// creator  : weidu.exe (version 23100)
// argument : BOYBE1.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~BOYBE1~

IF ~NumTimesTalkedTo(0)
ReactionGT(LastTalkedToBy(),HOSTILE_UPPER)
~ THEN BEGIN 0 // from:
  SAY #8189 /* ~Becoming a knight seems quite important to you.~ */
  IF ~~ THEN EXIT
END

IF ~NumTimesTalkedTo(0)
ReactionLT(LastTalkedToBy(),NEUTRAL_LOWER)
~ THEN BEGIN 1 // from:
  SAY #8190 /* ~Are you calling me weak-willed?~ */
  IF ~~ THEN EXIT
END

IF ~StateCheck(Myself,STATE_CHARMED)
~ THEN BEGIN 2 // from:
  SAY #8191 /* ~Look, it matters not. I've no patience for your complaining today. Silence yourself and fall back into line.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 3 // from:
  SAY #8947 /* ~Fennecia? Please, I have come to speak with Galia. Is she here? Our old home is deserted.~ */
  IF ~~ THEN EXIT
END
