AndreaColombo
AndreaColombo
Reactions
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Re: Should Beamdog implement Catmull-Rom Bicubic/ESRGAN shading?
I could settle for Catmull-Rom, but ESRGAN + Catmull-Rom would be pure visual bliss (and ESRGAN can apply not only to backdrops, but also to sprites, icons, paperdolls, UI, etc..) (View Post)2 -
Re: Should Beamdog implement Catmull-Rom Bicubic/ESRGAN shading?
It's anyone's guess at this point. Early on (I'm talking BG:EE pre-release closed beta) the game employed bilinear filtering for scaling. Contracted programmer Philip Djonov ( @nop though I doubt he … (View Post)2 -
Re: Beamdog Update, February 20, 2019
You had me at: (View Post)7 -
Re: Beamdog Update, February 20, 2019
Well, they did say 2.6 wouldn't be the last patch. Granted, plans can change but until they explicitly contradict their previous statement, not all hope is lost. (View Post)Post edited by AndreaColombo on4 -
Re: Beamdog Update, February 20, 2019
I have a laundry list of Redmine links saved down about bugs I’d like to see fixed before I embark a play through (and a couple features.) The Enhanced Editions do have a number of very good fixes—so… (View Post)4