BG2 Fixpack
A Gibberlings Three Mod
Authors: Multiple, see below
Project Lead: CamDawg, aka 'Cam'
Camagna
On the web: Home
page and discussion
forum
Version 10 - Check
for the most recent version
Languages: Chinese (simplified and traditional), English, French, German, Italian, Korean, Polish,
and Spanish
Platforms: Windows, Mac OS X, and Linux
Overview
The BG2 Fixpack is a WeiDU compilation
of fixes for Baldur's Gate II. With the disappearance of Kevin Dorner and
the cessation of activity of the Baldurdash fixpack for BG2,
several modders began working on a new WeiDU fixpack
to address the numerous bugs that have been identified since Baldurdash.
This collaborative effort, including the work of modders from several different
modding communities and assistance from BG2 lead
writer David Gaider, has resulted in a fixpack that currently includes all
of the fixes addressed by Baldurdash (including the Game Text Update) and
several hundred new bugfixes. The project is ongoing, and we're working through
a substantial list of bugs culled from various sites, the old Baldurdash
forums, and our own research.
Though the project has now left beta behind, there remains a need to introduce
and test new fixes. To facilitate these new fixes without compromising the
stability of the project, a component entitled BETA Core Fixes is
available. This component includes fixes intended for the Core Fixes component
and tested in a limited fashion, but have not yet been tested 'in the wild'
or with other mods. As such, this component is considered to be of
a BETA status. As fixes in this component get tested and validated
in the wild, they will move into the Core Fixes.
The BG2 Fixpack strives for complete transparency in its fixes. As such, complete documentation is available of the fixes on the project pages, visual fixes are noted in the BG2 Fixpack Gallery, and all discussions leading up to fixes are in the Fixpack forums. There are no private workrooms.
Compatibility
The Fixpack is designed to work with Baldur's Gate II with or without the
Throne of Bhaal expansion pack. In terms of installation order, the
Fixpack should be installed after the official patches, but before other
mods. Do not install the Fixpack alongside other fixpacks such as Baldurdash. There
is a compatibility
and redundancy thread in the Fixpack forums for the most recent information; these are the known incompatibilities and redundancies as of v10:
- Baldurdash or any other previous fixpack -
We used the bug lists from previous efforts to fix bugs as a starting point.
If the bugs aren't already fixed by the Fixpack they will be in future
versions. Installing Baldurdash alongside Fixpack will result in a lot
of issues.
- Tutu -
The BG2 Fixpack is not built for installation on Tutu games. Macready's Easytutu has incorporated several relevant fixes from Fixpack; for traditional Tutu games there will likely be installation errors that prevent
installation of the Fixpack.
- D0Tweak -
The 'Corrected Demon Animations' component is included in the core fixes.
'Corrected Summoned Demon Behavior' and 'Ghrey's Holy Symbol Fix' are included
as Optional But Cool components.
- Ease of Use -
Ease of Use is deprecated by the more modern (and actively supported) BG2 Tweaks. If you insist, however, note that the Edwina Portrait component
from Ease of Use will overwrite our Edwin/Edwina 'gliding animation' fixes.
This is not the case with the same component from BG2 Tweaks.
- LuvNalia -
Sir Billy Bob's repackaged Nalia romance will report errors when trying to
patch ar2904.bcs. These are non-fatal errors.
- Oversight -
The 'Alignment Corrections' component was used as a basis for the alignment
changes in BG2 Fixpack, making them semi-redundant. 'Improved Continuity'
is included except for the Saemon Havarian bits; it should be safe to install
if you want to get the extra Saemon material.
- Quest Pack -
The Revised Hell Trials component will generate warnings if the OBC Additional
Script Fixes component from Fixpack is installed. A workaround is
available.
- The Bigg Tweak Pack-
The Unlimited Limited Wish and Wish component is included in the core fixes.
Installation
Windows
The BG2 Fixpack is packaged and
installed with WeiDU and
is distributed as a self-extracting archive. To install, simply double-click
the archive and follow the instructions on screen.
Alternatively the files can be extracted from the archive using WinRAR.
If properly extracted, you should have a bg2fixpack folder and setup-bg2fixpack.exe
in your BG2 folder. To install,
simply double-click setup-bg2fixpack.exe and follow the instructions on screen.
Please run setup-bg2fixpack.exe in your BG2 folder
to reinstall, uninstall or otherwise change components.
Mac OS X
If the mod was previously installed, uninstall it before extracting the
new version. The BG2 Fixpack
is packaged and installed with WeiDU.
To install, simply extract the contents of the mod into your BG2 folder.
If properly extracted, you should have a bg2fixpack folder, setup-bg2fixpack,
and setup-bg2fixpack.command in your BG2 folder.
To install, simply double-click Setup-bg2fixpack.command and
follow the instructions on screen.
Linux
Download the latest version of WeiDU for
Linux from weidu.org and extract
(at least) the WeiDU,
weinstall and tolower executables in a $PATH directory (E.G. /usr/bin). Following that, open a terminal, cd to your BG2 installation directory, run `tolower' and answer Y to both queries.
You can avoid running the second option (linux.ini)
if you've already ran it once in the same directory. To save time, the
archive is already tolowered, so there's no need to run the first option
(lowercasing file names) either if you've extracted only this mod since
the last time you lower cased file name. If you're unsure, running tolower and choosing both
options is the safe bet.
After that, run 'weinstall bg2fixpack' from your game installation directory
to install or uninstall the mod.
Contents
The BG2 Fixpack is basically
four items: core fixes, a game text update, beta core fixes,
and several optional but cool fixes. Optional But Cool is broken down further
into individual components.
BG2 Fixpack (Core Fixes)
This component includes all fixes deemed to be core by the Fixpack team.
While some bugs are clearly bugs, the team also has a review process for
'gray area' bugs to insure that fixes do not contradict developer intent.
The result is a 'core fixes' component which aims to address true bugs
only and in a manner consistent with BioWare's original goals. When we
encounter something we happen to think is a bug (or just strange behavior)
but appears to be intentional, we generally fix those as an Optional But
Cool component. Complete
documentation is available on the G3 web site. Additionally, the complete Fixpack
forums are open, so if you want to see the reasoning behind a bugfix
(or tell us we've got it all wrong), please join us on the forums and provide
feedback. If you find a bug that is not fixed and is not in our Pending
Fixes forum, please report it.
Game Text Update
English Only
This component, based upon the Baldurdash Game Text Update, seeks to
address miscellaneous errors in the text. Typos, grammatical errors,
item description inconsistencies, etc. are addressed by this component.
It should be noted that incorrect text that is actually a bug is
addressed by Core Fixes. The Game Text Update can be installed in
two ways. The first (and recommended) option will install "GTU Light"
(by Wisp), a fairly minimalistic dialogue update which contains only
the most relevant typographical corrections. The second option will
install "GTU Classic" (from Baldurdash, by Kevin Dorner), an in-depth
dialogue revision, parts of which may be considered arbitrary by
purists.
Super Happy Fun Lucky Modder Pack
This component has been discontinued due to lack of interest.
BETA Core Fixes
Though the Fixpack has long since left beta, new fixes still need to be added. This
component includes fixes intended for the Core Fixes component and tested
in a limited fashion, but have not yet been tested 'in the wild' or with
other mods. As such, this component is considered to be of a BETA
status. As fixes in this component get tested and validated in
the wild, they will move into the Core Fixes. These fixes are shown in red on the documentation page.
Optional But Cool: Party Gets XP for
Sending Keldorn to Reconcile With Maria
In Keldorn's personal quest, if you go with Keldorn when he reconciles with
Maria the party receives XP.
However, if you send him alone to reconcile you do not--this component gives
you XP for sending him alone
to reconcile.
Optional But Cool: Improved Spell Animations
This component alters the animations of several spells, including Maze, by
addressing subtle errors in their animation cycles.
Optional But Cool: Cromwell's Forging Actually Takes a Day
When Cromwell forges an item for the party, he says it will take a day but
no actual time passes. This component changes the upgrades to actually
take a day.
Optional But Cool: Mixed-Use Dagger Fixes
Daggers that can be used in melee and thrown are an irresolvable bug: when
thrown, daggers should get an extra attack per round, but there's no way
to apply this bonus without also granting it when he dagger is being used
in melee. This component grants the extra attack but at the expense of
removing melee abilities.
Optional But Cool: Ghreyfain's Holy Symbol Fixes
Basically, it makes the granting of Holy Symbols in the game a bit more logical.
Aerie gets the symbol of Baervan, Viconia gets the symbol of Shar, and
Anomen gains the symbol of Helm even when lawful good (he used to get Lathander's).
Optional But Cool: Additional Hero Quests in Trademeet Wait Until
Hero is Officially Named (DEPRECATED)
This was confirmed by BioWare as an actual bug and has been moved into the core fixes.
Optional But Cool: Giants Receive Penalties When Attacking Halflings,
Dwarves, and Gnomes
This component gives giants their P&P penalty
when trying to attack undersized (halflings, dwarves, gnomes) foes.
Optional But Cool: Remove Dual-Classing Restriction from Archers
and Stalkers
In Throne of Bhaal, archers and stalkers can't dual-class to clerics as
normal rangers and beastmasters can; for consistency Core Fixes adds this
restriction to SoA-only games as
well. This component will remove the restriction.
Optional But Cool: Remove Second Attribute Bonus for Evil Path in
Wrath Hell Trial
If the protagonist selects the 'evil' option when speaking to Sarevok in
the Hell Trials, the PC gets rewarded twice with attribute bonuses. There
are several factors that suggest one of the bonuses is leftover junk in the
script, but there's not enough evidence of developer intent to include it
in the Core Fixes.
Optional But Cool: Corrected Summoned Demon Behavior
This component alters the AI of
summoned demons, causing them to behave less predictably, but at the same
time, more realistically (i.e. Baatezu will attack Tanar'ri).
Optional But Cool: Additional Script Fixes
There are several additional scripting errors which can't be fixed by the
core fixes. While clearly bugs, what was intended by the developers is
more towards speculation and, as such, these fixes have been moved into
their own component. Most of the bugs are missing checks in spellcaster
scripts for memorized spells (or casting spells). A more detailed account
of the changes can be found in the full Optional
But Cool documentation.
Optional But Cool: Bard Song Fixes
The manual describes bard's Battlesong as granting "morale and luck
improvement for the party." And then goes on to describe a luck bonus for
the party as though it were a luck penalty for opponents. And then
in-game battlesong grants only immunity to fear (without preventing the additional
effects that can accompany fear) with no morale or luck effects at all. Our
best educated guess at developer intent adds a +1 luck bonus to battlesong,
which improves to +2 at 15th level and improves again to +3 at 20th level.
Blade's version of battlesong in this component still does not improve with
levels (as the class disadvantage states) and Skald and Jester songs (which
already vaguely match their descriptions and work) are untouched.
Optional But Cool: Wizard Slayers Cause Miscast Magic on Ranged
Attacks
The original kit description of the Wizard Slayer states as a kit
advantage: "For each successful hit on an opponent, 10% cumulative spell
failure penalty is applied". However, it was only applying this effect
on melee hits. The Core Fixes do not change this and the Game Text Update
clarifies the kit description to specify melee-only. This component allows
players to extend the ability to both melee and ranged attacks and updates
the kit description.
Optional But Cool: Additional Alignment Fixes
As part of the Core Fixes, the Fixpack addresses many creatures
who either lack alignment, have conflicting alignments between their creature
files, or have an alignment completely at odds with their behavior. These
changes underwent a great deal of scrutiny in an organized review, and it
was decided that some of them should be moved into an optional component
as there was no general consensus for the new alignments of these specific
creatures.
Optional But Cool: Change Free Action to Protect Against Stun
BioWare was very inconsistent about whether free action should protect against
stun or not. The spell did not protect against it, but most items that
grant free action did. However, per David Gaider, free action is not supposed
to protect against stun. For players who think this overpowers stun (particularly
mind flayer psionics) this component will extend free action to protect
against stun.
Optional But Cool: Paws from Shapeshifting Can
Not Be Dispelled
Windows-only, requires TobEx
Dispel magic will no longer remove the paws of shapeshifted creatures.
Optional But Cool: Remove Thieving Start Bonuses from Bard and Ranger Skills
All thieving skills use one lookup table to determine their racial bonuses for their abilities. However, the table is actually a combination of racial bonuses and initial thieving abilities. This component seeks to remove the initial thief bonuses from non-thief classes. Specifically, bards will no longer receive a 15% bonus to their pickpocket skills, and rangers will not receive the 7% bonus to stealth.
Contact Information
The Fixpack is the hard work of many authors. For issues, suggestions and
general feedback, the Fixpack
forums are the best resource. Visit the Gibberlings
Three Forums for information on this and any other Gibberlings Three
mods on which we may be working.
Thanks and Acknowledgements
The Fixpack would not be possible without the hard work of many, many people.
There's no way to try and acknowledge this many people without missing someone,
so if you've been left off please let us know so you can be properly acknowledged.
First, thanks to the entire Fixpack Team: Andyr, aVENGER, BigRob, Caedwyr, CamDawg,
cirerrek, devSin, drake127, Ghreyfain, Grim Squeaker, hlidskialf, icelus,
Idobek, igi, Kish, Loriel, Macready, NiGHTMARE, Nythrun, Rastor, SConrad,
SimDing0, the bigg, Wisp, and yarpen.
Thanks to our alpha testers as well: afireinside, Aragorn II, Da_venom,
Diana, DirtyAlex, discharger12, Drew, Evilyn, Falco, I. Rahn Maedin, Jyzabyl,
Kanain, Kazey, Nim, Rubel, Sir-Kill, TinyMage, and Wounded_Lion.
Thanks to modders who had made previous forays into fixpacks, as well as
modders who were kind enough to provide bug lists and/or complete fixes:
aVENGER, CamDawg, Dyara, Extremist, FredSRichardson, Ghreyfain, Idobek, Igenous, japheth,
jastey, jcompton, Kevin Dorner, King Diamond, Kish, Littiz, Miloch, plainab,
Roana, Sabre, Salk, SimDing0, the bigg, Wes Weimer, Wisp and WizWom.
Finally, we'd like to thank even more folks, who may or may not fit well
into the categories above: ababab, Anomaly, AnonymousHero, Ardanis, Ascendancy-Down,
Azazello, Baronius, berelinde, Bex, blubid_boy, Blucher, Brett Frazier, cameltoe,
Capt Massacre, Chev,
clarient, cmorgan, cvieor,
Daulmakan, DavidW,
Domi, dragonian, erebusant, erik, ecoris, frabjous, G-Mon, Gorilym, Gort,
Iroquois, Immortality, Jadefang, jester,
John, kix, Kulyok, Luiz, Margrave, Meddle,
mossgerila, Naleem,
pro5, Qwinn, Rabain, Revy, Riveira, ronin69hof,
russoc4, s w raly,
s4r3v0k, seanas, shaitan, Sir Alexander, Six of Spades, Smoketest, steve, sturmvogel,
temujin, TimesofTrouble, Topaze, truper, tz2z, web2air, Weigo, and ZFR.
In addition, there are a couple of folks we would like to single out for
acknowledgement:
- David Gaider: Officially credited as a member of the
'core design team' for BG2,
David's probably better described as the head writer. David was kind enough
to answer questions regarding developer intent with respect to several
fixes.
- devSin: An excellent right-hand man, whose intimate
knowledge of arcane engine details helped us identify and solve a huge
number of bugs.
- Nythrun: An angel who's come out of nowhere to help
with just about everything.
- DavidW, Wisp & aVENGER: These three stepped in after much of the original team had moved on, and led the project through four additional releases
- Wes Weimer and the bigg: Such an effort wouldn't even
be possible without a tool like WeiDU.
In particular, the new patching abilities of the last 20-30 versions have
made a huge number of really nifty things possible.
- Kish and SimDing0: Often the two counterpoints to determining
what needed to be fixed and how, their input was invaluable.
- Kevin Dorner: We tried to recruit Kevin for the project
but never got a response. Nonetheless, the bug list (both fixed and pending)
from Baldurdash was a huge aid when we developed our own fixes.
- igi and the IESDP contributors: The IESDP was
invaluable for a project of this scope. igi, as the maintainer, and the
various IESDP contributors also
deserve credit.
Thanks as well to yarpen for the Polish translation, Leonardo Watson for
the German translation, Immortality and Clan DLAN (with revisions from Ghildrean)
for the Spanish translation, Anomaly for the French translation, web2air
for the Korean translation, Andrea C. for the Italian translation, and good0593 for the Chinese translations.
Versions 7-8 of the Fixpack were coded by DavidW, in consultation
with devSin and using code and observations by Nythrun, aVENGER,
Taimon, Wisp, ScuD, Icendoan and Mike1072. Version 9 was coded by
aVENGER, in consultation with devSin, using code and observations by
Nythrun, Wisp and Jason Compton. Version 10 is primarily an aVENGER-Wisp-CamDawg project, with the usual assistance from the folks on the Fixpack forums.
Tools Used in Creation
WeiDU by
Wes Weimer and the bigg
Near Infinity by Jon Olav Hauglid
DLTCEP by
Avenger
IESDP maintained
by igi
BAM Workshop by
Glenn Flansburg
IRE by
DevArrah
ConTEXT Text Editor by Eden Kirin
WeiDU ConTEXT
Highlighters by Idobek, updated by cmorgan
Distribution note
The modding community for the Infinity Engine has been going strong for
more than 10 years now, and is the culmination of thousands of unpaid modding
hours by fellow fans of the game. Modders produce their best work and players
get the best, well-supported mods when we all work together.
There are two big ways to upset this harmony. One is to claim someone else's
work as your own. The second is to host and redistribute a mod without permission
from the author(s).
Be kind to your fellow players and modders. Don't do either.
Version History
Version 10 - April 14, 2013
- Version 10 was put together with the hard work of aVENGER and Wisp and is a major update
- Added Chinese (traditional and simplified) translation, thanks good0593!
- Game Text Update: GTU Light has been updated with the latest from Wisp
- The Super Happy Fun Lucky Modder Pack was deprecated due to a lack of interest. Modders who are interested in using anything from it can find the contents in the library modder.tpa in the lib folder.
- Fixed a bug with the Optional But Cool: Cromwell's Forging Actually Takes a Day component not playing nice with others
- Fixed a bug with Optional But Cool: Bard Song Fixes where the blade and regular bard songs were swapped
- Optional But Cool: Improved Spell Animations now changes Errard's divination spell to use a divination casting graphic
- Optional But Cool: Mixed-Use Dagger Fixes no longer changes Firetooth's damage
- Fixed a bug that prevented BETA Core Fixes from installing without ToB
- Documentation was completely reworked, with an eye to making the changes more understandable to players:
- Players no longer have to wade through all tedious file names and notes for modders (these are still available for modders, though)
- Core Fixes and BETA Core Fixes have been combined into a single document
- Overall efforts have been made to make the descriptions a lot more player-friendly
- Wherever possible, bugfixes have been consolidated for brevity and concision, even though this means the loss of such great fix titles as You Can't Hope to Stop Habib, You Can Only Hope to Contain Him
- The BG2 Fixpack Gallery has been restored so players can see some of the visual fixes
- Fixes from v9 were never documented
- The following changes were made to the Core Fixes component:
- Several fixes had been lingering, some for years, in the Core Fixes BETA component and have finally been promoted into the Core Fixes
- The range and magic resistance fixes for Detect Evil were erroneously changing Moon Dog Sight to affect party-only
- Elven and Half-Elven Resistance to Sleep and Charm was being a little too generous with its protection, i.e. it no longer protects against psionics
- The secondary spells created in Blade Spin Fixes no longer create spurious messages in the feedback window
- Closed an exploit that allowed the player to bypass most of the City of Caverns plot
- The Incorrect Lines in Dialogues no longer destructively patches player1.dlg and instead plays nicely with others
- Getting Gaal to take the rift part as part of the Unseeing Eye XP Exploit, Quest
Breakage fix was causing additional issues and was rolled back
- Duplicate Stores was not actually accounting for all duplicate gem bags
- Clearing out Flydian after Trademeet was saved was inexplicably causing crashes on SoA-only games
- The Brynnlaw Vampire Attack May Prevent Quest From Advancing fix was causing some issues with Saemon and has been revised
- Dialogues looking for Faldorn's death variable are corrected
- The Staff of the Magi Errors fix was removing the Protection from Evil icon in the course of its repairs
- The Azuredge Axe Corrupted, Other Errors fix was redone to really, really fix it this time, honest
- The 'touched up' icon introduced for the Borok's Fist had a pink shadow; the icon that ships with BG2 is now used instead
- The Emphatic Manifestation is no longer changed to demonic as part of the creature racial fixes
- English sounds were being restored in non-English games
- Spell Thrust was dropped from the Items and Spells vs. Spell Protections fix as it was unnecessary
- Luck no longer stacks and now provides thieving and save bonuses
- The string fix for Teleport Field saves is actually correct now
- Immunities Don't Suppress All Effects was adjusted to handle poison damage; specifically most disease damage is done through poison damage so an effort was made to provide disease immunity without also granting complete poison immunity. Charm immunity now suppresses the 'Dominated' string.
- Altered the Proper Kit Detection fix to avoid conflicts with TobEX
- New spell scroll icons for Items With Incorrect Icons arenow taken directly from TotSC
- After an extensive review by Wisp, many more item weights and weapon speeds have been corrected
- The Elhan's Elves Turning Hostile (And Not) Inappropriately fix is altered to be closer to intended behavior
- Corrections to Item Usabilities was allowing monks access to the mage scroll for Remove Curse
- The Chant and Grease fixes were misindexing the resulting files
- The Otiluke's Resilient Sphere Fixes was misindexing the spell
- Tightened up code for the Protection From Fire and Protection From Cold fixes to make it more robust
- The code to fix duplicate quest rewards from Garren Windspear has been made more robust
- The damage for the Potion of Fiery Burning really is fixed now
- While the range for Color Spray was increased, the projectile needed to be revised to actually reach 30 feet. The scroll is now left at its current (and now correct) range of 30 feet.
- The fix for Spook to suppress the Panic string on a magic-resistant target now works
- Defensive spin can no longer be undone by free action
- Added secondary types for a lot more items as part of the Spells vs. Spell Protections
- The cavalier's Resist Fear now really bypasses magic resistance
- Chromatic Orb was supposed to cause blindness at level one
- Torgal's revived form now has the same immunities as she did originally
- Patches for three EFF files as part of the Common Spell Fix Roundup were not working
- Damage for Holy Smite/Unholy Blight was incorrect
- At level one Protection from Evil wasn't making armor glow
- Adjusted some abilities for cursed scrolls (mainly portrait icons)
- Enemy-only summons retain their XP values
- More usability fixes for the Corthala Family Armor, Ankheg Plate, Red Dragon Scale, White Dragon Scale, and Blue Dragon Plate
- After some review, it was determined that Neb is actually a gnome, not a dwarf, so this fix was reverted
- Rather han dumping spares into the override, we now remove corrupted items directly from the key
- Spellcasting via Rings of Air/Earth/Fire Control lacked the fixes applied to the underlying spells
- Adratha will no longer act surprised when you attack her when she's already hostile
- The following changes were made to the BETA Core Fixes component:
- Due to a typo, undead were immune to lightning instead of hold person
- Illusionary werewolves could still cause damage to characters wielding ranged weapons
- Yet more trolls needed fixing in their knock down/get up shenanigans
- Beneficial effects of the Deck of Many Things could fail due to power issues or magic resistance
- Fixed area script loops at Spellhold and the Temple of Talos
- Cosmetic effects from the death of some creatures could fail due to the wrong scripting action
- Kruin would immediately respawn if you killed him without allowing him to talk
- Keldorn re-joining was using the wrong variable due to a typo
- Duplicate PartyResed() triggers prevented banters from Aerie and Haer'Dalis
- Fixed additional issue in the scripting actions and actsleep lists
- Several traps that cast spells were ignoring magic resistance
- Mordenkainen's Swords could lose their immunity to mind-based attacks if hit by Dispel Magic; also fixed a bug with the Intelligence Drained patch that could misindex the files
- Keldorn's armor could lose some of its free action effects if hit with Dispel Magic
- Jarlaxle lacked the gold to actually reward the player the specified amount
- Jaheira had the wrong dialogue under certain conditions if the player didn't follow her back to the Harper Hold
- Secret Word can no take down a Globe of Invulnerability, per its description
- Party orientation fixed when entering Cayia's house in Brynnlaw
- The glabrezus in the ranger stronghold quest and in the Suldanessalar temple now give XP
- Storm of Vengeance was not displaying the proper portrait icon on victims
- Dagger of Venom now has a proper icon and enchantment levels
- Inquisitors were getting immunity to charm at level two instead of level one
- Elves, half-elves, and halflings now get their proper thieving racial skill bonuses
- The lore bonuses for 15 INT/WIS are now fixed
- Rangers had an incorrect stealth score at level two
- Physical Mirror and the Shield of Reflection were not quite refelcting everything
- Hendak would occassionally disappear when freeing the slaves in the Copper Coronet
- One of the hostiles in the Planar Prison could make the actors hostile
- Fixed a lot of creatures with the wrong soundset for their gender
- Corrected poison damage of Asp's Nest
- Creeping Doom's fear effect now works
- Fixed damage, to-hit bonuses for the Flasher Master Bruiser Mates
- Belt of Inertial Barrier now uses the right portrait icon
- Fixed a 'No Valid Links' bug for Cernd
- Staff of Curing now removes the icons that accompany the effects it cures
- Root of the Problem now has a price
- Both copies of Kreel now match in appearance
- Romance partners no longer comment on Phaere if they weren't in the party in the Underdark
- Tabitha's script could go bad if charmed
- The guards near the exit of the Underdark will no longer stutter if charmed
- Night time tile sets are restored for a couple of areas
- You can no longer ask Roger the same questions repeatedly in the Wish quest
- (Minor) Globes of Invulnerability no longer block summoning spells
- Surfacer elves will no longer exit the area while other drow are still present
- A sahuagin in one of the Pocket Plane challenges had a gnoll soundset
- A handful of traps weren't working since they were using container scripts for ground traps or vice versa
- Resist fear via magic flute didn't get the same fixes as the underlying spell
- More items with dispellable effects were identified
- The Cloak of the Wolf fix didn't work and was revised
- Valygar won't drop his body if imprisoned
- Major revisions and fixes to wepaons with bonuses vs. X
- Sol's Searing Orb had issues with its blindness effects
- Many paralyze effects were running secondary cosmetic effects run even if the paralyze didn't work
- Undead attacks were often using the limited BG system to paralyze; some effects didn't expire correctly
- The spinny head animation from Horror will no longer be blocked by hold immunity
- More usability fixes for scrolls of Champion's Strength and Chaotic Commands
- Fixed some bad cycles and other issues with tanar'ri and wyvern animations
- Hold Animal should last two rounds/levelinstead of a flat ten rounds
- Several bows had incorrect damage, speed, and to-hit bonuses
- Mislead clones equipped with items that boost attacks per round will no longer be able to attack
Version 9 - March 14, 2010
- Updated the German and Italian translations. Added the Russian and Japanese translations
- The Game Text Update component can now be installed in two ways. The first (and
recommended) option will install "GTU Light" (by Wisp), a fairly
minimalistic dialogue update which contains only the most relevant
typographical corrections. The second option will install "GTU Classic"
(from Baldurdash, by Kevin Dorner), an in-depth dialogue revision,
parts of which may be considered arbitrary by purists
- The "Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes" component no longer creates misindexed files
- The following changes were made to the Core Fixes component:
- Corrected a typo in the rndtre05 duplicate entries fix
- Corrected a typo in the Barkskin fix
- Corrected a typo which erroneously granted Monks immunity to poison at level 5
- The fix for the Assassin's Poison Weapon ability has been slightly revised
- Anomen's proficiency fix has been slightly revised
- The Mace of Disruption fixes have been recoded in a more robust manner
- The fixes for knocked down Trolls have been recoded in a more robust manner
- Deprecated the removal of the second point in Long Sword proficiency from Haer'Dalis at levels 15 and 19
- Deprecated the "Monks can't use items restricted to Priests" change due to confirmed developer intent
- Deprecated the
restoration of the Guard Captain to the Barracks in the Docks District
- Many Joinable NPCs Have
Incorrect Proficiencies now leaves Haer'Dalis' second long sword pip at high levels
- The following content was added to the BETA Core Fixes component:
- Corrected a minor issue with Mazzy's soundset
- Ice Trolls no longer lose their coloring upon dying
- The Twisted Rune entrance in the Bridge District now only consumes a single Rogue Stone when triggered
- Maheer, the blacksmith in Waukeen's Promenade, now only takes a single diamond/beljuril for upgrading the Horn of Valhalla
- The main door to Bodhi's lair now becomes unlocked if the player sides with her in Chapter 2
- Evil hell rewards had some effects with non-zero power levels and bad targeting
- Corrected mismatching names and tooltips for several creatures
- Anomen no longer speaks ill of the Order during his banters with Imoen if he hasn't failed his test
- Assembling the Flail of Ages piece by piece now properly grants an XP reward
- Yoshimo no longer leaves behind two hearts when slain by a petrification effect
- Hostile Planetars and Devas will no longer attempt to heal party members
- Hostile and out of party Minsc and Valygar will no longer attempt to heal party members
- Jan Jansen now properly receives his bonus spell per level for being a specialist mage
- Thieves and Bards now properly receive a Dexterity bonus upon drawing the "STAR" card from the Deck of Many Things
- The Shield spell and the Shield Amulet now properly protect the recipient against TRAP_MAGIC_MISSILE
- Prismatic Spray was erroneously blinding targets up to level five, rather than seven
- Pierce Shield now provides feedback when it lowers the target's magic resistance
- Rectified a couple of instances where creatures had two-handed items equipped alongside shields
- The merchant who gets assaulted by a thug at the City Gates no longer shares a store with the Brynnlaw storekeeper
- A potential loop in the Waukeen's Promenade area script has been prevented
- The Stiletto of Demarchess +2 and the Dart of Stunning now display the appropriate strings upon holding/stunning the target
- An instance of Jaheira's dialogue will no longer loop endlessly if the player isn't a suitable romance partner for her
- Killing
a couple of unrelated Baatezu in the Marching Mountains will no longer
turn Ka'rashur and his cohort in Watcher's Keep hostile
- Mithral
Field Plate Armor +2 and Missile Attraction +2 can no
longer be worn together with rings and amulets of protection
- The
Death Spell cast by the Skull of Death no longer requires a
saving throw nor does it allow two magic resistance and power level
checks
- Runehammer no longer allows two saving throws for its undead slaying effect
- Enhanced Bard Song no longer reverts to the default version when a bard character leaves and re-joins the party
- Non-magical
innate abilities (Barbarian Rage, Berserker Enrage, Druidic
Shapeshifting...) are no longer affected by Wild Magic and Dead Magic
zones
- The
Mirror Image cast by Ilbratha +1 and the Improved Invisibility cast by
the Ring of Air Control are now susceptible to spells which remove
illusionary protections
- Item abilities which mimic actual spells now use the school and secondary type values of those spells
- The map note for the Western Tunnels in the Underdark area is no longer placed over inaccessible terrain
- Wish: Breach on all enemies in the area no longer affects friendly summoned creatures and cannot turn them hostile
- Greater
Command now uses the same projectile at all levels. In term, this spell
no longer affects the caster's allies at lower levels
- The Reflection shield now properly works against Ice Arrows
- The
Physical Mirror spell now properly works against Bolts of
Lightning (crossbow ammo type) and Arrows of Fire (bow ammo type)
- Added alex.cre (Sir Beverus) and drow07.cre (Drow Priestess) to the "Additional Alignment Fixes" component
Version 8 - February 20, 2009
- French and Italian translations updated.
- Basically-harmless typo in the Barbarian Rage code fixed
- "Deutsche" should apparently be "Deutsch"
- Updated to WEIDU v210
Version 7 - December 29, 2008
- Corrected Minor Globe of Invulnerability description is no longer pasted onto Know Alignment.
- Shriekers, Blue Myconids, and Carrion Crawlers were missing the
resources giving them their proper sound sets; there were several errors
with the chicken soundset also which are now correctly corrected.
- The game engine unfortunately will play at most two sound
selections per category; our previous attempts to restore existing but
unused sounds for a few monsters accomplished nothing and have been
revoked. This is a Core Fix.
- An old bug in a WeiDU patch was causing corrections to the game's
climactic battle music to go haywire. This bug has been corrected; the
battle theme now loops properly.
- In the Copper Coronet, a pair of trash talking louts were supposed
to flee if any real violence took place, but their scripting was
corrupt. We now correct an additional way in which their script may be
broken.
- An earlier attempt to fix the broken usage of the "Damage Versus
Type" opcode was having unforeseen consequences with other mods and was
not being consistently applied; we now supply a new .eff file and apply
it in every case.
- The casting time of innate Cure Light Wounds, Draw Upon Holy Might,
and Horror were being altered to match the ordinary spells of the same
names. In the absence of convincing developer intent, these fixes have
been dropped.
- Aataqah's spelling error, Dermin's gender confusion, and Holy Word's incomplete description are corrected.
- Holy Smite wasn't correctly displaying the "Blinded" string (code by aVENGER)
- Small typo corrected in code for chant doesn't provide the listed save bonuses nor the penalties to opponents. Also shouldn't stack. (code by ScuD)
- The Mace of Disruption +2 is no longer being nerfed (code by aVENGER)
- A typo in an earlier correction to Barbarian Rage meant that fix wasn't working correctly; this is fixed. (code by Wisp)
- Halberd Flagged as Stolen really is compatible with More Than One Copy of Unique Items Can Be Obtained now. (code by Wisp)
- The "Harper's Call" spell now correctly reduces Jaheira's ability
scores (previously, due to a v6 typo, it was making them negative).
(spotted by Mike1072, code by DavidW)
- Since the Grandmaster Armor is specifically described as not usable by monks, we revert to not making it usable. (code by Wisp)
- The OBC component which gives Burning Hands an area effect was erroneously increasing its duration.
- Typo corrected in GTU string @1048658
- German and Spanish translations updated
- The following fixes were added to BETA Core Fixes:
- Tolgerias vanishes repeatedly (spotted by Jastey, code by DavidW)
- Ployer can kill Jaheira (observed and originally coded by Icendoan, this code by DavidW)
- Dirbert is too picky about his swords (code by Icendoan, slightly tweaked by DavidW)
- Sword of Seeking does incorrect damage (code by Wisp)
Version 6 - January 31, 2008
- Incapacitated Solaufein Breaks Ust Natha Quests in BETA
Core Fixes had
a nasty bug that actually broke this segment, hence the early and rapid
appearance of v6
- Rolled back Horn of Kazgaroth Has Only One Charge
if Imported as it was
unnecessary
- Adjusted code for Fixed Bug That Prevents Saving
Games (OS X Only) fix
so that it works better
- The left side of the bounding box for the fixed Door
in de'Arnise Keep is Offset From Actual Door was off slightly and has been fixed
- Magical bullets were no longer being blocked by Protection from Normal
Missiles in the Protection From Normal Missiles Protecting
Against Some Magical Missiles fix, but they should still be set to
a different projectile
- Dropped two creatures from the Gender Fixes
- Elhan's Elves Turning Hostile (And Not) Inappropriately was overriding
the wrong scripts
- Weapon Proficiencies Maximum and Minimum Fixes was throttling paladins
to two stars in dual-wielding
Version 5 - January 28, 2008
- Recoded several dialogue fixes to be nicer with other mods. Specifically,
the Slave Leader in Ust Natha 'No Valid Links' Dialogue Fix and Captain
Arat Gives Infinite Fire Arrows should resolve current issues
- Fixed two bugs with Elven War Sages Sporadically Helping Party with
Vampirism Cure in BETA Core Fixes
- Changed the handling of Telwyn in the Pickpocket Exploits fix
- Removed deva and planetar changes from the Creature Gender Fixes as
this was effectively removing the celestial summoning cap
- Dropped the Offhand Weapons Could Provide Unintended Bonuses to Main
Hand Weapon and Vice-Versa fix as it was not working as intended.
This remains an outstanding issue for now
- New research showed that an opcode that provided damage bonuses against
certain creature types was not fully working; this affects the Mace of
Disruption, Daystar, and the Dragonslayer +2. The Improved Mace of
Disruption Fixes was renamed to Maces of Disruption Fixes and
expanded to address these new bugs found in the engine. New fixes for Daystar
and Dragonslayer are introduced in the BETA Core Fixes
- Cleaned up code in Casting Spells from Scroll Fixes (though
this was not affecting anything)
- Fixed bug with Immunities Don't Suppress All Effects where it
was still allowing portrait icons to be placed on Imoen while wearing her über-belt
in the opening dungeon
- Fixed unintended consequence of Immunities Don't Suppress All Effects,
specifically with respect to poison. By making items and creatures fully
immune to poison, we also made them immune to disease (which does poison
damage). Only a handful of items were actually meant to convey immunity
to both poison and disease, so the items affected by the patch have been
scaled back. Also made sure that poison display strings were also suppressed.
- Fixed another unintended consequence of Immunities Don't Suppress
All Effects, specifically with respect to web. This was making the
Watcher's Keep statues immune to the effect that kept them frozen so,
while they were inactive, they would still animate and sway in place
- Expanded Optional But Cool: Improved Spell Animations to
include a nifty change for Burning Hands from Nythrun; the spell now is
area of effect per its description instead of only affecting one target
- Fixed bug with Optional But Cool: Giants Receive Penalties When
Attacking Halflings, Dwarves, and Gnomes where it was screwing
up item indexes, causing issues for OS X players
- Several Errors With Familiars was essentially rebuilt from the
ground up
- Rolled back a few BG creature patches in Creatures With Items Not
Equipped as they were, at best, spurious and, at worst, interfering
with BGT games
- Expansion of the Dispel/Remove Magic Generating Spurious Magic Resistance
Message review turned up similar errors in the existing Staff
of the Magi Errors and Carsomyr Issues fixes
- Further tightened Simulacrum Restoration Exploit
- Friends Fixes was partially rolled back and Comet Duration
Fixes was fully rolled back as the engine has problems with sometimes
applying spell effects with staggered probabilities
- Touched up some Immunities Don't Suppress All Effects patches,
specifically Free Action, to remove more leftover stun protection opcodes
- Expanded Optional But Cool: Additional Script Fixes to
assign additional scripts to commoners so they would go hostile and run
away if attacked by the party
- Optional But Cool: Change Free Action to Protect Against Stun expanded
to protect against additional complementary stun effects
- Renamed Chosen of Cyric Weapon Not Displaying Portrait Icon or String fix
to Weapon of Cyric's Favored Not Displaying Portrait Icon or String,
as they're really named Favored and not Chosen
- Reworked Otiluke's Resilient Sphere Fixes, as it was still far from complete
- Reworked Option to Charm Glaicas Instead of Fight
Fix and Troll Fixes to remove incompatibilities with Unfinished Business
- Added Spotty Golem Immunities fix directly into Core
Fixes, as it's essentially an adaptation of existing (and working
code)
- Halberd Flagged as Stolen was not accounting for the item change
from More Than One Copy of Unique Items Can Be Obtained and was
thus failing
- Miscellaneous changes and fixes to the Game Text Update
- The following fixes were expanded/updated to fix more bugs:
- Strings
- Draining Spells Healing Caster Even if Target Magic-Resistant
- Guards Summoned Well After Containers Are Burgled
- Creature Racial Fixes
- Creature Sex Fixes
- Creature Gender Fixes
- Dispel/Remove Magic Generating Spurious Magic Resistance Message
- Lavok Dies Too Quickly if Moved Outside
- Enchantment Level Errors
- Items Not Being Flagged as Magical
- Looping Music Fixes
- Anomen Banter Fixes
- The following fixes were added to BETA Core Fixes:
- Anomen's Quests Break for Non-Romanceable Female PCs
- Errors in Altercation Between Firkraag's Leiutenants
- Uder Mordin Could Assign Completed Imprisoned Mage (Vithal) Quest
in Underdark
- Yoshimo Would Insist on Meeting Renal, Even if Already Contacted
- Imoen-Anomen ToB Banter Would End Prematurely
- Celestial Weapons Lose Glowing Effects When Attacking
- Archers and Elementals Move Across Areas to Attack Party
- Drizzt Not Being Recognized by Chapter 6 Bodhi Allies
- You Can't Hope to Stop Habib, You Can Only Hope to Contain Him
- Yet More Troll Errors
- Incapacitated Solaufein Breaks Ust Natha Quests
- Lilarcor's Glowing Pool Is A Man, Baby
- Black Blade of Disaster Has Incorrect Duration and Effects in SoA
- Transformation Spells Not Cleaning Up Spells
- Mordenkainen's Swords Not Suppressing 'Intelligence Drained' Strings
- Daystar Damage Incorrect Against Evil Undead Opponents
- Dragonslayer Damage Incorrect Against Dragons
- Simulacrums and Projected Images Can Use Pocket Plane and Slayer
Change Abilities
- Dragon Silence Potentially Failing
- Chaotic Commands Not Fully Protecting Against Maze
- Spook's 'Panic' Message Was Bypassing Magic Resistance
- Luck Fixes
- Melf's Acid Arrow Fixes
- Incorrect Duration for Invisibility 10' Radius
- Blindness Not Always Causing 'Blinded' String or Portrait Icon
- Multiple Keys and Ropes Available in the City of Caverns
- ToB Worldmap Fixes
- Errors While Leaving Brynnlaw with Saemon Havarian
- Deirex Could Be Slain During Cut Scene
- Summoned Nabassu, Pit Fiends, and Glabrezu Targeting
- Incorrect Sleeping and Invisible Tags
- Errors With Summoned Creatures
- Il-Khan Soldier Name Fixes
- Saradush Soundset Fixes
- Ranged Weapons Lacked Non-Proficiency Penalties
- Two Clubs Use Thrusting Animations
- Stunning Weapons Using Wrong Portrait Icons
- Book of Infinite Spells Has Finite Errors
- Rod of Lordly Might Transformation Problems
- Protection Scrolls Have Incorrect Range
- Wand of Cursing Not Causing Deafness
- Regeneration Spell Using Wrong Animation
- Protection From Normal Missiles Targeting Sound Effects Incorrectly
- Horror Duration Incorrect
- Hold Monster Bugs
- Wonky String for Protection From Normal Weapons
- Strings (BETA Version)
- Script Errors for Fight Between Fallen Paladins and Smugglers
- Remove Paralysis Not Removing Icons
- Great Druid Challenge Checking Wrong Level for Multi- and Dual-Class
Druids
- Lucette Should Always Kill Xzar
- Aerie and Viconia Romances Can be Falsely Flagged as Active
- Pierce Magic Via Wand of Spellstriking Not
Working
- Jermien Experience Exploit
- Immunities Don't Suppress All Effects (BETA Version)
- The following fixes were moved from the BETA Core Fixes to
the Core Fixes:
- Spell Shield Uses Wrong Portrait Icon, Duration Incorrect
- Borok's Fist Hammer Not Using Unique Icon
- Blades Not Receiving Their One-Half Pickpocket Penalty
- NPC Talks Prior to Resting Prevent Actual Resting
- Missing Anomen Interjection in Bodhi's Abduction
- Viconia Could Repeat Banter
- Bad Viconia Interjection Ends Aerie Lovetalk Prematurely
- Sea's Bounty Wench Doesn't Recognize Female Edwin
- Dialogues Not Recognizing That You've Already Found Valygar
- Fanatics May Still Burn Viconia if Freed
- Limited Wish Quest Issues if Started Via Unusual Means
- Jaheira Does Not Recognize She's Been Freed
- Exploit of Invincible Imoen in the Opening Dungeon
- Mekrath Not Clearing Journal Entries
- Hostile Aledrian Doesn't Do Anything
- Game Broken if Saved During Bodhi's Spawn
- Multiple Captain Rerdes Bug
- Ust Natha Cut Scene Could Occur Offscreen
- Ring of Djinni Summoning Not Always Disappearing on Death of Djinni
- Bug with Valygar in Party with a Hostile Hervo
- Devas Using Wrong Script, Spell Errors
- Killer Mimic Issues
- Hostile Planetars Using Wrong Script
- Items and Spells Not Interacting Properly with Spell Immunities
and Protections
- Item Weapon Speed Fixes
- Weapons Lacking Bonuses Due to Mistargeted Effects
- Item Weight Fixes
- Chosen of Cyric Weapon Not Displaying Portrait Icon or String
- Blackmist's Blindness Does Not Have the Correct Radius
- Items Which Cast Spells Can Cause Double Immunity Messages
- Full Plate +1 Not Disabling Thieving Skills, Wrong Strength Requirement
- Oil of Fiery Burning Says 'Gulp!' When Thrown
- Champion's Strength Being Capped at Level 18
- Remove Magic Not Dispelling Feeblemind
- Minor Spell Turning Behaves as Spell Turning
- Conjure Fire Elemental Was Not Restricted from Diviners
Version 4 - July 4, 2007
- Paws from Shapeshifting Can Not Be Dispelled was causing
crashes on some systems when encountering iron or adamantine golems; the
component has been withdrawn until a new fix is implemented
- Dropped the Nishruus and Hakeashars Eating Non-Magical Items fix.
In Throne of Bhaal, the opcodes responsible for this bug have been disabled
with the official patch. In Shadows of Amn, the bug is unfixable. The component
has been moved to the Super Happy Fun Lucky Modder Pack and
renamed Clean Up Leftover Default(0) Headers as it does clean
up a lot of extraneous junk from a number of item files.
- Dropped the Yoshimo and Korgan Don't Recognize Gaelan's Changed Offer fix
from BETA Core Fixes; after some discussion this was dropped
over concerns this was a slippery slope fix and would be a gateway to dubious
fixes
- Fixed bug in the core fixes that was preventing installation on SoA-only
games
- Fixed bug with Miscellaneous Script Resource Reference Fixes;
also updated documentation as some files were not listed as being modified
- Dropped the Exploit to Keep Imported Items At Beginning of SoA fix,
as it was generally causing more trouble with other mods than it was worth
- Added extra safeguard to prevent Brus spawning for the Creatures
Using Incorrect Script Names or Lacking Them Entirely fix
- Joinable NPC Spellbook
Fixes moved from the BETA Core Fixes to the Core
Fixes and was grouped with the Edwin and Nalia Spell Slot
Fixes, Joinable NPC Spellbook
Fixes, and Joinable NPCs Have
Empty Spellbooks fixes into Joinable NPC Spellbook
Errors
- Improved Invisibility Fixes was completely reworked as it was
preventing legitimate re-casting of the spell. The new fix remains non-perfect
but still a significant improvement over the patched game.
- Strength Spell Stacks Exceptional Strength from BETA
Core Fixes dropped as it was causing the spell to not act per
its description; exploit is now fixed by adding Strength to the Many
Spells Should Not Be Able To Stack With Themselves fix in Core
Fixes
- The post-patch scripts in the Player AI Scripting
Errors fix were tightened up
- Terrece Initiates Dialogue From Another Area fix expanded and
renamed Terrece Spawn Errors
- Fix for the good deva in the Devas Using Wrong Script, Spell Errors was
reworked; WeiDU itself
has a bug here that was worked around
- Part of the Killer Mimic Issues fix in BETA Core Fixes was
redundant and was dropped
- Kensais Not Receiving Their Weapon Speed Bonuses in the BETA
Core Fixes expanded to include monks and renamed Kensais
and Monks Not Receiving Their Weapon Speed Bonuses
- Fixed nasty bug with the Items and Spells Not Interacting Properly
with Spell Immunities and Protections fix (specifically spells)
that was patching the wrong fields
- New Casting Time Fixes and Arcane Magic School Fixes combine
and deprecate the following fixes: Find Familiar Has Incorrect Casting
Time; Nahal's Reckless Dweomer Has Incorrect Casting Time, Magic
School; Protection From Acid Has Incorrect Casting Time, Shield
Has Incorrect Magic School, Spell Casting Speed Fixes, Arcane
Symbol Spells Have Incorrect Casting Speeds, and Arcane HLA Spells
Should Be Schoolless. These two also partially deprecate other fixes: Grease
Fixes, Armor Fixes, Hold Animal Errors. Several
spells have been added to both fixes.
- Fixed bug with Deathblows Allowing Save fix
- Miscellaneous changes and fixes to the Game Text Update
- The following fixes were expanded/updated to fix more bugs:
- Corrections to Item Usabilities
- The following fixes were added to BETA Core Fixes:
- Stronghold Errors and Exploits
- Elven War Sages Sporadically Helping Party with Vampirism Cure
- Firkraag Journal Entry Not Being Set
- Townsfolk Flee From Wrong People
- Wing Buffet Should Not Be Prevented to Spell Protections
- Holy and Unholy Word Lack Deaf Icon
- Arcane Spell Casting Animations Incorrect
- Anomen in Wrong Group
- The following fixes were moved from the BETA Core Fixes to
the Core Fixes:
- Cleric-Rangers Not Offered
Temple Stronghold
- NPCs Joining High-Level
Parties in SoA Would Join
At Minimum Level
- Under- and Overcharged Items
- Anomen Banter Fixes
- Flydian Doesn't Disappear
- Saerk's Estate Accessible
- Belmin Gergas 'No Valid Links' Dialogue Fix
- Slave Leader in Ust Natha 'No Valid Links' Dialogue Fix
- Low-Reputation Parties Face NORH Paladins
Too Often
- Reedle Missing Variable Checks
- Arnolius Using Wrong Variable Scope
- Trademeet Militia Wizard 'No Valid Links' Dialogue Fix
- Viekang in Trademeet Initiates Dialogue Twice
- Invincible Bat in Bodhi's Lair
- Guards Summoned Well After Containers Are Burgled
- Extra Journal Entry for Illithid Doors
- Ice Mephit in Opening Dungeon Missing Script
- Madeen's Friend Has Wrong Script Assigned
- Door in de'Arnise Keep is Offset From Actual Door
- Imp Stuck In A Wall
- Regular Door in Saradush Flagged as Secret
- Expiring Items
- Anomen Save Fix
- Keldorn Save Fix
- Valygar One Level Too Advanced
- Yoshimo Has Too Many Thieving Points
- Wong Fei's Ioun Stone Using Wrong Icon
- Abazigal Hurts Himself With Dragon Transformation
- Spectator Beholder's Geas Spell Lacks Sound
- Fear Effect in Hell Trials Causes Spurious Magic Resistance Message
- Cut Scene Spell Allows Save
- Stores With Duplicate Item Entries
Version 3 - April 19, 2007
- Added Italian translation (thanks Andrea C.)
- About 16 different fixes were consolidated (either partially or completely)
into the new Immunities Don't Suppress All Effects fix, which
streamlines and expands the fixes significantly
- Added dummy files to various components to allow for easy detection by
other mods
- Added Fixed Bug That Prevents Saving Games (OS X Only) directly
into the Core Fixes; it's a major bug but a very simple
fix
- Creature Alignment Corrections in the Core Fixes and
Optional But Cool Additional Alignment Fixes were adjusted
again, this time thanks to the help of David Gaider
- Fixed exploit with Harper's Call Not Draining Stats as it could
be used to kill enemies via stat drain
- Fixed issue with Shadows of Amn Worldmap Fixes; the SoA version
worked fine ingame but some index errors caused editors to report errors
- Fixed bug with Nalia's Overly Effusive Gratitude fix; it was
causing Nalia to always use the wrong dialogue when kicked out for other
reasons
- Cleric-Rangers Not Offered Temple Stronghold in BETA
Core Fixes was expanded; it was working but was not covering
every aspect of the temple stronghold, namely, the Dawn Ring quest and
Sir Sarles quests were not being fully covered
- Changed behavior of Many Scripts Not Checking the Correct Creatures/Objects fix
with respect to Aran Linvail; the fix was working but it was causing compatibility
issues. The issue is now fixed without the compatibility issues
- Fixed bug with fixes to the CE quasit
familiar; bad indices could occasionally cause crashes
- After a review, it was deemed that the weapon speed change in the Staff
of Curing Errors was not a fix and was dropped
- Added two new Optional But Cool components: Change Free Action
to Protect Against Stun and Paws from Shapeshifting
Can Not Be Dispelled
- Miscellaneous changes and fixes to the Game Text Update
- Per David Gaider, the Optional But Cool component Additional Hero
Quests in Trademeet Wait Until Hero is Officially Named has been
moved into the Core Fixes
- The following fixes were moved from the BETA Core Fixes to
the Core Fixes:
- Missing Reply Option in Svirfneblin Patrol Leader Dialogue
- Docks Commoner Has Malformed Trigger
- Elgea Has Malformed Trigger
- Waukeen's Promenade Temple of Ilmater Has Wrong Character
- Amalas' Buddies Not Leaving Together
- Ust Natha Tavern Combat Music Would Never End
- Valygar's Departure in the Slums Can Cause Cut Scene Hang
- Area Animation Glitches
- Soldier Barracks in the Docks Has Reversed Entry and Exit Points
- Offhand Weapons Could Provide Unintended Bonuses to Main Hand Weapon
and Vice-Versa
- Unsellable Items
- Familiar Attacks Lack Icons
- Incorrect Damage for Oil of Fiery Burning
- Small Shields Erroneously Providing Protection Against Missiles
- Assassin and Skald THAC0 Bonuses
Not Displaying in Character Record
- Dispel/Remove Magic Generating Spurious Magic Resistance Message
- The following fixes were expanded/updated to fix more bugs:
- Creature Class Fixes
- Creature Racial Fixes
- Pickpocket Exploits
- Characters Know Alignment- or Class-Restricted Divine Spells
- Corrections to Item Usabilities
- Carsomyr Issues
- Draining Spells Healing Caster Even if Target Magic-Resistant
- Chromatic Orb Fixes
- Armor Fixes
- Creatures Using Incorrect Script Names or Lacking Them Entirely
- The following fixes were added to BETA Core Fixes:
- Spell Shield Uses Wrong Portrait Icon, Duration Incorrect
- Borok's Fist Hammer Not Using Unique Icon
- Blades Not Receiving Their One-Half Pickpocket Penalty
- NPC Talks Prior
to Resting Prevent Actual Resting
- Missing Anomen Interjection in Bodhi's Abduction
- Viconia Could Repeat Banter
- Bad Viconia Interjection Ends Aerie Lovetalk Prematurely
- Yoshimo and Korgan Don't Recognize Gaelan's Changed Offer
- Jaheira Does Not Recognize She's Been Freed
- Exploit of Invincible Imoen in the Opening Dungeon
- Mekrath Not Clearing Journal Entries
- Sea's Bounty Wench Doesn't Recognize Female Edwin
- Dialogues Not Recognizing That You've Already Found Valygar
- Fanatics May Still Burn Viconia if Freed
- Limited Wish Quest Issues if Started Via Unusual Means
- Player AI Scripting Errors
- Hostile Aledrian Doesn't Do Anything
- Game Broken if Saved During Bodhi's Spawn
- Multiple Captain Rerdes Bug
- Ust Natha Cut Scene Could Occur Offscreen
- Ring of Djinni Summoning Not Always Disappearing on Death of Djinni
- Bug with Valygar in Party with a Hostile Hervo
- Devas Using Wrong Script, Spell Errors
- Killer Mimic Issues
- Hostile Planetars Using Wrong Script
- Items and Spells Not Interacting Properly with Spell Immunities and
Protections
- Item Weapon Speed Fixes
- Weapons Lacking Bonuses Due to Mistargeted Effects
- Item Weight Fixes
- Chosen of Cyric Weapon Not Displaying Portrait Icon or String
- Blackmist's Blindness Does Not Have the Correct Radius
- Items Which Cast Spells Can Cause Double Immunity Messages
- Full Plate +1 Not Disabling Thieving Skills, Wrong Strength Requirement
- Oil of Fiery Burning Says 'Gulp!' When Thrown
- Kensais Not Receiving Their Weapon Speed Bonuses
- Spell Casting Speed Fixes
- Champion's Strength Being Capped at Level 18
- Strength Spell Stacks Exceptional Strength
- Remove Magic Not Dispelling Feeblemind
- Minor Spell Turning Behaves as Spell Turning
- Conjure Fire Elemental Was Not Restricted from Diviners
Version 2 - January 28, 2007
- Added Korean translation (thanks web2air)
- The Creature Alignment Corrections fixes underwent extensive
review, and many changes were made. After review, some of these fixes were
moved into a new Optional But Cool component.
- Arbane's Sword Protecting From Extraneous Effects was not removing
Arbane's protection from web
- Fixed bug with Chant Not Affecting Enemies fix
- Tightened up matching pattern in Exploit to Keep Imported Items At
Beginning of SoA fix by
request
- Rangers and Paladins Not Falling When Taking Evil Path in Hell Trials was
causing cleric-rangers to fall if the evil path was taken, but they do
not fall anywhere else in the game
- Lavok Dies Too Quickly if Moved Outside was tightened up with
additional safeguards
- One (hopefully final) fix for the Troll Fixes that was causing
a troll to disappear at the de'Arnise Keep instead of falling down
- Fixed bug with the changes to Melf's Minute Meteors as part of the Blade
Spin Fixes
- Corrected errors in Friends Fixes
- Error in the Improved Alacrity via Wish fixes was actually disabling
the Improved Alacrity effect outright
- Stores Have Infinite Magical Items was rolled back from restricting
Ribald's Freedom scrolls--these are probably intentionally infinite as
an anti-Kangaxx measure
- Grae the Troll Can Be Accidentally Killed fix renamed to Limited
Wish Quest Fixes and expanded with an additional fix to Vittorio's
dialogue
- Many Dialogues Not Checking the Correct Creatures/Objects was
actually breaking the Saradush spellbook retrieval quest, as it was also
matching and altering variable names instead of just script names
- Romance Scripting Fixes was importing some spurious changes
from the old Ease-of-Use mod which have been trimmed
- Bard Spell Memorization Table Fix is an SoA-only
fix but was being applied to ToB games
- Tightened up Unseeing Eye XP Exploit,
Quest Breakage again as more stuff that shouldn't be possible was
happening
- Typos in new strings fixed
- Reworked Stone Head in Shade Lord Dungeon Covers Container into
a more sensible fix
- Tightened up the Weakening Bodhi Does Not Stop Her Regeneration fix
- A few of the Five Flagons areas were dropped from the Areas Types
Flagged Incorrectly fix as they apparently need to be flagged incorrectly
as City for certain scripts to work. A long-term solution is in the works.
- Reviewed and corrected a few minor errors in Corrections to Item
Usabilities
- Fixed bug with Familiar Attacks Lack Icons in the Beta
Fixes
- Fixed bug with Viconia not receiving her Holy Symbol in Ghreyfain's
Holy Symbol Fixes
- Fixed bug with the penalties in Giants Receive Penalties When
Attacking Halflings, Dwarves, and Gnomes applying to the wrong
creatures
- Miscellaneous Game Text Updates
- Improvements to the Super Happy Fun Lucky Modder Pack component:
- Added several common shoutids.ids entries
- The following fixes were expanded/updated to fix more bugs:
- Creature Soundset Fixes
- Corrections to Item Usabilities
- Some Areas Should Not Be Passable by Non-Party NPCs
- Slings Applying Strength Damage
- Items Lacking Lore (Don't Need to be Identified)
- Creatures Using Incorrect Script Names or Lacking Them Entirely
- Some Areas Should Not Be Passable by Non-Party NPCs
- Areas Not Flagged Consistently as 'Party-Required'
- The following fixes were added to BETA Core Fixes:
- NPCs Joining High-Level
Parties in SoA Would Join
At Minimum Level
- Under- and Overcharged Items
- Anomen Banter Fixes
- Flydian Doesn't Disappear
- Saerk's Estate Accessible
- Belmin Gergas 'No Valid Links' Dialogue Fix
- Slave Leader in Ust Natha 'No Valid Links' Dialogue Fix
- Low-Reputation Parties Face NORH Paladins
Too Often
- Reedle Missing Variable Checks
- Arnolius Using Wrong Variable Scope
- Trademeet Militia Wizard 'No Valid Links' Dialogue Fix
- Viekang in Trademeet Initiates Dialogue Twice
- Invincible Bat in Bodhi's Lair
- Guards Summoned Well After Containers Are Burgled
- Extra Journal Entry for Illithid Doors
- Ice Mephit in Opening Dungeon Missing Script
- Madeen's Friend Has Wrong Script Assigned
- Door in de'Arnise Keep is Offset From Actual Door
- Imp Stuck In A Wall
- Regular Door in Saradush Flagged as Secret
- Expiring Items
- Joinable NPC Spellbook
Fixes
- Anomen Save Fix
- Items Erroneously Flagged as Stolen
- Keldorn Save Fix
- Valygar One Level Too Advanced
- Yoshimo Has Too Many Thieving Points
- Wong Fei's Ioun Stone Using Wrong Icon
- Abazigal Hurts Himself With Dragon Transformation
- Spectator Beholder's Geas Spell Lacks Sound
- Fear Effect in Hell Trials Causes Spurious Magic Resistance Message
- Cut Scene Spell Allows Save
- Stores With Duplicate Item Entries
- Poison Immunity Doesn't Suppress All Poison Effects
Version 1 - November 8, 2006
- With the end of the beta series, a new component entitled BETA
Core Fixes has been added. This component consists of fixes
intended for Core Fixes, but have yet to be tested 'in the wild'. Fixes
will eventually pass from this component to the Core Fixes component
after they've been sufficiently tested
- Added new OBC component Wizard Slayers Cause Miscast Magic on
Ranged Attacks
- Additional Entries for Spellcasting Scripts fix has now been
rolled into the Add Throne of Bhaal Scripting Abilities to Shadows
of Amn Games
- Azuredge Axe Corrupted, Other Errors fix has been redone to
bring the axe more in line with developer intent
- Shadows of Amn Worldmap Fixes was causing the Drizzt 'random
encounter' to occur more than once when leaving the Underdark Exit area
- Delon Not Always Adding Umar Hills to the Map fix expanded and
renamed Delon Fixes
- Corrected errors in the Incorrect Party Orientation When Entering
Areas fix
- The ToB rabbit familiar was
not getting its correct melee item in the Several Errors With Familiars fix
- Has no effect in game, but null string references are now referencing
0xffffffff by request
- The Potion of Freedom had many more errors than originally thought, so
the fix has been expanded to cover all of the new discoveries. The fix
is renamed from the Potion of Free Action Errors to Potion
of Freedom Errors to reflect the name in game.
- Updated Staff of the Magi Errors fix to address several effects
that were subject to dispel magic and shouldn't be
- Revamped the OBC Bard Song Fixes component
- When used with Melf's Minute Meteors, a blade's Offensive Spin could
cause the attacks per round to drop to 0.5 due to an overflow issue in
the engine. As a workaround, blades can no longer cast Offensive Spin when
wielding Minute Meteors.
- Unseeing Eye XP Exploit,
Quest Breakage now includes ar0701.bcs fixes. The issue addressed
shouldn't even be possible, but was definitely occurring
- The Corrupted Scripts fix was not quite uncorrupting the scripts
- The Hell Trial Exploits fix was being too enthusiastic; the
hold placed upon your party member in the Selfish trial couldn't even be
dispelled by the Selfish Demon
- Added an extra safeguard to the Solamnic Knights Multiple XP Reward
Exploit fix as it was reported to be not working
- Due to typos, some of the interjections in the NPCs Do
Not Comment on Watcher's Keep Events in the Shadows of Amn Portion of
the Game fix were referring to non-existent or mod-added string
- More spells were bypassing (Minor) Globes, so the (Minor) Globe of
Invulnerability Not Protecting Against Skull Trap fix was expanded
and renamed (Minor) Globe of Invulnerability Fixes
- Similar to issues with (Minor) Globe of Invulnerabilities, spell immunity
items also needed explicit protections against certain spells. The Rakshasa
Not Immune to Area of Effect Spells fix was rolled into this larger
and more extensive fix entitled Creatures With Incomplete Spell Immunities.
- Miscellaneous Game Text Updates
- Improvements to the Super Happy Fun Lucky Modder Pack component:
- BG proficiencies are no
longer removed; the old long sword proficiency was providing a material
(though probably unintended) benefit to creatures using weapons with
a proficiency type of none (typically fists or innate attacks)
- Additional specifics.ids and shoutids.ids entries (also available
as libraries)
- The following fixes were expanded/updated to fix more bugs:
- Brannel Should Comment on Ama Events in Thief Stronghold Quests
- Improved Invisibility Fixes
- Containers With Incorrect Icons
- Creature Class Fixes
- Items With Incorrect Icons
- Cloak of Mirroring Not Protecting Against All Area of Effect Spells
- Carsomyr Issues
- Items Not Being Flagged as Magical
- The following fixes were added to BETA Core Fixes:
- Dispel/Remove Magic Generating Spurious Magic Resistance Message
- Cleric-Rangers Not Offered Temple Stronghold
- Waukeen's Promenade Temple of Ilmater Has Wrong Character
- Offhand Weapons Could Provide Unintended Bonuses to Main Hand Weapon
and Vice-Versa
- Ust Natha Tavern Combat Music Would Never End
- Area Animation Glitches
- Assassin and Skald THAC0 Bonuses Not Displaying in Character Record
- Amalas' Buddies Not Leaving Together
- Small Shields Erroneously Providing Protection Against Missiles
- Incorrect Damage for Oil of Fiery Burning
- Familiar Attacks Lack Icons
- Valygar's Departure in the Slums Can Cause Cut Scene Hang
- Soldier Barracks in the Docks Has Reversed Entry and Exit Points
- Unsellable Items
- Missing Reply Option in Svirfneblin Patrol Leader Dialogue
- Docks Commoner Has Malformed Trigger
- Elgea Has Malformed Trigger
Version Beta 4 - October 15, 2006
- Added French translation, courtesy of Anomaly
- Moved many functions that other modders may wish to utilize to library
files for easy inclusion into other mods
- Deprecated the Incorrect Racial Maximums for Dwarves and Halflings fix
- The new zero-lore clone of the Rod of Lordly Might created for the Items
Lacking Lore (Don't Need to be Identified) fix now has proper tool
tips
- Fixed bug with Vampires Transforming to Gas Prevents Conclusion of
Quest for Aran Linvail appending to the wrong area script
- Closed yet more exploits in the Selfish test in the Hell Trial Exploits fix
- Fixed a bug with Troll Fixes in that some soldiers at the de'Arnise
Keep would not initiate dialogue and leave after killing their trolls;
they would even stay in the area if the player obtained the Keep as a stronghold
- Fixed a bug with Creatures Lacking Scripts; it was assigning
a summoned demon script to one of the demons in Suldanessellar causing
it to attack everything
- Fixed an bug with the Several Errors With Familiars fixes; the SoA quasit's memorized spells were being misindexed
- Touched up the code in a few of the creature patches as the listed offsets,
while not incorrect, were being put into a different order than normal
- Fixed bug with the Neb's Dagger Fixes where the replacement
dagger had misindexed effects
- The fixed Staff of the Magi was still not conferring Protection From
Evil due to mistargeted effects
- The fix to prevent Friends from stacking was not accounting for the (now
variable) duration
- Miscellaneous Game Text Updates
- Improvements to the Super Happy Fun Lucky Modder Pack component:
- Expanded gtimes.ids entries
- Several chunks of code farmed out to libraries to allow other modders
to easily utilize them
- Corrects the Map Notes offset in area files
- Corrects incorrect levels and types in memorized spell blocks for
creatures
- Baldur's Gate proficiencies removed from creatures
- The following fixes were expanded/updated to fix more bugs:
- Areas Not Assigned Their Area Scripts
- Creature Sex Fixes
- Creature Gender Fixes
- Anath and Other Lycanthropes Well-Nigh Invincible
- Hell Trial Exploits
- Optional But Cool: Additional Script Fixes
- The following fixes were added:
- Traps Not Doing Anything if Sprung
- Characters Know Alignment- or Class-Restricted Divine Spells
- Creatures Have Illegal Attribute Scores
- Galvarey Stutters if Jaheira Returns to the Harper HQ While Invisible
- Fear Immunity Doesn't Suppress All Fear Effects
- Horror Has Spurious Save Bonus
- Chant Not Affecting Enemies
Version Beta 3 - September 18, 2006
- Moved Corrected Summoned Demon Behavior into an Optional
But Cool component and fixed a missing IDS entry in the scripts
- The duplicate holy symbol fix was not being applied to trueclass clerics
- Reworked the Unseeing Eye XP Exploit,
Quest Breakage fix slightly
- Fixed an error in the Miscellaneous Slums Events Not Occurring fix
- Updated errors in Spanish translation, from Immortality of Clan DLAN
- Two previous fixes for 'no valid links or replies' issues in Watcher's
Keep were rolled back; the NPCs Do
Not Comment on Watcher's Keep Events in the Shadows of Amn Portion of the
Game fix already addresses them
- Old debug code was preventing the Rogues Receiving Final THAC0 Bonus
One Level Late fix from working
- The Anomen Has Access to Evil-Alignment Cleric Spells After Changing
to Good Alignment fix was not working due to missing files
- Trimmed some scripts from the mass script fix, as they were false positives
for bugs
- Old code was overwriting spin678.spl as part of the romance fixes
- Removed old code for ar0603.bcs and tele0700.bcs (bug was confirmed as
fixed by the official patch, but Fixpack code was never removed)
- PC Unable to Re-Enter
Bodhi's Lair After First Task fix was not working due to a missing
script append
- The Lesser Clay Golems in Opening Dungeon Could be Killed Twice fix
was only being applied to one of the two golems
- Keldorn's ToB script fixes were being applied to SoA games, resulting
in an unused keld25.bcs in the override folder of SoA-only installs
- Empathic Manifestation Can Be Defeated by Resting Outside fix
was not working due to a missing script append
- Added the Underdark beholder lair to the Incorrect Party Orientation
When Entering Areas fix
- Doors Not Consuming Keys fix no longer applies to the Symbol
of Amaunator and Sekolah's Tooth
- Fixpack was failing to change an otyugh's class to otyugh due to a typo
- Anath and Other Lycanthropes Well-Nigh Invincible fix expanded
to include any lycanthrope using ringloup.itm instead of just Anath
- A few copies were being done via regular expression and pulling files
from biffs instead of the overrides
- Enchantment Level Errors and Magically Created Weapons Have
Zero Weight fixes now only attempt to copy items that change instead
of all of them
- Poison-less dagger from Neb's Dagger Fixes no longer tries to
recharge
- Staff of the Magi Errors fix was calling the wrong animation
resource
- Beast Master's Find Familiar Not Displaying Warning in Tutorial fix
was actually making the problem worse by preventing the familiar entirely
due to a code typo
- Monster Summoning III Fixes fix was still not correcting the
probability
- Redid the Juggernaut Golem Lacks Weapon and Immunities fix so
that it would not leave unnecessary cruft in the creature file
- A few trolls were being misclassed as Monster in their general field
instead of the proper value of Giant Humanoid
- Fixed errors in Hold Immunity Doesn't Suppress All Hold Effects and Negative
Plane Protection Doesn't Suppress All Level Drain Effects fixes;
they were misindexing effects on items with multiple abilities, which
can cause crashes on OS X
- Short Bow +1 Errors was not correcting the weight of the item
- Items With Incorrect Icons fix expanded to include several more
items
- Helm Temple Graphics Fix was redone, as it was causing sporadic crashes
- Errors in Spell Animations was not fixing the Aura of Flaming
Death animation due to a typo in the code
- Super Happy Lucky Modder Pack now assigns area scripts to areas that
don't follow convention, i.e. ar0021.are is altered to use ar0021.bcs as
an area script instead of ar0004.bcs
- Added Additional Script Fixes as a new Optional But
Cool component
- Additional Game Text Update fixes
- Under-the-hood changes for the Shadows of Amn Worldmap Fixes;
area links were re-ordered so that the follow the same order directional
order for every entry
- Expanded the Missing Sound Files fix to include additional files from BG
- Fixed bug where some spells were getting their effects misindexed as
part of fixes: Cone of Cold Fixes, Conjure Earth/Air Elemental
Fixes, Summon Hakeashar Fixes
- New fixes:
- Spellcasters Missing Triggers for Casting Dispel Magic
- Creatures Not Casting Spells Due to Null References
- Scripted Banters Could Prompt Wrong Banter
- Malformed Allegiance Checks
- Fleeing Githyanki Not Hasted
- Enemy Spell Triggers Not Working
- Mages Not Properly Responding to Cloak of Fear
- Opening Dungeon Shadow Thief Script Errors
- Mages Not Responding to Party Buff Spells
- Suldanessellar Rakshasas Have Many Spellcasting Errors
- Missing Teleports in Promenade Cut Scene
- References to Non-Existent and Dropped Spells
- Undroppable Portal Key Could Trap Party in Opening Area
- Firetooth Missing Minimum Strength Requirements
- Armor of Faith Issues
- Spells Lacking Animations
- Using Ranger Tracking Will Permanently Increase the Number of Uses
Available
- Spells Not Setting Miscast Effects for Divine Magic
- Enemy Entangle Spells Not Causing Entangle Icons
- Protection From Evil Has Incorrect Duration
- Monster Summoning I and II Have Incorrect Duration
- Enemy Versions of Symbol Spells Lacked Casting Sounds
- Raissa Multiple XP Exploit
- Imprisoned Summons Counting Against Summoning Cap
- Shield Amulet Does Not Protect Against Magic Missile
- Items And Spells Lacking Miscast Magic and Spell Failure Icons
- Holy Power's Effects Not Scaling to Level 20
- Areas Using Old Baldur's Gate Area Scripts
- Lavok Dies Too Quickly if Moved Outside
- Creatures Lacking Scripts
Version Beta 2 - August 7, 2006
- If imported, the Horn of Kazgaroth will now have the proper number of
charges and is properly a quickslot item
- The exploit of dropping all items at the beginning of the game is now
closed
- After opening the drawbridge in front of the de'Arnise Keep, the trolls
that spawned were invincible
- Ilyich now equips his armor
- The unique items Varscona and Suryris's Blade are now only available
once in the game
- In BGT, changes to Bjornin were causing CTDs
- A skeleton in the ranger stronghold mithril quest was not leaving the
area due to a missing death variable
- Various incarnations of Cernd had BG-style proficiencies assigned
- One of the trolls at the keep was lacking a script that made it not require
fire or acid to kill
- Valygar's armor now properly restricts arcane spellcasting
- Faldorn's Summon Dread Wolf spell fails because it calls a BG resource
- The Super Happy Fun Lucky Modder Pack no longer blanks BG dialogues to
ensure compatibility with Check the Bodies
- Added Spanish and German translations (thanks to Immortality and Clan
DLAN and Leonardo Watson)
- Fixed bug where Saemon Havarian would give the party two Silver Swords
- Additional strings fixed for Game Text Update
- Fixed bug with Find Familiar, spcl342.spl
- Added Optional But Cool: Remove Second Attribute Bonus for Evil Path
in Wrath Hell Trial component
- Crom Faeyr now kills ettins in a single blow per its description
- Fixed an issue where the Fixpack was trying to copy a resource that would
only be present in a full install, thus causing install failures on minimal
and recommended installs
- Fixed an issue with the SoA worldmap having redundant links
- Fixed errors with two of the player AI scripts
- Fixed error with Docks area script failing to enable/disable transition
points due to typos
- Mairyn the spirit was failing to leave the area after dialogue due to
a typo in the area script
- Additional shadow fiends were failing to spawn at the Temple Ruins due
to a script typo
- Removed call to non-existent trigger in the Mind Flayer area of Watcher's
Keep
- Fixed some invalid script changes in the Imprisoned One's area of Watcher's
Keep
- Weakening Bodhi was supposed to remove her regenerative capabilities
- Cadril (NORH paladin involved in the Garrick-Cyrando-Irlana scenes) had
various checks for Cyrando and Irlana that were failing due to DV typos
- The cut scene that kicks off the Five Flagons/bard stronghold finale was
trying to create a non-existent creature
- Mazzy's script had checks for gorf03, a non-existent DV
- Johanna and her husband aren't properly setting variables, preventing
them from moving back and forth
- Fixed trigger name in Saradush Prison
- The weapons of various polymorphed forms were not properly flagged as
magical
- Monk's fists were inconsistent with their description
- Fixed issue where old BG dialogues were getting corrupted by a patch
Version Beta 1 - July 9, 2006