// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~IWD2EE/IWD2EE.TP2~ #0 #1000 // IWD2EE Core ~IWD2EE/IWD2EE.TP2~ #0 #0 // Class Revisions ~IWD2EE/IWD2EE.TP2~ #0 #1 // Looser Alignment Restrictions ~IWD2EE/IWD2EE.TP2~ #0 #2 // Spell Revisions ~IWD2EE/IWD2EE.TP2~ #0 #3 // Spell Focus Feats for All Schools ~IWD2EE/IWD2EE.TP2~ #0 #96 // Add PnP Wizard Spell Learning and Bard/Sorcerer Spell Replacement systems ~IWD2EE/IWD2EE.TP2~ #0 #4 // Item Revisions ~IWD2EE/IWD2EE.TP2~ #0 #5 // Creature Revisions ~IWD2EE/IWD2EE.TP2~ #0 #7 // Better XP Progression -> Partially unnerfed challenge ratings: enemy CR is equal to or slightly less than their level (recommended) ~IWD2EE/IWD2EE.TP2~ #0 #8 // More Interesting Alternative to the Palisade Quests ~IWD2EE/IWD2EE.TP2~ #0 #94 // Add Additional Ways to Progress Through Certain Areas ~IWD2EE/IWD2EE.TP2~ #0 #11 // Faster Wandering Village ~IWD2EE/IWD2EE.TP2~ #0 #14 // Faster Dragon's Eye ~IWD2EE/IWD2EE.TP2~ #0 #17 // Add more scrolls to the game ~IWD2EE/IWD2EE.TP2~ #0 #18 // Revised Creature Resistances and Immunities ~IWD2EE/IWD2EE.TP2~ #0 #20 // More Accurate Saving Throws for Enemies ~IWD2EE/IWD2EE.TP2~ #0 #51 // Revise Critical Hit Immunity -> Undead, constructs, objects, elementals and oozes become immune to critical hits; all other creatures become vulnerable to critical hits ~IWD2EE/IWD2EE.TP2~ #0 #23 // Better Racial Enemies for Rangers ~IWD2EE/IWD2EE.TP2~ #0 #24 // Cosmetic Tweaks ~IWD2EE/IWD2EE.TP2~ #0 #93 // More Persuasion Options ~IWD2EE/IWD2EE.TP2~ #0 #37 // Cosmetic improvements to the GUI and new loading screens ~IWD2EE/IWD2EE.TP2~ #0 #80 // Looping main theme ~IWD2EE/IWD2EE.TP2~ #0 #38 // Revised Battle Square ~IWD2EE/IWD2EE.TP2~ #0 #41 // Race Revisions ~IWD2EE/IWD2EE.TP2~ #0 #84 // Revise racial level adjustment/ECL ~IWD2EE/IWD2EE.TP2~ #0 #43 // Enemies give the same amount of experience regardless of the party's level -> Enemies give 35 * CR experience, enough for a six-character party to reach level 18-19 by the end of the game ~IWD2EE/IWD2EE.TP2~ #0 #44 // Adjust encounter level-scaling -> Always fight at least the medium-level version of an encounter ~IWD2EE/IWD2EE.TP2~ #0 #46 // Reduce the HP bonuses of creatures in Heart of Fury Mode ~IWD2EE/IWD2EE.TP2~ #0 #47 // Reduce the attack bonuses of creatures in Heart of Fury Mode ~IWD2EE/IWD2EE.TP2~ #0 #48 // Reduce the Saving Throw bonuses of creatures in Heart of Fury Mode -> Creatures in Heart of Fury Mode get -3 to all saves ~IWD2EE/IWD2EE.TP2~ #0 #50 // Remove ability score bonuses of allied summoned creatures in Heart of Fury Mode ~IWD2EE/IWD2EE.TP2~ #0 #64 // Have the party start the game with extra experience in Heart of Fury Mode -> Each party member starts HoF with 28000 experience, enough to reach level 8 (recommended) ~IWD2EE/IWD2EE.TP2~ #0 #75 // Reduce the delay after a sneak attack before the creature can be sneak attacked again -> Remove it ~IWD2EE/IWD2EE.TP2~ #0 #81 // Increase the level cap -> Increase it to 40 ~IWD2EE/IWD2EE.TP2~ #0 #85 // Always learn spells from scrolls successfully ~IWD2EE/IWD2EE.TP2~ #0 #95 // Change the way ability scores are assigned at character creation -> Point buy - Increasing an ability score above a certain value requires extra points, and they cannot be decreased below 8 (like in Neverwinter Nights) ~IWD2EE/IWD2EE.TP2~ #0 #92 // Add key bindings for automating buffing (see the readme for more information) ~IWD2-EASE/IWD2-EASE.TP2~ #0 #1 // Infinite Stacking: v16