AncientCowboy
AncientCowboy
Reactions
-
Re: Quick and dirty feedback buttons hack
I've extended this code to provide continuous expansion/contraction by pressing and holding the appropriate buttons via the actionHold method (thanks @Mr2150 !). I initially set the dragMessages para… (View Post)Post edited by AncientCowboy on8 -
Re: A couple of BGEE/SOD character screen level progress bar tweaks
I've verified that this continues to work correctly in BGEE/SOD 2.1. (View Post)1 -
Using 'Reveal Details' button to perform CLUAConsole functions
BGEE/SOD 2.x added a 'Reveal Details' button to the right sidebar panel that behaves something like a 'sticky TAB key'. While I'm sure it's very handy when running in tablet mode; I don't find it par… (View Post)3 -
A couple of BGEE/SOD character screen level progress bar tweaks
These tweaks have been incorporated into a larger set of Progress Bar related tweaks/enhancements detailed in this thread. If you haven't already, you might want to check it out instead. I have to st… (View Post)6 -
Quick and dirty feedback buttons hack
I've re-packaged this mod as a WeiDU UI.MENU patch (not replacement). There's no difference in the behavior other than the tooltip text has been packaged in a module named en_FeedH.lua so non-English… (View Post)5