So I have been learning blender and have substance painter as well. And I now have a good idea about just how much time and work go's into making game assets from scratch. how much? A LOT.....and I keep coming back to the reality of how much faster and easier it is to just take old content from a game and put it into this one. I have tested and I know it can be done.
why witcher 2 and not 3? Because witcher 3 uses PBR materials and you need a game engine that supports PBR to render them properly,NWNEE's engine will not.
Why witcher 2? the art style fits better with what nwnee is going for and it fits better with the old content better than realistic textures would. And the witcher 2 was a late gen non pbr game like nwnee, so the bit maps normal's and specular maps will port right over.
What I want to know is if this is something you guys would like to see happen. I know that I do not have the rights to use the content. There is that. but it will all be free, and I do not plan to take any creature or npc models. Why? because they would not fit in with the old models, and they are a part of the witcher lore and not the forgotten realms and I think that is where they should stay.