Ancarion
Ancarion
Reactions
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Re: Suggestions Thread: Game Mechanics (scripts, spells, feats, combat)
Yes, I'd like to see less specificity in the various classes. Dragon Disciple would be a little difficult, since you'd then have to devise a way to further specialize in one of the dragon types (perh… (View Post)3 -
Re: Suggestions Thread: Art Assets (models, textures, images, sounds)
A couple quick ones - using a texture's alpha channel to calculate shadows, enabling skinmesh to properly receive light, fixing the issue where skinmesh doesn't correctly track with the head when a c… (View Post)1 -
Re: NWNEE looks great with new shader effects!
Those are emitter placeable models I made that are all lined up on whatever interior windows seem to be appropriate. I use an area OnEnter script to check if it's day or night, and play their activat… (View Post)2 -
Re: NWNEE looks great with new shader effects!
To address your performance question, I just quickly set up a 32x32 TNO area with fog set to 200 and burned out buildings everywhere. Then I set up a nested encounter that spawned 32 nightmares. They… (View Post)Post edited by Ancarion on3 -
NWNEE looks great with new shader effects!
Sorry, no screenshots... Any time I take one, it shows up without the shaders displayed. If anyone has a solution for what I'm doing wrong, I'd appeciate it. Anyway, I've been playing with ReShade, a… (View Post)Post edited by Ancarion on2