// creator  : weidu.exe (version 23600)
// argument : BLANE.DLG
// game     : .
// source   : ./override/BLANE.DLG
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~BLANE~

IF ~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #20602 /* ~Heya.~ */
  IF ~~ THEN REPLY #20603 /* ~And who may you be?~ */ GOTO 1
  IF ~~ THEN REPLY #20604 /* ~Get out of my way.~ */ GOTO 2
  IF ~Global("X#QuaBlane","GLOBAL",0)
InParty("quayle")
InMyArea("quayle")
!StateCheck("quayle",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#QuaBlane","GLOBAL",1)~ EXTERN ~QUAYLJ~ 18
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #1661 /* ~Nobody important. Go see Kelddath for temple business. I just clean the floors. 'Tis lean times.~ */
  IF ~~ THEN EXIT
  IF ~Global("X#GarBlane","GLOBAL",0)
InParty("garrick")
InMyArea("garrick")
!StateCheck("garrick",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("X#GarBlane","GLOBAL",1)~ EXTERN ~GARRIJ~ 47
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #1663 /* ~You talked to me, loudmouth. Go see Kelddath if you have temple business. Get off my clean floor.~ */
  IF ~~ THEN EXIT
END

IF ~  True()
~ THEN BEGIN 3 // from:
  SAY #1664 /* ~Get off my floor. Nothin' gonna mess my nice clean floor.~ */
  IF ~~ THEN EXIT
END
