BACKUP ~GeVaKit/backup~
AUTHOR ~Gel87~

VERSION ~v1.0~

BEGIN ~Install and Copy Vampire Stuff~   
COMPILE ~GeVaKit/Scripts/GelVa01.BCS~ ~Override~

// Copy creatures
COPY ~GeVaKit/creatures/GelVa01.cre~ ~Override~
	WRITE_ASCII ~0x248~ ~GelVa01~
	WRITE_ASCII ~0x280~ ~GelVa01~ 
	ADD_CRE_ITEM ~BOOT01~ #0 #0 #0 ~NONE~ ~boots~

// Copy scripts
COPY ~GeVaKit/scripts/GelVa01.bcs~ ~Override~

// Copy items
COPY ~GeVaKit/Items/GelVa01.itm~ ~Override~
	SAY NAME1 ~BatKnife~ // Unindentified name
	SAY NAME2 ~BatKnife~ // Identified name
//	SAY UNIDENTIFIED ~~ 
//	SAY IDENTIFIED ~~

// Copy spells
COPY ~GeVaKit/spells/GelVa00.spl~ ~Override~
	SAY NAME1 ~Bat Swarm~ // Unindentified name
	SAY NAME2 ~Bat Swarm~ // Identified name

COPY ~GeVaKit/spells/GelVa01.spl~ ~Override~
	SAY NAME1 ~Summon: Bat Swarm~ // Unindentified name
	SAY NAME2 ~Summon: Bat Swarm~ // Identified name

COPY ~GeVaKit/spells/GelVa02.spl~ ~Override~
	SAY NAME1 ~BatAttack 5 dmg~ // Unindentified name
	SAY NAME2 ~BatAttack 5 dmg~ // Identified name

COPY ~GeVaKit/spells/GelVa03.spl~ ~Override~
	SAY NAME1 ~Bat Swarm~ // Unindentified name
	SAY NAME2 ~Bat Swarm~ // Identified name

COPY "GeVaKit/BAM" "Override"
COPY "GeVaKit/VVC" "Override"
COPY "GeVaKit/WAV" "Override"
COPY "GeVaKit/WAV" "Override"

BEGIN ~Add kit GeKitVa Vampire Shadow Lurker (Custom Monk)~

INCLUDE "GeVaKit/Argen77 add kit/a7-add_kit_ex/a7#add_kit_ex.tpa"

LAF ADD_KIT_EX
	INT_VAR
		kit class = 20
		mixed = RESOLVE_STR_REF(~Shadow Lurker Vampire~)
		lower = RESOLVE_STR_REF(~shadow lurker vampire~)
		help = RESOLVE_STR_REF(~SHADOW LURKER: A vampire expert in the skills of melee combat and necromancy

Advantages:
Gain access to a lot off different spells via innate albility, such as:
BLABLABLA
Get Resists over levels.

Dissadvantages:
- Incidirate in sunlight unless wearing Ring of Daywalking
- Ring of Daywalking has nerfs to your strenght and mental health
Ring of Daywalking:
-1 to all attribues
- May not use ranged wepons~)
		biography = ~Some days ago you went home from the tavern and some strange creature attacked you and bit you~
	STR_VAR
		kit_name = ~GeVaKit~ // Shadow Lurker Vampire 
		unusable = ~0x00004000~ // Sun Soul Monk
		weapprof = ~0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 0 0 0 0 0 1 1 1 0 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
////////////////////////////L/S/B/S/B/S/A/M/B/L/S/A/T/K/S/D/W/C/S/H/F/M/Q/X/L/S/D/S/2/S/S/2/E/E/E/E/E/E/E/E/E/E/E/E/E/E
////////////////////////////A/H/O/P/L/P/X/I/A/O/H/X/W/A/C/A/A/L/P/A/L/A/U/B/O/H/A/L/H/W/I/W/X/X/X/X/X/X/X/X/X/X/X/X/X/X
////////////////////////////R/O/W/E/U/I/E/S/S/N/O/E/O/T/I/G/R/U/E/L/A/C/A/O/N/O/R/I/A/O/N/E/T/T/T/T/T/T/T/T/T/T/T/T/T/T
////////////////////////////G/R/*/A/U/K/*/S/T/G/R/*/H/A/M/G/H/B/A/B/I/E/R/W/G/R/T/N/N/R/G/P/R/R/R/R/R/R/R/R/R/R/R/R/R/R
////////////////////////////E/T/*/R/N/E/*/I/A/S/T/*/A/N/I/E/A/*/R/E/L/*/T/*/B/T/*/G/D/D/L/S/A/A/A/A/A/A/A/A/A/A/A/A/A/A
////////////////////////////S/S/*/*/T/D/*/L/R/W/S/*/N/A/T/R/M/*/*/R/M/*/E/*/O/B/*/*/E/S/E/T/*/*/*/*/*/*/*/*/*/*/*/*/*/*
////////////////////////////W/W/*/*/*/*/*/E/D/O/W/*/D/*/A/*/M/*/*/D/O/*/R/*/W/O/*/*/D/H/W/Y/*/*/*/*/*/*/*/*/*/*/*/*/*/*
////////////////////////////O/O/*/*/*/*/*/*/S/R/O/*/S/*/R/*/E/*/*/*/R/*/S/*/*/W/*/*/*/I/E/L/*/*/*/*/*/*/*/*/*/*/*/*/*/*
////////////////////////////R/R/*/*/*/*/*/*/W/D/R/*/W/*/*/*/R/*/*/*/N/*/T/*/*/*/*/*/*/E/P/E/*/*/*/*/*/*/*/*/*/*/*/*/*/*
////////////////////////////D/D/*/*/*/*/*/*/O/*/D/*/O/*/*/*/*/*/*/*/I/*/A/*/*/*/*/*/*/L/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*/*
		clab_path = ~GeVaKit/Tables/CLABVA1.2DA~
		backstab = ~0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0~
/////////////////////LVL////1/2/3/4/5/6/7/8/9/1/1/1/1/1/1/1/1/1/1/2/2/2/2/2/2/2/2/2/2/3/3/3/3/3/3/3/3/3/3/4////////////////
/////////////////////LVL//////////////////////0/1/2/3/4/5/6/7/8/9/0/1/2/3/4/5/6/7/8/9/0/1/2/3/4/5/6/7/8/9/0////////////////
		traplimt = 0
		thiefskl = ~20 10~
		thiefscl = ~0 0 0 100 100 100 0 0~ ///  PickPocket OpenLocks FindTraps MoveSilently HideInShadows DetectIllusion SetTraps Stealth
		clasiskl = ~0 0 0 10 10 10 0~ /// PickPocket OpenLocks FindTraps MoveSilently HideInShadows DetectIllusion SetTraps
		numwslot = ~2~ // Wepon slots
		clswpbon = ~1 3 2~ // GetProfienceAPR UnarmoredDevisor Zero_Skill_Thaco
		luabbr = ~GeVaKit/Tables/LUGeVa2.2DA~ // HLA table, Remember to copy
		//hpclass = ~CustomNameHere~
		clsrcreq = ~1 0 0 0 0 0 0~ // Which class required to pick to use
////////////////////////////H/E/H/D/H/G/H
////////////////////////////U/L/A/W/A/N/A
////////////////////////////M/F/L/A/F/O/L
////////////////////////////A/*/F/R/L/M/F
////////////////////////////N/*/E/F/I/E/O
		clasthac = ~0~
		//sneakattt = ~1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 14 14 14 14 14 14 14~ // My list was to lvl 50
		//crippstr = ~0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12 12 13 13 13 13 13 13 13 13 13 13 13~ // My list was to lvl 50
/////////////LEVEL//////////0/1/2/3/4/5/6/7/8/9/1/1/1/1/1/1/1/1/1/1/2/2/2/2/2/2/2/2/2/2/3//3//3//3//3//3//3//3//3//3//4//4//4//4//4//4//4//4//4//5//
/////////////LEVEL////////////////////////////0/1/2/3/4/5/6/7/8/9/0/1/2/3/4/5/6/7/8/9/0/1//2//3//4//5//6//7//8//9//0//1//2//3//4//5//6//7//8//9//0//
	RET
		kit_id
		
END


