Barbarian: ABILITIES: Level 1: Barbarian Fast movement. Barbarian Rage (1x/Day) 2: Uncanny Dodge I 4: Barbarian Rage (2x/Day) 5: Uncanny Dodge II 8: Barbarian Rage (3x/Day) 10: Uncanny Dodge III 11: Damage Reduction I 12: Barbarian Rage (4x/Day) 13: Uncanny Dodge IV 14: Damage Reduction II 15: Greater Rage (4x/Day) 16: Greater Rage (5x/Day) Uncanny Dodge V 17: Damage Reduction III 19: Uncanny Dodge VI 20: Damage Reduction IV Greater Rage (6x/Day) Bard: ABILITIES: Level 1: Bardic Knowledge Bard Song Able to cast 0th-level arcane spells. 2: Able to cast 1st-level arcane spells. 4: Able to cast 2nd-level arcane spells. 7: Able to cast 3rd-level arcane spells. 10: Able to cast 4th-level arcane spells. 13: Able to cast 5th-level arcane spells. 16: Able to cast 6th-level arcane spells. Cleric: ABILITIES: Level 1: Turn Undead Cleric Domains Able to cast 0th-level divine spells. Able to cast 1st-level divine spells. 3: Able to cast 2nd-level divine spells. 5: Able to cast 3rd-level divine spells. 7: Able to cast 4th-level divine spells. 9: Able to cast 5th-level divine spells. 11: Able to cast 6th-level divine spells. 13: Able to cast 7th-level divine spells. 15: Able to cast 8th-level divine spells. 17: Able to cast 9th-level divine spells. Class Feats: Divine Might, Divine Shield, Extra Turning. Druid: ABILITIES: Level 1: Animal Companion Nature Sense Able to cast 0th-level divine spells. Able to cast 1st-level divine spells. 2: Woodland Stride 3: Trackless Step Able to cast 2nd-level divine spells. 4: Resist Nature's Lure 5: Wild Shape (Animal)(1x/Day) Able to cast 3rd-level divine spells. 6: Wild Shape (2x/Day) 7: Wild Shape (3x/Day) Able to cast 4th-level divine spells. 9: Venom Immunity Able to cast 5th-level divine spells. 10: Wild Shape (4x/Day) 11: Able to cast 6th-level divine spells. 12: Improved Forms (Dire Animal) 13: Able to cast 7th-level divine spells. 14: Wildshape (5x/Day) 15: Able to cast 8th-level divine spells. 16: Elemental Shape (Huge) (1x/Day) 17: Elemental Shape (2x/Day) Able to cast 9th-level divine spells. 18: Wild Shape (6x/Day) 19: Elemental Shape (3x/Day) 20: Improved Elemental Form (Elder) Fighter: ABILITIES: Level 1: Bonus Feat. 2: Bonus Feat. 4: Bonus Feat. 6: Bonus Feat. 8: Bonus Feat. 10: Bonus Feat. 12: Bonus Feat. 14: Bonus Feat. 16: Bonus Feat. 18: Bonus Feat. 20: Bonus Feat. Fighter Bonus Feats: Ambidexterity, Blind Fight, Called Shot, Cleave, Deflect Arrows, Disarm, Dodge, Expertise, Great Cleave, Improved Critical, Improved Disarm, Improved Expertise, Improved Knockdown, Improved Parry, Improved power Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown, Mobility, Mounted Archery, Mounted Combat, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack, Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Proficiency (Exotic), Weapon Specialization, Whirlwind Attack. Monk: ABILITIES: Level 1: Cleave Monk AC Bonus Stunning Fist Evasion Flurry of Blows Improved Unarmed Strike Unarmed Damage 1d6/1d4 2: Deflect Arrows 3: Monk Speed Still Mind 4: Unarmed Damage 1d8/1d6 5: Purity of Body 6: Knockdown Improved Knockdown 7: Wholeness of Body 8: Unarmed Damage 1d10/1d8 9: Improved Evasion 10: Ki Strike +1 11: Diamond Body 12: Diamond Soul Unarmed Damage 1d12/1d10 13: Ki Strike +2 15: Quivering Palm 16: Ki Strike +3 Unarmed Damage 1d20/2d6 18: Empty Body 20: Perfect Self NOTE: The extra damage dice from Unarmed Damage uses the first dice for medium-sized characters and the second dice for small-sized characters Paladin: ABILITIES: Level 1: Divine grace Divine Health Lay on Hands 2: Aura of Courage Smite Evil 3: Remove Disease Turn Undead 4: Able to cast 1st-level divine spells. 5: Summon Mount 8: Able to cast 2nd-level divine spells. 11: Able to cast 3rd-level divine spells. 14: Able to cast 4th-level divine spells. Class Feats: Divine Might, Divine Shield, Extra Turning. Ranger: ABILITIES: Level 1: Bonus Feat Dual-Wield Trackless Step 4: Able to cast 1st-level divine spells. 5: Bonus Feat 6: Animal Companion 8: Able to cast 2nd-level divine spells. 9: Improved Two-Weapon Fighting 10: Bonus Feat 11: Able to cast 3rd-level divine spells. 14: Able to cast 4th-level divine spells. 15: Bonus Feat 20: Bonus Feat Ranger Bonus Feats: Favored Enemy, Greater Spell Focus Rogue: ABILITIES: Level 1: Sneak Attack 1d6 2: Evasion 3: Uncanny Dodge I Sneak Attack 2d6 5: Sneak Attack 3d6 6: Uncanny Dodge II 7: Sneak Attack 4d6 9: Sneak Attack 5d6 10: Bonus Feat 11: Uncanny Dodge III Sneak Attack 6d6 13: Bonus Feat Sneak Attack 7d6 14: Uncanny Dodge IV 15: Sneak Attack 8d6 16: Bonus Feat 17: Uncanny Dodge V Seak Attack 9d6 19: Bonus Feat Sneak Attack 10d6 20: Uncanny Dodge VI Rogue Bonus Feats: Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Skill Mastery, Slippery Mind. Sorcerer: ABILITIES: Level 1: Summon Familar Able to cast 0th-level arcane spells. Able to cast 1st-level arcane spells. 4: Able to cast 2nd-level arcane spells. 6: Able to cast 3rd-level arcane spells. 8: Able to cast 4th-level arcane spells. 10: Able to cast 5th-level arcane spells. 12: Able to cast 6th-level arcane spells. 14: Able to cast 7th-level arcane spells. 16: Able to cast 8th-level arcane spells. 18: Able to cast 9th-level arcane spells. Wizard: ABILITIES: Level 1: Summon Familiar Scribe Scroll Able to cast 0th-level arcane spells. Able to cast 1st-level arcane spells. 3: Able to cast 2nd-level arcane spells. 5: Bonus Feat Able to cast 3rd-level arcane spells. 7: Able to cast 4th-level arcane spells. 9: Able to cast 5th-level arcane spells. 10: Bonus Feat 11: Able to cast 6th-level arcane spells. 13: Able to cast 7th-level arcane spells. 15: Bonus Feat Able to cast 8th-level arcane spells. 17: Able to cast 9th-level arcane spells. 20: Bonus Feat Wizard Bonus feats: Arcane Defense, Brew Potion, Combat Casting, Craft Wand, Empower Spell, Extend Spell, Greater Spell Focus, Greater Spell Penetration, Maximize Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration, Still Spell