Aquadrizzt
Aquadrizzt
Reactions
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Re: In game kit switch...
Something like this should work. Add it to the NPC's script. IF InParty(Myself) ReputationGT(Player1,19) Global("SAMURAI_SWITCH","GLOBAL",0) THEN RESPONSE #100 SetGlobal("SAM… (View Post)1 -
Re: Spider Kit
From the .TP2 file: Spiderkit: You understand that spiders are not innatly evil creatures. Working against evil that has been infecting spider kind, you work to bring them abck to balance. Advantages… (View Post)1 -
Re: Pale Master Kit for Sorcerers (1.4.5)
First, a coding thing: to implement the "1 fewer cast per level per day", just add an AP_XXXXXXX ability on the first level of the CLAB file. Make said ability a .SPL file that decreases th… (View Post)3 -
Re: [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
The trueclass sorcerer being removed was my attempt at fixing the issue that trueclass Sorcerer and trueclass Mage share a CLAB file (CLABMA01) and that, to the best of my knowledge, there is no way … (View Post)1 -
Re: Custom Kit Cross-Class Restriction Questions
Making a kit with a druid baseclass that has the monk's fist progression would actually be relatively easy. All you need to do is make a spell that makes use of Opcode 143 (Create Item in Slot) with … (View Post)1