// creator  : weidu.exe (version 23100)
// argument : MAZZY.DLG
// game		 : .
// source	 : ./DATA/DIALOG.BIF
// dialog	 : ./DIALOG.TLK
// dialogF  : (none)

BEGIN ~MAZZY~

IF ~NumTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #24002 /* ~Ho, noble friends! I beg your assistance in this evil place.~ [MAZZY01] */
  IF ~Global("ShadowLordDead","GLOBAL",0)~ THEN REPLY #24003 /* ~Well met! Who addresses me?~ */ GOTO 1
  IF ~Global("ShadowLordDead","GLOBAL",0)~ THEN REPLY #24004 /* ~A halfling lass? What business do you have in so dangerous a setting as this?~ */ GOTO 2
  IF ~Global("ShadowLordDead","GLOBAL",0)~ THEN REPLY #24005 /* ~You'll get no charity from me! Rot in your prison for all that I care!~ */ GOTO 3
  IF ~Global("ShadowLordDead","GLOBAL",1)~ THEN REPLY #47000 /* ~The evil is dispelled, halfling. Your imprisonment is over and you are free to go.~ */ GOTO 45
END

IF ~~ THEN BEGIN 1 // from: 2.0 0.0
  SAY #24006 /* ~Your grace, I am Mazzy Fentan, a valiant servant of justice and righteousness. As you can see, I could use your assistance.~ [MAZZY76] */
  IF ~~ THEN REPLY #24007 /* ~And you shall have it. How did you come to be here?~ */ GOTO 4
  IF ~CheckStatLT(LastTalkedToBy,13,CHR)~ THEN REPLY #24008 /* ~Obviously you're not to be trusted. Even if you speak the truth, you deserve your fate.~ */ GOTO 6
  IF ~CheckStatGT(LastTalkedToBy,12,CHR)~ THEN REPLY #24009 /* ~How do we know that you speak the truth? You could be one of the shadows laying a trap.~ */ GOTO 7
END

IF ~~ THEN BEGIN 2 // from: 0.1
  SAY #24010 /* ~Lass indeed! I am a warrior! My business is to make this setting less dangerous by destroying the evil that festers within.~ */
  IF ~~ THEN REPLY #24011 /* ~A blunder, I admit. Who is it that I speak to?~ */ GOTO 1
  IF ~~ THEN REPLY #24013 /* ~Enough of this. I've no time to listen to you jabber.~ */ GOTO 3
END

IF ~~ THEN BEGIN 3 // from: 7.1 2.1 0.2
  SAY #24014 /* ~I should rather rot in this cage than suffer dishonor by consorting with such as you. I expect you'll join my ill-fated companions in a short time.~ */
  IF ~~ THEN REPLY #24018 /* ~What do you imply, halfling?~ */ GOTO 8
  IF ~~ THEN REPLY #24019 /* ~Enjoy your cage, little one.~ */ GOTO 6
END

IF ~~ THEN BEGIN 4 // from: 7.0 1.0
  SAY #24016 /* ~I am an adventurer. I led my party here to discover the source of the evil that has befallen the area, which became abundantly clear when it slaughtered my companions at the Shadow Altar.~ */
  IF ~~ THEN DO ~SetGlobal("MazzyTold","GLOBAL",1)~ GOTO 5
END

IF ~~ THEN BEGIN 5 // from: 4.0
  SAY #24017 /* ~You have fought my jailors, the shadows. Those unfortunate souls are the remnants of live victims whom have been perverted by the power of the dark fiend, the Shade Lord.~ */
  IF ~~ THEN REPLY #24020 /* ~Why is it here and what does it want?~ */ GOTO 9
  IF ~~ THEN REPLY #24021 /* ~A fanciful tale. I believe only what I see with my own eyes.~ */ GOTO 10
END

IF ~~ THEN BEGIN 6 // from: 15.0 13.2 8.1 3.1 1.1
  SAY #24022 /* ~Contemptuous oaf! Have you no honor? If this is to be my fate, then don't envenom it further with your presence.~ */
  IF ~!IsValidForPartyDialog("Keldorn")
!IsValidForPartyDialog("Valygar")
!IsValidForPartyDialog("Aerie")
!IsValidForPartyDialog("Anomen")~ THEN DO ~SetGlobal("Mazzy1","GLOBAL",1)~ EXIT
  IF ~IsValidForPartyDialog("Keldorn")~ THEN DO ~SetGlobal("Mazzy1","GLOBAL",1)~ EXTERN ~KELDORJ~ 225
  IF ~!IsValidForPartyDialog("Keldorn")
IsValidForPartyDialog("Valygar")~ THEN DO ~SetGlobal("Mazzy1","GLOBAL",1)~ EXTERN ~VALYGARJ~ 95
  IF ~!IsValidForPartyDialog("Keldorn")
!IsValidForPartyDialog("Valygar")
IsValidForPartyDialog("Aerie")~ THEN DO ~SetGlobal("Mazzy1","GLOBAL",1)~ EXTERN ~AERIEJ~ 171
  IF ~!IsValidForPartyDialog("Keldorn")
!IsValidForPartyDialog("Valygar")
!IsValidForPartyDialog("Aerie")
IsValidForPartyDialog("Anomen")~ THEN DO ~SetGlobal("Mazzy1","GLOBAL",1)~ EXTERN ~ANOMENJ~ 280
END

IF ~~ THEN BEGIN 7 // from: 1.2
  SAY #24023 /* ~The shadows haven't the intelligence for such trickery. Their evil master is more direct. If that does not suffice, then I can only say that I have never broken my word.~ */
  IF ~~ THEN REPLY #24024 /* ~I suppose that will have to do. How did you come to be here?~ */ GOTO 4
  IF ~~ THEN REPLY #24025 /* ~I do not believe you, trickster!~ */ GOTO 3
END

IF ~~ THEN BEGIN 8 // from: 3.0
  SAY #24026 /* ~I imply that you will become unwilling minions of the Shade Lord, just like my former companions.~ */
  IF ~~ THEN REPLY #24027 /* ~What happened to them?~ */ GOTO 16
  IF ~~ THEN REPLY #24028 /* ~You cannot trick me into freeing you.~ */ GOTO 6
END

IF ~~ THEN BEGIN 9 // from: 10.0 5.0
  SAY #24029 /* ~It is here to dominate and to conquer. This Shade Lord seems to feed on the corruption of souls. If it is not stopped it will continue to build its army of shadows.~ */
  IF ~~ THEN REPLY #24030 /* ~We are here to get rid of the Shade Lord. Why don't you tell us of your attempt.~ */ GOTO 16
END

IF ~~ THEN BEGIN 10 // from: 5.1
  SAY #24031 /* ~It is your right to be skeptical. You shall not cling to your disbelief for long.~ */
  IF ~~ THEN REPLY #24032 /* ~What information can you give us about this 'Shade Lord'?~ */ DO ~SetGlobal("Mazzytold","GLOBAL",1)~ GOTO 9
  IF ~~ THEN REPLY #24033 /* ~How did you come to be alone? What happened to your companions?~ */ GOTO 16
END

IF ~~ THEN BEGIN 11 // from:
  SAY #24034 /* ~We fought our way through this ruin to find the Shade Lord at his altar.  My party confronted and attacked him to no avail, my dead companions turned into shades, themselves.~ */
  IF ~~ THEN GOTO 12
END

IF ~~ THEN BEGIN 12 // from: 11.0
  SAY #24035 /* ~I realized before long that the altar somehow fueled the Shade Lord's magic. I struggled towards it too late, and was captured.  It seems the Shade Lord had different plans for me.~ */
  IF ~~ THEN UNSOLVED_JOURNAL #10102 /* ~Investigate the deaths in the Umar Hills.

I have found the adventurer hired earlier by Minister Lloyd, Mazzy Fentan, kept prisoner within a cage in the temple's dungeon.  According to the halfling, she and her party had earlier attempted to destroy the evil behind this place, the Shade Lord, and were utterly wiped out by a Shadow Dragon.

Mazzy related that her party needed to collect three keys to get to the final chamber, and there she discovered that the Shade Lord was inhabiting the body of the ranger, Merella.  Her companions were killed and turned into shadows, and she suspects she was kept alive to serve as the next host for the Shade Lord once Merella grows weak.

She also told of her suspicion that the Shade Lord's altar was somehow the focus of the dark power over this place.  Both the Shade Lord and his altar must be destroyed, and Mazzy offered to aid me in that task if I would only free her.~ */ GOTO 55
END

IF ~~ THEN BEGIN 13 // from: 55.0 24.0 15.1 KELDORJ:225.0
  SAY #24036 /* ~The Shade Lord and his altar must be destroyed. I am uninjured and ready to fight with you if you will have me.~ */
  IF ~~ THEN REPLY #24037 /* ~Perhaps it is best if we face it alone. We will free you and wish you well, however.~ */ GOTO 53
  IF ~~ THEN REPLY #24038 /* ~We could use a valiant sword arm, if you wish to join us.~ */ GOTO 25
  IF ~Global("MazzyFreed","GLOBAL",0)~ THEN REPLY #24039 /* ~I think not. You can stay in your cage where you belong.~ */ GOTO 6
END

IF ~~ THEN BEGIN 14 // from: 53.0
  SAY #24040 /* ~Thank you for your assistance. Should you ever need a brave companion, I reside in Trademeet with my family. Ask for me at the tavern. I am well known. Fare thee well.~ */
  IF ~~ THEN DO ~SetGlobal("ShTrade","GLOBAL",1)
RevealAreaOnMap("AR2000")
EscapeAreaMove("AR2002",341,400,11)~ SOLVED_JOURNAL #23508 /* ~Mazzy Fentan rescued from the Shade Lord.

I have released Mazzy from her cell in the Shade Lord's dungeon, but told her I do not need her help at the moment.  She thanked me and stated that should I have need of her in the future, I could find her at her home in Trademeet.~ */ EXIT
END

IF ~Global("Mazzy1","GLOBAL",1)~ THEN BEGIN 15 // from:
  SAY #24041 /* ~Have you had a change of heart? Will you release me now?~ [MAZZY73] */
  IF ~Global("ShadowLordDead","GLOBAL",0)~ THEN REPLY #24042 /* ~No. You are one halfling who will not roam free.~ */ GOTO 6
  IF ~Global("ShadowLordDead","GLOBAL",0)~ THEN REPLY #24043 /* ~Yes, you are free to go.~ */ GOTO 13
  IF ~Global("ShadowLordDead","GLOBAL",1)~ THEN REPLY #47018 /* ~Yes, you are free to go. The Shade Lord is dead.~ */ GOTO 48
  IF ~Global("ShadowLordDead","GLOBAL",1)~ THEN REPLY #47019 /* ~Do what you wish. I care not.~ */ GOTO 52
END

IF ~~ THEN BEGIN 16 // from: 10.1 9.0 8.0
  SAY #41600 /* ~My companions and I were hired by Minister Lloyd of Imnesvale to find the ranger, Merella, as well as look into the rash of killings that has plagued the area.~ */
  IF ~~ THEN GOTO 17
END

IF ~~ THEN BEGIN 17 // from: 16.0
  SAY #41601 /* ~We found Merella's journal which mentioned the unholy darkening of this land. The local legends tell of how the Shade Lord was struck down by Amaunator ages ago.~ */
  IF ~~ THEN GOTO 18
END

IF ~~ THEN BEGIN 18 // from: 17.0
  SAY #41602 /* ~We entered the temple ruins and found it infested with shadow-magic.  The Shadow Wolves, here, are from the wolf packs that roamed these hills mere weeks ago.~ */
  IF ~~ THEN GOTO 19
END

IF ~~ THEN BEGIN 19 // from: 18.0
  SAY #41603 /* ~Through tomes and other clues, my party learned of a perverted altar of Amaunator which can only be reached through the bowels of this place.~ */
  IF ~~ THEN GOTO 29
END

IF ~~ THEN BEGIN 20 // from: 30.0
  SAY #41604 /* ~The Shade Lord commands a Shadow Dragon... a most deadly foe.  We were struck down as he laughed, and I am unsure of how to defeat such a creature.~ */
  IF ~~ THEN GOTO 21
END

IF ~~ THEN BEGIN 21 // from: 20.0
  SAY #41605 /* ~Most horrible of all, the Shade Lord took the life force of my friends and turned them to members of his cursed army. My beloved Patrick has become a hideous shadow!~ */
  IF ~~ THEN GOTO 22
END

IF ~~ THEN BEGIN 22 // from: 21.0
  SAY #41607 /* ~I would gladly have sold my life with my friends but the Shade Lord would not let the dragon kill me. He wants me to be what he calls 'his consort'.~ */
  IF ~~ THEN GOTO 23
END

IF ~~ THEN BEGIN 23 // from: 22.0
  SAY #41608 /* ~He is not a creature of this plane and must possess a body, feeding on its life.  He inhabits Merella, now... and planned to use my own body once Merella grows weak, I suspect.~ */
  IF ~~ THEN GOTO 24
END

IF ~~ THEN BEGIN 24 // from: 23.0
  SAY #41609 /* ~I have come to believe that this altar which the shadow dragon guards, is the secret of this place. A way must be found to pass this beast for he cannot be killed by such as us.~ */
  IF ~~ THEN GOTO 13
END

IF ~~ THEN BEGIN 25 // from: 49.0 48.0 13.1
  SAY #42340 /* ~Then we shall travel together as companions.  With Arvoreen's blessing, our partnership shall be a fruitful one.~ */
  IF ~GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #42341 /* ~I should tell you first, perhaps, that I intend to rescue an old friend of mine named Imoen after this is done.  It could be quite dangerous.~ */ GOTO 26
  IF ~GlobalLT("chapter","GLOBAL",4)~ THEN REPLY #58650 /* ~Perhaps you should know that I am hunting a powerful wizard by the name of Irenicus... nothing shall keep me from him.~ */ GOTO 54
  IF ~~ THEN REPLY #42342 /* ~Alright, let's go.~ */ DO ~AddexperienceParty(12250)
SetGlobalTimer("SpawnDannoTimer","GLOBAL",60000)
JoinParty()~ EXIT
END

IF ~~ THEN BEGIN 26 // from: 25.0
  SAY #42343 /* ~Truly?  Another is held captive below by the Shade Lord?~ */
  IF ~~ THEN REPLY #42344 /* ~No, no.  Imoen was taken hostage by the Cowled Wizards in Athkatla.  I intend to free her from their clutches.~ */ GOTO 27
  IF ~~ THEN REPLY #42345 /* ~No, not by the Shade Lord.  But it doesn't matter right now... let's just go.~ */ GOTO 28
END

IF ~~ THEN BEGIN 27 // from: 26.0
  SAY #42346 /* ~A noble cause that I shall be glad to help you with.~ */
  IF ~~ THEN DO ~AddexperienceParty(12250)
SetGlobalTimer("SpawnDannoTimer","GLOBAL",60000)
JoinParty()~ EXIT
END

IF ~~ THEN BEGIN 28 // from: 26.1
  SAY #42347 /* ~As you say, then... we fight the dark evil that has infested this place, and then we stride forth as new companions to complete your quest.~ */
  IF ~~ THEN DO ~AddexperienceParty(12250)
SetGlobalTimer("SpawnDannoTimer","GLOBAL",60000)
JoinParty()~ EXIT
END

IF ~~ THEN BEGIN 29 // from: 19.0
  SAY #46255 /* ~We had to find sun gems so the doors of darkness that the Shade Lord had placed along our path could be opened.  They can be acquired if one passes Amaunator's tests.~ */
  IF ~~ THEN GOTO 30
END

IF ~~ THEN BEGIN 30 // from: 29.0
  SAY #46256 /* ~We searched for the three parts of the key to the door that leads to the horror that the Shade Lord commands.~ */
  IF ~~ THEN GOTO 20
END

IF ~Global("ShTrade","GLOBAL",1)~ THEN BEGIN 31 // from:
  SAY #46971 /* ~Well met.  I trust that, by your being here, you've defeated the Shade Lord.~ [MAZZY72] */
  IF ~Dead("shadel")~ THEN REPLY #46972 /* ~We have indeed defeated him. Did your journey home go well?~ */ DO ~SetGlobal("ShTrade","GLOBAL",2)~ GOTO 32
  IF ~Dead("shadel")~ THEN REPLY #46973 /* ~The creature is dead, no thanks to you.~ */ DO ~SetGlobal("ShTrade","GLOBAL",2)~ GOTO 37
  IF ~!Dead("shadel")~ THEN REPLY #46974 /* ~The creature is not yet dead.~ */ DO ~SetGlobal("ShTrade","GLOBAL",2)~ GOTO 38
END

IF ~~ THEN BEGIN 32 // from: 31.0
  SAY #46975 /* ~The journey went well, though the thought of my slain companions weighed heavy on me. It is good to know that you've avenged their foul end.~ */
  IF ~~ THEN REPLY #46976 /* ~To be honest, I don't care about your useless friends. I killed the Shade Lord only for the joy of it.~ */ GOTO 33
  IF ~~ THEN REPLY #46977 /* ~Many souls were avenged when we destroyed the Shade Lord. What do you do now?~ */ GOTO 34
END

IF ~~ THEN BEGIN 33 // from: 32.0
  SAY #46978 /* ~That is a cruel thing to say. Perhaps it is better that I did not join you back in that evil cave. If this was a social visit then it has ended. Begone from my abode!~ */
  IF ~~ THEN DO ~SetGlobal("MazzyAngry","GLOBAL",1)~ EXIT
END

IF ~~ THEN BEGIN 34 // from: 32.1
  SAY #46979 /* ~At present I am on sabbatical. I find myself missing the road and I long again for adventure. Does your party require another sword arm?~ */
  IF ~~ THEN REPLY #46980 /* ~Not at this time, good halfling. Though, should we have need we shall surely call on you.~ */ GOTO 35
  IF ~~ THEN REPLY #46981 /* ~I would be pleased to have you join my party.~ */ GOTO 36
END

IF ~~ THEN BEGIN 35 // from: 40.0 38.0 34.0
  SAY #46982 /* ~I do grow weary of being about the house and I long to adventure once more. Should you require me in the future, I shall be here.~ */
  IF ~~ THEN DO ~SetGlobal("MazzyHappy","GLOBAL",1)~ EXIT
END

IF ~~ THEN BEGIN 36 // from: 40.1 38.1 34.1
  SAY #46983 /* ~I am happy to join your party.~ */
  IF ~~ THEN DO ~SetGlobal("MazzyHappy","GLOBAL",0)
SetGlobalTimer("SpawnDannoTimer","GLOBAL",60000)
JoinParty()~ EXIT
END

IF ~~ THEN BEGIN 37 // from: 31.1
  SAY #46984 /* ~That is a cruel thing to say. It would have done no good to face him without your support. If this was a social visit then it has ended. Begone from my abode!~ */
  IF ~~ THEN DO ~SetGlobal("MazzyAngry","GLOBAL",1)~ EXIT
END

IF ~~ THEN BEGIN 38 // from: 31.2
  SAY #46985 /* ~This is not good. If you will take me I will rejoin you and we shall hunt the Shade Lord down and destroy him.~ */
  IF ~~ THEN REPLY #46986 /* ~Thank you but I have no need for your help.~ */ GOTO 35
  IF ~~ THEN REPLY #46987 /* ~An excellent idea, Mazzy. Join with me and we shall conquer!~ */ GOTO 36
  IF ~~ THEN REPLY #46988 /* ~I hardly need a halfling to fight a battle. Stay at home and bake or something.~ */ GOTO 39
END

IF ~~ THEN BEGIN 39 // from: 38.2
  SAY #46989 /* ~What a foolish thing to say! You should think before you allow such drivel to come from your lips. Leave my house!~ */
  IF ~~ THEN DO ~SetGlobal("MazzyAngry","GLOBAL",1)~ EXIT
END

IF ~Global("MazzyHappy","GLOBAL",1)~ THEN BEGIN 40 // from:
  SAY #46990 /* ~Welcome to my home. What is it that you need?~ [MAZZY74] */
  IF ~~ THEN REPLY #46991 /* ~We need nothing at this time.~ */ GOTO 35
  IF ~~ THEN REPLY #46992 /* ~I should be honored to have you join my party.~ */ GOTO 36
END

IF ~Global("MazzyAngry","GLOBAL",1)~ THEN BEGIN 41 // from:
  SAY #46993 /* ~You are the last person that I wish to see. How rude can one <PRO_RACE> be?~ */
  IF ~ReactionGT(LastTalkedToBy,HOSTILE_UPPER)~ THEN REPLY #46994 /* ~I realize that I've been less than polite. I've come back to apologize and ask you to join my party.~ */ GOTO 42
  IF ~~ THEN REPLY #46995 /* ~I care not, halfling.~ */ GOTO 44
  IF ~ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)~ THEN REPLY #46996 /* ~I realize that I've been less than polite. I've come back to apologize and ask you to join my party.~ */ GOTO 43
END

IF ~~ THEN BEGIN 42 // from: 41.0
  SAY #46997 /* ~I accept your apology. Occasionally a bit of goodness shines through your mask of indifferent rudeness. I shall rejoin but I warn you against being so offensive in the future.~ */
  IF ~~ THEN DO ~SetGlobal("MazzyAngry","GLOBAL",0)
SetGlobalTimer("SpawnDannoTimer","GLOBAL",60000)
JoinParty()~ EXIT
END

IF ~~ THEN BEGIN 43 // from: 41.2
  SAY #46998 /* ~It may be as you say yet your reputation precedes you. Prove yourself worthy and return to me when you are known to be righteous to the world at large.~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 44 // from: 41.1
  SAY #46999 /* ~Leave my house!~ */
  IF ~~ THEN EXIT
END

IF ~~ THEN BEGIN 45 // from: 0.3
  SAY #47001 /* ~Arvoreen be praised! These are good tidings indeed. Who are you, friend? How is it that the Shade Lord has met his doom?~ */
  IF ~~ THEN REPLY #47002 /* ~I am <GABBER>. This party has destroyed the Shade Lord and lifted the blanket of evil that has lain over these lands.~ */ DO ~SetGlobal("MazzyTold","GLOBAL",1)~ GOTO 46
  IF ~~ THEN REPLY #47003 /* ~I should ask who you might be to have ended up a prisoner in this dark place?~ */ DO ~SetGlobal("MazzyTold","GLOBAL",1)~ GOTO 50
  IF ~~ THEN REPLY #47004 /* ~I have no time to answer your questions. You are free and that is enough.~ */ DO ~SetGlobal("MazzyTold","GLOBAL",1)~ GOTO 51
END

IF ~~ THEN BEGIN 46 // from: 45.0
  SAY #47005 /* ~Well met! A true act of heroism! The Shade Lord's destruction was also my intent and that of my party. Alas, his Shadow Dragon guardian has slain all of my friends.~ */
  IF ~~ THEN DO ~SetGlobal("MazzyTold","GLOBAL",1)~ GOTO 47
END

IF ~~ THEN BEGIN 47 // from: 50.0 46.0
  SAY #47006 /* ~(Mazzy pauses and seems to be fighting back tears)

They were slain most foully and turned into shadows by the fiend! I'm sorry, it is difficult to speak about it.~ */
  IF ~~ THEN REPLY #47007 /* ~I sorrow to hear of your loss. Your friends have been well and truly avenged.~ */ GOTO 48
  IF ~~ THEN REPLY #47008 /* ~What do you intend to do now?~ */ GOTO 49
  IF ~~ THEN REPLY #47009 /* ~It is a pity. I must take my leave. You are free to go.~ */ GOTO 51
END

IF ~~ THEN BEGIN 48 // from: 47.0 15.2
  SAY #47010 /* ~I have you to thank for that. Life must go on and evil is still rampant in this world. Have you need of another warrior, my friend? I sense that you are a good <MANWOMAN>.~ */
  IF ~~ THEN REPLY #47011 /* ~I would be happy to have a valiant companion. Welcome!~ */ GOTO 25
  IF ~~ THEN REPLY #47012 /* ~I have no need of another companion at this time. Farewell.~ */ GOTO 51
END

IF ~~ THEN BEGIN 49 // from: 47.1
  SAY #47013 /* ~With my companions slain and their killer slain by you, I am unsure of what path to take. Evil is still rampant in this world... have you need of another warrior, my friend?~ */
  IF ~~ THEN REPLY #47014 /* ~I would be happy to have a valiant companion. Welcome!~ */ GOTO 25
  IF ~~ THEN REPLY #47015 /* ~I have no need of another companion at this time. Farewell.~ */ GOTO 51
END

IF ~~ THEN BEGIN 50 // from: 45.1
  SAY #47016 /* ~The Shade Lord's destruction was my party's intention. We were hired by Minister Lloyd of Imnesvale.  Alas, the Shadow Dragon guardian has slain all of my friends.~ */
  IF ~~ THEN GOTO 47
END

IF ~~ THEN BEGIN 51 // from: 49.1 48.1 47.2 45.2
  SAY #47017 /* ~As you will. Thank you for your assistance. Should you ever need a brave companion, I reside in Trademeet with my family. Ask for me at the tavern. I am well known. Fare thee well.~ */
  IF ~~ THEN DO ~SetGlobal("MazzyHappy","GLOBAL",1)
RevealAreaOnMap("AR2000")
EscapeAreaMove("AR2002",341,400,11)~ EXIT
END

IF ~~ THEN BEGIN 52 // from: 15.3
  SAY #47020 /* ~I shall leave, then. You are a contemptible person.~ */
  IF ~~ THEN DO ~EscapeArea()~ EXIT
END

IF ~~ THEN BEGIN 53 // from: 13.0
  SAY #49578 /* ~As you will. In this area, you will have to find a sun gem to pass one of the shadow doors. Be careful! Once you take it off of the altar, its light will no longer protect you from the shadows.~ */
  IF ~~ THEN GOTO 14
END

IF ~~ THEN BEGIN 54 // from: 25.1
  SAY #58651 /* ~I do not know who you speak of, my friend, but I shall endeavour to aid you in all things righteous.  If this mage deserves the point of a blade, then so be it.~ */
  IF ~~ THEN DO ~AddexperienceParty(12250)
SetGlobalTimer("SpawnDannoTimer","GLOBAL",60000)
JoinParty()~ EXIT
END

IF ~~ THEN BEGIN 55 // from: 12.0
  SAY #60484 /* ~Shadows dragged me to this cage some time ago... without the benefit of the sun or the sky, I cannot tell just how long I have been here.~ */
  IF ~~ THEN GOTO 13
END
