@2    = ~[The Personal Diary of Sarevok]Diary

14th of Eleint, 1367:  Today Cormyr has instituted a ban against the Iron Throne from operating within their borders.  While this is a great blow to the Iron Throne, it is the perfect opportunity for Rieltar to approach the Throne high council with his proposal.  If things go well, we could begin the operation within the year.

25th of Marpenoth, 1367:  Davaeorn has sent a message to Rieltar, informing him that the mines at Cloakwood have been drained and are ready for use.  This revelation should help greatly in convincing the Throne high council.

2nd of Nightal, 1367:  The Iron Throne council has agreed to support Rieltar's plan.  He has been given all the resources he needs, as well as leadership of the project.  I have expressed interest to my 'father', and he has promised to include me within the operations along the Sword Coast.  He mentioned mother in our conversation: how I wasn't to be unfaithful to him as she had.  He made it clear that I would suffer her fate if I was.  His threats are weak and hollow, and I shall listen to them for only so long.  I have decided to take this time to make my visit to Candlekeep.  I have waited a long time to research the prophecies of Alaundo, and I must know if the dreams speak the truth.  I will not believe the words of phantoms without proof, and the Priest of Bhaal I confronted gave me nothing. He was old and died quickly in my grasp.  If the words are true, I shall surely groom stronger acolytes than this.

11th of Ches, 1368:  My research has gone well.  The monks here at Candlekeep have been quite helpful.  From what I have read, it would seem certain that the blood of Bhaal does indeed flow through my veins.  His prophecies are (of course) ambiguous, but I think I understand them.  He foresaw his coming death, and seeded his essence across the land. The children born as a result bear the marks of chaos, have power with no direction, and shall feel the blood of a god within them. The deaths they bring shall awaken the father, and through them he will rise. It does not explicitly say, but obviously this means that death wrought by the children will cause them to ascend. Fitting, and since the father was the Lord of Murder, proving one's worth must involve an act in accordance with his portfolio.  I begin to see what I must do.  Death on a god-like scale.

3rd of Tarsahk, 1368:  The monk Gorion troubles me.  He seems to have taken an interest in my readings.  I must be careful to be more clandestine in my research.  I wish I could simply kill him, but I doubt I could safely murder him within this damnable library.

11th of Tarsahk, 1368:  I had a dream this night.  My mother was talking to me, but as she did her face became bloated and discolored.  Her voice became weaker as she spoke to me, telling me to save her from Rieltar.  I could see the garrote cutting into her neck, but I did nothing.  It was only a dream.

27th of Tarsahk, 1368:  I take my leave of Candlekeep now, and not a moment too soon, for I am sure that Gorion has perceived my heritage.  One thing that I am certain of: <CHARNAME> is, in actuality, one of Bhaal's brood as well.  <CHARNAME> has all the markings, and it would explain Gorion's curiosity of my studies.  Though there is nothing I can do now, I will have to make certain to return and kill the little brat.  It would be foolish of me to let one of my siblings live, especially one being brought up by the Harpers (and I am sure that is where Gorion's allegiances lay).

5th of Mirtul, 1368:  Today I met with Rieltar in Baldur's Gate.  The fool still insists on calling me his son, and for now I will let him.  He assumes that I am loyal to him because he raised me.  Well, loyal I am, but only as long as he is useful.  He's set up a base in the mansion of a destitute noble family and says that everything is running smoothly.  Mulahey has established himself at the mines of Nashkel, and his kobold minions should be already busily contaminating the iron ore.  Only a few slaves have begun to mine out the ore at Cloakwood, though Rieltar assures me that once the bandit raids begin we'll have a steady supply of new slaves.

8th of Hammer, 1369:  I met with the leaders of the Chill, and Black Talons.  I have little liking for Ardenor, the leader of the Chill, but Taugosz seems to be a man of his word.  It is a good thing, as I'll have to work with these mercenaries for the rest of the year.

3rd of Tarsahk, 1369:  Everything proceeds well.  The ore coming from Nashkel has started to deteriorate, and my mercenaries have been doing a fine job at destroying any iron caravans on route to Baldur's Gate.  Though some of my mercenaries have been captured, most think they work for the Zhents, so no trouble has fallen on the Iron Throne.  I am sure that the Zhents at Darkhold won't be pleased to know that their name has been falsely used.   I will have to be wary for Zhentish agents in the coming months.

28th of Tarsahk, 1369:  I think I now have the time to deal with that old codger Gorion, and his little whelp.  I will have to inform my men that I'll be gone for the next few weeks.

5 of Myrtle, 1369: No time to write, but I must not neglect my journals so.  The future dead must know of how the Lord of Murder again came to them.  I shall hire a scribe when time allows.  Things have not gone completely as I have planned, but I will still be able to salvage the situation.  <CHARNAME> is on the move to Baldur's Gate; if I could maneuver the whelp to Candlekeep, then I would have the perfect scapegoat for my plan.  My mortal 'father,' Rieltar, is there to meet with the Knights of the Shield.  He has been blocking all my attempts to escalate the hostilities between Amn and Baldur's Gate, and these meetings will only serve to smooth relations.  I must rid myself of them all and assume control of the Iron Throne myself.  I cannot allow petty business and monetary concerns to interfere.  Terribly sorry, 'father,' but my true parentage calls and you are in my way.  I shall be sure to instruct the dopplegangers in the exact manner Rieltar should die.  I think a garrote would be perfect for the task.

This diary looks to be important.  You should probably keep it on your person. ~
@3   = ~[KRYSTIN 8]~ [%tutu_var%KRYST08]
@4   = ~[KRYSTIN 9]~ [%tutu_var%KRYST09]
@5   = ~Gorion's Letter~
@6   = ~Medium Shield~
@7   = ~Ilvastarr Family Shield~
@8   = ~This is Ajantis' family shield. It shows the coat of arms of the noble Ilvastarr family of Waterdeep: a metallic green dragon with orange eyes on a golden field.~
@9   = ~A medium shield is carried in the same manner as a small shield.  Its weight prevents the character from using his shield hand for anything other than carrying the medium shield.  Medium shields are usually made of metal, range from 3'-4' in diameter, and can be of any shape, from round to square to a spread dragon's wings.  A typical medieval shield resembles a triangle with one point facing downward.

This particular shield bears the coat of arms of the noble Ilvastarr family of Waterdeep: a metallic green dragon with orange eyes on a golden field.

STATISTICS:

Armor Class Bonus: 1
Weight: 7
Special:
Grants proficiency in Sword and Shield style while equipped.
Only Usable By:
 Ajantis~
@10   = ~Ring~
@11   = ~Lord Foreshadow's Ring of Human Influence~
@12   = ~A ring is a small band of precious metal that is used as jewelry.  Some rare rings have had enchantments placed upon them that confer various magical abilities.  These rings are highly sought after, especially by those of the adventuring profession.~
@13   = ~Lord Foreshadow's Ring of Human Influence
Lord Foreshadow gave this ring to <CHARNAME> alluding that it might help <PRO_HIMHER> to win hearts in the future. Obviously there is more to worry about just now, but it's as they say: don't look a gift horse... and as others also say: you never know when you might need one... not to mention  the old proverb that goes something like: all's fair in love and war...

STATISTICS:

Equipped Abilities:  Raises wielder's charisma to 18
Special Abilities: Charm person once per day~
@14   = ~Sigh~
@15   = ~Imoen's lock picking ability has improved thanks to Safana's ingenious tip.~
@16   = ~Imoen's Artifact~
@17   = ~Imoen had created *this* by reading from Tarnesh's Spellbook.~
@18   = ~Imoen had created *this* by reading from Tarnesh's Spellbook. She is quite proud of her accomplishment, even if nobody is quite sure what exactly it can do.~
@19   = ~Gorion's Amulet~
@20   = ~Imoen gave this amulet to <CHARNAME> as a birthday present. The centerpiece is a golden pendant, or pin, which Imoen assures you belonged to Gorion, your father. He must have hidden it well, as you've never seen it before. The rest of it is made of bits of colorful and smooth pebbles, petty gemstones, metallic trinkets and other odds and ends, all held together by a thin, but strong, cord of silk.

The largest piece of Gorion's pin, on the back and written in Imoen's distinctive script, is this inscription:
   Happy birthday <CHARNAME>!       with love,       Imoen


Surely Imoen will never make a master jewelry smith, but the necklace is very cleverly pieced together and it obviously took a great deal of time and care to make. Regardless, it is a very sweet gift.~
@21   = ~Safana's Box~
@22   = ~This box has a very intricate lock and belongs to Safana. It is very heavy and it is anybody's guess what's inside.~
@23   = ~[GENERIC MALE INJURY 2]~ [%tutu_var%MANCO04]
@24   = ~Caravan Bandit Leader~
@25   = ~[FEMALE THREAT 5] Methinks you'll be pushing up daisies before the eve is through.~ [%tutu_var%GENFT05]
@26   = ~[FEMALE THREAT 2] Looks like I'll be ending your life where you stand.~ [%tutu_var%GENFT02]
@27   = ~[FEMALE THREAT 4] Your end shall be quick, if you let it.~ [%tutu_var%GENFT04]
@28   = ~[ABELA 3]~ [%tutu_var%ABELA03]
@29   = ~[ABELA 4]~ [%tutu_var%ABELA04]
@30   = ~Caravan Bandit~
@31   = ~[BANDITS 1] So I kicked 'im in the head till he was dead.  Har har~ [%tutu_var%BANDT01]
@32   = ~[BANDITS 5]~ [%tutu_var%BANDT05]
@33   = ~[BANDITS 6]~ [%tutu_var%BANDT06]
@34   = ~Eddard Silvershield's Fibula~
@35   = ~You picked up this broach from a bandit you killed near Beregost. It is a beautiful enameled fibula with a sigil of one of the Dukes of Baldur's Gate - Entar Silvershield. The same symbol is also embroidered on the breast of a dead youth's coat. Unfortunately you came upon the bandits too late to save the boy from the bandits. He is too young to be a Duke, but you have heard that Entar Silvershield had a son of about your own age, called Eddard Silvershield. Perhaps you should return this pin to Silvershields.~
@36   = ~Zizi the Lovebundle~
@37   = ~[FEST HALL GIRL 5]~ [%tutu_var%FESTH05]
@38   = ~[FEST HALL GIRL 6]~ [%tutu_var%FESTH06]
@39   = ~Green Slime~
@40   = ~[GREEN SLIME 03]~ [GSLIM03]
@41   = ~[GREEN SLIME 04]~ [GSLIM04]
@42   = ~[GREEN SLIME 05]~ [GSLIM05]
@43   = ~[GREEN SLIME 07]~ [GSLIM07]
@44   = ~[GREEN SLIME 08]~ [GSLIM08]
@45   = ~[GREEN SLIME 09]~ [GSLIM09]
@46   = ~[GREEN SLIME 01]~ [GSLIM01]
@47   = ~[GREEN SLIME 02]~ [GSLIM02]
@48   = ~A vial of disgusting green liquid~
@49   = ~A vial of vile extract~
@50   = ~Har, har har!
  Xzar has a jar!~
@51   = ~This vial contains the alleged essence of Schlumpsa, the Sewer King, as collected by Xzar.  There is no telling if the glop will turn out to be useful, dangerous or merely disgusting but Xzar is so delighted with it that, short of killing him, there is no way to get rid of it.~
@52   = ~Trough water~
@53   = ~Well water~
@54   = ~Watered beer~
@55   = ~Watered wine~
@56   = ~Rock~
@57   = ~Stone of Stunning~
@58   = ~This looks like an ordinary rock.~
@59   = ~Bentley Mirrorshade informs you that to activate the "magic" of the Stone of Stunning, it is simply necessary to apply the stone with some force to the skull of an opponent.  He/she/it will then reliably be stunned.  Be that as it may, there seems no reason to believe that the Stone of Stunning would be any more effective in this regard than any other rock you might pick up from the side of the road.~
@60   = ~Broken Sword~
@61   = ~Broken Magic Sword~
@62   = ~This pile of shards was once a longsword.~
@63   = ~Bentley Mirrorshade asserts that any competent blacksmith could reforge these fragments into "a sword of the uttermost power in five minutes."  Considering the visible rust and tarnish, not to mention several deep notches in places where the blade did not even break as yet, you have some reason to doubt this statement.~
@64   = ~Dented Shield~
@65   = ~This shield has been through many battles - and lost every one.~
@66   = ~Bentley Mirrorshade makes great claims for this shield; chiefly on grounds of the violence it has, by all the visible evidence of wear, survived.  Of course, the same cannot, with any certainty, be said of its previous owners and this shield has been patched and reinforced so often that it looks especially cumbrous.~
@67   = ~Battered Armor~
@68   = ~This armor, once fit for any knight, has seen better days.~
@69   = ~Bentley Mirrorshade notes that "What of the iron shortage and all, armor of *this* quality is simply *not* available any longer."  You don't doubt him but are in some uncertainty as to what the phrase '*this* quality' actually means.  The suit of armor is dented through in some places and rusted out in others.  Overall, it is so massive that it looks more like a defunct iron golem than anything suitable for an adventurer.  So you may be excused for thinking that armor of 'this quality' is not available now.  Nor would it have ever been; not for practical use anyway.~
@70   = ~empty potion bottle~
@71   = ~chipped, empty potion bottle~
@72   = ~An empty potion bottle with a broken neck.~
@73   = ~While it may be true, as Bentley Mirrorshade reminds you, that no adventurer should ever go afield without a spare potion bottle or two, in case one happens upon a magic fountain, the neck of this particular bottle is so chipped that it could not possibly be stoppered so as to retain its contents for five minutes.~
@74   = ~Elven Spear~
@75   = ~Elven Spear of Entanglement~
@76   = ~One of man's earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end.  When man mastered metals, spearheads were made from iron and steel.  Having reached this end, weaponers began experimenting with different types of spear heads, thus leading to the development of certain polearm types.

STATISTICS:

Damage:  1D6
Damage type:  piercing
Weight: 5
Speed Factor: 6
Proficiency Type: Spear
Type:  2-handed
Not Usable By:
 Cleric
  Mage~
@77   = ~This is a plain looking short spear with a leaf-shaped point. It was balanced for a slender elven hand. Mage Thalantyr enchanted the weapon for Kivan of Shilmista.

STATISTICS:

Combat Abilities:
10 percent chance with every hit that opponent is entangled for 24 seconds, no save
THAC0: +2 bonus
Damage:  1D6 +2
Damage type:  piercing
Weight: 3
Speed Factor: 4
Proficiency Type: Spear
Type:  2-handed
Requires: 5 Strength
Only Usable By: Elves
Not Usable By:
Cleric
Mage~
@78   = ~Great Shield - White Oak~
@79   = ~The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user.  It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times.  Naturally, this precludes use of the shield hand for anything but holding the body shield in place.

STATISTICS:

Armor Class Bonus: 1
Special:  +1 vs. Missile Weapons
Weight: 15
Requires: 15 Strength
Not Usable By:
 Bard
 Druid
 Mage
 Thief ~
@80   = ~The large shield is carved from a rare white oak, which has all the strength but not the weight of the regular oak. The noble stamina of the wood seems to reflect on the shield bearer. It was created by the druids, and the bindings that secure this body shield on the hero's forearm will become magically undone, if it is used by the hand that does not strive to maintain the Balance.
STATISTICS:

Armor Class Bonus: 1
Special:  +1 vs. Missile Weapons, +1 Bonus to Constitution
Weight: 5
Not Usable By:
 Bard
 Mage
 Thief
 Non-Neutral Alignments~
@81   = ~Jessup~
@82   = ~Dora~
@83   = ~David Jansen~
@84   = ~Discretion!  Not valour!  Discretion!  Discretion!!~ [JANJAN02]
@85   = ~I haven't been this pleased with a group of folks since the Cormyrians sent the price of turnips through the roof during the Onion Famine.~ [JANJAN03]
@86   = ~Hmph.  Being around this group too long is sort of like having the Calimshite itch, isn't it?  Except for the uncomfortable burning sensation.  And the rash.  But still.~ [JANJAN04]
@87   = ~I don't think I like your attitude much.  You have all the makings of a nasty griffon... which reminds me, you need a bath.~ [JANJAN05]
@88   = ~That's it... time to move on, places to go and all that.  The way you're going, you're just going to end up like Golodon the Unmanned.  And I didn't want to see that the first time.~ [JANJAN06]
@89   = ~Well, now, this is a fine turn of events.  I haven't led a party since... well, since Uncle Scratchy turned sick with the pox and put me in charge.  He just didn't trust the dwarf, you see.  Hmmn... hopefully, this time works out better than the last...~ [JANJAN07]
@90   = ~It's long past time for turnip tea. A little rest will shake the stew from our eyes and the ache from our legs.~ [JANJAN08]
@91   = ~Ho hum, ho hum.  Oh, look, did the grass just grow another half-inch?  Wonders!~ [JANJAN09]
@92   = ~Beware, your knees are mine!~ [JANJAN10]
@93   = ~Prepare to meet your DOOOOM!  heh...~ [JANJAN11]
@94   = ~This isn't boring, I'll give it that!~ [JANJAN12]
@95   = ~[JANJAN 13]~ [JANJAN13]
@96   = ~... don't forget to raise me...~ [JANJAN14]
@97   = ~Er... don't mean to startle you, or anything, but all this blood spurting about is actually mine!~ [JANJAN15]
@98   = ~Ah, home sweet home... *then, as if just remembering* Wait, I don't live here...~ [JANJAN16]
@99   = ~... hmmn... I'd wager the turnip market's making a killing today...~ [JANJAN17]
@100  = ~Ahhh, this reminds me of the turnip cellars... except Uncle Gerhardt isn't passed out by the turnip still in the corner...~ [JANJAN18]
@101  = ~You know, I'd like the daytime a lot better if it didn't mean a griffon has a clear sighting from five miles away...~ [JANJAN19]
@102  = ~I've had this little problem ever since I was a wee gnome.  When it gets dark, everybody glows red.  Frightens a child something fierce...~ [JANJAN20]
@103  = ~Don't yell!  I can hear you just fine.~ [JANJAN21]
@104  = ~(burp!) Pardon.  Turnip reflex.~ [JANJAN23]
@105  = ~You need my skills, I see.~ [JANJAN24]
@106  = ~You sound like Golodon.~ [JANJAN25]
@107  = ~What? Is there a griffon about?~ [JANJAN26]
@108  = ~Yes, yes, a standard tactic, that.~ [JANJAN27]
@109  = ~Oh, I can do *that*.~ [JANJAN28]
@110  = ~Got it.~ [JANJAN29]
@111  = ~It shall be done with skill and care... if not brevity.~ [JANJAN30]
@112  = ~At once, Your Worship.~ [JANJAN31]
@113  = ~I'll do it... for a turnip.~ [JANJAN32]
@114  = ~You know, this reminds of that time... way back...~ [JANJAN33]
@115  = ~I can't.  I'm allergic.  Well, alright, I'm not that allergic...~ [JANJAN34]
@116  = ~I think we make a fine partnership!  Like Drizzt and Wulfgar!  Elminster and Volo!  Hah!  We should go into the mobile vegetable peddling business together!~ [JANJAN35]
@117  = ~Take that, turnip hatin' scum!~ [JANJAN36]
@118  = ~By Uncle Spanky's thumb!~ [JANJAN37]
@119  = ~Not even a dent?~ [JANJAN38]
@120  = ~I'd carry the world if I could, but you'll have to package it smaller. I'm out of room.~ [JANJAN39]
@121  = ~I've nicked a bit from our friend here.~ [JANJAN40]
@122  = ~NONE will see me now!~ [JANJAN41]
@123  = ~Lost my frazzel. Apologies.~ [JANJAN42]
@124  = ~I've set a trap for the feet of the unwary.~ [JANJAN43]
@125  = ~Cru The Lady Ogre~
@126  = ~Unh? What you want?~ [HUMAN01]
@127  = ~Nooooooo!!!~ [HUMAN09]
@128  = ~RAAAHHHHR! You die! You die!~ [HUMAN05]
@129  = ~I will crush you, puny one!~ [HUMAN06]
@130  = ~[HUMAN 07]~ [HUMAN07]
@131  = ~[HUMAN 08]~ [HUMAN08]
@132  = ~I watching you!~ [HUMAN02]
@133  = ~Speak, manling! Speak quick.~ [HUMAN03]
@134  = ~You and my kind not get along.~ [HUMAN04]
@135  = ~Chop The Lady Ogre~
@136  = ~David's Assistant~
@137  = ~[FEMALE4B]~ [FEMALE4B]
@138  = ~[FEMALE4C]~ [FEMALE4C]
@139  = ~[FEMALE4D]~ [FEMALE4D]
@140  = ~[FEMALE4A]~ [FEMALE4A]
@141  = ~[FEMALE48]~ [FEMALE48]
@142  = ~[FEMALE49]~ [FEMALE49]
@143  = ~[FEMALE4L]~ [FEMALE4L]
@144  = ~[FEMALE4M]~ [FEMALE4M]
@145  = ~[FEMALE4E]~ [FEMALE4E]
@146  = ~[FEMALE4F]~ [FEMALE4F]
@147  = ~[FEMALE4G]~ [FEMALE4G]
@148  = ~[FEMALE4H]~ [FEMALE4H]
@149  = ~[FEMALE4I]~ [FEMALE4I]
@150  = ~[FEMALE4J]~ [FEMALE4J]
@151  = ~[FEMALE4K]~ [FEMALE4K]
@152  = ~[FEMALE40]~ [FEMALE40]
@153  = ~[FEMALE4_]~ [FEMALE4_]
@154  = ~[FEMALE4Z]~ [FEMALE4Z]
@155  = ~[FEMALE41]~ [FEMALE41]
@156  = ~[FEMALE42]~ [FEMALE42]
@157  = ~[FEMALE43]~ [FEMALE43]
@158  = ~[FEMALE44]~ [FEMALE44]
@159  = ~[FEMALE45]~ [FEMALE45]
@160  = ~[FEMALE46]~ [FEMALE46]
@161  = ~[FEMALE47]~ [FEMALE47]
@162  = ~-- This space intentionally left blank --~
@163  = ~A Bag of Turnips~
@164  = ~This bag is full of crispy turnips.~
@165  = ~This bag is full of crispy turnips. There are enough to satisfy even an ogre's appetite.

STATISTICS:

Weight: 20~
@166  = ~A Bag of Grain~
@167  = ~This bag is full of mixed grains with only unedible parts removed. Coarse as it may seem, it can be made into hearty food.~
@168  = ~This bag is full of mixed grains with only unedible parts removed. Coarse as it may seem, it can be made into hearty food.
STATISTICS:

Weight: 20~
@169  = ~Undroppable item conferring Blur to wielder used in Garrick's quest~
@170  = ~The Ultimate Compendium~
@171  = ~This is a near-mint first edition copy of The Ultimate Compendium Of Famous Little-Known Heroes, by renowned scholar Saemon Schama. A shame it's not signed, but hey, you can't have everything!

While the title may seem something of a misnomer, it is the kind of book which pretentious armchair historians love to have so they can chat and pretend to be intellectual at dinner parties and the like.

One section does catch your eye: It mentions that the ghost of the famous bard Myr'Cutio is said to roam around near the ruins of the Ulcaster School of Magic, looking for further adventure. Myr'Cutio? You've never heard of him, though it may be worth checking out...~
@172  = ~Bardic Chain~
@173  = ~This suit of chainmail armor is light and remarkably stylish.~
@174  = ~This bardic chainmail has an illustrious past, being the armor of the noted half-elven bard Myr'Cutio. He wandered the Realms seeking adventure, and so restless was his nature that on his death his spirit, and those of his companions, continued to roam...

Until they were put to rest by the party of <CHARNAME>, that is. Adventurers tend not to have respect for noteworthy figures of the past. Still, the armor is yours: lightweight, shiny and stylish. What more could an aspiring bard hope for?

STATISTICS:

Armor Class: 4
Special: Spellcasting allowed
Weight: 20
Requires: 8 Strength
Usable by:
 Bard~
@175  = ~This bardic chainmail has an illustrious past, being the armor of the noted half-elven bard Myr'Cutio. He wandered the Realms seeking adventure, and so restless was his nature that on his death his spirit, and those of his companions, continued to roam...

Until they were put to rest by the party of <CHARNAME>, that is. Adventurers tend not to have respect for noteworthy figures of the past. Still, the armor is yours: lightweight, shiny and stylish. What more could an aspiring bard hope for?

This armor was further improved by Halbazzer Drin of the Sorcerous Sundries store in Baldur's Gate. Combination with a pair of golden pantaloons has afforded an increased measure of protection, while keeping the suit as fashionable as ever.

STATISTICS:

Armor Class: 3
Special: Spellcasting allowed
Weight: 15
Requires: 7 Strength
Usable by:
 Bard~
@176  = ~Archibald~
@177  = ~Hmm?~ [GENMG03]
@178  = ~[READR 05]~ [READR05]
@179  = ~[READR 06]~ [READR06]
@180  = ~Myr'Cutio~
@181  = ~[MALE005A]~ [MALE005A]
@182  = ~[MALE0058]~ [MALE0058]
@183  = ~[MALE0059]~ [MALE0059]
@184  = ~[MALE005L]~ [MALE005L]
@185  = ~[MALE005M]~ [MALE005M]
@186  = ~[MALE005E]~ [MALE005E]
@187  = ~[MALE005F]~ [MALE005F]
@188  = ~[MALE005G]~ [MALE005G]
@189  = ~[MALE005H]~ [MALE005H]
@190  = ~[MALE005I]~ [MALE005I]
@191  = ~[MALE005J]~ [MALE005J]
@192  = ~[MALE005K]~ [MALE005K]
@193  = ~[MALE0050]~ [MALE0050]
@194  = ~[MALE005_]~ [MALE005_]
@195  = ~[MALE005Z]~ [MALE005Z]
@196  = ~[MALE0051]~ [MALE0051]
@197  = ~[MALE0052]~ [MALE0052]
@198  = ~[MALE0053]~ [MALE0053]
@199  = ~[MALE0054]~ [MALE0054]
@200  = ~[MALE0055]~ [MALE0055]
@201  = ~[MALE0056]~ [MALE0056]
@202  = ~[MALE0057]~ [MALE0057]
@203  = ~Zombie~
@204  = ~[ZOMBIE 03]~ [%tutu_var%ZOMBI03]
@205  = ~[ZOMBIE 05]~ [%tutu_var%ZOMBI05]
@206  = ~[ZOMBIE 06]~ [%tutu_var%ZOMBI06]
@207  = ~[ZOMBIE 08]~ [%tutu_var%ZOMBI08]
@208  = ~[ZOMBIE 09]~ [%tutu_var%ZOMBI09]
@209  = ~[ZOMBIE 01]~ [%tutu_var%ZOMBI01]
@210  = ~[ZOMBIE 02]~ [%tutu_var%ZOMBI02]
@211  = ~A Guide to Parenthood~
@212  = ~This book was given to Coran by Brielbara of Baldur's Gate to initiate him into fatherhood. It is a voluminous old tome containing all sorts of information on birthing and raising children. On the first page you can read the last minute blessing in Brielbara's beautiful handwriting: 'Coran, do not SCREW IT UP!'~
@213  = ~Everfull Milk Bottles ~
@214  = ~This magical concoction looks and tastes much like milk and can be used to feed Namara.  When a bottle is consumed, it magically replenishes itself. You wish other potions did! Namara becomes much happier and quieter after gulping down the potion.  The effect lasts for approximately 4 hours.  You figure that it may be used as emergency rations if you ever find yourself lost in the wilderness without other provisions. ~
@215  = ~Coran's Baby~
@216  = ~Namara~
@217  = ~This is Coran's baby daughter, Namara. The child now seems healthy after the curse was removed and is eager to let the world know of her existence.~
@218  = ~Brielbara's Potion Case~
@219  = ~Potion Case~
@220  = ~Typically carried by travelling healers, this leather case folds open and allows the user to strap delicate potion bottles to its cushioned side with numerous leather thongs for safe storage during travel.

STATISTICS:

Weight: 5~
@221  = ~Amulet~
@222  = ~Amulet of an Apprentice Mage~
@223  = ~Amulets are usually magical devices that are commonly worn around the neck, suspended from a chain.  The type of chain that comes with an amulet generally increases the item's aesthetic value, not its magical properties.  Only one amulet can be dangled from the neck.~
@224  = ~This is a rather tacky looking necklace decorated with a few large gemstones. A small inscription in elvish on the lock of the necklace says that the item was created by Nadyala the Green as her thesis to achieve a status of Wizard in Ulcaster School of Magic. The necklace radiates strong magical energy, but as any graduation project seemed to be not entirely finished. You have a strong suspicion that Nadyala might have worn it for her Candidate's exams.

  STATISTICS:

Special Abilities: Grants 1 extra spell per level for levels 1 through 3.

Only Useable: By mages of Neutral and Evil Alignment~
@225  = ~Toe Ring~
@226  = ~Succubus' Toe Ring~
@227  = ~This small toe ring of red gold was worn by a succubus and is always warm to the touch.  The wearer of this ring constantly hears the sounds of the Abyssal Planes: a cacophony of the wails of tormented and curses of demon lords… Obviously, the person who wears the ring must be resilient to or find enjoyment in such things.
  STATISTICS:

Special Abilities:
Dire Charm once per day
Increases the wearer's charisma by 2 points
Only Useable by Evil-Aligned characters~
@228  = ~Withered Roses~
@229  = ~This is a bunch of dried out roses.  Amelia the Maiden Fair asked you to restore them back to life.~
@230  = ~Red Roses~
@231  = ~This is a bunch of beautiful red roses.  Their scarlet color is so intense that it reminds you of human blood.  It is probably time to take a vacation from slaughtering your foes.~
@232  = ~This is a bunch of beautiful red roses.  Their scarlet color is so intense that it reminds you of human blood.  It is probably time to take a vacation from slaughtering your foes.~
@233  = ~Multicolored Powders~
@234  = ~This is a collection of tightly sealed vials filled with multicolored powders.  They can probably be used for making some sort of ornaments or in children's games.~
@235  = ~The Powders of a Wanderer~
@236  = ~This is a collection of tightly sealed vials filled with multicolored powders.  According to Natan, the thief in the Firewine Bridge, the powders were created by the last survivor of the Ulcaster School of Magic and can be used to inscribe glyphs that open portals between the planes.  Unfortunately the only creature who might still know the glyphs is a former maiden of the wizard - a succubus named Amelia.  Without this knowledge the powders are better left alone.~
@237  = ~Amelia~
@238  = ~Natan~
@239  = ~Rashel~
@240  = ~You have my greetings, faithful one.~ [GPRIF02]
@241  = ~Fiend! Fiend!~ [GPRIF08]
@242  = ~You are an affront to all I believe in!~ [GPRIF05]
@243  = ~[GPRIF06]~ [GPRIF06]
@244  = ~[GPRIF07]~ [GPRIF07]
@245  = ~You are more than welcome in my sight.~ [GPRIF01]
@246  = ~My God protects me and watches us all.~ [GPRIF03]
@247  = ~I am here to serve.~ [GPRIF04]
@248  = ~[SHAR-TEEL 35] Useless male dung heap.~ [%tutu_var%SHART35]
@249  = ~Kivan's bow~
@250  = ~This long bow has been given to Kivan by his wife Deheriana as a wedding gift.

STATISTICS:

Equipped Abilities:

Armor Class bonus: 1

THAC0: +1
Weight: 2
Speed Factor: 1
Proficiency Type: Longbow
Type:  2-handed
Requires: 6 Strength
Only Usable By:
Kivan~
@251  = ~Imanel Silversword~
@252  = ~Snowball~
@253  = ~[WOLF, DIRE 03]~ [%tutu_var%DWOLF03]
@254  = ~[WOLF, DIRE 05]~ [%tutu_var%DWOLF05]
@255  = ~[WOLF, DIRE 06]~ [%tutu_var%DWOLF06]
@256  = ~[WOLF, DIRE 08]~ [%tutu_var%DWOLF08]
@257  = ~[WOLF, DIRE 09]~ [%tutu_var%DWOLF09]
@258  = ~[WOLF, DIRE 01]~ [%tutu_var%DWOLF01]
@259  = ~[WOLF, DIRE 02]~ [%tutu_var%DWOLF02]
@260  = ~Swiftclaw~
@261  = ~Dreadbringer~
@262  = ~Fang~
@263  = ~Babe~
@264  = ~Jozzi Seasnake~
@265  = ~Seasnake~
@266  = ~We shall never surrender the heartwoods!~ [ELSOL101]
@267  = ~[ELSOL107]~ [ELSOL107]
@268  = ~[ELSOL105]~ [ELSOL105]
@269  = ~[ELSOL106]~ [ELSOL106]
@270  = ~The dark ones shall never conquer us.~ [ELSOL103]
@271  = ~The Seldarine watch over us... victory shall be ours this day.~ [ELSOL104]
@272  = ~Keth'sim Dwin'anea~
@273  = ~Keth'sim~
@274  = ~Torn Parchment~
@275  = ~[Torn Parchment Page]Page

This piece of parchment is torn along one edge, as if ripped from a larger book. The surface is covered in fine, spidery writing which seems to change shape even as you look.

There is no discernable pattern, rhyme, or reason to the symbols, although they do not appear to be magical.

This looks to be important.  You should probably keep it on your person.~
@276  = ~Dynaheir's Journal~
@277  = ~[Dynaheir's Journal]Hathran Coded Text

This heavy tome is filled with Dynaheir's fine, spidery writing. If you glance over her shoulder, the characters seem to change shape even as you look.

There is no discernable pattern, rhyme, or reason to the symbols, although they do not appear to be magical. Thayvian agents would pay dearly to know the contents...~
@278  = ~Gnoll~
@279  = ~[GNOLL 03]~ [%tutu_var%GNOLL03]
@280  = ~[GNOLL 08]~ [%tutu_var%GNOLL08]
@281  = ~[GNOLL 09]~ [%tutu_var%GNOLL09]
@282  = ~[GNOLL 01]~ [%tutu_var%GNOLL01]
@283  = ~[GNOLL 02]~ [%tutu_var%GNOLL02]
@284  = ~Winski Perorate~
@285  = ~[MALE THREAT 4] You're at the end of your rope I'll wager!~ [%tutu_var%GENMT04]
@286  = ~[PRISM 3]~ [%tutu_var%PRISM03]
@287  = ~[PRISM 4]~ [%tutu_var%PRISM04]
@288  = ~Ichthraa~
@289  = ~[IMPPP06]~ [IMPPP06]
@290  = ~[IMPPP07]~ [IMPPP07]
@291  = ~Aravaata~
@292  = ~Lake Poet Sam~
@293  = ~Sam~
@294  = ~[VOLO 1] Ahh yes, the... ahh... tab.  Um... another ale young miss, and I'll be sure to have your funds ready.~ [%tutu_var%VOLOO01]
@295  = ~[VOLO 2] This is not my day at all!~ [%tutu_var%VOLOO02]
@296  = ~[VOLO 3] Perhaps some other time!  I'm not in the mood for fighting, today!  Or any day!~ [%tutu_var%VOLOO03]
@297  = ~[VOLO 8]~ [%tutu_var%VOLOO08]
@298  = ~[VOLO 9]~ [%tutu_var%VOLOO09]
@299  = ~[VOLO 4] 'Tis surprising what one can learn at a simple country fair.~ [%tutu_var%VOLOO04]
@300  = ~[VOLO 5] I've traveled the length and breadth of Faerun, and there's always something new.~ [%tutu_var%VOLOO05]
@301  = ~[VOLO 6] Awfully familiar with that pointer, aren't you?  And after only one drink, too.~ [%tutu_var%VOLOO06]
@302  = ~[VOLO 7] I've a story for every man, woman, and child in Faur'n.  However, copyright laws forbid me the telling.~ [%tutu_var%VOLOO07]
@303  = ~Lake Poet Rob~
@304  = ~Rob~
@305  = ~Lake Poet Willy~
@306  = ~Willy~
@307  = ~Xzar is depressed~
@308  = ~Pale red fluid~
@309  = ~Ichor of the Dryad of the Cloudpeaks~
@310  = ~Ho, ho, ho!
                       Need I say more!~
@311  = ~This pale, slightly luminous fluid is the mortal ichor of the dryad of the Cloudpeaks who trusted you and was slain as a result by the mad necromancer, Xzar.~
@312  = ~Mithral Ring~
@313  = ~A ring is a small band of precious metal that is used as jewelry.  At the first glance this appears to be a simple silver ring, but any Dwarf could point out a good dozen of qualities, that would tell you that the ring is made of mithral, also called 'truesilver', and many other names besides. This remarkable metal is supple and easy to work. It can be polished to shimmer like silver that never tarnishes, and it is stronger than steel. While not enchanted yet, it might be only a matter of time. Sorcerers like mithral artifacts, due to the superior durability of this metal. It might be worthwhile to hold on to the ring.~
@314  = ~Ring of Mental Defense~
@315  = ~Enchanted with the blood of a murdered dryad, this ring protects the wearer against Charm Person spells and effects.  It also enables the wearer to cast Charm Person once per day.  However, the blood of the slain creature, stirred perhaps by her ensorcelled soul, writhes  in visible agony beneath surface of the metal, making it so repulsive that Good individuals cannot endure putting it on.

STATISTICS:

Special:
Immunity to Charm Person
Cast Charm Person once per day

Usable by:
Evil and Neutral alignments only~
@316  = ~Forest Spirit~
@317  = ~Nature knows much of you.~ [DRYAD02]
@318  = ~[DRYAD08]~ [DRYAD08]
@319  = ~[DRYAD09]~ [DRYAD09]
@320  = ~The trees speak of your presence.~ [DRYAD01]
@321  = ~You will defile no more!~ [SUAVAT03]
@322  = ~Accept your deserved retribution.~ [SUAVAT04]
@323  = ~[SUAVAT05]~ [SUAVAT05]
@324  = ~[SUAVAT06]~ [SUAVAT06]
@325  = ~All will be done that can be done.~ [SUAVAT01]
@326  = ~Blackberry~
@327  = ~Greetings. Your power impresses.~ [EPRIM01]
@328  = ~Mercy! Have mercy!~ [EPRIM08]
@329  = ~You will pray for death when I am done with you!~ [EPRIM05]
@330  = ~[EPRIM06]~ [EPRIM06]
@331  = ~[EPRIM07]~ [EPRIM07]
@332  = ~What do you want amongst the faithful?~ [EPRIM02]
@333  = ~Storm~
@334  = ~Care to dance?~ [HVILLM02]
@335  = ~Another time, another place!~ [HVILLM08]
@336  = ~Plant a blade in your innards, I will!~ [HVILLM05]
@337  = ~[HVILLM06]~ [HVILLM06]
@338  = ~[HVILLM07]~ [HVILLM07]
@339  = ~Prepare to be eviscerated, fool.~ [HVILLM01]
@340  = ~Zosya~
@341  = ~Don't mess with nature, or it'll mess with you.~ [DRUID02]
@342  = ~[DRUID05]~ [DRUID05]
@343  = ~[DRUID06]~ [DRUID06]
@344  = ~It would be good for you to watch your actions while in this wood.~ [DRUID01]
@345  = ~Civilization seems far, city dweller.~ [DRUID03]
@346  = ~Flaming Fist Officer~
@347  = ~Well, hello there.  Not too sure what you expected to find in here, but perhaps you have come to the wrong house by mistake.  I am Galteran, and I was just doing a bit of cleaning in the spare time I find myself with.  Not much call for my grunt-type labor right now, what with caravans staying away... sigh... ah well.  Best be on your way, please.~
@348  = ~[FLAMING FIST SOLDIER 2] I AM the law!~ [%tutu_var%FLAMN02]
@349  = ~[FLAMING FIST SOLDIER 3] Every crime must be punished!~ [%tutu_var%FLAMN03]
@350  = ~[FLAMING FIST SOLDIER 1] I serve the Flaming Fist!~ [%tutu_var%FLAMN01]
@351  = ~[FLAMING FIST SOLDIER 5]~ [%tutu_var%FLAMN05]
@352  = ~[FLAMING FIST SOLDIER 6]~ [%tutu_var%FLAMN06]
@353  = ~[FLAMING FIST SOLDIER 4] You there!  Give me fifty pushups!~ [%tutu_var%FLAMN04]
@354  = ~[MALE THREAT 2] You got somethin' comin' pal.  Just you wait.~ [%tutu_var%GENMT02]
@355  = ~Flaming Fist Enforcer~
@356  = ~[FLAMING FIST MERCENARY ENFORCER HOSTILE] You're not welcome here!~
@357  = ~Flaming Fist Battle Wizard~
@358  = ~[FLAMING FIST SOLDIER 4] You there!  Give me fifty pushups!~ [%tutu_var%FLAMN04]
@359  = ~Club~
@360  = ~Club +2, The Eye of The Storm~
@361  = ~Most clubs are stout, hardwood sticks, narrow at the grip and wider at the end.  This simple weapon has been used since mankind first began using tools.  Anyone can find a good stout piece of wood and swing it; hence the club's widespread use.

STATISTICS:

Damage:  1D6
Damage type:  crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type:  1-handed
Not Usable By:
Mage~
@362  = ~This enchanted club was taken from the corpse of a Shadow Druid and given to <CHARNAME> by Seniyad, the Archdruid of Cloakwood. While the origins of this deceptively simple, yet astonishingly deadly weapon are unknown, its name and connection with the element of lightning points heavily to the clergy of Talos. Despite the potentially evil forces used in its creation, scrying spells detect no malevolent energies contained within this weapon, thus it is safe to use for anyone who follows the calling of the druid.

STATISTICS:

THAC0: +2
Damage:  1D6 + 2
Electrical resistance: 25 percent
Call Lightning once per day
Damage type:  crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type:  1-handed
Only Useable by:
Druids~
@363  = ~Andarthe~
@364  = ~Beador~
@365  = ~Maretha~
@366  = ~[DRYAD 02] Nature knows much of you.~ [%tutu_var%DRYAD02]
@367  = ~[DRYAD 03] The very trees cringe at the sight of thee.~ [%tutu_var%DRYAD03]
@368  = ~[DRYAD 05] Do as I bid!~ [%tutu_var%DRYAD05]
@369  = ~[DRYAD 06] Protect me!~ [%tutu_var%DRYAD06]
@370  = ~[DRYAD 07] Thy will is mine!~ [%tutu_var%DRYAD07]
@371  = ~[DRYAD 08]~ [%tutu_var%DRYAD08]
@372  = ~[DRYAD 09]~ [%tutu_var%DRYAD09]
@373  = ~[DRYAD 01] The trees speak of your presence.~ [%tutu_var%DRYAD01]
@374  = ~Druid~
@375  = ~Druid of Cloakwood~
@376  = ~This will be a slow and painful process.~ [HVILLM03]
@377  = ~You will suffer... oh, yes.~ [HVILLM04]
@378  = ~Flaming Spear +1~
@379  = ~The head of this spear bears ornate runes portraying the fiery forces of nature.  Legend has it that the spear was created by a powerful archdruid of Norland in the Moonshaes to succor the land and its wielder in times of winter and bitter cold.  It also proved a mighty weapon against the frost giants of the Jotunhammer Mountains.

STATISTICS:

Damage: 1D6 + 1
50 percent chance +1 point of fire damage
THAC0: +1 bonus
Special: +20 percent fire resistance
Casts Fire Shield (Red) once per day
Damage type: piercing
Weight: 4
Speed Factor: 4
Proficiency Type: Spear 
Type: 2-handed
Requires: 5 Strength
Not Usable By:
 Cleric
 Mage
 Thief
 Monk
 Beast Master~
@385  = ~Arkushule~
@386  = ~Brielbara~
@387  = ~[GENERIC MALE DEATH 3]~ [%tutu_var%MTOWN06]
@388  = ~[LOW CLASS WOMAN 3]~ [%tutu_var%WOMLC03]
@389  = ~A Bunch of Flowers~
@390  = ~Coran's Flowers~
@391  = ~Coran presented you with this bunch and assured you that they were given to him by the Twelve Months.~
@392  = ~Coran presented you with this bunch and assured you that they were given to him by the Twelve Months.~
@393  = ~Moonstone Necklace~
@394  = ~It is a necklace of pale moonstones with sapphire stars and enameled clouds, set with diamonds.~
@395  = ~[FEMALE CHILDREN 1] I lost my dolly.~ [%tutu_var%FCHIL01]
@396  = ~[FEMALE CHILDREN 5]~ [%tutu_var%FCHIL05]
@397  = ~[FEMALE CHILDREN 6]~ [%tutu_var%FCHIL06]
@398  = ~[GIRL OF BALDUR'S GATE 2 HOSTILE] Leave me alone!  You're mean!~
@399  = ~[LOW CLASS WOMAN 4]~ [%tutu_var%WOMLC04]
@400  = ~Stranger~
@401  = ~You cannot hope to defeat me!~ [IRENIC03]
@402  = ~Die! Die!!  All of you, DIE!!~ [IRENIC04]
@403  = ~[IRENIC05]~ [IRENIC05]
@404  = ~[IRENIC06]~ [IRENIC06]
@405  = ~You are but a gnat compared to my power.~ [IRENIC01]
@406  = ~Whoa lord, it's hard to be humble, when you're perfect in every way.~ [ELMIN07]
@407  = ~Arel~
@408  = ~This shall not take long.~ [BODHIX04]
@409  = ~Prepare, for the final sleep comes for you.~ [BODHIX05]
@410  = ~[BODHIX06]~ [BODHIX06]
@411  = ~[BODHIX07]~ [BODHIX07]
@412  = ~You live so long as I tolerate it.~ [BODHIX01]
@413  = ~Lassal~
@414  = ~Your blood is rather inviting.~ [VAMPM01]
@415  = ~This does not end here, fool!~ [VAMPM09]
@416  = ~Come! The embrace awaits you!~ [VAMPM05]
@417  = ~Your existence ends here, mortal!~ [VAMPM06]
@418  = ~[VAMPM07]~ [VAMPM07]
@419  = ~[VAMPFX08]~ [VAMPFX08]
@420  = ~Ahhh, a mortal.~ [VAMPM02]
@421  = ~You are nothing before the power of death.~ [VAMPM03]
@422  = ~[VAMPM04]~ [VAMPM04]
@423  = ~Tanova~
@424  = ~I am the predator that lives amongst you.~ [VAMPFX01]
@425  = ~I shall return, fool!~ [VAMPFX09]
@426  = ~I shall feast on your heart!~ [VAMPFX05]
@427  = ~Be honored, for you shall feed me!~ [VAMPFX06]
@428  = ~[VAMPFX07]~ [VAMPFX07]
@429  = ~Let me have a taste, come.~ [VAMPFX02]
@430  = ~Death awaits you... but not I.~ [VAMPFX03]
@431  = ~[VAMPM04]~ [VAMPFX04]
@432  = ~Valen~
@433  = ~You are foolish to face my mistress!~ [VALENX03]
@434  = ~[VALENX04]~ [VALENX04]
@435  = ~[VALENX05]~ [VALENX05]
@436  = ~I serve my mistress, and no other.~ [VALENX01]
@437  = ~Ulvar~
@438  = ~Rogue~
@439  = ~Madam Nell~
@440  = ~[FEMALE GREETING 12] Hello there.~ [%tutu_var%GENFG12]
@441  = ~[FEMALE THREAT 7] Your screams shall be music to my ears.~ [%tutu_var%GENFT07]
@442  = ~[FEMALE GREETING 7] Something you require?~ [%tutu_var%GENFG07]
@443  = ~Madrina~
@444  = ~[FEMALE THREAT 1] It may be a touch unladylike, but I'm gonna slit your throat, I am!~ [%tutu_var%GENFT01]
@445  = ~[FEMALE TOWNSFOLK 5]~ [%tutu_var%FTOWN05]
@446  = ~[FEMALE TOWNSFOLK 6]~ [%tutu_var%FTOWN06]
@447  = ~[FEMALE GREETING 1] Yeah?~ [%tutu_var%GENFG01]
@448  = ~Bhetel~
@449  = ~[FEMALE THREAT 6] Your life means nothing to me.~ [%tutu_var%GENFT06]
@450  = ~[ITHMEERA 3]~ [%tutu_var%ITHMR03]
@451  = ~[ITHMEERA 4]~ [%tutu_var%ITHMR04]
@452  = ~[FEMALE GREETING 6] Can I assist you?~ [%tutu_var%GENFG06]
@453  = ~Sveetla~
@454  = ~[FEMALE GREETING 5] Yes friend?~ [%tutu_var%GENFG05]
@455  = ~[LOW CLASS WOMAN 2]~ [%tutu_var%WOMLC02]
@456  = ~Dynaheir~
@457  = ~[DYNAHEIR 17] Thy called?~ [%tutu_var%DYNAH17]
@458  = ~[DYNAHEIR 3] For right! And I always am!~ [%tutu_var%DYNAH03]
@459  = ~[DYNAHEIR 38]~ [%tutu_var%DYNAH38]
@460  = ~[DYNAHEIR 39]~ [%tutu_var%DYNAH39]
@461  = ~[DYNAHEIR 19] Thy wish my ear?~ [%tutu_var%DYNAH19]
@462  = ~Setta~
@463  = ~Greetings, good customer.  A pearl to you~ [FEMER01]
@464  = ~[FEMER05]~ [FEMER05]
@465  = ~[FEMER06]~ [FEMER06]
@466  = ~This is the land of merchants, good friend... a veritable paradise for those with coin.~ [FEMER03]
@467  = ~Anything you need, I can likely provide, I assure you.~ [FEMER02]
@468  = ~<CHARNAME>'s Scroll~
@469  = ~Dynaheir's Oath of Fealty:

Lord <CHARNAME> of Candlekeep, a Son of Bhaal, has asked me to swear to him my fealty.  In the name of the Three, I, Lady Dynaheir, Hathran of Rashemen, prepare to swear this oath, in the presence of <PLAYER2>, <PLAYER3>, <PLAYER4>, <PLAYER5>, <PLAYER6> all honorable men and women.

Therefore, let all present and to come know that I the said Dynaheir, acknowledge verily to thee my lord <CHARNAME>, Son of Bhaal and to thy successors that I swear upon the name of the Three that I will always be a faithful vassal to thee and to thy successors in all things in which a vassal is required to be faithful to his lord, and I will defend thee, my lord, and all thy successors, against all malefactors and invaders, at thy request and that of thy successors at my own cost; and I will give to thee power over all my possessions in peace and in war, whenever they shall be claimed by thee or by thy successors.

Made in the year <YEAR>. Seal of <PLAYER2>, seal of <PLAYER3>, seal of <PLAYER4>, seal of <PLAYER5>, seal of <PLAYER6>, seal of Lord <CHARNAME> of Candlekeep, who has accepted this acknowledgment of the homage of the said Hathran.

And I, the monk Dominique, have written this charter at the command of the said Lady Dynaheir, Hathran of Rashemen on the day and year given above, in the presence and witness of all those named above.~
@470  = ~<CHARNAME>'s Portrait~
@471  = ~This is a page from Dynaheir's journal with <CHARNAME>'s likeness sketched on it with sanguine and inks. While lacking in artistic quality, every line of your face is drawn with care and love.~
@472  = ~[MALE TOWNSFOLK 6]~ [%tutu_var%MTOWN06]
@473  = ~[MALE TOWNSFOLK 5]~ [%tutu_var%VILLM05]
@474  = ~[MALE GREETING 1] Yes?~ [%tutu_var%GENMG01]
@475  = ~You find yourself in an old cavern deep underground, sketches of old, long forgotten gods painted on its walls. Blue and orange; your sense of taste cringes at the sight of these gaudy colors. You are moving along the narrow corridor, delving deeper into the labyrinth, and you know that there is a real possibility of not returning. You do not want to.

In your dream, there is no 'back'.

There are traps around the entrance, and one of your companions, a shadowy figure in the background, takes care of them, quickly and smoothly. Now you are gliding along a short, roughly carved tunnel, passing ghasts and other undead on your way. In your dream, they present no danger. There is someone else, the puppet master…

A set of heavy double doors prevents your passing. A swish of a hand, and they crumble to dust. You enter a large, curricular room with an intricately adorned pool in the center. It is full of blood.

Undead. Bats at the ceiling, skeletal fighters and archers along the walls, rotting figures, standing as mock guards at the entrance. Their leader is standing on the other side of the room, half-hidden in shadows. You move forward, struggling to make out his face… 'her' face…

At precisely that moment, the figure laughs, a carnal, triumphant laugh of a sated predator, and her arm points to the floor. 'Bodhi', you suddenly recall her name; and then you see it: a body in the farthest corner of the room, crumpled in a heap like a pile of garbage. The elven blood in you boils and freezes at the same time, whispering to you with cold finality: it is dead beyond all hope of resurrection, the soul gone - lost, and even the Seldarine cannot bring him back.

You know of whom it speaks, but you have no time to say the name aloud. Instead, the room goes black, and you plunge into the dark depths of dreamless sleep, the vision slowly fading from your memory.~
@476  = ~[MAREK 1] Could we have a moment of your time?~ [%tutu_var%MAREK01]
@477  = ~Flower pendant~
@478  = ~Enchanted flower pendant

This is the enchanted pendant Ajantis gave to you.

STATISTICS:

Can cast Protection from Evil on the carrier once a day.

Cannot be used by:
 Creatures of evil alignment~
@479  = ~Ajantis' engagement ring~
@480  = ~Engagement ring

This is the engagement ring that Ajantis gave to you. The ring is an Ilvastarr family treasure. It is ornamented in a rather plain way, with only a few elaborate decorations around a light-blue gem.~
@481  = ~Douglas~
@482  = ~Good day to you.~ [GNMAL02]
@483  = ~Justice shall be swift and final!~ [GNMAL03]
@484  = ~[KAYLXX04]~ [KAYLXX04]
@485  = ~[MANCO04]~ [MANCO04]
@486  = ~You are welcome here.~ [GNMAL01]
@487  = ~Are you looking at me?  Are you looking at me!~ [AMNSO04]
@488  = ~[MALE THREAT 3] I've a blade with your name on it.~ [%tutu_var%GENMT03]
@489  = ~Mirror: Lover's Eyes~
@490  = ~Mirror: Lover's Eyes
This is a small if rather ornate mirror, given to <CHARNAME> by her companion, Coran, as a courting gift. The mirror took after the man who has created it, so it is prone to sweet talking, complimenting and bluntly flattering <CHARNAME>. Whatever it says, should be, perhaps, taken with a grain of salt: the mirror was known to praise <CHARNAME>'s unearthly beauty just as she was cleaning dirt and blood off of her face after a battle.

SPECIAL:
Is, by all signs, permanently infatuated with <CHARNAME>
Will talk even if not spoken to
When looking in this mirror, <CHARNAME> appears prettier than she is~
@491  = ~Master O'Challenges~
@492  = ~Master of Challenges ~
@493  = ~I've traveled the length and breadth of Faerun, and there's always something new.~ [VOLOO05]
@494  = ~This is not my day at all!~ [VOLOO02]
@495  = ~Perhaps some other time!  I'm not in the mood for fighting, today!  Or any day!~ [VOLOO03]
@496  = ~[VOLOO08]~ [VOLOO08]
@497  = ~[VOLOO09]~ [VOLOO09]
@498  = ~'Tis surprising what one can learn at a simple country fair.~ [VOLOO04]
@499  = ~Awfully familiar with that pointer, aren't you?  And after only one drink, too.~ [VOLOO06]
@500  = ~I've a story for every man, woman, and child in Faur'n.  However, copyright laws forbid me the telling.~ [VOLOO07]
@501  = ~Xvart~
@502  = ~[XVART 03] Eeeeeeeeeeeeeeeeee!~ [%tutu_var%XVART03]
@503  = ~[XVART 05]~ [%tutu_var%XVART05]
@504  = ~[XVART 06]~ [%tutu_var%XVART06]
@505  = ~[XVART 08]~ [%tutu_var%XVART08]
@506  = ~[XVART 09]~ [%tutu_var%XVART09]
@507  = ~[XVART 01] Humanoid scuz suckers.~ [%tutu_var%XVART01]
@508  = ~[XVART 02] Die, snot heads.~ [%tutu_var%XVART02]
@509  = ~Coran, The Peerless Archer~
@510  = ~[CORAN 21] Great peril yields great beauty.~ [%tutu_var%CORAN21]
@511  = ~[CORAN 2] This adventure has gotten out of hand.~ [%tutu_var%CORAN02]
@512  = ~[CORAN 3]~ [%tutu_var%CORAN03]
@513  = ~[CORAN 38]~ [%tutu_var%CORAN38]
@514  = ~[CORAN 39]~ [%tutu_var%CORAN39]
@515  = ~[CORAN 11] It's only a flesh wound.~ [%tutu_var%CORAN11]
@516  = ~[CORAN 17] Yes?~ [%tutu_var%CORAN17]
@517  = ~[CORAN 18] What is your bidding?~ [%tutu_var%CORAN18]
@518  = ~[CORAN 19] Life is adventure or nothing.~ [%tutu_var%CORAN19]
@519  = ~Ajantis, The Knight~
@520  = ~[AJANTIS 02] What cowardice is this!  Return to where you are needed.~ [%tutu_var%AJANT02]
@521  = ~[AJANTIS 31] I can bear no more.  Raise your weapon and defend yourself.~ [%tutu_var%AJANT31]
@522  = ~[AJANTIS 03] For the glory of Helm!~ [%tutu_var%AJANT03]
@523  = ~[AJANTIS 07] Your evil ways end here.  Draw steel and we will settle this dispute once and for all.~ [%tutu_var%AJANT07]
@524  = ~[AJANTIS 07] Your evil ways end here.  Draw steel and we will settle this dispute once and for all.~ [%tutu_var%AJANT03]
@525  = ~[AJANTIS 38]~ [%tutu_var%AJANT38]
@526  = ~[AJANTIS 39]~ [%tutu_var%AJANT39]
@527  = ~[AJANTIS 11] I am in need of aid.~ [%tutu_var%AJANT11]
@528  = ~[AJANTIS 17] My honor is my life.~ [%tutu_var%AJANT17]
@529  = ~[AJANTIS 21] With Helm's blessing.~ [%tutu_var%AJANT21]
@530  = ~[AJANTIS 19] By Helm!~ [%tutu_var%AJANT19]
@531  = ~[AJANTIS 18] Helm, give me strength.~ [%tutu_var%AJANT18]
@532  = ~[AJANTIS 20] As you will.~ [%tutu_var%AJANT20]
@533  = ~Elhan~
@534  = ~You shall not find the elves a simple target!~ [ELHAN103]
@535  = ~Die on the edge of elven steel!~ [ELHAN104]
@536  = ~[ELHAN105]~ [ELHAN105]
@537  = ~[ELHAN106]~ [ELHAN106]
@538  = ~There is much to be done, yet.~ [ELHAN101]
@539  = ~Queen Ellesime~
@540  = ~I call upon the Seldarine to stop you!~ [ELLESI03]
@541  = ~Your reign of terror stops here, I swear!~ [ELLESI04]
@542  = ~[ELLESI05]~ [ELLESI05]
@543  = ~[ELLESI06]~ [ELLESI06]
@544  = ~I greet you in the name of Suldanessellar.~ [ELLESI01]
@545  = ~Silver Dragon~
@546  = ~Red Dragon~
@547  = ~Cautz'qu'ati'kan~
@548  = ~Time to perish, manling!~ [FIRKRA03]
@549  = ~[FIRKRA04]~ [FIRKRA04]
@550  = ~[FIRKRA04]~ [FIRKRA05]
@551  = ~[FIRKRA06]~ [FIRKRA06]
@552  = ~Oh, bother...~ [FIRKRA01]
@553  = ~Cautz'qu'ati'kan's hubby~
@554  = ~[FIRKRA05]~ [FIRKRA05]
@555  = ~[MAREK 3]~ [%tutu_var%MAREK03]
@556  = ~[MAREK 4]~ [%tutu_var%MAREK04]
@557  = ~[GNOME 3] Who you are, know not I.~ [%tutu_var%GNOME03]
@558  = ~[GNOME 1] I am happy not, no I'm not.~ [%tutu_var%GNOME01]
@559  = ~[GNOME 5]~ [%tutu_var%GNOME05]
@560  = ~[GNOME 6]~ [%tutu_var%GNOME06]
@561  = ~[GNOME 2] Happy I am, yes I am.~ [%tutu_var%GNOME02]
@562  = ~[RAIKEN 3]~ [%tutu_var%RAIKN03]
@563  = ~[RAIKEN 4]~ [%tutu_var%RAIKN04]
@564   = ~Drizzt~
@565   = ~[DRIZZT DO'URDEN 1] All I wish is to continue my journey!  Friends await, while I must suffer this tiresome dance?!  Does the mere mention of Drizzt attract your ilk?!~ [%tutu_var%DRIZT01]
@566   = ~[DRIZZT DO'URDEN 2]~ [%tutu_var%DRIZT02]
@567   = ~[DRIZZT DO'URDEN 3] 'Tis your lives to waste!~ [%tutu_var%DRIZT03]
@568   = ~[DRIZZT DO'URDEN 8]~ [%tutu_var%DRIZT08]
@569   = ~[DRIZZT DO'URDEN 9]~ [%tutu_var%DRIZT09]
@570   = ~[DRIZZT DO'URDEN 6] All this chatter is fine, but I've places I'd rather be.~ [%tutu_var%DRIZT06]
@571   = ~[DRIZZT DO'URDEN 7] Don't poke Drizzt.  'Tis entirely unsociable.~ [%tutu_var%DRIZT07]
@572   = ~[DRIZZT DO'URDEN 4] I am a gentle man at heart.  At least, when I'm not slaughtering the stupid.~ [%tutu_var%DRIZT04]
@573   = ~[DRIZZT DO'URDEN 5] I've sparred with demons from the nine hells themselves!  I shall barely break a sweat here today!~ [%tutu_var%DRIZT05]
@574  = ~[DRIZZT HOSTILE] I'll not spend another minute in the presence of such as you.~
@575  = ~The Personal Diary of Sarevok

This diary looks to be important.  You should probably keep it on your person, as it could be a key piece of incriminating evidence regarding Sarevok's involvement in the iron crisis and bandit raids, as well as some rather interesting insight into his murderous heritage. Some of the more relevant entries are as follows:


21st of Nightal, 1366:  Father seems to be plotting something major, but as usual, he is not revealing any details of the plan to me.  The conversations in his study lately have tended toward the Cloakwood and its natural defenses, and pumping water from caves.  I have been able to piece together nothing from this, nor do I know the men who have been visiting him.  This will change.

11th of Ches, 1367:  Another violent dream.  I was a boy again, and a dog was barking at me, so I killed it with the dagger I found in my hand, the same bone dagger from the other dreams.  Mother started to chastise me, and I ripped out her throat.  Her blood was fresh, but I already had old blood on my hands, and my fingers had strangely turned into claws.  The dog's head came back to life; its eyes were solid black.  "Like father, like son," it said.  I felt quite calm during the dream, but when I awoke I found I had been crying.  Is this weakness?  I must expunge it.

14th of Mirtul, 1367:  The ceremony marking the completion of my Deathbringer training seemed rather anticlimactic to me, but my performance seems to have impressed Father.  He took me aside and informed me that tomorrow, he shall reveal to me what he has been plotting these past few months, and even grant me a major role in it, if his associates agree.  He assures me that it is a far-reaching plan, and I should not be disappointed with my responsibilities.  My interest is quite piqued.
Cythandria was also quite pleased with my display this morning, so much so that it took her hours to fully express her appreciation.  When we first grew close, I remember how glad I was to find someone who was not repulsed by my affinity for death, but tonight I realized that her thirst is not like mine after all:  She has no real desire to get in close and perform the deed herself, she prefers to derive her thrill vicariously.  And whether she feels the genuine rush of bloodlust as I do, or if she merely thinks of it as a way to excite her arousal, I am not sure. . . but I fear it is the latter.

15th of Mirtul, 1367: Father has finally informed me of his secret, and frankly, it sounds rather pathetic, not worth any excitement at all.  All Father has is the location of a mine concealed deep in the Cloakwood, unknown to anyone else but the virtually extinct Orothiar dwarf clan, and according to them still rich in iron ore when it was accidentally flooded years ago.  Bah.  Iron?!  I had guessed something similar, but from all of Father's caution and secrecy, I was anticipating a treasure much more glamorous than a stupid iron mine.  Where is the glorious blood-rush that awaits me?  I did not spend years of combat training just to assist in Father's counting-house.  I feel the need for a challenge much more exciting than the rabble I have been wasting my skills on.  I feel the need to finally slay something worthy of the strength I have been sensing awakening within me.

8th of Flamerule, 1367:  Today, Father introduced me to his subordinates Davaeorn and Tranzig, who have made the journey to the hidden mine and confirmed that it could be put into use once again. 
This evening, I was approached on the street by a ragged beggarly man who would not give his name, but thrust a book into my hands and said he would be back.  The book is worthless, a common third-rate account of the Time of Troubles, and in horrible condition as well; nearly every single page is torn in some way.  Yet something about the man tells me he was more than a simple lunatic.

9th of Flamerule, 1367:  This night's dream was very strange: it was back in the temple, except that every single priestess had MY face, and held an identical bone dagger.  I looked toward the altar where I had always been before, but instead of ME tied to the stone slab, it was the tattered book from yesterday.  I had a dagger too, and when I stabbed the book, it bled.  The blood, and then the book itself, dissolved into a sort of magical energy which overflowed the gutters in the altar and then evaporated into the air.  I awoke to what felt like an icy grip trying to shatter my heart.  I immediately examined the book again.  It was damaged deliberately: no two rips line up, and the only pages that were NOT torn have to do with the killing of Bhaal and his efforts to ensure his legacy.  The more I think about what this might mean, the more I hesitate to write it down, even here.

14th of Eleint, 1367:  Cormyr has instituted a ban against the Iron Throne from operating within their borders.  While this is a great blow to the Iron Throne, it is the perfect opportunity for father to approach the Throne high council with his proposal.  If things go well, we could begin the operation within the year. 
In more personal matters, my curiosity about my ancestry grows unceasingly; I simply must know if the dreams speak the truth.  I will not believe the words of phantoms without proof, but the Priest of Bhaal I confronted today gave me nothing: he was old and died quickly in my grasp.  If the words are true, I shall surely groom stronger acolytes than this.

20th of Eleint, 1367:  The ragged man has finally reappeared, this time without his disguise.  He gives the name of Winski Perorate, and confirms my suspicions: I am indeed one of the fallen Bhaal's many offspring.  He claims to have been apprenticed to a Deathstalker, and therefore knows the signs.  He has spent the past few years on the move, tracking down as many of the children as he can, but it seems that I am the most promising of them all, and he apparently intends to train me as his sole pupil.  He has already informed me that I could not have chosen a more appropriate path than that of Deathbringer.  I think I shall enjoy this very much.

28th of Eleint, 1367:  Davaeorn reports that the mines at Cloakwood have been drained and are ready for use.  This revelation should help greatly in convincing the Throne high council.  Rieltar is setting up a base in Baldur's Gate, in the mansion of a destitute noble family, and everything is running smoothly. 

19th of Marpenoth, 1367:  The Iron Throne council has agreed to support father's plan.  He has been given all the resources he needs, as well as leadership of the project.  I have expressed interest to my 'father', and as promised, he is including me within the operations along the Sword Coast.  He is sending me, as his representative, to make contact with some of the mercenary groups operating to the east.  He mentioned mother in our conversation: how I wasn't to be disloyal to him as she had.  He made it clear that I would suffer her fate if I was.  His threats are weak and hollow, and I shall listen to them for only so long. 
I am tempted to take the opportunity to make a side visit to Candlekeep on the return trip.  There are some things about my heritage that even Winski does not know, and the exact text of the prophecies of Alaundo should prove most illuminating.

30th of Marpenoth, 1367:  I met with the leaders of the Chill, and Black Talons.  I have little liking for Ardenor, commander of the Chill, but Taugosz seems to be a man of his word.  It is a good thing, as I'll have to work with these mercenaries for the full duration:  Rieltar is even supporting placing me in command of this entire wing of the operation.  But it would not do, of course, for the adopted son of an Iron Throne leader to be seen visiting the bandits, so I have chosen the half-ogre Tazok as my figurehead; his abilities and loyalty to me are very satisfactory.

3rd of Uktar, 1367:  A new dream this night.  Mother was talking to me, but as she did her face became bloated and discolored.  Her voice became weaker as she spoke to me, telling me to save her from Rieltar.  I could see the garrote cutting into her neck, but I did nothing.  It was only a dream.

8th of Uktar, 1367:  Today I returned to our newly-completed headquarters in Baldur's Gate and reported to Rieltar.  The fool still insists on calling me his son, and for now I will let him.  He assumes that I am loyal to him because he raised me.  Well, loyal I am, but only as long as he is useful.  He has indeed placed me in full command of the mercenary operations, while he supervises the doppelganger intrigues and Davaeorn oversees the mining angle.  The demonstration of the mineral poison was most impressive.

9th of Uktar, 1367:  Winksi has similarly occupied himself well during my absence, and today presented me with the location of a nearby sect of Cyricists, who have made a particular practice of researching everything they can about Bhaal, and especially his successor.  It only makes sense that Cyric would be very interested in the offspring of his fallen foe, rising to reclaim his portfolio.  Winski wants to capture one or more of their leaders and extract their knowledge from them, but I say we should shoot higher and interrogate them all.  But that requires more than just two people, so I shall begin carefully selecting followers.  Though I fully realize that my heritage should remain a general secret, especially from Rieltar, it is time that the Son of Murder had the acolytes he deserves.

14th of Uktar, 1367:  Cythandria reacted to my revelation exactly as I thought she would:  She immediately saw herself as a queen or an idol of worship, the only fitting roles for the consort of the Lord of Murder.  Only after several minutes of imagining life seated at my right hand did she think to pay me any proper homage or obesiance.  If I had the luxury of choice, I would not have to put up with this kind of attitude, but I need to establish a power base of my own, so I shall tolerate it. . . for now.  There will be time for correction later.

Feast of the Moon, 1367:  The Cyricists are ours, and we have begun pumping them for information, with Zhalimar taking over whenever other matters call me away.  I have ordered that the younger members be kept alive, except to serve as useful examples to motivate the elder priests to be more forthcoming.  What Winski is most concerned about is that some mysterious "ward of Gorion" is mentioned in the prophecies, and is said to play a major role in the succession to Bhaal's portfolio, but there is no depiction of this rune or sigil anywhere, nor does he know what its significance might be.  It is a pity that Gorion is not a more uncommon name.

17th of Nightal, 1367:  Mulahey has established himself at the mines of Nashkel, and should already be converting the kobolds to follow him as their leader.  I expect they will begin contaminating the ore soon, though it will take some time before it becomes evident on the surface.  Only a few slaves have begun to mine out the ore at Cloakwood, though once the bandit raids begin I will be sending Davaeorn a steady supply of new slaves.  I wish I could lure Davaeorn into joining my little cult, knowing that he still secretly worships Bhaal, but he has some deep distrust of me, even after I dropped hints about my true parentage.

29th of Nightal, 1367:  Tamoko has displayed surprising skill in demoralizing some of the most resistant Cyricists.  The way she slew one of the junior members, and then later quietly re-animated his corpse to attack his sleeping former comrades, was a sheer treat to watch.  I was quite surprised that she had the audacity to rouse me directly out of my bed for the latter portion, however.  Not that I needed an excuse to leave Cythandria's company:  She complains far too much.

6th of Hammer, 1368:  The Flaming Fist have finally begun to take notice of our little mercenary operation, and have dispatched several small contingents to the Coast Way to try to fend off the bandit raids.  I shall order all the men to, in the event of capture, claim Zhentish allegiance, and I shall provide them with corroborative details to make the lie more convincing.  I am sure the Zhents at Darkhold won't be pleased to know that their name has been falsely used, but we cannot have the authorities catching our scent.  Meanwhile, we have successfully infiltrated Angelo into the Flaming Fist, and I am instructing him in military strategy:  Once this new talent of his gets recognized, he will be sure to get promoted, giving us a valuable spy right under Eltan's nose.

22nd of Hammer, 1368:  More revelations from the Cyricists: after intense examination, we finally got some names and numbers.  I wonder what is so important about Saradush?  It seems Bhaal spawned literally hundreds of offspring, all over Faerun, but only twenty of these shall be of any real importance, and from them, five shall almost make the heavens themselves tremble in fear.  This is very promising.  But it seems that the head priest of Cyric is as in the dark as to this 'ward of Gorion' as we are.  Blast!  I shall have to find an opportunity to enter Candlekeep after all.

14th of Alturiak, 1368:  In Candlekeep at last, and though Winski was too ill to leave Baldur's Gate, my research has gone well.  The monks here are quite helpful.  From what I have read, it is beyond all doubt that the blood of Bhaal flows through my veins.  Alaundo's prophecies are, of course, anything but explicit, but I think I understand them.  Bhaal's children bear the marks of chaos, have power with no direction, shall feel the blood of a god within them, and shall be driven to cause death and destruction, especially among each other.  "The deaths they bring shall awaken the father, and through them he will rise."  The wording is somewhat ambiguous, but obviously this means that death wrought by the children will cause them to ascend.  Fitting, and since the father was the Lord of Murder, proving one's worth must involve an act in accordance with his portfolio.  I begin to see what I must do.  Death on a god-like scale. 

15th of Alturiak, 1368:  Winski was a fool.  "Gorion's ward" is not any sort of glyph at all, but rather a brat named <CHARNAME>, a few years younger than myself.  And Gorion himself, though even older now, is doubtless the very same man from the temple, all those long years ago.  How ironic that the face that has been etched upon my brain for most of my life has been, for all this time, living as a monk practically on my doorstep.  And while I have nothing to prove it, I believe that <CHARNAME> was that same squealing baby in the soiled diaper.  And THIS little pipsqueak is to have monumental importance in the fulfillment of MY destiny?  The very idea seems ludicrous.  I barely got more than a glimpse today, but <CHARNAME> seems nothing more than a blissfully ignorant whelp, with next to no training whatsoever.  Hardly a figure to shake the deities.  But Gorion troubles me.  He seems to have taken an interest in my readings; I must be careful to be more clandestine in my research.

16th of Alturiak, 1368:  I take my leave of Candlekeep now, and not a moment too soon, for I am sure that Gorion has perceived my heritage.  I wish I could simply kill him, but I doubt I could safely murder him within this damnable library.  One thing I am certain of: <CHARNAME> is, in actuality, one of Bhaal's brood as well.  All the markings are there, and it would explain Gorion's curiosity of my studies, as well as <CHARNAME> being mentioned in the prophecy.  Though there is nothing I can do now, I will have to make certain to return and kill the little brat.  It would be foolish of me to let one of my siblings live, especially one being brought up by Harpers (and I am sure that is where Gorion's allegiances lay).  And I expect that Bhaal's power would be shared among his surviving children, so obviously I must make sure that I am the last man standing.  If I am to inherit the Throne of Bhaal, I want it all for myself.

19th of Alturiak, 1368:  The last of our little Cyric cult has died, but I think we wrung everything useful from them in time.  Winski largely shares my opinion about <CHARNAME> in that the child's death is almost certainly called for, but advises me to stop short of actual murder until he can determine exactly what sort of role 'Gorion's ward' is expected to play.  Very well, I can wait.  Winski's health seems to be failing him, so he has deputized Semaj to take over the business of sniffing out any possible Bhaalspawn in the area, and luring them to the Iron Throne on the pretense of business reasons.  Those I deem a possible threat I shall kill myself, the rest I will let Semaj deal with in some way.  I have discreetly commissioned a fine suit of armor and sword, worthy of the next Lord of Murder, and have postponed my fratricidal activities until I can dress the part.

17th of Ches, 1368:  Everything proceeds well.  The ore coming from Nashkel has started to deteriorate, and the mercenaries have been doing a fine job at seizing any iron caravans on route to Baldur's Gate.  Though some of my men have been captured, the Zhent story is holding up well, so no trouble has fallen on the Iron Throne.  But I will have to be wary for Zhentish agents in the coming months. 
I am actually a bit disappointed in Rieltar:  His skill in manipulating this whole iron plot notwithstanding, he sees it as nothing more than another way to make money, and increase his own status within the Iron Throne hierarchy.  Bah!  Who cares about the petty intrigues of one pathetic mercantile organization, when one can control the armies of entire nations?  Ah, well.  His blindness is my gain.

25th of Tarsakh, 1368:  The armor is completed, and is wonderfully appropriate for the terrifying presence of a Deathbringer descended from the Lord of Murder.  I shall have to congratulate Winski for helping with the design, especially the additional enchantments awakened only by the presence of the Bhaal essence.  The sword shall not be finished for another day or two, but it seems appropriate that I should kill my first sibling with my own bare hands.  Goodbye, Colin de'Graage.  You are not one of the twenty; Alaundo never gave a damn about you, and neither do I. 

28th of Tarsakh, 1368:  The Sword of Chaos is glorious.  The time is now ripe to deal with that old codger Gorion, and his little whelp.  I will have to inform my men that I'll be gone for the next few days.  Cythandria was furious when she learned I am taking Tamoko instead of her.  Perhaps this will motivate her to support me in areas other than just the bedroom.

2nd of Mirtul, 1368:  My long-delayed revenge on the withered old man is complete.  I actually killed him a bit too quickly; I wanted enough time to look into his dying eyes and remind him of where we had met before.  Ah well, it is of no real consequence.  What a pair of prize fools he and his little puppy were, fleeing Candlekeep under cover of night, neither one of them carrying any more than a few pitiful scraps of equipment.  Semaj's agents scared them right into our ambush.  Unfortunately, the whelp got away; took off running like a terrified jackrabbit after only a single spell.  I would have told Tamoko to follow him, but between my laughter and my lust for vengeance, it slipped my mind.  Still, with the old fool gone, the young fool shall not be far behind.  From what I have seen, I would expect anyone with <CHARNAME>'s level of skill and bravery to simply get lost in the wilderness, and die of exposure after a day or two.  A fitting end for the prize pupil of the man who thought I was less important than a squealing infant.  I return to Baldur's Gate, and the list of brothers and sisters who are actually worthy of death by my hand.  Just to be on the safe side, I have contacted Semaj's little network, and added <CHARNAME>'s name to those whose deaths will be rewarded.

9th of Mirtul, 1368:  Well, well!  Not only has <CHARNAME> NOT gotten eaten by gibberlings as I expected, but has also survived the best attempts of two of Semaj's bounty hunters, fallen in with a group of adventurers, and safely met with the mayor of Nashkel!  It appears there may be a spine in there after all.  Still, it is obvious that this little war party seeks to disrupt our activities in the mines; happily, Tazok and Tranzig have been well prepared for this sort of thing, and know just what to do.

15th of Mirtul, 1368:  The loss of Nashkel was a shocking blow to us, but we can recover; at the emergency meeting, we agreed that the best solution would be to send some of our own men into Nashkel, if not into the mine itself, and corrupt as much ore as possible without getting caught.  I suggested that the most opportune time would be during transit: whether as ore-cart drivers or caravan guards, our men should easily be able to contaminate the iron, since everyone else would be watching the horizon, not the wagons, and in the event of an attack by our mercenaries, the Black Talons would already have a couple of their men planted among the enemy.  After some debate, even Davaeorn was made to see the wisdom of this.  The best part is that even if we only manage to poison SOME of the ore shipped out of Nashkel, rumors will start circulating that the town's iron is still just as tainted as before, they're just claiming that it's pure and shipping it out anyway.  Some might even say that the entire adventuring party was just a lie that Nashkel made up, so people would start buying their iron again.  I will mention this additional angle to Rieltar tomorrow.  Still, the news that <CHARNAME> is still alive, despite all odds, troubles me greatly.  I shall talk the matter over with Winski, and then strike.  Personally, if I can find the time.

24th of Mirtul, 1368:  Hellfire and damnation!  I cannot believe the dispatches, but there is no denying them.  With Tazok's camp destroyed, I shall have to establish a roaming base of operations, and supervise it myself.  Rieltar and Davaeorn have agreed to this largely because, in my new armor, I cannot be recognized and traced back to the Iron Throne.  But blast it all, in addition to the loss of men, this will take up ALL of my time, and I shall even have to recall most of the death squads that I had ordered to seek out and ambush <CHARNAME> and company.  The situation looks dire, <CHARNAME> already knows far too much.  At least their next move is predictable; Davaeorn and a crew hand-picked by Rieltar have already left to personally guard the mines.  So let <CHARNAME>'s little band follow the trail of clues if they wish.  Just let them TRY to struggle through the Cloakwood, and may they all perish in the attempt.  Myself, I care little whether they find the mine or not; the men there belong to Davaeorn and Rieltar, not me.  I must use this time to recollect the scattered mercenaries into something useful once again.

9th of Kythorn, 1368:  Back in Baldur's Gate, briefly, for the emergency meeting I had been expecting.  The news from the Cloakwood has predictably driven Rieltar half-mad with worry.  I admit that things have not gone anything like the way we planned, but I think we can still turn this to our advantage.  For one thing, I strongly doubt that <CHARNAME> was able to carry more than a hundred tons of iron ore out of the Cloakwood, meaning that it's still there, waiting for our barges to come pick it up, just as arranged.  The trick will be manipulating the public opinion:  I must find some way to place the blame for the iron crisis squarely on <CHARNAME>'s shoulders, as I cannot make my break with the Iron Throne until the fruit is fully ripe.  At least <CHARNAME>'s next move is obvious:  Here to Baldur's Gate to accuse the Iron Throne.  Would that I could slay them in the streets, but we must not cause an uproar, and I am needed back at the camp in any case.  I have prepared Zhalimar and his hand-picked crew to stand guard in my stead, in wait for <CHARNAME>'s next--and last--blundering step against me.

12th of Kythorn, 1368:  <CHARNAME> has finally entered Baldur's Gate, and has gotten very friendly with Scar, but has not yet made any direct move against the Iron Throne.  From the tone of his letter, Rieltar is on the verge of panic, expecting assassins to emerge from his bedclothes at any moment.  He urges me to come to the city at once, mentioning something about wanting me to be present at an important meeting in a secure location.  Something tells me the coward is scraping for any excuse to stay out of <CHARNAME>'s reach.  Happily, Tazok is now fully recovered and back to fighting strength, so he can resume his former duties while I return to the city and get things under control.

14th of Kythorn, 1368:  I have long known of Rieltar's more pacifist tendencies, but I would never have expected him to actually arrange a meeting with the Knights of the Shield to PREVENT a war that should be very profitable to him.  No one would accuse my mortal 'father' of being a charming man, but he can certainly be oily when he needs to, so I must intervene.  But secrecy and deception are crucial now:  If the Wheel of Fate is to spin freely under my hand, I must be very cunning.  I have therefore informed Rieltar that <CHARNAME>'s little mercenary band has been dispatched, and neatly replaced by a doppelganger crew as arranged.  Therefore, when they suddenly burst into the meeting, his panicky reactions will all but ensure a bloody outcome.  But too much is at stake with this to leave anything to chance:  The doppelgangers and I must be present as well, though heavily disguised.  I shall ask my acolytes to prepare something suitable.  Happily, the sect of Cyric has some old texts which will almost certainly satisfy the entry requirements into Candlekeep, and Winski and Semaj have already copied down anything of relevance.

19th of Kythorn, 1368:  Barely enough time to write, but I must not neglect my journals so.  The future dead must know of how the Lord of Murder again came to them.  Perhaps I shall hire a scribe, when time allows.  As it turns out, I did not even need to maneuver one of the Cyricist's books into <CHARNAME>'s hands, as Duke Eltan was more than willing to give my little scapegoat one of his own texts.  Just moments ago, I saw <CHARNAME> enter the walls of Candlekeep, and I expect our little drama to commence here any minute.  My self-styled father, Rieltar, is upstairs with two representatives of the Knights of the Shield.  As foreseen, he has been blocking all my attempts to escalate the border hostilities.  Terribly sorry, 'father,' but my true parentage calls and you are in my way.  On the off chance that the upcoming encounter does not immediately produce bloodshed, I shall be sure to instruct the dopplegangers in the exact manner Rieltar should die.  I think a garrote would be perfect for the task.

21st of Kythorn, 1368:  On top of the world.  With Thaldorn, Rieltar and Brunos slain, <CHARNAME> in custody for their murders, and the entire assets of the Iron Throne at my disposal, the entire city is practically at my feet, and everything is working out as Alaundo said it would.  I have announced my intention to donate everything to the war effort, and now that Silvershield is out of the way, the rumors of elevating me to Grand Duke are beginning to catch on among the populace.  The only blight on the day is the news that the message I sent to Zhalimar did not reach him in time, robbing me of six of my best and brightest.  I have dealt with the messenger accordingly, and perhaps I can arrange it so that I perform <CHARNAME>'s execution personally, thus completing the circle of revenge.~

@624  = ~Friendly Arm Inn~
@629  = ~Rashemaar Amulet~
@630  = ~Winski Perorate's Amulet 

Winski Perorate's work with the nether regions of the underworld often placed him in close proximity to beings who would prefer Winski to be wearing his skin inside out. To make that possibility less likely, Winski commissioned a nabassu to build an amulet that would ward off evil creatures long enough to gain control of them. Unfortunately, Winski had a momentary lapse in memory due to great injury, and forgot to activate his amulet. This allowed his summoned Tanar'ri access to its summoner, with predictable results. 

STATISTICS:

Equipped Abilities: Protection from Evil 10' radius, once per day

Not Usable By:
Wizard Slayer~

@633  = ~Skodd~
@634  = ~Mazuri~
@635  = ~Gael~
@636  = ~Siene~
@637  = ~Minuwiel~
@638  = ~Diala~
@639  = ~White Doe~
@640  = ~Mercenary~
@700 = ~[ORGEF 1]~ [X#OGREF1]
@701 = ~[ORGEF 2]~ [X#OGREF2]
@702 = ~[ORGEF 3]~ [X#OGREF3]
@703 = ~[ORGEF 4]~ [X#OGREF4]
@704 = ~[ORGEF 5]~ [X#OGREF5]
@705 = ~[ORGEF 6]~ [X#OGREF6]
@706 = ~~ [MOOSE01]
@707 = ~~ [MOOSE06]
@708 = ~~ [MOOSE07]
@709 = ~[GHAST 01]~ [GHAST01]
@710 = ~[GHAST 05]~ [GHAST05]
@711 = ~[GHAST 06]~ [GHAST06]
@712 = ~[VOIC1L]~ [%tutu_var%VOIC1L]
@713 = ~[VOIC1M]~ [%tutu_var%VOIC1M]
@714 = ~[NEREID 01] To be in the waters of home. Hmmm.~ [%tutu_var%NERED01]
@715 = ~[NEREID 02] Leave me be, silly dirt-fish.~ [%tutu_var%NERED02]
@716 = ~[NEREID 03] You men cannot hurt me.~ [%tutu_var%NERED03]
@717 = ~[NEREID 04] I'd rather be swimming.~ [%tutu_var%NERED04]
@718 = ~[NEREID 08]~ [%tutu_var%NERED08]
@719 = ~[NEREID 09]~ [%tutu_var%NERED09]
@720  = ~Sahuagin Chieftain~
@721  = ~Sahuagin~
@722 = ~~ [SAHAU01]
@723 = ~~ [SAHAU02]
@724 = ~~ [SAHAU03]
@725 = ~~ [SAHAU04]
@726 = ~~ [SAHAU05]
@727 = ~~ [SAHAU06]
@728 = ~~ [SAHAU07]
@729  = ~Smoke Mephit~
@730 = ~~ [EARTH01]
@731 = ~~ [EARTH02]
@732 = ~~ [EARTH03]
@733 = ~~ [EARTH06]
@734 = ~~ [EARTH07]
@735 = ~Help!~
@736 = ~Mercy! Have mercy!~
@737 = ~[VAMPF 01]~ [VAMPF01]
@738 = ~[VAMPF 02]~ [VAMPF02]
@739 = ~[VAMPF 03]~ [VAMPF03]
@740 = ~[VAMPF 04]~ [VAMPF04]
@741 = ~[VAMPF 05]~ [VAMPF05]
@742 = ~[VAMPF 06]~ [VAMPF06]
@743 = ~[VAMPF 07]~ [VAMPF07]
@744 = ~[VAMPP 01]~ [VAMPP01]
@745 = ~[VAMPP 02]~ [VAMPP02]
@746 = ~[VAMPP 03]~ [VAMPP03]
@747 = ~[VAMPP 04]~ [VAMPP04]
@748 = ~[VAMPP 05]~ [VAMPP05]
@749 = ~[VAMPP 06]~ [VAMPP06]
@750 = ~[VAMPP 07]~ [VAMPP07]
@751 = ~[WYVERN 01]~ [%tutu_var%WYVER01]
@752 = ~[WYVERN 02]~ [%tutu_var%WYVER02]
@753 = ~[WYVERN 03]~ [%tutu_var%WYVER03]
@754 = ~[WYVERN 04]~ [%tutu_var%WYVER04]
@755 = ~[WYVERN 05]~ [%tutu_var%WYVER05]
@756 = ~[WYVERN 06]~ [%tutu_var%WYVER06]
@757 = ~[WYVERN 07]~ [%tutu_var%WYVER07]
@758 = ~[WYVERN 08]~ [%tutu_var%WYVER08]
@759 = ~[WYVERN 09]~ [%tutu_var%WYVER09]
@760 = ~[WYVERN 10]~ [%tutu_var%WYVER10]
