// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.10.3.1-alpha ~EEEX/EEEX.TP2~ #0 #1 // Experimental - Use LuaJIT (can help stuttering): v0.10.3.1-alpha ~EEEX/EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.10.3.1-alpha ~EEEX/EEEX.TP2~ #0 #3 // Enable empty container module - Highlight empty containers in gray instead of cyan: v0.10.3.1-alpha ~EEEX/EEEX.TP2~ #0 #4 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.10.3.1-alpha ~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show modal actions (red bar): v0.10.3.1-alpha ~EEEX/EEEX.TP2~ #0 #6 // Timer module - Show contingencies (green bar): v0.10.3.1-alpha ~EEEX/EEEX.TP2~ #0 #7 // Timer module - Show spell/item cooldowns (cyan bar): v0.10.3.1-alpha ~EEEX/EEEX.TP2~ #0 #8 // Enable time step module - Advance 1 game tick on keypress: v0.10.3.1-alpha ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #61 // Expanded Epilogues for Bioware NPCs -> Alternate epilogues by Shawne: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.1.0 ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.1.0 ~BGGO/BGGO.TP2~ #0 #0 // BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu -> Baldurs Gate Graphical Overhaul for Windows: v3.4 ~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 4.9.1 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2000 // Transparent Sidebars: 4.0.7 ~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v5.1 ~ZG_BG_VOICES/ZG_BG_VOICES.TP2~ #0 #0 // Baldur's Gate Voice Pack for EE 2.6+: 1.1.0 ~ZG_IWD_VOICES/ZG_IWD_VOICES.TP2~ #0 #0 // Icewind Dale Voice Pack for EE 2.6+: 1.2.0 ~ZG_IWD2_VOICES/ZG_IWD2_VOICES.TP2~ #0 #0 // Icewind Dale II Voice Pack for EE 2.6+: 1.2.0 ~ZG_NWN_VOICES/ZG_NWN_VOICES.TP2~ #0 #0 // Neverwinter Nights Voice Pack for EE 2.6+: 0.5.0 ~ZG_PST_VOICES/ZG_PST_VOICES.TP2~ #0 #0 // Planescape Torment Voice Pack for EE 2.6+: 1.3.0 ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #2 // Modify Enhanced Edition NPCs -> Make all NPCs passive: v4.6 ~ZDBAE/ZDBAE.TP2~ #0 #0 // Baeloth BG2: v0.11 ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 17.2 ~ROMANCE_EXPANDED/SETUP-ROMANCE_EXPANDED.TP2~ #0 #0 // Viconia Romance Expanded: v1.0.7 ~ROMANCE_EXPANDED/SETUP-ROMANCE_EXPANDED.TP2~ #0 #1 // Alternate Audio (Viconia): v1.0.7 ~ROMANCE_EXPANDED/SETUP-ROMANCE_EXPANDED.TP2~ #0 #2 // Phaere Expanded: v1.0.7 ~ROMANCE_EXPANDED/SETUP-ROMANCE_EXPANDED.TP2~ #0 #3 // Unlock Other Romances: v1.0.7 ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #0 // Improved Archer Kit: v4.4 ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #10 // Add fighter kit: Marksman: v4.4 ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #20 // Add paladin kit: Bow Knight: v4.4 ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #30 // Add thief kit: Sharpshooter: v4.4 ~A7#IMPROVEDARCHER/A7#IMPROVEDARCHER.TP2~ #0 #100 // Add +4 arrows, bolts and powerful bows to the game: v4.4 ~IMPROVEDMONK/SETUP-IMPROVEDMONK.TP2~ #0 #1 // Improve monk with Balthazar' abilities. -> Improves all monk kits, including installed monk kit MODs.: v1.7 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #20 // Add New Items to the Game: v4.6 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #21 // Update Existing In-Game Items: v4.6 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #27 // Add Ruby Ray Scrolls to Trademeet Store: v4.6 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #8 // Replace Boots of Speed (Paws of the Cheetah): v4.6 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #19 // Nerf APR Increasing One-Handed Melee Weapons: v4.6 ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #25 // Add Set Bonuses to Items: v4.6 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1120 // Make some weapon categories incur backstab penalties for balance: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1150 // Make some weapon categories adjust their damage configuration: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1435 // Make Darts have a speed factor of 0 and extend the range to 30 ft: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1440 // Make Daggers have general extra features to compensate for the low damage: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1533 // Rebalance some wands: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1534 // Rebalance some potions: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1535 // Make all potions usable by all classes: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1650 // Make mage robes without cloak (like Robe of Vecna) take on the appearance of a robe with cloak: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1172 // Make Rings of Elemental Control more likely to charm the elementals and add missing resistances: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1180 // Make Ring of Danger Sense defensively better and protect against backstabs: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1316 // Make the Mercykiller Ring more useful for rogues that like killing: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1561 // Make Cloak of the Stars create 30 darts instead of six, and add passive effects: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1610 // Make Robe of Invocation also improve all elemental damage by 5% and add a +2 bonus against Invocation: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1620 // Make Vicross' Thayan Circlet more interesting for Wild Mages: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1651 // Make Studded Leather of Thorns cause some piercing damage too when being hit: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1652 // Make Grandmaster's Armor's movement bonus not affected by Free Action and grant perks to rogues: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1653 // Make Thieves' Hood protect against critical hits and slightly more advantageous for single-classed thieves: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1658 // Make Dragon Helm add protection against acid too, as well as +2 saves against Breath: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1659 // Make Helm of the Rock a bit more protective and commanding: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1661 // Make Cloak of the Sewers also protect against poison: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1662 // Make Montolio's Cloak grant a damage and thac0 bonus to rangers: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #16640 // Make all ioun stones and circlets protect against critical hits -> Affect all: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1665 // Make several basic ioun stones and circlets a bit more interesting or powerful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1668 // Make The Dale's Protector slightly more powerful and open to all classes: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1671 // Make The Eyes of Truth add a bonus to Detect Illusions and Find Traps: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1673 // Make Blessed Bracers more powerful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1674 // Make Whispers of Silence improve Move Silently, and protect vs. detection spells except True Sight and grant a bonus sometimes when going invisible: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1676 // Make Skull of Death allows casting Finger of Death, and protect against Necromantic instant-death effects: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1677 // Make Wondrous Gloves Wondrous: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1678 // Make Senses of the Cat imbue the user of more cat-like features: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1679 // Make the Horn of Kazgaroth more useful and the self-damage more unique: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1190 // Make Rod of Lordly Might usable by any class and more powerful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1195 // Make Gloves of Healing worth more than what you get by selling them: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1197 // Make a number of items without functional use become useful (all are optional): 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1207 // Make Protector of the Second a special leather armor that is more powerful when used by rangers: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1209 // Make The Night's Gift +5 a bit more interesting as an armor: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1211 // Make Orc Leathers grant special bonuses to half-orc wearers: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1212 // Make Skin of the Ghoul +4 protect against all kinds of paralysis: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1214 // Make Armor of the Viper more interesting by offering a few advantages to offset the penalties: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1215 // Make Aeger's Hide more powerful when used by Barbarians: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1217 // Make Hayes' Robe actually grant +1 to Armor Class, and +1 casting speed for wild mages only: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1130 // Make Bone Blade dagger more special and not just a plain +4 dagger: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1140 // Make Dagger of the Star slightly more powerful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1490 // Make Neb's Nasty Cutter have an unlimited amount of poison: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1630 // Make The Jade's Fang slightly more powerful and improve the lifesteal effect: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1660 // Make Heart of the Golem +2 get a couple more magic-based features, inspired by the description: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1680 // Make Stiletto of Demarchess +2 a bit more powerful and bleed every hit: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1684 // Make basic throwing daggers usable as melee weapons: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1530 // Make the inexplicably double damage magical throwing daggers deal normal, to not make them the obvious choice: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1201 // Make Lilarcor +3 have a chance of causing confusion on hit: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1202 // Make Warblade +4 slightly more unique and more potent when wielded by barbarians: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1318 // Make Flame of the North able to kill trolls, and the extra damage affect all evil, not just Chaotic Evil: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1587 // Make Rod of Terror inspire less Terror by how awful it is and more by how effective it is: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1590 // Make Blackmist more powerfully blinding and grant immunity to blindness: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1595 // Make Halcyon +1 a bit more powerful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1597 // Make the Staff of Rhynn not just unique in name and description, but in function: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1599 // Make Psion's Blade more offensively powerful against Illithids: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1602 // Make Dragon's Bane +3 better and act as a +6 weapon in every sense vs. dragons and wyverns: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1125 // Make Ninjato of the Scarlet available for non-monks and improve it slightly, especially for monks: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1127 // Make Peridan more powerful against dragons and wyverns and less misleading in the description: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1220 // Make Ras slightly better and the Dancing Blade last for 1 turn instead of 4 rounds: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1315 // Make Dak'kon's Zerth Blade behave as a +3 weapon: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1319 // Make Holy Sword of Tyr +3 affect all evil, not just Chaotic Evil: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1470 // Make Adjatha the Drinker thirstier: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1580 // Make Hawksight improve your senses, reflexes, and accuracy more keenly, and give it a more unique description: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1585 // Make Arbane's Sword of Agility's Haste last 1 turn, not 2 rounds: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1605 // Make The Burning Earth better and the horrendously misleading description no longer so: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1313 // Make Gnasher +2 slightly more painful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1314 // Make Jerrod's Mace +2 behave as a +3 weapon: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1324 // Make Wyvern's Tail +2 cause poison damage on hit and have a chance of poisoning: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1326 // Make Maces of Disruption more balanced when fighting the undead and improve misleading description: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1327 // Make Club of Detonation's Fireball not tied to wizard level and improve it slightly: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1330 // Make Darkfire Bow slightly more remarkable: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1343 // Make Mana bow more magical and more deadly against arcane casters: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1348 // Make projectiles from Shortbow of Gesen as fast as regular arrows: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1380 // Make Chaos and Entropy grant 1/2 APR each and improve them slightly: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1480 // Make Yoshimo's Katana more unique and powerful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1500 // Make Mazzy's weapons more powerful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1510 // Make Delryn's family shield become a +2 shield: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1520 // Make Keldorn's unique gear a bit more effective and convenient: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1640 // Make Abyssal Blades more powerful (Dorn's Quest): 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1641 // Make the item creation abilities of vanilla NPCs slightly better: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1642 // Make Nalia's ring more powerful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1643 // Make Corthala family blade more powerful and more effective against wizards: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1644 // Make NPC gear no longer bound to unnecessary stat restrictions: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1645 // Make Cernd's cloak more powerful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1646 // Make Sarevok's Deathbringer assault a bit more balanced: 1.5.5 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): v8 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #20 // Commoners Use Drab Colors: v8 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #90 // Expanded Polymorph Self: v8 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #130 // Use IWD Damage Animations: v8 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #50 // Bard Class Update: Add IWD Bard Songs: v8 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #180 // Bard Class Update: Selectable Bard Songs for Jesters and Skalds: v8 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #71 // Druid Class Update: Allow Elves to be Druids: v8 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #110 // Ranger Class Update: Tracking -> Change Tracking for all rangers and ranger kits: v8 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #120 // Thief Class Update: Evasion -> Add evasion to thieves and all thief kits: v8 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v8 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v8 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification -> Gems and potions: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> Keep class restrictions: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina [Davide Carte, Wendy Yung, Weimer]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor per PnP: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-style weapon proficiencies, with weapon styles [the bigg]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery [Weimer]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-nerfed table [Blucher]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-nerfed table [Blucher]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-nerfed table [Blucher]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2293 // Alter Druid Spell and Level Progression Tables -> Use cleric level progression changes with un-nerfed druid spell table [Blucher]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2580 // Alter Wisdom-Based Divine Bonus Spell Table -> Use PnP/PsT Table: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal [Ardanis/GeN1e]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single-Classes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-Class Restrictions -> Allow non-humans to dual-class: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multi-Class Restrictions -> Install options one and two (everyone can multi-class anything): v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2552 // Alter Gnome Mage Kit/Multi-Class Options -> Generic mage multi-class, enable all kits for single-class: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Loosen equipment restrictions for druid multi- and dual-classes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes [sarevok57]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2560 // Allow Monks to Wear Helmets: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 [Angel]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP Creatures [the bigg] -> For all creatures in game: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% learn spells and no maximum cap: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound [Weimer]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Unlimited jewelry, gem, and miscellaneous item stacking: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited potion stacking: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited scroll stacking: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell [Weimer]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3346 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Casting speed only: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3412 // ?????? -> : ??? ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil Alignment: v16 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16 ~FIGHT-THE-HEAVENS/FIGHT-THE-HEAVENS.TP2~ #0 #1 // Main Component: v1.1 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Install all spell tweaks (if you don't select this, you will be given a chance to choose by category): 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2500 // Add 9 new arcane spells: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2520 // Revised elementals and elemental summoning: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3540 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4093 // Decrease the rate at which reputation improves -> Reputation increases at about 1/4 the normal rate: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customization and management: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Revised handling of death effects like disintegration, petrification and imprisonment (party members who are disintegrated etc can be resurrected; imprisoned or petrified characters rejoin the party automatically; the game doesn't end if the main character is petrified or imprisoned): 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Revised inn rooms: more expensive, more benefits: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 35.21 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 35.21 ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #330 // Randomize battle music: 3.1 ~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #480 // Alternate Adoy's Belt: 3.1 ~SETUP-ITEM_PACK.TP2~ #0 #3 // Convenient Free Action Items: v2.21 ~TNT/TNT.TP2~ #0 #0 // Smarter familiars: v8.35 ~TNT/TNT.TP2~ #0 #1 // More resilient familiars: v8.35 ~TNT/TNT.TP2~ #0 #27 // Throwing weapons damage type -> Both of the above options: v8.35 ~TNT/TNT.TP2~ #0 #46 // True True Sight: v8.35 ~TNT/TNT.TP2~ #0 #82 // Starting bags -> GSPA + holding - all bottomless!: v8.35 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #120 // Make conjured magical weapons grant 2 APR by default: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #443 // Make "Symbol, X" spells slightly more powerful and rebalance the enemy versions: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1537 // Make Poison-curing spells an instant cast so attempting to cure poison is less likely to be interrupted: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #15391 // Make classes other than arcane and divine spellcasters able to use scrolls freely -> Everyone can as long as they have the right stats depending on scroll type: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1544 // Make scrolls always cast at the character level regardless of class: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1547 // Make Protection from Undead scrolls less overpowered but still invaluable vs. undead: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #140 // Make Finger of Death's magical damage on a successful save standardized: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #145 // Make Luck last for 1 turn and add 5% critical hit chances, 2 Armor Class, 5% more to thieving: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #161 // Make Phantom Blade scale in duration up to level 20, instead of to level 18: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #170 // Make Wail of the Banshee inflict some magical damage and deafness on a successful save: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #180 // Make Meteor Swarm more likely to do more damage, and bypass magic resistance like Fire Storm: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #220 // Make Ice Storm do more damage, including piercing damage: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #380 // Make Contagion cause 4 points of Strength and Dexterity damage: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #390 // Make Death Fog inflict 1d8+8 acid damage and optionally bypass magic resistance: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #405 // Make Maze bypass magic resistance, like Imprisonment, and make minotaurs immune to it: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #410 // Make Horrid Wilting actually more effective against plants and water elementals and increase minimum damage: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #430 // Make Grease bypass magic resistance, apply a fire resistance debuff, and reduce some movement speed regardless: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #440 // Make Comet bypass magic resistance and apply a mix of cold, fire, and crushing damage: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #441 // Make Tenser's Transformation grant a THAC0 of 0 at max level and Attacks per Round at the appropriate levels: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #444 // Make Flesh to Stone use Petrification saves and optionally make some creatures immune to it like in IWD: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #445 // Make Bigby's spells more powerful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #446 // Make Fireball spells slightly scale more up to level 20 and optionally give them a better explosion animation: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #449 // Make Otiluke's Freezing Sphere deal half damage on save: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #451 // Make Chain Lightning scale more strongly and spread faster to enemies: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #452 // Make Icelance upgrade damage every 2 levels up to 10d6: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #100 // Make Glyph of Warding do damage on a failed save and extend damage up to level 20, instead of just to 18: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #101 // Make Flame Blade be more effective vs. undead, and last for as long as it does in IWDEE: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #110 // Make Bless and Curse last longer and increase the casting speed from 6 to 3: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #130 // Make Hold Person saving throw penalties standardized at -1: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #190 // Make Holy Power grant a THAC0 of 0 at max level and APR at the appropriate levels: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #230 // Make Cloak of Fear work as a temporary aura of fear, like in IWDEE: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #240 // Make Goodberries create six berries that heal 2d4 and grant very slow regeneration for 8 hours: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #250 // Make Earthquake more effective and disable annoyances: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #260 // Make Negative Plane Protection's duration increase somewhat as you level up: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #270 // Make Entangle's saving throws improve slightly at higher levels so it remains relevant for druids: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #280 // Make Poison (cleric spell) do half damage on a failed save (without poisoning them): 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #300 // Make Iron Skins cast as fast a Stoneskin: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #310 // Make Fire Seeds create more seeds that do slightly more damage, with an enchantment of 2: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #330 // Make Cleric's level 7 version of confusion act like Chaos (-4 saving throw penalty): 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #420 // Make Armor of Faith also add a +2 Armor Class bonus to make it useful at low levels: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #461 // Make Bolt of Glory slightly more effective and reorganize the damage distribution per type of enemy: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #463 // Make Dolorous Decay more powerful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #464 // Make Wondrous Recall also recall wizard spells, and a higher number of them: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #466 // Make Shield of Archons absorb more spell levels (equivalent to cleric level): 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #467 // Make Sunray and False Dawn less OP and/or more balanced: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #468 // Make Call Lightning's damage and scaling more balanced: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #501 // Make Chaotic Commands' duration extend up to level 20 instead of only 18: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #505 // Make Repulse Undead more useful by causing damage and Slow when they're repulsed: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #506 // Make Wall of Moonlight more effective: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #507 // Make Aid a party buff: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #509 // Make Silence 15ft Radius party-friendly: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #510 // Make Righteous Wrath of the Faithful only cause some fatigue, instead of guaranteeing it, similar to Haste and restore the attack damage bonus: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #511 // Make Unfailing Endurance an area spell that cures the fatigue of the whole party: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #512 // Make Alicorn Lance more effective by increasing damage by 1 dice every 2 levels, up to 8d6: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2100 // Make Sun Soul Ray and Sun Soulbeam Sun Soul Monks scale further and/or do more damage to undead: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #360 // Make Shaman's unique spells more powerful: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2120 // Make War Cry inflict fear with a -2 saving throw penalty and rally the allies: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2130 // Make some Thief HLAs more effective: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2150 // Make a selection HLAS unable to be breached: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2160 // Make Quivering Palm's saving throw improve twice at later levels: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2170 // Make the THAC0 progression of Thieves better and more streamlined: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2171 // Fix Swashbuckler THAC0 when Thief THAC0 improvement is installed (use ONLY if no Swashbuckler overhaul is installed!): 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2180 // Make the THAC0 progression of Bards better and more streamlined: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2190 // Make Poison Weapon improve twice more every 4 levels (level 17, and 21): 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2200 // Make Blackguards able to backstab as if they had a 2x multiplier: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2231 // Make Dragon Disciples (Red) have automatic access to all fire-based spells and optionally increase fire damage by 5%: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #2232 // Make Called Shot directly increase ranged weapon damage, instead of adding 2 damage after the initial hit: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3020 // Make summoned demons grant XP to the party when they kill something: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3030 // Make Devas hasted, same as Planetars: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3070 // Make lions and other cat creatures not slow as molasses: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #3080 // Make creature on-hit effects that should be natural not behave as magical attacks that can be dispelled or magically resisted: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1531 // Make all divination spells and a few spells ignore magic resistance, where it makes sense. WARNING: Install after other tweaks and mods that change the same spells, to be safer: 1.5.5 ~ZSTWEAKS/ZSTWEAKS.TP2~ #0 #1548 // Make Void-weapons strength-sapping not affect undead, and able to critically hit to deal double damage: 1.5.5 ~ENHANCED-POWERGAMING-SCRIPTS/ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #15 // Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed: v15.1 ~ENHANCED-POWERGAMING-SCRIPTS/ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #9 // Install Enhanced Scripts for Summoned Celestials: v15.1 ~ENHANCED-POWERGAMING-SCRIPTS/ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #10 // Install Enhanced Scripts for Simulacrum: v15.1 ~HQ_SOUNDCLIPS_BG2EE/HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.3 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #100 // Restore BG1 Spellcasting Voices: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #110 // Restore BG1 Spellcasting Sounds: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #120 // Restore BG1 Weapon Sounds: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #130 // Restore BG1 Armor Sounds: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #180 // Tweak Sound Channel Volume Levels: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #189 // Enable Footsteps During Combat: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #190 // Mute Reputation Change Sounds: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #200 // Mute Tooltip Paper Sound: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #230 // Restore & Tweak Soundsets: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #240 // More Existence Sounds: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #250 // Tweak Existence Sound Delay: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #265 // Restore NPC Voiceovers: v2.0.1 ~INFINITYSOUNDS/INFINITYSOUNDS.TP2~ #0 #270 // Additional NPC Voiceovers (by Salk): v2.0.1