IF
Global("P#Rain","GLOBAL",0)
HPPercentLT("centeol",99)
THEN
RESPONSE #100
SetGlobal("P#Rain","GLOBAL",1)
END

IF
Global("P#Rain","GLOBAL",1)
THEN
RESPONSE #100
ChangeEnemyAlly("centeol",NEUTRAL)
ClearAllActions()
StartDialogueNoSet([PC])
END

/* Intro of Cutscene */
IF
Global("P#SpeakUp","GLOBAL",1)
THEN
RESPONSE #100
ClearAllActions()
StartCutSceneMode()
StartCutScene("P#CECUT")
END
