Ratatoskr and BCaesar's Multi-Mod: All Things Mazzy, Clara (Human Hexxat) NPC, Darkside Anomen, and more!
Version 3.15 (EET Compatible)

Written, edited, and coded by BCaesar and Ratatoskr.

This mod is a collection of several projects, each of which would normally have its own thread and installation. However, it made far more sense for us to code them all together as one giant mod. So that's what we did.

A few notes:

1. This mod comes in several parts, some of which can be installed separately. There are more detailed notes about each section below. Most of the sections are optional in game, even if they are installed.

2. If you would like to use part of our code in another mod, please just ask us. The answer is probably yes.

3. The Beamdog forums are the best place to report bugs, make suggestions, or ask questions. It's also where you can see a more detailed breakdown of each section of the mod. However, you can also email BCaesar at caesarbran@protonmail.com if you prefer.
      If you downloaded this mod from another location, the Beamdog thread is here: https://forums.beamdog.com/discussion/71473/megamod-2-45-mazzy-romance-clara-npc-darkside-anomen-flying-aerie-for-the-evil-more

4. Much thanks to p_zombie325 and Skusha for the Russian translation, energisedcamel for the sound files, and Edvin for the new Mazzy art.


Here's what this mod includes:

Part 1: Main Installation

1) All Things Mazzy: Romance, Friendship and More! 
     This mod, as the title states, includes a Mazzy friendship, a romance, a way for her to join the Order of the Radiant Heart, numerous discussions between Mazzy and other NPCs, and many new interjections. To get the full Mazzy experience, you should install the optional For The Good component. Avoid this component if you want to be evil, since it adds many new chances for Mazzy to try to kill you. For a full list of everything in AllThingsMazzy, scroll down to just before the changelog.

2) Clara (Human Hexxat) NPC   (Now with an optional soundset)
    Exactly what it sounds like. We have reworked the end of the Hexxat intro quest so that you can kill Hexxat to keep Clara. She's a Neutral-Evil thief who can change her kit type at will. To do this, reform your party to remove Clara and then let her talk to you. You'll then have the option to adjust her kit.
	Although Clara starts out relatively weak, she levels up quickly and gains stats and abilities as she banters with other party NPCs. She has interjections throughout the game and three quests in SOA, one exclusive to For The Evil. You can also start a new TOB game and summon Clara to join you.

3) Darkside Anomen
     This is an expansion for Anomen if he fails his test. If you are romancing Anomen, you can take him down the most evil path to gain a Wisdom bonus and further dialogues. If you don't want to romance Anomen, then Clara will do it for you (Get both in your party and they'll start talking. This is optional).
     This also updates Anomen's sound files in SoA to match those in ToB once he fails his test, and fixes some interactions to reflect his darker path (for example, he no longer objects to Dorn attacking the Order). If you start a new ToB game, there is a dialogue that lets you choose Anomen's past. We also included a fix in the Anomen romance that allows him to make up with you if you accidentally rejected him.
     Darkside Anomen is basically complete.

4) Flying Aerie
    This is a mod for Aerie to get her wings back. There are three paths toward getting her wings back: the Regeneration route, the Edwin route, and the Spell-Store route. All three routes start in SoA and can be pursued simultaneously. They all finish in ToB. Like almost everything we write, you can pick up in ToB where you left off in SoA, so there is no need to stay in SoA in order to finish (or even start) this component. This option is also available for a brand-new ToB game and is complete.

5) Minsc-Neera-Boo Romance (SOA & TOB)
    Something that absolutely no one ever asked for, but you all secretly wanted: an optional romance between Neera, Minsc, and Boo! Written and coded because we can. If you aren't romancing Neera, Minsc will do it instead. This can start in SOA or TOB and is finished, including a wraith scene and epilogues.

6) Dorn-Haer'Dalis Romance (SOA & TOB)
      Another optional romance, because evil people need love too. This romance will begin in either SOA or TOB (continuing into TOB if you start it earlier) and includes a wraith scene, epilogues, an Aerie conflict, and lots of snarky comments on all sides. Not to mention the joy of Haer'Dalis and his florid poetry.

7) Jaheira-Wilson Romance (SoA)
       An optional romance between Jaheira and the secret NPC Wilson, that absolutely no one asked for and we wrote anyway. It will begin in SoA once you have both in your party, as long as the PC isn't romancing Jaheira. If you go to ToB before the romance finishes it will pick up where you left off in ToB. There are additional ToB dialogues provided the SoA part is finished before the Forest of Mir Wraith scene in ToB.

8) Other things in this installation:
- Expanded Mae'Var quest! You now have the option of returning the things you steal from the temples.
- A fix in the Underdark so drow bands won't attack you while you're disguised.
- A bugfix in the Copper Coronet so that you can actually get into the back with Lehtinan's permission. This allows you to side with the slavers or lie to infiltrate their operations.
- Bugfix for Minsc actually rejoining your party after being charmed by Irenicus' dryads.
- Additional drow massage options in Ust Natha.
- You can now sell the Cloak of Dragomir to Bodhi if you're working for her.
- If Dorn gives up his patron, he can pledge service to an evil god at their temple to regain his awesome powers. Check your local evil temple for details.
- An expansion for the Windspear Hills Quest to make the Order turn on you if you refuse Garren Windspear's help. 
- Re-added the Knights of the Most Noble Order of the Radiant Heart to fight you if you attack the Order of the Radiant Heart (they exist in game, but the way they're coded most people will never see them).


Part 2: For the Evil (optional): 
     Additional mod options that may be off-putting to some good players. We write our evil characters as fairly awful people in the main mod and this explores them more in depth. However, this is actually less disruptive than For The Good to a normal game and we quite like how most of it turned out. These additions have nothing to do with Mazzy so you do not need to install them if you are only here for her.

1) Miscellaneous Evil Options For You:
         - An evil player option w/ the dryads in Irenicus' dungeon.
         - Minor evil options w/ Tiiro & Auvala, and Am Si (some of Tiiro and Auvala dialogues might require another mod to be installed).
         - Additional courtesan options in the Bridge District, Docks, & Brynnlaw
         - A more evil option with the dryad in the Windspear Hills
         - More immediate evil options with Adalon in Underdark
	 - If you have items that belonged to Drizzt's Party and the wizard Malchor Harpell tries to take them back, you can fight him instead of automatically giving up the items.
	 - You may sell the Dawn Ring to the Temple of Talos instead of returning it to the Temple of Lathander. 
	 - You may fight the elves in chapter 6 instead of doing what they demand.
	 - If you kill the Silver Dragon in the Underdark, you can now get Cromwell to make her scales into armor (the scales and armor already existed in ToB:EE).

2) Bodhi NPC- Now a fully functional NPC in SoA and ToB. Should be completely compatible with Ascension's Bodhi (the game treats them as completely different people). All good party members are incompatible with her and will object to her being in your party. She is also the enemy of Drizzt and the Order of the Radiant Heart. To get her in SoA you must work for her in Chapter 3, then defeat her and ask her to join you in Chapter 6. Bodhi is as complete as we're going to make her. She has lots of SoA interjections into the end-game, but not that many banters.

3) Bodhi-the-Elf NPC: At the end of SoA, should you direct Bodhi to accept Queen Ellesime's offer, Bodhi-the-Elf will ask to come with you. She is a Chaotic-Evil Elven monk. Good NPC's will again travel with her except for Mazzy, Anomen (if he's still with the Order), and Keldorn. Bodhi-the-Elf is a relatively quiet Easter-egg (much like the Wilson NPC was in BG2EE). 

3) Viconia in Ust Natha: Expanded quests and dialogues for Viconia when she's in the city of the drow. Taken to it's most evil conclusion, you can find yourself leading a demon and a small army of drow against the elves. (SCS will break the final section of this quest. See the compatibility notes below.)

4) Korgan-Hexxat Friendship. 7 optional dialogues leading to a somewhat creepy friendship. Starts after their 1st banter. 

5) Sarevok-Viconia Relationship (Romance is too strong a term). 5 additional dialogues that start after their second banter.

6) Expanded Viconia-Hexxat Relationship. Triggers between their normal in-game banters. Four conversations. If you have a banter accelerator enabled, you'll probably need to travel/rest a lot to see them all since their final in-game banter ends the "relationship".

7) Viconia's Peace: A final quest for chapter 6/7 that builds off the Viconia-Clara banters. You must have defeated Bodhi and gotten the last Clara-Viconia NPC banter before this quest becomes available. We do not recommend starting this quest until you have finished everything you need to before the end-game... and that's all we're going to say about that.


Part 3: For the Good (optional):
     Additional mod options that might be annoying for an evil party. With these, Mazzy and other party members will no longer sit idly by while you do horrible things. This makes things more consistent with other good characters' reactions and we recommend installing it for the full Mazzy experience. However, if you plan to be evil and want Mazzy anyway, you should probably skip this part. For more details, look below.


Part 4: "Do NOT allow duplicate TOB epilogues" component (optional):
      If you install this, AllThingsMazzy epilogues will override the standard TOB epilogues and most mod epilogues. If you do not install this, you will get multiple epilogues where applicable. Either way, the AllThingsMazzy TOB epilogues should always play if triggered. 
      Please note that other mods may still overwrite the standard TOB epilogues regardless of this choice. Additionally, mods installed after ATM may cause duplicate epilogues since ours cannot be turned off the usual way. It's best to install this last if possible.


Part 5: "Soundset for Clara NPC" (Optional)
      This will install a basic soundset for the Clara NPC, including selection sounds, action sounds, and some other comments. It does not add voiced dialogue to her other talks. The voiced lines also do not match the text that will appear for Clara when you have subtitles turned on. This is intentional and not a bug.

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Additional Notes:
1) You will probably get the most out of this mod if you recruit Mazzy as soon as possible. That said, it is literally impossible to see the entire mod in one play-through since many conversations are mutually exclusive and the dialogue will change based on your companions. We built AllThingsMazzy with replayability in mind so we recommend leaving it installed whether you want to romance her or not. Also, we tend to write our evil characters as EVIL and our Faerun often isn't nice. Please keep that in mind.

2)  A couple notes about the friendship/romance: 
	First of all, while some talks will trigger at specific points, this friendship/romance is primarily nonlinear. You can choose what you talk about and as long as you're not a total asshole or super evil, Mazzy will be your friend. You cannot break the friendship otherwise, though you can ask her to stop talking to you, and her tolerance for jokes will increase over time. There is a sense of humor beneath that stern exterior. If you break the friendship by accident, you will have one chance to get it back. 

	For the romance, there are no restrictions on race, gender, or class. As long as your charisma doesn't suck and you aren't illiterate, you will have a chance (male halflings will have the easiest time, but 12 CHA is the highest stat requirement). You must complete Mazzy's quest and bring her with you to rescue Imoen in order to begin her romance in Chapter 6.

     Romancing others will not stop you from romancing Mazzy, though for most romances, you will have to make a choice if you are already committed. It will be very clear when that moment comes and Mazzy generally won't care if you commit to another romance afterwards. Once the romance is active, you will have additional choices for your talks and depending on your choices, it can get semi-explicit. We don't have sex scenes per se but Mazzy is happy to discuss such things as frankly as you wish. The romance can be activated in TOB and an active romance can be continued.


3) Rating/Content Warnings:
	Just to make this very clear, parts of the Mazzy-romance dialogue are definitely R-rated and NSFW. The most explicit content is hidden behind the dialogue option "I want to talk about sex."
	For Content Warnings, there's a fair amount of violence/killing, similar to the game itself. There's also a fair amount of non-explicit sex, though the NPC-NPC romances themselves can be turned off, and some content relating to non-con/dubious consent. The latter is primarily discussing things that happened in the past or offscreen, but the worst of it involves Korgan and to a lesser extent, Edwin. If you install ForTheEvil, you're also given the choice to be similarly evil in a few places.

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Installation and Compatibility:

This AllThingsMazzy mega-mod is installed like any other Weidu mod. Unzip it, put the AllThingsMazzy folder and set up file in your main game folder, and then run the set up.
    - We recommend installing the mod after major quest and NPC mods but before your tweaks. This will help crossmod NPC content work properly. See the "List of Mods with Crossmod Content" file for more details.
    - HOWEVER, if you plan to use the NPC Flirtpack or any romance mod that adds Player-Initiated Dialogues for existing NPCs, you should install those mods after AllThingsMazzy and any other banter/romance mods if possible. We've done our best to account for PIDs in Mazzy, but they have a way of breaking other mods that are installed afterwards.
    - After the main mod installs, choose whether you want ForTheGood/ForTheEvil and the other optional content. These sections are not mutually exclusive.
    - To install a later version, uninstall the previous version and delete the AllThingsMazzy folder before installing the new version as usual.
    - We had to add scriptnames to some existing NPCs to make certain things trigger properly. This might cause issues with any other mods that do the same, but those are not common. If anyone wants a scriptname for Rose Bouquet, Gereth, BPROST1, DHARLOT1, or Bertrand the Companion, we'd be happy to share our code to aid compatibility.

Once installed, you shouldn't need to restart your game, though you may have already missed some interjections. We have put so much redundancy into our coding that you should be able to have a couple conversations, kick Mazzy out of your party, delete the mod, play half the game, get Mazzy back in your party, reinstall the mod, and have things pick up where they left off. You can break the game if you try, but we've done our best to make it difficult.

AllThingsMazzy should be compatible with most other mods. We've worked hard to make it foolproof since Ratatoskr has a LOT of mods installed. However, we cannot guarantee that our content will mesh with other mods in terms of NPC characterization/personality. We tend to write as though no other mods are installed since there's just too many to keep track of, and in some cases, we take existing NPC's in the opposite direction from what other mods chose to do.

In addition, we have tried to account for the following mods in our code, meaning that our rest scenes don't trigger concurrently and you may see different dialogue if you have those mods installed (for example, Imoen may have a different interjection if you have active romance):
	
1. Friendships/Banters: Viconia Friendship, the IEP Banter Project (as of March 25th, 2017). The other Mazzy Friendship shouldn't break our mod if you have both installed, but they don't mesh well thematically.
2. NPC Romances: De'Arnise Romance, Edwin Romance, Haer'Dalis Romance, Imoen Romance, Keldorn Romance, Sarevok Romance, and the Yoshimo Romance. (Plus all canon romances) (Thematic compatibility varies)
3. Miscellaneous Mods: Alternatives, Imoen4Ever, Saradas NPC (and about a dozen other NPCs with minor crossmod content), the Wilson Chronicles, NPC Strongholds

Known Compatibility Issues:
1. NPC Strongholds will break one of our Mazzy quests if installed after this Mod. In order to avoid this, NPC Strongholds must be installed first so our fix will run.
2. The 'Improved fiends and celestials' component of Sword Coast Stratagems breaks our Ust Natha expansion for Viconia because it replaces a script file that we use. You'll either need to install that component before this mod, skip that component, or do some editing in Near Infinity.

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Version 3.15   ***Spoilers Below***   ***Spoilers Below*** 

Changes: 3.15

***This mod is no longer compatible with non-EE Baldur's Gate. Separating everything was getting in the way of our code. If you're really a die hard original Baldur's Gate user, message me and I can send you 1.071. That's the last version that might (and I mean might) work for you.

Mazzy Friendship/Romance:
	1. Fixed a typo in one Mazzy friendship talk that mentioned the Shade Lord being dead even if he hadn't been killed yet. Now that line/option only shows if he has been killed.
	2. Fixed a bug with the first Mazzy/Imoen where sometimes it would repeat endlessly.
        3. Fixed some dialogue in the Mazzy-Shade Lord Possession talk where it would refer to the Shade Lord being dead even if you hadn't killed him.

Keepable Clara:
	1. Fixed a bug with the "Sleeps with Clara" section. Sometimes it wouldn't trigger after you had the conversation when you entered the inn.
	2. Fixed a bug where Clara's gained special abilities had the wrong descriptions. 

For the Evil:
        1. Fixed some bugs with the "Viconia Rules Ust Natha" quest line so that if you choose for her to stay in Ust Natha after not giving the demon the eggs she actually talks and does so.
	2. Fixed a bug where the Order of the Radiant Heart Prelate wouldn't die if Bodhi was in your party.
	3. In Ust Natha moved Imrae to the middle of the temple (not the entrance) and you have to talk to her. She doesn't auto-talk anymore.

For the Good
	3. Turned off the scripts that made your party get involved if you fought Mazzy while she wasn't in your party.
	4. Added in a reset trigger to "MazzyHostile" which sets it back to zero if she isn't in your party.


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 ***Spoilers Below***   ***Spoilers Below***         

Full Content of All Things Mazzy: Romance, Friendship, and More!  (the Mazzy sections)

A: Mazzy Friendship/Romance: 
         - Mazzy Initiated Friendship Talks at set times/locations during the game (SOA & TOB)
         - Mazzy Romance: Quest to start the romance in SOA (starts after the Underdark) & TOB
         - Some romance talks at set times during the game
         - Additional talks with Mazzy's family.
         - TOB wraith scene and friendship/romance epilogues.
         - Recurring Mazzy friendship/romance talks where you can choose the topic. (SOA & TOB)

B: Interjections, comments and reactions:
	-Interjections and reactions by Mazzy throughout the game.
        - 3 TOB talks that do not require the friendship or romance.

C. Imoen and Mazzy 
        - A series of friendship/optional romance talks that will play if you take Mazzy to Spellhold. Several alternate talks depending on who CHARNAME decides to romance.
        - Includes 1 talk between Imoen and Viconia
        - Talk sequence will continue/start in TOB if not already done
        - This is made to be fully compatible with the Imoen Romance and will include some extra interjections and dialogues if you are romancing Imoen.

D. Korgan and Mazzy conversations: 4 total (Parts of this series also play in TOB)
	- the 1st when you rest in an inn after their normal in-game banter has occurred. 
	- The 2nd when they're both in your party and able to talk again. 
	- The 3rd conversation takes place several days after that. After this, he won't leave at high rep.
	- There is also a stand-alone conversation in the docks if you talk to any of the commoner women there.

E. Jan and Mazzy conversations: 1 total.  (Also in TOB)
	- Takes place 3 days after both are in your party, upon rest in a dungeon or outside.

F. Viconia and Mazzy:
	- Mazzy comments and reacts when Viconia is at the stake.
        - An entire series of optional friendship talks. About 18 additional conversations in all.
        - A few additional talks if you are romancing either one of them.
        - 3 additional TOB only talks where Mazzy attempts to redeem Viconia

G. Edwin & Mazzy conversations: 6 total    (Also in TOB)
        - They all trigger after the first Mazzy/Edwin banter as game time passes. Two will only play if you have an active Edwin romance.
        - Additions to the Maevar quest sequence with Edwin as well. Should be compatible with 	Alternatives.

H. Jaheira & Mazzy: 2 conversations   (Also in TOB)
         - Another two conversations may play if you romance one or the other.

I. Keldorn & Mazzy: 3 conversations (SOA & TOB)
        -He will also sponsor her to join the Order of the Radiant Heart. This quest spans most of the game. (NPC Strongholds can break this quest. See previous compatibility notes).

J. Mazzy & Valygar: 4 talks building off their in-game banters
         - 2 are TOB only

K. Minsc & Mazzy: 1 talk.

L. Minsc, Jan, & Mazzy: 1 talk.

M. Two quests with the harlots at the Docks. Talk to a harlot w/ Mazzy in your party. Talk to her again if/when you've destroyed the Shadow Thieves.


For the Good (optional)

N. Hostile Mazzy: (Also in TOB)
	- Mazzy now correctly attacks you if your reputation gets too low (it was coded but seemed to be bugged).
	- Other characters now choose sides (or stay out of it) if Mazzy and Player 1 fight. Every character should talk so if a canon one doesn't, it's a bug.
	- None of the options in CDTweaks to keep your NPCs from leaving will stop this from triggering. This is coded differently than the canon ones.
	- Mazzy will also attack if you do anything too evil during certain quests

O. Hexxat/Mazzy conflict (both SOA & TOB).
	- This includes a conflict both when you first get Hexxat involving most of your good characters and a Mazzy specific conflict if they are both in your party later. (If the conversation ends with Mazzy taking a couple people vampire hunting, try letting things play out).
  
P. Additional Mazzy Interjections

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Changelog:    ***Spoilers Below***   ***Spoilers Below***
(Current version not included in Changelog)

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Version 3.14   ***Spoilers Below***   ***Spoilers Below*** 

Changes:

	Main Mod: 
		
        	1. Updated the requirements for Dorn's quest so that it works even if you haven't done the Helm quest.
		2. I'm also consolidating the mod download back into 1 version, since a single Clara interjection isn't reason enough to have multiple versions.

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Version 3.13   ***Spoilers Below***   ***Spoilers Below*** 

Changes: 

	Main Mod: 
		
        	1. Updated the readme for clarity on how to contact us and change Clara's kit, along with some other minor edits. 

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Version 3.12.1   ***Spoilers Below***   ***Spoilers Below*** 

Changes:

	Main Mod: 
		
        	1. Removed a Clara interjection that was breaking the EET install

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Version 3.12   ***Spoilers Below***   ***Spoilers Below*** 

Changes:

	Main Mod: 
		
        	1. A fix that will hopefully stop our TOB "Choose what Anomen did in SoA" dialogue from playing early in EET.


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Version 3.11   ***Spoilers Below***   ***Spoilers Below*** 

Changes:

	Main Mod: 
		
        	1. Made it so Mae'Var gives you the necklace or statuette back after you give it to him.
                2. Made it so Talos only kills you if you kill his high priestess while she's still angry at you for stealing the necklace (the rest of the time you can kill her with impunity).
		3. Drastically reduced the amount you have to pay to the temples to regain their good favor.


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Version 3.10   ***Spoilers Below***   ***Spoilers Below*** 

Changes: 

	Main Mod: 
		
        	1. Updated a number of the Russian tra files to correct minor typos and add a missing line of dialogue.
                2. Added a line from Mazzy if you kill the Shadow Dragon


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Changes: 3.09

	Main Mod: 
		
        	1. Fixed a setup issue with Alora, Nephele, and Petsy so that the Easter Egg script will work.
                2. Minor grammatical correction in 1 Viconia line.
                3. Added crossmod script Easter Egg for Smiling Imp's version of Alora
 
        For the Evil:
                1. Added crossmod dialogue with Smiling Imp's versions of BG1 NPCs


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Version 3.08   

Changes: 

	Main Mod: 
		
        	1. Fixed a compatibility issue with the Dorn Romance mod and Dorn's patron quest. Hopefully fixed any solo issues with the patron quest on its own as well.

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Version 3.07   

Changes: 

	Main Mod: 
		
        	1. Updates and corrections to the Russian version.

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Version 3.06   

Changes: 

	Main Mod: 
		
        	1. Minor typo corrections in setup tp2 file.
                2. Added an optional hi-res portrait for Mazzy. Credit to Edvin for the art.

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Version 3.05

Changes: 

	Main Mod: 
		
        	1. Added a list of mods with crossmod content as a text file for anyone who's curious.
                2. Some minor reorganizing of the setup file.

       For the Evil:
                1. Minor text change in Elf Bodhi's epilogue.

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Version 3.04  

Changes: 

	Main Mod: ForTheEvil/Main
		
        	1. Moved two Viconia epilogues from For the Evil to the main mod. They didn't need to be in that section.
		2. Also made minor phrasing edits to 2 of Minsc's epilogues

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Version 3.03   

Changes: 

	Main Mod: For the Evil
            1. Corrected a line in Viconia Rules Ust Natha. The code was right, Viconia just had the wrong dialogue.

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Version: 3.02    

Changes: 

	Main Mod: For the Evil
		1. Fixed glitch w/ evil Dryad option in starting dungeon

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Version: 3.01

Changes: 

	Main Mod: All Things Mazzy
		1. Coded a fix so that the NPC Strongholds Mod doesn't break our Radiant Heart quest if Keldorn is in your party.  NPC Strongholds needs to be installed first for this to work.

        Main Mod: Clara
                1. Gave Clara an optional soundset. (This will appear as an optional component at the end of the Weidu install and you will need to start a new game for the sounds to appear.)

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Version 3.00   

Changes: 

	Main Mod: All Things Mazzy
		1. Fixed a line that wasn't re-written in Mazzy-Imoen.
		2. Added a Wilson line to the Mazzy Shade-Lord scene.
		3. Fixed a line of dialogue in the recurring talk (about half-ogres) that should've only triggered if romance active.

        Main Mod: Clara
                1. Fixed a bug in the 2nd Clara quest.
                2. Added two more books to the 1st Clara quest
                3. Added crossmod banters with Saradas TOB 
                4. Added one more Edwina banter to TOB in case of mods

	Main Mod: Jaheira & Wilson
		1. Fixed a bug so that Wilson's interjection into Jaheira's final dialogue with Terminsal actually happens.
		2. Fixed a bug so that Wilson-Jaheira's dialogue in Suldanessellar happens instead of breaking the game.
		3. Fixed a bug so that Jaheira-Wilson's final romance global sets properly.
		4. Added an interjection in SoA so Jaheira won't permanently leave your party in the endgame if Wilson is romancing her. She will go to the forest by the abandoned amphitheater.
		5. Added in ToB dialogues and epilogues (26+ talks from SoA if you haven't gotten them already, along with a wraith scene and six other ToB-only talks).

	Main Mod: Aerie's Wings
		1. Fixed a bug where if you got all of Aerie's dialogues about trying to regenerate her wings in SoA it broke the game.

	Main Mod: Misc.
		1. Added an option to send Wilson to the forest by the abandoned amphitheater if you remove him from your party.
                2. Added translation files for our quirky Weidu setup notes.

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Version 2.86

Changes:

Main Mod: All Things Mazzy:
		1. Went through all of Mazzy's talks and edited them to our satisfaction.
                2. Added multiple recurring talks for the Mazzy romance and friendship.
                3. You can now receive Mazzy's Shadow Thief quest even without the romance. It'll start in Chapter 6 after completing Bodhi's Hideout.
                4. Fixed a glitch involving the Player Thief Guild & Mazzy Romance Quest.
                5. Fixed a glitch in the final Order quest talk
		6. Added 2 new conversations between Mazzy and Lilarcor.
                7. New Mazzy interjections (SOA & TOB)
                8. Fixed glitch w/ TOB romance starting even if already active & some issues with Inn Quest.
               9. Added 5 new breakup talks if you end other romances for Mazzy (SOA/TOB)

	Main Mod: Dorn & Haerdalis
		1. New interjections if romance active (SOA & TOB)
                2. New TOB only talk after Dorn's Quest

	Main Mod: Clara
	       1. New interjections (SOA & TOB)
               2. A second library quest building off the first (starts in chapter 6)

        Main Mod: Flying Aerie
               1. 3 additional NPC Wing response talks.

	Main Mod: Jaheira & Wilson
		1. NPC romance spanning ~26 love talks on a timer and three other talks based on events.
                2. Interjections where appropriate with an active romance

        Main Mod: Misc.
		1. Corrected Terl glitch with final Darkside Anomen talk.
                2. Various other bug and typo corrections.
                3. We've also added some delays to timers to help spread out our talks where possible.
                4. Added 2 more halfling NPC Easter Eggs

	For The Evil: Misc.
		1. Fixed a glitch in Mazzy's house for the evil Clara-Viconia quest
                2. Fixed a walking glitch with Imrae in Viconia Rules Ust Natha and added some animations.
               3. Also added some NPC objections to the evil options in Ust Natha

	For the Good: Mazzy
                1. Fixed a glitch that stopped the Mazzy-Hexxat conflict from triggering in TOB.

	For the Good: Misc
		1. Edited a few lines to account for an active HD-Dorn romance.

/////////////////////////////////////////////////////////////////////////

Version 2.65    

Changes:

	Main Mod: All Things Mazzy:
		1. Additional Interjections and an assortment of bug fixes.

	Main Mod: Dorn & Haerdalis
		1. A romance following the general path of Dorn's canon romance, though with plenty of detours along the way. About 24 talks (some specific to SOA/TOB or mutually exclusive), including a wraith scene and an Aerie conflict. Also includes epilogues and some changes to Dorn's leaving dialogue once the romance is active.
		2. Includes additions to Dorn's quest & romance interjections/options throughout.
                3. You will get the most content if they are committed before Spellhold, but it is not required.

	Main Mod: Clara
	       1. Clara can now change her thief kit. To do so, reform your party and remove her to trigger the dialogue. You may do this as often as you like.
               2. Additional interjections, including Tree of Life talk.
	       3. Added some crossmod compatibility for Clara's quests. Think of them as Easter Eggs.
               4. Hopefully fixed the Clara waiting timer so that it works properly.

        Main Mod: Misc.
		1. We had to add scriptnames to Bertrand, Rose, DHARLOT1, BPROST2, & Gereth to make certain quests work properly. To aid compatibility, we'd be happy to share our code with any other mod that also wants scriptnames for these NPCs.
                2. Added some code to make getting Wilson easier. Before you had to talk with him before releasing him, but most people didn't know that. Now he initiates dialogue with you automatically.
                3. A few additional options for Dorn's final SOA quest.
		4. Various bug fixes/corrections throughout the mod, as usual.

	For The Evil: Misc.
		1. Fixed an issue with our version of Malchor Harpell so it goes back to the default if you uninstall our mod after defeating him, instead of breaking your game.
                2. Clara-Viconia quest building off their banters. Triggers anytime post-Bodhi in chapters 6 or 7. Requires a couple of the Clara-Viconia banters to have triggered already. Includes new epilogues for Viconia.
                3. This quest includes some crossmod Easter Eggs, which will work best if ATM is installed after other NPC & expansion mods.

	For The Evil: Bodhi
		1. Added music to Bodhi's conversations.
                2. Additional interjections, including Tree of Life talk.
                3. Both versions of Bodhi now have TOB epilogues.

	For the Evil: Viconia and Sarevok
		1. Added Viconia's music to the conversations.

	For the Evil: Hexxat and Korgan
		1. Added Hexxat's music to the conversations. Also recoded some parts and changed a little dialogue.

	For the Evil: Hexxat and Viconia
		1. Fixed a bug where Viconia would accidentally kill Hexxat permanently and prevent her from coming back.

	For the Good: Misc
		1. Hopefully fixed a glitch w/ Ascension during the final TOB fight where Mazzy would attack you if Imoen became controlled by the enemy.

/////////////////////////////////////////////////////////////////////////

Version 2.45

Changes:

	A. Main Mod: All Things Mazzy:
		1. Adjusted the Korgan-Mazzy SOA talks so that the TOB banters are not turned off. This did remove a talk, technically, but should make things better overall.

	B. Main Mod: Clara
		1. Fixed an issue with Edwin's belt from their TOB banters. It still won't take effect until you leave inventory just like Clara's (that's due to a workaround that stops the game from crashing), but he will actually be able to use it.
                2. Created an NPC quest involving Clara and Rose Bouquet. The quest proper will begin once Aran is dead.

	C. Main Mod: Misc.
		1.Fixed a bug with the second Harlot Quest & made it more mod compatible as well.

	D. For The Evil:
		1. Adjusted all the harlot talks to be more compatible with other mods.
                2. Added a short Bodhi talk related to Clara's quest.

        E. For the Good:
               1. HaerDalis should now only join a Hostile Aerie if their NPC romance is complete. This was necessary for reasons.... 
               2. We've hopefully fixed a bunch of inconsistencies with Hostile Mazzy.

/////////////////////////////////////////////////////////////////////////

Version 2.42

Changes: 

	A. Main Mod: All Things Mazzy: Added an interjection (chapter 6 under the graveyard). Also a few bug fixes.

	B. Main Mod: Darkside Anomen
		1. If Anomen is doing the Fallen Paladin Quest after he has failed his test there was one interjection which did not fit. We removed it and added a new one.

	C. Main Mod: Misc.
		1. Added an expansion for the Windspear Hills Quest to make the Order turn on you if you forget Garren Windspear's help. You can now fight your way to peace should you wish to.
		2. Re-added the Knights of the Most Noble Order of the Radiant Heart to fight you if you attack the Order of the Radiant Heart (they exist in game, but the way they're coded most people will never see them).

	D. For The Evil: Viconia in Ust Natha
		1. Updated AI scripts so your drow allies no longer remember old slights and fight each other.
		2. Added journal entries to help guide you.
		3. Added a fix so you can now leave the battle before you defeat the Elven leaders and still have the story progress.
		4. Added some bug fixes.

	E. For The Evil: Bodhi NPC
		1. Added Bodhi NPC to SoA! 
			A. You will only have the option to gain Bodhi if you worked for her in Chapter 3.
			B. As in ToB, Bodhi is incompatible with all good or druid NPC's in BG2:EE. She is also the enemy of Drizzt and the Order of the Radiant Heart.
			C. Similar to ToB, Bodhi is an over-powered killing machine, but her claws tend to make enemies explode meaning you cannot loot their items (except for quest items).
			D. If you sold the Cloak of Dragomir to Bodhi in Chapter 3, she will have it in her inventory when she joins you. This allows her or Hexxat to walk in sunlight but lowers their stats while they wear it.
			E. Added many dialogues and interjections for her in chapters 6 and 7.
		2. Added Bodhi-the-Elf NPC to ToB. At the end of SoA, should you direct Bodhi to accept Queen Ellesime's offer, Bodhi-the-Elf will ask to come with you. She is a Chaotic-Evil Elven Monk. Good NPC's will again travel with her except for Mazzy, Anomen (if he's still with the Order), and Keldorn. 

	F. As always we fixed many additional typos and bug fixes as we found them. Many thanks to everyone who reports errors on the Beamdog forum thread.

/////////////////////////////////////////////////////////////////////////

Version 2.34

Changes:
	A. Main Mod: Misc.
		1. Added an interjection to Viconia's massage sequence by Anomen if he failed his test (previously he only commented if he passed or had not taken his test).

        B. For the Evil: 
		1. Added a series of dialogues and a couple of quests involving Viconia in Ust'Natha, which if taken to their most evil conclusion will involve you at the head of a small army of drow with a demon at your side.
		2. Added dialogues causing all the good party members to object to Bodhi being in your party.
		3. If you kill the Silver Dragon in the Underdark you can now get Cromwell to make her scales into armor (the scales and armor already existed in ToB:EE).
 		4. You now have a couple of options to fight the elves outside the Underdark in Chapter six if you choose the most hostile dialogue options.

        C. For the Good:
                1. Hostile Mazzy will now trigger if you attack the temple of Helm or Lathander in the Temple District, or the Radiant Heart.

/////////////////////////////////////////////////////////////////////////

Version 2.33     

Changes: 

 	A. Main Mod: Mazzy
		1. Bug fixes to the Mazzy-Shade Lord Conversation in the Underdark to stop stutter and make everything set properly.
		2. Bug fix for if you break off the Mazzy friendship (dialogue used to trigger endlessly in some situations).

	B. Main Mod: Darkside Anomen
		1. Updated one Anomen character sound file to reflect Anomen failing his test if he does so.

        C. For the Evil: Bodhi NPC
		1. Added a conversation where Bodhi asks if she has Imoen's soul or not when you first summon her in ToB. 
		2. Imoen and Aerie now both object to Bodhi.

/////////////////////////////////////////////////////////////////////////

Version 2.32    

Changes: 

 	A. Main Mod: Mazzy
            1. Option to end Viconia and Mazzy's conversations in the early dialogues.

	B. Main Mod: Clara
	    1. You can now end Clara and Anomen's romance in the first dialogue.

        C: Main Mod: Flying Aerie
	    1. You can now end Aerie's attempts to regenerate her wings so she'll stop trying. She can still gain wings following one of the other paths.

	D: Main Mod: Minsc and Neera
	    1. You can now turn off their dialogues in the first conversation.
	    2. Minsc will now go to the Hidden Refuge instead of the Copper Coronet if he's romancing Neera.

	E: Main Mod: Misc
	     1. You can now sell Dragomir's Cloak to Bodhi if you're working for her.
	     2. If Dorn gives up his patron, he can pledge service to an evil god at their temple to regain his awesome powers. Check your local evil temple for details.

        F. For the Evil: Things get a little dark.
             1. Option to turn off Hexxat-Korgan's weird friendship in their first dialogue.

/////////////////////////////////////////////////////////////////////////

Version 2.25     

Changes: 

 	A. Main Mod: Mazzy
            1. 8 Clara-Mazzy talks (2 are optional and mutually exclusive)
            2. Final Mazzy-Imoen talk to close out their relationship

	B. Main Mod: Clara
	    1. Wraith Scene for Clara-Anomen romance

        C: Main Mod: Flying Aerie
	    1. Wing Talks with Clara and Wilson

	D: Main Mod: Misc
	     1. Wraith scene for Minsc-Neera if that romance is active.
             2. Added a minor dialogue to wrap up Dorn's SOA quest
             3. If you're fighting the thieves and didn't do Mae'Var's quest, you can now kill the man at the front 		desk to unlock the doors to the guild.

        E. For the Evil: Things get a little dark.
             1. Added additional sounds for the Bodhi NPC

        F. For the Good: 
             1. Adjusted Hostile Mazzy to account for Minsc-Neera Romance

/////////////////////////////////////////////////////////////////////////

Version 2.21   

Changes: 

 	A. Main Mod: Mazzy
            1. Bug fix: Changed the triggers in Imoen-Mazzy's dialogues to properly account for relationships between Imoen, Mazzy, and/or CharName.
	    2. Added Wilson interjections into Mazzy scenes where every NPC responds.
            3. Additional Jaheira-Mazzy talk if Mazzy romancing CN
            4. A Mazzy-Wilson Banter (SOA/TOB)

	B. Main Mod: Clara
	    1. Added four new Jaheira-Clara banters (2 for SoA/Tob. One that is SoA only. The last one is ToB only.)
	    2. Fixed a bug in Imoen and Clara's 2nd banter where the first line would trigger even if Clara wasn't in your party.
            3. Two more interjections
            4. Added 4 banters with Neera and 3 with Wilson (SOA/TOB)

        C: Main Mod: Flying Aerie
	    1. 4 more Edwin-Aerie talks (3 TOB only) where she can get wings.
            2. Adjusted TOB dialogues to account for her wings
            3. 10 Aerie Talks (9 both SOA/TOB, 3 TOB only talks) as she tries to regain her wings.
            4. 6 NPC talks related to Aerie's wings (SOA & TOB)
            5. Fixed a stuttering bug in the Jaheira-Aerie TOB talk
            6. 6 NPC/CN Talks on the Wizard Wings Path (SOA & TOB)
            7. 2 additional store talks where you can ask about Aerie's wings (SOA)
            8. Find the right wizard, get Aerie's wings (TOB only)
            9. New TOB epilogues if she has wings

	D: Main Mod: Misc
	     1. Extra fun text during the Weidu setup, mostly for our own amusement
             2. Bugfix for TOB ending if Clara isn't in your party.
             3. New TOB Epilogues for Minsc-Neera, Minsc-Aerie as his witch, and many combinations thereof
             4. New banters between Neera & each of the other party wizards (post Clara banters)

        E. For the Evil: Things get a little dark.
             1. If you have items that belonged to Drizzt's Party and the wizard Malchor Harpell tries to take them back, you can fight him for them instead of automatically giving up the items.
	     2. You can now sell the Dawn Ring to the Temple of Talos instead of returning it to the Temple of Lathander. 
             3. 2 new banters between Bodhi and Clara

        F. For the Good: 
             1. Mazzy will no longer join you if the Radiant Heart is hostile.

/////////////////////////////////////////////////////////////////////////

Version 2.08    

Changes: 

 	A. Main Mod: Mazzy
            1. Additional Mazzy-Imoen talk to make their romance optional/less sudden. Edited some lines as well to make everything clearer.
            2. More extra bonus fun for the Mazzy romance
  

        B: Main Mod: Misc
	     1. Extra bonus content for Clara/Edwin banters


       C. For the Evil: Things get a little dark.
             1. Additional options with various harlots around Athkatla

/////////////////////////////////////////////////////////////////////////

Version 2.06     

Changes: 

 	A. Main Mod: Mazzy
            1. Fixed crash in Friendship talk about Imoen
            2. Extra bonus content with Mazzy's mother for Imoen and female CN romances
  

        B: Main Mod: Misc
	     1. Minsc & Neera: ~22 Talks (because BCaesar is an incorrigible matchmaker)
             2. Neera-Aerie: 1 Talk


       C. For the Evil: Things get a little dark.
             1. Fixed some errors with the .tra files.


       E. Optional: "Do NOT allow duplicate TOB epilogues" component. 
	     - If you install this, AllThingsMazzy epilogues will override the standard TOB epilogues and most mod epilogues. If you do not install this, you will get multiple epilogues where applicable. Either way, the AllThingsMazzy TOB epilogues should always play if triggered.  (This will not stop other mods from turning off the standard epilogues and you may still get duplicates from other mods installed after ATM).
		
/////////////////////////////////////////////////////////////////////////

Version 2.00   

Changes: 

 	A. Main Mod: Mazzy
            1. Additional interjections
            2. 1 more Imoen talk (SOA & TOB)
            3. Three more Mazzy TOB talks
            4. Three more Mazzy TOB friendship talks.
            5. 3 more TOB Viconia-Mazzy talks continuing Mazzy's quest to redeem Viconia
            6. Fixed issue with Mazzy stopping Viconia & Keldorn from fighting
            7. 4 Mazzy-Valygar talks (2 TOB only)
            8. New friendship only Mazzy epilogue
            9. Hopefully fixed chapter globals for real this time.

        B: Main Mod: Misc
	     1. Additional Mazzy/Clara/Bodhi interjections
             2. Additional Clara banters with Rasaad, Imoen, and Dorn


       C. For the Evil: Things get a little dark.
             1. Additional Bodhi banters with Korgan and Edwin.


       D. For the Good:
	     1. Additional Mazzy interjections in Dorn's quest

/////////////////////////////////////////////////////////////////////////

Version 1.090     

Changes: 

 	A. Main Mod: Mazzy
            1. Edwin breakup talk if you pick Mazzy over him
            2. TOB Mazzy-Imoen talks if you missed/didn't finish them in SOA
            3. Gorion Wraith Scene & associated talks
            4. 2 additional recurring talks for SOA/TOB, 4 additional talks after the wraith scene
            5. Additional Mazzy interjections 

        B: Main Mod: Misc
	     1. Additional Clara and Darkside Anomen interjections
             2. Hexxat-Clara talk in TOB
             3. 1 more Aerie-Viconia Talk
             4. 1 Edwin-Aerie sequence


       C. For the Evil: Things get a little dark.
             1. Bodhi Banters w/ Clara & Korgan
             2. 2 Bodhi-Hexxat talks


       D. For the Good:
	    1. Fixed an error with Darkside Anomen in the opening Hexxat talk
		
/////////////////////////////////////////////////////////////////////////

Version 1.081    

Changes:

 	A. Main Mod: Mazzy
            1. Another interjection
            2. Additional friendship talk after the first Slayer change
            3. Fixed the chapter globals for EET
            4. You can now start the romance in a new TOB game.

        B: Main Mod: Misc
	     1. A talk at the start of a new TOB game that lets you choose Anomen's past
             2. An alternate ending for the CN-Anomen romance after he fails his test. Now you have the option to help him with Cor without losing him forever. (This includes new alternate epilogues in TOB.)
             3. Corrected a couple dialogue issues in the Talos code again
             4. Some extra lines/CN options for Anomen if he fails his test
             5. Additional small Harlot quest in docks
             6. Another Clara-Anomen banter, additional talks in SOA

       C. For the Evil: Things get a little dark.
             1. More immediate evil option with Adalon in the Underdark

/////////////////////////////////////////////////////////////////////////

Version 1.072

Changes: 

***This mod is no longer compatible with non-EE Baldur's Gate. Separating everything was getting in the way of our code. If you're really a die hard original Baldur's Gate user, message me and I can send you 1.071. That's the last version that might work for you.

 	A. Main Mod: Mazzy
            1. Korgan will now stay in your party at any reputation once you get through his Mazzy talks.
            2. Additional Mazzy interjections
            3. Fixed issue with Talos quest. You should be able to make amends no matter when you stole the necklace.
           

        B: Main Mod: Misc
	     1. Additional Clara banters with Anomen, Aerie, Cernd, Minsc, Rasaad, Haer'Dalis and Sarevok.
             2. Various bug fixes and corrections to Anomen romance fix, Yoshimo banters, etc.
             3. Additional Clara interjections
             4. Darkside Anomen:
                    -Anomen no longer objects to Dorn's first quest after he fails his test. This helps you actually keep him in an evil party.


       C. For the Evil: Things get a little dark.
             1. A more evil option with the dryad in the Windspear Hills


       D. For the Good:
	    1. Korgan no longer sides with Mazzy unless you've had their talks.

/////////////////////////////////////////////////////////////////////////

Version 1.070

Changes: 
 	A. Main Mod: Mazzy
             1. Mazzy Initiated Friendship Talks at set times/locations during the game
             2. Mazzy Romance: Quest to start the romance in SOA (starts after the Underdark)
                               Some romance talks at set times during the game, talks w/ Mazzy's family TOB epilogues.
             3. Recurring Mazzy friendship/romance talks where you can choose the topic.
             4. An additional Mazzy/Jaheira friendship talk
	     5. Additional Mazzy interjections 
             6. Additional Viconia-Mazzy Conversations, about 14 more in all (some TOB as well)
             7. Additional Mazzy/Jaheira & Mazzy/Viconia talks if you're romancing them with CN
             8. Imoen-Mazzy Friendship/Romance w/ or w/o CN (+1 Viconia Talk)
             9. 2 more Mazzy-Keldorn Talks about Viconia (SOA & TOB)
             10. Should be properly EET compatible now.

        B: Main Mod: Misc
	     1. A bugfix in the Copper Coronet so that you can actually get into the back with Lehtinan's permission. This allows you to side with the slavers or lie to infiltrate their operations.
	     2. Bugfix for Minsc actually rejoining your party after being charmed by Irenicus' dryads.
	     3. 1 Clara-Imoen talk in Chapter 4
             4. Additional drow massage options in Ust Natha
             5. 4 Viconia-Aerie Talks
             6. Clara Banters with Jan, Mazzy, Dorn, Korgan, Nalia, Keldorn, Valygar, HaerDalis, Edwin, Yoshimo, Viconia, and Sarevok (some of these change her stats/abilities so Clara will be slightly different depending on your party)
             7. If you don't romance Anomen, Clara will do it for you. However, she has her own agenda and the romance goes down a very different path once he takes his test.
             8. Clara Interjections
             9. Fix to assign Anomen appropriate sound files if he fails his test


       C. For the Evil: Things get a little dark.
             1. An evil player option w/ the dryads in Irenicus' dungeon.
             2. A basic TOB Bodhi.
             3. Minor evil options w/ Tiiro & Auvala, Am Si, etc.
             4. Additional courtesan options in the Bridge District
             5. 4 Hexxat/Viconia talks - SOA & TOB


       D. For the Good:
	    1. Minor fixes in Hostile Mazzy & Hexxat's scene.
            2. Additional Mazzy interjections

/////////////////////////////////////////////////////////////////////////

Version 1.049

Changes:  
             1. Mazzy-Keldorn additions - he will sponsor her to join the Order of the Radiant Heart.
             2. Fixed glitch with Clara's epilogue and 1st Mazzy/Viconia conversation.
	     3. Other minor corrections and bugfixes
             4. Additions to Sarevok/Viconia if CN is romancing her. Fixed some dialogue as well.

/////////////////////////////////////////////////////////////////////////

Version 1.046     

Changes:  
         1. Additions to Hexxat's introduction that make the Clara choice more obvious.
         2. ForTheGood/ForTheEvil can't be installed without the main mod.
         3. An additional Clara scene
         4. Minor fixes in the Underdark, Maevar Temple Quest, Getting Clara
         5. Good Party conflict with Hexxat.
         6. A Hexxat-Mazzy conflict (SOA & TOB).
         7. A Korgan-Hexxat friendship. About 7 conversations.
         8. A series of Sarevok-Viconia talks.

/////////////////////////////////////////////////////////////////////////

Version 1.039

Changes: 
 	1. Keldorn-Mazzy conversation
	2. Minor coding fixes
        3. Additional Viconia/Mazzy banters
        4. A short quest beginning when you talk to a Harlot at the Docks

/////////////////////////////////////////////////////////////////////////

Version 1.038  

Changes: Compatible with EET and other versions of BG2. 
         Hostile Mazzy works in TOB and accounts for Sarevok
         Some extra banters will also play in TOB if you missed them during SOA
	 You can summon Clara in TOB whether you saved her or not in SOA (She doesn't talk much and has no epilogue yet, but she's there)
         Minor edits and additions to existing interjections
         Clara should be fully compatible with the Bard Stronghold
         Additional banter between Mazzy + Jaheira

/////////////////////////////////////////////////////////////////////////

Version 1.037

Changes: Fixed Bugs relating to the Good Cleric stronghold quest & Dorn's quest.  
         Playable Clara
         New dialogues and interjections