IF
	Kit(PLAYER1,GeVaKit)
	Class(PLAYER1,MONK)
	Global("GeBurn","GLOBAL",1)
	!HasItemEquiped("GelVa02",PLAYER1)
	TimeGT(DAWN_START)
	TimeLT(DUSK_END)
        !AreaCheck("ar1404")  // Shadow Temple Land shadowed
	OR(3)
	!Global("WEATHER","LOCALS",3) // Rain
	!Global("WEATHER","LOCALS",4) // Snow
	!Global("WEATHER","LOCALS",5) // Fog
	//!AreaType(DUNGEON)
	//!AreaType(EXTENDEDNIGHT)
	//!AreaType(DREAMAREA) // Dont work
	OR(2)
	AreaType(OUTDOOR)
	AreaType(CITY)
THEN
	RESPONSE #100
		//SetGlobal("GeBurn","GLOBAL",2)
		//ActionOverride(PLAYER1,Shout(ASSIST))
		//ReallyForceSpellRES("GelVa31",PLAYER1)
		//CreateVisualEffectObject("BDFIRET",PLAYER1)
		CreateVisualEffectObject("bdpfirxi",PLAYER1)
      		VerbalConstant(Player1,HURT)
		Wait(2)
		CreateVisualEffectObject("SPDUSTY2",PLAYER1)
		Wait(1)
		Kill(PLAYER1)
END

IF
	Kit(PLAYER2,GeVaKit)
	Class(PLAYER2,MONK)
	Global("GeBurn","GLOBAL",1)
	!HasItemEquiped("GelVa02",PLAYER2)
	TimeGT(DAWN_START)
	TimeLT(DUSK_END)
        !AreaCheck("ar1404")  // Shadow Temple Land shadowed
	OR(3)
	!Global("WEATHER","LOCALS",3) // Rain
	!Global("WEATHER","LOCALS",4) // Snow
	!Global("WEATHER","LOCALS",5) // Fog
	//!AreaType(DUNGEON)
	//!AreaType(EXTENDEDNIGHT)
	//!AreaType(DREAMAREA) // Dont work
	OR(2)
	AreaType(OUTDOOR)
	AreaType(CITY)
THEN
	RESPONSE #100
		//SetGlobal("GeBurn","GLOBAL",2)
		//ActionOverride(PLAYER2,ReallyForceSpellRES("GelVa31",PLAYER2))
		//ReallyForceSpellRES("GelVa31",PLAYER2)
		CreateVisualEffectObject("bdpfirxi",PLAYER2)
      		VerbalConstant(Player2,HURT)
		Wait(2)
		CreateVisualEffectObject("SPDUSTY2",PLAYER2)
		Wait(1)
		Kill(PLAYER2)
END

IF
	Kit(PLAYER3,GeVaKit)
	Class(PLAYER3,MONK)
	Global("GeBurn","GLOBAL",1)
	!HasItemEquiped("GelVa02",PLAYER3)
	TimeGT(DAWN_START)
	TimeLT(DUSK_END)
        !AreaCheck("ar1404")  // Shadow Temple Land shadowed
	OR(3)
	!Global("WEATHER","LOCALS",3) // Rain
	!Global("WEATHER","LOCALS",4) // Snow
	!Global("WEATHER","LOCALS",5) // Fog
	//!AreaType(DUNGEON)
	//!AreaType(EXTENDEDNIGHT)
	//!AreaType(DREAMAREA) // Dont work
	OR(2)
	AreaType(OUTDOOR)
	AreaType(CITY)
THEN
	RESPONSE #100
		//SetGlobal("GeBurn","GLOBAL",2)
		//ActionOverride(PLAYER3,ReallyForceSpellRES("GelVa31",PLAYER3))
		//ReallyForceSpellRES("GelVa31",PLAYER3)
		CreateVisualEffectObject("bdpfirxi",PLAYER3)
      		VerbalConstant(Player3,HURT)
		Wait(2)
		CreateVisualEffectObject("SPDUSTY2",PLAYER3)
		Wait(1)
		Kill(PLAYER3)
END

IF
	Kit(PLAYER4,GeVaKit)
	Class(PLAYER4,MONK)
	Global("GeBurn","GLOBAL",1)
	!HasItemEquiped("GelVa02",PLAYER4)
	TimeGT(DAWN_START)
	TimeLT(DUSK_END)
        !AreaCheck("ar1404")  // Shadow Temple Land shadowed
	OR(3)
	!Global("WEATHER","LOCALS",3) // Rain
	!Global("WEATHER","LOCALS",4) // Snow
	!Global("WEATHER","LOCALS",5) // Fog
	//!AreaType(DUNGEON)
	//!AreaType(EXTENDEDNIGHT)
	//!AreaType(DREAMAREA) // Dont work
	OR(2)
	AreaType(OUTDOOR)
	AreaType(CITY)
THEN
	RESPONSE #100
		//SetGlobal("GeBurn","GLOBAL",2)
		//ActionOverride(PLAYER3,ReallyForceSpellRES("GelVa31",PLAYER4))
		//ReallyForceSpellRES("GelVa31",PLAYER4)
		CreateVisualEffectObject("bdpfirxi",PLAYER4)
      		VerbalConstant(Player4,HURT)
		Wait(2)
		CreateVisualEffectObject("SPDUSTY2",PLAYER4)
		Wait(1)
		Kill(PLAYER4)
END

IF
	Kit(PLAYER5,GeVaKit)
	Class(PLAYER5,MONK)
	Global("GeBurn","GLOBAL",1)
	!HasItemEquiped("GelVa02",PLAYER5)
	TimeGT(DAWN_START)
	TimeLT(DUSK_END)
        !AreaCheck("ar1404")  // Shadow Temple Land shadowed
	OR(3)
	!Global("WEATHER","LOCALS",3) // Rain
	!Global("WEATHER","LOCALS",4) // Snow
	!Global("WEATHER","LOCALS",5) // Fog
	//!AreaType(DUNGEON)
	//!AreaType(EXTENDEDNIGHT)
	//!AreaType(DREAMAREA) // Dont work
	OR(2)
	AreaType(OUTDOOR)
	AreaType(CITY)
THEN
	RESPONSE #100
		//SetGlobal("GeBurn","GLOBAL",2)
		//ActionOverride(PLAYER5,ReallyForceSpellRES("GelVa31",PLAYER5))
		//ReallyForceSpellRES("GelVa31",PLAYER5)
		CreateVisualEffectObject("bdpfirxi",PLAYER5)
      		VerbalConstant(Player5,HURT)
		Wait(2)
		CreateVisualEffectObject("SPDUSTY2",PLAYER5)
		Wait(1)
		Kill(PLAYER5)
END

IF
	Kit(PLAYER6,GeVaKit)
	Class(PLAYER6,MONK)
	Global("GeBurn","GLOBAL",1)
	!HasItemEquiped("GelVa02",PLAYER6)
	TimeGT(DAWN_START)
	TimeLT(DUSK_END)
        !AreaCheck("ar1404")  // Shadow Temple Land shadowed
	OR(3)
	!Global("WEATHER","LOCALS",3) // Rain
	!Global("WEATHER","LOCALS",4) // Snow
	!Global("WEATHER","LOCALS",5) // Fog
	//!AreaType(DUNGEON)
	//!AreaType(EXTENDEDNIGHT)
	//!AreaType(DREAMAREA) // Dont work
	OR(2)
	AreaType(OUTDOOR)
	AreaType(CITY)
THEN
	RESPONSE #100
		CreateVisualEffectObject("bdpfirxi",PLAYER6)
      		VerbalConstant(Player6,HURT)
		Wait(2)
		CreateVisualEffectObject("SPDUSTY2",PLAYER6)
		Wait(1)
		Kill(PLAYER6)
END