Allyx
Allyx
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Re: Temple of Elemental Evil: Icewind Dale Total Conversion
I don't believe teaming up with those guys would help either project. As I stated earlier, I am attempting to recreate an IE engine game in the Temple of Elemental Evil's game engine, not create tota… (View Post)1 -
Re: Temple of Elemental Evil: Icewind Dale Total Conversion
To be fair, the discussion I started was based on the question "is it possible" it certainly seems it is possible, I have been assured that IWD would be the easier option, (though looking a… (View Post)1 -
Re: Temple of Elemental Evil: Icewind Dale Total Conversion
True on all counts, I can't fault your logic there, I'll take a look at Icewind Dale when I get time tomorrow and start a game, take a peek at the files ect... Thanks for your opinions on this matter… (View Post)Post edited by Allyx on3 -
Temple of Elemental Evil: Icewind Dale Total Conversion
Greetings all. I must confess I am a newbie to the world of Baldur's Gate, but not to D&D in general, (I've been playing on and off for 21 years or so) and not to D&D CRPG game modding (I've … (View Post)Post edited by Allyx on12 -
Re: Temple of Elemental Evil: Icewind Dale Total Conversion
Turns are sequenced consecutively, so a high initiative is the difference between your wizard casting a fireball at those archers and killing them, or the archers readying an action vs. spellcasters … (View Post)2