IF %BGT_VAR%
Global("X#KivanSea","GLOBAL",5)
Dead("X#SAHA01")
Global("SPRITE_IS_DEADX#SAHA02","GLOBAL",2)
THEN
RESPONSE #100
SetGlobal("X#KivanSea","GLOBAL",6)
ActionOverride("kivan",MoveGlobalObject("kivan","X#keth"))
StartDialogueNoSet(Player1)
END
