AndreaColombo
AndreaColombo
Reactions
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Re: Ask Beamdog
Just chiming in to confirm that I’d gladly enter a monthly-payment deal if that meant the Infinity Engine games kept getting patched for a longer time (hopefully on shorter patching cycles.) Of cours… (View Post)6 -
Re: [BG:EE] PLEASE READ - LIST OF THINGS THAT CAN'T BE DONE.
Pretty sure the switch to 64bit has happened already on the IE games. (View Post)1 -
Re: Let's talk about the Kensai
Have you considered going P&P on the Kensai? It's detailed in the AD&D 1E Oriental Adventures manual, which was unfortunately never updated to 2E. The [23 - DEX] natural AC part might be tric… (View Post)Post edited by AndreaColombo on7 -
Re: Should Beamdog implement Catmull-Rom Bicubic/ESRGAN shading?
Think he was asking specifically about the alleged advantage of NOT implementing them. When 2.0 released, IIRC Beamdog said they had to implement Bilinear filtering to allow for sprite highlight and … (View Post)1 -
Re: Should Beamdog implement Catmull-Rom Bicubic/ESRGAN shading?
Catmull-Rom wouldn’t. It was the original in-engine scaler these games employed at release. ESRGAN most likely would—but I wouldn’t mind downloading the upscaled assets as a separate mod package or a… (View Post)1