IF
    AttackedBy([GOODCUTOFF],DEFAULT)
    Allegiance(Myself,NEUTRAL)
THEN
    RESPONSE #100
        Enemy()
END

IF
    See(NearestEnemyOf(Myself))
THEN
    RESPONSE #100
        AttackReevaluate(NearestEnemyOf(Myself),30)
END

IF
    AttackedBy([ANYONE],DEFAULT)
THEN
    RESPONSE #100
        Attack(LastAttackerOf(Myself))
END

IF
    True()
THEN
    RESPONSE #100
        RandomWalk()
END

