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I have no time to talk with you, . Don't take it personally. I'm just a very busy man.Why hast thou disturbed me here? Hast thou no manners? Get out!So, , you have sullied your father's name by defiling his home and bringing ruin to a peace that has lasted for centuries. I spit on you and all of your friends. Your transgressions will be punished in the most severe form. I formally accuse you of the murders of Brunos Costak and Rieltar Anchev.Why have I accused you? You were seen fleeing the murder scene. Koveras found the identifying ring of a Shadow Thief assassin in your personal effects, and gold minted in Amn. I feel that it is strong enough proof to accuse you.You were seen fleeing the site of the murder by the guest known as Koveras.From everything we have seen and found, it is not hard to figure what your purpose was. From what I have been told, you have been trying to place all the misfortune of the Sword Coast squarely on the shoulders of the Iron Throne. I assume you and your friends are assassins in the employ of Amn. Perhaps you were sent up north to create discord in the region before an Amnian invasion. It matters little; you and your friends are to be sent to Baldur's Gate where an appropriate punishment will be administered.But I have done nothing wrong! Why have you accused me of such a thing?Fine. Do your worst, you old coot.But I have done nothing wrong! Why have you accused me of such a thing?I am pleased to see thee again. Hast thou come to collect the inheritance from your father? He left thee several items, all of which are within his old room. Please forgive my abrupt nature, but much requires my attention this day. It is important that we later speak of your foster father, but not now. Meet me in the outer grounds later today.Surrender to the guard, young one. Thou wouldst only make it worse for thyself.Hello, young one. I am sorry to see thee in such terrible circumstances. I know thee well enough to see that you have been falsely accused. Tomorrow Ulraunt will most likely sentence thee to be sent to Baldur's Gate. There, thou wouldst receive the death penalty for these actions. I know that Gorion would not want to see his only child killed a scant few weeks after his own death. 'Tis as a favor to his memory that I will help thee escape. Make thy way through the catacombs beneath the library, but disturb them not. I have your possessions with me. You must take them and go with haste.I know of no one named Koveras, but Koveras is the reverse of Sarevok, a young man who accompanied the leaders of the Iron Throne when they first came. I know not where he has gone.Do you know anyone by the name of Koveras?Thank you for helping us.Gorion has been looking for thee, young one.First off, let me introduce myself. I'm Scar, second-in-command of the Flaming Fist. Though it is not necessary for you to reveal your names, please answer me this: Are you the group that was involved in the trouble at the Nashkel mines?Ah, nope.Yes, that was us.I hope you're telling the truth, though it doesn't really matter. You're free to go. If you ever have any trouble or change your minds about your identity, you can find me outside of the Flaming Fist compound.Well, I have to say you've made quite the commotion up here in Baldur's Gate. I can't really put my finger on a single source, but there have been many strange happenings going on within the city. It's been getting harder and harder for me to put trust in someone. I need outsiders to do some investigations, people with no connections to anyone within the city. Would you be interested in working for me in such a capacity? We really don't have the time or the inclination.If it pays well, sure.I'm sorry to hear that. You're free to go. If you ever have any trouble, or if you change your mind about helping me, you can find me outside the Flaming Fist compound.All right then. What I'm about to tell you must be held in the strictest confidence. Do you understand? I need you to begin an investigation of the Seven Suns trading coster. The Seven Suns leadership has been acting strangely of late. They've been selling off valuable assets and neglecting many of their more profitable trading ventures. Considering the importance that the trading coster holds over the economy of the city, the Grand Dukes are noticeably upset. I've gone to talk to the coster's head, Jhasso. He rudely rebuffed me, telling me to mind my own business. I've known Jhasso for many years, and this isn't his usual behavior. I can't start up an official investigation, as there is no real reason for doing so. That's why I need you.We're ready to start, tell us what we need to do and how much money you'll pay us to do it.We're ready to go for it, but there's something you need to know first: We think that the Iron Throne may be behind recent events along the coast. At the mines in Nashkel and in Cloakwood, we've learned much about the goals and methods of the Iron Throne, and it doesn't bode well for the future of this region.Well, that sheds new light on things. There's nothing I can really do about it now, but I'll make sure to look into it.I want you to break into the Seven Suns compound and find out what's wrong. Use stealth in your investigations; I don't want this operation to cause too much fuss. The most important person to watch for is Jhasso. Once you've found out as much as possible, report back to me at the Flaming Fist compound. I'll pay you 2,000 gold for this favor.The estate is located on the southwest side of town. I wish all of you the best of luck. Remember, once you're done at the Seven Sun's estate, it's imperative that you meet me at the Flaming Fist barracks, which are just west of the Seven Suns.I am glad to see you have returned. So what news do you bring me?We didn't learn anything, sorry. Do you have anything else for us to do?According to one of the merchants we met, the Seven Suns has been infiltrated by some sort of shapeshifter. I don't know what kind of monsters they are, but the merchants are fearful.Doppelgangers had taken over many of the higher echelons of the coster. The monsters are all dead now, slain by us.That's too bad. Hopefully it only means that my fears were misplaced. I want to discuss some of the fears I have about the Iron Throne. I'll be waiting just outside the doors of the Flaming Fist barracks. Whenever you have time, come talk to me.This is very serious news. I must ask you another favor. If you were to return to the compound and destroy this infestation of monsters, I would be willing to double your wage.Sorry, we've had enough to do with the Seven Suns. If you have any information about the Iron Throne, we'd like to discuss that instead.Sure we can go back, but the reward better be worth it.All right then, if you'd rather discuss the Iron Throne, then I'm perfectly willing. I have some paperwork to do, then you can meet with me outside of the Flaming Fist barracks.I must thank you once again; you're doing a great service to this city.You have done very well! I will be doubling your wages for the heroic service you have provided to this city. We must keep in touch; I may need your help in investigating the Iron Throne.Back so soon! How did your battle fare?We don't think we will be able to defeat all of the doppelgangers.The doppelgangers are all dead. Jhasso is back in control of the business.We killed all the doppelgangers, but we weren't able to save Jhasso.That's understandable. The creatures you have described are a very dangerous breed, IF they are the monsters I think they are. You'll still get an extra 2,000 gold, and you need not worry about retaliation from these creatures; I'll be sending in a detachment of the Flaming Fist to deal with them. Unfortunately, using this kind of strong-arm tactic on the city's premier merchant coster will bring down a lot of trouble on my head.I'm impressed! You are as good as your word and obviously very deadly in your work. I'll give you the wage you deserve, triple of our original agreement. I want to keep in touch with you, especially if the Iron Throne is up to what you say it is.It is sad that a good man like Jhasso had to die, but I am impressed that you defeated all of those horrible creatures. You are a fine group of warriors and worth every bit that I'm about to pay you. We have to keep in touch, especially if the Iron Throne is as underhanded as you say it is.Hello, . I have another job for you. This one involves a group you have dealt with in the past—the Iron Throne. Duke Eltan himself wishes to speak to you about this. Will you come with me?Sorry, we have other things on our mind right now.Of course we'll come, especially if we have an audience with the Grand Duke.Greetings, I am Scar, second-in-command of the Flaming Fist. My commander, Grand Duke Eltan, has expressed an interest in meeting with you. It has to do with your previous involvement with the Iron Throne.We can't come at the moment. There are other, more important, matters at hand.Show us the way to this "Grand Duke."Perhaps you don't understand the importance of your invitation. One of the Grand Dukes has requested an audience. It would be embarrassing for both of us for you not to show up.Well, now that you put it that way, I guess we'll come along.Sorry, our minds are made up.If you change your minds, you can find me here.Just follow me, I'll take you to the Flaming Fist compound. The Grand Duke is waiting for us.Have you changed your minds about seeing the Duke?We hold by our earlier decision.Okay, take us to your Duke.The Duke really wants your assistance in these matters, so I'll wait here in case you decide to be more reasonable.Let me introduce you to Grand Duke Eltan, one of the lords of the city, commander of the Flaming Fist, and member of the Lord's Alliance.I have another job you might be interested in. You'll be well paid for your services. Care to hear more?We don't have time for another job right now. We'd rather discuss the Iron Throne. Do you have any information on them?We're always interested in more work. What does it entail?Greetings, mercenaries. I'm Scar, second-in-command of the Flaming Fist, the city's standing army. You haven't been in our city for too long, have you? Well, if you're looking for a job, I have one that might get your interest. Do you want to hear more?We're not interested.Sure, tell us some more.All right then, meet me outside of the Flaming Fist barracks and we can discuss the Iron Thone.The problem is this: Every night people have been disappearing from the streets of the city. My men have been scouring the city trying to find the culprit, but so far to no avail. People have begun to get scared, and very few are willing to leave their homes at night. Something has to be done, and quickly. Would you be willing to take the job? I'd pay you 300 gold in advance with a 1,000 gold bonus if you discover what's been happening with the disappearing citizens. What do you say?We have other things to do.We agree to your terms.Your job is really simple. All I want you to do is patrol the east of the city and find an entrance to the sewers. Perhaps you'll get lucky and find out what's been happening. If you do find out what's been happening, come to see me at the Flaming Fist barracks. Our only clue so far has led us to the sewers, so if you want to explore them first, it would probably be a good idea. Also, we've found tracks of some many-legged creature, perhaps a centipede-like monster.It's good to see you again. How have things gone?Sorry, we failed to learn anything.We learned that an ogre mage holed up in the sewers was responsible for all the disappearances. He had several carrion crawlers that would steal out at night to carry off random victims. The crawlers used their hapless prey as food, while the ogre mage took any valuables they might have.A crazed ogre mage was sending off his pet carrion crawlers to kill innocent victims. For what purpose, we cannot say.You've done a good job and earned your bonus in full. Do you have any of the items possessed by the ogre's victims? I'm sure their families would like to have something to remember of their loved ones. We know for a fact that the Sashenstar family lost a daughter to those creatures. She had a signet ring, a ring inset with a ruby.Sorry, we didn't find anything.Yes, we did. We'll happily return it.That's too bad. Well, I'm going to need some people to do some investigating of the Iron Throne. I'm just going to finish up some paperwork, then I'll be just outside the main doors of the Flaming Fist compound. If you wish to discuss the Iron Throne, just come talk to me there.I thank you for your honesty. I'll throw in a 3,000 gold bonus for the return of the items. Anyway, I'm going to need some people to do some investigating of the Iron Throne. I'm just going to finish up some paperwork, then I'll be just outside the main doors of the Flaming Fist compound. If you wish to discuss the Iron Throne, just come talk to me there.All those poor people. I'm glad you were able to stop the ogre mage. You have earned your bonus. Anyway, I'm going to need some people to do some investigating of the Iron Throne. I'm just going to finish up some paperwork, then I'll be just outside the main doors of the Flaming Fist compound. If you wish to discuss the Iron Throne, just come talk to me there.Well, what are you doing here? Keep on your nightly patrols and come back once you've found something. If you feel that you're having no luck, then come and talk to me, and I'll reassign the mission to someone else. I have something else of importance that you might be interested in. It involves the Iron Throne.That's okay, I'll send one of my squads to see if they can find anything out. Anyway, I have another mission for you. I'm going to need some people to do some investigating of the Iron Throne. I'm just going to finish up some paperwork, then I'll be just outside the main doors of the Flaming Fist compound. If you wish to discuss the Iron Throne, just come talk to me there.Before you leave, I must congratulate you. It takes brave people to battle the foul denizens you have described. As well, I'm going to need some people to do some investigating of the Iron Throne. I'm just going to finish up some paperwork, then I'll be just outside the main doors of the Flaming Fist compound. If you wish to discuss the Iron Throne, just come talk to me there.Go to Gorion and listen well, for without knowledge, life is a mere shadow of death.Uhh, yes, son, it certainly has been a long time. How are you doing, my boy?Um, yes... it's Mom, and I want you to stop all this zombie foolishness and come to Beregost with me. Surely someone there can help you.Uuuuuuuuuhhhh...I am pleased to see that you have taken time to pay tribute to wise Oghma.Hhhhhhhhhhhh...It's madness! By what logic do you steal mine parents' visage and attack my family?! You shall die for this!No matter. I've not seen you since, um, Zhentil Keep. Thank the gods we all got out safely.No matter. I've not seen you since, um, Zhentil Keep. Thank the gods we all got out safely.But these are not our kin! What madness has your eyes? Zombies all!I am disappointed in you, son. These are not your family, and it's an abomination to suggest it!It's not I who lies, but you to yourself! You rob others of THEIR loved ones to replace those you betrayed long ago!Indeed. I can offer you healing potions, if you wish, as a token of goodwill.You do not trust us?Now Montaron, had I just been attacked I might be leery as well. So be it, I shall not heal you.Stop a second there, young'n, 'cuz I heard what you gone and done for old Brun. It made me ashamed that I didn't try to help him myself. Good to know there's still someone willin' ta go the extra mile, even for a stranger. I want you to have this heirloom of mine, because of what you did. Now my heirs didn't loom so big, but you ought to get more use out o' it than my mantle does. Folks like you make a jaded old man think there's still decent people out there.Stop a second there, young'n, 'cuz I heard what you gone and done for old Brun. It made me ashamed that I didn't try to help him myself. Good to know there's still someone willin' to go the extra mile, even for a stranger. I want you to have this heirloom of mine, because of what you did. Now my heirs didn't loom so big, but you ought to get more use out o' it than my mantle does. Folks like you make a jaded old man think there's still decent people out there.An interesting piece o' material you got there. Ankheg, if I'm not mistaken. Been a while since I seen the like, but if I remember correctly, it makes a fine set of armor. If properly treated it's comparable to full plate with half the weight! If you're willing to part with your shells I'll give you 500 gold for the lot of them. No more can I offer with business as slow as it is. Iron shortage hurting us all.Hold, Montaron, this young wayfarer is in need. Someone has set about thee, stranger, and you have barely escaped with your life.A child wandering the wilderness? Surely you must be none too bright to be traveling these roads.An exhausted whelp in the forest?You should find your father, for he wouldst speak with you.Heh heh.It is good to see you again. The libraries are yours to use for the duration of your stay. Let me show you to your hostel room.Greetings, I hope you find the resources at our library to be adequate. Let me show you to your hostel rooms.Before I take you to your hostel rooms you should understand that I want no trouble. I hope that is understood.There are several rules that need be adhered to, of which you are no doubt aware. First, you are prohibited from taking any of the books from their respective rooms. Second, certain rooms will be inscribed with a rune, and are not to be entered. Third, you are not to stay within the confines of Candlekeep for more than ten days. Now follow me; I'll take you to your quarters.Hey ho there, fellow travelers! You look to be wanderers of the adventuring sort. Tell me, what direction calls you?Stop and surrender yourself. You are accused of murdering the men Brunos Costak, Thaldorn Tenhevich and Rieltar Anchev. If you give yourself up now, you will be assured of a fair trial.I am proceeding in a northerly direction this day.I am heading south for a time, though that may change.I am heading south for a time, though that may change.I am heading south for a time, though that may change.It is the same for me! Surely this lends us a familial bond of sorts. The smart move would be to travel as one, especially with the number of bandits in the area. You probably need the counterbalance of my intelligence as well.Ah, my loutish friends, that is my direction too. Fate has crossed our paths, and we could all benefit by traveling together. It will be the classic pairing of you, the stalwart adventurers, and I, the intelligent one. How could you refuse?Oh no, not my way at all. Nevertheless, since you are so obviously in need of guidance from someone with not quite so much orcish heritage, I shall alter my course and come with you. Don't bother to thank me; just grunt approval.Well, I suppose I'll be on my way then you idi— You said YES! I mean, of course I'll come with you. My intellect and skill as a cleric will undoubtedly make your group much better than it is. Onward.I should have guessed by your knuckle-dragging gait and minuscule nose, you're a complete and utter moron, aren't ya?I suppose there would be no harm in your joining me.No, and don't call me Shirley.Whatever. Come if ye must, but watch your mouth.How could I refuse? Watch me. Taketh thou a hike!Uh HUH. If you must.Thou art a dink, to be sure. Get lost.I am proceeding in a northerly direction this day.I am proceeding in a northerly direction this day.If it's your business, east is my direction.If it's your business, east is my direction.If it's your business, east is my direction.Westward till dawn, if plans stay unchanged.Westward till dawn, if plans stay unchanged.Westward till dawn, if plans stay unchanged.Damn it, Jebadoh, we can't go on like this forever! There is no way we can keep quotas up when we're afraid to come near the nets. Excuse me, who are you?Please, will no one help me? Anyone? I've nowhere else to be turnin'. I beseech thee, kind , please help. It's strange happenings at my farm, and I've not the strength I once had. I've nothing to offer, and even if I did I doubt such as you would have need of it. Please.Will no one help me? Anyone? I've nowhere else to be turnin'. Please, you're young and strapping, can you lend a neighbor a hand? There's somethin' going on at my farm, and I can't afford to hire help. I've nothing to offer you, save my gratitude.Will no one help me? Anyone? I've nowhere else to be turnin'. I'm not the kind to be hiring mercenaries, and neither can I afford it, but I need your aid. Please, out of the goodness of your hearts, can you help an old man?Because of this damnable iron shortage, it cost the last of my savings to repair the plow. I've nothing left but my son Nathan, and now he is missing. By Chauntea, it was hard enough just asking for help! Please!You need look no further for aid. What can I do?You need look no further for aid. What can I do?You need look no further for aid. What can I do?I could help, but surely you must be able to pay something.I could help, but surely you must be able to pay something.I could help, but surely you must be able to pay something.This is not my concern, old man.This is not my concern, old man.This is not my concern, old man.You'll not come? Then I've no hope. Nothing left...There's nothing I can do. Nothing...Oh, by the Great Mother, thank you! My son Nathan and his friends went looking for our missing cattle, then they just up and disappeared! Been gone for days now and, with all the bandits around, who knows what's happened. I don't know where they were heading, but I saw some sort o' tracks to the west. Please find Nathan. I can't afford to keep the farm without my son.I've not been able to find your son, but I'll not stop till I do.I can't find him at all. It's beyond me.Have you found my son? Is he well?Please keep looking. He's out there somewhere, and I must know his fate.No, my only son... It is a black day. He died for this farm, but I am too old to work it and too poor to hire someone else. I've lost him AND the land. At least now I know. Thank you for your help but... I wish to be alone now.You need look no further for aid. What can I do?Save your breath, your words fall on deaf ears. I've no interest if there is no money involved.This is not my concern, old man.I am afraid Nathan is dead, sir. He died defending your farm from a nest of strange beasts.Pssst! We should give Brun the treasure. He needs it more than we do. There's always another dungeon for us. Be tactful though; he's a proud man.Brun, this is the hoard that the creatures had. It's more than we can carry, and more than we could use. Do us a favor and take it off our hands, will you?Brun, we have all we need. In fact, you'd be doing us a favor if you would take this extra off our hands. It's a burden for us to carry.Hey, old man, we can spot you some gold till you're on your feet again.Tough luck I guess. See ya.Well, if it's causin' you strife to hang on to it, I suppose I could... hold it for ya. Thank you, strangers. I don't believe I'll see the likes of you again.Thanks, but no thanks. I'll not be takin' yer pity money. I've lost a lot, but not my dignity.What am I to do...?Brun, this is the hoard that the creatures had. It's more than we can carry, and more than we could use. Do us a favor and take it off our hands, will you?Brun, we have all we need. In fact, you'd be doing us a favor if you would take this extra 100 gold off our hands. It's a burden for us to carry.Hey, old man, we can spot you some gold till you're on your feet again.Tough luck I guess. See ya.Ah, this will make a fine suit of plate for a governor or better. Nobility like exotic materials and don't care much about the price. Probably close to 20,000 gold for a tenday's work when I'm finished. I may survive this iron shortage after all.Whoa! Iron is not so scarce as to make me that desperate! 500 gold or nothing, and you can take it or leave it!Suit yourself, but whatever you do with it, I'd do it quick. If not properly dried and cured it will rot in less than a tenday. Be no use to anyone beyond that.Hello again! Still have that ankheg shell I see. Have you reconsidered my offer for it? 500 gold is fair.It's you again. I am afraid I'm no longer interested in the ankheg shell ye possess. I can tell by the sight of it that it's begun to rot. You'll not get 1 gold for it now, let alone 500. What a shame.A shame it is. It could bring quite a bit once finished. How about this? For 4,000 gold I'll make it into plate for you instead. It's half my normal rate for working on an exotic, but, as I mentioned, business is slow.Good on you. Now it will take me a while to finish, but you will soon have the finest armor in Beregost, if not the entire Sword Coast. Come back in three days, and I'll have it ready for you.It's not ready yet. Perhaps another day or two. Be patient; quality takes time.Ah, you have returned. And here be what I promised you. Beautiful isn't it? A finer set of armor I have not made for some time. Wear it well.And gold would be cut like cheese in battle, if you catch my meaning! Bah! Come back with the gold or don't come back! I'll not suffer lip such as this in my own smithy!If it be gold you're short of, you may want to try for the bounty on the cleric Bassilus. I hear it already nears 5,000, so you would have change to spare. Be quick about it though. That shell will rot in a tenday if not cured.Back again, are you? Well, which will it be? Sell me the shell for 500, or do I make you armor for 4,000?I'm not interested in selling it just now, though it would be to you if I do.You have just bought yourself some ankheg, sir! A pleasure doing business with you.Hardly a fair price for the trouble I went through to get it. Double your offer, and consider it done.I suppose I will take it.Well, I'll just have to leave it then.I'm not interested in selling it just now, though it would be to you if I do.You have just bought yourself some ankheg, sir! A pleasure doing business with you.Hardly a fair price for the trouble I went through to get it. Double your offer, and consider it done.Though your offer is generous, it is more than I can afford right now.A fair price for the workmanship of Taerom Thunderhammer. 4,000 gold it is.4,000 gold is ridiculous! It would be cheaper to make it from the gold itself!I'll sell it to you. I'm sick of carrying it around.Here's your 4,000. Make me a suit of armor to be proud of.I'm not interested in either.Heee hee he ha! You no fight! You fight, you die! Give all gold and iron or you die! 'Tis simple choices! What I say, or die! Die die DIE!You no join Chill! Not even funny! 'Tis insult you die for!Your hearts are brave! We rip them out and show you! Chill, attack!You smart coward! You live to run away again! No move no follow, or Chill kill!We'll never surrender to you cut-rate marauders!We'll not fight you. In fact, we want to join your group.We don't want any trouble. Take what you want and leave us be.FistsChain MailMedium ShieldChain Armor of DarknessNeither shall I hold thee to a debt of honor for slighting my good intentions, though your conscience may.Nothing to fear from these simple potions, and I'll not even hold you in debt, though your conscience knows otherwise.Perhaps as payment you would go with us to Nashkel. It is a troubled area and we mean to investigate some disturbing rumors surrounding the local mines. Some acquaintances are very concerned about the iron shortage. Specifically, where to lay blame in the matter. You would be useful, though I'll not hold you to it. We are to meet the mayor of the town, a man named Berrun Ghastkill, I believe.My compatriot and I go to Nashkel. Our business is not your concern. Suffice it to say that some acquaintances of mine wish us to look into this iron shortage. If you follow, I'm sure we'll find a use for you.Goody good good! We should make haste to Nashkel, just a short ways south of here. Onward, intrepid friends.You won't do this for me? You're bad, and I'll have someone hurt you! You'll see! That one's a meany, Monty, not a nice child at all!We've precious little time, but it's best to travel accompanied.Silly! Your friends are no concern of ours. Go as you wish by yourself. Hopefully you fare better than you have so far.I've no wish to strain our relationship, but you did promise to go to Nashkel. Our delay is making me rather... tense. I'm not nice when I'm tense.Much as I truly care about your needs, I would prefer that we forgot your petty travels and went to Nashkel!Ooo... Subtle, yet insulting.You said we would go to Nashkel! You did! I don't wanna be your friend no more! Wahhhhhh!Aye Xzar, looks to have been roughed up quite well.And ye look a bit scuffed, too. A fine pair of troubles all your own.We've not the time for your troubles, though we may have a purpose for ye.I'll not be insulted by this whelp!Refuse if ye wish.Just like all good people.Your conscience be your guide.Aye, we'll go wit' ye. Ye owe us fer our time though.The night be not kind to fools. Luck be with you. You'll need it.Abela the NymphNow you've gone and set him off! Blasted mage will blither for hours! Off wit' ye! I'll not suffer the both of ye!Rein it in, wizard! I canna stand the way your senses flit about. Could we just travel in peace?I'd be grateful for any assistance.I prefer to manage on my own.I know you not and want none of your help!Well, I never! Hmph!There is little else for me to do. I may as well go with you.Go on your way and leave me be. I would go my own path.I would join with you, but I must meet someone first. Perhaps you will go with me?I would join with you, but I must meet someone first. Perhaps you will go with me?There is little else for me to do. I may as well go with you.Go on your way and leave me be. I would go my own path.I would join with you, but I must meet someone first. Perhaps you will go with me?I would join with you, but I must meet someone first. Perhaps you will go with me?I apologize, but I cannot allow you to leave. Gorion wishes to see you as soon as possible.Hold, travelers! Before you will be allowed entrance, you must donate a tome of great value to our libraries.I am sorry, friend. I know that you are the child of Gorion and have dwelt here all your life, but I cannot exempt anyone from the sanctions of the most high Ulraunt.Don't lie to me, child. You do not possess the proper book. When you do, you may return, and I will allow you entry.You have met the requirements to gain entry to our most holy library. It is fine to see the child of Gorion once again within these hallowed grounds. Please have your less civilized friends refrain from causing trouble. We are very strict with the letter of the law, as you well know, .I hope your time here was fruitful.You are accused of murdering the leaders of the Iron Throne. Give yourselves up and stand a chance of a fair trial!We don't have a book, but I used to live here.You may not enter the store at this time.We have the book you require.What brings thee here, child of Gorion? I am very busy and must ask thee to visit another time.Thou wouldst do well to stop avoiding your foster father, he needs to speak with thee urgently.Hold, travelers! Before you will be allowed entrance, you must donate a tome of great value to our libraries.Citizens, please step forward.Plate MailXanShar-TeelAloraEdwinIt was unbearable, waking each morn to the mud and rock instead of the rising sun. I am Xan, a Greycloak of Evereska, and as proficient in the ways of magic as any man can be. If you be enemies of Mulahey, I would join your cause, hopeless though it is.At last I am free of my dreary prison. Five and eighty days are far too long for one of the Fair Folk to live as a dwarf. You look no better off than I, but my appreciation for my liberty bids me add my spells to your cause. I am Xan. Shall we face the impossible together?Alas, I was sent to investigate the strange goings-on about this area and I landed caged for seemingly hopeless weeks on end. I have not seen the sun almost as long as I have not seen my home.I thank you for my rescue but I must leave quickly. I wish you well in your struggle, though it is surely lost.I understand your decision, for the odds are surely insurmountable. I shall return unto Evereska and report of these dire straits.I thank you. However ineffective our actions be, I shall not rest until I have made payment to you. If you have searched through Mulahey's treasure, you may have found a sword among his documents. The sword is a moonblade, and it is my most valued possession.Certainly you are welcome to join with me. Another pair of hands can only help, especially when they are proficient in the ways of magic.Certainly you are welcome to join with me. Another pair of hands can only help, especially when they wield powerful magic.It's hard enough trying to keep our hopes up without you to bring them down. I'd rather you didn't join us.It's hard enough trying to keep our hopes up without you to bring them down. I'd rather you didn't join us.How did you come to be trapped in such an inhospitable place?How did you come to be trapped in such an inhospitable place?Certainly you are welcome to join with me. Another pair of hands can only help, especially when they wield powerful magic.It's hard enough trying to keep our hopes up without you to bring them down. I'd rather you didn't join us.If that is the case, I don't want you in my group. How effective can you be if you were captured by this lot?There is no need to be rude. I will go back to my home in Evereska and leave you to your hopeless quest.It's not I who lies, but you to yourself! You rob others of THEIR loved ones to replace those you betrayed long ago!I'm a dork.I was good for days 'n days and now I can go to the fair!Poppa was in the mines, but Momma says he's with the Mommy of All now.Mother said not to talk with strangers.You funny lookin'.Good day, friend! You are the child of Gorion, are you not? I recognize you from his letters, for he writes of you often. Forgive my manners; I am Jaheira and this is Khalid, my husband.Greetings. You... you look familiar, though it's not your looks. I am not sure what I expected, but I believe you are Gorion's child. I am Jaheira; this is Khalid.It is almost a slight on him, but I see it too.We are old friends of your adopted father. He is not with you? I must assume the worst. He would not permit his only child to wander without his accompaniment.Gorion often said that he worried for your safety, even at the expense of his own. He also wished that Khalid and I would become your guardians, if he should ever meet an untimely end. However, you are much older now, and the choice of your companions should be your own.It would be a fitting last service to Gorion, though we should first go to Nashkel. Khalid and I look into local concerns, and there are rumors of strange things happening at the mines. No doubt you have heard of the iron shortage? You would do well to help us. It affects everyone, including you. We are to meet the mayor of the town, Berrun Ghastkill.Well, good! We'll leave as soon as you're ready, though it should be soon.It seems Gorion was a bit generous in his assessment of you, but it's your decision, and I wish you luck on your way.Indeed? Interesting. In that case I think we should definitely travel as one. You can never be too careful about the dangers of the open road. Wherever they may spring from.AbelaAlbertG-good to know you.Something about you is f-familiar, child. Your manner reminds me of a sage I know, b-by the name of Gorion.If... if he has passed, we share your loss.We could t-travel with you until you get settled, help you find your l-lot in life.Jaheira! M-mind your m-m-manners! This must be the child that Gorion wrote of so often.AlvanhendarI fear I must d-depart as well. Jaheira and I are inseparable.Your company would be welcome.I would rather choose my own future and leave Gorion's past behind me. I'll find my way on my own.I'm already going to Nashkel. My current companions wish to visit there as well.I am a wanderer of the realms not unlike thyself, and thou hast caught my notice. I would ask thee a riddle, just as a point of interest for me, and I have a gift if thy answer is correct. My simple test of logic is thus: You have a mother who had four children. Two were twin girls of quiet demeanor, to be named Spring and Summer. The third child, a hellion of a boy, was named Autumn. What was the given name of the fourth and final child?Oh, dear. Well then! Don't dawdle in the woods too long, my young friend. It is dangerous out at night, and I would think that thou would like a FRIENDLY ARM to help GUIDE thee. Yes, , a FRIENDLY ARM IN-deed would be useful. Here's a little something for thy trouble... that thou will undoubtedly encounter. I shall possibly see thee again in thy travels. Goodbye and, well, good luck.Excellent! Basic sensibilities in abundance! I'll not delay thee any longer, for thou art quite capable of the task at hand. Take this potion, though thou may not need it, and go with haste to thy destination. Remember, do not turn down the help of a friendly arm's guidance. I shall see thee again, my friend.I congratulate your wise decision. I wish you well for whichever endeavor you now embark upon. However, I must warn you, this woman among you, she is a member of the Shadow Druids. I would not think it prudent to trust such an individual. The Shadow Druids believe in the violent suppression of all forms of civilization.Hello again, friend! Thy current path may lead thee to great peril. Be sure that thou hast experienced enough to brave the challenges before thee.I'll not go down the mines again! 'Tain't natural what's down there! I just don't understand how adventuring fools like you go and put yourselves in harm's way. I do whatever I can to avoid trouble.A dozen men have been lost to the mines. Surely it is a cursed place. I don't believe any of the foreman's excuses, and I don't care about any extra pay. I ain't going near it. You're fools if you go there.I paid 35 gold for a sword from Beregost and it "rotted" in my hands! What can disease metal so? Has your gear done the same? Even if you got your blades out of some dank old dungeon, just bringing them near tainted metal makes them weak. Seems like only magic weapons don't degrade, but who has those? No one I know.I hear tell of adventurers in town, but they're all talk and no action. If you see them, give 'em a kick and tell 'em to get moving. We need help, and we need it fast.Move aside, and I'll be on my way. I have no time to waste on idle blathering. Hard enough making a living without you slowing me down.The guard is pathetic! Why, if I had my way, that Brage would have been quartered by now! He's just a man, like any other. A blade delivered in the proper fashion will drop him as simply as his victims!<>Incorrect response.Today we forget about the mines and enjoy the festival as a family. You would do well to take a break as well. Too much death in the air lately.If the guard cannot protect the miners, the least they could do is find my husband's body! He's been missing for days now, and I just keep getting the runaround. Someone ought to go down there and show them how to take care of business.My sister was due from Beregost days ago. I hope she arrives soon. The soldiers say there might be an ogre about. Nasty things, they are. Thankfully they are usually dumb as a sack of hammers. Not that I would say that to one's face, mind you.I must speak with the guard. I commissioned a work from the sculptor but I have not seen him, nor my advance, for over a month. A nice fellow, that Prism, but he should be a little more concerned about the needs of his customers.Please, leave me be.I'm in no mood for the fair. How can they celebrate after that awful Brage did what he did? I knew that whole family! To think he was captain of the guard.That blamed fool merchant wants 30 gold fer a simple iron plow! Never in me born days have I heard the like!The blacksmith is all but closed for lack of ore. Ain't nowhere to get my horses shod.I've no time fer ta talk to ye now.Business is on the wane today, what with the fair just east of town. So, would you like a drink?If the mine production slows any more, we'll all be in the poorhouse. So, would you like a drink?Beware the woods to the west, friend, for I hear tell of ogres and madmen. So, would you like a drink?Volo's blasted review cut my business in half! I'll take him for a chat out back when next I see him! So, would you like a drink?What are you doing in our sacred home? Your trespass will not be tolerated. I am the archdruid of this wood, and such as you must be stamped out before they cause further harm to Cloakwood.The commander was friend to many before he found that sword. He's not the man he was, by Helm.The reward for the commander's head is a king's ransom, but I'll not be lifting MY sword against a brother soldier.An entire unit went west after Brage to try to talk some sense to him. It's been a week, and none have returned.I am sorry for my mood. All the guard are still grieving the loss of Commander Brage.I'll not believe a man of Brage's rank could kill his own family. 'Twas evil magics of some sort.Why are you not at the fair, citizen? 'Tis but a moment's walk east of Nashkel.My sword is chipped and tarnished, but we'll not be given new until prices come down.We don't have the manpower to patrol the mines, what with the problem of bandits up north.If ye be a bounty hunter, rewards can be collected with Oublek, just outside of the garrison.Travel lightly, wanderer. The woods harbor strange things.Move along, citizen.Even if we find the captain, a court would surely have his head for his crimes. Such a waste!The ore shortage closed me shops. Spare a copper till I be on me feet?Alms, alms for the poor?I've nothing of value, p-please let me be.It's odd for the sculptor Prism to miss a festival, though he's always been rather driven in his work. Even though he's been missing a month, I thought he would come to the festival.The local sculptor has not been the same since his trip to Evereska.Prism carves with unnatural speed; 'tis surely unhealthy.My muse shall not speak to such as thee.Interested in a little business on the side, friend? I've a man who swears by his grandmother he glimpsed a white wolf up in the Cloudpeak ice fields. It was but a short ways south, and she be easy pickings for a smart sword. I'd pay you good money for its pelt, so it's a guaranteed sale if you go. Keep it in mind on your travels. Can I interest you with anything here in my humble shop?A lot of missing livestock lately, but it's puzzling. It's not the bandit's style to be raiding farms.I advise you to seek lodging here in Beregost, friend. The roads out are treacherous at best, but the bandits make travel suicide.Officially, if you're attacked by any of the raiders, you should give 'em whatever they want. We get fewer leads off of corpses.Off the record, if I was attacked by those thieving bandit bastards, I'd shaft 'em good with about three feet o' steel! That would get me a heroes' tombstone!Move along, citizen.Never have I seen a highwayman that was more interested in iron than gold. Certainly there are strange plans afoot.The bandits roaming the Coastway road are more organized than mere thieves. I'd almost say mercenary, but such talk will get me sacked.My blade and armor are so worn, they are just this side of useless!If this iron shortage goes on much longer, I will be reduced to wearing leather and swinging a club! This guard is crippled!5,000 gold! It's a soldier's wage for a lifetime!Zombies ain't usually much of a fight for a seasoned group o' fighters, but I hear tell that Bassilus keeps 'em well organized. What ye need is time to position for advantage.I've lost ten head of cattle in the last month alone! Gall-derned raiders must be gettin' into rustling I figure.I swear I saw something moving out back o' my place, so I keep a pyre burning all the time now. As long as that keeps it out of my backyard, I don't care what it was or where it went.Three o' mah hired hands a run off in the last month! Disappeared right in the middle o' the work day! Ya just can't get good help these days.If the city watch cannot protect us from raids, what am I paying tax for?! I would be better off hiring mercenaries than trying to rely on the city guards. Nobody is fool enough to want to guard my caravans though. Cowards all. Guess I'll just wait out the crisis here.A right evil man, that Bassilus! He don't just kill people, he makes them into zombies and pretends they're his family. What would make a man do that, exceptin' evil?Where did Bassilus come from? No one's sure, but I heard he may have lived at Zhentil Keep before it was destroyed. I thought everyone died when it crumbled. I curse the fates that he lived through it.I hear that to prove you have actually taken his head, you have to produce Bassilus's holy symbol. Not that I would ever touch it of my own free will. He's one of Cyric's boys. They are just not right in the head.About time someone dealt with the monster Bassilus! He has killed so many! It's disgraceful he has been allowed to continue so long! Hopefully the reward will speed his capture.It was but a short ways from here, this tragic event I tell. A score of men lost when their boats swamped. Worst tragedy the fishing community's had in years.[no text]A more puzzling thing I've never heard. I was left for dead by the raiders, and a stranger healed me. Had the worst visage I ever hope to lay eyes on, but his bearing I cannot question.I'll call no man coward who commands the dead, but most of those that stayed and fought at Zhentil Keep perished when it fell to the siege.I was attacked outside the city last week. Weren't by bandits, but by a man who dissolved into slime when he died! It's enough to make a man never leave the house!Blasted halflings talk in circles! I know not which is more treacherous, Firewine Ruins or Gullykin north of it. Keep an eye on your purse strings if you wander through that area.I still feel their arrows' sting in my haunches! Mind you be polite to the small folk, lest you limp home as I did! Halflings may look small, but they sure hurt when they attack in numbers and keep their distance.Those halfling fools sit not a day's travel from the Firewine Bridge ruins, and never pay it a second glance! Had I a stout blade and time from the farm, I'd sack it for all the treasure it's worth!It will be a cold day in the lower planes before I risk my neck in the elven ruin o' Firewine! Who knows what lurks around in those tight passages. You can barely stand two abreast in there. Tight enough to be a tomb, and for many a man it is a tomb.Firewine be an elven trading town destroyed in a fool's duel some two hundred odd winters bygone. Ask the rubble if it cares who the winner was.It's your neck, and if you be wanting to stick it into the dungeons, it be your loss as well.Many a fighting too-tall has come through Gullykin, and always the same question with them. Here be the answer that always replies: None of halfling height know where the key to ward lock be!Aye, we choose to leave the ruins be. Who is more the fool, the man who sits idle in his old chair enjoying the sunshine, or the man who labors long for a fine new chair that he might sit in someday?There may well be great wealth beyond our dear Gullykin, but Dallillia the provider gives what we need. What care we for anything more?We've stuck a few kobolds before, but in Firewine they seem more organized, not like their kind at all. Still stink like kobolds, though.I'll not go near places the dead walk, leastwise not since my uncle was possessed. He came out of a dungeon slathering mad, and the cleric in his group had not the experience to dispel the evil from his mind. It was a prayer to hold him still that freed him, but he'll not go near another ruin.That Ulcaster School was a storehouse of knowledge and magic, but them that haunt the place are no better for it. Being dead longer than you were alive must tend to addle the mind.Simple logic says there must be magic treasure in the ruins of a magician's school such as Ulcaster, but 'tis a treacherous task to get to it. Dead wizards are not known to sleep soundly, nor to wake jovial.Rumor tells of a magical gate in the bottom o' the school ruins, but no one knows where it leads. Anywhere is better than that accursed place, if ye ask me! 'Twas some three hundred years hence, but folk still cringe at the mention of the destruction at Ulcaster School. I've not met a soul who claims to know why it occurred, and none that were there are alive to say.What takes you out this far from civilization?What foolishness takes city dwellers this far from civilization?I don't have time to waste on naive adventurers.HorseA strange coincidence! I have a quest similar to your own. I have been hunting the bandits in the region for the past few months. Perhaps if we worked together we would fare better. What say you to that?Perhaps our paths will cross some other day.I have been tracking a group of bandits for the past few days. If you desire, we can continue to track these brigands together.It is none of your affair.Their leader, an ogre named Tazok, took the life of someone very dear to me.ChickenIt's none of your concern, stranger.We're adventurers, ready to smite any evil that darkens our path.It's none of your business.We're adventurers, on the lookout for evil to smite.The ranger Kivan has told us that the leader of the bandits is named Tazok.Kolvar tells us that the Zhents aren't too pleased at their name being misused by the Iron Throne.Now, Jeb, maybe they're leery of the danger because the group of us can do nothing against the Umberlee bitch. We are but fishermen and not accustomed to fighting, while you are obviously better equipped. No doubt you shall change your mind?Well, then, we don't want you in our party!Well, I guess that's how you want it. We still need another good warrior, so why not join our party.We don't need some vengeance monger in our party. You can leave.Halt! Be you friend or foe?I am Ajantis, squire paladin of the Most Noble Order of the Radiant Heart, servant to Helm, son of the noble family of Ilvastarr. I am here to hunt down the vile brigands who assault those traveling these roads. What of you?I am Ajantis, squire paladin to Lord Helm. I have come down from the city of Waterdeep to fight against the brigands that make these roads unsafe to travel. What of you?I have not come across such rude travelers in a long time. Off with you.Well then, I wish you safety in your travels, for the roads are very dangerous.In that case, why do we not join forces against these contemptible lawbreakers?When I introduced myself, you perhaps heard when I referred to myself as a squire knight. I am on a quest to earn my right to be a full-fledged member of the Most Noble Order of the Radiant Heart. Perhaps we could join forces, for we both wish to see the end of this bandit threat.I will not take these insults to my honor. Draw steel!You... are correct. I apologize for my misbehavior. Goodbye and good riddance.We're friends. Who are you?Until you tell us who you are, how should we know?When was the last time someone answered "foe," tin head? Why don't you tell us who the hell you are?We share a similar goal. We too are after the bandits who have been raiding along the Coast Way. Why do you fight against these brigands, Ajantis?We are just travelers.We too want to put an end to the bandit raids.We're just travelers.Sorry we upset you, Mr. Garbage Can. We just want to ask you, is that your natural stench we smell or did you make a mess in your armor because our weapons scared you?Too bad. Goodbye.We apologize for our hasty words. Can we start over again?Sounds good to us. We're always on the lookout for another sword arm.Sorry, we don't have the need for another companion.Why not? We could use another warrior.Sorry, but we're not interested.If that's the way you want it, you armor-plated buffoon, then prepare to meet your god.I thought great knights only attacked evil, not weary travelers such as us.Greetings, I'm Kagain. What can I do for you?I run an escort business. I hire mercenaries to escort caravans on route from Amn to Baldur's Gate. Right now I'm lookin' for some strong sword arms, and I'm willing to pay high. It seems that one of the caravans under my protection never arrived at Baldur's Gate, and I need ta know what happened. You look like a strong group of warriors. Interested in a job?That's good. I've been having a lot of problems with bandit activity lately, but they've always only taken the cargo and let the caravan go afterward. I've been catching flak from the family of some of the passengers of this caravan, after all it was the job of my mercenaries to make sure everyone got safely to Baldur's Gate. Normally I wouldn't give one damn about some stupid whiner, but one of the passengers was the son of Entar Silvershield, and in this part of the world, his word is law. SO do you want the job or not?I'll pay each of you 30 gold per head, plus a share of any booty, if there's no one left alive to claim it.I'll pay 15 gold per head, as well as equal opportunity to loot any of the dead bodies the bandits may have left behind.I'll give each of you a share of whatever booty we take off the bodies of those poor caravan passengers.Well, that's fine, I can always find myself some more reasonable warriors.Hey, I'm glad you guys have some sense in your heads. I have an underling who can take care of business here while I'm gone, so let's get a move on.Well, if you're not here for a job and you don't need an escort, why don't you get the hell out of my face?Be'landWell, look what I found. This is the body of Silvershield's son. Guess I'm in a lot of trouble now. With him dead, I'll be a wanted dwarf. From what I've gathered so far, all of you are after them damnable bandits. Well, since my reputation is now mud how 'bout I help you gain revenge on those scumbags?Stupid chumps, your loss.Um, what kind of shop is this anyhow?Sorry, wrong shop.Sorry, we don't have the time.Sure, we always need more money, tell us more.Ah, on second thought, not really.Sure, as soon as you tell us how much we'll be paid.Sounds good to us.Too cheap for us.Sure.Shut up and stop trying to rip us off, we're out of here. Gods, I hate salesmen...Great!What do you take us for, stupid?Hey! We changed our minds, we'll take your offer.Bye, you greed-mongering shrimp.We don't want you around anymore, so hit the road.Sure, we could use your skills.Sure, as soon as you tell us how much we'll be paid.Sure, as soon as you tell us how much we'll be paid.I agree Boo, they look to be friendly. Greetings, we are Minsc and Boo. We have traveled far to explore this land, but now my charge Dynaheir has been taken from us. 'Twas gnolls, and once we have tracked them I will beat sense into their heads until they release her. Accompany us, and bards will sing the deeds of Minsc and Boo... and friends.Let us pass, strangers, for we have not much time to waste. What? Yes, I'll ask them. Boo and I go to rescue my charge, Dynaheir. You may aid in our victory, if you wish. There is glory enough for all!Boo is my faithful animal companion, and more than he seems.My hamster does not like your tone. Away with ye.You would leave an innocent to suffer with nary a twitch of your sword arm? RrraaaAAGHGHHH!Take heart, fellow adventurers, for you have curried the favor of Boo, the only miniature giant space hamster in the realm! My friend and companion ever since my h-h-head wound, he will lead us to victory! Onward to the gnoll stronghold in the west! Tarry not! We must go soon!We take too long! My charge is in desperate peril! If we do not go now, you are a coward!You agreed to help in my cause, yet now you break your word by your inaction! I'll have none of it! Feel the wrath of Minsc and Boo!AlbertAauughh! Dynaheir has been slain! For what purpose am I now? I cannot return home in disgrace; she was my responsibility! NOOOOO! What *sniff* what is it, Boo? Yes... No, I... Yes... Yes... YES! You there, may we join with you? You fought well, and it would lessen my shame to be in your company. My honor is yours. Will you accept it?*sniff* Yes. YES! A quest! I shall quest until my honor positively bloats! Minsc and Boo, roaming the realms for adventure! When the epic tales of us are written, I'll be sure to give you a footnote! Farewell!My sword is at your feet, and you would spit upon it?! That's just so... un-heroic!Hooray! We will honor the memory of Dynaheir with deeds that make grown men tremble! See? Boo trembles even now!The classic dilemma of the damsel in distress! How could anyone decline?It is not my problem. I'll not risk my skin for a stranger's neck.Excuse me, but are you speaking to a rodent?The classic dilemma of the damsel in distress! How could anyone decline?It is not my problem. I'll not risk my skin for a stranger's neck.Excuse me, but are you speaking to a rodent?The classic dilemma of the damsel in distress! How could anyone decline?That is not my problem. I'll not risk my skin for a stranger's neck.Oh, no! I'll not follow a loon into battle. My sympathies to your friend, but you're on your own.Hold, travelers! I challenge your best warrior to a duel. I don't fight women, so only men should step forward.I win, and you give me 20 gold. In the unlikely event that one of you bests me, I'll pledge my sword to your cause.Will your champion step forward? I only fight men, so your women will have to be satisfied with just watching. Don't entertain any thoughts about cheating. If any of the rest of you try to interfere in this fight, I'll kill them outright.Will your champion step forward? Don't entertain any thoughts about cheating. If any of the rest of you try to interfere in this fight, I'll kill them outright.AbjurerDo you want another try? If you've such a desire to have the snot beaten out of you, then I'll be happy to oblige.ConjurerI can't believe this. I'm beaten, by a man no less. I guess I must keep my word. I pledge my sword to your cause, however stupid it may be.When I first saw you, I took you for cowards. I guess I was right. Good riddance.If you're too stupid to see my worth, then that's your problem.Of course I'll prove my worth! It won't be too hard in this group.We don't have the time to waste on such stupidity.Sure, what are the rules and reward for winning?Not interested.Sounds good to us.We know when we're beaten.Sure, this time we won't be so easy on you.Sounds good to us.Sure, this time we won't be so easy on you.Actually, we don't need your assistance.Good, you had better prove your worth.Help me! If you don't help me, they'll kill me.My name is Viconia. I— I'm not from around here. Thank you so much for helping.I should have expected that from craven surface dwellers. May you rot in all the hells.They lie. I've done nothing wrong.Just like surface dwellers, traitorous scum!I thank you for risking yourselves on my behalf. I know what you are thinking, you see my dark skin and won't trust me for it. I am a dark elf, but I'm an outcast, I need your help. I no longer receive my powers from the spider gods you surface dwellers fear so. The goddess Shar grants me wisdom, and she is a surface divinity. If you'd let me join your group, I would be most grateful. I have nowhere else to go.I thank you. I know you may not be willing to give me a chance because of my dark skin. I am a drow, but if you give me a chance, you won't regret it. Can I join with you? I need friends now more than ever.I thank you for your help, but more will be on their way, perhaps our paths will cross again.You surface dwellers are so weak. I should be glad that you turned me down.I won't disappoint you, I promise.Sorry, lady, it's not our business.Calm down, we'll help you. Just tell us who you are.Sorry, we can't harbor a drow.We don't judge someone by their race, we'll take you in.It has nothing to do with race, we just don't need another person along to worry about. Sorry.We'll never trust a dark elf, get out of our sight!We need the extra help, so of course we'll take you in.We can't afford any dead weight, sorry.Step aside travelers, I am a member of the Flaming Fist. The woman you are harboring is wanted for murder of the foulest sort. She is a dark elf; it should be obvious that she is evil.Kill her, of course.Don't be foolish, I represent the law of this region. By protecting her, you'll be just as guilty as she.A wise choice, you may go on your way.A stupid decision! For harboring a murderer I sentence all of you to death!If you want her, have her. We won't get in your way.You'll have to get through us if you want her.What do you intend to do once you have her?We can't allow that. You'll have to go through us to get her.Well, if she's a murderer, that's what she deserves. You can have her.Hail, adventurers. I have a proposal for you. I have heard that you're an excellent group of warriors. How would you like a well-paying job as bodyguards for my mistress?I guess that's too bad for us.You're right, you can have her.I'm Garrick, and I work for Silke Rosena. She's the most skilled musician and actor along the Sword Coast. In fact, she's to play at the Ducal Palace before the month's done. However, she's been having some problems of late. Some thugs have been hired by Feldepost to hurt her bad because she didn't perform at his inn when she was supposed to. You can't blame her for not showing up, what with a villain like Feldepost running the place. She needs mercenaries to protect her until she's ready to go to Baldur's Gate. She's willing to pay about 300 gold. What do you say?I think you've made a good decision. Now just meet me outside of the Red Sheaf Inn.All right then, I'm sorry for taking up your time.This is my mistress, Ms. Silke Rosena.What are you doing Silke?! Have you gone mad? These are innocent men you're attacking!After seeing Ms. Silke's true nature, I don't think I could bear to work with her anymore. Could I come with you? I have many skills, and I know I'd be an asset.Silke's dead! I guess she had it coming; you can't be evil like her and expect to get away with it. I'm out of a job now. Would it be too much to ask if I could join up with you?I offered them 300 gold, just like you told me.Sorry, we don't hire out as mercenaries.We're always on the lookout for money. Tell us more.Sorry, kid, we're not interested.That sounds fair. Why don't you show us to this mistress of yours?You worthless sack heaps weren't worth any of the money I've already given you, so don't expect me to give you any more.[SAREVOK 1] You are indeed family. No other could have lived to oppose me in person. Of course, it will not matter in the end. Ultimately, I will prevail, and a new era will be born unto the realms.Sorry, but we don't have any need for another companion.Sure, the more the merrier.No problem.We don't need anyone else right now.Hello there! I see my Garrick has been rather busy. You look as if you're worth paying a little extra. What did my little helper offer you?So, Garrick, these are the only mercenaries you could find? I guess they'll have to do. You look to be worth about 300 gold, that's what my little Garrick offered you, isn't it?So, Garrick, these are the only mercenaries you could find? I guess they'll have to do. I'm sorry, but my less-than-brilliant helper, Garrick, seems to have forgotten his standards. He offered you 300 gold, did he not? Well, I must change that to 200 gold.I'll raise your wage to 400 gold.Well then, I assume that Garrick has explained what your duties are. You must simply dispose of the ruffians when they come to threaten me. They shouldn't be too hard to deal with, but I would advise you to strike fast. Whatever you do, don't speak with them. One of them is a mage whose mystic words can sway even the most wise of men.Here they are now: Feldepost's thugs. Strike when I tell you to.Don't try to threaten me! I won't be easy prey for you to beat on. I've brought friends!Shut up! There'll be no weaseling out of this one. STRIKE NOW! Kill them all!Attack them now!Our deal is off! In any case, you're probably too cowardly to be any good in a fight. I'll deal with them myself, after I deal with you!Your sniveling altruism has always made me sick, Garrick. Shut up and stay out of my way.You can't let her do this. Silke was lying about the whole thing! These are innocent men. You've got to stop Silke!You've done a good job. For all of your efforts, here is the money that I owe you. Perhaps we will meet again.We don't like to be cheated, lady. Goodbye.Sure, we're still in.They're as good as dead!Stop this madness. We won't murder those who are obviously innocent men.I have a problem that only you could help me solve.Well, good sirs, you may call me Safana. You'll have to excuse me if I sound startled, but in the south where I come from they don't grow their men as big as any of you. Anyhow, if you want, I have a way to make you all fabulously wealthy. In my possession I have a map that gives the location of an old pirate treasure trove. According to the writings on the map, it's where the legendary Black Alaric dumped his treasure before being captured by the Amnian fleets! You interested in hearing more?My name is Safana and I can make all of you richer than any of you could imagine. I know where the pirate Black Alaric dumped his greatest trove of treasure. Looking at the dynamic and intelligent men before me, I know you'd want to join me in a venture to get this treasure.You may call me Safana if it pleases you. I guess you could say I'm an archeologist, at least I fancy myself one. Along the coast is the burial place of one of my ancestors. I wish to find it in order to learn some of the secrets of my family's past. Recently, I have come across a map that may reveal its location.The reason I need so many heroic men is that the caverns where I wish to go are guarded by some sort of creature. Which kind, I couldn't tell you. If you help me, I'll let you share in the treasure. I may be grateful in other ways as well.Oh, thank you, you won't regret your decision. I know that powerful heroes like you will easily push through any obstacles in our path. Well, we should be off then. From what my map showed, the pirate cove is located somewhere along the coast, just south of Candlekeep.I guess I was wrong in my initial assessment, you're not men, but rather spineless, impotent cowards.What's taking you so long? Remember, we have an agreement.SPECIALIST MAGEAppearanceabjurerWell, we have worked well together, wouldn't you agree? Perhaps we could continue this working relationship beyond just one treasure hunt, that is, if you'll have me. If you haven't guessed yet, my skills are of a thieving nature.If that's the way you want to be, then I guess this is goodbye.You've made the right decision, boys, but now we should talk about the leadership of this group, I think it needs overhauling.Nope, we're not falling for that lady-in-distress crap.Maybe if you told us your name and problem we could help you.We don't have time for treasure hunts.We're always interested in hearing about money.Sorry, lady, you guessed wrong. Goodbye.A lost treasure, huh? We're interested.You can find your own family heirlooms.Heirlooms sounds interesting, tell us more.Monsters! We've fought enough of those, we'll have to turn you down.We agree.We don't need another thief, not even an incredibly gorgeous one (Wait! what are we saying?)Sure, you can work with us any time.I am the wizard Edwin, and I require you! (Yes, they will do nicely.) I would have you kill a witch, the witch Dynaheir. She is treacherous, but with your participation I foresee no difficulty. Will you assist?(Is this what I have to work with? Pathetic, but it will have to do.) I am Edwin, and I would have you work for me. It is but the simple chore of killing the witch Dynaheir. Do you accept the task?(Hm, not the best specimens, but perhaps a more "bestial touch" is what my plan requires.) I would hire you to kill a treacherous enemy. Understand? She Dynaheir. She bad. You kill. Stomp your foot once for yes, twice for no.Frankly, yes. It is no concern of yours. You need but perform the act with no questions. What is your answer?The prize I offer would surely be beyond measure in your meager understanding. Either take the job or not!One would think that any reward is better than none at all. No matter, I shall seek out others who know their place.Hmm. Seems I shall have to find others more... accustomed to confidential work. Begone! I have no time for this!No? No matter, others will do just as well. Are you still here? Begone.Of course you will; it is as expected. (I will lead them to her and she cannot hope to prevail.) I will travel with you until the deed be done. Last I heard of her, she was traveling to the west of Nashkel, close to the gnoll stronghold located there.Damn it, Jebadoh, we can't go on like this forever! There is no way we can keep quotas up when we're afraid to come near the nets. Excuse me, who are you?Greetings! I am Edwin and I wish to... Oh, my. (She has allies already!) It would seem that the quarry I would have hired you to find is already within your midst! Dynaheir is not to be trusted, and I urge you to cast her from your party. If you will not, at least allow me to join you as well. I am a wizard of some renown, and as such I will not fall prey to the deceitful guile of one such as she.My grievance with her is beyond you. Suffice to say that she must be watched by someone who understands her ilk.Wise, if cowardly. Begone, that the witch and I might settle our differences! (Now she is mine to be sure!) You'll have little protection now, witch!You shall be the harbinger of your own destruction. (Fools, they know not the danger.) A wise decision. One can never be too cautious dealing with her kind. (Yes, I shall watch her carefully.)So, the witch Dynaheir is dead! I would have thought her more formidable to be so far from her homeland. Why then was she here? Her demise is not the checkmate I had hoped for, merely the check. What? What do you want?! (Oh yes, the matter of payment, although I begin to doubt whether their input was all that vital. Still, something for their trouble is in order, if only to appease them.) As we never fixed a price, your payment shall be one year of my services as a wizard. I am sure you agree that my guidance will be far more valuable than any monetary sum.Damn it, Jebadoh, we can't go on like this forever! There is no way we can keep quotas up when we're afraid to come near the nets. Excuse me, who are you?Why do you stay the killing blow?! Kill her!Listen not to the witch's lies! We had a deal!(If they'll not do the deed then our deal is forfeit!) You side with the witch, then you will die with her! Beware my return!Nothing changes with the distance! You are Wychlaran of Rashemen, I am a wizard of Thay! That you are here means I must be as well!(I'll not suffer her insults!) Die as you should!(Their desires lack vision and originality.) If simple coin be all you wish, perhaps I would rather travel with more "adventurous" adventurers. Take what I have, and remember your choice when it is long since spent.Glorious Cyric has foretold of our meeting when thou wouldst join with me. 'Tis thy duty—nay, thy DESTINY—to stand by Tiax as the world kneels before him! Er, us. To this end, I would travel with thee and do thy bidding. Later, however, your power shall add to mine, and Great Tiax will ascend to the highest office in the land. What say you? Yea or nay to the grand scheme?Thou wouldst presume to speak to Tiax the Great? Thy bravery is oddly tempered with foolishness. Still, Cyric has decreed that I seek out the services of one such as thyself. Tiax himself—myself—will aid in your quest. In return, when the time is right, your might will forge the way for my ascension to power. Do you accept this honor?Have ye no ears to hear?! It is as Tiax said! DESTINY! Cyric himself will lift Tiax "on high," hurtling me to my rightful place when the time comes! You shall all be as ants before my grace, though slightly larger ants than the norm if you help me.Tiax the Grand has no time for your impudent prittle-prattle.What? Fate decrees the world to thine hands, and you flout her as a common wench? Are ye cup shot? Mutton-headed fool, you and your natty lads will be fallen away from a horse load to a cart load whilst Tiax puts the world to bed with a shovel! 'Twill be a squeak for your life then ye duke of limbs, stir yer stumps and begone! 'Twas fated by Cyric to be so. Let us go forth and make short work of your tasks, for greater things will need attendance.I thank thee for saving me. 'Twas courageous to follow the likes of Minsc into battle, if a touch foolish. I have naught to offer thee in return, save my services in battle. Mayhaps I could travel with thee awhile, and an opportunity may arise for repayment of my debt. Minsc is, well, Minsc, but he hath a strong sword arm, whilst I am practiced in the arcane arts. Shall we join?Thine efforts to save me are well appreciated, but I cannot help but be saddened. My guardian Minsc has left this life behind. His valor and mighty berserker wrath will not go unremembered. However, as I have lost my escort and 'tis not safe to wander these lands alone, perhaps I could join with thee. My knowledge of the arcane arts would no doubt be useful, while the strength of a group would benefit me as well.I am Dynaheir of Rashemen. 'Tis not a title; 'tis just where I am from. We two are indeed far afield of our home, but 'tis a necessary rite of passage. Minsc must make his dajemma by seeking adventure, while I must prove my worth to my... sisters in much the same manner. 'Tis an interesting time for the realms, with great things foretold for the Sword Coast. 'Tis therefore a likely place to look for what we need. What dost thou seek on this adventurous road? Mayhaps we can all find what we need together?Alas, we were ambushed in the night. Minsc was overcome by yet another blow to the head, and I was spirited away before he could recover. With but two eyes apiece there is naught more we could have done. Certainly 'twill be safer for all of us if we join together. What sayest thou?The choice thou makest doth puzzle me, but 'tis thine to make. So be it.As thou dost wish, though the logic of thy decision escapeth me. Come, Minsc, we depart forthwith.I have no doubt thou shalt make an interesting traveling companion.Thine assistance is most appreciated. 'Twas a dastardly fate thou hast saved me from.I see bravery was not all that motivates thee. I take it I am rescued from one death to die by another then? How can the cause be just? I urge caution; the likes of him are best kept at polearm's length.Put aside his paranoid goals; I make a far better friend than enemy.An unfortunate decision! Pardon me while I put up a fight!I knew intelligence would prevail. Simple common sense, the foil of every Red Wizard.I shall watch thee as well, though I expect to receive less pleasure from my task than thou from thine.They know enough to turn thee away. Crawl back to Thay and refine thy manners.We are nearly a season's travel from our northern homes, and yet still ye wish to dredge up the old battles? Fanatical fool!Thou knowest not even why I have traveled, only that thou must stop whate'er it is I've come to do?! Get thee a hobby; thou dost have too much time on thy hands!No, say not another word. I would not think of making you wait but a moment for your just reward. When council told me that they had procured GREYWOLF to rid the woods of the bandit Tonquin, I knew we could expect swift justice. I would not have predicted success this quickly, but who else could it be striding into town looking, ah, looking as you do? Please accept this meager sum of 200 gold pieces, as well as the heartfelt thanks of all of Nashkel.You are not Greywolf the bounty hunter? Oh, sweet Helm, I almost gave 200 gold pieces to a complete stranger?! The captain best not hear of this; he'd have my hide. Thanks be for your honesty, stranger. There are those who would not have done as such.Excellent doing business with you, Greywolf. We shall not hesitate to call upon you if any other thieving miscreants make their presence known.Well! The elusive Brage is caught at last! I don't imagine it will take long to sort out your punishment, eh murderer?! And you who've brought him, you've done us a great service and earned your 1,000 gold. We may retain your assistance in the future, though I don't think Greywolf would like it. Still, results are what matter. Come on Brage, you know the way.A 300 gold bounty for the emeralds! Well, you'll make quite a name for yourself among the bounty hunters if you keep this up. Whether it is for better or worse, I do not know.You'll have no reward here, you thievin' scoundrel! The Captain chewed my head off over you! It's only because you did us this service that I don't have you thrown in the stocks! Get out of my sight!I have neither time nor will to deal with you today.Nashkel has precious little patience for those who would cheat others of their hard-earned livelihood.Ah, the elusive Brage. Dead, as he should be! No matter, it would have been a short trial, and he'd have been executed anyway. Now as a last indignity he'll be put in an unmarked grave like some common thief. A great loss to the guard to be sure, but there's no room for those who don't respect the law. You've earned your 250 gold on this one.I don't take kindly to those who snag another man's wage. I've a whack of my own to split between ye! 200 gold has bought ye a box of the finest pine! It's my trade to deal with the likes of you, but this I do for free!I have come for you, Prism.Your sentiment is wasted on me, fool. You are but gold in my purse. Do you make your situation worse by hiring help to protect you? Who are you fools?Wait! I recognize you! It was you who stole a bounty rightfully mine! Prism will live a moment longer while I kill the lot of you!You are smart to move aside, though Prism will be going nowhere this day. My bounty is not for his capture, but the return of the gems. His fate is unimportant, so any justice done will come by the blade of my sword. Stand ye well back, this may be messy!You should be more worried 'bout the harm I can do! Never have I taken a bounty and not delivered! Now stand aside that I might dispense with this fool and claim my prize. Or would you rather I go through you to get him? Consider well if he be worth your lives!I'll sell your blades for scrap and make soup of your spell fixings! Pity you'll not live to realize the mistake you've made!Ah, beauteous creature! Never should I have stolen these emeralds, but there was nothing else that would capture the majesty of thine eyes! I did what must be done, for I have left my shop, forgotten all my commissions, and spent all that I had. I must complete thee! Wait, there is someone here! Who are you? 'Twas that relentless Greywolf who sent you, wasn't it?Thank Deneir, I thought I was done in. I am not cut out for a life on the run. Mayhaps you could help a foolish sculptor finish this epiphany? Please, guard this place, for surely Greywolf will come seeking the bounty on the gems. I will pay with my last possessions if you would do this one service for me.You'll not take me yet, I beseech thee! I admit I stole the gems, but better they are the eyes of a work of love than a fat woman's tawdry trinket. I will give you all else that is mine, if you would but forget my crime.I am no warrior, but I have little other choice. If you wish to stop my work, then it is my life that you must cease! I care not if I cannot finish my work! With my last breath I shall curse thee! May your soul know the same unrest as mine!I thank you, for I cannot run from this place until my task is done. I have been using potions of speed to aid my work, and have not slept for days. She is beautiful, is she not? 'Tis a monument to my foolishness. I saw her but once, on the outskirts of Evereska, and said nothing. I let thee pass from mine eyes, and mine heart hath cursed me for it!Then begone, for I've much work to do. She will be done this day!No! Not yet! My work is nearly done! Please, I implore you!Alas, my work is complete. Take what you will from my possessions, but leave the sparkle in her eyes. O sweet creature, my effigy to thee is done. Perhaps our paths shall cross in distant realms, and I shall find the courage to call thy name, Ellesime!Alas, I shall not rest, for 'twas all for naught. Ellesime!Stop! You go nowhere! This our bridge. You pay to walk it!100 gold for all heads, or lose heads! Pretty good deal!No! They pay 200 gold pretty quick! Maybe got more gold! Maybe rich!You got smart head, so you keep head!Your head so dumb you not miss it!Yeah, you pay... 200 for all heads, or lose heads!Okay, maybe 200 gold too much. Maybe you pay... 100 gold!Okay, you pass, right?Now go away, smart head, before we charge for standing!Yeah! We kill you, take stuff, and get gold anyway! Dumb head!Yeah, you smart! We take heads anyway, and get lots gold!Please, kind spirits, a wondrous ancient oak is in peril. It is about to be attacked by two who would defile the majesty of nature. They have avoided my charms and must be stopped before irreparable harm is done. Would you heed my plea?I have little need or use for treasure you would value. Please! There is little time! Help me?But I possess nothing but my knowledge of the wood! Wait, I could give you information! I have heard from the birds of a "shiny pile" not far from here! I do not know what is there because neither I nor the birds have ever cared to know. Will this be enough?I thank you, for although they seem dim of wit, they still could do much damage. This way.Greetings. I am Seniyad. I warn you now, these are my protected lands. If you disturb the balance the repercussions will be severe. Consider yourself warned.I shall find aid elsewhere. Do not tarry in my wood, for it will not be a restful stay.Leave at once foul creatures! Lay not a finger upon this place or suffer the consequences!Thanks be to you! Here is a potion that might help you on your journeys.I thank you, though grudgingly. Perhaps I have something to give you, though it is not much. Please, leave me to fix what damage was done.You have done as you said you would, and here is the price you have exacted: directions to the cache and a cold farewell. Do not stay long in my wood. You are not welcome. You will find the treasure cache in the wolf cave just 100 feet south of my tree.We think dis here's a magic tree, 'cuz it's all alone up here and so big. Probably got gnomes or pixies or sumthin' in it, so we're gonna bust it down and take any treasure! Ain't that right, Krumm? You wanna help? It's a big tree, probably got enough gold fer alluh us!I don't know who you are, but I'll not have you sneakin' about behind us while we work! We think there's treasure in this tree, and if you wanna get up front and help, do it! Otherwise, me 'n Krumm will do sumthin... uh... well, sumthin' really nasty! Ain't that right, Krumm?First or last, we probable go through you sometime! Get them Krumm!Leave now or I bust yer head! Dis our magic tree, an any treasure here is ours! Right Krumm?Fine! You wantta busted head, then you get one!Well, if ye're not gonna help, I'm not gonna let you sit and watch us do it! Yous were probably gonna rob us when we're done, weren't cha? Me an' Krumm don't cotton to bandits one bit! Do we, Krumm?Yeah! Beyond da average dreams for sure! We'll all go home richer today! You go 'round the back, an' me 'n Krumm will start bashin' the front.Treasure for all? No, just treasure for Caldo and Krumm!Uh... Yeah!What?Uhhhhmmmm...Huh?An explorer of the lands seeking wonders and oddities. Well, both I have. Unfortunately, I paid thrice the price for my iron wares, and not a piece is salable! Mayhaps the guard will take more notice when old swords wear and the new snap like twigs in autumn. Nevertheless, you came here to buy, and I do have something special just for you. These potions are strange magic from a distant shore. A swallow of the violet, and a titan's might shall possess you; ever after, exceptional strength is yours. Drink down the red mix, and your insights will rival Elminster's, your clarity of thought indefinitely enhanced. To you, I offer them at the bargain price of 50 gold apiece, as restitution for my depleted selection. If they do not perform as I have promised, your money I will courteously refund. Will you relieve my hands of the violet?No? Such a grand gift as this and you would refuse? Please confirm that I have not offended you by at least accepting the red elixir. Steal it from under my own eyes for 40 gold.Already you must feel stronger just holding it in your hand. Yes, your packs weigh lightly upon your shoulders. Will you convince me of your satisfaction by purchasing the red elixir?Your eyes grow wide with the light of knowledge. Go forth now and I will enjoy the satisfaction of future great deeds done with my assistance. Ample compensation for practically giving merchandise away. Out, everyone out! You have picked me clean! I can afford no more good deeds this day!No? Please say I have not offended you in some manner! Ah well, at least I will have the satisfaction of knowing that the glorious deeds you will surely accomplish are in some measure due to the goodwill I have shown today. Out, all of you, out! My coffers can ill afford any more charity! Thank you, everyone, for your patronage. Now out!You insult me by refusing my hospitality. I have done with you. Leave, and darken my humble tent no-longer with your sour presence.I permit no loitering in my place of business. Get yourself hence, lest I summon the local guard as an escort.I am Death come for thee. Surrender, and thy passage shall be... quicker.Struggle if you must, dead one, I do not mind working for my money.You are weak of spirit and not worth the money I was paid. I shall enjoy thee for a long, LONG time.Why NIMBUL has been hired to deal with the likes of you, I'll never know.By all means, fight on. 'Tis amusing, for thou art already dead.You cannot move, you cannot fight, you cannot even scream. NOW we will have SUCH fun!Hush little baby, don't say a word. Nimbul's gonna show you the big... black... bird.Taking reward for this easy a kill is almost a crime. Hee hee.I pray you left a trail of crumbs to lead us all back again. The others did not, so they have decided to stay. Shall we try to find the way home together? I pose to you a riddle, the answer to which I once knew but now cannot perceive. Remind me, and we shall all return unto the day. Fail, and stay with me in the dark, forgetting whence we came. It has neither mouth nor teeth, yet it eats its food steadily. It has neither village nor home, neither hands nor feet, yet it wanders everywhere. It has neither country nor means nor office nor pen, yet it is ready for fight—always. By day and by night, there is wailing about it. It has no breath, yet to all it appears.Thine eyes are as blind as mine! If thou art in the darkness with me, then we are of the same cloth! I'll not allow another to do as I have! Die, monsters, DIE!The end of night, where the light shines unto mine eyes and I can see clearly once again! What hath I wrought?! 'Tis horrible, HORRIBLE! I will welcome the block that must await me at Nashkel! How could I live with what I've done?! Please, thou must guide me to the town that I might pay for my crimes! I fear I can keep my senses for only so long, and I must not be allowed to do this again! Too many good people have lost their lives to me! Please...I suppose I am a murderer, as you hast said, though it's as though my mind were elsewhere. I can only assume this is an after-effect of my years wielding a blade. A life of fighting must have made me... unstable. Well, I'm done with it! Take all my gear and do with it what you will. I'll not be needing it in the gallows. Lead on.I fear I can do nothing for those I've wronged, whether I live or die, and I still know not what led me to this. It's like a foul presence in my mind! I can only imagine that I have finally succumbed to battle fatigue. Take my weapon that I might not harm another! Use it if thou wish, though I'd rather it be destroyed. Innocent blood on everything! I'd only just acquired the sword. Such a waste this has been. Take me to Nashkel, I can bear this no longer.Money-hungry bounty hunters! A hundred more I could have killed, and you would have done nothing if there were no price on my carcass! I've no wish to continue this life, but I'll not lay down for thy easy money! You fooled me, but in reality your eyes are as blind as I was! Die monsters!No, I cannot show my face here after what I've done! Just give me to the guard that I might take my punishment as I should! Do not disgrace me further in front of Helm!But my crimes... my family... I don't want to go on!Greetings, fellow traveler, for I see by your garb that you do not call this place home. Sit with me awhile and enjoy the atmosphere of this fine fair while we recant tales of lands far and far-seeming. I have wandered the width and breadth of Faerûn, but yet have I to find such hospitality, as that of a simple country festival. It's a shame that the festivities are marred by the events as of recent, though they certainly put up a brave face, do they not? You look confused, so perhaps you know not of the local trouble that continues to vex the most gracious people of Nashkel. If you have just arrived, I could, for the price of an ale and an ear, relate what I know. Shall I tell you of their mining difficulties or relate the tale of their unfortunate commander of the guard?Well, hello again, my inquisitive friend, I trust you are enjoying the local color. I wonder, have you come to hear more about my journeys?The word is that all across the expansive Sword Coast, from the Cloudpeaks to Baldur's Gate, an ore shortage is severely crippling local trade. Bandits—purportedly both human AND demihuman—raid caravans, whilst ore reaching its destination becomes brittle and useless following smelting, strangely afflicted by an odd, iron-weakening plague. As though this were not cause for alarm in itself, production at the mines outside of Nashkel has fallen, with the substantially lower yields being blamed on nervous workers. Mysterious disappearances of several miners have set the whole area on edge, where something must shift the balance to one side, or the other.I hear that Commander Brage of the Amnian guard has been missing for some weeks now following a strange alteration in his behavior. Where once he was a well-thought-of family man, he has turned to senseless mayhem, effecting a rampage the likes of which I have never heard. His fellow soldiers noted nothing out of sorts that could trigger such a transformation, but one notable item seems relevant. If not for the iron shortage it would have gone unnoticed but, prior to his mad rage, the commander procured a new sword. The importance of this information, I have no way of verifying.Just let me finish my drink, and then we can carry on through the wee hours with our tales.I'm afraid that, although I have enjoyed our chat immensely, and it has heartened me to see the wandering spirit is still venerated, I must take my leave. I need some time to myself for reflection upon everything I have learned while here in Nashkel.There is no cause to be rude. It would be good for you to leave.If you will, , the tab? Mr. Volo was here for some time.Stiff a hardworking girl out of her meager wage, will you? Don't look favorably upon that, they don't, and I'm well liked 'round here. Maybe you trip and "fall" a few times when you meet a stranger in an alley. What say you rethink your position?Thank you kindly.Have it how you will, though you have been warned.Ah, intrepid adventurers at our door. Helm guards over all the realms, and his servants are at your disposal. The Vigilant One stands ready to mend thy ailments and so divert the unyielding gaze of the Great Guide... for a suitable donation, of course. Just to demonstrate our mutual goodwill, you understand.You there, you have the look of hearty adventuring stock. I am Berrun Ghastkill, mayor of Nashkel. Might I offer you a proposition? I was expecting some people to help with our troubles, but they seem to have forgotten us. If you are up to it, I would ask that you take a look at the mines southeast of town. The miners claim there are demons or some such roaming about, but they are a superstitious lot and prone to exaggeration. I am more concerned with the state of our ore. All iron removed from the mines is tainted somehow, and useless for smithing. I would have you find out how it happens and who is behind it. You will be rewarded handsomely for your efforts.You there! What are ye doing in dis place? You better git outta here, 'less of course you know the password.Helm watch over you and our poor lost brother, Brage. A finer captain of the guard could nary be found this side of Amn. Such a strange change for one so devout as he. One does not usually change so drastically without nefarious help. If there be an evil influence on him, perhaps the harsh justice of the military should be stayed. He'll find no quarter at the garrison, but if he came to the temple... Well, his restitution need not be his life. Is there anything I can help you with?Poor Brage. It's a pity he could not have been recovered alive. He might yet have come to terms with his actions and repaid the debt he incurred. Now all we can do is say the proper prayers and make sure the way to the next world is well guided. May Helm have pity on his tortured soul. Thank you for bringing his body here. No doubt Oublek would have made much of his death and further despoiled his name. I shall match the bounty you would have received so that you have not risked so much for nothing. The temple is in your debt.Calm yourself, Brage. Helm sees all that he wishes and knows much of what you do not. It was your hands indeed that did many a foul deed, but it was not your will alone. Intent is vital, and yours was influenced without your knowledge. Justice will be done, but with atonement, not punishment.Password? Why would I need a password? What in the Nine Hells are you talking about?If you are returned to the garrison, yours will be the only willful killing that has occurred about this matter. It would be a waste of your life which, fractured though it is, can still contribute much. Helm will see you through. As for our intrepid friends here, I shall exceed the reward offered by Oublek. After all, it was the same task of bringing Brage to justice. The temple is in your debt for the return of its lost son.Ya, I know the password.You there, you don't belong here! Go see the foreman, or I'll call the guard!If ye no get the okay to be here, dem guards come and cut yer head from yer neck!Leave us be, there is much work to be done.AlvanhendarYou there, you should not be here! You should see the foreman, Emerson.I wish you guys luck in there. Whatever's been causing all the trouble isn't something I'd wanna run into.So, you want to enter the mines? Well, I see no harm. Indeed, we could be using the help. There be problems in the lower level, where we lost some workers. The men talk of things a-movin below, but who's to say? The earth, she hides many things from sight.I really don't be needing adventuring fools wandering about me mines! Especially ones that think they can tromp about with nary a thought about askin' permission! Hmph! You've got one day. If I see you after that, I'll have a new shaft dug fer each of ya! Got that?! Good!Damn it, Jebadoh, we can't go on like this forever! There is no way we can keep quotas up when we're afraid to come near the nets. Excuse me, who are you?CattackTazok must have dispatched you, and my traitorous kobolds let you pass, didn't they? I knew I could not trust them! Armed as such, you have obviously been sent to kill me! By Cyric, not a measure of ore leaves these mines unspoiled, and I am still to be executed?! I'll not lose my head over this!Tazok is unfair. I have no desire to cheat him, or thee! My letters will show, they are in that chest. Take them, take them and Tazok will see!Tazok did not send thee? Then thou art dead. Help, my minions, HEEELLLPPP!I yield, I yield to thee! Accept my surrender?You would not accept my surrender? Your heart is of the deepest black!I thank thee for thy mercy! There in the chest are all my letters. Take them and leave me be. I will bother you no more.Fools, you'll never have the chance to take anything! Minions, come forth and kill the intruders!Evil men have been defiling the woodlands with smoke and waste, all in a futile quest for the metal, iron. Would you join me in my task? I would destroy these men of the Iron Throne. Come with me. They dwell to the east within a fort.Move aside, city dwellers. I warn you now, if you have any connection with the men that defile this wood in search of iron, I will cause you much suffering.Your lack of concern for this forest's suffering is disappointing.You will help me?! Let us find the men who foul our forests. Quickly! Their punishment must be swift. We must travel east to their fort.Shut up old man. You and your kind's weakling ways have never helped the cause of balance. You have no claim to wisdom.Sure, we'll help you.No.Greetings, mercenaries. I am Silke, thespian extraordinaire.I offered them 300 gold, just like you told me.Greeting Silke. We're here as you've asked, and we have the...What are you talking about? We're here with the gems that...Help us, somebody stop this murdering witch.Ham it up no more, mighty warrior. Travel with me and there is sure to be opportunity to repair your damaged honor!You could not protect your own charge, so what use are you to me? I'll not have you.While I'm sure you would be an interesting addition to the group, I think it would be best if you left. Go on a quest of self discovery or something.It sounds but a simple task. I'll do as you ask.I'll have nothing to do with your murderous plans!Why would you have this woman dead? Am I to kill her without knowing?I would know the price you offer before I take the job.It sounds but a simple task. I'll do as ye ask.I'll have nothing to do with your murderous plans!It sounds but a simple task. I'll do as ye ask.I'll have nothing to do with your murderous plans!Why would you have this woman dead? Am I to kill her without knowing?I would know the price you offer before I take the job.Why would you have this woman dead? Am I to kill her without knowing?I would know the price you offer before I take the job.It sounds but a simple task. I'll do as ye ask.I'll have nothing to do with your murderous plans!I will not act without knowing the facts. I refuse.I would know the price you offer before I take the job.You're going to die, little guard.It sounds but a simple task. I'll do as ye ask.I'll have nothing to do with your murderous plans!Why would you have this woman dead? Am I to kill her without knowing?We give up.I'll not do the deed without knowing my reward! Find another stooge!You may join, though I wish no conflict amidst my group.I'll not risk having you with me. It is hard enough keeping out of trouble without inviting it.Why should I fear Dynaheir? State your case that I might understand.You can both stay away from me! I want no part of a fight not my own!You may join, though I wish no conflict amidst my group.I'll not risk having you with me. It is hard enough keeping out of trouble without inviting it.Your explanation is inadequate. Leave us be!You can both stay away from me! I want no part of a fight not my own!Maybe if you told us your name and problem we could help you.Maybe if you told us your name and problem we could help you.It is not often that I meet travelers in these parts of the wilderness.You would seem to require my skills once again.If you desire, I have the skills necessary to heal you.If that is your want, then I will leave.Lie still and allow me to do my work.You may call me the Surgeon. I heal others in penance for what I have done in my past. Many have died because of a foolish act of charity on my part. I have a brother, an evil man by the name of Davaeorn. He lives because I was too weak-hearted to kill him when I had the chance. Many have died at his hands, including... including our own father. I have heard that he has come to this region, and I hope to meet him one day, to rectify my previous mistake. Your group seem to be composed of adventurers. Perhaps you might come to fight my brother. This may be wishful thinking on my part, but take this. It would help you in any fight against magic users.We would appreciate that.We don't need any healing, old man.Certainly, we do need your healing. But first, could you tell us who you are?Iron's been pretty rare these days, what with the supply from Nashkel drying up. Trade routes are all but shut down from bandit activity. I ain't heard from Waterdeep for a month now.Our smith Taerom's been hit pretty hard by the iron shortage. His prices have only gone up because of it. Normally he is so reasonable, and better work you won't find anywhere. If ya need any weapons or armor, he's the man to see.I've heard that Amn is going to invade. Those damnable, war-mongering mutton-heads. Shoulda seen it coming too. This iron thing has to be all their doing. You ain't from the south, are ya? If you are, then I don't trust ya!My cousin from Nashkel tells me that Amn has a huge army gathered there. They'll get the fight of their lives if they press for Baldur's Gate. The Flaming Fist are among the best soldiers around.That's a load of bull, Matthew. Your cousin's a huckster who doesn't know his way around his own garden.Have you heard about the trouble down in Nashkel? The mines are supposedly tainted, and all the ore coming out is useless. I think Amn is just holding it back, trying to weaken our guards and troops. They've got another thing coming, they do.You look a lot like the bandits that raided my caravan! No, maybe it wasn't you. This crisis just has me on edge. I see bandits wherever I look. Hope it all ends soon, one way or another.Nashkel is a rotten town, run by a bunch of priggers. Betcha this iron shortage is just another Amnian plot. They would love to get a hold of Baldur's Gate, I just know it.Hey! Shut your potato trap and give your tongue a holiday. I don't want strangers in my business. Shove off before I take offense to your face.My damn shovel broke today, then my hoe, and then, to top it all off, my scythe. They're all new tools too, bought from that flam, Taerom. He's getting a piece of my mind.I hear the Zhentarim have been spotted about lately. I bet ya them riff raff are up to no good. Can't trust a single one of them, you can't. They'll step over their own mother just for the sake of doing it!All the iron that comes from Nashkel has been tainted. It's those Amnian, up to their bottle-headed tricks I bet. We should just march over that little mine of theirs. I bet they are just faking all the trouble so as to weaken our guards and soldiers. Well, we will be ready when they come.I bet those rank-ridin' bandits are hired by the Amnian. It'd be like those moneygrubbers to pull something so low. Got to the point where an honest man can't travel the roads.My son was on one of the caravans that didn't make it to Baldur's Gate. I pray to Tymora that he's all right. May the Lady guide him safely home, and may she make the bandits trip on their swords. It's more humane than they deserve.I cannot talk now; my children are waiting for me at home. Not good to leave them alone for long, but both the husband and me must look for a way to keep gold coming in. Hard to keep food on the table when there is no work to be had.Did you come from down south? Do you know anything about the rumors about Amn? My sister tells me that they're gonna invade. I don't like to believe it, but what else could be happening?Shush, Angela, you know Momma doesn't want us to speak to strangers.You're the adventurers who killed all them monsters at Nashkel, aren't you? You must be really brave. If we had more like you we'd never have to worry about things like this again.You're those mercenaries that the whole town's been talking about. Well, get out of my way. We don't need the likes of you causing trouble. Don't you go and irritate those bandits. It just makes them all the more vicious.Filthy mercenaries. They won't get away with their raiding. Duke Eltan will send the Flaming Fist, and that'll be that. Nobody with any sense wants to risk fighting with the Flaming Fist. They mean business, they do. You get an enforcer on you, and best you run like the dickens.Travelers, huh? You're the first group to come into town all day. Not many have braved the roads since all the trouble started up. We've seen only ten new faces in the last month. Found a lot of bodies, unfortunately.Damn it, my plow broke apart like it had rusted-out in a single overnight. How's a man supposed to get any work done and make his living? Can't keep prices down if I have to plant everything by hand.All those new tools I bought turned brittle as clay. I'm starting to believe the tales about this faulty iron that's been being sold. We're going to be in a sorry state when all our old tools and weapons wear out.I'm moving out soon, what with all the rumors about Amn going about. I hear they have an army down in Nashkel. Gonna use the Friendly Arm to launch against the Gate, I hear. Hopefully I'm gone by then.You don't go believing every little thing being bandied about. A lot of it is just people getting worried 'bout nothing. Those gossips in Beregost are always coming up with new rumors to tell travelers. Us here at the Friendly Arm, we should have more sense.Aren't you the one who came by a while back? I heard you've been cleanin' house down south. Good on you.I think it's those Zhentarim who've been causing all the problems 'round these parts. Amn don't have a real reason to invade, so it don't make any sense thinking they are behind it. Zhents don't need a reason though, and a lot of clues point to them too.I'm sorry, my husband doesn't like me to speak with strangers.Stay away, I bet you're those Zhentarim. I hear they turn women into goats at the snap of their fingers. I heard they were behind the trouble in Nashkel, and maybe other places too! Just you stay away from me!You aren't from Nashkel are you? I hope not, because we don't trade with them at all anymore. All the iron we get from the mines there is tainted. Weak as tissue it is.You're the adventurers from Nashkel I've heard all about. Wow, I've never seen real heroes before. I hope you busted some bandits over the head on your way here. That'll learn them something.I really don't feel like talking to you right now! I lost my husband to those bastard raiders. I hope they rot through all the Nine Hells!Not many come by the Inn since the raiding started up. It's good to see a new face about. I was getting pretty tired of the old ones. Maybe I'll chance the roads and try to get to Beregost one of these days.Damn it, Jebadoh, we can't go on like this forever! There is no way we can keep quotas up when we're afraid to come near the nets. Excuse me, who are you?It is a surprise to find such beautiful people wandering these woods. All of you look rather weary, down on your times I might say. Why don't we all rest and I'll treat you to some refreshments, perhaps some Berduskan amber wine?Sorry if I seem out of breath, but I had to retreat from a battle. I was ambushed by a dozen gnolls farther back on the trail. I handily dispatched them but thought better of fighting their half dozen ogre friends. I think I've evaded them for now. Would any of you care for a drink of some fine Selgauntian brandy?I must take my leave now.Well, you needn't be so rude, I apologize for offering my hospitality.All right, let's go about this again. Join me for a drink.I hope you are enjoying your liquor; it is some of the best you can find. All of you are probably wondering why I'm being so generous, "obviously not from the kindness of his heart," you think. Well, in a way I am. You look like the type to be on the outlook for ways to improve the quality of your life. Well, I have a proposal that could help you in that endeavor. You see, there's a girl, my lover in fact, who desires to escape her father and live on her own. Her father is Entar Silvershield, one of the Dukes of Baldur's Gate. This, of course, makes her desires more difficult than that of the average city girl. However, with your assistance we could help her escape the tyrannical clutches of Entar. Here's the punch line: Since Entar's going to be hunting us anyway, we can blackmail him for hoards of cash and not worry about our captive escaping. After all, we're doing it all for the sake of Skie. Now we needn't go about this right away. In fact, I'll help you with whatever you're doing until you decide to head up to Baldur's Gate. Just think of it as one favor deserving another.You're missing the opportunity of your life.I'm glad you're all savvy enough to recognize a good opportunity when it comes.Do you remember our agreement? You had agreed to help me kidnap Skie from the estate of Entar Silvershield. Well, I think this is the perfect opportunity. I could take us to the estate right now.You had agreed. If you're not going to live up to your part of the bargain, I'll find someone else who will.Just follow me.Aren't you coming?This is the estate right here. Skie has told me that there is a secret door in the northern section of the wall. I'll find it.We should sneak in and find her room. Once there, we'll sneak her out through this secret door. We shouldn't kill any guards, as that will bring the wrath of the Flaming Fist down on our heads.When the word stupidity was introduced to the language, they must have had you in mind. I'm not going to be a part of this group.Skie! It's good to see you again, we're here to get you away from this place. These people with me are friends of mine. We're what you might call adventurers.Let's get out of this place as soon as possible.If you won't have Skie, then there's no place for me with you either.I have to make a visit to the Blade and Stars tavern to pick up the ransom money for this week. I'll be right back.Yes, we're sort of thirsty right now.We don't have the time to drink with strangers.Sure, give us some booze.Likely story, and we defeated fifty tarrasques a day ago. Bugger off.Sure, we could use the extra help, and your scheme sounds like it could work.Are you always this slimy, or is this one of your better days? Go find someone else to help in your worthless schemes.Not now.Sure, lead the way.Good riddance.Hey, we're sorry. Take us to the estate.It's refreshing to find other people in this wood. I am Coran, thief and archer! I've been alone in the wilderness for far too long. I wouldn't mind returning to the big city, but I have yet to collect my bounty. I'd share the reward with the lot of you if you would help hasten the hunt. You interested in hearing more?Sorry if I startled you, but I always approach strangers cautiously. I'm Coran, hunter and archer. Are any of you interested in making some money? If you are, I'm the person who could help you do it.Sorry to be so abrupt, but I haven't time for monotonous chitchat.No problem, though you are missing quite the little adventure.Good, I'm glad you're smart enough to recognize opportunity when it comes knocking. The deal is this: I've been hired out by the mayor of Beregost to hunt down a great winged dragon that's been plaguing the caravan routes. He's offered 2,000 gold for its head. Now before you get cold feet, let me allay your fears. The only descriptions of the beast have always mentioned its deadly barbed tail. From what I know about dragons they don't have barbs on their tails—that's something unique to wyverns. So all we have to do is find this wyvern's nest and kill it. Our only worries are if it has friends over for dinner! So what is your decision, yea or nay?Very well then. We shouldn't tarry any longer; let's collect the heads of those soon-to-be-sorry wyverns.Aren't stout enough of heart? I can understand, not all of us are.This is very unnerving, I know, but you must trust me. It is very important that you pack your possessions so that we may leave Candlekeep immediately. Hurry, for there is no time to tarry! The keep is well protected but not invulnerable.Perhaps you've changed your minds about my offer from before. Come now, it would be quite the adventure.Yes, tell us more.Nope, go away.Yes, tell us more.No time for that right now.Yea.Nay.Please! Don't kill me. I'll tell you where the mines are. Yes, I'll do that for you if you spare me! The entrance is in the bailey to the east. Please let me live.Is there a reason for you being here? You had better have a good explanation for bothering me!We're here on business. We wanted to purchase some of your iron.We don't really need a reason. We're here to kill you.If you set me free, , I can tell you how to bring this mine crashing down around the heads of these fat-headed slavers.Well, see, here's how it is: The way to bamboozle these ninnies is real easy. Right here beside me is a steel plug that stoppers up the river on the surface. If you were to release that, then the whole mine would be drowned. Only the master of the mine has the key to open the plug, and he's a real mean cuss. If you were to bring the key to me, I could use it to flood the mine.Those aren't Blacktalons.We'll set you free. Now tell us what you know.Shut up, you fool.You're a bunch of greenheads, ain't ya? You've come here to guzzle, or maybe one of you handsome stags wants to shag me. I am quite a fubsy, aren't I? Heh heh heh.Ya buncha chuckle headed shag bags, try to sneak by me, will ya? I'm going to drub you but good.I am Branwen, a war-priest from the Norheim Isles. I have been trapped in stone for what seems like an eternity. You have saved me, and for that I owe you my life. I am indebted to you, and by Tempus, I leave no debt unpaid! Let me join whichever cause you're fighting for, I should make a valuable ally and bring the favor of the Lord of Battles upon us.It's an insult to my honor to refuse my services, but the choice is yours.I am glad to be part of your war party. I will not make you regret your decision. A word of caution though: Beware of the dog that entrapped me in stone. Tranzig, he called himself. He was in the employ of a mercenary group, but I do not know the name. I shall see him dead before I see the shores of home again!We're always on the lookout for another warrior.[no text]I have no need of your services. Take your freedom and be off with you.Oh, a fine sight are you, whoever you are! Sick to death of bandits, I am! I have been cooped up the longest time, but if you've a spare mace, I'd gladly swing it for yer cause. I can do things cleric-wise as well, so I'm mind as well as muscle. By Clangeddin, a chance to right past wrongs! Can I join you?I don't know who you are, but I'm glad to see you nonetheless. I canna be done with this place soon enough! I don't fancy the look of you, but if you be against the Throne you've my best blessings. In fact, I'll do you better than blessings. This mine was once my clan-home, and after that my clan-tomb. We breached a riverbank over a hundred years ago and most of us died. A few survived, but we left the mine flooded as a monument to the dead. I got trade-work at the Iron Throne smithing, but I then told my "friend" Rieltar about my old home. They chained me up and tortured the location out of me, and now my home feeds the Iron Throne and their evil plans. I'd sooner destroy it again than have the Throne use it so! Here are directions to the lower levels. They plugged the hole to the river, but knowing hands can loose it again! Flood the blackguards out! I must leave, I can bear the sight of this place no longer. I'll black a few eyes on the way out though! Clangeddin's might be with you!That you have, and none would know better than I. This is my mine that the blasted Iron Throne has stolen. Well, they were my clan's home 125 years ago. Curse me for a fool, I trusted them! Years ago that blasted Rieltar gave me a good trade smithing for the Throne, and then I go and tell him about my old home! About how my clan had the richest iron mine on any coast, and how almost all were killed when we breached a riverbank. Lost most my kin in that flood. Those of us that survived couldn't bear to go back down. It was a giant watery tomb, and we left it the way she stood. So I go and tell this to my "friend" Rieltar, and he has me chained up! He tortures the location outta me, and now this graveyard feeds the Iron Throne as they bleed the coast dry. If you want to cripple their plans, help me flood this accursed mine once more! They plugged the breach, but knowing hands can loose the flow! We can drown these black-hearted rats in the very mine they've stolen! Here be the way!You're a bit of a fool to refuse any help, though perhaps foolhardy risks are called for. So be it, I'll go my own way. I will tell you how to hurt these blackguards though. This mine here, it was my clan's long ago. We were just tapping the richest ore deposits when we breached a riverbank. Most of us died, and those that lived left the mine a flooded tomb. So here's the fool me, who gets a trade with the Iron Throne. My "friend" Rieltar learns of my past and tortures the mine location outta me! Now my clan graveyard feeds the Throne while they starve the coast of ore. Here be directions to the river breach. Knowing hands can loosen the magical plug and flood the mine again. Do this for me, and for yourselves if you be against the Throne. I'll make my way out without you, but I'll black a few eyes on the way.All help is welcome. We've much to overcome.I've no need of you. Take your freedom and go.Why have you come? Is it to steal my riches or perhaps you seek to righteously punish me for my affront to your morality? It matters little, for you will do neither. Before I dispose of you in some horribly gruesome manner, perhaps I should introduce myself. I am known as Davaeorn. I would ask you for your names, but I care little to become acquainted with the dead.There are still more doppelgangers. We won't be safe until you've killed them all.You meddling fools! Your victory shall be short-lived.I really think that Duke Eltan should bring in part of the Flaming Fist and put down these wild men of the woods.I can't believe they killed Elban. Those bastards! They are going to pay!Oh, I apologize for my rudeness. I mistook you for someone else. Let me introduce myself. I am Aldeth Sashenstar. You must understand that at the moment, I'm under a terrible amount of stress. You see, my dear , there is a group of uncouth savages that has declared their intention of killing my friends and me. I've been holed up in this cabin for several days and have lacked the wherewithal to try to make an escape. Perhaps you kind folks would help a fellow in trouble?What purpose have you wandering this far into Cloakwood? Are you looking to earn some money? If you are, I would be willing to pay a considerable amount for your assistance. I am Aldeth Sashenstar, a noble from the city of Baldur's Gate. Perhaps you have heard of me? No matter. I am looking for some good strong people who could defend me against a band of savages. These ruffians have been threatening my companions and me with bodily harm. Would you be interested?Whoever you are, get away from here. We do not need any more miscreants to cause trouble here.Well, I'm sorry that you feel that way. You're probably as insensitive as those hoodlums out in the wood. Learn some manners, brute.Good! I'm glad you had the sense of decency to help a man in my situation. Let me explain my predicament. My friends and I come here every year to do some sport hunting. This year however, a group of woodland savages threatened us with bodily harm if we did not stop our hunting trip. Being civilized men, we realized that it's well within our rights to hunt where we damn well please. After a few more days of hunting, the crass woodmen lost all pretense of humanity and murdered Elban, one of my oldest friends. I'm sure that they plan to attack our cottage here, so we had best be prepared.Do not listen to these slavering wild men, my dear friends. They lie as befits the uncultured barbarians that they are.What?! Have you gone mad, throwing your lot in with a band of madmen? You treacherous savages, you will suffer for your foolishness! I will deal with Seniyad after I kill you!I give you my gratitude for the aid you have given us. If you ever travel to Baldur's Gate, come to the Merchants' League Estate, and I will aid you in any way I can. Take now this small token of my appreciation.Yes, we would.No, we don't have the time.Yes, we would.No, we don't have the time.You've done very well! I'm glad to have worked with such as you. Aldeth should have your reward, if he hasn't already given it to you.Trespassers and butchers of our wood, I, Seniyad, have come to administer the punishment that you have brought down upon yourselves. Yet, who are the ones that stand beside you? With them we have no quarrel. It is now to you that I speak: These men have most likely duped you into protecting their sorry hides. They have most likely not told of the druid they have slain in cold blood. I will allow you to rethink your earlier decision and leave these men to their most deserved fate.You have made your choice fools, now you will suffer together with your hunter friends.I congratulate your wise decision. I wish you well for whichever endeavor you now embark. If your presence in this wood involves those known as the Iron Throne, then I would suggest you head west, then north. Be careful in your journeys, for there are many foul beasts that have inhabited the wood. Another danger is a sect of shadow druids. Their order is a dangerous splinter group of the true druid order.What do you mean, prisoners?! No one supposed to know of camp! NO ONE!We'd just like to be paid.Just remember us for the future.I'm too weak... You're going to have to carry me.Damn it, Jebadoh, we can't go on like this forever! There is no way we can keep quotas up when we're afraid to come near the nets. Excuse me, who are you?Sorry, Aldeth, but we're siding with the druids. They have this great aloe vera balm they are giving away samples of, and my armor has been chafing a bit, ya know?Don't you think you're being rather harsh, Seniyad? We can't just let you murder Aldeth. Come now, why don't we come to a peaceful solution?What do ya want?We do not want trespassers in our sacred grove. Leave immediately or suffer the consequences!Kill the meat, my pets.The entrance tax is 6 gold pieces for each party of travelers. Please announce your point of origin.You'll have to wait here, my commander wishes to have a word with you.Beregost.Amn.Nashkel.The mystical land of frolicking naked nymphs, where your every desire is granted by bald blubbering bugbears. Hee! Hee!I don't like your sarcasm. If you won't cooperate, then I'll just bring you to talk with my commander.Not many of the mammals remain among the living. We are nearly finished.We still need to take care; some of the primate leaders are becoming curious why this organization has been acting strangely.Some of the clan has moved to the next objective. Jased is leading them. I almost pity the humans. They'll be cattle to be butchered.The primate Jhasso has been acting up again. He tried to escape from his room, so we moved him to the basements. I don't understand why we just don't kill the meat.We need his knowledge on how this organization works, otherwise we'd be quickly discovered.Our clan could do better than the primate Rieltar. He pays us well but is weak, not like his son, who is strong.Sarevok is very strong, yesss.You shall die for this intrusion meat! Ssssssss.Don't think you can escape, meat. We will come for you, and you will never know who we are. Sssssssss.What can I do for you?Unfortunately, I cannot grant any of your desires, so could you kindly leave?I'm sorry, but I'm in a real hurry, please don't bother me.Listen here. There have been some strange things happening about the Seven Suns, but I'd rather not talk about it. Everybody I know has been acting really strange of late. I've seen some of the other merchants change faces when they thought I wasn't looking. Yes, you heard me right, they changed faces! Some sort of shapeshifters have infiltrated the Seven Suns. If I were you, I'd get out of here while there's still time. That's what I'm planning to do.Excuse me, could I inquire to what you're doing here?Lying primates! Guards, kill the intruders.Do not question my orders meat, just do it.We wanted to ask you some questions on your recent business decisions. Some people find them very questionable.We wanted a tour.We want to talk to the owner of the Seven Suns.Not until we get to see Jhasso.We want a tour first.No tour, huh? Well, I guess we'll be on our way.Fine, we'll find someone else to answer our questions.Not until you answer some questions.Sure thing, bye.We're tourists.We're new mercenaries.We work for Jhasso.You are not allowed entry to this building.In that case, please wait here while I inform him of your arrival.Because this isn't a public building, imbecile. Off with you.What are you doing here? Intruders! We have intruders!If you surrender, we will peaceably escort you from the premises.Kill them? But that's against the law.We're here to see JhassoWhy not?Okay, see you later.We're not surrendering without a fight.That sounds fine to us. We surrender.Well, you'll get naught from me this day, not a cry of pain nor the knowledge in my noggin. Get away from me, shapeshifter scum.As I said before, you'll get nothing from me.You think I believe that, you shapeshifting scum? I know your tricks, and that one won't work no more.Jhasso? I'm Jhasso. You know Scar? You might be telling the truth. Is my torment to finally end?You know Scar? I'm Jhasso, a friend of his and the owner of the Seven Suns. You have to help me get out of here!Now that we're free of those monsters, I can tell you what's been going on.Those creatures, the shapeshifters, started infiltrating the Seven Suns some months ago. They must have started with some of the less important members of my coster. Eventually they captured me, and their leader took my face. They've been keeping me alive in order to gain information that they need through torture. I don't know what their purpose is, but they have been running my business very poorly. All of you will be well rewarded for rescuing me. When you meet Scar again, he will give you my reward. I must be off now, as there is much of the monsters' work to be undone. I assume you've dealt with the other monsters upstairs. If you haven't, I'll get the Flaming Fist to clear out the rest. It'll probably be weeks before we can clean out their stench.We're not the shapeshifter you speak of. We're friends, sent by Scar to see what's been going wrong here at the Seven Suns. Who are you?Ha ha ha, we've come to torture you.We're not here to torture you, we're here to save you.It's not a trick, trust us.Think what you want, we've been sent by Scar to find Jhasso, could you help us?Fine with us. Goodbye.If you're Jhasso, then you might have an idea of what's been going on here. Tell us everything.We don't have time to chat with you. Come with us, we can get you out of here.Bye-bye, Jhasso. You can make it out on your own.It's good that we found you. Now we can find out what's been going on here. Before we take you anywhere, could you tell us what has been going on?Joia's Flamedance ringYou can find your own way out, if you're really Jhasso.What is going on here that deserves such an audience? Explain yourself, Irlentree! Why spread false rumors about my anniversary when you know perfectly well that this is not the day?It is so pleasant to see your faces once again. Don't you recognize me? It is I, Aldeth Sashenstar. I am so glad to have met you, especially at a time like this. I need to speak with you privately. Will you listen to what I have to say?What do ya want?I thought you were a of nobility. I must have been mistaken. Well, there is little I can do but try to find someone who is up to the task. I'll be here some while more, so if you deign to change your mind, speak to me again.You again?Back, I see.Thank you so much, my friends. This should suffice for privacy. I'm sorry for all of this hiding and skulking, but there are dire events afoot. You know that I am one of the principal shareholders of the Merchants' League. Well, I share ownership of the company with two others: Irlentree and Zorl Miyar, two very distinguished gentlemen. When I returned from my hunting trip—thanks to you, I might add—I found that my two partners had undergone some profound changes, nothing physical or overt, but something far more sinister.It's as if my partners had become wholly different people while I was gone. They almost take an active interest in squandering our company's resources on frivolous and stupid ideas. If they continue on this course, the company will be in shambles in but a few weeks. I know you have already helped me once, but I ask for your assistance again. I have no other recourse.Come into the Merchants' League Estate with me. I will explain that you are old friends of mine and will quarter all of you in the guest chambers. From there, please investigate my partners, perhaps using magic or any of the other skills you possess. Learn as much as you can during your visit and then report back to me after you're done. It should only take a couple of days.Please do not bother me. I am mourning the loss of my husband.Hello. How have things been faring? Have you learned anything?That is unfortunate. Well, keep trying. I will see you again.That is good to hear. I was beginning to wonder if I had just become a paranoid delusional. Well, keep up on your investigations.What? It's not my anniversary.I agree. Why don't you see what this foolishness is about? Go talk to the commander of my guard. His name is Brandilar, in case you have not met him yet.I did not think you would be so faint of heart.That sounds like the proper thing to do. Why don't you go see Brandilar, the captain of the guard?NameRaceAlignmentMaleFemale / Thief / ClericOf course we'll listen. What is it that you have to say?Sorry, we have important matters on our hands. We don't have time for anything else. / / ThiefCleric / Ah, look, Aldeth, you might be our friend and all, and you might have problems, but our problems are bigger. We're sorry, but we can't help you right now.Well, go on. What's so sinister?Sounds a little out of our league. I think you should perhaps find someone else more suited to the job.What do you want us to do?Sounds like an easy job. We'll do it.Doesn't sound like too hard of a job. Why don't you do it yourself?Cleric / Thief / DruidWe've been doing fine, but we haven't learned anything unusual yet.We would have to agree that something is unusual about your partners.Nothing much, but why are you having your anniversary party at a time like this?Well, perhaps we should go see what all of this is about.I don't like the sound of this. I think we should leave here as soon as possible.Perhaps we should call the commander of your guard. I think it's time for us to face this down.Cleric / Ranger / / Thief / / ClericRangerPaladinClericDruidThiefBardHold! I'm Brandilar, commander of the household guard. As the commander of security here, I must ask you a question: I've known Aldeth since he was a kid, and I don't recognize you from no place. Who are you really?Hold! I'm commander Brandilar, I lead the household guard. You must be the people Aldeth brought back with him, his so-called "childhood friends." That likely story might have hoodwinked some of the others, but I've known Aldeth since he was a kid, and none of you ring any bells.You there! I don't care if you're the guests of Aldeth, you just make sure you don't cause any trouble while you're here. I'm commander Brandilar, leader of the household guard. If a problem arises, you better be sure I'll hear of it.I don't like liars, but I'll give you another chance. Perhaps you're suspicious of me, but I've known Aldeth much longer than you have. Now who are you?I'm glad you've been honest with me. To tell you the truth, I've been somewhat suspicious of my other employers as well. They haven't been themselves, and they seem to have a completely callous outlook on the future of their business. I'd almost have to say that Irlentree and Zorl aren't who they say they are, or they've had their minds taken over, or some other rot. Unfortunately, there's nothing I can do because they're my employers. I might be able to turn a blind eye if you were to investigate what they've been doing. If you can find some hard proof that exposes what's been happening, I might be able to do something about this whole mess. What do you say?If you're going to be this way, then there is nothing more to talk about.If you find anything, come back and see me immediately.How has your investigation fared? Have you found anything that may be of use?That's unfortunate.Well, keep trying.Show me what you've found.This is exactly what I need. Irlentree and Zorl are obviously doppelgangers! I want you to track down and kill every one of those monstrous shapeshifters.HumanElfHalf-ElfGnomeDwarfHalflingLawful GoodLawful EvilLawful NeutralNeutral GoodTrue NeutralNeutral EvilChaotic GoodChaotic NeutralChaotic EvilI'm sorry, but we've no fish today. Perhaps in... less troubling times.Can't you see I've troubles on my mind? Leave me and mine alone.Not another step, people! I'll not be havin' strangers armed to the teeth near mah boat!Oh, yeah, the problem. Sorry for my manner, but we're a poor folk not accustomed to trouble, and it's hard times now. We can't but get a boat into the water before she's swamped by the rains.Bah! They're naught but adventurer wannabees!Telman, WE ARE POOR DAMMIT!That bitch priestess was taking tribute from us for years! The price just kept climbing, and you can't sail without appeasing Umberlee! The cleric of Talos in Baldur's Gate said...Jeb's right! It's only a matter of time before we're... we're...It's that bitch of Umberlee! She's the one!Another 20 gold! That's fair, isn't it?!Have you done it?! Have you killed the bitch?She knows we sent you? Damn it, she'll kill us all for...By Talos, 50 gold more! Just go DO IT!Well, that's it then! The jig's up, isn't it?Talos be praised, at last I can sleep well again.Keep your heads about you and we'll work it out! We just need a little help is all.Wait, Jebadoh, maybe they're the answer to the problem. They look pretty trustworthy.Ease off a second there, Jebadoh. They're rough lookin', but maybe they can help us with the problem.You told them rightly, Jebadoh, but these layabouts might just be the answer to the problem.Steady, Telman. What he means is, we're being harassed by a priest of the Bitch Queen Umberlee. We don't even know why, but whenever we attempt to fish she turns the weather sour. Two of us were washed away just walking to the docks, but we cannot prove to the guard it was her. We be needin' someone to strong-arm her into leaving us alone. We've not much money, but I'll gladly give you a... magical weapon from my grandfather's adventuring days. It's a meager amount for your trouble, but it would be a great service to us. Will you help a group of poor fishermen?Ah, I knew we could depend on you to do what's right. She hides out near a small shack to the north. Watch yer backs and act quickly; she's tricky. Good luck, brave friends.Maybe you don't hear so good?! We're poor, remember?Now Jeb, maybe they're leery of the danger because the group of us can do nothing against the Umberlee bitch. We are but fishermen and not accustomed to fighting, while you are obviously better equipped. No doubt you shall change your mind?I guess you were right, Jeb; ain't no wind in their sails! Leave us be. We'll fix our own problems.Have you changed your mind, or are you just drifting in and out with the tides?Then I've not the time for you. Goodbye.Hold your tongue, Telman. Now I warned ya she was treacherous. You've gone and believed her lies, haven't you?. What did she say, that we stole some bowl or something? Seems a pretty shallow excuse to kill us over, doesn't it? Now as I said before, we are but poor fishermen, but what if we toss in another, oh, 100 gold. Will that change your mind?Well, the offer has been made. Is that enough now, or does this shakedown continue?Your name won't mean much if you go around breakin' deals. So be it, we'll deal with the child ourselves.Suffice to say, we made other arrangements for our safe passage at sea. Part of that deal was a little payback as well. So you see, we are all pawns within the "friendly" rivalries of the gods. You had best tread carefully, lest you step on some pretty powerful toes.I suppose I have little choice then. I've had it on me the entire time; we felt it was safest that way.Take it, but know that the Storm Lord knows who it is that opposes him.You've got what ye came for, now get out of here. I should stay well away from any Talos shrine if I were you. Vengeful things, these gods.We all will, friend. Hear that boys? The child is dead! We'll be back to our boats tomorrow with smooth sailing forever! The Bitch Queen can't touch us now, and we'll take her seas for all they're worth! And to you, my heroic saviors, to you go the spoils. Behold the mystical marvel that is my grandfather's flail. Enjoy.StrengthStop! You are trespassing on my land-home! None come this way armed as you are. It was those horrible fishermen that hired you, wasn't it? Speak!I've no quarrel with thee! Be sure this remains so and leave.As cowardly as they are treacherous, hiring others to do what they could not! Tonight I shall put an end to all of this! The seas cry for vengeance!Liar! None would dare attack me of their own accord! You shall share the fate of your employers as the sea takes back what it's due!The power of Umberlee flows in my blood! I am the avenging Wave of Fury, the anger of the storm that beats the shore!DexterityWhy do you do this? Don't you know what they've done? Sonner and the others, THEY are the EVIL ones! They killed my mother, and now you help them?! She only did her duty, collecting the offerings from those that would use the sea. They stole her elemental summoning bowl and tortured her for the words that make it work. Now they all misuse a gift from Umberlee to pillage the seas, and my mother's spirit can't rest until it is returned. I have more power than mother had. Umberlee gave me her anger, but I can't find the bowl. All I can do is hurt them till they give it back or die, but I'm so tired. I don't have mother's will, and the goddess is so demanding. Help me, please.Then you had best kill me now. All who malign Umberlee must be punished, and she will not let me stop!Oh, thank you! The Sea Queen may yet be satisfied with the return of the bowl, but one way or another Sonner's group must no longer profit at her expense. It is probably being hidden in a shrine to another god. I don't know where the shrine is and couldn't go near even if I did, but Sonner may tell you... if you ask him with a blade. Go now, for Umberlee is seldom patient, and you are not yet on her good side.You return. I trust you bear good news?The Bitch Queen is not called so because of her patient nature. Quicken your step.I have no further need of vengeance. Umberlee is mother now, and she is well pleased. The blood spilled today will remind all of her mastery of the waters. Hopefully Talos will tire of these little games. You have been a most useful tool, and the Sea Queen shall reward you... in time.Umberlee is mother now, and she is well pleased. She will deal with Sonner's group in time, and Talos will no doubt abandon them for their failure. If they are wise they will never set sail again, for the sea will take their worthless lives. I have no reward for you, but the Sea Queen remembers those that serve her well. You will be paid... in time.So be it! It's your own grave you dig, for Umberlee shall not be denied!I shall deal with them myself then. It's no longer the time for subtlety!It's your choice which hits the ground first: your swords or your heads! Be smart now, and you'll all live to grow wise!You'll not take us alive!We'll not fight you. In fact, we want to join your group.We don't want any trouble. Take what you want and leave us be.As you like it, fools! Your children be orphans tonight!We'll settle this like nobles yet. Now hand over any iron and your purses please. Ah, iron for the cause and gold for the coffers. I love my job.Now there's a laugh! Why, pray tell, should we take you rattle-pates?It's a bloodthirsty job you have, and we like the killin'! Let us join, and the roads will run red 'neath our feet!Tazok can ill afford to turn down any offer of help. It's a monumental task he has ahead.But there's no future in anything else! Everyone is afraid of you, and I want to be respected like that too! Please? Pretty pleeeeeease?You're too good at your job! We can see which way the wind is blowing. Whatever you're doing, we want in. It's the only real profit on the Sword Coast today.We've no room for an unstable blade. It's careful work, not slaughter! Now, do you surrender or not?You scare me, but I like your fire! All right then, we'll take you to the boss and see if he likes you, too. Follow.How did you come by the name of Tazok? No matter. We will kill you now and shaft the spy who told you later!We have no concern in what you amount to! Surrender now so I can get you out of my sight!I've no time to suffer your flattery! Surrender or die, make your choice!Ha ha! I like you. You make me laugh! We'll take you back to the boss and see if he likes you, too. Then maybe you're in. If not, you die. Follow me and try to keep up.ConstitutionIntelligenceWisdomCharisma[DRIZZT DO'URDEN 2][DRIZZT DO'URDEN 8][DRIZZT DO'URDEN 9][AJANTIS POST] I cannot tarry about for idle conversation. As a paladin, there are many tasks that must be looked after!You don't have the artifact! That is what I hired you to retrieve. You won't see one gold piece until you bring it to me!You'll come dead is what you'll do! It's less trouble just to carry your heads!You've caused us a bit of trouble, you have! We'll take you back to camp so Tazok knows why we've been delayed. When he gets through with you, 'tis sure you'll wish you were dead!These aren't just uppity merchants or nobles. I think they're spies for the guard, or worse! They just act... differently. I figured Tazok could sort them out, maybe find out who sent 'em and how much they know. He would want that.It's a risk, I know, but we must think about keeping our numbers up! We'll not have the time to bring more from Iriaebor. Better that we recruit here. They've already proved themselves to me.I know, Tazok. We just though that you might want to question them. They seem to know something about what is going on!We need to keep our numbers up! Besides, we checked them out pretty good. I think they'll do fine.Pick up the pace, else you die slow as well!Drop ye weapons and and mayhaps ye outlive the day! I'll no be sayin' it twice!You weak-kneed bandits don't scare me! I'll feed your arse my boot!We'll not fight you. In fact, we want to join your group.We don't want any trouble. Take what you want and leave us be.At their throats, men, for today they wish to die!There be a good group o' heroes. Now we be takin' any iron for the boss, and any gold for ourselves. Planning for the future I be.Ha! We've plenty o' mules now! What for we be needin' you?This is a bloodthirsty job you have, and we like the killin'! Let us join and the roads will run red 'neath our feet!Tazok can ill afford to turn down any offer of help. It's a monumental task he has ahead.But there's no future in anything else! Everyone is afraid of you, and I want to be respected like that too! Please? Pretty pleeeeeease?You're too good at your job! We can see which way the wind is blowing, and whatever you're doing, we want in. It's the only real profit on the Sword Coast today.You be dead before dawn, an' probably take us all wit' you! We've no room fer lunatics! Now do ye surrender or no?Aha, the fury of youth! Just wind ya up and point ya in the right direction, eh? Well, we'll see if the boss wants any more berserkers. Let's move.Aye, Tazok be my master's name, but how would ye know that? Blasted spies you are! Have at them, men!We've no room for whiners! Surrender now and ye be home to Mommy in time for din-din!Shut yer sweet-mouth 'fore I gag, and choose to live or choose to die!Save your sweet talk fer the boss. I'll take ya to meet him but if he says ya die, then ya die. No chance to surrender then.What are you doing here?! We are about to enter the last remaining room, and I don't want the likes of you around when we make our discovery.PageActionsQuick SlotsMiscellaneousPriest SpellsMage SpellsHigh Level AbilitiesIt's certain they woulda had a few coin between them, to be sure! Ye're a liar, and I'll still have yer blood on me blade when I run them through!You be a day's dead before I give a second thought to killin' you!Damned if I be lettin' you go after this mess. Ye're gonna have a chat with Tazok back at the camp, you will, and explain why you've delayed us! Or maybe ya just die tryin'!They's a bit more than just mouthy. They interested like they be knowin' something about what's going on! I just figured Tazok would want to know where they got their info. That would be bloody important, wouldn't it?I eyed 'em well 'fore bringin' 'em this far, and they be as good as we got. We ain't got the time to do formal training to cover our losses. We'll be no use if we don't fill in the ranks.I know, Tazok. We just thought that you might want to question them. They seem to know something about what is going on!We need to keep our numbers up! Besides, we checked them out pretty good. I think they'll do fine.Get yer arse in gear, ye stupid git! I'll no tell you twice!What's the meaning of this? We've got a schedule to keep!Everyone please stop where you are and don't move! Drop your weapons and gold, and this will all be over quick!All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!Hey, everybody, let's all play a game called "what-have-ya-got-to-lose?" We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.Well, which is it? If I drop my weapons like you said, I'm gonna be in motion. Likewise, if'n I stay still I can't rightly disarm. Straighten yerself out and come at that again, this time like ya mean it.I don't think you've got the muscle to back up those threats, so why don't you just git along 'fore we put a hurtin' on you.Everyone please stop where you are and don't move! Drop your weapons and gold, and this will all be over quick!All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!Hey, everybody, let's all play a game called "what-have-ya-got-to-lose?" We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.We're his childhood friends. You don't think we're lying, do you?If you must know, we've been hired to investigate Aldeth's partners. They seem to be trying to run the business into the ground.That's 'cause we're all older now.Don't you know, Aldeth has hired us on to investigate his partners? They've been acting strangely of late.We're his long-lost brothers and sisters.Okay, you've cracked our disguise, we're actually investigators hired on to learn as much as possible about Aldeth's business partners. He seems to think that they've gone mad.Sure, we might as well work together.We only work for Aldeth.No such luck just yet.We've heard and seen quite a few things, but we haven't found any hard evidence.We found some documents that you might find very interesting.Sorry, only Aldeth gets to see this stuff.Here, take a look.960 x 6401366 x 768Can I have a moment of your time?You needn't be rude.I have heard around town that there is a freelance group of mercenaries who have recently arrived. Would you be those people?Before we go on, perhaps it would be well if I introduced myself. I am Deagan, employee of the Merchants' League. My master has need of services that only you would be able to provide. He is one of the owners of the Merchants' League Estate. If you were willing to speak with him in private, he would pay you 5 gold each, before you agreed to do anything for him. What do you say?If you would be kind enough to follow me, I can show you to him right away. He wishes to meet with you at the Three Old Kegs.I thought you had agreed to come. You haven't changed your minds, have you?This is my master, Aldeth Sashenstar.No, get out of my face.What do you want?Got the wrong people, now we have to be on our way.What's it to you?I say nay.Free money, why not?Hold your horses, we're coming!Actually we have, bye.Greetings, you are all new faces. I am Zorl, and you must be Aldeth's childhood friends?Perhaps we will have another more convenient time to talk.So, were you good friends with Dabron as well?You don't remember Aldeth's brother, most interesting.I don't like these sniveling primates interfering with our work, Jased! Say the word.You seem to have an unhealthy interest in wandering the halls of our consortium. Perhaps it would be best for you to return to your room.Perhaps, Aldeth, your memory has become somewhat addled. You seem to be forgetting and even inventing elements of your past. Take, for example, your "childhood" friends. A most stupid lie, meat.Before you die, primates, I have been instructed to give you a message from our employer, Rieltar. He wishes you to know how much fun it's been matching wits with you.Are you going somewhere? We thought it was best for you to stay for the festivities. Why don't you turn back now and return to where you're wanted.No, I'm the one who's sorry.Is there a reason for this intrusion?So you have learned the truth, primate. It will do you no good. Prepare to die.Greetings, house guests. I must assume that you are the friends that have had Aldeth so excited. I must introduce myself: I am Irlentree, one of Aldeth's partners in business. I've come to announce that the company is celebrating the anniversary of Aldeth's stay with us. I would like you to join us for the festivities. There should be some interesting surprises.No, I don't think you understand. I insist that you be there. You should go soon. I'm sure you'd enjoy it.The party is set to take place on the third floor. If you go up there, I'll meet you soon after.BeltAre you sure Aldeth, I was most certain that this was the day.Come now Zorl, we mustn't be so rude. These primates are about to take the final step, to become something much greater than what they were.Sorry, we don't feel up to it right now.We'll be there.Yeah, we've been friends since we were kids.Sure, but we don't have time to chat. We've got a lot of catching up to do with Aldeth.Dabron?Oh, yeah, Dabron. Sure we were.Actually, we kind of want to talk old times with our buddy here. We'll see you later.Aldeth gave us free reign of the entire place.Sure, we don't want any trouble.You're right, we'll go back to the party.We're sorry, but we can't do that.Hold! You are the new mercenaries in town, are you not?Do not presume to lie to me, scum. It was you who killed my brother Aldeth, and it is you who shall pay!Then do you not admit to have killed a small group of hunters along the edge of Cloakwood?I grow tired of your falsehoods.One of the men you helped murder was a young man named Aldeth Sashenstar, perhaps you remember the name?You have spoken the harshest insult, not even remembering the name of the one you have murdered.Perhaps I should introduce myself, I am Dabron Sashenstar, the brother of the man you most foully killed. Draw steel, scum—it is time for justice to be served.That's too bad.Yes, that would be us.Got the wrong people, fella.Yep, that was us.Ah, no, we didn't do any such thing.How can we remember the name of someone we've never met?Sorry, doesn't bring back any memories.Aldeth? Yeah, I remember running him through. He was kind of the screaming type.We don't want to fight you.If you want a fight, we're fully prepared to give you one.I am Lothander, partner of the assassin Marek. I do not wish you harm.My partner, Marek, has poisoned all of you. While you slept, he slipped a slow-acting magical poison into your rations. You have about ten days to live. Common priest spells won't help you. Only one thing can, and that's the antidote. I can help you find it, if you help me first.Do you take me for an idiot? I don't have the antidote, I only know where it can be found.Your mistake, and most probably your last.My problem is this: I don't work for the Iron Throne because I wish to but rather because I have been forced. I have been enspelled with a geas. If I do not obey everything that Marek orders of me the spell will take effect and I shall waste away. I need a way to rid myself of the spell. I know of a diviner at the market square who may have the answers I seek, but I don't have the money to pay him. Will you help me?You can kill me then; it does not matter. If I were to help you find the antidote, the geas would take effect, and I would die.You must help me! Now that I have actively tried to have the geas removed, my life is forfeit. Please reconsider.Step in here to the diviner's tent.This is where the diviner stays during the day. I'll wait here until you finish talking with the diviner.I thought you said you would help? We have little time, hurry!What were you doing?! You asked the wrong question! You idiot, now we're all dead.You should go to the Water Queen's House. It's also known as the temple of Umberlee. I'll be at the Blade and Stars Inn. Meet me there when you've found a way to reverse the geas.So, how did you fare? Do you have the cure to my geas?What are you doing here then?! Go back and find the cure to the geas; there isn't much time.All right then, here's my half of the antidote. Marek, my partner, possesses the other half of the antidote. You'll find him at the Blushing Mermaid inn. I can't help you other than that.We don't have time to listen to an assassin of the Iron Throne.We'll give you a chance. Make it quick.Why don't we just kill you and take the antidote ourselves?Okay, what do you want us to do?Don't try to lie to us, scum!Okay, we'll help you.We don't need your help, assassin.We don't have the money, and we're not interested in dealing with an assassin.Sorry, but you can find someone else; we can find this antidote on our own.We'll help you. Take us to this diviner.Sorry, we can't help you.Okay, we've changed our minds, we'll help you. Take us to this diviner.No, we don't.We have your cure, now where is the antidote to the poison?You wish to hear the arcane knowledge of Haspur? It will cost you 50 gold for the answers to your questions no matter how small. Will you pay, or will you leave?I am for real. Now what is it that you wish to know? I must tell you, I only have the strength to answer a single question in a day, so be careful in what you ask.They are led by Rieltar Anchev.They are led by Sarevok Anchev.Only the high priestess Jalantha Mistmyr of Umberlee has the power to remove Lothander's geas. She can be found at the Water Queen's House. It is difficult to see whether or not she will help you.Entar Silvershield is the wealthiest man in the city. He keeps his hoard in his bedroom at his estate.The man who claims to heal him is, in fact, the source of the problem.A man named Sarevok Anchev is responsible for the frame.I cannot answer any more questions. You must leave now.Making money has always been their agenda.50 gold! That's ridiculous, you can find some other chumps to squeeze money out of.Here's the money, seer, but you'd better be for real.Who is the leader of the Iron Throne?What is the Iron Throne's agenda?Who is the richest man in Baldur's Gate, and where does he keep all of his money?Who has the ability to release Lothander of his geas?Why is Eltan so ill?Who framed us for the murder of the Iron Throne leaders?Who is the leader of the Iron Throne?Why you—I am Jalantha Mistmyr. What reason do you have to see me?I am the High Priestess Jalantha Mistmyr; you have come to worship at this temple, yet none of you bear any holy items of my goddess. Why are you here?Your faith comes across falsely. When you decide to tell me the truth, then you may speak with me again.I do not offer the power of my goddess to anyone. If you wish this favor you will first have to do a favor for Umberlee.My goddess cannot be bought with gold. If you wish to see your friend healed, you will first have to do a favor for Umberlee.The favor I ask of you is a simple one. The holy day Storm Call approaches. It will be the first time I have overseen this ceremony. To ensure that my first ceremony is flawless, I need an item of power. It is called the Book of Wisdom, and it is possessed by the clergy of Tymora at the Temple of Tymora, called the Lady's Hall by those who venerate the frivolous goddess. If you can get this book from me, I will do what you ask. What is your decision?I don't care how you get the book. Once you have it, come to the temple and meet with me.So, you've returned with the Book of Wisdom. Let me see it.You don't have it?! Then return to me when you do. Now leave.You dare question my honor! Very well, this scroll is scripted with the incantation that will rid your friend of his curse. Now give over the book.Good. Take this. An incantation upon this scroll will dispel the geas upon your companion.You will pay for such impudence!Our bargain is now finished, I would ask you to leave.We have come to pay our respects at your temple.We have need of your powers. A companion of ours is cursed with a geas spell. We humbly ask that you remove it.We want you to remove a geas spell from a companion of ours. We will pay any price.We did not lie, we are here to pay our respects to your goddess.You're right. We're not here to worship; rather, we need the power you possess. A friend of ours is afflicted by a geas spell. Would you be able to remove it from him?We need you to remove a geas spell from one of our companions. Name your price.We don't like your offer. We'll be off now.It looks as if we have no other choice; we're in.We don't trust you. Before we show it to you, we want the cure to our friend's geas.Here you go. Now give us the cure to the geas.Actually, we don't have it with us right now.Here's your precious book.Actually we don't have the book. Aren't you the fool?For what purpose do you visit the Bitch Queen?The High Priestess does not have time to see commoners. Why should I allow you to waste her time?You are unwise to waste my time. Please leave.You may not enter. I will not change my mind for you or any of your idiot friends. If you come up with a better reason to enter, then speak to me again.I told you to follow me. I won't give you a second warning.Such a piddling tribute. If you wish to see the High Priestess you will have to give at least 100 gold.That offer is adequate. Wait here and I will return with the High Priestess.You wish to see Tenya? Wait here and I will get her for you.So, you've returned. Do you have the book for Jalantha?Then return when you have the book!Wait here, I will return with Jalantha.We wish to speak with high priestess Jalantha Mistmyr.We want to see what a temple to an evil goddess looks like on the inside. We're from, uh, Cormyr. Tourists, you know.We wish to pay our respects to the Queen of the Deeps.We wish to see the Priestess Tenya.Perhaps a little donation to the church? Would 25 gold suffice?Would a donation of 50 gold allow us entry?I met the brother of the man I killed in Cloakwood, Aldeth I think his name was. Hm, guess family ties run deep.100 gold?! We can't afford that. You'll have to find other peasants to exploit.Okay, here's your 100 gold.No, we don't have it yet.Yes, we have it with us.Could we have a moment of your time?Actually, we insist. We need to talk to you about your involvement with the Iron Throne.Well, we tried to warn you.First, let me introduce the two of us. I'm Marek and this is my companion, Lothander. I thought it would be nice for you to know our names, 'cause if you don't take our advice you'll be seeing more of us two. I know that you've been taking an active interest in destroying the Iron Throne, don't try to deny it. My companion and I are in the employ of the aforementioned Throne. We thought it would be polite to give you one last warning: Stop interfering with our employer's business. You can decide to disregard this warning, but if you do, it'll be the last decision you ever make. See ya later.So you've come, I assume, to take the antidote. All you're going to accomplish is to hasten your death, but I think that isn't the foremost worry you have at the moment.Not right now.What is it?Make all the threats you want. We aren't the ones with one foot in the grave. It's anybody stupid enough to get in our way who will pay the piper.We're not interested.All right, go ahead, what do you want?Gee, thanks for the warning.I am glad to see that you have come. I know that such a meeting is unusual, but in these circumstances it is necessary. I would first ask what involvement you have had with the merchant society known as the Iron Throne?Perhaps I should reiterate: I command you to tell me what your involvement with the Iron Throne is.Don't insult my intelligence with your lies. What is your involvement with the Iron Throne?Don't force me to do something that I'll regret. You already know too much for me to just let you go. You WILL die if you do not tell me what I want to know. You have no option here.From what I have been told, you have been quite a thorn in the side of the Iron Throne. I'm interested in you because of the obvious hatred that they hold for you. Their recent activities have been brought to my attention, and I am very dubious about the intent of the Throne. I think it is far too easy to blame the recent caravan raids and iron shortage on the Zhentarim. Though the evidence does point to them, they do not have much to profit, while the Iron Throne has everything to gain. I have much to concern me right now, especially with tension rising between our city and the nation of Amn. Unfortunately, my hands are tied; I can't act against the Iron Throne until I have hard evidence of their wrongdoing. That's, of course, where you come in. I need a small group of spies to break into the Iron Throne headquarters and see if they can find any proof of the Throne's involvement with the caravan raids. If you do this for me, you'll be paid extremely well: 2,000 gold to divide among yourselves. What is your answer?I'm sorry to hear that.You have made a wise decision. It is a difficult mission that I give you, but I am sure that you have the wherewithal to make it through. Return and report to me once you feel you have enough information to use against the Iron Throne.I am glad to have you back. So, what have you learned so far?What are you doing here?! Go back to the Iron Throne estate and learn as much as you can!Go back to the Iron Throne headquarters and learn where he's gone. Scar! Escort them out of the palace.I think the best course of action would be to follow these leaders to Candlekeep. Whatever they have planned must not bode well for any of us, especially if they need the privacy of Candlekeep. Go now, and make haste to Candlekeep. Take this book. It must be given to the Keeper of the Portal, otherwise you will not be let into the library. Here also is the reward money that I had promised you.Then there is only one thing to do: Travel to Candlekeep and learn what they're doing there. Whatever it is, it can't bode well for the fortunes of this city. Take this book. Without it, the Keeper of the Portal won't allow you entrance into the library. Here also is the reward money that I had promised you.Iron Throne? Who are they?We've learned that they're involved in a plot that threatens the stability of your city.We won't answer that question.You can command all that you like, you old fart.Okay, we've learned that they're involved in some sort of plot to disrupt the status quo of the Sword Coast.We weren't lying, old man.Sorry about that, we just don't know who to trust anymore. From what we've learned about the Iron Throne, it would seem that they're involved in a plot to destroy the status quo of the Sword Coast.We don't feel up to this kind of subterfuge, sorry.2,000 gold?! Consider us hired!We didn't learn anything.We came here to tell you that we no longer wish to work for you.We'll be back as soon as possible.We didn't find any incriminating evidence, but we did learn that the leaders of the Iron Throne are in Candlekeep.We know that any incriminating evidence would be found with Rieltar, the overall leader of the Iron Throne in Baldur's Gate. He's currently supposed to be at Candlekeep on some sort of business.The Iron Throne grounds are off limits to common peasants. Please move along.BentanWhat are you doing here?! Get out of this building before I call the guards.You're here to kill me, aren't you? You can't kill me! Do you know who I am? I'm Thaldorn, one of the leaders of the Iron Throne.The other leaders, Brunos and Rieltar, they're at Candlekeep, attending business with some benefactors from the south. Will you let me go now, please?Please don't hurt me! You can find everything you need with Rieltar, he's the true leader of the operation. He always carries everything on his person. Am I free to go?NOOOOoooooo. Please, please let me live.Jaheira and Khalid are the only decent customers we've had for some time.Tips are rare enough without you slowing me down.Back off, I've work to do.Iron is the lifeblood of this whole region and it's sure painful when it gets scarce. So what can I do for ya?None too many travelers have been through lately, what with the supposed troubles down south. So what can I do for ya?Sorry, I'm right out of the cheap stuff. So what can I do for ya?Things haven't been very busy of late, with all the troubles in the south. I've heard though, that the mines at Nashkel have been reopened. Some heroic folk dealt with whatever was plaguing the mine. So what can I do for ya?Lots of work in Nashkel I hears, but I says no 'cause I ain't going down no mine. You gotta be a fool to work underground at the best of times, but you would be completely crazy to do it now.Tain't even safe to travel to Nashkel no more. I've been stuck here for weeks upon weeks. Nothing to do but sit and drink. Not that I'd do much different anywhere else, but I'd like to have the option.Now I canna even afford a sword to do the fools work o' adventuring. Weapons ain't cheap like they used to be, and chances are they would break pretty quick too. Something seems to be wrong with the metal.I'm in no mood to speak with you. Get out of me face.For a bit o' respectful coin we can cure what ails thee, if you need.Glittergold guide your eye on your travels.We can't do that until you answer some questions.Sure, if you want us to leave, we'll leave.You're too much of a whiner, I think we're going to have to kill you.Could you just tell us where the other leaders of the Iron Throne are located? If you do, we'll spare your miserable life.Where can we find documents that will implicate your organization for its involvement with the bandit raids and iron shortage? Tell us or die.First, tell us where we can find hard evidence that could implicate your business in all of the deviltry going on along the Coast Way.You're free to go.Sorry, we can't let you live, you know too much.If you tell us where the leaders of the Iron Throne are located, we might let you go free.Get outta here.Sorry, but you're going to have to die.Wow, I've never seen such a complete lack of dignity. For giving us such a good show, you're free to go.You're still a dead man, Thaldorn.What is your business here? If you're here about obtaining iron shipments for your company, then you'd be best to do so elsewhere. We have no interest in dealing with other companies.Spare my life and I'll tell you anything you want.Black LilyBrandilarBrathlenThey're all at Candlekeep, except Thaldorn who's in his room in the upper levels. Please don't kill me.Tell us where we can find your leaders.Ah, stop your whining and get out of here.You're dead, no begging is going to change that.Eldoth! I thought I'd never see you again. Who are you? What are you doing here?Who are you? What are you doing here?Who are you? Help! Help!I won't leave unless Eldoth comes to get me.Help! The estate is under attack! Help!Okay, but I'm not going to leave until he's here.Thank you for your help! I am so happy to be away from this horrid place. Eldoth told me that you were adventurers. Perhaps you would let me join your party?Thanks, I'll be the best adventurer you've ever seen!I'm not a brat. Eldoth, you tell them.We're here to rescue you from the clutches of your vile father.[HUSAM 13] We're here to kill you.We're here to rob your estate.We're house cleaners.We don't need some snot-nosed brat tagging along.Sure, we're always open to more help.Don't be stupid, come with us now.Just wait here and we'll get Eldoth.Who are you? What are you doing in my estate? Guards! We have intruders.What are you doing here? Stop where you are. Intruders! We have intruders on the estate!What's your business here?I've been told to expect you. He's either just down the hall, or outside the entrance. He's been waiting sometime to talk to you, so you should speak with him soon.We give no tours here. Could you please leave?The Fist isn't hiring right now.You are to follow me, not wander off throughout the rest of the base.We're here to see Scar.We want a tour.We want to be hired on with the Flaming Fist.So, some puny surface dwellers have come to their death. It'll just be extra treasure for my collection. My pets have been causing much anguish in your surface realms, haven't they? They have been so useful at collecting the surface pinklings. My pets use the flesh for food and I get the pretty treasure!My pets, kill these intruders.Coran! So you've come back to the city, coward. What brought you back? Are you looking for another girl to seduce with your deceitful promises? Perhaps you'd care to know that you have a daughter.Surprised that your fling had its consequences? My husband was none too pleased when my daughter turned out to be a half-elf. Yago went into a fury, nearly killed me in fact. If you care to remember, Yago was a mage of some power, power enough to curse our child to an early death. Little Namara won't live to see her first birthday. He's gloated to me that he possesses the reverse to the spell, but he won't give it to me. Since you're her father, Coran, you're going to find Yago and YOU ARE going to get the reverse of the spell from him.Yago has been spending his nights at the Low Lantern. It's just another despicable whorehouse disguised as something classier. Yago has been spending all of his time there since he left me. He's rented out a room somewhere on the ship. Just find his spellbook and bring it to me. I should be able to reverse the curse if I had the formula.Travelers! Could you wait for a while so I might talk with you? I am Brielbara, a mage of minor power. I have heard that a group fitting your description were hiring themselves out as mercenaries. Is that true?I apologize for bothering you, I most desperately needed the help of a strong band of warriors. I'll have to keep searching.I wish to hire you. I'll pay you 200 gold, not much for heroic adventurers, but all that I have. An evil mage has laid a curse upon my only child, Namara. She is slowly wasting away and, without help, she'll die. The mage who did this is named Yago, and I'm sure that he possesses the remedy to the curse. Would you track him down for me, please?He's been staying at a place called the Low Lantern. It's the playground for the wicked and depraved, a ship where prostitutes ply their trade. All I want you to do is find him and take his spellbook. I have enough magical skill to reverse the curse if I had the formula for his spell.When you're finished, come meet me at the Splurging Sturgeon Inn. I'll be there for the next few days.Tell me, did you get the reversal for the curse?Go back and get it, please. It's my daughter's life!Yes, I'll be waiting here.You spineless bastards, get out of my sight. I would curse you if I had the magic... but I have it not. *sob*Thank you, thank you so very much. I owe you everything. If there is anything I can do for you, just name it.What about you Coran? Are you planning on leaving again? Not even trying to be a father...Maybe someday you'll grow a spine, elf!No, we're not mercenaries. We just carry weapons and kill things for the joy of the experience.Yes, we're available for hire, why are you interested?Wait! We can help you out. What do you need us for?Bye.Sorry, we don't like messing with powerful mages.Of course.No, we failed.Yes, we have it right here.Sorry, we don't have time to try again.We'll try again, should we meet you back here again?We'd just like to be paid.Just remember us for the future.I have a daughter? That's... that's ah... wonderful.Her name's Namara... Curse, what curse? Slow down and let me...All right, I'll do this for my... um... daughter. So, friends, are you with me or not? 'Cause if you're not, I'll have to do this alone.We don't have time for stupid family problems, you're on your own.Sure, we'll help you.I'm sorry Briel, but I just don't have the time or inclination to care for your—I mean our—child.What in the Nine Hells are the lot of you doing in my room?So the bitch hired some adventurers to get a cure for her precious daughter. She should have sent someone who was up to the task, instead of you rabble.Assassins! I'm not the one who'll be dying.Your deception won't work on me, simpletons!Please! Let me live. I give up. I'll give you anything you want, just don't kill me.Here's my spellbook, thank you for letting me live, thank you.We're here for the cure to the curse you've placed on Brielbara's daughter.We're here to end your miserable life.We're members of the Flaming Fist, and we've been ordered to confiscate all spellbooks in the town. You needn't worry, you'll get yours back in a few days.We don't take prisoners.Give us the book and we'll be off.What business do you have here?The price is a gold piece from each of you. I hope you enjoy your stay.Yago has said that he wishes to see no one.As I said before, Yago has no interest in seeing anyone right now. I must ask you to leave.You can't expect me to believe that. Please leave before I call the real Flaming Fist.We're interested in experiencing the pleasures that you have to offer.We're here looking for Yago. We're friends of his.We're members of the Flaming Fist, we're here to arrest Yago.Then we would like to gain entrance for our own pleasure.It is important that we see him.Me name's Husam. I've heards quite a bit about youres exploits. *hic* You've really caused the Iron Throne shom trouble, haven'ts you? I'd like to talks with the bunch of youse, what says you?You'res the mercs who'ves beens tangling with *hic* the Iron Throne, aren't you? *buuurp* Wells, I'm Husam, and I'ves kepts informed on most of your doings. Listen well to whats I gots to tells ya.[SAREVOK 12] Face me! Face the new LORD OF MURDER!CatYa's know whats? I hates the Iron Throne. They's took my store, my money, and my wife. They's took my whole life, they did. *buuuuuurp* 'Scuse me. Now all I've gots is this damn horse piss. To think I used to works for those manure piles.Wells I wanted to talks about the Iron Thrones. Ask me anythings about *hic* those manure eaters and I'lls tell ya. I workeds for them, 'member?The leasders of the Iron Throne, ha! There's Rieltar Anchevsh, he's the big guy, sents by the evens bigger guys down in Sembia. This wholsh operashion is his baby. Hes has two other guys, Brunos and Thaldorn. Brunos is a big dumbsh drunk half-orc, damn half breeshd could never hold his liquor. Thaldorn'sh a pansy. Ohhhhh ya. I nearly forgotsh, there's Sarevok, he's the son a Rieltar. He's a mean cuss.The Thronesh plans. They's wants to make money, alwaysh more money. Buts I know thish: They're leadersh, the big three uns, they're going to Candleskeeps, yes they are. *buuurp* Something big, something's huuuuuge's going to happens there.A secrets route. Oh ya, I know ones, a really goods one. Ya know Krammach Arhsstaff? Ah it doeshn't matter. His *hic* home's located righst beside the Iron Throne citadel. He's in close with Rieltar, he he, know what I mean. Wells anyways, he's gots a passage from hish bashement to the Throne's bashement.Ish that enough for you guysh, or do you wants to know more?I'm tired now, I needs to go home and sleep. If youse ever needs me ya can find me at the Elfsong Tavern. Goodbye. *buuuuurp*Okays, I hopes ya likeds what I tolds ya, if ya needs help from me evers again, yas can find me at the Elfsong, the tavern thats is.Heys guys. I'msh so glads to see you. Sos how's it been? I betch wants to know more about the Iron Throne.Ya shoulds really go to their big headsquarters. They're planning big things there, really big things.I heards there all off to Candlekeep, alls the Iron Throne leaders. That's the place to be.Sorry, we don't have the time to talk with a small time thief.Okay, what do you have to say?Well, this story is interesting and all, but we've got to get going. See you later!Get on with it! What did you want to talk to us about?Okay. Husam, who are the leaders of the Iron Throne?What are the Iron Throne's plans?has fallen! His followers are fleeing the battle!No, we've heard enough.The Thronesh plans. Theys wants to make money, alwaysh more money. Buts I know thish, they're leadersh, the big three uns, they're going to Candleskeeps, yes they are. *buuurp* Something big, something's huuuuuge's going to happens there.What are the Iron Throne's plans?Trap Not DisarmedYes, we would like to know anything you have to tell.No, we just came in to say hello and goodbye. Hello! Goodbye!A secrets route. Oh ya, I know ones, a really goods one. Ya know Krammach Arhsstaff? Ah it doeshn't matter. His *hic* home's located righst beside the Iron Throne citadel. He's in close with Rieltar, he he, know what I mean. Wells anyways, he's gots a passage from hish bashement to the Throne's bashement.Ish that enough for you guysh, or do you wants to know more?No, we've heard enough.The multiplayer session has been terminated. The frame rates for the server and client programs do not match. Server frame rate: Client frame rate: You can change your frame rate with the configuration utility.Okay. Husam, who are the leaders of the Iron Throne?A secrets route. Oh ya, I know ones, a really goods one. Ya know Krammach Arhsstaff? Ah it doeshn't matter. His *hic* home's located righst beside the Iron Throne citadel. He's in close with Rieltar, he he, know what I mean. Wells anyways, he's gots a passage from hish bashement to the Throne's bashement.The leasders of the Iron Throne, ha! There's Rieltar Anchevsh, he's the big guy, sents by the evens bigger guys down in Sembia. This wholsh operashion is his baby. He's has two's other guys, Brunos and Thaldorn. Brunos is a big dumbsh drunk half-orc, damn half breeshd could never hold his liquor. Thaldorn'sh a pansy. Ohhhhh ya. I nearly forgotsh, there's Sarevok, he's the son a Rieltar. He's a mean cuss.Yes, we would like to know anything you have to tell.Did ya hear how dem mines at Nashkel were shut down for the longest time? Somebody went in there and made short work of the bastards, and now it's open again. It'll take a while for the iron stores to build up again, but them folks sure helped us all out.The smiths 'ere in town don't seem to be having such a great time, what with the iron shortage. It's getting a little better now though. Gonna be a while before everything is back to normal though. I still think Amn was behind it all.I heard that the Amnian and Zhentarim are the duffers who've been causing all this trouble lately. We ought to invade Amn and show 'em how we treat treacherous scum such as them!Duke Eltan's been mobilizing the Flaming Fist. It's probably because of those Amnian. They're always up to no good. I hear they were behind the trouble with those bandits. Hanging's too good for the likes of them.This whole iron shortage, it's just a precursor to an Amnian invasion. Trust me, I know. All indications point their way; it's so obvious. It's like they were too stupid to try to cover their tracks.Those damn Amnian, always looking for a way to take more off of anyone they can. They are so foolish to risk war with Baldur's Gate. I don't know what they hope to gain.Have you heard of this new guy who's moved to the Gate? Sarevok's his name, and he's really popular with the nobles. From what I hear he's part of the Iron Throne and they're a bunch of snakes.I've been hearing the name Sarevok a lot lately. He's a newcomer to town who's been throwing around a lot of money. Most who've met him have really taken a shine to the guy.Have you heard of this Sarevok guy? He's the guy who uncovered those southern adventurers as the frauds they've been all along.With one of the Grand Dukes dead and another dying there's a lot of talk about who will replace them. My bet's on Sarevok. He's rich and popular.They're here, they're right here! Them niffynaffies that murdered the Iron Throne leaders!Leave me be!Help! Help! It's them. The mass murderers! Help!That new nobleman, Sarevok, he's a most handsome fellow.I think Sarevok would make the best replacement to Entar as Grand Duke. He seems like he's got lots locked up in that noodle of his.My husband tells me that the bandits have been hired by Amn to soften up our city for an invasion. It's so frightening, ain't it?Those Iron Throne fellows are quite the secretive bunch. Sarevok, the foster son of their leader, is quite the charmer, though.I heard that Sarevok might be willing to donate a large portion of his coster's iron supplies to the city.I'll definitely vote for Sarevok in the coming election. He might be new, but he has a lot to add to the city.I do hope they catch those rapscallions that escaped from Candlekeep. From what I understand they were trying to frame the Iron Throne for what's really the fault of Amn. To think that Duke Eltan was trusting Amnian spies.I have a vested interest in the Seven Suns trading coster. It upsets me to no end how much they've lost to bandits over the past few weeks.From what I've heard, the new man with the Iron Throne, Sarevok, is an unmarried man. I plan to change that.I hope my daughter makes it back to the city. The bandits have been so violent recently.Could you please step away? I have no desire to slum with those beneath my station.Hello, I assume you're the new guests. I'm Koveras, a purveyor of knowledge like yourselves. I've been searching for you since I arrived. I have vital knowledge I wish to impart to you somewhere private. Are you willing to listen?Ah, okay. I'll leave you to yourselves.Just follow me.Aren't you coming?I used to work with your father Gorion. I ran messages for him to his Harper friends in Waterdeep. I am saddened to hear about his death, but that is why I am here. He wanted you to have his old family ring and what limited gold he possessed. I assume you already know of the Iron Throne presence here in Candlekeep. I cannot help you deal with them as I must report this to my masters up north. I know Gorion would be proud to see you continuing his work. I must leave now, perhaps we will soon meet again.We don't need any knowledge, we know everything.Sure, where can we go to talk?What do ya think ye're doing here, ya cork-brained louts? Get outta here or I'll get me boys to rib-roast ya but good!Crash dem muttonheads, boys!My dear , you must realize that it is manners that make the gentle, so would you kindly prove that you are one by leaving?!The right people can afford to be rude, but this is not you. Leave now, before my irate companion Brunos lets his temper get ahead of his reason!This is most distasteful. I have always known that rudeness is how the weak make themselves look strong. Even if you were to somehow beat us in battle, how would you escape the keep? Or did you think that the monks would let you go about murdering everyone within their keep?N-no need to get all riled up, we'll do as ye say.How do we know this is on the level? Seems to me that we're the only ones that suffer in this deal.Such a crock I've never heard before! This is all just a big scam to get all our goods without any effort. Well, I'll tell ya right now, it ain't gonna be that easy. Put your sword where your mouth is or get out of our way!Ha ha ha! This is too ridiculous to be made up. Bandits trying to fool other bandits by robbing themselves! Go ahead and take what you will, for as you say, what have we to lose?EldothNobody important. Go see Kelddath for temple business. I just clean the floors. 'Tis lean times.My information was good, no? You can see that I know much of what is happening to the city. With Eltan safe, now thoughts must turn to who is responsible.You talked to me, loudmouth. Go see Kelddath if you have temple business. Get off my clean floor.Get off my floor. Nothin' gonna mess my nice clean floor.Do you remember me? I am the one who told you that the personal healer of Duke Eltan is not what he seems. True, those were not my exact words, but seeing that you have done nothing, I thought it prudent to reiterate in your minds what you should be doing.It is stupid for you to attack me, I am not the enemy. I will forget this one act of foolishness on your part.Just follow the healer when he leaves the Flaming Fist stronghold. He leaves at midnight every night. If you follow him you'll learn his true identity. Remember, don't kill him immediately, otherwise they'll just send another one in the exact form. If you can kill him in full view of Eltan, then the Duke will be alerted to the real identity of his healer.Hello again. I have been searching for you for some time now.Do you now trust what I say? You found out for yourselves that the healer was an assassin. I have new information for you.I have more information that you may wish to hear.Before I tell you anything more you must make me a promise.You must promise me that you will defeat Sarevok, the man behind all of your woes. You must destroy his plans, stop his mad scheme in its tracks. You must strip him of dignity and pride, but you must not kill him. You must promise me that. Without my help you'll never defeat him, he is a better man than you. Promise me you'll spare his life in defeat, and I will give you what you need to defeat him.NO QUESTIONS! It is enough, what I have told you, I will tell you no more. Now what is your decision?You'll never kill Sarevok, stupid fools. Now you've forced my hand. Damn you, and damn all your kind.You need to go to the Undercellar. There you will find Slythe and Krystin. They are the assassins who have killed Entar Silvershield and have tried to kill you. If you kill them, you'll be able to learn much. I can tell you no more, except that you should hurry. Time runs short.You lied to me! I told you not to lie to me. You were to leave him alone. He hates me now because of my betrayal. He finally figured it out. After all, he couldn't believe that a pathetic group such as you could undo all of his plans. Now he hates me, went berserk in fury, tried to kill me. Now I have to kill you. I have to make it up to him.I thought I could save him from his own sick plot; he would have died if he won, or at least he'd no longer be human, I'd have lost him. But now all he holds for me is hatred. I have to erase that hatred.I'll do what I want with my life. Now defend yourselves.We should get doors. They swiped the chairs. Nice floor though.I have things that must be said, things that are important to us both. I have but one condition to my discourse, and you must agree before I speak. A promise I seek, and I will accept no less.Yes, , spiffy floor.Save successfulMy promise will not harm you, though ignoring it can. Indeed, my information can only benefit. You will gain if you did not know it before, and you will gain if you knew it but needed it confirmed. The choice I pose is the only option. Are you in agreement or not?What do you want us to do? Who is this healer?We understood you the first time.We make no promises, lady, for anybody.What promise do we have to make?We don't need your help, wench. We're going to kill the murdering bastard when we find him.You have our word, we'll spare his rotten life.Why would you care if he lived or died?Yes, we agree.We're going to kill Sarevok and kill him but good. Sorry, no deal.Now wait one moment, Tamoko, why not just leave Sarevok to his own fate? Don't throw away your life.Why the hell did you betray him in the first place?Sure, if you want to die, we're ready to help you along.Nester's DaggerA KeyHey there, travelers, y'all seem rather road worn. Perhaps there's a reason for that, eh? Well, I shan't come across as rude: My name's Tomlin, and I'm the owner of a small trading coster that operates out of Beregost. Who do you happen ta be?Ya needn't be so rude, I'll be on my way then.Ha ha, I think there's more to you than that. I recognize you from all the wanted posters that have been put up. I think if you guys want to get into the big city, you're going to need some help. Lucky for you, I can give you that help, for a price.So you are the guys who've been stirring up all the trouble in the region. There's wanted posters out for you all over. So where are you guys headed now?If that's the way you want to be, I guess I'll be on my way.It's too bad we're going opposite directions. I guess I should be going now.You'll never make it into Baldur's Gate without some help. You're wanted men now, and as such I can offer up my services to help you into the big city. It'll cost you, but will definitely be worth it.How should I know? Do you want my help or not?I'm a smuggler. I smuggle illicit goods from Amn into Baldur's Gate. If you pay me 100 gold, I'll smuggle the lot of you into the big city.What you can do then, is to follow me into town. I will take care of you, and you won't have any problems at all. I hope you don't have any difficulties with my instructions.Aren't you coming. It doesn't bother me a bit, you've already paid, after all.That wasn't too hard, now, was it? Guess there wasn't the large guard contingent that I thought there would be. Well, I wish you all the gods' luck in the city. You're going to need it. Bye now.We're just travelers, on our way to Baldur's Gate.We're adventurers, fighting against the depravity of the Iron Throne.It's none of your concern.We don't need any of your help.How can you help us?How did wanted posters of us get around so fast?None of your business, we'll be on our way now.We're headed to Baldur's Gate.We're headed to Amn.How did wanted posters get put up so fast?We don't need your help.In what way could you help us?No! We don't need your help.Okay, how are you going to help us get into Baldur's Gate.We can find our own way into the city.100 gold, we can afford that.Wait! I must speak with you; it's of utmost importance. Will you wait and listen?Well, then make time! I must speak with you!I didn't realize Gorion had raised such a rude child.Good then. I am Delthyr. I represent those who harp. I have been seeking you out for many weeks now. Just recently I discovered that you had left the city some time ago. Things have changed since you were gone, I can tell you everything you need know.Uh huh.The second-in-command of the Flaming Fist, Scar, was assassinated. Grand Duke Eltan has come down with some mysterious ailment. No one knows how long he has to live. The most important news for you concerns your recent return to Candlekeep. You've been accused of murdering the leaders of the Iron Throne. Everyone believes that you are agents of Amn. They think your persecution of the Iron Throne was just a cover up for Amn. Tensions run pretty high right now. The new Iron Throne president, Sarevok, has placed a price on all of your heads. The Flaming Fist has a warrant for your arrest. Before I continue, tell me, are you guilty?Killing is never the answer to anything; your father should have taught you that. Nevertheless, it is in the past. We must talk of your future.I am relieved. Now we must speak of your future.From what our network has gathered, the Iron Throne is preparing to make a grab for power in Baldur's Gate. It would be in your best interest to investigate what they're up to. Perhaps if you could break into their citadel, you might learn something. I know these are very troubled times for you, but you know more about the Iron Throne than anyone else. If you have any questions for me, ask them now, I'll be gone for the next few days.From the evidence found where he was murdered, it would seem that the Shadow Thieves killed him. I think that it is far too convenient to lay the blame on that organization. I would assume that the Iron Throne remains involved in some way.The Shadow Thieves are an extensive organization of thieves and assassins that has power bases all along the Sword Coast. Its main base of operation, however, is located in Amn.The signature mask and stiletto were left on Scar's body.So far Eltan's healer has been unable to discover what has been ailing him. It must be magical in nature. I find the whole affair rather strange. From what I know, Eltan's healer, Rashad, was a priest of no mean faith and power. It is unusual that he has been unable to effect a cure for the Grand Duke.If that is the last of your questions, then I must be off. If you must see me again, I'll be at the Three Old Kegs inn.Hello again! It's me, Delthyr. I hope things have been going well. I have much to tell you.Have you investigated Duke Eltan's mysterious illness? I would suggest that you investigate Rashad, his personal healer. Rashad leaves the Flaming Fist barracks every night. Follow him and see if there is any truth to my suspicions.I've learned that two assassins have been operating in the city. They're both members of the Night Masks out of Westgate. I think they're working for Sarevok. From what I've learned they've been staying at the Undercellar. It would be good for you to check it out.We don't have time.What is it you want?Don't get you're panties in a knot. What do you want?We don't have to make time for no one.Hey, wait. You knew Gorion? Well then, we have something to talk about.Ya, well I guess I turned out to be a bad apple.No, we've already found out through other sources.No, we like to operate with no knowledge of the world around us. Dugh?!That would be most welcome.Yep, those scum deserved everything coming to them.No, we were framed.Who killed Scar?What sickness has Eltan come down with?We don't have any questions right now.Who are the Shadow Thieves?What clues incriminated the Shadow Thieves?What sickness has Eltan come down with?That's enough questions for now.So, do you have any other questions?Who are the Shadow Thieves?What clues incriminated the Shadow Thieves?What sickness has Eltan come down with?That's enough questions for now.GardushGardushYou there! It's good to see my Zhentish pals again.You there! It's good to see my Zhentish pals again.You there! It's good to see my Zhentish pals again.The Black Network sends its regards. Since my associates haven't yet, I'll introduce myself: I'm Kolvar. I've come down from Darkhold to see how things have been faring. Semmemon isn't very pleased at how the Zhentish name has been being falsely used. We have a bad enough rep as it is, without all the rest of the crap that's been going on down here. So tell me, is it true that you killed the leaders of the Iron Throne?A rather sloppy job, I might say. If you're going to off someone, a little more subtlety needs to be used.That's too bad.It seems the majority of the high-ups here in the Gate feel that you were working for Amn at the time of the assassinations. Seems to me that someone really wants to get Baldur's Gate paranoid about Amn. It's working really well. There's been talk all over the streets about how Amn is "ready to invade," a load of crap if you ask me. If you haven't heard yet, Scar, second-in-command of the Flaming Fist, was assassinated while you were at Candlekeep. The Grand Duke Eltan has been infected by some sort of magical disease; so far his healer has been unable to do anything about it. From what I've been hearing, I think that Sarevok, the new Iron Throne leader, is trying to make a grab for power in Baldur's Gate. I'd suggest that you investigate this "Sarevok." Perhaps you should break into the Iron Throne citadel. Do you have questions? 'Cause if you do, ask now; I'm on my way out of town to report to the bigwigs in Darkhold.Most of the evidence point to the Shadow Thieves. The Shadow Thieves are a huge criminal organization that has its base in Amn. The signature of the Shadow Thieves, a stiletto and mask, was found on Scar's body.I don't have any real knowledge, though I am suspicious of Rashad, Eltan's personal healer. He's a powerful priest; you'd think he would have a found a way to heal the Grand Duke by now.Well, that's all; I have to be going. I hope things go well for you.We did, and with some pleasure.We had nothing to do with it; we were framed.Do you know who killed Scar?Do you have any knowledge as to how Eltan was infected?We don't have any questions.It is good to see you all again friends. I've been hearing quite a few rumors about you, all of which are undoubtedly untrue.So, do you know all the rumors flying about town? Seems people think you're Amnian spies, and that you've murdered the leaders of the Iron Throne. Does any of that have any truth to it?That's too bad, I cannot harbor criminals. I'm going to have to ask you to leave.Guards! Will you please escort these unwanted guests from the premises.I'm glad to hear it. I never took any of you to be the murderin' type. Well then, have you heard all the other rumors flying about the city? Seems that Commander Scar, of the Flaming Fist, has been assassinated. Even worse, Grand Duke Eltan has come down with some sort of magical illness. It was those two who first hired you to save my company from the wretched doppelgangers, so I owe them a lot. Do you think you'd be up to investigate what's wrong with Duke Eltan? I know it'd be tough with you wanted and all, but there's no one else who I think is up to the job.Well, I guess there's nothing more to talk about; perhaps we'll meet again.I think it would be best to investigate the site where Scar was murdered. He was killed at the Blushing Mermaid tavern. I have no idea why he was there, but if you do some questioning you might learn something.I don't have anything more for you at the moment. I wish you luck.I'm disappointed, but I guess that's how things have to be.Not a bit, we were framed.We killed the Iron Throne leaders, they had it coming.I don't think we're up to it. Sorry.What is it exactly that you want us to do?We'll look into it. Do you have anything more for us?Doesn't sound like a promising enough lead. We have other things on our agenda, we'll have to pass up on this one.Your offer is fair. Consider it done.It's not worth my time, but with a little extra gold...Sorry, but I'm not interested.Perhaps I shall after all.I've made my decision. Now get someone else.She will trouble you no more.This priestess had much to say about the group of you.She's more powerful than you said. But if you sweeten our deal...I'll have no more part in this! I don't trust any of you!Perhaps I shall after all.I've made my decision. Now get someone else.I have reconsidered your offer and accept.I have made my decision known.Upon careful reconsideration, I have decided to accept your offer.The child has said that you killed her mother and have been taking far too much from the seas. I don't like being used, Sonner. It makes me... angry.I cannot get a straight answer from any of you. I am done here!Upon careful reconsideration, I have decided to accept your offer.The child has said that you killed her mother and have been taking far too much from the seas. I don't like being used, Sonner. It makes me... angry.I cannot get a straight answer from any of you. I am done here!Oh, that is truly heartwarming of you! Could you then get on with it? No rush or anything, it's just our LIVES!Give me the bowl, Sonner. I'll not ask so nicely a second time!Give me the gold, and I'll finish my job.I'm done with all of this. Find yourselves another tool.I know not of whom you speak, child.Uh, they did send me, but I wish only to know what is going on.It's true! They sent me to end your villainous deeds!Um, they did send me, but I wish only to know what is going on.What goes on is none of your business! Leave now, lest you earn the same fate that they have!You return?! I warn you once again to leave my home. If you do not, I must assume you are allied with my enemies!Tremain's Son I have retrieved the child's body from the Umberlee temple. It was a stroke of luck that Tenya was there, though I feel no better about being used before.They did send me, but I wish only to know what is going on.It's true! They sent me to end your villainous deeds!I wish no enmity between us, and will not disturb you further.Shhh, child. I shall help as best I can.I don't trust you OR Sonner's bunch.You would say anything to save yourself. I'll not believe it!Then stand you well outside the battle and leave me be! It is but money that makes this fight yours! A petty reason, by any account! Begone!They are all dead, and will trouble you no more. Does this satisfy your need for vengeance?Here is the bowl that was taken from your mother. Perhaps now she will rest.I have not yet retrieved the bowl or dealt with Sonner.I have returned to finish what I started. Your evil ways must end!I'll have nothing more to do with any of you! I will be no one's tool.Well. I should say the mother and I expected to see you again at some point, though it was certainly not to be so soon. I suppose it's to collect some sort of payment for your actions in Beregost, hm?To what dishonor do we owe your violating our temple? Is it not you who served Umberlee in Beregost? Such a promising introduction to be followed by your breaking onto our sacred ground. State your purpose here!You do not ask for much, do you? Very well, take the child and go. I warrant you will no doubt resurrect him, but the lesson is learned. Death changes one, especially one so young. I know of this like no other. GO! And never darken these halls again... unless summoned!Ha! Hahahaha. It's an interesting, and foolishly LARGE request from someone in your position. Umberlee neither required, nor sought your help. You were simply a toy for her amusement. Perhaps you can be such again? Since you did some service, needed or not, you have a small chance to leave. Here is the body you came for. If you can get to the front gate, you may leave. If you do not make it, you will join him. Even if you live, I trust I shall never see you again. Understand? Waveservants! You have heard the challenge! If they escape... you WILL die!I suppose such brash and disrespectful behavior is to be expected from such a bloodthirsty lot. Very well, you may have the body you came for. No doubt you will raise him, but he will have learned. By this time Umberlee herself may have had a chat with him. Oh, one other thing... NEVER come here again unless summoned.Pathetic. Whether true or not, it simply would not do for people to think Umberlee requires the assistance of such sniveling worms as yourselves. You seek the child? Here is the body. It is a simple game. You get as far as the front gate, you are worthy to have served the Water Queen and may take what you came for. If you do not get there, well, you shall be beyond worrying about it. Oh, and if you think our waveservants may just let you pass? ATTENTION! The Sea Queen demands a test! If these intruders live... the ranks will be CLEANSED!I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services.I demand the payment I am due for helping your cause! You and your Umberlee would not have prevailed without my help, and 'twas said you would repay me in time!Please, I beg of you. I have but one wish and then I will go. There is a child who came here and was killed. I simply hope to obtain his body. Then I shall trouble you no more.I demand the payment I am due for helping your cause! You and your Umberlee would not have prevailed without my help, and 'twas said you would repay me in time!I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services.I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services.I demand the payment I am due for helping your cause! You and your Umberlee would not have prevailed without my help, and 'twas said you would repay me in time!Please, I beg of you. I have but one wish and then I will go. There is a child who came here and was killed. I simply hope to obtain his body. Then I shall trouble you no more.I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services.I demand the payment I am due for helping your cause! You and your Umberlee would not have prevailed without my help, and 'twas said you would repay me in time!You! Is it nerve that brings thee here?! No, more likely stupidity. Was it not you who turned thy back on Umberlee's cause in Beregost? You have changed somewhat but it is you. I see with the mother's eyes! Your inaction was of little consequence, for the mother and I dealt well with all of them. Now you will join them!I meant no ill on you or your temple! Please, I beg of you! It is a mission of mercy I am on! I seek the body of a child killed here. The child's parent does miss him so!It was not my fight. Far be it from me to get in the path of your righteous fury. My purpose here now hath no more inconvenience than when we last met. You have the body of a child here. Your justice has been dealt, and now I have come to take him home.Cease your blubbering. It is an insult to show such pathos in the sight of Umberlee! Perhaps we should make ye prove your mettle, that we might forget this sickening display? The body you seek shall be at the front gate. Get there and it is yours to do with as you see fit. Of course my fellow waveservants will do their utmost to hinder your progress. It is sure to be an amusing diversion for the Sea Queen.Do they now? It is not unlike how a child would miss its parent I imagine... Take him and begone. Do not expect such charity in the future, and do not return to this place unless summoned!Some sage words indeed. You know your place in things well. Appropriate behavior should not go unrewarded. Here be the body you seek. No doubt your intention is to resurrect the child? No matter. The lesson will have been learned. Do not return here unless summoned. You shall find the reception more chilling.Do you not realize where you are? This is my very lair! This is the seat of Umberlee! You do not make demands here! Waveservants, dispose of this flotsam! I cannot stand the sight of them!It's a bloodthirsty job you have, and we like the killin'! Let us join and the roads will run red 'neath our feet!You're too good at your job! We can see which way the wind is blowing, and whatever you're doing, we want in. It's the only real profit on the Sword Coast today.You'll not take us alive!We don't want any trouble. Take what you want and leave us be.You'll not take us alive!We don't want any trouble. Take what you want and leave us be.You'll not take us alive!We don't want any trouble. Take what you want and leave us be.Blast it all Raiken, what are you doing bringing prisoners here?! We've not the space to hold 'em, nor the men to watch 'em!All right then, we'll put them in that cave at back of camp. But I don't want to hear a peep from them until Tazok gets here, understand?! Prisoners were never a part of the deal. Risky liabilities they are.Raiken! Who the hell are these roustabouts?! Are ye daft bringing them here?Fine, just keep 'em out o' trouble till Tazok gets here, and he can make sure they're on the up an' up. An ogre up yer face will show yer true colors right quick!Intruders! Intruders in the camp! To arms! Off yer arses dammit!You are foolishly outnumbered here! Give yourselves up and mayhaps you will die swiftly... once we're through questioning you!Well, men, we're to have some sport today! Kill them!What in the Nine Hells do you think you're doing!Blast it all Teven, what are you doing bringing prisoners here?! We've not the space hold 'em, nor the men to watch 'em!All right then, we'll put them in that cave at back of camp. But I don't want to hear a peep from them until Tazok gets here, understand?! Prisoners were never a part of the deal. Risky liabilities they are.Teven! Who the hell are these roustabouts?! Are ye daft bringing them here?Fine, just keep 'em out o' trouble till Tazok gets here, and he can make sure they're on the up an' up. An ogre up yer face will show yer true colors right quick!Intruders! Intruders in the camp! To arms! Off yer arses dammit!You are foolishly outnumbered here! Give yourselves up and mayhaps you will die swiftly... once we're through questioning you!Well, men, we're to have some sport today! Kill them!What in the Nine Hells do you think you're doing!I am Taugosz "Tenhammer," leader of the Blacktalons. You are small and weak compared. Remember this. You cross Talons and I kill you. Not with hammer, with little finger. Slowly.Don't whimper when you speak! Blacktalons do not whimper! Ye stand up straight when Tazok get here and show no fear! We work for his Iron Throne bosses, but we are not weak!Ha ha ha! Good attitude. Be sure to keep it when Tazok arrive. He hires Blacktalons for Iron Throne, but you take orders only from me. Understand? Stay away from Chill as well, they only our friends till the job is finished.You'll learn respect, ye cocky knave! To my side, Talons! These whelps are unfit to join us! That makes them against us!They certainly will accept anyone these days. Keep to your side of the camp if you wish to keep your heads. My hobgoblins might like the meat on you.Spineless, like the rest of them. What has kept your kind at the top of the food chain?Hmm! Perhaps they might at that. You had best be careful with that wit around Tazok. Ogres are not known to appreciate the subtleties of humor.You would insult me in my own camp?! Truly you are a fool! To your weapons, Chill! Our honor is slighted!What do you mean, prisoners?! No one is supposed to know of camp! NO ONE!All the reason more to kill! He'll have my skull for this! Kill them now! Better still, I do myself! I trust not you fools!Save breath, waste breath, whatever you wish. You die either way!Recruits?! Secret operation and you hire those you rob?! By the lower planes, why do we pay Blacktalons to do stealth if you almost light signal fires?!YOU DON'T THINK! I THINK! I question them myself and if they are not as you say, you die too!I say now I don't like you! Give me reason to not have you broth-boiled and use your skin to swaddle my small-kin! Who are you that I should let you join?!I've never seen "simple" merchants armed as you are! It look more like kick-ass be your commodity! I think you lie to me! I THINK YOU DIE!You talk big! Maybe I think you talk TOO big! Maybe I think we just see who gets bruised! Put your sword where your mouth is, or I put MINE there!Heh! You fight pretty good. Maybe you're not such weaklings. I think you make pretty good bandits. Okay, you have run of camp. I have business to do but Ardenor and Taugosz will keep eyes on you!Hmmm. You have some sense, but I have many a strong back here already. What for I need you?!NONE KNOW THIS! If you know, maybe it was you who did it! I take your heads back to see if you get recognized!Eh? You sure are big on words. You better be big on the battlefield too, 'cuz if you're not, you die. You have run of the camp. If I hear ONE bad thing from Ardenor and Taugosz, I personally feed your livers to the crows!I may not be the smartest man, but I know a blowhard braggart when I see one! I'm also not the one giving grief to the short-tempered, extremely large half-ogre! Put your sword where your mouth is, or I put MINE there!I take a patrol and leave for mine tonight! Keep pressure on trade routes and there be extra gold for all when we are done! I leave soon.A fool you are! You have no brain to attack me with my bandits everywhere! Attack! I want these idiots dead!Blasted Chill! If'n we weren't workin' fer the same boss I'd kill them hobgoblin scum fer the coppers they carry!Watch yourself! There's strange magic around that Ardenor. Not like any hobgoblin I ever seen!Where does that Tazok get off ordering the Blacktalons around?! I dun heard he ain't even the big boss!Shut yer mouth, fool! Tazok works for the Zhentarim, and they spreadin' everywhere! Why you think they bring us from Iriaebor? Pushin' into the Sword Coast an' the locals ain't pleased.I'm sure there was just some misunderstanding. I'll cover his tab.What are you lookin' at?! Shove off!This is a bloodthirsty job you have, and we like the killin'! Let us join and the roads will run red 'neath our feet!You're too good at your job! We can see which way the wind is blowing, and whatever you're doing, we want in. It's the only real profit on the Sword Coast today.You weak-kneed bandits don't scare me! I'll feed your arse my boot!We don't want any trouble. Take what you want and leave us be.You weak kneed bandits don't scare me! I'll feed your arse my boot!We don't want any trouble. Take what you want and leave us be.You weak kneed bandits don't scare me! I'll feed your arse my boot!We don't want any trouble. Take what you want and leave us be.What's the meaning of this? We've got a schedule to keep!Everyone please stop where they are and don't move! Drop your weapons and gold, and this will all be over quick!All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.Well, which is it? If I drop my weapons like you said, I'm gonna be in motion. Likewise, if'n I stay still I can't rightly disarm. Straighten yerself out and come at that again. This time like ya mean it.I don't think you've got the muscle to back up those threats, so why don't you just git along 'fore we put a hurtin' on you.N-no need to get all riled up, we'll do as ye say.How do we know this is on the level? Seems to me that we're the only ones that suffer in this deal.Such a crock I've never heard before! This is all just a big scam to get all our goods without any effort. Well, I'll tell ya right now, it ain't gonna be that easy. Put your sword where your mouth is or get out of our way!Ha ha ha' this is too ridiculous to be made up. Bandits trying to fool other bandits by robbing themselves! Go ahead and take what you will, for as you say, what have we to lose?All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.Everyone please stop where they are and don't move! Drop your weapons and gold, and this will all be over quick!All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!All right, I've a blade edge for each one o' you that takes another step! You will all place your weapons on the ground, and your gold in our sacks. Remember that songs are only written about heroes AFTER they're dead!Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.Hey, everybody, let's all play a game called "what-have-ya-got-to-lose." We're trying to infiltrate the bandits in the area, so we'd like you to PRETEND to be afraid of us, and give us most of your gold, weapons, and iron. Otherwise, those REAL bandits behind us will come over here, slaughter you all, and take EVERYTHING.Then I leave you to pass, and I will do my best to see that the real bandits do not attack you.Then you will all taste my blade. Die you will, all of you!Then I leave you to pass, and I will do my best to see that the real bandits do not attack you.You will just have to trust me. It's but a minor inconvenience to lose a few trinkets when your life is at stake.How about if you keep your gold, and we pitch in ours in its place. Just pretend to give it to us and they'll never know the difference.Then you will all taste my blade. Die you will, all of you!Then I leave you to pass, and I will do my best to see that the real bandits do not attack you.Then I leave you to pass, and I will do my best to see that the real bandits do not attack you.Hold your blades! I yield!I'll not die whimpering! Die, all of you!Sir, yes sir! It's an honor to be here.You've my respect, but I'll not fear you. It's better placed with our quarry.Save yer wind for the fat merchants on the road! I'm here because I'm strong!Yes, sir, I'll keep my distance.Oh, that's not advisable at all. I'm a little on the tough side; they might bust a tooth or two getting me down.I'll bust your head if you insult me again, you filthy knobgoblin.Fine thens, I'll find some other frens.Heys, follow me, youse promised.Please to help me, will you? I am alone on this desolate dry-land and who knows what lurks in these woods.Then might I have a parting kiss? I doubt I'll see you again.Wonderful! Perhaps a kiss to show my appreciation?I am truly sorry, but I must insist!Accompany me and I will make certain you are safe!You would only slow me down.Far be it from me to turn down a kiss from a comely lass.It is not my place to do so. I hardly know you.Far be it from me to turn down a kiss from a comely lass.It is not my place to do so. I hardly know you.Dabron SashenstarOur wayward captain of the guard is still on the loose. Brage be his name, and I suggest you keep your blade at the ready if you choose to tackle him.No! This is no longer fun! I cannot die for this! They are my actions, but not my intent! I can but do as I am bid by the master!Restore my fallen and explain your actions, else I shall continue!Explain yourself lest I fertilize my garden with you.These are mere words to try to save your skin! You'll not fool me! Die and wash away!I would not be here at all, but my shawl is held by Ogre-Droth. It is my essence he commands, so to him I listen. It was a lark for a while, but no longer. I do not want to harm you further, but if he so wills, then I must. It is all I can do.Then I shall fight as best I can, to release you from his grasp.It is your fate and I leave you to it.Lies and falsehoods! I trust you not! Die by my hand!Oh. That could be interesting... Yes, do that.Then you had best go now, for Droth is close by and this may get difficult for both of us.By the waters of home, I am free once more! You must pardon me for leaving so quick, but I'll not spend another second on this hard-land. It was a fun game, but it is stale now. Thank you, goodbye!Leave me be, silly dirt-fish.A bit of nonsense from a local artist named Prism. Made off with a couple of emeralds, he did. There is a reward for the return of the gems. Prism's fate is of less importance.It is not my fault, Ogre-Droth. They are stronger than I.As you say, so it shall be.What be this trouble Shoal? Why you have not destroyed these small-pinks? You're not to make me angry, water-child!Pah! They are meat for larder and gold for purse! Kill them we shall!She told you this? You struck soundly to addle her mind so. 'Tis true that I posses her shawl, but water-child my mate. Envy of all others I am! I am Ogre-Mage Droth! I kill and kill WELL!You in no position to offer no harm! You face Ogre-Mage Droth, master of this place and water-child. None leave!Speak no ill of water-child, meat! I Ogre-Mage, and she is my mate!You have killed the water-child Shoal? Die you shall, for her life worth more than your lives all!What bounties are currently unclaimed?By what right do you keep this creature captive, Ogre? Return what is rightfully hers.I wish only to leave in peace. Let me go and no harm will come to anyone.You and your lying accomplice shall harm no one else, Ogre!This is not your place. This is the home of Sil's tribe! Dirty land folk, you shall suffer for your trespass.DivinerYou have ignored our warnings thus-far, but perhaps you doubt their seriousness. I tell you now that this is our living-land, and you are not welcome! You will return whence you came while you are still able!You don't think you should go any further.You think you should leave right now.Your friends won't leave, so you better force them. You wouldn't want them to get hurt.If they won't let you leave, they must not care about your safety.I've an offer for those of you who are still intelligent enough to accept it. Leave now and we shall restore your comrades. Stay and you share their fate!Our apologies for intruding upon your space. We shall leave forthwith, and not disturb you again.No! I fight on until the battle is won!We'll all die before we surrender!EnchanterNow go!You are foolish to have returned! 'Tis an affront to our solitude and you shall suffer for it!Concede, lest you lose your lives as well as the fight!I am defeated! Stay your killing blow, I yield!Concede, lest you lose your lives as well as the fight!You have bested us. It is your right to pass, but I spit where you walk and speak ill of your name forevermore!We fight for no reason. Pass and begone if that is all you wish!You defile our home with your presence! You'll not pass!Uh, guys. I don't think we should go any further.Yeah, that's a good idea. We should leave.Yeah, don't want 'em hurt. Better make 'em go!Bastards! I thought they were my friends!Lovely day for a walk.Yes, off we go.Well met, traveler. Gandolar Luckyfoot, at your disposal. To what does our little village owe the pleasure of your visit? Off to Durlag's Tower? Or have you already been, and now ye need your breaks and bruises healed? Many a wanderer comes to town nearly bled to death.It is no concern of yours where I've been or where I go. Just point the way to Firewine.It is not a day for Durlag's Tower. Today I'm interested in your Firewine ruins, and I'd be grateful if you'd show the best way.The tower holds no interest for me today. Not when I would rather explore your lovely village.Perhaps it would be best if I did see a healer. It has not been a gentle trip here.By all the means you have. We welcome visitors with tales to tell, and extend our hospitality.Suit yourself. The ruin is not a moment south, but that knowledge will not help you. You could wear your arms to stumps digging and not break through to the chambers below.Then my journey is for naught. Prithee tell me if I might pass some other way?Is there an easier means for entry? Speak!Your opinions are yours, but I would just as soon try myself.I must try. It would be a shame to have come all this way, only to have to return empty handed.Feh! Back to Beregost then, I've no time for this!Perhaps, perhaps not. A more polite tone may yield an answer.It's your day to do with as you please.The only way into the ruin I know, is a secret door in one of our burrows. You'll get quite the hairy eye from everyone if you expect to search them all.My apologies for my manner, but it has been a long quest. Could you direct me to the proper home?You would do well to tell me which is the correct home!Mayhaps I'll raze them to the ground, and make my task all the simpler!I have spent enough time here already. Have your ruins, I am done!Harm a hair on a single foot and you'll feel the bite of our archers' arrows! No need for that from either of us.A small gift for the owners and they may allow entry. Mayhaps the gold to buy a good blade, a fine cloak, or some other item of use. 100 should cover.That is fair enough for my intrusion on their privacy.I've a good blade for the lot of you if you don't show me now!I'll not pay to visit one of your dirty little holes! Just take me there!I'll find it myself without paying your little fee! Goodbye!Not to be rude, but I figure their privacy to be worth a bit more than that.Perhaps you are not familiar with my peoples' respect for tact, so I bear you no grudge. However, even with every opportunity to be polite, you have still managed to insult me. 'Tis for the best that we begin again as strangers, lest I learn to dislike you.It's a fair trade. I will show you, and you may come and go as you please. Whatever you do with this boon is your own business, but please try not to scare up any beasties in our fair village. Just go to the basement of the winery, there you will find a secret door.Aye, I can point the way to you, and gladly so, but I must warn you as well. There be many an odd thing that roam through there, and I hear tell they be a touch more organized than your normal critters, but I hear many things. Just go to the basement of the winery, there you will find a secret door.You look a bit the worse for wear. You'll find Alvanhendar in the winery. A more skilled cleric you'll not find hereabout. Rates are fairly reasonable too.If I might pull on your coattail a moment more, I have a proposition for you. It's usually nature-quiet by the Firewine ruins, even with its violent bygone. Those who died and did not sleep have mostly found their rest over time. It's a live threat that comes now, with a band of kobolds that moved in. Perhaps we could prevail upon you to rid us of this menace, and in return, a gift from us you shall receive. Keep whatever you find as well.Have you no brave halflings up to the task? It cannot be so.Cross my palm with 100 gold and I'll consider it.I'll gladly aid you small folk as best I can. Lead on.I've no interest in your offer. Keep your problems to yourself.We've a number of hearty tunnel rats, but they're off hunting with a band of goblinstickers and not due back for a time or two. It's better if the creatures in the ruin are expelled before they dig in tight and deep. Help us will you?We have but what Dallillia provides and little more. The gift you receive will be appropriate, to your task and our means.Eh? Who's this then? More intrepid fools on the road to a beating? I suppose ye need the healing or some such to repair whatever damage ye marched headlong into. Well, the Provider provides and the Provider protects, but don't ye go messing up her handiwork anytime soon! And stand ye away from them barrels of ale! Littleman watches over all, and he'll turn you out on your ear if you damage a cork in his spiritual home.Now you're as right as ye were before, though I canna fix what 'ere causes ye to put your body where harm is going. Mind ye don't inspire any o' the local children.Ye may think ye don't need my help, but I'll wager a sour egg to a twelve pound goose that there be something off-kilter in yer head. Most o' you wanderers are but a quarter moon away from lunacy at the best o' times.Then my journey is for naught. Prithee tell if I might pass some other way?AI ScriptYour opinions are yours, but I would just as soon try myself.I must try. 'Twould be a shame to have come all this way, only to have to return empty handed.Feh! Back to Beregost then, I've no time for this!Perhaps, perhaps not. A more polite tone may yield an answer.My apologies for my manner, but it has been a long quest. Could you direct me to the proper home?You would do well to tell me which is the correct home!Mayhaps I'll raze them to the ground, and make my task all the simpler!I have spent enough time here already. Have your ruins, I am done!My apologies for my manner, but it has been a long quest. Could you direct me to the proper home?You would do well to tell me which is the correct home!Mayhaps I'll raze them to the ground, and make my task all the simpler!I have spent enough time here already. Have your ruins, I am done!Harm a hair on a single foot and you'll feel the bite of our archers' arrows! No need for that from either of us.That is fair enough for my intrusion on their privacy.I've a good blade for the lot of you if you don't show me now!I'll not pay to visit one of your dirty little holes! Just take me there!I'll find it myself without paying your little fee! Goodbye!Perhaps, perhaps not. A more polite tone may yield an answer.That is fair enough for my intrusion on their privacy.I've a good blade for the lot of you if you don't show me now!I'll not pay to visit one of your dirty little holes! Just take me there!I'll find it myself without paying your little fee! Goodbye!*buuurp* what da ya want?Nope, don't know nuthin.I don't know nuthin'. Just leave me alone.What can I do for you?I know it was Commander Scar that went and got killed. The man who killed him left some sort of mask with a stiletto stuck through it. Other than that, I don't really have much.Hello there.All I know was that Commander Scar got killed.Hey, bugger off.Hey, hey, hey, what can I do for ya?Ya, I do. That crummy fella who killed Scar, well when he came in he was a man, but when he left he looked like he was a woman, as if he changed form or somethin'. Hey, if ya wanna know someone else to ask about it, go talk with beggar Jack across the street.Alms for the poor. Alms.Not much, de only thing I remembers on that day is some crazed woman runnin out of the Blushin Mermaid. She ran into that building over yonder, the one two houses to the right of de Mermaid. Will you give me some alms, alms for the poor, diseased, wounded, and starvin'?Do you know anything of the murder that took place a few days ago at this establishment?Could you please remove yourself from our path?Do you know anything of the murder that took place a few days ago at this establishment?Nothing.Do you know anything of the murder that took place a few days ago at this establishment?Hello.Do you know anything of the murder that took place a few days ago at this establishment?No, you have nothing you can do for us.Do you know anything of the murder that took place a few days ago at this establishment?Get out of our way, garbage!Salutations, my dear friends. It has been some time since I've seen you last. Troubled times have descended upon our beautiful city; perhaps we should retire to the antechamber and discuss things.So tell me about this rumor that you murdered the leaders of the Iron Throne.I'm sorry, but a gentleman cannot harbor known criminals. It would have been a smear upon my honor.Sorry, we don't have time to talk right now. We'll see you later.We can discuss them right here.There's not much to tell.We were framed. Someone else killed them.We murdered the sons of bitches.You backstabbing excuse for a manure pile, your honor is the least of your concerns!We surrender.Stop where you are! You're wanted for the murders of three citizens of this city. Surrender and you'll be given a fair trial.Thank you, Aldeth, you've done an important service for your city.So. These are the infamous murderers, finally brought to justice. I am Angelo, commander of the Flaming Fist. I will be your judge, jury, and executioner. Please pardon the cliche.There is some truth to your words. It is unfortunate that you speak them to me, because, as you probably intended, your words have caused me anger. Kill one of them! I don't care which one!Addressing the greed in my soul: an admirable attempt, but one destined to fail. I am not stupid enough to cross one such as Sarevok, I reserve that stupidity all to you.Uh, right. Guards, take these imbeciles away.Now that we are done with all of these pleasantries, I will make my decision. I had thought hard and long on what sentence I should give if you should be delivered into my hands. The choice is an obvious one. For the charges of murder, theft, arson, rape, and many other assorted crimes I declare that each of you shall be taken to the Bazaar where you shall hang by the neck until you are dead.Who is this who interrupts me?I know no such person. You have either confused me with someone else, or you are addled in the mind. Guards! Take them to the prison cells.Greetings, Shar-Teel. It seems that you have finally found friends that share tastes similar to your own. I won't answer any questions that you give me; the only reason I do this now is for what we have shared in the past, Shar. You will be blamed for the death of the guards, so I would hurry. Goodbye, Shar, I hope to never see you again.You have recaptured the criminals? Good. You know the sentence. Carry it out with the utmost haste.You aren't the commander of the Flaming Fist; that title belongs to Duke Eltan, someone who deserves it. You're a pretender, and a rather ugly and smelly one at that. A lobotomized gibberling would make a better leader than you.Hey, come on now. We all know that you're in the employ of Sarevok. We'll pay you more if you let us go.Laugh now, Angelo. When your arms and legs are severed and you're lying on the ground crying like a little baby, hee hee, then we'll see who has the last laugh.Why are you doing this, Angelo?Your daughter is who speaks to you, Angelo, or have you somehow forgotten?Hey, you. I wonder how you got out of your cell? Did someone leave it open or perhaps you managed to pinch my key—oh no ya haven't, heh heh. So, are you the group that's wanted for murder on three different counts? Don't try to deny it, I know it's you. Well, heh heh, my name's Neb.Hey, I was just trying to be friendly.Heh heh, I killed some little street urchins. They're such a clutter to this city, ya know? They scream good too, especially the little girls.Oh yeah, lots of stuff. You know about Duke Eltan, don't ya? He's been diseased. That's why Angelo's in charge now. It would have been Scar, but he went out and got assassinated, heh heh. Ya, the city's gone downhill over the last week. Too bad, heh heh.Who cares what your name is, Neb? Just shut up.Neb, do you know what's been going on in the city lately?So why are you in prison, Neb?Filthy monster, shut your mouth.So Neb, do you know what's been going on in the city lately?I am again in your debt. That creature has kept me helpless for too long. Perhaps if I hadn't been incapacitated, I might have been able to prevent Scar's death. Angelo will soon hear of my recovery. It is important that you take me away from here; I'm sure Angelo won't want me coherent and among the living. Take me to the Harbor Master's building. The Harbor Master is a good friend of mine. I can rest there until I'm fully recovered. Take anything you can from Rashad's body, we must make haste.I should be safe here. In the meantime, you have quite the task ahead of you. If I'm right, the Iron Throne is going to stage a coup. You're the only ones who'll be able to stop them.All the more reason to kill! He'll have my skull for this! Kill them now! Better still, I do myself! I trust not you fools!Save breath, waste breath, whatever you wish. You die either way!Recruits?! Secret operation and you hire those you rob?! By the lower planes, why do we pay Blacktalons to do stealth if you almost light signal fires?!YOU DON'T THINK! I THINK! I question them myself and if they not as you say, you die too!I say now I don't like you! Give me reason to not have you broth-boiled and use your skin to swaddle my small-kin! Who are you that I should let you join?!I've never seen "simple" merchants armed as you are! It look more like kick-ass be your commodity! I think you lie to me! I THINK YOU DIE!You talk big! Maybe I think you talk TOO big! Maybe I think we just see who get bruised! Put your sword where your mouth is, or I put MINE there!Heh! You fight pretty good. Maybe you're not such weaklings. I think you make pretty good bandits. Okay, you have run of camp. I have business to do, but Ardenor and Taugosz keep eyes on you!Hmmm. Ye have some sense to ye, but I have many a strong back here already. What for I need you?!NONE KNOW THIS! If you know, maybe it was you who did it! I take your heads back to see if you're recognized!Eh? You sure are big on words. You better be big on the battlefield too, 'cuz if you're not, you die. You have run of the camp. If I hear ONE bad thing from Ardenor and Taugosz, I personally feed your livers to the crows!I may not be the smartest man, but I know a blowhard braggart when I see one! I'm also not the one giving grief to the short-tempered, extremely large half-ogre! Put your sword where your mouth is, or I put MINE there!I take a patrol and leave for mine tonight! Keep pressure on trade routes and there be extra gold for all when we are done! I leave soon.A fool you are! You have no brain to attack me with my bandits everywhere! Attack! I want these idiots dead!conjurerWho are you? What are you doing here?So, you've figured out the truth, meat. It will do you little good. GUARDS! Before my guards get here, I should be able to deal with you myself.Stupid primates. It was your last mistake to come here. GUARDS! Let us see how your vaunted skills perform against one who was born an assassin.What are you doing following me, meat?! If you thought I was to be easy prey, you are gravely mistaken.So you are the group that has been causing so much trouble. You must be sorry to hear how your friend Scar died. He screamed quite deliciously before he died. I'm sure you'll do the same.You haven't won. There are more of us... many more. You will die, meat.We know who you are.Surrender yourself now. We know you have been poisoning the Duke,We're here to protect the Duke.We're not sure why we're here.Hey, guys. Remember me, your old bud Husam? *hic* Iz so good to see ya all again. Lots has happenedz since ya were gone. Heh heh, ya I've beens hearing all sortsa things. I heards you guys are wanted for murders. Hah, so yers murderers, eh? Well, I still like ya. Hey, I have somore info for yas. Do ya want ta hear it?What?! I'ms not drunk, ya got me confused wit' somebody else.Well, heh heh, quites a bit I have, quites a bit. Does ya know about Duke Eltan, he's diseased heez is. His seconds in command *hic* Scar got killed, assassassinated heez was. *buuuuuurp* Sose that's it. I gots to get going now, if you wants to talk with me some more just come by the Elfsong. See yas.*uuurp* Hey again. Iz me, Husam. I gotta talk to yas. Jez follow me.Sorry for misleading you, but there are times when subtlety works better than honesty. My associates and I don't want a fight, so we could ease the tension if all of us sheathed our weapons.Okay then. First off, my name really is Husam. I have never owned a business in Baldur's Gate. My associates and I belong to an organization called the Shadow Thieves; I'm sure you've heard of us. I'm here in the Gate because of the lies being spread about our organization and the nation of Amn as a whole. I'm sure you're aware how you were framed as Amnian assassins while in Candlekeep, or how the deaths of Duke Entar Silvershield and Commander Scar were blamed on the Shadow Thieves. Well, we had nothing to do with it. It seems that someone is going to a lot of trouble to create a feeling of animosity between Baldur's Gate and Amn. Amn has never been interested in a war with this city and has definitely not been responsible for all of the troubles in this region. All of that can be placed squarely upon the shoulders of the Iron Throne, or more specifically Sarevok. Now that I've told you who I am, perhaps you can tell me who you are.Mercenaries, huh. Well, your employer isn't in the best of shape right now, so perhaps you need some help.The Zhentarim, an organization after my own heart. Well, we seem to have the same problem, so perhaps working together wouldn't be a bad thing.Harpers. They seem to meddle in everyone's affairs.Fair enough, but I do know that you're an enemy of the Iron Throne, and an enemy of an enemy is a friend.I've been tracking the movements of two Night Masks who've been operating in the city over the past few weeks. I'd say they were responsible for framing the past several murders on the Shadow Thieves. I know they've been staying at a place called the Undercellar. How 'bout we pay them a visit.Just follow us to the Splurging Sturgeon Inn, it has one of the entrances to the Undercellar.Aren't you coming?Here we are. The entrance is just in the back. We'll stay up here and run interference. The two you're looking for are named Slythe and Krystin. Meet us up here when you've dealt with the assassins.How did you fare?They should be down there; I had guards on all of the entrances. Go back and try again.Good, did you find anything on their bodies?That's happening tonight! If they succeed, Sarevok will have seized control of the entire city. We should move immediately; we have to get to the Dukes before it's too late. Let's head to the palace now!Here we are. From what I know, there's a secret entrance into the palace via the sewers. Unfortunately, it's heavily warded and guarded. That's where you come in. You'll have to disable the wards and traps. Once we're inside, we Shadow Thieves will create a diversion for the rest of you. You make your way to the election room, find out who the doppelgangers are, and kill them. Remember, make sure you know who the doppelgangers are. If you're right they'll revert to their true form; if you're wrong, you're in a heap of trouble. Here is where the location of the secret door is. It's all up to you.Here's the secret entrance, it's up to you now. Get us through this without anyone dying.We'd rather not get information from a drunken lunatic.What do you have for us?Sorry, Husam, we don't have time for your wacky antics right now.Okay, show us where you want us to go.We don't trust you one bit, prepare to defend yourselves.Okay, we don't want a fight either, we'll give you a chance to explain yourself. The truth this time.We're just mercenaries. We've been hired by Duke Eltan to investigate the Iron Throne.We're currently operating with Zhentarim backing. They've had their identities misused as well.We're working with Harper assistance.You don't need to know who we are.Sorry, we work alone.Sorry, we work alone.Sorry, we work alone.How did you plan on helping us?How did you plan on helping us?How did you plan on helping us?Sorry, we work alone.How did you plan on helping us?No thanks, we have other things to do than track down assassins (but we're not sure what).Show us the way.We killed both of them.We didn't find anybody.No, we didn't.We found several documents spelling out their next assassination. They were to join with a group of doppelgangers to kill the two remaining Grand Dukes during the election.All of you stop, we're not here to fight.You there! Stop and throw down your weapons.Give yourselves up. You're wanted for the murder of the Iron Throne leaders.What are you doing here?!You are beaten. Give yourselves up, and you'll get a fair trial.Strip them! They are to be taken before commander Dosan.The entry tax to the city is 6 gold pieces for each party of travelers. Please announce... Wait a second, you're the ones wanted for murder. GUARDS! They're here, the ones on the wanted posters!Surrender and lay down your weapons.Duke Eltan? The Duke has been on his death bed for the past week, commander Angelo Dosan is in command now.Commander Angelo Dosan, these are the ones wanted for the murder of the Iron Throne leaders.Only those with invitations are allowed entrance to the inauguration. Do you have invitations?All right, you may enter.You cannot come in the... Wait a minute, you're the ones wanted for murder. Surrender yourselves now.There are the assassins! The men wanted for the murder of the Iron Throne leaders. Get them!We'll give ourselves up to the likes of you when hell freezes over.Okay, we surrender.Damn, you caught us. Take us to Duke Eltan, I'm sure that all of this can be sorted out.No way!Uh really, well we changed our minds. We no longer wish to surrender.Well, take us to him then.Yes, here you go.Ah, no we don't. So sorry.You got us, we surrender.Sorry, we have better things to do than go to prison.We surrender!No way!We give up, just don't hurt us.No chance of that, chumps.As all of you know, this is a special occasion for the city of Baldur's Gate. It is time for a new person to join the ranks of the Grand Dukes. I do not wish to downplay the tragedy that we suffered with the loss of Entar Silvershield, but this is not the time for us to show grief.The evidence we have about Entar's murder does resemble the work of the Shadow Thieves, but—If I MAY continue... The signature left behind was very blatant and could have been put there to mislead all of us.Thank you for saving us. You have our eternal gratitude. Is there anything I can do in return?These are harsh accusations. Let me take a look at these documents you possess.If you want to leave, you are free to go.You are talking about a Grand Duke, do you have any proof to back up your claims?I countermand that order. Wait until I have finished reading what is here.I would ask that you do us one favor. It seems that you know Sarevok better than any of us. Would you hunt him down and end his threat?It would seem to be in your best interest to hunt him down, after all he has threatened all of your lives.I'm a mage of no small skill, so I can divine the location of where Sarevok's mage took him. If you just wait a few seconds, I should have the location.Take a look at these documents we have. Sarevok is the one who tried to kill you, had Entar killed, and nearly killed Eltan.Stuff it up your butt, old man.Sarevok's the one who set you up to be killed. You have to kill him, now!No, we don't.Yes, we do. Take a look at these documents.No way lady, we want to remain among the living.We have many personal reasons for wanting to hunt him down. The only problem is trying to find him.We've already given you our answer.I guess we do, yes we'll hunt him down. Our only problem will be finding the bastard.Now that all of our guests have arrived, we can begin with the ceremony that you have all been awaiting.The votes have been tallied from those submitted by the landowners. The result was nearly unanimous.All of your questions will be answered in due time; you need not worry.Perhaps I could interject something before this meeting degenerates into meaningless bickering. We are here to welcome our new Grand Duke, so perhaps we should get on with it.Introducing the new Grand Duke, Sarevok Anchev.Wait one moment. That is not in your power to decide!It was lucky that such brave people as yourselves intervened on our behalf. Is there anything that I can do for you in return?I'll take a look, but if you're wrong, the punishment for such false accusations is severe.You are free to go.You can't just randomly shout accusations at a Grand Duke. Do you have any documents to back up these allegations?These men are not to be touched until I have finished reading these documents.I think it is in your best interest to hunt Sarevok and kill him before he does the same to you.Through the power of my god, I should be able to divine his location. Just wait a moment, and I'll tell you where he has gone.Take a look at these documents we have. Sarevok is the one who tried to kill you, had Entar killed, and nearly killed Eltan.Sorry, we've been under a lot of pressure lately, and sometimes it affects our judgment.Sarevok's the one who set you up to be killed. You have to kill him, now!Yes, we do. Take them and read them.No, we don't.We've seen enough killing.I think you're right. The only problem is finding the bastard.What of Duke Eltan? Has his condition improved at all? If he dies, who will replace him?What about the rumors of Amn mobilizing for war? Why aren't we preparing for war?With our iron shortage, how are we to defend ourselves? Who will give us the iron we need?Entar was killed by Shadow Thieves, agents of Amn! If it isn't obvious to the rest of you, it's obvious to me: Amn wants a war!I believe that Eltan was poisoned by members of the Shadow Thieves. They're obviously trying to kill our leaders.Resembles?! That's ridiculous! The signature left behind on the body WAS the mark of the Shadow Thieves. Are you blind *and* stupid, woman?!Who would want to mislead us?!What of the Zhentarim? I've heard that they may be somehow involved.Shut up! Let Sarevok speak.ASSASSINS, assassins in the palace!Belt and Liia, they're dead, both of them are dead!I am honored to be here before such a respected assemblage of noblemen. I accept my new position with full awareness to my new responsibilities, and I will have many of them.I would first like to address many of the questions that had been asked earlier. The rumors about Amn's mobilization for war are entirely true, as is the involvement of their Zhentarim cohorts. But do not worry, we are not bereft of a defense. Although the recent Zhentish attempt at depriving us of the most valuable war resource, iron, has weakened us, it has not crippled us. When my father was most recently murdered, I inherited his control over the western branch of the Iron Throne. They have a great deal of stockpiled iron, enough for all of our needs. I will give this to the city to do with as you will. Unfortunately, our greatest military commander lies on his deathbed, a grievous blow to this city. To ensure that the Flaming Fist is well led, I will be assuming control of the mercenary regiment, with permission from its current steward, Angelo.Instead of waiting for the war to come to us, we will take it to them. With the Flaming Fist, we should be able to easily take the town of Nashkel and then quickly fortify the mountain pass through the Cloud Peaks. What?! Who dares to interrupt?!The Grand Dukes are dead, killed by assassins in our midst. Look there! The killers accused of murdering the leaders of the Iron Throne! They must be part of the plot. I don't want them alive! Kill them! Kill them all! You have FAILED, !Angelo! Those people are the ones wanted on multiple counts of murder, KILL them.You don't need to read that document, but since I know you're too stupid to take my advice, I'll just take your head.You and I aren't finished yet, . I'll kill you, just as I killed Gorion. The only way you'll ever live in peace is if you kill me first.You have come to your death, brother. You can't hide behind friends, this fight is between us. Our father would have wanted it this way, two sons of murder in a duel to the death. You are one of the strong; but then, we do share the same blood. Let us decide who is the stronger.We're just a group of simple merchants on our way to Baldur's Gate. Your bandits tried to raid us, so we figured if we can't beat them, join them.Ah, go scare some school-girls. I could bruise you but good, and that's exactly why you need me!We're strong, well armed, and we know opportunity when we see it! What better job be there for us? Dungeon crawling? That's fools' work!Surely you must realize you need any help you can get, especially after losing Mulahey in the Nashkel mines.Would you rather have too few and need more, or have too many and not need them at all?Must I explain everything?! Can your thick ogrish skull not see how obviously talented we are? You're a fool if you don't take us!We're just a group of simple merchants on our way to Baldur's Gate. Your bandits tried to raid us, so we figured if we can't beat them, join them.Ah, go scare some school-girls. I could bruise you but good, and that's exactly why you need me!We're strong, well armed, and we know opportunity when we see it! What better job be there for us? Dungeon crawling? That's fools' work!Surely you must realize you need any help you can get, especially after losing Mulahey in the Nashkel mines.Would you rather have too few and need more, or have too many and not need them at all?Must I explain everything?! Can your thick ogrish skull not see how obviously talented we are? You're a fool if you don't take us!I'll gladly pay, though 100 is too much. Would you take 50?I'll gladly pay, though 100 is too much. Would you take 50?Have you no brave halflings up to the task? It cannot be so.Cross my palm with 100 gold and I'll consider it.I'll gladly aid you small folk as best I can. Lead on.I've no interest in your offer. Keep your problems to yourself.Have you no brave halflings up to the task? It cannot be so.Cross my palm with 100 gold and I'll consider it.I'll gladly aid you small folk as best I can. Lead on.I've no interest in your offer. Keep your problems to yourself.I'll gladly pay, though 100 is too much. Would you take 50?I'll gladly pay, though 100 is too much. Would you take 50?Heh heh heh heh heh heh... Oh, brother Thurm, why not grace our ears with a ripping tale of the old days? Heh heh. Always a delight!Oh, don't hesitate on my account! Some of the others may not have heard them.Hold your peace then, though I remember a time back at Zhentil Keep when you would sooner die than be quiet. You... would sooner... um... I'll wait till you feel like telling them yourself, I don't remember the old days so well.Who dares interrupt while I speak with my family? I'll have your heads if you're here to harm the... no! It can't be! Is that you Father? It cannot be otherwise, you haven't changed a bit in all these years!Who dares interrupt while I speak with my family? I'll have your heads if you're here to harm the... No! It can't be! Is that you, Mother? It cannot be otherwise, you haven't changed a bit in all these years!You have mistaken me for someone else, and I think you should come along quietly. No doubt Beregost will have people to properly deal with you.You are mad, monster! Die by my righteous wrath!Uh, yes, son, it certainly has been a long time. How are you doing, my boy?When you ran from your home leaving them to die? You are a coward and a murderer, and today you face judgment!Uhm, yes... it's Dad, and I want you to stop all this zombie foolishness and come to Beregost with me. Surely someone there can help you.No! Time has made you forget, just like all the others! But I can remind you, and we'll all be a family again! Hold still!Zombies? You don't see them as they truly are? You must be vexed by some sort of enchantment or another. Don't worry though, this has happened with some of the others and I know how to cure it. This will only hurt a moment.About as well as can be expected I guess. It has been difficult but I've got most of the family back together. Some did not seem to recognize me at first, but I helped them recall.Yes, though it was frightening for a time because I thought I was the only one of us that survived. I thought I was the only one who... the only one. You lie. YOU LIE! You cannot be my father because he died when I left the... when I...Yes, though it was frightening for a time because I thought I was the only one of us that survived. I thought I was the only one who... the only one. You lie. YOU LIE! You cannot be my mother because she died when I left the... when I...No! They lived, all of them! I saved them and they live! I... I ran. Dead... all dead. It isn't true! It cannot be... You lie! You will die for slighting my memory!Go to Beregost to atone for my crimes? Is it a crime to wish your family whole?! Whatever the method, I had created some measure of peace for myself! Until you came! I will kill you, and my family will help me do it!NO! I'll not lose them again! This time I'll protect them and all the attackers will die!You have mistaken me for someone else, and I think you should come along quietly. No doubt Beregost will have people to properly deal with you.You are mad, monster! Die by my righteous wrath!Uh, yes, son, it certainly has been a long time. How are you doing, my boy?skinmooo mooGreetings, child. It is good to see that you have set aside the time to pay tribute to the great Oghma.Greetings young one, it is good to see that you have set aside time to pay homage to the great Oghma.When you ran from your home leaving them to die? You are a coward and a murderer, and today you face judgment!It's not too late to make amends for your actions! Return to Beregost with me and atone for your crimes!It's not too late to make amends for your actions! Return to Beregost with me and atone for your crimes!Hear ye! Hear ye! By order of his Most Radiant of Lathander Kelddath Ormlyr, governor of Beregost, and in the best interest of its peoples, forthwith there be a bounty placed upon the head of the mad cleric Bassilus, for the crimes against nature that he has committed! Anyone bringing proof of his demise to the Song of the Morning temple shall receive no less than 5,000 gold! Hear ye! Hear ye! 'Ere now, get out! I don't like your type in here!Hey! I told you to get lost! Ain't no room here for ye troublemakin' strangers!You're threatening me?! Practically where I live and you threaten me?! You sure must think you're tough with a blade on your belt! Why don't ya drop that armory you're carrying and put your hide where your mouth is!That's the way! Get on back to whatever hole ye crawled out of! This here tavern's fer decent, hard-working folk. Why don't ye get a trade or something, instead of wandering around annoying what should be left alone!Hey, I take whatever shape I want! I'm sick of you freakish adventurers going out, consorting with gods know what, and dragging your trouble back into my hometown! What do you say to that?!You're not supposed to be here! Get out!I have a problem with morons armed to the teeth, poking through ruins, and stirring up creatures better left alone! Jokers like you blow through town with monsters in tow, and then out again leaving us locals to clean up the mess!Oh, you think it's funny, do you?! You mess up the local economy with your treasure, you upset the balance of nature, you flash your magic around, and because of it maybe somebody's son thinks it's fun and goes out and gets himself killed! It's a bad example and somebody ought to kick your ass for it!Just like all the rest of you! Stir up some trouble and then run away so others have to deal with the results! Not today! You leave through me or not at all!Bastard! It'll be a tenday before you can blink when I'm through with you!He was a good boy till your kind came through town! Filled his head with nonsense they did, and because of it he's dead! Now why shouldn't I take THAT out of your hide?!Tain't true! He was going to take over the farm and settle down. Maybe apprentice with Thunderhammer during the winter. He never wanted to adventure.No! He was settling down! He wanted... he wanted...By Chauntea, why couldn't he just stay home?! 'Twould be fitting, I suppose. To Kennair Nethalin! Rest ye well! I... I would be alone awhile.Heh! You tell 'em, Marl.That was what you wanted, Marl! Fun's fun, but ye're blaming these folk fer what couldn't be helped. That boy was a firebrand if ever there was...That new plow ye bought last year, he got the gold by helping clear kobolds near Ulgoth's Beard. He wanted to make a difference, make the realms a bit safer. Just like these folk most likely.Perhaps you should make a hasty exit, lest his temper flare or you open your mouth, or more than likely both.No need to get all bent out of shape. There's plenty of bar for us all.Sorry! I don't want any trouble, I'll just go on my way.I'll go where I like pal! You got a problem with that?!You say one more word and I swear I'll run you through! Back off!I just do what I think is right. We solve a lot more trouble than we cause. Well, very nearly anyways. Heh heh.Whoa, go easy. Let's keep it friendly. How 'bout I buy you and the rest of the bar a round?I say that I've about had enough of your tone, mister! Stop pushing or I push back!I ain't your friend, you ain't mine, and it'll be a cold day on the 9th plane before I drink with the likes of you! Best ye keep your filthy dungeon money to yourself! Better yet, how 'bout I put you and your dead money back in the ground where it belongs!I just do what I think is right. We solve a lot more trouble than we cause. Well, very nearly anyways. Heh heh.Whoa, go easy. Let's keep it friendly. How 'bout I buy you and the rest of the bar a round?I say that I've about had enough of your tone, mister! Stop pushing or I push back!Don't get mad at me if "somebody's son" couldn't handle being out from under Mom's skirt! Should've taught him to fight instead of dirt-farming!I'm sorry for you and your kin. Look, before this gets out of hand maybe I should just leave.Hold on! Everyone goes their own path, and I'll not be held accountable for what the Fates deal.If you think you have what it takes, bring it on!Look, I'm sorry for your son and all, but I had nothing to do with it! I just want to leave peacefully!Because if you were like this at home with him, I would have bolted too! You probably had the reins so tight you nearly choked him to death before anything else could!If you knew him like you think, then ask yourself if he wouldn't have gone anyway. It's a calling you're born with. Nobody gives it to you.The realms call, and you go. He sounds a fine lad taken too soon, but doing what he was meant. If you'll suffer my company, I'll buy a round and toast his memory with you.If it's all right with the both of you, I would really like to leave now. Too many mood swings in the room and I'm getting dizzy.He probably couldn't stand all the crying. If you girls are finished, I'll go now.Well, 'tis the calmest I done seen him in a week. Still, best you move along. Marl ain't known for his steady moods.I ain't through yet! There's more o' them standin'!XzarMontaronCowXzarMontaronTravelerNimbulMaybe not, but nobody in this here bar think these bastards are invincible heroes now. Maybe the next fool kid wil—will think twice about leavin' the farm.Marl, that's about enough.MARL! ENOUGH! You done made your, um, point. Leave it go. This ain't gonna bring yer boy back.You'd best get yer friend outta here. Marl be none too steady these days. Best you keep clear of this place from now on... he spends most o' his days here.Welcome! The traveling adventurer is never turned away from a house of Lathander, as we strive to aid all who make a difference in the realms. If you are battle-worn, we can extend a number of necromantic restorations, whatever your need. A small donation is all the compensation that we require.Ye're in the wrong place, pal. I'd git out while ye're still able. I might not be able to stop a buncha well-armed adventurers, but if you cause any trouble in the guild, don't be expecting to walk out in one piece.Well, if you know the password, then spill it.By the Morning Lord, I see that you have the holy symbol of Bassilus. It must have been a difficult battle to take down such a powerful man. Yours is a service that will not soon be forgotten. It is a pleasure to give you the full reward for which you have worked.So you come here to claim the reward for the slaying of Bassilus. Good on you if this is true, but you must produce proof. Bring his Cyric holy symbol to me and you will be paid what you deserve. This is my word. 'Tis a great service you have done the people of this area, but it merely makes up for your previous acts of violence within these walls. You will get but 2,000 gold, and then you will leave my sight! Be thankful the guard does not place you in chains, let alone reward you!I realize that it takes two to fight, but you took it too far. As soon as you used other means than your fists you were essentially using a weapon on an unarmed opponent. Now, because you were provoked you will be let off with only a fine, but if this happens again you'll be in the guardhouse!It's unfortunate that people will often come to blows to settle their differences, but it is something we must live with. Ganging up on one man, however, is reprehensible! Now, because you were provoked, you will be let off with only a fine, but if this happens again you'll be in the guardhouse!You must be powerful heroes to have brought down such a great beast. I will take the wyvern head and give you 2,000 gold for your troubles.Without the beast's head, I cannot give you the reward. I hope you understand.Hold your place right there! Brawling is one thing, but you use a blade or magic, and that is unreasonable force! You'll have to come with us for judgment before Kelddath Ormlyr. Follow, or we will force you!Hold and lower your weapons! Brawling we could have overlooked, but stacking the odds by teaming up on one man is not a brawl, it's a beating! You'll have to come with us for judgment before Kelddath Ormlyr. Follow, or we will force you!You there! Will you help a stranger in need? I am beset by gnolls!The fight is joined, and I welcome your aid. Tiresome beasts these gnolls are, and I'll be glad to be done with them!I see you standing out of the field of battle! Choose your side quickly, for I will be done forthwith and need to know whether to extend you my hand or my blade!Enemies from the most surprising of sources, whenever I turn my head! I've no quarrel with you, so this must be your sport, and I have no quarter for those who kill for amusement!With a Twinkle your life has ended, and such a waste it was.Had you joined the battle, I would know whether you are well met or not. As it is, I will simply take my leave and avoid the issue altogether. You are one of the few who can say your meeting with Drizzt Do'Urden was uneventful, as friend or foe.Well met, stranger, I am Drizzt Do'Urden, and I appreciate your assistance. It is a long enough trip to the Icewind Dale, even without these constant interruptions. I do not recall banditry being of such epidemic proportions in this area. How long has this been so?Noble goals indeed, and ones I would hold dear myself. Your struggle will be difficult, for the bandits that I have encountered—being beset at every turn as I am—are no mere vagabonds with blades. The humans bear the style of the Blacktalons, and the hobgoblins that of the Chill. Mercenary groups both of them, and as such it is unlikely they are the architects of this endeavor. You would do well to insinuate yourself into their ranks and determine their true masters. Difficult, but not impossible, and potentially the most fruitful course.Such fuel burns hot and quick, but what of when it is spent? Attacking with hate may suffice, but it is by no means the most fruitful road to travel. These raiders of yours fight like mercenaries, and as such it is doubtful their bodies will give you more than the most cursory hint at who their masters are. Cool your fire, tread subtly, and you may find yourself closer to your true quarry. Be wary though, for the greater the potential reward, the greater the danger in acquiring it.Would that it were my only battle to fight, but I doubt that, upon thinking carefully, you would truly want my help. Many a powerful creature view me as enemy. Would you truly wish to cross a balor's gaze? Your path is yours alone to follow. Just tread carefully, and remember that your sword is secondary to your mind. Your opponents may have a harder time matching your wit than your blade.Well met, friend. Luck be on your side.I will dismiss your ungratefulness as the impetuousness of youth and wish you the luck you will need.Those that question my "edge" usually need but look deep inside themselves for their query's end. If you are lucky, my meaning is all you will catch. I take my leave.Your assault upon me was without cause, but I leave you your life. See that you put it to better use.You defy all reason! Make peace with your demons, and say hello to mine!It was not always thus, and I strive to return peace to these lands.The blasted raids are endless, as is my hatred for those behind them!The raids never cease, but with you here, we need worry no longer!This is sage advice which I will heed. Know that I think well of you on your journey.Mere words are not what I need on this quest. If they are all the help you are offering, then I refuse it!I would not have figured Drizzt Do'Urden to suggest I hide behind words. Perhaps you have lost some of your edge?That is sage advice which I will heed. Know that I think well of you on your journey.That is sage advice which I will heed. Know that I think well of you on your journey.Mere words are not what I need on this quest. If they are all the help you are offering, then I refuse it!Mere words are not what I need on this quest. If they are all the help you are offering, then I refuse it!I would not have figured Drizzt Do'Urden to suggest I hide behind words. Perhaps you have lost some of your edge?I would not have figured Drizzt Do'Urden to suggest I hide behind words. Perhaps you have lost some of your edge?Release! Release! Return to body to finish life! Must revenge!Help to me... body inside... just a shade I... inside body... I live again! Revenge the destroyers!Mal-Kalen I... student I... revenge destroyers... release the body!Poor creature, who were you in life?Back you undead horror! Back, lest you wish to die again!Is there no rest for you spirit? What holds you to this place?School destroyed by treachery... Ulcaster gone... protect they said... must revenge!Now the body inside... no escape for body... release body so I live! Revenge the destroyers!You not enemy... you the body... release body so I live! Revenge the destroyers!Has been but a tenday... must revenge the destroyers! Release body!I beseech you, cease your attack! I am not your enemy!Leave me be! I want no part of your ancient anger!You thought you were dead before? Just wait until I'm through with you!I beseech you, cease your attack! I am not your enemy!Leave me be! I want no part of your ancient anger!You thought you were dead before? Just wait until I'm through with you!It has been three hundred years! Time has already taken your quarry!The battle has been forgotten by all! Stop your pointless quest!I'm releasing my body right out of this place! See ya!"Release the body, release the body!" I'll release your head from your neck!Not forgotten by me... but a tenday... release the body!It has been three hundred years! Time has already taken your quarry!The battle has been forgotten by all! Stop your pointless quest!I'm releasing my body right out of this place! See ya!"Release the body, release the body!" I'll release your head from your neck!Three hundred years... it cannot be... three hundred... dead all must be...All dead... I remain... will exact penance from descendants... revenge the destroyers! Release the body!Fight or no... release the body... RELEASE!I live again... revenge the destroyers.Noooo...! Revenge the destroyers... revenge...Poor creature, who were you in life?Back you undead horror! Back, lest you wish to die again!Is there no rest for you spirit? What holds you to this place?Poor creature, who were you in life?Back, you undead horror! Back, lest you wish to die again!Is there no rest for you spirit? What holds you to this place?Fight or no, release the body... RELEASE!I beseech you, cease your attack! I am not your enemy!Leave me be! I want no part of your ancient anger!You thought you were dead before? Just wait until I'm through with you!It has been three hundred years! Time has already taken your quarry!The battle has been forgotten by all! Stop your pointless quest!I'm releasing my body right out of this place! See ya!"Release the body, release the body!" I'll release your head from your neck!Casson Belde'arWelcome all to the Hall of Wonders. A mere gold piece secures entry to the most curious collection of machination inspirations on all Abeir-Toril. The craft displayed within is truly a sight to see, and the gold raised goes to needed supplies, that future wonders will be wrought.Good on you, friend. Come inside the Hall of Wonders, but please remember the 1 gold donation. It provides sponsorship for those that craft the curious wonders inspired by Gond. This patronage supports the... not immediately salable works produced.1 gold, no talking, and please wipe your feet. The Hall of Wonders is open to all, but touch nothing while herein. We wish to preserve the condition of our exhibits that we might have example for our craftsmen to copy. Duplicates of many items are available by long-term request, for more than you are likely to have in a lifetime.It's but a small matter to momentarily lapse the entry fee, though if ye can soon afford a coin or two in the future, we'd sorely appreciate it.Oh, do reconsider! You'll not find these items anywhere else in Faerûn. It would be a shame to miss them, would it not?You are welcome to return when you have the coin, but I cannot permit your entry now. My apologies.You cannot enter without payment, so please don't make this difficult. I'd rather not call the hall guards, they've ever so much to attend to.Please enter, and enjoy the works within. Gondsman Brathlen will offer insights on a number of items, but his time is limited and the tour will not be extensive. Enjoy.I am afraid I cannot pay the suggested donation.I'll not pay to enter a building open to the public!A mere pittance to pay for a day's entertainment.I am afraid I cannot pay the suggested donation.I'll not pay to enter a building open to the public!A mere pittance to pay for a day's entertainment.I am afraid I cannot pay the suggested donation.I'll not pay to enter a building open to the public!A mere pittance to pay for a day's entertainment.Oh, do reconsider! You'll not find these items anywhere else in Faerûn. It would be a shame to miss them, would it not?Welcome all to the Hall of Wonders. Please follow, and I shall endeavor to introduce you to the majesty of Gond.I hope you had little difficulty making your way here. People are often confused by the companion building across the lane, the High House of Wonders. It is the consecrated temple to Gond, our worship center on the Sword Coast, and parent temple to the Hall here. Separated to ensure that tourism does not disrupt the sanctity of our reverence, the two structures are nevertheless linked by a bridge, that they might be guarded as one.I am afraid I cannot pay the suggested donation.I'll not pay to enter a building open to the public!A mere pittance to pay for a day's entertainment.Here is a wondrous item forged from the mind of one of our respected gnomish brethren. Known as a Steam Dragon, it is a remarkable if somewhat noisy means of moving large objects. The fire in its belly powers mighty gears that can be affixed to belts and pulleys, hauling loads that would require dozens of strong backs. Our own harbor employs such items on a grand scale, relieving ships of their cargo in a matter of moments. A mite detrimental to the jobs of several longshoremen when installed, it has greatly improved the health of the few remaining.Another marvel of ingenuity, the Pump of Gond. By standing astride the seat one is able to move water as a mill wheel might, with only the power of the legs. Excellent for watering fields or draining a flooded home. Hard work to ride for long, it does spare the back and neck from bearing the weight of buckets.Bringing light where is naught but darkness, the Everlight. The natural law that all must fall helps feed continuous oil to a system of lamp lights, eliminating bothersome refueling for weeks at a time. This is the enormous tank that holds the oil in reserve. None need be stranded in the night again, as is inevitable with the standard illumination. Have you ever known the oil to run out during the daytime?Here be an amazement if ever there was one. Without question you have all seen a mariner's standard spyglass? That crude device that roughs out a coastline? It is but a shadow of this work of art from faraway Lantan. We are informed that it was labeled a "tell-a-scope" or some such when initially assembled, but we have taken to calling it a Farseer. A much more elegant name for its function and craftsmanship. The faces of the stars themselves are visible with its aid, and one is liable to run out of earth before running out of sight. Our local craftsmen have not been able to recapture Gond's original inspiration, and the inner workings remain a detailed mystery. Thus, while copies of its beauty are available, they function no better than the spyglass I mentioned.I apologize, but I have to take my leave. I have duties in the temple, and must leave you to marvel on your own. Are there questions that I might answer before I go?You spoke of the two halls being guarded as one. What did you mean by that?At what time are the doors closed to the public, and when might they open?Would it be possible to buy one of these items? What is their worth in gold?Please continue the tour. Such items are incomprehensible without sage interpretation.At what time are the doors closed to the public, and when might they open?Please continue the tour. Such items are incomprehensible without sage interpretation.Oh, it's a simple matter. With the halls conjoined, guards within one can pass to the other in a matter of moments. This is actually little needed, what with the extensive use of wards to keep out miscreants. Any number of guarding spells can be triggered by simply passing near one. Anything else?Dawn to dusk we are open to viewing. We've a myriad of lighting, but our treasures are best viewed during daylight, when the eyes are open and the mind is fresh. Another inquiry?I have hinted that flawed copies of items can be bought, but they must be ordered much in advance. Currently the wait is no less than a year. These originals on display are unavailable at any price, as the exact details of their construction are often lost to time. Apologies. Have you another query?Forgive me, but I cannot dally about any longer. Duty calls, but enjoy your visit nonetheless. Please respect the needs of our other brethren as well, and leave with the falling of darkness. Many have nightly devotions that require their time, and they appreciate not having to hunt out stragglers.By the Holy Maker of All Things, that knowledge was not to have passed beyond these walls! No offense to you, my good patron, but if you were able to hear of this then surely others have as well! I must see that the guard is doubled! Nay, tripled!HELLO! SHHH! Shh... ah... um... I mean, hello. Might I have but a moment of your, ah, time? Ooh, this IS exciting isn't it? Oh, wait. You wouldn't think so. You're probably used to it.Ah yes, well, um, you... you, ah... Oh, how do I approach this? You are, ah, for hire? I mean, ah... I need a... job done. Get my intent? A... JOB done. Strictly hush hush, I believe you would say.You're not? Well, certainly it's most distressing, it is. A friend with more experience in these matters told me that this place, above all others, was where I should go. I need a particular type of person for... Well, no matter. You're obviously not interested. I shall look elsewhere.As you will, but I shall be here some time if you change your mind. Ooh, this is SO naughty of me.Certainly the guards are of some import, what with the wards not currently functioning in the High House.Well then, have you time enough to speak with me now? I haven't found anyone suitable for my task yet. Tell me, would you be interested in a little, ah, after-dark shopping?At what time are the doors closed to the public, and when might they open?Would it be possible to buy one of these items? What is their worth in gold?Please continue the tour. Such items are incomprehensible without sage interpretation.I should like to procure your talents for a, ah, unique service, though it's not like you would have to do anything socially untoward. Well, perhaps a bit, though not so much untoward as, ah, illegal.You spoke of the two halls being guarded as one. What did you mean by that?Would it be possible to buy one of these items? What is their worth in gold?Please continue the tour. Such items are incomprehensible without sage interpretation.All I want is the acquisition of an item currently in the possession of someone else. It's not as though it's stealing. Well, actually it's a lot like stealing. Okay, it's stealing, but it's only the one item, and I don't want anybody hurt.You spoke of the two halls being guarded as one. What did you mean by that?Oh, of course! The bit o' coin to jog your memory! It's just as I imagined! Oh, this is all just so naughty! Ahem. "Here mate, 'ows five gold get your attention?" Hee hee.Oh, but you're a shrewd one! And such a fun game this is! "All right pardner, 5 more gold and not a silver more." Whee he he.Hmm, this game gets a tad repetitive now. Perhaps I can find someone who has less expensive ears. Reconsider, will you? I have enjoyed our fun so far.Hmph! It's right rude of you! I certainly need not suffer this indignity further!Oh no, I'll not be dealing with you again! Insult me will you? Hmph!That's the spirit! A little larceny never hurt anyone! Well, it won't hurt ME anyway. And to be fair, I would prefer if no one else suffered any injury during this exploit. I mean, I want you to steal something, but I want you to do it in as nice a way possible. It's roguery on par with Danilo Thann of Waterdeep, and I'll pay you well. 500 gold for one night's work. It's better than you could hope for in a year on the docks!Straight to the point and as serious as the subject demands. Certainly you are the cream of the larcenous crop. For retrieving but one object, I will give you 500 gold. No killing, and only the one item is to be taken. Dashing banditry just like in the songs of bards!Oh, it's a marvelous trinket! A wondrously curious little toy from distant Lantan. What did they call it? Oh, yes, a "telescope," of all things. It's a misleading name for such an interestingly crafted artifact. "Golden Extra-Farseer" would have suited its craftsmanship so much better. There is not another like it this side of the Trackless Sea! Most gnomes have a fixation of sorts, but I don't share the love of gems that possesses my kin. I prefer the feel of metal, and the intricacies of the mechanical. Not that I necessarily understand the function, but it's not right for such an item to be locked away regardless! It was meant to be used and to be held by loving hands, and if those hands just happen to be mine, more the better. The tele-thingy is on display at the Hall of Wonders, and were it in the possession of anyone else it might be purchasable. No doubt you know that the Hall of Wonders is an extension of the High House, the temple to Gond. Being the god of artifice and invention his followers take to revering mechanical devices, and will not part with an original at any price. It's not as though they make proper use of such things! Keeping them behind locked doors where loving hands cannot explore their subtleties. The tele-whatzit was made to be USED, not worshipped! It must be in the hands of someone who can truly appreciate it! Not to be immodest, but that someone is me! I suppose I might buy a replica, but would you wish a copy of a diamond? It's just not the same.You can stop trying to sell me, I'm interested. Just tell me what the actual job is, and why you are willing to take such a risk.You can stop trying to sell me, I'm interested. Just tell me what the actual job is, and why you are willing to take such a risk.You would be advised to lower your standards before they land you in prison! The Hall of Wonders is nigh invulnerable, a veritable fortress! I'll not risk my good name on such a foolhardy task!That is certainly a difficult task you've set before me, you windy little man, but I will accept the challenge.It's a risky venture, I'll grant you that. Perhaps I can sweeten the prospect a little. I will add a magical item from my personal collection. It will be difficult to part with one of my treasures, but definitely worth it. Will it suffice for you?I'm afraid I simply must draw the line there. To trade TWO of my treasures for ONE would be the height of foolishness. The deal is as I said so, as the saying goes, take it or leave it.Wonderful! Oh, this is SO bad of me! Ahem. Well, I shall leave you to your preparations. It will certainly be a test of your mettle entering the Hall. I imagine an experienced roustabout such as yourself will "case the joint" thoroughly, eh? Get the guards' schedule down and all that? Oh, if only I could be a part of it. It's thrilling, like the songs of legend. I'll meet you back here once the burglary is announced. Hee hee, it's too much fun.Hello again, my roguish compatriot! I heard this morning that there was a mysterious break-in at the Hall of Wonders. It's said that the crafty burglars were in like ghosts and gone before the guard even had a chance to yell halt. Ooh, it's like an adventure tale starring you and me! You are well worth your pay, my friend, well worth it! Here is your 500 gold and a beautiful little trinket from my own personal collection. It's a sorrow to part with it, but this more than makes up. Goodbye and good fortune be on you.Are you mad?! Have you any idea the trouble you've caused?! I told you not to hurt anyone! It's already all over the city, and the guard are looking for blood, they are! It'll be years before I could display that tele-thing in Amn, let alone here! Keep it, our deal is off!Ahh! Guards! Help! It's the bandits who broke into the Hall of Wonders! They're trying to kill me! And I've never seen them before in my life! Really!I don't care what you do with it, though I wouldn't try to sell it if I were you! Every merchant from here to Cormyr will know it's stolen goods, and most of the fences 'round here probably won't want to touch it either. Maybe if you dump it back on the step of the Hall of Wonders it will cool the ire of the guard. Either way, bury it before it buries you! Oh, I am NOT cut out for this lifestyle.Fine, whatever! Here is your money, here is your magic, there is the door! I never saw you, I've never met you, and I've never even seen anyone that looks like you!I take your meaning well and clear. I shall just have to procure the needed skills elsewhere. It should not be so difficult, perhaps that nice gentleman I bumped into on the way in. Polite as a saint, he was. Must dash... Oh, dear. Um, it would appear that I have misplaced my purse. The strings appear to have snapped. How odd. No matter, I shall simply explain my situation to the innkeep and have him extend some friendly credit. I'm certain it will be no trouble. Everyone has been so accommodating thus far.Am I EVER glad to see your face again! It's perhaps the only honest one these walls have ever seen! I've explained my lack of coinage to the innkeep, and he replied with a suggestion involving my father and a sheep! He won't let me leave till I've paid, but his accursed interest has already turned 5 gold into 50! I don't expect a handout, but would you consider buying my ring? I paid 1,000 gold for it not a tenday ago. It's a wonderful stone. An opal. Only 500. Please?So it would seem you are indeed honest, yet cruel as well. An odd combination I'd not have predicted, though I've learned much about people today. I'll thank you to leave me to my misery.Well, I hardly think that I deserve such treatment as this! You can keep your 50 gold, and your holier-than-you-thou attitude! I'll just give the ring itself to the innkeep, and put you out of the deal altogether. Just because you may be right, does not mean you've license to be petty!It's sorely welcomed. Though I suppose it is funny. Oh, but this has been SUCH a bother! It's the price for acting as I did, I guess. I certainly hope I've learned my lesson, by golly! From now on I'll have someone hire people for me! Goodbye!Speak your mind, sir, so I might know your meaning.Am I to understand that you intend me to do something I would not be proud to speak of?I am not one who can be hired out of a tavern!I've other business! Begone.Illegal, eh? What's in it for me to take such a risk?I'll have none of this, sir! Be thankful I don't turn you over to the guard!I'm listening, though my ears don't hear so good lately. Perhaps I should test them with the rattle o' coins.What's the score, my little friend?Illegal eh? What's in it for me to take such a risk?I'll have none of this, sir! Be thankful I don't turn you over to the guard!I'm listening, though my ears don't hear so good lately. Perhaps I should test them with the rattle o' coins.What's the score my little friend?Illegal, eh? What's in it for me to take such a risk?I'll none of this, sir! Be thankful I don't turn you over to the guard!What's the score, my little friend?Oh dear! I couldn't hear a word you said, though if I had, I would have answered "more." Illegal eh? What's in it for me to take such a risk?I'll none of this, sir! Be thankful I don't turn you over to the guard!What's the score, my little friend?Nope, I still can't hear a word you're saying. Pity that. Although...Illegal, eh? What's in it for me to take such a risk?I'll none of this, sir! Be thankful I don't turn you over to the guard!What's the score, my little friend?What?! What?! Did someone say something?! I think it was "goodbye"!Ouch. It's truly a fraction of what it be worth, but I've little choice. Still, expensive lessons are learned doubly well.500 gold for all that, eh? This is not a bad offer, though I think you could do better.You would be advised to lower your standards before they land you in prison! The Hall of Wonders is nigh invulnerable, a veritable fortress! I'll not risk my good name on such a foolhardy task!It is certainly a difficult task you've set before me, you windy little man, but I will accept the challenge.It is a start, though not nearly sweet enough to take the bitterness from MY mouth. What else have ye?It is not worth my time, little friend. Go bother someone else.I've no wish to be famous from a jail cell! Take your offer and begone!I've no wish to be famous from a jail cell! Take your offer and begone!You would be advised to lower your standards before they land you in prison! The Hall of Wonders is nigh invulnerable, a veritable fortress! I'll not risk my good name on such a foolhardy task!That is certainly a difficult task you've set before me, you windy little man, but I will accept the challenge.Hold on just a moment there! I went through quite the bother getting this thing, and you ARE going to pay for it!But what will I do with it? I never wanted the thing!No one breaks a deal with me and lives! Have at thee!Bwaa ha ha ha! Serves you right for scheming as you did! It's your bed to lie in, and I'll have none of it!Ha ha HA! The joke of it is worth as much! Aye, take your 500 gold, and mind what happened here when you next look to someone else's property!Oh, I've really no need for such an item... at that price. What say I give you 200 gold. Under the circumstances, I'd advise you to take it!Oh, I see! My honesty is only appropriate when it suits you! Well, I'll not have it! I'll give you the 50 gold you need and not a copper more! That'll learn ya!Greetings to you and yours, my friend. Might I have your ear a moment?Certainly, good sir. What is your concern?I'm in no mood for idle chatter. Leave me be.Say your piece and move along. My time is valuable.As you wish. I'll trouble you no more.Changed your mind, have you? The offer be good till I find someone.I've a been watching you, but rest assured it no be in the bad evil eye way. You and your compatriots be so obviously... Well, I just say you no look like farmers or merchants. I've a service needing completion, and it require that which I think you have. I reward well, but the mission is dangerous and beyond what the law would technically allow. Interested, yes?My position has not changed. It's a risk I do not wish to take.I've no desire to sully my good name in this town by crossing the law! Take your offer and leave!What is it I will be expected to do?What is it I will be expected to do?Why not do this yourself? You do not seem as powerless as your plea makes you sound.Your terms are acceptable. I agree.You are mercenary, no? I can tell because you are battle-ugly with scars, yes? I have need of a stealthy, well-equipped group, to perform an act the guard would frown upon. I trust you are available and willing? I pay better than common blade-wage, but you need be discreet. I go on, yes?I would perhaps look to a mercenary guild for more professional help, but my time is limited, and you will have to do. I pay more than you're worth, so you listen well, no?My proposition is thus: I would have you enter into the home of a colleague of mine and effect the release of a creature he has imprisoned there. Ragefast be his name, and he has in his possession one of the most beautiful and useful creatures in all of Faerûn. It's a nymph he captured some time ago, and I know not what laughable plans he has for her, but I am sure she be more... productive in my care. I not so rich as to be able to offer huge gold, but as competent wizard I do have the odd magical item of worth. Perhaps an enchanted item will serve your needs, no?Your offer is interesting, but I would prefer if it were larger. It is quite the risk you wish me to take.Indeed, I be proficient in that which is magical, but so is Ragefast. None know better how to defend against a wizard than another wizard. This require stealth and guile, or quick blade with muscle behind. You have; I lack. Simple, no?Would that I did have magical items strewn about the place. Were it so, I could simply sell them and pay you gold. It is not as though they are cheap to come by. As it is, you must take the offer as is or not at all. I trust you understand, no?Most agreeable! Already you show intelligence needed to succeed! I give you directions to Ragefast's abode, and you take it from there, yes? You will find Ragefast's home northeast of the Hall of Wonders. We meet at my home when you complete your mission. Do not tarry, for I have many plans. Let not the guard see you with the nymph. They will surely question her presence. I will expect you soon.I must insist that you do not tarry in my home, but rather go find Ragefast and acquire the captured nymph. We are of understanding, yes?I see that you have returned, yes? You need not say that you have betrayed me, for I scry and spy! Certainly you are foolish to have come here after breaking our deal! I have many spells waiting for parts of nymph, and will be a long time looking for another. An expensive delay you have cost me, and compensation be from your hide! Come get me at the top, if you dare!You! A foolish turn to have broken into my home... Ahhh, I recognize you; I've heard of your... doings regarding Ragefast and that precious nymph of his! I had many plans for that creature, and to think I was even going to ask for your assistance. Regardless, you shall pay! Come get me at the top, if you dare!A profitable day for both our interests! A service of immense proportions you have served me!No, child, you need not worry your pretty little head. In but a tenday, you will no longer be here, or anywhere. I would have a word with your "liberators" a moment. Wait there, please.A job done well in every respect, and no finer a specimen could I have wished for. By far, she is the most elusive spell component I have ever had to seek. Her body will yield a score of human control potions, as well as at least two or three items of "command"! I am assured wealth for this season and next at the very least, and I have you to thank. You please have this item and enjoy, yes. It is a good thing you do here today. Show yourselves out, I have much work to attend to.Why have you remained in my home?! Have I not paid as we agreed? I must have solitude, so I ask you again and you go, yes?Oh, you have named it! How cute. No longer useful you are, and I'll not suffer your pining for your pet! Intruders in my home! Deadly self-defense! Come battle me at the top, if you dare!Her beauty is priceless in the eyes, but bottled and powdered it is gold in my coffer!She is a resource to be tapped! If you would stand before me, it is you who will be stopped! The guard will see your charred and dead bodies as bandits in my home! Come find me at the top, if you dare!I've no desire to sully my good name in this town by crossing the law! Take your offer and leave!What is it I will be expected to do?Your offer is interesting, but I would prefer if it were larger. It's quite the risk you wish me to take.I've no desire to sully my good name in this town by crossing the law! Take your offer and leave!What is it I will be expected to do?Your terms are acceptable. I agree.Why not do this yourself? You do not seem as powerless as your plea makes you sound.Your offer is interesting, but I would prefer if it were larger. It's quite the risk you wish me to take.Your terms are acceptable. I agree.Why not do this yourself? You do not seem as powerless as your plea makes you sound.Bah! This petty larceny is beneath me! I'll have none of it!Bah! This petty larceny is beneath me! I'll have none of it!Bah! This petty larceny is beneath me! I'll have none of it!Certainly, good sir. What is your concern?Certainly, good sir. What is your concern?Say your piece and move along. My time is valuable.Destiny or no... I am not long for this place.Look unto me, Ragefast. My beauty fades even now. 'Tis flattering, but you are blinded by your passion. Truly see what is become of me. I should not age, but my spirit fades in this ugly place. Yours does as well, but from obsession over me.In my glade amidst the stars and moon. 'Twas beauty in that, but I cannot be confined with thee. I am not human, and this is not my home.I am not without fault, but 'tis my nature to breed obsession in people. A hazard of just being who and what I am. As for my impromptu saviors, my gratitude is boundless! Please, take a lock of hair to remember me by. I doubt I shall seek the company of man for some time. Goodbye.My poor Ragefast. Like many humans he could not understand the feelings my kind elicits. What of you, savior? I should like to believe I am free, but your kind often does good things for bad reasons. What are your plans for me?You are free by my hand, and none shall cage you again.I have a duty to complete, regardless of how I feel. You are to be delivered to Ramazith, but I don't imagine his treatment of you could be worse than Ragefast's.It will be good to feel the grass beneath my feet once more. If you would just release this restraining collar, I will regain a measure of my talents. I thought it only ornamental when he gave it to me. Please, will you help me?My gratitude is boundless! Please, take this cloak made from my hair to remember me by. I doubt I shall seek the company of man for some time. Goodbye.Ramazith?! Ragefast was deathly afraid I should fall into his hands. He would not say why, but it worries me nonetheless. I beg of you, do not do this!These are mere words. Ramazith shall have thee, as the deal we struck decrees.I fear I am to die in this ugly town. Drag me on, for I care not.I am to be a captive here now? I shall die amidst this ugliness!Well! Have you any more mad friends to pass me on to, or shall I just kill myself now to save time for everyone?My sincerest apologies! Had I but known his plan I would have released you before!Perhaps Ramazith had a good idea! Mayhaps your body can get me the money he spoke of! Hello, time to die!You are an absolute monster!Spare me your repentance and just remove this restraining collar. I shall accept no more gifts or assistance from human kind for some time, to be sure!Now know thee well I cannot let thee leave. We are meant to be together, whether ye know it or no.What?! What bandit dares enter the home of Ragefast?! Identify your purpose here, that I might know what to put on thy tombstone!Strong words, mage! Have ye the will to back them up?!Dare you speak of me as bandit, when you commit such crimes as you do?!I should like as little trouble as possible! If you simply hand over the nymph I shall return to Ramazith.I know not what has brought thee here, but six shall carry thee out!Ramazith sent thee?! That treacherous eel will not have Abela! What he suggests is against all tenets of decency! His foul plan dies here with thee!What gall thou must possess, to accuse me of crimes within my own household! Especially when it's you who has entered without consent! You shalt die as a thief should for violating my home!What nonsense is this?! Explain yourself before I dispense with you!I explain nothing! You will release the nymph to me or die!You hold this beauteous creature captive and still claim the moral high ground? It's a contradiction!I and Ramazith have now both witnessed the cruel confinement you place upon this creature.No! This wondrous being is my love and life! I would be hers as well, but it takes time! She will grow to care for me, as I care for her!One does not cage those he cares for! You may break her spirit and she will serve you, but this is not love! Listen to her!This is an impossible goal! Best for her that you release her to me, that I might free her under the sight of Ramazith.Your twisted feelings cloud your sight! Release her, before you both come to harm!My feelings are genuine, and none shall harm the angelic Abela! I will let no one come between us!She will learn to be happy here! We shall grow old together.Abela, thy beauty is as brilliant now as the day I found you. Say not such things.But we were meant for each other! Thy very words had said so!But this is MY home.She will die in your "care." Ramazith is right to want her release.Whine if you wish, but tonight she is free! Stand in the way and you perish with your foolish dreams.This Abela will die with you. Free her if you truly feel as you do.My innermost thoughts are displayed before you, and I must suffer your mockery? Trifle with me no longer!I would sooner we both died here, than lose her beauty in my life! You will pay for this pain, stranger! 'Twas not your place to meddle with me!I... It is so. Forgive me, Abela, I have been a fool. I release you from my enchantments, and you are free to leave. Please do not think too harshly of me. I am but a foolish old man.I know not why you have turned on me, but your life is forfeit for it!Dare you speak of me as bandit, when you commit such crimes as you do?!This Abela will die with you. Free her if you truly feel as you do.I don't trust any of the players in this game. You are free by my hand, and none shall cage you again.My apologies, Ramazith. I will disturb you no further.Am I to understand that you plan to dissect this creature?Your intentions are diabolical! Release Abela at once, or face my wrath!Be sure you do not. Good eve to you.My apologies, Ramazith. I will disturb you no further.Your intentions are diabolical! Release Abela at once, or face my wrath!You must realize that this is an abomination worse than keeping her caged! Do not do this!By all the gods! What kind of fiend are thee to have murdered as harmless a creature as a nymph?! You'll find no assistance here, you mongrel! Even ogres would not kill such a being! Get out before I have your black heart ripped from your chest!Well, well! If I'm not mistaken, that be a lock of nymph's hair. A luckier being there cannot be than they who have gained the favor of such a creature. Would ye be willing to part with a small portion of that sample? I could pay, say, 500 gold for it.A generous offer, and I accept it.Oh, I couldn't sell this. It was a gift. Not unless you offered me outrageous amounts of money.You'll not touch a hair of it! It's mine and mine alone!There is simply no way someone with your manner could have come by that hair honorably! Get out of my sight, I'll no serve ye here!Suit yourself, though I can't say as I blame ya. Very useful stuff, that. Say, how about I have a seamstress weave it within a cloak for ye? It is said that the wearer of such an item is magically more beautiful. It would not cost much, perhaps 100 gold. Delicate stuff, it is.I'm content with it the way it is, thank you.I'll not have strangers put a finger on it! It is mine to keep.An excellent suggestion! You have a deal!It will be ready for you in but three days. Return then and you shall have your prize.Welcome back, It's ready as I promised. Beautiful, is it not? You'll be the toast of the town in this.I'm afraid your garment is not ready yet. Return when we agreed, and you shall have it.As you will, but it does you little good in your pocket. The offer stands if you return here.Back again with that wondrous hair, I see. Have you reconsidered my offer?Wonderful! The things that can be done with nymph hair are amazing! In fact, since you are so generous with it, why don't I weave what you have left within a tunic? It's said such a garment enhances the beauty of the wearer. No charge for you, friend.An offer I could not refuse!I would just as soon keep it as it is. Thanks anyway.You'll be keeping your hands off what I have left!I'm content with it the way it is, thank you.I'll not have strangers put a finger on it! It is mine to keep.An excellent suggestion! You have a deal! 'Ere, stop a moment. I've got a word or two ye need to hear.Aye, you're a fine group o' mercenaries are you? Leastwise that's the word on the street, that you do the odd job here 'n there? I've a boss who'd like to have a word wit' you if you can spare the time. He don't ask fer free though, and here be 50 gold just to hear him out.Move along, stranger. I've no time to dawdle with you.50 gold just to listen? A fair deal, lead on.50 gold may get one ear, but I've another to support as well.The gold be a gift o' my employer. Do you not think it right rude to ask fer more without even speaking to him? No more from me, so follow or don't.Disappointing. I'll leave you to your quiet little stroll then.Best be keeping a low profile about yourself, you tardy fool. Weren't no small insult to my boss, you taking that 50 gold and then missin' the meeting. Not a good career move to earn the ire o' the master of the Thieves' Guild. I'd be advising you to stay clear any dark corners. 'Ere be my intrepid layabouts again. Have ye time enough fer a visit now, or did I pay you 50 gold to be ignored?My apologies for keeping you waiting. Lead on.I've no more interest in you now than before. Take your 50 gold back and leave me be.Your 50 gold did indeed hire my ear, but only for a moment. Begone, lest I throw in a fist free of charge.You're a right confusing individual, the way you invite trouble. Rest assured, you'll be hearing about this again. A friendly warning: Stay out o' dark alleys.I'll take the gold back, but it don't mean much. Not having the courtesy to even meet with my employer is an insult he'll not soon forget. He didn't become master o' the Thieves' Guild by suffering ignorance from the likes of you.A wise choice o' action. Now just follow me, an' I'll show ya the way ta the guild. If ye're asked the password, it's "Fafhrd." When ye're in the guild, just look fer the man named Alatos "Ravenscar" Thuibuld.Wrong answer. Git outta here 'fore ya get hurt. I might not be able to stop a buncha well-armed adventurers, but if you cause any trouble in the guild, don't be expecting to walk out in one piece.That's right, pal. Ya all can go in now.Follow me closely inside as well. I fancy there no be a more dangerous a building in all o' Baldur's Gate. Can you think o' anywhere better equipped against thieves, than the Thieves' Guild itself? Could teach Durlag's Tower a thing or three, I dare say.Listen carefully! If we ever become separated, it is imperative that you make your way to the Friendly Arm Inn. There you will meet Khalid and Jaheira. They have long been my friends, and you can trust them.50 gold just to listen? A fair deal. Lead on.Move along, stranger. I've no time to dawdle with you.I'll follow, I'll follow. No need to get snippy.Welcome my little friends! Please relax, and keep your weapons at your sides. No need for hostility.I simply must apologize for the manner of my thieves. I suppose a thieves' guild must keep a measure of malice about it, but it does tend to put a cloud over introductions. I am Alatos Thuibuld, though I thank you not to mention that too often. You are , of course. Be not surprised, there are very few people in Baldur's Gate I cannot name. You have been here for only a few days, and have already made quite a stir.Do you have something to tell me, or am I here just to listen to your fat musings?Your interest in me is flattering, though I question your intent.This is quite the honor, having one such as yourself interested in my travels.Ho HO! Such fire untempered by common sense! An unfortunately common cause of early demise in my organization. Now, because I like you, I'll show you what waits for your next outburst. You have the rare opportunity to revise your statement, and your life expectancy.Your lackeys don't scare me one whit, you pompous windbag!Your interest in me is flattering, though I question your intent.It is quite the honor, having one such as yourself interested in my travels.Hmph. Well, I suppose I should thank you for showing your true nature right away. It saves me the time I'd have spent evaluating you. No need for it now, and no need to ask if you'll take the job. I'll not have you work for me, and you know too much to leave, so I'll just have you killed now. I wish I could say it's been nice. Goodbye.Oh, please, save your ingratiating remarks for another time. They are far too good to be wasted on me. In truth, you have never heard of me, and I care not a whit where you go from here. While in this city however, you become my concern. In fact, I should like to take advantage of your talents for a small job, something best accomplished by someone unknown in this city.I am quite sure that the membership of a thieves' guild would include several people capable of whatever you ask. Danger of being recognized seems a minor concern if one is able to not be seen at all. Why do you need me?I am not interested in your organization, or in working for it. Sorry, but you'll have to look elsewhere.What exactly is it you would have me do? And what would be my reward for this service? How well can you afford to pay?MulaheyOh, I don't intend to flatter, merely to assure you that you have been watched since you entered the city. As for my intent, I do have a proposition for your group to consider. A small task really, best suited to someone unknown here.I am quite sure that the membership of a thieves' guild would include several people capable of whatever you ask. Danger of being recognized seems a minor concern if one is able to not be seen at all. Why do you need me?I am not interested in your organization, or in working for it. Sorry, but you'll have to look elsewhere.What exactly is it you would have me do? And what would be my reward for this service? How well can you afford to pay?Press ESC to AbortHave I been called here for a reason, or just to listen to your fat musings?Shrewd, very shrewd. I do indeed have many fine individuals of exceptional skill, but a large number of them are vacationing at the garrison this season. The guard have been exceptionally vigilant, what with the banditry on the roads, and to their credit they have captured several of my best people. I am sure that in the history of guilds, we are the first to experience a shortage of thieves.You've gone rather far afield, haven't you servant? Well no matter, anyone to alleviate the boredom is appreciated, even if they are of the lower class.I'm afraid it is not that simple, though it never is, is it? You see, you have been allowed into the inner chambers of my guild, you have met me, and you have seen a number of other members. While this knowledge might not directly benefit you, if made known to the guard it would certainly harm me. I submit to you that I cannot allow this information to leave with someone... not of good standing with the guild. Your choice is somewhat limited in this manner. Choose wisely.I am not interested in your organization, or in working for it. Sorry, but you'll have to look elsewhere.What exactly is it you would have me do? And what would be my reward for this service? How well can you afford to pay?I'm afraid it is not that simple, though it never is, is it? You see, you have been allowed into the inner chambers of my guild, you have met me, and you have seen a number of other members. While this knowledge might not directly benefit you, if made known to the guard it would certainly harm me. I submit to you that I cannot allow this information to leave with someone... not of good standing with the guild. Your choice is somewhat limited in this manner. Choose wisely.Unfortunate. I must apologize, but I cannot let you leave with knowledge of me and the guild. Security is paramount, and your lives are the unfortunate price.It's quite the bit of intrigue actually. A local wizard by the name of Shandalar makes his home in a moored Halruaan skyship. It would appear that he has the knowledge to reproduce these flying marvels and is currently organizing the sale of the recipe to Grand Duchess Liia Jannath. He has drawn up a set of rituals and has procured an artifact fragment and an ancient statuette vital to the spell that keeps the ships aloft. These he has divided amongst his daughters until the deal is to proceed. I have been contacted by a representative of the Halruaans, and they have no wish to see scores of flying ships manufactured in every port. You are to infiltrate the place of exchange, steal the ingredients, and return here with them. Simple enough. You would be well paid. Enough gold to give you a backache and, if I am well pleased, mayhaps a magical weapon or two. Perhaps a little more, perhaps a little less. It entirely depends upon your performance.As it should be! Now that you have agreed, the facilities of the guild are at your disposal. Feel free to make use of them, and make your presence known to the other members. You have my permission, so they will be less likely to kill you on sight. As for your mission, you have a tenday to complete it. Informants have told me that the Duchess intends to take possession of the components that tenth day, and the exchange will be hosted by Oberan at his estate. As I see it, you have several options. Directly "persuade" any of the involved parties to hand over the items, or burgle them out from under their noses. Good luck.You did not complete the mission. Disappointing, to say the least. I am afraid that I don't take too kind a view of failure, and even less so when it means trouble for me as well. I should like you to meet Resar, my Halruaan contact. Not very pleased with any of us, though I have assured him that it is entirely your fault. I believe he would like to have a word with you.A fine, if rough-hewn performance. Of course, while I may not mourn the loss of those you killed, the guard is certainly irate. This is my Halruaan contact, Resar. I believe he would like a word with you about the unnecessary attention you have brought to his cause.Well done, if I do say so myself! A fine bit of burglary with no unnecessary attention brought to yourself. This is Resar, my Halruaan contact. He is well pleased and will now see to your reward. My apologies, but it was part of the agreement.You have returned only half victorious, which also means half a failure. I should like you to meet my Halruaan contact Resar, who is only half pleased with your performance.Narlen! What, by all the gods, are you doing?!Explain yourself, lest you take an earth bath by next morn!Seems ye made quite the impression on the guild, ye did. It would also seem that I erred aligning with Resar. Blasted politics addles the brains, and time and again I should stay out! Still, we've his coin, and the story of his demise is ours to construct. Never a total loss to be had! Ye have earned a place in the guild, a tie that never breaks.Hello there.I am not interested in your organization or in working for it. Sorry, but you'll have to look elsewhere.I am not interested in your organization or in working for it. Sorry, but you'll have to look elsewhere.I am not interested in your organization or in working for it. Sorry, but you'll have to look elsewhere.I am quite sure that the membership of a thieves' guild would include several people capable of whatever you ask. Danger of being recognized seems a minor concern if one is able to not be seen at all. Why do you need me?What exactly is it you would have me do? And what would be my reward for this service? How well can you afford to pay?Rock and a hard place, how well I know thee. Nevertheless, I still wish nothing to do with you or your blasted Thieves' Guild.Seems a fairly straightforward bit of burglary and well within my ability. I accept this challenge and hope it increases my standing within the guild.Not good enough. I wish a set price, with half the coin in my purse beforehand. I'll not be uncertain about what awaits when the task is through.I am sorry, but I have no wish to make enemies of a family of mages. Find someone else to do your task.I see. Well, having carefully considered your terms, I have decided that you are in no position to speak to me in such a manner. My offer is more than generous, and ye could not hope to do better unless ye burgled the Ducal Palace itself. You have but a yes or no to choose from.I am sorry, but I have no wish to make enemies of a family of mages. Find someone else to do your task.Seems a fairly straightforward bit of burglary, and well within my ability. I accept this challenge and hope it increases my standing within the guild.I'm afraid it is not that simple, though it never is, is it? You see, you have been allowed into the inner chambers of my guild, you have met me, and you have seen a number of other members. While this knowledge might not directly benefit you, if made known to the guard it would certainly harm me. I submit to you that I cannot allow this information to leave with someone... not of good standing with the guild. Your choice is somewhat limited in this manner. Choose wisely.It was you who asked me here and you who should be prepared to pay. I will do nothing for you without gold in my purse!Seems a fairly straightforward bit of burglary and well within my ability. I accept this challenge and hope it increases my standing within the guild.It was you who asked me here and you who should be prepared to pay. I will do nothing for you without gold in my purse!A very expensive setback you have cost us! Your incompetence means counterfeit ships in ports by year's end! A more profound dishonor to the brilliant craftsmen of my land I cannot imagine! Protests from our statesmen will be launched, and your local governor will be made to see our point of view. In the between, all record of this furtive attempt will be erased. Apologies, but this includes you!The recovery of our secret is most welcome, but the scrutiny your actions bring will do much damage. I must erase all knowledge of this plan by removing all expendable people. This unfortunately means you. Apologies, but you must die!Alatos was most assuring in his description of your abilities. Right he was, and it is unfortunate I must close all loose ends. This includes potential loose tongues, and, though talented, you are also expendable. I offer my sorrows, but you must die!This was risky venture from the start, and though you have undoubtedly slowed ship building, they will now be on guard. Further thievery is impossible, so now to expensive diplomacy. All record of this attempt must be destroyed, including all those expendable. My sorrow to your family, but you must die!Wha... *GURK*!It will be the darkest day ye have never seen before I don't have what ye need. Fer the right price, anyway.What will ye need today? Remember, cash or hit the bricks. I extend no credit, especially to new recruits.Off wit' ye now. I've counting to do.Alarm! Alarm! Snakes in our own guild! Take 'em alive so we can kill 'em slow!divinerYes? Is there something I could be of assistance with?I'm a touch busy at the moment. Was there something you needed?This had better be important indeed. I've no time for handouts today, today of all days.I am ever so sorry, but we are not accustomed to our servants being... so well armed. You'll just not do.Nothing has changed since your last visit. Kindly stop distracting me from my work.The position? Ah, yes, we are indeed looking for a servant to help clean. It is ever so large an estate, and she does tend to get away on you if you're not careful. Have you any experience in such an expansive building?I've not the time for this. Pardon my rudeness, but goodbye.Oh? Which palace would that be then?Well, THIS be Oberan's ESTATE, his one and only abode, and you have never been here before. To be sure, lying will not net you a job here. Off with you!Is it so? Well, Grand Duchess Liia is within these walls and has said openly that she never lets a servant go without good reason. If she'll not have you, we'll not either.Oh, it's sorrily a shame. Oberan has never liked Piergeiron Paladinstar and certainly won't suffer a servant not good enough for him to keep. I must turn you away.Oh, dear me! Never mention that to master Oberan. He has never liked Piergeiron Paladinstar and won't have a servant not good enough for him. I should not do this, but I need the extra help, so consider yourself hired. We've important guests at the moment, so you had best stay in the background. Clean the rooms in the east wing, and leave the west for me.Oh, no no no. I should need someone with more credentials. Important guests this week, and I can't risk their comfort. My apologies, but I cannot take you on.Well, I would have wished for someone with a touch more credentials, but I am run right ragged without help. You're hired, but watch your step. We've important guests at the moment, so you had best stay in the background. Clean the rooms in the east wing, and leave the west for me.enchanterillusionistWhat is this violation?! Explain your presence here!I beg your pardon, but I've come regarding the servile position.Terribly sorry to have troubled you. I must have the wrong address.I beg your pardon, but I've come regarding the servile position.Terribly sorry to have troubled you. I must have the wrong address.I beg your pardon, but I've come regarding the servile position.I beg your pardon, but I've come regarding the servile position.I beg your pardon, but I've come regarding the servile position.I beg your pardon, but I've come regarding the servile position.Terribly sorry to have troubled you. I must have the wrong address.Not as such, but I ask only that I be given the chance to prove myself.Well, me gramma's house be worth a copper or two, but it not as expansive as dis here place.Indeed I do! Served for the past year at... uh, the palace. Yeah, the palace.Not as such, but I ask only that I be given the chance to prove myself.I served at Oberan's palace, and a finer lord I'll never have the pleasure of working for again.The High Hall Ducal Palace it was! Oh, his lordship was a fine man to serve under.It was Castle Waterdeep, and a finer patron than the Paladinstars I've not had the pleasure of meeting.It was Castle Waterdeep, and a finer patron than the Paladinstars I've not had the pleasure of meeting.So I's at daggers drawing with him, an' he drops the swag an' runs! Me stomach's in cupboard till season end, gold-wise. 'Ere now, I know of you. New sneaksmen ye be, though I canna see no need. Alatos need but look at home fer to find a dab at thievery. Mahaps we be testing yer talent, 'for ye rank riders bungle the score. Ye up to me task?I have no idea what you just said. Do you speak Common?I'll pass any test you set, and then some! You'll not discredit me with your games!Aye, ye natty clapperdogeon. I be here at Alatos' call, but I no be here for cloyin' babycandy. Speak yer cause with good cog.I'll not take another duty while working for Alatos. I'll do but one, but do it well!Feh! Ye be no thief if ye can't speak the cant! Ye talk with Alatos, 'fore ye get killed. Now hop the twig and get thee hence, ye jackanapes!Do it well or do it no, ye have a tenday to put to gallows. Twice one night is all I take, and ye gain a measure o' guilded respect. None o' the nightwalkers trust untested allies. Decision switch?We'll spy yer talent soon enough. Ye but need to keep an eye this first night. I and Rededge will command the taking. The mark be a noble house, aside the Splurging Sturgeon. Gold to split thrice amongst, followed soon by new mark if ye please. Up to the deed?Leather ArmorLeather ArmorThis armor gives the character a base armor class of 8.Long SwordThe cant ye speak, and done so well! Ye be in the brethren yet, by Mask! I let ye in on the score, and a ripe sight she be. Our first mark be the house De'Mallonblade, off the Splurging Sturgeon. Poor nobles by appearance, they be adept in small smuggling, and I hear tell of a payment to be received. Gold to split but three sides, 'tween me, Rededge here, and you. 'Tis a right simple bit o' skullduggery this first night, and we but need yer nighteye to spy the lane. Up fer the task?Quite the guts ye display. I should be careful about them, lest ye lay filleted outside the Sturgeon. One of three or nothing.I'm right knackered wasting the dark on ye curb pogy! The mark is off, and ye be done with me!There's the larcenous fire burnin'! We meet at dusk astride the Sturgeon, and bring only yerself in darks. Yer group will naught but get the watch nervous.FistBlasted damn and demons all, what be your mishearing?! I say it plain as flies on backside, get yer group gone! Nothin' suspect about a SCORE of sneakers in the alley! May as well shine the sun itself and yell "HERE BE STEALING!" Get them gone or ye be out!Now we're up to the business! Keep to the shadows and the watch will be blind to our sneak. You will spy the road while Rededge an' I plunder within. Be on yer cautions and yell the warnin' if ye see the soldierman. I'd no fight 'em if I was you, just call the call and make for the dark. If they give chase, ye fade to black an' keep quiet. Never known a guard to spot a thief scared to hiding. Stand from here while we two are off and in. We'll be back before the gold knows it's ours. 'Ere ye are, ye blasted squeaker! Ye got dirt fer brains? Ye must, cause ye growin' something in yer ears to make ye not hear! I said nix on fightin' the guard! If no one scratches a soul case, it's just a petty theft. Ye break a watchman and they hunt ye 'cross the planes! The city'll be pins 'n needles for a week, long after the window closes on the score for tonight! We scored 300 gold this last, and that's all I'll get with you! Take it 'n go, ye Captain Hackum!Ye would show yer jack nasty face back here after runnin' out on us?! Ye didn'a call the warn, ye gacking mather! Guardsman caught us unknowin' blind, an' Rededge caught his blade in the softside! A rogue-duel I ask, to the dyin', 'twixt ye and me! Any o' yer friends twitch a blade and my droogs will slab the lot! I'll quiet ye good, so's Rededge can kick yer hind across the lower planes hisself!Yer soul a swaddling demon teether! Damn ye, as it should be! The rest o' ye stay clear o' me 'n mine. I've venom for each, and the corners here be black as death. 'Ere there, good fortune ye return to us! Quite the scramble down the alleys, with no less than ten and four guards on our run 'n hides! Good call that alarm o' yers! Would have caught us unknowin' wise without ye. Had enough time to bail the room with gold in pocket, so we've 300 gold to divvy. None too bad a haul, but a mere pittance stacked aside next dark's targy. Ye in with us agin?Yer noose-catcher been near the line since ye chose the thief-life! Do ye no like the thievery, or do ye just want to wear black and talk funny?So be yer wish. I'll no have someone watch me hindquarters, when they no want to be there at all. We be done with each of us. 'Tis so for me an' Rededge. The mark tonight is a ripe plum for plucking, and a mite more dangerous. No petty gold, 'cause you passed that intro. This dark holds a jewel fence, with pretties brought stolen from Waterdeep. A mage of meager power called for a component gem called a rogue stone, and Gantolandan answered. His home be our target, but he be a side more cagey than last. We join at dusk by the Blade and Stars to sort the deed.Blasted damn and demons all, what be your mishearing?! I say it plain as flies on backside, get yer group gone! Nothin' suspect about a SCORE of sneakers in the alley! May as well shine the sun itself and yell "HERE BE STEALING!" Get them gone or yer out!This dark we'll see how ye are on the inside. Rededge will eye spy the alley, while ye and I are search an' keep. Follow on to the door, I'll be the picker. Once we're inside, get the gems, then we make for the Guild. Ye won't be seeing much of me, I'll be keeping to the shadows.Let's hurry, child! The night can only get worse so we must find shelter soon. Don't worry, I will explain everything as soon as there is time.Wait! There is something wrong. We are in an ambush. Prepare yourself!What is gone to mayhem now?! Grab the scag and get us hence, the watch have ears as well as I!You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt.Run, child! Get out of here!By the Shadowlord, back up ye go! This skulk fer naught if we no find the loot! Keep e-spying!Well! I did'na even hear ye slide up! And ye have the pretties! Off we are, afore we wake these deadfast sleepers! Back at the guild we make our meeting!Never has fallen to Faerûn a more bungled thief! Wakin' Gantolandan brought more guard than rats to cheese. Or mayhaps cats to rats! I don't fancy being the rodent in the mix! Not a gem fer the trouble neither. If this be common knowin' I'll get no rest in guild. Neither ye, 'cause many brethren will query Alatos why he sought ye. Ye no proved yer worth this night past.A tickle more running than I care to do in a dragon's age! Such is the way o' the nightsneak, but not another profession pays as well. Ye be quite the force under the weight o' pursuit, grabbin' the pretties while hoofin' it fast! Ye prove to me an' brethren all that ye be here for good reason. Split the jemmies thrice, and tonight we'll suck the monkey a keg apiece tavern wise!Well snuck, by any measure! Gantolandan wakes this morn none the wiser, but more the poorer! All the guild will hear o' this, and ye be welcomed as brethren. Split the gemmies thrice, and tonight we'll suck the monkey a keg apiece tavern-wise!You're perceptive for an old man. You know why I'm here. Hand over your ward and no one will be hurt. If you resist, it shall be a waste of your life.Not this night, ye gamon dead man!To ye I put the same query, ye traitorous fool! Ye set up one o' yer own!Ye hired them to do yer dirty deed 'cause they be expendable, but they be as good a sneak as any we be! A brethren in burglary, who should die 'cause they no in the guild? Nay say I, and many more! They stump down our halls, they work the work, and they flee the flee. They with US, and you set US up! 'Ere's the respect ye ran from the guard for! A round-the-world way to get it, to be sure, but worth it none the less! The doors here will always be open, excepting when pickably locked.I have no idea what you just said. Do you speak Common?I'll pass any test you set, and then some! You'll not discredit me with your games!Aye, ye natty clapperdogeon. I be here at Alatos' call, but I no be here for cloyin' babycandy. Speak yer cause with good cog.I'll not take another duty while working for Alatos. I'll do but one, but do it well!A better way to drop the night I'll not think in this life, me fellows! Where do we link afore the deed?I'd be a mite more interested with a larger piece of the prize.Petty burglary is not my field. I have more important jobs to do.A better way to drop the night I'll not think in this life, me fellows! Where do we link afore the deed?I'd be a mite more interested with a larger piece of the prize.Petty burglary is not my field. I have more important jobs to do.A better way to drop the night I'll not think in this life, me fellows! Where do we link afore the deed?Petty burglary is not my field. I have more important jobs to do.This measly mark be not worth my time. Save your copper ante for your mother's pin change.I'm right knackered wasting the dark on ye curb pogy! The mark is off, and ye be done with me!It's awful late to be out and about, citizen. Why are you not at rest? 'Ere, boys! The jig is up! Make fer the dark!No reason at all, sir. I'll just be on my way then.Thievery, sir! There are miscreants burgling this very building!Right then! Thank you for the information, but you'd best be off home. I'll take care of this lot.Best that you are. What this then? The De'Mallonblades be away on business. Odd they would have left their door undone. I'll just nip inside and make sure all is secure.What?! Stand your ground, you thief! To arms! To arms!Halt! I'll run you through if you don't stop now!To arms! Thieves by the Sturgeon! 'Ere, boys! The jig is up! Make fer the dark! 'Ere, boys! The jig is up! Make fer the dark!Right, I'm outta here.Right, I'm outta here.ZzzzzzzZZZZzzzzzzzZZZzzzz...Zzz... *cough* Wha...? Who's...? Who's there?Your death if you don't keep still and quiet! I'll take my fill and you will live another day!Meow-w-w.The jig's up! Out, we must get out!You arrogant whelp! I've faced worse than you in my bedclothes before, and damned if I'll let you touch a stitch of what is mine! Guards! Intruders about to die! Bring mops!What in blazes?! I'm invaded by cowards!*grumble* Blasted cat. Hrmph. *snork* Zzzzzz...Zzzz... Wha... Wait a minute. I don't own a cat. Who's there?*YAWN*... that makes sense... g'nite kitty... Zzzzzz...Zzzz... *grumble* Noisiest talking cat I ever heard... Wha...? What did I just say? Noisiest talking ca... Guards! Guards!Your death if you don't keep still and quiet! I'll take my fill and you will live another day!The jig's up! Out, we must get out!I'm a stray, go back to sleep. Shhhhhhhhhh.Your death if you don't keep still and quiet! I'll take my fill and you will live another day!The jig's up! Out, we must get out!Magic MissileInvisibility (Illusion/Phantasm) Level: 2 Range: Touch Duration: Special Casting Time: 2 Area of Effect: 1 creature Saving Throw: None This spell causes the creature touched to vanish from sight and be undetectable by normal vision or even infravision. Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature or its gear, unless these allies can normally see invisible things or employ magic to do so. Items dropped or put down by the invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. The spell remains in effect until it is magically broken or dispelled, until the recipient attacks any creature, or until 24 hours have passed. The caster cannot perform any actions that manipulate the environment around , such as opening doors, disarming a trap, or opening a chest. The caster can, however, cast defensive spells on self and fellow party members. And if attacks, immediately becomes visible, although the invisibility enables to attack first.And what be your excuse for makin' the friendly o' such girly-wills? Do you share their lack o' luster, or would ye like to call my caper yours? You with me plan?I have no idea what you just said. Do you speak Common?I'll pass any test you set, and then some! You'll not discredit me with your games!Aye, ye natty clapperdogeon. I be here at Alatos' call, but I no be here for cloyin' babycandy. Speak yer cause with good cog.I'll not take another duty while working for Alatos. I'll do but one, but do it well!My neck on the line for a mere 100 gold? If this be the level o' your burglary, I'd sooner work the barnyard!Exciting work like none other! I'm raring for another grasp at careless gold!It was a world of fun and profit, but I've not the time for another night.Exciting work like none other! I'm raring for another grasp at careless gold!It was a world of fun and profit, but I've not the time for another night.It ain't worth the risking. Find another pair o' eyes.It ain't worth the risking. Find another pair o' eyes.As ye will and won't, 'tis your behind to hide. A grand time it'd ha' been if it was. Narlen dost consider ye a fellow night-mate! Good on ye where er'e ye go.It was a world of fun and profit, but I've not the time for another night.I'm sorry that you feel that way old man.Give me your component to the skyship, or suffer the consequences!My apologies, but I am new to the estate and have lost my way. I'll not disturb you again.Stay your wrath! I know of your mission here, and would buy what you are guarding. Name your price.I am a daughter of Shandalar, and no helpless maiden! If you wish what I guard, you'd best be strong enough to pull it from my grasp!You are no servant! You're spies or worse. If you thought to take me by surprise you're sorely mistaken.No servile duty makes you skulk about my room! It is as father warned and worse. Thieves in the very house we sought seclusion! Leave, lest this daughter of Shandalar put you in your grave!Your offer is more of an insult than your presence in my private room! Leave now, lest you not be able to!This is me leaving! I'll not return to bother you!Hollow words from a frightened lass! Hand over the skyship component!You are foolish to attack the spider in its chosen den! We are here because it's guarded, so you'll not fight only I! Help to me! We are infiltrated!This is me leaving! I'll not return to bother you!Hollow words from a frightened lass! Hand over the skyship component!And boredom stalked the halls.This week's end will not come soon enough! I tire of standing about, playing watchman. Many a magical study awaits while I waste time guarding a rock.Fragment or no, here I sit guarding a pebble while the world goes on without me. I don't know how you and she stand it.Ithmeera, you should know by now that Father is a few sparks shy of a fireball. Skyship or rowboat, if he made it, I wouldn't trust it to hold air, let alone float on it.I do not believe it! Sound a warning! 'Tis as Father predicted, a thief in our midst!Surrender the items you guard, lest I take them from your corpses!I am a servant here, just hired. I mean no harm. My apologies for disturbing you. I shall leave.I am no thief! I offer good gold for the items you guard. Name a price!Out! Return at your peril, and stupidity. 'Tis a long, cold journey to my corpse, fool!No! Any hope of you leaving alive died with her!Try to be more amiable, Helshara.Helshara! Daddy would not trouble us with this were it not important! Your "rock" is an artifact fragment vital to constructing a skyship, no less so than my statuette and Delorna's spellbook.Delorna is content to sit in contemplation, whether entrusted the book or not, and I simply know that our father would not have me here without reason.I did not offer to captain the final product, just to guard the components.We are invaded! Help!Certainly you do not know the daughters of Shandalar, to think that gold would change our alliance!No! Monster, take the blasted trinkets! Helshara...invokerThis week's end will not come soon enough! I tire of standing about, playing watchman. Many a magical study awaits while I waste time guarding a rock.Fragment or no, here I sit guarding a pebble while the world goes on without me. I don't know how you and she stand it.Ithmeera, you should know by now that father is a few sparks shy of a fireball. Skyship or rowboat, if he made it, I wouldn't trust it to hold air, let alone float on it.You know, sister, I think we have been duped. I do not believe I recognize this supposed servant. Sound a warning! It's as father predicted, a thief in our midst!Surrender the items you guard lest I take them from your corpses!I am a servant here, just hired. I mean no harm. My apologies for disturbing you, I shall leave.I am no thief! I offer good gold for the items you guard. Name a price!You are no servant! You're either assassins or thieves! It matters not which as you will die nonetheless.It is a long, cold journey to MY corpse, fool!Oh! Scared me you did! I suppose I'm caught then? Peacefully I'll go, I'm not much for fighting. Wait a minute. Holy leapin' lavender lizards! You're not the guard! You're—you're burglaring just like me! Now this IS exciting! We should... we should work together! Yeah! I could use the help... uh... I mean, we could just help each other a little bit. Just for this one heist, you keep watch while I point out the good stuff. You can even keep most of it! I got a good tip on where to be looking! Whatcha say?Holy kitty cacophony! You scared the bejeebbers outta me! Sure it's yer job to catch us thievers, but ye need not give me a heart attack too! Hey... you're not the guard! Yeesh! Getting me all in a tizzy when you're here for the same thing as me. Well, since you're here, howz about we work together? Just for this one heist, I mean. You keep watch while I show the stash. I know a secret here and there, but we get equal shares, okay?A good plan. Do what you must, and I'll keep watch.That is a good idea. I'll keep watch and help you.I have no interest in a thief so easily caught. Off with you!I have no interest in a thief so easily caught. Off with you!You've seen me! I'm sorry, but I have to kill you now!You've seen me! I'm sorry, but I have to kill you now!Wha—?! Aww, nutbunnies! Caught again! Hey, wait. There's no polish on yer boots, no snap in yer suspenders. You're... You're not the guard. They're always so much more... presentable. Well, be on your way then. I just wanna grab a few things and be off. There's lots for both of us, so leave me be. Hmph! Not so much fun if just anyone can bust in here.Just you leave me to my sneakin'. I'm not gonna take the big stuff.Well, if you're gonna be puppy-doggin' after me all night, maybe we should work together. I know this place pretty good, know a few secrets. Could be fun. What say you? Wanna keep watch while I scout for pretties?Certainly. Do what you must while I keep watch.I have no interest in a thief so easily caught. Off with you!You've seen me! I'm sorry, but I have to kill you now!Well! There's no need to be rude about it! Hmph! Never meet nice people in this line of work! No wonder people hate thieves! Well, we steal stuff too, BUT BEING JERKS DOESN'T HELP! Not one bit! Goodbye!Double good and done! Oh, it'll be great fun having someone around to talk to! I don't meet many nice people in this trade. Just because we steal doesn't mean we have to be bad. Mostly I'm just curious what people have. Here, I'll point out a few things, and then we can get to sneakin'. He he, such fun!Pretty good takin's with none too many bruises. We do pretty good for just meeting! How about we do this again, like all the time? Wanna join up permanent?A splendid idea! Welcome aboard.I really am sorry, but we've all we need.Laughable! What do I need you for? Our job is done. Now get lost!Ah, well, easy go I guess. Never get to keep my friends in this biz. Specially the nice ones. Bye, I guess.Friends we are, and nice ones too! One for all and things like that! Fun for all of us, I just KNOW it!Night children wayward, are you? Well, you are welcome here so long as you keep your manners about you. There is a cost for each head kept safe, but I do not feel like charging today. Please, rest a while with no worries.Walk yourself slowly in, and keep your arms at your sides. This is no inn and you get no smiling welcome. I expect payment for your safekeeping, and you pay by the day and by the head! The risk I take harboring you low-grade hooligans is simply not worth it. 5 gold up front now, if you please.This be your one warning! Walk ye slowly back out with your hands where I can see 'em! You twitch an eye and you're a fine red mist, instead o' the thick sludge you are now! Sanctuary ain't open to just any pig-stealin' knicker!Payment-time! 5 gold or you hit the bricks! Everybody have your rent ready.You've not the coin? I don't run a charity here! You've got till I get my muscle to be gone. After that, you'll hit the bricks a touch harder.You canna say I didn't warn you. Please move along before Mongo makes you.I know you not, but I'll not be turning away any of the night's children nowadays. It's almost with a vengeance that the Flaming Fist keep a lock on the streets now. Sanctuary be free of charge for the immediate future. Come in and rest you well.I recall you. Hard to forget a face when I see so few nowadays. Many a sneaksman has been lost to the guard, now that they seem intent on cleaning the streets to the bone. Sanctuary is free for the time being. Rest well.I've crossed this realm time and again, and I am thoroughly convinced that many a fight could have been avoided if the combatants simply had a good night's sleep aforehand. Sanctuary be not so much for hiding as it is for resting nervous bones. 'Ere there, a word wit' you I would have. House rules you be needin' to know. This here be Sanctuary, and Silence be our patron saint. You do anythin' to harm either, an' every thief, assassin, and scoundrel within 1,000 leagues will want ye dead. I dunno the magics that keep this place secure, but 'taint nowhere else where a night-sneak can sleep sound. It's neutral ground, and you leave your fightin' outside. Be on yer best behavior, 'cuz banishment for life is the nicest punishment Silence knows.I dare say, the guard is downright rude these days! I say wot, it is good to see a familiar face, eh chum? Lost many a friend in the fortnight afore this, I have. I fear Narlen be incarcerated, or worse.Why have you come here?Why did you not speak before now?What of the Thieves' Guild? Could you not remain there?It can't be as bad as everyone says. Thanks for the chat, but I'll have to check it out myself.The Flaming Fist have taken it upon themselves to pursue the local thieving community somewhat more... aggressively than usual. I venture they are still a tad miffed by the death of their commander in chief, Scar. His replacement Angelo is a bit more... driven. If ye wish to keep to the streets ye had best be right bloody good at the clandestine. As for me, I'm, as the saying goes, exiting stage left.Alas, it is a simple matter. My partner Narlen had such a better grasp on the local thieving vocabulary, so it was more suiting he would speak for both of us. It would seem I just project the wrong sort of airs, as it were eh wot? Sink me if it's so.The guild is all but lost to the Flaming Fist. There was a mutual tolerance before, but lately they seem determined to wipe the slate clean, as it were. Not just the thievery neither. They seem to wish a lockdown on every person displaying a measure of talent with magic or a blade. The common folk have never known such peace, but it is a horrible constraint on all else. The myriad of adventurers usually about have taken to the countryside, or places like this.Cheerio and all that then. I'm off to safer climes I think, eh wot?I say, wot? There's no call for that sort of timbre! Lest I take offense ye had best recant that cant.Hmpf! And after I went to all the trouble of being polite. Right then. When next we meet I'll put a blade in yer gulliver. Just you wait, eh wot?Never liked that Narlen. In fact, I never cared much for you either!Why have you come here?Why have you come here?Why have you come here?Why did you not speak before now?Why did you not speak before now?Why did you not speak before now?What of the Thieves' Guild? Could you not remain there?What of the Thieves' Guild? Could you not remain there?What of the Thieves' Guild? Could you not remain there?It can't be as bad as everyone says. Thanks for the chat, but I'll have to check it out myself.It can't be as bad as everyone says. Thanks for the chat, but I'll have to check it out myself.It can't be as bad as everyone says. Thanks for the chat, but I'll have to check it out myself.Never liked that Narlen. In fact, I never cared much for you either!Never liked that Narlen. In fact, I never cared much for you either!Never liked that Narlen. In fact, I never cared much for you either!The slight is forgotten. This is not a time for petty bickering.Why have you come here?Why did you not speak before now?What of the Thieves' Guild? Could you not remain there?It can't be as bad as everyone says. Thanks for the chat but I'll have to check it out myself.Never liked that Narlen. In fact, I never cared much for you either!Ah, your mother wore crampons.I beg your pardon. The troubles of the day have addled my nerves. 'Ere, friend. A thief n'er had it so good as here at Sanctuary. That Silence be a saint if e're my eye have seen one.Well met, stranger. Why have you come here?Get lost, you rummy alley-rat. I've no time for you.What of the Thieves' Guild? Could you not remain there?It can't be as bad as everyone says. Thanks for the chat but I'll have to check it out myself.It's rough going on the streets these days. Used to be that a few gold would turn a guard's eye, but The Flaming Fist have put a good number of me fellows in the pokey lately. I figures they are still a touch angered by the death of that Scar fellow. His replacement Angelo seems is a bit more... driven. If ye wish to keep to the streets, ye had best be a better sneaksman than I.There be no call for that at all! If'n we weren't in the Sanctuary, you'd be a stain on me blade! Take yer words back!The guild be all but gone. It's not just the thievery that suffers neither. The Fist seem to wish a lock on every person with skill in the magic or the blade. The average Joe Regular has never known such peace, but it is a horrible constraint on all else. Adventurers usually about have taken to the countryside, or places like this, rather than lose their arms.Right, I'll do you for that! Just... not here. But just you wait! Ooo, you're gonna get it!Ah, your mother wore crampons.I fear the problems of the day have addled my nerves. Forgive my outburst.Well... I suppose. Only 'cause a nightman needs all the LIVE friends he can get these days.Why have you come here?Get lost ye rummy alley-rat. I've no time for you.What of the Thieves' Guild? Could you not remain there?It can't be as bad as everyone says. Thanks for the chat, but I'll have to check it out myself.Well met, stranger. Why have you come here?Well met, stranger. Why have you come here?Get lost ye rummy alley-rat. I've no time for you.Get lost ye rummy alley-rat. I've no time for you.What of the Thieves' Guild? Could you not remain there?What of the Thieves' Guild? Could you not remain there?It can't be as bad as everyone says. Thanks for the chat but I'll have to check it out myself.It can't be as bad as everyone says. Thanks for the chat but I'll have to check it out myself.Suit yourself as best you please, but I'm off tonight. Luck to you.CattackAh, you would be Ajantis, I presume. I trust your journey was uneventful? My brethren and I are grateful you have come, though it is regretful that you are needed. The keep is usually closed to outsiders, but circumstances do demand extraordinary measures in this case. No doubt Duke Eltan told you of the problem? Eight people have gone missing from the grounds, three of those in the last two days alone. Isolated as we are, we have not the means to deal with this. Please, do what you can.Have you no security here? The keep cannot be without defenses of SOME kind. I must speak with the captain of the guard.What is your station here? I don't even know your name.Alas, normally we DO have a substantial number of guards. The majority have been sent east however, to help combat the rash of robberies along the Coastway road. It was after that our own problems began. Two of our remaining guards are among the missing, and Captain himself has not been seen since yesterday last. We have appointed a replacement in his stead, and you may find him about the grounds.Forgive my manners, I have not introduced myself! I am Satos, and unfortunately I am the acting abbot. It is not that I don't find honor in the position, quite the contrary. It is just unfortunate how I came by it. Our true Elder Abbot was among the first to disappear.AxeWhere are the rest of your fellows? I shall need to speak with all of them.KhalidMageWormFist[GIBBERLING growl] NO SOUND EFFECT——DO NOT USE[GIBBERLING die] NO SOUND EFFECT——DO NOT USEThis information is appreciated, and I shall do what I can. It is quite a task to complete on my own, however.This information is appreciated, and I shall do what I can. It is quite a task to complete on my own, however.You will find some of our number about the grounds, though I fear some are too shaken to leave the keep building proper. I have instructed everyone to be as helpful as possible.This information is appreciated, and I shall do what I can. It is quite a task to complete on my own, however.Oh! I had meant to tell you but it slipped my mind. I fear I have been somewhat scatterbrained since this has begun. Duke Eltan anticipated your need for a little assistance, so he arranged for a mercenary guild to send along some hired help. A strange mix, to be sure, but I am certain they will serve with you well. All seem quite skilled in their... uh... niches. Introductions are in order, I believe.Um... yes, well... Next?Yes, well, now that that is taken care of I shall leave you to the task at hand. You have leave to wander where you will, and all but the main keep are open to you. That one building must be kept sealed regardless, for the sake of the many treasured tomes within. It's not as though we mistrust YOU, rather 'tis just better to have as little traffic as possible through. I hope you understand. Forgive me, but I have meditations to attend to.Ahead... many of them... must be stopped...Take this... end it for...What is your station here? I don't even know your name.Where are the rest of your fellows? I shall need to speak with all of them.Have you no security here? The keep cannot be without defenses of SOME kind. I must speak with the captain of the guard.Have you no security here? The keep cannot be without defenses of SOME kind. I must speak with the captain of the guard.What is your station here? I don't even know your name.Where are the rest of your fellows? I shall need to speak with all of them.Heathen outsiders.Watch your tongue lest I cut it out!You should be grateful I'm here! If not for me you would be lost!You distrust me, but I mean you no harm. I am here to help.Hmph! I should expect no better than threats from the likes of you. Do what you must and begone from mine home.Grateful? Grateful that strangers must invade my home because my missing fellows are gone, perhaps dead? No, I shall be grateful when you leave. Begone and do what you must.Hmm, I fear I read your manner wrong and I apologize, though I still dislike strangers traipsing about mine home. Your efforts be appreciated, but I shall still be glad when you are done.Ah, Satos advised us there would be strangers here this day. It's a great service you are doing here, undoubtedly with no small risk to yourselves.What need ye from me?What do you know of the people missing?Did you hear anything troubling last eve?I need nothing from you. I shall search on my own and kill what I find!I know they were dear and trusted friends. That is enough.Just the dreams in mine own head. I fear none of us remaining have slept soundly for the tenday last.I... see. I fail to see how this kind of "help" is useful. What is your purpose here if we could have just loosed a rabid bear and got the same effect? Tonight I shall sleep no better.Good luck on your search. Hopefully this shall all be over soon.Thank you. I shall trouble you no more.Thank you. I shall trouble you no more.Did you hear anything troubling last eve?I need nothing from you. I shall search on my own and kill what I find!What do you know of the people missing?I need nothing from you. I shall search on my own and kill what I find!Dabron SashenstarBy Ilmater, please, send him home. OH! You... you startled me. You are the one sent from Baldur's Gate, are you not? I welcome you, though I am all but without hope we will see our... our friends again.By Ilmater, please, send him home. I know... knew them all, though I knew... a great deal more about one of them. We were... we... Montgomery and I were... I cannot speak of this! To think of losing him... 'Tis not fair, you know. We fought the other night and he left so mad. Such unions are... frowned upon by our order, but now he's gone and I... Please find him. Find all of them, and bring them home safe.I know not. I only know they are sorely missed... by most if not all.I... I should not have said that. It's unfair to think ill of another with no proof. It's just that... Well, some seem to have had much to gain in this loss.Please! These people were closer than family! How could you accuse me so?This is all so painful. I must do something besides sit idly by. Please, might I join with thee? I need to know what has happened to my... to all my friends.Oh, please leave me be! There is pain enough without suffering your company too.Tell me, what did you know of the missing people?What do you think has happened to your lost friends?Where were you when the last person went missing? SPEAK!I shall do my best for all concerned. Thank you for your time.Where were you when the last person went missing? SPEAK!What do you think has happened to your lost friends?What do you mean by that? Who does not miss them?I shall do my best for all concerned. Thank you for your time.Where were you when the last person went missing? SPEAK!Tell me, what did you know of the missing people?An interesting point, to be sure. I will think on this.Where were you when the last person went missing? SPEAK!Tell me, what did you know of the missing people?Cry me a river, sweetheart, I'm just trying to get the job done.Forgive my manner, but this is unpleasant business. Please, might we begin again?I... I suppose. This is all so difficult.Tell me, what did you know of the missing people?What do you think has happened to your lost friends?Where were you when the last person went missing? SPEAK!Oh, please leave me be! I have pain enough without suffering your company too. 'Ere there. Not all the guard resent your coming as Eldoth does.It's dangerous to go against your Captain so.Good to know, though I doubt I shall be much help with him around.I trust none of the guard while he commands you. Leave me be.Eldoth is NOT my captain. MY captain is a noble man who never would have let this go so long without requesting aid. Eldoth has but made the problem worse. I will deny I said this if you tell another soul. I must go.I blame you not at all. It is as though he be TRYING to isolate us. I wonder if it's possible the disappearances have weakened his sanity. Alas, it is not for me to say. I have said too much already. I must go.Doubtful ANY of us will be of help while he commands. I can speak with you no longer, lest he see us together. Fare thee well.What are you doing here! This is the Amnian military barracks. Unless you have a very good reason for being here, it would be prudent for you to leave.We don't need any new recruits. Now leave!You've had your look. Now get out!Ah, sorry, we'll be leaving now.We're here to join the Amnian army.We just wanted to have a look around.Get out now, or we'll take you out by force if need be.A welcome release. Your weakling surface ways have left a bitter taste in my mouth. Perhaps I should seek shelter back under the cover of the earth. I understood my fellows there.Deagan 'Ere there, pssst. This way. I've got a word or two for you, but when I'm done talkin' I never said a word, understand?I have no time for secret meetings, fool. Begone with your games.Speak that I might know your intent.What is your purpose here at the keep?Pique I am, and I am a member of the guard. At least I was when there was a guard to speak of. The new captain has made it otherwise.Slander of your superiors is no trait of a guard! I trust you not!I have no time for secret meetings, fool. Begone with your games.Speak! That I might know your intent.If Eldoth bears the traits of a guard, you are lucky to be alive to mistrust me! Bah! It was a mistake to speak with you! I am done with all of this!I ain't no monk who takes a kick and then turns the other cheek to take another! You no want my help, then so be it! Do yourself a favor though, and search well again the quarters of Eldoth. I go now and hope never to again lay eyes upon this accursed place.My intent be to get out of this place alive. Guard duties or no, the pay be not near enough for dying. I know who be taking the missing people. I seen 'im! It was Eldoth!Eldoth had much to gain with the disappearance of the captain, but this is hardly a reason for such crimes.And why should I believe you? You said nothing till now! Perhaps you just wish me to remove Eldoth so you can captain the guard!Then he will be dead before the morning! With righteous fury we shall smite him down!Are you mad? Does captain of the guard seem such a glorious position to you? One worth murder and kidnapping? Use some sense! There is more here than you see! Feh! I have not time to spell things out to you! Fling your accusations where you will, but watch your back. I am gone, and I leave you to whatever fate you make. Hmph! I will at least save my OWN life.Eh, so that's yer plan then? There's more to this story I fear, and your blade may have to work a fair bit harder than you think. By all means, throw yourself at him, but watch carefully what is BEHIND his actions. I leave you to your... glorious bloodbath. *sniff*Aye, this is what I thought too! Once the main garrison returns from Coastway they would simply replace him as captain. There is more to it, something stranger. I saw him when last dark fell, when he dragged off the monk Montgomery. It was a masterful ambush when night was darkest and I thought myself lucky to have discovered him. A single snapped twig gave away his position, and I followed slow, ready to leap to rescue. I stopped meself short though, when he turned and looked RIGHT AT ME! He knew my every move, as though he PLANNED for me to see him! His face showed no such cunning at that moment though. Blank he was, blank as the night around us. I had not the nerve to approach, and his eyes seemed to show sadness when I did not move, though his face remained stone cold. He walked away slowly, almost haltingly, while I sat there shivering. Here, take this. He dropped it and I know not what it means. I am done with this place. There is something most unnatural here and I want no part of it. Fare you well.Oh, I's not gonna be no helps fer you. I just sits wit' me pretties and watch 'em sparkles.Um, what do you know of the missing people?Where were you when the last person disappeared?Thanks for your... uh... help. Goodbye.I knows dat my pretties shore do sparkle. Got dem from me friends. Friends, dey go bye-bye an' not been back. I sad, but sparkle makes for happy.OH! I remembers! 'Twas dark it was, and the star pointys shone in my pretties. Friends here one night, and go 'way the next. Other friend takes dem away.I not like this sad talk. I go sit wit' my pretties.Other friend? What other friend?Thanks for your... uh... help. Goodbye.Um... what do you know of the missing people?Thanks for your... uh... help. Goodbye.Where were you when the last person disappeared?Can I be helpin' you? I'll say what I can, but Utor here won't be of much use. He's... well, younger than he looks, I'm afraid.Who are you and what is your position here?Who do you think is behind these disappearances?Can you think of a motive for these kidnappings?Who me? I am Hastenback. I have my studies here like all the rest of the brethren. I also tend to the gardens and watch over Utor as well. Shame about him really. Once was a brilliant mage I hear. Apparently he found some ancient tome in a ruin somewhere. Full of forgotten magic that was not quite... compatible with the human mind. He's about three seasons old now, I reckon. Couldn't even walk when he first came here. A shame it is.Thank you for your time.Who do you think is behind these disappearances?Can you think of a motive for these kidnappings?That be quite the question. If I had an easy answer for it, I venture we wouldn't need you around, would we? Not that people haven't gained from the loss, mind you. I don't much like how quickly the abbot and captain were replaced, but I suppose that was a matter of necessity. Still... some have adapted to their new positions quicker than others.Thank you for your time.Can you think of a motive for these kidnappings?Who are you and what is your position here?None too subtle, are you? I cannot say what would drive someone to steal another away in the night. Pride, envy, lust: these are the classics, of course. All are as likely as any other I could name, though I don't know if they apply in this case. One thing is certain; we are under siege. It's a quiet siege to be sure, but a siege nonetheless.It was nothing, I am quite sure.Fiend! He is but a child inside! Help!Leave me! I would be alone!Thank you for your time.Who do you think is behind these disappearances?Who are you and what is your position here?I heard the commotion! What the...? Kobolds? It is very strange, very strange indeed!Why do you say that? What do monks know of monsters?They are but a couple of wandering creatures. Nothing of concern.They are dead. I need to know nothing more than that!If you say so, but ask yourself this: If they be wandering monsters, WHERE did they wander FROM? Kobolds never stray far from their clans, and there are NO clans in the area. What e'er your enemy be, they are not always what they seem. Good eve to you.Monks know a great deal. The keep be full of tomes dedicated to the subject. For instance, kobolds are known social creatures. That means they prefer to travel and live in large communities. There are no such communities around, neither have there been any in this area for nigh on a hundred years. What does that tell you?Bah! Book learnin' is no substitute for firsthand experience! I know they die at the end of a blade, and that is enough!It tells me there is something odd about monsters that wander so far afield of where they should be.Indeed. It would seem there may be more to fear here than meets the eye. I wish you luck and good fortune.Hmm. Killing is the easy part to understand. It's what brought it into being in the first place that's the hard part to grasp. Luck be with you, for you will need it.I fear I cannot help you. My duties rarely bring me outside.I know nothing of this business! Leave me be!Oh, very well. I am Eldoth, and I am captain of the guard here at the keep. I'll not tolerate your nosing about, and I don't care what duke of whatever city sent you! Keep your best behavior, or I shall be forced to turn you out!There is no need for this. We are here to aid in the search for your lost compatriots. We do not mean to step on your toes.As I heard it, you are but the "acting" captain. Should you not be more concerned with the return of your true leader?I go where I wish! You have already demonstrated how ineffective you are! It's best we clean up your little mess for you!My compatriots are in no need of your help. We shall manage their rescue just fine without you. Best you go to the guesthouse and stay out of our way.I'll have you know that it is I who rules this roost, and I'll not have you "Gallihading" about. I am Captain of what little guard is left, and we shall manage fine without help from you!I should watch whom you threaten! Since I am the duly appointed captain of the guard, it is WELL within my power to have you taken out and flogged! If I were in your position, I should just go to the guesthouse and stay there!I did warn you about poking around. Now I fear I must... I fear... I must kill you!Free? My mind is free! His blasted evil tentacles have been ripped out! Please, I have been under such a wicked spell! It was Krotan who made me... made me... Oh, by all the gods, what have I done?! Such things I could not have... such things I was made to do... I must tell you! There is a great evil at work amongst us, and it is an ogre mage of considerable power. The knowledge of the Keep is what he seeks, and he has been gathering forces these last weeks. I was his... pawn and have killed for him... killed friends for him! PLEASE! I can show you where he is hiding if you will but let me help in taking his head!This is trickery! You have kidnapped and murdered and now you wish to save your skin. It is to no avail! You die tonight!I trust you not an inch farther than I can throw you, and do not think I am not tempted to try! We will fight him, but you must remain here. Where can we find him?I know not whether to trust you, but if you have been treated as you say I cannot deny you right of vengeance. Fight with us for right and justice!No! I must live to take my vengeance! If I have to go through you, then so be it!As— As you wish it. He has concealed his growing forces beneath the old Mausoleum. You will find him there, if you have the key to access it. Here it is. Take it. Take it, and send that vile creature thrice through the hells!I've the blood of my fellows on my hands. Tonight I will see if the blood of evil be the same color as that of the innocent. Come, he hides beneath the Mausoleum, gathering strength. There we must go!No! The blood... The blood is on my hands...I'll kill you for what you... for what I did! It's all because of YOU!Yes...What?! Well, I guess me have visitors. Do come in. Are these ones you saw above?Then good indeed! I not need to find myself! Ah, Eldoth. I should expect traitor to traitor me too. No matter. A useful tool you. A useful tool your skull be next!You will kill no more! Now ME kill! KILL THEM! KILL THEM AND THE KEEP BE OURS!What?! Well, I guess me have visitors. Do come in. Are these ones you saw above?Then good indeed! I not need to find myself!He no hear you. But a tool he is, and GOOD tool too. Weak will. Weaker SKULL!No longer need tools! We strike now! KILL THEM! KILL THEM AND THE KEEP BE OURS!What?! Well, I guess me have visitors. Do come in. Are these ones you saw above?Then good indeed! I not need to find myself! Clever you are to have made it this far. Clever I am for letting you! Now you die here nice and clean. Tomorrow the Keep is mine! KILL THEM!Ye brash fool! That gnome had a touch of madness, but now our party is short a man! We are weaker without him!We will make do without him and proceed with caution. Our virtue will see us through.You guys really should get permission from Emerson 'fore you enter the mines. He can get really nasty 'bout unauthorized guys wandering 'bout his mines.What are ya doing in my home?! Get outta here 'fore I have ta hurt ya.Who are you? What do ya want? FATHER! There's strangers in the kitchen!What's wrong, son? HEY! What are the buncha you doing in me home? Get out! Ya hear me, get out!We don't want no trouble, please don't hurt me family. I beg you.Please don't hurt my hubby. Please just leave us alone!Hello. Could you please be very quiet? My mother is asleep, and I don't wish to wake her. What is it that you need?What?! Okay, take everything. *sob* There's nothing I can do against armed adventurers.You're back! What happened? Did you find Joseph?Sorry we found nothing.We found his greenstone ring, but I'm afraid we think he's dead.All I know about the mines are that men keep on disappearing in their hellish depths. My husband is one of the miners, but he hasn't been home for weeks.Thanks.Maybe we could help you. We're thinking of exploring the mines. Describe your husband for us. Maybe we'll see him.He's got black hair, blue eyes... Oh, damn, you'll never find him from that description. His name is Joseph, and he wears his wedding ring on his left hand. It's a greenstone ring.We don't need anything, sorry for bothering you.We want all of your money. Give it to us or die.Do you, uh, have any information on the mines?That's, that's... too bad. I'm sorry about bothering you.He's... he's dead. My Joseph is dead.Yup, and we're taking his ring as payment for telling you the bad news. Bye now.We're very sorry for your pain. Here, have his ring to remember him with.You bastards, get out of my house. GET OUT!Thank you. Thank you for bringing me the news.You look like a gamblin' fool. Why don't you try yer luck on the wheel?Hey, s, if ye're interested in winnin' easy, ya should try the craps table. A roll of the bones is yer best bet for quick cash. I wouldn't play too long though. You lose in the long run.My dear! Common riffraff running about my house. Perhaps all of you could be so kind as to leave, at once. I'm off on important business, and I really can't have strangers stomping about my home. When I get back, please make sure that you're gone.Who in the Seven Heavens are all of you?! Why, you didn't even have the common decency to remove your footwear. Look at all of the mud you've tracked over the house! Get out! Leave! Begone!You're not allowed in here, child. Please make your way out immediately.Sorry, young one, but ye're not to be allowed in here. Now go run along and do somthun' useful.So are you sick? You look rather healthy to me, but you never can tell. Do you need any potions or such things?No need, sorry for bothering you.Yes, that would be nice of you.All right then, take this potion.Hey there! No time to chat. I've a mountain of dishes to tackle.Hmm... Oh, sorry, didn't mean to ignore you like that. I'm just rather busy right now.Can't talk right now, I'm studying the martial strategy of Rhigaerd II. You know his son, Azoun, borrowed a great deal of his father's strategies.Hey, I remember you. Your father was Gorion, wasn't it? You should see all of the strange fellows who've come to the keep these days. Three men work for that mercantile organization, Iron Throne I think they called it. They've been meeting with the two spookiest people I've ever seen. It's like clockwork, every day they meet on the third floor to discuss who knows what kind of dastardly plots. Ha ha, I'm sure they're just boring old merchants counting their money.I'm just a humble reader, there is little that I can tell you about the world outside of Candlekeep.Hold your place, thief! How dare you try to steal from that noble monk!Then you will be forced to behave while here! If you cannot profit by your evil thoughts, perhaps you will learn to think otherwise.Your actions fly in the face of everything Helm holds sacred! Such disregard for the rights of others!Your thieving skills are no doubt of primary importance to you, but I seriously doubt you will ever put them to productive use! There is naught but good and evil. I suspect you are of the latter!What is this treachery?! You have shed the blood of a childlike soul, and all for a few paltry gems?Those who need aid are to be cherished all the more! Your actions are despicable and without remorse! I can bear no more! Raise your weapons and defend yourself that you may die with the dignity you lacked in life!It is unfortunate that our companion died before he could recant his ways. Evil must be purged wher'er it lay, even if it is among colleagues. Helm watch over our quest that its end may come soon.Bah! This cause is but a paltry diversion! It is a mere alleyway astride the road to greatness Tiax travels! If not for a... ahem... debt to the Baldur's Gate guard, Tiax would nary be here at all! Do as you will, but it is for naught! Tiax must rule!Hmmph, it's not how Tiax dares, but how he fares, and that it is not well. These monks have naught to steal!*grumble* When Tiax rules, paladins won't be such a pain in the backside.Tiax has harmed him not! There is nothing amiss that Tiax should practice his skills! He shall need them eventually... heh heh... should Tiax ever find someone with something worth stealing.Your insults carry little sting. Tiax knows he will rule in the end.Tiax does as he will, though little of harm has been done! None shall miss this Utor fool. 'Twas but a mockery of a man.Tiax and his greatness shall squash you as a bug, you... you... insolent BUG!I have little patience for these paltry pleasantries, but we should know whom we are to fight beside. I am Shar-Teel, and a more competent blade you will not find this side of Waterdeep. I have been paid well to be here, but the sooner we are done, the better. It is likely but a wild dog or some such that plagues these foolish monks. I prefer more challenging circumstances. Life is made fun by crushing your enemies.Flattery will get you nowhere.Kobolds? So few would never come this close to a fortified keep. They've not the stomach for overwhelming odds. Strange...Harrumph! Quite the fire ye have, young lady. I sincerely hope it doesn't take ye with it when it burns out. We fight for what's right, but you needn't take such pleasure in it. Still, I'd rather be beside yer blade than in front of it.I'm sure. Well, to business then. My name is Yeslick, and I wield what power Clangeddin sees fit to grant me. I hope I can be of help to our cause here.Gar! Toc-La!ELDOTH! YOU TRAITOR!Gar! Toc-La![no text][ALORA 01] Blast and bother! These locks have always given me trouble! Trouble, they are!Is there a reason why ye're in my kitchen? 'Cause Martha here don't like people messin' with her kitchen. Ain't that right, Martha?[ALORA 02] AHHH! Somebody hide me![ALORA 03] Careful, everyone! Play nice![ALORA 04] Isn't this great? All of us, doing nice things, being happy. It's great![ALORA 05] Hey, I think everyone would be happier if we were a little nicer![ALORA 06] Please be nicer. You don't want me to pick up any bad habits, do you?[ALORA 07] I don't think you're the type of people I should be hanging around with! Goodbye![ALORA 08] Wow, leader? Me? Oh, this'll be GREAT fun![ALORA 09] *yawn* I'm sleepy. Can we nap a moment?[ALORA 10] So when are we gonna do something? I'm raring to go![ALORA 11] I'm hurt! Please help me.[ALORA 12] What a great forest, huh? I never seen trees like these before.[ALORA 13] I like the bustle of the city! So many interesting people![ALORA 14] Ooh, this is pretty scary, isn't it? I-I-I mean, I'd be scared with-without the rest of you.[ALORA 15] What a great day for adventuring! In fact, every day is a great day for adventuring![ALORA 16] Pretty spooky night, but still great for adventuring![ALORA 17] Whatever you wish![ALORA 18] Whatever you need![ALORA 19] Hey there, hi there![ALORA 20] Hop skip to it![ALORA 21] With a smile![ALORA 22] Happy to help![ALORA 23] I'm so sweet I've got rotting teeth and gums![ALORA 24] C'mon, people, now, smile on your brother. Everybody get together; try to love one another right now.[ALORA 25] I don't think you're happy enough! I'll teach you to be happy![ALORA 26] Happy happy joy joy, happy happy joy joy![ALORA 27] So you're a mage? I knew a mage once, but he was pretty stuffy. You're not like that.[ALORA 28] Smile more often, Edwin. It looks good on you.[ALORA 29] Well, everyone is basically decent, once you get them to unwrinkle their faces.[ALORA 30] Play your song again, Garrick. That one I like. Please?[ALORA 31] Awww! It's just the cutest little hamsty-wamsty! Who's a fuzzy Boo?[ALORA 32] You needn't be so mean! I'm nice to you![ALORA 33] Oh, someone needs a tickle. Someone needs a tickle! Smile already! Yeesh![ALORA 34] You are mean, mean, mean! No wonder people don't like you![ALORA 35] Why must you be such a grumpypuss?! Cheer up![ALORA 36] I've heard that if you go too long without smiling, your face will crack![ALORA 37] It must be hard work to be negative all the time![ALORA 38] Ugh![ALORA 39] [DYING SOUND][ALORA 40] I've had friends die before, and it's still sad.[ALORA 41] Poor Edwin! He was just learning how to loosen up.Ya, I don't like no snot-nosed brats causin' trouble here. You better scram, 'fore I give you a whippin'.Hello. I am the level coordinator. Is there anything I can help you with?[XAN 1] I thank you for my freedom, friends, for I have languished in these dismal vaults too long.No, I don't need your help.Xzar and Montaron wish me to travel to Nashkel.Of course they ain't, you stupid cully.Jaheira and Khalid would have me accompany them to Nashkel.Help us please. Free us![XAN 2] We're all doomed! Run while we're still able.[XAN 3] Eh. Onward, to futility![XAN 4] Ooh, perhaps we'll survive longer than I had originally thought![XAN 5] This group is especially hopeless today![XAN 6] Keep up this evil, and we're deservedly doomed.[XAN 7] I cannot abide by these actions! I must take my leave from this barbaric fellowship.[XAN 8] While leader, I will endeavor not to get ALL of us killed.[XAN 9] *yawn* Certainly I shall collapse from exhaustion before I fall on the battlefield.[XAN 10] If we are doomed to fail, could we at least do it faster?![XAN 11] My wounds are too grave. I am a dead man.[XAN 12] The majesty of the forest makes me feel insignificant.[XAN 13] The bustle of the city makes me feel insignificant.[XAN 15] The sun shines, and I am amazed we live to see another day.[XAN 17] We're all doomed.[XAN 18] Life is so hollow.[XAN 19] Our quest is vain.[XAN 20] Whatever.[XAN 21] Oh, what is the point?[XAN 22] If you want.[XAN 23] It is hardly worth the effort of trying.[XAN 24] We delude ourselves to think our pitiable band will stand up to our enemies.[XAN 25] Let us save our effort and just lie down and die.[XAN 26] I'll do what I can, but expect very little.[XAN 27] Eldoth, could you stand away from me? The stench is somewhat unnerving.[XAN 28] Perhaps, Eldoth, you could be a little more polite to our companions?[XAN 29] You could do us all a favor, Eldoth, by getting killed in the next battle.[XAN 30] Have you ever wondered how hollow your convictions sound, Ajantis?[XAN 31] It seems our resident suicide monger, Ajantis, lives in a black and white world.[XAN 32] If I'd wanted your opinion I would have asked for it.[XAN 33] I hope what you say was well intentioned.[XAN 34] Do not think I will endure your insults indefinitely.I've troubles enough without strangers in my face. If I want to chat I'll come see you first thing, but for now I just want to be left alone.Unless you're buying the drinks I'd suggest you leave me be. I ain't got nothing to say to you.[XAN 35] Your stupidity makes you a doomed man.[XAN 36] Well, with you as my companion, who needs enemies?[XAN 37] Around you, I almost feel that we have a chance.[XAN 40] Another victim in our hopeless crusade.[XAN 41] I would grieve for Eldoth if it were not for the sense of joy I now feel.[KIVAN 1] Hail! It is not often that I come across strangers in this part of the world.[KIVAN 2] Retreat, you fools! We have no hope to win.[KIVAN 4] That was a noble deed.[KIVAN 5] I don't agree with our party's course of action.[KIVAN 6] I won't stand for such behavior again.[KIVAN 7] I cannot allow this to go on. Defend yourselves![KIVAN 8] I will lead for as long as I am needed.*yawn* It is time for us to rest.[KIVAN 10] Oh please, we have tarried long enough.[KIVAN 11] I don't know how much longer I can go on.[KIVAN 13] The city is an example of man's excesses. I wish we would be gone from this miserable place.[KIVAN 14] Why must we emulate the ways of the dwarven folk by crawling about these warrens?[KIVAN 17] Yes?[KIVAN 18] What do you want?[KIVAN 19] Don't bother me.[KIVAN 21] As you wish.[KIVAN 22] Aye.[KIVAN 23] There is a time for talk. This is not such a time.[KIVAN 24] Oh, my soul aches for my lost Deheriana.Could you tell me where I could find Tethtoril?[KIVAN 25] We must not waste time on idle chatter.I was wondering where I could find Ulraunt?[KIVAN 26] My need for revenge gives me strength to go on.Tethtoril is a very busy man, and I don't keep track of his schedule. Sorry.[KIVAN 27] Stay away from me, dark elf.[KIVAN 28] How are we to trust one who venerates the Spider Queen?[KIVAN 29] Your evil ways will bring your ruin, dark elf.You can find Ulraunt in his apartment on the sixth floor. I wouldn't bother him there though, he doesn't like unannounced intrusions.[KIVAN 30] Don't make me warn you again, drow. Your next slip will be your last.[KIVAN 31] You dark-hearted bitch! You'll die for that![KIVAN 32] Watch what you say.[KIVAN 33] Shut your mouth![KIVAN 34] Your candor is appreciated.[KIVAN 35] You are a valuable companion.[KIVAN 36] Your courage shames the others.[KIVAN 37] Shut up! Your chattering might drive us all insane.[KIVAN 40] One more friend to mourn.[KIVAN 41] May Viconia's soul rot in Hell.[AJANTIS 01] Halt! Be you friend or foe?[AJANTIS 02] What cowardice is this?! Return to where you are needed.[AJANTIS 03] For the glory of Helm![AJANTIS 04] We follow the righteous path, the path of Helm.[AJANTIS 05] This course we take is beyond all tenets of decency.[AJANTIS 06] I will not stand by while this party descends into depravity.[AJANTIS 07] Your evil ways end here! Draw steel and we will settle this dispute once and for all.[AJANTIS 08] I take honor with this responsibility you have bestowed.[AJANTIS 09] I grow weary.[AJANTIS 10] We have much evil to fight; we have no time for idleness.[AJANTIS 11] Ah! I am in need of aid.[AJANTIS 12] This forest has a sense of evil about it.[AJANTIS 13] This city has a sense of... evil about it.[AJANTIS 14] This dungeon has a sense of evil about it.[AJANTIS 17] My honor is my life.[AJANTIS 18] Helm, give me strength![AJANTIS 19] By Helm![AJANTIS 20] As you will.Hello there. I'm sorry but I can't help you right now, I have many studies to finish.[AJANTIS 21] With Helm's blessing.[AJANTIS 22] Yea![AJANTIS 23] We must always strive to be role models to the meek.Perhaps you didn't hear me the first time, but you see, I need my privacy. Could you PLEASE leave.[AJANTIS 24] Duty to one's cause outweighs all.[AJANTIS 25] Evil will always fail against courage and honor.[AJANTIS 26] Evil must be purged without mercy.[AJANTIS 27] Your actions fly in the face of everything Helm holds sacred![AJANTIS 28] There is naught but good and evil. I suspect you are of the latter.[AJANTIS 29] Evil must be purged wherever it is found, even among companions.[AJANTIS 30] The stench of evil clings to you in the most vile manner.[AJANTIS 31] I can bear no more. Raise your weapon and defend yourself![AJANTIS 32] I may yet still be a squire, but I possess more integrity than you could ever hope for.[AJANTIS 33] You will watch your mouth around the fairer sex.[AJANTIS 34] I thank you for your compliment.[AJANTIS 35] You are a most beautiful lady, miss.[AJANTIS 36] You are a man of honor. I respect your integrity.[AJANTIS 37] I think it would be wise for you to improve your conduct while in this party.[AJANTIS 40] We can only be content that our companion has fallen while pursuing a just cause.[AJANTIS 41] It is unfortunate that our companion died before he could recant his ways.[KAGAIN 1] Greetings. I am Kagain. What can I do for you?[KAGAIN 2] This isn't worth dying over.[KAGAIN 3] For the love o' money.[KAGAIN 5] You buncha chumps! What the hell do ya think you was doing?[KAGAIN 6] Do gooders always make me wanna vomit.[KAGAIN 7] That's it. This dwarf is leaving![KAGAIN 8] As leader, I plan to make us stinking rich.[KAGAIN 9] Even a dwarf's got a limit to his stamina.[KAGAIN 10] Waiting around ain't gonna make us any money.[KAGAIN 11] This dwarf's not feeling too good.[KAGAIN 12] Damn forest, always reminds me of pansy elves.[KAGAIN 14] I like it here, where the gold grows.[KAGAIN 17] I don't wanna talk.[KAGAIN 18] Go pester someone else.[KAGAIN 19] I need an ale.[KAGAIN 20] *buuurp* Sure.[KAGAIN 21] All right.[KAGAIN 22] Why me?[KAGAIN 23] The only thing better than gold... is more gold.[KAGAIN 24] You pugs are starting to piss me off.[KAGAIN 25] Gold runs the world, kid. Faster ya learn that, the better life will treat ya.[KAGAIN 26] If I had a copper for every moron I've run across, I could buy Baldur's Gate![KAGAIN 27] You're the stupidest dwarf I've ever met! You're an embarrassment to dwarves everywhere![KAGAIN 28] Yeslick, your stupid mine is what started all this trouble.[KAGAIN 29] Yeslick, shut your lousy mouth and get out of my face.[KAGAIN 30] You're an imbecile, Yeslick! If you piss me off one more time, I'm gonna rip your head off.[KAGAIN 31] Ya lousy excuse for a dwarf, I'm gonna rip you a new arse.[KAGAIN 32] You should shaddup.[KAGAIN 33] Keep on talking that way and I'm gonna stuff yer mouth full o' horse dung.[KAGAIN 34] Shaddup and show me the money![KAGAIN 35] Are you some kind of a moron? What do ya think you was doing?![KAGAIN 36] Altruistic moron![KAGAIN 37] Ya dolt, shut yer trap before it gets you into trouble.[KAGAIN 40] Better them than me.[KAGAIN 41] Stupid dwarf was gonna die sooner or later.[SHAR-TEEL 1] Hold, travelers! I challenge your best warrior to a duel.[SHAR-TEEL 2] Discretion is the better part of valor.[SHAR-TEEL 3] Eat steel, scum.[SHAR-TEEL 4] It seems that this party isn't as pathetic as I first suspected.[SHAR-TEEL 5] This is the kind of stupidity we get with male leadership.[SHAR-TEEL 6] I can't take much more of this male imbecility.[SHAR-TEEL 7] Forget our deal, I'm leaving.[SHAR-TEEL 8] I'll lead this party better than any man could.[SHAR-TEEL 9] Some rest is in order.[SHAR-TEEL 10] This is such a waste of time, or should I say that men are such a waste of time.Ya should do yerself a favor and stay indoors tonight. I've heard of all sorts of weird things happening at night.Have you ever danced with the devil in the pale moonlight? Well, neither have I.[SHAR-TEEL 11] I don't have time to bleed.[SHAR-TEEL 17] Men are pathetic.[SHAR-TEEL 18] If it bleeds, I can kill it.[SHAR-TEEL 19] I love bloodshed.[SHAR-TEEL 20] Okay.[SHAR-TEEL 21] Really?[SHAR-TEEL 22] I'll do it.[SHAR-TEEL 23] Life is made fun by crushing your enemies.[SHAR-TEEL 24] Sometimes, the smell of a man makes me sick to my stomach.[SHAR-TEEL 25] Steel is the only thing that a woman can depend upon.[SHAR-TEEL 26] Men never think with their minds.[SHAR-TEEL 27] Say another word, Eldoth, and I'll cut out your tongue.[SHAR-TEEL 28] Your impudence will one day get you killed, Eldoth.[SHAR-TEEL 29] Eldoth, you're an impotent, degenerate lout who has delusions of male superiority.[SHAR-TEEL 30] Watch your mouth, Eldoth, or I'll end your life where you stand.[SHAR-TEEL 31] You were warned, Eldoth! Now reap the consequences.[SHAR-TEEL 32] Flattery will get you nowhere.[SHAR-TEEL 33] You're such a funny man! That's why I'm gonna kill you last.[SHAR-TEEL 34] How would you like my sword tickling your innards?[SHAR-TEEL 35] Useless male dung heap.[SHAR-TEEL 36] I spit on your manhood.[SHAR-TEEL 37] Don't think yourself second to any man.[SHAR-TEEL 40] More carrion for the vultures.[SHAR-TEEL 41] The swine had it coming.[VICONIA 1] Help me! If you don't help me, they'll kill me.[VICONIA 2] We must run![VICONIA 3] Lil alurl! For Shar![VICONIA 4] Shar looks upon us with favor.[VICONIA 5] Surface-dwellers can be so stupid.[VICONIA 6] I am disappointed by our lack of progress.[VICONIA 7] I have no desire to remain in the company of the witless.[VICONIA 8] With the guidance of Shar, we shall prosper.[VICONIA 9]I must rest.[VICONIA 10] Drow are never this idle with their time.[VICONIA 11] Shar! Save me from the spider queen's vengeance.[VICONIA 12] Your forests seem very strange, and yet somehow familiar.[VICONIA 15] The light, it burns![VICONIA 16] There's no roof to this world.[VICONIA 17] Jal khaless?[VICONIA 18] Nightsinger, give me power.[VICONIA 19] Oloth zha?Hey there, you look like the adventurin' type. So, do ya need some new equipment? My prices might seem a little steep, but with the iron shortage and all that, there ain't nothin' I can do about it.[VICONIA 20] Nau natha.[VICONIA 21] Khaless nau![VICONIA 22] May darkness prevail.[VICONIA 23] I pity you for your short lifespan.[VICONIA 24] I am born of a noble race.[VICONIA 25] Shar is a goddess of conviction and purpose.[VICONIA 26] I'll go where you wish, if you keep me from the accursed sun.[VICONIA 27] Greetings, darthiir. I know that you look upon me as an enemy, but perhaps we could ignore our differences.[VICONIA 28] Iblith! If that is how you want things, then so be it.[VICONIA 29] I worship Lolth no longer.[VICONIA 30] Don't threaten me, Kivan. It shall only lead to your death.[VICONIA 31] If you wish to die, I am pleased to assist.[VICONIA 32] I will not accept such arrogance from a male! On your knees.[VICONIA 33] I am... flattered. Thank you.People are afraid to travel for some reason.[VICONIA 34] Never again speak to me in such a manner![VICONIA 35] You are one of the few among us whom I can respect.[VICONIA 36] In the Underdark, you would be fodder for the kuo-toa.[VICONIA 37] Male, fetch me something to eat.[VICONIA 40] Death is not something to mourn.[VICONIA 41] It is sad that Kivan and I never understood each other.[GARRICK 1] Hello there. I have a pretty proposal for you.[GARRICK 2] Brave, brave Sir Garrick, Sir Garrick led the way. Brave, brave Sir Garrick, Sir Garrick ran away![GARRICK 3] Once more unto the breach, dear friends!Tools of iron seem to become brittle after a short time.[GARRICK 4] If man is known by the company he keeps, I shall be thought of gloriously.[GARRICK 5] Why did we just do that?[GARRICK 6] I can't stand by and just let this happen.Tools seem to become brittle after a short time.[GARRICK 7] I'm sorry, but I have to leave. I can't stomach what we do anymore!People seem nervous about Amn in the south.Business has been really bad, what with all the troubles with bandits along the coast way.[GARRICK 8] I feel a little unprepared for this job, but I'll try my best.[GARRICK 9] *yawn* A yawn is a silent shout.[GARRICK 10] A bored man is an angry man.[GARRICK 11] My goodness! I think I'm dying.Some threats may just be paranoia.[GARRICK 12] I think that I shall never see a poem lovely as a tree.[GARRICK 13] 'Tis a beautiful day in the neighborhood.[GARRICK 17] Yes, sir?[GARRICK 18] I am at your service.[GARRICK 19] Life is glorious.[GARRICK 20] At once.[GARRICK 21] With godspeed.[GARRICK 22] With joy, sir.[GARRICK 23] Give and spend, and the gods will send.[GARRICK 24] Make short the miles with talk and smiles.People seem to fear a Zhentish threat.[GARRICK 25] Love makes the world go round.[GARRICK 26] Music has charms to soothe the savage breast.The mine in Nashkel seems to scare people.[GARRICK 27] Perhaps you'd care to hear my music, Skie. It's very different and somewhat better than Eldoth's.[GARRICK 28] Why do you stay with Eldoth, Skie? Can't you see he's just using you?[GARRICK 29] Don't speak to Skie that way, Eldoth. She deserves better.My name is Deagan, and I'm a servitor to Aldeth Sashenstar. Recently there have been problems at the Merchants' League Estate, which my master owns. He gave me orders to find a team of mercenaries that would be able to help him out. I really don't have much more to say, unless you'd like to hear about the problems I've been having with my wife. No? Okay then.[GARRICK 31] A girl of beauty is a joy forever.[GARRICK 32] Thank you so very much for your most gracious compliment.[GARRICK 33] I don't know what I did to deserve THAT.[GARRICK 34] It takes two to make a quarrel.[GARRICK 35] I think you're an honorable person.[GARRICK 36] I don't remember knowing a more caring person.I'm one bad ass merchant. You better not mess with me. I'M SERIOUS! When I give you a price you buy it, none of that bartering crap. DO you get ME?![GARRICK 37] I think you need to learn some manners.People are afraid to travel for some reason.[GARRICK 40] The world is such a cruel place.[GARRICK 41] Nooo! Why her? She didn't deserve this![SAFANA 1] I've been looking for... strong men like yourselves.[SAFANA 2] Nothing's worth dying for.Iron goods are becoming extremely expensive.[SAFANA 4] Mm. I keep very pleasant company.[SAFANA 5] I really think this party needs new leadership.[SAFANA 6] To lead this party, we need someone intelligent, preferably female, and most likely me.[SAFANA 7] I've tried to guide this group in the right direction, but I'm tired of trying. Goodbye.[SAFANA 8] This is probably the sanest decision this group has ever made.[SAFANA 9] Mm. A woman needs her beauty rest.[SAFANA 10] Perhaps we could do something a little more exciting than looking pretty.[SAFANA 11] I'm hurt. S-stop what you're doing and help me now.[SAFANA 13] The city is a beautiful place, so full of the gullible and stupid.[SAFANA 17] Yes, dear?[SAFANA 18] I'll do anything.[SAFANA 19] Oh, I feel so sensual.[SAFANA 20] If that's your desire.[SAFANA 21] With pleasure.People seem to fear a Zhentish threat.[SAFANA 22] Of course, darling.[SAFANA 23] Between two evils, I always choose the one I haven't tried.The iron from the Nashkel mines seems to be tainted somehow.[SAFANA 24] I love it when you speak to me that way.[SAFANA 25] When I'm good, I'm very, very good... but when I'm bad, I'm better.[SAFANA 26] Everyone in this party is entitled to my opinion.Bandits are killing and robbing people who dare to travel the Coast Way.[SAFANA 27] I assume, Coran, that you think your elven charms are considerable. Let me enlighten you: They aren't.COME ONE, COME ALL! Try your luck at the wheel of fortune. Roll the dice and win BIG! Tymora looks down at one of you, and blesses you with her divine luck.[SAFANA 28] You have about as much appeal as a rutting owlbear.[SAFANA 29] You think I'd surrender myself to the likes of you? That's a laugh.Few people travel with so many bandits about.[SAFANA 30] Watch what you say, elf.[SAFANA 31] I might find you attractive, Coran, if you weren't so irritating.[SAFANA 32] I like it when you're nasty to me.[SAFANA 33] You could be somewhat more creative in your insults.[SAFANA 34] Oh, I always love a good compliment.[SAFANA 35] You're a very sexy man.[SAFANA 36] I'd love to see what other skills you possess.I say! This roulette table is paying off rather nicely today! Give it a try, I'm quite sure it will prove as lucky for you.[SAFANA 37] My feet are very sore—perhaps you could... massage them.[SAFANA 40] The rest of you should be careful—lest you end up like our unfortunate friend.[SAFANA 41] Don't die, silly elf, I didn't mean all of the things I've said.[FALDORN 1] I am Faldorn. I have been looking for those who would fight for the sanctity of this forest.[FALDORN 2] I will not waste my life here.[FALDORN 4] We have pleased Oak Father; I sense it.They look like they need some luck dear.[FALDORN 5] Oak Father would frown on us now.[FALDORN 6] I cannot stand by people of such little character.[FALDORN 7] I will have nothing more to do with your lot![FALDORN 8] I will do as best I can as your leader.[FALDORN 9] *yawn* All of nature's children must rest sometime.[FALDORN 10] There is much to do, and little time to waste.[FALDORN 11] Ugh... I am wounded.[FALDORN 12] The sanctity of these woods must be preserved.[FALDORN 13] Cities are a blight upon the beauty of nature.[FALDORN 17] Nature is all.[FALDORN 18] I am one with nature.[FALDORN 19] You want something?[FALDORN 20] I will do that.[FALDORN 21] Of course.[FALDORN 22] *grunt*[FALDORN 23] Why must man always despoil the Oak Father's gifts?[FALDORN 24] Man is the least grateful of nature's children.[FALDORN 25] Oak Father, please forgive your wayward brood.[FALDORN 26] I am angry! Don't talk to me now.[FALDORN 27] You are a fool, Jaheira, to think that man can live with nature and not destroy it.[FALDORN 28] You dilute our order with your compassionate attitude.[FALDORN 29] One day, woman, you and I will settle our differences.[FALDORN 30] Jaheira, your choice of a mate suits your weakling nature.I'm a gamblin' man, yes I am. I'm 20 gold ahead and 40 gold behind. I'll make even money if my luck holds. You couldn't spot me a few coins, eh? No, I thought not.[FALDORN 31] It's time that I rid our fellowship of your unwholesome influence.[FALDORN 32] I... don't know why you speak to me so.[FALDORN 33] I have no quarrel with you. Please—don't create one.[FALDORN 34] I thank you.So I'm fat, wanna make something outta it? Not that I'm sensitive about it or anything. I just don't need lanky beanpoles rubbing it in my face all the time.[FALDORN 35] You have more wisdom than the others give you credit for.[FALDORN 36] I am glad to adventure with one who respects our Oak Father's kingdom.HEY! I'm not fat, I'm just big-boned.[FALDORN 37] Your shallow regard for nature sickens me.[FALDORN 40] Death is a natural end that everyone must face.[FALDORN 41] Her poisonous influence has been ended.[ELDOTH 1] Gentlemen, gentlewomen, may I introduce myself? I am Eldoth Kron.[ELDOTH 2] Better a coward than a dead man.[ELDOTH 3] If we must.[ELDOTH 4] I am glad to be associated with such a fine group of gentlemen.[ELDOTH 5] This party's direction seems to be somewhat misguided.[ELDOTH 6] I don't know how much longer I can bear the company of so many fools.[ELDOTH 7] Goodbye now. Hope to never see you again.[ELDOTH 8] I take this responsibility knowing I am best suited for it.[ELDOTH 9] I think it would be well to stop and rest.[ELDOTH 10] If I wanted to live a life of tedium, I would have become a monk.[ELDOTH 11] Help, my injuries are grievous.[ELDOTH 17] You're so dull.[ELDOTH 18] What's your worry?[ELDOTH 19] Don't bore me.[ELDOTH 20] As you command.[ELDOTH 21] Certainly.[ELDOTH 22] This is so tedious.[ELDOTH 23] There is no evil but stupidity.[ELDOTH 24] There is no good or evil, only the charming and the tedious.[ELDOTH 25] Only shallow people don't judge by appearance.[ELDOTH 26] The first duty in life is to be as artificial as possible.You aren't supposed to be here! Stupid adventurers, you're gonna to learn a lesson you won't soon forget.We're here to sign up as mercenaries.We're here on special business from Baldur's Gate.Not good enough. Surrender yourselves now.All right then, move along.We'll see who'll be doing the dying today!So, have you come to look at my handiwork? Rather impressive, ain't it? The guy to the left of me screamed quite a while before he finally expired. HA ha ha ha.Uh, that's quite the handiwork, all right. We'll be leaving now.We've been given orders that you are to release the prisoners. Please do so now.You disgusting animal. Unlike the pathetic slave that you've tortured, we can fight back!Sure, though I'm rather disappointed that you didn't have the time to look over the artwork I've created here.I don't think you got any such orders. No, I think you're not even supposed to be here.Take your best shot.[ELDOTH 27] Skie, my little angel, a woman should know her place.[ELDOTH 28] Skie, don't bother me right now.[ELDOTH 29] Be silent, Skie! It's not like your opinion is worth anything.[ELDOTH 30] Shar-Teel, your lot in life is to bake cookies and bear children. Now shut up.[ELDOTH 31] Stop your whining, wench.[ELDOTH 32] Your wit is somewhat lacking.[ELDOTH 33] I knew that.[ELDOTH 34] Don't try my patience.[ELDOTH 35] Perhaps we could talk over wine tonight. I've never met a lady such as you and am desirous to know you better.[ELDOTH 36] Try to keep quiet and speak only when spoken to.[ELDOTH 37] You must be the most uninteresting person I have had the honor of knowing.[ELDOTH 40] Too bad.[ELDOTH 41] The wench had it coming.[CORAN 1] Ho, travelers! Hold a moment.[CORAN 2] This adventure has gotten out of hand.[CORAN 4] I think we all deserve a pat on the back.[CORAN 5] I cannot give my approval for what we've just done.[CORAN 6] If our fellowship continues in this vein, I may have to leave.[CORAN 7] I can't stay with this group any longer. I have to call it quits.[CORAN 8] I think my new responsibility will be a great deal of fun.[CORAN 9] Even the most prolific adventurer must take some time to rest.[CORAN 10] My worst hate is reserved for sitting and doing *yawn* nothing.[CORAN 11] *grunt* It's only a flesh wound.[CORAN 17] Yes?[CORAN 18] What is your bidding?[CORAN 19] Life is adventure or nothing.[CORAN 20] Luck be a lady.[CORAN 21] Great peril yields great beauty.[CORAN 22] Wherever fate takes me.[CORAN 23] The storm is always preferable to the calm.[CORAN 24] The essence of pleasure is spontaneity.[CORAN 25] You can't live without a little adventure.[CORAN 26] Luck is always on the side of the romantic.[CORAN 27] Safana, you are full of such subtle wit and charm.[CORAN 28] Sometimes, Safana, I find myself attracted to you... despite your shallow, spiteful demeanor.[CORAN 29] You've been dominating my thoughts recently, Safana. It's distracting my work.[CORAN 30] If you weren't such a self-serving wench, I... don't think I'd find you half as attractive.[CORAN 31] Admit it, Safana! You sometimes find me to your liking.[CORAN 32] You are rather uncouth today.[CORAN 33] I don't appreciate your humor.[CORAN 34] I accept your compliments.[CORAN 35] A fine figure like yours shouldn't be risked in an occupation such as adventuring.[CORAN 36] A more beautiful girl I don't think I've laid eyes on.[CORAN 37] You have the most beautiful, eh... eyes.[CORAN 40] I grieve to lose a friend.[CORAN 41] I wish we had more time to know each other, Safana.[BRANWEN 01] By the ice breath of Auril! 'Tis good to see new faces and taste freedom again.[BRANWEN 02] Tempus, forgive my cowardice.[BRANWEN 03] Tempus! Give us victory![BRANWEN 04] I am proud to stand among such strong warriors.[BRANWEN 05] Our actions are not those of warrior born.[BRANWEN 06] What sort of craven cowards are we?[BRANWEN 07] I can no longer honorably work with such as you.[BRANWEN 08] I have always dreamt of leading such a worthy band.[BRANWEN 09] Ooh, I'm tired.[BRANWEN 10] Damn the icicles of Auril. I'm BORED.[BRANWEN 11] *groan* 'Tis but a flesh wound.[BRANWEN 17] By Tempus's shield![BRANWEN 18] What is your command?[BRANWEN 19] Hello?[BRANWEN 20] 'Tis a fine day to die.[BRANWEN 21] If Tempus wills it.[BRANWEN 22] By Valkur's mighty blade![BRANWEN 23] 'Tis better to die on your feet than live on your knees.[BRANWEN 24] May Auril bestow the frost kiss upon our enemies![BRANWEN 25] By Valkur's strapping buttocks![BRANWEN 26] A god's favor is fickle, at best.[BRANWEN 27] Shar-Teel seems to have more spine that a lot of the men in this party.[BRANWEN 28] You are valiant of action, Shar-Teel. A pity your spirit is mismatched.[BRANWEN 29] Stay well clear of me, you foul speakin' heretic![BRANWEN 30] Tempus would guide your wayward soul, if you let him.[BRANWEN 31] May Tempus someday show you the error of your ways.[BRANWEN 32] I do not take such insults lightly.[BRANWEN 33] Thank you for your kind words.[BRANWEN 34] Do not mock me![BRANWEN 35] You shame this party by your mere presence.[BRANWEN 36] You are a strong warrior. I respect that.[BRANWEN 37] Ha! In a war of virtues, thou art unarmed.[BRANWEN 40] To die in battle is the most glorious death of all.[BRANWEN 41] 'Tis a shame to lose such an accomplished warrior.[SKIE 1] Eldoth! I thought I'd never see you again. Who are you? What are you doing here?[SKIE 2] Please, help me![SKIE 4] You're the finest group of friends I've ever had.[SKIE 5] I don't think what we're doing is morally right.[SKIE 6] All of you are such pigs.What are you doing in my room?! You're not supposed to be here![SKIE 7] I can't take this anymore. I'm going back home![SKIE 8] I don't know if I can handle this leadership thing, but I'm gonna try.[SKIE 9] I'm getting tired. Couldn't we take a rest soon?The bunch of you better have a good reason for being here.[SKIE 10] I'm so bored.[SKIE 11] Ahh! I'm hurt. Help![SKIE 17] Can I help you?[SKIE 18] Aw, I broke a nail.[SKIE 19] Oh, I've mussed my hair.[SKIE 20] Oh, my feet hurt.[SKIE 21] I have a cold.[SKIE 22] I have a headache.[SKIE 23] Do you like my perfume?[SKIE 24] It's been so long since I've had a hot meal.[SKIE 25] Let's go shopping![SKIE 26] I wanna go home.[SKIE 27] Eldoth, why do you treat our companions so badly?[SKIE 28] I love you, Eldoth.[SKIE 29] Why do you always have to make fun of me?! I hate you! Get away from me!Well, we don't. That's not too much of a problem, is it?[SKIE 30] I'd love to hear your music, Garrick.[SKIE 31] Eldoth is a kind man. He cares about me, Garrick.[SKIE 32] Uh, I'm sorry. Did I do something wrong?[SKIE 33] Eldoth, tell them to stop being so cruel.[SKIE 34] Thank you. You're very kind.[SKIE 35] You're a good friend.[SKIE 36] I feel safe with you in the party.[SKIE 37] I think you're a beautiful person.[SKIE 40] *sniffle* I can't believe he's dead.We're here to purchase some iron ore.[SKIE 41] What am I gonna do? *sniffle* You can't die, Eldoth, you can't.We want to see the master of the mine.[DYNAHEIR 1] Minsc continues to make the most, ah... unique of acquaintances. To follow his charge, thou art brave indeed.[DYNAHEIR 2] These odds are idiocy! Retreat![DYNAHEIR 3] For right! And I always am![DYNAHEIR 4] This group shows promise exceptional.[DYNAHEIR 5] Must I watch over this group as a nanny the child?![DYNAHEIR 6] I cannot abide by this decision! 'Tis idiocy![DYNAHEIR 7] Thy manner is inexplicably evil! I take my leave![DYNAHEIR 8] A wise choice to appoint the wiser.[DYNAHEIR 9] *yawn* Magic does not nest well in a tired mind. I must sleep.[DYNAHEIR 10] Might we move on?[DYNAHEIR 11] By the Three, I—I do not feel well inside.[DYNAHEIR 13] Oh, such bustle! Why, the cities of Rashemen are empty compared.[DYNAHEIR 17] Thy called?[DYNAHEIR 18] Whatever thy need.[DYNAHEIR 19] Thy wish my ear?[DYNAHEIR 20] As directed.[DYNAHEIR 21] No less than done.[DYNAHEIR 22] As well as I can.[DYNAHEIR 23] Go here! Do that! What about MY needs?[DYNAHEIR 24] These boots were made for walking, and that's just what they'll do.[DYNAHEIR 25] Who art thou to touch me like you know me?![DYNAHEIR 26] Watch thee where thy place that pointer![DYNAHEIR 27] Ugh... Must thou keep that rodent so close? 'Tis surely unclean.[DYNAHEIR 28] Stand easy, Minsc! Thy needs not be so motherly.[DYNAHEIR 29] Evil to thy cause? Perhaps. However, those of decent nature know otherwise.[DYNAHEIR 30] Any protection would be courtesy, not necessity. My power is no less than thine![DYNAHEIR 31] Thou shalt not question my will once I present thy neck to the othlor![DYNAHEIR 32] I pray thee did not kiss thy mother with that mouth.[DYNAHEIR 33] Thou art right indeed. After my own heart.[DYNAHEIR 34] Thou art fluent in compliments. Some might say effluent.[DYNAHEIR 35] I'll thank thee to remain upwind. 'Tis hard to cast spells while I gag.[DYNAHEIR 36] I should keep an eye towards Edwin. One can only expect treachery from his kind.[DYNAHEIR 37] Thy decency is refreshing when so many we meet are... lacking.[DYNAHEIR 40] No more mistakes, people! We can afford no more losses![DYNAHEIR 41] Minsc! Minsc... His mighty berserker wrath will not go unremembered.Davaeorn never told me about this. I'll have to assume you're lying.Davaeorn doesn't like unexpected guests.[EDWIN 1] Go no further! I require the services of your group. (Yes, they will do nicely.)[EDWIN 2] Enough of this! Let these fools lose their own lives![EDWIN 3] Your worthless lives end here![EDWIN 4] A rare display of intelligence, undoubtedly fleeting.[EDWIN 5] I thought I could think no less of this group, but with THIS behavior...[EDWIN 6] I can stand no more. This idiocy must stop, or I will be forced to take my leave.[EDWIN 7] Our deal is void. I cannot stand your continued waste of resources. We are at odds forevermore![EDWIN 8] They finally realize my true place![EDWIN 9] I'll not keep this pace without a rest soon.[EDWIN 10] Inactive outward, inactive inward. Why do I suffer these fools?[EDWIN 11] Strange, I... do not feel so well.[EDWIN 17] Again you disturb me![EDWIN 18] You are so irritating.[EDWIN 19] WHAT is it NOW?![EDWIN 20] My actions are yours.[EDWIN 21] As directed, for now.[EDWIN 22] If I must.[EDWIN 23] I do not understand this "mouse magic" that makes me do your bidding!*snort* Hey there. Have you come to enjoy the wonders of some black lotus? I have enough for all of us... Wait a second, you're not members of my unit![EDWIN 24] Elminster this, Elminster that. Give ME two thousand years and a pointy hat and I'll kick his arse![EDWIN 25] Please don't disturb me while I plot to overthrow you![EDWIN 26] They continue under the delusion that I care at all.[EDWIN 27] This witch deceives you with her lies! I tell you she is evil![EDWIN 28] There is no protection if you goad me further, witch![EDWIN 29] Her power is nothing without the will to use it! Step from behind your excuses and let us end this here![EDWIN 30] 'Tis welcome you find no fault with one such as I.Hey! Who are you?Mercenaries, huh. We'll I don't know what you're doing about these parts, but you'd better not have had any part in polluting this area. Someone's really messed up nature's beauty, and eventually there's going to be hell to pay!We're mercenaries.We're adventurers.We're just your average travelers.[EDWIN 31] Her company is refreshing, but I am surprised I find it so.[EDWIN 32] No harm shall come to her while I yet live![EDWIN 33] Watch your words when addressing me, lest they be fed to you on the end of my boot![EDWIN 34] Your words please, though I know not their motive.Never met adventurers before. Well if you're a bunch of heroes, maybe you could find out who's been dumping all their waste in the lakes round here. You could find out who's at fault, and maybe put a stop to it, permanent-like.[EDWIN 35] This group be a damn sight better off without you![EDWIN 36] Must you crowd so close? 'Tis bad enough I must walk with you chimps.[EDWIN 37] Typical response; I wonder if they will prove useful at all.Ya, and if you're a normal bunch of travelers, then I'm Elminster himself. Sarcastic bastards.[EDWIN 40] Pawn discarded. I'll have to find another group if this keeps up.[EDWIN 41] Checkmate! At last, the witch dies![JAHEIRA 1] How long must we wait here? Things stir to the south as we sit![JAHEIRA 2] Better to fight this battle when 'tis winnable![JAHEIRA 3] For the fallen![JAHEIRA 4] Perhaps this group needs not quite as much help as I thought.[JAHEIRA 5] I don't like the way this group is turning out. Better leadership might help.[JAHEIRA 6] Decide you well your next move! I'll not allow this to continue![JAHEIRA 7] You have shown your true nature, and we are henceforth enemies![JAHEIRA 8] You couldn't have made a better choice.[JAHEIRA 9] I've just about seen enough waking hours, slave-driver.[JAHEIRA 10] Shouldn't we be doing something USEFUL with this time?![JAHEIRA 11] I fear I need healing... lest I not survive.[JAHEIRA 12] Tread lightly. You must show respect in nature's house.[JAHEIRA 13] This city is a blight on the landscape. Better to have let the land grow wild.[JAHEIRA 14] An open wound in Mother Earth. I would plug it, had I the power.[JAHEIRA 16] Darkness falls, and nature sleeps. Why do we still tromp about?![JAHEIRA 17] Nature's servant awaits.[JAHEIRA 18] Yes, oh omnipresent authority figure?[JAHEIRA 19] You've a task?[JAHEIRA 20] For the group.[JAHEIRA 21] As you direct.[JAHEIRA 22] 'Tis good as done.[JAHEIRA 23] Ah, what now? Need your pantaloons pressed?![JAHEIRA 24] By your command.[JAHEIRA 25] This would be a good place for a henge![JAHEIRA 26] If a tree falls in the forest... I'll kill the bastard what done it![JAHEIRA 27] Khalid, my dear, 'twould take a sailor to untie that tongue.[JAHEIRA 28] Insufferable?[JAHEIRA 29] Beautiful?[JAHEIRA 30] Do you claim to fight evil while you are diabolic yourself?[JAHEIRA 31] I know not your goals, but you are nearly Zhentish in spirit. Ooh, 'tis disgusting.[JAHEIRA 32] You demonstrate your own pettiness. It saves me the trouble, so I take no offense.[JAHEIRA 33] Ah-ah, careful. Ground tongue makes excellent fertilizer, especially with what you're spewing.[JAHEIRA 34] Is grass not made of blades? Do stars not shoot? Nature be well armed, and demands so of her servants![JAHEIRA 35] You are amusing, in a "what the hell is wrong with you" kind of way.[JAHEIRA 36] Seldom do I find so little fault with someone. I hope it lasts.[JAHEIRA 37] Keep your distance! I doubt your motives are as you claim.[JAHEIRA 40] No sorrow for those lost in righteous battles.[JAHEIRA 41] Blast it, Khalid! You die, and I—I swear you'll never hear the end of it![KHALID 1] C-calm yourself, dear. We must proceed c-c-carefully.[KHALID 2] Better part of valor! Better part of valor![KHALID 3] Oh, my heart's really not in this![KHALID 4] Gorion would be proud of your actions.[KHALID 5] Gorion would have none of this! 'Tis shameful![KHALID 6] I'll not have a part in this! Change your course lest I be forced to s-stop you![KHALID 7] I will not allow this! It's—it's utterly evil![KHALID 8] I-if you wish, but I—I'm not a very inspiring leader.[KHALID 9] *yawn* I think much c-c-clearer with—with rest. Might we stop?[KHALID 10] I prefer these long periods of relaxation. Lovely day for it.[KHALID 11] Ah, I am getting weaker. I'll need a healer as soon as possible.[KHALID 12] I am much more at ease in the forest.[KHALID 13] Cities are always so intimidating. So many people.[KHALID 14] T-there are S-SO many places I would rather be.[KHALID 15] Sunny or not, 'tis nice to enjoy the out-of-doors.[KHALID 16] Even with infravision, I prefer the daylight.[KHALID 17] C-can I help you?[KHALID 18] You have need of me?[KHALID 19] WHA...? Y-yes?[KHALID 20] If none are better.[KHALID 21] I can but try.[KHALID 22] I'll do my best.[KHALID 23] If at first I don't succeed, the wife won't let me forget.[KHALID 24] Th-th-th-that's all, f-folks![KHALID 25] Ch-ch-ch-... ch-ch-ch-ch-ch-chia![KHALID 26] Click on someone your own size![KHALID 27] P-please, Jaheira, you needn't be so... so... oh...[KHALID 28] Yes, that's definitely it![KHALID 29] Ye... no, no, no, no! Stay beautiful. Despite yourself.[KHALID 30] Usually everyone proves themselves, but there is something... disturbing about you.[KHALID 31] I had thought none could be so b-b-beyond the bounds of—of goodness. Certainly you need h-help.[KHALID 32] Sharpen your t-t-tongue elsewhere. Everyone deserves a chance.[KHALID 33] You... ooh! M-must you c-continually...[KHALID 34] Th-thank you.[KHALID 35] I don't want to seem, eh, c-confrontational, but c-could you be a little less, well, uh—uh, evil?[KHALID 36] Your honesty is refreshing, but lace it well with tact.[KHALID 37] Your company is a w-welcome part of this group.[KHALID 40] Another friend fallen. Does it never end?[KHALID 41] Jah—Jaheira. No. NO![MINSC 1] Stand and deliver, that my hamster might have a better look at you![MINSC 2] No, despair not! I will inspire you by charging blindly on![MINSC 3] Go for the eyes, Boo. GO FOR THE EYES! RrraaaAAGHGHH![MINSC 4] Camaraderie, adventure, and steel on steel. The stuff of legend! Right, Boo?[MINSC 5] Yes, Boo, I agree. This group could do with a swift kick in the morals![MINSC 6] If I continue with this, I'll never look Boo in the eyes again. Choose carefully; I'll not let this come to pass![MINSC 7] You have stepped beyond the line of evil! Taste hamster justice![MINSC 8] Magic is impressive, but now Minsc leads! Swords for everyone![MINSC 9] I must rest, I've a bad case of armor chafe.[MINSC 10] My hamster is getting antsy! If we be adventurers, let us adventure![MINSC 11] I need aid soon... lest my hamster become an orphan.[MINSC 12] Boo likes the forest.[MINSC 14] Evil 'round every corner. Careful not to step in any.[MINSC 16] Ahh, nighttime. Good for sneaking up on evil.[MINSC 17] Who wants some?[MINSC 18] You point, I punch.[MINSC 19] Less talk, more fight![MINSC 20] Butt-kicking for goodness![MINSC 21] Squeaky wheel gets the kick![MINSC 22] Full plate and packing steel![MINSC 23] Fool me once, shame on you; fool me twice, watch it! I'm huge![MINSC 24] When the going gets tough, someone hold my rodent.[MINSC 25] There be safety in numbers, and I am two or three at least.[MINSC 26] Make way evil! I'm armed to the teeth and packing a hamster![MINSC 27] It is as you would have it. 'Tis my sworn vow to ensure your every need is catered to.[MINSC 28] Where Dynaheir goes, so goes my blade.[MINSC 29] Lay a finger on what I protect, and forevermore you will answer nature's call with a hook![MINSC 30] Stand you not too close! Dynaheir is under my protection![MINSC 31] Play on, bard! 'Tis sweet music to my furry friend.[MINSC 32] I take no offense from your comments. You just don't understand the bond I have with Boo.[MINSC 33] Your words are as sharp as my blade, though not half as shiny. Oooo, shiny.[MINSC 34] I am of few words and fewer hesitations! Warning's past, and now you die![MINSC 35] You travel with Minsc, you toe the line! I'll not suffer slackers while I'm busy hero-ing![MINSC 36] Boo does not like your manner. Away with you![MINSC 37] Choose your friends wisely. Not all are as trustworthy as Minsc and Boo.[MINSC 40] No finer a place to die than the battlefield![MINSC 41] Dynaheir! Nooooo! You will be avenged![MONTARON 1] Ye already be disturbed; now leave me be. Yer company be toil enough as is.[MONTARON 2] A pox on ye! I'll no lose my neck to this lot![MONTARON 3] And the rivers run red![MONTARON 4] Effective. I may not kill you after all.[MONTARON 5] Ye goody goodies make me sick![MONTARON 6] Any more of yer nice-nice and I'm gone![MONTARON 7] I'll suffer this group no more! Best ye sleep with one eye open![MONTARON 8] I have no equal, but I prefer to work alone.[MONTARON 9] If'n I'm not allowed to sleep, our next assailants may just live.[MONTARON 10] A good blade must be fed. Find prey or I find you.[MONTARON 11] A death be in me if I no get help.[MONTARON 12] I hate the woods. Prey be so much easier to find in the city.[MONTARON 14] Dungeons! The dark be nice, but blast this damp![MONTARON 15] I be much preferring the cover of night o'er this blasted daylight![MONTARON 17] Ye spoke at me?[MONTARON 18] This better be good.[MONTARON 19] What need ye dead?[MONTARON 20] I'll do yer toil.[MONTARON 21] Go suck yer blade.[MONTARON 22] Sleep lightly, taskmaster.[MONTARON 23] I warrant your attention?! Oh frabjous day, callooh callay![MONTARON 24] Arrrr![MONTARON 25] Leave me be, lest your head leave yer neck.[MONTARON 26] What part of "I'm a loner" do ye not understand?![MONTARON 27] *sigh* That mad wizard is off on one of his "spells" again.[MONTARON 28] My "equal" is a talent of many men, all of them fools.[MONTARON 29] Do ye truly want yer last words to be so stupid?[MONTARON 30] Do not make light of me! My purpose is greater that you can imagine![MONTARON 31] I've suffered yer company as long as I'm going to! Ye could be Harpers, the way ye irritate me so![MONTARON 32] Yer wit be sharp as my blade! Do we exchange jabs, or will ye cease yer prattle?![MONTARON 33] Mayhaps we should just befriend them all and go for tea, eh?[MONTARON 34] Ye live longer if ye don't annoy me. Mayhaps even a week or more.[MONTARON 35] Keep yer distance, ye goody-goody. I no like the smell of charity.[MONTARON 36] Good or bad, you'll go the way of all flesh.[MONTARON 37] 'Tis a wonder you've lived as long as ye have.[MONTARON 40] Fool! Now we'll need another mule![MONTARON 41] And the mad wizard falls! Saves me the trouble![QUAYLE 1] Walking alone on the Coastway road! How smart is this?[QUAYLE 2] Live smart! Live long! Run away![QUAYLE 4] This group may be capable of learning after all![QUAYLE 5] 'Tis a wonder your brains can keep you breathing! Try to behave![QUAYLE 6] Only the truly inept would resort to such evil as this! I'll not stand much more![QUAYLE 7] I am getting stupid just being near you! You are unteachable! Goodbye![QUAYLE 8] At last, you realize the potential of my amazing brain![QUAYLE 9] If I go too long without rest, I'll end up as stupid as you![QUAYLE 10] The mind atrophies with disuse! Let's do something![QUAYLE 11] Hello! I need healing here![QUAYLE 12] Deciduous, coniferous, and... uhhh... green.[QUAYLE 14] If I'm so smart, what am I doing down here?[QUAYLE 16] If I weren't so intelligent, I might be a little *gulp* nervous of the dark.[QUAYLE 17] What do you need?![QUAYLE 18] You grunted?[QUAYLE 19] Can I... help you?[QUAYLE 20] I'm too smart for this.[QUAYLE 21] Is that all?[QUAYLE 22] There's none better.[QUAYLE 23] I am so smart! S M R T! I—I mean S M A R T![QUAYLE 24] Shake a paw! Come on, shake a paw![QUAYLE 25] Feel my amazing brain! Go on, touch it![QUAYLE 26] I wile away the hours, conferring with the flowers, consulting with the rain.[QUAYLE 27] Ruler of the world, hmm? Only if chosen by virtue of an uncluttered mind.[QUAYLE 28] Indeed you grow "grander" by the moment. Though how a fat head will help, I do not know.[QUAYLE 29] Oh yeah?! Well, I've got more smarts in my little finger than you've got in your little finger! No... wait a minute.[QUAYLE 30] Violence is a trademark of low intelligence![QUAYLE 31] Mind not what others say. The intelligent enjoy your music regardless.[QUAYLE 32] Ooo, insult me again. Only this time, use your brain![QUAYLE 33] You don't expect me to believe you meant that? I'm too smart for your hidden insults!Leaving Shadows[QUAYLE 34] Who taught this chimp to talk?! What they can't do these days![QUAYLE 35] Well, I certainly would've handled THAT better.[QUAYLE 36] If you were smarter, you'd enjoy my company more.[QUAYLE 37] If you need any help... y'now... thinking, just let me know. I'm here to help.Is there a reason why you have come to our sacred grove? We do not usually allow strangers on this sacred ground.[QUAYLE 40] The stupid will fall while the smart survive.[QUAYLE 41] Ahh, Tiax! Had you asked, I would've said you were too dumb to live.[TIAX 1] You! Tiax would speak at you, for 'tis destined to be so![TIAX 2] Tiax will rule... from a distance![TIAX 3] Tiax will smite thee![TIAX 4] Tiax is impressed with this group! You will continue to serve him once he rules.We search for those known as the Iron Throne. Perhaps you have heard of them?We have come in search of healing.[TIAX 5] Tiax fails to see how this will aid in his ascension![TIAX 6] Continue with this unprofitable behavior, and Tiax will seek his destiny elsewhere![TIAX 7] You are unworthy to sit at the feet of Great Tiax! I shall find another for that exalted spot![TIAX 8] As it should be! Tiax was destined to lead![TIAX 9] Tiax needs rest if he is to rule!We apologize for trespassing on your sacred grounds.[TIAX 10] We get no closer to world domination just standing about![TIAX 11] Destiny had best hurry. Tiax does not feel well at all.[TIAX 12] When Tiax rules, this forest will be lumber for but a leg of his throne![TIAX 13] When Tiax rules, the stones of this city shall build his castle!Yes, we have heard of those that you refer to as the Iron Throne. They have set up an encampment in the northeast part of the forest. Could you please leave our grove.[TIAX 14] Why must Tiax traverse this dank hole?! Cyric said nothing of soggy boots![TIAX 15] Tiax must squint in the sunlight! One day, revenge shall be his![TIAX 16] Night would DARE hamper the sight of Tiax?![TIAX 17] Who dares prod Tiax?![TIAX 18] Tiax hears ya.[TIAX 19] Soon Tiax rules![TIAX 20] Tiax is as Tiax duz. Hm-hm.We have no healing to offer you. Could you please leave our grove.[TIAX 21] Tiax WILL rule ALL![TIAX 22] Tiax moves. Make way![TIAX 23] Ya little monkey-spanker.[TIAX 24] When Tiax rules, breeches shall not ride up so wedge-like![TIAX 25] Tiax does as ye will, but one day... BOOM! He rules![TIAX 26] The day comes when TIAX will point and click![TIAX 27] Where will your learning get you when Tiax rules? Duke of manure at best![TIAX 28] Sure you be smart, but none are grander than Tiax![TIAX 29] Thou wouldst mock me? Ye stiff-rumped foole![TIAX 30] All the world will tremble beneath the feet of Tiax![TIAX 31] Tiax and his greatness shall squash you as a bug, you... you—you... insolent BUG![TIAX 32] Your insults carry little sting. Tiax knows he will rule in the end.[TIAX 33] Ye cup-shot muttonhead! Tiax will slap ya silly... when he rules![TIAX 34] Give thy tongue a holiday! Tiax so commands![TIAX 35] Ah, your goals are petty in comparison to the wonder of Tiax![TIAX 36] Do as ye will, but 'tis for naught! Tiax must rule![TIAX 37] Has Tiax mentioned he's going to rule? 'Tis inevitable.[TIAX 40] Blast you! Escaping the inevitable rule of Tiax by dying? Coward![TIAX 41] Ha ha ha ha ha! Smart guy dies, and Tiax goes on to RULE![XZAR 1] Montaron, you are so AGGRAVATING! 'Tis disturbing to my demeanor![XZAR 2] Waaaa! Mommy, I'm a scared![XZAR 3] I am become death, destroyer of worlds![XZAR 4] I'm starting to find this group almost... palatable.[XZAR 5] Must we be so insufferably charitable?![XZAR 6] I'll not tolerate any more of this benevolence![XZAR 7] I can take this no longer. May you all die cold, miserable deaths! Farewell![XZAR 8] Ah, a wise choice for leader.[XZAR 9] I tire! I'll be MUCH MORE AGREEABLE with rest![XZAR 10] Much as I enjoy these moments of repose, GET A MOVE ON IT![XZAR 11] Mommy, I don't feel too good.[XZAR 12] The trees move. Do you not see it?![XZAR 13] A cutthroat in every alley, but I'll not let them take us alive![XZAR 14] I'm never quite so comfortable as when I'm at least six feet under.[XZAR 15] I've never liked the sunlight. 'Tis just too bright.[XZAR 16] I wanted infravision like the elves, but 'tis more than just taking their eyes.[XZAR 17] Something troubling you?[XZAR 18] Your voice is ambrosia.[XZAR 19] Stop touching me![XZAR 20] If I must![XZAR 21] I could do no other.[XZAR 22] Hardly worth my time!So, who are you guys? Ye here to buy some iron or somethin'? Ya know, while ye're here, maybe ya should give me some advice. Me wife's been complaining lately, mostly about our late-night life. Ya see, with all the stress and trouble lately, it's taken a little starch out of my maypole, if ye get me meaning.[XZAR 23] Ahh, tell me 'bout the rabbits.[XZAR 24] Those the gods wish to destroy, they first make mad! Mad! Mahahahahahaa![XZAR 25] I ate his liver with a nice Chianti and some fava beans.[XZAR 26] Ah, I—I—I'll teach yer grandmotha to suck eggs![XZAR 27] Tell us a story, Monty. Something with bears and gold.[XZAR 28] Har HAR there, Montaron! Quite the fight, eh, chum?[XZAR 29] Oh, come on, Montaron, lighten up. Must you be so moody all the time?[XZAR 30] Why must you goad us into other people's concerns? Can you not just let us mind our own enterprise?[XZAR 31] I begin to see your true nature, and 'tis as I expected. None are as insufferably righteous as Harpers![XZAR 32] Oh, speak no more lest ye gorge my sweet tooth![XZAR 33] I'll not be mocked, thou most slanderous harlot![XZAR 34] Ahh yes, the chatter of friends and compatriots! Does it not warm the cockles?[XZAR 35] Could we cease the incessant noise?! 'Tis such a pain behind the eyes![XZAR 36] Smiles, everyone, smiles! This is like some great fantasy![XZAR 37] I know dragons with feet like rabbits! 'Tis true, I swear![XZAR 40] I suppose I should feel a sense of loss. How unfortunate. I don't care![XZAR 41] Montaron! I... I never loved you.[YESLICK 1] Aye, who's there now? More smithing, or did ye burrow into another river?[YESLICK 2] I should'na got out of bed this morn![YESLICK 3] Clangeddin's might be with us![YESLICK 4] We do good! 'Tis as my clan was, long ago.[YESLICK 5] There'll be dark horizons if we don't change our ways![YESLICK 6] I've seen enough greed and evil! Change your ways, lest enemies we be![YESLICK 7] Ye be no better than the Throne themselves! I'll not stand by while this happens![YESLICK 8] Slow and steady while I'm leader.[YESLICK 9] Even dwarves need to rest. I can't walk much further.[YESLICK 10] Why did I leave my cell if I'm to stand about doing nothing?![YESLICK 11] Ill I am, and when a dwarf says he's sick, you know it's serious![YESLICK 14] 'Tis just like the tunnels of my old clan.Why, in the Nine Hells, are you asking us such a question?[YESLICK 15] I prefer the stone of my cell o'er this wide-open empty.Uh, sorry, we don't have any advice for you.[YESLICK 17] You need something?[YESLICK 18] What e're ye need.Well, you could get some more fresh air, it might be the fumes down here in the mines.[YESLICK 19] Ye need only ask.Hey, wait a second, I recognize the bunch of you now. You're the guys who've been causing all the trouble lately. Surrender right now! 'Ere there! Secure the door behind you, lest some passing spy put the eyes on us! What are you doing back in the "Gate"? Every night-walker in town be keeping a low-end profile, what with the guards putting force behind their swords. Not safe to wander; not safe at all. Alatos has gone deep under, so as not to be warmin' a bunk in the jailhouse... or worse! Lost most our number, we have. Stay if you wish, but here be no more safe than the street outside.You're those bastards who've been taking down our mining ops. Well, you've come to the wrong place, kiddos. I'm one mean son of a bitch, and I'm gonna give you a world o' hurt.[YESLICK 20] As you will.[YESLICK 21] Clangeddin's will be done.[YESLICK 22] Be glad to.[YESLICK 23] My father was a miner. And my mother was a miner before him.I have nothing more to say to you! You chose your goody-goody bedfellows, now make your bed and lay in it![YESLICK 24] Keep yer straw and sticks! Only stone protects the pigs!Hey! You're those adventurers. I... I give up. Please don't hurt me; I promise I won't scream. I don't wanna dieeee! Oh, please let me live... just don't kill me. Are you gonna let me live? Are ya, huh? Huh?[YESLICK 25] You load sixteen tons, what do ya get? Another day older and deeper in debt.You're gonna kill me?! You bastards, I won't go down without a fight. COME ON! Ya wanna piece of me?[YESLICK 26] *whistle*[YESLICK 27] The mines were there for anyone who looked! I'll not be blamed for what the Throne does with 'em![YESLICK 28] 'Twould be good if you tithed a few coins now and then. The favor of gods is worth a few gold.[YESLICK 29] You've sold your mores for the love of gold. All dwarves are kin, but I'll not call YOU family.[YESLICK 30] Friendships last when gold is long gone. Perhaps you should be a little nicer to the group.[YESLICK 31] I've been through enough without suffering you as well. Begone.[YESLICK 32] Watch what you say. Good-natured I am, but I swing a mean axe where evil's concerned![YESLICK 33] We fight for what's right, but you needn't take such pleasure in it.[YESLICK 34] Kind words are always appreciated.[YESLICK 35] Violence solves only the simplest problems. You must think your way through the tough ones.[YESLICK 36] A friendly face is a blessed sight in these times.Sure, we'll let you live, just tell us everything we want to know.I have agreed to help Minsc rescue his friend. She is held captive at a gnoll stronghold, far west of Nashkel.Sorry, bucko, but we can't let anyone live.[YESLICK 37] Your ego is positively elven. Drop it a notch, lest I do it for you.[YESLICK 40] I've lost too many clan-mates already! Must I lose these as well?[YESLICK 41] I wish no dwarf dead, but I'll not miss his company!Just shut up. Please SHUT UP![IMOEN 1] Please, sirs, I'm sorry for what I've done, but a girl's gotta eat, you know.[IMOEN 2] I feel so cold.[IMOEN 3] Yep?[IMOEN 4] Whatcha want?[IMOEN 5] Booooorrrring.[IMOEN 6] Ha, ye're a queer fellow.[IMOEN 7] I am gone.[IMOEN 8] Do ya wanna tell me a story 'bout trollops an' plug tails? Please?[IMOEN 9] Ye're all buffle-headed.[IMOEN 10] Mutton-mongerin' riffraff.[IMOEN 11] *yawn* I'm gettin' a little sleepy.[IMOEN 14] Poor sod, takin' the dirt nap so soon.[IMOEN 15] Heya! It's me, Imoen.[GORION 1] Ahhh, my child, I am glad I have found you.I'll tell ya everything, everything! My boss, Davaeorn, he's on the fourth level. He's the head honcho. Now are ya gonna let me live?Minsc is getting impatient, I must go to rescue his friend soon. He previously said that she was being held at a gnoll encampment to the west of Nashkel.Nope.Yes, now get the hell out of here!You there! You're not supposed to be in this area! Surrender yourselves now.We don't think so.You wouldn't kill a man with a wife and ten children, would you?Yessss, we would.No way, you've got a fate worse than death already.I have agreed to kill a witch named Dynaheir for Edwin, for a price yet to be determined. She is somewhere to the west of Nashkel, in a gnoll stronghold.Just wait here until the other guards arrive.Edwin is getting impatient. I should look for his witch soon. Her location is on my map.I have met a man named Edwin near Nashkel, who hates Dynaheir for some reason. I shall have to be wary of him.I have met a man named Edwin near Nashkel, and I refused his deal to kill someone named Dynaheir. I shall have to be on the lookout for both of them.So you wish to aid me. And in return, I help you... dominate the planet. Ohhhkay. Just let me know when you are going to "ascend." I rather think not, you demented little man.What makes you think you are going to rule everything? That's a pretty big job for such a... diminutive fellow.So you wish to aid me... and in return... I help you... dominate the planet. Ohhhkay. Just let me know when you are going to "ascend." I rather think not, you demented little man.What makes you think you are going to rule everything? That's a pretty big job for such a... diminutive fellow.So you wish to aid me. And in return, I help you... dominate the planet. Ohhhkay. Just let me know when you are going to "ascend." So your whole belief system centers around some celestial midget toss? Count me out. I'm not a member of the "Up With Dwarves League," you know!And this Cyric is who exactly?WHAT?! You know not of the glory of Cyric? Tiax can but barely comprehend this! Is destiny to link Tiax with such a dullard? No, it does not matter. Tiax can make use of such fodder regardless of their belief or understanding! Join with me, and I shall compensate for your stupidity!And this Cyric is who exactly?Oh, this cannot be! Tiax will not be saddled with such a milksopped dullard! Begone, and beware my inevitable rule, ye bandy-legged clapdragons!You are in your owwwn little world, aren't ya? Good day to you, and goodbye.So you wish to aid me. And in return, I help you... dominate the planet. Ohhhkay. Just let me know when you are going to "ascend."I have met and joined with a gnome named Tiax. I am to help him rule the world (though I quite think he is off his rocker).You don't look like any mine guard I've ever seen; you new bigwig mercenaries for Davaeorn?You are welcome in my company. One cannot have too many friends.You need more practice if these beasts captured you. I have no need of you.How did you come to be captured by the likes of these creatures?Who are you that you warrant a bodyguard?You are welcome in my company. One cannot have too many friends.Yes, we're new mercs. Perhaps you could tell us where we could find Davaeorn.You need more practice if these beasts captured you. I have no need of you.How did you come to be captured by the likes of these creatures?Who are you that you warrant a bodyguard?Actually, we're adventurers. We're here to free all of you from your servitude to the Iron Throne. Tell us where we can find the master of the mine.What I seek is my concern alone. Continue your "passages" if you will, but I wish none of it. I will endeavor alone.How did you come to be captured by the likes of these creatures?CloakBugger off. Nah-naw-nah-naaah-naw!You are welcome in my company. One cannot have too many friends.Why would you be asking me that question? I don't know nothing. Just leave me be.Hey, that's good news. If you wanna find Davaeorn, you're best to look on the fourth level. It's a secret level I think, so it won't be easy to find.There is trouble enough watching my own back, let alone yours. You are welcome for the rescue, but now find your own way.He-he-hello. I'm s-s-so cold, I th-think I have some s-sort of disease. My legs h-hurt so much, a-and my chest feels like it's going to explode. I-I'm useless. Please put me out of my misery, p-please.Who are you that you warrant a bodyguard?You are welcome in my company. One cannot have too many friends.Sure, we'll oblige you.We're not killers, sorry.Sure, it's such a small favor to ask anyway.Hail and well met, traveler. Raleo is the name, Raleo Windspear. Haven't seen you around here before. Perhaps you are new to town, then? I make a point of meeting as many people as I can, wherever I go. So many stories and tales.I fear that where Dynaheir goes, so must I! It must be both of us, or neither.Thank you so much. I owe you my life! Is there anything that I can do for you?Then neither it must be. I do not need either of you.No, but thanks for the offer.Then I shall welcome you both to the party.You could tell us everything you know about this mine.I know about the magical plug! It keeps the underground river from flooding the mine. You can find it in the northeast section of the mine, but it'll do you no good. Everyone says that the thing's magically sealed, but I bet you Davaeorn, the master of the mine, could open the plug.Cloak of Protection +1So it's another bunch of loser mercenaries. Well, I'm not impressed! I've had it with working for you and your Iron Throne overlords! Come on, take your best shot! I don't care about my life anymore!We don't need any trouble.I think you've mistaken our identities. We don't serve the Iron Throne, we plan to take it down. Maybe you can help us?Do you think I'm stupid?! Why don't ya go shag some sheep, I don't need to hear anymore of your wild stories.I am Dynaheir, a witch of Rashemen. I and my comrade Minsc have been sent by the Wychlaran to determine whether the prophecies of Alaundo are true. We search for the spawn of Bhaal.Please, I don't want any trouble. If you leave me alone, I promise to be good.A voice of reason at last. Join my group with no fear. I never liked him anyway.A deal is a deal is a deal! It was nothing personal, but now you must die!I trust neither of you! Mayhaps I sleep better after I cast both of you out! Settle your own differences!I'm so very, very tired. Please let me rest for just a while more.By all the gods, we're saved. Oh thank you, thank you. I will forever remember this. I shall never forget this act of mercy.We're not here to save you, idiot! Get back in your cell.You're free to go, but be careful, there are probably more guards in the upper level.You're not here to save me? But I— I thought you were adventurers. Fate is so cruel.The forge is so hot. Please, are you here to rescue us?No, now get back to work!Yes, you are free to go.Yes, master.By all the gods! Thank you, thank you.You're intruders! Get away from me!We're rescued! Go and kill all of those Iron Throne bastards! Kill them all!Are you here to pay homage to our dread lord?Yes, we are.No! Now die, scum!Say our dread lord's name aloud in prayer.We don't feel like it right now.By the Black Hand of Bane.By the knife of Bhaal.By the Black Sun of Cyric.With the ill luck of Beshaba.Wrong answer.Good! You may proceed.He's dead, you idiot. Now die![GORION 2] Run, child! Get out of here![GORION 3] Wait! There is something wrong. We are in an ambush. Prepare yourself![GORION 4] You must learn to be patient, child.[GORION 5] Everything will be explained to you in time.[GORION 6] *cough* *cough* I'm too old for this.[GORION 7] We have very little time![GORION 10] Listen carefully! If we ever become separated, it is imperative that you make your way to the Friendly Arm Inn. There, you will meet Khalid and Jaheira. They have long been my friends, and you can trust them.[GORION 11] Let's hurry, child! The night can only get worse, so we must find shelter soon. Don't worry, I will explain everything as soon as there is time.[GORION 12] You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt.[GORION 13] Awake, my adopted child. Awake, and face the terrible tests ahead of thee.[NIMBUL 1] I am Death come for thee. Surrender, and thy passage shall be quicker.[NIMBUL 2] So be it then. Another day you'll die![NIMBUL 4] Hush, little baby, don't say a word. Nimbul's gonna show you the big... black... bird.[NIMBUL 5] Taking reward for this easy a kill is almost a crime. Hee hee.[NIMBUL 6] Why Nimbul has been hired to deal with the likes of you, I'll never know.[NIMBUL 7] Struggle if you must, dead one. I do not mind working for my money.[MULAHEY 1] What?! How'd you get in here?[MULAHEY 2] I yield! I yield to thee![MULAHEY 3] Fools! you would turn your back on a servant of Cyric?[MULAHEY 6] You'll not have me! You'll not, you'll not![MULAHEY 7] Help, my minions, help![TAMOKO 1] Shhh, I must talk to you in private. These are troubled times.[TAMOKO 3] Stupid cretins.[TAMOKO 4] Loyalty to one's lord is all that can be expected.[TAMOKO 5] In these times, only the strong survive.[TAMOKO 6] A secret is only a secret if kept to oneself.[TAMOKO 7] I have nothing else to say.[TAZOK 1] Watch your words. I am in a very foul mood.[TAZOK 2] The longer the fight, the sweeter your blood when I kill you![TAZOK 3] I will have your head![TAZOK 4] No begging's gonna help you now![TAZOK 5] Oh sure! Touch me like you know me! Now I kill you twice![TAZOK 6] Maybe you will stay quiet when you're dead![TAZOK 7] Do I LOOK like I enjoy being prodded by strangers? Stow the pointer, mouse-boy![DAVEORN 1] So the stoic adventurers have found their way down to my lair.[DAVEORN 2] You meddling fools! Your victory shall be short-lived.[DAVEORN 3] Die, insolent whelps![DAVEORN 4] Ah ha ha ha ha ha ha ha![DAVEORN 5] Your efforts are futile![DAVEORN 6] Tremble before the might of my sorcery![DAVEORN 7] Your feeble skills are no match for my magic![ALDETH 01] You there! Identify yourselves![ALDETH 02] Come now, old chaps, can't we be friends?[ALDETH 03] For Baldur's Gate![ALDETH 04] Learn some manners, brute.[ALDETH 05] Nothing is more vulgar than bad manners.[ALDETH 06] Learn to bathe, lout.[ALDETH 07] Oh my goodness![ELTAN 1] Greetings, taxpayers. I am Duke Eltan, commander of the Flaming Fist.[ELTAN 3] Insolent madmen. Guards! To arms![ELTAN 4] By all that's holy![ELTAN 5] Honorable men are hard to come by.[ELTAN 6] The common folk are the true rulers of this land.[ELTAN 7] I AM the law![SCAR 1] Citizens, please step forward.[SCAR 3] If it's a fight you want, a fight I'll give ya![SCAR 4] I am a man of my word.[SCAR 5] Evil finds its worst enemy in truth and honor.[SCAR 6] Oh, my bum's itchy, but I can't scratch it 'cause my armor's too tight.[SCAR 7] The Flaming Fist aren't mercenaries. They're this city's police force![DRIZZT DO'URDEN 1] All I wish is to continue my journey! Friends await, while I must suffer this tiresome dance?! Does the mere mention of Drizzt attract your ilk?![DRIZZT DO'URDEN 3] 'Tis your lives to waste![DRIZZT DO'URDEN 4] I am a gentle man at heart. At least, when I'm not slaughtering the stupid.[DRIZZT DO'URDEN 5] I've sparred with demons from the Nine Hells themselves! I shall barely break a sweat here today![DRIZZT DO'URDEN 6] *sigh* All this chatter is fine, but I've places I'd rather be.[DRIZZT DO'URDEN 7] Don't poke Drizzt! 'Tis entirely unsociable.[ELMINSTER 1] Ho there, wanderer. Stay thy course a moment to indulge an old man.[ELMINSTER 3] Oh, it is most distressing that this is the course thou've chosen. I remove my support and will have no further dealings with thee.[ELMINSTER 4] I can offer some guidance, but I will not interfere in your destiny.[ELMINSTER 5] Thy mission is urgent! Must thou waste time poking the elderly?[ELMINSTER 6] The years I have seen number hundreds, and yet I put up with thy prodding.[ELMINSTER 7] Whoa, lord, it is hard to be humble when you're perfect in every way.[SAREVOK 2] Run as you will; you cannot hide forever![SAREVOK 3] Your death is inevitable.[SAREVOK 4] Only the strongest shall prevail.[SAREVOK 5] The streets will run red with blood when my work is finished![SAREVOK 6] Heh. I do not fear death. Do you?[SAREVOK 7] Killing is our father's work! Embrace it as I have.[SAREVOK 10] You're perceptive for an old man. You know why I'm here. Hand over your ward and no one will be hurt. If you resist, it shall be a waste of your life.[SAREVOK 11] I'm sorry that you feel that way, old man.[VOLO 1] Ah, yes, the, ah... a tab! Um... another ale, young miss. I'll be sure to have your funds ready.[VOLO 2] Oh, this is not my day at all![VOLO 3] Perhaps some other time! I'm not in the mood for fighting today! Or any day.[VOLO 4] 'Tis surprising what one can learn at a simple country fair, hm?[VOLO 5] I've traveled the length and breadth of Faerûn, and there's always something new.[VOLO 6] Awfully familiar with that pointer, aren't you? And after only one drink, too.[VOLO 7] I've a story for every man, woman, and child in Faurûn. However, copyright laws forbid me the telling.[CADDERLY 1] Salutations. I am Cadderly, a visitor of Candlekeep, like yourselves.[CADDERLY 3] Violence is never the wisest course.[CADDERLY 4] Faith is all one needs to surpass life's obstacles.[CADDERLY 5] You are a special one in the eyes of the gods.[CADDERLY 6] Never let greed or malice guide your destiny.[CADDERLY 7] One is not forced to walk in the steps of their father.[SLYTHE 1] Look it, Krystin, honey, it's the heroes of the Sword Coast. They're the real deal.[SLYTHE 2] It looks like tough times for us, honey.[SLYTHE 3] Hey, fellas! Guess what time it is? Yep, you got it: It's time to die.[SLYTHE 4] Krystin, love, keep your mind on your work. We're professionals over here.[SLYTHE 5] Krystin, honey, don't break down on me here. I still need your help![SLYTHE 6] Shut up and bleed faster.[SLYTHE 7] I once met a man from Nantucket... Oh, wrong world.[KRYSTIN 1] Ooh! I'm so excited, Slythe. I've never heard real live heroes beg for their lives.[KRYSTIN 2] I can't take this! I can't. I'm sorry, darling.[KRYSTIN 3] You're all going to die. I'm going to slit your throats, open up your guts, and spoon out your brains.[KRYSTIN 4] Ooh, blood makes me giddy. I love to see it in great big spurts.[KRYSTIN 5] Oh, ohhh, you bastards, you hurt me. They hurt me, honey. DIIIEEE, die, die, AAARGGHH.[KRYSTIN 6] Ninety nine buckets of blood on the wall, ninety nine buckets of blood.[KRYSTIN 7][GREYWOLF 1] None cross Greywolf and live![GREYWOLF 2] You've not heard the last of this, ye worthless priggers![GREYWOLF 3] Have at thee, ye thieving scoundrel![GREYWOLF 4] No one meddles with my business—lest they become it![GREYWOLF 5] All o' ye deserve the morning drop on the gallows![GREYWOLF 6] Ugh. Stupid cullies.[GREYWOLF 7] The back of my hand or the tip of my boot. Take your pick.[KORAX 1] Wait! Me no want fight. Me Korax, me friend![KORAX 3] Me kill your enemies. Yes, me will![KORAX 4] Korax hungry. Mm, very hungry.[KORAX 5] Ohh, Korax thinks you look very tasty today.[KORAX 6] Korax good dog, yes, good dog![KORAX 7] Korax sorry, but he so very hungry. He must eat now! He must eat you![HUSAM 1] Greetingshh, fellow rogues. *hic*[HUSAM 2] There are too many. Retreat![HUSAM 3] The Shadow Thieves send their regards.[HUSAM 4] *hic* I think I h-had too much to drink.[HUSAM 5][HUSAM 6] You know, one day, I'lls have me mys revengsh. Ha ha ha ha ha! *hic* *burp*[HUSAM 7] Lying, causing terror, and murder—those are my pastimes.[LIIA JANNATH 1] As all of you know, this is a special occasion for the city of Baldur's Gate.[LIIA JANNATH 4] The evidence we have about Entar's murder does resemble the work of the Shadow Thieves, but...[LIIA JANNATH 5] If I MAY continue, the signature left behind was very blatant and could have put there to mislead all of us.[BELT 1] Could we all have a round of applause for Silke Rosena? She is a performer who hails from Berdusk.[BELT 4] The votes have been tallied from those submitted by the landowners. The result was nearly unanimous.[BELT 5] All of your questions will be answered in due time; you need not worry.[BELT 6] Perhaps I could interject something before this meeting degenerates into meaningless bickering.[BELT 7] Wait one moment, that is not in your power to decide.[NOBLEMEN 4] What of Duke Eltan? Has his condition improved at all? If he dies, who will replace him?[NOBLEMEN 5] What about the rumors of Amn mobilizing for war? Why aren't we preparing for war?[NOBLEMEN 6] With our iron shortage, how are we to defend ourselves, and who will give us the iron we need?[NOBLEMEN 7] Entar was killed by Shadow Thieves, agents of Amn; if it isn't obvious to the rest of you, it's obvious to me: Amn wants a war.[NOBLEMEN 8] I believe that Eltan was poisoned by members of the Shadow Thieves. They're obviously trying to kill our leaders.[NOBLEMEN 9] Resembles?! That's ridiculous! The signature left behind on the body WAS the mark of the Shadow Thieves. Are you blind *and* stupid, woman?![NOBLEMEN 10] Who would want to mislead us?![NOBLEMEN 11] What of the Zhentarim? I've heard that they may be somehow involved.[NOBLEMEN 12] Shut up! Let Sarevok speak.[GNARL 1] Stop! You go nowhere! This our bridge. You pay to walk it![GNARL 2] Me Gnarl. Me hungry![HAIRTOOTH 1] Yeah, you pay 20 gold for each head, or lose head![HAIRTOOTH 2] Mmmm... smell good![CALDO 1] Hey dere. I'm Caldo, and dis is my brother Krumm.[CALDO 2] Me's gonna to be rich![KRUMM 1]Uhhh... yeah.Uhhh, YES! Yes, I would be Greywolf. That's me all right. None other than Greywolf. I'll take that reward because... of what I did! I'm Greywolf, and I deserve it! Thank you.[KRUMM 2] Duhhhhhhh...You must have made some mistake. I am not this Greywolf. Keep your money; it's not mine to take.[DRYAD OF CLOUDPEAKS 1] Please, kind spirits, a wondrous ancient oak is in peril.[DRYAD OF CLOUDPEAKS 2] My tree is in such pain![PRISM 1] Ahh, beauteous creature! You are my masterpiece![PRISM 2] Soon... my work will be done.[ULRAUNT 1] Someone disturbs me?![ULRAUNT 2] My station is much greater than that of Tethtoril's. Hmph![TETHTORIL 1] Greetings, young one.[TETHTORIL 2] I am very proud of you, as I am sure Gorion is.[CHANTER 1] In the Year of the Turrets, a great host will come from the east like a plague of locusts. So sayeth the wise Alaundo.Ahh, my fine and honest friend. What can I do for you today?[CHANTER 2] When shadows descend upon the lands, our divine lords will walk alongside us as equals. So sayeth the great Alaundo.Best you state your business and go![CHANTER 3] The Wyrm shall wander the earth, and such a pestilence will follow in his wake that all that know of his passing shall be struck down by the plague. So sayeth the wise Alaundo.[CHANTER 4] When conflict sweeps across the Dales, the great lizards of the north shall descend with fire and fury. So sayeth the great Alaundo.[CHANTER 5] The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny. Chaos will be sown from their passage. So sayeth the wise Alaundo.PLAYERS[GUIDE 1] I do apologize, but I must assist thee some other time.[GATEWARDEN 1] Our library is a reservoir of human knowledge.I've come to turn in a bounty and collect the reward that is duly mine.[GATEWARDEN 2] Our rules are very strict![BRUNOS 1] Outta my way, less ya want a rib-roastin'.[BRUNOS 2] Jabberin' cus! Shut up![THALDORN 1] H-hello, I don't want any trouble.[THALDORN 2] What?! Oh, oh, sorry for yelling.[RIELTAR 1] I don't have time to associate with drivel.[RIELTAR 2] Your arrogance is most distasteful![KESTOR 1] The Iron Throne demands much, perhaps more than the Knights of the Shield can give.[KESTOR 2] I could have you all killed with the lift of a finger.[TUTH 1] We are being spied upon![TUTH 2] Ignorant barbarians.[KEEPER OF THE PORTAL 1] Hold, travelers! Before you will be allowed entrance, you must donate a tome of great value to our libraries.[KEEPER OF THE PORTAL 2] I'm not a doormat![TRANZIG 1] Seems to me like dese men want a little trouble. I'll give 'em trouble.What do you do here, exactly?I've come to turn in a bounty and collect the reward that is duly mine.I've come to turn in a bounty and collect the reward that is duly mine.Me? Why, I am what binds the guard to the public! A vital relations link, I am. Indispensable.I see. And would I get that same response if I spoke with your commanding officer?How COULD I have thought otherwise? Of COURSE you are.Wait, me no want fight, me Korax, me friend!What? How dare you question my duly-appointed, middle-management power! I'll... I'll...Sorry, chum, but you're a ghoul, and we're adventurers, so we're going to have to kill you. And don't look so surprised—it's all by the book.How COULD I have thought otherwise? Of COURSE you are.You're not our friend, but since you're a talking ghoul, and we haven't seen too many talking ghouls, we'll let you live. Now get out of here!How COULD I have thought otherwise? Of COURSE you are.You can be our friend, but you better not do anything that'll make us mad.You're meanies, and me don't like you.A more fanciful load of horse droppings I have never heard in my life!Drown me in paperwork? Begone, stooge. You are beneath my notice.There is no need to get your shorts in a knot. I was merely jesting with you.There is no need to get your shorts in a knot. I was merely jesting with you.My sincerest apologies. I don't know what came over me.What bounties are currently unclaimed?CHARACTERI've come to turn in a bounty and collect the reward that is duly mine.I fail to see how this is relevant to anything. Please return when you have something worth my time.I've come to turn in a bounty and collect the reward that is duly mine.Well, it is good to see you attempting to earn honest gold, even if it is through the unsavory task of bounty hunting. I shall pay you, though less than the posted amount. We shall store the extra in case you decide to... alter the facts in any further dealings.What do you do here, exactly?What do you do here, exactly?It would seem you have nothing that is on our list of wanted items. Please don't waste my time so.What bounties are currently unclaimed?Well, you have certainly earned your reward. A pleasure doing business with you.I've come to turn in a bounty and collect the reward that is duly mine.Harrumph! If you insist on being confrontational I have nothing more to say to you. Come back when you have something worth my attention.Indeed. Eh, what's so funny? No matter. It is just SO refreshing to speak with someone who understands my position. See you again soon.How COULD I have thought otherwise? Of COURSE you are.I enjoy this conversation every time we have it, though I fear the money is not available to award you extra yet again. Farewell.You have not the charm to carry this irreverent attitude. Mayhaps your insults should cost ye a portion of your earnings. I think a portion of the bounties you retrieve will do nicely. I may not be truly important, but I am not to be dismissed.I have little time for this "humor." Please leave, and do not return until my mood has improved.Neither do I know what I have done to deserve your ridicule. I accept your apology, but when next we meet please try to be more agreeable.No one likes me. Me so sad.Me will be good boy, me promise. Me will help you with anything you need.[MAINGUI BUTTON]AttackHold! I am a member of the Flaming Fist, and require that you identify yourselves.We're mercenaries in the service of Amn.We don't have to answer your stinking questions!We're adventurers.We're bandits.We're a rampaging horde of tarrasques. Krie! Krie!A little far from home, aren't you? You should know that the Flaming Fist patrols these regions, so why don't you turn yourselves around and head back home?Not a very nice thing to say. I'll have to assume that you're members of the bandits.Adventurers, huh? Well you should keep a look out, there's been quite a few reports about bandits causing trouble 'round these parts. Also, I've been searching for a deserter. His name is Samuel, and he should be traveling with a woman. There is a bounty of 50 gold for his capture.Well, now you're about to be dead bandits.Your sarcasm isn't appreciated, so just shut your mouth before it gets you into trouble.Why don't you shut your own mouth, you ugly prigger?!Sorry, sir. I guess my mouth sometimes gets ahead of my brain.Not smart. I think it's time you got taught a lesson.Nice apology. Before we leave I'd better warn you: There are bandits that have been causing trouble along the Coast Way, you'd be best to avoid them. Also, I've been searching for a deserter by the name of Samuel. He's traveling with a woman, so if you see him, remember, there's a 50 gold reward for his capture.Hey there, city folks! So what in the name of Lathander takes you so far from home?We are adventurers.Why don't you tell us about yourself first?We're a band of ravening lunatics. Bwahahahahaha!We're farmers.Ye're adventurers? I used to have an uncle who thought of himself as some kind a hero. He had the sword, shield, the whole bit. But he got himself killed, see? He was going off ta kill some sort of beastie with all of his buddies, but something went terribly wrong. I guess this beastie figured out he was coming and set up a trap for him and his friends. So anyhow, there are him and his buddies, trudging through the wilderness on their way to the monster's lair. Then all of a sudden, BAM! SMACK! The monster leaps out and starts ripping off arms and legs. When my pops found his brother, there was nothing left but a big pile of rotting meat.[MAINGUI BUTTON]Cast SpellThat... was a real cool story. You wouldn't by any chance have any advice for us? Some sort of adventuring advice?We have to get going now. Bye!That was the most lame-arse story I think I've ever had the displeasure of listening to. Go away, old man.Well, sure! My name's Ted, and I'm a big game hunter. Right now, I'm hunting for bear. Ya know a bear's pretty valuable, what with its pelt and meat. Hell! You could even sell its teeth for some sort of profit. Actually, I better get a move on; I don't want to be out after dark, with all those bandits and all.I think I'll be leaving now.I'm not stupid ya know! I might look stupid, but stupid I ain't! Ye're fer sure not farming folk. I think I'll be leaving now.[TRANZIG 2] Tranzig's not afraid of rabble such as you![SILKE 1] Greetings, mercenaries. I am Silke, thespian extraordinaire.[SILKE 2] I am a musician, not a chatterbox.[THALANTYR 1] I be Thalantyr, mighty mage of Beregost.[THALANTYR 2] Why do I live in such a pissant town?[TAEROM FUIRUIM 1] Kiss me blarmy! What ya wish done?[TAEROM FUIRUIM 2] I can make whatever you wish for a wee little bit more than me competition.[CENTEOL 1] My spiderssss! Kill them. Kill them all![SENIYAD 1] I have no quarrel with those who respect my forest.[SENIYAD 2] Never underestimate the power of nature's wrath![ENTAR SILVERSHIELD 1] What are intruders doing in my home?[ENTAR SILVERSHIELD 2] I hope nothing has happened to my sweet daughter, Skie.[MAREK 1] Could we have a moment of your time?[MAREK 2] Stupid saps. They'll never know what hit 'em.[LOTHANDER 1] Excuse me, please let me speak before you attack.[LOTHANDER 2] My life is in shambles.[IRLENTREE 1] So, these are the guests you have been talking about, Aldeth.[IRLENTREE 2] I have no wish to speak with you, meat.[BRIELBARA 1] Wait! I—I must speak with thee.[BRIELBARA 2] My poor, dear Namara. I hope she fares well.[JHASSO 1] *pant* Come to torment me some more, you shapeshifting bastards?[JHASSO 2] Damn, this would've cost my business a pretty penny![THE SURGEON 1] It would seem that you travelers are in need; it is lucky that I found you.[THE SURGEON 2] What I do is my own business.Oh, yeah! I have lots of advice about adventurin'. If ya wants to get rich, the best place to go would probably be the ruins at Firewine Bridge. If you want some action, why don't you give back some of that trouble those bandits have been dishin' out on the Coast Way?[MYSTERY MERCHANT 1] Ah, I know a discerning eye when I see one.[MYSTERY MERCHANT 2] Wonders I have seen, but I save the best for you.[EMERSON 1] So ye want to take a look about me mine, do ye?[EMERSON 2] I'll thank ye not to disturb me work![NALIN 1] Ahh, intrepid adventurers at our door.[NALIN 2] Helm watch over thee upon thy quest.[BRAGE 1] Greetings, playthings. Thou hast found me when I alone could not.[OUBLEK 1] Ooh! Y-you have returned, and so soon!Your safety is no concern of mine. I don't fancy trying to get between a bounty hunter and his bounty.Well, there was no need to be rude!Help me! You have to help me, please. I've lost... a lot of blood.What happened to you? Who did this?Bugger off, dead man.You can't leave me to die. *sob*Bandit! Bandits along the Coast Way road. They attacked my caravan. Everyone dead... My poor Shelley. *sob* I feel so weak... so cold.I'm saved! You saved me, oh may all the gods bless your soul. What is there that I can do to repay you.Improved Invisibility (Illusion/Phantasm) Level: 4 Range: Touch Duration: 3 rounds + 1 round/level Casting Time: 4 Area of Effect: 1 creature Saving Throw: None This spell is similar to Invisibility, but the recipient is able to attack by missile discharge, melee combat, or spellcasting while remaining unseen. However, telltale traces—a shimmering—allow an observant opponent to attack the invisible spell recipient. These traces are only noticeable when specifically looked for (after the invisible character has made presence known). Attacks against the invisible character suffer a –4 penalty to attack rolls, and the invisible character’s Saving Throws are made with a +4 bonus. Note: After making an attack, the Mage is no longer completely invisible. Opponents can target the Mage.You could give us money, and lots of it.You could tell us more about these bandits you've been talking about.No, but thank you for the offer.Actually, I doubt there is anything that you could do for us. We're mighty adventurers, and you're just one measly peasant.I don't have any money to give. I— I'm sorry, but I have to go.Well, I never! There was no reason to get so snotty. I apologize for taking so much time out of your important lives!I don't know much about the bandits. They just came out of nowhere. There were hobgoblin and human mercenaries. They told us to surrender and give up our iron stores, but our captain refused them! The foolish, altruistic idiot. They fell upon us like a pack of ravenous wolves. I only barely escaped with my life. That's all I really have to tell. I had better get a move on, I have to tell the families of those who died.[OUBLEK 2] Dealing with criminals jades a man so.[TAURGOSZ 1] You there! I would speak, and best you listen well.Aye. Uh, Greywolf sent us, and you know why we've come, don't you?I have nothing to do with anyone named Greywolf, nor would I want to.If it is so important, then I shall guard you as best I can. Yes.[TAURGOSZ 2] Taurgosz "Tenhammer" has no need of "people skills."All that is yours, eh? So be it."All else that is yours" does not concern me. I'm taking you and the gems to the guard, where I shall get a hefty reward.[ARDENOR CRUSH 1] Ah, a few more ham-fisted fools for the Talons.[ARDENOR CRUSH 2] A curious human be a dead human. Touch me not.[BASSILUS, MAD ZHENT 1] Heh hurh heh! Oh, brother Thurm, why not grace our ears with a ripping tale of the old days? Always a delight![BASSILUS, MAD ZHENT 2] Nothing is more important than family![BENTLY MIRRORSHADE 1] It's been dreadful slow business lately.[BENTLY MIRRORSHADE 2] My inn is open to all who behave themselves.[GELLANA MIRRORSHADE 1] You are welcome here in Garl Glittergold's sight.[GELLANA MIRRORSHADE 2] Glittergold guide your eye on your travels.[TENYA 1] Stop! You are trespassing on my land-home![TENYA 2] Umberlee guides my way.[GALKEN 1] Will no one take me offer? Bah! You're all nae men at all![GALKEN 2] Uh... The gout be in me left leg somethin' fierce, and, uh... I gotta pay off the innkeep lest he take me right![THE NAMELESS THUG 1] Well, if your trinket be what you say, why don't *you* go down?[THE NAMELESS THUG 2] Ye're a fool, Galken.[JEBADOH 1] Damn it, Sonner, we can't go on like this forever![JEBADOH 2] I just wanna be done with all of this.[TELMEN 1] Jeb's right! It's only a matter of time before we're... we're...[TELMEN 2] WHAT?! Um... ahem... uh... W-what do you want?[SONNER 1] Keep your heads about you, and we'll work it out! We just need a little help, is all.[SONNER 2] Cool tempers will prevail.[BREVLIK 1] HELLO! SHHH... um... I mean... hello. *chuckle*[BREVLIK 2] All that glitters is not gold, but all that's gold most certainly glitters.[ALATOS THUIBULD 1] Welcome, my little friends! Please, relax, and keep your weapons at your sides.[ALATOS THUIBULD 2] My apologies, but no time for idle chatter.[NIKLOS 1] Yes, stop a moment. I've got a word or two ye need to hear.[NIKLOS 2] Ye spake at me?[RESAR 1] Apologies, but you must die![RESAR 2] I listen not to you! Your death by my hand![DELORNA 1] Ha. Would that I had this luxury of time alone always.[DELORNA 2] I know you not! Leave me to my solitude![HELSHARA 1] And boredom stalked the halls.[HELSHARA 2] Only a fool would goad a daughter of Shandelar so![ITHMEERA 1] Try to be more amiable, Helshara.[ITHMEERA 2] Be wary. Different we sisters are, but we share the same temper.[SERVING WENCH TO VOLO 1] If you will, the tab? Mr. Volo was here for some time.[SERVING WENCH TO VOLO 2] Of course, I'm actually a writer. I just wait tables to pay the bills.[RAGEFAST 1] Now know thee well: I cannot let thee leave. We are meant to be together, whether ye know it or not.[RAGEFAST 2] Love is blind, deaf, and ever, ever so dumb![RAMAZITH 1] Good eve and on you and yours, my friend. Might I have your ear a moment?[RAMAZITH 2] My secrets are mine alone. You know enough of me already.[ABELA 1] Destiny or no, I am not long for this place.[ABELA 2] I must be free![BE'LAND 1] Welcome, travelers, to the archival stores of Gond, Wonderbringer to the Realms.[BE'LAND 2] 'Tis a pleasure to serve Gond's tinkering majesty.[GONDSMAN BRATHLEN 1] Please, follow, and I shall endeavor to introduce you to the majesty of Gond.[GONDSMAN BRATHLEN 2] Please, don't touch the displays... or me.[BLACK LILY 1] 'Twill be the darkest day ye never seen before I don't have what ye need.[BLACK LILY 2] Off with ye now! I've got counting to do.[TOWN CRIER 1] HEAR YE! HEAR YE![TOWN CRIER 2] I'M ACTUALLY QUITE SHY![GLANMARIE 1] Hmm... Bother 'n bother! Never a calm spot, never a break.[GLANMARIE 2] A well-ordered home is a happy home.[NARLEN DARKWALK 1] So I's at daggers drawing with him, an' he drops the swag an' runs![NARLEN DARKWALK 2] Swiped the duchess's knickers once, if ya know what I mean.[REDEDGE 1] I daresay, the guard is downright rude these days![REDEDGE 2] I'll not taint the beauty of the night with superfluous chatter.[SILENCE 1] Be ye friend or be ye dead?[SILENCE 2] I'll speak when I wills it. Not 'cause ye're proddin'.[Gantolandan 2] ZZZ–*snork* I don't wanna go to school, Mommy. They call me Stinky. ZZZ...[KELDDATH ORMLYR 1] Welcome! The traveling adventurer is never turned away from a house of Lathander.[KELDDATH ORMLYR 2] Don't touch me! I'm super important.[VARCI ROARINGHAM 1] P-please, might I have your ear a moment?[VARCI ROARINGHAM 2] Please help. 'Tis a wasted life at stake.[TREMAIN BELDE'AR 1] There is nothing I can do, but I must do something. 'Tis a risk, and risk is everything.[TREMAIN BELDE'AR 2] You roll your dice, and you take your chances.[CASSON BELDE'AR 1] *gasp* *cough* What—?[CASSON BELDE'AR 2] Aw, chores? But I've been dead![FARMER BRUN 1] Please, will no one help me? Anyone? I've nowhere else to be turning.[FARMER BRUN 2] 'Twill be hard going without my son.[FARMER WILTON 1] Stop a second there, young'n, 'cuz I heard what you gone and done for old Brun.[FARMER WILTON 2] So hard to find decent folk nowadays...[CATTACK 1] Hee hee hee ha! You no fight! You fight, you die![CATTACK 2] Clickety click, clickety click. No good you do! Heh heh heh![RAIKEN 1] 'Tis your choice which hits the ground first—your swords or your heads![RAIKEN 2] Pester someone who might care.[TEVEN 1] Drop ye weapons, and mayhaps ye outlive the day! I'll no be sayin' it twice![TEVEN 2] I be of the Blacktalons! I'll not suffer your scrutiny![SHOAL 1] Please to help me will you? I am alone on this desolate dry-land, and who knows what lurks in these woods.[SHOAL 2] I dream of wind-swept shores, even while there.[DROTH 1] What be this trouble, Shoal? Why you have not destroyed these small-pinks?[DROTH 2] You blither and blather like small yapping dog!We want no part of this fight. Take him back to face the penalties for his crimes.Prism wishes only to finish his masterwork. Why not let him? What harm can it do?[SIL 1] Return whence you came. This is not your place!Who we are is unimportant. What is important, is that we are armed to the teeth and we mean to stop you from hurting him![SIL 2] You have heard my wishes! Speak to me no more!Who we are is unimportant. What is important, is that we are armed to the teeth and we mean to stop you from hurting him![DELSVIRFTANYON 1] Blast it thrice over! I am through with it, I am so! 'Tis no livin' left here, none!Prism wishes only to finish his masterwork. Why not let him? What harm can it do?We want no part of this fight. Take him back to face the penalties of his crimes.[DELSVIRFTANYON 2] WHAT?! What and what now?![GANDOLAR LUCKYFOOT 1] Well met, traveler. Gandolar Luckyfoot, at your disposal.[GANDOLAR LUCKYFOOT 2] Gullykin is our pride and joy. Treat her well.[AVALHENDAR 1] Eh? Who's this then? More intrepid fools on the road to a beating?[AVALHENDAR 2] If ye must adventure, take ye no stupid risks. I don't need the extra work.[MARL 1] 'Ere now, get out! I don't like your type in here![MARL 2] Are you talkin' to me? Are YOU talkin' to ME?[DUNKIN 1] Heh, you tell 'em, Marl.[DUNKIN 2] Hey, don't click ME. I don't want any trouble.[MAL-KALEN 1] Release! Release! Return to body to finish life! Must revenge![MAL-KALEN 2] Release the body! Live again, I![ANGELO 1] So, these are the infamous murderers, finally brought to justice.[ANGELO 2] Justice may be blind, but I'm not.[MALE CHILDREN 1] Mother said not to talk with strangers.[SLAVES 3] Save me, dear sir, please save me.[MALE CHILDREN 2] You funny lookin'.[MALE CHILDREN 3] Loser, loser, loser![MALE CHILDREN 4] You wanna fight me? Come on, you wanna fight?[FEMALE CHILDREN 1] I lost my dolly.[FEMALE CHILDREN 2] *sob*[FEMALE CHILDREN 3] Ooh, you smell![FEMALE CHILDREN 4] I want my mommy.[SERVING WENCH 1] 'Tis always good to give a little tip.[SERVING WENCH 2] Why, ye're all such BIG men.[SERVING WENCH 3] I hope our establishment's to yer likin'.[SERVING WENCH 4] Please, seat yourselves wherever you wish.[BEGGARS 1] Alms, alms for the poor?I have nothing of value... p-please, let me be.*cough* *cough* *retch* My lung! It's flopping all over the dirt! Damn.Eh, miserable ragamuffins.[NOBLEMAN 1] A man shouldn't speak to his better unless spoken to first.[NOBLEMAN 2] No time to chitchat.[NOBLEMAN 3] Away with you, beggar.[NOBLEMAN 4] Don't touch me! I might catch something.[NOBLEWOMAN 1] You need a new tailor; your clothes are absolutely dreadful![NOBLEWOMAN 2] Do you mind? I'm off to go shopping.[NOBLEWOMAN 3] Hmph! Well, I never![NOBLEWOMAN 4] Don't give me any lip, peasant. Do you know who I am?[STOREOWNER 1] Welcome to my humble establishment.[STOREOWNER 2] Eh, business has been poor, what with the iron shortage and all.[STOREOWNER 3] The customers are always right.[STOREOWNER 4] My prices are the best south of Waterdeep.[MINERS 1] Oh, I'm so tired.[MINERS 2] Leave us be... 'tis much work to be done.[MINERS 3] *cough* *cough*... *cough* I think I'm coughing up blood.[MINERS 4] SO dark down here.[SLAVES 2] Help us, please.[SLAVES 3] Save me, dear sir, please save me.[SLAVES 4] Get me outta this hell hole.[MONKS 1] Praised be the blessed knowledge of Oghma.[MONKS 2] We should hurry. The Atlar's sermon is to start in a few minutes.[MONKS 3] Knowledge, used wisely, is the most powerful of tools.[MONKS 4] Excuse me, but I am late for my classes.[MALE TOWNSFOLK 1] 'Ey! Get outta me way, ya crummy lager-head.[AMNISH SOLDIERS 1] For the glory of Amn![MALE TOWNSFOLK 2] Ye're a long-tongued lout, ain't ya?[MALE TOWNSFOLK 3] I have things to do—one NOT being sittin' on me duffer talkin' to you.[MALE TOWNSFOLK 4] Wife's been gettin' prickly on me arse.[FEMALE TOWNSFOLK 1] Oh, ye're a handsome bunch, ain[FEMALE TOWNSFOLK 2] My hubby don't want me talkin' to no strangers.[FEMALE TOWNSFOLK 3] Me young 'uns are waitin'.[FEMALE TOWNSFOLK 4] You fool adventurers better be responsible out there![AMNISH SOLDIERS 2] Stand away, citizen![AMNISH SOLDIERS 3] Move along.[AMNISH SOLDIERS 4] Are you lookin' at me? Are you lookin' at me?![FARMERS 1] I've no time fer ta talk to ye now.[FARMERS 2] Crops haven't done too well this season.[FARMERS 3] Weather's been lousy lately.[FARMERS 4] Sheep haven't been puttin' out lately.[PERFORMER 1] My muse shall not speak to such as thee.[PERFORMER 2] I'm always ready to entertain.[PERFORMER 3] Come see me swallow flaming knives![PERFORMER 4] Watch as I make myself disappear![DRUID 1] It would be good for you to watch your actions while in this wood.[DRUID 2] Don't mess with nature, or it'll mess with you.[MAINGUI BUTTON]Bard Song[DRUID 3] Civilization seems far, city-dweller.[FEST HALL GIRL 1] Hey, sexy. Do ya wanna take a look at me diddeys?[FEST HALL GIRL 2] Well, if ya wants to go strappin' with this nab, you'll first have to give up the socket money.[FEST HALL GIRL 3] I'm a fine-lookin' strumpet, ain't I?[FEST HALL GIRL 4] Are ya interested in some thrills, darlin'?[HALFLING 1] Nasty times are comin', I reckon.[HALFLING 2] You're rather outlandish folk to be wanderin' 'round here.[HALFLING 3] Queer things have been afoot lately.[MAINGUI BUTTON]Find Traps[HALFLING 4] I wish I had my old tobacco pipe.[GNOME 1] I am happy not. No, I'm not.[GNOME 2] Happy I am. Yes, I am![GNOME 3] Who you are, know not I.[GNOME 4] Useful gadgets I have, yes, I do.[MAINGUI BUTTON]Talk[DWARF 1] By Moradin's hammer.[MAINGUI BUTTON]Quick Formation[DWARF 2] I need a swig o' some strong dwarven ale.[MAINGUI BUTTON]Quick Item[MAINGUI BUTTON]Quick Spell[DWARF 3] Me temper's bad enough without ye botherin' me.[DWARF 4] Your chatterin's startin' to wear on me nerves.[ELF 1] The Fair Folk rarely have time for small talk.[ELF 2] Troubled times are upon us.[ELF 3] Soon, we shall all be together upon Evermeet.[BARTENDER 1] You want some whiskey?[BARTENDER 2] I got some cheap beer for ya.[BARTENDER 3] Urgh... I gotta stop dippin' into me own ale.[BARTENDER 4] I got me some nice lookin' waitresses, don't I? Eh he hehehe...[INNKEEPER 1] My rooms are the best kept on the Sword Coast.[INNKEEPER 2] Never had rats, no sirree.[MAINGUI BUTTON]Quick Weapon[INNKEEPER 3] My hotel's as clean as an elven arse.[INNKEEPER 4] You're not mercenaries, are ye? I hate those moneygrubbin' scum.[BANDITS 1] So I kicked 'im in the head till he was dead. Har har.[MAINGUI BUTTON]Special Abilities[BANDITS 2] I hate dem Flamin' Fist pansies.[BANDITS 3] Whoa, now that was a stinker. Har har.[BANDITS 4] Stop pickin' yer nose![MAINGUI BUTTON]Shape Change[MERCHANTS 1] I've got the best prices this side of Cormyr.[MERCHANTS 2] All my stuff is authentic. Really, it is.[MERCHANTS 3] Those damnable bandits have been really bad for business.[MERCHANTS 4] I love money! Yes, I do.[GUARDS 1] *yawn*[GUARDS 2] I shoulda joined the army.[GUARDS 3] Today, I saw a girl with the biggest pair of diddeys I've ever seen![GUARDS 4] I could take Drizzt with both my arms tied behind my back.[DRUNK 1] Ha ha ha ha ha! Haa ha ha! *burp* ...eh, sorry—'scuse me![MAINGUI BUTTON]Stealth[DRUNK 2] Blaaarrrghghgh... *cough* Corn? When did I eats corn...?[DRUNK 3] W-whoa... Why're the streets so wobbly?[MAINGUI BUTTON]Thieving[DRUNK 4] I needs some ale. *burp* Eh...[UMBERLEE PRIEST 1] The Bitch Queen brooks no insolence.[MAINGUI BUTTON]Turn Undead[UMBERLEE PRIEST 2] The storm shall take those who are unfaithful.[HELM PRIEST 1] Helm sees all. Know that and be judged![HELM PRIEST 2] The Vigilant One knows of all your sins.[MAINGUI BUTTON]Use Item[GOND PRIEST 1] Gond's greatest gift was the ability to invent.[GOND PRIEST 2] My friend Oppenheimer's got some cool invention cooked up.[OGHMA PRIEST 1] Wisdom is only possessed by the learned.[OGHMA PRIEST 2] These walls contain the world's knowledge.[READERS, SCRIBES 1] Our library is a man's harem of knowledge.[READERS, SCRIBES 2] Oh—'scuse me, but I am late for my classes.[FLAMING FIST SOLDIER 1] I serve the Flaming Fist![FLAMING FIST SOLDIER 2] I AM the law![FLAMING FIST SOLDIER 3] Every crime must be punished![FLAMING FIST SOLDIER 4] You there! Give me fifty pushups![GAMESMAN 1] Take your chance with Lady Tymora![GAMESMAN 2] Come on! Be a man. See if fortune smiles on ya![GAMESMAN 3] Come in poor, walk out rich![GAMESMAN 4] Ye're a lucky fella, aren't ya?[KOBOLD 01] Grrrr, yip yip yap! Yip yip *snarl*...[KOBOLD 02] Yap! Grrr grr... yip yip yip yap! Look, we don't speak Common, all right?! *snarl* Yip yip yap![KOBOLD 03] *snarl* Yip yip yip yip! Yap![KOBOLD 04] Grrrrrrrr... grrrr!All I have is this ring. Will it do? Here take it.DelsvirftanyonI have made an enemy of Greywolf, the bounty hunter. Best keep a lookout for him.Some stooge in Nashkel has mistaken me for a man named Greywolf. A foolish mistake that was very profitable for me.Sorry, wench, but the ring just doesn't cut it. We'll keep it for you though.[XVART 01] Humanoid scuz-suckers!Sure, the ring will do.[XVART 02] Die, snot heads!Only the basest villains would take advantage of a gentle forest spirit! Lead on, and I will deal with them!What is one more tree? I have more important tasks!What is my payment for helping you? I don't take risks for free you know.As you wish, though I seldom work for charity. Lead on.One more tree?! Even if this were just "one more tree," it would still be priceless to me! As it is, it is the tree to which I am bonded! If it dies, I die. Please help.If there is to be no reward, there will be no help.Your offer is now to my liking. I am always glad to help those in need. Especially for a good price.My apologies, I will do whatever I can to help.The rumors of birds have no interest for me. If you've nothing tangible then I am leaving.While traveling the Cloudpeaks I met a Dryad. She asked that I help protect her tree. How could I refuse such a request?So it is extra important to you? Then certainly you should be willing to pay well for my help!Linked with you or not, it is still none of my concern. I must leave now.I have angered a Dryad near the Cloudpeaks, and have been warned out of "her" wood. It's of little concern. She also directed me to look into a wolf cave just to the south, where a treasure cache hidden.Hello guysh, how are youse doing. Heh heh, I kinda got losht on my way *hic* home. Any ways, thats don't matter no more, give me alls your moneys.Ah, look fella, we're not going to give you all of our money.Okay, here is all of our money, hope you enjoy it.You're asking for a world of trouble guy! Why don't you get lost before we have to hurt ya?*buurrp* I'm glad ya knews what was goods for ya.Wrongs answer, s. *hic* You shoulda givens me the moneys when I ahsked ya. Ya know what I am! I'll lets ya into a little shecret... I'm a LICH. Yessh I am, powerful magicsh I wields, and now you've made me mad. You've gots one last chancesh, give me alls your money *hic*!Look, guy, we're not gonna give you any money. Now bug off.Okay, have it; have it all.I guess if you're a lich we're going to have to kill you!Whoa, ya guys jusht don't get it, do ya. I'm gonna killsh you with my alls mighty magical powers. So nows what's it gonna be, death or... or... or somethin'.Okay, here's all of our money. We apologize if we angered you at all.We're leaving now. Bye.Go to hell, you old bum.Hey! Whats are you, uhhh...You there! You're under arrest for banditry and highway robbery! We know you're part of that bandit group who's been terrorizing the Coast Way. Give yourselves up, or there will be trouble.You've got the wrong guys. We're not part of any bandit gang.If you want a fight, we'll give you a fight.We give up. You can take us prisoner. We'll even throw down our weapons.I shall find aid elsewhere. Do not tarry in my wood, for it will not be a restful stay.And I seldom wish to deal with those of such mercantile persuasion. I thank you regardless. This way.I thank you, though your greed has cost precious time. Please come now, as these intruders do not seem to understand the damage they could do. This way.There, they are just ahead. I implore you, do what you must to make them leave.There, they are just ahead. I implore you, do what you must to make them leave.There, they are just ahead. I implore you, do what you must to make them leave.Good! Actually, boys, I don't think we should take these bandits in. They don't deserve the comforts of a cell. All they deserve is a quick execution.Really now, why should we believe you?Let's do it, big fella! Riches beyond the dreams of avarice await, I am sure!You don't really want to do this, do you? Just think of how beautiful this tree is. It's truly a wonder of nature.I'll not let you harm a branch on this tree! You'll have to go through me first!Let's do it, big fella! Riches beyond the dreams of avarice await, I am sure!You don't really want to do this, do you? Just think of how beautiful this tree is. It's truly a wonder of nature.I'll not let you harm a branch on this tree! You'll have to go through me first!If it does what you say, I'll gladly take it.A titan's might, hmm? I'm not really interested. I only have enough money for one potion.Yeah! Get you gone! Me an' Krumm got business to take care of.I'm afraid I won't be going anywhere. I'll kindly ask you to step away from the tree and leave the area.Forgive my intrusion. I'll be leaving immediately.That is an excellent deal if true. I'll take the red elixir.I don't think I'll risk either of your "gifts" today.Your first potion seems genuine enough. I'll take the second as well!Uh, I feel much stronger, but I don't think I'll buy your red potion. I'm pretty smart now anyway.I crossed the path of a strange merchant in Nashkel today. Very eager to be generous. Perhaps a touch too eager for my liking. He also mentioned a problem with his iron items being quite brittle.I permit no loitering in my place of business. Get yourself hence, lest I summon the local guard as an escort.Well, because of my warm smile and honest demeanor.Today I have met a strange and very generous merchant in Nashkel. VERY eager to aid me he was. He also mentioned a problem with his iron items being brittle for some reason.Take 50 gold and leave us be.If we were bandits, why were we walking out in the open? Come on, just let us go. We're not the people you're looking for.Trying to bribe me, huh? Slime like you doesn't deserve the comforts of a jail cell.Look sir, we really don't want any trouble. Like you, we're hunting down bandits in the region.Sweet talking won't help you at all.Arrest us then.We're not going without a fight.I surrender! I don't wish a fight, just don't hurt me.What? I'm not surrendering to anything!All right, maybe I was wrong about the bunch of you. You're free to go.So you're hunting the bandits. Well, who hired you to take on the bandits, or are you doing it out of the goodness of your heart.WarNo one hired us. We're adventurers who are just trying to help out the people of the Sword Coast.WindWe're working for Amn.Please, fair travelers, leave me to the muse and the gulls. They soothe even the rockiest soul.We'll see you back safe as we can, though I don't see how killing you will help those that have died. We shall take you to the temple of Helm in hopes that you may be healed.There be a bounty on your head, Brage. A bounty that says nothing of the rest of you! I'll not take the chance that you'll lose your mind again! Since they'll kill you anyway, you die here and now!A noble hired us to avenge the death of his brother.We work for the Blacktalon mercenaries.Nalin at the Temple of Helm in Nashkel seems to think that Brage might be under the influence of some evil force. If I return him to them, he might not be killed for his crimes.Shut up! Your smart remarks just got you in a heap of trouble.You're rather far from home, aren't you? Well, why don't you turn 'round and head back home?Blacktalons, eh? Well that's too bad.Perhaps you could tell us about this noble who hired you.It was Liia Jannath out of Baldur's Gate.It was Sir Tobyn out of Athkatla.It was Aldeth Sashenstar out of Cormyr!It was Lord Dolced out of Nashkel.Liia Jannath doesn't have a brother, you moron!Tobyn isn't a very Amnian sounding name, but I'll let you go nonetheless.Aldeth Sashenstar is from Baldur's Gate, you lying weasel!I don't know any of the lords in Nashkel, so I'll have to take your word for it. You're free to go.You there! I need some money and some healing. If you know what's good for you, you'll give it to me!You got to be kidding?! You're one hobgoblin, why should we do anything but kill you?Here, take 25 gold.Why should we help you?Good job, you weakling excuses for life.I'm a member of the Chill, the mercenary band. If you want all of my friends breathing down your neck, then just keep on pissing me off.Okay! Okay. Here's 25 gold, now just leave us be.Well, right now there's just one of you, so I think we'll take our chances.You're threatening us?! I think you've got things mixed up, you degenerate, foul-smelling beast. Before we end your miserable life you should do some begging, and maybe throw in some information about these Chills.You'll regret your decision.Wait! Hey, I'm sorry, just don't kill me, please. I'll tell you about the Chill.Go on.You can shut up and get out of here.The Chill are a group of mercenaries, they're part of the group who's been raiding the merchant caravans. I just got lost in a raid a couple days back, some of the Flaming Fist had been doggin' my steps. There, I've told you what ya wanted to hear.Stop! You have trespassed on our territory. You shall not be allowed to leave until you have paid tribute. We demand 50 gold in tribute!We have no money. Sorry?All right then, here's your 50 gold. Goodbye now!Why shouldn't we just kill the whole lot of you, you hairy piles of hyena dung?You will die for that!No money? That is too bad for you. We let you go only if you win fight. Your best champion versus our best champion.We're not going to fight for your amusement, you lousy mutts.Come on! Let's do it then!Our best champion is Ludrug. Ludrug is me. Are you ready for fight? No matter, we fight now!DelthyrPlease wait a moment, kind ! You must forgive me for my appearance, but I've been wandering the wilderness for more than a week now. You've got to help me! My friend is badly hurt, and he might die if he doesn't get assistance soon. Please, help me.Sorry, lady, but we don't have the time for this.What is the name of this friend of yours?Take us to this friend, we're always ready to aid a lady in distress.His name is Sam—Samuel. Will you help me, ?Yes, we can. Where is this Samuel?Sorry, but it's time for us to leave.This is him right here on the ground.This is Samuel. He's so sick right now. *sob* I don't know how much longer he has to live. Could you take him to the Friendly Arm Inn? If you were to take him to Gellana Mirrorshade at the Temple of Wisdom, she'd help him. Please, can you do this?Okay, okay! We'll take Samuel to the Temple of Wisdom at the Friendly Arm Inn.We'll take him to the Temple of Wisdom, but only for a price.Sorry, girl, we just don't have time for this.Thank you, thank you so much. When you pick him up, be sure to be gentle. Please take him to the temple right away. I don't know how much longer he'll live.[XVART 03] Eeeeeeeeeeeeeeeeee![XVART 04] Attaaaaaaaack![HOBGOBLIN 01] You be quiet![HOBGOBLIN 02] Manure mouth.[HOBGOBLIN 03] Forward march![HOBGOBLIN 04] Spare no one![GNOLL 04] Die, scum![SKELETON WARRIOR 03] Die...[BEAR, BLACK 02] Hey, Boo-Boo. That's a nice pickinick basket.[GHOUL 02] Mmmmm, me like flesh, heh heh.[GHAST 02] *burp*[REVENANT 02] Must... revenge...[REVENANT 03] I've come for you...[REVENANT 04] You... shall... pay...[OGRE 01] I will crush![OGRE 03] Me will crush you, crush you to goo![OGRE 04] Me will smash your face.[OGRE MAGE 01] Hoo hoo ha ha ha ha ha.[OGRE MAGE 02] You shall die for your impudence...[OGRE MAGE 03] Kiaaaa!*cough* *cough* Who are you? Where is Lena? *cough* Uhhhhh.[OGRE MAGE 04] Die, cattle![HALF OGRE 01] Me hungry.[HALF OGRE 02] *buuuurp* Uha ha ha mm! Heh, fart...So we meet again. I'm sorry, but I don't have any time for talk.[HALF OGRE 03] Me mad![HALF OGRE 04] Me kill men what make me mad!So we meet again. Sorry, but I don't— Hey, who are you carrying there?You mess with me, you mess with you![OGRILLON 02] All the guys pick on me... 'cause I'm only 6'8".[OGRILLON 03] Time for some carnage![OGRILLON 04] Die, pipsqueaks![DOPPELGANGER 01] Die, meat![DOPPELGANGER 02] SSSSsssssss.[DOPPELGANGER 03] Your time is done, primates.It's one of our companions, he was wounded.[DOPPELGANGER 04] It is useless to resist. SSSssssss.[GREATER DOPPELGANGER 01] Appearances can be deceiving, monkey!A hobgoblin we killed. We think he's a member of the Chill, so we're taking him back to Beregost for identification.[GREATER DOPPELGANGER 02] Give yourself up. Your death will be less... painful.[GREATER DOPPELGANGER 03] Time to fillet some MEAT![SPIDER, WRAITH 02] (How many sounds do you think we spiders can make?)He's a merchant we found. His caravan was attacked by bandits, and he was badly wounded. He paid us to take him back to Beregost.[SIRINE 01] Fools to cross my path.[SIRINE 02] I'll kill you slow for touching me like that.[SIRINE 07] Think as you act, fool.This is Samuel. We want to turn him in for the 50 gold.[DRYAD 01] The trees speak of your presence.[DRYAD 02] Nature knows much of you.[DRYAD 03] The very trees cringe at the sight of thee.Don't try to lie to me. You have Samuel there, don't you? Hand him over or we'll have to take him by force.[DRYAD 04] Leave my wood!All right then, perhaps we'll meet again. Goodbye.[DRYAD 05] Do as I bid![DRYAD 06] Protect me![DRYAD 07] Thy will is mine![NYMPH 02] True beauty lies only in nature.[NYMPH 03] Help! I am beset by evil!Good job, here's your reward.[NYMPH 04] Monsters, attack me not![NEREID 01] *sigh* To be in the waters of home. Hmmm.[NEREID 02] Leave me be, silly dirt-fish.[NEREID 03] You men cannot hurt me.Okay, we do have Samuel. Take him and give us our 50 gold.[NEREID 04] I'd rather be swimming.[THE VOICE 1] You've not the time for this!You'll have to take him by force. Sorry.[THE VOICE 2] Leave him... get the claw![THE VOICE 3] 'Tis the horn you seek! Claim what should be yours![THE VOICE 4] It's of no concern who it's truly for! Take what is meant for you![THE VOICE 5] Forget the old man! His time is past! The wish should be yours![THE VOICE 6] Use it yourself, and know the legacy of your true father![THE VOICE 7] Seek the dagger next! It is nearby, in the hands of a great evil ogre![THE VOICE 8] Look at them! The knight is obviously the one to help![THE VOICE 9] The beast is an ogre! They are evil; they cannot be otherwise![THE VOICE 10] The potion you seek is here![THE VOICE 11] Ignore him! Drink the potion yourself, and know the essence of your heritage![THE VOICE 12] It is the last item you seek! Of course you're worthy of it![THE VOICE 13] You know you are all that and more![THE VOICE 14] You have done well by your heritage.[THE VOICE 15] You are most disappointing indeed.[THE VOICE 16] I am the essence of Bhaal within you.[THE VOICE 17] Fight, that the violent death of your mind shall pave the way![THE VOICE 18] Weakling fool! You have spurned your father's gifts and your heritage. You can only pay with your blood![THE VOICE 19] You will not prevail! The strength that was given returns to the source! I am the stronger![THE VOICE 20] You have balanced the scales with your actions, but the Return cannot be stopped![THE VOICE 21] The Return will not be stopped. The Return will not be stopped. The Return will not be stopped...[THE WARRIOR 1] Help! I need your aid! There are too many![THE WARRIOR 2] I am so cold... ugh... ugh... I am dying. Please... stay with me awhile.[THE WARRIOR 3] I don't want to die alone...[THE WARRIOR 4] Thank you...[THE MESSENGER 1] Salutations! I have come looking for someone, to deliver a gift. A horn, actually.[THE MESSENGER 2] I seek the First Reader of this great library. Perhaps you have seen him?[THE MESSENGER 3] Then I bear a message for you as well.[THE SORCERER 1] Young one! Please stop awhile. I need your help.[THE SORCERER 2] This candle is my last chance, child. Please, bring it to me.[THE SORCERER 3] Thank you. I am renewed.[THE OGRE 1] Me no beast! Me don't want fight! Go 'way![THE OGRE 2] Shiny man attack ME! I be good, but he make fight![THE OGRE 3] You no hurt me, me no hurt you! Me don't care if me born bad![THE WHITE KNIGHT 1] You there! Help me dispose of this beast![THE WHITE KNIGHT 2] Don't believe a word it says! Born evil, they are! Everyone knows that![THE WHITE KNIGHT 3] You choose right! Beings of flesh are what they are. There is no escaping your destiny![THE POISONED MAN 1] Please... that pack of gnolls, they... poisoned me.[THE POISONED MAN 2] Please! Show some charity. I'll die without it.[THE POISONED MAN 3] Thank you...[THE WOMAN 1] Greetings, fellow traveler. I have been entrusted to give this skull to they who are most worthy.[THE WOMAN 2] The recipient must be more heroic, charitable, courageous, and HUMBLE than anyone else living or dead. Are you such a person?[THE WOMAN 3] Truly, ye deserve this and whatever else it brings.[THE WOMAN 4] The Godhead is rejected![DRIZZT DO'URDEN 10][XAN 14][XAN 16] [XAN 38][XAN 39] [KIVAN 3] [KIVAN 12][KIVAN 15]Actually, I just wanted to ask you one question. Who is it that you have with you?[KIVAN 16][KIVAN 20]It's one of our companions, he was wounded.[KIVAN 38] [KIVAN 39]A hobgoblin we killed. We think he's a member of the Chill, so we're taking him back to Beregost for identification.[AJANTIS 15]He's a merchant we found. His caravan was attacked by bandits, and he was badly wounded. He paid us to take him back to Beregost.[AJANTIS 16] This is Samuel. We want to turn him in for the 50 gold.[AJANTIS 38] [AJANTIS 39] [KAGAIN 4] I like it here.[KAGAIN 13] [KAGAIN 15] [KAGAIN 16][KAGAIN 38] [KAGAIN 39] [SHAR-TEEL 12]For a bit o' respectful coin we can cure what ails thee, if you need.[SHAR-TEEL 13][SHAR-TEEL 14] [SHAR-TEEL 15] [SHAR-TEEL 16][SHAR-TEEL 38] It would seem that you have someone among you who is badly injured. Is there something I could do for them?No, there isn't.This man is named Samuel. We were told to bring him to you.[SHAR-TEEL 39] [VICONIA 13] Oh, dear! It is Samuel, and what bad shape he is in. I am glad you have brought him to me. Such a fine young man, it's a pity that he let himself be persuaded by Lena to desert the Fist. Well nothing can be done about that, but something can be done about his health. For the service that you have provided, I want you to have some potions as a show of my gratitude.[VICONIA 14] 'Tis akin to my home, but home does not welcome me.[VICONIA 38][VICONIA 39][GARRICK 14] [GARRICK 15] [GARRICK 16] [GARRICK 38] [GARRICK 39] [SAFANA 3]It seems you have brought him too late. He has expired from his injuries. This is such a great loss, but I guess there was nothing you could do.This man is named Samuel. We were told to bring him to you.[SAFANA 12] [SAFANA 14] [SAFANA 15] [SAFANA 16] [SAFANA 38] [SAFANA 39] [FALDORN 3] [FALDORN 14] [FALDORN 15] [FALDORN 16] [FALDORN 38] [no text][FALDORN 39] [ELDOTH 12] [ELDOTH 13] [ELDOTH 14] [ELDOTH 15] [ELDOTH 16] [ELDOTH 38] [ELDOTH 39] [CORAN 3] *whistle*[CORAN 12] [CORAN 13] [CORAN 14] [CORAN 15] [CORAN 16] [CORAN 38] [CORAN 39][BRANWEN 12] [BRANWEN 13] [BRANWEN 14] [BRANWEN 15] [BRANWEN 16] [BRANWEN 38] [BRANWEN 39] [SKIE 3] [SKIE 12] [SKIE 13] [SKIE 14] [SKIE 15] [SKIE 16] [SKIE 38] [SKIE 39] [ALORA 38] [ALORA 39] [DYNAHEIR 12] [DYNAHEIR 14] [DYNAHEIR 15][DYNAHEIR 16] [DYNAHEIR 38] [DYNAHEIR 39] [EDWIN 12] [EDWIN 13] [EDWIN 14][EDWIN 15] [EDWIN 16] [EDWIN 38] [EDWIN 39] [JAHEIRA 15] [JAHEIRA 38] [JAHEIRA 39] [KHALID 38] [KHALID 39] [MINSC 13] [MINSC 15] [MINSC 38] [MINSC 39] [MONTARON 13] [MONTARON 16] [MONTARON 38] [MONTARON 39] [QUAYLE 3] [QUAYLE 13] [QUAYLE 15] [QUAYLE 38] [QUAYLE 39] OH DEAR![TIAX 38] [TIAX 39] [XZAR 38] Wayfarers! Wait up a moment. I wish to have a word with you. You are adventurers, are you not?Yes, we're adventurers, why should you care?No, we're not.Sorry, I guess I must have misjudged you. Well, I'll be on my way now.That's good then! You see, I am an adventurer of sorts, of course I'm not very fond of battle. I like to pilfer objects from ruins and monstrous lairs, and try my best to avoid getting hurt. Anyway, I have something that might interest you. I have a gem in my possession, a magical gem. I have no use for it, and I can't get the price I'm looking for from anyone I've met. Would you perhaps be interested?Sorry, we have no interest in a magical gem.Sure, what's the price?Perhaps you could tell us what the gem does?My price is a measly 1,000 gold. It allows you to see the truth in all things, a gem of true seeing you could say. 1,000 gold I would think is a rather fair price.That's too much for us, sorry.Why don't you sell it for a little cheaper?Sure, here's 1,000 gold.Of course! It's a gem of true seeing. It allows you to see the truth in all things. So do you want it? I'm selling it for a 1,000 gold, no more, no less.Sorry, that's a little too pricey for us.[XZAR 39] How 'bout selling it for less than 1,000 gold?[YESLICK 12] [YESLICK 13] [YESLICK 16] [YESLICK 38] [YESLICK 39] Sure, we'll take it.[IMOEN 12] [IMOEN 13] I can't sell such a gem for less than 1,000 gold![GORION 8] [GORION 9] [NIMBUL 3] [NIMBUL 8] [NIMBUL 9] [MULAHEY 4] [MULAHEY 5] [MULAHEY 8] [MULAHEY 9] [TAMOKO 2] [TAMOKO 8] [TAMOKO 9] [TAZOK 8] [TAZOK 9] [DAVEORN 8] Okay, we'll take it for 1,000 gold.[DAVEORN 9] [ALDETH 08] Can't afford it, I guess this is goodbye.[ALDETH 09] [ELTAN 2] [ELTAN 8] [ELTAN 9] [SCAR 2] [SCAR 8] [SCAR 9] [DRIZZT DO'URDEN 2][DRIZZT DO'URDEN 8] [DRIZZT DO'URDEN 9] [ELMINSTER 2][ELMINSTER 8] [ELMINSTER 9] [SAREVOK 8] [SAREVOK 9] [VOLO 8] [VOLO 9] [CADDERLY 2] [CADDERLY 8] [CADDERLY 9] [SLYTHE 8] [SLYTHE 9] [KRYSTIN 8] [KRYSTIN 9] [GREYWOLF 8] [GREYWOLF 9] [KORAX 2] [KORAX 8] [KORAX 9] [HUSAM 8] [HUSAM 9] [LIIA JANNATH 2] [LIIA JANNATH 3] [LIIA JANNATH 6] [LIIA JANNATH 7] [LIIA JANNATH 8] [LIIA JANNATH 9] [BELT 2] [BELT 3] [BELT 8] [BELT 9] [NOBLEMEN 1] [NOBLEMEN 2] [NOBLEMEN 3] [NOBLEMEN 13] [NOBLEMEN 14] [CENTEOL 2] [BRAGE 2] [Gantolandan 1] [SLAVES 1] [UMBERLEE PRIEST 3] [UMBERLEE PRIEST 4] [HELM PRIEST 5] [HELM PRIEST 6] [GOND PRIEST 3] [GOND PRIEST 4] [OGHMA PRIEST 3] [OGHMA PRIEST 4] [READERS, SCRIBES 3] [READERS, SCRIBES 4] [KOBOLD 05] NO SOUND EFFECT——DO NOT USE[KOBOLD 06] NO SOUND EFFECT——DO NOT USE[KOBOLD 07] NO SOUND EFFECT——DO NOT USE[KOBOLD 08] [KOBOLD 09] [TASLOI 00] [TASLOI 02] [TASLOI 03] [TASLOI 04] [TASLOI 05] [TASLOI 06] [TASLOI 07] NO SOUND EFFECT——DO NOT USE[TASLOI 08] [TASLOI 09] [XVART 05] [XVART 06] [XVART 07] NO SOUND EFFECT——DO NOT USE[XVART 08] [XVART 09] [HOBGOBLIN 05] NO SOUND EFFECT——DO NOT USE[HOBGOBLIN 06] NO SOUND EFFECT——-DO NOT USE[HOBGOBLIN 07] NO SOUND EFFECT——DO NOT USE[HOBGOBLIN 08] [HOBGOBLIN 09] [GIBBERLING 01] [GIBBERLING 02] [GIBBERLING 03] [GIBBERLING 04] [GIBBERLING 05] [GIBBERLING 06] [GIBBERLING 07] NO SOUND EFFECT——DO NOT USE[GIBBERLING 08] [GIBBERLING 09] [GNOLL 01][GNOLL 02] [GNOLL 03] [GNOLL 04] Die, scum![GNOLL 05] NO SOUND EFFECT——DO NOT USE[GNOLL 06] NO SOUND EFFECT——-DO NOT USE[GNOLL 07] NO SOUND EFFECT——DO NOT USE[GNOLL 08] [GNOLL 09] [DOG, WILD 01] [DOG, WILD 02] [DOG, WILD 03] [DOG, WILD 04] [DOG, WILD 05] [DOG, WILD 06] [DOG, WILD 07] NO SOUND EFFECT——DO NOT USE[DOG, WILD 08] [DOG, WILD 09] [DOG, WAR 01] [DOG, WAR 02] [DOG, WAR 03] [DOG, WAR 04] [DOG, WAR 05] [DOG, WAR 06] [DOG, WAR 07] NO SOUND EFFECT——DO NOT USE[DOG, WAR 08] [DOG, WAR 09] [SKELETON 01] [SKELETON 02] [SKELETON 03] [SKELETON 04] [SKELETON 05] [SKELETON 06] [SKELETON 07] [SKELETON 08] [SKELETON 09] [SKELETON WARRIOR 01][SKELETON WARRIOR 02] [SKELETON WARRIOR 04] [SKELETON WARRIOR 05] [SKELETON WARRIOR 06] [SKELETON WARRIOR 07] [SKELETON WARRIOR 08] [SKELETON WARRIOR 9] [WOLF 01] [WOLF 02] [WOLF 03] [WOLF 04] [WOLF 05] [WOLF 06] [WOLF 07] NO SOUND EFFECT——DO NOT USE[WOLF 08] [WOLF 09] [WORG 01] [WORG 02] [WORG 03] [WORG 04] [WORG 05] [WORG 06] [WORG 07] NO SOUND EFFECT——DO NOT USE[WORG 08] [WORG 09] [WOLF, DIRE 01] [WOLF, DIRE 02] [WOLF, DIRE 03] [WOLF, DIRE 04] [WOLF, DIRE 05] [WOLF, DIRE 06] [WOLF, DIRE 07] NO SOUND EFFECT——DO NOT USE[WOLF, DIRE 08] [WOLF, DIRE 09] [WOLF, WINTER 01] [WOLF, WINTER 02] [WOLF, WINTER 03] [WOLF, WINTER 04] [WOLF, WINTER 05] [WOLF, WINTER 06] [WOLF, WINTER 07][WOLF, WINTER 08] [WOLF, WINTER 09] [WOLF, VAMPIRIC 01] [WOLF, VAMPIRIC 02] [WOLF, VAMPIRIC 03] [WOLF, VAMPIRIC 04] [WOLF, VAMPIRIC 05] [WOLF, VAMPIRIC 06] [WOLF, VAMPIRIC 07] NO SOUND EFFECT——DO NOT USE[WOLF, VAMPIRIC 08] [WOLF, VAMPIRIC 09] [WOLF, DREAD 01] [WOLF, DREAD 02] [WOLF, DREAD 03] [WOLF, DREAD 04] [WOLF, DREAD 05] [WOLF, DREAD 06] [WOLF, DREAD 07] NO SOUND EFFECT——DO NOT USE[WOLF, DREAD 08] [WOLF, DREAD 09] [ANKHEG 01] [ANKHEG 02] [ANKHEG 03] [ANKHEG 04] [ANKHEG 05] [ANKHEG 06] [ANKHEG 07] NO SOUND EFFECT——DO NOT USE[ANKHEG 08] [ANKHEG 09] [BEAR, BLACK 01] [BEAR, BLACK 03] [BEAR, BLACK 04] [BEAR, BLACK 05] [BEAR, BLACK 06] [BEAR, BLACK 07] NO SOUND EFFECT——DO NOT USE[BEAR, BLACK 08][BEAR, BLACK 09] [BEAR, BROWN 01] [BEAR, BROWN 02] [BEAR, BROWN 03][BEAR, BROWN 04][BEAR, BROWN 05][BEAR, BROWN 06][BEAR, BROWN 07] NO SOUND EFFECT——-DO NOT USE[BEAR, BROWN 08][BEAR, BROWN 09][BEAR, CAVE 01] [BEAR, CAVE 02][BEAR, CAVE 03][BEAR, CAVE 04][BEAR, CAVE 05][BEAR, CAVE 06][BEAR, CAVE 07] NO SOUND EFFECT——DO NOT USE[BEAR, CAVE 08][BEAR, CAVE 09][BEAR, POLAR 01][BEAR, POLAR 02][BEAR, POLAR 03][GHOUL 03][BEAR, POLAR 04][BEAR, POLAR 05][BEAR, POLAR 06][BEAR, POLAR 07] NO SOUND EFFECT——DO NOT USE[BEAR, POLAR 08][GHOUL 04][GHOUL 05][GHOUL 01][GHOUL 06][GHOUL 07] NO SOUND EFFECT——DO NOT USE[GHOUL 08][GHOUL 09][GHAST 01] I don't have much patience for strangers on my property. Do us both a favor and move along... Unless, of course, you have magic for sale. From the looks of you, you couldn't afford the items I have for sale.I sincerely hope you have some reason for bothering me. I've already stated that I wish you to leave.Rumors talk of a powerful mage that lives out here. If it is you, I would like to speak with you.I go where I wish and stay as long as I please. Don't threaten me.I apologize for the intrusion, and will leave immediately.CLUUUUUUCK! Bwaaaaaa!Buc-becaw! HELLLLP-becaw!Th-thank ye. *cluck* You have saved *cluck* me.Forsooth! Methinks you are no ordinary talking chicken!I fear I have taken one too many blows to the head. Next I'll be hearing hamsters speak.Aaaaahhh! Unholy magics are afoot! This chicken is possessed! This bird is FOUL!If you are quite *cluck* through with the thea-*cluck*-trics, my situation is indeed quite *cluck* grave!Thank you. Yes, *cluck*, that was just what I needed in my *cluck* hour of need. You laugh it up while I *cluck* learn to cope with passing eggs.I certainly hope you are *cluck* jesting with me. Indeed I am "no ordinary talking chicken," and I am in need of your *cluck* help.My apologies, good... um... chicken. What has caused your current accursed state?No, I refuse to let this conversation go a step further. If it should get around that I spend my days speaking with livestock, I should be the laughing stock of Baldur's Gate. I am sorry.Might I first pose a query? Which came first, and what side of the road did you start on? *snicker**sigh* Methinks I'll go *cluck* find another wolf. Thank ye for your *cluck* "concern."Ye again? Come to make more *cluck* light of my predicament? I can *cluck* do without your kind of *cluck* help.What now I *cluck* wonder? Have ye *cluck* come to pester jester once again *cluck*, or can I count on some simple charity?Just carry on your *cluck* way then! Don't mind me at *cluck* all! I'll just wander about till another "kind" *cluck* wolf offers assistance! *BecaW!*Might I first pose a query? Which came first, and what side of the road did you start on? *snicker*My apologies, good... um... chicken. What has caused your current accursed state?My apologies, good... um... chicken. What has caused your current accursed state?No, I refuse to let this conversation go a step further. If it should get around that I spend my days speaking with livestock, I should be the laughing stock of Baldur's Gate. I am sorry.No, I refuse to let this conversation go a step further. If it should get around that I spend my days speaking with livestock, I should be the laughing stock of Baldur's Gate. I am sorry.My apologies, good... um... chicken. What has caused your current accursed state?I fear your situation is no less the joke than it was before. I cannot help thee.Thank the *cluck* Mother of All Magic, mayhaps now I might end this *cluck* nightmare. I am Melicamp of Beregost, a *cluck* mage adept in the mystical arts. A... misread... incantation seems to be *cluck* the source of my troubling form. 'Tis been over a month since I *cluck* uttered a polymorph spell, and I simply cannot return to my normal *cluck* form!I have a passing knowledge of magery. Can you not dispel this, ahem, foul condition?I would but dispel is beyond my... er... rather, I exhausted my *cluck* memorized spells earlier, and now I cannot... access my spellbook. Have you or a member of your party the *cluck* ability to cast such a spell?It's most likely a godly retribution for some past offense or indiscretion! I'll not meddle in such affairs!Perhaps... but what shall be our reward? 'Twould seem such a spell would be worth much to you, at this particular time especially.Of course, we shall have you restored in short order. Do not move until the casting be done.It's a spell neither I, nor my comrades can cast at this time. Is there another way I might assist you?Is there anyone that might be able to assist you? I fear I have little in the way of magical power myself.REWARD?! Forgive me *cluck*, but I seem to have left my purse in my other robe! *sigh* Free me and I shall give you what *cluck* gold I have. 'Tis a meager amount, but 'tis *cluck* yours.Then we shall have you restored post haste. Hold still while the casting is done.Now that it's determined you have money to give, I confess we do not have that spell available to us. I will aid you as best I can some other way, for the same reward of course.Blast it all! Well, there is nothing else I *cluck* can do except my most hated option. There is a tower directly to the west of *cluck* Beregost, about which can be found the mage Thalantyr. I am his apprentice, and I am certain he will *cluck* aid me.Then to his abode we shall go. I will escort you.For being his apprentice you seem unsure of his willingness to help you.It's too far afield for us. You will have to find your own way.Oh, 'tis nothing *cluck*... REALLY! Um, often the relationship between *cluck* apprentice and master is... strained. He will help. I am certain.Then to his abode we shall go. I will escort you.Regardless, it's too far out of our way. You will have to make your own way there.It didn't *cluck* work! Bother and Blast, your skill is no better than mi— Um, rather, I fear that *cluck* you have not the ability to release my enchantment. My only *cluck* recourse now is to find my master. Would you take me to the *cluck* tower near Beregost? 'Tis there we will find Thalantyr. He might hel— Er, should be able to deal with *cluck* this.Then to his abode we shall go. I will escort you.For being his apprentice you seem unsure of his willingness to help you.It's too far afield for us. You will have to find your own way.Thank you! It's located just to the west of Beregost. Thalantyr lives in a large manor there. I'll just nestle in your pack until we get there.Ho there! I am Bentan, most devout follower of the great, broken Ilmater. I wonder if any of you follow the path of the Crying God?Why would we have any reason to follow such a boring and pointless god?No, none of us worship Ilmater.Yes, a few of us do offer daily prayers to the One Who Endures All.Of course! Not one among our party would think of venerating any but the great god Ilmater.I will forgive your rudeness, for the lot of you must simply be misled. I wish to explain to you the wonders of Ilmater, so listen closely.So none of you venerate Ilmater. Well then, we must rectify this at once. Listen closely while I tell you the wonders that will come once you have converted to Ilmater's faith.Some of you worship Ilmater, but not all?! Well, all I can say is that those among you who venerate the Crying God must be lax in your duties. For those among you who have not been enlightened to the true faith, listen closely.Why. I am so pleased to have met such a group! I am giddy with joy, I think I will have to administer some self-flagellation just to calm myself down. I would stick around to swap stories, but you know how it is, so many to convert, so little time!Now, as you've probably heard, Ilmater is the god of suffering. Most people immediately perceive this as the suffering one must endure themselves, but trust me, the stories you have heard are most likely wild and unrealistic. Suffering in the service of Ilmater does eventually come, but lo! It is the most joyful of sensations, and opens your eyes to wisdom. Once you have suffered in the service of Ilmater, you will have your eyes opened to the evils of the world. Evils such as avarice, greed, lust, perversity, and most especially magic! By magic, I mean not the holy power granted by Ilmater, but rather the wicked powers wielded by sorcerers!You're very boring old man, I think we'll be leaving.Excuse us, but some of us are sorcerers.Keep talking.Boring?! You think that Ilmater is boring?! WHY you... you...! I should... I will be leaving now!Some of you are sorcerers! By all that's good and holy, you must stop your evil ways. Magic only leads to pain and misery, it is a wicked art I tell you... a wicked art. Though I find it painful to stand in the presence of such vile necromancers, I will continue my sermon.Rumors? Bah! There is no mage here that wishes to speak or be spoken of. Unless, of course, if you have magic that you wish to sell.All you have to do to become a faithful of Ilmater, is to cast off your worldy possessions. You will wander the world, and suffer in the place of others. You will spread the word as I have spread it to you. Well, what think you? Will you cast off your possessions and become a faithful of Ilmater?I have met an unfortunate wizard in the shape of a chicken. I am to take him to see Thalantyr, just to the west of Beregost.Sorry old man, but we have better things to do.What you speak of is intriguing, but we just don't have the time or inclination.Certainly! We'll get rid of everything we own, right NOW! You may consider us faithful to Ilmater!You are foolish in your decision; your minds obviously clouded by the numerous vices all of you must engage in. I pity the whole lot of you, goodbye!I am sorry that you feel that way. I tried, Ilmater knows I tried! I hope that your young and gullible minds aren't perverted by the evil forces that roam the world. Goodbye.I am so joyous! You have made the most important decisions of your lives. I wish I could guide you in your coming journeys, but that is Ilmater's duty. Ilmater bless all of you, goodbye!I cannot tarry for idle conversation. As a paladin, I must look after many tasks! If you wish to join me in my tasks, then just say the word. Otherwise, leave me be.I don't think that I have anything to say to you! Why don't you leave me be?!Then just follow me into the Merchants' League Estate. You may begin the investigation as soon as you get inside. I shall be waiting for any reports of your progress on the second floor.I am Aldeth Sashenstar. Along with my partners, Zorl and Irlentree, I run the Merchants' League in Baldur's Gate. I am a very rich man.I must thank you for saving my consortium! I will reward all of you greatly for what you have done for me. I hope what I give you now is reward enough. This sword is a family heirloom, and could be useful if you were ever to run into those shapeshifting creatures again. Know that if ever you are in trouble, you can come to my estate.I'm sorry, but I have much to do in rebuilding my shattered consortium. Perhaps we will meet again.I have captured the supposedly murderous Brage. Now I need but return him to the garrison or the temple in Nashkel. If he is delivered to the garrison he will surely be killed, but I know not what the temple intends.I have had to kill the berserking Brage, and I need but return his body to Nashkel for my reward. To the garrison or to the temple, I must decide which.I will resist you not at all. Lead me to mine fate.My companions and I have an interest in the mines. Tell me what you know.The tale of the guard sounds interesting. Please, do tell.I have no time for tales. There are far better things to be doing.I'm just a thief. Sorry, but I don't have much to tell.I'm only a guard. I don't think I have much to tell you.I'm only a guard. All I know are the rumors flying about town.Hey, friend, all I know is that there's been trouble in the mines, some sort of dog people, I've heard.Would you consent to another tale? I also have an interest in the story of the captain of the guard.I'm just yer average guard. I don't wanna run into those dog people who've been killin' everyone.I have heard as much from common rumors about the street outside. Your tale is but a long-winded version.An interesting story, to be sure. Well met Volo, and good luck on your journeys.I have heard as much from common rumors about the street outside. Your tale is but a long-winded version.An interesting story, to be sure. Well met Volo, and good luck on your journeys.I am Ardenor Crush, leader of the Chill. While most of my men think that we serve the Zhentarim, we are in fact paid by the Iron Throne. My bandits are to disrupt all iron flowing through this region.And you as well. I am quite certain our paths will cross again.Would you consent to another tale? I also have an interest in the mines.I'm busy right now. Don't bother me.The story about the captain of the guard sounds compelling. Might I hear it?If you would relate what troubles have been plaguing the mines, I would appreciate it.I'm a member of the Blacktalons. All I know is that we've been hired by the Zhentarim to attack the iron shipments coming along the Coast Way road.I have not time for your fanciful stories. Leave me be.The word is, that all across the expansive Sword Coast, from the Cloudpeaks to Baldur's Gate, an ore shortage is severely crippling local trade. Bandits—purportedly both human AND demihuman—raid caravans, whilst ore reaching its destination becomes brittle and useless following smelting, strangely afflicted by an odd, iron-weakening plague. As though this were not cause for alarm in itself, production at the mine outside of Nashkel has fallen, with the substantially lower yields being blamed on nervous workers. Mysterious disappearances of several miners have set the whole area on edge, where something must shift the balance to one side, or the other.I hear that Commander Brage, of the Amnian guard, has been missing for some weeks now, following a strange alteration in his behavior. Where once he was a well-thought-of family man, he has turned to senseless mayhem, effecting a rampage the likes of which I have never heard. His fellow soldiers noted nothing out of sorts that could trigger such a transformation, but one notable item seems relevant. If not for the iron shortage it would have gone unnoticed but, prior to his mad rage, the commander procured a new sword. The importance of this information, I have no way of verifying.I have heard as much from common rumors about the street outside. Your tale is but a long-winded version.I have heard as much from common rumors about the street outside. Your tale is but a long-winded version.An interesting story, to be sure. Well met, Volo, and good luck on your journeys.Would you consent to another tale? I also have an interest in the mines.I'm a captain in the mercenary group known as the Blacktalons. We we're hired to disrupt all the iron shipments along the Coast Way. We've been told that it's been the Zhentarim who've been paying us to do this, but I have my suspicions that it might be someone else.Would you consent to another tale? I also have an interest in the story of the captain of the guard.An interesting story, to be sure. Well met, Volo, and good luck on your journeys.Rumor from Volo: The word is, that all across the expansive Sword Coast, from the Cloudpeaks to Baldur's Gate, an ore shortage is severely crippling local trade. Bandits—purportedly both human AND demihuman—raid caravans, whilst ore reaching its destination becomes brittle and useless following smelting, strangely afflicted by an odd, iron-weakening plague. As though this were not cause for alarm in itself, production at the mine outside of Nashkel has fallen, with the substantially lower yields being blamed on nervous workers. Mysterious disappearances of several miners have set the whole area on edge, where something must shift the balance to one side, or the other.Rumor from Volo: I hear that Commander Brage, of the Amnian guard, has been missing for some weeks now, following a strange alteration in his behavior. Where once he was a well-thought-of family man, he turned to senseless mayhem, effecting a rampage the likes of which I have never heard. His fellow soldiers noted nothing out of sorts that could trigger such a transformation, but one notable item seems relevant. If not for the iron shortage it would have gone unnoticed but, prior to his mad rage, the commander procured a new sword. The importance of this information, I have no way of verifying.What?! That cheap... Actually, I've never met the man before today. If he left his bill unpaid it's his doing, not mine.What should I know, I'm just a merchant trying to make some money. What I do know is that these roads are too dangerous to travel on anymore. Here, take whatever you need.I'm not paying his bar bill and that is final! I'm sorry he stiffed you, but better you than me.I'm sure there was just some misunderstanding. I'll cover his tab.What?! That cheap... Actually, I've never met the man before today. If he left his bill unpaid it's his doing, not mine.You have no idea how many people come through here claimin' never to have seen one another before. So be it, but keep yer dist from me and mine.I am Cattack, member of Chill. Chill been ordered to attack all fat humans carrying iron. We do that, we like cause it's fun. We come from bandit base to east.I'm Raiken, and I'm the commander of one of the Blacktalon bands. Our job is to raid all of the iron caravans on route along the Coast Way. Our camp is located north of here.I am Taugosz Khosann, and I have killed ten men with a single stroke of my hammer. Though many of my men think we work for Zhentarim, that is just told to them in case they are captured. In reality we are paid through Tazok by the Iron Throne. They want us to disrupt all iron shipments coming into the region.Don't bother me, little men.Me name's Teven. I've served the Blacktalons fer about three years now. I've been given orders to disrupt the flow of iron through this region. That's all I really know.My name's Dunkin, and I like to drink and stuff.My friends call me Marl. My son died trying to be a heroic adventurer. I like to come here and drink lots. That's about it.Get out of my face, lest I smash it.Just be smart and listen to the man, okay?My name is heh, heh... Bassilus. I worship the glorious Cyric. I used to live in Zhentil Keep with my family, but then... The giants came, and everyone died. I... I ran away and... everyone died. But now they're back. I brought them all BACK! I'll help you too! Hold still!I thinks I got some sort a stomach flu, but that's all I know.I am sorry, but I don't have time to stop and chat, I still have to spread the faith.I am but a simple priest. All I wish to do in my life is convert as many as possible to the faith of Ilmater.Emerson has given me a day to conduct a search of the Nashkel mines. I doubt he would turn the guards on me though. There are apparently more dangerous things to worry about down there.Emerson has allowed me to search the Nashkel mines. He does not know what lies below though.Uh... Yes... fool, Tazok is... is most displeased with thee! Reveal your treachery and mayhaps he will spare you!No one sent us, but thy head is in no less danger! Reveal thy treachery, and mayhaps we will be merciful!As well you should! Tell us what has been happening here, and you may yet leave alive!You die here today, foul beast!Something is killing men in the mines. The Amnian guards are unable to stop it.People are afraid of the mines, but they are not sure what is there.Items forged of iron become brittle and weak. No one is sure why.The guards in Nashkel have been unable to locate their mad Captain Brage.An Ogre may be in the Nashkel area. At least one person is missing.A Nashkel sculptor has apparently absconded with a large amount of an investors money. I shall keep a lookout, and perhaps there will be a reward for his retrieval.The captain of the guard in Nashkel has apparently commited a number of violent murders. It's as though his whole personality has changed.The iron shortage and sabotage is affecting all levels of commerce. Prices are higher, availability is lower. People are tense.There is a festival east of Nashkel. Many people are gathering there.The bartender spoke of ogres and madmen to the west of Nashkel.Brage, the captain of the guard in Nashkel, apparently changed greatly since acquiring his new sword.There is a large reward for the head of Brage! His former comrades seem unwilling to try to collect however.A large force of men from Nashkel went to reclaim Brage. None have returned in a week since.Brage was popular and well liked. His recent behavior is obviously puzzling.Some believe Brage to be under an evil enchantment. It's certainly possible.The soldiers are rapidly wearing out their old weapons, and cannot re-equip because of the scarcity and price of iron forged tools and weapons.The problem in the Nashkel mines goes unchecked, as guards are needed to combat a rash of banditry in the north.Rewards and Bounties are collectable with Oublek, just outside of the garrison in Nashkel.Even if Captain Brage were to be captured alive, he would most assuredly be put to death for his crimes.A Nashkel sculptor by the name of Prism is the talk of the town. Intensely driven they say. He has not been seen for nigh unto a month.A trip to Evereska has changed young Prism somehow.Prism is extremely prolific, as though he carves at unnatural speeds.Quayle has joined my party. He appears to be quite the little weasel, but he could prove useful.I have met a man named Quayle near Baldur's Gate who requested he be allowed to join my party. It was the bum's rush I gave him, as he seemed a touch too smarmy for my liking.An old man was begging for help on his farm north of the Friendly Arm. Something about his son disappearing. 'Twas not worth my time.I was north of the Friendly Arm when a farmer named Brun asked me to help find his son Nathan. He is worried that bandits may have waylaid the boy. I shall start looking to the west of their farm, as Brun said he saw some strange tracks in that direction.A man named Wilton gave me a reward for helping that old farmer, Brun. What goes around, comes around I guess.Taerom "Thunderhammer" has offered to buy the ankheg shell I found for 500 gold! I have but a tenday to make up my mind. Beyond that the shell will spoil.A Small Fortune! Today I sold that ankheg shell I found for 500 gold! It's a fortune!Taerom "Thunderhammer" has offered to make plate of my ankheg shell. It will cost 4,000 gold to make, and he mentioned that he heard there was a reward for 5,000 gold on the head of a criminal named Bassilus.Taerom is making a suit of plate out of my ankheg shell. It will be ready within three days.[GHAST 03][GHAST 04] [GHAST 05] [GHAST 06] [GHAST 07] NO SOUND EFFECT——DO NOT USE[GHAST 08] [GHAST 09] [REVENANT 01] [REVENANT 05] [REVENANT 09] [REVENANT 06] [REVENANT 07] NO SOUND EFFECT——DO NOT USE[REVENANT 08] [OGRE 02] [OGRE 05] NO SOUND EFFECT——DO NOT USE[OGRE 06] NO SOUND EFFECT——DO NOT USE[OGRE 07] NO SOUND EFFECT——DO NOT USE[OGRE 08] [OGRE 09] [OGRE MAGE 05] NO SOUND EFFECT——DO NOT USE[OGRE MAGE 06] NO SOUND EFFECT——DO NOT USE[OGRE MAGE 07] NO SOUND EFFECT——DO NOT USE[OGRE MAGE 08] [OGRE MAGE 09] [HALF OGRE 05] NO SOUND EFFECT——DO NOT USE[HALF OGRE 06] NO SOUND EFFECT——DO NOT USE[HALF OGRE 07] NO SOUND EFFECT——DO NOT USE[HALF OGRE 08] [HALF OGRE 09] [OGRILLON 05] [OGRILLON 06] [OGRILLON 07] NO SOUND EFFECT——DO NOT USE[OGRILLON 08] [OGRILLON 09] [CARRION CRAWLER 01] [CARRION CRAWLER 02] [CARRION CRAWLER 03] [CARRION CRAWLER 04] [CARRION CRAWLER 05] [CARRION CRAWLER 06] [CARRION CRAWLER 07] NO SOUND EFFECT——DO NOT USE[CARRION CRAWLER 08] [CARRION CRAWLER 09] [DOPPELGANGER 05] [DOPPELGANGER 06] DOES NOT EXIST——DO NOT USE[DOPPELGANGER 07] DOES NOT EXIST—-DO NOT USE[DOPPELGANGER 08] [DOPPELGANGER 09] [GREATER DOPPELGANGER 04] [GREATER DOPPELGANGER 05] NO SOUND EFFECT——-DO NOT USE[GREATER DOPPELGANGER 06] NO SOUND EFFECT——DO NOT USE[GREATER DOPPELGANGER 07] NO SOUND EFFECT——DO NOT USE[GREATER DOPPELGANGER 08] [GREATER DOPPELGANGER 09] [SPIDER, GIANT 01] [SPIDER, GIANT 02] [SPIDER, GIANT 03] [SPIDER, GIANT 04] [SPIDER, GIANT 05] [SPIDER, GIANT 06] [SPIDER, GIANT 07] NO SOUND EFFECT——DO NOT USE[SPIDER, GIANT 08] [SPIDER, GIANT 09] [SPIDER, HUGE 01] [SPIDER, HUGE 02] [SPIDER, HUGE 03] [SPIDER, HUGE 04] [SPIDER, HUGE 05] [SPIDER, HUGE 06] [SPIDER, HUGE 07] NO SOUND EFFECT——DO NOT USE[SPIDER, HUGE 08] [SPIDER, HUGE 09] [SPIDER, PHASE 01] [SPIDER, PHASE 02] [SPIDER, PHASE 03] [SPIDER, PHASE 04] [SPIDER, PHASE 05] [SPIDER, PHASE 06] [SPIDER, PHASE 07] NO SOUND EFFECT——DO NOT USE[SPIDER, PHASE 08] [SPIDER, PHASE 09] [SPIDER, SWORD 01] [SPIDER, SWORD 02] [SPIDER, SWORD 03] [SPIDER, SWORD 04] [SPIDER, SWORD 05] [SPIDER, SWORD 06] [SPIDER, SWORD 07] NO SOUND EFFECT——DO NOT USE[SPIDER, SWORD 08] [SPIDER, SWORD 09] [SPIDER, WRAITH 01] [SPIDER, WRAITH 03] [SPIDER, WRAITH 04] [SPIDER, WRAITH 05] [SPIDER, WRAITH 06] [SPIDER, WRAITH 07] NO SOUND EFFECT——DO NOT USE[SPIDER, WRAITH 08] [SPIDER, WRAITH 09] [ETTERCAP 01] [ETTERCAP 02] [ETTERCAP 03] [ETTERCAP 04] [ETTERCAP 05] [ETTERCAP 06] [ETTERCAP 07] [ETTERCAP 08] [ETTERCAP 09] [OLIVE SLIME 01] [OLIVE SLIME 02] [OLIVE SLIME 03] [OLIVE SLIME 04] [OLIVE SLIME 05] [OLIVE SLIME 06] [OLIVE SLIME 07] NO SOUND EFFECT——DO NOT USE[OLIVE SLIME 08] [OLIVE SLIME 09] [MUSTARD JELLY 01] [MUSTARD JELLY 02] [MUSTARD JELLY 03] [MUSTARD JELLY 04] [MUSTARD JELLY 05] [MUSTARD JELLY 06] I am Brage. I would tell you much, but my mind is scattered. No thoughts stay still long enough for me to grasp them.[MUSTARD JELLY 07] NO SOUND EFFECT——DO NOT USE[MUSTARD JELLY 08] [OCHRE JELLY 01] [MUSTARD JELLY 09] [OCHRE JELLY 02] [OCHRE JELLY 03] [OCHRE JELLY 04] [OCHRE JELLY 05] [OCHRE JELLY 06] [OCHRE JELLY 07] NO SOUND EFFECT——DO NOT USE[OCHRE JELLY 08] [OCHRE JELLY 09] [GRAY OOZE 01] [GRAY OOZE 02] [GRAY OOZE 03] [GRAY OOZE 04] [GRAY OOZE 05] [GRAY OOZE 06] [GRAY OOZE 07] NO SOUND EFFECT——DO NOT USE[GRAY OOZE 08] [GRAY OOZE 09] [GREEN SLIME 01] [GREEN SLIME 02] [GREEN SLIME 03] [GREEN SLIME 04] [GREEN SLIME 05] [GREEN SLIME 06] NO SOUND EFFECT——DO NOT USE[GREEN SLIME 07] [GREEN SLIME 08] [GREEN SLIME 09] [BASILISK 01] [BASILISK 02] [BASILISK 03] [BASILISK 04] [BASILISK 05] [BASILISK 06] [BASILISK 07] NO SOUND EFFECT——DO NOT USE[BASILISK 08] [BASILISK 09] [BASILISK, GREATER 01] [BASILISK, GREATER 02] [BASILISK, GREATER 03] [BASILISK, GREATER 04] [BASILISK, GREATER 05] [BASILISK, GREATER 06] [BASILISK, GREATER 07] [BASILISK, GREATER 08] [BASILISK, GREATER 09] [WYVERN 01] [WYVERN 08] [WYVERN 02] [WYVERN 03] [WYVERN 04] [WYVERN 05] [WYVERN 06] [WYVERN 07] [WYVERN 09] [SIRINE 03] [SIRINE 04] [SIRINE 05] [DRYAD 08] [SIRINE 06] [SIRINE 08] [SIRINE 09] [DRYAD 09] [NYMPH 01] [NYMPH 05] NO SOUND EFFECT——DO NOT USE[NYMPH 06] NO SOUND EFFECT——DO NOT USE[NYMPH 08] [NYMPH 07] NO SOUND EFFECT——DO NOT USE[NYMPH 09] [NEREID 05] [NEREID 06] [NEREID 07] [NEREID 08] [NEREID 09] [TYPICAL ANIMAL NOISES 1] [TYPICAL ANIMAL NOISES 2] [TYPICAL ANIMAL NOISES 3] [TYPICAL ANIMAL NOISES 4] [TYPICAL ANIMAL NOISES 5] [TYPICAL ANIMAL NOISES 6] [TYPICAL ANIMAL NOISES 7] [TYPICAL ANIMAL NOISES 8][TYPICAL ANIMAL NOISES 9][TYPICAL ANIMAL NOISES 10][TYPICAL ANIMAL NOISES 11][TYPICAL ANIMAL NOISES 12][TYPICAL ANIMAL NOISES 13][TYPICAL ANIMAL NOISES 14][TYPICAL ANIMAL NOISES 15][TYPICAL ANIMAL NOISES 16][TYPICAL ANIMAL NOISES 17][TYPICAL ANIMAL NOISES 18][TYPICAL ANIMAL NOISES 19][TYPICAL ANIMAL NOISES 20][TYPICAL ANIMAL NOISES 21][TYPICAL ANIMAL NOISES 22][TYPICAL ANIMAL NOISES 23][TYPICAL ANIMAL NOISES 24][THE WARRIOR 5] I am commander of the Merchants' League Estate household guard. I have noticed that my employers, Irlentree and Zorl, have been acting very strangely recently.[THE MESSENGER 4] [THE POISONED MAN 4] It is good to see you all again. I'm very busy at the moment, so perhaps we can talk later.Perhaps you have changed your mind, and now need my skills?I have not much to tell you. I was in the employ of an adventuring group that dared to attack unarmed merchants. I battled them bravely, but a dog named Tranzig entrapped me in stone. I shall see his head leave his body if it is the last thing I do!All I know is that Yago has cursed my child, and she'll die without any help! I know that there has been a lot of talk around the city about the Iron Throne.I must thank you again for the service you have done.I'm one of the western divisional leaders of the Iron Throne. We are here at Candlekeep negotiating with the Knights of the Shield. We have been creating a misinformation campaign to blame the Zhentarim for all the troubles in the region. We are trying to create tensions between the governments of Baldur's Gate and Amn. With iron being the most important resource in a war, the Baldurian government will have to go to us in order to get any. We have disrupted all iron trade through the region using the Blacktalon mercenaries and the Chill. The only known iron mine in the region is at Nashkel, and we have effectively crippled that mine. We have our own mine operating in Cloakwood. When the Baldurian government comes to us for iron, we will be able to make exorbitant trading demands, and thus become the preeminent trading power in this region.I'm one of the western divisional leaders of the Iron Throne. We are here at Candlekeep negotiating with the Knights of the Shield. We have been creating a misinformation campaign to blame the Zhentarim for all the troubles in the region. We are trying to create tensions between the governments of Baldur's Gate and Amn. With iron being the most important resource in a war, the Baldurian government will have to go to us in order to get any. We have disrupted all iron trade through the region using the Blacktalon mercenaries and the Chill. The only known iron mine in the region is at Nashkel, and we have effectively crippled that mine. We have our own mine operating in Cloakwood. When the Baldurian government comes to us for iron, we will be able to make exorbitant trading demands, and thus become the preeminent trading power in this region.I'm one of the western divisional leaders of the Iron Throne. The others are at Candlekeep negotiating with the Knights of the Shield. We have been creating a misinformation campaign to blame the Zhentarim for all the troubles in the region. We are trying to create tensions between the governments of Baldur's Gate and Amn. With iron being the most important resource in a war, the Baldurian government will have to go to us in order to get any. We have disrupted all iron trade through the region using the Blacktalon mercenaries and the Chill. The only known iron mine in the region is at Nashkel, and we have effectively crippled that mine. We have our own mine operating in Cloakwood. When the Baldurian government comes to us for iron, we will be able to make exorbitant trading demands, and thus become the preeminent trading power in this region.DisciplinerGit lost, we don't wanna talk to you.Send those spiders to their deaths, there aren't any arachnophobes here.Please let us live! We've done nothing to you.Hey, wait! We've come here... to... to benefit from your divine wisdom. Let us speak.Shut up and die!You've come here to learn from my infinite wissssdom. Sssspeak quickly!We want to know why you're so fat?How have you come to dwell here, in this dreary abode?What's your name?Could you tell us about the Iron Throne?Your humor doesn't amuse me. Die!I know nothing of this "Iron Throne." You sshall now all die!My name isss... isss... Centeol, yesss, that is my name.So why are you so fat? Not to pry or anything...Do you know anything about the Iron Throne?How is it that you came to live in this place?I am cursssed. The archmage, Jon Irenicus, cursed me for indignities done to him and his wife by me. I loved Jon, but now I hate him, as I hate you and everything. Spiderssss... kill them all.I have little room for you, and less time to protect you. This work is dangerous and I cannot have a liability along. What good will you be to me?I fear my task is depressing enough without your company. I'd rather proceed without you.It does not seem wise for me to lead you into danger when I am meant to protect. I understand your wish to help, but I think it is best that you stay here.Liability?! I shall be a danger to no one but myself! You lose nothing with my presence. Indeed, I can be of some use to you. The Abbot never approved, but many tomes in the keep hold magical knowledge for those who look. I have studied much in secret, and wager I am as good a mage as any of you could be. I will be NO liability.If you can hold your own in a battle, you are more than welcome. We will find your comrades together.Studied or not, I've no need of you. I will continue without you.No. Even though you are eager, I cannot endanger a single person more than I have to. I am sorry.How you can refuse help is beyond me! It is a mystery how you can claim to be doing all you can, when you do not even exploit all your assets. Luck be with you, for all our sakes.I... understand. Please then, at least take this. It will help in your trials ahead. I shall be in great trouble when 'tis found missing, but your success is crucial.Thank thee! You shall not be disappointed!That body... It looks like... No. NO!DivinerIt's a note for me here, proclaiming his love with his dying words. All that could have been... Well, *sniff* there is little I can do here. Onward. We must put an end to—to all of this.You guys are those heroes! I wanna be just like you when I grow up.I'm just a kid. I like cookies, and I like toys, and I like lots a things, but I don't think you care about that, do you?I can tell you of my curse, for that is all I remember anymore. I used to be beautiful and powerful. An exotic sorceress, with many powers at my command and suitors at my door. But I only had eyes for one man, Jon Irenicus. He was a great and powerful wizard, the only man worthy of my affections, or so I thought. Though I lusted for Jon, he cared little for me, for he had another to whom he was married, Lady Tanova. So I plotted and schemed, and finally came up with a plan to rid the world of Tanova. When the deed was done and Tanova lay dead, I was exultant, but not for long. Jon went mad with fury, and using his powerful magics, divined the identity of his wife's murderer. He arrived at my tower, and I allowed him entry, desirous to finally consummate our love. Jon disabled me with his spells, then he cursed me to this body and set spiders to feed me and keep me alive. So you see, if you were my friend, you would kill me.You have defeated my ssspidersss, there is nothing I can do. Kill me! Kill me!I've led a rather cloistered life, so I know little of the outside world. I wish I could tell you more friend, but my knowledge is limited to my studies.Have you not bothered me enough? Leave me be, and get out of my home.I'm your best friend! It's a strange feeling being friends with such as you; after all, you're far beneath me in intellect and possess very few good mannerisms. I doubt I can tell you much that you would find useful; most of my work is far beyond your limited perceptions. I'm sorry that I could not be more useful as a friend.So close was I to tapping her resources, but she proved brittle and as a result was of no further use; so now I must look for another. Maybe... no. I have no time to waste with you right now, so could you kindly be on your way?What knowledge would you like from me? I could tell you about the beautiful forests of Tethyr, or the many gorgeous damsels that have fallen for my charms. I have studied up on the wyverns that prey upon the area. They have wicked barbs upon their tales, which they use to poison their victims. They are cruel beasts that enjoy inflicting suffering upon their prey. I really have not much more to say.Can't stick around to talk, I have some wyverns to kill.I am Dabron Sashenstar, brother of Aldeth Sashenstar. I've been away from Baldur's Gate for many years, as I am an explorer. I am a little unnerved at how powerful this "Iron Throne" has become within our city. I assume they will try to move in on the business my brother runs, the Merchants' League.[NARRATOR]Gather your party before venturing forth.As I have told you, I am the mighty magician Davaeorn! I serve Rieltar of the Iron Throne. It is my duty to keep this mine running at peak efficiency. This mine used to be in the possession of a clan of dwarves. They mined into the side of river, and most of the dwarves died in the ensuing flood. The Iron Throne has moved in and plugged the river with a magical seal. If anyone were to use the key I keep in my bedroom chest, they could open the seal and flood the mines. That would be a very bad disaster for the Iron Throne. Indeed, yes it would.Illegal eh? What's in it for me to take such a risk?I'll none of this sir! Be thankful I don't turn you over to the guard!I'm listening, though my ears don't hear so good lately. Perhaps I should test them with the rattle o' coins.What's the score my little friend?I don't really have much more to say to you.I am an agent of the Harpers. I was sent to the city of Baldur's Gate to find out what has been happening to you, . We know that you have something to do with Alaundo's prophecies on the death of Bhaal. Some of the Harpers feel that you are one of the spawn of Bhaal, which is one of the reasons why I'm down here. I don't think I have any other information for you, my friend.Our grove is sacred, and we wish it to remain private. Please exit this place before we must force you to leave.I am a druid of the Cloakwood forest. My superior is the druid Seniyad. All I can tell you is that there is a human fort that was recently constructed in the northeastern section of the forest.I am a druid of the Cloakwood forest. My superior is the druid Seniyad. All I can tell you is that there is a human fort that was recently constructed in the northeastern section of the forest.Heh, heh, I'm drunk. What elsh did you expect to learn of me; that I was some hoity-toity adventuring prince of kings in another life, and that I'm just slumming until my people rise up and wish me back? Shoot, isn't everyone?What are you still doing here? You have much to do, hurry!I'm back! I hope you all missed me dearly.Well, as your best friend I can tell you a few things. There's been some economic troubles in Baldur's Gate. There's been a lack of iron, and with the tensions between Amn and Baldur's Gate, this has been causing some concern. A mercantile organization called the Iron Throne has been making some headway within the economic circles of Baldur's Gate.Please don't bother me, unless of course, you've changed your mind about my proposal and desire my companionship. We can discuss it over some Alurlyath wine.AjantisViconiaI hope yer mine explorin' goes well.You've done real well. I wish ya the best luck on yer coming journeys.Being a good friend of yours and all, I can tell you this: There's a bunch a mean dog-like creatures killin' me men in the mine. Ya gotta stop 'em!I am Entar Silvershield, one of the Grand Dukes of Baldur's Gate! I can tell you many things, friend. Perhaps you'd care to hear about the Iron Throne. They're a new mercantile organization that have set up in Baldur's Gate. Most of us are rather concerned over some of the Iron Throne's actions, but they have promised to supply us with iron, a resource that has been very rare of late. We are suspicious of Amn, our neighbor to the south. We think that Amn has allied with the Zhentarim in an attempt to annex our glorious city. However, Scar feels that the evidence against Amn was too easy to come by, almost as if someone were trying to frame Amn to cause friction between our two nations. Since you are my best friend, I should tell you I have a very beautiful daughter. Her name is Skie, and she is now of marriageable age.Hmm. A bold statement were I an orc or a hobgoblin. I am, however, not someone it would be wise for you to attack. I should let this threat go no further if I were you. Be a good little adventurer and leave me be.Have you changed your minds about combating the evil of the Iron Throne? Join me, and together we can end the defiling of the Cloakwood.I am Faldorn, a member of the Shadow Druids. The Shadow Druids are a sect of druids that believes in the destruction of civilization. I have come to this region of the world to sow disorder among those druid sects that are too weak to share our vision.I'm just a simple farmer, I don't know much.I heard the mines are operating again.I don't know much, 'cept how lonely it is without a woman. I've lived 23 years on this farm all alone, ever since my Lisa died. *sniff*I'm just a simple farmer, I don't know much.Sorry, I have to get a move on. My wife's probably missing me already.I'm just a simple farmer, I don't know much.I'm just a simple farmer, I don't know much.I'm just a simple farmer, I don't know much.Only stuff I know about, is cooking, baking and how ta run a kitchen.I really like all of ya. We should have a little private shag party, right here in me kitchen.Here, wittle doggie. Aww, why won't you come home?As well you should. Goodbye.I have nothing more to say to you. Leave me.Fool! What kind of simpleton attacks a foe he does not know! Bah! I will not waste my time on you!Well, it's rather amusing actually. You see, I happened to rescue this... um... talking chicken...Chickens do not talk, so quite obviously it is a polymorphed being of some kind. Spells such as that wear off in time or can be dispelled. 'Tis a simple matter and one not worth the waste of my day. Keep moving.I am quite aware of the mute status of chickens, thank you very much! Yes, this is a transformed man, but it is also a man who claims to be your apprentice. That is why I brought him here.There is no call to be so rude. Why are you so reluctant to deal with me?I have no desire to extend any dealings with the likes of you. I simply wish people would respect my wish for privacy.I sympathize, but this is a special case. I would not have bothered you, save that this afflicted fowl claims to be an apprentice of yours.Apprentice?! I have had no apprentice! I teach no one about what I... wait... Melicamp? MELICAMP, is that you?!If that is what you wish, though a little interaction might do you some good. It is rumored you gave up the company of adventurers, but I would hazard a bet that you would enjoy a dungeon romp every now and then.Spare me your sanctimonious tone, old mage. I have brought this man here and now will leave you be.I would just as soon have done with both of you, but I will settle for just the one leaving. I will do the minimum that I can for this unfortunate fowl.You know nothing of me! Best that you pray, to whatever deity turns your crank, that you NEVER face what I have seen. Bah! The inexperience and STUPIDITY of youth. I care not if you go out and get yourself killed, for it's not the least favorable end you could face! If you have business here I suggest you get to it! Otherwise, begone!Then I shall respect your wish. Might I leave this unfortunate creature here with you? I am unable to help, but mayhaps you can?Um, sorry for bringing up bad memories. Your experience does not change mine though, and however serious and depressing the past may be, we are still currently left with this talking chicken. Care to parley with the poulet, or should I just give you the bird?My sincerest apologies for presuming to know your situation. I shall leave quickly, though I wish to leave this feathered fellow with you. I lack the means to free him myself.Um, sorry for bringing up bad memories. Your experience does not change mine though, and however serious and depressing the past may be, we are still currently left with this talking chicken. Care to parley with the poulet, or should I just give you the bird?No need to bite my head off for your past weaknesses. I am quite well aware of the dangers, and I keep them a blade's length away. Had you been more competent in your youth, perhaps you would not be the scared little man you are today.May you live to be as scared as I am, instead of as naive as you are. Begone, and I shall do what is necessary for this feathered fool.HAhaha! *snicker* Um, yes, well... I suppose we should deal with the situation at hand. Now then my good chicken, *snicker* what seems to be the problem?You are too much a lout to carry such puerile behavior. I am neither amused, nor impressed. Leave me the bird and I will do what I can. That said, I wish you to leave immediately.Um, sorry for bringing up bad memories. Your experience does not change mine though, and however serious and depressing the past may be, we are still currently left with this talking chicken. Care to parley with the poulet, or should I just give you the bird?While mildly amusing, you lack the charm to cover the fact that this person is quite likely experiencing some severe emotional distress. I suggest that you stop making fun of him and tell me exactly why you brought him here.I have specifically brought him here because he claimed to be an apprentice of yours. It seemed likely that you would help.If you will help him, then I'll be on my way. I only wished to see him to safety.I have specifically brought him here because he claimed to be an apprentice of yours. It seemed likely that you would help.If you will help him, then I'll be on my way. I only wished to see him to safety.Yes, Master Thalantyr, it is *cluck* I.I am no "master" to you, and you are no "apprentice"! What gall you have to expect help from me!I see you two are well acquainted. I shall leave you to it, then. Fare you well.He is not your student? But you do know of him, do you not?A student wishes to LEARN, while this fool wishes only to have knowledge. I will tutor no one who does not understand the ramifications of what I have to teach! Not getting the quick gratification he wished, he instead chose to steal from me!You speak of so much, but show so little! I only wished to *cluck* learn a fraction of the power you possess!It has taken me some fifty-odd years of life to gain the power I wield, and the will not to use it. You are but a baby in comparison. Frankly, I'm surprised you changed into such an OLD chicken! How DID you manage that, by the by? You were muddling the simplest cantrip when last I observed you.I have progressed much since then... and I *cluck* "borrowed" a few items to speed the process.As I thought. Well, it's obvious you can steal my tools, but not my understanding of them. Hold still while I dispel this foolish facade. Can't very well get my property back while it's polymorphed into y— Wait a moment. I did not possess any items that allow the casting of that enchantment. Wait. Oh, dear. Melicamp, listen very carefully. What did you take?Nothing too valuable, I swear! Just some *cluck* components, a few scrolls, a beat-up pair of bracers, a blank spellbook, some parchment...GreywolfI'm just a simple woman, I don't think there is anything interesting I could tell you.Everything is so hopeless...I'm just an ignorant woman. I don't think anything I could tell you would be interesting in the least.I'm just a simple woman, I don't think there is anything interesting I could tell you.I'm just a simple woman, I don't think there is anything interesting I could tell you.I'm just a fisherman trying to do his job. All I can tell you, friend, is that a priestess of Umberlee has been killin' my friends. I guess we are kinda at fault though; we did kill her mother, but hey, she had it comin'.I'm just a fisherman trying to do his job. All I can tell you, friend, is that a priestess of Umberlee has been killin' my friends. I guess we are kinda at fault though; we did kill her mother, but hey, she had it comin'.I'm just a fisherman trying to do his job. All I can tell you, friend, is that a priestess of Umberlee has been killin' my friends. I guess we are kinda at fault though; we did kill her mother, but hey, she had it comin'.I am a Waveservant of Umberlee. I was orphaned recently by a pack of greedy fishermen. My life is devoted to my goddess.We are to allow no entrance to the barracks, by order of Angelo Dosan, brevet-commander of the Flaming Fist.Though it is my duty to guard this entrance, since you are a friend, I guess I could let you through.It's you adventurers again! Well, if you want in, it'll be a copper piece a person.Sorry, we can't pay. We don't believe in buying things.Here's your gate tax!Talos curse thee for attacking us!Gee, ye're purty, kinda like the boys back at the barracks. Me an' you should git to know each other real well, heh heh.Gee, ye're purty, kinda like the boys back at the barracks. Me an' you should git to know each other real well, heh heh.We're just soldiers. Our duty is to our city and to our people. I doubt there is any knowledge we possess that you would find useful.A really... beat-up pair of... bracers. The ones I... the ones I had locked in... the safe?YES, that was it! I thought you wouldn't mind because you had mentioned getting rid of them. I figured they might not be worth it for you to keep them, but an inexper— Ahem, a young mage like myself could probably glean some use out of them.The bracers... Oh, you little fool. If you recall, I was not going to get rid of them. I was going to DISPOSE of them. There is a large difference, especially considering what they were.You put them on, didn't you? Of course you would; how could you know? Melicamp... Those were a vain little souvenir that I carried with me out of someplace far more evil and wretched that I hope you are never to see. 'Twas so long ago, and I don't know why I took them. They belonged to— Blast it, Melicamp, I don't know if I can change you back!But they were just rusty old bracers. I'm surprised you kept them as long as you did.We're just soldiers. Our duty is to our city and to our people. I doubt there is any knowledge we possess that you would find useful.[no text][no text]You're the best customers I've had in a long time. I hope all of you come back often!What exactly ARE these things, and why are you so frightened?Sorry for interrupting, but would these bracer things be worth a lot? If we manage to change him back, of course. Just, ahem, curious.EmersonWhy, yes, mercenary, they might be considered priceless to some. As priceless as any value you can place on suffering or pain. I may know a scholar or two that would give their mothers for them, but 'tis not enough. It could never be enough. It really doesn't matter at this point regardless, as the damage is done and they have most likely disappeared. They have teleported away in the past after use, and twas but sheer luck alone that returned them to me.They are a relic of my adventuring days, and a monument to the years I spent enslaved beneath... beneath where, I cannot say. 'Twas foolish to be anywhere near a Netherese ruin, but I was young and stupid once as well. I was entrapped. I will say no more about that. I escaped, and brought what I could. The bracers remain a mystery, and I have no idea their true function. In the past I have seen them wielded for horrific purpose, but any HUMAN that put them on was instantly killed as often as not. That Melicamp is alive is amazing. Beyond that minor triumph, the outlook is bleak.Then make me understand. What is so terrible about them?NalinI don't need to understand. It's enough to know they are valuable. We will find a way to get them back.BrageThey are no unit of currency! They are a plague to be avoided! You would do well to understand things before you blindly slap them on!OublekAs a good friend, how 'bout I play you some music.Since you're now my best friend, you can go anywhere you want! I don't care!I hope your stay here has been pleasant so far.Your champion lost. Now you must all die!You beat Ludrug! You may pass; you must be great warriors.Yes! I'll pay! Just leave me to go on my way!20 gold is a little steep, don't you think? I mean, do I look like I have that kind of coin in abundance?Okay, 10 gold is a little more reasonable. I'll pay you that and be on my way.Still too much, I think. I'd rather just take a long route around.I am a bounty hunter of great repute. Bounties have been good these past few weeks, what with all the bandits roaming about. All I can tell you is this: the bandits who have been moving about seem rather organized, as if they have a purpose. I'd take a gander that the purpose was to stop any iron from gettin' to Baldur's Gate.Okay, we'll come with you.You'll have to take us by force!Okay, okay, we'll come along peacefully.There's no way we're coming with you!I'm yer best friend now! But don't ya go and get into trouble, 'cause friend or no, I'd be forced to take ya in.What do you mean by bleak? There must be something that can be done for him.So these ancient bracers are enormously powerful with unknown enchantments, and this chicken is the result? Gee, let me think on that one. No, I think not.Now that you're my friends, I should tell you something: the gem I own is cursed. It'll do really bad things to ya.I'm just a happy-go-lucky halfling. I really don't know much!Bleak or not, we must find a way to transform him back.CaldoI'm sorry you feel that way.Since all of you are friends, you can freely explore the museum! I hope you enjoy your stay.Hello again. I hope you have been enjoying yourself.YeslickTiaxEldothSorry, but I have a job to do. I just don't have the time to chat right now.My bestest friends. You can look at whatever you wish, just make sure not to break anything. Can I tell you a little secret? The spell wards which usually protect the museum aren't working right now. It's caused quite a bit of concern among the high-ups of our church!I don't have anymore jobs for you. Sorry, my friends.As you are such good friends, I should give you a gift. Have this bit of gold, I won't be needing it for anything.I'm just a minor member of the Chill. The Chill is a mercenary group that's been hired by the Zhentarim to disrupt the iron being passed through this region.Leave me be!Sorry, but I have to be gittin' back to my wife and children.Hey! Since you guys are such good friends and all, why don't I tell you about some great adventuring sights. The Firewine Bridge is supposed to be loaded up with treasure, you should check it out.You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor.Friends! The entrance to the mine is in the eastern bailey.You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor.You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor.You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor.You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor.You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor.Hey, buddies, you can go wherever you like.Well, friends, if you want to meet the leaders of the Iron Throne, you'll have to go to Candlekeep. That's where Brunos and Rieltar went.Sorry, my friends, but I have very little information to give you. I have been a captive of the doppelgangers for quite a time, and am out of touch with the politics of my beloved city.I don't have friends, so I don't get why you've suddenly come into my life. Well, friends, if I had something to tell ya, I would, but I don't.We don't have the time to devote to that right now. Perhaps in the future.Go ahead, we'll follow to wherever you take us.We'll help you against the bandits, but only if you tell us why you've spent months hunting them.Hull's Long SwordBah! They're naught but adventurer wannabees!I have agreed to aid the fishermen north of the Friendly Arm by getting rid of a priestess of Umberlee. They claim she has harassed and killed a number of them. She lives just east of the bridge to Baldur's Gate.Thanks for being honest. You can join our party.All I can tell you, friend, is that you must help me gain revenge. The evil ogre Tazok killed my lover, Deheriana. He must suffer for that act, and I will ensure that he does!This is odd. Though the fishermen north of the Friendly Arm claimed to be poor, they were most eager to increase the value of their offer.I have refused to aid the Fishermen north of the Friendly Arm Inn. They claimed that a priestess of Umberlee was harassing them, but I do not trust them.I can tell you quite a lot actually. If you haven't heard yet, Scar, second-in-command of the Flaming Fist, was assassinated while you were at Candlekeep. The Grand Duke Eltan has been infected by some sort of magical disease; so far his healer has been unable to do anything about it. From what I've been hearing, I think that Sarevok, the new Iron Throne leader, is trying to make a grab for power in Baldur's Gate.The "priestess" of Umberlee is no more than a child. She claims the fishermen killed her mother. I do not trust either side in this matter.The "priestess" I was sent to kill is no more than a child of twelve. She says the fishermen who hired me killed her mother. I shall go confront them on her behalf.Just leave me be.A wily creature, this priestess of Umberlee. She tried to fool me wearing the guise of a child, but I saw through it and killed her! She babbled something about the fishermen killing her mother, but it was naught but a trick, I am sure.All I know is that my poor Samuel is going to die. Please friends, take him to the Temple of Wisdom in the Friendly Arm Inn. Please do this for me; here, take all of my money.If you want to get the antidote, you'll have to find Marek. You can find him at the Blushing Mermaid.Come on in, friends! Enjoy the foods, wine, and any other sumptuous pleasures you would care to indulge.I don't know nuthin'. Sorry.Though ye're a good friend, I'm not too good at keeping with current events. Nuthin' I have to tell ya would interest you much, I'm afraid.Though ye're a good friend, I'm not too good at keeping with current events. Nuthin' I have to tell ya would interest you much, I'm afraid.Though ye're a good friend, I'm not too good at keeping with current events. Nuthin' I have to tell ya would interest you much, I'm afraid.Well, hey friends. Here, have the antidote. I didn't want it anyway.I've heard a lot of stuff lately. Iron seems to be hard to come by, what with the bandits and the faulty Nashkel ore. Trouble seems to be brewing between Baldur's Gate and Amn. I wouldn't be too surprised if a war broke out between the two.I've heard a lot of stuff lately. Iron seems to be hard to come by, what with the bandits and the faulty Nashkel ore. Trouble seems to be brewing between Baldur's Gate and Amn. I wouldn't be too surprised if a war broke out between the two.I've heard a lot of stuff lately. Iron seems to be hard to come by, what with the bandits and the faulty Nashkel ore. Trouble seems to be brewing between Baldur's Gate and Amn. I wouldn't be too surprised if a war broke out between the two.I've heard a lot of stuff lately. Iron seems to be hard to come by, what with the bandits and the faulty Nashkel ore. Trouble seems to be brewing between Baldur's Gate and Amn. I wouldn't be too surprised if a war broke out between the two.We thank you for stopping the evil witch before she killed us. Here, take this as a token of our appreciation.I'm just a poor miserable miner. I don't know much; I'm sorry.I can tell ya one bit of info ya might be interested in, friends. On the first mining level there's a steel plug that stoppers up the river on the surface. If you were to release that, then the whole mine would be drowned. Only the master of the mine has the key to open the plug and he's a real mean cuss.I'm just a poor miserable miner. I don't know much; I'm sorry.I know about a magical plug. It keeps the underground river from flooding the mine. You can find it in the northeast section of the mine, but it'll do you no good. Everyone says that the thing's magically sealed, but I bet you Davaeorn, the master of the mine, could open the plug.I'm just a poor miserable miner. I don't know much; I'm sorry.I'm just a dumb miner. I dunno much, 'cept a little about those dog headed imps that 'ave been causin' all the trouble in the lower levels.I am your humble servant Mulahey. I exist only to please you. My operations have been going very well here. I have been causing all sorts of trouble among the miners. My kobolds have poisoned all of the iron and have killed several of the miners. What else could you ask for?KoboldHeh, heh, you're getting impatient in here, are ye?KrummNow isn't this strange? You are now my friend! This is quite the predicament. I've been hired to kill you, yet now I love you. What am I to do? I know, I know! I will tell you want you want to hear, and then I shall kill you. Does this satisfy you? No matter, let me begin: Once, there were three pigs who had built a house of iron. This house had brought them fortune and comfort, but it was now threatened by the big bad wolf! So the three pigs hired out a small man named Nimbul. "Nimbul," they said, "You must kill this wolf for us. If you do this, you will be given much gold to line your pockets." So Nimbul set out to kill the wolf, but then something happened that he never expected: Nimbul fell in love with the wolf! So now, to Nimbul's sorrow, he must carry out this order and end the wolf's life. Goodbye!OgreGibberlingGhoulSon of RayEttercapHobgoblinI am a man of nobility, so you can be sure of the accuracy of what I now tell you. There are several wildmen that inhabit these woods. "Druids" they call themselves, but this is just a name to disguise their bloodthirsty nature. They are killers and must be hunted down, as they have already taken the life of a very dear friend of mine!As a man of distinguished lineage, I rarely stoop to the common events of the peasant. I doubt that there is anything I could tell you that you would find useful. Sorry friend.As a man of distinguished lineage, I rarely stoop to the common events of the peasant. I doubt that there is anything I could tell you that you would find useful. Sorry friend.As a man of distinguished lineage, I rarely stoop to the common events of the peasant. I doubt that there is anything I could tell you that you would find useful. Sorry friend.BowEven though it is not decent for me to mingle with those beneath my station, I find that you possess a certain irresistible charm. I am willing to tell whatever you wish to hear. Perhaps you'd like to know about the last ball I attended. It was wondrous, I was at the forefront of everyone's mind.Even though it is not decent for me to mingle with those beneath my station, I find that you possess a certain irresistible charm. I am willing to tell whatever you wish to hear. Perhaps you'd like to know about the last ball I attended. It was wondrous, I was at the forefront of everyone's mind.Even though it is not decent for me to mingle with those beneath my station, I find that you possess a certain irresistible charm. I am willing to tell whatever you wish to hear. Perhaps you'd like to know about the last ball I attended. It was wondrous, I was at the forefront of everyone's mind.[no text]ArrowI returned to Tenya without having carried out her wishes. She no longer seems quite the meek child. I feel it's best not to keep her waiting.I have been promised a future reward for my role in vanquishing the fishermen aligned with Talos. Strange though, I do not feel as though I have helped a child, so much as I have been the pawn of a spiteful god. Deities are not to be trifled with. They trifle back.I have refused to aid Tenya in her fanatical search for vengeance, though it appears she no longer wishes my help. I fear for the safety of all concerned, but I trust none of them.Tremain's Son It is Tenya who rules at the temple of Umberlee! Our past association has not softened her demeanor, and it does make me wonder how they would treat a stranger! At least I received the child's body.I meant no ill on you or your temple! Please, I beg of you! It is a mission of mercy I am on! I seek the body of a child killed here. The child's parent does miss him so!It was not my fight. Far be it from me to get in the path of your righteous fury. My purpose here now hath no more inconvenience than when we last met. You have the body of a child here. Your justice has been dealt, and now I have come to take him home.BeltBeltMaceMaceBootsIt has been decided you are to be safe here as need be. Umberlee hath no love for thee or thy cause, but hath an interest anyway. The inevitable chaos and turmoil that would follow a godly resurrection fall a touch too close to pleasing godly brethren like Talos. Anything that would amuse him is to be... discouraged. Come and go as you wish, but do not advertise the fact that you can.BracersStoneDaggerHalberdWar HammerHelmetShieldRingRobeSpearQuarterstaffSwordCrossbowTremain's Son It is the child priestess Tenya who appears to reign in the Temple of Umberlee. While I received the child's body, our fleeting acquaintance did not benefit me, and I do not think I should return.Tremain's Son It is the child priestess Tenya who appears to reign in the Temple of Umberlee. While I received the child's body, it was not without bloodshed. She turned on me, and I was forced to kill her.The Temple of Umberlee has offered me sanctuary if required. I do not know which is more unnerving, that they have made the offer or that I might need to accept it.I apologize, but I have many matters at hand.Friends! I can tell you quite a bit about the goings-on in the region. For one, there has been a lot of trouble along the Coast Way. Bandits have been attacking caravans, but strangely, they have been stealing iron, rather than gold or other valuables. On a curiously similar vein, the iron mines of Nashkel have been the source of some mischief. Someone, or something has been killing the miners who delve there. There are many rumors as to the significance of these events, chief of which is that Amn is trying to shake up the region before embarking on an invasion of Baldur's Gate. I can't say whether any of this holds any validity.I would love to give you a private performance, but I don't think that is something you desire. I wish I could give you stories you might find useful, but I'm only an entertainer, not a bard.Good friend, would you like me to give you a sermon on the wisdom of Oghma? No, well perhaps another time.Good friend, would you like me to give you a sermon on the wisdom of Oghma? No, well perhaps another time.Good friend, would you like me to give you a sermon on the wisdom of Oghma? No, well perhaps another time.I am very busy with my patients, I'll have to ask that you give me some room.Good friend, would you like me to give you a sermon on the wisdom of Oghma? No, well perhaps another time.Good friend, would you like me to give you a sermon on the wisdom of Oghma? No? Well, perhaps another time then.You may bask in the glory of Umberlee for as long as you like, friends.You will find that I make a most magnificent friend!Bumbling simpletons, get out of my way! Unless, of course, you need my services. Well, do you?You know, I'm an aspiring writer. I've just finished writing a story, one based on true fact! It follows the exploits of the great, but misunderstood, Drizzt Do'Urden. If you ever have time, I'll read you a few passages.I'm just a humble reader, there is little that I can tell you about the world outside of Candlekeep.For once I don't have to feign my affection for others, I really do find you so very attractive. I can think of no others that I would wish to travel with.Hello again. Have you rethought my offer to join your group?No, we still don't have any desire to join up with the likes of you.We have thought about it, and yes, we would like you to join us.We're friends, now just be still.We're bandits. Give us your money!Uh...A lot has happened of late. Since you're my best of chums and all, I'll tell you everything I know. The Flaming Fist have taken it upon themselves to pursue the local thieving community somewhat more... aggressively than usual. I venture they are still a tad miffed by the death of their commander in chief, Scar. His replacement Angelo is a bit more... driven. If ye wish to keep to the streets, ye had best be right bloody good at the clandestine.Eh wot? Sorry, but I rather little time for noshing words just now. I'm off to better climes.Sorry, we can't pay.Here is your 5 gold.We have not the money to pay you with.Here's your coin.You may stay in Sanctuary for as long as you like. Friends like yerselves are hard to come by, I don't wish you to come to trouble on the streets.There's a bunch a rumors on the streets these days. Stories about bandits, faulty iron, Amnian aggression, Zhentish trickery and some chap named Sarevok. I can't really remember anything specific though.There's a bunch a rumors on the streets these days. Stories about bandits, faulty iron, Amnian aggression, Zhentish trickery and some chap named Sarevok. I can't really remember anything specific though.I lead the druids of Cloakwood. As master of these woods, I know much of what happens within its bounds. One thing that might interest you is the presence of an armed encampment in the northeast of the forest. An organization known as the Iron Throne makes residence in the fort. Though I do not know their purpose for being there, it should be known that their fort is built above an abandoned dwarven iron mine.I'm just a hired guard, it's not my job to know much. Sorry buddy.Please direct any questions you have to Husam.Even as your friend I can't disclose the secrets of my order. I apologize for any inconvenience this may cause.You don't have the money?! I guess I'll have to take it out of your hide.I'm just a simple shopkeep, I doubt there is much I could tell you.As a good friend, I must warn you: Magic use isn't appreciated in the guild, especially if it's used against guild members. I'll likely have to kill you once this parlor sorcery wears off.Well now, I never thought to see any of you again. So you must tell me how you fare these days.I'm just a hired guard, it's not my job to know much. Sorry buddy.My father never let me out much. I don't think there is anything I could tell you that would help you.I don't know nuthin', I'm just a slave.I don't know nuthin', I'm just a slave.I don't know nuthin', I'm just a slave.I don't know nuthin', I'm just a slave.I don't know nuthin', I'm just a slave.I don't know nuthin', I'm just a slave.The fishermen are aligned with the god Talos! It's a dark god of destruction, though whether he is worse than Umberlee I do not know. It is of little concern. I shall go the path that pays the best.Talos, the god of destruction, is behind the actions of the fishermen! Umberlee is behind the young priestess Tenya! I cannot see a way to avoid displeasing one, and I do not truly wish the favor of the other. I will have nothing more to do with them.The fishermen seek the guidance of the god Talos! Surely this lends extra weight to Tenya's story, as Talos is a deity of mindless destruction. The child shall take priority in this matter.I have retrieved the bowl sought by the Sea Queen, though at the cost of displeasing these followers of Talos. It will certainly be worth the joy I bring to that troubled child.She will trouble you no more.PrismBrown BearGiant SpiderCowWell... I've been hearing all kinda things about what's been going on in the city. The commander of the Flaming Fist, Duke Eltan, went and got sick. His second-in-command got a wee bit worse luck and got himself killed. There's some fella named Sarevok who's been causin' quite the stir among the upper crust.Well, I don't have much in the way of rumors. I assume you must know about the iron shortage, but then you'd have to live under a rock not to notice. Other than that, there's not much I could tell you.I'm sorry, but I won't have the strength to do another such reading until tomorrow.I'm kind of tired right now, friends. I really don't know anything that would help you much at all.I'm just a member of the watch, it's not like I know much about the politics going on about the upper city.Tiax is destined to lead, though he grows to enjoy your company. Perhaps you shall be spared his wrath, and appointed to more than sewage detail.I'm just a simple little lady, I don't know much at all.I'm just a simple little lady, I don't know much at all.I'm just a simple little lady, I don't know much at all.Sorry, buddy, but I'm just simple folk and don't know anything about politics and such.Sorry, buddy, but I'm just simple folk and don't know anything about politics and such.Sorry, buddy, but I'm just simple folk and don't know anything about politics and such.Sorry, buddy, but I'm just simple folk and don't know anything about politics and such.I come from the city of Menzoberranzan. My family was slaughtered, and I was forced to flee to the surface. When I reached the realms of light, the traitor Lolth abandoned me. I would have been lost had it not been for the divine Shar! She took me in and gave me the will and strength to survive! It makes me so happy that I have found friends such as you to make my acclimation to the surface a little easier.I have encountered a demihuman group of bandits! Iron and gold were what they wished.I have encountered a unit of the raiders that currently plague the coast. Iron and gold were what they wished, but the iron was the main target of their mission.I am sorry to be so nervous, but the surface is so large, unending when compared to my homeland.I'm just a waitress, I don't think that I would know anything that would interest you. I suppose I could run you a tab if you like.Friend, even though I am a watcher, a position that demands respect, I'm still not privy to many secrets.Sorry, young 'un, but I got a lot of farming to do.Only thing exciting happenin' 'round these parts are the bandit raids. I'll warn ya now friend: I wouldn't try to mess with them bandits, I hear they're a real nasty bunch.I apologize if I seem abrupt, but I must be leaving, and quickly.If you are interested, friend, I am a Greycloak from Evereska. It is my duty to watch over the political events of the human nations along our borders. From what I have learned so far, there is some sort of mercantile organization known as the Iron Throne that has been trying to cause turmoil along the Sword Coast. To what end, I could not tell you, as I was captured before learning any more.Well, my good friends, perhaps you'd like to know a little more about me? I'm part of an order known as the Zhentarim. We've been sent to learn why the Zhentish name has been slandered along the Coast Way. It would seem that someone has been trying to make our order look bad.I have encountered the bandits that currently plague the coast. They did not accept my bid to join them, and I must find another way to find their hide-out.I have encountered the bandits that currently plague the coast. I let slip that I knew of Tazok, and was attacked for it. I shall have to find another way to find their camp.I have encountered a portion of the bandits that currently plague the coast. I fear it ended in conflict, and I shall have to find another method to locate their base.I have managed to convince a group of bandits to let me join with them. I foresee no problem in finding their base now.Joining the bandits is going to be a source of more trouble than I thought. I am to raid a caravan in their stead, as proof of my thieving nature.Haven't you bothered me enough?!Life has been pretty lousy lately; how about you, friend? My bitch of a wife slept with some elvish mongrel, and even had his child. By the Nine Hells, does she ever have gall. Anyway, she's not laughing anymore; I cursed the child of that unholy union, so that it would die an early death. I hope the little brat drowns in its own vomit.I have bloodlessly relieved a caravan of its wares, and am sure to be in good standing for it.To ensure my standing with these bandits I was forced to kill the members of a caravan. I am sure this will be justified in the end. The bandit camp is marked on my map.Fancy meeting the bunch of you again. Well, I better git going, I have heads to bust up.I've been in prison for a considerable time. I really don't know what's been happening on the surface. All I can tell you is this: Whatever those Iron Throne crooks are up to, it's not good, not good at all.I surrender! Wha—? What do you want of me?If the guard gets you, you'll hang as a highwayman. If I tell your raiding friends you talked to me, you'll be lynched as a traitor. Be smart and tell me where your camp is, or make arrangements for a fast ship south.If the guard gets you, you'll hang as a highwayman. If I tell your raiding friends you talked to me, you'll be lynched as a traitor. Be smart and tell me where your camp is, or make arrangements for a fast ship south.I want to know where your camp is, and I want the truth! If I don't like the truth, I'll break your leg! If I think you're lying, I'll break your back! Now you have to ask yourself; do you want to be limping or crawling when we're done?!I want to know where your camp is, and I want the truth! If I don't like the truth, I'll break your leg! If I think you're lying, I'll break your back! Now you have to ask yourself; do you want to be limping or crawling when we're done?!Now I don't really want to hurt you, so if you'll just tell me where your camp is hidden, I'll let you go.Bolt of PolymorphingBolt +2Damned if I do or don't. Fine, you will have your wish. It matters to me no longer. The camp is there on your map.I'll be done fer either way, ye fool. It's better I stand with me fellows than not at all!I'll show ye! 'Tis here on your map, I swear!Ye're a toothless ol' dog yappin', an' yer bark don't scare me.Sure thing old pal. I'll mark the location of the bandit camp on your map. You should be able to find it no problem.You're sure not talking to me very nice. I don't think you're really a friend of mine at all!If you don't mind, I'd like to leave now. I need a jump on that new life I have to start, now that this one is deep in the lower planes.Please, may I go now? Please? Just don't hurt me.I've really gotta go now, okay? It was great talking wit' ya, but I think I'll be headin' south outta harm's way.GirdleGirdleGirdles are generally similar to belts. Unlike belts, girdles are not used to hold up pants and dungarees, but to carry pouches, scabbards, and the like. STATISTICS: Weight: 2The raider I captured was a simple man, but he did know where the main bandit base was located. It's now marked on my map.It would seem that the Blacktalons were hired by Tazok at the request of the Iron Throne! The rumors of a Zhentish threat would seem to be unfounded in the light of this information.It would seem that the Chill were hired by Tazok at the request of the Iron Throne! The rumors of a Zhentish threat would seem to be unfounded in the light of this information.[no text]Protection From ColdNarlen be my name, and it nary matters a whit whether I like ye or no. If you got the skills to snatch the catch, then you are all right by me and mine. Otherwise I have little use for ye.Niklos be my label, and I am but the simple messenger for Alatos. A friendly word for you, do not cross him.Sorry I am, friend. It doesn't matter I say, for it has been preordained you are to die. I cannot halt the others from attacking. 'Scuse me. I ever so sowwy to bother, but could you help me? I've lost my little dog and I can't find him. He's probably ever so scared wight now.Sorry, child, but I have little time for such a trifling matter. Find your doggie yourself. And quit your bawling.Have you no parents here to help thee? It's dangerous to be out alone.Certainly, little one. I would be glad to aid you. How will I recognize him?Parents? Yes, I'm here with some relatives, but they're away for a moment and I'm lost. We are thinking of moving here some day, but I don't know my way around yet. I can get home okay, but I just gotta get Rufie back. Please, could you help?Sorry, child, but I have little time for such a trifling matter. Find your doggie yourself. And quit your bawling.Certainly, little one, I would be glad to aid you. How will I recognize him?This Rufie, is he valuable?I have no money to give you, if that is what you mean. We use different moneys at home. Please, could you get him? He's all alone here.[Gorion's Note]Hello, , If you are reading this, it means I have met an untimely death. I would tell you not to grieve for me, but I feel much better thinking that you would. There are things I must tell you in this letter that I might have told you before. However, if my death came too soon, then I would have never been given the chance. First off, I am not your biological father, for that distinction lies with an entity known as Bhaal. The Bhaal that I speak of is the one you know of as a divinity. In the crisis known as the Time of Troubles, when the gods walked Faerûn, Bhaal was also forced into a mortal shell. He was somehow forewarned of the death that awaited him during this time. For reasons unknown to me, he sought out women of every race and forced himself upon them. Your mother was one of those women, and as you know, she died in childbirth. I had been her friend and, on occasion, lover. I felt obligated to raise you as my own. I have always thought of you as my child, and I hope you still think of me as your father. You are a special child. The blood of the gods runs through your veins. If you make use of our extensive library, you will find that our founder, Alaundo, has many prophecies concerning the coming of the spawn of Bhaal. There are many who will want to use you for their own purposes. One, a man who calls himself Sarevok, is the worst danger. He has studied here at Candlekeep and thus knows a great deal about your history and who you are. Gorion[Prophecy found in library book]During the days of the Avatars, the Lord of Murder will spawn a score of mortal progeny. These offspring will be aligned good and evil, but chaos will flow through them all. When the Beast's bastard children come of age, they will bring havoc to the lands of the Sword Coast. One of these children must rise above the rest and claim their father's legacy. This inheritor will shape the history of the Sword Coast for centuries to come.[Prophecy found in library]The spawn of the Lord of Murder are fated to come into their inheritance through bloodshed and misery. It is the hope of their father that only one shall remain alive to inherit his legacy. I foresee that the children of Bhaal shall kill each other in a bloody massacre.[Clue in library]Why does a chair have arms and legs like a man but cannot walk or hold things?[Note for Mulahey 1]My servant Mulahey, Your progress in disrupting the flow of iron ore does not go as well as it should. How stupid can you be to allow your kobolds to murder the miners?! With your presence revealed, you should be wary of enemies sent to stop your operation. Your task is a very simple one; if you continue to show that you can't do the job, you will be replaced. I will not send the kobolds you have requested as I need all the troops I possess to stop the flow of iron into this region. With this message I have sent more of the mineral poison that you require. If you have any problems then send a message to my new contact in Beregost. His name is Tranzig, and he'll be staying at Feldepost's Inn. Tazok[Note for Mulahey 2]My servant Mulahey, I have sent you the kobolds and mineral poison that you require. Your task is to poison any iron ore that leaves these mines. Don't reveal your presence to the miners or you will find yourself swamped by soldiers from the local Amnian garrison. My superiors have recently hired on the services of the Blacktalon mercenaries and the Chill. With these soldiers at my disposal, I should be able to destroy any iron caravans entering the region from the south and east. I don't want to deal with iron coming from the Nashkel mines, so don't fail in your duty. Tazok[Note for Tranzig]Tranzig, I am perplexed as to why Mulahey has not communicated with us in some while. You are to go to the mines and find out the condition of his operation. You are also to collect any iron that may have been stolen by the kobolds. Our next raid will most likely take place at Peldvale or Larswood, so visit either of those areas and track us back to our camp. Tazok[Note for Daveaorn 1]Davaeorn, I have received your request for extra slaves. They will be sent as soon as possible. Events go well in Baldur's Gate. We have purchased one of the western noble estates to use as our base of operations. It is an ancient building, most likely constructed before the erection of the second wall. Its construction makes it very defensible against those who would thieve it. Remember to ask Yeslick if he enjoys his new accommodations. Rieltar Alturiak, 1365[Note for Daveaorn 2]Davaeorn, Our plans go smoothly. Sarevok has arrived from our headquarters in Ordulin. He brings news from our superiors; they are pleased with our progress so far. I plan to place Sarevok as the commander of our mercenary forces in the region. He has already sent his subordinate, Tazok, to the Wood of Sharp Teeth to take command of the forces located there. Things go apace here in Baldur's Gate. We have placed our first agent among the ranks of the Seven Suns trading coster. Rieltar Flamerule, 1367[Note for Daveaorn 3]Davaeorn, As you have probably heard, the iron poison has begun to take effect around the coast. With the majority of iron imports being disrupted by Tazok, almost all of it comes from the tainted source in Nashkel. The Sythillisian uprising in Amn has ensured that no forces from that nation will be able to take action against our mercenary forces. However, the Flaming Fist has caught several of the Blacktalon mercenaries. All of those captured have claimed allegiance with the Zhentarim and have thus shifted any suspicion away from the Iron Throne. I have sent Tranzig to work with the mercenaries in transporting the iron to your base in Cloakwood. He has brought several bags of holding so that he, alone, will make trips into Cloakwood, thereby lessening the chance that Flaming Fist trackers might find your stronghold. Rieltar Tarsakh, 1368Sorry, child, but I have little time for such a trifling matter. Find your doggie yourself. And quit your bawling.Certainly little one, I would be glad to aid you. How will I recognize him?I have agreed to help Aldeth Sashenstar, a noble from Baldur's Gate, to fight off a band of savages.But as you will. I guess I will have to wait for Rufie to show on his own. It's so dangerous out, I hope he's safe.You will? Oh, thank you so vewy much! I just know he'll be all right now! Poor Rufie isn't used to strange places an' people. You're sure to know him when you see him, 'cuz he's just the cutest little thing. Here, take this as well. His favorite chew toy, it is. He'll know you're a friend if you have it in your hands. Thank you so much again!Please keep looking for little Rufie. He's probably sooo scared right now.RUFIE! Who's a fuzzy Rufie? Whoooooo's a fuzzy little guy? Thank you just ever so much! I better take this lost little puppy home right away. Here, take this. It's another of his chew things, but we can get more where we're going. Thanks again.I have agreed to investigate the strange goings-on within the Merchants' League Estate. I do this at the behest of Aldeth Sashenstar.You... you killed Rufie! I can smell his blood on you! What kind of monsters would do that to a helpless little puppy?! The clan is not going to be pleased! They were right about you Prime people! I'm not gonna trust your kind no more!Have you changed your mind? Rufie is still lost, and I don't know where.Sorry, child, but I have little time for such a trifling matter. Find your doggie yourself. And quit your bawling.Have you no parents here to help thee? It's dangerous to be out alone.Certainly, little one, I would be glad to aid you. How will I recognize him?I met a child named Albert outside of Nashkel. He requested that I find his little Rufie dog for him. He had such an innocent demeanor, how could I refuse? He gave me a chew toy to entice the little fella with.I have met a child named Albert, who wished me to find his dog. I have no time for such paltry pursuits.I um... rescued "little" Rufie and returned him to the... child... named Albert. I do not wish to know where they went. With luck I will never find out.I killed the missing "dog" named Rufie, and have made an enemy of its owner. I really do not wish to know where "little" Albert was from, and I hope to never meet him again. I hope...A pair of—? Oh, no. You little FOOL! The bracers in my locked and trapped safe?! I certainly hope you can develop a taste for chicken feed, because you are going to be stuck the way you are for a very long time!I know I stole from you, but you can't leave me like this! Please Master Thalantyr, please... *cluck*It's not a matter of whether I wish to help or not, simply that I do not have the power to undo what you have done.Is there nothing that can be done? I am willing to help however I can.I believe the price for my assistance just went up, eh, Thalantyr?That was a sad story indeed, but I have played my part already. Good luck to both of ye, and now I take my leave.What sort of item could cause such a problem for even such a mage as yourself?The magic that so many revere today was not always the same as it is now. Any adventurer worth his salt should know this, and know that not every bauble they wring from a dungeon will be helpful. The bracers in question were a vain little reminder of— well, it doesn't really matter does it? Suffice to say that I have no idea what their intended function was, and I was in no position to ask their former owner. Years have passed since my... release, and the spoils of that Netheril ruin remain as enigmatic as ever. They resist even the strongest divination, and attempts to dispel result only in explosive consequences. Some things should just stay buried.Is there nothing that can be done? I am willing to help however I can.It's a sad story indeed, but I have played my part already. Good luck to both of you, and now I take my leave.I believe the price for my assistance just went up, eh, Thalantyr?You'll get no coin from me over this matter. I will pay the way of no adventurer. Everyone makes their own bed to lay in, and must reap the rewards of their own actions. Now, if this little chicken-afflicted fellow wishes to pay you he may, though I wager he has little more than the items he stole from me.If there be no reward, then I am through with the matter. Fare thee well.I shall help as best I can and ask for nothing in return. He is in need, and that is all that matters.If you are willing, then I will do what must be done. We will need a component that I do not have on hand, and it will be your job to get it. I will require the head of an undead creature, and a simple skeleton skull will do. Bring it back here and I will try to bend a few magical rules to reincarnate this foolish boy.Reincarnate? But does that spell not require *cluck* the recipient to be dead?There must be a dead element, yes. That is what the skull is for. I cannot fully explain what I am to try, but it's something of a reversal on the reincarnation scheme. The age of the enchantment that changed you may allow for a loophole in the laws of magic. Of course it may just kill us both in the casting. Such is life. Off you go to some dungeon or another. Return with the skull. Go.You have returned without the needed component. Bring a skeleton's skull to me, or this young lad may just as well begin planning a life full of nest-building and egg-laying.Hello again, my young adventurers. I see you have the needed component. Well, shall we see if our young man regains his life, or if he'll eventually be someone's festhall dinner?And that, as they say, is that. I fear our young friend did not survive the casting, and I feel a touch weary myself. Such are the ways of magic: unpredictable at the best of times. Do not feel responsible for his death, there was little more we could have done. His body simply couldn't withstand the change once again. A lesson, I suppose, for the rest of us. Take good care to treat "found" items with respect. If you will excuse me, I have some work to do. I imagine you've a dungeon to storm somewhere. I wish you "intelligence," because "luck" runs out.I have arms! Arms and hands and feet and and— Oh, thank you Master Thalantyr, thank you!Yes, yes, boy, now be quiet a moment. Blast it. The bracers are no longer on him. It is as I feared. Likely they either spent what magic they had in a single charge, or it is their wont to be whisked away after inflicting the damage they do. I had hoped to seal them away, but now it's certain they will fall into the hands of some other unfortunate fool. Tell me, Melicamp, do you quite feel yourself again?I... I think so.Aldeth Sashenstar betrayed us to the Flaming Fist!The guards at the mine entrance told me that I have to see a man named Emerson before they let me into the mines.When I charmed the guard, he told me that 'dog people' were attacking miners in the lower levels.For some reason Duke Eltan is no longer the commander of the Flaming Fist. A man named Angelo now claims that position.Angelo has sentenced us to die by hanging.It would seem that Shar-Teel is the daughter of commander Angelo Dosan. He has released us because of this, though I fear that this will be the only time he does us a favor. We will have to be careful not to be caught again.We've been placed in the bandit prison, and await the arrival of Tazok.Someone named Tazok seems to be the commander of the bandits.The low level grunts of the Blacktalon mercenaries believe that they've been hired by the Zhentarim to stir up trouble along the Coast Way.Some bandits are being sent to a "mine site" to report what happened to Tazok. I have a feeling that this mine site is not the Nashkel mines.It would seem that the bandit group called "the Chill" do not get along with the bandit group called "the Blacktalons."The hobgoblin called Ardenor Crush is rumored to be surrounded by strange magic.Though Tazok does lead the bandits, I have heard rumors that he does have at least one superior.I have heard rumors that Tazok gets his orders from the Zhentarim. Of this I'm not so sure...Tazok has allowed us to stay in the Bandit camp, but will be keeping a constant watch on us.Tazok is traveling to a mine site. This mine site could be the home base of whoever controls the bandits.The evil priest Bassilus seems to be insane. He believes that the undead that he controls are the living members of his family. He also believes that I am his parent.When I charmed Bassilus I learned that he is from Zhentil Keep. It would seem that his family was slaughtered when the city was destroyed. This event caused him to lose his mind.When I charmed Marl, I learned that his son used to be an adventurer, and that he died in battle with monsters.I met a beggar who lost his business due to the iron shortage. I would surmise that the iron shortage has hurt the businesses of many people along the Sword Coast.Sarevok has been elected the new Grand Duke of Baldur's Gate. This does not bode well for anyone.The man who killed Scar left a black mask with a stiletto stuck through it.Whoever killed Scar was a shapeshifter.Whoever killed Scar entered the building two houses to the right of the Blushing Mermaid.A man named Brandilar commands the guards of the Merchants' League Estate.Brandilar, the commander of the Merchants' League Estate's guards, is suspicious of Zorl and Irlentree, two of the merchant leaders.Brandilar wants us to report back to him if we find out anything suspicious about Zorl and Irlentree.Brandilar has explained that he can't do anything against Zorl and Irlentree, unless we can give him hard evidence of what they are.When we charmed Branwen we learned that she had been a prisoner in stone for many weeks, after she had confronted an adventuring group that was preying on merchants. A mage named Tranzig was the one that entrapped her.Our companion Coran used to be the lover of a woman named Brielbara, a woman that happened to be married at the time. He also has a daughter that he did not know about.Brielbara's daughter was cursed by a man named Yago. He did this to punish her for adultery.We've accepted a quest from a woman named Brielbara. She wants us to find a man named Yago. Yago has cursed Briel's daughter to die, and we are to get the reverse of the spell from him. We can find him at the Low Lantern. We are to meet Brielbara at the Splurging Sturgeon when we are done.When we charmed Brielbara we learned that her daughter had been cursed to die. She had also heard many rumors about the Iron Throne, but nothing specific.When we charmed Brunos we learned a lot of information about the Iron Throne. They want to become the preeminent trading cartel along the Sword Coast. To do this, they have been using a misinformation campaign to raise tensions between the nations of Baldur's Gate and Amn. They have disrupted the flow of iron into Baldur's Gate by sabotaging the Nashkel mines, and using the Chill and Blacktalons to cut off all trade along the Sword Coast. The only iron source in the Sword Coast will be the Iron Throne base in Cloakwood. With Baldur's Gate anticipating a war with Amn, they will be forced to go to the Iron Throne for the most precious of war time materials. When this occurs, the Iron Throne will be able to make any demands that they wish.When we charmed Rieltar we learned a lot of information about the Iron Throne. They want to become the preeminent trading cartel along the Sword Coast. To do this, they have been using a misinformation campaign to raise tensions between the nations of Baldur's Gate and Amn. They have disrupted the flow of iron into Baldur's Gate by sabotaging the Nashkel mines, and using the Chill and Blacktalons to cut off all trade along the Sword Coast. The only iron source in the Sword Coast will be the Iron Throne base in Cloakwood. With Baldur's Gate anticipating a war with Amn, they will be forced to go to the Iron Throne for the most precious of war time materials. When this occurs, the Iron Throne will be able to make any demands that they wish.When we charmed Thaldorn we learned a lot of information about the Iron Throne. They want to become the preeminent trading cartel along the Sword Coast. To do this, they have been using a misinformation campaign to raise tensions between the nations of Baldur's Gate and Amn. They have disrupted the flow of iron into Baldur's Gate by sabotaging the Nashkel mines, and using the Chill and Blacktalons to cut off all trade along the Sword Coast. The only iron source in the Sword Coast will be the Iron Throne base in Cloakwood. With Baldur's Gate anticipating a war with Amn, they will be forced to go to the Iron Throne for the most precious of war time materials. When this occurs, the Iron Throne will be able to make any demands that they wish.Ragefast thinks that Ramazith has evil plans in store for the nymph named Abela.We have agreed to obtain a nymph currently in the possession of a mage named Ragefast. The mage Ramazith has hired us, and desires the nymph for reasons unknown to us. We are to meet Ramazith at his home when we have the nymph. Ragefast's home is located just northeast of the Hall of Wonders.Ramazith plans to use the nymph Abela as spell components for many of his spells.When we charmed the huge bloated creature that called herself Centeol, we were told an interesting story. It seems she was cursed to her current shape by a powerful mage called Jon Irenicus. We don't know what any of this has to do with the adventure we're on right now, but you never can know. Perhaps it will come in useful in a sequel.We have decided to join up with an elf named Coran in hunting down a wyvern. There has been a substantial reward offered for the head of the beast. We can collect the reward just east of Beregost at the temple of Lathander. That is where the mayor of Beregost is to be found, as he is also the head of the temple.For us to get the reward for killing the wyvern we must go to the Temple of The Morning Song east of Beregost.Dabron Sashenstar, the brother of a man we killed, tried to kill us.When we charmed Dabron Sashenstar we learned that he suspects the organization known as the Iron Throne of foul play here in Baldur's Gate.When we charmed Davaeorn, we learned a lot about the mine of Cloakwood. He told us how to destroy the mine! A magical plug exists on the first level of the mine. If the plug were released, using a key owned by Davaeorn, we could flood the entire mine! He told us that his key is in a chest in his bedroom.We have agreed to follow a man named Deagan to see his master in the Three Old Kegs inn.When we charmed Deagan we learned that there have been many troubles at the Merchants' League Estate.We met a man named Delthyr. He says that he represents the Harpers.The Harper called Delthyr told us about what has been happening in Baldur's Gate. He told us that Duke Eltan is deathly ill, and that his second-in-command, Scar, has been assassinated. We are wanted by the Flaming Fist for the murder of the Iron Throne leader, and Sarevok, the new Iron Throne leader, has put a price on our heads. He also told us that tensions are very high between Baldur's Gate and Amn. Some people are predicting a war between the two.Delthyr has suggested that we break into the Iron Throne's citadel to discover what they have been up to.Delthyr has suggested that we investigate Rashad, Duke Eltan's healer. Rashad leaves the Flaming Fist barracks every night, so we could follow him then.Delthyr told us that two assassins working for Sarevok are operating out of the Undercellar.When we charmed Delthyr, he told us that the Harpers think that I am the offspring of the dead god Bhaal! This information is most unsettling.The merchants of the Seven Suns seem to be frightened about something. Obviously, something is not quite right.From what I've heard, the Seven Suns estate is obviously inhabited by monsters that can assume human form.The leader of the Seven Suns is imprisoned in the basement level of the Seven Suns.The druids have told us that the Iron Throne has a base in the northeast of Cloakwood.We have agreed to go on a mission for Duke Eltan. We are to infiltrate the Iron Throne headquarters here in Baldur's Gate.The Duke has told us to go to Candlekeep. He thinks that we can gather important information from the Iron Throne leaders. He has given us a valuable book. We must give this book to the Keeper of the Portal at Candlekeep; otherwise, we'll never be allowed to enter.We killed Rashad, who turned out to be a doppelganger. He had been poisoning Grand Duke Eltan for days.Eltan has told us to take him to the Harbor Master's building.We left Duke Eltan at the Harbor Master's building.We've agreed to help out Eldoth with an extortion plan. He wants us to kidnap a young girl named Skie who happens to be the daughter of Grand Duke Entar Silvershield. Eldoth has told us that she wants to escape home, and would be a willing partner in the scheme. Once we had her, Eldoth would blackmail Entar for money.A strange man has told us to go to the Friendly Arm Inn, in a round about way.When we charmed Entar Silvershield he told us quite a bit. He said that the Iron Throne had recently set up in Baldur's Gate and was offering to sell iron to the city. The Grand Dukes are worried about an invasion from Amn, and are thus taking the Iron Throne's offer seriously, despite some reservations about their intentions.We have agreed to help Faldorn against the people who have been polluting the Cloakwood forest. These people, apparently agents of the Iron Throne, dwell in a fort to the east.When we charmed Faldorn, she told us that she was a member of the Shadow Druids, a sect of druids that believes in the destruction of human civilization.A farmer who we met in the Wood of Sharp Teeth has told us that someone has been dumping waste in the forest.A farmer told us that he has had cattle go missing on him. He figures it must be bandits.A farmer told us that he has seen something moving about close to his home. He doesn't know what it was though.That was very magnanimous of Aldeth.A farmer near Beregost told us that some of his hired help had run away during the night. Of course, they might not have gone by their own power...A farmer told us about an accident at sea, where a dozen men lost their lives when their boat was swamped. The Water Queen Umberlee's work, I wonder?According to a farmer we talked with, the Firewine Bridge ruin hides a lot of treasure.We were told a story by a farmer we came across. He told us that his uncle had once been possessed by some evil spirit. They managed to free him by casting a hold person spell upon the unfortunate man.A woman told us that her husband disappeared in the Nashkel mines.We told a young woman in Nashkel that we'd try to find her husband who had disappeared into the city's adjoining mines. His name is Joseph, and he wears a greenstone ring.I'm just a naive girl. I don't know hardly anything.I'm just a naive girl. I don't know hardly anything.A Flaming Fist soldier told us that there was a reward out for a man who deserted his unit. The reward is for 50 gold, and the man's name is Samuel.Some members of the Flaming Fist told us that Scar had been killed and Duke Eltan had taken ill. They also told us that the current acting commander of the Flaming Fist is a man named Angelo Dosan.Bentley, the owner of the Friendly Arm Inn, told us that the iron trade has slowed greatly over the past few weeks.Bentley told us that there has been some sort of trouble in the south. Perhaps we should go to Nashkel?[no text]FireballBlur (Illusion/Phantasm) Level: 2 Range: 0 Duration: 4 rounds + 2 round/level Casting Time: 2 Area of Effect: The caster Saving Throw: None When a Blur spell is cast, the wizard causes the outline of form to become blurred, shifting and wavering. This distortion causes all missile and melee combat attacks against the caster to be made with -3 penalties. The wizard also gains a +1 to all of Saving Throws.Cure Light WoundsBlindness (Illusion/Phantasm) Level: 1 Range: 40 ft. Duration: 2 hours Casting Time: 2 Area of Effect: 1 creature Saving Throw: Neg. This first level spell permanently blinds its target. A Saving Throw is allowed, and if successful, there are no harmful effects. If a victim is blinded, receives a -4 penalty to attack rolls and Armor Class.GoldGoldLeather HelmetBlack BearGnollSirineWolfHorseChickenBoltBulletChain Mail +1Magic Missile ScrollComposite LongbowHorned HelmetWinged HelmetGreat HelmetLarge ShieldFallorain's Plate +1Full Plate MailRing of the Princes +1EvermemorySmall ShieldBastard SwordTwo-handed SwordHobgoblin ArcherHeavy CrossbowSlings have existed since the beginning of recorded history. The basic sling consists of a leather or fabric strap with a pouch for holding the missile. The weapon is held by both ends of the strap and twirled around the wielder's head. When top speed is attained, the missile is launched by releasing one of the strap's ends. STATISTICS: Speed Factor: 6 Proficiency Type: Sling Type: One-handed Requires: 3 Strength Weight: 0Leather armor, despite the popular misconception, is not soft and supple like the leather used to make a Ranger's boots or a Druid's robe. That kind of leather offers no better protection than common clothing. STATISTICS: Armor Class: 8 (10 vs. piercing and missile) Requires: 4 Strength Weight: 15Backbiter This cursed weapon will appear as a magical spear; however when a combat situation arises, the wielder will attack an enemy and Backbiter will attack the wielder. For every attack made, Backbiter will attack the foe and also the wielder. This is a powerful spear, but one must ask if it is worth it in the end. The only way that Backbiter can be removed is by a Remove Curse spell. STATISTICS: Equipped abilities: – May only be removed with a Remove Curse spell Combat abilities: – 3 points of damage (piercing) inflicted to the wielder upon every successful hit THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 3 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5Battle AxeBattle AxeThe most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 7 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 7Wand of FearWand Wand of FearFriendly Arm Inn Leather Armor +1Protector of the Second +2Protector of the Second The Mist of Shadows were an elite group of elven Rangers that roamed the Cormanthor wood and were the bane of bandits and monsters alike. This particular armor was worn by Indeera Lakhan, one of the group's most highly decorated officers and second-in-command. The suit is named for her, though how it came to part her company is unknown. STATISTICS: Armor Class: 6 (8 vs. piercing and missile) Requires: 4 Strength Weight: 5Studded Leather ArmorStudded Leather ArmorStudded Leather ArmorStudded leather armor has little in common with normal leather armor. While leather armor is a hardened shell, studded leather armor is soft and supple with hundreds of metal rivets affixed. The rivets are so close together that they form a flexible coating of hard metal that turns aside slashing and cutting attacks. The soft leather backing is little more than a means of securing the rivets in place. STATISTICS: Armor Class: 7 (5 vs. slashing, 6 vs. piercing and missile) Requires: 6 Strength Weight: 25Studded Leather Armor +1Plate MailTelbar's Studded Leather Armor +2InventoryChain MailChain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. STATISTICS: Armor Class: 5 (3 vs. slashing, 7 vs. crushing) Requires: 8 Strength Weight: 40Mail of the Dead +2Full Plate MailMail of the Dead A Mage can make an extremely effective assassin, as Vorusta illustrated over four hundred years ago. He would create skeleton warriors equipped with this enchanted armor and a powerful blade, and give their circlet of power to the target as a friendly gift. When the killing machine was through with its work, Vorusta retrieved the equipment and started the entire process over. STATISTICS: Armor Class: 3 (1 vs. slashing, 5 vs. crushing) Requires: 7 Strength Weight: 10Splint MailSplint MailSplint mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail. Since the body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle. STATISTICS: Armor Class: 4 (3 vs. piercing and missile, 2 vs. crushing) Requires: 8 Strength Weight: 40Splint Mail +1Plate mail is a combination of chain armor with metal plates covering the vital areas such as the chest, abdomen and groin. Similar in construction to bronze plate mail, true plate mail comprises chain and leather. STATISTICS: Armor Class: 3 (0 vs. slashing) Requires: 12 Strength Weight: 50Fallorain's Plate Captain Fallorain, leader of Calimshan's 12th cavalry brigade, wore this enchanted armor for the last time during the Battle of the Spider Swamp. There he lost his life and army trying to rid an unrecorded evil from the area. STATISTICS: Armor Class: 2 (-1 vs. slashing) Requires: 11 Strength Weight: 20Full plate armor is the best armor a warrior can buy, both in appearance and protection. The perfectly fitted interlocking plates are specially angled to deflect arrows and blows, and the entire suit is carefully adorned with rich engraving and embossed detail. STATISTICS: Armor Class: 1 (-3 vs. slashing, -2 vs. piercing and missile) Requires: 15 Strength Weight: 70Plate of the Dark +1Plate of the Dark Dark Lord Hertious, undead Warlord of Bane, wore this piece of armor for over five hundred years. During this time he was rumored to dwell in a castle somewhere within the Earthfast Mountains. How his armor moved to other lands without him is not certain, though the separation of the two was surely unpleasant. STATISTICS: Armor Class: 0 (-4 vs. slashing, -3 vs. piercing and missile) Requires: 15 Strength Weight: 35Ankheg Plate MailAnkheg Plate MailThe ankheg resembles an enormous many-legged worm. A tough chitinous shell, usually brown or yellow, covers its entire body except for its soft pink belly. Dried and cured ankheg shells can be made into armor. STATISTICS: Armor Class: 2 Weight: 25Wand of Magic MissilesWand of ParalyzationWand of FireWand of SleepWand of PolymorphingBattle Axe +1Battle Axe of Mauletar +2Battle Axe of Mauletar During the Tethyrian civil war, the Battle Axe of Mauletar was in the possession of the house of Ossyind. This noble family was betrayed while trying to flee the country, and Mauletar, lead guard and personal friend, took up the axe and sacrificed himself to buy enough time for his companions to flee. His battle cry was favored by the gods, and was echoed across the lands as a symbol of devoted friendship and loyalty. Thus, the magical axe was used to uphold these virtues against those who lacked honor and courage. STATISTICS: THAC0: +2 Damage: 1d8+2 (slashing) Speed Factor: 5 Proficiency Type: Axe Type: One-handed Requires: 10 Strength Weight: 5Throwing AxeThrowing AxeThe hand axe or throwing axe is also known as a hatchet. The axe blade has a sharp steel tip counterbalanced by a pointed fluke. The short handle has a point on the bottom, and the head may have a spike on the top. STATISTICS: Damage: 1d6+1 Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 4 Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 5Throwing Axe +2ClubClubMost clubs are stout, hardwood sticks, narrow at the grip and wider at the end. This simple weapon has been used since people first began using tools. Anyone can find a good stout piece of wood and swing it; hence the club's widespread use. STATISTICS: Damage: 1d6 (crushing) Speed Factor: 4 Proficiency Type: Club Type: One-handed Requires: 5 Strength Weight: 3Flail FlailThe flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. STATISTICS: Damage: 1d6+1 (crushing) Speed Factor: 7 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 13 Strength Weight: 15Flail +1MaceThe mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end. The head design varies: Some are spiked, others flanged, and still others have pyramidal knobs. STATISTICS: Damage: 1d6+1 (crushing) Speed Factor: 7 Proficiency Type: Mace Type: One-handed Requires: 10 Strength Weight: 10Mace +1HalberdBy far the oldest and most often used polearm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. STATISTICS: Damage: 1d10 (slashing or piercing, whichever is better) Speed Factor: 9 Proficiency Type: Halberd Type: Two-handed Requires: 13 Strength Weight: 15Halberd +1Suryris's Blade +2War HammerMounted knights cannot effectively use long pole weapons while on horseback and, as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two examples of this—the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. (Rondels are small disks of metal, often shaped into decorative designs.) The shaft is about eighteen inches long. STATISTICS: Damage: 1d4+1 (crushing) Speed Factor: 4 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength Weight: 6War Hammer +1Ashideena +2DaggerThe typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter. STATISTICS: Damage: 1d4 (piercing) Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1Dagger +1Heart of the Golem +2Longtooth: The Grave Binder +2Throwing DaggerThrowing DaggerSpearOne of the earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When the civilized races mastered metals, spearheads were made from iron and steel. Having reached this end, weaponsmiths began experimenting with different types of spearheads, thus leading to the development of certain polearm types. STATISTICS: Damage: 1d6 (piercing) Speed Factor: 6 Proficiency Type: Spear Type: Two-handed Requires: 5 Strength Weight: 5Spear +1Backbiter +3QuarterstaffThe simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High-quality quarterstaves are made of stout oak and are shod with metal at both ends. The quarterstaff must be wielded with both hands. STATISTICS: Damage: 1d6 (crushing) Speed Factor: 4 Proficiency Type: Quarterstaff Type: Two-handed Requires: 5 Strength Weight: 4Quarterstaff +1SlingSling [no text]Sling +1Bastard SwordAlso known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred. The overall length of the bastard sword ranges between four feet and four feet ten inches. STATISTICS: Damage: 2d4 (slashing) Speed Factor: 8 Proficiency Type: Bastard Sword Type: One-handed Requires: 11 Strength Weight: 10Bastard Sword +1Kondar +1Long Sword These swords are usually referred to as double-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from thirty-five inches to forty-seven inches. In the latter case, the blade is known to take up forty inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 5 Proficiency Type: Long Sword Type: One-handed Requires: 6 Strength Weight: 4Long Sword +1Varscona +2Short SwordShort SwordThe short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. STATISTICS: Damage: 1d6 (piercing) Speed Factor: 3 Proficiency Type: Short Sword Type: One-handed Requires: 5 Strength Weight: 3Short Sword +1The Whistling Sword +2The Shadow's Blade +3Two-handed SwordThe two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. STATISTICS: Damage: 1d10 (slashing) Speed Factor: 10 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 14 Strength Weight: 15Two-handed Sword +1Two-handed Sword, Cursed Berserking +3BulletA bullet is simply a rounded, well-balanced stone. STATISTICS: Damage: 1d4+1 (missile) Launcher: Sling Weight: 0Bullet +1Bullet +2ArrowThe flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are thirty to forty inches long. STATISTICS: Damage: 1d6 (missile) Launcher: Bow Weight: 0Arrow +1Arrow of SlayingAcid Arrow +1Arrow of BitingArrow of Detonation Arrow of DispellingArrow of Fire +2Arrow of IceArrow of PiercingArrow +2BoltQuarrels or bolts are the ammunition fired by crossbows regardless of the weapon's size. STATISTICS: Damage: 1d8 (missile) Launcher: Crossbow Weight: 0What is it that goes uphill and downhill yet never moves?I never was, am always to be, none ever saw me, nor ever will, And yet I am the confidence of all who live and breathe on this terrestrial ball.What runs all day and night and never stops?Light as a feather, nothing in it. A stout man can't hold it more than a minute.What is it has four legs, one head and a foot?When first I appear I seem mysterious, but when I am explained I am nothing serious.If you look at me, I look at you too. You look with eyes, but I not with eyes, for I have no eyes. And if you like, I speak without a voice, for you have a voice, but I only have lips that open in vain.My twin points are joined together by crooked iron; with the wind I wrestle, with the depths of the sea I fight; I search out the midmost water, and I bite the very ground itself.Which number comes next in the following sequence: 4, 7, 12, 19, 28, 39?A typical manual of bodily health provides the reader with valuable information regarding preventative medicine, basic first aid, and proper muscle toning. As if this isn't enough, the manual is also magically enhanced, thereby allowing an individual to raise his or her Constitution by a single point. Unfortunately, the manual will disappear after a single use. STATISTICS: Constitution: Raised by 1 point permanently Special: The book is consumed upon use Usage: Place into quick item slot Weight: 25Bolt +1Bolt of LightningBolt of Biting Golden Girdle of UrnstDestroyer of the HillsElves' BaneGirdle of Masculinity/FemininityBracers of Defense AC 8Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. Generally, the magic that is instilled in bracers is good only during combat, since most bracers help protect the wearer from injury or improve their chances to strike an opponent. Exceptions do exist, though such specialized items are rare at best. STATISTICS: Weight: 2Bracers of Defense AC 7Bracers to the DeathThe Dale's ProtectorBracersHands of TakkokGauntletsGauntlets are armored gloves. They can be made of leather, metal plates, or chain mail. Every suit of armor is assumed to include gauntlets of an appropriate type. Magical gauntlets tend to be finer, lighter, and more easily worn than normal varieties. STATISTICS: Weight: 2The Brawling HandsElander's Gloves of MisplacementXarrnous's Second Sword ArmLegacy of the MastersHelmet of Opposite AlignmentA cap is a padded, leather, or steel skullcap worn much like a close-fitted cap, beret, or bonnet. Caps are usually worn with padded armor, leather, studded leather, hide, or any other lightweight protection. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2CapCapThis class of open-face helmet, made of reinforced leather or metal, covers most of the head save the face and neck. These helmets commonly provide protection for the nose. STATISTICS: Equipped abilities: – Protects against critical hits Weight: 2Helm of the Noble +1Gift of PeaceThe Eyes of TruthHelmet of Charm ProtectionHelm of BalduranSmall ShieldSmall Shield +1Medium ShieldMedium Shield +1Large ShieldA small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although cannot wield or carry another weapon. STATISTICS: Equipped abilities: – Armor Class: +1 – No protection against missile attacks Requires: 4 Strength Weight: 3A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from three to four feet in diameter, and can be of any shape, from round to square to a dragon's spread wings. A typical medieval shield resembles a triangle with one point facing downward. STATISTICS: Equipped abilities: – Armor Class: +1 Requires: 12 Strength Weight: 8The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm, and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place. STATISTICS: Equipped abilities: – Armor Class: +1, an extra +1 vs. missile attacks Requires: 15 Strength Weight: 15 Large Shield +1Shield of the Falling Stars +1The Paws of the CheetahBoots are normally handmade by cobblers. Common boots are made by using a form, but good boots are designed for the foot of an individual. STATISTICS: Weight: 4I'm a bandit who works fer the Blacktalons. From what I gather, we get paid by the Zhents. Though I have to say this: The guys who come to give us orders don't look like Zhents.Worn WhispersThe Frost's EmbraceSenses of the CatTalos's GiftRaiken, one of the commanders of the Blacktalon mercenaries, has told us that his bandits have been raiding all of the iron caravans moving along the Coast Way. He has also told us that his camp lies to the north, most likely in the Wood of Sharp Teeth.RingBatalista's PassportDruid's RingThe Jester's FollySandthief's RingWhen we charmed the bandit named Teven, we learned that he works for the Blacktalon mercenaries. The Blacktalons have been raiding the Coast Way. They have been ordered to target iron caravans.Edventar's GiftThe Guard's Ring +2Gold RingSilver RingOnyx RingJade RingJoseph's Greenstone RingBloodstone RingAngel Skin RingFlamedance RingFire Opal RingRuby RingThe VictorTopsider's CrutchHonorary Ring of SuneAmuletMorning StarMorning StarThe morning star is a wooden shaft topped with a metal head covered by a spiked iron sheath. Morning stars have an overall length of about four feet. Some have a round, oval, or cylindrical shaped head studded with spikes. Extending from most morning star heads, regardless of design, is a long point for thrusting. STATISTICS: Damage: 2d4 (crushing) Speed Factor: 7 Proficiency Type: Flail/Morning Star Type: One-handed Requires: 11 Strength Weight: 12Morning Star +1Composite LongbowComposite bows are longbows or shortbows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage. These were developed after the normal longbow. STATISTICS: THAC0: +1 Damage: +2 Speed Factor: 7 Proficiency Type: Longbow Type: Two-handed Requires: 18 Strength Weight: 10Composite Longbow +1LongbowLongbowThe longbow is similar to the shortbow, except that the staff is about as tall as the archer is—usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor. STATISTICS: THAC0: +1 Speed Factor: 7 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 3Longbow +1ShortbowShortbowShortbows were the first bows to be developed, although they were not called such. This is more of a default term that refers to anything which is not a longbow. Shortbow staves are about five feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the longbow. STATISTICS: Speed Factor: 6 Proficiency Type: Shortbow Type: Two-handed Requires: 6 Strength Weight: 2Shortbow +1The Dead Shot +2We have warned you to leave, but you still do not listen.Protector of the Dryads +2Heavy CrossbowHeavy CrossbowA crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). STATISTICS: Speed Factor: 5 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 7Heavy Crossbow +1Alas, we were ambushed in the night. Minsc was overcome by yet another blow to the head, and I was spirited away before he could recover. With but two eyes apiece there is naught more we could have done. Certainly 'twill be safer for all of us if thou dost allow me to join. What say thee?The Guide +2I am Dynaheir of Rashemen. 'Tis not a title; 'tis just where I am from. We two are indeed far afield of our home, but 'tis a necessary rite of passage. Minsc must make his dajemma by seeking adventure, while I must prove my worth to my... sisters in much the same manner. 'Tis an interesting time for the realms, with great things foretold for the Sword Coast. 'Tis therefore a likely place to look for what we need. What dost thou seek on this adventurous road? Mayhaps we can all find what we need together?It is trouble enough watching my own back, let alone yours. You are welcome for the rescue, but now find your own way.Light CrossbowYou are welcome in my company. One cannot have too many friends.Light CrossbowLight Crossbow +1What I seek is my concern alone. Continue your "passages" if you will, but I wish none of it. I will endeavor alone.How did you come to be captured by the likes of these creatures?You are welcome in my company. One cannot have too many friends.The Army Scythe +1The cloak can be made in every possible shape with just about every type of fabric. The most common forms are a circular piece of fabric with a hole in the center for the head, and fabric draped from neck, connected by a chain, brooch, cord, or pins. STATISTICS: Weight: 3The Spirit's Shield +2Cloak of DisplacementRelair's MistakeI told ya ta get out, now GET OUT!Come on now, could ya leave... please?Cloak of BalduranWhispers of SilenceNymph CloakCloak, CommonThe One Gift LostAmulets are usually magical devices that are commonly worn around the neck, suspended from a chain. The type of chain that comes with an amulet generally increases the item's aesthetic value, not its magical properties. Only one amulet can be dangled from the neck at a time. STATISTICS: Weight: 1NecklaceI'm just a town girl. I don't know much other than the usual gossip.Sorry, friend, but I don't know much more than cooking, cleanin', and gamblin'.Studded Necklace with Zios GemsBluestone NecklaceAgni Mani NecklaceRainbow Obsidian NecklaceTiger Cowrie Shell NecklaceSilver NecklaceGold NecklacePearl NecklaceA necklace is a piece of ornamental metal jewelry usually made of silver, gold, platinum, or other precious metal, and adorned with gems. A necklace is always worn on the neck and can be of any length. STATISTICS: Weight: 1NecklaceLaeral's Tear NecklaceBloodstone AmuletThe Protector +1Shield AmuletThe AmplifierDartDartMy name's Sonner, and I'm a simple fisherman. Lately, a young priestess of Umberlee has been causin' me and my friends a lot of trouble. Seems she wants revenge against us for killing her mother. Well, we had to. A Talos priest promised his favor upon us if we did. Caught between gods, we are. You are as well.The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. STATISTICS: Damage: 1d3 (missile) Speed Factor: 2 Proficiency Type: Dart Type: One-handed Weight: 0Lately, a young priestess of Umberlee has been causin' me and my friends a lot of trouble. Seems she wants revenge against us for killing her mother. Well, we had to. A Talos priest promised his favor upon us if we did. Caught between gods, we are. You are as well.Lately, a young priestess of Umberlee has been causin' me and my friends a lot of trouble. Seems she wants revenge against us for killing her mother. Well, we had to. A Talos priest promised his favor upon us if we did. Caught between gods, we are. You are as well.New friends of mine! You may call me Tenya, and know that I am a priestess of Umberlee. For many weeks now I have searched for the relic that was stolen from my mother. The fishermen Telman, Jebadoh, and Sonner stole it when they became jealous of her power. I will soon have my revenge against these petty fishermen.Greetings. Is there something I can help...? Wait one moment, you're the ones wanted for murder!Dart +1I am a proud member of the Flaming Fist. Our headquarters is in Baldur's Gate, though we also operate in Beregost and the Friendly Arm Inn. We are quite concerned about the sudden rarity of iron. Many think that the nation of Amn is gearing up for war against our great city. If this were the case, I don't know how well we would do, lacking a resource as important as iron.Dart of StunningI am a proud member of the Flaming Fist. Our headquarters is in Baldur's Gate, though we also operate in Beregost and the Friendly Arm Inn. We are quite concerned about the sudden rarity of iron. Many think that the nation of Amn is gearing up for war against our great city. If this were the case, I don't know how well we would do, lacking a resource as important as iron.Dart of WoundingI am a proud member of the Flaming Fist. Our headquarters is in Baldur's Gate, though we also operate in Beregost and the Friendly Arm Inn. Our squad's mission is to hunt down a drow elf who killed a farmer, his wife, and his kids. It was a very brutal murder, but what can you expect from the drow?I tried to enter the Flaming Fist compound, but the guards accused me of murder.I charmed a member of the Flaming Fist, and he told me that there were tensions between Baldur's Gate and the nation of Amn. He also said that the Flaming Fist is desperately in need of iron.I am a proud member of the Flaming Fist. Our headquarters is in Baldur's Gate, though we also operate in Beregost and the Friendly Arm Inn. We are quite concerned about the sudden rarity of iron. Many think that the nation of Amn is gearing up for war against our great city. If this were the case, I don't know how well we would do, lacking a resource as important as iron.I am a proud member of the Flaming Fist. Our headquarters is in Baldur's Gate, though we also operate in Beregost and the Friendly Arm Inn. We are quite concerned about the sudden rarity of iron. Many think that the nation of Amn is gearing up for war against our great city. If this were the case, I don't know how well we would do, lacking a resource as important as iron.When I charmed a member of the Flaming Fist, he explained that his unit was hunting after a drow elf who had murdered a family.I was informed by Aldeth Sashenstar that the criminals wanted for the murders at Candlekeep were hiding out at his home. Not that I would do anything about it now that we're friends. You don't have the face of a murderer.We've been ordered to hunt down the party of mercenaries who committed the murders at Candlekeep.I don't go prying into the customers' business. Bad for tips, it is.My name is Garrick, and my profession is music. I have a few skills with magic, and know quite a bit of lore. I have worked in the musical troupe of Silke for about three months.We charmed a man named Garrick. From his description of himself, we'd have to assume that he was a bard.The Gatewarden of Candlekeep explained the rules of the library. I am not to take books from the rooms they are in, and I am allowed to stay for only ten days.Silence told us that lately the Flaming Fist has come down hard on the Thieves' Guild.I have been accused of murdering Brunos, Rieltar, and Thaldorn.I apologize young one; I would love to stay and chat, but I have many things on my duty roster this day.You lost! Now you must all die!You won?! We must let you pass. Tread carefully, we will be watching you.I am Greywolf, a bounty hunter who tracks down those who'd spurn the laws of the Sword Coast. Been known to track for sport, occasionally. Maybe I'll let you live, since you're such a likeable person. Strange, normally I don't like people.I'm a guard who keeps the peace in Beregost. Recently there's been a lot of strange rumors about.There's been missing livestock in the farms around Beregost.We were told by the guards in Beregost not to resist any of the bandits' demands if we were to be confronted by them.The bandits who raid the Coast Way are more interested in iron than in gold.The guards of Beregost are worried that the iron shortage has crippled their ability to function.A guard in Beregost was talking about a 5,000 gold piece reward. For what, he did not say.A guard in Beregost was talking about "Bassilus," and "zombies."I'm just a guard, what do I know 'bout anything?Winter Wolf PeltWinter Wolf PeltMirrorMirrorSmall BoxSmall BoxHoly Symbol Bassilus's Holy SymbolClothingClothingWe have agreed to help Safana find a pirate's treasure trove. It is located along the west coast.Gandolar Luckyfoot has told us that there is a secret path to the Firewine Bridge ruins in one of the halfling burrows of Gullykin.GemstoneGemstoneFire Agate GemThere are kobolds in the Firewine ruins.Fire Agate GemPotion of Fire ResistancePotionPotion of Fire ResistancePotionYes! I'll pay! Just leave me to go on my way!Isn't 200 gold a little steep? I mean, do I look like I have that kind of coin?Potion of Hill Giant StrengthOkay, 100 gold is a little more reasonable. I'll pay you that and be on my way.Still too much, I think. I'd rather just take a long route around.Potion of Frost Giant StrengthPotion of Fire Giant StrengthPotion of Cloud Giant StrengthYou wait too long. Now we kill you anyway!You shoulda ran when we gave you chance. Now we take yer money AND heads!Potion of Storm Giant StrengthPotion of HealingIt's too bad that you couldn't see the obvious value of this gem. I guess I'll be on my way.Good, good! Here's the gem, now I'll be on my way.Potion of InvisibilityPotion of HeroismI'm a halfling trader who spent the last of my money on this worthless gem that I possess. The gem is cursed you see, and now I must find a way to get rid of it.The Firewine Bridge is all that is left of an elven trading town that was destroyed over two hundred years ago.There are kobolds in Gullykin, but they seem more organized than is typical of their race.Potion of InvulnerabilityThe Hall of Wonders and the High House of Wonders are joined together by a stone bridge.There is an artifact called a "telescope" within the Hall of Wonders.The Hall of Wonders and its sister building are protected by wards and guards.The Hall of Wonders is open only from dawn till dusk.Brathlen was quite upset when we told him that we knew some of the wards were not working. No doubt there will be more guards on duty at the Hall of Wonders from now on.When we charmed Brathlen he told us that the guardian wards of the High House of Wonders were not working.Potion of Stone Giant StrengthOil of Fiery BurningOilOil of SpeedWe have agreed to steal a "telescope" for a gnome named Brevlik. The telescope is located at the Hall of Wonders. Brevlik will be waiting for us at the Elfsong Tavern.ElixirElixir of HealthA hobgoblin we charmed told us that he worked for a mercenary band known as the Chill. According to him the Chill work for the Zhents.A hobgoblin told us that he worked for a mercenary company known as the Chill. The Chill has been raiding the Coast Way road.A hunter we met suggested that we search out the Firewine Bridge ruins for adventure.Potion of Absorption Potion of AgilityChickenWe met a man named Husam who claims to have worked with the Iron Throne. When we talked with him he seemed to be a harmless drunk.SkullThe drunk named Husam told us that the leaders of the Iron Throne were Brunos, Thaldorn, and Rieltar.The drunk named Husam told us that the Iron Throne leaders had gone to Candlekeep; for what purpose, we do not know.Husam told us that there was a secret passage from the home of Krammach Arkhstaff to the Iron Throne base.Husam told us that we can find him at the Elfsong Tavern. Though he is a blubbering drunk, he seems to know a great deal.Husam told us that Scar was dead, and that Duke Eltan was dying of some mysterious disease.We have learned that the drunk Husam has been putting up an act all this time. He is actually a member of the Shadow Thieves. The Shadow Thieves are concerned at how the nations of Amn and Baldur's Gate have been maneuvered close to a war.Husam has told us that two Night Masks have been spotted in the city. They are staying at the Undercellar.The Splurging Sturgeon Inn has an entrance to the Undercellar.Scar told us that he would double our wage if we destroy the doppelganger infestation of the Seven Suns compound.AntidoteYou must not bother me at the moment prim—friends; I am a very busy man. If you are overly excited about the upcoming feas—party, don't be worried, we won't start without you.I'm a mercenary in the service of the Iron Throne. They don't tell me much.Irlentree, one of the owners of the Merchants' League, introduced himself to us. He invited us to Aldeth's anniversary party on the third floor.One of the Iron Throne soldiers told us that the entrance to the mine was in the bailey to the east.An Iron Throne guard told us that we could find Davaeorn on the fourth floor of the Cloakwood mine.You're obviously here on important business, friends. If you want to see Davaeorn, he's on the fourth floor.An Iron Throne merchant told us that Brunos and Rieltar, two of the leaders of the company, have traveled to Candlekeep.One of the Iron Throne leaders is right now on the fourth floor of the Iron Throne citadel.We have agreed to find a holy book for Jalantha Mistmyr. The book is located in the Temple of Tymora (the Lady's Hall).We've learned from Jhasso that a group of shapeshifting creatures has taken over the Seven Suns trading coster.Rumors are flying about town that we're Amnian spies.Jhasso told us that Scar has been killed, and that Eltan is dying of a mysterious ailment.Jhasso suggested that we investigate the Blushing Mermaid, as there might be clues there about the murder of Scar.Get outta my store! You're not wanted here, unless of course you've changed your mind about my previous offer.We've joined up with Kagain, a dwarf who wants to find a missing noble. The missing noble is the son of Entar Silvershield, and so he's really desperate to find the kid.Entar Silvershield's son was killed.Potion of ClarityPotion of Cold ResistancePotion of ConfusionPotion of DrunkennessPotion of DefensePotion of ExplosionsPotion of Fire BreathPotion of FortitudePotion of GeniusPotion of InfravisionPotion of InsulationPotion of LethargyPotion of Magic BlockingPotion of Magic ProtectionPotion of Magic ShieldingPotion of Master ThieveryPotion of Mind FocusingPotion of Mirrored EyesI didn't do it, and I'll not surrender for a crime I didn't commit.I surrender.You have made a wise decision.Potion of PerceptionPotion of Petrification Farewell.I hope that we will work well together.Kolvar tells us that Scar was assassinated while we were in Candlekeep, and that Duke Eltan lies dying of some mysterious disease.Kolvar thinks that the Shadow Thieves killed Scar.Kolvar is suspicious as to why Rashad, Eltan's priest, hasn't healed the Grand Duke yet.We have promised the woman Lena that we will take Samuel to the Temple of Wisdom at the Friendly Arm Inn.Liia Jannath has suggested that we search the bodies of the men who tried to kill her.Lothander, an assassin in the employ of the Iron Throne, has told us that his partner has poisoned us. Unless we help Lothander, he won't give us the antidote. We have one or two weeks to live if not cured.We have agreed to help Lothander escape his geas in exchange for the antidote. We are to visit a diviner in the marketplace.Lothander has told us to meet him at the Blade and Stars when we have a cure for his curse.Lothander has given us half of the antidote. He told us that the other half is possessed by Marek, who stays at the Blushing Mermaid.I like to cook, but other than that, I don't know much.Two assassins working for the Iron Throne have threatened us. Their names are Marek and Lothander, and they have warned us to back away from the Iron Throne.When I charmed a merchant, he said some vague things about iron shortages, bandits, and war.Daer'RaghAn enslaved miner has told us that there's a way to destroy the Iron Throne mine in the Cloakwood. A steel plug blocks the flow of an underground river. If the plug were released, the water would flood the entire mine. Only the master of the mine has the key to the plug.A miner told us that the leader of the mine lives on the fourth level of the mine.Some of the miners here in the Nashkel mines have told us about "dog headed creatures."When we charmed Mulahey, he told us that his kobolds had contaminated most of the iron in the mine, and had killed several miners.A criminal named Neb told us that Duke Eltan is sick with disease, and that Scar is dead.When we charmed Nimbul he told us stories about being hired out by a "house of iron." He was sent to kill us because this "house of iron" feared us for some reason.When we charmed the noble hunter, he told us a story about druids killing his friend.One of the sons of the Iron Throne's leaders seems to be quite popular. The son's name is Sarevok.Several nobles have expressed their desire to vote for Sarevok in the coming election.I am Delorna, a daughter of the great mage Shandalar. My father has given me the duty of selling certain components to the Grand Dukes of Baldur's Gate. They are vital to the construction of a Halruaan flying ship. You could likely do it for me, though. Take my component, if you wish; it is in the desk.I am Helshara, a daughter of the great mage Shandalar. My father has given me the duty of selling certain components to the Grand Dukes of Baldur's Gate. They are vital to the construction of a Halruaan flying ship. You could likely do it for me, though. Take my component, if you wish; it is in the desk.I am Ithmeera, a daughter of the great mage Shandalar. My father has given me the duty of selling certain components to the Grand Dukes of Baldur's Gate. They are vital to the construction of a Halruaan flying ship. You could likely do it for me, though. Take my component, if you wish; it is in the desk.While I listened in on a conversation between Helshara and Ithmeera, I learned some valuable information. There are three spell components needed to create the floating ship. The sisters have divided the components between themselves; Helshara has a rock, Ithmeera a statue, and Delorna a spellbook.Potion of Power, WizardPotion of Power, PriestPotion of Power, RoguePotion of Power, WarriorPotion of Regeneration Potion of Insight Potion of StrengthPotion of FreedomPotion of Stone FormGemFire Agate GemLynx Eye GemSunstone GemTurquoise GemA reader in Candlekeep told me that the leaders of the Iron Throne met every day with mysterious people on the third floor.Bloodstone GemSkydrop GemAndar GemJasper GemTchazar GemZircon GemIol GemMoonstone GemThe Thieves' Guild has had a lot of troubles since Angelo became commander of the Flaming Fist.The high priest of Helm, Nalin, told us a story about the captain of the guard. The captain, Brage, seemingly lost his mind and murdered his family. The priest has hinted that we find him and bring him back to the temple.The merchant in Nashkel has promised us gold if we were to bring back a winter wolf pelt.Lately, the Flaming Fist has come down hard on the Thieves' Guild.Waterstar GemZiose GemChrysoberyl GemI met a man named Koveras. He claimed to be a friend of Gorion.Star Diopside GemShandon GemAquamarine GemGarnet GemHorn Coral GemPearlSphene GemBlack OpalWater OpalMoonbar GemStar SapphireDiamondEmeraldKing's TearsRogue StoneWe have agreed to investigate the Seven Sun's merchant compound. Scar thinks that there are suspicious goings-on within the compound. He wants us to find the leader of the Seven Suns, Jhasso.A THIEF from my party is to meet Narlen Darkwalk by the Splurging Sturgeon inn. The rest of the party must wait out of sight, or Narlen will call the deal off. After we meet, we will go to the De'Mallonblade household. He and his partner Rededge are going to go inside while I stand watch outside. If anything goes wrong I am to call the alarm and run. No one is to be hurt, especially no city guards. If all goes well we will meet back at the Thieves' Guild and plan another caper.We have agreed to explore the sewers on the eastern side of the city. People have been disappearing, and it's our job to find out why.A druid named Seniyad has warned us of wyverns in the Cloakwood forest.The druid Seniyad told us that we should not trust Faldorn.The druid Seniyad has told us that the Iron Throne has a base in the northeast end of the forest.BookManualTomeMagical BookSpellbookManual of Bodily HealthManual of Gainful ExerciseManual of Quickness of Action Tome of Clear ThoughtTome of Leadership and InfluenceTome of UnderstandingNormal BookAngeloThe shopkeep in Nashkel is willing to pay us much gold for a winter wolf pelt.A shopkeep in the Sorcerous Sundries is making a magical cloak out of the nymph hair I gave him. I should come back and get it in three days.We have been hired by a woman named Silke to protect her from some thugs hired out by a man named Feldepost.There are wanted posters of us, claiming we murdered the Iron Throne leaders in Candlekeep.A smuggler we charmed told us that Duke Eltan is sick with some sort of disease, and that his second-in-command, Scar, is dead.A mysterious woman named Tamoko has told me that Duke Eltan's healer is not to be trusted. Likely he is the cause of Eltan's sickness. She also spoke of me in a strange manner. She knows more than she is saying. I shall have to seek her out in the future. She said that she will be near the Flaming Fist headquarters if I wish to speak with her again.A mysterious woman told us to investigate the man who is Eltan's healer.According to the mysterious woman, we should follow Eltan's healer. He leaves the Flaming Fist stronghold at midnight, every night.The mysterious woman told us that two assassins named Slythe and Krystin are holding out at the Undercellar.Recordexperiencenext leveldual-classlevel upStrengthDexterityConstitutionIntelligenceWisdomCharismadwarfneutral goodneutral eviltrue neutrallawful goodlawful evillawful neutralchaotic goodchaotic evilchaotic neutrallevelhumanelfhalflinggnomehalf-elfmalefemalerangerthiefcleric/thiefbardcleric/cleric/rangercleric/thiefdruid/cleric/druid///cleric//thief/thiefpaladinQuick weaponsQuick itemsQuiverGroundScrollSpell ScrollProtection From AcidProtection From ElectricityProtection From FireProtection From MagicProtection From PoisonProtection From UndeadCursed Scroll of WeaknessWhy do you ask us to surrender? We have done nothing wrong. Sorry, we can't surrender.I surrender. Take me to your prison.You only make things harder on yourself, child.Cursed Scroll of ClumsinessGorion has left some items for me in his chambers.When we threatened Thaldorn, he told us that Rieltar and Brunos, his business partners, were in Candlekeep.The seer told us that the leader of the Iron Throne was Rieltar Anchev.The seer told us that the leader of the Iron Throne was Sarevok Anchev.The seer told us that Jalantha Mistmyr was the only one who could cancel the geas that afflicts Lothander. Jalantha Mistmyr can be found at the Water Queen's House (the temple of Umberlee).According to the seer, Entar Silvershield is the richest man in Baldur's Gate.[no text]The seer tells us that the man who heals Eltan is the source of the problem.The seer tells us that Sarevok Anchev was the man who framed us for the murders at Candlekeep.Cursed Scroll of FoolishnessCursed Scroll of UglinessCursed Scroll of Summon MonsterCursed Scroll of PetrificationCursed Scroll of AilmentWe are to meet Narlen at the Splurging Sturgeon inn. He only wants there. The rest of the party will have to wait nearby.Sarevok seems to be a popular choice to replace the deceased Entar Silvershield.Tension seems to be building between Baldur's Gate and Amn.The townsfolk of Beregost talk of a "monster" named Bassilus, who has murdered many innocent folk.The villagers at the Friendly Arm speak of the iron from Nashkel being as weak as tissue.The villagers of the Friendly Arm speak of bandits who make the roads unsafe to travel.The townsfolk of Baldur's Gate are paranoid of a possible war against Amn.A man named Sarevok seems to be making quite the splash in Baldur's Gate.We've heard a rumor about people dissolving into slime.We've heard rumors of an ancient mage school with all sorts of treasures.There are many rumors around Beregost about the scarcity of iron.There are some rumors in Beregost about hostilities between Amn and Baldur's Gate.Iron in this region seems to deteriorate for no known reason.We have heard of a bounty of 5,000 gold upon the head of a man named Bassilus. Kelddath Ormlyr will give us the reward. Kelddath can be found in the temple of Lathander just east of Beregost.When we spoke to Volo, he told us much about the troubles of the Sword Coast. It seems that bandits raid the Coast Way, making that road unsafe to travel. Iron in this region has become brittle, though none know why. He also spoke of people vanishing from the Nashkel mines.The dwarf Yeslick has told us a great deal about the Cloakwood mine. He and his clan used to work in the mine, but they dug into an underground river. In the ensuing flood, most of Yeslick's clan died. Yeslick later met the man known as Rieltar, an important figure in the Iron Throne. With Yeslick's help, Rieltar reopened the mine for the Iron Throne. Yeslick tells us that a mage called Davaeorn runs the mine from the fourth level. If we were to get a key from him, we could flood the entire mine site.I don't care what Aldeth has told you! Would you kindly leave this area? It would be rather... unhealthy if you didn't.Protection From PetrificationCursed Scroll of StupidityWand of FireWand of FrostWand of LightningWand of PolymorphingWand of Monster SummoningWand of the HeavensDon't insult us with bribes!You there! Stop where you are, thieves! You are under arrest for robbery. I represent the Flaming Fist and the law of the Grand Dukes.Wait one moment! We can pay you money. How about 100 gold to let us alone?You don't want to arrest us, especially if we gave you these nice shiny gold coins—200 of them, in fact.We'll cleave you limb from limb, you law-abiding do-gooders!I don't think I know anything that you would find of particular use. Sorry friend.A bribe! This is an insult of the highest order. Defend yourselves!We represent the Council of Six. You are accused of thievery and must surrender yourselves to the mercy of the law.History of Durpar and Var the Golden: Durpar and Var the Golden share a common history. Over three thousand years ago, these countries were both subject to the great kingdom of Raurin. When Raurin fell in -2488 DR, the countries of Durpar and Var barely survived the destruction. Rioting, mass destruction, and hatred of nobility were rampant, and the two countries descended into barbarism for over two millennia. Finally, after most of the barbarian tribes were wiped out by the great empire of Mulhorand, a leader emerged. Satama, a mere trader, experienced a divine revelation and formulated a new philosophy All things in the world were connected, were part of a single creation spirit, and all of the gods of the Realms were merely parts of the same entity. Soon all the Shining Lands embraced the teachings of Satama, and the seeds of civilization were laid in what came to be known as the Lands of the One. Since the Lands of the One had many natural resources, trade with Mulhorand and Luiren became a way of life. Merchants were honored above all. In time, the Maharajah of Durpar and the Rajah of Var were replaced with a Council of Merchants. During this time the land suffered occasional raiding attacks from the horsewomen of Dambrath, and had many skirmishes with the neighboring countries of Estagund and Ulgarth. In 1023 DR, after an armed peace had been worked out with Ulgarth, the council of merchants decided that something needed to done about the raiders from Estagund who were hurting trade with other countries. War was an inconvenience, but interrupting trade was life-threatening. Jeradeem, the richest merchant in the lands, was given power to negotiate a settlement. During these negotiations he proved, at least in the eyes of the Durparians, that he was indeed the master trader he seemed. Estagund had just tried a foolish invasion of Dambrath. The vengeful female leaders of that land wiped out nearly every able-bodied fighting man they sent. The monsters of Veldorn were causing problems, and Estagund was going through a famine. It was here that Jeradeem showed his fine merchant's instincts. He could not pass up such an advantage, and began bargaining the most outrageous trade of all time. He met with the leaders of Estagund, a fearful king and his nobles, and explained the advantages of Durparian life and the philosophy of the Adama, the oneness of all things. He bargained for days until finally the king made the trade. He purchased the whole of Estagund for the countries of Durpar and Var at the price of twenty four gems. He also promised protection, and help for their integration into the Durparian way of life. Thus were formed the Shining Lands. Within a hundred years, the three countries shared a common way of life, and with the added strength and resources of Estagund, Durparian merchants increased their trading range. They roamed as far east as Kara-Tur, as far north as the Sea of Fallen Stars, and west to Dambrath and Halruaa. At the present time, with the newly discovered lands of Maztica and Zakhara beckoning, the future looks bright. History of Tethyr: For the past 1,500 years, Tethyr has had a single, strong royal family ruling with absolute power. When a king died or became incapacitated, his oldest son took the throne. As the family trees of those close to power became more intertwined and complicated, there were the inevitable wars of succession and bickering over which second cousin was the "true" heir to the throne. Civil wars were brief, however, and once the fighting was over the system returned to normal (until the next major dispute in a few hundred years or so). The established re-occurring cycle was broken ten years ago. The current ruling family had been in power for over 350 years, so long that they had dropped their own family name centuries ago (no one even remembers it now) and simply called themselves Tethyr. King Alemander IV was comfortably ruling from Castle Tethyr, and the country seemed happy enough, but there was a broad current of dissatisfaction among the people of Tethyr. Non-humans were forbidden by law to own land, and since most rights and privileges accorded citizens were based on land ownership, they became second-class citizens as well. Things were especially bad for elves, who were driven deep into the Forest of Tethyr by royal armies. Alemander IV took land away from rightful owners and gave it to nobles who promised larger contributions to the royal treasury. These social and economic inequities, coupled with several harsh winters and bad harvests in a row, made the time ripe for a change. It takes more than just a couple of lousy winters to depose a king however; It takes treachery as well. In the case of the fall of House Tethyr it took an ambitious general and impatient royal heir. Prince Alemander grew tired of waiting for the robust Alemander IV to make room for him, so he struck a deal with General Nashram Sharboneth, commander of the king's largest army. While Sharboneth marched his army toward Tethyr, bringing along a sizable group of angry peasants recruited with the promise of land reform, the would-be Alemander V downplayed alarming reports from the king's spies and advisors, silencing the most persistent permanently through murder or exile. By the time Sharboneth's army arrived and laid seige to Castle Tethyr, it was too late for loyalists to help. As Sharboneth launched a direct assault on the castle (using the expendable peasants as shock troops), a handful of elite soldiers let in a secret entrance by the prince would eliminate key guards and open the gates. At the same time, the prince (one of the few people allowed to see the king directly) would murder his father. A fire set by the elite troops would destroy the evidence of treachery and the general and the prince would emerge from the conflagration and announce a new, joint government. The plan was executed perfectly, but only up to a point. Sharboneth double-crossed the prince; his men were much too efficient in setting the castle ablaze, and Prince Alemander (along with most of his fellow conspirators) died horribly in the fire. At about the same time, a spy planted on the general's inner staff by the equally duplicitous Alemander murdered the general and dissolved his body with a powerful acid before anyone could come to his aid. To make matters worse, everyone had underestimated the resentment the people felt for the royal family. Once Castle Tethyr began to fall, there was no holding back the mob. In one night, the proudest, strongest castle in all the country was reduced to a smoking ruin. Everything of value—fine tapestries, plates and silverware, furniture, jewelry, weapons, clothes, armor, paintings, statues, and so on—was either stolen, burned, or just ripped apart and stomped into the dust. As news of the fall of the royal family spread, so did the chaos. In what is now known as the "Ten Black Days of Eleint," anyone known (or even suspected) of blood connection to the royal family was put to the sword. This led to some darkly humorous moments, as social climbers who had bragged just a week before of being a sixth cousin twice removed of a royal aunt tried in vain to convince an angry mob that they were "only kidding." The nobles who were the biggest supporters of the royal family also came under attack, and some baronial keeps fell. Local leaders who had adequately distanced themselves from the Tethyr family, or were popular enough (or feared/strong enough), survived. These surviving nobles became the initial players in the fight to decide the fate of Tethyr. One thing was certain: any leader or type of government that too closely resembled rule under the Tethyrs would not be accepted. "Royalist" became a dirty word in Tethyr society. The power struggle continues to this day, and there is no sign of it ending anytime soon. History of Amn: Amn has the good fortune to have abundant natural resources; some would say Amn is the richest land on the continent. This has worked in Amn's favor for generations, because even if they were conquered, the new masters would be gentle, looking to gain wealth from the land, rather than to put it to the torch. Amn has been a center of trade and commerce for as long as anyone can remember. Oral traditions handed down from father to son tend to support the theory that Amn has been a trade center for at least 800 years. Unfortunately, written records are difficult to find and often incomplete. It would seem the typical Amnian citizen was too busy trying to fill their coffers to write down events of the day. Amn has always been more interested in the present and the future than the past, and this makes an accurate history difficult. The best records, the business papers of the oldest trading companies, are jealously guarded. The fear of revealing "trade secrets" is stronger than the call of history, so the average citizen knows very little about Amn's past. It appears that the Amn of 100 years ago was very much like the Calimshan of today. Each major city was basically an independent entity, banding together for defense when necessary, and fighting for control of territory and profitable trade routes the rest of the time. A particularly brutal trade war began twenty-four years ago, with each city exacting prohibitive tariffs on goods imported from the others. The trade war escalated, and city troops began to raid caravans sponsored by other cities. In a matter of months commerce was brought to a halt, a number of cities were under siege, and war threatened to engulf the entire region. Into the breach stepped a young merchant named Thayze Selemchant. Thayze was smart, charismatic, and very well connected (the Selemchant trading house was one of the oldest and richest in Athkatla.) He secretly contacted representatives of the five other richest merchant houses in Amn, and started to plan. The first part of the plan involved the careful sprinkling of rumors about outside threats. One involved a pirate invasion from the Nelanther, another was about a massing of orcs just on the other side of the Cloud Peaks. Thayze even started a rumor about an elf army in the Forest of Tethyr, ready to pounce on a divided Amn. None of the rumors were true, but they began to turn people's thoughts toward unity, not war. Thayze knew that if he and the other members of his council were to take control of Amn, they would need broad-based popular support. Tensions between cities and merchant houses were still high, so to get that support, Selemchant and the others agreed to drop their family names and never use them again. When news of a "Council of Six" spread throughout the land, many people accepted their rule. A group that would unite Amn under one rule, governing for the benefit of all instead of one city or trading company over another, was indeed a welcome change. The Council raised an army (at great personal expense) to quell the few pockets of resistance that remained, and have been in total control of Amn for the past twenty-two years. History of Calimshan: Calimshan is older than either of the other Empires of the Sands, first settled over 7,000 years ago by the Djen, a humanoid race from the Elemental Plane of Air. These Djen were known to be very magical, and during the course of their rule they developed many new spells previously not available in the Plane of Air. The Djen prospered for over 1,000 years in Calimshan, but their reign was ended by an invasion of creatures and minions from the Plane of Fire. Some say this is where the bitter hatred between djinn and efreet started, though others contend this was just a result of a hatred that was already there. Whatever the cause, the battle was long and bloody, and took over 100 years to complete. The Djen finally routed the attackers, but were greatly weakened in the attempt. They slowly declined, and the last mention of the Djen is just under 6,000 years old. For the next 4,000 years Calimshan was dominated by nomadic tribes of humans. Tribes from various places—Chult, the Shaar, The Shining Plains, Chondath, even Amn and Cormyr—took turns dominating, only to be conquered by the next, nearly identical tribe. Slowly, the nomadic nature of Calimshan began to change. As explorers and traders from Amn, Waterdeep, and Cormyr discovered the wonders of the area, some tribes began to settle down and develop new means of support, like fishing, farming, or trading. These communities began to band together for mutual protection, and soon a civilization was born. It was only 1,300 years ago that the Shoon Empire (now called Iltkazar) came into being. The Shoons were a grand and glorious empire, and their excesses were the foundation of Calishite snobbery today. They grew wise and powerful in the ways of magic, and ships and caravans bearing the Shoon flag traveled across the Forgotten Realms. Shoon himself, a particularly powerful mage, created a book of great power during this time called the Tome of the Unicorn. The exact location of the Tome has been lost in time, but since the book is 2' by 3' and made of pure metal, it is likely to still be around... somewhere. 900 years ago the Shoon empire abruptly vanished. A great magical upheaval was suspected at first, but learned mages of other lands dispute the claim. A force that great they say, would have disturbed magical powers and beings throughout the Realms, and that didn't happen. Sages who have studied the Shoon at great length have reached no definite conclusions, but the most popular theories today center around a plague or disease that decimated the population. Today, the Shoon impact on Calimshan is still great. The grandeur of that empire is responsible, more than anything else, for the strong national character of Calimshan today. The ruins of the Shoon's greatest city, Monrativi Teshy Mir, can still be found in the wilderness to the west of the edge of the Forest of Mir (see below for more on Monrativi Teshy Mir). Since the fall of Shoon, no force or people has risen to solely dominate the land. There are a half dozen or so major cities, each of which exerts its own power over its own area. About 170 years ago, a man in Calimport amassed a large army and declared himself "Pasha" over the land. Before that army could march, however, the representatives of each major city met and agreed to recognize the Pasha's authority in limited areas, and to pay a small tribute to him; enough to pay for the works the Pasha was expected to do. The oldest son of each pasha inherits the title; if there is no son, the mayors of each large city select a new one. The current Pasha, Rashid Djenispool, has ruled for over 18 years, and is the grandson of a pasha elected by the mayors of Calimshan 44 years ago. History of Estagund: Estagund history follows a different path than those of Durpar and Var. The Gunders were conquered in 551 DR by Reinhar I, warchief of the Arkaiuns of Dambrath. It regained its independence when Reinhar was slain by the Halruaan archmage Mycontil, though the country soon degenerated into a group of small independent city states. Skirmishes with Var, and between the city-states, continued for several centuries until a king once again united the country. King Bornial was a skilled ruler, and under him Estagund began to prosper. His descendants did not share his wisdom, and in 1023 DR, King Selkarin more than illustrated this. He had failed to conquer Durpar, and Veldorn resisted his challenges. An avowed misogynist, Selkarin turned his attentions to the matriarchy of Dambrath. He led a large fleet to attack Dambrath, taking extreme losses, including his own life. Selkarin died childless, so his brother Hedgita was crowned King. The new ruler faced a country with most of its fighting men gone, and an unforeseen problem: famine. The famine was caused by a blight that wiped out nearly all the year's crops in Estagund. This made him eager for a deal posed by the Durparian merchant Jeradeem Seltarir, and in a legendary trade the entire country of Estagund was sold. Contrary to popular rumor, Hedgita did not trade away the country for 24 pearls. In actuality he received diamonds worth almost a million gold pieces. The sudden wealth gave him an instant seat on the council of merchants, so he retained a measure of rule in addition to his fortune. Chaka Hedgita is still the richest chaka in Estagund to this day. In the years that followed, the Gunders began rebuilding their lives under their new circumstance, and now they compete on equal footing with the merchants of Durpar and Var.History of Gondegal the Lost King: Arabel, long under the dominion of Cormyr, for a time became the center of a swordsman's empire. This swordsman was Gondegal, the Lost King, who in the Year of the Dragon (1352 DR) attempted to carve a kingdom for himself centered on Arabel. It was to extend north to the Desertsmouth Mountains, south and west of Wyvernwater and the farms outlying from Eveningstar, and east to Tilver's Gap and the mountain passes. In the years following, people would say that Gondegal's reach was no longer than his blade. He could not hold any of the territory against the might of Cormyr, Sembia, Daggerdale, Tilverton, and several of the other Dales—all of whom he drew the blood and ire of in the making of his throne. Gondegal ruled for less than a season, though he reigned officially for scarcely eight days. The remainder of his rule was spent fighting here and there against one foe or another in the lands he claimed. His troops were largely mercenary, and his treasury of seized goods was small and soon gone. One night Gondegal's force simply melted away before the advancing troops of Cormyr, and was gone. King Azoun IV retook Arabel on that morn without wetting a blade. No one has ever found the body of Gondegal; he is known to have fled north and then east via Teshwave, but then his fate becomes a matter of conflicting rumor and legend. Some believe he still lives with a score or more of loyal followers, keeping court in the wilds somewhere, a careful and ruthless bandit who takes care that none survive his attacks to carry tales anywhere. When entire caravans vanish at times anywhere between the High Dale and far-off Impiltur, he is blamed by talk in the taverns. Gondegal was said to be a tall, gray-haired warrior of considerable personal skill and intelligence. His badge was a gray wolf's head, face on, with red eyes. Caraban guards often warn merchants to beef up the escort on a particular caravan, "else thy gold'll soon be gilding Gondegal's throne." Gondegal was an impeccable swordsman and somewhat chaotic in his self professed neutral alignment. If he does indeed yet live, the magic or treasure he carries, and who his allies might be, are all unknown. Gondegal's reign had a great influence on the King of Cormyr, at that time in his second decade of rule. Not only was Azoun forced to put down an effective rebellion in his own country, he was forced to pay more attention to matters outside Suzail, to become the ruler of a nation as opposed to a city-state. Further, the bloodless assault on Arabel was Azoun's first true experience at the head of his army, and the joy of "freeing" the people of Arabel is one that remains with him. History of the Chosen of Mystra: The reason why Mystra, the Goddess of Magic, invested a portion of her divine might in mortals is not known. One of the more popular theories, and one that is gaining more support in light of the goddess's other actions during that period, is that Mystra foresaw the Time of Troubles (and her own passing at the hands of Helm) and chose to give some of her power to mortals in order to ensure that her successor (the female mage Midnight, as it turned out) would have a number of nearly immortal allies in the struggle against the schemes of the gods (the now dead Bane, Myrkul, and Bhaal) who precipitated the Time of Troubles by stealing the Tablets of Fate. The theory goes on to suggest that Mystra informed Azuth at approximately the Year of the Rising Flame (0 DR), more than 1,300 years before the Time of Troubles, that some of her power must be put into the hands of mortals who would then become known as Mystra's Chosen. This power would sleep within the bodies of those mortals, allowing Mystra to call on it only with their permission. It would give the Chosen the innate ability to heal quickly, and would give them life spans far greater than those of ordinary mortals. Mystra speculated that these mortals might be able to call on her power and thereby gain some special abilities, but that these powers would not rival those of a deity. (See "Powers" below.) The Goddess of All Magic then began to select mortals she thought to be suitable. One of the first was the young mage Elminster, and she also singled out a promising wizard named Khelben Arunsun. Both have proved to be worthy and capable receptacles of her power, but Mystra's other early attempts to invest her power in living humans were unsuccessful, and she came to realize that only very few mortals were of stern enough substance to contain such power within themselves without being destroyed or corrupted. Even though some people aside from Elminster and Khelben may have possessed the requisite strength, it is possible that having lived for years prior to being visited by Mystra had set them on a path from which they were not able to deviate. Whatever the reason, the problem needed to be solved. To get around the difficulty, Mystra devised a plan to use herself as a vessel to breed individuals who could be nurtured and acclimated to her power from the very beginnings of their lives. For the father of these individuals, she picked the best example of human stock she could find: Dornal Silverhand, a nobleman and a former Harper who lived near Neverwinter. Mystra then possessed the body of Elue Shundar, a half-elven sorceress whom Dornal was already attracted to. Mystra revealed her presence and her plan to Elue, who happily and eagerly agreed to have the goddess share her body. Elue had been reluctant, but under the influence of Mystra the woman became a seductress, and Dornal found his advances being suddenly returned with great fervor. Dornal and Mystra/Elue were wed in the Year of Drifting Stars (760 DR). The first of seven daughters, Anastra Syluné, was born the following winter. Sylune's six sisters emerged at one-year intervals thereafter: Endue Alustriel, Ambara Dove, Ethena Astorma (she prefers the shortened "Storm" these days), Anamanué Laeral, Alassra Shentrantra (known today as the Simbul), and Erésseae Qilué. These siblings have become known in Realmsian lore as the Seven Sisters. Dornal, who had been kept in the dark about his wife's true nature through the years (presumably because Mystra didn't want to risk losing his services), was disappointed and nearly distraught by the time his sixth child was born; He had always wanted sons as well as daughters. More importantly, he was seeing his wife deteriorate right before his eyes. The strain of coexisting with the goddess all these years had turned Elue into a withered shell—in essence a lich, clinging to life only because Mystra's power was within her. When Elue was carrying the seventh child, Dornal consulted a priest who told him his wife had been possessed by an entity of great magical power. To spare both of them any further agony, he attempted to slay his wife's physical form by severing her head from her body. As soon as he had done this, Mystra was forced to reveal herself to him, and she went on to explain her scheme. Just as she had worried would happen, Dornal was aghast at how he and his wife had been used by the goddess. He turned his back on the corpse of his wife, abandoned his lands and his children, and vanished into the North. Mystra bore him no ill will, and in fact protected him for the final 30 years of his life. When Dornal finally did meet his end he called out to Mystra, and the goddess granted him continued existence as her servant. Now known as the Watcher, Dornal Silverhand travels the world unseen by mortals on a continuing mission to locate candidates to swell the ranks of the Chosen and to identify possible threats to Mystra and her minions.History of Shadowdale—The Fall of Azmaer, Last Drow Marshall of the Twisted Tower: The drow rule of Shadowdale lasted until the early 900s Dale Reckoning, when the increased human population in the area brought the dark elves into conflict with their now more numerous neighbors. The humans were the Dalesmen who a millennium earlier had crossed the Dragon Reach and made peace with the elves of Myth Drannor, settling at the borders of the great woods that was the elven home. The drow soon found themselves under continual attack, and most of those who held overground settlements retreated back below. The last powerful drow leader was Azmaer, the marshal of the Twisted Tower in its last drow-held days. Azmaer oversaw the last retreat of the drow holdings in the face of a human uprising, and held the citadel against a year-long siege. With supplies and slaves brought up from the Underdark directly into the tower, the drow could have conceivably held out forever; However, a human slave (family histories in the Dales indicate a number of possible individuals) poisoned the well in the Tower and the citadel was easily overrun. Azmaer's body was not found among the dead, leading some to believe that he escaped back into the depths to rejoin his people. Noting the fact that he would have had to explain to his matriarch how he lost Shadowdale, it is much more likely that, should Azmaer have survived, he went into voluntary exile, hiding from both human and drow. Given that this occurred only 400 years ago, it is certainly possible that Azmaer still lives. History of Shadowdale—Ashaba Becomes First Lord of Shadowdale: Upon taking the Twisted Tower and removing the drowish yoke from the people, the Dalesmen had fully established the Dale of Shadowdale, with its seat of power in the tower itself. Its first lord was a water wizard who had aided in the final attack: Ashaba, who was great in age when he ascended, and ruled peacefully for forty years thereafter. It is said that Ashaba realized he was dying and turned himself to water, merging with the river. Since that time, the river, the ford, and the Twisted Tower all bear his name. Before passing on Ashaba chose one of his trusted lieutenants as the new lord of Shadowdale. Presented to the people of the Dale, he was made the new lord by acclamation. In an additional honor, the pendant worn by Ashaba was thereafter recognized as a symbol of the lordship in the Dalelands, and was possessed by each of the successive lords following. History of Shadowdale—Joadath and the Tyrist Massacre: The past hundred years have been an example of the best and worst of the lords of Shadowdale. All have been nonnative to the Dalelands, though all made the land their home. A century ago the lord of the Dales was one Joadath, a stiff-necked agnostic who denied the power of any god, good or evil, and used force to back up his beliefs. During this time there was a great deal of religious persecution, including a massacre of Tyrists on Watcher's Knoll. Joadath was eventually killed by a beast of the nether planes summoned by parties unknown, which then proceeded to rampage through the Dale. The beast was killed and Shadowdale rescued by the spellcasters Aumry and Sylune. Aumry was proclaimed lord by acclamation. History of Shadowdale—Aumry Rules in Peace: The longest period of peaceful rule was by Lord Aumry and his wife Sylune (better known as the Witch of Shadowdale). They ruled over the community for forty years, a period of extended peace with their neighboring dales, nations, and the elven peoples. It was this very peace and power which made the Dale the target for attacks and sabotage by the Black Network (Zhentarim). They sought (and still seek) to control the trade from the Moonsea to the Sword coast, and desired to make Shadowdale a vassal state of Zhentil Keep. Lord Aumry's rule ended tragically when he was assassinated by Zhentish agents. History of Shadowdale—Jyordhan the False Lord: Lord Aumry was assassinated by Zhentarim agents, who in turn were captured and killed by the warrior Jyordhan. Jyordhan, with the Pendant of Ashaba in hand(the symbol of the lordship in the Dales), proceeded to present himself as the new lord, and was so acclaimed by the people. It was unknown to the people that Jyordhan was also an agent of the Zhentarim, and that the entire proceeding had actually been a ruse. Jyordhan abandoned the Twisted Tower, instead establishing himself in Castle Krag east of Shadowdale. His court was soon overrun with agents of the Black Network. When the people eventually revolted, Zhentil Keep sent peace-keeping forces to maintain Jyordhan's rule. Sylune, now aware of the deception but a firm pacifist, did her best to keep the Dale healthy and intact during Jyordhan's evil rule. History of Shadowdale—Khelben Kills Jyordhan: Lord Jyordhan's rule of Shadowdale ended when he encountered Khelben Arunsun, also called the Blackstaff. The story at the time was that Jyordhan accepted an invitation from Khelben to visit Waterdeep, and there he took ill and died. In reality, Jyordhan ambushed Khelben as the mage was leaving Shadowdale, and the Blackstaff killed him. In either case, Khelben took hold of the Pendant of Ashaba (the symbol of the lordship in the Dales) and returned to Waterdeep with it, promising to send a suitable candidate for lordship to the Dales. Jyordhan had ruled for five years, and without his advocacy, Castle Krag was abandoned and the Zhentil Keep troops routed. Jyordhan's previously chosen successor was a Melvauntan named Lyran, but without the Pendant this individual was considered a pretender to the throne.History of Shadowdale—Lords Accepted by Acclamation: This acclamation of the people has formed the basis for choosing the lord of Shadowdale since the routing of the evil Lord Jyordhan by Khelben Blackstaff. Usually a predecessor will step down as opposed to dying in office, and his chosen successor will be approved by the populace at large. This system has had its drawbacks, as will be shown below, but in general, it has served the independent, self-willed people of the Dale very well. They have avoided the "genetic lottery of which good bureaucracies and bad kingships are made" (a quote from the venerable Elminster). The symbol of the lordship is the Pendant of Ashaba, a device owned by the original wizard, and used to determine the rightful lord of the Dale. History of Shadowdale—The Time of No Lords: During the period when Khelben Blackstaff held the Pendant of Ashaba(the symbol of the lordship in the Dales), Sylune (wife of the murdered Lord Aumry) was the de facto ruler of Shadowdale, though these years were known as the Time of No Lords. Sylune and an adventuring company known as Manes' Band were responsible for driving out the Zhentil Keep forces and keeping at bay the monsters in the area. The Twisted Tower, the traditional seat of leadership, remained uninhabited following its abandonment by the evil Lord Jyordhan, and neither Sylune nor the companions of Mane's Band wished to assume the mantle of leader. With time, Mane's Band passed on to other lands and adventures. History of Shadowdale—Doust Sulwood Becomes Lord of Shadowdale: Three winters following his defeat of the evil Lord Jyordhan, Khelben Blackstaff found a suitable candidate to assume leadership of the Dales, or rather a group of candidates. They were the Knights of Myth Drannor, so named to show their interest in the elven territories and their connection with the elven peoples, and Khelben gave them the Pendant of Ashaba(the symbol of the Lordship) in return for services rendered to himself and to Shadowdale. Their leader, the ranger Florin Falconhand, refused the honor of the lordship. It was therefore passed to Doust Sulwood, who was made the new lord with the support of Florin and Sylune (wife of the murdered Lord Aumry), and apparently also the secret support of Khelben as well. Doust reoccupied the Twisted Tower, driving out the last agents of the Black Network. He also re-instituted many of Ashaba's democratic ideals, including the Lord's Court where all citizens may speak freely and air their grievances without threat of reprisal. Doust ruled for five years and proved to be a capable ruler, beloved by the people. The regular presence of the Knights of Myth Drannor did much to ensure the protection of the area, particularly against incursions by Lyran Nanther the Pretender. Lyran was to have been Jyordhan's named replacement, but with the Zhentarim routed there is little validity to the claim. History of Shadowdale—Elminster Moves to Shadowdale: It is of note that during the time that Doust Sulwood of the Knights of Myth Drannor assumed the role of Lord of Shadowdale, Elminster took up residence in the area. A semi-regular visitor up to that time, he took possession of a low, abandoned tower at the foot of the Old Skull, and declared himself to be officially in retirement. The nature of that retirement varies from active involvement in local affairs to long-term vacations on other planes. The natives of the Dale have come to the understanding that they cannot always count on the powerful mage being in residence in times of need or danger, but when he is present in these circumstances his aid is usually given. History of Shadowdale—Doust Chooses Mourngrym Amcathra to Succeed Him: Doust Sulwood, recommended to the position by Khelben Blackstaff, ruled Shadowdale as lord for five years. "Seems like a millennium," he was oft known to have reported, and the tedium of court life and the lure of adventure eventually caused him to retire his position and rejoin the Knights of Myth Drannor in regular adventuring. He handed the Pendant of Ashaba (symbol of the Lordship) on to one of the younger Knights, a Waterdhavian noble named Mourngrym Amcathra. Mourngrym had been dispatched by Khelben from Waterdeep for other purposes, but Doust liked both the young man's straightforward honesty and his willingness to shoulder the burden of protecting the small community from myriad dangers. Time has proven this choice a wise one. History of Shadowdale—Shaerl and Mourngrym Meet and Marry: The implications of Khelben "Blackstaff" Arunsun "choosing" the last two lords of Shadowdale (Doust Sulwood and Mourngrym Amcathra) were not lost on the Dale's powerful neighbor to the south, Cormyr. An agent was sent northward to divine Mourngrym's true intentions and to guarantee the Dale's continued good relationship with the throne of the Purple Dragon. The agent was a rogue named Shaerl Rowanmantle, sent by Vangerdahast (though all paperwork on this matter has been curiously incinerated in Suzail, so all is hearsay and tale). Shaerl discovered more than she intended and fell in love with young Mourngrym. The two married and became the lord and lady of Shadowdale. Shaerl's loyalty is now to her husband and to the land they co-rule. This was probably not the intention of the Cormyreans. History of Shadowdale—Mourngrym's Rule: Since being recommended to the position by outgoing Lord Doust Sulwood, Lord Mourngrym Amcathra's rule of Shadowdale has been less peaceful than he had hoped. The First Battle of Shadowdale occurred in the Year of the Prince (1357 DR), and involved Daleland forces routing those of Lyran the Pretender. Lyran has made repeated attempts to gain the Lordship, as was intended by the former Zhentish puppet, Lord Jyordhan. While significant, this battle pales when compared to the larger battle fought on the same site between Bane-led Zhentil Keep forces and the Dales during the Time of Troubles (1358 DR/0 PR). When the Battle of Shadowdale is referred to (without a number), it usually means this second battle. In addition, Mourngrym has had to deal with a large number of skirmishes, incursions, a possible invasion from below, explosions, and other sundry disasters. Mourngrym and Shaerl have one child, Scotti, who is now nine winters old. By the customs of the area, he is not considered the heir apparent, and another suitable warrior or mage may take the reins of power of the small community. Most feel that Mourngrym will hold the Pendant until his son has reached his majority, then abdicate in young Scotti's favor once he takes his grown name. If this happens, it will be the first occasion of the lordship of Shadowdale passing down through a family. History of the North—The First Flowering: For millennia, gold elves dwelt in Illefarn (where Waterdeep now stands) and Eaerlann (along the River Shining). From their ornate forest cities they traded with emerging human nations like Netheril and Illusk and repulsed the attacks of the goblin races. Meanwhile, dwarven clans united as the nation of Delzoun, named for the dwarf who forged the union. The nation, existing primarily underground, extended from the Ice Mountains to the Nether Mountains. Silver Moon Pass was its western border and the Narrow Sea its eastern shore. Orcs came from north of the Spine of the World but were turned back in great slaughter by the elves. To this day, this is the homeland and stronghold for orcs and similar races. History of the North—The Crown Wars: Humans immigrated in bands from the Shining Sea and up to the Sword Coast. They became seafarers, striking out across the waves to the Moonshaes, Mintarn, Ruathym, and the northern islands. Elves engaged in an unceasing war against each other with the humans and orcs taking over the resulting ruins. Perhaps the greatest calamity to befall the Fair Folk was the Dark Disaster, a killing magic that took the form of a dark, burning cloud. It enshrouded the kingdom of Miyeritar, and when it faded away some months later, not an elf lived—nor were trees left; only an open, blasted moor: the High Moor. All was not dark for the elves. Although in retreat, as barbarian humans and orc hordes grew in strength, their power rose in the Elven Court and Evereska (remaining a stronghold to this day). They conceived of cooperation between dwarves, kindly humans, and other elves for mutual survival against orcs, marauding humans, and the tide of beasts (ogres, bugbears, trolls, goblins, gnolls, and other nonhuman creatures) led by the rising power of giants. Astonishingly, in at least three places—the Fallen Kingdoms and the cities of Silverymoon and Myth Drannor—they succeeded with shining grace. To the east, on the sandy shores of the calm and shining Narrow Sea, human fishing villages grew into small towns and then joined together as the nation of Netheril. Sages believe the fishing towns were unified by a powerful human wizard who had discovered a book of great magic power that had survived from the Days of Thunder—a book that legend calls the Nether Scrolls. Under this nameless wizard and those who followed, Netheril rose in power and glory, becoming both the first human land in the North and the most powerful. Some say this discovery marked the birth of human wizardry, since before then, mankind had only shamans and witch doctors. For over 3,000 years Netheril dominated the North, but even its legendary wizards were unable to stop their final doom. History of the Bell in the Depths: One of the great and mysterious sites in the Moonsea area, the Bell in the Depths, is connected with legendary Northkeep, an island kingdom that was the first great citadel of humankind in these cold lands. Northkeep was of great and magical city, and it was under the protection of these magics that humanity first began to press back the orc hordes and take command or the sea. The power of Norhkeep made it an obvious target for orcs, giants, and other evil races, however these creatures were not inclined towards sea actions, and Northkeep seemed safe until the day when (according to legend) 40,000 inhuman mages, shamans, witch doctors, and priests of all foul races gathered on the northern shore of the Moonsea and began to chant, bringing the vengeance of their gods down upon the human interlopers. The gods (at least some of them) came and destroyed their priests for disturbing them, but also sank Northkeep beneath the waves. The upper reaches of Northkeep—its slender, now-broken spires—can be seen beneath the water by boats that sail nearby. This is not attempted often, however, as the region is said to be haunted by the original defenders of Northkeep, seeking company in their watch over the Cold Lands. On fog-ridden nights the bells of the tallest towers, despite being submerged, can be heard as far away as Hillsfar.History of the Red Ravens: One of the few long-standing mercenary companies that operate in Corymyr, the Rad Ravens have a strength on paper of 110 swords, but can easily triple that number with new hires if they get a sufficiently large contract. They have been kept on retainer by the government of Cormyr with the stated purpose of cleaning out the Stonelands to the north. They have been moderately successful in this goal, but the Stonelands are still far from being a safe territory. The Red Ravens are commanded by Rayanna the Rose, a veteran of the Horde crusade. They are noted for their honesty and trustworthiness, as they don not wish to jeopardize their royal charter. Most of their troops are armed with studded leather and carry long swords. They charge 200 gold pieces per week for the services of their 110-being unit. Their symbol is a red raven amulet. History of Dambrath: The nation of Dambrath was formed out of a barbarian kingdom almost a half-millennium ago by a powerful alliance of priestesses of Loviatar and the drow from the city of T'lindhet. In 211 DR, fleeing from the destruction of the homeland by the then-great kingdoms of Unther and Mulhorand, four tribes of barbarians entered Dambrath. They found a coast where the dolphins danced and plains where the grass was long. They roamed from the borders of the Walls of Halruaa as far east as the current borders of Estagund. They soon became known as the Arkaiun, or People of the Wind. In 545 DR a great warchief, Reinhar, arose to lead the tribes. The halflings of Luiren were quickly enslaved, and several of the coastal cities of Durpar were captured or razed. Estagund fell to his rule, and eventually Reinhar turned his attention to Halruaa. An army of 40,000 horsemen and a fleet of fifty ships mounted a coordinated attack, and even though Reinhar was able to get beyond the Walls of Halruaa and occupy the cities of Mithel, Galdel, and Zalsuu, their magics proved to be more than a match for the invaders. Reinhar was finally defeated in a great battle at Sulaziir by the archmage Mycontil and his troop of wizards. Reinhar's son, Reinhar II, took command of the army and set out on a two month overland retreat. He arrived home with a thousand surviving fighting men and no shaman. Reinhar II proved to be as good a ruler in defeat as his father was in war. He consolidated his forces and pulled home almost all of his troops, as he knew that the defeat made them tempting prey for raiders and encroaching monsters. This action allowed for the safe development of his peoples. By the time the ninth Reinhar was king in 802 DR, the Arkaiuns were fat and lazy. Reinhar IX, or Reinhar the Foolish as he is more commonly known, insisted on expanding his nation to gain more gold to finance his military campaigns. He ordered the mining of many rich lodes of silver and electrum in the Gnollwatch mountains, but before his plans of expansion could begin, the miners encountered the drow of T'lindhet. The drow were outraged and began a steady series of raids and attacks on the Arkaiun strongholds. Whole villages were destroyed overnight, and no trace of the invaders could be found. Reinhar IX committed the foolhardy action of attacking the drow in retaliation. While the Arkaiuns managed to get a force into the drow city, this action only succeeded in uniting the normally chaotic drow. For once, the full power of a drow city was turned against an enemy. The battle quickly moved back to the surface. Reinhar's raiders were wiped out, leaving Reinhar with only a small portion of his original military. This was not enough for the drow, who demanded total enslavement of the entire surface nation. The Arkaiuns resisted valiantly, and the war went on for three decades at tremendous cost in life to both sides. Finally, the drow had the Arkaiun forces cornered at Malduir. Almost without hope, the defenders were overjoyed when a group of half-elven pilgrims appeared on the scene. The high priestess, Cathyr Shintar, offered the aid of her clerics to help defend the city, and Reinhar took this to be an omen from the gods. A priestess was placed with almost every company. Within a tenday, the drow struck. The priestesses did indeed prove to be of great aid, but to the drow. Every priestess turned on the Arkaiuns, and Cathyr herself slew Reinhar. The drow were still weakened by the battle, and only the presence of the priestesses enabled them to win. Cathyr, realizing the unique advantage she possessed, made a deal that ever the suspicious drow embraced. Her priestesses would rule the land, and in exchange they would provide access to the surface for the drow, trading weapons, slaves, and supplies. The drow were delighted with this brazen offer from a surface-dweller. Reinhar had been slain and the insult avenged, and after thirty years of war the drow were not particularly interested in Dambrath. They did insist, however, on taking the best captured males as slaves. Cathyr quickly agreed to this, seeing the males as an obstacle to her own power. Cathyr ruled for 205 years. She fulfilled her promise to make Dambrath, or "The Nation of Pain," a bastion of evil in the Realms. In her time, Cathyr saw the priesthood of Loviatar expand to thousands, and faith in the Beastlords previously worshipped by the Arkaiuns was nearly eradicated. Many of the Arkaiuns were able to escape their new mistresses, and flee to the Swagdar. There they resumed their almost forgotten nomadic life. The priestesses of Loviatar continued to enjoy good relations with the drow, and some even took mates, creating a race of drow half-elves. These dark half-elves became known as the Crintri, or "noble ones." Most are pristesses of Loviatar, though many are mages as well. They consolidated their power, learning much of the area from the Shebali, or "lower ones," as the Arkaiuns are now called. The capital of Dambrath was established at Cathyr, built after Cathyr's passing and named in her honor. Her death came at the hands of her daughter, Filina, who had grown tired of waiting for her mother to die. Filina ruled for only five years, however, before her own daughter, Cathakay, assumed the throne in the same fashion. Cathakay ruled for fifty-four years, eventually falling in battle against a gold dragon. She died childless, and here niece Melanith assumed the throne. Melanith faced an increasing population, and unrest among males who longed for a return to their prestige of old. Melanith did not return their previous status, but she did make use of them. Fearing that the great nations of Mulhorand and Unther might rise again, she decided that mundane tasks, such as defense of the kingdom, would be handled by men. She was the first to name a male to the post of warchief. Sadalar, a Crintri, became the queen's consort. His term as warchief was characterized by widespread bribery and corruption. He was, however, responsible for getting many privileges returned to the Arkaiuns. After Melanith's rule, the Shebali were considered second class citizens, rather than slaves. Though males were granted more power during her rule, Melanith also solidified the split between the sexes. While the rulers of Dambrath had been females for over two centuries, it was more because of competence than gender. Melanith, however, decreed that men could have no authority except over other men. The female-led hierarchy of Loviatar was quick to back this move. Many of the bravest and best men of the kingdom perished in raids on Estagund, Durpar, the bandit tribes of Veldorn, and against the gnolls that had returned to the Gnollwarch mountains. Some even fought at the side of the drow in their battle with the svirfneblin city of Aventine. The deep gnomes were destroyed, but so were the Shebali. The drow and the Crintri were largely unharmed, and for their aid, the Crintri were rewarded with a number of drow males to breed in to their race. Melanith took a drow male as her consort to replace Sadalar, who had perished in the conflict. The drow, Nym Inthigg, fathered three daughters and a son. It was at this time that Melantih began the isolationist policy that Dambrath still follows today. Melanith ruled for 156 years, her daughter Ausitil for 125. The current queen of Dambrath, Yenandra, who is known in Dambrath as the "Pirate Queen," is said to have sailed as far south as Zakhara on pillaging raids. Yenandra has been ruling for 71 years, and is beginning to show signs of age. She has three daughters as well, named Luatharyn, Meltruil, and Hasifir. While she does remain extremely popular, especially to the Crintri, the children of leaders in this land are not known to patiently wait their turn. History of Luiren, Land of the Halflings: The halflings of Luiren claim that it is the original homeland of halflings in the Realms. Although other halflings may disagree with this, it is true that Luiren was settled hundreds, perhaps thousands, of years ago. Luiren's history is one of conquerors and subjugation. Throughout the centuries the halflings have been conquered by the barbarians who used to inhabit Dambrath, by the kingdom of Estagund, and even once by the monsters of Beldorn. In every case, the invaders were eventually defeated because they made the mistake of underestimating the halflings due to their small stature. A good bit of mischief, mayhem, and general trouble-making by the halflings also helped end the occupations. Currently, Luiren is enjoying unprecedented prosperity. The halflings are currently taking advantage of their relationship with the nation of Durpar; their biggest customer, and their biggest competitor. Also, through these close ties with Durpar, Luiren has protected itself against another Dambraii invasion. The rulers of Dambrath must know that if they begin to expand to the east, they will arouse the ire of Durpar, as well as Var and Estagund. The threat of a trade embargo and/or military consequences have kept this aggressive nation away from the Luireners. History of Halruaa: Halruaa was settled centuries ago by wizards fleeing the Phaerimm in what was to become the Anauroch desert. The first wizards came in unique flying ships invented by the Netherese, and found a beautiful and rich country settled only by shepherds and large herds of aurochs and wild rothe. It was here that the wizards decided to make a stand, should the Phaerimm follow. The Phaerimm never did, but Halruaa has had to defend itself from attacks by all of its neighbors since then. Over the centuries, Dambrath has attacked and raided Halruaa's ports and borders multiple times. Once, led by a magic resistant barbarian, the Dambraii occupied all of the country south of Lake Halruaa. They were defeated in battle by the great archmage Mycontil, who slew their barbarian leader. Forty thousand Dambraii attacked, and were stopped by 500 Halruaans. More than 200 Halruaan wizards, including Mycontil, died in the battle. The last attack upon Halruaa was less than 100 years ago, through the Telath Pass by the power-hungry king of Lapaliiya. He had allied with bandits from the wastes, though this time the Halruaans were able to field a larger force, including fighting men as well as wizards in their skyships. The attackers were easily routed. Halruaa also suffered through a civil war about five centuries ago, when a number of mages advocated beginning new experiments in magic, ones which even the Netherese didn't approve of. The renegades were driven from the region, but went on to found the land of Thay, or so it is said in Halruaa. Since then, Halruaa has been at peace (they have had no declared wars), though it still suffers raids from Dambraii pirates, bandits of the wastes, savages from the Mhair Jungles, and any other pirate, raider, or hungry wizard who thinks that magic and wealth grow on trees in Halruaa. This constant raiding has made the Halruaans very defensive, warlike, and traditional. The people say that since wizards have always led them, wizards always will.History of the North—Recent History of the North: In the waning summer months of 1367, an immense orc horde descended from the Spine of the World, intent on winding its way south into the trade lands of the North. This force of orcs, led by King Greneire, surged its way south between the Moonwood and the Cold Wood, stopping just outside the Citadel of Many Arrows. King Obould, orc ruler of the Citadel of Many Arrows, was terrified at the prospect of another orc horde, despite the fact that he knew they should be working together against the humans of the North and the spawn of Hellgate Keep. His tribal shamans, however, had been predicting a treacherous fall of the citadel—and they'd told the king that he'd be disposed by other orcs. Thus, it was a dark day when King Greneire and his horde of 150,000 orcs appeared on the plains outside the Citadel of Many Arrows. King Obould announced to his followers that this horde had been sent to dislodge them from their home and send them out to be scavengers among the plains. He vowed that, as Gruumsh as his witness, the Citadel of Many Arrows would slaughter these treacherous orcs "like elves during a festival." For four months, the 40,000 orcs within the citadel held their ground. Assault after assault was mounted against the high walls of the garrison, but the attacking orcs were losing far more than the defenders. Still, the living conditions within the walls—never too good to begin with—created losses of their own. The battle for the Citadel of Many Arrows culminated during the first week of Uktar. As another light blanket of snow sought to bury the gathered orcs, King Greneire threw his entire remaining army at the citadel, bursting its gates and pitting orc against orc in a flurry of swords. As the two orc kings sought one another out along the ramparts, the citadel began to burn. The orcs that survive the battle still speak of the extraordinary prowess of the two kings as they battled one another before their troops. Finally, however, King Obould ran Greneire through with his long sword, but Obould was severely wounded by the time Greneire had breathed his last breath. The orcs erupted into battle once again, and no one is quite certain what became of King Obould. It was through the smoke and snow that the victors of the conflict emerged: the dwarves of Clan Warcrown along with a contingent of troops from Silverymoon. Charging in through the shattered gates, these new attackers quickly routed the exhausted orcs of the citadel, sending them scurrying off into the wilderness. King Emerus Warcrown now rules the Citadel of Many Arrows, though the dwarves now call the city by its old name of Felbarr. Most in the North still tend to refer to the city as the Citadel, however, waiting to see if it can withstand the next orc horde. King Warcrown has put out a call for all dwarves to help defend the citadel, and news of a new vein of gold and silver is spreading rapidly through dwarven communities. History of the North—The Elven Exodus: This era left behind elven strongholds ripe for pillaging by humans and orcs. When elves chose to leave the North and travel to Evermeet, their works quickly disappeared, leaving only places like the Old Road and a ruined port in the High Forest to mark Eaerlann's passing. And yet it was not only the elves who would disappear from their long-held homes, The human nation of Netheril also stood on the brink of history. Doom for Netheril came in the form of a desert, devouring the Narrow Sea and spreading to fill its banks with dry dust and blowing sand. Legend states when the great wizards of Netheril realized their land was lost, they abandoned it and their countrymen, fleeing to all corners of the world and taking the secrets of wizardry with them. More likely, this was a slow migration that began 3,000 years ago and reached its conclusion 1,500 years later. Whatever the truth, wizards no longer dwelled in Netheril. To the north, the once-majestic dwarven stronghold of Delzoun fell upon hard days. Then the orcs struck. Orcs have always been foes in the North, surging out of their holes every few tens of generations when their normal haunts can no longer support their burgeoning numbers. This time they charged out of their caverns in the Spine of the World, poured out of abandoned mines in the Graypeaks, screamed out of lost dwarfholds in the Ice Mountains, raged forth from crypt complexes in the Nether Mountains, and stormed upward from the bowels of the High Moon Mountains. Never before or since has there been such an outpouring of orcs. Delzoun crumbled before this onslaught and was driven in on itself. Netheril, without its wizards, was wiped from the face of history. The Eaerlann elves alone withstood the onslaught, and with the aid of the treants of Turlang and other unnamed allies, were able to stave off the final days of their land for yet a few centuries more. In the east, Eaerlann built the fortress of Ascalhorn and turned it over to refugees from Netheril as Netherese followers built the town of Karse in the High Forest. The fleeing Netherese founded Llorkh and Loudwater. Others wandered the mountains, hills, and moors north and west of the High Forest, becoming ancestors of the Uthgardt and founders of Silverymoon, Everlund, and Sundabar. History of the North—The Spread of Humankind: The adaptable humans made use of magic they could seize or learn from the Proud Peoples to defeat all enemies, breaking (for a time) the power of giants and orcs. Waterdeep was founded. The last of the pure blood elves died out, a result of continued marriages with humans. In the far west, men also dwelled—wise, clever primitives called the Ice Hunters. They lived simple lives on the coast since time beyond reckoning, countless generations before Netheril's first founders set foot on the Narrow Sea's western shore. Yet this peaceful folk fell prey to another invasion from the south: crude longships that carried a tall, fair-haired, warlike race who displaced the Ice Hunters from their ancestral lands. This race, known as the Northmen, spread farms and villages along the coast from the banks of the Winding Water to the gorges of the Mirar. Northmen warriors drove the simple Ice Hunters farther and farther north, forced the goblinkin back into their mountain haunts, and instigated the last Council of Illefarn. Within 500 years of the Northmen's arrival, Illefarn was no more—its residents had migrated to Evermeet. From the Coast, Northmen sailed westward, claiming and establishing colonies on the major western islands of Ruathym and Gundarlun, eventually spreading to all the islands in the northern sea. Others migrated northward, past the Spine of the World, and became the truly savage barbarians of Icewind Dale. In the centuries that followed, Ascalhorn became Hellgate Keep when it fell into the hands of fiends, and Eaerlann collapsed under the attack of a new orc horde. The elves fled southeast, joining with Northmen, Netherese descendants, and dwarves to form what would later be known as the Fallen Kingdom. This realm was short-lived and collapsed under the next orcish invasion—though in dying, it dealt the goblin races a blow from which they have yet to recover. History of the North—The Might of Men: Along the coast, in what was once the elven community of Illefarn, humanity was once again rising in power. Merchants from the south, tribesmen from the North, and seafarers from western islands had created a village around a trading post on a deep-water harbor, first known as Nimoar's Hold after the Uthgardt chieftain whose tribe seized and fortified the ramshackle village. Nimoar and his successors, known as War Lords, led the men of Waterdeep (as it had become known to ship captains) in a slowly losing battle against the trolls. In a final, climactic battle, the trolls breached the aging palisade and all seemed lost—until the magic of Ahghairon of Silverymoon turned luck against the trolls, destroying and scattering them. Ahghairon, heir to the heritage and learning of Netheril, stayed in Waterdeep, and in his 112th year he again saved the city—this time from itself. In so doing, he created the Lords of Waterdeep. The city grew into the greatest in the North, possibly in all Faerûn, With Waterdeep as a firm anchor, civilization forged cautiously into the wilderness. Illuskan (now Luskan) was taken from the orcs. Loudwater, Llorkh, Triboar, Longsaddle, Secomber, and other towns were settled by pioneers from Waterdeep, sponsored by Waterdhavian merchant families. Though it's been centuries since the last orc invasion, there's still constant strife. Barbarians harass merchants, travelers, and towns; the seas swim with Northmen pirates; and wars have marred the land in recent years. Luskan, now a fierce merchant city known to harbor—and support—pirates, waged a war with the island realm of Ruathym over an act of piracy against one of the few legitimate Luskan merchant ships. The war raged for nearly a year, with Ruathym slowly losing ground. When it appeared Luskan would finally win the naval war and land on the island itself, the Lords' Alliance entered the fray. They threatened war against Luskan if the skirmishes didn't stop immediately. Unable to fight a two-front war efficiently, Luskan canceled its invasion plans. Tensions between Luskan and Ruathym are still high, and their ships are often seen taking potshots at each other as they pass, often just a wave or two away from each other. The government of Ruathym has recently been sending adventurers into the hills of its island realm, looking for mercenaries who are killing merchants, farmers, and woodsmen. Ruathym believes Luskan still has a presence on the island, trying to win through subversion and terrorism what it could not accomplish through war. To the far north, the Ten Towns have finished rebuilding after being nearly destroyed by the monstrous forces of Akar Kessel. With help from the tundra barbarians living nearby, they've built and repaired their cities, replanted the sparse foliage, and—most importantly—replenished the morale of their citizens. A recent trader who passed through the area carrying seventeen wagons of rare oak lumber said that it was nearly impossible to determine who's a barbarian and who isn't. "They're living together!" he reported in amazement. History of the North—1368, Year of the Banner: As the dwarves settled in for the winter in their reclaimed city of Felbarr, a group of Zhentarim-sponsored adventurers broke into Great Worm Cavern, slaying Elrem the Wise, shaman leader of the Great Worm tribe, as the tribe's warriors descended into the ranks of the evil adventurers, teleportation magic spirited at least three of those responsible—as well as a vast amount of treasure stolen from Elrem—to safety. According to Themrin, the tribe's present shaman, Elrem promised to "watch over the tribe in spirit now that my mortal form is destroyed." Despite the reassuring words of Elrem, the tribe suffered through an oppressive winter that included both heavy snow, scarce game, and low morale. Trusted visitors to the barbarian encampment report that Themrin and Gweshen "Ironhand" Talistars are wearing some form of armor made from the scales of Elrem. This use of their former shaman's body as "protection" was supposedly ordained through a dream vision. The armor appears as little more than a supple leather armor, but seems to deflect blows and protect as well as full plate mail. Nesme reported a drastic rise in the number of troll attacks in the Evermoors, and various sources confirm that something is driving the trolls out of the moors. Whatever is behind the trolls' exodus is destined to remain a mystery for the remainder of the year, as adventuring parties expend themselves against the never-ending supply of trolls that are fleeing the bog. In the most surprising move of the year, the Blue Bear Tribe, led by the shaman/chieftain Tanta Hagara, marched on the fiend-ridden fortress of Hellgate Keep. While a brief struggle for political control of the city was reported by various sources, Tanta Hagara emerged as the new ruler of the city. History of the North—1369, Year of the Gauntlet: The tumultuous climate of Hellgate Keep continued to provide adventuring activity. A group of Harpers infiltrated the city using cloaking magic and revealed that Tanta Hagara was actually an annis. This revelation did nothing to hamper the Blue Bear's respect for their powerful chieftain however, and 'the city responded to the unmasking by attacking caravans en route to Sundabar. In addition, a few expeditionary forces of tanar'ri were sent to harass the Citadel of the Mists, Sundabar, and Silverymoon. Tanta Hagara informed her "loyal troops" that gates existed in these cities that could allow other tanar'ri to "join us in the glorious battles to come as we take control of all of the North!" Alustriel cast powerful magical spells in the defense of Silverymoon against the raiding tanar'ri, and the city itself suffered no damage from their attack. The Mistmaster of the Citadel of the Mists likewise aided in the defense of his citadel, though reports still rage about the assistance of the treants of the High Forest. Sundabar suffered from Hellgate Keep's attack, as the fiends broke through the walls and raised havoc along the city streets. While adventurers battled the fiends, Helm Dwarfriend led a large contingent of the city guard to drive the remainder from Sundabar. Still, the fiends from Hellgate Keep left the city with 'the satisfaction of knowing that it was burning in their wake. Within two days, however, the fires were extinguished, and Sundabar has since rebuilt from the attack. By mid Eleasias, rumors that Turlang, the powerful treant who resides in the northern High Forest, was actively defending the woodlands near the Citadel of the Mists reached the ears of Tanta Hagara, the hag-ruler of Hellgate Keep. News that Turlang was aiding the Mistmaster did not escape her notice, and the belief that the Citadel of the Mists was holding an extra-planar artifact only added to the hag's interest. Tanta assembled a large force consisting of more than 100 tanar'ri and other fiends as well as 500 members of the Blue Bear tribe to raze the Citadel of the Mists. But as the evil forces marched their way into the High Forest, the Mistmaster put his own plan into motion. Two Harper agents, a bard named Cryshana Fireglen and a priest of Mystra known as Spellviper, infiltrated Hellgate Keep disguised as members of the Blue Bear tribe. Each carried with them part of an extra-planar artifact called the Gatekeeper's Crystal. The Gatekeeper's Crystal is an artifact shaped like a three-pointed star that is made of onyx and an unknown metal that entwines itself through the gem. Each point of the star is a separate piece that can be combined together to create the artifact or separated to form three powerful magical items. While the crystal can be used in different manners, it was primarily created to bring down wards, including mythals and other powerful protections. According to legend, it was created by a powerful lich who used it to render clerics powerless, stripping them of their ability to turn undead and nullifying necromantic magic within a 50-mile radius. The Mistmaster had a different use for the Gatekeeper's Crystal, but he needed volunteers to aid him in placing two shards of the crystal at precise locations within the warded city of Hellgate Keep. In particular, he needed two people who would be willing to trade their lives to exterminate the fiends of Hellgate Keep forever. Spellviper and Cryshana agreed to the suicide mission, Holding the pieces of the crystal, the two Harpers waited for the Mistmaster to activate the magic with his third piece, initiating the magic that would tear Hellgate Keep asunder. When a blazing beam of purple energy illuminated the skies over the keep, no one within the fiend's stronghold had time to wonder what was happening. The power of the Gatekeeper's Crystal forced the wards to cascade upon the city, causing an implosion that shook the ground for more than 100 miles. As quickly as the wards surrounding Hellgate Keep collapsed, the crystal released the magical energy in an explosion that leveled every building in the city, leaving nothing but fist-sized chunks of rocks where Hellgate Keep once stood. Not a living creature stirred in the remains; all was silent and lifeless. The force of tanar'ri from Hellgate Keep was unsure what had happened but had felt the tremor when the Gatekeeper's Crystal had been activated. They were fighting for their own lives, however, as the treants, korred, centaurs, satyrs, dryads, and other creatures of the High Forest—including defenders of the Citadel of the Mists—battered them into the moist earth. One of the North's most notable rulers fell in the battle, however, but he took at least six tanar'ri with him to his grave. Faurael Blackhammer, the lord protector of Triboar, fell along- side his troops near the conclusion of the conflict. Within weeks after the final battle with Hellgate Keep, treants blocked passage farther north at the joining of the Heart-blood and Delimbiyr rivers. While the treants care little for hunters and adventurers passing through the area, all caravans seeking passage north to Sundabar have been repulsed—and this is not a matter that the treants wish to negotiate. In another mishap blamed on Turlang, Turnstone Pass was blocked by a tremendous avalanche. This final calamity sealed the Upvale from any major force of men. Travel into the area formerly occupied by Hellgate Keep is now limited to adventurers and other brave travelers. The Mistmaster has been questioned repeatedly by some of the most powerful wizards in the Realms, including Elminster of Shadowdale and Khelben Arunsun, about the current location of the Gatekeeper's Crystal. Most sources claim that the pieces of the crystal have been scattered amongst the planes again, but no one is certain. Near Nesme, the source of the trolls' exodus is revealed. Fog and cloud giants have taken up residence in the moor, driving the trolls from the giants' new "homeland." While it's unknown how many giants have taken up residence in the High Moor, estimates range up to several hundred. A thick mist continually hangs in the air of the Evermoors now, even more persistent and thick than the mist before the giants' arrival. Many believe that these new mists are the work of the cloud giants, but none can be certain. Alustriel of Silverymoon sent a detachment of guards to investigate the eastern borders of the moor, and the guards returned with news that a gathering of around twenty fog giants who were "of good nature and quite friendly" had taken up residence in a formerly troll-infested area. Guards from neighboring Nesme were not so fortunate, however, running into a clan of violent, boulder-hurling fog and cloud giants who nearly decimated their unit. In addition, a group of adventurers crawled into Nesme with terrible burns, reporting that they had run into a black dragon at a fog giant encampment. Overall, it appears that both good and evil giants now call the moor their home. History of the North—Return of the Beast (1367- ?): Sages, philosophers, historians, and priests alike feel an ill-boding in the chill air. They predict a slow change over the next decade, but within the lifetime of men born on the first day of this age. They believe that the beasts that once ruled the land plan to return to claim what's rightfully theirs, imprisoning and enslaving the crowns. Where elves once reigned, men now rule, but their hold—as true for all civilizations before—is tenuous at best. History of the North—1370, Year of the Tankard: Even before spring has graced the Savage North, reports of treants massing in the High Forest have reached all of the northern cities. It seems that all of the creatures of the forest have mobilized to restore the High Forest after the fall of Hellgate Keep. Something must still reside below the ruins of Hellgate Keep, however, for the Company of the Jaded Heart never emerged from the depths below the city. The treants have since blocked entrance into the ruins, sealing whatever evil still lurks within far below the sight of man. But there is other activity in the North as well. Luskan still flirts with war, tempting neighboring cities and yet staying just below the wrath of Waterdeep. The barbarians still brew in the north, easy to take offense at innocent incursions into their sacred holdings. Rumors of Zhentarim agents scouring the Fallen Lands for powerful magic from long-lost Netheril continue to circulate. And adventurers still abound in the Savage Frontier. History of Waterdeep: Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants more than two millennia ago. By 1,000 years ago, permanent farms had sprung up in the area. The first mention of a Waterdeep (not as a city, but as a collection of warlords) occurs only 400 years ago. The city was truly established as a going concern by 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted. The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. The guildmasters seized control soon afterward, ushering in a period of unrest and bitter conflict known as the Guildwars. The Guildwars ended only when the two surviving guildmasters brought in their own period of misrule. It was only in 1273 DR that the present system of government (or lack thereof was instituted. This was the year that the Magisters were established and the secret Lords of Waterdeep were firmly reestablished. Since that time, the city has continued to grow and prosper. Humankind and other races come from all over the Realms to earn hard coin in the City of Splendors. Over the years these successful merchants have set up guilds and themselves become nobility, supporting the secretive Lords of Waterdeep who police the city fairly, yet with a light hand, by means of the superb city guard (soldiers), city watch (police), and over twenty black-robed magistrates. As a result, Waterdeep is a place tolerant of different races, religions, and lifestyles. This in turn has encouraged commerce, and Waterdeep has grown into a huge, eclectic city. History of the Dales and the Elven Court: The founding of the Dalelands long preceded the creation of any of the existing Dales by hundreds of years, and the year numbering system known as Dalereckoning is actually a commemoration of humankind being given permission to settle in the lands north and west of the Inner Sea. Most of the current Dales are relative newcomers, the older having been abandoned, destroyed, or overrun long ago. In those ancient days, when Suzail and Chondathan (now called Saerloon) were mere coastal trading posts, the elves who ruled this forest entertained a request from settlers from the East; refugees and farmers from far-off Impiltur and Damara. This request was to farm and settle the borders of the great forest Cormanthor, in particular the rich delves and dales along the rivers Arkhen and Ashaba. These newcomers did not wish to lumber or clear the inhabited forest, but only to settle on the rich territories on its edges, and unlike some other settlers (early Sembia comes to mind) were willing to ask permission. The lords of the Elven Court granted that request in return for aid from these new Dalelanders against outside aggression, both monstrous (orcs and goblins from the lands of Thar) and human (the rising powers in Cormyr and Sembia). In commemoration of this pact, humans and elves raised the Standing Stone that is now seen where the Moonsea Ride reaches Rauthauvyr's Road, the road from Essembra to Hillsfar. It is from the date of the raising of this stone that Dalereckoning is counted. According to the pact made, the Dalesmen would only settle those regions that were unforested or unclaimed by the elves. As the elven woods receded under the axes of further invaders and settlers, old Dales perished and new ones came into being along the borders of the woods. People, both good and bad, have raised petty nations in the Dalelands since, though any one Dale that turned against the pact would have to deal with the others. Each of the Dales is a large swath of farms and fields, with a few scattered settlements and usually one central marketplace, capital, or Dale center. These centers are often, but not always, named after the Dales they are in, adding to the confusion as to what is a Dalelands territory. The Dales are not city-states, for their largest groupings of population rate as towns at best, and they lack the defensive walls common throughout the Heartlands. They are neither true nations in the fashion of Cormyr or Sembia, and occupy a gray middle ground wherein they are nothing more, or less, than Dales. Each Dale has slightly different laws, customs, and military organizations. Many rely on the work of charismatic heroes and adventuring companies for aid in times of trouble, and a large number of these individuals use the region as a base. This attraction for adventurers is further increased by the large number of elven and pre-elven ruins in the area and the departure of the Elven Court for Evermeet, leaving the woods open for exploration and exploitation. The history of the Dales is filled with battles and attacks on its various members. In the Year of the Worm (1356 DR), Scardale, under the command of Lashan Aumersair, launched a number of swift attacks, conquering a number of the surrounding Dales. A coalition of forces from the others, as well as Sembia, Cormyr, and Zhentil Keep crushed the invaders and occupied Scardale. During the Time of Troubles (1358 DR/0 PR), Shadowdale was attacked by Zhentil Keep. More recently, the Dalelands have committed forces to a unified army under King Azoun IV of Cormyr to turn back the Tuigan Invasion (1360 DR). History of Cormyr: Cormyr dates its years from the founding of House Obarskyr 1,342 years ago, the first of the noble houses and the line of its kings. For the bulk of this time, Cormyr was little more than a single city (Suzail) and a few fortified outposts. At times the monarch was forced by rebellion and intrigue to rule from those outposts instead of from the throne. King Azoun is the fourth of his name and the 71st of his line. The land has been officially at peace for many years—since Rhigaerd overthrew the last of the border raiders. However, Cormyrean armies have taken part in many actions in nearby regions, recently mustering forces to face Gondegal, the rebel of Arabel, to occupy Tilverton on the marches of the Dalelands, and to lead a crusade against the great Tuigan horde invading from the east. One wit has noted that "Yes, the land is at peace, but the army has to keep busy." In addition to pursuing major actions, Cormyrean patrols often skirmish with bandits on the roads in the north and west, and are at present battling orcs and other creatures north and east of Cormyr in Tilver's Gap and Shadow Gap. Both of these areas are threatened by raiders who will menace Cormyr itself if they ever overrun Tilverton. Cormyr has built a fortress, Castle Crag, to defend the kingdom from attacks from that quarter, and maintains the High Horn to protect against attacks from the West.History of Sembia: The land of Sembia was settled by humans coming to the Sea of Fallen Stars from the south, and was originally chosen for its stands of huge, high-quality iliyr-wood timber so prized in shipbuilding. However, as the forests were cleared over the years, the treecutters came into increasing conflict with elves who feared the loss of their entire wood. This would undoubtedly have occurred, had not the hastily gathered mercenary troops of the fledgling land been defeated by the elves at Singing Arrows (884 DR). This battle convinced distant Chondath to abandon its holdings in the region and allow the immigrant Sembians to establish their independence (though as little more than a collection of rival city-states, much like the Moonsea or Vast of today). It also set the stage for the appearance of the Raven. The young country grew strong as farms prospered in the newly cleared lands. Craftsmen arrived from the south to take advantage of this chance to acquire land and wealth, bringing their trades with them. Rauthauvyr the Raven unified the city-states and towns in the face of the continuing "elven menace," and insisted on maintaining a standing army, which he kept in practice by policing Sembia's borders and improving its roads. At this time (913 DR), Sembia became as a true nation. The Moonsea's (Dragon Sea's) mineral wealth was discovered by humankind at about this time, and pressure began to grow for a trade road through the elven woods to make Sembia the world's gateway to all these riches. The Raven went alone as an envoy to the Elven Court and asked the elders of their Council to approve a road open to humans linking Sembia to the shores of the Dragon Sea (an earlier road had been destroyed during the conflict and was now overgrown). Raven proposed that the elves choose the route and retain control of it and the woods around it, so that no woodcutting or human settlement would occur. The elves had earlier made similar arrangements with the Dalesmen and had no difficulty with the concept of such an agreement. However, the inhabitants of Velarsdale (now Harrowdale) refused the proposal, not wanting or needing such a road at that time (curious, since later a ruler of Harrowdale commissioned the disastrous Halfaxe Trail). The elves, not wishing to offend long-time allies, refused Raven's request. Rebuffed, the Raven then threatened to exterminate the isolated elves in Amothoi, the last embattled remnant of the elves in Sembia, if the Elven Court did not cooperate. If the road was built, however, they would be free to trade, or not trade, as they wished. The elves agreed under this pressure, and Sembia's financial future was secured. Hillsfar, on the shores of the Dragon Sea, became a commercial meeting ground between humankind and elves, as did Elventree. The route the elves chose ran past the base of the Standing Stone as a reminder of earlier, less-hostile dealings between humans and elves. Over the years the elves of Amothoi came north to join their brethren or slipped away to seek Evermeet, leaving their wood to gradually disappear. Sembia grew rich under merchant leaders of increasing wisdom, such as Saer (for whom Saerb was named) and Selgar (for whom Chancelgaunt was renamed as Selgaunt). Before his death, Rauthauvyr the Raven saw that these merchants had a strong standing council of merchant elders to advise them and to ensure that no ruler could hold onto power by force of arms. Then this farsighted man, creator of a nation, now halfblind and infirm from old war wounds, rode north into the elven woods and disappeared. None know what happened to him or where his bones lie, save perhaps some few elder elves. History of the Moonsea: The Moonsea has a long history as the border between the elven lands to the south and the darker, more sinister lands of the Ride and Thar, home of dragons and giant and ogre tribes in great multitudes. The deep sea was an excellent barrier to the raiders, as those tribes who sought invasion had to detour around and through the lands that would eventually hold Yûlash, Zhentil Keep, and Hillsfar. The first true settlement in Moonsea was Northkeep, a shining citadel established as a beacon of civilization and a jumping-off point for merchants seeking trade with the dwarves of the North—including not only Tethyamar, but the clans of the Cold Lands—who traded their metalwork and craft for much-needed magic. In the end, Northkeep was sunk beneath the icy waters of the Moonsea by the inhuman forces, and humankind suffered one of many setbacks in the region. So has been the nature of human habitation of this region since the beginning. Human settlements thrive for a few years, usually through sheer willpower and on the strength of a sharp sword, and then are overrun by goblins, orcs, dragons, beholders, or giants. Phlan has fallen and risen again. Yûlash is a ruin where a decade ago there was a thriving town. Hulburg and Sulasspryn are empty hulks. Each of the cities of the Moonsea seems threatened with extinction in its turn, then is rebuilt. This cycle may be the reason that only the strongest and the most savage survive, even prosper, in the lands of the Moonsea. The greatest cities—Hillsfar, Mulmaster, and the impenetrable Zhentil Keep—are all ruled by evil people who control their lands with iron grips. The lesser cities, Elventree, Phlan, and Thentia, may be less evil, but have a strong, independent, almost chaotic nature. In many ways the Moonsea is a frontier, with a frontier mentality. History of the Vast: Two millennia ago the Vast was Vastar, the orcish lands. These were the breeding grounds of the goblin hordes that would spill eastward and cross the Dragon Reach in ramshackle boats to raid the elves. The orcs were overthrown by invading dwarves, who established the Realm of the Glimmering Swords. It was during this time that the first humans came to the Vast, including the mage Maskyr. The rule of the dwarves occurred against a backdrop of constant war with the orcs, such that there were perhaps only 40 years of true peace for the Realm of the Glimmering Swords. The orcs overran the dwarves, and they escaped extinction only through the aid of human and elven allies. The remaining dwarves left the region to the newly arriving humans and retreated to the east, to the south, and to isolated and hidden communities within the Vast. The most successful of the humans were the adventurers whose hunger was sated by gold and whose thirst was slaked by great deeds. This was the Time of the Glorious Fools, and there are those who will argue that it is still that age, as adventurers still rule the cities of Calaunt and Ravens Bluff. The orcs today are contained, if not conquered, and trade has grown up in the lands of the Vast. However, for many individuals with adventuring blood, it is still a wilderness in which one may prove one's worth. History of the Dragon Coast: The history of the Dragon Coast is the history of money, particularly the darker side of the coin. Situated on the main trade routes between the Inner Sea and the Sword Coast, these lands never coalesced into a solid, coherent nation, like Cormyr or Sembia. Instead small petty city-states have risen and fallen, powered by greed and the most powerful merchant or pirate faction of the day. As a result, the Dragon Coast has always been the home of the smuggler, the pirate, the rogue, and the hired killer. It has been the place where those seeking to skirt the laws of more civilized nations to the north make landfall. It is here that the Red Wizards gain their access to the Western Heartlands, and where the Cult of the Dragon launches its plots to the south. And it is here that independent secret societies and assassin guilds have their greatest power. The last semblance of organized resistance to this trend was the reign of Verovan, last of the kings of Westgate. The monarchy of Westgate had long worked closely with the various mercantile and pirate factions, but Verovan attempted to stem the growing power of the merchant houses and petty lords. His sudden and mysterious death without acceptable heirs in 1248 DR opened the door for much of what now is commonplace in the Dragon Coast—corruption and treachery. It should be noted that while Verovan's name is still venerated in these lands, better known is Immurk, the greatest of the Inner Sea Pirates, a brash and flamboyant rogue who united a pirate fleet beneath him and ruled from 1164 DR to his death in 1201 DR. Such it is in the Dragon Coast, that good people are venerated, but the power of darker rogues is imitated. History of the Western Heartlands: The history of the Western Heartlands is a history of endless battles and destroyed empires. In ancient times, these were the lands of the Fallen Kingdom of Illefarn, the Lost Kingdom of Man, and rumored Netheril. In more recent history, the land has been fertilized with blood and bone as forces from the Empires of the Sands surged northward, the evil peoples within Dragonspear and the Goblin Marches spilled forth, and mercenary companies moved to and fro in the service of one petty warlord after another. Recent battles leveled the Way Inn and threatened Daggerford. Even the Time of Troubles did not leave this desolate land unmarked—Bhaal himself perished at Boareskyr Bridge, and the waters it passes over have remained poisoned to this day. The cities of the Western Heartlands are strong, independent, and varied. They are also strongly motivated by trade and listen harder to the ringing of gold than the call of battle. But something else prospers in the open land—freedom and opportunity. No nation lays claim on the Western Heartlands to land beyond that which their armies can control, and no warlord can make demands beyond the swing of his axe. Small holds and castles regularly spring up, only to be knocked down by invading forces or abandoned after a generation or two. Lost dungeons and secret citadels lie scattered throughout the land, and this rugged frontier presents more than enough opportunities for adventurers. History of the Zhentarim, Two Zhents' Worth: Much confusion exists in the Realms regarding Zhentil Keep and the (not-so) secret society known as the Black Network or Zhentarim. The two are closely tied, such that a speaker may refer to one when meaning the other and still be clearly understood. In general, both mean trouble. Zhentil Keep is a walled independent city on the western shores of the Moonsea. It is one of the most evil cities in the Realms, a blight on the North, and a haven for Evil groups, plotting manipulators, dark religions, and foul practices. Its rulers seek to dominate the lands around it, including the Dragonspine Mountains, Yûlash, Voonlar, and the neighboring Dales. The city of Zhentil Keep and its armies (known as the Zhentilar, to make matters more confusing) have destroyed Teshendale, come close to destroying Daggerdale, and for a long time had an agent ruling Shadowdale. The Zhentarim is an organization of evil priests, wizards, and inhuman creatures bent on controlling all the trade and power between the Sword Coast (meaning Baldur's Gate and Waterdeep) and the Moonsea (including the intervening lands of Cormyr and Anauroch). Its aims in the Moonsea area are the same as Zhentil Keep's, and the two factions work hand-in-glove, often sharing the same membership. The Zhentarim have a more far-reaching effect than Zhentil Keep, though, and have agents throughout the North. In addition, the Zhentarim are not limited to Zhentil Keep itself, and maintain a number of fortified outposts. Their rulership has spread with the passing years. In addition to being the dominant force in Zhentil Keep, the Zhentarim control the Citadel of the Raven and Darkhold, two important castle complexes. Over the years, more power has been moving away from Zhentil Keep (filled with a lot of unknown and untrustworthy flunkies) and into these more secure areas. Within the Dalelands area, Zhentarim smells of Zhentil Keep and vice versa, but in reality not every Keeper (yet another name for a native of Zhentil Keep) is of the Black Network, and not every agent of the Zhentarim is from Zhentil Keep. Adventurers should watch who they trust as a result. History of Ulgarth: Ulgarth was settled by the great empire of Raurin, in the height of its power. When the empire was destroyed, it endured centuries of barbarism. Warchiefs united the country several times during this period. They fought many skirmishes with other barbarians, particularly those in Durpar and Var the Golden. In 202 DR, the barbarian tribes were nearly wiped out by the forces of Mulhorand. In 348 DR, a group of outlaws, fleeing the justice of the priest-kings of Mulhorand, came to Ulgarth. There they found a fertile, almost unoccupied land. They settled down, and began raising children and crops. This new society in Ulgarth gradually grew in power, while its neighbors grew apace. But while Durpar grew as a result of its commerce and its philosophy of balance, Ulgarth concentrated on agrarian pursuits. The Ulgarthians developed a highly structured caste system of lords and peasants. In 1002 DR, the centuries long skirmishes between Durpar and Ulgarth came to an end, as the two countries finally reached a balance of power. There were too many centuries of warfare between the countries for them to completely trust each other. With their mutual border well defended on both sides, both countries have given up on the idea of conquering the other. Trade between the Ulgarth and the Shining Lands has become a vital factor to both nations. Ulgarth produces many of the items that Durparians trade throughout the world. In return, Durpar trades many exotic items to Ulgarth. Of course, the Durparian merchants usually get the better of any trade. The current king, Drasna the Fortunate, has continued on his predecessor's policy of non-aggression with the Durparians. History of the Drow, The Descent: We know very little of the Ilythiiri, or "Elves of the South," before this crucial event. Even then they were known as "Dark Elves," for the hue of their skins. They dwelt in the jungles and hot forests of the South. A proud, warlike, culturally advanced (some sages of other elven peoples say "decadent") folk, the Ilythiiri attacked all neighbors, including other elven tribes. Their cruel raids and depredations, ordered by warlike nobility and the clergy of their two cruel deities, Ghaunadaur and Lolth, forced elves, humans, dwarves, and others to ally against them. Defeated in a series of titanic magical battles, the dark elves fled into underground warrens they had earlier discovered. This event, known as "the Descent," marked the end of the drow as a surface-dwelling race. History of the Drow, The Dark Wars: The warlike drow nature did not change when they escaped their surface foes during The Descent. In fact, they immediately launched a series of wars to establish territories in the Underdark. They began by stealing and seizing dwarven magical items, and using them against the dwarves—establishing an enmity that is still strong today. The drow then fought among themselves, noble against noble, priest against priestess, for rule of their new realm. This all-out war ended amid great magical explosions that brought down the roof of the largest dwarven cavern they had seized, great Bhaerynden. The ceiling collapsed entirely, burying many drow and the shattered dwarven cities. The cavern, now open to the sky, became known as The Great Rift. The surviving drow nobles gathered what people, slaves, and equipment they could seize, and fled into the Underdark in search of places to dwell. "The Scattering" brought about the many rival, self-interested cities where most drow live today. History of Waterdeep—Age 0, Trademoots and Pioneers: Few now know the true history of this great city, which had its beginnings over a thousand years ago, when the North was truly what Southerners still sneeringly call it: "the Savage North." In those days, most of the North was covered with vast, tall forests of ancient green, and inhabited by dwarves and goblinkind (in the most northern mountains and foothills) and elves (in widely scattered forest enclaves everywhere else). A few primitive human tribes lived along the Sword Coast, fishing, hunting and gathering in spring and fall to trade their furs with vessels sailing in from the south for merchant's jewelry, metal tools, and the occasionally-available weapon or two. In the spring, these vessels came primarily to cut and take huge trees for shipbuilding, trees being no longer available in such large sizes farther south. In the fall, the vessels came in to cut timber for their own repairs, or to take on a cargo of wood if the misfortunes of trading had left their holds low or empty. Most of these trademoots were at a certain place where there was a great natural deepwater harbor, protected from the sea by a rocky spur of land, an arm of an isolated coastal crag, or a rocky island beyond it.History of Waterdeep—Age I, The Rise of the Warlords: Over the years, the forest was cut back farther and farther from the shore, and tribes began to stay most of the year there, farming the cleared land. The wiser among them claimed and controlled some of the timber in order to trade for more weaponry and tools. Such claims angered many who found the squatters rich from frequent trade, and brought attacks from land and sea, the more warlike tribes slaughtering the more sedentary settlers. Noted among these tribes was that led by Nimoar, a chieftain who ordered his people to seize the farms, crude wooden docks, trading sheds, and storage barns built up around the bay. They settled there themselves, and erected a log palisade within an earthen embankment to protect the holdings, After several abortive pirate and tribal raids, Nimoar's people thrived in their new home, a fledgling town referred to as "the town of Water-deep." Farther north, orc tribes had outgrown their mountain strongholds. Attempts to expand underground met with fierce dwarven resistance (although many small gnomish colonies were overwhelmed and wiped out), and the orcs spread out on the surface of the land, coming south and down out of the mountains, hurling their seemingly endless numbers against all who stood in their path. Here and there elven enclaves held out, but the push southward displaced many other northern inhabitants, including the "everlasting ones" (trolls), who came down into the newly-cleared lands northeast of Nimoar's Hold, those lands now known as the Trollmoors. Nimoar died of old age during this time of increasing danger. Younger War Lords led the men of Waterdeep (for so the ship-captains called the harbor) in battles against the trolls. There were many bloody struggles between men and trolls for a decade, until the magic of a Northern youth named Ahghairon turned the fortunes of war against the trolls, and the "everlasting ones" were destroyed or scattered. Ahghairon rose slowly in skill and power with the passage of years, until he became a great mage. He discovered a supply of potions of longevity (or learned the art of making such), for he lived on, still physically a man in his prime, for decade upon decade. Fearing further attacks, the men of Waterdeep raised a small keep on the slopes of Mount Waterdeep above their farms, where fire arrows from on high could defend against attacking trolls. Many outlying tribes who had come to the settlement for safety from the trolls stayed, and expanded the walls with new farms several times. War Lords ruled the Free City of Waterdeep, holding it independent and increasingly wealthy as years passed. History of Waterdeep— Age III, The Bloody Reign of the Guildmasters: There was great turmoil in the City as the Guildmasters argued amongst themselves as to who should govern the City, and more than one merchant of power was found murdered. Groups of liveried bodyguards appeared openly armed on the streets, accompanying their masters, and two very troubled months passed as they bickered and parleyed (and occasionally dueled in the streets). At last, they decided that all Masters should rule Waterdeep together, in a council, The lesser nobles and many townsfolk protested, saying that the Lords ruled by right and by the peoples' consent, but the Guildmasters said that the Lords had not been seen since Ahghairon's death, and that they must always have been golems or zombies controlled by Ahghairon himself, to conceal his lone rule, and indeed, the Lords were silent and unseen, and continued to be so. In truth, the Lords were real men and women whose identities had been compromised, over the years, by certain curious Guildmasters who had ordered them slain by their own closemouthed, loyal servants following Ahghairon's death. The only Lords still surviving (those who had remained secret) were Baeron, a woodworker, and Shilam, an apprentice wizard. These surviving Lords kept very quiet, and waited. The Guildmasters thought all the living Lords of the City had been eliminated, and took firm rule over Waterdeep. The Guildmasters ruled Waterdeep for only six years ere their self-interested squabbling led to bloodshed. Open quarrels and a few murders quickly erupted into a brief but vicious series of street fights and midnight attacks. This strife, ofttimes termed "the Guildwars" by sages (although it was never as long-drawn-out or so formal as to be called a "war" when it was taking place), left all but two Guildmasters dead, most of the City's best minds stilled, and much of the City's gold wasted or plundered with the Guilds in disarray. The surviving Guildmasters were Lhorar Gildeggh of the Shipwrights and Ehlemm Zoar of the Gemcutters. These two—ruthless manipulators both—were well-matched and could not overcome each other, though their private armies clashed often in the streets. At length, they sickened of bloodshed, after many from both families were dead in the gutters, and agreed to rule together. Two thrones were set up in Castle Waterdeep, and from then the two argued bitterly over this and that, and the City was a place of tension and fear. All matters, including the recognition of new Guildmasters to rule the "headless" guilds, had to come before the Two Lords Magister, as Lhorar and Ehlemm were called. Few matters were settled. History of Waterdeep—Age II, The Lords' Rule Begins: In his 112th winter, Ahghairon had a sharp disagreement with Raurlor, who was then Warlord of Waterdeep. Raurlor wanted to use Waterdeep's acquired wealth and strength-of-arms to create a Northern empire, with Waterdeep its capital (and Raurlor its ruler), and gathered armies for the purpose. Ahghairon defied him before all the people, and Raurlor ordered the mage be chained. Ahghairon magically struck aside all who sought to lay hands on him. In a fury Raurlor struck at the mage with his own blade. Ahghairon rose into the air, just out of reach, and, as the infuriated Warlord slashed repeatedly at his rising feet, gestured. Raurlor's blade transmuted in his hand, from steel into a hissing serpent, which promptly bit him. The Warlord died of the venom before the shocked people assembled there. Ahghairon then gathered all the captains of Waterdeep's army, and all the seniors of the 'families of Waterdeep. While runners sought to bring them to the Castle, flames roared and crackled in the Warlord's empty chair-of-state at Ahghairon's bidding, so that no one sat there. Then at a gesture from the mage, the flames were gone as though they had never been, leaving the chair unmarked. Ahghairon seated himself, then, and proclaimed himself the first Lord of Waterdeep, saying that henceforth wisdom and not armed might would rule in the city. He would gather some few—in secret—to rule as Lords with him, masked and disguised when they appeared to the people, but equal to him in authority and free of coercion by any, himself included. These Lords were to be drawn from all walks of life in the city, and could serve as long as they wished. The people heard, and agreed, and for the next two hundred years, Ahghairon ruled Waterdeep with his unknown fellow Lords, Over the years, the masked Lords were a group of sometimes five, six, or seven, who appeared seldom and said little. Some whispered that they were Ahghairon's servants, or even magical automatons controlled by the Old Mage. Still, Ahghairon's justice was swift and fair, his laws good, his guardsmen polite and just as ready to help as apprehend, and the people approved. The years passed in peace and prosperity. The North was opened to humans. Roads built under Ahghairon's direction linked it together, from the ruins of "the Fallen Kingdom," which had been shattered by goblin races' attacks before men were numerous in the North, to the cities that would later become Amn. Waterdeep grew fivefold in size and wealth. From all over the Realms, folk began to come to the "Crown of the North," drawn by money—and among them came those who rob, cheat, and steal. When word of doings extending beyond simple theft to deception-in-workmanship and the appearance of many fly-by-night impostor craftsmen reached Ahghairon's ears, he called together the senior merchants, "the Noble Ones," and suggested that they form guilds as was done in the far South to police the unscrupulous of their own professions. Some resisted, or were furious, but most saw the advantages of such an arrangement, particularly if they were free to set matters up themselves, and not have less favorable arrangements forced upon them. The Guilds were created forthwith, Waterdeep continued to grow in size and prosperity, Twice more the city walls were expanded, and its merchants traveled the world over, bringing back exotic goods from afar, and spreading word of the city's wealth to remote lands. In the South, some listened with an eye to conquest or at least plunder, but swords were already out in those southern lands in a time of widespread strife, and no invaders came. Ahghairon's health eventually failed and he died. He was buried with ceremony in his tower, which was secured against thieves and fools. Those who learned the arts arcane from the Old Mage cast the most potent protective magics known upon his home and resting-place (which, many believe, remains inviolate today). History of Waterdeep—Age lV, The Return of the Lords: One day to the Courts of the Lord Magister came two people masked and robed as the Lords of Waterdeep of old. Where they came from no one knew, but they appeared in the Castle's Great Hall where the Courts were, and commanded the Lords Magister to leave the city forthwith. Laughing, the Lords Magister refused, whereupon the shorter of the masked intruders (the lady Shilam, apprentice to Ahghairon and his undeclared heir as first Lord of the City) blasted them with lightning and fire, and their very thrones were shattered and toppled. The taller of the two intruders (Baeron) then called for the heads of the noble houses to come to them, or leave the city forthwith and forever, if they cared not to come by nightfall. All in the Courts heard, and the news was cried in the streets. The surviving nobles came, reluctantly and with bodyguards, expecting such a summons to be a trap. Baeron spoke to them and the crowd of curious townsfolk that had also come, saying, "this must not happen again." If Waterdeep was to be safe once more, he told them, all must support what he and his fellow Lord now planned, as they had supported Ahghairon in the past. The two would choose others to be Lords as before, he said, and they would rule in secret, as before—save for himself. He removed his mask, and said, "I am Baeron. I would be Lord as Ahghairon was before. I would be safe in this my city again." And the folk of Waterdeep there agreed. Shilarn, still masked, commanded that the houses of the Two Lords Magister be Outcast. There was protest, and she raised her hands that had blasted the thrones, and it was still again. And the house of Gildeggh and of Zoar were outcast. Peace returned to the city, and Waterdhavians to their labors. To inhibit discovery of who the Lords were, Baeron selected certain men of character whom he knew well, and appointed them Magisters ("Black Robes," they were soon called, from their robes of office) under the Lords, to judge and apply the laws of Waterdeep in daily affairs. These Magisters he paid well, to raise them from temptation, and gave lodgings to those who feared for safety to dwell among the people. To so serve, he told the city, was a burden, not a proud misuse of authority, and if any wished to no longer serve, or were found wanting, they were not to be vilified, but accorded respect. And over the Magisters the Lords sat in their Court, to correct and overrule the judgments of the Magisters. Baeron told the people that none were to decry or belittle any judgments of Magisters that the Lord saw fit to alter or cast aside. If any thought ill of the offices or those who held them they could turn back to the rule of sword and whim, and perish as had those before them. Before the Lord's Court Baeron encouraged people to speak freely for the length of a short candle's burning, without fear of chastisement or reproach from the Lords for anything said, as long as they spoke openly and answered questions or opposing views put to them by any there. Thus, he held, just grievances of folk would be heard, no matter how small the matter or lowly the speaker. And so it was. Slow to take hold, until people knew it for careful justice, but enduring beyond Baeron's time, and beyond Shilarn's time, and beyond the time of their daughter Lhestyn "The Masked Lady," who wed Zelphar Arunsun of Neverwinter, and was mother to Khelben "Blackstaff' Arunsun, a Lord of Waterdeep today, who knows the secrets of long years as Ahghairon did. And as the years have passed, Waterdeep has grown in size and variety, flourishing with good trade under the tolerance and protection of strong defenders and good government. The years passed not without troubles, varying from the Godswar (when Waterdeep played host to gods dying and ascending) to such occurrences as a green dragon assailing the Field of Triumph (part of a plot by the Knights of the Shield to overthrow the Lords' Rule), but the city and her peoples survived and prevailed against all strife. The Lords' Alliance provides continued safety for all the settlements of the northern Sword Coast and those inland, with Waterdeep as the heart of the alliance. Though it can be matched in size or commerce, there is no city the Realms over that compares to the sheer variety of life and experiences found in fair Waterdeep, Crown of the North. History of the Unicorn Run: Bards and sages pass down the tale the headwaters of the Unicorn Run are, in truth, the Font of Life, and a cradle of fecundity. Each natural race is said to have emerged from the womb of Chauntea onto Toril at the river's source, and then traveled down the Unicorn Run to the outside world. Some say that a daughter of Chauntea resides at the river's source to usher the newborns into the world, while others claim that Shialla midwifes the process. Regardless of the truth, the elves, korreds, and halflings all agree that the Unicorn Run is sacred to life and a site of incredible purity. As a result, all three races have strong taboos about extended trips up the run, for if the river is ever fouled, then no new races will ever be born on Toril again. History of the Dead Three: "KNUCKLEBONES, SKULL BOWLING, AND THE EMPTY THRONE" In ages past there was but one god of strife, death, and the dead, and he was known as Jergal, Lord of the End of Everything. Jergal fomented and fed on the discord among mortals and powers alike. When beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he built his power into a kingdom unchallenged by any other god. Eventually, however, he grew tired of his duties for he knew them too well. Without challenge there is nothing, and in nothingness there is only gloom. In such a state, the difference between absolute power and absolute powerlessness is undetectable. During this dark era, there arose three powerful mortals—Bane, Bhaal, and Myrkul—who lusted after the power Jergal wielded. The trio forged an unholy pact, agreeing that they would dare to seek such ultimate power or die in the attempt. Over the length and breadth of the Realms they strode, seeking powerful magic and spells and defying death at every turn. No matter what monster they confronted or what spells they braved, the three mortals emerged unscathed at every turn. Eventually the trio destroyed one of the Seven Lost Gods, and they each seized a portion of his divine essence for themselves. The trio then journeyed into the Gray Waste and sought out the Castle of Bone. Through armies of skeletons, legions of zombies, hordes or noncorporeal undead, and a gauntlet of liches they battled. Eventually they reached the object of their lifelong quest—the Bone Throne. "I claim this throne of evil," shouted Bane the tyrant. "I'll destroy you before you can raise a finger," threatened Bhaal the assassin. "And I shall imprison your essence for eternity," promised Myrkul the necromancer. Jergal arose form his throne with a weary expression and said, " The Throne is yours. I have grown weary of this empty power. Take it if you wish—I promise to serve and guide you as your seneschal until you grow comfortable with the position." Before the stunned trio could react, the Lord of the Dead continued, "who among you shall rule?" The trio immediately fell to fighting amongst themselves while Jergal looked on with indifference. When eventually it appeared that either they would all die of exhaustion or battle on for an eternity, the Lord of the End of Everything intervened. "after all you have sacrificed, would you come away with nothing? Why don't you divide the portfolios of the office and engage in a game of skill for them?" asked Jergal. Bane, Bhaal, and Myrkul considered the god's offer and agreed. Jergal took the heads of his three most powerful liches and gave them to the trio that they would compete by bowling the skulls. Each mortal rolled a skull across the Gray Waste, having agreed that the winner would be he who bowled the farthest. Malar the Beastlord arrived to visit Jergal at this moment. After quickly ascertaining that the winner of the contest would get all of Jergal's power, he chased off after the three skulls to make sure that the contest would be halted until he had a chance to participate for part of the prize. Bane, Bhaal, and Myrkul again fell to fighting as it was obvious their sport was ruined, and again Jergal intervened. "Why don't you allow Lady Luck to decide so you don't have to share with the Beast?" The trio agreed, and Jergal broke off his skeletal finger bones and gave them to the players. When Malar returned form chasing the skulls, he found that the trio had just finished a game of knucklebones. Bane cried out triumphantly, "As winner, I choose to rule for all eternity as the ultimate tyrant. I can induce hatred and strife at my whim, and all will bow down before me while in my kingdom." Myrkul, who had won second place, declared, "But I choose the dead, and by doing so I truly win, because all you are lord over, Bane, will eventually be mine. All things must die—even gods." Bhaal, who finished third, demurred, "I choose death, and it is by my hand that all that you rule Lord Bane will eventually pass to Lord Myrkul. Both of you must pay honor to me and obey my wishes, since I can destroy your kingdom Bane, by murdering your subjects, and I can starve your kingdom, Myrkul by staying my hand." Malar growled in frustration but could do nothing, and yet again only the beasts were left for him. And Jergal merely smiled, for he had been delivered. History of the Last March of the Giants: East of the Great Rift in the Eastern Shaar once stood a land of the titans. This empire rose at the dawn of time in Faerûn, and its lords thought to challenge the gods in their arrogance. In punishment, the powers cursed the reigning monarch of the land with fascination and his brethren with devotion. The powers then dropped a star onto the land. The impact of the fallen star created a huge valley later known as the Sea of Fallen Stars. Slowly picking up speed, the gall rolled through the titan nation and onward to the south. Unable to contain his curiosity, the titan king ran off after the bouncing sphere and his devoted followers dutifully followed his tracks. The meteorite rolled on and on until it reached the Great Sea and vanished into the depths. The monarch dove into the sea, and, lemminglike, the entire titan race dove in after him, never to be seen again. Ashamed at the destruction they had wrought, the powers vowed to keep both curiosity and loyalty firmly in check to avoid such disasters in the future. They have done so to this day, preventing both new ideas form being pursued with any speed and the intelligent races of Toril from ever fully cooperating. History of the Sisters of Light and Darkness: This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevari—whether they came from elsewhere or are children of the shadow itself, none can say. Eventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selûne, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. Chauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One become divided, as for the first time they were of two minds. Silvery Selûne contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selûne seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. Incensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selûne gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selûne initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge. The twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selûne waxed and waned in power, often drawing strength from her allied Daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the Realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands.History of the Valley of the Gods: It is said that even the powers must cavort and amuse themselves once in a great while. Far to the north of the Spine of the World is the Valley of the Gods. A paradise unequaled on this world or in the planes, this playground of the gods is nor meant for mortals. Any mortal who reaches the Valley becomes a deity, for only deities may exist in the Valley. Far too many mortals with delusions of grandeur have thrown away the pleasures of this side of the Spine and their kingdoms in this world only to break their backs searching for the legendary Valley of the Gods. History of the Fateful Coin: Old tales tell that luck plays a crucial role in each person's life. When each newborn baby enters into the Realms, Tymora flips a coin formed from the remnants of the original goddess of luck, Tyche. Beshaba calls it in the air—the moon (heads) or the cloak (tails). If Beshaba is right, that person is cursed with misfortune for the rest of his or her days. If she's wrong, Lady Luck smiles on that child for the rest of his or her life. For some rare beings, the coin lands edge on—and these luckless few can forge their own fates, for they have more freedom over their destinies than the powers themselves. Battleaxe of Mauletar During the Tethyr civil war, the Battleaxe of Mauletar was in the possession of the house of Ossyind. This noble family was betrayed while trying to flee the country, and Mauletar, lead guard and personal friend, took up the axe and sacrificed himself to buy enough time for his companions to flee. His battle cry was favored by the gods, and was echoed across the lands as a symbol of devoted friendship and loyalty. Thus, the magical axe was used to uphold these virtues, to be used against those who lacked honor and courage. There are no records of this weapon's creator. Nevertheless, its existence can be traced back among thieves and murderers to before Dalereckoning. Its blackened blade was apparently forged from the arcane metals of an iron golem, giving the weapon an appearance as dark as its history. STATISTICS: THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1Longtooth: The Grave Binder Discovered relatively recently by adventurers in the south, the abilities of this weapon went unknown for several years. Magical tomes eventually revealed its extensive history as an assassin's tool, and it was dubbed the Grave Binder. It was stolen soon after. STATISTICS: THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 4 Strength Weight: 2Rhyte's Last Arrow +2 The tale of this weapon lost its significance in the sea of great stories that are told about the High Forest, but some bards still sing the song of the skilled archer Adaniss Rhyte. "Oh, shocked from the strike of his powerful bow, The slain game sought by Adaniss falls. Long ago in the time of the Quiet Earth, The hunt from the famed High Forest calls. "The Duke of Everlund known for his boast Of the trophies held in his pride as dear. Intensely enraged at his rival hunter Whose bounty by far surpassed his one year. "One morn tragedy befell the land With the misconceived death of the Duke's prized hound. Fallen at the base of a great elm tree A bow's shot death in its heart was found. "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. "The same eve Adaniss called on the Duke, His solemn mistake he wished to repay. But the noble's rage claimed ten pounds of flesh And an archer's arm hit the ground that day. "The evil lord demanded justice unjust The most vile curse on his arm to be cast. Vengeance he sought for the price he had paid Rhyte vowed the hound's arrow not to be his last. "In sorrow the town helped him forge an axe Blessed to honor his most glorious day. With the mark of Rhyte's arrow to guide its strike And reputed to kill in the very same way. "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. "Again called the forest with its precious game, And a prize Adaniss with thrill did he seek. But none could be finer than the great clawed falcon Sought by all amidst the forest's Lost Peaks. "Once more the rivalry of the Duke did stir, For he thought of his skills with Rhyte's bow to be best. And set his sights on the glorious bird To emerge as the holder of its sainted crest. "The two climbed the peaks and searched days on end, Each of their wills set as strong as the stone. They found each other at a cliff by chance; Both of their hatreds ran as deep as the bone. "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. "The Duke drew the bow and pulled the string taut, But first flew Adaniss's axe with its blow. Cleaved, the lord stumbled to cliff's edge and off, Defeated by Rhyte's last arrow... "With skill so great targets in his eyes were at the mercy of his arrow's flight. His hands sure and still, Never missing a kill, None could match the marksmanship of Adaniss Rhyte. None could match the marksmanship of Adaniss Rhyte." STATISTICS: Combat abilities: – Deals an additional 10 electrical damage when thrown – Returns to the wielder's hand when thrown THAC0: +2 Damage: 1d6+2 Damage type (melee): Slashing Damage type (thrown): Missile Speed Factor: 2 Proficiency Type: Axe Type: One-handed Requires: 4 Strength Weight: 3Suryris's Blade Suryris, a white minotaur who traveled the Orsraun mountains in Turmish, lived for nothing but the thrill of combat and encouraged warriors to challenge him for his magical weapon: a powerful halberd. Despite his aggressive nature, he was an honorable combatant and never slew opponents he could overpower. Suryris met his superior only once, in a battle that lasted hours and had the minotaur often fearing defeat. The contest ended when his opponent's sword broke, but Suryris knew he likely would have been bested had it continued. He presented his weapon to the astonished man, who thereafter told of this noble creature to anyone who would listen. STATISTICS: THAC0: +2 Damage: 1d10+2 (slashing or piercing, whichever is better) Speed Factor: 7 Proficiency Type: Halberd Type: Two-handed Requires: 11 Strength Weight: 12At a first glance, this sword appears much like any other. In the presence of any shapeshifting creature, however, the blade becomes warm as its power stirs. Its namesake was the original owner of the weapon, and his tale, though mostly long forgotten, was wrought with treachery and deceit. Rumors persist that he paid a fearsome price for this blade, but with it he revealed the true identities of those that sought to betray him. Their names and crimes however, are long since lost to history. STATISTICS: THAC0: +1, +3 vs. shapeshifters Damage: 2d4+1, +3 vs. shapeshifters Damage type: Slashing Speed Factor: 7 Proficiency Type: Bastard Sword Type: One-handed Requires: 10 Strength Weight: 8Varscona Blades of this type were long used by Sharran priests during the sacrificial rites of "Feast of the Moon" ceremonies. Legends say that, when she passed on, the remains of this sword's wielder were mummified and the blade was placed within her chest as a symbol of power. In the first stage of a long forgotten ritual, she was to have been exhumed in a season, born again in some new form. Unfortunately, cult wars killed the few that knew of her existence; her tomb became a prison where she was forgotten, and there she developed a rage that bordered on insanity. Her grave was eventually found, but it was deserted and gave no indication of her whereabouts. Some venture to say that her anger was so concentrated that she became one with the very blade of her weapon. Regardless, after hundreds of years surrounded by constant hate, the sword harvested a power of its own. It is now exceedingly deadly in combat. STATISTICS: THAC0: +2 Damage: 1d8+2, +1 cold damage Damage type: Slashing Speed Factor: 3 Proficiency Type: Long Sword Type: One-handed Requires: 5 Strength Weight: 3The Whistling Sword Amidst the plains of the Eastern Shaar there lived a small human blacksmith, whose nearly dwarven height did not do his soul justice. Though a skilled weaponsmith, his true gift was his ability to whistle a heartfelt song that could cause a grown man to cry like a newborn. Only a reclusive Mage shared and enjoyed time with the diminutive man, however, as others could only see his small size as a source of amusement. Deaf to the smith's song because of their own prejudices, their ridicule slowly grew into cruel torment which eventually persuaded the light-hearted man to leave his home forever. Before he left he forged this weapon as a gift for his one friend, who also enchanted it during the making. Thus the blade sweetly whistles to its wielder when unsheathed. It was not long after that the Mage also deserted the small town in disgust, taking the sword with him on his journeys. STATISTICS: THAC0: +2 Damage: 1d6+2 (piercing) Speed Factor: 1 Proficiency Type: Short Sword Type: One-handed Requires: 4 Strength Weight: 2Short Sword of Backstabbing: The Shadow's Blade The Shadow's Blade was created to be the perfect assassin's tool. It is highly sought after by any who settle differences with a blade, and many that possess it do not do so for long. STATISTICS: THAC0: +3 Damage: 1d6+3 (piercing) Speed Factor: 0 Proficiency Type: Short Sword Type: One-handed Requires: 4 Strength Weight: 3Ashideena Lady Ashideena was a remarkable strategist who honed her skills against the orc armies in the Year of the Black Horde. She met Dergat Wiltoon—the warrior that wielded this weapon—when he foiled an ambush led by the great orc Varstok, and soon after made him her Field Captain. After serving at each other's side for the entirety of the war they fell in love and eventually married. Historians report that Dergat named his war hammer after his bride to remind himself of the love he fought to protect. What Lady Ashideena thought of this is unknown. STATISTICS: THAC0: +2 Damage: 1d4+3, +1 electrical damage Damage type: Crushing Speed Factor: 2 Proficiency Type: War Hammer Type: One-handed Requires: 8 Strength Weight: 5Longbow of Marksmanship: The Dead Shot Driven by years of rivalry, the Dukes of Spandeliyon and Delthuntle decided to organize a private contest that would proclaim the better Archer between them. Both boasted the power of their magical bows, but that wasn't enough for Edwall Dest, Duke of Spandeliyon. He arranged for the theft of his opponent's bow, and on the day of the contest, he couldn't help gloat in his advantage. The Duke of Delthuntle, known only as Raymond, demanded a demonstration of Edwall's skill on a scarecrow that he had placed. Edwall Dest drew his longbow and released the arrow with determination, not stopping to think how uncannily the target resembled himself. The missile split the large voodoo doll's head in twain, and at that moment Edwall's head did much the same. STATISTICS: THAC0: +3 Damage: +2 Speed Factor: 5 Proficiency Type: Longbow Type: Two-handed Requires: 6 Strength Weight: 2Eagle Bow: Protector of the Dryads In order to protect their community from an encroaching orc logging encampment, the hero Hannable the White was given this magnificent bow by the dryads of Gulthmere Forest. A deadly confrontation followed when the loggers dared to try to cut down a great oak tree, nearly killing the dryad linked to it. With the help of powerful forest animals, Hannable slew entire bands of orcs before any more damage was inflicted upon the wood. The orcs were forced to abandon their plans, lest they suffer the continued wrath of Hannable and the forest. Needless to say, the hero who aided the grateful dryads lived happily... nay, VERY happily ever after! STATISTICS: THAC0: +2 Damage: +2 Speed Factor: 4 Proficiency Type: Shortbow Type: Two-handed Requires: 6 Strength Weight: 2Heavy Crossbow of Accuracy: The Guide A favored siege weapon of King Shastir Longeve, crossbows of this type were designed for the systematic removal of defensive forces thought safe behind the battlements of castles. Scant few of these weapons survive to this day, mainly due to the eventual annihilation of the king's forces by a coalition of subjugated lands. STATISTICS: THAC0: +5 Damage: +2 Speed Factor: 7 Proficiency Type: Crossbow Type: Two-handed Requires: 12 Strength Weight: 10Light Crossbow of Speed: The Army Scythe A short-lived outpost of humans in the Frozen Forest unearthed this weapon, and many others, from the ruins of an ancient settlement deep within that cold land. Never knowing the names of their extinct benefactors, the colonists used these "tools" to carve a large territory for themselves, though in the end it was for naught. Crushed by a superior number of hobgoblins, these unfortunate souls have joined the ancients in their anonymity. STATISTICS: Combat abilities: – 1 extra attack per round THAC0: +1 Damage: +1 Speed Factor: 4 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 5[no text]Mail of the Dead A mage can make an extremely effective assassin, as Vorusta illustrated over four hundred years ago. He would create skeleton warriors equipped with this enchanted armor and a powerful blade, and give their circlet of power to the target as a friendly gift. When the killing machine was through with its work, Vorusta retrieved the equipment and started the entire process over. Captain Fallorain, leader of Calimshan's 12th cavalry brigade, wore this enchanted armor for the last time during the Battle of the Spider Swamp. There he lost his life and army trying to rid an unrecorded evil from the area. STATISTICS: Armor Class: 2 Weight: 45Plate of the Dark Dark Lord Hertious, undead Warlord of Bane, wore this piece of armor for over five hundred years. During this time he was rumored to dwell in a castle somewhere within the Earthfast Mountains. How his armor moved to other lands without him is not certain, though the separation of the two was surely unpleasant.Ilmater himself enchanted this shield upon seeing a young squire's willingness to endure untold agony for the well-being of his mount. During a fierce battle between a human cavalry division and a hobgoblin horde, the young man was sent for reinforcements. He was beset by a cascade of arrows that nearly blocked out the sun, and he knew that even if he avoided the arrows himself, should his horse fall he would surely be doomed. With his shield and body he positioned himself to take the brunt of the onslaught, and was mortally wounded for it. His horse remained unscathed, allowing for their escape, and his body was carried back to the nearest town, where he was resurrected from death. STATISTICS: Equipped abilities: – Armor Class: +2, an extra +5 vs. missile attacks Requires: 13 Strength Weight: 12Ring of Fire Resistance: Batalista's Passport The grand mage Batalista intended this item to aid in his travels in the Plane of Fire, and it is said he repeatedly summoned a salamander from that realm to aid in the construction. Salamanders not being known for their patience, it is likely he should not have pestered his "instructor" quite so much. The finger bearing the finished ring was indeed untouched by the inferno that claimed his tower. Had that finger still been attached, Batalista himself might have fared better. STATISTICS: Equipped abilities: – Fire Resistance: +40% Weight: 0Ring of Free Action: Edventar's Gift This ring was given to the reef scavenger and hunter known only as Edventar by a group of aquatic elves long his friends. His help in routing the "Pirate Queen" Yenandra of Dambrath was instrumental in their survival, though Yenandra continues to be feared anywhere the water meets land. STATISTICS: Equipped abilities: – The wearer is immune to everything, magical and otherwise, that affects mobility in any way. This includes Haste and Slow spells. Weight: 0Ring of Animal Friendship: Druid's Ring A druid order in Cormanthor is said to cautiously guard the secret to the construction of these rings, which have never been seen in the possession of anyone outside their immediate membership. How this particular ring escaped the protection of their forest is unknown, but there are rumors that an outcast could have brought it into exile with him. STATISTICS: Charge abilities: – Charm Animal (Save vs. Wand negates) Range: 40 ft. Duration: 2 hours Area of Effect: 1 animal Weight: 0Ring of Clumsiness: The Jester's Folly The most notorious owner of this ring made a substantial living exploiting its cursed nature. Gregoria the Foole, a Jester by trade, would use his incomparable sleight of hand to switch this ring with that of a patsy taken from his audience. The rest of his performance would involve the mocking of the newly clumsy individual, much to the delight of their comrades. The ring was removed (by a method known only to the wily Jester) only once the stooge had promised no reprisals for the treatment he had received, though Gregoria frequently still had to make a hasty retreat. His last known performance was rumored to have been an ill-humored mage in Zhentil Keep: a show from which he did not flee quite fast enough. STATISTICS: Equipped abilities: – Dexterity: -50% – Stealth: -50% – 75% chance of spellcasting failure – May only be removed with a Remove Curse spell Weight: 0Ring of Invisibility: Sandthief's Ring Held by a master Thief for the better part of a generation, this ring was put to bold use in the markets of Waterdeep. Working a crowd in broad daylight, the rogue would steal countless numbers of purses from nobles, replacing them with bags of sand so the theft would go unnoticed. His identity was never known, but the name "Sandthief" was cursed loudly in its stead. It is rumored he retired, and now lives among the nobles he used to rob. STATISTICS: Charge abilities: – Invisibility as per the namesake spell Weight: 0Ring of Protection +1: Ring of the Princes This ring and several of its type were originally crafted to protect the sons of King Castter De'wess, though who uttered the enchantment is unknown. History records that the rings remained within that family for at least thirteen generations, though they were all apparently lost within the space of one. Enmity between the king and the family of the creator may be to blame. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 0Ring of Protection +2: The Guard's Ring The Guard was an immortal sentry assigned to protect a tomb that sheltered the body of a princess of the Akanal. Over millennia, respect for the grave disappeared with the memory of the royal family, and adventurers began to try their luck with the Guard. It was inevitable that he would eventually be bested, and when he was, the ring he wore was one of many treasures taken from the tomb. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 Weight: 0Ring of Wizardry: Evermemory Long ago, a grand wizard from Amn was rumored to have defied Mystra's limitations on the magical arts. Legends spoke of this wizard being able to cast spells without the limitation of memorization. In the end it was found that his powers stemmed from the several magical rings that he had made for himself. His proclaimed "everlasting memory" was a hoax, though his rings continue to be one of the most sought after items in the realms. STATISTICS: Equipped abilities: – Can memorize double the amount of 1st-level wizard spells Weight: 0Ring of Energy: The Victor Crafted by drow Mages of the Underdark, this weapon was used in an arranged battle between two rival houses. Each combatant was allowed to use a single magic item to aid his efforts. This ring was the weapon used by the victor of the contest, though he never laid hands on it. It was worn by his sibling and fired from the crowd, striking his opponent squarely in the back. Everyone witnessing agreed it was a brilliant interpretation of the rules. STATISTICS: Charge abilities: – Damage: 2d6 (no save) Range: 120 ft. Area of Effect: 1 creature Weight: 0Ring of Infravision: Topsider's Crutch Merchants that dare the risks of trading with the drow of the Great Rift are often given these items to aid in their movements underground. STATISTICS: Equipped abilities: – Infravision up to 120 ft. Weight: 0Ring of Holiness: Honorary Ring of Sune Rings of this type were given to faithful priests of Sune who demonstrated actions of astounding integrity and kindness. STATISTICS: Equipped abilities: – Can memorize one extra divine spell of each level from 1st to 4th Weight: 0Ring of Folly: Discipliner Oft the bane of the careless mage, this ring was actually used to promote humility. Hergat Norin, a grand wizard of Narfell, would give the Discipliner to his most skilled and most egotistical students. Through their blind arrogance, they would mistake the ring as a reward for their "obvious brilliance," and not the punishment of a disapproving teacher. STATISTICS: Equipped abilities: – Intelligence and Wisdom scores are set to 3 – Inficts feeblemind on the wearer – May only be removed with a Remove Curse spell Weight: 0Necklace of Missiles: The One Gift Lost The naming of this necklace originates from its only owner, Ikaida Mourneve, who quested to regain his kidnapped daughter. Not many would help the determined father, but a kind and generous mage bestowed this item on him to aid his cause. Alas, the necklace was lost when Ikaida dropped it into the Immerflow River while fending off bandits upon a suspension bridge. Fortunately, it is rumored that the item was not needed to reunite the family once again. STATISTICS: Charge abilities: – Missile Blast Damage: 6d6 fire (Save vs. Spell for half) Range: 50 ft. Area of Effect: 30-ft. radius Weight: 1The Protector The royal guard of King Pyronan, ruler of Impiltur, were given the Protector as an honorary show of status. Unfortunately, members of the guard had trouble coming to a consensus amongst themselves as to whom the amulet should go. After years of internal hostility, the item was lost and the guards replaced by less greedy individuals. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 Weight: 1The Warrior's Embrace This amulet was carried into deep dungeons within the Thunder Peaks nearly six hundred years ago. Mistakenly overestimating the power of this item, the owner foolishly ventured too far and met his end there. How the amulet was removed from the dark caverns is shrouded in mystery, as is the identity of the individual who found it. Amulet of Metaspell Influence: The Amplifier Known for its ability to enhance spellcasting, the Amulet of Metaspell Influence is highly sought after by magic practitioners. It was created by Elairdrin Mellwith, who resided in the Star Mountains. His reasons for fabricating such an item stemmed from his womanizing habits, and to this extent, the Amplifier served his purpose well. It was later taken from him by a mage with a more destructive intent, but records detailing the change of hands vary widely. STATISTICS: Equipped abilities: – Can memorize one extra 2nd-level wizard spell Weight: 1Boots of Speed: The Paws of the Cheetah These enchanted boots were once the property of a deadly assassin fond of chasing down his prey. He moved with such speed that his targets often didn't have the opportunity to respond, even on horseback. Over time the assassin's fame spread, and though his name was never known, all knew to fear the words last heard by his victims, "You can hide, but you cannot run!" STATISTICS: Equipped abilities: – Doubles movement rate Weight: 4Boots of Stealth: Worn Whispers In ages past, a king named Rhigaerd was renowned for the spies he kept. So skillful were they that no nook or cranny escaped their eyes, and maps were held for entire castles and towns. Eventually betrayed from within, the tools of their trade were taken and dispersed, ensuring that none could amass such a band again. STATISTICS: Equipped abilities: – Move Silently: +20% – Hide In Shadows: +15% Weight: 4Boots of the North: The Frost's Embrace Stranded by his company for a sack of gold, Daviol the Frozen was left for dead in the midst of the Great Glacier. His dying curse echoed across the barren wastelands to the ear of Auril, goddess of winter. She smiled upon him, and his bare body was protected and preserved by his newly enchanted Boots of the North. With them, he crossed the ice land in pursuit of his would-be murderers. Driven by rage, Daviol took his revenge upon his previous friends as they warmed themselves in a tavern of the closest city. After his thirst for blood was quenched, he continued to travel the frozen land, never to be seen again. STATISTICS: Equipped abilities: – Cold Resistance: +50% Weight: 4Boots of Avoidance: Senses of the Cat The magic of these boots was specifically designed to detect incoming missiles and aid the wearer in avoiding them. They were originally commissioned by the instructor of an archery academy who had tired of suffering "accidents" at the hands of his inexperienced students. STATISTICS: Equipped abilities: – Armor Class: +5 vs. missile attacks Weight: 4Boots of Grounding: Talos's Gift Untold years ago, the Fortress of the Starspire Peninsula was placed under the direct torment of Talos when a favored Stormherald was murdered there. Talos promised the destruction of the city by earthquakes, its isolation by tidal waves, and the death of its citizens by storms. One pair of these boots was bestowed to ensure that none but a single man would survive to tell the story of his wrath. Later, travelers seeking fortune in the ruined city came upon an aged man, maddened by the continuous destruction around him; the boots he wore would carry to many a distant land the legend of a city consumed by a god's rage. STATISTICS: Equipped abilities: – Electrical Resistance: +50% Weight: 4Bracers of Defense AC 6: Bracers to the Death These bracers were held for decades by an undefeated gladiator, and found extensive use in arena combat. The death of this champion marked the disappearance of this magical item, but rumors persist that they are used to this day in competitive combat across the lands. STATISTICS: Equipped abilities: – Armor Class: 6 Weight: 2Bracers of Archery: The Dale's Protector During a dangerous meeting with a rival ruler, the king of the Great Dale requested the protection of his best archers in addition to his usual guard. The archers, each equipped with an enchanted bow and bracers, hid within range of the gathering. As predicted, enemy troops attempted to seize the king and force their will over his rule, but none had anticipated the amazing accuracy and lethality of the hidden archers. The king was able to escape unharmed; in fact, none of the ambush members even lived to approach him. STATISTICS: Equipped abilities: – THAC0: +2 with missile weapons Weight: 2Gauntlets of Ogre Power: Hands of Takkok The Hands of Takkok are exactly that: his very hands. He lost them when he attacked a strange man crossing the Spine of the World. The mysterious man turned out to be a mage of incredible power, and he used Takkok's hands to create this pair of ogre skin gauntlets. STATISTICS: Equipped abilities: – Strength: 18/00 Weight: 2Gauntlets of Dexterity: The Brawling Hands This pair of gauntlets was likely developed in Kara-Tur to aid masters of the martial arts. Legends speak of such masters from the Far East bringing these items with them on their journeys, though details remain sketchy. STATISTICS: Equipped abilities: – Dexterity: 18 Weight: 2Gauntlets of Fumbling: Elander's Gloves of Misplacement With mischief in mind, the impetuous Elander set out to craft these cursed gauntlets to best a rival. It turns out his malice got the best of him, when he mistook these gloves for another pair. STATISTICS: Equipped abilities: – THAC0: -10 – Dexterity: -2 – May only be removed with a Remove Curse spell Weight: 2Gauntlets of Weapon Skill: Xarrnous's Second Sword Arm Perhaps the most well-known owner of these gauntlets was a mercenary named Xarrnous. He specialized in smuggling, and frequently loaned these gauntlets to clients if they were to travel with him. In his eyes, an extra sword arm was always handy. STATISTICS: Equipped abilities: – THAC0: +1 Weight: 2Gauntlets of Weapon Expertise: Legacy of the Masters Highly sought after among novice warriors, these items were once the property of the royal family of Threskel. Imparting a portion of the prince's legendary skill, these gauntlets grant the bearer mastery over all forms of weapons. The majority of their many previous owners seem to have come to bloody ends though: The gloves grant the ability of experience, but not the wisdom. STATISTICS: Equipped abilities: – THAC0: +1 – Damage: +2 Weight: 1Cloak of Protection +2: The Spirit's Shield This cloak is said to focus the energies of one's spirit into a force that protects him or her. Rumors of a vampire enslaved in the magical item are ever-present, but they are impossible to prove without destroying the cloak. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 Weight: 3Cloak of the Wolf: Relair's Mistake A great amount of irony surrounds the creation of this magical cloak. Relair was a mage who overestimated the amount of control he had over magic, and in the course of creating this garment, he apparently inflicted lycanthropy upon himself. The wearer can change form whenever wishes. Relair was not so lucky. STATISTICS: Equipped abilities: – Polymorph into a wolf at will Duration: 2 turns Weight: 3This cloak was reputedly worn by Balduran, the founder of Baldur's Gate. Though it was never used in combat, it provides protection worthy of any great leader. STATISTICS: Equipped abilities: – Armor Class: +1 – Saving Throws: +1 – Magic Resistance: +25% Weight: 3Cloak of Non-Detection: Whispers of Silence Reportedly created for a lineage of the greatest burglars ever to walk the night, this cloak was apparently a success. No record exists of previous owners. STATISTICS: Equipped abilities: – While hidden or invisible, the wearer is non-detectable by magical means such as Detect Invisibility and scrying Weight: 3Created to protect a powerful wizard against malevolent warriors, this magical garment is made of red silk strewn with golden flakes. It is enchanted to give limited protection against slashing weapons of any type. STATISTICS: Equipped abilities: – Armor Class: +3 vs. slashing attacks Weight: 2Girdle of Blades: The Protector of the Unworthy The most infamous owner of this item forever tainted its reputation, though it is still a truly useful item. Morinden of the Wicked Heart made his living looting the bodies of those he slew. He would goad true warriors into duels of honor—though he had little knowledge of the subject—and laugh as their blades glanced off him. Eventually he met his end at the hands of a frustrated woodsman, who had wisely cast his sword aside in favor of a tree stump.Girdle of Piercing: Elves' Bane An infamous highwayman in his day, Pandar of Scardale made quite a name for himself vexing the elves of Cormanthor forest. To their annoyance, he continually used the wood to escape the law—and with the aid of this girdle, the elves' arrows as well. Unfortunately for Pandar, pit traps and starvation proved a slower, but effective, substitution. STATISTICS: Equipped abilities: – Armor Class: +3 vs. missile and piercing attacks Weight: 2Girdle of Bluntness: Destroyer of the Hills Having lost friends and loved ones to a series of raids by hill giants, Garrar the Powerful made it his mission to cleanse his homeland of their presence. It is not known where he acquired this item, but with it he single-handedly dispatched dozens of the creatures, all the while protected from the blows of their clubs. The remaining giants fled to neighboring lands—lands that lacked a similar champion and did not fare as well. STATISTICS: Equipped abilities: – Armor Class: +4 vs. crushing attacks Weight: 2Helm of Glory: Helm of the Noble Named for its original owner, Sir Tain the Noble, this helm saw many great battles in his possession. It was eventually passed on to Sir Tain's squire, who had served him faithfully for almost ten years. Alas, the young man had neither the strength nor the skill to uphold his master's legacy. It is rumored he lost his life in the pursuit of a worthy, but ultimately futile cause, and the helm has had many owners since. STATISTICS: Equipped abilities: – Armor Class: +1 – Charisma: +1 – Protects against critical hits Weight: 2Helm of Defense: Gift of Peace Prized for its noble origin as much as for its benefits to the wearer, this helm was originally intended to be a simple gift. There was no great crisis at hand, nor dangerous evil to be overthrown; just a wish for a friend to give a gift to another. It could just have easily been a good book or bottle of wine, but adventurers are eminently more practical in their gift giving. The helm has seen many great battles since its creation, but the simple virtue at its core is what has always been remembered. STATISTICS: Equipped abilities: – Saving Throws: +1 – Cold Resistance: +20% – Fire Resistance: +20% – Electrical Resistance: +20% – Protects against critical hits Weight: 3Helm of Infravision: The Eyes of Truth Being a scavenger of a sort, Babette Maelestrom had this helm created to aid her in her dungeon excursions. She would later attributed her gathered wealth solely to its power, though likely it was as much her keen eyes as anything. STATISTICS: Equipped abilities: – Infravision up to 120 ft. – Protects against critical hits Weight: 3Waterstar is also called achroite or colorless tourmaline and is rare in the Realms. This stone is riddled with flaws and inclusions and hence only a small portion is fit for cutting. STATISTICS: Weight: 0200 gold? All right, you're free to go.I bet you wouldn't feel the same if we were to guild your palm with these 100 gold pieces.We regret our actions sorely and are prepared to make amends by giving you 200 gold.DIEEE! POND SCUM!I'm an enlisted soldier, and thus I'm not privy to many secrets.Robbers! You won't get away with this crime.Sure. Give us the money and you can be on your way.Aw, come on. Let us have a chance to make it up to you. Here: take this 100 gold.Okay, okay, we messed up bad. Would this 200 gold convince you to forget our indiscretions?You useless sacks of cow manure! DIE!I'm just a mercenary. Sorry, friend, I don't think there's much I could tell you.Stealing within the sanctity of Candlekeep?! This is blasphemy of the highest order. There is only one way that you can make this up. Give up all the gold you have upon your person so that it may be used to benefit the library.It would seem that I have no choice; here's all my money.Up yours, you uppity bald virgin.Even though you're a good friend, I can't reveal the secrets of our great library.The people of Gullykin don't appreciate those who would pilfer our hard-earned possessions. Give yourselves up, robbers!Sorry, we don't accept bribes.Come on tiny, give us another chance. How 'bout I give you this 100 gold?Would 200 gold change your mind about this whole situation?As if you could take us, short stuff. Come on and try your worst.You being adventurers and all, the only thing you'd probably be interested in hearing about is the Firewine Bridge ruins. There's supposed to be treasure there, but a tribe of kobolds protects it. Hey, friend, it would be doing a great service to us if you cleared out those kobolds. They've been causing a lot of trouble lately.Excuse me, but I don't think I recognize you. Entar Silvershield didn't say anyone was going to be in today. Would it be rude of me to inquire what you're doing here?Yes, of course. I'm sorry for bothering you.I don't believe you. I've never seen you before! GUARDS!You don't look like members of the Flaming Fist. Oh! By the gods, you must be bandits. HELP!If you say so, though you must be undercover or somethin', since you're not wearing any insignia.I will not get out of your way! You must all be bandits! HELP!I'm sorry. Please forgive me.Really! I've dusted my master's marble collection every day for three years. I don't know what it'll be like without them anymore.If that's the case, then tell me what one of the statues looks like!There's no such statue! You lied! You must be bandits! HELP!Okay I believe you. I'm sorry for being so much trouble.We're here because we have dealings to discuss with Entar Silvershield. My associates and I have come all the way from Waterdeep. Perhaps you could leave us to our business now?We're here because we have dealings to discuss with Entar Silvershield. My associates and I have come all the way from Waterdeep. Perhaps you could leave us to our business now?We're members of the Flaming Fist. There has been some worry about the security of Entar's estate. We're here to ensure his safety.We're members of the Flaming Fist. There has been some worry about the security of Entar's estate. We're here to ensure his safety.There's not much to tell, really. Now please get out of our way!There's not much to tell, really. Now please get out of our way!I am an art collector. I am here to collect some marble statuettes that I purchased a week past. My companions are here to help me carry them out.I am an art collector. I am here to collect some marble statuettes that I purchased a week past. My companions are here to help me carry them out.There's one that looks like a horse.There's one that looks like a cow.There's one that looks like a pegasus.There's one that looks like a warrior.There's one that looks like a dragon.I'm just a lowly servant who knows very little.You there! What are you doing in the estate of Entar Silvershield?All right then, carry on.We haven't heard of this. You look more like thieves to me, and you'll be treated as such.Your lies won't save you, robbers! Defend yourselves!You don't know?! You're obviously all crazies that need to be put down.We're here because we have dealings to discuss with Entar Silvershield. My associates and I have come all the way from Waterdeep. Perhaps you could leave us to our business now?We're here because we have dealings to discuss with Entar Silvershield. My associates and I have come all the way from Waterdeep. Perhaps you could leave us to our business now?I am an art collector. I am here to collect some marble statuettes that I purchased a week past. My companions are here to help me carry them out.We're members of the Flaming Fist. There has been some worry about the security of Entar's estate. We're here to ensure his safety.I don't know.I'm a mercenary. My job isn't to be smart, it's to guard this estate.Excuse me, but I don't know any of you. Perhaps you could tell me what you're doing in my room.Why, I am Brilla! The wife of Entar Silvershield. Now leave my room immediately before I tell my husband how indiscreet you have been in your wanderings.You're all obviously thieves and miscreants, come to have your way with me. GUARDS!My husband! In danger! Oh dear me, I wish he would tell me these things. Just carry on whatever you were doing.You're all obviously thieves and miscreants, come to have your way with me. GUARDS!You won't steal anything! GUARDS!Kiss a lout like you?! Unlikely. GUARDS!You've really heard such things? Well, dear me, I didn't know I was the gossip of the town. But now that I think of it, there are few who can match my charm and wit. Why, of course I'd grant you a kiss. *Smack* Why—*giggle*—you're quite fresh, aren't you? Tongue and all!What are you still doing here? If my husband finds you here, he'll be furious.Sorry, we must have wandered a little too much. We're business associates of Entar. We just arrived from Waterdeep this morning. Perhaps we could inquire as to your identity?Sorry, we must have wandered a little too much. We're business associates of Entar. We just arrived from Waterdeep this morning. Perhaps we could inquire as to your identity?We're members of the Flaming Fist. We think that Entar may be in danger, and we've been sent by the other Grand Dukes to ensure his safety.We're members of the Flaming Fist. We think that Entar may be in danger, and we've been sent by the other Grand Dukes to ensure his safety.We're rogues, here to rob you blind.I've come here, fair lady, to see you! I have heard tales of your beauty ever since I first came to Baldur's Gate. I at first considered such talk exaggerated, but now I see that I was wrong. If you would only grant me a kiss to remember you by, I would be on my way and bother you no more.I've come here, fair lady, to see you! I have heard tales of your beauty ever since I first came to Baldur's Gate. I at first considered such talk exaggerated, but now I see that I was wrong. If you would only grant me a kiss to remember you by, I would be on my way and bother you no more.Why, I'm so happy to have such wondrously interesting people visit me. I would be so happy if all of you would join me for tea.This is strange. Entar didn't say he was going to have guests over for food. I've only made servings to fit three. I guess I must make changes. Don't worry, you'll have a feast that you won't soon forget!Hello again, you'll have to excuse me, I'm quite busy.Would you like it if I whipped up some food for you right here and now? Come on friends, stay and try out my Sembian meatballs!If you're looking for information about the Hall artifacts, you should go see Brathlen.Do as you want, and go where you please.Welcome to the High House of Wonders. I hope you have come to venerate Gond, the Inspiration Divine! If there is anything you need of me, all you need but do is ask. Otherwise you are free to worship the Wonderbringer to your heart's content.May the Wonderbringer guide your way!Excuse me, but I have many duties to perform.Good day, . I don't seem to recognize you? Could I inquire as to who you are?Um, okay.O-okay, please don't hurt me, I'm just a lowly servant, no trouble at all really.Hmm, I don't remember my master... Well, all right, I'm sorry to have bothered you.No, you can't.Yes, you could. We're criminals of the most depraved sort, so if you don't keep quiet, we will be forced to kill you.We're guests of your master. Now if you would excuse us, we'll be on our way.I think you'll make a much nicer master than my old one!Hello. You look like the gambling type. Why don't you try your luck at my table? Come on! Be a sport.Don't be shy now. You should try your luck here at this table; it seems that Tymora smiles on everyone who's come here before.Here friend; if you don't have the money, take this 10 gold.Greetings. I trust your stay here at the Low Lantern has been fun? You certainly don't look Baldurian; what exotic locales do you hail from?The Utter East! You must have traveled very far. Well, I hope you find our city to your liking, it would be terrible for you to be disappointed after coming so far.Merchants. Oh pooh, I thought you were exciting folk.Adventurers! So you must be in the business of fighting dreadful beasts and such things. All of you must be so very brave to take up such a profession.Hmm. Very interesting. I wish you well in your investigations.Hello again.We're all from the Utter East. We've come to the Sword Coast in order to experience the wonders we've heard about at home.We hail from Cormyr; we're just simple merchants.We're adventurers out of Waterdeep. With all of the troubles in this region, we thought it would be the place to ply our trade.We're a motley band, really. Most of us come from here or there. Right now we're investigating all of the troubles that have been plaguing this region of late.I've heard quite a bit about what's been going on around town. Most of the talk's about iron, and so quite boring really.Hey, there, friend. So what 'ave you come to the Low Lantern for? Gamblin' or festin'?Ha ha. Tymora's not been kind to me this night, hopefully she'll be nicer to you.They're a sumptuous lot. There's a brunette named Tyla; I'd swear she was the goddess of love. It's too bad that's she's out of town now, I really miss her company.No need to get all ruffled up.Hope ye're havin' a great . I sure am.We've come to try our luck in the gambling pits. We just hope Tymora smiles down at us.We'd heard a lot about what goes on here, and just thought we'd have a look for ourselves.None of your concern.I've been doing rather badly in my gambling, so how 'bout I give you this gold piece ta start off yer night. Hopefully Tymora's luck will be with you.By Sune's boobies, this place is heaven. I can't believe the women of the Lantern; they have that glamor my old hag wife lost so long ago.I'm not looking forward to heading home tonight. I don't know how I'll explain it to my wife how I lost 6 gold. I'll have to make up some excuse, but she'll know it was the gamblin'.Sorry, pal, I wish I could help ya, but I've lost all my money in this devil pit.Who are you?! You shouldn't be here; leave immediately.Sorry, not even inspectors are allowed past us.You lie! You must be robbers or worse!We'll see about that.Gosh! I don't know why we were so obtuse. Obviously, you can pass.We're inspectors, sent to investigate the palace. We've heard that there are spies about.We're relatives of the Grand Dukes, so let us pass.We won't be going anywhere except through you!Sorry, I can't even let a good friend into the treasury.Intruders! In the very palace itself. There can be no mercy for such brazen thieves!All I can tell you friend, is that you should leave the palace at once. Interlopers are treated with quickly, and harshly.Who the hell are you, and what are you doing in my office?!That's the most idiotic thing I've heard all year. You've come to the wrong place, and it's going to cost you dearly.Stop your lies! I would have been told about any "inspectors." I command all the Flaming Fist who guard the palace.Ha ha! Sure you are.We're adventurers searching for treasure.We're inspectors, searching for suspected spies within the palace.We're relatives of the Grand Dukes.Could you please hand over your invitations to the palace?Then you must leave immediately or we will have to remove you forcibly.Could I ask why you wouldn't need invitations?You must leave immediately, or we will have to resort to physical force.Ohhh, well then, I guess we had better let you pass. Sorry to have bothered you about such a "trivial thing" as an invitation. Men, kill these idiots.Oh my! I'm trembling with fright. I'm about to be killed by mighty wizards. Men, kill these morons.Uh huh. Well, guess what? If you don't get your lying butt out of here in the next five seconds, the Grand Dukes will have several funerals to attend.Thank you very much. You may pass now.We don't have any invitations.We don't need invitations.Here are the invitations.No, you can't ask why.We're important dignitaries from Tethyr, and thus do not need such a trivial thing as an invitation.We're powerful sorcerers, and we'll blow you to bits where you stand if you don't get out of our way.We're close friends of the Grand Dukes, and therefore don't need invitations.Come right in.You there. Make sure you don't make any trouble.Move along friends, just make sure not to make any trouble.Come now, you must forget our previous dealings, and enjoy this wondrous party. I'm sure that lowborn like you are rarely given the chance to enjoy such splendor.I'm glad to hear it.Just to be polite.Could you all be dears, and go away. I don't mean to be rude, but a conversation with the lot of you doesn't excite my interest.Hello again. So how goes your mercenary gig.That's good to hear, goodbye now.Oh, I feel for you. Goodbye now.Really! How very exciting. I just wonder at what you save them from. I would offer my assistance, but I'm terribly busy. I hope your heroics go well. While you're at it, I've heard there's a princess in the north tower who needs rescuing as well.I must ask that you don't bother me. It is difficult to concentrate on my music with the likes of you about.Don't try to patronize us, you traitorous wench.We're fine, no thanks to you.Why do you even bother asking?Just fine, Silke.Not too good.We're not here as mercenaries, we're here to save the Grand Dukes from assassination.You must excuse me, but I'm terribly busy right now.A princess?! Tell us more.Shut up, Silke.I was being sarcastic you moron.All right folks, if you wanna enjoy the pleasures of the Undercellar, you'll have to pay the 10 gold entrance fee. Then all the black lotus and women you want is yours for the night.Sorry, no money, no entry.I'm not gonna lower anything. Now hand over the money.DrothGet outta my face.We just want to take a look around.Okay, here's your money.The price is kind of steep. Perhaps you could lower it a bit?No thanks, we'll be leaving now.Okay, here's your damn money.Fine. We'll be leaving now.Here you go.Can't afford it. I guess we'll be on our way.DunkinGamesmanThanks chum.Hey, there, make sure ya don't cause any trouble with our ladies. If you want to be rough with non-employees, then keep it to yourself.Just a word of warning to a friend: Watch for those two crazies, Slythe and Krystin. They're not with it, if you know what I mean.Hey, no one's supposed to be down here. State your business, 'fore I have to give you the beats.I wasn't told, and I think ye're lying.Okay, carry on then.Lying scum! There aren't any new recruits.Well, if that's true, ye're still not supposed ta be in the basements. Git outta here.Don't get so excited! We're just checking out some wares that we bought from the Iron Throne.Don't get so excited! We're just checking out some wares that we bought from the Iron Throne.We're new recruits. We were told to have a look around, so that's what we're doing.We're new recruits. We were told to have a look around, so that's what we're doing.Eat steel, scum!Hey, buddy, take as long as you want down here. It's all been rather lax since the two bosses left.Welcome to the Iron Throne citadel. Could you please state what business brings you here?Hmm. I think 100 gold would persuade us to let you in. Just make sure not to make any trouble.We don't take bribes! Now get out before we thrash you.We're not going to step aside for what is obviously a troupe of brigands. Get out of here before we summon the Flaming Fist.Strange... We've not been told about you, but no matter, you may come in.We don't need any new employees. Now get lost.New employees, huh. Well, take yourselves up to the fourth floor; there you'll find some private offices. The men in those offices do all the hiring.We don't have any questions. Come on in.We don't take bribes! Now get out of here before we thrash you.We have no business here, but perhaps this 100 gold would let us in anyway.We have no business here, but perhaps this 100 gold would let us in anyway.We've business with your leaders. We've just come from Sembia and are quite weary, so if you would just step aside we would be grateful.We've business with your leaders. We've just come from Sembia and are quite weary, so if you would just step aside, we would be grateful.We're seeking employment with the Iron Throne. If you could just direct us to someone with whom we should speak, we will be on our way.We're seeking employment with the Iron Throne. If you could just direct us to someone with whom we should speak, we will be on our way.If I were to give you these 200 gold, would you not ask any questions and just let us in?If I were to give you these 200 gold, would you not ask any questions and just let us in?Well met, friend! Come on in, and enjoy the hospitality of the Iron Throne.You there! What are you doing here? I don't recognize you.We're looking the other way, now get out of here.Sure, we'll take your money... from your cooling corpse that is.All you are is a dead liar.Okay, sorry for troubling you.We've got no new recruits. What I think you are is a spy.Get a move on then, and put your uniforms on.That's funny, 'cause last I heard, the Iron Throne was banned from operating in Cormyr. Lying scum! I don't know how you've gotten this far, but you'll get no further.How about you just take this 100 gold and look the other way?How about you just take this 100 gold and look the other way?We've business with your leaders. We've just come from Sembia and are quite weary, so if you would just step aside, we would be grateful.We've business with your leaders. We've just come from Sembia and are quite weary, so if you would just step aside, we would be grateful.Calm down; we're just new recruits. We just haven't got our uniforms yet.Calm down, we're new recruits. We just haven't got our uniforms yet.We've just come from Cormyr. With business going so well there, we have brought a large sum of surplus money for your superiors. I'm sure they wouldn't wish to be kept waiting.If ye're lookin' to talk with some of the high-ups, you should visit the fourth floor.You there. This is MY kitchen, and I don't like interlopers, so get out!Didn't I tell you to get out? I don't want you in my kitchen, can't you get that through yer thick skull?It's you again. By the claws of Umberlee, I can't take these interruptions much longer. Get out of my kitchen, and stay out.I'm just a cook, what should I know?I must apologize for me fella here, John. He just gets irate real easy. You'd do best to avoid him when he's in these kinda moods.Sorry, no food fer ya right now.I'm just a cook, what should I know?Hey there, mate. Don't recognize you, which is strange, considering I know everyone here at the Iron Throne. Why don't you tell me who you are?Out of Sembia, eh? Well, if ye're looking for Rieltar or Brunos, you won't find them here. They're off to Candlekeep for some important business.From Cormyr? That's strange; I didn't think that the Iron Throne had any business dealing in Cormyr. After King Azoun banned them from the country that is.Oh, I see. Well, if ye're wondering where you'll be assigned, I'd bet it would be with the Blacktalons down in the Wood of Sharp Teeth. They've lost quite a few members lately and are in desperate need of new recruits.It certainly is my business, and I don't think you belong here. INTRUDERS! We have intruders in the tower!The Throne was dealing in black lotus, slaves, prostitution—all the vices that King Azoun had a real dislike for. Since the king has the power to do whatever he wants, he banned the Throne from Cormyr. It was a good thing too, otherwise the Throne would have never given Rieltar the funds he needed to start up this operation on the Sword Coast.Hmmm, I don't see what that has to do with Rieltar, but I'll take your word for it.We're merchants just out of Sembia.We're merchants just out of Cormyr.We're new recruits. We haven't been given an assignment yet.None of your business.So why did the Iron Throne get banned from Cormyr?Yes, well the Iron Throne wants to renew some of its ties to Cormyr.What are the likes of you doing in the dining chambers? Dismiss yourselves immediately before I have you thrown out.I don't understand why you insist on smelling up the room. All of you should go and bathe.Stop bothering me, you ill-mannered lout.Good friend, why don't you take these 25 gold pieces and run along? Have some fun.Ahhh look, some newcomers. I assume that the lot of you has just arrived with new supplies from Ordulin. If you're looking for Rieltar or Brunos, look no further. Both of them have traveled to Candlekeep on important business.Could you please stop bothering me?If you need someone to speak with, talk to Larnos in the side room.Good friend, why don't you take these 25 gold pieces and run along? Have some fun.So, what can I help you with?I apologize. Someone has made a mistake; we are hiring no one at the moment. I hope there hasn't been too much inconvenience, but could you please leave now?And why would you be looking for them? Might I ask you who you are and what you're doing here?Well, Rieltar isn't here right now. I'd suggest you find an inn and wait for his return from Candlekeep.From Cormyr? That is most interesting, considering that the Iron Throne is banned from operating there. What I really think is that you're spies. GUARDS!Wait! Don't kill me please! What do you want to know? I'll tell you anything.They–they're at Candlekeep, at some important conference.I couldn't tell you that. I'm not privy to that kind of information. You-you'd have to ask Rieltar, Brunos, or Thaldorn.It's located on the fifth floor.Please leave, I promise not to tell anyone you're here.We were sent here with the understanding that you did all of the hiring for the Iron Throne.We're looking for the leaders of the Iron Throne.We're the mercenaries who've been messing up all your operations these past weeks. Tell us everything you know or we'll kill you where you stand!We're merchants in from Sembia. We have important news for your leader.We're merchants. We have just arrived from Cormyr, and have important news for your leader.We're mercenaries looking for a job. We were told that you were the person to talk to.Where are your leaders?What are the Iron Throne's plans?Where are the offices of your leader?Do you mind? I'm a very busy man, and I don't need these constant interruptions.When we threatened one of the Iron Throne merchants, he told us that his leaders were at Candlekeep.When we threatened one of the Iron Throne merchants, he told us that his leaders were at Candlekeep.The offices of the Iron Throne leaders are on the fifth floor of the building.If you're looking for Rieltar and Brunos, you'd find them at Candlekeep. There's some sort of clandestine rendezvous at the library.A charmed merchant told us that the leaders of the Iron Throne were at Candlekeep.You're Aldeth's childhood friends, aren't you? You know, if I were you, I'd be careful around here.Irlentree and Zorl have been acting strange of late. I don't know what it is about them, but they don't seem to be their usual selves.If you search Zorl's office on the second floor, you might turn something up.You mistook my meaning; it wasn't a threat. Now, please leave me alone.Please don't bother me, I have a lot on my mind.AngeloAnything I can help you with? Oh yes, you're those friends of Aldeth's. I'd love to get to know you better, but I'm awfully busy.Okay, we'll be sure to.Is there a reason why we should?I hope that wasn't a threat.If the truth be known, Aldeth hired us to investigate his partners. Is there anything you know that could help us?Thank you for the information.Things have been very unusual lately. Zorl and Irlentree, two of the owners, have not been acting properly in mercantile matters. If they continue with the direction they've been taking, our company will be sunk within the month.One of the merchants at the Merchants' League Estate told us to investigate Zorl's office on the second floor.Feeling somewhat sheepish after treating him so poorly, I have agreed to retrieve the sword of poor Perdue the halfling from a band of gnolls apparently lurking in the plains west of Beregost, close to the High Hedge.Be'landGreetings, . I hope your stay at the Merchants' League Estate is profitable.Hello . If I'm not being too forward, might I suggest something?Yes, !If I've guessed correctly, you're here to investigate Zorl and Irlentree. I think you should contact my superior, Brandilar. He might be able to help you.Nothing to see here, !Sure, continue.Shut up, guard!If I were you, friend, I'd go talk with Brandilar.I don't recognize ya. Are you new to the Merchants' League? Well, it matters little, I don't have anything ta drink. My masters haven't ordered any new booze to replace our last stock. Kinda thoughtless of 'em, but then, they've been acting weird for a little while now.Hey there, what can I do for ya?Ya. As the Harbor Master, I'm privy to a lot of what's going on. What's it that ya want ta know?The iron shortage, eh? Well, there's not much to tell. With the Nashkel mines basically shut down, and bandits making it impossible to ship overland, iron's become rare. Recently though, the Iron Throne's been shipping in iron through their merchant fleet. It's really strange, 'cause their main competitors aren't doing the same. They're just lettin' the Throne hog the whole market.The Iron Throne's been making some major moves in the city. They've been making inroads in all sorts of markets, though the most noticeable would be iron. Their competitors just sit there and take it. It's really weird.I'm not here to entertain people. I'm gonna have to ask ya to leave so I can get some work done now.Nice talkin' to ya guys.Ya wanna charter a ship, do ya? Well, where is it that ya wanna go?Usually there's a ship going to Waterdeep every couple days, but with all the troubles in the Sea of Swords, travel's kinda dropped off. It'll be a couple weeks 'fore something comes in.No ships headed there at the moment. If one comes in, I'll tell the captain someone's interested.By the Bitch Queen's breath! That's Duke Eltan ya have with you. He's looking in a bad way. Leave him here with me; I'll make sure he's all right. You're the people who've been working fer Scar and Eltan against the Iron Throne. Well, I'm sure you have much to do, so you should a get a move on it. Don't worry about Eltan, I'll keep good care of him. I've got to get him to a safe place, so good luck.We've been investigating some of the weird goings-on of Baldur's Gate, and we thought that the Harbor Master must know a great deal, what with the comings and goings of the merchant ships.We wanted to charter a ship.We're sorry to have bothered you.We've been investigating some of the weird goings-on of Baldur's Gate, and we thought that the Harbor Master must know a great deal, what with the comings and goings of the merchant ships.Tell us what you know about the iron shortage.Do you know much about the Iron Throne?Tell us whatever you might think is interesting.Actually, we have to get going.Waterdeep would be a fine destination.I've always wanted to see Calimport.The Moonshae Isles.I'm really busy now, so I'm gonna have to ask ya ta come back some time later.You guys shouldn't be hanging 'round here. Ya might bring attention to Duke Eltan.Well, friend, ya might be interested ta know that there's been quite a few Iron Throne ships coming to dock these past few weeks. They've been stockpiling something, and if I guess right, that something is iron.When we charmed the Harbor Master, he told us that there were quite a few Iron Throne merchant ships coming into port these past few weeks. He thinks they were bringing in iron.When we charmed the Harbor Master, he told us that there were quite a few Iron Throne merchant ships coming into port these past few weeks. He thinks that the ships were carrying iron.According to the Harbor Master, the Iron Throne has been shipping iron into the city via its merchant fleet.Who're you?! I've been expectin' Sarevok, not some ragtag band.Trying to lie to me, are you?! You're that , ain't ya? Don't know how you got out of the prison, don't much care either. You're trying to mess up Sarevok's plans. Well, don't count on succeeding. There's no way ye're getting by me or my boys. Don't think Sarevok would take too kindly if you showed up to mess with his plans for Baldur's Gate. Come on, boys, let's make short work of 'em.I thought as much! You won't get by me and my band without a fight!It sure is my business. You won't be getting by me and my band! Come on, boys, let's toast these ninnies!We're other members of Sarevok's band. We were sent to help you.We're the mercenaries who've been causing the Iron Throne so much hurt!None of your business. Now, out of our way!I'm working for a man named Sarevok. He hasn't told me much about all his schemes, but I know he has it in big for you. I helped him frame you for the murders up there in the library. It was a party of doppelgangers that did the deed; they took your forms and then slaughtered those unsuspecting bastards. Nothing much I can do ta help you, but if you want my advice, I'd lay low for a while.Sarevok framed us for the murders of Rieltar and Brunos. He had a group of doppelgangers assume our forms and murder the Iron Throne leaders.Well, hello there, young one! Come to visit your old pal Winthrop, have ye? Well, don't forget the 10,000 gold piece book entrance fee, as per Candlekeep's custom, don'tcha know.Ever the humorless brat ye always were! It's but for the reputation of your father that I give ye endless chances to redeem yer manner. I will tolerate ye here today, but bother me not.Haw! Just having a bit o' fun with ye, my friend. Them monks may be walking about with poles in their nethers, but you know you are always welcome here in my sight. Gorion did well by you, he did. So, is there anything I can do for ya? Some drinks, a room to sleep, or anything to buy?A charming child ye always were, but I fear ye lack the sense of humor your father and I shared. You must know that you are welcome here always. Stay as you will as long as ye like. So, is there anything I can do for ya? Some drinks, a room to sleep, or anything to buy?I fear ye have spent too much time around those stiff-necked monks and mistaken my attempt at humor for a serious demand. Perish the thought that I should charge for your company. Any child of Gorion is more than welcome in my inn. So, is there anything I can do for ya? Some drinks, a room to sleep, or anything to buy?I shall take no offense because of your esteemed parentage, but please refrain from making jest of me in my own home. Stay as you will, as long as you like. So, is there anything I can do for ya. Some drinks, a room to sleep, or anything to buy?As good to see ye again as any other I could have laid eyes on. Make yourself as comfortable as you will. If you wish for anything, just ask.It's good to see you well, young one. Drop by the Inn any time if ye need a short respite from the monotony of the library.That is outrageous! What kind of a fool do you take me for?! Stuff your inn, and stuff your company!That is outrageous! What kind of a fool do you take me for?! Stuff your inn, and stuff your company!You always were the big kidder, Winthrop. That gets funnier very nearly every time I hear it. Well, perhaps not quite so often.You always were the big kidder, Winthrop. That gets funnier very nearly every time I hear it. Well, perhaps not quite so often.I fear I do not have that kind of entry fee with me. I suppose I shall return when I do.I fear I do not have that kind of entry fee with me. I suppose I shall return when I do.Step up to the heat, young one. You'll NEED a good fire to warm the chill stares of those monks. Most inhospitable, they are. Isn't that so, Lovey?It's worth a try my dear, although our clothes may only be the half of it. They certainly couldn't react any worse than they have. I thank you for the suggestion, , and for putting it tactfully. Good eve to you.I am quite sure we meant no insult. 'Tis just that we have come a long way to be treated in such an unwelcome manner. I would think the value of the entrance fee should buy you a touch more than a night at the Inn and a glaring stare as you flip through the odd tome.Indeed, Lovey. You may have lived here, , but from your tone I wager you've forgotten much of the tact they should have taught. Leave us please.I shouldn't answer that, Lovey. Seems as though this scoundrel might be trying to get a bit too familiar. Sizing up the potential loot, I should think. Best that you move along, lest the local constabulary gets involved.A capital idea, Lovey. Perhaps I should do the same? Leave the finery under lock and key whilst we brush up on our reading? I can think of no safer a place than here. I doubt very much that a scoundrel would pay the book fee into this place to burgle the Inn. Laughable!Perhaps. But if they wish no one to enter it is a simple matter of not letting anyone enter at all. 'Twould certainly be a shame if they did, though. Such a storehouse of knowledge has limited use if no one can use the stored knowledge. Ah, well. 'Tis cozy enough here by the fire to wash away any troubles I otherwise have with the place.Oh yes, darling, they are MOST standoffish.Colorful? Dear, perhaps we should dress a little more plainly to fit in?Well! At least the monks were QUIET in their condemnation. Hrmph!Perhaps that was it? It may have looked as though we were showing off. I'm going to lock all my jewelry back in the room dear, so I don't offend them again.They lead a somewhat cloistered life here, so they are unaccustomed to many visitors. You are perhaps a bit... colorful compared to what they are used to.Watch your tongue! This was my home for a good part of my life and I'll not have you slighting them in their own keep!Watch your tongue! This was my home for a good part of my life and I'll not have you slighting them in their own keep!Oh, I would not let it concern you, milady. Perhaps they are not used to wealth such as yours. You are quite wealthy, are you not? Bring a lot of expensive jewelry with you?Oh, I would not let it concern you, milady. Perhaps they are not used to wealth such as yours. You are quite wealthy, are you not? Bring a lot of expensive jewelry with you?Perhaps they have not been as welcoming as they could have, but you ARE strangers in their home.Oh! Though I find you quite lovely, I don't think Thurston would really want me cavorting with strangers.It is obvious what you need my good friend. Living in this library fortress must leave you with little in the way of monetary funds. Here, take this 20 gold; it is but a trifle to me, but I'm sure it'll put you on the right track.What? I certainly hope there is an explanation for this intrusion! Explain yourself!Ahem. Yes, well just don't let it happen again.As well you should be, you common dolt! If it happens again I'll have you removed from the Inn!What?! Well, I have NEVER been treated in such a manner. Begone! Lest I call the guard to remove you!A-a-aye. Very straightforward indeed, but it is a flawed plan. If I should call out, the guard will hear and you are as good as dead. Now if you turn and leave this instant, perhaps I will let this go unreported.You have returned?! Why do you not just attack the guard if you are in such a hurry to cause trouble? Leave at once lest I call out the alarm.Um, I find it odd for you to have mistaken my room for yours yet again. Kindly leave.My name is Quincy. Beyond that is my own business and none of your concern. Leave, lest I report this intrusion to the guard.My apologies. I must have got the room numbers mixed about. Dreadfully sorry.My apologies. I must have got the room numbers mixed about. Dreadfully sorry.A simple mistake and no cause for excitement, so watch your words or I'll be forced to feed them to you!Explain myself? You are some pompous noble and I am here to take your belongings. Straightforward enough?Just getting to know the neighbors. Who might you be?Well, now that we're friends, perhaps you may stay in my room for a little while.Yes? Might I help you?Perfectly understandable. Good eve to you.I see. Well, please don't dawdle in the doorway all day. Best you were on your way.Oh, indeed! Such a wondrous depository it is. I have returned on many an occasion, much to my banker's dismay, and have not even scratched the surface of the collection here. Would that it were so for all of my noble brethren. I fear many come to the keep merely to proclaim that they did. I suppose it makes them appear more intelligent, though simple quizzing places the majority of them securely about the chimp "level." I am sorry, I tend to ramble. Good eve to you.Hmm, you look the sort to be in a fog generally. Are you certain this is a new obscuration, or are you simply confusing it with one you have carried over. Please leave me to my thoughts, and let not the door hit you on the hindquarters on your way out.Can you really be so misguided as to attempt a boldfaced robbery on the grounds of the most closely guarded keep this side of Calimshan? You are truly daft indeed. Perhaps you should go back to your room and reflect on how dangerous a mistake you have almost made. Now.I MIGHT very well be anyone, but I AM Christian of Waterdeep. Likely you would not know my family name or history, and this suits me well and good. These trips to Candlekeep are a bit of an extravagance on my part, and while I use no illicit substances or neither consort with "hired" company, I spend quite enough here that I should not like it common knowledge. To this end, I should appreciate it if you would forgo your odd little attempt at introductions and leave me to my thoughts.You once again? I should appreciate it if you would remove your company until I sought it. Good day.Sorry to have disturbed you. Wrong room, I fear.Sorry to have disturbed you. Wrong room, I fear.My apologies. I have been knee-deep in the tomes of the keep all day, and I am in quite the fog as a result.My apologies. I have been knee-deep in the tomes of the keep all day, and I am in quite the fog as a result.Yes indeed, you might help me to your valuables.I was just wondering who else was sharing the inn with me tonight. Who might you be?Not much happens here in Candlekeep, friend. I don't have any rumors for you on this day.Hello hello hello. It's Bunsen's home you have entered, and welcome you are! Please, rest your somewhat less-than-hairy feet by my hearth.You have been away from the small folk for some time if you have to ask that question. It is the highest of virtues to extend familial amenity to friends we have not met yet. You are welcome to stay as you wish, in the spirit of Cyrrollalee and all she stands for.Such manners! I can think of no other in the history of this village to have insulted me so! As much as Cyrrollalee demands welcome hospitality, at least a small measure of gratitude is expected in return. You are not welcome in my burrow, and I think you will find the same is true among my neighbors if you continue to act as such.Deserted? I think you will find that even if an owner were to stray from his hearth for years, friends and neighbors would keep his home warm and welcoming for his return. If a stranger felt the need to use it in the meantime, I could see no one with cause to object. No need for you to apologize. If my home seemed deserted, that simply means that I must strive all the more to present a welcoming friendly face. Cyrrollalee would settle for nothing less.I wager you will not find a member of the small folk who locks their doors against visitors, known or not. It's common courtesy to extend welcome to whomever calls, regardless of their demeanor. You are welcome to stay a bit if you will, but it is rather late in the day.If I possessed something you required, I doubt you would need but ask. Material goods are of little import to the small folk when compared to the value of a secure hearth. Such a rude presentation will get you naught but glares however. Do not tarry long in my home. You are not welcome.Any insult from your entry is forgiven by your courtesy. The door is always open to friendly folk, regardless of their... parentage. Stay a while if you wish.Hello again. A pleasure as it was before.I see you have returned. I trust you will stay no longer than last we met?Are you always this courteous to strangers that walk into your home? It hardly seems safe to me.Are you always this courteous to strangers that walk into your home? It hardly seems safe to me.Spare me your smiles, shorty. I merely came in to see if you had anything worth taking. You are foolish to leave your burrow unlocked.Spare me your smiles, shorty. I merely came in to see if you had anything worth taking. You are foolish to leave your burrow unlocked.My apologies, but the door was unlocked and I thought your burrow deserted. I did not mean to intrude upon your home.My apologies, but the door was unlocked and I thought your burrow deserted. I did not mean to intrude upon your home.Not much to tell friend. Most of my day is spent on my porch taking some puffs off the old pipe. Mayhaps you'd join me?Well, friend, why don't you join me by the hearth? I have an extra pipe that you could use. I have a feeling though, that you adventuring types never have time for relaxation.It's a quiet day and you have found me at home, strangers. Can I assist ye in any fashion?That is only because the homes of our village are kept warm and inviting whether the owner is in or not. No need to apologize, you would be welcome regardless. Little to excite you wandering types here though, just a simple day spent by the hearth. It's all the treasure I seek or need.I shall do no such thing. My meager possessions are but replaceable trinkets, but your manner is most distasteful. Likely you would get nothing but a polite request to leave if you approached any of my brethren in the same manner. I'll not show you the door, but it's only because you found it once already on your own.Who would have the gall to steal from the small folk? None but the basest of villains, or rudest of fools. All others are welcome in hearth and home.I cannot see how you would make that mistake, though I cannot understand many of the things that passes between the wanderers ears. Still, the spirit of Littleman is in all of you and you are welcome here for a while at least.It's certainly a grievous mistake you have made in insulting my home and hearth with threats of thievery. Being the generous sort that I am I will give you the opportunity to leave. Return and it shall be as though we have never met, and hopefully the second time around shall be more enjoyable.I think you will find that friendly but wary eyes take careful care to watch over the burrows of our village.Again we meet. I do so enjoy our little chats.Once again I find you in mine home. If you retain your manners you are welcome.My apologies for disturbing your humble burrow, but I was unaware anyone was within.My apologies for disturbing your humble burrow, but I was unaware anyone was within.You can assist me to your valuables, and be quick about it!You can assist me to your valuables, and be quick about it!It is amazing how trusting you small folk are. With your door left open you are an easy mark for thieves.It is amazing how trusting you small folk are. With your door left open you are an easy mark for thieves.Well, friend, why don't you join me by the hearth? I have an extra pipe that you could use. I have a feeling though, that you adventuring types never have time for relaxation.Oh, welcome to you. A pity my son is not here to meet you. It would be most exciting for him.Oh, it is most exciting for any halfling to meet those with the spirit of Littleman in them. You might be a tad... eccentric for leaving the comforts of a well stocked hearth, but I'm sure your escapades are exhilarating... if you are in to that sort of thing. Please come back anytime you wish.It's an oddity among many of our young folk that they see the essence of the great wandered Littleman in the deeds of people like you. I personally see little appeal in leaving hearth and home. Stay as you will, but try not to encourage the children too much.Hmph! And I should not like to see him exposed to such manners! It's certain you do not spend much time amongst the small folk. None who knew our ways would be so rude. You are welcome to return when you learn a little civility.A shame, really. It would be good to see how a life sleeping on a cold dungeon floor makes one irritable and unsociable. I pity you in many ways. Stay as you will, but at least try to be nice.Goodness! How can you be such a boldfaced scoundrel? Such an intrusion is unheard of in the company halflings prefer to keep. The theft alone is but a mere inconvenience, but your inconsiderate attitude... It's almost more than a civil woman can bear. Please leave me.Such is the pull of the wandering way. It's a desire we have all heard much of through the tales of Littleman, though I must confess I cannot truly understand it. It's so much more comfortable spending the nights with family by the hearth. Fare thee well on your journeys.Such is the madness of Littleman. What compels sane people to wander about the wood away from family is beyond me. Good luck to you all the same though.Welcome again. I would have thought you had moved on by now. It's a pleasure you have not, though.I am surprised to see you again. Has not the wanderers call seized your logic once again? By Dallillia, I hope none of the children follow when you go.Why would he find interest in us, little mother?Why would he find interest in us, little mother?Keep the little whelp away from me. I have no wish to spend my days babysitting your little urchin.Keep the little whelp away from me. I have no wish to spend my days babysitting your little urchin.It is best that he is not here while I rob his home of its possessions.I fear I would have little time to spend in his company. I only meant to stop by for a moment.I fear I would have little time to spend in his company. I only meant to stop by for a moment.Perhaps you'd care to stay a little while and relate some tales. I've always been fond of heroic stories, though I'd never wish to live one.Welcome to you, it's good to meet you finally. I have heard much ado about your visit to our little village.Oh no, we get quite the traffic as far as merchants and caravans go. It's just the wandering adventurer that raises the eyebrows. No doubt you shall feel like quite the spectacle during your stay, but it's only because the small folk admire the spirit of Littleman that you possess. He was our greatest wanderer in all of halfling history. You are an oddity, but also to be admired. Welcome to you, and enjoy your stay.Visitors are not uncommon. Only those that are... unique enough to have cast off hearth and home to follow the wandering life. Not many a small folk can understand why anyone would leave their homes and not seek new ones. I fancy they shall not know whether to call you daft or just... eh... eccentric. Either way, most will still welcome you to their homes.On the contrary, it's most surprising how many fools we see traipsing off to the Firewine ruins to make their "fortunes." You shall certainly be no different that the many others who have come before. We stand ready to bandage your broken body when you return.It's not that we have not seen your like, rather that we find it sad you are likely to die because of your bravado. Many have come to the Firewine, but fewer have left intact. May the experience of Brandobaris guide your path, as you will certainly need it.We have seen your like before. Rest assured that anything you are ALLOWED to steal you most likely would have been given had you displayed some common courtesy. We are peaceful and polite, but not stupid.*sigh* A shame to see one such as yourself travel the thieving path. More so because you do it so rudely. There is much entertainment in a dashing "liberator of goods," but a common thief is no one's friend. Take what you will, but you will be punished accordingly. It's your choice.A pity. Many of our younger brethren would likely regale in a few tales of your adventures. Confidentially, a few of our elders are retired wanderers not unlike yourselves. You'll not go without welcome should you return.Perhaps it is for the best. While Littleman is a great icon of freedom to our people, the wandering lifestyle is still basically unhealthy. It's best that our young 'uns are not exposed to your type too long. No offense intended.Good to see you again. I am pleased you are more or less still alive. Often we see an adventurer twice, but he is decidedly less talkative the second time around. Dying will do that to you. A hazard of the lifestyle, I guess.You are still alive! Er, no offense meant. It's just that more often than not we never see an adventurer twice, unless he be boxed and burial bound. It's no comment on your abilities, but I never expected to make your acquaintance again. I wish you luck on your further travels.Why should there be such a ruckus? Are visitors so uncommon here?Why should there be such a ruckus? Are visitors so uncommon here?I suppose I am quite the news, eh? Never seen the like of my little group in such a backwater little dump before?I suppose I am quite the news, eh? Never seen the like of my little group in such a backwater little dump before?No doubt they have all warned of my coming? Well, no matter; I shall take what I wish, and there is nothing you can do.No doubt they have all warned of my coming? Well, no matter; I shall take what I wish, and there is nothing you can do.It is flattering that I am such a widespread topic, though I will not be here much longer. Much as I should like to stay, I must be moving on shortly.It is flattering that I am such a widespread topic, though I will not be here much longer. Much as I should like to stay, I must be moving on shortly.As your friend I would tell you NOT to go to the Firewine Bridge, but, knowing your inclination, I will point out its location here on your map.Hail and hello. Welcome in my home you are... for now.It's nothing against you personally, just your profession. I've had kin lose their lives chasing some fool dream down a dungeon. It was someone like you that put him to it, though that can't be your fault. Welcome to our village, but please be kind enough to leave with the same number of people you arrived with.I bear all of your type a grudge. The rest of the village may think it unkind of me, but you fool dungeon rats are the reason I no longer have by brother by my side. He followed a group not unlike yours, and wound up dead in some dank hole. I suppose I canna hold you responsible for his choices, but that doesn't mean I have to enjoy your company. My apologies.You wouldn't know a decent home if it jumped up and bit your nethers! Bah! Get your wandering tail out of my burrow, I'll not welcome you at MY hearth.Bah! Your kind of wanderer has already taken my most precious possession. The life of my brother was wasted following a group like yours around. That you have come to steal whatever is left is nothing more than a confirmation of what I already knew; those that wander are either scoundrels, thieves, or fools. I leave it up to you to decide which of these YOU are. Get out of my home.My apologies. Please, don't let my course manner send you away when every other home in Gullykin welcomed you. I am sour towards the wandering folk, but it is nothing personal. I lost a brother to a dungeon, but that is no more your fault than mine. Stay as you will, and forgive me my coarse behavior.It's best that you go, before I disgrace myself further with rudeness. I mean no insult, but I cannot look upon a wanderer without thinking of my lost brother. He followed a group like yours, and was lost in the depths of a dungeon. Please understand, and please do not return to my home.It is good to see you still alive, though I'll thank you to keep your stay in my home brief.You are a continuing ill wind in my home. I do not wish to make you unwelcome... but you are.You seem a bit hesitant. Why should you bear me any grudge?You seem a bit hesitant. Why should you bear me any grudge?Why should I wish to spend ANY time in a hovel such as this? How you halfwits can stand these shacks is beyond me.I shall spend as much time here as I like! And TAKE what I like, I might add.I can sense that you do not really wish my company. I shall take my leave.I can sense that you do not really wish my company. I shall take my leave.Well, friend, why don't you join me by the hearth? I have an extra pipe that you could use. I have a feeling though, that you adventuring types never have time for relaxation.Well, hello there! Welcome to mine home, fellow wanderers! How could I turn you away when we share a common spirit? I'll wager none of the village understands you as I do.How indeed, but for having been there myself! Ahh, it was the grand old days when I roamed the land, stirring up trouble as I went. Swung a blade with the best, I did! Of course the rest of the village thought me mad... MAD, for leaving house and hearth! They just could not understand, but they welcomed me back when the rigors of the road left me somewhat aged. Still, what a grand time it was! Stay by my fire and mayhaps sometime we shall swap tales of derring-do over a mug or three! Just not right now. I am a mite tired and need my rest.Why, how does anyone who travels the roads claim to know another? By the little glint of madness in the eye and the feet that never stay still. You are welcome in my home, but keep your weapons at your sides and your fingers in your pockets. We are all friends here, and I should hate to lose that friendship over a few measly trinkets.Ha! I remember the likes of you amongst the men I traveled with as well! Couldn't stay his razor tongue for the life of him. Eventually that's what it cost him too. There might be a lesson for you in that, but who am I to preach. Just the voice of experience. Perhaps you are not as welcome in my home as I thought you would be. Make your stay short.You would do well to heed your elders. Just because I'm a touch weathered now doesn't mean I didn't put the boots to your equals a hundred times over. A friendly warning, and a not so friendly goodbye.Hmm, I can tell by your demeanor I have nothing you would find valuable. All that I have kept is of sentimental value, priceless to me and mine heart alone. An old rusty blade, a weathered shield... May you live to see the worth of such things. Please leave me to my thoughts.I understand the pull that keeps you moving. Be on your way then, and may Brandobaris guide you to a safe and happy home when you seek it.Back again? I am surprised you have not gone on to grand new places instead of returning to this humble home. You are welcome while you stay, but I know it won't be long before you move on.Ahh, I see you have gone another day without a knife in your gullet. Perhaps you have learned to control your wayward wit, or perhaps not and you are just quick footed. Luck be yours on your travels, young one.My thanks for your hospitality, but how do you claim to know me so well?My thanks for your hospitality, but how do you claim to know me so well?I have nothing in common with one such as you. It's more likely that your mind, and not your spirit, wanders now.I have nothing in common with one such as you. It's more likely that your mind, and not your spirit, wanders now.A "fellow wanderer," hmm? Then surely you have accumulated some valuable knickknacks in your travels. Perhaps I should relieve you of them.No doubt you have tales of places far and wide, but I fear I have not the time to hear them.I think it would be inhospitable of me not to aid you in your future adventures. I have a little knick-knack from the old days; something you might find of use. Take this sling; it doesn't look to be much, but trust me it's come in handy more than once.Wow, are you going to the Firewine ruins? You must be brave an' stuff. I wanted to go there someday, but Nanna wouldn't like it.Yeah, Nanna knows a lot about everything. I'll stay here till I'm strong like you, then go traveling. I hear of lots of wonderful places from the merchants and caravans. You better go. Nanna will get nervous if she sees you talking with me.I take care of myself fine! Nanna just needs me here to help out, so it wouldn't be fair to her to leave. You better go. Nanna will get nervous if she sees you talking with me.A baby! I'll show you AND Nanna! I just gotta get a little bit older and I'm off and running. I'll go everywhere you have and better! You'll see!You think she would? YEAH! She would like that. I'll get just a bit older and then watch all the great things I'll bring back! Thanks! I'll be just like you! I bet your poppa's proud of you!Well, I dunno. Nanna never wanted stuff like that before. I better think about it some more. Thanks for the talk.Hi again! Better be quiet 'cause Nanna doesn't want you makin' me leave.You go away! I'll show you an' everybody soon enough!Your Nanna sounds wise. Best you wait until you can take care of yourself before you set out on your own.Your Nanna sounds wise. Best you wait until you can take care of yourself before you set out on your own.It's just as well. A baby like you wouldn't last a second out from under the apron!Nonsense! One day you'll bring her home a gem the size of your fist and she'll change her mind.Nonsense! One day you'll bring her home a gem the size of your fist and she'll change her mind.I wish my nanna would let me go out with you. I wish, I wish... Aw, she'll never let me go. Before you go, how 'bout I give you somethin' to help you out. I know it's really valuable, 'cause Nanna keeps it all locked up. I kinda borrowed it for a while, but now I want you to have it. Here ya go. Come back soon and tell me 'bout all your adventures.By the gods of health and hearth, it's good to see the Friendly Arm again! Can anyone here imagine a better sight than these hallowed halls looming before you, when you've had bandits at your backside all the way from Baldur's Gate?Treacherous? Treacherous, my friend? Had the earth opened beneath my feet and spewed forth all the vermin infesting all the Nine Hells, it could not have been more treacherous. Banditry at all sides and I had naught but my feet, and how fast they moved to protect me. The singular thought that kept me on my path? This shining beacon; this plane of joy; this well-priced mead hall; call it what you will, but the Friendly Arm is home to me. Bentley! A mead on the house for the good advertising I give you, my friend!Eh? How treacherous? Treacherous enough that I must forgo my usual blustering tale of the journey and push past you friend, lest I die of thirst before I reach the bar. Beware the north if you be allergic to bandits! Bentley! A bottle of your second cheapest wine!And neither, my friend, do I care for your opinion. If you cannot share in my joy and jubilation, then sit to the side and I shall steer it around you. I'll not step on your toes, but be sure you neither step on mine.For shame! A fellow traveler by the looks, but by the sound you spout you were made irritable by the journey. While I celebrate that it is over, you fret that it happened. Lighten up, as they say, and you'll sleep better at night.That might have been funny if delivered by someone of better persuasion. Alas, as it stands I am angered as though insulted. One should never dwell on such things though. I shall think no less of you, though I doubt I shall think any MORE of you either. Fare thee well... somewhere else.HA! You know me well, and yet we have never met. No matter, for we are friends until death! So swears Wade of no great distinction. Best that you keep off the trade route north, lest a friendship-ending condition come to pass far sooner than later.And so I sesh to the guy, "But if that's you shister, where'sh my WIFE?" HAW! Oh sorry, did I just spit on you? Oh, it's my friend back again! Just trying to drink enough courage to head back on that dusty trail. Perhaps I shall stay a touch longer, though; the sky is clear, but my own head is cloudy.Well, how's that for a surprise kick in the head? The sourpuss hast returned to the land of merrymakers. I trust you will be a little more amiable?You sound most relieved to have made it here. How treacherous was your passage?You sound most relieved to have made it here. How treacherous was your passage?Put a cork in it, you blustering fool! I care not a whit for the tale of your passage.Put a cork in it, you blustering fool! I care not a whit for the tale of your passage.An ale for this weary traveler! Best that we put something in front of his mouth if we are ever to shut him up.An ale for this weary traveler! Best that we put something in front of his mouth if we are ever to shut him up.Good friends! Have a round on me!A weary traveler out of Baldur's Gate has told us that the road between that city and the Friendly Arm is teeming with bandits.A traveler just out of Baldur's Gate has told us that the Coast Way is a dangerous road to travel. Bandits assault all who travel its length.Welcome to the Friendly Arm. I trust you know the rules of conduct within?Perhaps "rules" is a touch too formal. It is unwritten, but accepted, that while herein you will act with the utmost of civility to all other guests. This is neutral ground, and all grievances are left at the gates. If the grievances come in, then you will go out. Enjoy your stay.Constraining as they are to a person of your... ilk, there are rules of conduct within the Arm. It is neutral ground first and foremost. Everyone is welcome so long as quarrels are left at the gates. If they are not, then YOU will be. Welcome, and behave yourself.You will follow the rules that everyone must! Best you remember that. The Arm is neutral ground first and foremost. Beyond that, there is no fighting permitted. If you ignore this, whether you win or lose, you will be ejected. Am I clear? Good. Enjoy your stay. Don't make me shorten it.Good then. Enjoy your stay.I don't care much for your tone. Best you make sure that your common sense is every bit as common as everyone else's is.There are rules? What kind of rules?There are rules? What kind of rules?I know which rules suit me, and which ones don't. I will follow those that suit the situation.Certainly. Common sense rules the day within the Friendly Arm.Certainly. Common sense rules the day within the Friendly Arm.All I can tell you is that the roads from here to Baldur's Gate are not as safe as they used to be. Bandits pounce on the unwary, so keep a mind to be on watch on your travels.What is the meaning of this intrusion? I pay good money for my privacy, by what right do you disturb it?!Be sure it is not repeated. Leave me.I should not doubt it, for you are most assuredly "simple." Leave me, and see that you do not return.You are most assuredly daft if you expect me to answer that! If this were other than the Friendly Arm, I would have you in stocks for a fortnight. I've no desire to trouble any of the staff with a matter as trivial as a petty thief, so you had best turn about and go whence you came.No, you certainly may not! My business is my concern, and so it shall remain. Begone from my quarters before I call the guard.I have told you previously to leave me alone. Do as I ask, lest we both regret the consequences.My sincere apologies, sire. It was a simple mistake in room numbers.My sincere apologies, sire. It was a simple mistake in room numbers.You pay good money, do you? How good is good, and how much do you keep about the room?Might I inquire as to what your business is here at the Arm?I have not much to tell; I keep to my room and my books. 'Ere now, just because I canna buy the pricey suites don't mean you can just waltz in here when ever you want!As well you should. I works hard for to pay for this room.You just do that! Bursting in here like that, it's just not gentlemanly!Y-y-you can't start nothin' in here! The guard will be on you so fast you'll hit the 9th plane before you know you're dead.H-h-heh, you're kidding, right? Right? Y-you must be. Nobody is stupid enough to go attackin' people in the Friendly Arm. Even if the guards don't get ya, word'll spread so fast about what you done it will make your head spin.Lucky for you that you think I have nothing, 'cause if'n I caught you at it you'd be pitched from the Arm faster'n anything. Ain't nothing worse I can think of than to be barred from the Friendly Arm. Word of that would spread like crazy.The Arm caters to everyone, and everyone is more or less equal under her roof. Some of the rooms do cost a bit more, but there is room for everyone at almost every price.Back again? Please leave me alone.My apologies. I shall leave you in peace.My apologies. I shall leave you in peace.The fact that I can kill you in a blink is what gives me the right to waltz about!The fact that I can kill you in a blink is what gives me the right to waltz about!Don't you fret your poor head about it, little man. You are not worth the trouble to kill, and by the look of you there is nothing here worth stealing.I have seen quite the number of nobles wandering the Inn. How is it that you can afford to stay here?Though ye're a good friend, I'm not too good at keeping with current events. Nuthin' I have to tell ya would interest you much, I'm afraid.Do you have an excuse for barging in here? Unless you are here to make the beds, I want you out.As well you shouldn't. Begone.See that you don't, or the next time the guard will be waiting for you.No, I don't suppose that you do. You look much more like a group of brigands casing my room for valuables and gold. Perhaps you should consider a career in the domestic arts. A maid is much less likely to end her career on the end of a polearm, unlike the job you have presently selected for yourself. Just a thought. I trust you will be going now?My business is just that: MY business. If this answer is not good enough, I suggest you complain to Bentley at the bar. Tell him that you broke into my room and demanded to know my personal affairs. I'm sure he will express sympathy for you as he has the guards "escort" you off the property. I trust you will be leaving now? Good day to you.Again you disturb me? You are determined to make trouble for yourself, aren't you? Fortunately for you, I am determined to ignore you.I'm sorry for the intrusion. I shall not bother you again.I'm sorry for the intrusion. I shall not bother you again.Do I look like a maid service to you?Pardon the interruption, but what is your business here at the Inn?Being a good friend, I'd like to entrust you with this valuable ring. It's an heirloom, and I'm afraid of it being pilfered. With all the thieves and brigands loitering in the wilderness, it's not too much to assume that there might be more here at the inn.About time you showed! Here, I need these tunics cleaned and pressed by this eve, and be EXTRA careful with the golden pantaloons! It took fifteen women and a small boy from Calimshan twelve days and four nights to weave them, so careful on the seams! Well? Get going!Not the cleaner? NOT THE CLEANER?! Oh well, my mistake. I thank you for your honesty, I thank you for not stealing the pantaloons, and I will thank you kindly not to mention the padding in the codpiece. Good day.NOT THE CLEANER? Then what in all the Nine Hells are you doing with my clothes?! Do you THINK I would trust my washing and mending to someone who was not a professional in the field?! Give me those!Service with a smile and a snap in your step. That's what we like to see. Now get going damn you! Not a coin for a tip if there's even ONE tear!Done and done! Be on your way.Wait a moment! Don't you dare go anywhere!Here's an extra couple of coins... put in a pleat that would make Daddy proud, if you know what I mean. Now get!I... see. Well then, what about carpets? Do you do carpets? No, I don't suppose you do. Oh, this is terrible! A dinner date of momentous magnitude, and here I am with dirty pantaloons! Granted they are golden, but the shame is still there! Leave, leave me to my impending social doom! Oh, WOE!Well, I certainly think it was totally unnecessary for you to cast shame upon the domestics of our society when they perform such a vital function! Fie upon you and your disrespectful attitude! Begone!And thank you SO much for bringing up mother!Back again? Good! I'll just take these back and... What?! I have never seen such shoddy work! It's as though they were not touched at all! Such a wait for this quality of service is unforgivable! I am afraid you leave me no alternative... but to withhold your tip. Good day!You again?! I should think you wouldn't show your face around here after absconding with my pantaloons! Had a good long talk to that management about you. He dared to try to avoid responsibility by saying that he had no laundry staff. I gave him a thorough dressing down, but he stuck by his story. Left me in quite the tizzy, I assure you. Get out of my presence; I'll have nothing more to do with any of the lot of you!Well, if it isn't you once more. Look, I don't wish to appear frightfully rude, but if you have no skill in the domestic arts then I have little purpose for you. Leave me be.Much as I have always dreamed of owning golden pantaloons, I must confess that I am not the cleaner that you were expecting.Much as I have always dreamed of owning golden pantaloons, I must confess that I am not the cleaner that you were expecting.Sir, yes, sir! Pantaloons pressed and ready by tonight or breakfast is free, sir!Sir, yes, sir! Pantaloons pressed and ready by tonight or breakfast is free, sir!Stow your laundry, fool! I am neither tailor, maid, nor mother to any fop such as you!Stow your laundry, fool! I am neither tailor, maid, nor mother to any fop such as you!MMMaaaahaha! Puny peoples come to fight?! Good! It has been much fun killing the little people of Gullykin... but it will be just much fun killing you!HA! Me prepared for plenty death! All YOURS! You fall for trap, like all others! Me pester little halflings, and "heroes" come to dungeon! They always have better treasure than simple halflings! Now we fight, you die, and me get all you have! RAAAAGH!Ha HA! Me count on it! Many before you come and die! Many more gonna come after you, to face the "great evil" so they be heroes! Fools! I lay trap and bait for all! Pester little tiny-people and richer victims come to die! Now your turn! DIE!Of course me do! Me just pester half-people so fools like you come racing in! You powerful? Good! Powerful fools have best treasure! Now you die like all else!We've come to put an end to your evil tyranny! You and your minions will bother Gullykin no more! Prepare to die!You'll never get any peace here, ogre scum! If not us, then someone else will come to stop you!Couldn't we have a peaceful solution to this? I'm sure you don't really want to fight a powerful foe like us. 'Allo, friend, wot can I do for you this day?Oh, it's no trouble at all. You can expect nothing but the best in service from the Thunderhammer smithy. Best armors in the land. If you need some help, don't hesitate to speak to Taerom himself.Well, I would appreciate it if you would be quick about it. Don't need you in here crowding about while we try to work. I am quite sure Taerom does not care for loiterers. If you need any help, speak directly to him. Best smith in Faerûn, I'll wager.Speak to Taerom like that and you'll likely end up with a stoker shoved so far up your... well, it's not for a gentleman to say. I would advise you to be polite while in his shop.This is perhaps not the largest of settlements, but you can rest assured that Taerom Thunderhammer is the best smith in all the planes. You'll not find a finer set of armor than you can get here, and you'll not find a group of workers more devoted to their employer. More importantly, you'll not find a group of workers more willing to bash the teeth of anyone who badmouths Taerom! Tread carefully... and politely.Fare thee well then.I trust you have learned some manners since we last met? If not, there is the door.Welcome back. Hopefully we can be of assistance.No need to trouble yourself; I'm just browsing about your smithy. I have heard much about it.No need to trouble yourself; I'm just browsing about your smithy. I have heard much about it.You can get out of my face, is what you can do. I'll summon you when I need you.You can do nothing. I'll not buy armor from a shop in a backwater village such as this.Nothing, thanks. I was just leaving.Friend, I'd like you to take this armor with you when you depart. I would be terribly upset if you were to come to harm while out adventuring.Ahh! By what right are ye in mine house?!What I am doing be no concern of yours! Leave at once, lest I call the guards!Then leave me and mine! You were not invited to my home so get out!I can do naught to stop you, but I can call those who can. Leave now, lest the guard dispatch you.And well you should! If my husband were to catch you here, it would surely be the end of you!I am sorry for intruding, but I was just wondering what you were doing.Save your breath, I mean you no harm.By right of might! I would suggest that you cooperate while I help myself to your valuables.My apologies! I must have the wrong address. I will leave immediately.I'm a simple town girl, and I don't think anything I know would be of any use to mighty adventurers.I told you before. I don't want you here! Now git!Burglars! Explain thyself, lest the guards loose you from your life!I don't know whether you are a fool or a liar, but it's best for thee that I cannot decide. You have a chance to leave before I call the watchmen. Best that you make your next move a wise one.You mock me! It's obvious you are a rogue in sheep's clothing! Leave immediately or I'll have the guards set upon you!So be it then! I would rather that than lose mine hard earned property to a skulking brigand such as yourself! If you kill me, surely the guard shall dispatch you as well. Run while you can!It would seem I am at a disadvantage, but know this; If I ever see you again I'll not hesitate to call upon the guard, and you shall suffer a long while without seeing the sun, at the very least!As well you should! Begone from mine home!No need to call the guards; I just had a desire to see this fine house from within.No need to call the guards; I just had a desire to see this fine house from within.Call the guards and you'll not live to see them arrive!Call the guards and you'll not live to see them arrive!I meant no harm! I shall leave at once!The only thing I know of that might pique you interest are the rumors I've heard of an abandoned wizard's school to the east. I couldn't tell you where it is, but it's supposed to overflow with magical treasure.The Wizard's School We charmed a man named Galteran. He told us that there was an abandoned wizard school to the east, and that there was much treasure to be found there.What? Who are you?Aye, it is at that. It's well maintained, though I fail to see how that gives you leave to enter as you will. Better leave soon lest the guards be called.It's no more my home than yours! The difference, I think, is that I was invited and you were not! Imagine! Disrupting an old man's home like this. Solgen will be most displeased! Please leave lest you disturb him.There is little I can do to stop you entering, but the longer you impose your presence, the more likely it is that the guards will be escorting you when you leave! You have been warned!Good! It would never do for you to be in here giving old Solgen the fright!Just a curious passerby. It's a lovely home that you have here.Just a curious passerby. It's a lovely home that you have here.I am ! Don't dally about with questions! Stand aside!Sorry, my mistake. I shall leave at once.I'm rather ignorant, even for a peasant. Perhaps you don't quite comprehend what I'm telling you; I'm a mental midget, a moron, an idiot. A fruit fly has more intelligence than I do; a brain-damaged ant has more wits than I could ever muster. So I'd have to say using your magics to take control of my mind was a waste of a spell.Who... who is there? I was expecting no visitors. A-armed as you are you are probably thieves, no? Please, don't hurt me.Then what possible reason do you have for being in my home? The door was closed. There is no "accidental" way to bypass it. Please, if you have no business here then leave.I have but meager savings and possessions. You'll get very little from me. Please just leave me in peace.You must be deranged to be breaking into homes just to look at them! Such needless fright you must cause. Please, leave my home as you found it!I am no thief. My apologies for having scared you.You're pretty quick to grasp the situation. Remain quiet and I'll not hurt you in the least.I've no interest in you at all. I simply wished to explore the house.I'm a weak old man, whose memory's begun to fail. I don't think you'll find much use with me.How dare you come into my home uninvited! Back in my adventuring days, such an affront would get you a sword in the backside! If 'twere not for social convention I'd give you a right proper thrashing!For someone who goes about breaking into houses, you certainly "appear" to have half a brain. Best that you use it and leave.Quite obviously you expected to find some helpless waif to rob. Get out. The very sight of you makes me sick.Yes, slink back to whatever hole you crawled from. I hope to never see you darken my door again!False bravado as you turn tail. How pathetic. Get out of my house.I wouldn't dream of dirtying my hands on the likes of you, but if you so much as touch a single coin in my coffers I'll have the guards here so fast you'll be three planes down before you know you're dead!I'm no more patient now than when you first burgled in here. Turn and leave, lest you regret it for the rest of your very short life!There is no need for that. You are obviously experienced at taking care of yourself, and I wouldn't dream of attacking you.There is no need for that. You are obviously experienced at taking care of yourself, and I wouldn't dream of attacking you.It is certain that would be a fight you would lose, milady. Be thankful I've no interest in testing your resolve. I'll be going now.It is certain that would be a fight you would lose, milady. Be thankful I've no interest in testing your resolve. I'll be going now.Empty words from a frightened lass! I'll take whatever I feel like taking, and best you not try to stop me!Perhaps you are not the weak-kneed fool I thought you were, but that changes nothing. I have nothing that should interest you.I'll thank you to turn and leave the way you came. This is a private residence.Please, I dislike causing a scene but I'll call the guards if I must. I'll not have you stealing my things from under my own nose.I have no choice left to me! Guards! Arrest this burglar!I'm just a simple peasant folk. I don't know anything you'd find useful.Hmm? Hello? Was there something you needed?I "might" be Borland of Beregost. My door is always open to any who might need shelter. You are on your honor not to misuse my trust, and may come and go as you wish.I am Borland of Beregost. Why this is of import to you I don't know. It's information easily gleaned from a casual meeting on the street and hardly worth barging into my home for. Please leave and spare me the effort of learning to dislike you.Indeed? If that is the case, then you won't mind leaving with all possible haste. Begone from my "common" home.I am sure that was meant as an insult, but I will not take it as such. Halflings are among the most generous of races I have ever had the pleasure to deal with. Being compared to one of their number is a great compliment, though I confess I lack their accompanying tact and manners. For instance, they would never dream of having guards drag you from one of their burrows, and yet I was considering that very thing. It's embarrassing that I lack their self control. Perhaps you should leave before I am put in the position of acting this through.Hello again. I trust you are enjoying Beregost in all its meager splendor?You are unwelcome in my house. It's a phrase I am unused to saying, but nevertheless it is true. Please leave.Who might you be, sir?Who might you be, sir?I need nothing a commoner such as yourself could give me.You do not lock your doors? That's almost halfling in its foolishness.Ha ha ha, you cannot charm me, for I am utterly unimportant.Hold your place. No need for us to get off on the wrong foot. I rather like company occasionally, but most of the townsfolk are a bit standoffish.That is an unfortunate possibility. They do seem to take a touch too much pleasure from their positions, but I'd sooner have them than not. I doubt I should feel safe without them, what with the banditry rampant about the countryside. Mayhaps when things have settled I can maintain a more open house. Leave me please, as a member of the town council there is much that weighs on my mind.Apes? Their demeanor may be gruff, but it is thoroughly appropriate for their task. Perhaps it is a tad unsociable, but necessary in these turbulent times.*sigh* I get so few visitors, and when I do, they are common thieves. Leave immediately, please, lest I must instruct my guards to "help" you to the door.You visit again? It is not unwelcome, even though Carl and Jurgen may make it seem so. Do not overstay your welcome though, as I am unaccustomed to long visits.You are definitely one of the more persistent pests I have had to my home. Again I must ask you to leave lest you be "escorted" out.I cannot understand why, sir. You've a lovely home and seem quite amiable. Perhaps it is because of those two guards you employ?I've no doubt that you get few visitors. It is unlikely they would voluntarily subject themselves to the apes at the door.Your social problems are no concern of mine. It was a rich looking house, so I entered; it is well guarded, so I will leave.I have the sudden urge to give you a gift, friend. Take this little bauble, it's a childhood memento. I think it's fitting that you, my closest companion, keep it for me.I advise you to be on your best behavior while in this house. I will be watching you VERY closely.Best you watch your step in here, stranger. A word from Mr. Travenhurst, and you are gutted like a trout.Halt scum! You make a false move while here and I'll run you through!Aye, we've our eyes on you.Hehe, like a trout.Better listen to him. He's just not right in the head. Hehe.Well, hello there. Not too sure what you expected to find in here, but perhaps you have come to the wrong house by mistake. I am Galteran, and I was just doing a bit of cleaning in the spare time I find myself with. Not much call for my grunt-type labor right now, what with caravans staying away. *sigh* Ah, well. Best be on your way, please.I do not know who you are or what you are doing in my home, but please leave. Sorry, but I have little patience right now. There is little call for my line of work when no caravans dare leave the city.By all the saints, who are you and what are you doing in my home?! Leave at once! I do not wish to call the guards, but I will if I must!I stand here all day. As if I know anything. There's the bandits, and the iron shortage, but that's common knowledge.I stand here all day. As if I know anything. There's the bandits, and the iron shortage, but that's common knowledge.I've already warned you to leave. If you do not do so immediately, I will call the guard to eject you forcibly.The only thing I know of that might pique you interest are the rumors I've heard of an abandoned wizard's school to the east. I couldn't tell you where it is, but it's supposed to overflow with magical treasure.Who are you? Oh please don't go makin' trouble in our home. Davis is in enough of a fluster already, and he don't need strangers pestering him. Please leave.Sorry if I seem a touch flustered, but I just don't want anyone upsetting my husband any more than he already is. Please leave.It's an honor to be in the presence of such great heroes.If you're here about the job, you may as well go on home. Sorry, but there ain't gonna be no caravan now. All the merchants pulled out, saying it's too dangerous. Guess that leaves us grunt types out of luck. I'll put the word out if anything gets better. Goodbye.I'm afraid I'm in no mood to speak to anyone right now, especially if you've come about the job! Ain't gonna be no caravan now, so there ain't no job neither. Blasted bandits! Scared all the merchants so bad they won't budge. Might as well leave, 'cause you ain't gonna find no work here.I'm in no mood for talking! Best that you get out whilst I can still manage a courteous greeting.Typical GuardMerchants are afraid to put to the roads because of all the bandit activity.Well, if ye're a true friend, you'd kill those cursed bandits that have been shutting down the whole Coast Way.What are you doing in here?! This is my home... was my... I suppose it really doesn't matter if you come in or not. My family has already left for Baldur's Gate to stay with relatives, and I shall soon follow. I'll not feel safe until we are all within its great gates. Enter as you will, there is naught left for you to steal.Don't bother me, I'm busy packing.The bandit raids have really put a scare into the people of Beregost.It's been nice being on such friendly terms, but I have to be going soon. If you're going to come with me, then hurry up and get prepared.Well, hello there. I fear you have "mistaken" my unlocked door as an invitation to enter. Forgive me if this was misleading, as it was not my intent to allow entry to just any stranger off the street. Please accept my apologies, but I should appreciate it if you would leave. Mine husband is one of the guards and I should think he would be perturbed if there were people milling about his house when he got home.I should not like to appear rude, but you have entered mine house without permission. I hardly think merely having an unlocked door is an invitation. Leave lest my husband extricate you himself when he returns from guard duty.You must be a considerable fool to enter this house uninvited. Best that you should leave, because if I call the guard there is a good chance my husband will be with them. No doubt he would expel you from his own house with... extra vigor.My husband should be here soon; I would suggest that you leave.I wish I could run away with you darling, but my husband can be such a jealous man. I wouldn't want to arouse his wrath. Take this ring, with which you may always remember me.Welcome my dear, you are early I— Excuse me. Indeed I was expecting visitors, but none such as you. Begone, before my company arrives. I should not tolerate the mood being ruined by a band of miscreants.You again?! You have certainly taken an unhealthy interest in my personal affairs. I should like you to make a hasty exit and not return lest I be forced into drastic actions.I can tolerate no more of your incursions! Dispose of these nosy vermin!I hate this whole climate of fear that the bandits have placed us in. I tell you, one day I'm gonna do something about it! You're my friend, why don't you do something about it?!Who? Oh, forgive my disposition, but we were expecting some overdue friends. Mr. Colquetle will be most disappointed. Please do not bother him.I doubt you will get much of a warm reception here. Mr. Colquetle is in quite a state.I'm sure Mr. Colquetle would find you the most enjoyable guest.Strangers tramping about my home? Bah, what does it matter? I have heard nothing from my son and his wife for nigh unto a week now, and all else pales in importance until I do. I should have known better than to allow his travel in these dangerous times. Leave me to my sorrows.What cruel whim of the fates controls this torment of me?! Is it not enough that my son is gone missing, that I must also suffer hooligans tramping about my home? Leave or I shall have the guard dispatch you. I'll not show charity to unwanted thieves when I am denied the same. Go!Please, no visitors today. I am quite unwell with grief over my missing son. I told the fool not to travel in such times, especially with wife and child in tow, but he would not listen. Now I have no idea where he... wait. Where did you... WHERE DID YOU GET THAT AMULET?!It is... it was my son's. Please, might I have it?Catches the light...? You are either utterly cold-hearted or a complete buffoon! That "trinket" belonged to my son! Please, give it to me!You profited? You are a most cold-hearted individual! That amulet was my son's, so those "fools" you saw dead were him and his family! Bah! I would have asked for it as a keepsake, but you have despoiled it with your filthy profiteering ways! Get out of my sight!For a price?! You would have me PAY for an item you took from the corpse of my son?! You are utterly cold-hearted, and a fool to boot! Paying the likes of you for the amulet would forever taint my memory of him! Begone from my sight, and take that... thing with you.Sell it...? You care for gold so much that you would deny a man his son's last possession? Keep it then and begone! I cannot bear the sight of such as you for any longer!I thank you. Funny, isn't it? How a simple piece of cut glass takes on so much more worth? Please, leave me.Hello? Oh, 'tis you again. If you please, I am rather not in the mood for speaking right now. Leave me.You again?! You tempt the very fates by daring to come in to MY house again! I'll not suffer your presence a second more than I have to! Begone!This trinket? It is but a scrap left behind by some vulturous marauders. It catches the light quite nicely though.This trinket? It is but a scrap left behind by some vulturous marauders. It catches the light quite nicely though.Some fools dared the road to Nashkel and were cut down by bandits. They had no further use for it, or anything else they carried. It was a shame to see, but I profited in the end, so all is well.It was certainly a piteous sight. A young family cut down in a cowardly raid. This was among their meager belongings.Of course, sir. It is regretful that I could not have arrived sooner and prevented their deaths.For a price. It should be worth a great deal to you, no?I think not. I have carried it a great distance and selling it will cover my expenses quite nicely.Of course, sir. It is regretful that I could not have arrived sooner and prevented their deaths.For a price. It should be worth a great deal to you, no?I think not. I have carried it a great distance and selling it will cover my expenses quite nicely.Please don't bother me, especially if you call me friend. My son is most likely dead, killed along with his wife and child by those accursed bandits!Oooh, mother surely is not going to like you pokin' your nose in here! Strangers in her kitchen? She'll not likely let that pass unnoticed.I wouldn't stick around if I were you. Mother can be quite the hellion when she's roused.I'm not married you know. I'm just looking for the right fella to come along.Who might you be? No, don't answer because I really don't care. You have gone and tracked up my kitchen with nary an invitation, nor even an unlocked door! You better get going, or the only thing worse than the guard coming to take you off, will be if they don't get there in time to save you from me! Out!Shoo!Don't make me break mine foot off in your nethers! Get going!If you want, I could give you an entire course on cooking. But knowing you adventurer types, you won't be around long enough. 'Ello, friends. Welcome, and make yourselves at home. Just try not to rattle the locals none, okay? Times is pretty harsh right now and people don't need anymore trouble than they've got. So, what can I do for you? 'Ere there. I want's no trouble from you roustabouts. Looks ta me like you wuz probably thrown outta every other bar in town. Well, if you act up, you'll get the same treatment here. Otherwise, welcome. So, what can I do for you?Oh! You startled me. I'm not used to strangers because traveling is so dangerous now. Please don't linger too long here. The children are leery of anyone they don't know, and 'tis hard enough keeping them calm when there is just me around. If only my husband hadn't gone to work the mines at Nashkel...Who are you that you can just barge in here? With travel so dangerous, it's no wonder there are but ruffians like you left in town. Please leave lest the children get upset because of the strangers in their house. They'll hardly sleep now for fear they'll miss even a second with their father if he should come home. I wish I had their faith.If you don't leave at once, I shall call for someone to "help" you.I have nothing to say.MOMMMM! Someone's in the house! Oooo, you are gonna get it if you don't leave. Daddy might come home and give you such a whuppin'.Do you people look so silly on purpose, or were you in a horrible ugly-stick accident?Let's go have a game of hide and go seek.I'm waiting for Daddy to come home an' tuck me in. He's sure to be here soon. He can't stay at the mines forever. Can he?The reason he's not coming home is because he's dead, kiddo. He's mulch, deceased, expired, kicked the bucket, bought the farm, croaked.Your dad will probably be coming back soon. Don't you worry.I really hope so. I miss him so much.Waaaahhh! My daddy's dead!I'm your best friend.Ahh! You scared me! I wasn't takin' anything! Honest! I was just checking out the house, that's all. Someone's got to watch over the place, 'cuz I am SURE they will come back. The Greycarts only went to Baldur's Gate to visit and they should be back already. I'm gonna wait right here till they do.Nice house, huh? My buddy is Dason Greycart, and he says his daddy makes good money as a merchant. Not so much nowadays, I guess. Especially if he don't come back soon. He's got customers here waitin' for him. I'll wait right here and help him unload, like I always do.There should be some good money hidden away in this house. Just tear the place apart, I'm sure you'll find something.Keep a low profile if you please. Tempers are short fer strangers right now. So, what do ya want?Hey, you stays out of my kitchen! You'll mess up my art! Someday I'z gonna cook for da Duke himself! Betcha there's less fistfights in the palace, so's you can enjoy a meal from start to finish.Hey, clear out. I don't need you meat-heads roaming through my kitchen! *sigh* I wanna work somewhere where beer and blood aren't seasonings.Bud, ya wanna hear a good joke? There were these three guys; one of 'em was a Cormyrian, another a Sembian... Hey! Where are ya going?Plenty of other rooms for you, if you please. I've paid for mine in full and don't feel I should need to "double up," as it were.It's most neighborly of you to refuse to stay a neighbor. This was intended to be a private room when I purchased it. I certainly think the management shall be hearing about you.All I can tell you is to avoid the Coast Way at all costs. The bandits have been growing more bold with each passing week. If you are going to travel along the road, don't trust anybody!You must be the new servants and guards, well keep your place! It is an honor for you to be working here! Imagine, a Duchess overseeing such a transaction such as this in my own house. Surely this will turn my competitors absolutely green!I know not who you are, but because of my guests, I will refrain from having you outright killed. I advise you to leave quickly lest I change my mind. I'll not tolerate strangers loitering about my house on such an occasion as this!Guards! Murderers in my home! Kill them!Guards! There are intruders in the mansion! To arms!Welcome to the Low Lantern, my friends. I trust you will enjoy your stay, and sample much of our lively fare.Oh, come now. Surely you can see the therapeutic benefits that come from the occasional "debauching." Suit yourself, but if you don't wish to participate, at least make sure not to disturb our other patrons. Feel free to help yourself to milk at the bar.If you have come here simply to insult my patrons and I, I shall have to ask you to leave. If you are rich, however, we can provide a steady stream of "lowlifes" for you to belittle. It's rather a commonly sought service for some of our more "well to do" clientele, and apparently good for bolstering a poor self-image. Not that your actions suggest you have a poor self-image. No, that's not what I was implying at all. Good day.Ah, yes, we do like to see our patrons enjoying themselves to the fullest. However, I should thank you very much to keep careful control of yourselves this eve. Anyone disrupting the recreation of our patrons is summarily removed by our private security. Just a friendly warning. Good eve.Oh, indeed! We have patrons of every possible profession. I think it unlikely you'll find a more diverse collection of people peacefully collected in the same room. Not that we don't have our share of rabble-rousers, but we are well equipped to quickly quell any disturbance. Have a nice stay.Oh, there is no distinction between classes here. The Low Lantern is quite the equalizer, and our patrons span much of the social spectrum. Of course, we might tend to "favor" the heavy tippers. Unintentionally of course. Enjoy your visit.Quite well off? If that was a poorly veiled attempt to inquire as to the wealth of our patrons, let me save you some time. We have a number of visitors who tend to tip rather heavily, and to protect those customers, and everyone else, we employ a large number of guards. They stand ready to assist if a patron gets a touch rowdy, as well as to deal with any scoundrels that would attempt to "sample" the possessions of their fellow revelers. You are welcome to stay, but behave yourself. You'll be glad you did.I trust everything is satisfactory? Please don't hesitate to leave if it is not.Hello again. A pleasure having you here, to be sure.I would not be caught dead in such a place of debauchery as this!I would not be caught dead in such a place of debauchery as this!You had better believe it! Woe to the fool who gets in the way of my fun tonight!An excellent suggestion. This looks to be quite the popular place.I'll be quite sure to sample as much as I please before I leave tonight. I imagine your clientele are quite well off?I'll be quite sure to sample as much as I please before I leave tonight. I imagine your clientele are quite well off?Oooo, cheeky! Watching is extra, sweetie.I swear it's not what it looks like. I had this dream I did, where I was lost in a strange land. Frozen with fear I was, because I couldn't take more 'n two steps at a time. I lost my life to a ferocious rabbit, and a flock of people came from nowhere to steal my pants. And then I woke up here. Honest. Don't tell the missus.Up for some company luv? No, I suppose not. Looks like you've your own "party" waiting. Some other life perhaps.Ooo, such a pity for you, milady. You've arrived on Gunther's night off.You didn't have to use that charm spell on me; I'm already hot for you, beautiful.Sorry, milord, but my services have been reserved for the eve.Ooo, darling, you're probably looking for Schvantz. He's hanging out around here somewhere.A little while ago, darling, a man named Yago started renting out a room here every night. He became quite the regular. Lately though, he's become somewhat prone to violence. He's some sort of mage, so no one wants to deal with him. You're a great hero, darling. Why don't you take care of him?That Sarevok seems a bit gruff at times, but perhaps that is what we need. A firm hand to guide us in these troubling times. I wonder, though...Certainly you could have put more effort into your appearance before coming here. This is the event of the year and you look as though you wrestled the guard to get in. Shameful.There's quite a few rumors going about. Most of them center about Sarevok. It's rather obvious that he'll be the next Grand Duke, but the real news is that he's thinking about war... against Amn.It is quite the honor to be here on this occasion. That Sarevok is such a fine young man.I had thought this function was invitation only. Who let rabble such as you in?There's quite a few rumors going about. Most of them center about Sarevok. It's rather obvious that he'll be the next Grand Duke, but the real news is that he's thinking about war... against Amn.Out out OUT! I'll no be giving out scraps to fools wandering about tonight! I've a DUKE to cook for, so if you try to distract me you'll likely get a pot upside your head!Though I'm stuck in this here kitchen, it don't mean I haven't got rumors coming my way. From what I hear, Sarevok's the next Grand Duke fer sure.Blacktalon MercenaryThere are many rumors going about at the party. Most people expect Sarevok to be the next Grand Duke. They also think that his first act as Duke will be to declare war on Amn.Hello there. Trying to escape the party too, hmm? I simply find these functions utterly boring, but mother would never let me miss one. I don't like that Sarevok either. There's something about him... not right. Sounds like quite the ruckus out there, but it's still all so boring.Oh! You startled me. Hiding from that boring party too, hmm? Me too. I barely even knew Duke Eltan, and there is just something not... right about that Sarevok. Wait— You don't look like the other guests. YOU SNUCK IN! HA! That is SO funny! Better go quick, though. The guard will have you quartered for being here.Oh no, you're just asking for trouble now. Everything in here is trapped for sure. It might be funny if you got away with it, but if you don't you'll be hung out to dry like the servants do the laundry.I DID warn you, didn't I? Better go quick now!What are you— What are you doing? OH! You're a THIEF, aren't you?! That is SO funny! Mother would have an absolute fit to know you were here. Here, let me get this.There. I TOLD them this lock was broken but they never listen to me. Go ahead and take it. This will probably cause quite the stir, but I really don't care. Anything to get talk off that awful Sarevok fellow. Better go now. Don't want them finding you here.Ah! Guards! Mother!You're still here? Fun's fun, but you should go quickly now.That party still going on? It's a wonder they haven't all fallen asleep where they stand.Keep quiet, you! You'll interrupt the proceedings!Shh! Sarevok does not look the sort of person you would wish to interrupt.This is a somber occasion. Kindly refrain from acting the boor.Guards! Miscreants!There's quite a few rumors going about. Most of them center about Sarevok. It's rather obvious that he'll be the next Grand Duke, but the real news is that he's thinking about war... against Amn.otherneitherbothSuch manners! And on such an occasion! Begone, you loutish fool.Should not your attention be upon Sarevok? He is why we are all here, after all.Something... something is amiss with that large man. Perhaps I have just caught a touch of a fever, but there is something...Help! Such villainy!There's quite a few rumors going about. Most of them center about Sarevok. It's rather obvious that he'll be the next Grand Duke, but the real news is that he's thinking about war... against Amn.Heh... hehe... Well, welcome to ye! I trust ye are of fine health today? Come to do something about it? I f-f-find that most of the people above are a bit too healthy sometimes. Stay awhile and free your mind a bit...I am sure you do. No matter. More of me for someone else...Ooooo, you are waaaaay too healthy. Bet you spend most your nights buffing the helm, hmm? Off with you then, and don't come back until you've loosened your belt a little. Have a friend help, it's more fun that way. Heeeeheee.Now don't get me wrong big... fella. Not that you're not attractive an all, but tonight I'm enjoying my own company. Stay awhile and relax for an eve. No pressures here.Heeheeee... not that I'm a... Xena-phobe or anything, but... you're not my type, sister. Enjoy the eve, though.Oooh, colors.Your offer is tempting indeed, but I have obligations elsewhere.Away from me, harlot! I'll not let your presence despoil me or my companions!Why darling, is that a personal invitation?Why darling, is that a personal invitation?I'm too high to be of any use to you honey.Off with ye! I'm waiting on a gentleman caller and I don't need you here spookin' him. He's... sensitive.Mmmmm, hello there. Why don't you come back on a night when my schedule is clear? We'll talk... business.Ooooo, hello honey. Why don't you come back on a night when my schedule is less crowded? We'll talk... business. I've been thinking of branching out into other service markets. You'd make a... mmmm... wonderful test audience.I told ye I was busy! Now leave!All I can tell you, lover, is to watch for Slythe and Krystin. They're crazy.Don't ye look down on me when ye're walkin' past, ye knobbish plonker. We're all sellin' something; I'm just more obvious.Bugger off, I don't want yer uppity self 'round here.All I can tell you, lover, is to watch for Slythe and Krystin. They're crazy.Hello hello. Feel free to eat, drink, and be merry, but kindly do so outside of my office. If ye wish to pay Low Lantern rates, then you'll warrant a warmer welcome. This is the Undercellar, however, and though our prospect be somewhat cheaper, my company is not. Have a pleasant stay.I wouldn't be putting too much stock into all the rumors you hear about my little place. Any establishment that serves the clientele that I do is likely to inspire a few tales, though I'd appreciate you not adding fuel to the fire. Good eve to you.I think you will find that speaking ill of the Undercellar is a good way to ruin your health. I take no interest in what my customers do here, and saying otherwise is a good way to get a face full of fist in a hurry. Get out, if you please.I do not drink with customers. Our association is strictly formal, and any attempt to extend that relationship will be met with a quick trip to the door. I provide friends of a sort, but I am not one of them. Good day.Take offense if you will, but also take it outside. I neither wish to know, nor associate, with any of the clientele. The best customer is an anonymous customer. Trying to be otherwise will likely get your name in the obituaries before it gets known here.Save the manners for the harlots. You'll not endear yourself to me regardless, so don't even try. Goodbye.It is a continuing annoyance to me that, because ANYONE is welcome in the Undercellar, they think anyone is welcome in my personal office. I ask you again to leave.I hear there are some pretty shady dealings that go on down here. Do you condone such behavior?I hear there are some pretty shady dealings that go on down here. Do you condone such behavior?No need to get all uppity on me, sir. I didn't mean any harm. Just wanted to share a drink with the gracious host, is all.I don't think you should speak in that kind of tone to guests! They might take offense. I might take offense!Pardon my intrusion. I shall leave immediately.Please, all of my girls are available for friends of mine. I must warn you to avoid Slythe and Krystin. They are crazies, and shouldn't be trifled with.While at the Undercellar, we were warned to avoid Slythe and Krystin. Seems as if those two have put a scare into the denizens of this underground brothel.Dark, dank, and oh so squalid. Mother would absolutely erupt if she saw me here. Such filth and degradation... I love it!Dear and bother! I rather think my purse has been pinched. Not entirely unpleasant, but still...Ooo, you look to be an entire theme party all to yourselves. I'll have to come back when I can afford you all.Good friend, we should go about this brothel and try out everything it has to offer. 'Ere, fool! Step back a bit! You're crowding me.I don't much care if you're happy to see me, as long as that's a pouch of coins.Don't ye go messin' wit' these other hedge dollies. They don't know the business like I do.Hey! Don't be scarin' away the marks, ye dirty cullys!Guards! Ye fools have let thieves into our midst!Guards! Quickly! Murder!All I can tell you, lover, is to watch for Slythe and Krystin. They're crazy.Sorry, sweetheart, I've no time for play right now. Must pay off the boss man or I lose room privileges. Ah well, it's better than having no roof at all. Although I DO like watching the stars while I work. Can't have everything, I guess.Off wit' you fruity fools, I've payments to make at Dillar's. Percentage of profits for use of the 'cellar, don't ye know.Why do I get the feeling that, where you're from, "bumping uglies" meant a head-butting contest? Out of my way, I've a money-grubbing manager to pay off.All I can tell you, lover, is to watch for Slythe and Krystin. They're crazy.Out of my kitchen! A late order means a sure shot to the gullet! Be a cold day indeed before I take a punch for loiterers like you!Hey, friend, you don't think my butt's too big, do you? My wife keeps on telling me that I have to stop skimming the food when I'm cooking, but I don't see the point.Hail and welcome. The bar and kitchen are at your disposal, but if you imbibe a bit too much, do mind the furniture. We replaced everything just last week after an unfortunate meeting between a patron's head and most of the fixtures. Is there anything I can do for you?Hmm? Hello. Mind you don't get stains in the rooms, as we don't clean them too terribly often. Not that you would be likely to... I mean... what I meant to say was... Ah, to the planes with it! Just try not to make trouble while here. Is there anything I can do for you?I expect you have the gold to be bothering me? Fine, stay as you will. Rest assured however, that if I find a single piece of cutlery missing I'll have you quartered while you sleep. This ain't no ultimate place to be stealing forks and spoons you know. Is there anything I can do for you?I know the Sturgeon be a damn sight cheaper than the Helm and Cloak, but I dinna think I would be sharing a room! Out ye get! I was here first!Share my room as long as ya like, I love the extra company. 'Ere there, what do ye need to be bothering me for? I've work to do.Ye drop another careless hand near me and I swears you'll lose it! Order up at the bar. 'Ere there, what do ye need to be bothering me for? I've work to do. Bastard Cyrdemac tips the glass like a fish, he does. Fool smuggler must spend half his coin here.I hear so much stuff each day it's hard to remember any of it later on.Welcome, travelers. I trust you will keep your weapons with your wits and not provoke trouble while here? It's the best thing for everyone. You'll find that the majority of our customers are well equipped to defend themselves and, if need be, the bar as well. Is there anything I can do for you?Welcome ye are, at least till ye canna pay your tab. Beware you well the dark corners of the 'song, as the guard turn a blind eye to much that happens here. Is there anything I can do for you?Well, well, look what washed up outta the bilge. I'll warn you now, do what e'er you wish in here, but draw the attention of the city guard upon us and you'll be floatin' out to sea with nary a boat, let alone sail.Good eve to you. I am Alyth, the owner and proprietor. I trust the Elfsong will fit your needs, whatever they should be. I should be wary of the clientele if I were you. Everyone is quite on edge of late.The Elfsong is somewhat of a refuge for the less appreciated members of society. You will find that the city patrols give us a wide berth, though we are not unprotected. Thievery is kept in check by the willingness of our patrons to answer with a blade, though I suppose this is successful just as often as it is not. We tend to go through a large number of customers, though we keep the smart ones.We have lost more than the average citizen; we have lost the Lady. Often we are blessed by a strange phantom voice. It is an elvish maiden lamenting a lost love drowned at sea. Her voice is quite beautiful, and the reason I purchased this establishment in the first place. She has not uttered a note for nigh unto several tenday. Surely it is an omen of sorts, though I canna say of what. I would have thought the economic troubles of the land too paltry to affect the concerns of the dead, but matters are often more complicated than they seem. I suppose they are often simpler as well, though that truth does not support my argument quite as well. Forget I mentioned it. Enjoy your stay.Your confidence is impressive, though it will prove a poor shield against the blows sure to come if you insist on continuing with that attitude. My tavern is as much a place for self-reflection as it is for shady deals and the hiring of killers. You will find that most of the regulars are not to be taken lightly. Watch your back against the stares of strangers.I do not wish to seem inhospitable, but I choose not to share your company. Leave me to my business.Hello again. I trust you are finding my tavern to your liking? I do endeavor to sculpt it to the needs of all who frequent it.Apart from looking a little haggard, everyone seems quite ordinary. What have I to fear here?Why should melancholy be so pervasive here? Is there not an ill feeling throughout the Coast?I have nothing to fear from this rabble. They will find themselves on MY edge for any threat posed.I wish I could help you friend, but I have many problems of my own, not the least of which is the loss of our phantom singer. 'Allo, me friends. You've the look of the well-armed wanderer, which means you *burp* either do the fool's work of dungeon slumming or the easy labor of the blade-and-night man. Aye! Either way, you've items you've liberated from their previous owners. I can help you on that point. If you've something a touch too "known" for a store to buy, I'll take it off your hands—at a slightly reduced figure, of course.Out o' me face, fool! I don't need your nose sniffin' about me business!I doubt you'll get much in the way of conversation from anyone, what with The Lady not singin'. If that voice don't come back there are gonna be some men o' the deeps that'll never be the same.Put a cork in that blasted bard before I done plug his hole with my boot!I'd rather listen to the blasted silence left by the Lady than your caterwauling! Don't make me say it again!Good eve! I am quite sure I don't need to inform you of the rules of conduct while in the Blade and Stars. Rest assured that your stay will be uneventful and restful.Hello. I trust you'll be behaving yourselves while here? We are somewhat less tolerant of unruly guests than more... unrestrained neighboring Inns.I'll tell you straight out: We do not cater to unruly guests, and if you disturb any of the other patrons, you will be asked to leave. If you press the matter, you will be "assisted" to the door. For the good of all concerned, I am sure you will not let it go that far.Welcome back. The Blade and Stars stands ready to provide what e'er ye need.I fear we are not open to such as you. Begone lest the house guards escort you.A good day to you! No doubt you have heard of the Blushing Mermaid and sought it out. Seldom do people come here accidentally. It's sometimes a dangerous place to be. At least, it is without ample protection for your purse.Welcome, you are. Just try not to make too many "messes" while here. We lose enough patrons to their professions without losing them to their recreation as well.Welcome. Even scum such as yourselves are welcome here. Don't look so shocked at me, if ye canna withstand such a minor truth as that ye will surely leave here dead tonight. Besides, ye must be used to it by now.Lots more people at the tables since the shortage of iron began. Desperate losers out of work and hope. I'd be sad for them... but their pain puts food on my table. Roll up roll up, all's well at my house!Play or push off, I've money to take... er... make.Step up and play, ladies and gents! It's an honest house and everyone has a chance at striking it rich! Anyone that says otherwise is advised to have a chat with the bartender's axe!UlrauntI just need one lucky streak, that's all. Just the one and I'll make up all I've lost! Come on Lady Luck, don't fail me now.C'mon, c'mon! Daddy needs a new plow!Here goes the money for horse feed. Gotta let it ride so I can too.Merchant companies are turning out porters left and right. Not much choice aside from dockhand, and I've a bum shoulder. Lady Luck smile on a wayward soul tonight.Don't go pokin' folk about the table, young 'un. You're liable to catch a nasty backhand.Back yerself off! This here's my table an' I'm on a streak! You interrupt me again and I'll have you for pig feed!I warned ya, I did! You could'na leave it alone, could ya?! So be it! Get 'em!Hey, bud, we should drop by the Undercellar and check out the fest girls. How 'bout it?You look like the kinda person who has some money. How 'bout we go to the Low Lantern, and ya rent us a couple of girls fer the night?I swear, if I don't make back my gold tonight... I'm off to the Undercellar. It's a humiliating way to make your money, but a girl's gotta eat.You would think a few of those knotheads at the tables would make some room. Luck is a lady for a reason.I'm in no mood to speak wit' you. That fool husband of mine lost our savings down to the last coin.Pah! Gambling fools. Learn to heft a sword and you'll never go hungry. Especially in the Gate, where the alleys are always full of prey.Maybe you handsome lads could give some money to a lady down on her times. We're good friends, ain't we?Good eve. The Helm and Cloak stands ready to serve thee in a swift and relaxing manner. I trust you are aware that our provender is a touch more pricey than some of the "lesser respected" inns about town? This is true, though I have always maintained that you get what you pay for. Is there anything I can do for you?Hmm? Hello there. Welcome to the Helm and Cloak. Whilst here you may expect superior service and excellent quality. Er, you can PAY can't you? As long as this is so we shall be on excellent terms. Please try not to make trouble while here. We are well protected and all a ruckus will serve to do is disturb the other guests. Is there anything I can do for you?Oh, no, no, no. I rather think someone of your standards will not be comfortable in the Helm and Cloak at all. We pride ourselves on our somewhat expensive but relaxed fare, whereas you seem to be the sort who should enjoy the atmosphere of, say, the Blushing Mermaid. I am sorry to say it, but I did not mean that as a compliment. Best that you go now, for surely it will only mean trouble if you stay. Is there anything I can do for you?Please do not distract me, good patron. I've orders to fill amongst the regulars.You have been cursed with petrification.Even though you're a good friend, I don't think you'd understand the highbrow political talk that I hear among the patrons. Please don't take insult my friend, it is hardly your fault that you were born into the world to such a lowly caste.Frightfully sorry, but this room is off limits for the time being. No offense intended, you understand. It's just that we've a rather nervous guest who insists that their room be kept under strictest lock and key. Frightfully sorry, but you cannot pass.I am afraid I shall have to ask you to step back. Please do so, as I can only give so many warnings before I must enforce my request. I must also remind you that the city guard always sides with house security in matters such as this, so any disturbance here will surely bring them out to assist.You have all of a few seconds to step back! I cannot allow entry, and if you persist, I shall be forced to apply my blade! Please do not force the issue!I have little alternative! Defend yourself!You have one chance to leave this instant. Hesitate and you lose your head.Enter as you please, good friend! I trust that you'll be no trouble.Frightfully sorry, but you must have "mistakenly" entered the wrong room. Please make haste in your retreat, as I do not wish to make a fuss.The Helm and Cloak provides excellent service and quiet atmosphere. I do not wish to repay the house by getting blood on their carpets and disturbing the other guests. To this end, I wish you to retreat from my room before I call the house guards.By the planes, who the blazes are you! Get out of my room!I have no recourse! Guards!Even though it is not decent for me to mingle with those beneath my station, I find that you possess a certain irresistible charm. I am willing to tell whatever you wish to hear. Perhaps you'd like to know about the last ball I attended. It was wondrous; I was at the forefront of everyone's mind.Hello, milady. I trust you will find your stay at the Three Old Kegs to be as restful as anyplace ye have ever called home. Old Nantrin shall see to it. What do you need?Hello, milord. I trust you will find your stay at the Three Old Kegs to be as restful as anyplace you have ever called home. Old Nantrin shall see to it.You have the look of someone unaccustomed to the quiet life. Well, that is what we are all about here at the Three Old Kegs. If you are looking for otherwise you had best keep moving, because you won't find it here.I tell you straight and true right now so there is no mistaking. This is a QUIET place, and those that wish to make it otherwise shall find themselves "escorted" to the door. If lucky, you will be able to continue on by yourself after.I trust your stay will be a restful one. We serve as a refuge away from the hectic life on the road.It's true we are well stocked if you wish a drink or two, but I would advise you not to overindulge. I should hate for our short acquaintance to end with me turning you out to the street.I rather think that you are looking for fare a touch more lively than we offer. I might suggest the Blushing Mermaid as one alternative. They are somewhat lax in the area of house rules. Good day.I mean this in the best possible sense with no offense intended, but if you lay a finger on my person I shall have to hand it back on a platter. Likely garnished with some mint and a sprig of parsley. Do enjoy your stay.Flattering, though I think the Low Lantern might have staff more accommodating of your... needs. We cater more to the mature adventurer. It is up to you to decide whether you fit that description.Boring to some perhaps, though I think our regulars find the comfort we provide as close to having a home as they can get. You are welcome to return when you tire of the sleepless nights the other inns provide.There are plenty of establishments that offer what you seek, though I think you will find them no more relaxing than your journey to get there. Likely they will be no safer, either. When you tire of sleeping with one eye open, I think you will be back.And your patronage will be most welcome. Business has unfortunately dwindled along with the traffic on the roads. We welcome new customers, especially when old ones cannot make the trek and leave the rooms vacant.Eh, we DO have regulars that have prolonged stays, so you may not be able to stay for an extended period. You are welcome in the short term though.Please do not disturb me now, I am not in the mood. One of our regulars has left town without paying her tab. It's not often we lose a customer in such a manner.By the planes, this is just what I need! Roll up the kegs! It's time to unwind!By the planes, this is just what I need! Roll up the kegs! It's time to unwind!And what of you? You look to be quite the lusty wench; how about you serve as my refuge away from the ugly faces of my fellows?And what of you? You look to be quite the lusty wench; how about you serve as my refuge away from the ugly faces of my fellows?It sounds dreadfully boring. Perhaps I shall seek more lively fare elsewhere.It dost sound dreadfully boring. Perhaps I shall seek more lively fare elsewhere.At last I have a place for quiet reflection at adventure's end. I shall look forward to a long, relaxing stay.At last I have a place for quiet reflection at adventure's end. I shall look forward to a long, relaxing stay.I must ask you not to disturb me, as I have many financial matters that now occupy my attention.You may call me Ithtyl, good friend. I am glad to know one so lively and entertaining as you. Why don't you head downstairs and enjoy yourself? Take these 20 gold, so that you may afford whatever takes your fancy to buy.How dare you barge into my room?! I will have you leave at once!Wait!Perhaps... perhaps you are the type of people who can help me. I am in need of someone to... perform a service for me. I need someone... removed.This scoundrel is no innocent! He threatens to ruin my life with... with the spreading of... accusations. He threatens to ruin my reputation and standing unless I pay him an exorbitant sum almost weekly! I beg of thee... you must help me.Yes, well perhaps some other time then. Whenever you can fit me into your schedule. It's not as though this would be urgent! Begone!If such is your decision, then so be it. Leave me to my misery! Get out!Thank you indeed! His name is Cyrdemac and he frequents the Elfsong Tavern. I have not been there myself, but I hear it is quite a rough place. You could do the deed in the main bar itself and likely none would call the guards. I know not if he will have friends with him though. Thank you for this. Upon your return I shall pay you 500 gold. A small price to have this embarrassment removed.Have you... have you done it? Is he...?Please hurry. The longer this continues the more likely it is he will find out.You are very blunt, though I suppose that is to be expected. If gold is that much of a concern for you, you shall have it in abundance. I shall pay you 2,000 gold for your trouble. His name is Cyrdemac, and he frequents the Elfsong Tavern. I have heard it is a rough place, and one could likely commit the deed even in the main room with nary a guard called. Please hurry.Certainly. I shall double the offer if you so wish it. 4,000 gold for your trouble. Is that acceptable now?I am no bloodthirsty monster. What use would I have for such a grisly trophy? Just do the job and leave all his parts at the scene.Oh, that is just perfect. Wonderful! All that is left is to pay you for your trouble.Indeed. Here is your coin. Our business is concluded, so I trust you will withdraw as soon as possible. It would not do for me to be seen consorting with a known killer. Good day.What?! You are no better than... I suppose I should have seen it in your eyes when we first met. It would seem I was better off with the devil I knew. Very well, there is little I can do to stop you. I shall be here promptly every two days.Oh, that is just perfect. Wonderful! All that is left is to pay you for your trouble. I fear that I am unable to give you the money I promised, however. Please forgive me, but I was desperate and you seemed so preoccupied with the gold. I figured that I must offer a large sum to get the deed done. I apologize, but I have just 500 gold to give you.You may demand all you wish, but it will do you no good. I simply do not have the gold I promised. The 500 I have offered is the most I can give. I am sorry.What bounties are currently unclaimed?It is not time for your pickup yet, and I'll not suffer your company otherwise. Get out!It's you again. Must you be so bloody prompt? Here is your gold, now get out!AnkhegProficienciesabcdefghijklmnopqrstuvwxyz"The Quick, Brown Fox Jumps""Over The Lazy Dog." 0123456789You wish someone disposed of? I'll not have a part in the killing of innocents. Why should he deserve death?I fear I do not have sufficient time for such an assignment. Perhaps another day.Removed? Do you intend for me to kill someone?! I'll have none of this! Keep this nefarious plan to yourself!I must decline. Even such a scoundrel as this is not deserving of murder. I sympathize, but cannot help.The fiend! He'll be a day's journey down before he knows he's dead! Where can he be found?If he is a weekly drain on your finance, you must be willing to invest heavily in his removal. What will be my reward?The fool is dead, milady. He will trouble you no more.The fool is dead, milady. He will trouble you no more.He lives still, though not for long.I have no wish to continue with this job. Find another killer to do your dirty work.That is a sufficient reward. I shall return with his head as proof of the deed.You shall have to find someone else. I have no wish to be a part of this.That is insufficient. You will have to pay more if you wish this deed done.That is a sufficient reward. I shall return with his head as proof of the deed.You shall have to find someone else. I have no wish to be a part of this.I think not. This fool had a good idea, and I plan to continue where he "left off." I will take your 500, but I demand 500 more every two days until I tire of coming back to get it.I thank you. It was no trouble, really. Better that his kind of scum is removed from society by any means possible.That will suffice, though you needn't have lied. It was worth it just to have scum such as him off the streets.What?! This is intolerable! I demand the gold I was promised!No matter. I have other plans that shall make up the difference in the long term. I will take your 500, but I demand 500 more every two days. If I do not receive it, people will hear of your murderous ways.That will suffice, though you needn't have lied. It was worth it just to have scum such as him off the streets.No matter. I have other plans that shall make up the difference in the long term. I will take your 500, but I demand 500 more every two days. If I do not receive it, people will hear of your murderous ways.Here is the 500 gold that I owe you. I feel that I owe you more for your gallant acts. Here, take this gem, this should be satisfactory payment.I wish I had the money I had promised you, but I have only this 500 gold. Here, take this gem, perhaps this will balance the inequity.I wants a word wit' yous! You been taking from a lady friend of mine, so she hire me to take care of yous! She leave town, but I stay to smack your head! You not gonna leave here alive, you're not!Time for go to bed!Now I your friend! So what we talk about? Seen any good small shiny tings lately?Can I help you friend? If not, please do not hesitate to get out of my face. You are interrupting my fun.I trust you mean Areana? I would not have thought her capable of hiring someone to kill me, especially of such a trite issue as this. A simple tryst in the Undercellar and she is prepared to pay me for weeks on end. The nobles are such prudes when it comes to one of their number slumming with a common sneaksman. No matter. I will kill you, and then I shall double how much I demand.A mutual friend? Areana? She hired you to come and talk to me? No, you are too heavily armed for mere chitchat. Let me guess; you were to kill me but you want a peaceful solution. You would rather end this diplomatically and save your conscience the trouble of killing someone over a mere tryst in the Undercellar. Let me save you from your dilemma... and get in the first shot!Merchandise? I see. Well, it has been a slow night for business. Let's go have a look at what you have. This way.So, what do you have to interest me?And get me alone without me fellows? No, you ask too much. There is something suspicious about all of this. Perhaps you will tell me why you are truly here? If not, I'll put knife in your tenders for taking me away from my drink.Merchandise? I have never met you before, but you claim to know my business. What sort of merchandise do you have that I would be interested in?That is not my field of expertise, as you would know if you were truly aware of my business needs. Why don't you tell me why you are truly here, before I have you gutted for interrupting my drink.Interesting. Let's go somewhere where we can talk further. I may be interested in the job.I'll interrupt your life! Here's a message from a lady friend of yours!I have some merchandise you'll be interested in seeing, but not here. Let's go to a room where there are fewer prying eyes.I have some merchandise you'll be interested in seeing, but not here. Let's go to a room where there are fewer prying eyes.I have some merchandise you'll be interested in seeing, but not here. Let's go to a room where there are fewer prying eyes.I've come to ask ye to stop bothering a mutual friend of ours.I would prefer to have no one else here. Tell your friends to leave.I wish to talk to you about a mutual friend. I wish you to leave her alone from now on.I have the end of your miserable life! For a lady's honor I will strike you down!I am here to ask you to leave a mutual friend of ours alone. Nothing more.I am here to put an end to your filthy life for the honor of a lady!I need the talents of a fence to move some rather recently burgled antiques.I have need of a smuggler to move some rather curiously enchanted items unnoticed into Waterdeep.I've a rather wealthy noble trussed up outside. I trust you will be interested in ransoming her. I do not wish the headache.I am here to ask you to leave a mutual friend of ours alone. Nothing more.I am here to put an end to your filthy life for the honor of a lady!Sorry, friend, but I dunno much besides what goes on in this here bar.I'll box your ears if you step an inch closer!My name is Cyrdemac. At the moment I am blackmailing a woman named Areana. She had a tryst in the Undercellar that she does not want to be public knowledge. You know what I suggest friend? Why don't you go back to Areana, tell her that I'm dead, and then blackmail her with the threat of revealing her murderous inclinations? I'll be alive, and you'll have gold. We'll both win.Please, if you will, milady. Spare a coin?Please, if you will, milord. Spare a coin?Pardon thy lordship, but I've not eaten in nigh unto three days. Spare a coin?Pardon thy ladyship, but I've not eaten in nigh unto three days. Spare a coin?Could ye spare but a bit of change?Alms? Alms for the poor?Spare a coin for a fella down on his luck?Thank you! Good fortune smile on ye.You're a saint, milord.You're a saint, milady.May the gods look favorably upon ye.You are too kind. Bless you.Here's a gold coin, you lousy bum!Take this gold coin.Get out of my way, bum!Shut up, street trash!Here's a gold coin; take it and get out of my way. Lousy beggar.Take this gold coin.Get a job!Take this gold coin and use it well.Take this coin, you poor creature.Sorry, but I don't have anything to give you.I'm a lousy street bum; you're too good to be my friend. Just leave me alone.Welcome! Luck has seen fit to drop you in the lap of the Lady, and she shall take good care of you indeed. Those who dare are always seen in the best light, and we require but a small donation of coin for whatever you need.Go with all speed, and trust in the Lady when adversity tests your verve. She will see you through... or perhaps not. Chance decrees what will be.*sniff* Do shouddn't be down here. Not safe if youb don't know your wayb abound. Probabby can't stanb the smelb, either.There are bany creaturbs down here, so be carebull. They don't bug me buch because I guess I smelb the samb as everything elb.If you're realby my frienb, then you'll clearb up my nose run wit' magic.Who are you, and why are you wandering about the sewers?Bugger off!I'm a sewerb cleaner. My job is to clearb up any blocks in the flow.Tread carefully within the house of the Bitch Goddess. Conduct your business and go lest she find a way to drown you even in the driest desert.Wait?! You're not supposed to be allowed here! You have called down the Vengeance of the Water Queen upon you!Many a story have I collected from across this great realm, though sometimes I am at a loss whether to believe them or not, due to their extraordinary circumstance. Such a tale is this, wherein lies the story of a band of hearty adventurers moving amidst the shadows of the land, effecting change where it is needed. I was enjoying the simple fare of the celebrations in Nashkel, when the strangest news hit the town. It would seem the mines, long plagued by unexplained deaths, had been inundated by a horde of ill-mannered kobolds, under the direction of a rather unscrupulous and hygienically suspect cleric of Cyric. Dispatching of the villain with appropriate brevity, the heroes freed the mine, and are the sole reason for the trickle of iron finally winding its way to the Gate now. None seem to recall their names, but the consensus agrees they were great of stature, and cut an impressive figure across the plains.Stranger tales I have told, but none are as fresh in my mind as this one, which is also fresh from the happening as well! It would seem that the orchestrators of the ever vexing iron shortage supplied themselves and their allies with ore mined from a secret location, and while the coast was in turmoil they built quite the power base at the aforementioned mine. A group of heroes, for they can only be called such, lay siege to the encampment and ultimately flooded out the evil conspirators in a rushing torrent of water and justice, though not before securing the release of some several dozen enslaved workers. A serious blow, I am sure, to whatever fiendish plot is brewing in our fair land.Stranger tales I have told, but none are as fresh in my mind as this one, which is also fresh from the happening as well! It would seem that the orchestrators of the ever vexing iron shortage supplied themselves and their allies with ore mined from a secret location, and while the coast was in turmoil they built quite the power base at the aforementioned mine. A mysterious group of battle-veteran strangers, for I hesitate to call them heroes, lay siege to the encampment and ultimately flooded out the evil conspirators in a rushing torrent of water and justice, though every slave to the man was lost in the drenching. 'Twould seem they didn't wish to encumber themselves, though I imagine the weight of those dead souls must be nigh unto horrific. The question to pose then, is whether the devil you know is better than the devil you don't. We shall wait and see what comes of this.Some tales defy all logic or explanation when posed to the sane mind, and it is a story just so that I give to you now. Much of it is already known, due to the celebrity of those involved, though many may find it truly shocking how deep the seeds of destruction were sewn. Beloved Sarevok, a man among men, set to all but rule the coast, was actually a core architect of the very iron shortage that so unraveled the economy of the land, and had a hand in the poisoning of Duke Eltan that directly led to his rise to power. We were but seconds away from the first step down that path when from the shadows again stepped the unknown group of my previous tales. None can say definitively what happened next, though it is certain that Sarevok was pursued to the very bottom of the Undercity, and from there he did not return. I'll wager many would just as soon have seen him chased to the 9th plane itself, as he hurt many of the folk of the land, both direct and indirect.Put yer backs to those shovels, men! If she's not out tonight we'll lose 'er to the bandito scum!You there! State your business, but don't move from where you stand! I don't want to have to sic the boys on you!No? Good then. Sorry for the rough greeting, but it has surely been slow digging with bandits harassing us nightly. Charleston Nib, at your service.Then stay your course and continue on! We don't want an audience!Well, if you put it like that... drop your weapons, boys. We don't want any dying here today. The dig is important, but it's not worth our lives. What do you thieving scum intend for us now?Big words, but I don't think ye have the muscle to back them up! We've many a strong back here, and I think we know enough to take care of the likes of you!Our trouble is no concern of yours... though if you must know, yes. Hm... would you perhaps be mercenaries? If you wish to earn an honest coin, mayhaps you would help guard our placement. We need only keep it secure a while longer, as we near the goal of our search.Have we? Aye, and plenty of it. Nary an eve goes by without us losing another hand to the night. I swear, if we could just get a few moments of uninterrupted digging done... say, you wouldn't be willing to do a little service for me, would you? You could do a lot worse than working for ol' Charleston Nib.You are partially right, though it's not a tomb, but an ancient settlement. It is also all that remains of a primitive race long since extinct, and we know little about their culture save that they seem to have destroyed themselves in war. Perhaps today we will learn something more. We are just about to break through into an inner chamber, perhaps the dwelling of the village shaman himself. Mayhaps you could be of assistance to us? We need but keep the camp secure a short while longer. Your very presence would probably dissuade anyone from attacking us, though I do not know the force behind our misfortune. They seem to take great pleasure in minor sabotage and kidnapping, though some of the missing men may have just run off from fear. Nothing is ever stolen, which is odd for bandits, but they must still be the cause. Will you help us?No need to be that way. Off you go then, and let us get about our work.I dare say that what we are attempting here is more than mere looting! It's a quest for knowledge and history and if you have no appreciation for such things, I would suggest you leave as soon as possible. You will find little here to please your mercenary sensibilities.A common criminal! Fine! Collect what e'er gold you can off us, but 'tis certain to be very little. We've restocked the camp thrice over because of sabotage, so we've no great wealth here. As for what we are guarding, we've no idea what we are to find; neither does it matter to us whether it's valuable or not. We are on a quest for knowledge. Move along now that you have your petty earnings. Leave us to our toil.Aye! Scurry back under what e'er rock you crawled out from! Leave us to our honest work!Have at them, men! Drive off these fools!We have little to offer, but would 50 gold suffice? It's all we can give, what with having to restock our camp thrice over. Damnable saboteurs! Your mere presence may be enough to discourage our mystery assailants. Are ye up for it? It would only be for a short while.Gracious we are! Now we stand a chance of completing the most exciting day of our dig! We're going to try for an entire new room today, possibly the shaman or chieftain quarters! We could find any number of relics within. Move amongst the men as you will, as your presence will no doubt reassure them.But... as you wish. Perhaps we can scrape another 50 gold together, but it means that we MUST be done today. Is 100 gold total satisfactory?Success! We are about to enter the last remaining room! It's sure to be the shaman's abode!A good question young man. I would guess that we are the first people to walk this room in nearly 5,000 years. The very gods of Netheril would have been young at that time.I... I think I can explain the madness that overcame my men. They seemed to scream in some ancient tongues, but I recognize the word "Kozah." It's the name of an ancient power, the name of a god of Pandemonium. The tribe that lived here must have worshipped Kozah and the destruction he brought. The artifact that lies within this stone sarcophagus must be what has caused all of this bloodshed. Surely that artifact is cursed beyond belief! We should let it lie within this tomb forever. It's best that it never see the light of day.I... I think I can explain the madness that overcame my men. They seemed to scream in some ancient tongues, but I recognize the word "Kozah." It's the name of an ancient power, the name of a god of Pandemonium. The tribe that lived here must have worshipped Kozah and the destruction he brought. The artifact that lies within this stone sarcophagus must be what has caused all of this bloodshed. Surely that artifact is cursed beyond belief! Please make sure it is within its proper place and we will seal the entrance. It's best that it never sees the light of day.It's sad, really. I had sought to bring a little life back to a long extinct people, and look what I wrought. Certainly some things are better off remaining dead. Here is your pay for the time you have spent here. Your services are no longer required. Everyone pack up! We are leaving this accursed place!Stay your wrath, we are just passing through and mean you no harm!Stay your wrath, we are just passing through! I have no time to stop.You look to be nothing more than rabble tomb robbers! I think you had best put your weapons down!You look to be nothing more than rabble tomb robbers! I think you had best put your weapons down!Relax, we mean no harm to ye. Have ye had much trouble?Relax, we mean no harm to ye. Have ye had much trouble?Well met, sir. What exactly is your goal here? You look to be excavating a tomb of sorts.Apology noted, though not accepted. I do not take kindly to being threatened. Good day.Wary of bandits, are you? Must be digging up something pretty valuable, eh? Looting an old tomb perhaps?Now that you are disarmed, we can talk civilized. I'm no thief, and I'm certainly no friend of any bandits! Maybe I can be of some help to you. Have you been having much trouble?I have no wish to harm any of you, but you are obviously guarding something valuable. I suggest you hand it over, along with any gold on your persons.I intend to simply move on. I only wished to see you humbled, since your greeting was so rude. Goodbye.Whoa there! I didn't want to cause any trouble! Let's all put our weapons down and talk about this! Perhaps I can help with your problem!Whoa there! I didn't want to cause any trouble! Let's all put our weapons down and talk about this!So be it! We'll run you all through and take what we wish!I've no wish to fight you. Perhaps it would be best if we just left.I am NO mercenary! Your offer is an insult! Goodbye!What is the object of your search? Can there be anything of value in such a decrepit ruin? Seems little more than an abandoned tomb.I'm always on the lookout for a bit o' spare cash. How much are we talking about?I've no interest in doing you any favors... but if the price was right I might be "persuaded." I would like to know just what I would be protecting. What are you doing here? Looks to be glorified grave robbing in nothing but a decrepit tomb.I'll not aid any two-bit tomb-robbers!It would be an honor to help you learned people in your quest for knowledge.What would be in it for me? Knowledge is well and good, but I have bills to pay.Sorry, but I see very little here to interest me. My time is best spent elsewhere.Such paltry coin is not worth my time! Raise your offer or I am leaving!Such paltry coin is not worth my time! Raise your offer or I am leaving!I have changed my mind. Keep your problems and your dig. I am leaving.An acceptable wage for potentially doing nothing. Continue your work and I shall keep watch.An acceptable price for potentially doing nothing. Continue your work and I shall keep watch.I have changed my mind. Keep your problems and your dig. I am leaving.Why, hello there. Could we just step aside a moment and have a little chat away from prying ears?First, my name is Gallor. Second, we never had this conversation. I'm the "partner" of that old mister Charleston you met, except I'm none too thrilled about the non-profit aspects of the whole thing. The old man seems to think we should donate all our findings to some museum, whereas I am ever so much more practical. I should think certain people would pay dearly for the magical treasure we are about to unearth, and if they would be so eager, who are we to stand in their way? I would like you to steal the item and "remove" Mr. Nib from my little equation. You up to the task?Blast you! You are playing just as safe as the old man! So be it; I will find other means to acquire a fair measure of profit from this fiasco! Best you continue on whatever errand you be on.Old Mister Nib would never admit it, but that is mainly because he doesn't wish to jinx the dig. From what I could decipher in the ancient writings, the final room contains "the plate that provides bounty, leading food unto god." Doesn't take a genius to figure out what that means. Obviously, the item under all that dirt and rubble is enchanted such that it "provides bounty." Whether it's through increased crops or good hunting, I care not. Regardless, an object of that age and enchantment should command a hefty price and I intend to see that it does. You can be a part of it if you wish.I care not whether the primitives who lived here worshipped chickens and the plate produces fodder! It does not matter! What DOES matter, is that we potentially have an item associated with a god long since lost to the mists of time. Its former enchantments may not even work, but it will still command an exorbitant price from a historian or collector. Do you wish a piece of the pie or don't ya?Consider a payment of 900 gold. Would that be to your liking? Not a bad price for the heads of an old man and his dirty hired ditch-diggers. What say you?Excellent, but just you make sure you do not attack them until AFTER they have breached the inner sanctum. It's unlikely you could uncover the item without their help. I will meet with you here after the deed to make our exchange. Remember to get everyone! I will be the sole survivor to tell the tale.Excellent, but best that you hurry back to the camp. They were just about to breach the inner sanctum when I left, and it would be best to take care of them before a runner is dispatched with the news. I will meet with you here after the deed to make our exchange. Remember to get everyone! I will be the sole survivor to tell the tale.You fool! Charleston and his men are not dead! How am I to blame the theft of the item on bandits if they are alive to say otherwise?! Finish the task or you get nothing from me!Well... it's done and done. Here is your 900, and here is my beauty. Hmm... it's not quite as I had expected, but no matter. I have it to myself, and that is all that matters. I shall concoct a tragic story of an expedition hijacked by bandits, with all hands lost and payrolls stolen... strange... it is warm to the touch... Leave me now, our business is done.I would have to kill many of the working men if I attacked Charleston. It would be a veritable slaughter, and I want no part of it.Magical treasure? I was under the impression that no one knows what is to be found there. Why are you so sure of its value?It's a bloody task that you ask of me. What would be my reward for such a risk?I need little excuse to partake in bloodshed. Consider them dead tonight.I would have to kill many of the working men if I attacked Charleston. It would be a veritable slaughter, and I want no part of it.It's a bloody task that you ask of me. What would be my reward for such a risk?It is a very sketchy description that you offer. I should think that different deities would require different "bounty" to be delivered. Do you know if this ancient one preferred "bounty" that we would find valuable?I would have to kill many of the working men if I attacked Charleston. It would be a veritable slaughter, and I want no part of it.I need little excuse to partake in bloodshed. Consider them dead tonight.It's a bloody task that you ask of me. What would be my reward for such a risk?I would have to kill many of the working men if I attacked Charleston. It would be a veritable slaughter, and I want no part of it.Magical treasure? I was under the impression that no one knows what is to be found there. Why are you so sure of its value?I need little excuse to partake in bloodshed. Consider them dead tonight.p/prswp/polybreathspellsI need little excuse to partake in bloodshed. Consider them dead tonight.I need little excuse to partake in bloodshed. Consider them dead tonight.Psst... 'ere, there. I would be leavin' as soon as ye can, mate. Bossman there is nice an' all, but he have no real idea what be going on. I tell you, there is some bad magic in the air.Best pay I ever got for slingin' shovel, but I'm leavin' today. Been having nightmares about this place so bad I can't sleep no more.Astor went missing last night. Charleston thinks it was bandits, but I says he just went mad. Tore off like the all the 9 hells were in 'im.My grammy tells some strange stories 'bout places like this. Used to be people here worshipping the OLD gods. Berserkers, they was. Killed everyone... then themselves.Charleston Nib is quite some fellow. That Gallor though, I'm not so keen on him. A little too precise counting the pay, if ye ask me.I knew our dig be cursed! This is like a nightmare!Hey, boss man, I don't feel so good. How old is the air in this place?Is so... is so cold in here... I feel... strange.I hear... I hear a voice... in my head...I hear the hollow voice, but it is but a mumble! Speak up! Speak up and guide mine hands! RAAAAAAAGH!You... I see what you are! There is power to be had from your death! Your blood will quiet the voice! BLOOD WILL QUIET!KOZAH A PLET 'DAR CASS TOGLAH! KOZAH!Q' AL TE-PAH KOZAH! SHE CAL KOZAH!A hale and hearty hello, mine friends! A fine day, is it not? It was not always so serene in these parts though, as you can no doubt discern from the ruins about us all. Tragic loss to the area it was, some 300 years past. I've tales though: tales of heroes and villains that have come and gone amidst these stones since that prosperous time. Could I entreat your ears to hear one? It is an epic I have been working on for some time, based on the rumors I hear and the strange things I see in my dreams at night. Would you care for a story this eve?No? Suit yourself, if that is what you wish. It is a shame though; it is my bardic credos to entreat the ears of whomever I meet. If you do change your wish, I am certain to be in the area for some time. Rich with stories it is... Wonderful! Stand relaxed and I shall relate it to you! It is a poetic treatise I should like to call "The Knights of Days Hence." Ehh, I know the title needs work, but the soul of the piece is right and true! I've a tale, a tale to tell of knights so bold and dungeon hell and slumber broke upon the shore of nightmare's reef when dawn no more. A story true of courage lack, and footing lost on virtues track and trailing far but near to fear a vengeance scream through night to ear. The swordsmen came by two and four to take their fight to evil's core with confidence in might and right went bravely forward spreading light. But light alone canst clear the path when suffers all a hellish wrath from deep below whence fires came, still none above dare speak the name. Together fought, together fell till good had won, though stories tell the cursed tale of treachery when evil stole the victory. Heroes bold betrayed behind from friend made foe with gold in mind to take and plunder riches won. 'Twas evil new, though old undone. In glory slept the hero knights but knife to throat did snuff the lights behind their eyes, a simple deed. 'Twas honor dead as killed by greed. Strong enough to break a vow, alone with gold he struggled now to leave his dungeon deed and hide. Alone he fell; alone he died. Widows weep and orphans cry and bards oft sing as maidens sigh for want of heroes lost below that haunt in sleep with ghostly glow. On guard the guard eternal stand though neither see nor sense the land before their eyes beyond their age they wait with unbelieving rage. When one for all turns all for one the injured souls take solace none in death's release so stand they will, 'til honor's need someone dost fill. Together enter, together fall. 'Tis as the vow agreed by all and all must stand and wait in time for one that ran to face the crime. I have not been, but have been told of knights of days gone past so bold to warrant heartfelt prayers from thee, that rogue's return might set them free.An interesting piece, young bard. Is there any truth behind it?A piece of tripe the likes of which I shall be grateful never to hear again!A rousing tale! Please, take this 10 gold that I might finance your further travels.Ahh, but there is some truth in everything, is there not? I cannot attest to the validity of the tale itself, as I have only culled from hearsay. I only know for certain that it makes for good patronage when I pass my hat. Strikes a chord with many, it does.A piece of tripe the likes of which I shall be grateful never to hear again!A rousing tale! Please, take this 10 gold that I might finance your further travels.You certainly have a fine future in the bardic arts ahead of you. I hope you prosper in your journeys.Well... I shall take your criticism in the best possible way, and work until the story be passable. Until then, I should like for you and I to part company. Fare thee well.You are certainly too kind. A VERY good day to you on your travels!I thank you for the praise. It surely does my heart good to entertain you, if but for the fleeting moment within a short tale of woe. Good days ahead to you.Not right now I fear. I have other things that require my attention.Aye, it would be a fine time to hear your tale. Sing on, young bard.Large SwordI must apologize if I seem rude, but I must ask for privacy. I must finish these changes to my epic poem.I am a bard of great talent! When I am finished correcting my epic poem, I will read it to you in its entirety. I am sure you would enjoy it, good friend.Please, no! Don't let him get me... please...AHHH! Who are you?! Don't kill me! Please! I'm so sorry! I'll give it back, just don't kill me!Settle down, sir, just settle down. No one here is going to hurt you. Tell me what your problem is.Yeah! You had better... give it back. Right quick too!Yeah! You had better... give it back. Right quick too!Relax, you simpering fool. I am just passing by. You do not interest me in the least.I fear I do not have the time to assist you.Nooo... who... You again! Have you come to quicken my death, or just to watch me suffer?Settle down sir, just settle down. No one here is going to hurt you. Tell me what your problem is.I fear I do not have the time to assist you.Relax, ye simpering fool, I am just passing by. You do not interest me in the least.Here! Take it! Just get out of my dreams so I can rest! I swear I'll never go grave robbing down there again! Blast the southern sun for leading me there in the first place! I swear I'll no do it again!You... By the Nine Hells, who are you? Bah, I care not. You want this trinket? So be it. But I warn you, take it back lest you suffer as I have! Take it back lest you die as I would have! He gets in your head, he does! I disturbed his lonely slumber, so he ruins mine as penance! Return it east lest you pay as well!Why SHOULD I interest you? I am to be dead soon enough! Leave me then, leave me to my doom!Fine! Go then, and leave me to my fate! May the Nine Hells take you for leaving me to die, and may they take me for ever going near that damnable tomb in the first place!Wha... my problem? My problem is the horrible death replaying in my mind! I canna concentrate, my mind is... my mind... I didn't mean it! I'll give it back! You! You can take it to him! Here! Give it back!Just take it! I will have nothing more to do with it! Take it to his lonely grave and I swear I'll never rob another tomb as long as I hope to live! Blast the southern sun for leading me that way!A cave! It's but a short way's east... there was a grave... I opened... Oh, by all that's good, I disturbed its lonely slumber with my foolishness! It haunts me, and I get no rest in sleep! Please! I shall go mad if it is not returned! Take this dagger to the tomb...Know you no charity? Shall I be condemned for one slight against someone long since dead? I'd wager you have looted the far more recently deceased in your own travels, and yet you judge me? Fie! A pox on you! Begone and leave me to die!Please hurry! I canna bear this sleepless torment much longer!I will help thee, but what must I return? Who should I return it to?I am no messenger pigeon! Your problems do not interest me, though I shall keep this trinket as compensation for suffering your company!HSSSSSSS... whooo daresssss...?It would seem that you have brought this on yourself. Whatever happens to you shall be your own fault. I'll not help a petty thief.Filthy... live-meat! You foolssss DIE!Not leave... stay to SLEEEEEEEP!Take... thisss? No... I... not take thisss...I... take fool MEAT! FILTHHH OF LIFFFFE!Um, hello my... deceased friend. I have come to return something stolen from your resting place. Please take this and sleep easy once again.You WILL stop harassing that poor old fellow that unknowingly looted you! If the threats continue, I WILL destroy you! Here is your blasted trinket!Sorry to have disturbed your slumber. I was just leaving.Return unto meeeeee! RETURN!Nooo discussion... RETURN UNTO ME!Thief will pay with DEATH! RETURN! RETURN the dagger! 'Allo friend, nice to see you. Terribly sorry, but I've got the unfortunate duty to tell you that we've come to kill you. Bounty on your heads and all that sort of thing, so if you could just be a sport and prepare to die and all that, we'll get on with the collection proper.Now, can we not come to some sort of agreement? Perhaps a bit of gold to "ease" your conviction to your cause?Now, can we not come to some sort of agreement? Perhaps a bit of gold to "ease" your conviction to your cause?Now, can we not come to some sort of agreement? Perhaps a bit of gold to "ease" your conviction to your cause?Now, can we not come to some sort of agreement? Perhaps a bit of gold to "ease" your conviction to your cause?Now, can we not come to some sort of agreement? Perhaps a bit of gold to "ease" your conviction to your cause?Now, can we not come to some sort of agreement? Perhaps a bit of gold to "ease" your conviction to your cause?If you think you have the strength to best me, then bring it to bear! Failure means your death!I have the right to know my accusers! Who has hired you and why?!Perhaps. I might be swayed by a sum equal to the price on your head, but only because I like you. 3,000 gold should just about cover it. What say you to that?I cannot pay that amount. Could you not make an exception in this case?Here is your gold. A pleasure doing business with you.Your crimes have been abominable, but not wholly unforgivable... at the right price. For the life-giving sum of 8,000 gold I will spare your head till another day. That is my offer.I cannot pay that amount. Could you not make an exception in this case?Here is your gold. A pleasure doing business with you.I did no business with the likes of you. I have never seen you. That is my story and I shall stick to it. Good day.In a word, no. As a duly appointed bounty hunter I hereby claim your head as payment for your crimes!If you must know, local authorities have hired me to bring an end to your murderous ways. Bluntly put, you are a criminal and I am the law. Have you any other questions?Now, can we not come to some sort of agreement? Perhaps a bit of gold to "ease" your conviction to your cause?Now, can we not come to some sort of agreement? Perhaps a bit of gold to "ease" your conviction to your cause?Now, can we not come to some sort of agreement? Perhaps a bit of gold to "ease" your conviction to your cause?Now, can we not come to some sort of agreement? Perhaps a bit of gold to "ease" your conviction to your cause?Now, can we not come to some sort of agreement? Perhaps a bit of gold to "ease" your conviction to your cause?Now, can we not come to some sort of agreement? Perhaps a bit of gold to "ease" your conviction to your cause?If you think you have the strength to best me, then bring it to bear! Failure means your death!I have entered the Undercellar which can be found through the sewers beneath Baldur's Gate.I am rather good at what I do, so I doubt failure shall enter into it. Defend yourself!Short SwordBowSpearABCDEFGHIJKLMNOPQRSTUVWXYZAnkhegKoboldYou good friend. I like you nose, it pretty.I no wanna talk now. I go sit wit' my pretties.Listen carefully friend. I know that Eldoth is somehow involved in these disappearances. If you want to find out more, I think it would be wise of you to search his quarters.I leave this accursed place; I have no time to speak with you.I cannot be seen speaking with such as you. Go away!If I were you, I would be careful of Eldoth. He is not a man to be trusted; take it from me, friend.I have many duties to perform, as do you. Please leave me be.I don't think there is anything I know that you would find interesting.I hope your investigation goes well.I don't trust Eldoth. I think it would be prudent to learn as much about the new captain as you can.I... I cannot speak to you. I just... wish to be left alone.If you be my friends, then you'll find my Montgomery. Please, I so wish to see him again.~!@#$%^&*()_+-=\[\]{}\\|;:'",\<.\>/?Hear ye! Hear ye! By order of his Most Radiant of Lathander Kelddath Ormlyr, governor of Beregost, and in the best interest of its peoples, forthwith there be a bounty placed upon the head of , for their crimes against the good citizens of Beregost! Anyone bringing proof of their demise to the Song of the Morning temple shall receive no less than three thousand gold! Hear ye! Hear ye!TasloiTasloiXvartXvartTethtorilHobgoblinGibberlingGibberlingGnollWild DogWild DogWar DogWar DogSkeletonSkeletonSkeleton WarriorSkeleton WarriorWolfWorgWorgDire WolfDire WolfWinter WolfWinter WolfArrowSkullVampiric WolfVampiric WolfAnd that, as they say, is that.Good, though it was the greatest of luck you did not retain a wing for a limb. You always were a bit cockeyed, but I suppose that doesn't count. I suggest you remain here, however, so that I might keep an eye on you. If you insist on playing with the forces of magic, at least I should see that you understand them. Perhaps you will be a touch more cautious now that you have experienced what can go wrong.Yes, Master Thalantyr.*sigh* I suppose your master I must be. And you, . I trust you will be cautious in your travels as well? I wish you "intelligence" on your journeys. I would wish you "luck," but it runs out much quicker than you would think. Good day.I suppose that shall suffice, though it's a dirty switch you've pulled.Not to sleight your abilities, but I would rather have my payment in coin.Lying scoundrel! Keep your "service" and begone from my sight!ChanterAny protection would be courtesy, not necessity. My power is no less than thine!Voice of the NorthThere be a fine-looking pelt, if I have ever seen one. Good on you! Here is a fair price for you. Pleasure doing business with you.COLORI've no wish to seem unwelcoming, but I dislike armed people entering my home uninvited. Please exit the way you came in.I've no desire to call the guards, but I will if I must.Perhaps I would not mind your company quite so much if I had actually invited you. Please leave my home.I don't leave my home much, so there's little I know about what goes on within the city. Why don't you take this gold piece and enjoy yourself at the market square; there's all sorts of things to do there.Hello friends. At least, I hope you are friends. Wouldn't want enemies barging into my home at all hours uninvited.Were you planning on staying in my home long? Only until the guard arrives, I'll wager.I don't leave my home much, so there's little I know about what goes on within the city. Why don't you take this gold piece and enjoy yourself at the market square; there's all sorts of things to do there.I've nothing of value here. Please leave my home as it is.The guards will ensure you leave! Do I call them, or do you leave now?Guards! Thieves! Murderers!I don't leave my home much, so there's little I know about what goes on within the city. Why don't you take this gold piece and enjoy yourself at the market square; there's all sorts of things to do there.Welcome to my home. I'd offer refreshments, but times are lean.Please leave my meager belongings where they are. It's hard enough getting by with what little we have.Gandolar LuckyfootI don't leave my home much, so there's little I know about what goes on within the city. Why don't you take this gold piece and enjoy yourself at the market square? There's all sorts of things to do there.I don't normally turn away strangers, but we have barely enough to feed ourselves alone. I am sorry.Please do not repay my good manners by stealing from me.Guards! Dispatch these ingrates!I wish I was up to making a fine supper for the lot of you, but I've only enough for my family. Perhaps you'd stay and enjoy the comforts of my humble home? It seems to me though, that you're not the type to have time for rest. I wish you the best.Please leave my home. We have little to steal these days.I know you not at all, but I hesitate to ask you to leave. I do not wish to turn out anyone in these dark times.I wish I was up to making a fine supper for the lot of you, but I've only enough for my family. Perhaps you'd stay and enjoy the comforts of my humble home? It seems to me though, that you're not the type to have time for rest. I wish you the best.You will find little here to interest you. I am but a common citizen.Please behave yourself in my home. I should hate to have to call upon the guards. They tend to get a bit overzealous.You leave me no choice! Help!I wish I was up to making a fine supper for the lot of you, but I've only enough for my family. Perhaps you'd stay and enjoy the comforts of my humble home? It seems to me though, that you're not the type to have time for rest. I wish you the best.Surely there are more interesting places for you to be. This is but a simple common home.All the homes in Baldur's Gate are well protected. Please behave accordingly.Help! I am violated in my own home!I wish I was up to making a fine supper for the lot of you, but I've only enough for my family. Perhaps you'd stay and enjoy the comforts of my humble home? It seems to me though, that you're not the type to have time for rest. I wish you the best.Momma said not to talk to 'venturers. They're all loopy she said.You don't look friendly at all.Mom said not to talk to strangers. I asked her what that meant and she said, "Anyone who looks stranger than your relatives." Except Uncle Sue, I guess.Can I have a lollipop?What are you doing in my mom's house? You should go.You don't belong in here. I'll tell on you if you don't go!Someday I'll go 'venturing too!You're new around here! Not many new people lately.Don't go down by the docks! Lots of strangers get lost there and never show up again.The guards don't let us play too late anymore. Safer at home, they say.Can I have a lollipop?Just because you're tough doesn't mean you're the boss of me! Get out!You shouldn't go places unless you're invited.I'll be an adventurer too someday.I spent the whole week with Dad. I wish travel were safer; he's kind of boring to play with.People aren't smiling as much as they used to. Everybody should cheer up.Some of the girls are saving up for swords, but I think they're silly. I want a bow.Can you give me a dolly?I'm going to use magic when I get older. It's beautiful.I feel safe with the giant walls around the city.The guards are nice, but they sometimes do bad things to bad people.Voice of the SouthI have more than 25 HP.This is true.This is false.GlorfI have more than 25 HP.You speak the truth.You are a big fat liar!I had thought I paid for a private room. Do push off, will you?If you are not room service, then I've no wish to speak with you.The inns are somewhat empty these days. Certainly you could find another room.I'm a mercenary. My job isn't to be smart, it's to guard this place.If you're my friend, you'll let me get away from this place! A ghoulish creature pursues me in my head. I canna sleep a wink of restful sleep. I didn't mean to steal from its grave! Well, maybe I did... But I'm still sorry! Please take it back to his lonely grave for me, friend. Pal?Why do ya bother me? Can't ya see that I'm in a hurry to get outta this damn town?Ya better be sorry, and ya better never bother me again! Wait! You're ! Well, isn't this a nice surprise? Time to die!Perhaps you could tell us WHY you are in such a hurry?Sorry to bother you.Stop where you are! We know what you're all about, surrender and spill your guts.I'm not gonna tell youse guys anything. Git outta my face.You won't be rid of us that easily. We know you're up to no good. Now tell us everything you know.We won't bother you any longer.You needn't be so rude, we were just curious.That's nice, but ya can be curious someplace else. Now git outta here!Ya know what I'm up to, eh? Well, maybe somethin' ya don't know about is my magic skills. Ya might not believe me, but if you ain't outta my face in the next five seconds, I'll blast ya to kingdom come!You?! Wielding magic?! We can't suspend our disbelief that much. Come along now and surrender, or we'll have to hurt you.A mage! We don't want no trouble with any mage. You can be on your way.We're not afraid of any mage. If you want a fight, then bring it on.I warned ya! Now you pay the price!What are ya doing in dis place?! Get out or I'll blast ya ta pieces!We apologize. Just let us be on our way.You don't scare us. Come on, give us your best shot!I give up! Please let me live. I'll tell ya anything ya wanna know.No mercy for such as you!Spill your guts then! If what you say satisfies us, then we'll let you live.Okay, okay, I'll talk. I'm a messenger fer a man named Tazok. I just ferry messages between him and a fat priest named Mulahey. I meet with Tazok at either Peldvale or Larswood, east of the Friendly Arm Inn. Tazok pays me good, so I keep my yap shut. Can I go now?Where can we find this Tazok?Get out of here!We have to kill you, otherwise you might warn this "Tazok."Tazok? You can find him in the Wood of Sharp Teeth. He's the captain of two groups of bandits. Their camp's always movin', so I don't know how much luck you'll have in findin' them. Can I get outta here now?Ya, get out of our sight.We have to kill you, otherwise you might warn this "Tazok."I'm not gonna go down without a fight!Well, buddy, if ye're lookin' fer Tazok, you'll have ta search most of the Wood of Sharp Teeth. He and his bandits move their camp from place ta place so as to avoid the Flaming Fist.It is my humble opinion that we head to Nashkel. It's where all the action is.Is there a reason why we haven't tried to investigate the Nashkel mines? Because, if there is, perhaps you could tell us.You're a moron. That's the only explanation I can think of as to why we haven't gone to Nashkel yet. Perhaps you can prove me wrong?Instead of dawdling around, we should try to find out who or what is behind the disappearances at the mine.There's no point in investigating the lower levels of the mines; if we did, we might actually learn what's going on down there, gods forbid that!This might be a far cry here, but if there's been bandits who've been raiding the main roads, and they've been targeting iron caravans, might it not be wise for us to investigate? Perhaps even find out where they're coming from?If I could be so bold, might I suggest that we find the bandits who've been raiding the Coast Way.I suggest we find that secret base that's supposed to be in Cloakwood.Why haven't we gone to the SECRET BASE IN CLOAKWOOD! Are we STUPID! DO WE HAVE NO COMMON SENSE! Maybe we should just frolic about naked, singing colorful little ditties until the Iron Throne finds us and HACKS US TO BITS! Sorry, I got a little excited there.You know, we could locate the secret base in Cloakwood. It's just a suggestion.Though the wilderness is nice and all, perhaps we could visit Baldur's Gate. After all, isn't that where the Iron Throne's headquarters is located.I'm really yearning to see the big city, especially since we know that the Iron Throne's headquarters is there.I've been trying to think of some sort of reason why we should go to Baldur's Gate, but I can't really think of any. Except, perhaps that it's THE GODDAMNED NAME OF THE GAME.Perhaps the city of Baldur's Gate may hold some of the secrets we search for.Maybe we should break into the Iron Throne's base. We might learn a great deal about their methods and plans.We were supposed to go to Candlekeep. Do you remember? I guess it's no big deal. It's not like Duke Eltan's an important man. Why bother doing what he says? In fact, I say, why don't we go back there right now and tell Eltan to get stuffed?!Hmm... I'm trying to remember what we had to do. What was it? Oh yes, now I remember, something about Candlekeep and the Iron Throne, and the END OF THE SWORD COAST AS WE KNOW IT!I say we investigate Candlekeep. I don't know why the Iron Throne leaders have gone there, but it's awfully suspicious.Perhaps I needn't take your head just yet, friend. Likely though, I will not be quite so easy to dissuade when next we meet. Just a friendly warning.You are quite foolish to think your simple little magical blathering could permanently put me off your scent. You should have run while you had the chance!I'll box your ears if you step an inch closer!I'll box your ears if you step an inch closer!Approach me not! I'll ruffle you up, I will!You've come back to speak with me? Fool! You get nothing but the point of my sword!You have committed an assault against me! You'll pay with your life![Note from Tazok to Nimbul]Nimbul, The money you have received from Tranzig should cover your usual fee. Your assignment is a difficult one, but I'm sure that you are up to the task. There is a group of mercenaries who should be coming through Nashkel in the next few days. They are led by a whelp named . You are to kill , and all that travel with . I warn you; they might not look like much, but they are very dangerous. Good hunting! Tazok[Note from Davaeorn to Tazok 1]Tazok, I hope that everything moves along smoothly. I have written to give you instructions from our superiors. I have been told that a small band of mercenaries might cause the Iron Throne some trouble in the future. You are to ensure that they don't live to upset our operations. Obtain the services of the assassin Nimbul, he should serve you well. Davaeorn[Note from Davaeorn to Tazok 2]Tazok, I have noticed that your shipments of iron have slowed of late. It is imperative that we receive another ton of ore. Step up your raids, and get a shipment to our base in Cloakwood within the next week. We need to stockpile as much ore as possible before our ultimatum is given. Also, Sarevok wants to know what has happened with the band of mercenaries. Have they been killed? You had better ensure that they have been, as Sarevok will not take kindly to any other news. Davaeorn[Note from Tuth to Rieltar]Rieltar, My superiors are intrigued by your proposal. I would like to discuss it further, but not through correspondence such as this. The Harpers and Zhents have been very active in this region of late; it would be very unfortunate if they tried to disrupt an alliance between our two organizations. If you, Brunos, and Thaldorn were to meet with us in the safety of Candlekeep, my superiors would be much relieved. Please send a response ASAP. Tuth[Note from Sarevok to Rieltar]Father, I received your letter, and I can assure you that the mercenaries led by will no longer trouble our operations. I have dealt with them personally. Before dying, they were most forthcoming in their revelations. It is as you had surmised: They were agents of the Zhentarim. I am also writing to tell you that I cannot attend the meeting at Candlekeep. Some problems have arisen with the Chill and the Blacktalons. They have had trouble working with each other, and I am needed there to smooth over any dissension. I am sorry that I will not be at your side. Sarevok[The Personal Diary of Sarevok]Diary 14th of Eleint, 1365: Today Cormyr has instituted a ban against the Iron Throne from operating within their borders. While this is a great blow to the Iron Throne, it is the perfect opportunity for Rieltar to approach the Throne high council with his proposal. If things go well, we could begin the operation within the year. 25th of Marpenoth, 1365: Davaeorn has sent a message to Rieltar, informing him that the mine at Cloakwood has been drained and is ready for use. This revelation should help greatly in convincing the Throne high council. 2nd of Nightal, 1365: The Iron Throne council has agreed to support Rieltar's plan. He has been given all the resources he needs, as well as leadership of the project. I have expressed interest to my "father," and he has promised to include me within the operations along the Sword Coast. He mentioned Mother in our conversation: how I wasn't to be unfaithful to him as she had. He made it clear that I would suffer her fate if I was. His threats are weak and hollow, and I shall listen to them for only so long. I have decided to take this time to make my visit to Candlekeep. I have waited a long time to research the prophecies of Alaundo, and I must know if the dreams speak the truth. I will not believe the words of phantoms without proof, and the priest of Bhaal I confronted gave me nothing. He was old and died quickly in my grasp. If the words are true, I shall surely groom stronger acolytes than this. 11th of Ches, 1366: My research has gone well. The monks here at Candlekeep have been quite helpful. From what I have read, it would seem certain that the blood of Bhaal does indeed flow through my veins. His prophecies are (of course) ambiguous, but I think I understand them. He foresaw his coming death, and seeded his essence across the land. The children born as a result bear the marks of chaos, have power with no direction, and shall feel the blood of a god within them. The deaths they bring shall awaken the father, and through them he will rise. It does not explicitly say, but obviously this means that death wrought by the children will cause them to ascend. Fitting, and since the father was the Lord of Murder, proving one's worth must involve an act in accordance with his portfolio. I begin to see what I must do. Death on a god-like scale. 3rd of Tarsakh, 1366: The monk Gorion troubles me. He seems to have taken an interest in my readings. I must be careful to be more clandestine in my research. I wish I could simply kill him, but I doubt I could safely murder him within this damnable library. 11th of Tarsakh, 1366: I had a dream this night. My mother was talking to me, but as she did her face became bloated and discolored. Her voice became weaker as she spoke to me, telling me to save her from Rieltar. I could see the garrote cutting into her neck, but I did nothing. It was only a dream. 27th of Tarsakh, 1366: I take my leave of Candlekeep now, and not a moment too soon, for I am sure that Gorion has perceived my heritage. One thing that I am certain of: is, in actuality, one of Bhaal's brood as well. has all the markings, and it would explain Gorion's curiosity in my studies. Though there is nothing I can do now, I will have to make certain to return and kill the little brat. It would be foolish of me to let one of my siblings live, especially one being brought up by the Harpers (and I am sure that is where Gorion's allegiances lie). 5th of Mirtul, 1366: Today I met with Rieltar in Baldur's Gate. The fool still insists on calling me his son, and for now I will let him. He assumes that I am loyal to him because he raised me. Well, loyal I am, but only as long as he is useful. He's set up a base in the mansion of a destitute noble family and says that everything is running smoothly. Mulahey has established himself at the mines of Nashkel, and his kobold minions should be already busily contaminating the iron ore. Only a few slaves have begun to mine out the ore at Cloakwood, though Rieltar assures me that once the bandit raids begin we'll have a steady supply of new slaves. 8th of Hammer, 1367: I met with the leaders of the Chill and Blacktalons. I have little liking for Ardenor, the leader of the Chill, but Taugosz seems to be a man of his word. It is a good thing, as I'll have to work with these mercenaries for the rest of the year. 3rd of Tarsakh, 1368: Everything proceeds well. The ore coming from Nashkel has started to deteriorate, and my mercenaries have been doing a fine job of destroying any iron caravans on route to Baldur's Gate. Though some of my mercenaries have been captured, most think they work for the Zhents, so no trouble has fallen on the Iron Throne. I am sure that the Zhents at Darkhold won't be pleased to know that their name has been falsely used. I will have to be wary for Zhentish agents in the coming months. 28th of Tarsakh, 1368: I think I now have the time to deal with that old codger Gorion, and his little whelp. I will have to inform my men that I'll be gone for the next few weeks. ? of Myrtle No time to write, but I must not neglect my journals so. The future dead must know of how the Lord of Murder again came to them. I shall hire a scribe when time allows. Things have not gone completely as I have planned, but I will still be able to salvage the situation. is on the move to Baldur's Gate; if I could maneuver the whelp to Candlekeep, then I would have the perfect scapegoat for my plan. My mortal "father," Rieltar, is there to meet with the Knights of the Shield. He has been blocking all my attempts to escalate the hostilities between Amn and Baldur's Gate, and these meetings will only serve to smooth relations. I must rid myself of them all and assume control of the Iron Throne myself. I cannot allow petty business and monetary concerns to interfere. Terribly sorry, "Father," but my true parentage calls and you are in my way. I shall be sure to instruct the doppelgangers in the exact manner Rieltar should die. I think a garrote would be perfect for the task. This diary looks to be important. You should probably keep it on your person.[Letter from Slythe to Sarevok 1]Sarevok, I have received your letter and am quite overjoyed by your proposition. I have told my wife, and she is as excited as I am. I accept your mission and think that your payment is very adequate. This will be our greatest feat yet! To kill three Grand Dukes of Baldur's Gate! We will be arriving in Baldur's Gate within a week, and should be taking up our usual residence at the Undercellar. If you wish to contact us, you will find us there. Use the access points through the sewers. Joyfully yours, Slythe[Letter from Slythe to Sarevok 2]Sarevok, I must say that our first victim was not the challenge that my wife and I had expected. The foppish idiot had only the most token of defenses. However, I can assure you that Entar screamed quite deliciously all the way to the end. I hope that this next mission is much more difficult; from what you have told me, it would seem to be. Assassinating two Grand Dukes in their own palace, while they harangue the high nobles of Baldur's Gate no less! I can't wait! You still know where to find us. You should come down and enjoy the pleasures of the Undercellar for yourself; but if I know you, that'll never happen. Your obedient servant, Slythe[Letter from Sarevok to Slythe]Slythe, The time to strike is now. When the party commences on the night of my coronation, you will join up with my doppelganger assassins at the sewer entrance to the palace. You are to insinuate yourself into the crowd in the ballroom. When I have finished my speech, you will strike. If you aren't there, my doppelgangers will proceed without you, and your payment will be forfeit. Make sure to keep a leash on your little bitch of a wife. An invitation to the party is included with this note. Sarevok (This looks to be an important note, one that you should hold on to.)[Message from Sarevok to Prat]Prat, My schemes have come together in a most satisfying manner. The mercenaries who have plagued my every step are now imprisoned, accused with the murder of Rieltar, Brunos, and Thaldorn. Learn as much as you can about the fate of the mercenaries and then meet me back at Baldur's Gate. I apologize for leaving you here alone, but it was necessary to return to the city so as to take Rieltar's position as chief of operations. If things proceed smoothly I will be a Grand Duke within a few weeks. Sarevok[Message from Sarevok to Zorl 1]Shalak, I am glad to hear that you were successful in disposing of Zorl. With his identity, you should be able to infiltrate more of your kindred into the Merchants' League Estate. Kill Irlentree as soon as possible and then that fop Aldeth. Your Friend[Message from Sarevok to Zorl 2]Shalak, As long as Aldeth lives he is a great threat to all of us. He is friends with the mercenaries who have been stirring up so much trouble in the south. If he were to confide his fears with them, it could be disastrous. Kill him, soon! Your Friend[Message from Sarevok to Zorl 3]Shalak, It pleases me that you now count Irlentree among your number, but you must kill Aldeth Sashenstar. He is a foppish dilettante, with no skill and little intellect. It confuses me that you have not killed him yet; have your skills withered? Write back soon—when you have killed Aldeth. Your Friend[Message from Sarevok to Rashad the doppelganger]Kizska, I must commend you for a job well done. Without your careful ministrations, Eltan would have remained my most potent foe. I must now ask for another favor. Some of your brethren are gathering at the sewer entrance to the palace; they are preparing to assassinate Grand Duchess Liia Jannath and Grand Duke Belt. I need you to assist them in their efforts, for you are the craftiest of your kind. This is the moment I have long waited for, as I hope you have as well. The bloodshed that will result when I declare war on Amn will be most glorious. Meet Krystin and Slythe at the Undercellar; they are my best assassins. There are many access points to the Undercellar through the sewers. SarevokYou would return here after assaulting me so?! I will kill you for it!You've outstayed your welcome!You've outstayed your welcome!I wouldn't trust you as far as I can spit!Why not just go charm some help, because you'll get none from me!You die for what you do! DIE!No talking and no deals! Death is all that you have left!I will serve you to the Chill on a platter! To my sides, men!Useless magic! Tazok laugh at you!Useless magic! Tazok laugh at you!No talking and no deals! Death is all that you have left!Please don't stand there mocking me. I'm but a pathetic beggar who needs sympathy, not ridicule.You've made no friends here! Move along!I suppose it is appropriate for my faith that I must suffer your company. I'll not prolong it though.It don't matter if we're friends or not. I treat everyone the same. The Blushing Mermaid is for everyone who don't want their business known.You've made no friends here! Move along!Leave me alone! You're mean!Leave me alone! You're mean!Leave me alone! You're mean!Leave me alone! You're mean!Leave me alone! You're mean!Lost your chance with me, you did! Get lost!I'll not speak a word after what you did!Lost your chance with me, you did! Get lost!You'll get a boot in yer backside for what you've done!I've little to say and less time to say it. All I'm looking for is some clue to the origins of the people that once lived here. We must know our history lest we are doomed to repeat it. I must go now.Not to be rude, but I'd rather you left immediately.I've a lot to learn, but at least I'll live to learn it.Master Thalantyr has been most gracious since the incident. Thank you for that.You've made no friends here! Move along!I am Thalantyr, and I am known as the High Hedge wizard. I suffered something I won't even tell you, my closest friend, so I live up here alone. I used to adventure, but I'll not go back to those foolish days. You would do well to be careful too.Get out of my sight! I'll do nothing for you!Leave me alone! You're mean!I'll not speak a word after what you did!You shouldn't have come back here! Now you'll never leave!Get away from me!You should have left when you had the chance! Now we will bury your lifeless corpses in the bottommost caves!I'll not speak a word after what you did!Not to be rude, but I'd rather you left immediately.I'll not speak a word after what you did!Not to be rude, but I'd rather you left immediately.Get out of my sight! I'll do nothing for you!There is not much I can tell you. I do so hope my fellows are safe, wherever they are.I'll not speak a word after what you did!There is little I could tell you that I have not already. Please friend, help my brethren.You have proven untrustworthy, though I still have no other options. Please find my fellows.We just dig for the crazy old man; we don't know what we're supposed to find.Get out of my sight! I'll do nothing for you!You've outstayed your welcome!I should like to travel with you a while, friend, but I've places I must be. A pleasure meeting you.I'll not spend another minute in the presence of such as you.Get out of my sight! I'll do nothing for you!Get out of my sight! I'll do nothing for you!Get away from me!You've made no friends here! Move along!My doors are no longer open to the likes of you!Get out of my sight! I'll do nothing for you!Get out of my sight! I'll do nothing for you!Get out of my sight! I'll do nothing for you!Get out of my sight! I'll do nothing for you!I don't want no help from the likes of you.Get out of my sight! I'll do nothing for you!Get out or be thrown out!Get out or be thrown out!Get out or be thrown out!Get out of my sight! I'll do nothing for you!I'll not speak a word after what you did!I'll not speak a word after what you did!I'll not speak a word after what you did!I'll not speak a word after what you did!I'll not speak a word after what you did!I'll not speak a word after what you did!I'll not speak a word after what you did!I'll not speak a word after what you did!I'll box your ears if you step an inch closer!I'll box your ears if you step an inch closer!Leave me alone!You're not welcome here!You're not welcome here!You're not welcome here!You're not welcome here!You're not welcome here!There are other things that I must now attend to. Good day.You're not welcome here!You're not welcome here!You're not welcome here!You're not welcome here!You're not welcome here!You're not welcome here!You'll stand for your crimes, or die here!You're not welcome here!You've made no friends here! Move along!Get away from me!I don't have much to tell you that would be a surprise. I got roped into helping fund this ridiculous old man, and now he won't use what he finds for profit. I'd rather have the whole dig to myself.I'll not speak a word after what you did! I'll get that fool artifact and sell it on my own.Leave me alone! You're mean!Leave me alone! You're mean!Leave me alone! You're mean!You don't smell half as bad as most 'venturers.Leave me alone! You're mean!I'll take your head for what you've done!You're not welcome here!You're not welcome here!You are such a likeable , let's begin again as though we have never met. This way I can go through the pleasure of meeting you all over again.I would just as soon forget that I have ever met you! This way I can meet you again as though for the first time. It will save me having to dislike you.Not to be rude, but I'd rather you left immediately. You have not proven to be trustworthy.I trust you have found the populous of our little village to be amiable? We do so like to welcome strangers.Get out of my sight! I'll do nothing for you!Leave me be. I got nothin' for you.I'll not have you near me after what you've done!Get out of my sight! I'll do nothing for you!Lost your chance with me, you did! Get lost!Not to be rude, but I'd rather you left immediately.Not to be rude, but I'd rather you left immediately.Get out of my sight! I'll do nothing for you!Get away from me! I've work to do!I'll box your ears if you step an inch closer!I'll box your ears if you step an inch closer!I'll box your ears if you step an inch closer!Get out of my sight! I'll do nothing for you!Get out of my sight! I'll do nothing for you!Lost your chance with me, you did! Get lost!Not to be rude, but I'd rather you left immediately.What you've done is wrong! Leave!You've outstayed your welcome!You've outstayed your welcome!Lost your chance with me, you did! Get lost!Get out or be thrown out!You've made no friends here! Move along!Leave me!You'll get nothing from me!You're not welcome here!You're not welcome here!You're not welcome here!Get away from me!Get away from me!Get away from me!Lost your chance with me, you did! Get lost!You've outstayed your welcome!I smack you now! Get what you deserve!Miscreant! I'll have your neck!I shall enjoy your demise!You've made no friends here! Move along!Cullin petty snatcherbrats! Get well away from me footspace lest you get an eye-full o' blade!I'll learn you some respect! You'll not leave here walking!Leave me be or you'll regret it!You've made no friends here! Move along!I wouldn't trust you as far as I can spit!Get away from me!Get away from me!Get away from me!Get away from me!Get away from me!Get away from me!You're not welcome here! Get out or be thrown out! Get out of my sight! I'll do nothing for you!I hobe the monsterbs downd here get youb!Get out or be thrown out!Get away, you nobbish plonker!Not to be rude, but I'd rather you left immediately.Not to be rude, but I'd rather you left immediately.I'll not speak a word after what you did!Get away from me or you'll be dead by morn!Get away from me or you'll be dead by morn!Lost your chance with me, you did! Get lost! I'll have you quartered and halved if you're not gone soon enough!I rather think that you should avoid me. I've taken a rather strong dislike towards you, and I'm not called "Rededge" because of a gum disorder.You'll pay for what you've done!I'll not speak a word after what you did!I'll not speak a word after what you did!I'll not speak a word after what you did!Get near me again and I'll have your nethers on a platter!Get near me again and I'll have your nethers on a platter!Get near me again and I'll have your nethers on a platter!Get near me again and I'll have your nethers on a platter!Get near me again and I'll have your nethers on a platter!You'll get nothing from me!You'll get nothing from me!He insists on calling me "Britannia." Whatever gets you through the night, I guess.You've outstayed your welcome!It would be wise for you to leave. Now.It would be wise for you to leave. Now.It would be wise for you to leave. Now.It would be wise for you to leave. Now.It would be wise for you to leave. Now.I'll not speak a word after what you did!My words are likely lost on such thick skulls as yours. Leave me.Get out of my sight! I'll do nothing for you!My doors are no longer open to the likes of you!What you've done is wrong! You'll pay!What you've done is wrong! You'll pay!What you've done is wrong! You'll pay!You'll do just fine for what we have in mind. Make yourself at home in the estate. Keep your meanderings to a minimum however, as we have important guests.I've no clue why we hired such as you! Get out of my sight!It is a great honor for me to have such a transaction taking place in my home. Shandalar's daughters are here, and so is the Grand Duchess. It's a good thing I hired extra guards, though I have little to fear from you, my newfound friend.You're not welcome here! Get out or be thrown out! I'll not have you near me!I'll not have you near me!I'll not have you near me! I should know better than to slum with the likes of you!I'll not have you near me!I'll not have you near me!I'll not have you near me!I'd much prefer it if you would leave me be!I'll not have you near me!I'll not have you near me!Approach me not! I'll ruffle you up, I will!Voice of the EastI'll not speak a word after what you did!I'll not speak a word after what you did!I'll not speak a word after what you did!I think you should be going before you end up scaring the missus.I'll not speak a word after what you did!I'll not speak a word after what you did!Approach me not! I'll ruffle you up, I will!Approach me not! I'll ruffle you up, I will!Away with you!Get out of my sight! I'll do nothing for you!Get out of my sight! I'll do nothing for you!Not to be rude, but I'd rather you left immediately.You are little better than the animals I hunt! Get away from me!I'd give you a tour of the place, friend, but I really would rather just stay here out of the way. The boring fops out there would snag me in a second, and I'd be forced to listen as they prattle on. You are welcome to stay though.I'll not speak a word after what you did!You are welcome to stay as long as you like, though please remember to keep it quiet. We like our rest here at the "Kegs."You've outstayed your welcome! Out with you!No refunds on any items purchased. Sorry.I'll have your skulls for coming here! You'll ruin everything!You've made no friends here! Move along!Get away from me!Get away from me!I'll not speak a word after what you did!Get away from me! I feel no safer with you than my captors!Get away from me! I feel no safer with you than my captors!Get away from me! I feel no safer with you than my captors!Lost your chance with me, you did! Get lost!Lost your chance with me, you did! Get lost!You're not welcome here!I wouldn't trust you as far as I can spit!I wouldn't trust you as far as I can spit!I wouldn't trust you as far as I can spit!I'll have your skull for what you've done!Not to be rude, but I'd rather you left immediately.Get away from me! I wouldn't trust you as far as I can spit! Get out of my sight! I'll do nothing for you!Get out of my sight! I'll do nothing for you!Get out of my sight! I'll do nothing for you!Leave me! You've outstayed your welcome!Leave me! You've outstayed your welcome!Leave me! You've outstayed your welcome!Leave me! You've outstayed your welcome!I'll box your ears if you step an inch closer!I'll box your ears if you step an inch closer!I'll not speak a word after what you did!Get out of my sight! I'll do nothing for you!My doors are no longer open to the likes of you!My doors are no longer open to the likes of you!Out! And never darken my door again!Out! And never darken my door again!Get out of my sight! I'll do nothing for you!I wouldn't trust you as far as I can spit!I wouldn't trust you as far as I can spit!You've made no friends here! Move along!I can do little more for you than I already have. Every patron gets the utmost in luxury regardless of whether I like them or not.You've made no friends here! Move along!I find you distasteful. Leave me!Awake, my adopted child. Awake and face the terrible tests ahead of thee. Speak not, for I have but little time. This place is the Between. 'Tis not so much real, as it is a dream, though not so much a dream, as it is real. That which should be dead can cast its tentacles here, and your life is already wound within its grasping limbs. There is always hope, however, and your actions here shall determine the grip with which you are held. I can tell you no more of your true lineage than I did in life, but you will learn much here. You must pursue several items, for they are key to who you are. A Talon is the first, followed by the horn of great beast, a candle of light, a dagger of bone, a potion of blood and tears, and a blackened skull. I must leave you now, for 'tis a great strain to remain in the Between. No ordinary mortal can remain for long, so I must leave you to your search. I wish I could say I am leaving you here alone, but you are not. Seek wisely and true, and remember ye well: 'Tis often the journey that shapes the child, and not so much where they must go.Get away from me! I wouldn't trust you as far as I can spit! You've not the time for this! You must get the talon before it's taken by another!Leave the fool to his own battle! You have a destiny to follow!Leave him. Get the talon! He is beyond help. It is pointless to stay!You have squandered your time and lost the talon! Unfortunate. Changes will have to be made.The talon that gives power to those demanding, and abandons the weak to their fate. You are stronger for it.It is the horn you seek! Claim what should be yours!It is of no concern who it's truly for! Take what is meant for you! He'll never know the difference!The horn with the will to take what is yours, and what should be yours.You betray what you were born to be! There will be a price to pay!It is the candle you must seek!You're barely better than my captors! Leave me!I should make my stay brief, if I were you.Get away from me! I wouldn't trust you as far as I can spit!You've made no friends here! Move along!You're not welcome here! Get out or be thrown out!You're not welcome here! Get out or be thrown out!You're not welcome here! You'll pay with your life!You're not welcome here! You'll pay with your life!You're not welcome here! You'll pay with your life!You're not welcome here! You'll pay with your life!You're obviously here on important business friends. If you want to see Davaeorn, he's on the fourth floor.You're not welcome here! You'll pay with your life!You're not welcome here! You'll pay with your life!You're not welcome here! You'll pay with your life!You're not welcome here! You'll pay with your life!You're not welcome here! You'll pay with your life!You're not welcome here! You'll pay with your life!You're not welcome here! You'll pay with your life!You're not welcome here! You'll pay with your life!You're not welcome here! You'll pay with your life!Forget the old man! His time is past! The wish should be yours!Use it yourself, and know the legacy of your true father!You have done well.You have wasted the power of the candle on the old man! There is much to be done before you are worthy!Seek the dagger next! It is nearby in the hands of a great evil Ogre! Slay it and take your rightful prize!Look at them! The knight is obviously the one to help! The beast cannot be other than it was born to be! Kill it!The beast is an ogre! They are evil; they cannot be otherwise! Do what you know MUST be done! Will you attack it or not?!Ogre or not, this creature is no threat. I'll not harm him!The beast will die, as all of its kind should!A dagger of bone. A piece of the father bred in the child. You will be what you were born to be.You disrespect your true calling at every turn. It will make your destiny all the more painful!Pathetic! You are not even worthy of the true test! It is a wonder you are suitable at all!The potion you seek is here! Search the bodies! Their dead hold the prize!You're not welcome here! You'll pay with your life!Ignore him! Drink the potion yourself and know the essence of your heritage!Drink deep the blood of the father and the tears of the dead. They shall sustain you, for they are the very essence of your destiny!It is an insult to the very blood in your veins! You WILL learn to act accordingly!It is the last item you seek! Of course you're worthy of it!You know you are all that and more! You have power immeasurable in your future! You are destined for a veritable godhood!I am all that you seek! There are none alive or dead better than I!Many a great person has walked this land. I cannot claim to be above them all.It is the Godhead itself, literal and figurative! Prepare yourself, for the return will come soon!Get away from me! I wouldn't trust you as far as I can spit! Your fate will be sealed despite your petty rejection of the ways of your father. The return is nigh regardless!I am the essence of Bhaal within you. You must release your will, that your body may become the conduit for your father's rebirth!You're not welcome here! Get out or be thrown out!Fight, that the violent death of your mind shall pave the way! The Return will live with your death!Weakling fool! You have spurned your father's gifts and your heritage. You can only pay with your blood! A god cannot be contained in death! Your mind is but a stepping stone!You're not welcome here! Get out or be thrown out!You'll not prevail! The strength that was given returns to the source! I am the stronger!You have balanced the scales with your actions, but The Return cannot be stopped!It is not the end! So long as you... or any child of Bhaal lives... the potential... is there. Many will seek the power you forsake! One son nears it now! The Return... cannot... be stopped... (fade out)You're not welcome here! Get out or be thrown out!You're not welcome here! Get out or be thrown out!You're not welcome here! Get out or be thrown out!You're not welcome here! Get out or be thrown out!You're not welcome here! Get out or be thrown out!Help! I need your aid! There are too many!I am so cold... (moan)... I... am dying... Please... stay with me awhile...I don't want to die alone...Thank you...Leave me to my misery!You've made no friends here! Get off my docks!Salutations! I have come looking for someone, to deliver a gift. A horn actually.I seek the First Reader of this great library. Perhaps you have seen him? This is to be his property, and I can give it to no other.Do you claim to be the First Reader?Then I bear a message for you as well.Nor would you want the gift I bear. I take my leave.Yes, I am who you seek.No, and I have not seen him.Young one! Please stop a while. I need your help. I am old and dying... and I've one hope left to me. In my room... there is an enchanted candle. It has one last wish spell within it. I am too weak to retrieve it, but you could.This candle is my last chance, child. Please... bring it to me.Thank you, I am renewed. You have resisted great temptation for a strangers benefit. A rare act of compassion for one destined so.Me no beast! Me don't want fight! Go 'way!Shiny man attack ME! I be good but he make fight! He want kill for no reason!You no hurt me, me no hurt you! Me don't care if me born bad! Me be good if me want to! You too... remember. You born VERY bad. Maybe you be good if you want too.You there! Help me dispose of this beast! His kind are a plague on the land!Don't believe a word it says! Born evil they are! Everyone knows that! The only good ogre is a dead ogre!You chose right! Beings of flesh ARE what they ARE. There is no escaping your destiny. Best you remember that! Here, this is yours!Please... that pack of gnolls... they poisoned me. Was there a flask among them? It must be the antidote. Please...Please... show some charity... I'll die without it.Thank you. Your actions are my antidote. Let the blood of the father not despoil the son!My destiny is more important than your paltry life. Cheers.I cannot refuse this man his very life! He needs this potion more than I!Greetings, fellow traveler. I have been entrusted to give this skull to they who are most worthy.The recipient must be more heroic, charitable, courageous, and HUMBLE than anyone else living or dead. Are you such a person?Truly you deserve this and whatever else it brings. You've the ego of a deity to believe yourself humble and yet claim to be better than all who have died. It will certainly make the bonding easier... though not for you!The Godhead is rejected! Can there yet be hope? We shall see...You've outstayed your welcome!You've outstayed your welcome!Not to be rude, but I'd rather you left immediately.Not to be rude, but I'd rather you left immediately.Not to be rude, but I'd rather you left immediately.Not to be rude, but I'd rather you left immediately.Not to be rude, but I'd rather you left immediately.Not to be rude, but I'd rather you left immediately.Not to be rude, but I'd rather you left immediately.Get out or be thrown out!Get out or be thrown out!Lost your chance with me, you did! Get lost!You are indeed family. No other could have lived to oppose me in person. Of course, it will not matter in the end. Ultimately, I will prevail, and a new era will be born unto the realms.You are mad! What do you hope to gain by resurrecting a dead god?Your evil ways end here tonight! This god stays dead and you will join him!There must be another way, brother! We could rally, and fight this evil together!By what right do you claim ownership of this new era? What if I intend to take it from you?Father Bhaal is dead, but the slaughter I will orchestrate shall prove me to be his most worthy successor. It will raise his power from the ashes. The streets will run red with blood when my work is finished!Yes, ! Bring your rage to bear, and we shall end this in a manner befitting our heritage! Face me! Face the new LORD OF MURDER! Angelo! Tazok! Reveal yourselves and let's finish this now!Successor? Deities are not known for sharing their power willingly!You are worthy of nothing more than the death you will receive by my hand.And what if I can prove myself to be more deserving of such power?Yes, ! Bring your rage to bear, and we shall end this in a manner befitting our heritage! Face me! Face the new LORD OF MURDER! Angelo! Tazok! Reveal yourselves and let's finish this now!Do you not yet realize? There is no great evil to fight, save that within ourselves!You are worthy of nothing more than the death you will receive by my hand.But I have heard the voices! I have felt the influence of his shadow! He is there!Your evil is all that concerns me now! You will not leave here alive!Your evil is all that concerns me now! You will not leave here alive!But together we could face such evil, regardless of its source. Together we could be stronger!You would seek to take my destiny? It is truly divine arrogance you display! You have not the skill or knowledge to steal this future! It was years in the making while you sat cloistered in a foolish library! Simple wars spill countless waves of blood and no godly wrath is raised. It is but my will that will shape the screams of the dying into the power I seek! You could no more assume my role than I could back away from it! It is fitting though that you should try, and an ample testament to our bloodline. Face me! Face the new LORD OF MURDER! Angelo! Tazok! Reveal yourselves and let's finish this now!You have heard nothing but your pathetic little mind trying to comprehend its own ability! Bhaal is dead, and his consciousness has long since wafted away on the celestial winds! I seek only his power, not his resurrection! You who would stop me will die here tonight! Face me! Face the new LORD OF MURDER! Angelo! Tazok! Reveal yourselves and let's finish this now!Fool! I do not wish to RESTORE his power, merely to RAISE it! With the divine blood that flows through these veins, I shall assume control over that which he so foolishly lost! I shall BECOME Bhaal. THAT... is the only acceptable outcome. All that is left is for us to end this in a manner... befitting our heritage. Face me! Face the new LORD OF MURDER! Angelo! Tazok! Reveal yourselves and let's finish this now!I cannot be stronger; I am strong now! It is you who are the weak one, you who destroyed your slayer within. I have TAMED mine and use him as I see fit! The god is dead, but his power is there, waiting for a will. That will is mine, and all others will fall by the wayside! Come and face your brother! Face me! Face the new LORD OF MURDER! Angelo! Tazok! Reveal yourselves and let's finish this now!Your evil ways end here tonight! This god stays dead and you will join him!(She is dead! It is as it should be! Rashemaar fools tramping about the realms, did they expect to escape the eye of Thay? All that is to be determined is what they were doing here.) You! ! I would travel with you until I know what she was up to. Do you agree?I see no harm in you joining me. Now that this little drama has played out I trust you will behave?I'll not have you! I still trust neither of you, and you have proven yourself hard to manage.As it should be. We travel together then, (and I shall return unto Thay a hero, in time.)Then you will eventually face the same fate as she! Farewell, and good riddance.The fool dies. Such a loss of wasted life. To have followed all this way, only to die not knowing the reason why. Edwin, thou art surely the greatest fool I have ever known. Such are the follies of the fanatical, though I suppose my own sisters are equally guilty of this on occasion. Enough navel-gazing. , wouldst thou consent to my joining thy group? I can but try to promise no more mystery mages will come seeking me.I trust you no more now than before. I'll not have you.I wager you will be better behaved? If so, then I gladly welcome you.Voice of the WestI warned you that I would return, and now it is time for you to face my wrath! I see you no longer have the witch with you. Well, no matter! You will die for your association with her!Fools! I foretold that I would return! Now I shall take your lives for the glory of Thay, and dispatch whatever paltry goals you and your witch collaborator have!(Her power is nothing without the will to use it!) Step from behind your excuses and let us end this here!Dread WolfDread WolfI am a proud member of the Flaming Fist. Our headquarters is in Baldur's Gate, though we also operate in Beregost and the Friendly Arm Inn. We are quite concerned about the sudden rarity of iron. Many think that the nation of Amn is gearing up for war against our great city. If this were the case, I don't know how well we would do, lacking a resource as important as iron.Black BearBrown BearCave BearCave BearPolar BearPolar BearGhoulGhastGhastGhoul handRevenantRevenantOgreOgre MageOgre MageHalf OgreHalf OgreOgrillonOgrillonCarrion CrawlerCarrion CrawlerDoppelgangerDoppelgangerGreater DoppelgangerGreater DoppelgangerGiant SpiderHuge SpiderHuge SpiderPhase SpiderPhase SpiderEnd DialogContinueNo SpriteBad Slot NumberWrong Item TypexxxxxxxxxxxxxSword SpiderSword SpiderShield EquippedTwo-handed Weapon EquippedCannot use item.Wraith SpiderWraith SpiderEttercapEttercapMustard JellyMustard JellyOchre JellyOchre JellyGray OozeTranzigGray OozeLesser BasiliskLesser BasiliskGreater BasiliskGreater BasiliskWyvernWyvernBlunt WeaponsSpiked WeaponsAxeMissile WeaponsBoyBoyGirlGirlStorekeepStorekeepMonkMonkReaderReaderCourtesanCourtesanPerformerPerformerNoblemanNoblemanNoblewomanNoblewomanBartenderBartenderLahlLahlBeggarBeggarCommonerCommonerCommonerCommonerMerchantSilkeMerchantGamesmanGamesmanTypical Halfling MaleTypical Halfling MaleTypical Halfling FemaleTypical Halfling FemaleIron Throne GuardIron Throne GuardFlaming Fist MercenaryFlaming Fist MercenaryBlacktalon MercenaryWatcher 2Amnian SoldierPriest of OghmaWatcherPriest of Oghma 3Typical GuardBlacktalon MercenaryAmnian SoldierPriest of OghmaWatcherJaheiraTHAC0Number of AttacksLoreOpen LocksStealthFind TrapsPick PocketsTrackingReputationWeapon ProficienciesKivanAloraXanDynaheirYeslickCoranAjantisKhalidJaheiraGarrickGarrickSafanaFaldornBranwenQuayleMinscSkieEldothTiaxKagainShar-TeelEdwinViconiaPriest of Oghma 2KivanDynaheirYeslickCoranTravelerGarrickSafanaFaldornBranwenQuayleMinscSkieEldothTiaxKagainShar-TeelEdwinViconiaI heard there's some sort o' trouble in Nashkel. Somethin' sinister's been moving about in the Nashkel mines.The Midsummer fair's being held down in Nashkel. I don't know how well it'll do with all the troubles that have been 'bout these regions of late.It's been really weird these past few months. Iron's been going bad, falling apart almost if it were rustin' for no particular reason. From what I hear, most o' this "bad iron" comes from the mines at Nashkel. Can't trust those Amnian miners; probably some scheme they've come up with.Things have been gettin' tense between Baldur's Gate and Amn. Seems like the Gate's Grand Dukes think Amn's been behind all the raiding, and the iron shortage too.I hear some units of the Flaming Fist have been sent to Beregost. Seems like the Grand Dukes are getting real paranoid about Amn.Seems like the iron problem down in Nashkel's solved. A group of mercenaries went into the mines and cleared up what's been causin' all the trouble. Brave folk to go fightin' whatever was down there.The raiding has been gettin' worse. Those damn bandits have made it impossible to travel the roads anymore, 'specially if ye're an iron caravan.Some guy came in yesterday. Said he was part of a caravan coming from Amn to Baldur's Gate. Said his caravan got wiped out, raiders in the night so it seems. There were humans and hobgoblins attacking together he said. Can you believe that! Human folk working with goblin scum; what has this world come to?Lots of trouble down in Nashkel. Monsters or some such are said to be killing the workers at the Nashkel mines.You hear of the Midsummer fair down in Nashkel? I hear it's actually doing quite well, despite all the trouble that town's had recently.Our smith in town, Taerom, he's been raging 'bout the iron he gets from the Nashkel mines. Seems like the stuff ain't very good. Almost like it's corrupted or some such.I hear relations haven't been going too good 'tween the two powers in this region. The Grand Dukes supposedly accused Amn of all the raiding that's been happening along the roads. Not a good thing to go accusin' the most powerful country in the western world.There's been a big influx of Flaming Fist into town lately. I don't know what all the extra troops are here for, but it puts me on edge. Certainly it does.Hear about the heroes of Nashkel? Some good folk—mercenaries, it's said—came down and solved all that town's problems.It's been really slow of late. With all the raiders making the roads so dangerous, no one's willing to travel anymore. I wish the Flaming Fist would do something about those bandits.Iron's so scarce these days, you'd think it was as valuable as gold. Not a good thing, not a good thing at all.Some farmers who came in a little while back. They said that something that moved through the ground was eating all their cattle! Some huge insect beast.You heard 'bout the 5,000 gold piece price on that priest's head. His name's Bassilus, and I guess he's been about these region causing all sorts of havoc. Him and a horde of undead. Scares me just thinking about it.Those damn bandits! Just heard from my wife. They've struck again, slaughtered the men who were guarding the caravan, including two boys from here in Beregost. Such a sad thing.I wonder where those bandits come from? They seem to know exactly how to escape the Fist. Where do they hide? Must be somewhere in the woods.That Tranzig fellow, he's a strange one. Always leaving town in the middle of the night and coming back in the morning. He thinks no one notices, but come on! With everyone so paranoid, it's impossible to go 'bout unnoticed.Lot o' the people here in town are scared. The mines to the east haven't been doing too well. Some good men have died in 'em, left some really sad widows. Some say there's some sort of monstrous infestation in dem mines.That arrogant bastard! You hear 'bout the mayor of Beregost? Kelddath came down here and told us we better stop shipping such bad iron. As if we can do anything about it!Business is on the wane today, what with the fair just east of town.If the mine production slows any more, we'll all be in the poorhouse.Beware the woods to the west friend, for I hear tell of ogres and madmen.Volo's blasted review cut my business in half! I'll take him for a chat out back when next I see him!I hear that Amn's behind all those bandits in the south. People round here have been talking about how Amn and the Zhents are in league together. It makes me worry about what kinda things they could be scheming.With iron being so scarce, I don't see how the Flaming Fist is gonna continue to be an effective police force. No new weapons and no new armor, not a good thing.The Seven Suns has been acting very strange of late. The company seems to be intent on losing money. Even a simple bartender like myself can see the foolishness of some of their decisions. I doubt the Iron throne is crying about it though, they're making a lot of inroads because of the Suns mistakes.I heard that the Merchants' League Estate is having a lot of trouble. Seems that the three owners are squabbling about how to run the place. The Iron Throne's been taking advantage of that situation. If things continue as they are, the Throne soon won't have any competition. Kinda strange considering they only moved into the city a couple of years back.I hear there's rumors of Shadow Thieves here in Baldur's Gate. I dunno if it's true, but if it is, I betcha they're here to scout out for an Amnian invasion.Ever since the Iron Throne moved into that manse in the southwest, strange things have been afoot. I don't know what it is about that building, but it gives me the creeps.With Entar Silvershield dead, they're going to have to elect a new Grand Duke. Seems like a lot of people think it'll be the new leader of the Iron Throne, Sarevok.In the coming election, I think that that Sarevok lad is gonna take it. He has a lot of support from the nobility, and they're the ones with the clout.I keep on hearing a lot about a military buildup. Angelo, the new commander of the Fist, has been sending a lot of the Fist down south to Beregost. I fear a war might be brewing.It's really sad about Eltan. I hope he recovers from his illness; he was the most beloved of the Grand Dukes.I still can't believe that Entar Silvershield was killed. From what's been being said, all the evidence points to the Shadow Thieves, and thus to Amn itself. Tymora help us all.Everyone seems to be dropping dead these days. First Entar Silvershield, then Eltan gets sick, and now Scar's dead. Something's brewing, and it's nothin' good.Did you hear about the assassinations at Candlekeep? Seems that the leaders of the Iron Throne went and got themselves killed. Those same people who helped the folks down in Nashkel did the deed. They were Amnian agents, I hear. Anyhow, one of the dead guys' son is now the leader, Sarevok is his name I think.There's a big price on the heads of those folks who offed the Iron Throne's leaders. 5,000 gold or more I think.HUMANS: Humans are the predominant race in Faerûn. Humans rule most of the significant empires and kingdoms in the Forgotten Realms. They are the most social and tolerant of races, excepting perhaps the halflings. Humans may advance as any class and are also the only race that can dual-class. Humans may not multi-class. Humans have the following traits: – +10% Open Locks, +5% Find Traps, +15% Pick Pockets, +10% Move Silently, +5% Hide in Shadows.DWARVES: Dwarves are short and stocky, easily identifiable by their size and shape. They have ruddy cheeks, dark eyes, and dark hair. Dwarves tend to be dour and taciturn. They are given to hard work, and care little for most humor. They enjoy beer, ale, mead, but most of all, they love gold. There are four racial divisions of dwarves within the Realms: shield dwarves, gold dwarves, wild dwarves, and duergar. Dwarves have the following traits: – +2 bonus to Saving Throws vs. Paralysis/Poison/Death, vs. Rod/Staff/Wand, and vs. Spell, with additional bonuses based on Constitution. – Infravision. – +20% Open Locks, +20% Find Traps, +15% Pick Pockets, +10% Move Silently, +5% Hide in Shadows, +5% Detect Illusion, +10% Set Traps. – +1 Constitution, –1 Dexterity, –2 Charisma.ELVES: Elves tend to be shorter and slimmer than humans. Their features are finely chiseled and delicate, and they speak in melodic tones. Elves are looked upon as being frivolous and aloof. They concern themselves with natural beauty, dancing, frolicking, and other similar pursuits. Their humor is clever, as are their songs and poetry. There are six racial divisions of elves within the Realms: gold elves, moon elves, wild elves, sea elves, dark elves (drow), and winged elves (avariel). Elves have the following traits: – 90% resistance against charm and sleep magics. – Infravision. – +1 THAC0 bonus with bows, short swords, and long swords. – +5% Open Locks, +5% Find Traps, +20% Pick Pockets, +15% Move Silently, +15% Hide in Shadows. – +1 Dexterity, –1 Constitution.GNOMES: Kin to dwarves, gnomes are noticeably smaller than their distant cousins. Gnomes, as they proudly maintain, are also less rotund than dwarves. Most have dark tan or brown skin, white hair, and rather large noses. Gnomes have lively and sly senses of humor, especially for practical jokes. They have a love for nature that is only matched by their love for gems and jewelry. There are two racial divisions of gnomes within the Realms: rock gnomes and deep gnomes (svirfneblin). Gnomes have the following traits: – +2 bonus to Saving Throws vs. Rod/Staff/Wand and vs. Spell, with additional bonuses based on Constitution. – Infravision. – +15% Open Locks, +15% Find Traps, +15% Pick Pockets, +15% Move Silently, +10% Hide in Shadows, +10% Detect Illusion, +5% Set Traps. – +1 Intelligence, -1 Wisdom.HALFLINGS: Halflings are short, generally plump people, very much like small humans. Their faces are round and broad, and often quite florid. Their hair is typically curly, and the tops of their feet are covered with coarse hair. Overall they prefer the comforts of home to dangerous adventuring. They enjoy good living, rough humor, and homespun tales. There are three racial divisions of halflings within the Realms: the hairfoot, tallfellow, and stout. Halflings have the following traits: – +2 bonus to Saving Throws vs. Paralysis/Poison/Death, vs. Rod/Staff/Wand, and vs. Spell, with additional bonuses based on Constitution. – +1 THAC0 bonus with slings. – +15% Open Locks, +10% Find Traps, +20% Pick Pockets, +20% Move Silently, +20% Hide in Shadows. – +1 Dexterity, –1 Strength, –1 Wisdom.HALF-ELVES: Half-elves are a mix of human and elven blood. They are handsome folk, with good features from each of their parent races. A half-elf has the curiosity, inventiveness, and ambition of their human ancestors and the refined senses, love of nature, and artistic tastes of their elven ancestors. Half-elves have the following traits: – 30% resistance against charm and sleep magics. – Infravision. – +10% Open Locks, +5% Find Traps, +25% Pick Pockets, +10% Move Silently, +10% Hide in Shadows.FIGHTER: The Fighter is a champion, swords, soldier, and brawler who lives or dies by knowledge of weapons and tactics. Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. A good Fighter needs to be strong and healthy if hopes to survive. CLASS FEATURES: – May wear helmets. – May wear any armor and use any weapon. – May achieve Grand Mastery (five slots) with any weapon class. – May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style. – Hit Die: d10 Prime Requisites For Dual-Classing: StrengthRANGER: The Ranger is a warrior and a woods who is skilled with weapons and is knowledgeable in the ways of the forest. The Ranger often protects and guides lost travelers and honest peasant-folk. A Ranger needs to be strong and wise to the ways of nature to live a full life. CLASS FEATURES: – May wear helmets. – May wear any armor and use any weapon. – May not exceed Specialization (two slots) in any weapon class. – May achieve Specialization (two slots) in any fighting style. – Begins Specialized (two slots) in Two-Weapon Style and may place a third slot into it. – May select a racial enemy, which grants a +4 bonus to hit and damage rolls against the selected enemy race. – May use the Charm Animal ability once per day. Gains one use at level 1 and an additional use every 2 levels thereafter. – May use the Hide In Shadows ability while wearing no armor, leather armor, or studded leather armor. – May cast druidic spells starting at level 8. – Alignment restricted to good. – Hit Die: d10 Prime Requisites For Dual-Classing: Strength, Dexterity, WisdomPALADIN: A Paladin is a warrior bold and pure, the exemplar of everything good and true. Like the Fighter, the Paladin is a person of action and combat. However, the Paladin lives for the ideals of righteousness, justice, honesty, piety, and chivalry and strives to be a living example of these virtues so that others may learn from as well as gain by actions. CLASS FEATURES: – May wear helmets. – May wear any armor and use any weapon. – May not exceed Specialization (two slots) in any weapon class. – May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style. – May use Lay On Hands ability once per day to heal a target for 2 Hit Points per level of the Paladin. – May cast Detect Evil once per day per level (starts at 1st level with 3 uses). – May cast Protection From Evil once per day per level (starts at 1st level with one use). – May Turn Undead as a Cleric two levels lower, starting at level 3. – May cast priest spells starting at level 9. – Receives a +2 bonus to all Saving Throws. – Alignment restricted to lawful good. – Hit Die: d10CLERIC: The Cleric is a generic priest (of any mythos) who tends to the spiritual needs of a community. Though is both protector and healer, is not purely defensive—when evil threatens, the Cleric is well suited to seek it out on its own ground and destroy it. The opposite is true of evil Clerics as well, and there are also many variations in between. CLASS FEATURES: – May wear helmets. – May wear any armor. – May only use non-bladed, non-piercing weapons (war hammer, club, flail, mace, quarterstaff, sling). – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – May Turn Undead. – May cast priest spells. – Hit Die: d8DRUID: The Druid serves the cause of nature and neutrality; the wilderness is community, and uses special powers to protect it and to preserve balance in the world. CLASS FEATURES: – May not wear armor heavier than studded leather. – May not equip shields larger than bucklers. – May only use the following weapons: scimitar, dagger, club, spear, quarterstaff, dart, sling. – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – May cast druidic spells. – 7th level: May Shapeshift into a wolf, black bear, or brown bear once per day. – 15th level: Becomes immune to poison. – 18th level: Gains 10% resistance to cold, fire, electricity, and acid; gains a further 10% resistance at levels 21 and 24. – Alignment restricted to true neutral. – Hit Die: d8 Prime Requisites For Dual-Classing: Wisdom, CharismaTHIEF: To accomplish goals, for good or ill, the Thief is a skilled pilferer. Cunning, nimbleness, and stealth are hallmarks. Whether turns talent against innocent passersby and wealthy merchants or oppressors and monsters is a choice for the Thief to make. CLASS FEATURES: – May not wear armor heavier than studded leather. – May not equip shields larger than bucklers. – May only use the following weapons: long sword, short sword, katana, scimitar, dagger, club, quarterstaff, crossbow, shortbow, dart, sling. – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – May distribute 25 points per level (40 at level 1) in thieving abilities: Open Locks, Pick Pockets, Find Traps, Move Silently, Hide In Shadows, Detect Illusion, Set Traps. – May backstab for increased damage: Level 1-4: x2 Level 5-8: x3 Level 9-12: x4 Level 13+: x5 – May use the Set Snare ability once per day. Gains one use at level 1 and an additional use every 5 levels thereafter. SET SNARE: Set a trap in the chosen location when no hostile creatures are in sight. Traps grow more powerful with the Thief's level and can only be triggered by enemies. 1st level: Deals 2d8+5 missile damage. 11th level: Deals 2d8+5 missile damage and additionally deals 2d6 poison damage per round for the next 3 rounds. 16th level: Deals 3d8+5 missile damage and 4d8+2 fire damage. 21st level: Deals 3d8+5 missile damage and 20 poison damage with no save; slays target if a Save vs. Death with a +4 bonus is failed. – Alignment restricted to any except lawful good. – Hit Die: d6 Prime Requisites For Dual-Classing: DexterityBARD: The Bard is a rogue, but is very different from the Thief. The Bard's strength is pleasant and charming personality. With it and wits, makes way through the world. A Bard is a talented musician and a walking storehouse of gossip, tall tales, and lore; learns a little bit about everything that crosses path and is a jack-of-all-trades but master of none. While many Bards are scoundrels, their stories and songs are welcome almost everywhere. CLASS FEATURES: – May not wear armor heavier than chain mail. (Spells cannot be cast while wearing armor.) – May not equip shields larger than bucklers. – May only become Proficient (one slot) in any weapon class. – May only become Proficient (one slot) in any fighting style. – Thieving abilities: Pick Pockets. – Increased Lore score. – May cast arcane spells starting at 2nd level. – May use Bard Song ability. While active, the Bard Song has the following effects: Restore morale to its average value Remove Fear Protection From Fear – Alignment restricted to any neutral. – Hit Die: d6MAGE: The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, studies strange tongues and obscure facts and devotes much of time to magical research. A wizard must rely on knowledge and wit to survive. Wizards are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) of magic, there are different types of wizards. The Mage studies all types of magic and learns a wide variety of spells; broad range makes well suited to the demands of adventuring. CLASS FEATURES: – May not wear any armor. – May only use the following weapons: dagger, quarterstaff, dart, sling. – May only become Proficient (one slot) in any weapon class. – May not place any slots in any fighting style. – May cast arcane spells. – Hit Die: d4 Prime Requisites For Dual-Classing: IntelligenceABJURER: A Mage who specializes in protective magics. Advantages: – May cast one additional spell per level. Disadvantages: – May not learn or cast any spells of the Alteration school.CONJURER: A Mage who specializes in creating creatures and objects to assist . Advantages: – May cast one additional spell per level. Disadvantages: – May not learn or cast any spells of the Divination school.DIVINER: A Mage who specializes in detection and divining magics. Advantages: – May cast one additional spell per level. Disadvantages: – May not learn or cast any spells of the Conjuration school.ENCHANTER: A Mage who specializes in manipulating the minds of sentient beings. Advantages: – May cast one additional spell per level. Disadvantages: – May not learn or cast any spells of the Invocation school.ILLUSIONIST: A Mage who specializes in creating illusions to confuse and mislead. Advantages: – May cast one additional spell per level. Disadvantages: – May not learn or cast any spells of the Necromancy school.INVOKER: A Mage who specializes in the manipulation of raw and elemental energies. Advantages: – May cast one additional spell per level. Disadvantages: – May not learn or cast any spells of the Enchantment school.NECROMANCER: A Mage who specializes in magic dealing with death. Advantages: – May cast one additional spell per level. Disadvantages: – May not learn or cast any spells of the Illusion school.TRANSMUTER: A Mage who specializes in magic that alters physical reality. Advantages: – May cast one additional spell per level. Disadvantages: – May not learn or cast any spells of the Abjuration school.FIGHTER/THIEF: This character can use the abilities of a Fighter and a Thief, though they cannot use their thieving skills while wearing more than studded leather armor. They may Specialize in, but not Master, any weapon they can use.FIGHTER/CLERIC: This character can use the abilities of a Fighter and a Cleric, though weapons are restricted to only those allowed by the Cleric's ethos. They may Specialize in, but not Master, any weapon they can use.FIGHTER/MAGE: This character can use the abilities of a Fighter and a Mage, though they cannot cast spells while wearing armor. They may Specialize in, but not Master, any weapon they can use. Gnomes can choose this multi-class, but become Fighter/Illusionists by default. Gnomes are the only race that can combine a specialist Mage class in a multi-class.MAGE/THIEF: This character can use the abilities of a Mage and a Thief, though Mage spells cannot be cast while wearing armor. Gnomes can choose this multi-class, but become Illusionist/Thieves by default. Gnomes are the only race that can combine a specialist Mage class in a multi-class.FIGHTER/MAGE/THIEF: This character can use the abilities of a Fighter, Mage, and Thief. They cannot use their thieving skills while wearing studded leather and cannot cast spells while wearing armor. They may Specialize in, but not Master, any weapon they can use.CLERIC/MAGE: This character can use the abilities of a Cleric and a Mage, though weapons are restricted to only those allowed by the Cleric’s ethos, and Mage spells cannot be cast while wearing armor. Gnomes can choose this multi-class, but become Cleric/Illusionists by default. Gnomes are the only race that can combine a specialist Mage class in a multi-class.CLERIC/THIEF: This character can use the abilities of a Cleric and a Thief, though weapons are restricted to only those allowed by the Cleric's ethos. Thieving skills cannot be used while wearing more than studded leather armor.FIGHTER/DRUID: This character can use the abilities of a Fighter and a Druid, though weapons are restricted to only those allowed by the Druid's ethos. This character may Specialize in, but not Master, any weapon they can use.CLERIC/RANGER: This character can use the abilities of a Cleric and a Ranger, though weapons are restricted to only those allowed by the Cleric's ethos. This character may Specialize in, but not Master, any weapon they can use.FIGHTER/MAGE/CLERIC: This character can use the abilities of a Fighter, Mage, and Cleric, though they cannot cast mage spells while wearing armor and are restricted to weapons allowed by the Cleric's ethos. This character may Specialize in, but not Master, any weapon they can use.STRENGTH: Strength measures a character's muscle, endurance, and stamina. It is the prime requisite of Fighters. Minimum: Maximum: CONSTITUTION: Constitution measures a character's fitness, health, and physical resistance to hardship, injury, and disease. This ability is important to the Ranger. Minimum: Maximum: DEXTERITY: Dexterity measures a character's hand-eye coordination, agility, reflexes, and balance. It is the prime requisite of the Thief. Minimum: Maximum: INTELLIGENCE: Intelligence measures a character's memory, reasoning, and learning ability. It is the prime requisite of the Mage. Note: A character with an Intelligence score of 8 or less is illiterate and cannot use scrolls or most wands regardless of class. Minimum: Maximum: WISDOM: Wisdom measures a character's enlightenment, judgment, and common sense. It is the prime requisite of priests. Minimum: Maximum: CHARISMA: Charisma measures a character's persuasiveness, personal magnetism, and ability to lead. This ability is important to the Druid, Bard, and Paladin. Minimum: Maximum: You have been given proficiencies to start your character with. Choose from the above list any of the highlighted proficiencies. If your character is a Fighter, will be able to choose the same proficiency twice. This will grant specialization with the weapons listed. Keep in mind that a character can use any weapon available to race and class whether has proficiency with it or not. However, if attacks using a weapon that is not proficient with, suffers a minus to attack roll.LARGE SWORD: This weapon class allows the character to use Bastard Swords, Two handed swords, Long Swords, and Scimitars. The Thief is able to take this weapon class, but he is only allowed to use the Long Sword. The Druid is able to select this class, but is limited to Scimitars alone.SMALL SWORD: This weapon class allows the character to use Daggers and Short swords. A Mage or Druid can select this class, but they are restricted to Daggers only.BOW: This weapon class allows the character to use Longbows, Composite Longbows, and Shortbows. Only Fighters, Rangers, and Paladins can use the Composite Longbow. Thieves can choose this category, but are restricted to Shortbows only.SPEAR: This weapon class allows the character to use Spears and Halberds. Druids can choose this class, but are restricted to Spears only.BLUNT WEAPONS: This weapon class allows the character to use Maces, Clubs, Warhammers, and the Staff. Druids and thieves can choose this category, but are limited to the Club and Staff only. Mages can choose this category, but are limited to the Staff alone.SPIKED WEAPONS: This weapon class allows the character to use Morning Stars and Flails.AXE: This weapon class allows the character to use Battle axes and Throwing axes.MISSILE WEAPONS: This weapon class allows the character to use Slings, Darts, and Crossbows. Mages, Druids, and Thieves can choose this proficiency but are restricted to Slings and Darts. Clerics can choose this proficiency but are restricted to Slings alone.PICK POCKETS: The rogue uses this ability when filching small items from other people's pockets, sleeves, girdles, packs, and so on. With greater skill, a talented rogue can even snatch larger items, including weapons and certain articles of clothing.THIEVERY: A Thief uses this ability to pick padlocks, door locks, and combination locks. He also uses it to disable traps.FIND TRAPS: A Thief uses this ability to find small traps, pit traps, and alarms. This ability does not find large mechanical traps.STEALTH: When the Thief uses this ability, he is able to move without making sound, and hidden within the shadows.STEALTH: Using this ability, the Thief can disappear into shadows, or any other type of concealment-bushes, curtains, crannies, and so on.You are to choose your alignment. Your alignment will determine how your character should interact with environment. Read over each carefully before choosing. If you stray severely from your alignment during the course of the game, there will be consequences.LAWFUL GOOD: Characters of this alignment believe that an orderly, strong society with a well-organized government can work to make life better for the majority of the people. To ensure the quality of life, laws must be created and obeyed. When people respect the laws and try to help one another, society as a whole prospers. Therefore, lawful good characters strive for those things that will bring the greatest benefit to the most people and cause the least harm. An honest and hard-working serf, a kindly and wise king, or a stern but forthright minister of justice are all examples of lawful good people.LAWFUL NEUTRAL: Order and organization are of paramount importance to characters of this alignment. They believe in a strong, well-ordered government, whether that government is a tyranny or a benevolent democracy. The benefits of organization and regimentation outweigh any moral questions raised by their actions. An inquisitor determined to ferret out traitors at any cost or a soldier who never questions his orders are good examples of lawful neutral behavior.LAWFUL EVIL: These characters believe in using society and its laws to benefit themselves. Structure and organization elevate those who deserve to rule as well as provide a clearly defined hierarchy between master and servant. To this end, lawful evil characters support laws and societies that protect their own concerns. If someone is hurt or suffers because of a law that benefits lawful evil characters, too bad. Lawful evil characters obey laws out of fear of punishment. Because they may be forced to honor an unfavorable contract or oath they have made, lawful evil characters are usually very careful about giving their word. Once given, they break their word only if they can find a way to do it legally, within the laws of the society. An iron-fisted tyrant and a devious, greedy merchant are examples of lawful evil beings.NEUTRAL GOOD: These characters believe that a balance of forces is important, but that the concerns of law and chaos do not moderate the need for good. Since the universe is vast and contains many creatures striving for different goals, a determined pursuit of good will not upset the balance; it may even maintain it. If fostering good means supporting organized society, then that is what must be done. If good can only come about through the overthrow of existing social order, so be it. Social structure itself has no innate value to them. A baron who violates the orders of his king to destroy something he sees as evil is an example of a neutral good character.NEUTRAL EVIL: Neutral evil characters are primarily concerned with themselves and their own advancement. They have no particular objection to working with others or, for that matter, going it on their own. Their only interest is in getting ahead. If there is a quick and easy way to gain a profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although neutral evil characters do not have the every-man-for-himself attitude of chaotic characters, they have no qualms about betraying their friends and companions for personal gain. They typically base their allegiance on power and money, which makes them quite receptive to bribes. An unscrupulous mercenary, a common thief, and a double-crossing informer who betrays people to the authorities to protect and advance himself are typical examples of neutral evil characters.NEUTRAL: True neutral characters believe in the ultimate balance of forces, and they refuse to see actions as either good or evil. Since the majority of people in the world make judgments, true neutral characters are extremely rare. True neutrals do their best to avoid siding with the forces of either good or evil, law or chaos. It is their duty to see that all of these forces remain in balanced contention. True neutral characters sometimes find themselves forced into rather peculiar alliances. To a great extent, they are compelled to side with the underdog in any given situation, sometimes even changing sides as the previous loser becomes the winner. A true neutral Druid might join the local barony to put down a tribe of evil gnolls, only to drop out or switch sides when the gnolls were brought to the brink of destruction. He would seek to prevent either side from becoming too powerful. Clearly, there are very few true neutral characters in the world.CHAOTIC GOOD: Chaotic good characters are strong individualists marked by a streak of kindness and benevolence. They believe in all the virtues of goodness and right, but they have little use for laws and regulations. They have no use for people who "try to push folk around and tell them what to do." Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society. A brave frontiersman forever moving on as settlers follow in his wake is an example of a chaotic good character.CHAOTIC NEUTRAL: Chaotic neutral characters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficult to deal with. Such characters have been known to cheerfully and for no apparent purpose gamble away everything they have on the roll of a single die. They are almost totally unreliable. In fact, the only reliable thing about them is that they cannot be relied upon! This alignment is perhaps the most difficult to play. Lunatics and madmen tend toward chaotic neutral behavior.CHAOTIC EVIL: These characters are the bane of all that is good and organized. Chaotic evil characters are motivated by the desire for personal gain and pleasure. They see absolutely nothing wrong with taking whatever they want by whatever means possible. Laws and governments are the tools of weaklings unable to fend for themselves. The strong have the right to take what they want, and the weak are there to be exploited. When chaotic evil characters band together, they are not motivated by a desire to cooperate, but rather to oppose powerful enemies. Such a group can be held together only by a strong leader capable of bullying his underlings into obedience. Since leadership is based on raw power, a leader is likely to be replaced at the first sign of weakness by anyone who can take his position away from him by any method. Bloodthirsty buccaneers and monsters of low Intelligence are fine examples of chaotic evil personalities.ReaderHe went down the stairs right over there. He was sure in a hurry. If you're going after the guy, it'd probably be good of you to get a little more prepared than you look. Down there's the thief warrens, and they're really dangerous. Go talk to Black Lily over in the store room by the stairs. She'll give you some good prices on equipment. I even hear that she sells some magic stuff.No need to be rude! If yer "important task" is finding that big armored guy, then he went right down the stairs to the east. He and his friend were sure in a hurry. If I were you though, I'd first stock up on equipment. Those are the thief warrens down the stairs, and they ain't no place any sane man would care to go. Go talk to Black Lily in the store room by the stairs. She has lots of items for sale, even magic if you have the money.Don't be so rude. You never know who you are talking to.Is that a threat? Wait a moment... you... you are the people wanted for murder! The ones that killed those Iron Throne merchants in Candlekeep! Sarevok issued a description of you, and all the Flaming Fist are to kill you on sight! Please don't hurt me! I swear I won't tell a soul I saw you!DenkodDenkodI hope they have enough troops amidst the Flaming Fist. It's going to be a long war if Amn continues its attacks.War is imminent? I thought tensions were decreasing.Amn still denies any wrongdoing, even though Sarevok himself has questioned bandits and they apparently admitted they were Amnian agents. Sarevok has sworn that he will stand firm against Amn, even pursuing war if that is what they wish. If he becomes a Grand Duke, he will have all the influence he needs to launch an attack. I think it's about time we took the fight to them, and Sarevok is the man to lead us.Ayup, there be tensions rising 'tween us 'n Amn. There'll be war soon, 'n plague, 'n pestilence. Better them than us, I say.Plague and pestilence? What from?Do you really think there'll be war?From war, of course. What else do ye think would follow in its wake? That's why we need Sarevok as Grand Duke, for he'd take the resources from the Iron Throne an' assist us. Attack first an' fight the war on their soil rather than our own. As I told ye, better them than us.Aye, it's inevitable by now, I figure. That's why we need someone like Sarevok as Grand Duke. He's with the Iron Throne and they've got good iron. Funny how somethin' small like iron can win a war fer ye or at least make it a little shorter an' more liveable for us poor folk.Brennan RislingBrennan RislingYou look lost, citizen. Can I be of any assistance?Not so much lost as curious, officer. Have you any news on how close we are to war with Amn?No thank you, sir. I was just admiring the architecture.On the brink, I reckon. Angelo's been mobilizing the Fist for war and equipping us with solid weapons forged from good Iron Throne ore. It's a good thing that Angelo has such close ties to Sarevok or we'd be lost. And a good thing he's been there to take command, too, what with Duke Eltan sick.Why would the Flaming Fist be short on members?Many have been sent out of the city to protect Beregost. I imagine most of the rest will follow, especially once Sarevok declares war on Amn. It will be good to take the fight to their soil for a change. Serves them right for their dishonorable tactics to date. I bet Sarevok doesn't wait long after his coronation to invade. Serves them right!One of the Dukes is sick? What with?Hmm, this does not bode well at all.Hello there, stranger. Is there something I can do for you?Oh, I don't know. It can't be serious. His cleric, Rashad, is caring for him. If you wish to visit him, he's in his rooms at the Flaming Fist compound.We're the Flaming Fist, citizen. You need have no fear of those Amnian fools. If you doubt me, visit our barracks in the city. We are well prepared, I promise you.Forgive my intrusion, then., wait! I would speak with you.Mage RobeHow is it that you know my name?If you would speak, then speak. What is it that leaves you so anxious?Your comings and goings in this city could hardly be called silent. Please, let us not start off so wrong. My name is Addy and, like you, I am no friend of the Iron Throne nor its leader, Sarevok. He's whipping the people of this city into a frenzy with his wretched war plans! And no one seems to realize that Amn, the most powerful nation—nay, empire—in the hemisphere, would crush us in an instant! I hate myself for it, but... but I am so scared for this city. Please, you must investigate the Iron Throne tower further because I know that, despite all your past efforts there, some horror still rests within its walls.Sarevok is whipping the people of this city into a frenzy with his wretched war plans! And no one seems to realize that Amn, the most powerful nation, nay, empire in the hemisphere, would crush us in an instant! I hate myself for it but... but I am so scared for this city. Please, you must investigate the Iron Throne tower further because I know that, despite all your past efforts there, some horror still rests within its walls.It is good to know that not everyone in this city has fallen in love with the hardliner, Sarevok. Frightened by the prospect of the looming war, a noblewoman by the name of Addy has begged me to re-investigate the Iron Throne tower in the hopes that I might find something there to stem this maddened tide.I have learned that Duke Eltan, Commander of the Flaming Fist, lies sick in bed at the Fist Compound, tended to by his cleric Rashad. A man named Angelo seems to be acting in his stead and, from all accounts, seems to be closely connected to Sarevok and the Flaming Fist. I find myself overwhelmed with a sense of unease about this all. Sick or not, perhaps Duke Eltan has some answers for me.The Flaming Fist are gearing up for war and arming themselves with weapons forged from Iron Throne ore. A man named Angelo, with apparent ties to Sarevok, seems to be leading them. All of this leads me to the conclusion that it might be high time I paid a visit to the Flaming Fist barracks in the city.The streets seem subdued. Why is everyone so depressed?It seems Sarevok is vying for the title of Grand Duke. His connection to the Iron Throne has made him popular with the masses as many now equate the high quality of their iron with the surety of success in the coming war with Amn.JonavinJonavinAddyAddyYou should pay more attention to current events or at least the talk in the taverns. Duke Eltan, the leader of the Flaming Fist, is gravely ill; Scar, the second-in-command, is dead; and Grand Duke Entar Silvershield has been assassinated. It does not take a genius to see that we are under siege. The question to ask is who could be behind it? Everyone says Amn, but I'm not sure.Hey, , lonely night, ain't it?Do I know you?Aye, lonely enough.Well, I know you, I do. You worked for Scar... Aye, he's dead, he is.Scar's dead? You must tell me how!I never saw it meself, but there's a man in the Blushin' Mermaid who saw it all and charges 10 gold pieces for the tale, he does. His name's Ivanne and if you're so curious about it, , I recommend ye check him out, I do, and leave me to my business.And lonelier now, I bet, without Scar to lead ye about the place. He's dead, he is, and there's talk 'twas murder. Ivanne in the Blushin' Mermaid saw it all, he did.Move on, chumps. Ye're scarin' away the paying customers, ye are.Sugar, one of the ladies of the night about these parts, tells me that Scar is dead. He was a good man and I almost curse myself for having left his side but I suppose I had other tasks more pressing. Sugar directed me to a certain Ivanne in the Blushing Mermaid, who claims to have been witness to the dirty deed. Perhaps I should pay him a visit.SugarSugarAye, would ye like to pay a penny for tale of murder an' deceit? 10 gold it be, an' worth each one.Still not interested.A dark price for a dark tale but I'll pay and hear it told.Before I lay my money down, tell me the victim's name and whe'er it be fact or fiction.Heh, Scar it was, second-in-command of that noble Flaming Fist, and on a night-dark street it happened. The rain, 'twas spattering against the window's glassy panes and soaking up through me bootwraps, givin' me the chill. A cunning cut-throat rushed on by 'im an' cut the straps o' his travel purse wit' a blood-sharp knife before turnin' down the alleyway. Aye, good man Scar, he chased the culprit there into the dark as I came stumblin' through the puddles to 'is aid.Well! Such manners I would expect on the docks, but never in this part of town. Leave me.Just get out of my way. I've no interest in you.Where are you going this fine day?I am going home, if it is any of your concern. The streets are unsafe in the later hours, though I am sure that it will change soon. Now that Angelo Dosan heads the Flaming Fist, they will be cracking down on everything that was wrong before. He has the full backing of that Sarevok fellow, don't you know?But that petty cut-purse, 'e weren't the rugged waif that he appeared to be— Nay, he was a silver-skinned changling, 'e were, an' wit' his dagger-claws 'e gored the good man through the eyes. Then 'e slit 'is neck so vicious just to leave 'im bleedin' in the rain. My proffer'd aid, ye ask? Aye, 'twas as quickly withdrawn as rashly granted and I hid there in the shadows as the mirror-fiend assumed new form to saunter bloody-handed into the darkling night. My aid comes in that I'm here to tell the truth of the good man's passin' to any list'ner that can spare the coin. 'Tis enough, I figure, an' I doubt 'e'd disagree.Fair 'nuf, that is. The victim's name be Good Man Scar of the Flaming Fist an' me tale be true as rain and strange as ice. Are ye willin' now to lay yer 10 gold down?If Scar lies dead, it is best I hear the tale. Here's the money, friend, and I pray you tell it true.Another time, my friend. Another time.Aye, the tale is always here an' will not change wit' tellin'. Come again when ye be ready for the truth.In his corner of the Blushing Mermaid Tavern, Ivanne charges 10 gold pieces for the chance to hear his morbid tale. Scar has been murdered in my absence, it seems, and should I ever wish to hear the details of his death, they like as not shall come from Ivanne's mouth. It would be good to return here when I have more time to listen.I have listened to the tale of Ivanne, sole witness to Scar's death, save his killer. Judging by Ivanne's telling, Scar was lured to his horrific death by yet another doppelganger, no doubt in the hire of the Iron Throne, though Ivanne thought Angelo might have good cause. Scar's passing was mercifully brief, at least, though more for reasons of stealth than of compassion. Aye, I have seen so many of these foul mirrorkin of late but I pray I never become accustomed to their cursed, shifting faces. If I should get to the bottom of this murder, there are only two places I can think of searching—the tower of the Iron Throne or the barracks of the Flaming Fist, where Duke Eltan is said to lie in sickly pallor. All else, it seems, is meaningless.IvanneIvanneThe mirror-fiend you speak of is known as a doppelganger. I have encountered more than one of late, all in the hire of the Iron Throne. Do you know of any reason why the Throne would want Scar dead?The Iron Throne, is it? Well, this lies outside me simple tellin', but it may enrich it yet. Duke Eltan lies sick within the compound of the Flaming Fist, so good man Scar 'ad filled the former's office as their leader. Angelo, a link below the good man in the chain, 'ad the most to gain by the killin', an' it's he who I'd suspected. But the Iron Throne, I couldn't say. If ye thinks there be some truth to it, ye should investigate either the compound of the Fist or the tower of the Throne, for therein would lie yer answers...Make way, I bear a message for the Dukes from the Great Empire of Amn!I doubt the Dukes care about the pompous words of your precious Amn, little one.What message? Is there war?Hah, they'll care when we turn the ballistas on Beregost, fool. We've had enough of the Dukes' quaint belligerence and are well prepared to colonize this port as we have colonized fair Maztica across the sea... little one...Patience wears thin in Athkatla. We're massing troops along our northern border and are prepared to advance on Baldur's Gate in short order should they continue any longer with their belligerence... Tell all who care, for if Amn goes to war, it shall be total war: against this city's citizens as much as against its bragging Dukes.I have intercepted an Amnian messenger bearing tides of impending war. They are massing troops along their borders and have the arrogance of war about them. We are being manipulated to the edge of a great chasm, it appears, and I must right it before we tumble into the gaping, hellish depths before us!, where have you been?Well, keep your head down before they clip it from your shoulders, fool. People are saying you killed the leaders of the Iron Throne. There's a goodly price upon your head, don't you realize?I had some business to attend to back at home but I fear that same business has drawn me back to the Gate.What do you want?A price on my head? And you'll not take it?I can take care of myself. Go back the way you came and stop drawing attention to me.There's trouble in the Fist, , big trouble. Duke Eltan's fallen sick and Scar was killed, supposedly in a simple robbery but I have my doubts... It's all Angelo, he's making a power grab, taking control of the Fist and, with Scar out of the way, there's nothing to stop him! I've seen him paying visits to the Iron Throne, too, and I don't like it one bit... There are some of us that are still loyal to Eltan and, lucky for you, I happen to be one of them. Please, for your sake and ours, keep your head down and, if you get the chance, sniff around the Iron Throne's base. If you can find a way to talk to Duke Eltan, even better, but they're keeping him in the middle of Fist headquarters... Damn it, Angelo will pay dearly for this and I hope it's soon...Aye, I never liked you, but I'll do as you ask. There are greater things at stake right now. While you're skulking about, though, take the time to look a little closer at what's going on in the Iron Throne base and the Fist headquarters. Much depends on it.Angelo is making a power grab within the Flaming Fist and may be responsible both for Duke Eltan's sickness and Scar's death. His reputed connections to the Iron Throne leave me more than suspicious. It's a question of where to turn. Shall I go back to the Iron Throne and continue my investigations there or should I seek out Duke Eltan at the Flaming Fist compound and test my suspicions regarding his disease?Sorrel of the Flaming Fist has urged me to investigate the Iron Throne base once more and the Fist headquarters. I fear I was a bit brusque with him, however, and he left without giving me the reasons for such a request.Word of my recent misadventures in Candlekeep appear to have reached Baldur's Gate. The Flaming Fist has placed a value on my head and I am sure more than one private mercenary has also taken interest. It would be wise to proceed with caution, I am sure.SorrelSorrel, you cut yourself above the brow, there— What is wrong, child? Something in your eyes tells me that something is very wrong indeed.Oh, Parda! There was a man in there, he smelled like the stables, and he— and he tried to kill me, it was horrible...It's— It's nothing Parda. One of the cats didn't like me petting it. I'm all right, really...Hurry then, child. Equip yourself at the Inn and go join Gorion on the steps of the library... I had a sense something like this might happen.Mm, yes, well... Get what you need from the Inn then, for Gorion is desperate for you to be off.Seek my comfort, will you? Aye, I'll show you a sweet and silent comfort if ye'll let me, wasteling.I heard shouting, ! Are you all right?He's... He's dead, whoever he was. He lunged at me with a knife. Oh, Karan, what is happening to this place?It is better you don't ask questions, Karan. You have instructed and inspired me throughout my childhood and your heart would break to see what has just transpired here.It's not this place, child. It's you they're after. Gorion is waiting on the steps to the central library and wants you to go to him as soon as you have bought what you need at the Inn. Oh, , I have been your tutor for so many years and only in this moment have I come to doubt that my teachings have been enough. Go to Gorion, child. It is safe for you here no longer.Oh, child! You are too young for the life that is being thrust upon you... If you be fully equipped for your journey, I pray you run now to Gorion on the library steps for he is anxious to depart.Dullard! Insolent waif! I tried to instruct you, tried to make you wise, but it was like drawing compassion from a Zhent! You are a nothing, child, and you will soon become much less! Thssss!Here there, you look a bit hard pressed for a place to rest. Care to chat a spell before slinking off into the night? I think I saw you about the Thieves' Guild before. I canna remember your name, but any friend is a good friend if you're running out of them. Eh? What say you?Thanks, but why would you be running out of friends?I don't know you. Sod off!The Thieves' Guild! I would never associate myself with them!Ah, Baldur's Gate is nearly a jail itself in these times, but that doesn't stop the guard from locking you away for the slightest reason. The entire city is on edge, and every member of the Flaming Fist is out for blood. Can't say that I blame them. I would be right upset if I was in their shoes. Scar, their second-in-command, was killed recently. Don't really know the circumstances—some say it was accident, some say murder—but it has only served to increase tensions. Especially since Duke Entar Silvershield was assassinated. No guesswork as to what happened there.Who could have done such a thing?What will the Flaming Fist do without effective leadership?Oh, any number of people, really. The question is, who would have the motive? Fingers are pointing all over. Odds-on favorite is the same person who killed those merchants in Candlekeep, though no one seems to have a concrete reason. I would wager that the other Dukes are in some measure of peril as well, though Duke Eltan is close to death already. Some sort of wasting disease, though it defies curing. Hard to imagine an honest sickness that cannot be cured in this day and age.It would seem I have made an error. You are no more a friend of mine than the guards themselves. If we meet again I shall not be so trusting, or so lightly armed.You needn't keep up the pretense with me. I'm in no position to be blowing the whistle on any of my fellow sneaksmen. Fine. If you don't want your nature known, so be it. I can't really blame you, what with the Flaming Fist rounding up roustabouts like there was no tomorrow. I know their leader is ill and their second-in-command is dead, but is that any excuse for rough treatment? Perhaps it is, especially since Duke Entar Silvershield was killed.You are your father's child, . I have come to put an end to it.You knew my father?Who has sent you? The Iron Throne?Don't be a fool. No one knew your father. It's a pity that you followed in his evil ways, child. Your stepfather, Gorion, he had such faith in you but you have cheapened his death with your choices in this life. This shall not continue further.Who could have done such a thing?A Harper in the employ of the Iron Throne? I doubt it highly, child. Come now, dark one, and let our duel begin...What will the Flaming Fist do without effective leadership?They still have leadership. How effective it is, I do not know. I hear Angelo Dosan is now effectively in control. Such a weasel he is. I am surprised he has the support of the troops. He's got powerful friends though, and I hear that he takes orders straight from Sarevok. You've heard of him, right? With Entar dead, the other Dukes have called an emergency election. Sarevok is the frontrunner, and his stand against Amn is very popular. Imagine how much pull he will have if he actually has the Flaming Fist in his back pocket.I have been beset by the weak and petty forces of good. My true father, it seems, followed the dark path as I do. Ha, then, I am strengthened by the knowledge that I am my father's child.Beset by a Harper today. Made short work of him.Khalid, old friend! You have cared well for your ward but where is Jahei— Oh Khalid, I am sorry... I trust she died as she lived: in beauty and in defiance... , I am Entillis Fulsom of the Harpers, a friend of your friends and of your stepfather, Gorion.I am honored, Harper. You seem to be more knowledgeable of my situation than myself. Have you any advice regarding my coming tasks?A friend of good Khalid is ever a friend of mine. We are well met, Entillis.Nay, the honor is mine, . You are a very special individual and, sadly, this has placed you in grave danger. I yearn to tell you more but I'm afraid I cannot for fear of endangering you further. Here in the city, if you wish to succeed against the Iron Throne, know that you can trust Scar and Duke Eltan, both of the Flaming Fist. They are good men and friends of ours. But I tarry too long when there are urgent matters to attend to elsewhere. We are well met, . Take care of Khalid, he has suffered much.Spell Failed: IndoorsDuke Eltan would never stand by and let someone take control of the Flaming Fist.Animate Dead (Necromancy) Level: 3 Sphere: Necromantic Range: 30 ft. Duration: 8 hours Casting Time: 9 Area of Effect: Special Saving Throw: None This spell creates the lowest of the undead monsters, skeletons or zombies, usually from the bones or bodies of dead humans, demihumans, or humanoids. The spell causes these remains to become animated and obey the simple verbal commands of the caster, regardless of how they communicated in life. The skeletons or zombies can follow the caster, remain in an area and attack any creature (or just a specific type of creature) entering the place, and so on. The undead remain animated until they are destroyed in combat, 8 hours pass, or are turned; the magic cannot be dispelled. The priest can animate one skeleton for each experience level he has attained.Teleport us to the secret library, we're as ready as we'll ever be.Why can't you teleport us outside of Candlekeep?Candlekeep is protected by powerful runes that seal it from divinatory and alteration magics. If I were to teleport you outside of Candlekeep, you would be ripped asunder when you came in contact with the protective field. Trust me, child, this is the only way.Someone has gone to a lot of trouble to ensure that Ulraunt thinks we murdered the leaders of the Iron Throne. Who would want the Iron Throne leaders dead... other than us, that is?Duke Eltan is in no position to prevent it. As I understand it, he is barely clinging to life. No one seems to be able to help him, even though he is attended around the clock by a healer named Rashad. You didn't hear this from me, but I've a few friends that know of this Rashad. Let's just say that I do not put much faith in Duke Eltan surviving the week.You have information such as this, and you tell no one?As if anyone would believe an old sneak-thief like me. What are my words without proof? If somebody truly wanted to look into this matter, they would have to investigate at the Flaming Fist Headquarters itself. I ain't setting foot in such a place. If you've the will, you go do it.Are you saying that it is not a natural disease?I would say nothing of the sort where another ear could hear it. If Dukes are to be killed with impunity, what chance would I stand? It is simply a curious development that Eltan would fall ill at such a time and that Angelo Dosan would step into his place with such vigor. He does not seem the ambitious sort, that Angelo, though Sarevok may have instilled a more predatory instinct in him. Sarevok has that effect, I hear, and he is supposedly working quite close with this acting head of the Flaming Fist, Angelo.You have information such as this, and you tell no one?Such insolence! His popularity may be soaring, but I'll not cast a vote for a lout such as he! The nerve of the man!What is your trouble, m'lady?Off with you. I do not care for your upper-class whining.Pardon, but I do not have time to speak with you.Then go. I've things far more important than you to deal with.If it is any of your concern, I am simply furious at that Sarevok man! I did not raise a fortune in this city by letting such as he stroll off with my assets! I have had dealings with the Iron Throne mercantile group for some time now, and though I did not approve of some of their... other ventures, they were at least honorable business people in their contracts with me. Now that Sarevok leads them, he has all but declared my previous deals null and void!You will get no sympathy from me if you lost gold dealing with a group like the Iron Throne!If I were not already incensed at Sarevok, I would stop to tear a strip off of you too. As it is, I must speak with the Grand Dukes about Sarevok's conduct! Imagine! He secures himself as leader of the Iron Throne and then all but destroys its mercantile credibility by practically sacking it! He may be bolstering the city with its assets, but it is still unprofessional! Something strange is going on at that Iron Throne building, I tell you! I know their previous leadership was killed, but those members remaining would still never let such treatment come to pass. Not willingly, anyway.Hello hello. I don't suppose you would be interested in a few trinkets? A coin or two for my finely crafted wares? Ehh, I thought not. The iron shortage wanes, but even so, the customers do not come back quite yet. Who can blame them though? They are afraid because they see that the merchants are still without wares. Who believes that a shortage has ended, when they still cannot hold a new blade in their hands? I blame the Iron Throne, I do. Many others do as well.Why do you blame them? What have they done?Have ye heard? There was an attempt on the Grand Dukes' lives during Sarevok's coronation. Seems that Sarevok wasn't lookin' out for the city's best interests after all. From what I've heard, it was him behind all the murders and such that have been plaguing our city.I am not surprised. Their role in the iron shortage was pure villainy.Excuse me? Where have you heard such tales? As far as any are concerned in this city, the Iron Throne is a respectable mercantile group. Such talk as yours without proof will get you nowhere, I am sure.'s band of adventurers have saved the city! Seems that Sarevok was trying to kill all of the Grand Dukes so that he could take power. Without , all of us common folk would be in a heap of trouble.Ain't you ?! Ya, ya you are! You saved the city, saved it from Sarevok you did. I just want ta shake yer hand. Weren't fer you, we'd probably be in a war with Amn right now, and that's not a war I think we could win.Sarevok's been playing us for fools the entire time! The town criers have been screaming it across the city. The crummy loggerhead murdered his own dad to become leader of the Iron Throne, and almost murdered the other Grand Dukes. I don't know what crazy plans he had, but it's good that he didn't succeed.I can't believe it! Sarevok was trying to destroy our city. He was such a handsome one, such a shame that he had ta go and do that.That crummy Sarevok was an evil one, yes he was! He murdered Scar, and Entar and tried to kill lots of others! He deserves death, and I hope it's swiftly coming to him.Then what did you mean?I was talking about the Iron Throne's actions since Sarevok has assumed control of it. He is disinterested, and seems likely to sacrifice it to fund the re-arming of Baldur's Gate, and thus his bid to become a Grand Duke. It is the Iron Throne's instability which has prolonged the strife in the city, and that is why other merchants blame them. They were major importers, and without their help it will take much longer to reassure people that all is well. It makes no business sense that they should do this, and I think there is something very wrong at their headquarters.Why if it weren't fer , Sarevok would have taken over the entire city. It's good that we have heroes like that to stand up to the likes of Sarevok.It's so frightening! To think that Sarevok came so close to completing his murderous plans. I hope someone tracks him down so he can be brought to justice. He's gotta be made an example, so that other crazies don't try to do what he did.Nothing direct, I suppose, though the impact is still harsh. Since Sarevok assumed control, they have ceased most business transactions and frozen most of their assets. They were major importers, and without their active help, it will be much longer before the average citizen feels that the crisis is over. It would seem that Sarevok is going to use the Iron Throne to fuel his harsh stance on Amn and thus his bid for the position of Grand Duke. The fact that he is crippling a large merchant house seems inconsequential to him. I cannot imagine sane businessmen following such directives. Something is very odd at the Iron Throne building indeed.I canna believe I threw my vote in with such scum! To think that Sarevok hoodwinked us all so well. Well, in the future I'll have to learn to use better judgment.What Sarevok did was unforgivable! Duke Eltan should organize the Flaming Fist and go after the scum, before he can do any more hurt., wait up a moment. I have to congratulate you on a job well done. The city needs more people like you! Why, without you, I can just imagine what Sarevok would have done. He had us all eating out of his palm, I'm just glad you were there to expose him as the fraud that he was.It is a sad day here in the Gate. I am sure that none have gone through this tenday unchanged. It would seem the streets are no longer safe, even within our great walls.What has happened to make you feel this way?Certainly it cannot be as bad as you say?Aww, cheer up. A smile makes any day brighter.What has happened? You must have been under a rock for some time, stranger. Entar Silvershield has passed, murdered it is said! If a Grand Duke is not safe, how are the rest of us to function? What has happened indeed.Not as bad as I say? When a Grand Duke can be struck down and the city guards can do nothing? It would seem to be even worse.Such unbridled optimism will likely get you slapped during this dark time. Entar Silvershield is dead, and when a Grand Duke can be assassinated what does that say about the state of affairs?What is happening in our fair city? Some Amnian plot I'll wager! We weathered their little iron plot, so they resort to assassinating our leaders! Duke Entar Silvershield is dead, Duke Eltan is gravely ill!Do you think the two events are related?Do they have suspects in the assassination?Why are you so worried? It's not as if assassins are roaming the streets.More than likely. Eltan slips closer to death's door and our government is in shambles. It's a good thing that Sarevok fellow is stepping in. He seems a man to get things done. I'd follow him into battle if it came to war with Amn. Did you know they still have the nerve to deny they are behind it all? The curs!They don't even have the first clue where to look for a suspect. That's why I'm glad that Sarevok fellow is stepping in. Him and the new leader of the Flaming Fist will get things done. They seem to work well together.You... you look familiar. If I didn't know better, I'd say you were that group of hooligans that killed those fellows in Candlekeep! The Flaming Fist issued a description and sketches, and you're the spitting image! Get away from me!Not polite to go about the city armed as you are. Can't say that I blame you though. Flaming Fist is in a mess right now and it's up to the citizens to take care of themselves in a lot of places.Why is the Flaming Fist in such disorder?What places do you mean? Where should I be careful?You don't know? Scar, second-in-command of the Fist, was killed—I think murdered—not long ago, and Duke Eltan is still too sick to lead them. Angelo Dosan has stepped up to take the role, but he seems to be in the back pocket of that Sarevok person. Not that this is necessarily bad. Sarevok seems like a man who gets things done.The whole city is on edge, so I would be careful everywhere. Things are really strange by the Iron Throne building though. I heard their leaders were killed or something. Sarevok has announced that he is assuming control of them though, and he's going to use their resources to help reinforce the city against Amn. He's making a lot of friends, and I bet he will be nominated to replace poor Entar as Grand Duke.If you don't mind, I'm not in the mood for speaking right now.What is wrong? The iron crisis is easing up and trade routes are opening again.Don't be so rude. You never know who you are talking to.True, but whoever was behind the troubles before have now switched tactics. Since the iron crisis didn't weaken us significantly, they have turned to killing our leaders. Duke Entar Silvershield has been assassinated, and with Duke Eltan practically on his deathbed something must be done. An election of sorts has been called because we cannot be without a full government in these dangerous times. I hear Sarevok is a frontrunner in this matter.Is that a threat? Wait a moment... you... you are the people wanted for murder! The ones that killed those Iron Throne merchants in Candlekeep! Sarevok issued a description of you, and all the Flaming Fist are to kill you on sight! Please don't hurt me! I swear I won't tell a soul I saw you!Poor Eltan. Know what I heard? My sister is a friend of the Dukes maid and she said that he is on death's door! He's got a healer with him always, but he doesn't seem to be getting any better. Rashad is the healer's name, and even though he seems well intentioned she also says that he's... well... just kind of weird.I hope they have enough troops amidst the Flaming Fist. It's going to be a long war if Amn continues its attacks.War is imminent? I thought tensions were decreasing.Why would the Flaming Fist be short on members?Amn still denies any wrongdoing, even though Sarevok himself has questioned bandits and they apparently admitted they were Amnian agents. Sarevok has sworn that he will stand firm against Amn, even pursuing war if that is what they wish. If he becomes a Grand Duke, he will have all the influence he needs to launch an attack. I think it's about time we took the fight to them, and Sarevok is the man to lead us.Many have been sent out of the city to protect Beregost. I imagine most of the rest will follow, especially once Sarevok declares war on Amn. It will be good to take the fight to their soil for a change. Serves them right for their dishonorable tactics to date. I bet Sarevok doesn't wait long after his coronation to invade. Serves them right!Hello there, stranger? Is there something I can do for you?The streets seem subdued. Why is everyone so depressed?Just get out of my way. I've no interest in you.Where are you going this fine day?You should pay more attention to current events or at least the talk in the taverns. Duke Eltan, the leader of the Flaming Fist, is gravely ill; Scar, the second-in-command, is dead; and Grand Duke Entar Silvershield has been assassinated. It does not take a genius to see that we are under siege. The question to ask is who could be behind it? Everyone says Amn, but I'm not sure.Well! Such manners I would expect on the docks, but never in this part of town. Leave me.I am going home, if it is any of your concern. The streets are unsafe in the later hours, though I am sure that it will change soon. Now that Angelo Dosan heads the Flaming Fist, they will be cracking down on everything that was wrong before. He has the full backing of that Sarevok fellow, don't you know?My word, I am surprised that louts like you are on the streets. Adventurers are surely the first to be shanghaied when war comes. Best that you keep your wits about you and watch you backs, eh wot?War? What war?Hey, kid, the world is full of disillusionment. Live with it.You're right, don't worry, we'll stop her.I doubt someone would risk trying that with me.Oh, that's rich. What war? Haw indeed. Why my little uninformed friend, the coming war with Amn of course. It is all but certain, especially when Sarevok takes the helm. They will learn not to mess with us, by gum!Famous last words about which countless amusing tales will no doubt be told. No, my friend, you underestimate what people will stoop to in times of strife. Tensions build, tempers flare, and all of a sudden you find yourself trussed up in a cart heading for the front lines. Such things can happen in troubled times, and times have rarely been as troubled as they are now.I can finally hold my head high again as a citizen of Baldur's Gate. Sarevok is petitioning to be the newest Grand Duke, and who could possibly refuse him? He brings the resources of the fallen Iron Throne, and will prepare us all should Amn dare to test our borders. Strong leadership for trying times.It's not safe for a true lady to walk the streets or travel the coast, but this is going to change soon. Entar Silvershield's death was a tragic blow, but with Sarevok stepping in I feel a true sense of hope. He seems so sure of what we need. It has been a long time since we have been sure of what we needed.Stand away from me, if you please. I trust no one with common murderers on the loose. Those poor men in Candlekeep cut down, and the people who did it could be anywhere. They could be here in the city and I would not even know it.It is a good time to be of the nobility. Sarevok has ensured us all that order will be restored in this region, whatever the cost. It is about time someone got tough with those Amnian hooligans. They must be animals, because there is no logical reason for their continued attacks and denials.If you don't mind, I've an important luncheon I must get to and I do not intend to tell my guests that I was late because some roustabouts were pestering me for attention. What is it you want?Mind me personal space! I don't need no strangers getting in me way. Sorry, but I's just a bit edgy these days. Can't blame me though. I don't know what them nobles see in that Sarevok fella, but he's something darker, that's for certain. I know people that used to be with the Iron Throne, and he... did something to them. Something strange. May the gods help us all if he becomes Duke.I don't know who you are, but I don't need you poking about my face!I'm just a stranger that needs some directions. Relax.Save your attitude! All I want is some info about the Iron Throne.All right, all right, I'm leaving.The Iron Throne? Why would you want to know about them fellows? Buncha stiffs, they are. Used to be all stuck up and serious, but at least you could talk to them. Now you couldn't get a reaction out of them if you kicked them in the arse. Something weird in their building, I think. You go funny without enough windows.I ain't got no directions for you, except to get out of my way. I ain't staying another moment in this town now that the roads are clearing up. I knew that Scar guy that ran the Flaming Fist for Eltan, and now he's dead. His replacement Angelo is a puppet for Sarevok, and Sarevok is just plain nasty. Nobles like him, but I don't care how much Amn deserves it, I ain't going to war.Good. Don't need you slowing me down.It's so sad, ain't it? Duke Entar Silvershield, dead. I swear he was the most levelheaded of the bunch, and now he's gone. With Duke Eltan sick they'll likely move that Sarevok in, mostly because he's got the backing of the Iron Throne. We're in for it then, I think. That Sarevok is intent on "punishing" Amn, but I swears it just don't make sense.You'd think that with the iron shortage easing up we'd be a little more forgiving, but everyone is still looking for someone to blame. With the most levelheaded of our Dukes dead or dying, that Sarevok is moving in by promising to take the fight to Amn. I still don't know why we hate them so.What do you want?Nothing, m'lady. I was merely wondering if everything was all right here in the city.Nothing at all. I was just leaving.Don't get your knickers in a knot, I don't want to hurt you.Save your fancy talk for the prim little ladies at county fairs, I ain't got a use for it! Is everything all right you ask? You've got some nerve, you do. I had a brother in that Iron Throne building, I did. He said they were nothing but merchants, but now he acts all strange. Ever since that Sarevok took over, and I don't think that bodes well for the rest of us if he is made Duke. So don't ask me if everything is all right.And a good thing too. I might have to do something right unladylike if you keep in my way.I didn't think you could, you whelp. Bah, unless you are one of them Iron Throne scum I don't even have the time to put you down. My brother worked with them, and now he's... different. I'll put the boots to them, I swear. Something weird is going on in that dark old building of theirs. I just know it.I don't want you bothering me. Who knows who you could be? There's murderers around somewhere, and I hear they's crazy. Killed those poor men in Candlekeep, they did. That Sarevok is going to make everything all right again. He's got the Flaming Fist in his back pocket he does.I don't know which was worse, the supposed threat of bandits and iron shortages, or the real threat of war with Amn.There's going to be a lot of rebuilding to do. The Grand Dukes are going to have a tough time fixing all the damage that Sarevok did. I just hope that trade with Amn doesn't permanently suffer.Well, I never! Can you believe the nerve of that Sarevok fellow? After the trust we all placed in him, he turns out to be nothing but the basest of villains. I hope he's caught and punished.Why, I heard it was all a mix up. was not actually responsible for killing the Iron Throne merchants, rather it was that new political figure, Sarevok. Actually, I heard that saved the remaining Grand Dukes. If it weren't for them, Sarevok would have murdered the other Dukes and taken the city by force!Aren't you ? You and your companions certainly match the description. Well, on behalf of everyone I know, I'd like to thank you for what you've done. If it weren't for your heroics... Well, I shudder to think how a war with Amn would have turned out. Hopefully someone can catch that villainous Sarevok and put an end to his trouble-making.It's spreading like wildfire! Everyone's talking about what happened at the palace. From what I've heard, that Sarevok fellow isn't as noble as he'd like us all to believe. He tried to have the other Dukes killed, so that he could take over the city.applyHerschelHerschelAnd a grace befitting your special heritage! Khalid has cared for you so well and kept you from the dark that was your father. Aye, and it is that dark that would have you dead, child. This city is a dangerous place for you but I understand why you have come. Trust Scar and Duke Eltan, both of the Flaming Fist. They are friends of ours and will assist you in your investigations of the Iron Throne however they are able. But I tarry too long here when grave business awaits me elsewhere. Care for Khalid in his grieving, , as he cared for you in yours.KaellaKaellaAlan BlackbladeAlan BlackbladeJaheira, my dear one! You are radiant as ever and your eyes as joyful! And your ward, Gorion's child, that is the one there? Aye, the child has a fair countenance and I sense a fair heart beats within that chest... , allow me to introduce myself: I am Entillis Fulsom of the Harpers, a friend of your friends and of your stepfather, Gorion.Good day to thee, young one. What a marvelous happenstance that we should again cross paths, especially in such a grand city as this. Ahh, I see by thine eyes that thou've no time for my wry banter. 'Tis true, our meeting was no accident, though I do honestly take pleasure in seeing thee again.I am honored, Harper. You seem to be more knowledgeable of my situation than myself. Have you any advice regarding my coming tasks?A friend of fair Jaheira is ever a friend of mine. We are well met, Entillis.Nay, the honor is mine, . You are a very special individual and, sadly, this has placed you in grave danger... I yearn to tell you more but I'm afraid I cannot for fear of endangering you further. Here in the city, if you wish to succeed against the Iron Throne, know that you can trust Scar and Duke Eltan, both of the Flaming Fist. They are good men and friends of ours. But I tarry too long when there are urgent matters to attend to elsewhere. We are well met, . Take care of Jaheira, for I bounced her on this very knee when she was yet a babe.And a grace befitting your special heritage! Jaheira has cared for you so well and kept you from the dark that was your father. Aye, and it is that dark that would have you dead, child. This city is a dangerous place for you but I understand why you have come. Trust Scar and Duke Eltan, both of the Flaming Fist. They are friends of ours and will assist you in your investigations of the Iron Throne however they are able. But I tarry too long here when grave business awaits me elsewhere. Care for Jaheira, , as there is no one more dear to this old man's heart.It appears my dear friends Khalid and Jaheira are with the Harpers. I am honored and more than a little frightened to find that I warrant such attention. One of their compatriots, a kindly old gent named Entillis Fulsom, seems well-acquainted with my ongoing investigations into the Iron Throne. He has recommended to me the assistance of Scar and Duke Eltan, two men associated with the honorable Flaming Fist Mercenaries here in Baldur's Gate... Harpers, yet... *sigh* Why doesn't anyone ever tell me these things?A pleasure I do not share. Leave me be, old man!I am not some old letch that follows thee around for the good of mine eyes, upstart. If I am to be accused of anything, perhaps it is that I have been a touch too mothering. I think this can be excused, however, when compared to the zeal with which thy true parentage pursues thee. I trust thou dost suspect that thou art not "normal."Entillis FulsomEntillis FulsomSave your insults for someone who cares!Thou art determined to be confrontational, aren't thee? So be it. I will leave thee to whatever fate that thou dost carve for thyself. I will extend the courtesy of a warning though; thy manner may come natural to thee, but obeying thine impulses is not always the best course. Being true to thyself is only wise if that is truly the self thou dost wish to become. I lecture too long and thine interest fades. Off with thee, to whatever fate will have thee.I don't have any more stories for you at this moment. Perhaps if you come back later, I'll have more tales to tell.It is good to see you again. What brings you here?Oh, all citizens of the Sword Coast eventually pass through Baldur's Gate, and I knew thou wouldst as well. Forgive my continued meddling but I believe it is warranted, especially considering the pressures thou art no doubt confronting. My pestering of thee certainly pales in comparison to the influence thou hast felt from others, including thine own self. Gorion raised thee as best he could, but 'tis hard indeed to overcome what is bred in the bone. Much more so in this case, I would imagine.So what is it you wish of me?What do you know of Gorion?What do you know of this? Why have you come here?He was long my friend and we talked often, though less after he settled down with thee. He was quite the traveler in his day, though he never regretted his new role as foster father. He felt a stable childhood would better prepare thee for, well, the problems that would eventually come. He cared deeply for thee. I hope this was not lost on you.Gorion leads you out of Candlekeep.Loading AreaLoading AreaStarting Multiplayer SessionLoading GameStarting New GameSaving GameEntering New AreaBah! Gorion was weak. I have no desire to follow in any parental footsteps.I was about to ask this same question of thee. Thou hast come quite far, and though my answers are often less than obvious, I do hope they help a little. Gorion often chided me for my obliqueness, though he was fond of a little verbal hide and seek as well.What can you tell me of Gorion? It seems I knew very little of him.I tire of these games. Leave me to my own means!Someone has noticed you! You hear the guards being summoned!Such bitter sentiment betrays thee. Thou art closer to thine true lineage than thou wouldst care to believe. Thou hast bad blood in thee, child, a taint that will consume thee if care is not taken. What point is there in defeating one's enemies if thou dost join them in spirit? There are good people who are willing to guide thee, and options available other than capitulation.He was a good man, though I would prefer to walk my own path.I was not suggesting that thou should do otherwise. Whatever the motives, independence is always a wise course to follow. My worry is that thy lineage is harder to escape than most. Thou hast bad blood in thee, though Gorion did what he could to teach thee well and true. Thou hast hungry blood within thee as well, and it will not let thee go without a fight. For better or worse, what's bred in the bone will be dealt with in time. I trust thou hast the will to face what is within thee?I will conquer all, whether from within or afar!I know little of what is to come, but I will do what is best.Fie upon ye! I will conquer all, whether from within or afar![BAT 1][BAT 2][BAT 3][BAT FLY BY 1][BAT FLY BY 2]BatBatGood intentioned friends are welcome, though I will fight my own battles.An attitude that will suffice, I suppose. Striving to be free or refusing to be dominated: six of one or a half dozen of another. This difference is unimportant for now, though sometime in the future such brash traits may prove to be a weakness. We shall see. For now, I offer basic advice and a few names. Scar of the Flaming Fist is a good man, and well worth trusting. His superior, Duke Eltan, is also a good sort. Both are to be believed when they speak. I take my leave, and wish thee well.I am sure the future will be kind to thee. For now I will give thee my best wishes, and a few names that will serve thee well. Scar of the Flaming Fist is a good man, and well worth trusting. His superior, Duke Eltan, is also a good sort. Both are to be believed when they speak. I take my leave, and wish thee well.You have failed to force the door.You have failed to force the lock.You have successfully forced the door open!You have successfully forced the lock open!Sorcerous SundriesA thief named Narlen approached me in the Thieves' Guild. I think he had some sort deal for me, but I couldn't understand a word he said.[no text]Narlen and Rededge successfully got away with the gold from the De'Mallonblade house, but I killed one of the city guard in our escape. The Flaming Fist will be extra watchful for the next few days, so Narlen has called off any future jobs. I've been fairly paid, but I don't think they like my style.I met Narlen back in the Thieves' Guild and he was none too pleased to see me. Rededge was killed by the city guards because I didn't call the alarm as I agreed to. Narlen asked for a rogue-duel as revenge, and his fellows threatened to join in if any other members of my party helped. Whatever the outcome, the worst of it is that I've made enemies among the Thieves' Guild. I'll have to watch my back from now on.Ah, Elminster told me you'd pass by this way soon enough. Looking into the Iron Throne, are we?Elminster...?Yes, we have reason to believe that the Iron Throne is at the heart of the current iron crisis. Is there any way you can help us?Tedious old fellow, isn't he? I suppose I would be, too, if I lived to see as many centuries as he has. But enough talk of the good, . I have come to tell of the dark. You have a very special heritage, child, one that graces you with more enemies than friends, I fear. This city holds many secrets and dangers and, as you have rightly come to suspect, the Iron Throne lies somehow at the core of it all. Your investigations will not go unnoticed nor, like as not, unpunished. I urge you to curry the favor of Scar and Duke Eltan, both of the Flaming Fist, as they are good men at heart and capable of providing you with some guidance and protection in this urban vast... But I tarry here too long. It is best we not be seen together.I met Narlen and Rededge back at the Thieves' Guild after our run from the city guards. We successfully got away with the gold, but I don't wish to risk my neck in such a way again.I met Narlen and Rededge back at the Thieves' Guild after we successfully fled from the city guards. We got the gold we went for, and have set our sights higher for tonight. A jewel fence named Gantolandan is our target, and we are to meet by the Blade and Stars to sort out the deed. We are to steal a rogue stone from the fence. Again, only a thief must be visible. All other party members must wait out of sight.On tonight's job with Narlen and Rededge, I will be on the inside to do the stealing. Rededge will keep watch outside, and Narlen will watch my back. We meet back at the Guild once the deed is done.Aye, I doubt it not. This city holds many secrets and dangers, especially for one with a heritage such as yours... As you have rightly come to suspect, the Iron Throne lies at the core of it all somehow. Your investigations will not go unnoticed nor, like as not, unpunished. I urge you to curry the favor of Scar and Duke Eltan, both of the Flaming Fist, as they are good men at heart and capable of providing you with some guidance and protection in this urban vast. But I tarry here too long. It is best we not be seen together.I met Narlen back at the Thieves' Guild, but he was none too happy. We did not get the gems from Gantolandan, and this failure will likely cost me some respect among the thieves.I met Narlen back at the Thieves' Guild and he was understandably happy. We successfully stole the gems from Gantolandan, and have split this rich treasure between us. I get the feeling that I have proved myself worthy of their respect, and am considered one of their own. Certainly this will help me in the future.An old gent named Entillis Fulsom seems well-acquainted with my ongoing investigations into the Iron Throne. He has recommended to me the assistance of Scar and Duke Eltan, two men associated with the honorable Flaming Fist Mercenaries here in Baldur's Gate. It seems that he is acting with Elminster. While I still cannot grasp their interest in me, I cannot doubt the goodness of their intentions.Well. I should say the mother and I expected to see you again at some point, though it was certainly not to be so soon. I suppose it's to collect some sort of payment for your actions outside of Baldur's Gate, hmmm?It would seem my escapades with Narlen and Rededge gained me more than a few gold coins or some gems. Because I proved myself as a fellow thief worthy of the guild, Narlen stepped in to save my skin when I was threatened. It seems Alatos originally hired me because I was expendable, and he knew Resar would kill whoever did the job. Narlen wouldn't stand for it and killed Resar before I was in any danger. Alatos quickly agreed to spare me lest he face a number of mutinous thieves. I have made some valuable friends through all of this.To what dishonor do we owe your violating our temple? Is it not you who served Umberlee in Beregost? Such a promising introduction to be followed by your breaking onto our sacred ground. State your purpose here!You do not ask for much, do you? Very well, take the child and go. I warrant you will no doubt resurrect him, but the lesson is learned. Death changes one, especially one so young. I know of this like no other. GO! And never darken these halls again... unless summoned!HA! Hahahaha. It's an interesting and foolishly LARGE request from someone in your position. Umberlee neither required, nor sought your help. You were simply a toy for her amusement. Perhaps you can be such again? Since you did some service, needed or not, you have a small chance to leave. Here is the body you came for. If you can get to the front gate, you may leave. If you do not make it, you will join him. Even if you live, I trust I shall never see you again. Understand?I suppose such brash and disrespectful behavior is to be expected from such a bloodthirsty lot. Very well, you may have the body you came for. No doubt you will raise him, but he will have learned. By this time Umberlee herself may have had a chat with him. Oh, one other thing... NEVER come here again unless summoned.Pathetic. Whether true or not, it simply would not do for people to think Umberlee requires the assistance of such sniveling worms as yourselves. You seek the child? Here is the body. It is a simple game. You get as far as the front gate, you are worthy to have served the Water Queen and may take what you came for. If you do not get there, well, you shall be beyond worrying about it. Now, LEAVE!You! Is it nerve that brings thee here?! No, more likely stupidity. Was it not you who turned thy back on Umberlee's cause? You have changed somewhat but it is you. I see with the mother's eyes! Your inaction was of little consequence, for the mother and I dealt well with all of them. Now you will join them!Cease your blubbering. It is an insult to show such pathos in the sight of Umberlee! Perhaps we should make ye prove your mettle, that we might forget this sickening display? Here is the body you came for. If you can get to the front gate, you may leave. Of course my fellow waveservants will do their utmost to hinder your progress. It is sure to be an amusing diversion for the Sea Queen.Do they now? It is not unlike how a child would miss its parent I imagine... Take him and begone. Do not expect such charity in the future, and do not return to this place unless summoned!Some sage words indeed. You know your place in things well. Appropriate behavior should not go unrewarded. Here be the body you seek. No doubt your intention is to resurrect the child? No matter. The lesson will have been learned. Do not return here unless summoned. You shall find the reception more... chilling.Do you not realize where you are? This is my very lair! This is the seat of Umberlee! You do not make demands here! Waveservants, let us dispose of this flotsam! I cannot stand the sight of them!It has been decided you are to be safe here as need be. Umberlee hath no love for thee or thy cause, but hath an interest anyway. The inevitable chaos and turmoil that would follow a godly resurrection fall a touch too close to pleasing godly brethren like Talos. Anything that would amuse him is to be... discouraged. Come and go as you wish, but do not advertise the fact that you can.I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services.I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services.I demand the payment I am due for helping your cause! You and your Umberlee would not have prevailed without my help, and 'twas said you would repay me in time!Before we come with you, perhaps you better explain all of this skulking around.Sorry, we don't like the sounds of this. You'll have to leave.All right, but this better be quick.I demand the payment I am due for helping your cause! You and your Umberlee would not have prevailed without my help, and 'twas said you would repay me in time!Please... I beg of you. I have but one wish and then I will go. There is a child who came here and was killed. I simply hope to obtain his body. Then I shall trouble you no more.I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services.I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services.I demand the payment I am due for helping your cause! You and your Umberlee would not have prevailed without my help, and 'twas said you would repay me in time!I demand the payment I am due for helping your cause! You and your Umberlee would not have prevailed without my help, and 'twas said you would repay me in time!Sounds like something you should talk to the Grand Dukes about. Sorry, we can't help you.100 gold each! We're hired.Please, I beg you. I have but one wish and then I will go. There is a child who came here and was killed. I simply hope to obtain his body. Then I shall trouble you no more.I meant no ill on you or your temple! Please, I beg of you! It is a mission of mercy I am on! I seek the body of a child killed here. The child's parent does miss him so!I meant no ill on you or your temple! Please, I beg of you! It is a mission of mercy I am on! I seek the body of a child killed here. The child's parent does miss him so!I met Narlen and Rededge back at the Thieves' Guild, and they were well pleased with my efforts. I was paid fairly, but I don't wish to take any more such risks. I think I proved my worth to them though.It was not my fight. Far be it from me to get in the path of your righteous fury. My purpose here now hath no more inconvenience than when we last met. You have the body of a child here. Your justice has been dealt, and now I have come to take him home.It was not my fight. Far be it from me to get in the path of your righteous fury. My purpose here now hath no more inconvenience than when we last met. You have the body of a child here. Your justice has been dealt, and now I have come to take him home.Well, we're leaving.Then we might as well go see why your partners are lying.I think we should go to see the commander of your guard. It's time we deal with the impostors.They deserve to die, let's kill them.We should confront them with the information and see what happens.Let's escape from this mad house.Let's go then.Uhhh, weren't you telling us just a few moments ago, that it wasn't your anniversary? that it was just a lie?I guess we'll come with you.Sorry, you can go on your own.A youngster named Niklos approached me on the street and gave me 50 gold just to speak with his master. I declined.A youngster named Niklos gave me 50 gold to meet with his master. I am to follow him to a nondescript building, and use "Fafhrd" as a password.I was offered a job by Alatos Thuibuld of the Thieves' Guild. The windbag dared to threaten me, and I told him where to stick his offer. I've made a few new enemies, but I care not.Alatos Thuibuld, leader of the Thieves' Guild, offered me a job. I was attacked when I refused the deal. If that is how they treat their employees, I'm glad I turned them down.I have been hired by Alatos Thuibuld to do a bit of burglary. I am to sneak into Oberan's estate and steal several magical components from the three daughters of Shandalar. These components are the ingredients for creating a Halruaan flying ship, and the Halruaans want their secret preserved and the items stolen. Alatos suggested that I either "persuade" the daughters to release the items, or spirit them out from under their noses. The items are as follows: a spellbook that outlines the rituals needed, a statuette of indeterminate origin, and a fragment of a powerful artifact. I am to return to the Thieves' Guild when the items are in my possession.I am unconcerned with such things. Do you have any information about the area south of here?I failed to bring back all of the skyship components for Alatos. The attempt is to be covered up so that there is no bad publicity. He had his Halruaan contact waiting for me, and I was sentenced to die for my failure.They had nothing worth our time! Better that we scare them a bit and let them pass!This reign of terror stops here! You'll be long since dead 'fore you take me alive!No more bloodshed! Stay your swords and I'll come peacefully!I successfully retrieved the skyship components for Alatos and Resar, his Halruaan contact. Unfortunately, they apparently want to keep the whole affair as secret as possible. This means that I have been deemed expendable. Likely this was planned from the start.MageI suppose you are asking of the immediate south, such as Nashkel and its mines? Unfortunately, no, I have spent no time there. I have busied myself with destinations more distant and have traveled to the great city of Athkatla on one occasion or another. You should really consider visiting there sometime. 'Tis likely to be very popular in the future. None of this helps you now, of course. Cheerio.Nooo! Stay back!This amulet can be activated by a simple command word and a touch, with each use acting as one charge. The effect is a duplication of the 1st-level wizard spell Shield. For the duration of the spell, the wearer will have a base Armor Class of 4 and a further +2 Armor Class bonus vs. missiles. The wearer also becomes immune to the spell Magic Missile for the duration. This is cumulative with any modifiers due to shields and magical devices. STATISTICS: Charge abilities: – Shield Armor Class: 4, +2 bonus vs. missile Immunity to Magic Missile Area of Effect: The wearer Duration: 1 hour Weight: 1I met an odd fellow by the name of Cadderly today. He said I looked familiar, but I am sure I have never met him. I think I'm sure of it, at least.I met another visitor to Candlekeep today, one that apparently knew Gorion. Cadderly was his name, though I did not have much time to speak with him.They had nothing worth our time! Better that we scare them a bit and let them pass!This reign of terror stops here! You'll be long since dead 'fore you take me alive!No more bloodshed! Stay your swords and I'll come peacefully!I met an old friend of Gorion's today. Cadderly was his name, and he recognized me from his previous visits to Candlekeep. He does not appear to be much older than I am, but he seems possessed of an understanding that defies his years. I wish I had the time to speak with him further.I ran into old Feldane, one of the monks who has lived at Candlekeep since before I can remember. He said that there are suspicious visitors staying at the keep, and that they are making use of the meeting rooms. He suspects that several of them are from the Iron Throne, while the remainder are from the Knights of the Shield. Apparently they are negotiating for control of various regions in the Sword Coast. In his opinion neither of these groups is entirely respectable, though they have done nothing wrong while here.Piato greeted me warmly, and welcomed me back to Candlekeep. He also said there may be some items left for me in Gorion's old room.I ran into that Piato fool. He said that there were a few items in Gorion's old room for me.Shistal gave me a cold welcome back. He seemed preoccupied, and almost did not recognize me. Very strange, but I let him go on his way.Shistal was not Shistal! I mean... Shistal, one of the monks that I knew and lived by, was replaced by a doppelganger! I talked the imposter into revealing himself, but there are likely more of them around. How will I know who is a friend and who is an enemy?Bendalis, an old friend of mine, says that there are strange things happening in Candlekeep. He specifically mentioned "un-merchant-like merchants," and a visiting sage named Koveras that arrived separately but seems keenly interested in the others.Bendalis says that there is something odd about the recently arrived Koveras, and that Shistal has been acting strangely of late.The Rise of Sarevok Sarevok has assumed command of the Iron Throne in the wake of their leaders' deaths.Sarevok has assumed control of the Iron Throne in the wake of their leaders' deaths. He seems disinterested in them, though, and is making decisions that will undoubtedly ruin the whole organization. He was also apparently ruling from the sidelines for some time now, and used the iron shortage to inflame tensions instead of as a moneymaking opportunity. Whatever his motives, they are certainly not intended to benefit the Iron Throne.Cowled WizardCowled WizardI have met Gregor, the son of Brunos, one of the murdered Iron Throne leaders. He is positive that Sarevok orchestrated the whole assassination in order to assume control of the Iron Throne. Sarevok has apparently used the Throne's best plots to inflame the region, instead of to secure wealth and power. He now campaigns to become a Duke, on the premise that he will fight the chaos he himself created. What he hopes to accomplish once he is a Duke, no one seems to know. The region is perilously close to war though.I have met Kalessia, an emissary supposedly from a far-off headquarters of the Iron Throne. She seemed surprised that Sarevok had taken control of this regional base. He is thought of as an upstart who does not have the interests of the Iron Throne at heart.Sarevok is apparently almost as damaging to the Iron Throne as I am. He is using their resources to fund his rise to power in Baldur's Gate. He has also installed one of his lackeys as the new commander of the Flaming Fist, replacing Scar, who died suddenly. His goal is likely to become a Grand Duke, though what he hopes to achieve once he has, no one knows. Most of the citizenry believe him to be a saint, and it would take solid proof to convince them otherwise.Sarevok is to be a Grand Duke, stepping in to replace Entar Silvershield, and he has the full support of the people. He has promised to restore order, and since he created the chaos I am sure he will be fairly successful. Some members of the Iron Throne would not be surprised if he was behind Entar's death. Likely the other Dukes are in similar peril. Sarevok seems bent on causing destruction, and the smallest diversion is crushed viciously. Is he pursuing war with Amn? What good would this do anyone?Some of the Iron Throne members think that I was the unwitting dupe of Sarevok, as were they. It would seem that he sacrificed their leaders just to discredit me, knowing that I was perhaps the only one that stood in his way. Of course he also became the leader of the Iron Throne himself, but he seems quite beyond needing them now. His coronation is imminent, and will take place at the Ducal Palace. I shall need concrete proof of his villainy if I am to confront him.Your weapon is unsuitable for backstab.Auto-Paused: Round EndWe have the hard evidence right here.If you give us a chance, we'll find the hard evidence that you need.Let's kill the bastards.Let's confront them with the information we have.Uh, oh. Let's get as far from here as possible!If we confront them, it'll give them a chance to prepare. We should strike now and strike hard.All right, we'll go along with you.Fine, we'll go with you... for now.Sorry, we are out of here.Okay.But what about Zorl and Irlentree? We have to do something about them.Ah, no thanks, you can go without us.Okay, let's go.Okay, what do you have to say?I understand. Rest ye well.Traveler's RobeMage Robe of Cold Resistance These are a common sight in the Sword Coast region, especially as one travels north toward Neverwinter and Icewind Dale. Many young Mages receive it as a gift from their instructors upon successfully completing their first five years of study. As with other such robes, they can only be worn by those of the wizardly profession. STATISTICS: Equipped abilities: – Cold Resistance: +20% Weight: 3Mage Robe of Fire Resistance Due to the extremely volatile nature of most magics, Mage Robes of Fire Resistance are not uncommon among young acolytes and their wizardly tutors. As with other such robes, they cannot be worn except by wizards. STATISTICS: Equipped abilities: – Fire Resistance: +20% Weight: 3Mage Robe of Electrical Resistance While seen with less frequency than some other Mage robes, those of Electrical Resistance can hardly be considered a rarity. Some are worn by paranoiacs seeking protection from a ragged mountain storm, but many more are worn by Mages seeking to protect themselves from the intrigues of others of their kind. As with all such robes, a Mage Robe of Electrical Resistance can only be worn by those of the wizardly profession. STATISTICS: Equipped abilities: – Electrical Resistance: +20% Weight: 3Knave's Robe A favorite among Mage/Thieves, the Knave's Robe has been enchanted to shield its wearer from the blades and poisons of any darkened alley. As with others of its type, however, its use is restricted to students of the arcane. STATISTICS: Equipped abilities: – Armor Class: +1 vs. slashing attacks – Save vs. Death: +1 Weight: 4Traveler's Robe This mage robe has been perfected for use by any rambling, itinerant mage that travels from town to town. Its enchantments provide protection from the bandit's arrow and from the jealous mage/thief that lies in ambush with his Stinking Cloud. As with other robes of its kind, the Traveler's Robe can only be worn by wizards. STATISTICS: Equipped abilities: – Armor Class: +1 vs. missile attacks – Save vs. Breath: +1 Weight: 4Adventurer's Robe This robe has been specially enchanted to meet the eclectic needs of the adventuring Mage. Aside from shielding the wearer from various forms of crushing damage, it also provides protection from the basilisk's petrifying gaze and polymorphing powers of rival Mages. As with other such robes, the Adventurer's Robe can only be worn by those engaged in the wizardly profession. STATISTICS: Equipped abilities: – Armor Class: +1 vs. crushing attacks – Save vs. Petrification/Polymorph: +1 Weight: 4Robe of the Good Archmagi This powerful mage robe offers protection from all forms of physical attack while at the same time increasing one's Magic Resistance and Saving Throws. Due to the nature of its enchantment, it can only be worn by wizards of good alignment. STATISTICS: Equipped abilities: – Armor Class: 5 – Saving Throws: +1 – Magic Resistance: +5% Weight: 6The writing in this text is completely indecipherable and resists any such attempts at comprehension through normal magic or any other means. STATISTICS: Weight: 2We need no one to help us, witch![no text]My old friend Imoen pestered me today. She has a strange way of showing her affection for me, and sometimes she can be quite annoying. Still, she's a nice girl, and I'm glad to know her.The typical throwing dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter than the dagger. Unlike a dagger, this one has a smaller handle and is balanced differently. STATISTICS: Damage: 1d4 (missile) Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1The dart is a small, easily concealable missile weapon that is thrown rather than fired from a bow or other launcher. Magical darts, such as this one, are sought after by thieves and mages. STATISTICS: THAC0: +1 Damage: 1d3+1 (missile) Speed Factor: 1 Proficiency Type: Dart Type: One-handed Weight: 0Dart of Stunning The Dart of Stunning looks like any other dart, other than the fact that it seems to pulse slightly when held in the hand. The true effects can be seen when one strikes an opponent and they fall to the ground stunned. STATISTICS: Combat abilities: – Target must save vs. Spell or be stunned for 7 rounds Damage: 1d3 (missile) Speed Factor: 2 Proficiency Type: Dart Type: One-handed Weight: 0This dart is coated in a deadly poison that will immediately seep into the bloodstream if striking an opponent, with very deadly results. STATISTICS: Combat abilities: – Target must save vs. Death or take 20 points of poison damage in 20 seconds Damage: 1d3 (missile) Speed Factor: 2 Proficiency Type: Dart Type: One-handed Weight: 0Since the age of Netheril, Mages have learned to bestow a wide variety of magical properties upon the everyday objects that surround them. A favorite item of such enchantment is the common robe. It is lightweight, affordable, and holds its enchantment well, thereby making it ideal equipment for a Mage. Due to their magical heritage, however, only single-, dual-, and multi-class Mages may wear these enchanted robes. STATISTICS: Weight: 3[no text]Failed Save vs. DeathFailed Save vs. WandFailed Save vs. PolymorphFailed Save vs. Breath WeaponFailed Save vs. SpellFailed: Magic ResistanceWe have encountered Mulahey, the self-appointed master of the mine. He is obviously the leader of the kobolds, and responsible for corrupting the iron ore. He does not act on his own, however. Someone named Tazok gives Mulahey his orders. It would probably be best if we hunted down this "Tazok" so as to discover his role in the chaos that spreads along the Sword Coast.I met a strange man on the road to the Friendly Arm Inn. He seemed interested in me, though I don't know why. He was a little... odd.I met that strange man again, though he now identifies himself as Elminster! All who walk the realms know of this man, though what he should find of interest in me I do not know. He said that the bandits I seek make a habit of traveling in the northeast. Again I must wonder why my concerns are worth his attention.Old ManOld ManMove along, no distracting us from our posts.The black lotus... it expands your mind... You should try... sometime.Once again I have run into Elminster, and once again he expressed an interest in my well-being that I find puzzling. He seemed to suggest that my most vengeful enemies would be as close as my own heart, though what he meant I do not know. How could anyone know? Who knows the mind of Elminster?Robe of the Neutral Archmagi This powerful mage robe offers protection from all forms of physical attack while at the same time increasing one's Magic Resistance and Saving Throws. Due to the nature of its enchantment, it can only be worn by wizards of neutral alignment. STATISTICS: Equipped abilities: – Armor Class: 5 – Saving Throws: +1 – Magic Resistance: +5% Weight: 6Robe of the Evil Archmagi This powerful mage robe offers protection from all forms of physical attack while at the same time increasing one's Magic Resistance and Saving Throws. Due to the nature of its enchantment, it can only be worn by wizards of evil alignment. STATISTICS: Equipped abilities: – Armor Class: 5 – Saving Throws: +1 – Magic Resistance: +5% Weight: 6Once again I have run into Elminster, and once again he expressed an interest in my well-being that I find puzzling. He said something about powerful enemies I am making within myself, but I do not think I understand. He speaks in riddles. He DID confirm what I already knew: that the masters behind the bandits likely have a base in the Cloakwood forest.Another Encounter with Elminster Again Elminster has made an appearance, and again he has presented a riddle I have not the time to puzzle over. Something about my nature and how I must be cautious. Bah, only my enemies need worry about my actions.Pick Pockets disabled due to armor.Cannot pickpocket hostile creatures.Pick Pockets FailedTarget has no valid items.Inventory FullPick Pockets SucceededAgain Elminster has made an appearance, and again he has presented a riddle I have not the time to puzzle over. It was something about bad blood that I must strive to control lest it control me. Bah, only my enemies need worry about my actions. Elminster did give me some names though, of people he feels are trustworthy: Scar of the Flaming Fist and Duke Eltan. I suppose I can believe them if Elminster himself does so recommend.Again Elminster has made an appearance, though he was a little more forthcoming with information this time. He apparently knew Gorion well, and thought him a good man to care for me. He also spoke of bad blood, and a taint that will consume me if care is not taken. What this means, I am not sure. I will heed his warning, though I have little time to dwell on it. He did give me some names though, of people he feels are trustworthy: Scar of the Flaming Fist and Duke Eltan. I suppose I can believe them if Elminster himself does so recommend.Knave's RobeMage Robe of Fire ResistanceMage Robe of Electrical ResistanceAdventurer's Robe[no text]Robe of the Good ArchmagiRobe of the Evil ArchmagiRobe of the Neutral ArchmagiRabid ChickenRabid ChickenHello there! I'm Maltz. I know my place doesn't look much like a store, but I think it suits my purposes quite nicely. What is it that you'd like?fighterAll right then, that's just what I'll do.Don't bother me! Do you know who I am? I'm an envoy of the mighty nation of Halruua, and if you value your miserable life, you'll step away immediately.Get outta here ya morons! Does it look like we wanna talk to ya?RuffianDrinking this potion results in a transformation much like the one the imbiber would go through if were turned to stone. Skin color, stiffness, even the feeling that is received from the body—stone. STATISTICS: Armor Class: 0 Saving Throws: +3 Dexterity: -3 Duration: 1 hour Weight: 1RuffianWe're not the owners of this house, but we're not about to let you make off with the hard earned possessions of whomever lives here.Double standards, huh? You can break into the house, but we thieves can't! Well, I don't think that's the way it's gonna be. Let's have at 'em, Michael.The ArchdruidSuch as us? What are you talking about?Archdruid! Ha! Don't make us laugh.Don't try to lie to me, only those of the Iron Throne traverse these woods now.You will regret those words!Don't have time to talk to ye now, I have my cattle to care for back at the farm. Before I go, you just take my advice. I'd watch yerself while traveling the roads. There be bandits in the wilderness who'll take more than just yer gold.Tranzig has told us that the Bandit camp is located in the Wood of Sharp Teeth, northeast of Beregost. I marked it on my map so as to not forget its location.After defeating the mage Davaeorn, I questioned his sniveling apprentice, Stephan Re'Cap. He confirmed much of what I already knew: the Iron Throne is the organization behind the iron crisis, though I think the name is just a coincidence. Mulahey was to destroy the effectiveness of the Nashkel mines while bandits stopped incoming caravans. The perceived threat of the shortage likely inflamed fears and exaggerated the problem. The Iron Throne was going to try to look like the saviors of the day, riding in with their stores of iron to equip the troops or something like that. With the bandit raids and the rumors about Amn, the Iron Throne figured that the Dukes of Baldur's Gate would think they needed arms and ore quickly in case of an Amnian attack. They figured they could get exorbitant prices or better yet, sanctions against competitors and an easing of trade laws for themselves only. A quick way to install themselves as an underground power on the coast while maintaining a veneer of respectability as a merchant consortium, unless they got caught, of course. The three regional leaders of the Iron Throne placed Davaeorn in charge of the mine. Stephan also said that Davaeorn was getting orders from someone else too and that he complained about it a lot, but he never said a name. The main building for the Iron Throne is apparently in Baldur's Gate, somewhere in the southwest of the city.Baldur's Gate is nearly a jail in these times. The entire city is on edge, and every member of the Flaming Fist is out for blood. Scar, their second-in-command, was killed recently and Duke Entar Silvershield was assassinated. Angelo Dosan is now effectively in control of the Flaming Fist, though no one seems to trust him. He's got powerful friends though, and I hear that he takes orders straight from Sarevok. Duke Eltan, the real head of the Flaming Fist, is barely clinging to life. No one seems to be able to help him, even though he is attended around the clock by a healer named Rashad. With Entar dead and Eltan ill, the other Dukes have called an emergency election. Sarevok is the frontrunner, and his stand against Amn is very popular. Confronting him directly will have to wait until I have concrete proof to present. No one would take my word over his. Perhaps I may have more luck investigating Angelo at the Flaming Fist headquarters.The iron shortage wanes, but merchants are still without wares. It is the Iron Throne's instability which has prolonged the strife in the city, and that is why other merchants blame them. They were major importers, and without their help it will take much longer to reassure people that all is well. Since Sarevok has assumed control they have ceased most business transactions and frozen most of their assets. The fact that he is crippling a large merchant house seems inconsequential to him. He is disinterested, and seems likely to sacrifice it to fund the re-arming of Baldur's Gate, and thus his bid to become a Grand Duke. I cannot imagine sane businessmen following such directives. Something is very odd at the Iron Throne building indeed.Sarevok has secured himself as leader of the Iron Throne, and is in the process of all but destroying its mercantile credibility by practically sacking it. Something strange is going on at that Iron Throne building. Their previous leadership may have been killed, but those members remaining would still never let such treatment come to pass. Not willingly, anyway.Grand Duke Entar Silvershield has been murdered!Grand Duke Entar Silvershield has been murdered. Sarevok is poised to step in, and the people seem to welcome his leadership.I am still wanted for the murder of the Iron Throne leaders. The fact that I haven't been captured is adding to the tensions in Baldur's Gate.The nobility is especially welcoming of Sarevok and his hard stance against Amn.Nothing, m'lady. I apologize for disturbing you.You should be more polite to strangers. No telling who you are insulting.Are you not afraid to walk the streets? So many seem worried about the murderers still on the loose.As well you should. Leave me, peasant.And who are you to threaten me? Let's have a good look at you, hmm? You do seem to bear a passing resemblance to those vile killers I heard of, the ones who killed those fellows in Candlekeep. Likely you are merely posing as them, perhaps trying to make yourselves seem more threatening. I don't believe it for a second. You look like common gutter trash to me. Leave me.Such people would not dare to show their faces in Baldur's Gate, not now that Sarevok and Angelo Dosan control the Flaming Fist. Order will be enforced, more so once Sarevok is appointed as a Grand Duke. I shall have little fear of the streets once that comes to pass.The nobility is especially approving of Sarevok and Angelo Dosan being in control of the Flaming Fist. Sarevok has promised to restore order, and is using this stance to be appointed as a Grand Duke.Mage Robe of Cold ResistanceUpon returning.Duke Eltan slips closer to death's door and the government of Baldur's Gate is in shambles following Duke Entar Silvershield's death. Sarevok is stepping in proclaiming that he will make Amn pay. Amn denies they are behind the problems, but people are eager for a scapegoat.Scar was killed, possibly murdered, and Duke Eltan is still too sick to lead the Flaming Fist. Angelo Dosan has stepped up to take the roll, but he seems to be in the back pocket of Sarevok. Their association seems to be widely known, but Sarevok is so popular people do not seem to mind.The whole city is on edge, and things are apparently really strange by the Iron Throne building. Sarevok has announced that he is assuming control of them, and he's going to use their resources to help reinforce the city against Amn. He's making a lot of friends, and will likely be nominated to replace the murdered Entar as Grand Duke.Duke Entar Silvershield has been assassinated, and with Duke Eltan on his deathbed an election of sorts has been called. People feel they should not be without a full government in these dangerous times. Sarevok is apparently a frontrunner in this matter.War with Amn is all but certain, especially once Sarevok takes the helm.Sarevok is petitioning to be the newest Grand Duke, and who could possibly refuse him? He brings the resources of the fallen Iron Throne, and promises to prepare Baldur's Gate for war with Amn. No one seems to want to question him because he is instilling a sense of hope that has been lacking for a while. What he hopes to gain through causing a war, I do not know.Duke Eltan is on death's door. He's got a healer with him always, but he doesn't seem to be getting any better. Rashad is the healer's name, and even though he seems well intentioned he is also apparently kind of weird.Sarevok has sworn that he will stand firm against Amn, even pursuing war if that is what they wish. If he becomes a Grand Duke, he will have all the influence he needs to launch an attack. People don't seem to realize that the only person confirming Amn's intentions is Sarevok himself.Duke Eltan, the leader of the Flaming Fist, is gravely ill; Scar, the second-in-command, is dead; and Grand Duke Entar Silvershield has been assassinated. People feel that they are under siege. The question to ask is, who could be behind it? Everyone says Amn, but some are not sure. Sarevok is my bet, but I need proof.Sarevok did something to the members of the Iron Throne that are left, something strange.Something is wrong in the Iron Throne building. People say that they are apparently acting strangely. More doppelgangers perhaps? I hope not.Scar is dead, and his replacement Angelo is supposedly a puppet for Sarevok.Duke Entar Silvershield is dead. With Duke Eltan sick they'll likely move Sarevok in, mostly because he's got the resources of the Iron Throne and he is intent on "punishing" Amn.I thank thee for the rescue. I am deeply in debt to thee. I must leave now, so that I can find my guardian Minsc.Cannot modify characters because the game cannot be saved at this time.Monsters awaken you from your rest.Monsters awaken you from your rest.Summon CowSummon Cow (Conjuration/Summoning) Level: 2 Range: 60 ft. Duration: Instant Casting Time: 1 Area of Effect: 1 creature Saving Throw: None The spell speaks for itself, baby!Summon CowWell, bless my soul, you made it back alive! If you don't mind me saying, you're about the most beautiful sight I've seen in weeks! I'll be tellin' the men to get back to work, we've got ore to mine! Still can't ship it for fear of bandits, but that ain't my problem. Best you tell the mayor of what you did here, 'cuz he'll likely give you a reward of some kind.Emerson seemed quite happy about being able to get back to work, though there is still the problem of bandits attacking caravans. Oh, he also said to go see the mayor for a reward.Magical weapon in use.What the—? You lived? Are you telling me that you waltzed through our mines and took care of the problem just like that? Good on you, friend. You're a hero in Nashkel now!You are awakened as gibberlings come screaming out of the darkness.The haunting song of the sirine awakens you from your rest.The growl of kobolds awakens you from your rest.The chilling howl of the winter wolf breaks your sleep suddenly. Before you can shake your drowsiness away, the wolves are upon you.The screaming of a xvart war party wakes you from your dreams, just as they were getting to the good parts...The pungent smell of the grave disturbs your rest. Awakening, you find yourself under attack by skeletons.The stink of gnoll is heavy in the air. You thank the gods that you woke in time and reach for your weapon.Your dreams were of being chased down by a pack of hounds. You waken before the pack rips you to pieces, only to find a pack of flesh and blood hounds hungry for your blood.The heavy footsteps of ogres awaken you from your rest. You quickly grab for your weapon, hoping that they haven't seen you yet.The smell of rotting flesh wakens you. Looking about, you see the shambling figure of a zombie!The lonely cry of the wolf wakens you suddenly. Before you can properly get your bearings, a wolf pack is upon you.The harsh voices of hobgoblins can be heard nearby.The high pitched screaming of tasloi brings you quickly to the waking world.permissionsYou are awakened from your slumber by the sickening smell of undeath. To your horror, you realize that you've been ambushed by ghasts!You awaken in a cold sweat. Looking about wildly, you are horrified to see a huge insect bearing down upon you. Its eight legs and multiple eyes betray its identity: a giant spider!The harsh voices of bandits awaken you from your sleep.Chittering sounds awaken you suddenly. Looking wildly about, you can see nothing that would make such a hideous sound.Another player has removed the selected item from its slot. GPUp and on your feet, you lazy gutternappers! We do NOT tolerate vagrancy in the streets! If you need to rest, you'll find many of our inns have reasonable rates and will gladly have you!No sleeping in the city streets! If you tire you must either find an inn or go outside the city boundaries!On your feet! Aww, did I disturb you sleepyheads? Then get off the streets! There are inns that will gladly take you for only a few coins, and if you cannot spare the gold, camp outside the town limits.Rise and shine, citizens! No sleeping within town limits! Get a room at an inn if you must rest! It's either that or camp out of sight of the city!, I must ask you not to sully our grounds by camping within the keep. Winthrop will gladly give you a room at a very reasonable price.Really , must you sleep out in the open? Please, go see Winthrop in the inn if you need a place to rest.Move along, vagrants! Find an inn like respectable citizens, or camp outside the city limits!I'll not have vagrants stinkin' up the streets on MY watch! Get to an inn or sleep outside the city. Either way I want you gone!When asked about his past, MONTARON openly threatens you with bodily harm. He seems quite dangerous, and more than willing to engage in gratuitous violence. It would appear that he cares little for life, including his own. He works grudgingly with Xzar, even though he obviously despises the man. Whoever their employers are, they must be powerful indeed. These two would likely kill each other without a presence over their heads preventing it. Montaron might be willing to discuss the whole matter with you, but you get the feeling that you probably would not wake up the next morning.When asked about his past, XZAR has very few coherent things to say. His desire to determine the cause of the iron shortage seems benevolent enough, but his motives remain unclear. His ramblings seem disjointed, but his faculties are obviously in good enough order for him to be adept at magic. He mutters something about how he and his associate Montaron are in the employ of a powerful group, but when pressed for details he gets extremely agitated and does not speak for some time. He is obviously at least partially insane, and the network that would hire him must be dark indeed.RangerFighterThiefMageClericFighter / ThiefBardMage / ClericWhen asked about his past, KIVAN reveals that he hails from the forest of Shilmista, though he has not visited his homeland for quite some time. He has instead been traveling the world driven by the darkest of obsessions: revenge. Kivan and his mate Deheriana were apparently on a romantic sojourn years ago when they were waylaid by a group of brigands. They were captured and tortured for the amusement of Tazok, the half-ogre that led the attack. Kivan eventually escaped, but Deheriana did not survive the encounter. Kivan is a man of few words, and obviously does not make friends easily. Likely he will not take much pleasure from life until he has revenged the death of his love.Cleric / RangerWhen asked about her past, ALORA reveals that she was originally from Iriaebor. As a child she was cute, outgoing, and dangerously curious, causing no end of trouble for her parents. They tried to curb her lunatic behavior, and encouraged her to be content with home and hearth like other halflings. Alora found this unbearably stifling, and left to explore the world. She quickly found herself falling into all sorts of trouble, going to the wrong places and angering the wrong sorts of people. Eventually she found herself in the city of Baldur's Gate, and it was there that she discovered her future profession: thievery. Wealth was never her chief concern; it's just that too many interesting things are behind locked doors. Her unassuming temperament makes it easy for her to hoodwink the authorities, and her sweet nature has saved her from a jail cell numerous times.Cleric / ThiefWhen asked about his past, MINSC proudly announces that he is a berserker warrior from the nation of Rashemen in the Utter East. He is currently undertaking his dajemma, a ritual journey to manhood, and is seeking adventure and glory in battle. It is also his honor to be the bodyguard of a young Wychlaran of Rashemen named Dynaheir, and if anyone tries to harm her, he will beat sense into their heads until they reconsider. He is unsure as to why she has led them to the Sword Coast, but his loyalty is unquestioning. If he serves her well and distinguishes himself in battle, he hopes to be accepted into the Ice Dragon berserker lodge upon returning to their homeland. So far Minsc considers his most notable experience in the world abroad to be the acquisition of his animal companion Boo, a creature that he claims is a miniature giant space hamster. Apparently such things do exist in the Realms, but Minsc has surely taken too many blows to the head. He seems a good-natured fellow, but is all too willing to indulge his berserker nature.DruidFighter / ClericFighter / DruidFighter / MageFighter / Mage / ClericFighter / Mage / ThiefWhen asked about her past, DYNAHEIR has very little to say. She is apparently from the far-eastern nation of Rashemen, and has come to the west with a bodyguard known as Minsc. Minsc is on his dajemma, a rite of passage, and it appears that she may be involved in something similar. Of this, she will only state that great things are foretold for the Sword Coast. She seems very sure of herself, is possessed with an old-world sensibility, and is very demanding of her companions. She has expressed concerns about the sanity of her bodyguard, though she has an obvious respect for him and will not go far from his side.Mage / ThiefPaladinWhen asked about his past, YESLICK quietly states that he was once a member of the dwarven clan Orothiar. For generations they used the iron mine in the center of Cloakwood as their home, but almost a century ago, catastrophe struck. As skilled as they are underground, dwarves occasionally make mistakes. One such incident cost them dearly. They apparently breached an underground river and the resulting flood claimed nearly all of the clan. Yeslick was one of the few survivors, and made his way to Sembia to start a new life. There he made the acquaintance of Rieltar, a member of the Iron Throne, and was hired as a personal smith. They became friends, and eventually Yeslick told of his past. This proved to be his undoing, as Rieltar used this information to formulate a plan to expand the Iron Throne power base in the Sword Coast. Rieltar betrayed his supposed friend and forced him to reveal the location of the mine. Yeslick has been imprisoned ever since so as not to reveal the site to others. Now he wishes for nothing but the chance to right the wrongs that have been committed using his ancestral home.When asked about his past, CORAN reveals that he hails from the Forest of Tethir, and while he has great memories of his time there, the serene lifestyle he felt it offered was ultimately not for him. Instead he traveled to the city of Baldur's Gate, dreaming of wealth, power, and respect. With nary a coin to his name, he resorted to thievery, stealing only from those that he felt could spare it, and swearing that he would quit once he had enough gold to start his own business. Unfortunately, he soon grew to love his new lifestyle, looking forward to each hair-raising escape, dangerous break-in, or beautiful woman. Occasionally, he would need to leave town for a while, disappearing into the wilderness until things had cooled down and his name was less known. His most recent retreat is apparently the result of a relationship with the female sorceress Brielbara. He sheepishly admits to being caught in the act of seducing a female member of the Knights of the Unicorn and being forced to flee from the violently jealous mage.When asked about his past, AJANTIS announces that he is a squire paladin of the Most Noble Order of the Radiant Heart, and that he enforces the power and discipline of Helm. He belongs to the noble family of Ilvastarr in Waterdeep and has studied swordplay under such luminaries as Myrmith Splendon. His skill and devotion apparently brought him to the attention of the paladin Keldorn, one of the most respected of the Order, who decided to take Ajantis under his wing as a squire. Recently Ajantis has asked for the honor of becoming a full-fledged member of the Order. To accomplish this, he has traveled to the Sword Coast in order to help curtail the increased humanoid activity in the region. If he succeeds in his quest, the Order will vote on his eligibility for membership. He seems utterly devoted to his mission.When asked about his past, KHALID nervously reveals that he was born and raised in the nation of Calimshan. He does not say much of his parents, but you get the feeling that his merchant father thought little of him, devoting much more attention to Khalid's half brothers. Khalid thus threw himself into the martial pursuits, studying under members of the city militia. He doesn't go into detail on how he met Jaheira, but his adoration of her is obvious. When asked about how he knew Gorion he will only say that they had long been friends, and that many shared acquaintances will mourn his loss with harpsong.When asked about her past, JAHEIRA glares as she speaks. She says that she was born in the Tethyr region to a loyalist of the King Alemander regime, unfortunately during the Tethyrian civil war. Her family was among the nobles targeted by the angry mobs of peasants, and she was only spared because a servant girl took her from their castle before it fell. They fled into the forest of Tethyr and stumbled across an enclave of druids willing to take the child. Jaheira grew up a very headstrong girl, believing that the only way to protect nature was to have an active role in the world. She seems to have little in common with Khalid, but even though her manner is often confrontational, she apparently cares deeply for him. Her admiration of Gorion is obvious, and she plainly states that whomever was responsible for his death will suffer an equal fate.When asked about his past, GARRICK explains that he was part of a celebrated acting troupe called the Dale Wind Troubadours. They traveled the length of the coast from Neverwinter to Amn and often played to Dukes and other nobility. Indeed, few others could afford the cost of a performance when the group was at its peak. Garrick does not speak fondly of this time however, as the direction the group was taking left him dissatisfied with their conduct. He apparently discovered that performances were being used as distractions for thievery and declared he would have nothing to do with it. Rebuffed by his comrades, now he wishes simply to travel and play his music for those that will listen. He seems a bit young and naive, and a touch too ready to take the word of a stranger.When asked about her past, SAFANA spins tale upon tale involving fantastic liaisons with pirate captains, nobles, and royalty of all shapes and sizes. The consistent details seem to be that she grew up in the city of Calimport, surrounded by luxury. Her father was a very influential noble, and though she could have had anything, she apparently found herself too confined by her father's protective arm. She ran away in her early teens with the help of the first mate of the pirate ship "Exzesus," and remained with the crew for several years as they raided up and down the Sword Coast. Eventually she tried to manipulate the captain and found herself in a lot of trouble, escaping when the ship was at port in Baldur's Gate. She has many stories of her escapades after that, but if there is a grain of truth in them, you certainly cannot find it.When asked about her past, FALDORN states that she was the child of a Black Raven Uthgardt woman. As an infant she was given over to an enclave of Shadow Druids as an offering, and was thereafter raised according to their beliefs. A splinter group of the main druidic order, Shadow Druids engage in very aggressive protection of nature, often relying on violence to achieve their aims. Faldorn showed great promise as she approached adulthood, and the order decided to send her to the Sword Coast to test her devotion to their ideals. Her ongoing mission is to use any means available to stop the despoiling of nature, no matter the risk or the cost to her life or any other's.When asked about her past, BRANWEN reveals that she left her home of Seawolf in the Norheim Isles at an early age. She was apparently reviled by her own people for wanting to become a priest, a station reserved exclusively for the men of the village. She harbors no resentment, realizing that her faith must face such tests or be worthless. She traveled the coast, offering her services to local militias, and eventually came into the employ of an adventuring troup in the Nashkel area. Branwen had no idea that the group was participating in banditry, however, and on their first raid, she balked at attacking a caravan of unarmed merchants. She rebelled, and a mage named Tranzig turned her to stone in the ensuing fight. Despite the unfavorable outcome, Branwen feels that Tempus views her actions approvingly. To attack those that are unarmed is the basest of villainy.When asked about his past, QUAYLE talks for a good hour about his worship of Baravar Cloakshadow, how he is well on his way to mastering sorcery, and just generally how incredibly smart he is compared to everyone else in the party. He was apparently encouraged to strike out on his own as soon as he came of age because, as he claims, he was simply too gifted to remain in that stifling environment. You get the feeling, however, that no one was terribly broken up over his leaving. He says that he apprenticed in the arts of magic and the worship of Baravar under a gnome named Gifos, though it was not long before this teacher also sent him on his way. Since then, Quayle has wandered the Sword Coast looking for people who were willing to accept his "wisdom and instruction." It has likely been a long walk.When asked about his past, XAN wistfully speaks of his home in the elven stronghold of Evereska, and his role as a Greycloak. It was apparently decreed that he was to investigate the events of the iron shortage, determine who or what were the causes, and ascertain whether there was a greater threat to the region as a whole. This was definitely not a small task, and he accepted the responsibility with a great deal of dread. You get the feeling, however, that he approaches everything with a great deal of dread. He has devoted his life to improving his mastery of magic and has become a skilled wizard, though this dedication has left him little time to make friends or acquire any other pastimes. He strikes you as very capable, though probably not the best influence on morale.When asked about his past, XAN wistfully speaks of his home in the elven stronghold of Evereska, and his role as a Greycloak. It was apparently decreed that he was to investigate the events of the iron shortage, determine who or what were the causes, and ascertain whether there was a greater threat to the region as a whole. This was definitely not a small task, and he accepted the responsibility with a great deal of dread. You get the feeling, however, that he approaches everything with a great deal of dread. He has devoted his life to improving his mastery of magic and has become a skilled wizard, though this dedication has left him little time to make friends or acquire any other pastimes. He strikes you as very capable, though probably not the best influence on morale.When asked about her past, SKIE bubbles that she is the daughter of Entar Silvershield, one of the Grand Dukes of Baldur's Gate. Her admittedly sheltered life has consisted mostly of learning ballet, history, and languages. Being exceptionally agile, she has become a very proficient dancer, though this natural dexterity has mainly allowed her to better sneak off on sojourns away from the estate. She says she finds the nastier areas of Baldur's Gate exciting, though she seems naive about the dangers. On one of her escapades she met up with the debonair Eldoth, and thinks that he can help her live the life of adventure that she craves. She trusts him implicitly, perhaps too much so.When asked about his past, ELDOTH speaks as though his every word should impress and dazzle. He really seems to enjoy talking about himself. He is apparently from the island kingdom of Ruathym, though he left as a teenager for the city of Waterdeep. His natural affinity for song and poetry was honed to perfection while he trained at the musical college of New Olamn, supporting himself with gold borrowed from any one of his given lovers. It would seem that his skill in music is mirrored with his talent in the manipulation of others' emotions. He skims over explaining how he came to leave Waterdeep, but it was apparently the result of an attempted tryst with Aleena Paladinstar. Piergeiron, lord of the city, discovered that his daughter was being used by a manipulative dilettante and likely became quite furious. Eldoth probably had to flee the city, deciding it was time to use his bardic skills elsewhere.When asked about his past, XZAR has very few coherent things to say. His desire to determine the cause of the iron shortage seems benevolent enough, but his motives remain unclear. His ramblings seem disjointed, but his faculties are obviously in good enough order for him to be adept at magic. He mutters something about how he and his associate Montaron are in the employ of a powerful group, but when pressed for details he gets extremely agitated and does not speak for some time. He is obviously at least partially insane, and the network that would hire him must be dark indeed.When asked about his past, MONTARON openly threatens you with bodily harm. He seems quite dangerous, and more than willing to engage in gratuitous violence. It would appear that he cares little for life, including his own. He works grudgingly with Xzar, even though he obviously despises the man. Whoever their employers are, they must be powerful indeed. These two would likely kill each other without a presence over their heads preventing it. Montaron might be willing to discuss the whole matter with you, but you get the feeling that you probably would not wake up the next morning.A KeyLike others of its type, this war hammer is made entirely of steel, with a bone-crushing hammer mounted upon an eighteen inch shaft. It has also been bestowed with a small number of magical properties, however, thus making it more effective in combat. STATISTICS: THAC0: +1 Damage: 1d4+2 (crushing) Speed Factor: 3 Proficiency Type: War Hammer Type: One-handed Requires: 9 Strength Weight: 6When asked about his past, TIAX ignores you entirely, preferring instead to loudly proclaim what is in store for his future. He obviously worships Cyric, but also seems to share a touch of his madness. Tiax unquestioningly believes that he is destined to rule the world, and his fervor makes him blind to the ridiculous nature of the goal. He seems harmless enough for now.When asked about his past, KAGAIN stresses that the questioner should just mind their own business if they want to keep their teeth. It is apparent that he runs a rather shady mercenary company and that he is quite obsessed with wealth, but any information beyond this he is content to keep to himself.When asked about her past, SHAR-TEEL has very little to say. From the little she speaks of it, it can be gleaned that she is an orphan. She also seems to harbor an intense dislike for Flaming Fist mercenaries, as well as an obvious disrespect for men in general. She seems to have something to prove, and likely her childhood was not of storybook quality.When asked about his past, EDWIN sneers that he has no intention of revealing such information and that it is none of your business. He further states that you are lucky enough to simply share his company, and then mutters something about leaving whenever he wishes. He obviously cares little for the camaraderie of others, and seems to take more pleasure in speaking to himself than in interacting with the party. His attire brazenly displays the colors of the Red Wizards of Thay, though why a member of that organization would come so far west is puzzling. Edwin does not seem forthcoming with any information.When asked about her past, VICONIA reveals (quite proudly) that she is a dark elf from the Underdark city of Menzoberranzan. She says very little about her reasons for leaving that sunless realm, though separations of such a nature are never gentle. She does claim to no longer worship the spider goddess Lolth: a change that even you know is often fatal. Her new faith is in the night goddess Shar, an appropriate choice for a drow, though this is not a firm indication that she has given up the brutal ways of her people. She finds the laws of the surface world quaint and more than a little strange, but this is simply because of her lack of experience. Likewise, she seems a bit naive about how her race is viewed by surface dwellers. Many will not give her the chance she seems to expect, and even being seen with her may affect how people think of you. You know that as a drow, she has resistance to magic.Boo scuttles away as you try to grab him, and Minsc stops any further attempt to steal the animal with a harsh glare.Alora nimbly snatches the item back in a quick motion. "Sorry, but you can't take this from me. It's my good-luck charm."This blade resists any attempt at using it. Likely it is attuned to its owner and none other can wield it. The hilt bears the name "XAN." These arrows are strangely constructed: apparently notched such that only their creator can fathom their use.Edwin angrily knocks your hand aside. "Keep your paws off this amulet! It is a memento of Thay, and you shall not touch it!"MoonbladeMoonblade +3You are awakened by the call of an Amnian soldier.The heavy footsteps of a Flaming Fist guard awaken you from your slumber.Your slumber is disturbed by one of the keep's watchers.Poisoned ArrowRabbit's FootRabbit's FootThis is Alora's lucky rabbit's foot. STATISTICS: Equipped abilities: – Armor Class: +2 – Saving Throws: +2 – Find Traps: +10% – Pick Pockets: +10% – Move Silently: +10% – Hide In Shadows: +10% – Detect Illusion: +10% – Set Traps: +10% – Luck: +2 Weight: 0This is Edwin's birthright, inlaid with his family stone. STATISTICS: Equipped abilities: – Can memorize one extra wizard spell of each level Weight: 1When asked about her past, IMOEN slaps your shoulder playfully. She says that you of all people should know, seeing as how you grew up together. Indeed, some of your fondest memories are of meeting this sprightly young lass. She apparently came to Candlekeep much as you did, though 10 years later in life, and she spent much more time with the gruff Winthrop than Gorion. "Puffguts" she would call him, much to the old innkeep's dismay. She seems the eternal child, and is quite content to play the part of little sister, though you are both of comparative ages. You can tell by her hearty smile that she will always be willing to travel with you, no matter what path you take.Edwin's AmuletThe Friendly Arm Joined game.Quick Save successful.GantolandanGantolandanGantolandanGantolandanThis appears to be the skull of a human. STATISTICS: Weight: 1This is the body of a child. STATISTICS: Weight: 110Duke Eltan is extremely weak and lies here unconscious. STATISTICS: Weight: 100 Dropped from game.Left game.Receiving character information from server...Not enough free disk space to continue. Shutting down.Finished saving game. Not enough free disk space to continue. Shutting down.I have been well rewarded for dispatching the foul Bassilus. No doubt this 5,000 gold shall come in quite handy.Come from down south, did ye? See any fifteen-foot heroes? Hahhaw! I almost believe the Nashkel mines are back in operation, but those tales of a single group of adventurers saving the day are a load of hogwash.A runner made it through from Nashkel the other day and said that the mines were ready to return to operation. Pity we won't see the benefits until the bandits are all driven from the trade routes. It doesn't matter who has iron if it can't get through. Contaminated IronContaminated IronThis iron looks to be coated in some sort of toxic substance. Though just speculation, you wonder if this could be what's been contaminating the iron of the region. STATISTICS: Weight: 1Thief will pay with DEATH! RETURN! RETURN the dagger!Dagger! You have the dagger. Give to ME! Now can rest, rest forever...This appears to be an ornate butter knife. STATISTICS: Weight: 1Hull's Long SwordHull's Long SwordHi.ErrorSelect PlayerCreate CharacterLoading Character...Creating Character...No CharacterPerhaps you should fear me more than Greywolf. Perhaps I am seeking the bounty as well.Apparently the iron coming out of the Nashkel mines is "rotten," and there are "demons" in the lower levels. As well, a member of the guard named Brage went on a murderous rampage and is still loose. Nashkel is a troubled city indeed.ButlerButlerMr. ColquetleMr. ColquetleHurrah to your New World, then, Kerrachus, whatever shape it takes. Alas, I cannot tarry here. Perhaps we'll talk another day.He-hello travelers, I'm Tiber. Could... could I take up some of your time? I would be very grateful if you would just listen to... if you would just help me!Sorry, but we don't have the time to listen to every traveler's problem.What is it that troubles you, stranger?That is, I am sorry for bothering you.Thank you! Thank... you. It's my brother, you see. He and I went into the Cloakwood to clear the woods of the spider colony that infests it. I know it sounds foolish... but my brother had found the sword "Spider's Bane"! The sword was created to kill spiders... and we thought we could become famous... the heroes of Cloakwood, and all that. But my brother hasn't returned yet... and it's been more than a week. Please, could you go into the woods and find him for me? My mother would be so shattered if Chelak were to be dead.Don't have the time, or the inclination.We'll find your brother for you, don't worry.Oh, yes! Please search quickly. His name's Chelak. Be careful.Chelak! Oh, Chelak. How will I ever tell my mother? I was so stupid! I should have stopped this stupid idea. Such a waste... such a waste. You can keep the damn sword—it's been more of a curse than anything else. I thank you for bringing my brother's body. There was little you could have done.You haven't found Chelak yet, please keep looking.TiberTiberGhoul TouchAutographAutographSigned: Larry Darryl Darryl Spider's Bane +2Spider's Bane This sword was originally forged by the dwarves of the Orothiar tribe in Cloakwood. They created the blade to help foster goodwill between them and the Grand Dukes of Baldur's Gate. Wielded by the Grand Dukes for about a century, the sword was eventually lost, ironically in a fight against ettercaps and spiders. Who wields the blade is now unknown, but its recovery would aid greatly in fighting the current spider infestation that plagues the Cloakwood. STATISTICS: Equipped abilities: – Protects the wielder from any magics that adversely affect movement, such as Hold and Web. THAC0: +2 Damage: 1d10+2 (slashing) Speed Factor: 8 Proficiency Type: Two-handed Sword Type: Two-handed Requires: 13 Strength Weight: 10Chelak's BodyChelak's BodyThis is the body of Chelak. STATISTICS: Weight: 185You are awakened by the footsteps of Iron Throne mercenaries.The hideous chittering of insects awakens you suddenly.A heavy breeze blows over your body, snapping you awake. Your eyes fall upon the darkened form of a wyvern.The thudding of heavy footfalls wakes you from your sleep.Summon Dread WolfSummon GhastCreate Poisoned ArrowsMoonblade This potent weapon was created by the smiths of ancient Myth Drannor. Moonblades are used in the long process of selecting a ruler for the isle of Evermeet. A moonblade chooses its owner, and in the case of this sword it has chosen the elf, Xan. Only Xan can use this blade; anyone else who tries will find themselves unable to lift it. This particular moonblade gives resistance to fire and a bonus to the user's Armor Class. STATISTICS: Equipped abilities: – Armor Class: +1 – Fire Resistance: +50% THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 2 Proficiency Type: Dagger Type: One-handed Weight: 3LaskalStone to Flesh ScrollStone to Flesh ScrollThis scroll will remove the effects of petrification from anyone afflicted by such an unfortunate condition. Simply approach the victim who has been turned to stone, read the scroll, and target the statue. STATISTICS: – Stone to Flesh Range: 30 ft. Area of Effect: 1 creaturereturnYou may not rest at this time.Baby WyvernBaby WyvernInvisible StalkerInvisible StalkerGame is in progress. You can chat with the other players by typing in the box below. Waiting until the server can admit new players...Ability BonusesmodifyAll other players will have to download the game from the server again. Are you sure you want to modify the characters?Doom GuardDoom GuardHelmed HorrorHelmed HorrorYou'll not take us alive!We don't want any trouble. Take what you want and leave us be.No more bloodshed! Stay your swords and I'll come peacefully!Dark and rancid blood lurks within this pewter goblet. The lip is black and caked where it appears others have tasted from it. Scratched deep into the pewter are the words "Taste My Fear." STATISTICS: Weight: 2The hunched figure of a doppelganger glares from the woven depths of this tapestry. Its eyes seem to follow you, darting occasionally to the cobwebbed statues that lie to either side.You have done well to bypass all of my guardians. I should be angry with you, but to be truthful, I have been on the lookout for skilled adventurers. So, I would ask you, do you wish to help me in a task, or would you rather die?dfgRest in pieces, Kevin. —-The fake stairwell ends in a sheer stone wall, granting you no passage. You hear the hiss of a gas trap.Ray—Who said, "This damn game will be... the death of me!" —-To HitYou weak-kneed bandits don't scare me! I'll feed your arse my boot!We don't want any trouble. Take what you want and leave us be.No more bloodshed! Stay your swords and I'll come peacefully!DamageOpen DoorsWeight AllowanceArmor ClassMissile AdjustmentReaction AdjustmentHit Points/LevelChance to Learn SpellBonus Priest SpellsLevel Here lies Andrew. The quality of his armor was not assured. —-ReactionAttackHere lies Gilles. Used no net Knew no fear Made misstep Wound up here —-Ioin O Gallchobhair "Mea Gloria Fides" —-Beneath this stone, a lump of clay Lies Mark D the young Who on the twenty-third of May Began to hold his tongue —-Ross the long-haired hippy agitator: Dead. But he was so young and beautiful. —-Forever to be remembered, Marcia. "Bestiae sumus, ut non bestiae simus." (Beasts we are, lest we beasts become.) —-Ben's last words: "I regret nothiiinnnngg!" —-Here lies Greg. Reader if cash thou art In want of any, Dig four feet deep And thou wilt find a penny —-Here lies John W: Looked up the mine shaft to see if the cart was on the way down. It was. —-A bard, of sorts, with skill in rhyme and reason made the words come clear, He gladly wrote for all to hear and therein lies the rub, my friends, He set his starts too far from ends, so "less is more" or go unread. A lesson learned. Too bad I'm dead. Lukas K. —-Chris Parker (1 Kythorn, 1347) He never returned from his last journey up North... —-Here lies the body of Rob. If not, please notify the undertakers at once. —-The reports of my death have been greatly underestimated, James. —-"Stranger, Tread this ground with gravity Dentist Mark B is filling his last cavity." —-This is the final resting place of Elben. Who lost his life to an ankheg. Eaten, but never forgotten. —-Poor Steve, When we said, "Heads up," old friend, we meant it. —-Here lies Henrik, who was fatally burned 13 Mirtul, 1358, by the explosion of a lamp filled with "P.J. Stanford's Non-Explosive Burning Fluid" —-fallen rangerDespisedfallen paladinAverageFallen RangerPopularFallen PaladinDan W. He died at a public gathering when the platform gave away —-Here lies Scott. "Sleep? I don't need no stinkin' sleep!" —-Dave F., slain by 13 gibberlings, 4 kobolds, 6 ogres, and 2 dire wolves. Ne invoces expellere non possis. (Do not call up that you cannot put down.) —-Here lies Arnel. "You should see the other guy." —-This delicately crafted harp has silvery strings strung into a deeply stained wooden frame inlaid with gold. The craftsmanship appears exquisite, perfect, almost inhuman. So much so in fact that even inexperienced fingers playing across the strings seem to strike the most beautiful chords. Oddly enough, there is no visible method for tuning, as if it wasn't necessary. A feeling of awe begins to creep up your spine as you observe all the intricacies of this beautiful instrument.Dean. The lean, mean, killing machine, died. —-There once was a man named Don, who fell asleep out on his lawn. They thought he was pretending to be dead, then a tombstone fell on his head. And now Don is long gone. —-Here lies Tobyn Who believed in the good of all, Died at the hands of zombies whilst asking for directions. —-Here lies Rick Who was always a few links shy of a chain. —-BerserkDon't threaten us, mage! We've dealt with far more powerful than you.We want to die.What is it that you want us to do?So you want to die, do you? Well then, let me assist you in achieving your desire.First of all, my name is Degrodel. I can only assume that you're , the adventurer who has been stirring up so much trouble in the recent past. Now that introductions are done, let us get down to business. My task is very simple. Some years ago, an evil band of mercenaries were all petrified while trying to break into the home of Ramazith. For those of you with a limited vocabulary, petrified means "turned to stone." Anyhow, one of those adventurers had in his possession an item of power: the Helm of Balduran. Ramazith didn't know this at the time and so, after turning them all to stone, he simply sold their bodies to an art collector living in the heart of Baldur's Gate. What I would like you to do is find these statues, turn them back to flesh, and take the item.HeroicHere lies Cass. Mors principium est. (Death is the beginning.) —-How much are we going to be paid to do you this service?This is the final resting place of Russ. "Everyone dies, it's how you live that matters." —-How do we turn them from stone back to flesh?How did you come by this information?How I came by this information is unimportant. Suffice to say, no one else knows of this, and I would like to keep it that way.Here lies Dan M. "When I can no longer stand alone, then it will be time to die." —How much are we going to be paid to do you this service?How do we turn them from stone back to flesh?You will be paid 5,000 gold for this service. This is a kingly sum, so I won't barter with you about the amount.How do we turn them from stone back to flesh?How did you come by this information?Very simple, really. I will give you these six scrolls of stone to flesh. Use them on the statues when you find them. The estate can be found just west of the fairgrounds in the center of town. Good luck, and don't entertain any thoughts about betraying me. It could be very hazardous to your health.You have been cursed with ugliness.You have been cursed with weakness.You have been cursed with clumsiness.You have been cursed with foolishness.You have been cursed with poison.You have been cursed with stupidity.You have been cursed with enemies.When they said "animate" the dead, poor Tony took it literally. —-Mike: I feel my body rising towards the bright light... wait, now it's falling, What the HELL! —-Here lies Kelly, an Atheist All dressed up And no place to go. —-You have been cursed with death.I was Nashkel born and Nashkel bred and here I lay Nashkel dead! —Dave H. —-Feargus—who said, "Is it done yet?" "Not yet I bet!" (once too many!) —-We're to do a service for a wizard named Degrodel. He wants us to find the Helm of Balduran. It can be found on the petrified bodies of a group of adventurers. The bodies are currently in the possession of an art dealer who lives in an estate just west of the fairgrounds. We can find Degrodel in an estate in the northwest part of the town.Larry's last words: "Let's split up, we'll cover more ground." —-You don't have the Helm of Balduran! Until you have the helm, don't bother me!Thank you for returning with the Helm of Balduran. It was so good to do business together. Here is your payment, and I shall take the helm. Now I must be off, I'll leave you with some of my servants to escort you out. My servants aren't known for their gentle nature, so I would leave as soon as possible.DegrodelDegrodelDislikedYou have spent most of your 20 years of life within Candlekeep, under the tutelage of the sage Gorion. Acting as your father, he has raised you on a thousand tales of heroes and monsters, lovers and infidels, battles and tragedies. However, one story was always left untold: that of your true heritage. You have been told that you are an orphan, but your past remains largely unknown.Battle HorrorBattle HorrorYou saved us! The rest of us have fled to the north toward Baldur's Gate, but I elected to stay so as to thank all of you. Without your heroics, who knows how long we'd be working that horrible mine. I'm just glad we didn't end up in the watery grave down there like the rest of the Iron Throne mercenaries.You bastards! You left everyone down there to rot! I barely escaped those chill waters. All my friends drowned. May all of you rot in the Nine Hells for what you've done!You there, wait! Tell me I'm right. Aren't you the mercenaries who've been causing the Iron Throne so much trouble?No, we work for the Blacktalons. Get back to work, slave!Yes, we are. How did you come by this information, you look to be one of the Throne's slaves?Uh, sorry. Yes, , I'll get right back to work.Good! My name is Rill, and I'm the de facto leader of the slaves here beneath the Cloakwood. I heard about you, because I'm always careful to listen to what the Blacktalons talk about. It seems that the Iron Throne has placed a large price on the head of someone named , which would be you, I assume. Enough introductions, we don't have much time. I need 100 gold. The captain of the Blacktalons on the first floor is not known for his loyalty to the Throne. If you give me the money, I'm sure I could bribe him to look the other way, while I escape with the rest of the slaves. After all, most of the Talons are going to be preoccupied with you. Well, how about it?I'm not giving any gold to no stupid slave! Out of my way.Here, take the gold you need, and get yourself and the others away from here as soon as possible.Black-hearted bastard!Thank you! Thank you so much. I wish you well, and hope that you can bring an end to this stinking operation.RillRillHow do you know how to operate this key?All right, if we find this "master of the mine" and his key, we'll bring it back to you and see what you can do.There's a dwarf on the second level of the mine. His name's Yeslick, and he's the last surviving dwarf of the clan that used to live here. Under threat of death, he designed the plug for the master of the mine. I talked with him last time I was in the cells for bad behavior.Okay, we'll try to find this key.A stupid story! Why should I believe a mere slave?Believe what you want.Good! If you haven't already been down to the lower levels, try to find a man named Rill. He's a good friend of mine, and should be able to come up with a plan on how to get all of the slaves to safety. I'll see you later then, and try not to get killed.Hey there again. I see that you have the key. It must have been a bloody battle with the master, and you must be tough ones to have lived through it. All right then, give the key and let's be done with this. Oh, one more thing, you did talk to Rill, didn't you? So that all of the slaves could get out of here alive.Who cares about the other slaves?! Just open the plug so that we can flood this place and get out of here.Yes, we talked to Rill. You don't have to worry about your friends. They'll all be safe. Here's the key; now let's do it.I'm not a murderer! There's no way that I'm going to open this plug and drown all my friends in the mine! Talk to Rill, and then you come back and talk to me.Well, then I guess that's it then. As soon as I open the plug, we're going to have to run for our lives, 'cause otherwise we'll be washed away just like the Orothiar dwarves. Ready then? Here we go!We don't want to drown the mine just yet. Stay around here, and we might come back for you later.Sure, just make sure not to leave me here too long.You're gonna have to stop talking to me so much, the guards will get suspicious.You can't get down into the mine anymore, friend. The water level's risen so high that the whole mine's filled. I'm just waiting here to see if anything interesting floats to the top of the elevator shaft. Doubt it will though. I have to thank you for saving my life, and everyone else for that matter.Get away from me, you bastard! I lost a lot of good friends to the mine 'cause of your lack of forethought. If you've come back to loot bodies, then you're out of luck. The mine's flooded all the way up to the topmost level. I'm just hoping that someone might surface... you never know.Song of the Morning TempleSong of the Morning TempleMy WORD! What nefarious deity have I crossed to warrant the siege of my home by heavily armed roustabouts and ruffians? Storming in here as you have is rude, if not downright illegal! What can you possibly say that would stop me from having you thrown in the stocks?You take a single step toward the door and I'll wring your scrawny neck! I just need to examine some of your wares.Not to worry, old chum, I merely wish to examine a few statues you supposedly have on premises. I'll be done in a twinkle.W-w-well, I see no reason to delay you further then. T-take a look around if you like. I'll not get in your way. Just... just try to be gentle. Some items are fragile.Hold on a moment friend, I'll make it worth your while. How about 300 gold, just for letting me take a quick look around? All I want to do is look at some of your statues.You'll be done quicker than that. I'm off to summon the guards and they will deal with you!300 you say? Well, I don't suppose there would be much harm in letting you glance about. Just be quick about it.Before we give you the dagger, you should give us something in return.What dagger are you talking about exactly?Take your dagger and leave us alone, cursed undead!We're not giving you the dagger. Return to your grave, undead beast!Dialogue...Your donation to the church was greatly appreciated, and your reputation has gone up by one point.While your donation to the temple was considerable, it was not enough to gain a reputation point.[ANKHEG 10] [ANKHEG 11][ANKHEG 12][CARRION CRAWLER 10] ShellighDradeelBow and Crossbow and Sling and Shelligh[GRAY OOZE 10][HALF OGRE 10] [HOBGOBLIN 10][OGRE 10]Select All[SPIDER, GIANT 10][SPIDER, HUGE 10] [SPIDER, PHASE 10] [SPIDER, SWORD 10] [SPIDER, WRAITH 10] Well, well! If I'm not mistaken, that be a lock of nymph's hair. A luckier being there cannot be, than they who have gained the favor of such a creature. Would ye be willing to part with a small portion of that sample? I could pay... say... 500 gold for it.A generous offer, and I accept it.[WYVERN 10] Oh, I couldn't sell this. It was a gift. Not unless you offered me outrageous amounts of money.You'll not touch a hair of it! It's mine and mine alone!There is simply no way someone with your manner could have come by that hair honorably! Get out of my sight. I'll not serve ye here!Suit yourself, though I can't say as I blame ya. Very useful stuff, that. Say, how about I have a seamstress weave it within a cloak for ye? It is said that the wearer of such an item is magically more beautiful. It would not cost much, perhaps 100 gold. Delicate stuff, it is.I'm content with it the way it is, thank you.I'll not have strangers put a finger on it! It is mine to keep.An excellent suggestion! You have a deal!You won't regret this! I already have one cloak made. I'll give it to ye, now that I can make several others. Here ye go.Welcome back, it's ready as I promised. Beautiful, is it not? You'll be the toast of the town in this.I'm afraid your garment is not ready yet. Return when we agreed and you shall have it.As you will, but it does you little good in your pocket. The offer stands if you return here.Back again with that wondrous hair, I see. Have you reconsidered my offer?I'm content with it the way it is, thank you.I'll not have strangers put a finger on it! It is mine to keep.An excellent suggestion! You have a deal!Wonderful! The things that can be done with nymph hair are amazing! In fact, since you are so generous with it, why don't I weave what you have left within a tunic? It's said such a garment enhances the beauty of the wearer. No charge for you, friend.An offer I could not refuse!I would just as soon keep it as it is. Thanks anyway.[TASLOI 01] You'll be keeping your hands off what I have left!Gained Special Ability: I live again? The last thing I remember is some old mage and a funny-looking lizard with beady eyes. Wha—? What happened?I care not! Give me the Helm of Balduran or you'll wish I had left you as a statue!Easy now, you have been petrified for some time. Take a moment to gather your senses.Your assault on Ramazith cost you dearly. I have freed you, and I ask for the Helm of Balduran as payment.What? I know of no such thing! Please, I was new to the group and was not party to their plans. They said our target was evil and only worthy of death. I fought in good faith. If they took anything, it was after I... after... Please let me go. My family must be worried sick!Fine, be on your way. I shall hunt you down if you are lying though!Petrified? For how long? My family... my family will be worried to death! I must get back to them!All in good time. First, I would like you to give me the Helm of Balduran. I have been hired to retrieve it.Your family can wait! I will have the Helm of Balduran from you before you take a step!They can wait! You will stay put until I have what I came for!Thank you so much! Fare thee well!If... if I must. I'll not risk my life again after coming so close to death. Hopefully my fellows can help you, but I cannot. I will wait if you wish.Helm of Balduran? I have no such item. One of my fellows might possess it, but I do not know. Ask them if you will, I can tell you nothing more.Well, that was unpleasant. I thank you for my freedom. I take it that I was petrified by the basilisk? That mage was one wily customer. I hope the creature turned on him before he could dispel it. I am Cailan, and you are...?I am your savior and I demand the Helm of Balduran! That is my price for rescuing you!I am , and I have a request for you. I seek the Helm of Balduran, and was told it was in your possession.Indeed? Well, I cannot help you; I do not have that item. Perhaps one of my fellows carries such a thing, but I know not. If you rescue them as you did me I am sure you will find it, though I would soften your tone. Some of my companions take offense easily.Hmm, I do not have such a thing in my possession, though one of my companions may. I cannot say for certain though, as I have not known them for long. Not counting the time spent frozen with them, of course.My word! Such a backache I have! I feel as though I have been standing for ages! I thank you for releasing me, and now I await your price. I am well acquainted with mercenaries and the like, and know that one does not rescue such as I for the good of one's health. What do you want of me?My price shall be your death if I do not receive the Helm of Balduran!My price? I seek but one item: the Helm of Balduran. Once I have that I shall be on my way.Such manners! Your bluster is wasted; I do not have the item you seek. Perhaps one of my petrified fellows might, but that will be their business to take up with you. Please feel free to question them, as you will. I have shared much with them, but I care not for what baubles they have stashed in their packs.If I had such a thing, I would not think your offer a worthwhile trade. My life for such a powerful item? You will not find many that peaceably accept such terms. Feel free to examine my fellows though. They might respond otherwise.Wha... Get back! Who are ye? More of Ramazith's trickery, or are ye paired with that snake Degrodel? I swear none shall see the day when I get between feuding mages ever again! Well? Speak up! Are ye for me or against me?I am neither, as I care little for you at all. I released you to find the Helm of Balduran.I saved you from your prison of stone, did I not? I ask only one thing for this: that you give me the Helm of Balduran.I see. Well, I do not have such an item, nor would I tell you if I did. Dead with a treasure would be better than living without. Question the others if ye will; I care only that I can walk once more.I suppose such a request is reasonable, though I cannot fulfill it. I do not have such a thing, though you may ask the others in my party. Perhaps they know where this helm can be found, though if it were me, I would not tell you. Such a treasure is worth dying for.I awake from dark slumber and see before me... a deva? Certainly you must be such a creature to have rescued me. My name is Vail. Please honor me with your name as well.I am , and I have come seeking the Helm of Balduran.Who I am is unimportant. Who you are is equally unimportant. I seek the Helm of Balduran and nothing else matters.The Helm of Balduran? I am acquainted with that trinket. May I ask why you are looking for it? Or, more importantly, who told you to come to me?You may not! Your answer confirms what I thought! You must have the helm!I was hired by Degrodel to retrieve it. He said you hapless chaps would have it, and would perhaps trade it for your freedom.You are that set in your path? So be it. I do own that item. It is mine won fair and square through hard work and honest labor. If you intend to take it, I will first ask you to reconsider. We are both adventuring sorts, whether hired or driven by spirit. You can see why I should not like to let my prize go, can't you?That is what he said? Well, he was wrong. As much as I am grateful for your help, the item you seek is very important to me. I earned it through hard work, and take good care of it. Am I to relinquish such a historical curiosity that means so much to me? I ask you to reconsider. We are both adventuring sorts, whether hired or driven by spirit. Leave me my prize; you know I well deserve it.I care not! You will hand it over or face my wrath!I do not care! Deliver it or you shall suffer!I see your point, though I must insist. I have been hired to retrieve it and I cannot return empty-handed.I hear you, but I am steadfast. I have a job to complete and must return with the helm.You have moved me. If it means so much, I shall not take it from you.Your words ring true. I will not take this item from you.Sorry for bothering you, we'll be on our way out the door.Good! Make sure you don't dirty my floors again.Faizah TinFaizah TinIf you wish to force the matter, I shall yield. Do not think me such an easy foe however, as you must still retrieve the helm yourself. You did not think I had it with me, did you? Had I been wearing it, I might not have suffered the fate from which you rescued me. Search, as you will, where this note dictates. Perhaps you will find it, perhaps not. I will help you no further. Does this satiate you, or must we fight as well?CailanCailanRanceRanceAchen DellAchen DellYou will die for your trickery!I will leave you with your life. I have what I want.If I must, but I will not go quietly!Then get out of my sight. I thank you for reviving me, but do not expect much more.Felonius GistFelonius GistI am... relieved. Do not think you will go away empty-handed for your compassion. I... I will give up another item nearly as dear to me. Perhaps the two should not be separated, but you have done well by me. The Cloak of Balduran is with a favored consort of mine in the Undercellar. Quenash is her name. Go there and she will give it to you. She will know I sent you. Now please leave me.VailVailQuenashQuenashYou are probably going to kill me anyway, so I will fight as best I can, as any of my fellows would!I enter battle tomorrow with a heavy heart, knowing I may well not survive. Such is life, and many a fool has risked as much for less gold than I will be paid. Still, I cannot bear the possibility of losing the treasures I have worked so hard for. To prevent this, I write this note to myself as a reminder in case I suffer an injury that would impair my faculties. Any battle against a mage always carries such a risk. Quenash, my beautiful fallen saint, holds my cloak as a reminder of me. My helm I will trust only to my guile in hiding it. It rests where people rest, in a building that may as well have been named for the purpose. The cloak should be with it, but that would only be expected. I shall not make their theft easy. 'Ere there, I don't need no armored prats scaring away my friends. Get along, children.Watch your tongue lest I be forced to teach you some manners!I want nothing with your lies! Hand over the helm or I'll take it by force.I don't have to put up with treatment like this! Go find yourself someone else to insult!My apologies, but I just need a moment of your time.Vail sent me. I have come to collect his cloak. He has given it to me.If I had a gold coin for every time I heard that, I would be undercharging. Very well, what do you have to ask of Quenash? Something... interesting, I hope.I am , now give me the reward that is due to me for releasing you.HA! You think me a fool? Vail would not give such a thing to a lout like you. I do not know how you came upon his name, but you obviously don't know a thing about him. Can you tell me his favorite dish? Or his mother's maiden name? I doubt you have even laid eyes on him. What was the color of his hair? Can you even name his race?Sorry, but I have no reward for you, and I must be on my way immediately. There are many things that might have been happening while I was trapped in this stone form.We have come to relieve you of all your treasure. By force, if necessary.The elf Vail has told us that he gave the Cloak of Balduran to a consort of his in the Undercellar. Quenash is her name.Wha—? Get back! Who are ye? More of Ramazith's trickery, or are ye paired with that snake Degrodel? I swear none shall see the day when I get between feuding mages ever again!Well, that was unpleasant. I thank you for my freedom. I take it that I was petrified by the basilisk? That mage was one wiley customer. I hope the creature turned on him before he could dispel it. I must be on my way now, as I have many things to do.My word! Such a backache I have! I feel as though I have been standing for ages! I thank you for releasing me, and now I await your price. I am well acquainted with mercenaries and the like, and know that one does not rescue such as I for the good of one's health. Though you wish much of me, there is nothing I can give. I will be off now, before you try to force something from me.I... I live again? The last thing I remember is... is some old mage and a funny looking lizard with beady eyes. Where am I now? I must go... find...I do not have time for this! You will give me the cloak or die!His hair was brown, a common color for humans.His hair was red, a striking color for an elf.His hair was blond, a color you do not often see on a gnome.Human he was, and his hair was red.An elf he was, and his hair was blond as the sunlight.He was a gnome if I recall correctly, and he had hair of brown.Human was his race, and blond was his hair.You know nothing of him! Get lost, before I call some burly guards to assist you out! You will get nothing of his from me! Now, or ever!Perhaps I cannot recall his features, but that changes nothing. He offered the cloak for his rescue and I accepted. Do not betray his wishes.Blacktalon EliteBlacktalon EliteYou have something I want. Give me the Cloak of Balduran!Who told you that? I bet it was Shanall, wasn't it? That little gutter tramp! Well, I'll not speak with such as you!We have a mutual friend. Vail is his name. He wished me to have the cloak you hold for him.Don't bother me. Leave me alone or I'll call the guards!Hmm... perhaps you do know of him. Still, I cannot believe he would relinquish such a thing to you. He can be a touch flighty at times though. Ah, it's been some time since he paid me a visit. Who knows how he may have changed? Here you are then. Take it and leave me. I've better things to be doing.MaltzMaltzThank you, I will trouble you no more.There was one other thing. He was to give me the Helm of Balduran as well.Now THAT I seriously doubt! Still, I did not think he would give up the cloak either. It does not matter much; I have no idea where the helm would be. He... he did mention something about hiding it. What was it he said? He said that he could not have found a better location to hide both the cloak and the helm, and that the building was practically named for the purpose, but that he would let me keep the cloak because he did not want both items in such a public place. Does this help you?Just move along.The elf Vail has given me a scroll apparently giving the location of the Helm of Balduran. I tire of these paltry riddles.I have nothing to say to you, out of my way!And the Helm of Balduran? That was part of the deal as well.You betray yourself! Vail would never agree to any such thing! Get out of here. You may have the cloak, but I'll not help you with the helm!I am grateful. I will continue to search.Tell me what else you know! Do not make me hurt you!Quenash has given me the Cloak of Balduran, but had very little information about the location of the helm. She said Vail did mention it once, and her exact words were that "he could not have found a better location to hide both the cloak and the helm, and that the building was practically named for the purpose, but that he would let me (Quenash) keep the cloak because he did not want both items in such a public place." You... will not... give dagger. If you not give dagger... you die...The dagger... of he who murdered me... the dagger of Alatos...Take your dagger and leave us alone, cursed undead!We're not giving you the dagger. Return to your grave, undead beast!At last... the dagger...You there! Stop where you are, thieves! You are under arrest for robbery. I represent the Flaming Fist and the law of the Grand Dukes.Wait one moment! We can pay you money. How about 100 gold to let us alone?You don't want to arrest us, especially if we gave you these nice shiny gold coins. 200 of them, in fact.We'll cleave you limb from limb, you law-abiding do-gooders!The server has admitted you to the game. You can now modify the player and character information above.I told you, I only fight men! You'll regret hitting me, woman, you and your entire party!end of roundEnable this option to pause the game automatically whenever a party member reaches the end of a combat round.What... who are... what has happened?Rest yourself, you have likely been petrified for some time now.I have rescued you. What have you to give me as payment?Customize CharactercustomizecolorssoundsHello there, friends, may I have a word? Relax, I am not here to hurt you. I know you've been attacked at almost every turn, but I am an ally true and sure.Scar is waiting outside of the Flaming Fist barracks. He wants to discuss the suspicions he has about the Iron Throne.What do you want, "friend"? I've no time for idle chatter.Well met, stranger. What news do you bring?And why should I believe you?I find your manner displeasing, though I suppose it has been your trials that have made you this way. I am an aide of Scar's. His instructions were to follow you and see that you don't get into more trouble than you are worth. You seem capable of handling yourself, but I still think you would benefit from a visit to the Flaming Fist headquarters.Are you arresting me, then? I will not come quietly!You misunderstand. I am not here to arrest you. I am merely stating that you might benefit from a talk with Scar. He awaits you at the Flaming Fist headquarters in the southwest quadrant of the city. If Scar is not present when you arrive, just talk directly to Duke Eltan. That is my message, and now I take my leave.Scar? What does he have to say to me?I do not know. That is for you and him to discuss. He awaits you at the Flaming Fist headquarters in the southwest quadrant of the city.I am just an aide to Scar. His wish was that I keep an eye on you, though you seem more than capable of taking care of yourselves. I do think, however, that you would benefit from a visit with him. He should await you at the Flaming Fist headquarters in the southwest quadrant of the city. If he's not there, just speak directly to Duke Eltan.Then I shall proceed there forthwith.What does he wish to say to me?Good travels to you. I take my leave.You have no reason to trust me, but you also have no reason not to. Regardless, I am but a messenger. I was told by Scar to keep an eye on you, though you seem quite capable of taking care of yourselves. In any case, I think you would benefit from a visit with Scar or Duke Eltan.This could all be an elaborate trap! Can you prove your intent?Very well, though he had better not keep me waiting! I am quite busy!You really must try to calm yourself. Guards and villains may hide around many corners, but friends do as well. Just go to the Flaming Fist headquarters in the southwest quadrant of the city. Scar and Duke Eltan await you there.He awaits your arrival now. Just proceed to the Flaming Fist headquarters in the southwest quadrant of the city and you will see him. I take my leave.My name is unimportant. All that matters is that you are free.Petri...? How... I remember fighting some gnolls and... and one turned to stone right before my eyes! I turned around and there was this lizard-thing... and then... and then you. I was turned to stone? For how long?I must bring a skull back to Thalantyr, so he can try to restore Melicamp to a human form.I brought a skull back to Thalantyr as he requested, but his attempt to restore Melicamp was unfortunately a failure. Apparently the young man's body could not stand the shock of transformation again. Thalantyr said there was nothing we could have done to change the outcome, it was simply a matter of luck. Magic remains an uncertain force, and care must be taken in its use.I brought a skull back to Thalantyr as he requested, and his attempt to restore Melicamp was a success. The young man's body withstood the strain of transformation again, and he seems eager to learn from his mistakes. Thalantyr cautioned that a tragic ending was just as likely, and that care should always be taken in the use of magic, no matter how benign it seems.We cannot detect a CD-ROM drive on your system. You cannot play Baldur's Gate without a CD-ROM drive.[no string]Ye're a bunch o' happy-gallaghers, ain't ya? I's no time fer chits or chats, so move along.CaedmonCaedmon[CHANTER 5][CHANTER 2][CHANTER 3][CHANTER 4][CHANTER 1]Why do you stay the killing blow?! Kill her!Listen not to the witch's lies! We had a deal!Wise, if cowardly. Begone, that the witch and I may settle our differences! (Now she is mine to be sure!) You'll have little protection now, witch!(Her power is nothing without the will to use it!) Step from behind your excuses and let us end this here!Nothing changes with the distance! You are Wychlaran of Rashemen, I am a wizard of Thay! That you are here means I must be as well!(I'll not suffer her insults!) Die as you should!(If they'll not do the deed, then our deal is forfeit!) You side with the witch then you will die with her! Beware my return!The journey took .You have rested for .You cannot hide from judgment while within the sight of a Shadow Druid! All who claim membership in traditional druidic orders must contend with our wrath, as will all that defile nature. I have identified Jaheira among you; no doubt she has converted you to her fantastical views wherein people live alongside nature in "harmony." Such views are weak, and must be purged! You have consorted with enemies of the Shadow Druids, and death shall be the penalty!Come one, come all! Take a look at the stone warrior maiden. How long has she been trapped in this petrified form, no one knows! Be the first to learn, for the mere price of 500 gold. For that small amount of money, I shall give you a magic scroll, and with this scroll you can release the maiden from her stone prison. Think of the gratitude she would feel to her saviors. Perhaps she's a princess from some far-off land, or maybe a powerful sorceress in search of a concubine. You can't afford not to know! Buy the scroll!Your friend has been cursed with death.Sorry, we're not interested.Sure, give us the scroll.We don't have the money right now. days dayand hours hourYour loss.You won't regret this! Here's the scroll, and I wish you well. Bye now.Well, if you ever get the money, I'll be here waiting.ZekeZekeYou there! You are no doubt in league with those polluting this wood! I shall cleanse your taint from... wait, I know of you. You are traveling with Faldorn, are you not? She is of the Shadow Druids, as am I. I shall allow your passage, though tread carefully!MineGnoll StrongholdPrisonerPrisonerCandlekeepTake not another step! I would know your purpose in this wood. Tell me true lest you feed the trees from below!I am but a wistful traveler, enjoying the woods and nature as well.I hunt those that would defile these woods! Bandits are my quarry!I don't have to tell you anything. I go where I wish!Then I will bid you farewell. Before you leave, know that there is a madman by the name of Bassilus who roams the wilderness killing any innocents that happen along his path. If you were to... dispose of him and bring back his holy symbol, there is a large reward offered. It is a grisly task, but sometimes there is little choice.While we were in the temple east of Beregost Kelddath Ormlyr told us that there is a price on the head of a man named Bassilus. We will be entitled to a large reward if we can eliminate Bassilus and bring back his holy symbol as proof of the deed.A wistful traveler? Yet another fool that lurches about in the woods "appreciating" nature while remaining blind to the problems caused by their kind. Such blatant naivete! Give me one good reason why I should not purge the woods of your presence!Hmm... a noble goal, and one that my fellow Shadow Druids will no doubt support. You should have an escort however, just to make sure you do more good than harm. I recommend you speak with Faldorn. She will gladly share your fervor in exterminating those that poison these woods to the east. Go now, and seek her aid.Your contempt of me is just a reflection of your contempt of nature! You and the others that dare to mine within these woods will all fall before the wrath of the Shadow Druids!Who dares presume to trespass upon nature's territory whilst a Shadow Archdruid looks on? Who could be so hungry for death? More of Seniyad's weakling pawns no doubt! How he can be one of the three with his pacifist attitudes is beyond logic!I do not have to justify myself to you! Stand aside!DradeelI dare to go where I wish! You cannot stop me!My apologies, but we are hunting those that would destroy nature. Is there a bandit installation near here?Pardon my ignorance, but what is an Archdruid?Ignorance is never to be pardoned! Lessons hard learned are the ones best remembered. I shall enlighten you and then pose my question again. I am an Archdruid of the Shadow Druids, one of the few with my level of experience, and it is our duty to purge nature of outsiders. Druidic orders that think people can exist alongside nature are doomed to fail. We shall restore nature to its former glory the only way possible: active aggression! So again I put it to you: Who are you to dare trespass in nature's territory?ObeObeCanderousCanderousMordaineMordaineYou have the gall of one with no respect for the wild areas! You will learn the proper response when confronted by a Shadow Druid: fear and obedience!ArkanisArkanisDederDederEnough of your lectures! Get out of my way!You seek to destroy that which those heathens have built? Perhaps you warrant temporary passage then, though you shall still be under my scrutiny. You will find a human fort if you continue north and then go east. It is inhabited by defilers who call themselves the Iron Throne. It would be best if one of our own accompanied you to be sure that your intent is true. Seek the one named Faldorn; she will join your cause. Her rage at those who would defile this land can barely be contained and will no doubt benefit your cause. Go now; do not tarry in places you do not belong., the Gatewarden "arsked" me to prepare a little going away party for you! A bit of mass combat practice is in order, I believe. Well, I'll make it real simple for you. Canderous, Mordaine, Arkanis, Deder, and Osprey are all going to join your party. You'll have complete control over them, same as you will with anyone else who might join you in your coming travels.I seek those that have polluted this wood. They are barely worthy of the title "bandit"!Once they've all joined your party, I'm going to summon in several illusions of common monsters you might encounter outside the safety of this keep. These illusions will attack the party and it will be up to you to issue the necessary orders to dispose of them. Remember: These creatures are illusions and they won't be able to hurt you. Try your best to kill them, however, because in the real world, pain, harm, and even death are far more real.Seniyad's followers are well-known to me; you travel with the one known as Jaheira. Her naive views of society living in harmony with nature must be cleansed from the world so that nature may regain the respect it deserves! As a Shadow Archdruid it falls to me to be the sickle that cleaves your parasitic taint from this forest! There will be no talking, no negotiation!Some of your comrades will have magic items such as potions and wands. You'll have to equip these in the Quick Slots of the characters who have them. Some of them also have spells. You can cast these during the battle. Remember: Even rogues and warriors can benefit from a good understanding of these more arcane forms of combat.Every so often, I will ask you if you've had enough. If you have, then I shall teleport you back outside. If you wish to continue practicing, however, then I shall create some more illusions for you to fight. Are you ready then? Good, here we go!Have you had enough yet? If you're ready to go, I'll teleport you back outside, otherwise you better be ready for some more fighting.Bring on some more monsters, I'm not ready to quit yet.I think I've had enough. Just take me outside.Okay then. Once I teleport you outside, you're not going to be able to get back in here again. This is for your own protection, as the illusions I use can sometimes be dangerous.Good! Then I will create some more illusory monsters. This time I'll create some xvarts. Xvarts are primarily mountain-dwelling creatures, but they can be often found on the Coastway.Have you had enough yet? If you're ready to go, I'll teleport you back outside, otherwise you better be ready for some more fighting.Who dares presume to trespass upon nature's territory whilst a Shadow Archdruid looks on? Who could be so hungry for death...? Wait. I recognize you as those that travel with Faldorn. She has served the Shadow Druids well, and if she deems you worthy to share her cause, then you shall have free passage. Do not delude yourselves into thinking you have gained our favor. Such alliances are as fickle as the gusting wind.Good! Then I'll create some more illusory monsters. This time I'm going to create some skeletons. Try to hold them at bay using Osprey's Turn Undead ability. To do this, just press down on the skull icon that appears on her toolbar.Bring on some more monsters, I'm not ready to quit yet.I think I've had enough. Just take me outside.Have you had enough yet? If you're ready to go, I'll teleport you back outside, otherwise you better be ready for some more fighting.Bring on some more monsters, I'm not ready to quit yet.I think I've had enough. Just take me outside.Good! Then I'll create some more illusory monsters. I'm creating kobolds this time. They have bows, so you may have to use a different technique to fight them.Have you had enough yet? If you're ready to go, I'll teleport you back outside, otherwise you better be ready for some more fighting.You are friends of Jaheira, are you not? She is of the druidic order that follows Seniyad, one of the three archdruids. Well, I do not share their philosophy! It is because of their pacifist doctrines that atrocities against nature continue, like the fool to the northwest that entraps animals and enslaves them for his petty tasks! As a Shadow Druid, I fight so that nature is left untouched; there is no room for society to live alongside! This must be enforced through fear, and the removal of the naive taint Jaheira and her kind have sown!Bring on some more monsters, I'm not ready to quit yet.I think I've had enough. Just take me outside.Good! Then I'll create even more illusory monsters. This time I'll create some tasloi. These creatures are usually only found in forests. But then again, Cloakwood is only a few days' travel north of Candlekeep.I think that's enough fighting for the day. You're starting to look pretty tired and my magical abilities have been stretched to very near their limit. I'm going to teleport you outside now, and I think it would be good if you went and talked to your foster father, Gorion. You won't be able to reenter these cellars once I teleport you out. That's for your own safety as sometimes the aftermath of my illusions can be dangerous.Have you had enough yet? If you're ready to go, I'll teleport you back outside, otherwise you better be ready for some more fighting.Bring on some more monsters, I'm not ready to quit yet.I think I've had enough. Just take me outside.Good! Then I'll create some more illusory monsters.Faldorn travels with you, and so you shall live to see the glory of tomorrow's sunrise. If she can stand your presence, then so shall I. Perhaps you even share her Shadow Druid temperament. If so, you will want to know this: There is a fool in a cave to the northeast that dares to enslave the animals of this wood for his petty tasks. I shall give Faldorn the honor of feeding him to his own captives.Soon be gone, will ye? Aye, Gorion arsked me to teach you a whit about the finer arts o' mass combat afore ye leave. Can I pique yer int'rest with it, ?Yes, Gatewarden. I would appreciate that.You've the audacity of an ogre mage, the way you strut through this wood! Well, you'll not get much further than this if your purpose here does not counter the damage you might do to nature! Who do you claim to be and why should I let you pass?Gorion's in a hurry, Gatewarden, and I'm afraid I can't spare the time. Sorry...Are ye sure, little one? It would be best ye took the time to learn it now rather than curse yer ignorance later. Gorion himself arsked me to do this deed and I'll not offer it to ye twice.Very well, then. Teach me what you can for I have much to learn.Whatever little knowledge I have, I am sure it will be sufficient, thank you. Besides, Gorion will protect me should we encounter any trouble.Aye, ye be as ye've always been, then. Worse than tryin' to talk sense to Ulraunt himself. Now there be duties that need attendin' to and I'll not suffer a brat like ye any longer.Good, then, child. 'Tis one thing to maintain control o' yerself in the heat of battle but 'tis quite another to maintain one's authority o'er a group. I've arsked Obe the illusionist to run through a few simulations fer ye down in the storage cellars. Just follow me this way an' I'll unlock the door fer ye...There ye be, . If you haven't trained with Obe yet, then the door's wide open and all ye needs to do is march in. If you've already done yer training, then you should go and see Gorion. Yer father is anxious to see you. I "claim" to be someone you should not bother. I wouldn't want to have to hurt you.I beg of you, let me pass. There are villains in these woods that will do it more harm than I. I must track them down.I don't mean the forest any harm. I simply wish to walk amongst the trees and enjoy their majesty.It is fools like you who do the most harm! The trees were not placed for your enjoyment, and to treat them as mere entertainment is to demean them in ways I cannot stand! No Shadow Druid would ever condone such flagrant squandering of the gifts of the earth! I shall avenge each flower you might have trod on, and every leaf you might have shaken loose in your passing!Contrariwise, I would love to have to hurt you! Your attitude only proves that you should not be allowed to proceed through this wood! Likewise, you should not be allowed to live lest you walk through some other wood in the future! Shadow Druids such as me are the last line of defense and must protect nature against brutes like you!Hello there! I thought I should tell you that Gorion has been looking to talk to and all of friends. You should go talk to Gorion as soon as possible.You display the same fervor that drives the other Shadow Druids and me. Perhaps there is merit in letting you continue. You might even prove useful. There is an infidel in a cave to the northeast of here who dares to capture creatures of the wood and bend them to his petty purposes. No doubt you would like to see him fed to his captives as much as I. Please proceed, and dispose of him at your leisure.The Diary of SarevokThe Diary of SarevokOspreyOspreyBy the gods, that... that thing was young Dreppin! What is going on, ?! Obe asked us to search for you here but... but this is far more foul than any of his most fearsome illusions!It's a long story, Arkanis. Please, you have to help me get out of here, and fast. Can I trust you?That "thing" was a doppelganger, just like you... Out of respect for the face you wear, mirrorkin, I might just let you live. Flee this place before I change my mind!That "thing" was a doppelganger, just like you... Out of respect for the face you wear, mirrorkin, I might just let you live. Flee this place before I change my mind!Aye, child, trust me you can, and Deder, too. I know not what assistance we can be to you, except four strong arms and an eye for illusions... We shall see you to the end of these crypts but not beyond, as we must bear witness to the horrors that befoul this place.As you order, so shall it be, my old comrade. Come, Deder... has spoken.They were right about you, . You've become a monster... I know not what forces chase you in these depths, but two have just joined their number! Come, Deder... in Gorion's good name.Move along, friends, nothing to see here. Just a humble woodsman doing a little spelunking.It's a long story, Arkanis, and I have no time to tell it to you. Begone before you get the same as Dreppin!The multiplayer session has been terminated.I hunt those that would defile these woods! Bandits are my quarry!TakiyahTakiyahIzefiaIzefiaAmarandeAmarandeCAUTION! Dual-classing is a significant change to your character. Please be sure you have read and understand the following, as well as the description given in the manual. Dual-classing is an ability that only humans have. It is the process by which you stop advancing in your current class and begin advancing in a second class. You will retain the benefits and abilities of the first class at its current level, but from then on you will only gain experience in the second. In order to become dual-classed, you must be of at least 2nd level in your current class. Your character must have scores of 15 or higher in the prime requisites of your current class, and scores of 17 or more in the prime requisites of the class you wish to change to. Some classes cannot be combined due to alignment conflicts or inherent restrictions. Within Baldur's Gate: Enhanced Edition, all resulting mixes must be viable multi-class combinations as well. Dual-class characters have much the same requirements as multi-class characters. You must abide by the restrictions of the individual classes. For example: a Mage combination cannot cast spells while wearing armor, a Thief combination cannot use thieving skills wearing armor other than leather, and a Cleric or Druid combination cannot use weapons that their ethos does not allow. After attaining at least second level in your first class, you can opt to change to a second class, provided you have the prerequisites and do not have any alignment conflicts. Your first class becomes "inactive" and you begin again at 1st level with 0 experience points in your second class. From then on you progress as a single-classed character in your new class. ONCE YOU HAVE CHANGED TO A SECOND CLASS YOU CANNOT GO BACK TO THE FIRST. Your first class will forever remain at its current level. You will be unable to use the abilities of your first class until you have attained ONE LEVEL HIGHER in your new class. For example: If you were a 4th-level Mage and switched to a Fighter, you would not be able to use your Mage abilities again until you reached 5th level as a Fighter. IMPORTANT: The experience cap in Baldur's Gate: Enhanced Edition is 161,000 points for a single character. Experience points from BOTH of a dual-classed character's classes count towards this total. Please be sure that there are sufficient points left available to allow you to progress high enough in your second class! IF YOU ARE LEVEL 7 IN YOUR CURRENT CLASS, IT IS VERY LIKELY YOU WILL NOT BE ABLE TO REACH LEVEL 8 IN A SECOND CLASS. The game will still allow you to dual if you wish, but you may not be able to access your previous class's abilities within Baldur's Gate: Enhanced Edition. This may result in difficulty later in the game.This is an odd place to meet a woodsman. Are you not afraid of those baby wyverns behind you?Have you seen any bandits or otherwise untrustworthy people around?Subterranean trees? Are you quite sure you know what you're talking about?You just don't know the subtleties of wood and wood-related activities. These creatures are docile and... and it is worth the risk. Um... even the darkest of caves can be a rewarding experience for the woodsman that knows how to handle himself. Why, um... subterranean trees can yield the best material for carving... ah, ornamental... things.What are you doing here? Tell me now, before I kill you!All righty then, I shall leave you to your work. Far be it from me to get between a man and his wood... so to speak.I think you are lying to me! Give one reason why I shouldn't kill you!Bandits? Why would you be looking for bandits? Not that I've seen any, of course. It's been pretty quiet around here. Just my wyverns and... I mean, just THESE wyverns and me. Nothing out of the ordinary at all. Are you implying something?I see that you have no use for beating around the bush. Well, so be it. I cast aside my master woodsman facade. You have interrupted my little wyvern-training session and likely set my schedule back by days. I have worked long and hard to gain their trust, but if they are to be ready for duty at the mine, I shall have to placate these beasts with meat! Fight, for you shall die if you lose!Certainly! Have I given cause for you to doubt me? Of course not! Everything is just as it should be. There is nothing untoward about me or my wyver... I mean, there is nothing untoward about THESE wyverns. Are you implying something?Nothing at all. I'll be on my way.Do your actions not seem odd to you?A pity you had not made that decision before you entered my little sanctuary. I suspect by your questions that you have doubts about my identity, and I cannot let you leave if you are going to tell others of me. I cannot have more interruptions. You have already set back my little training session just by being here. If I am to have these beasts ready to serve in the mine, I must soothe them with meat, meat that you will provide!Um, not at all. It is not uncommon for... for a woodsman to seek the comfort of natural caverns and... and... Oh, to blazes with it! I can tell by your questions that you suspect me of lying and I tire of this ruse! No, I am not a simple woodsman! I am training these beasts to serve as guards, and now that you have interrupted me I shall never have them ready for the mine. Your presence has agitated them; they will be unmanageable for days now! Perhaps... perhaps I can placate them with meat. Your meat!Nothing at all. I'll be on my way.Do your actions not seem odd to you?Peter of the NorthPeter of the NorthYou copy the spell to your spellbook.You failed to copy the spell to your mage book.I ain't gonna serve you another drop; you can barely stand as it is. Best you sleep it off before you go out lookin' for trouble.Blast you all thrice over! I don't know who you be, but if you are in league with him that cut me down you can all go straight to Hades! May the spirits of those that built this maze take you down!No, I fell on my own sword and damn near cut my own throat, you fool! Of course he was here! The mad jackal had clear passage past me and still he paused to strike. I get the last laugh though. Traps ahead will get him even with that mage he was dragging along, and you too if you follow.You've got me best wishes if you are hunting him down. Flew by me, he did, and only paused to stick me for the fun of it. Vicious bastard, he is. The traps ahead will likely claim him, even with that mage he was dragging along with him.Shut your yap! I am looking for the one called Sarevok! Did he come this way?Where does this passage lead?You look injured. Who has done this to you?I mean you no harm. I am only here to find Sarevok.Who? Sarevok it was! I recognized him from when I was... ehhh... "exploring" the Iron Throne base the other day. I'll be all right, he was in too much of a hurry to do a proper job on me. You've got my blessings if you're tracking him down.Cannot save during a store.Bah, I'm sure I can handle it.Where does it lead? You want to follow him? You'll be dead before you get a hundred feet, but I guess it's your life. The maze apparently connects to the Undercity, but I ain't heard of nobody that has gone through and lived to tell. It's kinda meant as a decoy retreat of sorts. Lead intruders down here and they think it's the way out. Usually you don't see them again after that. Ain't seen a live person leave ever. She's full o' undead and kept clean by jellies. Better get a move on if you hope to catch them. I'm just going to stay here and catch my breath.Fitting last words if ever I have heard them. Go on then; run along. If you make it through to the Undercity alive, I will be more than surprised. No skin off my nose either way, though I'd love to see you run Sarevok through. I'll just wait here to hear about it though, if you don't mind. I ain't fool enough to run that gauntlet in there. The maze has not seen a live person pass since it was built. Maintained by her undead creators you know. Cleaned by jellies, too. Better get a move on. Off you go.Could you guide me through the maze so I can find him?I do not need your blessings! He will not escape me!Not permitted to buy/sell items.HA! Er... I mean, no. No, I won't be doing that. I ain't ever seen anyone walk out of that maze alive. Not that you won't survive or anything. I bet you just waltz through without a problem. Yes, . I'll just wait here to hear about it though. I ain't got no wish to meet the undead that maintain her, nor the jellies that keep her clean. Gotta... gotta catch my breath, you understand.Would you be able to guide me through the traps ahead?Traps be damned! They will not escape me!*cough* Well, well, I thought it would be you. Quite the little family reunion shaping up now, isn't it? I knew you would follow; you two are of the same blood. You must take the fight to him lest he strike you down at his leisure. Not that it will matter; you have already beaten him. His plans are in ruins, and his allies are fleeing in droves. Such glorious goals they were, though none understood the true desire behind them. None but me, that is. Unfortunately, I am now expendable, but I expected no less.What was your role in this? Why did you help him if you knew you were to be cast aside?Where has he gone? He cannot hope to hide from me!What did he hope to gain by all of this? He must have known that inciting war with Amn would eventually expose him!What was my role? I was Sarevok's mentor and tutored him in the blackest of rituals. If he had succeeded, there is no doubt I would be among the dead, but my name would live on in his wake. There are things beyond death if you die in the right fashion, and how could there not be a place in history for the architect that shaped the actions of the ascending Lord of Murder? You would not understand; you were born to affect the realms. The rest of us must carve our own place by whatever means necessary.You arrogant fool! Your death will be much deserved!Oh, Sarevok is not intent on hiding. You have stripped him of any pretense; there is no longer any point in him maintaining his respectable veneer. Only the most fanatical or fearful of his allies stand by him now. He will gather what resources he can and move on. Of course he knows that you must come to confront him and that it is to his advantage to choose the battleground. There is an altar in the Undercity; it was to be where the ritual would take place, but now serves as his last refuge. If you do not go to him, he will strike at you at his leisure.I would kill you, but perhaps the anonymity you have attained is punishment enough. Get out of my sight!Where has he hidden himself? I will end this tonight!You must know his plan by now. You have practically followed his every move. Likely you are driven by the same desires as well, though you have channeled them in a different fashion. No, war with Amn was not his true goal; Sarevok is no profiteer. The slaughter was all he wanted, with enough lives lost in the initial battles to ignite the fire in his own divine blood. He thought death on the appropriate scale would cause him to ascend. Perhaps he would have, but who can really say? If you have the arrogance of a god and can kill like a god, who's to say you are not a god?Ascending? What was he planning? The war with Amn makes no sense.Ritual? What was he planning? The war with Amn makes no sense.And what of you? Are you not valuable enough to keep by his side?FootyAnd your role in this atrocity? Who are you to Sarevok?I will prove he is not! Where has he gone to hide?I am dead regardless. Sarevok left me here for my "failure" earlier. He wished me to dispatch the Grand Dukes rather than effect his escape as I did. He would not consider failing as a possibility: a common weakness in those that would be gods. He will come for me when he realizes his first strike did not kill me. Do as you will: I am resigned to my fate whether it comes now or later.Such threats are hollow, and you shall die first!Monstrous! You will die for your part in this!Your "charity" is admirable. You have definitely taken a separate path than Sarevok, though I wonder if it shall truly matter in the end. Leave me, I am no longer a threat to you or anyone. I'm just going to rest here a while.You shall live to see all of his plans crumble.His plans are in shambles. You will live to be accountable for your part in this!There is to be no fighting or stealing within sight of the walls of the Friendly Arm Inn! Aggressors will be punished to the full extent of frontier law!eat berriesI do not know. All that is important is that you are free now.FootyJaseJaseBillBillShadow Armor This is a +3 studded leather armor that melds into shadows, created for use by the Shadowmasters of Amn. The Shadowmasters are of the highest order within the Shadow Thieves' hierarchy. STATISTICS: Equipped abilities: – Hide In Shadows: +15% Armor Class: 4 (2 vs. slashing, 3 vs. piercing and missile) Requires: 6 Strength Weight: 8We haven't changed our minds. We don't need another companion right now.All right then, let's join forces.Do any of you have the desire to hunt for a grand treasure? The pirate Black Alaric hid his treasure trove somewhere upon the coast just west of here. Come now, it'll be fun.We have no interest in searching for some lost pirate treasure trove.Sure, join up with us, and let's find it together.We have no room for another in our party.As you wish.Nope, just seeing if you were still alive.Sure, we have room for another in our party.We don't need your services... shorty.All right, you can join our party.Nope, still have no desire to get to know you better.All right then, tell us what you have to say.Have you come to your senses and decided to have Tiax join your motley group?StatueNot in a million years.WarderOkay, you can join us, just try not to be too annoying.Nope, we're just looking about the store, seeing if you have anything interesting to sell, which it seems you don't.Okay, we'll take up your offer, we need another warrior in our party anyhow.I do not care. I suggest you pay me for your rescue lest you join the dead once more.Rescued? But I was... I was fighting gnolls and then... I couldn't move. You have saved me? I... I suppose I should offer you something, though I don't much like your tone. I have very little to give... I suppose you want gold or jewels?StatueThis house is empty.My apologies, I should not have taken advantage of you thus. Your thanks is reward enough.Whatever you have is deservedly mine! You would still be "dead" without me!A valid point I suppose, though you have me at a disadvantage. I have little left in the world and nothing of value with me. In lieu of coins I will give you that which means the most to me. You may have my home, if that is what you wish.Yes, yes, yes, enough talk! Where is it?I would not dream of it. Please, your freedom is reward enough.It is a lovely house next to a small lake just south of Beregost. I have no idea how long it has been deserted, though I am sure it shall suit your disposition just fine. I reluctantly thank you, and now take my leave.I... I thank you! You have rescued a perfect stranger and... and asked for nothing in return. Certainly a selfless act if ever I have heard of one. I shall speak well of you to anyone that asks. Thank you once again!You are charitable, albeit reluctantly. I thank you for my rescue, and will not speak ill of you in my travels. Goodbye.Shadow Armor +3I rescued a fighter that had allowed herself to be petrified by a basilisk. I demanded proper payment from the fool and she has given me her house. It is next to a lake just south of Beregost. She has no idea how long it has been deserted.Are you sure you want to kick this player from the game?I rescued a young fighter that had fallen before a basilisk. Her gratitude was reward enough.kickI rescued a young fool that had fallen victim to a basilisk. I suppose her gratitude is payment enough.You cannot unpause the game, and so you cannot use this screen.CarnivalFirewine BridgeGullykinYou ain't a mage are ya? You got some fancy clothes on ya, so you could be a mage. I don't trust mages, you know. Especially not that Thalantyr fellow west of Beregost. He's mean, he is. Has his minions attack anyone that disturbs him.High HedgeTempleYou look the sort that like flashy weapons and trinkets. You should go see Thalantyr west of town. Sure he's grumpy, and he might even have his "pets" attack you, but he usually calls them off if you take the time to talk to him. He's got a lot of magical wares for sale, though he acts like he's doing you a favor taking your gold.A dragon in the mines? It cannot be. These miners are a panicky lot.The mine is barely shipping any ore at all, what with the shortage of people.Something is killing the miners in the Nashkel mines.The miners talk of evil creatures in the lower levels.Other adventurers have apparently tried to clear out the mines, with little success.I am to return a dagger to Kylee, a miner in the lower levels of the Nashkel mines.Kobolds are what have been killing the miners, though they seldom work alone."Dog-headed imps" are said to roam the lower levels of the Nashkel mines.The ore itself is tainted in the lower levels of the Nashkel mines. People don't know what is causing it.There are apparently "dogs with swords" in the lower levels? They are starting to sound familiar.CLERIC: The Cleric is a generic priest (of any mythos) who tends to the spiritual needs of a community. The Cleric is both protector and healer, though is not totally defensive. CAUTION: Clerics may only use non-bladed, non-piercing weapons. If you have gained proficiencies in weapons other than these with your previous class, they will be LOST PERMANENTLY by dual-classing to Cleric.DRUID: The Druid serves the cause of nature and neutrality; the wilderness is community and uses special powers to protect it and to preserve balance in the world. CAUTION: Druids may only use scimitars, daggers, clubs, spears, quarterstaves, darts, and slings. If you have gained proficiencies in weapons other than these with your previous class, they will be LOST PERMANENTLY by dual-classing to Druid.MAGE: The wizard strives to be a master of magical energies, shaping them and casting them as spells. To do so, studies strange tongues and obscure facts and devotes much of time to magical research. A wizard must rely on knowledge and wit to survive. CAUTION: No matter what class a Mage is combined with, can NEVER cast spells while wearing armor.THIEF: To accomplish goals, for good or ill, the Thief is a skilled pilferer. Cunning, nimbleness, and stealth are hallmarks. CAUTION: No matter what class a Thief is combined with, can NEVER use thieving abilities while wearing more than studded leather armor.A wizard who concentrates his efforts in a single school of magic is called a specialist. The number of spells they can cast increases, but they lose the ability to cast spells of the school in opposition to their specialty. CAUTION: Regardless of what class they are combined with, mages cannot cast spells while wearing armor.This portion of the railing looks as if it's been recently repaired.I have flooded the mine of Cloakwood, killing anyone who remained in its depths. My party and I barely escaped the onrushing waters, but now that we're safe, I am comfortable in the knowledge that I have dealt a great blow to the Iron Throne.You are not permitted to initiate dialogue.Candlekeep Main Gate. Authorized Personnel Only!The character is equipped with items that it can no longer use, but cannot drop.A right evil man, that Bassilus! He don't just kill people, he makes them into zombies and pretends they're his family. What would make a man do that, exceptin' evil?Please choose the profession you wish to dual-class into. There could be several reasons why you may not be able to choose one of the above: You may be below 2nd level (in which case you cannot choose any), there may be alignment conflicts with your current class, you may have insufficient stat scores for their prime requisites, or the new class may just not be a viable option (the resulting mix must always be a valid multi-class combination).ShillelaghFlame BladeSpiritual HammerResist FearHastePhoenix GuardPhoenix GuardDoomsayerDoomsayerInventory Full: Item Dropped on Ground.Chill TouchShocking GraspThis will save your character to the "characters" folder in your Baldur's Gate directory. You will be able to use this character in future multiplayer games using the import button on the Character Creation screen. Exporting a character will not remove them from the current game, nor will it alter them in any way.Here you can choose to import either a pre-made example character, or a character you have previously exported from an existing game. If you are entering a multiplayer game the host of the session will have the option to restrict ability scores, experience, or items on any imported characters.You there! Before you go causing any more trouble I must insist that you seek an audience with Scar if you haven't already!Ah, ye fools, ye really shouldn't have disturbed my grave site. It was not easy faking my own death and I'll not have it ruined by your meddling! Face ye your own death and the hell-flames that go with it!AttackWinski PerorateWinski PerorateVoleta StilettoVoleta StilettoTamahTamahYou awaken suddenly, covered in a sheen of sweat. From the darkness of the crypts, you can hear whispering...A submerged house. You have no idea how long it's been deserted.DekeDekeWhy should I? Are you going to try to make me?What would he have to say to me? Why do I need him?If he wishes, then I will speak with him. Where is he?It is not my intent to fight with you, but if you continue to cause commotion within the city of Baldur's Gate without sanction from the Flaming Fist, we are sure to come into conflict. For your health and that of the city, please seek him out. He awaits at the Flaming Fist headquarters in the southwest quadrant of the city.I do not presume to say you need assistance. I merely meant to point you in a helpful direction. Making waves within Baldur's Gate without the sanction of the Flaming Fist can only lead to trouble for all concerned. Scar awaits you at the Flaming Fist headquarters in the southwest quadrant of the city.It is wise for you to seek the sanction of the Flaming Fist. Scar awaits you at the Flaming Fist headquarters in the southwest quadrant of the city.IthNal cOR dan osa KOZAH! Rrrackne dall'a osa KOZAH!Speak Common, you abomination! I cannot fathom your words!Speak your gibberish as you will: the end will be the same. Die, you unnatural beast!Laola AxehandLaola AxehandWhat are you trying to say? Speak, and I shall see if I can help you.Sssstormss shall bring doom to theeee... Idollll so commandsssss... Echtah tuln no osa KOZAH!Nottt for theeee to underssstand... neeeed only dieeee while youuu hold... idolll does soo commannnnd... Eltor anSle osa KOZAH!Hhhellp? Nooo hhhelp for theee... only sleeeep... eternity sleeeeep of one forgotttt... deathh of godsss... idol take theeee wwwwhile you hold... I reclaimmm! Oro lan t'ola osa KOZAH!It's about time you got out here, Prat! It is Prat, isn't it? I don't need to tell you that we must not keep the Sarevok waiting! I trust you didn't have any trouble in there? He said that the monks fell for the ruse and that was locked up, so he took the surface route out of the keep instead of meeting you in the crypts. We really must get moving if we are to catch up with him!Terribly sorry, but I'm not who you think I am. I am , and I don't appreciate being the butt of a conspiracy.Er... yes. Prat... that's me all right. What was the point of us waiting in the crypts again?Well, you certainly seem like SOME sort of prat, if not the precise one I was looking for. I might have expected more guile from Sarevok's supposed most threatening enemy. Why he thinks you could stop his take-over of Baldur's Gate, I have no idea. Do you mind if I don't stay to fight? I've rather more important things to be doing. We've a war to concoct, you know.Yeah, I'm Prat. Prat is indeed my name. Where are we supposed to meet up with this Sarevok?Prat is my name. This Sarevok person, who is he again?The point? Did Sarevok not tell you? I suppose he might not have; he does have a tendency to only give information on a need-to-know basis. It hardly matters now, though. The monks of the keep are firmly of the belief that murdered the Iron Throne leaders with no provocation. has been locked away, and by the time they are sent to Baldur's Gate for trial Sarevok will have full control of the city. 's fate will be his to decide. You and your band were not needed to guard the boss's escape route after all. Everything went as planned. Shall we go now?Back at the Iron Throne base in Baldur's Gate, of course. He has business elsewhere in the city, but no doubt we shall get our bit of coin if we await him there. There is still much left to be done, so I doubt he'll show for a while though. The disgrace of will make the road smoother, but we must still act fast. Sarevok is notoriously impatient. Let's get moving.Who is...? Did he identify himself to you while in his monk disguise? Koveras will be whom you met then. Not a terribly original alias to be sure, but who is going to tell him that? Sarevok is quite used to getting his own way, and I gather subtlety is something that doesn't quite come naturally to him. He doesn't have the patience for it, though his mind is amazingly tactical. Certainly this made him perfect for organizing the Iron Throne's mercenary forces, though I doubt his superiors would say so now, what with his plot to have them killed. Such is the trouble with hiring highly motivated people. As underlings we can safely serve, but woe to those in a position he desires. We should get going.Where exactly are we supposed to meet up with this Sarevok?This Sarevok person, who is he supposed to be again?You really shouldn't be telling me this. I am not who you think I am. I was the target of your scheme.You will not be going anywhere! You conspired against me, and so you shall die!I take it that you are not Prat then, are you? Rather an embarrassing mistake on my part, but no matter. The murder of the Iron Throne leaders was the primary goal. Incapacitating you was to be a bit of happy circumstance. Oh well, must dash. You'll pardon me if I don't stay to roughhouse. Cheers.Where exactly are we supposed to meet up with this Sarevok?Sorry, but what was the point of our waiting in the crypts?You really shouldn't be telling me this. I am not who you think I am. I was the target of your scheme.You will not be going anywhere! You conspired against me, and so you shall die!Right then. Off we go to meet with Sarevok. Don't want have him attacking us like Rieltar and the others.Sorry, but what was the point of our waiting in the crypts?This Sarevok person, who is he supposed to be again?You really shouldn't be telling me this. I am not who you think I am. I was the target of your scheme.You will not be going anywhere! You conspired against me, and so you shall die!Right then. Off we go to meet with Sarevok. Don't want have him attacking us like Rieltar and the others.That... that was never the plan. Sarevok wouldn't sully his hands on those he didn't deem worthy of personally killing. For and party to be blamed they were either to be imitated by doppelgangers or fooled into attacking Rieltar and the others unprovoked. You should know this. You... you're not Prat, are you? Oh, bloody hell. Bit of a mistake on my part, wasn't it? Ah well, most of it went according to plan regardless. You'll forgive me if I don't stay for fisticuffs. Cheers.I'm going to have to blow you away now, eh!Right then. Off we go to meet with Sarevok. Don't want have him attacking us like Rieltar and the others.Impudence of the highest order! Do you think you could sneak past without me noticing? Your face is well-known among the Flaming Fist, and your crimes will be punished.GorionGorionBlushing Mermaid Service Entrance. Please Do Not Enter!DiarmidDiarmidWeapon Ineffective.WarderKnown Mage SpellsKnown Priest SpellsI am reputation man! Do you want your reputation lowered or raised?I want it lowered by 1.I want it raised by 1.It's a long way down. A fall might hurt a bit!Ulcaster[GARRICK 30] My music is superior to yours, Eldoth, I was taught at the college in Berdusk.[IMOEN 18] My blade will cut you down to size![IMOEN 19] 'Tis something most unnatural here, and I want no part of it.[IMOEN 25] Gettin' out alive, I am.[IMOEN 24] This way.[IMOEN 17] I've done had enough of this.[IMOEN 22] I care not.[IMOEN 26] I care not.[IMOEN 27] Good on you if you save the day.[IMOEN 28] I know nothin' more, so leave me to go.[IMOEN 29] I am gone.[IMOEN 30] Back home, Puffguts would always tell me a story.After you retrieve the scroll, it would be good of you to see Tethtoril. He's waiting for you just upstairs.You cannot afford all of the selected items.You cannot afford this spell.You cannot afford this drink.You cannot afford to identify all of the selected items.You cannot afford this room.ScimitarIcingdeath +3The scimitar is closely related to the saber, a single edged curved sword with protective hilt. The blade has a greater curve to it and is tapered to an elongated, sharp point. The origins of the scimitar are largely unknown however they have been very popular in the southern region of the Forgotten Realms. STATISTICS: Damage: 1d8 (slashing) Speed Factor: 5 Proficiency Type: Scimitar/Wakizashi/Ninjatō Type: One-handed Requires: 8 Strength Weight: 4Icingdeath This is the Frostbrand scimitar Icingdeath. It is one of Drizzt's personal weapons. STATISTICS: Equipped abilities: – Fire Resistance: +50% THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 2 Proficiency Type: Scimitar/Wakizashi/Ninjatō Type: One-handed Requires: 8 Strength Weight: 4Twinkle +3Twinkle This is the magical scimitar +3 that bears the name Twinkle. It is one of the personal weapons of Drizzt. Due to its magical nature, only those pure of heart can use it. STATISTICS: Equipped abilities: – Armor Class: +2 THAC0: +3 Damage: 1d8+3 (slashing) Speed Factor: 2 Proficiency type: Scimitar/Wakizashi/Ninjatō Type: One-handed Requires: 8 Strength Weight: 4Mithral Chain Mail +4Mithral Chain Mail +4 This is the personal armor of Drizzt, the famous dark elf Ranger. It was forged for him by his friend Bruenor. STATISTICS: Armor Class: 1 (-1 vs. slashing, 3 vs. crushing) Requires: 5 Strength Weight: 7Bah! I make no promises. Tell me what you have to say or you will suffer!You have said many interesting things, but I do not trust you. Why should I make promises for information unheard?You have my word that I shall honor my promise as best I can.[ELF FEMALE 1] Good day and hello to you.I apologize for not being more open, but these are troubled times. If I could be permitted to speak for a moment, I believe I have something you would want to hear. Perhaps we could help each other?[ELF FEMALE 2] I much prefer wooded regions, but one must be flexible in these times.What would you know of what I need? I don't want information that has its origins with a skulking spy.If that is your wish, then that is how it shall be. You are obviously quite strong and set in your path, and your brash manner reminds me of another. Quite unlike Gorion, don't you think? So much like... ahh, I see that this name I have mentioned means much to you. Perhaps my information has credibility now? You can see that I know much.Gorion is nothing to me. I have shed all such ties to family.You will not speak that name! I'll not have you sully the memory of the only family I have known![ELF FEMALE 3] Few of the Fair Folk concern themselves with the affairs of the state.Indeed, you have surprised me. What have you to tell me then? Perhaps how you know I am Gorion's child?If your information is of worth, then yes, I would indeed be interested.I would know to whom I am speaking. I do not take candy from strangers, as it were.You may call me Tamoko. I do not presume to be your friend, or even someone you should trust, but fate demands that I place myself at your disposal. I have details worth listening to, and again I must ask if you are interested in a trade of sorts. Do you wish to hear what I have to tell?[ELF FEMALE 5] [ELF FEMALE 6] [MALE GREETING 1] Yes?[MALE GREETING 2] What do you need?[MALE GREETING 3] Hmm?I have no need of yet another stranger's riddles. Do not waste my time.[MALE GREETING 4] You need somethin', stranger?[MALE GREETING 5] Hello there.[MALE GREETING 6] Hi, friend.[MALE GREETING 7] You said something?[MALE GREETING 8] Hullo.[MALE GREETING 9] Speak up, speak up!Say what you must and I will listen.I shall explain myself in further detail when I have time. Until then, I have but one thing to say: The one who claims to heal Duke Eltan's sickness is also the one who breeds it. Likely there have been signs that suggested this to you, but none have said it so plain. No doubt you have the wherewithal to follow through on it. Your very nature gives you above average competence. Gorion's tutelage could only have enhanced this.[MALE GREETING 10] Whatcha want?I've come to turn in a bounty and collect the reward that is duly mine.[MALE GREETING 11] Somethin' on your mind?[MALE GREETING 12] Yeah, mate?[MALE GREETING 13] 'Ello, pal.[MALE GREETING 14] Hullo.[MALE GREETING 15] Heya.[MALE THREAT 1] Dreadfully sorry, but I'm afraid... I'm gonna have ta kill ya.[MALE THREAT 2] You got somethin' comin', pal. Just you wait.[MALE THREAT 3] I've a blade with your name on it.[MALE THREAT 4] You're at the end of your rope, I'll wager!But has your family shed its ties to you? I think not. I think you feel the pull, and I think you have gone where it has led. Ahh, again you see that I know much of you, perhaps more than you know yourself. There are three things that are strength incarnate: There is love of life, there is fear of death, and there is family. A family that loves death would have a strong pull indeed. Can you... feel it? Can you feel him? He hates you, you know.[MALE THREAT 5] Sorry, friend, but you've got a date down under.[MALE THREAT 6] I'll crush your face, I will! Make you dead and done![MALE THREAT 7] I'd rather we just skip the small talk and get right to the killin'.[MALE THREAT 8] If you start runnin', you might just make it home alive.[MALE THREAT 9] Fear my wrath, for it is great indeed.[MALE THREAT 10] Draw your daggers and spells, and let's have at her![FEMALE GREETING 1] Yeah?I've come to turn in a bounty and collect the reward that is duly mine.[FEMALE GREETING 2] 'Ello.[FEMALE GREETING 3] 'Allo.[FEMALE GREETING 4] 'Eya, friend.[FEMALE GREETING 5] Yes, friend?[FEMALE GREETING 6] Can I assist you?[FEMALE GREETING 7] Something you require?[FEMALE GREETING 8] Greetin's.[FEMALE GREETING 9] Pleasure to meet you.[FEMALE GREETING 10] Salutations.[FEMALE GREETING 11] Yes?[FEMALE GREETING 12] Hello there.[FEMALE GREETING 13] How are you?[FEMALE GREETING 14] What's your tale?[FEMALE GREETING 15] What?[FEMALE THREAT 1] It may be a touch unladylike, but I'm gonna slit your throat, I am![FEMALE THREAT 2] Looks like I'll be ending your life where you stand.[FEMALE THREAT 3] Best you make peace with your demons before I send you to meet 'em![FEMALE THREAT 4] Your end shall be quick, if ya let it.[FEMALE THREAT 5] Methinks you'll be pushin' up daisies before the eve is through.[FEMALE THREAT 6] Your life means nothing to me.[FEMALE THREAT 7] Your screams shall be music to my ears.[FEMALE THREAT 8] Dead gonna drag you under when I'm done.[FEMALE THREAT 9] I shall strike you dead![FEMALE THREAT 10] You will die! I'll make double sure of it![TUTOR 1] Hello, child. Shall we continue your lessons?[TUTOR 2] Never let your warrior shoot the food.But that was not the family that knew YOU, and knows you now. I think you feel the pull, and I think you strain against it still. Ahh, again you see that I know much of you, perhaps more than you know yourself. There are three things that are strength incarnate: there is love of life, there is fear of death, and there is family. A family that loves death would have a strong pull indeed. Can you... feel it? Can you feel him? He hates you, you know.Don't speak that name! I'll not have you sully the memory of the only family I have known.Your simple shadowing has given you that name, and I am not impressed. I have cut those familial ties.Who hates me? What have I done to deserve such hatred?I tire of your riddles. Take your games and go.Certainly, though we should talk more. I also have something to ask of you, but now is not the time. Eltan is in need and you must protect him from his own healer. Seek me when you wish to speak again. I shall be near the Flaming Fist headquarters. There we shall meet again.What have you done? You exist, and chaos will be sown. That is the way it was intended, though I hope to change it. I must go, and YOU must go to Duke Eltan. Protect him from his own healer. I will wait near the Flaming Fist headquarters. We shall speak again and I shall have something to ask of you.I see you have sought me out, as I thought you would.I thank you. Here is my request, though it may seem quite odd. I charge you to defeat Sarevok, the man behind all your woes. You must destroy his plans and stop his scheme in its tracks. You must strip him of the belief that he can succeed in this path he follows. You must do this for me, and you must also leave him his life. I will... I will help him to live his life as a man, not as the god he thinks he can be.[NOBLEMAN TWO 1] Hello! Nice to make the acquaintance of such a cultured personage.[NOBLEMAN TWO 2] I've no interest in speaking to the likes of you.[NOBLEMAN TWO 3][NOBLEMAN TWO 4] [COMMON MAN 1] Glad to meet you, friend.[COMMON MAN 2] Leave us alone, will you? Nothin' for you here.[COMMON MAN 3][COMMON MAN 4][LOW CLASS MAN 1] 'Ey, friend! Good to meet a fine sod such as yerself.[LOW CLASS MAN 2] Bugger off! It'll be a blade fer your backside, elsewise![LOW CLASS MAN 3][LOW CLASS MAN 4][NOBLEWOMAN TWO 1] A pleasure to meet a socially acceptable person such as yourself.My words are for my allies alone. If you will not make this vow to me, I will remain silent. So be it. You are much alike, you and Sarevok, which is fitting. Perhaps you are also equally doomed, though Sarevok seeks such release intentionally. I wonder if your paths could have crossed any other way? Doubtful. Siblings fight for father's favor. It is the way of things. We shall meet again, but it shall not be to talk.[NOBLEWOMAN TWO 2] Touch me not! You are... unclean.[NOBLEWOMAN TWO 3][NOBLEWOMAN TWO 4][COMMON WOMAN 1] Pleased to make your acquaintance.[COMMON WOMAN 2] Leave me be, or the guard will have you.[COMMON WOMAN 3][COMMON WOMAN 4][LOW CLASS WOMAN 1] 'Allo, mate! You look a friendly face.[LOW CLASS WOMAN 2] You'll feel the sting o' my boot if you bother me further![LOW CLASS WOMAN 3][LOW CLASS WOMAN 4]Flaming Fist Battle WizardI cannot honor your request until I know the consequences.I shall offer my promise, and follow it as best I can.I cannot agree to this! He is utterly evil and must die by my hand!I do not see how such a thing is possible. He has sought to destroy me, and I have only responded in kind.I will hear no more! He will die for what he has done, and I cannot be dissuaded to do otherwise!Flaming Fist Battle Wizard[KOVERAS] In the Year of the Turrets, a great host will come from the east like a plague of locusts. So sayeth the wise Alaundo.[KOVERAS][DWARF FEMALE 01] A pleasure it is to meet ya.[DWARF FEMALE 02] A stout hammer will fix most any bandit.[DWARF FEMALE 03] You canna get better than the stability stone walls provide.[DWARF FEMALE 05][DWARF FEMALE 06]Sarevok seeks to destroy everyone, not just you. You are of particular interest because of your shared origins with him. You are a possible rival, one of the few that are worthy of his personal attention. Above all else, you are family. I see this is startling news, though likely you have suspected as much. Does this disturb you? It should not. Monsters are often closer to us than we like to think. You are siblings, and the paths open to him are yours as well, though he has been racing down his from his earliest days. You had Gorion to guide you, did you not? Sarevok had no one. He draws his strength from his hatred, from the thought of rising above those he knows to be inferior. His divine blood hungers for conquest, and that is why he must be defeated, but not killed. He serves another, but does not know it.Divine blood? He serves another? Of what do you speak?[GUARDS 1]The child becomes the father, or desperately wishes so. The blood pulls, calls, and demands. The wise Alaundo did say unto the ages, that the Lord of Murder would perish and his doom would spawn his mortal progeny. Chaos would be sown in their passage, but to what purpose? You have felt the hunger and heard the offerings of power? Sarevok thinks they are true and so he seeks a senseless war, and a slaughter of a scale so grand as to defy description. He thinks it will launch him to... to what? Possibly he is right, but I cannot lose him to this.[DRUNK 4]He must die! There is no other way!Why do you oppose him when you so clearly care for his life?I shall strive to stop him, and will do what I can to see that he lives.Sarevok is... I share Sarevok's company, and would do so until I die, given the choice. That is all you need to know. I would save the man within the beast he wishes to be. I do not believe he will survive his plan, it is all based on conjecture at best. He feels that he has been chosen, and that he will become... more than he is. I do not share this belief. Gods are not known for bequeathing their powers, especially if they have foreseen their deaths. Whatever he is, I would keep him here, grounded firmly among those of us that are all flesh.You are a fool to want to help him. He is irredeemable, and I shall deal with him as I see fit!I shall strive to stop him, and will do what I can to see that he lives.I thank you. Sarevok can be redeemed, as could you should you one day pursue the same path. For now, I shall speak of secrets to aid you. Duke Eltan may be saved, but Duke Entar Silvershield has been killed outright. The murderers have acted with anonymity, but I know who and where they are. You must go to the Undercellar; return if you have already been. There you will find Slythe and Krystin, two unsavory beings that revel in the violence Sarevok allows them to commit. They are no more than animals in human guise, even by the standards of the company they keep. Kill them and you shall know much of the plan. If you do not know where the Undercellar is located, then go to the sewers; you will find an entrance there.There is... another. Atop the Iron Throne base is a woman whose... whose influence is a poison in Sarevok's soul. If she were removed I know he would listen to reason, to my pleading. Cythandria is her name, and she holds much power in this matter. She seeks Sarevok's favor as well, though she is content if he self-destructs, so long as she profits in the deed. I... I must go. He cannot know I have helped you.[DREAM MESSENGER 01] Salutations! I have come looking for someone, to deliver a gift. A horn, actually.We'll travel with you, all right! Right. To the garrison! You'll get the punishment you deserve, murderer!I thank you for your help. I will seek them out.They will not live another day! I shall see their heads roll![DREAM MESSENGER 02] I seek the First Reader of this great library. Perhaps you have seen him?Send an animal to kill an animal. Appropriate, if unsavory. Perhaps you could... There is another that should be... removed. Atop the Iron Throne base is a woman whose influence is a poison in Sarevok's soul. If she were removed, I know he would listen to reason, to my pleading. Cythandria is her name, and she holds much power in this matter. She seeks Sarevok's favor as well, though she is content if he self-destructs, so long as she profits in the deed. I must go. Sarevok cannot know I have helped you.Hello again, . I fear this time I have not come to speak, and must take up arms against you. You have... you have done what you must, I suppose. Sarevok knows of my treachery, you know. He has forsaken me, left me to die in your path. I must fight to regain his trust, his... attention. And so I stand before you, knowing that if I defeat you he will continue his plans elsewhere and I shall lose him, and if you defeat me, you shall go on to kill him. He will not yield to either of us. I have... I have no choice.There is always choice. Do not throw your life away.You have made your allegiance clear! Die, as he will!I cannot harm you. You are not my enemy.And chaos shall be sown in the land, as in the hearts and minds. So it was written.[DREAM MESSENGER 03] Then I bear a message for you as well.[DREAM MESSENGER 04][DREAM MESSENGER 05]There may always be choice, but the choosing has become unbearable. I have but two duties, and both leave me little hope. No, young one, I must face you now.Then fall and rot! I will sweep you aside!If there is no other way, then I cannot have you stop me.I will not harm you. You are not my enemy.You must! I stand before you, I block your path! I am an obstacle that holds you back! You will free... you will fight me!If I must kill you to pass, then so be it. I do so forgiving you your transgressions against me.If you would throw your life away, then you are already dead. If that is your choice, then you do not need me.If you would throw your life away, then you are already dead. If that is your choice, then you do not need me.You would quote philosophy to one that has lived with its tenets and struggled with faith? I do not need your lectures; the sound is hollow before it leaves your lips. You do not have the strength of character to make your words ring true. Defend yourself, for there is no other way. Chaos shall be sown in their passage, in the land and the hearts and minds.You... you are not so alike after all. He would not have hesitated for an instant. Perhaps... perhaps it is more than his blood that makes him the way he is. I have been a fool. Go! Your path is clear and I wish you well. One last word in passing: Beware of the blindness of those who would follow, and the damnable lure of those who would lead. A fool I was, and others are still. Ready yourself for the fire to come.[MALE TOWNSFOLK 4][MALE GREETING 9][MALE GREETING 11][MALE GREETING 12][MALE GREETING 14][MALE GREETING 4][MALE GREETING 7][MALE GREETING 1][MALE GREETING 3][MALE GREETING 4][MALE TOWNSFOLK 1][LOW CLASS MAN 2][DRUNK 1][MALE GREETING 5][MALE GREETING 15][MALE TOWNSFOLK 2][MYSTERY MERCHANT 2][HALFLING FEMALE 1] Ooh, it's a fine day for meeting new friends.[HALFLING FEMALE 2] May you know the happiness of a warm hearth and home.[HALFLING FEMALE 3] Dallillia guides the way of all those that seek the path home.[HALFLING FEMALE 5][HALFLING FEMALE 6][HELM PRIEST 1][HELM PRIEST 2]MODEM CONNECT[AMNISH SOLDIERS 7][AMNISH SOLDIERS 9]Hey, pal, wait a moment! Okay, you can take a look around, and you don't have ta pay the entrance fee. Just don't tell anyone about it.Sorry, lady, but we're here for your money, or your life. It's your choice and you better make it quick.We're sorry for bothering you, we'll be on our way out.Who are you to be so, that you have guards posted at your door?Good, and don't come back!You don't know what you do! I am from the great nation of Amn, and am a guest of this city. Take my money, but know that you won't get away with this for long.I am Sarah, an emissary from the nation of Amn. I have been sent to this barbaric city to help bridge the misunderstandings between our two peoples. Now that you know of my importance, get out of my room!I'll just deal with the monsters that I'm fighting now. Ask me if I want to fight more a little later.I'll just deal with the monsters that I'm fighting now. Ask me if I want to fight more a little later.I'll just deal with the monsters that I'm fighting now. Ask me if I want to fight more a little later.I'll just deal with the monsters that I'm fighting now. Ask me if I want to fight more a little later.I'll just deal with the monsters that I'm fighting now. Ask me if I want to fight more a little later.Don't come in here! There's a basilisk loose! Get out while you're still able.NivekNivekAll right, we're out of here.How did a basilisk get into a warehouse in the center of the city?Gorpel Hind and his adventuring band, the Merry Fools, captured the beast a few weeks back. It was to be transported to Waterdeep to be shown at a carnival but the thing woke up from its magical slumber before it was supposed to! But enough talk... Ruuunnn...!Sorry for bothering you, we'll be on our way.Get out of here coward![BREVLIK 2] Talking to you ain't worth the risk, no . Go away... please?[GORION 14] This way, good sir, over here!This oddly murky oil would appear to increase the movement and combat capabilities of the imbiber by 100%. Thus, a movement rate of 9 becomes 18, and a character normally able to attack once in a round attacks twice. This does not reduce spellcasting time, however. The duration of the effect is 1 hour. STATISTICS: Weight: 1I cannot talk with you at the moment, but I will give you a quick message. An unusual fellow told me that he wished to meet in the outer grounds to discuss private matters. It would be wise to go and speak with him.Charles One note too many. One day too late... —-[Stephan 05][stephan 06]Character Information[stephan 07][stephan 08][stephan 09] [PERFORMER 3][PERFORMER 4]Couldn't you just let us go? Oh pleaseohpleaseohplease? We won't tell anyone. Honest. Pretty please? Just think about it.What are you doing?! This is the estate of Entar Silvershield, and he damn well won't be pleased to know that hooligans are tromping all over his lawn!GardenerGardenerPlayerCharacter[FEST HALL GIRL 1][FEST HALL GIRL 2][FEST HALL GIRL 3][FEST HALL GIRL 4]GoldInventory: Level [MINERS 3][SAREVOK 6][SAREVOK 7][SERVING WENCH 4][NAMELESS THUG 3][NAMELESS THUG 4]You're an ugly bastard, eh?You'll swallow your words or you'll swallow your teeth. I care not which.Are you speaking to me?Swallow my blade, mucker!Idiot.You are very rude, sir.Is courting death a common pastime in Ulgoth's Beard?A person of even the basest intelligence could tell when they're not welcome.Very EasyEasyYou dare to insult me? I am Scotty McAverstein, fool, Overlord of Arrogance, Consort to Mistress Mallory, Destroyer of All Things Pleasant, Crasher of Little Girl's Tea Parties! Hell hath no fury as a Scotty scorned!NormalHardVery HardDifficulty LevelYou can pick any of the above sound sets for your character's voice. Click the Play button to hear samples from the sound set.Please choose which network protocol you wish to use for your multiplayer connection. If the protocol has any associated properties, you should set those too.Please pick the modem device to use for the multiplayer connection.Yes.No.Please enter your player name and a session name for the new multiplayer game. This name will identify your game to other players. The session password is optional.The above multiplayer sessions are currently running on the local network. Please choose the one you wish to join.The selected item has all of the abilities listed above. You can change the currently selected ability by clicking on one.This panel controls what character information can be loaded into the game when a player imports an existing character. Any information not allowed by this panel is stripped from the character, and the player must choose starting values again during the character generation step.Enable this option to allow players to import all of their characters' statistics, experience points and items into the game. No information is stripped from the character.Enable this option to allow players to import only their characters' statistics and experience points. Equipment will be stripped from the character.Enable this option to allow players to import only their characters' statistics into the game. Experience points and equipment are stripped from the character. Because of the loss of experience, players will have to choose their skills, spells and weapon proficiencies again.This panel allows you to change the character's appearance, voice sounds, and AI script.You put back the item that was in your hand when you left this screen.Are you sure you want to leave the multiplayer session?FatigueThe main character has been killed. Please wait while the server restarts the game.When wholly consumed, this oddly murky potion appears to restore 9 Hit Points to the person. The effect is instantaneous and the potion is destroyed in the process. STATISTICS: Weight: 1As the name implies, this potion appears to neutralize any poison of which the imbiber is currently suffering the effects. The cleansing is instant and the potion may only be used once. Although the color seems strange somehow. STATISTICS: Weight: 1Constitution has been raised by 1 permanently.Strength has been raised by 1 permanently.Dexterity has been raised by 1 permanently.Intelligence has been raised by 1 permanently.Wisdom has been raised by 1 permanently.Charisma has been raised by 1 permanently.Hey there, pal. If ye're here to see Duke Eltan, just go up the stairs beside me. He should be waiting in his office.selection sounds[Chanthalas 01] This way, good sir, over here![Chanthalas 02] Forgive me, but I have meditations to attend to.Need directions? You seem a friendly sort, so I thought I'd offer my services as a guide. What do you need from the town of Beregost?Certainly. If you could direct me to an affordable inn I would much appreciate it.I'm looking for a bit of luxury. What's the nicest inn in town?I need some well-made weapons and armor. Do you have a good smithy?Just a place to sit a spell and drown my worries. Where is a good tavern?[TOWN CRIER 1][TOWN CRIER 2][TRANZIG 1]These buttons control how often the party characters will say their selection sounds. Choosing "always" plays a sound every time a character is selected. Choosing "seldom" plays a sound 20 percent of the time. Choosing "never" disables selection sounds.We have many inns for the frugal adventurer. The Red Sheaf has basic rooms, though the clientele is a touch rowdy. There are also the Burning Wizard and the Jovial Juggler, which also have finer suites. The Red Sheaf is near the center of town, as is the Burning Wizard. The Jovial Juggler is a bit further along, and sits on the southern edge of the city.PeldvaleLarswoodThe finest inn would have to be Feldepost's, though it is also quite friendly. Lots of local color. Feldepost's Inn is in the lower west side of the town.We have the best smithy in all the realms. Taerom "Thunderhammer" Fuiruim runs the Thunderhammer Smithy in the eastern side of town. He has a few exceptional items as well, though you could also check Feldepost's Inn. They carry trophy items, though you had best be rich as kings. Feldepost's Inn is in the west, closer to the south edge of town.Your Journal has been updated.Your map has been updated.[GAMESMAN 1]HecitoSparring DummyHecitoWe'll follow the bandits but only after you've told us why you hold so much antipathy for them.A drop or two to ease your spirits? The Burning Wizard and the Red Sheaf are in the center of town. Feldepost's Inn is along the western edge, and the Jovial Juggler is along the south. They will all serve you well.I'm looking for a bit of luxury. What's the nicest inn in town?If you could direct me to an affordable inn, I would much appreciate it.If you could direct me to an affordable inn, I would much appreciate it.If you could direct me to an affordable inn, I would much appreciate it.I'm looking for a bit of luxury. What's the nicest inn in town?I'm looking for a bit of luxury. What's the nicest inn in town?I need some well-made weapons and armor. Do you have a good smithy?I need some well-made weapons and armor. Do you have a good smithy?I need some well-made weapons and armor. Do you have a good smithy?Just a place to sit a spell and drown my worries. Where is a good tavern?Just a place to sit a spell and drown my worries. Where is a good tavern?Just a place to sit a spell and drown my worries. Where is a good tavern?No problem, friend. Enjoy your stay.Thanks for your help.Thanks for your help.Thanks for your help.Thanks for your help.JosephJoseph[OGRE MAGE 01][TAZOK 13][GORION 13] Awake, my adopted child. Awake, and face the terrible tests ahead of thee.As it is in all other things, I must take the good with the bad. For every well met traveler I speak with, there is always a grump such as yourself. I leave you to your solitude, and best that you get used to it.What can you tell me of Beregost?[WIND GUST 1][WIND GUST 2][SHRIEK 1]Have you been to the south? I hear tell of trouble in Nashkel?Ahh, take a walk. I don't need your company.What would you like to know? I have met many of the locals and I know a bit of history as well.Any outstanding quests that need resolution? I fancy myself a bit of an adventurer.What are the concerns of the day? How have the troubles lately affected people?[METALLIC SOUND 1][METALLIC SOUND 2]Nothing in particular. Just interested in the sights. Perhaps shopping.[METALLIC SOUND 3][METALLIC SOUND 4][METALLIC SOUND 5]An adventurer, eh? Well, if you are up to the task, I hear there are strange things in the Ulcaster School ruins southeast of town. I would nae go down there unless you are quite sure of your abilities though. Many a well-meaning fellow has gone and not come back. Only for those adept in battle. Other than that, I know that the lady Mirianne has been awaiting news of her husband for some time. He was to come up from Amn but is overdue. I know she would be grateful for any news. She lives on the east edge of town if you find anything. Anything else you would like to know of?[METALLIC SOUND 6][METALLIC SOUND 7]When Cythandria surrendered, she told us to find Sarevok at the Undercellar. The Undercellar can be reached through the sewers.[METALLIC SOUND 8][METALLIC SOUND 9][METALLIC SOUND 10]What are the concerns of the day? How have the troubles lately affected people?Nothing in particular. Just interested in the sights. Perhaps shopping.No, thanks. You have been a great help.Hmm? Oh, I suspect you mean the iron shortage? I imagine it has affected the local smithy quite a bit. Taerom is a wonderful blacksmith, but he's got a lot of time on his hands these days. His shop is still reasonably stocked, but I think he's looking for other materials to work on these days. Not sure what that might be, but he's quite adept at exotic materials. Anything else I can help you with?[WIND GUST 3][WIND GUST 4]Priest of HelmPriest of HelmNothing in particular. Just interested in the sights. Perhaps shopping.Any outstanding quests that need resolution? I fancy myself a bit of an adventurer.No, thanks. You have been a great help.Shopping? Then you must stop by Feldepost's Inn. They have a number of trophy items for sale, some are even magical in nature. Best you bring gold aplenty though; they are not cheap. If you really have coins to spare, I'd suggest going west of the city and seeking out Thalantyr. He has a shop in his keep, though he does not welcome visitors. Trust me, you will want to speak with him immediately if you go there. Wandering about his shop without permission is downright deadly. I think he likes scaring folks a bit. Anything else you need?Any outstanding quests that need resolution? I fancy myself a bit of an adventurer.What are the concerns of the day? How have the troubles lately affected people?No, thanks. You have been a great help.I have not been down that way for some time now, so I don't have much to say. Likely you will have heard much from others about town anyway.What can you say of Beregost, then?Then I have no use for you. Goodbye.Not a problem. Always a pleasure making new friends.He... he still down there?Get out of my sight, peasant!Oh, I see! High and mighty so-and-so like you thinks you can push me around, huh? You're just as bad as that pompous old paladin downstairs! Sure, he says he's down there resting and chatting up the locals, but he's here to watch me, I know it! I can feel his beady little eyes on me even now. You get out of MY sight, 'cause I ain't going anywhere. They are ALWAYS watching me.Who do you mean?That... that Bjornin. I can feel his eyes looking at me. He's a paladin, you know. They ain't right in the head. They... they just look at you and you've been judged. What right do they have to do that?Why? What have you done to deserve their stares?I know what you mean. Pretty high and mighty of 'em!Ah, you deserve whatever you get! Get out of my sight!Has he threatened you in some way?What... nothing! Nothing at all! He just... they just... LOOK at you, and you know they are thinking that you deserve to be punished. I can't stand 'em. They're worse than the guards.Has he threatened you in some way?I know what you mean. They have such an attitude.Well, no, but I KNOW he's looking for me. Why else would he be down there? Sure, he SAYS he's resting and chatting up the locals, but I just KNOW he's here for me. Well, I'm just gonna stay up here till he's gone.Yeah! The way they... just LOOK at you. I ain't going down there till he's gone. No way he's gonna get me!Has he threatened you?We should go have a "talk" with him!Why doesn't he just come upstairs and get you if he is so interested in you?We should go and tell him to stop bothering you.NO! I mean... no, then he would know I knew that he knew I was up here knowing what he knew! He'd have a good laugh over that, I'm sure!You're just... really strange, aren't you?Recent evidence suggests that a barrel full of monkeys is not half as much fun as previously claimed, and is, in fact, rather horrifying!Ooooooohkaaaaaay. Goodbye now.Well, that would just be too easy, wouldn't it?! No, he wants me to sit up here wondering if he knows that I know that he knows that I know that he knows I'm up here knowing what he knows! I just know it!Have you... talked to someone about this? You seem... agitated.Eh, what? Leave me be! To Firewine with ye, and I hope ye gets the gout!I don't need your backtalk, old man. Get lost.Ye be a mite rude, considering it was ye what talked to ME! Shove off, youngster. I don't need yer headache.Firewine? What and where is that?I'm more interested in the local color. What can you tell me of Beregost?Firewine Bridge ruins is what I mean. She be pretty far to the south and east, but a strong pair o' legs will get ye there just fine. I would make sure that they are strong enough to bring ye BACK too though. The Firewine ruins might be quite the deathtrap for the inexperienced adventurer. Mind ye remember that, and don't blame old Spen if ye lose a few of yer fellows stumbling about within.What else can you tell me of it?Is there anything interesting here in Beregost?What? Do I look like I be fool enough to go tromping about in such a place? Not likely. Ye want more info, ye go talk to them halflings in Gullykin. They be curious about such things, and will probably help ye. I warn ye again though, it ain't no place fer a young 'un! Ye go there and ye're just looking for tough trouble. Best ye cut yer teeth somewhere else before ye throw yer lives down that hole.Hereabouts? The temple to the east be an interesting view, if ye like that sort of thing. I don't! Don't like much, actually. Don't think I like you, either. Ehh, leave me to my readin'.And what of Beregost? Anything interesting here?I don't need you to tell me what I can and cannot handle.WHAT?! You were going to ask about my name, weren't you? Everyone wants to know about it, and you're probably no different! Well, fine! Maple Willow Aspen IS my name and YES my parents were VERY fond of TREES! I am VERY aware of it, and NO I don't want to hear ANY jokes about family trees and me being the SAP! Are you HAPPY NOW?!Actually, I was just interested in directions.You have problems? How do you think I FEEL?! HUH? ! What were they THINKING?! HUH? HA HUH?! WHAT?!So, your parents were very fond of trees?Eeep.Um... perhaps you should... relax a little? G'bye.DIRECT... um... d-d-irections? You mean you don't... well then. *cough* What can I help you with?So, your parents were very fond of trees?I'm just interested in Baldur's Gate. What are the interesting sights?Um... with all the commotion I think I forgot. Perhaps I will come back later. What was your name again?Well... um, I suppose the Hall of Wonders is nice i-if you like gadgetry. It's in the west-central section of the city. Sorcerous Sundries is nice too. That's in the east-central area. Other than that, I don't know. Can I do anything else for you?No, thank you.You mentioned trees. Your parents were very fond of them?Until next time then.Hello! A fine and sunny day to you, wherever you wake and wherever you lay! Always willing to extend a hand to a new face, er, so to speak.What can you tell me of this city?What do you do? Are you an adventurer like myself?Have you heard anything interesting lately? Any quests and such?The city? Why, the city is a fine place, quite expansive in its majesty and most comprehensive in its lay of the land. It's a wonder to behold, and once it's held you don't want to let go. Such grandeur and beauty contained within its plain and modest settings and citizens. It exudes a quiet nobility that practically screams from every rooftop. It is a wonder. It is simplicity. It is Baldur's Gate!That was amazing. You talked for hours and yet said absolutely nothing.Well, I suppose on some levels what I said could be construed as... as nothing.You have absolutely no valuable information at all, do you?I see. And what do you do? Are you an adventurer like myself?Have you heard anything interesting lately? Any quests and such?Adventuring! A fine and glorious pastime that passes time like no other! To seek the highs and lows of the depths and heights; to follow in the footsteps leading down paths never trod upon; to plumb the furthest reaches of oneself while exploring the very world just outside your door. Such a life is a grand one indeed, though simple in its complexity!A stunning display. You talked for hours and yet said absolutely nothing.All right then, what can you tell me of this city?Here's your money.Sorry.If indeed you are asking whether my discourse has validity derived from dispensing useful tidbits of otherwise unknown stratagem and statistics... then... ahh... no.I thought not.All righty, then.Yep.I'll be off then.Indeed.Righty O.Quests? Quests indeed! To seek that which is to be sought, and find what could be found by looking in the right spot, as long as they were left there in the first place. Discovering that which was known but forgotten, but then remembered and sought anew though old to begin with! Such pursuits are well worth following!Utterly amazing. You talked for hours and yet said absolutely nothing.All right then, what can you tell me of this city?What do you do? Are you an adventurer like myself?Have you heard anything interesting lately? Any quests and such?Do you have them?I beg your pardon? What do you mean?Eh... of course. Do you have the trade?Aye, that and more. Best we say no more lest the night be blown.Um... never mind. Wrong person.Can I... trust you?Agreed. One can never be too careful?I'm sorry, but what are you referring to?Who else but me? And I you?Um... I see your point? Let's continue.I'm not sure I understand what is going on here.As well we should. The place is ready?The place? Now you've lost me.As ready as it could be.Will it ever be ready?And I would know this? What of your job?It goes as planned.My job is my business.Sorry, but I think I'm not who you... er... think.If all goes... well?Why would you say that?Eh... You know the drill.I... I don't know. What is going on here?And why wouldn't I?I suppose? To actions then?I thought as much. To business then?Agreed? What say you to this?I'm... completely at a loss. What are you talking about?I... don't think so?So it's agreed then?What? Sorry, but I've just been playing along.I... I should think so!Flaming Fist ScoutFlaming Fist Scout[DRUNK 2][DRUNK 3][HUSAM 4]A girl named Chloe told us that someone named officer Vai is waiting to speak with us in the Jovial Juggler in Beregost.Server is loading a game. You can chat with the other players by typing in the box below. Waiting until the server has finished loading...Uh... sure!I am not sure.All right then.Um...You have no idea what we were talking about, do you?Eh, no, I was just playing along.Of course I do! It's, um, business as usual!Identify—R Click on item to useI see... so you bluffed your way through this entire conversation without a clue what was going on?Yes, actually. Kept you going for quite some time, too. What was this all about?[METALLIC HIT 1]Um, yes. What was the point of all this?Certainly not. Business as usual?I, uh... I forget. Um, goodbye.[METALLIC HIT 2][METALLIC HIT 3][METALLIC HIT 4]I was to meet the owner of the pantaloons. That would be you, but it is not you. You are the wrong one, because your pantaloons are obviously STOLEN. A foolproof plan of recognition ruined, because you were daft enough to keep the pantaloons. I'll take those, and no reward for you. That'll teach you to abscond with a man's hard-earned trousers![GNOLL 10][SLAVES 2][SLAVES 3][SLAVES 4]Hail and well met, young 'un. Have you come to old Borinole for a tale or two of life in the realms, or are you just strolling about meeting the folks of Baldur's Gate?Raleo WindspearRaleo WindspearOogie WishamOogie WishamSpen Gil'mehSpen Gil'mehMaple Willow AspenI've no interest in you or your stories.Maple Willow AspenHave you any interesting tales?Indeed, there are many interesting folk about.I see. Well take your leave then, and don't come back this way any time soon.Oh, I have tales. Whether they are interesting or not is a matter of debate, I suppose. I could share one with you, though it likely has no bearing on anything of importance. Nothing at all to be gained from the telling, save a moment of time well spent.Maple Willow AspenReginald "Longtooth" Worthington IIIReginald "Longtooth" Worthington IIIIf it is of no importance, then I am not interested.Mr. ShadeMr. ShadeBy all means, go right ahead.I should say so, though not as many as in the past. People are avoiding the roads because of the recent troubles, as I am sure you are aware. We keep up a strong front though, and I know we'll get through just fine. The people of "the Gate" have always been good at adapting. Why, in my day we could weather month-long storms with nothing but a log or two, the skins of a few unfortunate bears, and the warm company of those we held dear. Of course, in those days trees were bigger, you understand? A good stout log could fire the hearth for a tenday, though you'd have to empty out the stables for a place to keep them dry. Likewise the pelt of an adult grizzly could carpet your whole house. And company? Company was HUGE! I remember old skinny Morgan. Nigh unto a giant he was. Soft at heart though...Please, will you stop with the incessant chatter?! I can take no more!Ah, we'll never see the like of those days again. I'd love to stay and chat, but I should be off.If you say so, young 'un. Good on you and those you travel with.I shall then. It was the dawning of a new year, and Chester Blackboot and I were off to rally our friends and storm the gates of the old Firewine ruins. Vella Stablehand was at the head; she was the eldest, you understand. We pretty much agreed that she would take point and absorb most of the initial damage were we attacked. Of course Vella had her father's axe too, and that made her an imposing sight at the forefront. She was tall as a pine and could deliver a backhand like you were so much silt on the breeze. I remember a time when she and Chester—this was Chester Allendale, no relation to the Blackboots (and a good thing too. Them Blackboots had not patience for Vella and her shenanigans)—well, Chester and Vella were spelunking in the Ulcaster (at least, that's what the kids called it in those days) and her father comes up and by golly, Vella up and belts Chester so hard he didn't hit the ground for a week. Vella's father sees this and laughs so hard he plumb forgets he's mad. He's like that though, and the day he passes up a good joke will be the day he passes on entirely. I remember a time...I don't mean to be critical but does this story have an end? Or a beginning, for that matter?Shut up, shut up, shut up! I can't take another second of your rambling.A rousing tale. I learned a lot. I'll be leaving now. Goodbye.Stories continue long after the exciting bits end, young 'un. You'll miss a lot of life if you don't pay attention to anything outside of swinging the axe and smacking the head. Ah, well. People had more patience in my time. Why, Buck Longbrow could stare at corn from seed to harvest, though he always was a bit shaky after the fall. Eh... leave me be.Those were the days, weren't they?[LAY ON HANDS 1][TURN UNDEAD 1][TURN UNDEAD 2]Leave me be, will you? I wish no company now.Why are you saddened, m'lady?Save me your pitiful words, I care not for your wishes.It is people like you that give people like you a bad name! Or... or something like that! Oh, I hear Shank's gentle wit in my words. Get out! Get out!I fear the worst for my brother and cousin, they have been missing some months now, and I know of no one that can find them.Your brother and cousin? Perhaps if I knew their names I could help you.Are you sure they are lost? Perhaps they simply went on a trip. Such things are common.Your tears are wasted on me. People that cannot take charge of their own fates deserve whatever they get.I thank you. Whatever you can do, I would appreciate. Their names are Shank and Carbos. Not the brightest of boys, but pure of heart. They may have fallen in with a bad lot, but I know they would never do anything wrong.Shank and... and Carbos? Um, perhaps there is not as much I could do as I thought.Carbos and... Shank? Um, perhaps there is not as much I could do as I thought.Shank and... and Carbos? Um, Shank and Carbos. There is not as much I could do as I thought.I can keep an eye out, though the Sword Coast is a large place.[EDWIN 43] Raaagh! Help!They are probably dead and buried. Get over your grief and move on.[GORION 14]What do you mean? Organize a search! Set out upon the land! Look high and low! Surely you can find my gentle family members?A trip? In these times? I hardly think so. They were looking for work, but they wouldn't have gone too far. Can you help?What are their names? Tell me, and I will see.I have no time for this.Large it is, but they are rather loud and do not hide easily. People are seeking the bandits left and right, so someone is sure to have seen them.Why would they have been seen with bandits? You said they were honest and good.And killed them, most likely. Move on and forget it.They have criminal friends. They met up with the wrong sort of people. They... All right, ALL RIGHT! They are right bastards, and they owe me gold! If you see them, give 'em a smack for me!Eh, you may want to face the fact that they might not be coming back.Gentle? They weren't so gentle when they tried to kill me in Candlekeep!Bugger off.Why? What do you—? You know of their fate, don't you? Blast it, they are dead or imprisoned, aren't they? Now I'll never get my gold... er... family back together. Such a tragedy that two saintly, young, pathetic souls should be treated in such a manner. I thank you for the news, and may the person that harmed them rot in the lower planes. Such a cruel beast, whoever they are. I bet it was a grand battle.What? They would never do such a— Oh, forget it. If they attacked you, then you know full well what morons they are. Did they have any gold on them? No, I doubt it. Spent it all on booze and fast times, most likely. Good on you if you knocked them around. I certainly will not mourn their loss. Carbos and Shank, what a couple of moronic goons.[VULTURE 1][VULTURE 2]Borinole MannBorinole Mann[GNOME FEMALE 1] Your acquaintance I am glad to have made.[GNOME FEMALE 2] Soon to go back to the grotto, I am. I miss the tunnels of home.[GNOME FEMALE 3] The underground seems safer by far, and gems to find are welcome too.[GNOME FEMALE 5][GNOME FEMALE 6]Sanadal GwistI fought Tranzig in Feldepost's Inn in Beregost. I suspected that he was in league with the bandits and might know the locations of their camp. I thought he might be more forthcoming with information if I showed him I meant business.Sanadal GwistI pressured Tranzig and he said he was a messenger for the bandits. His job was to deliver messages between someone named Tazok and the now-deceased Mulahey.Tranzig also said that Tazok is the captain of two groups of bandits. Their camp moves often, but the current location is in the Wood of Sharp Teeth, far north of Beregost and northeast of the Friendly Arm Inn. He said that he meets with Tazok at two places called Peldvale and Larswood. These places are located just east of the Friendly Arm Inn.[Gantolandan 2][WYVERN YOUNG 1][WYVERN YOUNG 2][WYVERN YOUNG 3][WYVERN YOUNG 4][WYVERN YOUNG 5][WYVERN YOUNG 6][WYVERN YOUNG 7][WYVERN YOUNG 8][WYVERN YOUNG 9][WYVERN YOUNG 10]I met Diarmid outside of the Candlekeep crypts and he mistook my group for that of a cohort of his named Prat. He spilled the beans and revealed that it was Sarevok's plan to have me accused of the murders of the Iron Throne leaders, whether I could be goaded into the act or not. Doppelgangers were to impersonate me and ensure I would be blamed. With my party wanted by the law and Brunos and the others dead, Sarevok thinks he stands unopposed. He has returned to Baldur's Gate and plans to take control of the city somehow, likely using his leverage as the new head of the Iron Throne, so I should probably check their base out again. His end goal seems to be war with Amn, but his reasons are still not clear to me.I found Winski Perorate near the entrance to the Undercity. Apparently he was Sarevok's mentor, but he was cast aside because he dared to rescue Sarevok instead of killing the Grand Dukes as he was supposed to. Winski said he knew I would follow, because Sarevok and I are of the same blood; blood that is also divine. War with Amn was not Sarevok's true goal after all. It was the slaughter of the initial battles that he wished. He thought death on the appropriate scale would cause him to ascend, and he would assume the portfolio of the slain Bhaal. Perhaps he would have, but who can really say? If you have the arrogance of a god and can kill like a god, who's to say you are not a god? I must stop this before he flees to try his scheme anew. There is a temple in the Undercity where Sarevok waits to make his last stand against me. He will not be alone.Biff The UnderstudyBiff The UnderstudyWe encountered a man named Tiber in the Cloakwood and told him that we'd try to find his brother Chelak. According to Tiber, his brother entered the Cloakwood in an attempt to destroy a spider infestation.Who hates me? What have I done to deserve such hatred?I tire of your riddles. Take your games and go.I met Tamoko once again. She tried to coerce me into promising to spare Sarevok's life. It was a deal I would never make! Sarevok will die at my hand, and there is not a power above or below that will stop me!I have met Tamoko once again and agreed to a promise she has requested. She has asked that I defeat Sarevok and crush his plans, but spare his life in the end. She would try to reclaim Sarevok the man, once Sarevok the would-be god is destroyed. In exchange for this, she has confirmed my suspicions of Slythe and Krystin, the underlings of Sarevok that killed Duke Entar Silvershield, and indicated that they can be found at their base in the Undercellar. She has also directed me toward someone named Cythandria in the Iron Throne base (who seems to be more her rival than mine). Tamoko has also given me much to think about. Sarevok and I are of the same blood: a god's blood. Sarevok thinks he was created to assume the mantle of the dead Lord of Murder Bhaal, ascending to godhood by causing slaughter on a god-like scale. Tamoko doubts such a thing can happen, claiming that a dead god would not create such children to effect his replacement, rather his resurrection. She seems to think that Sarevok's death will serve Bhaal more than a grand sacrifice in his name. Sarevok has made his beliefs known, but what am I to take from this? What will eventually become of me?High HedgeSplurging SturgeonBlade and StarsHelm and CloakThree Old KegsElfsong TavernInnCandlekeep InnBlack Dragon GateJovial JugglerBurning WizardFeldepost's InnI encountered Tamoko yet again, this time in the Undercity. She no longer wished to speak: she was there to fight me. Sarevok had abandoned her for speaking with me previously, and she claimed she had to restore his faith in her. My unwillingness to fight proved that I was much different from Sarevok, and that perhaps it was more than his divine blood that made him the creature he is. She renounced him and bid me well. Sarevok waits ahead with the most fanatical of his followers.Red Sheaf InnNashkel InnSorcerous SundriesGeneral StoreI encountered Tamoko yet again, this time in the Undercity. She no longer wished to speak: she was there to fight me. Sarevok had abandoned her for speaking with me previously, and she claimed she had to restore his faith in her. I was unable to persuade her otherwise, though I did try. She saw no other choice for herself and fought as well as she could. Sarevok awaits ahead with his most fanatical of followers. He has much to answer for!Nashkel StoreCarnival ShopI encountered that Tamoko wench yet again! This time she revealed herself as being truly within Sarevok's control, and would not let me pass. I had no other choice but to fight her! Sarevok is ahead. I shall deal with him and the rest of his followers soon enough!I was at the Friendly Arm Inn and someone tried to kill me! He was apparently a bounty hunter! Why do these attacks continue?Thunderhammer SmithyBlushing MermaidTavernDIRECTPLAY LOBBYThe Northern LightHigh House of WondersLady's HallIn this multiplayer session, you can either begin a new game or load a saved game.Temple of WisdomHi, folks, welcome to Lucky Aello's, where the prices are so low there's gotta be something wrong. Nobody sells it lower than me, because nobody buys it cheaper. If you can find a price lower than mine this side of Calimshan, the item will probably kill you. What can I get for you?Oghma templeTemple of HelmSong of the MorningSo you've got the cheapest goods around? Let's have a look.No, thanks. You get what you pay for.Ancient ArmorLucky AelloLucky AelloHentold's DaggerGolin VendGolin Vend[FEMALE TOWNSFOLK 3][FEMALE GREETING 7][FEMALE GREETING 11][FEMALE GREETING 12][FEMALE GREETING 15][LOW CLASS WOMAN 2][FEMALE GREETING 8][GLANMARIE 1][GLANMARIE 2]I have fought with Daveorn in the heart of the Cloakwood mine. He proved unhelpful himself, so I will have to examine his belongings to understand his true goals...[DWARF 2][HALFLING 4][EDWIN 43][BEGGARS 2]Where does the maze lead?KielWhere does the maze lead?Where does the maze lead?AlainAlainYeah, whatever. Just you be sure to give that Sarevok a shank o' steel.I don't rightly know, though it is said there is a city beneath this one. Some archaeologist smart-arsed sage might be able to tell you more about it. It's not a proper city down there, you understand. Just the remains. Not surprising, really. If the site that Baldur's Gate is built on is so appealing, it would figure that there would have been one built here before. I care little: nothing but dead down there now. Get moving.The thieves' maze was built long ago, and now serves as a decoy escape route to fool trespassers. It is maintained by undead and kept clean by jellies, likely enslaved by some long forgotten thief adept at magic. It leads to the Undercity, an old settlement that once stood where Baldur's Gate is now. Nothing but undead down there now, supposedly.The thieves' maze was built long ago, and now serves as a decoy escape route to fool trespassers. It is maintained by undead and kept clean by jellies, likely enslaved by some long forgotten thief adept at magic.[Chicken Cluck3] cluck caw bucbuc becaw[MERCHANTS 4][Chicken Cluck4] becawp bwa caIgnatio Phleed[Chicken Cluck5] There ain't nobody here but us chickens.Gondsman Leonardo's Helical Aerial WonderPump of GondSteam DragonEverlight[AMNISH SOLDIERS 3][AMNISH SOLDIERS 4]MercenaryMercenary[Bassilus, MAD ZHENT 2]I have no wish to fight you. I am no murderer, and I welcome the chance to prove it.I will fight you then, though such a conflict can only hurt my reputation in the eyes of the people!I have made the choice to fight the Flaming Fist, though it appears they are only following the command of this Angelo Dosan. It does not matter. If I kill one of them in my escape, I shall be known as a murderer of guards. If they are only doing their job, then I shall be angering the fates as well. It would be best to entangle them somehow and run.I have surrendered myself to the Flaming Fist and must go before Angelo Dosan for judgment. I doubt I shall be treated fairly by this Angelo, but I had little choice. If I were to fight the Flaming Fist, I would surely be known as a murderer of guards. They are only following the orders of their new commander and are innocent of any wrongdoing, regardless of their attacks on me. If I am ever faced with the same unfortunate choice in the future, I had best entangle the guards somehow and make my escape without harming them. The fates would not look kindly on my killing innocents, regardless of their intent.I charmed a member of the Flaming Fist and learned that their new commander Angelo has condemned me to death, though they think his motives are tainted. Likely the Flaming Fist will attack me in future as well, so I should refrain from killing them if at all possible. The public would only see me as a murderer of guards, and the fates would undoubtedly frown on my killing innocents, regardless of their intent to harm me.[FARMERS 3] Weather's been lousy lately.[WILTON 1] Stop a second there, young'n, 'cuz I heard what you gone and done for old Brun.[WILTON 2] So hard to find decent folk nowadays...[WILTON 3][WILTON 4][Cow moo3][Cow 3] MOOoooDie, manlings! You kill my favorite toy!Belching Dragon TavernWyrm's CrossingArmor Class ModifiersMissileSlashingPiercingCrushingWhile exploring the coast I met a strange looking elf by the name of Drizzt Do'Urden. He asked for my help in killing some gnolls, but it was not worth my effort. He seemed capable enough anyway, and I have no time to be making friends.Today I met Drizzt Do'Urden, and helped him rout some gnolls that were causing him trouble. He was grateful enough, and offered some advice regarding the bandits in the area. He said the hobgoblin bandits resembled the Chill, and that the human bandits fought like the Blacktalons, both of which are mercenary groups. He suggested I insinuate their ranks instead of fighting them directly, and I shall look into this if the opportunity arises.Today I met Drizzt Do'Urden, and helped him rout some gnolls that were causing him trouble. He was grateful enough, and offered some advice regarding the bandits in the area. He suggested that I insinuate into their ranks instead of fighting them directly. I shall look into this should the opportunity occur.Today I met Drizzt Do'Urden, and helped him rout some gnolls that were causing him trouble. He was grateful enough, though he declined my request that he join with me. It's just as well: I do not think I would last long against the villains that would likely follow soon. He did offer some advice, though. Despite his skill with blades he said that I should try to pit my wits against my enemies instead of fighting them directly. I shall keep that in mind.Drizzt was quite the pleasant fellow, though I should probably think otherwise if I were ever on the wrong side of his blades.That Drizzt didn't seem so tough. I threatened him a little and he backed down... though he seemed quite calm about it. Probably scared... yeah, that's it... scared.That Drizzt seemed friendly enough, but I really didn't need the lecture. He sure talks a lot for someone who could kill anyone he wanted. Why does he bother?You travel down a long tunnel to a group of three burial mounds.No Disc Detected. Game Aborted.This house looks abandoned.We haven't found anything yet, but we want to keep on searching.Maltz's Weapon ShopTo and friends, with love. Larry, Darryl, and Darryl.To and friends, with love. Larry, Darryl, and Darryl.Do you believe us about the bogeyman?Hey there, pal. If ye're trying to get inside the palace, ye're outta luck. Common folk aren't allowed in there. Grand Dukes don't let no one in, unless there's some sort of special event going on.RodnimRodnimWhoa! One moment the barkeep was talking to the mage Ramazith, then all of a sudden he's flamin' mad. He summoned up all those slime creatures. Hideous things they were.Not enough free disk space to save game. Do you wish to quit?Hear ye! Hear ye! The criminal Bassilus has been killed! It is said that the hero did the deed! May always be welcome in our town!Mountain BearMountain BearTimeoutgroup infravisionI admit the deed, but I can explain what happened.Enable this option if you want infravision to be shown when any of the selected characters have infravision. If this option is off, infravision will only be shown when one character with infravision is selected.Bard SongSlowRegenerateAh! It's the dryad! Krumm, we gotta get outta here.What of Duke Eltan? Has his condition improved at all? If he dies, who will replace him?What about the rumors of Amn mobilizing for war? Why aren't we preparing for war?With our iron shortage, how are we to defend ourselves, and who will give us the iron we need?Entar was killed by Shadow Thieves, agents of Amn. If it isn't obvious to the rest of you, it's obvious to me: Amn wants a war.I believe that Eltan was poisoned by members of the Shadow Thieves. They're obviously trying to kill our leaders.Resembles?! That's ridiculous! The signature left behind on the body WAS the mark of the Shadow Thieves. Are you blind *and* stupid, woman?!Who would want to mislead us?!What of the Zhentarim? I've heard that they may be somehow involved.Shut up! Let Sarevok speak.Why don't you go to the third floor, friend? The party is starting there, and some, ah, friends of mine wouldn't mind meeting you.I'm a busy man, with a company to run. Please don't disturb me.So you've killed the Halruaan. Well, don't take it personally that I let him attack you; he was a powerful mage, and there was little I could do to dissuade him from killing you. Don't worry, you have full run of the guild—if you're able to kill a Halruaan mage, I'm sure there's little that my guild members can do to you. Again, accept my apologies for the entire incident.Accuse me of high treason! You will die for your insolence! Grand Dukes, let us make short work of these trespassers. Use your most powerful magics to strike them down!We'll be back soon, but could you call off your men? They've been causing us no end of grief.I can't do that. Most of my men don't even know that I've hired criminals. You're going to have to do this on your own, sorry.Kivan hunts after an ogre named Tazok. He has told us that Tazok has killed someone close to him.Lucky Aello's Discount StoreGerard TravenhurstGerard TravenhurstA man named Marl tried to pick a fight with me at Feldepost's Inn, but I was able to calm him down. Marl lost a son named Kennair Nethalin.You are mistaken! Oh, this is just too much for my old heart. So much is happening; so much has turned strange.This is the body of Samuel. STATISTICS: Weight: 115Are you sure you want to remove this spell from your memorized spells?pre-generate characterShapeshift: Natural FormI'm here to kill all those who would associate themselves with the Iron Throne!Little pink ones, you shall all die. The son of Murder offers 10,000 gold for the head of , and we shall have it.DEADThe multiplayer session has been terminated. The program version numbers for the server and client programs do not match. Server program version: Client program version: Clearing Game DataThe multiplayer session has been terminated. The mission pack version numbers for the server and client programs do not match. Server mission pack version: Client mission pack version: You feel very ill, and you have thrown up your previous meal. Your head is fuzzy, and you are confused as to why you are sick. Then you remember what Lothander had told you. You've been poisoned! Lothander wasn't lying after all, and only he has the cure.Marek's potion looks to have 10 uses. More powerful than a normal potion of antidote, this potion would neutralize even the most lethal of poisons. STATISTICS: Special: Cures poison Weight: 1Marek's Potion of Antidote? I have heard that name before, but where? No matter, consider yourself dismissed. The Iron Throne washes its hands of this place, and shall support it no longer. You are no longer needed. Inform the others, will you? Or don't, we really don't care at this point. Good day and goodbye.Officer VaiLooks abandoned. You peer inside and see only rotting beams and debris.Ah well, even the best things pass away. Your company was enjoyable while it lasted. Perhaps we shall meet again.It is too hard to be stealthy with a group like this. I should have known not to have joined you in the first place.Yes, I killed them, but they attacked me. They're the leaders of the Iron Throne, the people behind the iron shortage and everything else that's been wrong with the Sword Coast! We did everyone a favor by killing them.Yes, I killed them, but they attacked me. They're the leaders of the Iron Throne, the people behind the iron shortage and everything else that's been wrong with the Sword Coast! We did everyone a favor by killing them.Yes, I killed them, but they attacked me. They're the leaders of the Iron Throne, the people behind the iron shortage and everything else that's been wrong with the Sword Coast. I did everyone a favor by killing them. I won't surrender to you; I've done nothing wrong!That is unfortunate... that you had to resort to killing. I believe you, and your reasons seem valid, but I still cannot agree with what you have done. If you had presented your case with evidence or proof of some sort instead of simply killing them, events might have happened differently. As it is, you are a criminal in the eyes of your enemies AND the law. Still, it would seem that someone wishes to secure your fate, even though you ARE guilty. Much more evidence points to you, much more than you admit to. I am not prone to suspicions, but I would almost believe that someone intended those men dead and was going to blame you regardless. If this is so, then those men, evil though they were, were not your true enemies, and this does not bode well for the Sword Coast. I will help you escape so you may continue your crusade, but remember that the authorities will not believe your accusations without proof, especially now that you are an accused murderer.Actually I did kill them, but they're the leaders of the Iron Throne. They were the people behind the iron shortage and everything else that's been wrong with the Sword Coast. We did everyone a favor by killing them.Yes, I killed them, but they attacked me. They're the leaders of the Iron Throne, the people behind the iron shortage and everything else that's been wrong with the Sword Coast! We did everyone a favor by killing them. We'll come with you, a trial will vindicate us quickly.This appears to be the claw of some great beast, perhaps a dragon of sorts. STATISTICS: Weight: 1The Claw of Kazgaroth Little is known about this item, other than that the claw itself was taken from the corpse of the great beast Kazgaroth. It has multiple enchantments that all become activated when the claw is worn as a ring. The image of the wearer becomes blurred and more difficult to hit with weapons or target with spells. It has one drawback, however, as it seems to fuel its power with the blood of its wearer. Because of this, the wearer of the claw will often be more sickly and therefore more susceptible to poisons. STATISTICS: Equipped abilities: – Constitution: -2 – Armor Class: +1, an extra +4 vs. missile attacks – Save vs. Death: -4 – Save vs. Wand: +3 – Save vs. Polymorph: +3 – Save vs. Breath: +3 – Save vs. Spell: +3 – May only be removed with a Remove Curse spell Weight: 1This seems to be the horn of some monster. It is blackened and twisted.The Horn of Kazgaroth This horn is thought to be made from one of the tusks of the great beast Kazgaroth. Who imbued it with enchantments is unknown, but it is a very potent item. When blown upon, no sound issues from the horn. Instead the user of the horn is encased in a globe of power for a short duration. The bubble gives the user partial Magic Resistance and a Saving Throw bonus, as well as partially deflecting incoming missile attacks. The effect only lasts 3 rounds, and the horn draws from the life force of the user every time it is used. STATISTICS: Charge abilities: – Immunity to 1st and 2nd-level spells – Armor Class: +5 vs. missile attacks – Save vs. Death: +2 – Save vs. Wand: +2 – Save vs. Polymorph: +2 – Save vs. Breath: +2 – Save vs. Spell: +2 – Damage done to user: Unknown Weight: 1Dagger of Venom +2Dagger of Venom This dagger is a potent blade favored by assassins all across the Realms. This particular dagger of venom was created for use by the Shadow Thieves of Amn. Every time it hits an opponent, it secretes a venom into the bloodstream of the creature. The venom works quickly and efficiently. STATISTICS: Combat abilities: – Hit target suffers 1 point of poison damage per second for 15 seconds (Save vs. Poison negates) THAC0: +2 Damage: 1d4+2 (piercing) Speed Factor: 0 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 2Wait! You should get out of here as soon as possible. Everybody I know has been acting really strange of late. I've seen some of the other merchants change faces when they thought I wasn't looking. Yes, you heard me right, they changed faces! Some sort of shapeshifters have infiltrated the Seven Suns. Get out, while you still can.A girl named Faldorn has told me that the Iron Throne's base is located to the east.A druid named Takiyah has told me to find Faldorn. Faldorn is on a crusade against a group that "poisons" the forest. These people dwell to the east.[MALE CHILDREN LAUGHING][SLEEPING MAN][SLEEPING MAN 2][SLEEPING WOMAN 1][SLEEPING WOMAN 2]All of you should watch yourselves carefully. There have been some strange men asking about .Take whatever you want, we don't want any trouble. Just please don't hurt us.You have long been the friend of . You have found living in Candlekeep to be stifling, and have long nurtured the dream of becoming an adventurer. If you ever did go out on your own, you'd be sure to take along , for your friend harbors a wanderlust as great as your own.The Iron Throne is to the east of the Druid Grove.Kill Zordral! He won't stop till you're dead.Sparring DummyIoin GallchobhairIoin GallchobhairUndead KnightUndead KnightStrike me down... take the armor back...A man named Molkar tried to kill me this day. He didn't tell me who his masters were, but he did know my name.! I have received news that you have cleared out the Firewine Bridge ruins! No longer will kobolds plague our tiny village. I must congratulate you on a job well done. Everyone is grateful for your help. Take this small amount of money as a show of our gratitude.Never do that again, or my wrath will be great indeed!Temple of Yondalla and Alvanhendar's Fine Wines.[GAMESMAN 2][GAMESMAN 3][GAMESMAN 4]...all for knowledge did we strive... nothing left... Hope would return with the retrieval of the simplest of tomes... beneath the rubble... on the lowest floors... return hope... history is so important...Apparently the ghost of Ulcaster himself haunts the ruins of his doomed school. I don't know what he seeks exactly, but he did mention that simply returning a few tomes would restore some hope to him. His words seemed to suggest that there are books in the rubble below. I will keep an eye out for them....knowledge returns with these simple words on parchment... to teach once more... in a celestial class... I will prevent the same from happening... some day...I retrieved a book from the ruins of the Ulcaster School, and it seemed to restore some clarity to the specter of Ulcaster himself. He still haunts this place, but he is perhaps a little closer to letting go.I encountered a wandering bard that spewed forth the most painful poem I have ever encountered. Some tripe about knights in a dungeon and a missing thief.I encountered a bard near the Firewine Bridge ruins that told a rousing tale of a group of swordsmen. The song was not too clear on the details, but I gather one of the swordsmen's number betrayed them, and their spirits will not rest until they are reunited with the traitor. Such a fanciful tale.IthNal cOR dan osa KOZAH! Rrrackne dall'a osa KOZAH! The idol... will find the idol...I have rescued a priest named Branwen. She was apparently turned to stone by a mage named Tranzig, so I should be wary of him in the future.I rescued a priest that had been turned to stone, but I did not let her join with us.Hey there, you're new here, aren't you? Could I trouble you a moment?Yeah, I think you'll do fine. I need someone to go club some heads for me. I was ambushed by a band o' hobgoblins within sight of this inn's walls. Robbed me blind, they did, and I want to return the favor. I don't care about most of my things, but I want to get my ring back. My father gave it to me, you understand?Tell me what do you need, but make it quick!Leave me be.Certainly, m'lady. Speak your mind.As you will. I'll find help elsewhere.I ain't got the time for this.I will do as you ask.What is in it for me?Such manners! Well, I need a gruff hand for this task, so keep your "please and thank you" garbage for the nobles. I was robbed blind by some hobgoblins within sight of this very inn's walls and I need you to return the favor. They took my ring, and that's all I want back. Will you do it?The dawn is especially cruel this morning.You will not last long on your own with your meager equipment. Perhaps you can get some help from the friends Gorion mentioned, the ones at the Friendly Arm.I will help you.I have no time to help you.What is in this for me?I thank you. The creatures were just north of the inn. I swear I could almost see them from the upper rooms. Bring my ring back here when you get it. You'll know it when you see it. It's a flamedance ring, and very striking.I am to return a ring to Joia in the Friendly Arm Inn. It is a flamedance ring, and was stolen by some hobgoblins just north of the inn.Hmm? Nothing. I have no gold to give you. I was just robbed, remember? You'll be doing it out of the goodness of your heart.I will do this for you.I won't do it without payment.You don't have my ring yet? If you are not going to help me then don't keep coming back here.I thank you. This ring was a gift when I set out on my own. Couldn't bear the thought of some smelly old hobgoblin having it. You are a good sort, and I'll say so to anyone that asks.TamokoBrunosThaldornRieltarKestorTuthNimbulNimbulMulaheyGreywolfEmersonNalinBrageOublekCaldoKrummPrismDaer'RaghUlrauntTethtorilChanterVoice of the NorthVoice of the SouthVoice of the EastVoice of the WestTamokoBrunosThaldornRieltarKestorTuthMage BookRestPriest ScrollMemorizedKnowninformationmost powerful vanquishedtime spent with partyfavorite spell (if applicable)favorite weapontotal experience value in partypercentage of total kills in partyexperience value of killsnumber of killsCharacter GenerationgenderracealignmentclassabilitiesappearanceacceptnamePROFICIENCY SLOTSbowspiked weaponssmall swordlarge swordaxeblunt weaponsmissile weaponsspeardoneNAMESTRENGTHABILITIESDEXTERITYCONSTITUTIONINTELLIGENCEWISDOMCHARISMArerollSKILLSstealthfind trapspick pocketsopen locksALIGNMENTMage SpellsGENDERMULTI-CLASSCLASSmulti-classspecialist mageRACECHESTArmorGauntletsHelmetAmuletBeltLeft RingRight RingCloakBootsShieldMajor Clothing ColorMinor Clothing ColorQuiverQuick WeaponGround ItemQuick ItemPersonal ItemProtection From Evil, 10' RadiusBlindnessBlurInvisibilityMirror ImageInvisibility, 10' RadiusWraithformImproved InvisibilityShadow DoorProtection From EvilProtection From PetrificationResist FearDispel MagicNon DetectionProtection From Normal MissilesMinor Globe of InvulnerabilityGreaseArmorLay On HandsMelf's Acid ArrowFlame ArrowMonster Summoning IGhost SummoningMonster Summoning IIMonster Summoning IIIInfravisionIdentifyDetect EvilDetect InvisibilityKnow AlignmentClairvoyanceCharm PersonFriendsSleepLuckHold PersonDire CharmConfusionMagic MissileShieldChromatic OrbFog CloudStinking CloudWebAgannazar's ScorcherFireballLightning BoltFire ShieldIce StormWall of FireWall of FireCloudkillCone of ColdFrozen FistLarloch's Minor DrainHorrorGhoul TouchVampiric TouchSkull TrapAnimate DeadBurning HandsColor SprayShocking GraspStrengthWizard LockVocalizeHasteSlowDimension DoorRemove FearSanctuaryGlyph of WardingProtection From FireRemove CurseRemove ParalysisBlessChantAnimal Summoning IAnimal Summoning IIWall of FireFind TrapsInvisibility PurgeTrue SeeingCommandMagic StoneCharm Person or MammalHold AnimalRigid ThinkingFree ActionMiscast MagicAntichickenatorFlame BladeGood BerriesSpiritual HammerDraw Upon Holy MightFlame StrikeCure Light WoundsAidSlow PoisonAnimate DeadCure Serious WoundsNeutralize PoisonCure Critical WoundsRaise DeadShillelaghEntangle[no text]BarkskinResist Fire/ColdSilence, 15' RadiusCall LightningStrength of OneTurn Undead LevelLay On Hands AmountBackstab MultiplierGhost ArmorKnockToo bad. Goodbye.Sorry we upset you, Mr. Garbage Can. We just want to ask you, is that your natural stench we smell or did you make a mess in your armor because our weapons scared you?We apologize for our hasty words. Can we start over again?GenderClassLevel SpellsHealingArmor (Conjuration/Summoning) Level: 1 Range: 0 Duration: 9 hours Casting Time: 9 Area of Effect: The caster Saving Throw: None By means of this spell, the wizard creates a magical field of force that serves as if it were scale mail armor (Armor Class: 6). It is cumulative with Dexterity and, in the case of Fighter/Mages, with the shield bonus. The Armor spell does not hinder movement, adds no weight or encumbrance, and does not prevent spellcasting. It lasts until successfully dispelled or until the duration runs out. Burning Hands (Alteration) Level: 1 Range: 5 ft. Duration: Instant Casting Time: 1 Area of Effect: 1 creature Saving Throw: 1/2 When the wizard casts this spell, a jet of searing flame shoots from fingertips. The wizard's hands must be held so as to send forth a fanlike sheet of flames: thumbs must touch each other and the fingers must be spread. The burning hands send out flame jets of 5 ft. length in a horizontal arc of about 120 degrees in front of the wizard. The target suffers 1d3 points of damage, +2 points for each level of the caster, to a maximum of 1d3+20 points of fire damage. A creature that successfully saves vs. Spell receives half damage.Mirror Image (Illusion/Phantasm) Level: 2 Range: 0 Duration: 3 rounds/level Casting Time: 2 Area of Effect: 6-ft. radius Saving Throw: None When a Mirror Image spell is invoked, the caster causes from 2 to 8 exact duplicates of self to come into being around . These images do exactly what the wizard does. Since the spell causes a blurring and slight distortion when it is cast, it is impossible for opponents to be certain which are the illusions and which is the actual wizard. When an image is struck by a melee or missile attack, magical or otherwise, it disappears, but any other existing images remain intact until struck. The images seem to shift from round to round, so that an enemy must first hit every image before being able to hit the wizard.Shadow Door (Illusion/Phantasm) Level: 5 Range: 30 ft. Duration: 1 round/level Casting Time: 2 Area of Effect: Special Saving Throw: None By means of this spell, the wizard creates the illusion of a door. The illusion also permits the wizard to appear to step through this "door" and disappear. In reality, has darted aside and can flee, totally invisible (as per the Improved Invisibility spell), for the spell duration. A True Seeing spell, a Gem of Seeing, or similar magical means can discover the wizard.Wraithform (Alteration, Illusion) Level: 3 Range: 0 Duration: 2 rounds/level Casting Time: 1 Area of Effect: The caster Saving Throw: None When this spell is cast, the wizard and all of gear become insubstantial. The caster is subject only to magical or special attacks, including those by weapons of +1 or better enchantment, or by creatures otherwise able to affect those struck only by magical weapons. The wizard also gains 25% resistance to magic damage. While in wraithform, the caster cannot cast either arcane or divine spells.Dispel Magic (Abjuration) Level: 3 Range: 40 ft. Duration: Instant Casting Time: 5 Area of Effect: 30-ft. radius Saving Throw: None A Dispel Magic spell removes magical effects upon anyone within the area. This includes effects given from spells, potions and certain magical items such as wands. It does not, however, affect enchanted magical items or spell protections such as Spell Turning and Spell Deflection. The chance of the dispel succeeding is determined by the level of the caster and the level of the magic being dispelled. The base chance of successfully dispelling is 50%. For every level that the caster of the Dispel Magic is above the original caster, chance of success increases by 5%. For every level that the caster of Dispel Magic is below the original caster, chance of success decreases by 10%. However, despite the difference in levels, there is always at least a 5% chance of success or failure. Thus, if a caster is 10 levels higher than the magic is trying to dispel, there is only a 5% chance of failure. Similarly if the caster is 4 levels lower than the magic is trying to dispel, there is only a 10% chance of success. Intuitively, this spell is almost useless if the target is 5 or more levels higher than the caster. Note: While this spell dispels the individual effects of Grease, Web, Stinking Cloud, and other such spells, it does not dispel the area of effect.Minor Globe of Invulnerability (Abjuration) Level: 4 Range: 0 Duration: 1 round/level Casting Time: 4 Area of Effect: 5-ft. radius sphere Saving Throw: None This spell creates an immobile, faintly shimmering magical sphere around the caster that prevents any 1st-, 2nd-, or 3rd-level spell effects from penetrating (i.e., the area of effect of any such spells does not include the area of the Minor Globe of Invulnerability). This includes innate abilities and some effects from devices. However, any type of spell can be cast out of the magical sphere, and these pass from the caster of the globe to their subject without affecting the Minor Globe. 4th and higher level spells are not affected by the globe.Non-Detection (Abjuration) Level: 3 Range: Touch Duration: 4 hours Casting Time: 3 Area of Effect: 1 creature Saving Throw: None By casting this spell, the wizard makes the creature touched undetectable by divination spells such as Clairaudience, Clairvoyance, Locate Object, ESP, and detect spells including Invisibility Purge. It also prevents location by such magical items as crystal balls and ESP medallions. It does not affect the Know Alignment spell.Protection From Evil (Abjuration) Level: 1 Sphere: Protection Range: Touch Duration: 1 turn Casting Time: 4 Area of Effect: 1 creature Saving Throw: None When this spell is cast, it creates a magical barrier around the recipient at a distance of one foot. The barrier moves with the recipient and has two major effects: First, all attacks made by evil or evilly enchanted creatures against the protected creature receive a penalty of -2 to each attack roll. Second, summoned demons cannot target the protected creature.Protection From Normal Missiles (Abjuration) Level: 3 Range: Touch Duration: 1 turn/level Casting Time: 3 Area of Effect: 1 creature Saving Throw: None By means of this spell, the wizard bestows total invulnerability to non-magical hurled and launched missiles such as arrows, bolts, bullets, darts, throwing axes, and throwing daggers. Note, however, that this spell does not convey any protection from such magical attacks as Fireball, Lightning Bolt, or Magic Missile, nor does it protect against magical missiles such as arrows +1.Protection From Petrification (Abjuration) Level: 1 Range: Touch Duration: 1 hour Casting Time: 1 Area of Effect: 1 creature Saving Throw: None This spell grants the recipient immunity to all petrification attacks. This includes basilisk and medusa gaze, cursed scrolls of petrification, and so on.Resist Fear (Abjuration) Level: 2 Range: 30 ft. Duration: 1 hour Casting Time: 1 Area of Effect: 30-ft. radius Saving Throw: None The wizard instills courage in the spell recipients, raising their morale to its highest. The recipients morale will gradually reset to normal as the duration runs out. If the recipients are affected by magical fear, they will regain their composure.Flame Arrow (Conjuration/Summoning) Level: 3 Range: 60 ft. Duration: 1 round Casting Time: 3 Area of Effect: 1 creature Saving Throw: 1/2 This spell enables the caster to hurl fiery bolts at opponents within range. Each bolt inflicts 1d6 points of piercing damage plus 4d6 points of fire damage. Only half of the fire damage is inflicted if the creature struck saves vs. Spell. The caster receives one bolt every 5 levels beyond the 5th (2 bolts at 10th level, 3 at 15th level, etc.). All of the bolts will streak toward the target of the spell.Ghost Armor (Conjuration/Summoning) Level: 3 Range: Touch Duration: 2 hours Casting Time: 1 Area of Effect: 1 creature Saving Throw: None By means of this spell, the wizard creates a magical field of force that serves as if it were field plate armor (Armor Class: 2). It is cumulative with Dexterity and, in the case of Fighter/Mages, with the shield bonus. The Ghost Armor spell does not hinder movement, adds no weight or encumbrance, and does not prevent spellcasting. It lasts until successfully dispelled or until the duration runs out. Grease (Conjuration/Summoning) Level: 1 Range: 30 ft. Duration: 3 rounds + 1 round/level Casting Time: 1 Area of Effect: 30-ft. radius Saving Throw: Special A Grease spell covers a material surface with a slippery layer of a fatty, greasy nature. Any creature entering the area or caught in it when the spell is cast must save vs. Spell at +2 or slip and slide, unable to move effectively. Those who successfully save can move, albeit slowly, for the rest of the round (but will need to save vs. Spell again the following round). Those who remain in the area are allowed a Saving Throw each round until they escape the area.Melf's Acid Arrow (Conjuration/Summoning) Level: 2 Range: Visual range of the caster Duration: Special Casting Time: 2 Area of Effect: 1 creature Saving Throw: None By means of this spell, the wizard creates a magical arrow that speeds to its target unerringly. The arrow has no attack or damage bonus, but inflicts 2d4 points of acid damage (there is no splash damage). For every 3 levels of the caster, the acid lasts for another round, unless somehow dispelled, inflicting another 2d4 points of damage each round. So at 3rd-5th level, the acid lasts 2 rounds, at 6th-8th level, the acid lasts for 3 rounds, and so on.Monster Summoning I (Conjuration/Summoning) Level: 3 Range: 120 ft. Duration: 2 rounds + 1 round/level Casting Time: 4 Area of Effect: Special Saving Throw: None With the casting of this spell, the wizard summons a random selection of 3-HD monsters. There is a 60% chance of receiving one monster and a 40% chance of receiving two monsters. The monster(s) appear within spell range and attack the spellcaster's opponents until the spell duration expires or until they are slain.Monster Summoning II (Conjuration/Summoning) Level: 4 Range: 120 ft. Duration: 3 rounds + 1 round/level Casting Time: 4 Area of Effect: Special Saving Throw: None This spell is much like the 3rd-level Monster Summoning I spell, except that this spell summons 4-HD monsters. There is a 60% chance of receiving one monster and a 40% chance of receiving two monsters. These monster(s) appear within spell range and attack the caster's opponents until the spell duration expires or until they are slain.Monster Summoning III (Conjuration/Summoning) Level: 5 Range: 120 ft. Duration: 4 rounds + 1 round/level Casting Time: 5 Area of Effect: Special Saving Throw: None This spell is much like the 3rd-level Monster Summoning I spell, except that this spell summons 5-HD monsters. There is a 60% chance of receiving one monster and a 40% chance of receiving two monsters. These monster(s) appear within spell range and attack the caster's opponents until the spell duration expires or until they are slain. Clairvoyance (Divination) Level: 3 Range: Special Duration: Instant Casting Time: 3 Area of Effect: Special Saving Throw: None The Clairvoyance spell empowers the wizard to see in mind the geographical features and buildings of the region is currently exploring. It extends to a great range, but cannot reveal creatures or their movements. This spell does not function indoors or underground.Detect Evil (Divination) Level: 1 Range: Visual range of the caster Duration: 1 turn Casting Time: 9 Area of Effect: Line of sight Saving Throw: None This spell discovers emanations of evil from any creature. Any evil creature within the range of the spell will glow red briefly.Identify (Divination) Level: 1 Range: 0 Duration: Instant Casting Time: Special Area of Effect: 1 item Saving Throw: None With this spell memorized, go to the description of an unidentified item and press the Identify button. The chance of identifying the item is 100%. The spell identifies the item's name, what it does, and if it is cursed.Infravision (Divination) Level: 1 Range: 30 ft. Duration: 2 hours Casting Time: 1 Area of Effect: 1 creature Saving Throw: None Upon the casting of this spell the recipient gains the ability to see with infravision, just as an elf or a dwarf would. This effect lasts for the duration of the spell or until dispelled.Detect Invisibility (Divination) Level: 2 Range: 0 Duration: Instant Casting Time: 2 Area of Effect: 70-ft. radius Saving Throw: None When the wizard casts a Detect Invisibility spell, is able to see clearly any objects or beings that are invisible, as well as any that are astral, ethereal, or out of phase. In addition, it enables the wizard to detect hidden or concealed creatures (e.g., Thieves in shadows, halflings in underbrush, and so on). It does not reveal the method of concealment or invisibility, except in the case of astral travelers (where the silver cord can be seen). It does not reveal illusions or enable the caster to see through physical objects. Note: If an invisible creature enters the area of effect after the spell has already been cast, then the creature will remain invisible.Know Alignment (Divination) Level: 2 Range: 30 ft. Duration: Instant Casting Time: 9 Area of Effect: 1 creature Saving Throw: Neg. A Know Alignment spell enables the Mage to exactly read the aura of a creature. If the creature rolls a successful Saving Throw vs. Spell, the caster learns nothing about that particular creature from the casting. When a character is hit by this spell, he will glow red if evil, green if good, and white if neutral. Certain magical devices negate the power of the Know Alignment spell. Charm Person (Enchantment/Charm) Level: 1 Range: Visual range of the caster Duration: 5 rounds Casting Time: 1 Area of Effect: 1 person Saving Throw: Neg. This spell affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be charmed, but an ogre could not. The person is allowed a Saving Throw vs. Spell to negate the effect. If the spell's recipient fails his Saving Throw (with a +3 modifier), he regards the caster as a trusted friend and ally to be heeded and protected. The caster may give him orders, and the charmed individual will carry them out as quickly as possible. If the caster harms—or attempts to harm—the charmed person by some overt action, or if a Dispel Magic spell is cast upon the charmed person, the Charm spell is broken. If two or more Charms simultaneously affect a creature, the most recent Charm takes precedence. Note that the subject has full memory of the events that took place while he was charmed. Also note that you cannot have a charmed creature leave the area where he is charmed.Confusion (Enchantment/Charm) Level: 4 Range: 35 ft. Duration: 5 rounds Casting Time: 4 Area of Effect: 30-ft. radius Saving Throw: Neg. This spell causes confusion in one or more creatures within the area, creating indecision and the inability to take effective action. All creatures within the area of effect are allowed Saving Throw vs. Spell with a -2 penalty. Those successfully saving are unaffected by the spell, whereas those who fail their Saving Throws will either go berserk, stand confused, or wander about for the duration of the spell. Wandering creatures move as far from the caster as possible, according to their most typical mode of movement (characters walk, fish swim, bats fly, etc.). Any confused creature that is attacked perceives the attacker as an enemy and acts according to its basic nature. The spell lasts for 5 rounds.Confusion (Enchantment/Charm) Level: 4 Range: Visual range of the caster Duration: 2 rounds + 1 round/level Casting Time: 4 Area of Effect: Up to 60-ft. cube Saving Throw: Special This spell causes confusion in one or more creatures within the area, creating indecision and the inability to take effective action. All creatures within the area of affect are allowed Saving Throws vs. Spell with a -2 penalty. Those successfully saving are unaffected by the spell. The spell lasts for 2 rounds plus 1 round for each level of the caster. Those who fail their Saving Throws will either go berserk, stand confused or wander about for the duration of the spell. Wandering creatures move as far from the caster as possible, according to their most typical mode of movement (characters walk, fish swim, bats fly, and so on). Any confused creature that is attacked perceives the attacker as an enemy and acts according to its basic nature.Dire Charm (Enchantment/Charm) Level: 3 Range: 60 ft. Duration: 5 rounds Casting Time: 3 Area of Effect: 1 creature Saving Throw: Neg. This spell works in the exact same manner as Charm Person, with one difference: There is no Saving Throw bonus. Dire Charm affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be charmed, but an ogre could not. The person is allowed a Saving Throw vs. Spell to negate the effect. If the spell's recipient fails Saving Throw, regards the caster as a trusted friend and ally to be heeded and protected. The caster may give orders, and the charmed individual will carry them out as quickly as possible. If the caster harms—or attempts to harm—the charmed person by some overt action, or if a Dispel Magic spell is cast upon the charmed person, the Dire Charm spell is broken. If two or more Charms simultaneously affect a creature, the most recent Charm takes precedence. Note that the subject has full memory of the events that took place while was charmed. Also note that you cannot have a charmed creature leave the area where is charmed.Friends (Enchantment/Charm) Level: 1 Range: 0 Duration: 1d4 rounds + 1 round/level Casting Time: 1 Area of Effect: The caster Saving Throw: None A Friends spell causes the wizard to temporarily gain 6 points of Charisma. Those who view the caster tend to be very impressed with the spellcaster and make an effort to be his friends and help him, as appropriate to the situation. Officious bureaucrats might decide to become helpful; surly gate guards might wax informative; attacking orcs might spare the caster's life, taking him captive instead.Hold Person (Enchantment/Charm) Level: 3 Range: 35 ft. Duration: 1 turn Casting Time: 3 Area of Effect: 1 creature and any enemy within 7.5 ft. Saving Throw: Neg. This spell holds 1d4 humans, demihumans, or humanoid creatures rigidly immobile and in place for five or more rounds. The Hold Person spell affects any bipedal human, demihuman, or humanoid of mansize or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be held, while an ogre could not. The effect is centered on the victim selected by the caster. Every enemy within 7.5 ft. of the target is also affected. Those who save vs. Spell at -1 are totally unaffected by the spell. Undead creatures cannot be held. Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison.Luck (Enchantment/Charm) Level: 2 Range: 15 ft. Duration: 3 rounds Casting Time: 2 Area of Effect: 1 creature Saving Throw: None The recipient of this spell gains extraordinary luck for the next 3 rounds, receiving a +1 bonus to Saving Throws, attack rolls, and minimum damage/healing rolls as well as +5% to all thieving skills. Furthermore, damage dice for all effects outside a weapon's base damage is reduced by 1. For example, a 6d6 fireball will do 6d5 damage, and a flaming long sword that deals 1d8+2 slashing plus 1d3 fire damage will deal 1d8+2 slashing plus 1d2 fire damage instead.Sleep (Enchantment/Charm) Level: 1 Range: 90 ft. Duration: 5 rounds/level Casting Time: 1 Area of Effect: Special Saving Throw: Neg. When a wizard casts a Sleep spell, causes a comatose slumber to come upon one or more creatures (other than undead and certain other creatures specifically excluded from the spell's effects). All creatures to be affected by the Sleep spell must be within 30 ft. of each other. Creatures in the area of effect must make a Saving Throw with a -3 penalty or fall asleep. Monsters with 4+3 Hit Dice (4 Hit Dice plus 3 Hit Points) or more are unaffected. The center of the area of effect is determined by the caster. Magically sleeping opponents can be attacked with substantial bonuses.Agannazar's Scorcher (Evocation) Level: 2 Range: 15 ft. Duration: 1 round Casting Time: 3 Area of Effect: 2-ft. by 15-ft. jet Saving Throw: None Upon casting this spell, a jet of flame appears at the caster's fingertips and bursts out toward one target of the caster's choice. That target will be hit by this flame for 3d6 points of damage. The flame jet strikes a second time halfway through its duration, and the caster may move while the spell is in effect. There is no Saving Throw against this spell, though anti-fire capabilities such as Fire Resistance will apply and may reduce or eliminate the damage.Chromatic Orb (Evocation) Level: 1 Range: 90 ft. Duration: Special Casting Time: 1 Area of Effect: 1 creature Saving Throw: Special This spell causes a 2-ft. diameter sphere to appear in the caster's hand. When thrown, the sphere heads unerringly to its target. The effect the orb has upon the target varies with the level of the caster. Each orb will do damage to the target against which there is no save and an effect against which the target must save vs. Spell with a +6 bonus: 1st Level: 1d4 damage and blinds the target for 1 round. 2nd Level: 1d4 damage and inflicts pain (-1 penalty to Strength, Dexterity, AC, and THAC0) upon the victim. 3rd Level: 1d6 damage and burns the victim for an additional 1d8 damage. 4th Level: 1d6 damage and blinds the target for 1 turn. 5th Level: 1d8 damage and stuns the target for 3 rounds. 6th Level: 1d8 damage and causes weakness (-4 penalty to THAC0) in the victim. 7th Level: 1d10 damage and paralyzes the victim for 2 turns. 10th Level: 1d12 acid damage and turns the victim to stone. 12th Level: 2d8 acid damage and instantly kills the victim. NOTE: The victim saves vs. Spell with a +6 bonus against all the effects and gets no save against the damage.Cloudkill (Evocation) Level: 5 Range: 40 ft. Duration: 1 turn Casting Time: 5 Area of Effect: 30-ft. radius Saving Throw: Special This spell generates a billowing cloud of ghastly, yellowish green vapors that is so toxic as to slay any creature with 4 or fewer Hit Dice, and causes creatures with 5 to 6 Hit Dice to roll Saving Throws vs. Poison with a -4 penalty or be slain. Holding one's breath has no effect on the lethality of the spell. Those above 6th level (or 6 Hit Dice) must leave the cloud immediately or suffer 1d10 points of poison damage each round while in the area of effect.Cone of Cold (Evocation) Level: 5 Range: 0 Duration: Instant Casting Time: 5 Area of Effect: Special Saving Throw: 1/2 When this spell is cast, it causes a cone-shaped area of extreme cold originating at the wizard's hand and extending outward in a cone 5 ft. long and 1 ft. in diameter per level of the caster. It drains heat and causes 1d4+1 points of damage per level of experience of the wizard. For example, a 10th-level wizard would cast a cone of cold 10 ft. in diameter and 50 ft. long, causing 10d4+10 points of damage.Fireball (Evocation) Level: 3 Range: Visual range of the caster Duration: Instant Casting Time: 3 Area of Effect: 30-ft. radius Saving Throw: 1/2 A Fireball is an explosive burst of flame, which detonates with a low roar and delivers damage proportional to the level of the wizard who cast it—1d6 points of damage for each level of experience of the caster (up to a maximum of 10d6). The wizard points finger and speaks the range (distance and height) at which the Fireball is to burst. A streak flashes from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball (an early impact results in an early detonation). Creatures failing their Saving Throws each suffer full damage from the blast. Those who roll successful Saving Throws manage to dodge, fall flat, or roll aside, each receiving half.Ice Storm (Evocation) Level: 4 Range: Visual range of the caster Duration: 1 round Casting Time: 4 Area of Effect: Special Saving Throw: None When this spell is cast, great hail stones pound down for one round in a 40 ft. diameter area and inflict 3d10 points of damage to any creatures within the area of effect.Lightning Bolt (Evocation) Level: 3 Range: 120 ft. + 30 ft./level Duration: Instant Casting Time: 3 Area of Effect: Special Saving Throw: 1/2 Upon casting this spell, the wizard releases a powerful stroke of electrical energy that inflicts 1d6 points of damage per level of the caster (maximum damage of 10d6) to each creature within its area of effect. A successful Saving Throw vs. Spell reduces this damage to half (round fractions down). The bolt begins at a range and height decided by the caster and streaks outward in a direct line from the casting wizard (e.g., if a 40-ft. bolt was started at 180 ft. from the wizard, the far end of bolt would reach 220 ft. (180+40)). If the Lightning Bolt intersects with a wall, it will bounce until it reaches its full length.Magic Missile (Evocation) Level: 1 Range: Visual range of the caster Duration: Instant Casting Time: 1 Area of Effect: 1 creature Saving Throw: None Use of the Magic Missile spell, one of the most popular 1st-level spells, creates up to five missiles of magical energy that dart forth from the wizard's fingertip and unerringly strike their target, which must be a creature of some sort. Each missile inflicts 1d4+1 points of damage. For every 2 extra levels of experience, the wizard gains an additional missile— has 2 at 3rd level, 3 at 5th level, 4 at 7th level, up to a total of 5 at 9th level.Stinking Cloud (Evocation) Level: 2 Range: 90 ft. Duration: 1 turn Casting Time: 2 Area of Effect: 30-ft. radius Saving Throw: Neg. When casting a Stinking Cloud spell, the wizard creates a billowing mass of nauseous vapors up to 90 ft. away from position. Any creature caught within the cloud must roll a successful Saving Throw vs. Poison at +2 or be sent reeling and fall down for 1d2 rounds. Those who make successful Saving Throws can leave the cloud without suffering any ill effects, although those remaining in the cloud must continue to save each round. A Dispel Magic will remove the nausea on a particular character, but if they remain in the cloud, then they are still subject to its effects.Shield (Evocation) Level: 1 Range: 0 Duration: 1 hour Casting Time: 1 Area of Effect: The caster Saving Throw: None When this spell is cast, an invisible barrier comes into being in front of the wizard. It sets the wizard's Armor Class to 4 against all weapons and 2 against missile weapons. Wall of Fire (Evocation) Level: 4 Range: Visual range of the caster Duration: 1 round/level Casting Time: 4 Area of Effect: Special Saving Throw: None The Wall of Fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color—violet or reddish-blue. The spell creates either an opaque sheet of flame up to one 20 ft. square per level of the caster, or a ring with a radius of up to 10 ft. + 5 ft. per 2 levels of experience of the wizard. In either form, the wall of fire is 20 ft. high. The Wall of Fire must be cast so that it is vertical with respect to the caster. The wall inflicts 2d6 points of damage, plus 1 point of damage per level of the caster, upon any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. The wall lasts for 1 round per level.Web (Evocation) Level: 2 Range: 15 ft./level Duration: 2 turns/level Casting Time: 2 Area of Effect: Special Saving Throw: Neg. A Web spell creates a many-layered mass of strong, sticky strands similar to spider webs but far larger and tougher. The Web spell covers a maximum area of about 30 ft. in radius (roughly the same size as a Fireball). Creatures caught within webs, or simply touching them, become stuck among the gluey fibers. Anyone in the area when the spell is cast must roll a Saving Throw vs. Spell with a -2 penalty. If the Saving Throw is successful, then the creature is free to move out of the area. A failed Saving Throw means the creature is stuck in the webs unable to move. Each round that a creature remains in the web, he must make a Saving Throw or be unable to move.Animate Dead (Necromancy) Level: 5 Range: 30 ft. Duration: 8 hours Casting Time: 9 Area of Effect: Special Saving Throw: None This spell creates the lowest of the undead monsters, skeletons or zombies, usually from the bones or bodies of dead humans, demihumans, or humanoids. The spell causes these remains to become animated and obey the simple verbal commands of the caster, regardless of how they communicated in life. The skeletons or zombies can follow the caster, remain in an area and attack any creature (or just a specific type of creature) entering the place, and so on. The undead remain animated until they are destroyed in combat, 8 hours pass, or are turned; the magic cannot be dispelled. The wizard can animate 1d2 undead creatures.Chill Touch (Necromancy) Level: 1 Range: 0 Duration: 1 turn Casting Time: 1 Area of Effect: The creature Saving Throw: Neg. When the caster completes this spell, a blue glow encompasses hand. This energy attacks the life force of any living creature upon which the wizard makes a successful melee attack. (Nonliving creatures such as golems and undead are unaffected by this spell.) The creature is punched for 1d2 fist damage (Strength bonuses apply) and must make a Saving Throw vs. Spell or suffer 1d8 points of damage and receive a -2 THAC0 penalty for 5 rounds.Ghoul Touch (Necromancy) Level: 2 Range: 0 Duration: 5 rounds Casting Time: 1 Area of Effect: The caster Saving Throw: Neg. When the caster completes this spell, a red glow encompasses hand. When the wizard makes a successful melee attack against a creature, that creature is punched for 1d2 fist damage (Strength bonuses apply) and must make a Saving Throw vs. Spell or be paralyzed for 5 rounds.Horror (Necromancy) Level: 2 Range: 40 ft. Duration: 1 turn Casting Time: 2 Area of Effect: 30-ft. radius Saving Throw: Neg. All enemies within the area of effect when this spell is cast must save vs. Spell or flee in terror. Certain creatures are immune to the effects of fear, including all undead.Larloch's Minor Drain (Necromancy) Level: 1 Range: 30 ft. Duration: Special Casting Time: 1 Area of Effect: 1 creature Saving Throw: None With this spell, the wizard drains the life force from a target and adds it to own. The target creature suffers 4 damage, while the Mage gains 4 Hit Points. If the Mage goes over maximum Hit Point total with this spell, loses any extra Hit Points after 1 turn.Vampiric Touch (Necromancy) Level: 3 Range: Touch Duration: Instant Casting Time: 3 Area of Effect: 1 creature Saving Throw: None When this spell is cast, the target loses 1d6 Hit Points for every 2 caster levels, to a maximum drain of 6d6 for a 12th-level caster. These Hit Points are added to the caster's current Hit Points, with any Hit Points over the caster's normal maximum treated as temporary additional Hit Points. The temporary Hit Points last for 1 hour. Note: This spell may not be cast multiple times to radically increase the caster's Hit Points. The caster must wait for the first Vampiric Touch spell to run its course before casting another.Color Spray (Alteration) Level: 1 Range: 50 ft. Duration: Instant Casting Time: 1 Area of Effect: 90-degree arc Saving Throw: Special Upon casting this spell, the wizard causes a vivid, fan-shaped spray of clashing colors to spring forth from hand. From 1 to 6 creatures (1d6) within the area are affected in order of increasing distance from the wizard. All creatures in the area of 4th or less level must make a Saving Throw or be rendered unconscious.Dimension Door (Alteration) Level: 4 Range: 0 Duration: Instant Casting Time: 1 Area of Effect: The caster Saving Throw: None This spell transports the caster to any place within the visual range of the caster. When the spell is cast, a dimensional portal opens up in front of the caster, which immediately steps through.Haste (Alteration) Level: 3 Range: 15 ft. Duration: 3 rounds + 1 round/level Casting Time: 3 Area of Effect: 30-ft. radius Saving Throw: None When this spell is cast, all creatures affected function at double their normal movement rate, gain a -2 initiative bonus, and receive an extra attack per round. Thus, a creature moving at 6 and attacking once per round would move at 12 and attack twice per round. At the instant the spell is completed, it affects all ally creatures in a 30-ft. radius centered on a point selected by the caster (thus, creatures leaving the area are still subject to the spell's effect; those entering the area after the casting is completed are not). This spell is not cumulative with itself or with other similar magic. Spellcasting and spell effects are not affected. Note that this spell negates the effects of a Slow spell.Knock (Alteration) Level: 2 Range: Visual range of the caster Duration: Special Casting Time: 1 Area of Effect: Locked door or chest Saving Throw: None The Knock spell opens locked, held, or wizard-locked doors. It opens secret doors, as well as locked boxes or chests. It does not raise barred gates or similar impediments.Shocking Grasp (Alteration) Level: 1 Range: Touch Duration: Special Casting Time: 1 Area of Effect: 1 creature Saving Throw: None When the wizard touches a creature while this spell is in effect, an electrical charge will deal 1d8 points of damage plus 1 per level of the caster to the creature touched. In addition, the grasp itself does 1d2 fist damage (Strength bonuses apply). The wizard only has one charge, and once an opponent has been touched, the spell's energies have been used. If the wizard misses, the spell is wasted. The wizard has 1 round per level to touch the target creature.Slow (Alteration) Level: 3 Range: 25 ft. Duration: 1 turn Casting Time: 3 Area of Effect: 30-ft. radius Saving Throw: Neg. A Slow spell causes creatures to move and attack at half of their normal rates. It negates Haste, but does not otherwise affect magically hasted or slowed creatures. Slowed creatures have an Armor Class and attack penalty of -4. Creatures save at -4 vs. Spell.Strength (Alteration) Level: 2 Range: Touch Duration: 1 turn/level Casting Time: 9 Area of Effect: 1 creature Saving Throw: None Application of this spell increases the Strength of the character to 18 and then adds 50% bonus on top of this. The character receives any Strength bonuses appropriate. For example, if a character has between 18/50 and 18/00 Strength, then his Strength will just be set to 18/00. If a character has a Strength between 18/01 and 18/50, then his Strength will become 18/50 + original percentage. If his Strength is less than 18, then it will just become 18/50. However, this spell will actually lower a character's Strength if it is already 19 or more. Vocalize (Alteration) Level: 2 Range: Touch Duration: 1 turn Casting Time: 2 Area of Effect: 1 spellcasting creature Saving Throw: None The recipient of this spell can cast spells with a verbal component without having to make any noise, so long as the casting takes place entirely within the duration of the vocalize spell. Only the verbal requirement of spells is deleted. This spell has no effect on other noises or speech—it simply removes a spell's verbal component. This spell is of great use when quiet is desired in spellcasting or the individual has been magically silenced.Dispel Magic (Abjuration) Level: 3 Sphere: Protection Range: Visual range of the caster Duration: Special Casting Time: 6 Area of Effect: 30-ft. cube Saving Throw: None A Dispel Magic removes the magical effects upon anyone within the area. This includes effects given from spells, potions, and certain magical items such as wands. It does not, however, affect enchanted magical items. The chance of the dispel succeeding is determined by the level of the caster and the level of the magic being dispelled. The base chance of successfully dispelling is 11 or higher on 1d20. If the caster is higher level than the creator of the effect to be dispelled, the difference is subtracted from this base number needed. If the caster is lower level, then the difference is added to the base. A die roll of 20 always succeeds and a die roll of 1 always fails. Thus, if a caster is 10 levels higher than the magic is trying to dispel, only a roll of 1 prevents the effect from being dispelled. Note: While this spell dispels the effects of Grease, Web, and Stinking Cloud, it does not dispel the area of effect.Glyph of Warding (Abjuration, Evocation) Level: 3 Sphere: Guardian Range: 60 ft. Duration: Permanent until discharged Casting Time: 9 Area of Effect: 25-ft. radius Saving Throw: Neg. A Glyph of Warding is a powerful inscription magically drawn to prevent unauthorized or hostile creatures from passing, entering, or opening. It can be used to guard a small bridge, to ward an entry, or as a trap on a chest or box. Any creature violating the warded area is subject to the magic it stores. A successful Saving Throw vs. Spell enables the creature to escape the effects of the glyph. Multiple glyphs cannot be cast on the same area; although if a cabinet had three drawers, each could be separately warded. When the spell is cast, the priest weaves a tracery of faintly glowing lines around the warding sigil. When the glyph is activated, it deals 1d4 points of electrical damage per level of the caster to the victim.Protection From Evil (Abjuration) Level: 1 Sphere: Protection Range: Touch Duration: 1 turn Casting Time: 4 Area of Effect: 1 creature Saving Throw: None When this spell is cast, it creates a magical barrier around the recipient at a distance of one foot. The barrier moves with the recipient and has two major effects: First, all attacks made by evil or evilly enchanted creatures against the protected creature receive a penalty of -2 to each attack roll. Second, summoned demons cannot target the protected creature.Protection From Fire (Abjuration) Level: 3 Sphere: Protection, Elemental (Fire) Range: Touch Duration: Special Casting Time: 6 Area of Effect: Creature touched Saving Throw: None The effect of a Protection From Fire spell differs according to the recipient of the magic—either the caster or some other creature. In either case, the spell lasts no longer than 1 turn per caster level. When the spell is cast, it confers complete invulnerability to normal fires (torches, bonfires, oil fires, and the like) and to exposure to magical fires (fiery dragon breath, hell hound or pyrohydra breath, spells such as Burning Hands, Fireball, Fire Seeds, Fire Storm, Flame Strike, Meteor Swarm, and so on) absorbing 80% of all the damage dealt by such magical sources. Remove Curse (Abjuration) Level: 3 Sphere: Protection Range: Touch Duration: Permanent Casting Time: 6 Area of Effect: Special Saving Throw: None Upon casting this spell, the priest is usually able to remove a curse on an object, on a person, or in the form of some undesired sending or evil presence. Note that the Remove Curse spell does not remove the curse from a cursed shield, weapon, or suit of armor, for example, although the spell typically enables the person afflicted with any such cursed item to get rid of it. Certain special curses may not be countered by this spell, or may be countered only by a caster of a certain level or more.Remove Fear (Abjuration) Level: 1 Sphere: Charm Range: 30 ft. Duration: 1 hour Casting Time: 1 Area of Effect: 30-ft. radius Saving Throw: None The priest instills courage in the spell recipients, raising their morale to its highest. The recipients morale will gradually reset to normal as the duration runs out. If the recipients are affected by magical fear, this is negated.Remove Paralysis (Abjuration) Level: 3 Sphere: Protection Range: 150 ft. Duration: Permanent Casting Time: 6 Area of Effect: 25-ft. radius Saving Throw: None By the use of this spell, the priest can free all creatures within the area from the effects of any paralyzation or related magic (such as a ghoul's touch or a Hold spell).Sanctuary (Abjuration) Level: 1 Sphere: Protection Range: Touch Duration: 1 turn Casting Time: 4 Area of Effect: 1 creature Saving Throw: None When the priest casts a Sanctuary spell, it causes all of opponents to ignore existence as if were invisible. While protected by this spell, the subject cannot take direct offensive action without breaking the spell, but may use non-attack spells or otherwise act in any way that does not violate the prohibition against offensive action. This allows a warded priest to heal wounds, for example, or to bless self. The priest cannot cast spells on other creatures without ending the spell.Shillelagh (Alteration) Level: 1 Sphere: Combat, Plant Range: 0 Duration: 4 rounds + 1 round/level Casting Time: 2 Area of Effect: 1 normal oaken club Saving Throw: None This spell enables the caster to create a magical cudgel that has a + 1 bonus to its attack roll and inflicts 2d4 points of damage on opponents up to man-sized, and 1d4+1 points of damage on larger opponents. Entangle (Alteration) Level: 1 Sphere: Plant Range: Visual range of the caster Duration: 1 turn Casting Time: 4 Area of Effect: 40-ft. radius Saving Throw: Neg. By means of this spell, the caster is able to cause plants in the area of effect to entangle creatures within the area. The grasses, weeds, bushes, and even trees wrap, twist, and entwine about the creatures, holding them fast. Once per round, a creature can attempt to save vs. Spell with a +3 bonus to avoid entanglement. An entangled creature can still attack, but receives a -2 penalty to its Armor Class.Barkskin (Alteration) Level: 2 Sphere: Protection, Plant Range: Touch Duration: 4 rounds + 1 round/level Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When a priest casts the Barkskin spell upon a creature, its skin becomes as tough as bark, increasing its base Armor Class to 6, plus 1 for every 4 levels of the priest: Armor Class 5 at 4th level, Armor Class 4 at 8th, and so on. In addition, Saving Throws vs. all attack forms except magic gain a +1 bonus. This spell can be placed on the caster or on any other creature touches.Resist Fire/Resist Cold (Alteration) Level: 2 Sphere: Protection Range: Touch Duration: 1 round/level Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When this spell is placed upon a creature by a priest, the creature's body is toughened to withstand heat and cold. Complete immunity to mild conditions (standing naked in the snow or reaching into an ordinary fire to pluck out a note) is gained. The recipient can somewhat resist intense heat or cold (whether natural or magical in origin), such as red-hot charcoal, a large amount of burning oil, flaming swords, Fire Storms, Fireballs, Meteor Swarms, red dragon's breath, Frostbrand swords, Ice Storms, Wands of Frost, or white dragon's breath. In all of these cases, the temperature affects the creature to some extent. The recipient has all damage sustained by fire or cold reduced by 50%.Silence, 15' Radius (Alteration) Level: 2 Sphere: Guardian Range: Visual range of the caster Duration: 2 rounds/level Casting Time: 5 Area of Effect: 15-ft. radius sphere Saving Throw: Neg. Upon casting this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible and spells cannot be cast. Each creature in the area must make a Saving Throw vs. Spell with a -5 penalty; if the save is failed then they are silenced for the duration of the spell. Note that this spell does not continue to affect the area after being cast; only those in the area at the time of the casting are affected by the silence.Call Lightning (Alteration) Level: 3 Sphere: Weather Range: 90 ft. Duration: 1 turn/level Casting Time: 9 Area of Effect: 360-ft. radius Saving Throw: 1/2 When a Call Lightning spell is cast, it must be cast outside, otherwise it will not work and the spell is wasted. The caster is able to call down bolts of lightning. The caster can call down one bolt per turn. The spell has a duration of 1 turn per caster level. Each bolt causes 2d8 points of electrical damage, plus an additional 1d8 points for each of the caster's experience levels. Thus, a 4th-level caster calls down a 6d8 bolt (2d8+4d8). 'The bolt of lightning flashes down in a vertical stroke at any of the priest's enemies. The caster does not choose the targets of the spell, though the lighting will not strike any of allies.Strength of One (Alteration) Level: 3 Sphere: Law Range: 0 Duration: 1 turn Casting Time: 3 Area of Effect: The party Saving Throw: None When this spell is cast, the entire party is given 18/75 Strength. If a party member has a Strength higher than this (either naturally, or through a magical item) then his strength is lowered to 18/75. The spell lasts for a single turn, whereupon everyone's Strength returns to normal.Animal Summoning I (Conjuration/Summoning) Level: 4 Sphere: Animal, Summoning Range: One exterior area Duration: 24 minutes Casting Time: 7 Area of Effect: Special Saving Throw: None By means of this spell, the caster calls up to 8 animals that have 4 Hit Dice or less, of whatever sort the caster names when the summoning is made. The type of animals that come depend on the surroundings of the caster at the time of the spell.Animal Summoning II (Conjuration/Summoning) Level: 5 Sphere: Animal, Summoning Range: 180 ft./level Duration: 24 minutes Casting Time: 8 Area of Effect: Special Saving Throw: None By means of this spell, the caster calls up to 6 animals that have 8 Hit Dice or less. Only animals within range of the caster at the time the spell is cast will come. The animals summoned aid the caster by whatever means they possess, staying until the spell duration expires. Only normal or giant animals can be summoned; fantastic animals or monsters cannot be summoned by this spell (no chimerae, dragons, gorgons, manticores, and so on).Bless (Conjuration/Summoning) Level: 1 Sphere: All Range: 40 ft. Duration: 6 rounds Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: None Upon uttering the Bless spell, the caster raises the morale of friendly creatures by +1. Furthermore, it raises their attack and damage rolls by +1. The caster determines at what range (up to 40 ft.) the spell will be cast. At the instant the spell is completed, it affects all creatures in a 30-ft. radius centered on the point selected by the caster (thus, affected creatures leaving the area are still subject to the spell's effects; those entering the area after the casting is completed are not).Chant (Conjuration/Summoning) Level: 2 Sphere: Combat Range: 0 Duration: 5 rounds Casting Time: 9 Area of Effect: 30-ft. radius Saving Throw: None By means of the Chant spell, the priest brings special favor upon self and party, and causes harm to enemies. When the Chant spell is completed, all attack and damage rolls and Saving Throws made by those in the area of effect who are friendly to the priest gain a +1 bonus, while those of the priest's enemies suffer a -1 penalty. Multiple Chants are not cumulative. Wall of Fire (Conjuration/Summoning) Level: 4 Sphere: Elemental (Fire) Range: Visual range of the caster Duration: Special Casting Time: 8 Area of Effect: Special Saving Throw: Neg. The Wall of Fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color—yellow-green or amber. The spell creates an opaque sheet of flame up to one 20 ft. square per level of the caster, or a ring with a radius of up to 10 ft. + 5 ft. for every 2 levels of experience of the priest, and 20 ft. high. The wall of fire must be cast so that it is vertical with respect to the caster. The wall inflicts 4d4 points of damage, plus 1 point of damage per level of the caster, to any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to directly catch moving creatures with a newly created wall of fire is difficult; a successful Saving Throw enables the creature to avoid the wall, while its rate and direction of movement determine which Detect Evil (Divination) Level: 2 Range: 0 Duration: Instant Casting Time: 2 Area of Effect: 60-ft. radius Saving Throw: None This spell discovers emanations of evil from any creature. Any evil creature within the range of the spell will glow red briefly.Find Traps (Divination) Level: 2 Sphere: Divination Range: 0 Duration: 3 turns Casting Time: 5 Area of Effect: The caster Saving Throw: None When a priest casts a Find Traps spell, all traps—concealed normally or magically—of magical or mechanical nature become apparent to . A trap is any device or magical ward that meets three criteria: it can inflict a sudden or unexpected result; the spellcaster would view the result as undesirable or harmful; and the creator specifically intended the harmful or undesirable result as such. Thus traps include glyphs and similar spells or devices. Due to the nature of the spell, the caster must stop to concentrate 1 per round which will effectively interrupt any action. This however will not affect spellcasting.Invisibility Purge (Divination) Level: 3 Sphere: Divination Range: Visual range of the caster Duration: instant Casting Time: 8 Area of Effect: 30-ft. radius Saving Throw: None Any invisible creatures within the area of effect have their invisibility dispelled. This includes creatures that are under the effects of Sanctuary, Improved Invisibility, Shadow Door, Invisibility, Mislead, and so on.Know Alignment (Divination) Level: 2 Sphere: Divination Range: 30 ft. Duration: Instant Casting time: 1 round Area of Effect: 1 creature Saving Throw: Neg. A Know Alignment spell enables the priest to exactly read the aura of a creature. If the creature rolls a successful Saving Throw vs. Spell, the caster learns nothing about that particular creature from the casting. When a character is hit by this spell, he will glow red if evil, green if good, and white if neutral. Certain magical devices negate the power of the Know Alignment spell.1Charm Person or Mammal (Enchantment/Charm) Level: 2 Sphere: Animal Range: Visual range of the caster Duration: 2 turns Casting Time: 5 Area of Effect: 1 person or mammal Saving Throw: Neg. This spell affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be charmed, but an ogre could not. The person is allowed a Saving Throw vs. Spell to negate the effect. If the spell's recipient fails Saving Throw (with a +3 modifier), regards the caster as a trusted friend and ally to be heeded and protected. The caster may give orders, and the charmed individual will carry them out as quickly as possible. If the caster harms—or attempts to harm—the charmed person by some overt action, or if a Dispel Magic spell is cast upon the charmed person, the Charm spell is broken. If two or more Charms simultaneously affect a creature, the most recent Charm takes precedence. Note that the subject has full memory of the events that took place while was charmed. Also note that you cannot have a charmed creature leave the area where is charmed.Command (Enchantment/Charm) Level: 1 Sphere: Charm Range: 90 ft. Duration: 1 round Casting Time: 1 Area of Effect: 1 creature Saving Throw: None This spell enables the priest to command another creature to "die" (sleep) for a single round. At the end of the round, the creature awakens and is unharmed.GatewardenTazokKeeper of the PortalTaugosz KhosannArdenor CrushPriest of Oghma 5BassilusThalantyrTaerom FuiruimBentley MirrorshadeKelddath OrmlyrIkeTenyaGalkenJebadohSonnerDavaeornCenteolAldeth SashenstarSeniyadEntar SilvershieldDuke EltanMarekLothanderSlytheKrystinPratBrevlikAlatos NiklosResarDelornaHelsharaIthmeeraIrlentreeBrielbaraJhassoScarThe SurgeonDrizztElminsterSarevokVoloCadderlyPriests of OghmaKeeper of the PortalTaugosz KhosannArdenor CrushTranzigTazokBassilusSilkeThalantyr the ConjurerTaerom FuiruimBentley MirrorshadeKelddath OrmlyrIkeTenyaGalkenJebadohSonnerDavaeornCenteolAldeth SashenstarSeniyadEntar SilvershieldDuke EltanMarekLothanderSlytheKrystinPratBrevlikAlatos "Ravenscar" ThuibuldNiklosResarDelornaHelsharaIthmeeraIrlentreeBrielbaraJhassoScarThe SurgeonDrizztElminsterSarevokVoloCadderlyHold Animal (Enchantment/Charm) Level: 3 Sphere: Animal Range: Visual range of the caster Duration: 2 rounds/level Casting Time: 5 Area of Effect: 1 target and anyone within 5 ft. Saving Throw: Neg. This spell holds animals rigidly immobile and in place. Only normal- and giant-sized animals are affected by this spell. Monsters such as wyverns, ankhegs, and carrion crawlers do not count as animals. The effect is centered on the victim selected by the caster. Every enemy within 5 ft. of the target is also affected. Those who succeed on their Saving Throws are totally unaffected by the spell. Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison.Hold Person (Enchantment/Charm) Level: 2 Sphere: Charm Range: Visual range of the caster Duration: 1 turn Casting Time: 5 Area of Effect: 1 target and anyone within 5 ft. Saving Throw: Neg. This spell holds a single human, demihuman, or humanoid creature rigidly immobile and in place for five or more rounds. The Hold Person spell affects any bipedal human, demihuman, or humanoid of mansize or smaller, including brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be held, while an ogre could not. The effect is centered on the victim selected by the caster. Every enemy within 5 ft. of the target is also affected. Those who succeed on their Saving Throws are totally unaffected by the spell. Undead creatures cannot be held. Held creatures cannot move or speak, but they remain aware of events around them and can use abilities not requiring motion or speech. Being held does not prevent the worsening of the subjects' condition due to wounds, disease, or poison.Miscast Magic (Enchantment/Charm) Level: 3 Sphere: Chaos Range: Visual range of the caster Duration: 1 turn Casting Time: 5 Area of Effect: 1 target Saving Throw: Neg. Any spellcasting creature that is affected by this spell has its casting ability severely disabled. When the creature attempts to cast a spell, it has an 80% chance of failure. Creatures can save vs. Spell to avoid the affect, but do so with a -2 penalty.Magical Stone (Enchantment) Level: 1 Sphere: Combat Range: 50 ft. Duration: Instant Casting Time: 4 Area of Effect: 1 creature Saving Throw: None By using this spell, the priest can create a small magical pebble, which then flies out and hits a target opponent. The stone deals 1d4 damage to whomever it hits. The stones are considered +1 weapons for determining if a creature can be struck (those struck only by magical weapons, for instance), although they do not have an attack or damage bonus.Flame Blade (Evocation) Level: 2 Sphere: Elemental (Fire) Range: 0 Duration: 4 rounds + 1 round/2 levels Casting Time: 4 Area of Effect: 3 ft. long, sword-like blade Saving Throw: None With this spell, the caster causes a blazing ray of red-hot fire to spring forth from hand. This blade-like ray is wielded as if it were a scimitar. If the caster successfully hits with the flame blade in melee combat, the creature struck suffers 1d4+4 points of damage, with a further damage bonus of +2 (i.e., 7-10 points) if the creature is undead or is especially vulnerable to fire. However, it is not a magical weapon in the normal sense of the term, so creatures (other than undead) struck only by magical weapons are not harmed by it. This spell does not function underwater. Flame Strike (Evocation) Level: 5 Sphere: Combat Range: 40 ft. Duration: Instant Casting Time: 8 Area of Effect: 1 creature Saving Throw: 1/2 When the priest calls down a Flame Strike spell, a vertical column of fire roars downward in the exact location called for by the caster. The target must roll a Saving Throw vs. Spell. Failure means the creature sustains 1d8 points of damage per level of the caster; otherwise, the damage is halved.Draw Upon Holy Might (Invocation) Level: 2 Sphere: Combat Range: 0 Duration: 1 turn Casting Time: 2 Area of Effect: The caster Saving Throw: None The priest calls upon god to grant power for a short period. When does this, Strength, Constitution, and Dexterity all are raised by 1 point for every 3 levels of the caster. A 3rd-level caster would have abilities raised by 1, while a 12th-level caster would have all abilities raised by 4.Spiritual Hammer (Invocation) Level: 2 Sphere: Combat Range: 0 Duration: 3 rounds + 1 round/level Casting Time: 5 Area of Effect: Special Saving Throw: None By calling upon deity, the caster of a Spiritual Hammer spell brings into existence a magical hammer, which can use for the duration of the spell. It strikes as a magical weapon with a bonus of +1 for every 6 experience levels (or fraction) of the caster, up to a total of +3 to the attack roll and +3 to the damage roll for a 13th-level caster. The base damage inflicted when it scores a hit is exactly the same as a normal war hammer (1d4+1 vs. opponents of man-size or smaller, 1d4 upon larger opponents, plus the magical bonus).Aid (Necromancy, Conjuration) Level: 2 Sphere: Necromantic Range: Touch Duration: 1 round + 1 round/level Casting Time: 5 Area of Effect: 1 creature Saving Throw: None The recipient of this spell gains the benefit of a Bless spell (+1 to attack rolls and Saving Throws) and a special bonus of 1d8 additional Hit Points for the duration of the spell. The aid spell enables the recipient to actually have more Hit Points than his full normal total. The bonus Hit Points are lost first when the recipient takes damage and they cannot be regained by curative magic. Example: A 1st-level fighter has 8 Hit Points, suffers 2 points of damage (8 - 2 = 6), and then receives an Aid spell that gives 5 additional Hit Points. The Fighter now has 11 Hit Points, 3 of which are temporary. If he is then hit for 7 points of damage, 4 normal Hit Points and all 3 temporary Hit Points are lost. He then receives a Cure Light Wounds spell that heals 4 points of damage, restoring him to his original 8 Hit Points. Cure Light Wounds (Necromancy) Level: 1 Sphere: Healing Range: Touch Duration: Permanent Casting Time: 5 Area of Effect: 1 creature Saving Throw: None When casting this spell and laying hand upon a creature, the priest causes 1d8 points of wound or other injury damage to the creature's body to be healed. This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin. Curing is permanent only insofar as the creature does not sustain further damage; caused wounds will heal—or can be cured—just as any normal injury. Slow Poison (Necromancy) Level: 2 Sphere: Healing Range: Touch Duration: Instant Casting Time: 1 Area of Effect: 1 creature Saving Throw: None When this spell is placed upon a poisoned individual it greatly slows the effects of venom, actually neutralizing all but the most deadly poisons.Cure Serious Wounds (Necromancy) Level: 4 Sphere: Healing Range: Touch Duration: Permanent Casting Time: 7 Area of Effect: 1 creature Saving Throw: None This spell is a more potent version of the Cure Light Wounds spell. The priest lays hand upon a creature and heals 17 points of wound or other injury damage to the creature's body. This healing cannot affect noncorporeal, nonliving, or extraplanar creatures.Raise Dead (Necromancy) Level: 5 Sphere: Necromantic Range: 30 ft. Duration: Permanent Casting Time: 9 Area of Effect: 1 person Saving Throw: None When the priest casts a Raise Dead spell, can restore life to a dwarf, gnome, half-elf, halfling, elf, half-orc, or human. Note that the body of the person must be whole, or otherwise missing parts are still missing when the person is brought back to life. The person has but 1 Hit Point when raised and must regain the rest by natural healing or curative magic.Goodberry (Alteration, Evocation) Level: 2 Sphere: Plant Range: Touch Duration: Permanent Casting Time: 9 Area of Effect: Special Saving Throw: None Casting a Goodberry spell creates 5 magical berries that the caster can carry with . These berries cure one point of physical damage for each one eaten.Priest of Oghma 4Reader 2Innkeeper Noblewoman 4Nobleman 4Nobleman 5Nobleman 6GatewardenReaderPriest of Oghma 5Priest of Oghma 2Watcher 2Priest of Oghma 3Priest of Oghma 4Reader 2Innkeeper Nobleman 4Noblewoman 4Nobleman 5Nobleman 6[GENERIC MALE DEATH 1][GENERIC MALE DEATH 2][GENERIC MALE DEATH 3][GENERIC FEMALE DEATH 1][GENERIC FEMALE DEATH 2][GENERIC FEMALE DEATH 3][GENERIC MALE INJURY 1][GENERIC MALE INJURY 2][GENERIC MALE INJURY 3][GENERIC FEMALE INJURY 1][GENERIC FEMALE INJURY 2][GENERIC FEMALE INJURY 3]Priest of Oghma 7Priest of Oghma 7[THE WARRIOR 6][THE MESSENGER 5][THE SORCERER 4][THE SORDERER 5][THE OGRE 4][THE OGRE 5][Voic1b:Becoming Leader] As it should be.[THE WHITE KNIGHT 4][THE WHITE KNIGHT 5][THE POISONED MAN 5][THE WOMAN 5][THE WOMAN 6][GNARL 3][GNARL 4][HAIRTOOTH 3][HAIRTOOTH 4][CALDO 3][CALDO 4][KRUMM 3][KRUMM 4][DRYAD OF CLOUDPEAKS 3][DRYAD OF CLOUDPEAKS 4][PRISM 3][PRISM 4][ULRAUNT 3][ULRAUNT 4][TETHTORIL 3][Voic1c:Tired] I must rest my eyes awhile.[TETHTORIL 4][CHANTER 6][CHANTER 7][GUIDE 3][GUIDE 4][GATEWARDEN 3][GATEWARDEN 4][BRUNOS 3][BRUNOS 4][THALDORN 3][THALDORN 4][RIELTAR 3][RIELTAR 4][KESTOR 3][KESTOR 4][TUTH 3][TUTH 4][KEEPER OF THE PORTAL 3][KEEPER OF THE PORTAL 4][TRANZIG 3][TRANZIG 4][SILKE 3][SILKE 4][THALANTYR 3][THALANTYR 4][TAEROM FUIRUIM 3][TAEROM FUIRUIM 4][CENTEOL 3][CENTEOL 4][SENIYAD 3][SENIYAD 4][ENTAR SILVERSHIELD 3] Mon Dieu![ENTAR SILVERSHIELD 4][MAREK 3][MAREK 4][LOTHANDER 3][LOTHANDER 4][IRLENTREE 3][IRLENTREE 4][BRIELBARA 3][BRIELBARA 4][JHASSO 3][JHASSO 4][THE SURGEON 3][THE SURGEON 4][MYSTERY MERCHANT 3][MYSTERY MERCHANT 4][EMERSON 3][EMERSON 4][NALIN 3][NALIN 4][BRAGE 3][BRAGE 4][OUBLEK 3][OUBLEK 4][TAURGOSZ 3][TAURGOSZ 4][ARDENOR CRUSH 3][ARDENOR CRUSH 4][BASSILUS, MAD ZHENT 3][BASSILUS, MAD ZHENT 4][BENTLY MIRRORSHADE 3][BENTLY MIRRORSHADE 4][GELLANA MIRRORSHADE 3][GELLANA MIRRORSHADE 4][TENYA 3][TENYA 4][GALKEN 3][GALKEN 4][THE NAMELESS THUG 3][THE NAMELESS THUG 4][JEBADOH 3][JEBADOH 4][TELMEN 3][TELMEN 4][SONNER 3][SONNER 4][BREVLIK 3][BREVLIK 4][ALATOS THUIBULD 3][ALATOS THUIBULD 4][NIKLOS 3][NIKLOS 4][RESAR 3][RESAR 4][DELORNA 3][DELORNA 4][HELSHARA 3][HELSHARA 4][ITHMEERA 3][ITHMEERA 4][SERVING WENCH TO VOLO 3][SERVING WENCH TO VOLO 4][RAGEFAST 3][RAGEFAST 4][RAMAZITH 3][RAMAZITH 4][ABELA 3][ABELA 4][BE'LAND 3][BE'LAND 4][GONDSMAN BRATHLEN 3][GONDSMAN BRATHLEN 4][BLACK LILY 3][BLACK LILY 4][TOWN CRIER 3][TOWN CRIER 4][GLANMARIE 3][GLANMARIE 4][NARLEN DARKWALK 3][NARLEN DARKWALK 4][REDEDGE 3][REDEDGE 4][SILENCE 3][SILENCE 4][Gantolandan 3][Gantolandan 4][KELDDATH ORMLYR 3][KELDDATH ORMLYR 4][Voic1d:Bored] Such a waste of time this is![VARCI ROARINGHAM 3][VARCI ROARINGHAM 4][TREMAIN BELDE'AR 3][TREMAIN BELDE'AR 4][CASSON BELDE'AR 3][CASSON BELDE'AR 4][FARMER BRUN 3][FARMER BRUN 4][FARMER WILTON 3][FARMER WILTON 4][CATTACK 3][CATTACK 4][RAIKEN 3][RAIKEN 4][TEVEN 3][TEVEN 4][SHOAL 3][SHOAL 4][DROTH 3][DROTH 4][SIL 3][SIL 4][DELSVIRFTANYON 3][DELSVIRFTANYON 4][GANDOLAR LUCKYFOOT 3][GANDOLAR LUCKYFOOT 4][AVALHENDAR 3][AVALHENDAR 4][MARL 3][MARL 4][DUNKIN 3][DUNKIN 4][MAL-KALEN 3][MAL-KALEN 4][ANGELO 3][ANGELO 4][MALE CHILDREN 5][MALE CHILDREN 6][FEMALE CHILDREN 5][FEMALE CHILDREN 6][SERVING WENCH 5][SERVING WENCH 6][BEGGARS 5][BEGGARS 6][NOBLEMAN 5][NOBLEMAN 6][NOBLEWOMAN 5][NOBLEWOMAN 6][STOREOWNER 5][STOREOWNER 6][MINERS 5][MINERS 6][SLAVES 5][SLAVES 6][MONKS 5][MONKS 6][MALE TOWNSFOLK 5][MALE TOWNSFOLK 6][FEMALE TOWNSFOLK 5][FEMALE TOWNSFOLK 6][AMNISH SOLDIERS 5][AMNISH SOLDIERS 6][FARMERS 5][FARMERS 6][PERFORMER 5][PERFORMER 6][DRUID 5][DRUID 6][FEST HALL GIRL 5][FEST HALL GIRL 6][HALFLING 5][HALFLING 6][GNOME 5][GNOME 6][DWARF 5][DWARF 6][ELF 5][ELF 6][BARTENDER 5][BARTENDER 6][INNKEEPER 5][INNKEEPER 6][BANDITS 5][BANDITS 6][MERCHANTS 5][MERCHANTS 6][GUARDS 5][GUARDS 6][DRUNK 5][DRUNK 6][UMBERLEE PRIEST 5][UMBERLEE PRIEST 6][HELM PRIEST 5][HELM PRIEST 6][GOND PRIEST 5][GOND PRIEST 6][OGHMA PRIEST 5][OGHMA PRIEST 6][READERS, SCRIBES 5][READERS, SCRIBES 6][FLAMING FIST SOLDIER 5][FLAMING FIST SOLDIER 6][no text][GAMESMAN 5][GAMESMAN 6]P-please, might I have your ear a moment?My name is Varci, and I have heard you sometimes help those in need, f-for a fee of course. Please, would you meet with my guardian at his house? My guardian will reveal the nature of the job once we arrive. Please, it's a matter of death or life.Prove your intention. I want gold up front before I take a step your direction.Lead on young one, I will follow.Waste not my time, child! Begone!I'll not move a muscle without knowing your intent. What do you require of me?It is to my shame that I must ask your help at all. Please don't make me announce my folly in public. Unseen ears can divine our words, and our cause be lost if it become known. My guardian will tell you once we arrive at his home. He is a Lord Priest of Tymora, and will ensure secrecy.I have naught to offer now, but my guardian will arrange payment of a handsome fee I am sure. Please, you'll have to trust my good intent.I see. I have been misinformed about you. I had hoped to avoid a known mercenary group, but now I have little choice. I will bother you no further.Oh, excellent! I may yet repair the damage I have caused. This way. I'll show you to the house where my master is staying."Lady" Alyth ElendaraAveryThere is yet time to help me, if you so choose.BorkYour thoughts know as I do, and there be no denying it. We need outside help to fix what's done, and talk among the alleys say this group may be as effective as any we could hope for.We thought it would be exciting, causing a little mischief amidst Umberlee's underlings, only it wasn't that much fun when we were caught. We both ran. I got away. Casson didn't. They killed him as we sought to escape.BrillaI realize that our meeting didn't go exceptionally well, but please reconsider. If you were to deliver Casson's body here within the ten days, I am sure the original offer would still stand. I implore you, there is no other solution for him or us.Please pay Tremain no mind, we have risked much only to have failed. Though our deal was not completed, and you not paid, we respect that you tried nonetheless. I shall spread the word among the clergy that you are to be extended every hospitality. As much as Tremain has tried to keep this private, a number of his brethren know and sympathize with his plight. They will look kindly on you if needs be. Goodbye.I've your payment here. Tsk, it will be some time before Casson and I get a night out again. It is good to have him back among the living, though I take some small pleasure in the trouble he's in for what we did. You'll notice I've not sat down since you've known me. Sometimes "Our Lady Who Smiles" downright laughs out loud. Look to us if you need aid in the future. Many a Tymoran will look favorably on you now. Good day.Prove your intention. I want gold up front before I take a step your direction.Lead on young one, I will follow.Waste not my time, child! Begone!Lead on young one, I will follow.Waste not my time, child! Begone!I'll not move a muscle without knowing your intent. What do you require of me?Prove your intention. I want gold up front before I take a step your direction.Lead on young one, I will follow.Waste not my time, child! Begone!I'll not move a muscle without knowing your intent. What do you require of me?There is nothing I can do, but I must do something. It's a risk, and risk is everything.Varci! Who have you brought here?! I told you I must be alone with my thoughts!You'll tell me later how you know in what alleys to learn such things. For now, however, you are correct. We are in need of assistance and none in the clergy must know. Greetings to you all. I am Lord Priest Tremain Belde'ar, a humble servant of Our Smiling Lady Tymora. My request of you is an odd and very dangerous one. I will not hold you to it if you deem it too extreme. I would have you enter the Water Queen's House and retrieve my son's body. He and Varci sought to indulge their restless nature by sneaking about the place, and a high price was paid.A harsh sentence for a simple prank, but trespassing on holy ground, whatever the faith, is not a small crime. You must bring his body to me, that I may restore his life to him. If you can retrieve him, I will reward you whether I am able to revive him or not. What say you?An astute question. High Priest Chanthalas has deemed that Casson knowingly took a risk, and luck determined his fate. Since Tymora be the Lady of Luck, it is that fate we are officially to abide by. I, however, disagree. While Casson did dare and fail, I see no reason that I should not take the risk to rescue him. It makes no sense to me for Tymora to grant her servants resurrection powers, if to use them would anger her or interfere with the "fate" of another. So now I find I must move against the wishes of my church, but not the spirit of it. To me, it seems that they are more concerned about incurring the wrath of the Umberlants than in following the spirit of adventure. You may anger her clergy by helping me, but I believe Tymora will smile on all of us.My position in the temple does not allow for the stockpiling of great wealth, but many an adventurer before you have made tidings in exchange for our blessing. I can offer a meager amount of gold, but will better that with a magical item gifted me by one of said groups. I hope this will suffice?I'll not compound my worries by taking out of the temple coffers! It is an affront to even suggest such a thing! Had we required mercenary thinking, we'd have hired mercenaries! Varci, escort these misers out!Your decision is painful, but reasonable from a certain perspective. I apologize for taking up your time. Varci, escort our guests to the door.There is hope for my son yet. I cannot tell you where in the Umberlant temple Casson would be kept, but I would advise you to be careful. They seem a right unfriendly group, but once you get to know them they seem out and out heartless. Please hurry!No success yet, I see. It is imperative that you bring the body of my son within the next few days, or his resurrection will be beyond my ability.Your efforts are appreciated, fruitless though they were. The limit of my power has been exceeded with the passing of time, and death has firmly grasped my son's fate. I would be alone now, Varci will see you to the door.By all the gods, the Lady Who Smiles must be positively beaming this day! Quickly, get the body inside where I prithee Tymora will grant it life anew. I'll not waste another moment until my son's soul is on solid ground once more. Come with, and see the wonder.Now the moment I have yearned for. Please all, no noise. I must concentrate.Blessed be Our Smiling Lady! He lives! Son, can you hear me?Oh, my dear, dear boy. You are IN SUCH TROUBLE! What in all the planes were you thinking, child?! Gallivanting through an Umberlant temple like that?! So help me, if turning you over my knee wouldn't kill you outright, you'd jump black to go right to blue!Oh no, you don't! If you want to play the odds, you had best be sure you take responsibility for yourself! The goddess of luck and adventure does not endorse DUMB luck or foolish risks! I swear, if your mother were alive to hear about this she'd drop dead where she stood, and THEN I'd have to raise her TOO! Do you have any idea what this spell takes out of a person?!Not another word past your lips young man! You're off to your room and see if I let you out before you're four score and twenty! March!You are a man of some import. Why do you not organize your own temple brethren to aid you?I would know what payment I can expect. I'll not take this task without knowing what it is worth.Luck or no, it would be a shame to lose your life because of the foolishness of youth. I'll help as best I can.Casson chose his path of his own free will. I'll not risk my life to rescue the one he wasted.I have no desire to incur the wrath of any temple or deity. I will not accept your offer.I would know what payment I can expect. I'll not take this task without knowing what it is worth.Luck or no, it would be a shame to lose your life because of the foolishness of youth. I'll help as best I can.Casson chose his path of his own free will. I'll not risk my life to rescue the one he wasted.Magic or no, I should require more than a "meager" amount of gold. Certainly if many adventurers give so much, there be ample coin in church holdings? Make that mine and we have a deal.You are a man of some import. Why do you not organize your own temple brethren to aid you?Luck or no, it would be a shame to lose your life because of the foolishness of youth. I'll help as best I can.Casson chose his path of his own free will. I'll not risk my life to rescue the one he wasted.*cough*... wha...?Father, I... what's going on?What... but... but it wasn't my faul...But I... we... I'm sorr...But... I... awe...Chill TouchFlame BladeGood BerryGhoul TouchIdolShocking GraspSpiritual HammerShillelaghGantolandanGatewardenGellana MirrorshadeGlanmarieGnarlHairtoothPalinHusamJalantha MistmyrKolvarKoraxLenaLiia JannathMal-KalenMarlLouiseBeltBentanBlack LilyBrandilarBrathlenCasson Belde'arDabron SashenstarDeaganDelsvirftanyonDelthyrEnna HendrickDivinerDrothDunkinGamesmanGandolar LuckyfootGantolandanGatewardenGellana MirrorshadeGlanmarieGnarlHairtoothPalinHusamJalantha MistmyrKolvarKorax the GhoulLenaLiia JannathMal-KalenMarlOur captain of the guard is still on the loose. Keep your blade ready if you get anywhere near him. Very dangerous, he is. There is also a bit of foolishness with a local artist named Prism. Stole a couple of emeralds, he did. We seek their return, though Prism's fate is of little concern.There are no new bounties at this time. Off with you.What bounties are currently unclaimed?What bounties are currently unclaimed?What bounties are currently unclaimed?What bounties are currently unclaimed?Well, hello, friend! 'Twould seem thy journeys turned out for the best after all. I would not expect many great accolades for the killing of Sarevok, however. I imagine that the whole incident shall be hushed rather immediately. Rest assured, though, that many of the prominent citizens of the realms know of thy service and are grateful. A friendly word of warning, however. Those same citizens are watching. See that thou dost not pose as much a threat as thy brother did lest another group of young heroes need be dispatched to deal with thee. Luck be with thee.I see that thou hast survived the trials and tribulations set before thee. I cannot say that I am overly pleased with that, what with thy behavior as a whole. The destruction of Sarevok is a small consolation if thou art determined to follow in his murderous stead. Consider well thy course and destination. 'Twould be a shame to see thee end thy life in the same manner as thy brother.Why, hello! A glorious end to this bit of unpleasant business, was it not? I would not expect great accolades for your efforts, however, as this matter is likely to be hushed as soon as possible. Still, many of the realm know of thy battle and think highly of thee for it. A great evil has been routed. Let us hope that others of this unfortunate heritage do not seek the same path.necromancertransmuterNarlen DarkwalkNebPoeRagefastRaikenRamazithRededgeSamuelShoal the NereidSilSilenceTelmanTevenTremain Belde'arVarci RoaringhornWiltonYagoZorlNarlen DarkwalkNebPoeRagefastRaikenRamazithRededgeSamuelShoal the NereidSilSilenceTelmanTevenTremain Belde'arVarci RoaringhornWiltonYagoZorlIllusionistInvokerNecromancerTransmuterEagleSquirrelHorseChickenCatCowEagleSquirrelSleeping ManSleeping WomanSleeping GirlSleeping BoySleeping DwarfSleeping ElfSleeping HalflingSleeping ManSleeping WomanSleeping BoySleeping GirlSleeping DwarfSleeping ElfSleeping HalflingmajorhairminorclothingColor ChoicesChanthalas UlbrightCharleston NibCyrdemacDillarDiggerBogeyman"Lady" Alyth ElendaraAveryBorkBrillaChanthalas UlbrightCharleston NibCyrdemacDiggerDillarFergus[no text]MessengerOgrePoisoned ManSorcererVoiceWarriorWhite KnightWomanFarmer BrunGallorIthtyl CalantrynKrotanLenoreLobarNantrin BellowglynNilaOberanOgre MagePiqueRashadSatosSheltonTor LoboUtorMessengerOgrePoisoned ManSorcererVoiceWarriorWhite KnightWomanFarmer BrunGallorIthtyl CalantrynKrotanLenoreLaertaNantrin BellowglynNilaOberanOgre MagePiqueRashadSatosSheltonTor LoboUtorLoading Area... Please Wait.GuardServing WenchTown CrierFlesh GolemSmithBartenderCookGuardServing WenchTown CrierSmithBartenderCookBackBlessCommand: DieCure Light WoundsDetect EvilEntangleMagic StoneProtection From EvilRemove FearSanctuaryShillelaghAidBarkskinChantCharm Person or MammalFind TrapsFlame BladeGood BerriesHold PersonKnow AlignmentResist FireSilence, 15' RadiusSlow PoisonSpiritual HammerDraw Upon Holy MightResist ColdAnimate DeadCall LightningDispel MagicHold AnimalProtection From FireRemove CurseRemove ParalysisInvisibility PurgeMiscast MagicRigid ThinkingStrength of OneCure Serious WoundsAnimal Summoning IFree ActionNeutralize PoisonAnimal Summoning IICure Critical WoundsFlame StrikeRaise DeadTrue SeeingWall of FireGreaseArmorBurning HandsCharm PersonColor SprayBlindnessFriendsProtection From PetrificationHold PortalIdentifyInfravisionMagic MissileProtection From EvilShieldShocking GraspSleepChill TouchChromatic OrbLarloch's Minor DrainBlurDetect EvilDetect InvisibilityFog CloudHorrorInvisibilityKnockKnow AlignmentLuckResist FearMelf's Acid ArrowMirror ImageStinking CloudStrengthWebWizard LockAgannazar's ScorcherGhoul TouchVocalizeClairvoyanceDispel MagicFlame ArrowFireballHasteHold PersonInvisibility, 10' RadiusLightning BoltMonster Summoning INon-DetectionProtection From Normal MissilesSlowSkull TrapVampiric TouchWraithformDire CharmGhost ArmorConfusionDimension DoorFire ShieldIce StormImproved InvisibilityMinor Globe of InvulnerabilityMonster Summoning IIStone SkinWall of FireAnimate DeadCloudkillCone of ColdMonster Summoning IIIShadow doorGreaseArmorBurning HandsCharm PersonColor SprayBlindnessFriendsProtection From PetrificationHold PortalIdentifyInfravisionMagic MissileProtection From EvilShieldShocking GraspSleepChill TouchChromatic OrbLarloch's Minor DrainBlurDetect EvilDetect InvisibilityFog CloudHorrorInvisibilityKnockKnow AlignmentLuckResist FearMelf's Acid ArrowMirror ImageStinking CloudStrengthWebWizard LockAgannazar's ScorcherGhoul TouchVocalizeClairvoyanceDispel MagicFlame ArrowFireballHasteHold PersonInvisibility, 10' RadiusLightningMonster Summoning IIdolNon-DetectionProtection From Normal MissilesSlowSkull TrapVampiric TouchWraithformDire CharmGhost ArmorConfusionDimension DoorFire ShieldIce StormImproved InvisibilityMinor Globe of InvulnerabilityMonster Summoning IIStone SkinWall of FireAnimate DeadCloudkillCone of ColdMonster Summoning IIIShadow DoorShut up! I don't wanna talk with ya right now. I'm in a bad mood 'cause my real dialogue don't work too well.Males of the Realms can excel in whatever profession they choose, whether wizardry, thievery, or the arts of war.Females of the Realms can excel in whatever profession they choose, whether wizardry, thievery, or the arts of war.History of AmnHistory of CalimshanHistory of CormyrHistory of DambrathHistory of Durpar and Var the GoldenHistory of EstagundHistory of Gondegal the Lost KingHistory of HalruaaHistory of LuirenHistory of Shadowdale IHistory of Shadowdale IIHistory of Shadowdale IIIHistory of Shadowdale IVHistory of Shadowdale VHistory of Shadowdale VIHistory of Shadowdale VIIHistory of Shadowdale VIIIHistory of Shadowdale IXHistory of Shadowdale XHistory of Shadowdale XIHistory of Shadowdale XIIHistory of Shadowdale XIIIHistory of TethyrHistory of the Bell in the DepthsHistory of the Chosen of MystraHistory of the Dales and the Elven CourtHistory of the Dead ThreeHistory of the Dragon CoastHistory of the Drow IHistory of the Drow IIHistory of the Fateful CoinHistory of the Last March of the GiantsHistory of the MoonseaHistory of the North IHistory of the North IIHistory of the North IIIHistory of the North IVHistory of the North VHistory of the North VIHistory of the North VIIHistory of the North VIIIHistory of the North IXHistory of the North XHistory of the Red RavensHistory of the Sisters of Light and DarknessHistory of the Unicorn RunHistory of the Valley of the GodsHistory of the VastHistory of the Western HeartlandsHistory of the ZhentarimHistory of the UlgarthHistory of Amn: Amn has the good fortune to have abundant natural resources; some would say Amn is the richest land on the continent. This has worked in Amn's favor for generations, because even if they were conquered, the new masters would be gentle, looking to gain wealth from the land, rather than to put it to the torch. Amn has been a center of trade and commerce for as long as anyone can remember. Oral traditions handed down from father to son tend to support the theory that Amn has been a trade center for at least 800 years. Unfortunately, written records are difficult to find and often incomplete. It would seem the typical Amnian citizen was too busy trying to fill their coffers to write down events of the day. Amn has always been more interested in the present and the future than the past, and this makes an accurate history difficult. The best records, the business papers of the oldest trading companies, are jealously guarded. The fear of revealing "trade secrets" is stronger than the call of history, so the average citizen knows very little about Amn's past. It appears that the Amn of 100 years ago was very much like the Calimshan of today. Each major city was basically an independent entity, banding together for defense when necessary, and fighting for control of territory and profitable trade routes the rest of the time. A particularly brutal trade war began 24 years ago, with each city exacting prohibitive tariffs on goods imported from the others. The trade war escalated, and city troops began to raid caravans sponsored by other cities. In a matter of months commerce was brought to a halt, a number of cities were under siege, and war threatened to engulf the entire region. Into the breach stepped a young merchant named Thayze Selemchant. Thayze was smart, charismatic, and very well connected (the Selemchant trading house was one of the oldest and richest in Athkatla.) He secretly contacted representatives of the five other richest merchant houses in Amn, and started to plan. The first part of the plan involved the careful sprinkling of rumors about outside threats. One involved a pirate invasion from the Nelanther, another was about a massing of orcs just on the other side of the Cloud Peaks. Thayze even started a rumor about an elf army in the Forest of Tethyr, ready to pounce on a divided Amn. None of the rumors were true, but they began to turn people's thoughts toward unity, not war. Thayze knew that if he and the other members of his council were to take control of Amn, they would need broad-based popular support. Tensions between cities and merchant houses were still high, so to get that support, Selemchant and the others agreed to drop their family names and never use them again. When news of a "Council of Six" spread throughout the land, many people accepted their rule. A group that would unite Amn under one rule, governing for the benefit of all instead of one city or trading company over another, was indeed a welcome change. The Council raised an army (at great personal expense) to quell the few pockets of resistance that remained, and have been in total control of Amn for the past 22 years. History of Calimshan: Calimshan is older than either of the other Empires of the Sands, first settled over 7,000 years ago by the Djen, a humanoid race from the Elemental Plane of Air. These Djen were known to be very magical, and during the course of their rule they developed many new spells previously not available in the Plane of Air. The Djen prospered for over 1,000 years in Calimshan, but their reign was ended by an invasion of creatures and minions from the Plane of Fire. Some say this is where the bitter hatred between djinn and efreet started, though others contend this was just a result of a hatred that was already there. Whatever the cause, the battle was long and bloody, and took over 100 years to complete. The Djen finally routed the attackers, but were greatly weakened in the attempt. They slowly declined, and the last mention of the Djen is just under 6,000 years old. For the next 4,000 years Calimshan was dominated by nomadic tribes of humans. Tribes from various places—Chult, the Shaar, The Shining Plains, Chondath, even Amn and Cormyr—took turns dominating, only to be conquered by the next, nearly identical tribe. Slowly, the nomadic nature of Calimshan began to change. As explorers and traders from Amn, Waterdeep, and Cormyr discovered the wonders of the area, some tribes began to settle down and develop new means of support, like fishing, farming, or trading. These communities began to band together for mutual protection, and soon a civilization was born. It was only 1,300 years ago that the Shoon Empire (now called Iltkazar) came into being. The Shoons were a grand and glorious empire, and their excesses were the foundation of Calishite snobbery today. They grew wise and powerful in the ways of magic, and ships and caravans bearing the Shoon flag traveled across the Forgotten Realms. Shoon himself, a particularly powerful mage, created a book of great power during this time called the Tome of the Unicorn. The exact location of the Tome has been lost in time, but since the book is 2' by 3' and made of pure metal, it is likely to still be around... somewhere. 900 years ago the Shoon empire abruptly vanished. A great magical upheaval was suspected at first, but learned mages of other lands dispute the claim. A force that great, they say, would have disturbed magical powers and beings throughout the Realms, and that didn't happen. Sages who have studied the Shoon at great length have reached no definite conclusions, but the most popular theories today center around a plague or disease that decimated the population. Today, the Shoon impact on Calimshan is still great. The grandeur of that empire is responsible, more than anything else, for the strong national character of Calimshan today. The ruins of the Shoon's greatest city, Monrativi Teshy Mir, can still be found in the wilderness to the west of the edge of the Forest of Mir (see below for more on Monrativi Teshy Mir). Since the fall of Shoon, no force or people has risen to solely dominate the land. There are a half dozen or so major cities, each of which exerts its power over its own area. About 170 years ago, a man in Calimport amassed a large army and declared himself "Pasha" over the land. Before that army could march, however, the representatives of each major city met and agreed to recognize the Pasha's authority in limited areas, and to pay a small tribute to him; enough to pay for the works the Pasha was expected to do. The oldest son of each Pasha inherits the title; if there is no son, the mayors of each large city select a new one. The current Pasha, Rashid Djenispool, has ruled for over 18 years, and is the grandson of a pasha elected by the mayors of Calimshan 44 years ago.History of Cormyr: Cormyr dates its years from the founding of House Obarskyr 1,342 years ago, the first of the noble houses and the line of its kings. For the bulk of this time, Cormyr was little more than a single city (Suzail) and a few fortified outposts. At times the monarch was forced by rebellion and intrigue to rule from those outposts instead of from the throne. King Azoun is the fourth of his name and the 71st of his line. The land has been officially at peace for many years—since Rhigaerd overthrew the last of the border raiders. However, Cormyrean armies have taken part in many actions in nearby regions, recently mustering its forces to face Gondegal, the rebel of Arabel; to occupy Tilverton on the marches of the Dalelands; and to lead a crusade against the great Tuigan horde invading from the east. One wit has noted that "Yes, the land is at peace, but the army has to keep busy." In addition to pursuing major actions, Cormyrean patrols often skirmish with bandits on the roads in the north and west, and are at present battling orcs and other creatures north and east of Cormyr in Tilver's Gap and Shadow Gap. Both of these areas are threatened by raiders who will menace Cormyr itself if they ever overrun Tilverton. Cormyr has built a fortress, Castle Crag, to defend the kingdom from attacks from that quarter, and maintains the High Horn to protect against attacks from the West.History of Dambrath: The nation of Dambrath was formed out of a barbarian kingdom almost a half-millennium ago by a powerful alliance of priestesses of Loviatar and the drow from the city of T'lindhet. In 211 DR, fleeing from the destruction of the homeland by the then-great kingdoms of Unther and Mulhorand, four tribes of barbarians entered Dambrath. They found a coast where the dolphins danced and plains where the grass was long. They roamed from the borders of the Walls of Halruaa as far east as the current borders of Estagund. They soon became known as the Arkaiun, or People of the Wind. In 545 DR a great warchief, Reinhar, arose to lead the tribes. The halflings of Luiren were quickly enslaved, and several of the coastal cities of Durpar were captured or razed. Estagund fell to his rule, and eventually Reinhar turned his attention to Halruaa. An army of 40,000 horsemen and a fleet of fifty ships mounted a coordinated attack, and even though Reinhar was able to get beyond the Walls of Halruaa and occupy the cities of Mithel, Galdel, and Zalsuu, their magics proved to be more than a match for the invaders. Reinhar was finally defeated in a great battle at Sulaziir by the archmage Mycontil and his troop of wizards. Reinhar's son, Reinhar II, took command of the army and set out on a two month overland retreat. He arrived home with a thousand surviving fighting men and no shaman. Reinhar II proved to be as good a ruler in defeat as his father was in war. He consolidated his forces and pulled home almost all of his troops, as he knew that the defeat made them tempting prey for raiders and encroaching monsters. This action allowed for the safe development of his peoples. By the time the ninth Reinhar was king in 802 DR, the Arkaiuns were fat and lazy. Reinhar IX, or Reinhar the Foolish as he is more commonly known, insisted on expanding his nation to gain more gold to finance his military campaigns. He ordered the mining of many rich lodes of silver and electrum in the Gnollwatch mountains, but before his plans of expansion could begin, the miners encountered the drow of T'lindher. The drow were outraged and began a steady series of raids and attacks on the Arkaiun strongholds. Whole villages were destroyed overnight, and no trace of the invaders could be found. Reinhar IX committed the foolhardy action of attacking the drow in retaliation. While the Arkaiuns managed to get a force into the drow city, this action only succeeded in uniting the normally chaotic drow. For once, the full power of a drow city was turned against an enemy. The battle quickly moved back to the surface. Reinhar's raiders were wiped out, leaving Reinhar with only a small portion of his original military. This was not enough for the drow, who demanded total enslavement of the entire surface nation. The Arkaiuns resisted valiantly, and the war went on for three decades at tremendous cost in life to both sides. Finally, the drow had the Arkaiun forces cornered at Malduir. Almost without hope, the defenders were overjoyed when a group of half-elven pilgrims appeared on the scene. The high priestess, Cathyr Shintar, offered the aid of her clerics to help defend the city, and Reinhar took this to be an omen from the gods. A priestess was placed with almost every company. Within a tenday, the drow struck. The priestesses did indeed prove to be of great aid, but to the drow. Every priestess turned on the Arkaiuns, and Cathyr herself slew Reinhar. The drow were still weakened by the battle, and only the presence of the priestesses enabled them to win. Cathyr, realizing the unique advantage she possessed, made a deal that ever the suspicious drow embraced. Her priestesses would rule the land, and in exchange they would provide access to the surface for the drow, trading weapons, slaves, and supplies. The drow were delighted with this brazen offer from a surface-dweller. Reinhar had been slain and the insult avenged, and after thirty years of war the drow were not particularly interested in Dambrath. They did insist, however, on taking the best captured males as slaves. Cathyr quickly agreed to this, seeing the males as an obstacle to her own power. Cathyr ruled for 205 years. She fulfilled her promise to make Dambrath, or "The Nation of Pain," a bastion of evil in the Realms. In her time, Cathyr saw the priesthood of Loviatar expand to thousands, and faith in the Beastlords previously worshipped by the Arkaiuns was nearly eradicated. Many of the Arkaiuns were able to escape their new mistresses, and flee to the Swagdar. There they resumed their almost forgotten nomadic life. The priestesses of Loviatar continued to enjoy good relations with the drow, and some even took mates, creating a race of drow half-elves. These dark half-elves became known as the Crintri, or "noble ones." Most are pristesses of Loviatar, though many are mages as well. They consolidated their power, learning much of the area from the Shebali, or "lower ones," as the Arkaiuns are now called. The capital of Dambrath was established at Cathyr, built after Cathyr's passing and named in her honor. Her death came at the hands of her daughter, Filina, who had grown tired of waiting for her mother to die. Filina ruled for only five years, however, before her own daughter, Cathakay, assumed the throne in the same fashion. Cathakay ruled for fifty-four years, eventually falling in battle against a gold dragon. She died childless, and here niece Melanith assumed the throne. Melanith faced an increasing population, and unrest among males who longed for a return to their prestige of old. Melanith did not return their previous status, but she did make use of them. Fearing that the great nations of Mulhorand and Unther might rise again, she decided that mundane tasks, such as defense of the kingdom, would be handled by men. She was the first to name a male to the post of warchief. Sadalar, a Crintri, became the queen's consort. His term as warchief was characterized by widespread bribery and corruption. He was, however, responsible for getting many privileges returned to the Arkaiuns. After Melanith's rule, the Shebali were considered second class citizens, rather than slaves. Though males were granted more power during her rule, Melanith also solidified the split between the sexes. While the rulers of Dambrath had been females for over two centuries, it was more because of competence than gender. Melanith, however, decreed that men could have no authority except over other men. The female-led hierarchy of Loviatar was quick to back this move. Many of the bravest and best men of the kingdom perished in raids on Estagund, Durpar, the bandit tribes of Veldorn, and against the gnolls that had returned to the Gnollwarch mountains. Some even fought at the side of the drow in their battle with the svirfneblin city of Aventine. The deep gnomes were destroyed, but so were the Shebali. The drow and the Crintri were largely unharmed, and for their aid, the Crintri were rewarded with a number of drow males to breed in to their race. Melanith took a drow male as her consort to replace Sadalar, who had perished in the conflict. The drow, Nym Inthigg, fathered three daughters and a son. It was at this time that Melantih began the isolationist policy that Dambrath still follows today. Melanith ruled for 156 years, her daughter Ausitil for 125. The current queen of Dambrath, Yenandra, who is known in Dambrath as the "Pirate Queen," is said to have sailed as far south as Zakhara on pillaging raids. Yenandra has been ruling for 71 years, and is beginning to show signs of age. She has three daughters as well, named Luatharyn, Meltruil, and Hasifir. While she does remain extremely popular, especially to the Crintri, the children of leaders in this land are not known to patiently wait their turn.History of Durpar and Var the Golden: Durpar and Var the Golden share a common history. Over three thousand years ago, these countries were both subject to the great kingdom of Raurin. When Raurin fell in -2488 DR, the countries of Durpar and Var barely survived the destruction. Rioting, mass destruction, and hatred of nobility were rampant, and the two countries descended into barbarism for over two millennia. Finally, after most of the barbarian tribes were wiped out by the great empire of Mulhorand, a leader emerged. Satama, a mere trader, experienced a divine revelation and formulated a new philosophy All things in the world were connected, were part of a single creation spirit, and all of the gods of the Realms were merely parts of the same entity. Soon all the Shining Lands embraced the teachings of Satama, and the seeds of civilization were laid in what came to be known as the Lands of the One. Since the Lands of the One had many natural resources, trade with Mulhorand and Luiren became a way of life. Merchants were honored above all. In time, the Maharajah of Durpar and the Rajah of Var were replaced with a Council of Merchants. During this time the land suffered occasional raiding attacks from the horsewomen of Dambrath, and had many skirmishes with the neighboring countries of Estagund and Ulgarth. In 1023 DR, after an armed peace had been worked out with Ulgarth, the council of merchants decided that something needed to done about the raiders from Estagund who were hurting trade with other countries. War was an inconvenience, but interrupting trade was life-threatening. Jeradeem, the richest merchant in the lands, was given power to negotiate a settlement. During these negotiations he proved, at least in the eyes of the Durparians, that he was indeed the master trader he seemed. Estagund had just tried a foolish invasion of Dambrath. The vengeful female leaders of that land wiped out nearly every able-bodied fighting man they sent. The monsters of Veldorn were causing problems, and Estagund was going through a famine. It was here that Jeradeem showed his fine merchant's instincts. He could not pass up such an advantage, and began bargaining the most outrageous trade of all time. He met with the leaders of Estagund, a fearful king and his nobles, and explained the advantages of Durparian life and the philosophy of the Adama, the oneness of all things. He bargained for days until finally the king made the trade. He purchased the whole of Estagund for the countries of Durpar and Var at the price of twenty four gems. He also promised protection, and help for their integration into the Durparian way of life. Thus were formed the Shining Lands. Within a hundred years, the three countries shared a common way of life, and with the added strength and resources of Estagund, Durparian merchants increased their trading range. They roamed as far east as Kara-Tur, as far north as the Sea of Fallen Stars, and west to Dambrath and Halruaa. At the present time, with the newly discovered lands of Maztica and Zakhara beckoning, the future looks bright. History of Estagund: Estagund history follows a different path than those of Durpar and Var. The Gunders were conquered in 551 DR by Reinhar I, warchief of the Arkaiuns of Dambrath. Estagund regained its independence when Reinhar was slain by the Halruaan archmage Mycontil, though the country soon degenerated into a group of small independent city states. Skirmishes with Var, and between the city-states, continued for several centuries until a king once again united the country. King Bornial was a skilled ruler, and under him Estagund began to prosper. His descendants did not share his wisdom, and in 1053 DR, King Selkarin more than illustrated this. He had failed to conquer Durpar, and Veldorn resisted his challenges. An avowed mysogynist, Selkarin turned his attentions to the matriarchy of Dambrath. He led a large fleet to attack Dambrath, taking extreme losses, including his own life. Selkarin died childless, so his brother Seltarir was crowned King. The new ruler faced a country with most of its fighting men gone, and an unforeseen problem: famine. The famine was caused by a blight that wiped out nearly all the year's crops in Estagund. This made him eager for a deal posed by the Durparian merchant Jeradeem, and in a legendary trade the entire country of Estagund was sold. Contrary to popular rumor, Seltarir did not trade away the country for 24 pearls. In actuality he received diamonds worth almost a million gold pieces. The sudden wealth gave him an instant seat on the Council of Merchants, so he retained a measure of rule in addition to his fortune. Chaka Seltarir is still the richest chaka in Estagund to this day. In the years that followed, the Gunders began rebuilding their lives under their new circumstance, and now they compete on equal footing with the merchants of Durpar and Var.History of Gondegal the Lost King: Arabel, long under the dominion of Cormyr, for a time became the center of a swordsman's empire. This swordsman was Gondegal, the Lost King, who in the Year of the Dragon (1352 DR) attempted to carve a kingdom for himself centered on Arabel. It was to extend north to the Desertsmouth Mountains, south and west of Wyvernwater and the farms outlying from Eveningstar, and east to Tilver's Gap and the mountain passes. In the years following, people would say that Gondegal's reach was no longer than his blade. He could not hold any of the territory against the might of Cormyr, Sembia, Daggerdale, Tilverton, and several of the other Dales—all of whom he drew the blood and ire of in the making of his throne. Gondegal ruled for less than a season, though he reigned officially for scarcely eight days. The remainder of his rule was spent fighting here and there against one foe or another in the lands he claimed. His troops were largely mercenary, and his treasury of seized goods was small and soon gone. One night Gondegal's force simply melted away before the advancing troops of Cormyr, and was gone. King Azoun IV retook Arabel on that morn without wetting a blade. No one has ever found the body of Gondegal; he is known to have fled north and then east via Teshwave, but then his fate becomes a matter of conflicting rumor and legend. Some believe he still lives with a score or more of loyal followers, keeping court in the wilds somewhere, a careful and ruthless bandit who takes care that none survive his attacks to carry tales anywhere. When entire caravans vanish at times anywhere between the High Dale and far-off Impiltur, he is blamed by talk in the taverns. Gondegal was said to be a tall, gray-haired warrior of considerable personal skill and intelligence. His badge was a gray wolf's head, face on, with red eyes. Caravan guards often warn merchants to beef up the escort on a particular caravan, "else thy gold'll soon be gilding Gondegal's throne." Gondegal was an impeccable swordsman and somewhat chaotic in his self professed neutral alignment. If he does indeed yet live, the magic or treasure he carries, and who his allies might be, are all unknown. Gondegal's reign had a great influence on the King of Cormyr, at that time in his second decade of rule. Not only was Azoun forced to put down an effective rebellion in his own country, he was forced to pay more attention to matters outside Suzail, to become the ruler of a nation as opposed to a city-state. Further, the bloodless assault on Arabel was Azoun's first true experience at the head of his army, and the joy of "freeing" the people of Arabel is one that remains with him. History of Halruaa: Halruaa was settled centuries ago by wizards fleeing the Phaerimm in what was to become the Anauroch desert. The first wizards came in unique flying ships invented by the Netherese, and found a beautiful and rich country settled only by shepherds and large herds of aurochs and wild rothe. It was here that the wizards decided to make a stand, should the Phaerimm follow. The Phaerimm never did, but Halruaa has had to defend itself from attacks by all of its neighbors since then. Over the centuries, Dambrath has attacked and raided Halruaa's ports and borders multiple times. Once, led by a magic resistant barbarian, the Dambraii occupied all of the country south of Lake Halruaa. They were defeated in battle by the great archmage Mycontil, who slew their barbarian leader. Forty thousand Dambraii attacked, and were stopped by 500 Halruaans. More than 200 Halruaan wizards, including Mycontil, died in the battle. The last attack upon Halruaa was less than 100 years ago, through the Telath Pass by the power-hungry king of Lapaliiya. He had allied with bandits from the wastes, though this time the Halruaans were able to field a larger force, including fighting men as well as wizards in their skyships. The attackers were easily routed. Halruaa also suffered through a civil war about five centuries ago, when a number of mages advocated beginning new experiments in magic, ones which even the Netherese didn't approve of. The renegades were driven from the region, but went on to found the land of Thay, or so it is said in Halruaa. Since then, Halruaa has been at peace (they have had no declared wars), though it still suffers raids from Dambraii pirates, bandits of the wastes, savages from the Mhair Jungles, and any other pirate, raider, or hungry wizard who thinks that magic and wealth grow on trees in Halruaa. This constant raiding has made the Halruaans very defensive, warlike, and traditional. The people say that since wizards have always led them, wizards always will.History of Luiren, Land of the Halflings: The halflings of Luiren claim that it is the original homeland of halflings in the Realms. Although other halflings may disagree with this, it is true that Luiren was settled hundreds, perhaps thousands, of years ago. Luiren's history is one of conquerors and subjugation. Throughout the centuries the halflings have been conquered by the barbarians who used to inhabit Dambrath, by the kingdom of Estagund, and even once by the monsters of Beldorn. In every case, the invaders were eventually defeated because they made the mistake of underestimating the halflings due to their small stature. A good bit of mischief, mayhem, and general trouble-making by the halflings also helped end the occupations. Currently, Luiren is enjoying unprecedented prosperity. The halflings are currently taking advantage of their relationship with the nation of Durpar; their biggest customer and greatest competitor. Also, through these close ties with Durpar, Luiren has protected itself against another Dambraii invasion. The rulers of Dambrath must know that if they begin to expand to the east, they will arouse the ire of Durpar, as well as Var and Estagund. The threat of a trade embargo and/or military consequences have kept this aggressive nation away from the Luireners.History of Sembia: The land of Sembia was settled by humans coming to the Sea of Fallen Stars from the south, and was originally chosen for its stands of huge, high-quality iliyr-wood timber so prized in shipbuilding. However, as the forests were cleared over the years, the treecutters came into increasing conflict with elves who feared the loss of their entire wood. This would undoubtedly have occurred, had not the hastily gathered mercenary troops of the fledgling land been defeated by the elves at Singing Arrows (884 DR). This battle convinced distant Chondath to abandon its holdings in the region and allow the immigrant Sembians to establish their independence (though as little more than a collection of rival city-states, much like the Moonsea or Vast of today). It also set the stage for the appearance of the Raven. The young country grew strong as farms prospered in the newly cleared lands. Craftsmen arrived from the south to take advantage of this chance to acquire land and wealth, bringing their trades with them. Rauthauvyr the Raven unified the city-states and towns in the face of the continuing "elven menace," and insisted on maintaining a standing army, which he kept in practice by policing Sembia's borders and improving its roads. At this time (913 DR), Sembia became as a true nation. The Moonsea's (Dragon Sea's) mineral wealth was discovered by humankind at about this time, and pressure began to grow for a trade road through the elven woods to make Sembia the world's gateway to all these riches. The Raven went alone as an envoy to the Elven Court. There, he asked the elders of their Council to approve a road, open to humans, linking Sembia to the shores of the Dragon Sea (an earlier road had been destroyed during the conflict and was now overgrown). Raven proposed that the elves choose the route and retain control of it and the woods around it, so that no woodcutting or human settlement would occur. The elves had earlier made similar arrangements with the Dalesmen and had no difficulty with the concept of such an agreement. However, the inhabitants of Velarsdale (now Harrowdale) refused the proposal, not wanting or needing such a road at that time (curious, since later a ruler of Harrowdale commissioned the disastrous Halfaxe Trail). The elves, not wishing to offend long-time allies, refused Raven's request. Rebuffed, the Raven then threatened to exterminate the isolated elves in Amothoi, the last embattled remnant of the elves in Sembia, if the Elven Court did not cooperate. If the road was built, however, they would be free to trade, or not trade, as they wished. The elves agreed under this pressure, and Sembia's financial future was secured. Hillsfar, on the shores of the Dragon Sea, became a commercial meeting ground between humankind and elves, as did Elventree. The route the elves chose ran past the base of the Standing Stone as a reminder of earlier, less-hostile dealings between humans and elves. Over the years the elves of Amothoi came north to join their brethren or slipped away to seek Evermeet, leaving their wood to gradually disappear. Sembia grew rich under merchant leaders of increasing wisdom, such as Saer (for whom Saerb was named) and Selgar (for whom Chancelgaunt was renamed as Selgaunt). Before his death, Rauthauvyr the Raven saw that these merchants had a strong standing council of merchant elders to advise them and to ensure that no ruler could hold onto power by force of arms. Then this farsighted man, creator of a nation, now halfblind and infirm from old war wounds, rode north into the elven woods and disappeared. None know what happened to him or where his bones lie, save perhaps some few elder elves.History of Shadowdale—The Fall of Azmaer, Last Drow Marshall of the Twisted Tower: The drow rule of Shadowdale lasted until the early 900s Dale Reckoning, when the increased human population in the area brought the dark elves into conflict with their now more numerous neighbors. The humans were the Dalesmen who a millennium earlier had crossed the Dragon Reach and made peace with the elves of Myth Drannor, settling at the borders of the great woods that was the elven home. The drow soon found themselves under continual attack, and most of those who held overground settlements retreated back below. The last powerful drow leader was Azmaer, the marshall of the Twisted Tower in its last drow-held days. Azmaer oversaw the last retreat of the drow holdings in the face of a human uprising, and held the citadel against a year-long siege. With supplies and slaves brought up from the Underdark directly into the tower, the drow could have conceivably held out forever; however, a human slave (family histories in the Dales indicate a number of possible individuals) poisoned the well in the Tower and the citadel was easily overrun. Azmaer's body was not found among the dead, leading some to believe that he escaped back into the depths to rejoin his people. Noting the fact that he would have had to explain to his matriarch how he lost Shadowdale, it is much more likely that, should Azmaer have survived, he went into voluntary exile, hiding from both human and drow. Given that this occurred only 400 years ago, it is certainly possible that Azmaer still lives.History of Shadowdale—Ashaba Becomes First Lord of Shadowdale: Upon taking the Twisted Tower and removing the drowish yoke from the people, the Dalesmen had fully established the Dale of Shadowdale, with its seat of power in the tower itself. Its first lord was a water wizard who had aided in the final attack; Ashaba, who was great in age when he ascended, and ruled peacefully for 40 years thereafter. It is said that Ashaba realized he was dying and turned himself to water, merging with the river. Since that time, the river, the ford, and the Twisted Tower all bear his name. Before passing on, Ashaba chose one of his trusted lieutenants as the new lord of Shadowdale. Presented to the people of the Dale, he was made the new lord by acclamation. In an additional honor, the pendant worn by Ashaba was thereafter recognized as a symbol of the lordship in the Dalelands, and was possessed by each of the successive lords following.History of Shadowdale—Joadath and the Tyrist Massacre: The past hundred years have been an example of the best and worst of the lords of Shadowdale. All have been nonnative to the Dalelands, though all made the land their home. A century ago the lord of the Dales was one Joadath, a stiff-necked agnostic who denied the power of any god, good or evil, and used force to back up his beliefs. During this time there was a great deal of religious persecution, including a massacre of Tyrists on Watcher's Knoll. Joadath was eventually killed by a beast of the nether planes summoned by parties unknown, which then proceeded to rampage through the Dale. The beast was killed and Shadowdale rescued by the spellcasters Aumry and Sylune. Aumry was proclaimed lord by acclamation.History of Shadowdale—Aumry Rules in Peace: The longest period of peaceful rule was by Lord Aumry and his wife Sylune (better known as the Witch of Shadowdale). They ruled over the community for forty years, a period of extended peace with their neighboring dales, nations, and the elven peoples. It was this very peace and power which made the Dale the target for attacks and sabotage by the Black Network (Zhentarim). They sought (and still seek) to control the trade from the Moonsea to the Sword coast, and desired to make Shadowdale a vassal state of Zhentil Keep. Lord Aumry's rule ended tragically when he was assassinated by Zhentish agents.History of Shadowdale—Jyordhan the False Lord: Lord Aumry was assassinated by Zhentarim agents, who in turn were captured and killed by the warrior Jyordhan. Jyordhan, with the Pendant of Ashaba in hand (the symbol of the lordship in the Dales), proceeded to present himself as the new lord, and was so acclaimed by the people. It was unknown to the people that Jyordhan was also an agent of the Zhentarim, and that the entire proceeding had actually been a ruse. Jyordhan abandoned the Twisted Tower, instead establishing himself in Castle Krag east of Shadowdale. His court was soon overrun with agents of the Black Network. When the people eventually revolted, Zhentil Keep sent peace-keeping forces to maintain Jyordhan's rule. Sylune, Lord Aumry's widow, now aware of the deception but a firm pacifist, did her best to keep the Dale healthy and intact during Jyordhan's evil rule.History of Shadowdale—Khelben Kills Jyordhan: Lord Jyordhan's rule of Shadowdale ended when he encountered Khelben Arunsun, also called the Blackstaff. The story at the time was that Jyordhan accepted an invitation from Khelben to visit Waterdeep, and there he took ill and died. In reality, Jyordhan ambushed Khelben as the mage was leaving Shadowdale, and the Blackstaff killed him. In either case, Khelben took hold of the Pendant of Ashaba (the symbol of the lordship in the Dales) and returned to Waterdeep with it, promising to send a suitable candidate for lordship to the Dales. Jyordhan had ruled for five years, and without his advocacy, Castle Krag was abandoned and the Zhentil Keep troops routed. Jyordhan's previously chosen successor was a Melvauntan named Lyran, but without the Pendant this individual was considered a pretender to the throne.History of Shadowdale—Lords Accepted by Acclamation: This acclamation of the people has formed the basis for choosing the lord of Shadowdale since the routing of the evil Lord Jyordhan by Khelben Blackstaff. Usually a predecessor will step down as opposed to dying in office, and his chosen successor will be approved by the populace at large. This system has had its drawbacks, as will be shown below, but in general, it has served the independent, self-willed people of the Dale very well. They have avoided the "genetic lottery of which good bureaucracies and bad kingships are made" (a quote from the venerable Elminster). The symbol of the lordship is the Pendant of Ashaba, a device owned by the original wizard, and used to determine the rightful lord of the Dale.History of Shadowdale—The Time of No Lords: During the period when Khelben Blackstaff held the Pendant of Ashaba (the symbol of the lordship in the Dales), Sylune (widow of the murdered Lord Aumry) was the de facto ruler of Shadowdale, though these years were known as the Time of No Lords. Sylune and an adventuring company known as Mane's Band were responsible for driving out the Zhentil Keep forces and keeping at bay the monsters in the area. The Twisted Tower, the traditional seat of leadership, remained uninhabited following its abandonment by the evil Lord Jyordhan, and neither Sylune nor the companions of Mane's Band wished to assume the mantle of leader. With time, Mane's Band passed on to other lands and adventures.History of Shadowdale—Doust Sulwood Becomes Lord of Shadowdale: Three winters following his defeat of the evil Lord Jyordhan, Khelben Blackstaff found a suitable candidate to assume leadership of the Dales, or rather a group of candidates. They were the Knights of Myth Drannor, so named to show their interest in the elven territories and their connection with the elven peoples, and Khelben gave them the Pendant of Ashaba (the symbol of the Lordship) in return for services rendered to himself and to Shadowdale. Their leader, the ranger Florin Falconhand, refused the honor of the lordship. It was therefore passed to Doust Sulwood, who was made the new lord with the support of Florin and Sylune (wife of the murdered Lord Aumry), and apparently also the secret support of Khelben as well. Doust reoccupied the Twisted Tower, driving out the last agents of the Black Network. He also reinstituted many of Ashaba's democratic ideals, including the Lord's Court where all citizens may speak freely and air their grievances without threat of reprisal. Doust ruled for five years and proved to be a capable ruler, beloved by the people. The regular presence of the Knights of Myth Drannor did much to ensure the protection of the area, particularly against incursions by Lyran Nanther the Pretender. Lyran was to have been Jyordhan's named replacement, but with the Zhentarim routed there was little validity to the claim.History of Shadowdale—Elminster Moves to Shadowdale: It is of note that during the time that Doust Sulwood of the Knights of Myth Drannor assumed the role of Lord of Shadowdale, Elminster took up residence in the area. A semi-regular visitor up to that time, he took possession of a low, abandoned tower at the foot of the Old Skull, and declared himself to be officially in retirement. The nature of that retirement varies from active involvement in local affairs to long-term vacations on other planes. The natives of the Dale have come to the understanding that they cannot always count on the powerful mage being in residence in times of need or danger, but when he is present in these circumstances his aid is usually given.History of Shadowdale—Doust Chooses Mourngrym Amcathra to Succeed Him: Doust Sulwood, recommended to the position by Khelben Blackstaff, ruled Shadowdale as lord for five years. "Seems like a millennium," he was oft known to have reported, and the tedium of court life and the lure of adventure eventually caused him to retire his position and rejoin the Knights of Myth Drannor in regular adventuring. He handed the Pendant of Ashaba (symbol of the Lordship) on to one of the younger Knights, a Waterdhavian noble named Mourngrym Amcathra. Mourngrym had been dispatched by Khelben from Waterdeep for other purposes, but Doust liked both the young man's straightforward honesty and his willingness to shoulder the burden of protecting the small community from myriad dangers. Time has proven this choice a wise one.History of Shadowdale—Shaerl and Mourngrym Meet and Marry: The implications of Khelben "Blackstaff" Arunsun "choosing" the last two lords of Shadowdale (Doust Sulwood and Mourngrym Amcathra) were not lost on the Dale's powerful neighbor to the south, Cormyr. An agent was sent northward to divine Mourngrym's true intentions and to guarantee the Dale's continued good relationship with the throne of the Purple Dragon. The agent was a rogue named Shaerl Rowanmantle, sent by Vangerdahast (though all paperwork on this matter has been curiously incinerated in Suzail, so all is hearsay and tale). Shaerl discovered more than she intended and fell in love with young Mourngrym. The two married and became the lord and lady of Shadowdale. Shaerl's loyalty is now to her husband and to the land they co-rule. This was probably not the intention of the Cormyreans.History of Shadowdale—Mourngrym's Rule: Since being recommended to the position by outgoing Lord Doust Sulwood, Lord Mourngrym Amcathra's rule of Shadowdale has been less peaceful than he had hoped. The First Battle of Shadowdale occurred in the Year of the Prince (1357 DR), and involved Daleland forces routing those of Lyran the Pretender. Lyran has made repeated attempts to gain the Lordship, as was intended by the former Zhentish puppet, Lord Jyordhan. While significant, this battle pales when compared to the larger battle fought on the same site between Bane-led Zhentil Keep forces and the Dales during the Time of Troubles (1358 DR/0 PR). When the Battle of Shadowdale is referred to (without a number), it usually means this second battle. In addition, Mourngrym has had to deal with a large number of skirmishes, incursions, a possible invasion from below, explosions, and other sundry disasters. Mourngrym and Shaerl have one child, Scotti, who is now nine winters old. By the customs of the area, he is not considered the heir apparent, and another suitable warrior or mage may take the reins of power of the small community. Most feel that Mourngrym will hold the Pendant until his son has reached his maturity, then abdicate in young Scotti's favor once he takes his grown name. If this happens, it will be the first occasion of the lordship of Shadowdale passing down through a family.History of Tethyr: For the past 1,500 years, Tethyr has had a single, strong royal family ruling with absolute power. When a king died or became incapacitated, his oldest son took the throne. As the family trees of those close to power became more intertwined and complicated, there were the inevitable wars of succession and bickering over which second cousin was the "true" heir to the throne. Civil wars were brief, however, and once the fighting was over the system returned to normal (until the next major dispute in a few hundred years or so). The established reoccurring cycle was broken ten years ago. The current ruling family had been in power for over 350 years, so long that they had dropped their own family name centuries ago (no one even remembers it now) and simply called themselves Tethyr. King Alemander IV was comfortably ruling from Castle Tethyr, and the country seemed happy enough, but there was a broad current of dissatisfaction among the people of Tethyr. Non-humans were forbidden by law to own land, and since most rights and privileges accorded citizens were based on land ownership, they became second-class citizens as well. Things were especially bad for elves, who were driven deep into the Forest of Tethyr by royal armies. Alemander IV took land away from rightful owners and gave it to nobles who promised larger contributions to the royal treasury. These social and economic inequities, coupled with several harsh winters and bad harvests in a row, made the time ripe for a change. It takes more than just a couple of lousy winters to depose a king however, it takes treachery as well. In the case of the fall of House Tethyr it took an ambitious general and an impatient royal heir. Prince Alemander grew tired of waiting for the robust Alemander IV to make room for him, so he struck a deal with General Nashram Sharboneth, commander of the king's largest army. While Sharboneth marched his army toward Tethyr, bringing along a sizable group of angry peasants recruited with the promise of land reform, the would-be Alemander V downplayed alarming reports from the king's spies and advisors, silencing the most persistent permanently through murder or exile. By the time Sharboneth's army arrived and laid seige to Castle Tethyr, it was too late for loyalists to help. As Sharboneth launched a direct assault on the castle (using the expendable peasants as shock troops), a handful of elite soldiers let in a secret entrance by the prince would eliminate key guards and open the gates. At the same time, the prince (one of the few people allowed to see the king directly) would murder his father. A fire set by the elite troops would destroy evidence of treachery; the general and the prince would emerge from the conflagration and announce a new, joint government. The plan was executed perfectly, but only up to a point. Sharboneth double-crossed the prince; his men were much too efficient in setting the castle ablaze, and Prince Alemander (along with most of his fellow conspirators) died horribly in the fire. At about the same time, a spy planted on the general's inner staff by the equally duplicitous Alemander murdered the general and dissolved his body with a powerful acid before anyone could come to his aid. To make matters worse, everyone had underestimated the resentment the people felt for the royal family. Once Castle Tethyr began to fall, there was no holding back the mob. In one night, the proudest, strongest castle in all the country was reduced to a smoking ruin. Everything of value—fine tapestries, plates and silverware, furniture, jewelry, weapons, clothes, armor, paintings, statues, and so on.- was either stolen, burned, or just ripped apart and stomped into the dust. As news of the fall of the royal family spread, so did the chaos. In what is now known as the "Ten Black Days of Eleint," anyone known (or even suspected) of blood connection to the royal family was put to the sword. This led to some darkly humorous moments, as social climbers who had bragged just a week before of being a sixth cousin twice removed of a royal aunt tried in vain to convince an angry mob that they were "only kidding." The nobles who were the biggest supporters of the royal family also came under attack, and some baronial keeps fell. Local leaders who had adequately distanced themselves from the Tethyr family, or were popular enough (or feared/strong enough), survived. These surviving nobles became the initial players in the fight to decide the fate of Tethyr. One thing was certain; any leader or type of government that too closely resembled rule under the Tethyrs would not be accepted. "Royalist" became a dirty word in Tethyr society. The power struggle continues to this day, and there is no sign of it ending anytime soon. History of the Bell in the Depths: One of the great and mysterious sites in the Moonsea area, the Bell in the Depths, is connected with legendary Northkeep, an island kingdom that was the first great citadel of humankind in these cold lands. Northkeep was a great and magical city, and it was under the protection of these magics that humanity first began to press back the orc hordes and take command of the sea. The power of Northkeep made it an obvious target for orcs, giants, and other evil races. However, these creatures were not inclined towards sea actions, and Northkeep seemed safe until the day when (according to legend) 40,000 inhuman mages, shamans, witch doctors, and priests of all foul races gathered on the northern shore of the Moonsea and began to chant, bringing the vengeance of their gods down upon the human interlopers. The gods (at least some of them) came and destroyed their priests for disturbing them, but also sank Northkeep beneath the waves. The upper reaches of Northkeep—its slender, now-broken spires—can be seen beneath the water by boats that sail nearby. This is not attempted often, however, as the region is said to be haunted by the original defenders of Northkeep, seeking company in their watch over the Cold Lands. On fog-ridden nights the bells of the tallest towers, despite being submerged, can be heard as far away as Hillsfar.History of the Chosen of Mystra: The reason why Mystra, the Goddess of Magic, invested a portion of her divine might in mortals is not known. One of the more popular theories, and one that is gaining more support in light of the goddess's other actions during that period, is that Mystra foresaw the Time of Troubles (and her own passing at the hands of Helm) and chose to give some of her power to mortals in order to ensure that her successor (the female mage Midnight, as it turned out) would have a number of nearly immortal allies in the struggle against the schemes of the gods (the now dead Bane, Myrkul, and Bhaal) who precipitated the Time of Troubles by stealing the Tablets of Fate. The theory goes on to suggest that Mystra informed Azuth at approximately the Year of the Rising Flame (0 DR), more than 1,300 years before the Time of Troubles, that some of her power must be put into the hands of mortals who would then become known as Mystra's Chosen. This power would sleep within the bodies of those mortals, allowing Mystra to call on it only with their permission. It would give the Chosen the innate ability to heal quickly, and would give them life spans far greater than those of ordinary mortals. Mystra speculated that these mortals might be able to call on her power and thereby gain some special abilities, but that these powers would not rival those of a deity. (See "Powers" below.) The Goddess of All Magic then began to select mortals she thought to be suitable. One of the first was the young mage Elminster, and she also singled out a promising wizard named Khelben Arunsun. Both have proved to be worthy and capable receptacles of her power, but Mystra's other early attempts to invest her power in living humans were unsuccessful, and she came to realize that only very few mortals were of stern enough substance to contain such power within themselves without being destroyed or corrupted. Even though some people aside from Elminster and Khelben may have possessed the requisite strength, it is possible that having lived for years prior to being visited by Mystra had set them on a path from which they were not able to deviate. Whatever the reason, the problem needed to be solved. To get around the difficulty, Mystra devised a plan to use herself as a vessel to breed individuals who could be nurtured and acclimated to her power from the very beginnings of their lives. For the father of these individuals, she picked the best example of human stock she could find: Dornal Silverhand, a nobleman and a former Harper who lived near Neverwinter. Mystra then possessed the body of Elue Shundar, a half-elven sorceress whom Dornal was already attracted to. Mystra revealed her presence and her plan to Elue, who happily and eagerly agreed to have the goddess share her body. Elue had been reluctant, but under the influence of Mystra the woman became a seductress, and Dornal found his advances being suddenly returned with great fervor. Dornal and Mystra/Elue were wed in the Year of Drifting Stars (760 DR). The first of seven daughters, Anastra Syluné, was born the following winter. Sylune's six sisters emerged at one-year intervals thereafter: Endue Alustriel, Ambara Dove, Ethena Astorma (she prefers the shortened "Storm" these days), Anamanué Laeral, Alassra Shentrantra (known today as the Simbul), and Erésseae Qilué. These siblings have become known in Realmsian lore as the Seven Sisters. Dornal, who had been kept in the dark about his wife's true nature through the years (presumably because Mystra didn't want to risk losing his services), was disappointed and nearly distraught by the time his sixth child was born; He had always wanted sons as well as daughters. More importantly, he was seeing his wife deteriorate right before his eyes. The strain of coexisting with the goddess all these years had turned Elue into a withered shell—in essence a lich, clinging to life only because Mystra's power was within her. When Elue was carrying the seventh child, Dornal consulted a priest who told him his wife had been possessed by an entity of great magical power. To spare both of them any further agony, he attempted to slay his wife's physical form by severing her head from her body. As soon as he had done this, Mystra was forced to reveal herself to him, and she went on to explain her scheme. Just as she had worried would happen, Dornal was aghast at how he and his wife had been used by the goddess. He turned his back on the corpse of his wife, abandoned his lands and his children, and vanished into the North. Mystra bore him no ill will, and in fact protected him for the final 30 years of his life. When Dornal finally did meet his end he called out to Mystra, and the goddess granted him continued existence as her servant. Now known as the Watcher, Dornal Silverhand travels the world unseen by mortals on a continuing mission to locate candidates to swell the ranks of the Chosen and to identify possible threats to Mystra and her minions.History of the Dales and the Elven Court: The founding of the Dalelands long preceded the creation of any of the existing Dales by hundreds of years, and the year numbering system known as Dalereckoning is actually a commemoration of humankind being given permission to settle in the lands north and west of the Inner Sea. Most of the current Dales are relative newcomers, the older having been abandoned, destroyed, or overrun long ago. In those ancient days, when Suzail and Chondathan (now called Saerloon) were mere coastal trading posts, the elves who ruled this forest entertained a request from settlers from the East; refugees and farmers from far-off Impiltur and Damara. This request was to farm and settle the borders of the great forest Cormanthor, in particular the rich delves and dales along the rivers Arkhen and Ashaba. These newcomers did not wish to lumber or clear the inhabited forest, but only to settle on the rich territories on its edges, and unlike some other settlers (early Sembia comes to mind) were willing to ask permission. The lords of the Elven Court granted that request in retum for aid from these new Dalelanders against outside aggression, both monstrous (orcs and goblins from the lands of Thar) and human (the rising powers in Cormyr and Sembia). In commemoration of this pact, humans and elves raised the Standing Stone that is now seen where the Moonsea Ride reaches Rauthauvyr's Road, the road from Essembra to Hillsfar. It is from the date of the raising of this stone that Dalereckoning is counted. According to the pact made, the Dalesmen would only settle those regions that were unforested or unclaimed by the elves. As the elven woods receded under the axes of further invaders and settlers, old Dales perished and new ones came into being along the borders of the woods. People, both good and bad, have raised petty nations in the Dalelands since, though any one Dale that turned against the pact would have to deal with the others. Each of the Dales is a large swath of farms and fields, with a few scattered settlements and usually one central marketplace, capital, or Dale center. These centers are often, but not always, named after the Dales they are in, adding to the confusion as to what is a Daleland's territory. The Dales are not city-states, for their largest groupings of population rate as towns at best, and they lack the defensive walls common throughout the Heartlands. They are neither true nations in the fashion of Cormyr or Sembia, and occupy a gray middle ground wherein they are nothing more, or less, than Dales. Each Dale has slightly different laws, customs, and military organizations. Many rely on the work of charismatic heroes and adventuring companies for aid in times of trouble, and a large number of these individuals use the region as a base. This attraction for adventurers is further increased by the large number of elven and pre-elven ruins in the area and the departure of the Elven Court for Evermeet, leaving the woods open for exploration and exploitation. The history of the Dales is filled with battles and attacks on its various members. In the Year of the Worm (1356 DR), Scardale, under the command of Lashan Aumersair, launched a number of swift attacks, conquering a number of the surrounding Dales. A coalition of forces from the others, as well as Sembia, Cormyr, and Zhentil Keep crushed the invaders and occupied Scardale. During the Time of Troubles (1358 DR/0 PR), Shadowdale was attacked by Zhentil Keep. More recently, the Dalelands have committed forces to a unified army under King Azoun IV of Cormyr to turn back the Tuigan Invasion (1360 DR). History of the Dead Three: "KNUCKLEBONES, SKULL BOWLING, AND THE EMPTY THRONE" In ages past there was but one god of strife, death, and the dead, and he was known as Jergal, Lord of the End of Everything. Jergal fomented and fed on the discord among mortals and powers alike. When beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he built his power into a kingdom unchallenged by any other god. Eventually, however, he grew tired of his duties for he knew them too well. Without challenge there is nothing, and in nothingness there is only gloom. In such a state, the difference between absolute power and absolute powerlessness is undetectable. During this dark era, there arose three powerful mortals—Bane, Bhaal, and Myrkul—who lusted after the power Jergal wielded. The trio forged an unholy pact, agreeing that they would dare to seek such ultimate power or die in the attempt. Over the length and breadth of the Realms they strode, seeking powerful magic and spells and defying death at every turn. No matter what monster they confronted or what spells they braved, the three mortals emerged unscathed at every turn. Eventually the trio destroyed one of the Seven Lost Gods, and they each seized a portion of his divine essence for themselves. The trio then journeyed into the Gray Waste and sought out the Castle of Bone. Through armies of skeletons, legions of zombies, hordes or noncorporeal undead, and a gauntlet of liches they battled. Eventually they reached the object of their lifelong quest—the Bone Throne. "I claim this throne of evil," shouted Bane the tyrant. "I'll destroy you before you can raise a finger," threatened Bhaal the assassin. "And I shall imprison your essence for eternity," promised Myrkul the necromancer. Jergal arose form his throne with a weary expression and said, "The Throne is yours. I have grown weary of this empty power. Take it if you wish—I promise to serve and guide you as your seneschal until you grow comfortable with the position." Before the stunned trio could react, the Lord of the Dead continued, "who among you shall rule?" The trio immediately fell to fighting amongst themselves while Jergal looked on with indifference. When eventually it appeared that either they would all die of exhaustion or battle on for an eternity, the Lord of the End of Everything intervened. "After all you have sacrificed, would you come away with nothing? Why don't you divide the portfolios of the office and engage in a game of skill for them?" asked Jergal. Bane, Bhaal, and Myrkul considered the god's offer and agreed. Jergal took the heads of his three most powerful liches and gave them to the trio that they would compete by bowling the skulls. Each mortal rolled a skull across the Gray Waste, having agreed that the winner would be he who bowled the farthest. Malar the Beastlord arrived to visit Jergal at this moment. After quickly ascertaining that the winner of the contest would get all of Jergal's power, he chased off after the three skulls to make sure that the contest would be halted until he had a chance to participate for part of the prize. Bane, Bhaal, and Myrkul again fell to fighting as it was obvious their sport was ruined, and again Jergal intervened. "Why don't you allow Lady Luck to decide so you don't have to share with the Beast?" The trio agreed, and Jergal broke off his skeletal finger bones and gave them to the players. When Malar returned form chasing the skulls, he found that the trio had just finished a game of knucklebones. Bane cried out triumphantly, "As winner, I choose to rule for all eternity as the ultimate tyrant. I can induce hatred and strife at my whim, and all will bow down before me while in my kingdom." Myrkul, who had won second place, declared, "But I choose the dead, and by doing so I truly win, because all you are lord over, Bane, will eventually be mine. All things must die—even gods." Bhaal, who finished third, demurred, "I choose death, and it is by my hand that all that you rule Lord Bane will eventually pass to Lord Myrkul. Both of you must pay honor to me and obey my wishes, since I can destroy your kingdom Bane, by murdering your subjects, and I can starve your kingdom, Myrkul by staying my hand." Malar growled in frustration but could do nothing, and yet again only the beasts were left for him. And Jergal merely smiled, for he had been delivered. History of the Dragon Coast: The history of the Dragon Coast is the history of money, particularly the darker side of the coin. Situated on the main trade routes between the Inner Sea and the Sword Coast, these lands never coalesced into a solid, coherent nation, like Cormyr or Sembia. Instead small petty city-states have risen and fallen, powered by greed and the most powerful merchant or pirate faction of the day. As a result, the Dragon Coast has always been the home of the smuggler, the pirate, the rogue, and the hired killer. It has been the place where those seeking to skirt the laws of more civilized nations to the north make landfall. It is here that the Red Wizards gain their access to the Western Heartlands, and where the Cult of the Dragon launches its plots to the south. And it is here that independent secret societies and assassin guilds have their greatest power. The last semblance of organized resistance to this trend was the reign of Verovan, last of the kings of Westgate. The monarchy of Westgate had long worked closely with the various mercantile and pirate factions, but Verovan attempted to stem the growing power of the merchant houses and petty lords. His sudden and mysterious death without acceptable heirs in 1248 DR opened the door for much of what now is commonplace in the Dragon Coast—corruption and treachery. It should be noted that while Verovan's name is still venerated in these lands, better known is Immurk, the greatest of the Inner Sea Pirates, a brash and flamboyant rogue who united a pirate fleet beneath him and ruled from 1164 DR to his death in 1201 DR. Such it is in the Dragon Coast, that good people are venerated, but the power of darker rogues is imitated.History of the Drow, The Descent: We know very little of the Ilythiiri, or "Elves of the South," before this crucial event. Even then they were known as "Dark Elves," for the hue of their skins. They dwelt in the jungles and hot forests of the South. A proud, warlike, culturally advanced (some sages of other elven peoples say "decadent") folk, the Ilythiiri attacked all neighbors, including other elven tribes. Their cruel raids and depredations, ordered by warlike nobility and the clergy of their two cruel deities, Ghaunadaur and Lolth, forced elves, humans, dwarves, and others to ally against them. Defeated in a series of titanic magical battles, the dark elves fled into underground warrens they had earlier discovered. This event, known as "the Descent," marked the end of the drow as a surface-dwelling race.History of the Drow, The Dark Wars: The warlike drow nature did not change when they escaped their surface foes during The Descent. In fact, they immediately launched a series of wars to establish territories in the Underdark. They began by stealing and seizing dwarven magical items, and using them against the dwarves—establishing an enmity that is still strong today. The drow then fought among themselves, noble against noble, priest against priestess, for rule of their new realm. This all-out war ended amid great magical explosions that brought down the roof of the largest dwarven cavern they had seized, great Bhaerynden. The ceiling collapsed entirely, burying many drow and the shattered dwarven cities. The cavern, now open to the sky, became known as The Great Rift. The surviving drow nobles gathered what people, slaves, and equipment they could seize, and fled into the Underdark in search of places to dwell. "The Scattering" brought about the many rival, self-interested cities where most drow live today. History of the Fateful Coin: Old tales tell that luck plays a crucial role in each person's life. When each newborn baby enters into the Realms, Tymora flips a coin formed from the remnants of the original goddess of luck, Tyche. Beshaba calls it in the air—the moon (heads) or the cloak (tails). If Beshaba is right, that person is cursed with misfortune for the rest of his or her days. If she's wrong, Lady Luck smiles on that child for the rest of his or her life. For some rare beings, the coin lands edge on—and these luckless few can forge their own fates, for they have more freedom over their destinies than the powers themselves. History of the Last March of the Giants: East of the Great Rift in the Eastern Shaar once stood a land of the titans. This empire rose at the dawn of time in Faerûn, and its lords thought to challenge the gods in their arrogance. In punishment, the powers cursed the reigning monarch of the land with fascination and his brethren with devotion. The powers then dropped a star onto the land. The impact of the fallen star created a huge valley later known as the Sea of Fallen Stars. Slowly picking up speed, the ball rolled through the titan nation and onward to the south. Unable to contain his curiosity, the titan king ran off after the bouncing sphere and his devoted followers dutifully followed his tracks. The meteorite rolled on and on until it reached the Great Sea and vanished into the depths. The monarch dove into the sea, and, lemminglike, the entire titan race dove in after him, never to be seen again. Ashamed at the destruction they had wrought, the powers vowed to keep both curiosity and loyalty firmly in check to avoid such disasters in the future. They have done so to this day, preventing both new ideas from being pursued with any speed and the intelligent races of Toril from ever fully cooperating.History of the Moonsea: The Moonsea has a long history as the border between the elven lands to the south and the darker, more sinister lands of the Ride and Thar, home of dragons and giant and ogre tribes in great multitudes. The deep sea was an excellent barrier to the raiders, as those tribes who sought invasion had to detour around and through the lands that would eventually hold Yûlash, Zhentil Keep, and Hillsfar. The first true settlement in Moonsea was Northkeep, a shining citadel established as a beacon of civilization and a jumping-off point for merchants seeking trade with the dwarves of the North—including not only Tethyamar, but the clans of the Cold Lands—who traded their metalwork and craft for much-needed magic. In the end, Northkeep was sunk beneath the icy waters of the Moonsea by the inhuman forces, and humankind suffered one of many setbacks in the region. So has been the nature of human habitation of this region since the beginning. Human settlements thrive for a few years, usually through sheer willpower and on the strength of a sharp sword, and then are overrun by goblins, orcs, dragons, beholders, or giants. Phlan has fallen and risen again. Yûlash is a ruin where a decade ago there was a thriving town. Hulburg and Sulasspryn are empty hulks. Each of the cities of the Moonsea seems threatened with extinction in its turn, then is rebuilt. This cycle may be the reason that only the strongest and the most savage survive, even prosper, in the lands of the Moonsea. The greatest cities—Hillsfar, Mulmaster, and the impenetrable Zhentil Keep—are all ruled by evil people who control their lands with iron grips. The lesser cities, Elventree, Phlan, and Thentia, may be less evil, but have a strong, independent, almost chaotic nature. In many ways the Moonsea is a frontier, with a frontier mentality. History of the North—The First Flowering: For millennia, gold elves dwelt in Illefarn (where Waterdeep now stands) and Eaerlann (along the River Shining). From their ornate forest cities they traded with emerging human nations like Netheril and Illusk and repulsed the attacks of the goblin races. Meanwhile, dwarven clans united as the nation of Delzoun, named for the dwarf who forged the union. The nation, existing primarily underground, extended from the Ice Mountains to the Nether Mountains. Silver Moon Pass was its western border and the Narrow Sea its eastern shore. Orcs came from north of the Spine of the World but were turned back in great slaughter by the elves. To this day, this is the homeland and stronghold for orcs and similar races. History of the North—The Crown Wars: Humans immigrated in bands from the Shining Sea and up to the Sword Coast. They became seafarers, striking out across the waves to the Moonshaes, Mintarn, Ruathym, and the northern islands. Elves engaged in an unceasing war against each other with the humans and orcs taking over the resulting ruins. Perhaps the greatest calamity to befall the Fair Folk was the Dark Disaster, a killing magic that took the form of a dark, burning cloud. It enshrouded the kingdom of Miyeritar, and when it faded away some months later, not an elf lived—nor were trees left, only an open, blasted moor: the High Moor. All was not dark for the elves. Although in retreat, as barbarian humans and orc hordes grew in strength, their power rose in the Elven Court and Evereska (remaining a stronghold to this day). They conceived of cooperation between dwarves, kindly humans, and other elves for mutual survival against orcs, marauding humans, and the tide of beasts (ogres, bugbears, trolls, goblins, gnolls, and other nonhuman creatures) led by the rising power of giants. Astonishingly, in at least three places—the Fallen Kingdoms and the cities of Silverymoon and Myth Drannor—they succeeded with shining grace. To the east, on the sandy shores of the calm and shining Narrow Sea, human fishing villages grew into small towns and then joined together as the nation of Netheril. Sages believe the fishing towns were unified by a powerful human wizard who had discovered a book of great magic power that had survived from the Days of Thunder—a book that legend calls the Nether Scrolls. Under this nameless wizard and those who followed, Netheril rose in power and glory, becoming both the first human land in the North and the most powerful. Some say this discovery marked the birth of human wizardry, since before then, mankind had only shamans and witch doctors. For over three thousand years Netheril dominated the North, but even its legendary wizards were unable to stop their final doom. History of the North—Recent History of the North: In the waning summer months of 1367, an immense orc horde descended from the Spine of the World, intent on winding its way south into the trade lands of the North. This force of orcs, led by King Greneire, surged its way south between the Moonwood and the Cold Wood, stopping just outside the Citadel of Many Arrows. King Obould, orc ruler of the Citadel of Many Arrows, was terrified at the prospect of another orc horde, despite the fact that he knew they should be working together against the humans of the North and the spawn of Hellgate Keep. His tribal shamans, however, had been predicting a treacherous fall of the citadel—and they'd told the king that he'd be disposed by other orcs. Thus, it was a dark day when King Greneire and his horde of 150,000 orcs appeared on the plains outside the Citadel of Many Arrows. King Obould announced to his followers that this horde had been sent to dislodge them from their home and send them out to be scavengers among the plains. He vowed that, as Gruumsh as his witness, the Citadel of Many Arrows would slaughter these treacherous orcs "like elves during a festival." For four months, the forty-thousand orcs within the citadel held their ground. Assault after assault was mounted against the high walls of the garrison, but the attacking orcs were losing far more than the defenders. Still, the living conditions within the walls—never too good to begin with—created losses of their own. The battle for the Citadel of Many Arrows culminated during the first week of Uktar. As another light blanket of snow sought to bury the gathered orcs, King Greneire threw his entire remaining army at the citadel, bursting its gates and pitting orc against orc in a flurry of swords. As the two orc kings sought one another out along the ramparts, the citadel began to burn. The orcs that survive the battle still speak of the extraordinary prowess of the two kings as they battled one another before their troops. Finally, however, King Obould ran Greneire through with his long sword, but Obould was severely wounded by the time Greneire had breathed his last breath. The orcs erupted into battle once again, and no one is quite certain what became of King Obould. It was through the smoke and snow that the victors of the conflict emerged: the dwarves of Clan Warcrown along with a contingent of troops from Silverymoon. Charging in through the shattered gates, these new attackers quickly routed the exhausted orcs of the citadel, sending them scurrying off into the wilderness. King Emerus Warcrown now rules the Citadel of Many Arrows, though the dwarves now call the city by its old name of Felbarr. Most in the North still tend to refer to the city as the Citadel, however, waiting to see if it can withstand the next orc horde. King Warcrown has put out a call for all dwarves to help defend the citadel, and news of a new vein of gold and silver is spreading rapidly through dwarven communities. History of the North—The Elven Exodus: This era left behind elven strongholds ripe for pillaging by humans and orcs. When elves chose to leave the North and travel to Evermeet, their works quickly disappeared, leaving only places like the Old Road and a ruined port in the High Forest to mark Eaerlann's passing. And yet it was not only the elves who would disappear from their long-held homes; the human nation of Netheril also stood on the brink of history. Doom for Netheril came in the form of a desert, devouring the Narrow Sea and spreading to fill its banks with dry dust and blowing sand. Legend states when the great wizards of Netheril realized their land was lost, they abandoned it and their countrymen, fleeing to all corners of the world and taking the secrets of wizardry with them. More likely, this was a slow migration that began 3,000 years ago and reached its conclusion 1,500 years later. Whatever the truth, wizards no longer dwelled in Netheril. To the north, the once-majestic dwarven stronghold of Delzoun fell upon hard days. Then the orcs struck. Orcs have always been foes in the North, surging out of their holes every few tens of generations when their normal haunts can no longer support their burgeoning numbers. This time they charged out of their caverns in the Spine of the World, poured out of abandoned mines in the Graypeaks, screamed out of lost dwarfholds in the Ice Mountains, raged forth from crypt complexes in the Nether Mountains, and stormed upward from the bowels of the High Moon Mountains. Never before or since has there been such an outpouring of orcs. Delzoun crumbled before this onslaught and was driven in on itself. Netheril, without its wizards, was wiped from the face of history. The Eaerlann elves alone withstood the onslaught, and with the aid of the treants of Turlang and other unnamed allies, were able to stave off the final days of their land for yet a few centuries more. In the east, Eaerlann built the fortress of Ascalhorn and turned it over to refugees from Netheril as Netherese followers built the town of Karse in the High Forest. The fleeing Netherese founded Llorkh and Loudwater. Others wandered the mountains, hills, and moors north and west of the High Forest, becoming ancestors of the Uthgardt and founders of Silverymoon, Everlund, and Sundabar. History of the North—The Spread of Humankind: The adaptable humans made use of magic they could seize or learn from the Proud Peoples to defeat all enemies, breaking (for a time) the power of giants and orcs. Waterdeep was founded. The last of the pure blood elves died out, a result of continued marriages with humans. In the far west, men also dwelled—wise, clever primitives called the Ice Hunters. They lived simple lives on the coast since time beyond reckoning, countless generations before Netheril's first founders set foot on the Narrow Sea's western shore. Yet this peaceful folk fell prey to another invasion from the south: crude longships that carried a tall, fair-haired, warlike race who displaced the Ice Hunters from their ancestral lands. This race, known as the Northmen, spread farms and villages along the coast from the banks of the Winding Water to the gorges of the Mirar. Northmen warriors drove the simple Ice Hunters farther and farther north, forced the goblinkin back into their mountain haunts, and instigated the last Council of Illefarn. Within five hundred years of the Northmen's arrival, Illefarn was no more—its residents had migrated to Evermeet. From the Coast, Northmen sailed westward, claiming and establishing colonies on the major western islands of Ruathym and Gundarlun, eventually spreading to all the islands in the northern sea. Others migrated northward, past the Spine of the World, and became the truly savage barbarians of Icewind Dale. In the centuries that followed, Ascalhorn became Hellgate Keep when it fell into the hands of fiends, and Eaerlann collapsed under the attack of a new orc horde. The elves fled southeast, joining with Northmen, Netherese descendants, and dwarves to form what would later be known as the Fallen Kingdom. This realm was short-lived and collapsed under the next orcish invasion—though in dying, it dealt the goblin races a blow from which they have yet to recover. History of the North—The Might of Men: Along the coast, in what was once the elven community of Illefarn, humanity was once again rising in power. Merchants from the south, tribesmen from the North, and seafarers from western islands had created a village around a trading post on a deep-water harbor, first known as Nimoar's Hold after the Uthgardt chieftain whose tribe seized and fortified the ramshackle village. Nimoar and his successors, known as War Lords, led the men of Waterdeep (as it had become known to ship captains) in a slowly losing battle against the trolls. In a final, climactic battle, the trolls breached the aging palisade and all seemed lost—until the magic of Ahghairon of Silverymoon turned luck against the trolls, destroying and scattering them. Ahghairon, heir to the heritage and learning of Netheril, stayed in Waterdeep, and in his 112th year he again saved the city—this time from itself. In so doing, he created the Lords of Waterdeep. The city grew into the greatest in the North, possibly in all Faerûn. With Waterdeep as a firm anchor, civilization forged cautiously into the wilderness. Illuskan (now Luskan) was taken from the orcs. Loudwater, Llorkh, Triboar, Longsaddle, Secomber, and other towns were settled by pioneers from Waterdeep, sponsored by Waterdhavian merchant families. Though it's been centuries since the last orc invasion, there's still constant strife. Barbarians harass merchants, travelers, and towns, the seas swim with Northmen pirates, and wars have marred the land in recent years. Luskan, now a fierce merchant city known to harbor—and support—pirates, waged a war with the island realm of Ruathym over an act of piracy against one of the few legitimate Luskan merchant ships. The war raged for nearly a year, with Ruathym slowly losing ground. When it appeared Luskan would finally win the naval war and land on the island itself, the Lords' Alliance entered the fray. They threatened war against Luskan if the skirmishes didn't stop immediately. Unable to fight a two-front war efficiently, Luskan canceled its invasion plans. Tensions between Luskan and Ruathym are still high, and their ships are often seen taking potshots at each other as they pass, often just a wave or two away from each other. The government of Ruathym has recently been sending adventurers into the hills of its island realm, looking for mercenaries who are killing merchants, farmers, and woodsmen. Ruathym believes Luskan still has a presence on the island, trying to win through subversion and terrorism what it could not accomplish through war. To the far north, the Ten Towns have finished rebuilding after being nearly destroyed by the monstrous forces of Akar Kessel. With help from the tundra barbarians living nearby, they've built and repaired their cities, replanted the sparse foliage, and—most importantly—replenished the morale of their citizens. A recent trader who passed through the area carrying 17 wagons of rare oak lumber said that it was nearly impossible to determine who's a barbarian and who isn't. "They're living together!" he reported in amazement. History of the North—1368, Year of the Banner: As the dwarves settled in for the winter in their reclaimed city of Felbarr, a group of Zhentarim-sponsored adventurers broke into Great Worm Cavern, slaying Elrem the Wise, shaman leader of the Great Worm tribe. As the tribe's warriors descended into the ranks of the evil adventurers, teleportation magic spirited at least three of those responsible—as well as a vast amount of treasure stolen from Elrem—to safety. According to Themrin, the tribe's present shaman, Elrem promised to "watch over the tribe in spirit now that my mortal form is destroyed." Despite the reassuring words of Elrem, the tribe suffered through an oppressive winter that included both heavy snow, scarce game, and low morale. Trusted visitors to the barbarian encampment report that Themrin and Gweshen "Ironhand" Talistars are wearing some form of armor made from the scales of Elrem. This use of their former shaman's body as "protection" was supposedly ordained through a dream vision. The armor appears as little more than a supple leather armor, but seems to deflect blows and protect as well as full plate mail. Nesme reported a drastic rise in the number of troll attacks in the Evermoors, and various sources confirm that something is driving the trolls out of the moors. Whatever is behind the trolls' exodus is destined to remain a mystery for the remainder of the year, as adventuring parties expend themselves against the never-ending supply of trolls that are fleeing the bog. In the most surprising move of the year, the Blue Bear Tribe, led by the shaman/chieftain Tanta Hagara, marched on the fiend-ridden fortress of Hellgate Keep. While a brief struggle for political control of the city was reported by various sources, Tanta Hagara emerged as the new ruler of the city. History of the North—1369, Year of the Gauntlet: The tumultuous climate of Hellgate Keep continued to provide adventuring activity. A group of Harpers infiltrated the city using cloaking magic and revealed that Tanta Hagara was actually an annis. This revelation did nothing to hamper the Blue Bear's respect for their powerful chieftain however, and the city responded to the unmasking by attacking caravans en route to Sundabar. In addition, a few expeditionary forces of tanar'ri were sent to harass the Citadel of the Mists, Sundabar, and Silverymoon. Tanta Hagara informed her "loyal troops" that gates existed in these cities that could allow other tanar'ri to "join us in the glorious battles to come as we take control of all of the North!" Alustriel cast powerful magical spells in the defense of Silverymoon against the raiding tanar'ri, and the city itself suffered no damage from their attack. The Mistmaster of the Citadel of the Mists likewise aided in the defense of his citadel, though reports still rage about the assistance of the treants of the High Forest. Sundabar suffered from Hellgate Keep's attack, as the fiends broke through the walls and raised havoc along the city streets. While adventurers battled the fiends, Helm Dwarfriend led a large contingent of the city guard to drive the remainder from Sundabar. Still, the fiends from Hellgate Keep left the city with the satisfaction of knowing that it was burning in their wake. Within two days, however, the fires were extinguished, and Sundabar has since rebuilt from the attack. By mid Eleasias, rumors that Turlang, the powerful treant who resides in the northern High Forest, was actively defending the woodlands near the Citadel of the Mists reached the ears of Tanta Hagara, the hag-ruler of Hellgate Keep. News that Turlang was aiding the Mistmaster did not escape her notice, and the belief that the Citadel of the Mists was holding an extra-planar artifact only added to the hag's interest. Tanta assembled a large force consisting of more than one hundred tanar'ri and other fiends as well as five hundred members of the Blue Bear tribe to raze the Citadel of the Mists. But as the evil forces marched their way into the High Forest, the Mistmaster put his own plan into motion. Two Harper agents, a bard named Cryshana Fireglen and a priest of Mystra known as Spellviper, infiltrated Hellgate Keep disguised as members of the Blue Bear tribe. Each carried with them part of an extra-planar artifact called the Gatekeeper's Crystal. The Gatekeeper's Crystal is an artifact shaped like a three-pointed star that is made of onyx and an unknown metal that entwines itself through the gem. Each point of the star is a separate piece that can be combined together to create the artifact or separated to form three powerful magical items. While the crystal can be used in different manners, it was primarily created to bring down wards, including mythals and other powerful protections. According to legend, it was created by a powerful lich who used it to render clerics powerless, stripping them of their ability to turn undead and nullifying necromantic magic within a 50-mile radius. The Mistmaster had a different use for the Gatekeeper's Crystal, but he needed volunteers to aid him in placing two shards of the crystal at precise locations within the warded city of Hellgate Keep. In particular, he needed two people who would be willing to trade their lives to exterminate the fiends of Hellgate Keep forever. Spellviper and Cryshana agreed to the suicide mission. Holding the pieces of the crystal, the two Harpers waited for the Mistmaster to activate the magic with his third piece, initiating the magic that would tear Hellgate Keep asunder. When a blazing beam of purple energy illuminated the skies over the keep, no one within the fiend's stronghold had time to wonder what was happening. The power of the Gatekeeper's Crystal forced the wards to cascade upon the city, causing an implosion that shook the ground for more than one hundred miles. As quickly as the wards surrounding Hellgate Keep collapsed, the crystal released the magical energy in an explosion that leveled every building in the city, leaving nothing but fist-sized chunks of rocks where Hellgate Keep once stood. Not a living creature stirred in the remains; all was silent and lifeless. The force of tanar'ri from Hellgate Keep was unsure what had happened but had felt the tremor when the Gatekeeper's Crystal had been activated. They were fighting for their own lives, however, as the treants, korred, centaurs, satyrs, dryads, and other creatures of the High Forest—including defenders of the Citadel of the Mists—battered them into the moist earth. One of the North's most notable rulers fell in the battle, however, but he took at least six tanar'ri with him to his grave. Faurael Blackhammer, the lord protector of Triboar, fell alongside his troops near the conclusion of the conflict. Within weeks after the final battle with Hellgate Keep, treants blocked passage farther north at the joining of the Heart-blood and Delimbiyr rivers. While the treants care little for hunters and adventurers passing through the area, all caravans seeking passage north to Sundabar have been repulsed—and this is not a matter that the treants wish to negotiate. In another mishap blamed on Turlang, Turnstone Pass was blocked by a tremendous avalanche. This final calamity sealed the Upvale from any major force of men. Travel into the area formerly occupied by Hellgate Keep is now limited to adventurers and other brave travelers. The Mistmaster has been questioned repeatedly by some of the most powerful wizards in the Realms, including Elminster of Shadowdale and Khelben Arunsun, about the current location of the Gatekeeper's Crystal. Most sources claim that the pieces of the crystal have been scattered amongst the planes again, but no one is certain. Near Nesme, the source of the trolls' exodus is revealed. Fog and cloud giants have taken up residence in the moor, driving the trolls from the giants' new "homeland." While it's unknown how many giants have taken up residence in the High Moor, estimates range up to several hundred. A thick mist continually hangs in the air of the Evermoors now, even more persistent and thick than the mist before the giants' arrival. Many believe that these new mists are the work of the cloud giants, but none can be certain. Alustriel of Silverymoon sent a detachment of guards to investigate the eastern borders of the moor, and the guards returned with news that a gathering of around twenty fog giants who were "of good nature and quite friendly" had taken up residence in a formerly troll-infested area. Guards from neighboring Nesme were not so fortunate, however, running into a clan of violent, boulder-hurling fog and cloud giants who nearly decimated their unit. In addition, a group of adventurers crawled into Nesme with terrible burns, reporting that they had run into a black dragon at a fog giant encampment. Overall, it appears that both good and evil giants now call the moor their home. History of the North—Return of the Beast (1367- ?): Sages, philosophers, historians, and priests alike feel an ill-boding in the chill air. They predict a slow change over the next decade, but within the lifetime of men born on the first day of this age. They believe that the beasts that once ruled the land plan to return to claim what's rightfully theirs, imprisoning and enslaving the crowns. Where elves once reigned, men now rule, but their hold—as true for all civilizations before—is tenuous at best. History of the North—1370, Year of the Tankard: Even before spring has graced the Savage North, reports of treants massing in the High Forest have reached all of the northern cities. It seems that all of the creatures of the forest have mobilized to restore the High Forest after the fall of Hellgate Keep. Something must still reside below the ruins of Hellgate Keep, however, for the Company of the Jaded Heart never emerged from the depths below the city. The treants have since blocked entrance into the ruins, sealing whatever evil still lurks within far below the sight of man. But there is other activity in the North as well. Luskan still flirts with war, tempting neighboring cities and yet staying just below the wrath of Waterdeep. The barbarians still brew in the north, quick to take offense at innocent incursions into their sacred holdings. Rumors of Zhentarim agents scouring the Fallen Lands for powerful magic from long-lost Netheril continue to circulate. And adventurers still abound in the Savage Frontier.History of the Red Ravens: One of the few long-standing mercenary companies that operate in Cormyr, the Red Ravens have a strength on paper of 110 swords, but can easily triple that number with new hires if they get a sufficiently large contract. They have been kept on retainer by the government of Cormyr with the stated purpose of cleaning out the Stonelands to the north. They have been moderately successful in this goal, but the Stonelands are still far from being a safe territory. The Red Ravens are commanded by Rayanna the Rose, a veteran of the Horde crusade. They are noted for their honesty and trustworthiness, as they do not wish to jeopardize their royal charter. Most of their troops are armed with studded leather and carry long swords. They charge 200 gold pieces per week for the services of their 110-being unit. Their symbol is a red raven amulet. History of the Sisters of Light and Darkness: This was the birth of the world and the heavens. After Lord Ao created Realmspace, there was a period of timeless nothingness, a misty realm of shadows before light and dark were separate entities. Within this dim chaos stalked 13 lords of shadow, the Shadevari—whether they came from elsewhere or are children of the shadow itself, none can say. Eventually this primordial essence coalesced into twin beautiful goddesses who were yin and yang to each other; they were so close they thought of themselves as one being. The Two-Faced Goddess created the heavenly bodies of the crystal sphere and together infused them with life to form the Earthmother, Chauntea. (Although Chauntea has since contracted her essence to encompass only Abeir-Toril, in the beginning she embodied all matter in Realmspace.) This new universe was lit by the face of the silver-haired goddess, who called herself Selûne, and darkened by the welcoming tresses of the raven-haired goddess, Shar, but no heat or fire existed within it. Chauntea begged for warmth so that she could nurture life and living creatures upon the planets that were her body and limbs, and the two sisters-Who-Were-One become divided, as for the first time they were of two minds. Silvery Selûne contested with her dark sister over whether or not to bring further life to the worlds. During this great conflagration, the gods of war, disease, murder, and death, among others, were created from residues of the deific battle. At one point during the battle, Selûne seized the advantage and reached across time and space to a land of eternal fire. Fighting the pain of the blaze, which burned her sorely, she broke off a fragment of that ever-living flame and ignited one of the heavenly bodies so that it burned in the sky and warmed Chauntea. Incensed, Shar redoubled her attack on her injured twin and began to snuff out all light and heat throughout the crystal sphere. Again Selûne gave of herself and tore the divine essence of magic from her body, flinging it desperately at her sister in defense of life in the sphere. This essence entered Shar, ripped an equal portion of energy from her, and reformed behind her as the goddess of magic, known now as Mystra, but then as Mystryl. Though Mystryl was composed of both light and dark magic, she favored her first mother Selûne initially, allowing the silver goddess to win an uneasy truce with her more powerful, dark twin. Consumed by bitterness at her defeat, Shar vowed eternal revenge. The twin goddesses contested for eons as life struggled into existence on Toril and the other planets under Chauntea's watchful gaze. Shar remained powerful, but bitterly alone, while Selûne waxed and waned in power, often drawing strength from her allied Daughters and sons and like-minded immigrant deities. Over time, Shar grew strong again, aided by the shadevari who preferred night to blinding light and who stalked the Realms seeking to meld light and dark into shadowy chaos once again. Shar's plot to reform the world after her own desires was undone when Azuth, the High One, formerly the greatest of all mortal spellcasters and now consort to Mystra (incarnate successor to Mystryl), found a way to imprison the shadevari in a pocket-sized crystal sphere located beyond the edges of the world by creating the illusion of a realm of shadows. The Lords of Shadow were drawn to investigate, and before they discovered the trick, Azuth imprisoned the shadevari with the Shadowstar, a key of shadows forged by Gond. The High Lord then hurled the key into the endless reaches of the cosmos allowing life to flourish on in Chauntea's loving hands.History of the Unicorn Run: Bards and sages pass down the tale that the headwaters of the Unicorn Run are, in truth, the Font of Life, and a cradle of fecundity. Each natural race is said to have emerged from the womb of Chauntea onto Toril at the river's source, and then traveled down the Unicorn Run to the outside world. Some say that a daughter of Chauntea resides at the river's source to usher the newborns into the world, while others claim that Shialla midwifes the process. Regardless of the truth, the elves, korreds, and halflings all agree that the Unicorn Run is sacred to life and a site of incredible purity. As a result, all three races have strong taboos about extended trips up the run, for if the river is ever fouled, then no new races will ever be born on Toril again. History of the Valley of the Gods: It is said that even the powers must cavort and amuse themselves once in a great while. Far to the north of the Spine of the World is the Valley of the Gods. A paradise unequaled on this world or in the planes, this playground of the gods is not meant for mortals. Any mortal who reaches the Valley becomes a deity, for only deities may exist in the Valley. Far too many mortals with delusions of grandeur have thrown away the pleasures of this side of the Spine and their kingdoms in this world, only to break their backs searching for the legendary Valley of the Gods. History of the Vast: Two millennia ago the Vast was Vastar, the orcish lands. These were the breeding grounds of the goblin hordes that would spill eastward and cross the Dragon Reach in ramshackle boats to raid the elves. The orcs were overthrown by invading dwarves, who established the Realm of the Glimmering Swords. It was during this time that the first humans came to the Vast, including the mage Maskyr. The rule of the dwarves occurred against a backdrop of constant war with the orcs, such that there were perhaps only 40 years of true peace for the Realm of the Glimmering Swords. The dwarves were overrun by the orcs, and they escaped extinction only through the aid of human and elven allies. The remaining dwarves left the region to the newly arriving humans and retreated to the east, to the south, and to isolated and hidden communities within the Vast. The most successful of the humans were the adventurers whose hunger was sated by gold and whose thirst was slaked by great deeds. This was the Time of the Glorious Fools, and there are those who will argue that it is still that age, as adventurers still rule the cities of Calaunt and Ravens Bluff. The orcs today are contained, if not conquered, and trade has grown up in the lands of the Vast. However, for many individuals with adventuring blood, it is still a wilderness in which one may prove one's worth. History of the Western Heartlands: The history of the Western Heartlands is a history of endless battles and destroyed empires. In ancient times, these were the lands of the Fallen Kingdom of Illefarn, the Lost Kingdom of Man, and rumored Netheril. In more recent history, the land has been fertilized with blood and bone as forces from the Empires of the Sands surged northward, the evil peoples within Dragonspear and the Goblin Marches spilled forth, and mercenary companies moved to and fro in the service of one petty warlord after another. Recent battles leveled the Way Inn and threatened Daggerford. Even the Time of Troubles did not leave this desolate land unmarked—Bhaal himself perished at Boareskyr Bridge, and the waters it passes over have remained poisoned to this day. The cities of the Western Heartlands are strong, independent, and varied. They are also strongly motivated by trade and listen harder to the ringing of gold than the call of battle. But something else prospers in the open land—freedom and opportunity. No nation lays claim on the Western Heartlands to land beyond that which their armies can control, and no warlord can make demands beyond the swing of his axe. Small holds and castles regularly spring up, only to be knocked down by invading forces or abandoned after a generation or two. Lost dungeons and secret citadels lie scattered throughout the land, and this rugged frontier presents more than enough opportunities for adventurers. History of the Zhentarim, Two Zhents' Worth: Much confusion exists in the Realms regarding Zhentil Keep and the (not-so) secret society known as the Black Network or Zhentarim. The two are closely tied, such that a speaker may refer to one when meaning the other and still be clearly understood. In general, both mean trouble. Zhentil Keep is a walled, independent city on the western shores of the Moonsea. It is one of the most evil cities in the Realms, a blight on the North, and a haven for Evil groups, plotting manipulators, dark religions, and foul practices. Its rulers seek to dominate the lands around it, including the Dragonspine Mountains, Yûlash, Voonlar, and the neighboring Dales. The city of Zhentil Keep and its armies (known as the Zhentilar, to make matters more confusing) have destroyed Teshendale, come close to destroying Daggerdale, and for a long time had an agent ruling Shadowdale. The Zhentarim is an organization of evil priests, wizards, and inhuman creatures bent on controlling all the trade and power between the Sword Coast (meaning Baldur's Gate and Waterdeep) and the Moonsea (including the intervening lands of Cormyr and Anauroch). Its aims in the Moonsea area are the same as Zhentil Keep's, and the two factions work hand-in-glove, often sharing the same membership. The Zhentarim have a more far-reaching effect than Zhentil Keep, though, and have agents throughout the North. In addition, the Zhentarim are not limited to Zhentil Keep itself, and maintain a number of fortified outposts. Their rulership has spread with the passing years. In addition to being the dominant force in Zhentil Keep, the Zhentarim control the Citadel of the Raven and Darkhold, two important castle complexes. Over the years, more power has been moving away from Zhentil Keep (filled with a lot of unknown and untrustworthy flunkies) and into these more secure areas. Within the Dalelands area, Zhentarim smells of Zhentil Keep and vice versa, but in reality not every Keeper (yet another name for a native of Zhentil Keep) is of the Black Network, and not every agent of the Zhentarim is from Zhentil Keep. Adventurers should watch who they trust as a result. History of Ulgarth: Ulgarth was settled by the great empire of Raurin, in the height of its power. When the empire was destroyed, it endured centuries of barbarism. Warchiefs united the country several times during this period. They fought many skirmishes with other barbarians, particularly those in Durpar and Var the Golden. In 202 DR, the barbarian tribes were nearly wiped out by the forces of Mulhorand. In 348 DR, a group of outlaws, fleeing the justice of the priest-kings of Mulhorand, came to Ulgarth. There they found a fertile, almost unoccupied land. They settled down, and began raising children and crops. This new society in Ulgarth gradually grew in power, while its neighbors grew apace. But while Durpar grew as a result of its commerce and its philosophy of balance, Ulgarth concentrated on agrarian pursuits. The Ulgarthians developed a highly structured caste system of lords and peasants. In 1002 DR, the centuries' long skirmishes between Durpar and Ulgarth came to an end, as the two countries finally reached a balance of power. There were too many centuries of warfare between the countries for them to completely trust each other. With their mutual border well defended on both sides, both countries have given up on the idea of conquering the other. Trade between the Ulgarth and the Shining Lands has become a vital factor to both nations. Ulgarth produces many of the items that Durparians trade throughout the world. In return, Durpar trades many exotic items to Ulgarth. Of course, the Durparian merchants usually get the better of any trade. The current king, Drasna the Fortunate, has continued his predecessor's policy of non-aggression with the Durparians. History of Waterdeep: Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants more than two millennia ago. By 1,000 years ago, permanent farms had sprung up in the area. The first mention of a Waterdeep (not as a city, but as a collection of warlords) occurs only 400 years ago. The city was truly established as a going concern by 1032 DR, the year Ahghairon became the first Lord of Waterdeep, and the date from which Northreckoning is counted. The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. The guildmasters seized control soon afterwards, ushering in a period of unrest and bitter conflict known as the Guildwars. The Guildwars ended only when the two surviving guildmasters brought in their own period of misrule. It was only in 1273 DR that the present system of government (or lack thereof) was instituted. This was the year that the Magisters were established and the secret Lords of Waterdeep were firmly reestablished. Since that time, the city has continued to grow and prosper. Humankind and other races come from all over the Realms to earn hard coin in the City of Splendors. Over the years these successful merchants have set up guilds and themselves become nobility, supporting the secretive Lords of Waterdeep who police the city fairly, yet with a light hand, by means of the superb city guard (soldiers), city watch (police), and over 20 black-robed magistrates. As a result, Waterdeep is a place tolerant of different races, religions, and lifestyles. This in turn has encouraged commerce, and Waterdeep has grown into a huge, eclectic city. History of Waterdeep—Age 0, Trademoots and Pioneers: Few now know the true history of this great city, which had its beginnings over a thousand years ago, when the North was truly what Southerners still sneeringly call it: "the Savage North." In those days, most of the North was covered with vast, tall forests of ancient green, and inhabited by dwarves and goblinkind (in the most northern mountains and foothills) and elves (in widely scattered forest enclaves everywhere else). A few primitive human tribes lived along the Sword Coast, fishing, hunting and gathering in spring and fall to trade their furs with vessels sailing in from the south for merchant's jewelry, metal tools, and the occasionally-available weapon or two. In the spring, these vessels came primarily to cut and take huge trees for shipbuilding, trees being no longer available in such large sizes farther south. In the fall, the vessels came in to cut timber for their own repairs, or to take on a cargo of wood if the misfortunes of trading had left their holds low or empty. Most of these trademoots were at a certain place where there was a great natural deepwater harbor, protected from the sea by a rocky spur of land, an arm of an isolated coastal crag, or a rocky island beyond it. History of Waterdeep—Age I, The Rise of the Warlords: Over the years, the forest was cut back farther and farther from the shore, and tribes began to stay most of the year there, farming the cleared land. The wiser among them claimed and controlled some of the timber in order to trade for more weaponry and tools. Such claims angered many who found the squatters rich from frequent trade, and brought attacks from land and sea, the more warlike tribes slaughtering the more sedentary settlers. Noted among these tribes was that led by Nimoar, a chieftain who ordered his people to seize the farms, crude wooden docks, trading sheds, and storage barns built up around the bay. They settled there themselves, and erected a log palisade within an earthen embankment to protect the holdings. After several abortive pirate and tribal raids, Nimoar's people thrived in their new home, a fledgling town referred to as "the town of Water-deep." Farther north, orc tribes had outgrown their mountain strongholds. Attempts to expand underground met with fierce dwarven resistance (although many small gnomish colonies were overwhelmed and wiped out), and the orcs spread out on the surface of the land, coming south and down out of the mountains, hurling their seemingly endless numbers against all who stood in their path. Here and there elven enclaves held out, but the push southward displaced many other northern inhabitants, including the "everlasting ones" (trolls), who came down into the newly-cleared lands northeast of Nimoar's Hold, those lands now known as the Trollmoors. Nimoar died of old age during this time of increasing danger. Younger War Lords led the men of Waterdeep (for so the ship-captains called the harbor) in battles against the trolls. There were many bloody struggles between men and trolls for a decade, until the magic of a Northem youth named Ahghairon turned the fortunes of war against the trolls, and the "everlasting ones" were destroyed or scattered. Ahghairon rose slowly in skill and power with the passage of years, until he became a great mage. He discovered a supply of potions of longevity (or learned the art of making such), for he lived on, still physically a man in his prime, for decade upon decade. Fearing further attacks, the men of Waterdeep raised a small keep on the slopes of Mount Waterdeep above their farms, where fire arrows from on high could defend against attacking trolls. Many outlying tribes who had come to the settlement for safety from the trolls stayed, and expanded the walls with new farms several times. War Lords ruled the Free City of Waterdeep, holding it independent and increasingly wealthy as years passed. History of Waterdeep—Age III, The Bloody Reign of the Guildmasters: There was great turmoil in the City as the Guildmasters argued amongst themselves as to who should govern the City, and more than one merchant of power was found murdered. Groups of liveried bodyguards appeared openly armed on the streets, accompanying their masters, and two very troubled months passed as they bickered and parleyed (and occasionally dueled in the streets). At last, they decided that all Masters should rule Waterdeep together, in a council. The lesser nobles and many townsfolk protested, saying that the Lords ruled by right and by the people's consent. The Guildmasters, however, said that the Lords had not been seen since Ahghairon's death, and that they must have been golems or zombies, controlled by Ahghairon to conceal his lone rule—and indeed, the Lords were silent and unseen, and continued to be so. In truth, the Lords were real men and women whose identities had been compromised, over the years, by certain curious Guildmasters who had ordered them slain by their own closemouthed, loyal servants following Ahghairon's death. The only Lords still surviving (those who had remained secret) were Baeron, a woodworker, and Shilam, an apprentice wizard. These surviving Lords kept very quiet, and waited. The Guildmasters thought all the living Lords of the City had been eliminated, and took firm rule over Waterdeep. The Guildmasters ruled Waterdeep for only six years ere their self-interested squabbling led to bloodshed. Open quarrels and a few murders quickly erupted into a brief but vicious series of street fights and midnight attacks. This strife, oftimes termed "the Guildwars" by sages (although it was never as long-drawn-out or so formal as to be called a "war" when it was taking place), left all but two Guildmasters dead, most of the City's best minds stilled, and much of the City's gold wasted or plundered with the Guilds in disarray. The surviving Guildmasters were Lhorar Gildeggh of the Shipwrights and Ehlemm Zoar of the Gemcutters. These two—ruthless manipulators both—were well-matched and could not overcome each other, though their private armies clashed often in the streets. At length, they sickened of bloodshed, after many from both families were dead in the gutters, and agreed to rule together. Two thrones were set up in Castle Waterdeep, and from then the two argued bitterly over this and that, and the City was a place of tension and fear. All matters, including the recognition of new Guildmasters to rule the "headless" guilds, had to come before the Two Lords Magister, as Lhorar and Ehlemm were called. Few matters were settled. History of Waterdeep—Age II, The Lords' Rule Begins: In his 112th winter, Ahghairon had a sharp disagreement with Raurlor, who was then Warlord of Waterdeep. Raurlor wanted to use Waterdeep's acquired wealth and strength-of-arms to create a Northern empire, with Waterdeep its capital (and Raurlor its ruler), and gathered armies for the purpose. Ahghairon defied him before all the people, and Raurlor ordered the mage to be chained. Ahghairon magically struck aside all who sought to lay hands on him. In a fury Raurlor struck at the mage with his own blade. Ahghairon rose into the air, just out of reach, and, as the infuriated Warlord slashed repeatedly at his rising feet, gestured. Raurlor's blade transmuted in his hand, from steel into a hissing serpent, which promptly bit him. The Warlord died of the venom before the shocked people assembled there. Ahghairon then gathered all the captains of Waterdeep's army, and all the seniors of the families of Waterdeep. While runners sought to bring them to the Castle, flames roared and crackled in the Warlord's empty chair-of-state at Ahghairon's bidding, so that no one sat there. Then at a gesture from the mage, the flames were gone as though they had never been, leaving the chair unmarked. Ahghairon seated himself, then, and proclaimed himself the first Lord of Waterdeep, saying that henceforth wisdom and not armed might would rule in the city. He would gather some few—in secret—to rule as Lords with him, masked and disguised when they appeared to the people, but equal to him in authority and free of coercion by any, himself included. These Lords were to be drawn from all walks of life in the city, and could serve as long as they wished. The people heard, and agreed, and for the next two hundred years, Ahghairon ruled Waterdeep with his unknown fellow Lords. Over the years, the masked Lords were a group of sometimes five, six, or seven, who appeared seldom and said little. Some whispered that they were Ahghairon's servants, or even magical automatons controlled by the Old Mage. Still, Ahghairon's justice was swift and fair, his laws good, his guardsmen polite and just as ready to help as apprehend, and the people approved. The years passed in peace and prosperity. The North was opened to humans. Roads built under Ahghairon's direction linked it together, from the ruins of "the Fallen Kingdom," which had been shattered by goblin races' attacks before men were numerous in the North, to the cities that would later become Amn. Waterdeep grew fivefold in size and wealth. From all over the Realms, folk began to come to the "Crown of the North," drawn by money—and among them came those who rob, cheat, and steal. When word of doings extending beyond simple theft to deception-in-workmanship and the appearance of many fly-by-night impostor craftsmen reached Ahghairon's ears, he called together the senior merchants, "the Noble Ones," and suggested that they form guilds as was done in the far South to police the unscrupulous of their own professions. Some resisted, or were furious, but most saw the advantages of such an arrangement, particularly if they were free to set matters up themselves, and not have less favorable arrangements forced upon them. The Guilds were created forthwith. Twice more the city walls were expanded, as Waterdeep continued to grow in size and prosperity. Its merchants traveled the world over, bringing back exotic goods from afar, and spreading word of the city's wealth to remote lands. In the South, some listened with an eye to conquest or at least plunder, but swords were already out in those southern lands in a time of widespread strife, and no invaders came. Ahghairon's health eventually failed and he died. He was buried with ceremony in his tower, which was secured against thieves and fools. Those who learned the arts arcane from the Old Mage cast the most potent protective magics known upon his home and resting-place (which, many believe, remains inviolate today). History of Waterdeep—Age lV, The Return of the Lords: One day to the Courts of the Lord Magister came two people masked and robed as the Lords of Waterdeep of old. Where they came from no one knew, but they appeared in the Castle's Great Hall where the Courts were, and commanded the Lords Magister to leave the city forthwith. Laughing, the Lords Magister refused, whereupon the shorter of the masked intruders (the lady Shilam, apprentice to Ahghairon and his undeclared heir as first Lord of the City) blasted them with lightning and fire, and their very thrones were shattered and toppled. The taller of the two intruders (Baeron) then called for the heads of the noble houses to come to them, or leave the city forthwith and forever, if they cared not to come by nightfall. All in the Courts heard, and the news was cried in the streets. The surviving nobles came, reluctantly and with bodyguards, expecting such a summons to be a trap. Baeron spoke to them and the crowd of curious townsfolk that had also come, saying, "this must not happen again." If Waterdeep was to be safe once more, he told them, all must support what he and his fellow Lord now planned, as they had supported Ahghairon in the past. The two would choose others to be Lords as before, he said, and they would rule in secret, as before—save for himself. He removed his mask, and said, "I am Baeron. I would be Lord as Ahghairon was before. I would be safe in this my city again." And the folk of Waterdeep there agreed. Shilarn, still masked, commanded that the houses of the Two Lords Magister be Outcast. There was protest, and she raised her hands that had blasted the thrones, and it was still again. And the house of Gildeggh and of Zoar were outcast. Peace returned to the city, and Waterdhavians to their labors. To inhibit discovery of who the Lords were, Baeron selected certain men of character whom he knew well, and appointed them Magisters ("Black Robes," they were soon called, from their robes of office) under the Lords, to judge and apply the laws of Waterdeep in daily affairs. These Magisters he paid well, to raise them from temptation, and gave lodgings to those who feared for safety to dwell among the people. To so serve, he told the city, was a burden, not a proud misuse of authority, and if any wished to no longer serve, or were found wanting, they were not to be vilified, but accorded respect. And over the Magisters the Lords sat in their Court, to correct and overrule the judgments of the Magisters. Baeron told the people that none were to decry or belittle any judgments of Magisters that the Lord saw fit to alter or cast aside. If any thought ill of the offices or those who held them they could turn back to the rule of sword and whim, and perish as had those before them. Before the Lord's Court Baeron encouraged people to speak freely for the length of a short candle's burning, without fear of chastisement or reproach from the Lords for anything said, as long as they spoke openly and answered questions or opposing views put to them by any there. Thus, he held, just grievances of folk would be heard, no matter how small the matter or lowly the speaker. And so it was. Slow to take hold, until people knew it for careful justice, but enduring beyond Baeron's time, and beyond Shilarn's time, and beyond the time of their daughter Lhestyn "The Masked Lady," who wed Zelphar Arunsun of Neverwinter, and was mother to Khelben "Blackstaff' Arunsun, a Lord of Waterdeep today, who knows the secrets of long years as Ahghairon did. And as the years have passed, Waterdeep has grown in size and variety, flourishing with good trade under the tolerance and protection of strong defenders and good government. The years passed not without troubles, varying from the Godswar (when Waterdeep played host to gods dying and ascending) to such occurrences as a green dragon assailing the Field of Triumph (part of a plot by the Knights of the Shield to overthrow the Lords' Rule), but the city and her peoples survived and prevailed against all strife. The Lords' Alliance provides continued safety for all the settlements of the northern Sword Coast and those inland, with Waterdeep as the heart of the alliance. Though it can be matched in size or commerce, there is no city the Realms over that compares to the sheer variety of life and experiences found in fair Waterdeep, Crown of the North. History of SembiaLetterHistory of Waterdeep IHistory of Waterdeep IIHistory of Waterdeep IIIHistory of Waterdeep IVHistory of Waterdeep VHistory of Waterdeep VI[ALDETH POST] I don't think that I have anything to say to you! Why don't you leave me be![AMNISH SOLDIER HOSTILE] I'll box your ears if you step an inch closer![AMNISH SOLDIER 2 HOSTILE] I'll box your ears if you step an inch closer![AMNISH SOLDIER 3 HOSTILE] Approach me not! I'll rough you up, I will![AMNISH SOLDIER 4 HOSTILE] You've come back to speak with me? Fool! You'll get nothing but the point of my sword![AMNISH SOLDIER ENFORCERS HOSTILE] You have commited an assault against me! You'll pay with your life![BANDITS/ARDENOR CRUSH HOSTILE] You would return here after assaulting me so?! I will kill you for it![BANDITS/CAMP BANDIT, TEVEN HOSTILE] You've outstayed your welcome![BANDITS/CAMP RUMOURS HOSTILE] I wouldn't trust you as far as I can spit![BANDITS/CARAVAN MERCHANT HOSTILE] Why not just go charm some help, because you'll get none from me![BANDITS/CATTACK HOSTILE] You die for what you do! DIE![BANDITS/RAIKEN HOSTILE] No talking and no deals! Death is all that you have left![BANDITS/TAUGOSZ KHOSANN POST] Don't bother me, little men.[BANDITS/TAUGOSZ KHOSANN HOSTILE] I will serve you to the Chill on a platter! To my sides, men![BANDITS/TAZOK HOSTILE] You've outstayed your welcome![BANDITS/TEVEN HOSTILE] No talking and no deals! Death is all that you have left![BEGGAR OF NASHKEL HOSTILE] You've made no friends here! Move along![BEGGAR OF BALDUR'S GATE HOSTILE] You've made no friends here! Move along![BENTAN THE PRIEST POST] I am sorry, but I don't have time to stop and chat. I still have to spread the faith.[BENTAN THE PRIEST HOSTILE] I suppose it is appropriate for my faith that I must suffer your company. I'll not prolong it though.[BORK, BLUSHING MERMAID HOSTILE] You've made no friends here! Move along![BOY OF BALDUR'S GATE 1 HOSTILE] Leave me alone! You're mean![BOY OF BALDUR'S GATE 2 HOSTILE] Leave me alone! You're mean![BOY OF BALDUR'S GATE 3 HOSTILE] Leave me alone! You're mean![BOY OF BEREGOST 1 HOSTILE] Leave me alone! You're mean![BOY OF BEREGOST 2 HOSTILE] Leave me alone! You're mean![BRANDILAR POST] It is good to see you all again. I'm very busy at the moment, so perhaps we can talk later.[BRANDILAR HOSTILE] Lost your chance with me, you did! Get lost![BRANWEN POST] I have nothing to say to any of you.[BRIELBARA POST] I must thank you again for the service you have done.[BRIELBARA HOSTILE] I'll not speak a word after what you did![BRILLA HOSTILE] Lost your chance with me, you did! Get lost![BRUNOS HOSTILE] You'll get a boot in yer backside for what you've done![CALDO POST] Git lost, we don't wanna talk to you.[CAPTIVENYMPH/RAMAZITH POST] I have no time to waste with you right now, so could you kindly be on your way?[CHARLESTON NIB HOSTILE] I have no time to waste with you right now, so could you kindly be on your way?[CHICKEN/MELICAMP POST] I've a lot to learn, but at least I'll live to learn it.[CHICKEN/MELICAMP HOSTILE] You've made no friends here! Move along![CHICKEN/THALANTYR HOSTILE] Get out of my sight! I'll do nothing for you![CHILDREN OF NASHKEL POST] You guys are those heroes! I wanna be just like you when I grow up.[CHILDREN OF NASHKEL HOSTILE] Leave me alone! You're mean![CORAN POST] Can't stick around to talk, I have some wyverns to kill.[CORAN HOSTILE] I'll not speak a word after what you did![CYRDEMAC HOSTILE] You shouldn't have come back here! Now you'll never leave![DABRON SASHENSTAR HOSTILE] Get away from me![DAVAEORN HOSTILE] You should have left when you had the chance! Now we will bury your lifeless corpses in the bottommost caves![DEAGAN HOSTILE] I'll not speak a word after what you did![DELTHYR POST] I don't really have much more to say to you.[DELTHYR HOSTILE] Not to be rude, but I'd rather you left immediately.[DEMO/GIMP/UTOR POST] I no wanna talk now. I go sit wit' my pretties.[DEMO/GUARD/PIQUE POST] I leave this accursed place; I have no time to speak with you.[DEMO/GUARD/SHELTON POST] I cannot be seen speaking with such as you. Go away![DEMO/GUARD/SHELTON HOSTILE] I'll not speak a word after what you did![DEMO/MONK/AVERY POST] I have many duties to perform, as do you. Please leave me be.[DEMO/MONK/HASTENBACK POST] I hope your investigation goes well.[DEMO/MONK/HASTENBACK HOSTILE] Not to be rude, but I'd rather you left immediately.[DEMO/MONK/LENORE POST] I... I cannot speak to you. I just... wish to be left alone.[DEMO/MONK/LENORE HOSTILE] Get out of my sight! I'll do nothing for you![DEMO/MONK/RANDOMEXTRA HOSTILE] I'll not speak a word after what you did![DEMO/MONK/SATOS HOSTILE] You have proven untrustworthy, though I still have no other options. Please find my fellows.[DIGGERS HOSTILE] Get out of my sight! I'll do nothing for you![DILLAR POST] It is a continuing annoyance to me that, because ANYONE is welcome in the Undercellar, they think anyone is welcome in my personal office. Were that so, I would not be bracketed by the beef you see before you. I ask you again to leave.[DILLAR HOSTILE] You've outstayed your welcome![DRIZZT HOSTILE] I'll not spend another minute in the presence of such as you.[DRUIDS OF CLOAKWOOD POST] Our grove is sacred, and we wish it to remain private. Please leave before we must force you to leave.[DRUIDS OF CLOAKWOOD HOSTILE] Get out of my sight! I'll do nothing for you![DRUIDS OF CLOAKWOOD 2 HOSTILE] Get out of my sight! I'll do nothing for you![DRUNK HOSTILE] Get away from me![DUKE ELTAN POST] What are you still doing here? You have much to do, hurry![DUNKIN HOSTILE] I'll box your ears if you step an inch closer![ELDOTH POST] Please don't bother me, you ignorant savages.[EMERSON POST 1] I hope yer mine explorin' goes well.[EMERSON POST 2] You've... done real well. I wish ya the best luck on yer coming journeys.[EMERSON HOSTILE] You've made no friends here! Move along![ENTAR SILVERSHIELD HOSTILE] My doors are no longer open to the likes of you![FALDORN POST] Get away, I don't wish to talk to you.[FARMER 2 POST] I heard the mines are operating again.[FARMER 2 HOSTILE] Get out of my sight! I'll do nothing for you![FARMER 3 HOSTILE] Get out of my sight! I'll do nothing for you![FARMER 4 HOSTILE] Get out of my sight! I'll do nothing for you![FARMER 5 POST] Sorry, I have to get a move on. My wife's probably missing me already.[FARMER 5 HOSTILE] Get out of my sight! I'll do nothing for you![FARMER BRUN HOSTILE] I don't want no help from the likes of you.[FARMER/BEREGOST HOSTILE] Get out of my sight! I'll do nothing for you![FEMALE COOK HOSTILE] Get out or be thrown out![FEMALE COOK 2 HOSTILE] Get out or be thrown out![FEMALE COOK 3 POST] Sorry, no food fer ya right now.[FEMALE COOK 3 HOSTILE] Get out or be thrown out![FEMALE TOWNSFOLK OF BALDUR'S GATE 3 POST] Pah! Gambling fools. Learn to heft a sword and you'll never go hungry. Especially in the Gate, where the alleys are always full of prey.[FEMALE TOWNSFOLK OF BALDUR'S GATE 3 HOSTILE] Get out of my sight! I'll do nothing for you![FEMALE TOWNSFOLK OF BALDUR'S GATE 4 HOSTILE] I'll not speak a word after what you did![FEMALE TOWNSFOLK OF BALDUR'S GATE 5 HOSTILE] I'll not speak a word after what you did!df[FEMALE TOWNSFOLK OF BALDUR'S GATE 6 HOSTILE] I'll not speak a word after what you did![FEMALE TOWNSFOLK OF BALDUR'S GATE 7 HOSTILE] I'll not speak a word after what you did![FEMALE TOWNSFOLK OF NASHKEL HOSTILE] I'll not speak a word after what you did![FEMALE TOWNSFOLK OF NASHKEL 2 POST] Please do not bother me. I am mourning the loss of my husband.Golden PantaloonsSamuel[FEMALE TOWNSFOLK OF NASHKEL 2 HOSTILE] I'll not speak a word after what you did!Golden PantaloonsSamuel[FEMALE TOWNSFOLK OF NASHKEL 3 HOSTILE] I'll not speak a word after what you did![FEMALE TOWNSFOLK OF NASHKEL 4 HOSTILE] I'll not speak a word after what you did![FISHERPLOT/JEBADOH HOSTILE] I'll box your ears if you step an inch closer![FISHERPLOT/SONNER HOSTILE] I'll box your ears if you step an inch closer![FISHERPLOT/TELMAN HOSTILE] Leave me alone![FLAMING FIST BARRACK GUARDS HOSTILE] You're not welcome here![FLAMING FIST GATE GUARDS/BALDUR'S GATE HOSTILE] You're not welcome here![FLAMING FIST MERCENARIES 10 HOSTILE] You're not welcome here![FLAMING FIST MERCENARIES 7 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY 11 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY 2 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY 4 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY 5 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY 8 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY 9 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY ENFORCER HOSTILE] You're not welcome here![FLAMING FIST SOLDIER 6 HOSTILE] You're not welcome here![FLAMING FIST SOLDIERS/ALDETH HOSTILE] You'll stand for your crimes, or die here![FLAMING FIST SOLDIERS/CHAPTER 7 HOSITLE] You're not welcome here![FRIENDLY ARM INN GUARDS (CPT. BILSHIRE) HOSTILE] You've made no friends here! Move along![FRIENDLY ARM/BARTENDER/BENTLY POST] Things haven't been very busy of late, with all the troubles in the south. I've heard, though, that the mines at Nashkel have been reopened. Some heroic folk dealt with whatever was plaguing the mine.[FRIENDLY ARM/SERVING WENCHES HOSTILE] Get away from me![GALLOR HOSTILE] I'll not speak a word after what you did! I'll get that fool artifact and sell it on my own.[GAMESMAN 2 POST] Step up and play, ladies and gents! It's an honest house, and everyone has a chance at striking it rich! Anyone that says otherwise is advised to have a chat with the bartender's axe![GATEWARDEN POST] I apologize, young one. I would love to stay and chat, but I have many things on my duty roster this day.[GIRL OF BALDUR'S GATE 1 HOSTILE] Leave me alone! You're mean![GIRL OF BALDUR'S GATE 2 HOSTILE] Leave me alone! You're mean![GIRL OF BALDUR'S GATE 3 HOSTILE] Leave me alone! You're mean![GIRL OF BEREGOST HOSTILE] Leave me alone! You're mean![GNARL POST] You wait too long, now we kill you anyway![GREYWOLF HOSTILE] I'll take your head for what you've done![GUARDS, BEREGOST HOSTILE] You're not welcome here![GUARDS/MANOR HOUSE/CANDLEKEEP HOSTILE] You're not welcome here![GULLYKIN/GANDOLAR LUCKYFOOT POST] I trust you have found the populous of our little village to be amiable? We do so like to welcome strangers.[GULLYKIN/GANDOLAR LUCKYFOOT HOSTILE CHARM] I would just as soon forget that I have ever met you! This way I can meet you again as though for the first time. It will save me having to dislike you.[GULLYKIN/GANDOLAR LUCKYFOOT HOSTILE VIOLENCE] Not to be rude, but I'd rather you left immediately. You have not proven to be trustworthy.[HAIRTOOTH POST] You shoulda ran when we gave you chance. Now we take yer money.[HALFLING FEMALE OF GULLYKIN POST HIGH CHAR.] Good to see you again. I am pleased you are more or less still alive. Often we see an adventurer twice, but he is decidedly less talkative the second time around. Dying will do that to you. A hazard of the lifestyle, I guess.[HALFLING FEMALE OF GULLYKIN POST LOW CHAR.] You are still alive! Err, no offense meant. It's just that more often than not we never see an adventurer twice, unless he be boxed and burial bound. It's no comment on your abilities, but I never expected to make your acquaintance again. I wish you luck on your further travels.[HALFLING FEMALE OF GULLYKIN HOSTILE] You've outstayed your welcome![HALFLING FEMALE OF GULLYKIN 2(MABLEDALE) POST HIGH CHAR.] Welcome again. I would have thought you had moved on by now. It's a pleasure you have not, though.[HALFLING FEMALE OF GULLYKIN 2(MABLEDALE) POST LOW CHAR.] I am surprised to see you again. Has not the wanderer's call seized your logic once again? By Dallillia, I hope none of the children follow when you go.[HALFLING FEMALE OF GULLYKIN 2(MABLEDALE) HOSTILE] You've outstayed your welcome![HALFLING MALE OF GULLYKIN 2 (BUNSEN) POST HIGH CHAR.] Hello again. A pleasure as it was before.[HALFLING MALE OF GULLYKIN 2 (BUNSEN) POST LOW CHAR.] I see you have returned. I trust you will stay no longer than last we met?[HALFLING MALE OF GULLYKIN 2 (BUNSEN) HOSTILE] Not to be rude, but I'd rather you left immediately.[HALFLING MALE OF GULLYKIN 3(FARTHENDELL) Again we meet. I do so enjoy our little chats.[FARMER/BEREGOST HOSTILE] Get out of my sight! I'll do nothing for you![FEMALE COOK 2 HOSTILE] Get out or be thrown out![FEMALE COOK 3 HOSTILE] Get out or be thrown out![FEMALE COOK 3 POST] Sorry, no food fer ya right now.[FEMALE COOK HOSTILE] Get out or be thrown out![FEMALE TOWNSFOLK OF BALDUR'S GATE 3 HOSTILE] Get out of my sight! I'll do nothing for you![FEMALE TOWNSFOLK OF BALDUR'S GATE 3 POST] Pah! Gambling fools. Learn to heft a sword and you'll never go hungry. Especially in the Gate, where the alleys are always full of prey.[FEMALE TOWNSFOLK OF BALDUR'S GATE 4 HOSTILE] I'll not speak a word after what you did![FEMALE TOWNSFOLK OF BALDUR'S GATE 5 HOSTILE] I'll not speak a word after what you did![FEMALE TOWNSFOLK OF BALDUR'S GATE 7 HOSTILE] I'll not speak a word after what you did![FEMALE TOWNSFOLK OF BALDUR'S GATE 6 HOSTILE] I'll not speak a word after what you did![FEMALE TOWNSFOLK OF NASHKEL HOSTILE] I'll not speak a word after what you did![FEMALE TOWNSFOLK OF NASHKEL 2 POST] Please do not bother me. I am mourning the loss of my husband.[FEMALE TOWNSFOLK OF NASHKEL 2 HOSTILE] I'll not speak a word after what you did![FEMALE TOWNSFOLK OF NASHKEL 3 HOSTILE] I'll not speak a word after what you did![FEMALE TOWNSFOLK OF NASHKEL 4 HOSTILE] I'll not speak a word after what you did![FISHERPLOT/JEBADOH HOSTILE] I'll box your ears if you step an inch closer![FISHERPLOT/SONNER HOSTILE] I'll box your ears if you step an inch closer![FISHERPLOT/TELMAN HOSTILE] Leave me alone![FLAMING FIST BARRACK GUARDS HOSTILE] You're not welcome here![FLAMING FIST GATE GUARDS/BALDUR'S GATE HOSTILE] You're not welcome here![FLAMING FIST MERCENARIES 10 HOSTILE] You're not welcome here![FLAMING FIST MERCENARIES 7 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY 11 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY 2 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY 4 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY 5 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY 8 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY 9 HOSTILE] You're not welcome here![FLAMING FIST MERCENARY ENFORCER HOSTILE] You're not welcome here![FLAMING FIST SOLDIER 6 HOSTILE] You're not welcome here![FLAMING FIST SOLDIERS/ALDETH HOSTILE] You'll stand for your crimes, or die here![FLAMING FIST SOLDIERS/CHAPTER 7 HOSITLE] You're not welcome here![FRIENDLY ARM INN GUARDS (CPT. BILSHIRE) HOSTILE] You've made no friends here! Move along![FRIENDLY ARM/BARTENDER/BENTLY POST] Things haven't been very busy of late, with all the troubles in the south. I've heard, though, that the mines at Nashkel have been reopened. Some heroic folk dealt with whatever was plaguing the mine.[FRIENDLY ARM/SERVING WENCHES HOSTILE] Get away from me![GALLOR HOSTILE] I'll not speak a word after what you did! I'll get that fool artifact and sell it on my own.[GAMESMAN 2 POST] Step up and play, ladies and gents! It's an honest house, and everyone has a chance at striking it rich! Anyone that says otherwise is advised to have a chat with the bartender's axe![GIRL OF BALDUR'S GATE 1 HOSTILE] Leave me alone! You're mean![GATEWARDEN POST] I apologize, young one. I would love to stay and chat, but I have many things on my duty roster this day.[GIRL OF BALDUR'S GATE 2 HOSTILE] Leave me alone! You're mean![GIRL OF BALDUR'S GATE 3 HOSTILE] Leave me alone! You're mean![GIRL OF BEREGOST HOSTILE] Leave me alone! You're mean![GNARL POST] You wait too long, now we kill you anyway![GREYWOLF HOSTILE] I'll take your head for what you've done![GUARDS, BEREGOST HOSTILE] You're not welcome here![GUARDS/MANOR HOUSE/CANDLEKEEP HOSTILE] You're not welcome here![GULLYKIN/GANDOLAR LUCKYFOOT POST] I trust you have found the populous of our little village to be amiable? We do so like to welcome strangers.[GULLYKIN/GANDOLAR LUCKYFOOT HOSTILE CHARM] I would just as soon forget that I have ever met you! This way I can meet you again as though for the first time. It will save me having to dislike you.[GULLYKIN/GANDOLAR LUCKYFOOT HOSTILE VIOLENCE] Not to be rude, but I'd rather you left immediately. You have not proven to be trustworthy.[HAIRTOOTH POST] You shoulda ran when we gave you chance. Now we take yer money.[HALFLING FEMALE OF GULLYKIN POST HIGH CHAR.] Good to see you again. I am pleased you are more or less still alive. Often we see an adventurer twice, but he is decidedly less talkative the second time around. Dying will do that to you. A hazard of the lifestyle, I guess.[HALFLING FEMALE OF GULLYKIN POST LOW CHAR.] You are still alive! Err, no offense meant. It's just that more often than not we never see an adventurer twice, unless he be boxed and burial bound. It's no comment on your abilities, but I never expected to make your acquaintance again. I wish you luck on your further travels.[HALFLING FEMALE OF GULLYKIN HOSTILE] You've outstayed your welcome![HALFLING FEMALE OF GULLYKIN 2(MABLEDALE) POST HIGH CHAR.] Welcome again. I would have thought you had moved on by now. It's a pleasure you have not, though.[HALFLING FEMALE OF GULLYKIN 2(MABLEDALE) POST LOW CHAR.] I am surprised to see you again. Has not the wanderer's call seized your logic once again? By Dallillia, I hope none of the children follow when you go.[HALFLING FEMALE OF GULLYKIN 2(MABLEDALE) HOSTILE] You've outstayed your welcome![HALFLING MALE OF GULLYKIN 2 (BUNSEN) POST HIGH CHAR.] Hello again. A pleasure as it was before.[HALFLING MALE OF GULLYKIN 2 (BUNSEN) POST LOW CHAR.] I see you have returned. I trust you will stay no longer than last we met?[HALFLING MALE OF GULLYKIN 2 (BUNSEN) HOSTILE] Not to be rude, but I'd rather you left immediately.[HALFLING MALE OF GULLYKIN 3(FARTHENDELL) POST HIGH CHAR.] Again we meet. I do so enjoy our little chats.[HALFLING MALE OF GULLYKIN 3(FARTHENDELL) POST LOW CHAR.] Once again I find you in mine home. If you retain your manners you are welcome.[HALFLING MALE OF GULLYKIN 3(FARTHENDELL) HOSTILE] Not to be rude, but I'd rather you left immediately.[HALFLING MALE OF GULLYKIN 4 (ARLOND) POST HIGH CHAR.] Hi again! Better be quiet, 'cause Nanna doesn't want you makin' me leave.[HALFLING MALE OF GULLYKIN 4 (ARLOND) POST LOW CHAR.] You go away! I'll show you an' everybody soon enough![HALFLING MALE OF GULLYKIN 4 (ARLOND) HOSTILE] Not to be rude, but I'd rather you left immediately.[HALFLING MALE OF GULLYKIN 5 (JOLDENAN) POST HIGH CHAR.] It is good to see you still alive, though I'll thank you to keep your stay in my home brief.[HALFLING MALE OF GULLYKIN 5 (JOLDENAN) POST LOW CHAR.] You are a continuing ill wind in my home. I do not wish to make you unwelcome... but you are.[HALFLING MALE OF GULLYKIN 5 (JOLDENAN) HOSTILE] Not to be rude, but I'd rather you left immediately.[HALFLING MALE OF GULLYKIN 6 POST HIGH CHAR.] Back again? I am surprised you have not gone on to grand new places instead of returning to this humble home. You are welcome while you stay, but I know it won't be long before you move on.[HALFLING MALE OF GULLYKIN 6 POST LOW CHAR.] Ahh, I see you have gone another day without a knife in your gullet. Perhaps you have learned to control your wayward wit... Or perhaps not, and you are just quick-footed. Luck be yours on your travels, young one.[HALFLING MALE OF GULLYKIN 6 HOSTILE] Not to be rude, but I'd rather you left immediately.[HALFLING TRADER HOSTILE] Not to be rude, but I'd rather you left immediately.[HALFLINGS OF GULLYKIN HOSTILE] Not to be rude, but I'd rather you left immediately.[HALLOFWONDER/BE'LAND HOSTILE] Get out or be thrown out![HALLOFWONDER/BRATHLEN POST] Sorry, but I have a job to do. I just don't have the time to chat right now.[HALLOFWONDER/BRATHLEN HOSTILE] Get out or be thrown out![HALLOFWONDER/BREVLIK POST] Get out or be thrown out![HALLOFWONDER/BREVLIK HOSTILE] Lost your chance with me, you did! Get lost![HARBORMASTER POST] I'm really busy now, so I'm gonna have to ask ya ta come back some time later.[HARBORMASTER POST ELTAN] You guys shouldn't be hanging 'round here. Ya might bring attention to Duke Eltan.[HARBORMASTER HOSTILE] You've made no friends here! Get off my docks![HENTOLD HOSTILE] Leave me to my misery![HOBGOBLIN 05 POST] Leave me be![HOUSEHOLD GUARD 3 HOSTILE] You're not welcome here! Get out or be thrown out![HOUSEHOLD GUARD 4 POST] Get outta my face.[HOUSEHOLD GUARD 4 HOSTILE] You're not welcome here! Get out or be thrown out! [HOUSEHOLD GUARD 5 HOSTILE] You're not welcome here! Get out or be thrown out! [HOUSEHOLD GUARD 6 HOSTILE] You're not welcome here! Get out or be thrown out![HOUSEHOLD GUARD ENFORCER HOSTILE] You're not welcome here! Get out or be thrown out![HOUSEHOLD GUARD, 1 (CARL) HOSTILE] You're not welcome here! Get out or be thrown out! [HOUSEHOLD GUARD, 2 (JURGEN) HOSTILE] You're not welcome here! Get out or be thrown out! [HUNTER POST] Sorry, but I have to be gittin' back to my wife and children.[HUNTER HOSTILE] Get away from me! I wouldn't trust you as far as I can spit! [INNKEEPER 2 (WINTHROP) POST] As good to see ye again as any other I could have laid eyes on. Make yourself as comfortable as you will.[IRON THRONE GUARD HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 11 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 12 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 10 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 13 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 14 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 2 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 3 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 4 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 5 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 6 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 7 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 8 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE GUARD 9 HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE HOUSEHOLD GUARD HOSTILE] You're not welcome here! You'll pay with your life![IRON THRONE MERCHANT 3 HOSTILE] You're not welcome here! Get out or be thrown out![IRON THRONE MERCHANT 4 POST] Do you mind? I'm a very busy man, and I don't need these constant interruptions.[IRON THRONE MERCHANTS HOSTILE] You've made no friends here! Move along![IRON THRONE MERCHANTS 2 HOSTILE] Get away from me! I wouldn't trust you as far as I can spit! [ITHTYL CALANTRYN POST] I must ask you not to disturb me, as I have many financial matters that now occupy my attention.[ITHTYL CALANTRYN HOSTILE] I should make my stay brief, if I were you.[JHASSO HOSTILE] You're barely better than my captors! Leave me![KAGAIN POST] Get outta my store! You're not wanted here.[KOLVAR HOSTILE] Get away from me! I wouldn't trust you as far as I can spit! [LADY ALYTH, ELFSONG POST LOW CHAR.] I do not wish to seem inhospitable, but I choose not to share your company. Leave me to my business.[LADY ALYTH, ELFSONG POST HIGH CHAR.] Hello again. I trust you are finding my tavern to your liking? I do endeavor to sculpt it to the needs of all who frequent it.[LADY ALYTH, ELFSONG HOSTILE] I find you distasteful. Leave me![LENA POST] Just leave me be.[LOBAR, LOW LANTERN POST LOW CHAR.] I trust everything is satisfactory? Please don't hesitate to leave if it is not.[LOBAR, LOW LANTERN POST HIGH CHAR.] Hello again. A pleasure having you here, to be sure.[LOBAR, LOW LANTERN HOSTILE] You've made no friends here! Move along![LOW LANTERN GUARD HOSTILE] You've made no friends here! Move along![MALE COOK HOSTILE] I wouldn't trust you as far as I can spit![MALE COOK 2 POST] Hey, clear out. I don't need you meatheads roaming through my kitchen! *sigh* I wanna work somewhere where beer and blood aren't seasonings.[MALE COOK 3 HOSTILE] Get out of my sight! I'll do nothing for you![MALE COOK 4 HOSTILE] Out! And never darken my door again![MALE COOK 5 POST] It's you again. By the claws of Umberlee, I can't take these interruptions much longer. Get out of my kitchen, and stay out.[MALE COOK 5 HOSTILE] Out! And never darken my door again![MALE COOK 6 HOSTILE] My doors are no longer open to the likes of you![MALE TOWNSFOLK OF BALDUR'S GATE 10 HOSTILE] My doors are no longer open to the likes of you![MALE TOWNSFOLK OF BALDUR'S GATE 2 POST] Hope ye're havin' a great evening. I sure am.[MALE TOWNSFOLK OF BALDUR'S GATE 2 HOSTILE] Get out of my sight! I'll do nothing for you![MALE TOWNSFOLK OF BALDUR'S GATE 3 HOSTILE] I'll not speak a word after what you did![MALE TOWNSFOLK OF BALDUR'S GATE 4 HOSTILE] I'll box your ears if you step an inch closer![MALE TOWNSFOLK OF BALDUR'S GATE 5 POST] Put a cork in that blasted bard before I done plug his hole with my boot![MALE TOWNSFOLK OF BALDUR'S GATE 5 HOSTILE] I'll box your ears if you step an inch closer![MALE TOWNSFOLK OF BALDUR'S GATE 6 POST] Don't go pokin' folk about the table, young 'un. You're liable to catch a nasty backhand.[MALE TOWNSFOLK OF BALDUR'S GATE 6 HOSTILE] Leave me! You've outstayed your welcome![MALE TOWNSFOLK OF BALDUR'S GATE 7 HOSTILE] Leave me! You've outstayed your welcome![MALE TOWNSFOLK OF BALDUR'S GATE 8 HOSTILE] Leave me! You've outstayed your welcome![MALE TOWNSFOLK OF BALDUR'S GATE 9 HOSTILE] Leave me! You've outstayed your welcome![MALE TOWNSFOLK OF NASHKEL HOSTILE] Get out of my sight! I'll do nothing for you![MALE TOWNSFOLK OF NASHKEL 2 HOSTILE] Get out of my sight! I'll do nothing for you![MALE TOWNSFOLK OF NASHKEL 4 HOSTILE] Get out of my sight! I'll do nothing for you![MALE TOWNSFOLK OF NASHKEL 5 HOSTILE] Get away from me! I wouldn't trust you as far as I can spit! [MALE TOWNSFOLK, FRIENDLY ARM 2 (SHERMAN) POST] Back again? Please leave me alone.[MALE TOWNSFOLK, FRIENDLY ARM 2 (SHERMAN) HOSTILE] Not to be rude, but I'd rather you left immediately.[MAREK HOSTILE] I'll have your skull for what you've done![MERCHANT HOSTILE] I wouldn't trust you as far as I can spit![MERCHANT 2 HOSTILE] I wouldn't trust you as far as I can spit![MERCHANT 3 HOSTILE] I wouldn't trust you as far as I can spit![MERCHANT LEAGUE GUARD POST] Nothing to see here, ![MERCHANT LEAGUE GUARD HOSTILE] You're not welcome here![MERCHANT LEAGUE MERCHANT POST] Please don't bother me, I have a lot on my mind.[MERCHANT LEAGUE MERCHANT HOSTILE] Lost your chance with me, you did! Get lost![MERCHANTS/SILKE POST] We thank you for stopping the evil witch before she killed us. Here, take this as a token of our appreciation.[MERCHANTS/SILKE HOSTILE] Lost your chance with me, you did! Get lost![MINER OF CLOAKWOOD HOSTILE] Get away from me! I feel no safer with you than my captors![MINER OF CLOAKWOOD 2 HOSTILE] Get away from me! I feel no safer with you than my captors![MINER OF CLOAKWOOD 3 HOSTILE] Get away from me! I feel no safer with you than my captors![MINER OF CLOAKWOOD 4 HOSTILE] I'll not speak a word after what you did![MINER OF CLOAKWOOD 5 HOSTILE] Get away from me![MINERS, NASHKEL HOSTILE] Get away from me![MONK ENFORCERS HOSTILE] You've made no friends here! Move along![MULAHEY HOSTILE] I'll have your skulls for coming here! You'll ruin everything![NANTRIN BELLOWGLYN HOSTILE] You've outstayed your welcome! Out with you![NEB POST] Ye're boring. Don't talk to me no more.[NILA POST LOW CHAR.] You're still here? Fun's fun, but you should go quickly now.[NILA POST HIGH CHAR.] That party still going on? It's a wonder they haven't all fallen asleep where they stand.[NILA HOSTILE] I'll not speak a word after what you did![NOBLE HUNTERS/CLOAKWOOD HOSTILE] You are little better than the animals I hunt! Get away from me![NOBLEMAN 10, BEREGOST (MR. HALIMSTAD) POST HIGH CHAR.] You visit again? It is not unwelcome, even though Carl and Jurgen may make it seem so. Do not overstay your welcome though, as I am unaccustomed to long visits.[NOBLEMAN 10, BEREGOST (MR. HALIMSTAD) POST LOW CHAR.] You are definitely one of the more persistent pests I have had to my home. Again I must ask you to leave, lest you be "escorted" out.[NOBLEMAN 10, BEREGOST (MR. HALIMSTAD) HOSTILE] Not to be rude, but I'd rather you left immediately.[NOBLEMAN 11 HOSTILE] Get out of my sight! I'll do nothing for you![NOBLEMAN 12 POST] Certainly you could have put more effort into your appearance before coming here. This is the event of the year, and you look as though you wrestled the guard to get in. Shameful.[NOBLEMAN 12 HOSTILE] Get out of my sight! I'll do nothing for you![NOBLEMAN 13 POST] This is a somber occasion. Kindly refrain from acting the boor.[NOBLEMAN 13 HOSTILE] Away with you![NOBLEMAN 14 POST] Ooo, you look to be an entire theme party all to yourselves. I'll have to come back when I can afford you all.[NOBLEMAN 14 HOSTILE] Approach me not! I'll ruffle you up, I will![NOBLEMAN 15 HOSTILE] Approach me not! I'll ruffle you up, I will![NOBLEMAN 2 HOSTILE] I'll not speak a word after what you did![NOBLEMAN 3 HOSTILE] I'll not speak a word after what you did![NOBLEMAN 4 (CANDLEKEEP, THURSTON) HOSTILE] I think you should be going before you end up scaring the missus.[NOBLEMAN 5 (CANDLEKEEP, QUINCY) POST] You have returned?! Why do you not just attack the guard if you are in such a hurry to cause trouble? Leave at once lest I call out the alarm.[NOBLEMAN 5 (CANDLEKEEP, QUINCY) POST POST] Um, I find it odd for you to have mistaken my room for yours yet again. Kindly leave.[NOBLEMAN 5 (CANDLEKEEP, QUINCY) HOSTILE] I'll not speak a word after what you did![NOBLEMAN 6 (CANDLEKEEP, CHRISTIAN) POST] You once again? I should appreciate it if you would remove your company until I sought it. Good day.[NOBLEMAN 6 (CANDLEKEEP, CHRISTIAN) HOSTILE] I'll not speak a word after what you did![NOBLEMAN 7 - FRIENDLY ARM INN (MARLON) POST] I have told you previously to leave me alone. Do as I ask lest we both regret the consequences.[NOBLEMAN 7 - FRIENDLY ARM INN (MARLON) HOSTILE] I'll not speak a word after what you did![NOBLEMAN 8, FRIENDLY ARM POST] Again you disturb me? You are determined to make trouble for yourself, aren't you? Fortunately for you, I am determined to ignore you.[NOBLEMAN/BALDUR'S GATE HOSTILE] Approach me not! I'll ruffle you up, I will![NOBLEWOMAN 2 HOSTILE] I'll not have you near me![NOBLEWOMAN 3 HOSTILE] I'll not have you near me![NOBLEWOMAN 4 HOSTILE] I'd much prefer it if you would leave me be![NOBLEWOMAN 5 POST] I had thought this function was invitation only. Who let rabble such as you in?[NOBLEWOMAN 5 HOSTILE] I'll not have you near me![NOBLEWOMAN 6 POST] Something... something is amiss with that large man. Perhaps I have just caught a touch of a fever, but there is something...[NOBLEWOMAN 6 HOSTILE] I'll not have you near me![NOBLEWOMAN 7 HOSTILE] I'll not have you near me![NOBLEWOMAN 8 (LADY AREANA) HOSTILE] I'll not have you near me! I should know better than to slum with the likes of you![NOBLEWOMAN 9 POST] Hello again.[NOBLEWOMAN 9 HOSTILE] I'll not have you near me![NOBLEWOMAN/BALDUR'S GATE HOSTILE] I'll not have you near me![OBERAN HOSTILE] You're not welcome here! Get out or be thrown out! [OBERONESTATE/DELORNA HOSTILE] What you've done is wrong! You'll pay![OBERONESTATE/GLANMARIE HOSTILE] I've no clue why we hired such as you! Get out of my sight![OBERONESTATE/HELSHARA HOSTILE] What you've done is wrong! You'll pay![OBERONESTATE/ITHMEERA HOSTILE] What you've done is wrong! You'll pay![OUBLEK POST] I apologize, but I have many matters at hand.[OUBLEK HOSTILE] My doors are no longer open to the likes of you![PERFORMERS OF NASHKEL HOSTILE] Get out of my sight! I'll do nothing for you![POE THE BARD POST] I must apologize if I seem rude, but I must ask for privacy. I must finish these changes to my epic poem.[POE THE BARD HOSTILE] My words are likely lost on such thick skulls as yours. Leave me.[PRAT HOSTILE] I'll not speak a word after what you did![PRIEST OF OGHMA 2 HOSTILE] It would be wise for you to leave. Now.[PRIEST OF OGHMA 3 HOSTILE] It would be wise for you to leave. Now.[PRIEST OF OGHMA 4 POST] I am very busy with my patients; I'll have to ask that you give me some room.[PRIEST OF OGHMA 4 HOSTILE] It would be wise for you to leave. Now.[PRIEST OF OGHMA 5 HOSTILE] It would be wise for you to leave. Now.[PRIEST OF OGHMA 7 HOSTILE] It would be wise for you to leave. Now.[PRIEST OF UMBERLEE HOSTILE] You've outstayed your welcome![PROSTITUTE OF BALDUR'S GATE 2 HOSTILE] You'll get nothing from me![PROSTITUTE OF BALDUR'S GATE 3 HOSTILE] You'll get nothing from me![PROSTITUTE OF BALDUR'S GATE 4 HOSTILE] Get near me again and I'll have your nethers on a platter![PROSTITUTE OF BALDUR'S GATE 5 POST] I told ye I was busy! Now leave![PROSTITUTE OF BALDUR'S GATE 5 HOSTILE] Get near me again and I'll have your nethers on a platter![PROSTITUTE OF BALDUR'S GATE 6 POST] Bugger off, I don't want yer uppity self 'round here.[PROSTITUTE OF BALDUR'S GATE 6 HOSTILE] Get near me again and I'll have your nethers on a platter!Gold[PROSTITUTE OF BALDUR'S GATE 7 POST] Don't ye go messin' wit' these other hedge dollies. They don't know the business like I do.[PROSTITUTE OF BALDUR'S GATE 7 HOSTILE] Get near me again and I'll have your nethers on a platter![PROSTITUTE OF BALDUR'S GATE 8 POST] Why do I get the feeling that where you're from, "bumping uglies" meant a headbutting contest? Out of my way, I've a moneygrubbing manager to pay off.[PROSTITUTE OF BALDUR'S GATE 8 HOSTILE] Get near me again and I'll have your nethers on a platter![QUAYLE POST] Bumbling simpletons, get out of my way![READER 2 HOSTILE] I'll not speak a word after what you did![READER 3 HOSTILE] I'll not speak a word after what you did![READER 4 HOSTILE] I'll not speak a word after what you did![RIELTAR HOSTILE] You'll pay for what you've done![SANCTUARY/REDEDGE POST] Eh, wot? Sorry, but I rather little time for noshing words just now. I'm off to better climes.[SANCTUARY/REDEDGE HOSTILE] I rather think that you should avoid me. I've taken a rather strong dislike towards you, and I'm not called "Rededge" because of a gum disorder.[SANCTUARY/SILENCE HOSTILE] Lost your chance with me, you did! Get lost! I'll have you quartered and halved if you're not gone soon enough![SANCTUARY/THIEF HOSTILE] Get away from me or you'll be dead by morn![SANCTUARY/UTILITY THIEF HOSTILE] Get away from me or you'll be dead by morn![SENIYAD POST] Greetings. I am Seniyad. I warn you now, these are my protected lands. If you disturb the balance, the repercussions will be severe. Consider yourself warned.[SENIYAD HOSTILE] I'll not speak a word after what you did![SERVANT POST] Excuse me, but I have many duties to perform.[SERVANT 2 HOSTILE] Not to be rude, but I'd rather you left immediately.[SERVANT HOSTILE] Not to be rude, but I'd rather you left immediately.[SERVING WENCH, ELFSONG TAVERN POST] Ye drop another careless hand near me and I swears you'll lose it! Order up at the bar.[SENIYAD POST] Greetings. I am Seniyad. I warn you now, these are my protected lands, if you disturb the balance the repercussions will be severe. Consider yourself warned.[SENIYAD HOSTILE] I'll not speak a word after what you did![SERVANT POST] Excuse me, but I have many duties to perform.[SERVANT HOSTILE] Not to be rude, but I'd rather you left immediately.[SERVANT 2 HOSTILE] Not to be rude, but I'd rather you left immediately.[SERVING WENCH, ELFSONG TAVERN POST] Ye drop another careless hand near me and I swears you'll lose it! Order up at the bar.[SERVING WENCH, ELFSONG TAVERN HOSTILE] Get away, you nobbish plonker![SEVEN SUNS GUARDS HOSTILE] Get out or be thrown out![SEWER CLEANER HOSTILE] I hobe the monsterbs downd here get youb![SHADOW THIEVES HOSTILE] Get out of my sight! I'll do nothing for you![SILKE POST] You must excuse me, but I'm terribly busy right now.[SILVERSHIELD HOUSEHOLD GUARD HOSTILE] You're not welcome here! Get out or be thrown out! [SLAVE HOSTILE] Get away from me![SLAVE 2 HOSTILE] Get away from me![SLAVE 3 HOSTILE] Get away from me![SLAVE 4 HOSTILE] Get away from me![SLAVE 5 HOSTILE] Get away from me![SLAVE 6 HOSTILE] Get away from me![SMITH POST LOW CHAR.] I trust you have learned some manners since we last met? If not, there is the door.[SMITH POST HIGH CHAR.] Welcome back. Hopefully we can be of assistance.[SMITH HOSTILE] I wouldn't trust you as far as I can spit![SMUGGLERS/BALDUR'S GATE HOSTILE] You've made no friends here! Move along![THALDORN HOSTILE] Leave me be or you'll regret it![THIEVESGUILD/Gantolandan HOSTILE] I'll learn you some respect! You'll not leave here walking![THIEVESGUILD/NARLEN HOSTILE] Cullin' petty snatcherbrats! Get well away from me footspace lest you get an eye-full o' blade![THIEVESGUILD/NIKLOS HOSTILE] You've made no friends here! Move along![THIEVESGUILD/RESAR HOSTILE] I shall enjoy your demise![THIEVESGUILD/WATCHMAN HOSTILE] Miscreant! I'll have your neck![TOR LOBO HOSTILE] I smack you now! Get what you deserve![TOWNSFOLK, FEMALE, BEREGOST 2 (KAITLIN) POST] I told you before. I don't want you here! Now git![TOWNSFOLK, FEMALE, BEREGOST 2 (KAITLIN) HOSTILE] You've outstayed your welcome![TOWNSFOLK, FEMALE, BEREGOST 3 (MALICIA) POST] I'm no more patient now than when you first burgled in here. Turn and leave, lest you regret it for the rest of your very short life![TOWNSFOLK, FEMALE, BEREGOST 3 (MALICIA) HOSTILE] Lost your chance with me, you did! Get lost![TOWNSFOLK, FEMALE, BEREGOST 4 (HENRETTE) HOSTILE] Get away from me![TOWNSFOLK, FEMALE, BEREGOST 5 HOSTILE] Get away from me![TOWNSFOLK, FEMALE, BEREGOST 6 POST] I wouldn't stick around if I were you. Mother can be quite the hellion when she's roused.[TOWNSFOLK, FEMALE, BEREGOST 6 HOSTILE] Get away from me![TOWNSFOLK, FEMALE, BEREGOST 7 HOSTILE] You're not welcome here![TOWNSFOLK, FEMALE, BEREGOST 8 POST] If you don't leave at once I shall call for someone to "help" you.[TOWNSFOLK, FEMALE, BEREGOST 8 HOSTILE] You're not welcome here![TOWNSFOLK, FEMALE, BEREGOST 9 (SARI) HOSTILE] You're not welcome here![TOWNSFOLK, FEMALE/BEREGOST HOSTILE] You'll get nothing from me![TOWNSFOLK, FEMALE/FRIENDLY ARM HOSTILE] Leave me![TOWNSFOLK, MALE, BEREGOST 10 HOSTILE] You've made no friends here! Move along![TOWNSFOLK, MALE, BEREGOST 11 POST HAVE NOT] Hello? Oh, 'tis you again. If you please, I am rather not in the mood for speaking right now. Leave me.[TOWNSFOLK, MALE, BEREGOST 11 POST GIVE NOT] You again?! You tempt the very fates by daring to come into MY house again! I'll not suffer your presence a second more than I have to! Begone![TOWNSFOLK, MALE, BEREGOST 11 HOSTILE] Get out or be thrown out![TOWNSFOLK, MALE, BEREGOST 7 (DAVIS) HOSTILE] Lost your chance with me, you did! Get lost![TOWNSFOLK, MALE, BEREGOST 2 (BERDEN) HOSTILE] You've outstayed your welcome![TOWNSFOLK, MALE, BEREGOST 3 (DATH) HOSTILE] You've outstayed your welcome![TOWNSFOLK, MALE, BEREGOST 4 (SOLGEN) HOSTILE] What you've done is wrong! Leave![TOWNSFOLK, MALE, BEREGOST 5 (BORLAND) POST HIGH CHAR.] Hello again. I trust you are enjoying Beregost in all its meager splendor?[TOWNSFOLK, MALE, BEREGOST 5 (BORLAND) POST LOW CHAR.] You are unwelcome in my house. It's a phrase I am unused to saying, but nevertheless, it is true. Please leave.[TOWNSFOLK, MALE, BEREGOST 5 (BORLAND) HOSTILE] Not to be rude, but I'd rather you left immediately.[TOWNSFOLK, MALE, BEREGOST 8 POST] Don't bother me; I'm busy packing.[TOWNSFOLK, MALE, BEREGOST 8 HOSTILE] Lost your chance with me, you did! Get lost![TOWNSFOLK, MALE, BEREGOST 9 HOSTILE] Get out of my sight! I'll do nothing for you![TOWNSFOLK, MALE, BEREGOST 6 HOSTILE] Get out of my sight! I'll do nothing for you![TOWNSFOLK, MALE/BALDUR'S GATE HOSTILE] I'll box your ears if you step an inch closer![TOWNSFOLK, MALE/BEREGOST HOSTILE] I'll box your ears if you step an inch closer![TOWNSFOLK, MALE/FRIENDLY ARM HOSTILE] I'll box your ears if you step an inch closer![TOWNSFOLK/TOWN CRIER/BEREGOST HOSTILE] Get away from me! I've work to do![TRANZIG HOSTILE] Get out of my sight! I'll do nothing for you![TRAVELER - FRIENDLY ARM INN (WADE) POST HIGH CHAR.] And so I sesh to the guy, "But if that's you shister, where'sh my WIFE?" HAW! Oh sorry, did I just spit on you? Oh, it's my friend back again! Just trying to drink enough courage to head back on that dusty trail. Perhaps I shall stay a touch longer, though; the sky is clear, but my own head is cloudy.[TRAVELER - FRIENDLY ARM INN (WADE) POST LOW CHAR.] Well, how's that for a surprise kick in the head? The sourpuss hast returned to the land of merrymakers. I trust you will be a little more amiable?[TRAVELER - FRIENDLY ARM INN (WADE) HOSTILE] Not to be rude, but I'd rather you left immediately.[TRAVELER 2 HOSTILE] Not to be rude, but I'd rather you left immediately.[VICONIA POST] Get away from me, surface scum![VOLO'S SERVING WENCH HOSTILE] Lost your chance with me, you did! Get lost![WAITER HOSTILE] Get out of my sight! I'll do nothing for you![WATCHER 2 HOSTILE] I'll not have you near me after what you've done![WILTON POST] Sorry, young 'un, but I gotta lot of farming to do.[WILTON HOSTILE] Leave me be. I got nothin' for you.[XAN POST] I apologize if I seem abrupt, but I must be leaving, and quickly.[YAGO POST] Haven't you bothered me enough?![YAGO HOSTILE] Get out of my sight! I'll do nothing for you![YESLICK POST] Fancy meeting the bunch of you again. Well, I better git going, I have heads to bust up.swap mouse buttonscommand soundsscroll speedmarker feedbackfootstepsalwaysneverslowfastleastmostOptionsdither alwayschaptergameStorestoregroupbuysellcostpriceInformationPotion of PowerBucklerBucklerChat:BirdVultureSeagullSquirrelRatChickenBirdVultureSeagullSquirrelRatChickenCHOOSE AMOUNTFurretCOMMANDScancelnew gameload gamesave gamequit game[KROTAN 1] What?! Well, I guess me have visitors. Me Krotan-Rock. Do come in.[KROTAN 2] [KROTAN 3] KILL THEM! KILL THEM AND THE KEEP BE OURS![KROTAN 4] [KROTAN 5] Die here, you will![KROTAN 6] None stand in Krotan's way![KROTAN 7] You will fall before me![KROTAN 8] [KROTAN 9] [SATOS 1] This way, good ! Over here![SATOS 2] I am a man of peace! Leave us be!—NOTEXT—[SATOS 3] [SATOS 4] Try to keep things as quiet as possible.[SATOS 5] Forgive me, but I have meditations to attend to.[SATOS 6] Ahead... many of them... must be stopped...[SATOS 7] Take this... end it for...[SATOS 8] [SATOS 9] Heh, my reputation's probably calmed down by now anyways. See ya around, ya lumps.You've got hardy hides, folk. If you ever need a little more dwarven muscle around, you've got it.A party of women, is it? Well met. Hey, if you ever happen to have a man tagging along with you, bring him down this way. I'd love to rub his nose in it, a little.Ah, I'm finally released from this infernal duty! I swear by every god in a million pantheons that I will NEVER lose a duel to another overly masculine thug in my life.Damn it, you lose one well-fought duel to an oafish lout of a man and you get attached. I almost hate to say it but you've earned my respect.You have been very kind to me in this strange and lighted world. Perhaps you are right, though. The drow were meant to be a race apart... Take care of yourselves, all right?[AVERY 1] Heathen outsiders.[AVERY 2] [AVERY 3] I should expect no better from the likes of you![AVERY 4] What need ye from me?[AVERY 5] Hopefully, this shall all be over soon.[AVERY 6] Begone, and do what ye must.[AVERY 7] I take no comfort from your presence.[AVERY 8][AVERY 9] [UTOR 1] Oh, I am not much help for you. I'll just sit with me pretties and... watch them sparkle. Ho ho...[UTOR 2] HELLLLLP![UTOR 3] [UTOR 4] I sad, but sparkle makes for happy.[UTOR 5] I not like sad talk. I go sit wit' me pretties.[UTOR 6] I once had shinies piled up to da sky! I don' remember where day are though.[UTOR 7] You find me friends, okay?[UTOR 8] [UTOR 9] [HASTENBACK 1] Can I be helpin' you?[HASTENBACK 2] Ahh! This is insane![HASTENBACK 3] This is insane! We've no need to fight each other![HASTENBACK 4] Fiend! He is but a child! Help![HASTENBACK 5] I have little more to say.[HASTENBACK 6] You've heard my stories. Nothing has changed since we talked last.[HASTENBACK 7] Leave me! I would be alone![HASTENBACK 8] [HASTENBACK 9] [PIQUE 1] 'Ere there... pssst! This way.[PIQUE 2] I've done had enough of this![PIQUE 3] My blade will cut ye down to size![PIQUE 4] 'Tis something most unnatural here and I want no part of it.[PIQUE 5] I told ya 'twas Eldoth that done the deeds. I knows nothing more, so leave me to go.[PIQUE 6] Getting out alive I am. 'Tis nothing for me 'ere now.[PIQUE 7] Good on you if ye save the day. I care not, for I am gone![PIQUE 8] [PIQUE 9] [SHELTAN 1] 'Ere there. Not all the guard resent your coming as Eldoth does.[SHELTAN 2] The fight is lost! I must escape![SHELTAN 3] An enemy I can see! 'Tis about time![SHELTAN 4] I have said too much already. I must go.[SHELTAN 5] I have spake my mind. The rest is your affair.[SHELTAN 6] I can help ye no further lest I risk treason.[SHELTAN 7] Good luck on your mission. Tyr guide thy blade.[SHELTAN 8][SHELTAN 9] [LENORE 1] By Ilmater, please, send him home.[LENORE 2] 'Tis too much! I can't bear it![LENORE 3] Filthy creatures! You will harm no more![LENORE 8] Me? I shall guide us well.[LENORE 17] How can I help?[LENORE 18] What must I do?[LENORE 19] Just point the way.[LENORE 20] Ilmater protect us.[LENORE 21] Certainly.[LENORE 22] As well as I can.[LENORE 27] That body'it looks like... no... NO![LENORE 28] My Montgomery. My sweet![LENORE 29] Well, 'tis... 'tis little I can do here. Onward...[LENORE 30] You caused all this?! Then you will DIE! DIE AND ROT![LENORE 31] Destroyer of beauty! I swear that YOU... WILL... DIE![LENORE 38] [LENORE 39] [LENORE 40] No! How many more must die?![LENORE 41] May all Nine Hells have at thee.You're a fool if you believe I would trust your benevolence. Step aside and you and your lackeys will be unhurt.You're perceptive for an old man. You know why I'm here. Hand over your ward and no one will be hurt. If you resist, it shall be a waste of your life.I'm sorry that you feel that way old man.MinerBanditMinerDruidDruidDrunkDrunkFemale CookFemale CookFlaming Fist EnforcerFlesh GolemFlaming Fist EnforcerRufieRufieBanditHalfling ManHalfling WomanHalfling EnforcerHalfling ManHalfling WomanHalfling EnforcerFurretHarbor MasterHarbor MasterHastenbackHastenbackHentoldHentoldHousehold GuardHousehold GuardIron Throne Household GuardIron Throne Household GuardIron Throne MerchantIron Throne MerchantMale CookMale CookMerchant League GuardMerchant League GuardMonk EnforcerMonk EnforcerProstituteProstituteGuard EnforcerGuard EnforcerPriest of GondPriest of GondPriestess of UmberleePriestess of UmberleeProstituteProstituteScribeScribeSeekerSeekerServantServantServing WenchServing WenchSewer CleanerSewer CleanerSlaveSlaveSmugglerSmugglerStorekeepThiefThiefWaiterWaiter 'Tis certainly good to see a face possessed of fewer teeth than my captors. I am Dynaheir, and I welcome thine aid.How did you come to be trapped in such a place? You do not look as though you are helpless.My aid is not without its price. What have you to offer for my services?I came only to vanquish these creatures. Rescuing you was fortunate, but none of my concern. Scuttle back home while I collect what treasure these animals had.I fear I was separated from my guardian, Minsc. I know not his fate, for we were ambushed in the night. Doubtless he is alive and looking for me, though the blow to the head he suffered cannot have further helped his wits. He is a good and noble warrior, though less gifted in matters of judgment. Mayhaps I could travel with thee until I find him?Excuse me, but I must ask that you leave me be. I am waiting for someone and do not wish to be distracted. 'Tis dark times indeed when such as thee would talk to me thus. If thou wouldst decline the company of an established mage, perhaps thine own head bears examining even moreso than my bodyguard's. I take my leave of thee.Here they are now: Feldepost's thugs. Strike when I tell you to.PLAYER PERMISSIONSCharacter ArbitrationConnectionsession password (optional)optionslogoutreadygoOPTIONSlisten to join requestsdifficultyyesnostatistics, experience, itemsstatistics, experiencestatisticsMy rescue was timely and appreciated. I suppose some manner of payment might be warranted, though I have little other than mine own skills to give. Wouldst thou accept the company of one practiced in the magical arts as reward? I could do with an escort as well, at least until I locate my bodyguard, Minsc.I welcome your company in my group, and I'm sure we'll meet this Minsc of yours sooner or later.I neither want, nor require your company. Off with you, if that is all you have to offer.I neither want, nor require your company. Off with you, if that is all you have to offer.I welcome your company in my group, and I'm sure we'll meet this Minsc of yours sooner or later.My aid is not without its price. What have you to offer for my services?GAH! By the gods o' all the depths, you scared the livin' bejeezers outta me! Leave us to get back to work, will ya! We gotta meet our quota or they send us down to the lower levels. Last crew lost five men down there.I'm here breakin' my back to feed my family. What's your excuse? Lookin' for "adventure"? You'll find it below if you're fool enough. The dead walk beneath the earth.Don't be bothering me! The sooner I get my job done, the sooner I get my sorry arse out of this deathtrap. It's safe up here, but down below... not even the ore stays pure down there. It ain't natural.I got no time for chatter. We're working double shifts, but we don't produce no more usable ore. Miners don't go below unless forced, and what we do bring up is... tainted.Emerson say we gots a problem with mongrel dogs below, but I ain't never seen no dog with a sword! I swear it's true, but they keep me quiet.You really want adventure, struggle, and treasures? Try earning an honest living for a change. My daughter shines brighter than any jewel you'll ever take from the beasties below. Some day you'll settle. Then you'll know.I don't mind diggin' if there's a point to it, but all we bring up is plagued anyway. Found some tracks and a glass vial too, so it ain't no accident. Wish someone would stick a sword up the tenders of whoever's behind it.Don't try to threaten me! I won't be easy prey for you to beat on, I've brought friends!Shut up! There'll be no weaseling out of this one. STRIKE NOW! Kill them all!They're as good as dead!Stop this madness. We won't murder those who are obviously innocent men.Don't let even one of them live!Our deal is off! In any case, you're probably too cowardly to be any good in a fight. I'll deal with them myself, after I deal with you!Your sniveling altruism has always made me sick, Garrick. Shut up and stay out of my way.Boo, do my eyes deceive me? Dynaheir! Who are these knaves that would dare to stand so close to you?! If they are the ones that took you from me I shall tear their skins off!Stand easy, Minsc. They are to be trusted, for it was their valor that rescued me.Then I am truly shamed. I could not prevent your capture, and strangers were your saviors. I present my head for the taking.Now, Minsc, that thick head is best left where it is, regardless of how little it is used. Thou shalt continue to accompany me as previously assigned. No doubt our new friends would welcome a warrior of thy... perseverance.I am sorry, but I have space for Dynaheir alone.If I have my choice, I should prefer to take Minsc on his own.You are both welcome additions.Sorry, but I should prefer it if both of you went on your way.Wondrous! Introductions are formally in order then. I am Minsc, and I am the sworn protector of the fair Dynaheir. Boo is my faithful animal companion, and more than he seems. My friend since the h-h-head wound, he is the only miniature giant space hamster you are ever likely to meet. We have a bond, we do. Onward! Onward to adventure!Pay him little mind. Minsc must make his dajemma by seeking adventure, while I must prove my worth to my... sisters in much the same manner. 'Tis an interesting time for the realms, with great things foretold for the Sword Coast. Hopefully we shall all find what we seek.I should watch your step amidst the mine guards. They're just itchin' for an enemy they can see. Tired o' this accursed cat 'n mouse with whoever is below.You make one move that be suspicious, and I swear your head will leave the mines before your neck.Don't know what's been happening to the ore, and I don't rightly care. I'm here to protect the miners, and that DON'T include poking around in the depths.Some of the younger guards may be nervous because of what's been going on, but I've been around a bit. Kobold tracks down there. Lots of 'em.Smelled a kobold the other day and chased him down as far as I dared. Let 'em have their dank holes if they want. Nothin' but a nuisance on their own, anyway. Too stupid to be behind what's going on.I was on deep patrol yesterday. Saw the body of one of the miners that was lost weeks ago. Scary thing was... it saw ME too.I canna believe I'm reduced to wearing this shoddy armor. Between you and me, I smuggled out some ore for a blacksmith friend to use. Even that was plagued like the rest.createimportexportdeleteEasyHardWell, that was pathetic, but then, men are the weaker sex. Thanks for the easy cash.You're the most sickly group of adventurers I've ever laid eyes on. Get out of my sight before I throw up.protocolcreate gameJoin Gameconnectionprotocolipxtcp/ipBeamdog.netserialSESSIONSMODEM DEVICESphone numberSERIALportspeedTCP/IPBuy and SellSession NamePlayerStealPlayer NameI'm not fat, I'm big-boned! Enormously boned, actually. Fantastically huge bones the likes of which have never before been seen on creatures without a trunk or a blowhole.I wish I could help you friend, but I've not been able to collect my thoughts since I missed breakfast this morning. Practically wasting away, I am.Away with you, or the guard will have you boiled in oil! Or perhaps... fricasseed in oil... with a lovely salmon, white wine sauce and those little bread sticks that are just sooo good. Yum.There's a thin person inside me just screaming to get out. Serves him right, though. Shouldn't have stood so close to the buffet.Oh, this iron shortage is TERRIBLE! If it weren't for SILVERware I don't know how I'd survive.I'd love to stay and chitchat the day away, but I'll lose my youthful exuberance if I miss lunch.Such boorish manners! It's nearly enough to put a person off her food... nearly.I'm afraid I've very little information for you, though we MUST do lunch sometime. I don't know why we haven't before.I may be a touch overweight, but you are little more than a pointed stick. Careful I don't lodge you somewhere.Mind your manners with the patrons. Everybody is just here to relax. So, would you like a drink?Careful you have too much of the drink. You don't want to be stumbling through Baldur's Gate without your wits in good order. So, would you like a drink?As long as you're buying, you're welcome here. So, would you like a drink?I help run a clean establishment here. Don't go messin' it up. So, would you like a drink?Whatever your poison, you're sure to find it somewhere in Baldur's Gate. So, would you like a drink?If you've complaints about the service, there's a wall out back that'll be glad to hear 'em. So, would you like a drink?Hit Point ModificationSlowSleepSilenceSave vs. SpellSave vs. Breath WeaponSave vs. PolymorphSave vs. WandPanicLoreSave vs. DeathResurrectResist MagicResist FireResist ElectricityResist ColdResist AcidRemove CursePoisonMorale ModificationLuckInvisibleIntelligence ModificationHealedHastedDexterity ModificationDefrostDeathDamage TakenCure PoisonConstitution ModificationColor Glow PulseColor Glow SolidColor ChangeCharmCharisma ModificationCalmBerserkAwakenRate of FireSparkleSpell Memorization MageStone To FleshStrength ModificationStunUnstunVisibleVocalizeWisdom ModificationSingle Color Pulse AllColor Tint SolidColor Light SolidAnimation ChangeTHAC0 ModificationSlayAlignment ReversalAlignment ChangeDispel EffectsSkill StealthCasting Failure ProbabilitySpell Memorization ClericInfravisionInfravision DisabledBlurTranslucentSummonUnsummonedNon detectionEnd Non-DetectionSex ChangeAI ChangeDamage ModifierBlindnessCure BlindnessDeafnessCure DeafnessSet AI ScriptImmunity to ProjectileResist Magic FireResist Magic ColdResist SlashingResist CrushingResist PiercingResist MissileSkill Lock PickingSkill TrapsSkill Pick PocketFatigueIntoxicationSkill TrackingLevelStrength Extra ModificationRegenerationSpell Duration ModificationProtection From CreatureImmunity To EffectImmunity to Spell LevelNameXPGoldMorale BreakPortraitReputationHeldRetreat FromCreate WeaponDestroy WeaponEquip WeaponDitherDetect AlignmentDispel InvisibleShow AreaShow CreaturesMirror ImageImmunity to WeaponVisual Animation EffectCreate ItemDestroy ItemTeleportKnockMovement RateRandom SummonConfusionAidBlessChantDraw Upon Holy MightLuckPetrificationPolymorphForce VisibleChant (reversed effect)Set SequenceitemidentifyMorale FailureTake your business elsewhere! I need nothing from the likes of you!A good question, young man. I would guess that we are the first people to walk this room in nearly five thousand years. The very gods of Netheril would have been young at that time.Now we'll get some real information about what these peoples were truly like!Business been a little slow in the "Gate" lately. Good to see fresh faces in town.You think the "Gate" is busy now? She's a ghost town compared to before the iron shortage.It don't matter what you need, you'll find it in Baldur's Gate.Have I seen you 'round here before? Not too many new faces come through, what with the troubles lately.A pity you couldn't have seen Baldur's Gate before the current troubles arrived. The amount of commerce was staggering.RumorsColors1624Yes, yes, the all-seeing Tiax thinks that his leaving would be best. He must finalize his stratagems and consult in secret with Cyric. You shall, of course, meet the Great Tiax again, at which point I will make my grand ascension and appoint you to your rightful place as whipper of the slaves and faithless.Winter Wine32Windows must be running in High Color or True Color mode in order to run Baldur's Gate in a window.Lock of Nymph's HairWyvern HeadWyvern HeadLock of Nymph's HairBroken WeaponTemple of OghmaBroken Weapon—NOTEXT—Ooo love. You're a cheeky monkey, aren't you?I love a fighter in full plate. They just look so... hard.I generally avoid temptation unless I can't resist it.I'm no angel, but I've spread my wings a bit.It is better to be looked over than overlooked.The curve is more powerful than the sword.Too many girls follow the line of least resistance, but a good line is hard to resist.Anything worth doing is worth doing slowly.MelicampMelicampPickin' pockets ain't as profitable as it once was. It's nearly enough to drive a man to honest work.RogueRogueWarehouse WorkerWarehouse WorkerAdministrative WorkerAdministrative WorkerRoomsHealingstealBroken ShieldThunderhammer SmithyBroken Shield—NOTEXT—hiShut up, Jim.heyYou shut up.ya, hey.Shut up, Jim.I got no time for your flim flams and jawings. Leave me to my pickings.Locals don't have the scratch to feed my fingers like the merchants from afar. You'd think the routing banditry would have some professional courtesy for their city-sinning cousins and let a mark or two through.Normally I don't give the hairs on a sweet rat's patoot about local concerns, but now I canna even buy a new set of picks because of the iron shortage.You've an unfamiliar mug, so ye must be new to town, eh? Well, take a long walk sea-wise! T'ain't enough lootings for the sneaksmen already here, so keep yer hands in your own pockets and we'll get along just spanky dandy.I swears she dropped her purse an' I just picked it up for her! I never di... wait a sec. You're no guard, just a nosy ne'er-do-well interrupting my pickings! Off! Lest I pin you floor-wise! 'Ere, friend, you'll put me off my game interrupting me like this. I've nothing to tell you that you can't learn for yourself, so leave me to my sneaking.I've no interest in talkin' to the likes of you, unless you loosen the strings of your purse a bit. Then I'll be happy to chat, and to lighten the heavy load you are burdened with. 'Twould be good if you tithed a few coins now and then. The favor of gods is worth a few gold. 'Twould be good if you tithed a few coins now and then. The favor of gods is worth a few gold.Ahh! I can't fight ya, but I'll call the guard, I will! Rather be in jail than dead from you! Help! Nasty mean and evil!Help! Nasty mean and evil!Ahh! I can't fight ya, but I'll call the guard, I will! Rather be in jail than dead from you! Help! Nasty mean and evil!Heh, hot day, aren't it? Only fools go 'round all bundled up in leather an' steel like that, I always say.Just the happy price of being an adventurer, my good man.I'd be careful where you lay that tongue of yours, peasant. Someone's liable to cut it off.Indeed, this is a world of fools and you are the wisest among us.Just the happy price of being an adventurer, my good man.Grumpy ones are ya? Heh, be gone, then. I've got me fields to tend to.Adventurers, are ya? Heh, I'll give ya an adventure ya won't soon forget... for a few golders, mind ya.The heat's gone to yer steel-clad brains, then. Take yer madness elsewhere as I've got me fields to tend to.Ten golders? Nay, metal-head, this one's worth at least 30.Heh heh. Sure, sure. Ya see that farm just west of here? That there's ol' man Hendrick's farm. His daughter was a tom-fool tin-head just like you... Died young just this past season, ya hear me? Not long after, a bunch of other tin-heads came lookin' for her, said she had somethin' of theirs. Heh, ol' Hendrick just took 'em outside an' pointed to her grave marker and told 'em to get the hell off his land 'cause they had somethin' of his, too... So that night I heard a ruckus in his henhouse. Looked out the window an' there he was tryin' to stuff somethin' down the gullet of one of them chickens he keeps out back. Draw yer own conclusions, friend, but I'm thinkin' there's somethin' a tin-head like yerself might like buried deep in the gizzard of one of them cluckers, heh heh. Now clear off, afore ya bake in them there ovens of honor ya got on ya.Heh, that's some nice lookin' armor ya got there, friend. Prob'ly worth as much as ol' man Hendrick's chicken feed on that farm just west of here. Ya never know what ya'll find on butcherin' day over there, if ya catch my meanin', heh heh.Clear off, ya addle-brained tin-heads. I han't caused ya no harm.Ye're just another muck-raking tin-head, causin' trouble where she ain't needed. I was a damn fool even talkin' to ya. Now clear off, I ain't never seen ya.No offense, but you don't look like the type who would have an adventure worth buying, friend.Golders is it? Will 10 gold pieces be enough for you?30 gold pieces, is it? This had better be quite the adventure, friend.You're a thief, not a farmer! I'll save my money for something other than your goose chases.You'd think I was buying iron. Will 20 gold pieces satisfy your penny-lust, old man?Shoo! Them aren't yer chickens! Erlin! Erlin, someone's after the chickens!Leave 'em be, Enna. They know what they're lookin' for, and there ain't no room on this farm for secrets anyways.By Beshaba's curse, what have you done to my Enna!What do you want?Can you tell me how to get to Beregost?How much are you asking for those chickens?Who owns that farm just east of here?Never been there.They aren't for sale.Why, that's Jeb's place. Nothing good ever came of that scoundrel. Not since his wife died, at any rate.Please leave us be. There've been too many deaths here as it is.I don't know what you might be interested in, friend. You'd best talk to Erlin.This is private land. We don't encourage no pokin' around.If ye're lookin' for trouble, you found it, stranger. Talos! Myrkul! Malar! Sic 'em, boys!You look like you could use a chicken. Here, friend, this one's on the house.You don't hear well, do you...? I said this is private land.How's the adventure comin'? Heh, thanks for the extra golders by the way.Heh, you again, is it?Shaella sees through the mists of the Lady that you are strong and worthy adventurers.It is Shaella, Most High Middling Priestess of the Mistshadow, who is here before you, speaking through the mists of Leira.What insolence from one so young. Shaella sees not clearly but dimly, ever peering through the mists of Leira.We are ever passing through the mists of Leira, our hulls brushing against the reefs of knowledge but we never run aground, the winds of truth tear us not asunder. Travel well, then, safe in the calm of ignorance.Stare deep into the Mistshadow, and mark your devotion to Leira, Mistress of Mists and Lady of the Unknowing. Stare into it and know that knowledge is unknowable.Leira, Lady of Mists, Mother of All Illusion, the Guardian of Deception, the Mistshadow. Some say she died in the Time of Troubles, killed by Cyric, betrayed by Mask. Some say she loved Mask and loves him still. Some say gods can die. Some say gods can be born. Some say gods can live. Some say gods are an illusion we create for our own contentment. Some say gods are an illusion we create to disguise our fear of living, our fear of dying, our fear of being. If gods are a disguise, if gods are an illusion, then perhaps Leira is the only beacon of truth in our entire pantheon of lies. But if gods are real and true and all-knowing, then Leira cannot be a god and must be dead if indeed she ever lived at all.More or less precisely my point.The mists of Leira are ever-present. Should you need a haven from knowledge, an escape from what is real, perhaps Shaella will be here for you.Shaella says what Shaella has said, does she not?Ah, then you are truly one of us, you are truly with Shaella in the Mists of Leira. May Shaella grace you with a quest from the Lady?Insolence! Begone, all who seek to dispel the mists of Leira!Ah, indeed. You walk well with Shaella in the mists of Leira. Forgotten deep in the library of Candlekeep lies the Great Book of the Unknowing. Bound with the chameleon's hide, it too walks in the mists of Leira, changing always, as does Shaella. Ask no one there of it for all who have touched it are blessed with the ignorance it grants. But you can always find it somewhere in the inner rooms, wreathed in the mists of Leira. Go to it, make your pilgrimage, and you too may be blessed with unknowing.Walk well in the mists of Leira.Perhaps I have. Perhaps a thousand times.Elnaedra sees through the mists of the Lady that you are strong and worthy adventurers.Elnaedra knows not of whom you speak and you are but strangers to her.Then the Lady has been kind to you for you have found it. Walk well in the mists of Leira.May the mists of Leira enshroud you at your burial.Shaella sees clearly, indeed.No, we're just passing through, ma'am.Who is Shaella?Leira? Who's that?I don't see any mist.Leira? Who's that?I don't see any mist.If knowledge is unknowable, then how can I know that in the first place?Leira? Who's that?I'm sorry, I don't have the time for this right now. Perhaps another day.But how can you worship what you cannot know?Oh my, look at the time!I don't want to know other people's opinions. What do you say about Leira?But I don't understand.I see.This is all really too much theology for one day. Perhaps I'll talk to you another time.My head hurts. I think it would be best if I just went and found a place to lay down for a while.I'm afraid I really don't understand.Aha! That clarifies everything!Certainly.I'm not sure.Thank you, Shaella. You follow a most interesting faith but I'm afraid I seek a solid image, not a blur.Thank you, Shaella, for this gift of the Unknowing. Perhaps, as you suggest, I shall seek it out and, in finding it, shall lose it for all time. Walk well in the mists of Leira.Have you ever seen the Great Book of the Unknowing?Elnaedra? What happened to Shaella?I have searched every inch of Candlekeep and cannot find the Great Book of the Unknowing which is said to be housed there.Elnaedra, I have found the Great Book of the Unknowing and have tasted of its wonders!Strangers? But Shaella, we spoke at length. Don't you remember?I have searched every inch of Candlekeep and cannot find the Great Book of the Unknowing which is said to be housed there.Elnaedra, I have seen the Great Book of the Unknowing and have tasted of its wonders!drinkRoomsBuy and SellDrinksDrinksStealIdentifyrentpeasantmerchantnobleroyalYou have decided to remove a character from the party. Which party member do you wish to remove?KivanKivanAloraAloraMinscMinscDynaheirDynaheirYeslickYeslickCoranCoranCoranAjantisAjantisKhalidKhalidJaheiraJaheiraGarrickGarrickSafanaSafanaFaldornFaldornBranwenBranwenQuayleQuayleXanXanSkieSkieEldothEldothXzarXzarMontaronMontaronTiaxTiaxKagainKagainShar-TeelShar-TeelEdwinNo, thanks.Sure, what do you have?Nothing for me, thank you.Sure, what do you have?Nothing for me right now.EdwinViconiaViconiaYes, what do you have?No, I don't want a room.No, thank you.Yes, tell me what you have.Well, it was good speaking with you.If that's the way you want it, then fine, I'll leave! *sniff*...I don't wanna go, but if ye're gonna force me, then I guess I'll just mope around here till you come back to your senses and come back for me.I know your secrets, you old hag. Maybe there's something down your gullet as well!This is between us and the chickens, ma'am, and I'm going to ask real nicely that you stay out of it.It is a good time for us to go our separate ways. Perhaps we shall meet again.I am glad to rid myself of such burdensome companions.Discard such a buff companion as myself, not to mention the brainy leadership of worthy Boo. You cause Boo much distress, and that's something I cannot tolerate. Rrrraaaghh!Dynaheir... no, WAIT! We were wrong in trying to have you leave, Minsc. Please forgive us.If you no longer want me and Boo, then I'll be taking Dynaheir and we'll be on our way!Goodbye to both of you.Boo forgives you.They obviously no longer wish our companionship, Minsc. Let us be on our way.We'll be on our way then. Though I do not understand why thou wouldst place such little value on the abilities of Minsc and me.Perhaps we were a bit harsh. If it's not too late, we've changed our minds. Please stay with the party.Sometimes people do things that make no sense.Of course we'll stay.Let's be on our way, Dynaheir. Boo doesn't like the smell of our old companions.If thou dost no longer desire my companionship, then so be it. I shall not force myself where I am not wanted.Get off my farm, you louts!BLOOD QUIETS!KOZAH A PLET 'DAR CASS TOGLAH! KOZAH!Q' AL TE-PAH KOZAH! SHE CAL KOZAH!I see. Good day then.Trap SprungYou need not have a hissy fit.Thank you so much for sparing my life!I'll be good! I'll shut up. You can count on me to be quiet as a mouse. YES, , no sound coming from this mouth. I'm gonna shut my mouth so tight you'd have to pry it open with a crowbar.We're not taking you in alive, murdering swine!Eldoth, could you stand away from me? The stench is somewhat unnerving.Perhaps Eldoth, you could be a little more polite to our companions?You could do us all a favor, Eldoth, by getting killed in the next battle.Have you ever wondered how hollow your convictions sound, Ajantis?It seems our resident suicide monger, Ajantis, lives in a black and white world.Oh, come on, Montaron, lighten up. Must you be so moody all the time?If you don't mind, I've nobles to mark and lighten.You'll be face to fist if you get in the way of me earning my rightful take on the street today!I've made a bit o' extra scratch from the pedestrian prey today, but I don't think I've much to say that you haven't heard before.Yeslick, shut your lousy mouth and get out of my face.Yeslick, shut your lousy mouth and get out of my face.Your actions fly in the face of everything Helm holds sacred!There is naught but good and evil. I suspect you are of the latter.Evil must be purged wherever it is found, even among companions.The stench of evil clings to you in the most vile manner.I can bear no more. Raise your weapon and defend yourself!So you're a mage? I knew a mage once but he was pretty stuffy. You're not like that.Smile more often, Edwin. It looks good on you.Everyone is basically decent, once you get them to unwrinkle their faces.Play your song again, Garrick. That one I like. Please?Awww! It's just the cutest little hamsty-wamsty! Who's a fuzzy Boo?Her company is refreshing but I am surprised I find it so.Shar-Teel seems to have more spine than a lot of the men in this party.You are valiant of action, Shar-Teel. A pity your spirit is mismatched.Stay well clear of me, you foul speakin' heretic!Tempus would guide your wayward soul, if you let him.May Tempus someday show you the error of your ways.Safana, you are full of such subtle wit and charm.Sometimes, Safana, I find myself attracted to you... despite your shallow, spiteful demeanor.You've been dominating my thoughts recently, Safana. It's distracting my work.If you weren't such a self-serving wench... I don't think I'd find you half as attractive.Admit it Safana, you sometimes find me to your liking.Must thou keep that rodent so close? 'Tis surely unclean.Stand easy, Minsc, thy needs not be so motherly.Evil to thy cause? Perhaps. However, those of decent nature know otherwise.Any protection would be courtesy, not necessity. My power is no less than thine!Thou shalt not question my will once I present thy neck to the othlor!This witch deceives you with her lies! I tell you she is evil!I should keep an eye towards Edwin. One can only expect treachery from his kind.There is no protection if you goad me further, witch!Her power is nothing without the will to use it! Step from behind your excuses and let us end this here! 'Tis welcome you find no fault with one such as I.Her company is refreshing but I am surprised I find it so.Skie, my little angel, a woman should know her place.Skie, don't bother me right now.Be silent, Skie, it's not like your opinion is worth anything.Shar-Teel, your lot in life is to bake cookies and bear children. Now shut up.Stop your whining, wench.You are a fool, Jaheira, to think that man can live with nature and not destroy it.You dilute our order with your compassionate attitude.One day, woman, you and I will settle our differences.Jaheira, your choice of a mate suits your weakling nature.It's time that I rid our fellowship of your unwholesome influence.Perhaps you'd care to hear my music, Skie. It's very different and somewhat better than Eldoth's.Why do you stay with Eldoth, Skie? Can't you see he's just using you?Don't speak to Skie that way, Eldoth. She deserves better.My music is superior to yours, Eldoth, I was taught at the college in Berdusk.A girl of beauty is a joy forever.Khalid, my dear, 'twould take a sailor to untie that tongue.Insufferable?Beautiful?Do you claim to fight evil while you are diabolic yourself?I know not your goals, but you are nearly Zhentish in spirit. 'Tis disgusting.You're the stupidest dwarf I've ever met, you're an embarrassment to dwarves everywhere.Yeslick, your stupid mine is what started all this trouble.Yeslick, shut your lousy mouth and get out of my face.You're an imbecile, Yeslick! If you piss me off one more time, I'm gonna rip your head off.Ya lousy excuse for a dwarf, I'm gonna rip you a new arse.P-please, Jaheira, you needn't be so... so... oh...Yes, that's definitely it!Ye... no, no, no, no! Stay beautiful. Despite yourself.Usually everyone proves themselves, but there is something... disturbing about you.I had thought none could be so b-b-beyond the bounds of—of goodness. Certainly you need h-help.Stay away from me, dark elf.How are we to trust one who venerates the Spider Queen?Your evil ways will bring your ruin, dark elf.Don't make me warn you again, drow. Your next slip will be your last.You dark-hearted bitch! You'll die for that!It is as you would have it. 'Tis my sworn vow to ensure your every need is catered to.Where Dynaheir goes, so goes my blade.Lay a finger on what I protect and forevermore ye will answer nature's call with a hook!Stand you not too close! Dynaheir is under my protection!Play on, bard! 'Tis sweet music to my furry friend.*sigh* That mad wizard is off on one of his "spells" again.My "equal" is a talent of many men; all of them fools.Do ye truly want yer last words to be so stupid?Do not make light of me! My purpose is greater than you can imagine!I've suffered yer company as long as I'm going to! Ye could be Harpers, the way ye irritate me so!Ruler of the world, hmm? Only if chosen by virtue of an uncluttered mind.Indeed you grow "grander" by the moment. Though how a fat head will help, I do not know.Oh yeah?! Well, I've got more smarts in my little finger, than you've got in your little finger! No... wait a minute.Violence is a trademark of low intelligence!Mind not what others say. The intelligent enjoy your music regardless.I assume, Coran, that you think your elven charms are considerable. Let me enlighten you: They aren't.You have about as much appeal as a rutting owlbear.You think I'd surrender myself to the likes of you? That's a laugh.Watch what you say, elf.I might find you attractive, Coran, if you weren't so irritating.Say another word, Eldoth, and I'll cut out your tongue.Your impudence will one day get you killed, Eldoth.Eldoth, you're an impotent, degenerate lout who has delusions of male superiority.Watch your mouth, Eldoth, or I'll end your life where you stand.You were warned, Eldoth! Now reap the consequences.Eldoth, why do you treat our companions so badly?I love you, Eldoth.Why do you always have to make fun of me?! I hate you! Get away from me!I'd love to hear your music, Garrick.Eldoth is a kind man. He cares about me, Garrick.Where will your learning get you when Tiax rules? Duke of manure at best!Sure you be smart, but none are grander than Tiax!Thou wouldst mock me? Ye stiff-rumped foole!All the world will tremble beneath the feet of Tiax!Tiax and his greatness shall squash you as a bug, you... you... insolent BUG!Greetings, darthiir. I know that you look upon me as an enemy, but perhaps we could ignore our differences.Iblith! If that is how you want things, then so be it.I worship Lolth no longer.Don't threaten me, Kivan, it shall only lead to your death.If you wish to die, I am pleased to assist.Tell us a story, Monty. Something with bears and gold.HaHAR there, Montaron! Quite the fight, eh chum?Oh, come on, Montaron, lighten up. Must you be so moody all the time?Why must you goad us into other people's concerns? Can you not just let us mind our own enterprise?I begin to see your true nature, and 'tis as I expected. None are as insufferably righteous as Harpers!The mines were there for anyone who looked! I'll not be blamed for what the Throne does with 'em! 'Twould be good if you tithed a few coins now and then. The favor of gods is worth a few gold.You've sold your mores for the love of gold. All dwarves are kin, but I'll not call YOU family.Friendships last when gold is long gone. Perhaps you should be a little nicer to the group.I've been through enough without suffering you as well. Begone.Stay well clear of me, you foul speakin' heretic!I take no offense from your comments. You just don't understand the bond I have with Boo.You've been dominating my thoughts recently, Safana. It's distracting my work.If you weren't such a self-serving wench... I don't think I'd find you half as attractive.Admit it Safana, you sometimes find me to your liking.Admit it Safana, you sometimes find me to your liking.I might find you attractive, Coran, if you weren't so irritating.I should keep an eye towards Edwin. One can only expect treachery from his kind.I should keep an eye towards Edwin. One can only expect treachery from his kind.This witch deceives you with her lies! I tell you she is evil!There is no protection if you goad me further, witch!Her power is nothing without the will to use it! Step from behind your excuses and let us end this here!Evil to thy cause? Perhaps. However, those of decent nature know otherwise.Any protection would be courtesy, not necessity. My power is no less than thine!Thou shalt not question my will once I present thy neck to the othlor!This witch deceives you with her lies! I tell you she is evil!Evil to thy cause? Perhaps. However, those of decent nature know otherwise.I should keep an eye towards Edwin. One can only expect treachery from his kind.This witch deceives you with her lies! I tell you she is evil!Evil to thy cause? Perhaps. However, those of decent nature know otherwise.There is no protection if you goad me further, witch!Any protection would be courtesy, not necessity. My power is no less than thine!I should keep an eye towards Edwin. One can only expect treachery from his kind.This witch deceives you with her lies! I tell you she is evil!Lay a finger on what I protect and forevermore ye will answer nature's call with a hook!I should keep an eye towards Edwin. One can only expect treachery from his kind.This witch deceives you with her lies! I tell you she is evil!Everyone is basically decent, once you get them to unwrinkle their faces. 'Tis welcome you find no fault with one such as I.Smile more often, Edwin. It looks good on you.Her company is refreshing but I am surprised I find it so.Shar-Teel, your lot in life is to bake cookies and bear children. Now shut up.Shar-Teel, your lot in life is to bake cookies and bear children. Now shut up.Shar-Teel, your lot in life is to bake cookies and bear children. Now shut up.Stop your whining, wench.Stop your whining, wench.Say another word, Eldoth, and I'll cut out your tongue.Perhaps you'd care to hear my music, Skie. It's very different and somewhat better than Eldoth's.A girl of beauty is a joy forever.A girl of beauty is a joy forever.I'd love to hear your music, Garrick.I'd love to hear your music, Garrick.I'd love to hear your music, Garrick.I'd love to hear your music, Garrick.Be silent, Skie, it's not like your opinion is worth anything.Be silent, Skie, it's not like your opinion is worth anything.Khalid, my dear, 'twould take a sailor to untie that tongue.P-please, Jaheira, you needn't be so... so... oh...Do you claim to fight evil while you are diabolic yourself?Why must you goad us into other people's concerns? Can you not just let us mind our own enterprise?Yeslick, shut your lousy mouth and get out of my face.Yeslick, shut your lousy mouth and get out of my face.Yeslick, shut your lousy mouth and get out of my face.Yeslick, shut your lousy mouth and get out of my face.You're the stupidest dwarf I've ever met, you're an embarrassment to dwarves everywhere.You're the stupidest dwarf I've ever met, you're an embarrassment to dwarves everywhere. 'Twould be good if you tithed a few coins now and then. The favor of gods is worth a few gold.Friendships last when gold is long gone. Perhaps you should be a little nicer to the group.You've sold your mores for the love of gold. All dwarves are kin, but I'll not call YOU family.You've sold your mores for the love of gold. All dwarves are kin, but I'll not call YOU family.P-please, Jaheira, you needn't be so... so... oh...P-please, Jaheira, you needn't be so... so... oh...Usually everyone proves themselves, but there is something... disturbing about you.Usually everyone proves themselves, but there is something... disturbing about you.Usually everyone proves themselves, but there is something... disturbing about you.I had thought none could be so b-b-beyond the bounds of—of goodness. Certainly you need h-help.Do not make light of me! My purpose is greater than you can imagine!Why must you goad us into other people's concerns? Can you not just let us mind our own enterprise?Why must you goad us into other people's concerns? Can you not just let us mind our own enterprise?Stay away from me, dark elf.How are we to trust one who venerates the Spider Queen?How are we to trust one who venerates the Spider Queen?Iblith! If that is how you want things, then so be it.I worship Lolth no longer.I worship Lolth no longer.Your evil ways will bring your ruin, dark elf.Greetings, darthiir. I know that you look upon me as an enemy, but perhaps we could ignore our differences.Greetings, darthiir. I know that you look upon me as an enemy, but perhaps we could ignore our differences.Greetings, darthiir. I know that you look upon me as an enemy, but perhaps we could ignore our differences.Your evil ways will bring your ruin, dark elf.Your evil ways will bring your ruin, dark elf.Don't make me warn you again, drow. Your next slip will be your last.Don't threaten me, Kivan. It shall only lead to your death.Don't threaten me, Kivan, it shall only lead to your death.Stand you not too close! Dynaheir is under my protection!Stand easy, Minsc, thy needs not be so motherly.Stand you not too close! Dynaheir is under my protection!Ruler of the world, hmm? Only if chosen by virtue of an uncluttered mind.Ruler of the world, hmm? Only if chosen by virtue of an uncluttered mind.Ruler of the world, hmm? Only if chosen by virtue of an uncluttered mind.Sure you be smart, but none are grander than Tiax!Your impudence will one day get you killed, Eldoth.Your impudence will one day get you killed, Eldoth.Your impudence will one day get you killed, Eldoth.Your impudence will one day get you killed, Eldoth.Shar-Teel, your lot in life is to bake cookies and bear children. Now shut up.Shar-Teel, your lot in life is to bake cookies and bear children. Now shut up.Eldoth, you're an impotent, degenerate lout who has delusions of male superiority.Say another word, Eldoth, and I'll cut out your tongue.Stop your whining, wench.Eldoth, why do you treat our companions so badly?Eldoth, why do you treat our companions so badly?Be silent, Skie, it's not like your opinion is worth anything.Stop your whining, wench.Where will your learning get you when Tiax rules? Duke of manure at best!Where will your learning get you when Tiax rules? Duke of manure at best!Ruler of the world, hmm? Only if chosen by virtue of an uncluttered mind.Ruler of the world, hmm? Only if chosen by virtue of an uncluttered mind.Thou wouldst mock me? Ye stiff-rumped foole!All the world will tremble beneath the feet of Tiax!All the world will tremble beneath the feet of Tiax!All the world will tremble beneath the feet of Tiax!All the world will tremble beneath the feet of Tiax!May Tempus someday show you the error of your ways.Stay well clear of me, you foul speakin' heretic!Thou wouldst mock me? Ye stiff-rumped foole!If you are quite through drawing attention to me, I should like to make for some shadows now. Hard to blend with an unsuspecting crowd when the likes of you come barging up.Friendships last when gold is long gone. Perhaps you should be a little nicer to the group.Friendships last when gold is long gone. Perhaps you should be a little nicer to the group.You're an imbecile, Yeslick! If you piss me off one more time, I'm gonna rip your head off.Friendships last when gold is long gone. Perhaps you should be a little nicer to the group.Yeslick, your stupid mine is what started all this trouble.Yeslick, your stupid mine is what started all this trouble.The mines were there for anyone who looked! I'll not be blamed for what the Throne does with 'em!The mines were there for anyone who looked! I'll not be blamed for what the Throne does with 'em!You're the stupidest dwarf I've ever met, you're an embarrassment to dwarves everywhere.You've sold your mores for the love of gold. All dwarves are kin, but I'll not call YOU family.This program Needs to run in Direct Draw Exclusive Mode Please restart after closing other Direct Draw programs.Attack Roll You'd think I was buying iron. Will 20 gold pieces satisfy your penny-lust, old man?Heh, no one ever told you that farmers don't bargain, did they... When I say 30 golders, metal-melon, I mean 30 golders.All right, all right, you pirate. 30 gold pieces it is.Enough of your foolishness. I have work to do.Area MapFine, I'll be leaving the likes of you, then. This party's been just another prison for me.ParalyzedYou've been good to me, friends. Bust some heads, will you?Beware the woods to the west friend, for I hear tell of ogres and madmen.Business is on the wane today, what with the fair just east of town.I hear relations haven't been going too good 'tween the two powers in this region. The Grand Dukes supposedly accused Amn of all the raiding that's been happening along the roads. Not a good thing to go accusin' the most powerful country in the western world.I hear some units of the Flaming Fist have been sent to Beregost. Seems like the Grand Dukes are getting real paranoid about Amn.If the mine production slows any more, we'll all be in the poorhouse.Iron's so scarce these days, you'd think it was as valuable as gold. Not a good thing, not a good thing at all.Lot o' the people here in town are scared. The mines to the east haven't been doing too well. Some good men have died in 'em, left some really sad widows. Some say there's some sort of monstrous infestation in dem mines.That arrogant bastard! You hear 'bout the mayor of Beregost? Kelddath came down here and told us we better stop shipping such bad iron. As if we can do anything about it!It is too hard to be stealthy with a group like this. I should have known not to have joined you in the first place.Volo's blasted review cut my business in half! I'll take him for a chat out back when next I see him!PoisonedTiredDeadPetrifiedFrightenedHastedSlowedAI onI heard there's some sort o' trouble in Nashkel. Somethin' sinister has been moving about in the mines. If I was you, I'd not go traveling until everything settles down. Of course, I'm not you.AI offCharmedSleptBlindedDid you hear about the assassinations at Candlekeep? Seems that the leaders of the Iron Throne went and got themselves killed. Those same people who helped the folks down in Nashkel did the deed. They were Amnian agents, I hear. Anyhow, one of the dead guys' sons is now the leader, Sarevok is his name I think.SilencedArmorGaze ReflectionAh well, even the best things pass away. Your company was enjoyable while it lasted. Perhaps we shall meet again.Hear about the heroes of Nashkel? Some good folk—mercenaries, it's said—came down and solved all that town's problems. I'd sure like to shake their hands, I would. Fat chance I'll ever meet them though.I hear relations haven't been going too good 'tween the two powers in this region. The Grand Dukes supposedly accused Amn of all the raiding that's been happening along the roads. Not a good thing to go accusin' the most powerful country in the western world.I wonder where those bandits come from? They seem to know exactly how to escape the Fist. Where do they hide? Must be somewhere in the woods.Iron's so scarce these days, you'd think it was as valuable as gold. Not a good thing, not a good thing at all. Keep an eye on your weapons and tools. They're getting expensive to replace.It's been really slow of late. With all the raiders making the roads so dangerous, no one's willing to travel anymore. I wish the Flaming Fist would do something about those bandits.It's been really weird these past few months. Iron's been going bad, falling apart almost if it were rustin' for no particular reason. From what I hear, most o' this "bad iron" comes from the mines at Nashkel. Can't trust those Amnian miners; probably some scheme they've come up with.Lots of trouble down in Nashkel. Monsters or some such are said to be killing the workers at the Nashkel mines. I don't know what to believe. It could all just be a plot cooked up by Amn.Our smith in town, Taerom, he's been raging 'bout the iron he gets from the Nashkel mines. Seems like the stuff ain't very good. Almost like it's corrupted or some such.Seems like the iron problem down in Nashkel's solved. A group of mercenaries went into the mines and cleared up what's been causin' all the trouble. Brave folk to go fightin' whatever was down there.Some farmers who came in a little while back. They said that something that moved through the ground was eating all their cattle! Some huge insect beast.Some guy came in yesterday. Said he was part of a caravan coming from Amn to Baldur's Gate. Said his caravan got wiped out, raiders in the night so it seems. There were humans and hobgoblins attacking together he said. Can you believe that?! Human folk working with goblin scum: What has this world come to?That Tranzig fellow, he's a strange one. Always leaving town in the middle of the night and coming back in the morning. He thinks no one notices, but come on! With everyone so paranoid, it's impossible to go 'bout unnoticed.The Midsummer fair's being held down in Nashkel. I don't know how well it'll do with all the troubles that have been 'bout these regions of late. People can't risk traveling for a simple little carnival.The raiding has been getting worse. Those damn bandits have made it impossible to travel the roads anymore, especially if ye're an iron caravan. They gut you quicker than you can say Jack Sprat.There's a big price on the heads of those folks who offed the Iron Throne's leaders. 5,000 gold or more I think. Every bounty hunter for leagues around will be on their tails.There's been a big influx of Flaming Fist into town lately. I don't know what all the extra troops are here for, but it puts me on edge. Certainly it does.Things have been gettin' tense between Baldur's Gate and Amn. Seems like the Gate's Grand Dukes think Amn's been behind all the raiding, and the iron shortage too.Those damn bandits! Just heard from my wife. They've struck again, slaughtered the men who were guarding the caravan, including two boys from here in Beregost. Such a sad thing.With iron being so scarce, I don't see how the Flaming Fist is gonna continue to be an effective police force. No new weapons and no new armor, not a good thing.You hear of the Midsummer fair down in Nashkel? I hear it's actually doing quite well, despite all the trouble that town's had recently. I'm surprised people can actual risk traveling to it.You heard 'bout the 5,000 gold piece price on that priest's head? His name's Bassilus, and I guess he's been about these regions causing all sorts of havoc. Him and a horde of undead. Scares me just to think about it.I keep on hearing a lot about a military buildup. Angelo, the new commander of the Fist, has been sending a lot of the Fist down south to Beregost. I fear a war might be brewing.In the coming election, I think that that Sarevok lad is gonna take it. He has a lot of support from the nobility, and they're the ones with the clout.Did you hear about the assassinations at Candlekeep? Seems that the leaders of the Iron Throne went and got themselves killed. Those same people who helped the folks down in Nashkel did the deed. They were Amnian agents, I hear. Anyhow, one of the dead guys' son is now the leader, Sarevok is his name I think.Ever since the Iron Throne moved into that mansion in the southwest, strange things have been afoot. I don't know what it is about that building, but it gives me the creeps.Everyone seems to be dropping dead these days. First Entar Silvershield, then Eltan gets sick, and now Scar's dead. Something's brewing, and it's nothin' good.Hear about the heroes of Nashkel? Some good folk—mercenaries, it's said—came down and solved all that town's problems.I hear some units of the Flaming Fist have been sent to Beregost. Seems like the Grand Dukes are getting real paranoid about Amn.I hear that Amn's behind all those bandits in the south. People 'round here have been talking about how Amn and the Zhents are in league together. It makes me worry about what kinda things they could be scheming.I hear there's rumors of Shadow Thieves here in Baldur's Gate. I dunno if it's true, but if it is, I betcha they're here to scout out for an Amnian invasion.I heard that the Merchants' League Estate is having a lot of trouble. Seems that the three owners are squabbling about how to run the place. The Iron Throne's been taking advantage of that situation. If things continue as they are, the Throne soon won't have any competition. Kinda strange considering they only moved into the city a couple of years back.I still can't believe that Entar Silvershield was killed. From what's been being said, all the evidence points to the Shadow Thieves, and thus to Amn itself. Tymora help us all.Iron's so scarce these days, you'd think it was as valuable as gold. Not a good thing, not a good thing at all.It's been really weird these past few months. Iron's been going bad, falling apart almost if it were rustin' for no particular reason. From what I hear, most o' this "bad iron" comes from the mines at Nashkel. Can't trust those Amnian miners, probably some scheme they've come up with.It's really sad about Eltan. I hope he recovers from his illness. He was the most beloved of the Grand Dukes.Seems like the iron problem down in Nashkel's solved. A group of mercenaries went into the mines and cleared up what's been causin' all the trouble. Brave folk to go fightin' whatever was down there.The Seven Suns has been acting very strange of late. The company seems to be intent on losing money. Even a simple bartender like myself can see the foolishness of some of their decisions. I doubt the Iron throne is crying about it though, they're making a lot of inroads because of the Suns mistakes.There's a big price on the heads of those folks who offed the Iron Throne's leaders. 5,000 gold or more I think.With Entar Silvershield dead, they're going to have to elect a new Grand Duke. Seems like a lot of people think it'll be the new leader of the Iron Throne, Sarevok.With iron being so scarce, I don't see how the Flaming Fist is gonna continue to be an effective police force. No new weapons and no new armor, not a good thing.I heard there's some sort o' trouble in Nashkel. Somethin' sinister has been moving about in the mines. I only heard second hand though. Somebody ought to find out for sure.Iron's so scarce these days, you'd think it was as valuable as gold. Not a good thing, not a good thing at all.It's been really weird these past few months. Iron's been going bad, falling apart almost if it were rustin' for no particular reason. From what I hear, most o' this "bad iron" comes from the mines at Nashkel. Can't trust those Amnian miners; probably some scheme they've come up with.Lots of trouble down in Nashkel. Monsters or some such are said to be killing the workers at the Nashkel mines. Bad news for smiths, or anyone that needs tools to make a living.Associating myself with you was beneath my honor. Now excuse me, as I must cleanse myself of this entire experience.I heard there's some sort o' trouble in Nashkel. Somethin' sinister has been moving about in the Nashkel mines. Nobody seems to know for sure. Too busy coping with the bandit raids and such.Did you hear about the assassinations at Candlekeep? Seems that the leaders of the Iron Throne went and got themselves killed. Those same people who helped the folks down in Nashkel did the deed. They were Amnian agents, I hear. Anyhow, one of the dead guys' son is now the leader, Sarevok is his name I think.Hear about the heroes of Nashkel? Some good folk—mercenaries, it's said—came down and solved all that town's problems. I hope they weren't helping just because of the money.I hear relations haven't been going too good 'tween the two powers in this region. The Grand Dukes supposedly accused Amn of all the raiding that's been happening along the roads. Not a good thing to go accusin' the most powerful country in the western world.I hear some units of the Flaming Fist have been sent to Beregost. Seems like the Grand Dukes are getting real paranoid about Amn. Lots of people think that Amn might be behind the iron shortage. Could be a prelude to war.But... but... we were a team, we were bound by... by honor! *sigh* Why is everything always so complicated?Iron's so scarce these days, you'd think it was as valuable as gold. Not a good thing, not a good thing at all. Ain't going to be long before no one can afford to be well equipped. What will the guards do then?It's been really weird these past few months. Iron's been going bad, falling apart almost if it were rustin' for no particular reason. From what I hear, most o' this "bad iron" comes from the mines at Nashkel. Can't trust those Amnian miners; probably some scheme they've come up with.Lots of trouble down in Nashkel. Monsters or some such are said to be killing the workers at the Nashkel mines.You hear of the Midsummer fair down in Nashkel? I hear it's actually doing quite well, despite all the trouble that town's had recently.You're no better than Ms. Silke! It will catch up with you someday, mark my words.Ah well, I suppose it will give me the opportunity to work on this new ballad I've been thinking of... I bet you'll never guess who the protagonists are!Hmm, the men in this part of the world are fine specimens, aren't they? They grow them bigger here than where I come from. If you find any fighting ready men on your travels, could you send them my way? I have need of able bodied men for a treasure hunt of sorts.I seek adventure, sisters, but what adventure can be had without a strong, young male along to toy with?Hmm, it seems that northern men are as mindless as they are impotent. Leave as you wish, I have my own agenda.Can I not stay with you, even a little longer? Our time together has been... quite enjoyable. Ah well, perhaps we shall meet again.I have no patience for your weaknesses. If I want action, I guess I'll have to make my own.Very well, but do not forget what I have taught you, friends: Walk with rage against all who threaten the Great Mother.You are no more honorable than the Loki spawn I left behind.We have fought well, and we have fought bravely. Tempus willing, perhaps I will fight at your side again someday.Hmph! You are superfluous to my well-being and I can't say I'll miss being confronted with your orcish face and troll-like breath each morning! Good riddance to stupid rubbish!Please don't leave me out here! Do you hear buzzards? I hear buzzards.This whole mission has been a dismal failure from the very start. Consider my debt repaid, friends, as I certainly do.While my stay with you was admittedly fruitless, it has, at least, been fun. I might even enjoy sharing another ill-fated adventure with you, should you ever require the use of my considerable talents.What?! You galley-whipped short-knickers! Tiax the Grand will not stand to be cast aside! He shall ascend without your bumbling sneakery! The Great Tiax, betrayed on all sides by those seeking to undermine his coming rule, casts aside the refuse he once called his slaves! Mindless fools! Breathe deep and fill your ill-fated lungs with the salty airs of your sorry destiny!Bitter Black AleDragon's Breath BeerGolden Sands BrewsElminster's Choice BeerIriaeboran North Brew AleLuiren's Best AleOld One Eye BeerShadowdark AleSuz-aleTanagyr's Stout AleArabellan Dry WineBerduskan Dark WineBlood WineEvermeadFirewineMeadSaerloonian Topaz WineAlurlyath WineWestgate Ruby WineProtected from EvilProtected from GoodShieldedBlurredInvisibleMirror ImagedGhoul TouchedVocalizedNon-detectedProtected from Normal MissilesWraithformedDire charmedGhost armorConfusedImproved InvisibilityMinor Globe of InvulnerabilityBark SkinResist FireDraw upon Holy MightNegative Plane ProtectionProtected from FireMiscast magicRigid ThinkingRandom CasualtyStrength of OneFree ActionHitSpell DisruptedMade Saving Throw versus PoisonMade Saving Throw versus breath weaponMade Saving Throw versus SpellsMade Saving Throw versus PetrificationMade Saving Throw versus Rods, Staffs and WandsHullo. You wouldn't 'ave happened to see a big loutish guy with a dog's 'ead on him around here, have you?You 'eard me. A dog's 'ead. And breath that could peel paint, too.Yeah, yeah, pick on the little 'alfling. You're funnier than a bag-o-whistles, but looks aren't everything, you dumb creep.Yeah, yeah.The 'alfling's askin'! Who's answering?! Hullo? Hullo? The name's Perdue, dumb-arse, now get outta here.Yeah, a gnoll. There's one 'oled up in the hills due west of 'ere, close to the High Hedge. Damn thievin' ball-o-fur stole my short sword two days back.Dumb-arse lout doesn't even know monsters. Move on, you're no help to me or anyone.Yeah, yeah. Lay off the short-guy jokes, they're older than your grandmother's uncle. The damn blade ain't worth nothing. It's a pride thing. I'll give ya 50 gold pieces if ya wipe 'is arse with it.Bah, the sword ain't worth the tin she's made from. I'll give ya 75 gold pieces just to seal that yappin' mouth of 'is for good.Why does everyone insist on picking on me?!I feel so insecure. Nobody 'ere really likes me. They're always bullying me and pushing me around. My therapist says it's because I still 'ave some unresolved issues with my father. I just don't have the heart to tell her that 'e was killed in a bizarre fishing accident when I was only three. *sigh* I just wish people would stop picking on me, you know?Don't tell me the stinkin' thief took your weapons, too! Lookit, just get my sword back from those dumb-louts an' leave me alone, ya hear?Hmph. Tougher than 'e looked though, weren't 'e.Hmph. Tougher than 'e looked though, weren't 'e.Hmph. Figured maybe he'd eaten it by now. I hope you ran 'im through once or twice to get it, at least. Now take your 50 gold and be gone.Thanks for the blade, ya dumb oafs, now get out there and wax that gnoll's hairy arse. Just 'cause I'm an 'alfling don't mean I can't tell one piece-o-tin sword from another.A dog's head?Yeah, he's behind you right now. Har, har, har.Uh, can't say that I have...Who's asking?Oh, a worg!Oh, a gnoll!Oh, a gibberling!Dumb halfling doesn't even know his monsters. Har, har, har.Uh, heh, that's a good one, kiddo. Bye now.Never liked them myself. How much would that blade be worth to a runty guy like you?Well, Zhurlong is making progress in our ongoing joint therapy sessions. He has confessed his kleptomanic tendencies and has even gone so far as to return the gold that he has stolen from me thus far. Most surprising, however, has been his offer of 100 gold pieces above and beyond what was actually due. Sadly, he referred to it as a down payment on my pocket... Nevertheless, with time, I still hold out hope that he may be cured.A gnoll did that? How about I, uh... just go down to the store and buy you a new one.You're takin' up space, you big slouch. Get outta here.Why do you insist on bothering me?My condolences, little guy. Hope things pick up for you.You've got yourself a deal.For 50 gold that gnoll can wipe his own arse. Hey, did you hear the one about the halfling who climbed into the ale keg to lick up the last drop?If your word's as good as your tongue, you have yourself a deal.Having to share airspace with a gnoll is worth more than 75 gold pieces and a halfling's sword. Fight your own battles, short stuff.You murdering bastard! The Flaming Fist will deal with you!You cannot increase this ability any further.Nah, that gnoll is gno more, my friend.You cannot decrease this ability any further.You cannot increase this skill any further.You cannot decrease this skill any further.Ah, I sense rogues. As a member of the Most Noble Order of the Radiant Heart, it is my duty to clear the wilderness of such as you. Raise your weapons, and let us do battle!Ah, travelers, this wilderness is too expansive to keep clear of monsters all on my own. Many gibberlings pass through this very spot day and night. Will you stay here and help fend them off?Ah, I sense a party of adventurers that seeks to do good in the world. How would you like to fend off a herd of gibberlings?Wonderful. The gibberlings should be coming soon. You should prepare yourselves.Aye, you are right. I have held them off nightly for two weeks straight now. Have a safe journey, friends.I have held off swarms of gibberlings and have uprooted dens of evil all my life. You are little match for me, friends.I can tell you little beyond what you must already know: There is something evil in this land and it is growing.Gibberlings are a plague that must be wiped from the Sword Coast. Perhaps we will meet again.*sob*... *sob*...*sob*... Pixie, my cat, she was playing close to the waterfall and slipped... *sniff*... I hope she's all right.You killed Pixie! *sob* *sob* *sob**sniff*... She didn't make it, did she... At least I can give her a proper funeral, though. Here, this is the last of my allowance but you can have it for finding Pixie.It's all right, she's done this before. I guess Daddy will just have to raise her again. Here, you can have this scroll Daddy gave me. I can't read the words yet anyways.I'm just a little girl. Mommy says if you ever need to know something important, you should ask an adult.Daddy! Someone's going to kill me again!Thanks for finding Pixie in that waterfall. That was real kind of you.Come one, come all! Step right up and place your bet on the pecking order, right here at Velvet's! Come now, don't be a chicken!I'll place my money on the black one.I'll place my money on the brown one.Sorry, I don't gamble.Double or nothing! How much would you like to wager?35 gold pieces.65 gold pieces.100 gold pieces.Whoah, changed my mind!You're either a chicken or paladin. To be perfectly frank, I prefer chickens.Harrumph! Here's your 35 gold pieces plus the 30 I owe ya. The extra 5 goes towards buying me a new chicken.Harrumph! Here's your 65 gold pieces and the 60 that I owe ya. The remaining 5 goes towards getting me a new chicken.Harrumph! Here's your 100 gold pieces and the 95 I owe you. The remaining 5 goes towards getting me a new chicken.Heh! Better luck next time, folks. Better luck next time.Heh! Nobody here but us chickens, friend.Harrumph! The last thing I need is a bunch of self-righteous paladin types like yourselves shutting me down.Sorry, you can't have a fight with just one chicken. Come back tomorrow and I'll have two fresh ones ready to go for ya.Get out of here! I'll hold these cave bears off as long as I can!Fools. You're bleeding from a million wounds and for what? For nothing! I could have turned them on my own. Now get out of here like I told you in the first place.You fight better than you look. Here take some of these healing potions and you'll feel a touch better.You're better fighters than I thought. Probably saved my life out there, much as I hate to admit it. Here, you'd better take my hunting bow as it seems to get me into more trouble than it's worth.There's more than bears in this wood. No one knows what, exactly, but it's definitely more than bears.You want something from me? I'll give you something, all right!Scared off any more cave bears lately?Yes, we would gladly join you for a while.No, thank you. A herd of gibberlings shouldn't be too much for an experienced paladin such as yourself.No, thank you. A herd of gibberlings shouldn't be too much for an experienced paladin such as yourself.Yes, we would gladly join you for a while.Wonderful. You should prepare yourselves. Fire magics work well against the gibberlings, so if you have such spells, use them.Good to hear, good to hear.He's out there. He's coming. I can feel his footsteps, following me. The scent of rotting flesh. He's coming for us all.I... I killed him. But he's out there, he's coming this way, I can f— feel it.I was a paladin once. I fought on the side of good, but it all comes to naught... I... I killed him, my brother in the faith... I was jealous, I was... foolish. When he comes, let him be. At least there will be justice then.Bunkhouse I was a paladin once. I fought on the side of good, but it all comes to naught in the end, doesn't it...? I... I killed him, my brother in the faith... I murdered him in cold blood... I was jealous, I was... a fool. And now I am twice as wretched. Kill me in this tortured place! At least there will be some justice then.What could you ever hope to learn from a wretched fool like me? Learn from my example, at least, and seek not to kill that which is good in the world.Please, just leave me to my misery.Much as I may welcome death, I will not face it without a fight.Fine lot of help you were. My best purebred hunting hounds lay dead and bleeding. Honestly, you adventuring types always seem to fight better as bandits than as bodyguards.The BunkhouseHmph. You were in my way more than anything. Now just look at this mess... They were purebreeds, I'll have you know.Thank you for your timely assistance. They're a fine breed of hunting dog, aren't they? Purebreds. Here, take this scroll of animal summoning as a token of my appreciation.I don't recommend coming between an elven hunter and her hounds, friend.I spend too much of my time hunting to care about the world of politics.Hey, you. I'm old and my feet are tired. If you could run back to Beregost and bring me a wine bottle from my cellar, I'll give you 75 gold pieces. It's the house right to the west of the Jovial Juggler Inn. If you step on a spider or two while there I'll up the reward, though I'll need proof. Bring my husband's old boots too, if you please.Hey, I've got a teeny bit of a spider infestation happening in my cellar in Beregost. I was on my way to the Gate to get some poison but this would be a lot easier on my legs, to be honest. You'll know the house when you see it. It's right to the west of the Jovial Juggler Inn. Bring back their bodies to prove you've done the job and I'll give you 100 gold pieces. If you could, please bring my husband's old boots and my ol' bottle of wine back as well, and I'll throw in something extra.Candlekeep Hey, I've got an infestation of poisonous spiders in my cellar in Beregost. Bentley said I could stay here until they move on but I hate to impose. You'll know the house when you see it: just to the west of the Jovial Juggler Inn. Here, take these potions with you. They're antidotes against the poison. Keep whatever you don't use and I'll give you an extra 120 gold pieces if you bring back my husband's old boots that he keeps down there. If you bring back one of their bodies and my ol' bottle of wine as well, I might toss in a little something extra too.Ahh, me wine. Here's your 75 gold pieces and thanks for clearing out the spiders on your way through. If you have any of my other possessions, come talk to me again.Ahhh, I see you have the largest of those pesky spiders in my house. With this one dead, I'm sure the others will have run away. You are too kind to an old gnome like myself. Thank you so much. If you have any of my other possessions, come talk to me again.Ah, I'm so glad I can move home again. Bentley is a kindly man but it is always best not to push favors too far. Here's 120 gold pieces for your trouble. I'll just take those old boots from ye. If you have any of my other possessions, come talk to me again.You have none of my possessions at the moment, so there is little reason for me to speak with you.Ooh, I'm not a regular here, to be honest. The others might know something more interesting.My, you are quite the ruffians, aren't you? I'll warn you right now that I'm a close friend of Bentley, the man who runs this fine establishment.Ah, it is that sweet group of adventurers. How nice to see you again.I don't talk to people with bad karma.A tasloi has stolen my scroll of wisdom, wanderer, and fled to the east. If you could retrieve it for me, your karma shall exceed your wildest expectations.A tasloi has stolen my scroll of wisdom, wanderer, and fled eastward towards the ettercap's lair. The poor tasloi is probably quite dead by now but the ettercaps, of course, will not recognize the scroll's value. If you could retrieve it for me, I promise to brighten your karma.I have no patience for your karmic flouting. Find my scroll and we shall connect then, wanderer.Ah, my scroll. Take it with you, wanderer. It will increase your karmic essence.That would be bad for your karma.Let me help you find your spiritual self and brighten your karmic essence before the gods...Has your aura grown in wisdom lately?I don't like the look of you, mate. Move along.There's been something killing peoples in and 'round the farms here. Zombies or something. I can understands if you can't stomach the task but, just between you an' me real personal-likes, I don't know who else is gonna do it... All of us haves been goin' for a week now without sleep. We've counted twenty zombies or so, so keep track as you kill 'em, if that's what you plans on doing. Once you got 'em all, come back here and I'll gives you the 150 gold pieces that some of us have pooled together.Angelo, the new commander of the Fist, has been sending a lot of the Fist down south to Beregost. People fear a war might be brewing.Thanks, that's been real generous of yous. Maybe we all can finally get a wink o' sleep yet. Here's that 150 gold pieces we promised yous. If we hads more, we'd gives 'em to you.Looks-it, I tolds you to count them zombies as yous kills them. You still gots a few to go.Sarevok is very popular with the nobility, and that may win him the ducal seat in Baldur's Gate.There's more evil heres than just zombies then, is thats it?Thanks for gettins rid of those zombies and stuffs. We all really appreciates it and all.[MAINGUI BUTTON]Priest ScrollCandlekeepCandlekeep CoastwayLion's Way Candlekeep to the West Coast Way to the EastBeregost to the NorthThe Jovial JugglerBurning WizardRed SheafFeldepost's InnTemple of WisdomThe Burning WizardInnTemple of HelmCloud Peak MountainsA rock stupid.High HedgeWood of Sharp TeethSword CoastYou smell worse than an orc. Get away from me.Have you heard? There's a rogue ogre with a belt fetish to the south of the Friendly Arm Inn. I had to bargain my new girdle of piercing for my life out there. Wasn't even interested in an autographed copy of my book. Hey, if you can get that belt back to me, I'd be mighty grateful.So, did he steal a girdle off you yet?Oh, this isn't mine. Did you find any others?He was a weird one, weren't he? Ugh, I can still smell him on you! I'll pay you 10 gold pieces for returning the girdle and another 60 to find the nearest bath.Thanks for getting this back to me. Damn weird ogre, though, don't you think? Here's 95 gold pieces for your trouble, and a new history book I've just completed.Oh, my... This has been an unfortunate turn of events, hasn't it? Uh, here, let me give you an autographed copy of my latest book: "High Cleric Unshey's Practical Guide to Bodily Health." Oh, I'm terribly sorry about all of this.Hey, now, I'm just a writer. Now back off.Thanks for all of your help with that girdle guy. Just another notch in your belt, huh?You've the gait of a scalawag, and I've no time for ye. Hey, what's coming through that door over there...Damn-blasted hobgoblin bullies. Pulled the boots right off of my own two feet and headed into the badlands right south of Beregost. I'll pay you 100 gold pieces to show them who's boss and get those boots back... Hey, isn't that Kelddath Ormlyr?What is a thief to do, huh? You invest in some Boots of Stealth, you set up shop in the badlands to the south of Beregost and then, WHAM... Along comes a tribe of hobgoblins and they tear the boots from right off your feet! Damn blasted bullies is what they are and I'll pay 100 gold to whoever can get them back to me, I will... Oh, look! It's Drizzt Do'Urden!Beregost to the WestHave you found those hobgoblins yet? They were heading southeast, through the badlands, if that's any help. Hey... that's Thalantyr the Conjurer over there, isn't it?VestibuleYou're a godsend! Uh, here's all that gold I took from you... I may be a kleptomaniac, but at least I'm an honorable one, right? And here's 100 gold pieces for your help, too. Consider it a down payment on your pocket.Song of the Morning TempleThanks again for getting them boots for me. What have you got in your pack today?Here I am, in trouble again.Watch for wolvesMy husband had to make a sudden business trip to Amn and I'm so worried for him. "Mirianne," he always said, "Mirianne, who knows the road better than old Roe?" But the highways just aren't as safe as they once were and there hasn't been a messenger from Amn here in months. Could you keep your eyes open along the southern roads and let me know if you find anything?Ulcaster SchoolExcavation nearby"My dearest Mirianne, The road has been difficult, but I have arrived safely here in Amn. I think it would be wisest if I returned by sea, however, perhaps sometime after the first snows have fallen. I trust this letter reaches you. The halfling I hired to carry it struck me as an honest enough chap. Always and forever, Roe..." Oh, thank you for such good tidings. Please, let me give you this ring to keep you safe in your travels.ElfsongSeven SunsFlaming FistMy dearest Mirianne, The road has been difficult but I have arrived safely here in Amn. I think it would be wisest if I returned by sea, however, perhaps sometime after the first snows have fallen. I trust this letter reaches you. The halfling I hired to carry it struck me as an honest enough chap. Always and forever, Roe... Oh, thank you for such good tidings. Please, let me give you this ring to keep you safe in your travels.Low LanternWater Queen's HouseIs nowhere safe from you brigands?You have to help me! Them xvarts are after my cows again!Take care of yourself out there, friend.Thanks for saving Arabelle here. Ever since them xvarts an' their kobold kin swarmed the mines at Nashkel, they've been makin' attacks like that more and more often. If someone like yourself could get to the bottom of that, all of us trying to make an honest livin' out here sure would be grateful.Harbor Master's BuildingIron ThroneBlade and StarsEntar Silvershield's EstateDamnations! That's another cow they've killed. None of them are gonna carry off the meat this time, at least. Well, thanks for trying, I guess.Why are you talking to me? They're killin' Arabelle even as we speak!Be careful out there. These mountains are more dangerous than any of us realize.You're no better than those damnable xvarts. Well, I ain't going to my grave without a fight.Helm and CloakAh, I know a bookworm when I see one. Come back when I have a little more time and perhaps we can discuss history and literature a bit.Three Old KegsAh, you're old Gorion's ward, the lonely kid of Candlekeep! Of course! I heard about the loss of Gorion, and I must give you my deepest condolences. I hope since you've left Candlekeep, you've kept up on your reading... Oh, the world of books... I have heard that a new copy of that wondrous tome, "The History of the Fateful Coin," can be had for a pretty penny in one of the stores around here. If you would be so kind as to buy it for an old man like myself, I'd gladly reimburse you. I'd even give you a little bonus to help in your travels. It must be so hard with Gorion gone.Ah, you are generous to an old man, so I will be generous in turn. Let me give you another book in exchange. It is a touch darker than what you have given me but I get a sense that you may enjoy it, nonetheless.Ah, you are generous to an old man, so I will be generous in turn. Let me give you another book in exchange. Personally, I would call it more fantasy than history but I get the sense that you may enjoy it, nonetheless.I always felt you were cut from wiser cloth than that, old friend. Gorion would be sad, indeed.How is my favorite bookworm?Ah, next time you pass through Candlekeep, you should read the "History of the Bell in the Depths." It is an old favorite of mine that I'm sure you would like.Hello.CREATE GAMEhost addressPerhaps your archer could help me.I've lost my lucky arrow around here somewhere and can't seem to find it.Any luck finding that arrow of mine?Great, thanks. Here, let me give you a little something in exchange... Happy hunting.It's silly, I know, but it just doesn't feel right without my lucky arrow. Here, let me give you a little something in exchange. They're great for anything with tough skin.My lucky arrow! Others may fly straighter or do more damage but without my lucky arrow on me, I might as well wield a club. Here, let me give you some arrows of detonation. No pun intended but they really are a blast!Oh, now this is going to be fun.How were those arrows I gave you?Go away. I have no need of good folks like yerselves... Ye're prob'ly Nemphre's dirty agents anyhow. You tell her that I'm on to her, that Arkion has plans.I've got a dirty deed fer ya. How 'bout you go down into the sewers and bring me up a body. Now, I don't ask questions 'bout how you come 'bout them and I don't want any questions 'bout what I use 'em fer. Bring 'em to me when ya find 'em.current playersDonateSo, have ya got a few stiffs fer me?Ah, a ripe one. Ya've done well there, haven't ya? Here's 250 gold pieces to relieve the stink of it all. Ah, Nemphre, I'll have that ring yet!Even more than I asked fer, my dark cousin. Maybe you an' I should go into business sometime. I could tell ya all 'bout the betrayals of Nemphre, 'bout the insult of that onyx ring she holds... Here, take 400 gold pieces. Money is the only thing that still removes the stink of the world.Ya plan to give me my own corpse, do ya? I'll have yer's first, my dark cousin. Aye, I'll have yer's first.Live long in the stench of the dead, cousin.I have little need of one such as you.You will make an adequate pawn. Don't argue, as I have little patience for your prattle. There is a dark mage at work somewhere in this city and he must be stopped. He goes by the name of Arkion and has a bloodstone amulet that is of great importance to my plans. Return it to me and I will reward you greatly.Mmm, you are a sweet one. Could you do a favor for Nemphre? An old lover of mine has followed me here to the city and has been threatening me with some very dark magic. His name is Arkion and, if you could just get a certain amulet of his to me, perhaps there are a few things I could do for you, don't you think, mmn?You are a sweet fool but a fool nonetheless. Here, take this scroll and go. I have no further need of you.How many times must I ask you to do my bidding, imbecile? Find Arkion and get his amulet to me and do it NOW!You dare to attack the great Nemphre? You shall shrivel in the face of my wrath.IPX SESSIONSPLAYER NAMEDucal PalaceHelm TempleBlushing MermaidSplurging SturgeonIlmater's ShrineThe Lady's HallHall of WondersHigh House of WondersThe Fortune TellerAh, lowly adventurers. The roads of this fair city are lined with fools, are they not?Ah, weary adventurers. The roads of this fair city are lined with fools, are they not? And two of the greatest are Arkion and Nemphre, necromancers fighting over trinkets and baubles of little use or value. I assure you, they are more trouble than they are worth. You are better off steering clear of them.Ah, fair adventurers. The roads of this fair city are lined with fools, are they not? Two of the greatest are Arkion and Nemphre, necromancers grown bitter over lost love. Alas, but they use petty trinkets as their excuse for enmity. Nemphre covets Arkion's bloodstone amulet and Arkion dreams of her onyx ring. Steal those trinkets and bring them to me and perhaps those two fools can at last find peace.So, how fare our dear Nemphre and Arkion?Ah, the bloodstone amulet of Arkion and Nemphre's onyx ring. I hope no blood was shed to get these for that may yet rest heavy on your conscience. Fools are to be suffered in this world, not slaughtered. Be what may, at least they may find some peace. As for these trinkets, you might as well sell them somewhere as they are of little use to anyone. For your troubles I will give you this cloak. It may be of some use to you in the future.Fools are to be suffered, not slaughtered. I have not taken your life and I suggest you learn from my example.Peace, my friends. Suffer it gladly.I still feel a little light-headed, but I should be able to make it back to Beregost under my own power. Here, take my axe. It's too heavy for me to carry right now anyway.Yes.No.Yes.No.Yes.No.Yes.No.Yes.No.Yes.No.Yes.No.Show me your list of services.Nothing.Show me your list of services.Nothing.What do you have to offer?You have been generous with your healing... Here, those gnolls didn't find this old amulet that I keep tucked into my boot. I hope it's enough of a repayment for your kindness. If you ever want to stop by and visit, I have a place in Beregost.Nothing.No.No.Yes.No.Yes.No.Yes.No.Yes.No.Yes.No.Yes.No.Yes.No.You have been more than kind to a rough and battered dwarf. My sister, Nasha, is a cleric in the southern quarter of Baldur's Gate. If you ever need this favor returned, find her there and she will heal you.My leg... (moan)... damned gnolls... Please... heal me... (moan)... even a little bit... It hurts so... much... (moan) The bones are setting just fine. Next time I'll have to take a few friends with me when I go gnoll-hunting.(moan)...First you heal me, now you want to kill me. I don't understand the workin's of your mind but damned if I'm gonna let you get away with this.Get away or I'll slice that nose right off your face.Keelor told me how you helped him after that gnoll attack. We're all very grateful... Now, could everyone who needs to be healed talk to me separately?You need to be healed, do you? Well, Keelor's friend is my friend. Us dwarves are like that, I guess.I can't fix you unless you're broken. Perhaps I should be talking to someone who is in greater need.If that's the way you want to be, then look out!I have little to say to you except good riddance.I just had some new armor shipped in from Waterdeep and I'm afraid I must have dropped the gauntlets into one of the shipping crates somewhere between here and the harbor. Please, if you can find them before somebody else picks them up, I would be most grateful.Oh, I do hope we find those gauntlets soon.My gauntlets! Here's 45 gold pieces for all your time and trouble.You found my gauntlets! I was beginning to think they'd never show up. Here, take these infravision potions as your reward. I'm sure you'll have use for it sometime.Oh, damn it! I don't even have my new armor on. Very well, this old stuff I'm wearing is tried and true.Just me, Pooch, or adventurers getting uglier these days?Hi. Name's Welt. Dog's called Pooch. He's hungry. Can you bring rats?DonatedonateEnough rats. Pooch likes rats. Here, have Welt's mitts.enter donationNeed more rats. Pooch likes rats.Look Pooch! Welt has friends!You make Welt ANGRRRY!Hmm, I prefer not to work with amateurs.There's a fat man by the name of Algernon staying at Feldepost's Inn in Beregost. He keeps a cloak with him in his room and I need you to get your larcenous hands on it and bring it back to me. I assure you that your reward will be handsome. Try not to kill him, just filch it off his person.Do you have Algernon's cloak with you?Ah, thank you so much. Here is 150 gold pieces for your efforts.Oh, I do like your handiwork. Here is 200 gold pieces for the trouble.Damn, I was hoping you were more the passive-aggressive type.How do you like my new cloak?This is my room, and I don't want visitors. Now leave me alone.Pheirkas sent you, didn't she?Thieves!Zzzzzz... Zzzzzz... Zzzzzz...I'd rather not talk to anyone, right now.There's some ankhegs causin' chaos upriver, alon' the east bank, just north o' that bitch priestess. They took down my pal, Nester, and dang near hauled me under too. 'At's why I'm so glum now. Nester's mama's gonna want somepin' of 'is to bury, but I'm still gettin' too many nightmares and all to go back there.ItemITEM ABILITIES 'At's Nester's dagger you got there! I saw 'im drive it between the plates of 'at ankheg afore it pulled 'im under. 'Ere, take this gem of mine. We 'ad come to the city to pawn it afore things all went wrong. *sniff* 'Is momma's gonna be real grateful to ya.I'm real sorry for troublin' you last time with 'at awful story 'bout Nester and the ankhegs. It's all true but it ain't right to foist all your troubles on other people like that. I hopes ya don't think I did wrong...The ankhegs are comin'! The ankhegs are comin'!Nester's momma says you done good... And I ain't gettin' no nightmares 'bout them ankhegs anymore neither. Just wish Nester coulda known ya.Hi, I'm Petrine.Hi, I'm Petrine and my folks aren't around no more and I ran away from my Uncle Bheren 'cause he's real mean. My cat's really an angel, though, and she protects me when bad things happen. Or at least she did. I can't find her now, though. I think she went back to my uncle's to get her ring. There's this ring that she loves to play with, but when I ran away I had to leave it at my nasty uncle's. If you could just get me the ring, I'm sure Angel would come back. Could you do it, oh please?I miss Angel. I hope she comes back real soon.You found the ring... now Angel will come back... and we can live together forever and ever. I wish I had something to give you for finding her ring but I really and truly don't. Maybe she'll give you some good luck, though.Angel! Help me, Angel!Angel's out hunting but she says you're really kind.Damnable cat! I figured Petrine would take the beast with her but life isn't that kind, is it.Damnable cat! I'll give you the cloak off my back if you can kill the pesky thing.I'm not usually a man who honors his words too much but you wouldn't believe how glad I am to be rid of that crazy cat! Here, take my cloak and good riddance.You didn't think I was serious, did you? Cripes, you go find my niece Petrine and tell her you killed her stinking cat, 'cause I'm sure not going to!Between you and that cat, life has been sheer hell ever since Petrine ran away. Damn you!Sure is quiet around here without that infernal cat. Almost miss her, I do...Please don't interrupt me. I'm waiting to be inspired.I have been working on a ballad about the Unicorn Run in the High Forest. I'd like to use a more reliable source than simply hearsay and folklore, though. If you ever find an authoritative history of the run in your travels, I'd love to get my hands on it.Hi there. Found anything substantial on the Unicorn Run yet?"History of the Unicorn Run..." How wonderfully ideal! You wouldn't believe how grateful I am to get my hands on this. Here, a friend of mine gave me this magical scroll and I have yet to make use of it.Must you pick on me when I'm trying to concentrate?"Sweet waters of the forest flow through each den and glade, nourishing the unicorns who lie graceful in the shade...""History of the Unicorn Run..." Interesting... I'll give you 80 gold pieces for it.Belch... Drink up.(Belch...)...and then I said, "You ain't no tasloi! You're my wife!" Har, har, har... *belch* Here, have another drink.They artifishally age shish shtuff, you know... Sure, with shlimes and oozshes and shtuff... I betsha 100 gold pieshesh thatsha wooden go find 'em andsh kill 'em all offsh! *belch* Har, har, har......No, I ain't shpaying you nushin until I shee a bit o' shlime juish on yer collar...*belch* Ye're a good one, you are... Here'sh yer 100 gold and... Aw, shootsh, I only gotsh 60 gold pieshesh o' mine left in my wallet. Ya tooksh too long an' my throat gotsh dry and shtuff... Aw, ye're a good one, though... *belch**belch* Oh, no you don'tsch...*belch* How's it goin', eh?Been a long day, hasn't it? I have to get back home, so I don't have time to talk.I'm sore right down to my very bones, I am. Been bashin' ankhegs across the river and to the south. They could use your help down there, I'm sure, what with them ankhegs going through one of their boom cycles and all. Find a woman by the name of Gerde and she'll fill you in on what to do.[DRIZZT DO'URDEN 11][DRIZZT DO'URDEN 12][DRIZZT DO'URDEN 13]Just back from an ankheg frenzy across the river and a bit south. They're in one of their boom cycles, I guess. With iron all shot to hell, there's a good market for ankheg armor these days. Bring me back a good batch of scales and I'll pay you richly for them. Just go on down there and talk to Gerde. She'll fill you in on what to do.Fine work. I'll pay you 250 gold pieces for all of your ankheg heads.I'll squish you like I did those ankhegs.I hear the ankheg boom is starting to taper off. It's a shame, isn't it?You've come here to fight ankhegs? Well, listen up: it's mating season, so it's primarily females coming up to the surface, looking to put on a little extra weight. They're hungry, they're aggressive, and there are a lot of them. Now, the point of this exercise is not to exterminate them, but to keep their population to a manageable level. Remember, they aerate the soil and thereby improve crop yields by as much as 15%. Food is going to be scarce enough in the next few years, so keep that in mind when you're out there. No more than four ankhegs per party. After that it's catch and release, all right? Most of the activity starts about fifty yards to the east. Now move out, everyone. I'll keep an eye on things from here.Good work, and I'll trust that you stuck to the quota. Here is 75 gold pieces. Go find yourself a room in the city and rest up. You've earned it.Can't stomach the action, can you? That's all right, there are plenty more who will take your place.I said a quota of four per party! Get out of here and watch your back because I report all poachers to the Flaming Fist. Damned hammer-happy fools.You want to mess with the Department of Natural Affairs, do you? You're either very brave or very stupid.The ankheg population appears to have stabilized in this region. I'll continue to monitor them, however, until they go into hibernation for the winter.There be pheasants and penguins and booberry trees between the greenest of skies and the whitest of seas (wertle, wertle, wertle, wooo, wertle-wooooo...).Popple the Rock took stock of the lock and thought he was better off darning his sock (wertle-woo, wertle, wertle, woo-wertle, wooooo...).I like you, yes I do (wertle, wertle, wertle, wooo...) and I know of a way to make you like me too (wertle, wertle, wertle-wooooo...). Down by the ocean, down by the sea, there's a pirate ship waiting for you and for me. Bring me what's in it, but don't ever wear it, or sure enough, soon enough, you'll wertle too...What a beautiful ring! Where'er did you get it? (Most likely quite near where exactly I put it...) Wertle, oh wertle, oh dear wertle-wooo... wertle, oh wertle, oh woo... Oh, I know what you're thinking of Mad Arcand the Stinking who takes what you give him and gives not in return. So here, take this bottle, but please don't unstopple or (wertle, poor wertle), you'll surely get burned.Bad wertle, dumb wertle, wrong wertle-wooo, why do you do all the things that you do?Ah, my wise wertle, how do you do? Mad Arcand the Simple has been missing you. (Wertle, oh wertle, oh dear wertle-wooooo...)Please be quiet. I'm trying to study.I've got a big test coming up and I need to pass it to get into the Merchants' League. If there's anything you can do to help, I'd appreciate it. Otherwise, though, I'd prefer if you let me concentrate on my work.You have to pass a big test to get into the Merchants' League around here so I've been studying and studying but it just doesn't seem to sink in. Being merchants, I don't think they're too concerned about honesty and integrity, though. If you've got a spell or potion that would bump up my intelligence or wisdom for the next little bit, I'd greatly appreciate it.I hate tests.Ooh, that does feel good. Thanks so much! Here's 50 gold pieces. I'll let you know how it turns out.What a weird test. The entire point of it was to get people to cheat like that. "Seize every possible advantage," the instructors said afterwards. When I told them you gave that to me for only 50 gold pieces, they passed me with flying colors! Capitalism is so strange.I'M TRYING TO STUDY!I can smell the city on you.There are some ogre magi causing trouble in the southwest corner of the Wood of Sharp Teeth. If you could clear them out before they do too much damage, I'd be very grateful. In the meantime, I'll try to find some other adventurers to help out in case things start getting too rough...How can you stay in this foul city when the forest is in danger?The hawks tell me that you cleared away the ogre magi all by yourselves. I am impressed with your valor. Here, let me give you these fine gloves as a token of my appreciation. They are so supple that you can feel even the downiest feather as it brushes against your palm.You city dwellers are all the same!Pleasure to meet you. The name's Cordyr.Hi. The name's Cordyr. I'm from down south, where the Cloud Peaks tumble into the sea. A pair of sirines has been trying to move into the area. They sank my fishing boat and put me right out of work. *sigh* If they weren't so dang beautiful, it would be a lot easier to convince people of how much of a nuisance they can be.We didn't murder anyone, and we're not surrendering to the likes of you!We didn't murder anyone, so we're perfectly willing to go to trial. Our innocence of this unwarranted accusation should be refuted quickly, within any fair court of law.Don't do this young one. If you resist, we'll be forced to use lethal force.Bring it on!Now that you put it that way, take us to your prison.Halt and hold! You stand accused of murder most foul! You will lay down your arms and come with us, or by order of Angelo Dosan you will be killed where you stand! Such is his order and I cannot alter it! It is your choice!Stop and surrender yourself. You are accused of murdering the men Brunos Costak and Rieltar Anchev. If you give yourself up now, you will be assured of a fair trial.Surrender? No way! We won't go without a fight. Come on!We're innocent, so we have nothing to fear. Take us to your prison.Hey there, kid, nothing to see here.You don't have the heart, do you...? It's all right, I know where you're coming from. I couldn't do it myself.You did it, huh? I've got to admit you have a steelier heart than I'd ever want. Here, take this flame arrow scroll. Should have given it to you before, I suppose, but I really didn't think you would survive. Ah well. Better late than never?Thanks for your help. It's a dirty deed but it's the cost of civilization, isn't it? Here, take this haste scroll as payment. I probably should have given it to you before, but I didn't think you would survive. Better late than never?I'm no fighter, friend.If you find a great deal on a fishing boat, let me know.I have no wish to fight you. I am no murderer, and I welcome the chance to prove it.I am innocent, and I shall not submit myself to the judgment of this "Angelo." Scar is your proper superior!Is there no other option? Perhaps I could... enhance your wage?Dreadfully sorry, but my duty transcends friendship. I must carry out Angelo's orders regardless of my personal feelings, though many of us do not trust him as we did Scar. Your sentence is likely trumped-up, but we must obey. He is our rightful leader, after all.This is a living here, chump, and I don't appreciate your meddling with it.I sense evil in your party, friend. I cannot allow you or your evil companions to threaten the good people of Baldur's Gate.Your party is free of the taint of evil. Please pass unmolested.A wise decision. You will have a fair chance to defend yourself, regardless of how convinced of your guilt Angelo is. This way.Death to all who seek to harbor the emissaries of darkness!That may be so, but Scar is dead and Angelo is his "proper" replacement. We in the ranks have no other choice but to obey his orders, suspect though they may be! You must decide: Submit and face judgment or fight here and die. I have no choice, but you do!I trust your stay in the city has been uneventful.Though the same may not be said of our current leadership, the Flaming Fist value their honor and are beyond your foolish attempts at bribery! Orders are orders! You will lay down your arms or lay down your life! Decide!Diseased! Diseased! Stand well back... Diseased! Diseased!For your own health and that of your children, come no closer. I was cursed with this fell disease as punishment for my wickedness... Diseased! Diseased! Stand well back...I have no wish to fight you. I am no murderer, and I welcome the chance to prove it.I am innocent, and I shall not submit myself to the judgment of this "Angelo." Scar is your proper superior!Then I must carry out the sentence decreed by Angelo! You will pay for your crimes! There is no escape from the Flaming Fist!No, your potions and magics are of little use. The only way to cure this sickness is to right the wrongs of the past. Behind a painting at the Three Old Kegs, you will find the skull of my brother, Kereph. Take it to Agnasia in The Lady's Hall. She will know what to do with it.I— I am cured. After all these long years of rotting away, an end has come. Blessed be Tymora and may my brother at last have peace. You are kinder than you'll ever know.Not diseased! Not diseased! Come as close as you want... Not diseased! Not diseased!I have nothing but my past and, I assure you, you do not want it.May the luck of the Lady be with you.The skull of Kereph... He was a priest here long ago, and Tymora blessed him greatly. Too greatly, perhaps. Made some people jealous... Made him some enemies... Then one night we found him dead, his body torn and broken, his head gone. No one ever found the killer. No one ever asked. It is best to leave that sort of justice to Tymora. Perhaps this is her forgiveness, no? Go well in the luck of Tymora, stranger. Find Ghorak, for he should now be cured of his affliction.May Tymora curse you!With breath that strong, you could kill giants. Now get out of here before I hurt you.Hey, you! You look either bored or foolish. Either way, I could use your services. Some wiseacre tried to send a basilisk by freight and now it's broken free and is making a mess of one of the warehouses at the harbor. As I said, I need someone who's either bored or foolish.Look, how many times do I have to ask you? The docks are more ornamented than the High Hall!Thanks and long live the foolish! Here's 500 gold pieces for taking care of that on such short notice. Also, you might want these. They're an item I obtained from a fence I know in Athkatla. You never know, they might fit you.Thank the gods for bored adventurers. I don't know what we'd do without you. Here's 500 gold pieces for your help.Curses! You adventurers are all the same! I've got an emergency to deal with and all you want to do is cause trouble! Damn you to the Ninth Hell!Cheers to all of you for saving our docks from becoming a stone quarry!I desperately need someone's help but... you're not quite what I had in mind.Euric, my youngest son, has run away again... He's always had a touch of the wanderer in him and he knows how to take care of himself, but... Oh, I'm just worried sick. This city gets more dangerous every day... If you find him, could you give him this good luck talisman? I'm sure we'd all sleep a little better.Please, you must give that amulet to my son, Euric.That was kind of you to do that for me. As for Euric, he'll come home when he's ready. Here, let me give you this necklace as a token of my thanks. I don't know if it's worth anything but it has been in the family for years.Hi there. I hope that the necklace I gave you was actually worth something. Otherwise I'd feel quite foolish.Please don't!That was kind of you to do that for me. As for Euric, he'll come home when he's ready. Here, let me give you this necklace as a token of my thanks. It is very powerful, but one must be careful with it.What? I didn't do anything... just leave me alone!Hey, what do you want? I didn't do nothin'. Hey, what's that amulet you have there?Mom set you up to this, didn't she? All right, all right, it looks dumb, but I'll wear it. Tell my mom, Nadine, that I miss her, but I'm not comin' back. Tell her that I'll be safe. Bye-bye now.I ain't afraid of you!Say hi to my mom for me, could you? I'm still doing okay, but you can tell her I'll probably be coming home soon.I have been sent to warn you and your party of Phandalyn. He is a powerful paladin here in the city and he poses a grave danger to you. I would suggest that you avoid him altogether.What do you have to sell?Nothing for me today.Thanks for the warning but I can take care of myself.What do you have to sell me?Nothing today, thank you.Thanks for the warning but before I take it to heart, who are you?Where is this Phandalyn you speak of?Good day to ya.Just a friend.Well, where is this Phandalyn you speak of?Well, thanks "friend," but I can take care of myself.What do you have to sell me?Nothing for today.Suit yourself, but don't say I didn't warn you.You can usually find him in one of the taverns close to the docks, but I don't recommend you do. If you have business there, I suggest you do it after sundown.Watch your back out there.Keep your head up out there.Eh? Lazy day, ain't it?Hello there. Is there anything I can do for you on this fair day?Could you show us what you have for sale?Nothing at the moment.I've gotta admit, I ain't never been happier. Got a letter from my lady and she's gonna be home reeeal soon... Just gotta find me a pretty little ring for her pretty little finger and all's gonna be just fine, just fine. But my lady, she transcends gold or silver or fancy stones. She'll have nothing less than an angel skin ring from me.Is there anything that I can help you with?Nothing at the moment.Could you show me what you have to offer?Ah, that there's a fine ring but my lady, she transcends gold or silver or fancy stones. No, she'll have nothing less than angel skin from me.Ah, a ring of angel skin. You must know my lady well to have chosen so appropriately... If you're ever needin' a little work around here, check with Scar, second-in-command of the Flamin' Fist. You can tell him I recommended you.What can you give me today?I don't need anything at the moment.Yes, what kind of services do you provide?Nothing at the moment.Come to pay your respects to great Helm? If there is anything you need to assist in your journeys, you need but ask.What do you have?Nothing for me today.Fight you and ne'er see my lady? I am in love but that don't mean I'm foolish.Ah, it is a fine wind that brings my lady, fresh and cool and beautiful.Ring in hand, I still wait for my lady. She will be here soon enough. Travel well, my friend.Yes, what do you have for sale?Nothing right now.[DOG, WAR 09]Show us what you have to sell.We have no interest in buying anything right now.Show us your wares.We don't need anything today.Hi! I'm Laerta. That's my twin sister, Louise. Mom and Dad don't believe us, but there's a bogeyman that comes and looks in our window every night. We're real glad we're twins because, if there were only one of us, then there'd be no one to hold on to when we get scared.LaertaSarhedraWe're interested in selling or even buying magical items. What do you have?Sorry but we do not.What kind of aid can you give us?We don't require any help at the moment.Do you believe us about the bogeyman?Get away from us, you bogeypeople!Thanks for getting rid of the bogeyman. Louise and I aren't scared nearly as much now.Hi! I'm Louise. That's my twin sister, Laerta. We're nine.ENTER A SAVE GAME NAMEEmptyAre you sure you want to delete this game?overwriteYou do not have permission to move the party from this area.You scared away the bogeyman, didn't you? Here, Mom says to give this scroll. I think it's supposed to protect you from any other bogeypeople you find.JaredErlin HendrickWhat provender do you provide?We need nothing at the moment.JebPlease, lay off your attack! I mean no harm.What provender do you provide?We need nothing right now.Could you describe to us your provender?We'll just be on our way.Can you tell us what you have to offer here?Goodbye.Can you tell us what you have to offer here?See you later.My name is Gervisse and, as you can tell, I am a mage. The two young girls within that fateful room face a dark and uncertain future. They have already come under the eye of a powerful druid who goes by the name of Voltine. She has polymorphed herself, into what I know not, in an effort to infiltrate the house and abduct the twins in the night. Please believe me. Voltine must be found or the twins are in grave danger, indeed.What do you have to offer here?We won't just stand here and let you insult us. Goodbye!Yes.Thank you for dealing with Voltine. I have no reward for you but rest in the knowledge that you have done the right thing. You have my word that it will not be forgotten.It is the graveyard shift, is it not, my friend? I pray you find Voltine soon as it cannot be long before she makes her move.Mmn, how impertinent of you to spy on a lady as she's changing. My name is Voltinabulai... but you may call me Voltine, if you wish.OliviaFergusThere is a dirty old mage in these parts. His name's Gervisse and he lurks around at night, peering in through people's windows. As it is a "hobby" you seem to share, may I presume that you are close acquaintances...?JournalI don't have the patience to play your silly games.So, you have proved yourself to be of some use after all. As I told you, Gervisse was a dirty old man and this city is safer without him. Here, allow me to give this wand as a... thank you for services rendered.Taste, then, the fury of Voltine!I'm afraid you have done all you can for me.Very well. If you must fight, then so must I...I don't have to know someone to know I don't like them... Draw steel!ChapterGet outta here! I don't like the look on your face.Hmph. I bet you're another one of those adventurers wantin' to change the world or somethin'. Well, go pick on the ogres to the south if it will make you feel better.I thought I told you to go pick on the ogres?! They're just to the south, now get outta here... Damn adventurers...That was quick. Damn, I don't know. Go find someone else to talk to, I'm no good at this quest stuff. I have... ummm... people to see and places to be.What services do you provide here?Will you stop talking to me?!We have no need of anything at the moment.You folks are hard-core, aren't you?Oh, thank goodness someone came by. There's a bear on the other side of that bridge and it's coming this way! Please hold it off, I'll give you anything!I can't run anymore. *sigh* There's just no point to life, is there... We just run in endless circles around and around and around... *sigh*Uh, very well. I'll be on my way, then... Uh... Carry on...Okay, not quite anything. Here's 50 gold pieces, though. Will that be... uh, all right?Why, thank you. That old lumbering oaf could have had me there if it weren't for young lumbering oafs like yourselves. Here, if you're going to be wandering around these mountains for a while, you may need a better pair of boots. As for me, you couldn't pay me to stick around in this place.JaredBjorninWhat are you waiting for? You're adventurers, aren't you?SESSION PASSWORDAre you sure you wish to rest?Been a few days since I seen as many strangers as you brought with ya. Hope the town treats ya kindly.What services do you have to offer a weary band of travelers?Thanks for the kind word. Farewell.If you've a good coin to spend, I can set you up with whatever you need. I have all that an adventurer may need. What can I get for the lot of you?That would depend on what you have to offer.I've no need of your services today.I'll not turn away new faces when business has been so slow lately. If you've need of anything, don't hesitate to ask.It's been a rough journey to get here. What do you have to ease our spirits?I need nothing at the moment, though your offer is appreciated.Pray tell, what has brought you into my fine establishment today? New customers are always a welcome sight.I've a coin or two burning a hole in my purse. Let's see what you have to offer.Sorry, but I've no interest in your services at the moment. Perhaps another time.Show me a pretty bit of gold and you can have anything in the store.I've got the gold, but have you anything I need?Sorry, but I'm keeping my coins to myself today.Can a roustabout such as yourself truly appreciate the fine goods I have for sale? I think not.I'll be the judge of that. Let's see what you've got.Fine or not, I've no need for them today.You are welcome to peruse the goods I have on display, provided you have the gold to buy them.I've gold enough, but have you anything worth buying?I'm not interested in your trinkets today.Please, browse and take your time. I've no wish to rush a potential new customer.Let us see what you have, then.There is nothing here that I require. Good day.Welcome to my shop. You are free to look about as you wish, but do try not to break anything.I shall proceed with due care and attention. What do you have to show me?You need not worry about your merchandise, as I was just leaving.I'm afraid my stocks are not quite as full as they should be, but I do try to keep a good supply of the basics on hand.I'm sure that will suffice. Let's have a look, shall we?Perhaps I shall return when your shelves are not so lean.My doors are always open to those with coin in their pockets. If I don't have what you need, then you don't really need it.Show me what you have and I shall decide for myself.Your slogan is tempting, but I am quite well stocked for now. Good day.Hi, I'm Well-Adjusted Al, and my prices are sensible. I used to be called "Crazy Al," but therapy has convinced me that selling plate armor for 3 gold pieces and a small duck was no way to get ahead in business.Ooookay. Just show me what you have and I'll be on my way.Thanks, but no thanks. Get your hand off my arm. I'll be going now. Goodbye.It is good to see someone with coins to spend, especially in these troubling times. No doubt you are part of an adventuring group? Who else would have wealth to spare when commerce is so slow?The source of my good fortune is none of your concern. Just show me your goods and I shall be on my way.Welcome to the Watchful Shield. Our devotion to He of the Unsleeping Eye is unswerving. Please, allow us to shield and protect you under the ceaseless gaze of Helm.You are a bit too interested in my personal business for my liking. I shall go elsewhere for my shopping needs.I'd like to see what services you have to provide.Sorry, the thought of being watched by some kind of ceaseless eye disturbs me immensely. I'll find my own way out.May Oghma guide you along the many and varied paths of knowledge, traveler. It is clear that you have already learned the wisdom of coming here to the Unrolling Scroll. How may I help you?For starters, perhaps you could instill me with the knowledge of what it is you actually do around here...The wise man knows when his purse is too light for such extravagances. Maybe next time.What kind of services do you offer here?We'll make sure to obey your "rules."What kind of services do you have to offer?Ah, my weary sufferers, how may we take on your pain and relieve you of your burdens?We're an unruly bunch, so we'd better be on our way.What kind of services do you have to offer?If you're going to be so rude, my companions will just take leave of this place!Thank you, Brother, but I can still bear my pains for a little while yet. I will return when I have greater need.My sufferings are great. I would be grateful if you would allow me to share them with you.single playermulti playermoviesbackquitWorld MapYou are mistaken. I do not wish you to return to my service just yet.You are correct! We shall resume our quest to bring justice throughout the land!You've come back! Oh, I knew you would. We were such good friends. Shall we go adventuring again?Sorry, but I do not want you back in the group just yet.If that's the way you want it, then fine, I'll leave! *sniff* I don't wanna go, but if ye're gonna force me, then I guess I'll just mope around here till you come back to your senses and come back for me.You are no more honorable than the Loki spawn I left behind.We have fought well and we have fought bravely. Tempus willing, perhaps I will fight at your side again someday.You've been good to me, friends. Bust some heads, will you?Fine, I'll be leaving the likes of you, then. This party's been just another prison for me.I'm sorry, but my wife and I would like some time alone. Isn't that right, Lovey?I have no patience for your weaknesses. If I want action, I guess I'll have to make my own.worldAh well, even the best things pass away. Your company was enjoyable while it lasted. Perhaps we shall meet again.It is too hard to be stealthy with a group like this. I should have known not to have joined you in the first place.You would have me leave the group? I agree to do so, but only as it serves my purposes for the time being. (I will wait here, but I am not a patient man.)You would cast me out as though I were a servant? (They will all pay for their insolence!)Very well, but do not forget what I have taught you, friends: Walk with rage against all who threaten the Great Mother.Hello there, kid. Rather strange place be to wandering, ain't it? My companion has something to say to ya.I... wish you luck on your... adventures.Good luck on your further ventures.You would cast me out as though I were a servant? (They will all pay for their insolence!)You would have me leave the group? I agree to do so, but only as it serves my purposes for the time being. (I will wait here, but I am not a patient man.)No doubt you have returned to your senses and wish to continue our glorious fight against evil! A wise and fortuitous decision.As it should be! Let us go!But... but... we were a team, we were bound by... by honor! *sigh* Why is everything always so complicated?Indeed, little one. Such fun we will have. Welcome back.Oh, goody good good! Let's go!I don't wanna go, but if ye're gonna force me, then I guess I'll just mope around here till you come back to your senses and come back for me.By Tempus, you have returned! Are we to join again and fight as mighty warriors should? Say it is so!That is a fine idea. We simply could not do without your fighting spirit.I am sorry, but I do not need you back just yet.A triumphant day, indeed! I welcome your company once again!We have fought well and we have fought bravely. Tempus willing, perhaps I will fight at your side again someday.It seems we have crossed paths yet again. Shall we renew our partnership and travel together?Your company was missed by all. Welcome back to the group.I've no need of your services quite yet. Perhaps in the future, but not now.Ah, old friends made new again. A pairing that cannot be beaten.Ah well, even the best things pass away. Your company was enjoyable while it lasted. Perhaps we shall meet again.So you've come back, have you? Perhaps we should join forces once again. There is much work left to be done.That is an excellent idea. Your sage advice and company have been missed.I have other plans for the moment. Perhaps another time.A wise move. Together we can't possibly fail.You've been good to me, friends. Bust some heads, will you?It is about time you returned! If I had waited another moment, you would surely have regretted it! Let's get moving!That is a bit presumptuous of you. I have no desire to have you back just yet.Though I do not enjoy your manner, I do have need of your talents. Welcome back.Save your pleasantries. (I will suffer their company merely because they are useful.)You would cast me aside yet again? Do not press me further! I will wait here, but do not tarry!We meet again. I trust you have been vigilant in protecting the ways of nature? Perhaps we should continue our previous partnership, and further our causes together.I have no need for your assistance at this time, though I may call upon you in the future.Your suggestion is a good one. Welcome back, Faldorn.Very well, but do not forget what I have taught you, friends: Walk with rage against all who threaten the Great Mother.The InsectDeathThe CircusThe MoonA BearAn OutlawThe gulls are even more beautiful than the winds they ride on, are they not? I will be one someday, you know. I long for it more than anything.Ohhhh, I'm a lumberjack an' I'm okay— I work all night an' I shleep all day!You are kinder than you'll ever know. Here, take this wand of lightning as a small token of my gratitude. I'll not need it where I'm going.I'm a werewolf, baby, now an' here I come! I'm a werewolf, baby, now an' here I come! ... *belch*My momma was a sheepdog, my papa was a hound, an' when I fell in love with you, li'l pup, I knew that I'd been found...Ah, it'sh okay, Sham— Everyone'sh a critic...You know little of wisdom and less of beauty.Stay and watch the gulls for a while, if you will. This world is a patient one.Must you get so close?Aye, so everyone's heard, everyone's a rubbernecker then, is that it? Old Gurke had his famous cloak stolen right off his back by a batch of paltry tasloi. Yeah, yeah, it's old news and if you make one crack about the Cloakwood being an appropriate place to lose it, at least, I'll put your liver on the menu. Now move on and let the next people in line have their laugh.Sure, bring your friends, bring your relatives. Damn it, I oughta start charging you fools for this gawkery!My cloak? Hmph, I thought it was as good as gone. Here, let me give you 280 gold pieces for returning it.Put that thing away, you damned fool. I'm a bleeding tourist attraction around here now. There's money in that! Losing this old cloak was the best thing that could have happened to me. No more hacking and slashing my way through life. Nah, I've got it easy now. Keep the damn cloak and good riddance.Move on. I've got paying customers.Back off!Leave me be, friends. I'm still healing from my latest encounters.They did quite a number on me, those half-ogres. There's a band of them fortifying themselves in the mountains south-southwest of here... If you could give them a taste of justice, that would do me proud.So, have you tested your steel against those half-ogres I mentioned?Fine work! News of the battle has reached me even here. In an effort to encourage such deeds of righteousness, allow me to present to you this shield... The Sword Coast needs more heroes of your sort, especially in times as dark as these.How are my fine heroes? If only these wounds of mine were quicker to heal I would be lunging into the heat of battle at your side.I may be injured but, if you are evil enough to attack me then I am good enough to stand my ground. By the Luck of the Lady, draw steel.Take your piety elsewhere, fools. It has no place here.An old "friend" of mine took too close of a liking to some boots of mine. Her name's Pilar and she's probably hiding out at the Friendly Arm Inn, if I know her right. I don't care how you have to do it but I must have those boots back.I see you don't have my boots with you. Do not test my patience as I do not take well to enemies.My boots... Just let me put these on for a moment...Your service has been exemplary. Here is 90 gold pieces for a rainy day...Ah, my boots. You have done well. In payment, allow me heal some of your wounds.Your ongoing visits are less than discreet. I urge you to discontinue them at once.Feeling brave, are we?Unless you're willing to buy a gal some ale, you're not welcome here.Travelers are you? Takes one to know one, I guess... I don't know if you're heading that way but, if you ever end up in Baldur's Gate, keep your eyes open for Gheldehar, an old gnomish cleric. Trickier than an old wyrm, that one. He's still got an old ring of mine which I'd love to have back, actually. Oh, and in case you didn't catch it... that was a subtle hint.Thanks for the ale, sucker.Been to Baldur's Gate yet? Watch your back for Gheldehar when you do...Thanks for your help! Just let me put this ring on. It's been so long...You've done well. Here, let me give you another in return.Very well, then. Let acts of folly betray the fool.Together we shall enforce the laws of nature with the ruthless vigor they deserve.Please help me! I don't know where else to turn. My little boy was playing in that abandoned lighthouse to the northwest when a pack of worgs surrounded it. Please just turn them back, and I can coax him down. There's not much time!To the northwest! It's not far!Thank you so much. You've probably scared him as much as the worgs. I'll coax him down once you've left. Here, this money is all my husband brought back from market this past week but take it. My son's life is worth this and so much more.My son prays for your continued health every night, as do I.*sob* It's no use... We're all as good as dead!You... will meet your doom today, child...Your future... is hemmed in darkness. Your lives... are in the balance. Act wisely, act judiciously... and bring me the sphene gem, should you find it...You... are a light entering darkness. You... are a seeker of truths. You... are more than you realize. The Seer has spoken it because the Seer knows the fear you harbor, the fear you shall yet become. In the lair of the basilisk, you will find a sphene gem... You would do well to bring it to me.Ah... it is sometimes better to abandon one's destiny for a time... It will find you again soon enough.The sphene gem! Indeed, then... you are more than you appear. Someday, you must journey further through the muck and mire of this place for it will tell you as much or more than all of fabled Candlekeep... Like yourself, this city is more than it appears. There are cities below cities, dreams beneath dreams, the past laying buried beneath the crushing weight of the present... Go now, wanderer, for the time will come when you must walk through the darkness to find the light.You are still young and rash and too much of this world... It will be your death all too soon.To define your future, you must know your past, wanderer...ThrownDo not disturb the meditations of the holy.MeleeLightning BoltFireballIt is hard for me to pursue my meditations in the bustle of this city. Could I ask your assistance in obtaining a potion of mind focusing?Burning HandsDrinkWeakMediumPowerfulPlease, unless you have a potion of mind focusing, I must return to my near-futile motivations.For all its many brutalities, I am grateful to have found people such as yourselves to soften this city's rougher edges. You may call me Quoningar, if you will. Please, take this hammer of mine to remember me by when next you venture into battle.For all its many brutalities, I am grateful to have found people such as yourselves to soften this city's rougher edges. You may call me Quoningar, if you will. Please, take these potions of magic blocking. I get the sense that one could need them in these streets.This city scares me, friend. Every day I stay here, I grow more concerned.I cannot bear this city, but perhaps it would be more enjoyable without you around!Damn basilisks! I think it was heading east but I've had enough of it for one day, thank you very much. If you're into hunting the stupid things down, though, don't let me stop you.I'm so glad you found me out here. Basilisks aren't exactly the thing to face alone. I'm going home but if you want to hunt it down, make sure you take this potion of mirrored eyes along with you. Its lair can't be too far from here.Oh no, you don't... If you want to face that basilisk, that's your business. I'm heading home.Must you? Look, it's been a long day for me... Oh, damn you after all!Enna HendrickPilarG'axir the SeerShaellaGurkeCoriannaPerdueErlin HendrickGheldeharShaellaHullOliviaArdrouineGurkeFirebead ElvenhairBjorninQuoningarGheldeharPilarPerdueArdrouineG'axir the SeerHullQuoningarCoriannaFirebead ElvenhairI was wondering what you had to offer at this temple of wisdom?Good day to you.Associating myself with you was beneath my honor. Now excuse me, as I must cleanse myself of this entire experience.But... but... we were a team, we were bound by... by honor! *sigh* Why is everything always so complicated?Have ye changed your mind there, kid? Do you want our help?I have no desire to speak with such as you!What sort of cures do you have available?Thank you, but we've just come to take a look around.Worn-out BootsWorn-out BootsLoadSavesaveloadcreditsI'm ready to go right now.Just wait a little longer. There are a few more things I must do.Candlekeep InnI don't think my friend Marl likes you. It'd probably be wise if you left.Bottle of WineBottle of WineSpider BodySpider BodyMerchants' League EstateRamazith's HomeOberan's EstateRagefast's HomeGambling TentLaurelDrienneVelvetFurnelaineSvlastNim FurlwingLandrinFahringtonWenricUnsheyZhurlongMirianneHulrikFirebead ElvenhairLlindellynArkionNemphreOrdulinianPerdue's Short SwordKeelorNoraleePerdue's Short SwordWeltPheirkasAlgernonQuinnPetrineBherenRinnieLusselynFentenGerdeMad ArcandShilo ChenCordyrPhandalynGhorakLaurelAgnasiaDrienneNadarinVelvetFurnelaineSvlastNim FurlwingNadineLandrinBellamyFahringtonWenricUnsheyZhurlongMirianneFriendly Arm InnHulrikFirebead ElvenhairLlindellynArkionNemphreOrdulinianKeelorNashaNoraleeWeltPheirkasAlgernonQuinnPetrineBherenRinnieLusselynFentenGerdeMad ArcandEdieShilo ChenCordyrPhandalynGhorakAgnasiaNadarinEuricBellamy[no text]Much to my chagrin, I saved a ranger by the name of Furnelaine from cave bears today...ScrollI am assisting the ranger, Gerde, in her attempt to manage the ankheg population on the plains south of Baldur's Gate. From where I stand at her side, I can see them swarming, coming to the surface roughly fifty yards to the east. On Gerde's instructions, however, I am not to exceed my quota of ten kills.NashaSvlast's Torment Having survived the revenant's assault with our assistance, poor and wretched Svlast has begged us to complete its task... The day is dark within these ruins, and I fear it's growing ever darker.Landrin, a gnome at the Friendly Arm Inn, has apparently fled her home due to a recent spider infestation in her cellar. The house, she informs me, lies just west of the Jovial Juggler Inn in Beregost. Much as I would rather not have them in my pack, she insists on seeing the bodies of the spiders before I am to receive any payment. She hinted at an extra bit of reward if I bring her husband's old boots and her bottle of wine as well.Landrin, a gnome at the Friendly Arm Inn, appears to think I am her lowly errand runner. Apparently too lazy to walk down the stairs and purchase one from the barkeep, she insists that I fetch her precious wine bottle from the cellar of her house in Beregost... To be honest, at 75 gold pieces, the thought is almost tempting. The house, should I ever seek it out, lies just west of the Jovial Juggler Inn in Beregost. She said something about stepping on spiders and her husband's old boots, but I didn't listen too intently.Landrin, a gnome at the Friendly Arm Inn, has apparently fled her home due to a recent spider infestation in her cellar. The house, she informs me, lies just west of the Jovial Juggler Inn in Beregost. Her husband's boots, apparently of some small import to her, can be found therein and I am to present them to her before I claim my reward. She might give something extra for her bottle of wine and one of the spider bodies as well.Dead Halfling MessengerSvlast's Torment Having survived the revenant's assault with our assistance, poor and wretched Svlast has begged us to complete its task... The day is dark within these ruins, and I fear it's growing ever darker.Much to my chagrin, I saved a ranger by the name of Furnelaine from cave bears today...Against my better judgment, I have agreed to find and return the sword stolen from Perdue the halfling. If his directions are correct, I should find it amidst a band of gnolls apparently lurking in the hills west of the Friendly Arm Inn, very close to the High Hedge wizard home.Reevor has once again pressed me into service in his storehouse. All reports suggest that our feline forces have turned traitor and that the rats are on the offensive. It appears that I am our last hope in the face of such an awesome display of power. Farewell, dear Journal... Farewell.At the invitation of a paladin by the name of Laurel, I am to assist in this region's ongoing battle against the gibberling hordes. At her suggestion, I will prepare as much fire magic as possible, as it is said the beasts fear flames above all else.At the invitation of a paladin by the name of Laurel, I am to assist in this region's ongoing battle against the gibberling hordes.Through her tears, the dear child Drienne has asked me to rescue her cat from the waterfall. Although I haven't the heart to tell her so, I fear the worst.The joyous atmosphere of the Nashkel carnival is infectious. At the encouragement of Velvet the huckster and his sparring chickens, I have even indulged in some friendly gambling.I saved Furnelaine the ranger from a cave bear attack in the Cloakwood today.I saved Furnelaine the ranger from a cave bear attack today... It is almost strange to feel the warmth of friendship in the haunted chill of the Cloakwood.Svlast's Torment I have been witness to sad events within the Firewine ruins. An ex-paladin by the name of Svlast is being hunted by the spirit of his brother in the faith, whom he wrongfully killed. Never have I seen a more dejected and repentant soul than poor Svlast. He has begged us not to interfere but my heart does not rest easy with such a choice...[no text]I feel more a fool than a hearty adventurer today. It appears I arrived too late and did too little to rescue the fine hunting hounds of a certain Nim Furlwing in the Wood of Sharp Teeth.The Wood of Sharp Teeth, indeed! Today, I rescued the purebred hounds of Nim Furlwing from dire wolves and am, admittedly, still a little sore from the attempt.The Wood of Sharp Teeth, indeed! Today, I rescued the purebred hounds of Nim Furlwing from dire wolves and am, admittedly, still a little sore from the attempt.I feel more a fool than a hearty adventurer today. It appears I arrived too late and did too little to rescue the fine hunting hounds of a certain Nim Furlwing in the Wood of Sharp Teeth.Fahrington, a strange priest in the Wood of Sharp Teeth, has had his scroll of wisdom stolen by an east-bound tasloi. I felt sorry for the poor man as he does seem to be in desperate need of it.Fahrington, a strange priest in the Wood of Sharp Teeth, has had his scroll of wisdom stolen. He appears to know the area well and suspects that it has fallen into the claws of an ettercap to the east.A zombie infestation has been terrorizing the few settlers unlucky enough to own land by the river. An old farmer by the name of Wenric has counted twenty of them and will pay me an impressive 150 gold pieces if I can get rid of every last one.A zombie infestation has been terrorizing the few settlers unlucky enough to own land by this swamp. An old farmer by the name of Wenric figures that a lowly slime may be at the root of it all. If I can just find that slime and kill it, I can net a clean 150 gold pieces and get out of this pallor'd place. My only other option is to go zombie-hunting. As there are said to be twenty of them, it is an idea I don't particularly relish. Nevertheless, I had better start counting...According to a dwarven cleric by the name of Unshey, a rogue ogre with a belt fetish is making a name for himself just south of the Friendly Arm Inn. As Unshey claims to be an author, maybe she'd give me a copy of her book if I can get her girdle of piercing back...A pesky thief named Zhurlong has been pickpocketing me every time I try to get a word in edgewise, but I'd rather not cause a scene. He did mention losing some boots to hobgoblins in the badlands south of the city, though. I get the sense, somehow, that returning those boots to him may be the only way to make peace and have my goods returned. He can be found in the Burning Wizard tavern in Beregost.I was moved by the pleas of Mirianne of Beregost today. Her husband, Roe, had to make a trip south to Amn and she is understandably worried for his safety. I have sworn to keep my eyes open for any news of relevance I might encounter in my journeys down that road.After scaring off a band of ogres along the road to Amn, I found a letter sewn into the vest of their unfortunate victim, a halfling messenger. It is from someone named Roe and is addressed to Mirianne of Beregost.I may very well be the first adventurer in the realms to have learned something useful by saving a cow. Hulrik, her owner, informs me that xvarts and kobolds appear to be using the Nashkel mines as a base. For what, only Oghma knows but I get the sense that the pesky critters are not alone down there...It appears that xvarts have been making regular raids on the livestock around Nashkel. They must be operating from a base nearby but where, exactly, I cannot be sure.I have met an old friend in Beregost! Firebead Elvenhair, an elderly mage who visited the library at Candlekeep on occasion, has asked me to check out the stores in the area and purchase a copy of "The History of the Fateful Coin" for him, should I ever set eyes on it. Confining as its walls could be, there are days when I miss Candlekeep with every bone and every ounce of flesh in my body. This, I guess, is just going to be one of those days...Here I am, yet another lowly adventurer beating about the bushes, looking for some stranger's lucky arrow. I mean, Llindellyn is a nice enough guy but... shouldn't I be out slaying tarrasques or something?It appears that my reputation has preceded me in Baldur's Gate. A necromancer named Arkion is in need of corpses and has singled me out for the task. According to him, the sewers are the best place for this kind of task... I get the feeling that he and I are going to get along just fine... I can find him again in a house just south of the Elfsong Tavern.I have met a necromancer by the name of Nemphre here in Baldur's Gate... and I must admit, I think I am in a bit over my head. She has asked me to obtain a bloodstone amulet from a man named Arkion and return it to her. The only trouble is, Arkion sounds like a rather powerful mage, and I get the sense that he won't part with that amulet willingly... There is something about this city that scares me somehow. Nemphre can be found in a house just south of the Elfsong Tavern.There is a woman in Baldur's Gate who has been gifted with the... succulent name of Nemphre... I must admit, I am torn between a certain sense of passion and a much less certain sense of foreboding. Arkion, an old lover of hers, has apparently kept an amulet of hers that she would like to have returned. Maybe if I could just talk to him... I found Nemphre in a house just south of the Elfsong Tavern.The priest Ordulinian has passed on a strange warning regarding two necromancers engaged in a longstanding but petty feud. Their names are Arkion and Nemphre and I have been advised to steer clear of their meddling while in Baldur's Gate.Ordulinian has told me the tale of two of Baldur's Gate's greatest fools, necromancers and ex-lovers, Nemphre and Arkion. He appears to have grown tired of their endless feuding and has asked me to bring Arkion's bloodstone amulet and Nemphre's onyx ring to him so that it might be settled once and for all. I can find Ordulinian at the Sorcerous Sundries.Upon restoring Keelor to consciousness, the battered dwarf informed me that there are gnolls in the area. As has been made clear to me by Keelor's condition, they are becoming an ever-increasing threat.Upon restoring Keelor to consciousness, the battered dwarf informed me of the presence of gnolls in the area. As has been made clear to me by Keelor's condition, they are becoming an ever-increasing threat. I had better check in with him next time I pass through Beregost as I suspect he was in more pain than he chose to admit.Upon restoring Keelor to consciousness, the battered dwarf informed me that the gnolls have been increasing their presence in the area. As has been made clear to me by Keelor's condition, they represent a growing threat. In a move of unexpected kindness, he also offered the healing services of his sister, Nasha, a cleric in the southern quarter of Baldur's Gate, should I or my party ever require them.Noralee, a half-elven fighter in Baldur's Gate, has lost a new pair of gauntlets somewhere along the road between the warehouse where she works and the harbor.Welt, a man in the slums of Baldur's Gate who has mastered the art of the monosyllabic word and who looks, nay, even smells like an ogre has asked me to gather rats for his dog Pooch. He doesn't look like the type one would typically say no to...Pheirkas, a dwarven fighter in Baldur's Gate, has asked me to undertake what I can only call a covert mission. Staying at Feldepost's Inn in Beregost is the apparently obese Algernon. Kept on his person is a cloak that Pheirkas is interested in, shall we say, acquiring... The risk is great but the reward, I'm sure, is handsome. Pheirkas can be found in the northwest section of the city.A young gnome by the name of Quinn informs me that some ankhegs have been causing chaos upriver from Baldur's Gate, along the east bank, just north of the witch Tenya's home. His friend Nester has already met his fate in their midst and Quinn has asked me to return there in the hopes of finding something for the burial... To be honest, I don't expect there'll be too much of Nester left... But the boy is grieving, so I will do as asked. Quinn can be found in the northwest section of the city.Petrine, one of Baldur's Gate's countless orphans, has lost the one thing she still holds dear in life: her cat, Angel. It is difficult not to feel a deep pity for the sweet girl... but she doesn't want my pity, only my help. According to Petrine, Angel has likely returned to the house of her uncle Bheren, from whose place she has fled and is reluctant to return. If I could find the cat's ring, I would probably make Petrine a very happy girl.I visited Bheren of Baldur's Gate in his house today. He appears upset with a cat that is loitering about and he mentioned someone named Petrine.I visited Bheren of Baldur's Gate in his house today. He has offered me the proverbial cloak off his back in exchange for the death of a rather bothersome cat...Rinnie, a bard and balladeer here in Baldur's Gate, has asked me to bring her a history of the Unicorn Run, should I ever encounter one in my travels. Rinnie can be found in one of the houses located beside the palace.I gafe 100 gold pieshesh to Lushelyn, my paaaaal atshuh Splurgin' Sturgeon, for shafe keepin'... Heh, hee... 'E shaysh dat dere'sh shlimes and oozshes shomewheresh inshuh tavern here, and I can dubble them gold pieshesh jusht fer killin' them off... Ohhh, my brain hurtsh...Ye're too mutsh, Lushelyn, you owld shlippery fish! You'd jusht shpend it all on boozshe and shtuff...100 gold pieshesh it ish, Lushelyn my owld paaaal! *hic*In west Baldur's Gate, a sturdy old dwarf by the name of Fenten informed me that there have been some troubles with ankhegs south of the city, across the river. I'm to find a woman named Gerde for further instructions.In west Baldur's Gate, a sturdy old dwarf by the name of Fenten has promised to buy some ankheg scales off me. Apparently there's a swarm of them to the south of the city, across the river. I'm to find a woman named Gerde for further instructions.Me fight now then! Make you dessert! Pound you to pudding! Mmm, pudding.You no bother now, me eat. We fight after me fat-happy.I told you my husband would be here!What are you doing in my home?! If you've harmed my wife in any way, I'll have your head! In fact, I think I'll take your filthy lives right now! Draw steel.NashkelDryad of the CloudpeaksDryad of the CloudpeaksI encountered an old sage who goes by the entirely justified name of Mad Arcand... Even through the froth of his insanity, some interesting clues have surfaced, however. He claims there is a ship along the shoreline containing something of value. He has asked, in his way, that I return this mysterious item to him, making sure not to use it in the interim... For all his apparent madness, however, I cannot help but be suspicious of this strange man.Edie, a young woman studying for the entrance exam to Baldur's Gate's Merchants' League, appears to need whatever help that I can give her. To be honest, however, I'm not sure how much help I could even be in a case like this...The young Edie has asked for my assistance in cheating on Baldur's Gate's Merchants' League's dreaded entrance examination. It would admittedly be less than honorable but perhaps a little bit of intelligence- or wisdom-influencing magic might do the trick...A fine and lovely day to ye! Would you be interested in any of my fine odds and ends? I have endeavored to keep prices reasonable even in spite of the shortages of late.I have no need of your trinkets. Good day.Let's see what you have for offer.If you've gold in your purse, you are a welcome sight in mine eyes. What do you need?Let's see what you have to offer.I need nothing as of now. Perhaps I shall return later.I trust you are enjoying the fair? A fine time, despite the recent shenanigans involving the mines and those pesky bandits as well. What can I get for you?It has been a lovely diversion, indeed. What wares have you available?Sorry, but I've no need of anything right now. Perhaps another time.Shilo Chen, a ranger from the Wood of Sharp Teeth, is currently seeking help in Baldur's Gate. A group of ogre magi is killing off the wildlife in the wood's southwest corner. He has asked me to go there and see what I can do. If he can find any other willing adventurers, he'll send them as reinforcements.Ah well, I suppose it will give me the opportunity to work on this new ballad I've been thinking of... I bet you'll never guess who the protagonists are!You're no better than Ms. Silke! It will catch up with you someday, mark my words.I met a friendly fisherman by the name of Cordyr in Baldur's Gate. Apparently two sirines have moved into his fishing grounds down south where the Cloud Peaks tumble into the sea.My party has been attacked by Phandalyn, an over-vigilant paladin loitering in one of Baldur's Gate's many seedy taverns. Mental note: When one depends on a party of evil, steer clear of musclebound paladins.Upon attempting to cure Ghorak the Diseased in the slums of Baldur's Gate, he has asked a dark favor of me. Behind a painting at the Three Old Kegs lies the skull of his brother Kereph. I am to present it to Agnasia in The Lady's Hall, where perhaps I will learn more of this sorry tale.You're back! And just in time, too. I need material for a few more verses of my tribute to our friendship.A basilisk has escaped from the ship that was carrying it and is now petrifying everyone at a warehouse on the dock in Baldur's Gate. If I can successfully dispose of it, Nadarin ought to be very grateful!Nadine of Baldur's Gate has asked me to deliver a good luck talisman to her son. He has run away again and will likely be playing somewhere in one of Baldur's Gate's taverns.It would be a pleasure to have your company again. A good bard is always a welcome companion.Sorry, but I really don't want you back just yet.Bellamy, a decidedly mysterious halfling bard, has warned me to steer clear of a paladin lurking behind one of the dockside taverns here in Baldur's Gate. His name is Phandalyn, and, from the sound of it, my reputation has preceded me.Fergus, a Flaming Fist soldier, is in need of a ring for his love. I am sure that nothing but an angel skin ring will do.The young twins, Laerta and Louise, claim that a "bogeyman" watches them through their window every night. Now, I don't believe in bogeymen but I've seen enough in my travels to believe that there's something out there and I don't like the sound of it...Old Gervisse, who claims to be watching over a pair of young twins in Baldur's Gate, has asked me to seek out and kill a dangerous druid named Voltine. She is apparently polymorphing herself in an attempt to slip past Gervisse's nightly defenses and abduct the twins. There is something that still disturbs me about all of this but I'm not sure what...In the midst of rather... unfortunate circumstances, I have learned from Voltine, a shape-changing druid, that this city suffers from an old Peeping Tom named Gervisse. As my encounter with Voltine got off to a bad start, it may be in my best interest to deal with Gervisse and thus return me to the druid's good graces.Sarhedra, a rather muddled dwarven fighter, has warned me of an ogre encampment to the south...I have just met Jared, a lone and frightened merchant, in the wilds of these mountains. He has just fled some bears who have apparently laid claim to the other side of this bridge...It appears that I have wormed my way into some inter-farmer politics here in the fields just south of the River Chionthar. Old Jeb tells me that his neighbor, Old Man Hendrick, has fed some item of value to one of his chickens, lacking, I suppose, any better hiding place... The lure of this strange tale is admittedly a hard one to resist. If nothing else, I suspect I will at least nose around Hendrick's farm a bit as it lies just west of here.Shaella, a most interesting priestess of Leira, has sent me on a pilgrimage home to Candlekeep, wherein lies the Great Book of the Unknowing. To read from its pages, nay, even to touch this Greatest of Books, blesses one with the ignorance that only it can grant. I will speak with her again once I have found it.The druid Olivia, in her seat by the sea, weaves her words as one would weave a spell. She yearns to be a gull someday and fly in their midst. It is a noble dream and, if I can grant it, I surely will, if for no other reason than to watch the beauty of her flight...The druid Olivia, in her seat by the sea, weaves her words as one would weave a spell. There is a darkness to her, though, although she seems to have found her peace with it. She has invited me to watch some of that darkness tonight and, when it appears, place a ring on its haunted finger and thereby rest its soul.Gurke, a crusty old dwarf in Beregost, has had his supposedly famous cloak stolen from him by a batch of tasloi in the Cloakwood. After our brief encounter, I have come to the conclusion that I'd do almost anything to rid him of that sour mood!Bjornin, a paladin currently healing from his wounds in Beregost's Jovial Juggler Inn, has asked me to uproot a band of half-ogres. According to his report, they have been fortifying themselves in the mountains south-southwest of town.We are surely at the beginning of an epic tale. Lead on!I stumbled across a dirty little gnome called Gheldehar in an alleyway today. He claims that Pilar, an old "friend" currently staying at the Friendly Arm Inn, has stolen his boots, and he would like to have them returned. As Gheldehar didn't seem to care how I may acquire them, I suspect his use of the term "friend" was little more than window-dressing.Heh, my reputation's probably calmed down by now anyways. See ya around, ya lumps.You've got hardy hides, folk. If you ever need a little more dwarven muscle around, you've got it.Over a frothy ale at the Friendly Arm Inn, Pilar the half-elf has warned me of Gheldehar, an old gnomish cleric in Baldur's Gate. He still has an old ring of hers and, if I could ever get it back to her, she has promised to make the journey worth my while.I cannot write long as I am faced with a pressing emergency: worgs have surrounded an abandoned lighthouse to the west and poor Ardrouine's son is trapped within. May Tymora bless the peasants of this land for their lives are never easy.It's about time you got back! Some nerve yous barrelheads have, leaving me standing here for so long. It's a wonder I suffer your company at all.His sentences overwrought with emphatic hesitations, G'axir the Seer has informed me that my future is hemmed in darkness. His predictions are less than surprising... Even so, he has asked me to bring him a sphene gem that apparently lies within the harbor. G'axir can be found at the Blade and Stars.You'll not "suffer" long if you keep up that attitude. Get in step Kagain, we've business to attend to.His sentences overwrought with emphatic hesitations, G'axir the Seer has informed me that I am a light entering darkness. His predictions are less than surprising... Even so, he has asked me to bring him a sphene gem that supposedly rests in the lair of a basilisk, somewhere in the docks. G'axir can be found at the Blade and Stars.Straight to the point, I respect that. Let's go.Well, you don't have to. I don't need you back yet.So be it. I do like your style, though. I'll be 'round here somewheres if you do have need o' some extra muscle.The priest Quoningar, apparently as unused to the city's endless bustle as I, is looking for a potion of mind focusing. Without it, I doubt if he will ever finish his meditations...I have rescued the ranger Corianna from where she stood, petrified by a basilisk's gaze. Although Corianna has no desire to meet the creature a second time, she has been kind enough to inform me that it was heading east...I have rescued the ranger Corianna from where she stood, petrified by a basilisk's gaze. Although she has no desire to meet the creature a second time, Corianna has been kind enough to give me a potion of mirrored eyes and inform me that it was heading east...I am glad to rid myself of such burdensome companions.It is a good time for us to go our separate ways. Perhaps we shall meet again.Bowl of Water Elemental ControlChild's BodyDuke Eltan's BodyBroken ArmorBroken MiscellaneousDead CatChew ToyBowl of Water Elemental ControlChild's BodyDuke Eltan's BodyBroken ArmorBroken MiscellaneousDead CatChew ToyZiose is the name given by sages to a particular facet-grade variety of ziosite, a rare mineral that yields cut stones that flash three vivid hues depending on how the light catches them: purple, blue, and red, or purple, green, and red. Very large (fist- or foot-sized) gems are prized for use in pendants and brooches. STATISTICS: Weight: 0Bowl of Water Elemental ControlChild's BodyDuke Eltan's BodyBroken ArmorBroken MiscellaneousDead CatChew ToyWith your hurried flight from Candlekeep barely behind you, the troubles facing the Sword Coast seem an unfamiliar blur to your fractured nerves. Gorion would not have you sit idle, however, and perhaps investigating local concerns will shed some light on your own predicament. How the iron shortage or the trouble in the Nashkel mines could possibly be linked to you, you have no idea.It is certain that the death of Mulahey will relieve the fears of the terrorized folk of Nashkel, but you remain uneasy. While the half-orc may indeed have caused the evils that befell the mine, the shortage of iron is too widespread to be his doing alone. His letters confirm your suspicions, and though they give little indication as to where his cohorts are hiding, they may have links to the bandits that currently plague the Coast Way.Mulahey and Tazok have proven to be nothing more than puppets; the true master of this unfolding mystery continues to elude you. One thing is certain: Someone has taken a very personal interest in seeking your death, though why, you are not sure. Your search for answers continues, and the foreboding Cloakwood forest is your next target.You have dealt a great blow to the organization known as the Iron Throne, a defeat that you are certain will not be ignored. Now you must travel to the great city of Baldur's Gate, where you are certain to find the truth behind the strange plot that plagues the citizens of the Sword Coast.Your journey has come full circle. Duke Eltan has asked that you travel back to Candlekeep, where you must spy upon the leaders of the Iron Throne. While it troubles you that such evil men now make use of the great library, and you wish the circumstances of your visit would be different, it will still be a pleasure to return to your former home.Life continues to be quite the challenge. You have been accused of murdering the Iron Throne leaders, and the Flaming Fist will undoubtedly hound your every step because of it. Despite all of this, you must return to the city of Baldur's Gate, the very lair of your accusers. You must find and expose the one who is responsible for your predicament; you must find Sarevok.Brage's BodyBrage's Body STATISTICS: Weight: 105It is good that you have returned, for there is much important work left to be done.Work that shall have to wait, I'm afraid. I do not wish to have you back just yet.I would tend to agree. Perhaps we should rejoin and continue on our way.That is your decision to make, but I won't wait an eternity.A wise choice. Lead on.Please don't leave me out here! Do you hear buzzards? I hear buzzards.Hmph! You are superfluous to my well-being and I can't say I'll miss being confronted with your orcish face and troll-like breath each morning! Good riddance to stupid rubbish!It's about time you came back! I thought for sure that you had met some characteristically stupid end, like forgetting to breath or something.Oh, how I had missed your charming nature. Take a hike, Quayle!As much as I despise you, I have need of your services once again.You are just too stupid to realize how much you need me. Don't worry, I'll wait here until you smarten up.Of course you do! You would be a complete and utter moron if you didn't think so! Lead on.Damn it, you lose one well-fought duel to an oafish lout of a man and you get attached. I almost hate to say it but you've earned my respect.Ah, I'm finally released from this infernal duty! I swear by every god in a million pantheons that I will NEVER lose a duel to another overly masculine thug in my life.You have returned. That is fortunate, as I do not feel I have truly paid my debt to you just yet.A debt you have, but I do not wish to collect at this time. Perhaps later.I do have need of you, but not because of your debt. Your skill is invaluable to me.Make no mistake: I follow you only because of your prowess in battle. When that falters, so does my loyalty.Do not try my patience! I will wait for a time, but I have no tolerance of ungrateful winners.You have been very kind to me in this strange and lighted world. Perhaps you are right, though. The drow were meant to be a race apart... Take care of yourselves, all right?A welcome release. Your weakling surface ways have left a bitter taste in my mouth. Perhaps I should seek shelter back under the cover of the earth. I understood my fellows there.Shar has crossed our paths yet again. I would welcome your company, as I have found little purchase among others of this land.You are too much of a disrupting influence on the group, and I do not wish to call undue attention my way. No, I'll not have you back.Many would judge you by your race alone, but I will give you ample opportunity to prove yourself as an individual.I could ask for little else.That is your choice to make. I shall likely be hiding somewhere near here, if you decide to change your mind.Can I not stay with you, even a little longer? Our time together has been... quite enjoyable. Ah well, perhaps we shall meet again.Hmm, it seems that northern men are as mindless as they are impotent. Leave as you wish, I have my own agenda.Well, it certainly is a pleasure to see you again. No doubt you've come to renew our working relationship?Chapter LOCKEDSorry, but I've no interest in pursuing any sort of relationship with you. Perhaps some other time?Indeed. I have a definite need for your particular type of... talents.I'm sure you do. Lead and I shall follow.I see. Well, do not test my patience indefinitely. I have my own concerns to worry about as well.Nestled atop the cliffs that rise from the Sword Coast, the citadel of Candlekeep houses the finest and most comprehensive collection of writings on the face of Faerûn. It is an imposing fortress, kept in strict isolation from the intrigues that occasionally plague the rest of the Forgotten Realms. It is secluded, highly regimented, and it is home.Within these hallowed halls of knowledge, your story begins. You have spent most of your twenty years of life within this keep's austere walls, under the tutelage of the sage Gorion. Acting as your father, he has raised you on a thousand tales of heroes and monsters, lovers and infidels, battles and tragedies. However, one story was always left untold: that of your true heritage. You have been told that you are an orphan, but your past is largely unknown.Drawn to the clamor of the forge at an early age, you have become quite skilled working for the monks of the keep, and have kept them supplied with whatever tools are occasionally required. Inspired by your foster father's tales of ironclad heroes, however, you know you would much rather swing a blade than a smithy's hammer. One of the Watchers has been kind enough to take you under her wing, and has trained you in the basics of the deadly arts. You yearn to leave the safe walls of your library home and venture forth along the Trade Way, a trusty weapon at your side.Inspired by your foster father's knowledge of the magical arts, you have made especially productive use of your library home. You have pored over the vast, if often inaccessible, treasury of magical lore and learned as much as you can. Gorion has been kind enough to instruct you in the basics, but he seems a touch overly concerned about your safety. You know, however, that experience could teach you so much more, and you yearn to travel as a journeyman mage.Inspired by your foster father's colorful tales of rogues and scoundrels, you have spent your childhood yearning for intrigue. On the stage of your imagination, the ambling, preoccupied monks of the keep have often played the secret lords of Waterdeep, their purses ripe targets for your nimble fingers. On more than one occasion Gorion has asked you to very tactfully return a pen or an inkwell to the pocket from which it came. The more valuable of the keep's treasures remain impenetrable to your wiles, but you have little desire to steal from your benefactors anyway; you long for more appropriate and accessible pickings.Long have you marveled at the tales read to you by your foster father, many gathered from the various holy books on the shelves of Candlekeep. The strength and power of faith inspired you, but the petty squabbles of the gods only filled you with disdain. From this you came to understand the monks with whom you share your home and the nature of their beliefs. Joining in their studies you have come to think of yourself as one of the Avowed. Some of the brethren, perhaps responding to Gorion's subtle urging, have graciously fielded your many questions and taught you much about the meaning and role of the priesthood.Set as they were against the sounds of the sea crashing against the rocks outside the keep, you have always been drawn to your foster father's tales of the unspoiled wilderness. You have occasionally found exotic flowers pressed and long forgotten between the pages of tomes, and often spent long hours studying Nature's varied forms in some of the library's many journals. It is your foremost wish that someday you will leave the sterile walls of Candlekeep, and worship the Earthmother in her own presence.You have long been enraptured by your foster father's countless tales, though not so much for the content as for the art of the telling. Blessed by a world of books, you have surrounded yourself with the ancient legends and endless lore, and developed quite a skill for showmanship. One of the cooks has become quite fond of you and, between recitations of often bawdy poems and songs, has provided you with somewhat haphazard voice instruction. Gorion, in his kindness and wisdom, has been urging you to find another teacher before you ruin your voice for good.Inspired by your foster father's tales of chivalry and honor, from a young age you committed yourself to the pursuit of good and the punishment of evil. Candlekeep is a world of many sacred and unspoken laws, and you have learned to uphold them all unquestionably. Your honesty and integrity have brought you to the attention of some of the keep's Great Readers, but none of them have had cause to call upon your services yet. While the citadel sees the passage of the occasional ne'er-do-well, its regimented atmosphere rarely needs to be purged of evil. The peace of your surroundings should be comforting, but instead you find it stifling. You know your true place is traveling the realms, fighting evil wherever the need arises.Inspired by your foster father's tales of adventure amidst the barrens, hills, and forests of Faerûn, you have learned to appreciate the power and challenges of the wilderness. While you cannot remember ever venturing further than the outer walls of Candlekeep, you are a welcome and frequent visitor to its stables and pens. Much of your time is also spent atop the great towers of the citadel, where birds often seek shelter from both predators and the chill of the ocean winds. Still, you yearn to reach beyond, deep into the meadows and forests that you behold from your lofty perch.Inspired by your foster father's loving tales, you have always dreamt of living the life of an adventurer, traveling the land by your wits and talents alone. The grounds of the keep were often the stage for many an imagined battle, much to the consternation of the monks that share your home. Companions your age being somewhat of a rarity, you endured by playing every role yourself, a habit that has stayed with you as you enter into adulthood. As Gorion used to advise you, "A little bit of everything makes a better soup."You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep. She was a dwarf from Mithral Hall and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you. Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own. Of your father, you have learned nothing.You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep. She was an elf from the High Forest and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you. Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own. Of your father, you have learned nothing.You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep. She was a half-elf from the courts of Ashabenford and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you. Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own. Of your father, you have learned nothing.You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep. She was a halfling from Luiren and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you. Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own. Of your father, you have learned nothing.You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep. She was a gnome from the Thunder Peaks region and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you. Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own. Of your father, you have learned nothing.You know little of how you came to be a ward of Gorion's, but over the years you have gleaned something of your mother's tale from his vague allusions and from the words he sometimes uttered in tear-filled sleep. She was a human from Silverymoon and a friend of his for many seasons. As you have no memory of her, nor any keepsakes to remind you of her existence, you have come to believe that she died while giving birth to you. Perhaps it was the pain of such a parting that led Gorion to cloister himself within the narrow halls of Candlekeep and raise you as his own. Of your father, you have learned nothing.Lately, Gorion has been growing distant from you, as if some grave matter weighs heavily on his heart. You have asked about his concerns as gently as possible, but your queries have been in vain. Your sole comfort is the knowledge that he is a wise man, and you know he will tell you when the time is right. Nonetheless, his silence is troubling, and you cannot help but feel that something is terribly wrong...RACIAL ENEMYToday, Gorion has appeared more agitated than ever, and now he has uncharacteristically interrupted your chores in the middle of the day. Imparting hurried instructions for you to equip yourself for travel, he has handed you what gold he can spare, but given no clue as to why. Nevertheless, you now stand before the Candlekeep Inn, ready to purchase what you need for an unplanned and unexpected journey.Yes, yes, the all-seeing Tiax thinks that his leaving would be best. He must finalize his stratagems and consult in secret with Cyric. You shall, of course, meet the Great Tiax again, at which point I will make my grand ascension and appoint you to your rightful place as whipper of the slaves and faithless.What?! You galley-whipped short-knickers! Tiax the Grand will not stand to be cast aside! He shall ascend without your bumbling sneakery! The Great Tiax, betrayed on all sides by those seeking to undermine his coming rule, casts aside the refuse he once called his slaves! Mindless fools! Breathe deep and fill your ill-fated lungs with the salty airs of your sorry destiny!As was foretold at the beginning of all, so the wayward brainless children have returned to the bosom of their intended celestial nanny. I, Tiax, welcome you back to your eternal glorious servitude.Save your chatter, you annoying little imp. I've no need for your continued bluster in this party.I care not for your "ascension," and even less about your foretold "greatness." I need an extra body in the party, so pick up a pack and get moving.Your continuing delusion of leadership will serve Tiax well in the long run. Lead on for now, but eventually Tiax rules!It would seem you are not truly ready to accept your roles as the eternal steppingstone of Tiax the Ponderous. It is of little concern. In time you will realize your place. Tiax will wait.While my stay with you was admittedly fruitless, it has, at least, been fun. I might even enjoy sharing another ill-fated adventure with you, should you ever require the use of my considerable talents.This whole mission has been a dismal failure from the very start. Consider my debt repaid, friends, as I certainly do.Hello, my unfortunate friends. No doubt a comrade or two has met their deaths, and now you require me to step into their still-warm boots.Nathan's CorpseNathan's CorpseNothing quite so gruesome, though I do have need of your skills once again.For now I would rather have the constant specter of their empty place, rather than tolerate your incessant gloom.Then I shall do my best for you, though I am sure we both know that the worst is inevitable.Your decision is understandable, and not altogether undesirable. I shall do my best to not try at all in your absence. We're all doomed, you know.You... you're letting me go? But we have shared so much... so many good times... This is truly a sad day indeed. Goodbye, so sad, blah blah blah and all that rot.You... you're letting me go? But we have shared so much... so many good times... This is truly a sad day indeed. Goodbye, so sad, blah blah blah and all that rot. Come along Montaron. You are my counterpart and we shall not be separated.Party AI Off Party AI OnZombieZombieFlesh GolemFlesh Golem[MAINGUI BUTTON]Stop[MAINGUI BUTTON]GuardThankfully quiet here today, as usual. I hear there are problems outside, though—something about an iron shortage.Winthrop has kept his prices as low as he could, but I expect that to change soon. It's been weeks since a trading caravan has made it here.It is a good thing we are not called upon to defend Candlekeep more often. I've a cousin in Nashkel that sent word of an iron shortage that is beginning to cripple their local guards.koboldhobgoblingibberlinggnollogreHammerMidwinterChesskeletonTarsakhettercapcarrion crawlerspiderGreengrassTensions are high all across the coast. Many a person's livelihood depends upon the iron that is now in such short supply. I sure wish I could get my hands on whoever is behind it all. So do a lot of folks around here. Heh, nothing like a common enemy to bring people together.MirtulKythornghoulFlameruleMidsummerI had me a friend that asked one o' them smarty-pants mages why they didn't just conjure great walls o' iron out o' the air. That there mage looked my friend square in the eyes, and asked him how secure he'd feel if the guard were outfitted in weapons and armor that was dispellable with nary a wink. I hate magic. Makes me nervous.Pinch off the supply of iron and after a while the farmers can't sow, the smiths can't forge, and, by and by, an army finds it's disarmed of all but clubs and staves. That's the kind of strife that makes a land vulnerable.We are largely isolated here at Candlekeep, and intentionally so, but we too will be hurt if the whole region is suffering an iron shortage.Hey, kid, I woke late this morning and left my sword in the barracks before going on duty. If you want to get it for me, it's in the chest at the foot of my bed on the right side of the barracks. Quick now, before the Gatewarden catches me without it. You'll also find an antidote there. I think Dreppin needs one for old Nessa.I was in one of the great spires of the keep last night and saw the strangest sight. The horizon was aglow for a time, as though many a man carried torches in the distance. Usually there are only merchants on that path, though never at night. Bandits perhaps, but so many?[no text]EleasiasEleintA traveling merchant from Beregost came through last week and sold me a chain tunic. It only took an hour of sparring to turn it to so much scrap, as though the very metal itself was inferior. A strange happening, for I doubt the skills of the blacksmiths of Beregost have degraded so drastically.It would seem prices are on the rise across the land. Stores of iron are dwindling, and nearly every industry depends on it, in one way or another.Seems odd that a plentiful resource such as iron could be in short supply. Something must be dreadfully wrong in the mines of Nashkel.I don't know why supplies of iron ore are dwindling. Can't a simple increase in trade solve the crisis? Baldur's Gate is a major route between Waterdeep and Amn. I suppose the bandits have the whole area almost completely cut off and it would cost a lot to send troops out this way. Don't they realize how serious this is?I've merchant relatives that routinely make the trip along the Coast Way road. They have said that the route they travel is normally bustling. Surely this could be a veritable floodgate of iron if the need were great.There should have been a merchant caravan through here just yesterday. Odd that they have not arrived yet. They were supposed to bring iron ore down from the north. I bet they suffered the same fate as all the rest.HigharvestideHull, one of the ever-present Watchers here in Candlekeep, forgot his sword in the barracks this morning. He has asked me to fetch the weapon from its resting place in the chest against the right wall.Carrion CrawlerMarpenothUktarEttercapGhoulGibberlingGnollHobgoblinKoboldOgreSkeletonSpiderThe Feast of the MoonNightalDay , Hour (, ) Racial EnemyThanks, kiddo. Gorion didn't bring you up half bad, did he? You're lucky to have grown up here in Candlekeep, to be honest. Sometimes I think that the world outside these gates has gone mad, what with all this fighting over iron shortages and all. Amn and Baldur's Gate will be at war before the season's out, mark my words... Anyhow, I'm on duty. Here's 20 gold pieces for saving my skin from the Chief.Don't make me beg, kid! Now get my sword before the Gatewarden has my hide!Took your sweet time, didn't you? Gorion's a fool for trying to bring you up right and you can tell him I said so, too. If I didn't know any better, I'd say this whole iron crisis is the result of twerps like you wandering off with people's swords. Here's 10 gold pieces. Now get out of here, I'm on duty.You cannot further specialize in this proficiency.Ssh, kid. I'm on duty.Carrion crawler The carrion crawler is a scavenger of subterranean areas, feeding primarily upon carrion. However, when such food becomes scarce or when it is threatened, it will attack and kill living creatures. The carrion crawler looks like a cross between a giant green cutworm and a cephalopod. Like so many other hybrid monsters, the carrion crawler may well be the result of genetic experimentation by a mad, evil wizard. The monster's head is covered with a tough hide, but the body is not well protected. The monster is accompanied by a rank, fetid odor which often gives warning of its approach.The shortage of iron has been gradually building for some time now. People have had plenty of opportunity to get paranoid. Not me though, no . Nope. Eh, could you stand a little back from me please?Ettercap Ettercaps are ugly bipedal creatures that get along very well with all types of giant spiders. These creatures of low intelligence are exceedingly cruel, very cunning, and are skilled in setting traps—very deadly traps—much like the spiders that often live around them. Ettercaps stand around six feet tall, even with their stooping gait and hunched shoulders. The creatures have short, spindly legs, long arms that reach nearly to their ankles, and large pot-bellies. The hands of ettercaps have a thumb and three long fingers that end in razor sharp claws. Their bodies are covered by tufts of thick, wiry, black hair, and their skin is dark and thick. Ettercaps' heads are almost equine in shape, but they have large reptilian eyes, usually blood-red in color, and large fangs, one protruding downward from each side of the mouth. The mouth itself is large and lined with very sharp teeth. Ettercaps do not have a formal language. They express themselves through a combination of high-pitched chittering noises, shrieks and violent actions.Ghoul Ghouls are undead creatures, once human, who now feed on the flesh of corpses. Although the change from human to ghoul has deranged and destroyed their minds, ghouls have a terrible cunning which enables them to hunt their prey most effectively. Ghouls are vaguely recognizable as once having been human, but have become horribly disfigured by their change to ghouls. The tongue becomes long and tough for licking marrow from cracked bones, the teeth become sharp and elongated, and the nails grow strong and sharp like claws. There were stores of iron ore stockpiled to get us through lean times, but something is wrong with it. Anything smelted becomes brittle within days. It's like the metal is diseased somehow. It makes it impossible to keep weapons and armor in good repair.Oh, hello! Hey, have you seen my copy of "The History of Halruaa" anywhere? You know how I can't stand the constant shuffling of arthritic feet up in the library... So I thought I'd get a bit of fresh air just east of here and... Oh, I hate being so absent-minded! Please, if you find it, I really do need it back.Gibberling They come screaming, jabbering, and howling out of the night. Dozens, maybe hundreds, of hunchbacked, naked humanoids swarm unceasingly forward. They have no thought of safety, subtlety, or strategy, leaving others with no hope of stopping their mass assault. Then, having come and killed, the gibberlings move on, seemingly randomly, back into the night. The first impression of gibberlings is of a writhing mass of fur and flesh in the distant moonlit darkness. The pandemonium is actually a mass of pale, hunchbacked humanoids, with pointed canine ears and black manes surrounding their hideous, grinning faces. Their black eyes shine with a maniacal gleam.Gnoll Gnolls are large, evil, hyena-like humanoids that roam about in loosely organized bands. While the body of a gnoll is shaped like that of a large human, the details are those of a hyena. They stand erect on two legs and have hands that can manipulate as well as those of any human. They have greenish-gray skin, darker near the muzzle, with a short reddish-gray to dull yellow mane.Hobgoblin Hobgoblins are a fierce humanoid race that wage perpetual war with the other humanoid races. They are intelligent, organized, and aggressive. The typical hobgoblin is a burly humanoid standing at least six feet tall. Their hairy hides range from dark reddish-brown to dark gray. Their faces show dark red or red-orange skin. Large males have blue or red noses. Hobgoblin eyes are either yellowish or dark brown while their teeth are yellow. Their garments tend to be brightly colored, often bold, blood red. Any leather is always tinted black. Hobgoblin weaponry is kept polished and repaired. Hobgoblins have their own language and often speak with orcs, goblins, and carnivorous apes.Kobold Kobolds are a cowardly, sadistic race of short humanoids that vigorously contest the human and demihuman races for living space and food. They especially dislike gnomes and attack them on sight. Barely clearing three feet in height, kobolds have scaly hides that range from dark, rusty brown to a rusty black. They smell of damp dogs and stagnant water. Their eyes glow like a pair of bright red sparks, and they have two small horns ranging from tan to white. Because of the kobold fondness for wearing raggedy garb of red and orange, their non-prehensile rat-like tails, and their language (which sounds like small dogs yapping), these fell creatures are often not taken seriously. This is often a fatal mistake, for what they lack in size and strength they make up in ferocity and tenacity.Ogre Ogres are big, ugly, greedy humanoids that live by ambushes, raids, and theft. Ill-tempered and nasty, these monsters are often found serving as mercenaries in the ranks of orc tribes, evil clerics, or gnolls. They mingle freely with giants and trolls. Adult ogres stand nine to ten feet tall and weigh 300 to 350 pounds. Their skin colors range from a dead yellow to a dull black-brown, and (rarely) a sickly violet. Their warty bumps are often of a different color—or at least darker than their hides. Their eyes are purple with white pupils. Teeth and talons are orange or black. Ogres have long, greasy hair of blackish-blue to dull dark green. Their odor is repellent, reminiscent of curdled milk. Dressing in poorly cured furs and animal hides, they care for their weapons and armor only reasonably well. It is common for ogres to speak orc, troll, stone giant, and gnoll, as well as their own guttural language. A typical ogre's life span is 90 years.Skeleton All skeletons are magically animated undead monsters, created as guardians or warriors by powerful evil wizards and priests. Skeletons appear to have no ligaments or musculature which would allow movement. Instead, the bones are magically joined together during the casting of an Animate Dead spell. Skeletons have no eyes or internal organs. Skeletons can be made from the bones of humans and demihumans, animals of human size or smaller, or giant humanoids like bugbears and giantsGiant Spider Spiders are aggressive predators, dwelling both above and below ground. Most are poisonous and bite prey before devouring them because unconscious victims are easier to carry to a lair. Spiders have eight legs and eight eyes. They usually fit into two categories: web-spinners, which have bulbous abdomens and thin, sleek legs; and hunting spiders, which have smaller bodies, larger heads and fangs, and hairy bodies and legs. Most giant spiders are simply much bigger versions of the web-spinning large spiders.Dear, absent-minded Phlydia has lost another of her books, "The History of Halruaa," this time. Last time she was at Candlekeep, she lost an entire four-volume set in the hay we keep for the cows.No luck, huh? Did I go visit the cows this time? Oh, I can never remember.My book! Oh, you remind me of Gorion when you grin like that. Raising you has been hard on him, I know, but he says it's a toil of love, a toil of destiny, even. You must be a very special child, indeed, to draw such praise from a man of his silent nature... Here, take this little gem of mine. Maybe Winthrop will give you a little something for it.Oh, thanks. It was by the cows again, wasn't it... Hmm, yes, where was I?Nice day, ain't it? Too bad Nessa here ain't enjoyin' it though, her bein' sick 'n all. I need to get her one of them potions of antidote off Hull. He stayed up drinkin' last night and got hauled outta bed to man the gates early this morning, so I bet he's got a few of them lyin' around somewheres.Nessa the cow is feeling a bit under the weather today. Dreppin's asked me to get a potion of antidote from Hull, who's been posted to the gate this morning. It appears that Hull has been using them to avoid his morning hangovers...Any luck gettin' one of them potions off Hull?Heh, ye're a wonder, you are. Stick with me and we'll go far... Well, okay, stick with me and we'd prob'ly never leave the walls of Candlekeep, would we...? They say the bandits out there aren't after gold and gems anymore but just plain old iron. It's one of them whatchamacallits, paradoxes or whatever: It's dangerous, so you want to wear some good solid plate and carry an axe that'd make Tempus jealous, but rather than protectin' ya, it just makes everyone want a piece of you, right? Given my druthers, I guess I'd rather stay right here...Heh, ye're a wonder, you are. Stick with me and we'll go far... Well, okay, stick with me and we'd prob'ly never leave the walls of Candlekeep, would we...? Hmm, good thing you ain't wearin' none of that metal armor though, as I hear that the bandits out there would just as soon kill you as look at you to get it off your back. I just hope this whole iron crisis business is wrapped up soon.Yup, Nessa sure liked that potion of Hull's. She's doin' better already.Ugh, what a mead-filled night. That Hull is just too much. Poor sap had to go man the gate this morning, too. I don't know how he does it... What can I do for you, anyways?Nothing really. I was just nosing about.Yeah, the mead would explain why Hull forgot to put his sword on this morning. He sent me to fetch it for him.Sure, sure. It should be in the chest over against the right wall there.Yeah, well, don't think this headache means I'm not keeping my eye on you.I was just wondering if you had any errands I could run.Errands? Yeah, actually. I need a quarrel of crossbow bolts. If you could get some off Winthrop at the inn, I'll reimburse you... Oh, very well, there'll be a few coins in it for you too, so you can stop giving me that look.Fuller's recovering from last night's mead-fest in the barracks. After a little pestering, he agreed to give me a little bit of change if I fetch a quarrel of crossbow bolts from the innkeeper, Winthrop.What, no bolts? Why they let Gorion bring kids like you into this place I'll never know.Thanks, kid. I hear tell you might be leaving this place soon. Watch your back out there, okay? Here, let me give you this dagger. My father killed a hobgoblin with it once, many years ago. Stabbed him right in the back, he did. It ain't no broadsword, but it'll do in a pinch. Now take care of yourself.Here you are, you little money-grubber. Put a few gold pieces in your purse.Druid PolymorphFirebead Elvenhair, an old mage who makes the occasional visit here from Beregost, has left an identify scroll with Tethtoril, in the inner grounds. I swear, without me to run its endless errands, this keep would crumble into the very dust from which it sprang.This is not a spell but rather a druid's innate ability. It enables the druid to polymorph into a bear.Armored FigureFirebead has sent you to me, hasn't he? Very well, return this scroll to him, but then you must hurry and speak with Gorion. He is waiting for you on the steps of the central library. I assure you, child, it is a matter of greatest urgency.My foster father Gorion is dead, killed while defending me from a mysterious armored man and his cohorts. Someday I will have my vengeance upon this man, but for now it would be best to travel to the Friendly Arm Inn. Gorion's last instructions were to go to the Friendly Arm Inn. There, I'm supposed to meet two people named Khalid and Jaheira.Now, what was I doing again?Phlydia left one of her books in here again. It's in the hay, there, beside the cow. If you could run it over to her and then come back, I've got some plans for you.Phlydia left one of her books in... oh, you have it already. If you could run it over to her and then come back, I've got some plans for you.Whoa there, kid! You messing with a Watcher? Give me some backup here—we've got a hostile!This is Candlekeep, kid! That kind of thing isn't tolerated around here.What with this iron crisis tensions are really on the rise. People want someone to blame: a target for all their fears. A common enemy is great for raising unruly mobs. I just hope I'm at home with the door locked when it happens.It's Amn, I just know it! Spies are poisoning the ore to weaken our borders. Everything points to them. I bet they are behind the bandit raids too! Why don't the Grand Dukes just invade? That would show them!The iron crisis has taken everybody off guard. Why plan for a shortage when the resource is nearly unlimited? I guess we're paying for it now. I guarantee that if we survive through this it will never happen again. People will be hoarding metal for months.My father's farm is at a standstill. One by one his tools break, and replacements are priced incredibly high. If we don't get a good stock of ore before harvest, crops will be rotting in the fields. Can't manage a farm with your bare hands.Who ever heard of bandits passing over gold to steal ingots? It's got to be part of the trouble in the mines. They must be in cahoots somehow. Can't get ore from the mines, and can't get ore through trading. It's gonna be hard times for a while.What with the raids on iron stores and the trouble in the mines it's a wonder we've any arms or armor left at all. It can't help but weaken the area, and I bet Amn is just waiting for our guard to go down.I am sorry for Day , Hour AlturiakIndeed, it is quite about time that we should part company. You have proven unsympathetic to my interests, and I look forward to eventually owning a charming little ashtray made from your skull. Toodles.Indeed, it is quite about time that we should part company. You have proven unsympathetic to my interests, and I look forward to eventually owning a charming little ashtray made from your skull. Come, Montaron. We shall not be separated by this fool.You... you're letting me go? But we have shared so much... so many good times... this is truly a sad day indeed. Goodbye, so sad, blah blah blah and all that rot.You... you're letting me go? But we have shared so much... so many good times... this is truly a sad day indeed. Goodbye, so sad, blah blah blah and all that rot. Come along Montaron. You are my counterpart and we shall not be separated.Indeed, it is quite about time that we should part company. You have proven unsympathetic to my interests, and I look forward to eventually owning a charming little ashtray made from your skull. Toodles.Indeed, it is quite about time that we should part company. You have proven unsympathetic to my interests, and I look forward to eventually owning a charming little ashtray made from your skull. Come, Montaron. We shall not be separated by this fool.You came back! Oh I just knew you would, especially after what we shared! What was that again? Oh pish, no matter. All that is important is that we are back together as one big happy family.You came back! Oh I just knew you would, especially after what we shared! What was that again? Oh pish, no matter. All that is important is that we are back together as one big happy family. You too Monty, let's go.You would tempt me so? How cruel! I shall pine away the days on this very spot lamenting your distinct lack of humanity. And picking daisies. Wheeeeee.Hurrah! I'd have us all sing with joy, but I'm sure such an outpouring would come dangerously close to making me sick. Onward, and all that.As much as your mental state unnerves me, I do have need of your company once more.As much as your mental state unnerves me, I do have need of your company once more.Hurrah! I'd have us all sing with joy, but I'm sure such an outpouring would come dangerously close to making me sick. Onward, and all that.There will be a houseboat full of gibberlings on every lake in the realms before I accept the likes of you back. Begone.There will be a houseboat full of gibberlings on every lake in the realms before I accept the likes of you back. Begone.As ye would have it. I likely would have put a dagger in ye eventually, but for now ye have been adequately useful.As ye would have it. I likely would have put a dagger in ye eventually, but for now ye have been adequately useful. Come wizard, we are inseparable until the day ye die.And good riddance to yer bad rubbish! I suggest ye sleep with one eye open from now on.And good riddance to yer bad rubbish! I suggest ye sleep with one eye open from now on. Come wizard! I'll not miss yer inevitable death by leavin' ye behind!As ye would have it. I likely would have put a dagger in ye eventually, but for now ye have been adequately useful.As ye would have it. I likely would have put a dagger in ye eventually, but for now ye have been adequately useful. Come wizard, we are inseparable until the day ye die.And good riddance to yer bad rubbish! I suggest ye sleep with one eye open from now on.And good riddance to yer bad rubbish! I suggest ye sleep with one eye open from now on. Come wizard! I'll not miss yer inevitable death by leavin' ye behind!I thought ye would eventually return this way. Need my services once again?I thought ye would eventually return this way. Need our services once again?A wise choice, indeed. Puts off me having to kill you by a few days at least.Fine, but know this: If my blade does not work for ye, you'll likely end up with it against ye.A wise choice, indeed. Puts off me having to kill you by a few days at least. Move it wizard! I'll not have us delayed by your flitting about.Aye, that I do.Aye, that I do.I have no need for you in my group at this time.I have no need for you in my group at this time.V-v-very well. Though I doubt G-Gorion would approve of me leaving you, I cannot force my company upon you. These choices are yours to make.V-v-very well. Though I doubt G-Gorion would approve of me leaving you, I cannot force my company upon you. These choices are yours to make. Come Jaheira, we should take our leave for now.I c-cannot say that I have enjoyed our t-time together, but for the sake of Gorion I will not protest your actions further. If there is anything of him within you, you will ultimately turn out all right... though it does seem doubtful at the moment.I c-cannot say that I have enjoyed our t-time together, but for the sake of Gorion I will not protest your actions further. If there is anything of him within you, you will ultimately turn out all right... though it does seem doubtful at the moment. Come Jaheira d-darling. We must leave this one to chosen path.V-v-very well. Though I doubt G-Gorion would approve of me leaving you, I cannot force my company upon you. These choices are yours to make.V-v-very well. Though I doubt G-Gorion would approve of me leaving you, I cannot force my company upon you. These choices are yours to make. Come Jaheira, we should take our leave for now.I c-cannot say that I have enjoyed our t-time together, but for the sake of Gorion I will not protest your actions further. If there is anything of him within you, you will ultimately turn out all right... though it does seem doubtful at the moment.I c-cannot say that I have enjoyed our t-time together, but for the sake of Gorion I will not protest your actions further. If there is anything of him within you, you will ultimately turn out all right... though it does seem doubtful at the moment. Come Jaheira d-darling. We must leave this one to chosen path.I-It would seem our paths were destined to c-cross once more. Perhaps we s-should rejoin and continue on as Gorion would have w-wanted.I-It would seem our paths were destined to c-cross once more. Perhaps we s-should rejoin and continue on as Gorion would have w-wanted.T-t-that is disappointing, but I s-shall not give up on you, so long as you do not, either.E-excellent! It shall be as though we were never separated.E-excellent! It shall be as though we were never separated.I prefer to distance myself from the past, and that means Gorion's as well. Perhaps I shall meet you again, but it shall be on my terms.I prefer to distance myself from the past, and that means Gorion's as well. Perhaps I shall meet you again, but it shall be on my terms.I would be more than happy to have friends such as you back in my company.I would be more than happy to have friends such as you back in my company.I openly question your judgment, but it is your decision to make. You do show some measure of leadership, and I should be glad to assist you in the future.I openly question your judgment, but it is your decision to make. You do show some measure of leadership, and I should be glad to assist you in the future. Come Khalid, we must depart for now.Perhaps it is for the best. I would rather be somewhere else, as you appear to be something of a lost cause. You have some of Gorion's sense, but little of his wisdom.Perhaps it is for the best. I would rather be somewhere else, as you appear to be something of a lost cause. You have some of Gorion's sense, but little of his wisdom. Come Khalid, there are better places for us than this.I openly question your judgment, but it is your decision to make. You do show some measure of leadership, and I should be glad to assist you in the future.I openly question your judgment, but it is your decision to make. You do show some measure of leadership, and I should be glad to assist you in the future. Come Khalid, we must depart for now.Perhaps it is for the best. I would rather be somewhere else, as you appear to be something of a lost cause. You have some of Gorion's sense, but little of his wisdom.Perhaps it is for the best. I would rather be somewhere else, as you appear to be something of a lost cause. You have some of Gorion's sense, but little of his wisdom. Come Khalid, there are better places for us than this.You have returned. Perhaps you have discovered some of the wisdom that Gorion tried to impart upon you? Shall we rejoin for the good of all?You have returned. Perhaps you have discovered some of the wisdom that Gorion tried to impart upon you? Shall we rejoin for the good of all?Then I shall await the day when your senses return to you, for it is foolish to disregard such helpful and righteous allies.As well it should be. Gorion taught you as best he could, and evidently some of that knowledge has stuck after all.As well it should be. Gorion taught you as best he could, and evidently some of that knowledge has stuck after all.I have returned to you by my own choice, not that of my foster father. If you join with me, you join MY group, not Gorion's.I have returned to you by my own choice, not that of my foster father. If you join with me, you join MY group, not Gorion's.Regardless of Gorion's teachings, I have decided that it is not the best time for you to rejoin with me.Regardless of Gorion's teachings, I have decided that it is not the best time for you to rejoin with me.If thou dost no longer desire my companionship, then so be it. I shall not force myself where I am not wanted. Come, Minsc. We will continue on ourselves.Thou hast proven to be quite a leader. I shall look forward to when we can again call each other comrade.Thou hast proven to be quite a leader. I shall look forward to when we can again call each other comrade. Come along, Minsc.If thou dost no longer desire my companionship, then so be it. I shall not force myself where I am not wanted.If thou dost no longer desire my companionship, then so be it. I shall not force myself where I am not wanted. Come Minsc, we will continue on ourselves.Thou hast proven to be quite a leader. I shall look forward to when we can again call each other comrade.Thou hast proven to be quite a leader. I shall look forward to when we can again call each other comrade. Come along Minsc.I had hope I would see thee again. Mayhaps we could join once again?I had hope I would see thee again. Mayhaps we could join once again?I have no words to express my disappointment. Perhaps another time, then.That is a wise and beneficial decision for all concerned.That is a wise and beneficial decision for all concerned. My escort Minsc would be a valuable companion as well.I do not need your help at this time.I do not need your help at this time.Your expertise is welcome. Travel with me, will you?Your expertise is welcome. Travel with me, will you?Boo and I were about to leave anyway! I have never seen such behavior in all my days! And you claim to be heroes? Good riddance!Boo and I were about to leave anyway! I have never seen such behavior in all my days! And you claim to be heroes? Good riddance! Come Dynaheir, I will not feel good about your safety until we are away from here.I am truly saddened that you wish Minsc and Boo to leave. If you have any need for a stout blade, and an even stouter man to swing it, do not hesitate to call on me.I am truly saddened that you wish Minsc and Boo to leave. If you have any need for a stout blade, and an even stouter man to swing it, do not hesitate to call on me. Let's go Dynaheir. You are safe with me regardless.Boo and I were about to leave anyway! I have never seen such behavior in all my days! And you claim to be heroes? Good riddance!Boo and I were about to leave anyway! I have never seen such behavior in all my days! And you claim to be heroes? Good riddance! Come Dynaheir, I will not feel good about your safety until we are away from here.I am truly saddened that you wish Minsc and Boo to leave. If you have any need for a stout blade, and an even stouter man to swing it, do not hesitate to call on me.I am truly saddened that you wish Minsc and Boo to leave. If you have any need for a stout blade, and an even stouter man to swing it, do not hesitate to call on me. Let's go, Dynaheir. You are safe with me regardless.I knew you would return! Rejoin with Minsc and Boo, and we shall once more charge headlong into adventure and glory!I knew you would return! Rejoin with Minsc and Boo, and we shall once more charge headlong into adventure and glory!If that is your wish, but adventure will not wait forever, not unless you tie it down and sit on it for good measure. Minsc knows.Let evil beware lest it get a righteous boot betwixt the eyes! Dynaheir need not worry for her safety while Minsc lives!Let evil beware lest it get a righteous boot betwixt the eyes! Onward!I have no desire to put my head in that kind of jeopardy. Perhaps another time.I have no desire to put my head in that kind of jeopardy. Perhaps another time.It has been quite the boring trip without you. Welcome back.It has been quite the boring trip without you. Welcome back.You... you don't want me anymore? But... but where will I go? Oh, this hasn't worked out like I'd hoped at all. You'll come back for me... right?You... you don't want me anymore? But... but where will I go? Oh, this hasn't worked out like I'd hoped at all. You'll come back for me... right? Eldoth, you'll stay with me, won't you? Please?Fine! I was going to leave soon anyway! You're really not the kind of people I should be traveling with.Fine! I was going to leave soon anyway! You're really not the kind of people I should be traveling with. Eldoth is better company than you anyway.You... you don't want me anymore? But... but where will I go? Oh, this hasn't worked out like I'd hoped at all. You'll come back for me... right?You... you don't want me anymore? But... but where will I go? Oh, this hasn't worked out like I'd hoped at all. You'll come back for me... right? Eldoth, you'll stay with me, won't you? Please?Fine! I was going to leave soon anyway! You're really not the kind of people I should be traveling with.Fine! I was going to leave soon anyway! You're really not the kind of people I should be traveling with. Eldoth is better company than you anyway.Thank goodness you've returned! It's just not safe for us to travel separately. Please, can we rejoin?Thank goodness you've returned! It's just not safe for us to travel separately. Please, can we rejoin?If... if that's the way you want it. I guess I'll just... wait here then?Thank you so much! I was so scared. This is nothing like life in the city.Thank you so much! I was so scared. This is nothing like life in the city.I really have no need for the likes of you right now. Perhaps later.I really have no need for the likes of you right now. Perhaps later.By all means. I could use the extra hands.By all means. I could use the extra hands.I would rather travel alone than spend a second more with you boorish oafs. Goodbye, and good riddance.I would rather travel alone than spend a second more with you boorish oafs. Goodbye, and good riddance. Come along, Skie.It is a pity. Our time together has been thoroughly charming. Perhaps we will meet again?It is a pity. Our time together has been thoroughly charming. Perhaps we will meet again? Come along, Skie.I would rather travel alone than spend a second more with you boorish oafs. Goodbye, and good riddance.I would rather travel alone than spend a second more with you boorish oafs. Goodbye, and good riddance. Come along Skie.It is a pity. Our time together has been thoroughly charming. Perhaps we will meet again?It is a pity. Our time together has been thoroughly charming. Perhaps we will meet again? Come along Skie.I thought you would be crawling back. Don't be ashamed, I am quite used to it. Shall we continue on together?I thought you would be crawling back. Don't be ashamed, I am quite used to it. Shall we continue on together?I thought as much. Lead on, and wake me whenever we get wherever it is we are going.I thought as much. Lead on, and wake me whenever we get wherever it is we are going.Really? So be it. I'm sure I'll be somewhere around here if you wish my company. I'll try not to make you look too hard.Though I don't like your tone or manner, I do need you back in the group.Though I don't like your tone or manner, I do need you back in the group.Contrary to what you believe, I have no use for you at this time.Contrary to what you believe, I have no use for you at this time.HullPhlydiaDreppinFullerPhlydiaFullerAh yes, I'm back within the hallowed halls of Candlekeep. With this iron crisis upon us, the trip from Beregost was more hazardous than I care to relate... You're Gorion's ward, aren't you? My, you have come into your own, if you would permit an old man jealous of youth to say so... Hmm, I left an identify scroll with Tethtoril, in the inner grounds. He should be done examining it by now, so if you could fetch it for me, I'd be grateful.Have you spoken with Tethtoril yet?Ah, I am glad to see that age has not hardened your heart towards an old man such as myself. I'll take all of your identify scrolls—I have a great use for those types of scrolls. Here, allow me to cast a little spell on you. It will protect you from any evil you might meet tonight.I always felt you were cut from wiser cloth than that, old friend. Gorion would be sad indeed.I believe Gorion is waiting for you at the central library. You had best hurry there.SPELL INFORMATIONYou awake with the realization that you have not been living some horrible dream. Ambushed, you saw Gorion cut down before your eyes, and even his powerful magic could not stop the onslaught. It was his wish that you flee, but that does not remove the feeling of helplessness that now overwhelms you. "Hand over your ward," the armored fiend had said. He was after you and you alone, but why? If only Gorion had given some clue, but now you are alone and lost. Candlekeep is near, but you will find no quarter there. The readers pay for their serenity with rather draconian entry rules, and without Gorion's influence, their doors will remain closed.Yes, we'd like to see what you have to offer us.We don't need any help.[SLEEPING MAN] ZZZZzzzzzzz...[SLEEPING WOMAN 1] ZZZzzzzzz...[SLEEPING MAN 2] ZZZZzzzzz... *snort*[SLEEPING WOMAN 2] ZZZzzzzz... *sniffle*[SLEEPING MAN 3] ZZZZzzzzzz...[SLEEPING WOMAN 3] ZZZzzzzz...Armored FigureDreppinDreppinPrologueChapter OneChapter TwoChapter ThreeChapter FourChapter FiveChapter SixChapter SevenI thought I asked you to clean the rats out of this building yesterday, already. Hop to it! Get in there!Well, what are you waiting for? Go get 'em soldier!Ah yes, kill them like the rats that they are! A glorious battle unlike any this world has ever seen... Here's 5 gold pieces, don't spend it all in one place.There's something about you, kid, that makes me want to scream. What do you think: fear or frustration?Welcome to Candlekeep, your home! As you move around the keep, you will find green-robed monks. Your character should walk over and talk with them. Many important messages will be given to you through the text window on the bottom of the screen. To expand and contract this window, simply use the two small buttons to the right. _ If you have a Mage, Cleric, or Druid in your party, your character must memorize spells using the Rest button on the Mage Book or Priest Scroll pages. To get to these pages, right-click on your character portrait and then select the Book or Scroll icon that appears on the left. _ You can look at your Inventory page by right-clicking on your character portrait. _ Equip items by placing them in the appropriate slots around your character on the Inventory page. Once equipped, you can pick the weapon you wish to use by left-clicking on the Quick Weapon slot at the bottom of the main gameplay screen. A green box will appear around the weapon that is in your character's hands; an orange box indicates combat mode. _ You can pause the game at any time by hitting the space bar or left-clicking on the clock face. Unpausing occurs the same way. Pausing is most useful during combat where it gives you the time to carefully orchestrate your party's attack. _ Buy items by talking to the keeper of a store or inn. You can also rest your party by renting a room, try to hear a few rumors over a mug of ale, or attempt a little shoplifting. In the Buy/Sell screen, items that the currently selected character cannot use (due to class limitations or weapon proficiencies) will be tinted red, though others in your party may have a use for them. _ While in temples, talk to the priests as you would an innkeeper. They offer an array of useful services, and you will often be able to heal your party, purchase specialty items, or identify treasures acquired during your travels. _ Thieves access their skills using the icons along the bottom of their screen. "Thieving" includes Open Locks, Pick Pockets, and Find Traps, when used in conjunction with the appropriate targets (chests, people, and traps, respectively). Find Traps examines a general area and outlines found traps in red. Move Silently and Hide In Shadows render a Thief effectively invisible until their next attack. That attack is automatically a backstab, increasing the damage of a successful hit dramatically. _ Clerics and Paladins have the ability to Turn Undead. Activating this icon will cause many undead creatures to flee or even be destroyed. When in this mode, the character can move wherever they wish. Any other action, such as attacking or casting a spell, will deactivate the ability. _ Bards can inspire their comrades in combat by use of the Bard Song. They are able to move when singing, but any other action will end the song. While they may be rogues, Bards primarily concern themselves with people. Because of this, they can pick pockets but lack the other thieving skills. _ Open doors by left-clicking on the doorway. The mouse pointer will change into a door icon when in the right position and the door will be outlined in blue. Your party can then enter the building if you left-click on the area just inside the door. _ Direct your selected character to climb stairs by moving the pointer to the top of a stairway and left-clicking. The graphic will change to a stair icon when in the right spot. _ Hostile creatures have red circles around their feet. Left-clicking within the circle will direct your character to attack. You can switch weapons using the Quick Weapon icons. The weapon outlined in green is the current weapon. Attack with fists only (empty Quick Slot) if you only wish to knock your opponent unconscious. If you have a character with magical abilities, try casting a spell using their Spell icons. _ If you are having trouble coordinating your attacks, try pressing the space bar to pause the game. While paused, issue your commands. When you unpause the game, your characters will obey the orders you have given them. _ Interaction defaults to Talk for neutral targets and Attack for hostile targets. To talk to a neutral character (neutrals are identified by blue circles), left-click on one of them. Don't forget to select one of your party members to do the talking. If you would like to talk to a hostile character, select the Talk icon and then left-click on the character. If you would like to attack a neutral, select a weapon icon and then left-click on the target. _ Wizards, Clerics, Druids, and Bards can all cast spells. Select their Cast Spell button, choose a spell, and left-click on your target. You can also configure Quick Spells by right-clicking on a Quick Spell slot. This summons a list of memorized spells to choose. If no spells are listed, the character either does not have any spells memorized or cannot cast until higher levels. To cast the Quick Spell, left-click on the appropriate Quick Spell slot and then select your target. My friend Gorion, Please forgive the abruptness with which I now write, but time is short and there is much to be done. What we have long feared may soon come to pass, though not in the manner foretold, and certainly not in the proper time frame. As we both know, forecasting these events has proved increasingly difficult, leaving little option other than a leap of faith. We have done what we can for those in thy care, but the time nears when we must step back and let matters take what course they will. We have, perhaps, been a touch too sheltering to this point. Despite my desire to remain neutral in this matter, I could not, in good conscience, let events proceed without some measure of warning. The other side will move very soon, and I urge thee to leave Candlekeep this very night, if possible. The darkness may seem equally threatening, but a moving target is much harder to hit, regardless of how sparse the cover. A fighting chance is all that can be asked for at this point. Should anything go awry, do not hesitate to seek aid from travelers along the way. I do not need to remind thee that it is a dangerous land, even without our current concerns, and a party is stronger than an individual in all respects. Should additional assistance be required, I understand that Jaheira and Khalid are currently at the Friendly Arm Inn. They know little of what has passed, but they are ever thy friends and will no doubt help however they can. Luck be with us all. I'm getting too old for this. EReevorReevor*gulp*Beregost[MAIN MALE 3] Onward![Main Male 8] I feel this is my rightful place.[Main Male 9] I will require rest soon.[Main Male 10] I should be more productive with my time.[Main Male 11] I am not well at all.[Main Male 17] Hmm?[Main Male 18] Yes?[Main Male 19] I stand ready.[Main Male 20] It will be done.[MAIN MALE 21] Not a problem.[MAIN MALE 22] With ease.[MAIN MALE 38][MAIN MALE 39][MAIN FEMALE 3] To battle![MAIN FEMALE 08] This is where I SHOULD be.[MAIN FEMALE 09] I grow weary.[MAIN FEMALE 10] Oh, I should not just stand about.[MAIN FEMALE 11] I must have aid.[MAIN FEMALE 17] I am here.[MAIN FEMALE 18] Your concern?[MAIN FEMALE 19] Yes?[MAIN FEMALE 20] Indeed.[MAIN FEMALE 21] It is done.[MAIN FEMALE 22] Certainly.[MAIN FEMALE 38] [MAIN FEMALE 39] Wands are 1 1/4 ft. long and slender. They are made of ivory, bone, or wood and are usually tipped with something—metal, crystal, stone, and so on. They are fragile and tend to break easily. Because of this, they are often kept in cases. Wands are powered by charges, each use costing one or more charges (depending on the item). When a wand runs out of charges, it is consumed and destroyed. STATISTICS: Weight: 1 _ To assist you in recording important information, many details will automatically be entered in your Journal. To access the Journal, click the appropriate icon on the left side of the screen. Entries are catalogued according to the story chapter in which you encountered them. Wands are 1 1/4 ft. long and slender. They are made of ivory, bone, or wood and are usually tipped with something—metal, crystal, stone, and so on. They are fragile and tend to break easily. Because of this, they are often kept in cases. Wands are powered by charges, each use costing one or more charges (depending on the item). When a wand runs out of charges, it can no longer be recharged. STATISTICS: Weight: 1Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion. STATISTICS: Weight: 1Potions are typically found in ceramic, crystal, glass, or metal flasks or vials. Flasks or other containers generally contain enough fluid to provide one person with one complete dose to achieve the effects of the potion. STATISTICS: Weight: 0Nashkel InnNashkel StoreNashkel InnLeather armor, despite the popular misconception, is not soft and supple like the leather used to make a Ranger's boots or a Druid's robe. That kind of leather offers no better protection than common clothing. STATISTICS: Armor Class: 7 (9 vs. piercing and missile) Requires: 4 Strength Weight: 10Armor of Missile Attraction This odd-looking suit of studded leather cannot be removed once put on, except under intervention by a priest. While improving the protection against all melee weapons, this armor actually becomes a target for missile weapons, and hence so does its wearer. The choice is simple: deadly arrows or deadly swords. STATISTICS: Equipped abilities: – May only be removed with a Remove Curse spell Armor Class: 5 (3 vs. slashing, 4 vs. piercing, 15 vs. missile) Requires: 6 Strength Weight: 8Studded leather armor has little in common with normal leather armor. While leather armor is a hardened shell, studded leather armor is soft and supple with hundreds of metal rivets affixed. The rivets are so close together that they form a flexible coating of hard metal that turns aside slashing and cutting attacks. The soft leather backing is little more than a means of securing the rivets in place. STATISTICS: Armor Class: 6 (4 vs. slashing, 5 vs. piercing and missile) Requires: 6 Strength Weight: 15Chain mail is made of interlocking metal rings. It is always worn over a layer of padded fabric or soft leather to prevent chafing and lessen the impact of blows. STATISTICS: Armor Class: 4 (2 vs. slashing, 6 vs. crushing) Requires: 8 Strength Weight: 20Splint mail is a variant of banded mail in which the metal strips are applied vertically to the backing of chain, leather, or cloth rather than horizontally as in banded mail. Since the body does not swivel in mid-torso as much as it flexes back to front, splint mail is more restrictive in battle. This suit of armor is enchanted, granting the wearer an additional bonus of +1 to their Armor Class. STATISTICS: Armor Class: 3 (2 vs. piercing and missile, 1 vs. crushing) Requires: 8 Strength Weight: 20Bracers of Defense AC 8 Bracers are thick bands of metal or leather that are strapped, belted, or tied to a character's forearm. Generally, the magic that is instilled in bracers is good only during combat, since most bracers help protect the wearer from injury or improve their chances to strike an opponent. Exceptions do exist, though such specialized items are rare at best. STATISTICS: Armor Class: 8 Weight: 2The body shield, also known as the kite or tower shield, is a massive metal or wooden shield reaching nearly from the chin to the toe of the user. It must be firmly fastened to the forearm and the shield hand must firmly grip it at all times. Naturally, this precludes use of the shield hand for anything but holding the body shield in place. STATISTICS: Equipped abilities: – Armor Class: +2, +1 vs. missile attacks Requires: 15 Strength Weight: 12A small shield is usually round and is carried on the forearm, gripped with the shield hand. Its light weight as compared to a medium shield permits the user to carry other items in that hand, although cannot wield or carry another weapon. STATISTICS: Equipped abilities: – Armor Class: +2 – No protection against missile attacks Weight: 3A medium shield is carried in the same manner as a small shield. Unlike the small shield, however, its weight prevents the character from using his shield hand for anything other than carrying the medium shield. Medium shields are usually made of metal, range from three to four feet in diameter, and can be of any shape, from round to square to a spread dragon's wings. A typical medieval shield resembles a triangle with one point facing downward. STATISTICS: Equipped abilities: – Armor Class: +2 Weight: 6Also known as the hand-and-a-half sword, the bastard sword derives its name from the fact that it is halfway between the two-handed sword and the long sword. The bastard sword has a double-edged blade and a long grip, which can accommodate both hands if preferred. The overall length of the bastard sword ranges between four feet and four feet ten inches. STATISTICS: Damage: 2d4+1 Speed Factor: 7 Proficiency Type: Bastard Sword Type: One-handed Weight: 10These swords are usually referred to as double-edged swords, war swords, or military swords. In many cases, the long sword has a single-edged blade. There is no single version of the long sword; the design and length vary from culture to culture and may vary within the same culture depending on the era. Among the most common characteristics of all long swords is their length, which ranges from thirty-five inches to forty-seven inches. In the latter case, the blade is known to take up forty inches of the total length. Most long swords have a double-edged blade and a sharp point at the tip. Despite the tip, the long sword is designed for slashing, not thrusting. STATISTICS: Damage: 1d8+1 Speed Factor: 4 Proficiency Type: Long Sword Type: One-handed Weight: 4The short sword is the first type of sword to come into existence. In the simplest of terms, a short sword can be considered a dagger with a blade so long that it can no longer be called a dagger. The term short sword does not exist in sword classifications. However, it has come to be used to describe a double-edged blade about two feet in length. The sword tip is usually pointed, ideal for thrusting. STATISTICS: Damage: 1d6+1 Speed Factor: 2 Proficiency Type: Short Sword Type: One-handed Weight: 3The two-handed sword is a derivative of the long sword. Weaponsmiths have always looked for ways to improve existing weapons. In an effort to improve the long sword, the blade was lengthened. Eventually, the handle had to be extended and two hands became necessary to properly swing the sword. The primary function of two-handed swords is cleaving mounted knights and breaking up pike formations. STATISTICS: Damage: 1d10+1 Speed Factor: 9 Proficiency Type: Two-handed Sword Type: Two-handed Weight: 12Mounted knights cannot effectively use long pole weapons while on horseback and, as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two examples of this—the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. (Rondels are small disks of metal, often shaped into decorative designs.) The shaft is about eighteen inches long. STATISTICS: Damage: 1d4+1, +1 Speed Factor: 3 Proficiency Type: War Hammer Type: One-handed Weight: 6One of the earliest weapons, dating back to the most primitive of times, the first spears were simply wooden poles or sticks sharpened at one end. When the civilized races mastered metals, spearheads were made from iron and steel. Having reached this end, weaponsmiths began experimenting with different types of spearheads, thus leading to the development of certain polearm types. STATISTICS: Damage: 1d6+1 Speed Factor: 5 Proficiency Type: Spear Type: Two-handed Weight: 5The flail is a sturdy wooden handle attached to an iron rod, a wooden rod with spikes, or a spiked iron ball. Between the handle and its implement is either a hinge or chain link. The weapon was originally used as a tool for threshing grain. STATISTICS: Damage: 1d6+1 Speed Factor: 6 Proficiency Type: Flail/Morning Star Type: One-handed Weight: 15[no text][no text]A crossbow is a bow mounted crosswise on a wooden or metal shaft, the latter called a tiller. The bow is usually made of ash or yew. The crossbow fires a quarrel (also called a bolt). This light crossbow has been enchanted. STATISTICS: THAC0: +1 Damage: +1 Speed Factor: 4 Proficiency Type: Crossbow Type: Two-handed Requires: 8 Strength Weight: 6Composite bows are longbows or shortbows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage. These were developed after the normal longbow. STATISTICS: THAC0: +2 Damage: +3 Speed Factor: 6 Proficiency Type: Longbow Type: Two-handed Requires: 18 Strength Weight: 9The longbow is similar to the shortbow, except that the staff is about as tall as the archer is—usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor. STATISTICS: THAC0: +1 Speed Factor: 6 Proficiency Type: Longbow Type: Two-handed Weight: 3Shortbows were the first bows to be developed, although they were not called such. This is more of a default term that refers to anything which is not a longbow. Shortbow staves are about five feet long on the average. As the years passed, attempts were made to increase bow ranges. Bows were either given longer staves or flexibility was increased with no change to the length. The former resulted in what is now called the longbow. STATISTICS: Speed Factor: 5 Proficiency Type: Shortbow Type: Two-handed Weight: 2Slings have existed since the beginning of recorded history. The basic sling consists of a leather or fabric strap with a pouch for holding the missile. The weapon is held by both ends of the strap and twirled around the wielder's head. When top speed is attained, the missile is launched by releasing one of the strap's ends. STATISTICS: Speed Factor: 5 Proficiency Type: Sling Type: One-handed Weight: 0The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. STATISTICS: Damage: 1d8+1 Speed Factor: 6 Proficiency Type: Axe Type: One-handed Weight: 7The typical dagger has a pointed, usually double-edged blade, as opposed to a knife, which has a single edge and is a bit shorter. STATISTICS: THAC0: +1 Damage: 1d4+1 (piercing) Speed Factor: 1 Proficiency Type: Dagger Type: One-handed Requires: 3 Strength Weight: 1By far the oldest and most often used polearm, the halberd consists of a cleaver-like axe blade mounted on a staff averaging six feet in length. The axe blade is balanced at the rear with a fluke and surmounted by a sharp spike, usually of quadrangular design. The fluke is sometimes replaced by a hook used to dismount cavalry. A halberd can be best described as a cross between a spear and an axe. STATISTICS: Damage: 1d10+1 Speed Factor: 8 Proficiency Type: Halberd Type: Two-handed Weight: 15The simplest and humblest of staff weapons, the quarterstaff is a length of wood ranging six to nine feet in length. High-quality quarterstaves are made of stout oak and are shod with metal at both ends. The quarterstaff must be wielded with both hands. STATISTICS: Damage: 1d6+1 Speed Factor: 3 Proficiency Type: Quarterstaff Type: Two-handed Weight: 4[no text]The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are thirty to forty inches long. STATISTICS: THAC0: +1 Damage: 1d6+1 (missile) Launcher: Bow Weight: 0The flight arrow, as its name implies, is built for distance. These are lightweight arrows and are often used for hunting. Most of these arrows are made of ash or birch and are thirty to forty inches long. STATISTICS: Damage: 1d6+2 (missile) Speed Factor: Proficiency Type: Weight: 0[no text]A bullet is simply a rounded, well-balanced stone. STATISTICS: Damage: 1d4 + 1, +1 Weight: 0 Speed Factor: Proficiency Type:Phlydia left one of her books in— Oh, you have it already. If you could run it over to her and then come back, I've got some plans for you.[no text]A buckler, also known as a target shield, is a small round shield of wood or metal that fastens to the forearm. Because of its size, it is light and can be worn with very little restriction to movement. STATISTICS: Equipped abilities: – Armor Class: +1 – No protection against missile and piercing attacks Requires: 4 Strength Weight: 2Item Cursed!Firewine Bridge[MAINGUI BUTTON]Record [MAINGUI BUTTON]Inventory[MAINGUI BUTTON]Journal[MAINGUI BUTTON]Mage Book[MAINGUI BUTTON]Area Map[MAINGUI BUTTON]Options[MAINGUI BUTTON]Character Arbitration[MAINGUI BUTTON]Return to GameArdrouineArdrouineSarevok has assumed command of the Iron Throne. I am still accused of the former leaders' murders, though it is thought I was an agent of Amn. Someone is intent upon pushing the region into war.There is something strange about the new home of the Iron Throne in the southwest of Baldur's GateIt is possible that the events involving Entar Silvershield, Eltan and Scar are linked somehow. At least, that's the rumor about town.Tales of my actions are spreading, though I'm not sure I like the term "mercenaries."Tensions are growing in the region due to the supposed threat from Amn, though the evidence I've seen is somewhat confused on the subject.[MAINGUI EDIT]PAUSED[MAINGUI EDIT]UNPAUSEDBrun's Dead Son STATISTICS: Weight: 110Brun's Dead SonFear not, we will not stand aside while another is in peril.This is not my concern and I would rather be elsewhere. Fight your own battles.I'll not suffer threats from someone begging my help. Perhaps these gnolls have the right idea! Perhaps you will die here today!If a choice must be made, then I will help you.Rumors are spreading that Amn and the Zhentarim are in league together. There is only sketchy evidence to support this, however.People fear that the Shadow Thieves are scouting for an Amnian invasion, but these rumors are more numerous than any evidence supporting them.The Iron Throne is quite powerful in Baldur's Gate, even though they only arrived there recently. Something may be disrupting the Merchants' League and reducing its ability to compete.It is believed that Shadow Thieves from Amn killed Entar Silvershield. People fear this is the prelude to an invasion.Iron continues to be scarce, driving prices of tools and weapons ever higher.Iron from the Nashkel mines is nearly useless when smelted. People suspect that they are doing it intentionally, as part of some grandiose plot for Amn.Duke Eltan is the most beloved and respected of the Grand Dukes of Baldur's Gate. His death would leave an immense hole in the leadership of the region.The Seven Suns has been making foolish business decisions of late, allowing the Iron Throne to increase their own power.There is a bounty of 5,000 gold on my head for the murders I am accused of. I should be wary of bounty hunters.With the leaders of the Iron Throne out of the way, Sarevok was free to assume the leadership. Now he is trying to fill the gap in Baldur's Gate left by Entar Silvershield's death. Coincidental deaths seem to follow his rise to power.The Flaming Fist is in danger of losing its ability to protect the region. The condition of its weapons and armor is suffering, just as it is for everyone else.There are rumors of something disrupting operations in the Nashkel mines, contributing to the iron shortage.Tchazar is the common name given to aragonite, a straw-yellow gemstone found in elongated, prism-shaped crystal form. It is soft and fragile, and requires skilled cutting to yield faceted gems. STATISTICS: Weight: 0Nashkel to the South[no text]It is possible that the bandits may use the woods to conceal their actions from the Flaming Fist.People are angry that the Flaming Fist have been unable to stop the bandit attacks. Travel has slowed greatly.There may be some sort of large insect causing problems for the farmers around Beregost.The bandits that are raiding caravans are made up of humans AND hobgoblins. Groups like that would not work together under normal circumstances.A strange man named Tranzig makes frequent midnight trips out of Beregost. An odd occurrence when so many cannot travel safely even during the day.There is a festival in Nashkel, though it may suffer some poor attendance due to the problems in the region.Bandits seem more interested in stealing iron than anything else, though they are not shy about relieving people of their gold as well.Members of the Flaming Fist have been transferred to Beregost. Their presence is apparently little comfort to the locals.Many people believe that Amn, the nation to the south, is behind the iron crisis. Tensions are building both there and in Baldur's Gate.I heard in Beregost that a reward is currently being offered for the head of Bassilus, a priest that apparently controls undead.Nashkel is being blamed for the condition of the iron it is mining, though they claim there is something else wrong.East to NashkelI don't have any gold. Can't we just forgive and forget?Thieving scoundrel! Not even your esteemed father can save you from your just punishment.Our minds are made up, drow! We'll not help you!Sometimes, the smell of a man makes me sick to my stomach.Men never think with their minds.Men are pathetic.Sometimes, the smell of a man makes me sick to my stomach.Ya load sixteen tons, what do ya get? Another day older and deeper in debt.Ya load sixteen tons, what do ya get? Another day older and deeper in debt.My father was a miner. And my mother was a miner before him.My father was a miner. And my mother was a miner before him.Is grass not made of blades? Do stars not shoot? Nature be well armed, and demands so of her servants!Is grass not made of blades? Do stars not shoot? Nature be well armed, and demands so of her servants!Tiax WILL rule ALL!Tiax WILL rule ALL!Tiax does as ye will, but one day... BOOM! He rules!Tiax does as ye will, but one day... BOOM! He rules!The first duty in life is to be as artificial as possible.Only shallow people don't judge by appearance.There is no good or evil, only the charming and the tedious.There is no good or evil, only the charming and the tedious.The first duty in life is to be as artificial as possible.Only shallow people don't judge by appearance.SirineZircon is a brownish crystal found in igneous (volcanic) rocks. Zircon attains its pale blue shade with heating and cutting (usually facet-cut). STATISTICS: Weight: 0East to the MarketplaceI'm surprised that stuffy ol' Gorion let you away from your studies and chores. That ol' fiddle faddle. I snuck off too. Old Puffguts Winthrop was looking for me, but I've got all day to do his chores. You have time for a story today? No, I can tell you don't. What have ya been up to?I'm afraid I cannot chat today, little one. My foster father wishes me to prepare for a journey, but will not say to where.I am sorry, child, but I am not to tell anyone what I am doing. I must go. You should not tarry about either. Winthrop will want the beds turned down after you are done in the stables.East to MarketplaceLeave me be! I've no time to waste on you today, child!I am sorry, child, but I am not to tell anyone what I am doing. I must go. You should not tarry about either. Winthrop will want the beds turned down after you are done in the stables.Leave me be! I've no time to waste on you today, child!Little one? I'm not much younger than you, though you sure got tall fast. Relatively, anyway. A journey, eh? I never get to travel. Wish I could go with ya. Yep, I really wish I could. Yes, . Really do.All right, all right. I get the message. I'll ask if you can go with us.There is no way you can come. Gorion would never allow it.You would only slow us down. Stay here where you are useful.Child? You are only a few seasons older. Hrmph! I didn't care where you were off to anyway. Nope, not at all. You just run along on your little errand.If you say so. You sure picked up a lot from old Gorion. He never tells it straight neither. Good luck on your trip... er... I mean, good luck with whatever you are doing.Wait! What do you know of my journey? Gorion has said little to me and less to anyone else!Sounds like you've been nosing around where you shouldn't have! Stay out of my business, if you please.No need to get all rude. We're friends, so you just have to say butt out and I will. I can take a hint as quick as I can take a wallet. You go on, and maybe I'll see you later...If that's the way you want it, then fine. Get lost, you smelly ol' gully napper!Oh, don't be silly, Gorion would never even let you finish the sentence. Especially after what that letter of his said... er... did I say that? No, of course I didn't. Never saw no letter. Nope. I'll just get back to work now. You had better go. Gorion is waiting.Oh, I know. Old stick-in-the-mud that he is, all worried about nothing, I'm sure. Better go now, 'cause you've got a long ways to travel... not... not that I would know, especially since I didn't peek at old Mr. G's private letters. No sir. Better go now, bye-bye.Well, that was certainly rude, you rumduke. Fine, I'll stay here and mind my own beeswax. You better get going... don't want to keep Mr. G waiting.Sorry I followed ya, but I never get out of Candlekeep and those monks are such a bore. Never any decent coin in their pockets neither. I... I saw Gorion, and I am SO sorry! Kinda figured something bad might happen to you out here. I... accidentally... read a letter on his desk the other day. Can't remember exactly what it said, but he might still have... it might be on his... his body. Anyway, I'm not gonna let you wander around out here all alone. Never let a friend down, no ! Stick with you until you say otherwise, I will!How could you have known? Gorion did not even tell me.I do not want you looking over my shoulder as I travel. Take your nosey little self back to the keep before Winthrop sees you are gone!Well... that's just fine! But even though you might not think so, you need me. SO, despite anything you say, I'm coming with you. So there!I s'pose I'll be going. We're friends and all, but I guess I'll just wait till you change yer tune. I'll be around when you do.Just... just like that? But we are friends and everything! Been friends for years! I guess... I guess I'll just wait till you need me again, because you will! Just wait and see!Well, good! You've changed since we were friends anyway. Not nearly as much fun now. Should have stayed in Candlekeep, instead of wasting time with you gulley pennies.Day Hour Well, good! You've changed since we were friends anyway. Not nearly as much fun now. Should have stayed in Candlekeep, instead of wasting time with you gulley pennies.You old rumjake fool! I knew you'd be back! Let's get back to traveling the good road, eh?Sorry, kiddo, but I don't need your company just yet.Sorry to have kept you waiting. Let's get going.Oh, fine! I'll just pester about around here until you realize you can't live without little Imoen. You know you will.You bet! We'll nick ourselves a whole purse o' fun before the night is through! 'Ere there. You're Gorion's little whelp, aren't ya? Yeah, you match the description. You don't look so dangerous to me.And what business is that of yours?That I am. Do I know you?I am his child, if that is what you mean.I'll make it my business if'n I please. Just thought I'd have me a look at you for myself, before I puts a blade down your gullet! Someone seems to think you're trouble, so I'm gonna use your head for a ticket out o' the gutter! I'm just a little street trash hood they say, but I'll show 'em!No, I don't believe you do. I'll not be here long, so it don't matter. You'll not be here long either, so it matters even less. Just thought I'd have a look at you. Pretty face, but I don't see what the fuss is about. No matter. I deliver your skull and I'm set for life.Foster child. Gotta keep it straight. He raised you as his own, but you are not of his blood. Your head ain't worth nothing if you're actually his child. Nah, I know you're the right one. My ticket out of the gutter, soon as I snuff your lights.Please father, tell me where we will be going.What could possibly harm us here? This place is a fortress, and guarded beyond measure.Oh, goodie goodie! I've gone and found ye first! You are the ward of Gorion, no doubt?I am. What can I do for you?I do not recognize you. Who are you and what are you doing here?Leave me be! I have pressing matters that I must attend to.Oh, our encounter shall be quite simple for you. Plainly put, I have made it my mission to end your life. Success will mean a little respect among my peers. So you see, you can do very little, except die!Who I am is unimportant, but who YOU are is very much so. I apologize for this dirty bit of business, but I must seek your death. A pity, I know, but it would seem your head is worth an exceptional amount to me. I kill you myself and I need not share credit with anyone.Far be it from me to keep you from your pressing matters, but I must insist on a moment of your time. The last moment, actually. I apologize for not fully explaining my motives, but I am on a rather tight schedule and exposition is simply not my forte.What should I bring with me on this journey? If you would just give some clue as to what I will need...My dear child, you should know yourself well enough to purchase the gear you need. I have given you what I can spare, so hurry off to the inn and speak with Winthrop. Use your skills as a reference and buy what basics you must, though spend wisely. His prices are fair, but you may not have enough gold to purchase all that you would want.I'm ready to go right now.Just wait a little longer. There are a few more things I must do.Please father, tell me where we will be going.What could possibly harm us here? This place is a fortress, and guarded beyond measure.Candlekeep is indeed a formidable obstacle for ne'er-do-wells, but it is not insurmountable. No matter how thick the mesh, at least one mosquito always finds its way through. No my child, we must leave as soon as possible, for our safety, and for that of our friends here.I'm ready to go right now.Just wait a little longer. There are a few more things I must do.Please father, tell me where we will be going.What should I bring with me on this journey? If you would just give some clue as to what I will need.Alas, I cannot, for I have not truly decided yet. All that is certain is that we will be far safer on the move. Perhaps the woods might offer some secluded security, or perhaps the city of Baldur's Gate would offer cover amidst its teeming throngs of people. I do not know where we shall end up, but I have a few friends here and there. Hmm, I will think on this.I'm ready to go right now.Just wait a little longer. There are a few more things I must do.What could possibly harm us here? This place is a fortress, and guarded beyond measure.What should I bring with me on this journey? If you would just give some clue as to what I will need...CarbosCarbosShankShankImoenImoenDon't keep Mr. G waiting now. C'mon you, get going!Do you wish to save before quitting?You may not rest when your party is scattered.Your reputation precedes you! Guards have been alerted.I must atone for my many crimes. My poor family...HitMissCritical HitCritical MissCastsAttacksTurn Undead Mode SingingFind Trap Mode OnOffBackstab Double DamageBackstab Triple DamageBackstab Quadruple DamageBackstab Quintuple DamageBackstab Sextuple DamageEveryone in the inn rests for hours and recovers Hit Points. Spells are successfully memorized.Sword of ChaosSword of ChaosTime to go home, Rufie. You'll like the Nine Hells much better than these cold climes.: Level Experience: Next Level: Manor HouseareaAlignment EvilYou must gather your party before venturing forth.This door is locked.You have detected a magical trap.You have detected a mechanical trap.You have detected a trap.You cannot go there.The trap has been disarmed.This store is overstocked with that item.Your sleep has been interrupted. Monsters are about!You have been waylaid by enemies and must defend yourself!This container is locked.You don't have enough gold to purchase the selected item.This item is cursed and cannot be removed.Your spell has been disrupted.Your main character has been killed. You must restart the game.You may not rest here. Either find an inn or rest outside.You cannot rest; there are monsters nearby.You cannot save at this time... Monsters are about.You cannot save at this time.GoodNeutralEvilPlace CDPlace DVDIn DriveBaldur's Gatereplaymusic volumevoice volumeRECEIVING MESSAGE FROM SERVERambient volumesound effects volumeYou cannot save the game at this time. Do you still wish to quit?Lock Pick SucceededLock Pick FailedTrap DetectedTrap DisarmedLynx Eye GemDiseased GibberlingDiseased Gibberling[no text]Well, I found that potion for Dreppin's cow. I just hope it's what he thinks it is and not a potion of fire breath or something...Old Firebead was grateful for my help. He cast a spell on me and said it would protect me from any evil I might meet tonight... I don't know what's out there beyond these walls but I guess I'll find out soon enough.Fuller was in a generous mood today. After I fetched the bolts from Winthrop, he gave me his dad's old dagger. It killed a hobgoblin in a single blow once... if Fuller isn't just pulling my leg again, that is.Fuller gave me a lousy 10 gold for running his errands. I bet I'd get at least 15 for being an errand runner in Baldur's Gate!The Gatewarden sure must have been in a surly mood today, because Hull paid a full 20 gold pieces for that sword of his!Hull gave me 10 gold pieces for bringing him his own dumb sword. I should have charged him extra for the tongue-lashing he gave me, though.75 gold for Landrin's wine! Must have been a good vintage... or a vicious home-brew.Landrin has paid a pretty penny for the body of the biggest spider in her house. 100 gold pieces and, to be honest, I earned every piece.120 pieces of hard gold currency for an old pair of boots. A good deal by any measure, despite the creatures guarding them.Poor, absent-minded Phlydia gave me a gem for returning her lost book. Candlekeep, it seems, continues to defy all laws of economics: The more books it holds, the more valuable they become to those who read them. The greater the supply, the greater the demand. Bah, all this thinking is making my head hurt. Time to pawn this gem and get something useful for it.In classic form, Phlydia almost seemed to have forgotten that she had sent me in search of her book in the first place. Oh well, I guess there's more to a favor than the reward at its end.Mental Note: Don't join the armed forces. They never inform you of the full danger when you enter, and they always pay you squat when you leave. Reevor gave me all of five gold pieces for putting my life on the line in there. Isn't there a Candlekeep People's Revolutionary Front I can join, somewhere?Unshey isn't the most charismatic person I've ever met. She gave me 70 gold pieces for returning her girdle but only after informing me that 60 of those were to go towards my bathing fund.One dead ogre equals 95 gold pieces. Unshey claims to be a writer but it sure is hard to argue with her math.It appears that one of the girdles in that ogre's fetish collection was, how can I phrase it... one of gender transformation? Unshey was not unsympathetic to this, ahem, rather unfortunate turn of events, however. In an effort to make amends she has offered us a copy of her book, entitled "High Cleric Unshey's Practical Guide to Bodily Health." Okay, this is getting ridiculous! Little Drienne claims that I have killed her cat, Pixie! What am I supposed to do, bring her a gibberling instead?!Gorion said that if we were ever separated I could make my way to the Friendly Arm Inn. There I should find friends of his named Khalid and Jaheira.Nothing like giving a little girl a dead cat and then taking the last of her allowance in exchange... 23 gold pieces... I am such a creep...From the sound of it, this isn't the first time Drienne's cat has died... Nine lives, my arse. Give me my own personal necromancer and I'll do the same! She has given me one of her father's scrolls, however. Whatever it is, it should prove interesting.Laurel has introduced us to the most fascinating sport of gibberling hunting. We'll have to rest up and re-arm but I dare say we shall visit her again.Barracksmovie volumeGorion's ScrollA merchant sold me a potion of strength at the Nashkel fair for only 50 gold! Such a bargain!A merchant sold me a potion of intelligence at the Nashkel fair for only 50 gold! Cheap at twice the price!Someone was hired to kill me and my companions, but I simply don't know why anyone would wish me dead!I rescued an elf named Xan from the mines in Nashkel. Quite a despondent fellow, actually. He was investigating the problems in the region just as I am. We probably could have worked together, but I did not like his manner.I rescued an elf named Xan from the mines in Nashkel. Quite a despondent fellow, actually. He was investigating the problems in the region just as I am, so I accepted his offer to join with me.While in the Nashkel mines, I rescued an elf named Xan. When charmed he revealed that there is some sort of mercantile organization known as the Iron Throne that has been trying to cause turmoil along the Sword Coast. To what end, he could not say.I have returned Brage to Nashkel, but to the temple of Helm instead of the garrison. Hopefully he can atone for his deeds, and receive the help that he needs.Karan, my old tutor, has told me something most interesting: Koveras seems quite well-acquainted with the prophecies of Alaundo the Seer. So well, in fact, that he can recite them with his eyes closed. It may be worth my while to take some of those well-worn tomes off their shelves near where Karan and I spoke. Koveras himself must still be in the building as I have not seen anyone of his description leave. Whoever he may be, I do not intend to let him avoid me like this forever.I have curried the favor of a dryad in the Cloudpeak mountains. Pleasing such nature spirits will bring me no end of luck.I charmed the foreman of the Nashkel mines. He claimed there were "dog-like" creatures causing trouble below.reform partyI have rescued a mage by the name of Dynaheir, just as Minsc requested. Perhaps we might have traveled together a while, but I saw no need.I have rescued a mage by the name of Dynaheir, just as Minsc requested. They will both be valuable assets to my group, I am sure.I have severed my alliance with Edwin, as I do not wish his kind of influence within my party.Dynaheir is dead, as Edwin wished her to be. Success of a sort, I suppose.A man in Nashkel named Oublek mistook me for a bounty hunter named Greywolf. I cost myself a little gold, but prevented him from making an expensive mistake. Only good things can come of it.The business with the Nashkel captain of the guard was certainly a tragic and confusing story. For better or worse, Brage has been dealt with.Prism's story was a sad tale indeed. A shame it could not have had a better ending. Ah well, I profit in the end. 300 gold bounty for the emeralds he stole.I have received no payment for my actions as a bounty hunter. The quick 200 I made from Oublek's mistake has now cost me a tidy sum.Prism's story was a sad tale indeed. A shame it could not have had a better ending. At least he completed what he felt he must. A happy result, of a sort.[no text]Rumor from Volo: Many a story have I collected from across this great realm, though sometimes I am at a loss whether to believe them or not, due to their extraordinary circumstance. Such a tale is this, wherein lies the story of a band of hearty adventurers moving amidst the shadows of the land, effecting change where it is needed. I was enjoying the simple fare of the celebrations in Nashkel, when the strangest news hit the town. It would seem the mines, long plagued by unexplained deaths, had been inundated by a horde of ill-mannered kobolds, under the direction of a rather unscrupulous and hygienically suspect cleric of Cyric. Dispatching the villain with appropriate brevity, the heroes freed the mine, and are the sole reason for the trickle of iron finally winding its way to the Gate now. None seem to recall their names, but the consensus agrees they were great of stature, and cut an impressive figure across the plains.Rumor from Volo: Stranger tales I have told, but none are as fresh in my mind as this one, which is also fresh from the happening as well! It would seem that the orchestrators of the ever vexing iron shortage supplied themselves and their allies with ore mined from a secret location, and while the coast was in turmoil they built quite the power base at the aforementioned mine. A group of heroes, for they can only be called such, lay siege to the encampment and ultimately flooded out the evil conspirators in a rushing torrent of water and justice, though not before securing the release of some several dozen enslaved workers. A serious blow, I am sure, to whatever fiendish plot is brewing in our fair land.Rumor from Volo: Stranger tales I have told, but none are as fresh in my mind as this one, which is also fresh from the happening as well! It would seem that the orchestrators of the ever vexing iron shortage supplied themselves and their allies with ore mined from a secret location, and while the coast was in turmoil they built quite the power base at the aforementioned mine. A mysterious group of battle-veteran strangers, for I hesitate to call them heroes, lay siege to the encampment and ultimately flooded out the evil conspirators in a rushing torrent of water and justice, though every slave to the man was lost in the drenching. 'Twould seem they didn't wish to encumber themselves, though I imagine the weight of those dead souls must be nigh unto horrific. The question to pose then, is whether the devil you know is better than the devil you don't. We shall wait and see what comes of this.Rumor from Volo: Some tales defy all logic or explanation when posed to the sane mind, and it is a story just so that I give to you now. Much of it is already known, due to the celebrity of those involved, though many may find it truly shocking how deep the seeds of destruction were sown. Beloved Sarevok, a man among men, set to all but rule the coast, was actually a core architect of the very iron shortage that so unraveled the economy of the land, and had a hand in the poisoning of Duke Eltan that directly led to his rise to power. We were but seconds away from the first step down that path when from the shadows again stepped the unknown group of my previous tales. None can say definitively what happened next, though it is certain that Sarevok was pursued to the very bottom of the Undercity, and from there he did not return. I'll wager many would just as soon have seen him chased to the ninth plane itself, as he hurt many of the folk of the land, both direct and indirect.That Volo appears to be more rogue than mage. He made a hasty exit, leaving me saddled with his tab.Press the Gender button to begin creating your character, or press Cancel to return to the previous page. If you wish to import a premade character, then use the Import option to select one of the different characters which have already been created for you.[no text]No, we haven't killed her yet.Well, come back when you have.I wish nothing of you, save the body of the fool that tried to break into your hallowed halls. I imagine the return of such an infidel is ample return for my services.The bodies of infidels are priced highly in these troubled times. Give me 2,000 gold and the body is yours.2,000 gold, that's highway robbery!All right then, we're willing to pay the cash, just give us the body.You insult me in my own temple! You will regret your hasty words.Thank you for your money. Here is the body that you wanted.So you have come to visit the Seven Suns, have you...? Yes, I've got your face now but not your name...I am Foolio Displasius, destroyer of the Seven Suns! Raaagh!We are the party of , though I don't know why it may interest you.My name is my business. I'm not here to exchange pleasantries.Have your jest, then. It will take more Foolios than you to destroy the Seven Suns.I don't know where he is. He's been missing ever since everything went strange. I've seen some of the other merchants change faces when they thought I wasn't looking. Yes, you heard me right, they changed faces! Some sort of shapeshifters have infiltrated the Seven Suns. If I were you, I'd get out of here while there's still time, that's what I'm planning to do.Yes, indeed, how... interesting. And what of these people about you? Do they know you well? We are all fellow adventurers, our hearts brought into close contact by the narrowness of the road.To tell you true, we are but strangers traveling together this brief while out of mere convenience.I am not here to bare my soul before a merchant.If you wish silence, then we ask the same of you. Bother us not.A pity, that.Ah, I have dreamed of loners such as yourself and each time woken with a groaning belly.I have no wish to hear you whine about your sicknesses and ailments. This discussion grows tiresome.I had no idea you found me that attractive. Alas, there are ones in this world who love me dearly and would miss me sorely should I leave with you.Pray tell me what about my lowly person could make a merchant and his many purses dream?Come, my brothers. It seems that a feast has been set before us. Let us eat before it cools.Still you pester us! Do you have no shame?! Explain yourself!To be called shameless by a merchant! Tell me, how does that differ from the sarcasm of a bard who compliments her drunken patron on the quality of his voice?If you be merchants as you say you are, would you not then be eager to sell your wares?I did not object to the sound of your voice, merely the words you sought to form with it. Come, now, and provide me with information more to my liking.We sell to those who have the money to buy, not adventuring paupers such as yourself. Move on, and we'll forgive your impertinence.Your wit shall be your coffin and every jest a nail. Come, my brothers. If they have not found us out by now, it will not take them long. We should not suffer fools so gladly when this much is at stake.Do you seek the truth so earnestly that you would lose everything?I will risk everything but I shall not lose it. You are no merchants and I am no fool. Now show your true faces that I may know them!What are you talking about? I just wanted to know how to get out of this place.The truth is of little consequence to me. Like you, I prefer my fictions.Nay, you are wrong on both counts. You are fools even to be here, for we are indeed merchants, though not of wares you would be familiar with: We are merchants of faces and names, merchants of identities, merchants of skin even when the flesh it contains is so much rubbish. We are doppelgangers and, for a skin pittance, we sell fools their deaths.I fear, my brothers, that I have spoken too soon. But come, we are hungry. Let us feast on these witnesses to the folly of my tongue.My friend, you are speaking to a race of beings to whom fiction is no mere diversion but rather the wellspring of our very life. You see this flesh? It is not mine. You see this face? I did not even know of its existence but two months past. We are doppelgangers, friend, and we live by fools like you. Now do not resist... it won't take long.Yago's Book of CursesSENDING SAVE GAME TO CLIENTSWAITING FOR SAVE GAMEWrong Disc In DriveNo Disc In DriveAssociating myself with you was beneath my honor. I must end your evil ways now!Geas Removal ScrollBut... but... we were a team, we were bound by... by honor! *sigh* Why is everything always so complicated?Abela the NymphAbela the Nymph STATISTICS: Weight: 90If that's the way you want it, then fine, I'll leave! *sniff* I don't wanna go, but if ye're gonna force me, then I guess I'll just mope around here till you come back to your senses and come back for me.I'm just a thief. Sorry, but I don't have much to tell.Vial of Mysterious LiquidI have not much to tell you, but this: I was a foolish woman and joined the forces of these Loki spawn, the Iron Throne. I was insubordinate to my commander, and for punishment they locked me up in a prison cell for many weeks.You are no more honorable than the Loki spawn I left behind.We have fought well and we have fought bravely. Tempus willing, perhaps I will fight at your side again someday.All I can tell you friend, is that you must help me gain revenge. The evil ogre Tazok killed my lover, Deheriana. He must suffer for that act, and I will ensure that he does!I am glad to rid myself of such evil companions. Raise your weapons, so that I may cleanse your evil from this world!It is a good time for us to go our separate ways. Perhaps we shall meet again.We have no need of your services.Could you show us what you have to offer?We are in desperate need of a book known as the Book of Wisdom. Please, we will do anything if you'd only give it to us.Hmph! You are superfluous to my well-being and I can't say I'll miss being confronted with your orcish face and troll-like breath each morning! Good riddance to stupid rubbish!Please don't leave me out here! Do you hear buzzards? I hear buzzards.The Book of Wisdom is a very holy book. Why should I give it to the likes of you?We'll give you 500 gold for the book!I come from the city of Menzoberranzan. My family was slaughtered, and I was forced to flee to the surface. When I reached the realms of light, the traitor Lolth abandoned me. I would have been lost had it not been for the divine Shar! She took me in and gave me the will and strength to survive! It makes me so happy that I have found friends such as you to make my acclimation to the surface a little easier.You must trust us. We'll die if we don't get this book. Please, you don't want our deaths on your conscience... do you?You must trust us. We'll die if we don't get this book. Please, you don't want our deaths on your conscience... do you?Your plea seems genuine. If your very lives depend upon having this book, then here, you may have it.I cannot simply trust anyone who comes up to me with such stories. I apologize, but I cannot give you the book.If you are willing to pay such large sums of money, then you must be in dire need. Here, take the book.A welcome release. Your weakling surface ways have left a bitter taste in my mouth. Perhaps I should seek shelter back under the cover of the earth. I understood my fellows there.You have been very kind to me in this strange and lighted world. Perhaps you are right, though. The drow were meant to be a race apart... Take care of yourselves, all right?Hmm, it seems that northern men are as mindless as they are impotent. Leave as you wish; I have my own agenda.Can I not stay with you, even a little longer? Our time together has been... quite enjoyable. Ah well, perhaps we shall meet again.Tiax is destined to lead, though he grows to enjoy your company. Perhaps you shall be spared his wrath, and appointed to more than sewage detail.Darkwell.Ravenscar.Mask.Fafhrd.Bodi.Mercury.Shadow.Ithmeera's StatueIthmeera's StatueHelshara's Artifact FragmentHelshara's Artifact FragmentDelorna's SpellbookDelorna's SpellbookThe half-ogres may have battered his body but Bjornin's heart remains the purest gold. In his gratitude, he has granted us a fine and well-weighted shield. Something tells me that there may even be some magic about it.The return of Gurke's cloak seems to have lightened his disposition. Somewhat, at least. What is more, his purse is 280 gold pieces lighter for it, too. Not bad for a few days of work, if I may say so myself.I have traveled to the Cloakwood, returned with Gurke's cloak, and all for naught! It does appear that his misadventures have turned him into a minor folk hero here in Beregost. People toss coins at his feet to hear his embellished prattle but I swear I shall have none of it. Fie on him and the cloak he left with me, too!I have completed the task that a nameless halfling messenger, now dead and mourned, started deep in the heart of Amn. Mirianne has received her husband's letter by my hand and I am glad to hear that it bears good tidings of his safety. I am humbled by her offer of a simple ring to keep me safe. Be it magic or superstition, I know not, but I will wear it, at least, to remember her by.Perdue's Short Sword I have received 50 gold pieces and Perdue's grudging thanks for the return of his short sword but little else. In retrospect, I shouldn't be surprised as he has been a pest and a nuisance from the start. Ah well, I knew his price was low when I went into it.Oh, Mad, Mad Arcand with your crumbling mind, your dizzying ditties are more cryptic than kind. But thanks for this bottle, whate'er it might be. Oh, I'm tempted, so tempted to look in and see... but you've warned me against it and to your words I'll stay true, at least so long as I'm wanting to.Book of Ancient KnowledgeHistory of the Nether ScrollsI killed the ogres that Sarhedra mentioned. Upon reporting this to her, however, she got so flustered trying to think of something more I could do for her that she forgot to give me my reward. Ah well, a few dead ogres is reward enough, I suppose.I feel ashamed to take it but Ardrouine has thrust her last 60 gold pieces into my hands. At least her son is safe, though nightmares will surely keep him from that old abandoned lighthouse for years to come. Alas but there flees a child's innocence, shamed and broken by the dark.If you are interested, friend, I am a Greycloak from Evereska. It is my duty to watch over the political events of the human nations along our borders. From what I have learned so far, there is some sort of mercantile organization known as the Iron Throne that has been trying to cause turmoil along the Sword Coast. To what end, I could not tell you, as I was captured before learning any more.This whole mission has been a dismal failure from the very start. Consider my debt repaid, friends, as I certainly do.While my stay with you was admittedly fruitless, it has, at least, been fun. I might even enjoy sharing another ill-fated adventure with you, should you ever require the use of my considerable talents.What?! You galley-whipped short-knickers! Tiax the Grand will not stand to be cast aside! He shall ascend without your bumbling sneakery! The Great Tiax, betrayed on all sides by those seeking to undermine his coming rule, casts aside the refuse he once called his slaves! Mindless fools! Breathe deep and fill your ill-fated lungs with the salty airs of your sorry destiny!Yes, yes, the all-seeing Tiax thinks that his leaving would be best. He must finalize his stratagems and consult in secret with Cyric. You shall, of course, meet the Great Tiax again, at which point I will make my grand ascension and appoint you to your rightful place as whipper of the slaves and faithless.V-v-very well. Though I doubt G-Gorion would approve of me leaving you, I cannot force my company upon you. These choices are yours to make.V-v-very well. Though I doubt G-Gorion would approve of me leaving you, I cannot force my company upon you. These choices are yours to make. Come Jaheira, we should take our leave for now.I c-cannot say that I have enjoyed our t-time together, but for the sake of Gorion I will not protest your actions further. If there is anything of him within you, you will ultimately turn out all right... though it does seem doubtful at the moment.I c-cannot say that I have enjoyed our t-time together, but for the sake of Gorion I will not protest your actions further. If there is anything of him within you, you will ultimately turn out all right... though it does seem doubtful at the moment. Come Jaheira d-darling. We must leave this one to chosen path.I openly question your judgment, but it is your decision to make. You do show some measure of leadership, and I should be glad to assist you in the future.I openly question your judgment, but it is your decision to make. You do show some measure of leadership, and I should be glad to assist you in the future. Come Khalid, we must depart for now.Perhaps it is for the best. I would rather be somewhere else, as you appear to be something of a lost cause. You have some of Gorion's sense, but little of his wisdom.Perhaps it is for the best. I would rather be somewhere else, as you appear to be something of a lost cause. You have some of Gorion's sense, but little of his wisdom. Come Khalid, there are better places for us than this.I am Faldorn, a member of the Shadow Druids. The Shadow Druids are a sect of druids that believes in the destruction of civilization. I have come to this region of the world to sow disorder among those druid sects that are too weak to share our vision.I have no patience for your weaknesses. If I want action, I guess I'll have to make my own.Very well, but do not forget what I have taught you, friends: Walk with rage against all who threaten the Great Mother.I've been in prison for a considerable time. I really don't know what's been happening on the surface. All I can tell you is this: whatever those Iron Throne crooks are up to, it's not good, not good at all.Fine, I'll be leaving the likes of you, then. This party's been just another prison for me.You've been good to me, friends. Bust some heads, will you?You're no better than Ms. Silke! It will catch up with you someday, mark my words.Ah well, I suppose it will give me the opportunity to work on this new ballad I've been thinking of... I bet you'll never guess who the protagonists are!As ye would have it. I likely would have put a dagger in ye eventually, but for now ye have been adequately useful.As ye would have it. I likely would have put a dagger in ye eventually, but for now ye have been adequately useful. Come wizard, we are inseparable until the day ye die.And good riddance to yer bad rubbish! I suggest ye sleep with one eye open from now on.And good riddance to yer bad rubbish! I suggest ye sleep with one eye open from now on. Come wizard! I'll not miss yer inevitable death by leavin' ye behind!I've no wish to strain our relationship, but you did promise to go to Nashkel. Our delay is making me rather... tense. I'm not nice when I'm tense.Much as I truly care about your needs, I would prefer that we forgot your petty travels and went to Nashkel!You said we would go to Nashkel! You did! I don't wanna be your friend no more! Wahhhhhh!You... you're letting me go? But we have shared so much... so many good times... this is truly a sad day indeed. Goodbye, so sad, blah blah blah and all that rot.Well, my good friends, perhaps you'd like to know a little more about me? I'm part of an order known as the Zhentarim. We've been sent to learn why the Zhentish name has been slandered along the Coast Way. It would seem that someone has been trying to make our order look bad.You... you're letting me go? But we have shared so much... so many good times... this is truly a sad day indeed. Goodbye, so sad, blah blah blah and all that rot. Come along Montaron. You are my counterpart and we shall not be separated.Indeed, it is quite about time that we should part company. You have proven unsympathetic to my interests, and I look forward to eventually owning a charming little ashtray made from your skull. Toodles.Indeed, it is quite about time that we should part company. You have proven unsympathetic to my interests, and I look forward to eventually owning a charming little ashtray made from your skull. Come, Montaron. We shall not be separated by this fool.Ooo... subtle, yet insulting.Now you've gone and set him off! Blasted mage will blither for hours! Off wit' ye! I'll not suffer the both of ye!I'm already going to Nashkel. One of my current acquaintances wishes to visit there as well.I'm already going to Nashkel. One of my current acquaintances wishes to visit there as well.Indeed? Interesting. In that case I think we should definitely travel as one. You can never be too careful about the dangers of the open road. Wherever they may spring from.We take too long! My charge is in desperate peril! If we do not go now you are a coward!You agreed to help in my cause, yet now you break your word by your inaction! I'll have none of it! Feel the wrath of Minsc and Boo!I have never seen such behavior in all my days! And you claim to be heroes? Raaaargh!Boo and I were about to leave anyway! I have never seen such behavior in all my days! And you claim to be heroes? Good riddance! Come Dynaheir, I will not feel good about your safety until we are away from here.I am truly saddened that you wish Minsc and Boo to leave. If you have any need for a stout blade, and an even stouter man to swing it, do not hesitate to call on me.I am truly saddened that you wish Minsc and Boo to leave. If you have any need for a stout blade, and an even stouter man to swing it, do not hesitate to call on me. Let's go, Dynaheir. You are safe with me regardless.I fear that where Dynaheir goes, so must I! It must be both of us, or neither.Then neither it must be. I do not need either of you.Then I shall welcome you both to the party.Stand easy Minsc. They are to be trusted, for it was their valor that rescued me.Now Minsc, that thick head is best left where it is, regardless of how little it is used. Thou shalt continue to accompany me as previously assigned. No doubt our new friends would welcome a warrior of thy... perseverance.I am sorry, but I have space for Dynaheir alone.If I have my choice, I should prefer to take Minsc on his own.You are both welcome additions.The choice thou makes dost puzzle me, but 'tis thine to make. So be it.Sorry, but I should prefer it if both of you went on your way.Pay him little mind. Minsc must make his dajemma by seeking adventure, while I must prove my worth to my... sisters in much the same manner. 'Tis an interesting time for the realms, with great things foretold for the Sword Coast. Hopefully we shall all find what we seek.If thou dost no longer desire my companionship, then so be it. I shall not force myself where I am not wanted.If thou dost no longer desire my companionship, then so be it. I shall not force myself where I am not wanted. Come Minsc, we will continue on ourselves.Thou hast proven to be quite a leader. I shall look forward to when we can again call each other comrade.Thou hast proven to be quite a leader. I shall look forward to when we can again call each other comrade. Come along Minsc.So the witch Dynaheir is dead! I would have thought her more formidable to be so far from her homeland. Why then was she here? Her demise is not the checkmate I had hoped for, merely the check. What? What do you want?! (Oh yes, the matter of payment, although I begin to doubt whether their input was all that vital. Still, something for their trouble is in order, if only to appease them.) As we never fixed a price, your payment shall be one year of my services as a wizard. I am sure you agree that my guidance will be far more valuable than any monetary sum.I suppose that shall suffice, though it's a dirty switch you've pulled.Not to sleight your abilities, but I would rather have my payment in coin.(Their desires lack vision and originality.) If simple coin be all you wish, perhaps I would rather travel with more "adventurous" adventurers. Take what I have, and remember your choice when it is long since spent.You would cast me out as though I were a servant? (They will all pay for their insolence!)You would have me leave the group? I agree to do so, but only as it serves my purposes for the time being. (I will wait here, but I am not a patient man.)I shall watch thee as well, though I expect to receive less pleasure from my task than thou from thine.Do you remember our agreement? You had agreed to help me kidnap Skie from the estate of Entar Silvershield. Well, I think this is the perfect opportunity. I could take us to the estate right now.Not now.Sure, lead the way.You had agreed, if you're not going to live up to your part of the bargain, I'll find someone else who will.Good riddance.Hey, we're sorry. Take us to the estate.Just follow me.Aren't you coming?This is the estate right here. Skie has told me that there is a secret door in the northern section of the wall. I'll find it.We should sneak in and find her room. Once there, we'll sneak her out. We shouldn't kill any guards, as that will bring the wrath of the Flaming Fist down on our heads.When the word stupidity was introduced to the language, they must have had you in mind. I'm not going to be a part of this group.Skie! It's good to see you again. We're here to get you away from this place. These people with me are friends of mine; we're what you might call adventurers.Let's get out of this place as soon as possible.If you won't have Skie, then there's no place for me with you either.I've got in contact with one of Entar Silvershield's agents. Seems Dad is quite worried about his little girl. He's so worried that he's willing to pay good money to make sure no harm comes to her. Every two days, we're to go to the Blade and Stars and meet with someone named Elkart. Elkart will give us the ransom money, and we can be on our way.I'm back! I hope you all missed me dearly.I would rather travel alone than spend a second more with you boorish oafs. Goodbye, and good riddance.Well, as your best friend I can tell you a few things. There's been some economic troubles in Baldur's Gate. There's been a lack of iron, and with the tensions between Amn and Baldur's Gate, this has been causing some concern. A mercantile organization called the Iron Throne has been making some headway within the economic circles of Baldur's Gate.I would rather travel alone than spend a second more with you boorish oafs. Goodbye, and good riddance. Come along Skie.It is a pity. Our time together has been thoroughly charming. Perhaps we will meet again?It is a pity. Our time together has been thoroughly charming. Perhaps we will meet again? Come along Skie.My father never let me out much. I don't think there is anything I could tell you that would help you.You... you don't want me anymore? But... but where will I go? Oh, this hasn't worked out like I'd hoped at all. You'll come back for me... right?You... you don't want me anymore? But... but where will I go? Oh, this hasn't worked out like I'd hoped at all. You'll come back for me... right? Eldoth, you'll stay with me, won't you? Please?Fine! I was going to leave soon anyway! You're really not the kind of people I should be traveling with.Fine! I was going to leave soon anyway! You're really not the kind of people I should be traveling with. Eldoth is better company than you anyway.What's taking you so long? Remember, we have an agreement.We have agreed to help Safana recover a treasure from the talons of some type of monster. She was most persuasive when requesting our help. The treasure cove is located somewhere along the coast just south of Candlekeep.Well, we have worked well together, wouldn't you agree? Perhaps we could continue this working relationship beyond just one treasure hunt—that is, if you'll have me. If you haven't guessed yet, my skills are of a thieving nature.We don't need another thief, not even an incredibly gorgeous one (Wait! What are we saying?)Sure, you can work with us any time.If that's the way you want to be, then I guess this is goodbye.You've made the right decision, boys, but now we should talk about the leadership of this group. I think it needs overhauling.Why are you doing this, Angelo?Your daughter is who speaks to you Angelo, or have you somehow forgotten?Ah, I'm finally released from this infernal duty! I swear by every god in a million pantheons that I will NEVER lose a duel to another overly masculine thug in my life.Damn it, you lose one well-fought duel to an oafish lout of a man and you get attached. I almost hate to say it but you've earned my respect.Well, look what I found. This is the body of Silvershield's son. Guess I'm in a lot of trouble now. With him dead, I'll be a wanted dwarf. From what I've gathered so far, all of you are after them damnable bandits. Well, since my reputation is now mud how 'bout I help you gain revenge on those scum bags?We don't want you around anymore, so hit the road.Sure, we could use your skills.Stupid chumps, your loss.I don't have friends, so I don't get why you've suddenly come into my life. Well, friends, if I had something to tell ya, I would, but I don't.Heh, my reputation's probably calmed down by now anyways. See ya around, ya lumps.You've got hardy hides, folk. If you ever need a little more dwarven muscle around, you've got it.Now we must take the beast's head and bring it to the Temple of Morning in Beregost. It is there that we can receive our reward.I have a daughter? That's... that's ahhhhh... wonderful.Her name's Namara. Curse, what curse? Slow down and let me...All right, I'll do this for my... ummmm... daughter. So, friends, are you with me or not? 'cause if you're not I'll have to do this alone.We don't have time for stupid family problems, you're on your own.Sure, we'll help you.I'm sorry, Briel, but I just don't have the time or inclination to care for your... I mean our child.What knowledge would you like from me? I could tell you about the beautiful forests of Tethyr, or the many gorgeous damsels that have fallen for my charms. I have studied up on the wyverns that prey upon the area. They have wicked barbs upon their tales, which they use to poison their victims. They are cruel beasts that enjoy inflicting suffering upon their prey. I really have not much more to say.Mite pretty town, ain't this? A word to the wise, though: She's all surface. Scratch her a bit, and that rot shines through, I tell ya. Check out the Undercellar sometime. Ye'll see what I'm meanin'.Good BerryFighterMy dearest Mirianne, The road has been difficult, but I have arrived safely here in Amn. I think it would be wisest if I returned by sea, however, perhaps sometime after the first snows have fallen. I trust this letter reaches you. The halfling I hired to carry it struck me as an honest enough chap. Always and forever, RoeHey, guys. Remember me, your old bud Husam? *hic* Iz so good to see ya all again. Lots has happenedz since ya were gone. Heh heh, ya I've beens hearing all sortsa things. I heards you guys are wanted for murders. Hah, so yers murderers, eh? Well, I still like ya. Hey, I have somore info for yas. Do ya want ta hear it?What?! I'ms not drunk, ya got me confused wit' somebody else.You there! I have come to speak with . Hast thou come to collect the inheritance from your father? He left thee several items, all of which are within his old room. You remember where his old room is, don't you? If you've somehow forgotten, it's on the fifth floor of the central keep. Please forgive my abrupt nature, but much requires my attention this day. It is important that we later speak of your foster father, but not now.Hello young one, I am sorry to see thee in such terrible circumstances. I know thee well enough to see that you have been falsely accused. Tomorrow Ulraunt will most likely sentence thee to be sent to Baldur's Gate. There, thou wouldst receive the death penalty for these actions. I know that Gorion would not want to see his only child killed a scant few weeks after his own death. 'Tis as a favor to his memory that I will help thee escape. Make thy way through the catacombs beneath the library, but disturb them not. I have your possessions with me, you must take them and go with haste.It is good to see you again. The libraries are yours to use for the duration of your stay. Let me show you to your hostel room.There are several rules that need be adhered to, of which you are no doubt aware. First, you are prohibited from taking any of the books from their respective rooms. Second, certain rooms will be inscribed with a rune, and are not to be entered. Third, you are not to stay within the confines of Candlekeep for more than ten days. Now follow me, I'll take you to your quarters.I know of no one named Koveras, but Koveras is the reverse of Sarevok, a young man who accompanied the leaders of the Iron Throne when they first came. I know not where he has gone.Do you know anyone by the name of Koveras?Thank you for helping us.You there! Stop and surrender yourself. You are accused of murdering the men Brunos Costak, Thaldorn Tenhevich, and Rieltar Anchev. If you give yourself up now, you will be assured of a fair trial.Don't let this happen, . If you resist, I'll be forced to use lethal force.Bring it on!Now that you put it that way, take us to your prison.I didn't murder anyone, and I'm not surrendering to the likes of you!I didn't murder anyone, so I'm perfectly willing to go to trial. My innocence of this accusation should be refuted quickly within any fair court of law.It saddens me that is has come to this.I'm glad you still have some of the sense Gorion taught you. Please, follow me. I'm sure everything will be sorted out quickly.Fine, we'll be on our way.You're the leaders of the Iron Throne! We're the ones who've caused you so much trouble over the past weeks. We know what you're all about, and soon, so will Duke Eltan.You're the bastards behind all of the troubles from here to Baldur's Gate. Now that we have you where we want you, don't think we're going to let you live!You're the...? And you're stupid enough to admit this? Well, my young friend, you may find safety within the library, but once you've left there will be no place for you to run.Now there's a face I never thought I'd see again in a million years. When we heard about Gorion's passing, Fuller and I went out to gather his body but you were nowhere to be seen. I don't know what you two came across that night but Gorion died a noble death saving you from it.I need your help, Hull.That night's all a blur. We were ambushed and he told me to run, so I did.Thanks for taking care of his remains, Hull. I didn't have the means. Someday we'll sit down over a mug of ale and I'll tell you about it.It's good that you did, kid, or you wouldn't be here to talk to me right now. There's never been any shame in running every now and again.What kind of help?KoverasCan I have one of those potions of antidote you always had on you?KoverasWhat can you tell me about the Iron Throne?Best hangover cure I ever found but, from the sounds of it, you've got a more important use for it. Here, let me give you one now.The Iron Throne? They're a merchant's guild, I think. Winthrop probably knows more about them than I do... On the other hand, two of them are in the libraries right now. They've been around for a few days now. Said they had some business to conduct here.I look forward to it, kid.Well, I'll be! If that isn't someone with a tale to tell, I don't know who is. What have you been up to this past while?I don't know, I guess I just took the long route home: the Friendly Arm, Beregost, Nashkel, Baldur's Gate...Killing more kobolds than you could ever imagine. Hey, you wouldn't happen to need a few rusty old short swords, would you? Because I've got tons.I've been trying to get to the bottom of this metal crisis. I haven't put it all together yet, but the Iron Throne has their hand in it somehow.The Gate, is it? I hear that, if you can stand the smell, the nightlife's great! You're taking me on an all-expenses-paid tour of the place someday, you realize...Always good for a laugh, you were... Hey, I'm uh... I'm sorry about Gorion and all... I guess you've seen more than just kobolds, haven't you?The Iron Throne? Two of their leaders are here right now, in the central keep... I hope you know what you're doing because Candlekeep isn't the place for blind accusations. Look, we'll just pretend the topic never came up, okay?Oh! Why hello. Have you seen my book? Wait. No, you found that already, didn't you? Oh, I just don't know anymore. You haven't been around lately, have you...No, I haven't been back since Gorion died...Never change, Phlydia. We love you just the way you are.No, I've been out investigating the iron crisis.Gorion! Why yes, of course! I'm sorry, I've made a boor of myself again... Gorion was a good and wise sage and he obviously raised you with better manners than I would have been able to.Why, that's enough to make an old woman blush. Gorion sure raised a charmer in you.Iron crisis? We have an iron crisis? Quick, someone had better notify the Gatewarden!You've been away without leave, soldier! Are you expecting forgiveness? Are you expecting redemption? Well, spare me! I want five hundred push-ups, and I want them NOW!Petulant, sniveling rat's dung, that's all you are...My book... Do I have it or don't I?You probably have more important things to be doing right now. We'll catch up on old times later.Yeah, I'm on duty right now but maybe we can share a few drinks when my shift's over.! I didn't think you were ever coming back! What's it like out there?It's pretty scary, Dreppin. There's more to that iron crisis than the bandits everyone always talks about.It's a lot of fun. I'm not going to be here for long. You should come with me when I go.It's big. I don't know how else to put it. I lived my entire life within these walls and in the past while I've seen fifty times as much as these walls could ever hold. It's weird, though: all that space and barely a book in it. I never realized how special Candlekeep really is.Yeah? Like what?I found a bunch of kobolds tainting the ore at the Nashkel mines with an acid of some sort. That's just the tip of the iceberg, too. It's going on all over the place.There's a merchants' league called the Iron Throne at the bottom of all of it. They're in it for the money but there's something more, too. I just have to find out what it all is.Let me guess, they want to form an independent kobold city-state, too, right? Why don't you just 'fess up and admit that you've spent the past while as a baker's apprentice or whatever and stop trying to pull my leg.Iron Throne? A couple of them came here the other day and headed into the central keep. I wouldn't have remembered it but one of them looked at me as he walked by and it just sent shivers up and down my spine. They should still be around but, if I were you, I'd stay as far away from them as possible.Like you'd ever need a stable hand. Me and Nessa are staying right here, thank you very much.Yeah, people come from all over to see the books here. All sorts of folks, too: bards, nobles, priests, mages. Volo's even been here and Elminster, too, remember. A couple of just plain old merchants even wandered in the other day. Said they were with the Iron Throne and were here to do some business. They're still around, last I heard.Yup, welcome home... Same old, same old, huh?Aye, now there's the rapscallion! Set on the little wisp, now, and make every bolt count!Winthrop, you old fool! If I had an arrow for every one of these practical jokes you've played on me, I'd... I'd... I don't know, I'd have a lot of arrows! Well met, my friend.Where are they? Call them off, Winthrop, I didn't do anything!You'll never take me alive!*sigh* I was hoping your journey into the big world might have put a better humor into ye but methinks my hopes have failed me. What have ye been up to out there, child?I've been trying to get to the bottom of this metal crisis. A merchant's guild is involved somehow. Iron Throne. Do you know anything about them?Wearing out your cheap merchandise, what else?The Iron Throne, child... Why, there be no bigger or more dastardly mercantile consortium in all the western realms. They've been barred from Cormyr for their unsavory practices, but all it's done is make them nastier. Ye'd best steer clear of them as long as ye've still got life in ye.Har, ye've got a better sense of humor than I pegged ye for... That was a joke, wasn't it?Yes, ye'd run me right out of the fletching business in a flash, ye would! It's good to see your impish face again! Now fill me in on what it is ye've been doing lately.I've been trying to get to the bottom of this metal crisis. A merchant's guild is involved somehow. Iron Throne. Do you know anything about them?I've been adventuring, Winthrop. There's a world out there and it needs a righteous old kick in the arse every now and again, doesn't it?Spoken with the wisdom of a true fool! By the gods, I love this bastard child!Whoa, calm down, kiddo. That big old world has tied yer britches in a knot, han't she? It's just good old Winthrop trying to pull yer leg again... I guess having to see Gorion die like that has its effect on a kid, eh? I'll keep my jokes to myself, next time, I guess.Down to business then, is it? We got ale, we got armor, we got... Ah hell, this is old hat. Ye know what it is we all got.Ah, I thought I might find you somewhere around here. Allow me to introduce myself...Perhaps another time. There is some... research that I am currently working on which demands my attention.Please do...Research... Well, indeed, that makes two of us and I think I might know what you're looking for. Will you let me be of some small assistance?Thank you but no. They are studies of a more private nature...Tell me, what exactly is it that I am looking for?WinthropWinthropMm... My apologies for the intrusion, then.You are looking for the truth, as are we all... My name is Koveras. I used to work for your father, running messages to his Harper friends in Waterdeep. Before he passed on, he entrusted this ring to me and asked that I give it to you should evil ever befall him... Will you take it?Well, evil befell him, all right, but I want nothing of your baubles.It is now time for you to go, . I can teleport you to the secret room that leads to the catacombs, but from there you are on your own. You must be careful within the catacombs, as there are many guardians and traps, and perhaps whoever planned these murders. However dangerous the catacombs may be, they are a safer alternative to Ulraunt's wrath.And what evil befell him, Koveras?If it was my father's wish, then I shall wear it. Thank you for your kindness to him, Koveras.Surely you are not blind to the Iron Throne presence in these halls! Don't be a fool... Your father knew this was no bauble, and if you have even an ounce of his wisdom, you would know the same! Now take it before I lose my patience with you!I have made up my mind and it will take more than your words to change it. Keep your ring, I want it not.Forgive me, Koveras. There are so few people to trust and so, in my foolishness, I spurn them all, friend and foe alike. Give me my father's ring that I might relieve you of its burden.Do not tempt me, wardling. If you refuse to take the ring, then at least listen to some advice. The people you deal with are very dangerous, and they guard themselves well. Right now they are at their weakest. If you strike at them now, while they least expect it, you may be able to end the threat that they pose to the Sword Coast. You can take this advice or discard it, I do not care. Goodbye .Wear it with your father's pride about you, then. Before you go, listen to me well. The leaders of the Iron Throne are here in the keep even as we speak. They are at their weakest and most unprotected... if you ever hope to kill them, now is the time. Now go, the Iron Throne awaits you.You were there. You saw it all. A woman, an armored figure, two ogres wielding clubs, and two archers. But Gorion's petty magic was of little use against them, was it not? And you, you fled with your tail between your legs, hiding amidst the trees until dawn broke. And now it comes full circle, doesn't it? The Iron Throne so close that you can almost touch them and wreak your revenge for that night.You know me well, Koveras, and my father, too. Give me that ring and let me find my vengeance.You're right, Koveras. I was there. Myself, my father, and six others who tried to kill us. Where were you, if you know so much?If you be so void of trust, I am surprised you have made it this far. It is of little matter. Go seek your vengeance or your doom at the hand of the Iron Throne. I wash my hands of it.My name is Koveras. I used to work for your father, running messages to his Harper friends in Waterdeep. Before he passed on, he entrusted this ring to me and asked that I give it to you should evil ever befall him... Will you take it?Well, evil befell him, all right, but I want nothing of your baubles.And what evil befell him, Koveras?If it is my father's will, then I shall wear it. Thank you for your kindness to him, Koveras.We'd rather not get information from a drunken lunatic.What do you have for us?Well, heh heh, quites a bit I have, quites a bit. Does ya know about Duke Eltan, he's diseased heez is. His seconds in command *hic* Scar got killed, assassassinated heez was. *buuuuuurp* Sose that's it. I gots to get going now, if you wants to talk with me some more just come by the Blushing Mermaid. See yas.*uuurp* Hey again. Iz me, Husam. I gotta talk to yas. Jez follow me.Fine thens, I'll find some other frens.Sorry for misleading you, but there are times when subtlety works better than honesty. My associates and I don't want a fight, so we could ease the tension if all of us sheathed our weapons.We don't trust you one bit. Prepare to defend yourselves!Okay, we don't want a fight either. We'll give you a chance to explain yourself. The truth this time.Okay then. First off, my name really is Husam. I have never owned a business in Baldur's Gate. My associates and I belong to an organization called the Shadow Thieves; I'm sure you've heard of us. I'm here in the Gate because of the lies being spread about our organization and the nation of Amn as a whole. I'm sure you're aware how you were framed as Amnian assassins while in Candlekeep, or how the deaths of Duke Entar Silvershield and Commander Scar were blamed on the Shadow Thieves. Well... we had nothing to do with it. It seems that someone is going through a lot of trouble to create a feeling of animosity between Baldur's Gate and Amn. Amn has never been interested in a war with this city and has definitely not been responsible for all of the troubles in this region. All of that can be placed squarely upon the shoulders of the Iron Throne, or more specifically Sarevok. Now that I've told you who I am, perhaps you can tell me who you are.We're just mercenaries. We've been hired by Duke Eltan to investigate the Iron Throne.We're currently operating with Zhentarim backing. They've had their identities misused as well.We're working with Harper assistance.You don't need to know who we are.Mercenaries, huh? Well, your employer isn't in the best of shape right now, so perhaps you need some help.Sorry, we work alone.How did you plan on helping us?The Zhentarim, an organization after my own heart. Well, we seem to have the same problem, so perhaps working together wouldn't be a bad thing.Sorry, we work alone.How did you plan on helping us?Harpers. They seem to meddle in everyone's affairs.Well, in that case, we wouldn't want to meddle in any of your affairs. Goodbye.How did you plan on helping us?Fair enough, but I do know that you're an enemy of the Iron Throne, and an enemy of an enemy is a friend.Sorry, we work alone.How did you plan on helping us?I've been tracking the movements of two Night Masks who've been operating in the city over the past few weeks. I'd say they were responsible for framing the past several murders on the Shadow Thieves. I know they've been staying at a place called the Undercellar. How 'bout we pay them a visit?No thanks, we have other things to do than track down assassins (but we're not sure what).Show us the way.Just follow us to the Ilmater shrine, it has one of the entrances to the Undercellar.Here we are. The entrance is just in the back. We'll stay up here and run interference. The two you're looking for are named Slythe and Krystin. Talk to the priest of Ilmater in the temple, he'll get you into the Undercellar. Meet us up here when you've dealt with the assassins.How did you fare?We killed both of them.We didn't find anybody.They should be down there; I had guards on all of the entrances. Go back and try again.Good. Did you find anything on their bodies?No, we didn't.We found several documents spelling out their next assassination. They were to join with a group of doppelgangers to kill the two remaining Grand Dukes during the election. We also found an invitation to Sarevok's coronation on their bodies.That's happening tonight! If they succeed, Sarevok will have seized control of the entire city. We should move immediately; we have to get to the Dukes before it's too late. We must gain entrance to the palace. You can use the invitation you found. The rest of us will see if we can gain access through the sewers of the city. I don't know how successful we'll be, so it's really up to you, .Here we are. From what I know, there's a secret entrance into the palace, via the sewers. Unfortunately, it's heavily warded and guarded. That's where you come in. You'll have to disable the wards and traps. Once we're inside, us Shadow Thieves will create a diversion for the rest of you. You make your way to the election room, find out who the doppelgangers are and kill them. Remember, make sure you know who the doppelgangers are. If you're right they'll revert to their true form; if you're wrong, you're in a heap of trouble. Here is where the location of the secret door is. It's all up to you.Here's the secret entrance, it's up to you now. Get us through this without anyone dying.Sorry, Husam, we don't have time for your wacky antics right now.Okay, show us where you want us to go.I've got a way out of here, you know... Heh, hidden it well, haven't I? Search all you want and you won't find it, heh heh.Heh, good thing ol' Neb decided to mix a little bit of illusioncraft with his thievery, eh? Sure, sure... I'll tell you what. Murderer to murderer now, monster to monster, are you wanting out?Please, we'll do whatever it takes... It's very important that we get out of here.I'd rather rot in this cell than be indebted to the likes of you.Heh, sure, sure, everyone's wanting out, but does the world really want us out? Maybe it's safer if we all just stay in here, heh... Monster to monster now, murderer to murderer, how many little children passed away at old Neb's hands? Not one, not two, neither four nor seven nor twelve nor twenty but the next one, the next one in the sequence...You killed twenty-six children, Neb... A murderer and a monster, indeed.You killed thirty-eight children, Neb... How could you?You killed eighteen children, Neb... The very thought of it sickens me.You killed forty-one children, Neb... May you rot for as many lifetimes in this cell.You killed thirty-three children, Neb... May the gods and all their solars wreak their vengeance.You killed seventy-six children, Neb... All this and no remorse.You killed thirty children, Neb... Do their voices not haunt you in your sleep?You killed thirty-eight children, Neb... May your gnomish soul burn in each of the Nine Hells.Let the solars come and I shall kill them too! In a world without justice, the gods are little more than a divine puppet show. Come, the tunnel's through the wall here, and it is time we cut ourselves free from this confining womb.Thirty-three! Thirty-three! The entire world should know that Neb murdered thirty-three children in the dead of night! And then you speak of it so disdainfully, too, as if it were beneath you... How many did you kill, then? Thirty-four?Hey there, folks. I assume Husam sent ya. Well, ya better hurry, there ain't much time to dawdle. Just follow me, I'll show ya the entrance to the palace.Heh, then rot you will, rot you will...Heh heh... so you still want to get out, do you? Yes, I do hold the power in this situation, don't I...? You can love me, you can hate me, it doesn't matter... You still must do as I wish. Quick now, a riddle for my captive audience: If you look at me, we look at each other, you with eyes and me with yours. If you speak to me, I only mime your words, for while I wear your lips, I have no voice. What am I, foolish ones? What am I?A potato.A mannequin.A squid.The wind.A doppelganger.A lover.A mirror.Time.Wrong again! Who knows, maybe I give you riddles with no answers. I love it. I love power. Can you feel it? Ha ha ha...A mirror, yes... Like you to me or me to you, we are the same, we are siblings separated by a thin and fragile pane of silvered glass. Come, let me show you my tunnel that we may make good our escape, my twin!Yes, another riddle, ha ha! Another riddle for the little children! I have never been and have yet to be. None have ever seen me nor ever shall. The wise plan for my coming yet will never find me, while fools forget I exist and pay when they meet me... Who am I, children? Tell me who I am!You are death.You are tomorrow.You are old age.You are sleep.You are the night.You are Judgment.You are the ocean tide.Yesterday, today, tomorrow, I would change none of it! Come, children, my tunnel is just over here. Old Neb will see you safely to its end.Foolish children! You lack the wisdom of age and at this rate you shall ne'er live to gain it! Talk to me again when you have some sense.I'm getting outta here. Take my key and get lost. You are no fun!I am again in your debt. That creature has kept me helpless for too long. Perhaps if I hadn't been incapacitated, I might have been able to prevent Scar's death. *cough* Angelo will soon hear of my recovery. It is important that you take me away from here; I'm sure Angelo won't want me coherent and among the living. Take me to the Harbor Master's building. The Harbor Master is a good friend of mine. I can rest there until I'm fully recovered. Take this letter; I managed to filch it off Rashad when he was "caring" for me. From what I read of it, it seems that Sarevok has dire plans for the city. I fear for the lives of my fellow Dukes, Liia and Belt. If they were to die, Sarevok would take over the city. You must find Slythe and Krystin, and stop them... *cough* Hurry! We must make haste.I should be safe here. In the mean time, you have quite the task ahead of you. If I'm right, the Iron Throne is going to stage a coup. You're the only ones who'll be able to stop them.What are you still doing here? You have much to do, hurry!If you don't have an invitation citizen, then all you're doing is wasting our time. Please move along.The StorehouseThe Inner GroundsWest to CandlekeepTelescopeTelescopeAh, suffer long, this unholy flesh.Yes, yes. Go in pain then, child. Go in pain.Yes, suffer long, my brother. I must go now.Unholy flesh, is it? Yet is not flesh a thing of beauty, created in the very image of the divine?I fear I will never understand your faith, brother. Our souls are tortured enough... Why is it that our flesh must also suffer?The divine... heavenly thighs, the ruddy locks of Sune herself... Aye, there be a bit of the divine in each succubus, erinyes, or alu-fiend. The Nine Hells are full of good men and women burning in the very flames of their fallen passion!Or is it the reverse? Our flesh is tortured because our souls are not troubled by the flesh's actions.And who is Sune?And burn they should. Love is a pure chalice not to be tainted with the poisoned wine of passion.And are there no shades of gray?Sune, Lady Firehair, the goddess of passion... I have met her in her earthly form in a... in an establishment near here...And what a sweet poison it is...What shades of gray can you place on passion? It is a wild array of reds and violets and yellows, a heavenly kaleidoscope flesh... But think not of it lest it tempt you to your doom.I have little desire to hear of your foolish fantasies.And where might this... establishment... be?I... But... Begone, or... or suffer the wrath of the gods upon your sinful flesh! I never spoke to you and know you not!Ssh, you must... you must tell no one... It is called the Undercellar and I have a... a secret passage from my quarters. Would you... like to see?Yes, I would be most interested.Perhaps another time.Come with me, then.Yes, yes, of course... You know where to find me.And what actions might those be, priest?In truth, I am a fan of neither rhetoric nor theology. Let me be, priest.There is a... a place I frequent, a woman I see...A place? Is it nearby?A woman? What need has a priest for a woman?There is... There is nothing written against it. She gives me pain. She is my penance. What is wrong in that?Ah, it is you, the one who took such an interest in the theological nature of the flesh and its sins. There be a passageway leading off my quarters which may allow you to investigate such sins close at hand. It, ahem, leads to a place called the Undercellar. Would you be interested in accompanying me?Nothing. Nothing, brother, I merely asked.There is plenty wrong in it, brother, and you should not need me to tell you so.Well, well, well, dear. What have we here... blade fodder?Yes, show me to the Undercellar.The Undercellar? Perhaps another time...Pain, oh dear sweet pain. I shall suffer your wrath and find my peace in it.I don't know, Slythe. They're so big and threatening... Oh, my mistake, I was thinking of someone else.Ooh, she's got a tongue of steel and a heart of gold, my Krystin does... And she's so pretty that she makes herself all invisible so guys don't give her hassle. Not that they would with a tough guy like me looking after her, of course...Slythie-baby, you tell them, honey...Bah, Krystin, don't give it all away like that, now. It's on... what do they call that again, the silver bladder? Ah, enough of this cat and mouse stuff, anyhow. I ain't cut out for it. We'll kill 'em now and do the Dukes after lunch like Sarevok said us to.Mmm, I love you for your mind, Slythe.Hmph. I bet you aren't going to the inauguration ceremony.What inauguration ceremony?I've got an invitation just like everyone else in this town, so shove it.I'd like to but I don't have an invitation yet.They're crowning Sarevok as the new Grand Duke. Anyone who's anyone knows that.Sarevok? What do you think of him?Lookit, I'm not here to be pushed around by some two-bit hustler in a clown suit, all right?This city needs a strong hand to get rid of riff-raff like yourselves. Personally, I think he'll do wonderfully.You have no idea what you're getting yourselves into. Sarevok is no leader. He is a tyrant and must be stopped.Hail Sarevok! May he breathe wealth and power into this city.Blah, blah, blah... You groundlings are all the same. Go fight your petty revolution elsewhere.Hail Sarevok.Pity. This city has lost all sense of proper standards and etiquette... Sarevok will change that, I have no doubt.I returned a flamedance ring to Joia in the Friendly Arm Inn. She was very appreciative, even if she had no gold to give me.JoiaA ring is a small band of precious metal that is used as jewelry. Some rare rings have had enchantments placed upon them that confer various magical abilities. These rings are highly sought after, especially by those of the adventuring profession. STATISTICS: Weight: 0Go to the stupid inauguration, then. I've got better things to do with my time.JoiaDon't make me laugh, peasant...Hmph. Like playing in the sewers, I suppose...I know your type. All words and no action. Go ahead, take your best shot!Why the gall of you... Guards! Guards! Seize these vandals!And thank the gods for that! Rubbing shoulders with the likes of you would probably give me tetanus...Don't judge adventurers by the roughness of their garb. It is a rare day when we don't see a treasure your sheltered mind has never even dreamed of... How much are you asking for that invitation of yours?Then go to your silly inauguration. I've got better things to do.The only way you'll catch tetanus is at the edge of our swords. Now hand over the invitation before we slit your throat.The only way you'll catch tetanus is at the edge of our swords. Now hand over the invitation or we'll slit your throat.Away with you, beggar. I have had enough of your white-knuckled pleading.Please, you must help me get into that inauguration ceremony. I pray to all the gods that act kindly upon me now.Psst! Hey, you, ya wanna schmooze with the Dukes?Do what with the who?Can you get me in?Schmooze with the Dukes, kick up your heels with the Big Guys... You see, Entar Silvershield was off'd by the Shadow Thieves so they're naming this guy Sarevok as the new Grand Duke. And you can't name a new Duke without a big party, right?Sarevok?Mm. I think I'll give it a pass. Sarevok's bad news, and I'd rather stay as far away from him as I can.This might be useful. Can you get me in?Well, have a look at my wares. These here are high quality forgeries of the official invitation. Use at your own risk, though, 'cause the guards might take a second look at the likes of you. Just 'cause we're chums, though, I'll give it to ya for a clean 150 gold pieces. Is that good?That'll be great. Here's the 150 gold pieces right now.Maybe another time.Can you get me in?Can you get me in?This might be useful. Can you get me in?This might be useful. Can you get me in?Well, have a look at my wares. These here are high quality forgeries of the official invitation. Use at your own risk, though, 'cause the guards might take a second look at the likes of you. You're a tough kind of customer so how about I give it to ya for 200 gold pieces. That sound good?Sounds great. I've got the 200 gold pieces right here.Maybe some other time.Well, have a look at my wares. These here are high quality forgeries of the official invitation. Use at your own risk, though, 'cause the guards might take a second look at the likes of you. I'm taking extra risks giving this out to your type, you realize, so it's gonna cost a little more than usual. Does 250 gold pieces sound good?250 gold pieces! You're not just a forger, you're a thief, too. Here's the money, now give me that invitation.Maybe some other time, Ignatio.Yeah. Dig his style, too. Spikes and armor all over the place. Remind me to stay on his good side... if he has one, that is.So can you get me in?So can you get me in?So can you get me in?Trust me, he doesn't.Aye, you look like you'd know. Well, run while you can 'cause them Dukes have long arms, you see... Longer arms than folks like you or I would ever want to encounter.Aye, well I'll be around here somewheres, just in case you change you mind. Keep your head down out there, you hear?It's been a pleasure doing a little bit of illicit business with ya, then. Keep your head down out there, now, will ya?I don't recommend throwing your weight around in a place like this. You're liable to get hurt.Sure ya don't want to schmooze with the Dukes?Yeah, I'm sure Ignatio.All right, all right.All right, all right.All right, all right.Nester's DaggerAngel the Catwrite magicspellscrollRusted DaggerNOT IDENTIFIEDPICK SCRIPTCURRENT SCRIPTscriptremove party membersAuto-Paused: Weapon UnusableAuto-Paused: AttackedAuto-Paused: HitAuto-Paused: Badly WoundedAuto-Paused: DeadAuto-Paused: Target GoneLevel UpHide In Shadows Failed[COW] Ouch. I mean moooo.Auto-Pause DisabledThe main character has died.Bounty HunterBounty HunterGraphicsSoundBrightnessFont SizeColor Depthfull screenThe name of the saved game is not a valid filename.The name of the saved game cannot contain the following characters: ? . : \< \> | * / \\ "800 x 6001024 x 7681280 x 800test video cardsubtitlesattack soundscharacter movement soundsseldomGameplaytooltip delaymouse scroll speedkeyboard scroll speedauto-pauseMESSAGESFeedbackto-hit rollscombat informationactionsstate changesmiscellaneousAuto-Pausecharacter hitcharacter injuredcharacter deathcharacter attackedweapon unusablecharacter's target destroyedtutorial messagesgraphicsfeedbacksoundgameplayauto-pauseCUSTOM (