// creator  : weidu.exe (version 23600)
// argument : TOURIST.DLG
// game     : .
// source   : ./DATA/DIALOG.BIF
// dialog   : lang\en_us/dialog.tlk
// dialogF  : (none)

BEGIN ~TOURIST~
//////////////////////////////////////////////////
// WARNING: this file contains non-trivial WEIGHTs
//////////////////////////////////////////////////

IF WEIGHT #1 /* Triggers after states #: 3 even though they appear after this state */
~  NumberOfTimesTalkedTo(0)
~ THEN BEGIN 0 // from:
  SAY #22918 /* ~Wow, this place is immense.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #2 /* Triggers after states #: 3 even though they appear after this state */
~  NumberOfTimesTalkedTo(1)
~ THEN BEGIN 1 // from:
  SAY #22919 /* ~This Ike fellow, he's rather wordy, ain't he?~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #3 /* Triggers after states #: 3 even though they appear after this state */
~  True()
~ THEN BEGIN 2 // from:
  SAY #22921 /* ~I don't care what Ike says, I wanna take a look around on my own.~ */
  IF ~~ THEN EXIT
END

IF WEIGHT #0 ~  Dead("Tourist1")
~ THEN BEGIN 3 // from:
  SAY #22922 /* ~Oh my god! What sort of hellish place is this? Francis was roasted like a stuck pig over the fire!~ */
  IF ~~ THEN EXIT
END
