// creator  : weidu.exe (version 23100)
// argument : TOURIST.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TOURIST~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 3 even though they appear after this state */
~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #22918 /* ~Why not just deal directly with the owner of the house?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 /* Triggers after states #: 3 even though they appear after this state */
~NumTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #22919 /* ~Very well.  I will do as you ask.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 3 even though they appear after this state */
~True()
~ THEN BEGIN 2 // from:
  SAY #22921 /* ~No dice.  I refuse to do this.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~Dead("Tourist1")
~ THEN BEGIN 3 // from:
  SAY #22922 /* ~Very well.  Go to the house and kill the creatures there.  We will watch you and know when you have completed the task.  Return here once you are done.~ */
  IF ~~ THEN EXIT
END
