// creator  : weidu.exe (version 23100)
// argument : TERSUS.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~TERSUS~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #20150 /* ~I... I don't know what to do!  My son didn't come into the tent with me and I'm frightened to think what may have happened to him!~ */
  IF ~~ THEN REPLY #20153 /* ~How is it that you became this creature, then?~ */ GOTO 1
  IF ~~ THEN REPLY #20155 /* ~I'll try, but I must leave you for now.~ */ GOTO 7
END

IF ~~ THEN BEGIN 1 // from: 0.0
  SAY #20157 /* ~I do not know where he is and it worries me. No doubt he was taken as we were, though it seems we were all meant for different fates.~ */
  IF ~~ THEN REPLY #20158 /* ~Who are these peasants here?~ */ GOTO 2
  IF ~~ THEN REPLY #20159 /* ~From the state of my head I think I have been drugged, though I have been spared any serious physical mistreatment.~ */ GOTO 6
END

IF ~~ THEN BEGIN 2 // from: 7.0 1.0
  SAY #20160 /* ~Do you know where I can find this 'Kalah'?~ */
  IF ~~ THEN REPLY #20161 /* ~I think your son is still outside.  Wait here.~ */ GOTO 4
  IF ~~ THEN REPLY #20162 /* ~They... they're not people!  They're vicious and dangerous!  I've seen them kill people... you must stop them!~ */ GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 6.1 2.1
  SAY #20163 /* ~I'll try.  Tell me... do you know where this 'Kalah' is?~ */
  IF ~~ THEN DO ~GiveItemCreate("LEAT01",Player1)
GiveItemCreate("LEAT01",Player2)
GiveItemCreate("LEAT01",Player3)
GiveItemCreate("LEAT01",Player4)
GiveItemCreate("LEAT01",Player5)
GiveItemCreate("LEAT01",Player6)
~ EXIT
END

IF ~~ THEN BEGIN 4 // from: 6.0 2.0
  SAY #20164 /* ~I think your son is still outside.  Wait here.~ */
  IF ~~ THEN REPLY #20168 /* ~I see.  And who are these peasants, here?~ */ GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.0
  SAY #20169 /* ~I think your son is still outside the tent.  Wait here.~ */
  IF ~~ THEN JOURNAL #20170 /* ~Inside the Drow City

I rescued the Matron Mother's daughter, Phaere.  She knew Solaufein,  and also showed a passing interest in me. She went back to the city on her own.  Solaufein followed, commanding that I meet him inside the city entrance soon.~ */ EXIT
END

IF ~~ THEN BEGIN 6 // from: 7.1 1.1
  SAY #20173 /* ~He is?  Oh, I will!  Oh, thank you!~ */
  IF ~~ THEN REPLY #20174 /* ~I am Khalid's wife after all, and despite his flaws he is a good person. Have you someone who will say likewise for you?~ */ JOURNAL #20179 /* ~The hunt for Valygar Corthala.

Hervo mentioned that Valygar had numerous friends in the Amnish military, as he was a scout for them at one point.  He remembered one friend in particular... a woman by the name of Suna Seni.  This is the same woman who sought me out recently with a group of thugs... although Hervo doesn't seem to think this is connected to Valygar, I am not so sure.~ */ GOTO 4
  IF ~~ THEN REPLY #20175 /* ~Al-alright.  Do be careful of those peasants!~ */ GOTO 3
END

IF ~~ THEN BEGIN 7 // from: 0.1
  SAY #20176 /* ~I don't know. If you are of sufficient strength, it is possible the cage may be broken. If not, you may have to search for whatever key it might need.~ */
  IF ~~ THEN REPLY #20177 /* ~Do try to hurry, I wish to be out of here before the owner returns.  The ease of our capture suggests it may be beyond our power to resist.~ */ GOTO 2
  IF ~~ THEN REPLY #20178 /* ~Y-yes?~ */ GOTO 6
END

IF ~True()
~ THEN BEGIN 8 // from:
  SAY #20180 /* ~I need you to tell me who these peasants are.~ */
  IF ~~ THEN EXIT
END
