IF %BGT_VAR%
InParty("xan")
Global("X#XQMerchantsAppeared","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("X#XQMerchantsAppeared","GLOBAL",1)
CreateCreature("X#Gael",[120.3120],0)
CreateCreature("X#Skodd",[150.3150],0)
CreateCreature("X#Mazuri",[180.3120],0)
END

IF %BGT_VAR%
InParty("xan")
Dead("X#Skodd")
Dead("X#Gael")
Dead("X#Mazuri")
CombatCounter(0)
!See([ENEMY])
Global("X#XQAttackedSlaversBefore","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("X#XQAttackedSlaversBefore","GLOBAL",2)
CreateCreature("X#Diala",[110.3140],0)
CreateCreature("X#Siene",[140.3160],0)
CreateCreature("X#Minuw",[170.3140],0)
ActionOverride("X#Siene",StartDialogueNoSet(Player1))
END

IF %BGT_VAR%
InParty("xan")
CombatCounter(0)
!See([ENEMY])
Global("X#XQWhiteDoeAppeared","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("X#XQWhiteDoeAppeared","GLOBAL",2)
CreateCreatureObjectOffset("X#WDOE","xan",[180.180])
END
