// creator  : weidu.exe (version 23100)
// argument : ISLANNE.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~ISLANNE~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 3 even though they appear after this state */
~True()
~ THEN BEGIN 0 // from:
  SAY #24079 /* ~No.~ */
  IF ~~ THEN REPLY #24085 /* ~I can't be a party to cheating.~ */ GOTO 1
  IF ~~ THEN REPLY #24087 /* ~It's a big bottle. I'd guess that 500 gold would do it.~ */ GOTO 2
END

IF ~~ THEN BEGIN 1 // from: 3.0 0.0
  SAY #24080 /* ~I just MAY have some of said drug in my cloak pocket. If only I had some gold to dislodge it. It's quite a tight fit in there.~ */
  IF ~~ THEN DO ~ActionOverride(Player1,LeaveAreaLUAPanic("AR0500","",[2622.2289],12))
ActionOverride(Player1,LeaveAreaLUA("AR0500","",[2622.2289],12))
ActionOverride(Player1,SetMasterArea("AR0500"))
ActionOverride(Player2,LeaveAreaLUA("AR0500","",[2688.2355],12))
ActionOverride(Player3,LeaveAreaLUA("AR0500","",[2694.2302],12))
ActionOverride(Player4,LeaveAreaLUA("AR0500","",[2625.2347],12))
ActionOverride(Player5,LeaveAreaLUA("AR0500","",[2612.2407],12))
ActionOverride(Player6,LeaveAreaLUA("AR0500","",[2677.2427],12))
~ EXIT
END

IF ~~ THEN BEGIN 2 // from: 3.1 0.1
  SAY #24081 /* ~How much gold would it take to 'loosen' the aforementioned bottle?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~Dead("DeathK")
~ THEN BEGIN 3 // from:
  SAY #24082 /* ~Sorry, Festule. I don't have any money to spend.~ */
  IF ~~ THEN REPLY #24086 /* ~You are beyond hope, my friend.~ */ GOTO 1
  IF ~~ THEN REPLY #24088 /* ~Are you crazy? 500 gold? There is no way that I'll pay such a ridiculous price.~ */ GOTO 2
END
