IF
AttackedBy([GOODCUTOFF],DEFAULT)
Allegiance(Myself,NEUTRAL)
THEN
RESPONSE #100
Shout(99)
Enemy()
END

IF
HitBy([GOODCUTOFF],CRUSHING)
THEN
RESPONSE #100
Shout(99)
Continue()
END

IF
Heard([ANYONE],99)
Allegiance(Myself,NEUTRAL)
!Class(Myself,INNOCENT)
THEN
RESPONSE #100
Enemy()
MoveToObject(LastHeardBy(Myself))
END

IF
Heard([ANYONE],99)
Allegiance(Myself,NEUTRAL)
THEN
RESPONSE #100
Enemy()
END

IF
Heard([ANYONE],99)
!Class(Myself,INNOCENT)
!See(NearestEnemyOf(Myself))
THEN
RESPONSE #100
MoveToObject(LastHeardBy(Myself))
Continue()
END

IF %BGT_VAR%
InParty("skie")
Global("X#SkieJessup","GLOBAL",0)
THEN
RESPONSE #100
SetGlobal("X#SkieJessup","GLOBAL",1)
MoveToObject("skie")
Dialogue("skie")
END

