GAMES:     BG:EE, BG2:EE, EET, BG2, (Easy)Tutu, Baldur's Gate Trilogy
MOD:       Haiass the Wolf
VERSION:   2.4
CREATORS:  Auda and Mordenkainen
Versions 2.1, 2.2 and 2.3 made by Miloch
Version 2.4 updates by Henanigan

Please contact Auda (Auda_chella@hotmail.com) if you find any errors in the mod or other unforeseen things.
If there are issues with version 2.1 or later, please post those to http://www.shsforums.net/index.php?showtopic=40623.

CONTENTS
  I.   Installation and uninstallation
  II.  Compatibility
  III. First encounters and level increases
  IV.  Acknowledgments
  V.   Versions

I. INSTALLATION

- Make sure you've previously installed BG2: ToB and any platform conversions you wish (such as Tutu or BGT)
- Though not mandatory, we advise you to install the latest patch for your game.
- Extract the contents of Haiass to the main directory of your game.
- Run setup-haiass.exe.
- This mod can be installed and uninstalled without causing any problem to your game, unless you have biffed your game after installing Haiass.
- To UNINSTALL: Run setup-haiass.exe again and it will give you options to reinstall or uninstall.

II. COMPATIBILITY

- This mod is compatible with BG2, (Easy)Tutu and BGT. It requires ToB due to advanced scripting commands.
- It is also compatible with other mods as it is compiled with WeiDU.

III. ON FIRST MEETINGS AND LEVEL INCREASES

This mod introduces Haiass, your loyal companion animal.
- If you start from BG1, you'll find Haiass for the first time in the inn in Candlekeep.
- If you start from SoA, you'll find on the promenade of Waukeen's Promenade.
- If you start from ToB you may call him from your planar sphere.
- In the current version there are not yet any quests or banters with NPCs included.
- Haiass can rise up to 6 levels throughout BGT (4 increases only if you play BG2; 2 in Tutu). Level increases will occur while passing with Haiass through the following locations (make sure Haiass is NOT INVISIBLE while passing through these points):
  Lvl 2: Nashkel Bridge
  Lvl 3: Baldur's Gate Bridge (Wyrm's Crossing)
  Lvl 4: Imnesvale, next to the house of the minister
  Lvl 5: Suldanessellar, one of the bridges
  Lvl 6: Nalia's Keep
  Lvl 7: Balthazar's Monastery
- As of v2.1, Haiass should follow the PC through all areas regardless of which mods are installed. If you find any areas where Haiass does not appear, please let us know so we can include them in future releases.

IV. THANKS

  Thanks to everyone who has promoted and downloaded this mod. We hope you enjoy.
  Special mentions for Immortality, Memnoch, Sammaster, Saemon, ΏQuien si no? and PatoFeria for their ideas, and Samurai_Zero and Kisia for offering to test. Thanks to dreamer2007, Xicloing and others for enhancement ideas.

V. VERSIONS

  2.4:		
 tp2 file updated for EE support (BGEE / BG2EE / EET)
 cpmvars added for BG1 areas (some duplicated scripts retained for other reasons, e.g. hai1.baf)
 for EE: workaround added for area transition bug where protagonist and Haiass may stop responding due to spawning at the same coordinates
 for all versions: BWFixPack patch incorporated (jugue.baf)
 language folders rearranged to avoid some clutter (cosmetic)
 long-standing translation error corrected in English readme ("Valley Mines, next to the house of the pastor" should read "Imnesvale, next to the house of the minister")
 UTF-8 support added using HANDLE_CHARSETS; also, TRA files updated for EE (usability section; setup / game split)
 chapter 1 cutscene updated: Haiass now tags along as expected when you leave Candlekeep, but gets distracted by a squirrel in the woods (which saves his life); continuity fix / bug fix for area transition from cutscene

  2.3      - Revised Haiass's script
	   - Added Russian translation by Arcanecoast.ru

  2.2      - Removed "gray cloud" from Haiass's summoning whistle
           - Revised area script patching for better compatibility

  Beta2.1  - Revised for full BGT/BWP and Tutu compatibility by Miloch
           - Changed code and various resources to enhance compatibility
           - Corrected minor typos in English translation and readme
           - Added slow regeneration and a resurrection component by request
           - Added minor attribute increases for Haiass by request

  Beta2.0  - Added English, German and French translations by Xicloing
           - Added VERSION flag
           - Updated WeiDU v210

  Beta1.2  - Fixed bug that erased script areas

  Beta1.1  - Added 5 new styles of fighting for Haiass
           - Corrected of talks
           - Added the whistle for summoning Haiass

  Beta1.0  - Initial version of the mod

Future versions may include a quest for each game (BG1, SoA and ToB), an animal trainer for each game, banters with the NPCs and a special Haiass animation.
