// C0CH

[general]
animation_type=e000
move_scale=7
ellipse=24
color_blood=66
color_chunks=255
sound_freq=5
personal_space=3
cast_frame=4
walk_sound=-
height_offset=100

[monster_icewind]
detected_by_infravision=0
resref=C0CH
translucent=1

[sounds]
attack=shadbg03
attack_frame=0
awake=
awake_frame=0
cast=
cast_frame=0
conjure=
conjure_frame=0
damage=shadbg07,shadbg08
damage_frame=0,0
die=shadbg09,shadbg10
die_frame=0,0
head_turn=
head_turn_frame=0
ready=
ready_frame=0
shoot=
shoot_frame=0
twitch=
twitch_frame=0
walk=
walk_frame=0
attack_slash=shadbg03
attack_slash_frame=0
attack_backslash=shadbg04
attack_backslash_frame=0
attack_jab=shadbg04
attack_jab_frame=0
emerge=
emerge_frame=0
hide=
hide_frame=0
sleep=
sleep_frame=0
battle_cry=shadbg01,shadbg02
battle_cry_frame=0,0
selection=shadbg01,shadbg02
selection_frame=0,0
fall=blank
fall_frame=0
