BEGIN 86 // from:
  SAY #103140 /* ~In truth, that mageling is too rude for my liking. I'm tempted to teach him how to be more mannerly and hospitable. But Tempus forgive me, what is the point in challenging someone so obviously weak?~ */
  IF ~~ THEN DO ~SetGlobal("Golem","GLOBAL",1)
~ EXIT
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
Global("P#KivWelcome","GLOBAL",0)
~ THEN EXTERN ~_THALAN~ 49
  IF ~  InParty("kivan")
InMyArea("kivan")
!StateCheck("kivan",CD_STATE_NOTVALID)
Global("P#KivWelcome","GLOBAL",0)
~ THEN EXTERN ~_KIVANJ~ 313
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_THALAN~ 48
END

IF ~~ THEN BEGIN 87 // from: _BASSIL:5.4
  SAY #103395 /* ~This priest is out of his mind. Perhaps a hearty stroke with a hammer will put him back in it again.~ */
  IF ~~ THEN DO ~Shout(1)
Enemy()
~ EXIT
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 25
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 389
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 24
END

IF ~~ THEN BEGIN 88 // from: _BASSIL:6.4
  SAY #103395 /* ~This priest is out of his mind. Perhaps a hearty stroke with a hammer will put him back in it again.~ */
  IF ~~ THEN DO ~Shout(1)
Enemy()
~ EXIT
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 31
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 392
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 30
END

IF ~~ THEN BEGIN 89 // from: _BASSIL:10.4
  SAY #103395 /* ~This priest is out of his mind. Perhaps a hearty stroke with a hammer will put him back in it again.~ */
  IF ~~ THEN DO ~SetGlobal("MACBassilusArmyDie","GLOBAL",1)
Enemy()
~ EXIT
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 37
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 395
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 36
END

IF ~~ THEN BEGIN 90 // from: _BASSIL:11.4
  SAY #103395 /* ~This priest is out of his mind. Perhaps a hearty stroke with a hammer will put him back in it again.~ */
  IF ~~ THEN DO ~Shout(1)
Enemy()
~ EXIT
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 43
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 398
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 42
END

IF ~~ THEN BEGIN 91 // from: _BASSIL:12.4
  SAY #103395 /* ~This priest is out of his mind. Perhaps a hearty stroke with a hammer will put him back in it again.~ */
  IF ~~ THEN DO ~Shout(1)
Enemy()
~ EXIT
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 49
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 401
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 48
END

IF ~~ THEN BEGIN 92 // from: _BASSIL:13.4
  SAY #103395 /* ~This priest is out of his mind. Perhaps a hearty stroke with a hammer will put him back in it again.~ */
  IF ~~ THEN DO ~Shout(1)
Enemy()
~ EXIT
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 55
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 404
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 54
END

IF ~~ THEN BEGIN 93 // from: _BASSIL:14.4
  SAY #103395 /* ~This priest is out of his mind. Perhaps a hearty stroke with a hammer will put him back in it again.~ */
  IF ~~ THEN DO ~Shout(1)
Enemy()
~ UNSOLVED_JOURNAL #74289 /* ~Bassilus the murderer

When I charmed Bassilus, I learned that he is from Zhentil Keep.  It would seem that his family was slaughtered when the city was destroyed.  This event caused him to lose his mind.~ */ EXIT
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 61
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 407
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_BASSIL~ 60
END

IF ~~ THEN BEGIN 94 // from:
  SAY #103449 /* ~Filthy, vermin-ridden pig spawn! Tempus knows your treachery and will grant me the strength to strike you down!~ */
  IF ~~ THEN DO ~Enemy()
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
MoveToPoint([359.664])
Help()
~ EXIT
  IF ~Global("X#MinscTricked","GLOBAL",0)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#MinscTricked","GLOBAL",1)~ EXTERN ~_MINSCJ~ 67
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MULAHE~ 15
END

IF ~~ THEN BEGIN 95 // from:
  SAY #103449 /* ~Filthy, vermin-ridden pig spawn! Tempus knows your treachery and will grant me the strength to strike you down!~ */
  IF ~~ THEN DO ~Enemy()
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
MoveToPoint([359.664])
Help()
~ EXIT
  IF ~Global("X#MinscTricked","GLOBAL",0)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#MinscTricked","GLOBAL",1)~ EXTERN ~_MINSCJ~ 67
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MULAHE~ 17
END

IF ~~ THEN BEGIN 96 // from:
  SAY #103449 /* ~Filthy, vermin-ridden pig spawn! Tempus knows your treachery and will grant me the strength to strike you down!~ */
  IF ~~ THEN DO ~Enemy()
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
MoveToPoint([359.664])
Help()
~ EXIT
  IF ~Global("X#MinscTricked","GLOBAL",0)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#MinscTricked","GLOBAL",1)~ EXTERN ~_MINSCJ~ 67
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MULAHE~ 19
END

IF ~~ THEN BEGIN 97 // from:
  SAY #103449 /* ~Filthy, vermin-ridden pig spawn! Tempus knows your treachery and will grant me the strength to strike you down!~ */
  IF ~~ THEN DO ~Enemy()
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
MoveToPoint([359.664])
Help()
~ EXIT
  IF ~Global("X#MinscTricked","GLOBAL",0)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#MinscTricked","GLOBAL",1)~ EXTERN ~_MINSCJ~ 67
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MULAHE~ 22
END

IF ~~ THEN BEGIN 98 // from:
  SAY #103449 /* ~Filthy, vermin-ridden pig spawn! Tempus knows your treachery and will grant me the strength to strike you down!~ */
  IF ~~ THEN DO ~Enemy()
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_KOBOLD",[217.591],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
CreateCreature("_SKELET",[222.502],0)
MoveToPoint([359.664])
Help()
~ EXIT
  IF ~Global("X#MinscTricked","GLOBAL",0)
InParty("minsc")
InMyArea("minsc")
!StateCheck("minsc",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#MinscTricked","GLOBAL",1)~ EXTERN ~_MINSCJ~ 67
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_MULAHE~ 25
END

IF ~~ THEN BEGIN 99 // from: _DRIZZT:1.1
  SAY #103496 /* ~FINALLY, a warrior with real potential! Though he COULD use a good dose of enthusiasm.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 100 // from: _AJANTJ:273.1
  SAY #103496 /* ~FINALLY, a warrior with real potential! Though he COULD use a good dose of enthusiasm.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 101 // from:
  SAY #103662 /* ~Hahaha! Again, again! *claps*~ */
  IF ~~ THEN DO ~CreateCreature("_OOPAH",[1282.3222],0)
~ EXIT
  IF ~  InParty("quayle")
InMyArea("quayle")
!StateCheck("quayle",CD_STATE_NOTVALID)
~ THEN EXTERN ~_QUAYLJ~ 53
END

IF ~~ THEN BEGIN 102 // from:
  SAY #103727 /* ~A miserable, undignified little errand, but so long as it grants us the chance to battle once more...~ */
  IF ~~ THEN REPLY #75828 /* ~You've got yourself a deal.~ */ DO ~SetGlobal("PerduePayment","GLOBAL",50)
SetGlobal("HelpPerdue","GLOBAL",1)
SetGlobal("X#BranwenPerdue","GLOBAL",1)
~ UNSOLVED_JOURNAL #75829 /* ~Perdue's short sword

Feeling somewhat sheepish after treating him so poorly, I have agreed to retrieve the sword of poor Perdue the halfling from a band of gnolls apparently lurking in the plains west of Beregost, close to the High Hedge.~ */ EXTERN ~_PERDUE~ 3
  IF ~~ THEN REPLY #75830 /* ~For 50 gold that gnoll can wipe his own arse. Hey, did you hear the one about the halfling who climbed into the ale keg to lick up the last drop?~ */ DO ~SetGlobal("X#BranwenPerdue","GLOBAL",1)
~ EXTERN ~_PERDUE~ 2
  IF ~  InParty("montaron")
InMyArea("montaron")
!StateCheck("montaron",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BranwenPerdue","GLOBAL",1)
~ EXTERN ~_PERDUE~ 30
  IF ~  InParty("montaron")
InMyArea("montaron")
!StateCheck("montaron",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BranwenPerdue","GLOBAL",1)
~ EXTERN ~_MONTAJ~ 66
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BranwenPerdue","GLOBAL",1)
~ EXTERN ~_PERDUE~ 29
END

IF ~~ THEN BEGIN 103 // from:
  SAY #103727 /* ~A miserable, undignified little errand, but so long as it grants us the chance to battle once more...~ */
  IF ~~ THEN REPLY #75832 /* ~If your word's as good as your tongue, you have yourself a deal.~ */ DO ~SetGlobal("PerduePayment","GLOBAL",75)
SetGlobal("HelpPerdue","GLOBAL",1)
SetGlobal("X#BranwenPerdue2","GLOBAL",1)
~ UNSOLVED_JOURNAL #75833 /* ~Perdue's short sword

Against my better judgement, I have agreed to find and return a sword stolen from Perdue the halfling.  If his directions are correct, I should find it amidst a band of gnolls apparently lurking in the plains west of Beregost, very close to the High Hedge.~ */ EXTERN ~_PERDUE~ 3
  IF ~~ THEN REPLY #75834 /* ~Having to share airspace with a gnoll is worth more than 75 gp and a halfling's sword. Fight your own battles, short stuff.~ */ DO ~SetGlobal("X#BranwenPerdue2","GLOBAL",1)
~ EXTERN ~_PERDUE~ 2
  IF ~  InParty("montaron")
InMyArea("montaron")
!StateCheck("montaron",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BranwenPerdue2","GLOBAL",1)
~ EXTERN ~_PERDUE~ 36
  IF ~  InParty("montaron")
InMyArea("montaron")
!StateCheck("montaron",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BranwenPerdue2","GLOBAL",1)
~ EXTERN ~_MONTAJ~ 69
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#BranwenPerdue2","GLOBAL",1)
~ EXTERN ~_PERDUE~ 35
END

IF ~~ THEN BEGIN 104 // from:
  SAY #103775 /* ~You are disgusting, wretch... Kill him, <CHARNAME>. One who begs for his life has no honor. He will betray you to Tazok if you let him go.~ */
  IF ~~ THEN REPLY #75315 /* ~No mercy for such as you!~ */ EXTERN ~_TRANZI~ 10
  IF ~~ THEN REPLY #75316 /* ~Spill your guts then!  If what you say satisfies us, then we'll let you live.~ */ DO ~EraseJournalEntry(75310)
~ SOLVED_JOURNAL #75317 /* ~Confronting Tranzig

I fought Tranzig into submission, and he revealed that he was a messenger for the bandits.  His job was to deliver messages between someone named Tazok and the now-deceased Mulahey.~ */ EXTERN ~_TRANZI~ 8
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TRANZI~ 28
  IF ~  InParty("jaheira")
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
~ THEN EXTERN ~_JAHEIJ~ 449
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TRANZI~ 27
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN EXTERN ~_SHARTJ~ 320
  IF ~  InParty("branwen")
InMyArea("branwen")
!StateCheck("branwen",CD_STATE_NOTVALID)
~ THEN EXTERN ~_TRANZI~ 26
END

IF ~~ THEN BEGIN 105 // from: _AJANTJ:980.0
  SAY #105158 /* ~What is it, Ajantis?~ */
  IF ~~ THEN EXTERN ~_AJANTJ~ 981
END

IF ~~ THEN BEGIN 106 // from: _AJANTJ:981.0
  SAY #105160 /* ~'More than appropriate' is a question of definition, Ajantis. If a man and a woman fall in love with the blessings of Tempus, how could you call it inappropriate?~ */
  IF ~~ THEN EXTERN ~_AJANTJ~ 982
END

IF ~~ THEN BEGIN 107 // from: _AJANTJ:982.0
  SAY #105162 /* ~Yes and no, Ajantis - Where could I protect my beloved better than having him right by my side?~ */
  IF ~~ THEN EXTERN ~_AJANTJ~ 983
END

IF WEIGHT #0 ~  Global("P#BRLoveTalk","GLOBAL",2)
~ THEN BEGIN 108 // from:
  SAY #105485 /* ~Your skills are well honed, <CHARNAME>, and your technique is impressive. That could have only been accomplished through years and years of constant study, no less. Who trained you, and where?~ */
  IF ~~ THEN REPLY #105486 /* ~I do not want to talk about it. The memories, the wounds... they are too fresh, yet.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 109
  IF ~~ THEN REPLY #105487 /* ~I was tutored in fighting arts by the soldiers of Candlekeep.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 110
  IF ~~ THEN REPLY #105488 /* ~My foster father, Gorion, arranged my training in the secluded fortress, not far from here. I may show the place to you, if you wish.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 113
  IF ~~ THEN REPLY #105489 /* ~Branwen, I am your leader, not a boy in need of praise or scorn! Leave me be with your questioning!~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 114
  IF ~~ THEN REPLY #105490 /* ~That reminds me, Branwen: you are a warrior priestess of Tempus. Can you give me a few lessons?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 120
END

IF ~~ THEN BEGIN 109 // from: 108.0
  SAY #105491 /* ~'Twas not my intent to re-open your festering wounds, <CHARNAME>. The deed is done, but as a healer, I know of a remedy: to treat the like with the like. A careless phrase caused you pain and aggravation, but mayhap a soothing balm of comrades' banter would whisk away your hurts and worries? Tell me, what happened to you?~ */
  IF ~~ THEN REPLY #105492 /* ~Nothing that would interest you.~ */ GOTO 115
  IF ~~ THEN REPLY #105493 /* ~My foster father was brutally murdered, Branwen. It is not something I can speak of lightly.~ */ GOTO 116
  IF ~~ THEN REPLY #105494 /* ~I miss Candlekeep. I miss its stables, its library halls, its armory - and I cannot go back.~ */ GOTO 110
END

IF ~~ THEN BEGIN 110 // from: 109.2 108.1
  SAY #105495 /* ~Candlekeep? Where is that?~ */
  IF ~~ THEN REPLY #105496 /* ~It is a library fortress west of Beregost.~ */ GOTO 113
  IF ~~ THEN REPLY #105497 /* ~Branwen, have you ever seen anything besides your Northern isles?~ */ GOTO 111
  IF ~~ THEN REPLY #105498 /* ~Never mind. It is time to march on.~ */ GOTO 112
END

IF ~~ THEN BEGIN 111 // from: 110.1
  SAY #105499 /* ~I come from Norheim isles, <CHARNAME>, and yes, I deem myself as having seen and done much. You, on the other hand, are not being wise by offending those who spill their lifeblood by your side.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 112 // from: 117.2 110.2
  SAY #105500 /* ~I am ready, <CHARNAME>. Let us bring Tempus' wrath upon our foes!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 113 // from: 110.0 108.2
  SAY #105501 /* ~Tempus willing, we might see it together some day. I must confess that I am somewhat envious of you, <CHARNAME>. My own home is much farther than a day's march away, and memories of it grow paler and dimmer with every fortnight. But what of your training?~ */
  IF ~~ THEN REPLY #105502 /* ~It was good while it lasted. I learned much, but I lost much, as well, when my studies were rudely interrupted by my foster father's violent death.~ */ GOTO 116
  IF ~~ THEN REPLY #105503 /* ~I did well, but I think that I will accomplish more on my own.~ */ GOTO 118
  IF ~~ THEN REPLY #105504 /* ~My training? Why, a man in spiky armour gave me a nice lesson some time ago. His technique was perfect, too. Just one minor detail, though: he killed my foster father, and I was forced to tread the roads, unsheltered and alone.~ */ GOTO 116
END

IF ~~ THEN BEGIN 114 // from: 108.3
  SAY #105505 /* ~You are akin to the sleeping volcano: one moment 'tis smoldering quietly, the next moment it explodes with fire, ashes and molten lava. Answer me or not, as you will. But you are mistaken: I do not think of you as a boy, yet.~ */
  IF ~~ THEN REPLY #105506 /* ~Yet?~ */ GOTO 115
  IF ~~ THEN REPLY #105507 /* ~I thought otherwise.~ */ GOTO 115
  IF ~~ THEN REPLY #105508 /* ~Yes, Branwen, I am a warrior, and a skilled one. Young I may be, but I am no longer a boy.~ */ GOTO 115
END

IF ~~ THEN BEGIN 115 // from: 114.2 114.1 114.0 109.0
  SAY #105509 /* ~<CHARNAME>, you are a warrior of your word, and I am proud to fight by your side. But no man stands a chance in battle on his own, and no wise leader shirks a hand of friendship. You would do well to remember that.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 116 // from: 120.2 120.0 113.2 113.0 109.1
  SAY #105510 /* ~'Tis better to perish from the hand of the worthy foe than to shrivel and wither in your own bed. Tempus does not have any respect for the latter.~ */
  IF ~~ THEN GOTO 117
END

IF ~~ THEN BEGIN 117 // from: 116.0
  SAY #105511 /* ~Do you wish to tell me how he died? Was it in an honorable battle, or was it a coward's death?~ */
  IF ~~ THEN REPLY #105512 /* ~Aye, a battle it was. We were attacked by a group of five, not far from my former home. A woman nailed me with a fire spell, and two ogres leaped at Gorion. He saw clearly that we had no chance, and ordered me to run. I obeyed.~ */ GOTO 119
  IF ~~ THEN REPLY #105513 /* ~I defended him to the last, Branwen! I killed two ogres and a woman, and a fearsome warrior ran away from me as he saw their corpses! But I could not save my foster father.~ */ GOTO 121
  IF ~~ THEN REPLY #105514 /* ~I do not wish to discuss it further, Branwen. It is time to march on.~ */ GOTO 112
  IF ~~ THEN REPLY #105515 /* ~Hold your tongue, priestess! Gorion was no coward; he fell, defending me. It was... it was I who fled the battlefield.~ */ GOTO 119
END

IF ~~ THEN BEGIN 118 // from: 120.1 113.1
  SAY #105516 /* ~I am glad that you are determined to become a proper warrior, and I look forward to see your future glory. The path of arms is the brightest of all!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 119 // from: 117.3 117.0
  SAY #105517 /* ~You ran? You turned tail and ran? How could you! How could you forsake your elder in the hour of need?~ */
  IF ~~ THEN REPLY #105518 /* ~Branwen, I had no choice! You said that I fought well, but it was not enough to defeat those brigands!~ */ GOTO 122
  IF ~~ THEN REPLY #105519 /* ~I always obeyed Gorion's command, and so I did on that day.~ */ GOTO 122
  IF ~~ THEN REPLY #105520 /* ~I do not know. Perhaps, it was a spell of some kind, and not my will alone.~ */ GOTO 122
  IF ~~ THEN REPLY #105521 /* ~Does it matter? I am alive, and he is dead! That's all that needs to be said.~ */ GOTO 124
END

IF ~~ THEN BEGIN 120 // from: 108.4
  SAY #105522 /* ~After Tranzig's wicked magics, I have started to doubt my own battle prowess, <CHARNAME>, so I cannot help you in this matter. But what of your own training?~ */
  IF ~~ THEN REPLY #105502 /* ~It was good while it lasted. I learned much, but I lost much, as well, when my studies were rudely interrupted by my foster father's violent death.~ */ GOTO 116
  IF ~~ THEN REPLY #105503 /* ~I did well, but I think that I will accomplish more on my own.~ */ GOTO 118
  IF ~~ THEN REPLY #105504 /* ~My training? Why, a man in spiky armour gave me a nice lesson some time ago. His technique was perfect, too. Just one minor detail, though: he killed my foster father, and I was forced to tread the roads, unsheltered and alone.~ */ GOTO 116
END

IF ~~ THEN BEGIN 121 // from: 117.1
  SAY #105523 /* ~You... you lie, <CHARNAME>! Are you a foolish boy or a drunkard, to indulge in storytelling that easily? No matter, it seems that I cannot trust you with my thoughts.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 122 // from: 119.2 119.1 119.0
  SAY #105524 /* ~Perhaps. You have displayed your valor in battle, and I have no reason to doubt your strength and courage. Still, it leaves me uneasy.~ */
  IF ~~ THEN GOTO 123
END

IF ~~ THEN BEGIN 123 // from: 122.0
  SAY #105525 /* ~<CHARNAME>, I am sorry that I yelled at you so. If your father fought gloriously, then he is content in whatever afterlife awaits him. And I... am content with your explanation.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 124 // from: 119.3
  SAY #105526 /* ~You are hardly better than Tranzig.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF WEIGHT #1 ~  Global("P#BRLoveTalk","GLOBAL",4)
~ THEN BEGIN 125 // from:
  SAY #105527 /* ~I must admit, I feel more at ease with you, now that I sated my curiosity about your younger years. But I think 'tis most unfair if I do not tell you of mine.~ */
  IF ~~ THEN REPLY #105528 /* ~Please, continue, Branwen.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 126
  IF ~~ THEN REPLY #105529 /* ~Yes, I would like to learn more of you.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 126
  IF ~~ THEN REPLY #79746 /* ~Another time, perhaps.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 127
END

IF ~~ THEN BEGIN 126 // from: 125.1 125.0
  SAY #101608 /* ~Thank you, <CHARNAME>.~ */
  IF ~~ THEN GOTO 131
END

IF ~~ THEN BEGIN 127 // from: 125.2
  SAY #105530 /* ~You are not interested? It is a pity. I have truly started to see a leader and a comrade in you.~ */
  IF ~~ THEN REPLY #105531 /* ~And so have I, but there is no time for idle talk right now.~ */ GOTO 128
  IF ~~ THEN REPLY #105532 /* ~I did not mean it this way, Branwen. If you want, tell me of your own training.~ */ GOTO 129
  IF ~~ THEN REPLY #105533 /* ~I am sorry, but I have not.~ */ GOTO 130
END

IF ~~ THEN BEGIN 128 // from: 127.0
  SAY #105534 /* ~As I said, it is a pity. Mayhap next time your mood will be less somber and sour.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 129 // from: 127.1
  SAY #105535 /* ~Very well, <CHARNAME>, I shall.~ */
  IF ~~ THEN GOTO 131
END

IF ~~ THEN BEGIN 130 // from: 127.2
  SAY #105536 /* ~As I said, it is a pity.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 131 // from: 129.0 126.0
  SAY #105537 /* ~Every youngling in our village learned to wield a club or a dagger early enough. The pirates of the Nelanther were not to be trifled with; they exhausted the land by their plunders more than once in my memory. I got my first lessons on the art of warfare and mastered my first mace before I even started to mature.~ */
  IF ~~ THEN GOTO 132
END

IF ~~ THEN BEGIN 132 // from: 131.0
  SAY #36347 /* ~...~ */
  IF ~~ THEN REPLY #105538 /* ~Branwen? Is anything wrong?~ */ GOTO 134
  IF ~~ THEN REPLY #105539 /* ~Continue, Branwen. I am listening.~ */ GOTO 134
  IF ~~ THEN REPLY #105540 /* ~Is that it? Thank you for the story, then.~ */ GOTO 133
END

IF ~~ THEN BEGIN 133 // from: 132.2
  SAY #105541 /* ~Yes, it is best that I stop here. Lead us, <CHARNAME>, lead us to victory.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 134 // from: 132.1 132.0
  SAY #105542 /* ~'Tis not fitting for a warrior to become limp and overwhelmed with memories. But if you truly wish it, I will continue.~ */
  IF ~~ THEN GOTO 135
END

IF ~~ THEN BEGIN 135 // from: 134.0
  SAY #105543 /* ~For as long as I remembered myself, I worshipped the Lord of Battles. The Norheim Isles harbored a temple of Tempus, but only men were allowed into the priesthood. A mistake, it was: oft good young men come to the temple with the most devout faith, but an immature character. Still, I bear them no grudge.~ */
  IF ~~ THEN GOTO 136
END

IF ~~ THEN BEGIN 136 // from: 135.0
  SAY #105544 /* ~The rumors of my desire to become a priestess had soon reached the Battleguard, and I was driven out from the village, much as a stray scavenger: with but a frail stick in my hands. I made a voyage to the mainland and offered my services to local militia. Tempus' grace lingered on me, until I lost his favor by joining a band of brigands and pillagers. But 'tis over now.~ */
  IF ~~ THEN GOTO 137
END

IF ~~ THEN BEGIN 137 // from: 136.0
  SAY #105545 /* ~By Auril's knickers, you've listened to the end of my tale! An ale's on me, friend. 'Twould be a shame if I tired you out.~ */
  IF ~~ THEN REPLY #105546 /* ~Yes, well, I didn't have any choice, did I? The only way to shut you up was by caving your head with a hammer!~ */ GOTO 138
  IF ~~ THEN REPLY #105547 /* ~You didn't tire me at all. It was an interesting story, Branwen.~ */ GOTO 139
  IF ~~ THEN REPLY #105548 /* ~Deal. But it better be a good brew.~ */ GOTO 140
  IF ~~ THEN REPLY #105549 /* ~Woman, you have a long tongue! Say, did you consider becoming a bard?~ */ GOTO 141
END

IF ~~ THEN BEGIN 138 // from: 137.0
  SAY #105550 /* ~You should have told me that before. Do not squirm, I will not trouble you with my 'tales' from now on.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 139 // from: 137.1
  SAY #105551 /* ~Well good! I'll tell you of my faith next time. Mayhap I'll open your soul to Tempus yet.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 140 // from: 137.2
  SAY #105552 /* ~'Twill be, if you choose a good inn. The mark of a decent tavern is its liquor, and, by Tempus, I'll not settle for a poor one!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 141 // from: 137.3
  SAY #105553 /* ~I would gladly have become a skald of virtue, to sing ballads and inspire heroes, but 'tis unfitting to hail two deities at once.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 ~  Global("P#BRLoveTalk","GLOBAL",6)
~ THEN BEGIN 142 // from:
  SAY #105554 /* ~You pursue your enemies with ardor, but I wish that the zeal you display in battle was matched by equal daring of your soul and spirit. Without faith, you are but a husk of a man.~ */
  IF ~~ THEN REPLY #105555 /* ~You are mistaken, Branwen. I have faith.~ */ DO ~SetGlobal("P#BRLoveTalk","GLOBAL",7)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 143
  IF ~~ THEN REPLY #105556 /* ~True. Tell me of your god, then, so I might understand.~ */ DO ~SetGlobal("P#BRLoveTalk","GLOBAL",7)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 149
  IF ~  InParty("sharteel")
~ THEN REPLY #105557 /* ~I am uncomfortable talking of such. My sword speaks for me well enough.~ */ DO ~SetGlobal("P#BRLoveTalk","GLOBAL",7)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 144
  IF ~  !InParty("sharteel")
~ THEN REPLY #105557 /* ~I am uncomfortable talking of such. My sword speaks for me well enough.~ */ DO ~SetGlobal("P#BRLoveTalk","GLOBAL",7)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 145
  IF ~~ THEN REPLY #105558 /* ~To tell you the truth, Branwen, I do not need faith. Yes, I know that gods exist, but it's not enough reason for me to venerate them.~ */ DO ~SetGlobal("P#BRLoveTalk","GLOBAL",7)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 146
  IF ~~ THEN REPLY #105559 /* ~Branwen, you shouldn't trouble your pretty self overmuch. A faith is a faith, but I heed other things in my life: weapons, women, wine...~ */ DO ~SetGlobal("P#BRLoveTalk","GLOBAL",7)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 147
  IF ~~ THEN REPLY #105560 /* ~I put my faith in Tempus, much as you do.~ */ DO ~SetGlobal("P#BRLoveTalk","GLOBAL",7)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 155
END

IF ~~ THEN BEGIN 143 // from: 142.0
  SAY #105561 /* ~Truly? My apologies if I have offended you. 'Twas an error to take you for an unbeliever. I'll tell you of my own faith, and mayhap you will understand what caused my desire to share my beliefs with you.~ */
  IF ~~ THEN GOTO 149
END

IF ~~ THEN BEGIN 144 // from: 142.2
  SAY #105562 /* ~You are a warrior worthy of Tempus' grace, but you travel a hideous path. Although you are adept and capable, your assaults must be tempered with restraint and discipline that only faith can give, or your fate will be no better than Shar-Teel's.~ */
  IF ~~ THEN GOTO 148
END

IF ~~ THEN BEGIN 145 // from: 142.3
  SAY #105563 /* ~You are a warrior worthy of Tempus' grace, but you travel a hideous path. Although you are adept and capable, your assaults must be tempered with restraint and discipline that only faith can give.~ */
  IF ~~ THEN GOTO 148
END

IF ~~ THEN BEGIN 146 // from: 142.4
  SAY #105564 /* ~That comes dangerously close to the worst sort of heresy, <CHARNAME>. Weigh and ponder your words carefully, for no deity tolerates such cool disdain and ignorance, and Tempus above all.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 147 // from: 142.5
  SAY #105565 /* ~'Tis flattering that you indulge my vanity, <CHARNAME>, but I will not allow you to lead me astray with your jesting. Women and wine soften your body outside the battle, while faith strengthens it.~ */
  IF ~~ THEN GOTO 148
END

IF ~~ THEN BEGIN 148 // from: 147.0 145.0 144.0
  SAY #105566 /* ~Allow me to tell you of Tempus, and then you will see whether your heart listens to what your head does not.~ */
  IF ~~ THEN GOTO 149
END

IF ~~ THEN BEGIN 149 // from: 148.0 143.0 142.1
  SAY #105567 /* ~I will not bother you with long and tedious recitals. Tempus sees true devotion, and does not favour smooth-tongued tricksters.~ */
  IF ~~ THEN GOTO 150
END

IF ~~ THEN BEGIN 150 // from: 149.0
  SAY #105568 /* ~War is a force of change, <CHARNAME>, fair and pure, and it should not be feared. Courage, decisiveness and skill is required of a warrior on the battlefield - Tempus does not require that you engage in a hopeless battle, but that if you do, you halt it quickly and resolutely, never underestimating your foe. The goal and challenge of every battle is personal betterment, and thus honorable demeanor is as important to the warrior as mother's milk is to the newborn babe.~ */
  IF ~~ THEN REPLY #105569 /* ~Thank you, Branwen.~ */ GOTO 153
  IF ~~ THEN REPLY #105570 /* ~That is the way I live and fight, Tempus or not.~ */ GOTO 155
  IF ~~ THEN REPLY #105571 /* ~You are beautiful when you recite Tempus' tenets, Branwen. Could I ask you to do it again? I am anxious for a... private performance.~ */ GOTO 152
  IF ~~ THEN REPLY #105572 /* ~What utter rubbish! Do you believe in all that?~ */ GOTO 151
END

IF ~~ THEN BEGIN 151 // from: 153.3 150.3
  SAY #105573 /* ~Bah! I am wasting my time with the likes of you.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 152 // from: 150.2
  SAY #105574 /* ~Hmm... mayhap we can arrange it sometime. But humor me, first.~ */
  IF ~~ THEN GOTO 153
END

IF ~~ THEN BEGIN 153 // from: 152.0 150.0
  SAY #105575 /* ~Do you strive to harness the tides of battle, <CHARNAME>? Or do you seek and take the coward's way out?~ */
  IF ~~ THEN REPLY #105576 /* ~I find no fault in my actions. I'm not the type to submit into a berserker rage, after all.~ */ GOTO 156
  IF ~~ THEN REPLY #105577 /* ~I do not cower, Branwen. My path is clear, and it is the path of righteousness.~ */ GOTO 155
  IF ~~ THEN REPLY #105578 /* ~Kill 'em all, and kill 'em quick, I say.~ */ GOTO 154
  IF ~~ THEN REPLY #105579 /* ~Do not dare to judge me, woman. You will regret it.~ */ GOTO 151
END

IF ~~ THEN BEGIN 154 // from: 153.2
  SAY #105580 /* ~A killing arm is but a beast's claw without pride and honor to guide it. Look to faith, <CHARNAME>, before vileness consumes you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 155 // from: 153.1 150.1 142.6
  SAY #105581 /* ~I am most happy to hear that from your lips, friend. Let us plunge into the next fray, then, and teach the lesson to the faithless and dishonorable!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 156 // from: 153.0
  SAY #105582 /* ~I have little liking for cowards, <CHARNAME>, yet I see that you are not one.~ */
  IF ~~ THEN GOTO 157
END

IF ~~ THEN BEGIN 157 // from: 156.0
  SAY #105583 /* ~But still, you would do well to ponder my words: it will not hurt you to be more forthright in battle from now on.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 ~  Global("P#BRLoveTalk","GLOBAL",8)
~ THEN BEGIN 158 // from:
  SAY #105584 /* ~I confess, I almost feel at home in your war party. 'Tis a good thing that we move and grow from battle to battle. In Seawolf, the life was sickeningly still and morbid, much like a dying man's hovel.~ */
  IF ~~ THEN REPLY #105585 /* ~Tell me more of your life on the isles, Branwen. What was it like?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 159
  IF ~~ THEN REPLY #105586 /* ~Seawolf? How did it get its name?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 160
  IF ~~ THEN REPLY #105587 /* ~I would still prefer that 'morbid' life to being hunted and homeless.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 162
  IF ~~ THEN REPLY #105588 /* ~Branwen, we shouldn't dawdle here.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 163
END

IF ~~ THEN BEGIN 159 // from: 162.2 161.0 158.0
  SAY #105589 /* ~I mostly remember the sea and marine affairs, rather than tarnished rocks and deepsie moors, <CHARNAME>. My people, Rauthymar, or Northlanders as outsiders call us, came to the isles over four centuries ago. Yet, our lands are mostly wild and untamed, for 'tis not fitting for men of battle to become peasants, even in the times of peace - and these were scarce. We are more seamen than farmlings, and would much rather explore the waves than till the fields. Thus, over the years the ship became as important to the warrior as his weapons, and my people even have a saying: 'the ship is the sword that cuts the waves'. ~ */
  IF ~~ THEN REPLY #105590 /* ~How poetic. Your people are more expressive than I gave them credit for.~ */ GOTO 165
  IF ~~ THEN REPLY #104321 /* ~Please, go on.~ */ GOTO 166
  IF ~~ THEN REPLY #105591 /* ~Thank you, Branwen, that was enough.~ */ GOTO 163
END

IF ~~ THEN BEGIN 160 // from: 158.1
  SAY #105592 /* ~'Tis an old legend, <CHARNAME>. Some say a great battle and bold unravelled on that shore, and the pack of greater seawolves devoured a tribe of sahaugin, fish creatures. The werewolves succeeded in driving off the interlopers, but, in their own turn, were hunted and killed by my people. Others insist that a great warrior of some renown challenged the beasts' leader to a fight, and killed him in a fair battle, making the remaining wolves scatter.~ */
  IF ~~ THEN GOTO 161
END

IF ~~ THEN BEGIN 161 // from: 160.0
  SAY #105593 /* ~Would you care to hear more of my home?~ */
  IF ~~ THEN REPLY #105594 /* ~Yes, please, Branwen.~ */ GOTO 159
  IF ~~ THEN REPLY #79746 /* ~Another time, perhaps.~ */ GOTO 163
  IF ~~ THEN REPLY #105595 /* ~No, Branwen. My own home occupies my thoughts entirely.~ */ GOTO 162
END

IF ~~ THEN BEGIN 162 // from: 161.2 158.2
  SAY #105596 /* ~'Tis hard for you to be on the run, I know. But surely, you will not choose a mere farmer's life, when a truer path and a worthier destiny lies before you?~ */
  IF ~~ THEN REPLY #105597 /* ~I would, if I had a chance.~ */ GOTO 164
  IF ~~ THEN REPLY #105598 /* ~No, I will not. Speaking of a worthier destiny, we should really get a move on.~ */ GOTO 163
  IF ~~ THEN REPLY #105599 /* ~We shall see. For now, tell me more of your own home.~ */ GOTO 159
END

IF ~~ THEN BEGIN 163 // from: 162.1 161.1 159.2 158.3
  SAY #105600 /* ~Be it as you wish.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 164 // from: 162.0
  SAY #105601 /* ~My thoughts of you were of the able bodied warrior, not of the spineless cattle. 'Tis painful for me to be mistaken so.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 165 // from: 159.0
  SAY #105602 /* ~We take the craft of storytelling very seriously, <CHARNAME>. Our minstrels are recognized masters of the art, and we treat them with a healthy level of praise and respect, but just about everyone is called upon to tell a tale now and then. Were I myself a scald, I would deliver a song or recite a poem, but as we say, Kazgaroth stepped on my ear when I was a babe.~ */
  IF ~~ THEN GOTO 166
END

IF ~~ THEN BEGIN 166 // from: 171.0 169.0 167.0 165.0 159.1
  SAY #105603 /* ~What else should I tell you of?~ */
  IF ~~ THEN REPLY #105604 /* ~Tell me more of your people.~ */ GOTO 167
  IF ~~ THEN REPLY #105605 /* ~Tell me of the monsters and beasts that inhabit your land.~ */ GOTO 168
  IF ~~ THEN REPLY #105606 /* ~Tell me more of the sea.~ */ GOTO 170
  IF ~~ THEN REPLY #105607 /* ~I think that I've heard enough, Branwen. Thank you.~ */ GOTO 172
END

IF ~~ THEN BEGIN 167 // from: 166.0
  SAY #105608 /* ~My people are tall and muscular, fair-skinned and fair-haired. 'Tis hard to become a Northlander's enemy, if you're not a wicked deceiver or a criminal on the run. If you behave properly, speak plainly, and offer a gift of thanks for proffered hospitality, then you will earn my kin's trust and respect. But 'tis unfitting for me to focus on them too much, as 'tis akin to speaking of myself.~ */
  IF ~~ THEN GOTO 166
END

IF ~~ THEN BEGIN 168 // from: 166.1
  SAY #105609 /* ~True, the Norheim isles are not without monstrous threats. Trolls are common on all the islands, and while Tunnel Trolls, Kraghanargh, are just a hindrance, for Sea Trolls I harbor a special loathing, as they are fond of sinking boats. One of these boats bore my grandfather...~ */
  IF ~~ THEN GOTO 169
END

IF ~~ THEN BEGIN 169 // from: 168.0
  SAY #105610 /* ~Gnolls are making a comeback along the western coast, and Kobolds' kin, Draka, ambush travellers in the moors. Sahuagin attack coastal villages from time to time, and there is many a tale of the Restless Dead as well, but the settlements themselves are well protected. In other words, if you want trouble on the isles, you'll have to go looking for it.~ */
  IF ~~ THEN GOTO 166
END

IF ~~ THEN BEGIN 170 // from: 166.2
  SAY #105611 /* ~Sea to us is a friend and a nurturing mother, yet a harsh and exacting mistress, and many boats have drowned at the swish of her fickle and unpredictable hand. She rules all, the climate, even: 'tis rarely possible to go to bed at night with any sort of certainty of what the weather will be like in the morning.~ */
  IF ~~ THEN GOTO 171
END

IF ~~ THEN BEGIN 171 // from: 170.0
  SAY #105612 /* ~My ancestors were no simple fishermen, <CHARNAME>. They followed the way of the sea in many a way, raiding as well as trading, and sometimes, I admit, becoming akin to the pirates of Nelanther. But make no mistake: the pirates are much more brutal and merciless in the way they go about their business. When my people raided, if you behaved bravely and with honor, you could be certain your family would be safe and left with enough stores to survive. The Nelanther dogs, on the other hand, demonstrated no such graciousness, and for that, we attack the pirates on sight, and offer no quarter to them.~ */
  IF ~~ THEN GOTO 166
END

IF ~~ THEN BEGIN 172 // from: 166.3
  SAY #105613 /* ~Thank you, my friend and steady listener. 'Twas a rare pleasure.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #4 ~  Global("P#BRLoveTalk","GLOBAL",10)
~ THEN BEGIN 173 // from:
  SAY #105614 /* ~I was in the wrong when I recounted to you tales and yarns of Norheim with the flair of a cat in heat, or a love-struck youngling. It has obviously revived painful memories within yourself. Your face grows darker by the moment; are you thinking of Candlekeep?~ */
  IF ~~ THEN REPLY #105615 /* ~I am. I am trying to put it behind me, but it is hard, Branwen. So hard...~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 174
  IF ~~ THEN REPLY #105616 /* ~Branwen, I am fine. It must have been a trick of light.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 175
  IF ~~ THEN REPLY #105617 /* ~'A cat in heat'? Branwen, are you in love with me?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 176
  IF ~~ THEN REPLY #105618 /* ~Yes, my fair maiden! I shed my tears by pints, and I sigh by night and by day. Only you can relieve me of this unspeakable torment!~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 177
END

IF ~~ THEN BEGIN 174 // from: 175.1 173.0
  SAY #105619 /* ~Every warrior has their moments of weakness and doubt, lest they crumble and fall, much as the unyielding rock gives place to the fresh and willowy sapling... Come to me, <CHARNAME>, and let me hold you for a moment.~ */
  IF ~~ THEN GOTO 178
END

IF ~~ THEN BEGIN 175 // from: 173.1
  SAY #105620 /* ~Truly? <CHARNAME>, I oft see this expression. 'Tis akin to the one on the faces of seamen, when their wives are hungry, and the waves are high. They know that they're going off to die, but they set sail and row hard, because they must. They never return.~ */
  IF ~~ THEN REPLY #105621 /* ~Branwen, dear, I am fine. Well. Good. What part of this don't you understand?~ */ GOTO 177
  IF ~~ THEN REPLY #105622 /* ~I... I feel the same, I guess. I don't know for how long I shall be able to go on.~ */ GOTO 174
  IF ~~ THEN REPLY #105623 /* ~You persist in using strange allusions, Branwen. Wives, love-struck younglings - what do you imply?~ */ GOTO 176
END

IF ~~ THEN BEGIN 176 // from: 175.2 173.2
  SAY #105624 /* ~Um, <CHARNAME>, I was jesting. I've no doubt that you will make an excellent romp between the sheets, but 'tis not the proper time.~ */
  IF ~~ THEN GOTO 178
END

IF ~~ THEN BEGIN 177 // from: 175.0 173.3
  SAY #105625 /* ~*snort* Oh, never mind. 'Tis good to see you're well, however.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 178 // from: 176.0 174.0
  SAY #105626 /* ~I mourn for your loss. Thankfully, all members of my own family are alive and well. Norheim is a mysterious land, <CHARNAME>, mysterious and full of eldritch wonder. My kin are known for putting their trust in various beliefs and myths that are so widespread among us. One of these says that a mother feels whether her born children are alive. I believe that when I parted with my family, my lord Tempus graced me with the gift to feel my parents, brothers and sisters, while their souls still linger in this world.~ */
  IF ~~ THEN REPLY #105627 /* ~Do you have a big family, then?~ */ GOTO 179
  IF ~~ THEN REPLY #105628 /* ~Brothers? Sisters? What of your husband and children?~ */ GOTO 180
  IF ~~ THEN REPLY #105629 /* ~It is rather nice.~ */ GOTO 181
  IF ~~ THEN REPLY #105630 /* ~If only I was able to feel that death threatened Gorion! I would have warned him.~ */ GOTO 182
END

IF ~~ THEN BEGIN 179 // from: 178.0
  SAY #105631 /* ~Yes, <CHARNAME>, a big and merry family, and while I was not the eldest of the lot, I oft acted in my mother's stead. 'Tis hard for a Northlander woman to keep both her home clean and her children well-fed and in check. That said, my father was strong and fortunate, and many a beast was slain by his hand. Our stores were full, and we never froze in bitter winters.~ */
  IF ~~ THEN GOTO 183
END

IF ~~ THEN BEGIN 180 // from: 178.1
  SAY #105632 /* ~<CHARNAME>, I left my people to serve Tempus. 'Tis unlikely that any of the young men in my village will ever look at me favorably again.~ */
  IF ~~ THEN GOTO 183
END

IF ~~ THEN BEGIN 181 // from: 178.2
  SAY #105633 /* ~'Tis better than nothing, in any case.~ */
  IF ~~ THEN GOTO 183
END

IF ~~ THEN BEGIN 182 // from: 178.3
  SAY #105634 /* ~'Tis different, <CHARNAME>. No mortal man or woman is capable of seeing their future clearly, and even the prophets' visions are vague. We must make our fates with what we have, and what we are given.~ */
  IF ~~ THEN GOTO 183
END

IF ~~ THEN BEGIN 183 // from: 182.0 181.0 180.0 179.0
  SAY #105635 /* ~Now I have gone soft and girlish. Lead me to battle, <CHARNAME>, before I flop on the ground and whine piteously that I want to go home.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #5 ~  Global("P#BRLoveTalk","GLOBAL",12)
~ THEN BEGIN 184 // from:
  SAY #105636 /* ~I must admit, <CHARNAME>, I have come to like you, as a companion. You fight hard and well, you are easy to be with, and you have rescued me from a terrible fate. Yet I frown when I think that you may be looking upon me and seeing a damsel in distress.~ */
  IF ~~ THEN REPLY #105637 /* ~I've never thought of you thus. I appreciate your strength and courage, Branwen.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 190
  IF ~~ THEN REPLY #105638 /* ~You are a valiant companion. Don't let these foolish thoughts deceive you.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 190
  IF ~~ THEN REPLY #105639 /* ~Being a damsel in distress is not that bad, Branwen. Any of us could wind up trapped in that stone.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 185
  IF ~~ THEN REPLY #105640 /* ~They say that the woman's strength is in her weakness. It never hurts to seem weak from time to time.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 187
  IF ~~ THEN REPLY #105641 /* ~Why would such a thought come into your head?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 186
END

IF ~~ THEN BEGIN 185 // from: 184.2
  SAY #105642 /* ~In truth, you could not. Tempus gave me power to fight and heal, but though sometimes I read freely in the hearts of men, I am not one for subtleties. Tranzig's slithering tongue put my doubts to rest easily, as I know he could not have done with you.~ */
  IF ~~ THEN GOTO 191
END

IF ~~ THEN BEGIN 186 // from: 184.4
  SAY #105643 /* ~It did, because every song and ballad of my childhood delivered a tale of a fabulous rescue and a magnificent victory. These tales reflected upon a helpless, fragile maiden who is naught but a nuisance and a hindrance to the warrior, but who is saved, loved and treasured for the rest of her life. I did not think her undeserving, but, I confess, for me such a role would turn into the worst imprisonment and shame.~ */
  IF ~~ THEN GOTO 191
END

IF ~~ THEN BEGIN 187 // from: 184.3
  SAY #105644 /* ~Wise words, <CHARNAME>, but twisted. You seem to want... to want to see another woman in my stead, because I could never stoop to such unworthy tricks. I shall say no more.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 188 // from: 191.4
  SAY #105645 /* ~Mayhap you think I am one of these doppelganger monsters who are said to have invaded Durlag's Tower in the west? I cannot shift my demeanor at will, <CHARNAME>, and won't.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 189 // from: 193.1 191.5
  SAY #105646 /* ~You're right... <CHARNAME>, you're right. Give me a moment to collect myself, and I'll join you in whatever fray you pick, and steer myself clear of these foolish doubts.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 190 // from: 184.1 184.0
  SAY #105647 /* ~I thank you for your encouragement, but these cursed itches and irritations of doubt will not leave me alone.~ */
  IF ~~ THEN GOTO 191
END

IF ~~ THEN BEGIN 191 // from: 190.0 186.0 185.0
  SAY #105648 /* ~As we travel, I find my condition harshly and horribly reminding me of some weakling princess, born in an ivory tower: you have saved me, befriended me, and now my mind softens and oft wanders to the thoughts of hearth and family instead of my hammer and helmet. 'Tis disconcerting.~ */
  IF ~~ THEN REPLY #105649 /* ~Yeah, this is bad. I'd like you to pay attention to my own hammer more often, if you get my drift.~ */ GOTO 194
  IF ~~ THEN REPLY #105650 /* ~Branwen, you do not have to be strong all the time.~ */ GOTO 192
  IF ~~ THEN REPLY #105651 /* ~Thinking of hearth and family is not a sign of weakness, Branwen. The most fearless of soldiers are those who fight for their hearth, and home, and the loved ones.~ */ GOTO 192
  IF ~~ THEN REPLY #105652 /* ~You are not losing strength, when you think of family and hearth, you are gaining it. 'Tis a different sort of strength, the woman's one. Do not short-change it.~ */ GOTO 192
  IF ~~ THEN REPLY #105653 /* ~But I'd like you to become just such a helpless maiden! In fact, it would be a welcome change.~ */ GOTO 188
  IF ~~ THEN REPLY #105654 /* ~You are a warrior, not a whimpering child! Sober yourself, Branwen, and stop this foolishness!~ */ GOTO 189
END

IF ~~ THEN BEGIN 192 // from: 191.3 191.2 191.1
  SAY #105655 /* ~<CHARNAME>, 'tis not an ordinary doubt. My future course and fortune depend on whether I am resolved to be stalwart or resigned to become soft. Will I recover my former self again, or will I fade and mellow, like a mountain does when it diminishes to a hill?~ */
  IF ~~ THEN GOTO 193
END

IF ~~ THEN BEGIN 193 // from: 192.0
  SAY #105656 /* ~*sigh* Um, nevermind.~ */
  IF ~~ THEN REPLY #105657 /* ~Branwen, wait! I know that it must be hard, but I want to help!~ */ GOTO 196
  IF ~~ THEN REPLY #105658 /* ~Branwen, are you a priestess of Tempus, or a neophyte of Ilmater? Pull yourself together, and let's go!~ */ GOTO 189
  IF ~~ THEN REPLY #105659 /* ~Woe is me, for my lady Branwen is becoming a vapid, delicate ghost of a maiden! When should I expect you to swoon and faint, madam?~ */ GOTO 197
  IF ~~ THEN REPLY #105660 /* ~*remain silent*~ */ EXIT
END

IF ~~ THEN BEGIN 194 // from: 191.0
  SAY #105661 /* ~Ha, well said! My fine humor wasn't lost on you!~ */
  IF ~~ THEN GOTO 195
END

IF ~~ THEN BEGIN 195 // from: 194.0
  SAY #105662 /* ~Let us go, then, friend. You've relieved my heart of its deadly weights yet again, and I am most grateful. *winks* Methlinks that hour of inspecting your hammer is not far away.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 196 // from: 193.0
  SAY #105663 /* ~Thank you, but I now desire to turn to Tempus for guidance. If I may have a moment undisturbed, I would like to pray.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 197 // from: 193.2
  SAY #105664 /* ~<CHARNAME>! Nothing so dishonorable... um, but were you actually expecting me to swoon? In any case, I was not intending to faint on purpose... Ah, to Hades with you! You were speaking in jest!~ */
  IF ~~ THEN GOTO 198
END

IF ~~ THEN BEGIN 198 // from: 197.0
  SAY #105665 /* ~My heart beats easier now, but do not speak of such to me again. 'Swoon and faint', by Tempus...~ */
  IF ~~ THEN GOTO 199
END

IF ~~ THEN BEGIN 199 // from: 198.0
  SAY #105666 /* ~*snicker*~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #6 ~  Global("P#BRLoveTalk","GLOBAL",14)
~ THEN BEGIN 200 // from:
  SAY #105667 /* ~I heard you moaning in your sleep another night. It might be that I am intruding, <CHARNAME>, but do you have nightmares?~ */
  IF ~~ THEN REPLY #105668 /* ~You are impossible, Branwen. What I dream of should not concern you.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 201
  IF ~~ THEN REPLY #105669 /* ~Yes, ever since Gorion died, and I was forced to fight for my dear life. I am used to nightmares, Branwen, do not worry.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 202
  IF ~~ THEN REPLY #105670 /* ~I do not have any bloody nightmares, and I was not moaning. It must have been the wind, or a lovesick cat that you have heard.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 203
  IF ~~ THEN REPLY #105671 /* ~If you do not mind, I would rather not discuss it further, Branwen. I took you along to fight my battles, and I am not interested in discussing my private life with you.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 204
END

IF ~~ THEN BEGIN 201 // from: 200.0
  SAY #105672 /* ~I am a healer, <CHARNAME>, I might be able to help you. You look troubled; you have ill dreams. Even now I see pain in your eyes!~ */
  IF ~~ THEN GOTO 205
END

IF ~~ THEN BEGIN 202 // from: 200.1
  SAY #105673 /* ~'Tis awful. I see how these deaths twine into your dreams and wear you down.~ */
  IF ~~ THEN GOTO 205
END

IF ~~ THEN BEGIN 203 // from: 200.2
  SAY #105674 /* ~*smile* Of course. A lovesick cat it was. Should you meet that poor animal, do let me know. I might have a potion or two to help the unfortunate beast to sleep better.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 204 // from: 200.3
  SAY #105675 /* ~And that is precisely what I am doing: fighting your battles. Fear cuts deeper than swords, they say. I am a healer, and a good healer mends souls as often as mending bodies.~ */
  IF ~~ THEN GOTO 205
END

IF ~~ THEN BEGIN 205 // from: 204.0 202.0 201.0
  SAY #105676 /* ~Mayhap a sleeping draught...~ */
  IF ~~ THEN REPLY #105594 /* ~Yes, please, Branwen.~ */ GOTO 206
  IF ~~ THEN REPLY #105677 /* ~No, Branwen, no sleeping draught will help. These are visions, not dreams.~ */ GOTO 207
  IF ~~ THEN REPLY #105678 /* ~Thank you for the thought, but no, I do not need a potion. I will manage.~ */ GOTO 207
  IF ~~ THEN REPLY #105679 /* ~I know you mean well, but I do not require any help. The nightmares leave me bare and bleeding, but they bring me power once in a while.~ */ GOTO 208
  IF ~~ THEN REPLY #105680 /* ~Sleeping draught? How about the taste of a sweet maiden's lips, instead?~ */ GOTO 209
  IF ~~ THEN REPLY #105681 /* ~No draughts, no potions, and no discussions of my private life. Not with you, anyway.~ */ GOTO 210
END

IF ~~ THEN BEGIN 206 // from: 205.0
  SAY #105682 /* ~Here, take this. Sleep well, <CHARNAME>.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 207 // from: 205.2 205.1
  SAY #105683 /* ~You sound so sure, <CHARNAME>. So be it. But you need only to ask for my help, should you change your mind.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 208 // from: 205.3
  SAY #105684 /* ~Oh, you are one of those who would go through the worst torture to gain even the smallest grain of knowledge or power? Suit yourself, then. But you need only to ask for my help, should you change your mind.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 209 // from: 205.4
  SAY #105685 /* ~My kisses are known to wake men up, not to put them to sleep.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 210 // from: 205.5
  SAY #105686 /* ~Have it your own way then, you stubborn lout. You will not hear another word from me save a battle cry.~ */
  IF ~~ THEN DO ~RestParty()
SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF WEIGHT #7 ~  Global("P#BRLoveTalk","GLOBAL",16)
~ THEN BEGIN 211 // from:
  SAY #105687 /* ~Ah! You got wounded again in the last battle! <CHARNAME>, be more careful! Scars grace a warrior, but you may well lose an eye or an ear!~ */
  IF ~~ THEN REPLY #105688 /* ~Why, Branwen, do you care about my appearance?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 212
  IF ~~ THEN REPLY #105689 /* ~You are right. I'll watch myself better next time.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 215
  IF ~~ THEN REPLY #105690 /* ~It does not matter. As you said, scars grace a warrior.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 213
  IF ~~ THEN REPLY #105691 /* ~Branwen, stop your cooing! I do not enjoy being mothered.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 214
END

IF ~~ THEN BEGIN 212 // from: 211.0
  SAY #105692 /* ~Yes, I do, and it puzzles me that you do not. Not in a feminine way, surely, but I would prefer that you resembled a spring ready to uncoil at your foes, rather than a stringy plant kept in a dark and damp cellar. Without proper caution, many a trained man ended up as the latter.~ */
  IF ~~ THEN GOTO 215
END

IF ~~ THEN BEGIN 213 // from: 211.2
  SAY #105693 /* ~An able and forthright man does well on the battlefield, scars or not, 'tis true. But a gash on the cheek is one thing, and a grave injury is another. No man can fight properly with stumps for limbs and crutches for swords.~ */
  IF ~~ THEN GOTO 215
END

IF ~~ THEN BEGIN 214 // from: 211.3
  SAY #105694 /* ~'Twas not mothering, <CHARNAME>. As a man grown, you do not need a woman to watch your every step, let alone a bitching, nagging harpy to reprove and belittle your moves. But I will step back if you wish it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 215 // from: 213.0 212.0 211.1
  SAY #105695 /* ~For all your skill and aptitude, sometimes I see a rash, wild, and reckless youth in you.~ */
  IF ~~ THEN REPLY #105696 /* ~I left Candlekeep bare weeks ago. I am just such a reckless youth, Branwen.~ */ GOTO 219
  IF ~~ THEN REPLY #105697 /* ~Oh? What about that kobold you've chased all the way to the river shore, singing battle hymns?~ */ GOTO 218
  IF ~~ THEN REPLY #105698 /* ~I am a warrior, and I shall crush my enemies as and when I please.~ */ GOTO 217
  IF ~~ THEN REPLY #105699 /* ~But whatever happens, you will heal me, won't you?~ */ GOTO 216
END

IF ~~ THEN BEGIN 216 // from: 215.3
  SAY #105700 /* ~Of course, <CHARNAME>. But injuries differ by nature. If a vampire gets hold of you, or a bunch of wyverns tears you in two, my skills will be vain and useless.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 217 // from: 215.2
  SAY #105701 /* ~*chuckle* That's what my father would inevitably say to my mother, when she became too persistent in her worry over his safety. 'Twill be as you say, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 218 // from: 215.1
  SAY #105702 /* ~*blushes* The bugger tried to steal my lucky pebble I've brought from Norheim, a memento of home! 'Twould have been a stain to my honor if I had let him escape!~ */
  IF ~~ THEN GOTO 219
END

IF ~~ THEN BEGIN 219 // from: 218.0 215.0
  SAY #105703 /* ~Well, I am oft negligent and careless, too, when the tide of battle sweeps me away, I admit. We make a matching pair, <CHARNAME>, hmm?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #8 ~  Global("P#BRLoveTalk","GLOBAL",18)
~ THEN BEGIN 220 // from:
  SAY #105704 /* ~<CHARNAME>, sit with me for a moment.~ */
  IF ~~ THEN REPLY #105705 /* ~Certainly, Branwen. What is it?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 221
  IF ~~ THEN REPLY #105706 /* ~Do you feel lonely?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 222
  IF ~~ THEN REPLY #105707 /* ~No, I am too tired.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 223
END

IF ~~ THEN BEGIN 221 // from: 220.0
  SAY #105708 /* ~'Tis an illness that comes and goes as an uninvited guest. Loneliness, <CHARNAME>, and sadness.~ */
  IF ~~ THEN GOTO 224
END

IF ~~ THEN BEGIN 222 // from: 220.1
  SAY #105709 /* ~I'm afraid I do, <CHARNAME>.~ */
  IF ~~ THEN GOTO 224
END

IF ~~ THEN BEGIN 223 // from: 224.3 220.2
  SAY #105710 /* ~*sigh* I can't blame you for that. May Tempus bless you with healthful and sound sleep tonight, then.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 224 // from: 222.0 221.0
  SAY #105711 /* ~Our band is a jolly bunch, if a touch strange. Our mission is righteous and just, and I'll be the first to crush down a moaning weakling who dares to disparage our efforts. Yet at times I miss my kin, my comrades in arms, and the plain joy of true companionship.~ */
  IF ~~ THEN REPLY #105712 /* ~Do you mean to say that you don't like it in my group?~ */ GOTO 225
  IF ~~ THEN REPLY #105713 /* ~I hoped to have earned your friendship by now.~ */ GOTO 225
  IF ~~ THEN REPLY #105714 /* ~You have my support, my trust and my loyalty. Or do you want more than this?~ */ GOTO 225
  IF ~~ THEN REPLY #105715 /* ~Can't your musings wait until tomorrow? I am exhausted, Branwen, and wish only to sleep.~ */ GOTO 223
END

IF ~~ THEN BEGIN 225 // from: 224.2 224.1 224.0
  SAY #105716 /* ~I value your company, <CHARNAME>. Tempus forgive me, if I say that 'tis almost as important to me as my faith and my honor. We have fought, sweated and bled side by side.~ */
  IF ~~ THEN REPLY #105506 /* ~Yet?~ */ GOTO 227
  IF ~~ THEN REPLY #105717 /* ~Do continue.~ */ GOTO 227
  IF ~~ THEN REPLY #105718 /* ~Here go "Ruminations of Branwen the Wordy, Tome 1". Wake me up when you're finished.~ */ GOTO 226
  IF ~~ THEN REPLY #105719 /* ~*yawn* Branwen, you're tiring yourself out, and me, as well. Go to sleep.~ */ GOTO 228
END

IF ~~ THEN BEGIN 226 // from: 230.2 225.2
  SAY #105720 /* ~Your jibes went too far. Find yourself another target.~ */
  IF ~~ THEN DO ~RestParty()
SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 227 // from: 225.1 225.0
  SAY #105721 /* ~Yet I find the true closeness lacking. 'Tis good to know that a trusted comrade stands by me as I plunge into battle, but, I confess, with my friends and kin there was no peril so great that it would frighten us, none at all.~ */
  IF ~~ THEN REPLY #105722 /* ~This is akin to what I feel, when I look into your eyes.~ */ GOTO 230
  IF ~~ THEN REPLY #105723 /* ~Give it some time, Branwen. We haven't spilled enough blood together, yet.~ */ GOTO 231
  IF ~~ THEN REPLY #105724 /* ~Whoever you choose as your ally is irrelevant. The battle itself is more important.~ */ GOTO 232
  IF ~~ THEN REPLY #105725 /* ~You should leave us, then. There is no hope for you here.~ */ GOTO 233
END

IF ~~ THEN BEGIN 228 // from: 225.3
  SAY #105726 /* ~You were all too ready to listen; what came over you?~ */
  IF ~~ THEN GOTO 229
END

IF ~~ THEN BEGIN 229 // from: 228.0
  SAY #105727 /* ~'Twill be a pleasure to leave your sullen moods for tonight, in any case. Hmph!~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 230 // from: 227.0
  SAY #105728 /* ~Do... do you? Did you speak in jest, or did you mean it?~ */
  IF ~~ THEN REPLY #105729 /* ~I did. I meant it, I mean.~ */ GOTO 234
  IF ~~ THEN REPLY #105730 /* ~I don't know. But we might grow close... in time.~ */ GOTO 231
  IF ~~ THEN REPLY #105731 /* ~Branwen, you've read too many romance novels. Go to sleep.~ */ GOTO 226
END

IF ~~ THEN BEGIN 231 // from: 230.1 227.1
  SAY #105732 /* ~True enough. I will hold your words close to my heart, <CHARNAME>. Now go to sleep, before you collapse in my lap.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 232 // from: 227.2
  SAY #105733 /* ~A butcher could say such, but not a warrior and a hero. I fear that I've judged you wrongly.~ */
  IF ~~ THEN DO ~RestParty()
SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 233 // from: 227.3
  SAY #105734 /* ~Should I go and seek Tranzig's former cronies? Or wander the Sword Coast aimlessly? No, <CHARNAME>, Tempus' hand brought me here, and unless you commit a dishonorable deed or cast me out, my sword arm and battle chant are yours.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 234 // from: 230.0
  SAY #105735 /* ~I had not expected such of you, but, I confess, it warms and gladdens my heart.~ */
  IF ~~ THEN GOTO 235
END

IF ~~ THEN BEGIN 235 // from: 234.0
  SAY #105736 /* ~Sleep now, <CHARNAME>. I need to ponder your words, and send a prayer to Tempus for receiving them.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF WEIGHT #9 ~  Global("P#BRLoveTalk","GLOBAL",20)
~ THEN BEGIN 236 // from:
  SAY #105737 /* ~'Twas Tempus' hand that brought us together.~ */
  IF ~~ THEN REPLY #105738 /* ~You think so?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 241
  IF ~~ THEN REPLY #105739 /* ~Indeed. I am grateful to the Lord of Battles for this... unexpected gift.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 241
  IF ~~ THEN REPLY #105740 /* ~No, Branwen. It was your own hand, and mine.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 240
  IF ~~ THEN REPLY #105741 /* ~Maybe. Let us continue on, shall we?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 237
END

IF ~~ THEN BEGIN 237 // from: 236.3
  SAY #105742 /* ~Now that you say it, I've noticed that you are oft silent and reclusive. What troubles you?~ */
  IF ~~ THEN REPLY #105743 /* ~Nothing, Branwen. I simply like walking in silence.~ */ GOTO 238
  IF ~~ THEN REPLY #105744 /* ~Gorion's death, numerous bounty hunters, my mysterious enemy... Shall I continue?~ */ GOTO 238
  IF ~~ THEN REPLY #105745 /* ~Oh, just leave me alone! I am tired of you!~ */ GOTO 239
END

IF ~~ THEN BEGIN 238 // from: 237.1 237.0
  SAY #105746 /* ~I'm sorry to trespass upon your thoughts with my flimsy musings, <CHARNAME>. Mayhap tomorrow be a better day.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 239 // from: 237.2
  SAY #105747 /* ~Have it your way, then.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 240 // from: 236.2
  SAY #105748 /* ~Gods do not rule our lives in every detail, 'tis true. But they have the power to change one's life from within, if one opens up to then. I dedicated myself to Tempus, and thus my soul sparks with his divine grace and greatness. ~ */
  IF ~~ THEN GOTO 241
END

IF ~~ THEN BEGIN 241 // from: 240.0 236.1 236.0
  SAY #105749 /* ~I believe that it was Tempus who made me see you... as more than a friend.~ */
  IF ~~ THEN REPLY #105750 /* ~You have no more doubts, then? I thought you missed your kin too much to pay attention to me.~ */ GOTO 245
  IF ~~ THEN REPLY #105751 /* ~'Tis great news, my lady Branwen. Shall we celebrate this happy occasion?~ */ GOTO 247
  IF ~~ THEN REPLY #105752 /* ~At last! Now, when do we make the next step?~ */ GOTO 246
  IF ~~ THEN REPLY #105753 /* ~Branwen, I am sorry, but I cannot say the same.~ */ GOTO 243
  IF ~~ THEN REPLY #105754 /* ~Um... er... Well, I...~ */ GOTO 242
END

IF ~~ THEN BEGIN 242 // from: 241.4
  SAY #105755 /* ~Your stance and courage appeals to me, and so does your... <CHARNAME>? Why do you mumble and stutter?~ */
  IF ~~ THEN REPLY #105756 /* ~Oh, it's nothing. I was overwhelmed by good news, Branwen.~ */ GOTO 247
  IF ~~ THEN REPLY #105757 /* ~Branwen, I am sorry. I do not love you.~ */ GOTO 243
  IF ~~ THEN REPLY #105758 /* ~I... I, um, don't know...~ */ GOTO 244
END

IF ~~ THEN BEGIN 243 // from: 242.1 241.3
  SAY #105759 /* ~I see. I had not expected it of you... but I cannot begrudge your heart its choice.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 244 // from: 242.2
  SAY #105760 /* ~Oh, for Tempus' sake! Obviously, you are not able to handle me and my desires. Better that it ends now, then.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 245 // from: 241.0
  SAY #105761 /* ~It is rare for me to admit my wrongs, but I do, now. 'Twas bad and harmful of me to dwell on the past, and I was unjust when I compared you to my kin.~ */
  IF ~~ THEN GOTO 247
END

IF ~~ THEN BEGIN 246 // from: 241.2
  SAY #105762 /* ~*laughs* As soon as you cease to regard it as just a 'step'.~ */
  IF ~~ THEN GOTO 247
END

IF ~~ THEN BEGIN 247 // from: 246.0 245.0 242.0 241.1
  SAY #105763 /* ~I am not proclaiming my everlasting love for you, <CHARNAME>. I said this only because I believed you to be distraught after the other night when I picked at you, and likely challenged our friendship. 'Twas noble of you to handle my words in a kind and mature fashion, and I wish to repay you with words gentle and true. I feel affection for you, <CHARNAME>, and attraction.~ */
  IF ~~ THEN REPLY #105764 /* ~I am honored, Branwen.~ */ GOTO 248
  IF ~~ THEN REPLY #105765 /* ~Why, thank you. If only your hammer was as eloquent as your speech, all my foes would have long been dead.~ */ GOTO 249
  IF ~~ THEN REPLY #105766 /* ~Now, what was the name of the romance novel I've read it in?~ */ GOTO 249
END

IF ~~ THEN BEGIN 248 // from: 247.0
  SAY #105767 /* ~*Branwen smiles and kisses you on the cheek.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 249 // from: 247.2 247.1
  SAY #105768 /* ~*blushes fiercely* <CHARNAME>, thank you... though your compliment seems somewhat strange. But never mind.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #10 ~  Global("P#BRLoveTalk","GLOBAL",22)
~ THEN BEGIN 250 // from:
  SAY #105769 /* ~*Branwen stands still for a moment, facing the wind, her blonde locks flying wild around her face. Then she smiles and turns to you.*~ */
  IF ~~ THEN GOTO 251
END

IF ~~ THEN BEGIN 251 // from: 250.0
  SAY #105770 /* ~Do you like my new hairdo? I have the best hairdresser in the world.~ */
  IF ~~ THEN REPLY #105771 /* ~Branwen, all I see is you facing gusts of wind. Not that you do not look pretty with your hair flying, but what sort of hairdo is that?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 252
  IF ~~ THEN REPLY #105772 /* ~Wind will be your hairdresser, then?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 252
  IF ~~ THEN REPLY #105773 /* ~Ah? What?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 253
  IF ~~ THEN REPLY #105774 /* ~Why do I get a disturbing feeling that the next thing you will ask me will be whether you look fat in your armor?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 254
END

IF ~~ THEN BEGIN 252 // from: 251.1 251.0
  SAY #105775 /* ~Northern wind hairdo - the style I prefer to any else.~ */
  IF ~~ THEN REPLY #105776 /* ~I like your style, Branwen. I always wanted to meet a woman who looked lovely without making an effort.~ */ GOTO 256
  IF ~~ THEN REPLY #105777 /* ~Now, if you only cut your hair, make some of those little curls, whatever they call them, and put some make up on, then I'll say you've improved your appearance. Letting the wind make a mess of your hair will not do anything for your looks.~ */ GOTO 255
  IF ~~ THEN REPLY #105774 /* ~Why do I get a disturbing feeling that the next thing you will ask me will be whether you look fat in your armor?~ */ GOTO 254
END

IF ~~ THEN BEGIN 253 // from: 251.2
  SAY #105778 /* ~*laughs* I noticed that you were watching me, and I was fishing for a compliment from you.~ */
  IF ~~ THEN REPLY #105779 /* ~Oh, a compliment? The lady's desire will be granted, then. I like your style, Branwen. I always wanted to meet a woman who looks lovely without an effort.~ */ GOTO 256
  IF ~~ THEN REPLY #105777 /* ~Now, if you only cut your hair, make some of those little curls, whatever they call them, and put some make up on, then I'll say you've improved your appearance. Letting the wind make a mess of your hair will not do anything for your looks.~ */ GOTO 255
  IF ~~ THEN REPLY #105774 /* ~Why do I get a disturbing feeling that the next thing you will ask me will be whether you look fat in your armor?~ */ GOTO 254
  IF ~~ THEN REPLY #105780 /* ~Sorry, Branwen. The rough lips of this warrior are unaccustomed to saying gallant nonsense.~ */ GOTO 256
END

IF ~~ THEN BEGIN 254 // from: 253.2 252.2 251.3
  SAY #105781 /* ~I will not, do not worry. Never again.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 255 // from: 253.1 252.1
  SAY #105782 /* ~I am afraid we have different idea on beauty. 'Tis a crucial difference.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 256 // from: 253.3 253.0 252.0
  SAY #105783 /* ~I think you have just presented me with a challenge. I should take some time and help you to brush up your skills in gallant talk.~ */
  IF ~~ THEN REPLY #105784 /* ~You have my permission to tutor me in gallant matters, madam.~ */ GOTO 257
  IF ~~ THEN REPLY #105785 /* ~Branwen, I am eloquent enough with ladies who are of interest to me. You are not one of them.~ */ GOTO 258
  IF ~~ THEN REPLY #105786 /* ~That will be not needed, Branwen. I prefer to admire you with my eyes.~ */ GOTO 259
  IF ~~ THEN REPLY #105787 /* ~I see it as a challenge. I am going to prove you that I have fine knowledge of the science of tender passion, and of its linguistic applications.~ */ GOTO 260
END

IF ~~ THEN BEGIN 257 // from: 256.0
  SAY #105788 /* ~I will take this task very close to my heart, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 258 // from: 256.1
  SAY #105789 /* ~Honesty is one of your finest qualities, <CHARNAME>. Worry not, I shall leave you alone.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 259 // from: 256.2
  SAY #105790 /* ~You are more proficient in the ways of love than I have thought.~ */
  IF ~~ THEN GOTO 260
END

IF ~~ THEN BEGIN 260 // from: 259.0 256.3
  SAY #105791 /* ~I shall be waiting for a demonstration... impatiently.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #11 ~  Global("P#BRLoveTalk","GLOBAL",24)
~ THEN BEGIN 261 // from:
  SAY #105792 /* ~<CHARNAME>, stop eating me with your eyes! Come and kiss me, if you so desire!~ */
  IF ~~ THEN REPLY #105793 /* ~Me... to kiss you? Just now? Just like that?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 263
  IF ~~ THEN REPLY #105794 /* ~*grin* Yes! My maiden has made me the happiest <PRO_RACE> in the Sword coast! Nay, in the whole world!~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 264
  IF ~~ THEN REPLY #105795 /* ~I shall do so with pleasure, my lady Branwen.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 264
  IF ~~ THEN REPLY #105796 /* ~Branwen, anybody may see us here. Would you mind saving it for later?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 262
END

IF ~~ THEN BEGIN 262 // from: 271.1 265.2 263.1 261.3
  SAY #105797 /* ~*smirk* This eve, <CHARNAME>. And no excuses.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",2)
~ EXIT
END

IF ~~ THEN BEGIN 263 // from: 261.0
  SAY #105798 /* ~<CHARNAME>, you're hopeless! Yes, just like that.~ */
  IF ~~ THEN REPLY #70151 /* ~Alright...~ */ GOTO 264
  IF ~~ THEN REPLY #105799 /* ~Branwen, I'd rather not. Anybody might see us here.~ */ GOTO 262
END

IF ~~ THEN BEGIN 264 // from: 263.0 261.2 261.1
  SAY #36347 /* ~...~ */
  IF ~~ THEN GOTO 265
END

IF ~~ THEN BEGIN 265 // from: 264.0
  SAY #105800 /* ~I... I expected to find my zest matched. But you have surpassed all my hopes and anticipations... <CHARNAME>, humor me again.~ */
  IF ~~ THEN REPLY #105801 /* ~It will be a pleasure.~ */ GOTO 267
  IF ~~ THEN REPLY #105802 /* ~Of course...~ */ GOTO 267
  IF ~~ THEN REPLY #105803 /* ~We could continue it later, if you do not mind.~ */ GOTO 262
  IF ~~ THEN REPLY #105804 /* ~Ugh, no. I prefer women with at least the basic notion of personal hygiene.~ */ GOTO 266
END

IF ~~ THEN BEGIN 266 // from: 265.3
  SAY #105805 /* ~If not for my still lasting gratitude, I would have challenged you to a fight, I swear. A slug is less repulsive than you.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 267 // from: 265.1 265.0
  SAY #36347 /* ~...~ */
  IF ~~ THEN GOTO 268
END

IF ~~ THEN BEGIN 268 // from: 267.0
  SAY #105806 /* ~Shall... shall we... again?~ */
  IF ~~ THEN REPLY #105807 /* ~*nod*~ */ GOTO 270
  IF ~~ THEN REPLY #28421 /* ~Yes!~ */ GOTO 270
  IF ~~ THEN REPLY #105808 /* ~No, Branwen, enough is enough.~ */ GOTO 269
END

IF ~~ THEN BEGIN 269 // from: 271.2 268.2
  SAY #105809 /* ~Is your stamina so lacking? Oh, I did not mean to offend, <CHARNAME>. The last battle was bloody indeed, and our current journey is dark and exhausting. But I hope that this eve you will allow me to color your uglier memories of this day with happier recallings.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",2)
~ EXIT
END

IF ~~ THEN BEGIN 270 // from: 268.1 268.0
  SAY #36347 /* ~...~ */
  IF ~~ THEN GOTO 271
END

IF ~~ THEN BEGIN 271 // from: 270.0
  SAY #36347 /* ~...~ */
  IF ~~ THEN REPLY #105810 /* ~*grin* Now I have to ask for your permission to continue.~ */ GOTO 272
  IF ~~ THEN REPLY #105811 /* ~That was... quite a kiss. Can I hope for more?~ */ GOTO 262
  IF ~~ THEN REPLY #105812 /* ~Woman, you have drained me through and through!~ */ GOTO 269
END

IF ~~ THEN BEGIN 272 // from: 271.0
  SAY #105813 /* ~Of course, <CHARNAME>. How could I refuse?~ */
  IF ~~ THEN GOTO 273
END

IF ~~ THEN BEGIN 273 // from: 272.0
  SAY #36347 /* ~...~ */
  IF ~~ THEN GOTO 274
END

IF ~~ THEN BEGIN 274 // from: 273.0
  SAY #105814 /* ~'Tis shameful, <CHARNAME>. I gave you my word to try and teach you some sweet talk, but your... closeness... is so... distracting... Rest assured, you will receive your first lesson this eve.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",2)
~ EXIT
END

IF WEIGHT #12 ~  Global("P#BRLoveTalk","GLOBAL",26)
~ THEN BEGIN 275 // from:
  SAY #105815 /* ~'Tis a pleasing thing to get some rest after glorious battles in Tempus' name. We have done well, the fire is warm, and no danger is near. Come, sit by me, and I shall soothe your hurts and heal your wounds.~ */
  IF ~~ THEN REPLY #105816 /* ~I feel quite well, Branwen. The day's work is done, but did we not decide to exercise in courtly speech? Shall I start my lesson now?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 277
  IF ~~ THEN REPLY #105817 /* ~My wounds are all healed, Branwen. Do you know what I appreciate about a fire the most? It is the way it softens features and makes our hearts gentler. About our lesson in gallant talk, my lady - is there a better time for it?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 277
  IF ~~ THEN REPLY #105818 /* ~It sounds more than promising, Branwen. Will you stay with me this night?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 294
  IF ~~ THEN REPLY #105819 /* ~Branwen, all I need is a good night's sleep. Just leave me where I am.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 276
END

IF ~~ THEN BEGIN 276 // from: 275.3
  SAY #105820 /* ~Bah! I shall do so gladly!~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 277 // from: 275.1 275.0
  SAY #105821 /* ~There will never be a better time. So lead the way, <CHARNAME>.~ */
  IF ~~ THEN REPLY #105822 /* ~Should I start complimenting you, then?~ */ GOTO 279
  IF ~~ THEN REPLY #105823 /* ~I am few of words, Branwen, but I will try. Mmm...~ */ GOTO 279
  IF ~~ THEN REPLY #105824 /* ~Of course! Now, where was my "Manual of Indecent Compliments?"~ */ GOTO 278
  IF ~~ THEN REPLY #105825 /* ~On second thought, it is too taxing. Can I just kiss your hand and buy you a dozen of crimson rhodelias, instead? My mind is set on... other things.~ */ GOTO 294
END

IF ~~ THEN BEGIN 278 // from: 277.2
  SAY #105826 /* ~*smirk* I would very much like to look at this tome. But I am sorry for interrupting you, <CHARNAME>~ */
  IF ~~ THEN GOTO 279
END

IF ~~ THEN BEGIN 279 // from: 288.0 278.0 277.1 277.0
  SAY #82992 /* ~Please do.~ */
  IF ~~ THEN REPLY #105827 /* ~Your eyes show clearly you were born of the sea, but while the sea is cloaked in mists and mysteries, they unravel warmth and love...~ */ GOTO 289
  IF ~~ THEN REPLY #105828 /* ~My lady's hair is a magnet for the wary and unwary alike...~ */ GOTO 290
  IF ~~ THEN REPLY #105829 /* ~Your lips are as red as the sun in her bed, and just as hot...~ */ GOTO 291
  IF ~~ THEN REPLY #105830 /* ~Your hands are a paragon of amazing strength and dexterity...~ */ GOTO 292
  IF ~~ THEN REPLY #105831 /* ~Your armpits are as pungent as fresh onions, tart and sharp...~ */ GOTO 293
  IF ~  RandomNum(4,1)
~ THEN REPLY #105832 /* ~I cannot think of proper words.~ */ GOTO 280
  IF ~  RandomNum(4,2)
~ THEN REPLY #105832 /* ~I cannot think of proper words.~ */ GOTO 282
  IF ~  RandomNum(4,3)
~ THEN REPLY #105832 /* ~I cannot think of proper words.~ */ GOTO 284
  IF ~  RandomNum(4,4)
~ THEN REPLY #105832 /* ~I cannot think of proper words.~ */ GOTO 286
  IF ~~ THEN REPLY #105833 /* ~I think there has been enough talk for tonight. My mind is set on... other things.~ */ GOTO 294
END

IF ~~ THEN BEGIN 280 // from: 288.1 279.5
  SAY #105834 /* ~Let me help you, then.~ */
  IF ~~ THEN GOTO 281
END

IF ~~ THEN BEGIN 281 // from: 280.0
  SAY #105835 /* ~Your eyes are ever serious and deep, but the sparkle of mirth they hold within warms me more than would the blazing fires in the eyes of another.~ */
  IF ~~ THEN GOTO 288
END

IF ~~ THEN BEGIN 282 // from: 288.2 279.6
  SAY #105834 /* ~Let me help you, then.~ */
  IF ~~ THEN GOTO 283
END

IF ~~ THEN BEGIN 283 // from: 282.0
  SAY #105836 /* ~You are an able and determined warrior, and your body bears the honor marks of every confrontation from which you emerged alive and victorious. These signs appeal to me, and do not belittle neither your appearance nor your ability.~ */
  IF ~~ THEN GOTO 288
END

IF ~~ THEN BEGIN 284 // from: 288.3 279.7
  SAY #105834 /* ~Let me help you, then.~ */
  IF ~~ THEN GOTO 285
END

IF ~~ THEN BEGIN 285 // from: 284.0
  SAY #105837 /* ~Your wit is a delight to share, but a curse to bear.~ */
  IF ~~ THEN GOTO 288
END

IF ~~ THEN BEGIN 286 // from: 288.4 279.8
  SAY #105834 /* ~Let me help you, then.~ */
  IF ~~ THEN GOTO 287
END

IF ~~ THEN BEGIN 287 // from: 286.0
  SAY #105838 /* ~Your hands are a part of you that whispers of ferocious yet gentle storms, and of burning ice...~ */
  IF ~~ THEN GOTO 288
END

IF ~~ THEN BEGIN 288 // from: 292.0 291.0 290.0 289.0 287.0 285.0 283.0 281.0
  SAY #105839 /* ~Are you ready to continue?~ */
  IF ~~ THEN REPLY #70082 /* ~Yes.~ */ GOTO 279
  IF ~  RandomNum(4,1)
~ THEN REPLY #105840 /* ~Could you give me another example?~ */ GOTO 280
  IF ~  RandomNum(4,2)
~ THEN REPLY #105840 /* ~Could you give me another example?~ */ GOTO 282
  IF ~  RandomNum(4,3)
~ THEN REPLY #105840 /* ~Could you give me another example?~ */ GOTO 284
  IF ~  RandomNum(4,4)
~ THEN REPLY #105840 /* ~Could you give me another example?~ */ GOTO 286
  IF ~~ THEN REPLY #105833 /* ~I think there has been enough talk for tonight. My mind is set on... other things.~ */ GOTO 294
END

IF ~~ THEN BEGIN 289 // from: 279.0
  SAY #105841 /* ~True indeed. You may well discover more of this later tonight, <CHARNAME>.~ */
  IF ~~ THEN GOTO 288
END

IF ~~ THEN BEGIN 290 // from: 279.1
  SAY #105842 /* ~*chuckle* I wonder, then, how would you describe yourself? Unwary you seem...~ */
  IF ~~ THEN GOTO 288
END

IF ~~ THEN BEGIN 291 // from: 279.2
  SAY #105843 /* ~*As Branwen opens her lips to your kiss, her eyes shine.*~ */
  IF ~~ THEN GOTO 288
END

IF ~~ THEN BEGIN 292 // from: 279.3
  SAY #105844 /* ~Not only that, <CHARNAME>. They comfort your pains, and still your sad and angry memories. For tonight, I am not only a healer, but a woman.~ */
  IF ~~ THEN GOTO 288
END

IF ~~ THEN BEGIN 293 // from: 279.4
  SAY #105845 /* ~*Branwen turns purple and stalks to her bedroll without another word. The angry glance she casts at your direction speaks for itself.*~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 294 // from: 288.5 279.9 277.3 275.2
  SAY #105846 /* ~Yes... I confess, I wish to be with you, as well. Come to me, <CHARNAME>. Let us partake of each other in full.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF WEIGHT #13 ~  Global("P#BRLoveTalk","GLOBAL",28)
~ THEN BEGIN 295 // from:
  SAY #105847 /* ~The elflings are known to say "By the sea and stars!" The dwarfs usually grumble in their own language, the orcs grunt, and the halflings prepare a feast. My own people have no words for this occasion at all.~ */
  IF ~~ THEN REPLY #105848 /* ~Good. I don't think we need any.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 296
  IF ~~ THEN REPLY #105849 /* ~And what will my Branwen say?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 299
  IF ~~ THEN REPLY #105850 /* ~Are we talking about the same occasion? The one that took place last night?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 299
  IF ~~ THEN REPLY #69550 /* ~What are you talking about?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 297
END

IF ~~ THEN BEGIN 296 // from: 299.1 299.0 297.1 295.0
  SAY #105851 /* ~Onward, then. To another battle, another victory... and another night.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 297 // from: 295.3
  SAY #105852 /* ~Nevermind. The air is crisp and clear, you look well rested... shall we go?~ */
  IF ~~ THEN REPLY #105853 /* ~Well rested? I hardly slept at all! No, Branwen, I am staying right here.~ */ GOTO 298
  IF ~~ THEN REPLY #56803 /* ~Of course.~ */ GOTO 296
  IF ~~ THEN REPLY #105854 /* ~But what about last night? Do you feel that you have chosen well?~ */ GOTO 299
END

IF ~~ THEN BEGIN 298 // from: 297.0
  SAY #105855 /* ~Have you suddenly grown lax and unmanful? But I must admit, some true rest is not uncalled-for.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 299 // from: 297.2 295.2 295.1
  SAY #105856 /* ~Last night... 'twas a pleasure, to say the least. You possess what it takes to venture into lands of passion and heat, and I do not find your desire lacking.~ */
  IF ~~ THEN REPLY #105857 /* ~It was a pleasure to me, as well.~ */ GOTO 296
  IF ~~ THEN REPLY #105858 /* ~You flatter me, my lady. Shall we go?~ */ GOTO 296
  IF ~~ THEN REPLY #105859 /* ~It is not only desire. I love you, Branwen.~ */ GOTO 300
END

IF ~~ THEN BEGIN 300 // from: 299.2
  SAY #68655 /* ~I...~ */
  IF ~~ THEN GOTO 301
END

IF ~~ THEN BEGIN 301 // from: 300.0
  SAY #105860 /* ~'Tis unflattering and unwelcome news to you, I know. But I cannot speak to you of love, yet - and I am not sure I will. Give me some time for my thoughts to clear.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #14 ~  Global("P#BRLoveTalk","GLOBAL",30)
~ THEN BEGIN 302 // from:
  SAY #105861 /* ~Do you see this weapon, <CHARNAME>? 'Twould take a long time to trace its origin and tell its tale. The dark ore was melted into large furnaces, and was thrown into ice cold water, and was finally shaped into the blade which is strong and noble. And so was I. My flesh lived, and suffered, and turned to stone under blows of life. Yet you have found a way to revive it.~ */
  IF ~~ THEN REPLY #105862 /* ~Are you speaking about your body or your soul?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 303
  IF ~~ THEN REPLY #105863 /* ~What was it like being a statue, Branwen?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 306
  IF ~~ THEN REPLY #105864 /* ~I am happy to see you alive and whole.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 304
  IF ~~ THEN REPLY #105865 /* ~Your heart is not made of stone, my Branwen. Never think otherwise.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 305
END

IF ~~ THEN BEGIN 303 // from: 302.0
  SAY #105866 /* ~Both suffered equally, <CHARNAME>. The body is but a temple that houses my soul, true, yet 'twas the worst punishment and torture to be rendered helpless and unable to move, yet conscious and capable of thought.~ */
  IF ~~ THEN GOTO 306
END

IF ~~ THEN BEGIN 304 // from: 302.2
  SAY #105867 /* ~My faith and your friendship kept me whole, <CHARNAME>. Yet remembrance of horrors past stays, and ripens, and grows bitter. 'Twas a gruesome and appalling fate that lay in store for me, being helpless yet able to think, denied even the shameful bliss of oblivion.~ */
  IF ~~ THEN GOTO 306
END

IF ~~ THEN BEGIN 305 // from: 302.3
  SAY #105868 /* ~This I know, <CHARNAME>. But Tranzig did not. He said: "A woman with a stone heart... shall all be stone..." And thus I became the statue you found at the Carnival in Nashkel.~ */
  IF ~~ THEN GOTO 306
END

IF ~~ THEN BEGIN 306 // from: 305.0 304.0 303.0 302.1
  SAY #105869 /* ~I will recount the memories of the days I've spent in my sorcerous imprisonment, if you wish, but will you want to listen?~ */
  IF ~~ THEN REPLY #105870 /* ~Yes, Branwen. I am ready.~ */ GOTO 308
  IF ~~ THEN REPLY #105871 /* ~No... I am scared of what I may hear.~ */ GOTO 307
  IF ~~ THEN REPLY #105872 /* ~Better not risk it, Branwen. Let us go.~ */ GOTO 307
END

IF ~~ THEN BEGIN 307 // from: 310.0 306.2 306.1
  SAY #105873 /* ~Very well. Walk with me for a while, then. In silence, if you must.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 308 // from: 306.0
  SAY #105874 /* ~*Branwen takes a slow, shuddering breath and starts to recite, her eyes darkening by the moment.*~ */
  IF ~~ THEN GOTO 309
END

IF ~~ THEN BEGIN 309 // from: 308.0
  SAY #105875 /* ~Sky, forest, tents. People are going about their business as usual. This day is one of many, and it is still mine to watch. I watch mesmerized. Stone eyes cannot cry, why can they see?~ */
  IF ~~ THEN REPLY #105876 /* ~They cannot. You dreamt it, Branwen.~ */ GOTO 310
  IF ~~ THEN REPLY #105877 /* ~Why, indeed?~ */ GOTO 310
  IF ~~ THEN REPLY #105878 /* ~Were you able to see from within your prison of stone? That's monstrous!~ */ GOTO 310
END

IF ~~ THEN BEGIN 310 // from: 309.2 309.1 309.0
  SAY #105879 /* ~Sometimes, when a soul dies, the rain cries and mixes the cold sky with cold dirt and blackened embers that are left after the trees are gone. But it happens also that when a soul dies, sun shines on the red, purple and golden leaves, and the universe is at peace with itself. Some weep when her soul dies, some laugh. I can only be silent. What day will it be when my soul ceases to exist? We have had good weather lately, so most probably it will be warm when I shall hear the last faint beat of my heart. My lips are sealed, my lips are white, so I will neither laugh, nor cry. My heart ever so slowly, ever so painfully turns to stone. The last part of me to become marble. The very last.~ */
  IF ~~ THEN REPLY #105880 /* ~It's horrible, Branwen. Please, stop.~ */ GOTO 307
  IF ~~ THEN REPLY #59268 /* ~Go on.~ */ GOTO 311
  IF ~~ THEN REPLY #105881 /* ~And that gnome stood by your side and done nothing...~ */ GOTO 311
END

IF ~~ THEN BEGIN 311 // from: 310.2 310.1
  SAY #105882 /* ~He calls me a Princess of the North. Call me a Queen, a Goddess, a Dragon. Call me anything you want, buffoon. You are running out of time to find a buyer. Very soon, your pathetic scroll will be useless for me. The transformation is almost complete. Will it rain?~ */
  IF ~~ THEN REPLY #105883 /* ~Why have you told me all this?~ */ GOTO 312
  IF ~~ THEN REPLY #105884 /* ~I am so sorry... I wish I could rescue you earlier.~ */ GOTO 312
  IF ~~ THEN REPLY #105885 /* ~It's over. Nobody will attempt to turn you to stone ever again.~ */ GOTO 312
END

IF ~~ THEN BEGIN 312 // from: 311.2 311.1 311.0
  SAY #105886 /* ~*Branwen comes out of her trance and smiles at you.*~ */
  IF ~~ THEN GOTO 313
END

IF ~~ THEN BEGIN 313 // from: 312.0
  SAY #105887 /* ~These misdeeds are past and gone, <CHARNAME>. I was twisted, yet not broken; cast out, yet not fully abandoned. I pray to Tempus, and my battle cry seems to shatter the skies. I look at you, and my heart is filled with joy.~ */
  IF ~~ THEN GOTO 314
END

IF ~~ THEN BEGIN 314 // from: 313.0
  SAY #105888 /* ~Flesh to stone. Stone to flesh. Every trickster and magician is capable of the former, but it takes the master to achieve the latter, and a man to succeed in earnest. A man who stands in front of me.~ */
  IF ~~ THEN REPLY #105889 /* ~Where is this bastard? I'll have his hide!~ */ GOTO 315
  IF ~~ THEN REPLY #105890 /* ~My lady Branwen, I am flattered beyond words.~ */ GOTO 316
  IF ~~ THEN REPLY #105891 /* ~Whatever, just do not tell anyone. I'm not much into "Stone to flesh", rather "Flesh to shreds and ribbons".~ */ GOTO 317
END

IF ~~ THEN BEGIN 315 // from: 314.0
  SAY #105892 /* ~No, 'twas you I had in mind.~ */
  IF ~~ THEN GOTO 318
END

IF ~~ THEN BEGIN 316 // from: 314.1
  SAY #105893 /* ~'Tis I who should be flattered by your care and attention.~ */
  IF ~~ THEN GOTO 318
END

IF ~~ THEN BEGIN 317 // from: 314.2
  SAY #105894 /* ~Fervor of bloodlust makes your eyes aglow, within battle or without. However, you malign yourself by insistence 'tis your only passion.~ */
  IF ~~ THEN GOTO 318
END

IF ~~ THEN BEGIN 318 // from: 317.0 316.0 315.0
  SAY #105895 /* ~But the shadows grow longer as we speak. Let us continue on our way, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #15 ~  Global("P#BRLoveTalk","GLOBAL",32)
~ THEN BEGIN 319 // from:
  SAY #105896 /* ~The skies here are different from those over Norheims. Do you know what I was doing last night? I was counting stars and giving them names. I even considered calling one after you. Take a guess, <CHARNAME>, and tell me - which star was it?~ */
  IF ~~ THEN REPLY #105897 /* ~Mystra's star? Though it's my preference to think about you while watching it: it is so bright, so beautiful...~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 320
  IF ~~ THEN REPLY #105898 /* ~Ieryn - the star of the North?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 321
  IF ~~ THEN REPLY #105899 /* ~Shaundral? An erratic star, brightest before disaster? Like me, whose coming was foretold in Alaundo's prophecies?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 322
  IF ~~ THEN REPLY #105900 /* ~King's Coin? The star of the rulers for Men, and the Kingslayer to Elves? Do you think I am destined for greatness, or great failure?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 323
  IF ~~ THEN REPLY #105901 /* ~I do not know, Branwen. Will you tell me?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 324
END

IF ~~ THEN BEGIN 320 // from: 319.0
  SAY #105902 /* ~Mystra's star? Its blue soft light is pleasant to behold. Mayhap I would have picked it, if I indeed had to choose.~ */
  IF ~~ THEN GOTO 325
END

IF ~~ THEN BEGIN 321 // from: 319.1
  SAY #105903 /* ~Ever present, ever constant? The one guiding my steps when I am lost? I could have chosen it, I admit.~ */
  IF ~~ THEN GOTO 325
END

IF ~~ THEN BEGIN 322 // from: 319.2
  SAY #105904 /* ~Some might say that it is indeed a fitting star for you, <CHARNAME>. But I do not see its ominous light reflected in your eyes.~ */
  IF ~~ THEN GOTO 325
END

IF ~~ THEN BEGIN 323 // from: 319.3
  SAY #105905 /* ~You are too dramatic for your own good, <CHARNAME>. Whatever your destiny, I hope you won't know a great fall. The darker fame of Kingslayer among the Elves is too sinister to give it to you.~ */
  IF ~~ THEN GOTO 325
END

IF ~~ THEN BEGIN 324 // from: 319.4
  SAY #105906 /* ~You are a wise one, <CHARNAME>, for it was a tricky question.~ */
  IF ~~ THEN GOTO 325
END

IF ~~ THEN BEGIN 325 // from: 324.0 323.0 322.0 321.0 320.0
  SAY #105907 /* ~When I was looking at the sky yesterday, I suddenly realized that every star reminded me of you. Then I thought that everything which is fair and dear to my heart is somehow connected to you. You are in my frosted breath in the early morning, and in the tune I whistle when I wake. You are my sun and stars... I'm afraid you are becoming my world.~ */
  IF ~~ THEN REPLY #105908 /* ~Yes, you should be afraid of your love for me. I know, one day I will harvest simple 'I love you' from your lips, undressed and unadorned. I yearn for that day.~ */ GOTO 326
  IF ~~ THEN REPLY #105909 /* ~Too many fancy words, Branwen. Do give me a more material declaration of your feelings for me. The night grows long, and we do need some sleep afterwards.~ */ GOTO 327
  IF ~~ THEN REPLY #105910 /* ~Now you have me wondering: what star I should name for you? I guess that I will stay up all night, poring over that task. I wonder, why the poor and rich alike in these parts stock their bookshelves with endless copies of the "History of the North"? I'd much rather fancy to see a "Star Lore" book somewhere...~ */ GOTO 328
END

IF ~~ THEN BEGIN 326 // from: 325.0
  SAY #105911 /* ~And I am yearning for a bedroll right now. Care to join me there? You have not embraced me for far too long, my lazy lover.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 327 // from: 325.1
  SAY #105912 /* ~*laughs* It can be as long or as short as you wish, <CHARNAME>. But I remember that on occasion you are prepared to forsake your sleep. So, what are you waiting for? Care to join me? You have not embraced me for far too long, my lazy lover.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 328 // from: 325.2
  SAY #105913 /* ~By Tempus, I have created a monster! If you wish to begin your very own star lore book right now, I can help you, I suppose. Alternatively, you may join me in my bedroll. I would like to bring to your attention that you have not embraced me for far too long, my lazy lover.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF WEIGHT #16 ~  Global("P#BRLoveTalk","GLOBAL",34)
~ THEN BEGIN 329 // from:
  SAY #105914 /* ~This clumsy butchery we're practicing is disgusting! The battle takes finesse and skill, not only the steel and muscle! Why should I have to endure the sight of mangled corpses, when a clean cut separates the head from the body?~ */
  IF ~~ THEN REPLY #105915 /* ~Branwen, what happened to you? You were the first to crush ribs, rip limbs apart, and bring your former enemies to life as animated corpses, all in the name of Tempus!~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 331
  IF ~~ THEN REPLY #105916 /* ~I thought you liked bloodshed.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 331
  IF ~~ THEN REPLY #105917 /* ~Agreed. We'll attempt only clean kills from now on.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 330
  IF ~~ THEN REPLY #105918 /* ~I enjoy slaying, maiming, crashing and chopping my enemies to bits, so it will continue.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 332
END

IF ~~ THEN BEGIN 330 // from: 329.2
  SAY #105919 /* ~Yes... No! <CHARNAME>, this is not what I had in mind.~ */
  IF ~~ THEN GOTO 332
END

IF ~~ THEN BEGIN 331 // from: 329.1 329.0
  SAY #105920 /* ~Nothing could have been sweeter to me than driving my hammer up an orc's gullet or skewering a stray bandit, 'tis true. But there has come a time for change.~ */
  IF ~~ THEN GOTO 332
END

IF ~~ THEN BEGIN 332 // from: 331.0 330.0 329.3
  SAY #105921 /* ~I confess, my own lust for blood and gore has diminished. I feel softer and gentler by day, <CHARNAME>. 'Tis a curse...~ */
  IF ~~ THEN GOTO 333
END

IF ~~ THEN BEGIN 333 // from: 332.0
  SAY #105922 /* ~Tempus is displeased with me, I can tell. I am losing my zest for battle, and I know the reason. We both do.~ */
  IF ~~ THEN REPLY #105923 /* ~Yes, you've mellowed a little. But is it that bad?~ */ GOTO 334
  IF ~~ THEN REPLY #105924 /* ~I have noticed it, too. Is it because of me? Of us?~ */ GOTO 335
  IF ~~ THEN REPLY #105925 /* ~And the reason is our love, isn't it?~ */ GOTO 335
  IF ~~ THEN REPLY #105926 /* ~I have no idea what you're talking about.~ */ GOTO 336
END

IF ~~ THEN BEGIN 334 // from: 333.0
  SAY #105927 /* ~Would you consider ripping your still beating and bleeding heart from your body 'bad'? 'Tis worse than 'bad', <CHARNAME>.~ */
  IF ~~ THEN GOTO 337
END

IF ~~ THEN BEGIN 335 // from: 333.2 333.1
  SAY #105928 /* ~Yes, <CHARNAME>, you guessed wisely. It is.~ */
  IF ~~ THEN GOTO 337
END

IF ~~ THEN BEGIN 336 // from: 333.3
  SAY #105929 /* ~I am talking about force mighty but idle. The force inspiring and uplifting, but leading to stagnation and decay if put above all. Love, <CHARNAME>. Our love.~ */
  IF ~~ THEN GOTO 337
END

IF ~~ THEN BEGIN 337 // from: 336.0 335.0 334.0
  SAY #105930 /* ~I was born to serve Tempus; I felt battle cry on my lips more oft than a lover's mouth. Now, however, I am plagued by self-doubt as frequently as an old tree suffers the assaults of insects and worms, crawling and slithering all over its body. These words are harsh, <CHARNAME>, but I'm afraid you would not understand if I spoke in dainty and flowery terms.~ */
  IF ~~ THEN REPLY #105931 /* ~And what are you planning to do? Leave me?~ */ GOTO 338
  IF ~~ THEN REPLY #105932 /* ~Do you love me at all, Branwen?~ */ GOTO 339
  IF ~~ THEN REPLY #105933 /* ~Branwen, do not lose hope. We shall fight your doubts together, and we'll emerge victorious.~ */ GOTO 340
  IF ~~ THEN REPLY #105934 /* ~Your self-whipping is piteous, Branwen. Have some backbone!~ */ GOTO 341
  IF ~~ THEN REPLY #105935 /* ~You compared our love with... worms? No, we are through, you and I.~ */ GOTO 342
END

IF ~~ THEN BEGIN 338 // from: 337.0
  SAY #105936 /* ~'Twould be the worst treachery imaginable. No, <CHARNAME>, I shall help you defeat your foes with the same ardor I have displayed before. But... I have doubts about what comes then.~ */
  IF ~~ THEN GOTO 343
END

IF ~~ THEN BEGIN 339 // from: 337.1
  SAY #105937 /* ~<CHARNAME>, I desire to spend days by your side in battle, and nights in your bedroll. I would give my life for you in a moment's notice, and I expect neither praise nor sacrifices in return. If 'tis not love, then I do not know what is.~ */
  IF ~~ THEN GOTO 343
END

IF ~~ THEN BEGIN 340 // from: 337.2
  SAY #105938 /* ~If you say it, <CHARNAME>. I trust you more than I trust myself.~ */
  IF ~~ THEN GOTO 343
END

IF ~~ THEN BEGIN 341 // from: 337.3
  SAY #105939 /* ~*sigh* You are likely correct. Mayhap I tend to see gullibility where I should see steadfast and devout faith. I'll turn to Tempus, and ask for his guidance.~ */
  IF ~~ THEN GOTO 343
END

IF ~~ THEN BEGIN 342 // from: 337.4
  SAY #105940 /* ~As you wish. 'Tis for the best.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 343 // from: 341.0 340.0 339.0 338.0
  SAY #105941 /* ~But we have tarried here overlong. Come, <CHARNAME>, let us continue on our victorious path. Mayhap the night of quiet reading, prayer and your kisses will ease my doubts and banish my worries.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #17 ~  Global("P#BRLoveTalk","GLOBAL",36)
~ THEN BEGIN 344 // from:
  SAY #105942 /* ~*reads to you from an old tome* "And His Grace the King came then upon Sir Knight and the Queen. They were asleep on his cloak shielded by the branches of an ancient oak tree. Sir Knight's great sword lay between them, and so the King saw that his honor was not despoiled. His Grace kneeled and slipped his own ring onto his Lady's finger, and then he rode off..."~ */
  IF ~~ THEN GOTO 345
END

IF ~~ THEN BEGIN 345 // from: 344.0
  SAY #105943 /* ~I am not sure I am truly convinced in the efficiency of that sword. Be there a blade between us or not, you will not be safe from my embrace. But I have heard of a ranger who used a dire wolf for that purpose. That might be more efficient.~ */
  IF ~~ THEN REPLY #105944 /* ~Sounds like a thing Kivan would do, if some lady imagined she could replace his dear Deheriana. It would be a hamster in Minsc's case, I guess.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 350
  IF ~~ THEN REPLY #105945 /* ~That sounds dangerous - a sword in the bedroll. Someone could get hurt.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 346
  IF ~~ THEN REPLY #105946 /* ~Ahem, Branwen, do you think we can delay the story's ending till tomorrow night? I am afraid my endurance is lacking, compared to that of Sir Knight.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 347
  IF ~~ THEN REPLY #105947 /* ~That is a tale to warm up a noble heart.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
RealSetGlobalTimer("P#BRLoveTalkTime","GLOBAL",BRROM_TIMER)
~ GOTO 348
END

IF ~~ THEN BEGIN 346 // from: 345.1
  SAY #105948 /* ~Does a dire wolf sound better to you?~ */
  IF ~~ THEN REPLY #105949 /* ~At least it is softer. And warmer.~ */ GOTO 348
  IF ~~ THEN REPLY #105950 /* ~Depends. Did it work for that ranger?~ */ GOTO 349
  IF ~~ THEN REPLY #105951 /* ~I think not. You are all I need this eve.~ */ GOTO 347
END

IF ~~ THEN BEGIN 347 // from: 354.2 350.1 346.2 345.2
  SAY #105952 /* ~Glad I am to hear that, <CHARNAME>. I was wondering how long it would take you to figure out that I had not yet been kissed tonight.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 348 // from: 346.0 345.3
  SAY #105953 /* ~How about warming up our bed, as well?~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 349 // from: 346.1
  SAY #105954 /* ~No, it did not. His lady was just as persistent as I am. I hope you will follow his noble example and join me under the covers now.~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 350 // from: 345.0
  SAY #105955 /* ~The name of a ranger in question was Jon. But do you imply 'tis a typical demeanor for rangers?~ */
  IF ~  Class(Player1,RANGER_ALL)
~ THEN REPLY #105956 /* ~Rangers are passionate lovers, don't you agree?~ */ GOTO 351
  IF ~~ THEN REPLY #105957 /* ~I do not know, Branwen. But my own behavior in this situation would differ greatly, I assure you.~ */ GOTO 347
  IF ~~ THEN REPLY #105958 /* ~Why, the hero of my dreams, Drizzt Do'Urden, would have done the same!~ */ GOTO 352
  IF ~~ THEN REPLY #105959 /* ~Hmm, you were talking about rangers, and I was thinking of those I chanced to meet. No, wait, I forgot Drizzt Do'Urden! Ahem, bad example, I am afraid.~ */ GOTO 353
END

IF ~~ THEN BEGIN 351 // from: 350.0
  SAY #105960 /* ~Absolutely true, <CHARNAME>. Do you think we can delay the story's ending till tomorrow night? And do some serious research on the ways the rangers love?~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF ~~ THEN BEGIN 352 // from: 350.2
  SAY #105961 /* ~'Tis a bad example, <CHARNAME>~ */
  IF ~~ THEN GOTO 354
END

IF ~~ THEN BEGIN 353 // from: 350.3
  SAY #105962 /* ~Bad example indeed, <CHARNAME>~ */
  IF ~~ THEN GOTO 354
END

IF ~~ THEN BEGIN 354 // from: 353.0 352.0
  SAY #105963 /* ~Have you ever heard about the courtesan in Waterdeep who approached him thinking he was sufficiently drunk? Not only did Drizzt politely refuse her nineteen times, but on the twentieth he set his ale aside, pulled out his diary, and started reading her an excerpt on the chivalry and 'honorable' ways of love! They say that poor girl refuses to enter that inn ever since.~ */
  IF ~~ THEN REPLY #105964 /* ~Oh dear. What a fop!~ */ GOTO 355
  IF ~~ THEN REPLY #105965 /* ~Branwen, that... that cannot be true!~ */ GOTO 355
  IF ~~ THEN REPLY #105966 /* ~Shall we keep talking about that Drow, or delay it till tomorrow night? I am afraid my endurance is lacking, compared to that of Sir Knight or Drizzt.~ */ GOTO 347
END

IF ~~ THEN BEGIN 355 // from: 354.1 354.0
  SAY #105967 /* ~Mayhap the tale is a tad embellished, but I have heard it from a very reliable source. But 'tis late already. Could we not forgo this discussion, and do some research on the ways of love, instead?~ */
  IF ~~ THEN DO ~RestParty()
~ EXIT
END

IF WEIGHT #18 ~  Global("P#BRLoveTalk","GLOBAL",38)
~ THEN BEGIN 356 // from:
  SAY #105968 /* ~'Twill not pass.~ */
  IF ~~ THEN REPLY #105969 /* ~What? Branwen, what are you talking about?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 357
  IF ~~ THEN REPLY #105970 /* ~Is it about your doubts again?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 359
  IF ~~ THEN REPLY #105971 /* ~We've no time for talk now, Branwen. Let us move on.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 358
END

IF ~~ THEN BEGIN 357 // from: 356.0
  SAY #105972 /* ~I've told you the other day of the malady that afflicted my thoughts. Have you forgotten already?~ */
  IF ~~ THEN GOTO 359
END

IF ~~ THEN BEGIN 358 // from: 356.2
  SAY #105973 /* ~Should I ask Tempus for aid and advice, then? Very well, so be it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 359 // from: 357.0 356.1
  SAY #105974 /* ~My thoughts turned to our current path, and I found it barren and unsatisfying. Not your path, surely. Your destiny is bright and promising, and foes flee your wrath in most disgraceful and hurried manner. 'Twas my failures I was repulsed with, for I neglected my duties greatly. I no longer revel in righteous battles, and neither do I seek proving myself in Tempus's eyes. I spend hours awake stroking your hair and dreading the moment you stir, because it would mean another march, and another battle. I have come to fear death, while months before, every day was a fine day to die.~ */
  IF ~~ THEN GOTO 360
END

IF ~~ THEN BEGIN 360 // from: 359.0
  SAY #105975 /* ~I must flee you, <CHARNAME>. You have damned me with weakness, if unwillingly, and I cannot let it spread and consume me..~ */
  IF ~~ THEN REPLY #105976 /* ~It will only do you good in the long run, Branwen. We shall eventually marry, settle down, have children...~ */ GOTO 361
  IF ~~ THEN REPLY #105977 /* ~Branwen, my love, calm down. You are making an avalanche out of a single snowflake.~ */ GOTO 362
  IF ~~ THEN REPLY #105978 /* ~Is your heart not big enough to house both your faith and my love?~ */ GOTO 363
  IF ~~ THEN REPLY #105979 /* ~Why should it trouble you so? There is place for everything, Branwen, for the hatred in battle as well as for warmth and comfort at night.~ */ GOTO 363
  IF ~~ THEN REPLY #105980 /* ~Certainly, Branwen. Do as you will.~ */ GOTO 364
END

IF ~~ THEN BEGIN 361 // from: 360.0
  SAY #105981 /* ~Ugh. No, <CHARNAME>, I would gladly follow the road you open with your words, but 'tis not destined for me, not while I'm still able to hold my sword arm steady and true.~ */
  IF ~~ THEN GOTO 365
END

IF ~~ THEN BEGIN 362 // from: 360.1
  SAY #105982 /* ~Tempus grants me wisdom to see things as they are, <CHARNAME>, and I see that I cannot shrug these changes, or wave them away.~ */
  IF ~~ THEN GOTO 365
END

IF ~~ THEN BEGIN 363 // from: 360.3 360.2
  SAY #105983 /* ~<CHARNAME>, a true follower of Tempus should embrace conflict, not shrink from the challenge; harness the battle and be made stronger for it, not tremble in fear for herself and her lover.~ */
  IF ~~ THEN GOTO 365
END

IF ~~ THEN BEGIN 364 // from: 360.4
  SAY #105984 /* ~You are truly a man of noble stance and generous spirit, <CHARNAME>. I thank you most heartily... and I will always remember you in my prayers. Fare you well.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
LeaveParty()
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 365 // from: 363.0 362.0 361.0
  SAY #105985 /* ~But no, 'twas a mistake to inflict my troubles upon you. 'Tis time alone I need, to purge my doubts and settle my thoughts. I shall sleep by myself tonight.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #19 ~  Global("P#BRLoveTalk","GLOBAL",40)
~ THEN BEGIN 366 // from:
  SAY #105986 /* ~<CHARNAME>, I have come to a decision, and 'tis important that you listen to me. It relieves me to share it with you, for now I am whole and calm, and in a strange way, born again.~ */
  IF ~~ THEN GOTO 367
END

IF ~~ THEN BEGIN 367 // from: 366.0
  SAY #105987 /* ~I shall stay with you. Tempus' hand shall guide you through your battles, and my prayer will shield you from most serious injuries and harms. But there is nothing to come between us, save camaraderie, and most likely, I shall depart once bards choir the first ballad telling of the Hero of the Sword Coast.~ */
  IF ~~ THEN REPLY #105988 /* ~I accept this. You are more than welcome to stay, my friend.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 368
  IF ~~ THEN REPLY #105989 /* ~You are a coward, Branwen! You are scared of embracing our love! Now, what would Tempus say about that?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 372
  IF ~~ THEN REPLY #105990 /* ~But I love you, Branwen. I simply cannot go on without you.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 369
  IF ~~ THEN REPLY #105991 /* ~Why, why would you do this?~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 372
  IF ~~ THEN REPLY #105992 /* ~I cannot take this. You must leave, Branwen.~ */ DO ~IncrementGlobal("P#BRLoveTalk","GLOBAL",1)
~ GOTO 370
END

IF ~~ THEN BEGIN 368 // from: 369.1 367.0
  SAY #105993 /* ~Thank you, comrade.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 369 // from: 367.2
  SAY #105994 /* ~'Twas not my intent to torment you, but I see I've done so anyway. <CHARNAME>, if you wish, I shall leave.~ */
  IF ~~ THEN REPLY #105995 /* ~Yes, leave, Branwen.~ */ GOTO 370
  IF ~~ THEN REPLY #105996 /* ~No, stay... my friend.~ */ GOTO 368
  IF ~~ THEN REPLY #105997 /* ~I only wish I could find words which would make you reconsider...~ */ GOTO 371
END

IF ~~ THEN BEGIN 370 // from: 369.0 367.4
  SAY #105998 /* ~I wish you well, <CHARNAME>. Mayhap there'll come a day when we fight side by side, bound by pure and unyielding friendship. Until then, goodbye.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
LeaveParty()
EscapeArea()
~ EXIT
END

IF ~~ THEN BEGIN 371 // from: 369.2
  SAY #105999 /* ~No, <CHARNAME>. I am unwavering in my decision.~ */
  IF ~~ THEN GOTO 372
END

IF ~~ THEN BEGIN 372 // from: 371.0 367.3 367.1
  SAY #106000 /* ~The Lord of Battles is... a demanding deity. Valor in battle and bravery are the only things which can solicit his favor. There is no fate more appalling for a Battleguard than be rejected by their god, and Tempus has not been answering my call lately, not until I revealed my decision in my prayers. I owe everything to my god, <CHARNAME>. I suffered for my devotion and survived by his will. I've no right to be weak.~ */
  IF ~~ THEN GOTO 373
END

IF ~~ THEN BEGIN 373 // from: 372.0
  SAY #106001 /* ~You are a man and a warrior, you will bear it well. Forgive me for causing you this pain and anxiety, but better say this now, so when the time comes for delivering the last blow to the piteous remains of your bitter foes, your mind will be clear and your hand steady.~ */
  IF ~~ THEN GOTO 374
END

IF ~~ THEN BEGIN 374 // from: 373.0
  SAY #106002 /* ~Let us continue our travels, comrade, as friends in earnest, if not lovers in full fervor.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF WEIGHT #20 ~  Global("P#BRLoveTalk1","GLOBAL",1)
~ THEN BEGIN 375 // from:
  SAY #106003 /* ~The air here! So healthful and good-smelling! Cedar, sage, salt, water - everything dear, and familiar, and proper. Your home is a delight for my eyes and nostrils, <CHARNAME>.~ */
  IF ~~ THEN REPLY #106004 /* ~There is more to Candlekeep than the smell of the sea, Branwen.~ */ DO ~SetGlobal("P#BRLoveTalk1","GLOBAL",2)
~ GOTO 377
  IF ~~ THEN REPLY #106005 /* ~I am glad you enjoy it. Shall we go down to the water?~ */ DO ~SetGlobal("P#BRLoveTalk1","GLOBAL",2)
~ GOTO 379
  IF ~~ THEN REPLY #106006 /* ~I've never liked it, to be honest. If I had a choice, I would be living as far from the sea as possible.~ */ DO ~SetGlobal("P#BRLoveTalk1","GLOBAL",2)
~ GOTO 378
  IF ~~ THEN REPLY #106007 /* ~There's no time for chit-chat, Branwen. The leaders of the Iron Throne await.~ */ DO ~SetGlobal("P#BRLoveTalk1","GLOBAL",2)
~ GOTO 376
END

IF ~~ THEN BEGIN 376 // from: 375.3
  SAY #106008 /* ~I shall follow your lead. 'Tis a pity we cannot walk the coast at our leisure.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 377 // from: 375.0
  SAY #106009 /* ~'Twas your sheltering haven and the refuge for years, I remember. But surely this vast and untroubled blue expanse, clear and pristine, stirs something in your memory and heart?~ */
  IF ~~ THEN GOTO 379
END

IF ~~ THEN BEGIN 378 // from: 375.2
  SAY #106010 /* ~You slept many a year accompanied by the sea's breath and whispers, <CHARNAME>. 'Tis impossible to detest the sea for you now, not more than 'tis possible to abhor a part of yourself.~ */
  IF ~~ THEN GOTO 379
END

IF ~~ THEN BEGIN 379 // from: 378.0 377.0 375.1
  SAY #106011 /* ~'Twill be a pleasure to feel the splashes and breeze on my face, and white sand under my toes. My kind is well known for our devotion to the sea, <CHARNAME>. It almost equals our zeal for bloodlust and battles. Our lands are marked by numerous woods, moors, and soaring mountains, but sea was and is my foremost love, and closest to my bosom.~ */
  IF ~~ THEN REPLY #106012 /* ~Your foremost love? What of your feelings for me?~ */ GOTO 380
  IF ~~ THEN REPLY #106013 /* ~Why do you love the sea so much?~ */ GOTO 382
  IF ~~ THEN REPLY #106014 /* ~As it should be. Even your village was called Seawolf.~ */ GOTO 382
  IF ~~ THEN REPLY #106015 /* ~It is beautiful, but also dangerous, Branwen. It has undoubtedly claimed many of your kin.~ */ GOTO 381
END

IF ~~ THEN BEGIN 380 // from: 379.0
  SAY #106016 /* ~'Tis different kind of love.~ */
  IF ~~ THEN GOTO 382
END

IF ~~ THEN BEGIN 381 // from: 379.3
  SAY #106017 /* ~Steep reefs, driving gales, and starless nights are the worst curse of any helmsman, 'tis true. But Tempus tells us to expect no less. The sea is a conflict within and without, beating at the land violently as a fierce and willful maiden pounces at her rejected beau. Through conflict comes evolution and change, <CHARNAME>. Storms may grant us death, but also instill life and betterment.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 382 // from: 380.0 379.2 379.1
  SAY #106018 /* ~Sea is... majestic, and eternal. Neither crystal blue lakes amongst sprawling forests of pine, nor most tender caresses of a devoted lover can compare to its splendor and grace. 'Tis sad but inspiring that her everlasting beauty will gladden someone's eye long after we're gone.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #21 ~  Global("P#BRLoveTalk2","GLOBAL",1)
~ THEN BEGIN 383 // from:
  SAY #106019 /* ~By Tempus, I'll not let this despicable creature live! 'Tis unthinkable to even envision such a vile deed! <CHARNAME>, on my honor I swear: I shall crush the rat's ribs and chop him to pieces, to reclaim the potion required, and I shall do so in honest battle, not in the lowly and cowardly manner.~ */
  IF ~~ THEN REPLY #106020 /* ~Actually, you're welcome to do it in any manner you like. In this case, the ends justify the means.~ */ DO ~SetGlobal("P#BRLoveTalk2","GLOBAL",2)
~ GOTO 384
  IF ~~ THEN REPLY #106021 /* ~Yes, Branwen. We shall keep our honor, not debase ourselves to their level.~ */ DO ~SetGlobal("P#BRLoveTalk2","GLOBAL",2)
~ GOTO 385
  IF ~~ THEN REPLY #106022 /* ~Let's just find Marek, and quick. I do not wish anything to happen to you.~ */ DO ~SetGlobal("P#BRLoveTalk2","GLOBAL",2)
~ GOTO 386
  IF ~~ THEN REPLY #106023 /* ~Oh, gods, we are to die, aren't we? I'm so scared... I am POISONED! I WILL DIE! NO!!!~ */ DO ~SetGlobal("P#BRLoveTalk2","GLOBAL",2)
~ GOTO 387
END

IF ~~ THEN BEGIN 384 // from: 383.0
  SAY #106024 /* ~There may be truth in your words, <CHARNAME>, but they fill me with foreboding. Should we stray from the righteous path so easily?~ */
  IF ~~ THEN GOTO 388
END

IF ~~ THEN BEGIN 385 // from: 383.1
  SAY #106025 /* ~Thank you, <CHARNAME>. I'll restrain myself until then.~ */
  IF ~~ THEN GOTO 388
END

IF ~~ THEN BEGIN 386 // from: 383.2
  SAY #106026 /* ~'Tis heartening and inspiriting that you worry so, <CHARNAME>. But 'tis also troubling.~ */
  IF ~~ THEN GOTO 388
END

IF ~~ THEN BEGIN 387 // from: 383.3
  SAY #106027 /* ~*cringe* Cease, you nauseate me. How could I take a gutless worm for a man?~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 388 // from: 386.0 385.0 384.0
  SAY #106028 /* ~I confess, I am uneasy about the outcome of the oncoming battle. Severely weakened as we are, a stray robber may try his luck with us and succeed, let alone an able scoundrel. Such thoughts are almost dishonorable for a priestess of Tempus, but I yield to them, for I am afraid for you. 'Tis an unfitting and unwelcome change, <CHARNAME>, and frightening.~ */
  IF ~  Global("P#BranwenRomanceActive","GLOBAL",1)
~ THEN REPLY #106029 /* ~Branwen, it is natural that we worry about each other. We are in love.~ */ GOTO 389
  IF ~~ THEN REPLY #106030 /* ~It is only temporary, Branwen. When you're cured of the poison, you'll become yourself again, I'm sure.~ */ GOTO 390
  IF ~~ THEN REPLY #106031 /* ~You must steel yourself. If I cannot rely on you, how shall we continue?~ */ GOTO 391
END

IF ~~ THEN BEGIN 389 // from: 388.0
  SAY #106032 /* ~Yes, but the hour of battle is not the proper time to think of soft and tender things.~ */
  IF ~~ THEN GOTO 392
END

IF ~~ THEN BEGIN 390 // from: 388.1
  SAY #106033 /* ~I must disagree. I am worried that the change is permanent.~ */
  IF ~~ THEN GOTO 392
END

IF ~~ THEN BEGIN 391 // from: 388.2
  SAY #106034 /* ~My heart is not set of stone, <CHARNAME>. Were I able to squeeze it tightly and firmly, so it stopped beating so fast and unsure, I would, but 'tis impossible.~ */
  IF ~~ THEN GOTO 392
END

IF ~~ THEN BEGIN 392 // from: 391.0 390.0 389.0
  SAY #106035 /* ~But we speak of ill omens, while the deadly peril is afoot. Let is deliver the blow, boldly and openly, so the craven weakling perceives it before he falls.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #22 ~  Global("P#BRLoveTalk3","GLOBAL",1)
~ THEN BEGIN 393 // from:
  SAY #106036 /* ~*You come awake and hear Branwen's chant.*~ */
  IF ~~ THEN GOTO 394
END

IF ~~ THEN BEGIN 394 // from: 393.0
  SAY #106037 /* ~Tempus, tonight a thousand of young warriors will ask for you to cast your glance their way, a hundred of priests dressed in ritual robes will pray to you, a dozen of sturdy men will roar your name in their bloody toils, hoping for your blessing. And among many words that reach your ears tonight, I, Branwen of Seawolf, ask you to listen to my words. My prayer is not for me, but for a man of valor, a man tormented. He has endured many trials, and I fear he will face many more before he is through. Give him strength, Tempus, such as no other man has.~ */
  IF ~~ THEN REPLY #106038 /* ~Branwen? Were your prayers... for me?~ */ DO ~SetGlobal("P#BRLoveTalk3","GLOBAL",2)
~ GOTO 395
  IF ~~ THEN REPLY #106039 /* ~Branwen, what do you think you are doing?~ */ DO ~SetGlobal("P#BRLoveTalk3","GLOBAL",2)
~ GOTO 395
  IF ~~ THEN REPLY #105660 /* ~*remain silent*~ */ DO ~SetGlobal("P#BRLoveTalk3","GLOBAL",2)
~ GOTO 396
END

IF ~~ THEN BEGIN 395 // from: 396.0 394.1 394.0
  SAY #106040 /* ~You are awake? *laughs* A stupid question, really. Of course you are. I was praying for you. You... do not mind, do you?~ */
  IF ~~ THEN REPLY #106041 /* ~I do not, but it is not necessary. My god watches over me, Branwen.~ */ GOTO 397
  IF ~~ THEN REPLY #106042 /* ~No, of course not. Thank you, Branwen. I did not know that you cared so much.~ */ GOTO 398
  IF ~~ THEN REPLY #106043 /* ~Branwen, do you not understand? I am not tormented, I am not cursed! I am who I am, a child of Bhaal, and I am ready to face my destiny. I do not need your prayers, or your pity!~ */ GOTO 399
  IF ~~ THEN REPLY #106044 /* ~My kind lady. Thank you.~ */ GOTO 400
END

IF ~~ THEN BEGIN 396 // from: 394.2
  SAY #106045 /* ~*Branwen comes near you and brushes hair aside from your forehead gently.*~ */
  IF ~~ THEN REPLY #106038 /* ~Branwen? Were your prayers... for me?~ */ GOTO 395
  IF ~~ THEN REPLY #106046 /* ~Branwen, that's enough! You are acting like a mother hen! I do not need your prayers, or your pity!~ */ GOTO 399
  IF ~~ THEN REPLY #105660 /* ~*remain silent*~ */ GOTO 401
END

IF ~~ THEN BEGIN 397 // from: 395.0
  SAY #106047 /* ~I know that, <CHARNAME>.~ */
  IF ~~ THEN GOTO 402
END

IF ~~ THEN BEGIN 398 // from: 395.1
  SAY #106048 /* ~Yes, I do care for you, <CHARNAME>.~ */
  IF ~~ THEN GOTO 402
END

IF ~~ THEN BEGIN 399 // from: 402.1 396.1 395.2
  SAY #106049 /* ~You cannot forbid me to feel. I did not know that the fact that someone is concerned about your wellbeing would upset you so. But have it your own way: I shall say no more.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 400 // from: 395.3
  SAY #106050 /* ~<CHARNAME>, do not thank me. I did nothing out of the ordinary. I am a priest, and it is my duty to pray for those I care for.~ */
  IF ~~ THEN GOTO 402
END

IF ~~ THEN BEGIN 401 // from: 396.2
  SAY #106051 /* ~*Branwen walks away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 402 // from: 400.0 398.0 397.0
  SAY #106052 /* ~But I fear for you sometimes.~ */
  IF ~~ THEN REPLY #106053 /* ~Do you fear for me, or do you fear of me?~ */ GOTO 403
  IF ~~ THEN REPLY #106054 /* ~Do not fear for me, Branwen. I am not tormented, I am not cursed! I am who I am, a child of Bhaal, and I am ready to face my destiny. I do not need your prayers, or your pity!~ */ GOTO 399
  IF ~~ THEN REPLY #106055 /* ~You know, that's getting too weird. Let me say you a "good morning", and let's forget the whole thing.~ */ GOTO 404
END

IF ~~ THEN BEGIN 403 // from: 402.0
  SAY #106056 /* ~I never feared you.~ */
  IF ~~ THEN REPLY #106057 /* ~Some would say you should.~ */ GOTO 405
  IF ~~ THEN REPLY #106058 /* ~I am glad to hear that, Branwen. It is pleasant, for a change. With all those rumors floating around the Sword Coast, I guess that I am mentioned more often in a curse than in a prayer.~ */ GOTO 405
  IF ~~ THEN REPLY #106055 /* ~You know, that's getting too weird. Let me say you a "good morning", and let's forget the whole thing.~ */ GOTO 404
END

IF ~~ THEN BEGIN 404 // from: 403.2 402.2
  SAY #106059 /* ~*smile* Good morning to you, then.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 405 // from: 403.1 403.0
  SAY #106060 /* ~They can say all they want, those others. Sometimes, when I hear old crows trading dark stories about you, I wish to cast a silence spell. But I am no crow. I know you, and I trust my heart. I am not afraid of you, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #23 ~  Global("P#BRLoveTalk4","GLOBAL",1)
~ THEN BEGIN 406 // from:
  SAY #106061 /* ~The time for battle is nigh, <CHARNAME>. Are you ready?~ */
  IF ~~ THEN REPLY #106062 /* ~Does it concern you? You are not involved with me any longer, Branwen. You said so yourself.~ */ DO ~SetGlobal("P#BRLoveTalk4","GLOBAL",2)
~ GOTO 409
  IF ~~ THEN REPLY #106063 /* ~Yes, I am. Are you still coming with me?~ */ DO ~SetGlobal("P#BRLoveTalk4","GLOBAL",2)
~ GOTO 409
  IF ~~ THEN REPLY #106064 /* ~No, but the time for choice is long past.~ */ DO ~SetGlobal("P#BRLoveTalk4","GLOBAL",2)
~ GOTO 408
  IF ~~ THEN REPLY #106065 /* ~Ready or not, it is time to go.~ */ DO ~SetGlobal("P#BRLoveTalk4","GLOBAL",2)
~ GOTO 407
END

IF ~~ THEN BEGIN 407 // from: 406.3
  SAY #106066 /* ~To battle, then. To victory!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 408 // from: 406.2
  SAY #106067 /* ~True. Both of us have made our choices, and already I feel the consequences of mine.~ */
  IF ~~ THEN GOTO 409
END

IF ~~ THEN BEGIN 409 // from: 408.0 406.1 406.0
  SAY #106068 /* ~I will follow wherever you lead, and give you my unwavering aid and support without hesitation. You know it full well.~ */
  IF ~~ THEN GOTO 410
END

IF ~~ THEN BEGIN 410 // from: 409.0
  SAY #106069 /* ~But, as I said, we shall part as soon as this evil, bloodthirsty animal, Sarevok, is brought down by our blades. 'Tis inevitable, <CHARNAME>.~ */
  IF ~~ THEN REPLY #106070 /* ~I... I hoped you would change your mind.~ */ GOTO 411
  IF ~~ THEN REPLY #106071 /* ~Is there anything I can do to make you stay?~ */ GOTO 412
  IF ~~ THEN REPLY #106072 /* ~I know, Branwen, and I understand.~ */ GOTO 413
END

IF ~~ THEN BEGIN 411 // from: 410.0
  SAY #106073 /* ~I have not. Mayhap I will live to regret it, but until then I am sure 'tis a right choice to make.~ */
  IF ~~ THEN GOTO 414
END

IF ~~ THEN BEGIN 412 // from: 410.1
  SAY #106074 /* ~No, comrade. I will have my leave-taking, with your approval and blessing, or without it.~ */
  IF ~~ THEN GOTO 414
END

IF ~~ THEN BEGIN 413 // from: 410.2
  SAY #106075 /* ~'Twas my hope you would. Thank you, my friend.~ */
  IF ~~ THEN GOTO 414
END

IF ~~ THEN BEGIN 414 // from: 413.0 412.0 411.0
  SAY #106076 /* ~Many perils and battles lay before you, and you must face them in full strength, not tamed and mellowed as a silly bard in love with a village merchant's daughter. You have the strength, you have the ability and posture to handle whatever is hurled at you.~ */
  IF ~~ THEN GOTO 415
END

IF ~~ THEN BEGIN 415 // from: 414.0
  SAY #106077 /* ~I wish you well on your way.~ */
  IF ~~ THEN REPLY #106078 /* ~You're not exactly raising my spirits with your words.~ */ GOTO 416
  IF ~~ THEN REPLY #105569 /* ~Thank you, Branwen.~ */ GOTO 417
  IF ~~ THEN REPLY #106079 /* ~I will do well, for you and others believing in me. I promise.~ */ GOTO 417
END

IF ~~ THEN BEGIN 416 // from: 415.0
  SAY #106080 /* ~A true warrior does not need mere words to ascertain his victory, and you are of the best and bravest. Be strong, stand steady, and, Tempus willing, your enemies will be in humiliation and defeat.~ */
  IF ~~ THEN GOTO 417
END

IF ~~ THEN BEGIN 417 // from: 416.0 415.2 415.1
  SAY #106081 /* ~I hail you, <CHARNAME> of Candlekeep, and I am proud to have assisted you, and to have stood by your side.~ */
  IF ~~ THEN GOTO 418
END

IF ~~ THEN BEGIN 418 // from: 417.0
  SAY #106082 /* ~Now, enough said. Let your actions speak louder than words. To battle, <CHARNAME>! To victory!~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #24 ~  Global("P#BranFlirtEarly","GLOBAL",1)
HPPercentLT(Player1,95)
~ THEN BEGIN 419 // from:
  SAY #106083 /* ~*Branwen slowly turns her head, and her gaze falls on you.*~ [X#BLANK] */
  IF ~  RandomNum(25,1)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 421
  IF ~  RandomNum(25,2)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 422
  IF ~  RandomNum(25,3)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 423
  IF ~  RandomNum(25,4)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 424
  IF ~  RandomNum(25,5)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 425
  IF ~  RandomNum(25,6)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 429
  IF ~  RandomNum(25,7)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 430
  IF ~  RandomNum(25,8)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 432
  IF ~  RandomNum(25,9)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 433
  IF ~  RandomNum(25,10)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 434
  IF ~  RandomNum(25,11)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 435
  IF ~  RandomNum(25,12)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 436
  IF ~  RandomNum(25,13)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 437
  IF ~  RandomNum(25,14)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 438
  IF ~  RandomNum(25,15)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 439
  IF ~  RandomNum(25,16)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 440
  IF ~  RandomNum(25,17)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 441
  IF ~  RandomNum(25,18)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 445
  IF ~  RandomNum(25,19)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 446
  IF ~  RandomNum(25,20)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 447
  IF ~  RandomNum(25,21)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 432
  IF ~  RandomNum(25,22)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 432
  IF ~  RandomNum(25,23)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 432
  IF ~  RandomNum(25,24)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 432
  IF ~  RandomNum(25,25)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 432
END

IF WEIGHT #25 ~  Global("P#BranFlirtEarly","GLOBAL",1)
HPPercentGT(Player1,94)
~ THEN BEGIN 420 // from:
  SAY #106083 /* ~*Branwen slowly turns her head, and her gaze falls on you.*~ [X#BLANK] */
  IF ~  RandomNum(19,1)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 421
  IF ~  RandomNum(19,2)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 422
  IF ~  RandomNum(19,3)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 423
  IF ~  RandomNum(19,4)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 424
  IF ~  RandomNum(19,5)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 425
  IF ~  RandomNum(19,6)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 429
  IF ~  RandomNum(19,7)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 430
  IF ~  RandomNum(19,8)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 447
  IF ~  RandomNum(19,9)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 433
  IF ~  RandomNum(19,10)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 434
  IF ~  RandomNum(19,11)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 435
  IF ~  RandomNum(19,12)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 436
  IF ~  RandomNum(19,13)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 437
  IF ~  RandomNum(19,14)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 438
  IF ~  RandomNum(19,15)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 439
  IF ~  RandomNum(19,16)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 440
  IF ~  RandomNum(19,17)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 441
  IF ~  RandomNum(19,18)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 445
  IF ~  RandomNum(19,19)
~ THEN DO ~SetGlobal("P#BranFlirtEarly","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtEarlyTime","GLOBAL",BRROM_TIMER)
~ GOTO 446
END

IF ~~ THEN BEGIN 421 // from: 420.0 419.0
  SAY #106084 /* ~*She sighs, and her eyes flash back to the trail.* <CHARNAME>, I'm bored. Would that a bloody battle awaited us ahead!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 422 // from: 420.1 419.1
  SAY #106085 /* ~*Branwen is fumbling with her hammer, trying to attach it to her belt. As you stare, it slips down her hip to her front, dangling there in most indecent manner. She smirks at you before adjusting the weapon back into its place, and her face is definitely redder than normal.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 423 // from: 420.2 419.2
  SAY #106086 /* ~*She elbows you playfully.* You've been glancing in my direction oft, <CHARNAME>. 'Twould do you good to pay heed to the shadows to the front and sides, as well.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 424 // from: 420.3 419.3
  SAY #106087 /* ~*She takes your hand gently, her fingers and palm robust, but her movements soothing.* You've suffered many losses recently, comrade. May Tempus strengthen your spirit for the battles to come.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 425 // from: 420.4 419.4
  SAY #106088 /* ~*An almost empty water-skin hangs on her side. Branwen shakes it energetically, and topples it over her generously open mouth. The contents pour between her eager lips, but a single drop traces a line down her jaw and stops, sparkling tantalizingly, at the nape of her neck.*~ */
  IF ~~ THEN REPLY #106089 /* ~*wipe it off*~ */ GOTO 426
  IF ~~ THEN REPLY #106090 /* ~*lick it off* ~ */ GOTO 427
  IF ~~ THEN REPLY #106091 /* ~Branwen, you've got a water drop on your neck.~ */ GOTO 428
  IF ~~ THEN REPLY #106092 /* ~*do nothing*~ */ EXIT
END

IF ~~ THEN BEGIN 426 // from: 425.0
  SAY #106093 /* ~Thank you, my friend. 'Tis a curse how clumsy I may be at times.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 427 // from: 425.1
  SAY #106094 /* ~*laughs* By Tempus, you are thirsty!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 428 // from: 425.2
  SAY #106095 /* ~Let it stay there, <CHARNAME>. 'Tis a hot tenday, and some cool water is a blessing indeed.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 429 // from: 420.5 419.5
  SAY #106096 /* ~*She hums a slow and beautiful melody, a surprisingly gentle tune. Noticing your attention, Branwen smiles.* 'Tis a Norheim lullaby, <CHARNAME>. I confess, I miss my mother a lot.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 430 // from: 420.6 419.6
  SAY #106097 /* ~*Branwen reaches out her hand and strokes your forearm, feeling your biceps.* You are a strong warrior. I respect that.~ */
  IF ~~ THEN GOTO 431
END

IF ~~ THEN BEGIN 431 // from: 430.0
  SAY #106098 /* ~*She winks and presses close to you for a moment, before walking away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 432 // from: 419.24 419.23 419.22 419.21 419.20 419.7
  SAY #106099 /* ~*Branwen frowns, examining your wounds.* Your negligence of your own injuries - 'tis disturbing at best. Stand still, <CHARNAME>.~ */
  IF ~~ THEN DO ~ReallyForceSpellRES("SPPR103",Player1)
~ EXIT
END

IF ~~ THEN BEGIN 433 // from: 420.8 419.8
  SAY #106100 /* ~*She lays her palms upon your shoulders and starts to knead your tired muscles. Within moments, the warm, relaxing sensation creeps up to the back of your neck, releasing pains so old you're barely aware of them. At last, she kisses you on the cheek and walks away.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 434 // from: 420.9 419.9
  SAY #106101 /* ~*Branwen laughs to herself, her hearty chuckle so catching that you have a momentary desire to join her.* 'Tis an old joke I've just remembered. "You don't argue about the taste - you chop down the scoundrel whose taste differs from yours!"~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 435 // from: 420.10 419.10
  SAY #106102 /* ~*She smiles at you, a strangely shy smile for a loud and outspoken battle priestess.* I have come to enjoy your company. Thank you for letting me travel with you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 436 // from: 420.11 419.11
  SAY #106103 /* ~*A single white blossom rests on her palm. Branwen looks at it thoughtfully, then approaches you and attaches the flower to the collar of your cloak.* For luck, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 437 // from: 420.12 419.12
  SAY #106104 /* ~*Branwen looks drawn, but as she stares at you, her face relaxes into a graceful smile.* I'm not tired as such, my friend. The day has been long and hard, but there are still battles ahead.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 438 // from: 420.13 419.13
  SAY #106105 /* ~We are not far from the sea, now. If we have time, I'd like to inhale the sea air once more.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 439 // from: 420.14 419.14
  SAY #106106 /* ~*Branwen yawns and stretches.* 'Tis shameful to admit, but I am tired.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 440 // from: 420.15 419.15
  SAY #106107 /* ~Your traveling garb could do with a good measure of cleaning, comrade. Should we come by a good inn with hot water abound, I shall arrange it for you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 441 // from: 420.16 419.16
  SAY #106108 /* ~*Branwen is chopping an apple with a small knife and guiding the pieces to her mouth, one by one. The enjoyment she is displaying at such a simple activity is almost childish, but warm and appealing just the same.*~ */
  IF ~~ THEN GOTO 442
END

IF ~~ THEN BEGIN 442 // from: 441.0
  SAY #106109 /* ~Do you want a bite, <CHARNAME>?~ */
  IF ~~ THEN REPLY #106110 /* ~Yes, thank you, Branwen.~ */ GOTO 443
  IF ~~ THEN REPLY #16137 /* ~I'll pass.~ */ GOTO 444
END

IF ~~ THEN BEGIN 443 // from: 442.0
  SAY #106111 /* ~*Branwen smiles and offers the last piece of the apple to you.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 444 // from: 442.1
  SAY #106112 /* ~Very well. *She swallows the remaining piece.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 445 // from: 420.17 419.17
  SAY #106113 /* ~*Branwen is inspecting her armor with a slight frown. Next moment, she scowls heavily, as she notices a large, greasy stain on her breast. With a deep grunt, she tries to mop it off, and you are granted several minutes of quite an impressive sight, as both her hands are working up her bosom, and her chest is swelling heavily.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 446 // from: 420.18 419.18
  SAY #106114 /* ~Mayhap you'll find some time to tell me more of Candlekeep? I admit, I am curious.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 447 // from: 420.7 419.19
  SAY #106115 /* ~*Branwen weighs her hammer in her hand.* On my honor as a Battleguard I swear: no bandit will slip past unsuspected.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #26 ~  Global("P#BranFlirtLate","GLOBAL",1)
~ THEN BEGIN 448 // from:
  SAY #106083 /* ~*Branwen slowly turns her head, and her gaze falls on you.*~ [X#BLANK] */
  IF ~  RandomNum(20,1)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 449
  IF ~  RandomNum(20,2)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 450
  IF ~  RandomNum(20,3)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 451
  IF ~  RandomNum(20,4)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 453
  IF ~  RandomNum(20,5)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 455
  IF ~  RandomNum(20,6)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 456
  IF ~  RandomNum(20,7)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 457
  IF ~  RandomNum(20,8)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 461
  IF ~  RandomNum(20,9)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 462
  IF ~  RandomNum(20,10)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 463
  IF ~  RandomNum(20,11)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 464
  IF ~  RandomNum(20,12)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 465
  IF ~  RandomNum(20,13)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 469
  IF ~  RandomNum(20,14)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 470
  IF ~  RandomNum(20,15)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 471
  IF ~  RandomNum(20,16)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 472
  IF ~  RandomNum(20,17)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 473
  IF ~  RandomNum(20,18)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 474
  IF ~  RandomNum(20,19)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 477
  IF ~  RandomNum(20,20)
~ THEN DO ~SetGlobal("P#BranFlirtLate","GLOBAL",0)
RealSetGlobalTimer("P#BranFlirtLateTime","GLOBAL",BRROM_TIMER)
~ GOTO 479
END

IF ~~ THEN BEGIN 449 // from: 448.0
  SAY #106116 /* ~*Branwen kisses you on the cheek and smirks.* 'Tis good that we met before some harpy or another seduced you in her lap.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 450 // from: 448.1
  SAY #106117 /* ~*Her hands slip up your chest and to your shoulders, twining around the nape of your neck. Then her full, rich lips meet yours, while her eyes continue drinking in your image. Seemingly satisfied with both the kiss and your features' examination, Branwen steps back, grinning widely.* My hot, seductive lover... I'll welcome you in my bedroll this eve.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 451 // from: 448.2
  SAY #106118 /* ~*Branwen twines her fingers with yours, and you walk hand in hand for a while.*~ */
  IF ~~ THEN GOTO 452
END

IF ~~ THEN BEGIN 452 // from: 451.0
  SAY #106119 /* ~*Her arm, while broad and trained, feels small against yours.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 453 // from: 448.3
  SAY #106120 /* ~*She makes an awkward step, and next moment she is on the ground, clutching her leg and groaning slightly. Then her moan turns into a growl.* By Auril's knickers, I'm not a brainless princess out of a stupid book!~ */
  IF ~~ THEN GOTO 454
END

IF ~~ THEN BEGIN 454 // from: 453.0
  SAY #106121 /* ~*Branwen lightly touches her seemingly twisted ankle with a pair of fingers, and cool blue light emanates from her fingertips. In a matter of seconds, she is up and smiling.* Shall we continue, <CHARNAME>?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 455 // from: 448.4
  SAY #106122 /* ~Our battle prowess is amazing. Soon, all our foes, mighty and small, will be crushed!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 456 // from: 448.5
  SAY #106123 /* ~*She steps into your embrace and hugs you fiercely.* Your company gladdens and eases my heart. Tempus willing, it shall always be so.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 457 // from: 448.6
  SAY #106124 /* ~You look thin, <CHARNAME>. Some bread and cheese, perhaps? *Branwen offers you a heavily buttered loaf of bread, with small pieces of cheese piled on top of it.* ~ */
  IF ~~ THEN REPLY #106125 /* ~Thank you, Branwen, but I'm not hungry.~ */ GOTO 458
  IF ~~ THEN REPLY #106126 /* ~Looks good! Here, give it to me.~ */ GOTO 459
  IF ~~ THEN REPLY #106127 /* ~It's greasy and heavy, Branwen. How come you are able to eat such primitive foods?~ */ GOTO 460
END

IF ~~ THEN BEGIN 458 // from: 457.0
  SAY #106128 /* ~As you wish. *She looks disappointed, and absently tosses the bread to her backpack.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 459 // from: 457.1
  SAY #106129 /* ~*Branwen chuckles at your eagerness and hands you the bread.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 460 // from: 457.2
  SAY #106130 /* ~'Tis unwise to be squeamish on the road, <CHARNAME>. But as you wish.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 461 // from: 448.7
  SAY #106131 /* ~I feel Tempus is displeased with my actions. I must prove to him that our frolics and romps are in truth feelings deep and honest, and do not diminish my worship and devotion to the Lord of Battles. *Branwen frowns, looking at you. It looks as she herself is doubting it.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 462 // from: 448.8
  SAY #106132 /* ~*She tilts her head, regarding your posture.* I am indeed lucky to have chosen well.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 463 // from: 448.9
  SAY #106133 /* ~*Branwen clutches her head, frowning.* 'Twas unwise to drink so much last eve. These elderberry wines of the mainland are much more unkind to the gullet than soft, balmy meads of my homeland.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 464 // from: 448.10
  SAY #106134 /* ~*She presses to your side and lays her chin on your shoulder. For a few moments, you stand embraced, her hot, steady breath on your cheek, and her hands massaging your chest. Then Branwen gives your hip a playful slap and walks away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 465 // from: 448.11
  SAY #106135 /* ~*Branwen throws her arms around you and laughs, her hair streaming around her face.*~ */
  IF ~~ THEN REPLY #106136 /* ~*kiss Branwen passionately*~ */ GOTO 466
  IF ~~ THEN REPLY #106137 /* ~*give Branwen a light peck on the cheek*~ */ GOTO 467
  IF ~~ THEN REPLY #106092 /* ~*do nothing*~ */ GOTO 468
END

IF ~~ THEN BEGIN 466 // from: 465.0
  SAY #106138 /* ~*She is eager to respond, and you experience the most peculiar sensation, as her hot lips hungrily press on yours, and her right arm, still holding a hammer, wraps around your neck, giving you cold prickle every time the cold metal touches your bare skin.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 467 // from: 465.1
  SAY #106139 /* ~Bah, <CHARNAME>! Was it the best you could do? *She kisses you fiercely.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 468 // from: 465.2
  SAY #106140 /* ~*Branwen looks at you expectantly, then shrugs and resumes her place in formation.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 469 // from: 448.12
  SAY #106141 /* ~*She is staring at your backside, clearly impressed with what she sees. At last, she gives a whistle, winks and walks away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 470 // from: 448.13
  SAY #106142 /* ~*Branwen caresses your cheek, her face suddenly sad, as if you were leaving.* 'Tis good, <CHARNAME>. What we have... 'twas long ago that I felt so calm and happy.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 471 // from: 448.14
  SAY #106143 /* ~You seem to live with the present, only. 'Tis time to think of the future battles, and of the worthier fate than a backwater mercenary and hero.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 472 // from: 448.15
  SAY #106144 /* ~*It is raining heavily, and your cloak slowly but surely becomes damp and heavy, slowing you down. Branwen, however, continues at a light, purposeful stride, her own cloak fluttering behind her, seemingly still dry. Noticing your interest, she winks.* We Rauthymar are used to walking in the rain without getting wet, <CHARNAME>. 'Tis close to magic, I know, but should you have seen the unceasing summer storms of my homeland, you would understand 'tis not possible to survive in the Norheim isles without some unique strengths within.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 473 // from: 448.16
  SAY #106145 /* ~*She frowns at you mockingly.* Tempus does not need flowers laid at his shrine, but I do. 'Twas nearly a tenday since you tempted me with some.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 474 // from: 448.17
  SAY #106146 /* ~<CHARNAME>, you are pale yet again. What troubles you?~ */
  IF ~~ THEN REPLY #106147 /* ~My enemies, Branwen. What else?~ */ GOTO 475
  IF ~~ THEN REPLY #106148 /* ~I miss Gorion.~ */ GOTO 475
  IF ~~ THEN REPLY #106149 /* ~Nothing. I am fine.~ */ GOTO 476
  IF ~~ THEN REPLY #106150 /* ~Yes, there are some things, but I'd rather not discuss them right now.~ */ GOTO 476
END

IF ~~ THEN BEGIN 475 // from: 474.1 474.0
  SAY #106151 /* ~I understand, my friend. Here, let me chase away these thoughts with a warm and tight embrace. You deserve it, my brave warrior.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 476 // from: 474.3 474.2
  SAY #106152 /* ~Well... if you say so. *She smiles at you before walking away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 477 // from: 448.18
  SAY #106153 /* ~*Branwen twirls the amulet dangling between her breasts, and casts wayward glances at you. The small green-blue stone sparkles playfully, and, together with the glimpse of her fine fingers and tantalizing curves of her chest, it creates quite an impression.* ~ */
  IF ~~ THEN GOTO 478
END

IF ~~ THEN BEGIN 478 // from: 477.0
  SAY #106154 /* ~*Obviously bored with displaying her charms, she smiles and lets go of the amulet, taking your hands instead. Silently, Branwen raises her face to meet yours in a long, deep and probing kiss.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 479 // from: 448.19
  SAY #106155 /* ~I love you, <CHARNAME>. 'Tis no secret, isn't it? ~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #37 ~  IsGabber(Player1)
Global("P#BranMatch","GLOBAL",1)
GlobalGT("P#BRLoveTalk","GLOBAL",36)
OR(2)
Global("P#BranwenRomanceActive","GLOBAL",3)
Global("P#BranwenRomanceActive","GLOBAL",2)
~ THEN BEGIN 480 // from:
  SAY #114697 /* ~*Branwen smiles at you wistfully.* I am sorry, <CHARNAME>, but 'tis my wish and decision to be alone, and 'twill not be changed.~ [X#BLANKD] */
  IF ~~ THEN REPLY #41371 /* ~I see.~ */ EXIT
  IF ~~ THEN REPLY #114698 /* ~'Twill be as you wish, but well, there is something wrong with your voice, so....~ */ GOTO 481
END

IF ~~ THEN BEGIN 481 // from: 658.76 532.76 482.80 480.1
  SAY #100238 /* ~*coughs*~ */
  IF ~~ THEN DO ~SetName(9499)
SetPlayerSound(Myself,87565,INITIAL_MEETING)
SetPlayerSound(Myself,87566,MORALE)
SetPlayerSound(Myself,87567,HAPPY)
SetPlayerSound(Myself,87568,UNHAPPY_ANNOYED)
SetPlayerSound(Myself,87569,UNHAPPY_SERIOUS)
SetPlayerSound(Myself,87570,UNHAPPY_BREAKING_POINT)
SetPlayerSound(Myself,87571,LEADER)
SetPlayerSound(Myself,87572,TIRED)
SetPlayerSound(Myself,87573,BORED)
SetPlayerSound(Myself,87574,BATTLE_CRY1)
SetPlayerSound(Myself,87574,BATTLE_CRY2)
SetPlayerSound(Myself,87574,BATTLE_CRY3)
SetPlayerSound(Myself,87574,BATTLE_CRY4)
SetPlayerSound(Myself,87574,BATTLE_CRY5)
SetPlayerSound(Myself,87575,DAMAGE)
SetPlayerSound(Myself,87576,DYING)
SetPlayerSound(Myself,87577,HURT)
SetPlayerSound(Myself,87578,SELECT_COMMON1)
SetPlayerSound(Myself,87579,SELECT_COMMON2)
SetPlayerSound(Myself,87580,SELECT_COMMON3)
SetPlayerSound(Myself,87578,SELECT_COMMON4)
SetPlayerSound(Myself,87579,SELECT_COMMON5)
SetPlayerSound(Myself,87580,SELECT_COMMON6)
SetPlayerSound(Myself,87581,SELECT_ACTION1)
SetPlayerSound(Myself,87582,SELECT_ACTION2)
SetPlayerSound(Myself,87583,SELECT_ACTION3)
SetPlayerSound(Myself,87581,SELECT_ACTION4)
SetPlayerSound(Myself,87582,SELECT_ACTION5)
SetPlayerSound(Myself,87583,SELECT_ACTION6)
SetPlayerSound(Myself,87581,SELECT_ACTION7)
SetPlayerSound(Myself,87588,INTERACTION1)
SetPlayerSound(Myself,87589,INTERACTION2)
SetPlayerSound(Myself,87590,INTERACTION3)
SetPlayerSound(Myself,87591,INTERACTION4)
SetPlayerSound(Myself,87592,INTERACTION5)
SetPlayerSound(Myself,87593,INSULT)
SetPlayerSound(Myself,87594,45)
SetPlayerSound(Myself,87595,COMPLIMENT1)
SetPlayerSound(Myself,87596,REACT_TO_DIE_GENERAL)
SetPlayerSound(Myself,87597,REACT_TO_DIE_SPECIFIC)
SetPlayerSound(Myself,87598,RESPONSE_TO_COMPLIMENT1)
SetPlayerSound(Myself,87599,RESPONSE_TO_INSULT1)
SetPlayerSound(Myself,87600,RESPONSE_TO_INSULT2)
SetPlayerSound(Myself,87578,DIALOG_DEFAULT)
SetPlayerSound(Myself,87578,SELECT_RARE1)
SetPlayerSound(Myself,87579,SELECT_RARE2)
SetPlayerSound(Myself,114699,EXISTANCE5)
~ EXIT
END

IF WEIGHT #38 ~  IsGabber(Player1)
OR(4)
Global("P#BranMatch","GLOBAL",0)
GlobalLT("P#BRLoveTalk","GLOBAL",9)
Global("P#BranwenRomanceActive","GLOBAL",3)
Global("X#DisableBranFlirts","GLOBAL",1)
~ THEN BEGIN 482 // from:
  SAY #114700 /* ~*You look at the barbarian woman who fights with such vigor. She is calmer now, and somehow looks a little bit less stern. Perhaps now is a good time to ask about her past... Surely, she had had some adventures... before she was turned into cold marble, that is.*~ [X#BLANKD] */
  IF ~~ THEN REPLY #114701 /* ~*You decide that you cannot be bothered, lest you learn things you do not want to know about Branwen.*~ */ EXIT
  IF ~  Global("P#BRCHdone","GLOBAL",1)
RandomNum(4,1)
~ THEN REPLY #114702 /* ~So, Branwen, can you tell me more about yourself?~ */ GOTO 754
  IF ~  Global("P#BRCHdone","GLOBAL",1)
RandomNum(4,2)
~ THEN REPLY #114702 /* ~So, Branwen, can you tell me more about yourself?~ */ GOTO 755
  IF ~  Global("P#BRCHdone","GLOBAL",1)
RandomNum(4,3)
~ THEN REPLY #114702 /* ~So, Branwen, can you tell me more about yourself?~ */ GOTO 756
  IF ~  Global("P#BRCHdone","GLOBAL",1)
RandomNum(4,4)
~ THEN REPLY #114702 /* ~So, Branwen, can you tell me more about yourself?~ */ GOTO 757
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
RandomNum(5,1)
~ THEN REPLY #114703 /* ~*You ask Branwen lots of personal questions.*~ */ GOTO 753
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
RandomNum(5,2)
~ THEN REPLY #114703 /* ~*You ask Branwen lots of personal questions.*~ */ GOTO 754
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
RandomNum(5,3)
~ THEN REPLY #114703 /* ~*You ask Branwen lots of personal questions.*~ */ GOTO 755
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
RandomNum(5,4)
~ THEN REPLY #114703 /* ~*You ask Branwen lots of personal questions.*~ */ GOTO 756
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
RandomNum(5,5)
~ THEN REPLY #114703 /* ~*You ask Branwen lots of personal questions.*~ */ GOTO 757
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
CheckStatGT(Player1,15,INT)
RandomNum(2,1)
~ THEN REPLY #114704 /* ~*You proceed with asking inquisitive questions about Branwen's past.* ~ */ GOTO 753
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
CheckStatGT(Player1,15,INT)
RandomNum(2,2)
~ THEN REPLY #114704 /* ~*You proceed with asking inquisitive questions about Branwen's past.* ~ */ GOTO 754
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,1)
~ THEN REPLY #114704 /* ~*You proceed with asking inquisitive questions about Branwen's past.* ~ */ GOTO 753
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,2)
~ THEN REPLY #114704 /* ~*You proceed with asking inquisitive questions about Branwen's past.* ~ */ GOTO 754
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,3)
~ THEN REPLY #114704 /* ~*You proceed with asking inquisitive questions about Branwen's past.* ~ */ GOTO 755
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,4)
~ THEN REPLY #114704 /* ~*You proceed with asking inquisitive questions about Branwen's past.* ~ */ GOTO 756
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,INT)
RandomNum(5,5)
~ THEN REPLY #114704 /* ~*You proceed with asking inquisitive questions about Branwen's past.* ~ */ GOTO 757
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
CheckStatGT(Player1,15,WIS)
RandomNum(2,1)
~ THEN REPLY #114705 /* ~*You talk about Branwen's problems and hopes, in a friendly and kind manner, in hopes of making Branwen confide in you.*~ */ GOTO 753
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
CheckStatGT(Player1,15,WIS)
RandomNum(2,2)
~ THEN REPLY #114705 /* ~*You talk about Branwen's problems and hopes, in a friendly and kind manner, in hopes of making Branwen confide in you.*~ */ GOTO 755
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,1)
~ THEN REPLY #114705 /* ~*You talk about Branwen's problems and hopes, in a friendly and kind manner, in hopes of making Branwen confide in you.*~ */ GOTO 753
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,2)
~ THEN REPLY #114705 /* ~*You talk about Branwen's problems and hopes, in a friendly and kind manner, in hopes of making Branwen confide in you.*~ */ GOTO 754
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,3)
~ THEN REPLY #114705 /* ~*You talk about Branwen's problems and hopes, in a friendly and kind manner, in hopes of making Branwen confide in you.*~ */ GOTO 755
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,4)
~ THEN REPLY #114705 /* ~*You talk about Branwen's problems and hopes, in a friendly and kind manner, in hopes of making Branwen confide in you.*~ */ GOTO 756
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,WIS)
RandomNum(5,5)
~ THEN REPLY #114705 /* ~*You talk about Branwen's problems and hopes, in a friendly and kind manner, in hopes of making Branwen confide in you.*~ */ GOTO 757
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
CheckStatGT(Player1,15,CHR)
RandomNum(2,1)
~ THEN REPLY #114706 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Branwen into telling you more about herself.* ~ */ GOTO 753
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
CheckStatGT(Player1,15,CHR)
RandomNum(2,2)
~ THEN REPLY #114706 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Branwen into telling you more about herself.* ~ */ GOTO 756
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,1)
~ THEN REPLY #114706 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Branwen into telling you more about herself.* ~ */ GOTO 753
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,2)
~ THEN REPLY #114706 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Branwen into telling you more about herself.* ~ */ GOTO 754
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,3)
~ THEN REPLY #114706 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Branwen into telling you more about herself.* ~ */ GOTO 756
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,4)
~ THEN REPLY #114706 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Branwen into telling you more about herself.* ~ */ GOTO 755
  IF ~  !Global("P#BRCHdone","GLOBAL",1)
!CheckStatGT(Player1,15,CHR)
RandomNum(5,5)
~ THEN REPLY #114706 /* ~*You are used to hearing things from the bottom of people's hearts... so you try to charm Branwen into telling you more about herself.* ~ */ GOTO 757
  IF ~  AreaType(DUNGEON)
RandomNum(4,1)
~ THEN REPLY #114707 /* ~What do you think of this place?~ */ GOTO 519
  IF ~  AreaType(DUNGEON)
RandomNum(4,2)
~ THEN REPLY #114707 /* ~What do you think of this place?~ */ GOTO 520
  IF ~  AreaType(DUNGEON)
RandomNum(4,3)
~ THEN REPLY #114707 /* ~What do you think of this place?~ */ GOTO 521
  IF ~  AreaType(DUNGEON)
RandomNum(4,4)
~ THEN REPLY #114707 /* ~What do you think of this place?~ */ GOTO 522
  IF ~  AreaType(CITY)
RandomNum(4,1)
~ THEN REPLY #114707 /* ~What do you think of this place?~ */ GOTO 523
  IF ~  AreaType(CITY)
RandomNum(4,2)
~ THEN REPLY #114707 /* ~What do you think of this place?~ */ GOTO 524
  IF ~  AreaType(CITY)
RandomNum(4,3)
~ THEN REPLY #114707 /* ~What do you think of this place?~ */ GOTO 525
  IF ~  AreaType(CITY)
RandomNum(4,4)
~ THEN REPLY #114707 /* ~What do you think of this place?~ */ GOTO 526
  IF ~  AreaType(FOREST)
RandomNum(4,1)
~ THEN REPLY #114707 /* ~What do you think of this place?~ */ GOTO 527
  IF ~  AreaType(FOREST)
RandomNum(4,2)
~ THEN REPLY #114707 /* ~What do you think of this place?~ */ GOTO 528
  IF ~  AreaType(FOREST)
RandomNum(4,3)
~ THEN REPLY #114707 /* ~What do you think of this place?~ */ GOTO 529
  IF ~  AreaType(FOREST)
RandomNum(4,4)
~ THEN REPLY #114707 /* ~What do you think of this place?~ */ GOTO 530
  IF ~  RandomNum(8,1)
~ THEN REPLY #114708 /* ~Let's crush some evil!~ */ GOTO 511
  IF ~  RandomNum(8,2)
~ THEN REPLY #114708 /* ~Let's crush some evil!~ */ GOTO 512
  IF ~  RandomNum(8,3)
~ THEN REPLY #114708 /* ~Let's crush some evil!~ */ GOTO 513
  IF ~  RandomNum(8,4)
~ THEN REPLY #114708 /* ~Let's crush some evil!~ */ GOTO 514
  IF ~  RandomNum(8,5)
~ THEN REPLY #114708 /* ~Let's crush some evil!~ */ GOTO 515
  IF ~  RandomNum(8,6)
~ THEN REPLY #114708 /* ~Let's crush some evil!~ */ GOTO 516
  IF ~  RandomNum(8,7)
~ THEN REPLY #114708 /* ~Let's crush some evil!~ */ GOTO 517
  IF ~  RandomNum(8,8)
~ THEN REPLY #114708 /* ~Let's crush some evil!~ */ GOTO 518
  IF ~  HPPercentGT("branwen",80)
RandomNum(4,1)
~ THEN REPLY #114709 /* ~Are you alright, Branwen?~ */ GOTO 499
  IF ~  HPPercentGT("branwen",80)
RandomNum(4,2)
~ THEN REPLY #114709 /* ~Are you alright, Branwen?~ */ GOTO 500
  IF ~  HPPercentGT("branwen",80)
RandomNum(4,3)
~ THEN REPLY #114709 /* ~Are you alright, Branwen?~ */ GOTO 501
  IF ~  HPPercentGT("branwen",80)
RandomNum(4,4)
~ THEN REPLY #114709 /* ~Are you alright, Branwen?~ */ GOTO 502
  IF ~  HPPercentLT("branwen",81)
HPPercentGT("branwen",30)
RandomNum(4,1)
~ THEN REPLY #114709 /* ~Are you alright, Branwen?~ */ GOTO 503
  IF ~  HPPercentLT("branwen",81)
HPPercentGT("branwen",30)
RandomNum(4,2)
~ THEN REPLY #114709 /* ~Are you alright, Branwen?~ */ GOTO 504
  IF ~  HPPercentLT("branwen",81)
HPPercentGT("branwen",30)
RandomNum(4,3)
~ THEN REPLY #114709 /* ~Are you alright, Branwen?~ */ GOTO 505
  IF ~  HPPercentLT("branwen",81)
HPPercentGT("branwen",30)
RandomNum(4,4)
~ THEN REPLY #114709 /* ~Are you alright, Branwen?~ */ GOTO 506
  IF ~  HPPercentLT("branwen",31)
RandomNum(4,1)
~ THEN REPLY #114709 /* ~Are you alright, Branwen?~ */ GOTO 507
  IF ~  HPPercentLT("branwen",31)
RandomNum(4,2)
~ THEN REPLY #114709 /* ~Are you alright, Branwen?~ */ GOTO 508
  IF ~  HPPercentLT("branwen",31)
RandomNum(4,3)
~ THEN REPLY #114709 /* ~Are you alright, Branwen?~ */ GOTO 509
  IF ~  HPPercentLT("branwen",31)
RandomNum(4,4)
~ THEN REPLY #114709 /* ~Are you alright, Branwen?~ */ GOTO 510
  IF ~  RandomNum(8,1)
~ THEN REPLY #114710 /* ~Branwen, can you restrain your battle cries, for once? My ears hurt!~ */ GOTO 491
  IF ~  RandomNum(8,2)
~ THEN REPLY #114710 /* ~Branwen, can you restrain your battle cries, for once? My ears hurt!~ */ GOTO 492
  IF ~  RandomNum(8,3)
~ THEN REPLY #114710 /* ~Branwen, can you restrain your battle cries, for once? My ears hurt!~ */ GOTO 493
  IF ~  RandomNum(8,4)
~ THEN REPLY #114710 /* ~Branwen, can you restrain your battle cries, for once? My ears hurt!~ */ GOTO 494
  IF ~  RandomNum(8,5)
~ THEN REPLY #114710 /* ~Branwen, can you restrain your battle cries, for once? My ears hurt!~ */ GOTO 495
  IF ~  RandomNum(8,6)
~ THEN REPLY #114710 /* ~Branwen, can you restrain your battle cries, for once? My ears hurt!~ */ GOTO 496
  IF ~  RandomNum(8,7)
~ THEN REPLY #114710 /* ~Branwen, can you restrain your battle cries, for once? My ears hurt!~ */ GOTO 497
  IF ~  RandomNum(8,8)
~ THEN REPLY #114710 /* ~Branwen, can you restrain your battle cries, for once? My ears hurt!~ */ GOTO 498
  IF ~  RandomNum(8,1)
~ THEN REPLY #114711 /* ~I like your temper, Branwen.~ */ GOTO 483
  IF ~  RandomNum(8,2)
~ THEN REPLY #114711 /* ~I like your temper, Branwen.~ */ GOTO 484
  IF ~  RandomNum(8,3)
~ THEN REPLY #114711 /* ~I like your temper, Branwen.~ */ GOTO 485
  IF ~  RandomNum(8,4)
~ THEN REPLY #114711 /* ~I like your temper, Branwen.~ */ GOTO 486
  IF ~  RandomNum(8,5)
~ THEN REPLY #114711 /* ~I like your temper, Branwen.~ */ GOTO 487
  IF ~  RandomNum(8,6)
~ THEN REPLY #114711 /* ~I like your temper, Branwen.~ */ GOTO 488
  IF ~  RandomNum(8,7)
~ THEN REPLY #114711 /* ~I like your temper, Branwen.~ */ GOTO 489
  IF ~  RandomNum(8,8)
~ THEN REPLY #114711 /* ~I like your temper, Branwen.~ */ GOTO 490
  IF ~  Global("P#BranwenRomanceActive","GLOBAL",3)
OR(2)
Global("X#DynaheirRomanceInactive","GLOBAL",1)
Global("X#DynaheirRomanceActive","GLOBAL",0)
OR(2)
Global("X#SharInterest","GLOBAL",3)
Global("X#SharInterest","GLOBAL",0)
Global("P#BranRomCutByOther","GLOBAL",1)
~ THEN REPLY #114712 /* ~Branwen, I have been stupid and unfair... will you forgive me? I harbor deep feelings for you, and I do not wish to lose what we have.~ */ GOTO 531
  IF ~~ THEN REPLY #114713 /* ~Branwen, you sound... strange.~ */ GOTO 481
END

IF ~~ THEN BEGIN 483 // from: 482.71
  SAY #114714 /* ~Ha! You are not a hopeless <PRO_GIRLBOY>, I give you that.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 484 // from: 482.72
  SAY #114715 /* ~'Tis Battlelord's nature I harness, and by Tempus, I am proud of it!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 485 // from: 482.73
  SAY #114716 /* ~Thank you for your kind words.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 486 // from: 482.74
  SAY #114717 /* ~You cut a fine figure yourself, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 487 // from: 482.75
  SAY #114718 /* ~I must admit, you are a pleasant companion, as well.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 488 // from: 482.76
  SAY #114719 /* ~Good! Our war party should consist of the like-minded companions, after all.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 489 // from: 482.77
  SAY #114720 /* ~No, <CHARNAME>. 'Tis yours which is a fine sight to behold!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 490 // from: 482.78
  SAY #114721 /* ~Nothing else will suffice for a warrior priestess, friend. You should know that by now.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 491 // from: 482.63
  SAY #114722 /* ~Are you a meek coward or a stalwart leader? By Auril's knickers, I am starting to regret I have joined your party!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 492 // from: 482.64
  SAY #114723 /* ~'Tis a sign of a grave weakness. You should fight it, and fight it well, lest it consume you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 493 // from: 482.65
  SAY #114724 /* ~Should I reject Tempus' will? No, <CHARNAME>, I will assure the skies of our victory!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 494 // from: 482.66
  SAY #114725 /* ~*snort* No, I will not.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 495 // from: 482.67
  SAY #114726 /* ~Don't you rejoice in the harsh shouts and screams of battle rage?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 496 // from: 482.68
  SAY #114727 /* ~Oh, get out of my sight! You are hopeless!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 497 // from: 482.69
  SAY #114728 /* ~Well... for once. For you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 498 // from: 482.70
  SAY #114729 /* ~Your fearful attitude does you a most profound disservice, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 499 // from: 482.51
  SAY #114730 /* ~I am fine, my friend. What is your command?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 500 // from: 482.52
  SAY #114731 /* ~Better than ever, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 501 // from: 482.53
  SAY #114732 /* ~By the ice breath of Auril! 'Tis good to see new faces and taste freedom again!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 502 // from: 482.54
  SAY #114733 /* ~All is good and well. Should I take a look at your own wounds?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 503 // from: 482.55
  SAY #114734 /* ~Yes, <CHARNAME>. The wound's healing.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 504 // from: 482.56
  SAY #114735 /* ~The injury is not vital, my friend. I'll recover in but a day.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 505 // from: 482.57
  SAY #114736 /* ~Friends and freedom surround me. 'Twould be foolish to complain about mere bruises and scratches.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 506 // from: 482.58
  SAY #114737 /* ~I shall be, my friend. Thank you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 507 // from: 482.59
  SAY #114738 /* ~'Tis... but a... flesh wound.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 508 // from: 482.60
  SAY #114739 /* ~*gasp* By Tempus, no! May the bastard who had done it rot in Nine Hells!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 509 // from: 482.61
  SAY #114740 /* ~I shall be... all right. Please, allow me a moment to... heal myself.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 510 // from: 482.62
  SAY #114741 /* ~I'm afraid I need rest, <CHARNAME>. 'Tis shameful and humiliating to admit such a weakness, but I cannot go on.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 511 // from: 482.43
  SAY #114742 /* ~That's the spirit I like to see!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 512 // from: 482.44
  SAY #114743 /* ~At your command, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 513 // from: 482.45
  SAY #114744 /* ~By Tempus, I've been itching for these words!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 514 // from: 482.46
  SAY #114745 /* ~My hammer is at the ready, comrade.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 515 // from: 482.47
  SAY #114746 /* ~'Tis always a good thing, my friend!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 516 // from: 482.48
  SAY #114747 /* ~For Tempus! For victory!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 517 // from: 482.49
  SAY #114748 /* ~Lead on, my friend, and I shall follow eagerly!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 518 // from: 482.50
  SAY #114749 /* ~If Tempus wills it, his will be done.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 519 // from: 482.31
  SAY #114750 /* ~Ugh. It stinks worse than a rotten corpse.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 520 // from: 482.32
  SAY #114751 /* ~Be wary of traps, comrade. Many brave adventurers ran afoul of these unworthy and cowardly tricks.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 521 // from: 482.33
  SAY #114752 /* ~'Tis foul and evil. Let us away, to the light, as soon as we can.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 522 // from: 482.34
  SAY #114753 /* ~Keep your weapons at the ready, friend. Who knows what may inhabit these depths.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 523 // from: 482.35
  SAY #114754 /* ~There are dangers abound for the unwary. Be careful.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 524 // from: 482.36
  SAY #114755 /* ~'Tis a pleasant enough place.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 525 // from: 482.37
  SAY #114756 /* ~Truly, I shall welcome a hot bath and a warm bed.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 526 // from: 482.38
  SAY #114757 /* ~I would like to visit a shrine to Tempus, if we come across one.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 527 // from: 482.39
  SAY #114758 /* ~'Tis a fine glade to rest our heads for the night.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 528 // from: 482.40
  SAY #114759 /* ~I am enjoying it heartily, my friend. The hustles and bustles of the city seem so silly here. Listen to the rustle of the leaves: have you ever heard anything so wondrous and enchanting?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 529 // from: 482.41
  SAY #114760 /* ~The clouds are heavy. 'Twill be wise to find shelter, lest we are drenched to the bone.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 530 // from: 482.42
  SAY #114761 /* ~'Twill make a fine battlefield.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 531 // from: 482.79
  SAY #114762 /* ~'Tis surprising that you admit your mistake so easily. Whether 'tis a sign of great bravery and wisdom, or plain lack of spine, remains to be seen, but I am willing to give you a chance. Do not expect to be so easily forgiven next time, however.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranRomCutByOther","GLOBAL",2)
SetGlobal("P#BranwenRomanceActive","GLOBAL",1)
~ EXIT
END

IF WEIGHT #39 ~  IsGabber(Player1)
Global("P#BranMatch","GLOBAL",1)
GlobalLT("P#BRLoveTalk","GLOBAL",39)
Global("P#BranwenRomanceActive","GLOBAL",2)
!Global("X#DisableBranFlirts","GLOBAL",1)
~ THEN BEGIN 532 // from:
  SAY #114763 /* ~*Branwen walks by your side, serenely whistling a marching tune. Noticing your gaze, she winks at you.* 'Tis not an order you wish to place, I see. Speak your mind freely, <CHARNAME>, I am willing to listen.~ [X#BLANKD] */
  IF ~  RandomNum(8,1)
~ THEN REPLY #114764 /* ~*Hold Branwen*~ */ GOTO 649
  IF ~  RandomNum(8,2)
~ THEN REPLY #114764 /* ~*Hold Branwen*~ */ GOTO 650
  IF ~  RandomNum(8,3)
~ THEN REPLY #114764 /* ~*Hold Branwen*~ */ GOTO 651
  IF ~  RandomNum(8,4)
~ THEN REPLY #114764 /* ~*Hold Branwen*~ */ GOTO 652
  IF ~  RandomNum(8,5)
~ THEN REPLY #114764 /* ~*Hold Branwen*~ */ GOTO 653
  IF ~  RandomNum(8,6)
~ THEN REPLY #114764 /* ~*Hold Branwen*~ */ GOTO 654
  IF ~  RandomNum(8,7)
~ THEN REPLY #114764 /* ~*Hold Branwen*~ */ GOTO 656
  IF ~  RandomNum(8,8)
~ THEN REPLY #114764 /* ~*Hold Branwen*~ */ GOTO 657
  IF ~  RandomNum(3,1)
HPPercentGT(Player1,90)
~ THEN REPLY #114765 /* ~Branwen, my kind healer, can you take a look at my shoulder? It hurts badly.~ */ GOTO 639
  IF ~  RandomNum(3,2)
HPPercentGT(Player1,90)
~ THEN REPLY #114765 /* ~Branwen, my kind healer, can you take a look at my shoulder? It hurts badly.~ */ GOTO 640
  IF ~  RandomNum(3,3)
HPPercentGT(Player1,90)
~ THEN REPLY #114765 /* ~Branwen, my kind healer, can you take a look at my shoulder? It hurts badly.~ */ GOTO 641
  IF ~  RandomNum(3,1)
HPPercentGT(Player1,50)
HPPercentLT(Player1,91)
~ THEN REPLY #114765 /* ~Branwen, my kind healer, can you take a look at my shoulder? It hurts badly.~ */ GOTO 642
  IF ~  RandomNum(3,2)
HPPercentGT(Player1,50)
HPPercentLT(Player1,91)
~ THEN REPLY #114765 /* ~Branwen, my kind healer, can you take a look at my shoulder? It hurts badly.~ */ GOTO 643
  IF ~  RandomNum(3,3)
HPPercentGT(Player1,50)
HPPercentLT(Player1,91)
~ THEN REPLY #114765 /* ~Branwen, my kind healer, can you take a look at my shoulder? It hurts badly.~ */ GOTO 644
  IF ~  RandomNum(4,1)
HPPercentLT(Player1,51)
~ THEN REPLY #114765 /* ~Branwen, my kind healer, can you take a look at my shoulder? It hurts badly.~ */ GOTO 645
  IF ~  RandomNum(4,2)
HPPercentLT(Player1,51)
~ THEN REPLY #114765 /* ~Branwen, my kind healer, can you take a look at my shoulder? It hurts badly.~ */ GOTO 646
  IF ~  RandomNum(4,3)
HPPercentLT(Player1,51)
~ THEN REPLY #114765 /* ~Branwen, my kind healer, can you take a look at my shoulder? It hurts badly.~ */ GOTO 647
  IF ~  RandomNum(4,4)
HPPercentLT(Player1,51)
~ THEN REPLY #114765 /* ~Branwen, my kind healer, can you take a look at my shoulder? It hurts badly.~ */ GOTO 648
  IF ~  RandomNum(8,1)
~ THEN REPLY #114766 /* ~*Kiss Branwen's hair, shining like burnished gold.*~ */ GOTO 631
  IF ~  RandomNum(8,2)
~ THEN REPLY #114766 /* ~*Kiss Branwen's hair, shining like burnished gold.*~ */ GOTO 632
  IF ~  RandomNum(8,3)
~ THEN REPLY #114766 /* ~*Kiss Branwen's hair, shining like burnished gold.*~ */ GOTO 633
  IF ~  RandomNum(8,4)
~ THEN REPLY #114766 /* ~*Kiss Branwen's hair, shining like burnished gold.*~ */ GOTO 634
  IF ~  RandomNum(8,5)
~ THEN REPLY #114766 /* ~*Kiss Branwen's hair, shining like burnished gold.*~ */ GOTO 635
  IF ~  RandomNum(8,6)
~ THEN REPLY #114766 /* ~*Kiss Branwen's hair, shining like burnished gold.*~ */ GOTO 636
  IF ~  RandomNum(8,7)
~ THEN REPLY #114766 /* ~*Kiss Branwen's hair, shining like burnished gold.*~ */ GOTO 637
  IF ~  RandomNum(8,8)
~ THEN REPLY #114766 /* ~*Kiss Branwen's hair, shining like burnished gold.*~ */ GOTO 638
  IF ~  HPPercentLT(Player1,50)
~ THEN REPLY #114767 /* ~Branwen, you have been watching me for the past few minutes. Why is that?~ */ GOTO 623
  IF ~  !HPPercentLT(Player1,50)
RandomNum(7,1)
~ THEN REPLY #114767 /* ~Branwen, you have been watching me for the past few minutes. Why is that?~ */ GOTO 624
  IF ~  !HPPercentLT(Player1,50)
RandomNum(7,2)
~ THEN REPLY #114767 /* ~Branwen, you have been watching me for the past few minutes. Why is that?~ */ GOTO 625
  IF ~  !HPPercentLT(Player1,50)
RandomNum(7,3)
~ THEN REPLY #114767 /* ~Branwen, you have been watching me for the past few minutes. Why is that?~ */ GOTO 626
  IF ~  !HPPercentLT(Player1,50)
RandomNum(7,4)
~ THEN REPLY #114767 /* ~Branwen, you have been watching me for the past few minutes. Why is that?~ */ GOTO 627
  IF ~  !HPPercentLT(Player1,50)
RandomNum(7,5)
~ THEN REPLY #114767 /* ~Branwen, you have been watching me for the past few minutes. Why is that?~ */ GOTO 628
  IF ~  !HPPercentLT(Player1,50)
RandomNum(7,6)
~ THEN REPLY #114767 /* ~Branwen, you have been watching me for the past few minutes. Why is that?~ */ GOTO 629
  IF ~  !HPPercentLT(Player1,50)
RandomNum(7,7)
~ THEN REPLY #114767 /* ~Branwen, you have been watching me for the past few minutes. Why is that?~ */ GOTO 630
  IF ~~ THEN REPLY #114768 /* ~Branwen, I bet I could beat you in a wrestling match, Tempus or not!~ */ GOTO 611
  IF ~  RandomNum(2,1)
~ THEN REPLY #114769 /* ~I look at you, and I think of snow, Branwen.~ */ GOTO 594
  IF ~  RandomNum(2,2)
~ THEN REPLY #114769 /* ~I look at you, and I think of snow, Branwen.~ */ GOTO 595
  IF ~  RandomNum(4,1)
~ THEN REPLY #114770 /* ~Branwen, your eyes...~ */ GOTO 565
  IF ~  RandomNum(4,2)
~ THEN REPLY #114770 /* ~Branwen, your eyes...~ */ GOTO 572
  IF ~  RandomNum(4,3)
~ THEN REPLY #114770 /* ~Branwen, your eyes...~ */ GOTO 573
  IF ~  RandomNum(4,4)
~ THEN REPLY #114770 /* ~Branwen, your eyes...~ */ GOTO 577
  IF ~  RandomNum(8,1)
~ THEN REPLY #114771 /* ~*Branwen gazes at you, her expression stony, and your hand involuntary stretches towards her face, to chase this look away.*~ */ GOTO 557
  IF ~  RandomNum(8,2)
~ THEN REPLY #114771 /* ~*Branwen gazes at you, her expression stony, and your hand involuntary stretches towards her face, to chase this look away.*~ */ GOTO 558
  IF ~  RandomNum(8,3)
~ THEN REPLY #114771 /* ~*Branwen gazes at you, her expression stony, and your hand involuntary stretches towards her face, to chase this look away.*~ */ GOTO 559
  IF ~  RandomNum(8,4)
~ THEN REPLY #114771 /* ~*Branwen gazes at you, her expression stony, and your hand involuntary stretches towards her face, to chase this look away.*~ */ GOTO 560
  IF ~  RandomNum(8,5)
~ THEN REPLY #114771 /* ~*Branwen gazes at you, her expression stony, and your hand involuntary stretches towards her face, to chase this look away.*~ */ GOTO 561
  IF ~  RandomNum(8,6)
~ THEN REPLY #114771 /* ~*Branwen gazes at you, her expression stony, and your hand involuntary stretches towards her face, to chase this look away.*~ */ GOTO 562
  IF ~  RandomNum(8,7)
~ THEN REPLY #114771 /* ~*Branwen gazes at you, her expression stony, and your hand involuntary stretches towards her face, to chase this look away.*~ */ GOTO 563
  IF ~  RandomNum(8,8)
~ THEN REPLY #114771 /* ~*Branwen gazes at you, her expression stony, and your hand involuntary stretches towards her face, to chase this look away.*~ */ GOTO 564
  IF ~  AreaType(CITY)
RandomNum(8,1)
~ THEN REPLY #114772 /* ~*You bend to the nearest fountain and playfully splash Branwen with cold water.*~ */ GOTO 543
  IF ~  AreaType(CITY)
RandomNum(8,2)
~ THEN REPLY #114772 /* ~*You bend to the nearest fountain and playfully splash Branwen with cold water.*~ */ GOTO 547
  IF ~  AreaType(CITY)
RandomNum(8,3)
~ THEN REPLY #114772 /* ~*You bend to the nearest fountain and playfully splash Branwen with cold water.*~ */ GOTO 548
  IF ~  AreaType(CITY)
RandomNum(8,4)
~ THEN REPLY #114772 /* ~*You bend to the nearest fountain and playfully splash Branwen with cold water.*~ */ GOTO 552
  IF ~  AreaType(CITY)
RandomNum(8,5)
~ THEN REPLY #114772 /* ~*You bend to the nearest fountain and playfully splash Branwen with cold water.*~ */ GOTO 553
  IF ~  AreaType(CITY)
RandomNum(8,6)
~ THEN REPLY #114772 /* ~*You bend to the nearest fountain and playfully splash Branwen with cold water.*~ */ GOTO 554
  IF ~  AreaType(CITY)
RandomNum(8,7)
~ THEN REPLY #114772 /* ~*You bend to the nearest fountain and playfully splash Branwen with cold water.*~ */ GOTO 555
  IF ~  AreaType(CITY)
RandomNum(8,8)
~ THEN REPLY #114772 /* ~*You bend to the nearest fountain and playfully splash Branwen with cold water.*~ */ GOTO 556
  IF ~  AreaType(FOREST)
RandomNum(8,1)
~ THEN REPLY #114773 /* ~*You bend to the small stream nearby and playfully splash Branwen with cold water.*~ */ GOTO 543
  IF ~  AreaType(FOREST)
RandomNum(8,2)
~ THEN REPLY #114773 /* ~*You bend to the small stream nearby and playfully splash Branwen with cold water.*~ */ GOTO 547
  IF ~  AreaType(FOREST)
RandomNum(8,3)
~ THEN REPLY #114773 /* ~*You bend to the small stream nearby and playfully splash Branwen with cold water.*~ */ GOTO 548
  IF ~  AreaType(FOREST)
RandomNum(8,4)
~ THEN REPLY #114773 /* ~*You bend to the small stream nearby and playfully splash Branwen with cold water.*~ */ GOTO 552
  IF ~  AreaType(FOREST)
RandomNum(8,5)
~ THEN REPLY #114773 /* ~*You bend to the small stream nearby and playfully splash Branwen with cold water.*~ */ GOTO 553
  IF ~  AreaType(FOREST)
RandomNum(8,6)
~ THEN REPLY #114773 /* ~*You bend to the small stream nearby and playfully splash Branwen with cold water.*~ */ GOTO 554
  IF ~  AreaType(FOREST)
RandomNum(8,7)
~ THEN REPLY #114773 /* ~*You bend to the small stream nearby and playfully splash Branwen with cold water.*~ */ GOTO 555
  IF ~  AreaType(FOREST)
RandomNum(8,8)
~ THEN REPLY #114773 /* ~*You bend to the small stream nearby and playfully splash Branwen with cold water.*~ */ GOTO 556
  IF ~  RandomNum(8,1)
~ THEN REPLY #114774 /* ~Care to join me in my bedroll tonight?~ */ GOTO 534
  IF ~  RandomNum(8,2)
~ THEN REPLY #114774 /* ~Care to join me in my bedroll tonight?~ */ GOTO 536
  IF ~  RandomNum(8,3)
~ THEN REPLY #114774 /* ~Care to join me in my bedroll tonight?~ */ GOTO 537
  IF ~  RandomNum(8,4)
~ THEN REPLY #114774 /* ~Care to join me in my bedroll tonight?~ */ GOTO 538
  IF ~  RandomNum(8,5)
~ THEN REPLY #114774 /* ~Care to join me in my bedroll tonight?~ */ GOTO 539
  IF ~  RandomNum(8,6)
~ THEN REPLY #114774 /* ~Care to join me in my bedroll tonight?~ */ GOTO 540
  IF ~  RandomNum(8,7)
~ THEN REPLY #114774 /* ~Care to join me in my bedroll tonight?~ */ GOTO 541
  IF ~  RandomNum(8,8)
~ THEN REPLY #114774 /* ~Care to join me in my bedroll tonight?~ */ GOTO 542
  IF ~  Global("X#DisableBranFlirts","GLOBAL",0)
~ THEN REPLY #114775 /* ~Branwen, love, stop flirting with me!~ */ DO ~SetGlobal("X#DisableBranFlirts","GLOBAL",1)
~ EXIT
  IF ~~ THEN REPLY #114776 /* ~'Tis nothing, Branwen.~ */ EXIT
  IF ~~ THEN REPLY #114777 /* ~Branwen, I think that we made a grave mistake. We should stay comrades in arms.~ */ GOTO 533
  IF ~~ THEN REPLY #114713 /* ~Branwen, you sound... strange.~ */ GOTO 481
END

IF ~~ THEN BEGIN 533 // from: 532.75
  SAY #114778 /* ~Do... do you mean it seriously? *sigh* Yes, <CHARNAME>. Of course. ~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 534 // from: 532.65
  SAY #114779 /* ~No, <CHARNAME>.~ */
  IF ~~ THEN GOTO 535
END

IF ~~ THEN BEGIN 535 // from: 534.0
  SAY #114780 /* ~*Branwen grins at you.* You will join me in mine!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 536 // from: 532.66
  SAY #114781 /* ~'Tis not the most seductive offer I've ever heard, <CHARNAME>. Mayhap you need sharpening your skills in eloquence and fluency, hmm?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 537 // from: 532.67
  SAY #114782 /* ~*Branwen wraps around you, her hips practically melting with yours, and briefly touches your lips with a tip of her tongue, before withdrawing sharply.* Why not, <CHARNAME>?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 538 // from: 532.68
  SAY #114783 /* ~Yes, my strong warrior. 'Twill be as soon as you give a call to settle, and I confess, I await the command eagerly.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 539 // from: 532.69
  SAY #114784 /* ~What do you think, <CHARNAME>? Could I pass such a lucrative chance?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 540 // from: 532.70
  SAY #114785 /* ~I will gladly purge my troubles and sorrows in your embrace. *Branwen kisses you softly.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 541 // from: 532.71
  SAY #114786 /* ~Of course... *She sends you a long, promising look.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 542 // from: 532.72
  SAY #114787 /* ~'Tis high time you remembered that. My sheets grow cold without your rearing fires.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 543 // from: 532.57 532.49
  SAY #114788 /* ~*Branwen gives an involuntary squeal as the first drops hit her neck, and pounces on you like an angry cat. However, it only leads to the rest of the water landing square in her face, cooling her down. She blinks and opens her mouth slightly, looking suddenly small and girlish, wet strands clinging to her brow and cheeks in a humble and diminishing manner.* ~ */
  IF ~~ THEN REPLY #114789 /* ~I'm sorry, Branwen. It was only a joke.~ */ GOTO 544
  IF ~~ THEN REPLY #114790 /* ~Ha, look at yourself! A wet hen, you are! ~ */ GOTO 545
  IF ~~ THEN REPLY #114791 /* ~*She is still beautiful... You kiss Branwen.* ~ */ GOTO 546
END

IF ~~ THEN BEGIN 544 // from: 543.0
  SAY #114792 /* ~Hmph! *Branwen gives you a sour look and stalks away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 545 // from: 543.1
  SAY #114793 /* ~*Branwen looks at you for several seconds, bewilderment in her face slowly giving place to disgust. Then she wipes her face with a sleeve and turns away without sparing you a second glance. Probably, this time you went too far*~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 546 // from: 543.2
  SAY #114794 /* ~*Her lips are cold and wet, but you feel the heat coming from within. Warmer, warmer... when you part, her face is almost dry. She smirks and gives you a light peck on the cheek.* I'll forgive you this time, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 547 // from: 532.58 532.50
  SAY #114795 /* ~*Branwen ducks, and next moment a generous dose of icy cold water splashes you from head to foot.* 'Tis dangerous to play unfair with me, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 548 // from: 532.59 532.51
  SAY #114796 /* ~*Without further notice, Branwen pushes you head-first to the water, and dives next. Your chest gets caught in an iron hoop, as cold, transparent water embraces you, and you choke, unable to breathe, as your knees scrape the slippery bottom, and your hands are gripping air.*~ */
  IF ~~ THEN GOTO 549
END

IF ~~ THEN BEGIN 549 // from: 548.0
  SAY #114797 /* ~*Next moment, you feel a hand on your shoulder, firmly pulling you back. You emerge back into the world of stars and wind and sunshine, only to find Branwen grinning sheepishly at you.*~ */
  IF ~~ THEN REPLY #114798 /* ~Well? What did you do it for?~ */ GOTO 550
  IF ~~ THEN REPLY #114799 /* ~Just what I needed: a cold bath! Thank you for nearly drowning me, Branwen.~ */ GOTO 550
  IF ~~ THEN REPLY #114800 /* ~My sweet savior...~ */ GOTO 551
  IF ~~ THEN REPLY #114801 /* ~That was a fitting revenge, I admit.~ */ GOTO 551
END

IF ~~ THEN BEGIN 550 // from: 549.1 549.0
  SAY #114802 /* ~Bah! Tit for tat, <CHARNAME>. *mutters* No sense of fine humor at all... ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 551 // from: 549.3 549.2
  SAY #114803 /* ~*Branwen kisses you, momentarily pushing you underwater again. Her body makes the water warmer and more welcome, and her mouth bestows most pleasant sensations on yours, as her hands explore your body. However, it's over all too soon, as she gives you a final kiss and lends you a hand, helping you out.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 552 // from: 532.60 532.52
  SAY #114804 /* ~*She rolls her eyes.* <CHARNAME>, you are such a boy. But I admit, 'tis not unbecoming.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 553 // from: 532.61 532.53
  SAY #114805 /* ~*Branwen jumps to the side deftly, and playfully wriggles a finger at you.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 554 // from: 532.62 532.54
  SAY #114806 /* ~*Her clothes cling to the skin in a most alluring manner, so she looks practically naked below the waist. As you look at Branwen, your own body seems to catch fire.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 555 // from: 532.63 532.55
  SAY #114807 /* ~*She licks a drop of water off her face, seemingly enjoying the pleasant coolness it gives.* Thank you, <CHARNAME>. I needed that.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 556 // from: 532.64 532.56
  SAY #114808 /* ~*frowns* Such light-hearted demeanor is unfitting for a man grown. I advise you to rein it in, before it slips beyond your control.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 557 // from: 532.41
  SAY #114809 /* ~*You cup her jaw in your palm, and she smiles mischievously. With a sly wink, Branwen reaches for your own face, and brings it closer to hers, finishing the movement with a very satisfactory kiss.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 558 // from: 532.42
  SAY #114810 /* ~*Her skin is tanned and weatherworn, but still pleasant to the touch. Enjoying your intimacy, Branwen raises her head slightly, allowing you to caress her throat, and snaps at your palm playfully, when you are finally about to withdraw it.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 559 // from: 532.43
  SAY #114811 /* ~*For several minutes, your fingers keep tracing her straight, regular features, as your lover watches you from under her eyelashes. When you step back, a perfectly relaxed smile plays on Branwen's lips.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 560 // from: 532.44
  SAY #114812 /* ~*Branwen snorts and steps back. Obviously, she is not in the mood for frivolities.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 561 // from: 532.45
  SAY #114813 /* ~*She frowns, and you have no choice but to chase her stony look away with a kiss. It works.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 562 // from: 532.46
  SAY #114814 /* ~*She remains stock still, but a sparkle in your eyes clearly tells you that you have achieved the desired result.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 563 // from: 532.47
  SAY #114815 /* ~*Branwen rests her cheek upon your hand and closes her eyes for a moment, smiling to herself. Her features are now soft, calm and very feminine - you rarely see her like this.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 564 // from: 532.48
  SAY #114816 /* ~There is no need, <CHARNAME>. I am fine.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 565 // from: 532.37
  SAY #114817 /* ~*closes her eyes* What color are they?~ */
  IF ~~ THEN REPLY #114818 /* ~Green.~ */ GOTO 566
  IF ~~ THEN REPLY #114819 /* ~Grey.~ */ GOTO 566
  IF ~  RandomNum(4,1)
~ THEN REPLY #114820 /* ~Blue.~ */ GOTO 568
  IF ~  RandomNum(4,2)
~ THEN REPLY #114820 /* ~Blue.~ */ GOTO 569
  IF ~  RandomNum(4,3)
~ THEN REPLY #114820 /* ~Blue.~ */ GOTO 570
  IF ~  RandomNum(4,4)
~ THEN REPLY #114820 /* ~Blue.~ */ GOTO 571
  IF ~~ THEN REPLY #114821 /* ~Brown.~ */ GOTO 566
  IF ~~ THEN REPLY #114822 /* ~Black.~ */ GOTO 566
END

IF ~~ THEN BEGIN 566 // from: 565.7 565.6 565.1 565.0
  SAY #114823 /* ~*She opens her eyes and smiles.* Good try.~ */
  IF ~~ THEN GOTO 567
END

IF ~~ THEN BEGIN 567 // from: 566.0
  SAY #114824 /* ~*Her eyes are deep blue.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 568 // from: 565.2
  SAY #114825 /* ~*She opens her eyes.* You like them indeed, then.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 569 // from: 565.3
  SAY #114826 /* ~Wrong answer! *She makes a few steps with her eyes closed, before she finally gives up teasing you. Her eyes are blue.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 570 // from: 565.4
  SAY #114827 /* ~*She kisses you quickly on the tip of your nose.* Very good.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 571 // from: 565.5
  SAY #114828 /* ~*Without replying, she opens her eyes - they are the color of the summer sky.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 572 // from: 532.38
  SAY #114829 /* ~'Tis said among my people that when a man compliments a woman's eyes, his own rest lower.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 573 // from: 532.39
  SAY #114830 /* ~I have eyes, indeed. So do you.~ */
  IF ~~ THEN REPLY #114831 /* ~*blush* Erm... yes. Yes.~ */ GOTO 574
  IF ~~ THEN REPLY #114832 /* ~Yes, I have eyes... I have eyes only for you.~ */ GOTO 575
  IF ~~ THEN REPLY #114833 /* ~They are very blue, Branwen, your eyes.~ */ GOTO 576
END

IF ~~ THEN BEGIN 574 // from: 573.0
  SAY #114834 /* ~*She laughs and musses up your hair.* You're sweet.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 575 // from: 573.1
  SAY #114835 /* ~And I thought I could forgive you anything. But not this pun! *laughs*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 576 // from: 573.2
  SAY #114836 /* ~Indeed, they are. 'Tis particular in my family.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 577 // from: 532.40
  SAY #114837 /* ~My eyes? What of them?~ */
  IF ~~ THEN REPLY #114838 /* ~They are that of a human, but they are as shiny as the polished gems of the dwarves...~ */ GOTO 578
  IF ~~ THEN REPLY #114839 /* ~I like them very much.~ */ GOTO 579
  IF ~~ THEN REPLY #114833 /* ~They are very blue, Branwen, your eyes.~ */ GOTO 580
  IF ~~ THEN REPLY #114840 /* ~N-nothing.~ */ GOTO 581
END

IF ~~ THEN BEGIN 578 // from: 577.0
  SAY #114841 /* ~*Branwen looks at you in surprise.*~ */
  IF ~~ THEN REPLY #114842 /* ~They are as bright as the cherished stars of the elves...~ */ GOTO 583
  IF ~~ THEN REPLY #114843 /* ~Uhm... I like them very much.~ */ GOTO 579
  IF ~~ THEN REPLY #114844 /* ~*cough* They are very blue, Branwen, your eyes.~ */ GOTO 580
  IF ~~ THEN REPLY #114840 /* ~N-nothing.~ */ GOTO 582
END

IF ~~ THEN BEGIN 579 // from: 583.1 578.1 577.1
  SAY #114845 /* ~Why, thank you. If I could, I would lend them to you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 580 // from: 583.2 578.2 577.2
  SAY #114846 /* ~'Tis quite an observant notion. Would that you be just as sharp in battle.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 581 // from: 577.3
  SAY #114847 /* ~My eyes are gems and... nothing?~ */
  IF ~~ THEN REPLY #114848 /* ~*swallow* I...~ */ GOTO 593
  IF ~~ THEN REPLY #114842 /* ~They are as bright as the cherished stars of the elves...~ */ GOTO 583
END

IF ~~ THEN BEGIN 582 // from: 578.3
  SAY #114849 /* ~My eyes are gems and stars and... nothing?~ */
  IF ~~ THEN REPLY #114848 /* ~*swallow* I...~ */ GOTO 593
  IF ~~ THEN REPLY #114850 /* ~They are as colorful as the summer flowers of the halflings...~ */ GOTO 587
END

IF ~~ THEN BEGIN 583 // from: 581.1 578.0
  SAY #114851 /* ~Really?~ */
  IF ~~ THEN REPLY #114850 /* ~They are as colorful as the summer flowers of the halflings...~ */ GOTO 587
  IF ~~ THEN REPLY #114852 /* ~And I... uhm... I like them very much.~ */ GOTO 579
  IF ~~ THEN REPLY #114844 /* ~*cough* They are very blue, Branwen, your eyes.~ */ GOTO 580
  IF ~~ THEN REPLY #114853 /* ~Really... No... It's... it's n-nothing.~ */ GOTO 584
END

IF ~~ THEN BEGIN 584 // from: 583.3
  SAY #114854 /* ~Have you ran out of sentient races, <CHARNAME>?~ */
  IF ~~ THEN REPLY #114850 /* ~They are as colorful as the summer flowers of the halflings...~ */ GOTO 587
  IF ~~ THEN REPLY #81323 /* ~Yep.~ */ EXIT
  IF ~  RandomNum(2,1)
~ THEN REPLY #114855 /* ~No, but I will tell you more next time. If you are gentle...~ */ GOTO 585
  IF ~  RandomNum(2,2)
~ THEN REPLY #114855 /* ~No, but I will tell you more next time. If you are gentle...~ */ GOTO 586
END

IF ~~ THEN BEGIN 585 // from: 590.1 589.1 584.2
  SAY #114856 /* ~I will have to be gentle, then... very gentle. *She gives you a shove on your back, propelling you forward.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 586 // from: 590.2 589.2 584.3
  SAY #114857 /* ~Like this? *She kisses you ever so slightly on your cheek.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 587 // from: 584.0 583.0 582.1
  SAY #114858 /* ~Do I even want to know what 'tis of the orcs that my eyes possess?~ */
  IF ~~ THEN REPLY #114859 /* ~No, lady, it is just your character that has semblance to the orcish things.~ */ GOTO 588
  IF ~  RandomNum(2,1)
~ THEN REPLY #114860 /* ~Perhaps you'd like to hear a gnomish theme, instead?~ */ GOTO 589
  IF ~  RandomNum(2,2)
~ THEN REPLY #114860 /* ~Perhaps you'd like to hear a gnomish theme, instead?~ */ GOTO 590
  IF ~~ THEN REPLY #85921 /* ~Nope.~ */ EXIT
END

IF ~~ THEN BEGIN 588 // from: 587.0
  SAY #114861 /* ~*Branwen laughs.* I doubt that my faith allows me to kiss you for that, <CHARNAME>. Why, your tongue is a bladed weapon, and sharp, I think.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 589 // from: 587.1
  SAY #114862 /* ~Gnomish 'tis, then.~ */
  IF ~~ THEN REPLY #114863 /* ~Your eyes, Branwen, are as intricate as the complex artifacts of the gnomes.~ */ GOTO 591
  IF ~  RandomNum(2,1)
~ THEN REPLY #114855 /* ~No, but I will tell you more next time. If you are gentle...~ */ GOTO 585
  IF ~  RandomNum(2,3)
~ THEN REPLY #114855 /* ~No, but I will tell you more next time. If you are gentle...~ */ GOTO 586
END

IF ~~ THEN BEGIN 590 // from: 587.2
  SAY #114864 /* ~Orcish, <CHARNAME>... if you are able.~ */
  IF ~~ THEN REPLY #114865 /* ~Your eyes, Branwen, are as unyielding as mailed fists of the orcs.~ */ GOTO 592
  IF ~  RandomNum(2,1)
~ THEN REPLY #114855 /* ~No, but I will tell you more next time. If you are gentle...~ */ GOTO 585
  IF ~  RandomNum(2,3)
~ THEN REPLY #114855 /* ~No, but I will tell you more next time. If you are gentle...~ */ GOTO 586
END

IF ~~ THEN BEGIN 591 // from: 589.0
  SAY #114866 /* ~*She kisses you almost shyly* I... thank you, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 592 // from: 590.0
  SAY #114867 /* ~*she laughs* Despite the silliness, there is hidden wisdom in your words. 'Tis that every creature, blessed with soul by the gods, have something admirable about them, if you look closely enough.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 593 // from: 582.0 581.0
  SAY #114868 /* ~You are still such a boy.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 594 // from: 532.35
  SAY #114869 /* ~The men of Norheim compare their lovers to fire, <CHARNAME>. ~ */
  IF ~  RandomNum(4,1)
~ THEN REPLY #114870 /* ~That, too. Now that I think of it, you remind me of hot winds of the South, of thunderstorms and sunshine.~ */ GOTO 596
  IF ~  RandomNum(4,2)
~ THEN REPLY #114870 /* ~That, too. Now that I think of it, you remind me of hot winds of the South, of thunderstorms and sunshine.~ */ GOTO 597
  IF ~  RandomNum(4,3)
~ THEN REPLY #114870 /* ~That, too. Now that I think of it, you remind me of hot winds of the South, of thunderstorms and sunshine.~ */ GOTO 598
  IF ~  RandomNum(4,4)
~ THEN REPLY #114870 /* ~That, too. Now that I think of it, you remind me of hot winds of the South, of thunderstorms and sunshine.~ */ GOTO 599
  IF ~~ THEN REPLY #114871 /* ~But I am not a man of Norheim.~ */ GOTO 599
  IF ~~ THEN REPLY #114872 /* ~And I agree with their assessment! They know better than I.~ */ GOTO 600
END

IF ~~ THEN BEGIN 595 // from: 532.36
  SAY #114873 /* ~Why is that, <CHARNAME>?~ */
  IF ~  RandomNum(2,1)
~ THEN REPLY #114874 /* ~I look at you, and I imagine you standing in a cloak of white, lined with shiny furs as the snowflakes slip by you, a moving veil around your face.~ */ GOTO 601
  IF ~  RandomNum(2,2)
~ THEN REPLY #114874 /* ~I look at you, and I imagine you standing in a cloak of white, lined with shiny furs as the snowflakes slip by you, a moving veil around your face.~ */ GOTO 602
  IF ~~ THEN REPLY #114875 /* ~You are fair, Branwen. So fair...~ */ GOTO 603
  IF ~~ THEN REPLY #114876 /* ~Because I like seeing the healthy blush that snow brings to your cheeks. They are so cold and fresh when I kiss them, so frosty that I have to warm my lips on yours. And your lips are like fire burning in the snows.~ */ GOTO 604
END

IF ~~ THEN BEGIN 596 // from: 597.0 594.0
  SAY #114877 /* ~Why do I remind you of the hot winds?~ */
  IF ~~ THEN REPLY #114878 /* ~Because when you are present, my mouth goes dry.~ */ GOTO 605
  IF ~~ THEN REPLY #114879 /* ~Because you are hot!~ */ GOTO 606
  IF ~~ THEN REPLY #114880 /* ~How should I know? It's just a feeling.~ */ GOTO 607
  IF ~~ THEN REPLY #114881 /* ~Because you remind me of all things and none, my lovely Branwen.~ */ GOTO 608
END

IF ~~ THEN BEGIN 597 // from: 594.1
  SAY #114882 /* ~Thunderstorms? Not that old joke again! Tempestuous priestess, bah. What of the other things?~ */
  IF ~  RandomNum(3,1)
~ THEN GOTO 596
  IF ~  RandomNum(3,2)
~ THEN GOTO 598
  IF ~  RandomNum(3,3)
~ THEN GOTO 599
END

IF ~~ THEN BEGIN 598 // from: 597.1 594.2
  SAY #114883 /* ~Why do I remind you of sunshine?~ */
  IF ~~ THEN REPLY #114884 /* ~Because you warm me with your presence.~ */ GOTO 606
  IF ~~ THEN REPLY #114879 /* ~Because you are hot!~ */ GOTO 606
  IF ~~ THEN REPLY #114880 /* ~How should I know? It's just a feeling.~ */ GOTO 607
  IF ~~ THEN REPLY #114881 /* ~Because you remind me of all things and none, my lovely Branwen.~ */ GOTO 608
END

IF ~~ THEN BEGIN 599 // from: 597.2 594.4 594.3
  SAY #114885 /* ~Why do I remind you of snow?~ */
  IF ~  RandomNum(2,1)
~ THEN REPLY #114874 /* ~I look at you, and I imagine you standing in a cloak of white, lined with shiny furs as the snowflakes slip by you, a moving veil around your face.~ */ GOTO 601
  IF ~  RandomNum(2,2)
~ THEN REPLY #114874 /* ~I look at you, and I imagine you standing in a cloak of white, lined with shiny furs as the snowflakes slip by you, a moving veil around your face.~ */ GOTO 602
  IF ~~ THEN REPLY #114875 /* ~You are fair, Branwen. So fair...~ */ GOTO 603
  IF ~~ THEN REPLY #114876 /* ~Because I like seeing the healthy blush that snow brings to your cheeks. They are so cold and fresh when I kiss them, so frosty that I have to warm my lips on yours. And your lips are like fire burning in the snows.~ */ GOTO 604
END

IF ~~ THEN BEGIN 600 // from: 594.5
  SAY #114886 /* ~*She ruffles your hair.* I'll teach you my people's ways, yet.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 601 // from: 599.0 595.0
  SAY #114887 /* ~*Branwen looks at you thoughtfully, her eyes slightly glazed, apparently enthralled with your daydream.*~ */
  IF ~~ THEN REPLY #114888 /* ~Every color of yours - the gold of your hair, the azure depth of your eyes, the pink of your cheeks and the red of your lips - is brighter in the presence of white, and it shines so clearly, so seductively that I can do nothing but to kiss you and let the snowflakes thaw between our lips.~ */ GOTO 609
  IF ~~ THEN REPLY #114889 /* ~*cough* I speak like a pompous idiot. Let us go.~ */ EXIT
END

IF ~~ THEN BEGIN 602 // from: 603.0 599.1 595.1
  SAY #114890 /* ~*Branwen laughs* When it snows at Norheims, 'tis sticky, wet slush. I much prefer strong summer rains.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 603 // from: 599.2 595.2
  SAY #114891 /* ~*Branwen turns to the light, so you can see the full truth of your words: her glowing skin and lustrous hair, rolling over her shoulders in slow motion.*~ */
  IF ~~ THEN REPLY #114892 /* ~O, Branwen the Fair, Branwen of the Snow...~ */ GOTO 602
  IF ~~ THEN REPLY #114893 /* ~*You watch her with delight.*~ */ GOTO 610
  IF ~~ THEN REPLY #114894 /* ~*You nod stiffly: she is beautiful. So what?*~ */ EXIT
END

IF ~~ THEN BEGIN 604 // from: 599.3 595.3
  SAY #114895 /* ~Are you sure that you recall correctly? *She kisses you, and her lips are as much of a flame as you remember.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 605 // from: 596.0
  SAY #114896 /* ~The men of my land had long learned how to correct it. *She touches the drinking horn, slung from her belt.* Drink for my health and wellbeing tonight, <CHARNAME> and for our victory!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 606 // from: 598.1 598.0 596.1
  SAY #114897 /* ~'Tis you who is feverish, <CHARNAME>, not I. *Branwen presses her cheek against yours. It is pleasantly cool.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 607 // from: 598.2 596.2
  SAY #114898 /* ~*chuckles* You say strange things sometimes.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 608 // from: 598.3 596.3
  SAY #114899 /* ~Spare me your riddles!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 609 // from: 601.0
  SAY #114900 /* ~*Before the last word is said, Branwen's lips find yours. This kiss would melt an iceberg in the Sea of Moving Ice, let alone a snowflake.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 610 // from: 603.1
  SAY #114901 /* ~So, you like what you see. *Her voice is level, but a glad spark can be spotted lurking on the bottom of her eyes, if one knows where to look.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 611 // from: 532.34
  SAY #114902 /* ~*As the party silently walks down the beaten path, Branwen pounces on your back.* ~ */
  IF ~  CheckStatGT(Player1,13,STR)
RandomNum(4,1)
~ THEN GOTO 612
  IF ~  CheckStatGT(Player1,13,STR)
RandomNum(4,2)
~ THEN GOTO 613
  IF ~  CheckStatGT(Player1,13,STR)
RandomNum(4,3)
~ THEN GOTO 614
  IF ~  CheckStatGT(Player1,13,STR)
RandomNum(4,4)
~ THEN GOTO 615
  IF ~  !CheckStatGT(Player1,13,STR)
RandomNum(4,1)
~ THEN GOTO 616
  IF ~  !CheckStatGT(Player1,13,STR)
RandomNum(4,2)
~ THEN GOTO 616
  IF ~  !CheckStatGT(Player1,13,STR)
RandomNum(4,3)
~ THEN GOTO 619
  IF ~  !CheckStatGT(Player1,13,STR)
RandomNum(4,4)
~ THEN GOTO 620
END

IF ~~ THEN BEGIN 612 // from: 611.0
  SAY #114903 /* ~*You stumble forward with a surprised yell, alerting the other party members, who at first think that you were attacked by some vicious animal. When they notice it is only Branwen, all they do is roll their eyes.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 613 // from: 611.1
  SAY #114904 /* ~*You manage to support the combined weight of Branwen, along with both her and your own equipment. Branwen laughs as you hoist her further up your back, but you decide to turn the tables against her by reaching behind and grabbing her waist, and with a mighty swing, she is soon facing you and hanging off of your hips. You mash a long and deep kiss upon her lips, both out of pure desire and to stifle the incessant laughing she emits. After your reluctant parting, she slips down from your arms and hugs you tightly, before resuming pace with the rest of the party.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 614 // from: 611.2
  SAY #114905 /* ~*You bend easily, allowing her to slip off your back and to the ground. As she lies there cursing, you graciously offer her your arm, and she starts to snicker instead.* 'Tis true,<CHARNAME>. You can.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 615 // from: 611.3
  SAY #114906 /* ~*You turn around sharply, managing to catch Branwen before she falls. She answers you with a fierce kiss, and soon, you engage in another match of sorts...* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 616 // from: 611.5 611.4
  SAY #114907 /* ~*You lurch forward with a forlorn yelp, resigned to the fact that the hard ground is quite suddenly rushing up to meet you. Both you and Branwen hit the dirt with a resounding smack, but Branwen at least has a most convenient cushion for her fall. Branwen breathes into your ear and whispers a half-hearted apology before kissing your temple. The pain from the fall vanishes from your mind, as you roll under Branwen and stare up into her smiling, beautiful features.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 617 // from:
  SAY #114908 /* ~Do you forgive me, <CHARNAME>? *Branwen wears her most innocent look, and trails a finger down your forehead and the length of your nose, stopping at your lips. She then leans down and kisses you very sweetly on the lips, causing your heart to beat fiercely and your stomach to tie in knots.*~ */
  IF ~~ THEN GOTO 618
END

IF ~~ THEN BEGIN 618 // from: 617.0
  SAY #114909 /* ~I knew you would! *She lets you up then, allowing you to gather your equipment and the last bit of your dignity before hugging you tightly, and resuming her place in line.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 619 // from: 611.6
  SAY #114910 /* ~*Her weight, together with your already heavy backpack, causes you to stumble and fall on the spot. Branwen manages to stay on her feet, and, laughing, she helps you up.* 'Twas unwise to compete with me, <CHARNAME>. But mayhap you will claim victory in another contest. Tonight will be the proper time.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 620 // from: 611.7
  SAY #114911 /* ~*You are not able to support both of you, and you fall flat on the ground, face down. Your mouth is soon full of dust and dirt, and from the sharp pain between your eyes, you seem to have broken your nose.*~ */
  IF ~~ THEN GOTO 621
END

IF ~~ THEN BEGIN 621 // from: 620.0
  SAY #114912 /* ~*Branwen leans over you, looking concerned.* I am sorry, <CHARNAME>. Here, let me help.~ */
  IF ~~ THEN GOTO 622
END

IF ~~ THEN BEGIN 622 // from: 621.0
  SAY #114913 /* ~*She quickly chants a spell, and the pain subsides. She smirks proudly as you struggle to your feet.* 'Twill take you months of exercise to beat me, still.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 623 // from: 532.26
  SAY #114914 /* ~Because you are wounded! Drink a potion, lest I have to heal you forcefully, and by Tempus, I will!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 624 // from: 532.27
  SAY #114915 /* ~*Branwen smiles mysteriously and winks at you. She begins to quietly hum a random tune and turns away, pretending to occupy herself with cleaning her weapons, while still watching you from the corner of her eye.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 625 // from: 532.28
  SAY #114916 /* ~<CHARNAME>, you have been a good friend to me.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 626 // from: 532.29
  SAY #114917 /* ~*Branwen smiles and clasps hands with yours. She gazes into your eyes with a look that mixes between wonder and affection, and runs her free hand down your cheek and jaw line, sending a slight shiver to course down your spine.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 627 // from: 532.30
  SAY #114918 /* ~*Branwen places her hands on your hips and kisses you, slowly and deliberately, her teasing tongue wandering and exploring, her full, soft lips locked with yours. She grins as she breaks the embrace.* I have been waiting for a proper moment, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 628 // from: 532.31
  SAY #114919 /* ~Because 'tis a pleasure to watch you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 629 // from: 532.32
  SAY #114920 /* ~*winks* Because you were watching me, <CHARNAME>. 'Twas a simple courtesy to answer you with the like.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 630 // from: 532.33
  SAY #114921 /* ~*laughs* Don't you know?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 631 // from: 532.18
  SAY #114922 /* ~*Branwen turns her bright gaze upward into your eyes and, leaning into you, gives you an impassioned kiss to your lips.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 632 // from: 532.19
  SAY #114923 /* ~*Branwen bestows to you a quick kiss to your cheek, smiling gently as she does so. You hope for more, but instead she turns her back to you, allowing you a splendid view of her graceful yet strong figure.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 633 // from: 532.20
  SAY #114924 /* ~*Branwen turns and bites at the tip of your nose playfully. Before you can ask what brought that on, she has already moved behind you, and wraps her arms around your neck, breathing contently.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 634 // from: 532.21
  SAY #114925 /* ~*She shakes her hair, so that tiny flecks of gold seem to fly in all direction. A stray strand lashes at your mouth, and you kiss it, so perfect and soft.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 635 // from: 532.22
  SAY #114926 /* ~*Branwen grins teasingly and whips her mane out of sight.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 636 // from: 532.23
  SAY #114927 /* ~*Her hair is so pale that it seems to emanate a light of its own. You kiss her cascading tresses, and feel Branwen reclining against your chest.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 637 // from: 532.24
  SAY #114928 /* ~'Tis the best compliment to my hair, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 638 // from: 532.25
  SAY #114929 /* ~*For some odd reasons, her hair smells of milk and honey, making you breathe more deeply and fully, reveling in its scent.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 639 // from: 532.8
  SAY #114930 /* ~*Branwen quickly inspects your shoulder and the straps of your traveling gear and pack. She notices that a strap is loose on your arm, and tightens it for you.* You must remember to keep your traveling equipment in proper order, though I do not mind lending a hand every now and then.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 640 // from: 532.9
  SAY #114931 /* ~*Branwen's concern turns to smile after she inspects your shoulder.* Liar, my sweet liar.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 641 // from: 532.10
  SAY #114932 /* ~*She runs her hand down the length of your arm in a gentle caress.* That should do it. ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 642 // from: 532.11
  SAY #114933 /* ~You should have told me earlier! *You take pleasure in both pain receding and Branwen's closeness, as she heals your wound*~ */
  IF ~~ THEN DO ~ReallyForceSpellRES("SPPR103",Player1)
~ EXIT
END

IF ~~ THEN BEGIN 643 // from: 532.12
  SAY #114934 /* ~*Branwen frowns* I suggest that you command us to stop soon. You need time to heal and rest. *There is more gentleness in her voice than a healer would have for her patient.*~ */
  IF ~~ THEN DO ~ReallyForceSpellRES("SPPR103",Player1)
~ EXIT
END

IF ~~ THEN BEGIN 644 // from: 532.13
  SAY #114935 /* ~Tsk, tsk. Listen to reason, for once! Next time seek help *before* your wounds start festering.~ */
  IF ~~ THEN DO ~ReallyForceSpellRES("SPPR103",Player1)
~ EXIT
END

IF ~~ THEN BEGIN 645 // from: 532.14
  SAY #114936 /* ~This wound is beyond my skill. <CHARNAME>, we should hasten to the temple!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 646 // from: 532.15
  SAY #114937 /* ~'Tis not just your shoulder, 'tis your whole body that is bleeding! Lie still, reckless boy!~ */
  IF ~~ THEN DO ~ReallyForceSpellRES("SPPR103",Player1)
~ EXIT
END

IF ~~ THEN BEGIN 647 // from: 532.16
  SAY #114938 /* ~Yes, 'tis a grave injury. Now, where are these healing potions of yours? 'Tis no use to hoard them, if you are dead.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 648 // from: 532.17
  SAY #114939 /* ~You cannot go on like this! I say we stop, <CHARNAME>. Now. ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 649 // from: 532.0
  SAY #114940 /* ~*Branwen moves closer to you and gently eases her body against yours for support.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 650 // from: 532.1
  SAY #114941 /* ~*Branwen pulls your body to hers and holds you close. She fits perfectly against you, as though your bodies have grown to come together in harmony, like two pieces of a puzzle. As soon as you come into contact with each other, her breathing eases into a steady, content rhythm. It warms your heart to know you can soothe her in such a way.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 651 // from: 532.2
  SAY #114942 /* ~*You can't help but feel emptier when she is out of your arms.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 652 // from: 532.3
  SAY #114943 /* ~*Branwen sighs and slips her hands over your shoulders, entangling her fingers in your hair. Her firm, steady strokes send shivers down to the very tips of your fingers, causing you to hold her tighter.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 653 // from: 532.4
  SAY #114944 /* ~*Branwen moves your hand aside and unfastens her cloak, pressing into your torso. Her large, soft breasts press into your chest, her tongue touches your chin... but you reach out your hand, and she is gone.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 654 // from: 532.5
  SAY #114945 /* ~*You come up to Branwen and adjust her cloak around her shoulders, and her hood around her neck. You cannot resist the urge to seize this opportunity, and hold her in your arms for a moment longer than strictly necessary.* ~ */
  IF ~~ THEN GOTO 655
END

IF ~~ THEN BEGIN 655 // from: 654.0
  SAY #114946 /* ~*She gives you a knowing smile.* 'Tis hard to resist sometimes, I know.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 656 // from: 532.6
  SAY #114947 /* ~*Branwen traces your hand up from the clasp of her cloak, along her jaw line and cheek.* Despite the robustness of the road, your hands are still gentle. I like that.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 657 // from: 532.7
  SAY #114948 /* ~No, <CHARNAME>. 'Tis a pity, but we should move on.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #40 ~  IsGabber(Player1)
Global("P#BranMatch","GLOBAL",1)
GlobalGT("P#BRLoveTalk","GLOBAL",8)
Global("P#BranwenRomanceActive","GLOBAL",1)
!Global("X#DisableBranFlirts","GLOBAL",1)
~ THEN BEGIN 658 // from:
  SAY #114949 /* ~*You turn your attention to Branwen, and the Norheim priestess smiles at you warmly.* Yes, <CHARNAME>?~ [X#BLANKD] */
  IF ~  HPPercentLT(Player1,75)
~ THEN REPLY #114950 /* ~*Bring Branwen's hand to your heart*~ */ GOTO 745
  IF ~  !HPPercentLT(Player1,75)
RandomNum(7,1)
~ THEN REPLY #114950 /* ~*Bring Branwen's hand to your heart*~ */ GOTO 746
  IF ~  !HPPercentLT(Player1,75)
RandomNum(7,2)
~ THEN REPLY #114950 /* ~*Bring Branwen's hand to your heart*~ */ GOTO 747
  IF ~  !HPPercentLT(Player1,75)
RandomNum(7,3)
~ THEN REPLY #114950 /* ~*Bring Branwen's hand to your heart*~ */ GOTO 748
  IF ~  !HPPercentLT(Player1,75)
RandomNum(7,4)
~ THEN REPLY #114950 /* ~*Bring Branwen's hand to your heart*~ */ GOTO 749
  IF ~  !HPPercentLT(Player1,75)
RandomNum(7,5)
~ THEN REPLY #114950 /* ~*Bring Branwen's hand to your heart*~ */ GOTO 750
  IF ~  !HPPercentLT(Player1,75)
RandomNum(7,6)
~ THEN REPLY #114950 /* ~*Bring Branwen's hand to your heart*~ */ GOTO 751
  IF ~  !HPPercentLT(Player1,75)
RandomNum(7,7)
~ THEN REPLY #114950 /* ~*Bring Branwen's hand to your heart*~ */ GOTO 752
  IF ~  RandomNum(8,1)
~ THEN REPLY #114951 /* ~*Kiss Branwen on the cheek*~ */ GOTO 737
  IF ~  RandomNum(8,2)
~ THEN REPLY #114951 /* ~*Kiss Branwen on the cheek*~ */ GOTO 738
  IF ~  RandomNum(8,3)
~ THEN REPLY #114951 /* ~*Kiss Branwen on the cheek*~ */ GOTO 739
  IF ~  RandomNum(8,4)
~ THEN REPLY #114951 /* ~*Kiss Branwen on the cheek*~ */ GOTO 740
  IF ~  RandomNum(8,5)
~ THEN REPLY #114951 /* ~*Kiss Branwen on the cheek*~ */ GOTO 741
  IF ~  RandomNum(8,6)
~ THEN REPLY #114951 /* ~*Kiss Branwen on the cheek*~ */ GOTO 742
  IF ~  RandomNum(8,7)
~ THEN REPLY #114951 /* ~*Kiss Branwen on the cheek*~ */ GOTO 743
  IF ~  RandomNum(8,8)
~ THEN REPLY #114951 /* ~*Kiss Branwen on the cheek*~ */ GOTO 744
  IF ~  RandomNum(8,1)
~ THEN REPLY #114952 /* ~*Put a hand around Branwen's waist*~ */ GOTO 729
  IF ~  RandomNum(8,2)
~ THEN REPLY #114952 /* ~*Put a hand around Branwen's waist*~ */ GOTO 730
  IF ~  RandomNum(8,3)
~ THEN REPLY #114952 /* ~*Put a hand around Branwen's waist*~ */ GOTO 731
  IF ~  RandomNum(8,4)
~ THEN REPLY #114952 /* ~*Put a hand around Branwen's waist*~ */ GOTO 732
  IF ~  RandomNum(8,5)
~ THEN REPLY #114952 /* ~*Put a hand around Branwen's waist*~ */ GOTO 733
  IF ~  RandomNum(8,6)
~ THEN REPLY #114952 /* ~*Put a hand around Branwen's waist*~ */ GOTO 734
  IF ~  RandomNum(8,7)
~ THEN REPLY #114952 /* ~*Put a hand around Branwen's waist*~ */ GOTO 735
  IF ~  RandomNum(8,8)
~ THEN REPLY #114952 /* ~*Put a hand around Branwen's waist*~ */ GOTO 736
  IF ~  RandomNum(8,1)
~ THEN REPLY #114953 /* ~*Ruffle Branwen's hair*~ */ GOTO 721
  IF ~  RandomNum(8,2)
~ THEN REPLY #114953 /* ~*Ruffle Branwen's hair*~ */ GOTO 722
  IF ~  RandomNum(8,3)
~ THEN REPLY #114953 /* ~*Ruffle Branwen's hair*~ */ GOTO 723
  IF ~  RandomNum(8,4)
~ THEN REPLY #114953 /* ~*Ruffle Branwen's hair*~ */ GOTO 724
  IF ~  RandomNum(8,5)
~ THEN REPLY #114953 /* ~*Ruffle Branwen's hair*~ */ GOTO 725
  IF ~  RandomNum(8,6)
~ THEN REPLY #114953 /* ~*Ruffle Branwen's hair*~ */ GOTO 726
  IF ~  RandomNum(8,7)
~ THEN REPLY #114953 /* ~*Ruffle Branwen's hair*~ */ GOTO 727
  IF ~  RandomNum(8,8)
~ THEN REPLY #114953 /* ~*Ruffle Branwen's hair*~ */ GOTO 728
  IF ~  RandomNum(8,1)
~ THEN REPLY #114954 /* ~*Stare at Branwen*~ */ GOTO 708
  IF ~  RandomNum(8,2)
~ THEN REPLY #114954 /* ~*Stare at Branwen*~ */ GOTO 709
  IF ~  RandomNum(8,3)
~ THEN REPLY #114954 /* ~*Stare at Branwen*~ */ GOTO 713
  IF ~  RandomNum(8,4)
~ THEN REPLY #114954 /* ~*Stare at Branwen*~ */ GOTO 714
  IF ~  RandomNum(8,5)
~ THEN REPLY #114954 /* ~*Stare at Branwen*~ */ GOTO 715
  IF ~  RandomNum(8,6)
~ THEN REPLY #114954 /* ~*Stare at Branwen*~ */ GOTO 716
  IF ~  RandomNum(8,7)
~ THEN REPLY #114954 /* ~*Stare at Branwen*~ */ GOTO 717
  IF ~  RandomNum(8,8)
~ THEN REPLY #114954 /* ~*Stare at Branwen*~ */ GOTO 718
  IF ~  RandomNum(8,1)
~ THEN REPLY #114955 /* ~What are you thinking of, Branwen?~ */ GOTO 700
  IF ~  RandomNum(8,2)
~ THEN REPLY #114955 /* ~What are you thinking of, Branwen?~ */ GOTO 701
  IF ~  RandomNum(8,3)
~ THEN REPLY #114955 /* ~What are you thinking of, Branwen?~ */ GOTO 702
  IF ~  RandomNum(8,4)
~ THEN REPLY #114955 /* ~What are you thinking of, Branwen?~ */ GOTO 703
  IF ~  RandomNum(8,5)
~ THEN REPLY #114955 /* ~What are you thinking of, Branwen?~ */ GOTO 704
  IF ~  RandomNum(8,6)
~ THEN REPLY #114955 /* ~What are you thinking of, Branwen?~ */ GOTO 705
  IF ~  RandomNum(8,7)
~ THEN REPLY #114955 /* ~What are you thinking of, Branwen?~ */ GOTO 706
  IF ~  RandomNum(8,8)
~ THEN REPLY #114955 /* ~What are you thinking of, Branwen?~ */ GOTO 707
  IF ~  RandomNum(8,1)
~ THEN REPLY #114956 /* ~Thank you for joining my group. You are a great help and inspiration in battle.~ */ GOTO 692
  IF ~  RandomNum(8,2)
~ THEN REPLY #114956 /* ~Thank you for joining my group. You are a great help and inspiration in battle.~ */ GOTO 693
  IF ~  RandomNum(8,3)
~ THEN REPLY #114956 /* ~Thank you for joining my group. You are a great help and inspiration in battle.~ */ GOTO 694
  IF ~  RandomNum(8,4)
~ THEN REPLY #114956 /* ~Thank you for joining my group. You are a great help and inspiration in battle.~ */ GOTO 695
  IF ~  RandomNum(8,5)
~ THEN REPLY #114956 /* ~Thank you for joining my group. You are a great help and inspiration in battle.~ */ GOTO 696
  IF ~  RandomNum(8,6)
~ THEN REPLY #114956 /* ~Thank you for joining my group. You are a great help and inspiration in battle.~ */ GOTO 697
  IF ~  RandomNum(8,7)
~ THEN REPLY #114956 /* ~Thank you for joining my group. You are a great help and inspiration in battle.~ */ GOTO 698
  IF ~  RandomNum(8,8)
~ THEN REPLY #114956 /* ~Thank you for joining my group. You are a great help and inspiration in battle.~ */ GOTO 699
  IF ~  RandomNum(8,1)
~ THEN REPLY #114957 /* ~You are beautiful, Branwen.~ */ GOTO 682
  IF ~  RandomNum(8,2)
~ THEN REPLY #114957 /* ~You are beautiful, Branwen.~ */ GOTO 683
  IF ~  RandomNum(8,3)
~ THEN REPLY #114957 /* ~You are beautiful, Branwen.~ */ GOTO 684
  IF ~  RandomNum(8,4)
~ THEN REPLY #114957 /* ~You are beautiful, Branwen.~ */ GOTO 685
  IF ~  RandomNum(8,5)
~ THEN REPLY #114957 /* ~You are beautiful, Branwen.~ */ GOTO 686
  IF ~  RandomNum(8,6)
~ THEN REPLY #114957 /* ~You are beautiful, Branwen.~ */ GOTO 687
  IF ~  RandomNum(8,7)
~ THEN REPLY #114957 /* ~You are beautiful, Branwen.~ */ GOTO 689
  IF ~  RandomNum(8,8)
~ THEN REPLY #114957 /* ~You are beautiful, Branwen.~ */ GOTO 689
  IF ~~ THEN REPLY #114958 /* ~Branwen, I've got something very sweet for you... ~ */ GOTO 673
  IF ~  RandomNum(8,1)
~ THEN REPLY #114959 /* ~*Play with Branwen's greenstone necklace*~ */ GOTO 660
  IF ~  RandomNum(8,2)
~ THEN REPLY #114959 /* ~*Play with Branwen's greenstone necklace*~ */ GOTO 661
  IF ~  RandomNum(8,3)
~ THEN REPLY #114959 /* ~*Play with Branwen's greenstone necklace*~ */ GOTO 660
  IF ~  RandomNum(8,4)
~ THEN REPLY #114959 /* ~*Play with Branwen's greenstone necklace*~ */ GOTO 661
  IF ~  RandomNum(8,5)
~ THEN REPLY #114959 /* ~*Play with Branwen's greenstone necklace*~ */ GOTO 667
  IF ~  RandomNum(8,6)
~ THEN REPLY #114959 /* ~*Play with Branwen's greenstone necklace*~ */ GOTO 668
  IF ~  RandomNum(8,7)
~ THEN REPLY #114959 /* ~*Play with Branwen's greenstone necklace*~ */ GOTO 670
  IF ~  RandomNum(8,8)
~ THEN REPLY #114959 /* ~*Play with Branwen's greenstone necklace*~ */ GOTO 671
  IF ~~ THEN REPLY #114960 /* ~Branwen, I am sorry, but I think we should stay friends.~ */ GOTO 659
  IF ~  Global("X#DisableBranFlirts","GLOBAL",0)
~ THEN REPLY #114961 /* ~Branwen, please, stop flirting with me.~ */ DO ~SetGlobal("X#DisableBranFlirts","GLOBAL",1)
~ EXIT
  IF ~~ THEN REPLY #114776 /* ~'Tis nothing, Branwen.~ */ EXIT
  IF ~~ THEN REPLY #114713 /* ~Branwen, you sound... strange.~ */ GOTO 481
END

IF ~~ THEN BEGIN 659 // from: 658.73
  SAY #114962 /* ~Truly? Very well, <CHARNAME>, I will abide by your wish.~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 660 // from: 658.67 658.65
  SAY #114963 /* ~'Tis a sea-charm, <CHARNAME>. See how smooth it is? The waves polished it and drilled a hole in it. I nigh can see the Seawolf bay when I look at it long enough.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 661 // from: 658.68 658.66
  SAY #114964 /* ~*Branwen smiles while your fingers play with the stone*~ */
  IF ~  RandomNum(2,1)
~ THEN REPLY #114965 /* ~Your skin is smoother than the polished stone. And warmer...~ */ GOTO 662
  IF ~  RandomNum(2,2)
~ THEN REPLY #114965 /* ~Your skin is smoother than the polished stone. And warmer...~ */ GOTO 663
  IF ~  RandomNum(2,1)
~ THEN REPLY #114966 /* ~*Encouraged by her smile, you let your fingers wander, sliding ever so gently to the beckoning cove below the necklace.*~ */ GOTO 664
  IF ~  RandomNum(2,2)
~ THEN REPLY #114966 /* ~*Encouraged by her smile, you let your fingers wander, sliding ever so gently to the beckoning cove below the necklace.*~ */ GOTO 665
  IF ~~ THEN REPLY #114967 /* ~*withdraw your hand*~ */ GOTO 666
END

IF ~~ THEN BEGIN 662 // from: 661.0
  SAY #114968 /* ~From the blush on your face, you need to be chilled, <CHARNAME>. Would that I be a druid and could conjure an icy blizzard to ease your fever.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 663 // from: 661.1
  SAY #114969 /* ~It is strange, I feel that the stone is very warm now against my skin.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 664 // from: 661.2
  SAY #114970 /* ~*Branwen raises her eyebrow.* I though you did lack neither in agility to misplace your hands so badly, nor in common sense if that is intentional. *She slaps your hand away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 665 // from: 661.3
  SAY #114971 /* ~*Branwen's eyes widen, and she is speechless for a moment. Then she deliberately moves away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 666 // from: 661.4
  SAY #114972 /* ~*chuckles* My nephew liked playing just like that, when he was a babe at arms.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 667 // from: 658.69
  SAY #114973 /* ~*Branwen makes a subtle movement with her shoulders, and the stone rolls from one gentle slope to another and then falls back into the cove between her breasts.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 668 // from: 658.70
  SAY #114974 /* ~*Branwen cranes her neck to better see what you are doing. She grins.*~ */
  IF ~~ THEN GOTO 669
END

IF ~~ THEN BEGIN 669 // from: 668.0
  SAY #114975 /* ~Am I to assume that you are thinking right now that this stone can be fitted into a sling, should we run out of stones?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 670 // from: 658.71
  SAY #114976 /* ~*She takes the pendant from your hand, her fingers caressing yours for a short moment. Her touch is electrifying.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 671 // from: 658.72
  SAY #114977 /* ~*She scowls.* In this stone I keep the souls of the ensorcelled men, who fell under my spell. Do you hear them wailing for my love and mercy?~ */
  IF ~~ THEN GOTO 672
END

IF ~~ THEN BEGIN 672 // from: 671.0
  SAY #114978 /* ~*laughs* Oh, the look on your face! 'Tis precious!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 673 // from: 658.64
  SAY #114979 /* ~Hmm? What is it?~ */
  IF ~~ THEN REPLY #114980 /* ~A rare find, Branwen. It's a morsel of dried fruit from Evereska.~ */ GOTO 674
  IF ~~ THEN REPLY #114981 /* ~It's a peach, Branwen. As sweet and rosy as your cheeks, I might add.~ */ GOTO 675
  IF ~~ THEN REPLY #114982 /* ~A small bite of... chocolate?~ */ GOTO 676
  IF ~~ THEN REPLY #114983 /* ~It's a mixture of nuts and dried grape juice... made by dwarves, I hear.~ */ GOTO 677
  IF ~~ THEN REPLY #114984 /* ~Some fresh honey for my lady Branwen.~ */ GOTO 678
  IF ~~ THEN REPLY #114985 /* ~Oh, nothing. Just some sweet-baked bread I bought in the nearest tavern.~ */ GOTO 679
  IF ~~ THEN REPLY #114986 /* ~Some cherries for you. The color of your lips, if I might add.~ */ GOTO 680
  IF ~~ THEN REPLY #114987 /* ~This. *kiss Branwen*~ */ GOTO 681
END

IF ~~ THEN BEGIN 674 // from: 673.0
  SAY #114988 /* ~*She tries to speak with her mouth full.* These elflings know their craft, all right.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 675 // from: 673.1
  SAY #114989 /* ~*laughs* Flatterer!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 676 // from: 673.2
  SAY #114990 /* ~*Branwen eagerly pries the small brown brick from your hands.* I've not seen it in years! Thank you, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 677 // from: 673.3
  SAY #114991 /* ~'Tis good, <CHARNAME>. Very good. Humor me again, if you can help it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 678 // from: 673.4
  SAY #114992 /* ~*After finishing the jar, Branwen slowly and seductively licks her lips.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 679 // from: 673.5
  SAY #114993 /* ~*Branwen touches your hand gently.* Do not belittle your efforts, my friend. I am glad with this simple treat.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 680 // from: 673.6
  SAY #114994 /* ~'Twill be so in a few moments. Cherry juice is claimed to leave stains everywhere. *Branwen pops a cherry into her mouth.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 681 // from: 673.7
  SAY #114995 /* ~Liar! Sweet, sweet liar... *Branwen kisses you back.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 682 // from: 658.56
  SAY #114996 /* ~*Branwen smiles mysteriously.* I've been told that before, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 683 // from: 658.57
  SAY #114997 /* ~You are quite good-looking yourself, <CHARNAME>. And 'tis not only your face I have in mind. ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 684 // from: 658.58
  SAY #114998 /* ~Thank you, my friend.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 685 // from: 658.59
  SAY #114999 /* ~*winks* 'Twill be a pleasure to present you with other facets of my beauty, then. In due time.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 686 // from: 658.60
  SAY #115000 /* ~*Branwen gives you a slow smile.* 'Tis more than a compliment from a man such as yourself. Should I consider it as a... promise?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 687 // from: 658.61
  SAY #115001 /* ~*Branwen slowly spins around, her hands on her hips.*~ */
  IF ~~ THEN REPLY #115002 /* ~*gulp*~ */ GOTO 688
  IF ~~ THEN REPLY #115003 /* ~Yes, very beautiful.~ */ GOTO 688
  IF ~~ THEN REPLY #95387 /* ~*say nothing*~ */ EXIT
END

IF ~~ THEN BEGIN 688 // from: 687.1 687.0
  SAY #115004 /* ~*Branwen steps into your arms.* I am glad you think so, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 689 // from: 658.63 658.62
  SAY #115005 /* ~I thank you.~ */
  IF ~  !InParty("dynaheir")
!InParty("sharteel")
~ THEN EXIT
  IF ~  InParty("sharteel")
InMyArea("sharteel")
!StateCheck("sharteel",CD_STATE_NOTVALID)
~ THEN GOTO 691
  IF ~  InParty("dynaheir")
InMyArea("dynaheir")
!StateCheck("dynaheir",CD_STATE_NOTVALID)
~ THEN GOTO 690
END

IF ~~ THEN BEGIN 690 // from: 689.2
  SAY #115006 /* ~But I think I am not the only one, hmm?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 691 // from: 689.1
  SAY #115007 /* ~Don't let Shar-Teel hear that, <CHARNAME>: she'll keep snapping at you for days.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 692 // from: 658.48
  SAY #115008 /* ~And so are you. By Tempus, I've not seen such a warrior and a leader, since I left Seawolf!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 693 // from: 658.49
  SAY #115009 /* ~Tempus willing, I shall continue to stand by your side, my friend.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 694 // from: 658.50
  SAY #115010 /* ~'Tis nothing, <CHARNAME>. I but follow the path of the Battleguard.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 695 // from: 658.51
  SAY #115011 /* ~You should have met the stern and proud warriors of Norheim. My prowess fades before the best of Rauthymar.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 696 // from: 658.52
  SAY #115012 /* ~No, 'tis I who must thank you for allowing me into your group. I shall not fail you, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 697 // from: 658.53
  SAY #115013 /* ~I shall fight for you with utmost might, I swear.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 698 // from: 658.54
  SAY #115014 /* ~I am proud of your approval, my friend.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 699 // from: 658.55
  SAY #115015 /* ~<CHARNAME>... I thank you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 700 // from: 658.40
  SAY #115016 /* ~'Tis no secret, <CHARNAME>. I am thinking of home. To an outsider, it would seem forlorn and foreboding, but to me, 'tis the most wondrous and welcome place: a coast ripe with deep fjords and clear bays, hearty pine and lifeless bedrock, creatures evil and dangerous, people bold, simple and friendly.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 701 // from: 658.41
  SAY #115017 /* ~Our last battle went well, but I need to be more forthright with my hammer. Tempus lends me his might, but I am still a born warrior, and must crush as well as chant.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 702 // from: 658.42
  SAY #115018 /* ~*Branwen's gaze cascades down your body, and she smiles teasingly.* Nothing, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 703 // from: 658.43
  SAY #115019 /* ~I was welcoming my release from that wretched imprisonment. 'Tis good to feel sun and wind, and walk with friends, not brigands!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 704 // from: 658.44
  SAY #115020 /* ~I was reciting my prayers, <CHARNAME>. If you wish, I could teach you of some.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 705 // from: 658.45
  SAY #115021 /* ~'Tis nothing, my friend.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 706 // from: 658.46
  SAY #115022 /* ~I've been thinking of the forests we walked. These are beauteous places, if pale in comparison to Norheim Isles.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 707 // from: 658.47
  SAY #115023 /* ~I am enjoying the taste of freedom, and, by Tempus, 'tis a fine one!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 708 // from: 658.32
  SAY #115024 /* ~*Noticing that you stare, Branwen starts to play with laces of her armor, her fingers swift and teasing. However, she soon becomes carried away, and with a loud crash, the suit of mail falls on the ground. Branwen turns crimson, and bends to pick it up without a word. While she does, you are granted several precious moments, during which you regard all the lovely aspects of her femininity. Perhaps she has done it on purpose, after all...*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 709 // from: 658.33
  SAY #115025 /* ~Do you like what you see, <CHARNAME>? ~ */
  IF ~~ THEN REPLY #115026 /* ~Ah? Mmm... yes. Yes. Of course.~ */ GOTO 710
  IF ~~ THEN REPLY #115027 /* ~My lady Branwen, your beauty is everlasting and ever shining, akin to a wondrous star descended from the skies to grace us with her divine presence!~ */ GOTO 711
  IF ~~ THEN REPLY #115028 /* ~No. In fact, I think that you desperately need a bath.~ */ GOTO 712
END

IF ~~ THEN BEGIN 710 // from: 709.0
  SAY #115029 /* ~My eloquent warrior... *Branwen kisses you on the cheek.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 711 // from: 709.1
  SAY #115030 /* ~*laughs* I admit, I was preparing a retort, but you disarmed me with your words somewhat.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 712 // from: 709.2
  SAY #29568 /* ~Bah!~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 713 // from: 658.34
  SAY #115031 /* ~*With a movement you barely register, Branwen adjusts her armor, so you are able to see a generous amount of her cleavage. Before you are able to react, however, her hands run down her chest again, and this time, her neck and collarbone are fully covered.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 714 // from: 658.35
  SAY #115032 /* ~*Branwen does not notice, and you spend several minutes regarding her tall, slim figure. Her mane of golden hair dances wildly around her face, going up and down in the same stride with the heaving of her bosom. It creates quite a spectacular sight.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 715 // from: 658.36
  SAY #115033 /* ~*She tilts her head expectantly.* When will you recognize that 'tis time to move on?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 716 // from: 658.37
  SAY #115034 /* ~By Tempus, <CHARNAME>, you've been keeping your eyes on naught but me lately! Isn't it boring?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 717 // from: 658.38
  SAY #115035 /* ~*Branwen sighs, her gaze turned to the direction of the sea. It does not take you long to realize she is thinking of her home.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 718 // from: 658.39
  SAY #115036 /* ~*Branwen regards a small flower under your feet.*~ */
  IF ~~ THEN REPLY #115037 /* ~*pick up the flower and give it to her*~ */ GOTO 719
  IF ~~ THEN REPLY #115038 /* ~*step on the flower on purpose*~ */ GOTO 720
  IF ~~ THEN REPLY #106092 /* ~*do nothing*~ */ EXIT
END

IF ~~ THEN BEGIN 719 // from: 718.0
  SAY #115039 /* ~'Tis a nice surprise, <CHARNAME>. Thank you.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 720 // from: 718.1
  SAY #115040 /* ~You are truly a barbarian!~ */
  IF ~~ THEN DO ~SetGlobal("P#BranwenRomanceActive","GLOBAL",3)
~ EXIT
END

IF ~~ THEN BEGIN 721 // from: 658.24
  SAY #115041 /* ~*Branwen peers into your face, adjusting her hair and looking at her reflection in your eyes.* Hmm... you have skill, <CHARNAME>. Would you be willing to become my hairdresser?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 722 // from: 658.25
  SAY #115042 /* ~*Her hair is soft and dry, if a tad unkempt. You guide your hand along the tresses, and Branwen moves closer to you, shivering in delight.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 723 // from: 658.26
  SAY #115043 /* ~*Branwen gives you a sly wink and sharply thrusts her hand into your own hair. Within moments, your mane is an elaborate mess.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 724 // from: 658.27
  SAY #115044 /* ~Had you displayed such enthusiasm in battle, <CHARNAME>, I'd be most pleased.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 725 // from: 658.28
  SAY #115045 /* ~*Branwen guides her own hand towards yours until they meet at the top of her head, amongst her blond strands.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 726 // from: 658.29
  SAY #115046 /* ~*As you stroke her hair, Branwen stares at you from half-closed eyes, looking pleased.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 727 // from: 658.30
  SAY #115047 /* ~*The band that keeps her hair together slips to one side, and her head of hair appears before you in its full glory. Your breath catches at your throat as you regard her rich, fair tresses which indeed look golden in the faint light.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 728 // from: 658.31
  SAY #115048 /* ~*Branwen flips her hair carelessly and winks at you.* You like it, then.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 729 // from: 658.16
  SAY #115049 /* ~I've only two arms, <CHARNAME>. The left arm holds a shield, the right a hammer. Had I the third arm, I would grace you with my embrace, but 'tis impossible, alas.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 730 // from: 658.17
  SAY #115050 /* ~<CHARNAME>, there are foes ahead and battle afoot. Cling to your sword, instead.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 731 // from: 658.18
  SAY #115051 /* ~*Branwen stops and leans against your shoulder, smiling slightly. One of her arms wraps around your waist, and another traces a line between your shoulder blades. You could swear that she is purring contentedly.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 732 // from: 658.19
  SAY #115052 /* ~*Branwen's right arm slips around your own waist, and you feel a slight electric shock as her hammer bumps against your hip. She withdraws hastily.* I am sorry, my friend.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 733 // from: 658.20
  SAY #115053 /* ~*Her armor has heated in the sun, and your unprotected hand gets burned immediately. You have no choice but to release your hold.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 734 // from: 658.21
  SAY #115054 /* ~*Branwen's waist would have been more slender without her armor, but it is still slim enough for your arm to grapple. She does not step away.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 735 // from: 658.22
  SAY #115055 /* ~You are forward with your advances. But I confess, I like it.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 736 // from: 658.23
  SAY #115056 /* ~*Branwen embraces you in return, her hand gently coming to rest on your hip and squeezing it slightly.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 737 // from: 658.8
  SAY #115057 /* ~*Branwen laughs and kisses you back.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 738 // from: 658.9
  SAY #115058 /* ~*She rolls her eyes and shakes her head warningly.* Pay attention to the road, <CHARNAME>. 'Twill do us no good to dally here.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 739 // from: 658.10
  SAY #115059 /* ~*Branwen smiles at you and reaches out to stroke your cheek.* 'Twas sweet, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 740 // from: 658.11
  SAY #115060 /* ~*Branwen flings her arms around your neck, apparently intent on kissing you fully on the mouth, but in the last moment her lips jerk upwards, and she smacks your nose instead.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 741 // from: 658.12
  SAY #115061 /* ~*Her skin is very soft, far too soft for a woman of battle. However, you still have to wipe a spot of grime off her cheek to kiss her properly.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 742 // from: 658.13
  SAY #115062 /* ~*Branwen's skin is cool and fresh, and smells slightly of the milk. Your lips linger on her cheek a little longer than necessary.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 743 // from: 658.14
  SAY #115063 /* ~*As you bend to her cheek, you catch the smell of her hair. It is faint, barely perceptible, but alluring just the same.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 744 // from: 658.15
  SAY #115064 /* ~*smiles* Thank you, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 745 // from: 658.0
  SAY #115065 /* ~*Branwen frowns* You're wounded! Here, let me help.~ */
  IF ~~ THEN DO ~ReallyForceSpellRES("SPPR103",Player1)
~ EXIT
END

IF ~~ THEN BEGIN 746 // from: 658.1
  SAY #115066 /* ~*Branwen gives you a wide smile.* 'Twas eloquent, if silent.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 747 // from: 658.2
  SAY #115067 /* ~Are you always so purposeful, <CHARNAME>? Might I remind you that we've barely met?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 748 // from: 658.3
  SAY #115068 /* ~*Branwen strokes your chest, lightly and thoughtfully.* 'Tis a heart of a warrior, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 749 // from: 658.4
  SAY #115069 /* ~*Her fingers tap-dance up your chest and to the neck, checking your pulse.* You're in perfect health, <CHARNAME>.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 750 // from: 658.5
  SAY #115070 /* ~Do you wish me to listen to your heart? Hmm, I wonder what it has to say. *Branwen smiles at you and playfully presses her ear against your chest, her hair tickling your neck and arm.*~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 751 // from: 658.6
  SAY #115071 /* ~*Branwen gives you a bewildered look.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 752 // from: 658.7
  SAY #115072 /* ~*Branwen's hand, normally so steady, trembles a little.* ~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 753 // from: 482.26 482.24 482.19 482.17 482.12 482.10 482.5
  SAY #87613 /* ~I have not much to tell you. I was in the employ of an adventuring group that dared to attack unarmed merchants. I battled them bravely, but a dog named Tranzig entrapped me in stone. I shall see his head leave his body if it is the last thing I do!~ */
  IF ~~ THEN DO ~SetGlobal("P#BRCHdone","GLOBAL",1)
~ EXIT
END

IF ~~ THEN BEGIN 754 // from: 482.27 482.20 482.13 482.11 482.6 482.1
  SAY #115073 /* ~By Tempus unshaven beard! Leave me be with your questioning!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 755 // from: 482.29 482.21 482.18 482.14 482.7 482.2
  SAY #115074 /* ~Bah! Talking does not help me to prove my worth to Tempus! Let me look at that gash on your cheek, <CHARNAME>. It looks nasty.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 756 // from: 482.28 482.25 482.22 482.15 482.8 482.3
  SAY #115075 /* ~I fought many battles in Tempus name, <CHARNAME>, drank strong meads and sang the warrior's songs. What's more is there to say?~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 757 // from: 482.30 482.23 482.16 482.9 482.4
  SAY #115076 /* ~Norheim Isles are part of what you call Moonshae Islands here. Peak and rock ridges, dark pine forests and ice-fogs - that's mine land. It births sturdy folk and proud. Unlike you, soft mainlanders, we watch the foreigners with the eyes of an albatross, for we want no trouble. ~ */
  IF ~~ THEN EXIT
END
