// creator  : weidu.exe (version 23100)
// argument : ENTAR.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~ENTAR~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #2 /* Triggers after states #: 1 even though they appear after this state */
~True()
~ THEN BEGIN 0 // from:
  SAY #1517 /* ~He will not bother you further, of that I am certain. Let's go.~ */
  IF ~~ THEN DO ~Shout(1)
EscapeArea()
~ EXIT
END

IF WEIGHT #0 ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 1 // from:
  SAY #6136 /* ~Doomplate +3~ */
  IF ~~ THEN JOURNAL #6598 /* ~~ */ EXIT
END

IF ~~ THEN BEGIN 2 // from:
  SAY #8983 /* ~I think not. I am done with you and your kin. What is it you think we must speak of? I am sure I will find your answer amusing.~ */
  IF ~~ THEN EXIT
END
