Creatures BG2EE:

C6VAMP01: 
Name: Fledgling Vampire
Tooltip: Fledgling Vampire
Animation: VAMPIRE - 0x7F12
Sound:
INITIAL_MEETING: Your blood is rater inviting. (StringRef: 61709)
UNHAPPY_BREAKING_POINT: This does not end here, fool! (StringRef: 61740)
BATTLE_CRY1: Come. The embrace awaits you. (StringRef: 61736)
BATTLE_CRY2: Your existence ends here, mortal! (StringRef: 61737)
SELECT_COMMON1: Your blood is rater inviting. (StringRef: 61709)
SELECT_COMMON2: Ahhh, a mortal. (StringRef: 61744)
SELECT_COMMON3: You are nothing before the power of death. (StringRef: 61716)
Override script: GENSHT01.BCS
General script: VAMPIR01.BCS
Default script: WDASIGHT.BCS
Allegiance: ENEMY - 255
General: UNDEAD - 4
Race: VAMPIRE - 125
Class: VAMPIRE - 163
Gender: MALE - 1
Alignment: CHAOTIC_EVIL - 51
Item 0: VAMPREG.ITM
Item 1: VAMP.ITM

C6VFLM01 - Fledging Vampire Male:
Same as above but:
INITIAL_MEETING: Ahhh, a mortal. (StringRef: 61714)
UNHAPPY_BREAKING_POINT: This does not end here, fool! (StringRef: 61740)
BATTLE_CRY1: Come. The embrace awaits you. (StringRef: 61736)
BATTLE_CRY2: Your existence ends here, mortal! (StringRef: 61737)
SELECT_COMMON1: Your blood is rater inviting. (StringRef: 61709)
SELECT_COMMON2: Ahhh, a mortal. (StringRef: 61744)
SELECT_COMMON3: You are nothing before the power of death. (StringRef: 61716)
Class script: C6WEAK.BCS
Race script: C6FLEDG3.BCS
General script: VAMPIR01.BCS
Default script: WDASIGHT

VAMFLF01 - Fledging Vampire Female
Same as above, but:
Animation: VAMPIRE_FEMALE - 0x7F22
Sex: FEMALE - 2
Gender: FEMALE - 2
Override script: GENSHT01.BCS
General script: VAMPIR01.BCS
Default script: WDASIGHT.BCS

VAMFLM01 - Fledging Vampire Male
Same as above, but male.


VAMANC01 - Ancient Vampire (testet i bg1ee at animasjon virker)
Name: Vampire
Tooltip: Vampire
Animation: VAMPIRE_FEMALE
Sex: FEMALE - 2
Override script: GENSHT01.BCS
General script: VAMPIR01.BCS
Default script: WDASIGHT.BCS
Gender: FEMAL - 2
Item0: VAMPREG1.ITM
Item1: VAMP1.ITM
Item2: IMMUNE3.ITM

VAMEMI01 - Ancient Vampire
Same as above, but:
Item0: IMUNE3.ITM
Item1: VAMPREG2.ITM
ITEM2: VAMP2.ITM


VAMMAT01 - Vampire:
Same as other, but female.
Script name: vammat01


VAMPAT01 - Vampire:
Same as others but:
Animation: VAMPIRE_FEMALE - 0X7F22
Generalt script: PPVAMPIR.BCS


VAMOLD01 - Elder Vampire
Same as other vampire, but female:
Script name: vamold01

VAMVER01 - Elder Vampire


VAMPAMB - Regular Vampire?
Animation VAMPIRE - 0X7F12
Worst type of items etc.

VAMPBAT - Vampire Bat
VAMPIF01 - Vampire female, nothing special, worst wepon etc.
VAMPIM01 - Vampire Male, nothing special, worst wepon etc.
VAMPIRE1 - Ulvaryl, custom vampire with a dialog. Male.
VAMPM01 - Name: Vampire, Tooltip: Ulvaryl (nothing else)

VVFEMAL1 - Vampire Female, with Script name: vvfemall, and some sound reactions. 3 regular vamp items.
Sound: 
INITIAL_MEETING: Let me have a taste. Come! (StringRef: 61742)
UNHAPPY_BREAKING_POINT: I shall return, fool! (StringRef: 61749)
BATTLE_CRY1: I shall feast on your hearth! (StringRef: 61745)
BATTLE_CRY2: Be honored, for you shall feed me! (StringRef: 61746)
SELECT_COMMON1: I am the predator that lives amongst you. (StringRef: 61741)
SELECT_COMMON2: Let me have a taste. Come!
SELECT_COMMON3: Death awaits you... but not I! (String: 61743)
SELECT_COMMON4:           (StringRef: 61744)
Override script: VVVAMESC.BCS
Class script: VVFEMAL1.BCS
General script: VVVAMP.BCS
Default script: WDASIGHT

VVFEMAL2
Same as above but dialog: VVFEMAL2.DLG

VVFEMAL3
Same as above, but no dialog, and with Script name: vvfemal3

VVMALE1
Vampire male.
Sound: 
INITIAL_MEETING:Ahhh, a mortal. (StringRef: 61714)
UNHAPPY_BREAKING_POINT: This does not end here, fool! (StringRef: 61740)
BATTLE_CRY1: Come. The embrace awaits you. (StringRef: 61736)
BATTLE_CRY2: Your existence ends here, mortal (StringRef: 61737)
SELECT_COMMON1: Your blood is rather inviting. (StringRef: 61709)
SELECT_COMMON2: Ahhh, a mortal. (StringRef: 61714)
SELECT_COMMON3: You are nothing before the power of death. (StringRef: 61716)
Script name: vvmale1.BCS
Dialogue: VVMALE1.DLG
Regular items.

VVMALE2 
VVMALE3
VVMALE4
VVMALE5
VVMALE6
VVMALE7

Bams:
BLOODCR.BAM - Blood effect (No idea? Seems to go stright down)
BLOODL.BAM - Blood effect (Large? Seems to go mainly right, and some down)
BLOODM.BAM - Blood effect (Medium? Seems to go a little left)
BLOODS.BAM - Blood effect (Small? Small one, intense red, seems to be on maby head location)

Hexxat important info:
HEXXA25.BAF/BCS - Hexxa script
HEXXAT.BAF/BCS - Hexxa script
ohhcloak.itm - Cloak of dragomir
ohhexam1.itm - Hexxat amulet
ohhexam2.itm - Hexxat amulet
ohhexam3.itm - Hexxat amulet
ohhexam4.itm - Hexxat amulet
ohhexam5.itm - Hexxat amulet

ohhgform.spl - Gas Form
Spell icon: SPPR302C.BAM
Effect 0: Replace self(151): Target: Preset Target, Replace method: Remove Silently, Resource: OHHGFORM.CRE (Gaseous Form, does not exists in bgee)
Effect 1: Play visual effect (215): Target: Self, Play where?: Over target (unnatached), Resource: SPDISPMA.VVC
Effect 2: Play sound(174): Target: Self, Resource: MSTCHNG.WAV

ohhsumm.spl - Children of the Night (summon)
Casting sound: CAS_P03.WAV
Spell icon: OHHSUMMC.BAM (Does not exist in bg1ee)
Target: Any point whithin range (4), Range 15
Level 1: OHHRAT.CRE (does not exist in bgee, check resources underneath)
Level 10: OHHWOLF.CRE (does not exist in bgee, check resources underneath)
Level 20: OHHSHAD.CRE (does not exists in bgee, check resources underneath)


ohncharm.spl - Charm - Only visual effects....

ohditle.spl - No Need

ohdxdis.spl - Invisible purge:
Meele: 
SPPR309B.BAM
Effect 0: Protection from resource (318), Preset Target (2), Creature value: ( NONDETECTION(21) ), Creature type: STATE bit_eq specified value (138), Resource: OHDXDIS.SPL
Effect 1: Protection from resource (318), Preset Target (2), Unused: 16, Creature type: Not match entries 140 and 141 (143), Resource: OHDXDIS.SPL
Effect 2: Detect invisible (116), Preset target (2)

ohhdrai2.spl - No name:
Casting sound: CAS_P03.WAV
Spell icon: OHHDRAIC.BAM (Does not exists in bg1ee)
Spell albility 0: OHHDRAIC.BAM (Does not exists in bg1ee)


ohhdrain.spl - Blood Drain:
Casting sound: CAS_P03.WAV
Spell icon: OHHDRAIC.BAM (Does not exists in bg1ee)
Spell albility 0: OHHDRAIC.BAM (Does not exists in bg1ee)
Spell description: Blood Drain

In order to survive, a vampire needs sustenance. This ability will drain the target of 1-4 Constitution and knock the target unconscious for 5 rounds.

Saving Throw: Save vs. Death (StringRef: 81611)


ohgasform.spl - Gaseous Form (mangler BLOB_MIST_CREATURE, og MSTCHNG.WAV)
Spell Icon: SPWI520C.BAM
Icon: SPWI520B.BAM
Target: Caster
Hexxat's, loads of immunities and animation change, regen, play sound, play visual effect, protection from creature etc.
Effect 1: Play visual effect (215): Target: Self, Play where?: Over target, Resource: SPDISPMA.VVC
Effect 2: Protection from creature type (100), Target: Self, IDS value: ANYONE - 0, target: EA.IDS (2)
Effect 3: Movement rate bonus 2 (176), target: self, value 0, Modifier type: Set - 1.
Effect 4: Modify attacks per round (1), target: self, value: 0 attacks per round, Modifier type: Set (1)
Effect 4-5-6: Disable spell casting: Wizard, Priest, Innate
Effect 7: Animation change (53), Self, Morph into: BLOB_MIST_CREATURE - 0x7F39, Morph type: Tempoary change (BLOB_MIST_CREATURE does not exists in bgee)
Effect 25: Play sound (174), Self, MSTCHNG.WAV
All effects 20 seconds.


SPIN542.spl - Disintigrate (innate)
SPIN545.spl - Life Drain (Wizard)
SPIN606.spl - SUN (dno what does) (mangler EFF Invocation water) (INNATE, CAS_M08.WAV, SPWI325C.BAM, Range: 50, Dice Size 6:
Effect 0: Lightning effects (141): Target: Party(3), Target: Spell target(0), Effect: Invocation water (26) (does not exists in bgee)
Effect 1: Creature RGB color fade (61), Party(3), Color: Red: 120, Green: 30, Blue: 0
Effect 2: Play sound(174), Party(3), Resource: EFF_M58.WAV
SPIN882.spl - Vampire Fear
Innate, SPWI205C.BAM, SPWI205B.BAM, Any point within range(4), Range 60, Play sound(174), EFF_M07.WAV
SPPR250.spl - Writhing Fog: Fog effect, cold damage and slow. Visual effect: COLDH.VVC, Play Sound: EFF_M46.WAV

