// creator  : weidu.exe (version 23100)
// argument : SUELF4.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~SUELF4~ 2 // non-zero flags may indicate non-pausing dialogue

IF ~Global("ElvenAvatar","GLOBAL",0)~ THEN BEGIN 0 // from:
  SAY #54462 /* ~Eeek!!  More monsters!!  More monsters!!~ */
  IF ~~ THEN EXTERN ~SUELF5~ 0
END

IF ~~ THEN BEGIN 1 // from: SUELF5:1.0
  SAY #54465 /* ~They're dead!  (sob!)  Mother and Father are dead!  (sob!  sob!)~ */
  IF ~~ THEN EXTERN ~SUELF5~ 2
END

IF ~~ THEN BEGIN 2 // from: SUELF5:2.0
  SAY #54476 /* ~(sob!)  Waaaaahh... they're dead!  They're dead!  I knew it!~ */
  IF ~~ THEN EXTERN ~SUELF5~ 3
END

IF ~~ THEN BEGIN 3 // from: SUELF5:4.0
  SAY #54480 /* ~Th-they are?  (sob!)  Mother and Father are okay?  (sniffle!)  L-let's go to the gates!  I... I w-want Mother!~ */
  IF ~~ THEN DO ~ActionOverride("Suelf5",EscapeArea())
EscapeArea()~ EXIT
END

IF ~~ THEN BEGIN 4 // from: SUELF5:2.3
  SAY #54485 /* ~EEEEEKK!!~ */
  IF ~~ THEN EXTERN ~SUELF5~ 6
END

IF ~Global("ElvenAvatar","GLOBAL",1)~ THEN BEGIN 5 // from:
  SAY #54488 /* ~Eeek!!  More monsters!!  More monsters!!~ */
  IF ~~ THEN EXTERN ~SUELF5~ 7
END

IF ~~ THEN BEGIN 6 // from: SUELF5:7.0
  SAY #54491 /* ~B-but what about Mother and F-father?  They told us to wait inside... and then there were those aw-awful... noises... (sob!)~ */
  IF ~~ THEN EXTERN ~SUELF5~ 8
END
