// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.7 ~BRISTLELICK/BRISTLELICK.TP2~ #0 #0 // Bristlelick—the gnoll companion for BGEE: v2.3 ~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #0 // Shadow Magic: Main Component: 3.2 ~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #4 // Shadow Magic: Resource Costs -> No Resource Cost: 3.2 ~SHADOWADEPT/SHADOWADEPT.TP2~ #0 #5 // Shadow Magic: Shadow Monk monk kit: 3.2 ~A7-CHAOSSORCERER/A7-CHAOSSORCERER.TP2~ #0 #0 // "Chaos Sorcerer" kit: 2.10 ~A7-CHAOSSORCERER/A7-CHAOSSORCERER.TP2~ #0 #30 // Add "Primordial Artifacts": 2.10 ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #1 // Experimental - Use LuaJIT (can help stuttering): v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #3 // Enable empty container module - Highlight empty containers in gray instead of cyan: v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #4 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show modal actions (red bar): v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #6 // Timer module - Show contingencies (green bar): v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #7 // Timer module - Show spell/item cooldowns (cyan bar): v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #8 // Enable time step module - Advance 1 game tick on keypress: v0.10.2.1-alpha ~EEEX/EEEX.TP2~ #0 #9 // Enable hotkey module - Edit override/B3Hotkey.lua to create advanced spell hotkeys: v0.10.2.1-alpha ~WL_RESTBEGONE/SETUP-WL_RESTBEGONE.TP2~ #0 #0 // RestBeGone - Per Encounter Spells & Abilities -> Default - Toggle off (and on again) via console: v1.1 ~WL_RESTBEGONE/SETUP-WL_RESTBEGONE.TP2~ #0 #2 // Enemy health, spells, abilities and contingencies refresh per encounter.: v1.1 ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32 ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32 ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32 ~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32 ~BG1NPC/BG1NPC.TP2~ #0 #40 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32 ~BG1NPC/BG1NPC.TP2~ #0 #50 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32 ~BG1NPC/BG1NPC.TP2~ #0 #60 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32 ~BG1NPC/BG1NPC.TP2~ #0 #70 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v32 ~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v32 ~BG1NPC/BG1NPC.TP2~ #0 #90 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v32 ~BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v32 ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v32 ~BG1NPC/BG1NPC.TP2~ #0 #150 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v32 ~BG1NPC/BG1NPC.TP2~ #0 #155 // The BG1 NPC Project: Give Coran his "Murder in Baldur's Gate" portrait: v32 ~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v32 ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v32 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #0 // High Power Baldur's Gate: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #384 // Make the Friends spell set Charisma to 20 rather than increase it: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #512 // Adjust charisma-based store discounts: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #513 // Give all classes four weapon slots: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #640 // Remove helmet animations -> Make all helmets invisible, except for nonmagical decorative helmets: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #1024 // Increase chance to learn spells -> Set chance to learn spells to 150%: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #1088 // Let non-warrior Constitution HP bonuses continue past 16 Constitution: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #1120 // Modify shorty save bonuses: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #1280 // Remove the limit of two proficiency points in a weapon at character creation: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #1408 // Increase the rate at which warriors and bards get proficiency points: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #1536 // Give proficiency-based extra attacks per round to non-warriors -> Swashbucklers get extra attacks from proficiencies: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #1992 // Make Assassin backstab multiplier increase faster: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #2248 // Improve Wizard Slayers: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #2760 // Improve Dragon Disciples: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #2888 // Improve Monks: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #3144 // Allow Kensai to wear gloves -> Let them wear gauntlets: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #3400 // Put a Bag of Holding in the game -> For sale in Sorcerous Sundries; it holds up to 100 items: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #3848 // Change the summoning limit -> Remove it: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #3912 // Raise the experience cap: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #4040 // Have all player-created characters start with some experience at the beginning of the game: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #4168 // Move Quayle to be accessible near the beginning of the game: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #4200 // Move Eldoth to be accessible near the beginning of the game: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #4232 // Move Tiax to be accessible near the beginning of the game: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #4296 // Allow bard songs to stack: 2.5.0 ~HIGHPOWER/HIGHPOWER.TP2~ #0 #4552 // Allow Arkanis, Deder, Osprey, Mordaine, and Canderous to be taken outside of Candlekeep: 2.5.0