IF %BGT_VAR%
RealGlobalTimerExpired("X#DreamTalk","GLOBAL")
Global("X#KagFald1","LOCALS",0)
InParty(Myself)
!StateCheck(Myself,CD_STATE_NOTVALID)
InParty("faldorn")
!StateCheck("faldorn",CD_STATE_NOTVALID)
CombatCounter(0)
!See([ENEMY])
InMyArea("faldorn")
AreaType(FOREST)
THEN
RESPONSE #100
SetGlobal("X#KagFald1","LOCALS",1)
RealSetGlobalTimer("X#DreamTalk","GLOBAL",180)
StartDialogueNoSet("faldorn")
END
