// creator  : weidu.exe (version 23100)
// argument : BHGHOUL1.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BHGHOUL1~ 1 // non-zero flags may indicate non-pausing dialogue

IF ~NumTimesTalkedTo(0)
!Dead("bhghoul2")
!StateCheck("bhghoul2",STATE_SLEEPING)~ THEN BEGIN 0 // from:
  SAY #23282 /* ~Meat!  It isss meat I sssee!~ */
  IF ~~ THEN EXTERN ~BHGHOUL2~ 0
END

IF ~~ THEN BEGIN 1 // from: BHGHOUL2:0.0
  SAY #23284 /* ~I... I cannot!  The meat callsss to me!~ */
  IF ~~ THEN EXTERN ~BHGHOUL2~ 1
END

IF ~~ THEN BEGIN 2 // from: BHGHOUL2:1.0
  SAY #23286 /* ~Nnnooo!  The meat callsss!  It callsss!  HsssSSS!!~ */
  IF ~~ THEN DO ~Enemy()
ActionOverride("bhghoul2",EscapeArea())~ EXIT
END
